diff options
Diffstat (limited to 'OpenSim/Region/ClientStack/Linden')
5 files changed, 465 insertions, 309 deletions
diff --git a/OpenSim/Region/ClientStack/Linden/UDP/J2KImage.cs b/OpenSim/Region/ClientStack/Linden/UDP/J2KImage.cs index e9e2dca..9dd6663 100644 --- a/OpenSim/Region/ClientStack/Linden/UDP/J2KImage.cs +++ b/OpenSim/Region/ClientStack/Linden/UDP/J2KImage.cs | |||
@@ -202,6 +202,9 @@ namespace OpenSim.Region.ClientStack.LindenUDP | |||
202 | m_stopPacket = TexturePacketCount(); | 202 | m_stopPacket = TexturePacketCount(); |
203 | } | 203 | } |
204 | 204 | ||
205 | //Give them at least two packets, to play nice with some broken viewers (SL also behaves this way) | ||
206 | if (m_stopPacket == 1 && Layers[0].End > FIRST_PACKET_SIZE) m_stopPacket++; | ||
207 | |||
205 | m_currentPacket = StartPacket; | 208 | m_currentPacket = StartPacket; |
206 | } | 209 | } |
207 | } | 210 | } |
diff --git a/OpenSim/Region/ClientStack/Linden/UDP/LLClientView.cs b/OpenSim/Region/ClientStack/Linden/UDP/LLClientView.cs index 7223438..11d3e36 100644 --- a/OpenSim/Region/ClientStack/Linden/UDP/LLClientView.cs +++ b/OpenSim/Region/ClientStack/Linden/UDP/LLClientView.cs | |||
@@ -158,6 +158,7 @@ namespace OpenSim.Region.ClientStack.LindenUDP | |||
158 | public event RequestTaskInventory OnRequestTaskInventory; | 158 | public event RequestTaskInventory OnRequestTaskInventory; |
159 | public event UpdateInventoryItem OnUpdateInventoryItem; | 159 | public event UpdateInventoryItem OnUpdateInventoryItem; |
160 | public event CopyInventoryItem OnCopyInventoryItem; | 160 | public event CopyInventoryItem OnCopyInventoryItem; |
161 | public event MoveItemsAndLeaveCopy OnMoveItemsAndLeaveCopy; | ||
161 | public event MoveInventoryItem OnMoveInventoryItem; | 162 | public event MoveInventoryItem OnMoveInventoryItem; |
162 | public event RemoveInventoryItem OnRemoveInventoryItem; | 163 | public event RemoveInventoryItem OnRemoveInventoryItem; |
163 | public event RemoveInventoryFolder OnRemoveInventoryFolder; | 164 | public event RemoveInventoryFolder OnRemoveInventoryFolder; |
@@ -255,7 +256,7 @@ namespace OpenSim.Region.ClientStack.LindenUDP | |||
255 | public event ClassifiedInfoRequest OnClassifiedInfoRequest; | 256 | public event ClassifiedInfoRequest OnClassifiedInfoRequest; |
256 | public event ClassifiedInfoUpdate OnClassifiedInfoUpdate; | 257 | public event ClassifiedInfoUpdate OnClassifiedInfoUpdate; |
257 | public event ClassifiedDelete OnClassifiedDelete; | 258 | public event ClassifiedDelete OnClassifiedDelete; |
258 | public event ClassifiedDelete OnClassifiedGodDelete; | 259 | public event ClassifiedGodDelete OnClassifiedGodDelete; |
259 | public event EventNotificationAddRequest OnEventNotificationAddRequest; | 260 | public event EventNotificationAddRequest OnEventNotificationAddRequest; |
260 | public event EventNotificationRemoveRequest OnEventNotificationRemoveRequest; | 261 | public event EventNotificationRemoveRequest OnEventNotificationRemoveRequest; |
261 | public event EventGodDelete OnEventGodDelete; | 262 | public event EventGodDelete OnEventGodDelete; |
@@ -286,6 +287,7 @@ namespace OpenSim.Region.ClientStack.LindenUDP | |||
286 | public event GroupVoteHistoryRequest OnGroupVoteHistoryRequest; | 287 | public event GroupVoteHistoryRequest OnGroupVoteHistoryRequest; |
287 | public event SimWideDeletesDelegate OnSimWideDeletes; | 288 | public event SimWideDeletesDelegate OnSimWideDeletes; |
288 | public event SendPostcard OnSendPostcard; | 289 | public event SendPostcard OnSendPostcard; |
290 | public event ChangeInventoryItemFlags OnChangeInventoryItemFlags; | ||
289 | public event MuteListEntryUpdate OnUpdateMuteListEntry; | 291 | public event MuteListEntryUpdate OnUpdateMuteListEntry; |
290 | public event MuteListEntryRemove OnRemoveMuteListEntry; | 292 | public event MuteListEntryRemove OnRemoveMuteListEntry; |
291 | public event GodlikeMessage onGodlikeMessage; | 293 | public event GodlikeMessage onGodlikeMessage; |
@@ -331,7 +333,7 @@ namespace OpenSim.Region.ClientStack.LindenUDP | |||
331 | /// thread servicing the m_primFullUpdates queue after a kill. If this happens the object persists as an | 333 | /// thread servicing the m_primFullUpdates queue after a kill. If this happens the object persists as an |
332 | /// ownerless phantom. | 334 | /// ownerless phantom. |
333 | /// | 335 | /// |
334 | /// All manipulation of this set has to occur under a lock | 336 | /// All manipulation of this set has to occur under an m_entityUpdates.SyncRoot lock |
335 | /// | 337 | /// |
336 | /// </value> | 338 | /// </value> |
337 | protected HashSet<uint> m_killRecord; | 339 | protected HashSet<uint> m_killRecord; |
@@ -339,6 +341,7 @@ namespace OpenSim.Region.ClientStack.LindenUDP | |||
339 | // protected HashSet<uint> m_attachmentsSent; | 341 | // protected HashSet<uint> m_attachmentsSent; |
340 | 342 | ||
341 | private int m_moneyBalance; | 343 | private int m_moneyBalance; |
344 | private bool m_deliverPackets = true; | ||
342 | private int m_animationSequenceNumber = 1; | 345 | private int m_animationSequenceNumber = 1; |
343 | private bool m_SendLogoutPacketWhenClosing = true; | 346 | private bool m_SendLogoutPacketWhenClosing = true; |
344 | private AgentUpdateArgs lastarg; | 347 | private AgentUpdateArgs lastarg; |
@@ -379,6 +382,14 @@ namespace OpenSim.Region.ClientStack.LindenUDP | |||
379 | get { return m_startpos; } | 382 | get { return m_startpos; } |
380 | set { m_startpos = value; } | 383 | set { m_startpos = value; } |
381 | } | 384 | } |
385 | public bool DeliverPackets | ||
386 | { | ||
387 | get { return m_deliverPackets; } | ||
388 | set { | ||
389 | m_deliverPackets = value; | ||
390 | m_udpClient.m_deliverPackets = value; | ||
391 | } | ||
392 | } | ||
382 | public UUID AgentId { get { return m_agentId; } } | 393 | public UUID AgentId { get { return m_agentId; } } |
383 | public ISceneAgent SceneAgent { get; private set; } | 394 | public ISceneAgent SceneAgent { get; private set; } |
384 | public UUID ActiveGroupId { get { return m_activeGroupID; } } | 395 | public UUID ActiveGroupId { get { return m_activeGroupID; } } |
@@ -481,18 +492,30 @@ namespace OpenSim.Region.ClientStack.LindenUDP | |||
481 | 492 | ||
482 | #region Client Methods | 493 | #region Client Methods |
483 | 494 | ||
495 | |||
484 | /// <summary> | 496 | /// <summary> |
485 | /// Shut down the client view | 497 | /// Shut down the client view |
486 | /// </summary> | 498 | /// </summary> |
487 | public void Close() | 499 | public void Close() |
488 | { | 500 | { |
501 | Close(true); | ||
502 | } | ||
503 | |||
504 | /// <summary> | ||
505 | /// Shut down the client view | ||
506 | /// </summary> | ||
507 | public void Close(bool sendStop) | ||
508 | { | ||
489 | m_log.DebugFormat( | 509 | m_log.DebugFormat( |
490 | "[CLIENT]: Close has been called for {0} attached to scene {1}", | 510 | "[CLIENT]: Close has been called for {0} attached to scene {1}", |
491 | Name, m_scene.RegionInfo.RegionName); | 511 | Name, m_scene.RegionInfo.RegionName); |
492 | 512 | ||
493 | // Send the STOP packet | 513 | if (sendStop) |
494 | DisableSimulatorPacket disable = (DisableSimulatorPacket)PacketPool.Instance.GetPacket(PacketType.DisableSimulator); | 514 | { |
495 | OutPacket(disable, ThrottleOutPacketType.Unknown); | 515 | // Send the STOP packet |
516 | DisableSimulatorPacket disable = (DisableSimulatorPacket)PacketPool.Instance.GetPacket(PacketType.DisableSimulator); | ||
517 | OutPacket(disable, ThrottleOutPacketType.Unknown); | ||
518 | } | ||
496 | 519 | ||
