diff options
Diffstat (limited to 'OpenSim/Region/ClientStack/Linden/UDP')
5 files changed, 747 insertions, 491 deletions
diff --git a/OpenSim/Region/ClientStack/Linden/UDP/J2KImage.cs b/OpenSim/Region/ClientStack/Linden/UDP/J2KImage.cs index afbe56b..3995620 100644 --- a/OpenSim/Region/ClientStack/Linden/UDP/J2KImage.cs +++ b/OpenSim/Region/ClientStack/Linden/UDP/J2KImage.cs | |||
@@ -234,6 +234,9 @@ namespace OpenSim.Region.ClientStack.LindenUDP | |||
234 | m_stopPacket = TexturePacketCount(); | 234 | m_stopPacket = TexturePacketCount(); |
235 | } | 235 | } |
236 | 236 | ||
237 | //Give them at least two packets, to play nice with some broken viewers (SL also behaves this way) | ||
238 | if (m_stopPacket == 1 && m_layers[0].End > FIRST_PACKET_SIZE) m_stopPacket++; | ||
239 | |||
237 | m_currentPacket = StartPacket; | 240 | m_currentPacket = StartPacket; |
238 | } | 241 | } |
239 | } | 242 | } |
diff --git a/OpenSim/Region/ClientStack/Linden/UDP/LLClientView.cs b/OpenSim/Region/ClientStack/Linden/UDP/LLClientView.cs index c4f167e..b40eeed 100644 --- a/OpenSim/Region/ClientStack/Linden/UDP/LLClientView.cs +++ b/OpenSim/Region/ClientStack/Linden/UDP/LLClientView.cs | |||
@@ -98,6 +98,7 @@ namespace OpenSim.Region.ClientStack.LindenUDP | |||
98 | public event AvatarPickerRequest OnAvatarPickerRequest; | 98 | public event AvatarPickerRequest OnAvatarPickerRequest; |
99 | public event StartAnim OnStartAnim; | 99 | public event StartAnim OnStartAnim; |
100 | public event StopAnim OnStopAnim; | 100 | public event StopAnim OnStopAnim; |
101 | public event ChangeAnim OnChangeAnim; | ||
101 | public event Action<IClientAPI> OnRequestAvatarsData; | 102 | public event Action<IClientAPI> OnRequestAvatarsData; |
102 | public event LinkObjects OnLinkObjects; | 103 | public event LinkObjects OnLinkObjects; |
103 | public event DelinkObjects OnDelinkObjects; | 104 | public event DelinkObjects OnDelinkObjects; |
@@ -125,6 +126,7 @@ namespace OpenSim.Region.ClientStack.LindenUDP | |||
125 | public event RequestObjectPropertiesFamily OnRequestObjectPropertiesFamily; | 126 | public event RequestObjectPropertiesFamily OnRequestObjectPropertiesFamily; |
126 | public event UpdatePrimFlags OnUpdatePrimFlags; | 127 | public event UpdatePrimFlags OnUpdatePrimFlags; |
127 | public event UpdatePrimTexture OnUpdatePrimTexture; | 128 | public event UpdatePrimTexture OnUpdatePrimTexture; |
129 | public event ClientChangeObject onClientChangeObject; | ||
128 | public event UpdateVector OnUpdatePrimGroupPosition; | 130 | public event UpdateVector OnUpdatePrimGroupPosition; |
129 | public event UpdateVector OnUpdatePrimSinglePosition; | 131 | public event UpdateVector OnUpdatePrimSinglePosition; |
130 | public event UpdatePrimRotation OnUpdatePrimGroupRotation; | 132 | public event UpdatePrimRotation OnUpdatePrimGroupRotation; |
@@ -158,6 +160,7 @@ namespace OpenSim.Region.ClientStack.LindenUDP | |||
158 | public event RequestTaskInventory OnRequestTaskInventory; | 160 | public event RequestTaskInventory OnRequestTaskInventory; |
159 | public event UpdateInventoryItem OnUpdateInventoryItem; | 161 | public event UpdateInventoryItem OnUpdateInventoryItem; |
160 | public event CopyInventoryItem OnCopyInventoryItem; | 162 | public event CopyInventoryItem OnCopyInventoryItem; |
163 | public event MoveItemsAndLeaveCopy OnMoveItemsAndLeaveCopy; | ||
161 | public event MoveInventoryItem OnMoveInventoryItem; | 164 | public event MoveInventoryItem OnMoveInventoryItem; |
162 | public event RemoveInventoryItem OnRemoveInventoryItem; | 165 | public event RemoveInventoryItem OnRemoveInventoryItem; |
163 | public event RemoveInventoryFolder OnRemoveInventoryFolder; | 166 | public event RemoveInventoryFolder OnRemoveInventoryFolder; |
@@ -256,7 +259,7 @@ namespace OpenSim.Region.ClientStack.LindenUDP | |||
256 | public event ClassifiedInfoRequest OnClassifiedInfoRequest; | 259 | public event ClassifiedInfoRequest OnClassifiedInfoRequest; |
257 | public event ClassifiedInfoUpdate OnClassifiedInfoUpdate; | 260 | public event ClassifiedInfoUpdate OnClassifiedInfoUpdate; |
258 | public event ClassifiedDelete OnClassifiedDelete; | 261 | public event ClassifiedDelete OnClassifiedDelete; |
259 | public event ClassifiedDelete OnClassifiedGodDelete; | 262 | public event ClassifiedGodDelete OnClassifiedGodDelete; |
260 | public event EventNotificationAddRequest OnEventNotificationAddRequest; | 263 | public event EventNotificationAddRequest OnEventNotificationAddRequest; |
261 | public event EventNotificationRemoveRequest OnEventNotificationRemoveRequest; | 264 | public event EventNotificationRemoveRequest OnEventNotificationRemoveRequest; |
262 | public event EventGodDelete OnEventGodDelete; | 265 | public event EventGodDelete OnEventGodDelete; |
@@ -287,6 +290,7 @@ namespace OpenSim.Region.ClientStack.LindenUDP | |||
287 | public event GroupVoteHistoryRequest OnGroupVoteHistoryRequest; | 290 | public event GroupVoteHistoryRequest OnGroupVoteHistoryRequest; |
288 | public event SimWideDeletesDelegate OnSimWideDeletes; | 291 | public event SimWideDeletesDelegate OnSimWideDeletes; |
289 | public event SendPostcard OnSendPostcard; | 292 | public event SendPostcard OnSendPostcard; |
293 | public event ChangeInventoryItemFlags OnChangeInventoryItemFlags; | ||
290 | public event MuteListEntryUpdate OnUpdateMuteListEntry; | 294 | public event MuteListEntryUpdate OnUpdateMuteListEntry; |
291 | public event MuteListEntryRemove OnRemoveMuteListEntry; | 295 | public event MuteListEntryRemove OnRemoveMuteListEntry; |
292 | public event GodlikeMessage onGodlikeMessage; | 296 | public event GodlikeMessage onGodlikeMessage; |
@@ -325,6 +329,9 @@ namespace OpenSim.Region.ClientStack.LindenUDP | |||
325 | private Prioritizer m_prioritizer; | 329 | private Prioritizer m_prioritizer; |
326 | private bool m_disableFacelights = false; | 330 | private bool m_disableFacelights = false; |
327 | 331 | ||
332 | private const uint MaxTransferBytesPerPacket = 600; | ||
333 | |||
334 | |||
328 | /// <value> | 335 | /// <value> |
329 | /// List used in construction of data blocks for an object update packet. This is to stop us having to | 336 | /// List used in construction of data blocks for an object update packet. This is to stop us having to |
330 | /// continually recreate it. | 337 | /// continually recreate it. |
@@ -336,14 +343,15 @@ namespace OpenSim.Region.ClientStack.LindenUDP | |||
336 | /// thread servicing the m_primFullUpdates queue after a kill. If this happens the object persists as an | 343 | /// thread servicing the m_primFullUpdates queue after a kill. If this happens the object persists as an |
337 | /// ownerless phantom. | 344 | /// ownerless phantom. |
338 | /// | 345 | /// |
339 | /// All manipulation of this set has to occur under a lock | 346 | /// All manipulation of this set has to occur under an m_entityUpdates.SyncRoot lock |
340 | /// | 347 | /// |
341 | /// </value> | 348 | /// </value> |
342 | protected HashSet<uint> m_killRecord; | 349 | // protected HashSet<uint> m_killRecord; |
343 | 350 | ||
344 | // protected HashSet<uint> m_attachmentsSent; | 351 | // protected HashSet<uint> m_attachmentsSent; |
345 | 352 | ||
346 | private int m_moneyBalance; | 353 | private int m_moneyBalance; |
354 | private bool m_deliverPackets = true; | ||
347 | private int m_animationSequenceNumber = 1; | 355 | private int m_animationSequenceNumber = 1; |
348 | private bool m_SendLogoutPacketWhenClosing = true; | 356 | private bool m_SendLogoutPacketWhenClosing = true; |
349 | private AgentUpdateArgs lastarg; | 357 | private AgentUpdateArgs lastarg; |
@@ -383,6 +391,14 @@ namespace OpenSim.Region.ClientStack.LindenUDP | |||
383 | get { return m_startpos; } | 391 | get { return m_startpos; } |
384 | set { m_startpos = value; } | 392 | set { m_startpos = value; } |
385 | } | 393 | } |
394 | public bool DeliverPackets | ||
395 | { | ||
396 | get { return m_deliverPackets; } | ||
397 | set { | ||
398 | m_deliverPackets = value; | ||
399 | m_udpClient.m_deliverPackets = value; | ||
400 | } | ||
401 | } | ||
386 | public UUID AgentId { get { return m_agentId; } } | 402 | public UUID AgentId { get { return m_agentId; } } |
387 | public ISceneAgent SceneAgent { get; set; } | 403 | public ISceneAgent SceneAgent { get; set; } |
388 | public UUID ActiveGroupId { get { return m_activeGroupID; } } | 404 | public UUID ActiveGroupId { get { return m_activeGroupID; } } |
@@ -456,7 +472,7 @@ namespace OpenSim.Region.ClientStack.LindenUDP | |||
456 | m_entityUpdates = new PriorityQueue(m_scene.Entities.Count); | 472 | m_entityUpdates = new PriorityQueue(m_scene.Entities.Count); |
457 | m_entityProps = new PriorityQueue(m_scene.Entities.Count); | 473 | m_entityProps = new PriorityQueue(m_scene.Entities.Count); |
458 | m_fullUpdateDataBlocksBuilder = new List<ObjectUpdatePacket.ObjectDataBlock>(); | 474 | m_fullUpdateDataBlocksBuilder = new List<ObjectUpdatePacket.ObjectDataBlock>(); |
459 | m_killRecord = new HashSet<uint>(); | 475 | // m_killRecord = new HashSet<uint>(); |
460 | // m_attachmentsSent = new HashSet<uint>(); | 476 | // m_attachmentsSent = new HashSet<uint>(); |
461 | 477 | ||
462 | m_assetService = m_scene.RequestModuleInterface<IAssetService>(); | 478 | m_assetService = m_scene.RequestModuleInterface<IAssetService>(); |
@@ -485,17 +501,35 @@ namespace OpenSim.Region.ClientStack.LindenUDP | |||
485 | 501 | ||
486 | #region Client Methods | 502 | #region Client Methods |
487 | 503 | ||
504 | |||
488 | /// <summary> | 505 | /// <summary> |
489 | /// Shut down the client view | 506 | /// Shut down the client view |
490 | /// </summary> | 507 | /// </summary> |
491 | public void Close() | 508 | public void Close() |
492 | { | 509 | { |
510 | Close(true); | ||
511 | } | ||
512 | |||
513 | /// <summary> | ||
514 | /// Shut down the client view | ||
515 | /// </summary> | ||
516 | public void Close(bool sendStop) | ||
517 | { | ||
493 | IsActive = false; | 518 | IsActive = false; |
494 | 519 | ||
495 | m_log.DebugFormat( | 520 | m_log.DebugFormat( |
496 | "[CLIENT]: Close has been called for {0} attached to scene {1}", | 521 | "[CLIENT]: Close has been called for {0} attached to scene {1}", |
497 | Name, m_scene.RegionInfo.RegionName); | 522 | Name, m_scene.RegionInfo.RegionName); |
498 | 523 | ||
524 | if (sendStop) | ||
525 | { | ||
526 | // Send the STOP packet | ||
527 | DisableSimulatorPacket disable = (DisableSimulatorPacket)PacketPool.Instance.GetPacket(PacketType.DisableSimulator); | ||
528 | OutPacket(disable, ThrottleOutPacketType.Unknown); | ||
529 | } | ||
530 | |||
531 | IsActive = false; | ||
532 | |||
499 | // Shutdown the image manager | 533 | // Shutdown the image manager |
500 | ImageManager.Close(); | 534 | ImageManager.Close(); |
501 | 535 | ||
@@ -792,7 +826,7 @@ namespace OpenSim.Region.ClientStack.LindenUDP | |||
792 | reply.ChatData.OwnerID = fromAgentID; | 826 | reply.ChatData.OwnerID = fromAgentID; |
