diff options
Diffstat (limited to 'OpenSim/Region/ClientStack/Linden')
16 files changed, 3580 insertions, 1162 deletions
diff --git a/OpenSim/Region/ClientStack/Linden/Caps/BunchOfCaps/BunchOfCaps.cs b/OpenSim/Region/ClientStack/Linden/Caps/BunchOfCaps/BunchOfCaps.cs index 1d4c7f0..762e22a 100644 --- a/OpenSim/Region/ClientStack/Linden/Caps/BunchOfCaps/BunchOfCaps.cs +++ b/OpenSim/Region/ClientStack/Linden/Caps/BunchOfCaps/BunchOfCaps.cs | |||
@@ -26,6 +26,7 @@ | |||
26 | */ | 26 | */ |
27 | 27 | ||
28 | using System; | 28 | using System; |
29 | using System.Timers; | ||
29 | using System.Collections; | 30 | using System.Collections; |
30 | using System.Collections.Generic; | 31 | using System.Collections.Generic; |
31 | using System.IO; | 32 | using System.IO; |
@@ -54,14 +55,16 @@ using PermissionMask = OpenSim.Framework.PermissionMask; | |||
54 | namespace OpenSim.Region.ClientStack.Linden | 55 | namespace OpenSim.Region.ClientStack.Linden |
55 | { | 56 | { |
56 | public delegate void UpLoadedAsset( | 57 | public delegate void UpLoadedAsset( |
57 | string assetName, string description, UUID assetID, UUID inventoryItem, UUID parentFolder, | 58 | string assetName, string description, UUID assetID, UUID inventoryItem, UUID parentFolder, |
58 | byte[] data, string inventoryType, string assetType); | 59 | byte[] data, string inventoryType, string assetType, |
60 | int cost, UUID texturesFolder, int nreqtextures, int nreqmeshs, int nreqinstances, | ||
61 | bool IsAtestUpload, ref string error); | ||
59 | 62 | ||
60 | public delegate UUID UpdateItem(UUID itemID, byte[] data); | 63 | public delegate UUID UpdateItem(UUID itemID, byte[] data); |
61 | 64 | ||
62 | public delegate void UpdateTaskScript(UUID itemID, UUID primID, bool isScriptRunning, byte[] data, ref ArrayList errors); | 65 | public delegate void UpdateTaskScript(UUID itemID, UUID primID, bool isScriptRunning, byte[] data, ref ArrayList errors); |
63 | 66 | ||
64 | public delegate void NewInventoryItem(UUID userID, InventoryItemBase item); | 67 | public delegate void NewInventoryItem(UUID userID, InventoryItemBase item, uint cost); |
65 | 68 | ||
66 | public delegate void NewAsset(AssetBase asset); | 69 | public delegate void NewAsset(AssetBase asset); |
67 | 70 | ||
@@ -87,6 +90,7 @@ namespace OpenSim.Region.ClientStack.Linden | |||
87 | 90 | ||
88 | private Scene m_Scene; | 91 | private Scene m_Scene; |
89 | private Caps m_HostCapsObj; | 92 | private Caps m_HostCapsObj; |
93 | private ModelCost m_ModelCost; | ||
90 | 94 | ||
91 | private static readonly string m_requestPath = "0000/"; | 95 | private static readonly string m_requestPath = "0000/"; |
92 | // private static readonly string m_mapLayerPath = "0001/"; | 96 | // private static readonly string m_mapLayerPath = "0001/"; |
@@ -98,7 +102,8 @@ namespace OpenSim.Region.ClientStack.Linden | |||
98 | private static readonly string m_copyFromNotecardPath = "0007/"; | 102 | private static readonly string m_copyFromNotecardPath = "0007/"; |
99 | // private static readonly string m_remoteParcelRequestPath = "0009/";// This is in the LandManagementModule. | 103 | // private static readonly string m_remoteParcelRequestPath = "0009/";// This is in the LandManagementModule. |
100 | private static readonly string m_getObjectPhysicsDataPath = "0101/"; | 104 | private static readonly string m_getObjectPhysicsDataPath = "0101/"; |
101 | /* 0102 - 0103 RESERVED */ | 105 | private static readonly string m_getObjectCostPath = "0102/"; |
106 | private static readonly string m_ResourceCostSelectedPath = "0103/"; | ||
102 | private static readonly string m_UpdateAgentInformationPath = "0500/"; | 107 | private static readonly string m_UpdateAgentInformationPath = "0500/"; |
103 | 108 | ||
104 | // These are callbacks which will be setup by the scene so that we can update scene data when we | 109 | // These are callbacks which will be setup by the scene so that we can update scene data when we |
@@ -114,12 +119,50 @@ namespace OpenSim.Region.ClientStack.Linden | |||
114 | private IAssetService m_assetService; | 119 | private IAssetService m_assetService; |
115 | private bool m_dumpAssetsToFile = false; | 120 | private bool m_dumpAssetsToFile = false; |
116 | private string m_regionName; | 121 | private string m_regionName; |
122 | |||
117 | private int m_levelUpload = 0; | 123 | private int m_levelUpload = 0; |
118 | 124 | ||
125 | private bool m_enableFreeTestUpload = false; // allows "TEST-" prefix hack | ||
126 | private bool m_ForceFreeTestUpload = false; // forces all uploads to be test | ||
127 | |||
128 | private bool m_enableModelUploadTextureToInventory = false; // place uploaded textures also in inventory | ||
129 | // may not be visible till relog | ||
130 | |||
131 | private bool m_RestrictFreeTestUploadPerms = false; // reduces also the permitions. Needs a creator defined!! | ||
132 | private UUID m_testAssetsCreatorID = UUID.Zero; | ||
133 | |||
134 | private float m_PrimScaleMin = 0.001f; | ||
135 | |||
136 | private enum FileAgentInventoryState : int | ||
137 | { | ||
138 | idle = 0, | ||
139 | processRequest = 1, | ||
140 | waitUpload = 2, | ||
141 | processUpload = 3 | ||
142 | } | ||
143 | private FileAgentInventoryState m_FileAgentInventoryState = FileAgentInventoryState.idle; | ||
144 | |||
119 | public BunchOfCaps(Scene scene, Caps caps) | 145 | public BunchOfCaps(Scene scene, Caps caps) |
120 | { | 146 | { |
121 | m_Scene = scene; | 147 | m_Scene = scene; |
122 | m_HostCapsObj = caps; | 148 | m_HostCapsObj = caps; |
149 | |||
150 | // create a model upload cost provider | ||
151 | m_ModelCost = new ModelCost(); | ||
152 | // tell it about scene object limits | ||
153 | m_ModelCost.NonPhysicalPrimScaleMax = m_Scene.m_maxNonphys; | ||
154 | m_ModelCost.PhysicalPrimScaleMax = m_Scene.m_maxPhys; | ||
155 | |||
156 | // m_ModelCost.ObjectLinkedPartsMax = ?? | ||
157 | // m_ModelCost.PrimScaleMin = ?? | ||
158 | |||
159 | m_PrimScaleMin = m_ModelCost.PrimScaleMin; | ||
160 | float modelTextureUploadFactor = m_ModelCost.ModelTextureCostFactor; | ||
161 | float modelUploadFactor = m_ModelCost.ModelMeshCostFactor; | ||
162 | float modelMinUploadCostFactor = m_ModelCost.ModelMinCostFactor; | ||
163 | float modelPrimCreationCost = m_ModelCost.primCreationCost; | ||
164 | float modelMeshByteCost = m_ModelCost.bytecost; | ||
165 | |||
123 | IConfigSource config = m_Scene.Config; | 166 | IConfigSource config = m_Scene.Config; |
124 | if (config != null) | 167 | if (config != null) |
125 | { | 168 | { |
@@ -134,6 +177,37 @@ namespace OpenSim.Region.ClientStack.Linden | |||
134 | { | 177 | { |
135 | m_persistBakedTextures = appearanceConfig.GetBoolean("PersistBakedTextures", m_persistBakedTextures); | 178 | m_persistBakedTextures = appearanceConfig.GetBoolean("PersistBakedTextures", m_persistBakedTextures); |
136 | } | 179 | } |
180 | // economy for model upload | ||
181 | IConfig EconomyConfig = config.Configs["Economy"]; | ||
182 | if (EconomyConfig != null) | ||
183 | { | ||
184 | modelUploadFactor = EconomyConfig.GetFloat("MeshModelUploadCostFactor", modelUploadFactor); | ||
185 | modelTextureUploadFactor = EconomyConfig.GetFloat("MeshModelUploadTextureCostFactor", modelTextureUploadFactor); | ||
186 | modelMinUploadCostFactor = EconomyConfig.GetFloat("MeshModelMinCostFactor", modelMinUploadCostFactor); | ||
187 | // next 2 are normalized so final cost is afected by modelUploadFactor above and normal cost | ||
188 | modelPrimCreationCost = EconomyConfig.GetFloat("ModelPrimCreationCost", modelPrimCreationCost); | ||
189 | modelMeshByteCost = EconomyConfig.GetFloat("ModelMeshByteCost", modelMeshByteCost); | ||
190 | |||
191 | m_enableModelUploadTextureToInventory = EconomyConfig.GetBoolean("MeshModelAllowTextureToInventory", m_enableModelUploadTextureToInventory); | ||
192 | |||
193 | m_RestrictFreeTestUploadPerms = EconomyConfig.GetBoolean("m_RestrictFreeTestUploadPerms", m_RestrictFreeTestUploadPerms); | ||
194 | m_enableFreeTestUpload = EconomyConfig.GetBoolean("AllowFreeTestUpload", m_enableFreeTestUpload); | ||
195 | m_ForceFreeTestUpload = EconomyConfig.GetBoolean("ForceFreeTestUpload", m_ForceFreeTestUpload); | ||
196 | string testcreator = EconomyConfig.GetString("TestAssetsCreatorID", ""); | ||
197 | if (testcreator != "") | ||
198 | { | ||
199 | UUID id; | ||
200 | UUID.TryParse(testcreator, out id); | ||
201 | if (id != null) | ||
202 | m_testAssetsCreatorID = id; | ||
203 | } | ||
204 | |||
205 | m_ModelCost.ModelMeshCostFactor = modelUploadFactor; | ||
206 | m_ModelCost.ModelTextureCostFactor = modelTextureUploadFactor; | ||
207 | m_ModelCost.ModelMinCostFactor = modelMinUploadCostFactor; | ||
208 | m_ModelCost.primCreationCost = modelPrimCreationCost; | ||
209 | m_ModelCost.bytecost = modelMeshByteCost; | ||
210 | } | ||
137 | } | 211 | } |
138 | 212 | ||
139 | m_assetService = m_Scene.AssetService; | 213 | m_assetService = m_Scene.AssetService; |
@@ -145,6 +219,8 @@ namespace OpenSim.Region.ClientStack.Linden | |||
145 | ItemUpdatedCall = m_Scene.CapsUpdateInventoryItemAsset; | 219 | ItemUpdatedCall = m_Scene.CapsUpdateInventoryItemAsset; |
146 | TaskScriptUpdatedCall = m_Scene.CapsUpdateTaskInventoryScriptAsset; | 220 | TaskScriptUpdatedCall = m_Scene.CapsUpdateTaskInventoryScriptAsset; |
147 | GetClient = m_Scene.SceneGraph.GetControllingClient; | 221 | GetClient = m_Scene.SceneGraph.GetControllingClient; |
222 | |||
223 | m_FileAgentInventoryState = FileAgentInventoryState.idle; | ||
148 | } | 224 | } |
149 | 225 | ||
150 | /// <summary> | 226 | /// <summary> |
@@ -190,7 +266,6 @@ namespace OpenSim.Region.ClientStack.Linden | |||
190 | { | 266 | { |
191 | try | 267 | try |
192 | { | 268 | { |
193 | // I don't think this one works... | ||
194 | m_HostCapsObj.RegisterHandler( | 269 | m_HostCapsObj.RegisterHandler( |
195 | "NewFileAgentInventory", | 270 | "NewFileAgentInventory", |
196 | new LLSDStreamhandler<LLSDAssetUploadRequest, LLSDAssetUploadResponse>( | 271 | new LLSDStreamhandler<LLSDAssetUploadRequest, LLSDAssetUploadResponse>( |
@@ -212,6 +287,10 @@ namespace OpenSim.Region.ClientStack.Linden | |||
212 | = new RestStreamHandler( | 287 | = new RestStreamHandler( |
213 | "POST", capsBase + m_getObjectPhysicsDataPath, GetObjectPhysicsData, "GetObjectPhysicsData", null); | 288 | "POST", capsBase + m_getObjectPhysicsDataPath, GetObjectPhysicsData, "GetObjectPhysicsData", null); |
214 | m_HostCapsObj.RegisterHandler("GetObjectPhysicsData", getObjectPhysicsDataHandler); | 289 | m_HostCapsObj.RegisterHandler("GetObjectPhysicsData", getObjectPhysicsDataHandler); |
290 | IRequestHandler getObjectCostHandler = new RestStreamHandler("POST", capsBase + m_getObjectCostPath, GetObjectCost); | ||
291 | m_HostCapsObj.RegisterHandler("GetObjectCost", getObjectCostHandler); | ||
292 | IRequestHandler ResourceCostSelectedHandler = new RestStreamHandler("POST", capsBase + m_ResourceCostSelectedPath, ResourceCostSelected); | ||
293 | m_HostCapsObj.RegisterHandler("ResourceCostSelected", ResourceCostSelectedHandler); | ||
215 | 294 | ||
216 | IRequestHandler UpdateAgentInformationHandler | 295 | IRequestHandler UpdateAgentInformationHandler |
217 | = new RestStreamHandler( | 296 | = new RestStreamHandler( |
@@ -270,6 +349,9 @@ namespace OpenSim.Region.ClientStack.Linden | |||
270 | m_log.DebugFormat( | 349 | m_log.DebugFormat( |
271 | "[CAPS]: Received SEED caps request in {0} for agent {1}", m_regionName, m_HostCapsObj.AgentID); | 350 | "[CAPS]: Received SEED caps request in {0} for agent {1}", m_regionName, m_HostCapsObj.AgentID); |
272 | 351 | ||
352 | if (!m_HostCapsObj.WaitForActivation()) | ||
353 | return string.Empty; | ||
354 | |||
273 | if (!m_Scene.CheckClient(m_HostCapsObj.AgentID, httpRequest.RemoteIPEndPoint)) | 355 | if (!m_Scene.CheckClient(m_HostCapsObj.AgentID, httpRequest.RemoteIPEndPoint)) |
274 | { | 356 | { |
275 | m_log.WarnFormat( | 357 | m_log.WarnFormat( |
@@ -399,62 +481,176 @@ namespace OpenSim.Region.ClientStack.Linden | |||
399 | //m_log.Debug("[CAPS]: NewAgentInventoryRequest Request is: " + llsdRequest.ToString()); | 481 | //m_log.Debug("[CAPS]: NewAgentInventoryRequest Request is: " + llsdRequest.ToString()); |
400 | //m_log.Debug("asset upload request via CAPS" + llsdRequest.inventory_type + " , " + llsdRequest.asset_type); | 482 | //m_log.Debug("asset upload request via CAPS" + llsdRequest.inventory_type + " , " + llsdRequest.asset_type); |
401 | 483 | ||
484 | // start by getting the client | ||
485 | IClientAPI client = null; | ||
486 | m_Scene.TryGetClient(m_HostCapsObj.AgentID, out client); | ||
487 | |||
488 | // check current state so we only have one service at a time | ||
489 | lock (m_ModelCost) | ||
490 | { | ||
491 | switch (m_FileAgentInventoryState) | ||
492 | { | ||
493 | case FileAgentInventoryState.processRequest: | ||
494 | case FileAgentInventoryState.processUpload: | ||
495 | LLSDAssetUploadError resperror = new LLSDAssetUploadError(); | ||
496 | resperror.message = "Uploader busy processing previus request"; | ||
497 | resperror.identifier = UUID.Zero; | ||
498 | |||
499 | LLSDAssetUploadResponse errorResponse = new LLSDAssetUploadResponse(); | ||
500 | errorResponse.uploader = ""; | ||
501 | errorResponse.state = "error"; | ||
502 | errorResponse.error = resperror; | ||
503 | return errorResponse; | ||
504 | break; | ||
505 | case FileAgentInventoryState.waitUpload: | ||
506 | // todo stop current uploader server | ||
507 | break; | ||
508 | case FileAgentInventoryState.idle: | ||
509 | default: | ||
510 | break; | ||
511 | } | ||
512 | |||
513 | m_FileAgentInventoryState = FileAgentInventoryState.processRequest; | ||
514 | } | ||
515 | |||
516 | int cost = 0; | ||
517 | int nreqtextures = 0; | ||
518 | int nreqmeshs= 0; | ||
519 | int nreqinstances = 0; | ||
520 | bool IsAtestUpload = false; | ||
521 | |||
522 | string assetName = llsdRequest.name; | ||
523 | |||
524 | LLSDAssetUploadResponseData meshcostdata = new LLSDAssetUploadResponseData(); | ||
525 | |||
402 | if (llsdRequest.asset_type == "texture" || | 526 | if (llsdRequest.asset_type == "texture" || |
403 | llsdRequest.asset_type == "animation" || | 527 | llsdRequest.asset_type == "animation" || |
528 | llsdRequest.asset_type == "mesh" || | ||
404 | llsdRequest.asset_type == "sound") | 529 | llsdRequest.asset_type == "sound") |
405 | { | 530 | { |
406 | ScenePresence avatar = null; | 531 | ScenePresence avatar = null; |
407 | IClientAPI client = null; | ||
408 | m_Scene.TryGetScenePresence(m_HostCapsObj.AgentID, out avatar); | 532 | m_Scene.TryGetScenePresence(m_HostCapsObj.AgentID, out avatar); |
409 | 533 | ||
410 | // check user level | 534 | // check user level |
411 | if (avatar != null) | 535 | if (avatar != null) |
412 | { | 536 | { |
413 | client = avatar.ControllingClient; | ||
414 | |||
415 | if (avatar.UserLevel < m_levelUpload) | 537 | if (avatar.UserLevel < m_levelUpload) |
416 | { | 538 | { |
417 | if (client != null) | 539 | LLSDAssetUploadError resperror = new LLSDAssetUploadError(); |
418 | client.SendAgentAlertMessage("Unable to upload asset. Insufficient permissions.", false); | 540 | resperror.message = "Insufficient permissions to upload"; |
541 | resperror.identifier = UUID.Zero; | ||
419 | 542 | ||
420 | LLSDAssetUploadResponse errorResponse = new LLSDAssetUploadResponse(); | 543 | LLSDAssetUploadResponse errorResponse = new LLSDAssetUploadResponse(); |
421 | errorResponse.uploader = ""; | 544 | errorResponse.uploader = ""; |
422 | errorResponse.state = "error"; | 545 | errorResponse.state = "error"; |
546 | errorResponse.error = resperror; | ||
547 | lock (m_ModelCost) | ||
548 | m_FileAgentInventoryState = FileAgentInventoryState.idle; | ||
423 | return errorResponse; | 549 | return errorResponse; |
424 | } | 550 | } |
425 | } | 551 | } |
426 | 552 | ||
427 | // check funds | 553 | // check test upload and funds |
428 | if (client != null) | 554 | if (client != null) |
429 | { | 555 | { |
430 | IMoneyModule mm = m_Scene.RequestModuleInterface<IMoneyModule>(); | 556 | IMoneyModule mm = m_Scene.RequestModuleInterface<IMoneyModule>(); |
431 | 557 | ||
558 | int baseCost = 0; | ||
432 | if (mm != null) | 559 | if (mm != null) |
560 | baseCost = mm.UploadCharge; | ||
561 | |||
562 | string warning = String.Empty; | ||
563 | |||
564 | if (llsdRequest.asset_type == "mesh") | ||
433 | { | 565 | { |
434 | if (!mm.UploadCovered(client.AgentId, mm.UploadCharge)) | 566 | string error; |
567 | int modelcost; | ||
568 | |||
569 | if (!m_ModelCost.MeshModelCost(llsdRequest.asset_resources, baseCost, out modelcost, | ||
570 | meshcostdata, out error, ref warning)) | ||
435 | { | 571 | { |
436 | client.SendAgentAlertMessage("Unable to upload asset. Insufficient funds.", false); | 572 | LLSDAssetUploadError resperror = new LLSDAssetUploadError(); |
573 | resperror.message = error; | ||
574 | resperror.identifier = UUID.Zero; | ||
437 | 575 | ||
438 | LLSDAssetUploadResponse errorResponse = new LLSDAssetUploadResponse(); | 576 | LLSDAssetUploadResponse errorResponse = new LLSDAssetUploadResponse(); |
439 | errorResponse.uploader = ""; | 577 | errorResponse.uploader = ""; |
440 | errorResponse.state = "error"; | 578 | errorResponse.state = "error"; |
579 | errorResponse.error = resperror; | ||
580 | |||
581 | lock (m_ModelCost) | ||
582 | m_FileAgentInventoryState = FileAgentInventoryState.idle; | ||
441 | return errorResponse; | 583 | return errorResponse; |
442 | } | 584 | } |
585 | cost = modelcost; | ||
586 | } | ||
587 | else | ||
588 | { | ||
589 | cost = baseCost; | ||
590 | } | ||
591 | |||
592 | if (cost > 0 && mm != null) | ||
593 | { | ||
594 | // check for test upload | ||
595 | |||
596 | if (m_ForceFreeTestUpload) // all are test | ||
597 | { | ||
598 | if (!(assetName.Length > 5 && assetName.StartsWith("TEST-"))) // has normal name lets change it | ||
599 | assetName = "TEST-" + assetName; | ||
600 | |||
601 | IsAtestUpload = true; | ||
602 | } | ||
603 | |||
604 | else if (m_enableFreeTestUpload) // only if prefixed with "TEST-" | ||
605 | { | ||
606 | |||
607 | IsAtestUpload = (assetName.Length > 5 && assetName.StartsWith("TEST-")); | ||
608 | } | ||
609 | |||
610 | |||
611 | if(IsAtestUpload) // let user know, still showing cost estimation | ||
612 | warning += "Upload will have no cost, for testing purposes only. Other uses are prohibited. Items will not work after 48 hours or on other regions"; | ||
613 | |||
614 | // check funds | ||
615 | else | ||
616 | { | ||
617 | if (!mm.UploadCovered(client.AgentId, (int)cost)) | ||
618 | { | ||
619 | LLSDAssetUploadError resperror = new LLSDAssetUploadError(); | ||
620 | resperror.message = "Insuficient funds"; | ||
621 | resperror.identifier = UUID.Zero; | ||
622 | |||
623 | LLSDAssetUploadResponse errorResponse = new LLSDAssetUploadResponse(); | ||
624 | errorResponse.uploader = ""; | ||
625 | errorResponse.state = "error"; | ||
626 | errorResponse.error = resperror; | ||
627 | lock (m_ModelCost) | ||
628 | m_FileAgentInventoryState = FileAgentInventoryState.idle; | ||
629 | return errorResponse; | ||
630 | } | ||
631 | } | ||
443 | } | 632 | } |
633 | |||
634 | if (client != null && warning != String.Empty) | ||
635 | client.SendAgentAlertMessage(warning, true); | ||
444 | } | 636 | } |
445 | } | 637 | } |
446 | 638 | ||
447 | string assetName = llsdRequest.name; | ||
448 | string assetDes = llsdRequest.description; | 639 | string assetDes = llsdRequest.description; |
449 | string capsBase = "/CAPS/" + m_HostCapsObj.CapsObjectPath; | 640 | string capsBase = "/CAPS/" + m_HostCapsObj.CapsObjectPath; |
450 | UUID newAsset = UUID.Random(); | 641 | UUID newAsset = UUID.Random(); |
451 | UUID newInvItem = UUID.Random(); | 642 | UUID newInvItem = UUID.Random(); |
452 | UUID parentFolder = llsdRequest.folder_id; | 643 | UUID parentFolder = llsdRequest.folder_id; |
453 | string uploaderPath = Util.RandomClass.Next(5000, 8000).ToString("0000"); | 644 | string uploaderPath = Util.RandomClass.Next(5000, 8000).ToString("0000"); |
645 | UUID texturesFolder = UUID.Zero; | ||
646 | |||
647 | if(!IsAtestUpload && m_enableModelUploadTextureToInventory) | ||
648 | texturesFolder = llsdRequest.texture_folder_id; | ||
454 | 649 | ||
455 | AssetUploader uploader = | 650 | AssetUploader uploader = |
456 | new AssetUploader(assetName, assetDes, newAsset, newInvItem, parentFolder, llsdRequest.inventory_type, | 651 | new AssetUploader(assetName, assetDes, newAsset, newInvItem, parentFolder, llsdRequest.inventory_type, |
457 | llsdRequest.asset_type, capsBase + uploaderPath, m_HostCapsObj.HttpListener, m_dumpAssetsToFile); | 652 | llsdRequest.asset_type, capsBase + uploaderPath, m_HostCapsObj.HttpListener, m_dumpAssetsToFile, cost, |
653 | texturesFolder, nreqtextures, nreqmeshs, nreqinstances, IsAtestUpload); | ||
458 | 654 | ||
459 | m_HostCapsObj.HttpListener.AddStreamHandler( | 655 | m_HostCapsObj.HttpListener.AddStreamHandler( |
460 | new BinaryStreamHandler( | 656 | new BinaryStreamHandler( |
@@ -472,10 +668,22 @@ namespace OpenSim.Region.ClientStack.Linden | |||
472 | string uploaderURL = protocol + m_HostCapsObj.HostName + ":" + m_HostCapsObj.Port.ToString() + capsBase + | 668 | string uploaderURL = protocol + m_HostCapsObj.HostName + ":" + m_HostCapsObj.Port.ToString() + capsBase + |
473 | uploaderPath; | 669 | uploaderPath; |
474 | 670 | ||
671 | |||
475 | LLSDAssetUploadResponse uploadResponse = new LLSDAssetUploadResponse(); | 672 | LLSDAssetUploadResponse uploadResponse = new LLSDAssetUploadResponse(); |
476 | uploadResponse.uploader = uploaderURL; | 673 | uploadResponse.uploader = uploaderURL; |
477 | uploadResponse.state = "upload"; | 674 | uploadResponse.state = "upload"; |
675 | uploadResponse.upload_price = (int)cost; | ||
676 | |||
677 | if (llsdRequest.asset_type == "mesh") | ||
678 | { | ||
679 | uploadResponse.data = meshcostdata; | ||
680 | } | ||
681 | |||
478 | uploader.OnUpLoad += UploadCompleteHandler; | 682 | uploader.OnUpLoad += UploadCompleteHandler; |
683 | |||
684 | lock (m_ModelCost) | ||
685 | m_FileAgentInventoryState = FileAgentInventoryState.waitUpload; | ||
686 | |||
479 | return uploadResponse; | 687 | return uploadResponse; |
480 | } | 688 | } |
481 | 689 | ||
@@ -487,8 +695,14 @@ namespace OpenSim.Region.ClientStack.Linden | |||
487 | /// <param name="data"></param> | 695 | /// <param name="data"></param> |
488 | public void UploadCompleteHandler(string assetName, string assetDescription, UUID assetID, | 696 | public void UploadCompleteHandler(string assetName, string assetDescription, UUID assetID, |
489 | UUID inventoryItem, UUID parentFolder, byte[] data, string inventoryType, | 697 | UUID inventoryItem, UUID parentFolder, byte[] data, string inventoryType, |
490 | string assetType) | 698 | string assetType, int cost, |
699 | UUID texturesFolder, int nreqtextures, int nreqmeshs, int nreqinstances, | ||
700 | bool IsAtestUpload, ref string error) | ||
491 | { | 701 | { |
702 | |||
703 | lock (m_ModelCost) | ||
704 | m_FileAgentInventoryState = FileAgentInventoryState.processUpload; | ||
705 | |||
492 | m_log.DebugFormat( | 706 | m_log.DebugFormat( |
493 | "[BUNCH OF CAPS]: Uploaded asset {0} for inventory item {1}, inv type {2}, asset type {3}", | 707 | "[BUNCH OF CAPS]: Uploaded asset {0} for inventory item {1}, inv type {2}, asset type {3}", |
494 | assetID, inventoryItem, inventoryType, assetType); | 708 | assetID, inventoryItem, inventoryType, assetType); |
@@ -496,117 +710,247 @@ namespace OpenSim.Region.ClientStack.Linden | |||
496 | sbyte assType = 0; | 710 | sbyte assType = 0; |
497 | sbyte inType = 0; | 711 | sbyte inType = 0; |
498 | 712 | ||
713 | IClientAPI client = null; | ||
714 | |||
715 | UUID owner_id = m_HostCapsObj.AgentID; | ||
716 | UUID creatorID; | ||
717 | |||
718 | bool istest = IsAtestUpload && m_enableFreeTestUpload && (cost > 0); | ||
719 | |||
720 | bool restrictPerms = m_RestrictFreeTestUploadPerms && istest; | ||
721 | |||
722 | if (istest && m_testAssetsCreatorID != UUID.Zero) | ||
723 | creatorID = m_testAssetsCreatorID; | ||
724 | else | ||
725 | creatorID = owner_id; | ||
726 | |||
727 | string creatorIDstr = creatorID.ToString(); | ||
728 | |||
729 | IMoneyModule mm = m_Scene.RequestModuleInterface<IMoneyModule>(); | ||
730 | if (mm != null) | ||
731 | { | ||
732 | // make sure client still has enougth credit | ||
733 | if (!mm.UploadCovered(m_HostCapsObj.AgentID, (int)cost)) | ||
734 | { | ||
735 | error = "Insufficient funds."; | ||
736 | return; | ||
737 | } | ||
738 | } | ||
739 | |||
740 | // strings to types | ||
499 | if (inventoryType == "sound") | 741 | if (inventoryType == "sound") |
500 | { | 742 | { |
501 | inType = 1; | 743 | inType = (sbyte)InventoryType.Sound; |
502 | assType = 1; | 744 | assType = (sbyte)AssetType.Sound; |
503 | } | 745 | } |
504 | else if (inventoryType == "animation") | 746 | else if (inventoryType == "animation") |
505 | { | 747 | { |
506 | inType = 19; | 748 | inType = (sbyte)InventoryType.Animation; |
507 | assType = 20; | 749 | assType = (sbyte)AssetType.Animation; |
508 | } | 750 | } |
509 | else if (inventoryType == "wearable") | 751 | else if (inventoryType == "wearable") |
510 | { | 752 | { |
511 | inType = 18; | 753 | inType = (sbyte)InventoryType.Wearable; |
512 | switch (assetType) | 754 | switch (assetType) |
513 | { | 755 | { |
514 | case "bodypart": | 756 | case "bodypart": |
515 | assType = 13; | 757 | assType = (sbyte)AssetType.Bodypart; |
516 | break; | 758 | break; |
517 | case "clothing": | 759 | case "clothing": |
518 | assType = 5; | 760 | assType = (sbyte)AssetType.Clothing; |
519 | break; | 761 | break; |
520 | } | 762 | } |
521 | } | 763 | } |
522 | else if (inventoryType == "object") | 764 | else if (inventoryType == "object") |
523 | { | 765 | { |
524 | inType = (sbyte)InventoryType.Object; | 766 | if (assetType == "mesh") // this code for now is for mesh models uploads only |
525 | assType = (sbyte)AssetType.Object; | ||
526 | |||
527 | List<Vector3> positions = new List<Vector3>(); | ||
528 | List<Quaternion> rotations = new List<Quaternion>(); | ||
529 | OSDMap request = (OSDMap)OSDParser.DeserializeLLSDXml(data); | ||
530 | OSDArray instance_list = (OSDArray)request["instance_list"]; | ||
531 | OSDArray mesh_list = (OSDArray)request["mesh_list"]; | ||
532 | OSDArray texture_list = (OSDArray)request["texture_list"]; | ||
533 | SceneObjectGroup grp = null; | ||
534 | |||
535 | List<UUID> textures = new List<UUID>(); | ||
536 | for (int i = 0; i < texture_list.Count; i++) | ||
537 | { | 767 | { |
538 | AssetBase textureAsset = new AssetBase(UUID.Random(), assetName, (sbyte)AssetType.Texture, ""); | 768 | inType = (sbyte)InventoryType.Object; |
539 | textureAsset.Data = texture_list[i].AsBinary(); | 769 | assType = (sbyte)AssetType.Object; |
540 | m_assetService.Store(textureAsset); | ||
541 | textures.Add(textureAsset.FullID); | ||
542 | } | ||
543 | 770 | ||
544 | for (int i = 0; i < mesh_list.Count; i++) | 771 | List<Vector3> positions = new List<Vector3>(); |
545 | { | 772 | List<Quaternion> rotations = new List<Quaternion>(); |
546 | PrimitiveBaseShape pbs = PrimitiveBaseShape.CreateBox(); | 773 | OSDMap request = (OSDMap)OSDParser.DeserializeLLSDXml(data); |
547 | 774 | ||
548 | Primitive.TextureEntry textureEntry | 775 | // compare and get updated information |
549 | = new Primitive.TextureEntry(Primitive.TextureEntry.WHITE_TEXTURE); | ||
550 | OSDMap inner_instance_list = (OSDMap)instance_list[i]; | ||
551 | 776 | ||
552 | OSDArray face_list = (OSDArray)inner_instance_list["face_list"]; | 777 | bool mismatchError = true; |
553 | for (uint face = 0; face < face_list.Count; face++) | 778 | |
779 | while (mismatchError) | ||
554 | { | 780 | { |
555 | OSDMap faceMap = (OSDMap)face_list[(int)face]; | 781 | mismatchError = false; |
556 | Primitive.TextureEntryFace f = pbs.Textures.CreateFace(face); | 782 | } |
557 | if(faceMap.ContainsKey("fullbright")) | ||
558 | f.Fullbright = faceMap["fullbright"].AsBoolean(); | ||
559 | if (faceMap.ContainsKey ("diffuse_color")) | ||
560 | f.RGBA = faceMap["diffuse_color"].AsColor4(); | ||
561 | 783 | ||
562 | int textureNum = faceMap["image"].AsInteger(); | 784 | if (mismatchError) |
563 | float imagerot = faceMap["imagerot"].AsInteger(); | 785 | { |
564 | float offsets = (float)faceMap["offsets"].AsReal(); | 786 | error = "Upload and fee estimation information don't match"; |
565 | float offsett = (float)faceMap["offsett"].AsReal(); | 787 | lock (m_ModelCost) |
566 | float scales = (float)faceMap["scales"].AsReal(); | 788 | m_FileAgentInventoryState = FileAgentInventoryState.idle; |
567 | float scalet = (float)faceMap["scalet"].AsReal(); | ||
568 | 789 | ||
569 | if(imagerot != 0) | 790 | return; |
570 | f.Rotation = imagerot; | 791 | } |
571 | 792 | ||
572 | if(offsets != 0) | 793 | OSDArray instance_list = (OSDArray)request["instance_list"]; |
573 | f.OffsetU = offsets; | 794 | OSDArray mesh_list = (OSDArray)request["mesh_list"]; |
795 | OSDArray texture_list = (OSDArray)request["texture_list"]; | ||
796 | SceneObjectGroup grp = null; | ||
574 | 797 | ||
575 | if (offsett != 0) | 798 | // create and store texture assets |
576 | f.OffsetV = offsett; | 799 | bool doTextInv = (!istest && m_enableModelUploadTextureToInventory && |
800 | texturesFolder != UUID.Zero); | ||
577 | 801 | ||
578 | if (scales != 0) | ||
579 | f.RepeatU = scales; | ||
580 | 802 | ||
581 | if (scalet != 0) | 803 | List<UUID> textures = new List<UUID>(); |
582 | f.RepeatV = scalet; | ||
583 | 804 | ||
584 | if (textures.Count > textureNum) | 805 | |
585 | f.TextureID = textures[textureNum]; | 806 | if (doTextInv) |
586 | else | 807 | m_Scene.TryGetClient(m_HostCapsObj.AgentID, out client); |
587 | f.TextureID = Primitive.TextureEntry.WHITE_TEXTURE; | ||
588 | 808 | ||
589 | textureEntry.FaceTextures[face] = f; | 809 | if(client == null) // don't put textures in inventory if there is no client |
810 | doTextInv = false; | ||
811 | |||
812 | for (int i = 0; i < texture_list.Count; i++) | ||
813 | { | ||
814 | AssetBase textureAsset = new AssetBase(UUID.Random(), assetName, (sbyte)AssetType.Texture, creatorIDstr); | ||
815 | textureAsset.Data = texture_list[i].AsBinary(); | ||
816 | if (istest) | ||
817 | textureAsset.Local = true; | ||
818 | m_assetService.Store(textureAsset); | ||
819 | textures.Add(textureAsset.FullID); | ||
820 | |||
821 | if (doTextInv) | ||
822 | { | ||
823 | string name = assetName; | ||
824 | if (name.Length > 25) | ||
825 | name = name.Substring(0, 24); | ||
826 | name += "_Texture#" + i.ToString(); | ||
827 | InventoryItemBase texitem = new InventoryItemBase(); | ||
828 | texitem.Owner = m_HostCapsObj.AgentID; | ||
829 | texitem.CreatorId = creatorIDstr; | ||
830 | texitem.CreatorData = String.Empty; | ||
831 | texitem.ID = UUID.Random(); | ||
832 | texitem.AssetID = textureAsset.FullID; | ||
833 | texitem.Description = "mesh model texture"; | ||
834 | texitem.Name = name; | ||
835 | texitem.AssetType = (int)AssetType.Texture; | ||
836 | texitem.InvType = (int)InventoryType.Texture; | ||
837 | texitem.Folder = texturesFolder; | ||
838 | |||
839 | texitem.CurrentPermissions | ||
840 | = (uint)(PermissionMask.Move | PermissionMask.Copy | PermissionMask.Modify | PermissionMask.Transfer | PermissionMask.Export); | ||
841 | |||
842 | texitem.BasePermissions = (uint)PermissionMask.All | (uint)PermissionMask.Export; | ||
843 | texitem.EveryOnePermissions = 0; | ||
844 | texitem.NextPermissions = (uint)PermissionMask.All; | ||
845 | texitem.CreationDate = Util.UnixTimeSinceEpoch(); | ||
846 | |||
847 | m_Scene.AddInventoryItem(client, texitem); | ||
848 | texitem = null; | ||
849 | } | ||
590 | } | 850 | } |
591 | 851 | ||
592 | pbs.TextureEntry = textureEntry.GetBytes(); | 852 | // create and store meshs assets |
853 | List<UUID> meshAssets = new List<UUID>(); | ||
854 | for (int i = 0; i < mesh_list.Count; i++) | ||
855 | { | ||
856 | AssetBase meshAsset = new AssetBase(UUID.Random(), assetName, (sbyte)AssetType.Mesh, creatorIDstr); | ||
857 | meshAsset.Data = mesh_list[i].AsBinary(); | ||
858 | if (istest) | ||
859 | meshAsset.Local = true; | ||
860 | m_assetService.Store(meshAsset); | ||
861 | meshAssets.Add(meshAsset.FullID); | ||
862 | } | ||
863 | |||
864 | int skipedMeshs = 0; | ||
865 | // build prims from instances | ||
866 | for (int i = 0; i < instance_list.Count; i++) | ||
867 | { | ||
868 | OSDMap inner_instance_list = (OSDMap)instance_list[i]; | ||
869 | |||
870 | // skip prims that are 2 small | ||
871 | Vector3 scale = inner_instance_list["scale"].AsVector3(); | ||
872 | |||
873 | if (scale.X < m_PrimScaleMin || scale.Y < m_PrimScaleMin || scale.Z < m_PrimScaleMin) | ||
874 | { | ||
875 | skipedMeshs++; | ||
876 | continue; | ||
877 | } | ||
878 | |||
879 | PrimitiveBaseShape pbs = PrimitiveBaseShape.CreateBox(); | ||
880 | |||
881 | Primitive.TextureEntry textureEntry | ||
882 | = new Primitive.TextureEntry(Primitive.TextureEntry.WHITE_TEXTURE); | ||
883 | |||
593 | 884 | ||
594 | AssetBase meshAsset = new AssetBase(UUID.Random(), assetName, (sbyte)AssetType.Mesh, ""); | 885 | OSDArray face_list = (OSDArray)inner_instance_list["face_list"]; |
595 | meshAsset.Data = mesh_list[i].AsBinary(); | 886 | for (uint face = 0; face < face_list.Count; face++) |
596 | m_assetService.Store(meshAsset); | 887 | { |
888 | OSDMap faceMap = (OSDMap)face_list[(int)face]; | ||
889 | Primitive.TextureEntryFace f = pbs.Textures.CreateFace(face); | ||
890 | if (faceMap.ContainsKey("fullbright")) | ||
891 | f.Fullbright = faceMap["fullbright"].AsBoolean(); | ||
892 | if (faceMap.ContainsKey("diffuse_color")) | ||
893 | f.RGBA = faceMap["diffuse_color"].AsColor4(); | ||
894 | |||
895 | int textureNum = faceMap["image"].AsInteger(); | ||
896 | float imagerot = faceMap["imagerot"].AsInteger(); | ||
897 | float offsets = (float)faceMap["offsets"].AsReal(); | ||
898 | float offsett = (float)faceMap["offsett"].AsReal(); | ||
899 | float scales = (float)faceMap["scales"].AsReal(); | ||
900 | float scalet = (float)faceMap["scalet"].AsReal(); | ||
901 | |||
902 | if (imagerot != 0) | ||
903 | f.Rotation = imagerot; | ||
904 | |||
905 | if (offsets != 0) | ||
906 | f.OffsetU = offsets; | ||
597 | 907 | ||
598 | pbs.SculptEntry = true; | 908 | if (offsett != 0) |
599 | pbs.SculptTexture = meshAsset.FullID; | 909 | f.OffsetV = offsett; |
600 | pbs.SculptType = (byte)SculptType.Mesh; | ||
601 | pbs.SculptData = meshAsset.Data; | ||
602 | 910 | ||
603 | Vector3 position = inner_instance_list["position"].AsVector3(); | 911 | if (scales != 0) |
604 | Vector3 scale = inner_instance_list["scale"].AsVector3(); | 912 | f.RepeatU = scales; |
605 | Quaternion rotation = inner_instance_list["rotation"].AsQuaternion(); | 913 | |
914 | if (scalet != 0) | ||
915 | f.RepeatV = scalet; | ||
916 | |||
917 | if (textures.Count > textureNum) | ||
918 | f.TextureID = textures[textureNum]; | ||
919 | else | ||
920 | f.TextureID = Primitive.TextureEntry.WHITE_TEXTURE; | ||
921 | |||
922 | textureEntry.FaceTextures[face] = f; | ||
923 | } | ||
924 | |||
925 | pbs.TextureEntry = textureEntry.GetBytes(); | ||
926 | |||
927 | bool hasmesh = false; | ||
928 | if (inner_instance_list.ContainsKey("mesh")) // seems to happen always but ... | ||
929 | { | ||
930 | int meshindx = inner_instance_list["mesh"].AsInteger(); | ||
931 | if (meshAssets.Count > meshindx) | ||
932 | { | ||
933 | pbs.SculptEntry = true; | ||
934 | pbs.SculptType = (byte)SculptType.Mesh; | ||
935 | pbs.SculptTexture = meshAssets[meshindx]; // actual asset UUID after meshs suport introduction | ||
936 | // data will be requested from asset on rez (i hope) | ||
937 | hasmesh = true; | ||
938 | } | ||
939 | } | ||
940 | |||
941 | Vector3 position = inner_instance_list["position"].AsVector3(); | ||
942 | Quaternion rotation = inner_instance_list["rotation"].AsQuaternion(); | ||
943 | |||
944 | // for now viwers do send fixed defaults | ||
945 | // but this may change | ||
946 | // int physicsShapeType = inner_instance_list["physics_shape_type"].AsInteger(); | ||
947 | byte physicsShapeType = (byte)PhysShapeType.prim; // default for mesh is simple convex | ||
948 | if(hasmesh) | ||
949 | physicsShapeType = (byte) PhysShapeType.convex; // default for mesh is simple convex | ||
950 | // int material = inner_instance_list["material"].AsInteger(); | ||
951 | byte material = (byte)Material.Wood; | ||
606 | 952 | ||
607 | // no longer used - begin ------------------------ | 953 | // no longer used - begin ------------------------ |
608 | // int physicsShapeType = inner_instance_list["physics_shape_type"].AsInteger(); | ||
609 | // int material = inner_instance_list["material"].AsInteger(); | ||
610 | // int mesh = inner_instance_list["mesh"].AsInteger(); | 954 | // int mesh = inner_instance_list["mesh"].AsInteger(); |
611 | 955 | ||
612 | // OSDMap permissions = (OSDMap)inner_instance_list["permissions"]; | 956 | // OSDMap permissions = (OSDMap)inner_instance_list["permissions"]; |
@@ -621,24 +965,49 @@ namespace OpenSim.Region.ClientStack.Linden | |||
621 | // UUID owner_id = permissions["owner_id"].AsUUID(); | 965 | // UUID owner_id = permissions["owner_id"].AsUUID(); |
622 | // int owner_mask = permissions["owner_mask"].AsInteger(); | 966 | // int owner_mask = permissions["owner_mask"].AsInteger(); |
623 | // no longer used - end ------------------------ | 967 | // no longer used - end ------------------------ |
968 | |||
969 | |||
970 | SceneObjectPart prim | ||
