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-rw-r--r--OpenSim/Region/ClientStack/Linden/UDP/LLClientView.cs23
-rw-r--r--OpenSim/Region/ClientStack/Linden/UDP/LLUDPClient.cs28
-rw-r--r--OpenSim/Region/ClientStack/Linden/UDP/LLUDPServer.cs53
-rw-r--r--OpenSim/Region/ClientStack/Linden/UDP/LLUDPServerCommands.cs29
-rw-r--r--OpenSim/Region/ClientStack/Linden/UDP/TokenBucket.cs2
5 files changed, 35 insertions, 100 deletions
diff --git a/OpenSim/Region/ClientStack/Linden/UDP/LLClientView.cs b/OpenSim/Region/ClientStack/Linden/UDP/LLClientView.cs
index 7c5aee7..3b0c775 100644
--- a/OpenSim/Region/ClientStack/Linden/UDP/LLClientView.cs
+++ b/OpenSim/Region/ClientStack/Linden/UDP/LLClientView.cs
@@ -1209,8 +1209,8 @@ namespace OpenSim.Region.ClientStack.LindenUDP
1209 1209
1210 public virtual bool CanSendLayerData() 1210 public virtual bool CanSendLayerData()
1211 { 1211 {
1212 int n = m_udpClient.GetCatBytesInSendQueue(ThrottleOutPacketType.Land); 1212 int n = m_udpClient.GetPacketsQueuedCount(ThrottleOutPacketType.Land);
1213 if ( n > 100000) 1213 if ( n > 256)
1214 return false; 1214 return false;
1215 return true; 1215 return true;
1216 } 1216 }
@@ -1355,15 +1355,7 @@ namespace OpenSim.Region.ClientStack.LindenUDP
1355 { 1355 {
1356 try 1356 try
1357 { 1357 {
1358 /* test code using the terrain compressor in libOpenMetaverse 1358 int PatchesAssumedToFit = 3;
1359 int[] patchInd = new int[1];
1360 patchInd[0] = px + (py * Constants.TerrainPatchSize);
1361 LayerDataPacket layerpack = TerrainCompressor.CreateLandPacket(terrData.GetFloatsSerialized(), patchInd);
1362 */
1363 // Many, many patches could have been passed to us. Since the patches will be compressed
1364 // into variable sized blocks, we cannot pre-compute how many will fit into one
1365 // packet. While some fancy packing algorithm is possible, 4 seems to always fit.
1366 int PatchesAssumedToFit = 4;
1367 for (int pcnt = 0; pcnt < px.Length; pcnt += PatchesAssumedToFit) 1359 for (int pcnt = 0; pcnt < px.Length; pcnt += PatchesAssumedToFit)
1368 { 1360 {
1369 int remaining = Math.Min(px.Length - pcnt, PatchesAssumedToFit); 1361 int remaining = Math.Min(px.Length - pcnt, PatchesAssumedToFit);
@@ -1377,10 +1369,8 @@ namespace OpenSim.Region.ClientStack.LindenUDP
1377 LayerDataPacket layerpack = OpenSimTerrainCompressor.CreateLandPacket(terrData, xPatches, yPatches); 1369 LayerDataPacket layerpack = OpenSimTerrainCompressor.CreateLandPacket(terrData, xPatches, yPatches);
1378 // DebugSendingPatches("SendLayerDataInternal", xPatches, yPatches); 1370 // DebugSendingPatches("SendLayerDataInternal", xPatches, yPatches);
1379 1371
1380 SendTheLayerPacket(layerpack); 1372 OutPacket(layerpack, ThrottleOutPacketType.Land);
1381 } 1373 }
1382 // LayerDataPacket layerpack = OpenSimTerrainCompressor.CreateLandPacket(terrData, px, py);
1383
1384 } 1374 }
1385 catch (Exception e) 1375 catch (Exception e)
1386 { 1376 {
@@ -1388,11 +1378,6 @@ namespace OpenSim.Region.ClientStack.LindenUDP
1388 } 1378 }
1389 } 1379 }
1390 1380
1391 private void SendTheLayerPacket(LayerDataPacket layerpack)
1392 {
1393 OutPacket(layerpack, ThrottleOutPacketType.Land);
1394 }
1395
1396 /// <summary> 1381 /// <summary>
1397 /// Send the wind matrix to the client 1382 /// Send the wind matrix to the client
1398 /// </summary> 1383 /// </summary>
diff --git a/OpenSim/Region/ClientStack/Linden/UDP/LLUDPClient.cs b/OpenSim/Region/ClientStack/Linden/UDP/LLUDPClient.cs
index 8d4117d..507c07c 100644
--- a/OpenSim/Region/ClientStack/Linden/UDP/LLUDPClient.cs
+++ b/OpenSim/Region/ClientStack/Linden/UDP/LLUDPClient.cs
@@ -122,11 +122,6 @@ namespace OpenSim.Region.ClientStack.LindenUDP
122 /// <summary>Sequence numbers of packets we've received (for duplicate checking)</summary> 122 /// <summary>Sequence numbers of packets we've received (for duplicate checking)</summary>
123 public readonly IncomingPacketHistoryCollection PacketArchive = new IncomingPacketHistoryCollection(200); 123 public readonly IncomingPacketHistoryCollection PacketArchive = new IncomingPacketHistoryCollection(200);
124 124
125 /// <summary>
126 /// If true then we take action in response to unacked reliably sent packets such as resending the packet.