497 | IsActive = false; | 520 | IsActive = false; |
498 | 521 | ||
@@ -794,7 +817,7 @@ namespace OpenSim.Region.ClientStack.LindenUDP | |||
794 | reply.ChatData.OwnerID = fromAgentID; | 817 | reply.ChatData.OwnerID = fromAgentID; |
795 | reply.ChatData.SourceID = fromAgentID; | 818 | reply.ChatData.SourceID = fromAgentID; |
796 | 819 | ||
797 | OutPacket(reply, ThrottleOutPacketType.Task); | 820 | OutPacket(reply, ThrottleOutPacketType.Unknown); |
798 | } | 821 | } |
799 | 822 | ||
800 | /// <summary> | 823 | /// <summary> |
@@ -1080,6 +1103,10 @@ namespace OpenSim.Region.ClientStack.LindenUDP | |||
1080 | public virtual void SendLayerData(float[] map) | 1103 | public virtual void SendLayerData(float[] map) |
1081 | { | 1104 | { |
1082 | Util.FireAndForget(DoSendLayerData, map); | 1105 | Util.FireAndForget(DoSendLayerData, map); |
1106 | |||
1107 | // Send it sync, and async. It's not that much data | ||
1108 | // and it improves user experience just so much! | ||
1109 | DoSendLayerData(map); | ||
1083 | } | 1110 | } |
1084 | 1111 | ||
1085 | /// <summary> | 1112 | /// <summary> |
@@ -1092,16 +1119,13 @@ namespace OpenSim.Region.ClientStack.LindenUDP | |||
1092 | 1119 | ||
1093 | try | 1120 | try |
1094 | { | 1121 | { |
1095 | //for (int y = 0; y < 16; y++) | 1122 | for (int y = 0; y < 16; y++) |
1096 | //{ | 1123 | { |
1097 | // for (int x = 0; x < 16; x++) | 1124 | for (int x = 0; x < 16; x+=4) |
1098 | // { | 1125 | { |
1099 | // SendLayerData(x, y, map); | 1126 | SendLayerPacket(x, y, map); |
1100 | // } | 1127 | } |
1101 | //} | 1128 | } |
1102 | |||
1103 | // Send LayerData in a spiral pattern. Fun! | ||
1104 | SendLayerTopRight(map, 0, 0, 15, 15); | ||
1105 | } | 1129 | } |
1106 | catch (Exception e) | 1130 | catch (Exception e) |
1107 | { | 1131 | { |
@@ -1109,51 +1133,35 @@ namespace OpenSim.Region.ClientStack.LindenUDP | |||
1109 | } | 1133 | } |
1110 | } | 1134 | } |
1111 | 1135 | ||
1112 | private void SendLayerTopRight(float[] map, int x1, int y1, int x2, int y2) | ||
1113 | { | ||
1114 | // Row | ||
1115 | for (int i = x1; i <= x2; i++) | ||
1116 | SendLayerData(i, y1, map); | ||
1117 | |||
1118 | // Column | ||
1119 | for (int j = y1 + 1; j <= y2; j++) | ||
1120 | SendLayerData(x2, j, map); | ||
1121 | |||
1122 | if (x2 - x1 > 0) | ||
1123 | SendLayerBottomLeft(map, x1, y1 + 1, x2 - 1, y2); | ||
1124 | } | ||
1125 | |||
1126 | void SendLayerBottomLeft(float[] map, int x1, int y1, int x2, int y2) | ||
1127 | { | ||
1128 | // Row in reverse | ||
1129 | for (int i = x2; i >= x1; i--) | ||
1130 | SendLayerData(i, y2, map); | ||
1131 | |||
1132 | // Column in reverse | ||
1133 | for (int j = y2 - 1; j >= y1; j--) | ||
1134 | SendLayerData(x1, j, map); | ||
1135 | |||
1136 | if (x2 - x1 > 0) | ||
1137 | SendLayerTopRight(map, x1 + 1, y1, x2, y2 - 1); | ||
1138 | } | ||
1139 | |||
1140 | /// <summary> | 1136 | /// <summary> |
1141 | /// Sends a set of four patches (x, x+1, ..., x+3) to the client | 1137 | /// Sends a set of four patches (x, x+1, ..., x+3) to the client |
1142 | /// </summary> | 1138 | /// </summary> |
1143 | /// <param name="map">heightmap</param> | 1139 | /// <param name="map">heightmap</param> |
1144 | /// <param name="px">X coordinate for patches 0..12</param> | 1140 | /// <param name="px">X coordinate for patches 0..12</param> |
1145 | /// <param name="py">Y coordinate for patches 0..15</param> | 1141 | /// <param name="py">Y coordinate for patches 0..15</param> |
1146 | // private void SendLayerPacket(float[] map, int y, int x) | 1142 | private void SendLayerPacket(int x, int y, float[] map) |
1147 | // { | 1143 | { |
1148 | // int[] patches = new int[4]; | 1144 | int[] patches = new int[4]; |
1149 | // patches[0] = x + 0 + y * 16; | 1145 | patches[0] = x + 0 + y * 16; |
1150 | // patches[1] = x + 1 + y * 16; | 1146 | patches[1] = x + 1 + y * 16; |
1151 | // patches[2] = x + 2 + y * 16; | 1147 | patches[2] = x + 2 + y * 16; |
1152 | // patches[3] = x + 3 + y * 16; | 1148 | patches[3] = x + 3 + y * 16; |
1153 | 1149 | ||
1154 | // Packet layerpack = LLClientView.TerrainManager.CreateLandPacket(map, patches); | 1150 | float[] heightmap = (map.Length == 65536) ? |
1155 | // OutPacket(layerpack, ThrottleOutPacketType.Land); | 1151 | map : |
1156 | // } | 1152 | LLHeightFieldMoronize(map); |
1153 | |||
1154 | try | ||
1155 | { | ||
1156 | Packet layerpack = TerrainCompressor.CreateLandPacket(heightmap, patches); | ||
1157 | OutPacket(layerpack, ThrottleOutPacketType.Land); | ||
1158 | } | ||
1159 | catch | ||
1160 | { | ||
1161 | for (int px = x ; px < x + 4 ; px++) | ||
1162 | SendLayerData(px, y, map); | ||
1163 | } | ||
1164 | } | ||
1157 | 1165 | ||
1158 | /// <summary> | 1166 | /// <summary> |
1159 | /// Sends a specified patch to a client | 1167 | /// Sends a specified patch to a client |
@@ -1173,7 +1181,7 @@ namespace OpenSim.Region.ClientStack.LindenUDP | |||
1173 | LayerDataPacket layerpack = TerrainCompressor.CreateLandPacket(heightmap, patches); | 1181 | LayerDataPacket layerpack = TerrainCompressor.CreateLandPacket(heightmap, patches); |
1174 | layerpack.Header.Reliable = true; | 1182 | layerpack.Header.Reliable = true; |
1175 | 1183 | ||
1176 | OutPacket(layerpack, ThrottleOutPacketType.Land); | 1184 | OutPacket(layerpack, ThrottleOutPacketType.Task); |
1177 | } | 1185 | } |
1178 | catch (Exception e) | 1186 | catch (Exception e) |
1179 | { | 1187 | { |
@@ -2297,6 +2305,15 @@ namespace OpenSim.Region.ClientStack.LindenUDP | |||
2297 | OutPacket(sound, ThrottleOutPacketType.Task); | 2305 | OutPacket(sound, ThrottleOutPacketType.Task); |
2298 | } | 2306 | } |
2299 | 2307 | ||
2308 | public void SendTransferAbort(TransferRequestPacket transferRequest) | ||
2309 | { | ||
2310 | TransferAbortPacket abort = (TransferAbortPacket)PacketPool.Instance.GetPacket(PacketType.TransferAbort); | ||
2311 | abort.TransferInfo.TransferID = transferRequest.TransferInfo.TransferID; | ||
2312 | abort.TransferInfo.ChannelType = transferRequest.TransferInfo.ChannelType; | ||
2313 | m_log.Debug("[Assets] Aborting transfer; asset request failed"); | ||
2314 | OutPacket(abort, ThrottleOutPacketType.Task); | ||
2315 | } | ||
2316 | |||
2300 | public void SendTriggeredSound(UUID soundID, UUID ownerID, UUID objectID, UUID parentID, ulong handle, Vector3 position, float gain) | 2317 | public void SendTriggeredSound(UUID soundID, UUID ownerID, UUID objectID, UUID parentID, ulong handle, Vector3 position, float gain) |
2301 | { | 2318 | { |
2302 | SoundTriggerPacket sound = (SoundTriggerPacket)PacketPool.Instance.GetPacket(PacketType.SoundTrigger); | 2319 | SoundTriggerPacket sound = (SoundTriggerPacket)PacketPool.Instance.GetPacket(PacketType.SoundTrigger); |
@@ -3599,7 +3616,15 @@ namespace OpenSim.Region.ClientStack.LindenUDP | |||
3599 | /// </summary> | 3616 | /// </summary> |
3600 | public void SendEntityUpdate(ISceneEntity entity, PrimUpdateFlags updateFlags) | 3617 | public void SendEntityUpdate(ISceneEntity entity, PrimUpdateFlags updateFlags) |
3601 | { | 3618 | { |
3602 | //double priority = m_prioritizer.GetUpdatePriority(this, entity); | 3619 | if (entity is SceneObjectPart) |
3620 | { | ||
3621 | SceneObjectPart e = (SceneObjectPart)entity; | ||
3622 | SceneObjectGroup g = e.ParentGroup; | ||
3623 | if (g.RootPart.Shape.State > 30) // HUD | ||
3624 | if (g.OwnerID != AgentId) | ||
3625 | return; // Don't send updates for other people's HUDs | ||
3626 | } | ||
3627 | |||
3603 | uint priority = m_prioritizer.GetUpdatePriority(this, entity); | 3628 | uint priority = m_prioritizer.GetUpdatePriority(this, entity); |