971 | = new SceneObjectPart(owner_id, pbs, position, Quaternion.Identity, Vector3.Zero); | ||
972 | |||
973 | prim.Scale = scale; | ||
974 | rotations.Add(rotation); | ||
975 | positions.Add(position); | ||
976 | prim.UUID = UUID.Random(); | ||
977 | prim.CreatorID = creatorID; | ||
978 | prim.OwnerID = owner_id; | ||
979 | prim.GroupID = UUID.Zero; | ||
980 | prim.LastOwnerID = creatorID; | ||
981 | prim.CreationDate = Util.UnixTimeSinceEpoch(); | ||
982 | |||
983 | if (grp == null) | ||
984 | prim.Name = assetName; | ||
985 | else | ||
986 | prim.Name = assetName + "#" + i.ToString(); | ||
624 | 987 | ||
625 | UUID owner_id = m_HostCapsObj.AgentID; | 988 | prim.EveryoneMask = 0; |
989 | prim.GroupMask = 0; | ||
626 | 990 | ||
627 | SceneObjectPart prim | 991 | if (restrictPerms) |
628 | = new SceneObjectPart(owner_id, pbs, position, Quaternion.Identity, Vector3.Zero); | 992 | { |
993 | prim.BaseMask = (uint)(PermissionMask.Move | PermissionMask.Modify); | ||
994 | prim.OwnerMask = (uint)(PermissionMask.Move | PermissionMask.Modify); | ||
995 | prim.NextOwnerMask = 0; | ||
996 | } | ||
997 | else | ||
998 | { | ||
999 | prim.BaseMask = (uint)PermissionMask.All | (uint)PermissionMask.Export; | ||
1000 | prim.OwnerMask = (uint)PermissionMask.All | (uint)PermissionMask.Export; | ||
1001 | prim.NextOwnerMask = (uint)PermissionMask.Transfer; | ||
1002 | } | ||
1003 | |||
1004 | if(istest) | ||
1005 | prim.Description = "For testing only. Other uses are prohibited"; | ||
1006 | else | ||
1007 | prim.Description = ""; | ||
629 | 1008 | ||
630 | prim.Scale = scale; | 1009 | prim.Material = material; |
631 | //prim.OffsetPosition = position; | 1010 | prim.PhysicsShapeType = physicsShapeType; |
632 | rotations.Add(rotation); | ||
633 | positions.Add(position); | ||
634 | prim.UUID = UUID.Random(); | ||
635 | prim.CreatorID = owner_id; | ||
636 | prim.OwnerID = owner_id; | ||
637 | prim.GroupID = UUID.Zero; | ||
638 | prim.LastOwnerID = prim.OwnerID; | ||
639 | prim.CreationDate = Util.UnixTimeSinceEpoch(); | ||
640 | prim.Name = assetName; | ||
641 | prim.Description = ""; | ||
642 | 1011 | ||
643 | // prim.BaseMask = (uint)base_mask; | 1012 | // prim.BaseMask = (uint)base_mask; |
644 | // prim.EveryoneMask = (uint)everyone_mask; | 1013 | // prim.EveryoneMask = (uint)everyone_mask; |
@@ -646,52 +1015,64 @@ namespace OpenSim.Region.ClientStack.Linden | |||
646 | // prim.NextOwnerMask = (uint)next_owner_mask; | 1015 | // prim.NextOwnerMask = (uint)next_owner_mask; |
647 | // prim.OwnerMask = (uint)owner_mask; | 1016 | // prim.OwnerMask = (uint)owner_mask; |
648 | 1017 | ||
649 | if (grp == null) | 1018 | if (grp == null) |
650 | grp = new SceneObjectGroup(prim); | 1019 | { |
651 | else | 1020 | grp = new SceneObjectGroup(prim); |
652 | grp.AddPart(prim); | 1021 | grp.LastOwnerID = creatorID; |
653 | } | 1022 | } |
1023 | else | ||
1024 | grp.AddPart(prim); | ||
1025 | } | ||
654 | 1026 | ||
655 | Vector3 rootPos = positions[0]; | 1027 | Vector3 rootPos = positions[0]; |
656 | 1028 | ||
657 | if (grp.Parts.Length > 1) | 1029 | if (grp.Parts.Length > 1) |
658 | { | 1030 | { |
659 | // Fix first link number | 1031 | // Fix first link number |
660 | grp.RootPart.LinkNum++; | 1032 | grp.RootPart.LinkNum++; |
661 | 1033 | ||
662 | Quaternion rootRotConj = Quaternion.Conjugate(rotations[0]); | 1034 | Quaternion rootRotConj = Quaternion.Conjugate(rotations[0]); |
663 | Quaternion tmprot; | 1035 | Quaternion tmprot; |
664 | Vector3 offset; | 1036 | Vector3 offset; |
665 | 1037 | ||
666 | // fix children rotations and positions | 1038 | // fix children rotations and positions |
667 | for (int i = 1; i < rotations.Count; i++) | 1039 | for (int i = 1; i < rotations.Count; i++) |
668 | { | 1040 | { |
669 | tmprot = rotations[i]; | 1041 | tmprot = rotations[i]; |
670 | tmprot = rootRotConj * tmprot; | 1042 | tmprot = rootRotConj * tmprot; |
1043 | |||
1044 | grp.Parts[i].RotationOffset = tmprot; | ||
671 | 1045 | ||
672 | grp.Parts[i].RotationOffset = tmprot; | 1046 | offset = positions[i] - rootPos; |
673 | 1047 | ||
674 | offset = positions[i] - rootPos; | 1048 | offset *= rootRotConj; |
1049 | grp.Parts[i].OffsetPosition = offset; | ||
1050 | } | ||
675 | 1051 | ||
676 | offset *= rootRotConj; | 1052 | grp.AbsolutePosition = rootPos; |
677 | grp.Parts[i].OffsetPosition = offset; | 1053 | grp.UpdateGroupRotationR(rotations[0]); |
1054 | } | ||
1055 | else | ||
1056 | { | ||
1057 | grp.AbsolutePosition = rootPos; | ||
1058 | grp.UpdateGroupRotationR(rotations[0]); | ||
678 | } | 1059 | } |
679 | 1060 | ||
680 | grp.AbsolutePosition = rootPos; | 1061 | data = ASCIIEncoding.ASCII.GetBytes(SceneObjectSerializer.ToOriginalXmlFormat(grp)); |
681 | grp.UpdateGroupRotationR(rotations[0]); | ||
682 | } | 1062 | } |
683 | else | 1063 | |
1064 | else // not a mesh model | ||
684 | { | 1065 | { |
685 | grp.AbsolutePosition = rootPos; | 1066 | m_log.ErrorFormat("[CAPS Asset Upload] got unsuported assetType for object upload"); |
686 | grp.UpdateGroupRotationR(rotations[0]); | 1067 | return; |
687 | } | 1068 | } |
688 | |||
689 | data = ASCIIEncoding.ASCII.GetBytes(SceneObjectSerializer.ToOriginalXmlFormat(grp)); | ||
690 | } | 1069 | } |
691 | 1070 | ||
692 | AssetBase asset; | 1071 | AssetBase asset; |
693 | asset = new AssetBase(assetID, assetName, assType, m_HostCapsObj.AgentID.ToString()); | 1072 | asset = new AssetBase(assetID, assetName, assType, creatorIDstr); |
694 | asset.Data = data; | 1073 | asset.Data = data; |
1074 | if (istest) | ||
1075 | asset.Local = true; | ||
695 | if (AddNewAsset != null) | 1076 | if (AddNewAsset != null) |
696 | AddNewAsset(asset); | 1077 | AddNewAsset(asset); |
697 | else if (m_assetService != null) | 1078 | else if (m_assetService != null) |
@@ -699,11 +1080,17 @@ namespace OpenSim.Region.ClientStack.Linden | |||
699 | 1080 | ||
700 | InventoryItemBase item = new InventoryItemBase(); | 1081 | InventoryItemBase item = new InventoryItemBase(); |
701 | item.Owner = m_HostCapsObj.AgentID; | 1082 | item.Owner = m_HostCapsObj.AgentID; |
702 | item.CreatorId = m_HostCapsObj.AgentID.ToString(); | 1083 | item.CreatorId = creatorIDstr; |
703 | item.CreatorData = String.Empty; | 1084 | item.CreatorData = String.Empty; |
704 | item.ID = inventoryItem; | 1085 | item.ID = inventoryItem; |
705 | item.AssetID = asset.FullID; | 1086 | item.AssetID = asset.FullID; |
706 | item.Description = assetDescription; | 1087 | if (istest) |
1088 | { | ||
1089 | item.Description = "For testing only. Other uses are prohibited"; | ||
1090 | item.Flags = (uint) (InventoryItemFlags.SharedSingleReference); | ||
1091 | } | ||
1092 | else | ||
1093 | item.Description = assetDescription; | ||
707 | item.Name = assetName; | 1094 | item.Name = assetName; |
708 | item.AssetType = assType; | 1095 | item.AssetType = assType; |
709 | item.InvType = inType; | 1096 | item.InvType = inType; |
@@ -711,18 +1098,56 @@ namespace OpenSim.Region.ClientStack.Linden | |||
711 | 1098 | ||
712 | // If we set PermissionMask.All then when we rez the item the next permissions will replace the current | 1099 | // If we set PermissionMask.All then when we rez the item the next permissions will replace the current |
713 | // (owner) permissions. This becomes a problem if next permissions are changed. | 1100 | // (owner) permissions. This becomes a problem if next permissions are changed. |
714 | item.CurrentPermissions | ||
715 | = (uint)(PermissionMask.Move | PermissionMask.Copy | PermissionMask.Modify | PermissionMask.Transfer | PermissionMask.Export); | ||
716 | 1101 | ||
717 | item.BasePermissions = (uint)PermissionMask.All | (uint)PermissionMask.Export; | 1102 | if (restrictPerms) |
718 | item.EveryOnePermissions = 0; | 1103 | { |
719 | item.NextPermissions = (uint)PermissionMask.All; | 1104 | item.BasePermissions = (uint)(PermissionMask.Move | PermissionMask.Modify); |
1105 | item.CurrentPermissions = (uint)(PermissionMask.Move | PermissionMask.Modify); | ||
1106 | item.EveryOnePermissions = 0; | ||
1107 | item.NextPermissions = 0; | ||
1108 | } | ||
1109 | else | ||
1110 | { | ||
1111 | item.BasePermissions = (uint)PermissionMask.All | (uint)PermissionMask.Export; | ||
1112 | item.CurrentPermissions = (uint)PermissionMask.All | (uint)PermissionMask.Export; | ||
1113 | item.EveryOnePermissions = 0; | ||
1114 | item.NextPermissions = (uint)PermissionMask.Transfer; | ||
1115 | } | ||
1116 | |||
720 | item.CreationDate = Util.UnixTimeSinceEpoch(); | 1117 | item.CreationDate = Util.UnixTimeSinceEpoch(); |
721 | 1118 | ||
1119 | m_Scene.TryGetClient(m_HostCapsObj.AgentID, out client); | ||
1120 | |||
722 | if (AddNewInventoryItem != null) | 1121 | if (AddNewInventoryItem != null) |
723 | { | 1122 | { |
724 | AddNewInventoryItem(m_HostCapsObj.AgentID, item); | 1123 | if (istest) |
1124 | { | ||
1125 | m_Scene.AddInventoryItem(client, item); | ||
1126 | /* | ||
1127 | AddNewInventoryItem(m_HostCapsObj.AgentID, item, 0); | ||
1128 | if (client != null) | ||
1129 | client.SendAgentAlertMessage("Upload will have no cost, for personal test purposes only. Other uses are forbiden. Items may not work on a another region" , true); | ||
1130 | */ | ||
1131 | } | ||
1132 | else | ||
1133 | { | ||
1134 | AddNewInventoryItem(m_HostCapsObj.AgentID, item, (uint)cost); | ||
1135 | // if (client != null) | ||
1136 | // { | ||
1137 | // // let users see anything.. i don't so far | ||
1138 | // string str; | ||
1139 | // if (cost > 0) | ||
1140 | // // dont remember where is money unit name to put here | ||
1141 | // str = "Upload complete. charged " + cost.ToString() + "$"; | ||
1142 | // else | ||
1143 | // str = "Upload complete"; | ||
1144 | // client.SendAgentAlertMessage(str, true); | ||
1145 | // } | ||
1146 | } | ||
725 | } | 1147 | } |
1148 | |||
1149 | lock (m_ModelCost) | ||
1150 | m_FileAgentInventoryState = FileAgentInventoryState.idle; | ||
726 | } | 1151 | } |
727 | 1152 | ||
728 | /// <summary> | 1153 | /// <summary> |
@@ -915,6 +1340,120 @@ namespace OpenSim.Region.ClientStack.Linden | |||
915 | return response; | 1340 | return response; |
916 | } | 1341 | } |
917 | 1342 | ||
1343 | public string GetObjectCost(string request, string path, | ||
1344 | string param, IOSHttpRequest httpRequest, | ||
1345 | IOSHttpResponse httpResponse) | ||
1346 | { | ||
1347 | OSDMap req = (OSDMap)OSDParser.DeserializeLLSDXml(request); | ||
1348 | OSDMap resp = new OSDMap(); | ||
1349 | |||
1350 | OSDArray object_ids = (OSDArray)req["object_ids"]; | ||
1351 | |||
1352 | for (int i = 0; i < object_ids.Count; i++) | ||
1353 | { | ||
1354 | UUID uuid = object_ids[i].AsUUID(); | ||
1355 | |||
1356 | SceneObjectPart part = m_Scene.GetSceneObjectPart(uuid); | ||
1357 | |||
1358 | if (part != null) | ||
1359 | { | ||
1360 | SceneObjectGroup grp = part.ParentGroup; | ||
1361 | if (grp != null) | ||
1362 | { | ||
1363 | float linksetCost; | ||
1364 | float linksetPhysCost; | ||
1365 | float partCost; | ||
1366 | float partPhysCost; | ||
1367 | |||
1368 | grp.GetResourcesCosts(part, out linksetCost, out linksetPhysCost, out partCost, out partPhysCost); | ||
1369 | |||
1370 | OSDMap object_data = new OSDMap(); | ||
1371 | object_data["linked_set_resource_cost"] = linksetCost; | ||
1372 | object_data["resource_cost"] = partCost; | ||
1373 | object_data["physics_cost"] = partPhysCost; | ||
1374 | object_data["linked_set_physics_cost"] = linksetPhysCost; | ||
1375 | |||
1376 | resp[uuid.ToString()] = object_data; | ||
1377 | } | ||
1378 | } | ||
1379 | } | ||
1380 | |||
1381 | string response = OSDParser.SerializeLLSDXmlString(resp); | ||
1382 | return response; | ||
1383 | } | ||
1384 | |||
1385 | public string ResourceCostSelected(string request, string path, | ||
1386 | string param, IOSHttpRequest httpRequest, | ||
1387 | IOSHttpResponse httpResponse) | ||
1388 | { | ||
1389 | OSDMap req = (OSDMap)OSDParser.DeserializeLLSDXml(request); | ||
1390 | OSDMap resp = new OSDMap(); | ||
1391 | |||
1392 | |||
1393 | float phys=0; | ||
1394 | float stream=0; | ||
1395 | float simul=0; | ||
1396 | |||
1397 | if (req.ContainsKey("selected_roots")) | ||
1398 | { | ||
1399 | OSDArray object_ids = (OSDArray)req["selected_roots"]; | ||
1400 | |||
1401 | // should go by SOG suming costs for all parts | ||
1402 | // ll v3 works ok with several objects select we get the list and adds ok | ||
1403 | // FS calls per object so results are wrong guess fs bug | ||
1404 | for (int i = 0; i < object_ids.Count; i++) | ||
1405 | { | ||
1406 | UUID uuid = object_ids[i].AsUUID(); | ||
1407 | float Physc; | ||
1408 | float simulc; | ||
1409 | float streamc; | ||
1410 | |||
1411 | SceneObjectGroup grp = m_Scene.GetGroupByPrim(uuid); | ||
1412 | if (grp != null) | ||
1413 | { | ||
1414 | grp.GetSelectedCosts(out Physc, out streamc, out simulc); | ||
1415 | phys += Physc; | ||
1416 | stream += streamc; | ||
1417 | simul += simulc; | ||
1418 | } | ||
1419 | } | ||
1420 | } | ||
1421 | else if (req.ContainsKey("selected_prims")) | ||
1422 | { | ||
1423 | OSDArray object_ids = (OSDArray)req["selected_prims"]; | ||
1424 | |||
1425 | // don't see in use in any of the 2 viewers | ||
1426 | // guess it should be for edit linked but... nothing | ||
1427 | // should go to SOP per part | ||
1428 | for (int i = 0; i < object_ids.Count; i++) | ||
1429 | { | ||
1430 | UUID uuid = object_ids[i].AsUUID(); | ||
1431 | |||
1432 | SceneObjectPart part = m_Scene.GetSceneObjectPart(uuid); | ||
1433 | if (part != null) | ||
1434 | { | ||
1435 | phys += part.PhysicsCost; | ||
1436 | stream += part.StreamingCost; | ||
1437 | simul += part.SimulationCost; | ||
1438 | } | ||
1439 | } | ||
1440 | } | ||
1441 | |||
1442 | if (simul != 0) | ||
1443 | { | ||
1444 | OSDMap object_data = new OSDMap(); | ||
1445 | |||
1446 | object_data["physics"] = phys; | ||
1447 | object_data["streaming"] = stream; | ||
1448 | object_data["simulation"] = simul; | ||
1449 | |||
1450 | resp["selected"] = object_data; | ||
1451 | } | ||
1452 | |||
1453 | string response = OSDParser.SerializeLLSDXmlString(resp); | ||
1454 | return response; | ||
1455 | } | ||
1456 | |||
918 | public string UpdateAgentInformation(string request, string path, | 1457 | public string UpdateAgentInformation(string request, string path, |
919 | string param, IOSHttpRequest httpRequest, | 1458 | string param, IOSHttpRequest httpRequest, |
920 | IOSHttpResponse httpResponse) | 1459 | IOSHttpResponse httpResponse) |
@@ -934,6 +1473,10 @@ namespace OpenSim.Region.ClientStack.Linden | |||
934 | 1473 | ||
935 | public class AssetUploader | 1474 | public class AssetUploader |
936 | { | 1475 | { |
1476 | private static readonly ILog m_log = | ||
1477 | LogManager.GetLogger(MethodBase.GetCurrentMethod().DeclaringType); | ||
1478 | |||
1479 | |||
937 | public event UpLoadedAsset OnUpLoad; | 1480 | public event UpLoadedAsset OnUpLoad; |
938 | private UpLoadedAsset handlerUpLoad = null; | 1481 | private UpLoadedAsset handlerUpLoad = null; |
939 | 1482 | ||
@@ -948,10 +1491,21 @@ namespace OpenSim.Region.ClientStack.Linden | |||
948 | 1491 | ||
949 | private string m_invType = String.Empty; | 1492 | private string m_invType = String.Empty; |
950 | private string m_assetType = String.Empty; | 1493 | private string m_assetType = String.Empty; |
1494 | private int m_cost; | ||
1495 | private string m_error = String.Empty; | ||
1496 | |||
1497 | private Timer m_timeoutTimer = new Timer(); | ||
1498 | private UUID m_texturesFolder; | ||
1499 | private int m_nreqtextures; | ||
1500 | private int m_nreqmeshs; | ||
1501 | private int m_nreqinstances; | ||
1502 | private bool m_IsAtestUpload; | ||
951 | 1503 | ||
952 | public AssetUploader(string assetName, string description, UUID assetID, UUID inventoryItem, | 1504 | public AssetUploader(string assetName, string description, UUID assetID, UUID inventoryItem, |
953 | UUID parentFolderID, string invType, string assetType, string path, | 1505 | UUID parentFolderID, string invType, string assetType, string path, |
954 | IHttpServer httpServer, bool dumpAssetsToFile) | 1506 | IHttpServer httpServer, bool dumpAssetsToFile, |
1507 | int totalCost, UUID texturesFolder, int nreqtextures, int nreqmeshs, int nreqinstances, | ||
1508 | bool IsAtestUpload) | ||
955 | { | 1509 | { |
956 | m_assetName = assetName; | 1510 | m_assetName = assetName; |
957 | m_assetDes = description; | 1511 | m_assetDes = description; |
@@ -963,6 +1517,18 @@ namespace OpenSim.Region.ClientStack.Linden | |||
963 | m_assetType = assetType; | 1517 | m_assetType = assetType; |
964 | m_invType = invType; | 1518 | m_invType = invType; |
965 | m_dumpAssetsToFile = dumpAssetsToFile; | 1519 | m_dumpAssetsToFile = dumpAssetsToFile; |
1520 | m_cost = totalCost; | ||
1521 | |||
1522 | m_texturesFolder = texturesFolder; | ||
1523 | m_nreqtextures = nreqtextures; | ||
1524 | m_nreqmeshs = nreqmeshs; | ||
1525 | m_nreqinstances = nreqinstances; | ||
1526 | m_IsAtestUpload = IsAtestUpload; | ||
1527 | |||
1528 | m_timeoutTimer.Elapsed += TimedOut; | ||
1529 | m_timeoutTimer.Interval = 120000; | ||
1530 | m_timeoutTimer.AutoReset = false; | ||
1531 | m_timeoutTimer.Start(); | ||
966 | } | 1532 | } |
967 | 1533 | ||
968 | /// <summary> | 1534 | /// <summary> |
@@ -977,12 +1543,14 @@ namespace OpenSim.Region.ClientStack.Linden | |||
977 | UUID inv = inventoryItemID; | 1543 | UUID inv = inventoryItemID; |
978 | string res = String.Empty; | 1544 | string res = String.Empty; |
979 | LLSDAssetUploadComplete uploadComplete = new LLSDAssetUploadComplete(); | 1545 | LLSDAssetUploadComplete uploadComplete = new LLSDAssetUploadComplete(); |
1546 | /* | ||
980 | uploadComplete.new_asset = newAssetID.ToString(); | 1547 | uploadComplete.new_asset = newAssetID.ToString(); |
981 | uploadComplete.new_inventory_item = inv; | 1548 | uploadComplete.new_inventory_item = inv; |
982 | uploadComplete.state = "complete"; | 1549 | uploadComplete.state = "complete"; |
983 | 1550 | ||
984 | res = LLSDHelpers.SerialiseLLSDReply(uploadComplete); | 1551 | res = LLSDHelpers.SerialiseLLSDReply(uploadComplete); |
985 | 1552 | */ | |
1553 | m_timeoutTimer.Stop(); | ||
986 | httpListener.RemoveStreamHandler("POST", uploaderPath); | 1554 | httpListener.RemoveStreamHandler("POST", uploaderPath); |
987 | 1555 | ||
988 | // TODO: probably make this a better set of extensions here | 1556 | // TODO: probably make this a better set of extensions here |
@@ -999,12 +1567,49 @@ namespace OpenSim.Region.ClientStack.Linden | |||
999 | handlerUpLoad = OnUpLoad; | 1567 | handlerUpLoad = OnUpLoad; |
1000 | if (handlerUpLoad != null) | 1568 | if (handlerUpLoad != null) |
1001 | { | 1569 | { |
1002 | handlerUpLoad(m_assetName, m_assetDes, newAssetID, inv, parentFolder, data, m_invType, m_assetType); | 1570 | handlerUpLoad(m_assetName, m_assetDes, newAssetID, inv, parentFolder, data, m_invType, m_assetType, |
1571 | m_cost, m_texturesFolder, m_nreqtextures, m_nreqmeshs, m_nreqinstances, m_IsAtestUpload, ref m_error); | ||
1572 | } | ||
1573 | if (m_IsAtestUpload) | ||
1574 | { | ||
1575 | LLSDAssetUploadError resperror = new LLSDAssetUploadError(); | ||
1576 | resperror.message = "Upload SUCESSEFULL for testing purposes only. Other uses are prohibited. Item will not work after 48 hours or on other regions"; | ||
1577 | resperror.identifier = inv; | ||
1578 | |||
1579 | uploadComplete.error = resperror; | ||
1580 | uploadComplete.state = "Upload4Testing"; | ||
1003 | } | 1581 | } |
1582 | else | ||
1583 | { | ||
1584 | if (m_error == String.Empty) | ||
1585 | { | ||
1586 | uploadComplete.new_asset = newAssetID.ToString(); | ||
1587 | uploadComplete.new_inventory_item = inv; | ||
1588 | // if (m_texturesFolder != UUID.Zero) | ||
1589 | // uploadComplete.new_texture_folder_id = m_texturesFolder; | ||
1590 | uploadComplete.state = "complete"; | ||
1591 | } | ||
1592 | else | ||
1593 | { | ||
1594 | LLSDAssetUploadError resperror = new LLSDAssetUploadError(); | ||
1595 | resperror.message = m_error; | ||
1596 | resperror.identifier = inv; | ||
1004 | 1597 | ||
1598 | uploadComplete.error = resperror; | ||
1599 | uploadComplete.state = "failed"; | ||
1600 | } | ||
1601 | } | ||
1602 | |||
1603 | res = LLSDHelpers.SerialiseLLSDReply(uploadComplete); | ||
1005 | return res; | 1604 | return res; |
1006 | } | 1605 | } |
1007 | 1606 | ||
1607 | private void TimedOut(object sender, ElapsedEventArgs args) | ||
1608 | { | ||
1609 | m_log.InfoFormat("[CAPS]: Removing URL and handler for timed out mesh upload"); | ||
1610 | httpListener.RemoveStreamHandler("POST", uploaderPath); | ||
1611 | } | ||
1612 | |||
1008 | ///Left this in and commented in case there are unforseen issues | 1613 | ///Left this in and commented in case there are unforseen issues |
1009 | //private void SaveAssetToFile(string filename, byte[] data) | 1614 | //private void SaveAssetToFile(string filename, byte[] data) |
1010 | //{ | 1615 | //{ |
diff --git a/OpenSim/Region/ClientStack/Linden/Caps/BunchOfCaps/MeshCost.cs b/OpenSim/Region/ClientStack/Linden/Caps/BunchOfCaps/MeshCost.cs new file mode 100644 index 0000000..4a3fae6 --- /dev/null +++ b/OpenSim/Region/ClientStack/Linden/Caps/BunchOfCaps/MeshCost.cs | |||
@@ -0,0 +1,671 @@ | |||
1 | // Proprietary code of Avination Virtual Limited | ||
2 | // (c) 2012 Melanie Thielker, Leal Duarte | ||
3 | // | ||
4 | |||
5 | using System; | ||
6 | using System.IO; | ||
7 | using System.Collections; | ||
8 | using System.Collections.Generic; | ||
9 | using System.Text; | ||
10 | |||
11 | using OpenMetaverse; | ||
12 | using OpenMetaverse.StructuredData; | ||
13 | |||
14 | using OpenSim.Framework; | ||
15 | using OpenSim.Region.Framework; | ||
16 | using OpenSim.Region.Framework.Scenes; | ||
17 | using OpenSim.Framework.Capabilities; | ||
18 | |||
19 | using ComponentAce.Compression.Libs.zlib; | ||
20 | |||
21 | using OSDArray = OpenMetaverse.StructuredData.OSDArray; | ||
22 | using OSDMap = OpenMetaverse.StructuredData.OSDMap; | ||
23 | |||
24 | namespace OpenSim.Region.ClientStack.Linden | ||
25 | { | ||
26 | public struct ModelPrimLimits | ||
27 | { | ||
28 | |||
29 | } | ||
30 | |||
31 | public class ModelCost | ||
32 | { | ||
33 | |||
34 | // upload fee defaults | ||
35 | // fees are normalized to 1.0 | ||
36 | // this parameters scale them to basic cost ( so 1.0 translates to 10 ) | ||
37 | |||
38 | public float ModelMeshCostFactor = 0.0f; // scale total cost relative to basic (excluding textures) | ||
39 | public float ModelTextureCostFactor = 1.0f; // scale textures fee to basic. | ||
40 | public float ModelMinCostFactor = 0.0f; // 0.5f; // minimum total model free excluding textures | ||
41 | |||
42 | // itens costs in normalized values | ||
43 | // ie will be multiplied by basicCost and factors above | ||
44 | public float primCreationCost = 0.002f; // extra cost for each prim creation overhead | ||
45 | // weigthed size to normalized cost | ||
46 | public float bytecost = 1e-5f; | ||
47 | |||
48 | // mesh upload fees based on compressed data sizes | ||
49 | // several data sections are counted more that once | ||
50 | // to promote user optimization | ||
51 | // following parameters control how many extra times they are added | ||
52 | // to global size. | ||
53 | // LOD meshs | ||
54 | const float medSizeWth = 1f; // 2x | ||
55 | const float lowSizeWth = 1.5f; // 2.5x | ||
56 | const float lowestSizeWth = 2f; // 3x | ||
57 | // favor potencially physical optimized meshs versus automatic decomposition | ||
58 | const float physMeshSizeWth = 6f; // counts 7x | ||
59 | const float physHullSizeWth = 8f; // counts 9x | ||
60 | |||
61 | // stream cost area factors | ||
62 | // more or less like SL | ||
63 | const float highLodFactor = 17.36f; | ||
64 | const float midLodFactor = 277.78f; | ||
65 | const float lowLodFactor = 1111.11f; | ||
66 | |||
67 | // physics cost is below, identical to SL, assuming shape type convex | ||
68 | // server cost is below identical to SL assuming non scripted non physical object | ||
69 | |||
70 | // internal | ||
71 | const int bytesPerCoord = 6; // 3 coords, 2 bytes per each | ||
72 | |||
73 | // control prims dimensions | ||
74 | public float PrimScaleMin = 0.001f; | ||
75 | public float NonPhysicalPrimScaleMax = 256f; | ||
76 | public float PhysicalPrimScaleMax = 10f; | ||
77 | public int ObjectLinkedPartsMax = 512; | ||
78 | |||
79 | // storage for a single mesh asset cost parameters | ||
80 | private class ameshCostParam | ||
81 | { | ||
82 | // LOD sizes for size dependent streaming cost | ||
83 | public int highLODSize; | ||
84 | public int medLODSize; | ||
85 | public int lowLODSize; | ||
86 | public int lowestLODSize; | ||
87 | // normalized fee based on compressed data sizes | ||
88 | public float costFee; | ||
89 | // physics cost | ||
90 | public float physicsCost; | ||
91 | } | ||
92 | |||
93 | // calculates a mesh model costs | ||
94 | // returns false on error, with a reason on parameter error | ||
95 | // resources input LLSD request | ||
96 | // basicCost input region assets upload cost | ||
97 | // totalcost returns model total upload fee | ||
98 | // meshcostdata returns detailed costs for viewer | ||
99 | public bool MeshModelCost(LLSDAssetResource resources, int basicCost, out int totalcost, | ||
100 | LLSDAssetUploadResponseData meshcostdata, out string error, ref string warning) | ||
101 | { | ||
102 | totalcost = 0; | ||
103 | error = string.Empty; | ||
104 | |||
105 | if (resources == null || | ||
106 | resources.instance_list == null || | ||
107 | resources.instance_list.Array.Count == 0) | ||
108 | { | ||
109 | error = "missing model information."; | ||
110 | return false; | ||
111 | } | ||
112 | |||
113 | int numberInstances = resources.instance_list.Array.Count; | ||
114 | |||
115 | if( numberInstances > ObjectLinkedPartsMax ) | ||
116 | { | ||
117 | error = "Model whould have more than " + ObjectLinkedPartsMax.ToString() + " linked prims"; | ||
118 | return false; | ||
119 | } | ||
120 | |||
121 | meshcostdata.model_streaming_cost = 0.0; | ||
122 | meshcostdata.simulation_cost = 0.0; | ||
123 | meshcostdata.physics_cost = 0.0; | ||
124 | meshcostdata.resource_cost = 0.0; | ||
125 | |||
126 | meshcostdata.upload_price_breakdown.mesh_instance = 0; | ||
127 | meshcostdata.upload_price_breakdown.mesh_physics = 0; | ||
128 | meshcostdata.upload_price_breakdown.mesh_streaming = 0; | ||
129 | meshcostdata.upload_price_breakdown.model = 0; | ||
130 | |||
131 | int itmp; | ||
132 | |||
133 | // textures cost | ||
134 | if (resources.texture_list != null && resources.texture_list.Array.Count > 0) | ||
135 | { | ||
136 | float textures_cost = (float)(resources.texture_list.Array.Count * basicCost); | ||
137 | textures_cost *= ModelTextureCostFactor; | ||
138 | |||
139 | itmp = (int)(textures_cost + 0.5f); // round | ||
140 | meshcostdata.upload_price_breakdown.texture = itmp; | ||
141 | totalcost += itmp; | ||
142 | } | ||
143 | |||
144 | // meshs assets cost | ||
145 | float meshsfee = 0; | ||
146 | int numberMeshs = 0; | ||
147 | bool haveMeshs = false; | ||
148 | List<ameshCostParam> meshsCosts = new List<ameshCostParam>(); | ||
149 | |||
150 | if (resources.mesh_list != null && resources.mesh_list.Array.Count > 0) | ||
151 | { | ||
152 | numberMeshs = resources.mesh_list.Array.Count; | ||
153 | |||
154 | for (int i = 0; i < numberMeshs; i++) | ||
155 | { | ||
156 | ameshCostParam curCost = new ameshCostParam(); | ||
157 | byte[] data = (byte[])resources.mesh_list.Array[i]; | ||
158 | |||
159 | if (!MeshCost(data, curCost, out error)) | ||
160 | { | ||
161 | return false; | ||
162 | } | ||
163 | meshsCosts.Add(curCost); | ||
164 | meshsfee += curCost.costFee; | ||
165 | } | ||
166 | haveMeshs = true; | ||
167 | } | ||
168 | |||
169 | // instances (prims) cost | ||
170 | |||
171 | |||
172 | int mesh; | ||
173 | int skipedSmall = 0; | ||
174 | for (int i = 0; i < numberInstances; i++) | ||
175 | { | ||
176 | Hashtable inst = (Hashtable)resources.instance_list.Array[i]; | ||
177 | |||
178 | ArrayList ascale = (ArrayList)inst["scale"]; | ||
179 | Vector3 scale; | ||
180 | double tmp; | ||
181 | tmp = (double)ascale[0]; | ||
182 | scale.X = (float)tmp; | ||
183 | tmp = (double)ascale[1]; | ||
184 | scale.Y = (float)tmp; | ||
185 | tmp = (double)ascale[2]; | ||
186 | scale.Z = (float)tmp; | ||
187 | |||
188 | if (scale.X < PrimScaleMin || scale.Y < PrimScaleMin || scale.Z < PrimScaleMin) | ||
189 | { | ||
190 | skipedSmall++; | ||
191 | continue; | ||
192 | } | ||
193 | |||
194 | if (scale.X > NonPhysicalPrimScaleMax || scale.Y > NonPhysicalPrimScaleMax || scale.Z > NonPhysicalPrimScaleMax) | ||
195 | { | ||
196 | error = "Model contains parts with sides larger than " + NonPhysicalPrimScaleMax.ToString() + "m. Please ajust scale"; | ||
197 | return false; | ||
198 | } | ||
199 | |||
200 | if (haveMeshs && inst.ContainsKey("mesh")) | ||
201 | { | ||
202 | mesh = (int)inst["mesh"]; | ||
203 | |||
204 | if (mesh >= numberMeshs) | ||
205 | { | ||
206 | error = "Incoerent model information."; | ||
207 | return false; | ||
208 | } | ||
209 | |||
210 | // streamming cost | ||
211 | |||
212 | float sqdiam = scale.LengthSquared(); | ||
213 | |||
214 | ameshCostParam curCost = meshsCosts[mesh]; | ||
215 | float mesh_streaming = streamingCost(curCost, sqdiam); | ||
216 | |||
217 | meshcostdata.model_streaming_cost += mesh_streaming; | ||
218 | meshcostdata.physics_cost += curCost.physicsCost; | ||
219 | } | ||
220 | else // instance as no mesh ?? | ||
221 | { | ||
222 | // to do later if needed | ||
223 | meshcostdata.model_streaming_cost += 0.5f; | ||
224 | meshcostdata.physics_cost += 1.0f; | ||
225 | } | ||
226 | |||
227 | // assume unscripted and static prim server cost | ||
228 | meshcostdata.simulation_cost += 0.5f; | ||
229 | // charge for prims creation | ||
230 | meshsfee += primCreationCost; | ||
231 | } | ||
232 | |||
233 | if (skipedSmall > 0) | ||
234 | { | ||
235 | if (skipedSmall > numberInstances / 2) | ||
236 | { | ||
237 | error = "Model contains too many prims smaller than " + PrimScaleMin.ToString() + | ||
238 | "m minimum allowed size. Please check scalling"; | ||
239 | return false; | ||
240 | } | ||
241 | else | ||
242 | warning += skipedSmall.ToString() + " of the requested " +numberInstances.ToString() + | ||
243 | " model prims will not upload because they are smaller than " + PrimScaleMin.ToString() + | ||
244 | "m minimum allowed size. Please check scalling "; | ||
245 | } | ||
246 | |||
247 | if (meshcostdata.physics_cost <= meshcostdata.model_streaming_cost) | ||
248 | meshcostdata.resource_cost = meshcostdata.model_streaming_cost; | ||
249 | else | ||
250 | meshcostdata.resource_cost = meshcostdata.physics_cost; | ||
251 | |||
252 | if (meshcostdata.resource_cost < meshcostdata.simulation_cost) | ||
253 | meshcostdata.resource_cost = meshcostdata.simulation_cost; | ||
254 | |||
255 | // scale cost | ||
256 | // at this point a cost of 1.0 whould mean basic cost | ||
257 | meshsfee *= ModelMeshCostFactor; | ||
258 | |||
259 | if (meshsfee < ModelMinCostFactor) | ||
260 | meshsfee = ModelMinCostFactor; | ||
261 | |||
262 | // actually scale it to basic cost | ||
263 | meshsfee *= (float)basicCost; | ||
264 | |||
265 | meshsfee += 0.5f; // rounding | ||
266 | |||
267 | totalcost += (int)meshsfee; | ||
268 | |||
269 | // breakdown prices | ||
270 | // don't seem to be in use so removed code for now | ||
271 | |||
272 | return true; | ||
273 | } | ||
274 | |||
275 | // single mesh asset cost | ||
276 | private bool MeshCost(byte[] data, ameshCostParam cost, out string error) | ||
277 | { | ||
278 | cost.highLODSize = 0; | ||
279 | cost.medLODSize = 0; | ||
280 | cost.lowLODSize = 0; | ||
281 | cost.lowestLODSize = 0; | ||
282 | cost.physicsCost = 0.0f; | ||
283 | cost.costFee = 0.0f; | ||
284 | |||
285 | error = string.Empty; | ||
286 | |||
287 | if (data == null || data.Length == 0) | ||
288 | { | ||
289 | error = "Missing model information."; | ||
290 | return false; | ||
291 | } | ||
292 | |||
293 | OSD meshOsd = null; | ||
294 | int start = 0; | ||
295 | |||
296 | error = "Invalid model data"; | ||
297 | |||
298 | using (MemoryStream ms = new MemoryStream(data)) | ||
299 | { | ||
300 | try | ||
301 | { | ||
302 | OSD osd = OSDParser.DeserializeLLSDBinary(ms); | ||
303 | if (osd is OSDMap) | ||
304 | meshOsd = (OSDMap)osd; | ||
305 | else | ||
306 | return false; | ||
307 | } | ||
308 | catch (Exception e) | ||
309 | { | ||
310 | return false; | ||
311 | } | ||
312 | start = (int)ms.Position; | ||
313 | } | ||
314 | |||
315 | OSDMap map = (OSDMap)meshOsd; | ||
316 | OSDMap tmpmap; | ||
317 | |||
318 | int highlod_size = 0; | ||
319 | int medlod_size = 0; | ||
320 | int lowlod_size = 0; | ||
321 | int lowestlod_size = 0; | ||
322 | int skin_size = 0; | ||
323 | |||
324 | int hulls_size = 0; | ||
325 | int phys_nhulls; | ||
326 | int phys_hullsvertices = 0; | ||
327 | |||
328 | int physmesh_size = 0; | ||
329 | int phys_ntriangles = 0; | ||
330 | |||
331 | int submesh_offset = -1; | ||
332 | |||
333 | if (map.ContainsKey("physics_convex")) | ||
334 | { | ||
335 | tmpmap = (OSDMap)map["physics_convex"]; | ||
336 | if (tmpmap.ContainsKey("offset")) | ||
337 | submesh_offset = tmpmap["offset"].AsInteger() + start; | ||
338 | if (tmpmap.ContainsKey("size")) | ||
339 | hulls_size = tmpmap["size"].AsInteger(); | ||
340 | } | ||
341 | |||
342 | if (submesh_offset < 0 || hulls_size == 0) | ||
343 | { | ||
344 | error = "Missing physics_convex block"; | ||
345 | return false; | ||
346 | } | ||
347 | |||
348 | if (!hulls(data, submesh_offset, hulls_size, out phys_hullsvertices, out phys_nhulls)) | ||
349 | { | ||
350 | error = "Bad physics_convex block"; | ||
351 | return false; | ||
352 | } | ||
353 | |||
354 | submesh_offset = -1; | ||
355 | |||
356 | // only look for LOD meshs sizes | ||
357 | |||
358 | if (map.ContainsKey("high_lod")) | ||
359 | { | ||
360 | tmpmap = (OSDMap)map["high_lod"]; | ||
361 | // see at least if there is a offset for this one | ||
362 | if (tmpmap.ContainsKey("offset")) | ||
363 | submesh_offset = tmpmap["offset"].AsInteger() + start; | ||
364 | if (tmpmap.ContainsKey("size")) | ||
365 | highlod_size = tmpmap["size"].AsInteger(); | ||
366 | } | ||
367 | |||
368 | if (submesh_offset < 0 || highlod_size <= 0) | ||
369 | { | ||
370 | error = "Missing high_lod block"; | ||
371 | return false; | ||
372 | } | ||
373 | |||
374 | bool haveprev = true; | ||
375 | |||
376 | if (map.ContainsKey("medium_lod")) | ||
377 | { | ||
378 | tmpmap = (OSDMap)map["medium_lod"]; | ||
379 | if (tmpmap.ContainsKey("size")) | ||
380 | medlod_size = tmpmap["size"].AsInteger(); | ||
381 | else | ||
382 | haveprev = false; | ||
383 | } | ||
384 | |||
385 | if (haveprev && map.ContainsKey("low_lod")) | ||
386 | { | ||
387 | tmpmap = (OSDMap)map["low_lod"]; | ||
388 | if (tmpmap.ContainsKey("size")) | ||
389 | lowlod_size = tmpmap["size"].AsInteger(); | ||
390 | else | ||
391 | haveprev = false; | ||
392 | } | ||
393 | |||
394 | if (haveprev && map.ContainsKey("lowest_lod")) | ||
395 | { | ||
396 | tmpmap = (OSDMap)map["lowest_lod"]; | ||
397 | if (tmpmap.ContainsKey("size")) | ||
398 | lowestlod_size = tmpmap["size"].AsInteger(); | ||
399 | } | ||
400 | |||
401 | if (map.ContainsKey("skin")) | ||
402 | { | ||
403 | tmpmap = (OSDMap)map["skin"]; | ||
404 | if (tmpmap.ContainsKey("size")) | ||
405 | skin_size = tmpmap["size"].AsInteger(); | ||
406 | } | ||
407 | |||
408 | cost.highLODSize = highlod_size; | ||
409 | cost.medLODSize = medlod_size; | ||
410 | cost.lowLODSize = lowlod_size; | ||
411 | cost.lowestLODSize = lowestlod_size; | ||
412 | |||
413 | submesh_offset = -1; | ||
414 | |||
415 | tmpmap = null; | ||
416 | if(map.ContainsKey("physics_mesh")) | ||
417 | tmpmap = (OSDMap)map["physics_mesh"]; | ||
418 | else if (map.ContainsKey("physics_shape")) // old naming | ||
419 | tmpmap = (OSDMap)map["physics_shape"]; | ||
420 | |||
421 | if(tmpmap != null) | ||
422 | { | ||
423 | if (tmpmap.ContainsKey("offset")) | ||
424 | submesh_offset = tmpmap["offset"].AsInteger() + start; | ||
425 | if (tmpmap.ContainsKey("size")) | ||
426 | physmesh_size = tmpmap["size"].AsInteger(); | ||
427 | |||
428 | if (submesh_offset >= 0 || physmesh_size > 0) | ||
429 | { | ||
430 | |||
431 | if (!submesh(data, submesh_offset, physmesh_size, out phys_ntriangles)) | ||
432 | { | ||
433 | error = "Model data parsing error"; | ||
434 | return false; | ||
435 | } | ||
436 | } | ||
437 | } | ||
438 | |||
439 | // upload is done in convex shape type so only one hull | ||
440 | phys_hullsvertices++; | ||
441 | cost.physicsCost = 0.04f * phys_hullsvertices; | ||
442 | |||
443 | float sfee; | ||
444 | |||
445 | sfee = data.Length; // start with total compressed data size | ||
446 | |||
447 | // penalize lod meshs that should be more builder optimized | ||
448 | sfee += medSizeWth * medlod_size; | ||
449 | sfee += lowSizeWth * lowlod_size; | ||
450 | sfee += lowestSizeWth * lowlod_size; | ||
451 | |||
452 | // physics | ||
453 | // favor potencial optimized meshs versus automatic decomposition | ||
454 | if (physmesh_size != 0) | ||
455 | sfee += physMeshSizeWth * (physmesh_size + hulls_size / 4); // reduce cost of mandatory convex hull | ||
456 | else | ||
457 | sfee += physHullSizeWth * hulls_size; | ||
458 | |||
459 | // bytes to money | ||
460 | sfee *= bytecost; | ||
461 | |||
462 | cost.costFee = sfee; | ||
463 | return true; | ||
464 | } | ||
465 | |||
466 | // parses a LOD or physics mesh component | ||
