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-rw-r--r--OpenSim/Region/ClientStack/Linden/Caps/BunchOfCaps/BunchOfCaps.cs923
-rw-r--r--OpenSim/Region/ClientStack/Linden/Caps/BunchOfCaps/MeshCost.cs671
-rw-r--r--OpenSim/Region/ClientStack/Linden/Caps/EventQueue/EventQueueGetModule.cs12
-rw-r--r--OpenSim/Region/ClientStack/Linden/Caps/EventQueue/EventQueueHelper.cs29
-rw-r--r--OpenSim/Region/ClientStack/Linden/Caps/GetTextureModule.cs228
-rw-r--r--OpenSim/Region/ClientStack/Linden/Caps/MeshUploadFlagModule.cs16
-rw-r--r--OpenSim/Region/ClientStack/Linden/Caps/NewFileAgentInventoryVariablePriceModule.cs296
-rw-r--r--OpenSim/Region/ClientStack/Linden/Caps/RegionConsoleModule.cs7
-rw-r--r--OpenSim/Region/ClientStack/Linden/Caps/WebFetchInvDescModule.cs200
-rw-r--r--OpenSim/Region/ClientStack/Linden/UDP/J2KImage.cs3
-rw-r--r--OpenSim/Region/ClientStack/Linden/UDP/LLClientView.cs1206
-rw-r--r--OpenSim/Region/ClientStack/Linden/UDP/LLUDPClient.cs65
-rw-r--r--OpenSim/Region/ClientStack/Linden/UDP/LLUDPServer.cs221
-rw-r--r--OpenSim/Region/ClientStack/Linden/UDP/OpenSimUDPBase.cs4
14 files changed, 2789 insertions, 1092 deletions
diff --git a/OpenSim/Region/ClientStack/Linden/Caps/BunchOfCaps/BunchOfCaps.cs b/OpenSim/Region/ClientStack/Linden/Caps/BunchOfCaps/BunchOfCaps.cs
index cc69645..f509d94 100644
--- a/OpenSim/Region/ClientStack/Linden/Caps/BunchOfCaps/BunchOfCaps.cs
+++ b/OpenSim/Region/ClientStack/Linden/Caps/BunchOfCaps/BunchOfCaps.cs
@@ -26,6 +26,7 @@
26 */ 26 */
27 27
28using System; 28using System;
29using System.Timers;
29using System.Collections; 30using System.Collections;
30using System.Collections.Generic; 31using System.Collections.Generic;
31using System.IO; 32using System.IO;
@@ -53,14 +54,16 @@ using OSDMap = OpenMetaverse.StructuredData.OSDMap;
53namespace OpenSim.Region.ClientStack.Linden 54namespace OpenSim.Region.ClientStack.Linden
54{ 55{
55 public delegate void UpLoadedAsset( 56 public delegate void UpLoadedAsset(
56 string assetName, string description, UUID assetID, UUID inventoryItem, UUID parentFolder, 57 string assetName, string description, UUID assetID, UUID inventoryItem, UUID parentFolder,
57 byte[] data, string inventoryType, string assetType); 58 byte[] data, string inventoryType, string assetType,
59 int cost, UUID texturesFolder, int nreqtextures, int nreqmeshs, int nreqinstances,
60 bool IsAtestUpload, ref string error);
58 61
59 public delegate UUID UpdateItem(UUID itemID, byte[] data); 62 public delegate UUID UpdateItem(UUID itemID, byte[] data);
60 63
61 public delegate void UpdateTaskScript(UUID itemID, UUID primID, bool isScriptRunning, byte[] data, ref ArrayList errors); 64 public delegate void UpdateTaskScript(UUID itemID, UUID primID, bool isScriptRunning, byte[] data, ref ArrayList errors);
62 65
63 public delegate void NewInventoryItem(UUID userID, InventoryItemBase item); 66 public delegate void NewInventoryItem(UUID userID, InventoryItemBase item, uint cost);
64 67
65 public delegate void NewAsset(AssetBase asset); 68 public delegate void NewAsset(AssetBase asset);
66 69
@@ -86,6 +89,7 @@ namespace OpenSim.Region.ClientStack.Linden
86 89
87 private Scene m_Scene; 90 private Scene m_Scene;
88 private Caps m_HostCapsObj; 91 private Caps m_HostCapsObj;
92 private ModelCost m_ModelCost;
89 93
90 private static readonly string m_requestPath = "0000/"; 94 private static readonly string m_requestPath = "0000/";
91 // private static readonly string m_mapLayerPath = "0001/"; 95 // private static readonly string m_mapLayerPath = "0001/";
@@ -96,7 +100,10 @@ namespace OpenSim.Region.ClientStack.Linden
96 // private static readonly string m_fetchInventoryPath = "0006/"; 100 // private static readonly string m_fetchInventoryPath = "0006/";
97 private static readonly string m_copyFromNotecardPath = "0007/"; 101 private static readonly string m_copyFromNotecardPath = "0007/";
98 // private static readonly string m_remoteParcelRequestPath = "0009/";// This is in the LandManagementModule. 102 // private static readonly string m_remoteParcelRequestPath = "0009/";// This is in the LandManagementModule.
99 103 private static readonly string m_getObjectPhysicsDataPath = "0101/";
104 private static readonly string m_getObjectCostPath = "0102/";
105 private static readonly string m_ResourceCostSelectedPath = "0103/";
106
100 107
101 // These are callbacks which will be setup by the scene so that we can update scene data when we 108 // These are callbacks which will be setup by the scene so that we can update scene data when we
102 // receive capability calls 109 // receive capability calls
@@ -111,12 +118,50 @@ namespace OpenSim.Region.ClientStack.Linden
111 private IAssetService m_assetService; 118 private IAssetService m_assetService;
112 private bool m_dumpAssetsToFile = false; 119 private bool m_dumpAssetsToFile = false;
113 private string m_regionName; 120 private string m_regionName;
121
114 private int m_levelUpload = 0; 122 private int m_levelUpload = 0;
115 123
124 private bool m_enableFreeTestUpload = false; // allows "TEST-" prefix hack
125 private bool m_ForceFreeTestUpload = false; // forces all uploads to be test
126
127 private bool m_enableModelUploadTextureToInventory = false; // place uploaded textures also in inventory
128 // may not be visible till relog
129
130 private bool m_RestrictFreeTestUploadPerms = false; // reduces also the permitions. Needs a creator defined!!
131 private UUID m_testAssetsCreatorID = UUID.Zero;
132
133 private float m_PrimScaleMin = 0.001f;
134
135 private enum FileAgentInventoryState : int
136 {
137 idle = 0,
138 processRequest = 1,
139 waitUpload = 2,
140 processUpload = 3
141 }
142 private FileAgentInventoryState m_FileAgentInventoryState = FileAgentInventoryState.idle;
143
116 public BunchOfCaps(Scene scene, Caps caps) 144 public BunchOfCaps(Scene scene, Caps caps)
117 { 145 {
118 m_Scene = scene; 146 m_Scene = scene;
119 m_HostCapsObj = caps; 147 m_HostCapsObj = caps;
148
149 // create a model upload cost provider
150 m_ModelCost = new ModelCost();
151 // tell it about scene object limits
152 m_ModelCost.NonPhysicalPrimScaleMax = m_Scene.m_maxNonphys;
153 m_ModelCost.PhysicalPrimScaleMax = m_Scene.m_maxPhys;
154
155// m_ModelCost.ObjectLinkedPartsMax = ??
156// m_ModelCost.PrimScaleMin = ??
157
158 m_PrimScaleMin = m_ModelCost.PrimScaleMin;
159 float modelTextureUploadFactor = m_ModelCost.ModelTextureCostFactor;
160 float modelUploadFactor = m_ModelCost.ModelMeshCostFactor;
161 float modelMinUploadCostFactor = m_ModelCost.ModelMinCostFactor;
162 float modelPrimCreationCost = m_ModelCost.primCreationCost;
163 float modelMeshByteCost = m_ModelCost.bytecost;
164
120 IConfigSource config = m_Scene.Config; 165 IConfigSource config = m_Scene.Config;
121 if (config != null) 166 if (config != null)
122 { 167 {
@@ -131,6 +176,37 @@ namespace OpenSim.Region.ClientStack.Linden
131 { 176 {
132 m_persistBakedTextures = appearanceConfig.GetBoolean("PersistBakedTextures", m_persistBakedTextures); 177 m_persistBakedTextures = appearanceConfig.GetBoolean("PersistBakedTextures", m_persistBakedTextures);
133 } 178 }
179 // economy for model upload
180 IConfig EconomyConfig = config.Configs["Economy"];
181 if (EconomyConfig != null)
182 {
183 modelUploadFactor = EconomyConfig.GetFloat("MeshModelUploadCostFactor", modelUploadFactor);
184 modelTextureUploadFactor = EconomyConfig.GetFloat("MeshModelUploadTextureCostFactor", modelTextureUploadFactor);
185 modelMinUploadCostFactor = EconomyConfig.GetFloat("MeshModelMinCostFactor", modelMinUploadCostFactor);
186 // next 2 are normalized so final cost is afected by modelUploadFactor above and normal cost
187 modelPrimCreationCost = EconomyConfig.GetFloat("ModelPrimCreationCost", modelPrimCreationCost);
188 modelMeshByteCost = EconomyConfig.GetFloat("ModelMeshByteCost", modelMeshByteCost);
189
190 m_enableModelUploadTextureToInventory = EconomyConfig.GetBoolean("MeshModelAllowTextureToInventory", m_enableModelUploadTextureToInventory);
191
192 m_RestrictFreeTestUploadPerms = EconomyConfig.GetBoolean("m_RestrictFreeTestUploadPerms", m_RestrictFreeTestUploadPerms);
193 m_enableFreeTestUpload = EconomyConfig.GetBoolean("AllowFreeTestUpload", m_enableFreeTestUpload);
194 m_ForceFreeTestUpload = EconomyConfig.GetBoolean("ForceFreeTestUpload", m_ForceFreeTestUpload);
195 string testcreator = EconomyConfig.GetString("TestAssetsCreatorID", "");
196 if (testcreator != "")
197 {
198 UUID id;
199 UUID.TryParse(testcreator, out id);
200 if (id != null)
201 m_testAssetsCreatorID = id;
202 }
203
204 m_ModelCost.ModelMeshCostFactor = modelUploadFactor;
205 m_ModelCost.ModelTextureCostFactor = modelTextureUploadFactor;
206 m_ModelCost.ModelMinCostFactor = modelMinUploadCostFactor;
207 m_ModelCost.primCreationCost = modelPrimCreationCost;
208 m_ModelCost.bytecost = modelMeshByteCost;
209 }
134 } 210 }
135 211
136 m_assetService = m_Scene.AssetService; 212 m_assetService = m_Scene.AssetService;
@@ -142,6 +218,8 @@ namespace OpenSim.Region.ClientStack.Linden
142 ItemUpdatedCall = m_Scene.CapsUpdateInventoryItemAsset; 218 ItemUpdatedCall = m_Scene.CapsUpdateInventoryItemAsset;
143 TaskScriptUpdatedCall = m_Scene.CapsUpdateTaskInventoryScriptAsset; 219 TaskScriptUpdatedCall = m_Scene.CapsUpdateTaskInventoryScriptAsset;
144 GetClient = m_Scene.SceneGraph.GetControllingClient; 220 GetClient = m_Scene.SceneGraph.GetControllingClient;
221
222 m_FileAgentInventoryState = FileAgentInventoryState.idle;
145 } 223 }
146 224
147 /// <summary> 225 /// <summary>
@@ -187,7 +265,6 @@ namespace OpenSim.Region.ClientStack.Linden
187 { 265 {
188 try 266 try
189 { 267 {
190 // I don't think this one works...
191 m_HostCapsObj.RegisterHandler( 268 m_HostCapsObj.RegisterHandler(
192 "NewFileAgentInventory", 269 "NewFileAgentInventory",
193 new LLSDStreamhandler<LLSDAssetUploadRequest, LLSDAssetUploadResponse>( 270 new LLSDStreamhandler<LLSDAssetUploadRequest, LLSDAssetUploadResponse>(
@@ -204,6 +281,12 @@ namespace OpenSim.Region.ClientStack.Linden
204 m_HostCapsObj.RegisterHandler("UpdateNotecardAgentInventory", req); 281 m_HostCapsObj.RegisterHandler("UpdateNotecardAgentInventory", req);
205 m_HostCapsObj.RegisterHandler("UpdateScriptAgentInventory", req); 282 m_HostCapsObj.RegisterHandler("UpdateScriptAgentInventory", req);
206 m_HostCapsObj.RegisterHandler("UpdateScriptAgent", req); 283 m_HostCapsObj.RegisterHandler("UpdateScriptAgent", req);
284 IRequestHandler getObjectPhysicsDataHandler = new RestStreamHandler("POST", capsBase + m_getObjectPhysicsDataPath, GetObjectPhysicsData);
285 m_HostCapsObj.RegisterHandler("GetObjectPhysicsData", getObjectPhysicsDataHandler);
286 IRequestHandler getObjectCostHandler = new RestStreamHandler("POST", capsBase + m_getObjectCostPath, GetObjectCost);
287 m_HostCapsObj.RegisterHandler("GetObjectCost", getObjectCostHandler);
288 IRequestHandler ResourceCostSelectedHandler = new RestStreamHandler("POST", capsBase + m_ResourceCostSelectedPath, ResourceCostSelected);
289 m_HostCapsObj.RegisterHandler("ResourceCostSelected", ResourceCostSelectedHandler);
207 290
208 m_HostCapsObj.RegisterHandler( 291 m_HostCapsObj.RegisterHandler(
209 "CopyInventoryFromNotecard", 292 "CopyInventoryFromNotecard",
@@ -386,62 +469,176 @@ namespace OpenSim.Region.ClientStack.Linden
386 //m_log.Debug("[CAPS]: NewAgentInventoryRequest Request is: " + llsdRequest.ToString()); 469 //m_log.Debug("[CAPS]: NewAgentInventoryRequest Request is: " + llsdRequest.ToString());
387 //m_log.Debug("asset upload request via CAPS" + llsdRequest.inventory_type + " , " + llsdRequest.asset_type); 470 //m_log.Debug("asset upload request via CAPS" + llsdRequest.inventory_type + " , " + llsdRequest.asset_type);
388 471
472 // start by getting the client
473 IClientAPI client = null;
474 m_Scene.TryGetClient(m_HostCapsObj.AgentID, out client);
475
476 // check current state so we only have one service at a time
477 lock (m_ModelCost)
478 {
479 switch (m_FileAgentInventoryState)
480 {
481 case FileAgentInventoryState.processRequest:
482 case FileAgentInventoryState.processUpload:
483 LLSDAssetUploadError resperror = new LLSDAssetUploadError();
484 resperror.message = "Uploader busy processing previus request";
485 resperror.identifier = UUID.Zero;
486
487 LLSDAssetUploadResponse errorResponse = new LLSDAssetUploadResponse();
488 errorResponse.uploader = "";
489 errorResponse.state = "error";
490 errorResponse.error = resperror;
491 return errorResponse;
492 break;
493 case FileAgentInventoryState.waitUpload:
494 // todo stop current uploader server
495 break;
496 case FileAgentInventoryState.idle:
497 default:
498 break;
499 }
500
501 m_FileAgentInventoryState = FileAgentInventoryState.processRequest;
502 }
503
504 int cost = 0;
505 int nreqtextures = 0;
506 int nreqmeshs= 0;
507 int nreqinstances = 0;
508 bool IsAtestUpload = false;
509
510 string assetName = llsdRequest.name;
511
512 LLSDAssetUploadResponseData meshcostdata = new LLSDAssetUploadResponseData();
513
389 if (llsdRequest.asset_type == "texture" || 514 if (llsdRequest.asset_type == "texture" ||
390 llsdRequest.asset_type == "animation" || 515 llsdRequest.asset_type == "animation" ||
516 llsdRequest.asset_type == "mesh" ||
391 llsdRequest.asset_type == "sound") 517 llsdRequest.asset_type == "sound")
392 { 518 {
393 ScenePresence avatar = null; 519 ScenePresence avatar = null;
394 IClientAPI client = null;
395 m_Scene.TryGetScenePresence(m_HostCapsObj.AgentID, out avatar); 520 m_Scene.TryGetScenePresence(m_HostCapsObj.AgentID, out avatar);
396 521
397 // check user level 522 // check user level
398 if (avatar != null) 523 if (avatar != null)
399 { 524 {
400 client = avatar.ControllingClient;
401
402 if (avatar.UserLevel < m_levelUpload) 525 if (avatar.UserLevel < m_levelUpload)
403 { 526 {
404 if (client != null) 527 LLSDAssetUploadError resperror = new LLSDAssetUploadError();
405 client.SendAgentAlertMessage("Unable to upload asset. Insufficient permissions.", false); 528 resperror.message = "Insufficient permissions to upload";
529 resperror.identifier = UUID.Zero;
406 530
407 LLSDAssetUploadResponse errorResponse = new LLSDAssetUploadResponse(); 531 LLSDAssetUploadResponse errorResponse = new LLSDAssetUploadResponse();
408 errorResponse.uploader = ""; 532 errorResponse.uploader = "";
409 errorResponse.state = "error"; 533 errorResponse.state = "error";
534 errorResponse.error = resperror;
535 lock (m_ModelCost)
536 m_FileAgentInventoryState = FileAgentInventoryState.idle;
410 return errorResponse; 537 return errorResponse;
411 } 538 }
412 } 539 }
413 540
414 // check funds 541 // check test upload and funds
415 if (client != null) 542 if (client != null)
416 { 543 {
417 IMoneyModule mm = m_Scene.RequestModuleInterface<IMoneyModule>(); 544 IMoneyModule mm = m_Scene.RequestModuleInterface<IMoneyModule>();
418 545
546 int baseCost = 0;
419 if (mm != null) 547 if (mm != null)
548 baseCost = mm.UploadCharge;
549
550 string warning = String.Empty;
551
552 if (llsdRequest.asset_type == "mesh")
420 { 553 {
421 if (!mm.UploadCovered(client.AgentId, mm.UploadCharge)) 554 string error;
555 int modelcost;
556
557 if (!m_ModelCost.MeshModelCost(llsdRequest.asset_resources, baseCost, out modelcost,
558 meshcostdata, out error, ref warning))
422 { 559 {
423 client.SendAgentAlertMessage("Unable to upload asset. Insufficient funds.", false); 560 LLSDAssetUploadError resperror = new LLSDAssetUploadError();
561 resperror.message = error;
562 resperror.identifier = UUID.Zero;
424 563
425 LLSDAssetUploadResponse errorResponse = new LLSDAssetUploadResponse(); 564 LLSDAssetUploadResponse errorResponse = new LLSDAssetUploadResponse();
426 errorResponse.uploader = ""; 565 errorResponse.uploader = "";
427 errorResponse.state = "error"; 566 errorResponse.state = "error";
567 errorResponse.error = resperror;
568
569 lock (m_ModelCost)
570 m_FileAgentInventoryState = FileAgentInventoryState.idle;
428 return errorResponse; 571 return errorResponse;
429 } 572 }
573 cost = modelcost;
430 } 574 }
575 else
576 {
577 cost = baseCost;
578 }
579
580 if (cost > 0 && mm != null)
581 {
582 // check for test upload
583
584 if (m_ForceFreeTestUpload) // all are test
585 {
586 if (!(assetName.Length > 5 && assetName.StartsWith("TEST-"))) // has normal name lets change it
587 assetName = "TEST-" + assetName;
588
589 IsAtestUpload = true;
590 }
591
592 else if (m_enableFreeTestUpload) // only if prefixed with "TEST-"
593 {
594
595 IsAtestUpload = (assetName.Length > 5 && assetName.StartsWith("TEST-"));
596 }
597
598
599 if(IsAtestUpload) // let user know, still showing cost estimation
600 warning += "Upload will have no cost, for testing purposes only. Other uses are prohibited. Items will not work after 48 hours or on other regions";
601
602 // check funds
603 else
604 {
605 if (!mm.UploadCovered(client.AgentId, (int)cost))
606 {
607 LLSDAssetUploadError resperror = new LLSDAssetUploadError();
608 resperror.message = "Insuficient funds";
609 resperror.identifier = UUID.Zero;
610
611 LLSDAssetUploadResponse errorResponse = new LLSDAssetUploadResponse();
612 errorResponse.uploader = "";
613 errorResponse.state = "error";
614 errorResponse.error = resperror;
615 lock (m_ModelCost)
616 m_FileAgentInventoryState = FileAgentInventoryState.idle;
617 return errorResponse;
618 }
619 }
620 }
621
622 if (client != null && warning != String.Empty)
623 client.SendAgentAlertMessage(warning, true);
431 } 624 }
432 } 625 }
433 626
434 string assetName = llsdRequest.name;
435 string assetDes = llsdRequest.description; 627 string assetDes = llsdRequest.description;
436 string capsBase = "/CAPS/" + m_HostCapsObj.CapsObjectPath; 628 string capsBase = "/CAPS/" + m_HostCapsObj.CapsObjectPath;
437 UUID newAsset = UUID.Random(); 629 UUID newAsset = UUID.Random();
438 UUID newInvItem = UUID.Random(); 630 UUID newInvItem = UUID.Random();
439 UUID parentFolder = llsdRequest.folder_id; 631 UUID parentFolder = llsdRequest.folder_id;
440 string uploaderPath = Util.RandomClass.Next(5000, 8000).ToString("0000"); 632 string uploaderPath = Util.RandomClass.Next(5000, 8000).ToString("0000");
633 UUID texturesFolder = UUID.Zero;
634
635 if(!IsAtestUpload && m_enableModelUploadTextureToInventory)
636 texturesFolder = llsdRequest.texture_folder_id;
441 637
442 AssetUploader uploader = 638 AssetUploader uploader =
443 new AssetUploader(assetName, assetDes, newAsset, newInvItem, parentFolder, llsdRequest.inventory_type, 639 new AssetUploader(assetName, assetDes, newAsset, newInvItem, parentFolder, llsdRequest.inventory_type,
444 llsdRequest.asset_type, capsBase + uploaderPath, m_HostCapsObj.HttpListener, m_dumpAssetsToFile); 640 llsdRequest.asset_type, capsBase + uploaderPath, m_HostCapsObj.HttpListener, m_dumpAssetsToFile, cost,
641 texturesFolder, nreqtextures, nreqmeshs, nreqinstances, IsAtestUpload);
445 642
446 m_HostCapsObj.HttpListener.AddStreamHandler( 643 m_HostCapsObj.HttpListener.AddStreamHandler(
447 new BinaryStreamHandler( 644 new BinaryStreamHandler(
@@ -459,10 +656,22 @@ namespace OpenSim.Region.ClientStack.Linden
459 string uploaderURL = protocol + m_HostCapsObj.HostName + ":" + m_HostCapsObj.Port.ToString() + capsBase + 656 string uploaderURL = protocol + m_HostCapsObj.HostName + ":" + m_HostCapsObj.Port.ToString() + capsBase +
460 uploaderPath; 657 uploaderPath;
461 658
659
462 LLSDAssetUploadResponse uploadResponse = new LLSDAssetUploadResponse(); 660 LLSDAssetUploadResponse uploadResponse = new LLSDAssetUploadResponse();
463 uploadResponse.uploader = uploaderURL; 661 uploadResponse.uploader = uploaderURL;
464 uploadResponse.state = "upload"; 662 uploadResponse.state = "upload";
663 uploadResponse.upload_price = (int)cost;
664
665 if (llsdRequest.asset_type == "mesh")
666 {
667 uploadResponse.data = meshcostdata;
668 }
669
465 uploader.OnUpLoad += UploadCompleteHandler; 670 uploader.OnUpLoad += UploadCompleteHandler;
671
672 lock (m_ModelCost)
673 m_FileAgentInventoryState = FileAgentInventoryState.waitUpload;
674
466 return uploadResponse; 675 return uploadResponse;
467 } 676 }
468 677
@@ -474,8 +683,14 @@ namespace OpenSim.Region.ClientStack.Linden
474 /// <param name="data"></param> 683 /// <param name="data"></param>
475 public void UploadCompleteHandler(string assetName, string assetDescription, UUID assetID, 684 public void UploadCompleteHandler(string assetName, string assetDescription, UUID assetID,
476 UUID inventoryItem, UUID parentFolder, byte[] data, string inventoryType, 685 UUID inventoryItem, UUID parentFolder, byte[] data, string inventoryType,
477 string assetType) 686 string assetType, int cost,
687 UUID texturesFolder, int nreqtextures, int nreqmeshs, int nreqinstances,
688 bool IsAtestUpload, ref string error)
478 { 689 {
690
691 lock (m_ModelCost)
692 m_FileAgentInventoryState = FileAgentInventoryState.processUpload;
693
479 m_log.DebugFormat( 694 m_log.DebugFormat(
480 "[BUNCH OF CAPS]: Uploaded asset {0} for inventory item {1}, inv type {2}, asset type {3}", 695 "[BUNCH OF CAPS]: Uploaded asset {0} for inventory item {1}, inv type {2}, asset type {3}",
481 assetID, inventoryItem, inventoryType, assetType); 696 assetID, inventoryItem, inventoryType, assetType);
@@ -483,117 +698,247 @@ namespace OpenSim.Region.ClientStack.Linden
483 sbyte assType = 0; 698 sbyte assType = 0;
484 sbyte inType = 0; 699 sbyte inType = 0;
485 700
701 IClientAPI client = null;
702
703 UUID owner_id = m_HostCapsObj.AgentID;
704 UUID creatorID;
705
706 bool istest = IsAtestUpload && m_enableFreeTestUpload && (cost > 0);
707
708 bool restrictPerms = m_RestrictFreeTestUploadPerms && istest;
709
710 if (istest && m_testAssetsCreatorID != UUID.Zero)
711 creatorID = m_testAssetsCreatorID;
712 else
713 creatorID = owner_id;
714
715 string creatorIDstr = creatorID.ToString();
716
717 IMoneyModule mm = m_Scene.RequestModuleInterface<IMoneyModule>();
718 if (mm != null)
719 {
720 // make sure client still has enougth credit
721 if (!mm.UploadCovered(m_HostCapsObj.AgentID, (int)cost))
722 {
723 error = "Insufficient funds.";
724 return;
725 }
726 }
727
728 // strings to types
486 if (inventoryType == "sound") 729 if (inventoryType == "sound")
487 { 730 {
488 inType = 1; 731 inType = (sbyte)InventoryType.Sound;
489 assType = 1; 732 assType = (sbyte)AssetType.Sound;
490 } 733 }
491 else if (inventoryType == "animation") 734 else if (inventoryType == "animation")
492 { 735 {
493 inType = 19; 736 inType = (sbyte)InventoryType.Animation;
494 assType = 20; 737 assType = (sbyte)AssetType.Animation;
495 } 738 }
496 else if (inventoryType == "wearable") 739 else if (inventoryType == "wearable")
497 { 740 {
498 inType = 18; 741 inType = (sbyte)InventoryType.Wearable;
499 switch (assetType) 742 switch (assetType)
500 { 743 {
501 case "bodypart": 744 case "bodypart":
502 assType = 13; 745 assType = (sbyte)AssetType.Bodypart;
503 break; 746 break;
504 case "clothing": 747 case "clothing":
505 assType = 5; 748 assType = (sbyte)AssetType.Clothing;
506 break; 749 break;
507 } 750 }
508 } 751 }
509 else if (inventoryType == "object") 752 else if (inventoryType == "object")
510 { 753 {
511 inType = (sbyte)InventoryType.Object; 754 if (assetType == "mesh") // this code for now is for mesh models uploads only
512 assType = (sbyte)AssetType.Object;
513
514 List<Vector3> positions = new List<Vector3>();
515 List<Quaternion> rotations = new List<Quaternion>();
516 OSDMap request = (OSDMap)OSDParser.DeserializeLLSDXml(data);
517 OSDArray instance_list = (OSDArray)request["instance_list"];
518 OSDArray mesh_list = (OSDArray)request["mesh_list"];
519 OSDArray texture_list = (OSDArray)request["texture_list"];
520 SceneObjectGroup grp = null;
521
522 List<UUID> textures = new List<UUID>();
523 for (int i = 0; i < texture_list.Count; i++)
524 { 755 {
525 AssetBase textureAsset = new AssetBase(UUID.Random(), assetName, (sbyte)AssetType.Texture, ""); 756 inType = (sbyte)InventoryType.Object;
526 textureAsset.Data = texture_list[i].AsBinary(); 757 assType = (sbyte)AssetType.Object;
527 m_assetService.Store(textureAsset);
528 textures.Add(textureAsset.FullID);
529 }
530 758
531 for (int i = 0; i < mesh_list.Count; i++) 759 List<Vector3> positions = new List<Vector3>();
532 { 760 List<Quaternion> rotations = new List<Quaternion>();
533 PrimitiveBaseShape pbs = PrimitiveBaseShape.CreateBox(); 761 OSDMap request = (OSDMap)OSDParser.DeserializeLLSDXml(data);
762
763 // compare and get updated information
534 764
535 Primitive.TextureEntry textureEntry 765 bool mismatchError = true;
536 = new Primitive.TextureEntry(Primitive.TextureEntry.WHITE_TEXTURE);
537 OSDMap inner_instance_list = (OSDMap)instance_list[i];
538 766
539 OSDArray face_list = (OSDArray)inner_instance_list["face_list"]; 767 while (mismatchError)
540 for (uint face = 0; face < face_list.Count; face++)
541 { 768 {
542 OSDMap faceMap = (OSDMap)face_list[(int)face]; 769 mismatchError = false;
543 Primitive.TextureEntryFace f = pbs.Textures.CreateFace(face); 770 }
544 if(faceMap.ContainsKey("fullbright"))
545 f.Fullbright = faceMap["fullbright"].AsBoolean();
546 if (faceMap.ContainsKey ("diffuse_color"))
547 f.RGBA = faceMap["diffuse_color"].AsColor4();
548 771
549 int textureNum = faceMap["image"].AsInteger(); 772 if (mismatchError)
550 float imagerot = faceMap["imagerot"].AsInteger(); 773 {
551 float offsets = (float)faceMap["offsets"].AsReal(); 774 error = "Upload and fee estimation information don't match";
552 float offsett = (float)faceMap["offsett"].AsReal(); 775 lock (m_ModelCost)
553 float scales = (float)faceMap["scales"].AsReal(); 776 m_FileAgentInventoryState = FileAgentInventoryState.idle;
554 float scalet = (float)faceMap["scalet"].AsReal();
555 777
556 if(imagerot != 0) 778 return;
557 f.Rotation = imagerot; 779 }
558 780
559 if(offsets != 0) 781 OSDArray instance_list = (OSDArray)request["instance_list"];
560 f.OffsetU = offsets; 782 OSDArray mesh_list = (OSDArray)request["mesh_list"];
783 OSDArray texture_list = (OSDArray)request["texture_list"];
784 SceneObjectGroup grp = null;
561 785
562 if (offsett != 0) 786 // create and store texture assets
563 f.OffsetV = offsett; 787 bool doTextInv = (!istest && m_enableModelUploadTextureToInventory &&
788 texturesFolder != UUID.Zero);
564 789
565 if (scales != 0)
566 f.RepeatU = scales;
567 790
568 if (scalet != 0) 791 List<UUID> textures = new List<UUID>();
569 f.RepeatV = scalet;
570 792
571 if (textures.Count > textureNum) 793
572 f.TextureID = textures[textureNum]; 794 if (doTextInv)
573 else 795 m_Scene.TryGetClient(m_HostCapsObj.AgentID, out client);
574 f.TextureID = Primitive.TextureEntry.WHITE_TEXTURE;
575 796
576 textureEntry.FaceTextures[face] = f; 797 if(client == null) // don't put textures in inventory if there is no client
798 doTextInv = false;
799
800 for (int i = 0; i < texture_list.Count; i++)
801 {
802 AssetBase textureAsset = new AssetBase(UUID.Random(), assetName, (sbyte)AssetType.Texture, creatorIDstr);
803 textureAsset.Data = texture_list[i].AsBinary();
804 if (istest)
805 textureAsset.Local = true;
806 m_assetService.Store(textureAsset);
807 textures.Add(textureAsset.FullID);
808
809 if (doTextInv)
810 {
811 string name = assetName;
812 if (name.Length > 25)
813 name = name.Substring(0, 24);
814 name += "_Texture#" + i.ToString();
815 InventoryItemBase texitem = new InventoryItemBase();
816 texitem.Owner = m_HostCapsObj.AgentID;
817 texitem.CreatorId = creatorIDstr;
818 texitem.CreatorData = String.Empty;
819 texitem.ID = UUID.Random();
820 texitem.AssetID = textureAsset.FullID;
821 texitem.Description = "mesh model texture";
822 texitem.Name = name;
823 texitem.AssetType = (int)AssetType.Texture;
824 texitem.InvType = (int)InventoryType.Texture;
825 texitem.Folder = texturesFolder;
826
827 texitem.CurrentPermissions
828 = (uint)(PermissionMask.Move | PermissionMask.Copy | PermissionMask.Modify | PermissionMask.Transfer);
829
830 texitem.BasePermissions = (uint)PermissionMask.All;
831 texitem.EveryOnePermissions = 0;
832 texitem.NextPermissions = (uint)PermissionMask.All;
833 texitem.CreationDate = Util.UnixTimeSinceEpoch();
834
835 m_Scene.AddInventoryItem(client, texitem);
836 texitem = null;
837 }
838 }
839
840 // create and store meshs assets
841 List<UUID> meshAssets = new List<UUID>();
842 for (int i = 0; i < mesh_list.Count; i++)
843 {
844 AssetBase meshAsset = new AssetBase(UUID.Random(), assetName, (sbyte)AssetType.Mesh, creatorIDstr);
845 meshAsset.Data = mesh_list[i].AsBinary();
846 if (istest)
847 meshAsset.Local = true;
848 m_assetService.Store(meshAsset);
849 meshAssets.Add(meshAsset.FullID);
577 } 850 }
578 851
579 pbs.TextureEntry = textureEntry.GetBytes(); 852 int skipedMeshs = 0;
853 // build prims from instances
854 for (int i = 0; i < instance_list.Count; i++)
855 {
856 OSDMap inner_instance_list = (OSDMap)instance_list[i];
857
858 // skip prims that are 2 small
859 Vector3 scale = inner_instance_list["scale"].AsVector3();
860
861 if (scale.X < m_PrimScaleMin || scale.Y < m_PrimScaleMin || scale.Z < m_PrimScaleMin)
862 {
863 skipedMeshs++;
864 continue;
865 }
866
867 PrimitiveBaseShape pbs = PrimitiveBaseShape.CreateBox();
868
869 Primitive.TextureEntry textureEntry
870 = new Primitive.TextureEntry(Primitive.TextureEntry.WHITE_TEXTURE);
871
872
873 OSDArray face_list = (OSDArray)inner_instance_list["face_list"];
874 for (uint face = 0; face < face_list.Count; face++)
875 {
876 OSDMap faceMap = (OSDMap)face_list[(int)face];
877 Primitive.TextureEntryFace f = pbs.Textures.CreateFace(face);
878 if (faceMap.ContainsKey("fullbright"))
879 f.Fullbright = faceMap["fullbright"].AsBoolean();
880 if (faceMap.ContainsKey("diffuse_color"))
881 f.RGBA = faceMap["diffuse_color"].AsColor4();
882
883 int textureNum = faceMap["image"].AsInteger();
884 float imagerot = faceMap["imagerot"].AsInteger();
885 float offsets = (float)faceMap["offsets"].AsReal();
886 float offsett = (float)faceMap["offsett"].AsReal();
887 float scales = (float)faceMap["scales"].AsReal();
888 float scalet = (float)faceMap["scalet"].AsReal();
580 889
581 AssetBase meshAsset = new AssetBase(UUID.Random(), assetName, (sbyte)AssetType.Mesh, ""); 890 if (imagerot != 0)
582 meshAsset.Data = mesh_list[i].AsBinary(); 891 f.Rotation = imagerot;
583 m_assetService.Store(meshAsset);
584 892
585 pbs.SculptEntry = true; 893 if (offsets != 0)
586 pbs.SculptTexture = meshAsset.FullID; 894 f.OffsetU = offsets;
587 pbs.SculptType = (byte)SculptType.Mesh;
588 pbs.SculptData = meshAsset.Data;
589 895
590 Vector3 position = inner_instance_list["position"].AsVector3(); 896 if (offsett != 0)
591 Vector3 scale = inner_instance_list["scale"].AsVector3(); 897 f.OffsetV = offsett;
592 Quaternion rotation = inner_instance_list["rotation"].AsQuaternion(); 898
899 if (scales != 0)
900 f.RepeatU = scales;
901
902 if (scalet != 0)
903 f.RepeatV = scalet;
904
905 if (textures.Count > textureNum)
906 f.TextureID = textures[textureNum];
907 else
908 f.TextureID = Primitive.TextureEntry.WHITE_TEXTURE;
909
910 textureEntry.FaceTextures[face] = f;
911 }
912
913 pbs.TextureEntry = textureEntry.GetBytes();
914
915 bool hasmesh = false;
916 if (inner_instance_list.ContainsKey("mesh")) // seems to happen always but ...
