diff options
Diffstat (limited to 'OpenSim/Region/ClientStack/Linden')
16 files changed, 3692 insertions, 1178 deletions
diff --git a/OpenSim/Region/ClientStack/Linden/Caps/BunchOfCaps/BunchOfCaps.cs b/OpenSim/Region/ClientStack/Linden/Caps/BunchOfCaps/BunchOfCaps.cs index 20df8a6..9b945f4 100644 --- a/OpenSim/Region/ClientStack/Linden/Caps/BunchOfCaps/BunchOfCaps.cs +++ b/OpenSim/Region/ClientStack/Linden/Caps/BunchOfCaps/BunchOfCaps.cs | |||
@@ -26,6 +26,7 @@ | |||
26 | */ | 26 | */ |
27 | 27 | ||
28 | using System; | 28 | using System; |
29 | using System.Timers; | ||
29 | using System.Collections; | 30 | using System.Collections; |
30 | using System.Collections.Generic; | 31 | using System.Collections.Generic; |
31 | using System.IO; | 32 | using System.IO; |
@@ -53,14 +54,16 @@ using OSDMap = OpenMetaverse.StructuredData.OSDMap; | |||
53 | namespace OpenSim.Region.ClientStack.Linden | 54 | namespace OpenSim.Region.ClientStack.Linden |
54 | { | 55 | { |
55 | public delegate void UpLoadedAsset( | 56 | public delegate void UpLoadedAsset( |
56 | string assetName, string description, UUID assetID, UUID inventoryItem, UUID parentFolder, | 57 | string assetName, string description, UUID assetID, UUID inventoryItem, UUID parentFolder, |
57 | byte[] data, string inventoryType, string assetType); | 58 | byte[] data, string inventoryType, string assetType, |
59 | int cost, UUID texturesFolder, int nreqtextures, int nreqmeshs, int nreqinstances, | ||
60 | bool IsAtestUpload, ref string error); | ||
58 | 61 | ||
59 | public delegate UUID UpdateItem(UUID itemID, byte[] data); | 62 | public delegate UUID UpdateItem(UUID itemID, byte[] data); |
60 | 63 | ||
61 | public delegate void UpdateTaskScript(UUID itemID, UUID primID, bool isScriptRunning, byte[] data, ref ArrayList errors); | 64 | public delegate void UpdateTaskScript(UUID itemID, UUID primID, bool isScriptRunning, byte[] data, ref ArrayList errors); |
62 | 65 | ||
63 | public delegate void NewInventoryItem(UUID userID, InventoryItemBase item); | 66 | public delegate void NewInventoryItem(UUID userID, InventoryItemBase item, uint cost); |
64 | 67 | ||
65 | public delegate void NewAsset(AssetBase asset); | 68 | public delegate void NewAsset(AssetBase asset); |
66 | 69 | ||
@@ -86,6 +89,7 @@ namespace OpenSim.Region.ClientStack.Linden | |||
86 | 89 | ||
87 | private Scene m_Scene; | 90 | private Scene m_Scene; |
88 | private Caps m_HostCapsObj; | 91 | private Caps m_HostCapsObj; |
92 | private ModelCost m_ModelCost; | ||
89 | 93 | ||
90 | private static readonly string m_requestPath = "0000/"; | 94 | private static readonly string m_requestPath = "0000/"; |
91 | // private static readonly string m_mapLayerPath = "0001/"; | 95 | // private static readonly string m_mapLayerPath = "0001/"; |
@@ -97,7 +101,8 @@ namespace OpenSim.Region.ClientStack.Linden | |||
97 | private static readonly string m_copyFromNotecardPath = "0007/"; | 101 | private static readonly string m_copyFromNotecardPath = "0007/"; |
98 | // private static readonly string m_remoteParcelRequestPath = "0009/";// This is in the LandManagementModule. | 102 | // private static readonly string m_remoteParcelRequestPath = "0009/";// This is in the LandManagementModule. |
99 | private static readonly string m_getObjectPhysicsDataPath = "0101/"; | 103 | private static readonly string m_getObjectPhysicsDataPath = "0101/"; |
100 | /* 0102 - 0103 RESERVED */ | 104 | private static readonly string m_getObjectCostPath = "0102/"; |
105 | private static readonly string m_ResourceCostSelectedPath = "0103/"; | ||
101 | private static readonly string m_UpdateAgentInformationPath = "0500/"; | 106 | private static readonly string m_UpdateAgentInformationPath = "0500/"; |
102 | 107 | ||
103 | // These are callbacks which will be setup by the scene so that we can update scene data when we | 108 | // These are callbacks which will be setup by the scene so that we can update scene data when we |
@@ -113,12 +118,50 @@ namespace OpenSim.Region.ClientStack.Linden | |||
113 | private IAssetService m_assetService; | 118 | private IAssetService m_assetService; |
114 | private bool m_dumpAssetsToFile = false; | 119 | private bool m_dumpAssetsToFile = false; |
115 | private string m_regionName; | 120 | private string m_regionName; |
121 | |||
116 | private int m_levelUpload = 0; | 122 | private int m_levelUpload = 0; |
117 | 123 | ||
124 | private bool m_enableFreeTestUpload = false; // allows "TEST-" prefix hack | ||
125 | private bool m_ForceFreeTestUpload = false; // forces all uploads to be test | ||
126 | |||
127 | private bool m_enableModelUploadTextureToInventory = false; // place uploaded textures also in inventory | ||
128 | // may not be visible till relog | ||
129 | |||
130 | private bool m_RestrictFreeTestUploadPerms = false; // reduces also the permitions. Needs a creator defined!! | ||
131 | private UUID m_testAssetsCreatorID = UUID.Zero; | ||
132 | |||
133 | private float m_PrimScaleMin = 0.001f; | ||
134 | |||
135 | private enum FileAgentInventoryState : int | ||
136 | { | ||
137 | idle = 0, | ||
138 | processRequest = 1, | ||
139 | waitUpload = 2, | ||
140 | processUpload = 3 | ||
141 | } | ||
142 | private FileAgentInventoryState m_FileAgentInventoryState = FileAgentInventoryState.idle; | ||
143 | |||
118 | public BunchOfCaps(Scene scene, Caps caps) | 144 | public BunchOfCaps(Scene scene, Caps caps) |
119 | { | 145 | { |
120 | m_Scene = scene; | 146 | m_Scene = scene; |
121 | m_HostCapsObj = caps; | 147 | m_HostCapsObj = caps; |
148 | |||
149 | // create a model upload cost provider | ||
150 | m_ModelCost = new ModelCost(); | ||
151 | // tell it about scene object limits | ||
152 | m_ModelCost.NonPhysicalPrimScaleMax = m_Scene.m_maxNonphys; | ||
153 | m_ModelCost.PhysicalPrimScaleMax = m_Scene.m_maxPhys; | ||
154 | |||
155 | // m_ModelCost.ObjectLinkedPartsMax = ?? | ||
156 | // m_ModelCost.PrimScaleMin = ?? | ||
157 | |||
158 | m_PrimScaleMin = m_ModelCost.PrimScaleMin; | ||
159 | float modelTextureUploadFactor = m_ModelCost.ModelTextureCostFactor; | ||
160 | float modelUploadFactor = m_ModelCost.ModelMeshCostFactor; | ||
161 | float modelMinUploadCostFactor = m_ModelCost.ModelMinCostFactor; | ||
162 | float modelPrimCreationCost = m_ModelCost.primCreationCost; | ||
163 | float modelMeshByteCost = m_ModelCost.bytecost; | ||
164 | |||
122 | IConfigSource config = m_Scene.Config; | 165 | IConfigSource config = m_Scene.Config; |
123 | if (config != null) | 166 | if (config != null) |
124 | { | 167 | { |
@@ -133,6 +176,37 @@ namespace OpenSim.Region.ClientStack.Linden | |||
133 | { | 176 | { |
134 | m_persistBakedTextures = appearanceConfig.GetBoolean("PersistBakedTextures", m_persistBakedTextures); | 177 | m_persistBakedTextures = appearanceConfig.GetBoolean("PersistBakedTextures", m_persistBakedTextures); |
135 | } | 178 | } |
179 | // economy for model upload | ||
180 | IConfig EconomyConfig = config.Configs["Economy"]; | ||
181 | if (EconomyConfig != null) | ||
182 | { | ||
183 | modelUploadFactor = EconomyConfig.GetFloat("MeshModelUploadCostFactor", modelUploadFactor); | ||
184 | modelTextureUploadFactor = EconomyConfig.GetFloat("MeshModelUploadTextureCostFactor", modelTextureUploadFactor); | ||
185 | modelMinUploadCostFactor = EconomyConfig.GetFloat("MeshModelMinCostFactor", modelMinUploadCostFactor); | ||
186 | // next 2 are normalized so final cost is afected by modelUploadFactor above and normal cost | ||
187 | modelPrimCreationCost = EconomyConfig.GetFloat("ModelPrimCreationCost", modelPrimCreationCost); | ||
188 | modelMeshByteCost = EconomyConfig.GetFloat("ModelMeshByteCost", modelMeshByteCost); | ||
189 | |||
190 | m_enableModelUploadTextureToInventory = EconomyConfig.GetBoolean("MeshModelAllowTextureToInventory", m_enableModelUploadTextureToInventory); | ||
191 | |||
192 | m_RestrictFreeTestUploadPerms = EconomyConfig.GetBoolean("m_RestrictFreeTestUploadPerms", m_RestrictFreeTestUploadPerms); | ||
193 | m_enableFreeTestUpload = EconomyConfig.GetBoolean("AllowFreeTestUpload", m_enableFreeTestUpload); | ||
194 | m_ForceFreeTestUpload = EconomyConfig.GetBoolean("ForceFreeTestUpload", m_ForceFreeTestUpload); | ||
195 | string testcreator = EconomyConfig.GetString("TestAssetsCreatorID", ""); | ||
196 | if (testcreator != "") | ||
197 | { | ||
198 | UUID id; | ||
199 | UUID.TryParse(testcreator, out id); | ||
200 | if (id != null) | ||
201 | m_testAssetsCreatorID = id; | ||
202 | } | ||
203 | |||
204 | m_ModelCost.ModelMeshCostFactor = modelUploadFactor; | ||
205 | m_ModelCost.ModelTextureCostFactor = modelTextureUploadFactor; | ||
206 | m_ModelCost.ModelMinCostFactor = modelMinUploadCostFactor; | ||
207 | m_ModelCost.primCreationCost = modelPrimCreationCost; | ||
208 | m_ModelCost.bytecost = modelMeshByteCost; | ||
209 | } | ||
136 | } | 210 | } |
137 | 211 | ||
138 | m_assetService = m_Scene.AssetService; | 212 | m_assetService = m_Scene.AssetService; |
@@ -144,6 +218,8 @@ namespace OpenSim.Region.ClientStack.Linden | |||
144 | ItemUpdatedCall = m_Scene.CapsUpdateInventoryItemAsset; | 218 | ItemUpdatedCall = m_Scene.CapsUpdateInventoryItemAsset; |
145 | TaskScriptUpdatedCall = m_Scene.CapsUpdateTaskInventoryScriptAsset; | 219 | TaskScriptUpdatedCall = m_Scene.CapsUpdateTaskInventoryScriptAsset; |
146 | GetClient = m_Scene.SceneGraph.GetControllingClient; | 220 | GetClient = m_Scene.SceneGraph.GetControllingClient; |
221 | |||
222 | m_FileAgentInventoryState = FileAgentInventoryState.idle; | ||
147 | } | 223 | } |
148 | 224 | ||
149 | /// <summary> | 225 | /// <summary> |
@@ -189,7 +265,6 @@ namespace OpenSim.Region.ClientStack.Linden | |||
189 | { | 265 | { |
190 | try | 266 | try |
191 | { | 267 | { |
192 | // I don't think this one works... | ||
193 | m_HostCapsObj.RegisterHandler( | 268 | m_HostCapsObj.RegisterHandler( |
194 | "NewFileAgentInventory", | 269 | "NewFileAgentInventory", |
195 | new LLSDStreamhandler<LLSDAssetUploadRequest, LLSDAssetUploadResponse>( | 270 | new LLSDStreamhandler<LLSDAssetUploadRequest, LLSDAssetUploadResponse>( |
@@ -208,6 +283,10 @@ namespace OpenSim.Region.ClientStack.Linden | |||
208 | m_HostCapsObj.RegisterHandler("UpdateScriptAgent", req); | 283 | m_HostCapsObj.RegisterHandler("UpdateScriptAgent", req); |
209 | IRequestHandler getObjectPhysicsDataHandler = new RestStreamHandler("POST", capsBase + m_getObjectPhysicsDataPath, GetObjectPhysicsData); | 284 | IRequestHandler getObjectPhysicsDataHandler = new RestStreamHandler("POST", capsBase + m_getObjectPhysicsDataPath, GetObjectPhysicsData); |
210 | m_HostCapsObj.RegisterHandler("GetObjectPhysicsData", getObjectPhysicsDataHandler); | 285 | m_HostCapsObj.RegisterHandler("GetObjectPhysicsData", getObjectPhysicsDataHandler); |
286 | IRequestHandler getObjectCostHandler = new RestStreamHandler("POST", capsBase + m_getObjectCostPath, GetObjectCost); | ||
287 | m_HostCapsObj.RegisterHandler("GetObjectCost", getObjectCostHandler); | ||
288 | IRequestHandler ResourceCostSelectedHandler = new RestStreamHandler("POST", capsBase + m_ResourceCostSelectedPath, ResourceCostSelected); | ||
289 | m_HostCapsObj.RegisterHandler("ResourceCostSelected", ResourceCostSelectedHandler); | ||
211 | IRequestHandler UpdateAgentInformationHandler = new RestStreamHandler("POST", capsBase + m_UpdateAgentInformationPath, UpdateAgentInformation); | 290 | IRequestHandler UpdateAgentInformationHandler = new RestStreamHandler("POST", capsBase + m_UpdateAgentInformationPath, UpdateAgentInformation); |
212 | m_HostCapsObj.RegisterHandler("UpdateAgentInformation", UpdateAgentInformationHandler); | 291 | m_HostCapsObj.RegisterHandler("UpdateAgentInformation", UpdateAgentInformationHandler); |
213 | 292 | ||
@@ -392,62 +471,176 @@ namespace OpenSim.Region.ClientStack.Linden | |||
392 | //m_log.Debug("[CAPS]: NewAgentInventoryRequest Request is: " + llsdRequest.ToString()); | 471 | //m_log.Debug("[CAPS]: NewAgentInventoryRequest Request is: " + llsdRequest.ToString()); |
393 | //m_log.Debug("asset upload request via CAPS" + llsdRequest.inventory_type + " , " + llsdRequest.asset_type); | 472 | //m_log.Debug("asset upload request via CAPS" + llsdRequest.inventory_type + " , " + llsdRequest.asset_type); |
394 | 473 | ||
474 | // start by getting the client | ||
475 | IClientAPI client = null; | ||
476 | m_Scene.TryGetClient(m_HostCapsObj.AgentID, out client); | ||
477 | |||
478 | // check current state so we only have one service at a time | ||
479 | lock (m_ModelCost) | ||
480 | { | ||
481 | switch (m_FileAgentInventoryState) | ||
482 | { | ||
483 | case FileAgentInventoryState.processRequest: | ||
484 | case FileAgentInventoryState.processUpload: | ||
485 | LLSDAssetUploadError resperror = new LLSDAssetUploadError(); | ||
486 | resperror.message = "Uploader busy processing previus request"; | ||
487 | resperror.identifier = UUID.Zero; | ||
488 | |||
489 | LLSDAssetUploadResponse errorResponse = new LLSDAssetUploadResponse(); | ||
490 | errorResponse.uploader = ""; | ||
491 | errorResponse.state = "error"; | ||
492 | errorResponse.error = resperror; | ||
493 | return errorResponse; | ||
494 | break; | ||
495 | case FileAgentInventoryState.waitUpload: | ||
496 | // todo stop current uploader server | ||
497 | break; | ||
498 | case FileAgentInventoryState.idle: | ||
499 | default: | ||
500 | break; | ||
501 | } | ||
502 | |||
503 | m_FileAgentInventoryState = FileAgentInventoryState.processRequest; | ||
504 | } | ||
505 | |||
506 | int cost = 0; | ||
507 | int nreqtextures = 0; | ||
508 | int nreqmeshs= 0; | ||
509 | int nreqinstances = 0; | ||
510 | bool IsAtestUpload = false; | ||
511 | |||
512 | string assetName = llsdRequest.name; | ||
513 | |||
514 | LLSDAssetUploadResponseData meshcostdata = new LLSDAssetUploadResponseData(); | ||
515 | |||
395 | if (llsdRequest.asset_type == "texture" || | 516 | if (llsdRequest.asset_type == "texture" || |
396 | llsdRequest.asset_type == "animation" || | 517 | llsdRequest.asset_type == "animation" || |
518 | llsdRequest.asset_type == "mesh" || | ||
397 | llsdRequest.asset_type == "sound") | 519 | llsdRequest.asset_type == "sound") |
398 | { | 520 | { |
399 | ScenePresence avatar = null; | 521 | ScenePresence avatar = null; |
400 | IClientAPI client = null; | ||
401 | m_Scene.TryGetScenePresence(m_HostCapsObj.AgentID, out avatar); | 522 | m_Scene.TryGetScenePresence(m_HostCapsObj.AgentID, out avatar); |
402 | 523 | ||
403 | // check user level | 524 | // check user level |
404 | if (avatar != null) | 525 | if (avatar != null) |
405 | { | 526 | { |
406 | client = avatar.ControllingClient; | ||
407 | |||
408 | if (avatar.UserLevel < m_levelUpload) | 527 | if (avatar.UserLevel < m_levelUpload) |
409 | { | 528 | { |
410 | if (client != null) | 529 | LLSDAssetUploadError resperror = new LLSDAssetUploadError(); |
411 | client.SendAgentAlertMessage("Unable to upload asset. Insufficient permissions.", false); | 530 | resperror.message = "Insufficient permissions to upload"; |
531 | resperror.identifier = UUID.Zero; | ||
412 | 532 | ||
413 | LLSDAssetUploadResponse errorResponse = new LLSDAssetUploadResponse(); | 533 | LLSDAssetUploadResponse errorResponse = new LLSDAssetUploadResponse(); |
414 | errorResponse.uploader = ""; | 534 | errorResponse.uploader = ""; |
415 | errorResponse.state = "error"; | 535 | errorResponse.state = "error"; |
536 | errorResponse.error = resperror; | ||
537 | lock (m_ModelCost) | ||
538 | m_FileAgentInventoryState = FileAgentInventoryState.idle; | ||
416 | return errorResponse; | 539 | return errorResponse; |
417 | } | 540 | } |
418 | } | 541 | } |
419 | 542 | ||
420 | // check funds | 543 | // check test upload and funds |
421 | if (client != null) | 544 | if (client != null) |
422 | { | 545 | { |
423 | IMoneyModule mm = m_Scene.RequestModuleInterface<IMoneyModule>(); | 546 | IMoneyModule mm = m_Scene.RequestModuleInterface<IMoneyModule>(); |
424 | 547 | ||
548 | int baseCost = 0; | ||
425 | if (mm != null) | 549 | if (mm != null) |
550 | baseCost = mm.UploadCharge; | ||
551 | |||
552 | string warning = String.Empty; | ||
553 | |||
554 | if (llsdRequest.asset_type == "mesh") | ||
426 | { | 555 | { |
427 | if (!mm.UploadCovered(client.AgentId, mm.UploadCharge)) | 556 | string error; |
557 | int modelcost; | ||
558 | |||
559 | if (!m_ModelCost.MeshModelCost(llsdRequest.asset_resources, baseCost, out modelcost, | ||
560 | meshcostdata, out error, ref warning)) | ||
428 | { | 561 | { |
429 | client.SendAgentAlertMessage("Unable to upload asset. Insufficient funds.", false); | 562 | LLSDAssetUploadError resperror = new LLSDAssetUploadError(); |
563 | resperror.message = error; | ||
564 | resperror.identifier = UUID.Zero; | ||
430 | 565 | ||
431 | LLSDAssetUploadResponse errorResponse = new LLSDAssetUploadResponse(); | 566 | LLSDAssetUploadResponse errorResponse = new LLSDAssetUploadResponse(); |
432 | errorResponse.uploader = ""; | 567 | errorResponse.uploader = ""; |
433 | errorResponse.state = "error"; | 568 | errorResponse.state = "error"; |
569 | errorResponse.error = resperror; | ||
570 | |||
571 | lock (m_ModelCost) | ||
572 | m_FileAgentInventoryState = FileAgentInventoryState.idle; | ||
434 | return errorResponse; | 573 | return errorResponse; |
435 | } | 574 | } |
575 | cost = modelcost; | ||
576 | } | ||
577 | else | ||
578 | { | ||
579 | cost = baseCost; | ||
580 | } | ||
581 | |||
582 | if (cost > 0 && mm != null) | ||
583 | { | ||
584 | // check for test upload | ||
585 | |||
586 | if (m_ForceFreeTestUpload) // all are test | ||
587 | { | ||
588 | if (!(assetName.Length > 5 && assetName.StartsWith("TEST-"))) // has normal name lets change it | ||
589 | assetName = "TEST-" + assetName; | ||
590 | |||
591 | IsAtestUpload = true; | ||
592 | } | ||
593 | |||
594 | else if (m_enableFreeTestUpload) // only if prefixed with "TEST-" | ||
595 | { | ||
596 | |||
597 | IsAtestUpload = (assetName.Length > 5 && assetName.StartsWith("TEST-")); | ||
598 | } | ||
599 | |||
600 | |||
601 | if(IsAtestUpload) // let user know, still showing cost estimation | ||
602 | warning += "Upload will have no cost, for testing purposes only. Other uses are prohibited. Items will not work after 48 hours or on other regions"; | ||
603 | |||
604 | // check funds | ||
605 | else | ||
606 | { | ||
607 | if (!mm.UploadCovered(client.AgentId, (int)cost)) | ||
608 | { | ||
609 | LLSDAssetUploadError resperror = new LLSDAssetUploadError(); | ||
610 | resperror.message = "Insuficient funds"; | ||
611 | resperror.identifier = UUID.Zero; | ||
612 | |||
613 | LLSDAssetUploadResponse errorResponse = new LLSDAssetUploadResponse(); | ||
614 | errorResponse.uploader = ""; | ||
615 | errorResponse.state = "error"; | ||
616 | errorResponse.error = resperror; | ||
617 | lock (m_ModelCost) | ||
618 | m_FileAgentInventoryState = FileAgentInventoryState.idle; | ||
619 | return errorResponse; | ||
620 | } | ||
621 | } | ||
436 | } | 622 | } |
623 | |||
624 | if (client != null && warning != String.Empty) | ||
625 | client.SendAgentAlertMessage(warning, true); | ||
437 | } | 626 | } |
438 | } | 627 | } |
439 | 628 | ||
440 | string assetName = llsdRequest.name; | ||
441 | string assetDes = llsdRequest.description; | 629 | string assetDes = llsdRequest.description; |
442 | string capsBase = "/CAPS/" + m_HostCapsObj.CapsObjectPath; | 630 | string capsBase = "/CAPS/" + m_HostCapsObj.CapsObjectPath; |
443 | UUID newAsset = UUID.Random(); | 631 | UUID newAsset = UUID.Random(); |
444 | UUID newInvItem = UUID.Random(); | 632 | UUID newInvItem = UUID.Random(); |
445 | UUID parentFolder = llsdRequest.folder_id; | 633 | UUID parentFolder = llsdRequest.folder_id; |
446 | string uploaderPath = Util.RandomClass.Next(5000, 8000).ToString("0000"); | 634 | string uploaderPath = Util.RandomClass.Next(5000, 8000).ToString("0000"); |
635 | UUID texturesFolder = UUID.Zero; | ||
636 | |||
637 | if(!IsAtestUpload && m_enableModelUploadTextureToInventory) | ||
638 | texturesFolder = llsdRequest.texture_folder_id; | ||
447 | 639 | ||
448 | AssetUploader uploader = | 640 | AssetUploader uploader = |
449 | new AssetUploader(assetName, assetDes, newAsset, newInvItem, parentFolder, llsdRequest.inventory_type, | 641 | new AssetUploader(assetName, assetDes, newAsset, newInvItem, parentFolder, llsdRequest.inventory_type, |
450 | llsdRequest.asset_type, capsBase + uploaderPath, m_HostCapsObj.HttpListener, m_dumpAssetsToFile); | 642 | llsdRequest.asset_type, capsBase + uploaderPath, m_HostCapsObj.HttpListener, m_dumpAssetsToFile, cost, |
643 | texturesFolder, nreqtextures, nreqmeshs, nreqinstances, IsAtestUpload); | ||
451 | 644 | ||
452 | m_HostCapsObj.HttpListener.AddStreamHandler( | 645 | m_HostCapsObj.HttpListener.AddStreamHandler( |
453 | new BinaryStreamHandler( | 646 | new BinaryStreamHandler( |
@@ -465,10 +658,22 @@ namespace OpenSim.Region.ClientStack.Linden | |||
465 | string uploaderURL = protocol + m_HostCapsObj.HostName + ":" + m_HostCapsObj.Port.ToString() + capsBase + | 658 | string uploaderURL = protocol + m_HostCapsObj.HostName + ":" + m_HostCapsObj.Port.ToString() + capsBase + |
466 | uploaderPath; | 659 | uploaderPath; |
467 | 660 | ||
661 | |||
468 | LLSDAssetUploadResponse uploadResponse = new LLSDAssetUploadResponse(); | 662 | LLSDAssetUploadResponse uploadResponse = new LLSDAssetUploadResponse(); |
469 | uploadResponse.uploader = uploaderURL; | 663 | uploadResponse.uploader = uploaderURL; |
470 | uploadResponse.state = "upload"; | 664 | uploadResponse.state = "upload"; |
665 | uploadResponse.upload_price = (int)cost; | ||
666 | |||
667 | if (llsdRequest.asset_type == "mesh") | ||
668 | { | ||
669 | uploadResponse.data = meshcostdata; | ||
670 | } | ||
671 | |||
471 | uploader.OnUpLoad += UploadCompleteHandler; | 672 | uploader.OnUpLoad += UploadCompleteHandler; |
673 | |||
674 | lock (m_ModelCost) | ||
675 | m_FileAgentInventoryState = FileAgentInventoryState.waitUpload; | ||
676 | |||
472 | return uploadResponse; | 677 | return uploadResponse; |
473 | } | 678 | } |
474 | 679 | ||
@@ -480,8 +685,14 @@ namespace OpenSim.Region.ClientStack.Linden | |||
480 | /// <param name="data"></param> | 685 | /// <param name="data"></param> |
481 | public void UploadCompleteHandler(string assetName, string assetDescription, UUID assetID, | 686 | public void UploadCompleteHandler(string assetName, string assetDescription, UUID assetID, |
482 | UUID inventoryItem, UUID parentFolder, byte[] data, string inventoryType, | 687 | UUID inventoryItem, UUID parentFolder, byte[] data, string inventoryType, |
483 | string assetType) | 688 | string assetType, int cost, |
689 | UUID texturesFolder, int nreqtextures, int nreqmeshs, int nreqinstances, | ||
690 | bool IsAtestUpload, ref string error) | ||
484 | { | 691 | { |
692 | |||
693 | lock (m_ModelCost) | ||
694 | m_FileAgentInventoryState = FileAgentInventoryState.processUpload; | ||
695 | |||
485 | m_log.DebugFormat( | 696 | m_log.DebugFormat( |
486 | "[BUNCH OF CAPS]: Uploaded asset {0} for inventory item {1}, inv type {2}, asset type {3}", | 697 | "[BUNCH OF CAPS]: Uploaded asset {0} for inventory item {1}, inv type {2}, asset type {3}", |
487 | assetID, inventoryItem, inventoryType, assetType); | 698 | assetID, inventoryItem, inventoryType, assetType); |
@@ -489,117 +700,247 @@ namespace OpenSim.Region.ClientStack.Linden | |||
489 | sbyte assType = 0; | 700 | sbyte assType = 0; |
490 | sbyte inType = 0; | 701 | sbyte inType = 0; |
491 | 702 | ||
703 | IClientAPI client = null; | ||
704 | |||
705 | UUID owner_id = m_HostCapsObj.AgentID; | ||
706 | UUID creatorID; | ||
707 | |||
708 | bool istest = IsAtestUpload && m_enableFreeTestUpload && (cost > 0); | ||
709 | |||
710 | bool restrictPerms = m_RestrictFreeTestUploadPerms && istest; | ||
711 | |||
712 | if (istest && m_testAssetsCreatorID != UUID.Zero) | ||
713 | creatorID = m_testAssetsCreatorID; | ||
714 | else | ||
715 | creatorID = owner_id; | ||
716 | |||
717 | string creatorIDstr = creatorID.ToString(); | ||
718 | |||
719 | IMoneyModule mm = m_Scene.RequestModuleInterface<IMoneyModule>(); | ||
720 | if (mm != null) | ||
721 | { | ||
722 | // make sure client still has enougth credit | ||
723 | if (!mm.UploadCovered(m_HostCapsObj.AgentID, (int)cost)) | ||
724 | { | ||
725 | error = "Insufficient funds."; | ||
726 | return; | ||
727 | } | ||
728 | } | ||
729 | |||
730 | // strings to types | ||
492 | if (inventoryType == "sound") | 731 | if (inventoryType == "sound") |
493 | { | 732 | { |
494 | inType = 1; | 733 | inType = (sbyte)InventoryType.Sound; |
495 | assType = 1; | 734 | assType = (sbyte)AssetType.Sound; |
496 | } | 735 | } |
497 | else if (inventoryType == "animation") | 736 | else if (inventoryType == "animation") |
498 | { | 737 | { |
499 | inType = 19; | 738 | inType = (sbyte)InventoryType.Animation; |
500 | assType = 20; | 739 | assType = (sbyte)AssetType.Animation; |
501 | } | 740 | } |
502 | else if (inventoryType == "wearable") | 741 | else if (inventoryType == "wearable") |
503 | { | 742 | { |
504 | inType = 18; | 743 | inType = (sbyte)InventoryType.Wearable; |
505 | switch (assetType) | 744 | switch (assetType) |
506 | { | 745 | { |
507 | case "bodypart": | 746 | case "bodypart": |
508 | assType = 13; | 747 | assType = (sbyte)AssetType.Bodypart; |
509 | break; | 748 | break; |
510 | case "clothing": | 749 | case "clothing": |
511 | assType = 5; | 750 | assType = (sbyte)AssetType.Clothing; |
512 | break; | 751 | break; |
513 | } | 752 | } |
514 | } | 753 | } |
515 | else if (inventoryType == "object") | 754 | else if (inventoryType == "object") |
516 | { | 755 | { |
517 | inType = (sbyte)InventoryType.Object; | 756 | if (assetType == "mesh") // this code for now is for mesh models uploads only |
518 | assType = (sbyte)AssetType.Object; | ||
519 | |||
520 | List<Vector3> positions = new List<Vector3>(); | ||
521 | List<Quaternion> rotations = new List<Quaternion>(); | ||
522 | OSDMap request = (OSDMap)OSDParser.DeserializeLLSDXml(data); | ||
523 | OSDArray instance_list = (OSDArray)request["instance_list"]; | ||
524 | OSDArray mesh_list = (OSDArray)request["mesh_list"]; | ||
525 | OSDArray texture_list = (OSDArray)request["texture_list"]; | ||
526 | SceneObjectGroup grp = null; | ||
527 | |||
528 | List<UUID> textures = new List<UUID>(); | ||
529 | for (int i = 0; i < texture_list.Count; i++) | ||
530 | { | 757 | { |
531 | AssetBase textureAsset = new AssetBase(UUID.Random(), assetName, (sbyte)AssetType.Texture, ""); | 758 | inType = (sbyte)InventoryType.Object; |
532 | textureAsset.Data = texture_list[i].AsBinary(); | 759 | assType = (sbyte)AssetType.Object; |
533 | m_assetService.Store(textureAsset); | ||
534 | textures.Add(textureAsset.FullID); | ||
535 | } | ||
536 | 760 | ||
537 | for (int i = 0; i < mesh_list.Count; i++) | 761 | List<Vector3> positions = new List<Vector3>(); |
538 | { | 762 | List<Quaternion> rotations = new List<Quaternion>(); |
539 | PrimitiveBaseShape pbs = PrimitiveBaseShape.CreateBox(); | 763 | OSDMap request = (OSDMap)OSDParser.DeserializeLLSDXml(data); |
540 | 764 | ||
541 | Primitive.TextureEntry textureEntry | 765 | // compare and get updated information |
542 | = new Primitive.TextureEntry(Primitive.TextureEntry.WHITE_TEXTURE); | ||
543 | OSDMap inner_instance_list = (OSDMap)instance_list[i]; | ||
544 | 766 | ||
545 | OSDArray face_list = (OSDArray)inner_instance_list["face_list"]; | 767 | bool mismatchError = true; |
546 | for (uint face = 0; face < face_list.Count; face++) | 768 | |
769 | while (mismatchError) | ||
547 | { | 770 | { |
548 | OSDMap faceMap = (OSDMap)face_list[(int)face]; | 771 | mismatchError = false; |
549 | Primitive.TextureEntryFace f = pbs.Textures.CreateFace(face); | 772 | } |
550 | if(faceMap.ContainsKey("fullbright")) | ||
551 | f.Fullbright = faceMap["fullbright"].AsBoolean(); | ||
552 | if (faceMap.ContainsKey ("diffuse_color")) | ||
553 | f.RGBA = faceMap["diffuse_color"].AsColor4(); | ||
554 | 773 | ||
555 | int textureNum = faceMap["image"].AsInteger(); | 774 | if (mismatchError) |
556 | float imagerot = faceMap["imagerot"].AsInteger(); | 775 | { |
557 | float offsets = (float)faceMap["offsets"].AsReal(); | 776 | error = "Upload and fee estimation information don't match"; |
558 | float offsett = (float)faceMap["offsett"].AsReal(); | 777 | lock (m_ModelCost) |
559 | float scales = (float)faceMap["scales"].AsReal(); | 778 | m_FileAgentInventoryState = FileAgentInventoryState.idle; |
560 | float scalet = (float)faceMap["scalet"].AsReal(); | ||
561 | 779 | ||
562 | if(imagerot != 0) | 780 | return; |
563 | f.Rotation = imagerot; | 781 | } |
564 | 782 | ||
565 | if(offsets != 0) | 783 | OSDArray instance_list = (OSDArray)request["instance_list"]; |
566 | f.OffsetU = offsets; | 784 | OSDArray mesh_list = (OSDArray)request["mesh_list"]; |
785 | OSDArray texture_list = (OSDArray)request["texture_list"]; | ||
786 | SceneObjectGroup grp = null; | ||
567 | 787 | ||
568 | if (offsett != 0) | 788 | // create and store texture assets |
569 | f.OffsetV = offsett; | 789 | bool doTextInv = (!istest && m_enableModelUploadTextureToInventory && |
790 | texturesFolder != UUID.Zero); | ||
570 | 791 | ||
571 | if (scales != 0) | ||
572 | f.RepeatU = scales; | ||
573 | 792 | ||
574 | if (scalet != 0) | 793 | List<UUID> textures = new List<UUID>(); |
575 | f.RepeatV = scalet; | ||
576 | 794 | ||
577 | if (textures.Count > textureNum) | 795 | |
578 | f.TextureID = textures[textureNum]; | 796 | if (doTextInv) |
579 | else | 797 | m_Scene.TryGetClient(m_HostCapsObj.AgentID, out client); |
580 | f.TextureID = Primitive.TextureEntry.WHITE_TEXTURE; | ||
581 | 798 | ||
582 | textureEntry.FaceTextures[face] = f; | 799 | if(client == null) // don't put textures in inventory if there is no client |
800 | doTextInv = false; | ||
801 | |||
802 | for (int i = 0; i < texture_list.Count; i++) | ||
803 | { | ||
804 | AssetBase textureAsset = new AssetBase(UUID.Random(), assetName, (sbyte)AssetType.Texture, creatorIDstr); | ||
805 | textureAsset.Data = texture_list[i].AsBinary(); | ||
806 | if (istest) | ||
807 | textureAsset.Local = true; | ||
808 | m_assetService.Store(textureAsset); | ||
809 | textures.Add(textureAsset.FullID); | ||
810 | |||
811 | if (doTextInv) | ||
812 | { | ||
813 | string name = assetName; | ||
814 | if (name.Length > 25) | ||
815 | name = name.Substring(0, 24); | ||
816 | name += "_Texture#" + i.ToString(); | ||
817 | InventoryItemBase texitem = new InventoryItemBase(); | ||
818 | texitem.Owner = m_HostCapsObj.AgentID; | ||
819 | texitem.CreatorId = creatorIDstr; | ||
820 | texitem.CreatorData = String.Empty; | ||
821 | texitem.ID = UUID.Random(); | ||
822 | texitem.AssetID = textureAsset.FullID; | ||
823 | texitem.Description = "mesh model texture"; | ||
824 | texitem.Name = name; | ||
825 | texitem.AssetType = (int)AssetType.Texture; | ||
826 | texitem.InvType = (int)InventoryType.Texture; | ||
827 | texitem.Folder = texturesFolder; | ||
828 | |||
829 | texitem.CurrentPermissions | ||
830 | = (uint)(PermissionMask.Move | PermissionMask.Copy | PermissionMask.Modify | PermissionMask.Transfer); | ||
831 | |||
832 | texitem.BasePermissions = (uint)PermissionMask.All; | ||
833 | texitem.EveryOnePermissions = 0; | ||
834 | texitem.NextPermissions = (uint)PermissionMask.All; | ||
835 | texitem.CreationDate = Util.UnixTimeSinceEpoch(); | ||
836 | |||
837 | m_Scene.AddInventoryItem(client, texitem); | ||
838 | texitem = null; | ||
839 | } | ||
583 | } | 840 | } |
584 | 841 | ||
585 | pbs.TextureEntry = textureEntry.GetBytes(); | 842 | // create and store meshs assets |
843 | List<UUID> meshAssets = new List<UUID>(); | ||
844 | for (int i = 0; i < mesh_list.Count; i++) | ||
845 | { | ||
846 | AssetBase meshAsset = new AssetBase(UUID.Random(), assetName, (sbyte)AssetType.Mesh, creatorIDstr); | ||
847 | meshAsset.Data = mesh_list[i].AsBinary(); | ||
848 | if (istest) | ||
849 | meshAsset.Local = true; | ||
850 | m_assetService.Store(meshAsset); | ||
851 | meshAssets.Add(meshAsset.FullID); | ||
852 | } | ||
853 | |||
854 | int skipedMeshs = 0; | ||
855 | // build prims from instances | ||
856 | for (int i = 0; i < instance_list.Count; i++) | ||
857 | { | ||
858 | OSDMap inner_instance_list = (OSDMap)instance_list[i]; | ||
859 | |||
860 | // skip prims that are 2 small | ||
861 | Vector3 scale = inner_instance_list["scale"].AsVector3(); | ||
862 | |||
863 | if (scale.X < m_PrimScaleMin || scale.Y < m_PrimScaleMin || scale.Z < m_PrimScaleMin) | ||
864 | { | ||
865 | skipedMeshs++; | ||
866 | continue; | ||
867 | } | ||
868 | |||
869 | PrimitiveBaseShape pbs = PrimitiveBaseShape.CreateBox(); | ||
870 | |||
871 | Primitive.TextureEntry textureEntry | ||
872 | = new Primitive.TextureEntry(Primitive.TextureEntry.WHITE_TEXTURE); | ||
873 | |||
586 | 874 | ||
587 | AssetBase meshAsset = new AssetBase(UUID.Random(), assetName, (sbyte)AssetType.Mesh, ""); | 875 | OSDArray face_list = (OSDArray)inner_instance_list["face_list"]; |
588 | meshAsset.Data = mesh_list[i].AsBinary(); | 876 | for (uint face = 0; face < face_list.Count; face++) |
589 | m_assetService.Store(meshAsset); | 877 | { |
878 | OSDMap faceMap = (OSDMap)face_list[(int)face]; | ||
879 | Primitive.TextureEntryFace f = pbs.Textures.CreateFace(face); | ||
880 | if (faceMap.ContainsKey("fullbright")) | ||
881 | f.Fullbright = faceMap["fullbright"].AsBoolean(); | ||
882 | if (faceMap.ContainsKey("diffuse_color")) | ||
883 | f.RGBA = faceMap["diffuse_color"].AsColor4(); | ||
884 | |||
885 | int textureNum = faceMap["image"].AsInteger(); | ||
886 | float imagerot = faceMap["imagerot"].AsInteger(); | ||
887 | float offsets = (float)faceMap["offsets"].AsReal(); | ||
888 | float offsett = (float)faceMap["offsett"].AsReal(); | ||
889 | float scales = (float)faceMap["scales"].AsReal(); | ||
890 | float scalet = (float)faceMap["scalet"].AsReal(); | ||
891 | |||
892 | if (imagerot != 0) | ||
893 | f.Rotation = imagerot; | ||
894 | |||
895 | if (offsets != 0) | ||
896 | f.OffsetU = offsets; | ||
590 | 897 | ||
591 | pbs.SculptEntry = true; | 898 | if (offsett != 0) |
592 | pbs.SculptTexture = meshAsset.FullID; | 899 | f.OffsetV = offsett; |
593 | pbs.SculptType = (byte)SculptType.Mesh; | ||
594 | pbs.SculptData = meshAsset.Data; | ||
595 | 900 | ||
596 | Vector3 position = inner_instance_list["position"].AsVector3(); | 901 | if (scales != 0) |
597 | Vector3 scale = inner_instance_list["scale"].AsVector3(); | 902 | f.RepeatU = scales; |
598 | Quaternion rotation = inner_instance_list["rotation"].AsQuaternion(); | 903 | |
904 | if (scalet != 0) | ||
905 | f.RepeatV = scalet; | ||
906 | |||
907 | if (textures.Count > textureNum) | ||
908 | f.TextureID = textures[textureNum]; | ||
909 | else | ||
910 | f.TextureID = Primitive.TextureEntry.WHITE_TEXTURE; | ||
911 | |||
912 | textureEntry.FaceTextures[face] = f; | ||
913 | } | ||
914 | |||
915 | pbs.TextureEntry = textureEntry.GetBytes(); | ||
916 | |||
917 | bool hasmesh = false; | ||
918 | if (inner_instance_list.ContainsKey("mesh")) // seems to happen always but ... | ||
919 | { | ||
920 | int meshindx = inner_instance_list["mesh"].AsInteger(); | ||
921 | if (meshAssets.Count > meshindx) | ||
922 | { | ||
923 | pbs.SculptEntry = true; | ||
924 | pbs.SculptType = (byte)SculptType.Mesh; | ||
925 | pbs.SculptTexture = meshAssets[meshindx]; // actual asset UUID after meshs suport introduction | ||
926 | // data will be requested from asset on rez (i hope) | ||
927 | hasmesh = true; | ||
928 | } | ||
929 | } | ||
930 | |||
931 | Vector3 position = inner_instance_list["position"].AsVector3(); | ||
932 | Quaternion rotation = inner_instance_list["rotation"].AsQuaternion(); | ||
933 | |||
934 | // for now viwers do send fixed defaults | ||
935 | // but this may change | ||
936 | // int physicsShapeType = inner_instance_list["physics_shape_type"].AsInteger(); | ||
937 | byte physicsShapeType = (byte)PhysShapeType.prim; // default for mesh is simple convex | ||
938 | if(hasmesh) | ||
939 | physicsShapeType = (byte) PhysShapeType.convex; // default for mesh is simple convex | ||
940 | // int material = inner_instance_list["material"].AsInteger(); | ||
941 | byte material = (byte)Material.Wood; | ||
599 | 942 | ||
600 | // no longer used - begin ------------------------ | 943 | // no longer used - begin ------------------------ |
601 | // int physicsShapeType = inner_instance_list["physics_shape_type"].AsInteger(); | ||
602 | // int material = inner_instance_list["material"].AsInteger(); | ||
603 | // int mesh = inner_instance_list["mesh"].AsInteger(); | 944 | // int mesh = inner_instance_list["mesh"].AsInteger(); |
604 | 945 | ||
605 | // OSDMap permissions = (OSDMap)inner_instance_list["permissions"]; | 946 | // OSDMap permissions = (OSDMap)inner_instance_list["permissions"]; |
@@ -614,24 +955,42 @@ namespace OpenSim.Region.ClientStack.Linden | |||
614 | // UUID owner_id = permissions["owner_id"].AsUUID(); | 955 | // UUID owner_id = permissions["owner_id"].AsUUID(); |
615 | // int owner_mask = permissions["owner_mask"].AsInteger(); | 956 | // int owner_mask = permissions["owner_mask"].AsInteger(); |
616 | // no longer used - end ------------------------ | 957 | // no longer used - end ------------------------ |
958 | |||
959 | |||
960 | SceneObjectPart prim | ||
961 | = new SceneObjectPart(owner_id, pbs, position, Quaternion.Identity, Vector3.Zero); | ||
962 | |||
963 | prim.Scale = scale; | ||
964 | rotations.Add(rotation); | ||
965 | positions.Add(position); | ||
966 | prim.UUID = UUID.Random(); | ||
967 | prim.CreatorID = creatorID; | ||
968 | prim.OwnerID = owner_id; | ||
969 | prim.GroupID = UUID.Zero; | ||
970 | prim.LastOwnerID = creatorID; | ||
971 | prim.CreationDate = Util.UnixTimeSinceEpoch(); | ||
972 | |||
973 | if (grp == null) | ||
974 | prim.Name = assetName; | ||
975 | else | ||
976 | prim.Name = assetName + "#" + i.ToString(); | ||
617 | 977 | ||
618 | UUID owner_id = m_HostCapsObj.AgentID; | 978 | if (restrictPerms) |