3604 | 3629 | ||
3605 | lock (m_entityUpdates.SyncRoot) | 3630 | lock (m_entityUpdates.SyncRoot) |
@@ -3666,211 +3691,230 @@ namespace OpenSim.Region.ClientStack.LindenUDP | |||
3666 | 3691 | ||
3667 | // We must lock for both manipulating the kill record and sending the packet, in order to avoid a race | 3692 | // We must lock for both manipulating the kill record and sending the packet, in order to avoid a race |
3668 | // condition where a kill can be processed before an out-of-date update for the same object. | 3693 | // condition where a kill can be processed before an out-of-date update for the same object. |
3669 | lock (m_killRecord) | 3694 | float avgTimeDilation = 1.0f; |
3695 | IEntityUpdate iupdate; | ||
3696 | Int32 timeinqueue; // this is just debugging code & can be dropped later | ||
3697 | |||
3698 | while (updatesThisCall < maxUpdates) | ||
3670 | { | 3699 | { |
3671 | float avgTimeDilation = 1.0f; | 3700 | lock (m_entityUpdates.SyncRoot) |
3672 | IEntityUpdate iupdate; | 3701 | if (!m_entityUpdates.TryDequeue(out iupdate, out timeinqueue)) |
3673 | Int32 timeinqueue; // this is just debugging code & can be dropped later | 3702 | break; |
3674 | |||
3675 | while (updatesThisCall < maxUpdates) | ||
3676 | { | ||
3677 | lock (m_entityUpdates.SyncRoot) | ||
3678 | if (!m_entityUpdates.TryDequeue(out iupdate, out timeinqueue)) | ||
3679 | break; | ||
3680 | 3703 | ||
3681 | EntityUpdate update = (EntityUpdate)iupdate; | 3704 | EntityUpdate update = (EntityUpdate)iupdate; |
3682 | 3705 | ||
3683 | avgTimeDilation += update.TimeDilation; | 3706 | avgTimeDilation += update.TimeDilation; |
3684 | avgTimeDilation *= 0.5f; | 3707 | avgTimeDilation *= 0.5f; |
3685 | 3708 | ||
3686 | if (update.Entity is SceneObjectPart) | 3709 | if (update.Entity is SceneObjectPart) |
3710 | { | ||
3711 | SceneObjectPart part = (SceneObjectPart)update.Entity; | ||
3712 | |||
3713 | // Please do not remove this unless you can demonstrate on the OpenSim mailing list that a client | ||
3714 | // will never receive an update after a prim kill. Even then, keeping the kill record may be a good | ||
3715 | // safety measure. | ||
3716 | // | ||
3717 | // If a Linden Lab 1.23.5 client (and possibly later and earlier) receives an object update | ||
3718 | // after a kill, it will keep displaying the deleted object until relog. OpenSim currently performs | ||
3719 | // updates and kills on different threads with different scheduling strategies, hence this protection. | ||
3720 | // | ||
3721 | // This doesn't appear to apply to child prims - a client will happily ignore these updates | ||
3722 | // after the root prim has been deleted. | ||
3723 | lock (m_killRecord) | ||
3687 | { | 3724 | { |
3688 | SceneObjectPart part = (SceneObjectPart)update.Entity; | ||
3689 | |||
3690 | // Please do not remove this unless you can demonstrate on the OpenSim mailing list that a client | ||
3691 | // will never receive an update after a prim kill. Even then, keeping the kill record may be a good | ||
3692 | // safety measure. | ||
3693 | // | ||
3694 | // If a Linden Lab 1.23.5 client (and possibly later and earlier) receives an object update | ||
3695 | // after a kill, it will keep displaying the deleted object until relog. OpenSim currently performs | ||
3696 | // updates and kills on different threads with different scheduling strategies, hence this protection. | ||
3697 | // | ||
3698 | // This doesn't appear to apply to child prims - a client will happily ignore these updates | ||
3699 | // after the root prim has been deleted. | ||
3700 | if (m_killRecord.Contains(part.LocalId)) | 3725 | if (m_killRecord.Contains(part.LocalId)) |
3701 | { | ||
3702 | // m_log.WarnFormat( | ||
3703 | // "[CLIENT]: Preventing update for prim with local id {0} after client for user {1} told it was deleted", | ||
3704 | // part.LocalId, Name); | ||
3705 | continue; | 3726 | continue; |
3706 | } | 3727 | if (m_killRecord.Contains(part.ParentGroup.RootPart.LocalId)) |
3707 | 3728 | continue; | |
3708 | if (part.ParentGroup.IsAttachment && m_disableFacelights) | 3729 | } |
3730 | |||
3731 | if (part.ParentGroup.IsDeleted) | ||
3732 | continue; | ||
3733 | |||
3734 | if (part.ParentGroup.IsAttachment) | ||
3735 | { // Someone else's HUD, why are we getting these? | ||
3736 | if (part.ParentGroup.OwnerID != AgentId && | ||
3737 | part.ParentGroup.RootPart.Shape.State >= 30) | ||
3738 | continue; | ||
3739 | ScenePresence sp; | ||
3740 | // Owner is not in the sim, don't update it to | ||
3741 | // anyone | ||
3742 | if (!m_scene.TryGetScenePresence(part.OwnerID, out sp)) | ||
3743 | continue; | ||
3744 | |||
3745 | List<SceneObjectGroup> atts = sp.GetAttachments(); | ||
3746 | bool found = false; | ||
3747 | foreach (SceneObjectGroup att in atts) | ||
3709 | { | 3748 | { |
3710 | if (part.ParentGroup.RootPart.Shape.State != (byte)AttachmentPoint.LeftHand && | 3749 | if (att == part.ParentGroup) |
3711 | part.ParentGroup.RootPart.Shape.State != (byte)AttachmentPoint.RightHand) | ||
3712 | { | 3750 | { |
3713 | part.Shape.LightEntry = false; | 3751 | found = true; |
3752 | break; | ||
3714 | } | 3753 | } |
3715 | } | 3754 | } |
3755 | |||
3756 | // It's an attachment of a valid avatar, but | ||
3757 | // doesn't seem to be attached, skip | ||
3758 | if (!found) | ||
3759 | continue; | ||
3716 | } | 3760 | } |
3717 | 3761 | if (part.ParentGroup.IsAttachment && m_disableFacelights) | |
3718 | ++updatesThisCall; | ||
3719 | |||
3720 | #region UpdateFlags to packet type conversion | ||
3721 | |||
3722 | PrimUpdateFlags updateFlags = (PrimUpdateFlags)update.Flags; | ||
3723 | |||
3724 | bool canUseCompressed = true; | ||
3725 | bool canUseImproved = true; | ||
3726 | |||
3727 | // Compressed object updates only make sense for LL primitives | ||
3728 | if (!(update.Entity is SceneObjectPart)) | ||
3729 | { | ||
3730 | canUseCompressed = false; | ||
3731 | } | ||
3732 | |||
3733 | if (updateFlags.HasFlag(PrimUpdateFlags.FullUpdate)) | ||
3734 | { | ||
3735 | canUseCompressed = false; | ||
3736 | canUseImproved = false; | ||
3737 | } | ||
3738 | else | ||
3739 | { | 3762 | { |
3740 | if (updateFlags.HasFlag(PrimUpdateFlags.Velocity) || | 3763 | if (part.ParentGroup.RootPart.Shape.State != (byte)AttachmentPoint.LeftHand && |
3741 | updateFlags.HasFlag(PrimUpdateFlags.Acceleration) || | 3764 | part.ParentGroup.RootPart.Shape.State != (byte)AttachmentPoint.RightHand) |
3742 | updateFlags.HasFlag(PrimUpdateFlags.CollisionPlane) || | ||
3743 | updateFlags.HasFlag(PrimUpdateFlags.Joint)) | ||
3744 | { | ||
3745 | canUseCompressed = false; | ||
3746 | } | ||
3747 | |||
3748 | if (updateFlags.HasFlag(PrimUpdateFlags.PrimFlags) || | ||
3749 | updateFlags.HasFlag(PrimUpdateFlags.ParentID) || | ||
3750 | updateFlags.HasFlag(PrimUpdateFlags.Scale) || | ||
3751 | updateFlags.HasFlag(PrimUpdateFlags.PrimData) || | ||
3752 | updateFlags.HasFlag(PrimUpdateFlags.Text) || | ||
3753 | updateFlags.HasFlag(PrimUpdateFlags.NameValue) || | ||
3754 | updateFlags.HasFlag(PrimUpdateFlags.ExtraData) || | ||
3755 | updateFlags.HasFlag(PrimUpdateFlags.TextureAnim) || | ||
3756 | updateFlags.HasFlag(PrimUpdateFlags.Sound) || | ||
3757 | updateFlags.HasFlag(PrimUpdateFlags.Particles) || | ||
3758 | updateFlags.HasFlag(PrimUpdateFlags.Material) || | ||
3759 | updateFlags.HasFlag(PrimUpdateFlags.ClickAction) || | ||
3760 | updateFlags.HasFlag(PrimUpdateFlags.MediaURL) || | ||
3761 | updateFlags.HasFlag(PrimUpdateFlags.Joint)) | ||
3762 | { | 3765 | { |
3763 | canUseImproved = false; | 3766 | part.Shape.LightEntry = false; |