127 /// </summary>
128 public bool ProcessUnackedSends { get; set; }
129
130 /// <summary>Packets we have sent that need to be ACKed by the client</summary> 125 /// <summary>Packets we have sent that need to be ACKed by the client</summary>
131 public readonly UnackedPacketCollection NeedAcks = new UnackedPacketCollection(); 126 public readonly UnackedPacketCollection NeedAcks = new UnackedPacketCollection();
132 127
@@ -252,8 +247,6 @@ namespace OpenSim.Region.ClientStack.LindenUDP
252 if (maxRTO != 0) 247 if (maxRTO != 0)
253 m_maxRTO = maxRTO; 248 m_maxRTO = maxRTO;
254 249
255 ProcessUnackedSends = true;
256
257 m_burstTime = rates.BrustTime; 250 m_burstTime = rates.BrustTime;
258 float m_burst = rates.ClientMaxRate * m_burstTime; 251 float m_burst = rates.ClientMaxRate * m_burstTime;
259 252
@@ -357,8 +350,9 @@ namespace OpenSim.Region.ClientStack.LindenUDP
357 /// <param name="throttleType"></param> 350 /// <param name="throttleType"></param>
358 public int GetPacketsQueuedCount(ThrottleOutPacketType throttleType) 351 public int GetPacketsQueuedCount(ThrottleOutPacketType throttleType)
359 { 352 {
360 if ((int)throttleType > 0) 353 int icat = (int)throttleType;
361 return m_packetOutboxes[(int)throttleType].Count; 354 if (icat > 0 && icat < THROTTLE_CATEGORY_COUNT)
355 return m_packetOutboxes[icat].Count;
362 else 356 else
363 return 0; 357 return 0;
364 } 358 }
@@ -544,21 +538,7 @@ namespace OpenSim.Region.ClientStack.LindenUDP
544 538
545 return data; 539 return data;
546 } 540 }
547 541
548 public int GetCatBytesInSendQueue(ThrottleOutPacketType cat)
549 {
550 ;
551 int icat = (int)cat;
552 if (icat > 0 && icat < THROTTLE_CATEGORY_COUNT)
553 {
554 TokenBucket bucket = m_throttleCategories[icat];
555 return m_packetOutboxes[icat].Count;
556 }
557 else
558 return 0;
559 }
560
561
562 public int GetCatBytesCanSend(ThrottleOutPacketType cat, int timeMS) 542 public int GetCatBytesCanSend(ThrottleOutPacketType cat, int timeMS)
563 { 543 {
564 int icat = (int)cat; 544 int icat = (int)cat;
diff --git a/OpenSim/Region/ClientStack/Linden/UDP/LLUDPServer.cs b/OpenSim/Region/ClientStack/Linden/UDP/LLUDPServer.cs
index b5bdd46..8f345e7 100644
--- a/OpenSim/Region/ClientStack/Linden/UDP/LLUDPServer.cs
+++ b/OpenSim/Region/ClientStack/Linden/UDP/LLUDPServer.cs
@@ -991,8 +991,8 @@ namespace OpenSim.Region.ClientStack.LindenUDP
991 bufferSize = dataLength; 991 bufferSize = dataLength;
992 buffer = new UDPPacketBuffer(udpClient.RemoteEndPoint, bufferSize); 992 buffer = new UDPPacketBuffer(udpClient.RemoteEndPoint, bufferSize);
993 993
994 // m_log.Error("[LLUDPSERVER]: Packet exceeded buffer size! This could be an indication of packet assembly not obeying the MTU. Type=" + 994 m_log.Error("[LLUDPSERVER]: Packet exceeded buffer size! This could be an indication of packet assembly not obeying the MTU. Type=" +
995 // type + ", DataLength=" + dataLength + ", BufferLength=" + buffer.Data.Length + ". Dropping packet"); 995 type + ", DataLength=" + dataLength + ", BufferLength=" + buffer.Data.Length);
996 Buffer.BlockCopy(data, 0, buffer.Data, 0, dataLength); 996 Buffer.BlockCopy(data, 0, buffer.Data, 0, dataLength);
997 } 997 }
998 } 998 }
@@ -1200,7 +1200,7 @@ namespace OpenSim.Region.ClientStack.LindenUDP
1200 Utils.UIntToBytesBig(sequenceNumber, buffer.Data, 1); 1200 Utils.UIntToBytesBig(sequenceNumber, buffer.Data, 1);
1201 outgoingPacket.SequenceNumber = sequenceNumber; 1201 outgoingPacket.SequenceNumber = sequenceNumber;