917 {
918 int meshindx = inner_instance_list["mesh"].AsInteger();
919 if (meshAssets.Count > meshindx)
920 {
921 pbs.SculptEntry = true;
922 pbs.SculptType = (byte)SculptType.Mesh;
923 pbs.SculptTexture = meshAssets[meshindx]; // actual asset UUID after meshs suport introduction
924 // data will be requested from asset on rez (i hope)
925 hasmesh = true;
926 }
927 }
928
929 Vector3 position = inner_instance_list["position"].AsVector3();
930 Quaternion rotation = inner_instance_list["rotation"].AsQuaternion();
931
932 // for now viwers do send fixed defaults
933 // but this may change
934// int physicsShapeType = inner_instance_list["physics_shape_type"].AsInteger();
935 byte physicsShapeType = (byte)PhysShapeType.prim; // default for mesh is simple convex
936 if(hasmesh)
937 physicsShapeType = (byte) PhysShapeType.convex; // default for mesh is simple convex
938// int material = inner_instance_list["material"].AsInteger();
939 byte material = (byte)Material.Wood;
593 940
594// no longer used - begin ------------------------ 941// no longer used - begin ------------------------
595// int physicsShapeType = inner_instance_list["physics_shape_type"].AsInteger();
596// int material = inner_instance_list["material"].AsInteger();
597// int mesh = inner_instance_list["mesh"].AsInteger(); 942// int mesh = inner_instance_list["mesh"].AsInteger();
598 943
599// OSDMap permissions = (OSDMap)inner_instance_list["permissions"]; 944// OSDMap permissions = (OSDMap)inner_instance_list["permissions"];
@@ -608,24 +953,42 @@ namespace OpenSim.Region.ClientStack.Linden
608// UUID owner_id = permissions["owner_id"].AsUUID(); 953// UUID owner_id = permissions["owner_id"].AsUUID();
609// int owner_mask = permissions["owner_mask"].AsInteger(); 954// int owner_mask = permissions["owner_mask"].AsInteger();
610// no longer used - end ------------------------ 955// no longer used - end ------------------------
956
957
958 SceneObjectPart prim
959 = new SceneObjectPart(owner_id, pbs, position, Quaternion.Identity, Vector3.Zero);
960
961 prim.Scale = scale;
962 rotations.Add(rotation);
963 positions.Add(position);
964 prim.UUID = UUID.Random();
965 prim.CreatorID = creatorID;
966 prim.OwnerID = owner_id;
967 prim.GroupID = UUID.Zero;
968 prim.LastOwnerID = creatorID;
969 prim.CreationDate = Util.UnixTimeSinceEpoch();
970
971 if (grp == null)
972 prim.Name = assetName;
973 else
974 prim.Name = assetName + "#" + i.ToString();
611 975
612 UUID owner_id = m_HostCapsObj.AgentID; 976 if (restrictPerms)
977 {
978 prim.BaseMask = (uint)(PermissionMask.Move | PermissionMask.Modify);
979 prim.EveryoneMask = 0;
980 prim.GroupMask = 0;
981 prim.NextOwnerMask = 0;
982 prim.OwnerMask = (uint)(PermissionMask.Move | PermissionMask.Modify);
983 }
613 984
614 SceneObjectPart prim 985 if(istest)
615 = new SceneObjectPart(owner_id, pbs, position, Quaternion.Identity, Vector3.Zero); 986 prim.Description = "For testing only. Other uses are prohibited";
987 else
988 prim.Description = "";
616 989
617 prim.Scale = scale; 990 prim.Material = material;
618 prim.OffsetPosition = position; 991 prim.PhysicsShapeType = physicsShapeType;
619 rotations.Add(rotation);
620 positions.Add(position);
621 prim.UUID = UUID.Random();
622 prim.CreatorID = owner_id;
623 prim.OwnerID = owner_id;
624 prim.GroupID = UUID.Zero;
625 prim.LastOwnerID = prim.OwnerID;
626 prim.CreationDate = Util.UnixTimeSinceEpoch();
627 prim.Name = assetName;
628 prim.Description = "";
629 992
630// prim.BaseMask = (uint)base_mask; 993// prim.BaseMask = (uint)base_mask;
631// prim.EveryoneMask = (uint)everyone_mask; 994// prim.EveryoneMask = (uint)everyone_mask;
@@ -633,37 +996,64 @@ namespace OpenSim.Region.ClientStack.Linden
633// prim.NextOwnerMask = (uint)next_owner_mask; 996// prim.NextOwnerMask = (uint)next_owner_mask;
634// prim.OwnerMask = (uint)owner_mask; 997// prim.OwnerMask = (uint)owner_mask;
635 998
636 if (grp == null) 999 if (grp == null)
637 grp = new SceneObjectGroup(prim); 1000 {
638 else 1001 grp = new SceneObjectGroup(prim);
639 grp.AddPart(prim); 1002 grp.LastOwnerID = creatorID;
640 } 1003 }
1004 else
1005 grp.AddPart(prim);
1006 }
641 1007
642 // Fix first link number 1008 Vector3 rootPos = positions[0];
643 if (grp.Parts.Length > 1)
644 grp.RootPart.LinkNum++;
645 1009
646 Vector3 rootPos = positions[0]; 1010 if (grp.Parts.Length > 1)
647 grp.AbsolutePosition = rootPos; 1011 {
648 for (int i = 0; i < positions.Count; i++) 1012 // Fix first link number
649 { 1013 grp.RootPart.LinkNum++;
650 Vector3 offset = positions[i] - rootPos; 1014
651 grp.Parts[i].OffsetPosition = offset; 1015 Quaternion rootRotConj = Quaternion.Conjugate(rotations[0]);
1016 Quaternion tmprot;
1017 Vector3 offset;
1018
1019 // fix children rotations and positions
1020 for (int i = 1; i < rotations.Count; i++)
1021 {
1022 tmprot = rotations[i];
1023 tmprot = rootRotConj * tmprot;
1024
1025 grp.Parts[i].RotationOffset = tmprot;
1026
1027 offset = positions[i] - rootPos;
1028
1029 offset *= rootRotConj;
1030 grp.Parts[i].OffsetPosition = offset;
1031 }
1032
1033 grp.AbsolutePosition = rootPos;
1034 grp.UpdateGroupRotationR(rotations[0]);
1035 }
1036 else
1037 {
1038 grp.AbsolutePosition = rootPos;
1039 grp.UpdateGroupRotationR(rotations[0]);
1040 }
1041
1042 data = ASCIIEncoding.ASCII.GetBytes(SceneObjectSerializer.ToOriginalXmlFormat(grp));
652 } 1043 }
653 1044
654 for (int i = 0; i < rotations.Count; i++) 1045 else // not a mesh model
655 { 1046 {
656 if (i != 0) 1047 m_log.ErrorFormat("[CAPS Asset Upload] got unsuported assetType for object upload");
657 grp.Parts[i].RotationOffset = rotations[i]; 1048 return;
658 } 1049 }
659
660 grp.UpdateGroupRotationR(rotations[0]);
661 data = ASCIIEncoding.ASCII.GetBytes(SceneObjectSerializer.ToOriginalXmlFormat(grp));
662 } 1050 }
663 1051
664 AssetBase asset; 1052 AssetBase asset;
665 asset = new AssetBase(assetID, assetName, assType, m_HostCapsObj.AgentID.ToString()); 1053 asset = new AssetBase(assetID, assetName, assType, creatorIDstr);
666 asset.Data = data; 1054 asset.Data = data;
1055 if (istest)
1056 asset.Local = true;
667 if (AddNewAsset != null) 1057 if (AddNewAsset != null)
668 AddNewAsset(asset); 1058 AddNewAsset(asset);
669 else if (m_assetService != null) 1059 else if (m_assetService != null)
@@ -671,11 +1061,17 @@ namespace OpenSim.Region.ClientStack.Linden
671 1061
672 InventoryItemBase item = new InventoryItemBase(); 1062 InventoryItemBase item = new InventoryItemBase();
673 item.Owner = m_HostCapsObj.AgentID; 1063 item.Owner = m_HostCapsObj.AgentID;
674 item.CreatorId = m_HostCapsObj.AgentID.ToString(); 1064 item.CreatorId = creatorIDstr;
675 item.CreatorData = String.Empty; 1065 item.CreatorData = String.Empty;
676 item.ID = inventoryItem; 1066 item.ID = inventoryItem;
677 item.AssetID = asset.FullID; 1067 item.AssetID = asset.FullID;
678 item.Description = assetDescription; 1068 if (istest)
1069 {
1070 item.Description = "For testing only. Other uses are prohibited";
1071 item.Flags = (uint) (InventoryItemFlags.SharedSingleReference);
1072 }
1073 else
1074 item.Description = assetDescription;
679 item.Name = assetName; 1075 item.Name = assetName;
680 item.AssetType = assType; 1076 item.AssetType = assType;
681 item.InvType = inType; 1077 item.InvType = inType;
@@ -683,18 +1079,60 @@ namespace OpenSim.Region.ClientStack.Linden
683 1079
684 // If we set PermissionMask.All then when we rez the item the next permissions will replace the current 1080 // If we set PermissionMask.All then when we rez the item the next permissions will replace the current
685 // (owner) permissions. This becomes a problem if next permissions are changed. 1081 // (owner) permissions. This becomes a problem if next permissions are changed.
686 item.CurrentPermissions
687 = (uint)(PermissionMask.Move | PermissionMask.Copy | PermissionMask.Modify | PermissionMask.Transfer);
688 1082
689 item.BasePermissions = (uint)PermissionMask.All; 1083 if (restrictPerms)
690 item.EveryOnePermissions = 0; 1084 {
691 item.NextPermissions = (uint)PermissionMask.All; 1085 item.CurrentPermissions
1086 = (uint)(PermissionMask.Move | PermissionMask.Modify);
1087
1088 item.BasePermissions = (uint)(PermissionMask.Move | PermissionMask.Modify);
1089 item.EveryOnePermissions = 0;
1090 item.NextPermissions = 0;
1091 }
1092 else
1093 {
1094 item.CurrentPermissions
1095 = (uint)(PermissionMask.Move | PermissionMask.Copy | PermissionMask.Modify | PermissionMask.Transfer);
1096
1097 item.BasePermissions = (uint)PermissionMask.All;
1098 item.EveryOnePermissions = 0;
1099 item.NextPermissions = (uint)PermissionMask.All;
1100 }
1101
692 item.CreationDate = Util.UnixTimeSinceEpoch(); 1102 item.CreationDate = Util.UnixTimeSinceEpoch();
693 1103
1104 m_Scene.TryGetClient(m_HostCapsObj.AgentID, out client);
1105
694 if (AddNewInventoryItem != null) 1106 if (AddNewInventoryItem != null)
695 { 1107 {
696 AddNewInventoryItem(m_HostCapsObj.AgentID, item); 1108 if (istest)
1109 {
1110 m_Scene.AddInventoryItem(client, item);
1111/*
1112 AddNewInventoryItem(m_HostCapsObj.AgentID, item, 0);
1113 if (client != null)
1114 client.SendAgentAlertMessage("Upload will have no cost, for personal test purposes only. Other uses are forbiden. Items may not work on a another region" , true);
1115 */
1116 }
1117 else
1118 {
1119 AddNewInventoryItem(m_HostCapsObj.AgentID, item, (uint)cost);
1120 if (client != null)
1121 {
1122 // let users see anything.. i don't so far
1123 string str;
1124 if (cost > 0)
1125 // dont remember where is money unit name to put here
1126 str = "Upload complete. charged " + cost.ToString() + "$";
1127 else
1128 str = "Upload complete";
1129 client.SendAgentAlertMessage(str, true);
1130 }
1131 }
697 } 1132 }
1133
1134 lock (m_ModelCost)
1135 m_FileAgentInventoryState = FileAgentInventoryState.idle;
698 } 1136 }
699 1137
700 /// <summary> 1138 /// <summary>
@@ -855,10 +1293,159 @@ namespace OpenSim.Region.ClientStack.Linden
855 response["int_response_code"] = 200; 1293 response["int_response_code"] = 200;
856 return LLSDHelpers.SerialiseLLSDReply(response); 1294 return LLSDHelpers.SerialiseLLSDReply(response);
857 } 1295 }
1296
1297 public string GetObjectPhysicsData(string request, string path,
1298 string param, IOSHttpRequest httpRequest,
1299 IOSHttpResponse httpResponse)
1300 {
1301 OSDMap req = (OSDMap)OSDParser.DeserializeLLSDXml(request);
1302 OSDMap resp = new OSDMap();
1303 OSDArray object_ids = (OSDArray)req["object_ids"];
1304
1305 for (int i = 0 ; i < object_ids.Count ; i++)
1306 {
1307 UUID uuid = object_ids[i].AsUUID();
1308
1309 SceneObjectPart obj = m_Scene.GetSceneObjectPart(uuid);
1310 if (obj != null)
1311 {
1312 OSDMap object_data = new OSDMap();
1313
1314 object_data["PhysicsShapeType"] = obj.PhysicsShapeType;
1315 object_data["Density"] = obj.Density;
1316 object_data["Friction"] = obj.Friction;
1317 object_data["Restitution"] = obj.Bounciness;
1318 object_data["GravityMultiplier"] = obj.GravityModifier;
1319
1320 resp[uuid.ToString()] = object_data;
1321 }
1322 }
1323
1324 string response = OSDParser.SerializeLLSDXmlString(resp);
1325 return response;
1326 }
1327
1328 public string GetObjectCost(string request, string path,
1329 string param, IOSHttpRequest httpRequest,
1330 IOSHttpResponse httpResponse)
1331 {
1332 OSDMap req = (OSDMap)OSDParser.DeserializeLLSDXml(request);
1333 OSDMap resp = new OSDMap();
1334
1335 OSDArray object_ids = (OSDArray)req["object_ids"];
1336
1337 for (int i = 0; i < object_ids.Count; i++)
1338 {
1339 UUID uuid = object_ids[i].AsUUID();
1340
1341 SceneObjectPart part = m_Scene.GetSceneObjectPart(uuid);
1342
1343 if (part != null)
1344 {
1345 SceneObjectGroup grp = part.ParentGroup;
1346 if (grp != null)
1347 {
1348 float linksetCost;
1349 float linksetPhysCost;
1350 float partCost;
1351 float partPhysCost;
1352
1353 grp.GetResourcesCosts(part, out linksetCost, out linksetPhysCost, out partCost, out partPhysCost);
1354
1355 OSDMap object_data = new OSDMap();
1356 object_data["linked_set_resource_cost"] = linksetCost;
1357 object_data["resource_cost"] = partCost;
1358 object_data["physics_cost"] = partPhysCost;
1359 object_data["linked_set_physics_cost"] = linksetPhysCost;
1360
1361 resp[uuid.ToString()] = object_data;
1362 }
1363 }
1364 }
1365
1366 string response = OSDParser.SerializeLLSDXmlString(resp);
1367 return response;
1368 }
1369
1370 public string ResourceCostSelected(string request, string path,
1371 string param, IOSHttpRequest httpRequest,
1372 IOSHttpResponse httpResponse)
1373 {
1374 OSDMap req = (OSDMap)OSDParser.DeserializeLLSDXml(request);
1375 OSDMap resp = new OSDMap();
1376
1377
1378 float phys=0;
1379 float stream=0;
1380 float simul=0;
1381
1382 if (req.ContainsKey("selected_roots"))
1383 {
1384 OSDArray object_ids = (OSDArray)req["selected_roots"];
1385
1386 // should go by SOG suming costs for all parts
1387 // ll v3 works ok with several objects select we get the list and adds ok
1388 // FS calls per object so results are wrong guess fs bug
1389 for (int i = 0; i < object_ids.Count; i++)
1390 {
1391 UUID uuid = object_ids[i].AsUUID();
1392 float Physc;
1393 float simulc;
1394 float streamc;
1395
1396 SceneObjectGroup grp = m_Scene.GetGroupByPrim(uuid);
1397 if (grp != null)
1398 {
1399 grp.GetSelectedCosts(out Physc, out streamc, out simulc);
1400 phys += Physc;
1401 stream += streamc;
1402 simul += simulc;
1403 }
1404 }
1405 }
1406 else if (req.ContainsKey("selected_prims"))
1407 {
1408 OSDArray object_ids = (OSDArray)req["selected_prims"];
1409
1410 // don't see in use in any of the 2 viewers
1411 // guess it should be for edit linked but... nothing
1412 // should go to SOP per part
1413 for (int i = 0; i < object_ids.Count; i++)
1414 {
1415 UUID uuid = object_ids[i].AsUUID();
1416
1417 SceneObjectPart part = m_Scene.GetSceneObjectPart(uuid);
1418 if (part != null)
1419 {
1420 phys += part.PhysicsCost;
1421 stream += part.StreamingCost;
1422 simul += part.SimulationCost;
1423 }
1424 }
1425 }
1426
1427 if (simul != 0)
1428 {
1429 OSDMap object_data = new OSDMap();
1430
1431 object_data["physics"] = phys;
1432 object_data["streaming"] = stream;
1433 object_data["simulation"] = simul;
1434
1435 resp["selected"] = object_data;
1436 }
1437
1438 string response = OSDParser.SerializeLLSDXmlString(resp);
1439 return response;
1440 }
858 } 1441 }
859 1442
860 public class AssetUploader 1443 public class AssetUploader
861 { 1444 {
1445 private static readonly ILog m_log =
1446 LogManager.GetLogger(MethodBase.GetCurrentMethod().DeclaringType);
1447
1448
862 public event UpLoadedAsset OnUpLoad; 1449 public event UpLoadedAsset OnUpLoad;
863 private UpLoadedAsset handlerUpLoad = null; 1450 private UpLoadedAsset handlerUpLoad = null;
864 1451
@@ -873,10 +1460,21 @@ namespace OpenSim.Region.ClientStack.Linden
873 1460
874 private string m_invType = String.Empty; 1461 private string m_invType = String.Empty;
875 private string m_assetType = String.Empty; 1462 private string m_assetType = String.Empty;
1463 private int m_cost;
1464 private string m_error = String.Empty;
1465
1466 private Timer m_timeoutTimer = new Timer();
1467 private UUID m_texturesFolder;
1468 private int m_nreqtextures;
1469 private int m_nreqmeshs;
1470 private int m_nreqinstances;
1471 private bool m_IsAtestUpload;
876 1472
877 public AssetUploader(string assetName, string description, UUID assetID, UUID inventoryItem, 1473 public AssetUploader(string assetName, string description, UUID assetID, UUID inventoryItem,
878 UUID parentFolderID, string invType, string assetType, string path, 1474 UUID parentFolderID, string invType, string assetType, string path,
879 IHttpServer httpServer, bool dumpAssetsToFile) 1475 IHttpServer httpServer, bool dumpAssetsToFile,
1476 int totalCost, UUID texturesFolder, int nreqtextures, int nreqmeshs, int nreqinstances,
1477 bool IsAtestUpload)
880 { 1478 {
881 m_assetName = assetName; 1479 m_assetName = assetName;
882 m_assetDes = description; 1480 m_assetDes = description;
@@ -888,6 +1486,18 @@ namespace OpenSim.Region.ClientStack.Linden
888 m_assetType = assetType; 1486 m_assetType = assetType;
889 m_invType = invType; 1487 m_invType = invType;
890 m_dumpAssetsToFile = dumpAssetsToFile; 1488 m_dumpAssetsToFile = dumpAssetsToFile;
1489 m_cost = totalCost;
1490
1491 m_texturesFolder = texturesFolder;
1492 m_nreqtextures = nreqtextures;
1493 m_nreqmeshs = nreqmeshs;
1494 m_nreqinstances = nreqinstances;
1495 m_IsAtestUpload = IsAtestUpload;
1496
1497 m_timeoutTimer.Elapsed += TimedOut;
1498 m_timeoutTimer.Interval = 120000;
1499 m_timeoutTimer.AutoReset = false;
1500 m_timeoutTimer.Start();
891 } 1501 }
892 1502
893 /// <summary> 1503 /// <summary>
@@ -902,12 +1512,14 @@ namespace OpenSim.Region.ClientStack.Linden
902 UUID inv = inventoryItemID; 1512 UUID inv = inventoryItemID;
903 string res = String.Empty; 1513 string res = String.Empty;
904 LLSDAssetUploadComplete uploadComplete = new LLSDAssetUploadComplete(); 1514 LLSDAssetUploadComplete uploadComplete = new LLSDAssetUploadComplete();
1515/*
905 uploadComplete.new_asset = newAssetID.ToString(); 1516 uploadComplete.new_asset = newAssetID.ToString();
906 uploadComplete.new_inventory_item = inv; 1517 uploadComplete.new_inventory_item = inv;
907 uploadComplete.state = "complete"; 1518 uploadComplete.state = "complete";
908 1519
909 res = LLSDHelpers.SerialiseLLSDReply(uploadComplete); 1520 res = LLSDHelpers.SerialiseLLSDReply(uploadComplete);
910 1521*/
1522 m_timeoutTimer.Stop();
911 httpListener.RemoveStreamHandler("POST", uploaderPath); 1523 httpListener.RemoveStreamHandler("POST", uploaderPath);
912 1524
913 // TODO: probably make this a better set of extensions here 1525 // TODO: probably make this a better set of extensions here
@@ -924,12 +1536,49 @@ namespace OpenSim.Region.ClientStack.Linden
924 handlerUpLoad = OnUpLoad; 1536 handlerUpLoad = OnUpLoad;
925 if (handlerUpLoad != null) 1537 if (handlerUpLoad != null)
926 { 1538 {
927 handlerUpLoad(m_assetName, m_assetDes, newAssetID, inv, parentFolder, data, m_invType, m_assetType); 1539 handlerUpLoad(m_assetName, m_assetDes, newAssetID, inv, parentFolder, data, m_invType, m_assetType,
1540 m_cost, m_texturesFolder, m_nreqtextures, m_nreqmeshs, m_nreqinstances, m_IsAtestUpload, ref m_error);
1541 }
1542 if (m_IsAtestUpload)
1543 {
1544 LLSDAssetUploadError resperror = new LLSDAssetUploadError();
1545 resperror.message = "Upload SUCESSEFULL for testing purposes only. Other uses are prohibited. Item will not work after 48 hours or on other regions";
1546 resperror.identifier = inv;
1547
1548 uploadComplete.error = resperror;
1549 uploadComplete.state = "Upload4Testing";
928 } 1550 }
1551 else
1552 {
1553 if (m_error == String.Empty)
1554 {
1555 uploadComplete.new_asset = newAssetID.ToString();
1556 uploadComplete.new_inventory_item = inv;
1557 // if (m_texturesFolder != UUID.Zero)
1558 // uploadComplete.new_texture_folder_id = m_texturesFolder;
1559 uploadComplete.state = "complete";
1560 }
1561 else
1562 {
1563 LLSDAssetUploadError resperror = new LLSDAssetUploadError();
1564 resperror.message = m_error;
1565 resperror.identifier = inv;
929 1566
1567 uploadComplete.error = resperror;
1568 uploadComplete.state = "failed";
1569 }
1570 }
1571
1572 res = LLSDHelpers.SerialiseLLSDReply(uploadComplete);
930 return res; 1573 return res;
931 } 1574 }
932 1575
1576 private void TimedOut(object sender, ElapsedEventArgs args)
1577 {
1578 m_log.InfoFormat("[CAPS]: Removing URL and handler for timed out mesh upload");
1579 httpListener.RemoveStreamHandler("POST", uploaderPath);
1580 }
1581
933 ///Left this in and commented in case there are unforseen issues 1582 ///Left this in and commented in case there are unforseen issues
934 //private void SaveAssetToFile(string filename, byte[] data) 1583 //private void SaveAssetToFile(string filename, byte[] data)
935 //{ 1584 //{
diff --git a/OpenSim/Region/ClientStack/Linden/Caps/BunchOfCaps/MeshCost.cs b/OpenSim/Region/ClientStack/Linden/Caps/BunchOfCaps/MeshCost.cs
new file mode 100644
index 0000000..4a3fae6
--- /dev/null
+++ b/OpenSim/Region/ClientStack/Linden/Caps/BunchOfCaps/MeshCost.cs
@@ -0,0 +1,671 @@
1// Proprietary code of Avination Virtual Limited
2// (c) 2012 Melanie Thielker, Leal Duarte
3//
4
5using System;
6using System.IO;
7using System.Collections;
8using System.Collections.Generic;
9using System.Text;
10
11using OpenMetaverse;
12using OpenMetaverse.StructuredData;
13
14using OpenSim.Framework;
15using OpenSim.Region.Framework;
16using OpenSim.Region.Framework.Scenes;
17using OpenSim.Framework.Capabilities;
18
19using ComponentAce.Compression.Libs.zlib;
20
21using OSDArray = OpenMetaverse.StructuredData.OSDArray;
22using OSDMap = OpenMetaverse.StructuredData.OSDMap;
23
24namespace OpenSim.Region.ClientStack.Linden
25{
26 public struct ModelPrimLimits
27 {
28
29 }
30
31 public class ModelCost
32 {
33
34 // upload fee defaults
35 // fees are normalized to 1.0
36 // this parameters scale them to basic cost ( so 1.0 translates to 10 )
37
38 public float ModelMeshCostFactor = 0.0f; // scale total cost relative to basic (excluding textures)
39 public float ModelTextureCostFactor = 1.0f; // scale textures fee to basic.
