diff options
Diffstat (limited to 'OpenSim/Region/ClientStack/Linden')
5 files changed, 397 insertions, 291 deletions
diff --git a/OpenSim/Region/ClientStack/Linden/UDP/J2KImage.cs b/OpenSim/Region/ClientStack/Linden/UDP/J2KImage.cs index e9e2dca..9dd6663 100644 --- a/OpenSim/Region/ClientStack/Linden/UDP/J2KImage.cs +++ b/OpenSim/Region/ClientStack/Linden/UDP/J2KImage.cs | |||
@@ -202,6 +202,9 @@ namespace OpenSim.Region.ClientStack.LindenUDP | |||
202 | m_stopPacket = TexturePacketCount(); | 202 | m_stopPacket = TexturePacketCount(); |
203 | } | 203 | } |
204 | 204 | ||
205 | //Give them at least two packets, to play nice with some broken viewers (SL also behaves this way) | ||
206 | if (m_stopPacket == 1 && Layers[0].End > FIRST_PACKET_SIZE) m_stopPacket++; | ||
207 | |||
205 | m_currentPacket = StartPacket; | 208 | m_currentPacket = StartPacket; |
206 | } | 209 | } |
207 | } | 210 | } |
diff --git a/OpenSim/Region/ClientStack/Linden/UDP/LLClientView.cs b/OpenSim/Region/ClientStack/Linden/UDP/LLClientView.cs index 43903ce..910fb76 100644 --- a/OpenSim/Region/ClientStack/Linden/UDP/LLClientView.cs +++ b/OpenSim/Region/ClientStack/Linden/UDP/LLClientView.cs | |||
@@ -157,6 +157,7 @@ namespace OpenSim.Region.ClientStack.LindenUDP | |||
157 | public event RequestTaskInventory OnRequestTaskInventory; | 157 | public event RequestTaskInventory OnRequestTaskInventory; |
158 | public event UpdateInventoryItem OnUpdateInventoryItem; | 158 | public event UpdateInventoryItem OnUpdateInventoryItem; |
159 | public event CopyInventoryItem OnCopyInventoryItem; | 159 | public event CopyInventoryItem OnCopyInventoryItem; |
160 | public event MoveItemsAndLeaveCopy OnMoveItemsAndLeaveCopy; | ||
160 | public event MoveInventoryItem OnMoveInventoryItem; | 161 | public event MoveInventoryItem OnMoveInventoryItem; |
161 | public event RemoveInventoryItem OnRemoveInventoryItem; | 162 | public event RemoveInventoryItem OnRemoveInventoryItem; |
162 | public event RemoveInventoryFolder OnRemoveInventoryFolder; | 163 | public event RemoveInventoryFolder OnRemoveInventoryFolder; |
@@ -254,7 +255,7 @@ namespace OpenSim.Region.ClientStack.LindenUDP | |||
254 | public event ClassifiedInfoRequest OnClassifiedInfoRequest; | 255 | public event ClassifiedInfoRequest OnClassifiedInfoRequest; |
255 | public event ClassifiedInfoUpdate OnClassifiedInfoUpdate; | 256 | public event ClassifiedInfoUpdate OnClassifiedInfoUpdate; |
256 | public event ClassifiedDelete OnClassifiedDelete; | 257 | public event ClassifiedDelete OnClassifiedDelete; |
257 | public event ClassifiedDelete OnClassifiedGodDelete; | 258 | public event ClassifiedGodDelete OnClassifiedGodDelete; |
258 | public event EventNotificationAddRequest OnEventNotificationAddRequest; | 259 | public event EventNotificationAddRequest OnEventNotificationAddRequest; |
259 | public event EventNotificationRemoveRequest OnEventNotificationRemoveRequest; | 260 | public event EventNotificationRemoveRequest OnEventNotificationRemoveRequest; |
260 | public event EventGodDelete OnEventGodDelete; | 261 | public event EventGodDelete OnEventGodDelete; |
@@ -330,7 +331,7 @@ namespace OpenSim.Region.ClientStack.LindenUDP | |||
330 | /// thread servicing the m_primFullUpdates queue after a kill. If this happens the object persists as an | 331 | /// thread servicing the m_primFullUpdates queue after a kill. If this happens the object persists as an |
331 | /// ownerless phantom. | 332 | /// ownerless phantom. |
332 | /// | 333 | /// |
333 | /// All manipulation of this set has to occur under a lock | 334 | /// All manipulation of this set has to occur under an m_entityUpdates.SyncRoot lock |
334 | /// | 335 | /// |
335 | /// </value> | 336 | /// </value> |
336 | protected HashSet<uint> m_killRecord; | 337 | protected HashSet<uint> m_killRecord; |
@@ -338,6 +339,7 @@ namespace OpenSim.Region.ClientStack.LindenUDP | |||
338 | // protected HashSet<uint> m_attachmentsSent; | 339 | // protected HashSet<uint> m_attachmentsSent; |
339 | 340 | ||
340 | private int m_moneyBalance; | 341 | private int m_moneyBalance; |
342 | private bool m_deliverPackets = true; | ||
341 | private int m_animationSequenceNumber = 1; | 343 | private int m_animationSequenceNumber = 1; |
342 | private bool m_SendLogoutPacketWhenClosing = true; | 344 | private bool m_SendLogoutPacketWhenClosing = true; |
343 | private AgentUpdateArgs lastarg; | 345 | private AgentUpdateArgs lastarg; |
@@ -378,6 +380,14 @@ namespace OpenSim.Region.ClientStack.LindenUDP | |||
378 | get { return m_startpos; } | 380 | get { return m_startpos; } |
379 | set { m_startpos = value; } | 381 | set { m_startpos = value; } |
380 | } | 382 | } |
383 | public bool DeliverPackets | ||
384 | { | ||
385 | get { return m_deliverPackets; } | ||
386 | set { | ||
387 | m_deliverPackets = value; | ||
388 | m_udpClient.m_deliverPackets = value; | ||
389 | } | ||
390 | } | ||
381 | public UUID AgentId { get { return m_agentId; } } | 391 | public UUID AgentId { get { return m_agentId; } } |
382 | public UUID ActiveGroupId { get { return m_activeGroupID; } } | 392 | public UUID ActiveGroupId { get { return m_activeGroupID; } } |
383 | public string ActiveGroupName { get { return m_activeGroupName; } } | 393 | public string ActiveGroupName { get { return m_activeGroupName; } } |
@@ -479,18 +489,30 @@ namespace OpenSim.Region.ClientStack.LindenUDP | |||
479 | 489 | ||
480 | #region Client Methods | 490 | #region Client Methods |
481 | 491 | ||
492 | |||
482 | /// <summary> | 493 | /// <summary> |
483 | /// Shut down the client view | 494 | /// Shut down the client view |
484 | /// </summary> | 495 | /// </summary> |
485 | public void Close() | 496 | public void Close() |
486 | { | 497 | { |
498 | Close(true); | ||
499 | } | ||
500 | |||
501 | /// <summary> | ||
502 | /// Shut down the client view | ||
503 | /// </summary> | ||
504 | public void Close(bool sendStop) | ||
505 | { | ||
487 | m_log.DebugFormat( | 506 | m_log.DebugFormat( |
488 | "[CLIENT]: Close has been called for {0} attached to scene {1}", | 507 | "[CLIENT]: Close has been called for {0} attached to scene {1}", |
489 | Name, m_scene.RegionInfo.RegionName); | 508 | Name, m_scene.RegionInfo.RegionName); |
490 | 509 | ||
491 | // Send the STOP packet | 510 | if (sendStop) |
492 | DisableSimulatorPacket disable = (DisableSimulatorPacket)PacketPool.Instance.GetPacket(PacketType.DisableSimulator); | 511 | { |
493 | OutPacket(disable, ThrottleOutPacketType.Unknown); | 512 | // Send the STOP packet |
513 | DisableSimulatorPacket disable = (DisableSimulatorPacket)PacketPool.Instance.GetPacket(PacketType.DisableSimulator); | ||
514 | OutPacket(disable, ThrottleOutPacketType.Unknown); | ||
515 | } | ||
494 | 516 | ||