793 | reply.ChatData.SourceID = fromAgentID; | 827 | reply.ChatData.SourceID = fromAgentID; |
794 | 828 | ||
795 | OutPacket(reply, ThrottleOutPacketType.Task); | 829 | OutPacket(reply, ThrottleOutPacketType.Unknown); |
796 | } | 830 | } |
797 | 831 | ||
798 | /// <summary> | 832 | /// <summary> |
@@ -1078,6 +1112,10 @@ namespace OpenSim.Region.ClientStack.LindenUDP | |||
1078 | public virtual void SendLayerData(float[] map) | 1112 | public virtual void SendLayerData(float[] map) |
1079 | { | 1113 | { |
1080 | Util.FireAndForget(DoSendLayerData, map); | 1114 | Util.FireAndForget(DoSendLayerData, map); |
1115 | |||
1116 | // Send it sync, and async. It's not that much data | ||
1117 | // and it improves user experience just so much! | ||
1118 | DoSendLayerData(map); | ||
1081 | } | 1119 | } |
1082 | 1120 | ||
1083 | /// <summary> | 1121 | /// <summary> |
@@ -1090,16 +1128,13 @@ namespace OpenSim.Region.ClientStack.LindenUDP | |||
1090 | 1128 | ||
1091 | try | 1129 | try |
1092 | { | 1130 | { |
1093 | //for (int y = 0; y < 16; y++) | 1131 | for (int y = 0; y < 16; y++) |
1094 | //{ | 1132 | { |
1095 | // for (int x = 0; x < 16; x++) | 1133 | for (int x = 0; x < 16; x+=4) |
1096 | // { | 1134 | { |
1097 | // SendLayerData(x, y, map); | 1135 | SendLayerPacket(x, y, map); |
1098 | // } | 1136 | } |
1099 | //} | 1137 | } |
1100 | |||
1101 | // Send LayerData in a spiral pattern. Fun! | ||
1102 | SendLayerTopRight(map, 0, 0, 15, 15); | ||
1103 | } | 1138 | } |
1104 | catch (Exception e) | 1139 | catch (Exception e) |
1105 | { | 1140 | { |
@@ -1107,51 +1142,35 @@ namespace OpenSim.Region.ClientStack.LindenUDP | |||
1107 | } | 1142 | } |
1108 | } | 1143 | } |
1109 | 1144 | ||
1110 | private void SendLayerTopRight(float[] map, int x1, int y1, int x2, int y2) | ||
1111 | { | ||
1112 | // Row | ||
1113 | for (int i = x1; i <= x2; i++) | ||
1114 | SendLayerData(i, y1, map); | ||
1115 | |||
1116 | // Column | ||
1117 | for (int j = y1 + 1; j <= y2; j++) | ||
1118 | SendLayerData(x2, j, map); | ||
1119 | |||
1120 | if (x2 - x1 > 0) | ||
1121 | SendLayerBottomLeft(map, x1, y1 + 1, x2 - 1, y2); | ||
1122 | } | ||
1123 | |||
1124 | void SendLayerBottomLeft(float[] map, int x1, int y1, int x2, int y2) | ||
1125 | { | ||
1126 | // Row in reverse | ||
1127 | for (int i = x2; i >= x1; i--) | ||
1128 | SendLayerData(i, y2, map); | ||
1129 | |||
1130 | // Column in reverse | ||
1131 | for (int j = y2 - 1; j >= y1; j--) | ||
1132 | SendLayerData(x1, j, map); | ||
1133 | |||
1134 | if (x2 - x1 > 0) | ||
1135 | SendLayerTopRight(map, x1 + 1, y1, x2, y2 - 1); | ||
1136 | } | ||
1137 | |||
1138 | /// <summary> | 1145 | /// <summary> |
1139 | /// Sends a set of four patches (x, x+1, ..., x+3) to the client | 1146 | /// Sends a set of four patches (x, x+1, ..., x+3) to the client |
1140 | /// </summary> | 1147 | /// </summary> |
1141 | /// <param name="map">heightmap</param> | 1148 | /// <param name="map">heightmap</param> |
1142 | /// <param name="px">X coordinate for patches 0..12</param> | 1149 | /// <param name="px">X coordinate for patches 0..12</param> |
1143 | /// <param name="py">Y coordinate for patches 0..15</param> | 1150 | /// <param name="py">Y coordinate for patches 0..15</param> |
1144 | // private void SendLayerPacket(float[] map, int y, int x) | 1151 | private void SendLayerPacket(int x, int y, float[] map) |
1145 | // { | 1152 | { |
1146 | // int[] patches = new int[4]; | 1153 | int[] patches = new int[4]; |
1147 | // patches[0] = x + 0 + y * 16; | 1154 | patches[0] = x + 0 + y * 16; |
1148 | // patches[1] = x + 1 + y * 16; | 1155 | patches[1] = x + 1 + y * 16; |
1149 | // patches[2] = x + 2 + y * 16; | 1156 | patches[2] = x + 2 + y * 16; |
1150 | // patches[3] = x + 3 + y * 16; | 1157 | patches[3] = x + 3 + y * 16; |
1151 | 1158 | ||
1152 | // Packet layerpack = LLClientView.TerrainManager.CreateLandPacket(map, patches); | 1159 | float[] heightmap = (map.Length == 65536) ? |
1153 | // OutPacket(layerpack, ThrottleOutPacketType.Land); | 1160 | map : |
1154 | // } | 1161 | LLHeightFieldMoronize(map); |
1162 | |||
1163 | try | ||
1164 | { | ||
1165 | Packet layerpack = TerrainCompressor.CreateLandPacket(heightmap, patches); | ||
1166 | OutPacket(layerpack, ThrottleOutPacketType.Land); | ||
1167 | } | ||
1168 | catch | ||
1169 | { | ||
1170 | for (int px = x ; px < x + 4 ; px++) | ||
1171 | SendLayerData(px, y, map); | ||
1172 | } | ||
1173 | } | ||
1155 | 1174 | ||
1156 | /// <summary> | 1175 | /// <summary> |
1157 | /// Sends a specified patch to a client | 1176 | /// Sends a specified patch to a client |
@@ -1171,7 +1190,7 @@ namespace OpenSim.Region.ClientStack.LindenUDP | |||
1171 | LayerDataPacket layerpack = TerrainCompressor.CreateLandPacket(heightmap, patches); | 1190 | LayerDataPacket layerpack = TerrainCompressor.CreateLandPacket(heightmap, patches); |
1172 | layerpack.Header.Reliable = true; | 1191 | layerpack.Header.Reliable = true; |
1173 | 1192 | ||
1174 | OutPacket(layerpack, ThrottleOutPacketType.Land); | 1193 | OutPacket(layerpack, ThrottleOutPacketType.Task); |
1175 | } | 1194 | } |
1176 | catch (Exception e) | 1195 | catch (Exception e) |
1177 | { | 1196 | { |
@@ -1534,7 +1553,8 @@ namespace OpenSim.Region.ClientStack.LindenUDP | |||
1534 | 1553 | ||
1535 | public void SendKillObject(ulong regionHandle, List<uint> localIDs) | 1554 | public void SendKillObject(ulong regionHandle, List<uint> localIDs) |
1536 | { | 1555 | { |
1537 | // m_log.DebugFormat("[CLIENT]: Sending KillObjectPacket to {0} for {1} in {2}", Name, localID, regionHandle); | 1556 | // foreach (uint id in localIDs) |
1557 | // m_log.DebugFormat("[CLIENT]: Sending KillObjectPacket to {0} for {1} in {2}", Name, id, regionHandle); | ||
1538 | 1558 | ||
1539 | KillObjectPacket kill = (KillObjectPacket)PacketPool.Instance.GetPacket(PacketType.KillObject); | 1559 | KillObjectPacket kill = (KillObjectPacket)PacketPool.Instance.GetPacket(PacketType.KillObject); |
1540 | // TODO: don't create new blocks if recycling an old packet | 1560 | // TODO: don't create new blocks if recycling an old packet |
@@ -1556,17 +1576,17 @@ namespace OpenSim.Region.ClientStack.LindenUDP | |||
1556 | // We MUST lock for both manipulating the kill record and sending the packet, in order to avoid a race | 1576 | // We MUST lock for both manipulating the kill record and sending the packet, in order to avoid a race |
1557 | // condition where a kill can be processed before an out-of-date update for the same object. | 1577 | // condition where a kill can be processed before an out-of-date update for the same object. |
1558 | // ProcessEntityUpdates() also takes the m_killRecord lock. | 1578 | // ProcessEntityUpdates() also takes the m_killRecord lock. |
1559 | lock (m_killRecord) | 1579 | // lock (m_killRecord) |
1560 | { | 1580 | // { |
1561 | foreach (uint localID in localIDs) | 1581 | // foreach (uint localID in localIDs) |
1562 | m_killRecord.Add(localID); | 1582 | // m_killRecord.Add(localID); |
1563 | 1583 | ||
1564 | // The throttle queue used here must match that being used for updates. Otherwise, there is a | 1584 | // The throttle queue used here must match that being used for updates. Otherwise, there is a |
1565 | // chance that a kill packet put on a separate queue will be sent to the client before an existing | 1585 | // chance that a kill packet put on a separate queue will be sent to the client before an existing |
1566 | // update packet on another queue. Receiving updates after kills results in unowned and undeletable | 1586 | // update packet on another queue. Receiving updates after kills results in unowned and undeletable |
1567 | // scene objects in a viewer until that viewer is relogged in. | 1587 | // scene objects in a viewer until that viewer is relogged in. |
1568 | OutPacket(kill, ThrottleOutPacketType.Task); | 1588 | OutPacket(kill, ThrottleOutPacketType.Task); |
1569 | } | 1589 | // } |
1570 | } | 1590 | } |
1571 | } | 1591 | } |
1572 | 1592 | ||
@@ -2296,6 +2316,15 @@ namespace OpenSim.Region.ClientStack.LindenUDP | |||
2296 | OutPacket(sound, ThrottleOutPacketType.Task); | 2316 | OutPacket(sound, ThrottleOutPacketType.Task); |
2297 | } | 2317 | } |
2298 | 2318 | ||
2319 | public void SendTransferAbort(TransferRequestPacket transferRequest) | ||
2320 | { | ||
2321 | TransferAbortPacket abort = (TransferAbortPacket)PacketPool.Instance.GetPacket(PacketType.TransferAbort); | ||
2322 | abort.TransferInfo.TransferID = transferRequest.TransferInfo.TransferID; | ||
2323 | abort.TransferInfo.ChannelType = transferRequest.TransferInfo.ChannelType; | ||
2324 | m_log.Debug("[Assets] Aborting transfer; asset request failed"); | ||
2325 | OutPacket(abort, ThrottleOutPacketType.Task); | ||
2326 | } | ||
2327 | |||
2299 | public void SendTriggeredSound(UUID soundID, UUID ownerID, UUID objectID, UUID parentID, ulong handle, Vector3 position, float gain) | 2328 | public void SendTriggeredSound(UUID soundID, UUID ownerID, UUID objectID, UUID parentID, ulong handle, Vector3 position, float gain) |
2300 | { | 2329 | { |
2301 | SoundTriggerPacket sound = (SoundTriggerPacket)PacketPool.Instance.GetPacket(PacketType.SoundTrigger); | 2330 | SoundTriggerPacket sound = (SoundTriggerPacket)PacketPool.Instance.GetPacket(PacketType.SoundTrigger); |
@@ -2588,6 +2617,35 @@ namespace OpenSim.Region.ClientStack.LindenUDP | |||
2588 | } | 2617 | } |
2589 | } | 2618 | } |
2590 | 2619 | ||
2620 | public void SendPartPhysicsProprieties(ISceneEntity entity) | ||
2621 | { | ||
2622 | SceneObjectPart part = (SceneObjectPart)entity; | ||
2623 | if (part != null && AgentId != UUID.Zero) | ||
2624 | { | ||
2625 | try | ||
2626 | { | ||
2627 | IEventQueue eq = Scene.RequestModuleInterface<IEventQueue>(); | ||
2628 | if (eq != null) | ||
2629 | { | ||
2630 | uint localid = part.LocalId; | ||
2631 | byte physshapetype = part.PhysicsShapeType; | ||
2632 | float density = part.Density; | ||
2633 | float friction = part.Friction; | ||
2634 | float bounce = part.Bounciness; | ||
2635 | float gravmod = part.GravityModifier; | ||
2636 | |||
2637 | eq.partPhysicsProperties(localid, physshapetype, density, friction, bounce, gravmod,AgentId); | ||
2638 | } | ||
2639 | } | ||
2640 | catch (Exception ex) | ||
2641 | { | ||
2642 | m_log.Error("Unable to send part Physics Proprieties - exception: " + ex.ToString()); | ||
2643 | } | ||
2644 | part.UpdatePhysRequired = false; | ||
2645 | } | ||
2646 | } | ||
2647 | |||
2648 | |||
2591 | 2649 | ||
2592 | public void SendGroupNameReply(UUID groupLLUID, string GroupName) | 2650 | public void SendGroupNameReply(UUID groupLLUID, string GroupName) |
2593 | { | 2651 | { |
@@ -2685,7 +2743,9 @@ namespace OpenSim.Region.ClientStack.LindenUDP | |||
2685 | else | 2743 | else |
2686 | { | 2744 | { |
2687 | int processedLength = 0; | 2745 | int processedLength = 0; |
2688 | int maxChunkSize = Settings.MAX_PACKET_SIZE - 100; | 2746 | // int maxChunkSize = Settings.MAX_PACKET_SIZE - 100; |
2747 | |||
2748 | int maxChunkSize = (int) MaxTransferBytesPerPacket; | ||
