diff options
Diffstat (limited to 'OpenSim/Region/ClientStack/Linden/UDP')
5 files changed, 943 insertions, 545 deletions
diff --git a/OpenSim/Region/ClientStack/Linden/UDP/J2KImage.cs b/OpenSim/Region/ClientStack/Linden/UDP/J2KImage.cs index afbe56b..3995620 100644 --- a/OpenSim/Region/ClientStack/Linden/UDP/J2KImage.cs +++ b/OpenSim/Region/ClientStack/Linden/UDP/J2KImage.cs | |||
@@ -234,6 +234,9 @@ namespace OpenSim.Region.ClientStack.LindenUDP | |||
234 | m_stopPacket = TexturePacketCount(); | 234 | m_stopPacket = TexturePacketCount(); |
235 | } | 235 | } |
236 | 236 | ||
237 | //Give them at least two packets, to play nice with some broken viewers (SL also behaves this way) | ||
238 | if (m_stopPacket == 1 && m_layers[0].End > FIRST_PACKET_SIZE) m_stopPacket++; | ||
239 | |||
237 | m_currentPacket = StartPacket; | 240 | m_currentPacket = StartPacket; |
238 | } | 241 | } |
239 | } | 242 | } |
diff --git a/OpenSim/Region/ClientStack/Linden/UDP/LLClientView.cs b/OpenSim/Region/ClientStack/Linden/UDP/LLClientView.cs index 0869bd5..6ccabf1 100644 --- a/OpenSim/Region/ClientStack/Linden/UDP/LLClientView.cs +++ b/OpenSim/Region/ClientStack/Linden/UDP/LLClientView.cs | |||
@@ -98,6 +98,7 @@ namespace OpenSim.Region.ClientStack.LindenUDP | |||
98 | public event AvatarPickerRequest OnAvatarPickerRequest; | 98 | public event AvatarPickerRequest OnAvatarPickerRequest; |
99 | public event StartAnim OnStartAnim; | 99 | public event StartAnim OnStartAnim; |
100 | public event StopAnim OnStopAnim; | 100 | public event StopAnim OnStopAnim; |
101 | public event ChangeAnim OnChangeAnim; | ||
101 | public event Action<IClientAPI> OnRequestAvatarsData; | 102 | public event Action<IClientAPI> OnRequestAvatarsData; |
102 | public event LinkObjects OnLinkObjects; | 103 | public event LinkObjects OnLinkObjects; |
103 | public event DelinkObjects OnDelinkObjects; | 104 | public event DelinkObjects OnDelinkObjects; |
@@ -125,6 +126,7 @@ namespace OpenSim.Region.ClientStack.LindenUDP | |||
125 | public event RequestObjectPropertiesFamily OnRequestObjectPropertiesFamily; | 126 | public event RequestObjectPropertiesFamily OnRequestObjectPropertiesFamily; |
126 | public event UpdatePrimFlags OnUpdatePrimFlags; | 127 | public event UpdatePrimFlags OnUpdatePrimFlags; |
127 | public event UpdatePrimTexture OnUpdatePrimTexture; | 128 | public event UpdatePrimTexture OnUpdatePrimTexture; |
129 | public event ClientChangeObject onClientChangeObject; | ||
128 | public event UpdateVector OnUpdatePrimGroupPosition; | 130 | public event UpdateVector OnUpdatePrimGroupPosition; |
129 | public event UpdateVector OnUpdatePrimSinglePosition; | 131 | public event UpdateVector OnUpdatePrimSinglePosition; |
130 | public event UpdatePrimRotation OnUpdatePrimGroupRotation; | 132 | public event UpdatePrimRotation OnUpdatePrimGroupRotation; |
@@ -158,6 +160,7 @@ namespace OpenSim.Region.ClientStack.LindenUDP | |||
158 | public event RequestTaskInventory OnRequestTaskInventory; | 160 | public event RequestTaskInventory OnRequestTaskInventory; |
159 | public event UpdateInventoryItem OnUpdateInventoryItem; | 161 | public event UpdateInventoryItem OnUpdateInventoryItem; |
160 | public event CopyInventoryItem OnCopyInventoryItem; | 162 | public event CopyInventoryItem OnCopyInventoryItem; |
163 | public event MoveItemsAndLeaveCopy OnMoveItemsAndLeaveCopy; | ||
161 | public event MoveInventoryItem OnMoveInventoryItem; | 164 | public event MoveInventoryItem OnMoveInventoryItem; |
162 | public event RemoveInventoryItem OnRemoveInventoryItem; | 165 | public event RemoveInventoryItem OnRemoveInventoryItem; |
163 | public event RemoveInventoryFolder OnRemoveInventoryFolder; | 166 | public event RemoveInventoryFolder OnRemoveInventoryFolder; |
@@ -256,7 +259,7 @@ namespace OpenSim.Region.ClientStack.LindenUDP | |||
256 | public event ClassifiedInfoRequest OnClassifiedInfoRequest; | 259 | public event ClassifiedInfoRequest OnClassifiedInfoRequest; |
257 | public event ClassifiedInfoUpdate OnClassifiedInfoUpdate; | 260 | public event ClassifiedInfoUpdate OnClassifiedInfoUpdate; |
258 | public event ClassifiedDelete OnClassifiedDelete; | 261 | public event ClassifiedDelete OnClassifiedDelete; |
259 | public event ClassifiedDelete OnClassifiedGodDelete; | 262 | public event ClassifiedGodDelete OnClassifiedGodDelete; |
260 | public event EventNotificationAddRequest OnEventNotificationAddRequest; | 263 | public event EventNotificationAddRequest OnEventNotificationAddRequest; |
261 | public event EventNotificationRemoveRequest OnEventNotificationRemoveRequest; | 264 | public event EventNotificationRemoveRequest OnEventNotificationRemoveRequest; |
262 | public event EventGodDelete OnEventGodDelete; | 265 | public event EventGodDelete OnEventGodDelete; |
@@ -287,6 +290,7 @@ namespace OpenSim.Region.ClientStack.LindenUDP | |||
287 | public event GroupVoteHistoryRequest OnGroupVoteHistoryRequest; | 290 | public event GroupVoteHistoryRequest OnGroupVoteHistoryRequest; |
288 | public event SimWideDeletesDelegate OnSimWideDeletes; | 291 | public event SimWideDeletesDelegate OnSimWideDeletes; |
289 | public event SendPostcard OnSendPostcard; | 292 | public event SendPostcard OnSendPostcard; |
293 | public event ChangeInventoryItemFlags OnChangeInventoryItemFlags; | ||
290 | public event MuteListEntryUpdate OnUpdateMuteListEntry; | 294 | public event MuteListEntryUpdate OnUpdateMuteListEntry; |
291 | public event MuteListEntryRemove OnRemoveMuteListEntry; | 295 | public event MuteListEntryRemove OnRemoveMuteListEntry; |
292 | public event GodlikeMessage onGodlikeMessage; | 296 | public event GodlikeMessage onGodlikeMessage; |
@@ -325,6 +329,9 @@ namespace OpenSim.Region.ClientStack.LindenUDP | |||
325 | private Prioritizer m_prioritizer; | 329 | private Prioritizer m_prioritizer; |
326 | private bool m_disableFacelights = false; | 330 | private bool m_disableFacelights = false; |
327 | 331 | ||
332 | private const uint MaxTransferBytesPerPacket = 600; | ||
333 | |||
334 | |||
328 | /// <value> | 335 | /// <value> |
329 | /// List used in construction of data blocks for an object update packet. This is to stop us having to | 336 | /// List used in construction of data blocks for an object update packet. This is to stop us having to |
330 | /// continually recreate it. | 337 | /// continually recreate it. |
@@ -336,14 +343,15 @@ namespace OpenSim.Region.ClientStack.LindenUDP | |||
336 | /// thread servicing the m_primFullUpdates queue after a kill. If this happens the object persists as an | 343 | /// thread servicing the m_primFullUpdates queue after a kill. If this happens the object persists as an |
337 | /// ownerless phantom. | 344 | /// ownerless phantom. |
338 | /// | 345 | /// |
339 | /// All manipulation of this set has to occur under a lock | 346 | /// All manipulation of this set has to occur under an m_entityUpdates.SyncRoot lock |
340 | /// | 347 | /// |
341 | /// </value> | 348 | /// </value> |
342 | protected HashSet<uint> m_killRecord; | 349 | // protected HashSet<uint> m_killRecord; |
343 | 350 | ||
344 | // protected HashSet<uint> m_attachmentsSent; | 351 | // protected HashSet<uint> m_attachmentsSent; |
345 | 352 | ||
346 | private int m_moneyBalance; | 353 | private int m_moneyBalance; |
354 | private bool m_deliverPackets = true; | ||
347 | private int m_animationSequenceNumber = 1; | 355 | private int m_animationSequenceNumber = 1; |
348 | private bool m_SendLogoutPacketWhenClosing = true; | 356 | private bool m_SendLogoutPacketWhenClosing = true; |
349 | private AgentUpdateArgs lastarg; | 357 | private AgentUpdateArgs lastarg; |
@@ -380,6 +388,14 @@ namespace OpenSim.Region.ClientStack.LindenUDP | |||
380 | get { return m_startpos; } | 388 | get { return m_startpos; } |
381 | set { m_startpos = value; } | 389 | set { m_startpos = value; } |
382 | } | 390 | } |
391 | public bool DeliverPackets | ||
392 | { | ||
393 | get { return m_deliverPackets; } | ||
394 | set { | ||
395 | m_deliverPackets = value; | ||
396 | m_udpClient.m_deliverPackets = value; | ||
397 | } | ||
398 | } | ||
383 | public UUID AgentId { get { return m_agentId; } } | 399 | public UUID AgentId { get { return m_agentId; } } |
384 | public ISceneAgent SceneAgent { get; set; } | 400 | public ISceneAgent SceneAgent { get; set; } |
385 | public UUID ActiveGroupId { get { return m_activeGroupID; } } | 401 | public UUID ActiveGroupId { get { return m_activeGroupID; } } |
@@ -457,7 +473,7 @@ namespace OpenSim.Region.ClientStack.LindenUDP | |||
457 | m_entityUpdates = new PriorityQueue(m_scene.Entities.Count); | 473 | m_entityUpdates = new PriorityQueue(m_scene.Entities.Count); |
458 | m_entityProps = new PriorityQueue(m_scene.Entities.Count); | 474 | m_entityProps = new PriorityQueue(m_scene.Entities.Count); |
459 | m_fullUpdateDataBlocksBuilder = new List<ObjectUpdatePacket.ObjectDataBlock>(); | 475 | m_fullUpdateDataBlocksBuilder = new List<ObjectUpdatePacket.ObjectDataBlock>(); |
460 | m_killRecord = new HashSet<uint>(); | 476 | // m_killRecord = new HashSet<uint>(); |
461 | // m_attachmentsSent = new HashSet<uint>(); | 477 | // m_attachmentsSent = new HashSet<uint>(); |
462 | 478 | ||
463 | m_assetService = m_scene.RequestModuleInterface<IAssetService>(); | 479 | m_assetService = m_scene.RequestModuleInterface<IAssetService>(); |
@@ -487,12 +503,16 @@ namespace OpenSim.Region.ClientStack.LindenUDP | |||
487 | 503 | ||
488 | #region Client Methods | 504 | #region Client Methods |
489 | 505 | ||
506 | |||
507 | /// <summary> | ||
508 | /// Close down the client view | ||
509 | /// </summary> | ||
490 | public void Close() | 510 | public void Close() |
491 | { | 511 | { |
492 | Close(false); | 512 | Close(true, false); |
493 | } | 513 | } |
494 | 514 | ||
495 | public void Close(bool force) | 515 | public void Close(bool sendStop, bool force) |
496 | { | 516 | { |
497 | // We lock here to prevent race conditions between two threads calling close simultaneously (e.g. | 517 | // We lock here to prevent race conditions between two threads calling close simultaneously (e.g. |
498 | // a simultaneous relog just as a client is being closed out due to no packet ack from the old connection. | 518 | // a simultaneous relog just as a client is being closed out due to no packet ack from the old connection. |
@@ -504,7 +524,7 @@ namespace OpenSim.Region.ClientStack.LindenUDP | |||
504 | return; | 524 | return; |
505 | 525 | ||
506 | IsActive = false; | 526 | IsActive = false; |
507 | CloseWithoutChecks(); | 527 | CloseWithoutChecks(sendStop); |
508 | } | 528 | } |
509 | } | 529 | } |
510 | 530 | ||
@@ -517,12 +537,19 @@ namespace OpenSim.Region.ClientStack.LindenUDP | |||
517 | /// | 537 | /// |
518 | /// Callers must lock ClosingSyncLock before calling. | 538 | /// Callers must lock ClosingSyncLock before calling. |
519 | /// </remarks> | 539 | /// </remarks> |
520 | public void CloseWithoutChecks() | 540 | public void CloseWithoutChecks(bool sendStop) |
521 | { | 541 | { |
522 | m_log.DebugFormat( | 542 | m_log.DebugFormat( |
523 | "[CLIENT]: Close has been called for {0} attached to scene {1}", | 543 | "[CLIENT]: Close has been called for {0} attached to scene {1}", |
524 | Name, m_scene.RegionInfo.RegionName); | 544 | Name, m_scene.RegionInfo.RegionName); |
525 | 545 | ||
546 | if (sendStop) | ||
547 | { | ||
548 | // Send the STOP packet | ||
549 | DisableSimulatorPacket disable = (DisableSimulatorPacket)PacketPool.Instance.GetPacket(PacketType.DisableSimulator); | ||
550 | OutPacket(disable, ThrottleOutPacketType.Unknown); | ||
551 | } | ||
552 | |||
526 | // Shutdown the image manager | 553 | // Shutdown the image manager |
527 | ImageManager.Close(); | 554 | ImageManager.Close(); |
528 | 555 | ||
@@ -780,7 +807,9 @@ namespace OpenSim.Region.ClientStack.LindenUDP | |||
780 | handshake.RegionInfo3.ProductName = Util.StringToBytes256(regionInfo.RegionType); | 807 | handshake.RegionInfo3.ProductName = Util.StringToBytes256(regionInfo.RegionType); |
781 | handshake.RegionInfo3.ProductSKU = Utils.EmptyBytes; | 808 | handshake.RegionInfo3.ProductSKU = Utils.EmptyBytes; |
782 | 809 | ||
783 | OutPacket(handshake, ThrottleOutPacketType.Task); | 810 | // OutPacket(handshake, ThrottleOutPacketType.Task); |
811 | // use same as MoveAgentIntoRegion (both should be task ) | ||
812 | OutPacket(handshake, ThrottleOutPacketType.Unknown); | ||
784 | } | 813 | } |
785 | 814 | ||
786 | public void MoveAgentIntoRegion(RegionInfo regInfo, Vector3 pos, Vector3 look) | 815 | public void MoveAgentIntoRegion(RegionInfo regInfo, Vector3 pos, Vector3 look) |
@@ -819,7 +848,7 @@ namespace OpenSim.Region.ClientStack.LindenUDP | |||
819 | reply.ChatData.OwnerID = fromAgentID; | 848 | reply.ChatData.OwnerID = fromAgentID; |
820 | reply.ChatData.SourceID = fromAgentID; | 849 | reply.ChatData.SourceID = fromAgentID; |
821 | 850 | ||
822 | OutPacket(reply, ThrottleOutPacketType.Task); | 851 | OutPacket(reply, ThrottleOutPacketType.Unknown); |
823 | } | 852 | } |
824 | 853 | ||
825 | /// <summary> | 854 | /// <summary> |
@@ -1105,6 +1134,10 @@ namespace OpenSim.Region.ClientStack.LindenUDP | |||
1105 | public virtual void SendLayerData(float[] map) | 1134 | public virtual void SendLayerData(float[] map) |
1106 | { | 1135 | { |
1107 | Util.FireAndForget(DoSendLayerData, map); | 1136 | Util.FireAndForget(DoSendLayerData, map); |
1137 | |||
1138 | // Send it sync, and async. It's not that much data | ||
1139 | // and it improves user experience just so much! | ||
1140 | DoSendLayerData(map); | ||
1108 | } | 1141 | } |
1109 | 1142 | ||
1110 | /// <summary> | 1143 | /// <summary> |
@@ -1117,16 +1150,13 @@ namespace OpenSim.Region.ClientStack.LindenUDP | |||
1117 | 1150 | ||
1118 | try | 1151 | try |
1119 | { | 1152 | { |
1120 | //for (int y = 0; y < 16; y++) | 1153 | for (int y = 0; y < 16; y++) |
1121 | //{ | 1154 | { |
1122 | // for (int x = 0; x < 16; x++) | 1155 | for (int x = 0; x < 16; x+=4) |
1123 | // { | 1156 | { |
1124 | // SendLayerData(x, y, map); | 1157 | SendLayerPacket(x, y, map); |
1125 | // } | 1158 | } |
1126 | //} | 1159 | } |
1127 | |||
1128 | // Send LayerData in a spiral pattern. Fun! | ||
