diff options
Diffstat (limited to 'OpenSim/Region/ClientStack/Linden')
12 files changed, 1572 insertions, 946 deletions
diff --git a/OpenSim/Region/ClientStack/Linden/Caps/BunchOfCaps/BunchOfCaps.cs b/OpenSim/Region/ClientStack/Linden/Caps/BunchOfCaps/BunchOfCaps.cs index 185f9ce..580c005 100644 --- a/OpenSim/Region/ClientStack/Linden/Caps/BunchOfCaps/BunchOfCaps.cs +++ b/OpenSim/Region/ClientStack/Linden/Caps/BunchOfCaps/BunchOfCaps.cs | |||
@@ -26,6 +26,7 @@ | |||
26 | */ | 26 | */ |
27 | 27 | ||
28 | using System; | 28 | using System; |
29 | using System.Timers; | ||
29 | using System.Collections; | 30 | using System.Collections; |
30 | using System.Collections.Generic; | 31 | using System.Collections.Generic; |
31 | using System.IO; | 32 | using System.IO; |
@@ -60,7 +61,7 @@ namespace OpenSim.Region.ClientStack.Linden | |||
60 | 61 | ||
61 | public delegate void UpdateTaskScript(UUID itemID, UUID primID, bool isScriptRunning, byte[] data, ref ArrayList errors); | 62 | public delegate void UpdateTaskScript(UUID itemID, UUID primID, bool isScriptRunning, byte[] data, ref ArrayList errors); |
62 | 63 | ||
63 | public delegate void NewInventoryItem(UUID userID, InventoryItemBase item); | 64 | public delegate void NewInventoryItem(UUID userID, InventoryItemBase item, uint cost); |
64 | 65 | ||
65 | public delegate void NewAsset(AssetBase asset); | 66 | public delegate void NewAsset(AssetBase asset); |
66 | 67 | ||
@@ -96,7 +97,10 @@ namespace OpenSim.Region.ClientStack.Linden | |||
96 | // private static readonly string m_fetchInventoryPath = "0006/"; | 97 | // private static readonly string m_fetchInventoryPath = "0006/"; |
97 | private static readonly string m_copyFromNotecardPath = "0007/"; | 98 | private static readonly string m_copyFromNotecardPath = "0007/"; |
98 | // private static readonly string m_remoteParcelRequestPath = "0009/";// This is in the LandManagementModule. | 99 | // private static readonly string m_remoteParcelRequestPath = "0009/";// This is in the LandManagementModule. |
99 | 100 | private static readonly string m_getObjectPhysicsDataPath = "0101/"; | |
101 | private static readonly string m_getObjectCostPath = "0102/"; | ||
102 | private static readonly string m_ResourceCostSelectedPath = "0103/"; | ||
103 | |||
100 | 104 | ||
101 | // These are callbacks which will be setup by the scene so that we can update scene data when we | 105 | // These are callbacks which will be setup by the scene so that we can update scene data when we |
102 | // receive capability calls | 106 | // receive capability calls |
@@ -204,6 +208,14 @@ namespace OpenSim.Region.ClientStack.Linden | |||
204 | m_HostCapsObj.RegisterHandler("UpdateNotecardAgentInventory", req); | 208 | m_HostCapsObj.RegisterHandler("UpdateNotecardAgentInventory", req); |
205 | m_HostCapsObj.RegisterHandler("UpdateScriptAgentInventory", req); | 209 | m_HostCapsObj.RegisterHandler("UpdateScriptAgentInventory", req); |
206 | m_HostCapsObj.RegisterHandler("UpdateScriptAgent", req); | 210 | m_HostCapsObj.RegisterHandler("UpdateScriptAgent", req); |
211 | IRequestHandler getObjectPhysicsDataHandler = new RestStreamHandler("POST", capsBase + m_getObjectPhysicsDataPath, GetObjectPhysicsData); | ||
212 | m_HostCapsObj.RegisterHandler("GetObjectPhysicsData", getObjectPhysicsDataHandler); | ||
213 | IRequestHandler getObjectCostHandler = new RestStreamHandler("POST", capsBase + m_getObjectCostPath, GetObjectCost); | ||
214 | m_HostCapsObj.RegisterHandler("GetObjectCost", getObjectCostHandler); | ||
215 | IRequestHandler ResourceCostSelectedHandler = new RestStreamHandler("POST", capsBase + m_ResourceCostSelectedPath, ResourceCostSelected); | ||
216 | m_HostCapsObj.RegisterHandler("ResourceCostSelected", ResourceCostSelectedHandler); | ||
217 | |||
218 | |||
207 | 219 | ||
208 | m_HostCapsObj.RegisterHandler( | 220 | m_HostCapsObj.RegisterHandler( |
209 | "CopyInventoryFromNotecard", | 221 | "CopyInventoryFromNotecard", |
@@ -375,6 +387,37 @@ namespace OpenSim.Region.ClientStack.Linden | |||
375 | return UUID.Zero; | 387 | return UUID.Zero; |
376 | } | 388 | } |
377 | 389 | ||
390 | private delegate void UploadWithCostCompleteDelegate(string assetName, | ||
391 | string assetDescription, UUID assetID, UUID inventoryItem, | ||
392 | UUID parentFolder, byte[] data, string inventoryType, | ||
393 | string assetType, uint cost); | ||
394 | |||
395 | private class AssetUploaderWithCost : AssetUploader | ||
396 | { | ||
397 | private uint m_cost; | ||
398 | |||
399 | public event UploadWithCostCompleteDelegate OnUpLoad; | ||
400 | |||
401 | public AssetUploaderWithCost(string assetName, string description, UUID assetID, | ||
402 | UUID inventoryItem, UUID parentFolderID, string invType, string assetType, | ||
403 | string path, IHttpServer httpServer, bool dumpAssetsToFile, uint cost) : | ||
404 | base(assetName, description, assetID, inventoryItem, parentFolderID, | ||
405 | invType, assetType, path, httpServer, dumpAssetsToFile) | ||
406 | { | ||
407 | m_cost = cost; | ||
408 | |||
409 | base.OnUpLoad += UploadCompleteHandler; | ||
410 | } | ||
411 | |||
412 | private void UploadCompleteHandler(string assetName, string assetDescription, UUID assetID, | ||
413 | UUID inventoryItem, UUID parentFolder, byte[] data, string inventoryType, | ||
414 | string assetType) | ||
415 | { | ||
416 | OnUpLoad(assetName, assetDescription, assetID, inventoryItem, parentFolder, | ||
417 | data, inventoryType, assetType, m_cost); | ||
418 | } | ||
419 | } | ||
420 | |||
378 | /// <summary> | 421 | /// <summary> |
379 | /// | 422 | /// |
380 | /// </summary> | 423 | /// </summary> |
@@ -385,8 +428,11 @@ namespace OpenSim.Region.ClientStack.Linden | |||
385 | //m_log.Debug("[CAPS]: NewAgentInventoryRequest Request is: " + llsdRequest.ToString()); | 428 | //m_log.Debug("[CAPS]: NewAgentInventoryRequest Request is: " + llsdRequest.ToString()); |
386 | //m_log.Debug("asset upload request via CAPS" + llsdRequest.inventory_type + " , " + llsdRequest.asset_type); | 429 | //m_log.Debug("asset upload request via CAPS" + llsdRequest.inventory_type + " , " + llsdRequest.asset_type); |
387 | 430 | ||
431 | uint cost = 0; | ||
432 | |||
388 | if (llsdRequest.asset_type == "texture" || | 433 | if (llsdRequest.asset_type == "texture" || |
389 | llsdRequest.asset_type == "animation" || | 434 | llsdRequest.asset_type == "animation" || |
435 | llsdRequest.asset_type == "mesh" || | ||
390 | llsdRequest.asset_type == "sound") | 436 | llsdRequest.asset_type == "sound") |
391 | { | 437 | { |
392 | ScenePresence avatar = null; | 438 | ScenePresence avatar = null; |
@@ -417,7 +463,33 @@ namespace OpenSim.Region.ClientStack.Linden | |||
417 | 463 | ||
418 | if (mm != null) | 464 | if (mm != null) |
419 | { | 465 | { |
420 | if (!mm.UploadCovered(client.AgentId, mm.UploadCharge)) | 466 | // XPTO: The cost should be calculated about here |
467 | |||
468 | if (llsdRequest.asset_type == "mesh") | ||
469 | { | ||
470 | cost += 20; // Constant for now to test showing a price | ||
471 | |||
472 | if (llsdRequest.asset_resources == null) | ||
473 | { | ||
474 | client.SendAgentAlertMessage("Unable to upload asset. missing information.", false); | ||
475 | |||
476 | LLSDAssetUploadResponse errorResponse = new LLSDAssetUploadResponse(); | ||
477 | errorResponse.uploader = ""; | ||
478 | errorResponse.state = "error"; | ||
479 | return errorResponse; | ||
480 | } | ||
481 | |||
482 | uint textures_cost = (uint)llsdRequest.asset_resources.texture_list.Array.Count; | ||
483 | textures_cost *= (uint)mm.UploadCharge; | ||
484 | |||
485 | cost += textures_cost; | ||
486 | } | ||
487 | else | ||
488 | { | ||
489 | cost = (uint)mm.UploadCharge; | ||
490 | } | ||
491 | |||
492 | if (!mm.UploadCovered(client.AgentId, (int)cost)) | ||
421 | { | 493 | { |
422 | client.SendAgentAlertMessage("Unable to upload asset. Insufficient funds.", false); | 494 | client.SendAgentAlertMessage("Unable to upload asset. Insufficient funds.", false); |
423 | 495 | ||
@@ -438,9 +510,9 @@ namespace OpenSim.Region.ClientStack.Linden | |||
438 | UUID parentFolder = llsdRequest.folder_id; | 510 | UUID parentFolder = llsdRequest.folder_id; |
439 | string uploaderPath = Util.RandomClass.Next(5000, 8000).ToString("0000"); | 511 | string uploaderPath = Util.RandomClass.Next(5000, 8000).ToString("0000"); |
440 | 512 | ||
441 | AssetUploader uploader = | 513 | AssetUploaderWithCost uploader = |
442 | new AssetUploader(assetName, assetDes, newAsset, newInvItem, parentFolder, llsdRequest.inventory_type, | 514 | new AssetUploaderWithCost(assetName, assetDes, newAsset, newInvItem, parentFolder, llsdRequest.inventory_type, |
443 | llsdRequest.asset_type, capsBase + uploaderPath, m_HostCapsObj.HttpListener, m_dumpAssetsToFile); | 515 | llsdRequest.asset_type, capsBase + uploaderPath, m_HostCapsObj.HttpListener, m_dumpAssetsToFile, cost); |
444 | 516 | ||
445 | m_HostCapsObj.HttpListener.AddStreamHandler( | 517 | m_HostCapsObj.HttpListener.AddStreamHandler( |
446 | new BinaryStreamHandler( | 518 | new BinaryStreamHandler( |
@@ -458,11 +530,31 @@ namespace OpenSim.Region.ClientStack.Linden | |||
458 | string uploaderURL = protocol + m_HostCapsObj.HostName + ":" + m_HostCapsObj.Port.ToString() + capsBase + | 530 | string uploaderURL = protocol + m_HostCapsObj.HostName + ":" + m_HostCapsObj.Port.ToString() + capsBase + |
459 | uploaderPath; | 531 | uploaderPath; |
460 | 532 | ||
533 | |||
461 | LLSDAssetUploadResponse uploadResponse = new LLSDAssetUploadResponse(); | 534 | LLSDAssetUploadResponse uploadResponse = new LLSDAssetUploadResponse(); |
462 | uploadResponse.uploader = uploaderURL; | 535 | uploadResponse.uploader = uploaderURL; |
463 | uploadResponse.state = "upload"; | 536 | uploadResponse.state = "upload"; |
537 | uploadResponse.upload_price = (int)cost; | ||
538 | |||
539 | // use fake values for now | ||
540 | if (llsdRequest.asset_type == "mesh") | ||
541 | { | ||
542 | uploadResponse.data = new LLSDAssetUploadResponseData(); | ||
543 | uploadResponse.data.model_streaming_cost = 1.0; | ||
544 | uploadResponse.data.simulation_cost = 1.5; | ||
545 | |||
546 | uploadResponse.data.physics_cost = 2.0; | ||
547 | uploadResponse.data.resource_cost = 3.0; | ||
548 | uploadResponse.data.upload_price_breakdown.mesh_instance = 1; | ||
549 | uploadResponse.data.upload_price_breakdown.mesh_physics = 2; | ||
550 | uploadResponse.data.upload_price_breakdown.mesh_streaming = 3; | ||
551 | uploadResponse.data.upload_price_breakdown.texture = 5; | ||
552 | uploadResponse.data.upload_price_breakdown.model = 4; | ||
553 | } | ||
554 | |||
464 | uploader.OnUpLoad += UploadCompleteHandler; | 555 | uploader.OnUpLoad += UploadCompleteHandler; |
465 | return uploadResponse; | 556 | return uploadResponse; |
557 | |||
466 | } | 558 | } |
467 | 559 | ||
468 | /// <summary> | 560 | /// <summary> |
@@ -473,7 +565,7 @@ namespace OpenSim.Region.ClientStack.Linden | |||
473 | /// <param name="data"></param> | 565 | /// <param name="data"></param> |
474 | public void UploadCompleteHandler(string assetName, string assetDescription, UUID assetID, | 566 | public void UploadCompleteHandler(string assetName, string assetDescription, UUID assetID, |
475 | UUID inventoryItem, UUID parentFolder, byte[] data, string inventoryType, | 567 | UUID inventoryItem, UUID parentFolder, byte[] data, string inventoryType, |
476 | string assetType) | 568 | string assetType, uint cost) |
477 | { | 569 | { |
478 | m_log.DebugFormat( | 570 | m_log.DebugFormat( |
479 | "[BUNCH OF CAPS]: Uploaded asset {0} for inventory item {1}, inv type {2}, asset type {3}", | 571 | "[BUNCH OF CAPS]: Uploaded asset {0} for inventory item {1}, inv type {2}, asset type {3}", |
@@ -692,7 +784,7 @@ namespace OpenSim.Region.ClientStack.Linden | |||
692 | 784 | ||
693 | if (AddNewInventoryItem != null) | 785 | if (AddNewInventoryItem != null) |
694 | { | 786 | { |
695 | AddNewInventoryItem(m_HostCapsObj.AgentID, item); | 787 | AddNewInventoryItem(m_HostCapsObj.AgentID, item, cost); |
696 | } | 788 | } |
697 | } | 789 | } |
698 | 790 | ||
@@ -854,10 +946,158 @@ namespace OpenSim.Region.ClientStack.Linden | |||
854 | response["int_response_code"] = 200; | 946 | response["int_response_code"] = 200; |
855 | return LLSDHelpers.SerialiseLLSDReply(response); | 947 | return LLSDHelpers.SerialiseLLSDReply(response); |
856 | } | 948 | } |
949 | |||
950 | public string GetObjectPhysicsData(string request, string path, | ||
951 | string param, IOSHttpRequest httpRequest, | ||
952 | IOSHttpResponse httpResponse) | ||
953 | { | ||
954 | OSDMap req = (OSDMap)OSDParser.DeserializeLLSDXml(request); | ||
955 | OSDMap resp = new OSDMap(); | ||
956 | OSDArray object_ids = (OSDArray)req["object_ids"]; | ||
957 | |||
958 | for (int i = 0 ; i < object_ids.Count ; i++) | ||
959 | { | ||
960 | UUID uuid = object_ids[i].AsUUID(); | ||
961 | |||
962 | SceneObjectPart obj = m_Scene.GetSceneObjectPart(uuid); | ||
963 | if (obj != null) | ||
964 | { | ||
965 | OSDMap object_data = new OSDMap(); | ||
966 | |||
967 | object_data["PhysicsShapeType"] = obj.PhysicsShapeType; | ||
968 | object_data["Density"] = obj.Density; | ||
969 | object_data["Friction"] = obj.Friction; | ||
970 | object_data["Restitution"] = obj.Bounciness; | ||
971 | object_data["GravityMultiplier"] = obj.GravityModifier; | ||
972 | |||
973 | resp[uuid.ToString()] = object_data; | ||
974 | } | ||
975 | } | ||
976 | |||
977 | string response = OSDParser.SerializeLLSDXmlString(resp); | ||
978 | return response; | ||
979 | } | ||
980 | |||
981 | public string GetObjectCost(string request, string path, | ||
982 | string param, IOSHttpRequest httpRequest, | ||
983 | IOSHttpResponse httpResponse) | ||
984 | { | ||
985 | OSDMap req = (OSDMap)OSDParser.DeserializeLLSDXml(request); | ||
986 | OSDMap resp = new OSDMap(); | ||
987 | |||
988 | OSDArray object_ids = (OSDArray)req["object_ids"]; | ||
989 | |||
990 | for (int i = 0; i < object_ids.Count; i++) | ||
991 | { | ||
992 | UUID uuid = object_ids[i].AsUUID(); | ||
993 | |||
994 | SceneObjectPart part = m_Scene.GetSceneObjectPart(uuid); | ||
995 | |||
996 | if (part != null) | ||
997 | { | ||
998 | SceneObjectGroup grp = part.ParentGroup; | ||
999 | if (grp != null) | ||
1000 | { | ||
1001 | float linksetCost; | ||
1002 | float linksetPhysCost; | ||
1003 | float partCost; | ||
1004 | float partPhysCost; | ||
1005 | |||
1006 | grp.GetResourcesCosts(part, out linksetCost, out linksetPhysCost, out partCost, out partPhysCost); | ||
1007 | |||
1008 | OSDMap object_data = new OSDMap(); | ||
1009 | object_data["linked_set_resource_cost"] = linksetCost; | ||
1010 | object_data["resource_cost"] = partCost; | ||
1011 | object_data["physics_cost"] = partPhysCost; | ||
1012 | object_data["linked_set_physics_cost"] = linksetPhysCost; | ||
1013 | |||
1014 | resp[uuid.ToString()] = object_data; | ||
1015 | } | ||
1016 | } | ||
1017 | } | ||
1018 | |||
1019 | string response = OSDParser.SerializeLLSDXmlString(resp); | ||
1020 | return response; | ||
1021 | } | ||
1022 | |||
1023 | public string ResourceCostSelected(string request, string path, | ||
1024 | string param, IOSHttpRequest httpRequest, | ||
1025 | IOSHttpResponse httpResponse) | ||
1026 | { | ||
1027 | OSDMap req = (OSDMap)OSDParser.DeserializeLLSDXml(request); | ||
1028 | OSDMap resp = new OSDMap(); | ||
1029 | |||
1030 | |||
1031 | float phys=0; | ||
1032 | float stream=0; | ||
1033 | float simul=0; | ||
1034 | |||
1035 | if (req.ContainsKey("selected_roots")) | ||
1036 | { | ||
1037 | OSDArray object_ids = (OSDArray)req["selected_roots"]; | ||
1038 | |||
1039 | // should go by SOG suming costs for all parts | ||
1040 | // ll v3 works ok with several objects select we get the list and adds ok | ||
1041 | // FS calls per object so results are wrong guess fs bug | ||
1042 | for (int i = 0; i < object_ids.Count; i++) | ||
1043 | { | ||
1044 | UUID uuid = object_ids[i].AsUUID(); | ||
1045 | float Physc; | ||
1046 | float simulc; | ||
1047 | float streamc; | ||
1048 | |||
1049 | SceneObjectGroup grp = m_Scene.GetGroupByPrim(uuid); | ||
1050 | if (grp != null) | ||
1051 | { | ||
1052 | grp.GetSelectedCosts(out Physc, out streamc, out simulc); | ||
1053 | phys += Physc; | ||
1054 | stream += streamc; | ||
1055 | simul += simulc; | ||
1056 | } | ||
1057 | } | ||
1058 | } | ||
1059 | else if (req.ContainsKey("selected_prims")) | ||
1060 | { | ||
1061 | OSDArray object_ids = (OSDArray)req["selected_prims"]; | ||
1062 | |||
1063 | // don't see in use in any of the 2 viewers | ||
1064 | // guess it should be for edit linked but... nothing | ||
1065 | // should go to SOP per part | ||
1066 | for (int i = 0; i < object_ids.Count; i++) | ||
1067 | { | ||
1068 | UUID uuid = object_ids[i].AsUUID(); | ||
1069 | |||
1070 | SceneObjectPart part = m_Scene.GetSceneObjectPart(uuid); | ||
1071 | if (part != null) | ||
1072 | { | ||
1073 | phys += part.PhysicsCost; | ||
1074 | stream += part.StreamingCost; | ||
1075 | simul += part.SimulationCost; | ||
1076 | } | ||
1077 | } | ||
1078 | } | ||
1079 | |||
1080 | if (simul != 0) | ||
1081 | { | ||
1082 | OSDMap object_data = new OSDMap(); | ||
1083 | |||
1084 | object_data["physics"] = phys; | ||
1085 | object_data["streaming"] = stream; | ||
1086 | object_data["simulation"] = simul; | ||
1087 | |||
1088 | resp["selected"] = object_data; | ||
1089 | } | ||
1090 | |||
1091 | string response = OSDParser.SerializeLLSDXmlString(resp); | ||
1092 | return response; | ||
1093 | } | ||
857 | } | 1094 | } |
858 | 1095 | ||
859 | public class AssetUploader | 1096 | public class AssetUploader |
860 | { | 1097 | { |
1098 | private static readonly ILog m_log = | ||
1099 | LogManager.GetLogger(MethodBase.GetCurrentMethod().DeclaringType); | ||
1100 | |||
861 | public event UpLoadedAsset OnUpLoad; | 1101 | public event UpLoadedAsset OnUpLoad; |
862 | private UpLoadedAsset handlerUpLoad = null; | 1102 | private UpLoadedAsset handlerUpLoad = null; |
863 | 1103 | ||
@@ -872,6 +1112,7 @@ namespace OpenSim.Region.ClientStack.Linden | |||
872 | 1112 | ||
873 | private string m_invType = String.Empty; | 1113 | private string m_invType = String.Empty; |
874 | private string m_assetType = String.Empty; | 1114 | private string m_assetType = String.Empty; |
1115 | private Timer m_timeoutTimer = new Timer(); | ||
875 | 1116 | ||
876 | public AssetUploader(string assetName, string description, UUID assetID, UUID inventoryItem, | 1117 | public AssetUploader(string assetName, string description, UUID assetID, UUID inventoryItem, |
877 | UUID parentFolderID, string invType, string assetType, string path, | 1118 | UUID parentFolderID, string invType, string assetType, string path, |
@@ -887,6 +1128,11 @@ namespace OpenSim.Region.ClientStack.Linden | |||
887 | m_assetType = assetType; | 1128 | m_assetType = assetType; |
888 | m_invType = invType; | 1129 | m_invType = invType; |
889 | m_dumpAssetsToFile = dumpAssetsToFile; | 1130 | m_dumpAssetsToFile = dumpAssetsToFile; |
1131 | |||
1132 | m_timeoutTimer.Elapsed += TimedOut; | ||
1133 | m_timeoutTimer.Interval = 120000; | ||
1134 | m_timeoutTimer.AutoReset = false; | ||
1135 | m_timeoutTimer.Start(); | ||
890 | } | 1136 | } |
891 | 1137 | ||
892 | /// <summary> | 1138 | /// <summary> |
@@ -908,6 +1154,7 @@ namespace OpenSim.Region.ClientStack.Linden | |||
908 | res = LLSDHelpers.SerialiseLLSDReply(uploadComplete); | 1154 | res = LLSDHelpers.SerialiseLLSDReply(uploadComplete); |
909 | 1155 | ||
910 | httpListener.RemoveStreamHandler("POST", uploaderPath); | 1156 | httpListener.RemoveStreamHandler("POST", uploaderPath); |
1157 | m_timeoutTimer.Stop(); | ||
911 | 1158 | ||
912 | // TODO: probably make this a better set of extensions here | 1159 | // TODO: probably make this a better set of extensions here |
913 | string extension = ".jp2"; | 1160 | string extension = ".jp2"; |
@@ -929,6 +1176,12 @@ namespace OpenSim.Region.ClientStack.Linden | |||
929 | return res; | 1176 | return res; |
930 | } | 1177 | } |
931 | 1178 | ||
1179 | private void TimedOut(object sender, ElapsedEventArgs args) | ||
1180 | { | ||
1181 | m_log.InfoFormat("[CAPS]: Removing URL and handler for timed out mesh upload"); | ||
1182 | httpListener.RemoveStreamHandler("POST", uploaderPath); | ||
1183 | } | ||
1184 | |||
932 | ///Left this in and commented in case there are unforseen issues | 1185 | ///Left this in and commented in case there are unforseen issues |
933 | //private void SaveAssetToFile(string filename, byte[] data) | 1186 | //private void SaveAssetToFile(string filename, byte[] data) |
934 | //{ | 1187 | //{ |
diff --git a/OpenSim/Region/ClientStack/Linden/Caps/EventQueue/EventQueueGetModule.cs b/OpenSim/Region/ClientStack/Linden/Caps/EventQueue/EventQueueGetModule.cs index 594b229..ebfe687 100644 --- a/OpenSim/Region/ClientStack/Linden/Caps/EventQueue/EventQueueGetModule.cs +++ b/OpenSim/Region/ClientStack/Linden/Caps/EventQueue/EventQueueGetModule.cs | |||
@@ -377,7 +377,7 @@ namespace OpenSim.Region.ClientStack.Linden | |||
377 | // TODO: Add EventQueueGet name/description for diagnostics | 377 | // TODO: Add EventQueueGet name/description for diagnostics |
378 | MainServer.Instance.AddPollServiceHTTPHandler( | 378 | MainServer.Instance.AddPollServiceHTTPHandler( |
379 | eventQueueGetPath, | 379 | eventQueueGetPath, |
380 | new PollServiceEventArgs(null, HasEvents, GetEvents, NoEvents, agentID)); | 380 | new PollServiceEventArgs(null, HasEvents, GetEvents, NoEvents, agentID, 1000)); |
381 | 381 | ||
382 | // m_log.DebugFormat( | 382 | // m_log.DebugFormat( |
383 | // "[EVENT QUEUE GET MODULE]: Registered EQG handler {0} for {1} in {2}", | 383 | // "[EVENT QUEUE GET MODULE]: Registered EQG handler {0} for {1} in {2}", |