979 | { | ||
980 | prim.BaseMask = (uint)(PermissionMask.Move | PermissionMask.Modify); | ||
981 | prim.EveryoneMask = 0; | ||
982 | prim.GroupMask = 0; | ||
983 | prim.NextOwnerMask = 0; | ||
984 | prim.OwnerMask = (uint)(PermissionMask.Move | PermissionMask.Modify); | ||
985 | } | ||
619 | 986 | ||
620 | SceneObjectPart prim | 987 | if(istest) |
621 | = new SceneObjectPart(owner_id, pbs, position, Quaternion.Identity, Vector3.Zero); | 988 | prim.Description = "For testing only. Other uses are prohibited"; |
989 | else | ||
990 | prim.Description = ""; | ||
622 | 991 | ||
623 | prim.Scale = scale; | 992 | prim.Material = material; |
624 | //prim.OffsetPosition = position; | 993 | prim.PhysicsShapeType = physicsShapeType; |
625 | rotations.Add(rotation); | ||
626 | positions.Add(position); | ||
627 | prim.UUID = UUID.Random(); | ||
628 | prim.CreatorID = owner_id; | ||
629 | prim.OwnerID = owner_id; | ||
630 | prim.GroupID = UUID.Zero; | ||
631 | prim.LastOwnerID = prim.OwnerID; | ||
632 | prim.CreationDate = Util.UnixTimeSinceEpoch(); | ||
633 | prim.Name = assetName; | ||
634 | prim.Description = ""; | ||
635 | 994 | ||
636 | // prim.BaseMask = (uint)base_mask; | 995 | // prim.BaseMask = (uint)base_mask; |
637 | // prim.EveryoneMask = (uint)everyone_mask; | 996 | // prim.EveryoneMask = (uint)everyone_mask; |
@@ -639,52 +998,64 @@ namespace OpenSim.Region.ClientStack.Linden | |||
639 | // prim.NextOwnerMask = (uint)next_owner_mask; | 998 | // prim.NextOwnerMask = (uint)next_owner_mask; |
640 | // prim.OwnerMask = (uint)owner_mask; | 999 | // prim.OwnerMask = (uint)owner_mask; |
641 | 1000 | ||
642 | if (grp == null) | 1001 | if (grp == null) |
643 | grp = new SceneObjectGroup(prim); | 1002 | { |
644 | else | 1003 | grp = new SceneObjectGroup(prim); |
645 | grp.AddPart(prim); | 1004 | grp.LastOwnerID = creatorID; |
646 | } | 1005 | } |
1006 | else | ||
1007 | grp.AddPart(prim); | ||
1008 | } | ||
647 | 1009 | ||
648 | Vector3 rootPos = positions[0]; | 1010 | Vector3 rootPos = positions[0]; |
649 | 1011 | ||
650 | if (grp.Parts.Length > 1) | 1012 | if (grp.Parts.Length > 1) |
651 | { | 1013 | { |
652 | // Fix first link number | 1014 | // Fix first link number |
653 | grp.RootPart.LinkNum++; | 1015 | grp.RootPart.LinkNum++; |
654 | 1016 | ||
655 | Quaternion rootRotConj = Quaternion.Conjugate(rotations[0]); | 1017 | Quaternion rootRotConj = Quaternion.Conjugate(rotations[0]); |
656 | Quaternion tmprot; | 1018 | Quaternion tmprot; |
657 | Vector3 offset; | 1019 | Vector3 offset; |
658 | 1020 | ||
659 | // fix children rotations and positions | 1021 | // fix children rotations and positions |
660 | for (int i = 1; i < rotations.Count; i++) | 1022 | for (int i = 1; i < rotations.Count; i++) |
661 | { | 1023 | { |
662 | tmprot = rotations[i]; | 1024 | tmprot = rotations[i]; |
663 | tmprot = rootRotConj * tmprot; | 1025 | tmprot = rootRotConj * tmprot; |
1026 | |||
1027 | grp.Parts[i].RotationOffset = tmprot; | ||
664 | 1028 | ||
665 | grp.Parts[i].RotationOffset = tmprot; | 1029 | offset = positions[i] - rootPos; |
666 | 1030 | ||
667 | offset = positions[i] - rootPos; | 1031 | offset *= rootRotConj; |
1032 | grp.Parts[i].OffsetPosition = offset; | ||
1033 | } | ||
668 | 1034 | ||
669 | offset *= rootRotConj; | 1035 | grp.AbsolutePosition = rootPos; |
670 | grp.Parts[i].OffsetPosition = offset; | 1036 | grp.UpdateGroupRotationR(rotations[0]); |
1037 | } | ||
1038 | else | ||
1039 | { | ||
1040 | grp.AbsolutePosition = rootPos; | ||
1041 | grp.UpdateGroupRotationR(rotations[0]); | ||
671 | } | 1042 | } |
672 | 1043 | ||
673 | grp.AbsolutePosition = rootPos; | 1044 | data = ASCIIEncoding.ASCII.GetBytes(SceneObjectSerializer.ToOriginalXmlFormat(grp)); |
674 | grp.UpdateGroupRotationR(rotations[0]); | ||
675 | } | 1045 | } |
676 | else | 1046 | |
1047 | else // not a mesh model | ||
677 | { | 1048 | { |
678 | grp.AbsolutePosition = rootPos; | 1049 | m_log.ErrorFormat("[CAPS Asset Upload] got unsuported assetType for object upload"); |
679 | grp.UpdateGroupRotationR(rotations[0]); | 1050 | return; |
680 | } | 1051 | } |
681 | |||
682 | data = ASCIIEncoding.ASCII.GetBytes(SceneObjectSerializer.ToOriginalXmlFormat(grp)); | ||
683 | } | 1052 | } |
684 | 1053 | ||
685 | AssetBase asset; | 1054 | AssetBase asset; |
686 | asset = new AssetBase(assetID, assetName, assType, m_HostCapsObj.AgentID.ToString()); | 1055 | asset = new AssetBase(assetID, assetName, assType, creatorIDstr); |
687 | asset.Data = data; | 1056 | asset.Data = data; |
1057 | if (istest) | ||
1058 | asset.Local = true; | ||
688 | if (AddNewAsset != null) | 1059 | if (AddNewAsset != null) |
689 | AddNewAsset(asset); | 1060 | AddNewAsset(asset); |
690 | else if (m_assetService != null) | 1061 | else if (m_assetService != null) |
@@ -692,11 +1063,17 @@ namespace OpenSim.Region.ClientStack.Linden | |||
692 | 1063 | ||
693 | InventoryItemBase item = new InventoryItemBase(); | 1064 | InventoryItemBase item = new InventoryItemBase(); |
694 | item.Owner = m_HostCapsObj.AgentID; | 1065 | item.Owner = m_HostCapsObj.AgentID; |
695 | item.CreatorId = m_HostCapsObj.AgentID.ToString(); | 1066 | item.CreatorId = creatorIDstr; |
696 | item.CreatorData = String.Empty; | 1067 | item.CreatorData = String.Empty; |
697 | item.ID = inventoryItem; | 1068 | item.ID = inventoryItem; |
698 | item.AssetID = asset.FullID; | 1069 | item.AssetID = asset.FullID; |
699 | item.Description = assetDescription; | 1070 | if (istest) |
1071 | { | ||
1072 | item.Description = "For testing only. Other uses are prohibited"; | ||
1073 | item.Flags = (uint) (InventoryItemFlags.SharedSingleReference); | ||
1074 | } | ||
1075 | else | ||
1076 | item.Description = assetDescription; | ||
700 | item.Name = assetName; | 1077 | item.Name = assetName; |
701 | item.AssetType = assType; | 1078 | item.AssetType = assType; |
702 | item.InvType = inType; | 1079 | item.InvType = inType; |
@@ -704,18 +1081,60 @@ namespace OpenSim.Region.ClientStack.Linden | |||
704 | 1081 | ||
705 | // If we set PermissionMask.All then when we rez the item the next permissions will replace the current | 1082 | // If we set PermissionMask.All then when we rez the item the next permissions will replace the current |
706 | // (owner) permissions. This becomes a problem if next permissions are changed. | 1083 | // (owner) permissions. This becomes a problem if next permissions are changed. |
707 | item.CurrentPermissions | ||
708 | = (uint)(PermissionMask.Move | PermissionMask.Copy | PermissionMask.Modify | PermissionMask.Transfer); | ||
709 | 1084 | ||
710 | item.BasePermissions = (uint)PermissionMask.All; | 1085 | if (restrictPerms) |
711 | item.EveryOnePermissions = 0; | 1086 | { |
712 | item.NextPermissions = (uint)PermissionMask.All; | 1087 | item.CurrentPermissions |
1088 | = (uint)(PermissionMask.Move | PermissionMask.Modify); | ||
1089 | |||
1090 | item.BasePermissions = (uint)(PermissionMask.Move | PermissionMask.Modify); | ||
1091 | item.EveryOnePermissions = 0; | ||
1092 | item.NextPermissions = 0; | ||
1093 | } | ||
1094 | else | ||
1095 | { | ||
1096 | item.CurrentPermissions | ||
1097 | = (uint)(PermissionMask.Move | PermissionMask.Copy | PermissionMask.Modify | PermissionMask.Transfer); | ||
1098 | |||
1099 | item.BasePermissions = (uint)PermissionMask.All; | ||
1100 | item.EveryOnePermissions = 0; | ||
1101 | item.NextPermissions = (uint)PermissionMask.All; | ||
1102 | } | ||
1103 | |||
713 | item.CreationDate = Util.UnixTimeSinceEpoch(); | 1104 | item.CreationDate = Util.UnixTimeSinceEpoch(); |
714 | 1105 | ||
1106 | m_Scene.TryGetClient(m_HostCapsObj.AgentID, out client); | ||
1107 | |||
715 | if (AddNewInventoryItem != null) | 1108 | if (AddNewInventoryItem != null) |
716 | { | 1109 | { |
717 | AddNewInventoryItem(m_HostCapsObj.AgentID, item); | 1110 | if (istest) |
1111 | { | ||
1112 | m_Scene.AddInventoryItem(client, item); | ||
1113 | /* | ||
1114 | AddNewInventoryItem(m_HostCapsObj.AgentID, item, 0); | ||
1115 | if (client != null) | ||
1116 | client.SendAgentAlertMessage("Upload will have no cost, for personal test purposes only. Other uses are forbiden. Items may not work on a another region" , true); | ||
1117 | */ | ||
1118 | } | ||
1119 | else | ||
1120 | { | ||
1121 | AddNewInventoryItem(m_HostCapsObj.AgentID, item, (uint)cost); | ||
1122 | // if (client != null) | ||
1123 | // { | ||
1124 | // // let users see anything.. i don't so far | ||
1125 | // string str; | ||
1126 | // if (cost > 0) | ||
1127 | // // dont remember where is money unit name to put here | ||
1128 | // str = "Upload complete. charged " + cost.ToString() + "$"; | ||
1129 | // else | ||
1130 | // str = "Upload complete"; | ||
1131 | // client.SendAgentAlertMessage(str, true); | ||
1132 | // } | ||
1133 | } | ||
718 | } | 1134 | } |
1135 | |||
1136 | lock (m_ModelCost) | ||
1137 | m_FileAgentInventoryState = FileAgentInventoryState.idle; | ||
719 | } | 1138 | } |
720 | 1139 | ||
721 | /// <summary> | 1140 | /// <summary> |
@@ -908,6 +1327,120 @@ namespace OpenSim.Region.ClientStack.Linden | |||
908 | return response; | 1327 | return response; |
909 | } | 1328 | } |
910 | 1329 | ||
1330 | public string GetObjectCost(string request, string path, | ||
1331 | string param, IOSHttpRequest httpRequest, | ||
1332 | IOSHttpResponse httpResponse) | ||
1333 | { | ||
1334 | OSDMap req = (OSDMap)OSDParser.DeserializeLLSDXml(request); | ||
1335 | OSDMap resp = new OSDMap(); | ||
1336 | |||
1337 | OSDArray object_ids = (OSDArray)req["object_ids"]; | ||
1338 | |||
1339 | for (int i = 0; i < object_ids.Count; i++) | ||
1340 | { | ||
1341 | UUID uuid = object_ids[i].AsUUID(); | ||
1342 | |||
1343 | SceneObjectPart part = m_Scene.GetSceneObjectPart(uuid); | ||
1344 | |||
1345 | if (part != null) | ||
1346 | { | ||
1347 | SceneObjectGroup grp = part.ParentGroup; | ||
1348 | if (grp != null) | ||
1349 | { | ||
1350 | float linksetCost; | ||
1351 | float linksetPhysCost; | ||
1352 | float partCost; | ||
1353 | float partPhysCost; | ||
1354 | |||
1355 | grp.GetResourcesCosts(part, out linksetCost, out linksetPhysCost, out partCost, out partPhysCost); | ||
1356 | |||
1357 | OSDMap object_data = new OSDMap(); | ||
1358 | object_data["linked_set_resource_cost"] = linksetCost; | ||
1359 | object_data["resource_cost"] = partCost; | ||
1360 | object_data["physics_cost"] = partPhysCost; | ||
1361 | object_data["linked_set_physics_cost"] = linksetPhysCost; | ||
1362 | |||
1363 | resp[uuid.ToString()] = object_data; | ||
1364 | } | ||
1365 | } | ||
1366 | } | ||
1367 | |||
1368 | string response = OSDParser.SerializeLLSDXmlString(resp); | ||
1369 | return response; | ||
1370 | } | ||
1371 | |||
1372 | public string ResourceCostSelected(string request, string path, | ||
1373 | string param, IOSHttpRequest httpRequest, | ||
1374 | IOSHttpResponse httpResponse) | ||
1375 | { | ||
1376 | OSDMap req = (OSDMap)OSDParser.DeserializeLLSDXml(request); | ||
1377 | OSDMap resp = new OSDMap(); | ||
1378 | |||
1379 | |||
1380 | float phys=0; | ||
1381 | float stream=0; | ||
1382 | float simul=0; | ||
1383 | |||
1384 | if (req.ContainsKey("selected_roots")) | ||
1385 | { | ||
1386 | OSDArray object_ids = (OSDArray)req["selected_roots"]; | ||
1387 | |||
1388 | // should go by SOG suming costs for all parts | ||
1389 | // ll v3 works ok with several objects select we get the list and adds ok | ||
1390 | // FS calls per object so results are wrong guess fs bug | ||
1391 | for (int i = 0; i < object_ids.Count; i++) | ||
1392 | { | ||
1393 | UUID uuid = object_ids[i].AsUUID(); | ||
1394 | float Physc; | ||
1395 | float simulc; | ||
1396 | float streamc; | ||
1397 | |||
1398 | SceneObjectGroup grp = m_Scene.GetGroupByPrim(uuid); | ||
1399 | if (grp != null) | ||
1400 | { | ||
1401 | grp.GetSelectedCosts(out Physc, out streamc, out simulc); | ||
1402 | phys += Physc; | ||
1403 | stream += streamc; | ||
1404 | simul += simulc; | ||
1405 | } | ||
1406 | } | ||
1407 | } | ||
1408 | else if (req.ContainsKey("selected_prims")) | ||
1409 | { | ||
1410 | OSDArray object_ids = (OSDArray)req["selected_prims"]; | ||
1411 | |||
1412 | // don't see in use in any of the 2 viewers | ||
1413 | // guess it should be for edit linked but... nothing | ||
1414 | // should go to SOP per part | ||
1415 | for (int i = 0; i < object_ids.Count; i++) | ||
1416 | { | ||
1417 | UUID uuid = object_ids[i].AsUUID(); | ||
1418 | |||
1419 | SceneObjectPart part = m_Scene.GetSceneObjectPart(uuid); | ||
1420 | if (part != null) | ||
1421 | { | ||
1422 | phys += part.PhysicsCost; | ||
1423 | stream += part.StreamingCost; | ||
1424 | simul += part.SimulationCost; | ||
1425 | } | ||
1426 | } | ||
1427 | } | ||
1428 | |||
1429 | if (simul != 0) | ||
1430 | { | ||
1431 | OSDMap object_data = new OSDMap(); | ||
1432 | |||
1433 | object_data["physics"] = phys; | ||
1434 | object_data["streaming"] = stream; | ||
1435 | object_data["simulation"] = simul; | ||
1436 | |||
1437 | resp["selected"] = object_data; | ||
1438 | } | ||
1439 | |||
1440 | string response = OSDParser.SerializeLLSDXmlString(resp); | ||
1441 | return response; | ||
1442 | } | ||
1443 | |||
911 | public string UpdateAgentInformation(string request, string path, | 1444 | public string UpdateAgentInformation(string request, string path, |
912 | string param, IOSHttpRequest httpRequest, | 1445 | string param, IOSHttpRequest httpRequest, |
913 | IOSHttpResponse httpResponse) | 1446 | IOSHttpResponse httpResponse) |
@@ -927,6 +1460,10 @@ namespace OpenSim.Region.ClientStack.Linden | |||
927 | 1460 | ||
928 | public class AssetUploader | 1461 | public class AssetUploader |
929 | { | 1462 | { |
1463 | private static readonly ILog m_log = | ||
1464 | LogManager.GetLogger(MethodBase.GetCurrentMethod().DeclaringType); | ||
1465 | |||
1466 | |||
930 | public event UpLoadedAsset OnUpLoad; | 1467 | public event UpLoadedAsset OnUpLoad; |
931 | private UpLoadedAsset handlerUpLoad = null; | 1468 | private UpLoadedAsset handlerUpLoad = null; |
932 | 1469 | ||
@@ -941,10 +1478,21 @@ namespace OpenSim.Region.ClientStack.Linden | |||
941 | 1478 | ||
942 | private string m_invType = String.Empty; | 1479 | private string m_invType = String.Empty; |
943 | private string m_assetType = String.Empty; | 1480 | private string m_assetType = String.Empty; |
1481 | private int m_cost; | ||
1482 | private string m_error = String.Empty; | ||
1483 | |||
1484 | private Timer m_timeoutTimer = new Timer(); | ||
1485 | private UUID m_texturesFolder; | ||
1486 | private int m_nreqtextures; | ||
1487 | private int m_nreqmeshs; | ||
1488 | private int m_nreqinstances; | ||
1489 | private bool m_IsAtestUpload; | ||
944 | 1490 | ||
945 | public AssetUploader(string assetName, string description, UUID assetID, UUID inventoryItem, | 1491 | public AssetUploader(string assetName, string description, UUID assetID, UUID inventoryItem, |
946 | UUID parentFolderID, string invType, string assetType, string path, | 1492 | UUID parentFolderID, string invType, string assetType, string path, |
947 | IHttpServer httpServer, bool dumpAssetsToFile) | 1493 | IHttpServer httpServer, bool dumpAssetsToFile, |
1494 | int totalCost, UUID texturesFolder, int nreqtextures, int nreqmeshs, int nreqinstances, | ||
1495 | bool IsAtestUpload) | ||
948 | { | 1496 | { |
949 | m_assetName = assetName; | 1497 | m_assetName = assetName; |
950 | m_assetDes = description; | 1498 | m_assetDes = description; |
@@ -956,6 +1504,18 @@ namespace OpenSim.Region.ClientStack.Linden | |||
956 | m_assetType = assetType; | 1504 | m_assetType = assetType; |
957 | m_invType = invType; | 1505 | m_invType = invType; |
958 | m_dumpAssetsToFile = dumpAssetsToFile; | 1506 | m_dumpAssetsToFile = dumpAssetsToFile; |
1507 | m_cost = totalCost; | ||
1508 | |||
1509 | m_texturesFolder = texturesFolder; | ||
1510 | m_nreqtextures = nreqtextures; | ||
1511 | m_nreqmeshs = nreqmeshs; | ||
1512 | m_nreqinstances = nreqinstances; | ||
1513 | m_IsAtestUpload = IsAtestUpload; | ||
1514 | |||
1515 | m_timeoutTimer.Elapsed += TimedOut; | ||
1516 | m_timeoutTimer.Interval = 120000; | ||
1517 | m_timeoutTimer.AutoReset = false; | ||
1518 | m_timeoutTimer.Start(); | ||
959 | } | 1519 | } |
960 | 1520 | ||
961 | /// <summary> | 1521 | /// <summary> |
@@ -970,12 +1530,14 @@ namespace OpenSim.Region.ClientStack.Linden | |||
970 | UUID inv = inventoryItemID; | 1530 | UUID inv = inventoryItemID; |
971 | string res = String.Empty; | 1531 | string res = String.Empty; |
972 | LLSDAssetUploadComplete uploadComplete = new LLSDAssetUploadComplete(); | 1532 | LLSDAssetUploadComplete uploadComplete = new LLSDAssetUploadComplete(); |
1533 | /* | ||
973 | uploadComplete.new_asset = newAssetID.ToString(); | 1534 | uploadComplete.new_asset = newAssetID.ToString(); |
974 | uploadComplete.new_inventory_item = inv; | 1535 | uploadComplete.new_inventory_item = inv; |
975 | uploadComplete.state = "complete"; | 1536 | uploadComplete.state = "complete"; |
976 | 1537 | ||
977 | res = LLSDHelpers.SerialiseLLSDReply(uploadComplete); | 1538 | res = LLSDHelpers.SerialiseLLSDReply(uploadComplete); |
978 | 1539 | */ | |
1540 | m_timeoutTimer.Stop(); | ||
979 | httpListener.RemoveStreamHandler("POST", uploaderPath); | 1541 | httpListener.RemoveStreamHandler("POST", uploaderPath); |
980 | 1542 | ||
981 | // TODO: probably make this a better set of extensions here | 1543 | // TODO: probably make this a better set of extensions here |
@@ -992,12 +1554,49 @@ namespace OpenSim.Region.ClientStack.Linden | |||
992 | handlerUpLoad = OnUpLoad; | 1554 | handlerUpLoad = OnUpLoad; |
993 | if (handlerUpLoad != null) | 1555 | if (handlerUpLoad != null) |
994 | { | 1556 | { |
995 | handlerUpLoad(m_assetName, m_assetDes, newAssetID, inv, parentFolder, data, m_invType, m_assetType); | 1557 | handlerUpLoad(m_assetName, m_assetDes, newAssetID, inv, parentFolder, data, m_invType, m_assetType, |
1558 | m_cost, m_texturesFolder, m_nreqtextures, m_nreqmeshs, m_nreqinstances, m_IsAtestUpload, ref m_error); | ||
1559 | } | ||
1560 | if (m_IsAtestUpload) | ||
1561 | { | ||
1562 | LLSDAssetUploadError resperror = new LLSDAssetUploadError(); | ||
1563 | resperror.message = "Upload SUCESSEFULL for testing purposes only. Other uses are prohibited. Item will not work after 48 hours or on other regions"; | ||
1564 | resperror.identifier = inv; | ||
1565 | |||
1566 | uploadComplete.error = resperror; | ||
1567 | uploadComplete.state = "Upload4Testing"; | ||
996 | } | 1568 | } |
1569 | else | ||
1570 | { | ||
1571 | if (m_error == String.Empty) | ||
1572 | { | ||
1573 | uploadComplete.new_asset = newAssetID.ToString(); | ||
1574 | uploadComplete.new_inventory_item = inv; | ||
1575 | // if (m_texturesFolder != UUID.Zero) | ||
1576 | // uploadComplete.new_texture_folder_id = m_texturesFolder; | ||
1577 | uploadComplete.state = "complete"; | ||
1578 | } | ||
1579 | else | ||
1580 | { | ||
1581 | LLSDAssetUploadError resperror = new LLSDAssetUploadError(); | ||
1582 | resperror.message = m_error; | ||
1583 | resperror.identifier = inv; | ||
997 | 1584 | ||
1585 | uploadComplete.error = resperror; | ||
1586 | uploadComplete.state = "failed"; | ||
1587 | } | ||
1588 | } | ||
1589 | |||
1590 | res = LLSDHelpers.SerialiseLLSDReply(uploadComplete); | ||
998 | return res; | 1591 | return res; |
999 | } | 1592 | } |
1000 | 1593 | ||
1594 | private void TimedOut(object sender, ElapsedEventArgs args) | ||
1595 | { | ||
1596 | m_log.InfoFormat("[CAPS]: Removing URL and handler for timed out mesh upload"); | ||
1597 | httpListener.RemoveStreamHandler("POST", uploaderPath); | ||
1598 | } | ||
1599 | |||
1001 | ///Left this in and commented in case there are unforseen issues | 1600 | ///Left this in and commented in case there are unforseen issues |
1002 | //private void SaveAssetToFile(string filename, byte[] data) | 1601 | //private void SaveAssetToFile(string filename, byte[] data) |
1003 | //{ | 1602 | //{ |
diff --git a/OpenSim/Region/ClientStack/Linden/Caps/BunchOfCaps/MeshCost.cs b/OpenSim/Region/ClientStack/Linden/Caps/BunchOfCaps/MeshCost.cs new file mode 100644 index 0000000..4a3fae6 --- /dev/null +++ b/OpenSim/Region/ClientStack/Linden/Caps/BunchOfCaps/MeshCost.cs | |||
@@ -0,0 +1,671 @@ | |||
1 | // Proprietary code of Avination Virtual Limited | ||
2 | // (c) 2012 Melanie Thielker, Leal Duarte | ||
3 | // | ||
4 | |||
5 | using System; | ||
6 | using System.IO; | ||
7 | using System.Collections; | ||
8 | using System.Collections.Generic; | ||
9 | using System.Text; | ||
10 | |||
11 | using OpenMetaverse; | ||
12 | using OpenMetaverse.StructuredData; | ||
13 | |||
14 | using OpenSim.Framework; | ||
15 | using OpenSim.Region.Framework; | ||
16 | using OpenSim.Region.Framework.Scenes; | ||
17 | using OpenSim.Framework.Capabilities; | ||
18 | |||
19 | using ComponentAce.Compression.Libs.zlib; | ||
20 | |||
21 | using OSDArray = OpenMetaverse.StructuredData.OSDArray; | ||
22 | using OSDMap = OpenMetaverse.StructuredData.OSDMap; | ||
23 | |||
24 | namespace OpenSim.Region.ClientStack.Linden | ||
25 | { | ||
26 | public struct ModelPrimLimits | ||
27 | { | ||
28 | |||
29 | } | ||
30 | |||
31 | public class ModelCost | ||
32 | { | ||
33 | |||
34 | // upload fee defaults | ||
35 | // fees are normalized to 1.0 | ||
36 | // this parameters scale them to basic cost ( so 1.0 translates to 10 ) | ||
37 | |||
38 | public float ModelMeshCostFactor = 0.0f; // scale total cost relative to basic (excluding textures) | ||
39 | public float ModelTextureCostFactor = 1.0f; // scale textures fee to basic. | ||
40 | public float ModelMinCostFactor = 0.0f; // 0.5f; // minimum total model free excluding textures | ||
41 | |||
42 | // itens costs in normalized values | ||
43 | // ie will be multiplied by basicCost and factors above | ||
44 | public float primCreationCost = 0.002f; // extra cost for each prim creation overhead | ||
45 | // weigthed size to normalized cost | ||
46 | public float bytecost = 1e-5f; | ||
47 | |||
48 | // mesh upload fees based on compressed data sizes | ||
49 | // several data sections are counted more that once | ||
50 | // to promote user optimization | ||
51 | // following parameters control how many extra times they are added | ||
52 | // to global size. | ||
53 | // LOD meshs | ||
54 | const float medSizeWth = 1f; // 2x | ||
55 | const float lowSizeWth = 1.5f; // 2.5x | ||
56 | const float lowestSizeWth = 2f; // 3x | ||
57 | // favor potencially physical optimized meshs versus automatic decomposition | ||
58 | const float physMeshSizeWth = 6f; // counts 7x | ||
59 | const float physHullSizeWth = 8f; // counts 9x | ||
60 | |||
61 | // stream cost area factors | ||
62 | // more or less like SL | ||
63 | const float highLodFactor = 17.36f; | ||
64 | const float midLodFactor = 277.78f; | ||
65 | const float lowLodFactor = 1111.11f; | ||
66 | |||
67 | // physics cost is below, identical to SL, assuming shape type convex | ||
68 | // server cost is below identical to SL assuming non scripted non physical object | ||
69 | |||
70 | // internal | ||
71 | const int bytesPerCoord = 6; // 3 coords, 2 bytes per each | ||
72 | |||
73 | // control prims dimensions | ||
74 | public float PrimScaleMin = 0.001f; | ||
75 | public float NonPhysicalPrimScaleMax = 256f; | ||
76 | public float PhysicalPrimScaleMax = 10f; | ||
77 | public int ObjectLinkedPartsMax = 512; | ||
78 | |||
79 | // storage for a single mesh asset cost parameters | ||
80 | private class ameshCostParam | ||
81 | { | ||
82 | // LOD sizes for size dependent streaming cost | ||
83 | public int highLODSize; | ||
84 | public int medLODSize; | ||
85 | public int lowLODSize; | ||
86 | public int lowestLODSize; | ||
87 | // normalized fee based on compressed data sizes | ||
88 | public float costFee; | ||
89 | // physics cost | ||
90 | public float physicsCost; | ||
91 | } | ||
92 | |||
93 | // calculates a mesh model costs | ||
94 | // returns false on error, with a reason on parameter error | ||
95 | // resources input LLSD request | ||
96 | // basicCost input region assets upload cost | ||
97 | // totalcost returns model total upload fee | ||
98 | // meshcostdata returns detailed costs for viewer | ||
99 | public bool MeshModelCost(LLSDAssetResource resources, int basicCost, out int totalcost, | ||
100 | LLSDAssetUploadResponseData meshcostdata, out string error, ref string warning) | ||
101 | { | ||
102 | totalcost = 0; | ||
103 | error = string.Empty; | ||
104 | |||
105 | if (resources == null || | ||
106 | resources.instance_list == null || | ||
107 | resources.instance_list.Array.Count == 0) | ||
108 | { | ||
109 | error = "missing model information."; | ||
110 | return false; | ||
111 | } | ||
112 | |||
113 | int numberInstances = resources.instance_list.Array.Count; | ||
114 | |||
115 | if( numberInstances > ObjectLinkedPartsMax ) | ||
116 | { | ||
117 | error = "Model whould have more than " + ObjectLinkedPartsMax.ToString() + " linked prims"; | ||
118 | return false; | ||
119 | } | ||
120 | |||
121 | meshcostdata.model_streaming_cost = 0.0; | ||
122 | meshcostdata.simulation_cost = 0.0; | ||
123 | meshcostdata.physics_cost = 0.0; | ||
124 | meshcostdata.resource_cost = 0.0; | ||
125 | |||
126 | meshcostdata.upload_price_breakdown.mesh_instance = 0; | ||
127 | meshcostdata.upload_price_breakdown.mesh_physics = 0; | ||
128 | meshcostdata.upload_price_breakdown.mesh_streaming = 0; | ||
129 | meshcostdata.upload_price_breakdown.model = 0; | ||
130 | |||
131 | int itmp; | ||
132 | |||
133 | // textures cost | ||
134 | if (resources.texture_list != null && resources.texture_list.Array.Count > 0) | ||
135 | { | ||
136 | float textures_cost = (float)(resources.texture_list.Array.Count * basicCost); | ||
137 | textures_cost *= ModelTextureCostFactor; | ||
138 | |||
139 | itmp = (int)(textures_cost + 0.5f); // round | ||
140 | meshcostdata.upload_price_breakdown.texture = itmp; | ||
141 | totalcost += itmp; | ||
142 | } | ||
143 | |||
144 | // meshs assets cost | ||
145 | float meshsfee = 0; | ||
146 | int numberMeshs = 0; | ||
147 | bool haveMeshs = false; | ||
148 | List<ameshCostParam> meshsCosts = new List<ameshCostParam>(); | ||
149 | |||
150 | if (resources.mesh_list != null && resources.mesh_list.Array.Count > 0) | ||
151 | { | ||
152 | numberMeshs = resources.mesh_list.Array.Count; | ||
153 | |||
154 | for (int i = 0; i < numberMeshs; i++) | ||
155 | { | ||
156 | ameshCostParam curCost = new ameshCostParam(); | ||
157 | byte[] data = (byte[])resources.mesh_list.Array[i]; | ||
158 | |||
159 | if (!MeshCost(data, curCost, out error)) | ||
160 | { | ||
161 | return false; | ||
162 | } | ||
163 | meshsCosts.Add(curCost); | ||
164 | meshsfee += curCost.costFee; | ||
165 | } | ||
166 | haveMeshs = true; | ||
167 | } | ||
168 | |||
169 | // instances (prims) cost | ||
170 | |||
171 | |||
172 | int mesh; | ||
173 | int skipedSmall = 0; | ||
174 | for (int i = 0; i < numberInstances; i++) | ||
175 | { | ||
176 | Hashtable inst = (Hashtable)resources.instance_list.Array[i]; | ||
177 | |||
178 | ArrayList ascale = (ArrayList)inst["scale"]; | ||
179 | Vector3 scale; | ||
180 | double tmp; | ||
181 | tmp = (double)ascale[0]; | ||
182 | scale.X = (float)tmp; | ||
183 | tmp = (double)ascale[1]; | ||
184 | scale.Y = (float)tmp; | ||
185 | tmp = (double)ascale[2]; | ||
186 | scale.Z = (float)tmp; | ||
187 | |||
188 | if (scale.X < PrimScaleMin || scale.Y < PrimScaleMin || scale.Z < PrimScaleMin) | ||
189 | { | ||
190 | skipedSmall++; | ||
191 | continue; | ||
192 | } | ||
193 | |||
194 | if (scale.X > NonPhysicalPrimScaleMax || scale.Y > NonPhysicalPrimScaleMax || scale.Z > NonPhysicalPrimScaleMax) | ||
195 | { | ||
196 | error = "Model contains parts with sides larger than " + NonPhysicalPrimScaleMax.ToString() + "m. Please ajust scale"; | ||
197 | return false; | ||
198 | } | ||
199 | |||
200 | if (haveMeshs && inst.ContainsKey("mesh")) | ||
201 | { | ||
202 | mesh = (int)inst["mesh"]; | ||
203 | |||
204 | if (mesh >= numberMeshs) | ||
205 | { | ||
206 | error = "Incoerent model information."; | ||
207 | return false; | ||
208 | } | ||
209 | |||
210 | // streamming cost | ||
211 | |||
212 | float sqdiam = scale.LengthSquared(); | ||
213 | |||
214 | ameshCostParam curCost = meshsCosts[mesh]; | ||
215 | float mesh_streaming = streamingCost(curCost, sqdiam); | ||
216 | |||
217 | meshcostdata.model_streaming_cost += mesh_streaming; | ||
218 | meshcostdata.physics_cost += curCost.physicsCost; | ||
219 | } | ||
220 | else // instance as no mesh ?? | ||
221 | { | ||
222 | // to do later if needed | ||
223 | meshcostdata.model_streaming_cost += 0.5f; | ||
224 | meshcostdata.physics_cost += 1.0f; | ||
225 | } | ||
226 | |||
227 | // assume unscripted and static prim server cost | ||
228 | meshcostdata.simulation_cost += 0.5f; | ||
229 | // charge for prims creation | ||
230 | meshsfee += primCreationCost; | ||
231 | } | ||
232 | |||
233 | if (skipedSmall > 0) | ||
234 | { | ||
235 | if (skipedSmall > numberInstances / 2) | ||
236 | { | ||
237 | error = "Model contains too many prims smaller than " + PrimScaleMin.ToString() + | ||
238 | "m minimum allowed size. Please check scalling"; | ||
239 | return false; | ||
240 | } | ||
241 | else | ||
242 | warning += skipedSmall.ToString() + " of the requested " +numberInstances.ToString() + | ||
243 | " model prims will not upload because they are smaller than " + PrimScaleMin.ToString() + | ||
244 | "m minimum allowed size. Please check scalling "; | ||
245 | } | ||
246 | |||
247 | if (meshcostdata.physics_cost <= meshcostdata.model_streaming_cost) | ||
248 | meshcostdata.resource_cost = meshcostdata.model_streaming_cost; | ||
249 | else | ||
250 | meshcostdata.resource_cost = meshcostdata.physics_cost; | ||
251 | |||
252 | if (meshcostdata.resource_cost < meshcostdata.simulation_cost) | ||
253 | meshcostdata.resource_cost = meshcostdata.simulation_cost; | ||
254 | |||
255 | // scale cost | ||
256 | // at this point a cost of 1.0 whould mean basic cost | ||
257 | meshsfee *= ModelMeshCostFactor; | ||
258 | |||
259 | if (meshsfee < ModelMinCostFactor) | ||
260 | meshsfee = ModelMinCostFactor; | ||
261 | |||
262 | // actually scale it to basic cost | ||
263 | meshsfee *= (float)basicCost; | ||
264 | |||
265 | meshsfee += 0.5f; // rounding | ||
266 | |||
267 | totalcost += (int)meshsfee; | ||
268 | |||
269 | // breakdown prices | ||
270 | // don't seem to be in use so removed code for now | ||
271 | |||
272 | return true; | ||
273 | } | ||
274 | |||
275 | // single mesh asset cost | ||
276 | private bool MeshCost(byte[] data, ameshCostParam cost, out string error) | ||
277 | { | ||
278 | cost.highLODSize = 0; | ||
279 | cost.medLODSize = 0; | ||
280 | cost.lowLODSize = 0; | ||
281 | cost.lowestLODSize = 0; | ||
282 | cost.physicsCost = 0.0f; | ||
283 | cost.costFee = 0.0f; | ||
284 | |||
285 | error = string.Empty; | ||
286 | |||
287 | if (data == null || data.Length == 0) | ||
288 | { | ||
289 | error = "Missing model information."; | ||
290 | return false; | ||
291 | } | ||
292 | |||
293 | OSD meshOsd = null; | ||
294 | int start = 0; | ||
295 | |||
296 | error = "Invalid model data"; | ||
297 | |||
298 | using (MemoryStream ms = new MemoryStream(data)) | ||
299 | { | ||
300 | try | ||
301 | { | ||
302 | OSD osd = OSDParser.DeserializeLLSDBinary(ms); | ||
303 | if (osd is OSDMap) | ||
304 | meshOsd = (OSDMap)osd; | ||
305 | else | ||
306 | return false; | ||
307 | } | ||
308 | catch (Exception e) | ||
309 | { | ||
310 | return false; | ||
311 | } | ||
312 | start = (int)ms.Position; | ||
313 | } | ||
314 | |||
315 | OSDMap map = (OSDMap)meshOsd; | ||
316 | OSDMap tmpmap; | ||
317 | |||
318 | int highlod_size = 0; | ||
319 | int medlod_size = 0; | ||
320 | int lowlod_size = 0; | ||
321 | int lowestlod_size = 0; | ||
322 | int skin_size = 0; | ||
323 | |||
324 | int hulls_size = 0; | ||
325 | int phys_nhulls; | ||
326 | int phys_hullsvertices = 0; | ||
327 | |||
328 | int physmesh_size = 0; | ||
329 | int phys_ntriangles = 0; | ||
330 | |||
331 | int submesh_offset = -1; | ||
332 | |||
333 | if (map.ContainsKey("physics_convex")) | ||
334 | { | ||
335 | tmpmap = (OSDMap)map["physics_convex"]; | ||
336 | if (tmpmap.ContainsKey("offset")) | ||
337 | submesh_offset = tmpmap["offset"].AsInteger() + start; | ||
338 | if (tmpmap.ContainsKey("size")) | ||
339 | hulls_size = tmpmap["size"].AsInteger(); | ||
340 | } | ||
341 | |||
342 | if (submesh_offset < 0 || hulls_size == 0) | ||
343 | { | ||
344 | error = "Missing physics_convex block"; | ||
345 | return false; | ||
346 | } | ||
347 | |||
348 | if (!hulls(data, submesh_offset, hulls_size, out phys_hullsvertices, out phys_nhulls)) | ||
349 | { | ||
350 | error = "Bad physics_convex block"; | ||
351 | return false; | ||
352 | } | ||
353 | |||
354 | submesh_offset = -1; | ||
355 | |||
356 | // only look for LOD meshs sizes | ||
357 | |||
358 | if (map.ContainsKey("high_lod")) | ||
359 | { | ||
360 | tmpmap = (OSDMap)map["high_lod"]; | ||
361 | // see at least if there is a offset for this one | ||
362 | if (tmpmap.ContainsKey("offset")) | ||
363 | submesh_offset = tmpmap["offset"].AsInteger() + start; | ||
364 | if (tmpmap.ContainsKey("size")) | ||
365 | highlod_size = tmpmap["size"].AsInteger(); | ||
366 | } | ||
367 | |||
368 | if (submesh_offset < 0 || highlod_size <= 0) | ||
369 | { | ||
370 | error = "Missing high_lod block"; | ||
371 | return false; | ||
372 | } | ||
373 | |||
374 | bool haveprev = true; | ||
375 | |||
376 | if (map.ContainsKey("medium_lod")) | ||
377 | { | ||
378 | tmpmap = (OSDMap)map["medium_lod"]; | ||
379 | if (tmpmap.ContainsKey("size")) | ||
380 | medlod_size = tmpmap["size"].AsInteger(); | ||
381 | else | ||
382 | haveprev = false; | ||
383 | } | ||
384 | |||
385 | if (haveprev && map.ContainsKey("low_lod")) | ||
386 | { | ||
387 | tmpmap = (OSDMap)map["low_lod"]; | ||
388 | if (tmpmap.ContainsKey("size")) | ||
389 | lowlod_size = tmpmap["size"].AsInteger(); | ||
390 | else | ||
391 | haveprev = false; | ||
392 | } | ||
393 | |||
394 | if (haveprev && map.ContainsKey("lowest_lod")) | ||
395 | { | ||
396 | tmpmap = (OSDMap)map["lowest_lod"]; | ||
397 | if (tmpmap.ContainsKey("size")) | ||
398 | lowestlod_size = tmpmap["size"].AsInteger(); | ||
399 | } | ||
400 | |||
401 | if (map.ContainsKey("skin")) | ||
402 | { | ||
403 | tmpmap = (OSDMap)map["skin"]; | ||
404 | if (tmpmap.ContainsKey("size")) | ||
405 | skin_size = tmpmap["size"].AsInteger(); | ||
406 | } | ||
407 | |||
408 | cost.highLODSize = highlod_size; | ||
409 | cost.medLODSize = medlod_size; | ||
410 | cost.lowLODSize = lowlod_size; | ||
411 | cost.lowestLODSize = lowestlod_size; | ||
412 | |||
413 | submesh_offset = -1; | ||
414 | |||
415 | tmpmap = null; | ||
416 | if(map.ContainsKey("physics_mesh")) | ||
417 | tmpmap = (OSDMap)map["physics_mesh"]; | ||
418 | else if (map.ContainsKey("physics_shape")) // old naming | ||
419 | tmpmap = (OSDMap)map["physics_shape"]; | ||
420 | |||
421 | if(tmpmap != null) | ||
422 | { | ||
423 | if (tmpmap.ContainsKey("offset")) | ||
424 | submesh_offset = tmpmap["offset"].AsInteger() + start; | ||
425 | if (tmpmap.ContainsKey("size")) | ||
426 | physmesh_size = tmpmap["size"].AsInteger(); | ||
427 | |||
428 | if (submesh_offset >= 0 || physmesh_size > 0) | ||
429 | { | ||
430 | |||
431 | if (!submesh(data, submesh_offset, physmesh_size, out phys_ntriangles)) | ||
432 | { | ||
433 | error = "Model data parsing error"; | ||
434 | return false; | ||
435 | } | ||
436 | } | ||
437 | } | ||
438 | |||
439 | // upload is done in convex shape type so only one hull | ||
440 | phys_hullsvertices++; | ||
441 | cost.physicsCost = 0.04f * phys_hullsvertices; | ||
442 | |||
443 | float sfee; | ||
444 | |||
445 | sfee = data.Length; // start with total compressed data size | ||
446 | |||
447 | // penalize lod meshs that should be more builder optimized | ||
448 | sfee += medSizeWth * medlod_size; | ||
449 | sfee += lowSizeWth * lowlod_size; | ||
450 | sfee += lowestSizeWth * lowlod_size; | ||
451 | |||
452 | // physics | ||
453 | // favor potencial optimized meshs versus automatic decomposition | ||
454 | if (physmesh_size != 0) | ||
455 | sfee += physMeshSizeWth * (physmesh_size + hulls_size / 4); // reduce cost of mandatory convex hull | ||
456 | else | ||
457 | sfee += physHullSizeWth * hulls_size; | ||
458 | |||
459 | // bytes to money | ||
460 | sfee *= bytecost; | ||
461 | |||
462 | cost.costFee = sfee; | ||
463 | return true; | ||
464 | } | ||
465 | |||
466 | // parses a LOD or physics mesh component | ||
467 | private bool submesh(byte[] data, int offset, int size, out int ntriangles) | ||
468 | { | ||
469 | ntriangles = 0; | ||
470 | |||
471 | OSD decodedMeshOsd = new OSD(); | ||
472 | byte[] meshBytes = new byte[size]; | ||
473 | System.Buffer.BlockCopy(data, offset, meshBytes, 0, size); | ||
474 | try | ||
475 | { | ||
476 | using (MemoryStream inMs = new MemoryStream(meshBytes)) | ||
477 | { | ||
478 | using (MemoryStream outMs = new MemoryStream()) | ||
479 | { | ||
480 | using (ZOutputStream zOut = new ZOutputStream(outMs)) | ||
481 | { | ||
482 | byte[] readBuffer = new byte[4096]; | ||
483 | int readLen = 0; | ||
484 | while ((readLen = inMs.Read(readBuffer, 0, readBuffer.Length)) > 0) | ||
485 | { | ||
486 | zOut.Write(readBuffer, 0, readLen); | ||
487 | } | ||
488 | zOut.Flush(); | ||
489 | outMs.Seek(0, SeekOrigin.Begin); | ||
490 | |||
491 | byte[] decompressedBuf = outMs.GetBuffer(); | ||
492 | decodedMeshOsd = OSDParser.DeserializeLLSDBinary(decompressedBuf); | ||
493 | } | ||
494 | } | ||
495 | } | ||
496 | } | ||
497 | catch (Exception e) | ||
498 | { | ||
499 | return false; | ||
500 | } | ||
501 | |||
502 | OSDArray decodedMeshOsdArray = null; | ||
503 | if ((!decodedMeshOsd is OSDArray)) | ||
504 | return false; | ||
505 | |||
506 | byte[] dummy; | ||
507 | |||
508 | decodedMeshOsdArray = (OSDArray)decodedMeshOsd; | ||
509 | foreach (OSD subMeshOsd in decodedMeshOsdArray) | ||