1129 | SendLayerTopRight(map, 0, 0, 15, 15); | ||
1130 | } | 1160 | } |
1131 | catch (Exception e) | 1161 | catch (Exception e) |
1132 | { | 1162 | { |
@@ -1134,51 +1164,35 @@ namespace OpenSim.Region.ClientStack.LindenUDP | |||
1134 | } | 1164 | } |
1135 | } | 1165 | } |
1136 | 1166 | ||
1137 | private void SendLayerTopRight(float[] map, int x1, int y1, int x2, int y2) | ||
1138 | { | ||
1139 | // Row | ||
1140 | for (int i = x1; i <= x2; i++) | ||
1141 | SendLayerData(i, y1, map); | ||
1142 | |||
1143 | // Column | ||
1144 | for (int j = y1 + 1; j <= y2; j++) | ||
1145 | SendLayerData(x2, j, map); | ||
1146 | |||
1147 | if (x2 - x1 > 0) | ||
1148 | SendLayerBottomLeft(map, x1, y1 + 1, x2 - 1, y2); | ||
1149 | } | ||
1150 | |||
1151 | void SendLayerBottomLeft(float[] map, int x1, int y1, int x2, int y2) | ||
1152 | { | ||
1153 | // Row in reverse | ||
1154 | for (int i = x2; i >= x1; i--) | ||
1155 | SendLayerData(i, y2, map); | ||
1156 | |||
1157 | // Column in reverse | ||
1158 | for (int j = y2 - 1; j >= y1; j--) | ||
1159 | SendLayerData(x1, j, map); | ||
1160 | |||
1161 | if (x2 - x1 > 0) | ||
1162 | SendLayerTopRight(map, x1 + 1, y1, x2, y2 - 1); | ||
1163 | } | ||
1164 | |||
1165 | /// <summary> | 1167 | /// <summary> |
1166 | /// Sends a set of four patches (x, x+1, ..., x+3) to the client | 1168 | /// Sends a set of four patches (x, x+1, ..., x+3) to the client |
1167 | /// </summary> | 1169 | /// </summary> |
1168 | /// <param name="map">heightmap</param> | 1170 | /// <param name="map">heightmap</param> |
1169 | /// <param name="px">X coordinate for patches 0..12</param> | 1171 | /// <param name="px">X coordinate for patches 0..12</param> |
1170 | /// <param name="py">Y coordinate for patches 0..15</param> | 1172 | /// <param name="py">Y coordinate for patches 0..15</param> |
1171 | // private void SendLayerPacket(float[] map, int y, int x) | 1173 | private void SendLayerPacket(int x, int y, float[] map) |
1172 | // { | 1174 | { |
1173 | // int[] patches = new int[4]; | 1175 | int[] patches = new int[4]; |
1174 | // patches[0] = x + 0 + y * 16; | 1176 | patches[0] = x + 0 + y * 16; |
1175 | // patches[1] = x + 1 + y * 16; | 1177 | patches[1] = x + 1 + y * 16; |
1176 | // patches[2] = x + 2 + y * 16; | 1178 | patches[2] = x + 2 + y * 16; |
1177 | // patches[3] = x + 3 + y * 16; | 1179 | patches[3] = x + 3 + y * 16; |
1178 | 1180 | ||
1179 | // Packet layerpack = LLClientView.TerrainManager.CreateLandPacket(map, patches); | 1181 | float[] heightmap = (map.Length == 65536) ? |
1180 | // OutPacket(layerpack, ThrottleOutPacketType.Land); | 1182 | map : |
1181 | // } | 1183 | LLHeightFieldMoronize(map); |
1184 | |||
1185 | try | ||
1186 | { | ||
1187 | Packet layerpack = TerrainCompressor.CreateLandPacket(heightmap, patches); | ||
1188 | OutPacket(layerpack, ThrottleOutPacketType.Land); | ||
1189 | } | ||
1190 | catch | ||
1191 | { | ||
1192 | for (int px = x ; px < x + 4 ; px++) | ||
1193 | SendLayerData(px, y, map); | ||
1194 | } | ||
1195 | } | ||
1182 | 1196 | ||
1183 | /// <summary> | 1197 | /// <summary> |
1184 | /// Sends a specified patch to a client | 1198 | /// Sends a specified patch to a client |
@@ -1198,7 +1212,7 @@ namespace OpenSim.Region.ClientStack.LindenUDP | |||
1198 | LayerDataPacket layerpack = TerrainCompressor.CreateLandPacket(heightmap, patches); | 1212 | LayerDataPacket layerpack = TerrainCompressor.CreateLandPacket(heightmap, patches); |
1199 | layerpack.Header.Reliable = true; | 1213 | layerpack.Header.Reliable = true; |
1200 | 1214 | ||
1201 | OutPacket(layerpack, ThrottleOutPacketType.Land); | 1215 | OutPacket(layerpack, ThrottleOutPacketType.Task); |
1202 | } | 1216 | } |
1203 | catch (Exception e) | 1217 | catch (Exception e) |
1204 | { | 1218 | { |
@@ -1561,7 +1575,8 @@ namespace OpenSim.Region.ClientStack.LindenUDP | |||
1561 | 1575 | ||
1562 | public void SendKillObject(ulong regionHandle, List<uint> localIDs) | 1576 | public void SendKillObject(ulong regionHandle, List<uint> localIDs) |
1563 | { | 1577 | { |
1564 | // m_log.DebugFormat("[CLIENT]: Sending KillObjectPacket to {0} for {1} in {2}", Name, localID, regionHandle); | 1578 | // foreach (uint id in localIDs) |
1579 | // m_log.DebugFormat("[CLIENT]: Sending KillObjectPacket to {0} for {1} in {2}", Name, id, regionHandle); | ||
1565 | 1580 | ||
1566 | KillObjectPacket kill = (KillObjectPacket)PacketPool.Instance.GetPacket(PacketType.KillObject); | 1581 | KillObjectPacket kill = (KillObjectPacket)PacketPool.Instance.GetPacket(PacketType.KillObject); |
1567 | // TODO: don't create new blocks if recycling an old packet | 1582 | // TODO: don't create new blocks if recycling an old packet |
@@ -1583,17 +1598,17 @@ namespace OpenSim.Region.ClientStack.LindenUDP | |||
1583 | // We MUST lock for both manipulating the kill record and sending the packet, in order to avoid a race | 1598 | // We MUST lock for both manipulating the kill record and sending the packet, in order to avoid a race |
1584 | // condition where a kill can be processed before an out-of-date update for the same object. | 1599 | // condition where a kill can be processed before an out-of-date update for the same object. |
1585 | // ProcessEntityUpdates() also takes the m_killRecord lock. | 1600 | // ProcessEntityUpdates() also takes the m_killRecord lock. |
1586 | lock (m_killRecord) | 1601 | // lock (m_killRecord) |
1587 | { | 1602 | // { |
1588 | foreach (uint localID in localIDs) | 1603 | // foreach (uint localID in localIDs) |
1589 | m_killRecord.Add(localID); | 1604 | // m_killRecord.Add(localID); |
1590 | 1605 | ||
1591 | // The throttle queue used here must match that being used for updates. Otherwise, there is a | 1606 | // The throttle queue used here must match that being used for updates. Otherwise, there is a |
1592 | // chance that a kill packet put on a separate queue will be sent to the client before an existing | 1607 | // chance that a kill packet put on a separate queue will be sent to the client before an existing |
1593 | // update packet on another queue. Receiving updates after kills results in unowned and undeletable | 1608 | // update packet on another queue. Receiving updates after kills results in unowned and undeletable |
1594 | // scene objects in a viewer until that viewer is relogged in. | 1609 | // scene objects in a viewer until that viewer is relogged in. |
1595 | OutPacket(kill, ThrottleOutPacketType.Task); | 1610 | OutPacket(kill, ThrottleOutPacketType.Task); |
1596 | } | 1611 | // } |
1597 | } | 1612 | } |
1598 | } | 1613 | } |
1599 | 1614 | ||
@@ -2051,9 +2066,14 @@ namespace OpenSim.Region.ClientStack.LindenUDP | |||
2051 | OutPacket(bulkUpdate, ThrottleOutPacketType.Asset); | 2066 | OutPacket(bulkUpdate, ThrottleOutPacketType.Asset); |
2052 | } | 2067 | } |
2053 | 2068 | ||
2054 | /// <see>IClientAPI.SendInventoryItemCreateUpdate(InventoryItemBase)</see> | ||
2055 | public void SendInventoryItemCreateUpdate(InventoryItemBase Item, uint callbackId) | 2069 | public void SendInventoryItemCreateUpdate(InventoryItemBase Item, uint callbackId) |
2056 | { | 2070 | { |
2071 | SendInventoryItemCreateUpdate(Item, UUID.Zero, callbackId); | ||
2072 | } | ||
2073 | |||
2074 | /// <see>IClientAPI.SendInventoryItemCreateUpdate(InventoryItemBase)</see> | ||
2075 | public void SendInventoryItemCreateUpdate(InventoryItemBase Item, UUID transactionID, uint callbackId) | ||
2076 | { | ||
2057 | const uint FULL_MASK_PERMISSIONS = (uint)PermissionMask.All; | 2077 | const uint FULL_MASK_PERMISSIONS = (uint)PermissionMask.All; |
2058 | 2078 | ||
2059 | UpdateCreateInventoryItemPacket InventoryReply | 2079 | UpdateCreateInventoryItemPacket InventoryReply |
@@ -2063,6 +2083,7 @@ namespace OpenSim.Region.ClientStack.LindenUDP | |||
2063 | // TODO: don't create new blocks if recycling an old packet | 2083 | // TODO: don't create new blocks if recycling an old packet |
2064 | InventoryReply.AgentData.AgentID = AgentId; | 2084 | InventoryReply.AgentData.AgentID = AgentId; |
2065 | InventoryReply.AgentData.SimApproved = true; | 2085 | InventoryReply.AgentData.SimApproved = true; |
2086 | InventoryReply.AgentData.TransactionID = transactionID; | ||
2066 | InventoryReply.InventoryData = new UpdateCreateInventoryItemPacket.InventoryDataBlock[1]; | 2087 | InventoryReply.InventoryData = new UpdateCreateInventoryItemPacket.InventoryDataBlock[1]; |
2067 | InventoryReply.InventoryData[0] = new UpdateCreateInventoryItemPacket.InventoryDataBlock(); | 2088 | InventoryReply.InventoryData[0] = new UpdateCreateInventoryItemPacket.InventoryDataBlock(); |
2068 | InventoryReply.InventoryData[0].ItemID = Item.ID; | 2089 | InventoryReply.InventoryData[0].ItemID = Item.ID; |
@@ -2132,16 +2153,20 @@ namespace OpenSim.Region.ClientStack.LindenUDP | |||
2132 | replytask.InventoryData.TaskID = taskID; | 2153 | replytask.InventoryData.TaskID = taskID; |
2133 | replytask.InventoryData.Serial = serial; | 2154 | replytask.InventoryData.Serial = serial; |
2134 | replytask.InventoryData.Filename = fileName; | 2155 | replytask.InventoryData.Filename = fileName; |
2135 | OutPacket(replytask, ThrottleOutPacketType.Asset); | 2156 | OutPacket(replytask, ThrottleOutPacketType.Task); |
2136 | } | 2157 | } |
2137 | 2158 | ||
2138 | public void SendXferPacket(ulong xferID, uint packet, byte[] data) | 2159 | public void SendXferPacket(ulong xferID, uint packet, byte[] data, bool isTaskInventory) |
2139 | { | 2160 | { |
2161 | ThrottleOutPacketType type = ThrottleOutPacketType.Asset; | ||
2162 | if (isTaskInventory) | ||
2163 | type = ThrottleOutPacketType.Task; | ||
2164 | |||
2140 | SendXferPacketPacket sendXfer = (SendXferPacketPacket)PacketPool.Instance.GetPacket(PacketType.SendXferPacket); | 2165 | SendXferPacketPacket sendXfer = (SendXferPacketPacket)PacketPool.Instance.GetPacket(PacketType.SendXferPacket); |
2141 | sendXfer.XferID.ID = xferID; | 2166 | sendXfer.XferID.ID = xferID; |
2142 | sendXfer.XferID.Packet = packet; | 2167 | sendXfer.XferID.Packet = packet; |
2143 | sendXfer.DataPacket.Data = data; | 2168 | sendXfer.DataPacket.Data = data; |
2144 | OutPacket(sendXfer, ThrottleOutPacketType.Asset); | 2169 | OutPacket(sendXfer, type); |
2145 | } | 2170 | } |
2146 | 2171 | ||
2147 | public void SendAbortXferPacket(ulong xferID) | 2172 | public void SendAbortXferPacket(ulong xferID) |
@@ -2323,6 +2348,15 @@ namespace OpenSim.Region.ClientStack.LindenUDP | |||
2323 | OutPacket(sound, ThrottleOutPacketType.Task); | 2348 | OutPacket(sound, ThrottleOutPacketType.Task); |
2324 | } | 2349 | } |
2325 | 2350 | ||
2351 | public void SendTransferAbort(TransferRequestPacket transferRequest) | ||
2352 | { | ||
2353 | TransferAbortPacket abort = (TransferAbortPacket)PacketPool.Instance.GetPacket(PacketType.TransferAbort); | ||
2354 | abort.TransferInfo.TransferID = transferRequest.TransferInfo.TransferID; | ||
2355 | abort.TransferInfo.ChannelType = transferRequest.TransferInfo.ChannelType; | ||
2356 | m_log.Debug("[Assets] Aborting transfer; asset request failed"); | ||
2357 | OutPacket(abort, ThrottleOutPacketType.Task); | ||
2358 | } | ||
2359 | |||
2326 | public void SendTriggeredSound(UUID soundID, UUID ownerID, UUID objectID, UUID parentID, ulong handle, Vector3 position, float gain) | 2360 | public void SendTriggeredSound(UUID soundID, UUID ownerID, UUID objectID, UUID parentID, ulong handle, Vector3 position, float gain) |
2327 | { | 2361 | { |
2328 | SoundTriggerPacket sound = (SoundTriggerPacket)PacketPool.Instance.GetPacket(PacketType.SoundTrigger); | 2362 | SoundTriggerPacket sound = (SoundTriggerPacket)PacketPool.Instance.GetPacket(PacketType.SoundTrigger); |
@@ -2615,6 +2649,35 @@ namespace OpenSim.Region.ClientStack.LindenUDP | |||
2615 | } | 2649 | } |
2616 | } | 2650 | } |
2617 | 2651 | ||
2652 | public void SendPartPhysicsProprieties(ISceneEntity entity) | ||
2653 | { | ||
2654 | SceneObjectPart part = (SceneObjectPart)entity; | ||
2655 | if (part != null && AgentId != UUID.Zero) | ||
2656 | { | ||
2657 | try | ||
2658 | { | ||
2659 | IEventQueue eq = Scene.RequestModuleInterface<IEventQueue>(); | ||
2660 | if (eq != null) | ||
2661 | { | ||
2662 | uint localid = part.LocalId; | ||
2663 | byte physshapetype = part.PhysicsShapeType; | ||
2664 | float density = part.Density; | ||
2665 | float friction = part.Friction; | ||
2666 | float bounce = part.Bounciness; | ||
2667 | float gravmod = part.GravityModifier; | ||
2668 | |||
2669 | eq.partPhysicsProperties(localid, physshapetype, density, friction, bounce, gravmod,AgentId); | ||
2670 | } | ||
2671 | } | ||
2672 | catch (Exception ex) | ||
2673 | { | ||
2674 | m_log.Error("Unable to send part Physics Proprieties - exception: " + ex.ToString()); | ||
2675 | } | ||
2676 | part.UpdatePhysRequired = false; | ||
2677 | } | ||
2678 | } | ||
2679 | |||
2680 | |||
2618 | 2681 | ||
2619 | public void SendGroupNameReply(UUID groupLLUID, string GroupName) | 2682 | public void SendGroupNameReply(UUID groupLLUID, string GroupName) |
2620 | { | 2683 | { |
@@ -2712,7 +2775,9 @@ namespace OpenSim.Region.ClientStack.LindenUDP | |||
2712 | else | 2775 | else |
2713 | { | 2776 | { |
2714 | int processedLength = 0; | 2777 | int processedLength = 0; |
2715 | int maxChunkSize = Settings.MAX_PACKET_SIZE - 100; | 2778 | // int maxChunkSize = Settings.MAX_PACKET_SIZE - 100; |
2779 | |||
2780 | int maxChunkSize = (int) MaxTransferBytesPerPacket; | ||
2716 | int packetNumber = 0; | 2781 | int packetNumber = 0; |
2717 | 2782 | ||
2718 | while (processedLength < req.AssetInf.Data.Length) | 2783 | while (processedLength < req.AssetInf.Data.Length) |
@@ -2783,7 +2848,10 @@ namespace OpenSim.Region.ClientStack.LindenUDP | |||
2783 | reply.Data.ParcelID = parcelID; | 2848 | reply.Data.ParcelID = parcelID; |
2784 | reply.Data.OwnerID = land.OwnerID; | 2849 | reply.Data.OwnerID = land.OwnerID; |
2785 | reply.Data.Name = Utils.StringToBytes(land.Name); | 2850 | reply.Data.Name = Utils.StringToBytes(land.Name); |
2786 | reply.Data.Desc = Utils.StringToBytes(land.Description); | 2851 | if (land != null && land.Description != null && land.Description != String.Empty) |