@@ -831,5 +831,13 @@ namespace OpenSim.Region.ClientStack.Linden | |||
831 | { | 831 | { |
832 | return EventQueueHelper.BuildEvent(eventName, eventBody); | 832 | return EventQueueHelper.BuildEvent(eventName, eventBody); |
833 | } | 833 | } |
834 | |||
835 | public void partPhysicsProperties(uint localID, byte physhapetype, | ||
836 | float density, float friction, float bounce, float gravmod,UUID avatarID) | ||
837 | { | ||
838 | OSD item = EventQueueHelper.partPhysicsProperties(localID, physhapetype, | ||
839 | density, friction, bounce, gravmod); | ||
840 | Enqueue(item, avatarID); | ||
841 | } | ||
834 | } | 842 | } |
835 | } | 843 | } |
diff --git a/OpenSim/Region/ClientStack/Linden/Caps/EventQueue/EventQueueHelper.cs b/OpenSim/Region/ClientStack/Linden/Caps/EventQueue/EventQueueHelper.cs index 3f49aba..7dcf137 100644 --- a/OpenSim/Region/ClientStack/Linden/Caps/EventQueue/EventQueueHelper.cs +++ b/OpenSim/Region/ClientStack/Linden/Caps/EventQueue/EventQueueHelper.cs | |||
@@ -151,6 +151,12 @@ namespace OpenSim.Region.ClientStack.Linden | |||
151 | ulong regionHandle, byte simAccess, IPEndPoint regionExternalEndPoint, | 151 | ulong regionHandle, byte simAccess, IPEndPoint regionExternalEndPoint, |
152 | uint locationID, uint flags, string capsURL, UUID agentID) | 152 | uint locationID, uint flags, string capsURL, UUID agentID) |
153 | { | 153 | { |
154 | // not sure why flags get overwritten here | ||
155 | if ((flags & (uint)TeleportFlags.IsFlying) != 0) | ||
156 | flags = (uint)TeleportFlags.ViaLocation | (uint)TeleportFlags.IsFlying; | ||
157 | else | ||
158 | flags = (uint)TeleportFlags.ViaLocation; | ||
159 | |||
154 | OSDMap info = new OSDMap(); | 160 | OSDMap info = new OSDMap(); |
155 | info.Add("AgentID", OSD.FromUUID(agentID)); | 161 | info.Add("AgentID", OSD.FromUUID(agentID)); |
156 | info.Add("LocationID", OSD.FromInteger(4)); // TODO what is this? | 162 | info.Add("LocationID", OSD.FromInteger(4)); // TODO what is this? |
@@ -159,7 +165,8 @@ namespace OpenSim.Region.ClientStack.Linden | |||
159 | info.Add("SimAccess", OSD.FromInteger(simAccess)); | 165 | info.Add("SimAccess", OSD.FromInteger(simAccess)); |
160 | info.Add("SimIP", OSD.FromBinary(regionExternalEndPoint.Address.GetAddressBytes())); | 166 | info.Add("SimIP", OSD.FromBinary(regionExternalEndPoint.Address.GetAddressBytes())); |
161 | info.Add("SimPort", OSD.FromInteger(regionExternalEndPoint.Port)); | 167 | info.Add("SimPort", OSD.FromInteger(regionExternalEndPoint.Port)); |
162 | info.Add("TeleportFlags", OSD.FromULong(1L << 4)); // AgentManager.TeleportFlags.ViaLocation | 168 | // info.Add("TeleportFlags", OSD.FromULong(1L << 4)); // AgentManager.TeleportFlags.ViaLocation |
169 | info.Add("TeleportFlags", OSD.FromUInteger(flags)); | ||
163 | 170 | ||
164 | OSDArray infoArr = new OSDArray(); | 171 | OSDArray infoArr = new OSDArray(); |
165 | infoArr.Add(info); | 172 | infoArr.Add(info); |
@@ -395,5 +402,25 @@ namespace OpenSim.Region.ClientStack.Linden | |||
395 | return message; | 402 | return message; |
396 | } | 403 | } |
397 | 404 | ||
405 | public static OSD partPhysicsProperties(uint localID, byte physhapetype, | ||
406 | float density, float friction, float bounce, float gravmod) | ||
407 | { | ||
408 | |||
409 | OSDMap physinfo = new OSDMap(6); | ||
410 | physinfo["LocalID"] = localID; | ||
411 | physinfo["Density"] = density; | ||
412 | physinfo["Friction"] = friction; | ||
413 | physinfo["GravityMultiplier"] = gravmod; | ||
414 | physinfo["Restitution"] = bounce; | ||
415 | physinfo["PhysicsShapeType"] = (int)physhapetype; | ||
416 | |||
417 | OSDArray array = new OSDArray(1); | ||
418 | array.Add(physinfo); | ||
419 | |||
420 | OSDMap llsdBody = new OSDMap(1); | ||
421 | llsdBody.Add("ObjectData", array); | ||
422 | |||
423 | return BuildEvent("ObjectPhysicsProperties", llsdBody); | ||
424 | } | ||
398 | } | 425 | } |
399 | } | 426 | } |
diff --git a/OpenSim/Region/ClientStack/Linden/Caps/GetTextureModule.cs b/OpenSim/Region/ClientStack/Linden/Caps/GetTextureModule.cs index 5ae9cc3..5b125ea 100644 --- a/OpenSim/Region/ClientStack/Linden/Caps/GetTextureModule.cs +++ b/OpenSim/Region/ClientStack/Linden/Caps/GetTextureModule.cs | |||
@@ -27,18 +27,13 @@ | |||
27 | 27 | ||
28 | using System; | 28 | using System; |
29 | using System.Collections; | 29 | using System.Collections; |
30 | using System.Collections.Specialized; | 30 | using System.Collections.Generic; |
31 | using System.Drawing; | ||
32 | using System.Drawing.Imaging; | ||
33 | using System.Reflection; | 31 | using System.Reflection; |
34 | using System.IO; | 32 | using System.Threading; |
35 | using System.Web; | ||
36 | using log4net; | 33 | using log4net; |
37 | using Nini.Config; | 34 | using Nini.Config; |
38 | using Mono.Addins; | 35 | using Mono.Addins; |
39 | using OpenMetaverse; | 36 | using OpenMetaverse; |
40 | using OpenMetaverse.StructuredData; | ||
41 | using OpenMetaverse.Imaging; | ||
42 | using OpenSim.Framework; | 37 | using OpenSim.Framework; |
43 | using OpenSim.Framework.Servers; | 38 | using OpenSim.Framework.Servers; |
44 | using OpenSim.Framework.Servers.HttpServer; | 39 | using OpenSim.Framework.Servers.HttpServer; |
@@ -47,64 +42,73 @@ using OpenSim.Region.Framework.Scenes; | |||
47 | using OpenSim.Services.Interfaces; | 42 | using OpenSim.Services.Interfaces; |
48 | using Caps = OpenSim.Framework.Capabilities.Caps; | 43 | using Caps = OpenSim.Framework.Capabilities.Caps; |
49 | using OpenSim.Capabilities.Handlers; | 44 | using OpenSim.Capabilities.Handlers; |
45 | using OpenSim.Framework.Monitoring; | ||
50 | 46 | ||
51 | namespace OpenSim.Region.ClientStack.Linden | 47 | namespace OpenSim.Region.ClientStack.Linden |
52 | { | 48 | { |
53 | 49 | ||
54 | [Extension(Path = "/OpenSim/RegionModules", NodeName = "RegionModule")] | 50 | /// <summary> |
51 | /// This module implements both WebFetchTextureDescendents and FetchTextureDescendents2 capabilities. | ||
52 | /// </summary> | ||
53 | [Extension(Path = "/OpenSim/RegionModules", NodeName = "RegionModule", Id = "GetTextureModule")] | ||
55 | public class GetTextureModule : INonSharedRegionModule | 54 | public class GetTextureModule : INonSharedRegionModule |
56 | { | 55 | { |
57 | // private static readonly ILog m_log = | 56 | private static readonly ILog m_log = LogManager.GetLogger(MethodBase.GetCurrentMethod().DeclaringType); |
58 | // LogManager.GetLogger(MethodBase.GetCurrentMethod().DeclaringType); | 57 | |
59 | |||
60 | private Scene m_scene; | 58 | private Scene m_scene; |
61 | private IAssetService m_assetService; | ||
62 | 59 | ||
63 | private bool m_Enabled = false; | 60 | private static GetTextureHandler m_getTextureHandler; |
61 | |||
62 | private IAssetService m_assetService = null; | ||
64 | 63 | ||
65 | // TODO: Change this to a config option | 64 | private Dictionary<UUID, string> m_capsDict = new Dictionary<UUID, string>(); |
66 | const string REDIRECT_URL = null; | 65 | private static Thread[] m_workerThreads = null; |
67 | 66 | ||
68 | private string m_URL; | 67 | private static OpenMetaverse.BlockingQueue<PollServiceTextureEventArgs> m_queue = |
68 | new OpenMetaverse.BlockingQueue<PollServiceTextureEventArgs>(); | ||
69 | 69 | ||
70 | #region ISharedRegionModule Members | 70 | #region ISharedRegionModule Members |
71 | 71 | ||
72 | public void Initialise(IConfigSource source) | 72 | public void Initialise(IConfigSource source) |
73 | { | 73 | { |
74 | IConfig config = source.Configs["ClientStack.LindenCaps"]; | ||
75 | if (config == null) | ||
76 | return; | ||
77 | |||
78 | m_URL = config.GetString("Cap_GetTexture", string.Empty); | ||
79 | // Cap doesn't exist | ||
80 | if (m_URL != string.Empty) | ||
81 | m_Enabled = true; | ||
82 | } | 74 | } |
83 | 75 | ||
84 | public void AddRegion(Scene s) | 76 | public void AddRegion(Scene s) |
85 | { | 77 | { |
86 | if (!m_Enabled) | ||
87 | return; | ||
88 | |||
89 | m_scene = s; | 78 | m_scene = s; |
79 | m_assetService = s.AssetService; | ||
90 | } | 80 | } |
91 | 81 | ||
92 | public void RemoveRegion(Scene s) | 82 | public void RemoveRegion(Scene s) |
93 | { | 83 | { |
94 | if (!m_Enabled) | ||
95 | return; | ||
96 | |||
97 | m_scene.EventManager.OnRegisterCaps -= RegisterCaps; | 84 | m_scene.EventManager.OnRegisterCaps -= RegisterCaps; |
85 | m_scene.EventManager.OnDeregisterCaps -= DeregisterCaps; | ||
98 | m_scene = null; | 86 | m_scene = null; |
99 | } | 87 | } |
100 | 88 | ||
101 | public void RegionLoaded(Scene s) | 89 | public void RegionLoaded(Scene s) |
102 | { | 90 | { |
103 | if (!m_Enabled) | 91 | // We'll reuse the same handler for all requests. |
104 | return; | 92 | m_getTextureHandler = new GetTextureHandler(m_assetService); |
105 | 93 | ||
106 | m_assetService = m_scene.RequestModuleInterface<IAssetService>(); | ||
107 | m_scene.EventManager.OnRegisterCaps += RegisterCaps; | 94 | m_scene.EventManager.OnRegisterCaps += RegisterCaps; |
95 | m_scene.EventManager.OnDeregisterCaps += DeregisterCaps; | ||
96 | |||
97 | if (m_workerThreads == null) | ||
98 | { | ||
99 | m_workerThreads = new Thread[4]; | ||
100 | |||
101 | for (uint i = 0; i < 4; i++) | ||
102 | { | ||
103 | m_workerThreads[i] = Watchdog.StartThread(DoTextureRequests, | ||
104 | String.Format("TextureWorkerThread{0}", i), | ||
105 | ThreadPriority.Normal, | ||
106 | false, | ||
107 | true, | ||
108 | null, | ||
109 | int.MaxValue); | ||
110 | } | ||
111 | } | ||
108 | } | 112 | } |
109 | 113 | ||
110 | public void PostInitialise() | 114 | public void PostInitialise() |
@@ -122,24 +126,155 @@ namespace OpenSim.Region.ClientStack.Linden | |||
122 | 126 | ||
123 | #endregion | 127 | #endregion |
124 | 128 | ||
125 | public void RegisterCaps(UUID agentID, Caps caps) | 129 | ~GetTextureModule() |
130 | { | ||
131 | foreach (Thread t in m_workerThreads) | ||
132 | t.Abort(); | ||
133 | } | ||
134 | |||
135 | private class PollServiceTextureEventArgs : PollServiceEventArgs | ||
126 | { | 136 | { |
127 | UUID capID = UUID.Random(); | 137 | private List<Hashtable> requests = |
138 | new List<Hashtable>(); | ||
139 | private Dictionary<UUID, Hashtable> responses = | ||
140 | new Dictionary<UUID, Hashtable>(); | ||
141 | |||
142 | private Scene m_scene; | ||
128 | 143 | ||
129 | //caps.RegisterHandler("GetTexture", new StreamHandler("GET", "/CAPS/" + capID, ProcessGetTexture)); | 144 | public PollServiceTextureEventArgs(UUID pId, Scene scene) : |
130 | if (m_URL == "localhost") | 145 | base(null, null, null, null, pId, 30000) |
131 | { | 146 | { |
132 | // m_log.DebugFormat("[GETTEXTURE]: /CAPS/{0} in region {1}", capID, m_scene.RegionInfo.RegionName); | 147 | m_scene = scene; |
133 | caps.RegisterHandler( | 148 | |
134 | "GetTexture", | 149 | HasEvents = (x, y) => { return this.responses.ContainsKey(x); }; |
135 | new GetTextureHandler("/CAPS/" + capID + "/", m_assetService, "GetTexture", agentID.ToString())); | 150 | GetEvents = (x, y, s) => |
151 | { | ||
152 | try | ||
153 | { | ||
154 | return this.responses[x]; | ||
155 | } | ||
156 | finally | ||
157 | { | ||
158 | responses.Remove(x); | ||
159 | } | ||
160 | }; | ||
161 | |||
162 | Request = (x, y) => | ||
163 | { | ||
164 | y["RequestID"] = x.ToString(); | ||
165 | lock (this.requests) | ||
166 | this.requests.Add(y); | ||
167 | |||
168 | m_queue.Enqueue(this); | ||
169 | }; | ||
170 | |||
171 | NoEvents = (x, y) => | ||
172 | { | ||
173 | lock (this.requests) | ||
174 | { | ||
175 | Hashtable request = requests.Find(id => id["RequestID"].ToString() == x.ToString()); | ||
176 | requests.Remove(request); | ||
177 | } | ||
178 | |||
179 | Hashtable response = new Hashtable(); | ||
180 | |||
181 | response["int_response_code"] = 500; | ||
182 | response["str_response_string"] = "Script timeout"; | ||
183 | response["content_type"] = "text/plain"; | ||
184 | response["keepalive"] = false; | ||
185 | response["reusecontext"] = false; | ||
186 | |||
187 | return response; | ||
188 | }; | ||
136 | } | 189 | } |
137 | else | 190 | |
191 | public void Process() | ||
138 | { | 192 | { |
139 | // m_log.DebugFormat("[GETTEXTURE]: {0} in region {1}", m_URL, m_scene.RegionInfo.RegionName); | 193 | Hashtable response; |
140 | caps.RegisterHandler("GetTexture", m_URL); | 194 | Hashtable request = null; |
195 | |||
196 | try | ||
197 | { | ||
198 | lock (this.requests) | ||
199 | { | ||
200 | request = requests[0]; | ||
201 | requests.RemoveAt(0); | ||
202 | } | ||
203 | } | ||
204 | catch | ||
205 | { | ||
206 | return; | ||
207 | } | ||
208 | |||
209 | UUID requestID = new UUID(request["RequestID"].ToString()); | ||
210 | |||
211 | // If the avatar is gone, don't bother to get the texture | ||
212 | if (m_scene.GetScenePresence(Id) == null) | ||
213 | { | ||
214 | response = new Hashtable(); | ||
215 | |||
216 | response["int_response_code"] = 500; | ||
217 | response["str_response_string"] = "Script timeout"; | ||
218 | response["content_type"] = "text/plain"; | ||
219 | response["keepalive"] = false; | ||
220 | response["reusecontext"] = false; | ||
221 | |||
222 | responses[requestID] = response; | ||
223 | return; | ||
224 | } | ||
225 | |||
226 | response = m_getTextureHandler.Handle(request); | ||
227 | |||
228 | responses[requestID] = response; | ||
229 | } | ||
230 | } | ||
231 | |||
232 | private void RegisterCaps(UUID agentID, Caps caps) | ||
233 | { | ||
234 | string capUrl = "/CAPS/" + UUID.Random() + "/"; | ||
235 | |||
236 | // Register this as a poll service | ||
237 | // absurd large timeout to tune later to make a bit less than viewer | ||
238 | PollServiceTextureEventArgs args = new PollServiceTextureEventArgs(agentID, m_scene); | ||
239 | |||
240 | args.Type = PollServiceEventArgs.EventType.Texture; | ||
241 | MainServer.Instance.AddPollServiceHTTPHandler(capUrl, args); | ||
242 | |||
243 | string hostName = m_scene.RegionInfo.ExternalHostName; | ||
244 | uint port = (MainServer.Instance == null) ? 0 : MainServer.Instance.Port; | ||
245 | string protocol = "http"; | ||
246 | |||
247 | if (MainServer.Instance.UseSSL) | ||
248 | { | ||
249 | hostName = MainServer.Instance.SSLCommonName; | ||
250 | port = MainServer.Instance.SSLPort; | ||
251 | protocol = "https"; | ||
141 | } | 252 | } |
253 | caps.RegisterHandler("GetTexture", String.Format("{0}://{1}:{2}{3}", protocol, hostName, port, capUrl)); | ||
254 | |||
255 | m_capsDict[agentID] = capUrl; | ||
142 | } | 256 | } |
143 | 257 | ||
258 | private void DeregisterCaps(UUID agentID, Caps caps) | ||
259 | { | ||
260 | string capUrl; | ||
261 | |||
262 | if (m_capsDict.TryGetValue(agentID, out capUrl)) | ||
263 | { | ||
264 | MainServer.Instance.RemoveHTTPHandler("", capUrl); | ||
265 | m_capsDict.Remove(agentID); | ||
266 | } | ||
267 | } | ||
268 | |||
269 | private void DoTextureRequests() | ||
270 | { | ||
271 | while (true) | ||
272 | { | ||
273 | PollServiceTextureEventArgs args = m_queue.Dequeue(); | ||
274 | |||
275 | args.Process(); | ||
276 | } | ||
277 | } | ||
144 | } | 278 | } |
279 | |||
145 | } | 280 | } |
diff --git a/OpenSim/Region/ClientStack/Linden/Caps/NewFileAgentInventoryVariablePriceModule.cs b/OpenSim/Region/ClientStack/Linden/Caps/NewFileAgentInventoryVariablePriceModule.cs deleted file mode 100644 index 52c4f44..0000000 --- a/OpenSim/Region/ClientStack/Linden/Caps/NewFileAgentInventoryVariablePriceModule.cs +++ /dev/null | |||
@@ -1,296 +0,0 @@ | |||
1 | /* | ||
2 | * Copyright (c) Contributors, http://opensimulator.org/ | ||
3 | * See CONTRIBUTORS.TXT for a full list of copyright holders. | ||
4 | * | ||
5 | * Redistribution and use in source and binary forms, with or without | ||
6 | * modification, are permitted provided that the following conditions are met: | ||
7 | * * Redistributions of source code must retain the above copyright | ||
8 | * notice, this list of conditions and the following disclaimer. | ||
9 | * * Redistributions in binary form must reproduce the above copyright | ||
10 | * notice, this list of conditions and the following disclaimer in the | ||
11 | * documentation and/or other materials provided with the distribution. | ||
12 | * * Neither the name of the OpenSimulator Project nor the | ||
13 | * names of its contributors may be used to endorse or promote products | ||
14 | * derived from this software without specific prior written permission. | ||
15 | * | ||
16 | * THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS'' AND ANY | ||
17 | * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED | ||
18 | * WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE | ||
19 | * DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY | ||
20 | * DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES | ||
21 | * (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; | ||
22 | * LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND | ||
23 | * ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT | ||
24 | * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS | ||
25 | * SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. | ||
26 | */ | ||
27 | |||
28 | using System; | ||
29 | using System.Collections; | ||
30 | using System.Collections.Specialized; | ||
31 | using System.Reflection; | ||
32 | using System.IO; | ||
33 | using System.Web; | ||
34 | using Mono.Addins; | ||
35 | using log4net; | ||
36 | using Nini.Config; | ||
37 | using OpenMetaverse; | ||
38 | using OpenMetaverse.StructuredData; | ||
39 | using OpenSim.Framework; | ||
40 | using OpenSim.Framework.Servers; | ||
41 | using OpenSim.Framework.Servers.HttpServer; | ||
42 | using OpenSim.Region.Framework.Interfaces; | ||
43 | using OpenSim.Region.Framework.Scenes; | ||
44 | using OpenSim.Services.Interfaces; | ||
45 | using Caps = OpenSim.Framework.Capabilities.Caps; | ||
46 | using OpenSim.Framework.Capabilities; | ||
47 | |||
48 | namespace OpenSim.Region.ClientStack.Linden | ||
49 | { | ||
50 | [Extension(Path = "/OpenSim/RegionModules", NodeName = "RegionModule")] | ||
51 | public class NewFileAgentInventoryVariablePriceModule : INonSharedRegionModule | ||
52 | { | ||
53 | // private static readonly ILog m_log = LogManager.GetLogger(MethodBase.GetCurrentMethod().DeclaringType); | ||
54 | |||
55 | private Scene m_scene; | ||
56 | // private IAssetService m_assetService; | ||
57 | private bool m_dumpAssetsToFile = false; | ||
58 | private bool m_enabled = true; | ||
59 | private int m_levelUpload = 0; | ||
60 | |||
61 | #region IRegionModuleBase Members | ||
62 | |||
63 | |||
64 | public Type ReplaceableInterface | ||
65 | { | ||
66 | get { return null; } | ||
67 | } | ||
68 | |||
69 | public void Initialise(IConfigSource source) | ||
70 | { | ||
71 | IConfig meshConfig = source.Configs["Mesh"]; | ||
72 | if (meshConfig == null) | ||
73 | return; | ||
74 | |||
75 | m_enabled = meshConfig.GetBoolean("AllowMeshUpload", true); | ||
76 | m_levelUpload = meshConfig.GetInt("LevelUpload", 0); | ||
77 | } | ||
78 | |||
79 | public void AddRegion(Scene pScene) | ||
80 | { | ||
81 | m_scene = pScene; | ||
82 | } | ||
83 | |||
84 | public void RemoveRegion(Scene scene) | ||
85 | { | ||
86 | |||
87 | m_scene.EventManager.OnRegisterCaps -= RegisterCaps; | ||
88 | m_scene = null; | ||
89 | } | ||
90 | |||
91 | public void RegionLoaded(Scene scene) | ||
92 | { | ||
93 | |||
94 | // m_assetService = m_scene.RequestModuleInterface<IAssetService>(); | ||
95 | m_scene.EventManager.OnRegisterCaps += RegisterCaps; | ||
96 | } | ||
97 | |||
98 | #endregion | ||
99 | |||
100 | |||
101 | #region IRegionModule Members | ||
102 | |||
103 | |||
104 | |||
105 | public void Close() { } | ||
106 | |||
107 | public string Name { get { return "NewFileAgentInventoryVariablePriceModule"; } } | ||
108 | |||
109 | |||
110 | public void RegisterCaps(UUID agentID, Caps caps) | ||
111 | { | ||
112 | if(!m_enabled) | ||
113 | return; | ||
114 | |||
115 | UUID capID = UUID.Random(); | ||
116 | |||
117 | // m_log.Debug("[NEW FILE AGENT INVENTORY VARIABLE PRICE]: /CAPS/" + capID); | ||
118 | caps.RegisterHandler( | ||
119 | "NewFileAgentInventoryVariablePrice", | ||
120 | new LLSDStreamhandler<LLSDAssetUploadRequest, LLSDNewFileAngentInventoryVariablePriceReplyResponse>( | ||
121 | "POST", | ||
122 | "/CAPS/" + capID.ToString(), | ||
123 | req => NewAgentInventoryRequest(req, agentID), | ||
124 | "NewFileAgentInventoryVariablePrice", | ||
125 | agentID.ToString())); | ||
126 | } | ||
127 | |||
128 | #endregion | ||
129 | |||
130 | public LLSDNewFileAngentInventoryVariablePriceReplyResponse NewAgentInventoryRequest(LLSDAssetUploadRequest llsdRequest, UUID agentID) | ||
131 | { | ||
132 | //TODO: The Mesh uploader uploads many types of content. If you're going to implement a Money based limit | ||
133 | // you need to be aware of this | ||
134 | |||
135 | //if (llsdRequest.asset_type == "texture" || | ||
136 | // llsdRequest.asset_type == "animation" || | ||
137 | // llsdRequest.asset_type == "sound") | ||
138 | // { | ||
139 | // check user level | ||
140 | |||
141 | ScenePresence avatar = null; | ||
142 | IClientAPI client = null; | ||
143 | m_scene.TryGetScenePresence(agentID, out avatar); | ||
144 | |||
145 | if (avatar != null) | ||
146 | { | ||
147 | client = avatar.ControllingClient; | ||
148 | |||
149 | if (avatar.UserLevel < m_levelUpload) | ||
150 | { | ||
151 | if (client != null) | ||
152 | client.SendAgentAlertMessage("Unable to upload asset. Insufficient permissions.", false); | ||
153 | |||
154 | LLSDNewFileAngentInventoryVariablePriceReplyResponse errorResponse = new LLSDNewFileAngentInventoryVariablePriceReplyResponse(); | ||
155 | errorResponse.rsvp = ""; | ||