40 public float ModelMinCostFactor = 0.0f; // 0.5f; // minimum total model free excluding textures
41
42 // itens costs in normalized values
43 // ie will be multiplied by basicCost and factors above
44 public float primCreationCost = 0.002f; // extra cost for each prim creation overhead
45 // weigthed size to normalized cost
46 public float bytecost = 1e-5f;
47
48 // mesh upload fees based on compressed data sizes
49 // several data sections are counted more that once
50 // to promote user optimization
51 // following parameters control how many extra times they are added
52 // to global size.
53 // LOD meshs
54 const float medSizeWth = 1f; // 2x
55 const float lowSizeWth = 1.5f; // 2.5x
56 const float lowestSizeWth = 2f; // 3x
57 // favor potencially physical optimized meshs versus automatic decomposition
58 const float physMeshSizeWth = 6f; // counts 7x
59 const float physHullSizeWth = 8f; // counts 9x
60
61 // stream cost area factors
62 // more or less like SL
63 const float highLodFactor = 17.36f;
64 const float midLodFactor = 277.78f;
65 const float lowLodFactor = 1111.11f;
66
67 // physics cost is below, identical to SL, assuming shape type convex
68 // server cost is below identical to SL assuming non scripted non physical object
69
70 // internal
71 const int bytesPerCoord = 6; // 3 coords, 2 bytes per each
72
73 // control prims dimensions
74 public float PrimScaleMin = 0.001f;
75 public float NonPhysicalPrimScaleMax = 256f;
76 public float PhysicalPrimScaleMax = 10f;
77 public int ObjectLinkedPartsMax = 512;
78
79 // storage for a single mesh asset cost parameters
80 private class ameshCostParam
81 {
82 // LOD sizes for size dependent streaming cost
83 public int highLODSize;
84 public int medLODSize;
85 public int lowLODSize;
86 public int lowestLODSize;
87 // normalized fee based on compressed data sizes
88 public float costFee;
89 // physics cost
90 public float physicsCost;
91 }
92
93 // calculates a mesh model costs
94 // returns false on error, with a reason on parameter error
95 // resources input LLSD request
96 // basicCost input region assets upload cost
97 // totalcost returns model total upload fee
98 // meshcostdata returns detailed costs for viewer
99 public bool MeshModelCost(LLSDAssetResource resources, int basicCost, out int totalcost,
100 LLSDAssetUploadResponseData meshcostdata, out string error, ref string warning)
101 {
102 totalcost = 0;
103 error = string.Empty;
104
105 if (resources == null ||
106 resources.instance_list == null ||
107 resources.instance_list.Array.Count == 0)
108 {
109 error = "missing model information.";
110 return false;
111 }
112
113 int numberInstances = resources.instance_list.Array.Count;
114
115 if( numberInstances > ObjectLinkedPartsMax )
116 {
117 error = "Model whould have more than " + ObjectLinkedPartsMax.ToString() + " linked prims";
118 return false;
119 }
120
121 meshcostdata.model_streaming_cost = 0.0;
122 meshcostdata.simulation_cost = 0.0;
123 meshcostdata.physics_cost = 0.0;
124 meshcostdata.resource_cost = 0.0;
125
126 meshcostdata.upload_price_breakdown.mesh_instance = 0;
127 meshcostdata.upload_price_breakdown.mesh_physics = 0;
128 meshcostdata.upload_price_breakdown.mesh_streaming = 0;
129 meshcostdata.upload_price_breakdown.model = 0;
130
131 int itmp;
132
133 // textures cost
134 if (resources.texture_list != null && resources.texture_list.Array.Count > 0)
135 {
136 float textures_cost = (float)(resources.texture_list.Array.Count * basicCost);
137 textures_cost *= ModelTextureCostFactor;
138
139 itmp = (int)(textures_cost + 0.5f); // round
140 meshcostdata.upload_price_breakdown.texture = itmp;
141 totalcost += itmp;
142 }
143
144 // meshs assets cost
145 float meshsfee = 0;
146 int numberMeshs = 0;
147 bool haveMeshs = false;
148 List<ameshCostParam> meshsCosts = new List<ameshCostParam>();
149
150 if (resources.mesh_list != null && resources.mesh_list.Array.Count > 0)
151 {
152 numberMeshs = resources.mesh_list.Array.Count;
153
154 for (int i = 0; i < numberMeshs; i++)
155 {
156 ameshCostParam curCost = new ameshCostParam();
157 byte[] data = (byte[])resources.mesh_list.Array[i];
158
159 if (!MeshCost(data, curCost, out error))
160 {
161 return false;
162 }
163 meshsCosts.Add(curCost);
164 meshsfee += curCost.costFee;
165 }
166 haveMeshs = true;
167 }
168
169 // instances (prims) cost
170
171
172 int mesh;
173 int skipedSmall = 0;
174 for (int i = 0; i < numberInstances; i++)
175 {
176 Hashtable inst = (Hashtable)resources.instance_list.Array[i];
177
178 ArrayList ascale = (ArrayList)inst["scale"];
179 Vector3 scale;
180 double tmp;
181 tmp = (double)ascale[0];
182 scale.X = (float)tmp;
183 tmp = (double)ascale[1];
184 scale.Y = (float)tmp;
185 tmp = (double)ascale[2];
186 scale.Z = (float)tmp;
187
188 if (scale.X < PrimScaleMin || scale.Y < PrimScaleMin || scale.Z < PrimScaleMin)
189 {
190 skipedSmall++;
191 continue;
192 }
193
194 if (scale.X > NonPhysicalPrimScaleMax || scale.Y > NonPhysicalPrimScaleMax || scale.Z > NonPhysicalPrimScaleMax)
195 {
196 error = "Model contains parts with sides larger than " + NonPhysicalPrimScaleMax.ToString() + "m. Please ajust scale";
197 return false;
198 }
199
200 if (haveMeshs && inst.ContainsKey("mesh"))
201 {
202 mesh = (int)inst["mesh"];
203
204 if (mesh >= numberMeshs)
205 {
206 error = "Incoerent model information.";
207 return false;
208 }
209
210 // streamming cost
211
212 float sqdiam = scale.LengthSquared();
213
214 ameshCostParam curCost = meshsCosts[mesh];
215 float mesh_streaming = streamingCost(curCost, sqdiam);
216
217 meshcostdata.model_streaming_cost += mesh_streaming;
218 meshcostdata.physics_cost += curCost.physicsCost;
219 }
220 else // instance as no mesh ??
221 {
222 // to do later if needed
223 meshcostdata.model_streaming_cost += 0.5f;
224 meshcostdata.physics_cost += 1.0f;
225 }
226
227 // assume unscripted and static prim server cost
228 meshcostdata.simulation_cost += 0.5f;
229 // charge for prims creation
230 meshsfee += primCreationCost;
231 }
232
233 if (skipedSmall > 0)
234 {
235 if (skipedSmall > numberInstances / 2)
236 {
237 error = "Model contains too many prims smaller than " + PrimScaleMin.ToString() +
238 "m minimum allowed size. Please check scalling";
239 return false;
240 }
241 else
242 warning += skipedSmall.ToString() + " of the requested " +numberInstances.ToString() +
243 " model prims will not upload because they are smaller than " + PrimScaleMin.ToString() +
244 "m minimum allowed size. Please check scalling ";
245 }
246
247 if (meshcostdata.physics_cost <= meshcostdata.model_streaming_cost)
248 meshcostdata.resource_cost = meshcostdata.model_streaming_cost;
249 else
250 meshcostdata.resource_cost = meshcostdata.physics_cost;
251
252 if (meshcostdata.resource_cost < meshcostdata.simulation_cost)
253 meshcostdata.resource_cost = meshcostdata.simulation_cost;
254
255 // scale cost
256 // at this point a cost of 1.0 whould mean basic cost
257 meshsfee *= ModelMeshCostFactor;
258
259 if (meshsfee < ModelMinCostFactor)
260 meshsfee = ModelMinCostFactor;
261
262 // actually scale it to basic cost
263 meshsfee *= (float)basicCost;
264
265 meshsfee += 0.5f; // rounding
266
267 totalcost += (int)meshsfee;
268
269 // breakdown prices
270 // don't seem to be in use so removed code for now
271
272 return true;
273 }
274
275 // single mesh asset cost
276 private bool MeshCost(byte[] data, ameshCostParam cost, out string error)
277 {
278 cost.highLODSize = 0;
279 cost.medLODSize = 0;
280 cost.lowLODSize = 0;
281 cost.lowestLODSize = 0;
282 cost.physicsCost = 0.0f;
283 cost.costFee = 0.0f;
284
285 error = string.Empty;
286
287 if (data == null || data.Length == 0)
288 {
289 error = "Missing model information.";
290 return false;
291 }
292
293 OSD meshOsd = null;
294 int start = 0;
295
296 error = "Invalid model data";
297
298 using (MemoryStream ms = new MemoryStream(data))
299 {
300 try
301 {
302 OSD osd = OSDParser.DeserializeLLSDBinary(ms);
303 if (osd is OSDMap)
304 meshOsd = (OSDMap)osd;
305 else
306 return false;
307 }
308 catch (Exception e)
309 {
310 return false;
311 }
312 start = (int)ms.Position;
313 }
314
315 OSDMap map = (OSDMap)meshOsd;
316 OSDMap tmpmap;
317
318 int highlod_size = 0;
319 int medlod_size = 0;
320 int lowlod_size = 0;
321 int lowestlod_size = 0;
322 int skin_size = 0;
323
324 int hulls_size = 0;
325 int phys_nhulls;
326 int phys_hullsvertices = 0;
327
328 int physmesh_size = 0;
329 int phys_ntriangles = 0;
330
331 int submesh_offset = -1;
332
333 if (map.ContainsKey("physics_convex"))
334 {
335 tmpmap = (OSDMap)map["physics_convex"];
336 if (tmpmap.ContainsKey("offset"))
337 submesh_offset = tmpmap["offset"].AsInteger() + start;
338 if (tmpmap.ContainsKey("size"))
339 hulls_size = tmpmap["size"].AsInteger();
340 }
341
342 if (submesh_offset < 0 || hulls_size == 0)
343 {
344 error = "Missing physics_convex block";
345 return false;
346 }
347
348 if (!hulls(data, submesh_offset, hulls_size, out phys_hullsvertices, out phys_nhulls))
349 {
350 error = "Bad physics_convex block";
351 return false;
352 }
353
354 submesh_offset = -1;
355
356 // only look for LOD meshs sizes
357
358 if (map.ContainsKey("high_lod"))
359 {
360 tmpmap = (OSDMap)map["high_lod"];
361 // see at least if there is a offset for this one
362 if (tmpmap.ContainsKey("offset"))
363 submesh_offset = tmpmap["offset"].AsInteger() + start;
364 if (tmpmap.ContainsKey("size"))
365 highlod_size = tmpmap["size"].AsInteger();
366 }
367
368 if (submesh_offset < 0 || highlod_size <= 0)
369 {
370 error = "Missing high_lod block";
371 return false;
372 }
373
374 bool haveprev = true;
375
376 if (map.ContainsKey("medium_lod"))
377 {
378 tmpmap = (OSDMap)map["medium_lod"];
379 if (tmpmap.ContainsKey("size"))
380 medlod_size = tmpmap["size"].AsInteger();
381 else
382 haveprev = false;
383 }
384
385 if (haveprev && map.ContainsKey("low_lod"))
386 {
387 tmpmap = (OSDMap)map["low_lod"];
388 if (tmpmap.ContainsKey("size"))
389 lowlod_size = tmpmap["size"].AsInteger();
390 else
391 haveprev = false;
392 }
393
394 if (haveprev && map.ContainsKey("lowest_lod"))
395 {
396 tmpmap = (OSDMap)map["lowest_lod"];
397 if (tmpmap.ContainsKey("size"))
398 lowestlod_size = tmpmap["size"].AsInteger();
399 }
400
401 if (map.ContainsKey("skin"))
402 {
403 tmpmap = (OSDMap)map["skin"];
404 if (tmpmap.ContainsKey("size"))
405 skin_size = tmpmap["size"].AsInteger();
406 }
407
408 cost.highLODSize = highlod_size;
409 cost.medLODSize = medlod_size;
410 cost.lowLODSize = lowlod_size;
411 cost.lowestLODSize = lowestlod_size;
412
413 submesh_offset = -1;
414
415 tmpmap = null;
416 if(map.ContainsKey("physics_mesh"))
417 tmpmap = (OSDMap)map["physics_mesh"];
418 else if (map.ContainsKey("physics_shape")) // old naming
419 tmpmap = (OSDMap)map["physics_shape"];
420
421 if(tmpmap != null)
422 {
423 if (tmpmap.ContainsKey("offset"))
424 submesh_offset = tmpmap["offset"].AsInteger() + start;
425 if (tmpmap.ContainsKey("size"))
426 physmesh_size = tmpmap["size"].AsInteger();
427
428 if (submesh_offset >= 0 || physmesh_size > 0)
429 {
430
431 if (!submesh(data, submesh_offset, physmesh_size, out phys_ntriangles))
432 {
433 error = "Model data parsing error";
434 return false;
435 }
436 }
437 }
438
439 // upload is done in convex shape type so only one hull
440 phys_hullsvertices++;
441 cost.physicsCost = 0.04f * phys_hullsvertices;
442
443 float sfee;
444
445 sfee = data.Length; // start with total compressed data size
446
447 // penalize lod meshs that should be more builder optimized
448 sfee += medSizeWth * medlod_size;
449 sfee += lowSizeWth * lowlod_size;
450 sfee += lowestSizeWth * lowlod_size;
451
452 // physics
453 // favor potencial optimized meshs versus automatic decomposition
454 if (physmesh_size != 0)
455 sfee += physMeshSizeWth * (physmesh_size + hulls_size / 4); // reduce cost of mandatory convex hull
456 else
457 sfee += physHullSizeWth * hulls_size;
458
459 // bytes to money
460 sfee *= bytecost;
461
462 cost.costFee = sfee;
463 return true;
464 }
465
466 // parses a LOD or physics mesh component
467 private bool submesh(byte[] data, int offset, int size, out int ntriangles)
468 {
469 ntriangles = 0;
470
471 OSD decodedMeshOsd = new OSD();
472 byte[] meshBytes = new byte[size];
473 System.Buffer.BlockCopy(data, offset, meshBytes, 0, size);
474 try
475 {
476 using (MemoryStream inMs = new MemoryStream(meshBytes))
477 {
478 using (MemoryStream outMs = new MemoryStream())
479 {
480 using (ZOutputStream zOut = new ZOutputStream(outMs))
481 {
482 byte[] readBuffer = new byte[4096];
483 int readLen = 0;
484 while ((readLen = inMs.Read(readBuffer, 0, readBuffer.Length)) > 0)
485 {
486 zOut.Write(readBuffer, 0, readLen);
487 }
488 zOut.Flush();
489 outMs.Seek(0, SeekOrigin.Begin);
490
491 byte[] decompressedBuf = outMs.GetBuffer();
492 decodedMeshOsd = OSDParser.DeserializeLLSDBinary(decompressedBuf);
493 }
494 }
495 }
496 }
497 catch (Exception e)
498 {
499 return false;
500 }
501
502 OSDArray decodedMeshOsdArray = null;
503 if ((!decodedMeshOsd is OSDArray))
504 return false;
505
506 byte[] dummy;
507
508 decodedMeshOsdArray = (OSDArray)decodedMeshOsd;
509 foreach (OSD subMeshOsd in decodedMeshOsdArray)
510 {
511 if (subMeshOsd is OSDMap)
512 {
513 OSDMap subtmpmap = (OSDMap)subMeshOsd;
514 if (subtmpmap.ContainsKey("NoGeometry") && ((OSDBoolean)subtmpmap["NoGeometry"]))
515 continue;
516
517 if (!subtmpmap.ContainsKey("Position"))
518 return false;
519
520 if (subtmpmap.ContainsKey("TriangleList"))
521 {
522 dummy = subtmpmap["TriangleList"].AsBinary();
523 ntriangles += dummy.Length / bytesPerCoord;
524 }
525 else
526 return false;
527 }
528 }
529
530 return true;
531 }
532
533 // parses convex hulls component
534 private bool hulls(byte[] data, int offset, int size, out int nvertices, out int nhulls)
535 {
536 nvertices = 0;
537 nhulls = 1;
538
539 OSD decodedMeshOsd = new OSD();
540 byte[] meshBytes = new byte[size];
541 System.Buffer.BlockCopy(data, offset, meshBytes, 0, size);
542 try
543 {
544 using (MemoryStream inMs = new MemoryStream(meshBytes))
545 {
546 using (MemoryStream outMs = new MemoryStream())
547 {
548 using (ZOutputStream zOut = new ZOutputStream(outMs))
549 {
550 byte[] readBuffer = new byte[4096];
551 int readLen = 0;
552 while ((readLen = inMs.Read(readBuffer, 0, readBuffer.Length)) > 0)
553 {
554 zOut.Write(readBuffer, 0, readLen);
555 }
556 zOut.Flush();
557 outMs.Seek(0, SeekOrigin.Begin);
558
559 byte[] decompressedBuf = outMs.GetBuffer();
560 decodedMeshOsd = OSDParser.DeserializeLLSDBinary(decompressedBuf);
561 }
562 }
563 }
564 }
565 catch (Exception e)
566 {
567 return false;
568 }
569
570 OSDMap cmap = (OSDMap)decodedMeshOsd;
571 if (cmap == null)
572 return false;
573
574 byte[] dummy;
575
576 // must have one of this
577 if (cmap.ContainsKey("BoundingVerts"))
578 {
579 dummy = cmap["BoundingVerts"].AsBinary();
580 nvertices = dummy.Length / bytesPerCoord;
581 }
582 else
583 return false;
584
585/* upload is done with convex shape type
586 if (cmap.ContainsKey("HullList"))
587 {
588 dummy = cmap["HullList"].AsBinary();
589 nhulls += dummy.Length;
590 }
591
592
593 if (cmap.ContainsKey("Positions"))
594 {
595 dummy = cmap["Positions"].AsBinary();
596 nvertices = dummy.Length / bytesPerCoord;
597 }
598 */
599
600 return true;
601 }
602
603 // returns streaming cost from on mesh LODs sizes in curCost and square of prim size length
604 private float streamingCost(ameshCostParam curCost, float sqdiam)
605 {
606 // compute efective areas
607 float ma = 262144f;
608
609 float mh = sqdiam * highLodFactor;
610 if (mh > ma)
611 mh = ma;
612 float mm = sqdiam * midLodFactor;
613 if (mm > ma)
614 mm = ma;
615
616 float ml = sqdiam * lowLodFactor;
617 if (ml > ma)
618 ml = ma;
619
620 float mlst = ma;
621
622 mlst -= ml;
623 ml -= mm;
624 mm -= mh;
625
626 if (mlst < 1.0f)
627 mlst = 1.0f;
628 if (ml < 1.0f)
629 ml = 1.0f;
630 if (mm < 1.0f)
631 mm = 1.0f;
632 if (mh < 1.0f)
633 mh = 1.0f;
634
635 ma = mlst + ml + mm + mh;
636
637 // get LODs compressed sizes
638 // giving 384 bytes bonus
639 int lst = curCost.lowestLODSize - 384;
640 int l = curCost.lowLODSize - 384;
641 int m = curCost.medLODSize - 384;
642 int h = curCost.highLODSize - 384;
643
644 // use previus higher LOD size on missing ones
645 if (m <= 0)
646 m = h;
647 if (l <= 0)
648 l = m;
649 if (lst <= 0)
650 lst = l;
651
652 // force minumum sizes
653 if (lst < 16)
654 lst = 16;
655 if (l < 16)
656 l = 16;
657 if (m < 16)
658 m = 16;
659 if (h < 16)
660 h = 16;
661
662 // compute cost weighted by relative effective areas
663 float cost = (float)lst * mlst + (float)l * ml + (float)m * mm + (float)h * mh;
664 cost /= ma;
665
666 cost *= 0.004f; // overall tunning parameter
667
668 return cost;
669 }
670 }
671}
diff --git a/OpenSim/Region/ClientStack/Linden/Caps/EventQueue/EventQueueGetModule.cs b/OpenSim/Region/ClientStack/Linden/Caps/EventQueue/EventQueueGetModule.cs
index 47cb049..5bbdce8 100644
--- a/OpenSim/Region/ClientStack/Linden/Caps/EventQueue/EventQueueGetModule.cs
+++ b/OpenSim/Region/ClientStack/Linden/Caps/EventQueue/EventQueueGetModule.cs
@@ -368,7 +368,7 @@ namespace OpenSim.Region.ClientStack.Linden
368 // TODO: Add EventQueueGet name/description for diagnostics 368 // TODO: Add EventQueueGet name/description for diagnostics
369 MainServer.Instance.AddPollServiceHTTPHandler( 369 MainServer.Instance.AddPollServiceHTTPHandler(
370 eventQueueGetPath, 370 eventQueueGetPath,
371 new PollServiceEventArgs(null, HasEvents, GetEvents, NoEvents, agentID)); 371 new PollServiceEventArgs(null, HasEvents, GetEvents, NoEvents, agentID, 1000));
372 372
373// m_log.DebugFormat( 373// m_log.DebugFormat(
374// "[EVENT QUEUE GET MODULE]: Registered EQG handler {0} for {1} in {2}", 374// "[EVENT QUEUE GET MODULE]: Registered EQG handler {0} for {1} in {2}",
@@ -410,7 +410,7 @@ namespace OpenSim.Region.ClientStack.Linden
410 } 410 }
411 } 411 }
412 412
413 public Hashtable GetEvents(UUID requestID, UUID pAgentId, string request) 413 public Hashtable GetEvents(UUID requestID, UUID pAgentId)
414 { 414 {
415 if (DebugLevel >= 2) 415 if (DebugLevel >= 2)
416 m_log.DebugFormat("POLLED FOR EQ MESSAGES BY {0} in {1}", pAgentId, m_scene.RegionInfo.RegionName); 416 m_log.DebugFormat("POLLED FOR EQ MESSAGES BY {0} in {1}", pAgentId, m_scene.RegionInfo.RegionName);
@@ -822,5 +822,13 @@ namespace OpenSim.Region.ClientStack.Linden
822 { 822 {
823 return EventQueueHelper.BuildEvent(eventName, eventBody); 823 return EventQueueHelper.BuildEvent(eventName, eventBody);
824 } 824 }
825
826 public void partPhysicsProperties(uint localID, byte physhapetype,
827 float density, float friction, float bounce, float gravmod,UUID avatarID)
828 {
829 OSD item = EventQueueHelper.partPhysicsProperties(localID, physhapetype,
830 density, friction, bounce, gravmod);
831 Enqueue(item, avatarID);
832 }
825 } 833 }
826} 834}
diff --git a/OpenSim/Region/ClientStack/Linden/Caps/EventQueue/EventQueueHelper.cs b/OpenSim/Region/ClientStack/Linden/Caps/EventQueue/EventQueueHelper.cs
index 3f49aba..7dcf137 100644
--- a/OpenSim/Region/ClientStack/Linden/Caps/EventQueue/EventQueueHelper.cs
+++ b/OpenSim/Region/ClientStack/Linden/Caps/EventQueue/EventQueueHelper.cs
@@ -151,6 +151,12 @@ namespace OpenSim.Region.ClientStack.Linden
151 ulong regionHandle, byte simAccess, IPEndPoint regionExternalEndPoint, 151 ulong regionHandle, byte simAccess, IPEndPoint regionExternalEndPoint,
152 uint locationID, uint flags, string capsURL, UUID agentID) 152 uint locationID, uint flags, string capsURL, UUID agentID)
153 { 153 {
154 // not sure why flags get overwritten here
155 if ((flags & (uint)TeleportFlags.IsFlying) != 0)
156 flags = (uint)TeleportFlags.ViaLocation | (uint)TeleportFlags.IsFlying;
157 else
158 flags = (uint)TeleportFlags.ViaLocation;
159
154 OSDMap info = new OSDMap(); 160 OSDMap info = new OSDMap();
155 info.Add("AgentID", OSD.FromUUID(agentID)); 161 info.Add("AgentID", OSD.FromUUID(agentID));
156 info.Add("LocationID", OSD.FromInteger(4)); // TODO what is this? 162 info.Add("LocationID", OSD.FromInteger(4)); // TODO what is this?
@@ -159,7 +165,8 @@ namespace OpenSim.Region.ClientStack.Linden
159 info.Add("SimAccess", OSD.FromInteger(simAccess)); 165 info.Add("SimAccess", OSD.FromInteger(simAccess));
160 info.Add("SimIP", OSD.FromBinary(regionExternalEndPoint.Address.GetAddressBytes())); 166 info.Add("SimIP", OSD.FromBinary(regionExternalEndPoint.Address.GetAddressBytes()));
161 info.Add("SimPort", OSD.FromInteger(regionExternalEndPoint.Port)); 167 info.Add("SimPort", OSD.FromInteger(regionExternalEndPoint.Port));
162 info.Add("TeleportFlags", OSD.FromULong(1L << 4)); // AgentManager.TeleportFlags.ViaLocation 168// info.Add("TeleportFlags", OSD.FromULong(1L << 4)); // AgentManager.TeleportFlags.ViaLocation
169 info.Add("TeleportFlags", OSD.FromUInteger(flags));
163 170
164 OSDArray infoArr = new OSDArray(); 171 OSDArray infoArr = new OSDArray();
165 infoArr.Add(info); 172 infoArr.Add(info);
@@ -395,5 +402,25 @@ namespace OpenSim.Region.ClientStack.Linden
395 return message; 402 return message;
396 } 403 }
397 404
405 public static OSD partPhysicsProperties(uint localID, byte physhapetype,
406 float density, float friction, float bounce, float gravmod)
407 {
408
409 OSDMap physinfo = new OSDMap(6);
410 physinfo["LocalID"] = localID;
411 physinfo["Density"] = density;
412 physinfo["Friction"] = friction;
413 physinfo["GravityMultiplier"] = gravmod;
414 physinfo["Restitution"] = bounce;
415 physinfo["PhysicsShapeType"] = (int)physhapetype;
416
417 OSDArray array = new OSDArray(1);
418 array.Add(physinfo);
419
420 OSDMap llsdBody = new OSDMap(1);
421 llsdBody.Add("ObjectData", array);
422
423 return BuildEvent("ObjectPhysicsProperties", llsdBody);
424 }
398 } 425 }
399} 426}
diff --git a/OpenSim/Region/ClientStack/Linden/Caps/GetTextureModule.cs b/OpenSim/Region/ClientStack/Linden/Caps/GetTextureModule.cs
index 5ae9cc3..cc65981 100644
--- a/OpenSim/Region/ClientStack/Linden/Caps/GetTextureModule.cs
+++ b/OpenSim/Region/ClientStack/Linden/Caps/GetTextureModule.cs
@@ -27,18 +27,13 @@
27 27
28using System; 28using System;
29using System.Collections; 29using System.Collections;
30using System.Collections.Specialized; 30using System.Collections.Generic;
31using System.Drawing;
32using System.Drawing.Imaging;
33using System.Reflection; 31using System.Reflection;
34using System.IO; 32using System.Threading;
35using System.Web;
36using log4net; 33using log4net;
37using Nini.Config; 34using Nini.Config;
38using Mono.Addins; 35using Mono.Addins;
39using OpenMetaverse; 36using OpenMetaverse;
40using OpenMetaverse.StructuredData;
41using OpenMetaverse.Imaging;
42using OpenSim.Framework; 37using OpenSim.Framework;
43using OpenSim.Framework.Servers; 38using OpenSim.Framework.Servers;
44using OpenSim.Framework.Servers.HttpServer; 39using OpenSim.Framework.Servers.HttpServer;
@@ -47,64 +42,81 @@ using OpenSim.Region.Framework.Scenes;
47using OpenSim.Services.Interfaces; 42using OpenSim.Services.Interfaces;
48using Caps = OpenSim.Framework.Capabilities.Caps; 43using Caps = OpenSim.Framework.Capabilities.Caps;
49using OpenSim.Capabilities.Handlers; 44using OpenSim.Capabilities.Handlers;
45using OpenSim.Framework.Monitoring;
50 46
51namespace OpenSim.Region.ClientStack.Linden 47namespace OpenSim.Region.ClientStack.Linden
52{ 48{
53 49
54 [Extension(Path = "/OpenSim/RegionModules", NodeName = "RegionModule")] 50 /// <summary>
51 /// This module implements both WebFetchTextureDescendents and FetchTextureDescendents2 capabilities.
52 /// </summary>
53 [Extension(Path = "/OpenSim/RegionModules", NodeName = "RegionModule", Id = "GetTextureModule")]
55 public class GetTextureModule : INonSharedRegionModule 54 public class GetTextureModule : INonSharedRegionModule
56 { 55 {
57// private static readonly ILog m_log = 56
58// LogManager.GetLogger(MethodBase.GetCurrentMethod().DeclaringType); 57 struct aPollRequest
59 58 {
59 public PollServiceTextureEventArgs thepoll;
60 public UUID reqID;
61 public Hashtable request;
62 }
63
64 private static readonly ILog m_log = LogManager.GetLogger(MethodBase.GetCurrentMethod().DeclaringType);
65
60 private Scene m_scene; 66 private Scene m_scene;
61 private IAssetService m_assetService;
62 67
63 private bool m_Enabled = false; 68 private static GetTextureHandler m_getTextureHandler;
69
70 private IAssetService m_assetService = null;
64 71
65 // TODO: Change this to a config option 72 private Dictionary<UUID, string> m_capsDict = new Dictionary<UUID, string>();
66 const string REDIRECT_URL = null; 73 private static Thread[] m_workerThreads = null;
67 74
68 private string m_URL; 75 private static OpenMetaverse.BlockingQueue<aPollRequest> m_queue =
76 new OpenMetaverse.BlockingQueue<aPollRequest>();
69 77
70 #region ISharedRegionModule Members 78 #region ISharedRegionModule Members
71 79
72 public void Initialise(IConfigSource source) 80 public void Initialise(IConfigSource source)
73 { 81 {
74 IConfig config = source.Configs["ClientStack.LindenCaps"];
75 if (config == null)
76 return;
77
78 m_URL = config.GetString("Cap_GetTexture", string.Empty);
79 // Cap doesn't exist
80 if (m_URL != string.Empty)
81 m_Enabled = true;
82 } 82 }
83 83
84 public void AddRegion(Scene s) 84 public void AddRegion(Scene s)
85 { 85 {
86 if (!m_Enabled)
87 return;
88
89 m_scene = s; 86 m_scene = s;
87 m_assetService = s.AssetService;
90 } 88 }
91 89
92 public void RemoveRegion(Scene s) 90 public void RemoveRegion(Scene s)
93 { 91 {
94 if (!m_Enabled)
95 return;
96
97 m_scene.EventManager.OnRegisterCaps -= RegisterCaps; 92 m_scene.EventManager.OnRegisterCaps -= RegisterCaps;
93 m_scene.EventManager.OnDeregisterCaps -= DeregisterCaps;
98 m_scene = null; 94 m_scene = null;
99 } 95 }
100 96
101 public void RegionLoaded(Scene s) 97 public void RegionLoaded(Scene s)
102 { 98 {
103 if (!m_Enabled) 99 // We'll reuse the same handler for all requests.