3764 | } | 3767 | } |
3765 | } | 3768 | } |
3766 | 3769 | } | |
3767 | #endregion UpdateFlags to packet type conversion | 3770 | |
3768 | 3771 | ++updatesThisCall; | |
3769 | #region Block Construction | 3772 | |
3770 | 3773 | #region UpdateFlags to packet type conversion | |
3771 | // TODO: Remove this once we can build compressed updates | 3774 | |
3775 | PrimUpdateFlags updateFlags = (PrimUpdateFlags)update.Flags; | ||
3776 | |||
3777 | bool canUseCompressed = true; | ||
3778 | bool canUseImproved = true; | ||
3779 | |||
3780 | // Compressed object updates only make sense for LL primitives | ||
3781 | if (!(update.Entity is SceneObjectPart)) | ||
3782 | { | ||
3772 | canUseCompressed = false; | 3783 | canUseCompressed = false; |
3773 | 3784 | } | |
3774 | if (!canUseImproved && !canUseCompressed) | 3785 | |
3775 | { | 3786 | if (updateFlags.HasFlag(PrimUpdateFlags.FullUpdate)) |
3776 | if (update.Entity is ScenePresence) | 3787 | { |
3777 | { | 3788 | canUseCompressed = false; |
3778 | objectUpdateBlocks.Value.Add(CreateAvatarUpdateBlock((ScenePresence)update.Entity)); | 3789 | canUseImproved = false; |
3779 | objectUpdates.Value.Add(update); | 3790 | } |
3780 | } | 3791 | else |
3781 | else | 3792 | { |
3782 | { | 3793 | if (updateFlags.HasFlag(PrimUpdateFlags.Velocity) || |
3783 | objectUpdateBlocks.Value.Add(CreatePrimUpdateBlock((SceneObjectPart)update.Entity, this.m_agentId)); | 3794 | updateFlags.HasFlag(PrimUpdateFlags.Acceleration) || |
3784 | objectUpdates.Value.Add(update); | 3795 | updateFlags.HasFlag(PrimUpdateFlags.CollisionPlane) || |
3785 | } | 3796 | updateFlags.HasFlag(PrimUpdateFlags.Joint)) |
3786 | } | ||
3787 | else if (!canUseImproved) | ||
3788 | { | 3797 | { |
3789 | compressedUpdateBlocks.Value.Add(CreateCompressedUpdateBlock((SceneObjectPart)update.Entity, updateFlags)); | 3798 | canUseCompressed = false; |
3790 | compressedUpdates.Value.Add(update); | ||
3791 | } | 3799 | } |
3792 | else | 3800 | |
3801 | if (updateFlags.HasFlag(PrimUpdateFlags.PrimFlags) || | ||
3802 | updateFlags.HasFlag(PrimUpdateFlags.ParentID) || | ||
3803 | updateFlags.HasFlag(PrimUpdateFlags.Scale) || | ||
3804 | updateFlags.HasFlag(PrimUpdateFlags.PrimData) || | ||
3805 | updateFlags.HasFlag(PrimUpdateFlags.Text) || | ||
3806 | updateFlags.HasFlag(PrimUpdateFlags.NameValue) || | ||
3807 | updateFlags.HasFlag(PrimUpdateFlags.ExtraData) || | ||
3808 | updateFlags.HasFlag(PrimUpdateFlags.TextureAnim) || | ||
3809 | updateFlags.HasFlag(PrimUpdateFlags.Sound) || | ||
3810 | updateFlags.HasFlag(PrimUpdateFlags.Particles) || | ||
3811 | updateFlags.HasFlag(PrimUpdateFlags.Material) || | ||
3812 | updateFlags.HasFlag(PrimUpdateFlags.ClickAction) || | ||
3813 | updateFlags.HasFlag(PrimUpdateFlags.MediaURL) || | ||
3814 | updateFlags.HasFlag(PrimUpdateFlags.Joint)) | ||
3793 | { | 3815 | { |
3794 | if (update.Entity is ScenePresence && ((ScenePresence)update.Entity).UUID == AgentId) | 3816 | canUseImproved = false; |
3795 | { | ||
3796 | // Self updates go into a special list | ||
3797 | terseAgentUpdateBlocks.Value.Add(CreateImprovedTerseBlock(update.Entity, updateFlags.HasFlag(PrimUpdateFlags.Textures))); | ||
3798 | terseAgentUpdates.Value.Add(update); | ||
3799 | } | ||
3800 | else | ||
3801 | { | ||
3802 | // Everything else goes here | ||
3803 | terseUpdateBlocks.Value.Add(CreateImprovedTerseBlock(update.Entity, updateFlags.HasFlag(PrimUpdateFlags.Textures))); | ||
3804 | terseUpdates.Value.Add(update); | ||
3805 | } | ||
3806 | } | 3817 | } |
3807 | |||
3808 | #endregion Block Construction | ||
3809 | } | 3818 | } |
3810 | |||
3811 | |||
3812 | #region Packet Sending | ||
3813 | ushort timeDilation = Utils.FloatToUInt16(avgTimeDilation, 0.0f, 1.0f); | ||
3814 | 3819 | ||
3815 | if (terseAgentUpdateBlocks.IsValueCreated) | 3820 | #endregion UpdateFlags to packet type conversion |
3816 | { | ||
3817 | List<ImprovedTerseObjectUpdatePacket.ObjectDataBlock> blocks = terseAgentUpdateBlocks.Value; | ||
3818 | 3821 | ||
3819 | ImprovedTerseObjectUpdatePacket packet = new ImprovedTerseObjectUpdatePacket(); | 3822 | #region Block Construction |
3820 | packet.RegionData.RegionHandle = m_scene.RegionInfo.RegionHandle; | ||
3821 | packet.RegionData.TimeDilation = timeDilation; | ||
3822 | packet.ObjectData = new ImprovedTerseObjectUpdatePacket.ObjectDataBlock[blocks.Count]; | ||
3823 | 3823 | ||
3824 | for (int i = 0; i < blocks.Count; i++) | 3824 | // TODO: Remove this once we can build compressed updates |
3825 | packet.ObjectData[i] = blocks[i]; | 3825 | canUseCompressed = false; |
3826 | // If any of the packets created from this call go unacknowledged, all of the updates will be resent | ||
3827 | OutPacket(packet, ThrottleOutPacketType.Unknown, true, delegate(OutgoingPacket oPacket) { ResendPrimUpdates(terseAgentUpdates.Value, oPacket); }); | ||
3828 | } | ||
3829 | 3826 | ||
3830 | if (objectUpdateBlocks.IsValueCreated) | 3827 | if (!canUseImproved && !canUseCompressed) |
3831 | { | 3828 | { |
3832 | List<ObjectUpdatePacket.ObjectDataBlock> blocks = objectUpdateBlocks.Value; | 3829 | if (update.Entity is ScenePresence) |
3833 | 3830 | { | |
3834 | ObjectUpdatePacket packet = (ObjectUpdatePacket)PacketPool.Instance.GetPacket(PacketType.ObjectUpdate); | 3831 | objectUpdateBlocks.Value.Add(CreateAvatarUpdateBlock((ScenePresence)update.Entity)); |
3835 | packet.RegionData.RegionHandle = m_scene.RegionInfo.RegionHandle; | 3832 | } |
3836 | packet.RegionData.TimeDilation = timeDilation; | 3833 | else |
3837 | packet.ObjectData = new ObjectUpdatePacket.ObjectDataBlock[blocks.Count]; | 3834 | { |
3838 | 3835 | objectUpdateBlocks.Value.Add(CreatePrimUpdateBlock((SceneObjectPart)update.Entity, this.m_agentId)); | |
3839 | for (int i = 0; i < blocks.Count; i++) | 3836 | } |
3840 | packet.ObjectData[i] = blocks[i]; | ||
3841 | // If any of the packets created from this call go unacknowledged, all of the updates will be resent | ||
3842 | OutPacket(packet, ThrottleOutPacketType.Task, true, delegate(OutgoingPacket oPacket) { ResendPrimUpdates(objectUpdates.Value, oPacket); }); | ||
3843 | } | 3837 | } |
3844 | 3838 | else if (!canUseImproved) | |
3845 | if (compressedUpdateBlocks.IsValueCreated) | ||
3846 | { | 3839 | { |
3847 | List<ObjectUpdateCompressedPacket.ObjectDataBlock> blocks = compressedUpdateBlocks.Value; | 3840 | compressedUpdateBlocks.Value.Add(CreateCompressedUpdateBlock((SceneObjectPart)update.Entity, updateFlags)); |
3848 | |||
3849 | ObjectUpdateCompressedPacket packet = (ObjectUpdateCompressedPacket)PacketPool.Instance.GetPacket(PacketType.ObjectUpdateCompressed); | ||
3850 | packet.RegionData.RegionHandle = m_scene.RegionInfo.RegionHandle; | ||
3851 | packet.RegionData.TimeDilation = timeDilation; | ||
3852 | packet.ObjectData = new ObjectUpdateCompressedPacket.ObjectDataBlock[blocks.Count]; | ||
3853 | |||
3854 | for (int i = 0; i < blocks.Count; i++) | ||
3855 | packet.ObjectData[i] = blocks[i]; | ||
3856 | // If any of the packets created from this call go unacknowledged, all of the updates will be resent | ||
3857 | OutPacket(packet, ThrottleOutPacketType.Task, true, delegate(OutgoingPacket oPacket) { ResendPrimUpdates(compressedUpdates.Value, oPacket); }); | ||
3858 | } | 3841 | } |
3859 | 3842 | else | |
3860 | if (terseUpdateBlocks.IsValueCreated) | ||
3861 | { | 3843 | { |
3862 | List<ImprovedTerseObjectUpdatePacket.ObjectDataBlock> blocks = terseUpdateBlocks.Value; | 3844 | if (update.Entity is ScenePresence && ((ScenePresence)update.Entity).UUID == AgentId) |
3863 | 3845 | // Self updates go into a special list | |
