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-rw-r--r--OpenSim/Region/ClientStack/Linden/UDP/LLUDPServer.cs75
1 files changed, 70 insertions, 5 deletions
diff --git a/OpenSim/Region/ClientStack/Linden/UDP/LLUDPServer.cs b/OpenSim/Region/ClientStack/Linden/UDP/LLUDPServer.cs
index d310d65..3bdde3b 100644
--- a/OpenSim/Region/ClientStack/Linden/UDP/LLUDPServer.cs
+++ b/OpenSim/Region/ClientStack/Linden/UDP/LLUDPServer.cs
@@ -163,6 +163,16 @@ namespace OpenSim.Region.ClientStack.LindenUDP
163 163
164 private int m_malformedCount = 0; // Guard against a spamming attack 164 private int m_malformedCount = 0; // Guard against a spamming attack
165 165
166 /// <summary>
167 /// Record current outgoing client for monitoring purposes.
168 /// </summary>
169 private IClientAPI m_currentOutgoingClient;
170
171 /// <summary>
172 /// Recording current incoming client for monitoring purposes.
173 /// </summary>
174 private IClientAPI m_currentIncomingClient;
175
166 public LLUDPServer(IPAddress listenIP, ref uint port, int proxyPortOffsetParm, bool allow_alternate_port, IConfigSource configSource, AgentCircuitManager circuitManager) 176 public LLUDPServer(IPAddress listenIP, ref uint port, int proxyPortOffsetParm, bool allow_alternate_port, IConfigSource configSource, AgentCircuitManager circuitManager)
167 : base(listenIP, (int)port) 177 : base(listenIP, (int)port)
168 { 178 {
@@ -244,19 +254,56 @@ namespace OpenSim.Region.ClientStack.LindenUDP
244 if (m_scene == null) 254 if (m_scene == null)
245 throw new InvalidOperationException("[LLUDPSERVER]: Cannot LLUDPServer.Start() without an IScene reference"); 255 throw new InvalidOperationException("[LLUDPSERVER]: Cannot LLUDPServer.Start() without an IScene reference");
246 256
247 m_log.Info("[LLUDPSERVER]: Starting the LLUDP server in " + (m_asyncPacketHandling ? "asynchronous" : "synchronous") + " mode"); 257 m_log.InfoFormat(
258 "[LLUDPSERVER]: Starting the LLUDP server in {0} mode",
259 m_asyncPacketHandling ? "asynchronous" : "synchronous");
248 260
249 base.Start(m_recvBufferSize, m_asyncPacketHandling); 261 base.Start(m_recvBufferSize, m_asyncPacketHandling);
250 262
251 // Start the packet processing threads 263 // Start the packet processing threads
252 Watchdog.StartThread( 264 Watchdog.StartThread(
253 IncomingPacketHandler, "Incoming Packets (" + m_scene.RegionInfo.RegionName + ")", ThreadPriority.Normal, false, true); 265 IncomingPacketHandler,
266 string.Format("Incoming Packets ({0})", m_scene.RegionInfo.RegionName),
267 ThreadPriority.Normal,
268 false,
269 true,
270 GetWatchdogIncomingAlarmData,
271 Watchdog.WATCHDOG_TIMEOUT_MS);
272
254 Watchdog.StartThread( 273 Watchdog.StartThread(
255 OutgoingPacketHandler, "Outgoing Packets (" + m_scene.RegionInfo.RegionName + ")", ThreadPriority.Normal, false, true); 274 OutgoingPacketHandler,
275 string.Format("Outgoing Packets ({0})", m_scene.RegionInfo.RegionName),
276 ThreadPriority.Normal,
277 false,
278 true,
279 GetWatchdogOutgoingAlarmData,
280 Watchdog.WATCHDOG_TIMEOUT_MS);
256 281
257 m_elapsedMSSinceLastStatReport = Environment.TickCount; 282 m_elapsedMSSinceLastStatReport = Environment.TickCount;
258 } 283 }
259 284
285 /// <summary>
286 /// If the outgoing UDP thread times out, then return client that was being processed to help with debugging.
287 /// </summary>
288 /// <returns></returns>
289 private string GetWatchdogIncomingAlarmData()
290 {
291 return string.Format(
292 "Client is {0}",
293 m_currentIncomingClient != null ? m_currentIncomingClient.Name : "none");
294 }
295
296 /// <summary>
297 /// If the outgoing UDP thread times out, then return client that was being processed to help with debugging.