467 | private bool submesh(byte[] data, int offset, int size, out int ntriangles) | ||
468 | { | ||
469 | ntriangles = 0; | ||
470 | |||
471 | OSD decodedMeshOsd = new OSD(); | ||
472 | byte[] meshBytes = new byte[size]; | ||
473 | System.Buffer.BlockCopy(data, offset, meshBytes, 0, size); | ||
474 | try | ||
475 | { | ||
476 | using (MemoryStream inMs = new MemoryStream(meshBytes)) | ||
477 | { | ||
478 | using (MemoryStream outMs = new MemoryStream()) | ||
479 | { | ||
480 | using (ZOutputStream zOut = new ZOutputStream(outMs)) | ||
481 | { | ||
482 | byte[] readBuffer = new byte[4096]; | ||
483 | int readLen = 0; | ||
484 | while ((readLen = inMs.Read(readBuffer, 0, readBuffer.Length)) > 0) | ||
485 | { | ||
486 | zOut.Write(readBuffer, 0, readLen); | ||
487 | } | ||
488 | zOut.Flush(); | ||
489 | outMs.Seek(0, SeekOrigin.Begin); | ||
490 | |||
491 | byte[] decompressedBuf = outMs.GetBuffer(); | ||
492 | decodedMeshOsd = OSDParser.DeserializeLLSDBinary(decompressedBuf); | ||
493 | } | ||
494 | } | ||
495 | } | ||
496 | } | ||
497 | catch (Exception e) | ||
498 | { | ||
499 | return false; | ||
500 | } | ||
501 | |||
502 | OSDArray decodedMeshOsdArray = null; | ||
503 | if ((!decodedMeshOsd is OSDArray)) | ||
504 | return false; | ||
505 | |||
506 | byte[] dummy; | ||
507 | |||
508 | decodedMeshOsdArray = (OSDArray)decodedMeshOsd; | ||
509 | foreach (OSD subMeshOsd in decodedMeshOsdArray) | ||
510 | { | ||
511 | if (subMeshOsd is OSDMap) | ||
512 | { | ||
513 | OSDMap subtmpmap = (OSDMap)subMeshOsd; | ||
514 | if (subtmpmap.ContainsKey("NoGeometry") && ((OSDBoolean)subtmpmap["NoGeometry"])) | ||
515 | continue; | ||
516 | |||
517 | if (!subtmpmap.ContainsKey("Position")) | ||
518 | return false; | ||
519 | |||
520 | if (subtmpmap.ContainsKey("TriangleList")) | ||
521 | { | ||
522 | dummy = subtmpmap["TriangleList"].AsBinary(); | ||
523 | ntriangles += dummy.Length / bytesPerCoord; | ||
524 | } | ||
525 | else | ||
526 | return false; | ||
527 | } | ||
528 | } | ||
529 | |||
530 | return true; | ||
531 | } | ||
532 | |||
533 | // parses convex hulls component | ||
534 | private bool hulls(byte[] data, int offset, int size, out int nvertices, out int nhulls) | ||
535 | { | ||
536 | nvertices = 0; | ||
537 | nhulls = 1; | ||
538 | |||
539 | OSD decodedMeshOsd = new OSD(); | ||
540 | byte[] meshBytes = new byte[size]; | ||
541 | System.Buffer.BlockCopy(data, offset, meshBytes, 0, size); | ||
542 | try | ||
543 | { | ||
544 | using (MemoryStream inMs = new MemoryStream(meshBytes)) | ||
545 | { | ||
546 | using (MemoryStream outMs = new MemoryStream()) | ||
547 | { | ||
548 | using (ZOutputStream zOut = new ZOutputStream(outMs)) | ||
549 | { | ||
550 | byte[] readBuffer = new byte[4096]; | ||
551 | int readLen = 0; | ||
552 | while ((readLen = inMs.Read(readBuffer, 0, readBuffer.Length)) > 0) | ||
553 | { | ||
554 | zOut.Write(readBuffer, 0, readLen); | ||
555 | } | ||
556 | zOut.Flush(); | ||
557 | outMs.Seek(0, SeekOrigin.Begin); | ||
558 | |||
559 | byte[] decompressedBuf = outMs.GetBuffer(); | ||
560 | decodedMeshOsd = OSDParser.DeserializeLLSDBinary(decompressedBuf); | ||
561 | } | ||
562 | } | ||
563 | } | ||
564 | } | ||
565 | catch (Exception e) | ||
566 | { | ||
567 | return false; | ||
568 | } | ||
569 | |||
570 | OSDMap cmap = (OSDMap)decodedMeshOsd; | ||
571 | if (cmap == null) | ||
572 | return false; | ||
573 | |||
574 | byte[] dummy; | ||
575 | |||
576 | // must have one of this | ||
577 | if (cmap.ContainsKey("BoundingVerts")) | ||
578 | { | ||
579 | dummy = cmap["BoundingVerts"].AsBinary(); | ||
580 | nvertices = dummy.Length / bytesPerCoord; | ||
581 | } | ||
582 | else | ||
583 | return false; | ||
584 | |||
585 | /* upload is done with convex shape type | ||
586 | if (cmap.ContainsKey("HullList")) | ||
587 | { | ||
588 | dummy = cmap["HullList"].AsBinary(); | ||
589 | nhulls += dummy.Length; | ||
590 | } | ||
591 | |||
592 | |||
593 | if (cmap.ContainsKey("Positions")) | ||
594 | { | ||
595 | dummy = cmap["Positions"].AsBinary(); | ||
596 | nvertices = dummy.Length / bytesPerCoord; | ||
597 | } | ||
598 | */ | ||
599 | |||
600 | return true; | ||
601 | } | ||
602 | |||
603 | // returns streaming cost from on mesh LODs sizes in curCost and square of prim size length | ||
604 | private float streamingCost(ameshCostParam curCost, float sqdiam) | ||
605 | { | ||
606 | // compute efective areas | ||
607 | float ma = 262144f; | ||
608 | |||
609 | float mh = sqdiam * highLodFactor; | ||
610 | if (mh > ma) | ||
611 | mh = ma; | ||
612 | float mm = sqdiam * midLodFactor; | ||
613 | if (mm > ma) | ||
614 | mm = ma; | ||
615 | |||
616 | float ml = sqdiam * lowLodFactor; | ||
617 | if (ml > ma) | ||
618 | ml = ma; | ||
619 | |||
620 | float mlst = ma; | ||
621 | |||
622 | mlst -= ml; | ||
623 | ml -= mm; | ||
624 | mm -= mh; | ||
625 | |||
626 | if (mlst < 1.0f) | ||
627 | mlst = 1.0f; | ||
628 | if (ml < 1.0f) | ||
629 | ml = 1.0f; | ||
630 | if (mm < 1.0f) | ||
631 | mm = 1.0f; | ||
632 | if (mh < 1.0f) | ||
633 | mh = 1.0f; | ||
634 | |||
635 | ma = mlst + ml + mm + mh; | ||
636 | |||
637 | // get LODs compressed sizes | ||
638 | // giving 384 bytes bonus | ||
639 | int lst = curCost.lowestLODSize - 384; | ||
640 | int l = curCost.lowLODSize - 384; | ||
641 | int m = curCost.medLODSize - 384; | ||
642 | int h = curCost.highLODSize - 384; | ||
643 | |||
644 | // use previus higher LOD size on missing ones | ||
645 | if (m <= 0) | ||
646 | m = h; | ||
647 | if (l <= 0) | ||
648 | l = m; | ||
649 | if (lst <= 0) | ||
650 | lst = l; | ||
651 | |||
652 | // force minumum sizes | ||
653 | if (lst < 16) | ||
654 | lst = 16; | ||
655 | if (l < 16) | ||
656 | l = 16; | ||
657 | if (m < 16) | ||
658 | m = 16; | ||
659 | if (h < 16) | ||
660 | h = 16; | ||
661 | |||
662 | // compute cost weighted by relative effective areas | ||
663 | float cost = (float)lst * mlst + (float)l * ml + (float)m * mm + (float)h * mh; | ||
664 | cost /= ma; | ||
665 | |||
666 | cost *= 0.004f; // overall tunning parameter | ||
667 | |||
668 | return cost; | ||
669 | } | ||
670 | } | ||
671 | } | ||
diff --git a/OpenSim/Region/ClientStack/Linden/Caps/EventQueue/EventQueueGetModule.cs b/OpenSim/Region/ClientStack/Linden/Caps/EventQueue/EventQueueGetModule.cs index d7afe1a..4272375 100644 --- a/OpenSim/Region/ClientStack/Linden/Caps/EventQueue/EventQueueGetModule.cs +++ b/OpenSim/Region/ClientStack/Linden/Caps/EventQueue/EventQueueGetModule.cs | |||
@@ -446,8 +446,8 @@ namespace OpenSim.Region.ClientStack.Linden | |||
446 | responsedata["content_type"] = "text/plain"; | 446 | responsedata["content_type"] = "text/plain"; |
447 | responsedata["keepalive"] = false; | 447 | responsedata["keepalive"] = false; |
448 | responsedata["reusecontext"] = false; | 448 | responsedata["reusecontext"] = false; |
449 | responsedata["str_response_string"] = "Upstream error: "; | 449 | responsedata["str_response_string"] = "<llsd></llsd>"; |
450 | responsedata["error_status_text"] = "Upstream error:"; | 450 | responsedata["error_status_text"] = "<llsd></llsd>"; |
451 | responsedata["http_protocol_version"] = "HTTP/1.0"; | 451 | responsedata["http_protocol_version"] = "HTTP/1.0"; |
452 | return responsedata; | 452 | return responsedata; |
453 | } | 453 | } |
diff --git a/OpenSim/Region/ClientStack/Linden/Caps/EventQueue/EventQueueHelper.cs b/OpenSim/Region/ClientStack/Linden/Caps/EventQueue/EventQueueHelper.cs index dab727f..7dcf137 100644 --- a/OpenSim/Region/ClientStack/Linden/Caps/EventQueue/EventQueueHelper.cs +++ b/OpenSim/Region/ClientStack/Linden/Caps/EventQueue/EventQueueHelper.cs | |||
@@ -151,6 +151,12 @@ namespace OpenSim.Region.ClientStack.Linden | |||
151 | ulong regionHandle, byte simAccess, IPEndPoint regionExternalEndPoint, | 151 | ulong regionHandle, byte simAccess, IPEndPoint regionExternalEndPoint, |
152 | uint locationID, uint flags, string capsURL, UUID agentID) | 152 | uint locationID, uint flags, string capsURL, UUID agentID) |
153 | { | 153 | { |
154 | // not sure why flags get overwritten here | ||
155 | if ((flags & (uint)TeleportFlags.IsFlying) != 0) | ||
156 | flags = (uint)TeleportFlags.ViaLocation | (uint)TeleportFlags.IsFlying; | ||
157 | else | ||
158 | flags = (uint)TeleportFlags.ViaLocation; | ||
159 | |||
154 | OSDMap info = new OSDMap(); | 160 | OSDMap info = new OSDMap(); |
155 | info.Add("AgentID", OSD.FromUUID(agentID)); | 161 | info.Add("AgentID", OSD.FromUUID(agentID)); |
156 | info.Add("LocationID", OSD.FromInteger(4)); // TODO what is this? | 162 | info.Add("LocationID", OSD.FromInteger(4)); // TODO what is this? |
@@ -159,7 +165,8 @@ namespace OpenSim.Region.ClientStack.Linden | |||
159 | info.Add("SimAccess", OSD.FromInteger(simAccess)); | 165 | info.Add("SimAccess", OSD.FromInteger(simAccess)); |
160 | info.Add("SimIP", OSD.FromBinary(regionExternalEndPoint.Address.GetAddressBytes())); | 166 | info.Add("SimIP", OSD.FromBinary(regionExternalEndPoint.Address.GetAddressBytes())); |
161 | info.Add("SimPort", OSD.FromInteger(regionExternalEndPoint.Port)); | 167 | info.Add("SimPort", OSD.FromInteger(regionExternalEndPoint.Port)); |
162 | info.Add("TeleportFlags", OSD.FromULong(1L << 4)); // AgentManager.TeleportFlags.ViaLocation | 168 | // info.Add("TeleportFlags", OSD.FromULong(1L << 4)); // AgentManager.TeleportFlags.ViaLocation |
169 | info.Add("TeleportFlags", OSD.FromUInteger(flags)); | ||
163 | 170 | ||
164 | OSDArray infoArr = new OSDArray(); | 171 | OSDArray infoArr = new OSDArray(); |
165 | infoArr.Add(info); | 172 | infoArr.Add(info); |
@@ -398,7 +405,7 @@ namespace OpenSim.Region.ClientStack.Linden | |||
398 | public static OSD partPhysicsProperties(uint localID, byte physhapetype, | 405 | public static OSD partPhysicsProperties(uint localID, byte physhapetype, |
399 | float density, float friction, float bounce, float gravmod) | 406 | float density, float friction, float bounce, float gravmod) |
400 | { | 407 | { |
401 | 408 | ||
402 | OSDMap physinfo = new OSDMap(6); | 409 | OSDMap physinfo = new OSDMap(6); |
403 | physinfo["LocalID"] = localID; | 410 | physinfo["LocalID"] = localID; |
404 | physinfo["Density"] = density; | 411 | physinfo["Density"] = density; |
diff --git a/OpenSim/Region/ClientStack/Linden/Caps/GetMeshModule.cs b/OpenSim/Region/ClientStack/Linden/Caps/GetMeshModule.cs index 8e1f63a..7b15284 100644 --- a/OpenSim/Region/ClientStack/Linden/Caps/GetMeshModule.cs +++ b/OpenSim/Region/ClientStack/Linden/Caps/GetMeshModule.cs | |||
@@ -27,11 +27,14 @@ | |||
27 | 27 | ||
28 | using System; | 28 | using System; |
29 | using System.Collections; | 29 | using System.Collections; |
30 | using System.Collections.Generic; | ||
30 | using System.Collections.Specialized; | 31 | using System.Collections.Specialized; |
31 | using System.Reflection; | 32 | using System.Reflection; |
32 | using System.IO; | 33 | using System.IO; |
34 | using System.Threading; | ||
33 | using System.Web; | 35 | using System.Web; |
34 | using Mono.Addins; | 36 | using Mono.Addins; |
37 | using OpenSim.Framework.Monitoring; | ||
35 | using log4net; | 38 | using log4net; |
36 | using Nini.Config; | 39 | using Nini.Config; |
37 | using OpenMetaverse; | 40 | using OpenMetaverse; |
@@ -57,9 +60,45 @@ namespace OpenSim.Region.ClientStack.Linden | |||
57 | private IAssetService m_AssetService; | 60 | private IAssetService m_AssetService; |
58 | private bool m_Enabled = true; | 61 | private bool m_Enabled = true; |
59 | private string m_URL; | 62 | private string m_URL; |
63 | |||
64 | struct aPollRequest | ||
65 | { | ||
66 | public PollServiceMeshEventArgs thepoll; | ||
67 | public UUID reqID; | ||
68 | public Hashtable request; | ||
69 | } | ||
70 | |||
71 | public class aPollResponse | ||
72 | { | ||
73 | public Hashtable response; | ||
74 | public int bytes; | ||
75 | public int lod; | ||
76 | } | ||
77 | |||
78 | |||
79 | private static readonly ILog m_log = LogManager.GetLogger(MethodBase.GetCurrentMethod().DeclaringType); | ||
80 | |||
81 | private static GetMeshHandler m_getMeshHandler; | ||
82 | |||
83 | private IAssetService m_assetService = null; | ||
84 | |||
85 | private Dictionary<UUID, string> m_capsDict = new Dictionary<UUID, string>(); | ||
86 | private static Thread[] m_workerThreads = null; | ||
87 | |||
88 | private static OpenMetaverse.BlockingQueue<aPollRequest> m_queue = | ||
89 | new OpenMetaverse.BlockingQueue<aPollRequest>(); | ||
90 | |||
91 | private Dictionary<UUID, PollServiceMeshEventArgs> m_pollservices = new Dictionary<UUID, PollServiceMeshEventArgs>(); | ||
60 | 92 | ||
61 | #region Region Module interfaceBase Members | 93 | #region Region Module interfaceBase Members |
62 | 94 | ||
95 | ~GetMeshModule() | ||
96 | { | ||
97 | foreach (Thread t in m_workerThreads) | ||
98 | Watchdog.AbortThread(t.ManagedThreadId); | ||
99 | |||
100 | } | ||
101 | |||
63 | public Type ReplaceableInterface | 102 | public Type ReplaceableInterface |
64 | { | 103 | { |
65 | get { return null; } | 104 | get { return null; } |
@@ -75,6 +114,7 @@ namespace OpenSim.Region.ClientStack.Linden | |||
75 | // Cap doesn't exist | 114 | // Cap doesn't exist |
76 | if (m_URL != string.Empty) | 115 | if (m_URL != string.Empty) |
77 | m_Enabled = true; | 116 | m_Enabled = true; |
117 | |||
78 | } | 118 | } |
79 | 119 | ||
80 | public void AddRegion(Scene pScene) | 120 | public void AddRegion(Scene pScene) |
@@ -83,6 +123,8 @@ namespace OpenSim.Region.ClientStack.Linden | |||
83 | return; | 123 | return; |
84 | 124 | ||
85 | m_scene = pScene; | 125 | m_scene = pScene; |
126 | |||
127 | m_assetService = pScene.AssetService; | ||
86 | } | 128 | } |
87 | 129 | ||
88 | public void RemoveRegion(Scene scene) | 130 | public void RemoveRegion(Scene scene) |
@@ -91,6 +133,9 @@ namespace OpenSim.Region.ClientStack.Linden | |||
91 | return; | 133 | return; |
92 | 134 | ||
93 | m_scene.EventManager.OnRegisterCaps -= RegisterCaps; | 135 | m_scene.EventManager.OnRegisterCaps -= RegisterCaps; |
136 | m_scene.EventManager.OnDeregisterCaps -= DeregisterCaps; | ||
137 | m_scene.EventManager.OnThrottleUpdate -= ThrottleUpdate; | ||
138 | |||
94 | m_scene = null; | 139 | m_scene = null; |
95 | } | 140 | } |
96 | 141 | ||
@@ -101,6 +146,27 @@ namespace OpenSim.Region.ClientStack.Linden | |||
101 | 146 | ||
102 | m_AssetService = m_scene.RequestModuleInterface<IAssetService>(); | 147 | m_AssetService = m_scene.RequestModuleInterface<IAssetService>(); |
103 | m_scene.EventManager.OnRegisterCaps += RegisterCaps; | 148 | m_scene.EventManager.OnRegisterCaps += RegisterCaps; |
149 | // We'll reuse the same handler for all requests. | ||
150 | m_getMeshHandler = new GetMeshHandler(m_assetService); | ||
151 | m_scene.EventManager.OnDeregisterCaps += DeregisterCaps; | ||
152 | m_scene.EventManager.OnThrottleUpdate += ThrottleUpdate; | ||
153 | |||
154 | if (m_workerThreads == null) | ||
155 | { | ||
156 | m_workerThreads = new Thread[2]; | ||
157 | |||
158 | for (uint i = 0; i < 2; i++) | ||
159 | { | ||
160 | m_workerThreads[i] = Watchdog.StartThread(DoMeshRequests, | ||
161 | String.Format("MeshWorkerThread{0}", i), | ||
162 | ThreadPriority.Normal, | ||
163 | false, | ||
164 | false, | ||
165 | null, | ||
166 | int.MaxValue); | ||
167 | } | ||
168 | } | ||
169 | |||
104 | } | 170 | } |
105 | 171 | ||
106 | 172 | ||
@@ -110,25 +176,212 @@ namespace OpenSim.Region.ClientStack.Linden | |||
110 | 176 | ||
111 | #endregion | 177 | #endregion |
112 | 178 | ||
179 | private void DoMeshRequests() | ||
180 | { | ||
181 | while (true) | ||
182 | { | ||
183 | aPollRequest poolreq = m_queue.Dequeue(); | ||
184 | |||
185 | poolreq.thepoll.Process(poolreq); | ||
186 | } | ||
187 | } | ||
188 | |||
189 | // Now we know when the throttle is changed by the client in the case of a root agent or by a neighbor region in the case of a child agent. | ||
190 | public void ThrottleUpdate(ScenePresence p) | ||
191 | { | ||
192 | byte[] throttles = p.ControllingClient.GetThrottlesPacked(1); | ||
193 | UUID user = p.UUID; | ||
194 | int imagethrottle = ExtractTaskThrottle(throttles); | ||
195 | PollServiceMeshEventArgs args; | ||
196 | if (m_pollservices.TryGetValue(user, out args)) | ||
197 | { | ||
198 | args.UpdateThrottle(imagethrottle, p); | ||
199 | } | ||
200 | } | ||
201 | |||
202 | private int ExtractTaskThrottle(byte[] pthrottles) | ||
203 | { | ||
204 | |||
205 | byte[] adjData; | ||
206 | int pos = 0; | ||
207 | |||
208 | if (!BitConverter.IsLittleEndian) | ||
209 | { | ||
210 | byte[] newData = new byte[7 * 4]; | ||
211 | Buffer.BlockCopy(pthrottles, 0, newData, 0, 7 * 4); | ||
212 | |||
213 | for (int i = 0; i < 7; i++) | ||
214 | Array.Reverse(newData, i * 4, 4); | ||
215 | |||
216 | adjData = newData; | ||
217 | } | ||
218 | else | ||
219 | { | ||
220 | adjData = pthrottles; | ||
221 | } | ||
222 | |||
223 | // 0.125f converts from bits to bytes | ||
224 | //int resend = (int)(BitConverter.ToSingle(adjData, pos) * 0.125f); | ||
225 | //pos += 4; | ||
226 | // int land = (int)(BitConverter.ToSingle(adjData, pos) * 0.125f); | ||
227 | //pos += 4; | ||
228 | // int wind = (int)(BitConverter.ToSingle(adjData, pos) * 0.125f); | ||
229 | // pos += 4; | ||
230 | // int cloud = (int)(BitConverter.ToSingle(adjData, pos) * 0.125f); | ||
231 | // pos += 4; | ||
232 | pos += 16; | ||
233 | int task = (int)(BitConverter.ToSingle(adjData, pos) * 0.125f); | ||
234 | // pos += 4; | ||
235 | //int texture = (int)(BitConverter.ToSingle(adjData, pos) * 0.125f); //pos += 4; | ||
236 | //int asset = (int)(BitConverter.ToSingle(adjData, pos) * 0.125f); | ||
237 | return task; | ||
238 | } | ||
239 | |||
240 | private class PollServiceMeshEventArgs : PollServiceEventArgs | ||
241 | { | ||
242 | private List<Hashtable> requests = | ||
243 | new List<Hashtable>(); | ||
244 | private Dictionary<UUID, aPollResponse> responses = | ||
245 | new Dictionary<UUID, aPollResponse>(); | ||
246 | |||
247 | private Scene m_scene; | ||
248 | private MeshCapsDataThrottler m_throttler; | ||
249 | public PollServiceMeshEventArgs(string uri, UUID pId, Scene scene) : | ||
250 | base(null, uri, null, null, null, pId, int.MaxValue) | ||
251 | { | ||
252 | m_scene = scene; | ||
253 | m_throttler = new MeshCapsDataThrottler(100000, 1400000, 10000, scene, pId); | ||
254 | // x is request id, y is userid | ||
255 | HasEvents = (x, y) => | ||
256 | { | ||
257 | lock (responses) | ||
258 | { | ||
259 | bool ret = m_throttler.hasEvents(x, responses); | ||
260 | m_throttler.ProcessTime(); | ||
261 | return ret; | ||
262 | |||
263 | } | ||
264 | }; | ||
265 | GetEvents = (x, y) => | ||
266 | { | ||
267 | lock (responses) | ||
268 | { | ||
269 | try | ||
270 | { | ||
271 | return responses[x].response; | ||
272 | } | ||
273 | finally | ||
274 | { | ||
275 | m_throttler.ProcessTime(); | ||
276 | responses.Remove(x); | ||
277 | } | ||
278 | } | ||
279 | }; | ||
280 | // x is request id, y is request data hashtable | ||
281 | Request = (x, y) => | ||
282 | { | ||
283 | aPollRequest reqinfo = new aPollRequest(); | ||
284 | reqinfo.thepoll = this; | ||
285 | reqinfo.reqID = x; | ||
286 | reqinfo.request = y; | ||
287 | |||
288 | m_queue.Enqueue(reqinfo); | ||
289 | }; | ||
290 | |||
291 | // this should never happen except possible on shutdown | ||
292 | NoEvents = (x, y) => | ||
293 | { | ||
294 | /* | ||
295 | lock (requests) | ||
296 | { | ||
297 | Hashtable request = requests.Find(id => id["RequestID"].ToString() == x.ToString()); | ||
298 | requests.Remove(request); | ||
299 | } | ||
300 | */ | ||
301 | Hashtable response = new Hashtable(); | ||
302 | |||
303 | response["int_response_code"] = 500; | ||
304 | response["str_response_string"] = "Script timeout"; | ||
305 | response["content_type"] = "text/plain"; | ||
306 | response["keepalive"] = false; | ||
307 | response["reusecontext"] = false; | ||
308 | |||
309 | return response; | ||
310 | }; | ||
311 | } | ||
312 | |||
313 | public void Process(aPollRequest requestinfo) | ||
314 | { | ||
315 | Hashtable response; | ||
316 | |||
317 | UUID requestID = requestinfo.reqID; | ||
318 | |||
319 | // If the avatar is gone, don't bother to get the texture | ||
320 | if (m_scene.GetScenePresence(Id) == null) | ||
321 | { | ||
322 | response = new Hashtable(); | ||
323 | |||
324 | response["int_response_code"] = 500; | ||
325 | response["str_response_string"] = "Script timeout"; | ||
326 | response["content_type"] = "text/plain"; | ||
327 | response["keepalive"] = false; | ||
328 | response["reusecontext"] = false; | ||
329 | |||
330 | lock (responses) | ||
331 | responses[requestID] = new aPollResponse() { bytes = 0, response = response, lod = 0 }; | ||
332 | |||
333 | return; | ||
334 | } | ||
335 | |||
336 | response = m_getMeshHandler.Handle(requestinfo.request); | ||
337 | lock (responses) | ||
338 | { | ||
339 | responses[requestID] = new aPollResponse() | ||
340 | { | ||
341 | bytes = (int)response["int_bytes"], | ||
342 | lod = (int)response["int_lod"], | ||
343 | response = response | ||
344 | }; | ||
345 | |||
346 | } | ||
347 | m_throttler.ProcessTime(); | ||
348 | } | ||
349 | |||
350 | internal void UpdateThrottle(int pimagethrottle, ScenePresence p) | ||
351 | { | ||
352 | m_throttler.UpdateThrottle(pimagethrottle, p); | ||
353 | } | ||
354 | } | ||
113 | 355 | ||
114 | public void RegisterCaps(UUID agentID, Caps caps) | 356 | public void RegisterCaps(UUID agentID, Caps caps) |
115 | { | 357 | { |
116 | // UUID capID = UUID.Random(); | 358 | // UUID capID = UUID.Random(); |
117 | |||
118 | //caps.RegisterHandler("GetTexture", new StreamHandler("GET", "/CAPS/" + capID, ProcessGetTexture)); | ||
119 | if (m_URL == "localhost") | 359 | if (m_URL == "localhost") |
120 | { | 360 | { |
121 | // m_log.DebugFormat("[GETMESH]: /CAPS/{0} in region {1}", capID, m_scene.RegionInfo.RegionName); | 361 | string capUrl = "/CAPS/" + UUID.Random() + "/"; |
122 | GetMeshHandler gmeshHandler = new GetMeshHandler(m_AssetService); | 362 | |
123 | IRequestHandler reqHandler | 363 | // Register this as a poll service |
124 | = new RestHTTPHandler( | 364 | PollServiceMeshEventArgs args = new PollServiceMeshEventArgs(capUrl, agentID, m_scene); |
125 | "GET", | 365 | |
126 | "/CAPS/" + UUID.Random(), | 366 | args.Type = PollServiceEventArgs.EventType.Mesh; |
127 | httpMethod => gmeshHandler.ProcessGetMesh(httpMethod, UUID.Zero, null), | 367 | MainServer.Instance.AddPollServiceHTTPHandler(capUrl, args); |
128 | "GetMesh", | 368 | |
129 | agentID.ToString()); | 369 | string hostName = m_scene.RegionInfo.ExternalHostName; |
370 | uint port = (MainServer.Instance == null) ? 0 : MainServer.Instance.Port; | ||
371 | string protocol = "http"; | ||
130 | 372 | ||
131 | caps.RegisterHandler("GetMesh", reqHandler); | 373 | if (MainServer.Instance.UseSSL) |
374 | { | ||
375 | hostName = MainServer.Instance.SSLCommonName; | ||
376 | port = MainServer.Instance.SSLPort; | ||
377 | protocol = "https"; | ||
378 | } | ||
379 | caps.RegisterHandler("GetMesh", String.Format("{0}://{1}:{2}{3}", protocol, hostName, port, capUrl)); | ||
380 | m_pollservices[agentID] = args; | ||
381 | m_capsDict[agentID] = capUrl; | ||
382 | |||
383 | |||
384 | |||
132 | } | 385 | } |
133 | else | 386 | else |
134 | { | 387 | { |
@@ -136,6 +389,177 @@ namespace OpenSim.Region.ClientStack.Linden | |||
136 | caps.RegisterHandler("GetMesh", m_URL); | 389 | caps.RegisterHandler("GetMesh", m_URL); |
137 | } | 390 | } |
138 | } | 391 | } |
392 | private void DeregisterCaps(UUID agentID, Caps caps) | ||
393 | { | ||
394 | string capUrl; | ||
395 | PollServiceMeshEventArgs args; | ||
396 | if (m_capsDict.TryGetValue(agentID, out capUrl)) | ||
397 | { | ||
398 | MainServer.Instance.RemoveHTTPHandler("", capUrl); | ||
399 | m_capsDict.Remove(agentID); | ||
400 | } | ||
401 | if (m_pollservices.TryGetValue(agentID, out args)) | ||
402 | { | ||
403 | m_pollservices.Remove(agentID); | ||
404 | } | ||
405 | } | ||
406 | |||
407 | internal sealed class MeshCapsDataThrottler | ||
408 | { | ||
409 | |||
410 | private volatile int currenttime = 0; | ||
411 | private volatile int lastTimeElapsed = 0; | ||
412 | private volatile int BytesSent = 0; | ||
413 | private int Lod3 = 0; | ||
414 | private int Lod2 = 0; | ||
415 | private int Lod1 = 0; | ||
416 | private int UserSetThrottle = 0; | ||
417 | private int UDPSetThrottle = 0; | ||
418 | private int CapSetThrottle = 0; | ||
419 | private float CapThrottleDistributon = 0.30f; | ||
420 | private readonly Scene m_scene; | ||
421 | private ThrottleOutPacketType Throttle; | ||
422 | private readonly UUID User; | ||
423 | |||
424 | public MeshCapsDataThrottler(int pBytes, int max, int min, Scene pScene, UUID puser) | ||
425 | { | ||
426 | ThrottleBytes = pBytes; | ||
427 | lastTimeElapsed = Util.EnvironmentTickCount(); | ||
428 | Throttle = ThrottleOutPacketType.Task; | ||
429 | m_scene = pScene; | ||
430 | User = puser; | ||
431 | } | ||
432 | |||
433 | |||
434 | public bool hasEvents(UUID key, Dictionary<UUID, aPollResponse> responses) | ||
435 | { | ||
436 | const float ThirtyPercent = 0.30f; | ||
437 | const float FivePercent = 0.05f; | ||
438 | PassTime(); | ||
439 | // Note, this is called IN LOCK | ||
440 | bool haskey = responses.ContainsKey(key); | ||
441 | |||
442 | if (responses.Count > 2) | ||
443 | { | ||
444 | SplitThrottle(ThirtyPercent); | ||
445 | } | ||
446 | else | ||
447 | { | ||
448 | SplitThrottle(FivePercent); | ||
449 | } | ||
450 | |||
451 | if (!haskey) | ||
452 | { | ||
453 | return false; | ||
454 | } | ||
455 | aPollResponse response; | ||
456 | if (responses.TryGetValue(key, out response)) | ||
457 | { | ||
458 | float LOD3Over = (((ThrottleBytes*CapThrottleDistributon)%50000) + 1); | ||
459 | float LOD2Over = (((ThrottleBytes*CapThrottleDistributon)%10000) + 1); | ||
460 | // Normal | ||
461 | if (BytesSent + response.bytes <= ThrottleBytes) | ||
462 | { | ||
463 | BytesSent += response.bytes; | ||
464 | |||
465 | return true; | ||
466 | } | ||
467 | // Lod3 Over Throttle protection to keep things processing even when the throttle bandwidth is set too little. | ||
468 | else if (response.bytes > ThrottleBytes && Lod3 <= ((LOD3Over < 1)? 1: LOD3Over) ) | ||
469 | { | ||
470 | Interlocked.Increment(ref Lod3); | ||
471 | BytesSent += response.bytes; | ||
472 | |||
473 | return true; | ||
474 | } | ||
475 | // Lod2 Over Throttle protection to keep things processing even when the throttle bandwidth is set too little. | ||
476 | else if (response.bytes > ThrottleBytes && Lod2 <= ((LOD2Over < 1) ? 1 : LOD2Over)) | ||
477 | { | ||
478 | Interlocked.Increment(ref Lod2); | ||
479 | BytesSent += response.bytes; | ||
480 | |||
481 | return true; | ||
482 | } | ||
483 | else | ||
484 | { | ||
485 | return false; | ||
486 | } | ||
487 | } | ||
488 | |||
489 | return haskey; | ||
490 | } | ||
491 | public void SubtractBytes(int bytes,int lod) | ||
492 | { | ||
493 | BytesSent -= bytes; | ||
494 | } | ||
495 | private void SplitThrottle(float percentMultiplier) | ||
496 | { | ||
497 | |||
498 | if (CapThrottleDistributon != percentMultiplier) // don't switch it if it's already set at the % multipler | ||
499 | { | ||
500 | CapThrottleDistributon = percentMultiplier; | ||
501 | ScenePresence p; | ||
502 | if (m_scene.TryGetScenePresence(User, out p)) // If we don't get a user they're not here anymore. | ||
503 | { | ||
504 | // AlterThrottle(UserSetThrottle, p); | ||
505 | UpdateThrottle(UserSetThrottle, p); | ||
506 | } | ||
507 | } | ||
508 | } | ||
509 | |||
510 | public void ProcessTime() | ||
511 | { | ||
512 | PassTime(); | ||
513 | } | ||
514 | |||
515 | |||
516 | private void PassTime() | ||
517 | { | ||
518 | currenttime = Util.EnvironmentTickCount(); | ||
519 | int timeElapsed = Util.EnvironmentTickCountSubtract(currenttime, lastTimeElapsed); | ||
520 | //processTimeBasedActions(responses); | ||
521 | if (currenttime - timeElapsed >= 1000) | ||
522 | { | ||
523 | lastTimeElapsed = Util.EnvironmentTickCount(); | ||
524 | BytesSent -= ThrottleBytes; | ||
525 | if (BytesSent < 0) BytesSent = 0; | ||
526 | if (BytesSent < ThrottleBytes) | ||
527 | { | ||
528 | Lod3 = 0; | ||
529 | Lod2 = 0; | ||
530 | Lod1 = 0; | ||
531 | } | ||
532 | } | ||
533 | } | ||
534 | private void AlterThrottle(int setting, ScenePresence p) | ||
535 | { | ||
536 | p.ControllingClient.SetAgentThrottleSilent((int)Throttle,setting); | ||
537 | } | ||
538 | |||
539 | public int ThrottleBytes | ||
540 | { | ||
541 | get { return CapSetThrottle; } | ||
542 | set { CapSetThrottle = value; } | ||
543 | } | ||
544 | |||
545 | internal void UpdateThrottle(int pimagethrottle, ScenePresence p) | ||
546 | { | ||
547 | // Client set throttle ! | ||
548 | UserSetThrottle = pimagethrottle; | ||
549 | CapSetThrottle = (int)(pimagethrottle*CapThrottleDistributon); | ||
550 | // UDPSetThrottle = (int) (pimagethrottle*(100 - CapThrottleDistributon)); | ||
551 | |||
552 | float udp = 1.0f - CapThrottleDistributon; | ||
553 | if(udp < 0.5f) | ||
554 | udp = 0.5f; | ||
555 | UDPSetThrottle = (int) ((float)pimagethrottle * udp); | ||
556 | if (CapSetThrottle < 4068) | ||
557 | CapSetThrottle = 4068; // at least two discovery mesh | ||
558 | p.ControllingClient.SetAgentThrottleSilent((int) Throttle, UDPSetThrottle); | ||
559 | ProcessTime(); | ||
560 | |||
561 | } | ||
562 | } | ||
139 | 563 | ||
140 | } | 564 | } |
141 | } | 565 | } |
diff --git a/OpenSim/Region/ClientStack/Linden/Caps/GetTextureModule.cs b/OpenSim/Region/ClientStack/Linden/Caps/GetTextureModule.cs index 54cf285..c8e1e83 100644 --- a/OpenSim/Region/ClientStack/Linden/Caps/GetTextureModule.cs +++ b/OpenSim/Region/ClientStack/Linden/Caps/GetTextureModule.cs | |||
@@ -27,18 +27,13 @@ | |||
27 | 27 | ||
28 | using System; | 28 | using System; |
29 | using System.Collections; | 29 | using System.Collections; |
30 | using System.Collections.Specialized; | 30 | using System.Collections.Generic; |
31 | using System.Drawing; | ||
32 | using System.Drawing.Imaging; | ||
33 | using System.Reflection; | 31 | using System.Reflection; |
34 | using System.IO; | 32 | using System.Threading; |
35 | using System.Web; | ||
36 | using log4net; | 33 | using log4net; |
37 | using Nini.Config; | 34 | using Nini.Config; |
38 | using Mono.Addins; | 35 | using Mono.Addins; |
39 | using OpenMetaverse; | 36 | using OpenMetaverse; |
40 | using OpenMetaverse.StructuredData; | ||
41 | using OpenMetaverse.Imaging; | ||
42 | using OpenSim.Framework; | 37 | using OpenSim.Framework; |
43 | using OpenSim.Framework.Servers; | 38 | using OpenSim.Framework.Servers; |
44 | using OpenSim.Framework.Servers.HttpServer; | 39 | using OpenSim.Framework.Servers.HttpServer; |
@@ -47,6 +42,7 @@ using OpenSim.Region.Framework.Scenes; | |||
47 | using OpenSim.Services.Interfaces; | 42 | using OpenSim.Services.Interfaces; |
48 | using Caps = OpenSim.Framework.Capabilities.Caps; | 43 | using Caps = OpenSim.Framework.Capabilities.Caps; |
49 | using OpenSim.Capabilities.Handlers; | 44 | using OpenSim.Capabilities.Handlers; |
45 | using OpenSim.Framework.Monitoring; | ||
50 | 46 | ||
51 | namespace OpenSim.Region.ClientStack.Linden | 47 | namespace OpenSim.Region.ClientStack.Linden |
52 | { | 48 | { |
@@ -54,16 +50,37 @@ namespace OpenSim.Region.ClientStack.Linden | |||
54 | [Extension(Path = "/OpenSim/RegionModules", NodeName = "RegionModule", Id = "GetTextureModule")] | 50 | [Extension(Path = "/OpenSim/RegionModules", NodeName = "RegionModule", Id = "GetTextureModule")] |
55 | public class GetTextureModule : INonSharedRegionModule | 51 | public class GetTextureModule : INonSharedRegionModule |
56 | { | 52 | { |
57 | // private static readonly ILog m_log = | 53 | |
58 | // LogManager.GetLogger(MethodBase.GetCurrentMethod().DeclaringType); | 54 | struct aPollRequest |
59 | 55 | { | |
56 | public PollServiceTextureEventArgs thepoll; | ||
57 | public UUID reqID; | ||
58 | public Hashtable request; | ||
59 | public bool send503; | ||
60 | } | ||
61 | |||
62 | public class aPollResponse | ||
63 | { | ||
64 | public Hashtable response; | ||
65 | public int bytes; | ||
66 | } | ||
67 | |||
68 | |||
69 | private static readonly ILog m_log = LogManager.GetLogger(MethodBase.GetCurrentMethod().DeclaringType); | ||
70 | |||
60 | private Scene m_scene; | 71 | private Scene m_scene; |
61 | private IAssetService m_assetService; | ||
62 | 72 | ||
63 | private bool m_Enabled = false; | 73 | private static GetTextureHandler m_getTextureHandler; |
74 | |||
75 | private IAssetService m_assetService = null; | ||
76 | |||
77 | private Dictionary<UUID, string> m_capsDict = new Dictionary<UUID, string>(); | ||
78 | private static Thread[] m_workerThreads = null; | ||
79 | |||
80 | private static OpenMetaverse.BlockingQueue<aPollRequest> m_queue = | ||
81 | new OpenMetaverse.BlockingQueue<aPollRequest>(); | ||
64 | 82 | ||
65 | // TODO: Change this to a config option | 83 | private Dictionary<UUID,PollServiceTextureEventArgs> m_pollservices = new Dictionary<UUID,PollServiceTextureEventArgs>(); |
66 | const string REDIRECT_URL = null; | ||
67 | 84 | ||
68 | private string m_URL; | 85 | private string m_URL; |
69 | 86 | ||
@@ -71,40 +88,96 @@ namespace OpenSim.Region.ClientStack.Linden | |||
71 | 88 | ||
72 | public void Initialise(IConfigSource source) | 89 | public void Initialise(IConfigSource source) |
73 | { | 90 | { |
74 | IConfig config = source.Configs["ClientStack.LindenCaps"]; | ||
75 | if (config == null) | ||
76 | return; | ||
77 | |||
78 | m_URL = config.GetString("Cap_GetTexture", string.Empty); | ||
79 | // Cap doesn't exist | ||
80 | if (m_URL != string.Empty) | ||
81 | m_Enabled = true; | ||
82 | } | 91 | } |
83 | 92 | ||
84 | public void AddRegion(Scene s) | 93 | public void AddRegion(Scene s) |
85 | { | 94 | { |
86 | if (!m_Enabled) | ||
87 | return; | ||
88 | |||
89 | m_scene = s; | 95 | m_scene = s; |
96 | m_assetService = s.AssetService; | ||
90 | } | 97 | } |
91 | 98 | ||
92 | public void RemoveRegion(Scene s) | 99 | public void RemoveRegion(Scene s) |
93 | { | 100 | { |
94 | if (!m_Enabled) | ||
95 | return; | ||
96 | |||
97 | m_scene.EventManager.OnRegisterCaps -= RegisterCaps; | 101 | m_scene.EventManager.OnRegisterCaps -= RegisterCaps; |
102 | m_scene.EventManager.OnDeregisterCaps -= DeregisterCaps; | ||
103 | m_scene.EventManager.OnThrottleUpdate -= ThrottleUpdate; | ||
98 | m_scene = null; | 104 | m_scene = null; |
99 | } | 105 | } |
100 | 106 | ||
101 | public void RegionLoaded(Scene s) | 107 | public void RegionLoaded(Scene s) |
102 | { | 108 | { |
103 | if (!m_Enabled) | 109 | // We'll reuse the same handler for all requests. |
104 | return; | 110 | m_getTextureHandler = new GetTextureHandler(m_assetService); |
105 | 111 | ||
106 | m_assetService = m_scene.RequestModuleInterface<IAssetService>(); | ||
107 | m_scene.EventManager.OnRegisterCaps += RegisterCaps; | 112 | m_scene.EventManager.OnRegisterCaps += RegisterCaps; |
113 | m_scene.EventManager.OnDeregisterCaps += DeregisterCaps; | ||
114 | m_scene.EventManager.OnThrottleUpdate += ThrottleUpdate; | ||
115 | |||
116 | if (m_workerThreads == null) | ||
117 | { | ||
118 | m_workerThreads = new Thread[2]; | ||
119 | |||
120 | for (uint i = 0; i < 2; i++) | ||
121 | { | ||
122 | m_workerThreads[i] = Watchdog.StartThread(DoTextureRequests, | ||
123 | String.Format("TextureWorkerThread{0}", i), | ||
124 | ThreadPriority.Normal, | ||
125 | false, | ||
126 | false, | ||
127 | null, | ||
128 | int.MaxValue); | ||
129 | } | ||
130 | } | ||
131 | } | ||
132 | private int ExtractImageThrottle(byte[] pthrottles) | ||
133 | { | ||
134 | |||
135 | byte[] adjData; | ||
136 | int pos = 0; | ||
137 | |||
138 | if (!BitConverter.IsLittleEndian) | ||
139 | { | ||
140 | byte[] newData = new byte[7 * 4]; | ||
141 | Buffer.BlockCopy(pthrottles, 0, newData, 0, 7 * 4); | ||
142 | |||
143 | for (int i = 0; i < 7; i++) | ||
144 | Array.Reverse(newData, i * 4, 4); | ||
145 | |||
146 | adjData = newData; | ||
147 | } | ||
148 | else | ||
149 | { | ||
150 | adjData = pthrottles; | ||
151 | } | ||
152 | |||
153 | // 0.125f converts from bits to bytes | ||
154 | //int resend = (int)(BitConverter.ToSingle(adjData, pos) * 0.125f); | ||
155 | //pos += 4; | ||
156 | // int land = (int)(BitConverter.ToSingle(adjData, pos) * 0.125f); | ||
157 | //pos += 4; | ||
158 | // int wind = (int)(BitConverter.ToSingle(adjData, pos) * 0.125f); | ||
159 | // pos += 4; | ||
160 | // int cloud = (int)(BitConverter.ToSingle(adjData, pos) * 0.125f); | ||
161 | // pos += 4; | ||
162 | // int task = (int)(BitConverter.ToSingle(adjData, pos) * 0.125f); | ||
163 | // pos += 4; | ||
164 | pos = pos + 20; | ||
165 | int texture = (int)(BitConverter.ToSingle(adjData, pos) * 0.125f); //pos += 4; | ||
166 | //int asset = (int)(BitConverter.ToSingle(adjData, pos) * 0.125f); | ||
167 | return texture; | ||
168 | } | ||
169 | |||
170 | // Now we know when the throttle is changed by the client in the case of a root agent or by a neighbor region in the case of a child agent. | ||
171 | public void ThrottleUpdate(ScenePresence p) | ||
172 | { | ||
173 | byte[] throttles = p.ControllingClient.GetThrottlesPacked(1); | ||
174 | UUID user = p.UUID; | ||
175 | int imagethrottle = ExtractImageThrottle(throttles); | ||
176 | PollServiceTextureEventArgs args; | ||
177 | if (m_pollservices.TryGetValue(user,out args)) | ||
178 | { | ||
179 | args.UpdateThrottle(imagethrottle); | ||
180 | } | ||
108 | } | 181 | } |
109 | 182 | ||
110 | public void PostInitialise() | 183 | public void PostInitialise() |