104 return; 100 m_getTextureHandler = new GetTextureHandler(m_assetService);
105 101
106 m_assetService = m_scene.RequestModuleInterface<IAssetService>();
107 m_scene.EventManager.OnRegisterCaps += RegisterCaps; 102 m_scene.EventManager.OnRegisterCaps += RegisterCaps;
103 m_scene.EventManager.OnDeregisterCaps += DeregisterCaps;
104
105 if (m_workerThreads == null)
106 {
107 m_workerThreads = new Thread[4];
108
109 for (uint i = 0; i < 4; i++)
110 {
111 m_workerThreads[i] = Watchdog.StartThread(DoTextureRequests,
112 String.Format("TextureWorkerThread{0}", i),
113 ThreadPriority.Normal,
114 false,
115 false,
116 null,
117 int.MaxValue);
118 }
119 }
108 } 120 }
109 121
110 public void PostInitialise() 122 public void PostInitialise()
@@ -122,24 +134,152 @@ namespace OpenSim.Region.ClientStack.Linden
122 134
123 #endregion 135 #endregion
124 136
125 public void RegisterCaps(UUID agentID, Caps caps) 137 ~GetTextureModule()
138 {
139 foreach (Thread t in m_workerThreads)
140 Watchdog.AbortThread(t.ManagedThreadId);
141
142 }
143
144 private class PollServiceTextureEventArgs : PollServiceEventArgs
145 {
146 private List<Hashtable> requests =
147 new List<Hashtable>();
148 private Dictionary<UUID, Hashtable> responses =
149 new Dictionary<UUID, Hashtable>();
150
151 private Scene m_scene;
152
153 public PollServiceTextureEventArgs(UUID pId, Scene scene) :
154 base(null, null, null, null, pId, int.MaxValue)
155 {
156 m_scene = scene;
157
158 HasEvents = (x, y) =>
159 {
160 lock (responses)
161 return responses.ContainsKey(x);
162 };
163 GetEvents = (x, y) =>
164 {
165 lock (responses)
166 {
167 try
168 {
169 return responses[x];
170 }
171 finally
172 {
173 responses.Remove(x);
174 }
175 }
176 };
177
178 Request = (x, y) =>
179 {
180 aPollRequest reqinfo = new aPollRequest();
181 reqinfo.thepoll = this;
182 reqinfo.reqID = x;
183 reqinfo.request = y;
184
185 m_queue.Enqueue(reqinfo);
186 };
187
188 // this should never happen except possible on shutdown
189 NoEvents = (x, y) =>
190 {
191/*
192 lock (requests)
193 {
194 Hashtable request = requests.Find(id => id["RequestID"].ToString() == x.ToString());
195 requests.Remove(request);
196 }
197*/
198 Hashtable response = new Hashtable();
199
200 response["int_response_code"] = 500;
201 response["str_response_string"] = "Script timeout";
202 response["content_type"] = "text/plain";
203 response["keepalive"] = false;
204 response["reusecontext"] = false;
205
206 return response;
207 };
208 }
209
210 public void Process(aPollRequest requestinfo)
211 {
212 Hashtable response;
213
214 UUID requestID = requestinfo.reqID;
215
216 // If the avatar is gone, don't bother to get the texture
217 if (m_scene.GetScenePresence(Id) == null)
218 {
219 response = new Hashtable();
220
221 response["int_response_code"] = 500;
222 response["str_response_string"] = "Script timeout";
223 response["content_type"] = "text/plain";
224 response["keepalive"] = false;
225 response["reusecontext"] = false;
226
227 lock (responses)
228 responses[requestID] = response;
229
230 return;
231 }
232
233 response = m_getTextureHandler.Handle(requestinfo.request);
234 lock (responses)
235 responses[requestID] = response;
236 }
237 }
238
239 private void RegisterCaps(UUID agentID, Caps caps)
126 { 240 {
127 UUID capID = UUID.Random(); 241 string capUrl = "/CAPS/" + UUID.Random() + "/";
242
243 // Register this as a poll service
244 PollServiceTextureEventArgs args = new PollServiceTextureEventArgs(agentID, m_scene);
245
246 args.Type = PollServiceEventArgs.EventType.Texture;
247 MainServer.Instance.AddPollServiceHTTPHandler(capUrl, args);
128 248
129 //caps.RegisterHandler("GetTexture", new StreamHandler("GET", "/CAPS/" + capID, ProcessGetTexture)); 249 string hostName = m_scene.RegionInfo.ExternalHostName;
130 if (m_URL == "localhost") 250 uint port = (MainServer.Instance == null) ? 0 : MainServer.Instance.Port;
251 string protocol = "http";
252
253 if (MainServer.Instance.UseSSL)
131 { 254 {
132// m_log.DebugFormat("[GETTEXTURE]: /CAPS/{0} in region {1}", capID, m_scene.RegionInfo.RegionName); 255 hostName = MainServer.Instance.SSLCommonName;
133 caps.RegisterHandler( 256 port = MainServer.Instance.SSLPort;
134 "GetTexture", 257 protocol = "https";
135 new GetTextureHandler("/CAPS/" + capID + "/", m_assetService, "GetTexture", agentID.ToString()));
136 } 258 }
137 else 259 caps.RegisterHandler("GetTexture", String.Format("{0}://{1}:{2}{3}", protocol, hostName, port, capUrl));
260
261 m_capsDict[agentID] = capUrl;
262 }
263
264 private void DeregisterCaps(UUID agentID, Caps caps)
265 {
266 string capUrl;
267
268 if (m_capsDict.TryGetValue(agentID, out capUrl))
138 { 269 {
139// m_log.DebugFormat("[GETTEXTURE]: {0} in region {1}", m_URL, m_scene.RegionInfo.RegionName); 270 MainServer.Instance.RemoveHTTPHandler("", capUrl);
140 caps.RegisterHandler("GetTexture", m_URL); 271 m_capsDict.Remove(agentID);
141 } 272 }
142 } 273 }
143 274
275 private void DoTextureRequests()
276 {
277 while (true)
278 {
279 aPollRequest poolreq = m_queue.Dequeue();
280
281 poolreq.thepoll.Process(poolreq);
282 }
283 }
144 } 284 }
145} 285}
diff --git a/OpenSim/Region/ClientStack/Linden/Caps/MeshUploadFlagModule.cs b/OpenSim/Region/ClientStack/Linden/Caps/MeshUploadFlagModule.cs
index 44a6883..0251ac4 100644
--- a/OpenSim/Region/ClientStack/Linden/Caps/MeshUploadFlagModule.cs
+++ b/OpenSim/Region/ClientStack/Linden/Caps/MeshUploadFlagModule.cs
@@ -129,15 +129,15 @@ namespace OpenSim.Region.ClientStack.Linden
129// m_log.DebugFormat("[MESH UPLOAD FLAG MODULE]: MeshUploadFlag request"); 129// m_log.DebugFormat("[MESH UPLOAD FLAG MODULE]: MeshUploadFlag request");
130 130
131 OSDMap data = new OSDMap(); 131 OSDMap data = new OSDMap();
132 ScenePresence sp = m_scene.GetScenePresence(m_agentID); 132// ScenePresence sp = m_scene.GetScenePresence(m_agentID);
133 data["username"] = sp.Firstname + "." + sp.Lastname; 133// data["username"] = sp.Firstname + "." + sp.Lastname;
134 data["display_name_next_update"] = new OSDDate(DateTime.Now); 134// data["display_name_next_update"] = new OSDDate(DateTime.Now);
135 data["legacy_first_name"] = sp.Firstname; 135// data["legacy_first_name"] = sp.Firstname;
136 data["mesh_upload_status"] = "valid"; 136 data["mesh_upload_status"] = "valid";
137 data["display_name"] = sp.Firstname + " " + sp.Lastname; 137// data["display_name"] = sp.Firstname + " " + sp.Lastname;
138 data["legacy_last_name"] = sp.Lastname; 138// data["legacy_last_name"] = sp.Lastname;
139 data["id"] = m_agentID; 139// data["id"] = m_agentID;
140 data["is_display_name_default"] = true; 140// data["is_display_name_default"] = true;
141 141
142 //Send back data 142 //Send back data
143 Hashtable responsedata = new Hashtable(); 143 Hashtable responsedata = new Hashtable();
diff --git a/OpenSim/Region/ClientStack/Linden/Caps/NewFileAgentInventoryVariablePriceModule.cs b/OpenSim/Region/ClientStack/Linden/Caps/NewFileAgentInventoryVariablePriceModule.cs
deleted file mode 100644
index 52c4f44..0000000
--- a/OpenSim/Region/ClientStack/Linden/Caps/NewFileAgentInventoryVariablePriceModule.cs
+++ /dev/null
@@ -1,296 +0,0 @@
1/*
2 * Copyright (c) Contributors, http://opensimulator.org/
3 * See CONTRIBUTORS.TXT for a full list of copyright holders.
4 *
5 * Redistribution and use in source and binary forms, with or without
6 * modification, are permitted provided that the following conditions are met:
7 * * Redistributions of source code must retain the above copyright
8 * notice, this list of conditions and the following disclaimer.
9 * * Redistributions in binary form must reproduce the above copyright
10 * notice, this list of conditions and the following disclaimer in the
11 * documentation and/or other materials provided with the distribution.
12 * * Neither the name of the OpenSimulator Project nor the
13 * names of its contributors may be used to endorse or promote products
14 * derived from this software without specific prior written permission.
15 *
16 * THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS'' AND ANY
17 * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
18 * WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
19 * DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY
20 * DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
21 * (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
22 * LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
23 * ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
24 * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
25 * SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
26 */
27
28using System;
29using System.Collections;
30using System.Collections.Specialized;
31using System.Reflection;
32using System.IO;
33using System.Web;
34using Mono.Addins;
35using log4net;
36using Nini.Config;
37using OpenMetaverse;
38using OpenMetaverse.StructuredData;
39using OpenSim.Framework;
40using OpenSim.Framework.Servers;
41using OpenSim.Framework.Servers.HttpServer;
42using OpenSim.Region.Framework.Interfaces;
43using OpenSim.Region.Framework.Scenes;
44using OpenSim.Services.Interfaces;
45using Caps = OpenSim.Framework.Capabilities.Caps;
46using OpenSim.Framework.Capabilities;
47
48namespace OpenSim.Region.ClientStack.Linden
49{
50 [Extension(Path = "/OpenSim/RegionModules", NodeName = "RegionModule")]
51 public class NewFileAgentInventoryVariablePriceModule : INonSharedRegionModule
52 {
53// private static readonly ILog m_log = LogManager.GetLogger(MethodBase.GetCurrentMethod().DeclaringType);
54
55 private Scene m_scene;
56// private IAssetService m_assetService;
57 private bool m_dumpAssetsToFile = false;
58 private bool m_enabled = true;
59 private int m_levelUpload = 0;
60
61 #region IRegionModuleBase Members
62
63
64 public Type ReplaceableInterface
65 {
66 get { return null; }
67 }
68
69 public void Initialise(IConfigSource source)
70 {
71 IConfig meshConfig = source.Configs["Mesh"];
72 if (meshConfig == null)
73 return;
74
75 m_enabled = meshConfig.GetBoolean("AllowMeshUpload", true);
76 m_levelUpload = meshConfig.GetInt("LevelUpload", 0);
77 }
78
79 public void AddRegion(Scene pScene)
80 {
81 m_scene = pScene;
82 }
83
84 public void RemoveRegion(Scene scene)
85 {
86
87 m_scene.EventManager.OnRegisterCaps -= RegisterCaps;
88 m_scene = null;
89 }
90
91 public void RegionLoaded(Scene scene)
92 {
93
94// m_assetService = m_scene.RequestModuleInterface<IAssetService>();
95 m_scene.EventManager.OnRegisterCaps += RegisterCaps;
96 }
97
98 #endregion
99
100
101 #region IRegionModule Members
102
103
104
105 public void Close() { }
106
107 public string Name { get { return "NewFileAgentInventoryVariablePriceModule"; } }
108
109
110 public void RegisterCaps(UUID agentID, Caps caps)
111 {
112 if(!m_enabled)
113 return;
114
115 UUID capID = UUID.Random();
116
117// m_log.Debug("[NEW FILE AGENT INVENTORY VARIABLE PRICE]: /CAPS/" + capID);
118 caps.RegisterHandler(
119 "NewFileAgentInventoryVariablePrice",
120 new LLSDStreamhandler<LLSDAssetUploadRequest, LLSDNewFileAngentInventoryVariablePriceReplyResponse>(
121 "POST",
122 "/CAPS/" + capID.ToString(),
123 req => NewAgentInventoryRequest(req, agentID),
124 "NewFileAgentInventoryVariablePrice",
125 agentID.ToString()));
126 }
127
128 #endregion
129
130 public LLSDNewFileAngentInventoryVariablePriceReplyResponse NewAgentInventoryRequest(LLSDAssetUploadRequest llsdRequest, UUID agentID)
131 {
132 //TODO: The Mesh uploader uploads many types of content. If you're going to implement a Money based limit
133 // you need to be aware of this
134
135 //if (llsdRequest.asset_type == "texture" ||
136 // llsdRequest.asset_type == "animation" ||
137 // llsdRequest.asset_type == "sound")
138 // {
139 // check user level
140
141 ScenePresence avatar = null;
142 IClientAPI client = null;
143 m_scene.TryGetScenePresence(agentID, out avatar);
144
145 if (avatar != null)
146 {
147 client = avatar.ControllingClient;
148
149 if (avatar.UserLevel < m_levelUpload)
150 {
151 if (client != null)
152 client.SendAgentAlertMessage("Unable to upload asset. Insufficient permissions.", false);
153
154 LLSDNewFileAngentInventoryVariablePriceReplyResponse errorResponse = new LLSDNewFileAngentInventoryVariablePriceReplyResponse();
155 errorResponse.rsvp = "";
156 errorResponse.state = "error";
157 return errorResponse;
158 }
159 }
160
161 // check funds
162 IMoneyModule mm = m_scene.RequestModuleInterface<IMoneyModule>();
163
164 if (mm != null)
165 {
166 if (!mm.UploadCovered(agentID, mm.UploadCharge))
167 {
168 if (client != null)
169 client.SendAgentAlertMessage("Unable to upload asset. Insufficient funds.", false);
170
171 LLSDNewFileAngentInventoryVariablePriceReplyResponse errorResponse = new LLSDNewFileAngentInventoryVariablePriceReplyResponse();
172 errorResponse.rsvp = "";
173 errorResponse.state = "error";
174 return errorResponse;
175 }
176 }
177
178 // }
179
180 string assetName = llsdRequest.name;
181 string assetDes = llsdRequest.description;
182 string capsBase = "/CAPS/NewFileAgentInventoryVariablePrice/";
183 UUID newAsset = UUID.Random();
184 UUID newInvItem = UUID.Random();
185 UUID parentFolder = llsdRequest.folder_id;
186 string uploaderPath = Util.RandomClass.Next(5000, 8000).ToString("0000") + "/";
187
188 AssetUploader uploader =
189 new AssetUploader(assetName, assetDes, newAsset, newInvItem, parentFolder, llsdRequest.inventory_type,
190 llsdRequest.asset_type, capsBase + uploaderPath, MainServer.Instance, m_dumpAssetsToFile);
191
192 MainServer.Instance.AddStreamHandler(
193 new BinaryStreamHandler(
194 "POST",
195 capsBase + uploaderPath,
196 uploader.uploaderCaps,
197 "NewFileAgentInventoryVariablePrice",
198 agentID.ToString()));
199
200 string protocol = "http://";
201
202 if (MainServer.Instance.UseSSL)
203 protocol = "https://";
204
205 string uploaderURL = protocol + m_scene.RegionInfo.ExternalHostName + ":" + MainServer.Instance.Port.ToString() + capsBase +
206 uploaderPath;
207
208
209 LLSDNewFileAngentInventoryVariablePriceReplyResponse uploadResponse = new LLSDNewFileAngentInventoryVariablePriceReplyResponse();
210
211 uploadResponse.rsvp = uploaderURL;
212 uploadResponse.state = "upload";
213 uploadResponse.resource_cost = 0;
214 uploadResponse.upload_price = 0;
215
216 uploader.OnUpLoad += //UploadCompleteHandler;
217
218 delegate(
219 string passetName, string passetDescription, UUID passetID,
220 UUID pinventoryItem, UUID pparentFolder, byte[] pdata, string pinventoryType,
221 string passetType)
222 {
223 UploadCompleteHandler(passetName, passetDescription, passetID,
224 pinventoryItem, pparentFolder, pdata, pinventoryType,
225 passetType,agentID);
226 };
227
228 return uploadResponse;
229 }
230
231 public void UploadCompleteHandler(string assetName, string assetDescription, UUID assetID,
232 UUID inventoryItem, UUID parentFolder, byte[] data, string inventoryType,
233 string assetType,UUID AgentID)
234 {
235// m_log.DebugFormat(
236// "[NEW FILE AGENT INVENTORY VARIABLE PRICE MODULE]: Upload complete for {0}", inventoryItem);
237
238 sbyte assType = 0;
239 sbyte inType = 0;
240
241 if (inventoryType == "sound")
242 {
243 inType = 1;
244 assType = 1;
245 }
246 else if (inventoryType == "animation")
247 {
248 inType = 19;
249 assType = 20;
250 }
251 else if (inventoryType == "wearable")
252 {
253 inType = 18;
254 switch (assetType)
255 {
256 case "bodypart":
257 assType = 13;
258 break;
259 case "clothing":
260 assType = 5;
261 break;
262 }
263 }
264 else if (inventoryType == "mesh")
265 {
266 inType = (sbyte)InventoryType.Mesh;
267 assType = (sbyte)AssetType.Mesh;
268 }
269
270 AssetBase asset;
271 asset = new AssetBase(assetID, assetName, assType, AgentID.ToString());
272 asset.Data = data;
273
274 if (m_scene.AssetService != null)
275 m_scene.AssetService.Store(asset);
276
277 InventoryItemBase item = new InventoryItemBase();
278 item.Owner = AgentID;
279 item.CreatorId = AgentID.ToString();
280 item.ID = inventoryItem;
281 item.AssetID = asset.FullID;
282 item.Description = assetDescription;
283 item.Name = assetName;
284 item.AssetType = assType;
285 item.InvType = inType;
286 item.Folder = parentFolder;
287 item.CurrentPermissions
288 = (uint)(PermissionMask.Move | PermissionMask.Copy | PermissionMask.Modify | PermissionMask.Transfer);
289 item.BasePermissions = (uint)PermissionMask.All;
290 item.EveryOnePermissions = 0;
291 item.NextPermissions = (uint)PermissionMask.All;
292 item.CreationDate = Util.UnixTimeSinceEpoch();
293 m_scene.AddInventoryItem(item);
294 }
295 }
296}
diff --git a/OpenSim/Region/ClientStack/Linden/Caps/RegionConsoleModule.cs b/OpenSim/Region/ClientStack/Linden/Caps/RegionConsoleModule.cs
index 17c7270..bac71b0 100644
--- a/OpenSim/Region/ClientStack/Linden/Caps/RegionConsoleModule.cs
+++ b/OpenSim/Region/ClientStack/Linden/Caps/RegionConsoleModule.cs
@@ -64,6 +64,8 @@ namespace OpenSim.Region.ClientStack.Linden
64 private Commands m_commands = new Commands(); 64 private Commands m_commands = new Commands();
65 public ICommands Commands { get { return m_commands; } } 65 public ICommands Commands { get { return m_commands; } }
66 66
67 public event ConsoleMessage OnConsoleMessage;
68
67 public void Initialise(IConfigSource source) 69 public void Initialise(IConfigSource source)
68 { 70 {
69 m_commands.AddCommand( "Help", false, "help", "help [<item>]", "Display help on a particular command or on a list of commands in a category", Help); 71 m_commands.AddCommand( "Help", false, "help", "help [<item>]", "Display help on a particular command or on a list of commands in a category", Help);
@@ -118,6 +120,11 @@ namespace OpenSim.Region.ClientStack.Linden
118 OSD osd = OSD.FromString(message); 120 OSD osd = OSD.FromString(message);
119 121
120 m_eventQueue.Enqueue(EventQueueHelper.BuildEvent("SimConsoleResponse", osd), agentID); 122 m_eventQueue.Enqueue(EventQueueHelper.BuildEvent("SimConsoleResponse", osd), agentID);
123
124 ConsoleMessage handlerConsoleMessage = OnConsoleMessage;
125
126 if (handlerConsoleMessage != null)
127 handlerConsoleMessage( agentID, message);
121 } 128 }
122 129
123 public bool RunCommand(string command, UUID invokerID) 130 public bool RunCommand(string command, UUID invokerID)
diff --git a/OpenSim/Region/ClientStack/Linden/Caps/WebFetchInvDescModule.cs b/OpenSim/Region/ClientStack/Linden/Caps/WebFetchInvDescModule.cs
index 2359bd6..0caeddf 100644
--- a/OpenSim/Region/ClientStack/Linden/Caps/WebFetchInvDescModule.cs
+++ b/OpenSim/Region/ClientStack/Linden/Caps/WebFetchInvDescModule.cs
@@ -27,18 +27,22 @@
27 27
28using System; 28using System;
29using System.Collections; 29using System.Collections;
30using System.Collections.Generic;
30using System.Reflection; 31using System.Reflection;
32using System.Threading;
31using log4net; 33using log4net;
32using Nini.Config; 34using Nini.Config;
33using Mono.Addins; 35using Mono.Addins;
34using OpenMetaverse; 36using OpenMetaverse;
35using OpenSim.Framework; 37using OpenSim.Framework;
38using OpenSim.Framework.Servers;
36using OpenSim.Framework.Servers.HttpServer; 39using OpenSim.Framework.Servers.HttpServer;
37using OpenSim.Region.Framework.Interfaces; 40using OpenSim.Region.Framework.Interfaces;
38using OpenSim.Region.Framework.Scenes; 41using OpenSim.Region.Framework.Scenes;
39using OpenSim.Services.Interfaces; 42using OpenSim.Services.Interfaces;
40using Caps = OpenSim.Framework.Capabilities.Caps; 43using Caps = OpenSim.Framework.Capabilities.Caps;
41using OpenSim.Capabilities.Handlers; 44using OpenSim.Capabilities.Handlers;
45using OpenSim.Framework.Monitoring;
42 46
43namespace OpenSim.Region.ClientStack.Linden 47namespace OpenSim.Region.ClientStack.Linden
44{ 48{
@@ -48,67 +52,72 @@ namespace OpenSim.Region.ClientStack.Linden
48 [Extension(Path = "/OpenSim/RegionModules", NodeName = "RegionModule")] 52 [Extension(Path = "/OpenSim/RegionModules", NodeName = "RegionModule")]
49 public class WebFetchInvDescModule : INonSharedRegionModule 53 public class WebFetchInvDescModule : INonSharedRegionModule
50 { 54 {
51// private static readonly ILog m_log = LogManager.GetLogger(MethodBase.GetCurrentMethod().DeclaringType); 55 struct aPollRequest
56 {
57 public PollServiceInventoryEventArgs thepoll;
58 public UUID reqID;
59 public Hashtable request;
60 }
61
62 private static readonly ILog m_log = LogManager.GetLogger(MethodBase.GetCurrentMethod().DeclaringType);
52 63
53 private Scene m_scene; 64 private Scene m_scene;
54 65
55 private IInventoryService m_InventoryService; 66 private IInventoryService m_InventoryService;
56 private ILibraryService m_LibraryService; 67 private ILibraryService m_LibraryService;
57 68
58 private bool m_Enabled; 69 private static WebFetchInvDescHandler m_webFetchHandler;
59 70
60 private string m_fetchInventoryDescendents2Url; 71 private Dictionary<UUID, string> m_capsDict = new Dictionary<UUID, string>();
61 private string m_webFetchInventoryDescendentsUrl; 72 private static Thread[] m_workerThreads = null;
62 73
63 private WebFetchInvDescHandler m_webFetchHandler; 74 private static OpenMetaverse.BlockingQueue<aPollRequest> m_queue =
75 new OpenMetaverse.BlockingQueue<aPollRequest>();
64 76
65 #region ISharedRegionModule Members 77 #region ISharedRegionModule Members
66 78
67 public void Initialise(IConfigSource source) 79 public void Initialise(IConfigSource source)
68 { 80 {
69 IConfig config = source.Configs["ClientStack.LindenCaps"];
70 if (config == null)
71 return;
72
73 m_fetchInventoryDescendents2Url = config.GetString("Cap_FetchInventoryDescendents2", string.Empty);
74 m_webFetchInventoryDescendentsUrl = config.GetString("Cap_WebFetchInventoryDescendents", string.Empty);
75
76 if (m_fetchInventoryDescendents2Url != string.Empty || m_webFetchInventoryDescendentsUrl != string.Empty)
77 {
78 m_Enabled = true;
79 }
80 } 81 }
81 82
82 public void AddRegion(Scene s) 83 public void AddRegion(Scene s)
83 { 84 {
84 if (!m_Enabled)
85 return;
86
87 m_scene = s; 85 m_scene = s;
88 } 86 }
89 87
90 public void RemoveRegion(Scene s) 88 public void RemoveRegion(Scene s)
91 { 89 {
92 if (!m_Enabled)
93 return;
94
95 m_scene.EventManager.OnRegisterCaps -= RegisterCaps; 90 m_scene.EventManager.OnRegisterCaps -= RegisterCaps;
91 m_scene.EventManager.OnDeregisterCaps -= DeregisterCaps;
96 m_scene = null; 92 m_scene = null;
97 } 93 }
98 94
99 public void RegionLoaded(Scene s) 95 public void RegionLoaded(Scene s)
100 { 96 {
101 if (!m_Enabled)
102 return;
103
104 m_InventoryService = m_scene.InventoryService; 97 m_InventoryService = m_scene.InventoryService;
105 m_LibraryService = m_scene.LibraryService; 98 m_LibraryService = m_scene.LibraryService;
106 99
107 // We'll reuse the same handler for all requests. 100 // We'll reuse the same handler for all requests.
