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-rw-r--r--OpenSim/Region/ClientStack/Linden/Caps/BunchOfCaps/BunchOfCaps.cs9
-rw-r--r--OpenSim/Region/ClientStack/Linden/Caps/EventQueue/EventQueueGetModule.cs21
-rw-r--r--OpenSim/Region/ClientStack/Linden/Caps/EventQueue/Tests/EventQueueTests.cs2
-rw-r--r--OpenSim/Region/ClientStack/Linden/Caps/RegionConsoleModule.cs2
-rw-r--r--OpenSim/Region/ClientStack/Linden/UDP/LLClientView.cs55
-rw-r--r--OpenSim/Region/ClientStack/Linden/UDP/LLUDPServer.cs211
-rw-r--r--OpenSim/Region/ClientStack/Linden/UDP/OpenSimUDPBase.cs75
-rw-r--r--OpenSim/Region/ClientStack/Linden/UDP/PacketPool.cs282
-rw-r--r--OpenSim/Region/ClientStack/Linden/UDP/Tests/BasicCircuitTests.cs7
9 files changed, 555 insertions, 109 deletions
diff --git a/OpenSim/Region/ClientStack/Linden/Caps/BunchOfCaps/BunchOfCaps.cs b/OpenSim/Region/ClientStack/Linden/Caps/BunchOfCaps/BunchOfCaps.cs
index c705f10..f509d94 100644
--- a/OpenSim/Region/ClientStack/Linden/Caps/BunchOfCaps/BunchOfCaps.cs
+++ b/OpenSim/Region/ClientStack/Linden/Caps/BunchOfCaps/BunchOfCaps.cs
@@ -241,8 +241,8 @@ namespace OpenSim.Region.ClientStack.Linden
241 m_HostCapsObj.RegisterHandler( 241 m_HostCapsObj.RegisterHandler(
242 "SEED", new RestStreamHandler("POST", capsBase + m_requestPath, SeedCapRequest, "SEED", null)); 242 "SEED", new RestStreamHandler("POST", capsBase + m_requestPath, SeedCapRequest, "SEED", null));
243 243
244 m_log.DebugFormat( 244// m_log.DebugFormat(
245 "[CAPS]: Registered seed capability {0} for {1}", capsBase + m_requestPath, m_HostCapsObj.AgentID); 245// "[CAPS]: Registered seed capability {0} for {1}", capsBase + m_requestPath, m_HostCapsObj.AgentID);
246 246
247 //m_capsHandlers["MapLayer"] = 247 //m_capsHandlers["MapLayer"] =
248 // new LLSDStreamhandler<OSDMapRequest, OSDMapLayerResponse>("POST", 248 // new LLSDStreamhandler<OSDMapRequest, OSDMapLayerResponse>("POST",
@@ -337,11 +337,12 @@ namespace OpenSim.Region.ClientStack.Linden
337 public string SeedCapRequest(string request, string path, string param, 337 public string SeedCapRequest(string request, string path, string param,
338 IOSHttpRequest httpRequest, IOSHttpResponse httpResponse) 338 IOSHttpRequest httpRequest, IOSHttpResponse httpResponse)
339 { 339 {
340// m_log.Debug("[CAPS]: Seed Caps Request in region: " + m_regionName); 340 m_log.DebugFormat(
341 "[CAPS]: Received SEED caps request in {0} for agent {1}", m_regionName, m_HostCapsObj.AgentID);
341 342
342 if (!m_Scene.CheckClient(m_HostCapsObj.AgentID, httpRequest.RemoteIPEndPoint)) 343 if (!m_Scene.CheckClient(m_HostCapsObj.AgentID, httpRequest.RemoteIPEndPoint))
343 { 344 {
344 m_log.DebugFormat( 345 m_log.WarnFormat(
345 "[CAPS]: Unauthorized CAPS client {0} from {1}", 346 "[CAPS]: Unauthorized CAPS client {0} from {1}",
346 m_HostCapsObj.AgentID, httpRequest.RemoteIPEndPoint); 347 m_HostCapsObj.AgentID, httpRequest.RemoteIPEndPoint);
347 348
diff --git a/OpenSim/Region/ClientStack/Linden/Caps/EventQueue/EventQueueGetModule.cs b/OpenSim/Region/ClientStack/Linden/Caps/EventQueue/EventQueueGetModule.cs
index e113c60..5bbdce8 100644
--- a/OpenSim/Region/ClientStack/Linden/Caps/EventQueue/EventQueueGetModule.cs
+++ b/OpenSim/Region/ClientStack/Linden/Caps/EventQueue/EventQueueGetModule.cs
@@ -94,7 +94,7 @@ namespace OpenSim.Region.ClientStack.Linden
94 94
95 //scene.CommsManager.HttpServer.AddLLSDHandler("/CAPS/EQG/", EventQueueFallBack); 95 //scene.CommsManager.HttpServer.AddLLSDHandler("/CAPS/EQG/", EventQueueFallBack);
96 96
97 scene.EventManager.OnNewClient += OnNewClient; 97// scene.EventManager.OnNewClient += OnNewClient;
98 98
99 // TODO: Leaving these open, or closing them when we 99 // TODO: Leaving these open, or closing them when we
100 // become a child is incorrect. It messes up TP in a big 100 // become a child is incorrect. It messes up TP in a big
@@ -102,6 +102,7 @@ namespace OpenSim.Region.ClientStack.Linden
102 // circuit is there. 102 // circuit is there.
103 103
104 scene.EventManager.OnClientClosed += ClientClosed; 104 scene.EventManager.OnClientClosed += ClientClosed;
105
105 scene.EventManager.OnMakeChildAgent += MakeChildAgent; 106 scene.EventManager.OnMakeChildAgent += MakeChildAgent;
106 scene.EventManager.OnRegisterCaps += OnRegisterCaps; 107 scene.EventManager.OnRegisterCaps += OnRegisterCaps;
107 108
@@ -110,10 +111,10 @@ namespace OpenSim.Region.ClientStack.Linden
110 false, 111 false,
111 "debug eq", 112 "debug eq",
112 "debug eq [0|1|2]", 113 "debug eq [0|1|2]",
113 "Turn on event queue debugging" 114 "Turn on event queue debugging\n"
114 + "<= 0 - turns off all event queue logging" 115 + " <= 0 - turns off all event queue logging\n"
115 + ">= 1 - turns on outgoing event logging" 116 + " >= 1 - turns on outgoing event logging\n"
116 + ">= 2 - turns on poll notification", 117 + " >= 2 - turns on poll notification",
117 HandleDebugEq); 118 HandleDebugEq);
118 } 119 }
119 else 120 else
@@ -226,16 +227,6 @@ namespace OpenSim.Region.ClientStack.Linden
226 227
227 #endregion 228 #endregion
228 229
229 private void OnNewClient(IClientAPI client)
230 {
231 //client.OnLogout += ClientClosed;
232 }
233
234// private void ClientClosed(IClientAPI client)
235// {
236// ClientClosed(client.AgentId);
237// }
238
239 private void ClientClosed(UUID agentID, Scene scene) 230 private void ClientClosed(UUID agentID, Scene scene)
240 { 231 {
241// m_log.DebugFormat("[EVENTQUEUE]: Closed client {0} in region {1}", agentID, m_scene.RegionInfo.RegionName); 232// m_log.DebugFormat("[EVENTQUEUE]: Closed client {0} in region {1}", agentID, m_scene.RegionInfo.RegionName);
diff --git a/OpenSim/Region/ClientStack/Linden/Caps/EventQueue/Tests/EventQueueTests.cs b/OpenSim/Region/ClientStack/Linden/Caps/EventQueue/Tests/EventQueueTests.cs
index cd70410..d604cf6 100644
--- a/OpenSim/Region/ClientStack/Linden/Caps/EventQueue/Tests/EventQueueTests.cs
+++ b/OpenSim/Region/ClientStack/Linden/Caps/EventQueue/Tests/EventQueueTests.cs
@@ -94,7 +94,7 @@ namespace OpenSim.Region.ClientStack.Linden.Tests
94 UUID spId = TestHelpers.ParseTail(0x1); 94 UUID spId = TestHelpers.ParseTail(0x1);
95 95
96 SceneHelpers.AddScenePresence(m_scene, spId); 96 SceneHelpers.AddScenePresence(m_scene, spId);
97 m_scene.IncomingCloseAgent(spId); 97 m_scene.IncomingCloseAgent(spId, false);
98 98
99 // TODO: Add more assertions for the other aspects of event queues 99 // TODO: Add more assertions for the other aspects of event queues
100 Assert.That(MainServer.Instance.GetPollServiceHandlerKeys().Count, Is.EqualTo(0)); 100 Assert.That(MainServer.Instance.GetPollServiceHandlerKeys().Count, Is.EqualTo(0));
diff --git a/OpenSim/Region/ClientStack/Linden/Caps/RegionConsoleModule.cs b/OpenSim/Region/ClientStack/Linden/Caps/RegionConsoleModule.cs
index 413536d..bac71b0 100644
--- a/OpenSim/Region/ClientStack/Linden/Caps/RegionConsoleModule.cs
+++ b/OpenSim/Region/ClientStack/Linden/Caps/RegionConsoleModule.cs
@@ -109,7 +109,7 @@ namespace OpenSim.Region.ClientStack.Linden
109 109
110 UUID capID = UUID.Random(); 110 UUID capID = UUID.Random();
111 111
112 m_log.DebugFormat("[REGION CONSOLE]: /CAPS/{0} in region {1}", capID, m_scene.RegionInfo.RegionName); 112// m_log.DebugFormat("[REGION CONSOLE]: /CAPS/{0} in region {1}", capID, m_scene.RegionInfo.RegionName);
113 caps.RegisterHandler( 113 caps.RegisterHandler(
114 "SimConsoleAsync", 114 "SimConsoleAsync",
115 new ConsoleHandler("/CAPS/" + capID + "/", "SimConsoleAsync", agentID, this, m_scene)); 115 new ConsoleHandler("/CAPS/" + capID + "/", "SimConsoleAsync", agentID, this, m_scene));
diff --git a/OpenSim/Region/ClientStack/Linden/UDP/LLClientView.cs b/OpenSim/Region/ClientStack/Linden/UDP/LLClientView.cs
index ee28914..7686b94 100644
--- a/OpenSim/Region/ClientStack/Linden/UDP/LLClientView.cs
+++ b/OpenSim/Region/ClientStack/Linden/UDP/LLClientView.cs
@@ -47,6 +47,7 @@ using OpenSim.Region.Framework.Scenes;
47using OpenSim.Services.Interfaces; 47using OpenSim.Services.Interfaces;
48using Timer = System.Timers.Timer; 48using Timer = System.Timers.Timer;
49using AssetLandmark = OpenSim.Framework.AssetLandmark; 49using AssetLandmark = OpenSim.Framework.AssetLandmark;
50using RegionFlags = OpenMetaverse.RegionFlags;
50using Nini.Config; 51using Nini.Config;
51 52
52using System.IO; 53using System.IO;
@@ -509,19 +510,18 @@ namespace OpenSim.Region.ClientStack.LindenUDP
509 /// </summary> 510 /// </summary>
510 public void Close() 511 public void Close()
511 { 512 {
512 Close(true); 513 Close(true, false);
513 } 514 }
514 515
515 /// <summary> 516 public void Close(bool sendStop, bool force)
516 /// Shut down the client view
517 /// </summary>
518 public void Close(bool sendStop)
519 { 517 {
520 // We lock here to prevent race conditions between two threads calling close simultaneously (e.g. 518 // We lock here to prevent race conditions between two threads calling close simultaneously (e.g.
