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-rw-r--r--OpenSim/Region/ClientStack/Linden/UDP/LLUDPClient.cs4
-rw-r--r--OpenSim/Region/ClientStack/Linden/UDP/TokenBucket.cs4
2 files changed, 4 insertions, 4 deletions
diff --git a/OpenSim/Region/ClientStack/Linden/UDP/LLUDPClient.cs b/OpenSim/Region/ClientStack/Linden/UDP/LLUDPClient.cs
index 507c07c..e005960 100644
--- a/OpenSim/Region/ClientStack/Linden/UDP/LLUDPClient.cs
+++ b/OpenSim/Region/ClientStack/Linden/UDP/LLUDPClient.cs
@@ -351,7 +351,7 @@ namespace OpenSim.Region.ClientStack.LindenUDP
351 public int GetPacketsQueuedCount(ThrottleOutPacketType throttleType) 351 public int GetPacketsQueuedCount(ThrottleOutPacketType throttleType)
352 { 352 {
353 int icat = (int)throttleType; 353 int icat = (int)throttleType;
354 if (icat > 0 && icat < THROTTLE_CATEGORY_COUNT) 354 if ((int)throttleType > 0 && icat < THROTTLE_CATEGORY_COUNT)
355 return m_packetOutboxes[icat].Count; 355 return m_packetOutboxes[icat].Count;
356 else 356 else
357 return 0; 357 return 0;
@@ -437,7 +437,7 @@ namespace OpenSim.Region.ClientStack.LindenUDP
437 // Make sure none of the throttles are set below our packet MTU, 437 // Make sure none of the throttles are set below our packet MTU,
438 // otherwise a throttle could become permanently clogged 438 // otherwise a throttle could become permanently clogged
439 439
440/* not using floats 440/* now using floats
441 resend = Math.Max(resend, LLUDPServer.MTU); 441 resend = Math.Max(resend, LLUDPServer.MTU);
442 land = Math.Max(land, LLUDPServer.MTU); 442 land = Math.Max(land, LLUDPServer.MTU);
443 wind = Math.Max(wind, LLUDPServer.MTU); 443 wind = Math.Max(wind, LLUDPServer.MTU);
diff --git a/OpenSim/Region/ClientStack/Linden/UDP/TokenBucket.cs b/OpenSim/Region/ClientStack/Linden/UDP/TokenBucket.cs
index fd369c4..f769383 100644
--- a/OpenSim/Region/ClientStack/Linden/UDP/TokenBucket.cs
+++ b/OpenSim/Region/ClientStack/Linden/UDP/TokenBucket.cs
@@ -104,8 +104,8 @@ namespace OpenSim.Region.ClientStack.LindenUDP
104 get { return m_burst; } 104 get { return m_burst; }
105 set { 105 set {
106 float rate = (value < 0 ? 0 : value); 106 float rate = (value < 0 ? 0 : value);
107 if (rate < m_minimumDripRate) 107 if (rate < 1.5f * m_minimumDripRate)
108 rate = m_minimumDripRate; 108 rate = 1.5f * m_minimumDripRate;
109 else if (rate > m_minimumDripRate * m_quantumsPerBurst) 109 else if (rate > m_minimumDripRate * m_quantumsPerBurst)
110 rate = m_minimumDripRate * m_quantumsPerBurst; 110 rate = m_minimumDripRate * m_quantumsPerBurst;
111 111