2852 | reply.Data.Desc = Utils.StringToBytes(land.Description.Substring(0, land.Description.Length > 254 ? 254: land.Description.Length)); | ||
2853 | else | ||
2854 | reply.Data.Desc = new Byte[0]; | ||
2787 | reply.Data.ActualArea = land.Area; | 2855 | reply.Data.ActualArea = land.Area; |
2788 | reply.Data.BillableArea = land.Area; // TODO: what is this? | 2856 | reply.Data.BillableArea = land.Area; // TODO: what is this? |
2789 | 2857 | ||
@@ -3518,7 +3586,7 @@ namespace OpenSim.Region.ClientStack.LindenUDP | |||
3518 | 3586 | ||
3519 | AvatarAppearancePacket avp = (AvatarAppearancePacket)PacketPool.Instance.GetPacket(PacketType.AvatarAppearance); | 3587 | AvatarAppearancePacket avp = (AvatarAppearancePacket)PacketPool.Instance.GetPacket(PacketType.AvatarAppearance); |
3520 | // TODO: don't create new blocks if recycling an old packet | 3588 | // TODO: don't create new blocks if recycling an old packet |
3521 | avp.VisualParam = new AvatarAppearancePacket.VisualParamBlock[218]; | 3589 | avp.VisualParam = new AvatarAppearancePacket.VisualParamBlock[visualParams.Length]; |
3522 | avp.ObjectData.TextureEntry = textureEntry; | 3590 | avp.ObjectData.TextureEntry = textureEntry; |
3523 | 3591 | ||
3524 | AvatarAppearancePacket.VisualParamBlock avblock = null; | 3592 | AvatarAppearancePacket.VisualParamBlock avblock = null; |
@@ -3648,7 +3716,15 @@ namespace OpenSim.Region.ClientStack.LindenUDP | |||
3648 | /// </summary> | 3716 | /// </summary> |
3649 | public void SendEntityUpdate(ISceneEntity entity, PrimUpdateFlags updateFlags) | 3717 | public void SendEntityUpdate(ISceneEntity entity, PrimUpdateFlags updateFlags) |
3650 | { | 3718 | { |
3651 | //double priority = m_prioritizer.GetUpdatePriority(this, entity); | 3719 | if (entity is SceneObjectPart) |
3720 | { | ||
3721 | SceneObjectPart e = (SceneObjectPart)entity; | ||
3722 | SceneObjectGroup g = e.ParentGroup; | ||
3723 | if (g.RootPart.Shape.State > 30) // HUD | ||
3724 | if (g.OwnerID != AgentId) | ||
3725 | return; // Don't send updates for other people's HUDs | ||
3726 | } | ||
3727 | |||
3652 | uint priority = m_prioritizer.GetUpdatePriority(this, entity); | 3728 | uint priority = m_prioritizer.GetUpdatePriority(this, entity); |
3653 | 3729 | ||
3654 | lock (m_entityUpdates.SyncRoot) | 3730 | lock (m_entityUpdates.SyncRoot) |
@@ -3715,27 +3791,74 @@ namespace OpenSim.Region.ClientStack.LindenUDP | |||
3715 | 3791 | ||
3716 | // We must lock for both manipulating the kill record and sending the packet, in order to avoid a race | 3792 | // We must lock for both manipulating the kill record and sending the packet, in order to avoid a race |
3717 | // condition where a kill can be processed before an out-of-date update for the same object. | 3793 | // condition where a kill can be processed before an out-of-date update for the same object. |
3718 | lock (m_killRecord) | 3794 | float avgTimeDilation = 1.0f; |
3795 | IEntityUpdate iupdate; | ||
3796 | Int32 timeinqueue; // this is just debugging code & can be dropped later | ||
3797 | |||
3798 | while (updatesThisCall < maxUpdates) | ||
3719 | { | 3799 | { |
3720 | float avgTimeDilation = 1.0f; | 3800 | lock (m_entityUpdates.SyncRoot) |
3721 | IEntityUpdate iupdate; | 3801 | if (!m_entityUpdates.TryDequeue(out iupdate, out timeinqueue)) |
3722 | Int32 timeinqueue; // this is just debugging code & can be dropped later | 3802 | break; |
3803 | |||
3804 | EntityUpdate update = (EntityUpdate)iupdate; | ||
3805 | |||
3806 | avgTimeDilation += update.TimeDilation; | ||
3807 | avgTimeDilation *= 0.5f; | ||
3723 | 3808 | ||
3724 | while (updatesThisCall < maxUpdates) | 3809 | if (update.Entity is SceneObjectPart) |
3725 | { | 3810 | { |
3726 | lock (m_entityUpdates.SyncRoot) | 3811 | SceneObjectPart part = (SceneObjectPart)update.Entity; |
3727 | if (!m_entityUpdates.TryDequeue(out iupdate, out timeinqueue)) | ||
3728 | break; | ||
3729 | 3812 | ||
3730 | EntityUpdate update = (EntityUpdate)iupdate; | 3813 | if (part.ParentGroup.IsDeleted) |
3731 | 3814 | continue; | |
3732 | avgTimeDilation += update.TimeDilation; | ||
3733 | avgTimeDilation *= 0.5f; | ||
3734 | 3815 | ||
3735 | if (update.Entity is SceneObjectPart) | 3816 | if (part.ParentGroup.IsAttachment) |
3817 | { // Someone else's HUD, why are we getting these? | ||
3818 | if (part.ParentGroup.OwnerID != AgentId && | ||
3819 | part.ParentGroup.RootPart.Shape.State > 30) | ||
3820 | continue; | ||
3821 | ScenePresence sp; | ||
3822 | // Owner is not in the sim, don't update it to | ||
3823 | // anyone | ||
3824 | if (!m_scene.TryGetScenePresence(part.OwnerID, out sp)) | ||
3825 | continue; | ||
3826 | |||
3827 | List<SceneObjectGroup> atts = sp.GetAttachments(); | ||
3828 | bool found = false; | ||
3829 | foreach (SceneObjectGroup att in atts) | ||
3830 | { | ||
3831 | if (att == part.ParentGroup) | ||
3832 | { | ||
3833 | found = true; | ||
3834 | break; | ||
3835 | } | ||
3836 | } | ||
3837 | |||
3838 | // It's an attachment of a valid avatar, but | ||
3839 | // doesn't seem to be attached, skip | ||
3840 | if (!found) | ||
3841 | continue; | ||
3842 | |||
3843 | // On vehicle crossing, the attachments are received | ||
3844 | // while the avatar is still a child. Don't send | ||
3845 | // updates here because the LocalId has not yet | ||
3846 | // been updated and the viewer will derender the | ||
3847 | // attachments until the avatar becomes root. | ||
3848 | if (sp.IsChildAgent) | ||
3849 | continue; | ||
3850 | |||
3851 | // If the object is an attachment we don't want it to be in the kill | ||
3852 | // record. Else attaching from inworld and subsequently dropping | ||
3853 | // it will no longer work. | ||
3854 | // lock (m_killRecord) | ||
3855 | // { | ||
3856 | // m_killRecord.Remove(part.LocalId); | ||
3857 | // m_killRecord.Remove(part.ParentGroup.RootPart.LocalId); | ||
3858 | // } | ||
3859 | } | ||
3860 | else | ||
3736 | { | 3861 | { |
3737 | SceneObjectPart part = (SceneObjectPart)update.Entity; | ||
3738 | |||
3739 | // Please do not remove this unless you can demonstrate on the OpenSim mailing list that a client | 3862 | // Please do not remove this unless you can demonstrate on the OpenSim mailing list that a client |
3740 | // will never receive an update after a prim kill. Even then, keeping the kill record may be a good | 3863 | // will never receive an update after a prim kill. Even then, keeping the kill record may be a good |
3741 | // safety measure. | 3864 | // safety measure. |
@@ -3746,236 +3869,174 @@ namespace OpenSim.Region.ClientStack.LindenUDP | |||
3746 | // | 3869 | // |
3747 | // This doesn't appear to apply to child prims - a client will happily ignore these updates | 3870 | // This doesn't appear to apply to child prims - a client will happily ignore these updates |
3748 | // after the root prim has been deleted. | 3871 | // after the root prim has been deleted. |
3749 | if (m_killRecord.Contains(part.LocalId)) | 3872 | // |
3750 | { | 3873 | // We ignore this for attachments because attaching something from inworld breaks unless we do. |
3751 | // m_log.WarnFormat( | 3874 | // lock (m_killRecord) |
3752 | // "[CLIENT]: Preventing update for prim with local id {0} after client for user {1} told it was deleted", | 3875 | // { |
3753 | // part.LocalId, Name); | 3876 | // if (m_killRecord.Contains(part.LocalId)) |
3754 | continue; | 3877 | // continue; |
3755 | } | 3878 | // if (m_killRecord.Contains(part.ParentGroup.RootPart.LocalId)) |
3756 | 3879 | // continue; | |
3757 | if (part.ParentGroup.IsAttachment && m_disableFacelights) | 3880 | // } |
3881 | } | ||
3882 | |||
3883 | if (part.ParentGroup.IsAttachment && m_disableFacelights) | ||
3884 | { | ||
3885 | if (part.ParentGroup.RootPart.Shape.State != (byte)AttachmentPoint.LeftHand && | ||
3886 | part.ParentGroup.RootPart.Shape.State != (byte)AttachmentPoint.RightHand) | ||
3758 | { | 3887 | { |
3759 | if (part.ParentGroup.RootPart.Shape.State != (byte)AttachmentPoint.LeftHand && | 3888 | part.Shape.LightEntry = false; |
3760 | part.ParentGroup.RootPart.Shape.State != (byte)AttachmentPoint.RightHand) | ||
3761 | { | ||
3762 | part.Shape.LightEntry = false; | ||
3763 | } | ||
3764 | } | 3889 | } |
3765 | } | 3890 | } |
3766 | 3891 | } | |
3767 | #region UpdateFlags to packet type conversion | 3892 | |
3768 | 3893 | ++updatesThisCall; | |
3769 | PrimUpdateFlags updateFlags = (PrimUpdateFlags)update.Flags; | 3894 | |
3770 | 3895 | #region UpdateFlags to packet type conversion | |
3771 | bool canUseCompressed = true; | 3896 | |
3772 | bool canUseImproved = true; | 3897 | PrimUpdateFlags updateFlags = (PrimUpdateFlags)update.Flags; |
3773 | 3898 | ||
3774 | // Compressed object updates only make sense for LL primitives | 3899 | bool canUseCompressed = true; |
3775 | if (!(update.Entity is SceneObjectPart)) | 3900 | bool canUseImproved = true; |
3901 | |||
3902 | // Compressed object updates only make sense for LL primitives | ||
3903 | if (!(update.Entity is SceneObjectPart)) | ||
3904 | { | ||
3905 | canUseCompressed = false; | ||
3906 | } | ||
3907 | |||
3908 | if (updateFlags.HasFlag(PrimUpdateFlags.FullUpdate)) | ||
3909 | { | ||
3910 | canUseCompressed = false; | ||
3911 | canUseImproved = false; | ||
3912 | } | ||
3913 | else | ||
3914 | { | ||
3915 | if (updateFlags.HasFlag(PrimUpdateFlags.Velocity) || | ||
3916 | updateFlags.HasFlag(PrimUpdateFlags.Acceleration) || | ||
3917 | updateFlags.HasFlag(PrimUpdateFlags.CollisionPlane) || | ||
3918 | updateFlags.HasFlag(PrimUpdateFlags.Joint)) | ||
3776 | { | 3919 | { |
3777 | canUseCompressed = false; | 3920 | canUseCompressed = false; |
3778 | } | 3921 | } |
3779 | 3922 | ||
3780 | if (updateFlags.HasFlag(PrimUpdateFlags.FullUpdate)) | 3923 | if (updateFlags.HasFlag(PrimUpdateFlags.PrimFlags) || |
3924 | updateFlags.HasFlag(PrimUpdateFlags.ParentID) || | ||
3925 | updateFlags.HasFlag(PrimUpdateFlags.Scale) || | ||
3926 | updateFlags.HasFlag(PrimUpdateFlags.PrimData) || | ||
3927 | updateFlags.HasFlag(PrimUpdateFlags.Text) || | ||
3928 | updateFlags.HasFlag(PrimUpdateFlags.NameValue) || | ||
3929 | updateFlags.HasFlag(PrimUpdateFlags.ExtraData) || | ||
3930 | updateFlags.HasFlag(PrimUpdateFlags.TextureAnim) || | ||
3931 | updateFlags.HasFlag(PrimUpdateFlags.Sound) || | ||
3932 | updateFlags.HasFlag(PrimUpdateFlags.Particles) || | ||
3933 | updateFlags.HasFlag(PrimUpdateFlags.Material) || | ||
3934 | updateFlags.HasFlag(PrimUpdateFlags.ClickAction) || | ||
3935 | updateFlags.HasFlag(PrimUpdateFlags.MediaURL) || | ||
3936 | updateFlags.HasFlag(PrimUpdateFlags.Joint)) | ||
3781 | { | 3937 | { |
3782 | canUseCompressed = false; | ||
3783 | canUseImproved = false; | 3938 | canUseImproved = false; |
3784 | } | 3939 | } |
3785 | else | 3940 | } |
3786 | { | ||
3787 | if (updateFlags.HasFlag(PrimUpdateFlags.Velocity) || | ||
3788 | updateFlags.HasFlag(PrimUpdateFlags.Acceleration) || | ||
3789 | updateFlags.HasFlag(PrimUpdateFlags.CollisionPlane) || | ||
3790 | updateFlags.HasFlag(PrimUpdateFlags.Joint)) | ||
3791 | { | ||
3792 | canUseCompressed = false; | ||
3793 | } | ||
3794 | |||
3795 | if (updateFlags.HasFlag(PrimUpdateFlags.PrimFlags) || | ||
3796 | updateFlags.HasFlag(PrimUpdateFlags.ParentID) || | ||
3797 | updateFlags.HasFlag(PrimUpdateFlags.Scale) || | ||
3798 | updateFlags.HasFlag(PrimUpdateFlags.PrimData) || | ||
3799 | updateFlags.HasFlag(PrimUpdateFlags.Text) || | ||
3800 | updateFlags.HasFlag(PrimUpdateFlags.NameValue) || | ||
3801 | updateFlags.HasFlag(PrimUpdateFlags.ExtraData) || | ||
3802 | updateFlags.HasFlag(PrimUpdateFlags.TextureAnim) || | ||
3803 | updateFlags.HasFlag(PrimUpdateFlags.Sound) || | ||
3804 | updateFlags.HasFlag(PrimUpdateFlags.Particles) || | ||
3805 | updateFlags.HasFlag(PrimUpdateFlags.Material) || | ||
3806 | updateFlags.HasFlag(PrimUpdateFlags.ClickAction) || | ||
3807 | updateFlags.HasFlag(PrimUpdateFlags.MediaURL) || | ||
3808 | updateFlags.HasFlag(PrimUpdateFlags.Joint)) | ||
3809 | { | ||
3810 | canUseImproved = false; | ||
3811 | } | ||
3812 | } | ||
3813 | |||
3814 | #endregion UpdateFlags to packet type conversion | ||
3815 | |||
3816 | #region Block Construction | ||
3817 | |||
3818 | // TODO: Remove this once we can build compressed updates | ||
3819 | canUseCompressed = false; | ||
3820 | 3941 | ||
3821 | if (!canUseImproved && !canUseCompressed) | 3942 | #endregion UpdateFlags to packet type conversion |
3822 | { | ||
3823 | ObjectUpdatePacket.ObjectDataBlock updateBlock; | ||
3824 | 3943 | ||
3825 | if (update.Entity is ScenePresence) | 3944 | #region Block Construction |
3826 | { | ||
3827 | updateBlock = CreateAvatarUpdateBlock((ScenePresence)update.Entity); | ||
3828 | } | ||
3829 | else | ||
3830 | { | ||
3831 | SceneObjectPart part = (SceneObjectPart)update.Entity; | ||
3832 | updateBlock = CreatePrimUpdateBlock(part, AgentId); | ||
3833 | |||
3834 | // If the part has become a private hud since the update was scheduled then we do not | ||
3835 | // want to send it to other avatars. | ||
3836 | if (part.ParentGroup.IsAttachment | ||
3837 | && part.ParentGroup.HasPrivateAttachmentPoint | ||
3838 | && part.ParentGroup.AttachedAvatar != AgentId) | ||
3839 | continue; | ||
3840 | |||
3841 | // If the part has since been deleted, then drop the update. In the case of attachments, | ||
3842 | // this is to avoid spurious updates to other viewers since post-processing of attachments | ||
3843 | // has to change the IsAttachment flag for various reasons (which will end up in a pass | ||
3844 | // of the test above). | ||
3845 | // | ||
3846 | // Actual deletions (kills) happen in another method. | ||
3847 | if (part.ParentGroup.IsDeleted) | ||
3848 | continue; | ||
3849 | } | ||
3850 | 3945 | ||
3851 | objectUpdateBlocks.Value.Add(updateBlock); | 3946 | // TODO: Remove this once we can build compressed updates |
3852 | objectUpdates.Value.Add(update); | 3947 | canUseCompressed = false; |
3853 | } | ||
3854 | else if (!canUseImproved) | ||
3855 | { | ||
3856 | SceneObjectPart part = (SceneObjectPart)update.Entity; | ||
3857 | ObjectUpdateCompressedPacket.ObjectDataBlock compressedBlock | ||
3858 | = CreateCompressedUpdateBlock(part, updateFlags); | ||