156 | errorResponse.state = "error"; | ||
157 | return errorResponse; | ||
158 | } | ||
159 | } | ||
160 | |||
161 | // check funds | ||
162 | IMoneyModule mm = m_scene.RequestModuleInterface<IMoneyModule>(); | ||
163 | |||
164 | if (mm != null) | ||
165 | { | ||
166 | if (!mm.UploadCovered(agentID, mm.UploadCharge)) | ||
167 | { | ||
168 | if (client != null) | ||
169 | client.SendAgentAlertMessage("Unable to upload asset. Insufficient funds.", false); | ||
170 | |||
171 | LLSDNewFileAngentInventoryVariablePriceReplyResponse errorResponse = new LLSDNewFileAngentInventoryVariablePriceReplyResponse(); | ||
172 | errorResponse.rsvp = ""; | ||
173 | errorResponse.state = "error"; | ||
174 | return errorResponse; | ||
175 | } | ||
176 | } | ||
177 | |||
178 | // } | ||
179 | |||
180 | string assetName = llsdRequest.name; | ||
181 | string assetDes = llsdRequest.description; | ||
182 | string capsBase = "/CAPS/NewFileAgentInventoryVariablePrice/"; | ||
183 | UUID newAsset = UUID.Random(); | ||
184 | UUID newInvItem = UUID.Random(); | ||
185 | UUID parentFolder = llsdRequest.folder_id; | ||
186 | string uploaderPath = Util.RandomClass.Next(5000, 8000).ToString("0000") + "/"; | ||
187 | |||
188 | AssetUploader uploader = | ||
189 | new AssetUploader(assetName, assetDes, newAsset, newInvItem, parentFolder, llsdRequest.inventory_type, | ||
190 | llsdRequest.asset_type, capsBase + uploaderPath, MainServer.Instance, m_dumpAssetsToFile); | ||
191 | |||
192 | MainServer.Instance.AddStreamHandler( | ||
193 | new BinaryStreamHandler( | ||
194 | "POST", | ||
195 | capsBase + uploaderPath, | ||
196 | uploader.uploaderCaps, | ||
197 | "NewFileAgentInventoryVariablePrice", | ||
198 | agentID.ToString())); | ||
199 | |||
200 | string protocol = "http://"; | ||
201 | |||
202 | if (MainServer.Instance.UseSSL) | ||
203 | protocol = "https://"; | ||
204 | |||
205 | string uploaderURL = protocol + m_scene.RegionInfo.ExternalHostName + ":" + MainServer.Instance.Port.ToString() + capsBase + | ||
206 | uploaderPath; | ||
207 | |||
208 | |||
209 | LLSDNewFileAngentInventoryVariablePriceReplyResponse uploadResponse = new LLSDNewFileAngentInventoryVariablePriceReplyResponse(); | ||
210 | |||
211 | uploadResponse.rsvp = uploaderURL; | ||
212 | uploadResponse.state = "upload"; | ||
213 | uploadResponse.resource_cost = 0; | ||
214 | uploadResponse.upload_price = 0; | ||
215 | |||
216 | uploader.OnUpLoad += //UploadCompleteHandler; | ||
217 | |||
218 | delegate( | ||
219 | string passetName, string passetDescription, UUID passetID, | ||
220 | UUID pinventoryItem, UUID pparentFolder, byte[] pdata, string pinventoryType, | ||
221 | string passetType) | ||
222 | { | ||
223 | UploadCompleteHandler(passetName, passetDescription, passetID, | ||
224 | pinventoryItem, pparentFolder, pdata, pinventoryType, | ||
225 | passetType,agentID); | ||
226 | }; | ||
227 | |||
228 | return uploadResponse; | ||
229 | } | ||
230 | |||
231 | public void UploadCompleteHandler(string assetName, string assetDescription, UUID assetID, | ||
232 | UUID inventoryItem, UUID parentFolder, byte[] data, string inventoryType, | ||
233 | string assetType,UUID AgentID) | ||
234 | { | ||
235 | // m_log.DebugFormat( | ||
236 | // "[NEW FILE AGENT INVENTORY VARIABLE PRICE MODULE]: Upload complete for {0}", inventoryItem); | ||
237 | |||
238 | sbyte assType = 0; | ||
239 | sbyte inType = 0; | ||
240 | |||
241 | if (inventoryType == "sound") | ||
242 | { | ||
243 | inType = 1; | ||
244 | assType = 1; | ||
245 | } | ||
246 | else if (inventoryType == "animation") | ||
247 | { | ||
248 | inType = 19; | ||
249 | assType = 20; | ||
250 | } | ||
251 | else if (inventoryType == "wearable") | ||
252 | { | ||
253 | inType = 18; | ||
254 | switch (assetType) | ||
255 | { | ||
256 | case "bodypart": | ||
257 | assType = 13; | ||
258 | break; | ||
259 | case "clothing": | ||
260 | assType = 5; | ||
261 | break; | ||
262 | } | ||
263 | } | ||
264 | else if (inventoryType == "mesh") | ||
265 | { | ||
266 | inType = (sbyte)InventoryType.Mesh; | ||
267 | assType = (sbyte)AssetType.Mesh; | ||
268 | } | ||
269 | |||
270 | AssetBase asset; | ||
271 | asset = new AssetBase(assetID, assetName, assType, AgentID.ToString()); | ||
272 | asset.Data = data; | ||
273 | |||
274 | if (m_scene.AssetService != null) | ||
275 | m_scene.AssetService.Store(asset); | ||
276 | |||
277 | InventoryItemBase item = new InventoryItemBase(); | ||
278 | item.Owner = AgentID; | ||
279 | item.CreatorId = AgentID.ToString(); | ||
280 | item.ID = inventoryItem; | ||
281 | item.AssetID = asset.FullID; | ||
282 | item.Description = assetDescription; | ||
283 | item.Name = assetName; | ||
284 | item.AssetType = assType; | ||
285 | item.InvType = inType; | ||
286 | item.Folder = parentFolder; | ||
287 | item.CurrentPermissions | ||
288 | = (uint)(PermissionMask.Move | PermissionMask.Copy | PermissionMask.Modify | PermissionMask.Transfer); | ||
289 | item.BasePermissions = (uint)PermissionMask.All; | ||
290 | item.EveryOnePermissions = 0; | ||
291 | item.NextPermissions = (uint)PermissionMask.All; | ||
292 | item.CreationDate = Util.UnixTimeSinceEpoch(); | ||
293 | m_scene.AddInventoryItem(item); | ||
294 | } | ||
295 | } | ||
296 | } | ||
diff --git a/OpenSim/Region/ClientStack/Linden/Caps/RegionConsoleModule.cs b/OpenSim/Region/ClientStack/Linden/Caps/RegionConsoleModule.cs index 36af55f..413536d 100644 --- a/OpenSim/Region/ClientStack/Linden/Caps/RegionConsoleModule.cs +++ b/OpenSim/Region/ClientStack/Linden/Caps/RegionConsoleModule.cs | |||
@@ -64,6 +64,8 @@ namespace OpenSim.Region.ClientStack.Linden | |||
64 | private Commands m_commands = new Commands(); | 64 | private Commands m_commands = new Commands(); |
65 | public ICommands Commands { get { return m_commands; } } | 65 | public ICommands Commands { get { return m_commands; } } |
66 | 66 | ||
67 | public event ConsoleMessage OnConsoleMessage; | ||
68 | |||
67 | public void Initialise(IConfigSource source) | 69 | public void Initialise(IConfigSource source) |
68 | { | 70 | { |
69 | m_commands.AddCommand( "Help", false, "help", "help [<item>]", "Display help on a particular command or on a list of commands in a category", Help); | 71 | m_commands.AddCommand( "Help", false, "help", "help [<item>]", "Display help on a particular command or on a list of commands in a category", Help); |
@@ -118,6 +120,11 @@ namespace OpenSim.Region.ClientStack.Linden | |||
118 | OSD osd = OSD.FromString(message); | 120 | OSD osd = OSD.FromString(message); |
119 | 121 | ||
120 | m_eventQueue.Enqueue(EventQueueHelper.BuildEvent("SimConsoleResponse", osd), agentID); | 122 | m_eventQueue.Enqueue(EventQueueHelper.BuildEvent("SimConsoleResponse", osd), agentID); |
123 | |||
124 | ConsoleMessage handlerConsoleMessage = OnConsoleMessage; | ||
125 | |||
126 | if (handlerConsoleMessage != null) | ||
127 | handlerConsoleMessage( agentID, message); | ||
121 | } | 128 | } |
122 | 129 | ||
123 | public bool RunCommand(string command, UUID invokerID) | 130 | public bool RunCommand(string command, UUID invokerID) |
diff --git a/OpenSim/Region/ClientStack/Linden/Caps/WebFetchInvDescModule.cs b/OpenSim/Region/ClientStack/Linden/Caps/WebFetchInvDescModule.cs index 2359bd6..4908c2c 100644 --- a/OpenSim/Region/ClientStack/Linden/Caps/WebFetchInvDescModule.cs +++ b/OpenSim/Region/ClientStack/Linden/Caps/WebFetchInvDescModule.cs | |||
@@ -27,18 +27,22 @@ | |||
27 | 27 | ||
28 | using System; | 28 | using System; |
29 | using System.Collections; | 29 | using System.Collections; |
30 | using System.Collections.Generic; | ||
30 | using System.Reflection; | 31 | using System.Reflection; |
32 | using System.Threading; | ||
31 | using log4net; | 33 | using log4net; |
32 | using Nini.Config; | 34 | using Nini.Config; |
33 | using Mono.Addins; | 35 | using Mono.Addins; |
34 | using OpenMetaverse; | 36 | using OpenMetaverse; |
35 | using OpenSim.Framework; | 37 | using OpenSim.Framework; |
38 | using OpenSim.Framework.Servers; | ||
36 | using OpenSim.Framework.Servers.HttpServer; | 39 | using OpenSim.Framework.Servers.HttpServer; |
37 | using OpenSim.Region.Framework.Interfaces; | 40 | using OpenSim.Region.Framework.Interfaces; |
38 | using OpenSim.Region.Framework.Scenes; | 41 | using OpenSim.Region.Framework.Scenes; |
39 | using OpenSim.Services.Interfaces; | 42 | using OpenSim.Services.Interfaces; |
40 | using Caps = OpenSim.Framework.Capabilities.Caps; | 43 | using Caps = OpenSim.Framework.Capabilities.Caps; |
41 | using OpenSim.Capabilities.Handlers; | 44 | using OpenSim.Capabilities.Handlers; |
45 | using OpenSim.Framework.Monitoring; | ||
42 | 46 | ||
43 | namespace OpenSim.Region.ClientStack.Linden | 47 | namespace OpenSim.Region.ClientStack.Linden |
44 | { | 48 | { |
@@ -48,67 +52,65 @@ namespace OpenSim.Region.ClientStack.Linden | |||
48 | [Extension(Path = "/OpenSim/RegionModules", NodeName = "RegionModule")] | 52 | [Extension(Path = "/OpenSim/RegionModules", NodeName = "RegionModule")] |
49 | public class WebFetchInvDescModule : INonSharedRegionModule | 53 | public class WebFetchInvDescModule : INonSharedRegionModule |
50 | { | 54 | { |
51 | // private static readonly ILog m_log = LogManager.GetLogger(MethodBase.GetCurrentMethod().DeclaringType); | 55 | private static readonly ILog m_log = LogManager.GetLogger(MethodBase.GetCurrentMethod().DeclaringType); |
52 | 56 | ||
53 | private Scene m_scene; | 57 | private Scene m_scene; |
54 | 58 | ||
55 | private IInventoryService m_InventoryService; | 59 | private IInventoryService m_InventoryService; |
56 | private ILibraryService m_LibraryService; | 60 | private ILibraryService m_LibraryService; |
57 | 61 | ||
58 | private bool m_Enabled; | 62 | private static WebFetchInvDescHandler m_webFetchHandler; |
59 | 63 | ||
60 | private string m_fetchInventoryDescendents2Url; | 64 | private Dictionary<UUID, string> m_capsDict = new Dictionary<UUID, string>(); |
61 | private string m_webFetchInventoryDescendentsUrl; | 65 | private static Thread[] m_workerThreads = null; |
62 | 66 | ||
63 | private WebFetchInvDescHandler m_webFetchHandler; | 67 | private static OpenMetaverse.BlockingQueue<PollServiceInventoryEventArgs> m_queue = |
68 | new OpenMetaverse.BlockingQueue<PollServiceInventoryEventArgs>(); | ||
64 | 69 | ||
65 | #region ISharedRegionModule Members | 70 | #region ISharedRegionModule Members |
66 | 71 | ||
67 | public void Initialise(IConfigSource source) | 72 | public void Initialise(IConfigSource source) |
68 | { | 73 | { |
69 | IConfig config = source.Configs["ClientStack.LindenCaps"]; | ||
70 | if (config == null) | ||
71 | return; | ||
72 | |||
73 | m_fetchInventoryDescendents2Url = config.GetString("Cap_FetchInventoryDescendents2", string.Empty); | ||
74 | m_webFetchInventoryDescendentsUrl = config.GetString("Cap_WebFetchInventoryDescendents", string.Empty); | ||
75 | |||
76 | if (m_fetchInventoryDescendents2Url != string.Empty || m_webFetchInventoryDescendentsUrl != string.Empty) | ||
77 | { | ||
78 | m_Enabled = true; | ||
79 | } | ||
80 | } | 74 | } |
81 | 75 | ||
82 | public void AddRegion(Scene s) | 76 | public void AddRegion(Scene s) |
83 | { | 77 | { |
84 | if (!m_Enabled) | ||
85 | return; | ||
86 | |||
87 | m_scene = s; | 78 | m_scene = s; |
88 | } | 79 | } |
89 | 80 | ||
90 | public void RemoveRegion(Scene s) | 81 | public void RemoveRegion(Scene s) |
91 | { | 82 | { |
92 | if (!m_Enabled) | ||
93 | return; | ||
94 | |||
95 | m_scene.EventManager.OnRegisterCaps -= RegisterCaps; | 83 | m_scene.EventManager.OnRegisterCaps -= RegisterCaps; |
84 | m_scene.EventManager.OnDeregisterCaps -= DeregisterCaps; | ||
96 | m_scene = null; | 85 | m_scene = null; |
97 | } | 86 | } |
98 | 87 | ||
99 | public void RegionLoaded(Scene s) | 88 | public void RegionLoaded(Scene s) |
100 | { | 89 | { |
101 | if (!m_Enabled) | ||
102 | return; | ||
103 | |||
104 | m_InventoryService = m_scene.InventoryService; | 90 | m_InventoryService = m_scene.InventoryService; |
105 | m_LibraryService = m_scene.LibraryService; | 91 | m_LibraryService = m_scene.LibraryService; |
106 | 92 | ||
107 | // We'll reuse the same handler for all requests. | 93 | // We'll reuse the same handler for all requests. |
108 | if (m_fetchInventoryDescendents2Url == "localhost" || m_webFetchInventoryDescendentsUrl == "localhost") | 94 | m_webFetchHandler = new WebFetchInvDescHandler(m_InventoryService, m_LibraryService); |
109 | m_webFetchHandler = new WebFetchInvDescHandler(m_InventoryService, m_LibraryService); | ||
110 | 95 | ||
111 | m_scene.EventManager.OnRegisterCaps += RegisterCaps; | 96 | m_scene.EventManager.OnRegisterCaps += RegisterCaps; |
97 | m_scene.EventManager.OnDeregisterCaps += DeregisterCaps; | ||
98 | |||
99 | if (m_workerThreads == null) | ||
100 | { | ||
101 | m_workerThreads = new Thread[2]; | ||
102 | |||
103 | for (uint i = 0; i < 2; i++) | ||
104 | { | ||
105 | m_workerThreads[i] = Watchdog.StartThread(DoInventoryRequests, | ||
106 | String.Format("InventoryWorkerThread{0}", i), | ||
107 | ThreadPriority.Normal, | ||
108 | false, | ||
109 | true, | ||
110 | null, | ||
111 | int.MaxValue); | ||
112 | } | ||
113 | } | ||
112 | } | 114 | } |
113 | 115 | ||
114 | public void PostInitialise() | 116 | public void PostInitialise() |
@@ -126,43 +128,141 @@ namespace OpenSim.Region.ClientStack.Linden | |||
126 | 128 | ||
127 | #endregion | 129 | #endregion |
128 | 130 | ||
129 | private void RegisterCaps(UUID agentID, Caps caps) | 131 | ~WebFetchInvDescModule() |
130 | { | 132 | { |
131 | if (m_webFetchInventoryDescendentsUrl != "") | 133 | foreach (Thread t in m_workerThreads) |
132 | RegisterFetchCap(agentID, caps, "WebFetchInventoryDescendents", m_webFetchInventoryDescendentsUrl); | 134 | t.Abort(); |
133 | |||
134 | if (m_fetchInventoryDescendents2Url != "") | ||
135 | RegisterFetchCap(agentID, caps, "FetchInventoryDescendents2", m_fetchInventoryDescendents2Url); | ||
136 | } | 135 | } |
137 | 136 | ||
138 | private void RegisterFetchCap(UUID agentID, Caps caps, string capName, string url) | 137 | private class PollServiceInventoryEventArgs : PollServiceEventArgs |
139 | { | 138 | { |
140 | string capUrl; | 139 | private List<Hashtable> requests = |
140 | new List<Hashtable>(); | ||
141 | private Dictionary<UUID, Hashtable> responses = | ||
142 | new Dictionary<UUID, Hashtable>(); | ||
141 | 143 | ||
142 | if (url == "localhost") | 144 | public PollServiceInventoryEventArgs(UUID pId) : |
145 | base(null, null, null, null, pId, 30000) | ||
143 | { | 146 | { |
144 | capUrl = "/CAPS/" + UUID.Random(); | 147 | HasEvents = (x, y) => { return this.responses.ContainsKey(x); }; |
148 | GetEvents = (x, y, s) => | ||
149 | { | ||
150 | try | ||
151 | { | ||
152 | return this.responses[x]; | ||
153 | } | ||
154 | finally | ||
155 | { | ||
156 | responses.Remove(x); | ||
157 | } | ||
158 | }; | ||
159 | |||
160 | Request = (x, y) => | ||
161 | { | ||
162 | y["RequestID"] = x.ToString(); | ||
163 | lock (this.requests) | ||
164 | this.requests.Add(y); | ||
165 | |||
166 | m_queue.Enqueue(this); | ||
167 | }; | ||
168 | |||
169 | NoEvents = (x, y) => | ||
170 | { | ||
171 | lock (this.requests) | ||
172 | { | ||
173 | Hashtable request = requests.Find(id => id["RequestID"].ToString() == x.ToString()); | ||
174 | requests.Remove(request); | ||
175 | } | ||
176 | |||
177 | Hashtable response = new Hashtable(); | ||
178 | |||
179 | response["int_response_code"] = 500; | ||
180 | response["str_response_string"] = "Script timeout"; | ||
181 | response["content_type"] = "text/plain"; | ||
182 | response["keepalive"] = false; | ||
183 | response["reusecontext"] = false; | ||
184 | |||
185 | return response; | ||
186 | }; | ||
187 | } | ||
188 | |||
189 | public void Process() | ||
190 | { | ||
191 | Hashtable request = null; | ||
192 | |||
193 | try | ||
194 | { | ||
195 | lock (this.requests) | ||
196 | { | ||
197 | request = requests[0]; | ||
198 | requests.RemoveAt(0); | ||
199 | } | ||
200 | } | ||
201 | catch | ||
202 | { | ||
203 | return; | ||
204 | } | ||
205 | |||
206 | UUID requestID = new UUID(request["RequestID"].ToString()); | ||
145 | 207 | ||
146 | IRequestHandler reqHandler | 208 | Hashtable response = new Hashtable(); |
147 | = new RestStreamHandler( | ||
148 | "POST", | ||
149 | capUrl, | ||
150 | m_webFetchHandler.FetchInventoryDescendentsRequest, | ||
151 | "FetchInventoryDescendents2", | ||
152 | agentID.ToString()); | ||
153 | 209 | ||
154 | caps.RegisterHandler(capName, reqHandler); | 210 | response["int_response_code"] = 200; |
211 | response["content_type"] = "text/plain"; | ||
212 | response["keepalive"] = false; | ||
213 | response["reusecontext"] = false; | ||
214 | |||
215 | response["str_response_string"] = m_webFetchHandler.FetchInventoryDescendentsRequest(request["body"].ToString(), String.Empty, String.Empty, null, null); | ||
216 | |||
217 | responses[requestID] = response; | ||
155 | } | 218 | } |
156 | else | 219 | } |
220 | |||
221 | private void RegisterCaps(UUID agentID, Caps caps) | ||
222 | { | ||
223 | string capUrl = "/CAPS/" + UUID.Random() + "/"; | ||
224 | |||
225 | // Register this as a poll service | ||
226 | // absurd large timeout to tune later to make a bit less than viewer | ||
227 | PollServiceInventoryEventArgs args = new PollServiceInventoryEventArgs(agentID); | ||
228 | |||
229 | args.Type = PollServiceEventArgs.EventType.Inventory; | ||
230 | MainServer.Instance.AddPollServiceHTTPHandler(capUrl, args); | ||
231 | |||
232 | string hostName = m_scene.RegionInfo.ExternalHostName; | ||
233 | uint port = (MainServer.Instance == null) ? 0 : MainServer.Instance.Port; | ||
234 | string protocol = "http"; | ||
235 | |||
236 | if (MainServer.Instance.UseSSL) | ||
157 | { | 237 | { |
158 | capUrl = url; | 238 | hostName = MainServer.Instance.SSLCommonName; |
239 | port = MainServer.Instance.SSLPort; | ||
240 | protocol = "https"; | ||
241 | } | ||
242 | caps.RegisterHandler("FetchInventoryDescendents2", String.Format("{0}://{1}:{2}{3}", protocol, hostName, port, capUrl)); | ||
243 | |||
244 | m_capsDict[agentID] = capUrl; | ||
245 | } | ||
159 | 246 | ||
160 | caps.RegisterHandler(capName, capUrl); | 247 | private void DeregisterCaps(UUID agentID, Caps caps) |
248 | { | ||
249 | string capUrl; | ||
250 | |||
251 | if (m_capsDict.TryGetValue(agentID, out capUrl)) | ||
252 | { | ||
253 | MainServer.Instance.RemoveHTTPHandler("", capUrl); | ||
254 | m_capsDict.Remove(agentID); | ||
161 | } | 255 | } |
256 | } | ||
162 | 257 | ||
163 | // m_log.DebugFormat( | 258 | private void DoInventoryRequests() |
164 | // "[WEB FETCH INV DESC MODULE]: Registered capability {0} at {1} in region {2} for {3}", | 259 | { |
165 | // capName, capUrl, m_scene.RegionInfo.RegionName, agentID); | 260 | while (true) |
261 | { | ||
262 | PollServiceInventoryEventArgs args = m_queue.Dequeue(); | ||
263 | |||
264 | args.Process(); | ||
265 | } | ||
166 | } | 266 | } |
167 | } | 267 | } |
168 | } \ No newline at end of file | 268 | } |
diff --git a/OpenSim/Region/ClientStack/Linden/UDP/J2KImage.cs b/OpenSim/Region/ClientStack/Linden/UDP/J2KImage.cs index afbe56b..3995620 100644 --- a/OpenSim/Region/ClientStack/Linden/UDP/J2KImage.cs +++ b/OpenSim/Region/ClientStack/Linden/UDP/J2KImage.cs | |||
@@ -234,6 +234,9 @@ namespace OpenSim.Region.ClientStack.LindenUDP | |||
234 | m_stopPacket = TexturePacketCount(); | 234 | m_stopPacket = TexturePacketCount(); |
235 | } | 235 | } |
236 | 236 | ||
237 | //Give them at least two packets, to play nice with some broken viewers (SL also behaves this way) | ||
238 | if (m_stopPacket == 1 && m_layers[0].End > FIRST_PACKET_SIZE) m_stopPacket++; | ||
239 | |||
237 | m_currentPacket = StartPacket; | 240 | m_currentPacket = StartPacket; |
238 | } | 241 | } |
239 | } | 242 | } |
diff --git a/OpenSim/Region/ClientStack/Linden/UDP/LLClientView.cs b/OpenSim/Region/ClientStack/Linden/UDP/LLClientView.cs index d05ffea..74b27d7 100644 --- a/OpenSim/Region/ClientStack/Linden/UDP/LLClientView.cs +++ b/OpenSim/Region/ClientStack/Linden/UDP/LLClientView.cs | |||
@@ -98,6 +98,7 @@ namespace OpenSim.Region.ClientStack.LindenUDP | |||
98 | public event AvatarPickerRequest OnAvatarPickerRequest; | 98 | public event AvatarPickerRequest OnAvatarPickerRequest; |
99 | public event StartAnim OnStartAnim; | 99 | public event StartAnim OnStartAnim; |
100 | public event StopAnim OnStopAnim; | 100 | public event StopAnim OnStopAnim; |
101 | public event ChangeAnim OnChangeAnim; | ||
101 | public event Action<IClientAPI> OnRequestAvatarsData; | 102 | public event Action<IClientAPI> OnRequestAvatarsData; |
102 | public event LinkObjects OnLinkObjects; | 103 | public event LinkObjects OnLinkObjects; |
103 | public event DelinkObjects OnDelinkObjects; | 104 | public event DelinkObjects OnDelinkObjects; |
@@ -125,6 +126,7 @@ namespace OpenSim.Region.ClientStack.LindenUDP | |||
125 | public event RequestObjectPropertiesFamily OnRequestObjectPropertiesFamily; | 126 | public event RequestObjectPropertiesFamily OnRequestObjectPropertiesFamily; |
126 | public event UpdatePrimFlags OnUpdatePrimFlags; | 127 | public event UpdatePrimFlags OnUpdatePrimFlags; |
127 | public event UpdatePrimTexture OnUpdatePrimTexture; | 128 | public event UpdatePrimTexture OnUpdatePrimTexture; |
129 | public event ClientChangeObject onClientChangeObject; | ||
128 | public event UpdateVector OnUpdatePrimGroupPosition; | 130 | public event UpdateVector OnUpdatePrimGroupPosition; |
129 | public event UpdateVector OnUpdatePrimSinglePosition; | 131 | public event UpdateVector OnUpdatePrimSinglePosition; |
130 | public event UpdatePrimRotation OnUpdatePrimGroupRotation; | 132 | public event UpdatePrimRotation OnUpdatePrimGroupRotation; |