495 | IsActive = false; | 517 | IsActive = false; |
496 | 518 | ||
@@ -771,7 +793,7 @@ namespace OpenSim.Region.ClientStack.LindenUDP | |||
771 | reply.ChatData.OwnerID = fromAgentID; | 793 | reply.ChatData.OwnerID = fromAgentID; |
772 | reply.ChatData.SourceID = fromAgentID; | 794 | reply.ChatData.SourceID = fromAgentID; |
773 | 795 | ||
774 | OutPacket(reply, ThrottleOutPacketType.Task); | 796 | OutPacket(reply, ThrottleOutPacketType.Unknown); |
775 | } | 797 | } |
776 | 798 | ||
777 | /// <summary> | 799 | /// <summary> |
@@ -1057,6 +1079,10 @@ namespace OpenSim.Region.ClientStack.LindenUDP | |||
1057 | public virtual void SendLayerData(float[] map) | 1079 | public virtual void SendLayerData(float[] map) |
1058 | { | 1080 | { |
1059 | Util.FireAndForget(DoSendLayerData, map); | 1081 | Util.FireAndForget(DoSendLayerData, map); |
1082 | |||
1083 | // Send it sync, and async. It's not that much data | ||
1084 | // and it improves user experience just so much! | ||
1085 | DoSendLayerData(map); | ||
1060 | } | 1086 | } |
1061 | 1087 | ||
1062 | /// <summary> | 1088 | /// <summary> |
@@ -1069,16 +1095,13 @@ namespace OpenSim.Region.ClientStack.LindenUDP | |||
1069 | 1095 | ||
1070 | try | 1096 | try |
1071 | { | 1097 | { |
1072 | //for (int y = 0; y < 16; y++) | 1098 | for (int y = 0; y < 16; y++) |
1073 | //{ | 1099 | { |
1074 | // for (int x = 0; x < 16; x++) | 1100 | for (int x = 0; x < 16; x+=4) |
1075 | // { | 1101 | { |
1076 | // SendLayerData(x, y, map); | 1102 | SendLayerPacket(x, y, map); |
1077 | // } | 1103 | } |
1078 | //} | 1104 | } |
1079 | |||
1080 | // Send LayerData in a spiral pattern. Fun! | ||
1081 | SendLayerTopRight(map, 0, 0, 15, 15); | ||
1082 | } | 1105 | } |
1083 | catch (Exception e) | 1106 | catch (Exception e) |
1084 | { | 1107 | { |
@@ -1086,51 +1109,35 @@ namespace OpenSim.Region.ClientStack.LindenUDP | |||
1086 | } | 1109 | } |
1087 | } | 1110 | } |
1088 | 1111 | ||
1089 | private void SendLayerTopRight(float[] map, int x1, int y1, int x2, int y2) | ||
1090 | { | ||
1091 | // Row | ||
1092 | for (int i = x1; i <= x2; i++) | ||
1093 | SendLayerData(i, y1, map); | ||
1094 | |||
1095 | // Column | ||
1096 | for (int j = y1 + 1; j <= y2; j++) | ||
1097 | SendLayerData(x2, j, map); | ||
1098 | |||
1099 | if (x2 - x1 > 0) | ||
1100 | SendLayerBottomLeft(map, x1, y1 + 1, x2 - 1, y2); | ||
1101 | } | ||
1102 | |||
1103 | void SendLayerBottomLeft(float[] map, int x1, int y1, int x2, int y2) | ||
1104 | { | ||
1105 | // Row in reverse | ||
1106 | for (int i = x2; i >= x1; i--) | ||
1107 | SendLayerData(i, y2, map); | ||
1108 | |||
1109 | // Column in reverse | ||
1110 | for (int j = y2 - 1; j >= y1; j--) | ||
1111 | SendLayerData(x1, j, map); | ||
1112 | |||
1113 | if (x2 - x1 > 0) | ||
1114 | SendLayerTopRight(map, x1 + 1, y1, x2, y2 - 1); | ||
1115 | } | ||
1116 | |||
1117 | /// <summary> | 1112 | /// <summary> |
1118 | /// Sends a set of four patches (x, x+1, ..., x+3) to the client | 1113 | /// Sends a set of four patches (x, x+1, ..., x+3) to the client |
1119 | /// </summary> | 1114 | /// </summary> |
1120 | /// <param name="map">heightmap</param> | 1115 | /// <param name="map">heightmap</param> |
1121 | /// <param name="px">X coordinate for patches 0..12</param> | 1116 | /// <param name="px">X coordinate for patches 0..12</param> |
1122 | /// <param name="py">Y coordinate for patches 0..15</param> | 1117 | /// <param name="py">Y coordinate for patches 0..15</param> |
1123 | // private void SendLayerPacket(float[] map, int y, int x) | 1118 | private void SendLayerPacket(int x, int y, float[] map) |
1124 | // { | 1119 | { |
1125 | // int[] patches = new int[4]; | 1120 | int[] patches = new int[4]; |
1126 | // patches[0] = x + 0 + y * 16; | 1121 | patches[0] = x + 0 + y * 16; |
1127 | // patches[1] = x + 1 + y * 16; | 1122 | patches[1] = x + 1 + y * 16; |
1128 | // patches[2] = x + 2 + y * 16; | 1123 | patches[2] = x + 2 + y * 16; |
1129 | // patches[3] = x + 3 + y * 16; | 1124 | patches[3] = x + 3 + y * 16; |
1130 | 1125 | ||
1131 | // Packet layerpack = LLClientView.TerrainManager.CreateLandPacket(map, patches); | 1126 | float[] heightmap = (map.Length == 65536) ? |
1132 | // OutPacket(layerpack, ThrottleOutPacketType.Land); | 1127 | map : |
1133 | // } | 1128 | LLHeightFieldMoronize(map); |
1129 | |||
1130 | try | ||
1131 | { | ||
1132 | Packet layerpack = TerrainCompressor.CreateLandPacket(heightmap, patches); | ||
1133 | OutPacket(layerpack, ThrottleOutPacketType.Land); | ||
1134 | } | ||
1135 | catch | ||
1136 | { | ||
1137 | for (int px = x ; px < x + 4 ; px++) | ||
1138 | SendLayerData(px, y, map); | ||
1139 | } | ||
1140 | } | ||
1134 | 1141 | ||
1135 | /// <summary> | 1142 | /// <summary> |
1136 | /// Sends a specified patch to a client | 1143 | /// Sends a specified patch to a client |
@@ -1150,7 +1157,7 @@ namespace OpenSim.Region.ClientStack.LindenUDP | |||
1150 | LayerDataPacket layerpack = TerrainCompressor.CreateLandPacket(heightmap, patches); | 1157 | LayerDataPacket layerpack = TerrainCompressor.CreateLandPacket(heightmap, patches); |
1151 | layerpack.Header.Reliable = true; | 1158 | layerpack.Header.Reliable = true; |
1152 | 1159 | ||
1153 | OutPacket(layerpack, ThrottleOutPacketType.Land); | 1160 | OutPacket(layerpack, ThrottleOutPacketType.Task); |
1154 | } | 1161 | } |
1155 | catch (Exception e) | 1162 | catch (Exception e) |
1156 | { | 1163 | { |
@@ -1511,38 +1518,49 @@ namespace OpenSim.Region.ClientStack.LindenUDP | |||
1511 | OutPacket(pc, ThrottleOutPacketType.Unknown); | 1518 | OutPacket(pc, ThrottleOutPacketType.Unknown); |
1512 | } | 1519 | } |
1513 | 1520 | ||
1514 | public void SendKillObject(ulong regionHandle, uint localID) | 1521 | public void SendKillObject(ulong regionHandle, List<uint> localIDs) |
1515 | { | 1522 | { |
1516 | // m_log.DebugFormat("[CLIENT]: Sending KillObjectPacket to {0} for {1} in {2}", Name, localID, regionHandle); | 1523 | // m_log.DebugFormat("[CLIENT]: Sending KillObjectPacket to {0} for {1} in {2}", Name, localID, regionHandle); |
1517 | 1524 | ||
1518 | KillObjectPacket kill = (KillObjectPacket)PacketPool.Instance.GetPacket(PacketType.KillObject); | 1525 | KillObjectPacket kill = (KillObjectPacket)PacketPool.Instance.GetPacket(PacketType.KillObject); |
1519 | // TODO: don't create new blocks if recycling an old packet | 1526 | // TODO: don't create new blocks if recycling an old packet |
1520 | kill.ObjectData = new KillObjectPacket.ObjectDataBlock[1]; | 1527 | kill.ObjectData = new KillObjectPacket.ObjectDataBlock[localIDs.Count]; |
1521 | kill.ObjectData[0] = new KillObjectPacket.ObjectDataBlock(); | 1528 | for (int i = 0 ; i < localIDs.Count ; i++ ) |
1522 | kill.ObjectData[0].ID = localID; | 1529 | { |
