aboutsummaryrefslogtreecommitdiffstatshomepage
path: root/OpenSim/Region/ClientStack/Linden
diff options
context:
space:
mode:
Diffstat (limited to '')
-rw-r--r--OpenSim/Region/ClientStack/Linden/UDP/J2KImage.cs2
-rw-r--r--OpenSim/Region/ClientStack/Linden/UDP/LLUDPServer.cs7
2 files changed, 7 insertions, 2 deletions
diff --git a/OpenSim/Region/ClientStack/Linden/UDP/J2KImage.cs b/OpenSim/Region/ClientStack/Linden/UDP/J2KImage.cs
index 3995620..dfc4419 100644
--- a/OpenSim/Region/ClientStack/Linden/UDP/J2KImage.cs
+++ b/OpenSim/Region/ClientStack/Linden/UDP/J2KImage.cs
@@ -429,7 +429,7 @@ namespace OpenSim.Region.ClientStack.LindenUDP
429 if (!assetServerURL.EndsWith("/") && !assetServerURL.EndsWith("=")) 429 if (!assetServerURL.EndsWith("/") && !assetServerURL.EndsWith("="))
430 assetServerURL = assetServerURL + "/"; 430 assetServerURL = assetServerURL + "/";
431 431
432 m_log.DebugFormat("[J2KIMAGE]: texture {0} not found in local asset storage. Trying user's storage.", assetServerURL + id); 432// m_log.DebugFormat("[J2KIMAGE]: texture {0} not found in local asset storage. Trying user's storage.", assetServerURL + id);
433 AssetService.Get(assetServerURL + id, InventoryAccessModule, AssetReceived); 433 AssetService.Get(assetServerURL + id, InventoryAccessModule, AssetReceived);
434 return; 434 return;
435 } 435 }
diff --git a/OpenSim/Region/ClientStack/Linden/UDP/LLUDPServer.cs b/OpenSim/Region/ClientStack/Linden/UDP/LLUDPServer.cs
index 33ca08c..fab66ce 100644
--- a/OpenSim/Region/ClientStack/Linden/UDP/LLUDPServer.cs
+++ b/OpenSim/Region/ClientStack/Linden/UDP/LLUDPServer.cs
@@ -1416,7 +1416,12 @@ namespace OpenSim.Region.ClientStack.LindenUDP
1416 1416
1417 // We only want to send initial data to new clients, not ones which are being converted from child to root. 1417 // We only want to send initial data to new clients, not ones which are being converted from child to root.
1418 if (client != null) 1418 if (client != null)
1419 client.SceneAgent.SendInitialDataToMe(); 1419 {
1420 AgentCircuitData aCircuit = m_scene.AuthenticateHandler.GetAgentCircuitData(uccp.CircuitCode.Code);
1421 bool tp = (aCircuit.teleportFlags > 0);
1422 if (!tp)
1423 client.SceneAgent.SendInitialDataToMe();
1424 }
1420 1425
1421 // Now we know we can handle more data 1426 // Now we know we can handle more data
1422 Thread.Sleep(200); 1427 Thread.Sleep(200);