1202 1202
1203 if (udpClient.ProcessUnackedSends && isReliable) 1203 if (isReliable)
1204 { 1204 {
1205 // Add this packet to the list of ACK responses we are waiting on from the server 1205 // Add this packet to the list of ACK responses we are waiting on from the server
1206 udpClient.NeedAcks.Add(outgoingPacket); 1206 udpClient.NeedAcks.Add(outgoingPacket);
@@ -1418,37 +1418,30 @@ namespace OpenSim.Region.ClientStack.LindenUDP
1418 1418
1419 #region ACK Receiving 1419 #region ACK Receiving
1420 1420
1421 if (udpClient.ProcessUnackedSends) 1421 // Handle appended ACKs
1422 if (packet.Header.AppendedAcks && packet.Header.AckList != null)
1422 { 1423 {
1423 // Handle appended ACKs 1424 // m_log.DebugFormat(
1424 if (packet.Header.AppendedAcks && packet.Header.AckList != null) 1425 // "[LLUDPSERVER]: Handling {0} appended acks from {1} in {2}",
1425 { 1426 // packet.Header.AckList.Length, client.Name, m_scene.Name);
1426 // m_log.DebugFormat(
1427 // "[LLUDPSERVER]: Handling {0} appended acks from {1} in {2}",
1428 // packet.Header.AckList.Length, client.Name, m_scene.Name);
1429 1427
1430 for (int i = 0; i < packet.Header.AckList.Length; i++) 1428 for (int i = 0; i < packet.Header.AckList.Length; i++)
1431 udpClient.NeedAcks.Acknowledge(packet.Header.AckList[i], now, packet.Header.Resent); 1429 udpClient.NeedAcks.Acknowledge(packet.Header.AckList[i], now, packet.Header.Resent);
1432 } 1430 }
1433 1431
1434 // Handle PacketAck packets 1432 // Handle PacketAck packets
1435 if (packet.Type == PacketType.PacketAck) 1433 if (packet.Type == PacketType.PacketAck)
1436 { 1434 {
1437 PacketAckPacket ackPacket = (PacketAckPacket)packet; 1435 PacketAckPacket ackPacket = (PacketAckPacket)packet;
1438 1436
1439 // m_log.DebugFormat( 1437 // m_log.DebugFormat(
1440 // "[LLUDPSERVER]: Handling {0} packet acks for {1} in {2}", 1438 // "[LLUDPSERVER]: Handling {0} packet acks for {1} in {2}",
1441 // ackPacket.Packets.Length, client.Name, m_scene.Name); 1439 // ackPacket.Packets.Length, client.Name, m_scene.Name);
1442 1440
1443 for (int i = 0; i < ackPacket.Packets.Length; i++) 1441 for (int i = 0; i < ackPacket.Packets.Length; i++)
1444 udpClient.NeedAcks.Acknowledge(ackPacket.Packets[i].ID, now, packet.Header.Resent); 1442 udpClient.NeedAcks.Acknowledge(ackPacket.Packets[i].ID, now, packet.Header.Resent);
1445 1443
1446 // We don't need to do anything else with PacketAck packets 1444 // We don't need to do anything else with PacketAck packets
1447 return;
1448 }
1449 }
1450 else if (packet.Type == PacketType.PacketAck)
1451 {
1452 return; 1445 return;
1453 } 1446 }
1454 1447
@@ -1510,7 +1503,7 @@ namespace OpenSim.Region.ClientStack.LindenUDP
1510 #endregion BinaryStats 1503 #endregion BinaryStats
1511 1504
1512 1505
1513//Ubit AgentUpdate mess removed from here 1506//AgentUpdate removed from here
1514 1507
1515 1508
1516 #region Ping Check Handling 1509 #region Ping Check Handling
@@ -2168,7 +2161,7 @@ namespace OpenSim.Region.ClientStack.LindenUDP
2168 2161
2169 if (udpClient.IsConnected) 2162 if (udpClient.IsConnected)
2170 { 2163 {
2171 if (udpClient.ProcessUnackedSends && m_resendUnacked) 2164 if (m_resendUnacked)
2172 HandleUnacked(llClient); 2165 HandleUnacked(llClient);
2173 2166
2174 if (m_sendAcks) 2167 if (m_sendAcks)
diff --git a/OpenSim/Region/ClientStack/Linden/UDP/LLUDPServerCommands.cs b/OpenSim/Region/ClientStack/Linden/UDP/LLUDPServerCommands.cs