108 if (m_fetchInventoryDescendents2Url == "localhost" || m_webFetchInventoryDescendentsUrl == "localhost") 101 m_webFetchHandler = new WebFetchInvDescHandler(m_InventoryService, m_LibraryService);
109 m_webFetchHandler = new WebFetchInvDescHandler(m_InventoryService, m_LibraryService);
110 102
111 m_scene.EventManager.OnRegisterCaps += RegisterCaps; 103 m_scene.EventManager.OnRegisterCaps += RegisterCaps;
104 m_scene.EventManager.OnDeregisterCaps += DeregisterCaps;
105
106 if (m_workerThreads == null)
107 {
108 m_workerThreads = new Thread[2];
109
110 for (uint i = 0; i < 2; i++)
111 {
112 m_workerThreads[i] = Watchdog.StartThread(DoInventoryRequests,
113 String.Format("InventoryWorkerThread{0}", i),
114 ThreadPriority.Normal,
115 false,
116 true,
117 null,
118 int.MaxValue);
119 }
120 }
112 } 121 }
113 122
114 public void PostInitialise() 123 public void PostInitialise()
@@ -126,43 +135,130 @@ namespace OpenSim.Region.ClientStack.Linden
126 135
127 #endregion 136 #endregion
128 137
129 private void RegisterCaps(UUID agentID, Caps caps) 138 ~WebFetchInvDescModule()
130 { 139 {
131 if (m_webFetchInventoryDescendentsUrl != "") 140 foreach (Thread t in m_workerThreads)
132 RegisterFetchCap(agentID, caps, "WebFetchInventoryDescendents", m_webFetchInventoryDescendentsUrl); 141 Watchdog.AbortThread(t.ManagedThreadId);
133
134 if (m_fetchInventoryDescendents2Url != "")
135 RegisterFetchCap(agentID, caps, "FetchInventoryDescendents2", m_fetchInventoryDescendents2Url);
136 } 142 }
137 143
138 private void RegisterFetchCap(UUID agentID, Caps caps, string capName, string url) 144 private class PollServiceInventoryEventArgs : PollServiceEventArgs
139 { 145 {
140 string capUrl; 146 private Dictionary<UUID, Hashtable> responses =
147 new Dictionary<UUID, Hashtable>();
148
149 public PollServiceInventoryEventArgs(UUID pId) :
150 base(null, null, null, null, pId, int.MaxValue)
151 {
152 HasEvents = (x, y) => { lock (responses) return responses.ContainsKey(x); };
153 GetEvents = (x, y) =>
154 {
155 lock (responses)
156 {
157 try
158 {
159 return responses[x];
160 }
161 finally
162 {
163 responses.Remove(x);
164 }
165 }
166 };
167
168 Request = (x, y) =>
169 {
170 aPollRequest reqinfo = new aPollRequest();
171 reqinfo.thepoll = this;
172 reqinfo.reqID = x;
173 reqinfo.request = y;
174
175 m_queue.Enqueue(reqinfo);
176 };
177
178 NoEvents = (x, y) =>
179 {
180/*
181 lock (requests)
182 {
183 Hashtable request = requests.Find(id => id["RequestID"].ToString() == x.ToString());
184 requests.Remove(request);
185 }
186*/
187 Hashtable response = new Hashtable();
188
189 response["int_response_code"] = 500;
190 response["str_response_string"] = "Script timeout";
191 response["content_type"] = "text/plain";
192 response["keepalive"] = false;
193 response["reusecontext"] = false;
194
195 return response;
196 };
197 }
141 198
142 if (url == "localhost") 199 public void Process(aPollRequest requestinfo)
143 { 200 {
144 capUrl = "/CAPS/" + UUID.Random(); 201 UUID requestID = requestinfo.reqID;
202
203 Hashtable response = new Hashtable();
204
205 response["int_response_code"] = 200;
206 response["content_type"] = "text/plain";
207 response["keepalive"] = false;
208 response["reusecontext"] = false;
145 209
146 IRequestHandler reqHandler 210 response["str_response_string"] = m_webFetchHandler.FetchInventoryDescendentsRequest(
147 = new RestStreamHandler( 211 requestinfo.request["body"].ToString(), String.Empty, String.Empty, null, null);
148 "POST",
149 capUrl,
150 m_webFetchHandler.FetchInventoryDescendentsRequest,
151 "FetchInventoryDescendents2",
152 agentID.ToString());
153 212
154 caps.RegisterHandler(capName, reqHandler); 213 lock (responses)
214 responses[requestID] = response;
155 } 215 }
156 else 216 }
217
218 private void RegisterCaps(UUID agentID, Caps caps)
219 {
220 string capUrl = "/CAPS/" + UUID.Random() + "/";
221
222 // Register this as a poll service
223 PollServiceInventoryEventArgs args = new PollServiceInventoryEventArgs(agentID);
224
225 args.Type = PollServiceEventArgs.EventType.Inventory;
226 MainServer.Instance.AddPollServiceHTTPHandler(capUrl, args);
227
228 string hostName = m_scene.RegionInfo.ExternalHostName;
229 uint port = (MainServer.Instance == null) ? 0 : MainServer.Instance.Port;
230 string protocol = "http";
231
232 if (MainServer.Instance.UseSSL)
157 { 233 {
158 capUrl = url; 234 hostName = MainServer.Instance.SSLCommonName;
235 port = MainServer.Instance.SSLPort;
236 protocol = "https";
237 }
238 caps.RegisterHandler("FetchInventoryDescendents2", String.Format("{0}://{1}:{2}{3}", protocol, hostName, port, capUrl));
239
240 m_capsDict[agentID] = capUrl;
241 }
159 242
160 caps.RegisterHandler(capName, capUrl); 243 private void DeregisterCaps(UUID agentID, Caps caps)
244 {
245 string capUrl;
246
247 if (m_capsDict.TryGetValue(agentID, out capUrl))
248 {
249 MainServer.Instance.RemoveHTTPHandler("", capUrl);
250 m_capsDict.Remove(agentID);
161 } 251 }
252 }
162 253
163// m_log.DebugFormat( 254 private void DoInventoryRequests()
164// "[WEB FETCH INV DESC MODULE]: Registered capability {0} at {1} in region {2} for {3}", 255 {
165// capName, capUrl, m_scene.RegionInfo.RegionName, agentID); 256 while (true)
257 {
258 aPollRequest poolreq = m_queue.Dequeue();
259
260 poolreq.thepoll.Process(poolreq);
261 }
166 } 262 }
167 } 263 }
168} \ No newline at end of file 264}
diff --git a/OpenSim/Region/ClientStack/Linden/UDP/J2KImage.cs b/OpenSim/Region/ClientStack/Linden/UDP/J2KImage.cs
index afbe56b..3995620 100644
--- a/OpenSim/Region/ClientStack/Linden/UDP/J2KImage.cs
+++ b/OpenSim/Region/ClientStack/Linden/UDP/J2KImage.cs
@@ -234,6 +234,9 @@ namespace OpenSim.Region.ClientStack.LindenUDP
234 m_stopPacket = TexturePacketCount(); 234 m_stopPacket = TexturePacketCount();
235 } 235 }
236 236
237 //Give them at least two packets, to play nice with some broken viewers (SL also behaves this way)
238 if (m_stopPacket == 1 && m_layers[0].End > FIRST_PACKET_SIZE) m_stopPacket++;
239
237 m_currentPacket = StartPacket; 240 m_currentPacket = StartPacket;
238 } 241 }
239 } 242 }
diff --git a/OpenSim/Region/ClientStack/Linden/UDP/LLClientView.cs b/OpenSim/Region/ClientStack/Linden/UDP/LLClientView.cs
index 0d4f09d..7686b94 100644
--- a/OpenSim/Region/ClientStack/Linden/UDP/LLClientView.cs
+++ b/OpenSim/Region/ClientStack/Linden/UDP/LLClientView.cs
@@ -99,6 +99,7 @@ namespace OpenSim.Region.ClientStack.LindenUDP
99 public event AvatarPickerRequest OnAvatarPickerRequest; 99 public event AvatarPickerRequest OnAvatarPickerRequest;
100 public event StartAnim OnStartAnim; 100 public event StartAnim OnStartAnim;
101 public event StopAnim OnStopAnim; 101 public event StopAnim OnStopAnim;
102 public event ChangeAnim OnChangeAnim;
102 public event Action<IClientAPI> OnRequestAvatarsData; 103 public event Action<IClientAPI> OnRequestAvatarsData;
103 public event LinkObjects OnLinkObjects; 104 public event LinkObjects OnLinkObjects;
104 public event DelinkObjects OnDelinkObjects; 105 public event DelinkObjects OnDelinkObjects;
@@ -126,6 +127,7 @@ namespace OpenSim.Region.ClientStack.LindenUDP
126 public event RequestObjectPropertiesFamily OnRequestObjectPropertiesFamily; 127 public event RequestObjectPropertiesFamily OnRequestObjectPropertiesFamily;
127 public event UpdatePrimFlags OnUpdatePrimFlags; 128 public event UpdatePrimFlags OnUpdatePrimFlags;
128 public event UpdatePrimTexture OnUpdatePrimTexture; 129 public event UpdatePrimTexture OnUpdatePrimTexture;
130 public event ClientChangeObject onClientChangeObject;
129 public event UpdateVector OnUpdatePrimGroupPosition; 131 public event UpdateVector OnUpdatePrimGroupPosition;
130 public event UpdateVector OnUpdatePrimSinglePosition; 132 public event UpdateVector OnUpdatePrimSinglePosition;
131 public event UpdatePrimRotation OnUpdatePrimGroupRotation; 133 public event UpdatePrimRotation OnUpdatePrimGroupRotation;
@@ -159,6 +161,7 @@ namespace OpenSim.Region.ClientStack.LindenUDP
159 public event RequestTaskInventory OnRequestTaskInventory; 161 public event RequestTaskInventory OnRequestTaskInventory;
160 public event UpdateInventoryItem OnUpdateInventoryItem; 162 public event UpdateInventoryItem OnUpdateInventoryItem;
161 public event CopyInventoryItem OnCopyInventoryItem; 163 public event CopyInventoryItem OnCopyInventoryItem;
164 public event MoveItemsAndLeaveCopy OnMoveItemsAndLeaveCopy;
162 public event MoveInventoryItem OnMoveInventoryItem; 165 public event MoveInventoryItem OnMoveInventoryItem;
163 public event RemoveInventoryItem OnRemoveInventoryItem; 166 public event RemoveInventoryItem OnRemoveInventoryItem;
164 public event RemoveInventoryFolder OnRemoveInventoryFolder; 167 public event RemoveInventoryFolder OnRemoveInventoryFolder;
@@ -257,7 +260,7 @@ namespace OpenSim.Region.ClientStack.LindenUDP
257 public event ClassifiedInfoRequest OnClassifiedInfoRequest; 260 public event ClassifiedInfoRequest OnClassifiedInfoRequest;
258 public event ClassifiedInfoUpdate OnClassifiedInfoUpdate; 261 public event ClassifiedInfoUpdate OnClassifiedInfoUpdate;
259 public event ClassifiedDelete OnClassifiedDelete; 262 public event ClassifiedDelete OnClassifiedDelete;
260 public event ClassifiedDelete OnClassifiedGodDelete; 263 public event ClassifiedGodDelete OnClassifiedGodDelete;
261 public event EventNotificationAddRequest OnEventNotificationAddRequest; 264 public event EventNotificationAddRequest OnEventNotificationAddRequest;
262 public event EventNotificationRemoveRequest OnEventNotificationRemoveRequest; 265 public event EventNotificationRemoveRequest OnEventNotificationRemoveRequest;
263 public event EventGodDelete OnEventGodDelete; 266 public event EventGodDelete OnEventGodDelete;
@@ -288,6 +291,7 @@ namespace OpenSim.Region.ClientStack.LindenUDP
288 public event GroupVoteHistoryRequest OnGroupVoteHistoryRequest; 291 public event GroupVoteHistoryRequest OnGroupVoteHistoryRequest;
289 public event SimWideDeletesDelegate OnSimWideDeletes; 292 public event SimWideDeletesDelegate OnSimWideDeletes;
290 public event SendPostcard OnSendPostcard; 293 public event SendPostcard OnSendPostcard;
294 public event ChangeInventoryItemFlags OnChangeInventoryItemFlags;
291 public event MuteListEntryUpdate OnUpdateMuteListEntry; 295 public event MuteListEntryUpdate OnUpdateMuteListEntry;
292 public event MuteListEntryRemove OnRemoveMuteListEntry; 296 public event MuteListEntryRemove OnRemoveMuteListEntry;
293 public event GodlikeMessage onGodlikeMessage; 297 public event GodlikeMessage onGodlikeMessage;
@@ -326,6 +330,9 @@ namespace OpenSim.Region.ClientStack.LindenUDP
326 private Prioritizer m_prioritizer; 330 private Prioritizer m_prioritizer;
327 private bool m_disableFacelights = false; 331 private bool m_disableFacelights = false;
328 332
333 private const uint MaxTransferBytesPerPacket = 600;
334
335
329 /// <value> 336 /// <value>
330 /// List used in construction of data blocks for an object update packet. This is to stop us having to 337 /// List used in construction of data blocks for an object update packet. This is to stop us having to
331 /// continually recreate it. 338 /// continually recreate it.
@@ -337,14 +344,15 @@ namespace OpenSim.Region.ClientStack.LindenUDP
337 /// thread servicing the m_primFullUpdates queue after a kill. If this happens the object persists as an 344 /// thread servicing the m_primFullUpdates queue after a kill. If this happens the object persists as an
338 /// ownerless phantom. 345 /// ownerless phantom.
339 /// 346 ///
340 /// All manipulation of this set has to occur under a lock 347 /// All manipulation of this set has to occur under an m_entityUpdates.SyncRoot lock
341 /// 348 ///
342 /// </value> 349 /// </value>
343 protected HashSet<uint> m_killRecord; 350// protected HashSet<uint> m_killRecord;
344 351
345// protected HashSet<uint> m_attachmentsSent; 352// protected HashSet<uint> m_attachmentsSent;
346 353
347 private int m_moneyBalance; 354 private int m_moneyBalance;
355 private bool m_deliverPackets = true;
348 private int m_animationSequenceNumber = 1; 356 private int m_animationSequenceNumber = 1;
349 private bool m_SendLogoutPacketWhenClosing = true; 357 private bool m_SendLogoutPacketWhenClosing = true;
350 private AgentUpdateArgs lastarg; 358 private AgentUpdateArgs lastarg;
@@ -381,6 +389,14 @@ namespace OpenSim.Region.ClientStack.LindenUDP
381 get { return m_startpos; } 389 get { return m_startpos; }
382 set { m_startpos = value; } 390 set { m_startpos = value; }
383 } 391 }
392 public bool DeliverPackets
393 {
394 get { return m_deliverPackets; }
395 set {
396 m_deliverPackets = value;
397 m_udpClient.m_deliverPackets = value;
398 }
399 }
384 public UUID AgentId { get { return m_agentId; } } 400 public UUID AgentId { get { return m_agentId; } }
385 public ISceneAgent SceneAgent { get; set; } 401 public ISceneAgent SceneAgent { get; set; }
386 public UUID ActiveGroupId { get { return m_activeGroupID; } } 402 public UUID ActiveGroupId { get { return m_activeGroupID; } }
@@ -458,7 +474,7 @@ namespace OpenSim.Region.ClientStack.LindenUDP
458 m_entityUpdates = new PriorityQueue(m_scene.Entities.Count); 474 m_entityUpdates = new PriorityQueue(m_scene.Entities.Count);
459 m_entityProps = new PriorityQueue(m_scene.Entities.Count); 475 m_entityProps = new PriorityQueue(m_scene.Entities.Count);
460 m_fullUpdateDataBlocksBuilder = new List<ObjectUpdatePacket.ObjectDataBlock>(); 476 m_fullUpdateDataBlocksBuilder = new List<ObjectUpdatePacket.ObjectDataBlock>();
461 m_killRecord = new HashSet<uint>(); 477// m_killRecord = new HashSet<uint>();
462// m_attachmentsSent = new HashSet<uint>(); 478// m_attachmentsSent = new HashSet<uint>();
463 479
464 m_assetService = m_scene.RequestModuleInterface<IAssetService>(); 480 m_assetService = m_scene.RequestModuleInterface<IAssetService>();
@@ -488,12 +504,16 @@ namespace OpenSim.Region.ClientStack.LindenUDP
488 504
489 #region Client Methods 505 #region Client Methods
490 506
507
508 /// <summary>
509 /// Close down the client view
510 /// </summary>
491 public void Close() 511 public void Close()
492 { 512 {
493 Close(false); 513 Close(true, false);
494 } 514 }
495 515
496 public void Close(bool force) 516 public void Close(bool sendStop, bool force)
497 { 517 {
498 // We lock here to prevent race conditions between two threads calling close simultaneously (e.g. 518 // We lock here to prevent race conditions between two threads calling close simultaneously (e.g.
499 // a simultaneous relog just as a client is being closed out due to no packet ack from the old connection. 519 // a simultaneous relog just as a client is being closed out due to no packet ack from the old connection.
@@ -505,7 +525,7 @@ namespace OpenSim.Region.ClientStack.LindenUDP
505 return; 525 return;
506 526
507 IsActive = false; 527 IsActive = false;
508 CloseWithoutChecks(); 528 CloseWithoutChecks(sendStop);
509 } 529 }
510 } 530 }
511 531
@@ -518,12 +538,19 @@ namespace OpenSim.Region.ClientStack.LindenUDP
518 /// 538 ///
519 /// Callers must lock ClosingSyncLock before calling. 539 /// Callers must lock ClosingSyncLock before calling.
520 /// </remarks> 540 /// </remarks>
521 public void CloseWithoutChecks() 541 public void CloseWithoutChecks(bool sendStop)
522 { 542 {
523 m_log.DebugFormat( 543 m_log.DebugFormat(
524 "[CLIENT]: Close has been called for {0} attached to scene {1}", 544 "[CLIENT]: Close has been called for {0} attached to scene {1}",
525 Name, m_scene.RegionInfo.RegionName); 545 Name, m_scene.RegionInfo.RegionName);
526 546
547 if (sendStop)
548 {
549 // Send the STOP packet
550 DisableSimulatorPacket disable = (DisableSimulatorPacket)PacketPool.Instance.GetPacket(PacketType.DisableSimulator);
551 OutPacket(disable, ThrottleOutPacketType.Unknown);
552 }
553
527 // Shutdown the image manager 554 // Shutdown the image manager
528 ImageManager.Close(); 555 ImageManager.Close();
529 556
@@ -781,7 +808,9 @@ namespace OpenSim.Region.ClientStack.LindenUDP
781 handshake.RegionInfo3.ProductName = Util.StringToBytes256(regionInfo.RegionType); 808 handshake.RegionInfo3.ProductName = Util.StringToBytes256(regionInfo.RegionType);
782 handshake.RegionInfo3.ProductSKU = Utils.EmptyBytes; 809 handshake.RegionInfo3.ProductSKU = Utils.EmptyBytes;
783 810
784 OutPacket(handshake, ThrottleOutPacketType.Task); 811// OutPacket(handshake, ThrottleOutPacketType.Task);
812 // use same as MoveAgentIntoRegion (both should be task )
813 OutPacket(handshake, ThrottleOutPacketType.Unknown);
785 } 814 }
786 815
787 public void MoveAgentIntoRegion(RegionInfo regInfo, Vector3 pos, Vector3 look) 816 public void MoveAgentIntoRegion(RegionInfo regInfo, Vector3 pos, Vector3 look)
@@ -820,7 +849,7 @@ namespace OpenSim.Region.ClientStack.LindenUDP
820 reply.ChatData.OwnerID = fromAgentID; 849 reply.ChatData.OwnerID = fromAgentID;
821 reply.ChatData.SourceID = fromAgentID; 850 reply.ChatData.SourceID = fromAgentID;
822 851
823 OutPacket(reply, ThrottleOutPacketType.Task); 852 OutPacket(reply, ThrottleOutPacketType.Unknown);
824 } 853 }
825 854
826 /// <summary> 855 /// <summary>
@@ -1106,6 +1135,10 @@ namespace OpenSim.Region.ClientStack.LindenUDP
1106 public virtual void SendLayerData(float[] map) 1135 public virtual void SendLayerData(float[] map)
1107 { 1136 {
1108 Util.FireAndForget(DoSendLayerData, map); 1137 Util.FireAndForget(DoSendLayerData, map);
1138
1139 // Send it sync, and async. It's not that much data
1140 // and it improves user experience just so much!
1141 DoSendLayerData(map);
1109 } 1142 }
1110 1143
1111 /// <summary> 1144 /// <summary>
@@ -1118,16 +1151,13 @@ namespace OpenSim.Region.ClientStack.LindenUDP
1118 1151
1119 try 1152 try
1120 { 1153 {
1121 //for (int y = 0; y < 16; y++) 1154 for (int y = 0; y < 16; y++)
1122 //{ 1155 {
1123 // for (int x = 0; x < 16; x++) 1156 for (int x = 0; x < 16; x+=4)
1124 // { 1157 {
1125 // SendLayerData(x, y, map); 1158 SendLayerPacket(x, y, map);
1126 // } 1159 }
1127 //} 1160 }
1128
1129 // Send LayerData in a spiral pattern. Fun!
1130 SendLayerTopRight(map, 0, 0, 15, 15);
1131 } 1161 }
1132 catch (Exception e) 1162 catch (Exception e)
1133 { 1163 {
@@ -1135,51 +1165,35 @@ namespace OpenSim.Region.ClientStack.LindenUDP
1135 } 1165 }
1136 } 1166 }
1137 1167
1138 private void SendLayerTopRight(float[] map, int x1, int y1, int x2, int y2)
1139 {
1140 // Row
1141 for (int i = x1; i <= x2; i++)
1142 SendLayerData(i, y1, map);
1143
1144 // Column
1145 for (int j = y1 + 1; j <= y2; j++)
1146 SendLayerData(x2, j, map);
1147
1148 if (x2 - x1 > 0)
1149 SendLayerBottomLeft(map, x1, y1 + 1, x2 - 1, y2);
1150 }
1151
1152 void SendLayerBottomLeft(float[] map, int x1, int y1, int x2, int y2)
1153 {
1154 // Row in reverse
1155 for (int i = x2; i >= x1; i--)
1156 SendLayerData(i, y2, map);
1157
1158 // Column in reverse
1159 for (int j = y2 - 1; j >= y1; j--)
1160 SendLayerData(x1, j, map);
1161
1162 if (x2 - x1 > 0)
1163 SendLayerTopRight(map, x1 + 1, y1, x2, y2 - 1);
1164 }
1165
1166 /// <summary> 1168 /// <summary>
1167 /// Sends a set of four patches (x, x+1, ..., x+3) to the client 1169 /// Sends a set of four patches (x, x+1, ..., x+3) to the client
1168 /// </summary> 1170 /// </summary>
1169 /// <param name="map">heightmap</param> 1171 /// <param name="map">heightmap</param>
1170 /// <param name="px">X coordinate for patches 0..12</param> 1172 /// <param name="px">X coordinate for patches 0..12</param>
1171 /// <param name="py">Y coordinate for patches 0..15</param> 1173 /// <param name="py">Y coordinate for patches 0..15</param>
1172 // private void SendLayerPacket(float[] map, int y, int x) 1174 private void SendLayerPacket(int x, int y, float[] map)
1173 // { 1175 {
1174 // int[] patches = new int[4]; 1176 int[] patches = new int[4];
1175 // patches[0] = x + 0 + y * 16; 1177 patches[0] = x + 0 + y * 16;
1176 // patches[1] = x + 1 + y * 16; 1178 patches[1] = x + 1 + y * 16;
1177 // patches[2] = x + 2 + y * 16; 1179 patches[2] = x + 2 + y * 16;
1178 // patches[3] = x + 3 + y * 16; 1180 patches[3] = x + 3 + y * 16;
1179 1181
1180 // Packet layerpack = LLClientView.TerrainManager.CreateLandPacket(map, patches); 1182 float[] heightmap = (map.Length == 65536) ?
1181 // OutPacket(layerpack, ThrottleOutPacketType.Land); 1183 map :
1182 // } 1184 LLHeightFieldMoronize(map);
1185
1186 try
1187 {
1188 Packet layerpack = TerrainCompressor.CreateLandPacket(heightmap, patches);
1189 OutPacket(layerpack, ThrottleOutPacketType.Land);
1190 }
1191 catch
1192 {
1193 for (int px = x ; px < x + 4 ; px++)
1194 SendLayerData(px, y, map);
1195 }
1196 }
1183 1197
1184 /// <summary> 1198 /// <summary>
1185 /// Sends a specified patch to a client 1199 /// Sends a specified patch to a client
@@ -1199,7 +1213,7 @@ namespace OpenSim.Region.ClientStack.LindenUDP
1199 LayerDataPacket layerpack = TerrainCompressor.CreateLandPacket(heightmap, patches); 1213 LayerDataPacket layerpack = TerrainCompressor.CreateLandPacket(heightmap, patches);
1200 layerpack.Header.Reliable = true; 1214 layerpack.Header.Reliable = true;
1201 1215
1202 OutPacket(layerpack, ThrottleOutPacketType.Land); 1216 OutPacket(layerpack, ThrottleOutPacketType.Task);
1203 } 1217 }
1204 catch (Exception e) 1218 catch (Exception e)
1205 { 1219 {
@@ -1562,7 +1576,8 @@ namespace OpenSim.Region.ClientStack.LindenUDP
1562 1576
1563 public void SendKillObject(ulong regionHandle, List<uint> localIDs) 1577 public void SendKillObject(ulong regionHandle, List<uint> localIDs)
1564 { 1578 {
1565// m_log.DebugFormat("[CLIENT]: Sending KillObjectPacket to {0} for {1} in {2}", Name, localID, regionHandle); 1579// foreach (uint id in localIDs)
1580// m_log.DebugFormat("[CLIENT]: Sending KillObjectPacket to {0} for {1} in {2}", Name, id, regionHandle);
1566 1581
1567 KillObjectPacket kill = (KillObjectPacket)PacketPool.Instance.GetPacket(PacketType.KillObject); 1582 KillObjectPacket kill = (KillObjectPacket)PacketPool.Instance.GetPacket(PacketType.KillObject);
1568 // TODO: don't create new blocks if recycling an old packet 1583 // TODO: don't create new blocks if recycling an old packet
@@ -1584,17 +1599,17 @@ namespace OpenSim.Region.ClientStack.LindenUDP
1584 // We MUST lock for both manipulating the kill record and sending the packet, in order to avoid a race 1599 // We MUST lock for both manipulating the kill record and sending the packet, in order to avoid a race
1585 // condition where a kill can be processed before an out-of-date update for the same object. 1600 // condition where a kill can be processed before an out-of-date update for the same object.
1586 // ProcessEntityUpdates() also takes the m_killRecord lock. 1601 // ProcessEntityUpdates() also takes the m_killRecord lock.
1587 lock (m_killRecord) 1602// lock (m_killRecord)
1588 { 1603// {
1589 foreach (uint localID in localIDs) 1604// foreach (uint localID in localIDs)
1590 m_killRecord.Add(localID); 1605// m_killRecord.Add(localID);
1591 1606
1592 // The throttle queue used here must match that being used for updates. Otherwise, there is a 1607 // The throttle queue used here must match that being used for updates. Otherwise, there is a
1593 // chance that a kill packet put on a separate queue will be sent to the client before an existing 1608 // chance that a kill packet put on a separate queue will be sent to the client before an existing
1594 // update packet on another queue. Receiving updates after kills results in unowned and undeletable 1609 // update packet on another queue. Receiving updates after kills results in unowned and undeletable
1595 // scene objects in a viewer until that viewer is relogged in. 1610 // scene objects in a viewer until that viewer is relogged in.
1596 OutPacket(kill, ThrottleOutPacketType.Task); 1611 OutPacket(kill, ThrottleOutPacketType.Task);
1597 } 1612// }
1598 } 1613 }
1599 } 1614 }
1600 1615
@@ -2052,9 +2067,14 @@ namespace OpenSim.Region.ClientStack.LindenUDP
2052 OutPacket(bulkUpdate, ThrottleOutPacketType.Asset); 2067 OutPacket(bulkUpdate, ThrottleOutPacketType.Asset);
2053 } 2068 }
2054 2069
2055 /// <see>IClientAPI.SendInventoryItemCreateUpdate(InventoryItemBase)</see>
2056 public void SendInventoryItemCreateUpdate(InventoryItemBase Item, uint callbackId) 2070 public void SendInventoryItemCreateUpdate(InventoryItemBase Item, uint callbackId)
2057 { 2071 {
2072 SendInventoryItemCreateUpdate(Item, UUID.Zero, callbackId);
2073 }
2074
2075 /// <see>IClientAPI.SendInventoryItemCreateUpdate(InventoryItemBase)</see>
2076 public void SendInventoryItemCreateUpdate(InventoryItemBase Item, UUID transactionID, uint callbackId)
2077 {
2058 const uint FULL_MASK_PERMISSIONS = (uint)PermissionMask.All; 2078 const uint FULL_MASK_PERMISSIONS = (uint)PermissionMask.All;
2059 2079
2060 UpdateCreateInventoryItemPacket InventoryReply 2080 UpdateCreateInventoryItemPacket InventoryReply
@@ -2064,6 +2084,7 @@ namespace OpenSim.Region.ClientStack.LindenUDP
2064 // TODO: don't create new blocks if recycling an old packet 2084 // TODO: don't create new blocks if recycling an old packet
2065 InventoryReply.AgentData.AgentID = AgentId; 2085 InventoryReply.AgentData.AgentID = AgentId;
2066 InventoryReply.AgentData.SimApproved = true; 2086 InventoryReply.AgentData.SimApproved = true;
2087 InventoryReply.AgentData.TransactionID = transactionID;
2067 InventoryReply.InventoryData = new UpdateCreateInventoryItemPacket.InventoryDataBlock[1]; 2088 InventoryReply.InventoryData = new UpdateCreateInventoryItemPacket.InventoryDataBlock[1];
2068 InventoryReply.InventoryData[0] = new UpdateCreateInventoryItemPacket.InventoryDataBlock(); 2089 InventoryReply.InventoryData[0] = new UpdateCreateInventoryItemPacket.InventoryDataBlock();
2069 InventoryReply.InventoryData[0].ItemID = Item.ID; 2090 InventoryReply.InventoryData[0].ItemID = Item.ID;
@@ -2133,16 +2154,20 @@ namespace OpenSim.Region.ClientStack.LindenUDP
2133 replytask.InventoryData.TaskID = taskID; 2154 replytask.InventoryData.TaskID = taskID;
2134 replytask.InventoryData.Serial = serial; 2155 replytask.InventoryData.Serial = serial;
2135 replytask.InventoryData.Filename = fileName; 2156 replytask.InventoryData.Filename = fileName;
2136 OutPacket(replytask, ThrottleOutPacketType.Asset); 2157 OutPacket(replytask, ThrottleOutPacketType.Task);
2137 } 2158 }
2138 2159
2139 public void SendXferPacket(ulong xferID, uint packet, byte[] data) 2160 public void SendXferPacket(ulong xferID, uint packet, byte[] data, bool isTaskInventory)
2140 { 2161 {
2162 ThrottleOutPacketType type = ThrottleOutPacketType.Asset;
2163 if (isTaskInventory)
2164 type = ThrottleOutPacketType.Task;
2165
2141 SendXferPacketPacket sendXfer = (SendXferPacketPacket)PacketPool.Instance.GetPacket(PacketType.SendXferPacket); 2166 SendXferPacketPacket sendXfer = (SendXferPacketPacket)PacketPool.Instance.GetPacket(PacketType.SendXferPacket);
2142 sendXfer.XferID.ID = xferID; 2167 sendXfer.XferID.ID = xferID;
2143 sendXfer.XferID.Packet = packet; 2168 sendXfer.XferID.Packet = packet;
2144 sendXfer.DataPacket.Data = data; 2169 sendXfer.DataPacket.Data = data;
2145 OutPacket(sendXfer, ThrottleOutPacketType.Asset); 2170 OutPacket(sendXfer, type);
2146 } 2171 }
2147 2172
2148 public void SendAbortXferPacket(ulong xferID) 2173 public void SendAbortXferPacket(ulong xferID)
@@ -2324,6 +2349,15 @@ namespace OpenSim.Region.ClientStack.LindenUDP
2324 OutPacket(sound, ThrottleOutPacketType.Task); 2349 OutPacket(sound, ThrottleOutPacketType.Task);
2325 } 2350 }
2326 2351
2352 public void SendTransferAbort(TransferRequestPacket transferRequest)
2353 {
2354 TransferAbortPacket abort = (TransferAbortPacket)PacketPool.Instance.GetPacket(PacketType.TransferAbort);
2355 abort.TransferInfo.TransferID = transferRequest.TransferInfo.TransferID;
2356 abort.TransferInfo.ChannelType = transferRequest.TransferInfo.ChannelType;
2357 m_log.Debug("[Assets] Aborting transfer; asset request failed");
2358 OutPacket(abort, ThrottleOutPacketType.Task);
2359 }
2360
2327 public void SendTriggeredSound(UUID soundID, UUID ownerID, UUID objectID, UUID parentID, ulong handle, Vector3 position, float gain) 2361 public void SendTriggeredSound(UUID soundID, UUID ownerID, UUID objectID, UUID parentID, ulong handle, Vector3 position, float gain)
2328 { 2362 {
2329 SoundTriggerPacket sound = (SoundTriggerPacket)PacketPool.Instance.GetPacket(PacketType.SoundTrigger); 2363 SoundTriggerPacket sound = (SoundTriggerPacket)PacketPool.Instance.GetPacket(PacketType.SoundTrigger);
@@ -2616,6 +2650,35 @@ namespace OpenSim.Region.ClientStack.LindenUDP
2616 } 2650 }
2617 } 2651 }
2618 2652
2653 public void SendPartPhysicsProprieties(ISceneEntity entity)
2654 {
2655 SceneObjectPart part = (SceneObjectPart)entity;
2656 if (part != null && AgentId != UUID.Zero)
2657 {
2658 try
2659 {
2660 IEventQueue eq = Scene.RequestModuleInterface<IEventQueue>();
2661 if (eq != null)
2662 {
2663 uint localid = part.LocalId;
2664 byte physshapetype = part.PhysicsShapeType;
2665 float density = part.Density;
2666 float friction = part.Friction;
2667 float bounce = part.Bounciness;
2668 float gravmod = part.GravityModifier;
2669
2670 eq.partPhysicsProperties(localid, physshapetype, density, friction, bounce, gravmod,AgentId);
2671 }
2672 }
2673 catch (Exception ex)
2674 {
2675 m_log.Error("Unable to send part Physics Proprieties - exception: " + ex.ToString());
2676 }
2677 part.UpdatePhysRequired = false;
2678 }
2679 }
2680
2681
2619 2682
2620 public void SendGroupNameReply(UUID groupLLUID, string GroupName) 2683 public void SendGroupNameReply(UUID groupLLUID, string GroupName)
2621 { 2684 {
@@ -2713,7 +2776,9 @@ namespace OpenSim.Region.ClientStack.LindenUDP
2713 else 2776 else
2714 { 2777 {
2715 int processedLength = 0; 2778 int processedLength = 0;
2716 int maxChunkSize = Settings.MAX_PACKET_SIZE - 100; 2779// int maxChunkSize = Settings.MAX_PACKET_SIZE - 100;
2780
2781 int maxChunkSize = (int) MaxTransferBytesPerPacket;
2717 int packetNumber = 0; 2782 int packetNumber = 0;
2718 2783
2719 while (processedLength < req.AssetInf.Data.Length) 2784 while (processedLength < req.AssetInf.Data.Length)
@@ -2784,7 +2849,10 @@ namespace OpenSim.Region.ClientStack.LindenUDP
2784 reply.Data.ParcelID = parcelID; 2849 reply.Data.ParcelID = parcelID;
2785 reply.Data.OwnerID = land.OwnerID; 2850 reply.Data.OwnerID = land.OwnerID;
2786 reply.Data.Name = Utils.StringToBytes(land.Name); 2851 reply.Data.Name = Utils.StringToBytes(land.Name);
2787 reply.Data.Desc = Utils.StringToBytes(land.Description); 2852 if (land != null && land.Description != null && land.Description != String.Empty)
2853 reply.Data.Desc = Utils.StringToBytes(land.Description.Substring(0, land.Description.Length > 254 ? 254: land.Description.Length));
2854 else
2855 reply.Data.Desc = new Byte[0];
2788 reply.Data.ActualArea = land.Area; 2856 reply.Data.ActualArea = land.Area;
2789 reply.Data.BillableArea = land.Area; // TODO: what is this? 2857 reply.Data.BillableArea = land.Area; // TODO: what is this?