521 // a simultaneous relog just as a client is being closed out due to no packet ack from the old connection. 519 // a simultaneous relog just as a client is being closed out due to no packet ack from the old connection.
522 lock (CloseSyncLock) 520 lock (CloseSyncLock)
523 { 521 {
524 if (!IsActive) 522 // We still perform a force close inside the sync lock since this is intended to attempt close where
523 // there is some unidentified connection problem, not where we have issues due to deadlock
524 if (!IsActive && !force)
525 return; 525 return;
526 526
527 IsActive = false; 527 IsActive = false;
@@ -3984,7 +3984,8 @@ namespace OpenSim.Region.ClientStack.LindenUDP
3984 { 3984 {
3985 List<ImprovedTerseObjectUpdatePacket.ObjectDataBlock> blocks = terseAgentUpdateBlocks.Value; 3985 List<ImprovedTerseObjectUpdatePacket.ObjectDataBlock> blocks = terseAgentUpdateBlocks.Value;
3986 3986
3987 ImprovedTerseObjectUpdatePacket packet = new ImprovedTerseObjectUpdatePacket(); 3987 ImprovedTerseObjectUpdatePacket packet
3988 = (ImprovedTerseObjectUpdatePacket)PacketPool.Instance.GetPacket(PacketType.ImprovedTerseObjectUpdate);
3988 packet.RegionData.RegionHandle = m_scene.RegionInfo.RegionHandle; 3989 packet.RegionData.RegionHandle = m_scene.RegionInfo.RegionHandle;
3989 packet.RegionData.TimeDilation = timeDilation; 3990 packet.RegionData.TimeDilation = timeDilation;
3990 packet.ObjectData = new ImprovedTerseObjectUpdatePacket.ObjectDataBlock[blocks.Count]; 3991 packet.ObjectData = new ImprovedTerseObjectUpdatePacket.ObjectDataBlock[blocks.Count];
@@ -4029,7 +4030,9 @@ namespace OpenSim.Region.ClientStack.LindenUDP
4029 { 4030 {
4030 List<ImprovedTerseObjectUpdatePacket.ObjectDataBlock> blocks = terseUpdateBlocks.Value; 4031 List<ImprovedTerseObjectUpdatePacket.ObjectDataBlock> blocks = terseUpdateBlocks.Value;
4031 4032
4032 ImprovedTerseObjectUpdatePacket packet = new ImprovedTerseObjectUpdatePacket(); 4033 ImprovedTerseObjectUpdatePacket packet
4034 = (ImprovedTerseObjectUpdatePacket)PacketPool.Instance.GetPacket(
4035 PacketType.ImprovedTerseObjectUpdate);
4033 packet.RegionData.RegionHandle = m_scene.RegionInfo.RegionHandle; 4036 packet.RegionData.RegionHandle = m_scene.RegionInfo.RegionHandle;
4034 packet.RegionData.TimeDilation = timeDilation; 4037 packet.RegionData.TimeDilation = timeDilation;
4035 packet.ObjectData = new ImprovedTerseObjectUpdatePacket.ObjectDataBlock[blocks.Count]; 4038 packet.ObjectData = new ImprovedTerseObjectUpdatePacket.ObjectDataBlock[blocks.Count];
@@ -4037,7 +4040,7 @@ namespace OpenSim.Region.ClientStack.LindenUDP
4037 for (int i = 0; i < blocks.Count; i++) 4040 for (int i = 0; i < blocks.Count; i++)
4038 packet.ObjectData[i] = blocks[i]; 4041 packet.ObjectData[i] = blocks[i];
4039 4042
4040 OutPacket(packet, ThrottleOutPacketType.Task, true); 4043 OutPacket(packet, ThrottleOutPacketType.Task, true, delegate(OutgoingPacket oPacket) { ResendPrimUpdates(terseUpdates.Value, oPacket); });
4041 } 4044 }
4042 4045
4043 #endregion Packet Sending 4046 #endregion Packet Sending
@@ -4534,7 +4537,7 @@ namespace OpenSim.Region.ClientStack.LindenUDP
4534 { 4537 {
4535 returnblock[j] = new EstateOwnerMessagePacket.ParamListBlock(); 4538 returnblock[j] = new EstateOwnerMessagePacket.ParamListBlock();
4536 } 4539 }
4537 j = 0; 4540 j = 0;
4538 4541
4539 returnblock[j].Parameter = Utils.StringToBytes(estateID.ToString()); j++; 4542 returnblock[j].Parameter = Utils.StringToBytes(estateID.ToString()); j++;
4540 returnblock[j].Parameter = Utils.StringToBytes(((int)Constants.EstateAccessCodex.EstateBans).ToString()); j++; 4543 returnblock[j].Parameter = Utils.StringToBytes(((int)Constants.EstateAccessCodex.EstateBans).ToString()); j++;
@@ -5038,7 +5041,9 @@ namespace OpenSim.Region.ClientStack.LindenUDP
5038 Utils.UInt16ToBytes(Utils.FloatToUInt16(angularVelocity.Y, -64.0f, 64.0f), data, pos); pos += 2; 5041 Utils.UInt16ToBytes(Utils.FloatToUInt16(angularVelocity.Y, -64.0f, 64.0f), data, pos); pos += 2;
5039 Utils.UInt16ToBytes(Utils.FloatToUInt16(angularVelocity.Z, -64.0f, 64.0f), data, pos); pos += 2; 5042 Utils.UInt16ToBytes(Utils.FloatToUInt16(angularVelocity.Z, -64.0f, 64.0f), data, pos); pos += 2;
5040 5043
5041 ImprovedTerseObjectUpdatePacket.ObjectDataBlock block = new ImprovedTerseObjectUpdatePacket.ObjectDataBlock(); 5044 ImprovedTerseObjectUpdatePacket.ObjectDataBlock block
5045 = PacketPool.Instance.GetDataBlock<ImprovedTerseObjectUpdatePacket.ObjectDataBlock>();
5046
5042 block.Data = data; 5047 block.Data = data;
5043 5048
5044 if (textureEntry != null && textureEntry.Length > 0) 5049 if (textureEntry != null && textureEntry.Length > 0)
@@ -5963,7 +5968,8 @@ namespace OpenSim.Region.ClientStack.LindenUDP
5963 msgpack.MessageBlock.ID, 5968 msgpack.MessageBlock.ID,
5964 msgpack.MessageBlock.Offline != 0 ? true : false, 5969 msgpack.MessageBlock.Offline != 0 ? true : false,
5965 msgpack.MessageBlock.Position, 5970 msgpack.MessageBlock.Position,
5966 msgpack.MessageBlock.BinaryBucket); 5971 msgpack.MessageBlock.BinaryBucket,
5972 true);
5967 5973
5968 handlerInstantMessage(this, im); 5974 handlerInstantMessage(this, im);
5969 } 5975 }
@@ -9245,7 +9251,9 @@ namespace OpenSim.Region.ClientStack.LindenUDP
9245 } 9251 }
9246 #endregion 9252 #endregion
9247 9253
9248 switch (Utils.BytesToString(messagePacket.MethodData.Method)) 9254 string method = Utils.BytesToString(messagePacket.MethodData.Method);
9255
9256 switch (method)
9249 { 9257 {
9250 case "getinfo": 9258 case "getinfo":
9251 if (((Scene)m_scene).Permissions.CanIssueEstateCommand(AgentId, false)) 9259 if (((Scene)m_scene).Permissions.CanIssueEstateCommand(AgentId, false))
@@ -9561,7 +9569,17 @@ namespace OpenSim.Region.ClientStack.LindenUDP
9561 return true; 9569 return true;
9562 9570
9563 default: 9571 default:
9564 m_log.Error("EstateOwnerMessage: Unknown method requested\n" + messagePacket); 9572 m_log.WarnFormat(
9573 "[LLCLIENTVIEW]: EstateOwnerMessage: Unknown method {0} requested for {1} in {2}",
9574 method, Name, Scene.Name);
9575
9576 for (int i = 0; i < messagePacket.ParamList.Length; i++)
9577 {
9578 EstateOwnerMessagePacket.ParamListBlock block = messagePacket.ParamList[i];
9579 string data = (string)Utils.BytesToString(block.Parameter);
9580 m_log.DebugFormat("[LLCLIENTVIEW]: Param {0}={1}", i, data);
9581 }
9582
9565 return true; 9583 return true;
9566 } 9584 }
9567 9585
@@ -11949,7 +11967,7 @@ namespace OpenSim.Region.ClientStack.LindenUDP
11949 logPacket = false; 11967 logPacket = false;
11950 11968
11951 if (DebugPacketLevel <= 50 11969 if (DebugPacketLevel <= 50
11952 & (packet.Type == PacketType.ImprovedTerseObjectUpdate || packet.Type == PacketType.ObjectUpdate)) 11970 && (packet.Type == PacketType.ImprovedTerseObjectUpdate || packet.Type == PacketType.ObjectUpdate))
11953 logPacket = false; 11971 logPacket = false;
11954 11972
11955 if (DebugPacketLevel <= 25 && packet.Type == PacketType.ObjectPropertiesFamily) 11973 if (DebugPacketLevel <= 25 && packet.Type == PacketType.ObjectPropertiesFamily)
@@ -12193,7 +12211,7 @@ namespace OpenSim.Region.ClientStack.LindenUDP
12193 { 12211 {
12194 Kick(reason); 12212 Kick(reason);
12195 Thread.Sleep(1000); 12213 Thread.Sleep(1000);
12196 Close(); 12214 Disconnect();
12197 } 12215 }
12198 12216
12199 public void Disconnect() 12217 public void Disconnect()