510 | { | ||
511 | if (subMeshOsd is OSDMap) | ||
512 | { | ||
513 | OSDMap subtmpmap = (OSDMap)subMeshOsd; | ||
514 | if (subtmpmap.ContainsKey("NoGeometry") && ((OSDBoolean)subtmpmap["NoGeometry"])) | ||
515 | continue; | ||
516 | |||
517 | if (!subtmpmap.ContainsKey("Position")) | ||
518 | return false; | ||
519 | |||
520 | if (subtmpmap.ContainsKey("TriangleList")) | ||
521 | { | ||
522 | dummy = subtmpmap["TriangleList"].AsBinary(); | ||
523 | ntriangles += dummy.Length / bytesPerCoord; | ||
524 | } | ||
525 | else | ||
526 | return false; | ||
527 | } | ||
528 | } | ||
529 | |||
530 | return true; | ||
531 | } | ||
532 | |||
533 | // parses convex hulls component | ||
534 | private bool hulls(byte[] data, int offset, int size, out int nvertices, out int nhulls) | ||
535 | { | ||
536 | nvertices = 0; | ||
537 | nhulls = 1; | ||
538 | |||
539 | OSD decodedMeshOsd = new OSD(); | ||
540 | byte[] meshBytes = new byte[size]; | ||
541 | System.Buffer.BlockCopy(data, offset, meshBytes, 0, size); | ||
542 | try | ||
543 | { | ||
544 | using (MemoryStream inMs = new MemoryStream(meshBytes)) | ||
545 | { | ||
546 | using (MemoryStream outMs = new MemoryStream()) | ||
547 | { | ||
548 | using (ZOutputStream zOut = new ZOutputStream(outMs)) | ||
549 | { | ||
550 | byte[] readBuffer = new byte[4096]; | ||
551 | int readLen = 0; | ||
552 | while ((readLen = inMs.Read(readBuffer, 0, readBuffer.Length)) > 0) | ||
553 | { | ||
554 | zOut.Write(readBuffer, 0, readLen); | ||
555 | } | ||
556 | zOut.Flush(); | ||
557 | outMs.Seek(0, SeekOrigin.Begin); | ||
558 | |||
559 | byte[] decompressedBuf = outMs.GetBuffer(); | ||
560 | decodedMeshOsd = OSDParser.DeserializeLLSDBinary(decompressedBuf); | ||
561 | } | ||
562 | } | ||
563 | } | ||
564 | } | ||
565 | catch (Exception e) | ||
566 | { | ||
567 | return false; | ||
568 | } | ||
569 | |||
570 | OSDMap cmap = (OSDMap)decodedMeshOsd; | ||
571 | if (cmap == null) | ||
572 | return false; | ||
573 | |||
574 | byte[] dummy; | ||
575 | |||
576 | // must have one of this | ||
577 | if (cmap.ContainsKey("BoundingVerts")) | ||
578 | { | ||
579 | dummy = cmap["BoundingVerts"].AsBinary(); | ||
580 | nvertices = dummy.Length / bytesPerCoord; | ||
581 | } | ||
582 | else | ||
583 | return false; | ||
584 | |||
585 | /* upload is done with convex shape type | ||
586 | if (cmap.ContainsKey("HullList")) | ||
587 | { | ||
588 | dummy = cmap["HullList"].AsBinary(); | ||
589 | nhulls += dummy.Length; | ||
590 | } | ||
591 | |||
592 | |||
593 | if (cmap.ContainsKey("Positions")) | ||
594 | { | ||
595 | dummy = cmap["Positions"].AsBinary(); | ||
596 | nvertices = dummy.Length / bytesPerCoord; | ||
597 | } | ||
598 | */ | ||
599 | |||
600 | return true; | ||
601 | } | ||
602 | |||
603 | // returns streaming cost from on mesh LODs sizes in curCost and square of prim size length | ||
604 | private float streamingCost(ameshCostParam curCost, float sqdiam) | ||
605 | { | ||
606 | // compute efective areas | ||
607 | float ma = 262144f; | ||
608 | |||
609 | float mh = sqdiam * highLodFactor; | ||
610 | if (mh > ma) | ||
611 | mh = ma; | ||
612 | float mm = sqdiam * midLodFactor; | ||
613 | if (mm > ma) | ||
614 | mm = ma; | ||
615 | |||
616 | float ml = sqdiam * lowLodFactor; | ||
617 | if (ml > ma) | ||
618 | ml = ma; | ||
619 | |||
620 | float mlst = ma; | ||
621 | |||
622 | mlst -= ml; | ||
623 | ml -= mm; | ||
624 | mm -= mh; | ||
625 | |||
626 | if (mlst < 1.0f) | ||
627 | mlst = 1.0f; | ||
628 | if (ml < 1.0f) | ||
629 | ml = 1.0f; | ||
630 | if (mm < 1.0f) | ||
631 | mm = 1.0f; | ||
632 | if (mh < 1.0f) | ||
633 | mh = 1.0f; | ||
634 | |||
635 | ma = mlst + ml + mm + mh; | ||
636 | |||
637 | // get LODs compressed sizes | ||
638 | // giving 384 bytes bonus | ||
639 | int lst = curCost.lowestLODSize - 384; | ||
640 | int l = curCost.lowLODSize - 384; | ||
641 | int m = curCost.medLODSize - 384; | ||
642 | int h = curCost.highLODSize - 384; | ||
643 | |||
644 | // use previus higher LOD size on missing ones | ||
645 | if (m <= 0) | ||
646 | m = h; | ||
647 | if (l <= 0) | ||
648 | l = m; | ||
649 | if (lst <= 0) | ||
650 | lst = l; | ||
651 | |||
652 | // force minumum sizes | ||
653 | if (lst < 16) | ||
654 | lst = 16; | ||
655 | if (l < 16) | ||
656 | l = 16; | ||
657 | if (m < 16) | ||
658 | m = 16; | ||
659 | if (h < 16) | ||
660 | h = 16; | ||
661 | |||
662 | // compute cost weighted by relative effective areas | ||
663 | float cost = (float)lst * mlst + (float)l * ml + (float)m * mm + (float)h * mh; | ||
664 | cost /= ma; | ||
665 | |||
666 | cost *= 0.004f; // overall tunning parameter | ||
667 | |||
668 | return cost; | ||
669 | } | ||
670 | } | ||
671 | } | ||
diff --git a/OpenSim/Region/ClientStack/Linden/Caps/EventQueue/EventQueueGetModule.cs b/OpenSim/Region/ClientStack/Linden/Caps/EventQueue/EventQueueGetModule.cs index 3cc3950..986a665 100644 --- a/OpenSim/Region/ClientStack/Linden/Caps/EventQueue/EventQueueGetModule.cs +++ b/OpenSim/Region/ClientStack/Linden/Caps/EventQueue/EventQueueGetModule.cs | |||
@@ -353,7 +353,7 @@ namespace OpenSim.Region.ClientStack.Linden | |||
353 | // TODO: Add EventQueueGet name/description for diagnostics | 353 | // TODO: Add EventQueueGet name/description for diagnostics |
354 | MainServer.Instance.AddPollServiceHTTPHandler( | 354 | MainServer.Instance.AddPollServiceHTTPHandler( |
355 | eventQueueGetPath, | 355 | eventQueueGetPath, |
356 | new PollServiceEventArgs(null, HasEvents, GetEvents, NoEvents, agentID)); | 356 | new PollServiceEventArgs(null, HasEvents, GetEvents, NoEvents, agentID, 1000)); |
357 | 357 | ||
358 | // m_log.DebugFormat( | 358 | // m_log.DebugFormat( |
359 | // "[EVENT QUEUE GET MODULE]: Registered EQG handler {0} for {1} in {2}", | 359 | // "[EVENT QUEUE GET MODULE]: Registered EQG handler {0} for {1} in {2}", |
@@ -395,7 +395,7 @@ namespace OpenSim.Region.ClientStack.Linden | |||
395 | } | 395 | } |
396 | } | 396 | } |
397 | 397 | ||
398 | public Hashtable GetEvents(UUID requestID, UUID pAgentId, string request) | 398 | public Hashtable GetEvents(UUID requestID, UUID pAgentId) |
399 | { | 399 | { |
400 | if (DebugLevel >= 2) | 400 | if (DebugLevel >= 2) |
401 | m_log.DebugFormat("POLLED FOR EQ MESSAGES BY {0} in {1}", pAgentId, m_scene.RegionInfo.RegionName); | 401 | m_log.DebugFormat("POLLED FOR EQ MESSAGES BY {0} in {1}", pAgentId, m_scene.RegionInfo.RegionName); |
diff --git a/OpenSim/Region/ClientStack/Linden/Caps/EventQueue/EventQueueHelper.cs b/OpenSim/Region/ClientStack/Linden/Caps/EventQueue/EventQueueHelper.cs index dab727f..7dcf137 100644 --- a/OpenSim/Region/ClientStack/Linden/Caps/EventQueue/EventQueueHelper.cs +++ b/OpenSim/Region/ClientStack/Linden/Caps/EventQueue/EventQueueHelper.cs | |||
@@ -151,6 +151,12 @@ namespace OpenSim.Region.ClientStack.Linden | |||
151 | ulong regionHandle, byte simAccess, IPEndPoint regionExternalEndPoint, | 151 | ulong regionHandle, byte simAccess, IPEndPoint regionExternalEndPoint, |
152 | uint locationID, uint flags, string capsURL, UUID agentID) | 152 | uint locationID, uint flags, string capsURL, UUID agentID) |
153 | { | 153 | { |
154 | // not sure why flags get overwritten here | ||
155 | if ((flags & (uint)TeleportFlags.IsFlying) != 0) | ||
156 | flags = (uint)TeleportFlags.ViaLocation | (uint)TeleportFlags.IsFlying; | ||
157 | else | ||
158 | flags = (uint)TeleportFlags.ViaLocation; | ||
159 | |||
154 | OSDMap info = new OSDMap(); | 160 | OSDMap info = new OSDMap(); |
155 | info.Add("AgentID", OSD.FromUUID(agentID)); | 161 | info.Add("AgentID", OSD.FromUUID(agentID)); |
156 | info.Add("LocationID", OSD.FromInteger(4)); // TODO what is this? | 162 | info.Add("LocationID", OSD.FromInteger(4)); // TODO what is this? |
@@ -159,7 +165,8 @@ namespace OpenSim.Region.ClientStack.Linden | |||
159 | info.Add("SimAccess", OSD.FromInteger(simAccess)); | 165 | info.Add("SimAccess", OSD.FromInteger(simAccess)); |
160 | info.Add("SimIP", OSD.FromBinary(regionExternalEndPoint.Address.GetAddressBytes())); | 166 | info.Add("SimIP", OSD.FromBinary(regionExternalEndPoint.Address.GetAddressBytes())); |
161 | info.Add("SimPort", OSD.FromInteger(regionExternalEndPoint.Port)); | 167 | info.Add("SimPort", OSD.FromInteger(regionExternalEndPoint.Port)); |
162 | info.Add("TeleportFlags", OSD.FromULong(1L << 4)); // AgentManager.TeleportFlags.ViaLocation | 168 | // info.Add("TeleportFlags", OSD.FromULong(1L << 4)); // AgentManager.TeleportFlags.ViaLocation |
169 | info.Add("TeleportFlags", OSD.FromUInteger(flags)); | ||
163 | 170 | ||
164 | OSDArray infoArr = new OSDArray(); | 171 | OSDArray infoArr = new OSDArray(); |
165 | infoArr.Add(info); | 172 | infoArr.Add(info); |
@@ -398,7 +405,7 @@ namespace OpenSim.Region.ClientStack.Linden | |||
398 | public static OSD partPhysicsProperties(uint localID, byte physhapetype, | 405 | public static OSD partPhysicsProperties(uint localID, byte physhapetype, |
399 | float density, float friction, float bounce, float gravmod) | 406 | float density, float friction, float bounce, float gravmod) |
400 | { | 407 | { |
401 | 408 | ||
402 | OSDMap physinfo = new OSDMap(6); | 409 | OSDMap physinfo = new OSDMap(6); |
403 | physinfo["LocalID"] = localID; | 410 | physinfo["LocalID"] = localID; |
404 | physinfo["Density"] = density; | 411 | physinfo["Density"] = density; |
diff --git a/OpenSim/Region/ClientStack/Linden/Caps/GetMeshModule.cs b/OpenSim/Region/ClientStack/Linden/Caps/GetMeshModule.cs index 8e1f63a..6ec1115 100644 --- a/OpenSim/Region/ClientStack/Linden/Caps/GetMeshModule.cs +++ b/OpenSim/Region/ClientStack/Linden/Caps/GetMeshModule.cs | |||
@@ -27,11 +27,14 @@ | |||
27 | 27 | ||
28 | using System; | 28 | using System; |
29 | using System.Collections; | 29 | using System.Collections; |
30 | using System.Collections.Generic; | ||
30 | using System.Collections.Specialized; | 31 | using System.Collections.Specialized; |
31 | using System.Reflection; | 32 | using System.Reflection; |
32 | using System.IO; | 33 | using System.IO; |
34 | using System.Threading; | ||
33 | using System.Web; | 35 | using System.Web; |
34 | using Mono.Addins; | 36 | using Mono.Addins; |
37 | using OpenSim.Framework.Monitoring; | ||
35 | using log4net; | 38 | using log4net; |
36 | using Nini.Config; | 39 | using Nini.Config; |
37 | using OpenMetaverse; | 40 | using OpenMetaverse; |
@@ -57,9 +60,45 @@ namespace OpenSim.Region.ClientStack.Linden | |||
57 | private IAssetService m_AssetService; | 60 | private IAssetService m_AssetService; |
58 | private bool m_Enabled = true; | 61 | private bool m_Enabled = true; |
59 | private string m_URL; | 62 | private string m_URL; |
63 | |||
64 | struct aPollRequest | ||
65 | { | ||
66 | public PollServiceMeshEventArgs thepoll; | ||
67 | public UUID reqID; | ||
68 | public Hashtable request; | ||
69 | } | ||
70 | |||
71 | public class aPollResponse | ||
72 | { | ||
73 | public Hashtable response; | ||
74 | public int bytes; | ||
75 | public int lod; | ||
76 | } | ||
77 | |||
78 | |||
79 | private static readonly ILog m_log = LogManager.GetLogger(MethodBase.GetCurrentMethod().DeclaringType); | ||
80 | |||
81 | private static GetMeshHandler m_getMeshHandler; | ||
82 | |||
83 | private IAssetService m_assetService = null; | ||
84 | |||
85 | private Dictionary<UUID, string> m_capsDict = new Dictionary<UUID, string>(); | ||
86 | private static Thread[] m_workerThreads = null; | ||
87 | |||
88 | private static OpenMetaverse.BlockingQueue<aPollRequest> m_queue = | ||
89 | new OpenMetaverse.BlockingQueue<aPollRequest>(); | ||
90 | |||
91 | private Dictionary<UUID, PollServiceMeshEventArgs> m_pollservices = new Dictionary<UUID, PollServiceMeshEventArgs>(); | ||
60 | 92 | ||
61 | #region Region Module interfaceBase Members | 93 | #region Region Module interfaceBase Members |
62 | 94 | ||
95 | ~GetMeshModule() | ||
96 | { | ||
97 | foreach (Thread t in m_workerThreads) | ||
98 | Watchdog.AbortThread(t.ManagedThreadId); | ||
99 | |||
100 | } | ||
101 | |||
63 | public Type ReplaceableInterface | 102 | public Type ReplaceableInterface |
64 | { | 103 | { |
65 | get { return null; } | 104 | get { return null; } |
@@ -75,6 +114,7 @@ namespace OpenSim.Region.ClientStack.Linden | |||
75 | // Cap doesn't exist | 114 | // Cap doesn't exist |
76 | if (m_URL != string.Empty) | 115 | if (m_URL != string.Empty) |
77 | m_Enabled = true; | 116 | m_Enabled = true; |
117 | |||
78 | } | 118 | } |
79 | 119 | ||
80 | public void AddRegion(Scene pScene) | 120 | public void AddRegion(Scene pScene) |
@@ -83,6 +123,8 @@ namespace OpenSim.Region.ClientStack.Linden | |||
83 | return; | 123 | return; |
84 | 124 | ||
85 | m_scene = pScene; | 125 | m_scene = pScene; |
126 | |||
127 | m_assetService = pScene.AssetService; | ||
86 | } | 128 | } |
87 | 129 | ||
88 | public void RemoveRegion(Scene scene) | 130 | public void RemoveRegion(Scene scene) |
@@ -91,6 +133,9 @@ namespace OpenSim.Region.ClientStack.Linden | |||
91 | return; | 133 | return; |
92 | 134 | ||
93 | m_scene.EventManager.OnRegisterCaps -= RegisterCaps; | 135 | m_scene.EventManager.OnRegisterCaps -= RegisterCaps; |
136 | m_scene.EventManager.OnDeregisterCaps -= DeregisterCaps; | ||
137 | m_scene.EventManager.OnThrottleUpdate -= ThrottleUpdate; | ||
138 | |||
94 | m_scene = null; | 139 | m_scene = null; |
95 | } | 140 | } |
96 | 141 | ||
@@ -101,6 +146,27 @@ namespace OpenSim.Region.ClientStack.Linden | |||
101 | 146 | ||
102 | m_AssetService = m_scene.RequestModuleInterface<IAssetService>(); | 147 | m_AssetService = m_scene.RequestModuleInterface<IAssetService>(); |
103 | m_scene.EventManager.OnRegisterCaps += RegisterCaps; | 148 | m_scene.EventManager.OnRegisterCaps += RegisterCaps; |
149 | // We'll reuse the same handler for all requests. | ||
150 | m_getMeshHandler = new GetMeshHandler(m_assetService); | ||
151 | m_scene.EventManager.OnDeregisterCaps += DeregisterCaps; | ||
152 | m_scene.EventManager.OnThrottleUpdate += ThrottleUpdate; | ||
153 | |||
154 | if (m_workerThreads == null) | ||
155 | { | ||
156 | m_workerThreads = new Thread[2]; | ||
157 | |||
158 | for (uint i = 0; i < 2; i++) | ||
159 | { | ||
160 | m_workerThreads[i] = Watchdog.StartThread(DoMeshRequests, | ||
161 | String.Format("MeshWorkerThread{0}", i), | ||
162 | ThreadPriority.Normal, | ||
163 | false, | ||
164 | false, | ||
165 | null, | ||
166 | int.MaxValue); | ||
167 | } | ||
168 | } | ||
169 | |||
104 | } | 170 | } |
105 | 171 | ||
106 | 172 | ||
@@ -110,25 +176,212 @@ namespace OpenSim.Region.ClientStack.Linden | |||
110 | 176 | ||
111 | #endregion | 177 | #endregion |
112 | 178 | ||
179 | private void DoMeshRequests() | ||
180 | { | ||
181 | while (true) | ||
182 | { | ||
183 | aPollRequest poolreq = m_queue.Dequeue(); | ||
184 | |||
185 | poolreq.thepoll.Process(poolreq); | ||
186 | } | ||
187 | } | ||
188 | |||
189 | // Now we know when the throttle is changed by the client in the case of a root agent or by a neighbor region in the case of a child agent. | ||
190 | public void ThrottleUpdate(ScenePresence p) | ||
191 | { | ||
192 | byte[] throttles = p.ControllingClient.GetThrottlesPacked(1); | ||
193 | UUID user = p.UUID; | ||
194 | int imagethrottle = ExtractTaskThrottle(throttles); | ||
195 | PollServiceMeshEventArgs args; | ||
196 | if (m_pollservices.TryGetValue(user, out args)) | ||
197 | { | ||
198 | args.UpdateThrottle(imagethrottle, p); | ||
199 | } | ||
200 | } | ||
201 | |||
202 | private int ExtractTaskThrottle(byte[] pthrottles) | ||
203 | { | ||
204 | |||
205 | byte[] adjData; | ||
206 | int pos = 0; | ||
207 | |||
208 | if (!BitConverter.IsLittleEndian) | ||
209 | { | ||
210 | byte[] newData = new byte[7 * 4]; | ||
211 | Buffer.BlockCopy(pthrottles, 0, newData, 0, 7 * 4); | ||
212 | |||
213 | for (int i = 0; i < 7; i++) | ||
214 | Array.Reverse(newData, i * 4, 4); | ||
215 | |||
216 | adjData = newData; | ||
217 | } | ||
218 | else | ||
219 | { | ||
220 | adjData = pthrottles; | ||
221 | } | ||
222 | |||
223 | // 0.125f converts from bits to bytes | ||
224 | //int resend = (int)(BitConverter.ToSingle(adjData, pos) * 0.125f); | ||
225 | //pos += 4; | ||
226 | // int land = (int)(BitConverter.ToSingle(adjData, pos) * 0.125f); | ||
227 | //pos += 4; | ||
228 | // int wind = (int)(BitConverter.ToSingle(adjData, pos) * 0.125f); | ||
229 | // pos += 4; | ||
230 | // int cloud = (int)(BitConverter.ToSingle(adjData, pos) * 0.125f); | ||
231 | // pos += 4; | ||
232 | pos += 16; | ||
233 | int task = (int)(BitConverter.ToSingle(adjData, pos) * 0.125f); | ||
234 | // pos += 4; | ||
235 | //int texture = (int)(BitConverter.ToSingle(adjData, pos) * 0.125f); //pos += 4; | ||
236 | //int asset = (int)(BitConverter.ToSingle(adjData, pos) * 0.125f); | ||
237 | return task; | ||
238 | } | ||
239 | |||
240 | private class PollServiceMeshEventArgs : PollServiceEventArgs | ||
241 | { | ||
242 | private List<Hashtable> requests = | ||
243 | new List<Hashtable>(); | ||
244 | private Dictionary<UUID, aPollResponse> responses = | ||
245 | new Dictionary<UUID, aPollResponse>(); | ||
246 | |||
247 | private Scene m_scene; | ||
248 | private MeshCapsDataThrottler m_throttler; | ||
249 | public PollServiceMeshEventArgs(UUID pId, Scene scene) : | ||
250 | base(null, null, null, null, pId, int.MaxValue) | ||
251 | { | ||
252 | m_scene = scene; | ||
253 | m_throttler = new MeshCapsDataThrottler(100000, 1400000, 10000, scene, pId); | ||
254 | // x is request id, y is userid | ||
255 | HasEvents = (x, y) => | ||
256 | { | ||
257 | lock (responses) | ||
258 | { | ||
259 | bool ret = m_throttler.hasEvents(x, responses); | ||
260 | m_throttler.ProcessTime(); | ||
261 | return ret; | ||
262 | |||
263 | } | ||
264 | }; | ||
265 | GetEvents = (x, y) => | ||
266 | { | ||
267 | lock (responses) | ||
268 | { | ||
269 | try | ||
270 | { | ||
271 | return responses[x].response; | ||
272 | } | ||
273 | finally | ||
274 | { | ||
275 | m_throttler.ProcessTime(); | ||
276 | responses.Remove(x); | ||
277 | } | ||
278 | } | ||
279 | }; | ||
280 | // x is request id, y is request data hashtable | ||
281 | Request = (x, y) => | ||
282 | { | ||
283 | aPollRequest reqinfo = new aPollRequest(); | ||
284 | reqinfo.thepoll = this; | ||
285 | reqinfo.reqID = x; | ||
286 | reqinfo.request = y; | ||
287 | |||
288 | m_queue.Enqueue(reqinfo); | ||
289 | }; | ||
290 | |||
291 | // this should never happen except possible on shutdown | ||
292 | NoEvents = (x, y) => | ||
293 | { | ||
294 | /* | ||
295 | lock (requests) | ||
296 | { | ||
297 | Hashtable request = requests.Find(id => id["RequestID"].ToString() == x.ToString()); | ||
298 | requests.Remove(request); | ||
299 | } | ||
300 | */ | ||
301 | Hashtable response = new Hashtable(); | ||
302 | |||
303 | response["int_response_code"] = 500; | ||
304 | response["str_response_string"] = "Script timeout"; | ||
305 | response["content_type"] = "text/plain"; | ||
306 | response["keepalive"] = false; | ||
307 | response["reusecontext"] = false; | ||
308 | |||
309 | return response; | ||
310 | }; | ||
311 | } | ||
312 | |||
313 | public void Process(aPollRequest requestinfo) | ||
314 | { | ||
315 | Hashtable response; | ||
316 | |||
317 | UUID requestID = requestinfo.reqID; | ||
318 | |||
319 | // If the avatar is gone, don't bother to get the texture | ||
320 | if (m_scene.GetScenePresence(Id) == null) | ||
321 | { | ||
322 | response = new Hashtable(); | ||
323 | |||
324 | response["int_response_code"] = 500; | ||
325 | response["str_response_string"] = "Script timeout"; | ||
326 | response["content_type"] = "text/plain"; | ||
327 | response["keepalive"] = false; | ||
328 | response["reusecontext"] = false; | ||
329 | |||
330 | lock (responses) | ||
331 | responses[requestID] = new aPollResponse() { bytes = 0, response = response, lod = 0 }; | ||
332 | |||
333 | return; | ||
334 | } | ||
335 | |||
336 | response = m_getMeshHandler.Handle(requestinfo.request); | ||
337 | lock (responses) | ||
338 | { | ||
339 | responses[requestID] = new aPollResponse() | ||
340 | { | ||
341 | bytes = (int)response["int_bytes"], | ||
342 | lod = (int)response["int_lod"], | ||
343 | response = response | ||
344 | }; | ||
345 | |||
346 | } | ||
347 | m_throttler.ProcessTime(); | ||
348 | } | ||
349 | |||
350 | internal void UpdateThrottle(int pimagethrottle, ScenePresence p) | ||
351 | { | ||
352 | m_throttler.UpdateThrottle(pimagethrottle, p); | ||
353 | } | ||
354 | } | ||
113 | 355 | ||
114 | public void RegisterCaps(UUID agentID, Caps caps) | 356 | public void RegisterCaps(UUID agentID, Caps caps) |
115 | { | 357 | { |
116 | // UUID capID = UUID.Random(); | 358 | // UUID capID = UUID.Random(); |
117 | |||
118 | //caps.RegisterHandler("GetTexture", new StreamHandler("GET", "/CAPS/" + capID, ProcessGetTexture)); | ||
119 | if (m_URL == "localhost") | 359 | if (m_URL == "localhost") |
120 | { | 360 | { |
121 | // m_log.DebugFormat("[GETMESH]: /CAPS/{0} in region {1}", capID, m_scene.RegionInfo.RegionName); | 361 | string capUrl = "/CAPS/" + UUID.Random() + "/"; |
122 | GetMeshHandler gmeshHandler = new GetMeshHandler(m_AssetService); | 362 | |
123 | IRequestHandler reqHandler | 363 | // Register this as a poll service |
124 | = new RestHTTPHandler( | 364 | PollServiceMeshEventArgs args = new PollServiceMeshEventArgs(agentID, m_scene); |
125 | "GET", | 365 | |
126 | "/CAPS/" + UUID.Random(), | 366 | args.Type = PollServiceEventArgs.EventType.Mesh; |
127 | httpMethod => gmeshHandler.ProcessGetMesh(httpMethod, UUID.Zero, null), | 367 | MainServer.Instance.AddPollServiceHTTPHandler(capUrl, args); |
128 | "GetMesh", | 368 | |
129 | agentID.ToString()); | 369 | string hostName = m_scene.RegionInfo.ExternalHostName; |
370 | uint port = (MainServer.Instance == null) ? 0 : MainServer.Instance.Port; | ||
371 | string protocol = "http"; | ||
130 | 372 | ||
131 | caps.RegisterHandler("GetMesh", reqHandler); | 373 | if (MainServer.Instance.UseSSL) |
374 | { | ||
375 | hostName = MainServer.Instance.SSLCommonName; | ||
376 | port = MainServer.Instance.SSLPort; | ||
377 | protocol = "https"; | ||
378 | } | ||
379 | caps.RegisterHandler("GetMesh", String.Format("{0}://{1}:{2}{3}", protocol, hostName, port, capUrl)); | ||
380 | m_pollservices[agentID] = args; | ||
381 | m_capsDict[agentID] = capUrl; | ||
382 | |||
383 | |||
384 | |||
132 | } | 385 | } |
133 | else | 386 | else |
134 | { | 387 | { |
@@ -136,6 +389,177 @@ namespace OpenSim.Region.ClientStack.Linden | |||
136 | caps.RegisterHandler("GetMesh", m_URL); | 389 | caps.RegisterHandler("GetMesh", m_URL); |
137 | } | 390 | } |
138 | } | 391 | } |
392 | private void DeregisterCaps(UUID agentID, Caps caps) | ||
393 | { | ||
394 | string capUrl; | ||
395 | PollServiceMeshEventArgs args; | ||
396 | if (m_capsDict.TryGetValue(agentID, out capUrl)) | ||
397 | { | ||
398 | MainServer.Instance.RemoveHTTPHandler("", capUrl); | ||
399 | m_capsDict.Remove(agentID); | ||
400 | } | ||
401 | if (m_pollservices.TryGetValue(agentID, out args)) | ||
402 | { | ||
403 | m_pollservices.Remove(agentID); | ||
404 | } | ||
405 | } | ||
406 | |||
407 | internal sealed class MeshCapsDataThrottler | ||
408 | { | ||
409 | |||
410 | private volatile int currenttime = 0; | ||
411 | private volatile int lastTimeElapsed = 0; | ||
412 | private volatile int BytesSent = 0; | ||
413 | private int Lod3 = 0; | ||
414 | private int Lod2 = 0; | ||
415 | private int Lod1 = 0; | ||
416 | private int UserSetThrottle = 0; | ||
417 | private int UDPSetThrottle = 0; | ||
418 | private int CapSetThrottle = 0; | ||
419 | private float CapThrottleDistributon = 0.30f; | ||
420 | private readonly Scene m_scene; | ||
421 | private ThrottleOutPacketType Throttle; | ||
422 | private readonly UUID User; | ||
423 | |||
424 | public MeshCapsDataThrottler(int pBytes, int max, int min, Scene pScene, UUID puser) | ||
425 | { | ||
426 | ThrottleBytes = pBytes; | ||
427 | lastTimeElapsed = Util.EnvironmentTickCount(); | ||
428 | Throttle = ThrottleOutPacketType.Task; | ||
429 | m_scene = pScene; | ||
430 | User = puser; | ||
431 | } | ||
432 | |||
433 | |||
434 | public bool hasEvents(UUID key, Dictionary<UUID, aPollResponse> responses) | ||
435 | { | ||
436 | const float ThirtyPercent = 0.30f; | ||
437 | const float FivePercent = 0.05f; | ||
438 | PassTime(); | ||
439 | // Note, this is called IN LOCK | ||
440 | bool haskey = responses.ContainsKey(key); | ||
441 | |||
442 | if (responses.Count > 2) | ||
443 | { | ||
444 | SplitThrottle(ThirtyPercent); | ||
445 | } | ||
446 | else | ||
447 | { | ||
448 | SplitThrottle(FivePercent); | ||
449 | } | ||
450 | |||
451 | if (!haskey) | ||
452 | { | ||
453 | return false; | ||
454 | } | ||
455 | aPollResponse response; | ||
456 | if (responses.TryGetValue(key, out response)) | ||
457 | { | ||
458 | float LOD3Over = (((ThrottleBytes*CapThrottleDistributon)%50000) + 1); | ||
459 | float LOD2Over = (((ThrottleBytes*CapThrottleDistributon)%10000) + 1); | ||
460 | // Normal | ||
461 | if (BytesSent + response.bytes <= ThrottleBytes) | ||
462 | { | ||
463 | BytesSent += response.bytes; | ||
464 | |||
465 | return true; | ||
466 | } | ||
467 | // Lod3 Over Throttle protection to keep things processing even when the throttle bandwidth is set too little. | ||
468 | else if (response.bytes > ThrottleBytes && Lod3 <= ((LOD3Over < 1)? 1: LOD3Over) ) | ||
469 | { | ||
470 | Interlocked.Increment(ref Lod3); | ||
471 | BytesSent += response.bytes; | ||
472 | |||
473 | return true; | ||
474 | } | ||
475 | // Lod2 Over Throttle protection to keep things processing even when the throttle bandwidth is set too little. | ||
476 | else if (response.bytes > ThrottleBytes && Lod2 <= ((LOD2Over < 1) ? 1 : LOD2Over)) | ||
477 | { | ||
478 | Interlocked.Increment(ref Lod2); | ||
479 | BytesSent += response.bytes; | ||
480 | |||
481 | return true; | ||
482 | } | ||
483 | else | ||
484 | { | ||
485 | return false; | ||
486 | } | ||
487 | } | ||
488 | |||
489 | return haskey; | ||
490 | } | ||
491 | public void SubtractBytes(int bytes,int lod) | ||
492 | { | ||
493 | BytesSent -= bytes; | ||
494 | } | ||
495 | private void SplitThrottle(float percentMultiplier) | ||
496 | { | ||
497 | |||
498 | if (CapThrottleDistributon != percentMultiplier) // don't switch it if it's already set at the % multipler | ||
499 | { | ||
500 | CapThrottleDistributon = percentMultiplier; | ||
501 | ScenePresence p; | ||
502 | if (m_scene.TryGetScenePresence(User, out p)) // If we don't get a user they're not here anymore. | ||
503 | { | ||
504 | // AlterThrottle(UserSetThrottle, p); | ||
505 | UpdateThrottle(UserSetThrottle, p); | ||
506 | } | ||
507 | } | ||
508 | } | ||
509 | |||
510 | public void ProcessTime() | ||
511 | { | ||
512 | PassTime(); | ||
513 | } | ||
514 | |||
515 | |||
516 | private void PassTime() | ||
517 | { | ||
518 | currenttime = Util.EnvironmentTickCount(); | ||
519 | int timeElapsed = Util.EnvironmentTickCountSubtract(currenttime, lastTimeElapsed); | ||
520 | //processTimeBasedActions(responses); | ||
521 | if (currenttime - timeElapsed >= 1000) | ||
522 | { | ||
523 | lastTimeElapsed = Util.EnvironmentTickCount(); | ||
524 | BytesSent -= ThrottleBytes; | ||
525 | if (BytesSent < 0) BytesSent = 0; | ||
526 | if (BytesSent < ThrottleBytes) | ||
527 | { | ||
528 | Lod3 = 0; | ||
529 | Lod2 = 0; | ||
530 | Lod1 = 0; | ||
531 | } | ||
532 | } | ||
533 | } | ||
534 | private void AlterThrottle(int setting, ScenePresence p) | ||
535 | { | ||
536 | p.ControllingClient.SetAgentThrottleSilent((int)Throttle,setting); | ||
537 | } | ||
538 | |||
539 | public int ThrottleBytes | ||
540 | { | ||
541 | get { return CapSetThrottle; } | ||
542 | set { CapSetThrottle = value; } | ||
543 | } | ||
544 | |||
545 | internal void UpdateThrottle(int pimagethrottle, ScenePresence p) | ||
546 | { | ||
547 | // Client set throttle ! | ||
548 | UserSetThrottle = pimagethrottle; | ||
549 | CapSetThrottle = (int)(pimagethrottle*CapThrottleDistributon); | ||
550 | // UDPSetThrottle = (int) (pimagethrottle*(100 - CapThrottleDistributon)); | ||
551 | |||
552 | float udp = 1.0f - CapThrottleDistributon; | ||
553 | if(udp < 0.5f) | ||
554 | udp = 0.5f; | ||
555 | UDPSetThrottle = (int) ((float)pimagethrottle * udp); | ||
556 | if (CapSetThrottle < 4068) | ||
557 | CapSetThrottle = 4068; // at least two discovery mesh | ||
558 | p.ControllingClient.SetAgentThrottleSilent((int) Throttle, UDPSetThrottle); | ||
559 | ProcessTime(); | ||
560 | |||
561 | } | ||
562 | } | ||
139 | 563 | ||
140 | } | 564 | } |
141 | } | 565 | } |
diff --git a/OpenSim/Region/ClientStack/Linden/Caps/GetTextureModule.cs b/OpenSim/Region/ClientStack/Linden/Caps/GetTextureModule.cs index 13415f8..d4dbfb9 100644 --- a/OpenSim/Region/ClientStack/Linden/Caps/GetTextureModule.cs +++ b/OpenSim/Region/ClientStack/Linden/Caps/GetTextureModule.cs | |||
@@ -27,18 +27,13 @@ | |||
27 | 27 | ||
28 | using System; | 28 | using System; |
29 | using System.Collections; | 29 | using System.Collections; |
30 | using System.Collections.Specialized; | 30 | using System.Collections.Generic; |
31 | using System.Drawing; | ||
32 | using System.Drawing.Imaging; | ||
33 | using System.Reflection; | 31 | using System.Reflection; |
34 | using System.IO; | 32 | using System.Threading; |
35 | using System.Web; | ||
36 | using log4net; | 33 | using log4net; |
37 | using Nini.Config; | 34 | using Nini.Config; |
38 | using Mono.Addins; | 35 | using Mono.Addins; |
39 | using OpenMetaverse; | 36 | using OpenMetaverse; |
40 | using OpenMetaverse.StructuredData; | ||
41 | using OpenMetaverse.Imaging; | ||
42 | using OpenSim.Framework; | 37 | using OpenSim.Framework; |
43 | using OpenSim.Framework.Servers; | 38 | using OpenSim.Framework.Servers; |
44 | using OpenSim.Framework.Servers.HttpServer; | 39 | using OpenSim.Framework.Servers.HttpServer; |
@@ -47,6 +42,7 @@ using OpenSim.Region.Framework.Scenes; | |||
47 | using OpenSim.Services.Interfaces; | 42 | using OpenSim.Services.Interfaces; |
48 | using Caps = OpenSim.Framework.Capabilities.Caps; | 43 | using Caps = OpenSim.Framework.Capabilities.Caps; |
49 | using OpenSim.Capabilities.Handlers; | 44 | using OpenSim.Capabilities.Handlers; |
45 | using OpenSim.Framework.Monitoring; | ||
50 | 46 | ||
51 | namespace OpenSim.Region.ClientStack.Linden | 47 | namespace OpenSim.Region.ClientStack.Linden |
52 | { | 48 | { |
@@ -54,57 +50,131 @@ namespace OpenSim.Region.ClientStack.Linden | |||
54 | [Extension(Path = "/OpenSim/RegionModules", NodeName = "RegionModule", Id = "GetTextureModule")] | 50 | [Extension(Path = "/OpenSim/RegionModules", NodeName = "RegionModule", Id = "GetTextureModule")] |
55 | public class GetTextureModule : INonSharedRegionModule | 51 | public class GetTextureModule : INonSharedRegionModule |
56 | { | 52 | { |
57 | // private static readonly ILog m_log = | 53 | |
58 | // LogManager.GetLogger(MethodBase.GetCurrentMethod().DeclaringType); | 54 | struct aPollRequest |
59 | 55 | { | |
56 | public PollServiceTextureEventArgs thepoll; | ||
57 | public UUID reqID; | ||
58 | public Hashtable request; | ||
59 | } | ||
60 | |||
61 | public class aPollResponse | ||
62 | { | ||
63 | public Hashtable response; | ||
64 | public int bytes; | ||
65 | } | ||
66 | |||
67 | |||
68 | private static readonly ILog m_log = LogManager.GetLogger(MethodBase.GetCurrentMethod().DeclaringType); | ||
69 | |||
60 | private Scene m_scene; | 70 | private Scene m_scene; |
61 | private IAssetService m_assetService; | ||
62 | 71 | ||
63 | private bool m_Enabled = false; | 72 | private static GetTextureHandler m_getTextureHandler; |
73 | |||
74 | private IAssetService m_assetService = null; | ||
75 | |||
76 | private Dictionary<UUID, string> m_capsDict = new Dictionary<UUID, string>(); | ||
77 | private static Thread[] m_workerThreads = null; | ||
64 | 78 | ||
65 | // TODO: Change this to a config option | 79 | private static OpenMetaverse.BlockingQueue<aPollRequest> m_queue = |
66 | const string REDIRECT_URL = null; | 80 | new OpenMetaverse.BlockingQueue<aPollRequest>(); |
67 | 81 | ||
68 | private string m_URL; | 82 | private Dictionary<UUID,PollServiceTextureEventArgs> m_pollservices = new Dictionary<UUID,PollServiceTextureEventArgs>(); |
69 | 83 | ||
70 | #region ISharedRegionModule Members | 84 | #region ISharedRegionModule Members |
71 | 85 | ||
72 | public void Initialise(IConfigSource source) | 86 | public void Initialise(IConfigSource source) |
73 | { | 87 | { |
74 | IConfig config = source.Configs["ClientStack.LindenCaps"]; | ||
75 | if (config == null) | ||
76 | return; | ||
77 | |||
78 | m_URL = config.GetString("Cap_GetTexture", string.Empty); | ||
79 | // Cap doesn't exist | ||
80 | if (m_URL != string.Empty) | ||
81 | m_Enabled = true; | ||
82 | } | 88 | } |
83 | 89 | ||
84 | public void AddRegion(Scene s) | 90 | public void AddRegion(Scene s) |
85 | { | 91 | { |
86 | if (!m_Enabled) | ||
87 | return; | ||
88 | |||
89 | m_scene = s; | 92 | m_scene = s; |
93 | m_assetService = s.AssetService; | ||
90 | } | 94 | } |
91 | 95 | ||
92 | public void RemoveRegion(Scene s) | 96 | public void RemoveRegion(Scene s) |
93 | { | 97 | { |
94 | if (!m_Enabled) | ||
95 | return; | ||
96 | |||
97 | m_scene.EventManager.OnRegisterCaps -= RegisterCaps; | 98 | m_scene.EventManager.OnRegisterCaps -= RegisterCaps; |
99 | m_scene.EventManager.OnDeregisterCaps -= DeregisterCaps; | ||
100 | m_scene.EventManager.OnThrottleUpdate -= ThrottleUpdate; | ||
98 | m_scene = null; | 101 | m_scene = null; |
99 | } | 102 | } |
100 | 103 | ||
101 | public void RegionLoaded(Scene s) | 104 | public void RegionLoaded(Scene s) |
102 | { | 105 | { |
103 | if (!m_Enabled) | 106 | // We'll reuse the same handler for all requests. |
104 | return; | 107 | m_getTextureHandler = new GetTextureHandler(m_assetService); |
105 | 108 | ||
106 | m_assetService = m_scene.RequestModuleInterface<IAssetService>(); | ||
107 | m_scene.EventManager.OnRegisterCaps += RegisterCaps; | 109 | m_scene.EventManager.OnRegisterCaps += RegisterCaps; |
110 | m_scene.EventManager.OnDeregisterCaps += DeregisterCaps; | ||
111 | m_scene.EventManager.OnThrottleUpdate += ThrottleUpdate; | ||
112 | |||
113 | if (m_workerThreads == null) | ||
114 | { | ||
115 | m_workerThreads = new Thread[2]; | ||
116 | |||
117 | for (uint i = 0; i < 2; i++) | ||
118 | { | ||
119 | m_workerThreads[i] = Watchdog.StartThread(DoTextureRequests, | ||
120 | String.Format("TextureWorkerThread{0}", i), | ||
121 | ThreadPriority.Normal, | ||
122 | false, | ||
123 | false, | ||
124 | null, | ||
125 | int.MaxValue); | ||
126 | } | ||
127 | } | ||
128 | } | ||
129 | private int ExtractImageThrottle(byte[] pthrottles) | ||
130 | { | ||
131 | |||
132 | byte[] adjData; | ||
133 | int pos = 0; | ||
134 | |||
135 | if (!BitConverter.IsLittleEndian) | ||
136 | { | ||
137 | byte[] newData = new byte[7 * 4]; | ||
138 | Buffer.BlockCopy(pthrottles, 0, newData, 0, 7 * 4); | ||
139 | |||
140 | for (int i = 0; i < 7; i++) | ||
141 | Array.Reverse(newData, i * 4, 4); | ||
142 | |||
143 | adjData = newData; | ||
144 | } | ||
145 | else | ||
146 | { | ||
147 | adjData = pthrottles; | ||
148 | } | ||
149 | |||
150 | // 0.125f converts from bits to bytes | ||
151 | //int resend = (int)(BitConverter.ToSingle(adjData, pos) * 0.125f); | ||
152 | //pos += 4; | ||
153 | // int land = (int)(BitConverter.ToSingle(adjData, pos) * 0.125f); | ||
154 | //pos += 4; | ||
155 | // int wind = (int)(BitConverter.ToSingle(adjData, pos) * 0.125f); | ||
156 | // pos += 4; | ||
157 | // int cloud = (int)(BitConverter.ToSingle(adjData, pos) * 0.125f); | ||
158 | // pos += 4; | ||
159 | // int task = (int)(BitConverter.ToSingle(adjData, pos) * 0.125f); | ||
160 | // pos += 4; | ||
161 | pos = pos + 20; | ||
162 | int texture = (int)(BitConverter.ToSingle(adjData, pos) * 0.125f); //pos += 4; | ||
163 | //int asset = (int)(BitConverter.ToSingle(adjData, pos) * 0.125f); | ||
164 | return texture; | ||
165 | } | ||
166 | |||
167 | // Now we know when the throttle is changed by the client in the case of a root agent or by a neighbor region in the case of a child agent. | ||
168 | public void ThrottleUpdate(ScenePresence p) | ||
169 | { | ||
170 | byte[] throttles = p.ControllingClient.GetThrottlesPacked(1); | ||
171 | UUID user = p.UUID; | ||
172 | int imagethrottle = ExtractImageThrottle(throttles); | ||
173 | PollServiceTextureEventArgs args; | ||
174 | if (m_pollservices.TryGetValue(user,out args)) | ||
175 | { | ||
176 | args.UpdateThrottle(imagethrottle); | ||
177 | } | ||
108 | } | 178 | } |
109 | 179 | ||
110 | public void PostInitialise() | 180 | public void PostInitialise() |
@@ -122,24 +192,250 @@ namespace OpenSim.Region.ClientStack.Linden | |||
122 | 192 | ||
123 | #endregion | 193 | #endregion |
124 | 194 | ||
125 | public void RegisterCaps(UUID agentID, Caps caps) | 195 | ~GetTextureModule() |
196 | { | ||
197 | foreach (Thread t in m_workerThreads) | ||
198 | Watchdog.AbortThread(t.ManagedThreadId); | ||
199 | |||
200 | } | ||
201 | |||
202 | private class PollServiceTextureEventArgs : PollServiceEventArgs | ||
126 | { | 203 | { |
127 | UUID capID = UUID.Random(); | 204 | private List<Hashtable> requests = |
205 | new List<Hashtable>(); | ||
206 | private Dictionary<UUID, aPollResponse> responses = | ||
207 | new Dictionary<UUID, aPollResponse>(); | ||
128 | 208 | ||
129 | //caps.RegisterHandler("GetTexture", new StreamHandler("GET", "/CAPS/" + capID, ProcessGetTexture)); | 209 | private Scene m_scene; |
130 | if (m_URL == "localhost") | 210 | private CapsDataThrottler m_throttler = new CapsDataThrottler(100000, 1400000,10000); |
211 | public PollServiceTextureEventArgs(UUID pId, Scene scene) : | ||
212 | base(null, null, null, null, pId, int.MaxValue) | ||
131 | { | 213 | { |
132 | // m_log.DebugFormat("[GETTEXTURE]: /CAPS/{0} in region {1}", capID, m_scene.RegionInfo.RegionName); | 214 | m_scene = scene; |
133 | caps.RegisterHandler( | 215 | // x is request id, y is userid |
134 | "GetTexture", | 216 | HasEvents = (x, y) => |