2689 | int packetNumber = 0; | 2749 | int packetNumber = 0; |
2690 | 2750 | ||
2691 | while (processedLength < req.AssetInf.Data.Length) | 2751 | while (processedLength < req.AssetInf.Data.Length) |
@@ -2719,6 +2779,19 @@ namespace OpenSim.Region.ClientStack.LindenUDP | |||
2719 | } | 2779 | } |
2720 | } | 2780 | } |
2721 | 2781 | ||
2782 | public void SendAssetNotFound(AssetRequestToClient req) | ||
2783 | { | ||
2784 | TransferInfoPacket Transfer = new TransferInfoPacket(); | ||
2785 | Transfer.TransferInfo.ChannelType = 2; | ||
2786 | Transfer.TransferInfo.Status = -2; | ||
2787 | Transfer.TransferInfo.TargetType = 0; | ||
2788 | Transfer.TransferInfo.Params = req.Params; | ||
2789 | Transfer.TransferInfo.Size = 0; | ||
2790 | Transfer.TransferInfo.TransferID = req.TransferRequestID; | ||
2791 | Transfer.Header.Zerocoded = true; | ||
2792 | OutPacket(Transfer, ThrottleOutPacketType.Asset); | ||
2793 | } | ||
2794 | |||
2722 | public void SendTexture(AssetBase TextureAsset) | 2795 | public void SendTexture(AssetBase TextureAsset) |
2723 | { | 2796 | { |
2724 | 2797 | ||
@@ -2743,7 +2816,10 @@ namespace OpenSim.Region.ClientStack.LindenUDP | |||
2743 | reply.Data.ParcelID = parcelID; | 2816 | reply.Data.ParcelID = parcelID; |
2744 | reply.Data.OwnerID = land.OwnerID; | 2817 | reply.Data.OwnerID = land.OwnerID; |
2745 | reply.Data.Name = Utils.StringToBytes(land.Name); | 2818 | reply.Data.Name = Utils.StringToBytes(land.Name); |
2746 | reply.Data.Desc = Utils.StringToBytes(land.Description); | 2819 | if (land != null && land.Description != null && land.Description != String.Empty) |
2820 | reply.Data.Desc = Utils.StringToBytes(land.Description.Substring(0, land.Description.Length > 254 ? 254: land.Description.Length)); | ||
2821 | else | ||
2822 | reply.Data.Desc = new Byte[0]; | ||
2747 | reply.Data.ActualArea = land.Area; | 2823 | reply.Data.ActualArea = land.Area; |
2748 | reply.Data.BillableArea = land.Area; // TODO: what is this? | 2824 | reply.Data.BillableArea = land.Area; // TODO: what is this? |
2749 | 2825 | ||
@@ -3478,7 +3554,7 @@ namespace OpenSim.Region.ClientStack.LindenUDP | |||
3478 | 3554 | ||
3479 | AvatarAppearancePacket avp = (AvatarAppearancePacket)PacketPool.Instance.GetPacket(PacketType.AvatarAppearance); | 3555 | AvatarAppearancePacket avp = (AvatarAppearancePacket)PacketPool.Instance.GetPacket(PacketType.AvatarAppearance); |
3480 | // TODO: don't create new blocks if recycling an old packet | 3556 | // TODO: don't create new blocks if recycling an old packet |
3481 | avp.VisualParam = new AvatarAppearancePacket.VisualParamBlock[218]; | 3557 | avp.VisualParam = new AvatarAppearancePacket.VisualParamBlock[visualParams.Length]; |
3482 | avp.ObjectData.TextureEntry = textureEntry; | 3558 | avp.ObjectData.TextureEntry = textureEntry; |
3483 | 3559 | ||
3484 | AvatarAppearancePacket.VisualParamBlock avblock = null; | 3560 | AvatarAppearancePacket.VisualParamBlock avblock = null; |
@@ -3606,7 +3682,15 @@ namespace OpenSim.Region.ClientStack.LindenUDP | |||
3606 | /// </summary> | 3682 | /// </summary> |
3607 | public void SendEntityUpdate(ISceneEntity entity, PrimUpdateFlags updateFlags) | 3683 | public void SendEntityUpdate(ISceneEntity entity, PrimUpdateFlags updateFlags) |
3608 | { | 3684 | { |
3609 | //double priority = m_prioritizer.GetUpdatePriority(this, entity); | 3685 | if (entity is SceneObjectPart) |
3686 | { | ||
3687 | SceneObjectPart e = (SceneObjectPart)entity; | ||
3688 | SceneObjectGroup g = e.ParentGroup; | ||
3689 | if (g.RootPart.Shape.State > 30) // HUD | ||
3690 | if (g.OwnerID != AgentId) | ||
3691 | return; // Don't send updates for other people's HUDs | ||
3692 | } | ||
3693 | |||
3610 | uint priority = m_prioritizer.GetUpdatePriority(this, entity); | 3694 | uint priority = m_prioritizer.GetUpdatePriority(this, entity); |
3611 | 3695 | ||
3612 | lock (m_entityUpdates.SyncRoot) | 3696 | lock (m_entityUpdates.SyncRoot) |
@@ -3673,27 +3757,74 @@ namespace OpenSim.Region.ClientStack.LindenUDP | |||
3673 | 3757 | ||
3674 | // We must lock for both manipulating the kill record and sending the packet, in order to avoid a race | 3758 | // We must lock for both manipulating the kill record and sending the packet, in order to avoid a race |
3675 | // condition where a kill can be processed before an out-of-date update for the same object. | 3759 | // condition where a kill can be processed before an out-of-date update for the same object. |
3676 | lock (m_killRecord) | 3760 | float avgTimeDilation = 1.0f; |
3761 | IEntityUpdate iupdate; | ||
3762 | Int32 timeinqueue; // this is just debugging code & can be dropped later | ||
3763 | |||
3764 | while (updatesThisCall < maxUpdates) | ||
3677 | { | 3765 | { |
3678 | float avgTimeDilation = 1.0f; | 3766 | lock (m_entityUpdates.SyncRoot) |
3679 | IEntityUpdate iupdate; | 3767 | if (!m_entityUpdates.TryDequeue(out iupdate, out timeinqueue)) |
3680 | Int32 timeinqueue; // this is just debugging code & can be dropped later | 3768 | break; |
3681 | 3769 | ||
3682 | while (updatesThisCall < maxUpdates) | 3770 | EntityUpdate update = (EntityUpdate)iupdate; |
3771 | |||
3772 | avgTimeDilation += update.TimeDilation; | ||
3773 | avgTimeDilation *= 0.5f; | ||
3774 | |||
3775 | if (update.Entity is SceneObjectPart) | ||
3683 | { | 3776 | { |
3684 | lock (m_entityUpdates.SyncRoot) | 3777 | SceneObjectPart part = (SceneObjectPart)update.Entity; |
3685 | if (!m_entityUpdates.TryDequeue(out iupdate, out timeinqueue)) | ||
3686 | break; | ||
3687 | 3778 | ||
3688 | EntityUpdate update = (EntityUpdate)iupdate; | 3779 | if (part.ParentGroup.IsDeleted) |
3689 | 3780 | continue; | |
3690 | avgTimeDilation += update.TimeDilation; | ||
3691 | avgTimeDilation *= 0.5f; | ||
3692 | 3781 | ||
3693 | if (update.Entity is SceneObjectPart) | 3782 | if (part.ParentGroup.IsAttachment) |
3783 | { // Someone else's HUD, why are we getting these? | ||
3784 | if (part.ParentGroup.OwnerID != AgentId && | ||
3785 | part.ParentGroup.RootPart.Shape.State >= 30) | ||
3786 | continue; | ||
3787 | ScenePresence sp; | ||
3788 | // Owner is not in the sim, don't update it to | ||
3789 | // anyone | ||
3790 | if (!m_scene.TryGetScenePresence(part.OwnerID, out sp)) | ||
3791 | continue; | ||
3792 | |||
3793 | List<SceneObjectGroup> atts = sp.GetAttachments(); | ||
3794 | bool found = false; | ||
3795 | foreach (SceneObjectGroup att in atts) | ||
3796 | { | ||
3797 | if (att == part.ParentGroup) | ||
3798 | { | ||
3799 | found = true; | ||
3800 | break; | ||
3801 | } | ||
3802 | } | ||
3803 | |||
3804 | // It's an attachment of a valid avatar, but | ||
3805 | // doesn't seem to be attached, skip | ||
3806 | if (!found) | ||
3807 | continue; | ||
3808 | |||
3809 | // On vehicle crossing, the attachments are received | ||
3810 | // while the avatar is still a child. Don't send | ||
3811 | // updates here because the LocalId has not yet | ||
3812 | // been updated and the viewer will derender the | ||
3813 | // attachments until the avatar becomes root. | ||
3814 | if (sp.IsChildAgent) | ||
3815 | continue; | ||
3816 | |||
3817 | // If the object is an attachment we don't want it to be in the kill | ||
3818 | // record. Else attaching from inworld and subsequently dropping | ||
3819 | // it will no longer work. | ||
3820 | // lock (m_killRecord) | ||
3821 | // { | ||
3822 | // m_killRecord.Remove(part.LocalId); | ||
3823 | // m_killRecord.Remove(part.ParentGroup.RootPart.LocalId); | ||
3824 | // } | ||
3825 | } | ||
3826 | else | ||
3694 | { | 3827 | { |
3695 | SceneObjectPart part = (SceneObjectPart)update.Entity; | ||
3696 | |||
3697 | // Please do not remove this unless you can demonstrate on the OpenSim mailing list that a client | 3828 | // Please do not remove this unless you can demonstrate on the OpenSim mailing list that a client |
3698 | // will never receive an update after a prim kill. Even then, keeping the kill record may be a good | 3829 | // will never receive an update after a prim kill. Even then, keeping the kill record may be a good |
3699 | // safety measure. | 3830 | // safety measure. |
@@ -3704,180 +3835,174 @@ namespace OpenSim.Region.ClientStack.LindenUDP | |||
3704 | // | 3835 | // |
3705 | // This doesn't appear to apply to child prims - a client will happily ignore these updates | 3836 | // This doesn't appear to apply to child prims - a client will happily ignore these updates |
3706 | // after the root prim has been deleted. | 3837 | // after the root prim has been deleted. |
3707 | if (m_killRecord.Contains(part.LocalId)) | 3838 | // |
3708 | { | 3839 | // We ignore this for attachments because attaching something from inworld breaks unless we do. |
3709 | // m_log.WarnFormat( | 3840 | // lock (m_killRecord) |
3710 | // "[CLIENT]: Preventing update for prim with local id {0} after client for user {1} told it was deleted", | 3841 | // { |
3711 | // part.LocalId, Name); | 3842 | // if (m_killRecord.Contains(part.LocalId)) |
3712 | continue; | 3843 | // continue; |
3713 | } | 3844 | // if (m_killRecord.Contains(part.ParentGroup.RootPart.LocalId)) |
3714 | 3845 | // continue; | |
3715 | if (part.ParentGroup.IsAttachment && m_disableFacelights) | 3846 | // } |
3716 | { | ||
3717 | if (part.ParentGroup.RootPart.Shape.State != (byte)AttachmentPoint.LeftHand && | ||
3718 | part.ParentGroup.RootPart.Shape.State != (byte)AttachmentPoint.RightHand) | ||
3719 | { | ||
3720 | part.Shape.LightEntry = false; | ||
3721 | } | ||
3722 | } | ||
3723 | } | ||
3724 | |||
3725 | ++updatesThisCall; | ||
3726 | |||
3727 | #region UpdateFlags to packet type conversion | ||
3728 | |||
3729 | PrimUpdateFlags updateFlags = (PrimUpdateFlags)update.Flags; | ||
3730 | |||
3731 | bool canUseCompressed = true; | ||
3732 | bool canUseImproved = true; | ||
3733 | |||
3734 | // Compressed object updates only make sense for LL primitives | ||
3735 | if (!(update.Entity is SceneObjectPart)) | ||
3736 | { | ||
3737 | canUseCompressed = false; | ||
3738 | } | ||
3739 | |||
3740 | if (updateFlags.HasFlag(PrimUpdateFlags.FullUpdate)) | ||
3741 | { | ||
3742 | canUseCompressed = false; | ||
3743 | canUseImproved = false; | ||
3744 | } | 3847 | } |
3745 | else | 3848 | |
3849 | if (part.ParentGroup.IsAttachment && m_disableFacelights) | ||
3746 | { | 3850 | { |
3747 | if (updateFlags.HasFlag(PrimUpdateFlags.Velocity) || | 3851 | if (part.ParentGroup.RootPart.Shape.State != (byte)AttachmentPoint.LeftHand && |
3748 | updateFlags.HasFlag(PrimUpdateFlags.Acceleration) || | 3852 | part.ParentGroup.RootPart.Shape.State != (byte)AttachmentPoint.RightHand) |
3749 | updateFlags.HasFlag(PrimUpdateFlags.CollisionPlane) || | ||
3750 | updateFlags.HasFlag(PrimUpdateFlags.Joint)) | ||
3751 | { | ||
3752 | canUseCompressed = false; | ||
3753 | } | ||
3754 | |||
3755 | if (updateFlags.HasFlag(PrimUpdateFlags.PrimFlags) || | ||
3756 | updateFlags.HasFlag(PrimUpdateFlags.ParentID) || | ||
3757 | updateFlags.HasFlag(PrimUpdateFlags.Scale) || | ||
3758 | updateFlags.HasFlag(PrimUpdateFlags.PrimData) || | ||