3859 | |||
3860 | // If the part has since been deleted, then drop the update. In the case of attachments, | ||
3861 | // this is to avoid spurious updates to other viewers since post-processing of attachments | ||
3862 | // has to change the IsAttachment flag for various reasons (which will end up in a pass | ||
3863 | // of the test above). | ||
3864 | // | ||
3865 | // Actual deletions (kills) happen in another method. | ||
3866 | if (part.ParentGroup.IsDeleted) | ||
3867 | continue; | ||
3868 | 3948 | ||
3869 | compressedUpdateBlocks.Value.Add(compressedBlock); | 3949 | if (!canUseImproved && !canUseCompressed) |
3870 | compressedUpdates.Value.Add(update); | 3950 | { |
3951 | if (update.Entity is ScenePresence) | ||
3952 | { | ||
3953 | objectUpdateBlocks.Value.Add(CreateAvatarUpdateBlock((ScenePresence)update.Entity)); | ||
3871 | } | 3954 | } |
3872 | else | 3955 | else |
3873 | { | 3956 | { |
3874 | if (update.Entity is ScenePresence && ((ScenePresence)update.Entity).UUID == AgentId) | 3957 | objectUpdateBlocks.Value.Add(CreatePrimUpdateBlock((SceneObjectPart)update.Entity, this.m_agentId)); |
3875 | { | ||
3876 | // Self updates go into a special list | ||
3877 | terseAgentUpdateBlocks.Value.Add(CreateImprovedTerseBlock(update.Entity, updateFlags.HasFlag(PrimUpdateFlags.Textures))); | ||
3878 | terseAgentUpdates.Value.Add(update); | ||
3879 | } | ||
3880 | else | ||
3881 | { | ||
3882 | ImprovedTerseObjectUpdatePacket.ObjectDataBlock terseUpdateBlock | ||
3883 | = CreateImprovedTerseBlock(update.Entity, updateFlags.HasFlag(PrimUpdateFlags.Textures)); | ||
3884 | |||
3885 | // Everything else goes here | ||
3886 | if (update.Entity is SceneObjectPart) | ||
3887 | { | ||
3888 | SceneObjectPart part = (SceneObjectPart)update.Entity; | ||
3889 | |||
3890 | // If the part has become a private hud since the update was scheduled then we do not | ||
3891 | // want to send it to other avatars. | ||
3892 | if (part.ParentGroup.IsAttachment | ||
3893 | && part.ParentGroup.HasPrivateAttachmentPoint | ||
3894 | && part.ParentGroup.AttachedAvatar != AgentId) | ||
3895 | continue; | ||
3896 | |||
3897 | // If the part has since been deleted, then drop the update. In the case of attachments, | ||
3898 | // this is to avoid spurious updates to other viewers since post-processing of attachments | ||
3899 | // has to change the IsAttachment flag for various reasons (which will end up in a pass | ||
3900 | // of the test above). | ||
3901 | // | ||
3902 | // Actual deletions (kills) happen in another method. | ||
3903 | if (part.ParentGroup.IsDeleted) | ||
3904 | continue; | ||
3905 | } | ||
3906 | |||
3907 | terseUpdateBlocks.Value.Add(terseUpdateBlock); | ||
3908 | terseUpdates.Value.Add(update); | ||
3909 | } | ||
3910 | } | 3958 | } |
3959 | } | ||
3960 | else if (!canUseImproved) | ||
3961 | { | ||
3962 | compressedUpdateBlocks.Value.Add(CreateCompressedUpdateBlock((SceneObjectPart)update.Entity, updateFlags)); | ||
3963 | } | ||
3964 | else | ||
3965 | { | ||
3966 | if (update.Entity is ScenePresence && ((ScenePresence)update.Entity).UUID == AgentId) | ||
3967 | // Self updates go into a special list | ||
3968 | terseAgentUpdateBlocks.Value.Add(CreateImprovedTerseBlock(update.Entity, updateFlags.HasFlag(PrimUpdateFlags.Textures))); | ||
3969 | else | ||
3970 | // Everything else goes here | ||
3971 | terseUpdateBlocks.Value.Add(CreateImprovedTerseBlock(update.Entity, updateFlags.HasFlag(PrimUpdateFlags.Textures))); | ||
3972 | } | ||
3973 | |||
3974 | #endregion Block Construction | ||
3975 | } | ||
3911 | 3976 | ||
3912 | ++updatesThisCall; | 3977 | #region Packet Sending |
3913 | 3978 | ||
3914 | #endregion Block Construction | 3979 | const float TIME_DILATION = 1.0f; |
3915 | } | 3980 | ushort timeDilation = Utils.FloatToUInt16(avgTimeDilation, 0.0f, 1.0f); |
3916 | 3981 | ||
3917 | #region Packet Sending | 3982 | if (terseAgentUpdateBlocks.IsValueCreated) |
3918 | ushort timeDilation = Utils.FloatToUInt16(avgTimeDilation, 0.0f, 1.0f); | 3983 | { |
3984 | List<ImprovedTerseObjectUpdatePacket.ObjectDataBlock> blocks = terseAgentUpdateBlocks.Value; | ||
3919 | 3985 | ||
3920 | if (terseAgentUpdateBlocks.IsValueCreated) | 3986 | ImprovedTerseObjectUpdatePacket packet = new ImprovedTerseObjectUpdatePacket(); |
3921 | { | 3987 | packet.RegionData.RegionHandle = m_scene.RegionInfo.RegionHandle; |
3922 | List<ImprovedTerseObjectUpdatePacket.ObjectDataBlock> blocks = terseAgentUpdateBlocks.Value; | 3988 | packet.RegionData.TimeDilation = timeDilation; |
3989 | packet.ObjectData = new ImprovedTerseObjectUpdatePacket.ObjectDataBlock[blocks.Count]; | ||
3923 | 3990 | ||
3924 | ImprovedTerseObjectUpdatePacket packet = new ImprovedTerseObjectUpdatePacket(); | 3991 | for (int i = 0; i < blocks.Count; i++) |
3925 | packet.RegionData.RegionHandle = m_scene.RegionInfo.RegionHandle; | 3992 | packet.ObjectData[i] = blocks[i]; |
3926 | packet.RegionData.TimeDilation = timeDilation; | ||
3927 | packet.ObjectData = new ImprovedTerseObjectUpdatePacket.ObjectDataBlock[blocks.Count]; | ||
3928 | 3993 | ||
3929 | for (int i = 0; i < blocks.Count; i++) | 3994 | OutPacket(packet, ThrottleOutPacketType.Unknown, true); |
3930 | packet.ObjectData[i] = blocks[i]; | 3995 | } |
3931 | // If any of the packets created from this call go unacknowledged, all of the updates will be resent | ||
3932 | OutPacket(packet, ThrottleOutPacketType.Unknown, true, delegate(OutgoingPacket oPacket) { ResendPrimUpdates(terseAgentUpdates.Value, oPacket); }); | ||
3933 | } | ||
3934 | 3996 | ||
3935 | if (objectUpdateBlocks.IsValueCreated) | 3997 | if (objectUpdateBlocks.IsValueCreated) |
3936 | { | 3998 | { |
3937 | List<ObjectUpdatePacket.ObjectDataBlock> blocks = objectUpdateBlocks.Value; | 3999 | List<ObjectUpdatePacket.ObjectDataBlock> blocks = objectUpdateBlocks.Value; |
3938 | 4000 | ||
3939 | ObjectUpdatePacket packet = (ObjectUpdatePacket)PacketPool.Instance.GetPacket(PacketType.ObjectUpdate); | 4001 | ObjectUpdatePacket packet = (ObjectUpdatePacket)PacketPool.Instance.GetPacket(PacketType.ObjectUpdate); |
3940 | packet.RegionData.RegionHandle = m_scene.RegionInfo.RegionHandle; | 4002 | packet.RegionData.RegionHandle = m_scene.RegionInfo.RegionHandle; |
3941 | packet.RegionData.TimeDilation = timeDilation; | 4003 | packet.RegionData.TimeDilation = timeDilation; |
3942 | packet.ObjectData = new ObjectUpdatePacket.ObjectDataBlock[blocks.Count]; | 4004 | packet.ObjectData = new ObjectUpdatePacket.ObjectDataBlock[blocks.Count]; |
3943 | 4005 | ||
3944 | for (int i = 0; i < blocks.Count; i++) | 4006 | for (int i = 0; i < blocks.Count; i++) |
3945 | packet.ObjectData[i] = blocks[i]; | 4007 | packet.ObjectData[i] = blocks[i]; |
3946 | // If any of the packets created from this call go unacknowledged, all of the updates will be resent | 4008 | |
3947 | OutPacket(packet, ThrottleOutPacketType.Task, true, delegate(OutgoingPacket oPacket) { ResendPrimUpdates(objectUpdates.Value, oPacket); }); | 4009 | OutPacket(packet, ThrottleOutPacketType.Task, true); |
3948 | } | 4010 | } |
3949 | 4011 | ||
3950 | if (compressedUpdateBlocks.IsValueCreated) | 4012 | if (compressedUpdateBlocks.IsValueCreated) |
3951 | { | 4013 | { |
3952 | List<ObjectUpdateCompressedPacket.ObjectDataBlock> blocks = compressedUpdateBlocks.Value; | 4014 | List<ObjectUpdateCompressedPacket.ObjectDataBlock> blocks = compressedUpdateBlocks.Value; |
3953 | 4015 | ||
3954 | ObjectUpdateCompressedPacket packet = (ObjectUpdateCompressedPacket)PacketPool.Instance.GetPacket(PacketType.ObjectUpdateCompressed); | 4016 | ObjectUpdateCompressedPacket packet = (ObjectUpdateCompressedPacket)PacketPool.Instance.GetPacket(PacketType.ObjectUpdateCompressed); |
3955 | packet.RegionData.RegionHandle = m_scene.RegionInfo.RegionHandle; | 4017 | packet.RegionData.RegionHandle = m_scene.RegionInfo.RegionHandle; |
3956 | packet.RegionData.TimeDilation = timeDilation; | 4018 | packet.RegionData.TimeDilation = timeDilation; |
3957 | packet.ObjectData = new ObjectUpdateCompressedPacket.ObjectDataBlock[blocks.Count]; | 4019 | packet.ObjectData = new ObjectUpdateCompressedPacket.ObjectDataBlock[blocks.Count]; |
3958 | |||
3959 | for (int i = 0; i < blocks.Count; i++) | ||
3960 | packet.ObjectData[i] = blocks[i]; | ||
3961 | // If any of the packets created from this call go unacknowledged, all of the updates will be resent | ||
3962 | OutPacket(packet, ThrottleOutPacketType.Task, true, delegate(OutgoingPacket oPacket) { ResendPrimUpdates(compressedUpdates.Value, oPacket); }); | ||
3963 | } | ||
3964 | 4020 | ||
3965 | if (terseUpdateBlocks.IsValueCreated) | 4021 | for (int i = 0; i < blocks.Count; i++) |
3966 | { | 4022 | packet.ObjectData[i] = blocks[i]; |
3967 | List<ImprovedTerseObjectUpdatePacket.ObjectDataBlock> blocks = terseUpdateBlocks.Value; | 4023 | |
3968 | 4024 | OutPacket(packet, ThrottleOutPacketType.Task, true); | |
3969 | ImprovedTerseObjectUpdatePacket packet = new ImprovedTerseObjectUpdatePacket(); | 4025 | } |
3970 | packet.RegionData.RegionHandle = m_scene.RegionInfo.RegionHandle; | 4026 | |
3971 | packet.RegionData.TimeDilation = timeDilation; | 4027 | if (terseUpdateBlocks.IsValueCreated) |
3972 | packet.ObjectData = new ImprovedTerseObjectUpdatePacket.ObjectDataBlock[blocks.Count]; | 4028 | { |
3973 | 4029 | List<ImprovedTerseObjectUpdatePacket.ObjectDataBlock> blocks = terseUpdateBlocks.Value; | |
3974 | for (int i = 0; i < blocks.Count; i++) | 4030 | |
3975 | packet.ObjectData[i] = blocks[i]; | 4031 | ImprovedTerseObjectUpdatePacket packet = new ImprovedTerseObjectUpdatePacket(); |
3976 | // If any of the packets created from this call go unacknowledged, all of the updates will be resent | 4032 | packet.RegionData.RegionHandle = m_scene.RegionInfo.RegionHandle; |
3977 | OutPacket(packet, ThrottleOutPacketType.Task, true, delegate(OutgoingPacket oPacket) { ResendPrimUpdates(terseUpdates.Value, oPacket); }); | 4033 | packet.RegionData.TimeDilation = timeDilation; |
3978 | } | 4034 | packet.ObjectData = new ImprovedTerseObjectUpdatePacket.ObjectDataBlock[blocks.Count]; |
4035 | |||
4036 | for (int i = 0; i < blocks.Count; i++) | ||
4037 | packet.ObjectData[i] = blocks[i]; | ||
4038 | |||
4039 | OutPacket(packet, ThrottleOutPacketType.Task, true); | ||
3979 | } | 4040 | } |
3980 | 4041 | ||
3981 | #endregion Packet Sending | 4042 | #endregion Packet Sending |
@@ -4268,11 +4329,13 @@ namespace OpenSim.Region.ClientStack.LindenUDP | |||
4268 | 4329 | ||
4269 | // Pass in the delegate so that if this packet needs to be resent, we send the current properties | 4330 | // Pass in the delegate so that if this packet needs to be resent, we send the current properties |
4270 | // of the object rather than the properties when the packet was created | 4331 | // of the object rather than the properties when the packet was created |
4271 | OutPacket(packet, ThrottleOutPacketType.Task, true, | 4332 | // HACK : Remove intelligent resending until it's fixed in core |
4272 | delegate(OutgoingPacket oPacket) | 4333 | //OutPacket(packet, ThrottleOutPacketType.Task, true, |
4273 | { | 4334 | // delegate(OutgoingPacket oPacket) |
4274 | ResendPropertyUpdates(updates, oPacket); | 4335 | // { |
4275 | }); | 4336 | // ResendPropertyUpdates(updates, oPacket); |
4337 | // }); | ||
4338 | OutPacket(packet, ThrottleOutPacketType.Task, true); | ||
4276 | 4339 | ||
4277 | // pbcnt += blocks.Count; | 4340 | // pbcnt += blocks.Count; |
4278 | // ppcnt++; | 4341 | // ppcnt++; |
@@ -4298,11 +4361,13 @@ namespace OpenSim.Region.ClientStack.LindenUDP | |||
4298 | // of the object rather than the properties when the packet was created | 4361 | // of the object rather than the properties when the packet was created |
4299 | List<ObjectPropertyUpdate> updates = new List<ObjectPropertyUpdate>(); | 4362 | List<ObjectPropertyUpdate> updates = new List<ObjectPropertyUpdate>(); |
4300 | updates.Add(familyUpdates.Value[i]); | 4363 | updates.Add(familyUpdates.Value[i]); |
4301 | OutPacket(packet, ThrottleOutPacketType.Task, true, | 4364 | // HACK : Remove intelligent resending until it's fixed in core |
4302 | delegate(OutgoingPacket oPacket) | 4365 | //OutPacket(packet, ThrottleOutPacketType.Task, true, |
4303 | { | 4366 | // delegate(OutgoingPacket oPacket) |
4304 | ResendPropertyUpdates(updates, oPacket); | 4367 | // { |
4305 | }); | 4368 | // ResendPropertyUpdates(updates, oPacket); |
4369 | // }); | ||
4370 | OutPacket(packet, ThrottleOutPacketType.Task, true); | ||
4306 | 4371 | ||
4307 | // fpcnt++; | 4372 | // fpcnt++; |
4308 | // fbcnt++; | 4373 | // fbcnt++; |
@@ -4674,7 +4739,10 @@ namespace OpenSim.Region.ClientStack.LindenUDP | |||
4674 | 4739 | ||
4675 | if (landData.SimwideArea > 0) | 4740 | if (landData.SimwideArea > 0) |
4676 | { | 4741 | { |
4677 | int simulatorCapacity = (int)(((float)landData.SimwideArea / 65536.0f) * (float)m_scene.RegionInfo.ObjectCapacity * (float)m_scene.RegionInfo.RegionSettings.ObjectBonus); | 4742 | int simulatorCapacity = (int)((long)landData.SimwideArea * (long)m_scene.RegionInfo.ObjectCapacity * (long)m_scene.RegionInfo.RegionSettings.ObjectBonus / 65536L); |
4743 | // Never report more than sim total capacity | ||
4744 | if (simulatorCapacity > m_scene.RegionInfo.ObjectCapacity) | ||
4745 | simulatorCapacity = m_scene.RegionInfo.ObjectCapacity; | ||
4678 | updateMessage.SimWideMaxPrims = simulatorCapacity; | 4746 | updateMessage.SimWideMaxPrims = simulatorCapacity; |
4679 | } | 4747 | } |
4680 | else | 4748 | else |
@@ -4803,14 +4871,14 @@ namespace OpenSim.Region.ClientStack.LindenUDP | |||
4803 | 4871 | ||
4804 | if (notifyCount > 0) | 4872 | if (notifyCount > 0) |
4805 | { | 4873 | { |
4806 | if (notifyCount > 32) | 4874 | // if (notifyCount > 32) |
4807 | { | 4875 | // { |
4808 | m_log.InfoFormat( | 4876 | // m_log.InfoFormat( |
4809 | "[LAND]: More than {0} avatars own prims on this parcel. Only sending back details of first {0}" | 4877 | // "[LAND]: More than {0} avatars own prims on this parcel. Only sending back details of first {0}" |
4810 | + " - a developer might want to investigate whether this is a hard limit", 32); | 4878 | // + " - a developer might want to investigate whether this is a hard limit", 32); |