135 | new GetTextureHandler("/CAPS/" + capID + "/", m_assetService, "GetTexture", agentID.ToString())); | 217 | { |
218 | lock (responses) | ||
219 | { | ||
220 | bool ret = m_throttler.hasEvents(x, responses); | ||
221 | m_throttler.ProcessTime(); | ||
222 | return ret; | ||
223 | |||
224 | } | ||
225 | }; | ||
226 | GetEvents = (x, y) => | ||
227 | { | ||
228 | lock (responses) | ||
229 | { | ||
230 | try | ||
231 | { | ||
232 | return responses[x].response; | ||
233 | } | ||
234 | finally | ||
235 | { | ||
236 | responses.Remove(x); | ||
237 | } | ||
238 | } | ||
239 | }; | ||
240 | // x is request id, y is request data hashtable | ||
241 | Request = (x, y) => | ||
242 | { | ||
243 | aPollRequest reqinfo = new aPollRequest(); | ||
244 | reqinfo.thepoll = this; | ||
245 | reqinfo.reqID = x; | ||
246 | reqinfo.request = y; | ||
247 | |||
248 | m_queue.Enqueue(reqinfo); | ||
249 | }; | ||
250 | |||
251 | // this should never happen except possible on shutdown | ||
252 | NoEvents = (x, y) => | ||
253 | { | ||
254 | /* | ||
255 | lock (requests) | ||
256 | { | ||
257 | Hashtable request = requests.Find(id => id["RequestID"].ToString() == x.ToString()); | ||
258 | requests.Remove(request); | ||
259 | } | ||
260 | */ | ||
261 | Hashtable response = new Hashtable(); | ||
262 | |||
263 | response["int_response_code"] = 500; | ||
264 | response["str_response_string"] = "Script timeout"; | ||
265 | response["content_type"] = "text/plain"; | ||
266 | response["keepalive"] = false; | ||
267 | response["reusecontext"] = false; | ||
268 | |||
269 | return response; | ||
270 | }; | ||
136 | } | 271 | } |
137 | else | 272 | |
273 | public void Process(aPollRequest requestinfo) | ||
274 | { | ||
275 | Hashtable response; | ||
276 | |||
277 | UUID requestID = requestinfo.reqID; | ||
278 | |||
279 | // If the avatar is gone, don't bother to get the texture | ||
280 | if (m_scene.GetScenePresence(Id) == null) | ||
281 | { | ||
282 | response = new Hashtable(); | ||
283 | |||
284 | response["int_response_code"] = 500; | ||
285 | response["str_response_string"] = "Script timeout"; | ||
286 | response["content_type"] = "text/plain"; | ||
287 | response["keepalive"] = false; | ||
288 | response["reusecontext"] = false; | ||
289 | |||
290 | lock (responses) | ||
291 | responses[requestID] = new aPollResponse() {bytes = 0, response = response}; | ||
292 | |||
293 | return; | ||
294 | } | ||
295 | |||
296 | response = m_getTextureHandler.Handle(requestinfo.request); | ||
297 | lock (responses) | ||
298 | { | ||
299 | responses[requestID] = new aPollResponse() | ||
300 | { | ||
301 | bytes = (int) response["int_bytes"], | ||
302 | response = response | ||
303 | }; | ||
304 | |||
305 | } | ||
306 | m_throttler.ProcessTime(); | ||
307 | } | ||
308 | |||
309 | internal void UpdateThrottle(int pimagethrottle) | ||
310 | { | ||
311 | m_throttler.ThrottleBytes = pimagethrottle; | ||
312 | } | ||
313 | } | ||
314 | |||
315 | private void RegisterCaps(UUID agentID, Caps caps) | ||
316 | { | ||
317 | string capUrl = "/CAPS/" + UUID.Random() + "/"; | ||
318 | |||
319 | // Register this as a poll service | ||
320 | PollServiceTextureEventArgs args = new PollServiceTextureEventArgs(agentID, m_scene); | ||
321 | |||
322 | args.Type = PollServiceEventArgs.EventType.Texture; | ||
323 | MainServer.Instance.AddPollServiceHTTPHandler(capUrl, args); | ||
324 | |||
325 | string hostName = m_scene.RegionInfo.ExternalHostName; | ||
326 | uint port = (MainServer.Instance == null) ? 0 : MainServer.Instance.Port; | ||
327 | string protocol = "http"; | ||
328 | |||
329 | if (MainServer.Instance.UseSSL) | ||
330 | { | ||
331 | hostName = MainServer.Instance.SSLCommonName; | ||
332 | port = MainServer.Instance.SSLPort; | ||
333 | protocol = "https"; | ||
334 | } | ||
335 | caps.RegisterHandler("GetTexture", String.Format("{0}://{1}:{2}{3}", protocol, hostName, port, capUrl)); | ||
336 | m_pollservices[agentID] = args; | ||
337 | m_capsDict[agentID] = capUrl; | ||
338 | } | ||
339 | |||
340 | private void DeregisterCaps(UUID agentID, Caps caps) | ||
341 | { | ||
342 | string capUrl; | ||
343 | PollServiceTextureEventArgs args; | ||
344 | if (m_capsDict.TryGetValue(agentID, out capUrl)) | ||
345 | { | ||
346 | MainServer.Instance.RemoveHTTPHandler("", capUrl); | ||
347 | m_capsDict.Remove(agentID); | ||
348 | } | ||
349 | if (m_pollservices.TryGetValue(agentID, out args)) | ||
138 | { | 350 | { |
139 | // m_log.DebugFormat("[GETTEXTURE]: {0} in region {1}", m_URL, m_scene.RegionInfo.RegionName); | 351 | m_pollservices.Remove(agentID); |
140 | caps.RegisterHandler("GetTexture", m_URL); | ||
141 | } | 352 | } |
142 | } | 353 | } |
143 | 354 | ||
355 | private void DoTextureRequests() | ||
356 | { | ||
357 | while (true) | ||
358 | { | ||
359 | aPollRequest poolreq = m_queue.Dequeue(); | ||
360 | |||
361 | poolreq.thepoll.Process(poolreq); | ||
362 | } | ||
363 | } | ||
364 | internal sealed class CapsDataThrottler | ||
365 | { | ||
366 | |||
367 | private volatile int currenttime = 0; | ||
368 | private volatile int lastTimeElapsed = 0; | ||
369 | private volatile int BytesSent = 0; | ||
370 | private int oversizedImages = 0; | ||
371 | public CapsDataThrottler(int pBytes, int max, int min) | ||
372 | { | ||
373 | ThrottleBytes = pBytes; | ||
374 | lastTimeElapsed = Util.EnvironmentTickCount(); | ||
375 | } | ||
376 | public bool hasEvents(UUID key, Dictionary<UUID, GetTextureModule.aPollResponse> responses) | ||
377 | { | ||
378 | PassTime(); | ||
379 | // Note, this is called IN LOCK | ||
380 | bool haskey = responses.ContainsKey(key); | ||
381 | if (!haskey) | ||
382 | { | ||
383 | return false; | ||
384 | } | ||
385 | GetTextureModule.aPollResponse response; | ||
386 | if (responses.TryGetValue(key, out response)) | ||
387 | { | ||
388 | |||
389 | // Normal | ||
390 | if (BytesSent + response.bytes <= ThrottleBytes) | ||
391 | { | ||
392 | BytesSent += response.bytes; | ||
393 | //TimeBasedAction timeBasedAction = new TimeBasedAction { byteRemoval = response.bytes, requestId = key, timeMS = currenttime + 1000, unlockyn = false }; | ||
394 | //m_actions.Add(timeBasedAction); | ||
395 | return true; | ||
396 | } | ||
397 | // Big textures | ||
398 | else if (response.bytes > ThrottleBytes && oversizedImages <= ((ThrottleBytes % 50000) + 1)) | ||
399 | { | ||
400 | Interlocked.Increment(ref oversizedImages); | ||
401 | BytesSent += response.bytes; | ||
402 | //TimeBasedAction timeBasedAction = new TimeBasedAction { byteRemoval = response.bytes, requestId = key, timeMS = currenttime + (((response.bytes % ThrottleBytes)+1)*1000) , unlockyn = false }; | ||
403 | //m_actions.Add(timeBasedAction); | ||
404 | return true; | ||
405 | } | ||
406 | else | ||
407 | { | ||
408 | return false; | ||
409 | } | ||
410 | } | ||
411 | |||
412 | return haskey; | ||
413 | } | ||
414 | public void ProcessTime() | ||
415 | { | ||
416 | PassTime(); | ||
417 | } | ||
418 | |||
419 | |||
420 | private void PassTime() | ||
421 | { | ||
422 | currenttime = Util.EnvironmentTickCount(); | ||
423 | int timeElapsed = Util.EnvironmentTickCountSubtract(currenttime, lastTimeElapsed); | ||
424 | //processTimeBasedActions(responses); | ||
425 | if (Util.EnvironmentTickCountSubtract(currenttime, timeElapsed) >= 1000) | ||
426 | { | ||
427 | lastTimeElapsed = Util.EnvironmentTickCount(); | ||
428 | BytesSent -= ThrottleBytes; | ||
429 | if (BytesSent < 0) BytesSent = 0; | ||
430 | if (BytesSent < ThrottleBytes) | ||
431 | { | ||
432 | oversizedImages = 0; | ||
433 | } | ||
434 | } | ||
435 | } | ||
436 | public int ThrottleBytes; | ||
437 | } | ||
144 | } | 438 | } |
439 | |||
440 | |||
145 | } | 441 | } |
diff --git a/OpenSim/Region/ClientStack/Linden/Caps/MeshUploadFlagModule.cs b/OpenSim/Region/ClientStack/Linden/Caps/MeshUploadFlagModule.cs index 33b1f77..60c1814 100644 --- a/OpenSim/Region/ClientStack/Linden/Caps/MeshUploadFlagModule.cs +++ b/OpenSim/Region/ClientStack/Linden/Caps/MeshUploadFlagModule.cs | |||
@@ -129,15 +129,15 @@ namespace OpenSim.Region.ClientStack.Linden | |||
129 | // m_log.DebugFormat("[MESH UPLOAD FLAG MODULE]: MeshUploadFlag request"); | 129 | // m_log.DebugFormat("[MESH UPLOAD FLAG MODULE]: MeshUploadFlag request"); |
130 | 130 | ||
131 | OSDMap data = new OSDMap(); | 131 | OSDMap data = new OSDMap(); |
132 | ScenePresence sp = m_scene.GetScenePresence(m_agentID); | 132 | // ScenePresence sp = m_scene.GetScenePresence(m_agentID); |
133 | data["username"] = sp.Firstname + "." + sp.Lastname; | 133 | // data["username"] = sp.Firstname + "." + sp.Lastname; |
134 | data["display_name_next_update"] = new OSDDate(DateTime.Now); | 134 | // data["display_name_next_update"] = new OSDDate(DateTime.Now); |
135 | data["legacy_first_name"] = sp.Firstname; | 135 | // data["legacy_first_name"] = sp.Firstname; |
136 | data["mesh_upload_status"] = "valid"; | 136 | data["mesh_upload_status"] = "valid"; |
137 | data["display_name"] = sp.Firstname + " " + sp.Lastname; | 137 | // data["display_name"] = sp.Firstname + " " + sp.Lastname; |
138 | data["legacy_last_name"] = sp.Lastname; | 138 | // data["legacy_last_name"] = sp.Lastname; |
139 | data["id"] = m_agentID; | 139 | // data["id"] = m_agentID; |
140 | data["is_display_name_default"] = true; | 140 | // data["is_display_name_default"] = true; |
141 | 141 | ||
142 | //Send back data | 142 | //Send back data |
143 | Hashtable responsedata = new Hashtable(); | 143 | Hashtable responsedata = new Hashtable(); |
diff --git a/OpenSim/Region/ClientStack/Linden/Caps/NewFileAgentInventoryVariablePriceModule.cs b/OpenSim/Region/ClientStack/Linden/Caps/NewFileAgentInventoryVariablePriceModule.cs deleted file mode 100644 index 5529550..0000000 --- a/OpenSim/Region/ClientStack/Linden/Caps/NewFileAgentInventoryVariablePriceModule.cs +++ /dev/null | |||
@@ -1,296 +0,0 @@ | |||
1 | /* | ||
2 | * Copyright (c) Contributors, http://opensimulator.org/ | ||
3 | * See CONTRIBUTORS.TXT for a full list of copyright holders. | ||
4 | * | ||
5 | * Redistribution and use in source and binary forms, with or without | ||
6 | * modification, are permitted provided that the following conditions are met: | ||
7 | * * Redistributions of source code must retain the above copyright | ||
8 | * notice, this list of conditions and the following disclaimer. | ||
9 | * * Redistributions in binary form must reproduce the above copyright | ||
10 | * notice, this list of conditions and the following disclaimer in the | ||
11 | * documentation and/or other materials provided with the distribution. | ||
12 | * * Neither the name of the OpenSimulator Project nor the | ||
13 | * names of its contributors may be used to endorse or promote products | ||
14 | * derived from this software without specific prior written permission. | ||
15 | * | ||
16 | * THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS'' AND ANY | ||
17 | * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED | ||
18 | * WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE | ||
19 | * DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY | ||
20 | * DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES | ||
21 | * (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; | ||
22 | * LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND | ||
23 | * ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT | ||
24 | * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS | ||
25 | * SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. | ||
26 | */ | ||
27 | |||
28 | using System; | ||
29 | using System.Collections; | ||
30 | using System.Collections.Specialized; | ||
31 | using System.Reflection; | ||
32 | using System.IO; | ||
33 | using System.Web; | ||
34 | using Mono.Addins; | ||
35 | using log4net; | ||
36 | using Nini.Config; | ||
37 | using OpenMetaverse; | ||
38 | using OpenMetaverse.StructuredData; | ||
39 | using OpenSim.Framework; | ||
40 | using OpenSim.Framework.Servers; | ||
41 | using OpenSim.Framework.Servers.HttpServer; | ||
42 | using OpenSim.Region.Framework.Interfaces; | ||
43 | using OpenSim.Region.Framework.Scenes; | ||
44 | using OpenSim.Services.Interfaces; | ||
45 | using Caps = OpenSim.Framework.Capabilities.Caps; | ||
46 | using OpenSim.Framework.Capabilities; | ||
47 | |||
48 | namespace OpenSim.Region.ClientStack.Linden | ||
49 | { | ||
50 | [Extension(Path = "/OpenSim/RegionModules", NodeName = "RegionModule", Id = "NewFileAgentInventoryVariablePriceModule")] | ||
51 | public class NewFileAgentInventoryVariablePriceModule : INonSharedRegionModule | ||
52 | { | ||
53 | // private static readonly ILog m_log = LogManager.GetLogger(MethodBase.GetCurrentMethod().DeclaringType); | ||
54 | |||
55 | private Scene m_scene; | ||
56 | // private IAssetService m_assetService; | ||
57 | private bool m_dumpAssetsToFile = false; | ||
58 | private bool m_enabled = true; | ||
59 | private int m_levelUpload = 0; | ||
60 | |||
61 | #region Region Module interfaceBase Members | ||
62 | |||
63 | |||
64 | public Type ReplaceableInterface | ||
65 | { | ||
66 | get { return null; } | ||
67 | } | ||
68 | |||
69 | public void Initialise(IConfigSource source) | ||
70 | { | ||
71 | IConfig meshConfig = source.Configs["Mesh"]; | ||
72 | if (meshConfig == null) | ||
73 | return; | ||
74 | |||
75 | m_enabled = meshConfig.GetBoolean("AllowMeshUpload", true); | ||
76 | m_levelUpload = meshConfig.GetInt("LevelUpload", 0); | ||
77 | } | ||
78 | |||
79 | public void AddRegion(Scene pScene) | ||
80 | { | ||
81 | m_scene = pScene; | ||
82 | } | ||
83 | |||
84 | public void RemoveRegion(Scene scene) | ||
85 | { | ||
86 | |||
87 | m_scene.EventManager.OnRegisterCaps -= RegisterCaps; | ||
88 | m_scene = null; | ||
89 | } | ||
90 | |||
91 | public void RegionLoaded(Scene scene) | ||
92 | { | ||
93 | |||
94 | // m_assetService = m_scene.RequestModuleInterface<IAssetService>(); | ||
95 | m_scene.EventManager.OnRegisterCaps += RegisterCaps; | ||
96 | } | ||
97 | |||
98 | #endregion | ||
99 | |||
100 | |||
101 | #region Region Module interface | ||
102 | |||
103 | |||
104 | |||
105 | public void Close() { } | ||
106 | |||
107 | public string Name { get { return "NewFileAgentInventoryVariablePriceModule"; } } | ||
108 | |||
109 | |||
110 | public void RegisterCaps(UUID agentID, Caps caps) | ||
111 | { | ||
112 | if(!m_enabled) | ||
113 | return; | ||
114 | |||
115 | UUID capID = UUID.Random(); | ||
116 | |||
117 | // m_log.Debug("[NEW FILE AGENT INVENTORY VARIABLE PRICE]: /CAPS/" + capID); | ||
118 | caps.RegisterHandler( | ||
119 | "NewFileAgentInventoryVariablePrice", | ||
120 | new LLSDStreamhandler<LLSDAssetUploadRequest, LLSDNewFileAngentInventoryVariablePriceReplyResponse>( | ||
121 | "POST", | ||
122 | "/CAPS/" + capID.ToString(), | ||
123 | req => NewAgentInventoryRequest(req, agentID), | ||
124 | "NewFileAgentInventoryVariablePrice", | ||
125 | agentID.ToString())); | ||
126 | } | ||
127 | |||
128 | #endregion | ||
129 | |||
130 | public LLSDNewFileAngentInventoryVariablePriceReplyResponse NewAgentInventoryRequest(LLSDAssetUploadRequest llsdRequest, UUID agentID) | ||
131 | { | ||
132 | //TODO: The Mesh uploader uploads many types of content. If you're going to implement a Money based limit | ||
133 | // you need to be aware of this | ||
134 | |||
135 | //if (llsdRequest.asset_type == "texture" || | ||
136 | // llsdRequest.asset_type == "animation" || | ||
137 | // llsdRequest.asset_type == "sound") | ||
138 | // { | ||
139 | // check user level | ||
140 | |||
141 | ScenePresence avatar = null; | ||
142 | IClientAPI client = null; | ||
143 | m_scene.TryGetScenePresence(agentID, out avatar); | ||
144 | |||
145 | if (avatar != null) | ||
146 | { | ||
147 | client = avatar.ControllingClient; | ||
148 | |||
149 | if (avatar.UserLevel < m_levelUpload) | ||
150 | { | ||
151 | if (client != null) | ||
152 | client.SendAgentAlertMessage("Unable to upload asset. Insufficient permissions.", false); | ||
153 | |||
154 | LLSDNewFileAngentInventoryVariablePriceReplyResponse errorResponse = new LLSDNewFileAngentInventoryVariablePriceReplyResponse(); | ||
155 | errorResponse.rsvp = ""; | ||
156 | errorResponse.state = "error"; | ||
157 | return errorResponse; | ||
158 | } | ||
159 | } | ||
160 | |||
161 | // check funds | ||
162 | IMoneyModule mm = m_scene.RequestModuleInterface<IMoneyModule>(); | ||
163 | |||
164 | if (mm != null) | ||
165 | { | ||
166 | if (!mm.UploadCovered(agentID, mm.UploadCharge)) | ||
167 | { | ||
168 | if (client != null) | ||
169 | client.SendAgentAlertMessage("Unable to upload asset. Insufficient funds.", false); | ||
170 | |||
171 | LLSDNewFileAngentInventoryVariablePriceReplyResponse errorResponse = new LLSDNewFileAngentInventoryVariablePriceReplyResponse(); | ||
172 | errorResponse.rsvp = ""; | ||
173 | errorResponse.state = "error"; | ||
174 | return errorResponse; | ||
175 | } | ||
176 | } | ||
177 | |||
178 | // } | ||
179 | |||
180 | string assetName = llsdRequest.name; | ||
181 | string assetDes = llsdRequest.description; | ||
182 | string capsBase = "/CAPS/NewFileAgentInventoryVariablePrice/"; | ||
183 | UUID newAsset = UUID.Random(); | ||
184 | UUID newInvItem = UUID.Random(); | ||
185 | UUID parentFolder = llsdRequest.folder_id; | ||
186 | string uploaderPath = Util.RandomClass.Next(5000, 8000).ToString("0000") + "/"; | ||
187 | |||
188 | AssetUploader uploader = | ||
189 | new AssetUploader(assetName, assetDes, newAsset, newInvItem, parentFolder, llsdRequest.inventory_type, | ||
190 | llsdRequest.asset_type, capsBase + uploaderPath, MainServer.Instance, m_dumpAssetsToFile); | ||
191 | |||
192 | MainServer.Instance.AddStreamHandler( | ||
193 | new BinaryStreamHandler( | ||
194 | "POST", | ||
195 | capsBase + uploaderPath, | ||
196 | uploader.uploaderCaps, | ||
197 | "NewFileAgentInventoryVariablePrice", | ||
198 | agentID.ToString())); | ||
199 | |||
200 | string protocol = "http://"; | ||
201 | |||
202 | if (MainServer.Instance.UseSSL) | ||
203 | protocol = "https://"; | ||
204 | |||
205 | string uploaderURL = protocol + m_scene.RegionInfo.ExternalHostName + ":" + MainServer.Instance.Port.ToString() + capsBase + | ||
206 | uploaderPath; | ||
207 | |||
208 | |||
209 | LLSDNewFileAngentInventoryVariablePriceReplyResponse uploadResponse = new LLSDNewFileAngentInventoryVariablePriceReplyResponse(); | ||
210 | |||
211 | uploadResponse.rsvp = uploaderURL; | ||
212 | uploadResponse.state = "upload"; | ||
213 | uploadResponse.resource_cost = 0; | ||
214 | uploadResponse.upload_price = 0; | ||
215 | |||
216 | uploader.OnUpLoad += //UploadCompleteHandler; | ||
217 | |||
218 | delegate( | ||
219 | string passetName, string passetDescription, UUID passetID, | ||
220 | UUID pinventoryItem, UUID pparentFolder, byte[] pdata, string pinventoryType, | ||
221 | string passetType) | ||
222 | { | ||
223 | UploadCompleteHandler(passetName, passetDescription, passetID, | ||
224 | pinventoryItem, pparentFolder, pdata, pinventoryType, | ||
225 | passetType,agentID); | ||
226 | }; | ||
227 | |||
228 | return uploadResponse; | ||
229 | } | ||
230 | |||
231 | public void UploadCompleteHandler(string assetName, string assetDescription, UUID assetID, | ||
232 | UUID inventoryItem, UUID parentFolder, byte[] data, string inventoryType, | ||
233 | string assetType,UUID AgentID) | ||
234 | { | ||
235 | // m_log.DebugFormat( | ||
236 | // "[NEW FILE AGENT INVENTORY VARIABLE PRICE MODULE]: Upload complete for {0}", inventoryItem); | ||
237 | |||
238 | sbyte assType = 0; | ||
239 | sbyte inType = 0; | ||
240 | |||
241 | if (inventoryType == "sound") | ||
242 | { | ||
243 | inType = 1; | ||
244 | assType = 1; | ||
245 | } | ||
246 | else if (inventoryType == "animation") | ||
247 | { | ||
248 | inType = 19; | ||
249 | assType = 20; | ||
250 | } | ||
251 | else if (inventoryType == "wearable") | ||
252 | { | ||
253 | inType = 18; | ||
254 | switch (assetType) | ||
255 | { | ||
256 | case "bodypart": | ||
257 | assType = 13; | ||
258 | break; | ||
259 | case "clothing": | ||
260 | assType = 5; | ||
261 | break; | ||
262 | } | ||
263 | } | ||
264 | else if (inventoryType == "mesh") | ||
265 | { | ||
266 | inType = (sbyte)InventoryType.Mesh; | ||
267 | assType = (sbyte)AssetType.Mesh; | ||
268 | } | ||
269 | |||
270 | AssetBase asset; | ||
271 | asset = new AssetBase(assetID, assetName, assType, AgentID.ToString()); | ||
272 | asset.Data = data; | ||
273 | |||
274 | if (m_scene.AssetService != null) | ||
275 | m_scene.AssetService.Store(asset); | ||
276 | |||
277 | InventoryItemBase item = new InventoryItemBase(); | ||
278 | item.Owner = AgentID; | ||
279 | item.CreatorId = AgentID.ToString(); | ||
280 | item.ID = inventoryItem; | ||
281 | item.AssetID = asset.FullID; | ||
282 | item.Description = assetDescription; | ||
283 | item.Name = assetName; | ||
284 | item.AssetType = assType; | ||
285 | item.InvType = inType; | ||
286 | item.Folder = parentFolder; | ||
287 | item.CurrentPermissions | ||
288 | = (uint)(PermissionMask.Move | PermissionMask.Copy | PermissionMask.Modify | PermissionMask.Transfer); | ||
289 | item.BasePermissions = (uint)PermissionMask.All; | ||
290 | item.EveryOnePermissions = 0; | ||
291 | item.NextPermissions = (uint)PermissionMask.All; | ||
292 | item.CreationDate = Util.UnixTimeSinceEpoch(); | ||
293 | m_scene.AddInventoryItem(item); | ||
294 | } | ||
295 | } | ||
296 | } | ||
diff --git a/OpenSim/Region/ClientStack/Linden/Caps/RegionConsoleModule.cs b/OpenSim/Region/ClientStack/Linden/Caps/RegionConsoleModule.cs index 69dd76f..79d56c4 100644 --- a/OpenSim/Region/ClientStack/Linden/Caps/RegionConsoleModule.cs +++ b/OpenSim/Region/ClientStack/Linden/Caps/RegionConsoleModule.cs | |||
@@ -64,6 +64,8 @@ namespace OpenSim.Region.ClientStack.Linden | |||
64 | private Commands m_commands = new Commands(); | 64 | private Commands m_commands = new Commands(); |
65 | public ICommands Commands { get { return m_commands; } } | 65 | public ICommands Commands { get { return m_commands; } } |
66 | 66 | ||
67 | public event ConsoleMessage OnConsoleMessage; | ||
68 | |||
67 | public void Initialise(IConfigSource source) | 69 | public void Initialise(IConfigSource source) |
68 | { | 70 | { |
69 | m_commands.AddCommand( "Help", false, "help", "help [<item>]", "Display help on a particular command or on a list of commands in a category", Help); | 71 | m_commands.AddCommand( "Help", false, "help", "help [<item>]", "Display help on a particular command or on a list of commands in a category", Help); |
@@ -102,7 +104,7 @@ namespace OpenSim.Region.ClientStack.Linden | |||
102 | 104 | ||
103 | public void RegisterCaps(UUID agentID, Caps caps) | 105 | public void RegisterCaps(UUID agentID, Caps caps) |
104 | { | 106 | { |
105 | if (!m_scene.RegionInfo.EstateSettings.IsEstateManagerOrOwner(agentID)) | 107 | if (!m_scene.RegionInfo.EstateSettings.IsEstateManagerOrOwner(agentID) && !m_scene.Permissions.IsGod(agentID)) |
106 | return; | 108 | return; |
107 | 109 | ||
108 | UUID capID = UUID.Random(); | 110 | UUID capID = UUID.Random(); |
@@ -118,6 +120,11 @@ namespace OpenSim.Region.ClientStack.Linden | |||
118 | OSD osd = OSD.FromString(message); | 120 | OSD osd = OSD.FromString(message); |
119 | 121 | ||
120 | m_eventQueue.Enqueue(EventQueueHelper.BuildEvent("SimConsoleResponse", osd), agentID); | 122 | m_eventQueue.Enqueue(EventQueueHelper.BuildEvent("SimConsoleResponse", osd), agentID); |
123 | |||
124 | ConsoleMessage handlerConsoleMessage = OnConsoleMessage; | ||
125 | |||
126 | if (handlerConsoleMessage != null) | ||
127 | handlerConsoleMessage( agentID, message); | ||
121 | } | 128 | } |
122 | 129 | ||
123 | public bool RunCommand(string command, UUID invokerID) | 130 | public bool RunCommand(string command, UUID invokerID) |
diff --git a/OpenSim/Region/ClientStack/Linden/Caps/UploadBakedTextureModule.cs b/OpenSim/Region/ClientStack/Linden/Caps/UploadBakedTextureModule.cs index 3b0ccd7..eca576d 100644 --- a/OpenSim/Region/ClientStack/Linden/Caps/UploadBakedTextureModule.cs +++ b/OpenSim/Region/ClientStack/Linden/Caps/UploadBakedTextureModule.cs | |||
@@ -27,6 +27,7 @@ | |||
27 | 27 | ||
28 | using System; | 28 | using System; |
29 | using System.Collections; | 29 | using System.Collections; |
30 | using System.Collections.Generic; | ||
30 | using System.Collections.Specialized; | 31 | using System.Collections.Specialized; |
31 | using System.Drawing; | 32 | using System.Drawing; |
32 | using System.Drawing.Imaging; | 33 | using System.Drawing.Imaging; |
@@ -53,8 +54,8 @@ namespace OpenSim.Region.ClientStack.Linden | |||
53 | [Extension(Path = "/OpenSim/RegionModules", NodeName = "RegionModule", Id = "UploadBakedTextureModule")] | 54 | [Extension(Path = "/OpenSim/RegionModules", NodeName = "RegionModule", Id = "UploadBakedTextureModule")] |
54 | public class UploadBakedTextureModule : INonSharedRegionModule | 55 | public class UploadBakedTextureModule : INonSharedRegionModule |
55 | { | 56 | { |
56 | // private static readonly ILog m_log = | 57 | private static readonly ILog m_log = |
57 | // LogManager.GetLogger(MethodBase.GetCurrentMethod().DeclaringType); | 58 | LogManager.GetLogger(MethodBase.GetCurrentMethod().DeclaringType); |
58 | 59 | ||
59 | /// <summary> | 60 | /// <summary> |
60 | /// For historical reasons this is fixed, but there | 61 | /// For historical reasons this is fixed, but there |
@@ -64,31 +65,210 @@ namespace OpenSim.Region.ClientStack.Linden | |||
64 | private Scene m_scene; | 65 | private Scene m_scene; |
65 | private bool m_persistBakedTextures; | 66 | private bool m_persistBakedTextures; |
66 | 67 | ||
68 | private IBakedTextureModule m_BakedTextureModule; | ||
69 | |||
67 | public void Initialise(IConfigSource source) | 70 | public void Initialise(IConfigSource source) |
68 | { | 71 | { |
69 | IConfig appearanceConfig = source.Configs["Appearance"]; | 72 | IConfig appearanceConfig = source.Configs["Appearance"]; |
70 | if (appearanceConfig != null) | 73 | if (appearanceConfig != null) |
71 | m_persistBakedTextures = appearanceConfig.GetBoolean("PersistBakedTextures", m_persistBakedTextures); | 74 | m_persistBakedTextures = appearanceConfig.GetBoolean("PersistBakedTextures", m_persistBakedTextures); |
75 | |||
76 | |||
72 | } | 77 | } |
73 | 78 | ||
74 | public void AddRegion(Scene s) | 79 | public void AddRegion(Scene s) |
75 | { | 80 | { |
76 | m_scene = s; | 81 | m_scene = s; |
82 | |||
77 | } | 83 | } |
78 | 84 | ||
79 | public void RemoveRegion(Scene s) | 85 | public void RemoveRegion(Scene s) |
80 | { | 86 | { |
87 | s.EventManager.OnRegisterCaps -= RegisterCaps; | ||
88 | s.EventManager.OnNewPresence -= RegisterNewPresence; | ||
89 | s.EventManager.OnRemovePresence -= DeRegisterPresence; | ||
90 | m_BakedTextureModule = null; | ||
91 | m_scene = null; | ||
81 | } | 92 | } |
82 | 93 | ||
94 | |||
95 | |||
83 | public void RegionLoaded(Scene s) | 96 | public void RegionLoaded(Scene s) |
84 | { | 97 | { |
85 | m_scene.EventManager.OnRegisterCaps += RegisterCaps; | 98 | m_scene.EventManager.OnRegisterCaps += RegisterCaps; |
99 | m_scene.EventManager.OnNewPresence += RegisterNewPresence; | ||
100 | m_scene.EventManager.OnRemovePresence += DeRegisterPresence; | ||
101 | |||
102 | } | ||
103 | |||
104 | private void DeRegisterPresence(UUID agentId) | ||
105 | { | ||
106 | ScenePresence presence = null; | ||
107 | if (m_scene.TryGetScenePresence(agentId, out presence)) | ||
108 | { | ||
109 | presence.ControllingClient.OnSetAppearance -= CaptureAppearanceSettings; | ||
110 | } | ||
111 | |||
112 | } | ||
113 | |||
114 | private void RegisterNewPresence(ScenePresence presence) | ||
115 | { | ||
116 | presence.ControllingClient.OnSetAppearance += CaptureAppearanceSettings; | ||
117 | |||
118 | } | ||
119 | |||
120 | private void CaptureAppearanceSettings(IClientAPI remoteClient, Primitive.TextureEntry textureEntry, byte[] visualParams, Vector3 avSize, WearableCacheItem[] cacheItems) | ||
121 | { | ||
122 | int maxCacheitemsLoop = cacheItems.Length; | ||
123 | if (maxCacheitemsLoop > AvatarWearable.MAX_WEARABLES) | ||
124 | { | ||
125 | maxCacheitemsLoop = AvatarWearable.MAX_WEARABLES; | ||
126 | m_log.WarnFormat("[CACHEDBAKES]: Too Many Cache items Provided {0}, the max is {1}. Truncating!", cacheItems.Length, AvatarWearable.MAX_WEARABLES); | ||
127 | } | ||
128 | |||
129 | m_BakedTextureModule = m_scene.RequestModuleInterface<IBakedTextureModule>(); | ||
130 | if (cacheItems.Length > 0) | ||
131 | { | ||
132 | m_log.Debug("[Cacheitems]: " + cacheItems.Length); | ||
133 | for (int iter = 0; iter < maxCacheitemsLoop; iter++) | ||
134 | { | ||
135 | m_log.Debug("[Cacheitems] {" + iter + "/" + cacheItems[iter].TextureIndex + "}: c-" + cacheItems[iter].CacheId + ", t-" + | ||
136 | cacheItems[iter].TextureID); | ||
137 | } | ||
138 | |||
139 | ScenePresence p = null; | ||
140 | if (m_scene.TryGetScenePresence(remoteClient.AgentId, out p)) | ||
141 | { | ||
142 | |||
143 | WearableCacheItem[] existingitems = p.Appearance.WearableCacheItems; | ||
144 | if (existingitems == null) | ||
145 | { | ||
146 | if (m_BakedTextureModule != null) | ||
147 | { | ||
148 | WearableCacheItem[] savedcache = null; | ||
149 | try | ||
150 | { | ||
151 | if (p.Appearance.WearableCacheItemsDirty) | ||
152 | { | ||
153 | savedcache = m_BakedTextureModule.Get(p.UUID); | ||
154 | p.Appearance.WearableCacheItems = savedcache; | ||
155 | p.Appearance.WearableCacheItemsDirty = false; | ||
156 | } | ||
157 | |||
158 | } | ||
159 | /* | ||
160 | * The following Catch types DO NOT WORK with m_BakedTextureModule.Get | ||
161 | * it jumps to the General Packet Exception Handler if you don't catch Exception! | ||
162 | * | ||
163 | catch (System.Net.Sockets.SocketException) | ||
164 | { | ||
165 | cacheItems = null; | ||
166 | } | ||
167 | catch (WebException) | ||
168 | { | ||
169 | cacheItems = null; | ||
170 | } | ||
171 | catch (InvalidOperationException) | ||
172 | { | ||
173 | cacheItems = null; | ||
174 | } */ | ||
175 | catch (Exception) | ||
176 | { | ||
177 | // The service logs a sufficient error message. | ||
178 | } | ||
179 | |||
180 | |||
181 | if (savedcache != null) | ||
182 | existingitems = savedcache; | ||
183 | } | ||
184 | } | ||
185 | // Existing items null means it's a fully new appearance | ||
186 | if (existingitems == null) | ||
187 | { | ||
188 | |||
189 | for (int i = 0; i < maxCacheitemsLoop; i++) | ||
190 | { | ||
191 | if (textureEntry.FaceTextures.Length > cacheItems[i].TextureIndex) | ||
192 | { | ||
193 | Primitive.TextureEntryFace face = textureEntry.FaceTextures[cacheItems[i].TextureIndex]; | ||
194 | if (face == null) | ||
195 | { | ||
196 | textureEntry.CreateFace(cacheItems[i].TextureIndex); | ||
197 | textureEntry.FaceTextures[cacheItems[i].TextureIndex].TextureID = | ||
198 | AppearanceManager.DEFAULT_AVATAR_TEXTURE; | ||
199 | continue; | ||
200 | } | ||
201 | cacheItems[i].TextureID =face.TextureID; | ||
202 | if (m_scene.AssetService != null) | ||
203 | cacheItems[i].TextureAsset = | ||
204 | m_scene.AssetService.GetCached(cacheItems[i].TextureID.ToString()); | ||
205 | } | ||
206 | else | ||
207 | { | ||
208 | m_log.WarnFormat("[CACHEDBAKES]: Invalid Texture Index Provided, Texture doesn't exist or hasn't been uploaded yet {0}, the max is {1}. Skipping!", cacheItems[i].TextureIndex, textureEntry.FaceTextures.Length); | ||
209 | } | ||
210 | |||
211 | |||
212 | } | ||
213 | } | ||
214 | else | ||
215 | |||
216 | |||
217 | { | ||
218 | // for each uploaded baked texture | ||
219 | for (int i = 0; i < maxCacheitemsLoop; i++) | ||
220 | { | ||
221 | if (textureEntry.FaceTextures.Length > cacheItems[i].TextureIndex) | ||
222 | { | ||
223 | Primitive.TextureEntryFace face = textureEntry.FaceTextures[cacheItems[i].TextureIndex]; | ||
224 | if (face == null) | ||
225 | { | ||
226 | textureEntry.CreateFace(cacheItems[i].TextureIndex); | ||
227 | textureEntry.FaceTextures[cacheItems[i].TextureIndex].TextureID = | ||
228 | AppearanceManager.DEFAULT_AVATAR_TEXTURE; | ||
229 | continue; | ||
230 | } | ||
231 | cacheItems[i].TextureID = | ||
232 | face.TextureID; | ||
233 | } | ||
234 | else | ||
235 | { | ||
236 | m_log.WarnFormat("[CACHEDBAKES]: Invalid Texture Index Provided, Texture doesn't exist or hasn't been uploaded yet {0}, the max is {1}. Skipping!", cacheItems[i].TextureIndex, textureEntry.FaceTextures.Length); | ||
237 | } | ||
238 | } | ||
239 | |||
240 | for (int i = 0; i < maxCacheitemsLoop; i++) | ||
241 | { | ||
242 | if (cacheItems[i].TextureAsset == null) | ||
243 | { | ||
244 | cacheItems[i].TextureAsset = | ||
245 | m_scene.AssetService.GetCached(cacheItems[i].TextureID.ToString()); | ||
246 | } | ||
247 | } | ||
248 | } | ||
249 | |||
250 | |||
251 | |||
252 | p.Appearance.WearableCacheItems = cacheItems; | ||
253 | |||
254 | |||
255 | |||
256 | if (m_BakedTextureModule != null) | ||
257 | { | ||
258 | m_BakedTextureModule.Store(remoteClient.AgentId, cacheItems); | ||
259 | p.Appearance.WearableCacheItemsDirty = true; | ||
260 | |||
261 | } | ||
262 | } | ||
263 | } | ||
86 | } | 264 | } |
87 | 265 | ||
88 | public void PostInitialise() | 266 | public void PostInitialise() |
89 | { | 267 | { |
90 | } | 268 | } |
91 | 269 | ||
270 | |||
271 | |||
92 | public void Close() { } | 272 | public void Close() { } |
93 | 273 | ||
94 | public string Name { get { return "UploadBakedTextureModule"; } } | 274 | public string Name { get { return "UploadBakedTextureModule"; } } |
@@ -100,15 +280,23 @@ namespace OpenSim.Region.ClientStack.Linden | |||
100 | 280 | ||
101 | public void RegisterCaps(UUID agentID, Caps caps) | 281 | public void RegisterCaps(UUID agentID, Caps caps) |
102 | { | 282 | { |
283 | UploadBakedTextureHandler avatarhandler = new UploadBakedTextureHandler( | ||
284 | caps, m_scene.AssetService, m_persistBakedTextures); | ||
285 | |||
286 | |||
287 | |||
103 | caps.RegisterHandler( | 288 | caps.RegisterHandler( |
104 | "UploadBakedTexture", | 289 | "UploadBakedTexture", |
105 | new RestStreamHandler( | 290 | new RestStreamHandler( |
106 | "POST", | 291 | "POST", |
107 | "/CAPS/" + caps.CapsObjectPath + m_uploadBakedTexturePath, | 292 | "/CAPS/" + caps.CapsObjectPath + m_uploadBakedTexturePath, |
108 | new UploadBakedTextureHandler( | 293 | avatarhandler.UploadBakedTexture, |
109 | caps, m_scene.AssetService, m_persistBakedTextures).UploadBakedTexture, | ||
110 | "UploadBakedTexture", | 294 | "UploadBakedTexture", |
111 | agentID.ToString())); | 295 | agentID.ToString())); |
296 | |||
297 | |||
298 | |||
299 | |||
112 | } | 300 | } |
113 | } | 301 | } |
114 | } \ No newline at end of file | 302 | } \ No newline at end of file |
diff --git a/OpenSim/Region/ClientStack/Linden/Caps/WebFetchInvDescModule.cs b/OpenSim/Region/ClientStack/Linden/Caps/WebFetchInvDescModule.cs index 6890f4a..a823dd8 100644 --- a/OpenSim/Region/ClientStack/Linden/Caps/WebFetchInvDescModule.cs +++ b/OpenSim/Region/ClientStack/Linden/Caps/WebFetchInvDescModule.cs | |||
@@ -27,18 +27,25 @@ | |||
27 | 27 | ||
28 | using System; | 28 | using System; |
29 | using System.Collections; | 29 | using System.Collections; |
30 | using System.Collections.Generic; | ||
30 | using System.Reflection; | 31 | using System.Reflection; |
32 | using System.Threading; | ||
31 | using log4net; | 33 | using log4net; |
32 | using Nini.Config; | 34 | using Nini.Config; |
33 | using Mono.Addins; | 35 | using Mono.Addins; |
34 | using OpenMetaverse; | 36 | using OpenMetaverse; |
35 | using OpenSim.Framework; | 37 | using OpenSim.Framework; |
38 | using OpenSim.Framework.Servers; | ||
36 | using OpenSim.Framework.Servers.HttpServer; | 39 | using OpenSim.Framework.Servers.HttpServer; |
37 | using OpenSim.Region.Framework.Interfaces; | 40 | using OpenSim.Region.Framework.Interfaces; |
38 | using OpenSim.Region.Framework.Scenes; | 41 | using OpenSim.Region.Framework.Scenes; |
42 | using OpenSim.Framework.Capabilities; | ||
39 | using OpenSim.Services.Interfaces; | 43 | using OpenSim.Services.Interfaces; |
40 | using Caps = OpenSim.Framework.Capabilities.Caps; | 44 | using Caps = OpenSim.Framework.Capabilities.Caps; |
41 | using OpenSim.Capabilities.Handlers; | 45 | using OpenSim.Capabilities.Handlers; |
46 | using OpenSim.Framework.Monitoring; | ||
47 | using OpenMetaverse; | ||
48 | using OpenMetaverse.StructuredData; | ||
42 | 49 | ||
43 | namespace OpenSim.Region.ClientStack.Linden | 50 | namespace OpenSim.Region.ClientStack.Linden |
44 | { | 51 | { |
@@ -48,67 +55,74 @@ namespace OpenSim.Region.ClientStack.Linden | |||
48 | [Extension(Path = "/OpenSim/RegionModules", NodeName = "RegionModule", Id = "WebFetchInvDescModule")] | 55 | [Extension(Path = "/OpenSim/RegionModules", NodeName = "RegionModule", Id = "WebFetchInvDescModule")] |
49 | public class WebFetchInvDescModule : INonSharedRegionModule | 56 | public class WebFetchInvDescModule : INonSharedRegionModule |
50 | { | 57 | { |
51 | // private static readonly ILog m_log = LogManager.GetLogger(MethodBase.GetCurrentMethod().DeclaringType); | 58 | class aPollRequest |
59 | { | ||
60 | public PollServiceInventoryEventArgs thepoll; | ||
61 | public UUID reqID; | ||
62 | public Hashtable request; | ||
63 | public ScenePresence presence; | ||
64 | public List<UUID> folders; | ||
65 | } | ||
66 | |||
67 | private static readonly ILog m_log = LogManager.GetLogger(MethodBase.GetCurrentMethod().DeclaringType); | ||
52 | 68 | ||
53 | private Scene m_scene; | 69 | private Scene m_scene; |
54 | 70 | ||
55 | private IInventoryService m_InventoryService; | 71 | private IInventoryService m_InventoryService; |
56 | private ILibraryService m_LibraryService; | 72 | private ILibraryService m_LibraryService; |
57 | 73 | ||
58 | private bool m_Enabled; | 74 | private static WebFetchInvDescHandler m_webFetchHandler; |
59 | 75 | ||
60 | private string m_fetchInventoryDescendents2Url; | 76 | private Dictionary<UUID, string> m_capsDict = new Dictionary<UUID, string>(); |