@@ -158,6 +160,7 @@ namespace OpenSim.Region.ClientStack.LindenUDP | |||
158 | public event RequestTaskInventory OnRequestTaskInventory; | 160 | public event RequestTaskInventory OnRequestTaskInventory; |
159 | public event UpdateInventoryItem OnUpdateInventoryItem; | 161 | public event UpdateInventoryItem OnUpdateInventoryItem; |
160 | public event CopyInventoryItem OnCopyInventoryItem; | 162 | public event CopyInventoryItem OnCopyInventoryItem; |
163 | public event MoveItemsAndLeaveCopy OnMoveItemsAndLeaveCopy; | ||
161 | public event MoveInventoryItem OnMoveInventoryItem; | 164 | public event MoveInventoryItem OnMoveInventoryItem; |
162 | public event RemoveInventoryItem OnRemoveInventoryItem; | 165 | public event RemoveInventoryItem OnRemoveInventoryItem; |
163 | public event RemoveInventoryFolder OnRemoveInventoryFolder; | 166 | public event RemoveInventoryFolder OnRemoveInventoryFolder; |
@@ -256,7 +259,7 @@ namespace OpenSim.Region.ClientStack.LindenUDP | |||
256 | public event ClassifiedInfoRequest OnClassifiedInfoRequest; | 259 | public event ClassifiedInfoRequest OnClassifiedInfoRequest; |
257 | public event ClassifiedInfoUpdate OnClassifiedInfoUpdate; | 260 | public event ClassifiedInfoUpdate OnClassifiedInfoUpdate; |
258 | public event ClassifiedDelete OnClassifiedDelete; | 261 | public event ClassifiedDelete OnClassifiedDelete; |
259 | public event ClassifiedDelete OnClassifiedGodDelete; | 262 | public event ClassifiedGodDelete OnClassifiedGodDelete; |
260 | public event EventNotificationAddRequest OnEventNotificationAddRequest; | 263 | public event EventNotificationAddRequest OnEventNotificationAddRequest; |
261 | public event EventNotificationRemoveRequest OnEventNotificationRemoveRequest; | 264 | public event EventNotificationRemoveRequest OnEventNotificationRemoveRequest; |
262 | public event EventGodDelete OnEventGodDelete; | 265 | public event EventGodDelete OnEventGodDelete; |
@@ -287,6 +290,7 @@ namespace OpenSim.Region.ClientStack.LindenUDP | |||
287 | public event GroupVoteHistoryRequest OnGroupVoteHistoryRequest; | 290 | public event GroupVoteHistoryRequest OnGroupVoteHistoryRequest; |
288 | public event SimWideDeletesDelegate OnSimWideDeletes; | 291 | public event SimWideDeletesDelegate OnSimWideDeletes; |
289 | public event SendPostcard OnSendPostcard; | 292 | public event SendPostcard OnSendPostcard; |
293 | public event ChangeInventoryItemFlags OnChangeInventoryItemFlags; | ||
290 | public event MuteListEntryUpdate OnUpdateMuteListEntry; | 294 | public event MuteListEntryUpdate OnUpdateMuteListEntry; |
291 | public event MuteListEntryRemove OnRemoveMuteListEntry; | 295 | public event MuteListEntryRemove OnRemoveMuteListEntry; |
292 | public event GodlikeMessage onGodlikeMessage; | 296 | public event GodlikeMessage onGodlikeMessage; |
@@ -325,6 +329,9 @@ namespace OpenSim.Region.ClientStack.LindenUDP | |||
325 | private Prioritizer m_prioritizer; | 329 | private Prioritizer m_prioritizer; |
326 | private bool m_disableFacelights = false; | 330 | private bool m_disableFacelights = false; |
327 | 331 | ||
332 | private const uint MaxTransferBytesPerPacket = 600; | ||
333 | |||
334 | |||
328 | /// <value> | 335 | /// <value> |
329 | /// List used in construction of data blocks for an object update packet. This is to stop us having to | 336 | /// List used in construction of data blocks for an object update packet. This is to stop us having to |
330 | /// continually recreate it. | 337 | /// continually recreate it. |
@@ -336,14 +343,15 @@ namespace OpenSim.Region.ClientStack.LindenUDP | |||
336 | /// thread servicing the m_primFullUpdates queue after a kill. If this happens the object persists as an | 343 | /// thread servicing the m_primFullUpdates queue after a kill. If this happens the object persists as an |
337 | /// ownerless phantom. | 344 | /// ownerless phantom. |
338 | /// | 345 | /// |
339 | /// All manipulation of this set has to occur under a lock | 346 | /// All manipulation of this set has to occur under an m_entityUpdates.SyncRoot lock |
340 | /// | 347 | /// |
341 | /// </value> | 348 | /// </value> |
342 | protected HashSet<uint> m_killRecord; | 349 | // protected HashSet<uint> m_killRecord; |
343 | 350 | ||
344 | // protected HashSet<uint> m_attachmentsSent; | 351 | // protected HashSet<uint> m_attachmentsSent; |
345 | 352 | ||
346 | private int m_moneyBalance; | 353 | private int m_moneyBalance; |
354 | private bool m_deliverPackets = true; | ||
347 | private int m_animationSequenceNumber = 1; | 355 | private int m_animationSequenceNumber = 1; |
348 | private bool m_SendLogoutPacketWhenClosing = true; | 356 | private bool m_SendLogoutPacketWhenClosing = true; |
349 | private AgentUpdateArgs lastarg; | 357 | private AgentUpdateArgs lastarg; |
@@ -380,6 +388,14 @@ namespace OpenSim.Region.ClientStack.LindenUDP | |||
380 | get { return m_startpos; } | 388 | get { return m_startpos; } |
381 | set { m_startpos = value; } | 389 | set { m_startpos = value; } |
382 | } | 390 | } |
391 | public bool DeliverPackets | ||
392 | { | ||
393 | get { return m_deliverPackets; } | ||
394 | set { | ||
395 | m_deliverPackets = value; | ||
396 | m_udpClient.m_deliverPackets = value; | ||
397 | } | ||
398 | } | ||
383 | public UUID AgentId { get { return m_agentId; } } | 399 | public UUID AgentId { get { return m_agentId; } } |
384 | public ISceneAgent SceneAgent { get; set; } | 400 | public ISceneAgent SceneAgent { get; set; } |
385 | public UUID ActiveGroupId { get { return m_activeGroupID; } } | 401 | public UUID ActiveGroupId { get { return m_activeGroupID; } } |
@@ -457,7 +473,7 @@ namespace OpenSim.Region.ClientStack.LindenUDP | |||
457 | m_entityUpdates = new PriorityQueue(m_scene.Entities.Count); | 473 | m_entityUpdates = new PriorityQueue(m_scene.Entities.Count); |
458 | m_entityProps = new PriorityQueue(m_scene.Entities.Count); | 474 | m_entityProps = new PriorityQueue(m_scene.Entities.Count); |
459 | m_fullUpdateDataBlocksBuilder = new List<ObjectUpdatePacket.ObjectDataBlock>(); | 475 | m_fullUpdateDataBlocksBuilder = new List<ObjectUpdatePacket.ObjectDataBlock>(); |
460 | m_killRecord = new HashSet<uint>(); | 476 | // m_killRecord = new HashSet<uint>(); |
461 | // m_attachmentsSent = new HashSet<uint>(); | 477 | // m_attachmentsSent = new HashSet<uint>(); |
462 | 478 | ||
463 | m_assetService = m_scene.RequestModuleInterface<IAssetService>(); | 479 | m_assetService = m_scene.RequestModuleInterface<IAssetService>(); |
@@ -487,12 +503,16 @@ namespace OpenSim.Region.ClientStack.LindenUDP | |||
487 | 503 | ||
488 | #region Client Methods | 504 | #region Client Methods |
489 | 505 | ||
506 | |||
507 | /// <summary> | ||
508 | /// Close down the client view | ||
509 | /// </summary> | ||
490 | public void Close() | 510 | public void Close() |
491 | { | 511 | { |
492 | Close(false); | 512 | Close(true, false); |
493 | } | 513 | } |
494 | 514 | ||
495 | public void Close(bool force) | 515 | public void Close(bool sendStop, bool force) |
496 | { | 516 | { |
497 | // We lock here to prevent race conditions between two threads calling close simultaneously (e.g. | 517 | // We lock here to prevent race conditions between two threads calling close simultaneously (e.g. |
498 | // a simultaneous relog just as a client is being closed out due to no packet ack from the old connection. | 518 | // a simultaneous relog just as a client is being closed out due to no packet ack from the old connection. |
@@ -504,7 +524,7 @@ namespace OpenSim.Region.ClientStack.LindenUDP | |||
504 | return; | 524 | return; |
505 | 525 | ||
506 | IsActive = false; | 526 | IsActive = false; |
507 | CloseWithoutChecks(); | 527 | CloseWithoutChecks(sendStop); |
508 | } | 528 | } |
509 | } | 529 | } |
510 | 530 | ||
@@ -517,12 +537,19 @@ namespace OpenSim.Region.ClientStack.LindenUDP | |||
517 | /// | 537 | /// |
518 | /// Callers must lock ClosingSyncLock before calling. | 538 | /// Callers must lock ClosingSyncLock before calling. |
519 | /// </remarks> | 539 | /// </remarks> |
520 | public void CloseWithoutChecks() | 540 | public void CloseWithoutChecks(bool sendStop) |
521 | { | 541 | { |
522 | m_log.DebugFormat( | 542 | m_log.DebugFormat( |
523 | "[CLIENT]: Close has been called for {0} attached to scene {1}", | 543 | "[CLIENT]: Close has been called for {0} attached to scene {1}", |
524 | Name, m_scene.RegionInfo.RegionName); | 544 | Name, m_scene.RegionInfo.RegionName); |
525 | 545 | ||
546 | if (sendStop) | ||
547 | { | ||
548 | // Send the STOP packet | ||
549 | DisableSimulatorPacket disable = (DisableSimulatorPacket)PacketPool.Instance.GetPacket(PacketType.DisableSimulator); | ||
550 | OutPacket(disable, ThrottleOutPacketType.Unknown); | ||
551 | } | ||
552 | |||
526 | // Shutdown the image manager | 553 | // Shutdown the image manager |
527 | ImageManager.Close(); | 554 | ImageManager.Close(); |
528 | 555 | ||
@@ -780,7 +807,9 @@ namespace OpenSim.Region.ClientStack.LindenUDP | |||
780 | handshake.RegionInfo3.ProductName = Util.StringToBytes256(regionInfo.RegionType); | 807 | handshake.RegionInfo3.ProductName = Util.StringToBytes256(regionInfo.RegionType); |
781 | handshake.RegionInfo3.ProductSKU = Utils.EmptyBytes; | 808 | handshake.RegionInfo3.ProductSKU = Utils.EmptyBytes; |
782 | 809 | ||
783 | OutPacket(handshake, ThrottleOutPacketType.Task); | 810 | // OutPacket(handshake, ThrottleOutPacketType.Task); |
811 | // use same as MoveAgentIntoRegion (both should be task ) | ||
812 | OutPacket(handshake, ThrottleOutPacketType.Unknown); | ||
784 | } | 813 | } |
785 | 814 | ||
786 | public void MoveAgentIntoRegion(RegionInfo regInfo, Vector3 pos, Vector3 look) | 815 | public void MoveAgentIntoRegion(RegionInfo regInfo, Vector3 pos, Vector3 look) |
@@ -819,7 +848,7 @@ namespace OpenSim.Region.ClientStack.LindenUDP | |||
819 | reply.ChatData.OwnerID = fromAgentID; | 848 | reply.ChatData.OwnerID = fromAgentID; |
820 | reply.ChatData.SourceID = fromAgentID; | 849 | reply.ChatData.SourceID = fromAgentID; |
821 | 850 | ||
822 | OutPacket(reply, ThrottleOutPacketType.Task); | 851 | OutPacket(reply, ThrottleOutPacketType.Unknown); |
823 | } | 852 | } |
824 | 853 | ||
825 | /// <summary> | 854 | /// <summary> |
@@ -1105,6 +1134,10 @@ namespace OpenSim.Region.ClientStack.LindenUDP | |||
1105 | public virtual void SendLayerData(float[] map) | 1134 | public virtual void SendLayerData(float[] map) |
1106 | { | 1135 | { |
1107 | Util.FireAndForget(DoSendLayerData, map); | 1136 | Util.FireAndForget(DoSendLayerData, map); |
1137 | |||
1138 | // Send it sync, and async. It's not that much data | ||
1139 | // and it improves user experience just so much! | ||
1140 | DoSendLayerData(map); | ||
1108 | } | 1141 | } |
1109 | 1142 | ||
1110 | /// <summary> | 1143 | /// <summary> |
@@ -1117,16 +1150,13 @@ namespace OpenSim.Region.ClientStack.LindenUDP | |||
1117 | 1150 | ||
1118 | try | 1151 | try |
1119 | { | 1152 | { |
1120 | //for (int y = 0; y < 16; y++) | 1153 | for (int y = 0; y < 16; y++) |
1121 | //{ | 1154 | { |
1122 | // for (int x = 0; x < 16; x++) | 1155 | for (int x = 0; x < 16; x+=4) |
1123 | // { | 1156 | { |
1124 | // SendLayerData(x, y, map); | 1157 | SendLayerPacket(x, y, map); |
1125 | // } | 1158 | } |
1126 | //} | 1159 | } |
1127 | |||
1128 | // Send LayerData in a spiral pattern. Fun! | ||
1129 | SendLayerTopRight(map, 0, 0, 15, 15); | ||
1130 | } | 1160 | } |
1131 | catch (Exception e) | 1161 | catch (Exception e) |
1132 | { | 1162 | { |
@@ -1134,51 +1164,35 @@ namespace OpenSim.Region.ClientStack.LindenUDP | |||
1134 | } | 1164 | } |
1135 | } | 1165 | } |
1136 | 1166 | ||
1137 | private void SendLayerTopRight(float[] map, int x1, int y1, int x2, int y2) | ||
1138 | { | ||
1139 | // Row | ||
1140 | for (int i = x1; i <= x2; i++) | ||
1141 | SendLayerData(i, y1, map); | ||
1142 | |||
1143 | // Column | ||
1144 | for (int j = y1 + 1; j <= y2; j++) | ||
1145 | SendLayerData(x2, j, map); | ||
1146 | |||
1147 | if (x2 - x1 > 0) | ||
1148 | SendLayerBottomLeft(map, x1, y1 + 1, x2 - 1, y2); | ||
1149 | } | ||
1150 | |||
1151 | void SendLayerBottomLeft(float[] map, int x1, int y1, int x2, int y2) | ||
1152 | { | ||
1153 | // Row in reverse | ||
1154 | for (int i = x2; i >= x1; i--) | ||
1155 | SendLayerData(i, y2, map); | ||
1156 | |||
1157 | // Column in reverse | ||
1158 | for (int j = y2 - 1; j >= y1; j--) | ||
1159 | SendLayerData(x1, j, map); | ||
1160 | |||
1161 | if (x2 - x1 > 0) | ||
1162 | SendLayerTopRight(map, x1 + 1, y1, x2, y2 - 1); | ||
1163 | } | ||
1164 | |||
1165 | /// <summary> | 1167 | /// <summary> |
1166 | /// Sends a set of four patches (x, x+1, ..., x+3) to the client | 1168 | /// Sends a set of four patches (x, x+1, ..., x+3) to the client |
1167 | /// </summary> | 1169 | /// </summary> |
1168 | /// <param name="map">heightmap</param> | 1170 | /// <param name="map">heightmap</param> |
1169 | /// <param name="px">X coordinate for patches 0..12</param> | 1171 | /// <param name="px">X coordinate for patches 0..12</param> |
1170 | /// <param name="py">Y coordinate for patches 0..15</param> | 1172 | /// <param name="py">Y coordinate for patches 0..15</param> |
1171 | // private void SendLayerPacket(float[] map, int y, int x) | 1173 | private void SendLayerPacket(int x, int y, float[] map) |
1172 | // { | 1174 | { |
1173 | // int[] patches = new int[4]; | 1175 | int[] patches = new int[4]; |
1174 | // patches[0] = x + 0 + y * 16; | 1176 | patches[0] = x + 0 + y * 16; |
1175 | // patches[1] = x + 1 + y * 16; | 1177 | patches[1] = x + 1 + y * 16; |
1176 | // patches[2] = x + 2 + y * 16; | 1178 | patches[2] = x + 2 + y * 16; |
1177 | // patches[3] = x + 3 + y * 16; | 1179 | patches[3] = x + 3 + y * 16; |
1178 | 1180 | ||
1179 | // Packet layerpack = LLClientView.TerrainManager.CreateLandPacket(map, patches); | 1181 | float[] heightmap = (map.Length == 65536) ? |
1180 | // OutPacket(layerpack, ThrottleOutPacketType.Land); | 1182 | map : |
1181 | // } | 1183 | LLHeightFieldMoronize(map); |
1184 | |||
1185 | try | ||
1186 | { | ||
1187 | Packet layerpack = TerrainCompressor.CreateLandPacket(heightmap, patches); | ||
1188 | OutPacket(layerpack, ThrottleOutPacketType.Land); | ||
1189 | } | ||
1190 | catch | ||
1191 | { | ||
1192 | for (int px = x ; px < x + 4 ; px++) | ||
1193 | SendLayerData(px, y, map); | ||
1194 | } | ||
1195 | } | ||
1182 | 1196 | ||
1183 | /// <summary> | 1197 | /// <summary> |
1184 | /// Sends a specified patch to a client | 1198 | /// Sends a specified patch to a client |
@@ -1198,7 +1212,7 @@ namespace OpenSim.Region.ClientStack.LindenUDP | |||
1198 | LayerDataPacket layerpack = TerrainCompressor.CreateLandPacket(heightmap, patches); | 1212 | LayerDataPacket layerpack = TerrainCompressor.CreateLandPacket(heightmap, patches); |
1199 | layerpack.Header.Reliable = true; | 1213 | layerpack.Header.Reliable = true; |
1200 | 1214 | ||
1201 | OutPacket(layerpack, ThrottleOutPacketType.Land); | 1215 | OutPacket(layerpack, ThrottleOutPacketType.Task); |
1202 | } | 1216 | } |
1203 | catch (Exception e) | 1217 | catch (Exception e) |
1204 | { | 1218 | { |
@@ -1561,7 +1575,8 @@ namespace OpenSim.Region.ClientStack.LindenUDP | |||
1561 | 1575 | ||
1562 | public void SendKillObject(ulong regionHandle, List<uint> localIDs) | 1576 | public void SendKillObject(ulong regionHandle, List<uint> localIDs) |
1563 | { | 1577 | { |
1564 | // m_log.DebugFormat("[CLIENT]: Sending KillObjectPacket to {0} for {1} in {2}", Name, localID, regionHandle); | 1578 | // foreach (uint id in localIDs) |
1579 | // m_log.DebugFormat("[CLIENT]: Sending KillObjectPacket to {0} for {1} in {2}", Name, id, regionHandle); | ||
1565 | 1580 | ||
1566 | KillObjectPacket kill = (KillObjectPacket)PacketPool.Instance.GetPacket(PacketType.KillObject); | 1581 | KillObjectPacket kill = (KillObjectPacket)PacketPool.Instance.GetPacket(PacketType.KillObject); |
1567 | // TODO: don't create new blocks if recycling an old packet | 1582 | // TODO: don't create new blocks if recycling an old packet |
@@ -1583,17 +1598,17 @@ namespace OpenSim.Region.ClientStack.LindenUDP | |||
1583 | // We MUST lock for both manipulating the kill record and sending the packet, in order to avoid a race | 1598 | // We MUST lock for both manipulating the kill record and sending the packet, in order to avoid a race |
1584 | // condition where a kill can be processed before an out-of-date update for the same object. | 1599 | // condition where a kill can be processed before an out-of-date update for the same object. |
1585 | // ProcessEntityUpdates() also takes the m_killRecord lock. | 1600 | // ProcessEntityUpdates() also takes the m_killRecord lock. |
1586 | lock (m_killRecord) | 1601 | // lock (m_killRecord) |
1587 | { | 1602 | // { |
1588 | foreach (uint localID in localIDs) | 1603 | // foreach (uint localID in localIDs) |
1589 | m_killRecord.Add(localID); | 1604 | // m_killRecord.Add(localID); |
1590 | 1605 | ||
1591 | // The throttle queue used here must match that being used for updates. Otherwise, there is a | 1606 | // The throttle queue used here must match that being used for updates. Otherwise, there is a |
1592 | // chance that a kill packet put on a separate queue will be sent to the client before an existing | 1607 | // chance that a kill packet put on a separate queue will be sent to the client before an existing |
1593 | // update packet on another queue. Receiving updates after kills results in unowned and undeletable | 1608 | // update packet on another queue. Receiving updates after kills results in unowned and undeletable |
1594 | // scene objects in a viewer until that viewer is relogged in. | 1609 | // scene objects in a viewer until that viewer is relogged in. |
1595 | OutPacket(kill, ThrottleOutPacketType.Task); | 1610 | OutPacket(kill, ThrottleOutPacketType.Task); |
1596 | } | 1611 | // } |
1597 | } | 1612 | } |
1598 | } | 1613 | } |
1599 | 1614 | ||
@@ -2132,16 +2147,20 @@ namespace OpenSim.Region.ClientStack.LindenUDP | |||
2132 | replytask.InventoryData.TaskID = taskID; | 2147 | replytask.InventoryData.TaskID = taskID; |
2133 | replytask.InventoryData.Serial = serial; | 2148 | replytask.InventoryData.Serial = serial; |
2134 | replytask.InventoryData.Filename = fileName; | 2149 | replytask.InventoryData.Filename = fileName; |
2135 | OutPacket(replytask, ThrottleOutPacketType.Asset); | 2150 | OutPacket(replytask, ThrottleOutPacketType.Task); |
2136 | } | 2151 | } |
2137 | 2152 | ||
2138 | public void SendXferPacket(ulong xferID, uint packet, byte[] data) | 2153 | public void SendXferPacket(ulong xferID, uint packet, byte[] data, bool isTaskInventory) |
2139 | { | 2154 | { |
2155 | ThrottleOutPacketType type = ThrottleOutPacketType.Asset; | ||
2156 | if (isTaskInventory) | ||
2157 | type = ThrottleOutPacketType.Task; | ||
2158 | |||
2140 | SendXferPacketPacket sendXfer = (SendXferPacketPacket)PacketPool.Instance.GetPacket(PacketType.SendXferPacket); | 2159 | SendXferPacketPacket sendXfer = (SendXferPacketPacket)PacketPool.Instance.GetPacket(PacketType.SendXferPacket); |
2141 | sendXfer.XferID.ID = xferID; | 2160 | sendXfer.XferID.ID = xferID; |
2142 | sendXfer.XferID.Packet = packet; | 2161 | sendXfer.XferID.Packet = packet; |
2143 | sendXfer.DataPacket.Data = data; | 2162 | sendXfer.DataPacket.Data = data; |
2144 | OutPacket(sendXfer, ThrottleOutPacketType.Asset); | 2163 | OutPacket(sendXfer, type); |
2145 | } | 2164 | } |
2146 | 2165 | ||
2147 | public void SendAbortXferPacket(ulong xferID) | 2166 | public void SendAbortXferPacket(ulong xferID) |
@@ -2323,6 +2342,15 @@ namespace OpenSim.Region.ClientStack.LindenUDP | |||
2323 | OutPacket(sound, ThrottleOutPacketType.Task); | 2342 | OutPacket(sound, ThrottleOutPacketType.Task); |
2324 | } | 2343 | } |
2325 | 2344 | ||
2345 | public void SendTransferAbort(TransferRequestPacket transferRequest) | ||
2346 | { | ||
2347 | TransferAbortPacket abort = (TransferAbortPacket)PacketPool.Instance.GetPacket(PacketType.TransferAbort); | ||
2348 | abort.TransferInfo.TransferID = transferRequest.TransferInfo.TransferID; | ||
2349 | abort.TransferInfo.ChannelType = transferRequest.TransferInfo.ChannelType; | ||
2350 | m_log.Debug("[Assets] Aborting transfer; asset request failed"); | ||
2351 | OutPacket(abort, ThrottleOutPacketType.Task); | ||
2352 | } | ||
2353 | |||
2326 | public void SendTriggeredSound(UUID soundID, UUID ownerID, UUID objectID, UUID parentID, ulong handle, Vector3 position, float gain) | 2354 | public void SendTriggeredSound(UUID soundID, UUID ownerID, UUID objectID, UUID parentID, ulong handle, Vector3 position, float gain) |
2327 | { | 2355 | { |
2328 | SoundTriggerPacket sound = (SoundTriggerPacket)PacketPool.Instance.GetPacket(PacketType.SoundTrigger); | 2356 | SoundTriggerPacket sound = (SoundTriggerPacket)PacketPool.Instance.GetPacket(PacketType.SoundTrigger); |
@@ -2615,6 +2643,35 @@ namespace OpenSim.Region.ClientStack.LindenUDP | |||
2615 | } | 2643 | } |
2616 | } | 2644 | } |
2617 | 2645 | ||
2646 | public void SendPartPhysicsProprieties(ISceneEntity entity) | ||
2647 | { | ||
2648 | SceneObjectPart part = (SceneObjectPart)entity; | ||
2649 | if (part != null && AgentId != UUID.Zero) | ||
2650 | { | ||
2651 | try | ||
2652 | { | ||
2653 | IEventQueue eq = Scene.RequestModuleInterface<IEventQueue>(); | ||
2654 | if (eq != null) | ||
2655 | { | ||
2656 | uint localid = part.LocalId; | ||
2657 | byte physshapetype = part.PhysicsShapeType; | ||
2658 | float density = part.Density; | ||
2659 | float friction = part.Friction; | ||
2660 | float bounce = part.Bounciness; | ||
2661 | float gravmod = part.GravityModifier; | ||
2662 | |||