4811 | 4879 | // | |
4812 | notifyCount = 32; | 4880 | // notifyCount = 32; |
4813 | } | 4881 | // } |
4814 | 4882 | ||
4815 | ParcelObjectOwnersReplyPacket.DataBlock[] dataBlock | 4883 | ParcelObjectOwnersReplyPacket.DataBlock[] dataBlock |
4816 | = new ParcelObjectOwnersReplyPacket.DataBlock[notifyCount]; | 4884 | = new ParcelObjectOwnersReplyPacket.DataBlock[notifyCount]; |
@@ -4865,9 +4933,21 @@ namespace OpenSim.Region.ClientStack.LindenUDP | |||
4865 | { | 4933 | { |
4866 | ScenePresence presence = (ScenePresence)entity; | 4934 | ScenePresence presence = (ScenePresence)entity; |
4867 | 4935 | ||
4936 | position = presence.OffsetPosition; | ||
4937 | rotation = presence.Rotation; | ||
4938 | |||
4939 | if (presence.ParentID != 0) | ||
4940 | { | ||
4941 | SceneObjectPart part = m_scene.GetSceneObjectPart(presence.ParentID); | ||
4942 | if (part != null && part != part.ParentGroup.RootPart) | ||
4943 | { | ||
4944 | position = part.OffsetPosition + presence.OffsetPosition * part.RotationOffset; | ||
4945 | rotation = part.RotationOffset * presence.Rotation; | ||
4946 | } | ||
4947 | } | ||
4948 | |||
4868 | attachPoint = 0; | 4949 | attachPoint = 0; |
4869 | collisionPlane = presence.CollisionPlane; | 4950 | collisionPlane = presence.CollisionPlane; |
4870 | position = presence.OffsetPosition; | ||
4871 | velocity = presence.Velocity; | 4951 | velocity = presence.Velocity; |
4872 | acceleration = Vector3.Zero; | 4952 | acceleration = Vector3.Zero; |
4873 | 4953 | ||
@@ -4877,7 +4957,6 @@ namespace OpenSim.Region.ClientStack.LindenUDP | |||
4877 | // acceleration = new Vector3(1, 0, 0); | 4957 | // acceleration = new Vector3(1, 0, 0); |
4878 | 4958 | ||
4879 | angularVelocity = Vector3.Zero; | 4959 | angularVelocity = Vector3.Zero; |
4880 | rotation = presence.Rotation; | ||
4881 | 4960 | ||
4882 | if (sendTexture) | 4961 | if (sendTexture) |
4883 | textureEntry = presence.Appearance.Texture.GetBytes(); | 4962 | textureEntry = presence.Appearance.Texture.GetBytes(); |
@@ -4982,13 +5061,28 @@ namespace OpenSim.Region.ClientStack.LindenUDP | |||
4982 | 5061 | ||
4983 | protected ObjectUpdatePacket.ObjectDataBlock CreateAvatarUpdateBlock(ScenePresence data) | 5062 | protected ObjectUpdatePacket.ObjectDataBlock CreateAvatarUpdateBlock(ScenePresence data) |
4984 | { | 5063 | { |
5064 | Vector3 offsetPosition = data.OffsetPosition; | ||
5065 | Quaternion rotation = data.Rotation; | ||
5066 | uint parentID = data.ParentID; | ||
5067 | |||
5068 | if (parentID != 0) | ||
5069 | { | ||
5070 | SceneObjectPart part = m_scene.GetSceneObjectPart(parentID); | ||
5071 | if (part != null && part != part.ParentGroup.RootPart) | ||
5072 | { | ||
5073 | offsetPosition = part.OffsetPosition + data.OffsetPosition * part.RotationOffset; | ||
5074 | rotation = part.RotationOffset * data.Rotation; | ||
5075 | parentID = part.ParentGroup.RootPart.LocalId; | ||
5076 | } | ||
5077 | } | ||
5078 | |||
4985 | byte[] objectData = new byte[76]; | 5079 | byte[] objectData = new byte[76]; |
4986 | 5080 | ||
4987 | data.CollisionPlane.ToBytes(objectData, 0); | 5081 | data.CollisionPlane.ToBytes(objectData, 0); |
4988 | data.OffsetPosition.ToBytes(objectData, 16); | 5082 | offsetPosition.ToBytes(objectData, 16); |
4989 | // data.Velocity.ToBytes(objectData, 28); | 5083 | // data.Velocity.ToBytes(objectData, 28); |
4990 | // data.Acceleration.ToBytes(objectData, 40); | 5084 | // data.Acceleration.ToBytes(objectData, 40); |
4991 | data.Rotation.ToBytes(objectData, 52); | 5085 | rotation.ToBytes(objectData, 52); |
4992 | //data.AngularVelocity.ToBytes(objectData, 64); | 5086 | //data.AngularVelocity.ToBytes(objectData, 64); |
4993 | 5087 | ||
4994 | ObjectUpdatePacket.ObjectDataBlock update = new ObjectUpdatePacket.ObjectDataBlock(); | 5088 | ObjectUpdatePacket.ObjectDataBlock update = new ObjectUpdatePacket.ObjectDataBlock(); |
@@ -5002,7 +5096,7 @@ namespace OpenSim.Region.ClientStack.LindenUDP | |||
5002 | update.NameValue = Utils.StringToBytes("FirstName STRING RW SV " + data.Firstname + "\nLastName STRING RW SV " + | 5096 | update.NameValue = Utils.StringToBytes("FirstName STRING RW SV " + data.Firstname + "\nLastName STRING RW SV " + |
5003 | data.Lastname + "\nTitle STRING RW SV " + data.Grouptitle); | 5097 | data.Lastname + "\nTitle STRING RW SV " + data.Grouptitle); |
5004 | update.ObjectData = objectData; | 5098 | update.ObjectData = objectData; |
5005 | update.ParentID = data.ParentID; | 5099 | update.ParentID = parentID; |
5006 | update.PathCurve = 16; | 5100 | update.PathCurve = 16; |
5007 | update.PathScaleX = 100; | 5101 | update.PathScaleX = 100; |
5008 | update.PathScaleY = 100; | 5102 | update.PathScaleY = 100; |
@@ -5020,10 +5114,13 @@ namespace OpenSim.Region.ClientStack.LindenUDP | |||
5020 | update.TextureEntry = Utils.EmptyBytes; | 5114 | update.TextureEntry = Utils.EmptyBytes; |
5021 | // update.TextureEntry = (data.Appearance.Texture != null) ? data.Appearance.Texture.GetBytes() : Utils.EmptyBytes; | 5115 | // update.TextureEntry = (data.Appearance.Texture != null) ? data.Appearance.Texture.GetBytes() : Utils.EmptyBytes; |
5022 | 5116 | ||
5117 | /* all this flags seem related to prims and not avatars. This allow for wrong viewer side move of a avatar in prim edition mode (anv mantis 854) | ||
5023 | update.UpdateFlags = (uint)( | 5118 | update.UpdateFlags = (uint)( |
5024 | PrimFlags.Physics | PrimFlags.ObjectModify | PrimFlags.ObjectCopy | PrimFlags.ObjectAnyOwner | | 5119 | PrimFlags.Physics | PrimFlags.ObjectModify | PrimFlags.ObjectCopy | PrimFlags.ObjectAnyOwner | |
5025 | PrimFlags.ObjectYouOwner | PrimFlags.ObjectMove | PrimFlags.InventoryEmpty | PrimFlags.ObjectTransfer | | 5120 | PrimFlags.ObjectYouOwner | PrimFlags.ObjectMove | PrimFlags.InventoryEmpty | PrimFlags.ObjectTransfer | |
5026 | PrimFlags.ObjectOwnerModify); | 5121 | PrimFlags.ObjectOwnerModify); |
5122 | */ | ||
5123 | update.UpdateFlags = 0; | ||
5027 | 5124 | ||
5028 | return update; | 5125 | return update; |
5029 | } | 5126 | } |
@@ -5343,6 +5440,7 @@ namespace OpenSim.Region.ClientStack.LindenUDP | |||
5343 | AddLocalPacketHandler(PacketType.TransferAbort, HandleTransferAbort, false); | 5440 | AddLocalPacketHandler(PacketType.TransferAbort, HandleTransferAbort, false); |
5344 | AddLocalPacketHandler(PacketType.MuteListRequest, HandleMuteListRequest, false); | 5441 | AddLocalPacketHandler(PacketType.MuteListRequest, HandleMuteListRequest, false); |
5345 | AddLocalPacketHandler(PacketType.UseCircuitCode, HandleUseCircuitCode); | 5442 | AddLocalPacketHandler(PacketType.UseCircuitCode, HandleUseCircuitCode); |
5443 | AddLocalPacketHandler(PacketType.CreateNewOutfitAttachments, HandleCreateNewOutfitAttachments); | ||
5346 | AddLocalPacketHandler(PacketType.AgentHeightWidth, HandleAgentHeightWidth, false); | 5444 | AddLocalPacketHandler(PacketType.AgentHeightWidth, HandleAgentHeightWidth, false); |
5347 | AddLocalPacketHandler(PacketType.InventoryDescendents, HandleInventoryDescendents); | 5445 | AddLocalPacketHandler(PacketType.InventoryDescendents, HandleInventoryDescendents); |
5348 | AddLocalPacketHandler(PacketType.DirPlacesQuery, HandleDirPlacesQuery); | 5446 | AddLocalPacketHandler(PacketType.DirPlacesQuery, HandleDirPlacesQuery); |
@@ -5409,6 +5507,7 @@ namespace OpenSim.Region.ClientStack.LindenUDP | |||
5409 | AddLocalPacketHandler(PacketType.GroupVoteHistoryRequest, HandleGroupVoteHistoryRequest); | 5507 | AddLocalPacketHandler(PacketType.GroupVoteHistoryRequest, HandleGroupVoteHistoryRequest); |
5410 | AddLocalPacketHandler(PacketType.SimWideDeletes, HandleSimWideDeletes); | 5508 | AddLocalPacketHandler(PacketType.SimWideDeletes, HandleSimWideDeletes); |
5411 | AddLocalPacketHandler(PacketType.SendPostcard, HandleSendPostcard); | 5509 | AddLocalPacketHandler(PacketType.SendPostcard, HandleSendPostcard); |
5510 | AddLocalPacketHandler(PacketType.ChangeInventoryItemFlags, HandleChangeInventoryItemFlags); | ||
5412 | 5511 | ||
5413 | AddGenericPacketHandler("autopilot", HandleAutopilot); | 5512 | AddGenericPacketHandler("autopilot", HandleAutopilot); |
5414 | } | 5513 | } |
@@ -5444,6 +5543,7 @@ namespace OpenSim.Region.ClientStack.LindenUDP | |||
5444 | (x.CameraLeftAxis != lastarg.CameraLeftAxis) || | 5543 | (x.CameraLeftAxis != lastarg.CameraLeftAxis) || |
5445 | (x.CameraUpAxis != lastarg.CameraUpAxis) || | 5544 | (x.CameraUpAxis != lastarg.CameraUpAxis) || |
5446 | (x.ControlFlags != lastarg.ControlFlags) || | 5545 | (x.ControlFlags != lastarg.ControlFlags) || |
5546 | (x.ControlFlags != 0) || | ||
5447 | (x.Far != lastarg.Far) || | 5547 | (x.Far != lastarg.Far) || |
5448 | (x.Flags != lastarg.Flags) || | 5548 | (x.Flags != lastarg.Flags) || |
5449 | (x.State != lastarg.State) || | 5549 | (x.State != lastarg.State) || |
@@ -6342,6 +6442,9 @@ namespace OpenSim.Region.ClientStack.LindenUDP | |||
6342 | { | 6442 | { |
6343 | handlerCompleteMovementToRegion(sender, true); | 6443 | handlerCompleteMovementToRegion(sender, true); |
6344 | } | 6444 | } |
6445 | else | ||
6446 | m_log.Debug("HandleCompleteAgentMovement NULL handler"); | ||
6447 | |||
6345 | handlerCompleteMovementToRegion = null; | 6448 | handlerCompleteMovementToRegion = null; |
6346 | 6449 | ||
6347 | return true; | 6450 | return true; |
@@ -6359,7 +6462,7 @@ namespace OpenSim.Region.ClientStack.LindenUDP | |||
6359 | return true; | 6462 | return true; |
6360 | } | 6463 | } |
6361 | #endregion | 6464 | #endregion |
6362 | 6465 | /* | |
6363 | StartAnim handlerStartAnim = null; | 6466 | StartAnim handlerStartAnim = null; |
6364 | StopAnim handlerStopAnim = null; | 6467 | StopAnim handlerStopAnim = null; |
6365 | 6468 | ||
@@ -6383,6 +6486,25 @@ namespace OpenSim.Region.ClientStack.LindenUDP | |||
6383 | } | 6486 | } |
6384 | } | 6487 | } |
6385 | return true; | 6488 | return true; |
6489 | */ | ||
6490 | ChangeAnim handlerChangeAnim = null; | ||
6491 | |||
6492 | for (int i = 0; i < AgentAni.AnimationList.Length; i++) | ||
6493 | { | ||
6494 | handlerChangeAnim = OnChangeAnim; | ||
6495 | if (handlerChangeAnim != null) | ||
6496 | { | ||
6497 | handlerChangeAnim(AgentAni.AnimationList[i].AnimID, AgentAni.AnimationList[i].StartAnim, false); | ||
6498 | } | ||
6499 | } | ||
6500 | |||
6501 | handlerChangeAnim = OnChangeAnim; | ||
6502 | if (handlerChangeAnim != null) | ||
6503 | { | ||
6504 | handlerChangeAnim(UUID.Zero, false, true); | ||
6505 | } | ||
6506 | |||
6507 | return true; | ||
6386 | } | 6508 | } |
6387 | 6509 | ||
6388 | private bool HandleAgentRequestSit(IClientAPI sender, Packet Pack) | 6510 | private bool HandleAgentRequestSit(IClientAPI sender, Packet Pack) |
@@ -7008,10 +7130,33 @@ namespace OpenSim.Region.ClientStack.LindenUDP | |||
7008 | // 46,47,48 are special positions within the packet | 7130 | // 46,47,48 are special positions within the packet |
7009 | // This may change so perhaps we need a better way | 7131 | // This may change so perhaps we need a better way |
7010 | // of storing this (OMV.FlagUpdatePacket.UsePhysics,etc?) | 7132 | // of storing this (OMV.FlagUpdatePacket.UsePhysics,etc?) |
7011 | bool UsePhysics = (data[46] != 0) ? true : false; | 7133 | /* |
7012 | bool IsTemporary = (data[47] != 0) ? true : false; | 7134 | bool UsePhysics = (data[46] != 0) ? true : false; |
7013 | bool IsPhantom = (data[48] != 0) ? true : false; | 7135 | bool IsTemporary = (data[47] != 0) ? true : false; |
7014 | handlerUpdatePrimFlags(flags.AgentData.ObjectLocalID, UsePhysics, IsTemporary, IsPhantom, this); | 7136 | bool IsPhantom = (data[48] != 0) ? true : false; |
7137 | handlerUpdatePrimFlags(flags.AgentData.ObjectLocalID, UsePhysics, IsTemporary, IsPhantom, this); | ||
7138 | */ | ||
7139 | bool UsePhysics = flags.AgentData.UsePhysics; | ||
7140 | bool IsPhantom = flags.AgentData.IsPhantom; | ||
7141 | bool IsTemporary = flags.AgentData.IsTemporary; | ||
7142 | ObjectFlagUpdatePacket.ExtraPhysicsBlock[] blocks = flags.ExtraPhysics; | ||
7143 | ExtraPhysicsData physdata = new ExtraPhysicsData(); | ||
7144 | |||
7145 | if (blocks == null || blocks.Length == 0) | ||
7146 | { | ||
7147 | physdata.PhysShapeType = PhysShapeType.invalid; | ||
7148 | } | ||
7149 | else | ||
7150 | { | ||
7151 | ObjectFlagUpdatePacket.ExtraPhysicsBlock phsblock = blocks[0]; | ||
7152 | physdata.PhysShapeType = (PhysShapeType)phsblock.PhysicsShapeType; | ||
7153 | physdata.Bounce = phsblock.Restitution; | ||
7154 | physdata.Density = phsblock.Density; | ||
7155 | physdata.Friction = phsblock.Friction; | ||
7156 | physdata.GravitationModifier = phsblock.GravityMultiplier; | ||
7157 | } | ||
7158 | |||
7159 | handlerUpdatePrimFlags(flags.AgentData.ObjectLocalID, UsePhysics, IsTemporary, IsPhantom, physdata, this); | ||
7015 | } | 7160 | } |
7016 | return true; | 7161 | return true; |
7017 | } | 7162 | } |
@@ -8612,16 +8757,61 @@ namespace OpenSim.Region.ClientStack.LindenUDP | |||
8612 | 8757 | ||
8613 | #region Parcel related packets | 8758 | #region Parcel related packets |
8614 | 8759 | ||
8760 | // acumulate several HandleRegionHandleRequest consecutive overlaping requests | ||
8761 | // to be done with minimal resources as possible | ||
8762 | // variables temporary here while in test | ||
8763 | |||
8764 | Queue<UUID> RegionHandleRequests = new Queue<UUID>(); | ||
8765 | bool RegionHandleRequestsInService = false; | ||
8766 | |||
8615 | private bool HandleRegionHandleRequest(IClientAPI sender, Packet Pack) | 8767 | private bool HandleRegionHandleRequest(IClientAPI sender, Packet Pack) |
8616 | { | 8768 | { |
8617 | RegionHandleRequestPacket rhrPack = (RegionHandleRequestPacket)Pack; | 8769 | UUID currentUUID; |
8618 | 8770 | ||
8619 | RegionHandleRequest handlerRegionHandleRequest = OnRegionHandleRequest; | 8771 | RegionHandleRequest handlerRegionHandleRequest = OnRegionHandleRequest; |
8620 | if (handlerRegionHandleRequest != null) | 8772 | |
8773 | if (handlerRegionHandleRequest == null) | ||
8774 | return true; | ||
8775 | |||
8776 | RegionHandleRequestPacket rhrPack = (RegionHandleRequestPacket)Pack; | ||
8777 | |||
8778 | lock (RegionHandleRequests) | ||