3759 | updateFlags.HasFlag(PrimUpdateFlags.Text) || | ||
3760 | updateFlags.HasFlag(PrimUpdateFlags.NameValue) || | ||
3761 | updateFlags.HasFlag(PrimUpdateFlags.ExtraData) || | ||
3762 | updateFlags.HasFlag(PrimUpdateFlags.TextureAnim) || | ||
3763 | updateFlags.HasFlag(PrimUpdateFlags.Sound) || | ||
3764 | updateFlags.HasFlag(PrimUpdateFlags.Particles) || | ||
3765 | updateFlags.HasFlag(PrimUpdateFlags.Material) || | ||
3766 | updateFlags.HasFlag(PrimUpdateFlags.ClickAction) || | ||
3767 | updateFlags.HasFlag(PrimUpdateFlags.MediaURL) || | ||
3768 | updateFlags.HasFlag(PrimUpdateFlags.Joint)) | ||
3769 | { | 3853 | { |
3770 | canUseImproved = false; | 3854 | part.Shape.LightEntry = false; |
3771 | } | 3855 | } |
3772 | } | 3856 | } |
3773 | 3857 | } | |
3774 | #endregion UpdateFlags to packet type conversion | 3858 | |
3775 | 3859 | ++updatesThisCall; | |
3776 | #region Block Construction | 3860 | |
3777 | 3861 | #region UpdateFlags to packet type conversion | |
3778 | // TODO: Remove this once we can build compressed updates | 3862 | |
3863 | PrimUpdateFlags updateFlags = (PrimUpdateFlags)update.Flags; | ||
3864 | |||
3865 | bool canUseCompressed = true; | ||
3866 | bool canUseImproved = true; | ||
3867 | |||
3868 | // Compressed object updates only make sense for LL primitives | ||
3869 | if (!(update.Entity is SceneObjectPart)) | ||
3870 | { | ||
3779 | canUseCompressed = false; | 3871 | canUseCompressed = false; |
3780 | 3872 | } | |
3781 | if (!canUseImproved && !canUseCompressed) | 3873 | |
3782 | { | 3874 | if (updateFlags.HasFlag(PrimUpdateFlags.FullUpdate)) |
3783 | if (update.Entity is ScenePresence) | 3875 | { |
3784 | { | 3876 | canUseCompressed = false; |
3785 | objectUpdateBlocks.Value.Add(CreateAvatarUpdateBlock((ScenePresence)update.Entity)); | 3877 | canUseImproved = false; |
3786 | objectUpdates.Value.Add(update); | 3878 | } |
3787 | } | 3879 | else |
3788 | else | 3880 | { |
3789 | { | 3881 | if (updateFlags.HasFlag(PrimUpdateFlags.Velocity) || |
3790 | objectUpdateBlocks.Value.Add(CreatePrimUpdateBlock((SceneObjectPart)update.Entity, this.m_agentId)); | 3882 | updateFlags.HasFlag(PrimUpdateFlags.Acceleration) || |
3791 | objectUpdates.Value.Add(update); | 3883 | updateFlags.HasFlag(PrimUpdateFlags.CollisionPlane) || |
3792 | } | 3884 | updateFlags.HasFlag(PrimUpdateFlags.Joint)) |
3793 | } | ||
3794 | else if (!canUseImproved) | ||
3795 | { | 3885 | { |
3796 | compressedUpdateBlocks.Value.Add(CreateCompressedUpdateBlock((SceneObjectPart)update.Entity, updateFlags)); | 3886 | canUseCompressed = false; |
3797 | compressedUpdates.Value.Add(update); | ||
3798 | } | 3887 | } |
3799 | else | 3888 | |
3889 | if (updateFlags.HasFlag(PrimUpdateFlags.PrimFlags) || | ||
3890 | updateFlags.HasFlag(PrimUpdateFlags.ParentID) || | ||
3891 | updateFlags.HasFlag(PrimUpdateFlags.Scale) || | ||
3892 | updateFlags.HasFlag(PrimUpdateFlags.PrimData) || | ||
3893 | updateFlags.HasFlag(PrimUpdateFlags.Text) || | ||
3894 | updateFlags.HasFlag(PrimUpdateFlags.NameValue) || | ||
3895 | updateFlags.HasFlag(PrimUpdateFlags.ExtraData) || | ||
3896 | updateFlags.HasFlag(PrimUpdateFlags.TextureAnim) || | ||
3897 | updateFlags.HasFlag(PrimUpdateFlags.Sound) || | ||
3898 | updateFlags.HasFlag(PrimUpdateFlags.Particles) || | ||
3899 | updateFlags.HasFlag(PrimUpdateFlags.Material) || | ||
3900 | updateFlags.HasFlag(PrimUpdateFlags.ClickAction) || | ||
3901 | updateFlags.HasFlag(PrimUpdateFlags.MediaURL) || | ||
3902 | updateFlags.HasFlag(PrimUpdateFlags.Joint)) | ||
3800 | { | 3903 | { |
3801 | if (update.Entity is ScenePresence && ((ScenePresence)update.Entity).UUID == AgentId) | 3904 | canUseImproved = false; |
3802 | { | ||
3803 | // Self updates go into a special list | ||
3804 | terseAgentUpdateBlocks.Value.Add(CreateImprovedTerseBlock(update.Entity, updateFlags.HasFlag(PrimUpdateFlags.Textures))); | ||
3805 | terseAgentUpdates.Value.Add(update); | ||
3806 | } | ||
3807 | else | ||
3808 | { | ||
3809 | // Everything else goes here | ||
3810 | terseUpdateBlocks.Value.Add(CreateImprovedTerseBlock(update.Entity, updateFlags.HasFlag(PrimUpdateFlags.Textures))); | ||
3811 | terseUpdates.Value.Add(update); | ||
3812 | } | ||
3813 | } | 3905 | } |
3814 | |||
3815 | #endregion Block Construction | ||
3816 | } | 3906 | } |
3817 | |||
3818 | |||
3819 | #region Packet Sending | ||
3820 | ushort timeDilation = Utils.FloatToUInt16(avgTimeDilation, 0.0f, 1.0f); | ||
3821 | 3907 | ||
3822 | if (terseAgentUpdateBlocks.IsValueCreated) | 3908 | #endregion UpdateFlags to packet type conversion |
3823 | { | ||
3824 | List<ImprovedTerseObjectUpdatePacket.ObjectDataBlock> blocks = terseAgentUpdateBlocks.Value; | ||
3825 | 3909 | ||
3826 | ImprovedTerseObjectUpdatePacket packet = new ImprovedTerseObjectUpdatePacket(); | 3910 | #region Block Construction |
3827 | packet.RegionData.RegionHandle = m_scene.RegionInfo.RegionHandle; | ||
3828 | packet.RegionData.TimeDilation = timeDilation; | ||
3829 | packet.ObjectData = new ImprovedTerseObjectUpdatePacket.ObjectDataBlock[blocks.Count]; | ||
3830 | 3911 | ||
3831 | for (int i = 0; i < blocks.Count; i++) | 3912 | // TODO: Remove this once we can build compressed updates |
3832 | packet.ObjectData[i] = blocks[i]; | 3913 | canUseCompressed = false; |
3833 | // If any of the packets created from this call go unacknowledged, all of the updates will be resent | ||
3834 | OutPacket(packet, ThrottleOutPacketType.Unknown, true, delegate(OutgoingPacket oPacket) { ResendPrimUpdates(terseAgentUpdates.Value, oPacket); }); | ||
3835 | } | ||
3836 | 3914 | ||
3837 | if (objectUpdateBlocks.IsValueCreated) | 3915 | if (!canUseImproved && !canUseCompressed) |
3838 | { | 3916 | { |
3839 | List<ObjectUpdatePacket.ObjectDataBlock> blocks = objectUpdateBlocks.Value; | 3917 | if (update.Entity is ScenePresence) |
3840 | 3918 | { | |
3841 | ObjectUpdatePacket packet = (ObjectUpdatePacket)PacketPool.Instance.GetPacket(PacketType.ObjectUpdate); | 3919 | objectUpdateBlocks.Value.Add(CreateAvatarUpdateBlock((ScenePresence)update.Entity)); |
3842 | packet.RegionData.RegionHandle = m_scene.RegionInfo.RegionHandle; | 3920 | } |
3843 | packet.RegionData.TimeDilation = timeDilation; | 3921 | else |
3844 | packet.ObjectData = new ObjectUpdatePacket.ObjectDataBlock[blocks.Count]; | 3922 | { |
3845 | 3923 | objectUpdateBlocks.Value.Add(CreatePrimUpdateBlock((SceneObjectPart)update.Entity, this.m_agentId)); | |
3846 | for (int i = 0; i < blocks.Count; i++) | 3924 | } |
3847 | packet.ObjectData[i] = blocks[i]; | ||
3848 | // If any of the packets created from this call go unacknowledged, all of the updates will be resent | ||
3849 | OutPacket(packet, ThrottleOutPacketType.Task, true, delegate(OutgoingPacket oPacket) { ResendPrimUpdates(objectUpdates.Value, oPacket); }); | ||
3850 | } | 3925 | } |
3851 | 3926 | else if (!canUseImproved) | |
3852 | if (compressedUpdateBlocks.IsValueCreated) | ||
3853 | { | 3927 | { |
3854 | List<ObjectUpdateCompressedPacket.ObjectDataBlock> blocks = compressedUpdateBlocks.Value; | 3928 | compressedUpdateBlocks.Value.Add(CreateCompressedUpdateBlock((SceneObjectPart)update.Entity, updateFlags)); |
3855 | |||
3856 | ObjectUpdateCompressedPacket packet = (ObjectUpdateCompressedPacket)PacketPool.Instance.GetPacket(PacketType.ObjectUpdateCompressed); | ||
3857 | packet.RegionData.RegionHandle = m_scene.RegionInfo.RegionHandle; | ||
3858 | packet.RegionData.TimeDilation = timeDilation; | ||
3859 | packet.ObjectData = new ObjectUpdateCompressedPacket.ObjectDataBlock[blocks.Count]; | ||
3860 | |||
3861 | for (int i = 0; i < blocks.Count; i++) | ||
3862 | packet.ObjectData[i] = blocks[i]; | ||
3863 | // If any of the packets created from this call go unacknowledged, all of the updates will be resent | ||
3864 | OutPacket(packet, ThrottleOutPacketType.Task, true, delegate(OutgoingPacket oPacket) { ResendPrimUpdates(compressedUpdates.Value, oPacket); }); | ||
3865 | } | 3929 | } |
3866 | 3930 | else | |
3867 | if (terseUpdateBlocks.IsValueCreated) | ||
3868 | { | 3931 | { |
3869 | List<ImprovedTerseObjectUpdatePacket.ObjectDataBlock> blocks = terseUpdateBlocks.Value; | 3932 | if (update.Entity is ScenePresence && ((ScenePresence)update.Entity).UUID == AgentId) |
3870 | 3933 | // Self updates go into a special list | |
3871 | ImprovedTerseObjectUpdatePacket packet = new ImprovedTerseObjectUpdatePacket(); | 3934 | terseAgentUpdateBlocks.Value.Add(CreateImprovedTerseBlock(update.Entity, updateFlags.HasFlag(PrimUpdateFlags.Textures))); |
3872 | packet.RegionData.RegionHandle = m_scene.RegionInfo.RegionHandle; | 3935 | else |
3873 | packet.RegionData.TimeDilation = timeDilation; | 3936 | // Everything else goes here |
3874 | packet.ObjectData = new ImprovedTerseObjectUpdatePacket.ObjectDataBlock[blocks.Count]; | 3937 | terseUpdateBlocks.Value.Add(CreateImprovedTerseBlock(update.Entity, updateFlags.HasFlag(PrimUpdateFlags.Textures))); |
3875 | |||
3876 | for (int i = 0; i < blocks.Count; i++) | ||
3877 | packet.ObjectData[i] = blocks[i]; | ||
3878 | // If any of the packets created from this call go unacknowledged, all of the updates will be resent | ||
3879 | OutPacket(packet, ThrottleOutPacketType.Task, true, delegate(OutgoingPacket oPacket) { ResendPrimUpdates(terseUpdates.Value, oPacket); }); | ||
3880 | } | 3938 | } |
3939 | |||
3940 | #endregion Block Construction | ||
3941 | } | ||
3942 | |||
3943 | #region Packet Sending | ||
3944 | |||
3945 | const float TIME_DILATION = 1.0f; | ||
3946 | ushort timeDilation = Utils.FloatToUInt16(avgTimeDilation, 0.0f, 1.0f); | ||
3947 | |||
3948 | if (terseAgentUpdateBlocks.IsValueCreated) | ||
3949 | { | ||
3950 | List<ImprovedTerseObjectUpdatePacket.ObjectDataBlock> blocks = terseAgentUpdateBlocks.Value; | ||
3951 | |||
3952 | ImprovedTerseObjectUpdatePacket packet = new ImprovedTerseObjectUpdatePacket(); | ||
3953 | packet.RegionData.RegionHandle = m_scene.RegionInfo.RegionHandle; | ||
3954 | packet.RegionData.TimeDilation = timeDilation; | ||
3955 | packet.ObjectData = new ImprovedTerseObjectUpdatePacket.ObjectDataBlock[blocks.Count]; | ||
3956 | |||
3957 | for (int i = 0; i < blocks.Count; i++) | ||
3958 | packet.ObjectData[i] = blocks[i]; | ||
3959 | |||
3960 | OutPacket(packet, ThrottleOutPacketType.Unknown, true); | ||
3961 | } | ||
3962 | |||
3963 | if (objectUpdateBlocks.IsValueCreated) | ||
3964 | { | ||
3965 | List<ObjectUpdatePacket.ObjectDataBlock> blocks = objectUpdateBlocks.Value; | ||
3966 | |||
3967 | ObjectUpdatePacket packet = (ObjectUpdatePacket)PacketPool.Instance.GetPacket(PacketType.ObjectUpdate); | ||
3968 | packet.RegionData.RegionHandle = m_scene.RegionInfo.RegionHandle; | ||
3969 | packet.RegionData.TimeDilation = timeDilation; | ||
3970 | packet.ObjectData = new ObjectUpdatePacket.ObjectDataBlock[blocks.Count]; | ||
3971 | |||
3972 | for (int i = 0; i < blocks.Count; i++) | ||
3973 | packet.ObjectData[i] = blocks[i]; | ||
3974 | |||
3975 | OutPacket(packet, ThrottleOutPacketType.Task, true); | ||
3976 | } | ||