@@ -12481,7 +12499,10 @@ namespace OpenSim.Region.ClientStack.LindenUDP
12481 ushort timeDilation = Utils.FloatToUInt16(TIME_DILATION, 0.0f, 1.0f); 12499 ushort timeDilation = Utils.FloatToUInt16(TIME_DILATION, 0.0f, 1.0f);
12482 12500
12483 12501
12484 ImprovedTerseObjectUpdatePacket packet = new ImprovedTerseObjectUpdatePacket(); 12502 ImprovedTerseObjectUpdatePacket packet
12503 = (ImprovedTerseObjectUpdatePacket)PacketPool.Instance.GetPacket(
12504 PacketType.ImprovedTerseObjectUpdate);
12505
12485 packet.RegionData.RegionHandle = m_scene.RegionInfo.RegionHandle; 12506 packet.RegionData.RegionHandle = m_scene.RegionInfo.RegionHandle;
12486 packet.RegionData.TimeDilation = timeDilation; 12507 packet.RegionData.TimeDilation = timeDilation;
12487 packet.ObjectData = new ImprovedTerseObjectUpdatePacket.ObjectDataBlock[1]; 12508 packet.ObjectData = new ImprovedTerseObjectUpdatePacket.ObjectDataBlock[1];
diff --git a/OpenSim/Region/ClientStack/Linden/UDP/LLUDPServer.cs b/OpenSim/Region/ClientStack/Linden/UDP/LLUDPServer.cs
index d6513c5..7820caf 100644
--- a/OpenSim/Region/ClientStack/Linden/UDP/LLUDPServer.cs
+++ b/OpenSim/Region/ClientStack/Linden/UDP/LLUDPServer.cs
@@ -37,6 +37,7 @@ using log4net;
37using Nini.Config; 37using Nini.Config;
38using OpenMetaverse.Packets; 38using OpenMetaverse.Packets;
39using OpenSim.Framework; 39using OpenSim.Framework;
40using OpenSim.Framework.Console;
40using OpenSim.Framework.Monitoring; 41using OpenSim.Framework.Monitoring;
41using OpenSim.Region.Framework.Scenes; 42using OpenSim.Region.Framework.Scenes;
42using OpenMetaverse; 43using OpenMetaverse;
@@ -100,9 +101,11 @@ namespace OpenSim.Region.ClientStack.LindenUDP
100 101
101 /// <summary>The measured resolution of Environment.TickCount</summary> 102 /// <summary>The measured resolution of Environment.TickCount</summary>
102 public readonly float TickCountResolution; 103 public readonly float TickCountResolution;
104
103 /// <summary>Number of prim updates to put on the queue each time the 105 /// <summary>Number of prim updates to put on the queue each time the
104 /// OnQueueEmpty event is triggered for updates</summary> 106 /// OnQueueEmpty event is triggered for updates</summary>
105 public readonly int PrimUpdatesPerCallback; 107 public readonly int PrimUpdatesPerCallback;
108
106 /// <summary>Number of texture packets to put on the queue each time the 109 /// <summary>Number of texture packets to put on the queue each time the
107 /// OnQueueEmpty event is triggered for textures</summary> 110 /// OnQueueEmpty event is triggered for textures</summary>
108 public readonly int TextureSendLimit; 111 public readonly int TextureSendLimit;
@@ -124,28 +127,37 @@ namespace OpenSim.Region.ClientStack.LindenUDP
124 127
125 /// <summary>Manages authentication for agent circuits</summary> 128 /// <summary>Manages authentication for agent circuits</summary>
126 private AgentCircuitManager m_circuitManager; 129 private AgentCircuitManager m_circuitManager;
130
127 /// <summary>Reference to the scene this UDP server is attached to</summary> 131 /// <summary>Reference to the scene this UDP server is attached to</summary>
128 protected Scene m_scene; 132 protected Scene m_scene;
133
129 /// <summary>The X/Y coordinates of the scene this UDP server is attached to</summary> 134 /// <summary>The X/Y coordinates of the scene this UDP server is attached to</summary>
130 private Location m_location; 135 private Location m_location;
136
131 /// <summary>The size of the receive buffer for the UDP socket. This value 137 /// <summary>The size of the receive buffer for the UDP socket. This value
132 /// is passed up to the operating system and used in the system networking 138 /// is passed up to the operating system and used in the system networking
133 /// stack. Use zero to leave this value as the default</summary> 139 /// stack. Use zero to leave this value as the default</summary>
134 private int m_recvBufferSize; 140 private int m_recvBufferSize;
141
135 /// <summary>Flag to process packets asynchronously or synchronously</summary> 142 /// <summary>Flag to process packets asynchronously or synchronously</summary>
136 private bool m_asyncPacketHandling; 143 private bool m_asyncPacketHandling;
144
137 /// <summary>Tracks whether or not a packet was sent each round so we know 145 /// <summary>Tracks whether or not a packet was sent each round so we know
138 /// whether or not to sleep</summary> 146 /// whether or not to sleep</summary>
139 private bool m_packetSent; 147 private bool m_packetSent;
140 148
141 /// <summary>Environment.TickCount of the last time that packet stats were reported to the scene</summary> 149 /// <summary>Environment.TickCount of the last time that packet stats were reported to the scene</summary>
142 private int m_elapsedMSSinceLastStatReport = 0; 150 private int m_elapsedMSSinceLastStatReport = 0;
151
143 /// <summary>Environment.TickCount of the last time the outgoing packet handler executed</summary> 152 /// <summary>Environment.TickCount of the last time the outgoing packet handler executed</summary>
144 private int m_tickLastOutgoingPacketHandler; 153 private int m_tickLastOutgoingPacketHandler;
154
145 /// <summary>Keeps track of the number of elapsed milliseconds since the last time the outgoing packet handler looped</summary> 155 /// <summary>Keeps track of the number of elapsed milliseconds since the last time the outgoing packet handler looped</summary>
146 private int m_elapsedMSOutgoingPacketHandler; 156 private int m_elapsedMSOutgoingPacketHandler;
157
147 /// <summary>Keeps track of the number of 100 millisecond periods elapsed in the outgoing packet handler executed</summary> 158 /// <summary>Keeps track of the number of 100 millisecond periods elapsed in the outgoing packet handler executed</summary>
148 private int m_elapsed100MSOutgoingPacketHandler; 159 private int m_elapsed100MSOutgoingPacketHandler;
160
149 /// <summary>Keeps track of the number of 500 millisecond periods elapsed in the outgoing packet handler executed</summary> 161 /// <summary>Keeps track of the number of 500 millisecond periods elapsed in the outgoing packet handler executed</summary>
150 private int m_elapsed500MSOutgoingPacketHandler; 162 private int m_elapsed500MSOutgoingPacketHandler;
151 163
@@ -180,7 +192,9 @@ namespace OpenSim.Region.ClientStack.LindenUDP
180 /// </summary> 192 /// </summary>
181 private IClientAPI m_currentIncomingClient; 193 private IClientAPI m_currentIncomingClient;
182 194
183 public LLUDPServer(IPAddress listenIP, ref uint port, int proxyPortOffsetParm, bool allow_alternate_port, IConfigSource configSource, AgentCircuitManager circuitManager) 195 public LLUDPServer(
196 IPAddress listenIP, ref uint port, int proxyPortOffsetParm, bool allow_alternate_port,
197 IConfigSource configSource, AgentCircuitManager circuitManager)
184 : base(listenIP, (int)port) 198 : base(listenIP, (int)port)
185 { 199 {
186 #region Environment.TickCount Measurement 200 #region Environment.TickCount Measurement
@@ -227,6 +241,16 @@ namespace OpenSim.Region.ClientStack.LindenUDP
227 m_pausedAckTimeout = 1000 * 300; // 5 minutes 241 m_pausedAckTimeout = 1000 * 300; // 5 minutes
228 } 242 }
229 243
244 // FIXME: This actually only needs to be done once since the PacketPool is shared across all servers.