@@ -122,28 +195,284 @@ namespace OpenSim.Region.ClientStack.Linden | |||
122 | 195 | ||
123 | #endregion | 196 | #endregion |
124 | 197 | ||
125 | public void RegisterCaps(UUID agentID, Caps caps) | 198 | ~GetTextureModule() |
126 | { | 199 | { |
127 | UUID capID = UUID.Random(); | 200 | foreach (Thread t in m_workerThreads) |
201 | Watchdog.AbortThread(t.ManagedThreadId); | ||
128 | 202 | ||
129 | //caps.RegisterHandler("GetTexture", new StreamHandler("GET", "/CAPS/" + capID, ProcessGetTexture)); | 203 | } |
130 | if (m_URL == "localhost") | 204 | |
205 | private class PollServiceTextureEventArgs : PollServiceEventArgs | ||
206 | { | ||
207 | private List<Hashtable> requests = | ||
208 | new List<Hashtable>(); | ||
209 | private Dictionary<UUID, aPollResponse> responses = | ||
210 | new Dictionary<UUID, aPollResponse>(); | ||
211 | |||
212 | private Scene m_scene; | ||
213 | private CapsDataThrottler m_throttler = new CapsDataThrottler(100000, 1400000,10000); | ||
214 | public PollServiceTextureEventArgs(UUID pId, Scene scene) : | ||
215 | base(null, "", null, null, null, pId, int.MaxValue) | ||
131 | { | 216 | { |
132 | // m_log.DebugFormat("[GETTEXTURE]: /CAPS/{0} in region {1}", capID, m_scene.RegionInfo.RegionName); | 217 | m_scene = scene; |
133 | caps.RegisterHandler( | 218 | // x is request id, y is userid |
134 | "GetTexture", | 219 | HasEvents = (x, y) => |
135 | new GetTextureHandler("/CAPS/" + capID + "/", m_assetService, "GetTexture", agentID.ToString())); | 220 | { |
221 | lock (responses) | ||
222 | { | ||
223 | bool ret = m_throttler.hasEvents(x, responses); | ||
224 | m_throttler.ProcessTime(); | ||
225 | return ret; | ||
226 | |||
227 | } | ||
228 | }; | ||
229 | GetEvents = (x, y) => | ||
230 | { | ||
231 | lock (responses) | ||
232 | { | ||
233 | try | ||
234 | { | ||
235 | return responses[x].response; | ||
236 | } | ||
237 | finally | ||
238 | { | ||
239 | responses.Remove(x); | ||
240 | } | ||
241 | } | ||
242 | }; | ||
243 | // x is request id, y is request data hashtable | ||
244 | Request = (x, y) => | ||
245 | { | ||
246 | aPollRequest reqinfo = new aPollRequest(); | ||
247 | reqinfo.thepoll = this; | ||
248 | reqinfo.reqID = x; | ||
249 | reqinfo.request = y; | ||
250 | reqinfo.send503 = false; | ||
251 | |||
252 | lock (responses) | ||
253 | { | ||
254 | if (responses.Count > 0) | ||
255 | { | ||
256 | if (m_queue.Count >= 4) | ||
257 | { | ||
258 | // Never allow more than 4 fetches to wait | ||
259 | reqinfo.send503 = true; | ||
260 | } | ||
261 | } | ||
262 | } | ||
263 | m_queue.Enqueue(reqinfo); | ||
264 | }; | ||
265 | |||
266 | // this should never happen except possible on shutdown | ||
267 | NoEvents = (x, y) => | ||
268 | { | ||
269 | /* | ||
270 | lock (requests) | ||
271 | { | ||
272 | Hashtable request = requests.Find(id => id["RequestID"].ToString() == x.ToString()); | ||
273 | requests.Remove(request); | ||
274 | } | ||
275 | */ | ||
276 | Hashtable response = new Hashtable(); | ||
277 | |||
278 | response["int_response_code"] = 500; | ||
279 | response["str_response_string"] = "Script timeout"; | ||
280 | response["content_type"] = "text/plain"; | ||
281 | response["keepalive"] = false; | ||
282 | response["reusecontext"] = false; | ||
283 | |||
284 | return response; | ||
285 | }; | ||
136 | } | 286 | } |
287 | |||
288 | public void Process(aPollRequest requestinfo) | ||
289 | { | ||
290 | Hashtable response; | ||
291 | |||
292 | UUID requestID = requestinfo.reqID; | ||
293 | |||
294 | if (requestinfo.send503) | ||
295 | { | ||
296 | response = new Hashtable(); | ||
297 | |||
298 | response["int_response_code"] = 503; | ||
299 | response["str_response_string"] = "Throttled"; | ||
300 | response["content_type"] = "text/plain"; | ||
301 | response["keepalive"] = false; | ||
302 | response["reusecontext"] = false; | ||
303 | |||
304 | lock (responses) | ||
305 | responses[requestID] = new aPollResponse() {bytes = 0, response = response}; | ||
306 | |||
307 | return; | ||
308 | } | ||
309 | |||
310 | // If the avatar is gone, don't bother to get the texture | ||
311 | if (m_scene.GetScenePresence(Id) == null) | ||
312 | { | ||
313 | response = new Hashtable(); | ||
314 | |||
315 | response["int_response_code"] = 500; | ||
316 | response["str_response_string"] = "Script timeout"; | ||
317 | response["content_type"] = "text/plain"; | ||
318 | response["keepalive"] = false; | ||
319 | response["reusecontext"] = false; | ||
320 | |||
321 | lock (responses) | ||
322 | responses[requestID] = new aPollResponse() {bytes = 0, response = response}; | ||
323 | |||
324 | return; | ||
325 | } | ||
326 | |||
327 | response = m_getTextureHandler.Handle(requestinfo.request); | ||
328 | lock (responses) | ||
329 | { | ||
330 | responses[requestID] = new aPollResponse() | ||
331 | { | ||
332 | bytes = (int) response["int_bytes"], | ||
333 | response = response | ||
334 | }; | ||
335 | |||
336 | } | ||
337 | m_throttler.ProcessTime(); | ||
338 | } | ||
339 | |||
340 | internal void UpdateThrottle(int pimagethrottle) | ||
341 | { | ||
342 | m_throttler.ThrottleBytes = pimagethrottle; | ||
343 | } | ||
344 | } | ||
345 | |||
346 | private void RegisterCaps(UUID agentID, Caps caps) | ||
347 | { | ||
348 | m_URL = "/CAPS/" + UUID.Random() + "/"; | ||
349 | |||
350 | // Register this as a poll service | ||
351 | PollServiceTextureEventArgs args = new PollServiceTextureEventArgs(agentID, m_scene); | ||
352 | |||
353 | args.Type = PollServiceEventArgs.EventType.Texture; | ||
354 | MainServer.Instance.AddPollServiceHTTPHandler(m_URL, args); | ||
355 | |||
356 | string hostName = m_scene.RegionInfo.ExternalHostName; | ||
357 | uint port = (MainServer.Instance == null) ? 0 : MainServer.Instance.Port; | ||
358 | string protocol = "http"; | ||
359 | |||
360 | if (MainServer.Instance.UseSSL) | ||
361 | { | ||
362 | hostName = MainServer.Instance.SSLCommonName; | ||
363 | port = MainServer.Instance.SSLPort; | ||
364 | protocol = "https"; | ||
365 | } | ||
366 | |||
367 | IExternalCapsModule handler = m_scene.RequestModuleInterface<IExternalCapsModule>(); | ||
368 | if (handler != null) | ||
369 | handler.RegisterExternalUserCapsHandler(agentID, caps, "GetTexture", m_URL); | ||
137 | else | 370 | else |
371 | caps.RegisterHandler("GetTexture", String.Format("{0}://{1}:{2}{3}", protocol, hostName, port, m_URL)); | ||
372 | m_pollservices[agentID] = args; | ||
373 | m_capsDict[agentID] = m_URL; | ||
374 | } | ||
375 | |||
376 | private void DeregisterCaps(UUID agentID, Caps caps) | ||
377 | { | ||
378 | PollServiceTextureEventArgs args; | ||
379 | |||
380 | MainServer.Instance.RemoveHTTPHandler("", m_URL); | ||
381 | m_capsDict.Remove(agentID); | ||
382 | |||
383 | if (m_pollservices.TryGetValue(agentID, out args)) | ||
138 | { | 384 | { |
139 | // m_log.DebugFormat("[GETTEXTURE]: {0} in region {1}", m_URL, m_scene.RegionInfo.RegionName); | 385 | m_pollservices.Remove(agentID); |
140 | IExternalCapsModule handler = m_scene.RequestModuleInterface<IExternalCapsModule>(); | ||
141 | if (handler != null) | ||
142 | handler.RegisterExternalUserCapsHandler(agentID,caps,"GetTexture",m_URL); | ||
143 | else | ||
144 | caps.RegisterHandler("GetTexture", m_URL); | ||
145 | } | 386 | } |
146 | } | 387 | } |
147 | 388 | ||
389 | private void DoTextureRequests() | ||
390 | { | ||
391 | while (true) | ||
392 | { | ||
393 | aPollRequest poolreq = m_queue.Dequeue(); | ||
394 | |||
395 | poolreq.thepoll.Process(poolreq); | ||
396 | } | ||
397 | } | ||
398 | internal sealed class CapsDataThrottler | ||
399 | { | ||
400 | |||
401 | private volatile int currenttime = 0; | ||
402 | private volatile int lastTimeElapsed = 0; | ||
403 | private volatile int BytesSent = 0; | ||
404 | private int oversizedImages = 0; | ||
405 | public CapsDataThrottler(int pBytes, int max, int min) | ||
406 | { | ||
407 | ThrottleBytes = pBytes; | ||
408 | lastTimeElapsed = Util.EnvironmentTickCount(); | ||
409 | } | ||
410 | public bool hasEvents(UUID key, Dictionary<UUID, GetTextureModule.aPollResponse> responses) | ||
411 | { | ||
412 | PassTime(); | ||
413 | // Note, this is called IN LOCK | ||
414 | bool haskey = responses.ContainsKey(key); | ||
415 | if (!haskey) | ||
416 | { | ||
417 | return false; | ||
418 | } | ||
419 | GetTextureModule.aPollResponse response; | ||
420 | if (responses.TryGetValue(key, out response)) | ||
421 | { | ||
422 | // This is any error response | ||
423 | if (response.bytes == 0) | ||
424 | return true; | ||
425 | |||
426 | // Normal | ||
427 | if (BytesSent + response.bytes <= ThrottleBytes) | ||
428 | { | ||
429 | BytesSent += response.bytes; | ||
430 | //TimeBasedAction timeBasedAction = new TimeBasedAction { byteRemoval = response.bytes, requestId = key, timeMS = currenttime + 1000, unlockyn = false }; | ||
431 | //m_actions.Add(timeBasedAction); | ||
432 | return true; | ||
433 | } | ||
434 | // Big textures | ||
435 | else if (response.bytes > ThrottleBytes && oversizedImages <= ((ThrottleBytes % 50000) + 1)) | ||
436 | { | ||
437 | Interlocked.Increment(ref oversizedImages); | ||
438 | BytesSent += response.bytes; | ||
439 | //TimeBasedAction timeBasedAction = new TimeBasedAction { byteRemoval = response.bytes, requestId = key, timeMS = currenttime + (((response.bytes % ThrottleBytes)+1)*1000) , unlockyn = false }; | ||
440 | //m_actions.Add(timeBasedAction); | ||
441 | return true; | ||
442 | } | ||
443 | else | ||
444 | { | ||
445 | return false; | ||
446 | } | ||
447 | } | ||
448 | |||
449 | return haskey; | ||
450 | } | ||
451 | |||
452 | public void ProcessTime() | ||
453 | { | ||
454 | PassTime(); | ||
455 | } | ||
456 | |||
457 | private void PassTime() | ||
458 | { | ||
459 | currenttime = Util.EnvironmentTickCount(); | ||
460 | int timeElapsed = Util.EnvironmentTickCountSubtract(currenttime, lastTimeElapsed); | ||
461 | //processTimeBasedActions(responses); | ||
462 | if (Util.EnvironmentTickCountSubtract(currenttime, timeElapsed) >= 1000) | ||
463 | { | ||
464 | lastTimeElapsed = Util.EnvironmentTickCount(); | ||
465 | BytesSent -= ThrottleBytes; | ||
466 | if (BytesSent < 0) BytesSent = 0; | ||
467 | if (BytesSent < ThrottleBytes) | ||
468 | { | ||
469 | oversizedImages = 0; | ||
470 | } | ||
471 | } | ||
472 | } | ||
473 | public int ThrottleBytes; | ||
474 | } | ||
148 | } | 475 | } |
476 | |||
477 | |||
149 | } | 478 | } |
diff --git a/OpenSim/Region/ClientStack/Linden/Caps/MeshUploadFlagModule.cs b/OpenSim/Region/ClientStack/Linden/Caps/MeshUploadFlagModule.cs index 45d33cd..1b68603 100644 --- a/OpenSim/Region/ClientStack/Linden/Caps/MeshUploadFlagModule.cs +++ b/OpenSim/Region/ClientStack/Linden/Caps/MeshUploadFlagModule.cs | |||
@@ -129,15 +129,15 @@ namespace OpenSim.Region.ClientStack.Linden | |||
129 | // m_log.DebugFormat("[MESH UPLOAD FLAG MODULE]: MeshUploadFlag request"); | 129 | // m_log.DebugFormat("[MESH UPLOAD FLAG MODULE]: MeshUploadFlag request"); |
130 | 130 | ||
131 | OSDMap data = new OSDMap(); | 131 | OSDMap data = new OSDMap(); |
132 | ScenePresence sp = m_scene.GetScenePresence(agentID); | 132 | // ScenePresence sp = m_scene.GetScenePresence(m_agentID); |
133 | data["username"] = sp.Firstname + "." + sp.Lastname; | 133 | // data["username"] = sp.Firstname + "." + sp.Lastname; |
134 | data["display_name_next_update"] = new OSDDate(DateTime.Now); | 134 | // data["display_name_next_update"] = new OSDDate(DateTime.Now); |
135 | data["legacy_first_name"] = sp.Firstname; | 135 | // data["legacy_first_name"] = sp.Firstname; |
136 | data["mesh_upload_status"] = "valid"; | 136 | data["mesh_upload_status"] = "valid"; |
137 | data["display_name"] = sp.Firstname + " " + sp.Lastname; | 137 | // data["display_name"] = sp.Firstname + " " + sp.Lastname; |
138 | data["legacy_last_name"] = sp.Lastname; | 138 | // data["legacy_last_name"] = sp.Lastname; |
139 | data["id"] = agentID; | 139 | // data["id"] = m_agentID; |
140 | data["is_display_name_default"] = true; | 140 | // data["is_display_name_default"] = true; |
141 | 141 | ||
142 | //Send back data | 142 | //Send back data |
143 | Hashtable responsedata = new Hashtable(); | 143 | Hashtable responsedata = new Hashtable(); |
@@ -148,4 +148,4 @@ namespace OpenSim.Region.ClientStack.Linden | |||
148 | return responsedata; | 148 | return responsedata; |
149 | } | 149 | } |
150 | } | 150 | } |
151 | } \ No newline at end of file | 151 | } |
diff --git a/OpenSim/Region/ClientStack/Linden/Caps/NewFileAgentInventoryVariablePriceModule.cs b/OpenSim/Region/ClientStack/Linden/Caps/NewFileAgentInventoryVariablePriceModule.cs deleted file mode 100644 index f69a0bb..0000000 --- a/OpenSim/Region/ClientStack/Linden/Caps/NewFileAgentInventoryVariablePriceModule.cs +++ /dev/null | |||
@@ -1,297 +0,0 @@ | |||
1 | /* | ||
2 | * Copyright (c) Contributors, http://opensimulator.org/ | ||
3 | * See CONTRIBUTORS.TXT for a full list of copyright holders. | ||
4 | * | ||
5 | * Redistribution and use in source and binary forms, with or without | ||
6 | * modification, are permitted provided that the following conditions are met: | ||
7 | * * Redistributions of source code must retain the above copyright | ||
8 | * notice, this list of conditions and the following disclaimer. | ||
9 | * * Redistributions in binary form must reproduce the above copyright | ||
10 | * notice, this list of conditions and the following disclaimer in the | ||
11 | * documentation and/or other materials provided with the distribution. | ||
12 | * * Neither the name of the OpenSimulator Project nor the | ||
13 | * names of its contributors may be used to endorse or promote products | ||
14 | * derived from this software without specific prior written permission. | ||
15 | * | ||
16 | * THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS'' AND ANY | ||
17 | * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED | ||
18 | * WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE | ||
19 | * DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY | ||
20 | * DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES | ||
21 | * (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; | ||
22 | * LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND | ||
23 | * ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT | ||
24 | * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS | ||
25 | * SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. | ||
26 | */ | ||
27 | |||
28 | using System; | ||
29 | using System.Collections; | ||
30 | using System.Collections.Specialized; | ||
31 | using System.Reflection; | ||
32 | using System.IO; | ||
33 | using System.Web; | ||
34 | using Mono.Addins; | ||
35 | using log4net; | ||
36 | using Nini.Config; | ||
37 | using OpenMetaverse; | ||
38 | using OpenMetaverse.StructuredData; | ||
39 | using OpenSim.Framework; | ||
40 | using OpenSim.Framework.Servers; | ||
41 | using OpenSim.Framework.Servers.HttpServer; | ||
42 | using OpenSim.Region.Framework.Interfaces; | ||
43 | using OpenSim.Region.Framework.Scenes; | ||
44 | using OpenSim.Services.Interfaces; | ||
45 | using Caps = OpenSim.Framework.Capabilities.Caps; | ||
46 | using OpenSim.Framework.Capabilities; | ||
47 | using PermissionMask = OpenSim.Framework.PermissionMask; | ||
48 | |||
49 | namespace OpenSim.Region.ClientStack.Linden | ||
50 | { | ||
51 | [Extension(Path = "/OpenSim/RegionModules", NodeName = "RegionModule", Id = "NewFileAgentInventoryVariablePriceModule")] | ||
52 | public class NewFileAgentInventoryVariablePriceModule : INonSharedRegionModule | ||
53 | { | ||
54 | // private static readonly ILog m_log = LogManager.GetLogger(MethodBase.GetCurrentMethod().DeclaringType); | ||
55 | |||
56 | private Scene m_scene; | ||
57 | // private IAssetService m_assetService; | ||
58 | private bool m_dumpAssetsToFile = false; | ||
59 | private bool m_enabled = true; | ||
60 | private int m_levelUpload = 0; | ||
61 | |||
62 | #region Region Module interfaceBase Members | ||
63 | |||
64 | |||
65 | public Type ReplaceableInterface | ||
66 | { | ||
67 | get { return null; } | ||
68 | } | ||
69 | |||
70 | public void Initialise(IConfigSource source) | ||
71 | { | ||
72 | IConfig meshConfig = source.Configs["Mesh"]; | ||
73 | if (meshConfig == null) | ||
74 | return; | ||
75 | |||
76 | m_enabled = meshConfig.GetBoolean("AllowMeshUpload", true); | ||
77 | m_levelUpload = meshConfig.GetInt("LevelUpload", 0); | ||
78 | } | ||
79 | |||
80 | public void AddRegion(Scene pScene) | ||
81 | { | ||
82 | m_scene = pScene; | ||
83 | } | ||
84 | |||
85 | public void RemoveRegion(Scene scene) | ||
86 | { | ||
87 | |||
88 | m_scene.EventManager.OnRegisterCaps -= RegisterCaps; | ||
89 | m_scene = null; | ||
90 | } | ||
91 | |||
92 | public void RegionLoaded(Scene scene) | ||
93 | { | ||
94 | |||
95 | // m_assetService = m_scene.RequestModuleInterface<IAssetService>(); | ||
96 | m_scene.EventManager.OnRegisterCaps += RegisterCaps; | ||
97 | } | ||
98 | |||
99 | #endregion | ||
100 | |||
101 | |||
102 | #region Region Module interface | ||
103 | |||
104 | |||
105 | |||
106 | public void Close() { } | ||
107 | |||
108 | public string Name { get { return "NewFileAgentInventoryVariablePriceModule"; } } | ||
109 | |||
110 | |||
111 | public void RegisterCaps(UUID agentID, Caps caps) | ||
112 | { | ||
113 | if(!m_enabled) | ||
114 | return; | ||
115 | |||
116 | UUID capID = UUID.Random(); | ||
117 | |||
118 | // m_log.Debug("[NEW FILE AGENT INVENTORY VARIABLE PRICE]: /CAPS/" + capID); | ||
119 | caps.RegisterHandler( | ||
120 | "NewFileAgentInventoryVariablePrice", | ||
121 | new LLSDStreamhandler<LLSDAssetUploadRequest, LLSDNewFileAngentInventoryVariablePriceReplyResponse>( | ||
122 | "POST", | ||
123 | "/CAPS/" + capID.ToString(), | ||
124 | req => NewAgentInventoryRequest(req, agentID), | ||
125 | "NewFileAgentInventoryVariablePrice", | ||
126 | agentID.ToString())); | ||
127 | } | ||
128 | |||
129 | #endregion | ||
130 | |||
131 | public LLSDNewFileAngentInventoryVariablePriceReplyResponse NewAgentInventoryRequest(LLSDAssetUploadRequest llsdRequest, UUID agentID) | ||
132 | { | ||
133 | //TODO: The Mesh uploader uploads many types of content. If you're going to implement a Money based limit | ||
134 | // you need to be aware of this | ||
135 | |||
136 | //if (llsdRequest.asset_type == "texture" || | ||
137 | // llsdRequest.asset_type == "animation" || | ||
138 | // llsdRequest.asset_type == "sound") | ||
139 | // { | ||
140 | // check user level | ||
141 | |||
142 | ScenePresence avatar = null; | ||
143 | IClientAPI client = null; | ||
144 | m_scene.TryGetScenePresence(agentID, out avatar); | ||
145 | |||
146 | if (avatar != null) | ||
147 | { | ||
148 | client = avatar.ControllingClient; | ||
149 | |||
150 | if (avatar.UserLevel < m_levelUpload) | ||
151 | { | ||
152 | if (client != null) | ||
153 | client.SendAgentAlertMessage("Unable to upload asset. Insufficient permissions.", false); | ||
154 | |||
155 | LLSDNewFileAngentInventoryVariablePriceReplyResponse errorResponse = new LLSDNewFileAngentInventoryVariablePriceReplyResponse(); | ||
156 | errorResponse.rsvp = ""; | ||
157 | errorResponse.state = "error"; | ||
158 | return errorResponse; | ||
159 | } | ||
160 | } | ||
161 | |||
162 | // check funds | ||
163 | IMoneyModule mm = m_scene.RequestModuleInterface<IMoneyModule>(); | ||
164 | |||
165 | if (mm != null) | ||
166 | { | ||
167 | if (!mm.UploadCovered(agentID, mm.UploadCharge)) | ||
168 | { | ||
169 | if (client != null) | ||
170 | client.SendAgentAlertMessage("Unable to upload asset. Insufficient funds.", false); | ||
171 | |||
172 | LLSDNewFileAngentInventoryVariablePriceReplyResponse errorResponse = new LLSDNewFileAngentInventoryVariablePriceReplyResponse(); | ||
173 | errorResponse.rsvp = ""; | ||
174 | errorResponse.state = "error"; | ||
175 | return errorResponse; | ||
176 | } | ||
177 | } | ||
178 | |||
179 | // } | ||
180 | |||
181 | string assetName = llsdRequest.name; | ||
182 | string assetDes = llsdRequest.description; | ||
183 | string capsBase = "/CAPS/NewFileAgentInventoryVariablePrice/"; | ||
184 | UUID newAsset = UUID.Random(); | ||
185 | UUID newInvItem = UUID.Random(); | ||
186 | UUID parentFolder = llsdRequest.folder_id; | ||
187 | string uploaderPath = Util.RandomClass.Next(5000, 8000).ToString("0000") + "/"; | ||
188 | |||
189 | AssetUploader uploader = | ||
190 | new AssetUploader(assetName, assetDes, newAsset, newInvItem, parentFolder, llsdRequest.inventory_type, | ||
191 | llsdRequest.asset_type, capsBase + uploaderPath, MainServer.Instance, m_dumpAssetsToFile); | ||
192 | |||
193 | MainServer.Instance.AddStreamHandler( | ||
194 | new BinaryStreamHandler( | ||
195 | "POST", | ||
196 | capsBase + uploaderPath, | ||
197 | uploader.uploaderCaps, | ||
198 | "NewFileAgentInventoryVariablePrice", | ||
199 | agentID.ToString())); | ||
200 | |||
201 | string protocol = "http://"; | ||
202 | |||
203 | if (MainServer.Instance.UseSSL) | ||
204 | protocol = "https://"; | ||
205 | |||
206 | string uploaderURL = protocol + m_scene.RegionInfo.ExternalHostName + ":" + MainServer.Instance.Port.ToString() + capsBase + | ||
207 | uploaderPath; | ||
208 | |||
209 | |||
210 | LLSDNewFileAngentInventoryVariablePriceReplyResponse uploadResponse = new LLSDNewFileAngentInventoryVariablePriceReplyResponse(); | ||
211 | |||
212 | uploadResponse.rsvp = uploaderURL; | ||
213 | uploadResponse.state = "upload"; | ||
214 | uploadResponse.resource_cost = 0; | ||
215 | uploadResponse.upload_price = 0; | ||
216 | |||
217 | uploader.OnUpLoad += //UploadCompleteHandler; | ||
218 | |||
219 | delegate( | ||
220 | string passetName, string passetDescription, UUID passetID, | ||
221 | UUID pinventoryItem, UUID pparentFolder, byte[] pdata, string pinventoryType, | ||
222 | string passetType) | ||
223 | { | ||
224 | UploadCompleteHandler(passetName, passetDescription, passetID, | ||
225 | pinventoryItem, pparentFolder, pdata, pinventoryType, | ||
226 | passetType,agentID); | ||
227 | }; | ||
228 | |||
229 | return uploadResponse; | ||
230 | } | ||
231 | |||
232 | public void UploadCompleteHandler(string assetName, string assetDescription, UUID assetID, | ||
233 | UUID inventoryItem, UUID parentFolder, byte[] data, string inventoryType, | ||
234 | string assetType,UUID AgentID) | ||
235 | { | ||
236 | // m_log.DebugFormat( | ||
237 | // "[NEW FILE AGENT INVENTORY VARIABLE PRICE MODULE]: Upload complete for {0}", inventoryItem); | ||
238 | |||
239 | sbyte assType = 0; | ||
240 | sbyte inType = 0; | ||
241 | |||
242 | if (inventoryType == "sound") | ||
243 | { | ||
244 | inType = 1; | ||
245 | assType = 1; | ||
246 | } | ||
247 | else if (inventoryType == "animation") | ||
248 | { | ||
249 | inType = 19; | ||
250 | assType = 20; | ||
251 | } | ||
252 | else if (inventoryType == "wearable") | ||
253 | { | ||
254 | inType = 18; | ||
255 | switch (assetType) | ||
256 | { | ||
257 | case "bodypart": | ||
258 | assType = 13; | ||
259 | break; | ||
260 | case "clothing": | ||
261 | assType = 5; | ||
262 | break; | ||
263 | } | ||
264 | } | ||
265 | else if (inventoryType == "mesh") | ||
266 | { | ||
267 | inType = (sbyte)InventoryType.Mesh; | ||
268 | assType = (sbyte)AssetType.Mesh; | ||
269 | } | ||
270 | |||
271 | AssetBase asset; | ||
272 | asset = new AssetBase(assetID, assetName, assType, AgentID.ToString()); | ||
273 | asset.Data = data; | ||
274 | |||
275 | if (m_scene.AssetService != null) | ||
276 | m_scene.AssetService.Store(asset); | ||
277 | |||
278 | InventoryItemBase item = new InventoryItemBase(); | ||
279 | item.Owner = AgentID; | ||
280 | item.CreatorId = AgentID.ToString(); | ||
281 | item.ID = inventoryItem; | ||
282 | item.AssetID = asset.FullID; | ||
283 | item.Description = assetDescription; | ||
284 | item.Name = assetName; | ||
285 | item.AssetType = assType; | ||
286 | item.InvType = inType; | ||
287 | item.Folder = parentFolder; | ||
288 | item.CurrentPermissions | ||
289 | = (uint)(PermissionMask.Move | PermissionMask.Copy | PermissionMask.Modify | PermissionMask.Transfer); | ||
290 | item.BasePermissions = (uint)PermissionMask.All; | ||
291 | item.EveryOnePermissions = 0; | ||
292 | item.NextPermissions = (uint)PermissionMask.All; | ||
293 | item.CreationDate = Util.UnixTimeSinceEpoch(); | ||
294 | m_scene.AddInventoryItem(item); | ||
295 | } | ||
296 | } | ||
297 | } | ||
diff --git a/OpenSim/Region/ClientStack/Linden/Caps/RegionConsoleModule.cs b/OpenSim/Region/ClientStack/Linden/Caps/RegionConsoleModule.cs index a133a69..5196368 100644 --- a/OpenSim/Region/ClientStack/Linden/Caps/RegionConsoleModule.cs +++ b/OpenSim/Region/ClientStack/Linden/Caps/RegionConsoleModule.cs | |||
@@ -64,6 +64,8 @@ namespace OpenSim.Region.ClientStack.Linden | |||
64 | private Commands m_commands = new Commands(); | 64 | private Commands m_commands = new Commands(); |
65 | public ICommands Commands { get { return m_commands; } } | 65 | public ICommands Commands { get { return m_commands; } } |
66 | 66 | ||
67 | public event ConsoleMessage OnConsoleMessage; | ||
68 | |||
67 | public void Initialise(IConfigSource source) | 69 | public void Initialise(IConfigSource source) |
68 | { | 70 | { |
69 | m_commands.AddCommand( "Help", false, "help", "help [<item>]", "Display help on a particular command or on a list of commands in a category", Help); | 71 | m_commands.AddCommand( "Help", false, "help", "help [<item>]", "Display help on a particular command or on a list of commands in a category", Help); |
@@ -102,7 +104,7 @@ namespace OpenSim.Region.ClientStack.Linden | |||
102 | 104 | ||
103 | public void RegisterCaps(UUID agentID, Caps caps) | 105 | public void RegisterCaps(UUID agentID, Caps caps) |
104 | { | 106 | { |
105 | if (!m_scene.RegionInfo.EstateSettings.IsEstateManagerOrOwner(agentID)) | 107 | if (!m_scene.RegionInfo.EstateSettings.IsEstateManagerOrOwner(agentID) && !m_scene.Permissions.IsGod(agentID)) |
106 | return; | 108 | return; |
107 | 109 | ||
108 | UUID capID = UUID.Random(); | 110 | UUID capID = UUID.Random(); |
@@ -118,6 +120,11 @@ namespace OpenSim.Region.ClientStack.Linden | |||
118 | OSD osd = OSD.FromString(message); | 120 | OSD osd = OSD.FromString(message); |
119 | 121 | ||
120 | m_eventQueue.Enqueue(EventQueueHelper.BuildEvent("SimConsoleResponse", osd), agentID); | 122 | m_eventQueue.Enqueue(EventQueueHelper.BuildEvent("SimConsoleResponse", osd), agentID); |
123 | |||
124 | ConsoleMessage handlerConsoleMessage = OnConsoleMessage; | ||
125 | |||
126 | if (handlerConsoleMessage != null) | ||
127 | handlerConsoleMessage( agentID, message); | ||
121 | } | 128 | } |
122 | 129 | ||
123 | public bool RunCommand(string command, UUID invokerID) | 130 | public bool RunCommand(string command, UUID invokerID) |
diff --git a/OpenSim/Region/ClientStack/Linden/Caps/UploadBakedTextureModule.cs b/OpenSim/Region/ClientStack/Linden/Caps/UploadBakedTextureModule.cs index 79a935d..cf95463 100644 --- a/OpenSim/Region/ClientStack/Linden/Caps/UploadBakedTextureModule.cs +++ b/OpenSim/Region/ClientStack/Linden/Caps/UploadBakedTextureModule.cs | |||
@@ -27,6 +27,7 @@ | |||
27 | 27 | ||
28 | using System; | 28 | using System; |
29 | using System.Collections; | 29 | using System.Collections; |
30 | using System.Collections.Generic; | ||
30 | using System.Collections.Specialized; | 31 | using System.Collections.Specialized; |
31 | using System.Drawing; | 32 | using System.Drawing; |
32 | using System.Drawing.Imaging; | 33 | using System.Drawing.Imaging; |
@@ -53,8 +54,8 @@ namespace OpenSim.Region.ClientStack.Linden | |||
53 | [Extension(Path = "/OpenSim/RegionModules", NodeName = "RegionModule", Id = "UploadBakedTextureModule")] | 54 | [Extension(Path = "/OpenSim/RegionModules", NodeName = "RegionModule", Id = "UploadBakedTextureModule")] |
54 | public class UploadBakedTextureModule : INonSharedRegionModule | 55 | public class UploadBakedTextureModule : INonSharedRegionModule |
55 | { | 56 | { |
56 | // private static readonly ILog m_log = | 57 | private static readonly ILog m_log = |
57 | // LogManager.GetLogger(MethodBase.GetCurrentMethod().DeclaringType); | 58 | LogManager.GetLogger(MethodBase.GetCurrentMethod().DeclaringType); |
58 | 59 | ||
59 | /// <summary> | 60 | /// <summary> |
60 | /// For historical reasons this is fixed, but there | 61 | /// For historical reasons this is fixed, but there |
@@ -65,6 +66,8 @@ namespace OpenSim.Region.ClientStack.Linden | |||
65 | private bool m_persistBakedTextures; | 66 | private bool m_persistBakedTextures; |
66 | private string m_URL; | 67 | private string m_URL; |
67 | 68 | ||
69 | private IBakedTextureModule m_BakedTextureModule; | ||
70 | |||
68 | public void Initialise(IConfigSource source) | 71 | public void Initialise(IConfigSource source) |
69 | { | 72 | { |
70 | IConfig config = source.Configs["ClientStack.LindenCaps"]; | 73 | IConfig config = source.Configs["ClientStack.LindenCaps"]; |
@@ -76,26 +79,203 @@ namespace OpenSim.Region.ClientStack.Linden | |||
76 | IConfig appearanceConfig = source.Configs["Appearance"]; | 79 | IConfig appearanceConfig = source.Configs["Appearance"]; |
77 | if (appearanceConfig != null) | 80 | if (appearanceConfig != null) |
78 | m_persistBakedTextures = appearanceConfig.GetBoolean("PersistBakedTextures", m_persistBakedTextures); | 81 | m_persistBakedTextures = appearanceConfig.GetBoolean("PersistBakedTextures", m_persistBakedTextures); |
82 | |||
83 | |||
79 | } | 84 | } |
80 | 85 | ||
81 | public void AddRegion(Scene s) | 86 | public void AddRegion(Scene s) |
82 | { | 87 | { |
83 | m_scene = s; | 88 | m_scene = s; |
89 | |||
84 | } | 90 | } |
85 | 91 | ||
86 | public void RemoveRegion(Scene s) | 92 | public void RemoveRegion(Scene s) |
87 | { | 93 | { |
94 | s.EventManager.OnRegisterCaps -= RegisterCaps; | ||
95 | s.EventManager.OnNewPresence -= RegisterNewPresence; | ||
96 | s.EventManager.OnRemovePresence -= DeRegisterPresence; | ||
97 | m_BakedTextureModule = null; | ||
98 | m_scene = null; | ||
88 | } | 99 | } |
89 | 100 | ||
101 | |||
102 | |||
90 | public void RegionLoaded(Scene s) | 103 | public void RegionLoaded(Scene s) |
91 | { | 104 | { |
92 | m_scene.EventManager.OnRegisterCaps += RegisterCaps; | 105 | m_scene.EventManager.OnRegisterCaps += RegisterCaps; |
106 | m_scene.EventManager.OnNewPresence += RegisterNewPresence; | ||
107 | m_scene.EventManager.OnRemovePresence += DeRegisterPresence; | ||
108 | |||
109 | } | ||
110 | |||
111 | private void DeRegisterPresence(UUID agentId) | ||
112 | { | ||
113 | ScenePresence presence = null; | ||
114 | if (m_scene.TryGetScenePresence(agentId, out presence)) | ||
115 | { | ||
116 | presence.ControllingClient.OnSetAppearance -= CaptureAppearanceSettings; | ||
117 | } | ||
118 | |||
119 | } | ||
120 | |||
121 | private void RegisterNewPresence(ScenePresence presence) | ||
122 | { | ||
123 | presence.ControllingClient.OnSetAppearance += CaptureAppearanceSettings; | ||
124 | |||
125 | } | ||
126 | |||
127 | private void CaptureAppearanceSettings(IClientAPI remoteClient, Primitive.TextureEntry textureEntry, byte[] visualParams, Vector3 avSize, WearableCacheItem[] cacheItems) | ||
128 | { | ||
129 | int maxCacheitemsLoop = cacheItems.Length; | ||
130 | if (maxCacheitemsLoop > AvatarWearable.MAX_WEARABLES) | ||
131 | { | ||
132 | maxCacheitemsLoop = AvatarWearable.MAX_WEARABLES; | ||
133 | m_log.WarnFormat("[CACHEDBAKES]: Too Many Cache items Provided {0}, the max is {1}. Truncating!", cacheItems.Length, AvatarWearable.MAX_WEARABLES); | ||
134 | } | ||
135 | |||
136 | m_BakedTextureModule = m_scene.RequestModuleInterface<IBakedTextureModule>(); | ||
137 | if (cacheItems.Length > 0) | ||
138 | { | ||
139 | m_log.Debug("[Cacheitems]: " + cacheItems.Length); | ||
140 | for (int iter = 0; iter < maxCacheitemsLoop; iter++) | ||
141 | { | ||
142 | m_log.Debug("[Cacheitems] {" + iter + "/" + cacheItems[iter].TextureIndex + "}: c-" + cacheItems[iter].CacheId + ", t-" + | ||
143 | cacheItems[iter].TextureID); | ||
144 | } | ||
145 | |||
146 | ScenePresence p = null; | ||
147 | if (m_scene.TryGetScenePresence(remoteClient.AgentId, out p)) | ||
148 | { | ||
149 | |||
150 | WearableCacheItem[] existingitems = p.Appearance.WearableCacheItems; | ||
151 | if (existingitems == null) | ||
152 | { | ||
153 | if (m_BakedTextureModule != null) | ||
154 | { | ||
155 | WearableCacheItem[] savedcache = null; | ||
156 | try | ||
157 | { | ||
158 | if (p.Appearance.WearableCacheItemsDirty) | ||
159 | { | ||
160 | savedcache = m_BakedTextureModule.Get(p.UUID); | ||
161 | p.Appearance.WearableCacheItems = savedcache; | ||
162 | p.Appearance.WearableCacheItemsDirty = false; | ||
163 | } | ||
164 | |||
165 | } | ||
166 | /* | ||
167 | * The following Catch types DO NOT WORK with m_BakedTextureModule.Get | ||
168 | * it jumps to the General Packet Exception Handler if you don't catch Exception! | ||
169 | * | ||
170 | catch (System.Net.Sockets.SocketException) | ||
171 | { | ||
172 | cacheItems = null; | ||
173 | } | ||
174 | catch (WebException) | ||
175 | { | ||
176 | cacheItems = null; | ||
177 | } | ||
178 | catch (InvalidOperationException) | ||
179 | { | ||
180 | cacheItems = null; | ||
181 | } */ | ||
182 | catch (Exception) | ||
183 | { | ||
184 | // The service logs a sufficient error message. | ||
185 | } | ||
186 | |||
187 | |||
188 | if (savedcache != null) | ||
189 | existingitems = savedcache; | ||
190 | } | ||
191 | } | ||
192 | // Existing items null means it's a fully new appearance | ||
193 | if (existingitems == null) | ||
194 | { | ||
195 | |||
196 | for (int i = 0; i < maxCacheitemsLoop; i++) | ||
197 | { | ||
198 | if (textureEntry.FaceTextures.Length > cacheItems[i].TextureIndex) | ||
199 | { | ||
200 | Primitive.TextureEntryFace face = textureEntry.FaceTextures[cacheItems[i].TextureIndex]; | ||
201 | if (face == null) | ||
202 | { | ||
203 | textureEntry.CreateFace(cacheItems[i].TextureIndex); | ||
204 | textureEntry.FaceTextures[cacheItems[i].TextureIndex].TextureID = | ||
205 | AppearanceManager.DEFAULT_AVATAR_TEXTURE; | ||
206 | continue; | ||
207 | } | ||
208 | cacheItems[i].TextureID =face.TextureID; | ||
209 | if (m_scene.AssetService != null) | ||
210 | cacheItems[i].TextureAsset = | ||
211 | m_scene.AssetService.GetCached(cacheItems[i].TextureID.ToString()); | ||
212 | } | ||
213 | else | ||
214 | { | ||
215 | m_log.WarnFormat("[CACHEDBAKES]: Invalid Texture Index Provided, Texture doesn't exist or hasn't been uploaded yet {0}, the max is {1}. Skipping!", cacheItems[i].TextureIndex, textureEntry.FaceTextures.Length); | ||
216 | } | ||
217 | |||
218 | |||
219 | } | ||
220 | } | ||
221 | else | ||
222 | |||
223 | |||
224 | { | ||
225 | // for each uploaded baked texture | ||
226 | for (int i = 0; i < maxCacheitemsLoop; i++) | ||
227 | { | ||
228 | if (textureEntry.FaceTextures.Length > cacheItems[i].TextureIndex) | ||
229 | { | ||
230 | Primitive.TextureEntryFace face = textureEntry.FaceTextures[cacheItems[i].TextureIndex]; | ||
231 | if (face == null) | ||
232 | { | ||
233 | textureEntry.CreateFace(cacheItems[i].TextureIndex); | ||
234 | textureEntry.FaceTextures[cacheItems[i].TextureIndex].TextureID = | ||
235 | AppearanceManager.DEFAULT_AVATAR_TEXTURE; | ||
236 | continue; | ||
237 | } | ||
238 | cacheItems[i].TextureID = | ||
239 | face.TextureID; | ||
240 | } | ||
241 | else | ||
242 | { | ||
243 | m_log.WarnFormat("[CACHEDBAKES]: Invalid Texture Index Provided, Texture doesn't exist or hasn't been uploaded yet {0}, the max is {1}. Skipping!", cacheItems[i].TextureIndex, textureEntry.FaceTextures.Length); | ||
244 | } | ||
245 | } | ||
246 | |||
247 | for (int i = 0; i < maxCacheitemsLoop; i++) | ||
248 | { | ||
249 | if (cacheItems[i].TextureAsset == null) | ||
250 | { | ||
251 | cacheItems[i].TextureAsset = | ||
252 | m_scene.AssetService.GetCached(cacheItems[i].TextureID.ToString()); | ||
253 | } | ||
254 | } | ||
255 | } | ||
256 | |||
257 | |||
258 | |||
259 | p.Appearance.WearableCacheItems = cacheItems; | ||
260 | |||
261 | |||
262 | |||
263 | if (m_BakedTextureModule != null) | ||
264 | { | ||
265 | m_BakedTextureModule.Store(remoteClient.AgentId, cacheItems); | ||
266 | p.Appearance.WearableCacheItemsDirty = true; | ||
267 | |||
268 | } | ||
269 | } | ||
270 | } | ||
93 | } | 271 | } |
94 | 272 | ||
95 | public void PostInitialise() | 273 | public void PostInitialise() |
96 | { | 274 | { |
97 | } | 275 | } |
98 | 276 | ||
277 | |||
278 | |||
99 | public void Close() { } | 279 | public void Close() { } |
100 | 280 | ||
101 | public string Name { get { return "UploadBakedTextureModule"; } } | 281 | public string Name { get { return "UploadBakedTextureModule"; } } |
@@ -112,13 +292,15 @@ namespace OpenSim.Region.ClientStack.Linden | |||
112 | //caps.RegisterHandler("GetTexture", new StreamHandler("GET", "/CAPS/" + capID, ProcessGetTexture)); | 292 | //caps.RegisterHandler("GetTexture", new StreamHandler("GET", "/CAPS/" + capID, ProcessGetTexture)); |
113 | if (m_URL == "localhost") | 293 | if (m_URL == "localhost") |
114 | { | 294 | { |
295 | UploadBakedTextureHandler avatarhandler = new UploadBakedTextureHandler( | ||
296 | caps, m_scene.AssetService, m_persistBakedTextures); | ||
297 | |||
115 | caps.RegisterHandler( | 298 | caps.RegisterHandler( |
116 | "UploadBakedTexture", | 299 | "UploadBakedTexture", |
117 | new RestStreamHandler( | 300 | new RestStreamHandler( |
118 | "POST", | 301 | "POST", |
119 | "/CAPS/" + caps.CapsObjectPath + m_uploadBakedTexturePath, | 302 | "/CAPS/" + caps.CapsObjectPath + m_uploadBakedTexturePath, |
120 | new UploadBakedTextureHandler( | 303 | avatarhandler.UploadBakedTexture, |