61 | private string m_webFetchInventoryDescendentsUrl; | 77 | private static Thread[] m_workerThreads = null; |
62 | 78 | ||
63 | private WebFetchInvDescHandler m_webFetchHandler; | 79 | private static DoubleQueue<aPollRequest> m_queue = |
80 | new DoubleQueue<aPollRequest>(); | ||
64 | 81 | ||
65 | #region ISharedRegionModule Members | 82 | #region ISharedRegionModule Members |
66 | 83 | ||
67 | public void Initialise(IConfigSource source) | 84 | public void Initialise(IConfigSource source) |
68 | { | 85 | { |
69 | IConfig config = source.Configs["ClientStack.LindenCaps"]; | ||
70 | if (config == null) | ||
71 | return; | ||
72 | |||
73 | m_fetchInventoryDescendents2Url = config.GetString("Cap_FetchInventoryDescendents2", string.Empty); | ||
74 | m_webFetchInventoryDescendentsUrl = config.GetString("Cap_WebFetchInventoryDescendents", string.Empty); | ||
75 | |||
76 | if (m_fetchInventoryDescendents2Url != string.Empty || m_webFetchInventoryDescendentsUrl != string.Empty) | ||
77 | { | ||
78 | m_Enabled = true; | ||
79 | } | ||
80 | } | 86 | } |
81 | 87 | ||
82 | public void AddRegion(Scene s) | 88 | public void AddRegion(Scene s) |
83 | { | 89 | { |
84 | if (!m_Enabled) | ||
85 | return; | ||
86 | |||
87 | m_scene = s; | 90 | m_scene = s; |
88 | } | 91 | } |
89 | 92 | ||
90 | public void RemoveRegion(Scene s) | 93 | public void RemoveRegion(Scene s) |
91 | { | 94 | { |
92 | if (!m_Enabled) | ||
93 | return; | ||
94 | |||
95 | m_scene.EventManager.OnRegisterCaps -= RegisterCaps; | 95 | m_scene.EventManager.OnRegisterCaps -= RegisterCaps; |
96 | m_scene.EventManager.OnDeregisterCaps -= DeregisterCaps; | ||
96 | m_scene = null; | 97 | m_scene = null; |
97 | } | 98 | } |
98 | 99 | ||
99 | public void RegionLoaded(Scene s) | 100 | public void RegionLoaded(Scene s) |
100 | { | 101 | { |
101 | if (!m_Enabled) | ||
102 | return; | ||
103 | |||
104 | m_InventoryService = m_scene.InventoryService; | 102 | m_InventoryService = m_scene.InventoryService; |
105 | m_LibraryService = m_scene.LibraryService; | 103 | m_LibraryService = m_scene.LibraryService; |
106 | 104 | ||
107 | // We'll reuse the same handler for all requests. | 105 | // We'll reuse the same handler for all requests. |
108 | if (m_fetchInventoryDescendents2Url == "localhost" || m_webFetchInventoryDescendentsUrl == "localhost") | 106 | m_webFetchHandler = new WebFetchInvDescHandler(m_InventoryService, m_LibraryService); |
109 | m_webFetchHandler = new WebFetchInvDescHandler(m_InventoryService, m_LibraryService); | ||
110 | 107 | ||
111 | m_scene.EventManager.OnRegisterCaps += RegisterCaps; | 108 | m_scene.EventManager.OnRegisterCaps += RegisterCaps; |
109 | m_scene.EventManager.OnDeregisterCaps += DeregisterCaps; | ||
110 | |||
111 | if (m_workerThreads == null) | ||
112 | { | ||
113 | m_workerThreads = new Thread[2]; | ||
114 | |||
115 | for (uint i = 0; i < 2; i++) | ||
116 | { | ||
117 | m_workerThreads[i] = Watchdog.StartThread(DoInventoryRequests, | ||
118 | String.Format("InventoryWorkerThread{0}", i), | ||
119 | ThreadPriority.Normal, | ||
120 | false, | ||
121 | true, | ||
122 | null, | ||
123 | int.MaxValue); | ||
124 | } | ||
125 | } | ||
112 | } | 126 | } |
113 | 127 | ||
114 | public void PostInitialise() | 128 | public void PostInitialise() |
@@ -126,43 +140,188 @@ namespace OpenSim.Region.ClientStack.Linden | |||
126 | 140 | ||
127 | #endregion | 141 | #endregion |
128 | 142 | ||
129 | private void RegisterCaps(UUID agentID, Caps caps) | 143 | ~WebFetchInvDescModule() |
130 | { | 144 | { |
131 | if (m_webFetchInventoryDescendentsUrl != "") | 145 | foreach (Thread t in m_workerThreads) |
132 | RegisterFetchCap(agentID, caps, "WebFetchInventoryDescendents", m_webFetchInventoryDescendentsUrl); | 146 | Watchdog.AbortThread(t.ManagedThreadId); |
133 | |||
134 | if (m_fetchInventoryDescendents2Url != "") | ||
135 | RegisterFetchCap(agentID, caps, "FetchInventoryDescendents2", m_fetchInventoryDescendents2Url); | ||
136 | } | 147 | } |
137 | 148 | ||
138 | private void RegisterFetchCap(UUID agentID, Caps caps, string capName, string url) | 149 | private class PollServiceInventoryEventArgs : PollServiceEventArgs |
139 | { | 150 | { |
140 | string capUrl; | 151 | private static readonly ILog m_log = LogManager.GetLogger(MethodBase.GetCurrentMethod().DeclaringType); |
152 | |||
153 | private Dictionary<UUID, Hashtable> responses = | ||
154 | new Dictionary<UUID, Hashtable>(); | ||
155 | |||
156 | private Scene m_scene; | ||
141 | 157 | ||
142 | if (url == "localhost") | 158 | public PollServiceInventoryEventArgs(Scene scene, UUID pId) : |
159 | base(null, null, null, null, pId, int.MaxValue) | ||
143 | { | 160 | { |
144 | capUrl = "/CAPS/" + UUID.Random(); | 161 | m_scene = scene; |
162 | |||
163 | HasEvents = (x, y) => { lock (responses) return responses.ContainsKey(x); }; | ||
164 | GetEvents = (x, y) => | ||
165 | { | ||
166 | lock (responses) | ||
167 | { | ||
168 | try | ||
169 | { | ||
170 | return responses[x]; | ||
171 | } | ||
172 | finally | ||
173 | { | ||
174 | responses.Remove(x); | ||
175 | } | ||
176 | } | ||
177 | }; | ||
178 | |||
179 | Request = (x, y) => | ||
180 | { | ||
181 | ScenePresence sp = m_scene.GetScenePresence(Id); | ||
182 | if (sp == null) | ||
183 | { | ||
184 | m_log.ErrorFormat("[INVENTORY]: Unable to find ScenePresence for {0}", Id); | ||
185 | return; | ||
186 | } | ||
187 | |||
188 | aPollRequest reqinfo = new aPollRequest(); | ||
189 | reqinfo.thepoll = this; | ||
190 | reqinfo.reqID = x; | ||
191 | reqinfo.request = y; | ||
192 | reqinfo.presence = sp; | ||
193 | reqinfo.folders = new List<UUID>(); | ||
194 | |||
195 | // Decode the request here | ||
196 | string request = y["body"].ToString(); | ||
197 | |||
198 | request = request.Replace("<string>00000000-0000-0000-0000-000000000000</string>", "<uuid>00000000-0000-0000-0000-000000000000</uuid>"); | ||
199 | |||
200 | request = request.Replace("<key>fetch_folders</key><integer>0</integer>", "<key>fetch_folders</key><boolean>0</boolean>"); | ||
201 | request = request.Replace("<key>fetch_folders</key><integer>1</integer>", "<key>fetch_folders</key><boolean>1</boolean>"); | ||
202 | |||
203 | Hashtable hash = new Hashtable(); | ||
204 | try | ||
205 | { | ||
206 | hash = (Hashtable)LLSD.LLSDDeserialize(Utils.StringToBytes(request)); | ||
207 | } | ||
208 | catch (LLSD.LLSDParseException e) | ||
209 | { | ||
210 | m_log.ErrorFormat("[INVENTORY]: Fetch error: {0}{1}" + e.Message, e.StackTrace); | ||
211 | m_log.Error("Request: " + request); | ||
212 | return; | ||
213 | } | ||
214 | |||
215 | ArrayList foldersrequested = (ArrayList)hash["folders"]; | ||
216 | |||
217 | bool highPriority = false; | ||
218 | |||
219 | for (int i = 0; i < foldersrequested.Count; i++) | ||
220 | { | ||
221 | Hashtable inventoryhash = (Hashtable)foldersrequested[i]; | ||
222 | string folder = inventoryhash["folder_id"].ToString(); | ||
223 | UUID folderID; | ||
224 | if (UUID.TryParse(folder, out folderID)) | ||
225 | { | ||
226 | if (!reqinfo.folders.Contains(folderID)) | ||
227 | { | ||
228 | if (sp.COF != UUID.Zero && sp.COF == folderID) | ||
229 | highPriority = true; | ||
230 | reqinfo.folders.Add(folderID); | ||
231 | } | ||
232 | } | ||
233 | } | ||
234 | |||
235 | if (highPriority) | ||
236 | m_queue.EnqueueHigh(reqinfo); | ||
237 | else | ||
238 | m_queue.EnqueueLow(reqinfo); | ||
239 | }; | ||
240 | |||
241 | NoEvents = (x, y) => | ||
242 | { | ||
243 | /* | ||
244 | lock (requests) | ||
245 | { | ||
246 | Hashtable request = requests.Find(id => id["RequestID"].ToString() == x.ToString()); | ||
247 | requests.Remove(request); | ||
248 | } | ||
249 | */ | ||
250 | Hashtable response = new Hashtable(); | ||
251 | |||
252 | response["int_response_code"] = 500; | ||
253 | response["str_response_string"] = "Script timeout"; | ||
254 | response["content_type"] = "text/plain"; | ||
255 | response["keepalive"] = false; | ||
256 | response["reusecontext"] = false; | ||
257 | |||
258 | return response; | ||
259 | }; | ||
260 | } | ||
145 | 261 | ||
146 | IRequestHandler reqHandler | 262 | public void Process(aPollRequest requestinfo) |
147 | = new RestStreamHandler( | 263 | { |
148 | "POST", | 264 | UUID requestID = requestinfo.reqID; |
149 | capUrl, | 265 | |
150 | m_webFetchHandler.FetchInventoryDescendentsRequest, | 266 | Hashtable response = new Hashtable(); |
151 | "FetchInventoryDescendents2", | 267 | |
152 | agentID.ToString()); | 268 | response["int_response_code"] = 200; |
269 | response["content_type"] = "text/plain"; | ||
270 | response["keepalive"] = false; | ||
271 | response["reusecontext"] = false; | ||
153 | 272 | ||
154 | caps.RegisterHandler(capName, reqHandler); | 273 | response["str_response_string"] = m_webFetchHandler.FetchInventoryDescendentsRequest( |
274 | requestinfo.request["body"].ToString(), String.Empty, String.Empty, null, null); | ||
275 | |||
276 | lock (responses) | ||
277 | responses[requestID] = response; | ||
155 | } | 278 | } |
156 | else | 279 | } |
280 | |||
281 | private void RegisterCaps(UUID agentID, Caps caps) | ||
282 | { | ||
283 | string capUrl = "/CAPS/" + UUID.Random() + "/"; | ||
284 | |||
285 | // Register this as a poll service | ||
286 | PollServiceInventoryEventArgs args = new PollServiceInventoryEventArgs(m_scene, agentID); | ||
287 | |||
288 | args.Type = PollServiceEventArgs.EventType.Inventory; | ||
289 | MainServer.Instance.AddPollServiceHTTPHandler(capUrl, args); | ||
290 | |||
291 | string hostName = m_scene.RegionInfo.ExternalHostName; | ||
292 | uint port = (MainServer.Instance == null) ? 0 : MainServer.Instance.Port; | ||
293 | string protocol = "http"; | ||
294 | |||
295 | if (MainServer.Instance.UseSSL) | ||
157 | { | 296 | { |
158 | capUrl = url; | 297 | hostName = MainServer.Instance.SSLCommonName; |
298 | port = MainServer.Instance.SSLPort; | ||
299 | protocol = "https"; | ||
300 | } | ||
301 | caps.RegisterHandler("FetchInventoryDescendents2", String.Format("{0}://{1}:{2}{3}", protocol, hostName, port, capUrl)); | ||
302 | |||
303 | m_capsDict[agentID] = capUrl; | ||
304 | } | ||
159 | 305 | ||
160 | caps.RegisterHandler(capName, capUrl); | 306 | private void DeregisterCaps(UUID agentID, Caps caps) |
307 | { | ||
308 | string capUrl; | ||
309 | |||
310 | if (m_capsDict.TryGetValue(agentID, out capUrl)) | ||
311 | { | ||
312 | MainServer.Instance.RemoveHTTPHandler("", capUrl); | ||
313 | m_capsDict.Remove(agentID); | ||
161 | } | 314 | } |
315 | } | ||
162 | 316 | ||
163 | // m_log.DebugFormat( | 317 | private void DoInventoryRequests() |
164 | // "[WEB FETCH INV DESC MODULE]: Registered capability {0} at {1} in region {2} for {3}", | 318 | { |
165 | // capName, capUrl, m_scene.RegionInfo.RegionName, agentID); | 319 | while (true) |
320 | { | ||
321 | aPollRequest poolreq = m_queue.Dequeue(); | ||
322 | |||
323 | poolreq.thepoll.Process(poolreq); | ||
324 | } | ||
166 | } | 325 | } |
167 | } | 326 | } |
168 | } \ No newline at end of file | 327 | } |
diff --git a/OpenSim/Region/ClientStack/Linden/UDP/J2KImage.cs b/OpenSim/Region/ClientStack/Linden/UDP/J2KImage.cs index afbe56b..3995620 100644 --- a/OpenSim/Region/ClientStack/Linden/UDP/J2KImage.cs +++ b/OpenSim/Region/ClientStack/Linden/UDP/J2KImage.cs | |||
@@ -234,6 +234,9 @@ namespace OpenSim.Region.ClientStack.LindenUDP | |||
234 | m_stopPacket = TexturePacketCount(); | 234 | m_stopPacket = TexturePacketCount(); |
235 | } | 235 | } |
236 | 236 | ||
237 | //Give them at least two packets, to play nice with some broken viewers (SL also behaves this way) | ||
238 | if (m_stopPacket == 1 && m_layers[0].End > FIRST_PACKET_SIZE) m_stopPacket++; | ||
239 | |||
237 | m_currentPacket = StartPacket; | 240 | m_currentPacket = StartPacket; |
238 | } | 241 | } |
239 | } | 242 | } |
diff --git a/OpenSim/Region/ClientStack/Linden/UDP/LLClientView.cs b/OpenSim/Region/ClientStack/Linden/UDP/LLClientView.cs index 5675870..cc4d014 100644 --- a/OpenSim/Region/ClientStack/Linden/UDP/LLClientView.cs +++ b/OpenSim/Region/ClientStack/Linden/UDP/LLClientView.cs | |||
@@ -99,6 +99,7 @@ namespace OpenSim.Region.ClientStack.LindenUDP | |||
99 | public event AvatarPickerRequest OnAvatarPickerRequest; | 99 | public event AvatarPickerRequest OnAvatarPickerRequest; |
100 | public event StartAnim OnStartAnim; | 100 | public event StartAnim OnStartAnim; |
101 | public event StopAnim OnStopAnim; | 101 | public event StopAnim OnStopAnim; |
102 | public event ChangeAnim OnChangeAnim; | ||
102 | public event Action<IClientAPI> OnRequestAvatarsData; | 103 | public event Action<IClientAPI> OnRequestAvatarsData; |
103 | public event LinkObjects OnLinkObjects; | 104 | public event LinkObjects OnLinkObjects; |
104 | public event DelinkObjects OnDelinkObjects; | 105 | public event DelinkObjects OnDelinkObjects; |
@@ -126,6 +127,7 @@ namespace OpenSim.Region.ClientStack.LindenUDP | |||
126 | public event RequestObjectPropertiesFamily OnRequestObjectPropertiesFamily; | 127 | public event RequestObjectPropertiesFamily OnRequestObjectPropertiesFamily; |
127 | public event UpdatePrimFlags OnUpdatePrimFlags; | 128 | public event UpdatePrimFlags OnUpdatePrimFlags; |
128 | public event UpdatePrimTexture OnUpdatePrimTexture; | 129 | public event UpdatePrimTexture OnUpdatePrimTexture; |
130 | public event ClientChangeObject onClientChangeObject; | ||
129 | public event UpdateVector OnUpdatePrimGroupPosition; | 131 | public event UpdateVector OnUpdatePrimGroupPosition; |
130 | public event UpdateVector OnUpdatePrimSinglePosition; | 132 | public event UpdateVector OnUpdatePrimSinglePosition; |
131 | public event UpdatePrimRotation OnUpdatePrimGroupRotation; | 133 | public event UpdatePrimRotation OnUpdatePrimGroupRotation; |
@@ -159,6 +161,7 @@ namespace OpenSim.Region.ClientStack.LindenUDP | |||
159 | public event RequestTaskInventory OnRequestTaskInventory; | 161 | public event RequestTaskInventory OnRequestTaskInventory; |
160 | public event UpdateInventoryItem OnUpdateInventoryItem; | 162 | public event UpdateInventoryItem OnUpdateInventoryItem; |
161 | public event CopyInventoryItem OnCopyInventoryItem; | 163 | public event CopyInventoryItem OnCopyInventoryItem; |
164 | public event MoveItemsAndLeaveCopy OnMoveItemsAndLeaveCopy; | ||
162 | public event MoveInventoryItem OnMoveInventoryItem; | 165 | public event MoveInventoryItem OnMoveInventoryItem; |
163 | public event RemoveInventoryItem OnRemoveInventoryItem; | 166 | public event RemoveInventoryItem OnRemoveInventoryItem; |
164 | public event RemoveInventoryFolder OnRemoveInventoryFolder; | 167 | public event RemoveInventoryFolder OnRemoveInventoryFolder; |
@@ -257,7 +260,7 @@ namespace OpenSim.Region.ClientStack.LindenUDP | |||
257 | public event ClassifiedInfoRequest OnClassifiedInfoRequest; | 260 | public event ClassifiedInfoRequest OnClassifiedInfoRequest; |
258 | public event ClassifiedInfoUpdate OnClassifiedInfoUpdate; | 261 | public event ClassifiedInfoUpdate OnClassifiedInfoUpdate; |
259 | public event ClassifiedDelete OnClassifiedDelete; | 262 | public event ClassifiedDelete OnClassifiedDelete; |
260 | public event ClassifiedDelete OnClassifiedGodDelete; | 263 | public event ClassifiedGodDelete OnClassifiedGodDelete; |
261 | public event EventNotificationAddRequest OnEventNotificationAddRequest; | 264 | public event EventNotificationAddRequest OnEventNotificationAddRequest; |
262 | public event EventNotificationRemoveRequest OnEventNotificationRemoveRequest; | 265 | public event EventNotificationRemoveRequest OnEventNotificationRemoveRequest; |
263 | public event EventGodDelete OnEventGodDelete; | 266 | public event EventGodDelete OnEventGodDelete; |
@@ -288,10 +291,12 @@ namespace OpenSim.Region.ClientStack.LindenUDP | |||
288 | public event GroupVoteHistoryRequest OnGroupVoteHistoryRequest; | 291 | public event GroupVoteHistoryRequest OnGroupVoteHistoryRequest; |
289 | public event SimWideDeletesDelegate OnSimWideDeletes; | 292 | public event SimWideDeletesDelegate OnSimWideDeletes; |
290 | public event SendPostcard OnSendPostcard; | 293 | public event SendPostcard OnSendPostcard; |
294 | public event ChangeInventoryItemFlags OnChangeInventoryItemFlags; | ||
291 | public event MuteListEntryUpdate OnUpdateMuteListEntry; | 295 | public event MuteListEntryUpdate OnUpdateMuteListEntry; |
292 | public event MuteListEntryRemove OnRemoveMuteListEntry; | 296 | public event MuteListEntryRemove OnRemoveMuteListEntry; |
293 | public event GodlikeMessage onGodlikeMessage; | 297 | public event GodlikeMessage onGodlikeMessage; |
294 | public event GodUpdateRegionInfoUpdate OnGodUpdateRegionInfoUpdate; | 298 | public event GodUpdateRegionInfoUpdate OnGodUpdateRegionInfoUpdate; |
299 | public event GenericCall2 OnUpdateThrottles; | ||
295 | 300 | ||
296 | #endregion Events | 301 | #endregion Events |
297 | 302 | ||
@@ -326,6 +331,10 @@ namespace OpenSim.Region.ClientStack.LindenUDP | |||
326 | private Prioritizer m_prioritizer; | 331 | private Prioritizer m_prioritizer; |
327 | private bool m_disableFacelights = false; | 332 | private bool m_disableFacelights = false; |
328 | 333 | ||
334 | private bool m_VelocityInterpolate = false; | ||
335 | private const uint MaxTransferBytesPerPacket = 600; | ||
336 | |||
337 | |||
329 | /// <value> | 338 | /// <value> |
330 | /// List used in construction of data blocks for an object update packet. This is to stop us having to | 339 | /// List used in construction of data blocks for an object update packet. This is to stop us having to |
331 | /// continually recreate it. | 340 | /// continually recreate it. |
@@ -337,14 +346,15 @@ namespace OpenSim.Region.ClientStack.LindenUDP | |||
337 | /// thread servicing the m_primFullUpdates queue after a kill. If this happens the object persists as an | 346 | /// thread servicing the m_primFullUpdates queue after a kill. If this happens the object persists as an |
338 | /// ownerless phantom. | 347 | /// ownerless phantom. |
339 | /// | 348 | /// |
340 | /// All manipulation of this set has to occur under a lock | 349 | /// All manipulation of this set has to occur under an m_entityUpdates.SyncRoot lock |
341 | /// | 350 | /// |
342 | /// </value> | 351 | /// </value> |
343 | protected HashSet<uint> m_killRecord; | 352 | // protected HashSet<uint> m_killRecord; |
344 | 353 | ||
345 | // protected HashSet<uint> m_attachmentsSent; | 354 | // protected HashSet<uint> m_attachmentsSent; |
346 | 355 | ||
347 | private int m_moneyBalance; | 356 | private int m_moneyBalance; |
357 | private bool m_deliverPackets = true; | ||
348 | private int m_animationSequenceNumber = 1; | 358 | private int m_animationSequenceNumber = 1; |
349 | private bool m_SendLogoutPacketWhenClosing = true; | 359 | private bool m_SendLogoutPacketWhenClosing = true; |
350 | 360 | ||
@@ -391,6 +401,14 @@ namespace OpenSim.Region.ClientStack.LindenUDP | |||
391 | get { return m_startpos; } | 401 | get { return m_startpos; } |
392 | set { m_startpos = value; } | 402 | set { m_startpos = value; } |
393 | } | 403 | } |
404 | public bool DeliverPackets | ||
405 | { | ||
406 | get { return m_deliverPackets; } | ||
407 | set { | ||
408 | m_deliverPackets = value; | ||
409 | m_udpClient.m_deliverPackets = value; | ||
410 | } | ||
411 | } | ||
394 | public UUID AgentId { get { return m_agentId; } } | 412 | public UUID AgentId { get { return m_agentId; } } |
395 | public ISceneAgent SceneAgent { get; set; } | 413 | public ISceneAgent SceneAgent { get; set; } |
396 | public UUID ActiveGroupId { get { return m_activeGroupID; } } | 414 | public UUID ActiveGroupId { get { return m_activeGroupID; } } |
@@ -442,6 +460,7 @@ namespace OpenSim.Region.ClientStack.LindenUDP | |||
442 | } | 460 | } |
443 | 461 | ||
444 | public bool SendLogoutPacketWhenClosing { set { m_SendLogoutPacketWhenClosing = value; } } | 462 | public bool SendLogoutPacketWhenClosing { set { m_SendLogoutPacketWhenClosing = value; } } |
463 | |||
445 | 464 | ||
446 | #endregion Properties | 465 | #endregion Properties |
447 | 466 | ||
@@ -468,7 +487,7 @@ namespace OpenSim.Region.ClientStack.LindenUDP | |||
468 | m_entityUpdates = new PriorityQueue(m_scene.Entities.Count); | 487 | m_entityUpdates = new PriorityQueue(m_scene.Entities.Count); |
469 | m_entityProps = new PriorityQueue(m_scene.Entities.Count); | 488 | m_entityProps = new PriorityQueue(m_scene.Entities.Count); |
470 | m_fullUpdateDataBlocksBuilder = new List<ObjectUpdatePacket.ObjectDataBlock>(); | 489 | m_fullUpdateDataBlocksBuilder = new List<ObjectUpdatePacket.ObjectDataBlock>(); |
471 | m_killRecord = new HashSet<uint>(); | 490 | // m_killRecord = new HashSet<uint>(); |
472 | // m_attachmentsSent = new HashSet<uint>(); | 491 | // m_attachmentsSent = new HashSet<uint>(); |
473 | 492 | ||
474 | m_assetService = m_scene.RequestModuleInterface<IAssetService>(); | 493 | m_assetService = m_scene.RequestModuleInterface<IAssetService>(); |
@@ -498,12 +517,16 @@ namespace OpenSim.Region.ClientStack.LindenUDP | |||
498 | 517 | ||
499 | #region Client Methods | 518 | #region Client Methods |
500 | 519 | ||
520 | |||
521 | /// <summary> | ||
522 | /// Close down the client view | ||
523 | /// </summary> | ||
501 | public void Close() | 524 | public void Close() |
502 | { | 525 | { |
503 | Close(false); | 526 | Close(true, false); |
504 | } | 527 | } |
505 | 528 | ||
506 | public void Close(bool force) | 529 | public void Close(bool sendStop, bool force) |
507 | { | 530 | { |
508 | // We lock here to prevent race conditions between two threads calling close simultaneously (e.g. | 531 | // We lock here to prevent race conditions between two threads calling close simultaneously (e.g. |
509 | // a simultaneous relog just as a client is being closed out due to no packet ack from the old connection. | 532 | // a simultaneous relog just as a client is being closed out due to no packet ack from the old connection. |
@@ -515,7 +538,7 @@ namespace OpenSim.Region.ClientStack.LindenUDP | |||
515 | return; | 538 | return; |
516 | 539 | ||
517 | IsActive = false; | 540 | IsActive = false; |
518 | CloseWithoutChecks(); | 541 | CloseWithoutChecks(sendStop); |
519 | } | 542 | } |
520 | } | 543 | } |
521 | 544 | ||
@@ -528,12 +551,19 @@ namespace OpenSim.Region.ClientStack.LindenUDP | |||
528 | /// | 551 | /// |
529 | /// Callers must lock ClosingSyncLock before calling. | 552 | /// Callers must lock ClosingSyncLock before calling. |
530 | /// </remarks> | 553 | /// </remarks> |
531 | public void CloseWithoutChecks() | 554 | public void CloseWithoutChecks(bool sendStop) |
532 | { | 555 | { |
533 | m_log.DebugFormat( | 556 | m_log.DebugFormat( |
534 | "[CLIENT]: Close has been called for {0} attached to scene {1}", | 557 | "[CLIENT]: Close has been called for {0} attached to scene {1}", |
535 | Name, m_scene.RegionInfo.RegionName); | 558 | Name, m_scene.RegionInfo.RegionName); |
536 | 559 | ||
560 | if (sendStop) | ||
561 | { | ||
562 | // Send the STOP packet | ||
563 | DisableSimulatorPacket disable = (DisableSimulatorPacket)PacketPool.Instance.GetPacket(PacketType.DisableSimulator); | ||
564 | OutPacket(disable, ThrottleOutPacketType.Unknown); | ||
565 | } | ||
566 | |||
537 | // Shutdown the image manager | 567 | // Shutdown the image manager |
538 | ImageManager.Close(); | 568 | ImageManager.Close(); |
539 | 569 | ||
@@ -556,6 +586,7 @@ namespace OpenSim.Region.ClientStack.LindenUDP | |||
556 | // Disable UDP handling for this client | 586 | // Disable UDP handling for this client |
557 | m_udpClient.Shutdown(); | 587 | m_udpClient.Shutdown(); |
558 | 588 | ||
589 | |||
559 | //m_log.InfoFormat("[CLIENTVIEW] Memory pre GC {0}", System.GC.GetTotalMemory(false)); | 590 | //m_log.InfoFormat("[CLIENTVIEW] Memory pre GC {0}", System.GC.GetTotalMemory(false)); |
560 | //GC.Collect(); | 591 | //GC.Collect(); |
561 | //m_log.InfoFormat("[CLIENTVIEW] Memory post GC {0}", System.GC.GetTotalMemory(true)); | 592 | //m_log.InfoFormat("[CLIENTVIEW] Memory post GC {0}", System.GC.GetTotalMemory(true)); |
@@ -791,7 +822,9 @@ namespace OpenSim.Region.ClientStack.LindenUDP | |||
791 | handshake.RegionInfo3.ProductName = Util.StringToBytes256(regionInfo.RegionType); | 822 | handshake.RegionInfo3.ProductName = Util.StringToBytes256(regionInfo.RegionType); |
792 | handshake.RegionInfo3.ProductSKU = Utils.EmptyBytes; | 823 | handshake.RegionInfo3.ProductSKU = Utils.EmptyBytes; |
793 | 824 | ||
794 | OutPacket(handshake, ThrottleOutPacketType.Task); | 825 | // OutPacket(handshake, ThrottleOutPacketType.Task); |
826 | // use same as MoveAgentIntoRegion (both should be task ) | ||
827 | OutPacket(handshake, ThrottleOutPacketType.Unknown); | ||
795 | } | 828 | } |
796 | 829 | ||
797 | public void MoveAgentIntoRegion(RegionInfo regInfo, Vector3 pos, Vector3 look) | 830 | public void MoveAgentIntoRegion(RegionInfo regInfo, Vector3 pos, Vector3 look) |
@@ -831,7 +864,7 @@ namespace OpenSim.Region.ClientStack.LindenUDP | |||
831 | reply.ChatData.OwnerID = ownerID; | 864 | reply.ChatData.OwnerID = ownerID; |
832 | reply.ChatData.SourceID = fromAgentID; | 865 | reply.ChatData.SourceID = fromAgentID; |
833 | 866 | ||
834 | OutPacket(reply, ThrottleOutPacketType.Task); | 867 | OutPacket(reply, ThrottleOutPacketType.Unknown); |
835 | } | 868 | } |
836 | 869 | ||
837 | /// <summary> | 870 | /// <summary> |
@@ -864,32 +897,7 @@ namespace OpenSim.Region.ClientStack.LindenUDP | |||
864 | msg.MessageBlock.Message = Util.StringToBytes1024(im.message); | 897 | msg.MessageBlock.Message = Util.StringToBytes1024(im.message); |
865 | msg.MessageBlock.BinaryBucket = im.binaryBucket; | 898 | msg.MessageBlock.BinaryBucket = im.binaryBucket; |
866 | 899 | ||
867 | if (im.message.StartsWith("[grouptest]")) | 900 | OutPacket(msg, ThrottleOutPacketType.Task); |
868 | { // this block is test code for implementing group IM - delete when group IM is finished | ||
869 | IEventQueue eq = Scene.RequestModuleInterface<IEventQueue>(); | ||
870 | if (eq != null) | ||
871 | { | ||
872 | im.dialog = 17; | ||
873 | |||
874 | //eq.ChatterboxInvitation( | ||
875 | // new UUID("00000000-68f9-1111-024e-222222111123"), | ||
876 | // "OpenSimulator Testing", im.fromAgentID, im.message, im.toAgentID, im.fromAgentName, im.dialog, 0, | ||
877 | // false, 0, new Vector3(), 1, im.imSessionID, im.fromGroup, im.binaryBucket); | ||
878 | |||
879 | eq.ChatterboxInvitation( | ||
880 | new UUID("00000000-68f9-1111-024e-222222111123"), | ||
881 | "OpenSimulator Testing", new UUID(im.fromAgentID), im.message, new UUID(im.toAgentID), im.fromAgentName, im.dialog, 0, | ||
882 | false, 0, new Vector3(), 1, new UUID(im.imSessionID), im.fromGroup, Util.StringToBytes256("OpenSimulator Testing")); | ||
883 | |||
884 | eq.ChatterBoxSessionAgentListUpdates( | ||
885 | new UUID("00000000-68f9-1111-024e-222222111123"), | ||
886 | new UUID(im.fromAgentID), new UUID(im.toAgentID), false, false, false); | ||
887 | } | ||
888 | |||
889 | Console.WriteLine("SendInstantMessage: " + msg); | ||
890 | } | ||
891 | else | ||
892 | OutPacket(msg, ThrottleOutPacketType.Task); | ||
893 | } | 901 | } |
894 | } | 902 | } |
895 | 903 | ||
@@ -1117,6 +1125,10 @@ namespace OpenSim.Region.ClientStack.LindenUDP | |||
1117 | public virtual void SendLayerData(float[] map) | 1125 | public virtual void SendLayerData(float[] map) |
1118 | { | 1126 | { |
1119 | Util.FireAndForget(DoSendLayerData, map); | 1127 | Util.FireAndForget(DoSendLayerData, map); |
1128 | |||
1129 | // Send it sync, and async. It's not that much data | ||
1130 | // and it improves user experience just so much! | ||
1131 | DoSendLayerData(map); | ||
1120 | } | 1132 | } |
1121 | 1133 | ||
1122 | /// <summary> | 1134 | /// <summary> |
@@ -1129,16 +1141,13 @@ namespace OpenSim.Region.ClientStack.LindenUDP | |||
1129 | 1141 | ||
1130 | try | 1142 | try |
1131 | { | 1143 | { |
1132 | //for (int y = 0; y < 16; y++) | 1144 | for (int y = 0; y < 16; y++) |
1133 | //{ | 1145 | { |
1134 | // for (int x = 0; x < 16; x++) | 1146 | for (int x = 0; x < 16; x+=4) |
1135 | // { | 1147 | { |
1136 | // SendLayerData(x, y, map); | 1148 | SendLayerPacket(x, y, map); |
1137 | // } | 1149 | } |
1138 | //} | 1150 | } |
1139 | |||
1140 | // Send LayerData in a spiral pattern. Fun! | ||
1141 | SendLayerTopRight(map, 0, 0, 15, 15); | ||
1142 | } | 1151 | } |
1143 | catch (Exception e) | 1152 | catch (Exception e) |
1144 | { | 1153 | { |
@@ -1146,51 +1155,35 @@ namespace OpenSim.Region.ClientStack.LindenUDP | |||
1146 | } | 1155 | } |
1147 | } | 1156 | } |
1148 | 1157 | ||
1149 | private void SendLayerTopRight(float[] map, int x1, int y1, int x2, int y2) | ||
1150 | { | ||
1151 | // Row | ||
1152 | for (int i = x1; i <= x2; i++) | ||
1153 | SendLayerData(i, y1, map); | ||
1154 | |||
1155 | // Column | ||
1156 | for (int j = y1 + 1; j <= y2; j++) | ||
1157 | SendLayerData(x2, j, map); | ||
1158 | |||
1159 | if (x2 - x1 > 0) | ||
1160 | SendLayerBottomLeft(map, x1, y1 + 1, x2 - 1, y2); | ||
1161 | } | ||
1162 | |||
1163 | void SendLayerBottomLeft(float[] map, int x1, int y1, int x2, int y2) | ||
1164 | { | ||
1165 | // Row in reverse | ||
1166 | for (int i = x2; i >= x1; i--) | ||
1167 | SendLayerData(i, y2, map); | ||
1168 | |||
1169 | // Column in reverse | ||
1170 | for (int j = y2 - 1; j >= y1; j--) | ||
1171 | SendLayerData(x1, j, map); | ||
1172 | |||
1173 | if (x2 - x1 > 0) | ||
1174 | SendLayerTopRight(map, x1 + 1, y1, x2, y2 - 1); | ||
1175 | } | ||
1176 | |||
1177 | /// <summary> | 1158 | /// <summary> |
1178 | /// Sends a set of four patches (x, x+1, ..., x+3) to the client | 1159 | /// Sends a set of four patches (x, x+1, ..., x+3) to the client |
1179 | /// </summary> | 1160 | /// </summary> |
1180 | /// <param name="map">heightmap</param> | 1161 | /// <param name="map">heightmap</param> |
1181 | /// <param name="px">X coordinate for patches 0..12</param> | 1162 | /// <param name="px">X coordinate for patches 0..12</param> |
1182 | /// <param name="py">Y coordinate for patches 0..15</param> | 1163 | /// <param name="py">Y coordinate for patches 0..15</param> |
1183 | // private void SendLayerPacket(float[] map, int y, int x) | 1164 | private void SendLayerPacket(int x, int y, float[] map) |
1184 | // { | 1165 | { |
1185 | // int[] patches = new int[4]; | 1166 | int[] patches = new int[4]; |
1186 | // patches[0] = x + 0 + y * 16; | 1167 | patches[0] = x + 0 + y * 16; |
1187 | // patches[1] = x + 1 + y * 16; | 1168 | patches[1] = x + 1 + y * 16; |
1188 | // patches[2] = x + 2 + y * 16; | 1169 | patches[2] = x + 2 + y * 16; |
1189 | // patches[3] = x + 3 + y * 16; | 1170 | patches[3] = x + 3 + y * 16; |
1190 | 1171 | ||
1191 | // Packet layerpack = LLClientView.TerrainManager.CreateLandPacket(map, patches); | 1172 | float[] heightmap = (map.Length == 65536) ? |
1192 | // OutPacket(layerpack, ThrottleOutPacketType.Land); | 1173 | map : |
1193 | // } | 1174 | LLHeightFieldMoronize(map); |
1175 | |||
1176 | try | ||
1177 | { | ||
1178 | Packet layerpack = TerrainCompressor.CreateLandPacket(heightmap, patches); | ||
1179 | OutPacket(layerpack, ThrottleOutPacketType.Land); | ||
1180 | } | ||
1181 | catch | ||
1182 | { | ||
1183 | for (int px = x ; px < x + 4 ; px++) | ||
1184 | SendLayerData(px, y, map); | ||
1185 | } | ||
1186 | } | ||
1194 | 1187 | ||
1195 | /// <summary> | 1188 | /// <summary> |
1196 | /// Sends a specified patch to a client | 1189 | /// Sends a specified patch to a client |
@@ -1210,7 +1203,7 @@ namespace OpenSim.Region.ClientStack.LindenUDP | |||
1210 | LayerDataPacket layerpack = TerrainCompressor.CreateLandPacket(heightmap, patches); | 1203 | LayerDataPacket layerpack = TerrainCompressor.CreateLandPacket(heightmap, patches); |
1211 | layerpack.Header.Reliable = true; | 1204 | layerpack.Header.Reliable = true; |
1212 | 1205 | ||
1213 | OutPacket(layerpack, ThrottleOutPacketType.Land); | 1206 | OutPacket(layerpack, ThrottleOutPacketType.Task); |
1214 | } | 1207 | } |
1215 | catch (Exception e) | 1208 | catch (Exception e) |
1216 | { | 1209 | { |
@@ -1573,7 +1566,8 @@ namespace OpenSim.Region.ClientStack.LindenUDP | |||
1573 | 1566 | ||
1574 | public void SendKillObject(ulong regionHandle, List<uint> localIDs) | 1567 | public void SendKillObject(ulong regionHandle, List<uint> localIDs) |
1575 | { | 1568 | { |
1576 | // m_log.DebugFormat("[CLIENT]: Sending KillObjectPacket to {0} for {1} in {2}", Name, localID, regionHandle); | 1569 | // foreach (uint id in localIDs) |
1570 | // m_log.DebugFormat("[CLIENT]: Sending KillObjectPacket to {0} for {1} in {2}", Name, id, regionHandle); | ||
1577 | 1571 | ||
1578 | KillObjectPacket kill = (KillObjectPacket)PacketPool.Instance.GetPacket(PacketType.KillObject); | 1572 | KillObjectPacket kill = (KillObjectPacket)PacketPool.Instance.GetPacket(PacketType.KillObject); |
1579 | // TODO: don't create new blocks if recycling an old packet | 1573 | // TODO: don't create new blocks if recycling an old packet |
@@ -1595,17 +1589,17 @@ namespace OpenSim.Region.ClientStack.LindenUDP | |||
1595 | // We MUST lock for both manipulating the kill record and sending the packet, in order to avoid a race | 1589 | // We MUST lock for both manipulating the kill record and sending the packet, in order to avoid a race |
1596 | // condition where a kill can be processed before an out-of-date update for the same object. | 1590 | // condition where a kill can be processed before an out-of-date update for the same object. |
1597 | // ProcessEntityUpdates() also takes the m_killRecord lock. | 1591 | // ProcessEntityUpdates() also takes the m_killRecord lock. |
1598 | lock (m_killRecord) | 1592 | // lock (m_killRecord) |
1599 | { | 1593 | // { |
1600 | foreach (uint localID in localIDs) | 1594 | // foreach (uint localID in localIDs) |
1601 | m_killRecord.Add(localID); | 1595 | // m_killRecord.Add(localID); |
1602 | 1596 | ||
1603 | // The throttle queue used here must match that being used for updates. Otherwise, there is a | 1597 | // The throttle queue used here must match that being used for updates. Otherwise, there is a |
1604 | // chance that a kill packet put on a separate queue will be sent to the client before an existing | 1598 | // chance that a kill packet put on a separate queue will be sent to the client before an existing |
1605 | // update packet on another queue. Receiving updates after kills results in unowned and undeletable | 1599 | // update packet on another queue. Receiving updates after kills results in unowned and undeletable |
1606 | // scene objects in a viewer until that viewer is relogged in. | 1600 | // scene objects in a viewer until that viewer is relogged in. |
1607 | OutPacket(kill, ThrottleOutPacketType.Task); | 1601 | OutPacket(kill, ThrottleOutPacketType.Task); |
1608 | } | 1602 | // } |
1609 | } | 1603 | } |
1610 | } | 1604 | } |
1611 | 1605 | ||
@@ -2063,9 +2057,14 @@ namespace OpenSim.Region.ClientStack.LindenUDP | |||
2063 | OutPacket(bulkUpdate, ThrottleOutPacketType.Asset); | 2057 | OutPacket(bulkUpdate, ThrottleOutPacketType.Asset); |
2064 | } | 2058 | } |
2065 | 2059 | ||
2066 | /// <see>IClientAPI.SendInventoryItemCreateUpdate(InventoryItemBase)</see> | ||
2067 | public void SendInventoryItemCreateUpdate(InventoryItemBase Item, uint callbackId) | 2060 | public void SendInventoryItemCreateUpdate(InventoryItemBase Item, uint callbackId) |
2068 | { | 2061 | { |
2062 | SendInventoryItemCreateUpdate(Item, UUID.Zero, callbackId); | ||
2063 | } | ||
2064 | |||
2065 | /// <see>IClientAPI.SendInventoryItemCreateUpdate(InventoryItemBase)</see> | ||
2066 | public void SendInventoryItemCreateUpdate(InventoryItemBase Item, UUID transactionID, uint callbackId) | ||
2067 | { | ||
2069 | const uint FULL_MASK_PERMISSIONS = (uint)PermissionMask.All; | 2068 | const uint FULL_MASK_PERMISSIONS = (uint)PermissionMask.All; |
2070 | 2069 | ||
2071 | UpdateCreateInventoryItemPacket InventoryReply | 2070 | UpdateCreateInventoryItemPacket InventoryReply |
@@ -2075,6 +2074,7 @@ namespace OpenSim.Region.ClientStack.LindenUDP | |||
2075 | // TODO: don't create new blocks if recycling an old packet | 2074 | // TODO: don't create new blocks if recycling an old packet |
2076 | InventoryReply.AgentData.AgentID = AgentId; | 2075 | InventoryReply.AgentData.AgentID = AgentId; |
2077 | InventoryReply.AgentData.SimApproved = true; | 2076 | InventoryReply.AgentData.SimApproved = true; |
2077 | InventoryReply.AgentData.TransactionID = transactionID; | ||
2078 | InventoryReply.InventoryData = new UpdateCreateInventoryItemPacket.InventoryDataBlock[1]; | 2078 | InventoryReply.InventoryData = new UpdateCreateInventoryItemPacket.InventoryDataBlock[1]; |
2079 | InventoryReply.InventoryData[0] = new UpdateCreateInventoryItemPacket.InventoryDataBlock(); | 2079 | InventoryReply.InventoryData[0] = new UpdateCreateInventoryItemPacket.InventoryDataBlock(); |
2080 | InventoryReply.InventoryData[0].ItemID = Item.ID; | 2080 | InventoryReply.InventoryData[0].ItemID = Item.ID; |
@@ -2144,16 +2144,20 @@ namespace OpenSim.Region.ClientStack.LindenUDP | |||
2144 | replytask.InventoryData.TaskID = taskID; | 2144 | replytask.InventoryData.TaskID = taskID; |
2145 | replytask.InventoryData.Serial = serial; | 2145 | replytask.InventoryData.Serial = serial; |
2146 | replytask.InventoryData.Filename = fileName; | 2146 | replytask.InventoryData.Filename = fileName; |
2147 | OutPacket(replytask, ThrottleOutPacketType.Asset); | 2147 | OutPacket(replytask, ThrottleOutPacketType.Task); |
2148 | } | 2148 | } |
2149 | 2149 | ||
2150 | public void SendXferPacket(ulong xferID, uint packet, byte[] data) | 2150 | public void SendXferPacket(ulong xferID, uint packet, byte[] data, bool isTaskInventory) |
2151 | { | 2151 | { |
2152 | ThrottleOutPacketType type = ThrottleOutPacketType.Asset; | ||
2153 | if (isTaskInventory) | ||
2154 | type = ThrottleOutPacketType.Task; | ||
2155 | |||
2152 | SendXferPacketPacket sendXfer = (SendXferPacketPacket)PacketPool.Instance.GetPacket(PacketType.SendXferPacket); | 2156 | SendXferPacketPacket sendXfer = (SendXferPacketPacket)PacketPool.Instance.GetPacket(PacketType.SendXferPacket); |