3864 | ImprovedTerseObjectUpdatePacket packet = new ImprovedTerseObjectUpdatePacket(); | 3846 | terseAgentUpdateBlocks.Value.Add(CreateImprovedTerseBlock(update.Entity, updateFlags.HasFlag(PrimUpdateFlags.Textures))); |
3865 | packet.RegionData.RegionHandle = m_scene.RegionInfo.RegionHandle; | 3847 | else |
3866 | packet.RegionData.TimeDilation = timeDilation; | 3848 | // Everything else goes here |
3867 | packet.ObjectData = new ImprovedTerseObjectUpdatePacket.ObjectDataBlock[blocks.Count]; | 3849 | terseUpdateBlocks.Value.Add(CreateImprovedTerseBlock(update.Entity, updateFlags.HasFlag(PrimUpdateFlags.Textures))); |
3868 | |||
3869 | for (int i = 0; i < blocks.Count; i++) | ||
3870 | packet.ObjectData[i] = blocks[i]; | ||
3871 | // If any of the packets created from this call go unacknowledged, all of the updates will be resent | ||
3872 | OutPacket(packet, ThrottleOutPacketType.Task, true, delegate(OutgoingPacket oPacket) { ResendPrimUpdates(terseUpdates.Value, oPacket); }); | ||
3873 | } | 3850 | } |
3851 | |||
3852 | #endregion Block Construction | ||
3853 | } | ||
3854 | |||
3855 | #region Packet Sending | ||
3856 | |||
3857 | const float TIME_DILATION = 1.0f; | ||
3858 | ushort timeDilation = Utils.FloatToUInt16(avgTimeDilation, 0.0f, 1.0f); | ||
3859 | |||
3860 | if (terseAgentUpdateBlocks.IsValueCreated) | ||
3861 | { | ||
3862 | List<ImprovedTerseObjectUpdatePacket.ObjectDataBlock> blocks = terseAgentUpdateBlocks.Value; | ||
3863 | |||
3864 | ImprovedTerseObjectUpdatePacket packet = new ImprovedTerseObjectUpdatePacket(); | ||
3865 | packet.RegionData.RegionHandle = m_scene.RegionInfo.RegionHandle; | ||
3866 | packet.RegionData.TimeDilation = timeDilation; | ||
3867 | packet.ObjectData = new ImprovedTerseObjectUpdatePacket.ObjectDataBlock[blocks.Count]; | ||
3868 | |||
3869 | for (int i = 0; i < blocks.Count; i++) | ||
3870 | packet.ObjectData[i] = blocks[i]; | ||
3871 | |||
3872 | OutPacket(packet, ThrottleOutPacketType.Unknown, true); | ||
3873 | } | ||
3874 | |||
3875 | if (objectUpdateBlocks.IsValueCreated) | ||
3876 | { | ||
3877 | List<ObjectUpdatePacket.ObjectDataBlock> blocks = objectUpdateBlocks.Value; | ||
3878 | |||
3879 | ObjectUpdatePacket packet = (ObjectUpdatePacket)PacketPool.Instance.GetPacket(PacketType.ObjectUpdate); | ||
3880 | packet.RegionData.RegionHandle = m_scene.RegionInfo.RegionHandle; | ||
3881 | packet.RegionData.TimeDilation = timeDilation; | ||
3882 | packet.ObjectData = new ObjectUpdatePacket.ObjectDataBlock[blocks.Count]; | ||
3883 | |||
3884 | for (int i = 0; i < blocks.Count; i++) | ||
3885 | packet.ObjectData[i] = blocks[i]; | ||
3886 | |||
3887 | OutPacket(packet, ThrottleOutPacketType.Task, true); | ||
3888 | } | ||
3889 | |||
3890 | if (compressedUpdateBlocks.IsValueCreated) | ||
3891 | { | ||
3892 | List<ObjectUpdateCompressedPacket.ObjectDataBlock> blocks = compressedUpdateBlocks.Value; | ||
3893 | |||
3894 | ObjectUpdateCompressedPacket packet = (ObjectUpdateCompressedPacket)PacketPool.Instance.GetPacket(PacketType.ObjectUpdateCompressed); | ||
3895 | packet.RegionData.RegionHandle = m_scene.RegionInfo.RegionHandle; | ||
3896 | packet.RegionData.TimeDilation = timeDilation; | ||
3897 | packet.ObjectData = new ObjectUpdateCompressedPacket.ObjectDataBlock[blocks.Count]; | ||
3898 | |||
3899 | for (int i = 0; i < blocks.Count; i++) | ||
3900 | packet.ObjectData[i] = blocks[i]; | ||
3901 | |||
3902 | OutPacket(packet, ThrottleOutPacketType.Task, true); | ||
3903 | } | ||
3904 | |||
3905 | if (terseUpdateBlocks.IsValueCreated) | ||
3906 | { | ||
3907 | List<ImprovedTerseObjectUpdatePacket.ObjectDataBlock> blocks = terseUpdateBlocks.Value; | ||
3908 | |||
3909 | ImprovedTerseObjectUpdatePacket packet = new ImprovedTerseObjectUpdatePacket(); | ||
3910 | packet.RegionData.RegionHandle = m_scene.RegionInfo.RegionHandle; | ||
3911 | packet.RegionData.TimeDilation = timeDilation; | ||
3912 | packet.ObjectData = new ImprovedTerseObjectUpdatePacket.ObjectDataBlock[blocks.Count]; | ||
3913 | |||
3914 | for (int i = 0; i < blocks.Count; i++) | ||
3915 | packet.ObjectData[i] = blocks[i]; | ||
3916 | |||
3917 | OutPacket(packet, ThrottleOutPacketType.Task, true); | ||
3874 | } | 3918 | } |
3875 | 3919 | ||
3876 | #endregion Packet Sending | 3920 | #endregion Packet Sending |
@@ -4171,11 +4215,13 @@ namespace OpenSim.Region.ClientStack.LindenUDP | |||
4171 | 4215 | ||
4172 | // Pass in the delegate so that if this packet needs to be resent, we send the current properties | 4216 | // Pass in the delegate so that if this packet needs to be resent, we send the current properties |
4173 | // of the object rather than the properties when the packet was created | 4217 | // of the object rather than the properties when the packet was created |
4174 | OutPacket(packet, ThrottleOutPacketType.Task, true, | 4218 | // HACK : Remove intelligent resending until it's fixed in core |
4175 | delegate(OutgoingPacket oPacket) | 4219 | //OutPacket(packet, ThrottleOutPacketType.Task, true, |
4176 | { | 4220 | // delegate(OutgoingPacket oPacket) |
4177 | ResendPropertyUpdates(updates, oPacket); | 4221 | // { |
4178 | }); | 4222 | // ResendPropertyUpdates(updates, oPacket); |
4223 | // }); | ||
4224 | OutPacket(packet, ThrottleOutPacketType.Task, true); | ||
4179 | 4225 | ||
4180 | // pbcnt += blocks.Count; | 4226 | // pbcnt += blocks.Count; |
4181 | // ppcnt++; | 4227 | // ppcnt++; |
@@ -4201,11 +4247,13 @@ namespace OpenSim.Region.ClientStack.LindenUDP | |||
4201 | // of the object rather than the properties when the packet was created | 4247 | // of the object rather than the properties when the packet was created |
4202 | List<ObjectPropertyUpdate> updates = new List<ObjectPropertyUpdate>(); | 4248 | List<ObjectPropertyUpdate> updates = new List<ObjectPropertyUpdate>(); |
4203 | updates.Add(familyUpdates.Value[i]); | 4249 | updates.Add(familyUpdates.Value[i]); |
4204 | OutPacket(packet, ThrottleOutPacketType.Task, true, | 4250 | // HACK : Remove intelligent resending until it's fixed in core |
4205 | delegate(OutgoingPacket oPacket) | 4251 | //OutPacket(packet, ThrottleOutPacketType.Task, true, |
4206 | { | 4252 | // delegate(OutgoingPacket oPacket) |
4207 | ResendPropertyUpdates(updates, oPacket); | 4253 | // { |
4208 | }); | 4254 | // ResendPropertyUpdates(updates, oPacket); |
4255 | // }); | ||
4256 | OutPacket(packet, ThrottleOutPacketType.Task, true); | ||
4209 | 4257 | ||
4210 | // fpcnt++; | 4258 | // fpcnt++; |
4211 | // fbcnt++; | 4259 | // fbcnt++; |
@@ -4354,37 +4402,44 @@ namespace OpenSim.Region.ClientStack.LindenUDP | |||
4354 | if (bl[i].BannedUserID == UUID.Zero) | 4402 | if (bl[i].BannedUserID == UUID.Zero) |
4355 | continue; | 4403 | continue; |
4356 | BannedUsers.Add(bl[i].BannedUserID); | 4404 | BannedUsers.Add(bl[i].BannedUserID); |
4357 | } | ||
4358 | 4405 | ||
4359 | EstateOwnerMessagePacket packet = new EstateOwnerMessagePacket(); | 4406 | if (BannedUsers.Count >= 50 || (i == (bl.Length - 1) && BannedUsers.Count > 0)) |
4360 | packet.AgentData.TransactionID = UUID.Random(); | 4407 | { |
4361 | packet.AgentData.AgentID = AgentId; | 4408 | EstateOwnerMessagePacket packet = new EstateOwnerMessagePacket(); |
4362 | packet.AgentData.SessionID = SessionId; | 4409 | packet.AgentData.TransactionID = UUID.Random(); |
4363 | packet.MethodData.Invoice = invoice; | 4410 | packet.AgentData.AgentID = AgentId; |
4364 | packet.MethodData.Method = Utils.StringToBytes("setaccess"); | 4411 | packet.AgentData.SessionID = SessionId; |
4412 | packet.MethodData.Invoice = invoice; | ||
4413 | packet.MethodData.Method = Utils.StringToBytes("setaccess"); | ||