2663 | eq.partPhysicsProperties(localid, physshapetype, density, friction, bounce, gravmod,AgentId); | ||
2664 | } | ||
2665 | } | ||
2666 | catch (Exception ex) | ||
2667 | { | ||
2668 | m_log.Error("Unable to send part Physics Proprieties - exception: " + ex.ToString()); | ||
2669 | } | ||
2670 | part.UpdatePhysRequired = false; | ||
2671 | } | ||
2672 | } | ||
2673 | |||
2674 | |||
2618 | 2675 | ||
2619 | public void SendGroupNameReply(UUID groupLLUID, string GroupName) | 2676 | public void SendGroupNameReply(UUID groupLLUID, string GroupName) |
2620 | { | 2677 | { |
@@ -2712,7 +2769,9 @@ namespace OpenSim.Region.ClientStack.LindenUDP | |||
2712 | else | 2769 | else |
2713 | { | 2770 | { |
2714 | int processedLength = 0; | 2771 | int processedLength = 0; |
2715 | int maxChunkSize = Settings.MAX_PACKET_SIZE - 100; | 2772 | // int maxChunkSize = Settings.MAX_PACKET_SIZE - 100; |
2773 | |||
2774 | int maxChunkSize = (int) MaxTransferBytesPerPacket; | ||
2716 | int packetNumber = 0; | 2775 | int packetNumber = 0; |
2717 | 2776 | ||
2718 | while (processedLength < req.AssetInf.Data.Length) | 2777 | while (processedLength < req.AssetInf.Data.Length) |
@@ -2783,7 +2842,10 @@ namespace OpenSim.Region.ClientStack.LindenUDP | |||
2783 | reply.Data.ParcelID = parcelID; | 2842 | reply.Data.ParcelID = parcelID; |
2784 | reply.Data.OwnerID = land.OwnerID; | 2843 | reply.Data.OwnerID = land.OwnerID; |
2785 | reply.Data.Name = Utils.StringToBytes(land.Name); | 2844 | reply.Data.Name = Utils.StringToBytes(land.Name); |
2786 | reply.Data.Desc = Utils.StringToBytes(land.Description); | 2845 | if (land != null && land.Description != null && land.Description != String.Empty) |
2846 | reply.Data.Desc = Utils.StringToBytes(land.Description.Substring(0, land.Description.Length > 254 ? 254: land.Description.Length)); | ||
2847 | else | ||
2848 | reply.Data.Desc = new Byte[0]; | ||
2787 | reply.Data.ActualArea = land.Area; | 2849 | reply.Data.ActualArea = land.Area; |
2788 | reply.Data.BillableArea = land.Area; // TODO: what is this? | 2850 | reply.Data.BillableArea = land.Area; // TODO: what is this? |
2789 | 2851 | ||
@@ -3518,7 +3580,7 @@ namespace OpenSim.Region.ClientStack.LindenUDP | |||
3518 | 3580 | ||
3519 | AvatarAppearancePacket avp = (AvatarAppearancePacket)PacketPool.Instance.GetPacket(PacketType.AvatarAppearance); | 3581 | AvatarAppearancePacket avp = (AvatarAppearancePacket)PacketPool.Instance.GetPacket(PacketType.AvatarAppearance); |
3520 | // TODO: don't create new blocks if recycling an old packet | 3582 | // TODO: don't create new blocks if recycling an old packet |
3521 | avp.VisualParam = new AvatarAppearancePacket.VisualParamBlock[218]; | 3583 | avp.VisualParam = new AvatarAppearancePacket.VisualParamBlock[visualParams.Length]; |
3522 | avp.ObjectData.TextureEntry = textureEntry; | 3584 | avp.ObjectData.TextureEntry = textureEntry; |
3523 | 3585 | ||
3524 | AvatarAppearancePacket.VisualParamBlock avblock = null; | 3586 | AvatarAppearancePacket.VisualParamBlock avblock = null; |
@@ -3648,7 +3710,15 @@ namespace OpenSim.Region.ClientStack.LindenUDP | |||
3648 | /// </summary> | 3710 | /// </summary> |
3649 | public void SendEntityUpdate(ISceneEntity entity, PrimUpdateFlags updateFlags) | 3711 | public void SendEntityUpdate(ISceneEntity entity, PrimUpdateFlags updateFlags) |
3650 | { | 3712 | { |
3651 | //double priority = m_prioritizer.GetUpdatePriority(this, entity); | 3713 | if (entity is SceneObjectPart) |
3714 | { | ||
3715 | SceneObjectPart e = (SceneObjectPart)entity; | ||
3716 | SceneObjectGroup g = e.ParentGroup; | ||
3717 | if (g.RootPart.Shape.State > 30) // HUD | ||
3718 | if (g.OwnerID != AgentId) | ||
3719 | return; // Don't send updates for other people's HUDs | ||
3720 | } | ||
3721 | |||
3652 | uint priority = m_prioritizer.GetUpdatePriority(this, entity); | 3722 | uint priority = m_prioritizer.GetUpdatePriority(this, entity); |
3653 | 3723 | ||
3654 | lock (m_entityUpdates.SyncRoot) | 3724 | lock (m_entityUpdates.SyncRoot) |
@@ -3715,27 +3785,74 @@ namespace OpenSim.Region.ClientStack.LindenUDP | |||
3715 | 3785 | ||
3716 | // We must lock for both manipulating the kill record and sending the packet, in order to avoid a race | 3786 | // We must lock for both manipulating the kill record and sending the packet, in order to avoid a race |
3717 | // condition where a kill can be processed before an out-of-date update for the same object. | 3787 | // condition where a kill can be processed before an out-of-date update for the same object. |
3718 | lock (m_killRecord) | 3788 | float avgTimeDilation = 1.0f; |
3789 | IEntityUpdate iupdate; | ||
3790 | Int32 timeinqueue; // this is just debugging code & can be dropped later | ||
3791 | |||
3792 | while (updatesThisCall < maxUpdates) | ||
3719 | { | 3793 | { |
3720 | float avgTimeDilation = 1.0f; | 3794 | lock (m_entityUpdates.SyncRoot) |
3721 | IEntityUpdate iupdate; | 3795 | if (!m_entityUpdates.TryDequeue(out iupdate, out timeinqueue)) |
3722 | Int32 timeinqueue; // this is just debugging code & can be dropped later | 3796 | break; |
3723 | 3797 | ||
3724 | while (updatesThisCall < maxUpdates) | 3798 | EntityUpdate update = (EntityUpdate)iupdate; |
3799 | |||
3800 | avgTimeDilation += update.TimeDilation; | ||
3801 | avgTimeDilation *= 0.5f; | ||
3802 | |||
3803 | if (update.Entity is SceneObjectPart) | ||
3725 | { | 3804 | { |
3726 | lock (m_entityUpdates.SyncRoot) | 3805 | SceneObjectPart part = (SceneObjectPart)update.Entity; |
3727 | if (!m_entityUpdates.TryDequeue(out iupdate, out timeinqueue)) | ||
3728 | break; | ||
3729 | 3806 | ||
3730 | EntityUpdate update = (EntityUpdate)iupdate; | 3807 | if (part.ParentGroup.IsDeleted) |
3731 | 3808 | continue; | |
3732 | avgTimeDilation += update.TimeDilation; | ||
3733 | avgTimeDilation *= 0.5f; | ||
3734 | 3809 | ||
3735 | if (update.Entity is SceneObjectPart) | 3810 | if (part.ParentGroup.IsAttachment) |
3811 | { // Someone else's HUD, why are we getting these? | ||
3812 | if (part.ParentGroup.OwnerID != AgentId && | ||
3813 | part.ParentGroup.RootPart.Shape.State > 30) | ||
3814 | continue; | ||
3815 | ScenePresence sp; | ||
3816 | // Owner is not in the sim, don't update it to | ||
3817 | // anyone | ||
3818 | if (!m_scene.TryGetScenePresence(part.OwnerID, out sp)) | ||
3819 | continue; | ||
3820 | |||
3821 | List<SceneObjectGroup> atts = sp.GetAttachments(); | ||
3822 | bool found = false; | ||
3823 | foreach (SceneObjectGroup att in atts) | ||
3824 | { | ||
3825 | if (att == part.ParentGroup) | ||
3826 | { | ||
3827 | found = true; | ||
3828 | break; | ||
3829 | } | ||
3830 | } | ||
3831 | |||
3832 | // It's an attachment of a valid avatar, but | ||
3833 | // doesn't seem to be attached, skip | ||
3834 | if (!found) | ||
3835 | continue; | ||
3836 | |||
3837 | // On vehicle crossing, the attachments are received | ||
3838 | // while the avatar is still a child. Don't send | ||
3839 | // updates here because the LocalId has not yet | ||
3840 | // been updated and the viewer will derender the | ||
3841 | // attachments until the avatar becomes root. | ||
3842 | if (sp.IsChildAgent) | ||
3843 | continue; | ||
3844 | |||
3845 | // If the object is an attachment we don't want it to be in the kill | ||
3846 | // record. Else attaching from inworld and subsequently dropping | ||
3847 | // it will no longer work. | ||
3848 | // lock (m_killRecord) | ||
3849 | // { | ||
3850 | // m_killRecord.Remove(part.LocalId); | ||
3851 | // m_killRecord.Remove(part.ParentGroup.RootPart.LocalId); | ||
3852 | // } | ||
3853 | } | ||
3854 | else | ||
3736 | { | 3855 | { |
3737 | SceneObjectPart part = (SceneObjectPart)update.Entity; | ||
3738 | |||
3739 | // Please do not remove this unless you can demonstrate on the OpenSim mailing list that a client | 3856 | // Please do not remove this unless you can demonstrate on the OpenSim mailing list that a client |
3740 | // will never receive an update after a prim kill. Even then, keeping the kill record may be a good | 3857 | // will never receive an update after a prim kill. Even then, keeping the kill record may be a good |
3741 | // safety measure. | 3858 | // safety measure. |
@@ -3746,236 +3863,174 @@ namespace OpenSim.Region.ClientStack.LindenUDP | |||
3746 | // | 3863 | // |
3747 | // This doesn't appear to apply to child prims - a client will happily ignore these updates | 3864 | // This doesn't appear to apply to child prims - a client will happily ignore these updates |
3748 | // after the root prim has been deleted. | 3865 | // after the root prim has been deleted. |
3749 | if (m_killRecord.Contains(part.LocalId)) | 3866 | // |
3750 | { | 3867 | // We ignore this for attachments because attaching something from inworld breaks unless we do. |
3751 | // m_log.WarnFormat( | 3868 | // lock (m_killRecord) |
3752 | // "[CLIENT]: Preventing update for prim with local id {0} after client for user {1} told it was deleted", | 3869 | // { |
3753 | // part.LocalId, Name); | 3870 | // if (m_killRecord.Contains(part.LocalId)) |
3754 | continue; | 3871 | // continue; |
3755 | } | 3872 | // if (m_killRecord.Contains(part.ParentGroup.RootPart.LocalId)) |
3756 | 3873 | // continue; | |
3757 | if (part.ParentGroup.IsAttachment && m_disableFacelights) | 3874 | // } |
3875 | } | ||
3876 | |||
3877 | if (part.ParentGroup.IsAttachment && m_disableFacelights) | ||
3878 | { | ||
3879 | if (part.ParentGroup.RootPart.Shape.State != (byte)AttachmentPoint.LeftHand && | ||
3880 | part.ParentGroup.RootPart.Shape.State != (byte)AttachmentPoint.RightHand) | ||
3758 | { | 3881 | { |
3759 | if (part.ParentGroup.RootPart.Shape.State != (byte)AttachmentPoint.LeftHand && | 3882 | part.Shape.LightEntry = false; |
3760 | part.ParentGroup.RootPart.Shape.State != (byte)AttachmentPoint.RightHand) | ||
3761 | { | ||
3762 | part.Shape.LightEntry = false; | ||
3763 | } | ||
3764 | } | 3883 | } |
3765 | } | 3884 | } |
3766 | 3885 | } | |
3767 | #region UpdateFlags to packet type conversion | 3886 | |
3768 | 3887 | ++updatesThisCall; | |
3769 | PrimUpdateFlags updateFlags = (PrimUpdateFlags)update.Flags; | 3888 | |
3770 | 3889 | #region UpdateFlags to packet type conversion | |
3771 | bool canUseCompressed = true; | 3890 | |
3772 | bool canUseImproved = true; | 3891 | PrimUpdateFlags updateFlags = (PrimUpdateFlags)update.Flags; |
3773 | 3892 | ||
3774 | // Compressed object updates only make sense for LL primitives | 3893 | bool canUseCompressed = true; |
3775 | if (!(update.Entity is SceneObjectPart)) | 3894 | bool canUseImproved = true; |
3895 | |||
3896 | // Compressed object updates only make sense for LL primitives | ||
3897 | if (!(update.Entity is SceneObjectPart)) | ||
3898 | { | ||
3899 | canUseCompressed = false; | ||
3900 | } | ||
3901 | |||
3902 | if (updateFlags.HasFlag(PrimUpdateFlags.FullUpdate)) | ||
3903 | { | ||
3904 | canUseCompressed = false; | ||
3905 | canUseImproved = false; | ||
3906 | } | ||
3907 | else | ||
3908 | { | ||
3909 | if (updateFlags.HasFlag(PrimUpdateFlags.Velocity) || | ||
3910 | updateFlags.HasFlag(PrimUpdateFlags.Acceleration) || | ||
3911 | updateFlags.HasFlag(PrimUpdateFlags.CollisionPlane) || | ||
3912 | updateFlags.HasFlag(PrimUpdateFlags.Joint)) | ||
3776 | { | 3913 | { |
3777 | canUseCompressed = false; | 3914 | canUseCompressed = false; |
3778 | } | 3915 | } |
3779 | 3916 | ||
3780 | if (updateFlags.HasFlag(PrimUpdateFlags.FullUpdate)) | 3917 | if (updateFlags.HasFlag(PrimUpdateFlags.PrimFlags) || |
3918 | updateFlags.HasFlag(PrimUpdateFlags.ParentID) || | ||
3919 | updateFlags.HasFlag(PrimUpdateFlags.Scale) || | ||
3920 | updateFlags.HasFlag(PrimUpdateFlags.PrimData) || | ||
3921 | updateFlags.HasFlag(PrimUpdateFlags.Text) || | ||
3922 | updateFlags.HasFlag(PrimUpdateFlags.NameValue) || | ||
3923 | updateFlags.HasFlag(PrimUpdateFlags.ExtraData) || | ||
3924 | updateFlags.HasFlag(PrimUpdateFlags.TextureAnim) || | ||
3925 | updateFlags.HasFlag(PrimUpdateFlags.Sound) || | ||
3926 | updateFlags.HasFlag(PrimUpdateFlags.Particles) || | ||
3927 | updateFlags.HasFlag(PrimUpdateFlags.Material) || | ||
3928 | updateFlags.HasFlag(PrimUpdateFlags.ClickAction) || | ||
3929 | updateFlags.HasFlag(PrimUpdateFlags.MediaURL) || | ||
3930 | updateFlags.HasFlag(PrimUpdateFlags.Joint)) | ||
3781 | { | 3931 | { |
3782 | canUseCompressed = false; | ||
3783 | canUseImproved = false; | 3932 | canUseImproved = false; |
3784 | } | 3933 | } |
3785 | else | 3934 | } |
3786 | { | ||
3787 | if (updateFlags.HasFlag(PrimUpdateFlags.Velocity) || | ||
3788 | updateFlags.HasFlag(PrimUpdateFlags.Acceleration) || | ||
3789 | updateFlags.HasFlag(PrimUpdateFlags.CollisionPlane) || | ||
3790 | updateFlags.HasFlag(PrimUpdateFlags.Joint)) | ||
3791 | { | ||
3792 | canUseCompressed = false; | ||
3793 | } | ||
3794 | |||
3795 | if (updateFlags.HasFlag(PrimUpdateFlags.PrimFlags) || | ||
3796 | updateFlags.HasFlag(PrimUpdateFlags.ParentID) || | ||
3797 | updateFlags.HasFlag(PrimUpdateFlags.Scale) || | ||
3798 | updateFlags.HasFlag(PrimUpdateFlags.PrimData) || | ||
3799 | updateFlags.HasFlag(PrimUpdateFlags.Text) || | ||
3800 | updateFlags.HasFlag(PrimUpdateFlags.NameValue) || | ||
3801 | updateFlags.HasFlag(PrimUpdateFlags.ExtraData) || | ||
3802 | updateFlags.HasFlag(PrimUpdateFlags.TextureAnim) || | ||
3803 | updateFlags.HasFlag(PrimUpdateFlags.Sound) || | ||
3804 | updateFlags.HasFlag(PrimUpdateFlags.Particles) || | ||
3805 | updateFlags.HasFlag(PrimUpdateFlags.Material) || | ||
3806 | updateFlags.HasFlag(PrimUpdateFlags.ClickAction) || | ||
3807 | updateFlags.HasFlag(PrimUpdateFlags.MediaURL) || | ||
3808 | updateFlags.HasFlag(PrimUpdateFlags.Joint)) | ||
3809 | { | ||
3810 | canUseImproved = false; | ||
3811 | } | ||
3812 | } | ||
3813 | |||
3814 | #endregion UpdateFlags to packet type conversion | ||
3815 | |||
3816 | #region Block Construction | ||
3817 | |||
3818 | // TODO: Remove this once we can build compressed updates | ||
3819 | canUseCompressed = false; | ||
3820 | 3935 | ||
3821 | if (!canUseImproved && !canUseCompressed) | 3936 | #endregion UpdateFlags to packet type conversion |
3822 | { | ||
3823 | ObjectUpdatePacket.ObjectDataBlock updateBlock; | ||
3824 | 3937 | ||
3825 | if (update.Entity is ScenePresence) | 3938 | #region Block Construction |
3826 | { | ||
3827 | updateBlock = CreateAvatarUpdateBlock((ScenePresence)update.Entity); | ||
3828 | } | ||
3829 | else | ||
3830 | { | ||
3831 | SceneObjectPart part = (SceneObjectPart)update.Entity; | ||
3832 | updateBlock = CreatePrimUpdateBlock(part, AgentId); | ||
3833 | |||
3834 | // If the part has become a private hud since the update was scheduled then we do not | ||
3835 | // want to send it to other avatars. | ||
3836 | if (part.ParentGroup.IsAttachment | ||
3837 | && part.ParentGroup.HasPrivateAttachmentPoint | ||
3838 | && part.ParentGroup.AttachedAvatar != AgentId) | ||
3839 | continue; | ||
3840 | |||
3841 | // If the part has since been deleted, then drop the update. In the case of attachments, | ||
3842 | // this is to avoid spurious updates to other viewers since post-processing of attachments | ||
3843 | // has to change the IsAttachment flag for various reasons (which will end up in a pass | ||
3844 | // of the test above). | ||
3845 | // | ||
3846 | // Actual deletions (kills) happen in another method. | ||
3847 | if (part.ParentGroup.IsDeleted) | ||
3848 | continue; | ||
3849 | } | ||
3850 | 3939 | ||
3851 | objectUpdateBlocks.Value.Add(updateBlock); | 3940 | // TODO: Remove this once we can build compressed updates |
3852 | objectUpdates.Value.Add(update); | 3941 | canUseCompressed = false; |
3853 | } | ||
3854 | else if (!canUseImproved) | ||
3855 | { | ||
3856 | SceneObjectPart part = (SceneObjectPart)update.Entity; | ||
3857 | ObjectUpdateCompressedPacket.ObjectDataBlock compressedBlock | ||
3858 | = CreateCompressedUpdateBlock(part, updateFlags); | ||
3859 | |||
3860 | // If the part has since been deleted, then drop the update. In the case of attachments, | ||
3861 | // this is to avoid spurious updates to other viewers since post-processing of attachments | ||
3862 | // has to change the IsAttachment flag for various reasons (which will end up in a pass | ||
3863 | // of the test above). | ||
3864 | // | ||
3865 | // Actual deletions (kills) happen in another method. | ||
3866 | if (part.ParentGroup.IsDeleted) | ||
3867 | continue; | ||
3868 | 3942 | ||
3869 | compressedUpdateBlocks.Value.Add(compressedBlock); | 3943 | if (!canUseImproved && !canUseCompressed) |
3870 | compressedUpdates.Value.Add(update); | 3944 | { |
3945 | if (update.Entity is ScenePresence) | ||
3946 | { | ||
3947 | objectUpdateBlocks.Value.Add(CreateAvatarUpdateBlock((ScenePresence)update.Entity)); | ||
3871 | } | 3948 | } |
3872 | else | 3949 | else |
3873 | { | 3950 | { |
3874 | if (update.Entity is ScenePresence && ((ScenePresence)update.Entity).UUID == AgentId) | 3951 | objectUpdateBlocks.Value.Add(CreatePrimUpdateBlock((SceneObjectPart)update.Entity, this.m_agentId)); |
3875 | { | ||
3876 | // Self updates go into a special list | ||
3877 | terseAgentUpdateBlocks.Value.Add(CreateImprovedTerseBlock(update.Entity, updateFlags.HasFlag(PrimUpdateFlags.Textures))); | ||
3878 | terseAgentUpdates.Value.Add(update); | ||
3879 | } | ||
3880 | else | ||
3881 | { | ||
3882 | ImprovedTerseObjectUpdatePacket.ObjectDataBlock terseUpdateBlock | ||
3883 | = CreateImprovedTerseBlock(update.Entity, updateFlags.HasFlag(PrimUpdateFlags.Textures)); | ||
3884 | |||
3885 | // Everything else goes here | ||
3886 | if (update.Entity is SceneObjectPart) | ||
3887 | { | ||
3888 | SceneObjectPart part = (SceneObjectPart)update.Entity; | ||
3889 | |||
3890 | // If the part has become a private hud since the update was scheduled then we do not | ||
3891 | // want to send it to other avatars. | ||
3892 | if (part.ParentGroup.IsAttachment | ||
3893 | && part.ParentGroup.HasPrivateAttachmentPoint | ||
3894 | && part.ParentGroup.AttachedAvatar != AgentId) | ||
3895 | continue; | ||
3896 | |||
3897 | // If the part has since been deleted, then drop the update. In the case of attachments, | ||
3898 | // this is to avoid spurious updates to other viewers since post-processing of attachments | ||
3899 | // has to change the IsAttachment flag for various reasons (which will end up in a pass | ||
3900 | // of the test above). | ||
3901 | // | ||
3902 | // Actual deletions (kills) happen in another method. | ||
3903 | if (part.ParentGroup.IsDeleted) | ||
3904 | continue; | ||
3905 | } | ||
3906 | |||
3907 | terseUpdateBlocks.Value.Add(terseUpdateBlock); | ||
3908 | terseUpdates.Value.Add(update); | ||
3909 | } | ||
3910 | } | 3952 | } |
3953 | } | ||
3954 | else if (!canUseImproved) | ||
3955 | { | ||
3956 | compressedUpdateBlocks.Value.Add(CreateCompressedUpdateBlock((SceneObjectPart)update.Entity, updateFlags)); | ||
3957 | } | ||
3958 | else | ||
3959 | { | ||
3960 | if (update.Entity is ScenePresence && ((ScenePresence)update.Entity).UUID == AgentId) | ||
3961 | // Self updates go into a special list | ||
3962 | terseAgentUpdateBlocks.Value.Add(CreateImprovedTerseBlock(update.Entity, updateFlags.HasFlag(PrimUpdateFlags.Textures))); | ||
3963 | else | ||
3964 | // Everything else goes here | ||
3965 | terseUpdateBlocks.Value.Add(CreateImprovedTerseBlock(update.Entity, updateFlags.HasFlag(PrimUpdateFlags.Textures))); | ||
3966 | } | ||
3967 | |||
3968 | #endregion Block Construction | ||
3969 | } | ||
3911 | 3970 | ||
3912 | ++updatesThisCall; | 3971 | #region Packet Sending |
3913 | 3972 | ||
3914 | #endregion Block Construction | 3973 | const float TIME_DILATION = 1.0f; |
3915 | } | 3974 | ushort timeDilation = Utils.FloatToUInt16(avgTimeDilation, 0.0f, 1.0f); |
3916 | 3975 | ||
3917 | #region Packet Sending | 3976 | if (terseAgentUpdateBlocks.IsValueCreated) |
3918 | ushort timeDilation = Utils.FloatToUInt16(avgTimeDilation, 0.0f, 1.0f); | 3977 | { |
3978 | List<ImprovedTerseObjectUpdatePacket.ObjectDataBlock> blocks = terseAgentUpdateBlocks.Value; | ||
3919 | 3979 | ||
3920 | if (terseAgentUpdateBlocks.IsValueCreated) | 3980 | ImprovedTerseObjectUpdatePacket packet = new ImprovedTerseObjectUpdatePacket(); |
3921 | { | 3981 | packet.RegionData.RegionHandle = m_scene.RegionInfo.RegionHandle; |
3922 | List<ImprovedTerseObjectUpdatePacket.ObjectDataBlock> blocks = terseAgentUpdateBlocks.Value; | 3982 | packet.RegionData.TimeDilation = timeDilation; |
3983 | packet.ObjectData = new ImprovedTerseObjectUpdatePacket.ObjectDataBlock[blocks.Count]; | ||
3923 | 3984 | ||
3924 | ImprovedTerseObjectUpdatePacket packet = new ImprovedTerseObjectUpdatePacket(); | 3985 | for (int i = 0; i < blocks.Count; i++) |
3925 | packet.RegionData.RegionHandle = m_scene.RegionInfo.RegionHandle; | 3986 | packet.ObjectData[i] = blocks[i]; |
3926 | packet.RegionData.TimeDilation = timeDilation; | ||
3927 | packet.ObjectData = new ImprovedTerseObjectUpdatePacket.ObjectDataBlock[blocks.Count]; | ||
3928 | 3987 | ||
3929 | for (int i = 0; i < blocks.Count; i++) | 3988 | OutPacket(packet, ThrottleOutPacketType.Unknown, true); |
3930 | packet.ObjectData[i] = blocks[i]; | 3989 | } |
3931 | // If any of the packets created from this call go unacknowledged, all of the updates will be resent | ||
3932 | OutPacket(packet, ThrottleOutPacketType.Unknown, true, delegate(OutgoingPacket oPacket) { ResendPrimUpdates(terseAgentUpdates.Value, oPacket); }); | ||
3933 | } | ||
3934 | 3990 | ||
3935 | if (objectUpdateBlocks.IsValueCreated) | 3991 | if (objectUpdateBlocks.IsValueCreated) |
3936 | { | 3992 | { |
3937 | List<ObjectUpdatePacket.ObjectDataBlock> blocks = objectUpdateBlocks.Value; | 3993 | List<ObjectUpdatePacket.ObjectDataBlock> blocks = objectUpdateBlocks.Value; |