8621 | { | 8779 | { |
8622 | handlerRegionHandleRequest(this, rhrPack.RequestBlock.RegionID); | 8780 | if (RegionHandleRequestsInService) |
8781 | { | ||
8782 | // we are already busy doing a previus request | ||
8783 | // so enqueue it | ||
8784 | RegionHandleRequests.Enqueue(rhrPack.RequestBlock.RegionID); | ||
8785 | return true; | ||
8786 | } | ||
8787 | |||
8788 | // else do it | ||
8789 | currentUUID = rhrPack.RequestBlock.RegionID; | ||
8790 | RegionHandleRequestsInService = true; | ||
8623 | } | 8791 | } |
8624 | return true; | 8792 | |
8793 | while (true) | ||
8794 | { | ||
8795 | handlerRegionHandleRequest(this, currentUUID); | ||
8796 | |||
8797 | lock (RegionHandleRequests) | ||
8798 | { | ||
8799 | // exit condition, nothing to do or closed | ||
8800 | // current code seems to assume we may loose the handler at anytime, | ||
8801 | // so keep checking it | ||
8802 | handlerRegionHandleRequest = OnRegionHandleRequest; | ||
8803 | |||
8804 | if (RegionHandleRequests.Count == 0 || !IsActive || handlerRegionHandleRequest == null) | ||
8805 | { | ||
8806 | RegionHandleRequests.Clear(); | ||
8807 | RegionHandleRequestsInService = false; | ||
8808 | return true; | ||
8809 | } | ||
8810 | currentUUID = RegionHandleRequests.Dequeue(); | ||
8811 | } | ||
8812 | } | ||
8813 | |||
8814 | return true; // actually unreached | ||
8625 | } | 8815 | } |
8626 | 8816 | ||
8627 | private bool HandleParcelInfoRequest(IClientAPI sender, Packet Pack) | 8817 | private bool HandleParcelInfoRequest(IClientAPI sender, Packet Pack) |
@@ -9865,7 +10055,7 @@ namespace OpenSim.Region.ClientStack.LindenUDP | |||
9865 | handlerUpdateMuteListEntry(this, UpdateMuteListEntry.MuteData.MuteID, | 10055 | handlerUpdateMuteListEntry(this, UpdateMuteListEntry.MuteData.MuteID, |
9866 | Utils.BytesToString(UpdateMuteListEntry.MuteData.MuteName), | 10056 | Utils.BytesToString(UpdateMuteListEntry.MuteData.MuteName), |
9867 | UpdateMuteListEntry.MuteData.MuteType, | 10057 | UpdateMuteListEntry.MuteData.MuteType, |
9868 | UpdateMuteListEntry.AgentData.AgentID); | 10058 | UpdateMuteListEntry.MuteData.MuteFlags); |
9869 | return true; | 10059 | return true; |
9870 | } | 10060 | } |
9871 | return false; | 10061 | return false; |
@@ -9880,8 +10070,7 @@ namespace OpenSim.Region.ClientStack.LindenUDP | |||
9880 | { | 10070 | { |
9881 | handlerRemoveMuteListEntry(this, | 10071 | handlerRemoveMuteListEntry(this, |
9882 | RemoveMuteListEntry.MuteData.MuteID, | 10072 | RemoveMuteListEntry.MuteData.MuteID, |
9883 | Utils.BytesToString(RemoveMuteListEntry.MuteData.MuteName), | 10073 | Utils.BytesToString(RemoveMuteListEntry.MuteData.MuteName)); |
9884 | RemoveMuteListEntry.AgentData.AgentID); | ||
9885 | return true; | 10074 | return true; |
9886 | } | 10075 | } |
9887 | return false; | 10076 | return false; |
@@ -9925,10 +10114,55 @@ namespace OpenSim.Region.ClientStack.LindenUDP | |||
9925 | return false; | 10114 | return false; |
9926 | } | 10115 | } |
9927 | 10116 | ||
10117 | private bool HandleChangeInventoryItemFlags(IClientAPI client, Packet packet) | ||
10118 | { | ||
10119 | ChangeInventoryItemFlagsPacket ChangeInventoryItemFlags = | ||
10120 | (ChangeInventoryItemFlagsPacket)packet; | ||
10121 | ChangeInventoryItemFlags handlerChangeInventoryItemFlags = OnChangeInventoryItemFlags; | ||
10122 | if (handlerChangeInventoryItemFlags != null) | ||
10123 | { | ||
10124 | foreach(ChangeInventoryItemFlagsPacket.InventoryDataBlock b in ChangeInventoryItemFlags.InventoryData) | ||
10125 | handlerChangeInventoryItemFlags(this, b.ItemID, b.Flags); | ||
10126 | return true; | ||
10127 | } | ||
10128 | return false; | ||
10129 | } | ||
10130 | |||
9928 | private bool HandleUseCircuitCode(IClientAPI sender, Packet Pack) | 10131 | private bool HandleUseCircuitCode(IClientAPI sender, Packet Pack) |
9929 | { | 10132 | { |
9930 | return true; | 10133 | return true; |
9931 | } | 10134 | } |
10135 | |||
10136 | private bool HandleCreateNewOutfitAttachments(IClientAPI sender, Packet Pack) | ||
10137 | { | ||
10138 | CreateNewOutfitAttachmentsPacket packet = (CreateNewOutfitAttachmentsPacket)Pack; | ||
10139 | |||
10140 | #region Packet Session and User Check | ||
10141 | if (m_checkPackets) | ||
10142 | { | ||
10143 | if (packet.AgentData.SessionID != SessionId || | ||
10144 | packet.AgentData.AgentID != AgentId) | ||
10145 | return true; | ||
10146 | } | ||
10147 | #endregion | ||
10148 | MoveItemsAndLeaveCopy handlerMoveItemsAndLeaveCopy = null; | ||
10149 | List<InventoryItemBase> items = new List<InventoryItemBase>(); | ||
10150 | foreach (CreateNewOutfitAttachmentsPacket.ObjectDataBlock n in packet.ObjectData) | ||
10151 | { | ||
10152 | InventoryItemBase b = new InventoryItemBase(); | ||
10153 | b.ID = n.OldItemID; | ||
10154 | b.Folder = n.OldFolderID; | ||
10155 | items.Add(b); | ||
10156 | } | ||
10157 | |||
10158 | handlerMoveItemsAndLeaveCopy = OnMoveItemsAndLeaveCopy; | ||
10159 | if (handlerMoveItemsAndLeaveCopy != null) | ||
10160 | { | ||
10161 | handlerMoveItemsAndLeaveCopy(this, items, packet.HeaderData.NewFolderID); | ||
10162 | } | ||
10163 | |||
10164 | return true; | ||
10165 | } | ||
9932 | 10166 | ||
9933 | private bool HandleAgentHeightWidth(IClientAPI sender, Packet Pack) | 10167 | private bool HandleAgentHeightWidth(IClientAPI sender, Packet Pack) |
9934 | { | 10168 | { |
@@ -10355,6 +10589,20 @@ namespace OpenSim.Region.ClientStack.LindenUDP | |||
10355 | groupProfileReply.GroupData.MaturePublish = d.MaturePublish; | 10589 | groupProfileReply.GroupData.MaturePublish = d.MaturePublish; |
10356 | groupProfileReply.GroupData.OwnerRole = d.OwnerRole; | 10590 | groupProfileReply.GroupData.OwnerRole = d.OwnerRole; |
10357 | 10591 | ||
10592 | Scene scene = (Scene)m_scene; | ||
10593 | if (scene.Permissions.IsGod(sender.AgentId) && (!sender.IsGroupMember(groupProfileRequest.GroupData.GroupID))) | ||
10594 | { | ||
10595 | ScenePresence p; | ||
10596 | if (scene.TryGetScenePresence(sender.AgentId, out p)) | ||
10597 | { | ||
10598 | if (p.GodLevel >= 200) | ||
10599 | { | ||
10600 | groupProfileReply.GroupData.OpenEnrollment = true; | ||
10601 | groupProfileReply.GroupData.MembershipFee = 0; | ||
10602 | } | ||
10603 | } | ||
10604 | } | ||
10605 | |||
10358 | OutPacket(groupProfileReply, ThrottleOutPacketType.Task); | 10606 | OutPacket(groupProfileReply, ThrottleOutPacketType.Task); |
10359 | } | 10607 | } |
10360 | return true; | 10608 | return true; |
@@ -10928,11 +11176,16 @@ namespace OpenSim.Region.ClientStack.LindenUDP | |||
10928 | 11176 | ||
10929 | StartLure handlerStartLure = OnStartLure; | 11177 | StartLure handlerStartLure = OnStartLure; |
10930 | if (handlerStartLure != null) | 11178 | if (handlerStartLure != null) |
10931 | handlerStartLure(startLureRequest.Info.LureType, | 11179 | { |
10932 | Utils.BytesToString( | 11180 | for (int i = 0 ; i < startLureRequest.TargetData.Length ; i++) |
10933 | startLureRequest.Info.Message), | 11181 | { |
10934 | startLureRequest.TargetData[0].TargetID, | 11182 | handlerStartLure(startLureRequest.Info.LureType, |
10935 | this); | 11183 | Utils.BytesToString( |
11184 | startLureRequest.Info.Message), | ||
11185 | startLureRequest.TargetData[i].TargetID, | ||
11186 | this); | ||
11187 | } | ||
11188 | } | ||
10936 | return true; | 11189 | return true; |
10937 | } | 11190 | } |
10938 | private bool HandleTeleportLureRequest(IClientAPI sender, Packet Pack) | 11191 | private bool HandleTeleportLureRequest(IClientAPI sender, Packet Pack) |
@@ -11046,10 +11299,11 @@ namespace OpenSim.Region.ClientStack.LindenUDP | |||
11046 | } | 11299 | } |
11047 | #endregion | 11300 | #endregion |
11048 | 11301 | ||
11049 | ClassifiedDelete handlerClassifiedGodDelete = OnClassifiedGodDelete; | 11302 | ClassifiedGodDelete handlerClassifiedGodDelete = OnClassifiedGodDelete; |
11050 | if (handlerClassifiedGodDelete != null) | 11303 | if (handlerClassifiedGodDelete != null) |
11051 | handlerClassifiedGodDelete( | 11304 | handlerClassifiedGodDelete( |
11052 | classifiedGodDelete.Data.ClassifiedID, | 11305 | classifiedGodDelete.Data.ClassifiedID, |
11306 | classifiedGodDelete.Data.QueryID, | ||
11053 | this); | 11307 | this); |
11054 | return true; | 11308 | return true; |
11055 | } | 11309 | } |
@@ -11415,209 +11669,147 @@ namespace OpenSim.Region.ClientStack.LindenUDP | |||
11415 | } | 11669 | } |
11416 | else | 11670 | else |
11417 | { | 11671 | { |
11418 | // m_log.DebugFormat( | 11672 | ClientChangeObject updatehandler = onClientChangeObject; |
11419 | // "[CLIENT]: Processing block {0} type {1} for {2} {3}", | ||
11420 | // i, block.Type, part.Name, part.LocalId); | ||
11421 | 11673 | ||
11422 | // // Do this once since fetch parts creates a new array. | 11674 | if (updatehandler != null) |
11423 | // SceneObjectPart[] parts = part.ParentGroup.Parts; | 11675 | { |
11424 | // for (int j = 0; j < parts.Length; j++) | 11676 | ObjectChangeData udata = new ObjectChangeData(); |
11425 | // { | ||
11426 | // part.StoreUndoState(); | ||
11427 | // parts[j].IgnoreUndoUpdate = true; | ||
11428 | // } | ||
11429 | 11677 | ||
11430 | UpdatePrimGroupRotation handlerUpdatePrimGroupRotation; | 11678 | /*ubit from ll JIRA: |
11679 | * 0x01 position | ||
11680 | * 0x02 rotation | ||
11681 | * 0x04 scale | ||
11682 | |||
11683 | * 0x08 LINK_SET | ||
11684 | * 0x10 UNIFORM for scale | ||
11685 | */ | ||
11431 | 11686 | ||
11432 | switch (block.Type) | 11687 | // translate to internal changes |
11433 | { | 11688 | // not all cases .. just the ones older code did |
11434 | case 1: | ||
11435 | Vector3 pos1 = new Vector3(block.Data, 0); | ||
11436 | 11689 | ||
11437 | UpdateVector handlerUpdatePrimSinglePosition = OnUpdatePrimSinglePosition; | 11690 | switch (block.Type) |
11438 | if (handlerUpdatePrimSinglePosition != null) | 11691 | { |
11439 | { | 11692 | case 1: //change position sp |
11440 | // m_log.Debug("new movement position is " + pos.X + " , " + pos.Y + " , " + pos.Z); | 11693 | udata.position = new Vector3(block.Data, 0); |
11441 | handlerUpdatePrimSinglePosition(localId, pos1, this); | ||
11442 | } | ||
11443 | break; | ||
11444 | 11694 | ||
11445 | case 2: | 11695 | udata.change = ObjectChangeType.primP; |
11446 | Quaternion rot1 = new Quaternion(block.Data, 0, true); | 11696 | updatehandler(localId, udata, this); |
11697 | break; | ||
11447 | 11698 | ||
11448 | UpdatePrimSingleRotation handlerUpdatePrimSingleRotation = OnUpdatePrimSingleRotation; | 11699 | case 2: // rotation sp |
11449 | if (handlerUpdatePrimSingleRotation != null) | 11700 | udata.rotation = new Quaternion(block.Data, 0, true); |
11450 | { | ||
11451 | // m_log.Info("new tab rotation is " + rot1.X + " , " + rot1.Y + " , " + rot1.Z + " , " + rot1.W); | ||
11452 | handlerUpdatePrimSingleRotation(localId, rot1, this); | ||
11453 | } | ||
11454 | break; | ||
11455 | 11701 | ||
11456 | case 3: | 11702 | udata.change = ObjectChangeType.primR; |
11457 | Vector3 rotPos = new Vector3(block.Data, 0); | 11703 | updatehandler(localId, udata, this); |
11458 | Quaternion rot2 = new Quaternion(block.Data, 12, true); | 11704 | break; |
11459 | 11705 | ||
11460 | UpdatePrimSingleRotationPosition handlerUpdatePrimSingleRotationPosition = OnUpdatePrimSingleRotationPosition; | 11706 | case 3: // position plus rotation |
11461 | if (handlerUpdatePrimSingleRotationPosition != null) | 11707 | udata.position = new Vector3(block.Data, 0); |
11462 | { | 11708 | udata.rotation = new Quaternion(block.Data, 12, true); |
11463 | // m_log.Debug("new mouse rotation position is " + rotPos.X + " , " + rotPos.Y + " , " + rotPos.Z); | ||
11464 | // m_log.Info("new mouse rotation is " + rot2.X + " , " + rot2.Y + " , " + rot2.Z + " , " + rot2.W); | ||
11465 | handlerUpdatePrimSingleRotationPosition(localId, rot2, rotPos, this); | ||
11466 | } | ||
11467 | break; | ||
11468 | 11709 | ||
11469 | case 4: | 11710 | udata.change = ObjectChangeType.primPR; |
11470 | case 20: | 11711 | updatehandler(localId, udata, this); |
11471 | Vector3 scale4 = new Vector3(block.Data, 0); | 11712 | break; |
11472 | 11713 | ||
11473 | UpdateVector handlerUpdatePrimScale = OnUpdatePrimScale; | 11714 | case 4: // scale sp |
11474 | if (handlerUpdatePrimScale != null) | 11715 | udata.scale = new Vector3(block.Data, 0); |
11475 | { | 11716 | udata.change = ObjectChangeType.primS; |
11476 | // m_log.Debug("new scale is " + scale4.X + " , " + scale4.Y + " , " + scale4.Z); | ||
11477 | handlerUpdatePrimScale(localId, scale4, this); | ||
11478 | } | ||
11479 | break; | ||
11480 | 11717 | ||
11481 | case 5: | 11718 | updatehandler(localId, udata, this); |
11482 | Vector3 scale1 = new Vector3(block.Data, 12); | 11719 | break; |
11483 | Vector3 pos11 = new Vector3(block.Data, 0); | ||
11484 | 11720 | ||
11485 | handlerUpdatePrimScale = OnUpdatePrimScale; | 11721 | case 0x14: // uniform scale sp |
11486 | if (handlerUpdatePrimScale != null) | 11722 | udata.scale = new Vector3(block.Data, 0); |
11487 | { | ||
11488 | // m_log.Debug("new scale is " + scale.X + " , " + scale.Y + " , " + scale.Z); | ||
11489 | handlerUpdatePrimScale(localId, scale1, this); | ||
11490 | 11723 | ||
11491 | handlerUpdatePrimSinglePosition = OnUpdatePrimSinglePosition; | 11724 | udata.change = ObjectChangeType.primUS; |
11492 | if (handlerUpdatePrimSinglePosition != null) | 11725 | updatehandler(localId, udata, this); |
11493 | { | 11726 | break; |
11494 | handlerUpdatePrimSinglePosition(localId, pos11, this); | ||
11495 | } | ||
11496 | } | ||
11497 | break; | ||
11498 | 11727 | ||
11499 | case 9: | 11728 | case 5: // scale and position sp |
11500 | Vector3 pos2 = new Vector3(block.Data, 0); | 11729 | udata.position = new Vector3(block.Data, 0); |
11730 | udata.scale = new Vector3(block.Data, 12); | ||
11501 | 11731 | ||
11502 | UpdateVector handlerUpdateVector = OnUpdatePrimGroupPosition; | 11732 | udata.change = ObjectChangeType.primPS; |
11733 | updatehandler(localId, udata, this); | ||
11734 | break; | ||
11503 | 11735 | ||
11504 | if (handlerUpdateVector != null) | 11736 | case 0x15: //uniform scale and position |
11505 | { | 11737 | udata.position = new Vector3(block.Data, 0); |