245 // However, there is no harm in temporarily doing it multiple times.
246 IConfig packetConfig = configSource.Configs["PacketPool"];
247 if (packetConfig != null)
248 {
249 PacketPool.Instance.RecyclePackets = packetConfig.GetBoolean("RecyclePackets", true);
250 PacketPool.Instance.RecycleDataBlocks = packetConfig.GetBoolean("RecycleDataBlocks", true);
251 UsePools = packetConfig.GetBoolean("RecycleBaseUDPPackets", false);
252 }
253
230 #region BinaryStats 254 #region BinaryStats
231 config = configSource.Configs["Statistics.Binary"]; 255 config = configSource.Configs["Statistics.Binary"];
232 m_shouldCollectStats = false; 256 m_shouldCollectStats = false;
@@ -258,16 +282,21 @@ namespace OpenSim.Region.ClientStack.LindenUDP
258 282
259 public void Start() 283 public void Start()
260 { 284 {
261 if (m_scene == null) 285 StartInbound();
262 throw new InvalidOperationException("[LLUDPSERVER]: Cannot LLUDPServer.Start() without an IScene reference"); 286 StartOutbound();
287
288 m_elapsedMSSinceLastStatReport = Environment.TickCount;
289 }
263 290
291 private void StartInbound()
292 {
264 m_log.InfoFormat( 293 m_log.InfoFormat(
265 "[LLUDPSERVER]: Starting the LLUDP server in {0} mode", 294 "[LLUDPSERVER]: Starting inbound packet processing for the LLUDP server in {0} mode with UsePools = {1}",
266 m_asyncPacketHandling ? "asynchronous" : "synchronous"); 295 m_asyncPacketHandling ? "asynchronous" : "synchronous", UsePools);
267 296
268 base.Start(m_recvBufferSize, m_asyncPacketHandling); 297 base.StartInbound(m_recvBufferSize, m_asyncPacketHandling);
269 298
270 // Start the packet processing threads 299 // This thread will process the packets received that are placed on the packetInbox
271 Watchdog.StartThread( 300 Watchdog.StartThread(
272 IncomingPacketHandler, 301 IncomingPacketHandler,
273 string.Format("Incoming Packets ({0})", m_scene.RegionInfo.RegionName), 302 string.Format("Incoming Packets ({0})", m_scene.RegionInfo.RegionName),
@@ -276,7 +305,15 @@ namespace OpenSim.Region.ClientStack.LindenUDP
276 true, 305 true,
277 GetWatchdogIncomingAlarmData, 306 GetWatchdogIncomingAlarmData,
278 Watchdog.DEFAULT_WATCHDOG_TIMEOUT_MS); 307 Watchdog.DEFAULT_WATCHDOG_TIMEOUT_MS);
308 }
309
310 private new void StartOutbound()
311 {
312 m_log.Info("[LLUDPSERVER]: Starting outbound packet processing for the LLUDP server");
313
314 base.StartOutbound();
279 315
316 // This thread will process the packets received that are placed on the packetInbox
280 Watchdog.StartThread( 317 Watchdog.StartThread(
281 OutgoingPacketHandler, 318 OutgoingPacketHandler,
282 string.Format("Outgoing Packets ({0})", m_scene.RegionInfo.RegionName), 319 string.Format("Outgoing Packets ({0})", m_scene.RegionInfo.RegionName),
@@ -285,8 +322,13 @@ namespace OpenSim.Region.ClientStack.LindenUDP
285 true, 322 true,
286 GetWatchdogOutgoingAlarmData, 323 GetWatchdogOutgoingAlarmData,
287 Watchdog.DEFAULT_WATCHDOG_TIMEOUT_MS); 324 Watchdog.DEFAULT_WATCHDOG_TIMEOUT_MS);
325 }
288 326
289 m_elapsedMSSinceLastStatReport = Environment.TickCount; 327 public void Stop()
328 {
329 m_log.Info("[LLUDPSERVER]: Shutting down the LLUDP server for " + m_scene.RegionInfo.RegionName);
330 base.StopOutbound();
331 base.StopInbound();
290 } 332 }
291 333
292 /// <summary> 334 /// <summary>
@@ -311,12 +353,6 @@ namespace OpenSim.Region.ClientStack.LindenUDP
311 m_currentOutgoingClient != null ? m_currentOutgoingClient.Name : "none"); 353 m_currentOutgoingClient != null ? m_currentOutgoingClient.Name : "none");
312 } 354 }
313 355
314 public new void Stop()
315 {
316 m_log.Info("[LLUDPSERVER]: Shutting down the LLUDP server for " + m_scene.RegionInfo.RegionName);
317 base.Stop();
318 }
319
320 public void AddScene(IScene scene) 356 public void AddScene(IScene scene)
321 { 357 {
322 if (m_scene != null) 358 if (m_scene != null)
@@ -333,6 +369,81 @@ namespace OpenSim.Region.ClientStack.LindenUDP
333 369
334 m_scene = (Scene)scene; 370 m_scene = (Scene)scene;
335 m_location = new Location(m_scene.RegionInfo.RegionHandle); 371 m_location = new Location(m_scene.RegionInfo.RegionHandle);
372
373 MainConsole.Instance.Commands.AddCommand(
374 "Debug",
375 false,
376 "debug lludp start",
377 "debug lludp start <in|out|all>",
378 "Control LLUDP packet processing.",
379 "No effect if packet processing has already started.\n"
380 + "in - start inbound processing.\n"
381 + "out - start outbound processing.\n"
382 + "all - start in and outbound processing.\n",
383 HandleStartCommand);
384
385 MainConsole.Instance.Commands.AddCommand(
386 "Debug",
387 false,
388 "debug lludp stop",
389 "debug lludp stop <in|out|all>",
390 "Stop LLUDP packet processing.",
391 "No effect if packet processing has already stopped.\n"
392 + "in - stop inbound processing.\n"
393 + "out - stop outbound processing.\n"
394 + "all - stop in and outbound processing.\n",
395 HandleStopCommand);
396
397 MainConsole.Instance.Commands.AddCommand(
398 "Debug",
399 false,
400 "debug lludp status",
401 "debug lludp status",
402 "Return status of LLUDP packet processing.",
403 HandleStatusCommand);
404 }
405
406 private void HandleStartCommand(string module, string[] args)
407 {
408 if (args.Length != 4)
409 {
410 MainConsole.Instance.Output("Usage: debug lludp start <in|out|all>");
411 return;
412 }
413
414 string subCommand = args[3];
415
416 if (subCommand == "in" || subCommand == "all")
417 StartInbound();
418
419 if (subCommand == "out" || subCommand == "all")
420 StartOutbound();
421 }
422
423 private void HandleStopCommand(string module, string[] args)
424 {
425 if (args.Length != 4)
426 {
427 MainConsole.Instance.Output("Usage: debug lludp stop <in|out|all>");
428 return;
429 }
430
431 string subCommand = args[3];
432
433 if (subCommand == "in" || subCommand == "all")
434 StopInbound();
435
436 if (subCommand == "out" || subCommand == "all")
437 StopOutbound();
438 }
439
440 private void HandleStatusCommand(string module, string[] args)
441 {
442 MainConsole.Instance.OutputFormat(
443 "IN LLUDP packet processing for {0} is {1}", m_scene.Name, IsRunningInbound ? "enabled" : "disabled");
444
445 MainConsole.Instance.OutputFormat(
446 "OUT LLUDP packet processing for {0} is {1}", m_scene.Name, IsRunningOutbound ? "enabled" : "disabled");
336 } 447 }
337 448
338 public bool HandlesRegion(Location x) 449 public bool HandlesRegion(Location x)
@@ -416,6 +527,8 @@ namespace OpenSim.Region.ClientStack.LindenUDP
416 byte[] data = packet.ToBytes(); 527 byte[] data = packet.ToBytes();
417 SendPacketData(udpClient, data, packet.Type, category, method); 528 SendPacketData(udpClient, data, packet.Type, category, method);
418 } 529 }
530
531 PacketPool.Instance.ReturnPacket(packet);
419 } 532 }
420 533
421 /// <summary> 534 /// <summary>
@@ -700,7 +813,7 @@ namespace OpenSim.Region.ClientStack.LindenUDP