3938 | 3994 | ||
3939 | ObjectUpdatePacket packet = (ObjectUpdatePacket)PacketPool.Instance.GetPacket(PacketType.ObjectUpdate); | 3995 | ObjectUpdatePacket packet = (ObjectUpdatePacket)PacketPool.Instance.GetPacket(PacketType.ObjectUpdate); |
3940 | packet.RegionData.RegionHandle = m_scene.RegionInfo.RegionHandle; | 3996 | packet.RegionData.RegionHandle = m_scene.RegionInfo.RegionHandle; |
3941 | packet.RegionData.TimeDilation = timeDilation; | 3997 | packet.RegionData.TimeDilation = timeDilation; |
3942 | packet.ObjectData = new ObjectUpdatePacket.ObjectDataBlock[blocks.Count]; | 3998 | packet.ObjectData = new ObjectUpdatePacket.ObjectDataBlock[blocks.Count]; |
3943 | 3999 | ||
3944 | for (int i = 0; i < blocks.Count; i++) | 4000 | for (int i = 0; i < blocks.Count; i++) |
3945 | packet.ObjectData[i] = blocks[i]; | 4001 | packet.ObjectData[i] = blocks[i]; |
3946 | // If any of the packets created from this call go unacknowledged, all of the updates will be resent | 4002 | |
3947 | OutPacket(packet, ThrottleOutPacketType.Task, true, delegate(OutgoingPacket oPacket) { ResendPrimUpdates(objectUpdates.Value, oPacket); }); | 4003 | OutPacket(packet, ThrottleOutPacketType.Task, true); |
3948 | } | 4004 | } |
3949 | 4005 | ||
3950 | if (compressedUpdateBlocks.IsValueCreated) | 4006 | if (compressedUpdateBlocks.IsValueCreated) |
3951 | { | 4007 | { |
3952 | List<ObjectUpdateCompressedPacket.ObjectDataBlock> blocks = compressedUpdateBlocks.Value; | 4008 | List<ObjectUpdateCompressedPacket.ObjectDataBlock> blocks = compressedUpdateBlocks.Value; |
3953 | 4009 | ||
3954 | ObjectUpdateCompressedPacket packet = (ObjectUpdateCompressedPacket)PacketPool.Instance.GetPacket(PacketType.ObjectUpdateCompressed); | 4010 | ObjectUpdateCompressedPacket packet = (ObjectUpdateCompressedPacket)PacketPool.Instance.GetPacket(PacketType.ObjectUpdateCompressed); |
3955 | packet.RegionData.RegionHandle = m_scene.RegionInfo.RegionHandle; | 4011 | packet.RegionData.RegionHandle = m_scene.RegionInfo.RegionHandle; |
3956 | packet.RegionData.TimeDilation = timeDilation; | 4012 | packet.RegionData.TimeDilation = timeDilation; |
3957 | packet.ObjectData = new ObjectUpdateCompressedPacket.ObjectDataBlock[blocks.Count]; | 4013 | packet.ObjectData = new ObjectUpdateCompressedPacket.ObjectDataBlock[blocks.Count]; |
3958 | |||
3959 | for (int i = 0; i < blocks.Count; i++) | ||
3960 | packet.ObjectData[i] = blocks[i]; | ||
3961 | // If any of the packets created from this call go unacknowledged, all of the updates will be resent | ||
3962 | OutPacket(packet, ThrottleOutPacketType.Task, true, delegate(OutgoingPacket oPacket) { ResendPrimUpdates(compressedUpdates.Value, oPacket); }); | ||
3963 | } | ||
3964 | 4014 | ||
3965 | if (terseUpdateBlocks.IsValueCreated) | 4015 | for (int i = 0; i < blocks.Count; i++) |
3966 | { | 4016 | packet.ObjectData[i] = blocks[i]; |
3967 | List<ImprovedTerseObjectUpdatePacket.ObjectDataBlock> blocks = terseUpdateBlocks.Value; | 4017 | |
3968 | 4018 | OutPacket(packet, ThrottleOutPacketType.Task, true); | |
3969 | ImprovedTerseObjectUpdatePacket packet = new ImprovedTerseObjectUpdatePacket(); | 4019 | } |
3970 | packet.RegionData.RegionHandle = m_scene.RegionInfo.RegionHandle; | 4020 | |
3971 | packet.RegionData.TimeDilation = timeDilation; | 4021 | if (terseUpdateBlocks.IsValueCreated) |
3972 | packet.ObjectData = new ImprovedTerseObjectUpdatePacket.ObjectDataBlock[blocks.Count]; | 4022 | { |
3973 | 4023 | List<ImprovedTerseObjectUpdatePacket.ObjectDataBlock> blocks = terseUpdateBlocks.Value; | |
3974 | for (int i = 0; i < blocks.Count; i++) | 4024 | |
3975 | packet.ObjectData[i] = blocks[i]; | 4025 | ImprovedTerseObjectUpdatePacket packet = new ImprovedTerseObjectUpdatePacket(); |
3976 | // If any of the packets created from this call go unacknowledged, all of the updates will be resent | 4026 | packet.RegionData.RegionHandle = m_scene.RegionInfo.RegionHandle; |
3977 | OutPacket(packet, ThrottleOutPacketType.Task, true, delegate(OutgoingPacket oPacket) { ResendPrimUpdates(terseUpdates.Value, oPacket); }); | 4027 | packet.RegionData.TimeDilation = timeDilation; |
3978 | } | 4028 | packet.ObjectData = new ImprovedTerseObjectUpdatePacket.ObjectDataBlock[blocks.Count]; |
4029 | |||
4030 | for (int i = 0; i < blocks.Count; i++) | ||
4031 | packet.ObjectData[i] = blocks[i]; | ||
4032 | |||
4033 | OutPacket(packet, ThrottleOutPacketType.Task, true); | ||
3979 | } | 4034 | } |
3980 | 4035 | ||
3981 | #endregion Packet Sending | 4036 | #endregion Packet Sending |
@@ -4268,11 +4323,13 @@ namespace OpenSim.Region.ClientStack.LindenUDP | |||
4268 | 4323 | ||
4269 | // Pass in the delegate so that if this packet needs to be resent, we send the current properties | 4324 | // Pass in the delegate so that if this packet needs to be resent, we send the current properties |
4270 | // of the object rather than the properties when the packet was created | 4325 | // of the object rather than the properties when the packet was created |
4271 | OutPacket(packet, ThrottleOutPacketType.Task, true, | 4326 | // HACK : Remove intelligent resending until it's fixed in core |
4272 | delegate(OutgoingPacket oPacket) | 4327 | //OutPacket(packet, ThrottleOutPacketType.Task, true, |
4273 | { | 4328 | // delegate(OutgoingPacket oPacket) |
4274 | ResendPropertyUpdates(updates, oPacket); | 4329 | // { |
4275 | }); | 4330 | // ResendPropertyUpdates(updates, oPacket); |
4331 | // }); | ||
4332 | OutPacket(packet, ThrottleOutPacketType.Task, true); | ||
4276 | 4333 | ||
4277 | // pbcnt += blocks.Count; | 4334 | // pbcnt += blocks.Count; |
4278 | // ppcnt++; | 4335 | // ppcnt++; |
@@ -4298,11 +4355,13 @@ namespace OpenSim.Region.ClientStack.LindenUDP | |||
4298 | // of the object rather than the properties when the packet was created | 4355 | // of the object rather than the properties when the packet was created |
4299 | List<ObjectPropertyUpdate> updates = new List<ObjectPropertyUpdate>(); | 4356 | List<ObjectPropertyUpdate> updates = new List<ObjectPropertyUpdate>(); |
4300 | updates.Add(familyUpdates.Value[i]); | 4357 | updates.Add(familyUpdates.Value[i]); |
4301 | OutPacket(packet, ThrottleOutPacketType.Task, true, | 4358 | // HACK : Remove intelligent resending until it's fixed in core |
4302 | delegate(OutgoingPacket oPacket) | 4359 | //OutPacket(packet, ThrottleOutPacketType.Task, true, |
4303 | { | 4360 | // delegate(OutgoingPacket oPacket) |
4304 | ResendPropertyUpdates(updates, oPacket); | 4361 | // { |
4305 | }); | 4362 | // ResendPropertyUpdates(updates, oPacket); |
4363 | // }); | ||
4364 | OutPacket(packet, ThrottleOutPacketType.Task, true); | ||
4306 | 4365 | ||
4307 | // fpcnt++; | 4366 | // fpcnt++; |
4308 | // fbcnt++; | 4367 | // fbcnt++; |
@@ -4674,7 +4733,10 @@ namespace OpenSim.Region.ClientStack.LindenUDP | |||
4674 | 4733 | ||
4675 | if (landData.SimwideArea > 0) | 4734 | if (landData.SimwideArea > 0) |
4676 | { | 4735 | { |
4677 | int simulatorCapacity = (int)(((float)landData.SimwideArea / 65536.0f) * (float)m_scene.RegionInfo.ObjectCapacity * (float)m_scene.RegionInfo.RegionSettings.ObjectBonus); | 4736 | int simulatorCapacity = (int)((long)landData.SimwideArea * (long)m_scene.RegionInfo.ObjectCapacity * (long)m_scene.RegionInfo.RegionSettings.ObjectBonus / 65536L); |
4737 | // Never report more than sim total capacity | ||
4738 | if (simulatorCapacity > m_scene.RegionInfo.ObjectCapacity) | ||
4739 | simulatorCapacity = m_scene.RegionInfo.ObjectCapacity; | ||
4678 | updateMessage.SimWideMaxPrims = simulatorCapacity; | 4740 | updateMessage.SimWideMaxPrims = simulatorCapacity; |
4679 | } | 4741 | } |
4680 | else | 4742 | else |
@@ -4803,14 +4865,14 @@ namespace OpenSim.Region.ClientStack.LindenUDP | |||
4803 | 4865 | ||
4804 | if (notifyCount > 0) | 4866 | if (notifyCount > 0) |
4805 | { | 4867 | { |
4806 | if (notifyCount > 32) | 4868 | // if (notifyCount > 32) |
4807 | { | 4869 | // { |
4808 | m_log.InfoFormat( | 4870 | // m_log.InfoFormat( |
4809 | "[LAND]: More than {0} avatars own prims on this parcel. Only sending back details of first {0}" | 4871 | // "[LAND]: More than {0} avatars own prims on this parcel. Only sending back details of first {0}" |
4810 | + " - a developer might want to investigate whether this is a hard limit", 32); | 4872 | // + " - a developer might want to investigate whether this is a hard limit", 32); |
4811 | 4873 | // | |
4812 | notifyCount = 32; | 4874 | // notifyCount = 32; |
4813 | } | 4875 | // } |
4814 | 4876 | ||
4815 | ParcelObjectOwnersReplyPacket.DataBlock[] dataBlock | 4877 | ParcelObjectOwnersReplyPacket.DataBlock[] dataBlock |
4816 | = new ParcelObjectOwnersReplyPacket.DataBlock[notifyCount]; | 4878 | = new ParcelObjectOwnersReplyPacket.DataBlock[notifyCount]; |
@@ -4865,9 +4927,21 @@ namespace OpenSim.Region.ClientStack.LindenUDP | |||
4865 | { | 4927 | { |
4866 | ScenePresence presence = (ScenePresence)entity; | 4928 | ScenePresence presence = (ScenePresence)entity; |
4867 | 4929 | ||
4930 | position = presence.OffsetPosition; | ||
4931 | rotation = presence.Rotation; | ||
4932 | |||
4933 | if (presence.ParentID != 0) | ||
4934 | { | ||
4935 | SceneObjectPart part = m_scene.GetSceneObjectPart(presence.ParentID); | ||
4936 | if (part != null && part != part.ParentGroup.RootPart) | ||
4937 | { | ||
4938 | position = part.OffsetPosition + presence.OffsetPosition * part.RotationOffset; | ||
4939 | rotation = part.RotationOffset * presence.Rotation; | ||
4940 | } | ||
4941 | } | ||
4942 | |||
4868 | attachPoint = 0; | 4943 | attachPoint = 0; |
4869 | collisionPlane = presence.CollisionPlane; | 4944 | collisionPlane = presence.CollisionPlane; |
4870 | position = presence.OffsetPosition; | ||
4871 | velocity = presence.Velocity; | 4945 | velocity = presence.Velocity; |
4872 | acceleration = Vector3.Zero; | 4946 | acceleration = Vector3.Zero; |
4873 | 4947 | ||
@@ -4877,7 +4951,6 @@ namespace OpenSim.Region.ClientStack.LindenUDP | |||
4877 | // acceleration = new Vector3(1, 0, 0); | 4951 | // acceleration = new Vector3(1, 0, 0); |
4878 | 4952 | ||
4879 | angularVelocity = Vector3.Zero; | 4953 | angularVelocity = Vector3.Zero; |
4880 | rotation = presence.Rotation; | ||
4881 | 4954 | ||
4882 | if (sendTexture) | 4955 | if (sendTexture) |
4883 | textureEntry = presence.Appearance.Texture.GetBytes(); | 4956 | textureEntry = presence.Appearance.Texture.GetBytes(); |
@@ -4982,13 +5055,28 @@ namespace OpenSim.Region.ClientStack.LindenUDP | |||
4982 | 5055 | ||
4983 | protected ObjectUpdatePacket.ObjectDataBlock CreateAvatarUpdateBlock(ScenePresence data) | 5056 | protected ObjectUpdatePacket.ObjectDataBlock CreateAvatarUpdateBlock(ScenePresence data) |
4984 | { | 5057 | { |
5058 | Vector3 offsetPosition = data.OffsetPosition; | ||
5059 | Quaternion rotation = data.Rotation; | ||
5060 | uint parentID = data.ParentID; | ||
5061 | |||
5062 | if (parentID != 0) | ||
5063 | { | ||
5064 | SceneObjectPart part = m_scene.GetSceneObjectPart(parentID); | ||
5065 | if (part != null && part != part.ParentGroup.RootPart) | ||
5066 | { | ||
5067 | offsetPosition = part.OffsetPosition + data.OffsetPosition * part.RotationOffset; | ||
5068 | rotation = part.RotationOffset * data.Rotation; | ||
5069 | parentID = part.ParentGroup.RootPart.LocalId; | ||
5070 | } | ||
5071 | } | ||
5072 | |||
4985 | byte[] objectData = new byte[76]; | 5073 | byte[] objectData = new byte[76]; |
4986 | 5074 | ||
4987 | data.CollisionPlane.ToBytes(objectData, 0); | 5075 | data.CollisionPlane.ToBytes(objectData, 0); |
4988 | data.OffsetPosition.ToBytes(objectData, 16); | 5076 | offsetPosition.ToBytes(objectData, 16); |
4989 | // data.Velocity.ToBytes(objectData, 28); | 5077 | // data.Velocity.ToBytes(objectData, 28); |
4990 | // data.Acceleration.ToBytes(objectData, 40); | 5078 | // data.Acceleration.ToBytes(objectData, 40); |
4991 | data.Rotation.ToBytes(objectData, 52); | 5079 | rotation.ToBytes(objectData, 52); |
4992 | //data.AngularVelocity.ToBytes(objectData, 64); | 5080 | //data.AngularVelocity.ToBytes(objectData, 64); |
4993 | 5081 | ||
4994 | ObjectUpdatePacket.ObjectDataBlock update = new ObjectUpdatePacket.ObjectDataBlock(); | 5082 | ObjectUpdatePacket.ObjectDataBlock update = new ObjectUpdatePacket.ObjectDataBlock(); |
@@ -5002,7 +5090,7 @@ namespace OpenSim.Region.ClientStack.LindenUDP | |||
5002 | update.NameValue = Utils.StringToBytes("FirstName STRING RW SV " + data.Firstname + "\nLastName STRING RW SV " + | 5090 | update.NameValue = Utils.StringToBytes("FirstName STRING RW SV " + data.Firstname + "\nLastName STRING RW SV " + |
5003 | data.Lastname + "\nTitle STRING RW SV " + data.Grouptitle); | 5091 | data.Lastname + "\nTitle STRING RW SV " + data.Grouptitle); |
5004 | update.ObjectData = objectData; | 5092 | update.ObjectData = objectData; |
5005 | update.ParentID = data.ParentID; | 5093 | update.ParentID = parentID; |
5006 | update.PathCurve = 16; | 5094 | update.PathCurve = 16; |
5007 | update.PathScaleX = 100; | 5095 | update.PathScaleX = 100; |
5008 | update.PathScaleY = 100; | 5096 | update.PathScaleY = 100; |
@@ -5020,10 +5108,13 @@ namespace OpenSim.Region.ClientStack.LindenUDP | |||
5020 | update.TextureEntry = Utils.EmptyBytes; | 5108 | update.TextureEntry = Utils.EmptyBytes; |
5021 | // update.TextureEntry = (data.Appearance.Texture != null) ? data.Appearance.Texture.GetBytes() : Utils.EmptyBytes; | 5109 | // update.TextureEntry = (data.Appearance.Texture != null) ? data.Appearance.Texture.GetBytes() : Utils.EmptyBytes; |
5022 | 5110 | ||
5111 | /* all this flags seem related to prims and not avatars. This allow for wrong viewer side move of a avatar in prim edition mode (anv mantis 854) | ||
5023 | update.UpdateFlags = (uint)( | 5112 | update.UpdateFlags = (uint)( |
5024 | PrimFlags.Physics | PrimFlags.ObjectModify | PrimFlags.ObjectCopy | PrimFlags.ObjectAnyOwner | | 5113 | PrimFlags.Physics | PrimFlags.ObjectModify | PrimFlags.ObjectCopy | PrimFlags.ObjectAnyOwner | |
5025 | PrimFlags.ObjectYouOwner | PrimFlags.ObjectMove | PrimFlags.InventoryEmpty | PrimFlags.ObjectTransfer | | 5114 | PrimFlags.ObjectYouOwner | PrimFlags.ObjectMove | PrimFlags.InventoryEmpty | PrimFlags.ObjectTransfer | |
5026 | PrimFlags.ObjectOwnerModify); | 5115 | PrimFlags.ObjectOwnerModify); |
5116 | */ | ||
5117 | update.UpdateFlags = 0; | ||
5027 | 5118 | ||
5028 | return update; | 5119 | return update; |
5029 | } | 5120 | } |
@@ -5343,6 +5434,7 @@ namespace OpenSim.Region.ClientStack.LindenUDP | |||
5343 | AddLocalPacketHandler(PacketType.TransferAbort, HandleTransferAbort, false); | 5434 | AddLocalPacketHandler(PacketType.TransferAbort, HandleTransferAbort, false); |
5344 | AddLocalPacketHandler(PacketType.MuteListRequest, HandleMuteListRequest, false); | 5435 | AddLocalPacketHandler(PacketType.MuteListRequest, HandleMuteListRequest, false); |
5345 | AddLocalPacketHandler(PacketType.UseCircuitCode, HandleUseCircuitCode); | 5436 | AddLocalPacketHandler(PacketType.UseCircuitCode, HandleUseCircuitCode); |
5437 | AddLocalPacketHandler(PacketType.CreateNewOutfitAttachments, HandleCreateNewOutfitAttachments); | ||
5346 | AddLocalPacketHandler(PacketType.AgentHeightWidth, HandleAgentHeightWidth, false); | 5438 | AddLocalPacketHandler(PacketType.AgentHeightWidth, HandleAgentHeightWidth, false); |
5347 | AddLocalPacketHandler(PacketType.InventoryDescendents, HandleInventoryDescendents); | 5439 | AddLocalPacketHandler(PacketType.InventoryDescendents, HandleInventoryDescendents); |
5348 | AddLocalPacketHandler(PacketType.DirPlacesQuery, HandleDirPlacesQuery); | 5440 | AddLocalPacketHandler(PacketType.DirPlacesQuery, HandleDirPlacesQuery); |
@@ -5409,6 +5501,7 @@ namespace OpenSim.Region.ClientStack.LindenUDP | |||
5409 | AddLocalPacketHandler(PacketType.GroupVoteHistoryRequest, HandleGroupVoteHistoryRequest); | 5501 | AddLocalPacketHandler(PacketType.GroupVoteHistoryRequest, HandleGroupVoteHistoryRequest); |
5410 | AddLocalPacketHandler(PacketType.SimWideDeletes, HandleSimWideDeletes); | 5502 | AddLocalPacketHandler(PacketType.SimWideDeletes, HandleSimWideDeletes); |
5411 | AddLocalPacketHandler(PacketType.SendPostcard, HandleSendPostcard); | 5503 | AddLocalPacketHandler(PacketType.SendPostcard, HandleSendPostcard); |
5504 | AddLocalPacketHandler(PacketType.ChangeInventoryItemFlags, HandleChangeInventoryItemFlags); | ||
5412 | 5505 | ||
5413 | AddGenericPacketHandler("autopilot", HandleAutopilot); | 5506 | AddGenericPacketHandler("autopilot", HandleAutopilot); |
5414 | } | 5507 | } |
@@ -5444,6 +5537,7 @@ namespace OpenSim.Region.ClientStack.LindenUDP | |||
5444 | (x.CameraLeftAxis != lastarg.CameraLeftAxis) || | 5537 | (x.CameraLeftAxis != lastarg.CameraLeftAxis) || |
5445 | (x.CameraUpAxis != lastarg.CameraUpAxis) || | 5538 | (x.CameraUpAxis != lastarg.CameraUpAxis) || |
5446 | (x.ControlFlags != lastarg.ControlFlags) || | 5539 | (x.ControlFlags != lastarg.ControlFlags) || |
5540 | (x.ControlFlags != 0) || | ||
5447 | (x.Far != lastarg.Far) || | 5541 | (x.Far != lastarg.Far) || |
5448 | (x.Flags != lastarg.Flags) || | 5542 | (x.Flags != lastarg.Flags) || |
5449 | (x.State != lastarg.State) || | 5543 | (x.State != lastarg.State) || |
@@ -6341,6 +6435,9 @@ namespace OpenSim.Region.ClientStack.LindenUDP | |||
6341 | { | 6435 | { |
6342 | handlerCompleteMovementToRegion(sender, true); | 6436 | handlerCompleteMovementToRegion(sender, true); |
6343 | } | 6437 | } |
6438 | else | ||
6439 | m_log.Debug("HandleCompleteAgentMovement NULL handler"); | ||
6440 | |||
6344 | handlerCompleteMovementToRegion = null; | 6441 | handlerCompleteMovementToRegion = null; |
6345 | 6442 | ||
6346 | return true; | 6443 | return true; |
@@ -6358,7 +6455,7 @@ namespace OpenSim.Region.ClientStack.LindenUDP | |||
6358 | return true; | 6455 | return true; |
6359 | } | 6456 | } |
6360 | #endregion | 6457 | #endregion |
6361 | 6458 | /* | |
6362 | StartAnim handlerStartAnim = null; | 6459 | StartAnim handlerStartAnim = null; |
6363 | StopAnim handlerStopAnim = null; | 6460 | StopAnim handlerStopAnim = null; |
6364 | 6461 | ||
@@ -6382,6 +6479,25 @@ namespace OpenSim.Region.ClientStack.LindenUDP | |||
6382 | } | 6479 | } |
6383 | } | 6480 | } |
6384 | return true; | 6481 | return true; |
6482 | */ | ||
6483 | ChangeAnim handlerChangeAnim = null; | ||
6484 | |||
6485 | for (int i = 0; i < AgentAni.AnimationList.Length; i++) | ||
6486 | { | ||
6487 | handlerChangeAnim = OnChangeAnim; | ||
6488 | if (handlerChangeAnim != null) | ||
6489 | { | ||
6490 | handlerChangeAnim(AgentAni.AnimationList[i].AnimID, AgentAni.AnimationList[i].StartAnim, false); | ||
6491 | } | ||
6492 | } | ||
6493 | |||
6494 | handlerChangeAnim = OnChangeAnim; | ||
6495 | if (handlerChangeAnim != null) | ||
6496 | { | ||
6497 | handlerChangeAnim(UUID.Zero, false, true); | ||
6498 | } | ||
6499 | |||
6500 | return true; | ||
6385 | } | 6501 | } |
6386 | 6502 | ||
6387 | private bool HandleAgentRequestSit(IClientAPI sender, Packet Pack) | 6503 | private bool HandleAgentRequestSit(IClientAPI sender, Packet Pack) |
@@ -7007,10 +7123,33 @@ namespace OpenSim.Region.ClientStack.LindenUDP | |||
7007 | // 46,47,48 are special positions within the packet | 7123 | // 46,47,48 are special positions within the packet |
7008 | // This may change so perhaps we need a better way | 7124 | // This may change so perhaps we need a better way |
7009 | // of storing this (OMV.FlagUpdatePacket.UsePhysics,etc?) | 7125 | // of storing this (OMV.FlagUpdatePacket.UsePhysics,etc?) |
7010 | bool UsePhysics = (data[46] != 0) ? true : false; | 7126 | /* |
7011 | bool IsTemporary = (data[47] != 0) ? true : false; | 7127 | bool UsePhysics = (data[46] != 0) ? true : false; |
7012 | bool IsPhantom = (data[48] != 0) ? true : false; | 7128 | bool IsTemporary = (data[47] != 0) ? true : false; |
7013 | handlerUpdatePrimFlags(flags.AgentData.ObjectLocalID, UsePhysics, IsTemporary, IsPhantom, this); | 7129 | bool IsPhantom = (data[48] != 0) ? true : false; |
7130 | handlerUpdatePrimFlags(flags.AgentData.ObjectLocalID, UsePhysics, IsTemporary, IsPhantom, this); | ||
7131 | */ | ||
7132 | bool UsePhysics = flags.AgentData.UsePhysics; | ||
7133 | bool IsPhantom = flags.AgentData.IsPhantom; | ||
7134 | bool IsTemporary = flags.AgentData.IsTemporary; | ||
7135 | ObjectFlagUpdatePacket.ExtraPhysicsBlock[] blocks = flags.ExtraPhysics; | ||
7136 | ExtraPhysicsData physdata = new ExtraPhysicsData(); | ||
7137 | |||
7138 | if (blocks == null || blocks.Length == 0) | ||
7139 | { | ||
7140 | physdata.PhysShapeType = PhysShapeType.invalid; | ||
7141 | } | ||
7142 | else | ||
7143 | { | ||
7144 | ObjectFlagUpdatePacket.ExtraPhysicsBlock phsblock = blocks[0]; | ||
7145 | physdata.PhysShapeType = (PhysShapeType)phsblock.PhysicsShapeType; | ||
7146 | physdata.Bounce = phsblock.Restitution; | ||
7147 | physdata.Density = phsblock.Density; | ||
7148 | physdata.Friction = phsblock.Friction; | ||
7149 | physdata.GravitationModifier = phsblock.GravityMultiplier; | ||
7150 | } | ||
7151 | |||
7152 | handlerUpdatePrimFlags(flags.AgentData.ObjectLocalID, UsePhysics, IsTemporary, IsPhantom, physdata, this); | ||
7014 | } | 7153 | } |
7015 | return true; | 7154 | return true; |
7016 | } | 7155 | } |
@@ -8611,16 +8750,61 @@ namespace OpenSim.Region.ClientStack.LindenUDP | |||
8611 | 8750 | ||
8612 | #region Parcel related packets | 8751 | #region Parcel related packets |
8613 | 8752 | ||
8753 | // acumulate several HandleRegionHandleRequest consecutive overlaping requests | ||
8754 | // to be done with minimal resources as possible | ||
8755 | // variables temporary here while in test | ||
8756 | |||