4365 | 4414 | ||
4366 | EstateOwnerMessagePacket.ParamListBlock[] returnblock = new EstateOwnerMessagePacket.ParamListBlock[6 + BannedUsers.Count]; | 4415 | EstateOwnerMessagePacket.ParamListBlock[] returnblock = new EstateOwnerMessagePacket.ParamListBlock[6 + BannedUsers.Count]; |
4367 | 4416 | ||
4368 | for (int i = 0; i < (6 + BannedUsers.Count); i++) | 4417 | int j; |
4369 | { | 4418 | for (j = 0; j < (6 + BannedUsers.Count); j++) |
4370 | returnblock[i] = new EstateOwnerMessagePacket.ParamListBlock(); | 4419 | { |
4371 | } | 4420 | returnblock[j] = new EstateOwnerMessagePacket.ParamListBlock(); |
4372 | int j = 0; | 4421 | } |
4422 | j = 0; | ||
4373 | 4423 | ||
4374 | returnblock[j].Parameter = Utils.StringToBytes(estateID.ToString()); j++; | 4424 | returnblock[j].Parameter = Utils.StringToBytes(estateID.ToString()); j++; |
4375 | returnblock[j].Parameter = Utils.StringToBytes(((int)Constants.EstateAccessCodex.EstateBans).ToString()); j++; | 4425 | returnblock[j].Parameter = Utils.StringToBytes(((int)Constants.EstateAccessCodex.EstateBans).ToString()); j++; |
4376 | returnblock[j].Parameter = Utils.StringToBytes("0"); j++; | 4426 | returnblock[j].Parameter = Utils.StringToBytes("0"); j++; |
4377 | returnblock[j].Parameter = Utils.StringToBytes("0"); j++; | 4427 | returnblock[j].Parameter = Utils.StringToBytes("0"); j++; |
4378 | returnblock[j].Parameter = Utils.StringToBytes(BannedUsers.Count.ToString()); j++; | 4428 | returnblock[j].Parameter = Utils.StringToBytes(BannedUsers.Count.ToString()); j++; |
4379 | returnblock[j].Parameter = Utils.StringToBytes("0"); j++; | 4429 | returnblock[j].Parameter = Utils.StringToBytes("0"); j++; |
4380 | 4430 | ||
4381 | foreach (UUID banned in BannedUsers) | 4431 | foreach (UUID banned in BannedUsers) |
4382 | { | 4432 | { |
4383 | returnblock[j].Parameter = banned.GetBytes(); j++; | 4433 | returnblock[j].Parameter = banned.GetBytes(); j++; |
4434 | } | ||
4435 | packet.ParamList = returnblock; | ||
4436 | packet.Header.Reliable = true; | ||
4437 | OutPacket(packet, ThrottleOutPacketType.Task); | ||
4438 | |||
4439 | BannedUsers.Clear(); | ||
4440 | } | ||
4384 | } | 4441 | } |
4385 | packet.ParamList = returnblock; | 4442 | |
4386 | packet.Header.Reliable = false; | ||
4387 | OutPacket(packet, ThrottleOutPacketType.Task); | ||
4388 | } | 4443 | } |
4389 | 4444 | ||
4390 | public void SendRegionInfoToEstateMenu(RegionInfoForEstateMenuArgs args) | 4445 | public void SendRegionInfoToEstateMenu(RegionInfoForEstateMenuArgs args) |
@@ -4553,7 +4608,10 @@ namespace OpenSim.Region.ClientStack.LindenUDP | |||
4553 | 4608 | ||
4554 | if (landData.SimwideArea > 0) | 4609 | if (landData.SimwideArea > 0) |
4555 | { | 4610 | { |
4556 | int simulatorCapacity = (int)(((float)landData.SimwideArea / 65536.0f) * (float)m_scene.RegionInfo.ObjectCapacity * (float)m_scene.RegionInfo.RegionSettings.ObjectBonus); | 4611 | int simulatorCapacity = (int)((double)(landData.SimwideArea * m_scene.RegionInfo.ObjectCapacity) * m_scene.RegionInfo.RegionSettings.ObjectBonus) / 65536; |
4612 | // Never report more than sim total capacity | ||
4613 | if (simulatorCapacity > m_scene.RegionInfo.ObjectCapacity) | ||
4614 | simulatorCapacity = m_scene.RegionInfo.ObjectCapacity; | ||
4557 | updateMessage.SimWideMaxPrims = simulatorCapacity; | 4615 | updateMessage.SimWideMaxPrims = simulatorCapacity; |
4558 | } | 4616 | } |
4559 | else | 4617 | else |
@@ -4682,14 +4740,14 @@ namespace OpenSim.Region.ClientStack.LindenUDP | |||
4682 | 4740 | ||
4683 | if (notifyCount > 0) | 4741 | if (notifyCount > 0) |
4684 | { | 4742 | { |
4685 | if (notifyCount > 32) | 4743 | // if (notifyCount > 32) |
4686 | { | 4744 | // { |
4687 | m_log.InfoFormat( | 4745 | // m_log.InfoFormat( |
4688 | "[LAND]: More than {0} avatars own prims on this parcel. Only sending back details of first {0}" | 4746 | // "[LAND]: More than {0} avatars own prims on this parcel. Only sending back details of first {0}" |
4689 | + " - a developer might want to investigate whether this is a hard limit", 32); | 4747 | // + " - a developer might want to investigate whether this is a hard limit", 32); |
4690 | 4748 | // | |
4691 | notifyCount = 32; | 4749 | // notifyCount = 32; |
4692 | } | 4750 | // } |
4693 | 4751 | ||
4694 | ParcelObjectOwnersReplyPacket.DataBlock[] dataBlock | 4752 | ParcelObjectOwnersReplyPacket.DataBlock[] dataBlock |
4695 | = new ParcelObjectOwnersReplyPacket.DataBlock[notifyCount]; | 4753 | = new ParcelObjectOwnersReplyPacket.DataBlock[notifyCount]; |
@@ -5216,6 +5274,7 @@ namespace OpenSim.Region.ClientStack.LindenUDP | |||
5216 | AddLocalPacketHandler(PacketType.TransferAbort, HandleTransferAbort, false); | 5274 | AddLocalPacketHandler(PacketType.TransferAbort, HandleTransferAbort, false); |
5217 | AddLocalPacketHandler(PacketType.MuteListRequest, HandleMuteListRequest, false); | 5275 | AddLocalPacketHandler(PacketType.MuteListRequest, HandleMuteListRequest, false); |
5218 | AddLocalPacketHandler(PacketType.UseCircuitCode, HandleUseCircuitCode); | 5276 | AddLocalPacketHandler(PacketType.UseCircuitCode, HandleUseCircuitCode); |
5277 | AddLocalPacketHandler(PacketType.CreateNewOutfitAttachments, HandleCreateNewOutfitAttachments); | ||
5219 | AddLocalPacketHandler(PacketType.AgentHeightWidth, HandleAgentHeightWidth, false); | 5278 | AddLocalPacketHandler(PacketType.AgentHeightWidth, HandleAgentHeightWidth, false); |
5220 | AddLocalPacketHandler(PacketType.InventoryDescendents, HandleInventoryDescendents); | 5279 | AddLocalPacketHandler(PacketType.InventoryDescendents, HandleInventoryDescendents); |
5221 | AddLocalPacketHandler(PacketType.DirPlacesQuery, HandleDirPlacesQuery); | 5280 | AddLocalPacketHandler(PacketType.DirPlacesQuery, HandleDirPlacesQuery); |
@@ -5282,6 +5341,7 @@ namespace OpenSim.Region.ClientStack.LindenUDP | |||
5282 | AddLocalPacketHandler(PacketType.GroupVoteHistoryRequest, HandleGroupVoteHistoryRequest); | 5341 | AddLocalPacketHandler(PacketType.GroupVoteHistoryRequest, HandleGroupVoteHistoryRequest); |
5283 | AddLocalPacketHandler(PacketType.SimWideDeletes, HandleSimWideDeletes); | 5342 | AddLocalPacketHandler(PacketType.SimWideDeletes, HandleSimWideDeletes); |
5284 | AddLocalPacketHandler(PacketType.SendPostcard, HandleSendPostcard); | 5343 | AddLocalPacketHandler(PacketType.SendPostcard, HandleSendPostcard); |
5344 | AddLocalPacketHandler(PacketType.ChangeInventoryItemFlags, HandleChangeInventoryItemFlags); | ||
5285 | 5345 | ||
5286 | AddGenericPacketHandler("autopilot", HandleAutopilot); | 5346 | AddGenericPacketHandler("autopilot", HandleAutopilot); |
5287 | } | 5347 | } |
@@ -5317,6 +5377,7 @@ namespace OpenSim.Region.ClientStack.LindenUDP | |||
5317 | (x.CameraLeftAxis != lastarg.CameraLeftAxis) || | 5377 | (x.CameraLeftAxis != lastarg.CameraLeftAxis) || |
5318 | (x.CameraUpAxis != lastarg.CameraUpAxis) || | 5378 | (x.CameraUpAxis != lastarg.CameraUpAxis) || |
5319 | (x.ControlFlags != lastarg.ControlFlags) || | 5379 | (x.ControlFlags != lastarg.ControlFlags) || |
5380 | (x.ControlFlags != 0) || | ||
5320 | (x.Far != lastarg.Far) || | 5381 | (x.Far != lastarg.Far) || |
5321 | (x.Flags != lastarg.Flags) || | 5382 | (x.Flags != lastarg.Flags) || |
5322 | (x.State != lastarg.State) || | 5383 | (x.State != lastarg.State) || |
@@ -5694,7 +5755,7 @@ namespace OpenSim.Region.ClientStack.LindenUDP | |||
5694 | args.Channel = ch; | 5755 | args.Channel = ch; |
5695 | args.From = String.Empty; | 5756 | args.From = String.Empty; |
5696 | args.Message = Utils.BytesToString(msg); | 5757 | args.Message = Utils.BytesToString(msg); |