700 LLUDPClient udpClient = null; 813 LLUDPClient udpClient = null;
701 Packet packet = null; 814 Packet packet = null;
702 int packetEnd = buffer.DataLength - 1; 815 int packetEnd = buffer.DataLength - 1;
703 IPEndPoint address = (IPEndPoint)buffer.RemoteEndPoint; 816 IPEndPoint endPoint = (IPEndPoint)buffer.RemoteEndPoint;
704 817
705 #region Decoding 818 #region Decoding
706 819
@@ -710,7 +823,7 @@ namespace OpenSim.Region.ClientStack.LindenUDP
710// "[LLUDPSERVER]: Dropping undersized packet with {0} bytes received from {1} in {2}", 823// "[LLUDPSERVER]: Dropping undersized packet with {0} bytes received from {1} in {2}",
711// buffer.DataLength, buffer.RemoteEndPoint, m_scene.RegionInfo.RegionName); 824// buffer.DataLength, buffer.RemoteEndPoint, m_scene.RegionInfo.RegionName);
712 825
713 return; // Drop undersizd packet 826 return; // Drop undersized packet
714 } 827 }
715 828
716 int headerLen = 7; 829 int headerLen = 7;
@@ -733,7 +846,13 @@ namespace OpenSim.Region.ClientStack.LindenUDP
733 846
734 try 847 try
735 { 848 {
736 packet = Packet.BuildPacket(buffer.Data, ref packetEnd, 849// packet = Packet.BuildPacket(buffer.Data, ref packetEnd,
850// // Only allocate a buffer for zerodecoding if the packet is zerocoded
851// ((buffer.Data[0] & Helpers.MSG_ZEROCODED) != 0) ? new byte[4096] : null);
852 // If OpenSimUDPBase.UsePool == true (which is currently separate from the PacketPool) then we
853 // assume that packet construction does not retain a reference to byte[] buffer.Data (instead, all
854 // bytes are copied out).
855 packet = PacketPool.Instance.GetPacket(buffer.Data, ref packetEnd,
737 // Only allocate a buffer for zerodecoding if the packet is zerocoded 856 // Only allocate a buffer for zerodecoding if the packet is zerocoded
738 ((buffer.Data[0] & Helpers.MSG_ZEROCODED) != 0) ? new byte[4096] : null); 857 ((buffer.Data[0] & Helpers.MSG_ZEROCODED) != 0) ? new byte[4096] : null);
739 } 858 }
@@ -748,11 +867,13 @@ namespace OpenSim.Region.ClientStack.LindenUDP
748 867
749 return; // Drop short packet 868 return; // Drop short packet
750 } 869 }
751 catch(Exception e) 870 catch (Exception e)
752 { 871 {
753 if (m_malformedCount < 100) 872 if (m_malformedCount < 100)
754 m_log.DebugFormat("[LLUDPSERVER]: Dropped malformed packet: " + e.ToString()); 873 m_log.DebugFormat("[LLUDPSERVER]: Dropped malformed packet: " + e.ToString());
874
755 m_malformedCount++; 875 m_malformedCount++;
876
756 if ((m_malformedCount % 100000) == 0) 877 if ((m_malformedCount % 100000) == 0)
757 m_log.DebugFormat("[LLUDPSERVER]: Received {0} malformed packets so far, probable network attack.", m_malformedCount); 878 m_log.DebugFormat("[LLUDPSERVER]: Received {0} malformed packets so far, probable network attack.", m_malformedCount);
758 } 879 }
@@ -772,7 +893,7 @@ namespace OpenSim.Region.ClientStack.LindenUDP
772 893
773 // If there is already a client for this endpoint, don't process UseCircuitCode 894 // If there is already a client for this endpoint, don't process UseCircuitCode
774 IClientAPI client = null; 895 IClientAPI client = null;
775 if (!m_scene.TryGetClient(address, out client)) 896 if (!m_scene.TryGetClient(endPoint, out client) || !(client is LLClientView))
776 { 897 {
777 // UseCircuitCode handling 898 // UseCircuitCode handling
778 if (packet.Type == PacketType.UseCircuitCode) 899 if (packet.Type == PacketType.UseCircuitCode)
@@ -780,13 +901,15 @@ namespace OpenSim.Region.ClientStack.LindenUDP
780 // And if there is a UseCircuitCode pending, also drop it 901 // And if there is a UseCircuitCode pending, also drop it
781 lock (m_pendingCache) 902 lock (m_pendingCache)
782 { 903 {
783 if (m_pendingCache.Contains(address)) 904 if (m_pendingCache.Contains(endPoint))
784 return; 905 return;
785 906
786 m_pendingCache.AddOrUpdate(address, new Queue<UDPPacketBuffer>(), 60); 907 m_pendingCache.AddOrUpdate(endPoint, new Queue<UDPPacketBuffer>(), 60);
787 } 908 }
788 909
789 object[] array = new object[] { buffer, packet }; 910 // We need to copy the endpoint so that it doesn't get changed when another thread reuses the
911 // buffer.
912 object[] array = new object[] { new IPEndPoint(endPoint.Address, endPoint.Port), packet };
790 913
791 Util.FireAndForget(HandleUseCircuitCode, array); 914 Util.FireAndForget(HandleUseCircuitCode, array);
792 915
@@ -798,7 +921,7 @@ namespace OpenSim.Region.ClientStack.LindenUDP
798 lock (m_pendingCache) 921 lock (m_pendingCache)
799 { 922 {
800 Queue<UDPPacketBuffer> queue; 923 Queue<UDPPacketBuffer> queue;
801 if (m_pendingCache.TryGetValue(address, out queue)) 924 if (m_pendingCache.TryGetValue(endPoint, out queue))
802 { 925 {
803 //m_log.DebugFormat("[LLUDPSERVER]: Enqueued a {0} packet into the pending queue", packet.Type); 926 //m_log.DebugFormat("[LLUDPSERVER]: Enqueued a {0} packet into the pending queue", packet.Type);
804 queue.Enqueue(buffer); 927 queue.Enqueue(buffer);
@@ -1013,21 +1136,19 @@ namespace OpenSim.Region.ClientStack.LindenUDP
1013 1136
1014 private void HandleUseCircuitCode(object o) 1137 private void HandleUseCircuitCode(object o)
1015 { 1138 {
1016 IPEndPoint remoteEndPoint = null; 1139 IPEndPoint endPoint = null;
1017 IClientAPI client = null; 1140 IClientAPI client = null;
1018 1141
1019 try 1142 try
1020 { 1143 {
1021 // DateTime startTime = DateTime.Now; 1144 // DateTime startTime = DateTime.Now;
1022 object[] array = (object[])o; 1145 object[] array = (object[])o;
1023 UDPPacketBuffer buffer = (UDPPacketBuffer)array[0]; 1146 endPoint = (IPEndPoint)array[0];
1024 UseCircuitCodePacket uccp = (UseCircuitCodePacket)array[1]; 1147 UseCircuitCodePacket uccp = (UseCircuitCodePacket)array[1];
1025 1148
1026 m_log.DebugFormat( 1149 m_log.DebugFormat(
1027 "[LLUDPSERVER]: Handling UseCircuitCode request for circuit {0} to {1} from IP {2}", 1150 "[LLUDPSERVER]: Handling UseCircuitCode request for circuit {0} to {1} from IP {2}",
1028 uccp.CircuitCode.Code, m_scene.RegionInfo.RegionName, buffer.RemoteEndPoint); 1151 uccp.CircuitCode.Code, m_scene.RegionInfo.RegionName, endPoint);
1029
1030 remoteEndPoint = (IPEndPoint)buffer.RemoteEndPoint;
1031 1152
1032 AuthenticateResponse sessionInfo; 1153 AuthenticateResponse sessionInfo;
1033 if (IsClientAuthorized(uccp, out sessionInfo)) 1154 if (IsClientAuthorized(uccp, out sessionInfo))
@@ -1038,13 +1159,13 @@ namespace OpenSim.Region.ClientStack.LindenUDP
1038 uccp.CircuitCode.Code, 1159 uccp.CircuitCode.Code,
1039 uccp.CircuitCode.ID, 1160 uccp.CircuitCode.ID,
1040 uccp.CircuitCode.SessionID, 1161 uccp.CircuitCode.SessionID,
1041 remoteEndPoint, 1162 endPoint,
1042 sessionInfo); 1163 sessionInfo);
1043 1164
1044 // Send ack straight away to let the viewer know that the connection is active. 1165 // Send ack straight away to let the viewer know that the connection is active.