3977 | |||
3978 | if (compressedUpdateBlocks.IsValueCreated) | ||
3979 | { | ||
3980 | List<ObjectUpdateCompressedPacket.ObjectDataBlock> blocks = compressedUpdateBlocks.Value; | ||
3981 | |||
3982 | ObjectUpdateCompressedPacket packet = (ObjectUpdateCompressedPacket)PacketPool.Instance.GetPacket(PacketType.ObjectUpdateCompressed); | ||
3983 | packet.RegionData.RegionHandle = m_scene.RegionInfo.RegionHandle; | ||
3984 | packet.RegionData.TimeDilation = timeDilation; | ||
3985 | packet.ObjectData = new ObjectUpdateCompressedPacket.ObjectDataBlock[blocks.Count]; | ||
3986 | |||
3987 | for (int i = 0; i < blocks.Count; i++) | ||
3988 | packet.ObjectData[i] = blocks[i]; | ||
3989 | |||
3990 | OutPacket(packet, ThrottleOutPacketType.Task, true); | ||
3991 | } | ||
3992 | |||
3993 | if (terseUpdateBlocks.IsValueCreated) | ||
3994 | { | ||
3995 | List<ImprovedTerseObjectUpdatePacket.ObjectDataBlock> blocks = terseUpdateBlocks.Value; | ||
3996 | |||
3997 | ImprovedTerseObjectUpdatePacket packet = new ImprovedTerseObjectUpdatePacket(); | ||
3998 | packet.RegionData.RegionHandle = m_scene.RegionInfo.RegionHandle; | ||
3999 | packet.RegionData.TimeDilation = timeDilation; | ||
4000 | packet.ObjectData = new ImprovedTerseObjectUpdatePacket.ObjectDataBlock[blocks.Count]; | ||
4001 | |||
4002 | for (int i = 0; i < blocks.Count; i++) | ||
4003 | packet.ObjectData[i] = blocks[i]; | ||
4004 | |||
4005 | OutPacket(packet, ThrottleOutPacketType.Task, true); | ||
3881 | } | 4006 | } |
3882 | 4007 | ||
3883 | #endregion Packet Sending | 4008 | #endregion Packet Sending |
@@ -4170,11 +4295,13 @@ namespace OpenSim.Region.ClientStack.LindenUDP | |||
4170 | 4295 | ||
4171 | // Pass in the delegate so that if this packet needs to be resent, we send the current properties | 4296 | // Pass in the delegate so that if this packet needs to be resent, we send the current properties |
4172 | // of the object rather than the properties when the packet was created | 4297 | // of the object rather than the properties when the packet was created |
4173 | OutPacket(packet, ThrottleOutPacketType.Task, true, | 4298 | // HACK : Remove intelligent resending until it's fixed in core |
4174 | delegate(OutgoingPacket oPacket) | 4299 | //OutPacket(packet, ThrottleOutPacketType.Task, true, |
4175 | { | 4300 | // delegate(OutgoingPacket oPacket) |
4176 | ResendPropertyUpdates(updates, oPacket); | 4301 | // { |
4177 | }); | 4302 | // ResendPropertyUpdates(updates, oPacket); |
4303 | // }); | ||
4304 | OutPacket(packet, ThrottleOutPacketType.Task, true); | ||
4178 | 4305 | ||
4179 | // pbcnt += blocks.Count; | 4306 | // pbcnt += blocks.Count; |
4180 | // ppcnt++; | 4307 | // ppcnt++; |
@@ -4200,11 +4327,13 @@ namespace OpenSim.Region.ClientStack.LindenUDP | |||
4200 | // of the object rather than the properties when the packet was created | 4327 | // of the object rather than the properties when the packet was created |
4201 | List<ObjectPropertyUpdate> updates = new List<ObjectPropertyUpdate>(); | 4328 | List<ObjectPropertyUpdate> updates = new List<ObjectPropertyUpdate>(); |
4202 | updates.Add(familyUpdates.Value[i]); | 4329 | updates.Add(familyUpdates.Value[i]); |
4203 | OutPacket(packet, ThrottleOutPacketType.Task, true, | 4330 | // HACK : Remove intelligent resending until it's fixed in core |
4204 | delegate(OutgoingPacket oPacket) | 4331 | //OutPacket(packet, ThrottleOutPacketType.Task, true, |
4205 | { | 4332 | // delegate(OutgoingPacket oPacket) |
4206 | ResendPropertyUpdates(updates, oPacket); | 4333 | // { |
4207 | }); | 4334 | // ResendPropertyUpdates(updates, oPacket); |
4335 | // }); | ||
4336 | OutPacket(packet, ThrottleOutPacketType.Task, true); | ||
4208 | 4337 | ||
4209 | // fpcnt++; | 4338 | // fpcnt++; |
4210 | // fbcnt++; | 4339 | // fbcnt++; |
@@ -4353,37 +4482,44 @@ namespace OpenSim.Region.ClientStack.LindenUDP | |||
4353 | if (bl[i].BannedUserID == UUID.Zero) | 4482 | if (bl[i].BannedUserID == UUID.Zero) |
4354 | continue; | 4483 | continue; |
4355 | BannedUsers.Add(bl[i].BannedUserID); | 4484 | BannedUsers.Add(bl[i].BannedUserID); |
4356 | } | ||
4357 | 4485 | ||
4358 | EstateOwnerMessagePacket packet = new EstateOwnerMessagePacket(); | 4486 | if (BannedUsers.Count >= 50 || (i == (bl.Length - 1) && BannedUsers.Count > 0)) |
4359 | packet.AgentData.TransactionID = UUID.Random(); | 4487 | { |
4360 | packet.AgentData.AgentID = AgentId; | 4488 | EstateOwnerMessagePacket packet = new EstateOwnerMessagePacket(); |
4361 | packet.AgentData.SessionID = SessionId; | 4489 | packet.AgentData.TransactionID = UUID.Random(); |
4362 | packet.MethodData.Invoice = invoice; | 4490 | packet.AgentData.AgentID = AgentId; |
4363 | packet.MethodData.Method = Utils.StringToBytes("setaccess"); | 4491 | packet.AgentData.SessionID = SessionId; |
4492 | packet.MethodData.Invoice = invoice; | ||
4493 | packet.MethodData.Method = Utils.StringToBytes("setaccess"); | ||
4364 | 4494 | ||
4365 | EstateOwnerMessagePacket.ParamListBlock[] returnblock = new EstateOwnerMessagePacket.ParamListBlock[6 + BannedUsers.Count]; | 4495 | EstateOwnerMessagePacket.ParamListBlock[] returnblock = new EstateOwnerMessagePacket.ParamListBlock[6 + BannedUsers.Count]; |
4366 | 4496 | ||
4367 | for (int i = 0; i < (6 + BannedUsers.Count); i++) | 4497 | int j; |
4368 | { | 4498 | for (j = 0; j < (6 + BannedUsers.Count); j++) |
4369 | returnblock[i] = new EstateOwnerMessagePacket.ParamListBlock(); | 4499 | { |
4370 | } | 4500 | returnblock[j] = new EstateOwnerMessagePacket.ParamListBlock(); |
4371 | int j = 0; | 4501 | } |
4502 | j = 0; | ||
4372 | 4503 | ||
4373 | returnblock[j].Parameter = Utils.StringToBytes(estateID.ToString()); j++; | 4504 | returnblock[j].Parameter = Utils.StringToBytes(estateID.ToString()); j++; |
4374 | returnblock[j].Parameter = Utils.StringToBytes(((int)Constants.EstateAccessCodex.EstateBans).ToString()); j++; | 4505 | returnblock[j].Parameter = Utils.StringToBytes(((int)Constants.EstateAccessCodex.EstateBans).ToString()); j++; |
4375 | returnblock[j].Parameter = Utils.StringToBytes("0"); j++; | 4506 | returnblock[j].Parameter = Utils.StringToBytes("0"); j++; |
4376 | returnblock[j].Parameter = Utils.StringToBytes("0"); j++; | 4507 | returnblock[j].Parameter = Utils.StringToBytes("0"); j++; |
4377 | returnblock[j].Parameter = Utils.StringToBytes(BannedUsers.Count.ToString()); j++; | 4508 | returnblock[j].Parameter = Utils.StringToBytes(BannedUsers.Count.ToString()); j++; |
4378 | returnblock[j].Parameter = Utils.StringToBytes("0"); j++; | 4509 | returnblock[j].Parameter = Utils.StringToBytes("0"); j++; |
4379 | 4510 | ||
4380 | foreach (UUID banned in BannedUsers) | 4511 | foreach (UUID banned in BannedUsers) |
4381 | { | 4512 | { |
4382 | returnblock[j].Parameter = banned.GetBytes(); j++; | 4513 | returnblock[j].Parameter = banned.GetBytes(); j++; |
4514 | } | ||
4515 | packet.ParamList = returnblock; | ||
4516 | packet.Header.Reliable = true; | ||
4517 | OutPacket(packet, ThrottleOutPacketType.Task); | ||
4518 | |||
4519 | BannedUsers.Clear(); | ||
4520 | } | ||
4383 | } | 4521 | } |
4384 | packet.ParamList = returnblock; | 4522 | |
4385 | packet.Header.Reliable = false; | ||
4386 | OutPacket(packet, ThrottleOutPacketType.Task); | ||
4387 | } | 4523 | } |
4388 | 4524 | ||
4389 | public void SendRegionInfoToEstateMenu(RegionInfoForEstateMenuArgs args) | 4525 | public void SendRegionInfoToEstateMenu(RegionInfoForEstateMenuArgs args) |
@@ -4569,7 +4705,10 @@ namespace OpenSim.Region.ClientStack.LindenUDP | |||
4569 | 4705 | ||
4570 | if (landData.SimwideArea > 0) | 4706 | if (landData.SimwideArea > 0) |
4571 | { | 4707 | { |
4572 | int simulatorCapacity = (int)(((float)landData.SimwideArea / 65536.0f) * (float)m_scene.RegionInfo.ObjectCapacity * (float)m_scene.RegionInfo.RegionSettings.ObjectBonus); | 4708 | int simulatorCapacity = (int)((long)landData.SimwideArea * (long)m_scene.RegionInfo.ObjectCapacity * (long)m_scene.RegionInfo.RegionSettings.ObjectBonus / 65536L); |
4709 | // Never report more than sim total capacity | ||
4710 | if (simulatorCapacity > m_scene.RegionInfo.ObjectCapacity) | ||
4711 | simulatorCapacity = m_scene.RegionInfo.ObjectCapacity; | ||
4573 | updateMessage.SimWideMaxPrims = simulatorCapacity; | 4712 | updateMessage.SimWideMaxPrims = simulatorCapacity; |
4574 | } | 4713 | } |
4575 | else | 4714 | else |
@@ -4698,14 +4837,14 @@ namespace OpenSim.Region.ClientStack.LindenUDP | |||
4698 | 4837 | ||
4699 | if (notifyCount > 0) | 4838 | if (notifyCount > 0) |
4700 | { | 4839 | { |
4701 | if (notifyCount > 32) | 4840 | // if (notifyCount > 32) |
4702 | { | 4841 | // { |
4703 | m_log.InfoFormat( | 4842 | // m_log.InfoFormat( |
4704 | "[LAND]: More than {0} avatars own prims on this parcel. Only sending back details of first {0}" | 4843 | // "[LAND]: More than {0} avatars own prims on this parcel. Only sending back details of first {0}" |
4705 | + " - a developer might want to investigate whether this is a hard limit", 32); | 4844 | // + " - a developer might want to investigate whether this is a hard limit", 32); |
4706 | 4845 | // | |
4707 | notifyCount = 32; | 4846 | // notifyCount = 32; |
4708 | } | 4847 | // } |
4709 | 4848 | ||
4710 | ParcelObjectOwnersReplyPacket.DataBlock[] dataBlock | 4849 | ParcelObjectOwnersReplyPacket.DataBlock[] dataBlock |
4711 | = new ParcelObjectOwnersReplyPacket.DataBlock[notifyCount]; | 4850 | = new ParcelObjectOwnersReplyPacket.DataBlock[notifyCount]; |
@@ -4760,9 +4899,21 @@ namespace OpenSim.Region.ClientStack.LindenUDP | |||
4760 | { | 4899 | { |
4761 | ScenePresence presence = (ScenePresence)entity; | 4900 | ScenePresence presence = (ScenePresence)entity; |
4762 | 4901 | ||
4902 | position = presence.OffsetPosition; | ||
4903 | rotation = presence.Rotation; | ||
4904 | |||
4905 | if (presence.ParentID != 0) | ||
4906 | { | ||
4907 | SceneObjectPart part = m_scene.GetSceneObjectPart(presence.ParentID); | ||
4908 | if (part != null && part != part.ParentGroup.RootPart) | ||
4909 | { | ||
4910 | position = part.OffsetPosition + presence.OffsetPosition * part.RotationOffset; | ||
4911 | rotation = part.RotationOffset * presence.Rotation; | ||
4912 | } | ||
4913 | } | ||
4914 | |||
4763 | attachPoint = 0; | 4915 | attachPoint = 0; |
4764 | collisionPlane = presence.CollisionPlane; | 4916 | collisionPlane = presence.CollisionPlane; |
4765 | position = presence.OffsetPosition; | ||
4766 | velocity = presence.Velocity; | 4917 | velocity = presence.Velocity; |
4767 | acceleration = Vector3.Zero; | 4918 | acceleration = Vector3.Zero; |
4768 | 4919 | ||
@@ -4772,7 +4923,6 @@ namespace OpenSim.Region.ClientStack.LindenUDP | |||
4772 | // acceleration = new Vector3(1, 0, 0); | 4923 | // acceleration = new Vector3(1, 0, 0); |
4773 | 4924 | ||
4774 | angularVelocity = Vector3.Zero; | 4925 | angularVelocity = Vector3.Zero; |
4775 | rotation = presence.Rotation; | ||
4776 | 4926 | ||
4777 | if (sendTexture) | 4927 | if (sendTexture) |