121 | caps, m_scene.AssetService, m_persistBakedTextures).UploadBakedTexture, | ||
122 | "UploadBakedTexture", | 304 | "UploadBakedTexture", |
123 | agentID.ToString())); | 305 | agentID.ToString())); |
124 | 306 | ||
@@ -127,7 +309,6 @@ namespace OpenSim.Region.ClientStack.Linden | |||
127 | { | 309 | { |
128 | caps.RegisterHandler("UploadBakedTexture", m_URL); | 310 | caps.RegisterHandler("UploadBakedTexture", m_URL); |
129 | } | 311 | } |
130 | |||
131 | } | 312 | } |
132 | } | 313 | } |
133 | } \ No newline at end of file | 314 | } |
diff --git a/OpenSim/Region/ClientStack/Linden/Caps/WebFetchInvDescModule.cs b/OpenSim/Region/ClientStack/Linden/Caps/WebFetchInvDescModule.cs index 164adeb..f816ad3 100644 --- a/OpenSim/Region/ClientStack/Linden/Caps/WebFetchInvDescModule.cs +++ b/OpenSim/Region/ClientStack/Linden/Caps/WebFetchInvDescModule.cs | |||
@@ -34,9 +34,7 @@ using log4net; | |||
34 | using Nini.Config; | 34 | using Nini.Config; |
35 | using Mono.Addins; | 35 | using Mono.Addins; |
36 | using OpenMetaverse; | 36 | using OpenMetaverse; |
37 | using OpenMetaverse.StructuredData; | ||
38 | using OpenSim.Framework; | 37 | using OpenSim.Framework; |
39 | using OpenSim.Framework.Monitoring; | ||
40 | using OpenSim.Framework.Servers; | 38 | using OpenSim.Framework.Servers; |
41 | using OpenSim.Framework.Servers.HttpServer; | 39 | using OpenSim.Framework.Servers.HttpServer; |
42 | using OpenSim.Region.Framework.Interfaces; | 40 | using OpenSim.Region.Framework.Interfaces; |
@@ -45,6 +43,9 @@ using OpenSim.Framework.Capabilities; | |||
45 | using OpenSim.Services.Interfaces; | 43 | using OpenSim.Services.Interfaces; |
46 | using Caps = OpenSim.Framework.Capabilities.Caps; | 44 | using Caps = OpenSim.Framework.Capabilities.Caps; |
47 | using OpenSim.Capabilities.Handlers; | 45 | using OpenSim.Capabilities.Handlers; |
46 | using OpenSim.Framework.Monitoring; | ||
47 | using OpenMetaverse; | ||
48 | using OpenMetaverse.StructuredData; | ||
48 | 49 | ||
49 | namespace OpenSim.Region.ClientStack.Linden | 50 | namespace OpenSim.Region.ClientStack.Linden |
50 | { | 51 | { |
@@ -63,7 +64,7 @@ namespace OpenSim.Region.ClientStack.Linden | |||
63 | public List<UUID> folders; | 64 | public List<UUID> folders; |
64 | } | 65 | } |
65 | 66 | ||
66 | // private static readonly ILog m_log = LogManager.GetLogger(MethodBase.GetCurrentMethod().DeclaringType); | 67 | private static readonly ILog m_log = LogManager.GetLogger(MethodBase.GetCurrentMethod().DeclaringType); |
67 | 68 | ||
68 | private Scene m_scene; | 69 | private Scene m_scene; |
69 | 70 | ||
@@ -248,7 +249,8 @@ namespace OpenSim.Region.ClientStack.Linden | |||
248 | { | 249 | { |
249 | if (!reqinfo.folders.Contains(folderID)) | 250 | if (!reqinfo.folders.Contains(folderID)) |
250 | { | 251 | { |
251 | //TODO: Port COF handling from Avination | 252 | if (sp.COF != UUID.Zero && sp.COF == folderID) |
253 | highPriority = true; | ||
252 | reqinfo.folders.Add(folderID); | 254 | reqinfo.folders.Add(folderID); |
253 | } | 255 | } |
254 | } | 256 | } |
diff --git a/OpenSim/Region/ClientStack/Linden/UDP/J2KImage.cs b/OpenSim/Region/ClientStack/Linden/UDP/J2KImage.cs index 4d0568d..15d6f7f 100644 --- a/OpenSim/Region/ClientStack/Linden/UDP/J2KImage.cs +++ b/OpenSim/Region/ClientStack/Linden/UDP/J2KImage.cs | |||
@@ -234,6 +234,9 @@ namespace OpenSim.Region.ClientStack.LindenUDP | |||
234 | m_stopPacket = TexturePacketCount(); | 234 | m_stopPacket = TexturePacketCount(); |
235 | } | 235 | } |
236 | 236 | ||
237 | //Give them at least two packets, to play nice with some broken viewers (SL also behaves this way) | ||
238 | if (m_stopPacket == 1 && m_layers[0].End > FIRST_PACKET_SIZE) m_stopPacket++; | ||
239 | |||
237 | m_currentPacket = StartPacket; | 240 | m_currentPacket = StartPacket; |
238 | } | 241 | } |
239 | } | 242 | } |
diff --git a/OpenSim/Region/ClientStack/Linden/UDP/LLClientView.cs b/OpenSim/Region/ClientStack/Linden/UDP/LLClientView.cs index 8b2440a..0e20e38 100644 --- a/OpenSim/Region/ClientStack/Linden/UDP/LLClientView.cs +++ b/OpenSim/Region/ClientStack/Linden/UDP/LLClientView.cs | |||
@@ -102,6 +102,7 @@ namespace OpenSim.Region.ClientStack.LindenUDP | |||
102 | public event AvatarPickerRequest OnAvatarPickerRequest; | 102 | public event AvatarPickerRequest OnAvatarPickerRequest; |
103 | public event StartAnim OnStartAnim; | 103 | public event StartAnim OnStartAnim; |
104 | public event StopAnim OnStopAnim; | 104 | public event StopAnim OnStopAnim; |
105 | public event ChangeAnim OnChangeAnim; | ||
105 | public event Action<IClientAPI> OnRequestAvatarsData; | 106 | public event Action<IClientAPI> OnRequestAvatarsData; |
106 | public event LinkObjects OnLinkObjects; | 107 | public event LinkObjects OnLinkObjects; |
107 | public event DelinkObjects OnDelinkObjects; | 108 | public event DelinkObjects OnDelinkObjects; |
@@ -129,6 +130,7 @@ namespace OpenSim.Region.ClientStack.LindenUDP | |||
129 | public event RequestObjectPropertiesFamily OnRequestObjectPropertiesFamily; | 130 | public event RequestObjectPropertiesFamily OnRequestObjectPropertiesFamily; |
130 | public event UpdatePrimFlags OnUpdatePrimFlags; | 131 | public event UpdatePrimFlags OnUpdatePrimFlags; |
131 | public event UpdatePrimTexture OnUpdatePrimTexture; | 132 | public event UpdatePrimTexture OnUpdatePrimTexture; |
133 | public event ClientChangeObject onClientChangeObject; | ||
132 | public event UpdateVector OnUpdatePrimGroupPosition; | 134 | public event UpdateVector OnUpdatePrimGroupPosition; |
133 | public event UpdateVector OnUpdatePrimSinglePosition; | 135 | public event UpdateVector OnUpdatePrimSinglePosition; |
134 | public event UpdatePrimRotation OnUpdatePrimGroupRotation; | 136 | public event UpdatePrimRotation OnUpdatePrimGroupRotation; |
@@ -162,6 +164,7 @@ namespace OpenSim.Region.ClientStack.LindenUDP | |||
162 | public event RequestTaskInventory OnRequestTaskInventory; | 164 | public event RequestTaskInventory OnRequestTaskInventory; |
163 | public event UpdateInventoryItem OnUpdateInventoryItem; | 165 | public event UpdateInventoryItem OnUpdateInventoryItem; |
164 | public event CopyInventoryItem OnCopyInventoryItem; | 166 | public event CopyInventoryItem OnCopyInventoryItem; |
167 | public event MoveItemsAndLeaveCopy OnMoveItemsAndLeaveCopy; | ||
165 | public event MoveInventoryItem OnMoveInventoryItem; | 168 | public event MoveInventoryItem OnMoveInventoryItem; |
166 | public event RemoveInventoryItem OnRemoveInventoryItem; | 169 | public event RemoveInventoryItem OnRemoveInventoryItem; |
167 | public event RemoveInventoryFolder OnRemoveInventoryFolder; | 170 | public event RemoveInventoryFolder OnRemoveInventoryFolder; |
@@ -260,7 +263,7 @@ namespace OpenSim.Region.ClientStack.LindenUDP | |||
260 | public event ClassifiedInfoRequest OnClassifiedInfoRequest; | 263 | public event ClassifiedInfoRequest OnClassifiedInfoRequest; |
261 | public event ClassifiedInfoUpdate OnClassifiedInfoUpdate; | 264 | public event ClassifiedInfoUpdate OnClassifiedInfoUpdate; |
262 | public event ClassifiedDelete OnClassifiedDelete; | 265 | public event ClassifiedDelete OnClassifiedDelete; |
263 | public event ClassifiedDelete OnClassifiedGodDelete; | 266 | public event ClassifiedGodDelete OnClassifiedGodDelete; |
264 | public event EventNotificationAddRequest OnEventNotificationAddRequest; | 267 | public event EventNotificationAddRequest OnEventNotificationAddRequest; |
265 | public event EventNotificationRemoveRequest OnEventNotificationRemoveRequest; | 268 | public event EventNotificationRemoveRequest OnEventNotificationRemoveRequest; |
266 | public event EventGodDelete OnEventGodDelete; | 269 | public event EventGodDelete OnEventGodDelete; |
@@ -291,10 +294,12 @@ namespace OpenSim.Region.ClientStack.LindenUDP | |||
291 | public event GroupVoteHistoryRequest OnGroupVoteHistoryRequest; | 294 | public event GroupVoteHistoryRequest OnGroupVoteHistoryRequest; |
292 | public event SimWideDeletesDelegate OnSimWideDeletes; | 295 | public event SimWideDeletesDelegate OnSimWideDeletes; |
293 | public event SendPostcard OnSendPostcard; | 296 | public event SendPostcard OnSendPostcard; |
297 | public event ChangeInventoryItemFlags OnChangeInventoryItemFlags; | ||
294 | public event MuteListEntryUpdate OnUpdateMuteListEntry; | 298 | public event MuteListEntryUpdate OnUpdateMuteListEntry; |
295 | public event MuteListEntryRemove OnRemoveMuteListEntry; | 299 | public event MuteListEntryRemove OnRemoveMuteListEntry; |
296 | public event GodlikeMessage onGodlikeMessage; | 300 | public event GodlikeMessage onGodlikeMessage; |
297 | public event GodUpdateRegionInfoUpdate OnGodUpdateRegionInfoUpdate; | 301 | public event GodUpdateRegionInfoUpdate OnGodUpdateRegionInfoUpdate; |
302 | public event GenericCall2 OnUpdateThrottles; | ||
298 | 303 | ||
299 | #endregion Events | 304 | #endregion Events |
300 | 305 | ||
@@ -323,11 +328,16 @@ namespace OpenSim.Region.ClientStack.LindenUDP | |||
323 | private readonly byte[] m_channelVersion = Utils.EmptyBytes; | 328 | private readonly byte[] m_channelVersion = Utils.EmptyBytes; |
324 | private readonly IGroupsModule m_GroupsModule; | 329 | private readonly IGroupsModule m_GroupsModule; |
325 | 330 | ||
331 | private int m_cachedTextureSerial; | ||
326 | private PriorityQueue m_entityUpdates; | 332 | private PriorityQueue m_entityUpdates; |
327 | private PriorityQueue m_entityProps; | 333 | private PriorityQueue m_entityProps; |
328 | private Prioritizer m_prioritizer; | 334 | private Prioritizer m_prioritizer; |
329 | private bool m_disableFacelights = false; | 335 | private bool m_disableFacelights = false; |
330 | 336 | ||
337 | private bool m_VelocityInterpolate = false; | ||
338 | private const uint MaxTransferBytesPerPacket = 600; | ||
339 | |||
340 | |||
331 | /// <value> | 341 | /// <value> |
332 | /// List used in construction of data blocks for an object update packet. This is to stop us having to | 342 | /// List used in construction of data blocks for an object update packet. This is to stop us having to |
333 | /// continually recreate it. | 343 | /// continually recreate it. |
@@ -339,13 +349,14 @@ namespace OpenSim.Region.ClientStack.LindenUDP | |||
339 | /// thread servicing the m_primFullUpdates queue after a kill. If this happens the object persists as an | 349 | /// thread servicing the m_primFullUpdates queue after a kill. If this happens the object persists as an |
340 | /// ownerless phantom. | 350 | /// ownerless phantom. |
341 | /// | 351 | /// |
342 | /// All manipulation of this set has to occur under a lock | 352 | /// All manipulation of this set has to occur under an m_entityUpdates.SyncRoot lock |
343 | /// | 353 | /// |
344 | /// </value> | 354 | /// </value> |
345 | protected HashSet<uint> m_killRecord; | 355 | // protected HashSet<uint> m_killRecord; |
346 | 356 | ||
347 | // protected HashSet<uint> m_attachmentsSent; | 357 | // protected HashSet<uint> m_attachmentsSent; |
348 | 358 | ||
359 | private bool m_deliverPackets = true; | ||
349 | private int m_animationSequenceNumber = 1; | 360 | private int m_animationSequenceNumber = 1; |
350 | private bool m_SendLogoutPacketWhenClosing = true; | 361 | private bool m_SendLogoutPacketWhenClosing = true; |
351 | 362 | ||
@@ -392,6 +403,14 @@ namespace OpenSim.Region.ClientStack.LindenUDP | |||
392 | get { return m_startpos; } | 403 | get { return m_startpos; } |
393 | set { m_startpos = value; } | 404 | set { m_startpos = value; } |
394 | } | 405 | } |
406 | public bool DeliverPackets | ||
407 | { | ||
408 | get { return m_deliverPackets; } | ||
409 | set { | ||
410 | m_deliverPackets = value; | ||
411 | m_udpClient.m_deliverPackets = value; | ||
412 | } | ||
413 | } | ||
395 | public UUID AgentId { get { return m_agentId; } } | 414 | public UUID AgentId { get { return m_agentId; } } |
396 | public ISceneAgent SceneAgent { get; set; } | 415 | public ISceneAgent SceneAgent { get; set; } |
397 | public UUID ActiveGroupId { get { return m_activeGroupID; } } | 416 | public UUID ActiveGroupId { get { return m_activeGroupID; } } |
@@ -442,6 +461,7 @@ namespace OpenSim.Region.ClientStack.LindenUDP | |||
442 | } | 461 | } |
443 | 462 | ||
444 | public bool SendLogoutPacketWhenClosing { set { m_SendLogoutPacketWhenClosing = value; } } | 463 | public bool SendLogoutPacketWhenClosing { set { m_SendLogoutPacketWhenClosing = value; } } |
464 | |||
445 | 465 | ||
446 | #endregion Properties | 466 | #endregion Properties |
447 | 467 | ||
@@ -468,7 +488,7 @@ namespace OpenSim.Region.ClientStack.LindenUDP | |||
468 | m_entityUpdates = new PriorityQueue(m_scene.Entities.Count); | 488 | m_entityUpdates = new PriorityQueue(m_scene.Entities.Count); |
469 | m_entityProps = new PriorityQueue(m_scene.Entities.Count); | 489 | m_entityProps = new PriorityQueue(m_scene.Entities.Count); |
470 | m_fullUpdateDataBlocksBuilder = new List<ObjectUpdatePacket.ObjectDataBlock>(); | 490 | m_fullUpdateDataBlocksBuilder = new List<ObjectUpdatePacket.ObjectDataBlock>(); |
471 | m_killRecord = new HashSet<uint>(); | 491 | // m_killRecord = new HashSet<uint>(); |
472 | // m_attachmentsSent = new HashSet<uint>(); | 492 | // m_attachmentsSent = new HashSet<uint>(); |
473 | 493 | ||
474 | m_assetService = m_scene.RequestModuleInterface<IAssetService>(); | 494 | m_assetService = m_scene.RequestModuleInterface<IAssetService>(); |
@@ -498,12 +518,16 @@ namespace OpenSim.Region.ClientStack.LindenUDP | |||
498 | 518 | ||
499 | #region Client Methods | 519 | #region Client Methods |
500 | 520 | ||
521 | |||
522 | /// <summary> | ||
523 | /// Close down the client view | ||
524 | /// </summary> | ||
501 | public void Close() | 525 | public void Close() |
502 | { | 526 | { |
503 | Close(false); | 527 | Close(true, false); |
504 | } | 528 | } |
505 | 529 | ||
506 | public void Close(bool force) | 530 | public void Close(bool sendStop, bool force) |
507 | { | 531 | { |
508 | // We lock here to prevent race conditions between two threads calling close simultaneously (e.g. | 532 | // We lock here to prevent race conditions between two threads calling close simultaneously (e.g. |
509 | // a simultaneous relog just as a client is being closed out due to no packet ack from the old connection. | 533 | // a simultaneous relog just as a client is being closed out due to no packet ack from the old connection. |
@@ -515,7 +539,7 @@ namespace OpenSim.Region.ClientStack.LindenUDP | |||
515 | return; | 539 | return; |
516 | 540 | ||
517 | IsActive = false; | 541 | IsActive = false; |
518 | CloseWithoutChecks(); | 542 | CloseWithoutChecks(sendStop); |
519 | } | 543 | } |
520 | } | 544 | } |
521 | 545 | ||
@@ -528,12 +552,19 @@ namespace OpenSim.Region.ClientStack.LindenUDP | |||
528 | /// | 552 | /// |
529 | /// Callers must lock ClosingSyncLock before calling. | 553 | /// Callers must lock ClosingSyncLock before calling. |
530 | /// </remarks> | 554 | /// </remarks> |
531 | public void CloseWithoutChecks() | 555 | public void CloseWithoutChecks(bool sendStop) |
532 | { | 556 | { |
533 | m_log.DebugFormat( | 557 | m_log.DebugFormat( |
534 | "[CLIENT]: Close has been called for {0} attached to scene {1}", | 558 | "[CLIENT]: Close has been called for {0} attached to scene {1}", |
535 | Name, m_scene.RegionInfo.RegionName); | 559 | Name, m_scene.RegionInfo.RegionName); |
536 | 560 | ||
561 | if (sendStop) | ||
562 | { | ||
563 | // Send the STOP packet | ||
564 | DisableSimulatorPacket disable = (DisableSimulatorPacket)PacketPool.Instance.GetPacket(PacketType.DisableSimulator); | ||
565 | OutPacket(disable, ThrottleOutPacketType.Unknown); | ||
566 | } | ||
567 | |||
537 | // Shutdown the image manager | 568 | // Shutdown the image manager |
538 | ImageManager.Close(); | 569 | ImageManager.Close(); |
539 | 570 | ||
@@ -556,6 +587,7 @@ namespace OpenSim.Region.ClientStack.LindenUDP | |||
556 | // Disable UDP handling for this client | 587 | // Disable UDP handling for this client |
557 | m_udpClient.Shutdown(); | 588 | m_udpClient.Shutdown(); |
558 | 589 | ||
590 | |||
559 | //m_log.InfoFormat("[CLIENTVIEW] Memory pre GC {0}", System.GC.GetTotalMemory(false)); | 591 | //m_log.InfoFormat("[CLIENTVIEW] Memory pre GC {0}", System.GC.GetTotalMemory(false)); |
560 | //GC.Collect(); | 592 | //GC.Collect(); |
561 | //m_log.InfoFormat("[CLIENTVIEW] Memory post GC {0}", System.GC.GetTotalMemory(true)); | 593 | //m_log.InfoFormat("[CLIENTVIEW] Memory post GC {0}", System.GC.GetTotalMemory(true)); |
@@ -852,7 +884,7 @@ namespace OpenSim.Region.ClientStack.LindenUDP | |||
852 | reply.ChatData.OwnerID = ownerID; | 884 | reply.ChatData.OwnerID = ownerID; |
853 | reply.ChatData.SourceID = fromAgentID; | 885 | reply.ChatData.SourceID = fromAgentID; |
854 | 886 | ||
855 | OutPacket(reply, ThrottleOutPacketType.Task); | 887 | OutPacket(reply, ThrottleOutPacketType.Unknown); |
856 | } | 888 | } |
857 | 889 | ||
858 | /// <summary> | 890 | /// <summary> |
@@ -885,32 +917,7 @@ namespace OpenSim.Region.ClientStack.LindenUDP | |||
885 | msg.MessageBlock.Message = Util.StringToBytes1024(im.message); | 917 | msg.MessageBlock.Message = Util.StringToBytes1024(im.message); |
886 | msg.MessageBlock.BinaryBucket = im.binaryBucket; | 918 | msg.MessageBlock.BinaryBucket = im.binaryBucket; |
887 | 919 | ||
888 | if (im.message.StartsWith("[grouptest]")) | 920 | OutPacket(msg, ThrottleOutPacketType.Task); |
889 | { // this block is test code for implementing group IM - delete when group IM is finished | ||
890 | IEventQueue eq = Scene.RequestModuleInterface<IEventQueue>(); | ||
891 | if (eq != null) | ||
892 | { | ||
893 | im.dialog = 17; | ||
894 | |||
895 | //eq.ChatterboxInvitation( | ||
896 | // new UUID("00000000-68f9-1111-024e-222222111123"), | ||
897 | // "OpenSimulator Testing", im.fromAgentID, im.message, im.toAgentID, im.fromAgentName, im.dialog, 0, | ||
898 | // false, 0, new Vector3(), 1, im.imSessionID, im.fromGroup, im.binaryBucket); | ||
899 | |||
900 | eq.ChatterboxInvitation( | ||
901 | new UUID("00000000-68f9-1111-024e-222222111123"), | ||
902 | "OpenSimulator Testing", new UUID(im.fromAgentID), im.message, new UUID(im.toAgentID), im.fromAgentName, im.dialog, 0, | ||
903 | false, 0, new Vector3(), 1, new UUID(im.imSessionID), im.fromGroup, Util.StringToBytes256("OpenSimulator Testing")); | ||
904 | |||
905 | eq.ChatterBoxSessionAgentListUpdates( | ||
906 | new UUID("00000000-68f9-1111-024e-222222111123"), | ||
907 | new UUID(im.fromAgentID), new UUID(im.toAgentID), false, false, false); | ||
908 | } | ||
909 | |||
910 | Console.WriteLine("SendInstantMessage: " + msg); | ||
911 | } | ||
912 | else | ||
913 | OutPacket(msg, ThrottleOutPacketType.Task); | ||
914 | } | 921 | } |
915 | } | 922 | } |
916 | 923 | ||
@@ -1148,6 +1155,10 @@ namespace OpenSim.Region.ClientStack.LindenUDP | |||
1148 | public virtual void SendLayerData(float[] map) | 1155 | public virtual void SendLayerData(float[] map) |
1149 | { | 1156 | { |
1150 | Util.FireAndForget(DoSendLayerData, map); | 1157 | Util.FireAndForget(DoSendLayerData, map); |
1158 | |||
1159 | // Send it sync, and async. It's not that much data | ||
1160 | // and it improves user experience just so much! | ||
1161 | DoSendLayerData(map); | ||
1151 | } | 1162 | } |
1152 | 1163 | ||
1153 | /// <summary> | 1164 | /// <summary> |
@@ -1160,16 +1171,13 @@ namespace OpenSim.Region.ClientStack.LindenUDP | |||
1160 | 1171 | ||
1161 | try | 1172 | try |
1162 | { | 1173 | { |
1163 | //for (int y = 0; y < 16; y++) | 1174 | for (int y = 0; y < 16; y++) |
1164 | //{ | 1175 | { |
1165 | // for (int x = 0; x < 16; x++) | 1176 | for (int x = 0; x < 16; x+=4) |
1166 | // { | 1177 | { |
1167 | // SendLayerData(x, y, map); | 1178 | SendLayerPacket(x, y, map); |
1168 | // } | 1179 | } |
1169 | //} | 1180 | } |
1170 | |||
1171 | // Send LayerData in a spiral pattern. Fun! | ||
1172 | SendLayerTopRight(map, 0, 0, 15, 15); | ||
1173 | } | 1181 | } |
1174 | catch (Exception e) | 1182 | catch (Exception e) |
1175 | { | 1183 | { |
@@ -1177,51 +1185,35 @@ namespace OpenSim.Region.ClientStack.LindenUDP | |||
1177 | } | 1185 | } |
1178 | } | 1186 | } |
1179 | 1187 | ||
1180 | private void SendLayerTopRight(float[] map, int x1, int y1, int x2, int y2) | ||
1181 | { | ||
1182 | // Row | ||
1183 | for (int i = x1; i <= x2; i++) | ||
1184 | SendLayerData(i, y1, map); | ||
1185 | |||
1186 | // Column | ||
1187 | for (int j = y1 + 1; j <= y2; j++) | ||
1188 | SendLayerData(x2, j, map); | ||
1189 | |||
1190 | if (x2 - x1 > 0) | ||
1191 | SendLayerBottomLeft(map, x1, y1 + 1, x2 - 1, y2); | ||
1192 | } | ||
1193 | |||
1194 | void SendLayerBottomLeft(float[] map, int x1, int y1, int x2, int y2) | ||
1195 | { | ||
1196 | // Row in reverse | ||
1197 | for (int i = x2; i >= x1; i--) | ||
1198 | SendLayerData(i, y2, map); | ||
1199 | |||
1200 | // Column in reverse | ||
1201 | for (int j = y2 - 1; j >= y1; j--) | ||
1202 | SendLayerData(x1, j, map); | ||
1203 | |||
1204 | if (x2 - x1 > 0) | ||
1205 | SendLayerTopRight(map, x1 + 1, y1, x2, y2 - 1); | ||
1206 | } | ||
1207 | |||
1208 | /// <summary> | 1188 | /// <summary> |
1209 | /// Sends a set of four patches (x, x+1, ..., x+3) to the client | 1189 | /// Sends a set of four patches (x, x+1, ..., x+3) to the client |
1210 | /// </summary> | 1190 | /// </summary> |
1211 | /// <param name="map">heightmap</param> | 1191 | /// <param name="map">heightmap</param> |
1212 | /// <param name="px">X coordinate for patches 0..12</param> | 1192 | /// <param name="px">X coordinate for patches 0..12</param> |
1213 | /// <param name="py">Y coordinate for patches 0..15</param> | 1193 | /// <param name="py">Y coordinate for patches 0..15</param> |
1214 | // private void SendLayerPacket(float[] map, int y, int x) | 1194 | private void SendLayerPacket(int x, int y, float[] map) |
1215 | // { | 1195 | { |
1216 | // int[] patches = new int[4]; | 1196 | int[] patches = new int[4]; |
1217 | // patches[0] = x + 0 + y * 16; | 1197 | patches[0] = x + 0 + y * 16; |
1218 | // patches[1] = x + 1 + y * 16; | 1198 | patches[1] = x + 1 + y * 16; |
1219 | // patches[2] = x + 2 + y * 16; | 1199 | patches[2] = x + 2 + y * 16; |
1220 | // patches[3] = x + 3 + y * 16; | 1200 | patches[3] = x + 3 + y * 16; |
1221 | 1201 | ||
1222 | // Packet layerpack = LLClientView.TerrainManager.CreateLandPacket(map, patches); | 1202 | float[] heightmap = (map.Length == 65536) ? |
1223 | // OutPacket(layerpack, ThrottleOutPacketType.Land); | 1203 | map : |
1224 | // } | 1204 | LLHeightFieldMoronize(map); |
1205 | |||
1206 | try | ||
1207 | { | ||
1208 | Packet layerpack = TerrainCompressor.CreateLandPacket(heightmap, patches); | ||
1209 | OutPacket(layerpack, ThrottleOutPacketType.Land); | ||
1210 | } | ||
1211 | catch | ||
1212 | { | ||
1213 | for (int px = x ; px < x + 4 ; px++) | ||
1214 | SendLayerData(px, y, map); | ||
1215 | } | ||
1216 | } | ||
1225 | 1217 | ||
1226 | /// <summary> | 1218 | /// <summary> |
1227 | /// Sends a specified patch to a client | 1219 | /// Sends a specified patch to a client |
@@ -1241,7 +1233,7 @@ namespace OpenSim.Region.ClientStack.LindenUDP | |||
1241 | LayerDataPacket layerpack = TerrainCompressor.CreateLandPacket(heightmap, patches); | 1233 | LayerDataPacket layerpack = TerrainCompressor.CreateLandPacket(heightmap, patches); |
1242 | layerpack.Header.Reliable = true; | 1234 | layerpack.Header.Reliable = true; |
1243 | 1235 | ||
1244 | OutPacket(layerpack, ThrottleOutPacketType.Land); | 1236 | OutPacket(layerpack, ThrottleOutPacketType.Task); |
1245 | } | 1237 | } |
1246 | catch (Exception e) | 1238 | catch (Exception e) |
1247 | { | 1239 | { |
@@ -1611,7 +1603,8 @@ namespace OpenSim.Region.ClientStack.LindenUDP | |||
1611 | 1603 | ||
1612 | public void SendKillObject(List<uint> localIDs) | 1604 | public void SendKillObject(List<uint> localIDs) |
1613 | { | 1605 | { |
1614 | // m_log.DebugFormat("[CLIENT]: Sending KillObjectPacket to {0} for {1} in {2}", Name, localID, regionHandle); | 1606 | // foreach (uint id in localIDs) |
1607 | // m_log.DebugFormat("[CLIENT]: Sending KillObjectPacket to {0} for {1} in {2}", Name, id, regionHandle); | ||
1615 | 1608 | ||
1616 | KillObjectPacket kill = (KillObjectPacket)PacketPool.Instance.GetPacket(PacketType.KillObject); | 1609 | KillObjectPacket kill = (KillObjectPacket)PacketPool.Instance.GetPacket(PacketType.KillObject); |
1617 | // TODO: don't create new blocks if recycling an old packet | 1610 | // TODO: don't create new blocks if recycling an old packet |
@@ -1633,17 +1626,17 @@ namespace OpenSim.Region.ClientStack.LindenUDP | |||
1633 | // We MUST lock for both manipulating the kill record and sending the packet, in order to avoid a race | 1626 | // We MUST lock for both manipulating the kill record and sending the packet, in order to avoid a race |
1634 | // condition where a kill can be processed before an out-of-date update for the same object. | 1627 | // condition where a kill can be processed before an out-of-date update for the same object. |
1635 | // ProcessEntityUpdates() also takes the m_killRecord lock. | 1628 | // ProcessEntityUpdates() also takes the m_killRecord lock. |
1636 | lock (m_killRecord) | 1629 | // lock (m_killRecord) |
1637 | { | 1630 | // { |
1638 | foreach (uint localID in localIDs) | 1631 | // foreach (uint localID in localIDs) |
1639 | m_killRecord.Add(localID); | 1632 | // m_killRecord.Add(localID); |
1640 | 1633 | ||
1641 | // The throttle queue used here must match that being used for updates. Otherwise, there is a | 1634 | // The throttle queue used here must match that being used for updates. Otherwise, there is a |
1642 | // chance that a kill packet put on a separate queue will be sent to the client before an existing | 1635 | // chance that a kill packet put on a separate queue will be sent to the client before an existing |
1643 | // update packet on another queue. Receiving updates after kills results in unowned and undeletable | 1636 | // update packet on another queue. Receiving updates after kills results in unowned and undeletable |
1644 | // scene objects in a viewer until that viewer is relogged in. | 1637 | // scene objects in a viewer until that viewer is relogged in. |
1645 | OutPacket(kill, ThrottleOutPacketType.Task); | 1638 | OutPacket(kill, ThrottleOutPacketType.Task); |
1646 | } | 1639 | // } |
1647 | } | 1640 | } |
1648 | } | 1641 | } |
1649 | 1642 | ||
@@ -1765,7 +1758,7 @@ namespace OpenSim.Region.ClientStack.LindenUDP | |||
1765 | newBlock.CreationDate = item.CreationDate; | 1758 | newBlock.CreationDate = item.CreationDate; |
1766 | newBlock.SalePrice = item.SalePrice; | 1759 | newBlock.SalePrice = item.SalePrice; |
1767 | newBlock.SaleType = item.SaleType; | 1760 | newBlock.SaleType = item.SaleType; |
1768 | newBlock.Flags = item.Flags; | 1761 | newBlock.Flags = item.Flags & 0xff; |
1769 | 1762 | ||
1770 | newBlock.CRC = | 1763 | newBlock.CRC = |
1771 | Helpers.InventoryCRC(newBlock.CreationDate, newBlock.SaleType, | 1764 | Helpers.InventoryCRC(newBlock.CreationDate, newBlock.SaleType, |
@@ -2019,7 +2012,7 @@ namespace OpenSim.Region.ClientStack.LindenUDP | |||
2019 | itemBlock.GroupID = item.GroupID; | 2012 | itemBlock.GroupID = item.GroupID; |
2020 | itemBlock.GroupOwned = item.GroupOwned; | 2013 | itemBlock.GroupOwned = item.GroupOwned; |
2021 | itemBlock.GroupMask = item.GroupPermissions; | 2014 | itemBlock.GroupMask = item.GroupPermissions; |
2022 | itemBlock.Flags = item.Flags; | 2015 | itemBlock.Flags = item.Flags & 0xff; |
2023 | itemBlock.SalePrice = item.SalePrice; | 2016 | itemBlock.SalePrice = item.SalePrice; |
2024 | itemBlock.SaleType = item.SaleType; | 2017 | itemBlock.SaleType = item.SaleType; |
2025 | itemBlock.CreationDate = item.CreationDate; | 2018 | itemBlock.CreationDate = item.CreationDate; |
@@ -2086,7 +2079,7 @@ namespace OpenSim.Region.ClientStack.LindenUDP | |||
2086 | bulkUpdate.ItemData[0].GroupID = item.GroupID; | 2079 | bulkUpdate.ItemData[0].GroupID = item.GroupID; |
2087 | bulkUpdate.ItemData[0].GroupOwned = item.GroupOwned; | 2080 | bulkUpdate.ItemData[0].GroupOwned = item.GroupOwned; |
2088 | bulkUpdate.ItemData[0].GroupMask = item.GroupPermissions; | 2081 | bulkUpdate.ItemData[0].GroupMask = item.GroupPermissions; |
2089 | bulkUpdate.ItemData[0].Flags = item.Flags; | 2082 | bulkUpdate.ItemData[0].Flags = item.Flags & 0xff; |
2090 | bulkUpdate.ItemData[0].SalePrice = item.SalePrice; | 2083 | bulkUpdate.ItemData[0].SalePrice = item.SalePrice; |
2091 | bulkUpdate.ItemData[0].SaleType = item.SaleType; | 2084 | bulkUpdate.ItemData[0].SaleType = item.SaleType; |
2092 | 2085 | ||
@@ -2102,9 +2095,14 @@ namespace OpenSim.Region.ClientStack.LindenUDP | |||
2102 | OutPacket(bulkUpdate, ThrottleOutPacketType.Asset); | 2095 | OutPacket(bulkUpdate, ThrottleOutPacketType.Asset); |
2103 | } | 2096 | } |
2104 | 2097 | ||
2105 | /// <see>IClientAPI.SendInventoryItemCreateUpdate(InventoryItemBase)</see> | ||
2106 | public void SendInventoryItemCreateUpdate(InventoryItemBase Item, uint callbackId) | 2098 | public void SendInventoryItemCreateUpdate(InventoryItemBase Item, uint callbackId) |
2107 | { | 2099 | { |
2100 | SendInventoryItemCreateUpdate(Item, UUID.Zero, callbackId); | ||
2101 | } | ||
2102 | |||
2103 | /// <see>IClientAPI.SendInventoryItemCreateUpdate(InventoryItemBase)</see> | ||
2104 | public void SendInventoryItemCreateUpdate(InventoryItemBase Item, UUID transactionID, uint callbackId) | ||
2105 | { | ||
2108 | const uint FULL_MASK_PERMISSIONS = (uint)0x7fffffff; | 2106 | const uint FULL_MASK_PERMISSIONS = (uint)0x7fffffff; |
2109 | 2107 | ||
2110 | UpdateCreateInventoryItemPacket InventoryReply | 2108 | UpdateCreateInventoryItemPacket InventoryReply |
@@ -2114,6 +2112,7 @@ namespace OpenSim.Region.ClientStack.LindenUDP | |||
2114 | // TODO: don't create new blocks if recycling an old packet | 2112 | // TODO: don't create new blocks if recycling an old packet |
2115 | InventoryReply.AgentData.AgentID = AgentId; | 2113 | InventoryReply.AgentData.AgentID = AgentId; |
2116 | InventoryReply.AgentData.SimApproved = true; | 2114 | InventoryReply.AgentData.SimApproved = true; |
2115 | InventoryReply.AgentData.TransactionID = transactionID; | ||
2117 | InventoryReply.InventoryData = new UpdateCreateInventoryItemPacket.InventoryDataBlock[1]; | 2116 | InventoryReply.InventoryData = new UpdateCreateInventoryItemPacket.InventoryDataBlock[1]; |
2118 | InventoryReply.InventoryData[0] = new UpdateCreateInventoryItemPacket.InventoryDataBlock(); | 2117 | InventoryReply.InventoryData[0] = new UpdateCreateInventoryItemPacket.InventoryDataBlock(); |
2119 | InventoryReply.InventoryData[0].ItemID = Item.ID; | 2118 | InventoryReply.InventoryData[0].ItemID = Item.ID; |
@@ -2134,7 +2133,7 @@ namespace OpenSim.Region.ClientStack.LindenUDP | |||
2134 | InventoryReply.InventoryData[0].GroupID = Item.GroupID; | 2133 | InventoryReply.InventoryData[0].GroupID = Item.GroupID; |
2135 | InventoryReply.InventoryData[0].GroupOwned = Item.GroupOwned; | 2134 | InventoryReply.InventoryData[0].GroupOwned = Item.GroupOwned; |
2136 | InventoryReply.InventoryData[0].GroupMask = Item.GroupPermissions; | 2135 | InventoryReply.InventoryData[0].GroupMask = Item.GroupPermissions; |
2137 | InventoryReply.InventoryData[0].Flags = Item.Flags; | 2136 | InventoryReply.InventoryData[0].Flags = Item.Flags & 0xff; |
2138 | InventoryReply.InventoryData[0].SalePrice = Item.SalePrice; | 2137 | InventoryReply.InventoryData[0].SalePrice = Item.SalePrice; |
2139 | InventoryReply.InventoryData[0].SaleType = Item.SaleType; | 2138 | InventoryReply.InventoryData[0].SaleType = Item.SaleType; |
2140 | InventoryReply.InventoryData[0].CreationDate = Item.CreationDate; | 2139 | InventoryReply.InventoryData[0].CreationDate = Item.CreationDate; |
@@ -2183,16 +2182,20 @@ namespace OpenSim.Region.ClientStack.LindenUDP | |||
2183 | replytask.InventoryData.TaskID = taskID; | 2182 | replytask.InventoryData.TaskID = taskID; |
2184 | replytask.InventoryData.Serial = serial; | 2183 | replytask.InventoryData.Serial = serial; |
2185 | replytask.InventoryData.Filename = fileName; | 2184 | replytask.InventoryData.Filename = fileName; |
2186 | OutPacket(replytask, ThrottleOutPacketType.Asset); | 2185 | OutPacket(replytask, ThrottleOutPacketType.Task); |
2187 | } | 2186 | } |
2188 | 2187 | ||
2189 | public void SendXferPacket(ulong xferID, uint packet, byte[] data) | 2188 | public void SendXferPacket(ulong xferID, uint packet, byte[] data, bool isTaskInventory) |
2190 | { | 2189 | { |
2190 | ThrottleOutPacketType type = ThrottleOutPacketType.Asset; | ||
2191 | if (isTaskInventory) | ||
2192 | type = ThrottleOutPacketType.Task; | ||
2193 | |||
2191 | SendXferPacketPacket sendXfer = (SendXferPacketPacket)PacketPool.Instance.GetPacket(PacketType.SendXferPacket); | 2194 | SendXferPacketPacket sendXfer = (SendXferPacketPacket)PacketPool.Instance.GetPacket(PacketType.SendXferPacket); |
2192 | sendXfer.XferID.ID = xferID; | 2195 | sendXfer.XferID.ID = xferID; |
2193 | sendXfer.XferID.Packet = packet; | 2196 | sendXfer.XferID.Packet = packet; |
2194 | sendXfer.DataPacket.Data = data; | 2197 | sendXfer.DataPacket.Data = data; |
2195 | OutPacket(sendXfer, ThrottleOutPacketType.Asset); | 2198 | OutPacket(sendXfer, type); |
2196 | } | 2199 | } |
2197 | 2200 | ||
2198 | public void SendAbortXferPacket(ulong xferID) | 2201 | public void SendAbortXferPacket(ulong xferID) |
@@ -2379,6 +2382,15 @@ namespace OpenSim.Region.ClientStack.LindenUDP | |||
2379 | OutPacket(sound, ThrottleOutPacketType.Task); | 2382 | OutPacket(sound, ThrottleOutPacketType.Task); |
2380 | } | 2383 | } |
2381 | 2384 | ||
2385 | public void SendTransferAbort(TransferRequestPacket transferRequest) | ||
2386 | { | ||
2387 | TransferAbortPacket abort = (TransferAbortPacket)PacketPool.Instance.GetPacket(PacketType.TransferAbort); | ||
2388 | abort.TransferInfo.TransferID = transferRequest.TransferInfo.TransferID; | ||
2389 | abort.TransferInfo.ChannelType = transferRequest.TransferInfo.ChannelType; | ||
2390 | m_log.Debug("[Assets] Aborting transfer; asset request failed"); | ||
2391 | OutPacket(abort, ThrottleOutPacketType.Task); | ||
2392 | } | ||
2393 | |||
2382 | public void SendTriggeredSound(UUID soundID, UUID ownerID, UUID objectID, UUID parentID, ulong handle, Vector3 position, float gain) | 2394 | public void SendTriggeredSound(UUID soundID, UUID ownerID, UUID objectID, UUID parentID, ulong handle, Vector3 position, float gain) |
2383 | { | 2395 | { |
2384 | SoundTriggerPacket sound = (SoundTriggerPacket)PacketPool.Instance.GetPacket(PacketType.SoundTrigger); | 2396 | SoundTriggerPacket sound = (SoundTriggerPacket)PacketPool.Instance.GetPacket(PacketType.SoundTrigger); |
@@ -2687,6 +2699,7 @@ namespace OpenSim.Region.ClientStack.LindenUDP | |||
2687 | float friction = part.Friction; | 2699 | float friction = part.Friction; |
2688 | float bounce = part.Restitution; | 2700 | float bounce = part.Restitution; |
2689 | float gravmod = part.GravityModifier; | 2701 | float gravmod = part.GravityModifier; |
2702 | |||
2690 | eq.partPhysicsProperties(localid, physshapetype, density, friction, bounce, gravmod,AgentId); | 2703 | eq.partPhysicsProperties(localid, physshapetype, density, friction, bounce, gravmod,AgentId); |
2691 | } | 2704 | } |
2692 | } | 2705 | } |
@@ -2757,8 +2770,21 @@ namespace OpenSim.Region.ClientStack.LindenUDP | |||
2757 | req.AssetInf.ID, req.AssetInf.Metadata.ContentType); | 2770 | req.AssetInf.ID, req.AssetInf.Metadata.ContentType); |
2758 | return; | 2771 | return; |
2759 | } | 2772 | } |
2773 | int WearableOut = 0; | ||
2774 | bool isWearable = false; | ||
2775 | |||
2776 | if (req.AssetInf != null) | ||
2777 | isWearable = | ||
2778 | ((AssetType) req.AssetInf.Type == | ||
2779 | AssetType.Bodypart || (AssetType) req.AssetInf.Type == AssetType.Clothing); | ||
2760 | 2780 | ||
2761 | //m_log.Debug("sending asset " + req.RequestAssetID); | 2781 | |
2782 | //m_log.Debug("sending asset " + req.RequestAssetID + ", iswearable: " + isWearable); | ||
2783 | |||
2784 | |||
2785 | //if (isWearable) | ||
2786 | // m_log.Debug((AssetType)req.AssetInf.Type); | ||
2787 | |||
2762 | TransferInfoPacket Transfer = new TransferInfoPacket(); | 2788 | TransferInfoPacket Transfer = new TransferInfoPacket(); |
2763 | Transfer.TransferInfo.ChannelType = 2; | 2789 | Transfer.TransferInfo.ChannelType = 2; |
2764 | Transfer.TransferInfo.Status = 0; | 2790 | Transfer.TransferInfo.Status = 0; |
@@ -2780,7 +2806,7 @@ namespace OpenSim.Region.ClientStack.LindenUDP | |||
2780 | Transfer.TransferInfo.Size = req.AssetInf.Data.Length; | 2806 | Transfer.TransferInfo.Size = req.AssetInf.Data.Length; |
2781 | Transfer.TransferInfo.TransferID = req.TransferRequestID; | 2807 | Transfer.TransferInfo.TransferID = req.TransferRequestID; |
2782 | Transfer.Header.Zerocoded = true; | 2808 | Transfer.Header.Zerocoded = true; |
2783 | OutPacket(Transfer, ThrottleOutPacketType.Asset); | 2809 | OutPacket(Transfer, isWearable ? ThrottleOutPacketType.Task | ThrottleOutPacketType.HighPriority : ThrottleOutPacketType.Asset); |
2784 | 2810 | ||
2785 | if (req.NumPackets == 1) | 2811 | if (req.NumPackets == 1) |
2786 | { | 2812 | { |
@@ -2791,12 +2817,14 @@ namespace OpenSim.Region.ClientStack.LindenUDP | |||
2791 | TransferPacket.TransferData.Data = req.AssetInf.Data; | 2817 | TransferPacket.TransferData.Data = req.AssetInf.Data; |
2792 | TransferPacket.TransferData.Status = 1; | 2818 | TransferPacket.TransferData.Status = 1; |