5697 | args.Type = ChatTypeEnum.Shout; | 5758 | args.Type = ChatTypeEnum.Region; //Behaviour in SL is that the response can be heard from any distance |
5698 | args.Position = new Vector3(); | 5759 | args.Position = new Vector3(); |
5699 | args.Scene = Scene; | 5760 | args.Scene = Scene; |
5700 | args.Sender = this; | 5761 | args.Sender = this; |
@@ -9710,7 +9771,7 @@ namespace OpenSim.Region.ClientStack.LindenUDP | |||
9710 | handlerUpdateMuteListEntry(this, UpdateMuteListEntry.MuteData.MuteID, | 9771 | handlerUpdateMuteListEntry(this, UpdateMuteListEntry.MuteData.MuteID, |
9711 | Utils.BytesToString(UpdateMuteListEntry.MuteData.MuteName), | 9772 | Utils.BytesToString(UpdateMuteListEntry.MuteData.MuteName), |
9712 | UpdateMuteListEntry.MuteData.MuteType, | 9773 | UpdateMuteListEntry.MuteData.MuteType, |
9713 | UpdateMuteListEntry.AgentData.AgentID); | 9774 | UpdateMuteListEntry.MuteData.MuteFlags); |
9714 | return true; | 9775 | return true; |
9715 | } | 9776 | } |
9716 | return false; | 9777 | return false; |
@@ -9725,8 +9786,7 @@ namespace OpenSim.Region.ClientStack.LindenUDP | |||
9725 | { | 9786 | { |
9726 | handlerRemoveMuteListEntry(this, | 9787 | handlerRemoveMuteListEntry(this, |
9727 | RemoveMuteListEntry.MuteData.MuteID, | 9788 | RemoveMuteListEntry.MuteData.MuteID, |
9728 | Utils.BytesToString(RemoveMuteListEntry.MuteData.MuteName), | 9789 | Utils.BytesToString(RemoveMuteListEntry.MuteData.MuteName)); |
9729 | RemoveMuteListEntry.AgentData.AgentID); | ||
9730 | return true; | 9790 | return true; |
9731 | } | 9791 | } |
9732 | return false; | 9792 | return false; |
@@ -9770,10 +9830,55 @@ namespace OpenSim.Region.ClientStack.LindenUDP | |||
9770 | return false; | 9830 | return false; |
9771 | } | 9831 | } |
9772 | 9832 | ||
9833 | private bool HandleChangeInventoryItemFlags(IClientAPI client, Packet packet) | ||
9834 | { | ||
9835 | ChangeInventoryItemFlagsPacket ChangeInventoryItemFlags = | ||
9836 | (ChangeInventoryItemFlagsPacket)packet; | ||
9837 | ChangeInventoryItemFlags handlerChangeInventoryItemFlags = OnChangeInventoryItemFlags; | ||
9838 | if (handlerChangeInventoryItemFlags != null) | ||
9839 | { | ||
9840 | foreach(ChangeInventoryItemFlagsPacket.InventoryDataBlock b in ChangeInventoryItemFlags.InventoryData) | ||
9841 | handlerChangeInventoryItemFlags(this, b.ItemID, b.Flags); | ||
9842 | return true; | ||
9843 | } | ||
9844 | return false; | ||
9845 | } | ||
9846 | |||
9773 | private bool HandleUseCircuitCode(IClientAPI sender, Packet Pack) | 9847 | private bool HandleUseCircuitCode(IClientAPI sender, Packet Pack) |
9774 | { | 9848 | { |
9775 | return true; | 9849 | return true; |
9776 | } | 9850 | } |
9851 | |||
9852 | private bool HandleCreateNewOutfitAttachments(IClientAPI sender, Packet Pack) | ||
9853 | { | ||
9854 | CreateNewOutfitAttachmentsPacket packet = (CreateNewOutfitAttachmentsPacket)Pack; | ||
9855 | |||
9856 | #region Packet Session and User Check | ||
9857 | if (m_checkPackets) | ||
9858 | { | ||
9859 | if (packet.AgentData.SessionID != SessionId || | ||
9860 | packet.AgentData.AgentID != AgentId) | ||
9861 | return true; | ||
9862 | } | ||
9863 | #endregion | ||
9864 | MoveItemsAndLeaveCopy handlerMoveItemsAndLeaveCopy = null; | ||
9865 | List<InventoryItemBase> items = new List<InventoryItemBase>(); | ||
9866 | foreach (CreateNewOutfitAttachmentsPacket.ObjectDataBlock n in packet.ObjectData) | ||
9867 | { | ||
9868 | InventoryItemBase b = new InventoryItemBase(); | ||
9869 | b.ID = n.OldItemID; | ||
9870 | b.Folder = n.OldFolderID; | ||
9871 | items.Add(b); | ||
9872 | } | ||
9873 | |||
9874 | handlerMoveItemsAndLeaveCopy = OnMoveItemsAndLeaveCopy; | ||
9875 | if (handlerMoveItemsAndLeaveCopy != null) | ||
9876 | { | ||
9877 | handlerMoveItemsAndLeaveCopy(this, items, packet.HeaderData.NewFolderID); | ||
9878 | } | ||
9879 | |||
9880 | return true; | ||
9881 | } | ||
9777 | 9882 | ||
9778 | private bool HandleAgentHeightWidth(IClientAPI sender, Packet Pack) | 9883 | private bool HandleAgentHeightWidth(IClientAPI sender, Packet Pack) |
9779 | { | 9884 | { |
@@ -10200,6 +10305,20 @@ namespace OpenSim.Region.ClientStack.LindenUDP | |||
10200 | groupProfileReply.GroupData.MaturePublish = d.MaturePublish; | 10305 | groupProfileReply.GroupData.MaturePublish = d.MaturePublish; |
10201 | groupProfileReply.GroupData.OwnerRole = d.OwnerRole; | 10306 | groupProfileReply.GroupData.OwnerRole = d.OwnerRole; |
10202 | 10307 | ||
10308 | Scene scene = (Scene)m_scene; | ||
10309 | if (scene.Permissions.IsGod(sender.AgentId) && (!sender.IsGroupMember(groupProfileRequest.GroupData.GroupID))) | ||
10310 | { | ||
10311 | ScenePresence p; | ||
10312 | if (scene.TryGetScenePresence(sender.AgentId, out p)) | ||
10313 | { | ||
10314 | if (p.GodLevel >= 200) | ||
10315 | { | ||
10316 | groupProfileReply.GroupData.OpenEnrollment = true; | ||
10317 | groupProfileReply.GroupData.MembershipFee = 0; | ||
10318 | } | ||
10319 | } | ||
10320 | } | ||
10321 | |||
10203 | OutPacket(groupProfileReply, ThrottleOutPacketType.Task); | 10322 | OutPacket(groupProfileReply, ThrottleOutPacketType.Task); |
10204 | } | 10323 | } |
10205 | return true; | 10324 | return true; |
@@ -10772,11 +10891,16 @@ namespace OpenSim.Region.ClientStack.LindenUDP | |||
10772 | 10891 | ||
10773 | StartLure handlerStartLure = OnStartLure; | 10892 | StartLure handlerStartLure = OnStartLure; |
10774 | if (handlerStartLure != null) | 10893 | if (handlerStartLure != null) |
10775 | handlerStartLure(startLureRequest.Info.LureType, | 10894 | { |
10776 | Utils.BytesToString( | 10895 | for (int i = 0 ; i < startLureRequest.TargetData.Length ; i++) |
10777 | startLureRequest.Info.Message), | 10896 | { |
10778 | startLureRequest.TargetData[0].TargetID, | 10897 | handlerStartLure(startLureRequest.Info.LureType, |
10779 | this); | 10898 | Utils.BytesToString( |
10899 | startLureRequest.Info.Message), | ||
10900 | startLureRequest.TargetData[i].TargetID, | ||
10901 | this); | ||
10902 | } | ||
10903 | } | ||
10780 | return true; | 10904 | return true; |
10781 | } | 10905 | } |
10782 | private bool HandleTeleportLureRequest(IClientAPI sender, Packet Pack) | 10906 | private bool HandleTeleportLureRequest(IClientAPI sender, Packet Pack) |
@@ -10890,10 +11014,11 @@ namespace OpenSim.Region.ClientStack.LindenUDP | |||
10890 | } | 11014 | } |
10891 | #endregion | 11015 | #endregion |
10892 | 11016 | ||
10893 | ClassifiedDelete handlerClassifiedGodDelete = OnClassifiedGodDelete; | 11017 | ClassifiedGodDelete handlerClassifiedGodDelete = OnClassifiedGodDelete; |
10894 | if (handlerClassifiedGodDelete != null) | 11018 | if (handlerClassifiedGodDelete != null) |
10895 | handlerClassifiedGodDelete( | 11019 | handlerClassifiedGodDelete( |
10896 | classifiedGodDelete.Data.ClassifiedID, | 11020 | classifiedGodDelete.Data.ClassifiedID, |
11021 | classifiedGodDelete.Data.QueryID, | ||
10897 | this); | 11022 | this); |
10898 | return true; | 11023 | return true; |
10899 | } | 11024 | } |
@@ -11929,7 +12054,10 @@ namespace OpenSim.Region.ClientStack.LindenUDP | |||
11929 | 12054 | ||
11930 | // m_log.DebugFormat("[CLIENT]: {0} requesting asset {1}", Name, requestID); | 12055 | // m_log.DebugFormat("[CLIENT]: {0} requesting asset {1}", Name, requestID); |
11931 | 12056 | ||
12057 | |||
12058 | //Note, the bool returned from the below function is useless since it is always false. | ||
11932 | m_assetService.Get(requestID.ToString(), transferRequest, AssetReceived); | 12059 | m_assetService.Get(requestID.ToString(), transferRequest, AssetReceived); |
12060 | |||