index 3dab5d2..6e6a2d1 100644
--- a/OpenSim/Region/ClientStack/Linden/UDP/LLUDPServerCommands.cs
+++ b/OpenSim/Region/ClientStack/Linden/UDP/LLUDPServerCommands.cs
@@ -558,6 +558,7 @@ namespace OpenSim.Region.ClientStack.LindenUDP
558 m_console.OutputFormat("{0} set to {1} in {2}", param, rawValue, m_udpServer.Scene.Name); 558 m_console.OutputFormat("{0} set to {1} in {2}", param, rawValue, m_udpServer.Scene.Name);
559 } 559 }
560 560
561/* not in use, nothing to set/get from lludp
561 private void HandleClientGetCommand(string module, string[] args) 562 private void HandleClientGetCommand(string module, string[] args)
562 { 563 {
563 if (SceneManager.Instance.CurrentScene != null && SceneManager.Instance.CurrentScene != m_udpServer.Scene) 564 if (SceneManager.Instance.CurrentScene != null && SceneManager.Instance.CurrentScene != m_udpServer.Scene)
@@ -584,11 +585,6 @@ namespace OpenSim.Region.ClientStack.LindenUDP
584 m_console.OutputFormat( 585 m_console.OutputFormat(
585 "Client debug parameters for {0} ({1}) in {2}", 586 "Client debug parameters for {0} ({1}) in {2}",
586 sp.Name, sp.IsChildAgent ? "child" : "root", m_udpServer.Scene.Name); 587 sp.Name, sp.IsChildAgent ? "child" : "root", m_udpServer.Scene.Name);
587
588 ConsoleDisplayList cdl = new ConsoleDisplayList();
589 cdl.AddRow("process-unacked-sends", udpClient.ProcessUnackedSends);
590
591 m_console.Output(cdl.ToString());
592 } 588 }
593 }); 589 });
594 } 590 }
@@ -611,28 +607,9 @@ namespace OpenSim.Region.ClientStack.LindenUDP
611 607
612 if (args.Length == 8) 608 if (args.Length == 8)
613 name = string.Format("{0} {1}", args[6], args[7]); 609 name = string.Format("{0} {1}", args[6], args[7]);
614 610 // nothing here now
615 if (param == "process-unacked-sends")
616 {
617 bool newValue;
618
619 if (!ConsoleUtil.TryParseConsoleBool(MainConsole.Instance, rawValue, out newValue))
620 return;
621
622 m_udpServer.Scene.ForEachScenePresence(
623 sp =>
624 {
625 if ((name == null || sp.Name == name) && sp.ControllingClient is LLClientView)
626 {
627 LLUDPClient udpClient = ((LLClientView)sp.ControllingClient).UDPClient;
628 udpClient.ProcessUnackedSends = newValue;
629
630 m_console.OutputFormat("{0} set to {1} for {2} in {3}", param, newValue, sp.Name, m_udpServer.Scene.Name);
631 }
632 });
633 }
634 } 611 }
635 612*/
636 private void HandlePacketCommand(string module, string[] args) 613 private void HandlePacketCommand(string module, string[] args)
637 { 614 {
638 if (SceneManager.Instance.CurrentScene != null && SceneManager.Instance.CurrentScene != m_udpServer.Scene) 615 if (SceneManager.Instance.CurrentScene != null && SceneManager.Instance.CurrentScene != m_udpServer.Scene)
diff --git a/OpenSim/Region/ClientStack/Linden/UDP/TokenBucket.cs b/OpenSim/Region/ClientStack/Linden/UDP/TokenBucket.cs
index 14099fe..fd369c4 100644
--- a/OpenSim/Region/ClientStack/Linden/UDP/TokenBucket.cs
+++ b/OpenSim/Region/ClientStack/Linden/UDP/TokenBucket.cs
@@ -289,7 +289,7 @@ namespace OpenSim.Region.ClientStack.LindenUDP
289 public int GetCatBytesCanSend(int timeMS) 289 public int GetCatBytesCanSend(int timeMS)
290 { 290 {
291// return (int)(m_tokenCount + timeMS * m_dripRate * 1e-3); 291// return (int)(m_tokenCount + timeMS * m_dripRate * 1e-3);
292 return (int)(timeMS * m_dripRate * 1e-3); 292 return (int)(timeMS * DripRate * 1e-3);
293 } 293 }
294 294
295 /// <summary> 295 /// <summary>