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-rw-r--r--OpenSim/Region/ClientStack/Linden/UDP/Tests/ThrottleTests.cs52
1 files changed, 50 insertions, 2 deletions
diff --git a/OpenSim/Region/ClientStack/Linden/UDP/Tests/ThrottleTests.cs b/OpenSim/Region/ClientStack/Linden/UDP/Tests/ThrottleTests.cs
index 702e308..8c1e66c 100644
--- a/OpenSim/Region/ClientStack/Linden/UDP/Tests/ThrottleTests.cs
+++ b/OpenSim/Region/ClientStack/Linden/UDP/Tests/ThrottleTests.cs
@@ -98,7 +98,56 @@ namespace OpenSim.Region.ClientStack.LindenUDP.Tests
98 /// Test throttle setttings where max client throttle has been limited server side. 98 /// Test throttle setttings where max client throttle has been limited server side.
99 /// </summary> 99 /// </summary>
100 [Test] 100 [Test]
101 public void TestClientThrottleLimited() 101 public void TestClientThrottleRegionLimited()
102 {
103 TestHelpers.InMethod();
104 // TestHelpers.EnableLogging();
105
106 int resendBytes = 4000;
107 int landBytes = 6000;
108 int windBytes = 8000;
109 int cloudBytes = 10000;
110 int taskBytes = 12000;
111 int textureBytes = 14000;
112 int assetBytes = 16000;
113 int totalBytes
114 = (int)((resendBytes + landBytes + windBytes + cloudBytes + taskBytes + textureBytes + assetBytes) / 2);
115
116 Scene scene = new SceneHelpers().SetupScene();
117 TestLLUDPServer udpServer = ClientStackHelpers.AddUdpServer(scene);
118 udpServer.Throttle.RequestedDripRate = totalBytes;
119
120 ScenePresence sp
121 = ClientStackHelpers.AddChildClient(
122 scene, udpServer, TestHelpers.ParseTail(0x1), TestHelpers.ParseTail(0x2), 123456);
123
124 LLUDPClient udpClient = ((LLClientView)sp.ControllingClient).UDPClient;
125 // udpClient.ThrottleDebugLevel = 1;
126
127 SetThrottles(
128 udpClient, resendBytes, landBytes, windBytes, cloudBytes, taskBytes, textureBytes, assetBytes);
129
130 ClientInfo ci = udpClient.GetClientInfo();
131
132 // Console.WriteLine(
133 // "Resend={0}, Land={1}, Wind={2}, Cloud={3}, Task={4}, Texture={5}, Asset={6}, TOTAL = {7}",
134 // ci.resendThrottle, ci.landThrottle, ci.windThrottle, ci.cloudThrottle, ci.taskThrottle, ci.textureThrottle, ci.assetThrottle, ci.totalThrottle);
135
136 Assert.AreEqual(resendBytes / 2, ci.resendThrottle);
137 Assert.AreEqual(landBytes / 2, ci.landThrottle);
138 Assert.AreEqual(windBytes / 2, ci.windThrottle);
139 Assert.AreEqual(cloudBytes / 2, ci.cloudThrottle);
140 Assert.AreEqual(taskBytes / 2, ci.taskThrottle);
141 Assert.AreEqual(textureBytes / 2, ci.textureThrottle);
142 Assert.AreEqual(assetBytes / 2, ci.assetThrottle);
143 Assert.AreEqual(totalBytes, ci.totalThrottle);
144 }
145
146 /// <summary>
147 /// Test throttle setttings where max client throttle has been limited server side.
148 /// </summary>
149 [Test]
150 public void TestClientThrottlePerClientLimited()
102 { 151 {
103 TestHelpers.InMethod(); 152 TestHelpers.InMethod();
104 // TestHelpers.EnableLogging(); 153 // TestHelpers.EnableLogging();
@@ -133,7 +182,6 @@ namespace OpenSim.Region.ClientStack.LindenUDP.Tests
133// "Resend={0}, Land={1}, Wind={2}, Cloud={3}, Task={4}, Texture={5}, Asset={6}, TOTAL = {7}", 182// "Resend={0}, Land={1}, Wind={2}, Cloud={3}, Task={4}, Texture={5}, Asset={6}, TOTAL = {7}",
134// ci.resendThrottle, ci.landThrottle, ci.windThrottle, ci.cloudThrottle, ci.taskThrottle, ci.textureThrottle, ci.assetThrottle, ci.totalThrottle); 183// ci.resendThrottle, ci.landThrottle, ci.windThrottle, ci.cloudThrottle, ci.taskThrottle, ci.textureThrottle, ci.assetThrottle, ci.totalThrottle);
135 184
136 // We expect this to be lower because of the minimum bound set by MTU
137 Assert.AreEqual(resendBytes / 2, ci.resendThrottle); 185 Assert.AreEqual(resendBytes / 2, ci.resendThrottle);
138 Assert.AreEqual(landBytes / 2, ci.landThrottle); 186 Assert.AreEqual(landBytes / 2, ci.landThrottle);
139 Assert.AreEqual(windBytes / 2, ci.windThrottle); 187 Assert.AreEqual(windBytes / 2, ci.windThrottle);