2793 | TransferPacket.Header.Zerocoded = true; | 2819 | TransferPacket.Header.Zerocoded = true; |
2794 | OutPacket(TransferPacket, ThrottleOutPacketType.Asset); | 2820 | OutPacket(TransferPacket, isWearable ? ThrottleOutPacketType.Task | ThrottleOutPacketType.HighPriority : ThrottleOutPacketType.Asset); |
2795 | } | 2821 | } |
2796 | else | 2822 | else |
2797 | { | 2823 | { |
2798 | int processedLength = 0; | 2824 | int processedLength = 0; |
2799 | int maxChunkSize = Settings.MAX_PACKET_SIZE - 100; | 2825 | // int maxChunkSize = Settings.MAX_PACKET_SIZE - 100; |
2826 | |||
2827 | int maxChunkSize = (int) MaxTransferBytesPerPacket; | ||
2800 | int packetNumber = 0; | 2828 | int packetNumber = 0; |
2801 | 2829 | ||
2802 | while (processedLength < req.AssetInf.Data.Length) | 2830 | while (processedLength < req.AssetInf.Data.Length) |
@@ -2822,7 +2850,7 @@ namespace OpenSim.Region.ClientStack.LindenUDP | |||
2822 | TransferPacket.TransferData.Status = 1; | 2850 | TransferPacket.TransferData.Status = 1; |
2823 | } | 2851 | } |
2824 | TransferPacket.Header.Zerocoded = true; | 2852 | TransferPacket.Header.Zerocoded = true; |
2825 | OutPacket(TransferPacket, ThrottleOutPacketType.Asset); | 2853 | OutPacket(TransferPacket, isWearable ? ThrottleOutPacketType.Task | ThrottleOutPacketType.HighPriority : ThrottleOutPacketType.Asset); |
2826 | 2854 | ||
2827 | processedLength += chunkSize; | 2855 | processedLength += chunkSize; |
2828 | packetNumber++; | 2856 | packetNumber++; |
@@ -2867,7 +2895,10 @@ namespace OpenSim.Region.ClientStack.LindenUDP | |||
2867 | reply.Data.ParcelID = parcelID; | 2895 | reply.Data.ParcelID = parcelID; |
2868 | reply.Data.OwnerID = land.OwnerID; | 2896 | reply.Data.OwnerID = land.OwnerID; |
2869 | reply.Data.Name = Utils.StringToBytes(land.Name); | 2897 | reply.Data.Name = Utils.StringToBytes(land.Name); |
2870 | reply.Data.Desc = Utils.StringToBytes(land.Description); | 2898 | if (land != null && land.Description != null && land.Description != String.Empty) |
2899 | reply.Data.Desc = Utils.StringToBytes(land.Description.Substring(0, land.Description.Length > 254 ? 254: land.Description.Length)); | ||
2900 | else | ||
2901 | reply.Data.Desc = new Byte[0]; | ||
2871 | reply.Data.ActualArea = land.Area; | 2902 | reply.Data.ActualArea = land.Area; |
2872 | reply.Data.BillableArea = land.Area; // TODO: what is this? | 2903 | reply.Data.BillableArea = land.Area; // TODO: what is this? |
2873 | 2904 | ||
@@ -3574,24 +3605,25 @@ namespace OpenSim.Region.ClientStack.LindenUDP | |||
3574 | aw.WearableData = new AgentWearablesUpdatePacket.WearableDataBlock[count]; | 3605 | aw.WearableData = new AgentWearablesUpdatePacket.WearableDataBlock[count]; |
3575 | AgentWearablesUpdatePacket.WearableDataBlock awb; | 3606 | AgentWearablesUpdatePacket.WearableDataBlock awb; |
3576 | int idx = 0; | 3607 | int idx = 0; |
3577 | for (int i = 0; i < wearables.Length; i++) | 3608 | |
3578 | { | 3609 | for (int i = 0; i < wearables.Length; i++) |
3579 | for (int j = 0; j < wearables[i].Count; j++) | 3610 | { |
3580 | { | 3611 | for (int j = 0; j < wearables[i].Count; j++) |
3581 | awb = new AgentWearablesUpdatePacket.WearableDataBlock(); | 3612 | { |
3582 | awb.WearableType = (byte)i; | 3613 | awb = new AgentWearablesUpdatePacket.WearableDataBlock(); |
3583 | awb.AssetID = wearables[i][j].AssetID; | 3614 | awb.WearableType = (byte) i; |
3584 | awb.ItemID = wearables[i][j].ItemID; | 3615 | awb.AssetID = wearables[i][j].AssetID; |
3585 | aw.WearableData[idx] = awb; | 3616 | awb.ItemID = wearables[i][j].ItemID; |
3586 | idx++; | 3617 | aw.WearableData[idx] = awb; |
3587 | 3618 | idx++; | |
3588 | // m_log.DebugFormat( | 3619 | |
3589 | // "[APPEARANCE]: Sending wearable item/asset {0} {1} (index {2}) for {3}", | 3620 | // m_log.DebugFormat( |
3590 | // awb.ItemID, awb.AssetID, i, Name); | 3621 | // "[APPEARANCE]: Sending wearable item/asset {0} {1} (index {2}) for {3}", |
3591 | } | 3622 | // awb.ItemID, awb.AssetID, i, Name); |
3592 | } | 3623 | } |
3624 | } | ||
3593 | 3625 | ||
3594 | OutPacket(aw, ThrottleOutPacketType.Task); | 3626 | OutPacket(aw, ThrottleOutPacketType.Task | ThrottleOutPacketType.HighPriority); |
3595 | } | 3627 | } |
3596 | 3628 | ||
3597 | public void SendAppearance(UUID agentID, byte[] visualParams, byte[] textureEntry) | 3629 | public void SendAppearance(UUID agentID, byte[] visualParams, byte[] textureEntry) |
@@ -3602,7 +3634,7 @@ namespace OpenSim.Region.ClientStack.LindenUDP | |||
3602 | 3634 | ||
3603 | AvatarAppearancePacket avp = (AvatarAppearancePacket)PacketPool.Instance.GetPacket(PacketType.AvatarAppearance); | 3635 | AvatarAppearancePacket avp = (AvatarAppearancePacket)PacketPool.Instance.GetPacket(PacketType.AvatarAppearance); |
3604 | // TODO: don't create new blocks if recycling an old packet | 3636 | // TODO: don't create new blocks if recycling an old packet |
3605 | avp.VisualParam = new AvatarAppearancePacket.VisualParamBlock[218]; | 3637 | avp.VisualParam = new AvatarAppearancePacket.VisualParamBlock[visualParams.Length]; |
3606 | avp.ObjectData.TextureEntry = textureEntry; | 3638 | avp.ObjectData.TextureEntry = textureEntry; |
3607 | 3639 | ||
3608 | AvatarAppearancePacket.VisualParamBlock avblock = null; | 3640 | AvatarAppearancePacket.VisualParamBlock avblock = null; |
@@ -3733,7 +3765,15 @@ namespace OpenSim.Region.ClientStack.LindenUDP | |||
3733 | /// </summary> | 3765 | /// </summary> |
3734 | public void SendEntityUpdate(ISceneEntity entity, PrimUpdateFlags updateFlags) | 3766 | public void SendEntityUpdate(ISceneEntity entity, PrimUpdateFlags updateFlags) |
3735 | { | 3767 | { |
3736 | //double priority = m_prioritizer.GetUpdatePriority(this, entity); | 3768 | if (entity is SceneObjectPart) |
3769 | { | ||
3770 | SceneObjectPart e = (SceneObjectPart)entity; | ||
3771 | SceneObjectGroup g = e.ParentGroup; | ||
3772 | if (g.RootPart.Shape.State > 30) // HUD | ||
3773 | if (g.OwnerID != AgentId) | ||
3774 | return; // Don't send updates for other people's HUDs | ||
3775 | } | ||
3776 | |||
3737 | uint priority = m_prioritizer.GetUpdatePriority(this, entity); | 3777 | uint priority = m_prioritizer.GetUpdatePriority(this, entity); |
3738 | 3778 | ||
3739 | lock (m_entityUpdates.SyncRoot) | 3779 | lock (m_entityUpdates.SyncRoot) |
@@ -3820,27 +3860,74 @@ namespace OpenSim.Region.ClientStack.LindenUDP | |||
3820 | 3860 | ||
3821 | // We must lock for both manipulating the kill record and sending the packet, in order to avoid a race | 3861 | // We must lock for both manipulating the kill record and sending the packet, in order to avoid a race |
3822 | // condition where a kill can be processed before an out-of-date update for the same object. | 3862 | // condition where a kill can be processed before an out-of-date update for the same object. |
3823 | lock (m_killRecord) | 3863 | float avgTimeDilation = 1.0f; |
3864 | IEntityUpdate iupdate; | ||
3865 | Int32 timeinqueue; // this is just debugging code & can be dropped later | ||
3866 | |||
3867 | while (updatesThisCall < maxUpdates) | ||
3824 | { | 3868 | { |
3825 | float avgTimeDilation = 1.0f; | 3869 | lock (m_entityUpdates.SyncRoot) |
3826 | IEntityUpdate iupdate; | 3870 | if (!m_entityUpdates.TryDequeue(out iupdate, out timeinqueue)) |
3827 | Int32 timeinqueue; // this is just debugging code & can be dropped later | 3871 | break; |
3828 | 3872 | ||
3829 | while (updatesThisCall < maxUpdates) | 3873 | EntityUpdate update = (EntityUpdate)iupdate; |
3874 | |||
3875 | avgTimeDilation += update.TimeDilation; | ||
3876 | avgTimeDilation *= 0.5f; | ||
3877 | |||
3878 | if (update.Entity is SceneObjectPart) | ||
3830 | { | 3879 | { |
3831 | lock (m_entityUpdates.SyncRoot) | 3880 | SceneObjectPart part = (SceneObjectPart)update.Entity; |
3832 | if (!m_entityUpdates.TryDequeue(out iupdate, out timeinqueue)) | ||
3833 | break; | ||
3834 | 3881 | ||
3835 | EntityUpdate update = (EntityUpdate)iupdate; | 3882 | if (part.ParentGroup.IsDeleted) |
3836 | 3883 | continue; | |
3837 | avgTimeDilation += update.TimeDilation; | ||
3838 | avgTimeDilation *= 0.5f; | ||
3839 | 3884 | ||
3840 | if (update.Entity is SceneObjectPart) | 3885 | if (part.ParentGroup.IsAttachment) |
3886 | { // Someone else's HUD, why are we getting these? | ||
3887 | if (part.ParentGroup.OwnerID != AgentId && | ||
3888 | part.ParentGroup.RootPart.Shape.State > 30) | ||
3889 | continue; | ||
3890 | ScenePresence sp; | ||
3891 | // Owner is not in the sim, don't update it to | ||
3892 | // anyone | ||
3893 | if (!m_scene.TryGetScenePresence(part.OwnerID, out sp)) | ||
3894 | continue; | ||
3895 | |||
3896 | List<SceneObjectGroup> atts = sp.GetAttachments(); | ||
3897 | bool found = false; | ||
3898 | foreach (SceneObjectGroup att in atts) | ||
3899 | { | ||
3900 | if (att == part.ParentGroup) | ||
3901 | { | ||
3902 | found = true; | ||
3903 | break; | ||
3904 | } | ||
3905 | } | ||
3906 | |||
3907 | // It's an attachment of a valid avatar, but | ||
3908 | // doesn't seem to be attached, skip | ||
3909 | if (!found) | ||
3910 | continue; | ||
3911 | |||
3912 | // On vehicle crossing, the attachments are received | ||
3913 | // while the avatar is still a child. Don't send | ||
3914 | // updates here because the LocalId has not yet | ||
3915 | // been updated and the viewer will derender the | ||
3916 | // attachments until the avatar becomes root. | ||
3917 | if (sp.IsChildAgent) | ||
3918 | continue; | ||
3919 | |||
3920 | // If the object is an attachment we don't want it to be in the kill | ||
3921 | // record. Else attaching from inworld and subsequently dropping | ||
3922 | // it will no longer work. | ||
3923 | // lock (m_killRecord) | ||
3924 | // { | ||
3925 | // m_killRecord.Remove(part.LocalId); | ||
3926 | // m_killRecord.Remove(part.ParentGroup.RootPart.LocalId); | ||
3927 | // } | ||
3928 | } | ||
3929 | else | ||
3841 | { | 3930 | { |
3842 | SceneObjectPart part = (SceneObjectPart)update.Entity; | ||
3843 | |||
3844 | // Please do not remove this unless you can demonstrate on the OpenSim mailing list that a client | 3931 | // Please do not remove this unless you can demonstrate on the OpenSim mailing list that a client |
3845 | // will never receive an update after a prim kill. Even then, keeping the kill record may be a good | 3932 | // will never receive an update after a prim kill. Even then, keeping the kill record may be a good |
3846 | // safety measure. | 3933 | // safety measure. |
@@ -3851,21 +3938,23 @@ namespace OpenSim.Region.ClientStack.LindenUDP | |||
3851 | // | 3938 | // |
3852 | // This doesn't appear to apply to child prims - a client will happily ignore these updates | 3939 | // This doesn't appear to apply to child prims - a client will happily ignore these updates |
3853 | // after the root prim has been deleted. | 3940 | // after the root prim has been deleted. |
3854 | if (m_killRecord.Contains(part.LocalId)) | 3941 | // |
3855 | { | 3942 | // We ignore this for attachments because attaching something from inworld breaks unless we do. |
3856 | // m_log.WarnFormat( | 3943 | // lock (m_killRecord) |
3857 | // "[CLIENT]: Preventing update for prim with local id {0} after client for user {1} told it was deleted", | 3944 | // { |
3858 | // part.LocalId, Name); | 3945 | // if (m_killRecord.Contains(part.LocalId)) |
3859 | continue; | 3946 | // continue; |
3860 | } | 3947 | // if (m_killRecord.Contains(part.ParentGroup.RootPart.LocalId)) |
3861 | 3948 | // continue; | |
3862 | if (part.ParentGroup.IsAttachment && m_disableFacelights) | 3949 | // } |
3950 | } | ||
3951 | |||
3952 | if (part.ParentGroup.IsAttachment && m_disableFacelights) | ||
3953 | { | ||
3954 | if (part.ParentGroup.RootPart.Shape.State != (byte)AttachmentPoint.LeftHand && | ||
3955 | part.ParentGroup.RootPart.Shape.State != (byte)AttachmentPoint.RightHand) | ||
3863 | { | 3956 | { |
3864 | if (part.ParentGroup.RootPart.Shape.State != (byte)AttachmentPoint.LeftHand && | 3957 | part.Shape.LightEntry = false; |
3865 | part.ParentGroup.RootPart.Shape.State != (byte)AttachmentPoint.RightHand) | ||
3866 | { | ||
3867 | part.Shape.LightEntry = false; | ||
3868 | } | ||
3869 | } | 3958 | } |
3870 | 3959 | ||
3871 | if (part.Shape != null && (part.Shape.SculptType == (byte)SculptType.Mesh)) | 3960 | if (part.Shape != null && (part.Shape.SculptType == (byte)SculptType.Mesh)) |
@@ -3876,224 +3965,166 @@ namespace OpenSim.Region.ClientStack.LindenUDP | |||
3876 | part.Shape.ProfileHollow = 27500; | 3965 | part.Shape.ProfileHollow = 27500; |
3877 | } | 3966 | } |
3878 | } | 3967 | } |
3879 | 3968 | ||
3880 | #region UpdateFlags to packet type conversion | 3969 | if (part.Shape != null && (part.Shape.SculptType == (byte)SculptType.Mesh)) |
3881 | |||
3882 | PrimUpdateFlags updateFlags = (PrimUpdateFlags)update.Flags; | ||
3883 | |||
3884 | bool canUseCompressed = true; | ||
3885 | bool canUseImproved = true; | ||
3886 | |||
3887 | // Compressed object updates only make sense for LL primitives | ||
3888 | if (!(update.Entity is SceneObjectPart)) | ||
3889 | { | 3970 | { |
3890 | canUseCompressed = false; | 3971 | // Ensure that mesh has at least 8 valid faces |
3972 | part.Shape.ProfileBegin = 12500; | ||
3973 | part.Shape.ProfileEnd = 0; | ||
3974 | part.Shape.ProfileHollow = 27500; | ||
3891 | } | 3975 | } |
3892 | 3976 | } | |
3893 | if (updateFlags.HasFlag(PrimUpdateFlags.FullUpdate)) | 3977 | |
3978 | ++updatesThisCall; | ||
3979 | |||
3980 | #region UpdateFlags to packet type conversion | ||
3981 | |||
3982 | PrimUpdateFlags updateFlags = (PrimUpdateFlags)update.Flags; | ||
3983 | |||
3984 | bool canUseCompressed = true; | ||
3985 | bool canUseImproved = true; | ||
3986 | |||
3987 | // Compressed object updates only make sense for LL primitives | ||
3988 | if (!(update.Entity is SceneObjectPart)) | ||
3989 | { | ||
3990 | canUseCompressed = false; | ||
3991 | } | ||
3992 | |||
3993 | if (updateFlags.HasFlag(PrimUpdateFlags.FullUpdate)) | ||
3994 | { | ||
3995 | canUseCompressed = false; | ||
3996 | canUseImproved = false; | ||
3997 | } | ||
3998 | else | ||
3999 | { | ||
4000 | if (updateFlags.HasFlag(PrimUpdateFlags.Velocity) || | ||
4001 | updateFlags.HasFlag(PrimUpdateFlags.Acceleration) || | ||
4002 | updateFlags.HasFlag(PrimUpdateFlags.CollisionPlane) || | ||
4003 | updateFlags.HasFlag(PrimUpdateFlags.Joint)) | ||
3894 | { | 4004 | { |
3895 | canUseCompressed = false; | 4005 | canUseCompressed = false; |
3896 | canUseImproved = false; | ||
3897 | } | 4006 | } |
3898 | else | 4007 | |
4008 | if (updateFlags.HasFlag(PrimUpdateFlags.PrimFlags) || | ||
4009 | updateFlags.HasFlag(PrimUpdateFlags.ParentID) || | ||
4010 | updateFlags.HasFlag(PrimUpdateFlags.Scale) || | ||
4011 | updateFlags.HasFlag(PrimUpdateFlags.PrimData) || | ||
4012 | updateFlags.HasFlag(PrimUpdateFlags.Text) || | ||
4013 | updateFlags.HasFlag(PrimUpdateFlags.NameValue) || | ||
4014 | updateFlags.HasFlag(PrimUpdateFlags.ExtraData) || | ||
4015 | updateFlags.HasFlag(PrimUpdateFlags.TextureAnim) || | ||
4016 | updateFlags.HasFlag(PrimUpdateFlags.Sound) || | ||
4017 | updateFlags.HasFlag(PrimUpdateFlags.Particles) || | ||
4018 | updateFlags.HasFlag(PrimUpdateFlags.Material) || | ||
4019 | updateFlags.HasFlag(PrimUpdateFlags.ClickAction) || | ||
4020 | updateFlags.HasFlag(PrimUpdateFlags.MediaURL) || | ||
4021 | updateFlags.HasFlag(PrimUpdateFlags.Joint)) | ||
3899 | { | 4022 | { |
3900 | if (updateFlags.HasFlag(PrimUpdateFlags.Velocity) || | 4023 | canUseImproved = false; |
3901 | updateFlags.HasFlag(PrimUpdateFlags.Acceleration) || | ||
3902 | updateFlags.HasFlag(PrimUpdateFlags.CollisionPlane) || | ||
3903 | updateFlags.HasFlag(PrimUpdateFlags.Joint)) | ||
3904 | { | ||
3905 | canUseCompressed = false; | ||
3906 | } | ||
3907 | |||
3908 | if (updateFlags.HasFlag(PrimUpdateFlags.PrimFlags) || | ||
3909 | updateFlags.HasFlag(PrimUpdateFlags.ParentID) || | ||
3910 | updateFlags.HasFlag(PrimUpdateFlags.Scale) || | ||
3911 | updateFlags.HasFlag(PrimUpdateFlags.PrimData) || | ||
3912 | updateFlags.HasFlag(PrimUpdateFlags.Text) || | ||
3913 | updateFlags.HasFlag(PrimUpdateFlags.NameValue) || | ||
3914 | updateFlags.HasFlag(PrimUpdateFlags.ExtraData) || | ||
3915 | updateFlags.HasFlag(PrimUpdateFlags.TextureAnim) || | ||
3916 | updateFlags.HasFlag(PrimUpdateFlags.Sound) || | ||
3917 | updateFlags.HasFlag(PrimUpdateFlags.Particles) || | ||
3918 | updateFlags.HasFlag(PrimUpdateFlags.Material) || | ||
3919 | updateFlags.HasFlag(PrimUpdateFlags.ClickAction) || | ||
3920 | updateFlags.HasFlag(PrimUpdateFlags.MediaURL) || | ||
3921 | updateFlags.HasFlag(PrimUpdateFlags.Joint)) | ||
3922 | { | ||
3923 | canUseImproved = false; | ||
3924 | } | ||
3925 | } | 4024 | } |
4025 | } | ||
3926 | 4026 | ||
3927 | #endregion UpdateFlags to packet type conversion | 4027 | #endregion UpdateFlags to packet type conversion |
3928 | |||
3929 | #region Block Construction | ||
3930 | |||
3931 | // TODO: Remove this once we can build compressed updates | ||
3932 | canUseCompressed = false; | ||
3933 | |||
3934 | if (!canUseImproved && !canUseCompressed) | ||
3935 | { | ||
3936 | ObjectUpdatePacket.ObjectDataBlock updateBlock; | ||
3937 | 4028 | ||
3938 | if (update.Entity is ScenePresence) | 4029 | #region Block Construction |
3939 | { | ||
3940 | updateBlock = CreateAvatarUpdateBlock((ScenePresence)update.Entity); | ||
3941 | } | ||
3942 | else | ||
3943 | { | ||
3944 | SceneObjectPart part = (SceneObjectPart)update.Entity; | ||
3945 | updateBlock = CreatePrimUpdateBlock(part, AgentId); | ||
3946 | |||
3947 | // If the part has become a private hud since the update was scheduled then we do not | ||
3948 | // want to send it to other avatars. | ||
3949 | if (part.ParentGroup.IsAttachment | ||
3950 | && part.ParentGroup.HasPrivateAttachmentPoint | ||
3951 | && part.ParentGroup.AttachedAvatar != AgentId) | ||
3952 | continue; | ||
3953 | |||
3954 | // If the part has since been deleted, then drop the update. In the case of attachments, | ||
3955 | // this is to avoid spurious updates to other viewers since post-processing of attachments | ||
3956 | // has to change the IsAttachment flag for various reasons (which will end up in a pass | ||
3957 | // of the test above). | ||
3958 | // | ||
3959 | // Actual deletions (kills) happen in another method. | ||
3960 | if (part.ParentGroup.IsDeleted) | ||
3961 | continue; | ||
3962 | } | ||
3963 | 4030 | ||
3964 | objectUpdateBlocks.Value.Add(updateBlock); | 4031 | // TODO: Remove this once we can build compressed updates |
3965 | objectUpdates.Value.Add(update); | 4032 | canUseCompressed = false; |
3966 | } | ||
3967 | else if (!canUseImproved) | ||
3968 | { | ||
3969 | SceneObjectPart part = (SceneObjectPart)update.Entity; | ||
3970 | ObjectUpdateCompressedPacket.ObjectDataBlock compressedBlock | ||
3971 | = CreateCompressedUpdateBlock(part, updateFlags); | ||
3972 | |||
3973 | // If the part has since been deleted, then drop the update. In the case of attachments, | ||
3974 | // this is to avoid spurious updates to other viewers since post-processing of attachments | ||
3975 | // has to change the IsAttachment flag for various reasons (which will end up in a pass | ||
3976 | // of the test above). | ||
3977 | // | ||
3978 | // Actual deletions (kills) happen in another method. | ||
3979 | if (part.ParentGroup.IsDeleted) | ||
3980 | continue; | ||
3981 | 4033 | ||
3982 | compressedUpdateBlocks.Value.Add(compressedBlock); | 4034 | if (!canUseImproved && !canUseCompressed) |
3983 | compressedUpdates.Value.Add(update); | 4035 | { |
4036 | if (update.Entity is ScenePresence) | ||
4037 | { | ||
4038 | objectUpdateBlocks.Value.Add(CreateAvatarUpdateBlock((ScenePresence)update.Entity)); | ||
3984 | } | 4039 | } |
3985 | else | 4040 | else |
3986 | { | 4041 | { |
3987 | if (update.Entity is ScenePresence && ((ScenePresence)update.Entity).UUID == AgentId) | 4042 | objectUpdateBlocks.Value.Add(CreatePrimUpdateBlock((SceneObjectPart)update.Entity, this.m_agentId)); |
3988 | { | ||
3989 | // Self updates go into a special list | ||
3990 | terseAgentUpdateBlocks.Value.Add(CreateImprovedTerseBlock(update.Entity, updateFlags.HasFlag(PrimUpdateFlags.Textures))); | ||
3991 | terseAgentUpdates.Value.Add(update); | ||
3992 | } | ||
3993 | else | ||
3994 | { | ||
3995 | ImprovedTerseObjectUpdatePacket.ObjectDataBlock terseUpdateBlock | ||
3996 | = CreateImprovedTerseBlock(update.Entity, updateFlags.HasFlag(PrimUpdateFlags.Textures)); | ||
3997 | |||
3998 | // Everything else goes here | ||
3999 | if (update.Entity is SceneObjectPart) | ||
4000 | { | ||
4001 | SceneObjectPart part = (SceneObjectPart)update.Entity; | ||
4002 | |||
4003 | // If the part has become a private hud since the update was scheduled then we do not | ||
4004 | // want to send it to other avatars. | ||
4005 | if (part.ParentGroup.IsAttachment | ||
4006 | && part.ParentGroup.HasPrivateAttachmentPoint | ||
4007 | && part.ParentGroup.AttachedAvatar != AgentId) | ||
4008 | continue; | ||
4009 | |||
4010 | // If the part has since been deleted, then drop the update. In the case of attachments, | ||
4011 | // this is to avoid spurious updates to other viewers since post-processing of attachments | ||
4012 | // has to change the IsAttachment flag for various reasons (which will end up in a pass | ||
4013 | // of the test above). | ||
4014 | // | ||
4015 | // Actual deletions (kills) happen in another method. | ||
4016 | if (part.ParentGroup.IsDeleted) | ||
4017 | continue; | ||
4018 | } | ||
4019 | |||
4020 | terseUpdateBlocks.Value.Add(terseUpdateBlock); | ||
4021 | terseUpdates.Value.Add(update); | ||
4022 | } | ||
4023 | } | 4043 | } |
4024 | |||
4025 | ++updatesThisCall; | ||
4026 | |||
4027 | #endregion Block Construction | ||
4028 | } | 4044 | } |
4029 | 4045 | else if (!canUseImproved) | |
4030 | #region Packet Sending | 4046 | { |
4031 | ushort timeDilation = Utils.FloatToUInt16(avgTimeDilation, 0.0f, 1.0f); | 4047 | compressedUpdateBlocks.Value.Add(CreateCompressedUpdateBlock((SceneObjectPart)update.Entity, updateFlags)); |
4032 | 4048 | } | |
4033 | if (terseAgentUpdateBlocks.IsValueCreated) | 4049 | else |
4034 | { | 4050 | { |
4035 | List<ImprovedTerseObjectUpdatePacket.ObjectDataBlock> blocks = terseAgentUpdateBlocks.Value; | 4051 | if (update.Entity is ScenePresence && ((ScenePresence)update.Entity).UUID == AgentId) |
4052 | // Self updates go into a special list | ||
4053 | terseAgentUpdateBlocks.Value.Add(CreateImprovedTerseBlock(update.Entity, updateFlags.HasFlag(PrimUpdateFlags.Textures))); | ||
4054 | else | ||
4055 | // Everything else goes here | ||
4056 | terseUpdateBlocks.Value.Add(CreateImprovedTerseBlock(update.Entity, updateFlags.HasFlag(PrimUpdateFlags.Textures))); | ||
4057 | } | ||
4036 | 4058 | ||
4037 | ImprovedTerseObjectUpdatePacket packet | 4059 | #endregion Block Construction |
4038 | = (ImprovedTerseObjectUpdatePacket)PacketPool.Instance.GetPacket(PacketType.ImprovedTerseObjectUpdate); | 4060 | } |
4039 | 4061 | ||
4040 | packet.RegionData.RegionHandle = m_scene.RegionInfo.RegionHandle; | 4062 | #region Packet Sending |
4041 | packet.RegionData.TimeDilation = timeDilation; | 4063 | |
4042 | packet.ObjectData = new ImprovedTerseObjectUpdatePacket.ObjectDataBlock[blocks.Count]; | 4064 | const float TIME_DILATION = 1.0f; |
4065 | ushort timeDilation = Utils.FloatToUInt16(avgTimeDilation, 0.0f, 1.0f); | ||
4066 | |||
4067 | if (terseAgentUpdateBlocks.IsValueCreated) | ||
4068 | { | ||
4069 | List<ImprovedTerseObjectUpdatePacket.ObjectDataBlock> blocks = terseAgentUpdateBlocks.Value; | ||
4043 | 4070 | ||
4044 | for (int i = 0; i < blocks.Count; i++) | 4071 | ImprovedTerseObjectUpdatePacket packet |
4045 | packet.ObjectData[i] = blocks[i]; | 4072 | = (ImprovedTerseObjectUpdatePacket)PacketPool.Instance.GetPacket(PacketType.ImprovedTerseObjectUpdate); |
4046 | // If any of the packets created from this call go unacknowledged, all of the updates will be resent | 4073 | packet.RegionData.RegionHandle = m_scene.RegionInfo.RegionHandle; |
4047 | OutPacket(packet, ThrottleOutPacketType.Unknown, true, delegate(OutgoingPacket oPacket) { ResendPrimUpdates(terseAgentUpdates.Value, oPacket); }); | 4074 | packet.RegionData.TimeDilation = timeDilation; |
4048 | } | 4075 | packet.ObjectData = new ImprovedTerseObjectUpdatePacket.ObjectDataBlock[blocks.Count]; |
4049 | 4076 | ||
4050 | if (objectUpdateBlocks.IsValueCreated) | 4077 | for (int i = 0; i < blocks.Count; i++) |
4051 | { | 4078 | packet.ObjectData[i] = blocks[i]; |
4052 | List<ObjectUpdatePacket.ObjectDataBlock> blocks = objectUpdateBlocks.Value; | ||
4053 | |||
4054 | ObjectUpdatePacket packet = (ObjectUpdatePacket)PacketPool.Instance.GetPacket(PacketType.ObjectUpdate); | ||
4055 | packet.RegionData.RegionHandle = m_scene.RegionInfo.RegionHandle; | ||
4056 | packet.RegionData.TimeDilation = timeDilation; | ||
4057 | packet.ObjectData = new ObjectUpdatePacket.ObjectDataBlock[blocks.Count]; | ||
4058 | |||
4059 | for (int i = 0; i < blocks.Count; i++) | ||
4060 | packet.ObjectData[i] = blocks[i]; | ||
4061 | // If any of the packets created from this call go unacknowledged, all of the updates will be resent | ||
4062 | OutPacket(packet, ThrottleOutPacketType.Task, true, delegate(OutgoingPacket oPacket) { ResendPrimUpdates(objectUpdates.Value, oPacket); }); | ||
4063 | } | ||
4064 | |||
4065 | if (compressedUpdateBlocks.IsValueCreated) | ||
4066 | { | ||
4067 | List<ObjectUpdateCompressedPacket.ObjectDataBlock> blocks = compressedUpdateBlocks.Value; | ||
4068 | |||
4069 | ObjectUpdateCompressedPacket packet = (ObjectUpdateCompressedPacket)PacketPool.Instance.GetPacket(PacketType.ObjectUpdateCompressed); | ||
4070 | packet.RegionData.RegionHandle = m_scene.RegionInfo.RegionHandle; | ||
4071 | packet.RegionData.TimeDilation = timeDilation; | ||
4072 | packet.ObjectData = new ObjectUpdateCompressedPacket.ObjectDataBlock[blocks.Count]; | ||
4073 | |||
4074 | for (int i = 0; i < blocks.Count; i++) | ||
4075 | packet.ObjectData[i] = blocks[i]; | ||
4076 | // If any of the packets created from this call go unacknowledged, all of the updates will be resent | ||
4077 | OutPacket(packet, ThrottleOutPacketType.Task, true, delegate(OutgoingPacket oPacket) { ResendPrimUpdates(compressedUpdates.Value, oPacket); }); | ||
4078 | } | ||
4079 | 4079 | ||
4080 | if (terseUpdateBlocks.IsValueCreated) | 4080 | OutPacket(packet, ThrottleOutPacketType.Unknown, true); |
4081 | { | 4081 | } |
4082 | List<ImprovedTerseObjectUpdatePacket.ObjectDataBlock> blocks = terseUpdateBlocks.Value; | ||
4083 | |||
4084 | ImprovedTerseObjectUpdatePacket packet | ||
4085 | = (ImprovedTerseObjectUpdatePacket)PacketPool.Instance.GetPacket( | ||
4086 | PacketType.ImprovedTerseObjectUpdate); | ||
4087 | 4082 | ||
4088 | packet.RegionData.RegionHandle = m_scene.RegionInfo.RegionHandle; | 4083 | if (objectUpdateBlocks.IsValueCreated) |
4089 | packet.RegionData.TimeDilation = timeDilation; | 4084 | { |
4090 | packet.ObjectData = new ImprovedTerseObjectUpdatePacket.ObjectDataBlock[blocks.Count]; | 4085 | List<ObjectUpdatePacket.ObjectDataBlock> blocks = objectUpdateBlocks.Value; |
4091 | 4086 | ||
4092 | for (int i = 0; i < blocks.Count; i++) | 4087 | ObjectUpdatePacket packet = (ObjectUpdatePacket)PacketPool.Instance.GetPacket(PacketType.ObjectUpdate); |
4093 | packet.ObjectData[i] = blocks[i]; | 4088 | packet.RegionData.RegionHandle = m_scene.RegionInfo.RegionHandle; |
4094 | // If any of the packets created from this call go unacknowledged, all of the updates will be resent | 4089 | packet.RegionData.TimeDilation = timeDilation; |
4095 | OutPacket(packet, ThrottleOutPacketType.Task, true, delegate(OutgoingPacket oPacket) { ResendPrimUpdates(terseUpdates.Value, oPacket); }); | 4090 | packet.ObjectData = new ObjectUpdatePacket.ObjectDataBlock[blocks.Count]; |
4096 | } | 4091 | |
4092 | for (int i = 0; i < blocks.Count; i++) | ||
4093 | packet.ObjectData[i] = blocks[i]; | ||
4094 | |||
4095 | OutPacket(packet, ThrottleOutPacketType.Task, true); | ||
4096 | } | ||
4097 | |||
4098 | if (compressedUpdateBlocks.IsValueCreated) | ||
4099 | { | ||
4100 | List<ObjectUpdateCompressedPacket.ObjectDataBlock> blocks = compressedUpdateBlocks.Value; | ||
4101 | |||
4102 | ObjectUpdateCompressedPacket packet = (ObjectUpdateCompressedPacket)PacketPool.Instance.GetPacket(PacketType.ObjectUpdateCompressed); | ||
4103 | packet.RegionData.RegionHandle = m_scene.RegionInfo.RegionHandle; | ||
4104 | packet.RegionData.TimeDilation = timeDilation; | ||
4105 | packet.ObjectData = new ObjectUpdateCompressedPacket.ObjectDataBlock[blocks.Count]; | ||
4106 | |||
4107 | for (int i = 0; i < blocks.Count; i++) | ||
4108 | packet.ObjectData[i] = blocks[i]; | ||
4109 | |||
4110 | OutPacket(packet, ThrottleOutPacketType.Task, true); | ||
4111 | } | ||
4112 | |||
4113 | if (terseUpdateBlocks.IsValueCreated) | ||
4114 | { | ||
4115 | List<ImprovedTerseObjectUpdatePacket.ObjectDataBlock> blocks = terseUpdateBlocks.Value; | ||
4116 | |||
4117 | ImprovedTerseObjectUpdatePacket packet | ||
4118 | = (ImprovedTerseObjectUpdatePacket)PacketPool.Instance.GetPacket( | ||
4119 | PacketType.ImprovedTerseObjectUpdate); | ||
4120 | packet.RegionData.RegionHandle = m_scene.RegionInfo.RegionHandle; | ||
4121 | packet.RegionData.TimeDilation = timeDilation; | ||
4122 | packet.ObjectData = new ImprovedTerseObjectUpdatePacket.ObjectDataBlock[blocks.Count]; | ||
4123 | |||
4124 | for (int i = 0; i < blocks.Count; i++) | ||
4125 | packet.ObjectData[i] = blocks[i]; | ||
4126 | |||
4127 | OutPacket(packet, ThrottleOutPacketType.Task, true, delegate(OutgoingPacket oPacket) { ResendPrimUpdates(terseUpdates.Value, oPacket); }); | ||
4097 | } | 4128 | } |
4098 | 4129 | ||
4099 | #endregion Packet Sending | 4130 | #endregion Packet Sending |
@@ -4413,11 +4444,13 @@ namespace OpenSim.Region.ClientStack.LindenUDP | |||
4413 | 4444 | ||
4414 | // Pass in the delegate so that if this packet needs to be resent, we send the current properties | 4445 | // Pass in the delegate so that if this packet needs to be resent, we send the current properties |
4415 | // of the object rather than the properties when the packet was created | 4446 | // of the object rather than the properties when the packet was created |
4416 | OutPacket(packet, ThrottleOutPacketType.Task, true, | 4447 | // HACK : Remove intelligent resending until it's fixed in core |
4417 | delegate(OutgoingPacket oPacket) | 4448 | //OutPacket(packet, ThrottleOutPacketType.Task, true, |
4418 | { | 4449 | // delegate(OutgoingPacket oPacket) |
4419 | ResendPropertyUpdates(updates, oPacket); | 4450 | // { |
4420 | }); | 4451 | // ResendPropertyUpdates(updates, oPacket); |
4452 | // }); | ||
4453 | OutPacket(packet, ThrottleOutPacketType.Task, true); | ||
4421 | 4454 | ||
4422 | // pbcnt += blocks.Count; | 4455 | // pbcnt += blocks.Count; |
4423 | // ppcnt++; | 4456 | // ppcnt++; |
@@ -4443,11 +4476,13 @@ namespace OpenSim.Region.ClientStack.LindenUDP | |||
4443 | // of the object rather than the properties when the packet was created | 4476 | // of the object rather than the properties when the packet was created |
4444 | List<ObjectPropertyUpdate> updates = new List<ObjectPropertyUpdate>(); | 4477 | List<ObjectPropertyUpdate> updates = new List<ObjectPropertyUpdate>(); |
4445 | updates.Add(familyUpdates.Value[i]); | 4478 | updates.Add(familyUpdates.Value[i]); |
4446 | OutPacket(packet, ThrottleOutPacketType.Task, true, | 4479 | // HACK : Remove intelligent resending until it's fixed in core |
4447 | delegate(OutgoingPacket oPacket) | 4480 | //OutPacket(packet, ThrottleOutPacketType.Task, true, |
4448 | { | 4481 | // delegate(OutgoingPacket oPacket) |
4449 | ResendPropertyUpdates(updates, oPacket); | 4482 | // { |
4450 | }); | 4483 | // ResendPropertyUpdates(updates, oPacket); |
4484 | // }); | ||
4485 | OutPacket(packet, ThrottleOutPacketType.Task, true); | ||
4451 | 4486 | ||
4452 | // fpcnt++; | 4487 | // fpcnt++; |
4453 | // fbcnt++; | 4488 | // fbcnt++; |
@@ -4819,7 +4854,10 @@ namespace OpenSim.Region.ClientStack.LindenUDP | |||
4819 | 4854 | ||
4820 | if (landData.SimwideArea > 0) | 4855 | if (landData.SimwideArea > 0) |
4821 | { | 4856 | { |
4822 | int simulatorCapacity = (int)(((float)landData.SimwideArea / 65536.0f) * (float)m_scene.RegionInfo.ObjectCapacity * (float)m_scene.RegionInfo.RegionSettings.ObjectBonus); | 4857 | int simulatorCapacity = (int)((long)landData.SimwideArea * (long)m_scene.RegionInfo.ObjectCapacity * (long)m_scene.RegionInfo.RegionSettings.ObjectBonus / 65536L); |
4858 | // Never report more than sim total capacity | ||
4859 | if (simulatorCapacity > m_scene.RegionInfo.ObjectCapacity) | ||
4860 | simulatorCapacity = m_scene.RegionInfo.ObjectCapacity; | ||
4823 | updateMessage.SimWideMaxPrims = simulatorCapacity; | 4861 | updateMessage.SimWideMaxPrims = simulatorCapacity; |
4824 | } | 4862 | } |
4825 | else | 4863 | else |
@@ -4948,14 +4986,14 @@ namespace OpenSim.Region.ClientStack.LindenUDP | |||
4948 | 4986 | ||
4949 | if (notifyCount > 0) | 4987 | if (notifyCount > 0) |
4950 | { | 4988 | { |
4951 | if (notifyCount > 32) | 4989 | // if (notifyCount > 32) |
4952 | { | 4990 | // { |
4953 | m_log.InfoFormat( | 4991 | // m_log.InfoFormat( |
4954 | "[LAND]: More than {0} avatars own prims on this parcel. Only sending back details of first {0}" | 4992 | // "[LAND]: More than {0} avatars own prims on this parcel. Only sending back details of first {0}" |
4955 | + " - a developer might want to investigate whether this is a hard limit", 32); | 4993 | // + " - a developer might want to investigate whether this is a hard limit", 32); |
4956 | 4994 | // | |
4957 | notifyCount = 32; | 4995 | // notifyCount = 32; |
4958 | } | 4996 | // } |
4959 | 4997 | ||
4960 | ParcelObjectOwnersReplyPacket.DataBlock[] dataBlock | 4998 | ParcelObjectOwnersReplyPacket.DataBlock[] dataBlock |
4961 | = new ParcelObjectOwnersReplyPacket.DataBlock[notifyCount]; | 4999 | = new ParcelObjectOwnersReplyPacket.DataBlock[notifyCount]; |
@@ -5010,9 +5048,27 @@ namespace OpenSim.Region.ClientStack.LindenUDP | |||
5010 | { | 5048 | { |
5011 | ScenePresence presence = (ScenePresence)entity; | 5049 | ScenePresence presence = (ScenePresence)entity; |
5012 | 5050 | ||
5013 | attachPoint = presence.State; | ||
5014 | collisionPlane = presence.CollisionPlane; | ||
5015 | position = presence.OffsetPosition; | 5051 | position = presence.OffsetPosition; |
5052 | rotation = presence.Rotation; | ||
5053 | |||
5054 | if (presence.ParentID != 0) | ||
5055 | { | ||
5056 | SceneObjectPart part = m_scene.GetSceneObjectPart(presence.ParentID); | ||
5057 | if (part != null && part != part.ParentGroup.RootPart) | ||
5058 | { | ||
5059 | position = part.OffsetPosition + presence.OffsetPosition * part.RotationOffset; | ||
5060 | rotation = part.RotationOffset * presence.Rotation; | ||
5061 | } | ||
5062 | angularVelocity = Vector3.Zero; | ||
5063 | } | ||
5064 | else | ||
5065 | { | ||
5066 | angularVelocity = presence.AngularVelocity; | ||
5067 | rotation = presence.Rotation; | ||
5068 | } | ||
5069 | |||
5070 | attachPoint = 0; | ||
5071 | collisionPlane = presence.CollisionPlane; | ||
5016 | velocity = presence.Velocity; | 5072 | velocity = presence.Velocity; |
5017 | acceleration = Vector3.Zero; | 5073 | acceleration = Vector3.Zero; |
5018 | 5074 | ||
@@ -5021,9 +5077,6 @@ namespace OpenSim.Region.ClientStack.LindenUDP | |||
5021 | // may improve movement smoothness. | 5077 | // may improve movement smoothness. |
5022 | // acceleration = new Vector3(1, 0, 0); | 5078 | // acceleration = new Vector3(1, 0, 0); |
5023 | 5079 | ||
5024 | angularVelocity = presence.AngularVelocity; | ||
5025 | rotation = presence.Rotation; | ||
5026 | |||
5027 | if (sendTexture) | 5080 | if (sendTexture) |
5028 | textureEntry = presence.Appearance.Texture.GetBytes(); | 5081 | textureEntry = presence.Appearance.Texture.GetBytes(); |
5029 | else | 5082 | else |
@@ -5129,13 +5182,32 @@ namespace OpenSim.Region.ClientStack.LindenUDP | |||
5129 | 5182 | ||
5130 | protected ObjectUpdatePacket.ObjectDataBlock CreateAvatarUpdateBlock(ScenePresence data) | 5183 | protected ObjectUpdatePacket.ObjectDataBlock CreateAvatarUpdateBlock(ScenePresence data) |
5131 | { | 5184 | { |
5185 | Vector3 offsetPosition = data.OffsetPosition; | ||
5186 | Quaternion rotation = data.Rotation; | ||
5187 | uint parentID = data.ParentID; | ||
5188 | |||
5189 | if (parentID != 0) | ||
5190 | { | ||
5191 | SceneObjectPart part = m_scene.GetSceneObjectPart(parentID); | ||
5192 | if (part != null && part != part.ParentGroup.RootPart) | ||
5193 | { | ||
5194 | offsetPosition = part.OffsetPosition + data.OffsetPosition * part.RotationOffset; | ||
5195 | rotation = part.RotationOffset * data.Rotation; | ||
5196 | parentID = part.ParentGroup.RootPart.LocalId; | ||
5197 | } | ||
5198 | } | ||
5199 | |||
5132 | byte[] objectData = new byte[76]; | 5200 | byte[] objectData = new byte[76]; |
5133 | 5201 | ||
5134 | data.CollisionPlane.ToBytes(objectData, 0); | 5202 | data.CollisionPlane.ToBytes(objectData, 0); |
5135 | data.OffsetPosition.ToBytes(objectData, 16); | 5203 | offsetPosition.ToBytes(objectData, 16); |
5204 | Vector3 velocity = new Vector3(0, 0, 0); | ||
5205 | Vector3 acceleration = new Vector3(0, 0, 0); | ||
5206 | velocity.ToBytes(objectData, 28); | ||
5207 | acceleration.ToBytes(objectData, 40); | ||
5136 | // data.Velocity.ToBytes(objectData, 28); | 5208 | // data.Velocity.ToBytes(objectData, 28); |