4778 | textureEntry = presence.Appearance.Texture.GetBytes(); | 4928 | textureEntry = presence.Appearance.Texture.GetBytes(); |
@@ -4877,13 +5027,28 @@ namespace OpenSim.Region.ClientStack.LindenUDP | |||
4877 | 5027 | ||
4878 | protected ObjectUpdatePacket.ObjectDataBlock CreateAvatarUpdateBlock(ScenePresence data) | 5028 | protected ObjectUpdatePacket.ObjectDataBlock CreateAvatarUpdateBlock(ScenePresence data) |
4879 | { | 5029 | { |
5030 | Vector3 offsetPosition = data.OffsetPosition; | ||
5031 | Quaternion rotation = data.Rotation; | ||
5032 | uint parentID = data.ParentID; | ||
5033 | |||
5034 | if (parentID != 0) | ||
5035 | { | ||
5036 | SceneObjectPart part = m_scene.GetSceneObjectPart(parentID); | ||
5037 | if (part != null && part != part.ParentGroup.RootPart) | ||
5038 | { | ||
5039 | offsetPosition = part.OffsetPosition + data.OffsetPosition * part.RotationOffset; | ||
5040 | rotation = part.RotationOffset * data.Rotation; | ||
5041 | parentID = part.ParentGroup.RootPart.LocalId; | ||
5042 | } | ||
5043 | } | ||
5044 | |||
4880 | byte[] objectData = new byte[76]; | 5045 | byte[] objectData = new byte[76]; |
4881 | 5046 | ||
4882 | data.CollisionPlane.ToBytes(objectData, 0); | 5047 | data.CollisionPlane.ToBytes(objectData, 0); |
4883 | data.OffsetPosition.ToBytes(objectData, 16); | 5048 | offsetPosition.ToBytes(objectData, 16); |
4884 | // data.Velocity.ToBytes(objectData, 28); | 5049 | // data.Velocity.ToBytes(objectData, 28); |
4885 | // data.Acceleration.ToBytes(objectData, 40); | 5050 | // data.Acceleration.ToBytes(objectData, 40); |
4886 | data.Rotation.ToBytes(objectData, 52); | 5051 | rotation.ToBytes(objectData, 52); |
4887 | //data.AngularVelocity.ToBytes(objectData, 64); | 5052 | //data.AngularVelocity.ToBytes(objectData, 64); |
4888 | 5053 | ||
4889 | ObjectUpdatePacket.ObjectDataBlock update = new ObjectUpdatePacket.ObjectDataBlock(); | 5054 | ObjectUpdatePacket.ObjectDataBlock update = new ObjectUpdatePacket.ObjectDataBlock(); |
@@ -4897,7 +5062,7 @@ namespace OpenSim.Region.ClientStack.LindenUDP | |||
4897 | update.NameValue = Utils.StringToBytes("FirstName STRING RW SV " + data.Firstname + "\nLastName STRING RW SV " + | 5062 | update.NameValue = Utils.StringToBytes("FirstName STRING RW SV " + data.Firstname + "\nLastName STRING RW SV " + |
4898 | data.Lastname + "\nTitle STRING RW SV " + data.Grouptitle); | 5063 | data.Lastname + "\nTitle STRING RW SV " + data.Grouptitle); |
4899 | update.ObjectData = objectData; | 5064 | update.ObjectData = objectData; |
4900 | update.ParentID = data.ParentID; | 5065 | update.ParentID = parentID; |
4901 | update.PathCurve = 16; | 5066 | update.PathCurve = 16; |
4902 | update.PathScaleX = 100; | 5067 | update.PathScaleX = 100; |
4903 | update.PathScaleY = 100; | 5068 | update.PathScaleY = 100; |
@@ -5238,6 +5403,7 @@ namespace OpenSim.Region.ClientStack.LindenUDP | |||
5238 | AddLocalPacketHandler(PacketType.TransferAbort, HandleTransferAbort, false); | 5403 | AddLocalPacketHandler(PacketType.TransferAbort, HandleTransferAbort, false); |
5239 | AddLocalPacketHandler(PacketType.MuteListRequest, HandleMuteListRequest, false); | 5404 | AddLocalPacketHandler(PacketType.MuteListRequest, HandleMuteListRequest, false); |
5240 | AddLocalPacketHandler(PacketType.UseCircuitCode, HandleUseCircuitCode); | 5405 | AddLocalPacketHandler(PacketType.UseCircuitCode, HandleUseCircuitCode); |
5406 | AddLocalPacketHandler(PacketType.CreateNewOutfitAttachments, HandleCreateNewOutfitAttachments); | ||
5241 | AddLocalPacketHandler(PacketType.AgentHeightWidth, HandleAgentHeightWidth, false); | 5407 | AddLocalPacketHandler(PacketType.AgentHeightWidth, HandleAgentHeightWidth, false); |
5242 | AddLocalPacketHandler(PacketType.InventoryDescendents, HandleInventoryDescendents); | 5408 | AddLocalPacketHandler(PacketType.InventoryDescendents, HandleInventoryDescendents); |
5243 | AddLocalPacketHandler(PacketType.DirPlacesQuery, HandleDirPlacesQuery); | 5409 | AddLocalPacketHandler(PacketType.DirPlacesQuery, HandleDirPlacesQuery); |
@@ -5304,6 +5470,7 @@ namespace OpenSim.Region.ClientStack.LindenUDP | |||
5304 | AddLocalPacketHandler(PacketType.GroupVoteHistoryRequest, HandleGroupVoteHistoryRequest); | 5470 | AddLocalPacketHandler(PacketType.GroupVoteHistoryRequest, HandleGroupVoteHistoryRequest); |
5305 | AddLocalPacketHandler(PacketType.SimWideDeletes, HandleSimWideDeletes); | 5471 | AddLocalPacketHandler(PacketType.SimWideDeletes, HandleSimWideDeletes); |
5306 | AddLocalPacketHandler(PacketType.SendPostcard, HandleSendPostcard); | 5472 | AddLocalPacketHandler(PacketType.SendPostcard, HandleSendPostcard); |
5473 | AddLocalPacketHandler(PacketType.ChangeInventoryItemFlags, HandleChangeInventoryItemFlags); | ||
5307 | 5474 | ||
5308 | AddGenericPacketHandler("autopilot", HandleAutopilot); | 5475 | AddGenericPacketHandler("autopilot", HandleAutopilot); |
5309 | } | 5476 | } |
@@ -5339,6 +5506,7 @@ namespace OpenSim.Region.ClientStack.LindenUDP | |||
5339 | (x.CameraLeftAxis != lastarg.CameraLeftAxis) || | 5506 | (x.CameraLeftAxis != lastarg.CameraLeftAxis) || |
5340 | (x.CameraUpAxis != lastarg.CameraUpAxis) || | 5507 | (x.CameraUpAxis != lastarg.CameraUpAxis) || |
5341 | (x.ControlFlags != lastarg.ControlFlags) || | 5508 | (x.ControlFlags != lastarg.ControlFlags) || |
5509 | (x.ControlFlags != 0) || | ||
5342 | (x.Far != lastarg.Far) || | 5510 | (x.Far != lastarg.Far) || |
5343 | (x.Flags != lastarg.Flags) || | 5511 | (x.Flags != lastarg.Flags) || |
5344 | (x.State != lastarg.State) || | 5512 | (x.State != lastarg.State) || |
@@ -5716,7 +5884,7 @@ namespace OpenSim.Region.ClientStack.LindenUDP | |||
5716 | args.Channel = ch; | 5884 | args.Channel = ch; |
5717 | args.From = String.Empty; | 5885 | args.From = String.Empty; |
5718 | args.Message = Utils.BytesToString(msg); | 5886 | args.Message = Utils.BytesToString(msg); |
5719 | args.Type = ChatTypeEnum.Shout; | 5887 | args.Type = ChatTypeEnum.Region; //Behaviour in SL is that the response can be heard from any distance |
5720 | args.Position = new Vector3(); | 5888 | args.Position = new Vector3(); |
5721 | args.Scene = Scene; | 5889 | args.Scene = Scene; |
5722 | args.Sender = this; | 5890 | args.Sender = this; |
@@ -6253,7 +6421,7 @@ namespace OpenSim.Region.ClientStack.LindenUDP | |||
6253 | return true; | 6421 | return true; |
6254 | } | 6422 | } |
6255 | #endregion | 6423 | #endregion |
6256 | 6424 | /* | |
6257 | StartAnim handlerStartAnim = null; | 6425 | StartAnim handlerStartAnim = null; |
6258 | StopAnim handlerStopAnim = null; | 6426 | StopAnim handlerStopAnim = null; |
6259 | 6427 | ||
@@ -6277,6 +6445,25 @@ namespace OpenSim.Region.ClientStack.LindenUDP | |||
6277 | } | 6445 | } |
6278 | } | 6446 | } |
6279 | return true; | 6447 | return true; |
6448 | */ | ||
6449 | ChangeAnim handlerChangeAnim = null; | ||
6450 | |||
6451 | for (int i = 0; i < AgentAni.AnimationList.Length; i++) | ||
6452 | { | ||
6453 | handlerChangeAnim = OnChangeAnim; | ||
6454 | if (handlerChangeAnim != null) | ||
6455 | { | ||
6456 | handlerChangeAnim(AgentAni.AnimationList[i].AnimID, AgentAni.AnimationList[i].StartAnim, false); | ||
6457 | } | ||
6458 | } | ||
6459 | |||
6460 | handlerChangeAnim = OnChangeAnim; | ||
6461 | if (handlerChangeAnim != null) | ||
6462 | { | ||
6463 | handlerChangeAnim(UUID.Zero, false, true); | ||
6464 | } | ||
6465 | |||
6466 | return true; | ||
6280 | } | 6467 | } |
6281 | 6468 | ||
6282 | private bool HandleAgentRequestSit(IClientAPI sender, Packet Pack) | 6469 | private bool HandleAgentRequestSit(IClientAPI sender, Packet Pack) |
@@ -6902,10 +7089,33 @@ namespace OpenSim.Region.ClientStack.LindenUDP | |||
6902 | // 46,47,48 are special positions within the packet | 7089 | // 46,47,48 are special positions within the packet |
6903 | // This may change so perhaps we need a better way | 7090 | // This may change so perhaps we need a better way |
6904 | // of storing this (OMV.FlagUpdatePacket.UsePhysics,etc?) | 7091 | // of storing this (OMV.FlagUpdatePacket.UsePhysics,etc?) |
6905 | bool UsePhysics = (data[46] != 0) ? true : false; | 7092 | /* |
6906 | bool IsTemporary = (data[47] != 0) ? true : false; | 7093 | bool UsePhysics = (data[46] != 0) ? true : false; |
6907 | bool IsPhantom = (data[48] != 0) ? true : false; | 7094 | bool IsTemporary = (data[47] != 0) ? true : false; |
6908 | handlerUpdatePrimFlags(flags.AgentData.ObjectLocalID, UsePhysics, IsTemporary, IsPhantom, this); | 7095 | bool IsPhantom = (data[48] != 0) ? true : false; |
7096 | handlerUpdatePrimFlags(flags.AgentData.ObjectLocalID, UsePhysics, IsTemporary, IsPhantom, this); | ||
7097 | */ | ||
7098 | bool UsePhysics = flags.AgentData.UsePhysics; | ||
7099 | bool IsPhantom = flags.AgentData.IsPhantom; | ||
7100 | bool IsTemporary = flags.AgentData.IsTemporary; | ||
7101 | ObjectFlagUpdatePacket.ExtraPhysicsBlock[] blocks = flags.ExtraPhysics; | ||
7102 | ExtraPhysicsData physdata = new ExtraPhysicsData(); | ||
7103 | |||
7104 | if (blocks == null || blocks.Length == 0) | ||
7105 | { | ||
7106 | physdata.PhysShapeType = PhysShapeType.invalid; | ||
7107 | } | ||
7108 | else | ||
7109 | { | ||
7110 | ObjectFlagUpdatePacket.ExtraPhysicsBlock phsblock = blocks[0]; | ||
7111 | physdata.PhysShapeType = (PhysShapeType)phsblock.PhysicsShapeType; | ||
7112 | physdata.Bounce = phsblock.Restitution; | ||
7113 | physdata.Density = phsblock.Density; | ||
7114 | physdata.Friction = phsblock.Friction; | ||
7115 | physdata.GravitationModifier = phsblock.GravityMultiplier; | ||
7116 | } | ||
7117 | |||
7118 | handlerUpdatePrimFlags(flags.AgentData.ObjectLocalID, UsePhysics, IsTemporary, IsPhantom, physdata, this); | ||
6909 | } | 7119 | } |
6910 | return true; | 7120 | return true; |
6911 | } | 7121 | } |
@@ -9759,7 +9969,7 @@ namespace OpenSim.Region.ClientStack.LindenUDP | |||
9759 | handlerUpdateMuteListEntry(this, UpdateMuteListEntry.MuteData.MuteID, | 9969 | handlerUpdateMuteListEntry(this, UpdateMuteListEntry.MuteData.MuteID, |
9760 | Utils.BytesToString(UpdateMuteListEntry.MuteData.MuteName), | 9970 | Utils.BytesToString(UpdateMuteListEntry.MuteData.MuteName), |
9761 | UpdateMuteListEntry.MuteData.MuteType, | 9971 | UpdateMuteListEntry.MuteData.MuteType, |
9762 | UpdateMuteListEntry.AgentData.AgentID); | 9972 | UpdateMuteListEntry.MuteData.MuteFlags); |
9763 | return true; | 9973 | return true; |
9764 | } | 9974 | } |
9765 | return false; | 9975 | return false; |
@@ -9774,8 +9984,7 @@ namespace OpenSim.Region.ClientStack.LindenUDP | |||
9774 | { | 9984 | { |
9775 | handlerRemoveMuteListEntry(this, | 9985 | handlerRemoveMuteListEntry(this, |
9776 | RemoveMuteListEntry.MuteData.MuteID, | 9986 | RemoveMuteListEntry.MuteData.MuteID, |
9777 | Utils.BytesToString(RemoveMuteListEntry.MuteData.MuteName), | 9987 | Utils.BytesToString(RemoveMuteListEntry.MuteData.MuteName)); |
9778 | RemoveMuteListEntry.AgentData.AgentID); | ||
9779 | return true; | 9988 | return true; |
9780 | } | 9989 | } |
9781 | return false; | 9990 | return false; |
@@ -9819,10 +10028,55 @@ namespace OpenSim.Region.ClientStack.LindenUDP | |||