1530 | kill.ObjectData[i] = new KillObjectPacket.ObjectDataBlock(); | ||
1531 | kill.ObjectData[i].ID = localIDs[i]; | ||
1532 | } | ||
1523 | kill.Header.Reliable = true; | 1533 | kill.Header.Reliable = true; |
1524 | kill.Header.Zerocoded = true; | 1534 | kill.Header.Zerocoded = true; |
1525 | 1535 | ||
1526 | if (m_scene.GetScenePresence(localID) == null) | 1536 | lock (m_killRecord) |
1527 | { | 1537 | { |
1528 | // We must lock for both manipulating the kill record and sending the packet, in order to avoid a race | 1538 | if (localIDs.Count == 1) |
1529 | // condition where a kill can be processed before an out-of-date update for the same object. | ||
1530 | lock (m_killRecord) | ||
1531 | { | 1539 | { |
1532 | m_killRecord.Add(localID); | 1540 | if (m_scene.GetScenePresence(localIDs[0]) != null) |
1533 | 1541 | { | |
1534 | // The throttle queue used here must match that being used for updates. Otherwise, there is a | 1542 | OutPacket(kill, ThrottleOutPacketType.State); |
1535 | // chance that a kill packet put on a separate queue will be sent to the client before an existing | 1543 | return; |
1536 | // update packet on another queue. Receiving updates after kills results in unowned and undeletable | 1544 | } |
1537 | // scene objects in a viewer until that viewer is relogged in. | 1545 | m_killRecord.Add(localIDs[0]); |
1538 | OutPacket(kill, ThrottleOutPacketType.Task); | 1546 | } |
1547 | else | ||
1548 | { | ||
1549 | lock (m_entityUpdates.SyncRoot) | ||
1550 | { | ||
1551 | foreach (uint localID in localIDs) | ||
1552 | m_killRecord.Add(localID); | ||
1553 | } | ||
1539 | } | 1554 | } |
1540 | } | 1555 | } |
1541 | else | 1556 | |
1542 | { | 1557 | // The throttle queue used here must match that being used for |
1543 | // OutPacket(kill, ThrottleOutPacketType.State); | 1558 | // updates. Otherwise, there is a chance that a kill packet put |
1544 | OutPacket(kill, ThrottleOutPacketType.Task); | 1559 | // on a separate queue will be sent to the client before an |
1545 | } | 1560 | // existing update packet on another queue. Receiving updates |
1561 | // after kills results in unowned and undeletable | ||
1562 | // scene objects in a viewer until that viewer is relogged in. | ||
1563 | OutPacket(kill, ThrottleOutPacketType.Task); | ||
1546 | } | 1564 | } |
1547 | 1565 | ||
1548 | /// <summary> | 1566 | /// <summary> |
@@ -2255,6 +2273,15 @@ namespace OpenSim.Region.ClientStack.LindenUDP | |||
2255 | OutPacket(sound, ThrottleOutPacketType.Task); | 2273 | OutPacket(sound, ThrottleOutPacketType.Task); |
2256 | } | 2274 | } |
2257 | 2275 | ||
2276 | public void SendTransferAbort(TransferRequestPacket transferRequest) | ||
2277 | { | ||
2278 | TransferAbortPacket abort = (TransferAbortPacket)PacketPool.Instance.GetPacket(PacketType.TransferAbort); | ||
2279 | abort.TransferInfo.TransferID = transferRequest.TransferInfo.TransferID; | ||
2280 | abort.TransferInfo.ChannelType = transferRequest.TransferInfo.ChannelType; | ||
2281 | m_log.Debug("[Assets] Aborting transfer; asset request failed"); | ||
2282 | OutPacket(abort, ThrottleOutPacketType.Task); | ||
2283 | } | ||
2284 | |||
2258 | public void SendTriggeredSound(UUID soundID, UUID ownerID, UUID objectID, UUID parentID, ulong handle, Vector3 position, float gain) | 2285 | public void SendTriggeredSound(UUID soundID, UUID ownerID, UUID objectID, UUID parentID, ulong handle, Vector3 position, float gain) |
2259 | { | 2286 | { |
2260 | SoundTriggerPacket sound = (SoundTriggerPacket)PacketPool.Instance.GetPacket(PacketType.SoundTrigger); | 2287 | SoundTriggerPacket sound = (SoundTriggerPacket)PacketPool.Instance.GetPacket(PacketType.SoundTrigger); |
@@ -3559,7 +3586,15 @@ namespace OpenSim.Region.ClientStack.LindenUDP | |||
3559 | /// </summary> | 3586 | /// </summary> |
3560 | public void SendPrimUpdate(ISceneEntity entity, PrimUpdateFlags updateFlags) | 3587 | public void SendPrimUpdate(ISceneEntity entity, PrimUpdateFlags updateFlags) |
3561 | { | 3588 | { |
3562 | //double priority = m_prioritizer.GetUpdatePriority(this, entity); | 3589 | if (entity is SceneObjectPart) |
3590 | { | ||
3591 | SceneObjectPart e = (SceneObjectPart)entity; | ||
3592 | SceneObjectGroup g = e.ParentGroup; | ||
3593 | if (g.RootPart.Shape.State > 30) // HUD | ||
3594 | if (g.OwnerID != AgentId) | ||
3595 | return; // Don't send updates for other people's HUDs | ||
3596 | } | ||
3597 | |||
3563 | uint priority = m_prioritizer.GetUpdatePriority(this, entity); | 3598 | uint priority = m_prioritizer.GetUpdatePriority(this, entity); |
3564 | 3599 | ||
3565 | lock (m_entityUpdates.SyncRoot) | 3600 | lock (m_entityUpdates.SyncRoot) |
@@ -3626,211 +3661,230 @@ namespace OpenSim.Region.ClientStack.LindenUDP | |||
3626 | 3661 | ||
3627 | // We must lock for both manipulating the kill record and sending the packet, in order to avoid a race | 3662 | // We must lock for both manipulating the kill record and sending the packet, in order to avoid a race |
3628 | // condition where a kill can be processed before an out-of-date update for the same object. | 3663 | // condition where a kill can be processed before an out-of-date update for the same object. |
3629 | lock (m_killRecord) | 3664 | float avgTimeDilation = 1.0f; |
3665 | IEntityUpdate iupdate; | ||
3666 | Int32 timeinqueue; // this is just debugging code & can be dropped later | ||
3667 | |||
3668 | while (updatesThisCall < maxUpdates) | ||
3630 | { | 3669 | { |
3631 | float avgTimeDilation = 1.0f; | 3670 | lock (m_entityUpdates.SyncRoot) |
3632 | IEntityUpdate iupdate; | 3671 | if (!m_entityUpdates.TryDequeue(out iupdate, out timeinqueue)) |
3633 | Int32 timeinqueue; // this is just debugging code & can be dropped later | 3672 | break; |
3634 | |||
3635 | while (updatesThisCall < maxUpdates) | ||
3636 | { | ||
3637 | lock (m_entityUpdates.SyncRoot) | ||
3638 | if (!m_entityUpdates.TryDequeue(out iupdate, out timeinqueue)) | ||
3639 | break; | ||
3640 | 3673 | ||
3641 | EntityUpdate update = (EntityUpdate)iupdate; | 3674 | EntityUpdate update = (EntityUpdate)iupdate; |
3642 | 3675 | ||
3643 | avgTimeDilation += update.TimeDilation; | 3676 | avgTimeDilation += update.TimeDilation; |
3644 | avgTimeDilation *= 0.5f; | 3677 | avgTimeDilation *= 0.5f; |
3645 | 3678 | ||
3646 | if (update.Entity is SceneObjectPart) | 3679 | if (update.Entity is SceneObjectPart) |
3680 | { | ||
3681 | SceneObjectPart part = (SceneObjectPart)update.Entity; | ||
3682 | |||
3683 | // Please do not remove this unless you can demonstrate on the OpenSim mailing list that a client | ||
3684 | // will never receive an update after a prim kill. Even then, keeping the kill record may be a good | ||
3685 | // safety measure. | ||
3686 | // | ||