1045 // The client will be null if it already exists (e.g. if on a region crossing the client sends a use 1166 // The client will be null if it already exists (e.g. if on a region crossing the client sends a use
1046 // circuit code to the existing child agent. This is not particularly obvious. 1167 // circuit code to the existing child agent. This is not particularly obvious.
1047 SendAckImmediate(remoteEndPoint, uccp.Header.Sequence); 1168 SendAckImmediate(endPoint, uccp.Header.Sequence);
1048 1169
1049 // We only want to send initial data to new clients, not ones which are being converted from child to root. 1170 // We only want to send initial data to new clients, not ones which are being converted from child to root.
1050 if (client != null) 1171 if (client != null)
@@ -1058,12 +1179,12 @@ namespace OpenSim.Region.ClientStack.LindenUDP
1058 1179
1059 lock (m_pendingCache) 1180 lock (m_pendingCache)
1060 { 1181 {
1061 if (!m_pendingCache.TryGetValue(remoteEndPoint, out queue)) 1182 if (!m_pendingCache.TryGetValue(endPoint, out queue))
1062 { 1183 {
1063 m_log.DebugFormat("[LLUDPSERVER]: Client created but no pending queue present"); 1184 m_log.DebugFormat("[LLUDPSERVER]: Client created but no pending queue present");
1064 return; 1185 return;
1065 } 1186 }
1066 m_pendingCache.Remove(remoteEndPoint); 1187 m_pendingCache.Remove(endPoint);
1067 } 1188 }
1068 1189
1069 m_log.DebugFormat("[LLUDPSERVER]: Client created, processing pending queue, {0} entries", queue.Count); 1190 m_log.DebugFormat("[LLUDPSERVER]: Client created, processing pending queue, {0} entries", queue.Count);
@@ -1081,9 +1202,9 @@ namespace OpenSim.Region.ClientStack.LindenUDP
1081 // Don't create clients for unauthorized requesters. 1202 // Don't create clients for unauthorized requesters.
1082 m_log.WarnFormat( 1203 m_log.WarnFormat(
1083 "[LLUDPSERVER]: Ignoring connection request for {0} to {1} with unknown circuit code {2} from IP {3}", 1204 "[LLUDPSERVER]: Ignoring connection request for {0} to {1} with unknown circuit code {2} from IP {3}",
1084 uccp.CircuitCode.ID, m_scene.RegionInfo.RegionName, uccp.CircuitCode.Code, remoteEndPoint); 1205 uccp.CircuitCode.ID, m_scene.RegionInfo.RegionName, uccp.CircuitCode.Code, endPoint);
1085 lock (m_pendingCache) 1206 lock (m_pendingCache)
1086 m_pendingCache.Remove(remoteEndPoint); 1207 m_pendingCache.Remove(endPoint);
1087 } 1208 }
1088 1209
1089 // m_log.DebugFormat( 1210 // m_log.DebugFormat(
@@ -1095,7 +1216,7 @@ namespace OpenSim.Region.ClientStack.LindenUDP
1095 { 1216 {
1096 m_log.ErrorFormat( 1217 m_log.ErrorFormat(
1097 "[LLUDPSERVER]: UseCircuitCode handling from endpoint {0}, client {1} {2} failed. Exception {3}{4}", 1218 "[LLUDPSERVER]: UseCircuitCode handling from endpoint {0}, client {1} {2} failed. Exception {3}{4}",
1098 remoteEndPoint != null ? remoteEndPoint.ToString() : "n/a", 1219 endPoint != null ? endPoint.ToString() : "n/a",
1099 client != null ? client.Name : "unknown", 1220 client != null ? client.Name : "unknown",
1100 client != null ? client.AgentId.ToString() : "unknown", 1221 client != null ? client.AgentId.ToString() : "unknown",
1101 e.Message, 1222 e.Message,
@@ -1160,20 +1281,20 @@ namespace OpenSim.Region.ClientStack.LindenUDP
1160 { 1281 {
1161 IClientAPI client = null; 1282 IClientAPI client = null;
1162 1283
1163 // In priciple there shouldn't be more than one thread here, ever. 1284 // We currently synchronize this code across the whole scene to avoid issues such as
1164 // But in case that happens, we need to synchronize this piece of code 1285 // http://opensimulator.org/mantis/view.php?id=5365 However, once locking per agent circuit can be done
1165 // because it's too important 1286 // consistently, this lock could probably be removed.
1166 lock (this) 1287 lock (this)
1167 { 1288 {
1168 if (!m_scene.TryGetClient(agentID, out client)) 1289 if (!m_scene.TryGetClient(agentID, out client))
1169 { 1290 {
1170 LLUDPClient udpClient = new LLUDPClient(this, ThrottleRates, m_throttle, circuitCode, agentID, remoteEndPoint, m_defaultRTO, m_maxRTO); 1291 LLUDPClient udpClient = new LLUDPClient(this, ThrottleRates, m_throttle, circuitCode, agentID, remoteEndPoint, m_defaultRTO, m_maxRTO);
1171 1292
1172 client = new LLClientView(m_scene, this, udpClient, sessionInfo, agentID, sessionID, circuitCode); 1293 client = new LLClientView(m_scene, this, udpClient, sessionInfo, agentID, sessionID, circuitCode);
1173 client.OnLogout += LogoutHandler; 1294 client.OnLogout += LogoutHandler;
1174 1295
1175 ((LLClientView)client).DisableFacelights = m_disableFacelights; 1296 ((LLClientView)client).DisableFacelights = m_disableFacelights;
1176 1297
1177 client.Start(); 1298 client.Start();
1178 } 1299 }
1179 } 1300 }
@@ -1212,7 +1333,7 @@ namespace OpenSim.Region.ClientStack.LindenUDP
1212 // on to en-US to avoid number parsing issues 1333 // on to en-US to avoid number parsing issues
1213 Culture.SetCurrentCulture(); 1334 Culture.SetCurrentCulture();
1214 1335
1215 while (base.IsRunning) 1336 while (base.IsRunningInbound)
1216 { 1337 {
1217 m_scene.ThreadAlive(1); 1338 m_scene.ThreadAlive(1);
1218 try 1339 try
@@ -1255,7 +1376,7 @@ namespace OpenSim.Region.ClientStack.LindenUDP
1255 // Action generic every round 1376 // Action generic every round
1256 Action<IClientAPI> clientPacketHandler = ClientOutgoingPacketHandler; 1377 Action<IClientAPI> clientPacketHandler = ClientOutgoingPacketHandler;
1257 1378
1258 while (base.IsRunning) 1379 while (base.IsRunningOutbound)
1259 { 1380 {
1260 m_scene.ThreadAlive(2); 1381 m_scene.ThreadAlive(2);
1261 try 1382 try
@@ -1523,7 +1644,7 @@ namespace OpenSim.Region.ClientStack.LindenUDP
1523 if (!client.IsLoggingOut) 1644 if (!client.IsLoggingOut)
1524 { 1645 {
1525 client.IsLoggingOut = true; 1646 client.IsLoggingOut = true;
1526 client.Close(false); 1647 client.Close(false, false);
1527 } 1648 }
1528 } 1649 }
1529 } 1650 }
diff --git a/OpenSim/Region/ClientStack/Linden/UDP/OpenSimUDPBase.cs b/OpenSim/Region/ClientStack/Linden/UDP/OpenSimUDPBase.cs
index cfe7c9d..e7d8a30 100644
--- a/OpenSim/Region/ClientStack/Linden/UDP/OpenSimUDPBase.cs
+++ b/OpenSim/Region/ClientStack/Linden/UDP/OpenSimUDPBase.cs
@@ -30,6 +30,7 @@ using System.Net;
30using System.Net.Sockets; 30using System.Net.Sockets;
31using System.Threading; 31using System.Threading;
32using log4net; 32using log4net;
33using OpenSim.Framework;
33 34
34namespace OpenMetaverse 35namespace OpenMetaverse
35{ 36{
@@ -58,17 +59,29 @@ namespace OpenMetaverse
58 /// <summary>Flag to process packets asynchronously or synchronously</summary> 59 /// <summary>Flag to process packets asynchronously or synchronously</summary>
59 private bool m_asyncPacketHandling; 60 private bool m_asyncPacketHandling;
60 61
61 /// <summary>The all important shutdown flag</summary> 62 /// <summary>
62 private volatile bool m_shutdownFlag = true; 63 /// Pool to use for handling data. May be null if UsePools = false;
64 /// </summary>
65 protected OpenSim.Framework.Pool<UDPPacketBuffer> m_pool;
63 66
64 /// <summary>Returns true if the server is currently listening, otherwise false</summary> 67 /// <summary>
65 public bool IsRunning { get { return !m_shutdownFlag; } } 68 /// Are we to use object pool(s) to reduce memory churn when receiving data?