8757 | Queue<UUID> RegionHandleRequests = new Queue<UUID>(); | ||
8758 | bool RegionHandleRequestsInService = false; | ||
8759 | |||
8614 | private bool HandleRegionHandleRequest(IClientAPI sender, Packet Pack) | 8760 | private bool HandleRegionHandleRequest(IClientAPI sender, Packet Pack) |
8615 | { | 8761 | { |
8616 | RegionHandleRequestPacket rhrPack = (RegionHandleRequestPacket)Pack; | 8762 | UUID currentUUID; |
8617 | 8763 | ||
8618 | RegionHandleRequest handlerRegionHandleRequest = OnRegionHandleRequest; | 8764 | RegionHandleRequest handlerRegionHandleRequest = OnRegionHandleRequest; |
8619 | if (handlerRegionHandleRequest != null) | 8765 | |
8766 | if (handlerRegionHandleRequest == null) | ||
8767 | return true; | ||
8768 | |||
8769 | RegionHandleRequestPacket rhrPack = (RegionHandleRequestPacket)Pack; | ||
8770 | |||
8771 | lock (RegionHandleRequests) | ||
8620 | { | 8772 | { |
8621 | handlerRegionHandleRequest(this, rhrPack.RequestBlock.RegionID); | 8773 | if (RegionHandleRequestsInService) |
8774 | { | ||
8775 | // we are already busy doing a previus request | ||
8776 | // so enqueue it | ||
8777 | RegionHandleRequests.Enqueue(rhrPack.RequestBlock.RegionID); | ||
8778 | return true; | ||
8779 | } | ||
8780 | |||
8781 | // else do it | ||
8782 | currentUUID = rhrPack.RequestBlock.RegionID; | ||
8783 | RegionHandleRequestsInService = true; | ||
8622 | } | 8784 | } |
8623 | return true; | 8785 | |
8786 | while (true) | ||
8787 | { | ||
8788 | handlerRegionHandleRequest(this, currentUUID); | ||
8789 | |||
8790 | lock (RegionHandleRequests) | ||
8791 | { | ||
8792 | // exit condition, nothing to do or closed | ||
8793 | // current code seems to assume we may loose the handler at anytime, | ||
8794 | // so keep checking it | ||
8795 | handlerRegionHandleRequest = OnRegionHandleRequest; | ||
8796 | |||
8797 | if (RegionHandleRequests.Count == 0 || !IsActive || handlerRegionHandleRequest == null) | ||
8798 | { | ||
8799 | RegionHandleRequests.Clear(); | ||
8800 | RegionHandleRequestsInService = false; | ||
8801 | return true; | ||
8802 | } | ||
8803 | currentUUID = RegionHandleRequests.Dequeue(); | ||
8804 | } | ||
8805 | } | ||
8806 | |||
8807 | return true; // actually unreached | ||
8624 | } | 8808 | } |
8625 | 8809 | ||
8626 | private bool HandleParcelInfoRequest(IClientAPI sender, Packet Pack) | 8810 | private bool HandleParcelInfoRequest(IClientAPI sender, Packet Pack) |
@@ -9864,7 +10048,7 @@ namespace OpenSim.Region.ClientStack.LindenUDP | |||
9864 | handlerUpdateMuteListEntry(this, UpdateMuteListEntry.MuteData.MuteID, | 10048 | handlerUpdateMuteListEntry(this, UpdateMuteListEntry.MuteData.MuteID, |
9865 | Utils.BytesToString(UpdateMuteListEntry.MuteData.MuteName), | 10049 | Utils.BytesToString(UpdateMuteListEntry.MuteData.MuteName), |
9866 | UpdateMuteListEntry.MuteData.MuteType, | 10050 | UpdateMuteListEntry.MuteData.MuteType, |
9867 | UpdateMuteListEntry.AgentData.AgentID); | 10051 | UpdateMuteListEntry.MuteData.MuteFlags); |
9868 | return true; | 10052 | return true; |
9869 | } | 10053 | } |
9870 | return false; | 10054 | return false; |
@@ -9879,8 +10063,7 @@ namespace OpenSim.Region.ClientStack.LindenUDP | |||
9879 | { | 10063 | { |
9880 | handlerRemoveMuteListEntry(this, | 10064 | handlerRemoveMuteListEntry(this, |
9881 | RemoveMuteListEntry.MuteData.MuteID, | 10065 | RemoveMuteListEntry.MuteData.MuteID, |
9882 | Utils.BytesToString(RemoveMuteListEntry.MuteData.MuteName), | 10066 | Utils.BytesToString(RemoveMuteListEntry.MuteData.MuteName)); |
9883 | RemoveMuteListEntry.AgentData.AgentID); | ||
9884 | return true; | 10067 | return true; |
9885 | } | 10068 | } |
9886 | return false; | 10069 | return false; |
@@ -9924,10 +10107,55 @@ namespace OpenSim.Region.ClientStack.LindenUDP | |||
9924 | return false; | 10107 | return false; |
9925 | } | 10108 | } |
9926 | 10109 | ||
10110 | private bool HandleChangeInventoryItemFlags(IClientAPI client, Packet packet) | ||
10111 | { | ||
10112 | ChangeInventoryItemFlagsPacket ChangeInventoryItemFlags = | ||
10113 | (ChangeInventoryItemFlagsPacket)packet; | ||
10114 | ChangeInventoryItemFlags handlerChangeInventoryItemFlags = OnChangeInventoryItemFlags; | ||
10115 | if (handlerChangeInventoryItemFlags != null) | ||
10116 | { | ||
10117 | foreach(ChangeInventoryItemFlagsPacket.InventoryDataBlock b in ChangeInventoryItemFlags.InventoryData) | ||
10118 | handlerChangeInventoryItemFlags(this, b.ItemID, b.Flags); | ||
10119 | return true; | ||
10120 | } | ||
10121 | return false; | ||
10122 | } | ||
10123 | |||
9927 | private bool HandleUseCircuitCode(IClientAPI sender, Packet Pack) | 10124 | private bool HandleUseCircuitCode(IClientAPI sender, Packet Pack) |
9928 | { | 10125 | { |
9929 | return true; | 10126 | return true; |
9930 | } | 10127 | } |
10128 | |||
10129 | private bool HandleCreateNewOutfitAttachments(IClientAPI sender, Packet Pack) | ||
10130 | { | ||
10131 | CreateNewOutfitAttachmentsPacket packet = (CreateNewOutfitAttachmentsPacket)Pack; | ||
10132 | |||
10133 | #region Packet Session and User Check | ||
10134 | if (m_checkPackets) | ||
10135 | { | ||
10136 | if (packet.AgentData.SessionID != SessionId || | ||
10137 | packet.AgentData.AgentID != AgentId) | ||
10138 | return true; | ||
10139 | } | ||
10140 | #endregion | ||
10141 | MoveItemsAndLeaveCopy handlerMoveItemsAndLeaveCopy = null; | ||
10142 | List<InventoryItemBase> items = new List<InventoryItemBase>(); | ||
10143 | foreach (CreateNewOutfitAttachmentsPacket.ObjectDataBlock n in packet.ObjectData) | ||
10144 | { | ||
10145 | InventoryItemBase b = new InventoryItemBase(); | ||
10146 | b.ID = n.OldItemID; | ||
10147 | b.Folder = n.OldFolderID; | ||
10148 | items.Add(b); | ||
10149 | } | ||
10150 | |||
10151 | handlerMoveItemsAndLeaveCopy = OnMoveItemsAndLeaveCopy; | ||
10152 | if (handlerMoveItemsAndLeaveCopy != null) | ||
10153 | { | ||
10154 | handlerMoveItemsAndLeaveCopy(this, items, packet.HeaderData.NewFolderID); | ||
10155 | } | ||
10156 | |||
10157 | return true; | ||
10158 | } | ||
9931 | 10159 | ||
9932 | private bool HandleAgentHeightWidth(IClientAPI sender, Packet Pack) | 10160 | private bool HandleAgentHeightWidth(IClientAPI sender, Packet Pack) |
9933 | { | 10161 | { |
@@ -10354,6 +10582,20 @@ namespace OpenSim.Region.ClientStack.LindenUDP | |||
10354 | groupProfileReply.GroupData.MaturePublish = d.MaturePublish; | 10582 | groupProfileReply.GroupData.MaturePublish = d.MaturePublish; |
10355 | groupProfileReply.GroupData.OwnerRole = d.OwnerRole; | 10583 | groupProfileReply.GroupData.OwnerRole = d.OwnerRole; |
10356 | 10584 | ||
10585 | Scene scene = (Scene)m_scene; | ||
10586 | if (scene.Permissions.IsGod(sender.AgentId) && (!sender.IsGroupMember(groupProfileRequest.GroupData.GroupID))) | ||
10587 | { | ||
10588 | ScenePresence p; | ||
10589 | if (scene.TryGetScenePresence(sender.AgentId, out p)) | ||
10590 | { | ||
10591 | if (p.GodLevel >= 200) | ||
10592 | { | ||
10593 | groupProfileReply.GroupData.OpenEnrollment = true; | ||
10594 | groupProfileReply.GroupData.MembershipFee = 0; | ||
10595 | } | ||
10596 | } | ||
10597 | } | ||
10598 | |||
10357 | OutPacket(groupProfileReply, ThrottleOutPacketType.Task); | 10599 | OutPacket(groupProfileReply, ThrottleOutPacketType.Task); |
10358 | } | 10600 | } |
10359 | return true; | 10601 | return true; |
@@ -10927,11 +11169,16 @@ namespace OpenSim.Region.ClientStack.LindenUDP | |||
10927 | 11169 | ||
10928 | StartLure handlerStartLure = OnStartLure; | 11170 | StartLure handlerStartLure = OnStartLure; |
10929 | if (handlerStartLure != null) | 11171 | if (handlerStartLure != null) |
10930 | handlerStartLure(startLureRequest.Info.LureType, | 11172 | { |
10931 | Utils.BytesToString( | 11173 | for (int i = 0 ; i < startLureRequest.TargetData.Length ; i++) |
10932 | startLureRequest.Info.Message), | 11174 | { |
10933 | startLureRequest.TargetData[0].TargetID, | 11175 | handlerStartLure(startLureRequest.Info.LureType, |
10934 | this); | 11176 | Utils.BytesToString( |
11177 | startLureRequest.Info.Message), | ||
11178 | startLureRequest.TargetData[i].TargetID, | ||
11179 | this); | ||
11180 | } | ||
11181 | } | ||
10935 | return true; | 11182 | return true; |
10936 | } | 11183 | } |
10937 | private bool HandleTeleportLureRequest(IClientAPI sender, Packet Pack) | 11184 | private bool HandleTeleportLureRequest(IClientAPI sender, Packet Pack) |
@@ -11045,10 +11292,11 @@ namespace OpenSim.Region.ClientStack.LindenUDP | |||
11045 | } | 11292 | } |
11046 | #endregion | 11293 | #endregion |
11047 | 11294 | ||
11048 | ClassifiedDelete handlerClassifiedGodDelete = OnClassifiedGodDelete; | 11295 | ClassifiedGodDelete handlerClassifiedGodDelete = OnClassifiedGodDelete; |
11049 | if (handlerClassifiedGodDelete != null) | 11296 | if (handlerClassifiedGodDelete != null) |
11050 | handlerClassifiedGodDelete( | 11297 | handlerClassifiedGodDelete( |
11051 | classifiedGodDelete.Data.ClassifiedID, | 11298 | classifiedGodDelete.Data.ClassifiedID, |
11299 | classifiedGodDelete.Data.QueryID, | ||
11052 | this); | 11300 | this); |
11053 | return true; | 11301 | return true; |
11054 | } | 11302 | } |
@@ -11414,209 +11662,147 @@ namespace OpenSim.Region.ClientStack.LindenUDP | |||
11414 | } | 11662 | } |
11415 | else | 11663 | else |
11416 | { | 11664 | { |
11417 | // m_log.DebugFormat( | 11665 | ClientChangeObject updatehandler = onClientChangeObject; |
11418 | // "[CLIENT]: Processing block {0} type {1} for {2} {3}", | ||
11419 | // i, block.Type, part.Name, part.LocalId); | ||
11420 | 11666 | ||
11421 | // // Do this once since fetch parts creates a new array. | 11667 | if (updatehandler != null) |
11422 | // SceneObjectPart[] parts = part.ParentGroup.Parts; | 11668 | { |
11423 | // for (int j = 0; j < parts.Length; j++) | 11669 | ObjectChangeData udata = new ObjectChangeData(); |
11424 | // { | ||
11425 | // part.StoreUndoState(); | ||
11426 | // parts[j].IgnoreUndoUpdate = true; | ||
11427 | // } | ||
11428 | 11670 | ||
11429 | UpdatePrimGroupRotation handlerUpdatePrimGroupRotation; | 11671 | /*ubit from ll JIRA: |
11672 | * 0x01 position | ||
11673 | * 0x02 rotation | ||
11674 | * 0x04 scale | ||
11675 | |||
11676 | * 0x08 LINK_SET | ||
11677 | * 0x10 UNIFORM for scale | ||
11678 | */ | ||
11430 | 11679 | ||
11431 | switch (block.Type) | 11680 | // translate to internal changes |
11432 | { | 11681 | // not all cases .. just the ones older code did |
11433 | case 1: | ||
11434 | Vector3 pos1 = new Vector3(block.Data, 0); | ||
11435 | 11682 | ||
11436 | UpdateVector handlerUpdatePrimSinglePosition = OnUpdatePrimSinglePosition; | 11683 | switch (block.Type) |
11437 | if (handlerUpdatePrimSinglePosition != null) | 11684 | { |
11438 | { | 11685 | case 1: //change position sp |
11439 | // m_log.Debug("new movement position is " + pos.X + " , " + pos.Y + " , " + pos.Z); | 11686 | udata.position = new Vector3(block.Data, 0); |
11440 | handlerUpdatePrimSinglePosition(localId, pos1, this); | ||
11441 | } | ||
11442 | break; | ||
11443 | 11687 | ||
11444 | case 2: | 11688 | udata.change = ObjectChangeType.primP; |
11445 | Quaternion rot1 = new Quaternion(block.Data, 0, true); | 11689 | updatehandler(localId, udata, this); |
11690 | break; | ||
11446 | 11691 | ||
11447 | UpdatePrimSingleRotation handlerUpdatePrimSingleRotation = OnUpdatePrimSingleRotation; | 11692 | case 2: // rotation sp |
11448 | if (handlerUpdatePrimSingleRotation != null) | 11693 | udata.rotation = new Quaternion(block.Data, 0, true); |
11449 | { | ||
11450 | // m_log.Info("new tab rotation is " + rot1.X + " , " + rot1.Y + " , " + rot1.Z + " , " + rot1.W); | ||
11451 | handlerUpdatePrimSingleRotation(localId, rot1, this); | ||
11452 | } | ||
11453 | break; | ||
11454 | 11694 | ||
11455 | case 3: | 11695 | udata.change = ObjectChangeType.primR; |
11456 | Vector3 rotPos = new Vector3(block.Data, 0); | 11696 | updatehandler(localId, udata, this); |
11457 | Quaternion rot2 = new Quaternion(block.Data, 12, true); | 11697 | break; |
11458 | 11698 | ||
11459 | UpdatePrimSingleRotationPosition handlerUpdatePrimSingleRotationPosition = OnUpdatePrimSingleRotationPosition; | 11699 | case 3: // position plus rotation |
11460 | if (handlerUpdatePrimSingleRotationPosition != null) | 11700 | udata.position = new Vector3(block.Data, 0); |
11461 | { | 11701 | udata.rotation = new Quaternion(block.Data, 12, true); |
11462 | // m_log.Debug("new mouse rotation position is " + rotPos.X + " , " + rotPos.Y + " , " + rotPos.Z); | ||
11463 | // m_log.Info("new mouse rotation is " + rot2.X + " , " + rot2.Y + " , " + rot2.Z + " , " + rot2.W); | ||
11464 | handlerUpdatePrimSingleRotationPosition(localId, rot2, rotPos, this); | ||
11465 | } | ||
11466 | break; | ||
11467 | 11702 | ||
11468 | case 4: | 11703 | udata.change = ObjectChangeType.primPR; |
11469 | case 20: | 11704 | updatehandler(localId, udata, this); |
11470 | Vector3 scale4 = new Vector3(block.Data, 0); | 11705 | break; |
11471 | 11706 | ||
11472 | UpdateVector handlerUpdatePrimScale = OnUpdatePrimScale; | 11707 | case 4: // scale sp |
11473 | if (handlerUpdatePrimScale != null) | 11708 | udata.scale = new Vector3(block.Data, 0); |
11474 | { | 11709 | udata.change = ObjectChangeType.primS; |
11475 | // m_log.Debug("new scale is " + scale4.X + " , " + scale4.Y + " , " + scale4.Z); | ||
11476 | handlerUpdatePrimScale(localId, scale4, this); | ||
11477 | } | ||
11478 | break; | ||
11479 | 11710 | ||
11480 | case 5: | 11711 | updatehandler(localId, udata, this); |
11481 | Vector3 scale1 = new Vector3(block.Data, 12); | 11712 | break; |
11482 | Vector3 pos11 = new Vector3(block.Data, 0); | ||
11483 | 11713 | ||
11484 | handlerUpdatePrimScale = OnUpdatePrimScale; | 11714 | case 0x14: // uniform scale sp |
11485 | if (handlerUpdatePrimScale != null) | 11715 | udata.scale = new Vector3(block.Data, 0); |
11486 | { | ||
11487 | // m_log.Debug("new scale is " + scale.X + " , " + scale.Y + " , " + scale.Z); | ||
11488 | handlerUpdatePrimScale(localId, scale1, this); | ||
11489 | 11716 | ||
11490 | handlerUpdatePrimSinglePosition = OnUpdatePrimSinglePosition; | 11717 | udata.change = ObjectChangeType.primUS; |
11491 | if (handlerUpdatePrimSinglePosition != null) | 11718 | updatehandler(localId, udata, this); |
11492 | { | 11719 | break; |
11493 | handlerUpdatePrimSinglePosition(localId, pos11, this); | ||
11494 | } | ||
11495 | } | ||
11496 | break; | ||
11497 | 11720 | ||
11498 | case 9: | 11721 | case 5: // scale and position sp |
11499 | Vector3 pos2 = new Vector3(block.Data, 0); | 11722 | udata.position = new Vector3(block.Data, 0); |
11723 | udata.scale = new Vector3(block.Data, 12); | ||
11500 | 11724 | ||
11501 | UpdateVector handlerUpdateVector = OnUpdatePrimGroupPosition; | 11725 | udata.change = ObjectChangeType.primPS; |
11726 | updatehandler(localId, udata, this); | ||
11727 | break; | ||
11502 | 11728 | ||
11503 | if (handlerUpdateVector != null) | 11729 | case 0x15: //uniform scale and position |
11504 | { | 11730 | udata.position = new Vector3(block.Data, 0); |
11505 | handlerUpdateVector(localId, pos2, this); | 11731 | udata.scale = new Vector3(block.Data, 12); |
11506 | } | ||
11507 | break; | ||
11508 | 11732 | ||
11509 | case 10: | 11733 | udata.change = ObjectChangeType.primPUS; |
11510 | Quaternion rot3 = new Quaternion(block.Data, 0, true); | 11734 | updatehandler(localId, udata, this); |
11735 | break; | ||
11511 | 11736 | ||
11512 | UpdatePrimRotation handlerUpdatePrimRotation = OnUpdatePrimGroupRotation; | 11737 | // now group related (bit 4) |
11513 | if (handlerUpdatePrimRotation != null) | 11738 | case 9: //( 8 + 1 )group position |
11514 | { | 11739 | udata.position = new Vector3(block.Data, 0); |
11515 | // Console.WriteLine("new rotation is " + rot3.X + " , " + rot3.Y + " , " + rot3.Z + " , " + rot3.W); | ||
11516 | handlerUpdatePrimRotation(localId, rot3, this); | ||
11517 | } | ||
11518 | break; | ||
11519 | 11740 | ||
11520 | case 11: | 11741 | udata.change = ObjectChangeType.groupP; |
11521 | Vector3 pos3 = new Vector3(block.Data, 0); | 11742 | updatehandler(localId, udata, this); |
11522 | Quaternion rot4 = new Quaternion(block.Data, 12, true); | 11743 | break; |
11523 | 11744 | ||
11524 | handlerUpdatePrimGroupRotation = OnUpdatePrimGroupMouseRotation; | 11745 | case 0x0A: // (8 + 2) group rotation |
11525 | if (handlerUpdatePrimGroupRotation != null) | 11746 | udata.rotation = new Quaternion(block.Data, 0, true); |
11526 | { | ||
11527 | // m_log.Debug("new rotation position is " + pos.X + " , " + pos.Y + " , " + pos.Z); | ||
11528 | // m_log.Debug("new group mouse rotation is " + rot4.X + " , " + rot4.Y + " , " + rot4.Z + " , " + rot4.W); | ||
11529 | handlerUpdatePrimGroupRotation(localId, pos3, rot4, this); | ||
11530 | } | ||
11531 | break; | ||
11532 | case 12: | ||
11533 | case 28: | ||
11534 | Vector3 scale7 = new Vector3(block.Data, 0); | ||
11535 | 11747 | ||
11536 | UpdateVector handlerUpdatePrimGroupScale = OnUpdatePrimGroupScale; | 11748 | udata.change = ObjectChangeType.groupR; |
11537 | if (handlerUpdatePrimGroupScale != null) | 11749 | updatehandler(localId, udata, this); |
11538 | { | 11750 | break; |
11539 | // m_log.Debug("new scale is " + scale7.X + " , " + scale7.Y + " , " + scale7.Z); | ||
11540 | handlerUpdatePrimGroupScale(localId, scale7, this); | ||
11541 | } | ||
11542 | break; | ||
11543 | 11751 | ||
11544 | case 13: | 11752 | case 0x0B: //( 8 + 2 + 1) group rotation and position |
11545 | Vector3 scale2 = new Vector3(block.Data, 12); | 11753 | udata.position = new Vector3(block.Data, 0); |
11546 | Vector3 pos4 = new Vector3(block.Data, 0); | 11754 | udata.rotation = new Quaternion(block.Data, 12, true); |
11547 | 11755 | ||
11548 | handlerUpdatePrimScale = OnUpdatePrimScale; | 11756 | udata.change = ObjectChangeType.groupPR; |
11549 | if (handlerUpdatePrimScale != null) | 11757 | updatehandler(localId, udata, this); |
11550 | { | 11758 | break; |
11551 | //m_log.Debug("new scale is " + scale.X + " , " + scale.Y + " , " + scale.Z); | ||
11552 | handlerUpdatePrimScale(localId, scale2, this); | ||
11553 | 11759 | ||
11554 | // Change the position based on scale (for bug number 246) | 11760 | case 0x0C: // (8 + 4) group scale |
11555 | handlerUpdatePrimSinglePosition = OnUpdatePrimSinglePosition; | 11761 | // only afects root prim and only sent by viewer editor object tab scaling |
11556 | // m_log.Debug("new movement position is " + pos.X + " , " + pos.Y + " , " + pos.Z); | 11762 | // mouse edition only allows uniform scaling |
11557 | if (handlerUpdatePrimSinglePosition != null) | 11763 | // SL MAY CHANGE THIS in viewers |
11558 | { | ||
11559 | handlerUpdatePrimSinglePosition(localId, pos4, this); | ||
11560 | } | ||
11561 | } | ||
11562 | break; | ||
11563 | 11764 | ||
11564 | case 29: | 11765 | udata.scale = new Vector3(block.Data, 0); |
11565 | Vector3 scale5 = new Vector3(block.Data, 12); | ||
11566 | Vector3 pos5 = new Vector3(block.Data, 0); | ||
11567 | 11766 | ||
11568 | handlerUpdatePrimGroupScale = OnUpdatePrimGroupScale; | 11767 | udata.change = ObjectChangeType.groupS; |
11569 | if (handlerUpdatePrimGroupScale != null) | 11768 | updatehandler(localId, udata, this); |
11570 | { | ||
11571 | // m_log.Debug("new scale is " + scale.X + " , " + scale.Y + " , " + scale.Z); | ||
11572 | part.StoreUndoState(true); | ||
11573 | part.IgnoreUndoUpdate = true; | ||
11574 | handlerUpdatePrimGroupScale(localId, scale5, this); | ||
11575 | handlerUpdateVector = OnUpdatePrimGroupPosition; | ||
11576 | 11769 | ||
11577 | if (handlerUpdateVector != null) | 11770 | break; |
11578 | { | ||
11579 | handlerUpdateVector(localId, pos5, this); | ||
11580 | } | ||
11581 | 11771 | ||
11582 | part.IgnoreUndoUpdate = false; | 11772 | case 0x0D: //(8 + 4 + 1) group scale and position |
11583 | } | 11773 | // exception as above |
11584 | 11774 | ||
11585 | break; | 11775 | udata.position = new Vector3(block.Data, 0); |
11776 | udata.scale = new Vector3(block.Data, 12); | ||
11586 | 11777 | ||
11587 | case 21: | 11778 | udata.change = ObjectChangeType.groupPS; |
11588 | Vector3 scale6 = new Vector3(block.Data, 12); | 11779 | updatehandler(localId, udata, this); |
11589 | Vector3 pos6 = new Vector3(block.Data, 0); | 11780 | break; |
11590 | 11781 | ||
11591 | handlerUpdatePrimScale = OnUpdatePrimScale; | 11782 | case 0x1C: // (0x10 + 8 + 4 ) group scale UNIFORM |
11592 | if (handlerUpdatePrimScale != null) | 11783 | udata.scale = new Vector3(block.Data, 0); |
11593 | { | ||
11594 | part.StoreUndoState(false); | ||
11595 | part.IgnoreUndoUpdate = true; | ||
11596 | 11784 | ||
11597 | // m_log.Debug("new scale is " + scale.X + " , " + scale.Y + " , " + scale.Z); | 11785 | udata.change = ObjectChangeType.groupUS; |
11598 | handlerUpdatePrimScale(localId, scale6, this); | 11786 | updatehandler(localId, udata, this); |
11599 | handlerUpdatePrimSinglePosition = OnUpdatePrimSinglePosition; | 11787 | break; |
11600 | if (handlerUpdatePrimSinglePosition != null) | ||
11601 | { | ||
11602 | handlerUpdatePrimSinglePosition(localId, pos6, this); | ||
11603 | } | ||
11604 | 11788 | ||
11605 | part.IgnoreUndoUpdate = false; | 11789 | case 0x1D: // (UNIFORM + GROUP + SCALE + POS) |
11606 | } | 11790 | udata.position = new Vector3(block.Data, 0); |
11607 | break; | 11791 | udata.scale = new Vector3(block.Data, 12); |
11608 | 11792 | ||
11609 | default: | 11793 | udata.change = ObjectChangeType.groupPUS; |
11610 | m_log.Debug("[CLIENT]: MultipleObjUpdate recieved an unknown packet type: " + (block.Type)); | 11794 | updatehandler(localId, udata, this); |
11611 | break; | 11795 | break; |
11796 | |||
11797 | default: | ||