11506 | handlerUpdateVector(localId, pos2, this); | 11738 | udata.scale = new Vector3(block.Data, 12); |
11507 | } | ||
11508 | break; | ||
11509 | 11739 | ||
11510 | case 10: | 11740 | udata.change = ObjectChangeType.primPUS; |
11511 | Quaternion rot3 = new Quaternion(block.Data, 0, true); | 11741 | updatehandler(localId, udata, this); |
11742 | break; | ||
11512 | 11743 | ||
11513 | UpdatePrimRotation handlerUpdatePrimRotation = OnUpdatePrimGroupRotation; | 11744 | // now group related (bit 4) |
11514 | if (handlerUpdatePrimRotation != null) | 11745 | case 9: //( 8 + 1 )group position |
11515 | { | 11746 | udata.position = new Vector3(block.Data, 0); |
11516 | // Console.WriteLine("new rotation is " + rot3.X + " , " + rot3.Y + " , " + rot3.Z + " , " + rot3.W); | ||
11517 | handlerUpdatePrimRotation(localId, rot3, this); | ||
11518 | } | ||
11519 | break; | ||
11520 | 11747 | ||
11521 | case 11: | 11748 | udata.change = ObjectChangeType.groupP; |
11522 | Vector3 pos3 = new Vector3(block.Data, 0); | 11749 | updatehandler(localId, udata, this); |
11523 | Quaternion rot4 = new Quaternion(block.Data, 12, true); | 11750 | break; |
11524 | 11751 | ||
11525 | handlerUpdatePrimGroupRotation = OnUpdatePrimGroupMouseRotation; | 11752 | case 0x0A: // (8 + 2) group rotation |
11526 | if (handlerUpdatePrimGroupRotation != null) | 11753 | udata.rotation = new Quaternion(block.Data, 0, true); |
11527 | { | ||
11528 | // m_log.Debug("new rotation position is " + pos.X + " , " + pos.Y + " , " + pos.Z); | ||
11529 | // m_log.Debug("new group mouse rotation is " + rot4.X + " , " + rot4.Y + " , " + rot4.Z + " , " + rot4.W); | ||
11530 | handlerUpdatePrimGroupRotation(localId, pos3, rot4, this); | ||
11531 | } | ||
11532 | break; | ||
11533 | case 12: | ||
11534 | case 28: | ||
11535 | Vector3 scale7 = new Vector3(block.Data, 0); | ||
11536 | 11754 | ||
11537 | UpdateVector handlerUpdatePrimGroupScale = OnUpdatePrimGroupScale; | 11755 | udata.change = ObjectChangeType.groupR; |
11538 | if (handlerUpdatePrimGroupScale != null) | 11756 | updatehandler(localId, udata, this); |
11539 | { | 11757 | break; |
11540 | // m_log.Debug("new scale is " + scale7.X + " , " + scale7.Y + " , " + scale7.Z); | ||
11541 | handlerUpdatePrimGroupScale(localId, scale7, this); | ||
11542 | } | ||
11543 | break; | ||
11544 | 11758 | ||
11545 | case 13: | 11759 | case 0x0B: //( 8 + 2 + 1) group rotation and position |
11546 | Vector3 scale2 = new Vector3(block.Data, 12); | 11760 | udata.position = new Vector3(block.Data, 0); |
11547 | Vector3 pos4 = new Vector3(block.Data, 0); | 11761 | udata.rotation = new Quaternion(block.Data, 12, true); |
11548 | 11762 | ||
11549 | handlerUpdatePrimScale = OnUpdatePrimScale; | 11763 | udata.change = ObjectChangeType.groupPR; |
11550 | if (handlerUpdatePrimScale != null) | 11764 | updatehandler(localId, udata, this); |
11551 | { | 11765 | break; |
11552 | //m_log.Debug("new scale is " + scale.X + " , " + scale.Y + " , " + scale.Z); | ||
11553 | handlerUpdatePrimScale(localId, scale2, this); | ||
11554 | 11766 | ||
11555 | // Change the position based on scale (for bug number 246) | 11767 | case 0x0C: // (8 + 4) group scale |
11556 | handlerUpdatePrimSinglePosition = OnUpdatePrimSinglePosition; | 11768 | // only afects root prim and only sent by viewer editor object tab scaling |
11557 | // m_log.Debug("new movement position is " + pos.X + " , " + pos.Y + " , " + pos.Z); | 11769 | // mouse edition only allows uniform scaling |
11558 | if (handlerUpdatePrimSinglePosition != null) | 11770 | // SL MAY CHANGE THIS in viewers |
11559 | { | ||
11560 | handlerUpdatePrimSinglePosition(localId, pos4, this); | ||
11561 | } | ||
11562 | } | ||
11563 | break; | ||
11564 | 11771 | ||
11565 | case 29: | 11772 | udata.scale = new Vector3(block.Data, 0); |
11566 | Vector3 scale5 = new Vector3(block.Data, 12); | ||
11567 | Vector3 pos5 = new Vector3(block.Data, 0); | ||
11568 | 11773 | ||
11569 | handlerUpdatePrimGroupScale = OnUpdatePrimGroupScale; | 11774 | udata.change = ObjectChangeType.groupS; |
11570 | if (handlerUpdatePrimGroupScale != null) | 11775 | updatehandler(localId, udata, this); |
11571 | { | ||
11572 | // m_log.Debug("new scale is " + scale.X + " , " + scale.Y + " , " + scale.Z); | ||
11573 | part.StoreUndoState(true); | ||
11574 | part.IgnoreUndoUpdate = true; | ||
11575 | handlerUpdatePrimGroupScale(localId, scale5, this); | ||
11576 | handlerUpdateVector = OnUpdatePrimGroupPosition; | ||
11577 | 11776 | ||
11578 | if (handlerUpdateVector != null) | 11777 | break; |
11579 | { | ||
11580 | handlerUpdateVector(localId, pos5, this); | ||
11581 | } | ||
11582 | 11778 | ||
11583 | part.IgnoreUndoUpdate = false; | 11779 | case 0x0D: //(8 + 4 + 1) group scale and position |
11584 | } | 11780 | // exception as above |
11585 | 11781 | ||
11586 | break; | 11782 | udata.position = new Vector3(block.Data, 0); |
11783 | udata.scale = new Vector3(block.Data, 12); | ||
11587 | 11784 | ||
11588 | case 21: | 11785 | udata.change = ObjectChangeType.groupPS; |
11589 | Vector3 scale6 = new Vector3(block.Data, 12); | 11786 | updatehandler(localId, udata, this); |
11590 | Vector3 pos6 = new Vector3(block.Data, 0); | 11787 | break; |
11591 | 11788 | ||
11592 | handlerUpdatePrimScale = OnUpdatePrimScale; | 11789 | case 0x1C: // (0x10 + 8 + 4 ) group scale UNIFORM |
11593 | if (handlerUpdatePrimScale != null) | 11790 | udata.scale = new Vector3(block.Data, 0); |
11594 | { | ||
11595 | part.StoreUndoState(false); | ||
11596 | part.IgnoreUndoUpdate = true; | ||
11597 | 11791 | ||
11598 | // m_log.Debug("new scale is " + scale.X + " , " + scale.Y + " , " + scale.Z); | 11792 | udata.change = ObjectChangeType.groupUS; |
11599 | handlerUpdatePrimScale(localId, scale6, this); | 11793 | updatehandler(localId, udata, this); |
11600 | handlerUpdatePrimSinglePosition = OnUpdatePrimSinglePosition; | 11794 | break; |
11601 | if (handlerUpdatePrimSinglePosition != null) | ||
11602 | { | ||
11603 | handlerUpdatePrimSinglePosition(localId, pos6, this); | ||
11604 | } | ||
11605 | 11795 | ||
11606 | part.IgnoreUndoUpdate = false; | 11796 | case 0x1D: // (UNIFORM + GROUP + SCALE + POS) |
11607 | } | 11797 | udata.position = new Vector3(block.Data, 0); |
11608 | break; | 11798 | udata.scale = new Vector3(block.Data, 12); |
11609 | 11799 | ||
11610 | default: | 11800 | udata.change = ObjectChangeType.groupPUS; |
11611 | m_log.Debug("[CLIENT]: MultipleObjUpdate recieved an unknown packet type: " + (block.Type)); | 11801 | updatehandler(localId, udata, this); |
11612 | break; | 11802 | break; |
11803 | |||
11804 | default: | ||
11805 | m_log.Debug("[CLIENT]: MultipleObjUpdate recieved an unknown packet type: " + (block.Type)); | ||
11806 | break; | ||
11807 | } | ||
11613 | } | 11808 | } |
11614 | 11809 | ||
11615 | // for (int j = 0; j < parts.Length; j++) | ||
11616 | // parts[j].IgnoreUndoUpdate = false; | ||
11617 | } | 11810 | } |
11618 | } | 11811 | } |
11619 | } | 11812 | } |
11620 | |||
11621 | return true; | 11813 | return true; |
11622 | } | 11814 | } |
11623 | 11815 | ||
@@ -12067,7 +12259,10 @@ namespace OpenSim.Region.ClientStack.LindenUDP | |||
12067 | // "[LLCLIENTVIEW]: Received transfer request for {0} in {1} type {2} by {3}", | 12259 | // "[LLCLIENTVIEW]: Received transfer request for {0} in {1} type {2} by {3}", |
12068 | // requestID, taskID, (SourceType)sourceType, Name); | 12260 | // requestID, taskID, (SourceType)sourceType, Name); |
12069 | 12261 | ||
12262 | |||
12263 | //Note, the bool returned from the below function is useless since it is always false. | ||
12070 | m_assetService.Get(requestID.ToString(), transferRequest, AssetReceived); | 12264 | m_assetService.Get(requestID.ToString(), transferRequest, AssetReceived); |
12265 | |||
12071 | } | 12266 | } |
12072 | 12267 | ||
12073 | /// <summary> | 12268 | /// <summary> |
@@ -12133,7 +12328,8 @@ namespace OpenSim.Region.ClientStack.LindenUDP | |||
12133 | /// <returns></returns> | 12328 | /// <returns></returns> |
12134 | private static int CalculateNumPackets(byte[] data) | 12329 | private static int CalculateNumPackets(byte[] data) |
12135 | { | 12330 | { |
12136 | const uint m_maxPacketSize = 600; | 12331 | // const uint m_maxPacketSize = 600; |
12332 | uint m_maxPacketSize = MaxTransferBytesPerPacket; | ||
12137 | int numPackets = 1; | 12333 | int numPackets = 1; |
12138 | 12334 | ||
12139 | if (data == null) | 12335 | if (data == null) |
diff --git a/OpenSim/Region/ClientStack/Linden/UDP/LLUDPClient.cs b/OpenSim/Region/ClientStack/Linden/UDP/LLUDPClient.cs index 8963756..c472176 100644 --- a/OpenSim/Region/ClientStack/Linden/UDP/LLUDPClient.cs +++ b/OpenSim/Region/ClientStack/Linden/UDP/LLUDPClient.cs | |||
@@ -158,6 +158,7 @@ namespace OpenSim.Region.ClientStack.LindenUDP | |||
158 | 158 | ||
159 | private int m_defaultRTO = 1000; // 1sec is the recommendation in the RFC | 159 | private int m_defaultRTO = 1000; // 1sec is the recommendation in the RFC |
160 | private int m_maxRTO = 60000; | 160 | private int m_maxRTO = 60000; |
161 | public bool m_deliverPackets = true; | ||
161 | 162 | ||
162 | /// <summary> | 163 | /// <summary> |
163 | /// Default constructor | 164 | /// Default constructor |
@@ -440,6 +441,13 @@ namespace OpenSim.Region.ClientStack.LindenUDP | |||
440 | if (category >= 0 && category < m_packetOutboxes.Length) | 441 | if (category >= 0 && category < m_packetOutboxes.Length) |
441 | { | 442 | { |
442 | OpenSim.Framework.LocklessQueue<OutgoingPacket> queue = m_packetOutboxes[category]; | 443 | OpenSim.Framework.LocklessQueue<OutgoingPacket> queue = m_packetOutboxes[category]; |
444 | |||
445 | if (m_deliverPackets == false) | ||
446 | { | ||
447 | queue.Enqueue(packet); | ||
448 | return true; | ||
449 | } | ||
450 | |||
443 | TokenBucket bucket = m_throttleCategories[category]; | 451 | TokenBucket bucket = m_throttleCategories[category]; |
444 | 452 | ||
445 | // Don't send this packet if there is already a packet waiting in the queue | 453 | // Don't send this packet if there is already a packet waiting in the queue |
@@ -489,7 +497,9 @@ namespace OpenSim.Region.ClientStack.LindenUDP | |||
489 | /// <returns>True if any packets were sent, otherwise false</returns> | 497 | /// <returns>True if any packets were sent, otherwise false</returns> |
490 | public bool DequeueOutgoing() | 498 | public bool DequeueOutgoing() |
491 | { | 499 | { |
492 | OutgoingPacket packet; | 500 | if (m_deliverPackets == false) return false; |
501 | |||
502 | OutgoingPacket packet = null; | ||
493 | OpenSim.Framework.LocklessQueue<OutgoingPacket> queue; | 503 | OpenSim.Framework.LocklessQueue<OutgoingPacket> queue; |
494 | TokenBucket bucket; | 504 | TokenBucket bucket; |
495 | bool packetSent = false; | 505 | bool packetSent = false; |
@@ -521,32 +531,49 @@ namespace OpenSim.Region.ClientStack.LindenUDP | |||
521 | // No dequeued packet waiting to be sent, try to pull one off | 531 | // No dequeued packet waiting to be sent, try to pull one off |
522 | // this queue | 532 | // this queue |
523 | queue = m_packetOutboxes[i]; | 533 | queue = m_packetOutboxes[i]; |
524 | if (queue.Dequeue(out packet)) | 534 | if (queue != null) |
525 | { | 535 | { |
526 | // A packet was pulled off the queue. See if we have | 536 | bool success = false; |
527 | // enough tokens in the bucket to send it out | 537 | try |
528 | if (bucket.RemoveTokens(packet.Buffer.DataLength)) | ||
529 | { | 538 | { |
530 | // Send the packet | 539 | success = queue.Dequeue(out packet); |
531 | m_udpServer.SendPacketFinal(packet); | ||
532 | packetSent = true; | ||
533 | } | 540 | } |
534 | else | 541 | catch |
535 | { | 542 | { |
536 | // Save the dequeued packet for the next iteration | 543 | m_packetOutboxes[i] = new OpenSim.Framework.LocklessQueue<OutgoingPacket>(); |
537 | m_nextPackets[i] = packet; | ||
538 | } | 544 | } |
539 | 545 | if (success) | |
540 | // If the queue is empty after this dequeue, fire the queue | 546 | { |
541 | // empty callback now so it has a chance to fill before we | 547 | // A packet was pulled off the queue. See if we have |
542 | // get back here | 548 | // enough tokens in the bucket to send it out |
543 | if (queue.Count == 0) | 549 | if (bucket.RemoveTokens(packet.Buffer.DataLength)) |
550 | { | ||
551 | // Send the packet | ||
552 | m_udpServer.SendPacketFinal(packet); | ||
553 | packetSent = true; | ||
554 | } | ||
555 | else | ||
556 | { | ||
557 | // Save the dequeued packet for the next iteration | ||
558 | m_nextPackets[i] = packet; | ||
559 | } | ||
560 | |||
561 | // If the queue is empty after this dequeue, fire the queue | ||
562 | // empty callback now so it has a chance to fill before we | ||
563 | // get back here | ||
564 | if (queue.Count == 0) | ||
565 | emptyCategories |= CategoryToFlag(i); | ||
566 | } | ||
567 | else | ||
568 | { | ||
569 | // No packets in this queue. Fire the queue empty callback | ||
570 | // if it has not been called recently | ||
544 | emptyCategories |= CategoryToFlag(i); | 571 | emptyCategories |= CategoryToFlag(i); |
572 | } | ||
545 | } | 573 | } |
546 | else | 574 | else |
547 | { | 575 | { |
548 | // No packets in this queue. Fire the queue empty callback | 576 | m_packetOutboxes[i] = new OpenSim.Framework.LocklessQueue<OutgoingPacket>(); |
549 | // if it has not been called recently | ||
550 | emptyCategories |= CategoryToFlag(i); | 577 | emptyCategories |= CategoryToFlag(i); |
551 | } | 578 | } |
552 | } | 579 | } |
@@ -704,4 +731,4 @@ namespace OpenSim.Region.ClientStack.LindenUDP | |||
704 | } | 731 | } |
705 | } | 732 | } |
706 | } | 733 | } |
707 | } \ No newline at end of file | 734 | } |
diff --git a/OpenSim/Region/ClientStack/Linden/UDP/LLUDPServer.cs b/OpenSim/Region/ClientStack/Linden/UDP/LLUDPServer.cs index d11fcbf..b3db064 100644 --- a/OpenSim/Region/ClientStack/Linden/UDP/LLUDPServer.cs +++ b/OpenSim/Region/ClientStack/Linden/UDP/LLUDPServer.cs | |||
@@ -110,7 +110,10 @@ namespace OpenSim.Region.ClientStack.LindenUDP | |||
110 | /// <summary>Handlers for incoming packets</summary> | 110 | /// <summary>Handlers for incoming packets</summary> |