69 /// </summary>
70 public bool UsePools { get; protected set; }
71
72 /// <summary>Returns true if the server is currently listening for inbound packets, otherwise false</summary>
73 public bool IsRunningInbound { get; private set; }
74
75 /// <summary>Returns true if the server is currently sending outbound packets, otherwise false</summary>
76 /// <remarks>If IsRunningOut = false, then any request to send a packet is simply dropped.</remarks>
77 public bool IsRunningOutbound { get; private set; }
66 78
67 /// <summary> 79 /// <summary>
68 /// Default constructor 80 /// Default constructor
69 /// </summary> 81 /// </summary>
70 /// <param name="bindAddress">Local IP address to bind the server to</param> 82 /// <param name="bindAddress">Local IP address to bind the server to</param>
71 /// <param name="port">Port to listening for incoming UDP packets on</param> 83 /// <param name="port">Port to listening for incoming UDP packets on</param>
84 /// /// <param name="usePool">Are we to use an object pool to get objects for handing inbound data?</param>
72 public OpenSimUDPBase(IPAddress bindAddress, int port) 85 public OpenSimUDPBase(IPAddress bindAddress, int port)
73 { 86 {
74 m_localBindAddress = bindAddress; 87 m_localBindAddress = bindAddress;
@@ -76,7 +89,7 @@ namespace OpenMetaverse
76 } 89 }
77 90
78 /// <summary> 91 /// <summary>
79 /// Start the UDP server 92 /// Start inbound UDP packet handling.
80 /// </summary> 93 /// </summary>
81 /// <param name="recvBufferSize">The size of the receive buffer for 94 /// <param name="recvBufferSize">The size of the receive buffer for
82 /// the UDP socket. This value is passed up to the operating system 95 /// the UDP socket. This value is passed up to the operating system
@@ -91,11 +104,16 @@ namespace OpenMetaverse
91 /// manner (not throwing an exception when the remote side resets the 104 /// manner (not throwing an exception when the remote side resets the
92 /// connection). This call is ignored on Mono where the flag is not 105 /// connection). This call is ignored on Mono where the flag is not
93 /// necessary</remarks> 106 /// necessary</remarks>
94 public void Start(int recvBufferSize, bool asyncPacketHandling) 107 public void StartInbound(int recvBufferSize, bool asyncPacketHandling)
95 { 108 {
109 if (UsePools)
110 m_pool = new Pool<UDPPacketBuffer>(() => new UDPPacketBuffer(), 500);
111 else
112 m_pool = null;
113
96 m_asyncPacketHandling = asyncPacketHandling; 114 m_asyncPacketHandling = asyncPacketHandling;
97 115
98 if (m_shutdownFlag) 116 if (!IsRunningInbound)
99 { 117 {
100 const int SIO_UDP_CONNRESET = -1744830452; 118 const int SIO_UDP_CONNRESET = -1744830452;
101 119
@@ -123,8 +141,7 @@ namespace OpenMetaverse
123 141
124 m_udpSocket.Bind(ipep); 142 m_udpSocket.Bind(ipep);
125 143
126 // we're not shutting down, we're starting up 144 IsRunningInbound = true;
127 m_shutdownFlag = false;
128 145
129 // kick off an async receive. The Start() method will return, the 146 // kick off an async receive. The Start() method will return, the
130 // actual receives will occur asynchronously and will be caught in 147 // actual receives will occur asynchronously and will be caught in
@@ -134,28 +151,41 @@ namespace OpenMetaverse
134 } 151 }
135 152
136 /// <summary> 153 /// <summary>
137 /// Stops the UDP server 154 /// Start outbound UDP packet handling.
138 /// </summary> 155 /// </summary>
139 public void Stop() 156 public void StartOutbound()
140 { 157 {
141 if (!m_shutdownFlag) 158 IsRunningOutbound = true;
159 }
160
161 public void StopInbound()
162 {
163 if (IsRunningInbound)
142 { 164 {
143 // wait indefinitely for a writer lock. Once this is called, the .NET runtime 165 // wait indefinitely for a writer lock. Once this is called, the .NET runtime
144 // will deny any more reader locks, in effect blocking all other send/receive 166 // will deny any more reader locks, in effect blocking all other send/receive
145 // threads. Once we have the lock, we set shutdownFlag to inform the other 167 // threads. Once we have the lock, we set IsRunningInbound = false to inform the other
146 // threads that the socket is closed. 168 // threads that the socket is closed.
147 m_shutdownFlag = true; 169 IsRunningInbound = false;
148 m_udpSocket.Close(); 170 m_udpSocket.Close();
149 } 171 }
150 } 172 }
151 173
174 public void StopOutbound()
175 {
176 IsRunningOutbound = false;
177 }
178
152 private void AsyncBeginReceive() 179 private void AsyncBeginReceive()
153 { 180 {
154 // allocate a packet buffer 181 UDPPacketBuffer buf;
155 //WrappedObject<UDPPacketBuffer> wrappedBuffer = Pool.CheckOut(); 182
156 UDPPacketBuffer buf = new UDPPacketBuffer(); 183 if (UsePools)
184 buf = m_pool.GetObject();
185 else
186 buf = new UDPPacketBuffer();
157 187
158 if (!m_shutdownFlag) 188 if (IsRunningInbound)
159 { 189 {
160 try 190 try
161 { 191 {
@@ -208,7 +238,7 @@ namespace OpenMetaverse
208 { 238 {
209 // Asynchronous receive operations will complete here through the call 239 // Asynchronous receive operations will complete here through the call
210 // to AsyncBeginReceive 240 // to AsyncBeginReceive
211 if (!m_shutdownFlag) 241 if (IsRunningInbound)
212 { 242 {
213 // Asynchronous mode will start another receive before the 243 // Asynchronous mode will start another receive before the
214 // callback for this packet is even fired. Very parallel :-) 244 // callback for this packet is even fired. Very parallel :-)
@@ -217,8 +247,6 @@ namespace OpenMetaverse
217 247
218 // get the buffer that was created in AsyncBeginReceive 248 // get the buffer that was created in AsyncBeginReceive
219 // this is the received data 249 // this is the received data
220 //WrappedObject<UDPPacketBuffer> wrappedBuffer = (WrappedObject<UDPPacketBuffer>)iar.AsyncState;
221 //UDPPacketBuffer buffer = wrappedBuffer.Instance;
222 UDPPacketBuffer buffer = (UDPPacketBuffer)iar.AsyncState; 250 UDPPacketBuffer buffer = (UDPPacketBuffer)iar.AsyncState;
223 251
224 try 252 try
@@ -235,7 +263,8 @@ namespace OpenMetaverse
235 catch (ObjectDisposedException) { } 263 catch (ObjectDisposedException) { }
236 finally 264 finally
237 { 265 {
238 //wrappedBuffer.Dispose(); 266 if (UsePools)
267 m_pool.ReturnObject(buffer);
239 268
240 // Synchronous mode waits until the packet callback completes 269 // Synchronous mode waits until the packet callback completes
241 // before starting the receive to fetch another packet 270 // before starting the receive to fetch another packet
@@ -248,7 +277,7 @@ namespace OpenMetaverse
248 277
249 public void AsyncBeginSend(UDPPacketBuffer buf) 278 public void AsyncBeginSend(UDPPacketBuffer buf)
250 { 279 {
251 if (!m_shutdownFlag) 280 if (IsRunningOutbound)
252 { 281 {
253 try 282 try
254 { 283 {
diff --git a/OpenSim/Region/ClientStack/Linden/UDP/PacketPool.cs b/OpenSim/Region/ClientStack/Linden/UDP/PacketPool.cs
new file mode 100644
index 0000000..71f6fe1
--- /dev/null
+++ b/OpenSim/Region/ClientStack/Linden/UDP/PacketPool.cs
@@ -0,0 +1,282 @@
1/*
2 * Copyright (c) Contributors, http://opensimulator.org/
3 * See CONTRIBUTORS.TXT for a full list of copyright holders.
4 *
5 * Redistribution and use in source and binary forms, with or without
6 * modification, are permitted provided that the following conditions are met:
7 * * Redistributions of source code must retain the above copyright
8 * notice, this list of conditions and the following disclaimer.
9 * * Redistributions in binary form must reproduce the above copyright
10 * notice, this list of conditions and the following disclaimer in the
11 * documentation and/or other materials provided with the distribution.
12 * * Neither the name of the OpenSimulator Project nor the
13 * names of its contributors may be used to endorse or promote products
14 * derived from this software without specific prior written permission.
