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-rw-r--r--OpenSim/Region/ClientStack/Linden/Caps/BunchOfCaps/BunchOfCaps.cs21
-rw-r--r--OpenSim/Region/ClientStack/Linden/Caps/BunchOfCaps/MeshCost.cs6
2 files changed, 23 insertions, 4 deletions
diff --git a/OpenSim/Region/ClientStack/Linden/Caps/BunchOfCaps/BunchOfCaps.cs b/OpenSim/Region/ClientStack/Linden/Caps/BunchOfCaps/BunchOfCaps.cs
index a139ea8..1b47fca 100644
--- a/OpenSim/Region/ClientStack/Linden/Caps/BunchOfCaps/BunchOfCaps.cs
+++ b/OpenSim/Region/ClientStack/Linden/Caps/BunchOfCaps/BunchOfCaps.cs
@@ -118,6 +118,7 @@ namespace OpenSim.Region.ClientStack.Linden
118 private string m_regionName; 118 private string m_regionName;
119 private int m_levelUpload = 0; 119 private int m_levelUpload = 0;
120 private float m_PrimScaleMin = 0.001f; 120 private float m_PrimScaleMin = 0.001f;
121 private bool m_enableFreeTestModelUpload = false;
121 122
122 private enum FileAgentInventoryState : int 123 private enum FileAgentInventoryState : int
123 { 124 {
@@ -142,6 +143,11 @@ namespace OpenSim.Region.ClientStack.Linden
142// m_ModelCost.ObjectLinkedPartsMax = ?? 143// m_ModelCost.ObjectLinkedPartsMax = ??
143// m_PrimScaleMin = ?? 144// m_PrimScaleMin = ??
144 145
146 float modelTextureUploadFactor = m_ModelCost.ModelTextureCostFactor;
147 float modelUploadFactor = m_ModelCost.ModelMeshCostFactor;
148 float modelMinUploadCostFactor = m_ModelCost.ModelMinCostFactor;
149
150
145 IConfigSource config = m_Scene.Config; 151 IConfigSource config = m_Scene.Config;
146 if (config != null) 152 if (config != null)
147 { 153 {
@@ -156,6 +162,20 @@ namespace OpenSim.Region.ClientStack.Linden
156 { 162 {
157 m_persistBakedTextures = appearanceConfig.GetBoolean("PersistBakedTextures", m_persistBakedTextures); 163 m_persistBakedTextures = appearanceConfig.GetBoolean("PersistBakedTextures", m_persistBakedTextures);
158 } 164 }
165 // economy for model upload
166 IConfig EconomyConfig = config.Configs["Economy"];
167 if (EconomyConfig != null)
168 {
169 modelUploadFactor = EconomyConfig.GetFloat("MeshModelUploadCostFactor", modelUploadFactor);
170 modelTextureUploadFactor = EconomyConfig.GetFloat("MeshModelUploadTextureCostFactor", modelTextureUploadFactor);
171 modelMinUploadCostFactor = EconomyConfig.GetFloat("MeshModelMinCostFactor", modelMinUploadCostFactor);
172 m_enableFreeTestModelUpload = EconomyConfig.GetBoolean("MeshModelUploadAllowFreeTest", false);
173
174 m_ModelCost.ModelMeshCostFactor = modelUploadFactor;
175 m_ModelCost.ModelTextureCostFactor = modelTextureUploadFactor;
176 m_ModelCost.ModelMinCostFactor = modelMinUploadCostFactor;
177 }
178
159 } 179 }
160 180
161 m_assetService = m_Scene.AssetService; 181 m_assetService = m_Scene.AssetService;
@@ -912,6 +932,7 @@ namespace OpenSim.Region.ClientStack.Linden
912 { 932 {
913 AddNewInventoryItem(m_HostCapsObj.AgentID, item, cost); 933 AddNewInventoryItem(m_HostCapsObj.AgentID, item, cost);
914 } 934 }
935
915 lock (m_ModelCost) 936 lock (m_ModelCost)
916 m_FileAgentInventoryState = FileAgentInventoryState.idle; 937 m_FileAgentInventoryState = FileAgentInventoryState.idle;
917 } 938 }
diff --git a/OpenSim/Region/ClientStack/Linden/Caps/BunchOfCaps/MeshCost.cs b/OpenSim/Region/ClientStack/Linden/Caps/BunchOfCaps/MeshCost.cs
index ece40ac..830c46d 100644
--- a/OpenSim/Region/ClientStack/Linden/Caps/BunchOfCaps/MeshCost.cs
+++ b/OpenSim/Region/ClientStack/Linden/Caps/BunchOfCaps/MeshCost.cs
@@ -31,14 +31,12 @@ namespace OpenSim.Region.ClientStack.Linden
31 public class ModelCost 31 public class ModelCost
32 { 32 {
33 33
34 // upload fee tunning paramenters 34 // upload fee defaults
35 // fees are normalized to 1.0 35 // fees are normalized to 1.0
36 // this parameters scale them to basic cost ( so 1.0 translates to 10 ) 36 // this parameters scale them to basic cost ( so 1.0 translates to 10 )
37 37
38 public float ModelMeshCostFactor = 1.0f; // scale total cost relative to basic (excluding textures) 38 public float ModelMeshCostFactor = 1.0f; // scale total cost relative to basic (excluding textures)
39 public float ModelTextureCostFactor = 0.25f; //(2.5c$) scale textures fee to basic. 39 public float ModelTextureCostFactor = 1.0f; // scale textures fee to basic.
40 // promote integration in a model
41 // since they will not show up in inventory
42 public float ModelMinCostFactor = 0.5f; // minimum total model free excluding textures 40 public float ModelMinCostFactor = 0.5f; // minimum total model free excluding textures
43 41
44 // itens costs in normalized values 42 // itens costs in normalized values