298 /// </summary>
299 /// <returns></returns>
300 private string GetWatchdogOutgoingAlarmData()
301 {
302 return string.Format(
303 "Client is {0}",
304 m_currentOutgoingClient != null ? m_currentOutgoingClient.Name : "none");
305 }
306
260 public new void Stop() 307 public new void Stop()
261 { 308 {
262 m_log.Info("[LLUDPSERVER]: Shutting down the LLUDP server for " + m_scene.RegionInfo.RegionName); 309 m_log.Info("[LLUDPSERVER]: Shutting down the LLUDP server for " + m_scene.RegionInfo.RegionName);
@@ -1067,6 +1114,12 @@ namespace OpenSim.Region.ClientStack.LindenUDP
1067 client.IsLoggingOut = true; 1114 client.IsLoggingOut = true;
1068 client.Close(false); 1115 client.Close(false);
1069 } 1116 }
1117 else
1118 {
1119 m_log.WarnFormat(
1120 "[LLUDPSERVER]: Tried to remove client with id {0} but not such client in {1}",
1121 udpClient.AgentID, m_scene.RegionInfo.RegionName);
1122 }
1070 } 1123 }
1071 1124
1072 private void IncomingPacketHandler() 1125 private void IncomingPacketHandler()
@@ -1175,6 +1228,8 @@ namespace OpenSim.Region.ClientStack.LindenUDP
1175 // client. m_packetSent will be set to true if a packet is sent 1228 // client. m_packetSent will be set to true if a packet is sent
1176 m_scene.ForEachClient(clientPacketHandler); 1229 m_scene.ForEachClient(clientPacketHandler);
1177 1230
1231 m_currentOutgoingClient = null;
1232
1178 // If nothing was sent, sleep for the minimum amount of time before a 1233 // If nothing was sent, sleep for the minimum amount of time before a
1179 // token bucket could get more tokens 1234 // token bucket could get more tokens
1180 if (!m_packetSent) 1235 if (!m_packetSent)
@@ -1193,6 +1248,8 @@ namespace OpenSim.Region.ClientStack.LindenUDP
1193 1248
1194 private void ClientOutgoingPacketHandler(IClientAPI client) 1249 private void ClientOutgoingPacketHandler(IClientAPI client)
1195 { 1250 {
1251 m_currentOutgoingClient = client;
1252
1196 try 1253 try
1197 { 1254 {
1198 if (client is LLClientView) 1255 if (client is LLClientView)
@@ -1218,8 +1275,8 @@ namespace OpenSim.Region.ClientStack.LindenUDP
1218 } 1275 }
1219 catch (Exception ex) 1276 catch (Exception ex)
1220 { 1277 {
1221 m_log.Error("[LLUDPSERVER]: OutgoingPacketHandler iteration for " + client.Name + 1278 m_log.Error(
1222 " threw an exception: " + ex.Message, ex); 1279 string.Format("[LLUDPSERVER]: OutgoingPacketHandler iteration for {0} threw ", client.Name), ex);
1223 } 1280 }
1224 } 1281 }
1225 1282
@@ -1245,6 +1302,8 @@ namespace OpenSim.Region.ClientStack.LindenUDP
1245 { 1302 {
1246 nticks++; 1303 nticks++;
1247 watch1.Start(); 1304 watch1.Start();
1305 m_currentOutgoingClient = client;
1306
1248 try 1307 try
1249 { 1308 {
1250 if (client is LLClientView) 1309 if (client is LLClientView)
@@ -1346,6 +1405,8 @@ namespace OpenSim.Region.ClientStack.LindenUDP
1346 // Make sure this client is still alive 1405 // Make sure this client is still alive
1347 if (m_scene.TryGetClient(udpClient.AgentID, out client)) 1406 if (m_scene.TryGetClient(udpClient.AgentID, out client))
1348 { 1407 {
1408 m_currentIncomingClient = client;
1409
1349 try 1410 try
1350 { 1411 {
1351 // Process this packet 1412 // Process this packet
@@ -1363,6 +1424,10 @@ namespace OpenSim.Region.ClientStack.LindenUDP
1363 m_log.ErrorFormat("[LLUDPSERVER]: Client packet handler for {0} for packet {1} threw an exception", udpClient.AgentID, packet.Type); 1424 m_log.ErrorFormat("[LLUDPSERVER]: Client packet handler for {0} for packet {1} threw an exception", udpClient.AgentID, packet.Type);
1364 m_log.Error(e.Message, e); 1425 m_log.Error(e.Message, e);
1365 } 1426 }
1427 finally
1428 {
1429 m_currentIncomingClient = null;
1430 }
1366 } 1431 }
1367 else 1432 else
1368 { 1433 {