2790 2858
@@ -3519,7 +3587,7 @@ namespace OpenSim.Region.ClientStack.LindenUDP
3519 3587
3520 AvatarAppearancePacket avp = (AvatarAppearancePacket)PacketPool.Instance.GetPacket(PacketType.AvatarAppearance); 3588 AvatarAppearancePacket avp = (AvatarAppearancePacket)PacketPool.Instance.GetPacket(PacketType.AvatarAppearance);
3521 // TODO: don't create new blocks if recycling an old packet 3589 // TODO: don't create new blocks if recycling an old packet
3522 avp.VisualParam = new AvatarAppearancePacket.VisualParamBlock[218]; 3590 avp.VisualParam = new AvatarAppearancePacket.VisualParamBlock[visualParams.Length];
3523 avp.ObjectData.TextureEntry = textureEntry; 3591 avp.ObjectData.TextureEntry = textureEntry;
3524 3592
3525 AvatarAppearancePacket.VisualParamBlock avblock = null; 3593 AvatarAppearancePacket.VisualParamBlock avblock = null;
@@ -3649,7 +3717,15 @@ namespace OpenSim.Region.ClientStack.LindenUDP
3649 /// </summary> 3717 /// </summary>
3650 public void SendEntityUpdate(ISceneEntity entity, PrimUpdateFlags updateFlags) 3718 public void SendEntityUpdate(ISceneEntity entity, PrimUpdateFlags updateFlags)
3651 { 3719 {
3652 //double priority = m_prioritizer.GetUpdatePriority(this, entity); 3720 if (entity is SceneObjectPart)
3721 {
3722 SceneObjectPart e = (SceneObjectPart)entity;
3723 SceneObjectGroup g = e.ParentGroup;
3724 if (g.RootPart.Shape.State > 30) // HUD
3725 if (g.OwnerID != AgentId)
3726 return; // Don't send updates for other people's HUDs
3727 }
3728
3653 uint priority = m_prioritizer.GetUpdatePriority(this, entity); 3729 uint priority = m_prioritizer.GetUpdatePriority(this, entity);
3654 3730
3655 lock (m_entityUpdates.SyncRoot) 3731 lock (m_entityUpdates.SyncRoot)
@@ -3716,27 +3792,74 @@ namespace OpenSim.Region.ClientStack.LindenUDP
3716 3792
3717 // We must lock for both manipulating the kill record and sending the packet, in order to avoid a race 3793 // We must lock for both manipulating the kill record and sending the packet, in order to avoid a race
3718 // condition where a kill can be processed before an out-of-date update for the same object. 3794 // condition where a kill can be processed before an out-of-date update for the same object.
3719 lock (m_killRecord) 3795 float avgTimeDilation = 1.0f;
3796 IEntityUpdate iupdate;
3797 Int32 timeinqueue; // this is just debugging code & can be dropped later
3798
3799 while (updatesThisCall < maxUpdates)
3720 { 3800 {
3721 float avgTimeDilation = 1.0f; 3801 lock (m_entityUpdates.SyncRoot)
3722 IEntityUpdate iupdate; 3802 if (!m_entityUpdates.TryDequeue(out iupdate, out timeinqueue))
3723 Int32 timeinqueue; // this is just debugging code & can be dropped later 3803 break;
3804
3805 EntityUpdate update = (EntityUpdate)iupdate;
3806
3807 avgTimeDilation += update.TimeDilation;
3808 avgTimeDilation *= 0.5f;
3724 3809
3725 while (updatesThisCall < maxUpdates) 3810 if (update.Entity is SceneObjectPart)
3726 { 3811 {
3727 lock (m_entityUpdates.SyncRoot) 3812 SceneObjectPart part = (SceneObjectPart)update.Entity;
3728 if (!m_entityUpdates.TryDequeue(out iupdate, out timeinqueue))
3729 break;
3730 3813
3731 EntityUpdate update = (EntityUpdate)iupdate; 3814 if (part.ParentGroup.IsDeleted)
3732 3815 continue;
3733 avgTimeDilation += update.TimeDilation;
3734 avgTimeDilation *= 0.5f;
3735 3816
3736 if (update.Entity is SceneObjectPart) 3817 if (part.ParentGroup.IsAttachment)
3818 { // Someone else's HUD, why are we getting these?
3819 if (part.ParentGroup.OwnerID != AgentId &&
3820 part.ParentGroup.RootPart.Shape.State > 30)
3821 continue;
3822 ScenePresence sp;
3823 // Owner is not in the sim, don't update it to
3824 // anyone
3825 if (!m_scene.TryGetScenePresence(part.OwnerID, out sp))
3826 continue;
3827
3828 List<SceneObjectGroup> atts = sp.GetAttachments();
3829 bool found = false;
3830 foreach (SceneObjectGroup att in atts)
3831 {
3832 if (att == part.ParentGroup)
3833 {
3834 found = true;
3835 break;
3836 }
3837 }
3838
3839 // It's an attachment of a valid avatar, but
3840 // doesn't seem to be attached, skip
3841 if (!found)
3842 continue;
3843
3844 // On vehicle crossing, the attachments are received
3845 // while the avatar is still a child. Don't send
3846 // updates here because the LocalId has not yet
3847 // been updated and the viewer will derender the
3848 // attachments until the avatar becomes root.
3849 if (sp.IsChildAgent)
3850 continue;
3851
3852 // If the object is an attachment we don't want it to be in the kill
3853 // record. Else attaching from inworld and subsequently dropping
3854 // it will no longer work.
3855// lock (m_killRecord)
3856// {
3857// m_killRecord.Remove(part.LocalId);
3858// m_killRecord.Remove(part.ParentGroup.RootPart.LocalId);
3859// }
3860 }
3861 else
3737 { 3862 {
3738 SceneObjectPart part = (SceneObjectPart)update.Entity;
3739
3740 // Please do not remove this unless you can demonstrate on the OpenSim mailing list that a client 3863 // Please do not remove this unless you can demonstrate on the OpenSim mailing list that a client
3741 // will never receive an update after a prim kill. Even then, keeping the kill record may be a good 3864 // will never receive an update after a prim kill. Even then, keeping the kill record may be a good
3742 // safety measure. 3865 // safety measure.
@@ -3747,241 +3870,177 @@ namespace OpenSim.Region.ClientStack.LindenUDP
3747 // 3870 //
3748 // This doesn't appear to apply to child prims - a client will happily ignore these updates 3871 // This doesn't appear to apply to child prims - a client will happily ignore these updates
3749 // after the root prim has been deleted. 3872 // after the root prim has been deleted.
3750 if (m_killRecord.Contains(part.LocalId)) 3873 //
3751 { 3874 // We ignore this for attachments because attaching something from inworld breaks unless we do.
3752 // m_log.WarnFormat( 3875// lock (m_killRecord)
3753 // "[CLIENT]: Preventing update for prim with local id {0} after client for user {1} told it was deleted", 3876// {
3754 // part.LocalId, Name); 3877// if (m_killRecord.Contains(part.LocalId))
3755 continue; 3878// continue;
3756 } 3879// if (m_killRecord.Contains(part.ParentGroup.RootPart.LocalId))
3757 3880// continue;
3758 if (part.ParentGroup.IsAttachment && m_disableFacelights) 3881// }
3882 }
3883
3884 if (part.ParentGroup.IsAttachment && m_disableFacelights)
3885 {
3886 if (part.ParentGroup.RootPart.Shape.State != (byte)AttachmentPoint.LeftHand &&
3887 part.ParentGroup.RootPart.Shape.State != (byte)AttachmentPoint.RightHand)
3759 { 3888 {
3760 if (part.ParentGroup.RootPart.Shape.State != (byte)AttachmentPoint.LeftHand && 3889 part.Shape.LightEntry = false;
3761 part.ParentGroup.RootPart.Shape.State != (byte)AttachmentPoint.RightHand)
3762 {
3763 part.Shape.LightEntry = false;
3764 }
3765 } 3890 }
3766 } 3891 }
3767 3892 }
3768 #region UpdateFlags to packet type conversion 3893
3769 3894 ++updatesThisCall;
3770 PrimUpdateFlags updateFlags = (PrimUpdateFlags)update.Flags; 3895
3771 3896 #region UpdateFlags to packet type conversion
3772 bool canUseCompressed = true; 3897
3773 bool canUseImproved = true; 3898 PrimUpdateFlags updateFlags = (PrimUpdateFlags)update.Flags;
3774 3899
3775 // Compressed object updates only make sense for LL primitives 3900 bool canUseCompressed = true;
3776 if (!(update.Entity is SceneObjectPart)) 3901 bool canUseImproved = true;
3902
3903 // Compressed object updates only make sense for LL primitives
3904 if (!(update.Entity is SceneObjectPart))
3905 {
3906 canUseCompressed = false;
3907 }
3908
3909 if (updateFlags.HasFlag(PrimUpdateFlags.FullUpdate))
3910 {
3911 canUseCompressed = false;
3912 canUseImproved = false;
3913 }
3914 else
3915 {
3916 if (updateFlags.HasFlag(PrimUpdateFlags.Velocity) ||
3917 updateFlags.HasFlag(PrimUpdateFlags.Acceleration) ||
3918 updateFlags.HasFlag(PrimUpdateFlags.CollisionPlane) ||
3919 updateFlags.HasFlag(PrimUpdateFlags.Joint))
3777 { 3920 {
3778 canUseCompressed = false; 3921 canUseCompressed = false;
3779 } 3922 }
3780 3923
3781 if (updateFlags.HasFlag(PrimUpdateFlags.FullUpdate)) 3924 if (updateFlags.HasFlag(PrimUpdateFlags.PrimFlags) ||
3925 updateFlags.HasFlag(PrimUpdateFlags.ParentID) ||
3926 updateFlags.HasFlag(PrimUpdateFlags.Scale) ||
3927 updateFlags.HasFlag(PrimUpdateFlags.PrimData) ||
3928 updateFlags.HasFlag(PrimUpdateFlags.Text) ||
3929 updateFlags.HasFlag(PrimUpdateFlags.NameValue) ||
3930 updateFlags.HasFlag(PrimUpdateFlags.ExtraData) ||
3931 updateFlags.HasFlag(PrimUpdateFlags.TextureAnim) ||
3932 updateFlags.HasFlag(PrimUpdateFlags.Sound) ||
3933 updateFlags.HasFlag(PrimUpdateFlags.Particles) ||
3934 updateFlags.HasFlag(PrimUpdateFlags.Material) ||
3935 updateFlags.HasFlag(PrimUpdateFlags.ClickAction) ||
3936 updateFlags.HasFlag(PrimUpdateFlags.MediaURL) ||
3937 updateFlags.HasFlag(PrimUpdateFlags.Joint))
3782 { 3938 {
3783 canUseCompressed = false;
3784 canUseImproved = false; 3939 canUseImproved = false;
3785 } 3940 }
3786 else 3941 }
3787 {
3788 if (updateFlags.HasFlag(PrimUpdateFlags.Velocity) ||
3789 updateFlags.HasFlag(PrimUpdateFlags.Acceleration) ||
3790 updateFlags.HasFlag(PrimUpdateFlags.CollisionPlane) ||
3791 updateFlags.HasFlag(PrimUpdateFlags.Joint))
3792 {
3793 canUseCompressed = false;
3794 }
3795
3796 if (updateFlags.HasFlag(PrimUpdateFlags.PrimFlags) ||
3797 updateFlags.HasFlag(PrimUpdateFlags.ParentID) ||
3798 updateFlags.HasFlag(PrimUpdateFlags.Scale) ||
3799 updateFlags.HasFlag(PrimUpdateFlags.PrimData) ||
3800 updateFlags.HasFlag(PrimUpdateFlags.Text) ||
3801 updateFlags.HasFlag(PrimUpdateFlags.NameValue) ||
3802 updateFlags.HasFlag(PrimUpdateFlags.ExtraData) ||
3803 updateFlags.HasFlag(PrimUpdateFlags.TextureAnim) ||
3804 updateFlags.HasFlag(PrimUpdateFlags.Sound) ||
3805 updateFlags.HasFlag(PrimUpdateFlags.Particles) ||
3806 updateFlags.HasFlag(PrimUpdateFlags.Material) ||
3807 updateFlags.HasFlag(PrimUpdateFlags.ClickAction) ||
3808 updateFlags.HasFlag(PrimUpdateFlags.MediaURL) ||
3809 updateFlags.HasFlag(PrimUpdateFlags.Joint))
3810 {
3811 canUseImproved = false;
3812 }
3813 }
3814
3815 #endregion UpdateFlags to packet type conversion
3816
3817 #region Block Construction
3818
3819 // TODO: Remove this once we can build compressed updates
3820 canUseCompressed = false;
3821 3942
3822 if (!canUseImproved && !canUseCompressed) 3943 #endregion UpdateFlags to packet type conversion
3823 {
3824 ObjectUpdatePacket.ObjectDataBlock updateBlock;
3825 3944
3826 if (update.Entity is ScenePresence) 3945 #region Block Construction
3827 {
3828 updateBlock = CreateAvatarUpdateBlock((ScenePresence)update.Entity);
3829 }
3830 else
3831 {
3832 SceneObjectPart part = (SceneObjectPart)update.Entity;
3833 updateBlock = CreatePrimUpdateBlock(part, AgentId);
3834
3835 // If the part has become a private hud since the update was scheduled then we do not
3836 // want to send it to other avatars.
3837 if (part.ParentGroup.IsAttachment
3838 && part.ParentGroup.HasPrivateAttachmentPoint
3839 && part.ParentGroup.AttachedAvatar != AgentId)
3840 continue;
3841
3842 // If the part has since been deleted, then drop the update. In the case of attachments,
3843 // this is to avoid spurious updates to other viewers since post-processing of attachments
3844 // has to change the IsAttachment flag for various reasons (which will end up in a pass
3845 // of the test above).
3846 //
3847 // Actual deletions (kills) happen in another method.
3848 if (part.ParentGroup.IsDeleted)
3849 continue;
3850 }
3851 3946
3852 objectUpdateBlocks.Value.Add(updateBlock); 3947 // TODO: Remove this once we can build compressed updates
3853 objectUpdates.Value.Add(update); 3948 canUseCompressed = false;
3854 }
3855 else if (!canUseImproved)
3856 {
3857 SceneObjectPart part = (SceneObjectPart)update.Entity;
3858 ObjectUpdateCompressedPacket.ObjectDataBlock compressedBlock
3859 = CreateCompressedUpdateBlock(part, updateFlags);
3860
3861 // If the part has since been deleted, then drop the update. In the case of attachments,
3862 // this is to avoid spurious updates to other viewers since post-processing of attachments
3863 // has to change the IsAttachment flag for various reasons (which will end up in a pass
3864 // of the test above).
3865 //
3866 // Actual deletions (kills) happen in another method.
3867 if (part.ParentGroup.IsDeleted)
3868 continue;
3869 3949
3870 compressedUpdateBlocks.Value.Add(compressedBlock); 3950 if (!canUseImproved && !canUseCompressed)
3871 compressedUpdates.Value.Add(update); 3951 {
3952 if (update.Entity is ScenePresence)
3953 {
3954 objectUpdateBlocks.Value.Add(CreateAvatarUpdateBlock((ScenePresence)update.Entity));
3872 } 3955 }
3873 else 3956 else
3874 { 3957 {
3875 if (update.Entity is ScenePresence && ((ScenePresence)update.Entity).UUID == AgentId) 3958 objectUpdateBlocks.Value.Add(CreatePrimUpdateBlock((SceneObjectPart)update.Entity, this.m_agentId));
3876 {
3877 // Self updates go into a special list
3878 terseAgentUpdateBlocks.Value.Add(CreateImprovedTerseBlock(update.Entity, updateFlags.HasFlag(PrimUpdateFlags.Textures)));
3879 terseAgentUpdates.Value.Add(update);
3880 }
3881 else
3882 {
3883 ImprovedTerseObjectUpdatePacket.ObjectDataBlock terseUpdateBlock
3884 = CreateImprovedTerseBlock(update.Entity, updateFlags.HasFlag(PrimUpdateFlags.Textures));
3885
3886 // Everything else goes here
3887 if (update.Entity is SceneObjectPart)
3888 {
3889 SceneObjectPart part = (SceneObjectPart)update.Entity;
3890
3891 // If the part has become a private hud since the update was scheduled then we do not
3892 // want to send it to other avatars.
3893 if (part.ParentGroup.IsAttachment
3894 && part.ParentGroup.HasPrivateAttachmentPoint
3895 && part.ParentGroup.AttachedAvatar != AgentId)
3896 continue;
3897
3898 // If the part has since been deleted, then drop the update. In the case of attachments,
3899 // this is to avoid spurious updates to other viewers since post-processing of attachments
3900 // has to change the IsAttachment flag for various reasons (which will end up in a pass
3901 // of the test above).
3902 //
3903 // Actual deletions (kills) happen in another method.
3904 if (part.ParentGroup.IsDeleted)
3905 continue;
3906 }
3907
3908 terseUpdateBlocks.Value.Add(terseUpdateBlock);
3909 terseUpdates.Value.Add(update);
3910 }
3911 } 3959 }
3912
3913 ++updatesThisCall;
3914
3915 #endregion Block Construction
3916 } 3960 }
3917 3961 else if (!canUseImproved)
3918 #region Packet Sending 3962 {
3919 ushort timeDilation = Utils.FloatToUInt16(avgTimeDilation, 0.0f, 1.0f); 3963 compressedUpdateBlocks.Value.Add(CreateCompressedUpdateBlock((SceneObjectPart)update.Entity, updateFlags));
3920 3964 }
3921 if (terseAgentUpdateBlocks.IsValueCreated) 3965 else
3922 { 3966 {
3923 List<ImprovedTerseObjectUpdatePacket.ObjectDataBlock> blocks = terseAgentUpdateBlocks.Value; 3967 if (update.Entity is ScenePresence && ((ScenePresence)update.Entity).UUID == AgentId)
3968 // Self updates go into a special list
3969 terseAgentUpdateBlocks.Value.Add(CreateImprovedTerseBlock(update.Entity, updateFlags.HasFlag(PrimUpdateFlags.Textures)));
3970 else
3971 // Everything else goes here
3972 terseUpdateBlocks.Value.Add(CreateImprovedTerseBlock(update.Entity, updateFlags.HasFlag(PrimUpdateFlags.Textures)));
3973 }
3924 3974
3925 ImprovedTerseObjectUpdatePacket packet 3975 #endregion Block Construction
3926 = (ImprovedTerseObjectUpdatePacket)PacketPool.Instance.GetPacket(PacketType.ImprovedTerseObjectUpdate); 3976 }
3927 3977
3928 packet.RegionData.RegionHandle = m_scene.RegionInfo.RegionHandle; 3978 #region Packet Sending
3929 packet.RegionData.TimeDilation = timeDilation; 3979
3930 packet.ObjectData = new ImprovedTerseObjectUpdatePacket.ObjectDataBlock[blocks.Count]; 3980 const float TIME_DILATION = 1.0f;
3981 ushort timeDilation = Utils.FloatToUInt16(avgTimeDilation, 0.0f, 1.0f);
3982
3983 if (terseAgentUpdateBlocks.IsValueCreated)
3984 {
3985 List<ImprovedTerseObjectUpdatePacket.ObjectDataBlock> blocks = terseAgentUpdateBlocks.Value;
3931 3986
3932 for (int i = 0; i < blocks.Count; i++) 3987 ImprovedTerseObjectUpdatePacket packet
3933 packet.ObjectData[i] = blocks[i]; 3988 = (ImprovedTerseObjectUpdatePacket)PacketPool.Instance.GetPacket(PacketType.ImprovedTerseObjectUpdate);
3934 // If any of the packets created from this call go unacknowledged, all of the updates will be resent 3989 packet.RegionData.RegionHandle = m_scene.RegionInfo.RegionHandle;
3935 OutPacket(packet, ThrottleOutPacketType.Unknown, true, delegate(OutgoingPacket oPacket) { ResendPrimUpdates(terseAgentUpdates.Value, oPacket); }); 3990 packet.RegionData.TimeDilation = timeDilation;
3936 } 3991 packet.ObjectData = new ImprovedTerseObjectUpdatePacket.ObjectDataBlock[blocks.Count];
3937 3992
3938 if (objectUpdateBlocks.IsValueCreated) 3993 for (int i = 0; i < blocks.Count; i++)
3939 { 3994 packet.ObjectData[i] = blocks[i];
3940 List<ObjectUpdatePacket.ObjectDataBlock> blocks = objectUpdateBlocks.Value;
3941
3942 ObjectUpdatePacket packet = (ObjectUpdatePacket)PacketPool.Instance.GetPacket(PacketType.ObjectUpdate);
3943 packet.RegionData.RegionHandle = m_scene.RegionInfo.RegionHandle;
3944 packet.RegionData.TimeDilation = timeDilation;
3945 packet.ObjectData = new ObjectUpdatePacket.ObjectDataBlock[blocks.Count];
3946
3947 for (int i = 0; i < blocks.Count; i++)
3948 packet.ObjectData[i] = blocks[i];
3949 // If any of the packets created from this call go unacknowledged, all of the updates will be resent
3950 OutPacket(packet, ThrottleOutPacketType.Task, true, delegate(OutgoingPacket oPacket) { ResendPrimUpdates(objectUpdates.Value, oPacket); });
3951 }
3952
3953 if (compressedUpdateBlocks.IsValueCreated)
3954 {
3955 List<ObjectUpdateCompressedPacket.ObjectDataBlock> blocks = compressedUpdateBlocks.Value;
3956
3957 ObjectUpdateCompressedPacket packet = (ObjectUpdateCompressedPacket)PacketPool.Instance.GetPacket(PacketType.ObjectUpdateCompressed);
3958 packet.RegionData.RegionHandle = m_scene.RegionInfo.RegionHandle;
3959 packet.RegionData.TimeDilation = timeDilation;
3960 packet.ObjectData = new ObjectUpdateCompressedPacket.ObjectDataBlock[blocks.Count];
3961
3962 for (int i = 0; i < blocks.Count; i++)
3963 packet.ObjectData[i] = blocks[i];
3964 // If any of the packets created from this call go unacknowledged, all of the updates will be resent
3965 OutPacket(packet, ThrottleOutPacketType.Task, true, delegate(OutgoingPacket oPacket) { ResendPrimUpdates(compressedUpdates.Value, oPacket); });
3966 }
3967 3995
3968 if (terseUpdateBlocks.IsValueCreated) 3996 OutPacket(packet, ThrottleOutPacketType.Unknown, true);
3969 { 3997 }
3970 List<ImprovedTerseObjectUpdatePacket.ObjectDataBlock> blocks = terseUpdateBlocks.Value;
3971
3972 ImprovedTerseObjectUpdatePacket packet
3973 = (ImprovedTerseObjectUpdatePacket)PacketPool.Instance.GetPacket(
3974 PacketType.ImprovedTerseObjectUpdate);
3975 3998
3976 packet.RegionData.RegionHandle = m_scene.RegionInfo.RegionHandle; 3999 if (objectUpdateBlocks.IsValueCreated)
3977 packet.RegionData.TimeDilation = timeDilation; 4000 {
3978 packet.ObjectData = new ImprovedTerseObjectUpdatePacket.ObjectDataBlock[blocks.Count]; 4001 List<ObjectUpdatePacket.ObjectDataBlock> blocks = objectUpdateBlocks.Value;
3979 4002
3980 for (int i = 0; i < blocks.Count; i++) 4003 ObjectUpdatePacket packet = (ObjectUpdatePacket)PacketPool.Instance.GetPacket(PacketType.ObjectUpdate);
3981 packet.ObjectData[i] = blocks[i]; 4004 packet.RegionData.RegionHandle = m_scene.RegionInfo.RegionHandle;
3982 // If any of the packets created from this call go unacknowledged, all of the updates will be resent 4005 packet.RegionData.TimeDilation = timeDilation;
3983 OutPacket(packet, ThrottleOutPacketType.Task, true, delegate(OutgoingPacket oPacket) { ResendPrimUpdates(terseUpdates.Value, oPacket); }); 4006 packet.ObjectData = new ObjectUpdatePacket.ObjectDataBlock[blocks.Count];
3984 } 4007
4008 for (int i = 0; i < blocks.Count; i++)
4009 packet.ObjectData[i] = blocks[i];
4010
4011 OutPacket(packet, ThrottleOutPacketType.Task, true);
4012 }
4013
4014 if (compressedUpdateBlocks.IsValueCreated)
4015 {
4016 List<ObjectUpdateCompressedPacket.ObjectDataBlock> blocks = compressedUpdateBlocks.Value;
4017
4018 ObjectUpdateCompressedPacket packet = (ObjectUpdateCompressedPacket)PacketPool.Instance.GetPacket(PacketType.ObjectUpdateCompressed);
4019 packet.RegionData.RegionHandle = m_scene.RegionInfo.RegionHandle;
4020 packet.RegionData.TimeDilation = timeDilation;
4021 packet.ObjectData = new ObjectUpdateCompressedPacket.ObjectDataBlock[blocks.Count];
4022
4023 for (int i = 0; i < blocks.Count; i++)
4024 packet.ObjectData[i] = blocks[i];
4025
4026 OutPacket(packet, ThrottleOutPacketType.Task, true);
4027 }
4028
4029 if (terseUpdateBlocks.IsValueCreated)
4030 {
4031 List<ImprovedTerseObjectUpdatePacket.ObjectDataBlock> blocks = terseUpdateBlocks.Value;
4032
4033 ImprovedTerseObjectUpdatePacket packet
4034 = (ImprovedTerseObjectUpdatePacket)PacketPool.Instance.GetPacket(
4035 PacketType.ImprovedTerseObjectUpdate);
4036 packet.RegionData.RegionHandle = m_scene.RegionInfo.RegionHandle;
4037 packet.RegionData.TimeDilation = timeDilation;
4038 packet.ObjectData = new ImprovedTerseObjectUpdatePacket.ObjectDataBlock[blocks.Count];
4039
4040 for (int i = 0; i < blocks.Count; i++)
4041 packet.ObjectData[i] = blocks[i];
4042
4043 OutPacket(packet, ThrottleOutPacketType.Task, true, delegate(OutgoingPacket oPacket) { ResendPrimUpdates(terseUpdates.Value, oPacket); });
3985 } 4044 }
3986 4045
3987 #endregion Packet Sending 4046 #endregion Packet Sending
@@ -4274,11 +4333,13 @@ namespace OpenSim.Region.ClientStack.LindenUDP
4274 4333
4275 // Pass in the delegate so that if this packet needs to be resent, we send the current properties 4334 // Pass in the delegate so that if this packet needs to be resent, we send the current properties
4276 // of the object rather than the properties when the packet was created 4335 // of the object rather than the properties when the packet was created
4277 OutPacket(packet, ThrottleOutPacketType.Task, true, 4336 // HACK : Remove intelligent resending until it's fixed in core
4278 delegate(OutgoingPacket oPacket) 4337 //OutPacket(packet, ThrottleOutPacketType.Task, true,
4279 { 4338 // delegate(OutgoingPacket oPacket)
4280 ResendPropertyUpdates(updates, oPacket); 4339 // {
4281 }); 4340 // ResendPropertyUpdates(updates, oPacket);
4341 // });
4342 OutPacket(packet, ThrottleOutPacketType.Task, true);
4282 4343
4283 // pbcnt += blocks.Count; 4344 // pbcnt += blocks.Count;
4284 // ppcnt++; 4345 // ppcnt++;
@@ -4304,11 +4365,13 @@ namespace OpenSim.Region.ClientStack.LindenUDP
4304 // of the object rather than the properties when the packet was created 4365 // of the object rather than the properties when the packet was created
4305 List<ObjectPropertyUpdate> updates = new List<ObjectPropertyUpdate>(); 4366 List<ObjectPropertyUpdate> updates = new List<ObjectPropertyUpdate>();
4306 updates.Add(familyUpdates.Value[i]); 4367 updates.Add(familyUpdates.Value[i]);
4307 OutPacket(packet, ThrottleOutPacketType.Task, true, 4368 // HACK : Remove intelligent resending until it's fixed in core
4308 delegate(OutgoingPacket oPacket) 4369 //OutPacket(packet, ThrottleOutPacketType.Task, true,
4309 { 4370 // delegate(OutgoingPacket oPacket)
4310 ResendPropertyUpdates(updates, oPacket); 4371 // {
4311 }); 4372 // ResendPropertyUpdates(updates, oPacket);
4373 // });
4374 OutPacket(packet, ThrottleOutPacketType.Task, true);
4312 4375
4313 // fpcnt++; 4376 // fpcnt++;
4314 // fbcnt++; 4377 // fbcnt++;
@@ -4680,7 +4743,10 @@ namespace OpenSim.Region.ClientStack.LindenUDP
4680 4743
4681 if (landData.SimwideArea > 0) 4744 if (landData.SimwideArea > 0)
4682 { 4745 {
4683 int simulatorCapacity = (int)(((float)landData.SimwideArea / 65536.0f) * (float)m_scene.RegionInfo.ObjectCapacity * (float)m_scene.RegionInfo.RegionSettings.ObjectBonus); 4746 int simulatorCapacity = (int)((long)landData.SimwideArea * (long)m_scene.RegionInfo.ObjectCapacity * (long)m_scene.RegionInfo.RegionSettings.ObjectBonus / 65536L);
4747 // Never report more than sim total capacity
4748 if (simulatorCapacity > m_scene.RegionInfo.ObjectCapacity)
4749 simulatorCapacity = m_scene.RegionInfo.ObjectCapacity;
4684 updateMessage.SimWideMaxPrims = simulatorCapacity; 4750 updateMessage.SimWideMaxPrims = simulatorCapacity;
4685 } 4751 }
4686 else 4752 else
@@ -4809,14 +4875,14 @@ namespace OpenSim.Region.ClientStack.LindenUDP
4809 4875
4810 if (notifyCount > 0) 4876 if (notifyCount > 0)
4811 { 4877 {
4812 if (notifyCount > 32) 4878// if (notifyCount > 32)
4813 { 4879// {
4814 m_log.InfoFormat( 4880// m_log.InfoFormat(
4815 "[LAND]: More than {0} avatars own prims on this parcel. Only sending back details of first {0}" 4881// "[LAND]: More than {0} avatars own prims on this parcel. Only sending back details of first {0}"
4816 + " - a developer might want to investigate whether this is a hard limit", 32); 4882// + " - a developer might want to investigate whether this is a hard limit", 32);
4817 4883//
4818 notifyCount = 32; 4884// notifyCount = 32;
4819 } 4885// }
4820 4886
4821 ParcelObjectOwnersReplyPacket.DataBlock[] dataBlock 4887 ParcelObjectOwnersReplyPacket.DataBlock[] dataBlock
4822 = new ParcelObjectOwnersReplyPacket.DataBlock[notifyCount]; 4888 = new ParcelObjectOwnersReplyPacket.DataBlock[notifyCount];
@@ -4871,9 +4937,21 @@ namespace OpenSim.Region.ClientStack.LindenUDP
4871 { 4937 {
4872 ScenePresence presence = (ScenePresence)entity; 4938 ScenePresence presence = (ScenePresence)entity;
4873 4939
4940 position = presence.OffsetPosition;
4941 rotation = presence.Rotation;
4942
4943 if (presence.ParentID != 0)
4944 {
4945 SceneObjectPart part = m_scene.GetSceneObjectPart(presence.ParentID);
4946 if (part != null && part != part.ParentGroup.RootPart)
4947 {
4948 position = part.OffsetPosition + presence.OffsetPosition * part.RotationOffset;
4949 rotation = part.RotationOffset * presence.Rotation;
4950 }
4951 }
4952
4874 attachPoint = 0; 4953 attachPoint = 0;
4875 collisionPlane = presence.CollisionPlane; 4954 collisionPlane = presence.CollisionPlane;
4876 position = presence.OffsetPosition;
4877 velocity = presence.Velocity; 4955 velocity = presence.Velocity;
4878 acceleration = Vector3.Zero; 4956 acceleration = Vector3.Zero;
4879 4957
@@ -4883,7 +4961,6 @@ namespace OpenSim.Region.ClientStack.LindenUDP
4883// acceleration = new Vector3(1, 0, 0); 4961// acceleration = new Vector3(1, 0, 0);
4884 4962
4885 angularVelocity = Vector3.Zero; 4963 angularVelocity = Vector3.Zero;
4886 rotation = presence.Rotation;
4887 4964
4888 if (sendTexture) 4965 if (sendTexture)
4889 textureEntry = presence.Appearance.Texture.GetBytes(); 4966 textureEntry = presence.Appearance.Texture.GetBytes();
@@ -4990,13 +5067,28 @@ namespace OpenSim.Region.ClientStack.LindenUDP
4990 5067
4991 protected ObjectUpdatePacket.ObjectDataBlock CreateAvatarUpdateBlock(ScenePresence data) 5068 protected ObjectUpdatePacket.ObjectDataBlock CreateAvatarUpdateBlock(ScenePresence data)
4992 { 5069 {
5070 Vector3 offsetPosition = data.OffsetPosition;
5071 Quaternion rotation = data.Rotation;
5072 uint parentID = data.ParentID;
5073
5074 if (parentID != 0)
5075 {
5076 SceneObjectPart part = m_scene.GetSceneObjectPart(parentID);
5077 if (part != null && part != part.ParentGroup.RootPart)
5078 {
5079 offsetPosition = part.OffsetPosition + data.OffsetPosition * part.RotationOffset;
5080 rotation = part.RotationOffset * data.Rotation;
5081 parentID = part.ParentGroup.RootPart.LocalId;
5082 }
5083 }
5084
4993 byte[] objectData = new byte[76]; 5085 byte[] objectData = new byte[76];
4994 5086
4995 data.CollisionPlane.ToBytes(objectData, 0); 5087 data.CollisionPlane.ToBytes(objectData, 0);
4996 data.OffsetPosition.ToBytes(objectData, 16); 5088 offsetPosition.ToBytes(objectData, 16);
4997// data.Velocity.ToBytes(objectData, 28); 5089// data.Velocity.ToBytes(objectData, 28);
4998// data.Acceleration.ToBytes(objectData, 40); 5090// data.Acceleration.ToBytes(objectData, 40);
4999 data.Rotation.ToBytes(objectData, 52); 5091 rotation.ToBytes(objectData, 52);
5000 //data.AngularVelocity.ToBytes(objectData, 64); 5092 //data.AngularVelocity.ToBytes(objectData, 64);