3687 | // If a Linden Lab 1.23.5 client (and possibly later and earlier) receives an object update | ||
3688 | // after a kill, it will keep displaying the deleted object until relog. OpenSim currently performs | ||
3689 | // updates and kills on different threads with different scheduling strategies, hence this protection. | ||
3690 | // | ||
3691 | // This doesn't appear to apply to child prims - a client will happily ignore these updates | ||
3692 | // after the root prim has been deleted. | ||
3693 | lock (m_killRecord) | ||
3647 | { | 3694 | { |
3648 | SceneObjectPart part = (SceneObjectPart)update.Entity; | ||
3649 | |||
3650 | // Please do not remove this unless you can demonstrate on the OpenSim mailing list that a client | ||
3651 | // will never receive an update after a prim kill. Even then, keeping the kill record may be a good | ||
3652 | // safety measure. | ||
3653 | // | ||
3654 | // If a Linden Lab 1.23.5 client (and possibly later and earlier) receives an object update | ||
3655 | // after a kill, it will keep displaying the deleted object until relog. OpenSim currently performs | ||
3656 | // updates and kills on different threads with different scheduling strategies, hence this protection. | ||
3657 | // | ||
3658 | // This doesn't appear to apply to child prims - a client will happily ignore these updates | ||
3659 | // after the root prim has been deleted. | ||
3660 | if (m_killRecord.Contains(part.LocalId)) | 3695 | if (m_killRecord.Contains(part.LocalId)) |
3661 | { | ||
3662 | // m_log.WarnFormat( | ||
3663 | // "[CLIENT]: Preventing update for prim with local id {0} after client for user {1} told it was deleted", | ||
3664 | // part.LocalId, Name); | ||
3665 | continue; | 3696 | continue; |
3666 | } | 3697 | if (m_killRecord.Contains(part.ParentGroup.RootPart.LocalId)) |
3667 | 3698 | continue; | |
3668 | if (part.ParentGroup.IsAttachment && m_disableFacelights) | 3699 | } |
3700 | |||
3701 | if (part.ParentGroup.IsDeleted) | ||
3702 | continue; | ||
3703 | |||
3704 | if (part.ParentGroup.IsAttachment) | ||
3705 | { // Someone else's HUD, why are we getting these? | ||
3706 | if (part.ParentGroup.OwnerID != AgentId && | ||
3707 | part.ParentGroup.RootPart.Shape.State >= 30) | ||
3708 | continue; | ||
3709 | ScenePresence sp; | ||
3710 | // Owner is not in the sim, don't update it to | ||
3711 | // anyone | ||
3712 | if (!m_scene.TryGetScenePresence(part.OwnerID, out sp)) | ||
3713 | continue; | ||
3714 | |||
3715 | List<SceneObjectGroup> atts = sp.Attachments; | ||
3716 | bool found = false; | ||
3717 | foreach (SceneObjectGroup att in atts) | ||
3669 | { | 3718 | { |
3670 | if (part.ParentGroup.RootPart.Shape.State != (byte)AttachmentPoint.LeftHand && | 3719 | if (att == part.ParentGroup) |
3671 | part.ParentGroup.RootPart.Shape.State != (byte)AttachmentPoint.RightHand) | ||
3672 | { | 3720 | { |
3673 | part.Shape.LightEntry = false; | 3721 | found = true; |
3722 | break; | ||
3674 | } | 3723 | } |
3675 | } | 3724 | } |
3725 | |||
3726 | // It's an attachment of a valid avatar, but | ||
3727 | // doesn't seem to be attached, skip | ||
3728 | if (!found) | ||
3729 | continue; | ||
3676 | } | 3730 | } |
3677 | 3731 | if (part.ParentGroup.IsAttachment && m_disableFacelights) | |
3678 | ++updatesThisCall; | ||
3679 | |||
3680 | #region UpdateFlags to packet type conversion | ||
3681 | |||
3682 | PrimUpdateFlags updateFlags = (PrimUpdateFlags)update.Flags; | ||
3683 | |||
3684 | bool canUseCompressed = true; | ||
3685 | bool canUseImproved = true; | ||
3686 | |||
3687 | // Compressed object updates only make sense for LL primitives | ||
3688 | if (!(update.Entity is SceneObjectPart)) | ||
3689 | { | ||
3690 | canUseCompressed = false; | ||
3691 | } | ||
3692 | |||
3693 | if (updateFlags.HasFlag(PrimUpdateFlags.FullUpdate)) | ||
3694 | { | ||
3695 | canUseCompressed = false; | ||
3696 | canUseImproved = false; | ||
3697 | } | ||
3698 | else | ||
3699 | { | 3732 | { |
3700 | if (updateFlags.HasFlag(PrimUpdateFlags.Velocity) || | 3733 | if (part.ParentGroup.RootPart.Shape.State != (byte)AttachmentPoint.LeftHand && |
3701 | updateFlags.HasFlag(PrimUpdateFlags.Acceleration) || | 3734 | part.ParentGroup.RootPart.Shape.State != (byte)AttachmentPoint.RightHand) |
3702 | updateFlags.HasFlag(PrimUpdateFlags.CollisionPlane) || | ||
3703 | updateFlags.HasFlag(PrimUpdateFlags.Joint)) | ||
3704 | { | 3735 | { |
3705 | canUseCompressed = false; | 3736 | part.Shape.LightEntry = false; |
3706 | } | ||
3707 | |||
3708 | if (updateFlags.HasFlag(PrimUpdateFlags.PrimFlags) || | ||
3709 | updateFlags.HasFlag(PrimUpdateFlags.ParentID) || | ||
3710 | updateFlags.HasFlag(PrimUpdateFlags.Scale) || | ||
3711 | updateFlags.HasFlag(PrimUpdateFlags.PrimData) || | ||
3712 | updateFlags.HasFlag(PrimUpdateFlags.Text) || | ||
3713 | updateFlags.HasFlag(PrimUpdateFlags.NameValue) || | ||
3714 | updateFlags.HasFlag(PrimUpdateFlags.ExtraData) || | ||
3715 | updateFlags.HasFlag(PrimUpdateFlags.TextureAnim) || | ||
3716 | updateFlags.HasFlag(PrimUpdateFlags.Sound) || | ||
3717 | updateFlags.HasFlag(PrimUpdateFlags.Particles) || | ||
3718 | updateFlags.HasFlag(PrimUpdateFlags.Material) || | ||
3719 | updateFlags.HasFlag(PrimUpdateFlags.ClickAction) || | ||
3720 | updateFlags.HasFlag(PrimUpdateFlags.MediaURL) || | ||
3721 | updateFlags.HasFlag(PrimUpdateFlags.Joint)) | ||
3722 | { | ||
3723 | canUseImproved = false; | ||
3724 | } | 3737 | } |
3725 | } | 3738 | } |
3726 | 3739 | } | |
3727 | #endregion UpdateFlags to packet type conversion | 3740 | |
3728 | 3741 | ++updatesThisCall; | |
3729 | #region Block Construction | 3742 | |
3730 | 3743 | #region UpdateFlags to packet type conversion | |
3731 | // TODO: Remove this once we can build compressed updates | 3744 | |
3745 | PrimUpdateFlags updateFlags = (PrimUpdateFlags)update.Flags; | ||
3746 | |||
3747 | bool canUseCompressed = true; | ||
3748 | bool canUseImproved = true; | ||
3749 | |||
3750 | // Compressed object updates only make sense for LL primitives | ||
3751 | if (!(update.Entity is SceneObjectPart)) | ||
3752 | { | ||
3732 | canUseCompressed = false; | 3753 | canUseCompressed = false; |
3733 | 3754 | } | |
3734 | if (!canUseImproved && !canUseCompressed) | 3755 | |
3735 | { | 3756 | if (updateFlags.HasFlag(PrimUpdateFlags.FullUpdate)) |
3736 | if (update.Entity is ScenePresence) | 3757 | { |
3737 | { | 3758 | canUseCompressed = false; |
3738 | objectUpdateBlocks.Value.Add(CreateAvatarUpdateBlock((ScenePresence)update.Entity)); | 3759 | canUseImproved = false; |
3739 | objectUpdates.Value.Add(update); | 3760 | } |
3740 | } | 3761 | else |
3741 | else | 3762 | { |
3742 | { | 3763 | if (updateFlags.HasFlag(PrimUpdateFlags.Velocity) || |