5137 | // data.Acceleration.ToBytes(objectData, 40); | 5209 | // data.Acceleration.ToBytes(objectData, 40); |
5138 | data.Rotation.ToBytes(objectData, 52); | 5210 | rotation.ToBytes(objectData, 52); |
5139 | //data.AngularVelocity.ToBytes(objectData, 64); | 5211 | //data.AngularVelocity.ToBytes(objectData, 64); |
5140 | 5212 | ||
5141 | ObjectUpdatePacket.ObjectDataBlock update = new ObjectUpdatePacket.ObjectDataBlock(); | 5213 | ObjectUpdatePacket.ObjectDataBlock update = new ObjectUpdatePacket.ObjectDataBlock(); |
@@ -5149,14 +5221,16 @@ namespace OpenSim.Region.ClientStack.LindenUDP | |||
5149 | update.NameValue = Utils.StringToBytes("FirstName STRING RW SV " + data.Firstname + "\nLastName STRING RW SV " + | 5221 | update.NameValue = Utils.StringToBytes("FirstName STRING RW SV " + data.Firstname + "\nLastName STRING RW SV " + |
5150 | data.Lastname + "\nTitle STRING RW SV " + data.Grouptitle); | 5222 | data.Lastname + "\nTitle STRING RW SV " + data.Grouptitle); |
5151 | update.ObjectData = objectData; | 5223 | update.ObjectData = objectData; |
5152 | update.ParentID = data.ParentID; | 5224 | update.ParentID = parentID; |
5153 | update.PathCurve = 16; | 5225 | update.PathCurve = 16; |
5154 | update.PathScaleX = 100; | 5226 | update.PathScaleX = 100; |
5155 | update.PathScaleY = 100; | 5227 | update.PathScaleY = 100; |
5156 | update.PCode = (byte)PCode.Avatar; | 5228 | update.PCode = (byte)PCode.Avatar; |
5157 | update.ProfileCurve = 1; | 5229 | update.ProfileCurve = 1; |
5158 | update.PSBlock = Utils.EmptyBytes; | 5230 | update.PSBlock = Utils.EmptyBytes; |
5159 | update.Scale = new Vector3(0.45f, 0.6f, 1.9f); | 5231 | update.Scale = data.Appearance.AvatarSize; |
5232 | // update.Scale.Z -= 0.2f; | ||
5233 | |||
5160 | update.Text = Utils.EmptyBytes; | 5234 | update.Text = Utils.EmptyBytes; |
5161 | update.TextColor = new byte[4]; | 5235 | update.TextColor = new byte[4]; |
5162 | 5236 | ||
@@ -5167,10 +5241,13 @@ namespace OpenSim.Region.ClientStack.LindenUDP | |||
5167 | update.TextureEntry = Utils.EmptyBytes; | 5241 | update.TextureEntry = Utils.EmptyBytes; |
5168 | // update.TextureEntry = (data.Appearance.Texture != null) ? data.Appearance.Texture.GetBytes() : Utils.EmptyBytes; | 5242 | // update.TextureEntry = (data.Appearance.Texture != null) ? data.Appearance.Texture.GetBytes() : Utils.EmptyBytes; |
5169 | 5243 | ||
5244 | /* all this flags seem related to prims and not avatars. This allow for wrong viewer side move of a avatar in prim edition mode (anv mantis 854) | ||
5170 | update.UpdateFlags = (uint)( | 5245 | update.UpdateFlags = (uint)( |
5171 | PrimFlags.Physics | PrimFlags.ObjectModify | PrimFlags.ObjectCopy | PrimFlags.ObjectAnyOwner | | 5246 | PrimFlags.Physics | PrimFlags.ObjectModify | PrimFlags.ObjectCopy | PrimFlags.ObjectAnyOwner | |
5172 | PrimFlags.ObjectYouOwner | PrimFlags.ObjectMove | PrimFlags.InventoryEmpty | PrimFlags.ObjectTransfer | | 5247 | PrimFlags.ObjectYouOwner | PrimFlags.ObjectMove | PrimFlags.InventoryEmpty | PrimFlags.ObjectTransfer | |
5173 | PrimFlags.ObjectOwnerModify); | 5248 | PrimFlags.ObjectOwnerModify); |
5249 | */ | ||
5250 | update.UpdateFlags = 0; | ||
5174 | 5251 | ||
5175 | return update; | 5252 | return update; |
5176 | } | 5253 | } |
@@ -5341,8 +5418,10 @@ namespace OpenSim.Region.ClientStack.LindenUDP | |||
5341 | // If AgentUpdate is ever handled asynchronously, then we will also need to construct a new AgentUpdateArgs | 5418 | // If AgentUpdate is ever handled asynchronously, then we will also need to construct a new AgentUpdateArgs |
5342 | // for each AgentUpdate packet. | 5419 | // for each AgentUpdate packet. |
5343 | AddLocalPacketHandler(PacketType.AgentUpdate, HandleAgentUpdate, false); | 5420 | AddLocalPacketHandler(PacketType.AgentUpdate, HandleAgentUpdate, false); |
5344 | 5421 | ||
5345 | AddLocalPacketHandler(PacketType.ViewerEffect, HandleViewerEffect, false); | 5422 | AddLocalPacketHandler(PacketType.ViewerEffect, HandleViewerEffect, false); |
5423 | AddLocalPacketHandler(PacketType.VelocityInterpolateOff, HandleVelocityInterpolateOff, false); | ||
5424 | AddLocalPacketHandler(PacketType.VelocityInterpolateOn, HandleVelocityInterpolateOn, false); | ||
5346 | AddLocalPacketHandler(PacketType.AgentCachedTexture, HandleAgentTextureCached, false); | 5425 | AddLocalPacketHandler(PacketType.AgentCachedTexture, HandleAgentTextureCached, false); |
5347 | AddLocalPacketHandler(PacketType.MultipleObjectUpdate, HandleMultipleObjUpdate, false); | 5426 | AddLocalPacketHandler(PacketType.MultipleObjectUpdate, HandleMultipleObjUpdate, false); |
5348 | AddLocalPacketHandler(PacketType.MoneyTransferRequest, HandleMoneyTransferRequest, false); | 5427 | AddLocalPacketHandler(PacketType.MoneyTransferRequest, HandleMoneyTransferRequest, false); |
@@ -5494,6 +5573,7 @@ namespace OpenSim.Region.ClientStack.LindenUDP | |||
5494 | AddLocalPacketHandler(PacketType.TransferAbort, HandleTransferAbort, false); | 5573 | AddLocalPacketHandler(PacketType.TransferAbort, HandleTransferAbort, false); |
5495 | AddLocalPacketHandler(PacketType.MuteListRequest, HandleMuteListRequest, false); | 5574 | AddLocalPacketHandler(PacketType.MuteListRequest, HandleMuteListRequest, false); |
5496 | AddLocalPacketHandler(PacketType.UseCircuitCode, HandleUseCircuitCode); | 5575 | AddLocalPacketHandler(PacketType.UseCircuitCode, HandleUseCircuitCode); |
5576 | AddLocalPacketHandler(PacketType.CreateNewOutfitAttachments, HandleCreateNewOutfitAttachments); | ||
5497 | AddLocalPacketHandler(PacketType.AgentHeightWidth, HandleAgentHeightWidth, false); | 5577 | AddLocalPacketHandler(PacketType.AgentHeightWidth, HandleAgentHeightWidth, false); |
5498 | AddLocalPacketHandler(PacketType.InventoryDescendents, HandleInventoryDescendents); | 5578 | AddLocalPacketHandler(PacketType.InventoryDescendents, HandleInventoryDescendents); |
5499 | AddLocalPacketHandler(PacketType.DirPlacesQuery, HandleDirPlacesQuery); | 5579 | AddLocalPacketHandler(PacketType.DirPlacesQuery, HandleDirPlacesQuery); |
@@ -5560,6 +5640,7 @@ namespace OpenSim.Region.ClientStack.LindenUDP | |||
5560 | AddLocalPacketHandler(PacketType.GroupVoteHistoryRequest, HandleGroupVoteHistoryRequest); | 5640 | AddLocalPacketHandler(PacketType.GroupVoteHistoryRequest, HandleGroupVoteHistoryRequest); |
5561 | AddLocalPacketHandler(PacketType.SimWideDeletes, HandleSimWideDeletes); | 5641 | AddLocalPacketHandler(PacketType.SimWideDeletes, HandleSimWideDeletes); |
5562 | AddLocalPacketHandler(PacketType.SendPostcard, HandleSendPostcard); | 5642 | AddLocalPacketHandler(PacketType.SendPostcard, HandleSendPostcard); |
5643 | AddLocalPacketHandler(PacketType.ChangeInventoryItemFlags, HandleChangeInventoryItemFlags); | ||
5563 | 5644 | ||
5564 | AddGenericPacketHandler("autopilot", HandleAutopilot); | 5645 | AddGenericPacketHandler("autopilot", HandleAutopilot); |
5565 | } | 5646 | } |
@@ -5912,6 +5993,29 @@ namespace OpenSim.Region.ClientStack.LindenUDP | |||
5912 | return true; | 5993 | return true; |
5913 | } | 5994 | } |
5914 | 5995 | ||
5996 | private bool HandleVelocityInterpolateOff(IClientAPI sender, Packet Pack) | ||
5997 | { | ||
5998 | VelocityInterpolateOffPacket p = (VelocityInterpolateOffPacket)Pack; | ||
5999 | if (p.AgentData.SessionID != SessionId || | ||
6000 | p.AgentData.AgentID != AgentId) | ||
6001 | return true; | ||
6002 | |||
6003 | m_VelocityInterpolate = false; | ||
6004 | return true; | ||
6005 | } | ||
6006 | |||
6007 | private bool HandleVelocityInterpolateOn(IClientAPI sender, Packet Pack) | ||
6008 | { | ||
6009 | VelocityInterpolateOnPacket p = (VelocityInterpolateOnPacket)Pack; | ||
6010 | if (p.AgentData.SessionID != SessionId || | ||
6011 | p.AgentData.AgentID != AgentId) | ||
6012 | return true; | ||
6013 | |||
6014 | m_VelocityInterpolate = true; | ||
6015 | return true; | ||
6016 | } | ||
6017 | |||
6018 | |||
5915 | private bool HandleAvatarPropertiesRequest(IClientAPI sender, Packet Pack) | 6019 | private bool HandleAvatarPropertiesRequest(IClientAPI sender, Packet Pack) |
5916 | { | 6020 | { |
5917 | AvatarPropertiesRequestPacket avatarProperties = (AvatarPropertiesRequestPacket)Pack; | 6021 | AvatarPropertiesRequestPacket avatarProperties = (AvatarPropertiesRequestPacket)Pack; |
@@ -6332,26 +6436,25 @@ namespace OpenSim.Region.ClientStack.LindenUDP | |||
6332 | // Temporarily protect ourselves from the mantis #951 failure. | 6436 | // Temporarily protect ourselves from the mantis #951 failure. |
6333 | // However, we could do this for several other handlers where a failure isn't terminal | 6437 | // However, we could do this for several other handlers where a failure isn't terminal |
6334 | // for the client session anyway, in order to protect ourselves against bad code in plugins | 6438 | // for the client session anyway, in order to protect ourselves against bad code in plugins |
6439 | Vector3 avSize = appear.AgentData.Size; | ||
6335 | try | 6440 | try |
6336 | { | 6441 | { |
6337 | byte[] visualparams = new byte[appear.VisualParam.Length]; | 6442 | byte[] visualparams = new byte[appear.VisualParam.Length]; |
6338 | for (int i = 0; i < appear.VisualParam.Length; i++) | 6443 | for (int i = 0; i < appear.VisualParam.Length; i++) |
6339 | visualparams[i] = appear.VisualParam[i].ParamValue; | 6444 | visualparams[i] = appear.VisualParam[i].ParamValue; |
6340 | 6445 | //var b = appear.WearableData[0]; | |
6446 | |||
6341 | Primitive.TextureEntry te = null; | 6447 | Primitive.TextureEntry te = null; |
6342 | if (appear.ObjectData.TextureEntry.Length > 1) | 6448 | if (appear.ObjectData.TextureEntry.Length > 1) |
6343 | te = new Primitive.TextureEntry(appear.ObjectData.TextureEntry, 0, appear.ObjectData.TextureEntry.Length); | 6449 | te = new Primitive.TextureEntry(appear.ObjectData.TextureEntry, 0, appear.ObjectData.TextureEntry.Length); |
6450 | |||
6451 | WearableCacheItem[] cacheitems = new WearableCacheItem[appear.WearableData.Length]; | ||
6452 | for (int i=0; i<appear.WearableData.Length;i++) | ||
6453 | cacheitems[i] = new WearableCacheItem(){CacheId = appear.WearableData[i].CacheID,TextureIndex=Convert.ToUInt32(appear.WearableData[i].TextureIndex)}; | ||
6344 | 6454 | ||
6345 | List<CachedTextureRequestArg> hashes = new List<CachedTextureRequestArg>(); | 6455 | |
6346 | for (int i = 0; i < appear.WearableData.Length; i++) | ||
6347 | { | ||
6348 | CachedTextureRequestArg arg = new CachedTextureRequestArg(); | ||
6349 | arg.BakedTextureIndex = appear.WearableData[i].TextureIndex; | ||
6350 | arg.WearableHashID = appear.WearableData[i].CacheID; | ||
6351 | hashes.Add(arg); | ||
6352 | } | ||
6353 | 6456 | ||
6354 | handlerSetAppearance(sender, te, visualparams, hashes); | 6457 | handlerSetAppearance(sender, te, visualparams,avSize, cacheitems); |
6355 | } | 6458 | } |
6356 | catch (Exception e) | 6459 | catch (Exception e) |
6357 | { | 6460 | { |
@@ -6560,6 +6663,9 @@ namespace OpenSim.Region.ClientStack.LindenUDP | |||
6560 | { | 6663 | { |
6561 | handlerCompleteMovementToRegion(sender, true); | 6664 | handlerCompleteMovementToRegion(sender, true); |
6562 | } | 6665 | } |
6666 | else | ||
6667 | m_log.Debug("HandleCompleteAgentMovement NULL handler"); | ||
6668 | |||
6563 | handlerCompleteMovementToRegion = null; | 6669 | handlerCompleteMovementToRegion = null; |
6564 | 6670 | ||
6565 | return true; | 6671 | return true; |
@@ -6577,7 +6683,7 @@ namespace OpenSim.Region.ClientStack.LindenUDP | |||
6577 | return true; | 6683 | return true; |
6578 | } | 6684 | } |
6579 | #endregion | 6685 | #endregion |
6580 | 6686 | /* | |
6581 | StartAnim handlerStartAnim = null; | 6687 | StartAnim handlerStartAnim = null; |
6582 | StopAnim handlerStopAnim = null; | 6688 | StopAnim handlerStopAnim = null; |
6583 | 6689 | ||
@@ -6601,6 +6707,25 @@ namespace OpenSim.Region.ClientStack.LindenUDP | |||
6601 | } | 6707 | } |
6602 | } | 6708 | } |
6603 | return true; | 6709 | return true; |
6710 | */ | ||
6711 | ChangeAnim handlerChangeAnim = null; | ||
6712 | |||
6713 | for (int i = 0; i < AgentAni.AnimationList.Length; i++) | ||
6714 | { | ||
6715 | handlerChangeAnim = OnChangeAnim; | ||
6716 | if (handlerChangeAnim != null) | ||
6717 | { | ||
6718 | handlerChangeAnim(AgentAni.AnimationList[i].AnimID, AgentAni.AnimationList[i].StartAnim, false); | ||
6719 | } | ||
6720 | } | ||
6721 | |||
6722 | handlerChangeAnim = OnChangeAnim; | ||
6723 | if (handlerChangeAnim != null) | ||
6724 | { | ||
6725 | handlerChangeAnim(UUID.Zero, false, true); | ||
6726 | } | ||
6727 | |||
6728 | return true; | ||
6604 | } | 6729 | } |
6605 | 6730 | ||
6606 | private bool HandleAgentRequestSit(IClientAPI sender, Packet Pack) | 6731 | private bool HandleAgentRequestSit(IClientAPI sender, Packet Pack) |
@@ -6826,6 +6951,11 @@ namespace OpenSim.Region.ClientStack.LindenUDP | |||
6826 | #endregion | 6951 | #endregion |
6827 | 6952 | ||
6828 | m_udpClient.SetThrottles(atpack.Throttle.Throttles); | 6953 | m_udpClient.SetThrottles(atpack.Throttle.Throttles); |
6954 | GenericCall2 handler = OnUpdateThrottles; | ||
6955 | if (handler != null) | ||
6956 | { | ||
6957 | handler(); | ||
6958 | } | ||
6829 | return true; | 6959 | return true; |
6830 | } | 6960 | } |
6831 | 6961 | ||
@@ -7250,7 +7380,7 @@ namespace OpenSim.Region.ClientStack.LindenUDP | |||
7250 | physdata.Bounce = phsblock.Restitution; | 7380 | physdata.Bounce = phsblock.Restitution; |
7251 | physdata.Density = phsblock.Density; | 7381 | physdata.Density = phsblock.Density; |
7252 | physdata.Friction = phsblock.Friction; | 7382 | physdata.Friction = phsblock.Friction; |
7253 | physdata.GravitationModifier = phsblock.GravityMultiplier; | 7383 | physdata.GravitationModifier = phsblock.GravityMultiplier; |
7254 | } | 7384 | } |
7255 | 7385 | ||
7256 | handlerUpdatePrimFlags(flags.AgentData.ObjectLocalID, UsePhysics, IsTemporary, IsPhantom, physdata, this); | 7386 | handlerUpdatePrimFlags(flags.AgentData.ObjectLocalID, UsePhysics, IsTemporary, IsPhantom, physdata, this); |
@@ -7836,6 +7966,7 @@ namespace OpenSim.Region.ClientStack.LindenUDP | |||
7836 | // surrounding scene | 7966 | // surrounding scene |
7837 | if ((ImageType)block.Type == ImageType.Baked) | 7967 | if ((ImageType)block.Type == ImageType.Baked) |
7838 | args.Priority *= 2.0f; | 7968 | args.Priority *= 2.0f; |
7969 | int wearableout = 0; | ||
7839 | 7970 | ||
7840 | ImageManager.EnqueueReq(args); | 7971 | ImageManager.EnqueueReq(args); |
7841 | } | 7972 | } |
@@ -8870,16 +9001,61 @@ namespace OpenSim.Region.ClientStack.LindenUDP | |||
8870 | 9001 | ||
8871 | #region Parcel related packets | 9002 | #region Parcel related packets |
8872 | 9003 | ||
9004 | // acumulate several HandleRegionHandleRequest consecutive overlaping requests | ||
9005 | // to be done with minimal resources as possible | ||
9006 | // variables temporary here while in test | ||
9007 | |||
9008 | Queue<UUID> RegionHandleRequests = new Queue<UUID>(); | ||
9009 | bool RegionHandleRequestsInService = false; | ||
9010 | |||
8873 | private bool HandleRegionHandleRequest(IClientAPI sender, Packet Pack) | 9011 | private bool HandleRegionHandleRequest(IClientAPI sender, Packet Pack) |
8874 | { | 9012 | { |
8875 | RegionHandleRequestPacket rhrPack = (RegionHandleRequestPacket)Pack; | 9013 | UUID currentUUID; |
8876 | 9014 | ||
8877 | RegionHandleRequest handlerRegionHandleRequest = OnRegionHandleRequest; | 9015 | RegionHandleRequest handlerRegionHandleRequest = OnRegionHandleRequest; |
8878 | if (handlerRegionHandleRequest != null) | 9016 | |
9017 | if (handlerRegionHandleRequest == null) | ||
9018 | return true; | ||
9019 | |||
9020 | RegionHandleRequestPacket rhrPack = (RegionHandleRequestPacket)Pack; | ||
9021 | |||
9022 | lock (RegionHandleRequests) | ||
8879 | { | 9023 | { |
8880 | handlerRegionHandleRequest(this, rhrPack.RequestBlock.RegionID); | 9024 | if (RegionHandleRequestsInService) |
9025 | { | ||
9026 | // we are already busy doing a previus request | ||
9027 | // so enqueue it | ||
9028 | RegionHandleRequests.Enqueue(rhrPack.RequestBlock.RegionID); | ||
9029 | return true; | ||
9030 | } | ||
9031 | |||
9032 | // else do it | ||
9033 | currentUUID = rhrPack.RequestBlock.RegionID; | ||
9034 | RegionHandleRequestsInService = true; | ||
8881 | } | 9035 | } |
8882 | return true; | 9036 | |
9037 | while (true) | ||
9038 | { | ||
9039 | handlerRegionHandleRequest(this, currentUUID); | ||
9040 | |||
9041 | lock (RegionHandleRequests) | ||
9042 | { | ||
9043 | // exit condition, nothing to do or closed | ||
9044 | // current code seems to assume we may loose the handler at anytime, | ||
9045 | // so keep checking it | ||
9046 | handlerRegionHandleRequest = OnRegionHandleRequest; | ||
9047 | |||
9048 | if (RegionHandleRequests.Count == 0 || !IsActive || handlerRegionHandleRequest == null) | ||
9049 | { | ||
9050 | RegionHandleRequests.Clear(); | ||
9051 | RegionHandleRequestsInService = false; | ||
9052 | return true; | ||
9053 | } | ||
9054 | currentUUID = RegionHandleRequests.Dequeue(); | ||
9055 | } | ||
9056 | } | ||
9057 | |||
9058 | return true; // actually unreached | ||
8883 | } | 9059 | } |
8884 | 9060 | ||
8885 | private bool HandleParcelInfoRequest(IClientAPI sender, Packet Pack) | 9061 | private bool HandleParcelInfoRequest(IClientAPI sender, Packet Pack) |
@@ -10135,7 +10311,7 @@ namespace OpenSim.Region.ClientStack.LindenUDP | |||
10135 | handlerUpdateMuteListEntry(this, UpdateMuteListEntry.MuteData.MuteID, | 10311 | handlerUpdateMuteListEntry(this, UpdateMuteListEntry.MuteData.MuteID, |
10136 | Utils.BytesToString(UpdateMuteListEntry.MuteData.MuteName), | 10312 | Utils.BytesToString(UpdateMuteListEntry.MuteData.MuteName), |
10137 | UpdateMuteListEntry.MuteData.MuteType, | 10313 | UpdateMuteListEntry.MuteData.MuteType, |
10138 | UpdateMuteListEntry.AgentData.AgentID); | 10314 | UpdateMuteListEntry.MuteData.MuteFlags); |
10139 | return true; | 10315 | return true; |
10140 | } | 10316 | } |
10141 | return false; | 10317 | return false; |
@@ -10150,8 +10326,7 @@ namespace OpenSim.Region.ClientStack.LindenUDP | |||
10150 | { | 10326 | { |
10151 | handlerRemoveMuteListEntry(this, | 10327 | handlerRemoveMuteListEntry(this, |
10152 | RemoveMuteListEntry.MuteData.MuteID, | 10328 | RemoveMuteListEntry.MuteData.MuteID, |
10153 | Utils.BytesToString(RemoveMuteListEntry.MuteData.MuteName), | 10329 | Utils.BytesToString(RemoveMuteListEntry.MuteData.MuteName)); |
10154 | RemoveMuteListEntry.AgentData.AgentID); | ||
10155 | return true; | 10330 | return true; |
10156 | } | 10331 | } |
10157 | return false; | 10332 | return false; |
@@ -10195,10 +10370,55 @@ namespace OpenSim.Region.ClientStack.LindenUDP | |||
10195 | return false; | 10370 | return false; |
10196 | } | 10371 | } |
10197 | 10372 | ||
10373 | private bool HandleChangeInventoryItemFlags(IClientAPI client, Packet packet) | ||
10374 | { | ||
10375 | ChangeInventoryItemFlagsPacket ChangeInventoryItemFlags = | ||
10376 | (ChangeInventoryItemFlagsPacket)packet; | ||
10377 | ChangeInventoryItemFlags handlerChangeInventoryItemFlags = OnChangeInventoryItemFlags; | ||
10378 | if (handlerChangeInventoryItemFlags != null) | ||
10379 | { | ||
10380 | foreach(ChangeInventoryItemFlagsPacket.InventoryDataBlock b in ChangeInventoryItemFlags.InventoryData) | ||
10381 | handlerChangeInventoryItemFlags(this, b.ItemID, b.Flags); | ||
10382 | return true; | ||
10383 | } | ||
10384 | return false; | ||
10385 | } | ||
10386 | |||
10198 | private bool HandleUseCircuitCode(IClientAPI sender, Packet Pack) | 10387 | private bool HandleUseCircuitCode(IClientAPI sender, Packet Pack) |
10199 | { | 10388 | { |
10200 | return true; | 10389 | return true; |
10201 | } | 10390 | } |
10391 | |||
10392 | private bool HandleCreateNewOutfitAttachments(IClientAPI sender, Packet Pack) | ||
10393 | { | ||
10394 | CreateNewOutfitAttachmentsPacket packet = (CreateNewOutfitAttachmentsPacket)Pack; | ||
10395 | |||
10396 | #region Packet Session and User Check | ||
10397 | if (m_checkPackets) | ||
10398 | { | ||
10399 | if (packet.AgentData.SessionID != SessionId || | ||
10400 | packet.AgentData.AgentID != AgentId) | ||
10401 | return true; | ||
10402 | } | ||
10403 | #endregion | ||
10404 | MoveItemsAndLeaveCopy handlerMoveItemsAndLeaveCopy = null; | ||
10405 | List<InventoryItemBase> items = new List<InventoryItemBase>(); | ||
10406 | foreach (CreateNewOutfitAttachmentsPacket.ObjectDataBlock n in packet.ObjectData) | ||
10407 | { | ||
10408 | InventoryItemBase b = new InventoryItemBase(); | ||
10409 | b.ID = n.OldItemID; | ||
10410 | b.Folder = n.OldFolderID; | ||
10411 | items.Add(b); | ||
10412 | } | ||
10413 | |||
10414 | handlerMoveItemsAndLeaveCopy = OnMoveItemsAndLeaveCopy; | ||
10415 | if (handlerMoveItemsAndLeaveCopy != null) | ||
10416 | { | ||
10417 | handlerMoveItemsAndLeaveCopy(this, items, packet.HeaderData.NewFolderID); | ||
10418 | } | ||
10419 | |||
10420 | return true; | ||
10421 | } | ||
10202 | 10422 | ||
10203 | private bool HandleAgentHeightWidth(IClientAPI sender, Packet Pack) | 10423 | private bool HandleAgentHeightWidth(IClientAPI sender, Packet Pack) |
10204 | { | 10424 | { |
@@ -10625,6 +10845,20 @@ namespace OpenSim.Region.ClientStack.LindenUDP | |||
10625 | groupProfileReply.GroupData.MaturePublish = d.MaturePublish; | 10845 | groupProfileReply.GroupData.MaturePublish = d.MaturePublish; |
10626 | groupProfileReply.GroupData.OwnerRole = d.OwnerRole; | 10846 | groupProfileReply.GroupData.OwnerRole = d.OwnerRole; |
10627 | 10847 | ||
10848 | Scene scene = (Scene)m_scene; | ||
10849 | if (scene.Permissions.IsGod(sender.AgentId) && (!sender.IsGroupMember(groupProfileRequest.GroupData.GroupID))) | ||
10850 | { | ||
10851 | ScenePresence p; | ||
10852 | if (scene.TryGetScenePresence(sender.AgentId, out p)) | ||
10853 | { | ||
10854 | if (p.GodLevel >= 200) | ||
10855 | { | ||
10856 | groupProfileReply.GroupData.OpenEnrollment = true; | ||
10857 | groupProfileReply.GroupData.MembershipFee = 0; | ||
10858 | } | ||
10859 | } | ||
10860 | } | ||
10861 | |||
10628 | OutPacket(groupProfileReply, ThrottleOutPacketType.Task); | 10862 | OutPacket(groupProfileReply, ThrottleOutPacketType.Task); |
10629 | } | 10863 | } |
10630 | return true; | 10864 | return true; |
@@ -11198,11 +11432,16 @@ namespace OpenSim.Region.ClientStack.LindenUDP | |||
11198 | 11432 | ||
11199 | StartLure handlerStartLure = OnStartLure; | 11433 | StartLure handlerStartLure = OnStartLure; |
11200 | if (handlerStartLure != null) | 11434 | if (handlerStartLure != null) |
11201 | handlerStartLure(startLureRequest.Info.LureType, | 11435 | { |
11202 | Utils.BytesToString( | 11436 | for (int i = 0 ; i < startLureRequest.TargetData.Length ; i++) |
11203 | startLureRequest.Info.Message), | 11437 | { |
11204 | startLureRequest.TargetData[0].TargetID, | 11438 | handlerStartLure(startLureRequest.Info.LureType, |
11205 | this); | 11439 | Utils.BytesToString( |
11440 | startLureRequest.Info.Message), | ||
11441 | startLureRequest.TargetData[i].TargetID, | ||
11442 | this); | ||
11443 | } | ||
11444 | } | ||
11206 | return true; | 11445 | return true; |
11207 | } | 11446 | } |
11208 | private bool HandleTeleportLureRequest(IClientAPI sender, Packet Pack) | 11447 | private bool HandleTeleportLureRequest(IClientAPI sender, Packet Pack) |
@@ -11316,10 +11555,11 @@ namespace OpenSim.Region.ClientStack.LindenUDP | |||
11316 | } | 11555 | } |
11317 | #endregion | 11556 | #endregion |
11318 | 11557 | ||
11319 | ClassifiedDelete handlerClassifiedGodDelete = OnClassifiedGodDelete; | 11558 | ClassifiedGodDelete handlerClassifiedGodDelete = OnClassifiedGodDelete; |
11320 | if (handlerClassifiedGodDelete != null) | 11559 | if (handlerClassifiedGodDelete != null) |
11321 | handlerClassifiedGodDelete( | 11560 | handlerClassifiedGodDelete( |
11322 | classifiedGodDelete.Data.ClassifiedID, | 11561 | classifiedGodDelete.Data.ClassifiedID, |
11562 | classifiedGodDelete.Data.QueryID, | ||
11323 | this); | 11563 | this); |
11324 | return true; | 11564 | return true; |
11325 | } | 11565 | } |
@@ -11622,12 +11862,14 @@ namespace OpenSim.Region.ClientStack.LindenUDP | |||
11622 | /// <param name="simclient"></param> | 11862 | /// <param name="simclient"></param> |
11623 | /// <param name="packet"></param> | 11863 | /// <param name="packet"></param> |
11624 | /// <returns></returns> | 11864 | /// <returns></returns> |
11625 | protected bool HandleAgentTextureCached(IClientAPI simclient, Packet packet) | 11865 | // TODO: Convert old handler to use new method |
11866 | /*protected bool HandleAgentTextureCached(IClientAPI simclient, Packet packet) | ||
11626 | { | 11867 | { |
11627 | AgentCachedTexturePacket cachedtex = (AgentCachedTexturePacket)packet; | 11868 | AgentCachedTexturePacket cachedtex = (AgentCachedTexturePacket)packet; |
11628 | 11869 | ||
11629 | if (cachedtex.AgentData.SessionID != SessionId) | 11870 | if (cachedtex.AgentData.SessionID != SessionId) |
11630 | return false; | 11871 | return false; |
11872 | |||
11631 | 11873 | ||
11632 | List<CachedTextureRequestArg> requestArgs = new List<CachedTextureRequestArg>(); | 11874 | List<CachedTextureRequestArg> requestArgs = new List<CachedTextureRequestArg>(); |
11633 | 11875 | ||
@@ -11640,23 +11882,173 @@ namespace OpenSim.Region.ClientStack.LindenUDP | |||
11640 | requestArgs.Add(arg); | 11882 | requestArgs.Add(arg); |
11641 | } | 11883 | } |
11642 | 11884 | ||
11643 | try | 11885 | CachedTextureRequest handlerCachedTextureRequest = OnCachedTextureRequest; |
11886 | if (handlerCachedTextureRequest != null) | ||
11644 | { | 11887 | { |
11645 | CachedTextureRequest handlerCachedTextureRequest = OnCachedTextureRequest; | 11888 | handlerCachedTextureRequest(simclient,cachedtex.AgentData.SerialNum,requestArgs); |
11646 | if (handlerCachedTextureRequest != null) | 11889 | } |
11890 | |||
11891 | return true; | ||
11892 | }*/ | ||
11893 | |||
11894 | protected bool HandleAgentTextureCached(IClientAPI simclient, Packet packet) | ||
11895 | { | ||
11896 | //m_log.Debug("texture cached: " + packet.ToString()); | ||
11897 | AgentCachedTexturePacket cachedtex = (AgentCachedTexturePacket)packet; | ||
11898 | AgentCachedTextureResponsePacket cachedresp = (AgentCachedTextureResponsePacket)PacketPool.Instance.GetPacket(PacketType.AgentCachedTextureResponse); | ||
11899 | |||
11900 | if (cachedtex.AgentData.SessionID != SessionId) | ||
11901 | return false; | ||
11902 | |||
11903 | |||
11904 | // TODO: don't create new blocks if recycling an old packet | ||
11905 | cachedresp.AgentData.AgentID = AgentId; | ||
11906 | cachedresp.AgentData.SessionID = m_sessionId; | ||
11907 | cachedresp.AgentData.SerialNum = m_cachedTextureSerial; | ||
11908 | m_cachedTextureSerial++; | ||
11909 | cachedresp.WearableData = | ||
11910 | new AgentCachedTextureResponsePacket.WearableDataBlock[cachedtex.WearableData.Length]; | ||
11911 | |||
11912 | //IAvatarFactoryModule fac = m_scene.RequestModuleInterface<IAvatarFactoryModule>(); | ||
11913 | // var item = fac.GetBakedTextureFaces(AgentId); | ||
11914 | //WearableCacheItem[] items = fac.GetCachedItems(AgentId); | ||
11915 | |||
11916 | IAssetService cache = m_scene.AssetService; | ||
11917 | IBakedTextureModule bakedTextureModule = m_scene.RequestModuleInterface<IBakedTextureModule>(); | ||
11918 | //bakedTextureModule = null; | ||
11919 | int maxWearablesLoop = cachedtex.WearableData.Length; | ||
11920 | if (maxWearablesLoop > AvatarWearable.MAX_WEARABLES) | ||
11921 | maxWearablesLoop = AvatarWearable.MAX_WEARABLES; | ||
11922 | |||
11923 | if (bakedTextureModule != null && cache != null) | ||
11924 | { | ||
11925 | // We need to make sure the asset stored in the bake is available on this server also by it's assetid before we map it to a Cacheid | ||
11926 | |||
11927 | WearableCacheItem[] cacheItems = null; | ||
11928 | ScenePresence p = m_scene.GetScenePresence(AgentId); | ||
11929 | if (p.Appearance != null) | ||
11930 | if (p.Appearance.WearableCacheItems == null || p.Appearance.WearableCacheItemsDirty) | ||
11931 | { | ||
11932 | try | ||
11933 | { | ||
11934 | cacheItems = bakedTextureModule.Get(AgentId); | ||
11935 | p.Appearance.WearableCacheItems = cacheItems; | ||
11936 | p.Appearance.WearableCacheItemsDirty = false; | ||
11937 | } | ||
11938 | |||
11939 | /* | ||
11940 | * The following Catch types DO NOT WORK, it jumps to the General Packet Exception Handler if you don't catch Exception! | ||
11941 | * | ||
11942 | catch (System.Net.Sockets.SocketException) | ||
11943 | { | ||
11944 | cacheItems = null; | ||
11945 | } | ||
11946 | catch (WebException) | ||
11947 | { | ||
11948 | cacheItems = null; | ||
11949 | } | ||
11950 | catch (InvalidOperationException) | ||
11951 | { | ||
11952 | cacheItems = null; | ||
11953 | } */ | ||
11954 | catch (Exception) | ||
11955 | { | ||
11956 | cacheItems = null; | ||
11957 | } | ||
11958 | |||
11959 | } | ||
11960 | else if (p.Appearance.WearableCacheItems != null) | ||
11961 | { | ||
11962 | cacheItems = p.Appearance.WearableCacheItems; | ||
11963 | } | ||
11964 | |||
11965 | if (cache != null && cacheItems != null) | ||
11647 | { | 11966 | { |
11648 | handlerCachedTextureRequest(simclient,cachedtex.AgentData.SerialNum,requestArgs); | 11967 | foreach (WearableCacheItem item in cacheItems) |
11968 | { | ||
11969 | |||
11970 | if (cache.GetCached(item.TextureID.ToString()) == null) | ||
11971 | { | ||
11972 | item.TextureAsset.Temporary = true; | ||
11973 | cache.Store(item.TextureAsset); | ||
11974 | } | ||
11975 | |||
11976 | |||
11977 | } | ||
11978 | } | ||
11979 | |||
11980 | if (cacheItems != null) | ||
11981 | { | ||
11982 | |||
11983 | for (int i = 0; i < maxWearablesLoop; i++) | ||
11984 | { | ||
11985 | WearableCacheItem item = | ||
11986 | WearableCacheItem.SearchTextureIndex(cachedtex.WearableData[i].TextureIndex,cacheItems); | ||
11987 | |||
11988 | cachedresp.WearableData[i] = new AgentCachedTextureResponsePacket.WearableDataBlock(); | ||
11989 | cachedresp.WearableData[i].TextureIndex= cachedtex.WearableData[i].TextureIndex; | ||
11990 | cachedresp.WearableData[i].HostName = new byte[0]; | ||
11991 | if (item != null && cachedtex.WearableData[i].ID == item.CacheId) | ||
11992 | { | ||
11993 | |||
11994 | cachedresp.WearableData[i].TextureID = item.TextureID; | ||
11995 | } | ||
11996 | else | ||
11997 | { | ||
11998 | cachedresp.WearableData[i].TextureID = UUID.Zero; | ||
11999 | } | ||
12000 | } | ||
12001 | } | ||
12002 | else | ||
12003 | { | ||
12004 | for (int i = 0; i < maxWearablesLoop; i++) | ||
12005 | { | ||
12006 | cachedresp.WearableData[i] = new AgentCachedTextureResponsePacket.WearableDataBlock(); | ||
12007 | cachedresp.WearableData[i].TextureIndex = cachedtex.WearableData[i].TextureIndex; | ||
12008 | cachedresp.WearableData[i].TextureID = UUID.Zero; | ||
12009 | //UUID.Parse("8334fb6e-c2f5-46ee-807d-a435f61a8d46"); | ||
12010 | cachedresp.WearableData[i].HostName = new byte[0]; | ||
12011 | } | ||
11649 | } | 12012 | } |
11650 | } | 12013 | } |
11651 | catch (Exception e) | 12014 | else |
11652 | { | 12015 | { |
11653 | m_log.ErrorFormat("[CLIENT VIEW]: AgentTextureCached packet handler threw an exception, {0}", e); | 12016 | if (cache == null) |
11654 | return false; | 12017 | { |
12018 | for (int i = 0; i < maxWearablesLoop; i++) | ||
12019 | { | ||
12020 | cachedresp.WearableData[i] = new AgentCachedTextureResponsePacket.WearableDataBlock(); | ||
12021 | cachedresp.WearableData[i].TextureIndex = cachedtex.WearableData[i].TextureIndex; | ||
12022 | cachedresp.WearableData[i].TextureID = UUID.Zero; | ||
12023 | //UUID.Parse("8334fb6e-c2f5-46ee-807d-a435f61a8d46"); | ||
12024 | cachedresp.WearableData[i].HostName = new byte[0]; | ||
12025 | } | ||
12026 | } | ||
12027 | else | ||
12028 | { | ||
12029 | for (int i = 0; i < maxWearablesLoop; i++) | ||
12030 | { | ||
12031 | cachedresp.WearableData[i] = new AgentCachedTextureResponsePacket.WearableDataBlock(); | ||
12032 | cachedresp.WearableData[i].TextureIndex = cachedtex.WearableData[i].TextureIndex; | ||
12033 | |||
12034 | |||
12035 | |||
12036 | if (cache.GetCached(cachedresp.WearableData[i].TextureID.ToString()) == null) | ||
12037 | cachedresp.WearableData[i].TextureID = UUID.Zero; | ||
12038 | //UUID.Parse("8334fb6e-c2f5-46ee-807d-a435f61a8d46"); | ||
12039 | else | ||
12040 | cachedresp.WearableData[i].TextureID = UUID.Zero; | ||
12041 | // UUID.Parse("8334fb6e-c2f5-46ee-807d-a435f61a8d46"); | ||
12042 | cachedresp.WearableData[i].HostName = new byte[0]; | ||
12043 | } | ||
12044 | } | ||
11655 | } | 12045 | } |
11656 | 12046 | cachedresp.Header.Zerocoded = true; | |
12047 | OutPacket(cachedresp, ThrottleOutPacketType.Task); | ||
12048 | |||
11657 | return true; | 12049 | return true; |
11658 | } | 12050 | } |
11659 | 12051 | ||
11660 | /// <summary> | 12052 | /// <summary> |
11661 | /// Send a response back to a client when it asks the asset server (via the region server) if it has | 12053 | /// Send a response back to a client when it asks the asset server (via the region server) if it has |
11662 | /// its appearance texture cached. | 12054 | /// its appearance texture cached. |
@@ -11720,209 +12112,147 @@ namespace OpenSim.Region.ClientStack.LindenUDP | |||
11720 | } | 12112 | } |
11721 | else | 12113 | else |
11722 | { | 12114 | { |
11723 | // m_log.DebugFormat( | 12115 | ClientChangeObject updatehandler = onClientChangeObject; |
11724 | // "[CLIENT]: Processing block {0} type {1} for {2} {3}", | ||
11725 | // i, block.Type, part.Name, part.LocalId); | ||
11726 | 12116 | ||
11727 | // // Do this once since fetch parts creates a new array. | 12117 | if (updatehandler != null) |
11728 | // SceneObjectPart[] parts = part.ParentGroup.Parts; | 12118 | { |
11729 | // for (int j = 0; j < parts.Length; j++) | 12119 | ObjectChangeData udata = new ObjectChangeData(); |
11730 | // { | ||
11731 | // part.StoreUndoState(); | ||
11732 | // parts[j].IgnoreUndoUpdate = true; | ||
11733 | // } | ||
11734 | 12120 | ||
11735 | UpdatePrimGroupRotation handlerUpdatePrimGroupRotation; | 12121 | /*ubit from ll JIRA: |
12122 | * 0x01 position | ||
12123 | * 0x02 rotation | ||
12124 | * 0x04 scale | ||
12125 | |||
12126 | * 0x08 LINK_SET | ||
12127 | * 0x10 UNIFORM for scale | ||
12128 | */ | ||
11736 | 12129 | ||
11737 | switch (block.Type) | 12130 | // translate to internal changes |
11738 | { | 12131 | // not all cases .. just the ones older code did |
11739 | case 1: | ||
11740 | Vector3 pos1 = new Vector3(block.Data, 0); | ||
11741 | 12132 | ||
11742 | UpdateVector handlerUpdatePrimSinglePosition = OnUpdatePrimSinglePosition; | 12133 | switch (block.Type) |
11743 | if (handlerUpdatePrimSinglePosition != null) | 12134 | { |
11744 | { | 12135 | case 1: //change position sp |
11745 | // m_log.Debug("new movement position is " + pos.X + " , " + pos.Y + " , " + pos.Z); | 12136 | udata.position = new Vector3(block.Data, 0); |
11746 | handlerUpdatePrimSinglePosition(localId, pos1, this); | ||
11747 | } | ||
11748 | break; | ||
11749 | 12137 | ||
11750 | case 2: | 12138 | udata.change = ObjectChangeType.primP; |
11751 | Quaternion rot1 = new Quaternion(block.Data, 0, true); | 12139 | updatehandler(localId, udata, this); |
12140 | break; | ||
11752 | 12141 | ||
11753 | UpdatePrimSingleRotation handlerUpdatePrimSingleRotation = OnUpdatePrimSingleRotation; | 12142 | case 2: // rotation sp |
11754 | if (handlerUpdatePrimSingleRotation != null) | 12143 | udata.rotation = new Quaternion(block.Data, 0, true); |
11755 | { | ||
11756 | // m_log.Info("new tab rotation is " + rot1.X + " , " + rot1.Y + " , " + rot1.Z + " , " + rot1.W); | ||
11757 | handlerUpdatePrimSingleRotation(localId, rot1, this); | ||
11758 | } | ||
11759 | break; | ||
11760 | 12144 | ||
11761 | case 3: | 12145 | udata.change = ObjectChangeType.primR; |
11762 | Vector3 rotPos = new Vector3(block.Data, 0); | 12146 | updatehandler(localId, udata, this); |
11763 | Quaternion rot2 = new Quaternion(block.Data, 12, true); | 12147 | break; |
11764 | 12148 | ||
11765 | UpdatePrimSingleRotationPosition handlerUpdatePrimSingleRotationPosition = OnUpdatePrimSingleRotationPosition; | 12149 | case 3: // position plus rotation |
11766 | if (handlerUpdatePrimSingleRotationPosition != null) | 12150 | udata.position = new Vector3(block.Data, 0); |
11767 | { | 12151 | udata.rotation = new Quaternion(block.Data, 12, true); |
11768 | // m_log.Debug("new mouse rotation position is " + rotPos.X + " , " + rotPos.Y + " , " + rotPos.Z); | ||
11769 | // m_log.Info("new mouse rotation is " + rot2.X + " , " + rot2.Y + " , " + rot2.Z + " , " + rot2.W); | ||
11770 | handlerUpdatePrimSingleRotationPosition(localId, rot2, rotPos, this); | ||
11771 | } | ||
11772 | break; | ||
11773 | 12152 | ||
11774 | case 4: | 12153 | udata.change = ObjectChangeType.primPR; |
11775 | case 20: | 12154 | updatehandler(localId, udata, this); |
11776 | Vector3 scale4 = new Vector3(block.Data, 0); | 12155 | break; |
11777 | 12156 | ||
11778 | UpdateVector handlerUpdatePrimScale = OnUpdatePrimScale; | 12157 | case 4: // scale sp |
11779 | if (handlerUpdatePrimScale != null) | 12158 | udata.scale = new Vector3(block.Data, 0); |
11780 | { | 12159 | udata.change = ObjectChangeType.primS; |
11781 | // m_log.Debug("new scale is " + scale4.X + " , " + scale4.Y + " , " + scale4.Z); | ||
11782 | handlerUpdatePrimScale(localId, scale4, this); | ||
11783 | } | ||
11784 | break; | ||
11785 | 12160 | ||
11786 | case 5: | 12161 | updatehandler(localId, udata, this); |
11787 | Vector3 scale1 = new Vector3(block.Data, 12); | 12162 | break; |