11933 | } | 12061 | } |
11934 | 12062 | ||
11935 | /// <summary> | 12063 | /// <summary> |
diff --git a/OpenSim/Region/ClientStack/Linden/UDP/LLUDPClient.cs b/OpenSim/Region/ClientStack/Linden/UDP/LLUDPClient.cs index ffa3be4..ae72175 100644 --- a/OpenSim/Region/ClientStack/Linden/UDP/LLUDPClient.cs +++ b/OpenSim/Region/ClientStack/Linden/UDP/LLUDPClient.cs | |||
@@ -158,6 +158,7 @@ namespace OpenSim.Region.ClientStack.LindenUDP | |||
158 | 158 | ||
159 | private int m_defaultRTO = 1000; // 1sec is the recommendation in the RFC | 159 | private int m_defaultRTO = 1000; // 1sec is the recommendation in the RFC |
160 | private int m_maxRTO = 60000; | 160 | private int m_maxRTO = 60000; |
161 | public bool m_deliverPackets = true; | ||
161 | 162 | ||
162 | /// <summary> | 163 | /// <summary> |
163 | /// Default constructor | 164 | /// Default constructor |
@@ -439,6 +440,13 @@ namespace OpenSim.Region.ClientStack.LindenUDP | |||
439 | if (category >= 0 && category < m_packetOutboxes.Length) | 440 | if (category >= 0 && category < m_packetOutboxes.Length) |
440 | { | 441 | { |
441 | OpenSim.Framework.LocklessQueue<OutgoingPacket> queue = m_packetOutboxes[category]; | 442 | OpenSim.Framework.LocklessQueue<OutgoingPacket> queue = m_packetOutboxes[category]; |
443 | |||
444 | if (m_deliverPackets == false) | ||
445 | { | ||
446 | queue.Enqueue(packet); | ||
447 | return true; | ||
448 | } | ||
449 | |||
442 | TokenBucket bucket = m_throttleCategories[category]; | 450 | TokenBucket bucket = m_throttleCategories[category]; |
443 | 451 | ||
444 | // Don't send this packet if there is already a packet waiting in the queue | 452 | // Don't send this packet if there is already a packet waiting in the queue |
@@ -488,7 +496,9 @@ namespace OpenSim.Region.ClientStack.LindenUDP | |||
488 | /// <returns>True if any packets were sent, otherwise false</returns> | 496 | /// <returns>True if any packets were sent, otherwise false</returns> |
489 | public bool DequeueOutgoing() | 497 | public bool DequeueOutgoing() |
490 | { | 498 | { |
491 | OutgoingPacket packet; | 499 | if (m_deliverPackets == false) return false; |
500 | |||
501 | OutgoingPacket packet = null; | ||
492 | OpenSim.Framework.LocklessQueue<OutgoingPacket> queue; | 502 | OpenSim.Framework.LocklessQueue<OutgoingPacket> queue; |
493 | TokenBucket bucket; | 503 | TokenBucket bucket; |
494 | bool packetSent = false; | 504 | bool packetSent = false; |
@@ -520,32 +530,49 @@ namespace OpenSim.Region.ClientStack.LindenUDP | |||
520 | // No dequeued packet waiting to be sent, try to pull one off | 530 | // No dequeued packet waiting to be sent, try to pull one off |
521 | // this queue | 531 | // this queue |
522 | queue = m_packetOutboxes[i]; | 532 | queue = m_packetOutboxes[i]; |
523 | if (queue.Dequeue(out packet)) | 533 | if (queue != null) |
524 | { | 534 | { |
525 | // A packet was pulled off the queue. See if we have | 535 | bool success = false; |
526 | // enough tokens in the bucket to send it out | 536 | try |
527 | if (bucket.RemoveTokens(packet.Buffer.DataLength)) | ||
528 | { | 537 | { |
529 | // Send the packet | 538 | success = queue.Dequeue(out packet); |
530 | m_udpServer.SendPacketFinal(packet); | ||
531 | packetSent = true; | ||
532 | } | 539 | } |
533 | else | 540 | catch |
534 | { | 541 | { |
535 | // Save the dequeued packet for the next iteration | 542 | m_packetOutboxes[i] = new OpenSim.Framework.LocklessQueue<OutgoingPacket>(); |
536 | m_nextPackets[i] = packet; | ||
537 | } | 543 | } |
538 | 544 | if (success) | |
539 | // If the queue is empty after this dequeue, fire the queue | 545 | { |
540 | // empty callback now so it has a chance to fill before we | 546 | // A packet was pulled off the queue. See if we have |
541 | // get back here | 547 | // enough tokens in the bucket to send it out |
542 | if (queue.Count == 0) | 548 | if (bucket.RemoveTokens(packet.Buffer.DataLength)) |
549 | { | ||
550 | // Send the packet | ||
551 | m_udpServer.SendPacketFinal(packet); | ||
552 | packetSent = true; | ||
553 | } | ||
554 | else | ||
555 | { | ||
556 | // Save the dequeued packet for the next iteration | ||
557 | m_nextPackets[i] = packet; | ||
558 | } | ||
559 | |||
560 | // If the queue is empty after this dequeue, fire the queue | ||
561 | // empty callback now so it has a chance to fill before we | ||
562 | // get back here | ||
563 | if (queue.Count == 0) | ||
564 | emptyCategories |= CategoryToFlag(i); | ||
565 | } | ||
566 | else | ||
567 | { | ||
568 | // No packets in this queue. Fire the queue empty callback | ||
569 | // if it has not been called recently | ||
543 | emptyCategories |= CategoryToFlag(i); | 570 | emptyCategories |= CategoryToFlag(i); |
571 | } | ||
544 | } | 572 | } |
545 | else | 573 | else |
546 | { | 574 | { |
547 | // No packets in this queue. Fire the queue empty callback | 575 | m_packetOutboxes[i] = new OpenSim.Framework.LocklessQueue<OutgoingPacket>(); |
548 | // if it has not been called recently | ||
549 | emptyCategories |= CategoryToFlag(i); | 576 | emptyCategories |= CategoryToFlag(i); |
550 | } | 577 | } |
551 | } | 578 | } |
@@ -703,4 +730,4 @@ namespace OpenSim.Region.ClientStack.LindenUDP | |||
703 | } | 730 | } |
704 | } | 731 | } |
705 | } | 732 | } |
706 | } \ No newline at end of file | 733 | } |
diff --git a/OpenSim/Region/ClientStack/Linden/UDP/LLUDPServer.cs b/OpenSim/Region/ClientStack/Linden/UDP/LLUDPServer.cs index 5610c09..bf5b85a 100644 --- a/OpenSim/Region/ClientStack/Linden/UDP/LLUDPServer.cs +++ b/OpenSim/Region/ClientStack/Linden/UDP/LLUDPServer.cs | |||
@@ -1030,7 +1030,7 @@ namespace OpenSim.Region.ClientStack.LindenUDP | |||
1030 | if (m_scene.TryGetClient(udpClient.AgentID, out client)) | 1030 | if (m_scene.TryGetClient(udpClient.AgentID, out client)) |
1031 | { | 1031 | { |
1032 | client.IsLoggingOut = true; | 1032 | client.IsLoggingOut = true; |
1033 | client.Close(); | 1033 | client.Close(false); |
1034 | } | 1034 | } |
1035 | } | 1035 | } |
1036 | 1036 | ||
@@ -1042,6 +1042,7 @@ namespace OpenSim.Region.ClientStack.LindenUDP | |||
1042 | 1042 | ||
1043 | while (base.IsRunning) | 1043 | while (base.IsRunning) |
1044 | { | 1044 | { |
1045 | m_scene.ThreadAlive(1); | ||
1045 | try | 1046 | try |
1046 | { | 1047 | { |
1047 | IncomingPacket incomingPacket = null; | 1048 | IncomingPacket incomingPacket = null; |
@@ -1084,6 +1085,7 @@ namespace OpenSim.Region.ClientStack.LindenUDP | |||
1084 | 1085 | ||
1085 | while (base.IsRunning) | 1086 | while (base.IsRunning) |
1086 | { | 1087 | { |
1088 | m_scene.ThreadAlive(2); | ||
1087 | try | 1089 | try |
1088 | { | 1090 | { |
1089 | m_packetSent = false; | 1091 | m_packetSent = false; |
diff --git a/OpenSim/Region/ClientStack/Linden/UDP/OpenSimUDPBase.cs b/OpenSim/Region/ClientStack/Linden/UDP/OpenSimUDPBase.cs index 039379d..cfe7c9d 100644 --- a/OpenSim/Region/ClientStack/Linden/UDP/OpenSimUDPBase.cs +++ b/OpenSim/Region/ClientStack/Linden/UDP/OpenSimUDPBase.cs | |||
@@ -100,10 +100,6 @@ namespace OpenMetaverse | |||
100 | const int SIO_UDP_CONNRESET = -1744830452; | 100 | const int SIO_UDP_CONNRESET = -1744830452; |
101 | 101 | ||
102 | IPEndPoint ipep = new IPEndPoint(m_localBindAddress, m_udpPort); | 102 | IPEndPoint ipep = new IPEndPoint(m_localBindAddress, m_udpPort); |
103 | |||
104 | m_log.DebugFormat( | ||
105 | "[UDPBASE]: Binding UDP listener using internal IP address config {0}:{1}", | ||
106 | ipep.Address, ipep.Port); | ||
107 | 103 | ||
108 | m_udpSocket = new Socket( | 104 | m_udpSocket = new Socket( |
109 | AddressFamily.InterNetwork, | 105 | AddressFamily.InterNetwork, |