3743 | objectUpdateBlocks.Value.Add(CreatePrimUpdateBlock((SceneObjectPart)update.Entity, this.m_agentId)); | 3764 | updateFlags.HasFlag(PrimUpdateFlags.Acceleration) || |
3744 | objectUpdates.Value.Add(update); | 3765 | updateFlags.HasFlag(PrimUpdateFlags.CollisionPlane) || |
3745 | } | 3766 | updateFlags.HasFlag(PrimUpdateFlags.Joint)) |
3746 | } | ||
3747 | else if (!canUseImproved) | ||
3748 | { | 3767 | { |
3749 | compressedUpdateBlocks.Value.Add(CreateCompressedUpdateBlock((SceneObjectPart)update.Entity, updateFlags)); | 3768 | canUseCompressed = false; |
3750 | compressedUpdates.Value.Add(update); | ||
3751 | } | 3769 | } |
3752 | else | 3770 | |
3771 | if (updateFlags.HasFlag(PrimUpdateFlags.PrimFlags) || | ||
3772 | updateFlags.HasFlag(PrimUpdateFlags.ParentID) || | ||
3773 | updateFlags.HasFlag(PrimUpdateFlags.Scale) || | ||
3774 | updateFlags.HasFlag(PrimUpdateFlags.PrimData) || | ||
3775 | updateFlags.HasFlag(PrimUpdateFlags.Text) || | ||
3776 | updateFlags.HasFlag(PrimUpdateFlags.NameValue) || | ||
3777 | updateFlags.HasFlag(PrimUpdateFlags.ExtraData) || | ||
3778 | updateFlags.HasFlag(PrimUpdateFlags.TextureAnim) || | ||
3779 | updateFlags.HasFlag(PrimUpdateFlags.Sound) || | ||
3780 | updateFlags.HasFlag(PrimUpdateFlags.Particles) || | ||
3781 | updateFlags.HasFlag(PrimUpdateFlags.Material) || | ||
3782 | updateFlags.HasFlag(PrimUpdateFlags.ClickAction) || | ||
3783 | updateFlags.HasFlag(PrimUpdateFlags.MediaURL) || | ||
3784 | updateFlags.HasFlag(PrimUpdateFlags.Joint)) | ||
3753 | { | 3785 | { |
3754 | if (update.Entity is ScenePresence && ((ScenePresence)update.Entity).UUID == AgentId) | 3786 | canUseImproved = false; |
3755 | { | ||
3756 | // Self updates go into a special list | ||
3757 | terseAgentUpdateBlocks.Value.Add(CreateImprovedTerseBlock(update.Entity, updateFlags.HasFlag(PrimUpdateFlags.Textures))); | ||
3758 | terseAgentUpdates.Value.Add(update); | ||
3759 | } | ||
3760 | else | ||
3761 | { | ||
3762 | // Everything else goes here | ||
3763 | terseUpdateBlocks.Value.Add(CreateImprovedTerseBlock(update.Entity, updateFlags.HasFlag(PrimUpdateFlags.Textures))); | ||
3764 | terseUpdates.Value.Add(update); | ||
3765 | } | ||
3766 | } | 3787 | } |
3767 | |||
3768 | #endregion Block Construction | ||
3769 | } | 3788 | } |
3770 | |||
3771 | |||
3772 | #region Packet Sending | ||
3773 | ushort timeDilation = Utils.FloatToUInt16(avgTimeDilation, 0.0f, 1.0f); | ||
3774 | 3789 | ||
3775 | if (terseAgentUpdateBlocks.IsValueCreated) | 3790 | #endregion UpdateFlags to packet type conversion |
3776 | { | ||
3777 | List<ImprovedTerseObjectUpdatePacket.ObjectDataBlock> blocks = terseAgentUpdateBlocks.Value; | ||
3778 | 3791 | ||
3779 | ImprovedTerseObjectUpdatePacket packet = new ImprovedTerseObjectUpdatePacket(); | 3792 | #region Block Construction |
3780 | packet.RegionData.RegionHandle = m_scene.RegionInfo.RegionHandle; | ||
3781 | packet.RegionData.TimeDilation = timeDilation; | ||
3782 | packet.ObjectData = new ImprovedTerseObjectUpdatePacket.ObjectDataBlock[blocks.Count]; | ||
3783 | 3793 | ||
3784 | for (int i = 0; i < blocks.Count; i++) | 3794 | // TODO: Remove this once we can build compressed updates |
3785 | packet.ObjectData[i] = blocks[i]; | 3795 | canUseCompressed = false; |
3786 | // If any of the packets created from this call go unacknowledged, all of the updates will be resent | ||
3787 | OutPacket(packet, ThrottleOutPacketType.Unknown, true, delegate(OutgoingPacket oPacket) { ResendPrimUpdates(terseAgentUpdates.Value, oPacket); }); | ||
3788 | } | ||
3789 | 3796 | ||
3790 | if (objectUpdateBlocks.IsValueCreated) | 3797 | if (!canUseImproved && !canUseCompressed) |
3791 | { | 3798 | { |
3792 | List<ObjectUpdatePacket.ObjectDataBlock> blocks = objectUpdateBlocks.Value; | 3799 | if (update.Entity is ScenePresence) |
3793 | 3800 | { | |
3794 | ObjectUpdatePacket packet = (ObjectUpdatePacket)PacketPool.Instance.GetPacket(PacketType.ObjectUpdate); | 3801 | objectUpdateBlocks.Value.Add(CreateAvatarUpdateBlock((ScenePresence)update.Entity)); |
3795 | packet.RegionData.RegionHandle = m_scene.RegionInfo.RegionHandle; | 3802 | } |
3796 | packet.RegionData.TimeDilation = timeDilation; | 3803 | else |
3797 | packet.ObjectData = new ObjectUpdatePacket.ObjectDataBlock[blocks.Count]; | 3804 | { |
3798 | 3805 | objectUpdateBlocks.Value.Add(CreatePrimUpdateBlock((SceneObjectPart)update.Entity, this.m_agentId)); | |
3799 | for (int i = 0; i < blocks.Count; i++) | 3806 | } |
3800 | packet.ObjectData[i] = blocks[i]; | ||
3801 | // If any of the packets created from this call go unacknowledged, all of the updates will be resent | ||
3802 | OutPacket(packet, ThrottleOutPacketType.Task, true, delegate(OutgoingPacket oPacket) { ResendPrimUpdates(objectUpdates.Value, oPacket); }); | ||
3803 | } | 3807 | } |
3804 | 3808 | else if (!canUseImproved) | |
3805 | if (compressedUpdateBlocks.IsValueCreated) | ||
3806 | { | 3809 | { |
3807 | List<ObjectUpdateCompressedPacket.ObjectDataBlock> blocks = compressedUpdateBlocks.Value; | 3810 | compressedUpdateBlocks.Value.Add(CreateCompressedUpdateBlock((SceneObjectPart)update.Entity, updateFlags)); |
3808 | |||
3809 | ObjectUpdateCompressedPacket packet = (ObjectUpdateCompressedPacket)PacketPool.Instance.GetPacket(PacketType.ObjectUpdateCompressed); | ||
3810 | packet.RegionData.RegionHandle = m_scene.RegionInfo.RegionHandle; | ||
3811 | packet.RegionData.TimeDilation = timeDilation; | ||
3812 | packet.ObjectData = new ObjectUpdateCompressedPacket.ObjectDataBlock[blocks.Count]; | ||
3813 | |||
3814 | for (int i = 0; i < blocks.Count; i++) | ||
3815 | packet.ObjectData[i] = blocks[i]; | ||
3816 | // If any of the packets created from this call go unacknowledged, all of the updates will be resent | ||
3817 | OutPacket(packet, ThrottleOutPacketType.Task, true, delegate(OutgoingPacket oPacket) { ResendPrimUpdates(compressedUpdates.Value, oPacket); }); | ||
3818 | } | 3811 | } |
3819 | 3812 | else | |
3820 | if (terseUpdateBlocks.IsValueCreated) | ||
3821 | { | 3813 | { |
3822 | List<ImprovedTerseObjectUpdatePacket.ObjectDataBlock> blocks = terseUpdateBlocks.Value; | 3814 | if (update.Entity is ScenePresence && ((ScenePresence)update.Entity).UUID == AgentId) |
3823 | 3815 | // Self updates go into a special list | |
3824 | ImprovedTerseObjectUpdatePacket packet = new ImprovedTerseObjectUpdatePacket(); | 3816 | terseAgentUpdateBlocks.Value.Add(CreateImprovedTerseBlock(update.Entity, updateFlags.HasFlag(PrimUpdateFlags.Textures))); |
3825 | packet.RegionData.RegionHandle = m_scene.RegionInfo.RegionHandle; | 3817 | else |
3826 | packet.RegionData.TimeDilation = timeDilation; | 3818 | // Everything else goes here |