5001 5093
5002 ObjectUpdatePacket.ObjectDataBlock update = new ObjectUpdatePacket.ObjectDataBlock(); 5094 ObjectUpdatePacket.ObjectDataBlock update = new ObjectUpdatePacket.ObjectDataBlock();
@@ -5010,7 +5102,7 @@ namespace OpenSim.Region.ClientStack.LindenUDP
5010 update.NameValue = Utils.StringToBytes("FirstName STRING RW SV " + data.Firstname + "\nLastName STRING RW SV " + 5102 update.NameValue = Utils.StringToBytes("FirstName STRING RW SV " + data.Firstname + "\nLastName STRING RW SV " +
5011 data.Lastname + "\nTitle STRING RW SV " + data.Grouptitle); 5103 data.Lastname + "\nTitle STRING RW SV " + data.Grouptitle);
5012 update.ObjectData = objectData; 5104 update.ObjectData = objectData;
5013 update.ParentID = data.ParentID; 5105 update.ParentID = parentID;
5014 update.PathCurve = 16; 5106 update.PathCurve = 16;
5015 update.PathScaleX = 100; 5107 update.PathScaleX = 100;
5016 update.PathScaleY = 100; 5108 update.PathScaleY = 100;
@@ -5028,10 +5120,13 @@ namespace OpenSim.Region.ClientStack.LindenUDP
5028 update.TextureEntry = Utils.EmptyBytes; 5120 update.TextureEntry = Utils.EmptyBytes;
5029// update.TextureEntry = (data.Appearance.Texture != null) ? data.Appearance.Texture.GetBytes() : Utils.EmptyBytes; 5121// update.TextureEntry = (data.Appearance.Texture != null) ? data.Appearance.Texture.GetBytes() : Utils.EmptyBytes;
5030 5122
5123/* all this flags seem related to prims and not avatars. This allow for wrong viewer side move of a avatar in prim edition mode (anv mantis 854)
5031 update.UpdateFlags = (uint)( 5124 update.UpdateFlags = (uint)(
5032 PrimFlags.Physics | PrimFlags.ObjectModify | PrimFlags.ObjectCopy | PrimFlags.ObjectAnyOwner | 5125 PrimFlags.Physics | PrimFlags.ObjectModify | PrimFlags.ObjectCopy | PrimFlags.ObjectAnyOwner |
5033 PrimFlags.ObjectYouOwner | PrimFlags.ObjectMove | PrimFlags.InventoryEmpty | PrimFlags.ObjectTransfer | 5126 PrimFlags.ObjectYouOwner | PrimFlags.ObjectMove | PrimFlags.InventoryEmpty | PrimFlags.ObjectTransfer |
5034 PrimFlags.ObjectOwnerModify); 5127 PrimFlags.ObjectOwnerModify);
5128*/
5129 update.UpdateFlags = 0;
5035 5130
5036 return update; 5131 return update;
5037 } 5132 }
@@ -5351,6 +5446,7 @@ namespace OpenSim.Region.ClientStack.LindenUDP
5351 AddLocalPacketHandler(PacketType.TransferAbort, HandleTransferAbort, false); 5446 AddLocalPacketHandler(PacketType.TransferAbort, HandleTransferAbort, false);
5352 AddLocalPacketHandler(PacketType.MuteListRequest, HandleMuteListRequest, false); 5447 AddLocalPacketHandler(PacketType.MuteListRequest, HandleMuteListRequest, false);
5353 AddLocalPacketHandler(PacketType.UseCircuitCode, HandleUseCircuitCode); 5448 AddLocalPacketHandler(PacketType.UseCircuitCode, HandleUseCircuitCode);
5449 AddLocalPacketHandler(PacketType.CreateNewOutfitAttachments, HandleCreateNewOutfitAttachments);
5354 AddLocalPacketHandler(PacketType.AgentHeightWidth, HandleAgentHeightWidth, false); 5450 AddLocalPacketHandler(PacketType.AgentHeightWidth, HandleAgentHeightWidth, false);
5355 AddLocalPacketHandler(PacketType.InventoryDescendents, HandleInventoryDescendents); 5451 AddLocalPacketHandler(PacketType.InventoryDescendents, HandleInventoryDescendents);
5356 AddLocalPacketHandler(PacketType.DirPlacesQuery, HandleDirPlacesQuery); 5452 AddLocalPacketHandler(PacketType.DirPlacesQuery, HandleDirPlacesQuery);
@@ -5417,6 +5513,7 @@ namespace OpenSim.Region.ClientStack.LindenUDP
5417 AddLocalPacketHandler(PacketType.GroupVoteHistoryRequest, HandleGroupVoteHistoryRequest); 5513 AddLocalPacketHandler(PacketType.GroupVoteHistoryRequest, HandleGroupVoteHistoryRequest);
5418 AddLocalPacketHandler(PacketType.SimWideDeletes, HandleSimWideDeletes); 5514 AddLocalPacketHandler(PacketType.SimWideDeletes, HandleSimWideDeletes);
5419 AddLocalPacketHandler(PacketType.SendPostcard, HandleSendPostcard); 5515 AddLocalPacketHandler(PacketType.SendPostcard, HandleSendPostcard);
5516 AddLocalPacketHandler(PacketType.ChangeInventoryItemFlags, HandleChangeInventoryItemFlags);
5420 5517
5421 AddGenericPacketHandler("autopilot", HandleAutopilot); 5518 AddGenericPacketHandler("autopilot", HandleAutopilot);
5422 } 5519 }
@@ -5452,6 +5549,7 @@ namespace OpenSim.Region.ClientStack.LindenUDP
5452 (x.CameraLeftAxis != lastarg.CameraLeftAxis) || 5549 (x.CameraLeftAxis != lastarg.CameraLeftAxis) ||
5453 (x.CameraUpAxis != lastarg.CameraUpAxis) || 5550 (x.CameraUpAxis != lastarg.CameraUpAxis) ||
5454 (x.ControlFlags != lastarg.ControlFlags) || 5551 (x.ControlFlags != lastarg.ControlFlags) ||
5552 (x.ControlFlags != 0) ||
5455 (x.Far != lastarg.Far) || 5553 (x.Far != lastarg.Far) ||
5456 (x.Flags != lastarg.Flags) || 5554 (x.Flags != lastarg.Flags) ||
5457 (x.State != lastarg.State) || 5555 (x.State != lastarg.State) ||
@@ -6350,6 +6448,9 @@ namespace OpenSim.Region.ClientStack.LindenUDP
6350 { 6448 {
6351 handlerCompleteMovementToRegion(sender, true); 6449 handlerCompleteMovementToRegion(sender, true);
6352 } 6450 }
6451 else
6452 m_log.Debug("HandleCompleteAgentMovement NULL handler");
6453
6353 handlerCompleteMovementToRegion = null; 6454 handlerCompleteMovementToRegion = null;
6354 6455
6355 return true; 6456 return true;
@@ -6367,7 +6468,7 @@ namespace OpenSim.Region.ClientStack.LindenUDP
6367 return true; 6468 return true;
6368 } 6469 }
6369 #endregion 6470 #endregion
6370 6471/*
6371 StartAnim handlerStartAnim = null; 6472 StartAnim handlerStartAnim = null;
6372 StopAnim handlerStopAnim = null; 6473 StopAnim handlerStopAnim = null;
6373 6474
@@ -6391,6 +6492,25 @@ namespace OpenSim.Region.ClientStack.LindenUDP
6391 } 6492 }
6392 } 6493 }
6393 return true; 6494 return true;
6495*/
6496 ChangeAnim handlerChangeAnim = null;
6497
6498 for (int i = 0; i < AgentAni.AnimationList.Length; i++)
6499 {
6500 handlerChangeAnim = OnChangeAnim;
6501 if (handlerChangeAnim != null)
6502 {
6503 handlerChangeAnim(AgentAni.AnimationList[i].AnimID, AgentAni.AnimationList[i].StartAnim, false);
6504 }
6505 }
6506
6507 handlerChangeAnim = OnChangeAnim;
6508 if (handlerChangeAnim != null)
6509 {
6510 handlerChangeAnim(UUID.Zero, false, true);
6511 }
6512
6513 return true;
6394 } 6514 }
6395 6515
6396 private bool HandleAgentRequestSit(IClientAPI sender, Packet Pack) 6516 private bool HandleAgentRequestSit(IClientAPI sender, Packet Pack)
@@ -7016,10 +7136,33 @@ namespace OpenSim.Region.ClientStack.LindenUDP
7016 // 46,47,48 are special positions within the packet 7136 // 46,47,48 are special positions within the packet
7017 // This may change so perhaps we need a better way 7137 // This may change so perhaps we need a better way
7018 // of storing this (OMV.FlagUpdatePacket.UsePhysics,etc?) 7138 // of storing this (OMV.FlagUpdatePacket.UsePhysics,etc?)
7019 bool UsePhysics = (data[46] != 0) ? true : false; 7139 /*
7020 bool IsTemporary = (data[47] != 0) ? true : false; 7140 bool UsePhysics = (data[46] != 0) ? true : false;
7021 bool IsPhantom = (data[48] != 0) ? true : false; 7141 bool IsTemporary = (data[47] != 0) ? true : false;
7022 handlerUpdatePrimFlags(flags.AgentData.ObjectLocalID, UsePhysics, IsTemporary, IsPhantom, this); 7142 bool IsPhantom = (data[48] != 0) ? true : false;
7143 handlerUpdatePrimFlags(flags.AgentData.ObjectLocalID, UsePhysics, IsTemporary, IsPhantom, this);
7144 */
7145 bool UsePhysics = flags.AgentData.UsePhysics;
7146 bool IsPhantom = flags.AgentData.IsPhantom;
7147 bool IsTemporary = flags.AgentData.IsTemporary;
7148 ObjectFlagUpdatePacket.ExtraPhysicsBlock[] blocks = flags.ExtraPhysics;
7149 ExtraPhysicsData physdata = new ExtraPhysicsData();
7150
7151 if (blocks == null || blocks.Length == 0)
7152 {
7153 physdata.PhysShapeType = PhysShapeType.invalid;
7154 }
7155 else
7156 {
7157 ObjectFlagUpdatePacket.ExtraPhysicsBlock phsblock = blocks[0];
7158 physdata.PhysShapeType = (PhysShapeType)phsblock.PhysicsShapeType;
7159 physdata.Bounce = phsblock.Restitution;
7160 physdata.Density = phsblock.Density;
7161 physdata.Friction = phsblock.Friction;
7162 physdata.GravitationModifier = phsblock.GravityMultiplier;
7163 }
7164
7165 handlerUpdatePrimFlags(flags.AgentData.ObjectLocalID, UsePhysics, IsTemporary, IsPhantom, physdata, this);
7023 } 7166 }
7024 return true; 7167 return true;
7025 } 7168 }
@@ -8620,16 +8763,61 @@ namespace OpenSim.Region.ClientStack.LindenUDP
8620 8763
8621 #region Parcel related packets 8764 #region Parcel related packets
8622 8765
8766 // acumulate several HandleRegionHandleRequest consecutive overlaping requests
8767 // to be done with minimal resources as possible
8768 // variables temporary here while in test
8769
8770 Queue<UUID> RegionHandleRequests = new Queue<UUID>();
8771 bool RegionHandleRequestsInService = false;
8772
8623 private bool HandleRegionHandleRequest(IClientAPI sender, Packet Pack) 8773 private bool HandleRegionHandleRequest(IClientAPI sender, Packet Pack)
8624 { 8774 {
8625 RegionHandleRequestPacket rhrPack = (RegionHandleRequestPacket)Pack; 8775 UUID currentUUID;
8626 8776
8627 RegionHandleRequest handlerRegionHandleRequest = OnRegionHandleRequest; 8777 RegionHandleRequest handlerRegionHandleRequest = OnRegionHandleRequest;
8628 if (handlerRegionHandleRequest != null) 8778
8779 if (handlerRegionHandleRequest == null)
8780 return true;
8781
8782 RegionHandleRequestPacket rhrPack = (RegionHandleRequestPacket)Pack;
8783
8784 lock (RegionHandleRequests)
8629 { 8785 {
8630 handlerRegionHandleRequest(this, rhrPack.RequestBlock.RegionID); 8786 if (RegionHandleRequestsInService)
8787 {
8788 // we are already busy doing a previus request
8789 // so enqueue it
8790 RegionHandleRequests.Enqueue(rhrPack.RequestBlock.RegionID);
8791 return true;
8792 }
8793
8794 // else do it
8795 currentUUID = rhrPack.RequestBlock.RegionID;
8796 RegionHandleRequestsInService = true;
8631 } 8797 }
8632 return true; 8798
8799 while (true)
8800 {
8801 handlerRegionHandleRequest(this, currentUUID);
8802
8803 lock (RegionHandleRequests)
8804 {
8805 // exit condition, nothing to do or closed
8806 // current code seems to assume we may loose the handler at anytime,
8807 // so keep checking it
8808 handlerRegionHandleRequest = OnRegionHandleRequest;
8809
8810 if (RegionHandleRequests.Count == 0 || !IsActive || handlerRegionHandleRequest == null)
8811 {
8812 RegionHandleRequests.Clear();
8813 RegionHandleRequestsInService = false;
8814 return true;
8815 }
8816 currentUUID = RegionHandleRequests.Dequeue();
8817 }
8818 }
8819
8820 return true; // actually unreached
8633 } 8821 }
8634 8822
8635 private bool HandleParcelInfoRequest(IClientAPI sender, Packet Pack) 8823 private bool HandleParcelInfoRequest(IClientAPI sender, Packet Pack)
@@ -9885,7 +10073,7 @@ namespace OpenSim.Region.ClientStack.LindenUDP
9885 handlerUpdateMuteListEntry(this, UpdateMuteListEntry.MuteData.MuteID, 10073 handlerUpdateMuteListEntry(this, UpdateMuteListEntry.MuteData.MuteID,
9886 Utils.BytesToString(UpdateMuteListEntry.MuteData.MuteName), 10074 Utils.BytesToString(UpdateMuteListEntry.MuteData.MuteName),
9887 UpdateMuteListEntry.MuteData.MuteType, 10075 UpdateMuteListEntry.MuteData.MuteType,
9888 UpdateMuteListEntry.AgentData.AgentID); 10076 UpdateMuteListEntry.MuteData.MuteFlags);
9889 return true; 10077 return true;
9890 } 10078 }
9891 return false; 10079 return false;
@@ -9900,8 +10088,7 @@ namespace OpenSim.Region.ClientStack.LindenUDP
9900 { 10088 {
9901 handlerRemoveMuteListEntry(this, 10089 handlerRemoveMuteListEntry(this,
9902 RemoveMuteListEntry.MuteData.MuteID, 10090 RemoveMuteListEntry.MuteData.MuteID,
9903 Utils.BytesToString(RemoveMuteListEntry.MuteData.MuteName), 10091 Utils.BytesToString(RemoveMuteListEntry.MuteData.MuteName));
9904 RemoveMuteListEntry.AgentData.AgentID);
9905 return true; 10092 return true;
9906 } 10093 }
9907 return false; 10094 return false;
@@ -9945,10 +10132,55 @@ namespace OpenSim.Region.ClientStack.LindenUDP
9945 return false; 10132 return false;
9946 } 10133 }
9947 10134
10135 private bool HandleChangeInventoryItemFlags(IClientAPI client, Packet packet)
10136 {
10137 ChangeInventoryItemFlagsPacket ChangeInventoryItemFlags =
10138 (ChangeInventoryItemFlagsPacket)packet;
10139 ChangeInventoryItemFlags handlerChangeInventoryItemFlags = OnChangeInventoryItemFlags;
10140 if (handlerChangeInventoryItemFlags != null)
10141 {
10142 foreach(ChangeInventoryItemFlagsPacket.InventoryDataBlock b in ChangeInventoryItemFlags.InventoryData)
10143 handlerChangeInventoryItemFlags(this, b.ItemID, b.Flags);
10144 return true;
10145 }
10146 return false;
10147 }
10148
9948 private bool HandleUseCircuitCode(IClientAPI sender, Packet Pack) 10149 private bool HandleUseCircuitCode(IClientAPI sender, Packet Pack)
9949 { 10150 {
9950 return true; 10151 return true;
9951 } 10152 }
10153
10154 private bool HandleCreateNewOutfitAttachments(IClientAPI sender, Packet Pack)
10155 {
10156 CreateNewOutfitAttachmentsPacket packet = (CreateNewOutfitAttachmentsPacket)Pack;
10157
10158 #region Packet Session and User Check
10159 if (m_checkPackets)
10160 {
10161 if (packet.AgentData.SessionID != SessionId ||
10162 packet.AgentData.AgentID != AgentId)
10163 return true;
10164 }
10165 #endregion
10166 MoveItemsAndLeaveCopy handlerMoveItemsAndLeaveCopy = null;
10167 List<InventoryItemBase> items = new List<InventoryItemBase>();
10168 foreach (CreateNewOutfitAttachmentsPacket.ObjectDataBlock n in packet.ObjectData)
10169 {
10170 InventoryItemBase b = new InventoryItemBase();
10171 b.ID = n.OldItemID;
10172 b.Folder = n.OldFolderID;
10173 items.Add(b);
10174 }
10175
10176 handlerMoveItemsAndLeaveCopy = OnMoveItemsAndLeaveCopy;
10177 if (handlerMoveItemsAndLeaveCopy != null)
10178 {
10179 handlerMoveItemsAndLeaveCopy(this, items, packet.HeaderData.NewFolderID);
10180 }
10181
10182 return true;
10183 }
9952 10184
9953 private bool HandleAgentHeightWidth(IClientAPI sender, Packet Pack) 10185 private bool HandleAgentHeightWidth(IClientAPI sender, Packet Pack)
9954 { 10186 {
@@ -10375,6 +10607,20 @@ namespace OpenSim.Region.ClientStack.LindenUDP
10375 groupProfileReply.GroupData.MaturePublish = d.MaturePublish; 10607 groupProfileReply.GroupData.MaturePublish = d.MaturePublish;
10376 groupProfileReply.GroupData.OwnerRole = d.OwnerRole; 10608 groupProfileReply.GroupData.OwnerRole = d.OwnerRole;
10377 10609
10610 Scene scene = (Scene)m_scene;
10611 if (scene.Permissions.IsGod(sender.AgentId) && (!sender.IsGroupMember(groupProfileRequest.GroupData.GroupID)))
10612 {
10613 ScenePresence p;
10614 if (scene.TryGetScenePresence(sender.AgentId, out p))
10615 {
10616 if (p.GodLevel >= 200)
10617 {
10618 groupProfileReply.GroupData.OpenEnrollment = true;
10619 groupProfileReply.GroupData.MembershipFee = 0;
10620 }
10621 }
10622 }
10623
10378 OutPacket(groupProfileReply, ThrottleOutPacketType.Task); 10624 OutPacket(groupProfileReply, ThrottleOutPacketType.Task);
10379 } 10625 }
10380 return true; 10626 return true;
@@ -10948,11 +11194,16 @@ namespace OpenSim.Region.ClientStack.LindenUDP
10948 11194
10949 StartLure handlerStartLure = OnStartLure; 11195 StartLure handlerStartLure = OnStartLure;
10950 if (handlerStartLure != null) 11196 if (handlerStartLure != null)
10951 handlerStartLure(startLureRequest.Info.LureType, 11197 {
10952 Utils.BytesToString( 11198 for (int i = 0 ; i < startLureRequest.TargetData.Length ; i++)
10953 startLureRequest.Info.Message), 11199 {
10954 startLureRequest.TargetData[0].TargetID, 11200 handlerStartLure(startLureRequest.Info.LureType,
10955 this); 11201 Utils.BytesToString(
11202 startLureRequest.Info.Message),
11203 startLureRequest.TargetData[i].TargetID,
11204 this);
11205 }
11206 }
10956 return true; 11207 return true;
10957 } 11208 }
10958 private bool HandleTeleportLureRequest(IClientAPI sender, Packet Pack) 11209 private bool HandleTeleportLureRequest(IClientAPI sender, Packet Pack)
@@ -11066,10 +11317,11 @@ namespace OpenSim.Region.ClientStack.LindenUDP
11066 } 11317 }
11067 #endregion 11318 #endregion
11068 11319
11069 ClassifiedDelete handlerClassifiedGodDelete = OnClassifiedGodDelete; 11320 ClassifiedGodDelete handlerClassifiedGodDelete = OnClassifiedGodDelete;
11070 if (handlerClassifiedGodDelete != null) 11321 if (handlerClassifiedGodDelete != null)
11071 handlerClassifiedGodDelete( 11322 handlerClassifiedGodDelete(
11072 classifiedGodDelete.Data.ClassifiedID, 11323 classifiedGodDelete.Data.ClassifiedID,
11324 classifiedGodDelete.Data.QueryID,
11073 this); 11325 this);
11074 return true; 11326 return true;
11075 } 11327 }
@@ -11435,209 +11687,147 @@ namespace OpenSim.Region.ClientStack.LindenUDP
11435 } 11687 }
11436 else 11688 else
11437 { 11689 {
11438// m_log.DebugFormat( 11690 ClientChangeObject updatehandler = onClientChangeObject;
11439// "[CLIENT]: Processing block {0} type {1} for {2} {3}",
11440// i, block.Type, part.Name, part.LocalId);
11441 11691
11442// // Do this once since fetch parts creates a new array. 11692 if (updatehandler != null)
11443// SceneObjectPart[] parts = part.ParentGroup.Parts; 11693 {
11444// for (int j = 0; j < parts.Length; j++) 11694 ObjectChangeData udata = new ObjectChangeData();
11445// {
11446// part.StoreUndoState();
11447// parts[j].IgnoreUndoUpdate = true;
11448// }
11449 11695
11450 UpdatePrimGroupRotation handlerUpdatePrimGroupRotation; 11696 /*ubit from ll JIRA:
11697 * 0x01 position
11698 * 0x02 rotation
11699 * 0x04 scale
11700
11701 * 0x08 LINK_SET
11702 * 0x10 UNIFORM for scale
11703 */
11451 11704
11452 switch (block.Type) 11705 // translate to internal changes
11453 { 11706 // not all cases .. just the ones older code did
11454 case 1:
11455 Vector3 pos1 = new Vector3(block.Data, 0);
11456 11707
11457 UpdateVector handlerUpdatePrimSinglePosition = OnUpdatePrimSinglePosition; 11708 switch (block.Type)
11458 if (handlerUpdatePrimSinglePosition != null) 11709 {
11459 { 11710 case 1: //change position sp
11460 // m_log.Debug("new movement position is " + pos.X + " , " + pos.Y + " , " + pos.Z); 11711 udata.position = new Vector3(block.Data, 0);
11461 handlerUpdatePrimSinglePosition(localId, pos1, this);
11462 }
11463 break;
11464 11712
11465 case 2: 11713 udata.change = ObjectChangeType.primP;
11466 Quaternion rot1 = new Quaternion(block.Data, 0, true); 11714 updatehandler(localId, udata, this);
11715 break;
11467 11716
11468 UpdatePrimSingleRotation handlerUpdatePrimSingleRotation = OnUpdatePrimSingleRotation; 11717 case 2: // rotation sp
11469 if (handlerUpdatePrimSingleRotation != null) 11718 udata.rotation = new Quaternion(block.Data, 0, true);
11470 {
11471 // m_log.Info("new tab rotation is " + rot1.X + " , " + rot1.Y + " , " + rot1.Z + " , " + rot1.W);
11472 handlerUpdatePrimSingleRotation(localId, rot1, this);
11473 }
11474 break;
11475 11719
11476 case 3: 11720 udata.change = ObjectChangeType.primR;
11477 Vector3 rotPos = new Vector3(block.Data, 0); 11721 updatehandler(localId, udata, this);
11478 Quaternion rot2 = new Quaternion(block.Data, 12, true); 11722 break;
11479 11723
11480 UpdatePrimSingleRotationPosition handlerUpdatePrimSingleRotationPosition = OnUpdatePrimSingleRotationPosition; 11724 case 3: // position plus rotation
11481 if (handlerUpdatePrimSingleRotationPosition != null) 11725 udata.position = new Vector3(block.Data, 0);
11482 { 11726 udata.rotation = new Quaternion(block.Data, 12, true);
11483 // m_log.Debug("new mouse rotation position is " + rotPos.X + " , " + rotPos.Y + " , " + rotPos.Z);
11484 // m_log.Info("new mouse rotation is " + rot2.X + " , " + rot2.Y + " , " + rot2.Z + " , " + rot2.W);
11485 handlerUpdatePrimSingleRotationPosition(localId, rot2, rotPos, this);
11486 }
11487 break;
11488 11727
11489 case 4: 11728 udata.change = ObjectChangeType.primPR;
11490 case 20: 11729 updatehandler(localId, udata, this);
11491 Vector3 scale4 = new Vector3(block.Data, 0); 11730 break;
11492 11731
11493 UpdateVector handlerUpdatePrimScale = OnUpdatePrimScale; 11732 case 4: // scale sp
11494 if (handlerUpdatePrimScale != null) 11733 udata.scale = new Vector3(block.Data, 0);
11495 { 11734 udata.change = ObjectChangeType.primS;
11496 // m_log.Debug("new scale is " + scale4.X + " , " + scale4.Y + " , " + scale4.Z);
11497 handlerUpdatePrimScale(localId, scale4, this);
11498 }
11499 break;
11500 11735
11501 case 5: 11736 updatehandler(localId, udata, this);
11502 Vector3 scale1 = new Vector3(block.Data, 12); 11737 break;
11503 Vector3 pos11 = new Vector3(block.Data, 0);
11504 11738
11505 handlerUpdatePrimScale = OnUpdatePrimScale; 11739 case 0x14: // uniform scale sp
11506 if (handlerUpdatePrimScale != null) 11740 udata.scale = new Vector3(block.Data, 0);
11507 {
11508 // m_log.Debug("new scale is " + scale.X + " , " + scale.Y + " , " + scale.Z);
11509 handlerUpdatePrimScale(localId, scale1, this);
11510 11741
11511 handlerUpdatePrimSinglePosition = OnUpdatePrimSinglePosition; 11742 udata.change = ObjectChangeType.primUS;
11512 if (handlerUpdatePrimSinglePosition != null) 11743 updatehandler(localId, udata, this);
11513 { 11744 break;
11514 handlerUpdatePrimSinglePosition(localId, pos11, this);
11515 }
11516 }
11517 break;
11518 11745
11519 case 9: 11746 case 5: // scale and position sp
11520 Vector3 pos2 = new Vector3(block.Data, 0); 11747 udata.position = new Vector3(block.Data, 0);
11748 udata.scale = new Vector3(block.Data, 12);
11521 11749
11522 UpdateVector handlerUpdateVector = OnUpdatePrimGroupPosition; 11750 udata.change = ObjectChangeType.primPS;
11751 updatehandler(localId, udata, this);
11752 break;
11523 11753
11524 if (handlerUpdateVector != null) 11754 case 0x15: //uniform scale and position
11525 { 11755 udata.position = new Vector3(block.Data, 0);
11526 handlerUpdateVector(localId, pos2, this); 11756 udata.scale = new Vector3(block.Data, 12);
11527 }
11528 break;
11529 11757
11530 case 10: 11758 udata.change = ObjectChangeType.primPUS;
11531 Quaternion rot3 = new Quaternion(block.Data, 0, true); 11759 updatehandler(localId, udata, this);
11760 break;
11532 11761
11533 UpdatePrimRotation handlerUpdatePrimRotation = OnUpdatePrimGroupRotation; 11762 // now group related (bit 4)
11534 if (handlerUpdatePrimRotation != null) 11763 case 9: //( 8 + 1 )group position
11535 { 11764 udata.position = new Vector3(block.Data, 0);
11536 // Console.WriteLine("new rotation is " + rot3.X + " , " + rot3.Y + " , " + rot3.Z + " , " + rot3.W);
11537 handlerUpdatePrimRotation(localId, rot3, this);
11538 }
11539 break;
11540 11765
11541 case 11: 11766 udata.change = ObjectChangeType.groupP;
11542 Vector3 pos3 = new Vector3(block.Data, 0); 11767 updatehandler(localId, udata, this);
11543 Quaternion rot4 = new Quaternion(block.Data, 12, true); 11768 break;
11544 11769
11545 handlerUpdatePrimGroupRotation = OnUpdatePrimGroupMouseRotation; 11770 case 0x0A: // (8 + 2) group rotation
11546 if (handlerUpdatePrimGroupRotation != null) 11771 udata.rotation = new Quaternion(block.Data, 0, true);
11547 {
11548 // m_log.Debug("new rotation position is " + pos.X + " , " + pos.Y + " , " + pos.Z);
11549 // m_log.Debug("new group mouse rotation is " + rot4.X + " , " + rot4.Y + " , " + rot4.Z + " , " + rot4.W);
11550 handlerUpdatePrimGroupRotation(localId, pos3, rot4, this);
11551 }
11552 break;
11553 case 12:
11554 case 28:
11555 Vector3 scale7 = new Vector3(block.Data, 0);
11556 11772
11557 UpdateVector handlerUpdatePrimGroupScale = OnUpdatePrimGroupScale; 11773 udata.change = ObjectChangeType.groupR;
11558 if (handlerUpdatePrimGroupScale != null) 11774 updatehandler(localId, udata, this);
11559 { 11775 break;
11560 // m_log.Debug("new scale is " + scale7.X + " , " + scale7.Y + " , " + scale7.Z);
11561 handlerUpdatePrimGroupScale(localId, scale7, this);
11562 }
11563 break;
11564 11776
11565 case 13: 11777 case 0x0B: //( 8 + 2 + 1) group rotation and position
11566 Vector3 scale2 = new Vector3(block.Data, 12); 11778 udata.position = new Vector3(block.Data, 0);
11567 Vector3 pos4 = new Vector3(block.Data, 0); 11779 udata.rotation = new Quaternion(block.Data, 12, true);
11568 11780
11569 handlerUpdatePrimScale = OnUpdatePrimScale; 11781 udata.change = ObjectChangeType.groupPR;
11570 if (handlerUpdatePrimScale != null) 11782 updatehandler(localId, udata, this);
11571 { 11783 break;
11572 //m_log.Debug("new scale is " + scale.X + " , " + scale.Y + " , " + scale.Z);
11573 handlerUpdatePrimScale(localId, scale2, this);
11574 11784
11575 // Change the position based on scale (for bug number 246) 11785 case 0x0C: // (8 + 4) group scale
11576 handlerUpdatePrimSinglePosition = OnUpdatePrimSinglePosition; 11786 // only afects root prim and only sent by viewer editor object tab scaling
11577 // m_log.Debug("new movement position is " + pos.X + " , " + pos.Y + " , " + pos.Z); 11787 // mouse edition only allows uniform scaling
11578 if (handlerUpdatePrimSinglePosition != null) 11788 // SL MAY CHANGE THIS in viewers
11579 {
11580 handlerUpdatePrimSinglePosition(localId, pos4, this);
11581 }
11582 }
11583 break;
11584 11789
11585 case 29: 11790 udata.scale = new Vector3(block.Data, 0);
11586 Vector3 scale5 = new Vector3(block.Data, 12);
11587 Vector3 pos5 = new Vector3(block.Data, 0);
11588 11791
11589 handlerUpdatePrimGroupScale = OnUpdatePrimGroupScale; 11792 udata.change = ObjectChangeType.groupS;
11590 if (handlerUpdatePrimGroupScale != null) 11793 updatehandler(localId, udata, this);
11591 {
11592 // m_log.Debug("new scale is " + scale.X + " , " + scale.Y + " , " + scale.Z);
11593 part.StoreUndoState(true);
11594 part.IgnoreUndoUpdate = true;
11595 handlerUpdatePrimGroupScale(localId, scale5, this);
11596 handlerUpdateVector = OnUpdatePrimGroupPosition;
11597 11794
11598 if (handlerUpdateVector != null) 11795 break;
11599 {
11600 handlerUpdateVector(localId, pos5, this);
11601 }
11602 11796
11603 part.IgnoreUndoUpdate = false; 11797 case 0x0D: //(8 + 4 + 1) group scale and position
11604 } 11798 // exception as above
11605 11799
11606 break; 11800 udata.position = new Vector3(block.Data, 0);
11801 udata.scale = new Vector3(block.Data, 12);
11607 11802
11608 case 21: 11803 udata.change = ObjectChangeType.groupPS;
11609 Vector3 scale6 = new Vector3(block.Data, 12); 11804 updatehandler(localId, udata, this);
11610 Vector3 pos6 = new Vector3(block.Data, 0); 11805 break;
11611 11806
11612 handlerUpdatePrimScale = OnUpdatePrimScale; 11807 case 0x1C: // (0x10 + 8 + 4 ) group scale UNIFORM
11613 if (handlerUpdatePrimScale != null) 11808 udata.scale = new Vector3(block.Data, 0);
11614 {
11615 part.StoreUndoState(false);
11616 part.IgnoreUndoUpdate = true;
11617 11809
11618 // m_log.Debug("new scale is " + scale.X + " , " + scale.Y + " , " + scale.Z); 11810 udata.change = ObjectChangeType.groupUS;
11619 handlerUpdatePrimScale(localId, scale6, this); 11811 updatehandler(localId, udata, this);
11620 handlerUpdatePrimSinglePosition = OnUpdatePrimSinglePosition; 11812 break;
11621 if (handlerUpdatePrimSinglePosition != null)
11622 {
11623 handlerUpdatePrimSinglePosition(localId, pos6, this);
11624 }
11625 11813
11626 part.IgnoreUndoUpdate = false; 11814 case 0x1D: // (UNIFORM + GROUP + SCALE + POS)
11627 } 11815 udata.position = new Vector3(block.Data, 0);
11628 break; 11816 udata.scale = new Vector3(block.Data, 12);
11629 11817
11630 default: 11818 udata.change = ObjectChangeType.groupPUS;
11631 m_log.Debug("[CLIENT]: MultipleObjUpdate recieved an unknown packet type: " + (block.Type)); 11819 updatehandler(localId, udata, this);
11632 break; 11820 break;
11821
11822 default:
11823 m_log.Debug("[CLIENT]: MultipleObjUpdate recieved an unknown packet type: " + (block.Type));
11824 break;
11825 }
11633 } 11826 }
11634 11827
11635// for (int j = 0; j < parts.Length; j++)
11636// parts[j].IgnoreUndoUpdate = false;
11637 } 11828 }
11638 } 11829 }
11639 } 11830 }
11640
11641 return true; 11831 return true;
11642 } 11832 }
11643 11833
@@ -12087,7 +12277,10 @@ namespace OpenSim.Region.ClientStack.LindenUDP
12087// "[LLCLIENTVIEW]: Received transfer request for {0} in {1} type {2} by {3}", 12277// "[LLCLIENTVIEW]: Received transfer request for {0} in {1} type {2} by {3}",
12088// requestID, taskID, (SourceType)sourceType, Name); 12278// requestID, taskID, (SourceType)sourceType, Name);
12089 12279
12280
12281 //Note, the bool returned from the below function is useless since it is always false.