9819 | return false; | 10028 | return false; |
9820 | } | 10029 | } |
9821 | 10030 | ||
10031 | private bool HandleChangeInventoryItemFlags(IClientAPI client, Packet packet) | ||
10032 | { | ||
10033 | ChangeInventoryItemFlagsPacket ChangeInventoryItemFlags = | ||
10034 | (ChangeInventoryItemFlagsPacket)packet; | ||
10035 | ChangeInventoryItemFlags handlerChangeInventoryItemFlags = OnChangeInventoryItemFlags; | ||
10036 | if (handlerChangeInventoryItemFlags != null) | ||
10037 | { | ||
10038 | foreach(ChangeInventoryItemFlagsPacket.InventoryDataBlock b in ChangeInventoryItemFlags.InventoryData) | ||
10039 | handlerChangeInventoryItemFlags(this, b.ItemID, b.Flags); | ||
10040 | return true; | ||
10041 | } | ||
10042 | return false; | ||
10043 | } | ||
10044 | |||
9822 | private bool HandleUseCircuitCode(IClientAPI sender, Packet Pack) | 10045 | private bool HandleUseCircuitCode(IClientAPI sender, Packet Pack) |
9823 | { | 10046 | { |
9824 | return true; | 10047 | return true; |
9825 | } | 10048 | } |
10049 | |||
10050 | private bool HandleCreateNewOutfitAttachments(IClientAPI sender, Packet Pack) | ||
10051 | { | ||
10052 | CreateNewOutfitAttachmentsPacket packet = (CreateNewOutfitAttachmentsPacket)Pack; | ||
10053 | |||
10054 | #region Packet Session and User Check | ||
10055 | if (m_checkPackets) | ||
10056 | { | ||
10057 | if (packet.AgentData.SessionID != SessionId || | ||
10058 | packet.AgentData.AgentID != AgentId) | ||
10059 | return true; | ||
10060 | } | ||
10061 | #endregion | ||
10062 | MoveItemsAndLeaveCopy handlerMoveItemsAndLeaveCopy = null; | ||
10063 | List<InventoryItemBase> items = new List<InventoryItemBase>(); | ||
10064 | foreach (CreateNewOutfitAttachmentsPacket.ObjectDataBlock n in packet.ObjectData) | ||
10065 | { | ||
10066 | InventoryItemBase b = new InventoryItemBase(); | ||
10067 | b.ID = n.OldItemID; | ||
10068 | b.Folder = n.OldFolderID; | ||
10069 | items.Add(b); | ||
10070 | } | ||
10071 | |||
10072 | handlerMoveItemsAndLeaveCopy = OnMoveItemsAndLeaveCopy; | ||
10073 | if (handlerMoveItemsAndLeaveCopy != null) | ||
10074 | { | ||
10075 | handlerMoveItemsAndLeaveCopy(this, items, packet.HeaderData.NewFolderID); | ||
10076 | } | ||
10077 | |||
10078 | return true; | ||
10079 | } | ||
9826 | 10080 | ||
9827 | private bool HandleAgentHeightWidth(IClientAPI sender, Packet Pack) | 10081 | private bool HandleAgentHeightWidth(IClientAPI sender, Packet Pack) |
9828 | { | 10082 | { |
@@ -10249,6 +10503,20 @@ namespace OpenSim.Region.ClientStack.LindenUDP | |||
10249 | groupProfileReply.GroupData.MaturePublish = d.MaturePublish; | 10503 | groupProfileReply.GroupData.MaturePublish = d.MaturePublish; |
10250 | groupProfileReply.GroupData.OwnerRole = d.OwnerRole; | 10504 | groupProfileReply.GroupData.OwnerRole = d.OwnerRole; |
10251 | 10505 | ||
10506 | Scene scene = (Scene)m_scene; | ||
10507 | if (scene.Permissions.IsGod(sender.AgentId) && (!sender.IsGroupMember(groupProfileRequest.GroupData.GroupID))) | ||
10508 | { | ||
10509 | ScenePresence p; | ||
10510 | if (scene.TryGetScenePresence(sender.AgentId, out p)) | ||
10511 | { | ||
10512 | if (p.GodLevel >= 200) | ||
10513 | { | ||
10514 | groupProfileReply.GroupData.OpenEnrollment = true; | ||
10515 | groupProfileReply.GroupData.MembershipFee = 0; | ||
10516 | } | ||
10517 | } | ||
10518 | } | ||
10519 | |||
10252 | OutPacket(groupProfileReply, ThrottleOutPacketType.Task); | 10520 | OutPacket(groupProfileReply, ThrottleOutPacketType.Task); |
10253 | } | 10521 | } |
10254 | return true; | 10522 | return true; |
@@ -10822,11 +11090,16 @@ namespace OpenSim.Region.ClientStack.LindenUDP | |||
10822 | 11090 | ||
10823 | StartLure handlerStartLure = OnStartLure; | 11091 | StartLure handlerStartLure = OnStartLure; |
10824 | if (handlerStartLure != null) | 11092 | if (handlerStartLure != null) |
10825 | handlerStartLure(startLureRequest.Info.LureType, | 11093 | { |
10826 | Utils.BytesToString( | 11094 | for (int i = 0 ; i < startLureRequest.TargetData.Length ; i++) |
10827 | startLureRequest.Info.Message), | 11095 | { |
10828 | startLureRequest.TargetData[0].TargetID, | 11096 | handlerStartLure(startLureRequest.Info.LureType, |
10829 | this); | 11097 | Utils.BytesToString( |
11098 | startLureRequest.Info.Message), | ||
11099 | startLureRequest.TargetData[i].TargetID, | ||
11100 | this); | ||
11101 | } | ||
11102 | } | ||
10830 | return true; | 11103 | return true; |
10831 | } | 11104 | } |
10832 | private bool HandleTeleportLureRequest(IClientAPI sender, Packet Pack) | 11105 | private bool HandleTeleportLureRequest(IClientAPI sender, Packet Pack) |
@@ -10940,10 +11213,11 @@ namespace OpenSim.Region.ClientStack.LindenUDP | |||
10940 | } | 11213 | } |
10941 | #endregion | 11214 | #endregion |
10942 | 11215 | ||
10943 | ClassifiedDelete handlerClassifiedGodDelete = OnClassifiedGodDelete; | 11216 | ClassifiedGodDelete handlerClassifiedGodDelete = OnClassifiedGodDelete; |
10944 | if (handlerClassifiedGodDelete != null) | 11217 | if (handlerClassifiedGodDelete != null) |
10945 | handlerClassifiedGodDelete( | 11218 | handlerClassifiedGodDelete( |
10946 | classifiedGodDelete.Data.ClassifiedID, | 11219 | classifiedGodDelete.Data.ClassifiedID, |
11220 | classifiedGodDelete.Data.QueryID, | ||
10947 | this); | 11221 | this); |
10948 | return true; | 11222 | return true; |
10949 | } | 11223 | } |
@@ -11309,209 +11583,147 @@ namespace OpenSim.Region.ClientStack.LindenUDP | |||
11309 | } | 11583 | } |
11310 | else | 11584 | else |
11311 | { | 11585 | { |
11312 | // m_log.DebugFormat( | 11586 | ClientChangeObject updatehandler = onClientChangeObject; |
11313 | // "[CLIENT]: Processing block {0} type {1} for {2} {3}", | ||
11314 | // i, block.Type, part.Name, part.LocalId); | ||
11315 | 11587 | ||
11316 | // // Do this once since fetch parts creates a new array. | 11588 | if (updatehandler != null) |
11317 | // SceneObjectPart[] parts = part.ParentGroup.Parts; | 11589 | { |
11318 | // for (int j = 0; j < parts.Length; j++) | 11590 | ObjectChangeData udata = new ObjectChangeData(); |
11319 | // { | ||
11320 | // part.StoreUndoState(); | ||
11321 | // parts[j].IgnoreUndoUpdate = true; | ||
11322 | // } | ||
11323 | 11591 | ||
11324 | UpdatePrimGroupRotation handlerUpdatePrimGroupRotation; | 11592 | /*ubit from ll JIRA: |
11593 | * 0x01 position | ||
11594 | * 0x02 rotation | ||
11595 | * 0x04 scale | ||
11596 | |||
11597 | * 0x08 LINK_SET | ||
11598 | * 0x10 UNIFORM for scale | ||
11599 | */ | ||
11325 | 11600 | ||
11326 | switch (block.Type) | 11601 | // translate to internal changes |
11327 | { | 11602 | // not all cases .. just the ones older code did |
11328 | case 1: | ||
11329 | Vector3 pos1 = new Vector3(block.Data, 0); | ||
11330 | 11603 | ||
11331 | UpdateVector handlerUpdatePrimSinglePosition = OnUpdatePrimSinglePosition; | 11604 | switch (block.Type) |
11332 | if (handlerUpdatePrimSinglePosition != null) | 11605 | { |
11333 | { | 11606 | case 1: //change position sp |
11334 | // m_log.Debug("new movement position is " + pos.X + " , " + pos.Y + " , " + pos.Z); | 11607 | udata.position = new Vector3(block.Data, 0); |
11335 | handlerUpdatePrimSinglePosition(localId, pos1, this); | ||
11336 | } | ||
11337 | break; | ||
11338 | 11608 | ||
11339 | case 2: | 11609 | udata.change = ObjectChangeType.primP; |
11340 | Quaternion rot1 = new Quaternion(block.Data, 0, true); | 11610 | updatehandler(localId, udata, this); |
11611 | break; | ||
11341 | 11612 | ||
11342 | UpdatePrimSingleRotation handlerUpdatePrimSingleRotation = OnUpdatePrimSingleRotation; | 11613 | case 2: // rotation sp |
11343 | if (handlerUpdatePrimSingleRotation != null) | 11614 | udata.rotation = new Quaternion(block.Data, 0, true); |
11344 | { | ||
11345 | // m_log.Info("new tab rotation is " + rot1.X + " , " + rot1.Y + " , " + rot1.Z + " , " + rot1.W); | ||
11346 | handlerUpdatePrimSingleRotation(localId, rot1, this); | ||
11347 | } | ||
11348 | break; | ||
11349 | 11615 | ||
11350 | case 3: | 11616 | udata.change = ObjectChangeType.primR; |
11351 | Vector3 rotPos = new Vector3(block.Data, 0); | 11617 | updatehandler(localId, udata, this); |
11352 | Quaternion rot2 = new Quaternion(block.Data, 12, true); | 11618 | break; |
11353 | 11619 | ||
11354 | UpdatePrimSingleRotationPosition handlerUpdatePrimSingleRotationPosition = OnUpdatePrimSingleRotationPosition; | 11620 | case 3: // position plus rotation |
11355 | if (handlerUpdatePrimSingleRotationPosition != null) | 11621 | udata.position = new Vector3(block.Data, 0); |
11356 | { | 11622 | udata.rotation = new Quaternion(block.Data, 12, true); |
11357 | // m_log.Debug("new mouse rotation position is " + rotPos.X + " , " + rotPos.Y + " , " + rotPos.Z); | ||
11358 | // m_log.Info("new mouse rotation is " + rot2.X + " , " + rot2.Y + " , " + rot2.Z + " , " + rot2.W); | ||
11359 | handlerUpdatePrimSingleRotationPosition(localId, rot2, rotPos, this); | ||
11360 | } | ||
11361 | break; | ||
11362 | 11623 | ||
11363 | case 4: | 11624 | udata.change = ObjectChangeType.primPR; |
11364 | case 20: | 11625 | updatehandler(localId, udata, this); |
11365 | Vector3 scale4 = new Vector3(block.Data, 0); | 11626 | break; |
11366 | 11627 | ||
11367 | UpdateVector handlerUpdatePrimScale = OnUpdatePrimScale; | 11628 | case 4: // scale sp |
11368 | if (handlerUpdatePrimScale != null) | 11629 | udata.scale = new Vector3(block.Data, 0); |
11369 | { | 11630 | udata.change = ObjectChangeType.primS; |
11370 | // m_log.Debug("new scale is " + scale4.X + " , " + scale4.Y + " , " + scale4.Z); | ||
11371 | handlerUpdatePrimScale(localId, scale4, this); | ||
11372 | } | ||
11373 | break; | ||
11374 | 11631 | ||
11375 | case 5: | 11632 | updatehandler(localId, udata, this); |
11376 | Vector3 scale1 = new Vector3(block.Data, 12); | 11633 | break; |
11377 | Vector3 pos11 = new Vector3(block.Data, 0); | ||
11378 | 11634 | ||
11379 | handlerUpdatePrimScale = OnUpdatePrimScale; | 11635 | case 0x14: // uniform scale sp |
11380 | if (handlerUpdatePrimScale != null) | 11636 | udata.scale = new Vector3(block.Data, 0); |
11381 | { | ||
11382 | // m_log.Debug("new scale is " + scale.X + " , " + scale.Y + " , " + scale.Z); | ||
11383 | handlerUpdatePrimScale(localId, scale1, this); | ||
11384 | 11637 | ||
11385 | handlerUpdatePrimSinglePosition = OnUpdatePrimSinglePosition; | 11638 | udata.change = ObjectChangeType.primUS; |
11386 | if (handlerUpdatePrimSinglePosition != null) | 11639 | updatehandler(localId, udata, this); |
11387 | { | 11640 | break; |
11388 | handlerUpdatePrimSinglePosition(localId, pos11, this); | ||
11389 | } | ||
11390 | } | ||
11391 | break; | ||
11392 | 11641 | ||
11393 | case 9: | 11642 | case 5: // scale and position sp |
11394 | Vector3 pos2 = new Vector3(block.Data, 0); | 11643 | udata.position = new Vector3(block.Data, 0); |
11644 | udata.scale = new Vector3(block.Data, 12); | ||
11395 | 11645 | ||
11396 | UpdateVector handlerUpdateVector = OnUpdatePrimGroupPosition; | 11646 | udata.change = ObjectChangeType.primPS; |