111 | //PacketEventDictionary packetEvents = new PacketEventDictionary(); | 111 | //PacketEventDictionary packetEvents = new PacketEventDictionary(); |
112 | /// <summary>Incoming packets that are awaiting handling</summary> | 112 | /// <summary>Incoming packets that are awaiting handling</summary> |
113 | private OpenMetaverse.BlockingQueue<IncomingPacket> packetInbox = new OpenMetaverse.BlockingQueue<IncomingPacket>(); | 113 | //private OpenMetaverse.BlockingQueue<IncomingPacket> packetInbox = new OpenMetaverse.BlockingQueue<IncomingPacket>(); |
114 | |||
115 | private DoubleQueue<IncomingPacket> packetInbox = new DoubleQueue<IncomingPacket>(); | ||
116 | |||
114 | /// <summary></summary> | 117 | /// <summary></summary> |
115 | //private UDPClientCollection m_clients = new UDPClientCollection(); | 118 | //private UDPClientCollection m_clients = new UDPClientCollection(); |
116 | /// <summary>Bandwidth throttle for this UDP server</summary> | 119 | /// <summary>Bandwidth throttle for this UDP server</summary> |
@@ -155,6 +158,8 @@ namespace OpenSim.Region.ClientStack.LindenUDP | |||
155 | /// <summary>Flag to signal when clients should send pings</summary> | 158 | /// <summary>Flag to signal when clients should send pings</summary> |
156 | protected bool m_sendPing; | 159 | protected bool m_sendPing; |
157 | 160 | ||
161 | private ExpiringCache<IPEndPoint, Queue<UDPPacketBuffer>> m_pendingCache = new ExpiringCache<IPEndPoint, Queue<UDPPacketBuffer>>(); | ||
162 | |||
158 | private int m_defaultRTO = 0; | 163 | private int m_defaultRTO = 0; |
159 | private int m_maxRTO = 0; | 164 | private int m_maxRTO = 0; |
160 | private int m_ackTimeout = 0; | 165 | private int m_ackTimeout = 0; |
@@ -774,19 +779,44 @@ namespace OpenSim.Region.ClientStack.LindenUDP | |||
774 | 779 | ||
775 | #region Packet to Client Mapping | 780 | #region Packet to Client Mapping |
776 | 781 | ||
777 | // UseCircuitCode handling | 782 | // If there is already a client for this endpoint, don't process UseCircuitCode |
778 | if (packet.Type == PacketType.UseCircuitCode) | 783 | IClientAPI client = null; |
784 | if (!m_scene.TryGetClient(address, out client)) | ||
779 | { | 785 | { |
780 | object[] array = new object[] { buffer, packet }; | 786 | // UseCircuitCode handling |
787 | if (packet.Type == PacketType.UseCircuitCode) | ||
788 | { | ||
789 | // And if there is a UseCircuitCode pending, also drop it | ||
790 | lock (m_pendingCache) | ||
791 | { | ||
792 | if (m_pendingCache.Contains(address)) | ||
793 | return; | ||
781 | 794 | ||
782 | Util.FireAndForget(HandleUseCircuitCode, array); | 795 | m_pendingCache.AddOrUpdate(address, new Queue<UDPPacketBuffer>(), 60); |
796 | } | ||
783 | 797 | ||
784 | return; | 798 | object[] array = new object[] { buffer, packet }; |
799 | |||
800 | Util.FireAndForget(HandleUseCircuitCode, array); | ||
801 | |||
802 | return; | ||
803 | } | ||
804 | } | ||
805 | |||
806 | // If this is a pending connection, enqueue, don't process yet | ||
807 | lock (m_pendingCache) | ||
808 | { | ||
809 | Queue<UDPPacketBuffer> queue; | ||
810 | if (m_pendingCache.TryGetValue(address, out queue)) | ||
811 | { | ||
812 | //m_log.DebugFormat("[LLUDPSERVER]: Enqueued a {0} packet into the pending queue", packet.Type); | ||
813 | queue.Enqueue(buffer); | ||
814 | return; | ||
815 | } | ||
785 | } | 816 | } |
786 | 817 | ||
787 | // Determine which agent this packet came from | 818 | // Determine which agent this packet came from |
788 | IClientAPI client; | 819 | if (client == null || !(client is LLClientView)) |
789 | if (!m_scene.TryGetClient(address, out client) || !(client is LLClientView)) | ||
790 | { | 820 | { |
791 | //m_log.Debug("[LLUDPSERVER]: Received a " + packet.Type + " packet from an unrecognized source: " + address + " in " + m_scene.RegionInfo.RegionName); | 821 | //m_log.Debug("[LLUDPSERVER]: Received a " + packet.Type + " packet from an unrecognized source: " + address + " in " + m_scene.RegionInfo.RegionName); |
792 | return; | 822 | return; |
@@ -795,7 +825,10 @@ namespace OpenSim.Region.ClientStack.LindenUDP | |||
795 | udpClient = ((LLClientView)client).UDPClient; | 825 | udpClient = ((LLClientView)client).UDPClient; |
796 | 826 | ||
797 | if (!udpClient.IsConnected) | 827 | if (!udpClient.IsConnected) |
828 | { | ||
829 | // m_log.Debug("[LLUDPSERVER]: Received a " + packet.Type + " packet for a unConnected client in " + m_scene.RegionInfo.RegionName); | ||
798 | return; | 830 | return; |
831 | } | ||
799 | 832 | ||
800 | #endregion Packet to Client Mapping | 833 | #endregion Packet to Client Mapping |
801 | 834 | ||
@@ -898,7 +931,12 @@ namespace OpenSim.Region.ClientStack.LindenUDP | |||
898 | #endregion Ping Check Handling | 931 | #endregion Ping Check Handling |
899 | 932 | ||
900 | // Inbox insertion | 933 | // Inbox insertion |
901 | packetInbox.Enqueue(new IncomingPacket((LLClientView)client, packet)); | 934 | if (packet.Type == PacketType.AgentUpdate || |
935 | packet.Type == PacketType.ChatFromViewer) | ||
936 | packetInbox.EnqueueHigh(new IncomingPacket((LLClientView)client, packet)); | ||
937 | else | ||
938 | packetInbox.EnqueueLow(new IncomingPacket((LLClientView)client, packet)); | ||
939 | // packetInbox.Enqueue(new IncomingPacket((LLClientView)client, packet)); | ||
902 | } | 940 | } |
903 | 941 | ||
904 | #region BinaryStats | 942 | #region BinaryStats |
@@ -1020,6 +1058,32 @@ namespace OpenSim.Region.ClientStack.LindenUDP | |||
1020 | // We only want to send initial data to new clients, not ones which are being converted from child to root. | 1058 | // We only want to send initial data to new clients, not ones which are being converted from child to root. |
1021 | if (client != null) | 1059 | if (client != null) |
1022 | client.SceneAgent.SendInitialDataToMe(); | 1060 | client.SceneAgent.SendInitialDataToMe(); |
1061 | |||
1062 | // Now we know we can handle more data | ||
1063 | Thread.Sleep(200); | ||
1064 | |||
1065 | // Obtain the queue and remove it from the cache | ||
1066 | Queue<UDPPacketBuffer> queue = null; | ||
1067 | |||
1068 | lock (m_pendingCache) | ||
1069 | { | ||
1070 | if (!m_pendingCache.TryGetValue(remoteEndPoint, out queue)) | ||
1071 | { | ||
1072 | m_log.DebugFormat("[LLUDPSERVER]: Client created but no pending queue present"); | ||
1073 | return; | ||
1074 | } | ||
1075 | m_pendingCache.Remove(remoteEndPoint); | ||
1076 | } | ||
1077 | |||
1078 | m_log.DebugFormat("[LLUDPSERVER]: Client created, processing pending queue, {0} entries", queue.Count); | ||
1079 | |||
1080 | // Reinject queued packets | ||
1081 | while(queue.Count > 0) | ||
1082 | { | ||
1083 | UDPPacketBuffer buf = queue.Dequeue(); | ||
1084 | PacketReceived(buf); | ||
1085 | } | ||
1086 | queue = null; | ||
1023 | } | 1087 | } |
1024 | else | 1088 | else |
1025 | { | 1089 | { |
@@ -1027,6 +1091,8 @@ namespace OpenSim.Region.ClientStack.LindenUDP | |||
1027 | m_log.WarnFormat( | 1091 | m_log.WarnFormat( |
1028 | "[LLUDPSERVER]: Ignoring connection request for {0} to {1} with unknown circuit code {2} from IP {3}", | 1092 | "[LLUDPSERVER]: Ignoring connection request for {0} to {1} with unknown circuit code {2} from IP {3}", |
1029 | uccp.CircuitCode.ID, m_scene.RegionInfo.RegionName, uccp.CircuitCode.Code, remoteEndPoint); | 1093 | uccp.CircuitCode.ID, m_scene.RegionInfo.RegionName, uccp.CircuitCode.Code, remoteEndPoint); |
1094 | lock (m_pendingCache) | ||
1095 | m_pendingCache.Remove(remoteEndPoint); | ||
1030 | } | 1096 | } |
1031 | 1097 | ||
1032 | // m_log.DebugFormat( | 1098 | // m_log.DebugFormat( |
@@ -1145,7 +1211,7 @@ namespace OpenSim.Region.ClientStack.LindenUDP | |||
1145 | if (!client.SceneAgent.IsChildAgent) | 1211 | if (!client.SceneAgent.IsChildAgent) |
1146 | client.Kick("Simulator logged you out due to connection timeout"); | 1212 | client.Kick("Simulator logged you out due to connection timeout"); |
1147 | 1213 | ||
1148 | client.CloseWithoutChecks(); | 1214 | client.CloseWithoutChecks(true); |
1149 | } | 1215 | } |
1150 | } | 1216 | } |
1151 | 1217 | ||
@@ -1157,6 +1223,7 @@ namespace OpenSim.Region.ClientStack.LindenUDP | |||
1157 | 1223 | ||
1158 | while (base.IsRunning) | 1224 | while (base.IsRunning) |
1159 | { | 1225 | { |
1226 | m_scene.ThreadAlive(1); | ||
1160 | try | 1227 | try |
1161 | { | 1228 | { |
1162 | IncomingPacket incomingPacket = null; | 1229 | IncomingPacket incomingPacket = null; |
@@ -1199,6 +1266,7 @@ namespace OpenSim.Region.ClientStack.LindenUDP | |||
1199 | 1266 | ||
1200 | while (base.IsRunning) | 1267 | while (base.IsRunning) |
1201 | { | 1268 | { |
1269 | m_scene.ThreadAlive(2); | ||
1202 | try | 1270 | try |
1203 | { | 1271 | { |
1204 | m_packetSent = false; | 1272 | m_packetSent = false; |
@@ -1420,8 +1488,8 @@ namespace OpenSim.Region.ClientStack.LindenUDP | |||
1420 | Packet packet = incomingPacket.Packet; | 1488 | Packet packet = incomingPacket.Packet; |
1421 | LLClientView client = incomingPacket.Client; | 1489 | LLClientView client = incomingPacket.Client; |
1422 | 1490 | ||
1423 | if (client.IsActive) | 1491 | // if (client.IsActive) |
1424 | { | 1492 | // { |
1425 | m_currentIncomingClient = client; | 1493 | m_currentIncomingClient = client; |
1426 | 1494 | ||
1427 | try | 1495 | try |
@@ -1448,13 +1516,13 @@ namespace OpenSim.Region.ClientStack.LindenUDP | |||
1448 | { | 1516 | { |
1449 | m_currentIncomingClient = null; | 1517 | m_currentIncomingClient = null; |
1450 | } | 1518 | } |
1451 | } | 1519 | // } |
1452 | else | 1520 | // else |
1453 | { | 1521 | // { |
1454 | m_log.DebugFormat( | 1522 | // m_log.DebugFormat( |
1455 | "[LLUDPSERVER]: Dropped incoming {0} for dead client {1} in {2}", | 1523 | // "[LLUDPSERVER]: Dropped incoming {0} for dead client {1} in {2}", |
1456 | packet.Type, client.Name, m_scene.RegionInfo.RegionName); | 1524 | // packet.Type, client.Name, m_scene.RegionInfo.RegionName); |
1457 | } | 1525 | // } |
1458 | } | 1526 | } |
1459 | 1527 | ||
1460 | protected void LogoutHandler(IClientAPI client) | 1528 | protected void LogoutHandler(IClientAPI client) |
@@ -1464,8 +1532,116 @@ namespace OpenSim.Region.ClientStack.LindenUDP | |||
1464 | if (!client.IsLoggingOut) | 1532 | if (!client.IsLoggingOut) |
1465 | { | 1533 | { |
1466 | client.IsLoggingOut = true; | 1534 | client.IsLoggingOut = true; |
1467 | client.Close(); | 1535 | client.Close(false, false); |
1536 | } | ||
1537 | } | ||
1538 | } | ||
1539 | |||
1540 | internal class DoubleQueue<T> where T:class | ||
1541 | { | ||
1542 | private Queue<T> m_lowQueue = new Queue<T>(); | ||
1543 | private Queue<T> m_highQueue = new Queue<T>(); | ||
1544 | |||
1545 | private object m_syncRoot = new object(); | ||
1546 | private Semaphore m_s = new Semaphore(0, 1); | ||
1547 | |||
1548 | public DoubleQueue() | ||
1549 | { | ||
1550 | } | ||
1551 | |||
1552 | public virtual int Count | ||
1553 | { | ||
1554 | get { return m_highQueue.Count + m_lowQueue.Count; } | ||
1555 | } | ||
1556 | |||
1557 | public virtual void Enqueue(T data) | ||
1558 | { | ||
1559 | Enqueue(m_lowQueue, data); | ||
1560 | } | ||
1561 | |||
1562 | public virtual void EnqueueLow(T data) | ||
1563 | { | ||
1564 | Enqueue(m_lowQueue, data); | ||
1565 | } | ||
1566 | |||
1567 | public virtual void EnqueueHigh(T data) | ||
1568 | { | ||
1569 | Enqueue(m_highQueue, data); | ||
1570 | } | ||
1571 | |||
1572 | private void Enqueue(Queue<T> q, T data) | ||
1573 | { | ||
1574 | lock (m_syncRoot) | ||
1575 | { | ||
1576 | m_lowQueue.Enqueue(data); | ||
1577 | m_s.WaitOne(0); | ||
1578 | m_s.Release(); | ||
1579 | } | ||
1580 | } | ||
1581 | |||
1582 | public virtual T Dequeue() | ||
1583 | { | ||
1584 | return Dequeue(Timeout.Infinite); | ||
1585 | } | ||
1586 | |||
1587 | public virtual T Dequeue(int tmo) | ||
1588 | { | ||
1589 | return Dequeue(TimeSpan.FromMilliseconds(tmo)); | ||
1590 | } | ||
1591 | |||
1592 | public virtual T Dequeue(TimeSpan wait) | ||
1593 | { | ||
1594 | T res = null; | ||
1595 | |||
1596 | if (!Dequeue(wait, ref res)) | ||
1597 | return null; | ||
1598 | |||
1599 | return res; | ||
1600 | } | ||
1601 | |||
1602 | public bool Dequeue(int timeout, ref T res) | ||
1603 | { | ||
1604 | return Dequeue(TimeSpan.FromMilliseconds(timeout), ref res); | ||
1605 | } | ||
1606 | |||
1607 | public bool Dequeue(TimeSpan wait, ref T res) | ||
1608 | { | ||
1609 | if (!m_s.WaitOne(wait)) | ||
1610 | return false; | ||
1611 | |||
1612 | lock (m_syncRoot) | ||
1613 | { | ||
1614 | if (m_highQueue.Count > 0) | ||
1615 | res = m_highQueue.Dequeue(); | ||
1616 | else | ||
1617 | res = m_lowQueue.Dequeue(); | ||
1618 | |||
1619 | if (m_highQueue.Count == 0 && m_lowQueue.Count == 0) | ||
1620 | return true; | ||
1621 | |||
1622 | try | ||
1623 | { | ||
1624 | m_s.Release(); | ||
1625 | } | ||
1626 | catch | ||
1627 | { | ||
1628 | } | ||
1629 | |||
1630 | return true; | ||
1631 | } | ||
1632 | } | ||
1633 | |||
1634 | public virtual void Clear() | ||
1635 | { | ||
1636 | |||
1637 | lock (m_syncRoot) | ||
1638 | { | ||
1639 | // Make sure sem count is 0 | ||
1640 | m_s.WaitOne(0); | ||
1641 | |||
1642 | m_lowQueue.Clear(); | ||
1643 | m_highQueue.Clear(); | ||
1468 | } | 1644 | } |
1469 | } | 1645 | } |
1470 | } | 1646 | } |
1471 | } \ No newline at end of file | 1647 | } |
diff --git a/OpenSim/Region/ClientStack/Linden/UDP/OpenSimUDPBase.cs b/OpenSim/Region/ClientStack/Linden/UDP/OpenSimUDPBase.cs index 039379d..cfe7c9d 100644 --- a/OpenSim/Region/ClientStack/Linden/UDP/OpenSimUDPBase.cs +++ b/OpenSim/Region/ClientStack/Linden/UDP/OpenSimUDPBase.cs | |||
@@ -100,10 +100,6 @@ namespace OpenMetaverse | |||
100 | const int SIO_UDP_CONNRESET = -1744830452; | 100 | const int SIO_UDP_CONNRESET = -1744830452; |
101 | 101 | ||
102 | IPEndPoint ipep = new IPEndPoint(m_localBindAddress, m_udpPort); | 102 | IPEndPoint ipep = new IPEndPoint(m_localBindAddress, m_udpPort); |
103 | |||
104 | m_log.DebugFormat( | ||
105 | "[UDPBASE]: Binding UDP listener using internal IP address config {0}:{1}", | ||
106 | ipep.Address, ipep.Port); | ||
107 | 103 | ||
108 | m_udpSocket = new Socket( | 104 | m_udpSocket = new Socket( |
109 | AddressFamily.InterNetwork, | 105 | AddressFamily.InterNetwork, |