3827 | packet.ObjectData = new ImprovedTerseObjectUpdatePacket.ObjectDataBlock[blocks.Count]; | 3819 | terseUpdateBlocks.Value.Add(CreateImprovedTerseBlock(update.Entity, updateFlags.HasFlag(PrimUpdateFlags.Textures))); |
3828 | |||
3829 | for (int i = 0; i < blocks.Count; i++) | ||
3830 | packet.ObjectData[i] = blocks[i]; | ||
3831 | // If any of the packets created from this call go unacknowledged, all of the updates will be resent | ||
3832 | OutPacket(packet, ThrottleOutPacketType.Task, true, delegate(OutgoingPacket oPacket) { ResendPrimUpdates(terseUpdates.Value, oPacket); }); | ||
3833 | } | 3820 | } |
3821 | |||
3822 | #endregion Block Construction | ||
3823 | } | ||
3824 | |||
3825 | #region Packet Sending | ||
3826 | |||
3827 | const float TIME_DILATION = 1.0f; | ||
3828 | ushort timeDilation = Utils.FloatToUInt16(avgTimeDilation, 0.0f, 1.0f); | ||
3829 | |||
3830 | if (terseAgentUpdateBlocks.IsValueCreated) | ||
3831 | { | ||
3832 | List<ImprovedTerseObjectUpdatePacket.ObjectDataBlock> blocks = terseAgentUpdateBlocks.Value; | ||
3833 | |||
3834 | ImprovedTerseObjectUpdatePacket packet = new ImprovedTerseObjectUpdatePacket(); | ||
3835 | packet.RegionData.RegionHandle = m_scene.RegionInfo.RegionHandle; | ||
3836 | packet.RegionData.TimeDilation = timeDilation; | ||
3837 | packet.ObjectData = new ImprovedTerseObjectUpdatePacket.ObjectDataBlock[blocks.Count]; | ||
3838 | |||
3839 | for (int i = 0; i < blocks.Count; i++) | ||
3840 | packet.ObjectData[i] = blocks[i]; | ||
3841 | |||
3842 | OutPacket(packet, ThrottleOutPacketType.Unknown, true); | ||
3843 | } | ||
3844 | |||
3845 | if (objectUpdateBlocks.IsValueCreated) | ||
3846 | { | ||
3847 | List<ObjectUpdatePacket.ObjectDataBlock> blocks = objectUpdateBlocks.Value; | ||
3848 | |||
3849 | ObjectUpdatePacket packet = (ObjectUpdatePacket)PacketPool.Instance.GetPacket(PacketType.ObjectUpdate); | ||
3850 | packet.RegionData.RegionHandle = m_scene.RegionInfo.RegionHandle; | ||
3851 | packet.RegionData.TimeDilation = timeDilation; | ||
3852 | packet.ObjectData = new ObjectUpdatePacket.ObjectDataBlock[blocks.Count]; | ||
3853 | |||
3854 | for (int i = 0; i < blocks.Count; i++) | ||
3855 | packet.ObjectData[i] = blocks[i]; | ||
3856 | |||
3857 | OutPacket(packet, ThrottleOutPacketType.Task, true); | ||
3858 | } | ||
3859 | |||
3860 | if (compressedUpdateBlocks.IsValueCreated) | ||
3861 | { | ||
3862 | List<ObjectUpdateCompressedPacket.ObjectDataBlock> blocks = compressedUpdateBlocks.Value; | ||
3863 | |||
3864 | ObjectUpdateCompressedPacket packet = (ObjectUpdateCompressedPacket)PacketPool.Instance.GetPacket(PacketType.ObjectUpdateCompressed); | ||
3865 | packet.RegionData.RegionHandle = m_scene.RegionInfo.RegionHandle; | ||
3866 | packet.RegionData.TimeDilation = timeDilation; | ||
3867 | packet.ObjectData = new ObjectUpdateCompressedPacket.ObjectDataBlock[blocks.Count]; | ||
3868 | |||
3869 | for (int i = 0; i < blocks.Count; i++) | ||
3870 | packet.ObjectData[i] = blocks[i]; | ||
3871 | |||
3872 | OutPacket(packet, ThrottleOutPacketType.Task, true); | ||
3873 | } | ||
3874 | |||
3875 | if (terseUpdateBlocks.IsValueCreated) | ||
3876 | { | ||
3877 | List<ImprovedTerseObjectUpdatePacket.ObjectDataBlock> blocks = terseUpdateBlocks.Value; | ||
3878 | |||
3879 | ImprovedTerseObjectUpdatePacket packet = new ImprovedTerseObjectUpdatePacket(); | ||
3880 | packet.RegionData.RegionHandle = m_scene.RegionInfo.RegionHandle; | ||
3881 | packet.RegionData.TimeDilation = timeDilation; | ||
3882 | packet.ObjectData = new ImprovedTerseObjectUpdatePacket.ObjectDataBlock[blocks.Count]; | ||
3883 | |||
3884 | for (int i = 0; i < blocks.Count; i++) | ||
3885 | packet.ObjectData[i] = blocks[i]; | ||
3886 | |||
3887 | OutPacket(packet, ThrottleOutPacketType.Task, true); | ||
3834 | } | 3888 | } |
3835 | 3889 | ||
3836 | #endregion Packet Sending | 3890 | #endregion Packet Sending |
@@ -4642,14 +4696,14 @@ namespace OpenSim.Region.ClientStack.LindenUDP | |||
4642 | 4696 | ||
4643 | if (notifyCount > 0) | 4697 | if (notifyCount > 0) |
4644 | { | 4698 | { |
4645 | if (notifyCount > 32) | 4699 | // if (notifyCount > 32) |
4646 | { | 4700 | // { |
4647 | m_log.InfoFormat( | 4701 | // m_log.InfoFormat( |
4648 | "[LAND]: More than {0} avatars own prims on this parcel. Only sending back details of first {0}" | 4702 | // "[LAND]: More than {0} avatars own prims on this parcel. Only sending back details of first {0}" |
4649 | + " - a developer might want to investigate whether this is a hard limit", 32); | 4703 | // + " - a developer might want to investigate whether this is a hard limit", 32); |
4650 | 4704 | // | |
4651 | notifyCount = 32; | 4705 | // notifyCount = 32; |
4652 | } | 4706 | // } |
4653 | 4707 | ||
4654 | ParcelObjectOwnersReplyPacket.DataBlock[] dataBlock | 4708 | ParcelObjectOwnersReplyPacket.DataBlock[] dataBlock |
4655 | = new ParcelObjectOwnersReplyPacket.DataBlock[notifyCount]; | 4709 | = new ParcelObjectOwnersReplyPacket.DataBlock[notifyCount]; |
@@ -5165,6 +5219,7 @@ namespace OpenSim.Region.ClientStack.LindenUDP | |||
5165 | AddLocalPacketHandler(PacketType.TransferAbort, HandleTransferAbort, false); | 5219 | AddLocalPacketHandler(PacketType.TransferAbort, HandleTransferAbort, false); |
5166 | AddLocalPacketHandler(PacketType.MuteListRequest, HandleMuteListRequest, false); | 5220 | AddLocalPacketHandler(PacketType.MuteListRequest, HandleMuteListRequest, false); |
5167 | AddLocalPacketHandler(PacketType.UseCircuitCode, HandleUseCircuitCode); | 5221 | AddLocalPacketHandler(PacketType.UseCircuitCode, HandleUseCircuitCode); |
5222 | AddLocalPacketHandler(PacketType.CreateNewOutfitAttachments, HandleCreateNewOutfitAttachments); | ||
5168 | AddLocalPacketHandler(PacketType.AgentHeightWidth, HandleAgentHeightWidth, false); | 5223 | AddLocalPacketHandler(PacketType.AgentHeightWidth, HandleAgentHeightWidth, false); |
5169 | AddLocalPacketHandler(PacketType.InventoryDescendents, HandleInventoryDescendents); | 5224 | AddLocalPacketHandler(PacketType.InventoryDescendents, HandleInventoryDescendents); |
5170 | AddLocalPacketHandler(PacketType.DirPlacesQuery, HandleDirPlacesQuery); | 5225 | AddLocalPacketHandler(PacketType.DirPlacesQuery, HandleDirPlacesQuery); |
@@ -5264,6 +5319,7 @@ namespace OpenSim.Region.ClientStack.LindenUDP | |||
5264 | (x.CameraLeftAxis != lastarg.CameraLeftAxis) || | 5319 | (x.CameraLeftAxis != lastarg.CameraLeftAxis) || |
5265 | (x.CameraUpAxis != lastarg.CameraUpAxis) || | 5320 | (x.CameraUpAxis != lastarg.CameraUpAxis) || |
5266 | (x.ControlFlags != lastarg.ControlFlags) || | 5321 | (x.ControlFlags != lastarg.ControlFlags) || |
5322 | (x.ControlFlags != 0) || | ||
5267 | (x.Far != lastarg.Far) || | 5323 | (x.Far != lastarg.Far) || |
5268 | (x.Flags != lastarg.Flags) || | 5324 | (x.Flags != lastarg.Flags) || |
5269 | (x.State != lastarg.State) || | 5325 | (x.State != lastarg.State) || |