11798 | m_log.Debug("[CLIENT]: MultipleObjUpdate recieved an unknown packet type: " + (block.Type)); | ||
11799 | break; | ||
11800 | } | ||
11612 | } | 11801 | } |
11613 | 11802 | ||
11614 | // for (int j = 0; j < parts.Length; j++) | ||
11615 | // parts[j].IgnoreUndoUpdate = false; | ||
11616 | } | 11803 | } |
11617 | } | 11804 | } |
11618 | } | 11805 | } |
11619 | |||
11620 | return true; | 11806 | return true; |
11621 | } | 11807 | } |
11622 | 11808 | ||
@@ -12066,7 +12252,10 @@ namespace OpenSim.Region.ClientStack.LindenUDP | |||
12066 | // "[LLCLIENTVIEW]: Received transfer request for {0} in {1} type {2} by {3}", | 12252 | // "[LLCLIENTVIEW]: Received transfer request for {0} in {1} type {2} by {3}", |
12067 | // requestID, taskID, (SourceType)sourceType, Name); | 12253 | // requestID, taskID, (SourceType)sourceType, Name); |
12068 | 12254 | ||
12255 | |||
12256 | //Note, the bool returned from the below function is useless since it is always false. | ||
12069 | m_assetService.Get(requestID.ToString(), transferRequest, AssetReceived); | 12257 | m_assetService.Get(requestID.ToString(), transferRequest, AssetReceived); |
12258 | |||
12070 | } | 12259 | } |
12071 | 12260 | ||
12072 | /// <summary> | 12261 | /// <summary> |
@@ -12132,7 +12321,8 @@ namespace OpenSim.Region.ClientStack.LindenUDP | |||
12132 | /// <returns></returns> | 12321 | /// <returns></returns> |
12133 | private static int CalculateNumPackets(byte[] data) | 12322 | private static int CalculateNumPackets(byte[] data) |
12134 | { | 12323 | { |
12135 | const uint m_maxPacketSize = 600; | 12324 | // const uint m_maxPacketSize = 600; |
12325 | uint m_maxPacketSize = MaxTransferBytesPerPacket; | ||
12136 | int numPackets = 1; | 12326 | int numPackets = 1; |
12137 | 12327 | ||
12138 | if (data == null) | 12328 | if (data == null) |
diff --git a/OpenSim/Region/ClientStack/Linden/UDP/LLUDPClient.cs b/OpenSim/Region/ClientStack/Linden/UDP/LLUDPClient.cs index 8963756..c472176 100644 --- a/OpenSim/Region/ClientStack/Linden/UDP/LLUDPClient.cs +++ b/OpenSim/Region/ClientStack/Linden/UDP/LLUDPClient.cs | |||
@@ -158,6 +158,7 @@ namespace OpenSim.Region.ClientStack.LindenUDP | |||
158 | 158 | ||
159 | private int m_defaultRTO = 1000; // 1sec is the recommendation in the RFC | 159 | private int m_defaultRTO = 1000; // 1sec is the recommendation in the RFC |
160 | private int m_maxRTO = 60000; | 160 | private int m_maxRTO = 60000; |
161 | public bool m_deliverPackets = true; | ||
161 | 162 | ||
162 | /// <summary> | 163 | /// <summary> |
163 | /// Default constructor | 164 | /// Default constructor |
@@ -440,6 +441,13 @@ namespace OpenSim.Region.ClientStack.LindenUDP | |||
440 | if (category >= 0 && category < m_packetOutboxes.Length) | 441 | if (category >= 0 && category < m_packetOutboxes.Length) |
441 | { | 442 | { |
442 | OpenSim.Framework.LocklessQueue<OutgoingPacket> queue = m_packetOutboxes[category]; | 443 | OpenSim.Framework.LocklessQueue<OutgoingPacket> queue = m_packetOutboxes[category]; |
444 | |||
445 | if (m_deliverPackets == false) | ||
446 | { | ||
447 | queue.Enqueue(packet); | ||
448 | return true; | ||
449 | } | ||
450 | |||
443 | TokenBucket bucket = m_throttleCategories[category]; | 451 | TokenBucket bucket = m_throttleCategories[category]; |
444 | 452 | ||
445 | // Don't send this packet if there is already a packet waiting in the queue | 453 | // Don't send this packet if there is already a packet waiting in the queue |
@@ -489,7 +497,9 @@ namespace OpenSim.Region.ClientStack.LindenUDP | |||
489 | /// <returns>True if any packets were sent, otherwise false</returns> | 497 | /// <returns>True if any packets were sent, otherwise false</returns> |
490 | public bool DequeueOutgoing() | 498 | public bool DequeueOutgoing() |
491 | { | 499 | { |
492 | OutgoingPacket packet; | 500 | if (m_deliverPackets == false) return false; |
501 | |||
502 | OutgoingPacket packet = null; | ||
493 | OpenSim.Framework.LocklessQueue<OutgoingPacket> queue; | 503 | OpenSim.Framework.LocklessQueue<OutgoingPacket> queue; |
494 | TokenBucket bucket; | 504 | TokenBucket bucket; |
495 | bool packetSent = false; | 505 | bool packetSent = false; |
@@ -521,32 +531,49 @@ namespace OpenSim.Region.ClientStack.LindenUDP | |||
521 | // No dequeued packet waiting to be sent, try to pull one off | 531 | // No dequeued packet waiting to be sent, try to pull one off |
522 | // this queue | 532 | // this queue |
523 | queue = m_packetOutboxes[i]; | 533 | queue = m_packetOutboxes[i]; |
524 | if (queue.Dequeue(out packet)) | 534 | if (queue != null) |
525 | { | 535 | { |
526 | // A packet was pulled off the queue. See if we have | 536 | bool success = false; |
527 | // enough tokens in the bucket to send it out | 537 | try |
528 | if (bucket.RemoveTokens(packet.Buffer.DataLength)) | ||
529 | { | 538 | { |
530 | // Send the packet | 539 | success = queue.Dequeue(out packet); |
531 | m_udpServer.SendPacketFinal(packet); | ||
532 | packetSent = true; | ||
533 | } | 540 | } |
534 | else | 541 | catch |
535 | { | 542 | { |
536 | // Save the dequeued packet for the next iteration | 543 | m_packetOutboxes[i] = new OpenSim.Framework.LocklessQueue<OutgoingPacket>(); |
537 | m_nextPackets[i] = packet; | ||
538 | } | 544 | } |
539 | 545 | if (success) | |
540 | // If the queue is empty after this dequeue, fire the queue | 546 | { |
541 | // empty callback now so it has a chance to fill before we | 547 | // A packet was pulled off the queue. See if we have |
542 | // get back here | 548 | // enough tokens in the bucket to send it out |
543 | if (queue.Count == 0) | 549 | if (bucket.RemoveTokens(packet.Buffer.DataLength)) |
550 | { | ||
551 | // Send the packet | ||
552 | m_udpServer.SendPacketFinal(packet); | ||
553 | packetSent = true; | ||
554 | } | ||
555 | else | ||
556 | { | ||
557 | // Save the dequeued packet for the next iteration | ||
558 | m_nextPackets[i] = packet; | ||
559 | } | ||
560 | |||
561 | // If the queue is empty after this dequeue, fire the queue | ||
562 | // empty callback now so it has a chance to fill before we | ||
563 | // get back here | ||
564 | if (queue.Count == 0) | ||
565 | emptyCategories |= CategoryToFlag(i); | ||
566 | } | ||
567 | else | ||
568 | { | ||
569 | // No packets in this queue. Fire the queue empty callback | ||
570 | // if it has not been called recently | ||
544 | emptyCategories |= CategoryToFlag(i); | 571 | emptyCategories |= CategoryToFlag(i); |
572 | } | ||
545 | } | 573 | } |
546 | else | 574 | else |
547 | { | 575 | { |
548 | // No packets in this queue. Fire the queue empty callback | 576 | m_packetOutboxes[i] = new OpenSim.Framework.LocklessQueue<OutgoingPacket>(); |
549 | // if it has not been called recently | ||
550 | emptyCategories |= CategoryToFlag(i); | 577 | emptyCategories |= CategoryToFlag(i); |
551 | } | 578 | } |
552 | } | 579 | } |
@@ -704,4 +731,4 @@ namespace OpenSim.Region.ClientStack.LindenUDP | |||
704 | } | 731 | } |
705 | } | 732 | } |
706 | } | 733 | } |
707 | } \ No newline at end of file | 734 | } |
diff --git a/OpenSim/Region/ClientStack/Linden/UDP/LLUDPServer.cs b/OpenSim/Region/ClientStack/Linden/UDP/LLUDPServer.cs index 55780d6..60ab70e 100644 --- a/OpenSim/Region/ClientStack/Linden/UDP/LLUDPServer.cs +++ b/OpenSim/Region/ClientStack/Linden/UDP/LLUDPServer.cs | |||
@@ -110,7 +110,10 @@ namespace OpenSim.Region.ClientStack.LindenUDP | |||
110 | /// <summary>Handlers for incoming packets</summary> | 110 | /// <summary>Handlers for incoming packets</summary> |
111 | //PacketEventDictionary packetEvents = new PacketEventDictionary(); | 111 | //PacketEventDictionary packetEvents = new PacketEventDictionary(); |
112 | /// <summary>Incoming packets that are awaiting handling</summary> | 112 | /// <summary>Incoming packets that are awaiting handling</summary> |
113 | private OpenMetaverse.BlockingQueue<IncomingPacket> packetInbox = new OpenMetaverse.BlockingQueue<IncomingPacket>(); | 113 | //private OpenMetaverse.BlockingQueue<IncomingPacket> packetInbox = new OpenMetaverse.BlockingQueue<IncomingPacket>(); |
114 | |||
115 | private DoubleQueue<IncomingPacket> packetInbox = new DoubleQueue<IncomingPacket>(); | ||
116 | |||
114 | /// <summary></summary> | 117 | /// <summary></summary> |
115 | //private UDPClientCollection m_clients = new UDPClientCollection(); | 118 | //private UDPClientCollection m_clients = new UDPClientCollection(); |
116 | /// <summary>Bandwidth throttle for this UDP server</summary> | 119 | /// <summary>Bandwidth throttle for this UDP server</summary> |
@@ -155,6 +158,8 @@ namespace OpenSim.Region.ClientStack.LindenUDP | |||
155 | /// <summary>Flag to signal when clients should send pings</summary> | 158 | /// <summary>Flag to signal when clients should send pings</summary> |
156 | protected bool m_sendPing; | 159 | protected bool m_sendPing; |
157 | 160 | ||
161 | private ExpiringCache<IPEndPoint, Queue<UDPPacketBuffer>> m_pendingCache = new ExpiringCache<IPEndPoint, Queue<UDPPacketBuffer>>(); | ||
162 | |||
158 | private int m_defaultRTO = 0; | 163 | private int m_defaultRTO = 0; |
159 | private int m_maxRTO = 0; | 164 | private int m_maxRTO = 0; |
160 | private int m_ackTimeout = 0; | 165 | private int m_ackTimeout = 0; |
@@ -765,19 +770,44 @@ namespace OpenSim.Region.ClientStack.LindenUDP | |||
765 | 770 | ||
766 | #region Packet to Client Mapping | 771 | #region Packet to Client Mapping |
767 | 772 | ||
768 | // UseCircuitCode handling | 773 | // If there is already a client for this endpoint, don't process UseCircuitCode |
769 | if (packet.Type == PacketType.UseCircuitCode) | 774 | IClientAPI client = null; |
775 | if (!m_scene.TryGetClient(address, out client)) | ||
770 | { | 776 | { |
771 | object[] array = new object[] { buffer, packet }; | 777 | // UseCircuitCode handling |
778 | if (packet.Type == PacketType.UseCircuitCode) | ||
779 | { | ||
780 | // And if there is a UseCircuitCode pending, also drop it | ||
781 | lock (m_pendingCache) | ||
782 | { | ||
783 | if (m_pendingCache.Contains(address)) | ||
784 | return; | ||
772 | 785 | ||
773 | Util.FireAndForget(HandleUseCircuitCode, array); | 786 | m_pendingCache.AddOrUpdate(address, new Queue<UDPPacketBuffer>(), 60); |
787 | } | ||
774 | 788 | ||
775 | return; | 789 | object[] array = new object[] { buffer, packet }; |
790 | |||
791 | Util.FireAndForget(HandleUseCircuitCode, array); | ||
792 | |||
793 | return; | ||
794 | } | ||
795 | } | ||
796 | |||
797 | // If this is a pending connection, enqueue, don't process yet | ||
798 | lock (m_pendingCache) | ||
799 | { | ||
800 | Queue<UDPPacketBuffer> queue; | ||
801 | if (m_pendingCache.TryGetValue(address, out queue)) | ||
802 | { | ||
803 | //m_log.DebugFormat("[LLUDPSERVER]: Enqueued a {0} packet into the pending queue", packet.Type); | ||
804 | queue.Enqueue(buffer); | ||
805 | return; | ||
806 | } | ||
776 | } | 807 | } |
777 | 808 | ||
778 | // Determine which agent this packet came from | 809 | // Determine which agent this packet came from |
779 | IClientAPI client; | 810 | if (client == null || !(client is LLClientView)) |
780 | if (!m_scene.TryGetClient(address, out client) || !(client is LLClientView)) | ||
781 | { | 811 | { |
782 | //m_log.Debug("[LLUDPSERVER]: Received a " + packet.Type + " packet from an unrecognized source: " + address + " in " + m_scene.RegionInfo.RegionName); | 812 | //m_log.Debug("[LLUDPSERVER]: Received a " + packet.Type + " packet from an unrecognized source: " + address + " in " + m_scene.RegionInfo.RegionName); |
783 | return; | 813 | return; |
@@ -786,7 +816,10 @@ namespace OpenSim.Region.ClientStack.LindenUDP | |||
786 | udpClient = ((LLClientView)client).UDPClient; | 816 | udpClient = ((LLClientView)client).UDPClient; |
787 | 817 | ||
788 | if (!udpClient.IsConnected) | 818 | if (!udpClient.IsConnected) |
819 | { | ||
820 | // m_log.Debug("[LLUDPSERVER]: Received a " + packet.Type + " packet for a unConnected client in " + m_scene.RegionInfo.RegionName); | ||
789 | return; | 821 | return; |
822 | } | ||
790 | 823 | ||
791 | #endregion Packet to Client Mapping | 824 | #endregion Packet to Client Mapping |
792 | 825 | ||
@@ -889,7 +922,12 @@ namespace OpenSim.Region.ClientStack.LindenUDP | |||
889 | #endregion Ping Check Handling | 922 | #endregion Ping Check Handling |
890 | 923 | ||
891 | // Inbox insertion | 924 | // Inbox insertion |
892 | packetInbox.Enqueue(new IncomingPacket((LLClientView)client, packet)); | 925 | if (packet.Type == PacketType.AgentUpdate || |
926 | packet.Type == PacketType.ChatFromViewer) | ||
927 | packetInbox.EnqueueHigh(new IncomingPacket((LLClientView)client, packet)); | ||
928 | else | ||
929 | packetInbox.EnqueueLow(new IncomingPacket((LLClientView)client, packet)); | ||
930 | // packetInbox.Enqueue(new IncomingPacket((LLClientView)client, packet)); | ||
893 | } | 931 | } |
894 | 932 | ||
895 | #region BinaryStats | 933 | #region BinaryStats |
@@ -1011,6 +1049,32 @@ namespace OpenSim.Region.ClientStack.LindenUDP | |||
1011 | // We only want to send initial data to new clients, not ones which are being converted from child to root. | 1049 | // We only want to send initial data to new clients, not ones which are being converted from child to root. |
1012 | if (client != null) | 1050 | if (client != null) |
1013 | client.SceneAgent.SendInitialDataToMe(); | 1051 | client.SceneAgent.SendInitialDataToMe(); |
1052 | |||
1053 | // Now we know we can handle more data | ||
1054 | Thread.Sleep(200); | ||
1055 | |||
1056 | // Obtain the queue and remove it from the cache | ||
1057 | Queue<UDPPacketBuffer> queue = null; | ||
1058 | |||
1059 | lock (m_pendingCache) | ||
1060 | { | ||
1061 | if (!m_pendingCache.TryGetValue(remoteEndPoint, out queue)) | ||
1062 | { | ||
1063 | m_log.DebugFormat("[LLUDPSERVER]: Client created but no pending queue present"); | ||
1064 | return; | ||
1065 | } | ||
1066 | m_pendingCache.Remove(remoteEndPoint); | ||
1067 | } | ||
1068 | |||
1069 | m_log.DebugFormat("[LLUDPSERVER]: Client created, processing pending queue, {0} entries", queue.Count); | ||
1070 | |||
1071 | // Reinject queued packets | ||
1072 | while(queue.Count > 0) | ||
1073 | { | ||
1074 | UDPPacketBuffer buf = queue.Dequeue(); | ||
1075 | PacketReceived(buf); | ||
1076 | } | ||
1077 | queue = null; | ||
1014 | } | 1078 | } |
1015 | else | 1079 | else |
1016 | { | 1080 | { |
@@ -1018,6 +1082,8 @@ namespace OpenSim.Region.ClientStack.LindenUDP | |||
1018 | m_log.WarnFormat( | 1082 | m_log.WarnFormat( |
1019 | "[LLUDPSERVER]: Ignoring connection request for {0} to {1} with unknown circuit code {2} from IP {3}", | 1083 | "[LLUDPSERVER]: Ignoring connection request for {0} to {1} with unknown circuit code {2} from IP {3}", |
1020 | uccp.CircuitCode.ID, m_scene.RegionInfo.RegionName, uccp.CircuitCode.Code, remoteEndPoint); | 1084 | uccp.CircuitCode.ID, m_scene.RegionInfo.RegionName, uccp.CircuitCode.Code, remoteEndPoint); |
1085 | lock (m_pendingCache) | ||
1086 | m_pendingCache.Remove(remoteEndPoint); | ||
1021 | } | 1087 | } |
1022 | 1088 | ||
1023 | // m_log.DebugFormat( | 1089 | // m_log.DebugFormat( |
@@ -1136,7 +1202,7 @@ namespace OpenSim.Region.ClientStack.LindenUDP | |||
1136 | if (!client.SceneAgent.IsChildAgent) | 1202 | if (!client.SceneAgent.IsChildAgent) |
1137 | client.Kick("Simulator logged you out due to connection timeout"); | 1203 | client.Kick("Simulator logged you out due to connection timeout"); |
1138 | 1204 | ||
1139 | client.CloseWithoutChecks(); | 1205 | client.CloseWithoutChecks(true); |
1140 | } | 1206 | } |
1141 | } | 1207 | } |
1142 | 1208 | ||
@@ -1148,6 +1214,7 @@ namespace OpenSim.Region.ClientStack.LindenUDP | |||
1148 | 1214 | ||
1149 | while (base.IsRunning) | 1215 | while (base.IsRunning) |
1150 | { | 1216 | { |
1217 | m_scene.ThreadAlive(1); | ||
1151 | try | 1218 | try |
1152 | { | 1219 | { |
1153 | IncomingPacket incomingPacket = null; | 1220 | IncomingPacket incomingPacket = null; |
@@ -1190,6 +1257,7 @@ namespace OpenSim.Region.ClientStack.LindenUDP | |||
1190 | 1257 | ||
1191 | while (base.IsRunning) | 1258 | while (base.IsRunning) |
1192 | { | 1259 | { |
1260 | m_scene.ThreadAlive(2); | ||
1193 | try | 1261 | try |
1194 | { | 1262 | { |
1195 | m_packetSent = false; | 1263 | m_packetSent = false; |
@@ -1411,8 +1479,8 @@ namespace OpenSim.Region.ClientStack.LindenUDP | |||
1411 | Packet packet = incomingPacket.Packet; | 1479 | Packet packet = incomingPacket.Packet; |
1412 | LLClientView client = incomingPacket.Client; | 1480 | LLClientView client = incomingPacket.Client; |
1413 | 1481 | ||
1414 | if (client.IsActive) | 1482 | // if (client.IsActive) |
1415 | { | 1483 | // { |
1416 | m_currentIncomingClient = client; | 1484 | m_currentIncomingClient = client; |
1417 | 1485 | ||
1418 | try | 1486 | try |
@@ -1439,13 +1507,13 @@ namespace OpenSim.Region.ClientStack.LindenUDP | |||
1439 | { | 1507 | { |
1440 | m_currentIncomingClient = null; | 1508 | m_currentIncomingClient = null; |
1441 | } | 1509 | } |
1442 | } | 1510 | // } |
1443 | else | 1511 | // else |
1444 | { | 1512 | // { |
1445 | m_log.DebugFormat( | 1513 | // m_log.DebugFormat( |
1446 | "[LLUDPSERVER]: Dropped incoming {0} for dead client {1} in {2}", | 1514 | // "[LLUDPSERVER]: Dropped incoming {0} for dead client {1} in {2}", |
1447 | packet.Type, client.Name, m_scene.RegionInfo.RegionName); | 1515 | // packet.Type, client.Name, m_scene.RegionInfo.RegionName); |
1448 | } | 1516 | // } |
1449 | } | 1517 | } |
1450 | 1518 | ||
1451 | protected void LogoutHandler(IClientAPI client) | 1519 | protected void LogoutHandler(IClientAPI client) |
@@ -1455,8 +1523,116 @@ namespace OpenSim.Region.ClientStack.LindenUDP | |||
1455 | if (!client.IsLoggingOut) | 1523 | if (!client.IsLoggingOut) |
1456 | { | 1524 | { |
1457 | client.IsLoggingOut = true; | 1525 | client.IsLoggingOut = true; |
1458 | client.Close(); | 1526 | client.Close(false, false); |
1527 | } | ||
1528 | } | ||
1529 | } | ||
1530 | |||
1531 | internal class DoubleQueue<T> where T:class | ||
1532 | { | ||
1533 | private Queue<T> m_lowQueue = new Queue<T>(); | ||
1534 | private Queue<T> m_highQueue = new Queue<T>(); | ||
1535 | |||
1536 | private object m_syncRoot = new object(); | ||
1537 | private Semaphore m_s = new Semaphore(0, 1); | ||
1538 | |||
1539 | public DoubleQueue() | ||
1540 | { | ||
1541 | } | ||
1542 | |||
1543 | public virtual int Count | ||
1544 | { | ||
1545 | get { return m_highQueue.Count + m_lowQueue.Count; } | ||
1546 | } | ||
1547 | |||
1548 | public virtual void Enqueue(T data) | ||
1549 | { | ||
1550 | Enqueue(m_lowQueue, data); | ||
1551 | } | ||
1552 | |||
1553 | public virtual void EnqueueLow(T data) | ||
1554 | { | ||
1555 | Enqueue(m_lowQueue, data); | ||
1556 | } | ||
1557 | |||
1558 | public virtual void EnqueueHigh(T data) | ||
1559 | { | ||
1560 | Enqueue(m_highQueue, data); | ||
1561 | } | ||
1562 | |||
1563 | private void Enqueue(Queue<T> q, T data) | ||
1564 | { | ||
1565 | lock (m_syncRoot) | ||
1566 | { | ||
1567 | m_lowQueue.Enqueue(data); | ||
1568 | m_s.WaitOne(0); | ||
1569 | m_s.Release(); | ||
1570 | } | ||
1571 | } | ||
1572 | |||
1573 | public virtual T Dequeue() | ||
1574 | { | ||
1575 | return Dequeue(Timeout.Infinite); | ||
1576 | } | ||
1577 | |||
1578 | public virtual T Dequeue(int tmo) | ||
1579 | { | ||
1580 | return Dequeue(TimeSpan.FromMilliseconds(tmo)); | ||
1581 | } | ||
1582 | |||
1583 | public virtual T Dequeue(TimeSpan wait) | ||
1584 | { | ||
1585 | T res = null; | ||
1586 | |||
1587 | if (!Dequeue(wait, ref res)) | ||
1588 | return null; | ||
1589 | |||
1590 | return res; | ||
1591 | } | ||
1592 | |||
1593 | public bool Dequeue(int timeout, ref T res) | ||
1594 | { | ||
1595 | return Dequeue(TimeSpan.FromMilliseconds(timeout), ref res); | ||
1596 | } | ||
1597 | |||
1598 | public bool Dequeue(TimeSpan wait, ref T res) | ||
1599 | { | ||
1600 | if (!m_s.WaitOne(wait)) | ||
1601 | return false; | ||
1602 | |||
1603 | lock (m_syncRoot) | ||
1604 | { | ||
1605 | if (m_highQueue.Count > 0) | ||
1606 | res = m_highQueue.Dequeue(); | ||
1607 | else | ||
1608 | res = m_lowQueue.Dequeue(); | ||
1609 | |||
1610 | if (m_highQueue.Count == 0 && m_lowQueue.Count == 0) | ||
1611 | return true; | ||
1612 | |||
1613 | try | ||
1614 | { | ||
1615 | m_s.Release(); | ||
1616 | } | ||
1617 | catch | ||
1618 | { | ||
1619 | } | ||
1620 | |||
1621 | return true; | ||
1622 | } | ||
1623 | } | ||
1624 | |||
1625 | public virtual void Clear() | ||
1626 | { | ||
1627 | |||
1628 | lock (m_syncRoot) | ||
1629 | { | ||
1630 | // Make sure sem count is 0 | ||
1631 | m_s.WaitOne(0); | ||
1632 | |||
1633 | m_lowQueue.Clear(); | ||
1634 | m_highQueue.Clear(); | ||
1459 | } | 1635 | } |
1460 | } | 1636 | } |
1461 | } | 1637 | } |
1462 | } \ No newline at end of file | 1638 | } |
diff --git a/OpenSim/Region/ClientStack/Linden/UDP/OpenSimUDPBase.cs b/OpenSim/Region/ClientStack/Linden/UDP/OpenSimUDPBase.cs index 039379d..cfe7c9d 100644 --- a/OpenSim/Region/ClientStack/Linden/UDP/OpenSimUDPBase.cs +++ b/OpenSim/Region/ClientStack/Linden/UDP/OpenSimUDPBase.cs | |||
@@ -100,10 +100,6 @@ namespace OpenMetaverse | |||
100 | const int SIO_UDP_CONNRESET = -1744830452; | 100 | const int SIO_UDP_CONNRESET = -1744830452; |
101 | 101 | ||
102 | IPEndPoint ipep = new IPEndPoint(m_localBindAddress, m_udpPort); | 102 | IPEndPoint ipep = new IPEndPoint(m_localBindAddress, m_udpPort); |
103 | |||
104 | m_log.DebugFormat( | ||
105 | "[UDPBASE]: Binding UDP listener using internal IP address config {0}:{1}", | ||
106 | ipep.Address, ipep.Port); | ||
107 | 103 | ||
108 | m_udpSocket = new Socket( | 104 | m_udpSocket = new Socket( |
109 | AddressFamily.InterNetwork, | 105 | AddressFamily.InterNetwork, |