11788 | Vector3 pos11 = new Vector3(block.Data, 0); | ||
11789 | 12163 | ||
11790 | handlerUpdatePrimScale = OnUpdatePrimScale; | 12164 | case 0x14: // uniform scale sp |
11791 | if (handlerUpdatePrimScale != null) | 12165 | udata.scale = new Vector3(block.Data, 0); |
11792 | { | ||
11793 | // m_log.Debug("new scale is " + scale.X + " , " + scale.Y + " , " + scale.Z); | ||
11794 | handlerUpdatePrimScale(localId, scale1, this); | ||
11795 | 12166 | ||
11796 | handlerUpdatePrimSinglePosition = OnUpdatePrimSinglePosition; | 12167 | udata.change = ObjectChangeType.primUS; |
11797 | if (handlerUpdatePrimSinglePosition != null) | 12168 | updatehandler(localId, udata, this); |
11798 | { | 12169 | break; |
11799 | handlerUpdatePrimSinglePosition(localId, pos11, this); | ||
11800 | } | ||
11801 | } | ||
11802 | break; | ||
11803 | 12170 | ||
11804 | case 9: | 12171 | case 5: // scale and position sp |
11805 | Vector3 pos2 = new Vector3(block.Data, 0); | 12172 | udata.position = new Vector3(block.Data, 0); |
12173 | udata.scale = new Vector3(block.Data, 12); | ||
11806 | 12174 | ||
11807 | UpdateVector handlerUpdateVector = OnUpdatePrimGroupPosition; | 12175 | udata.change = ObjectChangeType.primPS; |
12176 | updatehandler(localId, udata, this); | ||
12177 | break; | ||
11808 | 12178 | ||
11809 | if (handlerUpdateVector != null) | 12179 | case 0x15: //uniform scale and position |
11810 | { | 12180 | udata.position = new Vector3(block.Data, 0); |
11811 | handlerUpdateVector(localId, pos2, this); | 12181 | udata.scale = new Vector3(block.Data, 12); |
11812 | } | ||
11813 | break; | ||
11814 | 12182 | ||
11815 | case 10: | 12183 | udata.change = ObjectChangeType.primPUS; |
11816 | Quaternion rot3 = new Quaternion(block.Data, 0, true); | 12184 | updatehandler(localId, udata, this); |
12185 | break; | ||
11817 | 12186 | ||
11818 | UpdatePrimRotation handlerUpdatePrimRotation = OnUpdatePrimGroupRotation; | 12187 | // now group related (bit 4) |
11819 | if (handlerUpdatePrimRotation != null) | 12188 | case 9: //( 8 + 1 )group position |
11820 | { | 12189 | udata.position = new Vector3(block.Data, 0); |
11821 | // Console.WriteLine("new rotation is " + rot3.X + " , " + rot3.Y + " , " + rot3.Z + " , " + rot3.W); | ||
11822 | handlerUpdatePrimRotation(localId, rot3, this); | ||
11823 | } | ||
11824 | break; | ||
11825 | 12190 | ||
11826 | case 11: | 12191 | udata.change = ObjectChangeType.groupP; |
11827 | Vector3 pos3 = new Vector3(block.Data, 0); | 12192 | updatehandler(localId, udata, this); |
11828 | Quaternion rot4 = new Quaternion(block.Data, 12, true); | 12193 | break; |
11829 | 12194 | ||
11830 | handlerUpdatePrimGroupRotation = OnUpdatePrimGroupMouseRotation; | 12195 | case 0x0A: // (8 + 2) group rotation |
11831 | if (handlerUpdatePrimGroupRotation != null) | 12196 | udata.rotation = new Quaternion(block.Data, 0, true); |
11832 | { | ||
11833 | // m_log.Debug("new rotation position is " + pos.X + " , " + pos.Y + " , " + pos.Z); | ||
11834 | // m_log.Debug("new group mouse rotation is " + rot4.X + " , " + rot4.Y + " , " + rot4.Z + " , " + rot4.W); | ||
11835 | handlerUpdatePrimGroupRotation(localId, pos3, rot4, this); | ||
11836 | } | ||
11837 | break; | ||
11838 | case 12: | ||
11839 | case 28: | ||
11840 | Vector3 scale7 = new Vector3(block.Data, 0); | ||
11841 | 12197 | ||
11842 | UpdateVector handlerUpdatePrimGroupScale = OnUpdatePrimGroupScale; | 12198 | udata.change = ObjectChangeType.groupR; |
11843 | if (handlerUpdatePrimGroupScale != null) | 12199 | updatehandler(localId, udata, this); |
11844 | { | 12200 | break; |
11845 | // m_log.Debug("new scale is " + scale7.X + " , " + scale7.Y + " , " + scale7.Z); | ||
11846 | handlerUpdatePrimGroupScale(localId, scale7, this); | ||
11847 | } | ||
11848 | break; | ||
11849 | 12201 | ||
11850 | case 13: | 12202 | case 0x0B: //( 8 + 2 + 1) group rotation and position |
11851 | Vector3 scale2 = new Vector3(block.Data, 12); | 12203 | udata.position = new Vector3(block.Data, 0); |
11852 | Vector3 pos4 = new Vector3(block.Data, 0); | 12204 | udata.rotation = new Quaternion(block.Data, 12, true); |
11853 | 12205 | ||
11854 | handlerUpdatePrimScale = OnUpdatePrimScale; | 12206 | udata.change = ObjectChangeType.groupPR; |
11855 | if (handlerUpdatePrimScale != null) | 12207 | updatehandler(localId, udata, this); |
11856 | { | 12208 | break; |
11857 | //m_log.Debug("new scale is " + scale.X + " , " + scale.Y + " , " + scale.Z); | ||
11858 | handlerUpdatePrimScale(localId, scale2, this); | ||
11859 | 12209 | ||
11860 | // Change the position based on scale (for bug number 246) | 12210 | case 0x0C: // (8 + 4) group scale |
11861 | handlerUpdatePrimSinglePosition = OnUpdatePrimSinglePosition; | 12211 | // only afects root prim and only sent by viewer editor object tab scaling |
11862 | // m_log.Debug("new movement position is " + pos.X + " , " + pos.Y + " , " + pos.Z); | 12212 | // mouse edition only allows uniform scaling |
11863 | if (handlerUpdatePrimSinglePosition != null) | 12213 | // SL MAY CHANGE THIS in viewers |
11864 | { | ||
11865 | handlerUpdatePrimSinglePosition(localId, pos4, this); | ||
11866 | } | ||
11867 | } | ||
11868 | break; | ||
11869 | 12214 | ||
11870 | case 29: | 12215 | udata.scale = new Vector3(block.Data, 0); |
11871 | Vector3 scale5 = new Vector3(block.Data, 12); | ||
11872 | Vector3 pos5 = new Vector3(block.Data, 0); | ||
11873 | 12216 | ||
11874 | handlerUpdatePrimGroupScale = OnUpdatePrimGroupScale; | 12217 | udata.change = ObjectChangeType.groupS; |
11875 | if (handlerUpdatePrimGroupScale != null) | 12218 | updatehandler(localId, udata, this); |
11876 | { | ||
11877 | // m_log.Debug("new scale is " + scale.X + " , " + scale.Y + " , " + scale.Z); | ||
11878 | part.StoreUndoState(true); | ||
11879 | part.IgnoreUndoUpdate = true; | ||
11880 | handlerUpdatePrimGroupScale(localId, scale5, this); | ||
11881 | handlerUpdateVector = OnUpdatePrimGroupPosition; | ||
11882 | 12219 | ||
11883 | if (handlerUpdateVector != null) | 12220 | break; |
11884 | { | ||
11885 | handlerUpdateVector(localId, pos5, this); | ||
11886 | } | ||
11887 | 12221 | ||
11888 | part.IgnoreUndoUpdate = false; | 12222 | case 0x0D: //(8 + 4 + 1) group scale and position |
11889 | } | 12223 | // exception as above |
11890 | 12224 | ||
11891 | break; | 12225 | udata.position = new Vector3(block.Data, 0); |
12226 | udata.scale = new Vector3(block.Data, 12); | ||
11892 | 12227 | ||
11893 | case 21: | 12228 | udata.change = ObjectChangeType.groupPS; |
11894 | Vector3 scale6 = new Vector3(block.Data, 12); | 12229 | updatehandler(localId, udata, this); |
11895 | Vector3 pos6 = new Vector3(block.Data, 0); | 12230 | break; |
11896 | 12231 | ||
11897 | handlerUpdatePrimScale = OnUpdatePrimScale; | 12232 | case 0x1C: // (0x10 + 8 + 4 ) group scale UNIFORM |
11898 | if (handlerUpdatePrimScale != null) | 12233 | udata.scale = new Vector3(block.Data, 0); |
11899 | { | ||
11900 | part.StoreUndoState(false); | ||
11901 | part.IgnoreUndoUpdate = true; | ||
11902 | 12234 | ||
11903 | // m_log.Debug("new scale is " + scale.X + " , " + scale.Y + " , " + scale.Z); | 12235 | udata.change = ObjectChangeType.groupUS; |
11904 | handlerUpdatePrimScale(localId, scale6, this); | 12236 | updatehandler(localId, udata, this); |
11905 | handlerUpdatePrimSinglePosition = OnUpdatePrimSinglePosition; | 12237 | break; |
11906 | if (handlerUpdatePrimSinglePosition != null) | ||
11907 | { | ||
11908 | handlerUpdatePrimSinglePosition(localId, pos6, this); | ||
11909 | } | ||
11910 | 12238 | ||
11911 | part.IgnoreUndoUpdate = false; | 12239 | case 0x1D: // (UNIFORM + GROUP + SCALE + POS) |
11912 | } | 12240 | udata.position = new Vector3(block.Data, 0); |
11913 | break; | 12241 | udata.scale = new Vector3(block.Data, 12); |
11914 | 12242 | ||
11915 | default: | 12243 | udata.change = ObjectChangeType.groupPUS; |
11916 | m_log.Debug("[CLIENT]: MultipleObjUpdate recieved an unknown packet type: " + (block.Type)); | 12244 | updatehandler(localId, udata, this); |
11917 | break; | 12245 | break; |
12246 | |||
12247 | default: | ||
12248 | m_log.Debug("[CLIENT]: MultipleObjUpdate recieved an unknown packet type: " + (block.Type)); | ||
12249 | break; | ||
12250 | } | ||
11918 | } | 12251 | } |
11919 | 12252 | ||
11920 | // for (int j = 0; j < parts.Length; j++) | ||
11921 | // parts[j].IgnoreUndoUpdate = false; | ||
11922 | } | 12253 | } |
11923 | } | 12254 | } |
11924 | } | 12255 | } |
11925 | |||
11926 | return true; | 12256 | return true; |
11927 | } | 12257 | } |
11928 | 12258 | ||
@@ -11983,9 +12313,26 @@ namespace OpenSim.Region.ClientStack.LindenUDP | |||
11983 | public void SetChildAgentThrottle(byte[] throttles) | 12313 | public void SetChildAgentThrottle(byte[] throttles) |
11984 | { | 12314 | { |
11985 | m_udpClient.SetThrottles(throttles); | 12315 | m_udpClient.SetThrottles(throttles); |
12316 | GenericCall2 handler = OnUpdateThrottles; | ||
12317 | if (handler != null) | ||
12318 | { | ||
12319 | handler(); | ||
12320 | } | ||
11986 | } | 12321 | } |
11987 | 12322 | ||
11988 | /// <summary> | 12323 | /// <summary> |
12324 | /// Sets the throttles from values supplied by the client | ||
12325 | /// </summary> | ||
12326 | /// <param name="throttles"></param> | ||
12327 | public void SetAgentThrottleSilent(int throttle, int setting) | ||
12328 | { | ||
12329 | m_udpClient.ForceThrottleSetting(throttle,setting); | ||
12330 | //m_udpClient.SetThrottles(throttles); | ||
12331 | |||
12332 | } | ||
12333 | |||
12334 | |||
12335 | /// <summary> | ||
11989 | /// Get the current throttles for this client as a packed byte array | 12336 | /// Get the current throttles for this client as a packed byte array |
11990 | /// </summary> | 12337 | /// </summary> |
11991 | /// <param name="multiplier">Unused</param> | 12338 | /// <param name="multiplier">Unused</param> |
@@ -12367,7 +12714,10 @@ namespace OpenSim.Region.ClientStack.LindenUDP | |||
12367 | // "[LLCLIENTVIEW]: Received transfer request for {0} in {1} type {2} by {3}", | 12714 | // "[LLCLIENTVIEW]: Received transfer request for {0} in {1} type {2} by {3}", |
12368 | // requestID, taskID, (SourceType)sourceType, Name); | 12715 | // requestID, taskID, (SourceType)sourceType, Name); |
12369 | 12716 | ||
12717 | |||
12718 | //Note, the bool returned from the below function is useless since it is always false. | ||
12370 | m_assetService.Get(requestID.ToString(), transferRequest, AssetReceived); | 12719 | m_assetService.Get(requestID.ToString(), transferRequest, AssetReceived); |
12720 | |||
12371 | } | 12721 | } |
12372 | 12722 | ||
12373 | /// <summary> | 12723 | /// <summary> |
@@ -12433,7 +12783,8 @@ namespace OpenSim.Region.ClientStack.LindenUDP | |||
12433 | /// <returns></returns> | 12783 | /// <returns></returns> |
12434 | private static int CalculateNumPackets(byte[] data) | 12784 | private static int CalculateNumPackets(byte[] data) |
12435 | { | 12785 | { |
12436 | const uint m_maxPacketSize = 600; | 12786 | // const uint m_maxPacketSize = 600; |
12787 | uint m_maxPacketSize = MaxTransferBytesPerPacket; | ||
12437 | int numPackets = 1; | 12788 | int numPackets = 1; |
12438 | 12789 | ||
12439 | if (data == null) | 12790 | if (data == null) |
diff --git a/OpenSim/Region/ClientStack/Linden/UDP/LLUDPClient.cs b/OpenSim/Region/ClientStack/Linden/UDP/LLUDPClient.cs index 202cc62..d52ad7e 100644 --- a/OpenSim/Region/ClientStack/Linden/UDP/LLUDPClient.cs +++ b/OpenSim/Region/ClientStack/Linden/UDP/LLUDPClient.cs | |||
@@ -95,7 +95,7 @@ namespace OpenSim.Region.ClientStack.LindenUDP | |||
95 | /// <summary>Packets we have sent that need to be ACKed by the client</summary> | 95 | /// <summary>Packets we have sent that need to be ACKed by the client</summary> |
96 | public readonly UnackedPacketCollection NeedAcks = new UnackedPacketCollection(); | 96 | public readonly UnackedPacketCollection NeedAcks = new UnackedPacketCollection(); |
97 | /// <summary>ACKs that are queued up, waiting to be sent to the client</summary> | 97 | /// <summary>ACKs that are queued up, waiting to be sent to the client</summary> |
98 | public readonly OpenSim.Framework.LocklessQueue<uint> PendingAcks = new OpenSim.Framework.LocklessQueue<uint>(); | 98 | public readonly DoubleLocklessQueue<uint> PendingAcks = new DoubleLocklessQueue<uint>(); |
99 | 99 | ||
100 | /// <summary>Current packet sequence number</summary> | 100 | /// <summary>Current packet sequence number</summary> |
101 | public int CurrentSequence; | 101 | public int CurrentSequence; |
@@ -149,7 +149,7 @@ namespace OpenSim.Region.ClientStack.LindenUDP | |||
149 | /// <summary>Throttle buckets for each packet category</summary> | 149 | /// <summary>Throttle buckets for each packet category</summary> |
150 | private readonly TokenBucket[] m_throttleCategories; | 150 | private readonly TokenBucket[] m_throttleCategories; |
151 | /// <summary>Outgoing queues for throttled packets</summary> | 151 | /// <summary>Outgoing queues for throttled packets</summary> |
152 | private readonly OpenSim.Framework.LocklessQueue<OutgoingPacket>[] m_packetOutboxes = new OpenSim.Framework.LocklessQueue<OutgoingPacket>[THROTTLE_CATEGORY_COUNT]; | 152 | private readonly DoubleLocklessQueue<OutgoingPacket>[] m_packetOutboxes = new DoubleLocklessQueue<OutgoingPacket>[THROTTLE_CATEGORY_COUNT]; |
153 | /// <summary>A container that can hold one packet for each outbox, used to store | 153 | /// <summary>A container that can hold one packet for each outbox, used to store |
154 | /// dequeued packets that are being held for throttling</summary> | 154 | /// dequeued packets that are being held for throttling</summary> |
155 | private readonly OutgoingPacket[] m_nextPackets = new OutgoingPacket[THROTTLE_CATEGORY_COUNT]; | 155 | private readonly OutgoingPacket[] m_nextPackets = new OutgoingPacket[THROTTLE_CATEGORY_COUNT]; |
@@ -161,6 +161,7 @@ namespace OpenSim.Region.ClientStack.LindenUDP | |||
161 | 161 | ||
162 | private int m_defaultRTO = 1000; // 1sec is the recommendation in the RFC | 162 | private int m_defaultRTO = 1000; // 1sec is the recommendation in the RFC |
163 | private int m_maxRTO = 60000; | 163 | private int m_maxRTO = 60000; |
164 | public bool m_deliverPackets = true; | ||
164 | 165 | ||
165 | private ClientInfo m_info = new ClientInfo(); | 166 | private ClientInfo m_info = new ClientInfo(); |
166 | 167 | ||
@@ -206,7 +207,7 @@ namespace OpenSim.Region.ClientStack.LindenUDP | |||
206 | ThrottleOutPacketType type = (ThrottleOutPacketType)i; | 207 | ThrottleOutPacketType type = (ThrottleOutPacketType)i; |
207 | 208 | ||
208 | // Initialize the packet outboxes, where packets sit while they are waiting for tokens | 209 | // Initialize the packet outboxes, where packets sit while they are waiting for tokens |
209 | m_packetOutboxes[i] = new OpenSim.Framework.LocklessQueue<OutgoingPacket>(); | 210 | m_packetOutboxes[i] = new DoubleLocklessQueue<OutgoingPacket>(); |
210 | // Initialize the token buckets that control the throttling for each category | 211 | // Initialize the token buckets that control the throttling for each category |
211 | m_throttleCategories[i] = new TokenBucket(m_throttleCategory, rates.GetRate(type)); | 212 | m_throttleCategories[i] = new TokenBucket(m_throttleCategory, rates.GetRate(type)); |
212 | } | 213 | } |
@@ -431,11 +432,23 @@ namespace OpenSim.Region.ClientStack.LindenUDP | |||
431 | /// </returns> | 432 | /// </returns> |
432 | public bool EnqueueOutgoing(OutgoingPacket packet, bool forceQueue) | 433 | public bool EnqueueOutgoing(OutgoingPacket packet, bool forceQueue) |
433 | { | 434 | { |
435 | return EnqueueOutgoing(packet, forceQueue, false); | ||
436 | } | ||
437 | |||
438 | public bool EnqueueOutgoing(OutgoingPacket packet, bool forceQueue, bool highPriority) | ||
439 | { | ||
434 | int category = (int)packet.Category; | 440 | int category = (int)packet.Category; |
435 | 441 | ||
436 | if (category >= 0 && category < m_packetOutboxes.Length) | 442 | if (category >= 0 && category < m_packetOutboxes.Length) |
437 | { | 443 | { |
438 | OpenSim.Framework.LocklessQueue<OutgoingPacket> queue = m_packetOutboxes[category]; | 444 | DoubleLocklessQueue<OutgoingPacket> queue = m_packetOutboxes[category]; |
445 | |||
446 | if (m_deliverPackets == false) | ||
447 | { | ||
448 | queue.Enqueue(packet, highPriority); | ||
449 | return true; | ||
450 | } | ||
451 | |||
439 | TokenBucket bucket = m_throttleCategories[category]; | 452 | TokenBucket bucket = m_throttleCategories[category]; |
440 | 453 | ||
441 | // Don't send this packet if there is already a packet waiting in the queue | 454 | // Don't send this packet if there is already a packet waiting in the queue |
@@ -443,7 +456,7 @@ namespace OpenSim.Region.ClientStack.LindenUDP | |||
443 | // queued packets | 456 | // queued packets |
444 | if (queue.Count > 0) | 457 | if (queue.Count > 0) |
445 | { | 458 | { |
446 | queue.Enqueue(packet); | 459 | queue.Enqueue(packet, highPriority); |
447 | return true; | 460 | return true; |
448 | } | 461 | } |
449 | 462 | ||
@@ -456,7 +469,7 @@ namespace OpenSim.Region.ClientStack.LindenUDP | |||
456 | else | 469 | else |
457 | { | 470 | { |
458 | // Force queue specified or not enough tokens in the bucket, queue this packet | 471 | // Force queue specified or not enough tokens in the bucket, queue this packet |
459 | queue.Enqueue(packet); | 472 | queue.Enqueue(packet, highPriority); |
460 | return true; | 473 | return true; |
461 | } | 474 | } |
462 | } | 475 | } |
@@ -485,8 +498,10 @@ namespace OpenSim.Region.ClientStack.LindenUDP | |||
485 | /// <returns>True if any packets were sent, otherwise false</returns> | 498 | /// <returns>True if any packets were sent, otherwise false</returns> |
486 | public bool DequeueOutgoing() | 499 | public bool DequeueOutgoing() |
487 | { | 500 | { |
488 | OutgoingPacket packet; | 501 | if (m_deliverPackets == false) return false; |
489 | OpenSim.Framework.LocklessQueue<OutgoingPacket> queue; | 502 | |
503 | OutgoingPacket packet = null; | ||
504 | DoubleLocklessQueue<OutgoingPacket> queue; | ||
490 | TokenBucket bucket; | 505 | TokenBucket bucket; |
491 | bool packetSent = false; | 506 | bool packetSent = false; |
492 | ThrottleOutPacketTypeFlags emptyCategories = 0; | 507 | ThrottleOutPacketTypeFlags emptyCategories = 0; |
@@ -517,32 +532,49 @@ namespace OpenSim.Region.ClientStack.LindenUDP | |||
517 | // No dequeued packet waiting to be sent, try to pull one off | 532 | // No dequeued packet waiting to be sent, try to pull one off |
518 | // this queue | 533 | // this queue |
519 | queue = m_packetOutboxes[i]; | 534 | queue = m_packetOutboxes[i]; |
520 | if (queue.Dequeue(out packet)) | 535 | if (queue != null) |
521 | { | 536 | { |
522 | // A packet was pulled off the queue. See if we have | 537 | bool success = false; |
523 | // enough tokens in the bucket to send it out | 538 | try |
524 | if (bucket.RemoveTokens(packet.Buffer.DataLength)) | ||
525 | { | 539 | { |
526 | // Send the packet | 540 | success = queue.Dequeue(out packet); |
527 | m_udpServer.SendPacketFinal(packet); | ||
528 | packetSent = true; | ||
529 | } | 541 | } |
530 | else | 542 | catch |
531 | { | 543 | { |
532 | // Save the dequeued packet for the next iteration | 544 | m_packetOutboxes[i] = new DoubleLocklessQueue<OutgoingPacket>(); |
533 | m_nextPackets[i] = packet; | ||
534 | } | 545 | } |
535 | 546 | if (success) | |
536 | // If the queue is empty after this dequeue, fire the queue | 547 | { |
537 | // empty callback now so it has a chance to fill before we | 548 | // A packet was pulled off the queue. See if we have |
538 | // get back here | 549 | // enough tokens in the bucket to send it out |
539 | if (queue.Count == 0) | 550 | if (bucket.RemoveTokens(packet.Buffer.DataLength)) |
551 | { | ||
552 | // Send the packet | ||
553 | m_udpServer.SendPacketFinal(packet); | ||
554 | packetSent = true; | ||
555 | } | ||
556 | else | ||
557 | { | ||
558 | // Save the dequeued packet for the next iteration | ||
559 | m_nextPackets[i] = packet; | ||
560 | } | ||
561 | |||
562 | // If the queue is empty after this dequeue, fire the queue | ||
563 | // empty callback now so it has a chance to fill before we | ||
564 | // get back here | ||
565 | if (queue.Count == 0) | ||
566 | emptyCategories |= CategoryToFlag(i); | ||
567 | } | ||
568 | else | ||
569 | { | ||
570 | // No packets in this queue. Fire the queue empty callback | ||
571 | // if it has not been called recently | ||
540 | emptyCategories |= CategoryToFlag(i); | 572 | emptyCategories |= CategoryToFlag(i); |
573 | } | ||
541 | } | 574 | } |
542 | else | 575 | else |
543 | { | 576 | { |
544 | // No packets in this queue. Fire the queue empty callback | 577 | m_packetOutboxes[i] = new DoubleLocklessQueue<OutgoingPacket>(); |
545 | // if it has not been called recently | ||
546 | emptyCategories |= CategoryToFlag(i); | 578 | emptyCategories |= CategoryToFlag(i); |
547 | } | 579 | } |
548 | } | 580 | } |
@@ -683,6 +715,10 @@ namespace OpenSim.Region.ClientStack.LindenUDP | |||
683 | 715 | ||
684 | m_isQueueEmptyRunning = false; | 716 | m_isQueueEmptyRunning = false; |
685 | } | 717 | } |
718 | internal void ForceThrottleSetting(int throttle, int setting) | ||
719 | { | ||
720 | m_throttleCategories[throttle].RequestedDripRate = Math.Max(setting, LLUDPServer.MTU); ; | ||
721 | } | ||
686 | 722 | ||
687 | /// <summary> | 723 | /// <summary> |
688 | /// Converts a <seealso cref="ThrottleOutPacketType"/> integer to a | 724 | /// Converts a <seealso cref="ThrottleOutPacketType"/> integer to a |
@@ -727,4 +763,33 @@ namespace OpenSim.Region.ClientStack.LindenUDP | |||
727 | } | 763 | } |
728 | } | 764 | } |
729 | } | 765 | } |
766 | |||
767 | public class DoubleLocklessQueue<T> : OpenSim.Framework.LocklessQueue<T> | ||
768 | { | ||
769 | OpenSim.Framework.LocklessQueue<T> highQueue = new OpenSim.Framework.LocklessQueue<T>(); | ||
770 | |||
771 | public override int Count | ||
772 | { | ||
773 | get | ||
774 | { | ||
775 | return base.Count + highQueue.Count; | ||
776 | } | ||
777 | } | ||
778 | |||
779 | public override bool Dequeue(out T item) | ||
780 | { | ||
781 | if (highQueue.Dequeue(out item)) | ||
782 | return true; | ||
783 | |||
784 | return base.Dequeue(out item); | ||
785 | } | ||
786 | |||
787 | public void Enqueue(T item, bool highPriority) | ||
788 | { | ||
789 | if (highPriority) | ||
790 | highQueue.Enqueue(item); | ||
791 | else | ||
792 | Enqueue(item); | ||
793 | } | ||
794 | } | ||
730 | } | 795 | } |
diff --git a/OpenSim/Region/ClientStack/Linden/UDP/LLUDPServer.cs b/OpenSim/Region/ClientStack/Linden/UDP/LLUDPServer.cs index 85fe1a4..2a2c819 100644 --- a/OpenSim/Region/ClientStack/Linden/UDP/LLUDPServer.cs +++ b/OpenSim/Region/ClientStack/Linden/UDP/LLUDPServer.cs | |||
@@ -184,7 +184,9 @@ namespace OpenSim.Region.ClientStack.LindenUDP | |||
184 | /// <summary>Handlers for incoming packets</summary> | 184 | /// <summary>Handlers for incoming packets</summary> |
185 | //PacketEventDictionary packetEvents = new PacketEventDictionary(); | 185 | //PacketEventDictionary packetEvents = new PacketEventDictionary(); |
186 | /// <summary>Incoming packets that are awaiting handling</summary> | 186 | /// <summary>Incoming packets that are awaiting handling</summary> |
187 | private OpenMetaverse.BlockingQueue<IncomingPacket> packetInbox = new OpenMetaverse.BlockingQueue<IncomingPacket>(); | 187 | //private OpenMetaverse.BlockingQueue<IncomingPacket> packetInbox = new OpenMetaverse.BlockingQueue<IncomingPacket>(); |
188 | |||
189 | private DoubleQueue<IncomingPacket> packetInbox = new DoubleQueue<IncomingPacket>(); | ||
188 | 190 | ||
189 | /// <summary></summary> | 191 | /// <summary></summary> |
190 | //private UDPClientCollection m_clients = new UDPClientCollection(); | 192 | //private UDPClientCollection m_clients = new UDPClientCollection(); |
@@ -239,6 +241,8 @@ namespace OpenSim.Region.ClientStack.LindenUDP | |||
239 | /// <summary>Flag to signal when clients should send pings</summary> | 241 | /// <summary>Flag to signal when clients should send pings</summary> |
240 | protected bool m_sendPing; | 242 | protected bool m_sendPing; |
241 | 243 | ||
244 | private ExpiringCache<IPEndPoint, Queue<UDPPacketBuffer>> m_pendingCache = new ExpiringCache<IPEndPoint, Queue<UDPPacketBuffer>>(); | ||
245 | |||
242 | /// <summary> | 246 | /// <summary> |
243 | /// Event used to signal when queued packets are available for sending. | 247 | /// Event used to signal when queued packets are available for sending. |
244 | /// </summary> | 248 | /// </summary> |
@@ -977,6 +981,14 @@ namespace OpenSim.Region.ClientStack.LindenUDP | |||
977 | 981 | ||
978 | #region Queue or Send | 982 | #region Queue or Send |
979 | 983 | ||
984 | bool highPriority = false; | ||
985 | |||
986 | if (category != ThrottleOutPacketType.Unknown && (category & ThrottleOutPacketType.HighPriority) != 0) | ||
987 | { | ||
988 | category = (ThrottleOutPacketType)((int)category & 127); | ||
989 | highPriority = true; | ||
990 | } | ||
991 | |||
980 | OutgoingPacket outgoingPacket = new OutgoingPacket(udpClient, buffer, category, null); | 992 | OutgoingPacket outgoingPacket = new OutgoingPacket(udpClient, buffer, category, null); |
981 | // If we were not provided a method for handling unacked, use the UDPServer default method | 993 | // If we were not provided a method for handling unacked, use the UDPServer default method |
982 | outgoingPacket.UnackedMethod = ((method == null) ? delegate(OutgoingPacket oPacket) { ResendUnacked(oPacket); } : method); | 994 | outgoingPacket.UnackedMethod = ((method == null) ? delegate(OutgoingPacket oPacket) { ResendUnacked(oPacket); } : method); |
@@ -985,7 +997,7 @@ namespace OpenSim.Region.ClientStack.LindenUDP | |||
985 | // continue to display the deleted object until relog. Therefore, we need to always queue a kill object | 997 | // continue to display the deleted object until relog. Therefore, we need to always queue a kill object |
986 | // packet so that it isn't sent before a queued update packet. | 998 | // packet so that it isn't sent before a queued update packet. |
987 | bool requestQueue = type == PacketType.KillObject; | 999 | bool requestQueue = type == PacketType.KillObject; |
988 | if (!outgoingPacket.Client.EnqueueOutgoing(outgoingPacket, requestQueue)) | 1000 | if (!outgoingPacket.Client.EnqueueOutgoing(outgoingPacket, requestQueue, highPriority)) |
989 | SendPacketFinal(outgoingPacket); | 1001 | SendPacketFinal(outgoingPacket); |
990 | 1002 | ||
991 | #endregion Queue or Send | 1003 | #endregion Queue or Send |
@@ -1270,34 +1282,59 @@ namespace OpenSim.Region.ClientStack.LindenUDP | |||
1270 | 1282 | ||
1271 | #region Packet to Client Mapping | 1283 | #region Packet to Client Mapping |
1272 | 1284 | ||
1273 | // UseCircuitCode handling | 1285 | // If there is already a client for this endpoint, don't process UseCircuitCode |
1274 | if (packet.Type == PacketType.UseCircuitCode) | 1286 | IClientAPI client = null; |
1287 | if (!m_scene.TryGetClient(endPoint, out client) || !(client is LLClientView)) | ||
1275 | { | 1288 | { |
1276 | // We need to copy the endpoint so that it doesn't get changed when another thread reuses the | 1289 | // UseCircuitCode handling |
1277 | // buffer. | 1290 | if (packet.Type == PacketType.UseCircuitCode) |
1278 | object[] array = new object[] { new IPEndPoint(endPoint.Address, endPoint.Port), packet }; | 1291 | { |
1292 | // And if there is a UseCircuitCode pending, also drop it | ||
1293 | lock (m_pendingCache) | ||
1294 | { | ||
1295 | if (m_pendingCache.Contains(endPoint)) | ||
1296 | return; | ||
1279 | 1297 | ||
1280 | Util.FireAndForget(HandleUseCircuitCode, array); | 1298 | m_pendingCache.AddOrUpdate(endPoint, new Queue<UDPPacketBuffer>(), 60); |
1299 | } | ||
1281 | 1300 | ||
1282 | return; | 1301 | // We need to copy the endpoint so that it doesn't get changed when another thread reuses the |
1302 | // buffer. | ||
1303 | object[] array = new object[] { new IPEndPoint(endPoint.Address, endPoint.Port), packet }; | ||
1304 | |||
1305 | Util.FireAndForget(HandleUseCircuitCode, array); | ||
1306 | |||
1307 | return; | ||
1308 | } | ||
1283 | } | 1309 | } |
1284 | else if (packet.Type == PacketType.CompleteAgentMovement) | 1310 | |
1311 | // If this is a pending connection, enqueue, don't process yet | ||
1312 | lock (m_pendingCache) | ||
1285 | { | 1313 | { |
1286 | // Send ack straight away to let the viewer know that we got it. | 1314 | Queue<UDPPacketBuffer> queue; |
1287 | SendAckImmediate(endPoint, packet.Header.Sequence); | 1315 | if (m_pendingCache.TryGetValue(endPoint, out queue)) |
1316 | { | ||
1317 | //m_log.DebugFormat("[LLUDPSERVER]: Enqueued a {0} packet into the pending queue", packet.Type); | ||
1318 | queue.Enqueue(buffer); | ||
1319 | return; | ||
1320 | } | ||
1321 | else if (packet.Type == PacketType.CompleteAgentMovement) | ||
1322 | { | ||
1323 | // Send ack straight away to let the viewer know that we got it. | ||
1324 | SendAckImmediate(endPoint, packet.Header.Sequence); | ||
1288 | 1325 | ||
1289 | // We need to copy the endpoint so that it doesn't get changed when another thread reuses the | 1326 | // We need to copy the endpoint so that it doesn't get changed when another thread reuses the |
1290 | // buffer. | 1327 | // buffer. |
1291 | object[] array = new object[] { new IPEndPoint(endPoint.Address, endPoint.Port), packet }; | 1328 | object[] array = new object[] { new IPEndPoint(endPoint.Address, endPoint.Port), packet }; |
1292 | 1329 | ||
1293 | Util.FireAndForget(HandleCompleteMovementIntoRegion, array); | 1330 | Util.FireAndForget(HandleCompleteMovementIntoRegion, array); |
1294 | 1331 | ||
1295 | return; | 1332 | return; |
1333 | } | ||
1296 | } | 1334 | } |
1297 | 1335 | ||
1298 | // Determine which agent this packet came from | 1336 | // Determine which agent this packet came from |
1299 | IClientAPI client; | 1337 | if (client == null || !(client is LLClientView)) |
1300 | if (!m_scene.TryGetClient(endPoint, out client) || !(client is LLClientView)) | ||
1301 | { | 1338 | { |
1302 | //m_log.Debug("[LLUDPSERVER]: Received a " + packet.Type + " packet from an unrecognized source: " + address + " in " + m_scene.RegionInfo.RegionName); | 1339 | //m_log.Debug("[LLUDPSERVER]: Received a " + packet.Type + " packet from an unrecognized source: " + address + " in " + m_scene.RegionInfo.RegionName); |
1303 | return; | 1340 | return; |
@@ -1306,7 +1343,10 @@ namespace OpenSim.Region.ClientStack.LindenUDP | |||
1306 | udpClient = ((LLClientView)client).UDPClient; | 1343 | udpClient = ((LLClientView)client).UDPClient; |
1307 | 1344 | ||
1308 | if (!udpClient.IsConnected) | 1345 | if (!udpClient.IsConnected) |
1346 | { | ||
1347 | m_log.Debug("[LLUDPSERVER]: Received a " + packet.Type + " packet for a unConnected client in " + m_scene.RegionInfo.RegionName); | ||
1309 | return; | 1348 | return; |
1349 | } | ||
1310 | 1350 | ||
1311 | #endregion Packet to Client Mapping | 1351 | #endregion Packet to Client Mapping |
1312 | 1352 | ||
@@ -1455,7 +1495,11 @@ namespace OpenSim.Region.ClientStack.LindenUDP | |||
1455 | incomingPacket = new IncomingPacket((LLClientView)client, packet); | 1495 | incomingPacket = new IncomingPacket((LLClientView)client, packet); |
1456 | } | 1496 | } |
1457 | 1497 | ||
1458 | packetInbox.Enqueue(incomingPacket); | 1498 | if (incomingPacket.Packet.Type == PacketType.AgentUpdate || |
1499 | incomingPacket.Packet.Type == PacketType.ChatFromViewer) | ||
1500 | packetInbox.EnqueueHigh(incomingPacket); | ||
1501 | else | ||
1502 | packetInbox.EnqueueLow(incomingPacket); | ||
1459 | } | 1503 | } |
1460 | 1504 | ||
1461 | #region BinaryStats | 1505 | #region BinaryStats |
@@ -1607,6 +1651,32 @@ namespace OpenSim.Region.ClientStack.LindenUDP | |||
1607 | if (!tp) | 1651 | if (!tp) |
1608 | client.SceneAgent.SendInitialDataToMe(); | 1652 | client.SceneAgent.SendInitialDataToMe(); |
1609 | } | 1653 | } |
1654 | |||
1655 | // Now we know we can handle more data | ||
1656 | Thread.Sleep(200); | ||
1657 | |||
1658 | // Obtain the queue and remove it from the cache | ||
1659 | Queue<UDPPacketBuffer> queue = null; | ||
1660 | |||
1661 | lock (m_pendingCache) | ||
1662 | { | ||
1663 | if (!m_pendingCache.TryGetValue(endPoint, out queue)) | ||
1664 | { | ||
1665 | m_log.DebugFormat("[LLUDPSERVER]: Client created but no pending queue present"); | ||
1666 | return; | ||
1667 | } | ||
1668 | m_pendingCache.Remove(endPoint); | ||
1669 | } | ||
1670 | |||
1671 | m_log.DebugFormat("[LLUDPSERVER]: Client created, processing pending queue, {0} entries", queue.Count); | ||
1672 | |||
1673 | // Reinject queued packets | ||
1674 | while(queue.Count > 0) | ||
1675 | { | ||
1676 | UDPPacketBuffer buf = queue.Dequeue(); | ||
1677 | PacketReceived(buf); | ||
1678 | } | ||
1679 | queue = null; | ||
1610 | } | 1680 | } |
1611 | else | 1681 | else |
1612 | { | 1682 | { |
@@ -1614,6 +1684,8 @@ namespace OpenSim.Region.ClientStack.LindenUDP | |||
1614 | m_log.WarnFormat( | 1684 | m_log.WarnFormat( |
1615 | "[LLUDPSERVER]: Ignoring connection request for {0} to {1} with unknown circuit code {2} from IP {3}", | 1685 | "[LLUDPSERVER]: Ignoring connection request for {0} to {1} with unknown circuit code {2} from IP {3}", |
1616 | uccp.CircuitCode.ID, m_scene.RegionInfo.RegionName, uccp.CircuitCode.Code, endPoint); | 1686 | uccp.CircuitCode.ID, m_scene.RegionInfo.RegionName, uccp.CircuitCode.Code, endPoint); |
1687 | lock (m_pendingCache) | ||
1688 | m_pendingCache.Remove(endPoint); | ||
1617 | } | 1689 | } |
1618 | 1690 | ||
1619 | // m_log.DebugFormat( | 1691 | // m_log.DebugFormat( |
@@ -1800,7 +1872,7 @@ namespace OpenSim.Region.ClientStack.LindenUDP | |||
1800 | if (!client.SceneAgent.IsChildAgent) | 1872 | if (!client.SceneAgent.IsChildAgent) |
1801 | client.Kick("Simulator logged you out due to connection timeout."); | 1873 | client.Kick("Simulator logged you out due to connection timeout."); |
1802 | 1874 | ||
1803 | client.CloseWithoutChecks(); | 1875 | client.CloseWithoutChecks(true); |
1804 | } | 1876 | } |
1805 | } | 1877 | } |
1806 | 1878 | ||
@@ -1812,6 +1884,7 @@ namespace OpenSim.Region.ClientStack.LindenUDP | |||
1812 | 1884 | ||
1813 | while (IsRunningInbound) | 1885 | while (IsRunningInbound) |
1814 | { | 1886 | { |
1887 | m_scene.ThreadAlive(1); | ||
1815 | try | 1888 | try |
1816 | { | 1889 | { |
1817 | IncomingPacket incomingPacket = null; | 1890 | IncomingPacket incomingPacket = null; |
@@ -1861,6 +1934,7 @@ namespace OpenSim.Region.ClientStack.LindenUDP | |||
1861 | 1934 | ||
1862 | while (base.IsRunningOutbound) | 1935 | while (base.IsRunningOutbound) |
1863 | { | 1936 | { |
1937 | m_scene.ThreadAlive(2); | ||
1864 | try | 1938 | try |
1865 | { | 1939 | { |
1866 | m_packetSent = false; | 1940 | m_packetSent = false; |
@@ -2095,8 +2169,8 @@ namespace OpenSim.Region.ClientStack.LindenUDP | |||
2095 | Packet packet = incomingPacket.Packet; | 2169 | Packet packet = incomingPacket.Packet; |
2096 | LLClientView client = incomingPacket.Client; | 2170 | LLClientView client = incomingPacket.Client; |
2097 | 2171 | ||
2098 | if (client.IsActive) | 2172 | // if (client.IsActive) |
2099 | { | 2173 | // { |
2100 | m_currentIncomingClient = client; | 2174 | m_currentIncomingClient = client; |
2101 | 2175 | ||
2102 | try | 2176 | try |
@@ -2123,13 +2197,13 @@ namespace OpenSim.Region.ClientStack.LindenUDP | |||
2123 | { | 2197 | { |
2124 | m_currentIncomingClient = null; | 2198 | m_currentIncomingClient = null; |
2125 | } | 2199 | } |
2126 | } | 2200 | // } |
2127 | else | 2201 | // else |
2128 | { | 2202 | // { |
2129 | m_log.DebugFormat( | 2203 | // m_log.DebugFormat( |
2130 | "[LLUDPSERVER]: Dropped incoming {0} for dead client {1} in {2}", | 2204 | // "[LLUDPSERVER]: Dropped incoming {0} for dead client {1} in {2}", |
2131 | packet.Type, client.Name, m_scene.RegionInfo.RegionName); | 2205 | // packet.Type, client.Name, m_scene.RegionInfo.RegionName); |
2132 | } | 2206 | // } |
2133 | 2207 | ||
2134 | IncomingPacketsProcessed++; | 2208 | IncomingPacketsProcessed++; |
2135 | } | 2209 | } |
@@ -2141,8 +2215,8 @@ namespace OpenSim.Region.ClientStack.LindenUDP | |||
2141 | if (!client.IsLoggingOut) | 2215 | if (!client.IsLoggingOut) |
2142 | { | 2216 | { |
2143 | client.IsLoggingOut = true; | 2217 | client.IsLoggingOut = true; |
2144 | client.Close(); | 2218 | client.Close(false, false); |
2145 | } | 2219 | } |
2146 | } | 2220 | } |
2147 | } | 2221 | } |
2148 | } \ No newline at end of file | 2222 | } |
diff --git a/OpenSim/Region/ClientStack/Linden/UDP/OpenSimUDPBase.cs b/OpenSim/Region/ClientStack/Linden/UDP/OpenSimUDPBase.cs index d0ed7e8..48c5b37 100644 --- a/OpenSim/Region/ClientStack/Linden/UDP/OpenSimUDPBase.cs +++ b/OpenSim/Region/ClientStack/Linden/UDP/OpenSimUDPBase.cs | |||
@@ -146,10 +146,6 @@ namespace OpenMetaverse | |||
146 | const int SIO_UDP_CONNRESET = -1744830452; | 146 | const int SIO_UDP_CONNRESET = -1744830452; |
147 | 147 | ||
148 | IPEndPoint ipep = new IPEndPoint(m_localBindAddress, m_udpPort); | 148 | IPEndPoint ipep = new IPEndPoint(m_localBindAddress, m_udpPort); |
149 | |||
150 | m_log.DebugFormat( | ||
151 | "[UDPBASE]: Binding UDP listener using internal IP address config {0}:{1}", | ||
152 | ipep.Address, ipep.Port); | ||
153 | 149 | ||
154 | m_udpSocket = new Socket( | 150 | m_udpSocket = new Socket( |
155 | AddressFamily.InterNetwork, | 151 | AddressFamily.InterNetwork, |