2153 | sendXfer.XferID.ID = xferID; | 2157 | sendXfer.XferID.ID = xferID; |
2154 | sendXfer.XferID.Packet = packet; | 2158 | sendXfer.XferID.Packet = packet; |
2155 | sendXfer.DataPacket.Data = data; | 2159 | sendXfer.DataPacket.Data = data; |
2156 | OutPacket(sendXfer, ThrottleOutPacketType.Asset); | 2160 | OutPacket(sendXfer, type); |
2157 | } | 2161 | } |
2158 | 2162 | ||
2159 | public void SendAbortXferPacket(ulong xferID) | 2163 | public void SendAbortXferPacket(ulong xferID) |
@@ -2335,6 +2339,15 @@ namespace OpenSim.Region.ClientStack.LindenUDP | |||
2335 | OutPacket(sound, ThrottleOutPacketType.Task); | 2339 | OutPacket(sound, ThrottleOutPacketType.Task); |
2336 | } | 2340 | } |
2337 | 2341 | ||
2342 | public void SendTransferAbort(TransferRequestPacket transferRequest) | ||
2343 | { | ||
2344 | TransferAbortPacket abort = (TransferAbortPacket)PacketPool.Instance.GetPacket(PacketType.TransferAbort); | ||
2345 | abort.TransferInfo.TransferID = transferRequest.TransferInfo.TransferID; | ||
2346 | abort.TransferInfo.ChannelType = transferRequest.TransferInfo.ChannelType; | ||
2347 | m_log.Debug("[Assets] Aborting transfer; asset request failed"); | ||
2348 | OutPacket(abort, ThrottleOutPacketType.Task); | ||
2349 | } | ||
2350 | |||
2338 | public void SendTriggeredSound(UUID soundID, UUID ownerID, UUID objectID, UUID parentID, ulong handle, Vector3 position, float gain) | 2351 | public void SendTriggeredSound(UUID soundID, UUID ownerID, UUID objectID, UUID parentID, ulong handle, Vector3 position, float gain) |
2339 | { | 2352 | { |
2340 | SoundTriggerPacket sound = (SoundTriggerPacket)PacketPool.Instance.GetPacket(PacketType.SoundTrigger); | 2353 | SoundTriggerPacket sound = (SoundTriggerPacket)PacketPool.Instance.GetPacket(PacketType.SoundTrigger); |
@@ -2643,6 +2656,7 @@ namespace OpenSim.Region.ClientStack.LindenUDP | |||
2643 | float friction = part.Friction; | 2656 | float friction = part.Friction; |
2644 | float bounce = part.Restitution; | 2657 | float bounce = part.Restitution; |
2645 | float gravmod = part.GravityModifier; | 2658 | float gravmod = part.GravityModifier; |
2659 | |||
2646 | eq.partPhysicsProperties(localid, physshapetype, density, friction, bounce, gravmod,AgentId); | 2660 | eq.partPhysicsProperties(localid, physshapetype, density, friction, bounce, gravmod,AgentId); |
2647 | } | 2661 | } |
2648 | } | 2662 | } |
@@ -2713,8 +2727,21 @@ namespace OpenSim.Region.ClientStack.LindenUDP | |||
2713 | req.AssetInf.ID, req.AssetInf.Metadata.ContentType); | 2727 | req.AssetInf.ID, req.AssetInf.Metadata.ContentType); |
2714 | return; | 2728 | return; |
2715 | } | 2729 | } |
2730 | int WearableOut = 0; | ||
2731 | bool isWearable = false; | ||
2732 | |||
2733 | if (req.AssetInf != null) | ||
2734 | isWearable = | ||
2735 | ((AssetType) req.AssetInf.Type == | ||
2736 | AssetType.Bodypart || (AssetType) req.AssetInf.Type == AssetType.Clothing); | ||
2716 | 2737 | ||
2717 | //m_log.Debug("sending asset " + req.RequestAssetID); | 2738 | |
2739 | //m_log.Debug("sending asset " + req.RequestAssetID + ", iswearable: " + isWearable); | ||
2740 | |||
2741 | |||
2742 | //if (isWearable) | ||
2743 | // m_log.Debug((AssetType)req.AssetInf.Type); | ||
2744 | |||
2718 | TransferInfoPacket Transfer = new TransferInfoPacket(); | 2745 | TransferInfoPacket Transfer = new TransferInfoPacket(); |
2719 | Transfer.TransferInfo.ChannelType = 2; | 2746 | Transfer.TransferInfo.ChannelType = 2; |
2720 | Transfer.TransferInfo.Status = 0; | 2747 | Transfer.TransferInfo.Status = 0; |
@@ -2736,7 +2763,7 @@ namespace OpenSim.Region.ClientStack.LindenUDP | |||
2736 | Transfer.TransferInfo.Size = req.AssetInf.Data.Length; | 2763 | Transfer.TransferInfo.Size = req.AssetInf.Data.Length; |
2737 | Transfer.TransferInfo.TransferID = req.TransferRequestID; | 2764 | Transfer.TransferInfo.TransferID = req.TransferRequestID; |
2738 | Transfer.Header.Zerocoded = true; | 2765 | Transfer.Header.Zerocoded = true; |
2739 | OutPacket(Transfer, ThrottleOutPacketType.Asset); | 2766 | OutPacket(Transfer, isWearable ? ThrottleOutPacketType.Task | ThrottleOutPacketType.HighPriority : ThrottleOutPacketType.Asset); |
2740 | 2767 | ||
2741 | if (req.NumPackets == 1) | 2768 | if (req.NumPackets == 1) |
2742 | { | 2769 | { |
@@ -2747,12 +2774,14 @@ namespace OpenSim.Region.ClientStack.LindenUDP | |||
2747 | TransferPacket.TransferData.Data = req.AssetInf.Data; | 2774 | TransferPacket.TransferData.Data = req.AssetInf.Data; |
2748 | TransferPacket.TransferData.Status = 1; | 2775 | TransferPacket.TransferData.Status = 1; |
2749 | TransferPacket.Header.Zerocoded = true; | 2776 | TransferPacket.Header.Zerocoded = true; |
2750 | OutPacket(TransferPacket, ThrottleOutPacketType.Asset); | 2777 | OutPacket(TransferPacket, isWearable ? ThrottleOutPacketType.Task | ThrottleOutPacketType.HighPriority : ThrottleOutPacketType.Asset); |
2751 | } | 2778 | } |
2752 | else | 2779 | else |
2753 | { | 2780 | { |
2754 | int processedLength = 0; | 2781 | int processedLength = 0; |
2755 | int maxChunkSize = Settings.MAX_PACKET_SIZE - 100; | 2782 | // int maxChunkSize = Settings.MAX_PACKET_SIZE - 100; |
2783 | |||
2784 | int maxChunkSize = (int) MaxTransferBytesPerPacket; | ||
2756 | int packetNumber = 0; | 2785 | int packetNumber = 0; |
2757 | 2786 | ||
2758 | while (processedLength < req.AssetInf.Data.Length) | 2787 | while (processedLength < req.AssetInf.Data.Length) |
@@ -2778,7 +2807,7 @@ namespace OpenSim.Region.ClientStack.LindenUDP | |||
2778 | TransferPacket.TransferData.Status = 1; | 2807 | TransferPacket.TransferData.Status = 1; |
2779 | } | 2808 | } |
2780 | TransferPacket.Header.Zerocoded = true; | 2809 | TransferPacket.Header.Zerocoded = true; |
2781 | OutPacket(TransferPacket, ThrottleOutPacketType.Asset); | 2810 | OutPacket(TransferPacket, isWearable ? ThrottleOutPacketType.Task | ThrottleOutPacketType.HighPriority : ThrottleOutPacketType.Asset); |
2782 | 2811 | ||
2783 | processedLength += chunkSize; | 2812 | processedLength += chunkSize; |
2784 | packetNumber++; | 2813 | packetNumber++; |
@@ -2823,7 +2852,10 @@ namespace OpenSim.Region.ClientStack.LindenUDP | |||
2823 | reply.Data.ParcelID = parcelID; | 2852 | reply.Data.ParcelID = parcelID; |
2824 | reply.Data.OwnerID = land.OwnerID; | 2853 | reply.Data.OwnerID = land.OwnerID; |
2825 | reply.Data.Name = Utils.StringToBytes(land.Name); | 2854 | reply.Data.Name = Utils.StringToBytes(land.Name); |
2826 | reply.Data.Desc = Utils.StringToBytes(land.Description); | 2855 | if (land != null && land.Description != null && land.Description != String.Empty) |
2856 | reply.Data.Desc = Utils.StringToBytes(land.Description.Substring(0, land.Description.Length > 254 ? 254: land.Description.Length)); | ||
2857 | else | ||
2858 | reply.Data.Desc = new Byte[0]; | ||
2827 | reply.Data.ActualArea = land.Area; | 2859 | reply.Data.ActualArea = land.Area; |
2828 | reply.Data.BillableArea = land.Area; // TODO: what is this? | 2860 | reply.Data.BillableArea = land.Area; // TODO: what is this? |
2829 | 2861 | ||
@@ -3530,24 +3562,25 @@ namespace OpenSim.Region.ClientStack.LindenUDP | |||
3530 | aw.WearableData = new AgentWearablesUpdatePacket.WearableDataBlock[count]; | 3562 | aw.WearableData = new AgentWearablesUpdatePacket.WearableDataBlock[count]; |
3531 | AgentWearablesUpdatePacket.WearableDataBlock awb; | 3563 | AgentWearablesUpdatePacket.WearableDataBlock awb; |
3532 | int idx = 0; | 3564 | int idx = 0; |
3533 | for (int i = 0; i < wearables.Length; i++) | 3565 | |
3534 | { | 3566 | for (int i = 0; i < wearables.Length; i++) |
3535 | for (int j = 0; j < wearables[i].Count; j++) | 3567 | { |
3536 | { | 3568 | for (int j = 0; j < wearables[i].Count; j++) |
3537 | awb = new AgentWearablesUpdatePacket.WearableDataBlock(); | 3569 | { |
3538 | awb.WearableType = (byte)i; | 3570 | awb = new AgentWearablesUpdatePacket.WearableDataBlock(); |
3539 | awb.AssetID = wearables[i][j].AssetID; | 3571 | awb.WearableType = (byte) i; |
3540 | awb.ItemID = wearables[i][j].ItemID; | 3572 | awb.AssetID = wearables[i][j].AssetID; |
3541 | aw.WearableData[idx] = awb; | 3573 | awb.ItemID = wearables[i][j].ItemID; |
3542 | idx++; | 3574 | aw.WearableData[idx] = awb; |
3543 | 3575 | idx++; | |
3544 | // m_log.DebugFormat( | 3576 | |
3545 | // "[APPEARANCE]: Sending wearable item/asset {0} {1} (index {2}) for {3}", | 3577 | // m_log.DebugFormat( |
3546 | // awb.ItemID, awb.AssetID, i, Name); | 3578 | // "[APPEARANCE]: Sending wearable item/asset {0} {1} (index {2}) for {3}", |
3547 | } | 3579 | // awb.ItemID, awb.AssetID, i, Name); |
3548 | } | 3580 | } |
3581 | } | ||
3549 | 3582 | ||
3550 | OutPacket(aw, ThrottleOutPacketType.Task); | 3583 | OutPacket(aw, ThrottleOutPacketType.Task | ThrottleOutPacketType.HighPriority); |
3551 | } | 3584 | } |
3552 | 3585 | ||
3553 | public void SendAppearance(UUID agentID, byte[] visualParams, byte[] textureEntry) | 3586 | public void SendAppearance(UUID agentID, byte[] visualParams, byte[] textureEntry) |
@@ -3558,7 +3591,7 @@ namespace OpenSim.Region.ClientStack.LindenUDP | |||
3558 | 3591 | ||
3559 | AvatarAppearancePacket avp = (AvatarAppearancePacket)PacketPool.Instance.GetPacket(PacketType.AvatarAppearance); | 3592 | AvatarAppearancePacket avp = (AvatarAppearancePacket)PacketPool.Instance.GetPacket(PacketType.AvatarAppearance); |
3560 | // TODO: don't create new blocks if recycling an old packet | 3593 | // TODO: don't create new blocks if recycling an old packet |
3561 | avp.VisualParam = new AvatarAppearancePacket.VisualParamBlock[218]; | 3594 | avp.VisualParam = new AvatarAppearancePacket.VisualParamBlock[visualParams.Length]; |
3562 | avp.ObjectData.TextureEntry = textureEntry; | 3595 | avp.ObjectData.TextureEntry = textureEntry; |
3563 | 3596 | ||
3564 | AvatarAppearancePacket.VisualParamBlock avblock = null; | 3597 | AvatarAppearancePacket.VisualParamBlock avblock = null; |
@@ -3571,7 +3604,7 @@ namespace OpenSim.Region.ClientStack.LindenUDP | |||
3571 | 3604 | ||
3572 | avp.Sender.IsTrial = false; | 3605 | avp.Sender.IsTrial = false; |
3573 | avp.Sender.ID = agentID; | 3606 | avp.Sender.ID = agentID; |
3574 | //m_log.DebugFormat("[CLIENT]: Sending appearance for {0} to {1}", agentID.ToString(), AgentId.ToString()); | 3607 | m_log.DebugFormat("[CLIENT]: Sending appearance for {0} to {1}", agentID.ToString(), AgentId.ToString()); |
3575 | OutPacket(avp, ThrottleOutPacketType.Task); | 3608 | OutPacket(avp, ThrottleOutPacketType.Task); |
3576 | } | 3609 | } |
3577 | 3610 | ||
@@ -3688,7 +3721,15 @@ namespace OpenSim.Region.ClientStack.LindenUDP | |||
3688 | /// </summary> | 3721 | /// </summary> |
3689 | public void SendEntityUpdate(ISceneEntity entity, PrimUpdateFlags updateFlags) | 3722 | public void SendEntityUpdate(ISceneEntity entity, PrimUpdateFlags updateFlags) |
3690 | { | 3723 | { |
3691 | //double priority = m_prioritizer.GetUpdatePriority(this, entity); | 3724 | if (entity is SceneObjectPart) |
3725 | { | ||
3726 | SceneObjectPart e = (SceneObjectPart)entity; | ||
3727 | SceneObjectGroup g = e.ParentGroup; | ||
3728 | if (g.RootPart.Shape.State > 30) // HUD | ||
3729 | if (g.OwnerID != AgentId) | ||
3730 | return; // Don't send updates for other people's HUDs | ||
3731 | } | ||
3732 | |||
3692 | uint priority = m_prioritizer.GetUpdatePriority(this, entity); | 3733 | uint priority = m_prioritizer.GetUpdatePriority(this, entity); |
3693 | 3734 | ||
3694 | lock (m_entityUpdates.SyncRoot) | 3735 | lock (m_entityUpdates.SyncRoot) |
@@ -3755,27 +3796,74 @@ namespace OpenSim.Region.ClientStack.LindenUDP | |||
3755 | 3796 | ||
3756 | // We must lock for both manipulating the kill record and sending the packet, in order to avoid a race | 3797 | // We must lock for both manipulating the kill record and sending the packet, in order to avoid a race |
3757 | // condition where a kill can be processed before an out-of-date update for the same object. | 3798 | // condition where a kill can be processed before an out-of-date update for the same object. |
3758 | lock (m_killRecord) | 3799 | float avgTimeDilation = 1.0f; |
3800 | IEntityUpdate iupdate; | ||
3801 | Int32 timeinqueue; // this is just debugging code & can be dropped later | ||
3802 | |||
3803 | while (updatesThisCall < maxUpdates) | ||
3759 | { | 3804 | { |
3760 | float avgTimeDilation = 1.0f; | 3805 | lock (m_entityUpdates.SyncRoot) |
3761 | IEntityUpdate iupdate; | 3806 | if (!m_entityUpdates.TryDequeue(out iupdate, out timeinqueue)) |
3762 | Int32 timeinqueue; // this is just debugging code & can be dropped later | 3807 | break; |
3808 | |||
3809 | EntityUpdate update = (EntityUpdate)iupdate; | ||
3810 | |||
3811 | avgTimeDilation += update.TimeDilation; | ||
3812 | avgTimeDilation *= 0.5f; | ||
3763 | 3813 | ||
3764 | while (updatesThisCall < maxUpdates) | 3814 | if (update.Entity is SceneObjectPart) |
3765 | { | 3815 | { |
3766 | lock (m_entityUpdates.SyncRoot) | 3816 | SceneObjectPart part = (SceneObjectPart)update.Entity; |
3767 | if (!m_entityUpdates.TryDequeue(out iupdate, out timeinqueue)) | ||
3768 | break; | ||
3769 | 3817 | ||
3770 | EntityUpdate update = (EntityUpdate)iupdate; | 3818 | if (part.ParentGroup.IsDeleted) |
3771 | 3819 | continue; | |
3772 | avgTimeDilation += update.TimeDilation; | ||
3773 | avgTimeDilation *= 0.5f; | ||
3774 | 3820 | ||
3775 | if (update.Entity is SceneObjectPart) | 3821 | if (part.ParentGroup.IsAttachment) |
3822 | { // Someone else's HUD, why are we getting these? | ||
3823 | if (part.ParentGroup.OwnerID != AgentId && | ||
3824 | part.ParentGroup.RootPart.Shape.State > 30) | ||
3825 | continue; | ||
3826 | ScenePresence sp; | ||
3827 | // Owner is not in the sim, don't update it to | ||
3828 | // anyone | ||
3829 | if (!m_scene.TryGetScenePresence(part.OwnerID, out sp)) | ||
3830 | continue; | ||
3831 | |||
3832 | List<SceneObjectGroup> atts = sp.GetAttachments(); | ||
3833 | bool found = false; | ||
3834 | foreach (SceneObjectGroup att in atts) | ||
3835 | { | ||
3836 | if (att == part.ParentGroup) | ||
3837 | { | ||
3838 | found = true; | ||
3839 | break; | ||
3840 | } | ||
3841 | } | ||
3842 | |||
3843 | // It's an attachment of a valid avatar, but | ||
3844 | // doesn't seem to be attached, skip | ||
3845 | if (!found) | ||
3846 | continue; | ||
3847 | |||
3848 | // On vehicle crossing, the attachments are received | ||
3849 | // while the avatar is still a child. Don't send | ||
3850 | // updates here because the LocalId has not yet | ||
3851 | // been updated and the viewer will derender the | ||
3852 | // attachments until the avatar becomes root. | ||
3853 | if (sp.IsChildAgent) | ||
3854 | continue; | ||
3855 | |||
3856 | // If the object is an attachment we don't want it to be in the kill | ||
3857 | // record. Else attaching from inworld and subsequently dropping | ||
3858 | // it will no longer work. | ||
3859 | // lock (m_killRecord) | ||
3860 | // { | ||
3861 | // m_killRecord.Remove(part.LocalId); | ||
3862 | // m_killRecord.Remove(part.ParentGroup.RootPart.LocalId); | ||
3863 | // } | ||
3864 | } | ||
3865 | else | ||
3776 | { | 3866 | { |
3777 | SceneObjectPart part = (SceneObjectPart)update.Entity; | ||
3778 | |||
3779 | // Please do not remove this unless you can demonstrate on the OpenSim mailing list that a client | 3867 | // Please do not remove this unless you can demonstrate on the OpenSim mailing list that a client |
3780 | // will never receive an update after a prim kill. Even then, keeping the kill record may be a good | 3868 | // will never receive an update after a prim kill. Even then, keeping the kill record may be a good |
3781 | // safety measure. | 3869 | // safety measure. |
@@ -3786,21 +3874,23 @@ namespace OpenSim.Region.ClientStack.LindenUDP | |||
3786 | // | 3874 | // |
3787 | // This doesn't appear to apply to child prims - a client will happily ignore these updates | 3875 | // This doesn't appear to apply to child prims - a client will happily ignore these updates |
3788 | // after the root prim has been deleted. | 3876 | // after the root prim has been deleted. |
3789 | if (m_killRecord.Contains(part.LocalId)) | 3877 | // |
3790 | { | 3878 | // We ignore this for attachments because attaching something from inworld breaks unless we do. |
3791 | // m_log.WarnFormat( | 3879 | // lock (m_killRecord) |
3792 | // "[CLIENT]: Preventing update for prim with local id {0} after client for user {1} told it was deleted", | 3880 | // { |
3793 | // part.LocalId, Name); | 3881 | // if (m_killRecord.Contains(part.LocalId)) |
3794 | continue; | 3882 | // continue; |
3795 | } | 3883 | // if (m_killRecord.Contains(part.ParentGroup.RootPart.LocalId)) |
3796 | 3884 | // continue; | |
3797 | if (part.ParentGroup.IsAttachment && m_disableFacelights) | 3885 | // } |
3886 | } | ||
3887 | |||
3888 | if (part.ParentGroup.IsAttachment && m_disableFacelights) | ||
3889 | { | ||
3890 | if (part.ParentGroup.RootPart.Shape.State != (byte)AttachmentPoint.LeftHand && | ||
3891 | part.ParentGroup.RootPart.Shape.State != (byte)AttachmentPoint.RightHand) | ||
3798 | { | 3892 | { |
3799 | if (part.ParentGroup.RootPart.Shape.State != (byte)AttachmentPoint.LeftHand && | 3893 | part.Shape.LightEntry = false; |
3800 | part.ParentGroup.RootPart.Shape.State != (byte)AttachmentPoint.RightHand) | ||
3801 | { | ||
3802 | part.Shape.LightEntry = false; | ||
3803 | } | ||
3804 | } | 3894 | } |
3805 | 3895 | ||
3806 | if (part.Shape != null && (part.Shape.SculptType == (byte)SculptType.Mesh)) | 3896 | if (part.Shape != null && (part.Shape.SculptType == (byte)SculptType.Mesh)) |
@@ -3811,224 +3901,158 @@ namespace OpenSim.Region.ClientStack.LindenUDP | |||
3811 | part.Shape.ProfileHollow = 27500; | 3901 | part.Shape.ProfileHollow = 27500; |
3812 | } | 3902 | } |
3813 | } | 3903 | } |
3814 | 3904 | } | |
3815 | #region UpdateFlags to packet type conversion | 3905 | |
3816 | 3906 | ++updatesThisCall; | |
3817 | PrimUpdateFlags updateFlags = (PrimUpdateFlags)update.Flags; | 3907 | |
3818 | 3908 | #region UpdateFlags to packet type conversion | |
3819 | bool canUseCompressed = true; | 3909 | |
3820 | bool canUseImproved = true; | 3910 | PrimUpdateFlags updateFlags = (PrimUpdateFlags)update.Flags; |
3821 | 3911 | ||
3822 | // Compressed object updates only make sense for LL primitives | 3912 | bool canUseCompressed = true; |
3823 | if (!(update.Entity is SceneObjectPart)) | 3913 | bool canUseImproved = true; |
3914 | |||
3915 | // Compressed object updates only make sense for LL primitives | ||
3916 | if (!(update.Entity is SceneObjectPart)) | ||
3917 | { | ||
3918 | canUseCompressed = false; | ||
3919 | } | ||
3920 | |||
3921 | if (updateFlags.HasFlag(PrimUpdateFlags.FullUpdate)) | ||
3922 | { | ||
3923 | canUseCompressed = false; | ||
3924 | canUseImproved = false; | ||
3925 | } | ||
3926 | else | ||
3927 | { | ||
3928 | if (updateFlags.HasFlag(PrimUpdateFlags.Velocity) || | ||
3929 | updateFlags.HasFlag(PrimUpdateFlags.Acceleration) || | ||
3930 | updateFlags.HasFlag(PrimUpdateFlags.CollisionPlane) || | ||
3931 | updateFlags.HasFlag(PrimUpdateFlags.Joint)) | ||
3824 | { | 3932 | { |
3825 | canUseCompressed = false; | 3933 | canUseCompressed = false; |
3826 | } | 3934 | } |
3827 | 3935 | ||
3828 | if (updateFlags.HasFlag(PrimUpdateFlags.FullUpdate)) | 3936 | if (updateFlags.HasFlag(PrimUpdateFlags.PrimFlags) || |
3937 | updateFlags.HasFlag(PrimUpdateFlags.ParentID) || | ||
3938 | updateFlags.HasFlag(PrimUpdateFlags.Scale) || | ||
3939 | updateFlags.HasFlag(PrimUpdateFlags.PrimData) || | ||
3940 | updateFlags.HasFlag(PrimUpdateFlags.Text) || | ||
3941 | updateFlags.HasFlag(PrimUpdateFlags.NameValue) || | ||
3942 | updateFlags.HasFlag(PrimUpdateFlags.ExtraData) || | ||
3943 | updateFlags.HasFlag(PrimUpdateFlags.TextureAnim) || | ||
3944 | updateFlags.HasFlag(PrimUpdateFlags.Sound) || | ||
3945 | updateFlags.HasFlag(PrimUpdateFlags.Particles) || | ||
3946 | updateFlags.HasFlag(PrimUpdateFlags.Material) || | ||
3947 | updateFlags.HasFlag(PrimUpdateFlags.ClickAction) || | ||
3948 | updateFlags.HasFlag(PrimUpdateFlags.MediaURL) || | ||
3949 | updateFlags.HasFlag(PrimUpdateFlags.Joint)) | ||
3829 | { | 3950 | { |
3830 | canUseCompressed = false; | ||
3831 | canUseImproved = false; | 3951 | canUseImproved = false; |
3832 | } | 3952 | } |
3833 | else | 3953 | } |
3834 | { | ||
3835 | if (updateFlags.HasFlag(PrimUpdateFlags.Velocity) || | ||
3836 | updateFlags.HasFlag(PrimUpdateFlags.Acceleration) || | ||
3837 | updateFlags.HasFlag(PrimUpdateFlags.CollisionPlane) || | ||
3838 | updateFlags.HasFlag(PrimUpdateFlags.Joint)) | ||
3839 | { | ||
3840 | canUseCompressed = false; | ||
3841 | } | ||
3842 | |||
3843 | if (updateFlags.HasFlag(PrimUpdateFlags.PrimFlags) || | ||
3844 | updateFlags.HasFlag(PrimUpdateFlags.ParentID) || | ||
3845 | updateFlags.HasFlag(PrimUpdateFlags.Scale) || | ||
3846 | updateFlags.HasFlag(PrimUpdateFlags.PrimData) || | ||
3847 | updateFlags.HasFlag(PrimUpdateFlags.Text) || | ||
3848 | updateFlags.HasFlag(PrimUpdateFlags.NameValue) || | ||
3849 | updateFlags.HasFlag(PrimUpdateFlags.ExtraData) || | ||
3850 | updateFlags.HasFlag(PrimUpdateFlags.TextureAnim) || | ||
3851 | updateFlags.HasFlag(PrimUpdateFlags.Sound) || | ||
3852 | updateFlags.HasFlag(PrimUpdateFlags.Particles) || | ||
3853 | updateFlags.HasFlag(PrimUpdateFlags.Material) || | ||
3854 | updateFlags.HasFlag(PrimUpdateFlags.ClickAction) || | ||
3855 | updateFlags.HasFlag(PrimUpdateFlags.MediaURL) || | ||
3856 | updateFlags.HasFlag(PrimUpdateFlags.Joint)) | ||
3857 | { | ||
3858 | canUseImproved = false; | ||
3859 | } | ||
3860 | } | ||
3861 | |||
3862 | #endregion UpdateFlags to packet type conversion | ||
3863 | |||
3864 | #region Block Construction | ||
3865 | |||
3866 | // TODO: Remove this once we can build compressed updates | ||
3867 | canUseCompressed = false; | ||
3868 | 3954 | ||
3869 | if (!canUseImproved && !canUseCompressed) | 3955 | #endregion UpdateFlags to packet type conversion |
3870 | { | ||
3871 | ObjectUpdatePacket.ObjectDataBlock updateBlock; | ||
3872 | 3956 | ||
3873 | if (update.Entity is ScenePresence) | 3957 | #region Block Construction |
3874 | { | ||
3875 | updateBlock = CreateAvatarUpdateBlock((ScenePresence)update.Entity); | ||
3876 | } | ||
3877 | else | ||
3878 | { | ||
3879 | SceneObjectPart part = (SceneObjectPart)update.Entity; | ||
3880 | updateBlock = CreatePrimUpdateBlock(part, AgentId); | ||
3881 | |||
3882 | // If the part has become a private hud since the update was scheduled then we do not | ||
3883 | // want to send it to other avatars. | ||
3884 | if (part.ParentGroup.IsAttachment | ||
3885 | && part.ParentGroup.HasPrivateAttachmentPoint | ||
3886 | && part.ParentGroup.AttachedAvatar != AgentId) | ||
3887 | continue; | ||
3888 | |||
3889 | // If the part has since been deleted, then drop the update. In the case of attachments, | ||
3890 | // this is to avoid spurious updates to other viewers since post-processing of attachments | ||
3891 | // has to change the IsAttachment flag for various reasons (which will end up in a pass | ||
3892 | // of the test above). | ||
3893 | // | ||
3894 | // Actual deletions (kills) happen in another method. | ||
3895 | if (part.ParentGroup.IsDeleted) | ||
3896 | continue; | ||
3897 | } | ||
3898 | 3958 | ||
3899 | objectUpdateBlocks.Value.Add(updateBlock); | 3959 | // TODO: Remove this once we can build compressed updates |
3900 | objectUpdates.Value.Add(update); | 3960 | canUseCompressed = false; |
3901 | } | ||
3902 | else if (!canUseImproved) | ||
3903 | { | ||
3904 | SceneObjectPart part = (SceneObjectPart)update.Entity; | ||
3905 | ObjectUpdateCompressedPacket.ObjectDataBlock compressedBlock | ||
3906 | = CreateCompressedUpdateBlock(part, updateFlags); | ||
3907 | |||
3908 | // If the part has since been deleted, then drop the update. In the case of attachments, | ||
3909 | // this is to avoid spurious updates to other viewers since post-processing of attachments | ||
3910 | // has to change the IsAttachment flag for various reasons (which will end up in a pass | ||
3911 | // of the test above). | ||
3912 | // | ||
3913 | // Actual deletions (kills) happen in another method. | ||
3914 | if (part.ParentGroup.IsDeleted) | ||
3915 | continue; | ||
3916 | 3961 | ||
3917 | compressedUpdateBlocks.Value.Add(compressedBlock); | 3962 | if (!canUseImproved && !canUseCompressed) |
3918 | compressedUpdates.Value.Add(update); | 3963 | { |
3964 | if (update.Entity is ScenePresence) | ||
3965 | { | ||
3966 | objectUpdateBlocks.Value.Add(CreateAvatarUpdateBlock((ScenePresence)update.Entity)); | ||
3919 | } | 3967 | } |
3920 | else | 3968 | else |
3921 | { | 3969 | { |
3922 | if (update.Entity is ScenePresence && ((ScenePresence)update.Entity).UUID == AgentId) | 3970 | objectUpdateBlocks.Value.Add(CreatePrimUpdateBlock((SceneObjectPart)update.Entity, this.m_agentId)); |
3923 | { | ||
3924 | // Self updates go into a special list | ||
3925 | terseAgentUpdateBlocks.Value.Add(CreateImprovedTerseBlock(update.Entity, updateFlags.HasFlag(PrimUpdateFlags.Textures))); | ||
3926 | terseAgentUpdates.Value.Add(update); | ||
3927 | } | ||
3928 | else | ||
3929 | { | ||
3930 | ImprovedTerseObjectUpdatePacket.ObjectDataBlock terseUpdateBlock | ||
3931 | = CreateImprovedTerseBlock(update.Entity, updateFlags.HasFlag(PrimUpdateFlags.Textures)); | ||
3932 | |||
3933 | // Everything else goes here | ||
3934 | if (update.Entity is SceneObjectPart) | ||
3935 | { | ||
3936 | SceneObjectPart part = (SceneObjectPart)update.Entity; | ||
3937 | |||
3938 | // If the part has become a private hud since the update was scheduled then we do not | ||
3939 | // want to send it to other avatars. | ||
3940 | if (part.ParentGroup.IsAttachment | ||
3941 | && part.ParentGroup.HasPrivateAttachmentPoint | ||
3942 | && part.ParentGroup.AttachedAvatar != AgentId) | ||
3943 | continue; | ||
3944 | |||
3945 | // If the part has since been deleted, then drop the update. In the case of attachments, | ||
3946 | // this is to avoid spurious updates to other viewers since post-processing of attachments | ||
3947 | // has to change the IsAttachment flag for various reasons (which will end up in a pass | ||
3948 | // of the test above). | ||
3949 | // | ||
3950 | // Actual deletions (kills) happen in another method. | ||
3951 | if (part.ParentGroup.IsDeleted) | ||
3952 | continue; | ||
3953 | } | ||
3954 | |||
3955 | terseUpdateBlocks.Value.Add(terseUpdateBlock); | ||
3956 | terseUpdates.Value.Add(update); | ||
3957 | } | ||
3958 | } | 3971 | } |
3959 | |||
3960 | ++updatesThisCall; | ||
3961 | |||
3962 | #endregion Block Construction | ||
3963 | } | 3972 | } |
3964 | 3973 | else if (!canUseImproved) | |
3965 | #region Packet Sending | 3974 | { |
3966 | ushort timeDilation = Utils.FloatToUInt16(avgTimeDilation, 0.0f, 1.0f); | 3975 | compressedUpdateBlocks.Value.Add(CreateCompressedUpdateBlock((SceneObjectPart)update.Entity, updateFlags)); |
3967 | 3976 | } | |
3968 | if (terseAgentUpdateBlocks.IsValueCreated) | 3977 | else |
3969 | { | 3978 | { |
3970 | List<ImprovedTerseObjectUpdatePacket.ObjectDataBlock> blocks = terseAgentUpdateBlocks.Value; | 3979 | if (update.Entity is ScenePresence && ((ScenePresence)update.Entity).UUID == AgentId) |
3980 | // Self updates go into a special list | ||
3981 | terseAgentUpdateBlocks.Value.Add(CreateImprovedTerseBlock(update.Entity, updateFlags.HasFlag(PrimUpdateFlags.Textures))); | ||
3982 | else | ||
3983 | // Everything else goes here | ||
3984 | terseUpdateBlocks.Value.Add(CreateImprovedTerseBlock(update.Entity, updateFlags.HasFlag(PrimUpdateFlags.Textures))); | ||
3985 | } | ||
3971 | 3986 | ||
3972 | ImprovedTerseObjectUpdatePacket packet | 3987 | #endregion Block Construction |
3973 | = (ImprovedTerseObjectUpdatePacket)PacketPool.Instance.GetPacket(PacketType.ImprovedTerseObjectUpdate); | 3988 | } |
3974 | 3989 | ||
3975 | packet.RegionData.RegionHandle = m_scene.RegionInfo.RegionHandle; | 3990 | #region Packet Sending |
3976 | packet.RegionData.TimeDilation = timeDilation; | 3991 | |
3977 | packet.ObjectData = new ImprovedTerseObjectUpdatePacket.ObjectDataBlock[blocks.Count]; | 3992 | const float TIME_DILATION = 1.0f; |
3993 | ushort timeDilation = Utils.FloatToUInt16(avgTimeDilation, 0.0f, 1.0f); | ||
3994 | |||
3995 | if (terseAgentUpdateBlocks.IsValueCreated) | ||
3996 | { | ||
3997 | List<ImprovedTerseObjectUpdatePacket.ObjectDataBlock> blocks = terseAgentUpdateBlocks.Value; | ||
3978 | 3998 | ||
3979 | for (int i = 0; i < blocks.Count; i++) | 3999 | ImprovedTerseObjectUpdatePacket packet |
3980 | packet.ObjectData[i] = blocks[i]; | 4000 | = (ImprovedTerseObjectUpdatePacket)PacketPool.Instance.GetPacket(PacketType.ImprovedTerseObjectUpdate); |
3981 | // If any of the packets created from this call go unacknowledged, all of the updates will be resent | 4001 | packet.RegionData.RegionHandle = m_scene.RegionInfo.RegionHandle; |
3982 | OutPacket(packet, ThrottleOutPacketType.Unknown, true, delegate(OutgoingPacket oPacket) { ResendPrimUpdates(terseAgentUpdates.Value, oPacket); }); | 4002 | packet.RegionData.TimeDilation = timeDilation; |
3983 | } | 4003 | packet.ObjectData = new ImprovedTerseObjectUpdatePacket.ObjectDataBlock[blocks.Count]; |
3984 | 4004 | ||
3985 | if (objectUpdateBlocks.IsValueCreated) | 4005 | for (int i = 0; i < blocks.Count; i++) |
3986 | { | 4006 | packet.ObjectData[i] = blocks[i]; |
3987 | List<ObjectUpdatePacket.ObjectDataBlock> blocks = objectUpdateBlocks.Value; | ||
3988 | |||
3989 | ObjectUpdatePacket packet = (ObjectUpdatePacket)PacketPool.Instance.GetPacket(PacketType.ObjectUpdate); | ||
3990 | packet.RegionData.RegionHandle = m_scene.RegionInfo.RegionHandle; | ||
3991 | packet.RegionData.TimeDilation = timeDilation; | ||
3992 | packet.ObjectData = new ObjectUpdatePacket.ObjectDataBlock[blocks.Count]; | ||
3993 | |||
3994 | for (int i = 0; i < blocks.Count; i++) | ||
3995 | packet.ObjectData[i] = blocks[i]; | ||
3996 | // If any of the packets created from this call go unacknowledged, all of the updates will be resent | ||
3997 | OutPacket(packet, ThrottleOutPacketType.Task, true, delegate(OutgoingPacket oPacket) { ResendPrimUpdates(objectUpdates.Value, oPacket); }); | ||
3998 | } | ||
3999 | |||
4000 | if (compressedUpdateBlocks.IsValueCreated) | ||
4001 | { | ||
4002 | List<ObjectUpdateCompressedPacket.ObjectDataBlock> blocks = compressedUpdateBlocks.Value; | ||
4003 | |||
4004 | ObjectUpdateCompressedPacket packet = (ObjectUpdateCompressedPacket)PacketPool.Instance.GetPacket(PacketType.ObjectUpdateCompressed); | ||
4005 | packet.RegionData.RegionHandle = m_scene.RegionInfo.RegionHandle; | ||
4006 | packet.RegionData.TimeDilation = timeDilation; | ||
4007 | packet.ObjectData = new ObjectUpdateCompressedPacket.ObjectDataBlock[blocks.Count]; | ||
4008 | |||
4009 | for (int i = 0; i < blocks.Count; i++) | ||
4010 | packet.ObjectData[i] = blocks[i]; | ||
4011 | // If any of the packets created from this call go unacknowledged, all of the updates will be resent | ||
4012 | OutPacket(packet, ThrottleOutPacketType.Task, true, delegate(OutgoingPacket oPacket) { ResendPrimUpdates(compressedUpdates.Value, oPacket); }); | ||
4013 | } | ||
4014 | 4007 | ||
4015 | if (terseUpdateBlocks.IsValueCreated) | 4008 | OutPacket(packet, ThrottleOutPacketType.Unknown, true); |
4016 | { | 4009 | } |
4017 | List<ImprovedTerseObjectUpdatePacket.ObjectDataBlock> blocks = terseUpdateBlocks.Value; | ||
4018 | |||
4019 | ImprovedTerseObjectUpdatePacket packet | ||
4020 | = (ImprovedTerseObjectUpdatePacket)PacketPool.Instance.GetPacket( | ||
4021 | PacketType.ImprovedTerseObjectUpdate); | ||
4022 | 4010 | ||
4023 | packet.RegionData.RegionHandle = m_scene.RegionInfo.RegionHandle; | 4011 | if (objectUpdateBlocks.IsValueCreated) |
4024 | packet.RegionData.TimeDilation = timeDilation; | 4012 | { |
4025 | packet.ObjectData = new ImprovedTerseObjectUpdatePacket.ObjectDataBlock[blocks.Count]; | 4013 | List<ObjectUpdatePacket.ObjectDataBlock> blocks = objectUpdateBlocks.Value; |
4026 | 4014 | ||
4027 | for (int i = 0; i < blocks.Count; i++) | 4015 | ObjectUpdatePacket packet = (ObjectUpdatePacket)PacketPool.Instance.GetPacket(PacketType.ObjectUpdate); |
4028 | packet.ObjectData[i] = blocks[i]; | 4016 | packet.RegionData.RegionHandle = m_scene.RegionInfo.RegionHandle; |
4029 | // If any of the packets created from this call go unacknowledged, all of the updates will be resent | 4017 | packet.RegionData.TimeDilation = timeDilation; |
4030 | OutPacket(packet, ThrottleOutPacketType.Task, true, delegate(OutgoingPacket oPacket) { ResendPrimUpdates(terseUpdates.Value, oPacket); }); | 4018 | packet.ObjectData = new ObjectUpdatePacket.ObjectDataBlock[blocks.Count]; |
4031 | } | 4019 | |
4020 | for (int i = 0; i < blocks.Count; i++) | ||
4021 | packet.ObjectData[i] = blocks[i]; | ||
4022 | |||
4023 | OutPacket(packet, ThrottleOutPacketType.Task, true); | ||
4024 | } | ||
4025 | |||
4026 | if (compressedUpdateBlocks.IsValueCreated) | ||
4027 | { | ||
4028 | List<ObjectUpdateCompressedPacket.ObjectDataBlock> blocks = compressedUpdateBlocks.Value; | ||
4029 | |||
4030 | ObjectUpdateCompressedPacket packet = (ObjectUpdateCompressedPacket)PacketPool.Instance.GetPacket(PacketType.ObjectUpdateCompressed); | ||
4031 | packet.RegionData.RegionHandle = m_scene.RegionInfo.RegionHandle; | ||
4032 | packet.RegionData.TimeDilation = timeDilation; | ||
4033 | packet.ObjectData = new ObjectUpdateCompressedPacket.ObjectDataBlock[blocks.Count]; | ||
4034 | |||
4035 | for (int i = 0; i < blocks.Count; i++) | ||
4036 | packet.ObjectData[i] = blocks[i]; | ||
4037 | |||
4038 | OutPacket(packet, ThrottleOutPacketType.Task, true); | ||
4039 | } | ||
4040 | |||
4041 | if (terseUpdateBlocks.IsValueCreated) | ||
4042 | { | ||
4043 | List<ImprovedTerseObjectUpdatePacket.ObjectDataBlock> blocks = terseUpdateBlocks.Value; | ||
4044 | |||
4045 | ImprovedTerseObjectUpdatePacket packet | ||
4046 | = (ImprovedTerseObjectUpdatePacket)PacketPool.Instance.GetPacket( | ||
4047 | PacketType.ImprovedTerseObjectUpdate); | ||
4048 | packet.RegionData.RegionHandle = m_scene.RegionInfo.RegionHandle; | ||
4049 | packet.RegionData.TimeDilation = timeDilation; | ||
4050 | packet.ObjectData = new ImprovedTerseObjectUpdatePacket.ObjectDataBlock[blocks.Count]; | ||
4051 | |||
4052 | for (int i = 0; i < blocks.Count; i++) | ||
4053 | packet.ObjectData[i] = blocks[i]; | ||
4054 | |||
4055 | OutPacket(packet, ThrottleOutPacketType.Task, true, delegate(OutgoingPacket oPacket) { ResendPrimUpdates(terseUpdates.Value, oPacket); }); | ||
4032 | } | 4056 | } |
4033 | 4057 | ||
4034 | #endregion Packet Sending | 4058 | #endregion Packet Sending |
@@ -4321,11 +4345,13 @@ namespace OpenSim.Region.ClientStack.LindenUDP | |||
4321 | 4345 | ||
4322 | // Pass in the delegate so that if this packet needs to be resent, we send the current properties | 4346 | // Pass in the delegate so that if this packet needs to be resent, we send the current properties |
4323 | // of the object rather than the properties when the packet was created | 4347 | // of the object rather than the properties when the packet was created |
4324 | OutPacket(packet, ThrottleOutPacketType.Task, true, | 4348 | // HACK : Remove intelligent resending until it's fixed in core |
4325 | delegate(OutgoingPacket oPacket) | 4349 | //OutPacket(packet, ThrottleOutPacketType.Task, true, |
4326 | { | 4350 | // delegate(OutgoingPacket oPacket) |
4327 | ResendPropertyUpdates(updates, oPacket); | 4351 | // { |
4328 | }); | 4352 | // ResendPropertyUpdates(updates, oPacket); |
4353 | // }); | ||
4354 | OutPacket(packet, ThrottleOutPacketType.Task, true); | ||
4329 | 4355 | ||
4330 | // pbcnt += blocks.Count; | 4356 | // pbcnt += blocks.Count; |
4331 | // ppcnt++; | 4357 | // ppcnt++; |
@@ -4351,11 +4377,13 @@ namespace OpenSim.Region.ClientStack.LindenUDP | |||
4351 | // of the object rather than the properties when the packet was created | 4377 | // of the object rather than the properties when the packet was created |
4352 | List<ObjectPropertyUpdate> updates = new List<ObjectPropertyUpdate>(); | 4378 | List<ObjectPropertyUpdate> updates = new List<ObjectPropertyUpdate>(); |
4353 | updates.Add(familyUpdates.Value[i]); | 4379 | updates.Add(familyUpdates.Value[i]); |
4354 | OutPacket(packet, ThrottleOutPacketType.Task, true, | 4380 | // HACK : Remove intelligent resending until it's fixed in core |
4355 | delegate(OutgoingPacket oPacket) | 4381 | //OutPacket(packet, ThrottleOutPacketType.Task, true, |
4356 | { | 4382 | // delegate(OutgoingPacket oPacket) |
4357 | ResendPropertyUpdates(updates, oPacket); | 4383 | // { |
4358 | }); | 4384 | // ResendPropertyUpdates(updates, oPacket); |
4385 | // }); | ||
4386 | OutPacket(packet, ThrottleOutPacketType.Task, true); | ||
4359 | 4387 | ||
4360 | // fpcnt++; | 4388 | // fpcnt++; |
4361 | // fbcnt++; | 4389 | // fbcnt++; |
@@ -4727,7 +4755,10 @@ namespace OpenSim.Region.ClientStack.LindenUDP | |||
4727 | 4755 | ||
4728 | if (landData.SimwideArea > 0) | 4756 | if (landData.SimwideArea > 0) |
4729 | { | 4757 | { |
4730 | int simulatorCapacity = (int)(((float)landData.SimwideArea / 65536.0f) * (float)m_scene.RegionInfo.ObjectCapacity * (float)m_scene.RegionInfo.RegionSettings.ObjectBonus); | 4758 | int simulatorCapacity = (int)((long)landData.SimwideArea * (long)m_scene.RegionInfo.ObjectCapacity * (long)m_scene.RegionInfo.RegionSettings.ObjectBonus / 65536L); |
4759 | // Never report more than sim total capacity | ||
4760 | if (simulatorCapacity > m_scene.RegionInfo.ObjectCapacity) | ||
4761 | simulatorCapacity = m_scene.RegionInfo.ObjectCapacity; | ||
4731 | updateMessage.SimWideMaxPrims = simulatorCapacity; | 4762 | updateMessage.SimWideMaxPrims = simulatorCapacity; |
4732 | } | 4763 | } |
4733 | else | 4764 | else |