12090 m_assetService.Get(requestID.ToString(), transferRequest, AssetReceived); 12282 m_assetService.Get(requestID.ToString(), transferRequest, AssetReceived);
12283
12091 } 12284 }
12092 12285
12093 /// <summary> 12286 /// <summary>
@@ -12153,7 +12346,8 @@ namespace OpenSim.Region.ClientStack.LindenUDP
12153 /// <returns></returns> 12346 /// <returns></returns>
12154 private static int CalculateNumPackets(byte[] data) 12347 private static int CalculateNumPackets(byte[] data)
12155 { 12348 {
12156 const uint m_maxPacketSize = 600; 12349// const uint m_maxPacketSize = 600;
12350 uint m_maxPacketSize = MaxTransferBytesPerPacket;
12157 int numPackets = 1; 12351 int numPackets = 1;
12158 12352
12159 if (data == null) 12353 if (data == null)
diff --git a/OpenSim/Region/ClientStack/Linden/UDP/LLUDPClient.cs b/OpenSim/Region/ClientStack/Linden/UDP/LLUDPClient.cs
index 8963756..c472176 100644
--- a/OpenSim/Region/ClientStack/Linden/UDP/LLUDPClient.cs
+++ b/OpenSim/Region/ClientStack/Linden/UDP/LLUDPClient.cs
@@ -158,6 +158,7 @@ namespace OpenSim.Region.ClientStack.LindenUDP
158 158
159 private int m_defaultRTO = 1000; // 1sec is the recommendation in the RFC 159 private int m_defaultRTO = 1000; // 1sec is the recommendation in the RFC
160 private int m_maxRTO = 60000; 160 private int m_maxRTO = 60000;
161 public bool m_deliverPackets = true;
161 162
162 /// <summary> 163 /// <summary>
163 /// Default constructor 164 /// Default constructor
@@ -440,6 +441,13 @@ namespace OpenSim.Region.ClientStack.LindenUDP
440 if (category >= 0 && category < m_packetOutboxes.Length) 441 if (category >= 0 && category < m_packetOutboxes.Length)
441 { 442 {
442 OpenSim.Framework.LocklessQueue<OutgoingPacket> queue = m_packetOutboxes[category]; 443 OpenSim.Framework.LocklessQueue<OutgoingPacket> queue = m_packetOutboxes[category];
444
445 if (m_deliverPackets == false)
446 {
447 queue.Enqueue(packet);
448 return true;
449 }
450
443 TokenBucket bucket = m_throttleCategories[category]; 451 TokenBucket bucket = m_throttleCategories[category];
444 452
445 // Don't send this packet if there is already a packet waiting in the queue 453 // Don't send this packet if there is already a packet waiting in the queue
@@ -489,7 +497,9 @@ namespace OpenSim.Region.ClientStack.LindenUDP
489 /// <returns>True if any packets were sent, otherwise false</returns> 497 /// <returns>True if any packets were sent, otherwise false</returns>
490 public bool DequeueOutgoing() 498 public bool DequeueOutgoing()
491 { 499 {
492 OutgoingPacket packet; 500 if (m_deliverPackets == false) return false;
501
502 OutgoingPacket packet = null;
493 OpenSim.Framework.LocklessQueue<OutgoingPacket> queue; 503 OpenSim.Framework.LocklessQueue<OutgoingPacket> queue;
494 TokenBucket bucket; 504 TokenBucket bucket;
495 bool packetSent = false; 505 bool packetSent = false;
@@ -521,32 +531,49 @@ namespace OpenSim.Region.ClientStack.LindenUDP
521 // No dequeued packet waiting to be sent, try to pull one off 531 // No dequeued packet waiting to be sent, try to pull one off
522 // this queue 532 // this queue
523 queue = m_packetOutboxes[i]; 533 queue = m_packetOutboxes[i];
524 if (queue.Dequeue(out packet)) 534 if (queue != null)
525 { 535 {
526 // A packet was pulled off the queue. See if we have 536 bool success = false;
527 // enough tokens in the bucket to send it out 537 try
528 if (bucket.RemoveTokens(packet.Buffer.DataLength))
529 { 538 {
530 // Send the packet 539 success = queue.Dequeue(out packet);
531 m_udpServer.SendPacketFinal(packet);
532 packetSent = true;
533 } 540 }
534 else 541 catch
535 { 542 {
536 // Save the dequeued packet for the next iteration 543 m_packetOutboxes[i] = new OpenSim.Framework.LocklessQueue<OutgoingPacket>();
537 m_nextPackets[i] = packet;
538 } 544 }
539 545 if (success)
540 // If the queue is empty after this dequeue, fire the queue 546 {
541 // empty callback now so it has a chance to fill before we 547 // A packet was pulled off the queue. See if we have
542 // get back here 548 // enough tokens in the bucket to send it out
543 if (queue.Count == 0) 549 if (bucket.RemoveTokens(packet.Buffer.DataLength))
550 {
551 // Send the packet
552 m_udpServer.SendPacketFinal(packet);
553 packetSent = true;
554 }
555 else
556 {
557 // Save the dequeued packet for the next iteration
558 m_nextPackets[i] = packet;
559 }
560
561 // If the queue is empty after this dequeue, fire the queue
562 // empty callback now so it has a chance to fill before we
563 // get back here
564 if (queue.Count == 0)
565 emptyCategories |= CategoryToFlag(i);
566 }
567 else
568 {
569 // No packets in this queue. Fire the queue empty callback
570 // if it has not been called recently
544 emptyCategories |= CategoryToFlag(i); 571 emptyCategories |= CategoryToFlag(i);
572 }
545 } 573 }
546 else 574 else
547 { 575 {
548 // No packets in this queue. Fire the queue empty callback 576 m_packetOutboxes[i] = new OpenSim.Framework.LocklessQueue<OutgoingPacket>();
549 // if it has not been called recently
550 emptyCategories |= CategoryToFlag(i); 577 emptyCategories |= CategoryToFlag(i);
551 } 578 }
552 } 579 }
@@ -704,4 +731,4 @@ namespace OpenSim.Region.ClientStack.LindenUDP
704 } 731 }
705 } 732 }
706 } 733 }
707} \ No newline at end of file 734}
diff --git a/OpenSim/Region/ClientStack/Linden/UDP/LLUDPServer.cs b/OpenSim/Region/ClientStack/Linden/UDP/LLUDPServer.cs
index 42247ca..7820caf 100644
--- a/OpenSim/Region/ClientStack/Linden/UDP/LLUDPServer.cs
+++ b/OpenSim/Region/ClientStack/Linden/UDP/LLUDPServer.cs
@@ -113,7 +113,9 @@ namespace OpenSim.Region.ClientStack.LindenUDP
113 /// <summary>Handlers for incoming packets</summary> 113 /// <summary>Handlers for incoming packets</summary>
114 //PacketEventDictionary packetEvents = new PacketEventDictionary(); 114 //PacketEventDictionary packetEvents = new PacketEventDictionary();
115 /// <summary>Incoming packets that are awaiting handling</summary> 115 /// <summary>Incoming packets that are awaiting handling</summary>
116 private OpenMetaverse.BlockingQueue<IncomingPacket> packetInbox = new OpenMetaverse.BlockingQueue<IncomingPacket>(); 116 //private OpenMetaverse.BlockingQueue<IncomingPacket> packetInbox = new OpenMetaverse.BlockingQueue<IncomingPacket>();
117
118 private DoubleQueue<IncomingPacket> packetInbox = new DoubleQueue<IncomingPacket>();
117 119
118 /// <summary></summary> 120 /// <summary></summary>
119 //private UDPClientCollection m_clients = new UDPClientCollection(); 121 //private UDPClientCollection m_clients = new UDPClientCollection();
@@ -168,6 +170,8 @@ namespace OpenSim.Region.ClientStack.LindenUDP
168 /// <summary>Flag to signal when clients should send pings</summary> 170 /// <summary>Flag to signal when clients should send pings</summary>
169 protected bool m_sendPing; 171 protected bool m_sendPing;
170 172
173 private ExpiringCache<IPEndPoint, Queue<UDPPacketBuffer>> m_pendingCache = new ExpiringCache<IPEndPoint, Queue<UDPPacketBuffer>>();
174
171 private int m_defaultRTO = 0; 175 private int m_defaultRTO = 0;
172 private int m_maxRTO = 0; 176 private int m_maxRTO = 0;
173 private int m_ackTimeout = 0; 177 private int m_ackTimeout = 0;
@@ -887,21 +891,46 @@ namespace OpenSim.Region.ClientStack.LindenUDP
887 891
888 #region Packet to Client Mapping 892 #region Packet to Client Mapping
889 893
890 // UseCircuitCode handling 894 // If there is already a client for this endpoint, don't process UseCircuitCode
891 if (packet.Type == PacketType.UseCircuitCode) 895 IClientAPI client = null;
896 if (!m_scene.TryGetClient(endPoint, out client) || !(client is LLClientView))
892 { 897 {
893 // We need to copy the endpoint so that it doesn't get changed when another thread reuses the 898 // UseCircuitCode handling
894 // buffer. 899 if (packet.Type == PacketType.UseCircuitCode)
895 object[] array = new object[] { new IPEndPoint(endPoint.Address, endPoint.Port), packet }; 900 {
901 // And if there is a UseCircuitCode pending, also drop it
902 lock (m_pendingCache)
903 {
904 if (m_pendingCache.Contains(endPoint))
905 return;
896 906
897 Util.FireAndForget(HandleUseCircuitCode, array); 907 m_pendingCache.AddOrUpdate(endPoint, new Queue<UDPPacketBuffer>(), 60);
908 }
898 909
899 return; 910 // We need to copy the endpoint so that it doesn't get changed when another thread reuses the
911 // buffer.
912 object[] array = new object[] { new IPEndPoint(endPoint.Address, endPoint.Port), packet };
913
914 Util.FireAndForget(HandleUseCircuitCode, array);
915
916 return;
917 }
918 }
919
920 // If this is a pending connection, enqueue, don't process yet
921 lock (m_pendingCache)
922 {
923 Queue<UDPPacketBuffer> queue;
924 if (m_pendingCache.TryGetValue(endPoint, out queue))
925 {
926 //m_log.DebugFormat("[LLUDPSERVER]: Enqueued a {0} packet into the pending queue", packet.Type);
927 queue.Enqueue(buffer);
928 return;
929 }
900 } 930 }
901 931
902 // Determine which agent this packet came from 932 // Determine which agent this packet came from
903 IClientAPI client; 933 if (client == null || !(client is LLClientView))
904 if (!m_scene.TryGetClient(endPoint, out client) || !(client is LLClientView))
905 { 934 {
906 //m_log.Debug("[LLUDPSERVER]: Received a " + packet.Type + " packet from an unrecognized source: " + address + " in " + m_scene.RegionInfo.RegionName); 935 //m_log.Debug("[LLUDPSERVER]: Received a " + packet.Type + " packet from an unrecognized source: " + address + " in " + m_scene.RegionInfo.RegionName);
907 return; 936 return;
@@ -910,7 +939,10 @@ namespace OpenSim.Region.ClientStack.LindenUDP
910 udpClient = ((LLClientView)client).UDPClient; 939 udpClient = ((LLClientView)client).UDPClient;
911 940
912 if (!udpClient.IsConnected) 941 if (!udpClient.IsConnected)
942 {
943// m_log.Debug("[LLUDPSERVER]: Received a " + packet.Type + " packet for a unConnected client in " + m_scene.RegionInfo.RegionName);
913 return; 944 return;
945 }
914 946
915 #endregion Packet to Client Mapping 947 #endregion Packet to Client Mapping
916 948
@@ -1013,7 +1045,12 @@ namespace OpenSim.Region.ClientStack.LindenUDP
1013 #endregion Ping Check Handling 1045 #endregion Ping Check Handling
1014 1046
1015 // Inbox insertion 1047 // Inbox insertion
1016 packetInbox.Enqueue(new IncomingPacket((LLClientView)client, packet)); 1048 if (packet.Type == PacketType.AgentUpdate ||
1049 packet.Type == PacketType.ChatFromViewer)
1050 packetInbox.EnqueueHigh(new IncomingPacket((LLClientView)client, packet));
1051 else
1052 packetInbox.EnqueueLow(new IncomingPacket((LLClientView)client, packet));
1053// packetInbox.Enqueue(new IncomingPacket((LLClientView)client, packet));
1017 } 1054 }
1018 1055
1019 #region BinaryStats 1056 #region BinaryStats
@@ -1133,6 +1170,32 @@ namespace OpenSim.Region.ClientStack.LindenUDP
1133 // We only want to send initial data to new clients, not ones which are being converted from child to root. 1170 // We only want to send initial data to new clients, not ones which are being converted from child to root.
1134 if (client != null) 1171 if (client != null)
1135 client.SceneAgent.SendInitialDataToMe(); 1172 client.SceneAgent.SendInitialDataToMe();
1173
1174 // Now we know we can handle more data
1175 Thread.Sleep(200);
1176
1177 // Obtain the queue and remove it from the cache
1178 Queue<UDPPacketBuffer> queue = null;
1179
1180 lock (m_pendingCache)
1181 {
1182 if (!m_pendingCache.TryGetValue(endPoint, out queue))
1183 {
1184 m_log.DebugFormat("[LLUDPSERVER]: Client created but no pending queue present");
1185 return;
1186 }
1187 m_pendingCache.Remove(endPoint);
1188 }
1189
1190 m_log.DebugFormat("[LLUDPSERVER]: Client created, processing pending queue, {0} entries", queue.Count);
1191
1192 // Reinject queued packets
1193 while(queue.Count > 0)
1194 {
1195 UDPPacketBuffer buf = queue.Dequeue();
1196 PacketReceived(buf);
1197 }
1198 queue = null;
1136 } 1199 }
1137 else 1200 else
1138 { 1201 {
@@ -1140,6 +1203,8 @@ namespace OpenSim.Region.ClientStack.LindenUDP
1140 m_log.WarnFormat( 1203 m_log.WarnFormat(
1141 "[LLUDPSERVER]: Ignoring connection request for {0} to {1} with unknown circuit code {2} from IP {3}", 1204 "[LLUDPSERVER]: Ignoring connection request for {0} to {1} with unknown circuit code {2} from IP {3}",
1142 uccp.CircuitCode.ID, m_scene.RegionInfo.RegionName, uccp.CircuitCode.Code, endPoint); 1205 uccp.CircuitCode.ID, m_scene.RegionInfo.RegionName, uccp.CircuitCode.Code, endPoint);
1206 lock (m_pendingCache)
1207 m_pendingCache.Remove(endPoint);
1143 } 1208 }
1144 1209
1145 // m_log.DebugFormat( 1210 // m_log.DebugFormat(
@@ -1258,7 +1323,7 @@ namespace OpenSim.Region.ClientStack.LindenUDP
1258 if (!client.SceneAgent.IsChildAgent) 1323 if (!client.SceneAgent.IsChildAgent)
1259 client.Kick("Simulator logged you out due to connection timeout"); 1324 client.Kick("Simulator logged you out due to connection timeout");
1260 1325
1261 client.CloseWithoutChecks(); 1326 client.CloseWithoutChecks(true);
1262 } 1327 }
1263 } 1328 }
1264 1329
@@ -1270,6 +1335,7 @@ namespace OpenSim.Region.ClientStack.LindenUDP
1270 1335
1271 while (base.IsRunningInbound) 1336 while (base.IsRunningInbound)
1272 { 1337 {
1338 m_scene.ThreadAlive(1);
1273 try 1339 try
1274 { 1340 {
1275 IncomingPacket incomingPacket = null; 1341 IncomingPacket incomingPacket = null;
@@ -1312,6 +1378,7 @@ namespace OpenSim.Region.ClientStack.LindenUDP
1312 1378
1313 while (base.IsRunningOutbound) 1379 while (base.IsRunningOutbound)
1314 { 1380 {
1381 m_scene.ThreadAlive(2);
1315 try 1382 try
1316 { 1383 {
1317 m_packetSent = false; 1384 m_packetSent = false;
@@ -1533,8 +1600,8 @@ namespace OpenSim.Region.ClientStack.LindenUDP
1533 Packet packet = incomingPacket.Packet; 1600 Packet packet = incomingPacket.Packet;
1534 LLClientView client = incomingPacket.Client; 1601 LLClientView client = incomingPacket.Client;
1535 1602
1536 if (client.IsActive) 1603// if (client.IsActive)
1537 { 1604// {
1538 m_currentIncomingClient = client; 1605 m_currentIncomingClient = client;
1539 1606
1540 try 1607 try
@@ -1561,13 +1628,13 @@ namespace OpenSim.Region.ClientStack.LindenUDP
1561 { 1628 {
1562 m_currentIncomingClient = null; 1629 m_currentIncomingClient = null;
1563 } 1630 }
1564 } 1631// }
1565 else 1632// else
1566 { 1633// {
1567 m_log.DebugFormat( 1634// m_log.DebugFormat(
1568 "[LLUDPSERVER]: Dropped incoming {0} for dead client {1} in {2}", 1635// "[LLUDPSERVER]: Dropped incoming {0} for dead client {1} in {2}",
1569 packet.Type, client.Name, m_scene.RegionInfo.RegionName); 1636// packet.Type, client.Name, m_scene.RegionInfo.RegionName);
1570 } 1637// }
1571 } 1638 }
1572 1639
1573 protected void LogoutHandler(IClientAPI client) 1640 protected void LogoutHandler(IClientAPI client)
@@ -1577,8 +1644,116 @@ namespace OpenSim.Region.ClientStack.LindenUDP
1577 if (!client.IsLoggingOut) 1644 if (!client.IsLoggingOut)
1578 { 1645 {
1579 client.IsLoggingOut = true; 1646 client.IsLoggingOut = true;
1580 client.Close(); 1647 client.Close(false, false);
1648 }
1649 }
1650 }
1651
1652 internal class DoubleQueue<T> where T:class
1653 {
1654 private Queue<T> m_lowQueue = new Queue<T>();
1655 private Queue<T> m_highQueue = new Queue<T>();
1656
1657 private object m_syncRoot = new object();
1658 private Semaphore m_s = new Semaphore(0, 1);
1659
1660 public DoubleQueue()
1661 {
1662 }
1663
1664 public virtual int Count
1665 {
1666 get { return m_highQueue.Count + m_lowQueue.Count; }
1667 }
1668
1669 public virtual void Enqueue(T data)
1670 {
1671 Enqueue(m_lowQueue, data);
1672 }
1673
1674 public virtual void EnqueueLow(T data)
1675 {
1676 Enqueue(m_lowQueue, data);
1677 }
1678
1679 public virtual void EnqueueHigh(T data)
1680 {
1681 Enqueue(m_highQueue, data);
1682 }
1683
1684 private void Enqueue(Queue<T> q, T data)
1685 {
1686 lock (m_syncRoot)
1687 {
1688 m_lowQueue.Enqueue(data);
1689 m_s.WaitOne(0);
1690 m_s.Release();
1691 }
1692 }
1693
1694 public virtual T Dequeue()
1695 {
1696 return Dequeue(Timeout.Infinite);
1697 }
1698
1699 public virtual T Dequeue(int tmo)
1700 {
1701 return Dequeue(TimeSpan.FromMilliseconds(tmo));
1702 }
1703
1704 public virtual T Dequeue(TimeSpan wait)
1705 {
1706 T res = null;
1707
1708 if (!Dequeue(wait, ref res))
1709 return null;
1710
1711 return res;
1712 }
1713
1714 public bool Dequeue(int timeout, ref T res)
1715 {
1716 return Dequeue(TimeSpan.FromMilliseconds(timeout), ref res);
1717 }
1718
1719 public bool Dequeue(TimeSpan wait, ref T res)
1720 {
1721 if (!m_s.WaitOne(wait))
1722 return false;
1723
1724 lock (m_syncRoot)
1725 {
1726 if (m_highQueue.Count > 0)
1727 res = m_highQueue.Dequeue();
1728 else
1729 res = m_lowQueue.Dequeue();
1730
1731 if (m_highQueue.Count == 0 && m_lowQueue.Count == 0)
1732 return true;
1733
1734 try
1735 {
1736 m_s.Release();
1737 }
1738 catch
1739 {
1740 }
1741
1742 return true;
1743 }
1744 }
1745
1746 public virtual void Clear()
1747 {
1748
1749 lock (m_syncRoot)
1750 {
1751 // Make sure sem count is 0
1752 m_s.WaitOne(0);
1753
1754 m_lowQueue.Clear();
1755 m_highQueue.Clear();
1581 } 1756 }
1582 } 1757 }
1583 } 1758 }
1584} \ No newline at end of file 1759}
diff --git a/OpenSim/Region/ClientStack/Linden/UDP/OpenSimUDPBase.cs b/OpenSim/Region/ClientStack/Linden/UDP/OpenSimUDPBase.cs
index 6e6b3ef..e7d8a30 100644
--- a/OpenSim/Region/ClientStack/Linden/UDP/OpenSimUDPBase.cs
+++ b/OpenSim/Region/ClientStack/Linden/UDP/OpenSimUDPBase.cs
@@ -118,10 +118,6 @@ namespace OpenMetaverse
118 const int SIO_UDP_CONNRESET = -1744830452; 118 const int SIO_UDP_CONNRESET = -1744830452;
119 119
120 IPEndPoint ipep = new IPEndPoint(m_localBindAddress, m_udpPort); 120 IPEndPoint ipep = new IPEndPoint(m_localBindAddress, m_udpPort);
121
122 m_log.DebugFormat(
123 "[UDPBASE]: Binding UDP listener using internal IP address config {0}:{1}",
124 ipep.Address, ipep.Port);
125 121
126 m_udpSocket = new Socket( 122 m_udpSocket = new Socket(
127 AddressFamily.InterNetwork, 123 AddressFamily.InterNetwork,