15 *
16 * THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS'' AND ANY
17 * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
18 * WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
19 * DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY
20 * DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
21 * (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
22 * LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
23 * ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
24 * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
25 * SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
26 */
27
28using System;
29using System.Collections.Generic;
30using System.Reflection;
31using OpenMetaverse;
32using OpenMetaverse.Packets;
33using log4net;
34using OpenSim.Framework.Monitoring;
35
36namespace OpenSim.Region.ClientStack.LindenUDP
37{
38 public sealed class PacketPool
39 {
40 private static readonly ILog m_log = LogManager.GetLogger(MethodBase.GetCurrentMethod().DeclaringType);
41
42 private static readonly PacketPool instance = new PacketPool();
43
44 private bool packetPoolEnabled = true;
45 private bool dataBlockPoolEnabled = true;
46
47 private PercentageStat m_packetsReusedStat = new PercentageStat(
48 "PacketsReused",
49 "Packets reused",
50 "clientstack",
51 "packetpool",
52 StatVerbosity.Debug,
53 "Number of packets reused out of all requests to the packet pool");
54
55 private PercentageStat m_blocksReusedStat = new PercentageStat(
56 "BlocksReused",
57 "Blocks reused",
58 "clientstack",
59 "packetpool",
60 StatVerbosity.Debug,
61 "Number of data blocks reused out of all requests to the packet pool");
62
63 /// <summary>
64 /// Pool of packets available for reuse.
65 /// </summary>
66 private readonly Dictionary<PacketType, Stack<Packet>> pool = new Dictionary<PacketType, Stack<Packet>>();
67
68 private static Dictionary<Type, Stack<Object>> DataBlocks = new Dictionary<Type, Stack<Object>>();
69
70 public static PacketPool Instance
71 {
72 get { return instance; }
73 }
74
75 public bool RecyclePackets
76 {
77 set { packetPoolEnabled = value; }
78 get { return packetPoolEnabled; }
79 }
80
81 public bool RecycleDataBlocks
82 {
83 set { dataBlockPoolEnabled = value; }
84 get { return dataBlockPoolEnabled; }
85 }
86
87 private PacketPool()
88 {
89 StatsManager.RegisterStat(m_packetsReusedStat);
90 StatsManager.RegisterStat(m_blocksReusedStat);
91 }
92
93 /// <summary>
94 /// Gets a packet of the given type.
95 /// </summary>
96 /// <param name='type'></param>
97 /// <returns>Guaranteed to always return a packet, whether from the pool or newly constructed.</returns>
98 public Packet GetPacket(PacketType type)
99 {
100 m_packetsReusedStat.Consequent++;
101
102 Packet packet;
103
104 if (!packetPoolEnabled)
105 return Packet.BuildPacket(type);
106
107 lock (pool)
108 {
109 if (!pool.ContainsKey(type) || pool[type] == null || (pool[type]).Count == 0)
110 {
111 // Creating a new packet if we cannot reuse an old package
112 packet = Packet.BuildPacket(type);
113 }
114 else
115 {
116 // Recycle old packages
117 m_packetsReusedStat.Antecedent++;
118
119 packet = (pool[type]).Pop();
120 }
121 }
122
123 return packet;
124 }
125
126 // private byte[] decoded_header = new byte[10];
127 private static PacketType GetType(byte[] bytes)
128 {
129 byte[] decoded_header = new byte[10 + 8];
130 ushort id;
131 PacketFrequency freq;
132
133 if ((bytes[0] & Helpers.MSG_ZEROCODED) != 0)
134 {
135 Helpers.ZeroDecode(bytes, 16, decoded_header);
136 }
137 else
138 {
139 Buffer.BlockCopy(bytes, 0, decoded_header, 0, 10);
140 }
141
142 if (decoded_header[6] == 0xFF)
143 {
144 if (decoded_header[7] == 0xFF)
145 {
146 id = (ushort) ((decoded_header[8] << 8) + decoded_header[9]);
147 freq = PacketFrequency.Low;
148 }
149 else
150 {
151 id = decoded_header[7];
152 freq = PacketFrequency.Medium;
153 }
154 }
155 else
156 {
157 id = decoded_header[6];
158 freq = PacketFrequency.High;
159 }
160
161 return Packet.GetType(id, freq);
162 }
163
164 public Packet GetPacket(byte[] bytes, ref int packetEnd, byte[] zeroBuffer)
165 {
166 PacketType type = GetType(bytes);
167
168// Array.Clear(zeroBuffer, 0, zeroBuffer.Length);
169
170 int i = 0;
171 Packet packet = GetPacket(type);
172 if (packet == null)
173 m_log.WarnFormat("[PACKETPOOL]: Failed to get packet of type {0}", type);
174 else
175 packet.FromBytes(bytes, ref i, ref packetEnd, zeroBuffer);
176
177 return packet;
178 }
179
180 /// <summary>
181 /// Return a packet to the packet pool
182 /// </summary>
183 /// <param name="packet"></param>
184 public void ReturnPacket(Packet packet)
185 {
186 if (dataBlockPoolEnabled)
187 {
188 switch (packet.Type)
189 {
190 case PacketType.ObjectUpdate:
191 ObjectUpdatePacket oup = (ObjectUpdatePacket)packet;
192
193 foreach (ObjectUpdatePacket.ObjectDataBlock oupod in oup.ObjectData)
194 ReturnDataBlock<ObjectUpdatePacket.ObjectDataBlock>(oupod);
195
196 oup.ObjectData = null;
197 break;
198
199 case PacketType.ImprovedTerseObjectUpdate:
200 ImprovedTerseObjectUpdatePacket itoup = (ImprovedTerseObjectUpdatePacket)packet;
201
202 foreach (ImprovedTerseObjectUpdatePacket.ObjectDataBlock itoupod in itoup.ObjectData)
203 ReturnDataBlock<ImprovedTerseObjectUpdatePacket.ObjectDataBlock>(itoupod);
204
205 itoup.ObjectData = null;
206 break;
207 }
208 }
209
210 if (packetPoolEnabled)
211 {
212 switch (packet.Type)
213 {
214 // List pooling packets here
215 case PacketType.AgentUpdate:
216 case PacketType.PacketAck:
217 case PacketType.ObjectUpdate:
218 case PacketType.ImprovedTerseObjectUpdate:
219 lock (pool)
220 {
221 PacketType type = packet.Type;
222
223 if (!pool.ContainsKey(type))
224 {
225 pool[type] = new Stack<Packet>();
226 }
227
228 if ((pool[type]).Count < 50)
229 {
230 (pool[type]).Push(packet);
231 }
232 }
233 break;
234
235 // Other packets wont pool
236 default:
237 return;
238 }
239 }
240 }
241
242 public T GetDataBlock<T>() where T: new()
243 {
244 lock (DataBlocks)
245 {
246 m_blocksReusedStat.Consequent++;
247
248 Stack<Object> s;
249
250 if (DataBlocks.TryGetValue(typeof(T), out s))
251 {
252 if (s.Count > 0)
253 {
254 m_blocksReusedStat.Antecedent++;
255 return (T)s.Pop();
256 }
257 }
258 else
259 {
260 DataBlocks[typeof(T)] = new Stack<Object>();
261 }
262
263 return new T();
264 }
265 }
266
267 public void ReturnDataBlock<T>(T block) where T: new()
268 {
269 if (block == null)
270 return;
271
272 lock (DataBlocks)
273 {
274 if (!DataBlocks.ContainsKey(typeof(T)))
275 DataBlocks[typeof(T)] = new Stack<Object>();
276
277 if (DataBlocks[typeof(T)].Count < 50)
278 DataBlocks[typeof(T)].Push(block);
279 }
280 }
281 }
282} \ No newline at end of file
diff --git a/OpenSim/Region/ClientStack/Linden/UDP/Tests/BasicCircuitTests.cs b/OpenSim/Region/ClientStack/Linden/UDP/Tests/BasicCircuitTests.cs
index 109a8e1..556df30 100644
--- a/OpenSim/Region/ClientStack/Linden/UDP/Tests/BasicCircuitTests.cs
+++ b/OpenSim/Region/ClientStack/Linden/UDP/Tests/BasicCircuitTests.cs
@@ -43,7 +43,7 @@ namespace OpenSim.Region.ClientStack.LindenUDP.Tests
43 /// This will contain basic tests for the LindenUDP client stack 43 /// This will contain basic tests for the LindenUDP client stack
44 /// </summary> 44 /// </summary>
45 [TestFixture] 45 [TestFixture]
46 public class BasicCircuitTests 46 public class BasicCircuitTests : OpenSimTestCase
47 { 47 {
48 private Scene m_scene; 48 private Scene m_scene;
49 private TestLLUDPServer m_udpServer; 49 private TestLLUDPServer m_udpServer;
@@ -65,8 +65,9 @@ namespace OpenSim.Region.ClientStack.LindenUDP.Tests
65 } 65 }
66 66
67 [SetUp] 67 [SetUp]
68 public void SetUp() 68 public override void SetUp()
69 { 69 {
70 base.SetUp();
70 m_scene = new SceneHelpers().SetupScene(); 71 m_scene = new SceneHelpers().SetupScene();
71 } 72 }
72 73
@@ -143,7 +144,7 @@ namespace OpenSim.Region.ClientStack.LindenUDP.Tests
143 public void TestAddClient() 144 public void TestAddClient()
144 { 145 {
145 TestHelpers.InMethod(); 146 TestHelpers.InMethod();
146// XmlConfigurator.Configure(); 147// TestHelpers.EnableLogging();
147 148
148 AddUdpServer(); 149 AddUdpServer();
149 150