@@ -5637,7 +5693,7 @@ namespace OpenSim.Region.ClientStack.LindenUDP | |||
5637 | args.Channel = ch; | 5693 | args.Channel = ch; |
5638 | args.From = String.Empty; | 5694 | args.From = String.Empty; |
5639 | args.Message = Utils.BytesToString(msg); | 5695 | args.Message = Utils.BytesToString(msg); |
5640 | args.Type = ChatTypeEnum.Shout; | 5696 | args.Type = ChatTypeEnum.Region; //Behaviour in SL is that the response can be heard from any distance |
5641 | args.Position = new Vector3(); | 5697 | args.Position = new Vector3(); |
5642 | args.Scene = Scene; | 5698 | args.Scene = Scene; |
5643 | args.Sender = this; | 5699 | args.Sender = this; |
@@ -9625,7 +9681,7 @@ namespace OpenSim.Region.ClientStack.LindenUDP | |||
9625 | handlerUpdateMuteListEntry(this, UpdateMuteListEntry.MuteData.MuteID, | 9681 | handlerUpdateMuteListEntry(this, UpdateMuteListEntry.MuteData.MuteID, |
9626 | Utils.BytesToString(UpdateMuteListEntry.MuteData.MuteName), | 9682 | Utils.BytesToString(UpdateMuteListEntry.MuteData.MuteName), |
9627 | UpdateMuteListEntry.MuteData.MuteType, | 9683 | UpdateMuteListEntry.MuteData.MuteType, |
9628 | UpdateMuteListEntry.AgentData.AgentID); | 9684 | UpdateMuteListEntry.MuteData.MuteFlags); |
9629 | return true; | 9685 | return true; |
9630 | } | 9686 | } |
9631 | return false; | 9687 | return false; |
@@ -9640,8 +9696,7 @@ namespace OpenSim.Region.ClientStack.LindenUDP | |||
9640 | { | 9696 | { |
9641 | handlerRemoveMuteListEntry(this, | 9697 | handlerRemoveMuteListEntry(this, |
9642 | RemoveMuteListEntry.MuteData.MuteID, | 9698 | RemoveMuteListEntry.MuteData.MuteID, |
9643 | Utils.BytesToString(RemoveMuteListEntry.MuteData.MuteName), | 9699 | Utils.BytesToString(RemoveMuteListEntry.MuteData.MuteName)); |
9644 | RemoveMuteListEntry.AgentData.AgentID); | ||
9645 | return true; | 9700 | return true; |
9646 | } | 9701 | } |
9647 | return false; | 9702 | return false; |
@@ -9689,6 +9744,37 @@ namespace OpenSim.Region.ClientStack.LindenUDP | |||
9689 | { | 9744 | { |
9690 | return true; | 9745 | return true; |
9691 | } | 9746 | } |
9747 | |||
9748 | private bool HandleCreateNewOutfitAttachments(IClientAPI sender, Packet Pack) | ||
9749 | { | ||
9750 | CreateNewOutfitAttachmentsPacket packet = (CreateNewOutfitAttachmentsPacket)Pack; | ||
9751 | |||
9752 | #region Packet Session and User Check | ||
9753 | if (m_checkPackets) | ||
9754 | { | ||
9755 | if (packet.AgentData.SessionID != SessionId || | ||
9756 | packet.AgentData.AgentID != AgentId) | ||
9757 | return true; | ||
9758 | } | ||
9759 | #endregion | ||
9760 | MoveItemsAndLeaveCopy handlerMoveItemsAndLeaveCopy = null; | ||
9761 | List<InventoryItemBase> items = new List<InventoryItemBase>(); | ||
9762 | foreach (CreateNewOutfitAttachmentsPacket.ObjectDataBlock n in packet.ObjectData) | ||
9763 | { | ||
9764 | InventoryItemBase b = new InventoryItemBase(); | ||
9765 | b.ID = n.OldItemID; | ||
9766 | b.Folder = n.OldFolderID; | ||
9767 | items.Add(b); | ||
9768 | } | ||
9769 | |||
9770 | handlerMoveItemsAndLeaveCopy = OnMoveItemsAndLeaveCopy; | ||
9771 | if (handlerMoveItemsAndLeaveCopy != null) | ||
9772 | { | ||
9773 | handlerMoveItemsAndLeaveCopy(this, items, packet.HeaderData.NewFolderID); | ||
9774 | } | ||
9775 | |||
9776 | return true; | ||
9777 | } | ||
9692 | 9778 | ||
9693 | private bool HandleAgentHeightWidth(IClientAPI sender, Packet Pack) | 9779 | private bool HandleAgentHeightWidth(IClientAPI sender, Packet Pack) |
9694 | { | 9780 | { |
@@ -10115,6 +10201,20 @@ namespace OpenSim.Region.ClientStack.LindenUDP | |||
10115 | groupProfileReply.GroupData.MaturePublish = d.MaturePublish; | 10201 | groupProfileReply.GroupData.MaturePublish = d.MaturePublish; |
10116 | groupProfileReply.GroupData.OwnerRole = d.OwnerRole; | 10202 | groupProfileReply.GroupData.OwnerRole = d.OwnerRole; |
10117 | 10203 | ||
10204 | Scene scene = (Scene)m_scene; | ||
10205 | if (scene.Permissions.IsGod(sender.AgentId) && (!sender.IsGroupMember(groupProfileRequest.GroupData.GroupID))) | ||
10206 | { | ||
10207 | ScenePresence p; | ||
10208 | if (scene.TryGetScenePresence(sender.AgentId, out p)) | ||
10209 | { | ||
10210 | if (p.GodLevel >= 200) | ||
10211 | { | ||
10212 | groupProfileReply.GroupData.OpenEnrollment = true; | ||
10213 | groupProfileReply.GroupData.MembershipFee = 0; | ||
10214 | } | ||
10215 | } | ||
10216 | } | ||
10217 | |||
10118 | OutPacket(groupProfileReply, ThrottleOutPacketType.Task); | 10218 | OutPacket(groupProfileReply, ThrottleOutPacketType.Task); |
10119 | } | 10219 | } |
10120 | return true; | 10220 | return true; |
@@ -10687,11 +10787,16 @@ namespace OpenSim.Region.ClientStack.LindenUDP | |||
10687 | 10787 | ||
10688 | StartLure handlerStartLure = OnStartLure; | 10788 | StartLure handlerStartLure = OnStartLure; |
10689 | if (handlerStartLure != null) | 10789 | if (handlerStartLure != null) |
10690 | handlerStartLure(startLureRequest.Info.LureType, | 10790 | { |
10691 | Utils.BytesToString( | 10791 | for (int i = 0 ; i < startLureRequest.TargetData.Length ; i++) |
10692 | startLureRequest.Info.Message), | 10792 | { |
10693 | startLureRequest.TargetData[0].TargetID, | 10793 | handlerStartLure(startLureRequest.Info.LureType, |
10694 | this); | 10794 | Utils.BytesToString( |
10795 | startLureRequest.Info.Message), | ||
10796 | startLureRequest.TargetData[i].TargetID, | ||
10797 | this); | ||
10798 | } | ||
10799 | } | ||
10695 | return true; | 10800 | return true; |
10696 | } | 10801 | } |
10697 | private bool HandleTeleportLureRequest(IClientAPI sender, Packet Pack) | 10802 | private bool HandleTeleportLureRequest(IClientAPI sender, Packet Pack) |
@@ -10805,10 +10910,11 @@ namespace OpenSim.Region.ClientStack.LindenUDP | |||
10805 | } | 10910 | } |
10806 | #endregion | 10911 | #endregion |
10807 | 10912 | ||
10808 | ClassifiedDelete handlerClassifiedGodDelete = OnClassifiedGodDelete; | 10913 | ClassifiedGodDelete handlerClassifiedGodDelete = OnClassifiedGodDelete; |
10809 | if (handlerClassifiedGodDelete != null) | 10914 | if (handlerClassifiedGodDelete != null) |
10810 | handlerClassifiedGodDelete( | 10915 | handlerClassifiedGodDelete( |
10811 | classifiedGodDelete.Data.ClassifiedID, | 10916 | classifiedGodDelete.Data.ClassifiedID, |
10917 | classifiedGodDelete.Data.QueryID, | ||
10812 | this); | 10918 | this); |
10813 | return true; | 10919 | return true; |
10814 | } | 10920 | } |
@@ -11186,7 +11292,7 @@ namespace OpenSim.Region.ClientStack.LindenUDP | |||
11186 | { | 11292 | { |
11187 | // It's a ghost! tell the client to delete it from view. | 11293 | // It's a ghost! tell the client to delete it from view. |
11188 | simClient.SendKillObject(Scene.RegionInfo.RegionHandle, | 11294 | simClient.SendKillObject(Scene.RegionInfo.RegionHandle, |