@@ -4856,14 +4887,14 @@ namespace OpenSim.Region.ClientStack.LindenUDP | |||
4856 | 4887 | ||
4857 | if (notifyCount > 0) | 4888 | if (notifyCount > 0) |
4858 | { | 4889 | { |
4859 | if (notifyCount > 32) | 4890 | // if (notifyCount > 32) |
4860 | { | 4891 | // { |
4861 | m_log.InfoFormat( | 4892 | // m_log.InfoFormat( |
4862 | "[LAND]: More than {0} avatars own prims on this parcel. Only sending back details of first {0}" | 4893 | // "[LAND]: More than {0} avatars own prims on this parcel. Only sending back details of first {0}" |
4863 | + " - a developer might want to investigate whether this is a hard limit", 32); | 4894 | // + " - a developer might want to investigate whether this is a hard limit", 32); |
4864 | 4895 | // | |
4865 | notifyCount = 32; | 4896 | // notifyCount = 32; |
4866 | } | 4897 | // } |
4867 | 4898 | ||
4868 | ParcelObjectOwnersReplyPacket.DataBlock[] dataBlock | 4899 | ParcelObjectOwnersReplyPacket.DataBlock[] dataBlock |
4869 | = new ParcelObjectOwnersReplyPacket.DataBlock[notifyCount]; | 4900 | = new ParcelObjectOwnersReplyPacket.DataBlock[notifyCount]; |
@@ -4918,9 +4949,21 @@ namespace OpenSim.Region.ClientStack.LindenUDP | |||
4918 | { | 4949 | { |
4919 | ScenePresence presence = (ScenePresence)entity; | 4950 | ScenePresence presence = (ScenePresence)entity; |
4920 | 4951 | ||
4952 | position = presence.OffsetPosition; | ||
4953 | rotation = presence.Rotation; | ||
4954 | |||
4955 | if (presence.ParentID != 0) | ||
4956 | { | ||
4957 | SceneObjectPart part = m_scene.GetSceneObjectPart(presence.ParentID); | ||
4958 | if (part != null && part != part.ParentGroup.RootPart) | ||
4959 | { | ||
4960 | position = part.OffsetPosition + presence.OffsetPosition * part.RotationOffset; | ||
4961 | rotation = part.RotationOffset * presence.Rotation; | ||
4962 | } | ||
4963 | } | ||
4964 | |||
4921 | attachPoint = 0; | 4965 | attachPoint = 0; |
4922 | collisionPlane = presence.CollisionPlane; | 4966 | collisionPlane = presence.CollisionPlane; |
4923 | position = presence.OffsetPosition; | ||
4924 | velocity = presence.Velocity; | 4967 | velocity = presence.Velocity; |
4925 | acceleration = Vector3.Zero; | 4968 | acceleration = Vector3.Zero; |
4926 | 4969 | ||
@@ -5037,13 +5080,28 @@ namespace OpenSim.Region.ClientStack.LindenUDP | |||
5037 | 5080 | ||
5038 | protected ObjectUpdatePacket.ObjectDataBlock CreateAvatarUpdateBlock(ScenePresence data) | 5081 | protected ObjectUpdatePacket.ObjectDataBlock CreateAvatarUpdateBlock(ScenePresence data) |
5039 | { | 5082 | { |
5083 | Vector3 offsetPosition = data.OffsetPosition; | ||
5084 | Quaternion rotation = data.Rotation; | ||
5085 | uint parentID = data.ParentID; | ||
5086 | |||
5087 | if (parentID != 0) | ||
5088 | { | ||
5089 | SceneObjectPart part = m_scene.GetSceneObjectPart(parentID); | ||
5090 | if (part != null && part != part.ParentGroup.RootPart) | ||
5091 | { | ||
5092 | offsetPosition = part.OffsetPosition + data.OffsetPosition * part.RotationOffset; | ||
5093 | rotation = part.RotationOffset * data.Rotation; | ||
5094 | parentID = part.ParentGroup.RootPart.LocalId; | ||
5095 | } | ||
5096 | } | ||
5097 | |||
5040 | byte[] objectData = new byte[76]; | 5098 | byte[] objectData = new byte[76]; |
5041 | 5099 | ||
5042 | data.CollisionPlane.ToBytes(objectData, 0); | 5100 | data.CollisionPlane.ToBytes(objectData, 0); |
5043 | data.OffsetPosition.ToBytes(objectData, 16); | 5101 | offsetPosition.ToBytes(objectData, 16); |
5044 | // data.Velocity.ToBytes(objectData, 28); | 5102 | // data.Velocity.ToBytes(objectData, 28); |
5045 | // data.Acceleration.ToBytes(objectData, 40); | 5103 | // data.Acceleration.ToBytes(objectData, 40); |
5046 | data.Rotation.ToBytes(objectData, 52); | 5104 | rotation.ToBytes(objectData, 52); |
5047 | //data.AngularVelocity.ToBytes(objectData, 64); | 5105 | //data.AngularVelocity.ToBytes(objectData, 64); |
5048 | 5106 | ||
5049 | ObjectUpdatePacket.ObjectDataBlock update = new ObjectUpdatePacket.ObjectDataBlock(); | 5107 | ObjectUpdatePacket.ObjectDataBlock update = new ObjectUpdatePacket.ObjectDataBlock(); |
@@ -5057,14 +5115,16 @@ namespace OpenSim.Region.ClientStack.LindenUDP | |||
5057 | update.NameValue = Utils.StringToBytes("FirstName STRING RW SV " + data.Firstname + "\nLastName STRING RW SV " + | 5115 | update.NameValue = Utils.StringToBytes("FirstName STRING RW SV " + data.Firstname + "\nLastName STRING RW SV " + |
5058 | data.Lastname + "\nTitle STRING RW SV " + data.Grouptitle); | 5116 | data.Lastname + "\nTitle STRING RW SV " + data.Grouptitle); |
5059 | update.ObjectData = objectData; | 5117 | update.ObjectData = objectData; |
5060 | update.ParentID = data.ParentID; | 5118 | update.ParentID = parentID; |
5061 | update.PathCurve = 16; | 5119 | update.PathCurve = 16; |
5062 | update.PathScaleX = 100; | 5120 | update.PathScaleX = 100; |
5063 | update.PathScaleY = 100; | 5121 | update.PathScaleY = 100; |
5064 | update.PCode = (byte)PCode.Avatar; | 5122 | update.PCode = (byte)PCode.Avatar; |
5065 | update.ProfileCurve = 1; | 5123 | update.ProfileCurve = 1; |
5066 | update.PSBlock = Utils.EmptyBytes; | 5124 | update.PSBlock = Utils.EmptyBytes; |
5067 | update.Scale = new Vector3(0.45f, 0.6f, 1.9f); | 5125 | update.Scale = data.Appearance.AvatarSize; |
5126 | // update.Scale.Z -= 0.2f; | ||
5127 | |||
5068 | update.Text = Utils.EmptyBytes; | 5128 | update.Text = Utils.EmptyBytes; |
5069 | update.TextColor = new byte[4]; | 5129 | update.TextColor = new byte[4]; |
5070 | 5130 | ||
@@ -5075,10 +5135,13 @@ namespace OpenSim.Region.ClientStack.LindenUDP | |||
5075 | update.TextureEntry = Utils.EmptyBytes; | 5135 | update.TextureEntry = Utils.EmptyBytes; |
5076 | // update.TextureEntry = (data.Appearance.Texture != null) ? data.Appearance.Texture.GetBytes() : Utils.EmptyBytes; | 5136 | // update.TextureEntry = (data.Appearance.Texture != null) ? data.Appearance.Texture.GetBytes() : Utils.EmptyBytes; |
5077 | 5137 | ||
5138 | /* all this flags seem related to prims and not avatars. This allow for wrong viewer side move of a avatar in prim edition mode (anv mantis 854) | ||
5078 | update.UpdateFlags = (uint)( | 5139 | update.UpdateFlags = (uint)( |
5079 | PrimFlags.Physics | PrimFlags.ObjectModify | PrimFlags.ObjectCopy | PrimFlags.ObjectAnyOwner | | 5140 | PrimFlags.Physics | PrimFlags.ObjectModify | PrimFlags.ObjectCopy | PrimFlags.ObjectAnyOwner | |
5080 | PrimFlags.ObjectYouOwner | PrimFlags.ObjectMove | PrimFlags.InventoryEmpty | PrimFlags.ObjectTransfer | | 5141 | PrimFlags.ObjectYouOwner | PrimFlags.ObjectMove | PrimFlags.InventoryEmpty | PrimFlags.ObjectTransfer | |
5081 | PrimFlags.ObjectOwnerModify); | 5142 | PrimFlags.ObjectOwnerModify); |
5143 | */ | ||
5144 | update.UpdateFlags = 0; | ||
5082 | 5145 | ||
5083 | return update; | 5146 | return update; |
5084 | } | 5147 | } |
@@ -5249,8 +5312,10 @@ namespace OpenSim.Region.ClientStack.LindenUDP | |||
5249 | // If AgentUpdate is ever handled asynchronously, then we will also need to construct a new AgentUpdateArgs | 5312 | // If AgentUpdate is ever handled asynchronously, then we will also need to construct a new AgentUpdateArgs |
5250 | // for each AgentUpdate packet. | 5313 | // for each AgentUpdate packet. |
5251 | AddLocalPacketHandler(PacketType.AgentUpdate, HandleAgentUpdate, false); | 5314 | AddLocalPacketHandler(PacketType.AgentUpdate, HandleAgentUpdate, false); |
5252 | 5315 | ||
5253 | AddLocalPacketHandler(PacketType.ViewerEffect, HandleViewerEffect, false); | 5316 | AddLocalPacketHandler(PacketType.ViewerEffect, HandleViewerEffect, false); |
5317 | AddLocalPacketHandler(PacketType.VelocityInterpolateOff, HandleVelocityInterpolateOff, false); | ||
5318 | AddLocalPacketHandler(PacketType.VelocityInterpolateOn, HandleVelocityInterpolateOn, false); | ||
5254 | AddLocalPacketHandler(PacketType.AgentCachedTexture, HandleAgentTextureCached, false); | 5319 | AddLocalPacketHandler(PacketType.AgentCachedTexture, HandleAgentTextureCached, false); |
5255 | AddLocalPacketHandler(PacketType.MultipleObjectUpdate, HandleMultipleObjUpdate, false); | 5320 | AddLocalPacketHandler(PacketType.MultipleObjectUpdate, HandleMultipleObjUpdate, false); |
5256 | AddLocalPacketHandler(PacketType.MoneyTransferRequest, HandleMoneyTransferRequest, false); | 5321 | AddLocalPacketHandler(PacketType.MoneyTransferRequest, HandleMoneyTransferRequest, false); |
@@ -5402,6 +5467,7 @@ namespace OpenSim.Region.ClientStack.LindenUDP | |||
5402 | AddLocalPacketHandler(PacketType.TransferAbort, HandleTransferAbort, false); | 5467 | AddLocalPacketHandler(PacketType.TransferAbort, HandleTransferAbort, false); |
5403 | AddLocalPacketHandler(PacketType.MuteListRequest, HandleMuteListRequest, false); | 5468 | AddLocalPacketHandler(PacketType.MuteListRequest, HandleMuteListRequest, false); |
5404 | AddLocalPacketHandler(PacketType.UseCircuitCode, HandleUseCircuitCode); | 5469 | AddLocalPacketHandler(PacketType.UseCircuitCode, HandleUseCircuitCode); |
5470 | AddLocalPacketHandler(PacketType.CreateNewOutfitAttachments, HandleCreateNewOutfitAttachments); | ||
5405 | AddLocalPacketHandler(PacketType.AgentHeightWidth, HandleAgentHeightWidth, false); | 5471 | AddLocalPacketHandler(PacketType.AgentHeightWidth, HandleAgentHeightWidth, false); |
5406 | AddLocalPacketHandler(PacketType.InventoryDescendents, HandleInventoryDescendents); | 5472 | AddLocalPacketHandler(PacketType.InventoryDescendents, HandleInventoryDescendents); |
5407 | AddLocalPacketHandler(PacketType.DirPlacesQuery, HandleDirPlacesQuery); | 5473 | AddLocalPacketHandler(PacketType.DirPlacesQuery, HandleDirPlacesQuery); |
@@ -5468,6 +5534,7 @@ namespace OpenSim.Region.ClientStack.LindenUDP | |||
5468 | AddLocalPacketHandler(PacketType.GroupVoteHistoryRequest, HandleGroupVoteHistoryRequest); | 5534 | AddLocalPacketHandler(PacketType.GroupVoteHistoryRequest, HandleGroupVoteHistoryRequest); |
5469 | AddLocalPacketHandler(PacketType.SimWideDeletes, HandleSimWideDeletes); | 5535 | AddLocalPacketHandler(PacketType.SimWideDeletes, HandleSimWideDeletes); |
5470 | AddLocalPacketHandler(PacketType.SendPostcard, HandleSendPostcard); | 5536 | AddLocalPacketHandler(PacketType.SendPostcard, HandleSendPostcard); |
5537 | AddLocalPacketHandler(PacketType.ChangeInventoryItemFlags, HandleChangeInventoryItemFlags); | ||
5471 | 5538 | ||
5472 | AddGenericPacketHandler("autopilot", HandleAutopilot); | 5539 | AddGenericPacketHandler("autopilot", HandleAutopilot); |
5473 | } | 5540 | } |
@@ -5506,6 +5573,7 @@ namespace OpenSim.Region.ClientStack.LindenUDP | |||
5506 | (x.CameraLeftAxis != m_lastAgentUpdateArgs.CameraLeftAxis) || | 5573 | (x.CameraLeftAxis != m_lastAgentUpdateArgs.CameraLeftAxis) || |
5507 | (x.CameraUpAxis != m_lastAgentUpdateArgs.CameraUpAxis) || | 5574 | (x.CameraUpAxis != m_lastAgentUpdateArgs.CameraUpAxis) || |
5508 | (x.ControlFlags != m_lastAgentUpdateArgs.ControlFlags) || | 5575 | (x.ControlFlags != m_lastAgentUpdateArgs.ControlFlags) || |
5576 | (x.ControlFlags != 0) || | ||
5509 | (x.Far != m_lastAgentUpdateArgs.Far) || | 5577 | (x.Far != m_lastAgentUpdateArgs.Far) || |
5510 | (x.Flags != m_lastAgentUpdateArgs.Flags) || | 5578 | (x.Flags != m_lastAgentUpdateArgs.Flags) || |
5511 | (x.State != m_lastAgentUpdateArgs.State) || | 5579 | (x.State != m_lastAgentUpdateArgs.State) || |
@@ -5765,6 +5833,29 @@ namespace OpenSim.Region.ClientStack.LindenUDP | |||
5765 | return true; | 5833 | return true; |
5766 | } | 5834 | } |
5767 | 5835 | ||
5836 | private bool HandleVelocityInterpolateOff(IClientAPI sender, Packet Pack) | ||
5837 | { | ||
5838 | VelocityInterpolateOffPacket p = (VelocityInterpolateOffPacket)Pack; | ||
5839 | if (p.AgentData.SessionID != SessionId || | ||
5840 | p.AgentData.AgentID != AgentId) | ||
5841 | return true; | ||
5842 | |||
5843 | m_VelocityInterpolate = false; | ||
5844 | return true; | ||
5845 | } | ||
5846 | |||
5847 | private bool HandleVelocityInterpolateOn(IClientAPI sender, Packet Pack) | ||
5848 | { | ||
5849 | VelocityInterpolateOnPacket p = (VelocityInterpolateOnPacket)Pack; | ||
5850 | if (p.AgentData.SessionID != SessionId || | ||
5851 | p.AgentData.AgentID != AgentId) | ||
5852 | return true; | ||
5853 | |||
5854 | m_VelocityInterpolate = true; | ||
5855 | return true; | ||
5856 | } | ||
5857 | |||
5858 | |||
5768 | private bool HandleAvatarPropertiesRequest(IClientAPI sender, Packet Pack) | 5859 | private bool HandleAvatarPropertiesRequest(IClientAPI sender, Packet Pack) |
5769 | { | 5860 | { |
5770 | AvatarPropertiesRequestPacket avatarProperties = (AvatarPropertiesRequestPacket)Pack; | 5861 | AvatarPropertiesRequestPacket avatarProperties = (AvatarPropertiesRequestPacket)Pack; |
@@ -6185,17 +6276,25 @@ namespace OpenSim.Region.ClientStack.LindenUDP | |||
6185 | // Temporarily protect ourselves from the mantis #951 failure. | 6276 | // Temporarily protect ourselves from the mantis #951 failure. |
6186 | // However, we could do this for several other handlers where a failure isn't terminal | 6277 | // However, we could do this for several other handlers where a failure isn't terminal |
6187 | // for the client session anyway, in order to protect ourselves against bad code in plugins | 6278 | // for the client session anyway, in order to protect ourselves against bad code in plugins |
6279 | Vector3 avSize = appear.AgentData.Size; | ||
6188 | try | 6280 | try |
6189 | { | 6281 | { |
6190 | byte[] visualparams = new byte[appear.VisualParam.Length]; | 6282 | byte[] visualparams = new byte[appear.VisualParam.Length]; |
6191 | for (int i = 0; i < appear.VisualParam.Length; i++) | 6283 | for (int i = 0; i < appear.VisualParam.Length; i++) |
6192 | visualparams[i] = appear.VisualParam[i].ParamValue; | 6284 | visualparams[i] = appear.VisualParam[i].ParamValue; |
6193 | 6285 | //var b = appear.WearableData[0]; | |
6286 | |||
6194 | Primitive.TextureEntry te = null; | 6287 | Primitive.TextureEntry te = null; |
6195 | if (appear.ObjectData.TextureEntry.Length > 1) | 6288 | if (appear.ObjectData.TextureEntry.Length > 1) |
6196 | te = new Primitive.TextureEntry(appear.ObjectData.TextureEntry, 0, appear.ObjectData.TextureEntry.Length); | 6289 | te = new Primitive.TextureEntry(appear.ObjectData.TextureEntry, 0, appear.ObjectData.TextureEntry.Length); |
6290 | |||
6291 | WearableCacheItem[] cacheitems = new WearableCacheItem[appear.WearableData.Length]; | ||
6292 | for (int i=0; i<appear.WearableData.Length;i++) | ||
6293 | cacheitems[i] = new WearableCacheItem(){CacheId = appear.WearableData[i].CacheID,TextureIndex=Convert.ToUInt32(appear.WearableData[i].TextureIndex)}; | ||
6197 | 6294 | ||
6198 | handlerSetAppearance(sender, te, visualparams); | 6295 | |
6296 | |||
6297 | handlerSetAppearance(sender, te, visualparams,avSize, cacheitems); | ||
6199 | } | 6298 | } |
6200 | catch (Exception e) | 6299 | catch (Exception e) |
6201 | { | 6300 | { |
@@ -6404,6 +6503,9 @@ namespace OpenSim.Region.ClientStack.LindenUDP | |||
6404 | { | 6503 | { |
6405 | handlerCompleteMovementToRegion(sender, true); | 6504 | handlerCompleteMovementToRegion(sender, true); |
6406 | } | 6505 | } |
6506 | else | ||
6507 | m_log.Debug("HandleCompleteAgentMovement NULL handler"); | ||
6508 | |||
6407 | handlerCompleteMovementToRegion = null; | 6509 | handlerCompleteMovementToRegion = null; |
6408 | 6510 | ||
6409 | return true; | 6511 | return true; |
@@ -6421,7 +6523,7 @@ namespace OpenSim.Region.ClientStack.LindenUDP | |||
6421 | return true; | 6523 | return true; |
6422 | } | 6524 | } |
6423 | #endregion | 6525 | #endregion |
6424 | 6526 | /* | |
6425 | StartAnim handlerStartAnim = null; | 6527 | StartAnim handlerStartAnim = null; |
6426 | StopAnim handlerStopAnim = null; | 6528 | StopAnim handlerStopAnim = null; |
6427 | 6529 | ||
@@ -6445,6 +6547,25 @@ namespace OpenSim.Region.ClientStack.LindenUDP | |||
6445 | } | 6547 | } |
6446 | } | 6548 | } |
6447 | return true; | 6549 | return true; |
6550 | */ | ||
6551 | ChangeAnim handlerChangeAnim = null; | ||
6552 | |||
6553 | for (int i = 0; i < AgentAni.AnimationList.Length; i++) | ||
6554 | { | ||
6555 | handlerChangeAnim = OnChangeAnim; | ||
6556 | if (handlerChangeAnim != null) | ||
6557 | { | ||
6558 | handlerChangeAnim(AgentAni.AnimationList[i].AnimID, AgentAni.AnimationList[i].StartAnim, false); | ||
6559 | } | ||
6560 | } | ||
6561 | |||
6562 | handlerChangeAnim = OnChangeAnim; | ||
6563 | if (handlerChangeAnim != null) | ||
6564 | { | ||
6565 | handlerChangeAnim(UUID.Zero, false, true); | ||
6566 | } | ||
6567 | |||
6568 | return true; | ||
6448 | } | 6569 | } |
6449 | 6570 | ||
6450 | private bool HandleAgentRequestSit(IClientAPI sender, Packet Pack) | 6571 | private bool HandleAgentRequestSit(IClientAPI sender, Packet Pack) |
@@ -6670,6 +6791,11 @@ namespace OpenSim.Region.ClientStack.LindenUDP | |||
6670 | #endregion | 6791 | #endregion |
6671 | 6792 | ||
6672 | m_udpClient.SetThrottles(atpack.Throttle.Throttles); | 6793 | m_udpClient.SetThrottles(atpack.Throttle.Throttles); |
6794 | GenericCall2 handler = OnUpdateThrottles; | ||
6795 | if (handler != null) | ||
6796 | { | ||
6797 | handler(); | ||
6798 | } | ||
6673 | return true; | 6799 | return true; |
6674 | } | 6800 | } |
6675 | 6801 | ||
@@ -7094,7 +7220,7 @@ namespace OpenSim.Region.ClientStack.LindenUDP | |||
7094 | physdata.Bounce = phsblock.Restitution; | 7220 | physdata.Bounce = phsblock.Restitution; |
7095 | physdata.Density = phsblock.Density; | 7221 | physdata.Density = phsblock.Density; |
7096 | physdata.Friction = phsblock.Friction; | 7222 | physdata.Friction = phsblock.Friction; |
7097 | physdata.GravitationModifier = phsblock.GravityMultiplier; | 7223 | physdata.GravitationModifier = phsblock.GravityMultiplier; |
7098 | } | 7224 | } |
7099 | 7225 | ||
7100 | handlerUpdatePrimFlags(flags.AgentData.ObjectLocalID, UsePhysics, IsTemporary, IsPhantom, physdata, this); | 7226 | handlerUpdatePrimFlags(flags.AgentData.ObjectLocalID, UsePhysics, IsTemporary, IsPhantom, physdata, this); |
@@ -7680,6 +7806,7 @@ namespace OpenSim.Region.ClientStack.LindenUDP | |||
7680 | // surrounding scene | 7806 | // surrounding scene |
7681 | if ((ImageType)block.Type == ImageType.Baked) | 7807 | if ((ImageType)block.Type == ImageType.Baked) |
7682 | args.Priority *= 2.0f; | 7808 | args.Priority *= 2.0f; |
7809 | int wearableout = 0; | ||
7683 | 7810 | ||
7684 | ImageManager.EnqueueReq(args); | 7811 | ImageManager.EnqueueReq(args); |
7685 | } | 7812 | } |
@@ -8698,16 +8825,61 @@ namespace OpenSim.Region.ClientStack.LindenUDP | |||
8698 | 8825 | ||
8699 | #region Parcel related packets | 8826 | #region Parcel related packets |
8700 | 8827 | ||
8828 | // acumulate several HandleRegionHandleRequest consecutive overlaping requests | ||
8829 | // to be done with minimal resources as possible | ||
8830 | // variables temporary here while in test | ||
8831 | |||
8832 | Queue<UUID> RegionHandleRequests = new Queue<UUID>(); | ||
8833 | bool RegionHandleRequestsInService = false; | ||
8834 | |||
8701 | private bool HandleRegionHandleRequest(IClientAPI sender, Packet Pack) | 8835 | private bool HandleRegionHandleRequest(IClientAPI sender, Packet Pack) |
8702 | { | 8836 | { |
8703 | RegionHandleRequestPacket rhrPack = (RegionHandleRequestPacket)Pack; | 8837 | UUID currentUUID; |
8704 | 8838 | ||
8705 | RegionHandleRequest handlerRegionHandleRequest = OnRegionHandleRequest; | 8839 | RegionHandleRequest handlerRegionHandleRequest = OnRegionHandleRequest; |
8706 | if (handlerRegionHandleRequest != null) | 8840 | |
8841 | if (handlerRegionHandleRequest == null) | ||
8842 | return true; | ||
8843 | |||
8844 | RegionHandleRequestPacket rhrPack = (RegionHandleRequestPacket)Pack; | ||
8845 | |||
8846 | lock (RegionHandleRequests) | ||
8707 | { | 8847 | { |
8708 | handlerRegionHandleRequest(this, rhrPack.RequestBlock.RegionID); | 8848 | if (RegionHandleRequestsInService) |
8849 | { | ||
8850 | // we are already busy doing a previus request | ||
8851 | // so enqueue it | ||
8852 | RegionHandleRequests.Enqueue(rhrPack.RequestBlock.RegionID); | ||
8853 | return true; | ||
8854 | } | ||
8855 | |||
8856 | // else do it | ||
8857 | currentUUID = rhrPack.RequestBlock.RegionID; | ||
8858 | RegionHandleRequestsInService = true; | ||
8709 | } | 8859 | } |
8710 | return true; | 8860 | |
8861 | while (true) | ||
8862 | { | ||
8863 | handlerRegionHandleRequest(this, currentUUID); | ||
8864 | |||
8865 | lock (RegionHandleRequests) | ||
8866 | { | ||
8867 | // exit condition, nothing to do or closed | ||
8868 | // current code seems to assume we may loose the handler at anytime, | ||
8869 | // so keep checking it | ||
8870 | handlerRegionHandleRequest = OnRegionHandleRequest; | ||
8871 | |||
8872 | if (RegionHandleRequests.Count == 0 || !IsActive || handlerRegionHandleRequest == null) | ||
8873 | { | ||
8874 | RegionHandleRequests.Clear(); | ||
8875 | RegionHandleRequestsInService = false; | ||
8876 | return true; | ||
8877 | } | ||
8878 | currentUUID = RegionHandleRequests.Dequeue(); | ||
8879 | } | ||
8880 | } | ||
8881 | |||
8882 | return true; // actually unreached | ||
8711 | } | 8883 | } |
8712 | 8884 | ||
8713 | private bool HandleParcelInfoRequest(IClientAPI sender, Packet Pack) | 8885 | private bool HandleParcelInfoRequest(IClientAPI sender, Packet Pack) |
@@ -9963,7 +10135,7 @@ namespace OpenSim.Region.ClientStack.LindenUDP | |||
9963 | handlerUpdateMuteListEntry(this, UpdateMuteListEntry.MuteData.MuteID, | 10135 | handlerUpdateMuteListEntry(this, UpdateMuteListEntry.MuteData.MuteID, |
9964 | Utils.BytesToString(UpdateMuteListEntry.MuteData.MuteName), | 10136 | Utils.BytesToString(UpdateMuteListEntry.MuteData.MuteName), |
9965 | UpdateMuteListEntry.MuteData.MuteType, | 10137 | UpdateMuteListEntry.MuteData.MuteType, |
9966 | UpdateMuteListEntry.AgentData.AgentID); | 10138 | UpdateMuteListEntry.MuteData.MuteFlags); |
9967 | return true; | 10139 | return true; |
9968 | } | 10140 | } |
9969 | return false; | 10141 | return false; |
@@ -9978,8 +10150,7 @@ namespace OpenSim.Region.ClientStack.LindenUDP | |||
9978 | { | 10150 | { |
9979 | handlerRemoveMuteListEntry(this, | 10151 | handlerRemoveMuteListEntry(this, |
9980 | RemoveMuteListEntry.MuteData.MuteID, | 10152 | RemoveMuteListEntry.MuteData.MuteID, |
9981 | Utils.BytesToString(RemoveMuteListEntry.MuteData.MuteName), | 10153 | Utils.BytesToString(RemoveMuteListEntry.MuteData.MuteName)); |
9982 | RemoveMuteListEntry.AgentData.AgentID); | ||
9983 | return true; | 10154 | return true; |
9984 | } | 10155 | } |
9985 | return false; | 10156 | return false; |
@@ -10023,10 +10194,55 @@ namespace OpenSim.Region.ClientStack.LindenUDP | |||
10023 | return false; | 10194 | return false; |
10024 | } | 10195 | } |
10025 | 10196 | ||
10197 | private bool HandleChangeInventoryItemFlags(IClientAPI client, Packet packet) | ||
10198 | { | ||
10199 | ChangeInventoryItemFlagsPacket ChangeInventoryItemFlags = | ||
10200 | (ChangeInventoryItemFlagsPacket)packet; | ||
10201 | ChangeInventoryItemFlags handlerChangeInventoryItemFlags = OnChangeInventoryItemFlags; | ||
10202 | if (handlerChangeInventoryItemFlags != null) | ||
10203 | { | ||
10204 | foreach(ChangeInventoryItemFlagsPacket.InventoryDataBlock b in ChangeInventoryItemFlags.InventoryData) | ||
10205 | handlerChangeInventoryItemFlags(this, b.ItemID, b.Flags); | ||
10206 | return true; | ||
10207 | } | ||
10208 | return false; | ||
10209 | } | ||
10210 | |||
10026 | private bool HandleUseCircuitCode(IClientAPI sender, Packet Pack) | 10211 | private bool HandleUseCircuitCode(IClientAPI sender, Packet Pack) |
10027 | { | 10212 | { |
10028 | return true; | 10213 | return true; |
10029 | } | 10214 | } |
10215 | |||
10216 | private bool HandleCreateNewOutfitAttachments(IClientAPI sender, Packet Pack) | ||
10217 | { | ||
10218 | CreateNewOutfitAttachmentsPacket packet = (CreateNewOutfitAttachmentsPacket)Pack; | ||
10219 | |||
10220 | #region Packet Session and User Check | ||
10221 | if (m_checkPackets) | ||
10222 | { | ||
10223 | if (packet.AgentData.SessionID != SessionId || | ||
10224 | packet.AgentData.AgentID != AgentId) | ||
10225 | return true; | ||
10226 | } | ||
10227 | #endregion | ||
10228 | MoveItemsAndLeaveCopy handlerMoveItemsAndLeaveCopy = null; | ||
10229 | List<InventoryItemBase> items = new List<InventoryItemBase>(); | ||
10230 | foreach (CreateNewOutfitAttachmentsPacket.ObjectDataBlock n in packet.ObjectData) | ||
10231 | { | ||
10232 | InventoryItemBase b = new InventoryItemBase(); | ||
10233 | b.ID = n.OldItemID; | ||
10234 | b.Folder = n.OldFolderID; | ||
10235 | items.Add(b); | ||
10236 | } | ||
10237 | |||
10238 | handlerMoveItemsAndLeaveCopy = OnMoveItemsAndLeaveCopy; | ||
10239 | if (handlerMoveItemsAndLeaveCopy != null) | ||
10240 | { | ||
10241 | handlerMoveItemsAndLeaveCopy(this, items, packet.HeaderData.NewFolderID); | ||
10242 | } | ||
10243 | |||
10244 | return true; | ||
10245 | } | ||
10030 | 10246 | ||
10031 | private bool HandleAgentHeightWidth(IClientAPI sender, Packet Pack) | 10247 | private bool HandleAgentHeightWidth(IClientAPI sender, Packet Pack) |
10032 | { | 10248 | { |
@@ -10453,6 +10669,20 @@ namespace OpenSim.Region.ClientStack.LindenUDP | |||
10453 | groupProfileReply.GroupData.MaturePublish = d.MaturePublish; | 10669 | groupProfileReply.GroupData.MaturePublish = d.MaturePublish; |
10454 | groupProfileReply.GroupData.OwnerRole = d.OwnerRole; | 10670 | groupProfileReply.GroupData.OwnerRole = d.OwnerRole; |
10455 | 10671 | ||
10672 | Scene scene = (Scene)m_scene; | ||
10673 | if (scene.Permissions.IsGod(sender.AgentId) && (!sender.IsGroupMember(groupProfileRequest.GroupData.GroupID))) | ||
10674 | { | ||
10675 | ScenePresence p; | ||
10676 | if (scene.TryGetScenePresence(sender.AgentId, out p)) | ||
10677 | { | ||
10678 | if (p.GodLevel >= 200) | ||
10679 | { | ||
10680 | groupProfileReply.GroupData.OpenEnrollment = true; | ||
10681 | groupProfileReply.GroupData.MembershipFee = 0; | ||
10682 | } | ||
10683 | } | ||
10684 | } | ||
10685 | |||
10456 | OutPacket(groupProfileReply, ThrottleOutPacketType.Task); | 10686 | OutPacket(groupProfileReply, ThrottleOutPacketType.Task); |
10457 | } | 10687 | } |
10458 | return true; | 10688 | return true; |
@@ -11026,11 +11256,16 @@ namespace OpenSim.Region.ClientStack.LindenUDP | |||
11026 | 11256 | ||
11027 | StartLure handlerStartLure = OnStartLure; | 11257 | StartLure handlerStartLure = OnStartLure; |
11028 | if (handlerStartLure != null) | 11258 | if (handlerStartLure != null) |
11029 | handlerStartLure(startLureRequest.Info.LureType, | 11259 | { |
11030 | Utils.BytesToString( | 11260 | for (int i = 0 ; i < startLureRequest.TargetData.Length ; i++) |
11031 | startLureRequest.Info.Message), | 11261 | { |
11032 | startLureRequest.TargetData[0].TargetID, | 11262 | handlerStartLure(startLureRequest.Info.LureType, |
11033 | this); | 11263 | Utils.BytesToString( |
11264 | startLureRequest.Info.Message), | ||
11265 | startLureRequest.TargetData[i].TargetID, | ||
11266 | this); | ||
11267 | } | ||
11268 | } | ||
11034 | return true; | 11269 | return true; |
11035 | } | 11270 | } |
11036 | private bool HandleTeleportLureRequest(IClientAPI sender, Packet Pack) | 11271 | private bool HandleTeleportLureRequest(IClientAPI sender, Packet Pack) |
@@ -11144,10 +11379,11 @@ namespace OpenSim.Region.ClientStack.LindenUDP | |||
11144 | } | 11379 | } |
11145 | #endregion | 11380 | #endregion |
11146 | 11381 | ||
11147 | ClassifiedDelete handlerClassifiedGodDelete = OnClassifiedGodDelete; | 11382 | ClassifiedGodDelete handlerClassifiedGodDelete = OnClassifiedGodDelete; |
11148 | if (handlerClassifiedGodDelete != null) | 11383 | if (handlerClassifiedGodDelete != null) |
11149 | handlerClassifiedGodDelete( | 11384 | handlerClassifiedGodDelete( |
11150 | classifiedGodDelete.Data.ClassifiedID, | 11385 | classifiedGodDelete.Data.ClassifiedID, |
11386 | classifiedGodDelete.Data.QueryID, | ||
11151 | this); | 11387 | this); |
11152 | return true; | 11388 | return true; |
11153 | } | 11389 | } |
@@ -11460,6 +11696,7 @@ namespace OpenSim.Region.ClientStack.LindenUDP | |||
11460 | 11696 | ||
11461 | if (cachedtex.AgentData.SessionID != SessionId) | 11697 | if (cachedtex.AgentData.SessionID != SessionId) |
11462 | return false; | 11698 | return false; |
11699 | |||
11463 | 11700 | ||
11464 | // TODO: don't create new blocks if recycling an old packet | 11701 | // TODO: don't create new blocks if recycling an old packet |
11465 | cachedresp.AgentData.AgentID = AgentId; | 11702 | cachedresp.AgentData.AgentID = AgentId; |
@@ -11469,14 +11706,140 @@ namespace OpenSim.Region.ClientStack.LindenUDP | |||
11469 | cachedresp.WearableData = | 11706 | cachedresp.WearableData = |
11470 | new AgentCachedTextureResponsePacket.WearableDataBlock[cachedtex.WearableData.Length]; | 11707 | new AgentCachedTextureResponsePacket.WearableDataBlock[cachedtex.WearableData.Length]; |
11471 | 11708 | ||
11472 | for (int i = 0; i < cachedtex.WearableData.Length; i++) | 11709 | //IAvatarFactoryModule fac = m_scene.RequestModuleInterface<IAvatarFactoryModule>(); |
11710 | // var item = fac.GetBakedTextureFaces(AgentId); | ||
11711 | //WearableCacheItem[] items = fac.GetCachedItems(AgentId); | ||
11712 | |||
11713 | IAssetService cache = m_scene.AssetService; | ||
11714 | IBakedTextureModule bakedTextureModule = m_scene.RequestModuleInterface<IBakedTextureModule>(); | ||
11715 | //bakedTextureModule = null; | ||
11716 | int maxWearablesLoop = cachedtex.WearableData.Length; | ||
11717 | if (maxWearablesLoop > AvatarWearable.MAX_WEARABLES) | ||
11718 | maxWearablesLoop = AvatarWearable.MAX_WEARABLES; | ||
11719 | |||
11720 | if (bakedTextureModule != null && cache != null) | ||
11473 | { | 11721 | { |
11474 | cachedresp.WearableData[i] = new AgentCachedTextureResponsePacket.WearableDataBlock(); | 11722 | // We need to make sure the asset stored in the bake is available on this server also by it's assetid before we map it to a Cacheid |
11475 | cachedresp.WearableData[i].TextureIndex = cachedtex.WearableData[i].TextureIndex; | 11723 | |
11476 | cachedresp.WearableData[i].TextureID = UUID.Zero; | 11724 | WearableCacheItem[] cacheItems = null; |
11477 | cachedresp.WearableData[i].HostName = new byte[0]; | 11725 | ScenePresence p = m_scene.GetScenePresence(AgentId); |
11726 | if (p.Appearance != null) | ||
11727 | if (p.Appearance.WearableCacheItems == null || p.Appearance.WearableCacheItemsDirty) | ||
11728 | { | ||
11729 | try | ||
11730 | { | ||
11731 | cacheItems = bakedTextureModule.Get(AgentId); | ||
11732 | p.Appearance.WearableCacheItems = cacheItems; | ||
11733 | p.Appearance.WearableCacheItemsDirty = false; | ||
11734 | } | ||
11735 | |||
11736 | /* | ||
11737 | * The following Catch types DO NOT WORK, it jumps to the General Packet Exception Handler if you don't catch Exception! | ||
11738 | * | ||
11739 | catch (System.Net.Sockets.SocketException) | ||
11740 | { | ||
11741 | cacheItems = null; | ||
11742 | } | ||
11743 | catch (WebException) | ||
11744 | { | ||
11745 | cacheItems = null; | ||
11746 | } | ||
11747 | catch (InvalidOperationException) | ||
11748 | { | ||
11749 | cacheItems = null; | ||
11750 | } */ | ||
11751 | catch (Exception) | ||
11752 | { | ||
11753 | cacheItems = null; | ||
11754 | } | ||
11755 | |||
11756 | } | ||
11757 | else if (p.Appearance.WearableCacheItems != null) | ||
11758 | { | ||
11759 | cacheItems = p.Appearance.WearableCacheItems; | ||
11760 | } | ||
11761 | |||
11762 | if (cache != null && cacheItems != null) | ||
11763 | { | ||
11764 | foreach (WearableCacheItem item in cacheItems) | ||
11765 | { | ||
11766 | |||
11767 | if (cache.GetCached(item.TextureID.ToString()) == null) | ||
11768 | { | ||
11769 | item.TextureAsset.Temporary = true; | ||
11770 | cache.Store(item.TextureAsset); | ||
11771 | } | ||
11772 | |||
11773 | |||
11774 | } | ||
11775 | } | ||
11776 | |||
11777 | if (cacheItems != null) | ||
11778 | { | ||
11779 | |||
11780 | for (int i = 0; i < maxWearablesLoop; i++) | ||
11781 | { | ||
11782 | WearableCacheItem item = | ||
11783 | WearableCacheItem.SearchTextureIndex(cachedtex.WearableData[i].TextureIndex,cacheItems); | ||
11784 | |||
11785 | cachedresp.WearableData[i] = new AgentCachedTextureResponsePacket.WearableDataBlock(); | ||
11786 | cachedresp.WearableData[i].TextureIndex= cachedtex.WearableData[i].TextureIndex; | ||
11787 | cachedresp.WearableData[i].HostName = new byte[0]; | ||
11788 | if (item != null && cachedtex.WearableData[i].ID == item.CacheId) | ||
11789 | { | ||
11790 | |||
11791 | cachedresp.WearableData[i].TextureID = item.TextureID; | ||
11792 | } | ||
11793 | else | ||
11794 | { | ||
11795 | cachedresp.WearableData[i].TextureID = UUID.Zero; | ||
11796 | } | ||
11797 | } | ||
11798 | } | ||
11799 | else | ||
11800 | { | ||
11801 | for (int i = 0; i < maxWearablesLoop; i++) | ||
11802 | { | ||
11803 | cachedresp.WearableData[i] = new AgentCachedTextureResponsePacket.WearableDataBlock(); | ||
11804 | cachedresp.WearableData[i].TextureIndex = cachedtex.WearableData[i].TextureIndex; | ||
11805 | cachedresp.WearableData[i].TextureID = UUID.Zero; | ||
11806 | //UUID.Parse("8334fb6e-c2f5-46ee-807d-a435f61a8d46"); | ||
11807 | cachedresp.WearableData[i].HostName = new byte[0]; | ||
11808 | } | ||
11809 | } | ||
11478 | } | 11810 | } |
11811 | else | ||
11812 | { | ||
11813 | if (cache == null) | ||
11814 | { | ||
11815 | for (int i = 0; i < maxWearablesLoop; i++) | ||
11816 | { | ||
11817 | cachedresp.WearableData[i] = new AgentCachedTextureResponsePacket.WearableDataBlock(); | ||
11818 | cachedresp.WearableData[i].TextureIndex = cachedtex.WearableData[i].TextureIndex; | ||
11819 | cachedresp.WearableData[i].TextureID = UUID.Zero; | ||
11820 | //UUID.Parse("8334fb6e-c2f5-46ee-807d-a435f61a8d46"); | ||
11821 | cachedresp.WearableData[i].HostName = new byte[0]; | ||
11822 | } | ||
11823 | } | ||
11824 | else | ||
11825 | { | ||
11826 | for (int i = 0; i < maxWearablesLoop; i++) | ||
11827 | { | ||
11828 | cachedresp.WearableData[i] = new AgentCachedTextureResponsePacket.WearableDataBlock(); | ||
11829 | cachedresp.WearableData[i].TextureIndex = cachedtex.WearableData[i].TextureIndex; | ||
11830 | |||
11479 | 11831 | ||
11832 | |||
11833 | if (cache.GetCached(cachedresp.WearableData[i].TextureID.ToString()) == null) | ||
11834 | cachedresp.WearableData[i].TextureID = UUID.Zero; | ||
11835 | //UUID.Parse("8334fb6e-c2f5-46ee-807d-a435f61a8d46"); | ||
11836 | else | ||
11837 | cachedresp.WearableData[i].TextureID = UUID.Zero; | ||
11838 | // UUID.Parse("8334fb6e-c2f5-46ee-807d-a435f61a8d46"); | ||
11839 | cachedresp.WearableData[i].HostName = new byte[0]; | ||
11840 | } | ||
11841 | } | ||
11842 | } | ||
11480 | cachedresp.Header.Zerocoded = true; | 11843 | cachedresp.Header.Zerocoded = true; |
11481 | OutPacket(cachedresp, ThrottleOutPacketType.Task); | 11844 | OutPacket(cachedresp, ThrottleOutPacketType.Task); |
11482 | 11845 | ||
@@ -11513,209 +11876,147 @@ namespace OpenSim.Region.ClientStack.LindenUDP | |||
11513 | } | 11876 | } |
11514 | else | 11877 | else |
11515 | { | 11878 | { |
11516 | // m_log.DebugFormat( | 11879 | ClientChangeObject updatehandler = onClientChangeObject; |
11517 | // "[CLIENT]: Processing block {0} type {1} for {2} {3}", | ||
11518 | // i, block.Type, part.Name, part.LocalId); | ||
11519 | 11880 | ||
11520 | // // Do this once since fetch parts creates a new array. | 11881 | if (updatehandler != null) |
11521 | // SceneObjectPart[] parts = part.ParentGroup.Parts; | 11882 | { |
11522 | // for (int j = 0; j < parts.Length; j++) | 11883 | ObjectChangeData udata = new ObjectChangeData(); |
11523 | // { | ||
11524 | // part.StoreUndoState(); | ||
11525 | // parts[j].IgnoreUndoUpdate = true; | ||
11526 | // } | ||
11527 | 11884 | ||
11528 | UpdatePrimGroupRotation handlerUpdatePrimGroupRotation; | 11885 | /*ubit from ll JIRA: |
11886 | * 0x01 position | ||
11887 | * 0x02 rotation | ||
11888 | * 0x04 scale | ||
11889 | |||
11890 | * 0x08 LINK_SET | ||
11891 | * 0x10 UNIFORM for scale | ||
11892 | */ | ||
11529 | 11893 | ||
11530 | switch (block.Type) | 11894 | // translate to internal changes |
11531 | { | 11895 | // not all cases .. just the ones older code did |
11532 | case 1: | ||
11533 | Vector3 pos1 = new Vector3(block.Data, 0); | ||
11534 | 11896 | ||
11535 | UpdateVector handlerUpdatePrimSinglePosition = OnUpdatePrimSinglePosition; | 11897 | switch (block.Type) |
11536 | if (handlerUpdatePrimSinglePosition != null) | 11898 | { |
11537 | { | 11899 | case 1: //change position sp |
11538 | // m_log.Debug("new movement position is " + pos.X + " , " + pos.Y + " , " + pos.Z); | 11900 | udata.position = new Vector3(block.Data, 0); |
11539 | handlerUpdatePrimSinglePosition(localId, pos1, this); | ||
11540 | } | ||
11541 | break; | ||
11542 | 11901 | ||
11543 | case 2: | 11902 | udata.change = ObjectChangeType.primP; |
11544 | Quaternion rot1 = new Quaternion(block.Data, 0, true); | 11903 | updatehandler(localId, udata, this); |
11904 | break; | ||
11545 | 11905 | ||
11546 | UpdatePrimSingleRotation handlerUpdatePrimSingleRotation = OnUpdatePrimSingleRotation; | 11906 | case 2: // rotation sp |
11547 | if (handlerUpdatePrimSingleRotation != null) | 11907 | udata.rotation = new Quaternion(block.Data, 0, true); |
11548 | { | ||
11549 | // m_log.Info("new tab rotation is " + rot1.X + " , " + rot1.Y + " , " + rot1.Z + " , " + rot1.W); | ||
11550 | handlerUpdatePrimSingleRotation(localId, rot1, this); | ||
11551 | } | ||
11552 | break; | ||
11553 | 11908 | ||
11554 | case 3: | 11909 | udata.change = ObjectChangeType.primR; |
11555 | Vector3 rotPos = new Vector3(block.Data, 0); | 11910 | updatehandler(localId, udata, this); |
11556 | Quaternion rot2 = new Quaternion(block.Data, 12, true); | 11911 | break; |
11557 | 11912 | ||
11558 | UpdatePrimSingleRotationPosition handlerUpdatePrimSingleRotationPosition = OnUpdatePrimSingleRotationPosition; | 11913 | case 3: // position plus rotation |
11559 | if (handlerUpdatePrimSingleRotationPosition != null) | 11914 | udata.position = new Vector3(block.Data, 0); |
11560 | { | 11915 | udata.rotation = new Quaternion(block.Data, 12, true); |
11561 | // m_log.Debug("new mouse rotation position is " + rotPos.X + " , " + rotPos.Y + " , " + rotPos.Z); | ||
11562 | // m_log.Info("new mouse rotation is " + rot2.X + " , " + rot2.Y + " , " + rot2.Z + " , " + rot2.W); | ||
11563 | handlerUpdatePrimSingleRotationPosition(localId, rot2, rotPos, this); | ||
11564 | } | ||
11565 | break; | ||
11566 | 11916 | ||
11567 | case 4: | 11917 | udata.change = ObjectChangeType.primPR; |
11568 | case 20: | 11918 | updatehandler(localId, udata, this); |
11569 | Vector3 scale4 = new Vector3(block.Data, 0); | 11919 | break; |
11570 | 11920 | ||
11571 | UpdateVector handlerUpdatePrimScale = OnUpdatePrimScale; | 11921 | case 4: // scale sp |
11572 | if (handlerUpdatePrimScale != null) | 11922 | udata.scale = new Vector3(block.Data, 0); |
11573 | { | 11923 | udata.change = ObjectChangeType.primS; |
11574 | // m_log.Debug("new scale is " + scale4.X + " , " + scale4.Y + " , " + scale4.Z); | ||
11575 | handlerUpdatePrimScale(localId, scale4, this); | ||
11576 | } | ||
11577 | break; | ||
11578 | 11924 | ||
11579 | case 5: | 11925 | updatehandler(localId, udata, this); |
11580 | Vector3 scale1 = new Vector3(block.Data, 12); | 11926 | break; |
11581 | Vector3 pos11 = new Vector3(block.Data, 0); | ||
11582 | 11927 | ||
11583 | handlerUpdatePrimScale = OnUpdatePrimScale; | 11928 | case 0x14: // uniform scale sp |
11584 | if (handlerUpdatePrimScale != null) | 11929 | udata.scale = new Vector3(block.Data, 0); |
11585 | { | ||
11586 | // m_log.Debug("new scale is " + scale.X + " , " + scale.Y + " , " + scale.Z); | ||
11587 | handlerUpdatePrimScale(localId, scale1, this); | ||
11588 | 11930 | ||
11589 | handlerUpdatePrimSinglePosition = OnUpdatePrimSinglePosition; | 11931 | udata.change = ObjectChangeType.primUS; |
11590 | if (handlerUpdatePrimSinglePosition != null) | 11932 | updatehandler(localId, udata, this); |
11591 | { | 11933 | break; |
11592 | handlerUpdatePrimSinglePosition(localId, pos11, this); | ||
11593 | } | ||
11594 | } | ||
11595 | break; | ||
11596 | 11934 | ||
11597 | case 9: | 11935 | case 5: // scale and position sp |
11598 | Vector3 pos2 = new Vector3(block.Data, 0); | 11936 | udata.position = new Vector3(block.Data, 0); |
11937 | udata.scale = new Vector3(block.Data, 12); | ||
11599 | 11938 | ||
11600 | UpdateVector handlerUpdateVector = OnUpdatePrimGroupPosition; | 11939 | udata.change = ObjectChangeType.primPS; |
11940 | updatehandler(localId, udata, this); | ||
11941 | break; | ||
11601 | 11942 | ||
11602 | if (handlerUpdateVector != null) | 11943 | case 0x15: //uniform scale and position |
11603 | { | 11944 | udata.position = new Vector3(block.Data, 0); |
11604 | handlerUpdateVector(localId, pos2, this); | 11945 | udata.scale = new Vector3(block.Data, 12); |
11605 | } | ||
11606 | break; | ||
11607 | 11946 | ||
11608 | case 10: | 11947 | udata.change = ObjectChangeType.primPUS; |
11609 | Quaternion rot3 = new Quaternion(block.Data, 0, true); | 11948 | updatehandler(localId, udata, this); |
11949 | break; | ||
11610 | 11950 | ||
11611 | UpdatePrimRotation handlerUpdatePrimRotation = OnUpdatePrimGroupRotation; | 11951 | // now group related (bit 4) |
11612 | if (handlerUpdatePrimRotation != null) | 11952 | case 9: //( 8 + 1 )group position |
11613 | { | 11953 | udata.position = new Vector3(block.Data, 0); |
11614 | // Console.WriteLine("new rotation is " + rot3.X + " , " + rot3.Y + " , " + rot3.Z + " , " + rot3.W); | ||
11615 | handlerUpdatePrimRotation(localId, rot3, this); | ||
11616 | } | ||
11617 | break; | ||
11618 | 11954 | ||
11619 | case 11: | 11955 | udata.change = ObjectChangeType.groupP; |
11620 | Vector3 pos3 = new Vector3(block.Data, 0); | 11956 | updatehandler(localId, udata, this); |
11621 | Quaternion rot4 = new Quaternion(block.Data, 12, true); | 11957 | break; |
11622 | 11958 | ||
11623 | handlerUpdatePrimGroupRotation = OnUpdatePrimGroupMouseRotation; | 11959 | case 0x0A: // (8 + 2) group rotation |
11624 | if (handlerUpdatePrimGroupRotation != null) | 11960 | udata.rotation = new Quaternion(block.Data, 0, true); |
11625 | { | ||
11626 | // m_log.Debug("new rotation position is " + pos.X + " , " + pos.Y + " , " + pos.Z); | ||
11627 | // m_log.Debug("new group mouse rotation is " + rot4.X + " , " + rot4.Y + " , " + rot4.Z + " , " + rot4.W); | ||
11628 | handlerUpdatePrimGroupRotation(localId, pos3, rot4, this); | ||
11629 | } | ||
11630 | break; | ||
11631 | case 12: | ||
11632 | case 28: | ||
11633 | Vector3 scale7 = new Vector3(block.Data, 0); | ||
11634 | 11961 | ||
11635 | UpdateVector handlerUpdatePrimGroupScale = OnUpdatePrimGroupScale; | 11962 | udata.change = ObjectChangeType.groupR; |
11636 | if (handlerUpdatePrimGroupScale != null) | 11963 | updatehandler(localId, udata, this); |
11637 | { | 11964 | break; |
11638 | // m_log.Debug("new scale is " + scale7.X + " , " + scale7.Y + " , " + scale7.Z); | ||
11639 | handlerUpdatePrimGroupScale(localId, scale7, this); | ||
11640 | } | ||
11641 | break; | ||
11642 | 11965 | ||
11643 | case 13: | 11966 | case 0x0B: //( 8 + 2 + 1) group rotation and position |
11644 | Vector3 scale2 = new Vector3(block.Data, 12); | 11967 | udata.position = new Vector3(block.Data, 0); |
11645 | Vector3 pos4 = new Vector3(block.Data, 0); | 11968 | udata.rotation = new Quaternion(block.Data, 12, true); |
11646 | 11969 | ||
11647 | handlerUpdatePrimScale = OnUpdatePrimScale; | 11970 | udata.change = ObjectChangeType.groupPR; |
11648 | if (handlerUpdatePrimScale != null) | 11971 | updatehandler(localId, udata, this); |
11649 | { | 11972 | break; |
11650 | //m_log.Debug("new scale is " + scale.X + " , " + scale.Y + " , " + scale.Z); | ||
11651 | handlerUpdatePrimScale(localId, scale2, this); | ||
11652 | 11973 | ||
11653 | // Change the position based on scale (for bug number 246) | 11974 | case 0x0C: // (8 + 4) group scale |
11654 | handlerUpdatePrimSinglePosition = OnUpdatePrimSinglePosition; | 11975 | // only afects root prim and only sent by viewer editor object tab scaling |
11655 | // m_log.Debug("new movement position is " + pos.X + " , " + pos.Y + " , " + pos.Z); | 11976 | // mouse edition only allows uniform scaling |
11656 | if (handlerUpdatePrimSinglePosition != null) | 11977 | // SL MAY CHANGE THIS in viewers |
11657 | { | ||
11658 | handlerUpdatePrimSinglePosition(localId, pos4, this); | ||
11659 | } | ||
11660 | } | ||
11661 | break; | ||
11662 | 11978 | ||
11663 | case 29: | 11979 | udata.scale = new Vector3(block.Data, 0); |
11664 | Vector3 scale5 = new Vector3(block.Data, 12); | ||
11665 | Vector3 pos5 = new Vector3(block.Data, 0); | ||
11666 | 11980 | ||
11667 | handlerUpdatePrimGroupScale = OnUpdatePrimGroupScale; | 11981 | udata.change = ObjectChangeType.groupS; |
11668 | if (handlerUpdatePrimGroupScale != null) | 11982 | updatehandler(localId, udata, this); |
11669 | { | ||
11670 | // m_log.Debug("new scale is " + scale.X + " , " + scale.Y + " , " + scale.Z); | ||
11671 | part.StoreUndoState(true); | ||
11672 | part.IgnoreUndoUpdate = true; | ||
11673 | handlerUpdatePrimGroupScale(localId, scale5, this); | ||
11674 | handlerUpdateVector = OnUpdatePrimGroupPosition; | ||
11675 | 11983 | ||
11676 | if (handlerUpdateVector != null) | 11984 | break; |
11677 | { | ||
11678 | handlerUpdateVector(localId, pos5, this); | ||
11679 | } | ||
11680 | 11985 | ||
11681 | part.IgnoreUndoUpdate = false; | 11986 | case 0x0D: //(8 + 4 + 1) group scale and position |
11682 | } | 11987 | // exception as above |
11683 | 11988 | ||
11684 | break; | 11989 | udata.position = new Vector3(block.Data, 0); |
11990 | udata.scale = new Vector3(block.Data, 12); | ||
11685 | 11991 | ||
11686 | case 21: | 11992 | udata.change = ObjectChangeType.groupPS; |
11687 | Vector3 scale6 = new Vector3(block.Data, 12); | 11993 | updatehandler(localId, udata, this); |
11688 | Vector3 pos6 = new Vector3(block.Data, 0); | 11994 | break; |
11689 | 11995 | ||
11690 | handlerUpdatePrimScale = OnUpdatePrimScale; | 11996 | case 0x1C: // (0x10 + 8 + 4 ) group scale UNIFORM |
11691 | if (handlerUpdatePrimScale != null) | 11997 | udata.scale = new Vector3(block.Data, 0); |
11692 | { | ||
11693 | part.StoreUndoState(false); | ||
11694 | part.IgnoreUndoUpdate = true; | ||
11695 | 11998 | ||
11696 | // m_log.Debug("new scale is " + scale.X + " , " + scale.Y + " , " + scale.Z); | 11999 | udata.change = ObjectChangeType.groupUS; |
11697 | handlerUpdatePrimScale(localId, scale6, this); | 12000 | updatehandler(localId, udata, this); |
11698 | handlerUpdatePrimSinglePosition = OnUpdatePrimSinglePosition; | 12001 | break; |
11699 | if (handlerUpdatePrimSinglePosition != null) | ||
11700 | { | ||
11701 | handlerUpdatePrimSinglePosition(localId, pos6, this); | ||
11702 | } | ||
11703 | 12002 | ||
11704 | part.IgnoreUndoUpdate = false; | 12003 | case 0x1D: // (UNIFORM + GROUP + SCALE + POS) |
11705 | } | 12004 | udata.position = new Vector3(block.Data, 0); |
11706 | break; | 12005 | udata.scale = new Vector3(block.Data, 12); |
11707 | 12006 | ||
11708 | default: | 12007 | udata.change = ObjectChangeType.groupPUS; |
11709 | m_log.Debug("[CLIENT]: MultipleObjUpdate recieved an unknown packet type: " + (block.Type)); | 12008 | updatehandler(localId, udata, this); |
11710 | break; | 12009 | break; |
12010 | |||
12011 | default: | ||
12012 | m_log.Debug("[CLIENT]: MultipleObjUpdate recieved an unknown packet type: " + (block.Type)); | ||
12013 | break; | ||
12014 | } | ||
11711 | } | 12015 | } |
11712 | 12016 | ||
11713 | // for (int j = 0; j < parts.Length; j++) | ||
11714 | // parts[j].IgnoreUndoUpdate = false; | ||
11715 | } | 12017 | } |
11716 | } | 12018 | } |
11717 | } | 12019 | } |
11718 | |||
11719 | return true; | 12020 | return true; |
11720 | } | 12021 | } |
11721 | 12022 | ||
@@ -11776,9 +12077,26 @@ namespace OpenSim.Region.ClientStack.LindenUDP | |||
11776 | public void SetChildAgentThrottle(byte[] throttles) | 12077 | public void SetChildAgentThrottle(byte[] throttles) |
11777 | { | 12078 | { |
11778 | m_udpClient.SetThrottles(throttles); | 12079 | m_udpClient.SetThrottles(throttles); |
12080 | GenericCall2 handler = OnUpdateThrottles; | ||
12081 | if (handler != null) | ||
12082 | { | ||
12083 | handler(); | ||
12084 | } | ||
11779 | } | 12085 | } |
11780 | 12086 | ||
11781 | /// <summary> | 12087 | /// <summary> |
12088 | /// Sets the throttles from values supplied by the client | ||
12089 | /// </summary> | ||
12090 | /// <param name="throttles"></param> | ||
12091 | public void SetAgentThrottleSilent(int throttle, int setting) | ||
12092 | { | ||
12093 | m_udpClient.ForceThrottleSetting(throttle,setting); | ||
12094 | //m_udpClient.SetThrottles(throttles); | ||
12095 | |||
12096 | } | ||
12097 | |||
12098 | |||
12099 | /// <summary> | ||
11782 | /// Get the current throttles for this client as a packed byte array | 12100 | /// Get the current throttles for this client as a packed byte array |
11783 | /// </summary> | 12101 | /// </summary> |
11784 | /// <param name="multiplier">Unused</param> | 12102 | /// <param name="multiplier">Unused</param> |
@@ -12170,7 +12488,10 @@ namespace OpenSim.Region.ClientStack.LindenUDP | |||
12170 | // "[LLCLIENTVIEW]: Received transfer request for {0} in {1} type {2} by {3}", | 12488 | // "[LLCLIENTVIEW]: Received transfer request for {0} in {1} type {2} by {3}", |
12171 | // requestID, taskID, (SourceType)sourceType, Name); | 12489 | // requestID, taskID, (SourceType)sourceType, Name); |
12172 | 12490 | ||
12491 | |||
12492 | //Note, the bool returned from the below function is useless since it is always false. | ||
12173 | m_assetService.Get(requestID.ToString(), transferRequest, AssetReceived); | 12493 | m_assetService.Get(requestID.ToString(), transferRequest, AssetReceived); |
12494 | |||
12174 | } | 12495 | } |
12175 | 12496 | ||
12176 | /// <summary> | 12497 | /// <summary> |
@@ -12236,7 +12557,8 @@ namespace OpenSim.Region.ClientStack.LindenUDP | |||
12236 | /// <returns></returns> | 12557 | /// <returns></returns> |
12237 | private static int CalculateNumPackets(byte[] data) | 12558 | private static int CalculateNumPackets(byte[] data) |
12238 | { | 12559 | { |
12239 | const uint m_maxPacketSize = 600; | 12560 | // const uint m_maxPacketSize = 600; |
12561 | uint m_maxPacketSize = MaxTransferBytesPerPacket; | ||
12240 | int numPackets = 1; | 12562 | int numPackets = 1; |
12241 | 12563 | ||
12242 | if (data == null) | 12564 | if (data == null) |
diff --git a/OpenSim/Region/ClientStack/Linden/UDP/LLUDPClient.cs b/OpenSim/Region/ClientStack/Linden/UDP/LLUDPClient.cs index 621e0fd..e52ac37 100644 --- a/OpenSim/Region/ClientStack/Linden/UDP/LLUDPClient.cs +++ b/OpenSim/Region/ClientStack/Linden/UDP/LLUDPClient.cs | |||
@@ -92,7 +92,7 @@ namespace OpenSim.Region.ClientStack.LindenUDP | |||
92 | /// <summary>Packets we have sent that need to be ACKed by the client</summary> | 92 | /// <summary>Packets we have sent that need to be ACKed by the client</summary> |
93 | public readonly UnackedPacketCollection NeedAcks = new UnackedPacketCollection(); | 93 | public readonly UnackedPacketCollection NeedAcks = new UnackedPacketCollection(); |
94 | /// <summary>ACKs that are queued up, waiting to be sent to the client</summary> | 94 | /// <summary>ACKs that are queued up, waiting to be sent to the client</summary> |
95 | public readonly OpenSim.Framework.LocklessQueue<uint> PendingAcks = new OpenSim.Framework.LocklessQueue<uint>(); | 95 | public readonly DoubleLocklessQueue<uint> PendingAcks = new DoubleLocklessQueue<uint>(); |
96 | 96 | ||
97 | /// <summary>Current packet sequence number</summary> | 97 | /// <summary>Current packet sequence number</summary> |
98 | public int CurrentSequence; | 98 | public int CurrentSequence; |
@@ -146,7 +146,7 @@ namespace OpenSim.Region.ClientStack.LindenUDP | |||
146 | /// <summary>Throttle buckets for each packet category</summary> | 146 | /// <summary>Throttle buckets for each packet category</summary> |
147 | private readonly TokenBucket[] m_throttleCategories; | 147 | private readonly TokenBucket[] m_throttleCategories; |
148 | /// <summary>Outgoing queues for throttled packets</summary> | 148 | /// <summary>Outgoing queues for throttled packets</summary> |
149 | private readonly OpenSim.Framework.LocklessQueue<OutgoingPacket>[] m_packetOutboxes = new OpenSim.Framework.LocklessQueue<OutgoingPacket>[THROTTLE_CATEGORY_COUNT]; | 149 | private readonly DoubleLocklessQueue<OutgoingPacket>[] m_packetOutboxes = new DoubleLocklessQueue<OutgoingPacket>[THROTTLE_CATEGORY_COUNT]; |
150 | /// <summary>A container that can hold one packet for each outbox, used to store | 150 | /// <summary>A container that can hold one packet for each outbox, used to store |
151 | /// dequeued packets that are being held for throttling</summary> | 151 | /// dequeued packets that are being held for throttling</summary> |
152 | private readonly OutgoingPacket[] m_nextPackets = new OutgoingPacket[THROTTLE_CATEGORY_COUNT]; | 152 | private readonly OutgoingPacket[] m_nextPackets = new OutgoingPacket[THROTTLE_CATEGORY_COUNT]; |
@@ -158,6 +158,7 @@ namespace OpenSim.Region.ClientStack.LindenUDP | |||
158 | 158 | ||
159 | private int m_defaultRTO = 1000; // 1sec is the recommendation in the RFC | 159 | private int m_defaultRTO = 1000; // 1sec is the recommendation in the RFC |
160 | private int m_maxRTO = 60000; | 160 | private int m_maxRTO = 60000; |
161 | public bool m_deliverPackets = true; | ||
161 | 162 | ||
162 | /// <summary> | 163 | /// <summary> |
163 | /// Default constructor | 164 | /// Default constructor |
@@ -201,7 +202,7 @@ namespace OpenSim.Region.ClientStack.LindenUDP | |||
201 | ThrottleOutPacketType type = (ThrottleOutPacketType)i; | 202 | ThrottleOutPacketType type = (ThrottleOutPacketType)i; |
202 | 203 | ||
203 | // Initialize the packet outboxes, where packets sit while they are waiting for tokens | 204 | // Initialize the packet outboxes, where packets sit while they are waiting for tokens |
204 | m_packetOutboxes[i] = new OpenSim.Framework.LocklessQueue<OutgoingPacket>(); | 205 | m_packetOutboxes[i] = new DoubleLocklessQueue<OutgoingPacket>(); |
205 | // Initialize the token buckets that control the throttling for each category | 206 | // Initialize the token buckets that control the throttling for each category |
206 | m_throttleCategories[i] = new TokenBucket(m_throttleCategory, rates.GetRate(type)); | 207 | m_throttleCategories[i] = new TokenBucket(m_throttleCategory, rates.GetRate(type)); |
207 | } | 208 | } |
@@ -429,11 +430,23 @@ namespace OpenSim.Region.ClientStack.LindenUDP | |||
429 | /// </returns> | 430 | /// </returns> |
430 | public bool EnqueueOutgoing(OutgoingPacket packet, bool forceQueue) | 431 | public bool EnqueueOutgoing(OutgoingPacket packet, bool forceQueue) |
431 | { | 432 | { |
433 | return EnqueueOutgoing(packet, forceQueue, false); | ||
434 | } | ||
435 | |||
436 | public bool EnqueueOutgoing(OutgoingPacket packet, bool forceQueue, bool highPriority) | ||
437 | { | ||
432 | int category = (int)packet.Category; | 438 | int category = (int)packet.Category; |
433 | 439 | ||
434 | if (category >= 0 && category < m_packetOutboxes.Length) | 440 | if (category >= 0 && category < m_packetOutboxes.Length) |
435 | { | 441 | { |
436 | OpenSim.Framework.LocklessQueue<OutgoingPacket> queue = m_packetOutboxes[category]; | 442 | DoubleLocklessQueue<OutgoingPacket> queue = m_packetOutboxes[category]; |
443 | |||
444 | if (m_deliverPackets == false) | ||
445 | { | ||
446 | queue.Enqueue(packet, highPriority); | ||
447 | return true; | ||
448 | } | ||
449 | |||
437 | TokenBucket bucket = m_throttleCategories[category]; | 450 | TokenBucket bucket = m_throttleCategories[category]; |
438 | 451 | ||
439 | // Don't send this packet if there is already a packet waiting in the queue | 452 | // Don't send this packet if there is already a packet waiting in the queue |
@@ -441,7 +454,7 @@ namespace OpenSim.Region.ClientStack.LindenUDP | |||
441 | // queued packets | 454 | // queued packets |
442 | if (queue.Count > 0) | 455 | if (queue.Count > 0) |
443 | { | 456 | { |
444 | queue.Enqueue(packet); | 457 | queue.Enqueue(packet, highPriority); |
445 | return true; | 458 | return true; |
446 | } | 459 | } |
447 | 460 | ||
@@ -454,7 +467,7 @@ namespace OpenSim.Region.ClientStack.LindenUDP | |||
454 | else | 467 | else |
455 | { | 468 | { |
456 | // Force queue specified or not enough tokens in the bucket, queue this packet | 469 | // Force queue specified or not enough tokens in the bucket, queue this packet |
457 | queue.Enqueue(packet); | 470 | queue.Enqueue(packet, highPriority); |
458 | return true; | 471 | return true; |
459 | } | 472 | } |
460 | } | 473 | } |
@@ -483,8 +496,10 @@ namespace OpenSim.Region.ClientStack.LindenUDP | |||
483 | /// <returns>True if any packets were sent, otherwise false</returns> | 496 | /// <returns>True if any packets were sent, otherwise false</returns> |
484 | public bool DequeueOutgoing() | 497 | public bool DequeueOutgoing() |
485 | { | 498 | { |
486 | OutgoingPacket packet; | 499 | if (m_deliverPackets == false) return false; |
487 | OpenSim.Framework.LocklessQueue<OutgoingPacket> queue; | 500 | |
501 | OutgoingPacket packet = null; | ||
502 | DoubleLocklessQueue<OutgoingPacket> queue; | ||
488 | TokenBucket bucket; | 503 | TokenBucket bucket; |
489 | bool packetSent = false; | 504 | bool packetSent = false; |
490 | ThrottleOutPacketTypeFlags emptyCategories = 0; | 505 | ThrottleOutPacketTypeFlags emptyCategories = 0; |
@@ -515,32 +530,49 @@ namespace OpenSim.Region.ClientStack.LindenUDP | |||
515 | // No dequeued packet waiting to be sent, try to pull one off | 530 | // No dequeued packet waiting to be sent, try to pull one off |
516 | // this queue | 531 | // this queue |
517 | queue = m_packetOutboxes[i]; | 532 | queue = m_packetOutboxes[i]; |
518 | if (queue.Dequeue(out packet)) | 533 | if (queue != null) |
519 | { | 534 | { |
520 | // A packet was pulled off the queue. See if we have | 535 | bool success = false; |
521 | // enough tokens in the bucket to send it out | 536 | try |
522 | if (bucket.RemoveTokens(packet.Buffer.DataLength)) | ||
523 | { | 537 | { |
524 | // Send the packet | 538 | success = queue.Dequeue(out packet); |
525 | m_udpServer.SendPacketFinal(packet); | ||
526 | packetSent = true; | ||
527 | } | 539 | } |
528 | else | 540 | catch |
529 | { | 541 | { |
530 | // Save the dequeued packet for the next iteration | 542 | m_packetOutboxes[i] = new DoubleLocklessQueue<OutgoingPacket>(); |
531 | m_nextPackets[i] = packet; | ||
532 | } | 543 | } |
533 | 544 | if (success) | |
534 | // If the queue is empty after this dequeue, fire the queue | 545 | { |
535 | // empty callback now so it has a chance to fill before we | 546 | // A packet was pulled off the queue. See if we have |
536 | // get back here | 547 | // enough tokens in the bucket to send it out |
537 | if (queue.Count == 0) | 548 | if (bucket.RemoveTokens(packet.Buffer.DataLength)) |
549 | { | ||
550 | // Send the packet | ||
551 | m_udpServer.SendPacketFinal(packet); | ||
552 | packetSent = true; | ||
553 | } | ||
554 | else | ||
555 | { | ||
556 | // Save the dequeued packet for the next iteration | ||
557 | m_nextPackets[i] = packet; | ||
558 | } | ||
559 | |||
560 | // If the queue is empty after this dequeue, fire the queue | ||
561 | // empty callback now so it has a chance to fill before we | ||
562 | // get back here | ||
563 | if (queue.Count == 0) | ||
564 | emptyCategories |= CategoryToFlag(i); | ||
565 | } | ||
566 | else | ||
567 | { | ||
568 | // No packets in this queue. Fire the queue empty callback | ||
569 | // if it has not been called recently | ||
538 | emptyCategories |= CategoryToFlag(i); | 570 | emptyCategories |= CategoryToFlag(i); |
571 | } | ||
539 | } | 572 | } |
540 | else | 573 | else |
541 | { | 574 | { |
542 | // No packets in this queue. Fire the queue empty callback | 575 | m_packetOutboxes[i] = new DoubleLocklessQueue<OutgoingPacket>(); |
543 | // if it has not been called recently | ||
544 | emptyCategories |= CategoryToFlag(i); | 576 | emptyCategories |= CategoryToFlag(i); |
545 | } | 577 | } |
546 | } | 578 | } |
@@ -649,6 +681,10 @@ namespace OpenSim.Region.ClientStack.LindenUDP | |||
649 | if (m_nextOnQueueEmpty == 0) | 681 | if (m_nextOnQueueEmpty == 0) |
650 | m_nextOnQueueEmpty = 1; | 682 | m_nextOnQueueEmpty = 1; |
651 | } | 683 | } |
684 | internal void ForceThrottleSetting(int throttle, int setting) | ||
685 | { | ||
686 | m_throttleCategories[throttle].RequestedDripRate = Math.Max(setting, LLUDPServer.MTU); ; | ||
687 | } | ||
652 | 688 | ||
653 | /// <summary> | 689 | /// <summary> |
654 | /// Converts a <seealso cref="ThrottleOutPacketType"/> integer to a | 690 | /// Converts a <seealso cref="ThrottleOutPacketType"/> integer to a |
@@ -693,4 +729,33 @@ namespace OpenSim.Region.ClientStack.LindenUDP | |||
693 | } | 729 | } |
694 | } | 730 | } |
695 | } | 731 | } |
732 | |||
733 | public class DoubleLocklessQueue<T> : OpenSim.Framework.LocklessQueue<T> | ||
734 | { | ||
735 | OpenSim.Framework.LocklessQueue<T> highQueue = new OpenSim.Framework.LocklessQueue<T>(); | ||
736 | |||
737 | public override int Count | ||
738 | { | ||
739 | get | ||
740 | { | ||
741 | return base.Count + highQueue.Count; | ||
742 | } | ||
743 | } | ||
744 | |||
745 | public override bool Dequeue(out T item) | ||
746 | { | ||
747 | if (highQueue.Dequeue(out item)) | ||
748 | return true; | ||
749 | |||
750 | return base.Dequeue(out item); | ||
751 | } | ||
752 | |||
753 | public void Enqueue(T item, bool highPriority) | ||
754 | { | ||
755 | if (highPriority) | ||
756 | highQueue.Enqueue(item); | ||
757 | else | ||
758 | Enqueue(item); | ||
759 | } | ||
760 | } | ||
696 | } | 761 | } |
diff --git a/OpenSim/Region/ClientStack/Linden/UDP/LLUDPServer.cs b/OpenSim/Region/ClientStack/Linden/UDP/LLUDPServer.cs index a7628d2..d49f1f7 100644 --- a/OpenSim/Region/ClientStack/Linden/UDP/LLUDPServer.cs +++ b/OpenSim/Region/ClientStack/Linden/UDP/LLUDPServer.cs | |||
@@ -126,7 +126,9 @@ namespace OpenSim.Region.ClientStack.LindenUDP | |||
126 | /// <summary>Handlers for incoming packets</summary> | 126 | /// <summary>Handlers for incoming packets</summary> |
127 | //PacketEventDictionary packetEvents = new PacketEventDictionary(); | 127 | //PacketEventDictionary packetEvents = new PacketEventDictionary(); |
128 | /// <summary>Incoming packets that are awaiting handling</summary> | 128 | /// <summary>Incoming packets that are awaiting handling</summary> |
129 | private OpenMetaverse.BlockingQueue<IncomingPacket> packetInbox = new OpenMetaverse.BlockingQueue<IncomingPacket>(); | 129 | //private OpenMetaverse.BlockingQueue<IncomingPacket> packetInbox = new OpenMetaverse.BlockingQueue<IncomingPacket>(); |
130 | |||
131 | private DoubleQueue<IncomingPacket> packetInbox = new DoubleQueue<IncomingPacket>(); | ||
130 | 132 | ||
131 | /// <summary></summary> | 133 | /// <summary></summary> |
132 | //private UDPClientCollection m_clients = new UDPClientCollection(); | 134 | //private UDPClientCollection m_clients = new UDPClientCollection(); |
@@ -181,6 +183,7 @@ namespace OpenSim.Region.ClientStack.LindenUDP | |||
181 | /// <summary>Flag to signal when clients should send pings</summary> | 183 | /// <summary>Flag to signal when clients should send pings</summary> |
182 | protected bool m_sendPing; | 184 | protected bool m_sendPing; |
183 | 185 | ||
186 | private ExpiringCache<IPEndPoint, Queue<UDPPacketBuffer>> m_pendingCache = new ExpiringCache<IPEndPoint, Queue<UDPPacketBuffer>>(); | ||
184 | private Pool<IncomingPacket> m_incomingPacketPool; | 187 | private Pool<IncomingPacket> m_incomingPacketPool; |
185 | 188 | ||
186 | /// <summary> | 189 | /// <summary> |
@@ -800,6 +803,14 @@ namespace OpenSim.Region.ClientStack.LindenUDP | |||
800 | 803 | ||
801 | #region Queue or Send | 804 | #region Queue or Send |
802 | 805 | ||
806 | bool highPriority = false; | ||
807 | |||
808 | if (category != ThrottleOutPacketType.Unknown && (category & ThrottleOutPacketType.HighPriority) != 0) | ||
809 | { | ||
810 | category = (ThrottleOutPacketType)((int)category & 127); | ||
811 | highPriority = true; | ||
812 | } | ||
813 | |||
803 | OutgoingPacket outgoingPacket = new OutgoingPacket(udpClient, buffer, category, null); | 814 | OutgoingPacket outgoingPacket = new OutgoingPacket(udpClient, buffer, category, null); |
804 | // If we were not provided a method for handling unacked, use the UDPServer default method | 815 | // If we were not provided a method for handling unacked, use the UDPServer default method |
805 | outgoingPacket.UnackedMethod = ((method == null) ? delegate(OutgoingPacket oPacket) { ResendUnacked(oPacket); } : method); | 816 | outgoingPacket.UnackedMethod = ((method == null) ? delegate(OutgoingPacket oPacket) { ResendUnacked(oPacket); } : method); |
@@ -808,7 +819,7 @@ namespace OpenSim.Region.ClientStack.LindenUDP | |||
808 | // continue to display the deleted object until relog. Therefore, we need to always queue a kill object | 819 | // continue to display the deleted object until relog. Therefore, we need to always queue a kill object |
809 | // packet so that it isn't sent before a queued update packet. | 820 | // packet so that it isn't sent before a queued update packet. |
810 | bool requestQueue = type == PacketType.KillObject; | 821 | bool requestQueue = type == PacketType.KillObject; |
811 | if (!outgoingPacket.Client.EnqueueOutgoing(outgoingPacket, requestQueue)) | 822 | if (!outgoingPacket.Client.EnqueueOutgoing(outgoingPacket, requestQueue, highPriority)) |
812 | SendPacketFinal(outgoingPacket); | 823 | SendPacketFinal(outgoingPacket); |
813 | 824 | ||
814 | #endregion Queue or Send | 825 | #endregion Queue or Send |
@@ -1093,21 +1104,46 @@ namespace OpenSim.Region.ClientStack.LindenUDP | |||
1093 | 1104 | ||
1094 | #region Packet to Client Mapping | 1105 | #region Packet to Client Mapping |
1095 | 1106 | ||
1096 | // UseCircuitCode handling | 1107 | // If there is already a client for this endpoint, don't process UseCircuitCode |
1097 | if (packet.Type == PacketType.UseCircuitCode) | 1108 | IClientAPI client = null; |
1109 | if (!m_scene.TryGetClient(endPoint, out client) || !(client is LLClientView)) | ||
1098 | { | 1110 | { |
1099 | // We need to copy the endpoint so that it doesn't get changed when another thread reuses the | 1111 | // UseCircuitCode handling |
1100 | // buffer. | 1112 | if (packet.Type == PacketType.UseCircuitCode) |
1101 | object[] array = new object[] { new IPEndPoint(endPoint.Address, endPoint.Port), packet }; | 1113 | { |
1114 | // And if there is a UseCircuitCode pending, also drop it | ||
1115 | lock (m_pendingCache) | ||
1116 | { | ||
1117 | if (m_pendingCache.Contains(endPoint)) | ||
1118 | return; | ||
1102 | 1119 | ||
1103 | Util.FireAndForget(HandleUseCircuitCode, array); | 1120 | m_pendingCache.AddOrUpdate(endPoint, new Queue<UDPPacketBuffer>(), 60); |
1121 | } | ||
1104 | 1122 | ||
1105 | return; | 1123 | // We need to copy the endpoint so that it doesn't get changed when another thread reuses the |
1124 | // buffer. | ||
1125 | object[] array = new object[] { new IPEndPoint(endPoint.Address, endPoint.Port), packet }; | ||
1126 | |||
1127 | Util.FireAndForget(HandleUseCircuitCode, array); | ||
1128 | |||
1129 | return; | ||
1130 | } | ||
1131 | } | ||
1132 | |||
1133 | // If this is a pending connection, enqueue, don't process yet | ||
1134 | lock (m_pendingCache) | ||
1135 | { | ||
1136 | Queue<UDPPacketBuffer> queue; | ||
1137 | if (m_pendingCache.TryGetValue(endPoint, out queue)) | ||
1138 | { | ||
1139 | //m_log.DebugFormat("[LLUDPSERVER]: Enqueued a {0} packet into the pending queue", packet.Type); | ||
1140 | queue.Enqueue(buffer); | ||
1141 | return; | ||
1142 | } | ||
1106 | } | 1143 | } |
1107 | 1144 | ||
1108 | // Determine which agent this packet came from | 1145 | // Determine which agent this packet came from |
1109 | IClientAPI client; | 1146 | if (client == null || !(client is LLClientView)) |
1110 | if (!m_scene.TryGetClient(endPoint, out client) || !(client is LLClientView)) | ||
1111 | { | 1147 | { |
1112 | //m_log.Debug("[LLUDPSERVER]: Received a " + packet.Type + " packet from an unrecognized source: " + address + " in " + m_scene.RegionInfo.RegionName); | 1148 | //m_log.Debug("[LLUDPSERVER]: Received a " + packet.Type + " packet from an unrecognized source: " + address + " in " + m_scene.RegionInfo.RegionName); |
1113 | return; | 1149 | return; |
@@ -1116,7 +1152,10 @@ namespace OpenSim.Region.ClientStack.LindenUDP | |||
1116 | udpClient = ((LLClientView)client).UDPClient; | 1152 | udpClient = ((LLClientView)client).UDPClient; |
1117 | 1153 | ||
1118 | if (!udpClient.IsConnected) | 1154 | if (!udpClient.IsConnected) |
1155 | { | ||
1156 | // m_log.Debug("[LLUDPSERVER]: Received a " + packet.Type + " packet for a unConnected client in " + m_scene.RegionInfo.RegionName); | ||
1119 | return; | 1157 | return; |
1158 | } | ||
1120 | 1159 | ||
1121 | #endregion Packet to Client Mapping | 1160 | #endregion Packet to Client Mapping |
1122 | 1161 | ||
@@ -1246,7 +1285,11 @@ namespace OpenSim.Region.ClientStack.LindenUDP | |||
1246 | incomingPacket = new IncomingPacket((LLClientView)client, packet); | 1285 | incomingPacket = new IncomingPacket((LLClientView)client, packet); |
1247 | } | 1286 | } |
1248 | 1287 | ||
1249 | packetInbox.Enqueue(incomingPacket); | 1288 | if (incomingPacket.Packet.Type == PacketType.AgentUpdate || |
1289 | incomingPacket.Packet.Type == PacketType.ChatFromViewer) | ||
1290 | packetInbox.EnqueueHigh(incomingPacket); | ||
1291 | else | ||
1292 | packetInbox.EnqueueLow(incomingPacket); | ||
1250 | } | 1293 | } |
1251 | 1294 | ||
1252 | #region BinaryStats | 1295 | #region BinaryStats |
@@ -1366,6 +1409,32 @@ namespace OpenSim.Region.ClientStack.LindenUDP | |||
1366 | // We only want to send initial data to new clients, not ones which are being converted from child to root. | 1409 | // We only want to send initial data to new clients, not ones which are being converted from child to root. |
1367 | if (client != null) | 1410 | if (client != null) |
1368 | client.SceneAgent.SendInitialDataToMe(); | 1411 | client.SceneAgent.SendInitialDataToMe(); |
1412 | |||
1413 | // Now we know we can handle more data | ||
1414 | Thread.Sleep(200); | ||
1415 | |||
1416 | // Obtain the queue and remove it from the cache | ||
1417 | Queue<UDPPacketBuffer> queue = null; | ||
1418 | |||
1419 | lock (m_pendingCache) | ||
1420 | { | ||
1421 | if (!m_pendingCache.TryGetValue(endPoint, out queue)) | ||
1422 | { | ||
1423 | m_log.DebugFormat("[LLUDPSERVER]: Client created but no pending queue present"); | ||
1424 | return; | ||
1425 | } | ||
1426 | m_pendingCache.Remove(endPoint); | ||
1427 | } | ||
1428 | |||
1429 | m_log.DebugFormat("[LLUDPSERVER]: Client created, processing pending queue, {0} entries", queue.Count); | ||
1430 | |||
1431 | // Reinject queued packets | ||
1432 | while(queue.Count > 0) | ||
1433 | { | ||
1434 | UDPPacketBuffer buf = queue.Dequeue(); | ||
1435 | PacketReceived(buf); | ||
1436 | } | ||
1437 | queue = null; | ||
1369 | } | 1438 | } |
1370 | else | 1439 | else |
1371 | { | 1440 | { |
@@ -1373,6 +1442,8 @@ namespace OpenSim.Region.ClientStack.LindenUDP | |||
1373 | m_log.WarnFormat( | 1442 | m_log.WarnFormat( |
1374 | "[LLUDPSERVER]: Ignoring connection request for {0} to {1} with unknown circuit code {2} from IP {3}", | 1443 | "[LLUDPSERVER]: Ignoring connection request for {0} to {1} with unknown circuit code {2} from IP {3}", |
1375 | uccp.CircuitCode.ID, m_scene.RegionInfo.RegionName, uccp.CircuitCode.Code, endPoint); | 1444 | uccp.CircuitCode.ID, m_scene.RegionInfo.RegionName, uccp.CircuitCode.Code, endPoint); |
1445 | lock (m_pendingCache) | ||
1446 | m_pendingCache.Remove(endPoint); | ||
1376 | } | 1447 | } |
1377 | 1448 | ||
1378 | // m_log.DebugFormat( | 1449 | // m_log.DebugFormat( |
@@ -1491,7 +1562,7 @@ namespace OpenSim.Region.ClientStack.LindenUDP | |||
1491 | if (!client.SceneAgent.IsChildAgent) | 1562 | if (!client.SceneAgent.IsChildAgent) |
1492 | client.Kick("Simulator logged you out due to connection timeout"); | 1563 | client.Kick("Simulator logged you out due to connection timeout"); |
1493 | 1564 | ||
1494 | client.CloseWithoutChecks(); | 1565 | client.CloseWithoutChecks(true); |
1495 | } | 1566 | } |
1496 | } | 1567 | } |
1497 | 1568 | ||
@@ -1503,6 +1574,7 @@ namespace OpenSim.Region.ClientStack.LindenUDP | |||
1503 | 1574 | ||
1504 | while (IsRunningInbound) | 1575 | while (IsRunningInbound) |
1505 | { | 1576 | { |
1577 | m_scene.ThreadAlive(1); | ||
1506 | try | 1578 | try |
1507 | { | 1579 | { |
1508 | IncomingPacket incomingPacket = null; | 1580 | IncomingPacket incomingPacket = null; |
@@ -1550,6 +1622,7 @@ namespace OpenSim.Region.ClientStack.LindenUDP | |||
1550 | 1622 | ||
1551 | while (base.IsRunningOutbound) | 1623 | while (base.IsRunningOutbound) |
1552 | { | 1624 | { |
1625 | m_scene.ThreadAlive(2); | ||
1553 | try | 1626 | try |
1554 | { | 1627 | { |
1555 | m_packetSent = false; | 1628 | m_packetSent = false; |
@@ -1780,8 +1853,8 @@ namespace OpenSim.Region.ClientStack.LindenUDP | |||
1780 | Packet packet = incomingPacket.Packet; | 1853 | Packet packet = incomingPacket.Packet; |
1781 | LLClientView client = incomingPacket.Client; | 1854 | LLClientView client = incomingPacket.Client; |
1782 | 1855 | ||
1783 | if (client.IsActive) | 1856 | // if (client.IsActive) |
1784 | { | 1857 | // { |
1785 | m_currentIncomingClient = client; | 1858 | m_currentIncomingClient = client; |
1786 | 1859 | ||
1787 | try | 1860 | try |
@@ -1808,13 +1881,13 @@ namespace OpenSim.Region.ClientStack.LindenUDP | |||
1808 | { | 1881 | { |
1809 | m_currentIncomingClient = null; | 1882 | m_currentIncomingClient = null; |
1810 | } | 1883 | } |
1811 | } | 1884 | // } |
1812 | else | 1885 | // else |
1813 | { | 1886 | // { |
1814 | m_log.DebugFormat( | 1887 | // m_log.DebugFormat( |
1815 | "[LLUDPSERVER]: Dropped incoming {0} for dead client {1} in {2}", | 1888 | // "[LLUDPSERVER]: Dropped incoming {0} for dead client {1} in {2}", |
1816 | packet.Type, client.Name, m_scene.RegionInfo.RegionName); | 1889 | // packet.Type, client.Name, m_scene.RegionInfo.RegionName); |
1817 | } | 1890 | // } |
1818 | 1891 | ||
1819 | IncomingPacketsProcessed++; | 1892 | IncomingPacketsProcessed++; |
1820 | } | 1893 | } |
@@ -1826,8 +1899,8 @@ namespace OpenSim.Region.ClientStack.LindenUDP | |||
1826 | if (!client.IsLoggingOut) | 1899 | if (!client.IsLoggingOut) |
1827 | { | 1900 | { |
1828 | client.IsLoggingOut = true; | 1901 | client.IsLoggingOut = true; |
1829 | client.Close(); | 1902 | client.Close(false, false); |
1830 | } | 1903 | } |
1831 | } | 1904 | } |
1832 | } | 1905 | } |
1833 | } \ No newline at end of file | 1906 | } |
diff --git a/OpenSim/Region/ClientStack/Linden/UDP/OpenSimUDPBase.cs b/OpenSim/Region/ClientStack/Linden/UDP/OpenSimUDPBase.cs index f143c32..7035e38 100644 --- a/OpenSim/Region/ClientStack/Linden/UDP/OpenSimUDPBase.cs +++ b/OpenSim/Region/ClientStack/Linden/UDP/OpenSimUDPBase.cs | |||
@@ -114,10 +114,6 @@ namespace OpenMetaverse | |||
114 | const int SIO_UDP_CONNRESET = -1744830452; | 114 | const int SIO_UDP_CONNRESET = -1744830452; |
115 | 115 | ||
116 | IPEndPoint ipep = new IPEndPoint(m_localBindAddress, m_udpPort); | 116 | IPEndPoint ipep = new IPEndPoint(m_localBindAddress, m_udpPort); |
117 | |||
118 | m_log.DebugFormat( | ||
119 | "[UDPBASE]: Binding UDP listener using internal IP address config {0}:{1}", | ||
120 | ipep.Address, ipep.Port); | ||
121 | 117 | ||
122 | m_udpSocket = new Socket( | 118 | m_udpSocket = new Socket( |
123 | AddressFamily.InterNetwork, | 119 | AddressFamily.InterNetwork, |