11189 | localId); | 11295 | new List<uint>() { localId }); |
11190 | } | 11296 | } |
11191 | else | 11297 | else |
11192 | { | 11298 | { |
@@ -11575,22 +11681,8 @@ namespace OpenSim.Region.ClientStack.LindenUDP | |||
11575 | /// <param name="Pack">OpenMetaverse.packet</param> | 11681 | /// <param name="Pack">OpenMetaverse.packet</param> |
11576 | public void ProcessInPacket(Packet packet) | 11682 | public void ProcessInPacket(Packet packet) |
11577 | { | 11683 | { |
11578 | if (m_debugPacketLevel > 0) | 11684 | if (m_debugPacketLevel >= 255) |
11579 | { | 11685 | m_log.DebugFormat("[CLIENT]: Packet IN {0}", packet.Type); |
11580 | bool outputPacket = true; | ||
11581 | |||
11582 | if (m_debugPacketLevel <= 255 && packet.Type == PacketType.AgentUpdate) | ||
11583 | outputPacket = false; | ||
11584 | |||
11585 | if (m_debugPacketLevel <= 200 && packet.Type == PacketType.RequestImage) | ||
11586 | outputPacket = false; | ||
11587 | |||
11588 | if (m_debugPacketLevel <= 100 && (packet.Type == PacketType.ViewerEffect || packet.Type == PacketType.AgentAnimation)) | ||
11589 | outputPacket = false; | ||
11590 | |||
11591 | if (outputPacket) | ||
11592 | m_log.DebugFormat("[CLIENT]: Packet IN {0}", packet.Type); | ||
11593 | } | ||
11594 | 11686 | ||
11595 | if (!ProcessPacketMethod(packet)) | 11687 | if (!ProcessPacketMethod(packet)) |
11596 | m_log.Warn("[CLIENT]: unhandled packet " + packet.Type); | 11688 | m_log.Warn("[CLIENT]: unhandled packet " + packet.Type); |
@@ -11832,7 +11924,10 @@ namespace OpenSim.Region.ClientStack.LindenUDP | |||
11832 | 11924 | ||
11833 | // m_log.DebugFormat("[CLIENT]: {0} requesting asset {1}", Name, requestID); | 11925 | // m_log.DebugFormat("[CLIENT]: {0} requesting asset {1}", Name, requestID); |
11834 | 11926 | ||
11927 | |||
11928 | //Note, the bool returned from the below function is useless since it is always false. | ||
11835 | m_assetService.Get(requestID.ToString(), transferRequest, AssetReceived); | 11929 | m_assetService.Get(requestID.ToString(), transferRequest, AssetReceived); |
11930 | |||
11836 | } | 11931 | } |
11837 | 11932 | ||
11838 | /// <summary> | 11933 | /// <summary> |
diff --git a/OpenSim/Region/ClientStack/Linden/UDP/LLUDPClient.cs b/OpenSim/Region/ClientStack/Linden/UDP/LLUDPClient.cs index ca5501d..95a8e23 100644 --- a/OpenSim/Region/ClientStack/Linden/UDP/LLUDPClient.cs +++ b/OpenSim/Region/ClientStack/Linden/UDP/LLUDPClient.cs | |||
@@ -158,6 +158,7 @@ namespace OpenSim.Region.ClientStack.LindenUDP | |||
158 | 158 | ||
159 | private int m_defaultRTO = 1000; // 1sec is the recommendation in the RFC | 159 | private int m_defaultRTO = 1000; // 1sec is the recommendation in the RFC |
160 | private int m_maxRTO = 60000; | 160 | private int m_maxRTO = 60000; |
161 | public bool m_deliverPackets = true; | ||
161 | 162 | ||
162 | /// <summary> | 163 | /// <summary> |
163 | /// Default constructor | 164 | /// Default constructor |
@@ -430,6 +431,13 @@ namespace OpenSim.Region.ClientStack.LindenUDP | |||
430 | if (category >= 0 && category < m_packetOutboxes.Length) | 431 | if (category >= 0 && category < m_packetOutboxes.Length) |
431 | { | 432 | { |
432 | OpenSim.Framework.LocklessQueue<OutgoingPacket> queue = m_packetOutboxes[category]; | 433 | OpenSim.Framework.LocklessQueue<OutgoingPacket> queue = m_packetOutboxes[category]; |
434 | |||
435 | if (m_deliverPackets == false) | ||
436 | { | ||
437 | queue.Enqueue(packet); | ||
438 | return true; | ||
439 | } | ||
440 | |||
433 | TokenBucket bucket = m_throttleCategories[category]; | 441 | TokenBucket bucket = m_throttleCategories[category]; |
434 | 442 | ||
435 | // Don't send this packet if there is already a packet waiting in the queue | 443 | // Don't send this packet if there is already a packet waiting in the queue |
@@ -479,6 +487,8 @@ namespace OpenSim.Region.ClientStack.LindenUDP | |||
479 | /// <returns>True if any packets were sent, otherwise false</returns> | 487 | /// <returns>True if any packets were sent, otherwise false</returns> |
480 | public bool DequeueOutgoing() | 488 | public bool DequeueOutgoing() |
481 | { | 489 | { |
490 | if (m_deliverPackets == false) return false; | ||
491 | |||
482 | OutgoingPacket packet; | 492 | OutgoingPacket packet; |
483 | OpenSim.Framework.LocklessQueue<OutgoingPacket> queue; | 493 | OpenSim.Framework.LocklessQueue<OutgoingPacket> queue; |
484 | TokenBucket bucket; | 494 | TokenBucket bucket; |
diff --git a/OpenSim/Region/ClientStack/Linden/UDP/LLUDPServer.cs b/OpenSim/Region/ClientStack/Linden/UDP/LLUDPServer.cs index aff90c5..ab6674d 100644 --- a/OpenSim/Region/ClientStack/Linden/UDP/LLUDPServer.cs +++ b/OpenSim/Region/ClientStack/Linden/UDP/LLUDPServer.cs | |||
@@ -960,7 +960,7 @@ namespace OpenSim.Region.ClientStack.LindenUDP | |||
960 | if (m_scene.TryGetClient(udpClient.AgentID, out client)) | 960 | if (m_scene.TryGetClient(udpClient.AgentID, out client)) |
961 | { | 961 | { |
962 | client.IsLoggingOut = true; | 962 | client.IsLoggingOut = true; |
963 | client.Close(); | 963 | client.Close(false); |
964 | } | 964 | } |
965 | } | 965 | } |
966 | 966 | ||
@@ -972,6 +972,7 @@ namespace OpenSim.Region.ClientStack.LindenUDP | |||
972 | 972 | ||
973 | while (base.IsRunning) | 973 | while (base.IsRunning) |
974 | { | 974 | { |
975 | m_scene.ThreadAlive(1); | ||
975 | try | 976 | try |
976 | { | 977 | { |
977 | IncomingPacket incomingPacket = null; | 978 | IncomingPacket incomingPacket = null; |
@@ -1014,6 +1015,7 @@ namespace OpenSim.Region.ClientStack.LindenUDP | |||
1014 | 1015 | ||
1015 | while (base.IsRunning) | 1016 | while (base.IsRunning) |
1016 | { | 1017 | { |
1018 | m_scene.ThreadAlive(2); | ||
1017 | try | 1019 | try |
1018 | { | 1020 | { |
1019 | m_packetSent = false; | 1021 | m_packetSent = false; |
diff --git a/OpenSim/Region/ClientStack/Linden/UDP/OpenSimUDPBase.cs b/OpenSim/Region/ClientStack/Linden/UDP/OpenSimUDPBase.cs index 6eebd9d..d2779ba 100644 --- a/OpenSim/Region/ClientStack/Linden/UDP/OpenSimUDPBase.cs +++ b/OpenSim/Region/ClientStack/Linden/UDP/OpenSimUDPBase.cs | |||
@@ -100,10 +100,6 @@ namespace OpenMetaverse | |||
100 | const int SIO_UDP_CONNRESET = -1744830452; | 100 | const int SIO_UDP_CONNRESET = -1744830452; |
101 | 101 | ||
102 | IPEndPoint ipep = new IPEndPoint(m_localBindAddress, m_udpPort); | 102 | IPEndPoint ipep = new IPEndPoint(m_localBindAddress, m_udpPort); |
103 | |||
104 | m_log.DebugFormat( | ||
105 | "[UDPBASE]: Binding UDP listener using internal IP address config {0}:{1}", | ||
106 | ipep.Address, ipep.Port); | ||
107 | 103 | ||
108 | m_udpSocket = new Socket( | 104 | m_udpSocket = new Socket( |
109 | AddressFamily.InterNetwork, | 105 | AddressFamily.InterNetwork, |