11647 | updatehandler(localId, udata, this); | ||
11648 | break; | ||
11397 | 11649 | ||
11398 | if (handlerUpdateVector != null) | 11650 | case 0x15: //uniform scale and position |
11399 | { | 11651 | udata.position = new Vector3(block.Data, 0); |
11400 | handlerUpdateVector(localId, pos2, this); | 11652 | udata.scale = new Vector3(block.Data, 12); |
11401 | } | ||
11402 | break; | ||
11403 | 11653 | ||
11404 | case 10: | 11654 | udata.change = ObjectChangeType.primPUS; |
11405 | Quaternion rot3 = new Quaternion(block.Data, 0, true); | 11655 | updatehandler(localId, udata, this); |
11656 | break; | ||
11406 | 11657 | ||
11407 | UpdatePrimRotation handlerUpdatePrimRotation = OnUpdatePrimGroupRotation; | 11658 | // now group related (bit 4) |
11408 | if (handlerUpdatePrimRotation != null) | 11659 | case 9: //( 8 + 1 )group position |
11409 | { | 11660 | udata.position = new Vector3(block.Data, 0); |
11410 | // Console.WriteLine("new rotation is " + rot3.X + " , " + rot3.Y + " , " + rot3.Z + " , " + rot3.W); | ||
11411 | handlerUpdatePrimRotation(localId, rot3, this); | ||
11412 | } | ||
11413 | break; | ||
11414 | 11661 | ||
11415 | case 11: | 11662 | udata.change = ObjectChangeType.groupP; |
11416 | Vector3 pos3 = new Vector3(block.Data, 0); | 11663 | updatehandler(localId, udata, this); |
11417 | Quaternion rot4 = new Quaternion(block.Data, 12, true); | 11664 | break; |
11418 | 11665 | ||
11419 | handlerUpdatePrimGroupRotation = OnUpdatePrimGroupMouseRotation; | 11666 | case 0x0A: // (8 + 2) group rotation |
11420 | if (handlerUpdatePrimGroupRotation != null) | 11667 | udata.rotation = new Quaternion(block.Data, 0, true); |
11421 | { | ||
11422 | // m_log.Debug("new rotation position is " + pos.X + " , " + pos.Y + " , " + pos.Z); | ||
11423 | // m_log.Debug("new group mouse rotation is " + rot4.X + " , " + rot4.Y + " , " + rot4.Z + " , " + rot4.W); | ||
11424 | handlerUpdatePrimGroupRotation(localId, pos3, rot4, this); | ||
11425 | } | ||
11426 | break; | ||
11427 | case 12: | ||
11428 | case 28: | ||
11429 | Vector3 scale7 = new Vector3(block.Data, 0); | ||
11430 | 11668 | ||
11431 | UpdateVector handlerUpdatePrimGroupScale = OnUpdatePrimGroupScale; | 11669 | udata.change = ObjectChangeType.groupR; |
11432 | if (handlerUpdatePrimGroupScale != null) | 11670 | updatehandler(localId, udata, this); |
11433 | { | 11671 | break; |
11434 | // m_log.Debug("new scale is " + scale7.X + " , " + scale7.Y + " , " + scale7.Z); | ||
11435 | handlerUpdatePrimGroupScale(localId, scale7, this); | ||
11436 | } | ||
11437 | break; | ||
11438 | 11672 | ||
11439 | case 13: | 11673 | case 0x0B: //( 8 + 2 + 1) group rotation and position |
11440 | Vector3 scale2 = new Vector3(block.Data, 12); | 11674 | udata.position = new Vector3(block.Data, 0); |
11441 | Vector3 pos4 = new Vector3(block.Data, 0); | 11675 | udata.rotation = new Quaternion(block.Data, 12, true); |
11442 | 11676 | ||
11443 | handlerUpdatePrimScale = OnUpdatePrimScale; | 11677 | udata.change = ObjectChangeType.groupPR; |
11444 | if (handlerUpdatePrimScale != null) | 11678 | updatehandler(localId, udata, this); |
11445 | { | 11679 | break; |
11446 | //m_log.Debug("new scale is " + scale.X + " , " + scale.Y + " , " + scale.Z); | ||
11447 | handlerUpdatePrimScale(localId, scale2, this); | ||
11448 | 11680 | ||
11449 | // Change the position based on scale (for bug number 246) | 11681 | case 0x0C: // (8 + 4) group scale |
11450 | handlerUpdatePrimSinglePosition = OnUpdatePrimSinglePosition; | 11682 | // only afects root prim and only sent by viewer editor object tab scaling |
11451 | // m_log.Debug("new movement position is " + pos.X + " , " + pos.Y + " , " + pos.Z); | 11683 | // mouse edition only allows uniform scaling |
11452 | if (handlerUpdatePrimSinglePosition != null) | 11684 | // SL MAY CHANGE THIS in viewers |
11453 | { | ||
11454 | handlerUpdatePrimSinglePosition(localId, pos4, this); | ||
11455 | } | ||
11456 | } | ||
11457 | break; | ||
11458 | 11685 | ||
11459 | case 29: | 11686 | udata.scale = new Vector3(block.Data, 0); |
11460 | Vector3 scale5 = new Vector3(block.Data, 12); | ||
11461 | Vector3 pos5 = new Vector3(block.Data, 0); | ||
11462 | 11687 | ||
11463 | handlerUpdatePrimGroupScale = OnUpdatePrimGroupScale; | 11688 | udata.change = ObjectChangeType.groupS; |
11464 | if (handlerUpdatePrimGroupScale != null) | 11689 | updatehandler(localId, udata, this); |
11465 | { | ||
11466 | // m_log.Debug("new scale is " + scale.X + " , " + scale.Y + " , " + scale.Z); | ||
11467 | part.StoreUndoState(true); | ||
11468 | part.IgnoreUndoUpdate = true; | ||
11469 | handlerUpdatePrimGroupScale(localId, scale5, this); | ||
11470 | handlerUpdateVector = OnUpdatePrimGroupPosition; | ||
11471 | 11690 | ||
11472 | if (handlerUpdateVector != null) | 11691 | break; |
11473 | { | ||
11474 | handlerUpdateVector(localId, pos5, this); | ||
11475 | } | ||
11476 | 11692 | ||
11477 | part.IgnoreUndoUpdate = false; | 11693 | case 0x0D: //(8 + 4 + 1) group scale and position |
11478 | } | 11694 | // exception as above |
11479 | 11695 | ||
11480 | break; | 11696 | udata.position = new Vector3(block.Data, 0); |
11697 | udata.scale = new Vector3(block.Data, 12); | ||
11481 | 11698 | ||
11482 | case 21: | 11699 | udata.change = ObjectChangeType.groupPS; |
11483 | Vector3 scale6 = new Vector3(block.Data, 12); | 11700 | updatehandler(localId, udata, this); |
11484 | Vector3 pos6 = new Vector3(block.Data, 0); | 11701 | break; |
11485 | 11702 | ||
11486 | handlerUpdatePrimScale = OnUpdatePrimScale; | 11703 | case 0x1C: // (0x10 + 8 + 4 ) group scale UNIFORM |
11487 | if (handlerUpdatePrimScale != null) | 11704 | udata.scale = new Vector3(block.Data, 0); |
11488 | { | ||
11489 | part.StoreUndoState(false); | ||
11490 | part.IgnoreUndoUpdate = true; | ||
11491 | 11705 | ||
11492 | // m_log.Debug("new scale is " + scale.X + " , " + scale.Y + " , " + scale.Z); | 11706 | udata.change = ObjectChangeType.groupUS; |
11493 | handlerUpdatePrimScale(localId, scale6, this); | 11707 | updatehandler(localId, udata, this); |
11494 | handlerUpdatePrimSinglePosition = OnUpdatePrimSinglePosition; | 11708 | break; |
11495 | if (handlerUpdatePrimSinglePosition != null) | ||
11496 | { | ||
11497 | handlerUpdatePrimSinglePosition(localId, pos6, this); | ||
11498 | } | ||
11499 | 11709 | ||
11500 | part.IgnoreUndoUpdate = false; | 11710 | case 0x1D: // (UNIFORM + GROUP + SCALE + POS) |
11501 | } | 11711 | udata.position = new Vector3(block.Data, 0); |
11502 | break; | 11712 | udata.scale = new Vector3(block.Data, 12); |
11503 | 11713 | ||
11504 | default: | 11714 | udata.change = ObjectChangeType.groupPUS; |
11505 | m_log.Debug("[CLIENT]: MultipleObjUpdate recieved an unknown packet type: " + (block.Type)); | 11715 | updatehandler(localId, udata, this); |
11506 | break; | 11716 | break; |
11717 | |||
11718 | default: | ||
11719 | m_log.Debug("[CLIENT]: MultipleObjUpdate recieved an unknown packet type: " + (block.Type)); | ||
11720 | break; | ||
11721 | } | ||
11507 | } | 11722 | } |
11508 | 11723 | ||
11509 | // for (int j = 0; j < parts.Length; j++) | ||
11510 | // parts[j].IgnoreUndoUpdate = false; | ||
11511 | } | 11724 | } |
11512 | } | 11725 | } |
11513 | } | 11726 | } |
11514 | |||
11515 | return true; | 11727 | return true; |
11516 | } | 11728 | } |
11517 | 11729 | ||
@@ -11970,7 +12182,10 @@ namespace OpenSim.Region.ClientStack.LindenUDP | |||
11970 | // "[LLCLIENTVIEW]: Received transfer request for {0} in {1} type {2} by {3}", | 12182 | // "[LLCLIENTVIEW]: Received transfer request for {0} in {1} type {2} by {3}", |
11971 | // requestID, taskID, (SourceType)sourceType, Name); | 12183 | // requestID, taskID, (SourceType)sourceType, Name); |
11972 | 12184 | ||
12185 | |||
12186 | //Note, the bool returned from the below function is useless since it is always false. | ||
11973 | m_assetService.Get(requestID.ToString(), transferRequest, AssetReceived); | 12187 | m_assetService.Get(requestID.ToString(), transferRequest, AssetReceived); |
12188 | |||
11974 | } | 12189 | } |
11975 | 12190 | ||
11976 | /// <summary> | 12191 | /// <summary> |
@@ -11981,14 +12196,27 @@ namespace OpenSim.Region.ClientStack.LindenUDP | |||
11981 | /// <param name="asset"></param> | 12196 | /// <param name="asset"></param> |
11982 | protected void AssetReceived(string id, Object sender, AssetBase asset) | 12197 | protected void AssetReceived(string id, Object sender, AssetBase asset) |
11983 | { | 12198 | { |
11984 | if (asset == null) | ||
11985 | return; | ||
11986 | |||
11987 | TransferRequestPacket transferRequest = (TransferRequestPacket)sender; | 12199 | TransferRequestPacket transferRequest = (TransferRequestPacket)sender; |
11988 | 12200 | ||
11989 | UUID requestID = UUID.Zero; | 12201 | UUID requestID = UUID.Zero; |
11990 | byte source = (byte)SourceType.Asset; | 12202 | byte source = (byte)SourceType.Asset; |
11991 | 12203 | ||
12204 | AssetRequestToClient req = new AssetRequestToClient(); | ||
12205 | |||
12206 | if (asset == null) | ||
12207 | { | ||
12208 | req.AssetInf = null; | ||
12209 | req.AssetRequestSource = source; | ||
12210 | req.IsTextureRequest = false; | ||
12211 | req.NumPackets = 0; | ||
12212 | req.Params = transferRequest.TransferInfo.Params; | ||
12213 | req.RequestAssetID = requestID; | ||
12214 | req.TransferRequestID = transferRequest.TransferInfo.TransferID; | ||
12215 | |||
12216 | SendAssetNotFound(req); | ||
12217 | return; | ||
12218 | } | ||
12219 | |||
11992 | if (transferRequest.TransferInfo.SourceType == (int)SourceType.Asset) | 12220 | if (transferRequest.TransferInfo.SourceType == (int)SourceType.Asset) |
11993 | { | 12221 | { |
11994 | requestID = new UUID(transferRequest.TransferInfo.Params, 0); | 12222 | requestID = new UUID(transferRequest.TransferInfo.Params, 0); |
@@ -12005,7 +12233,6 @@ namespace OpenSim.Region.ClientStack.LindenUDP | |||
12005 | return; | 12233 | return; |
12006 | 12234 | ||
12007 | // The asset is known to exist and is in our cache, so add it to the AssetRequests list | 12235 | // The asset is known to exist and is in our cache, so add it to the AssetRequests list |
12008 | AssetRequestToClient req = new AssetRequestToClient(); | ||
12009 | req.AssetInf = asset; | 12236 | req.AssetInf = asset; |
12010 | req.AssetRequestSource = source; | 12237 | req.AssetRequestSource = source; |
12011 | req.IsTextureRequest = false; | 12238 | req.IsTextureRequest = false; |
@@ -12024,7 +12251,8 @@ namespace OpenSim.Region.ClientStack.LindenUDP | |||
12024 | /// <returns></returns> | 12251 | /// <returns></returns> |
12025 | private static int CalculateNumPackets(byte[] data) | 12252 | private static int CalculateNumPackets(byte[] data) |
12026 | { | 12253 | { |
12027 | const uint m_maxPacketSize = 600; | 12254 | // const uint m_maxPacketSize = 600; |
12255 | uint m_maxPacketSize = MaxTransferBytesPerPacket; | ||
12028 | int numPackets = 1; | 12256 | int numPackets = 1; |
12029 | 12257 | ||
12030 | if (data == null) | 12258 | if (data == null) |
diff --git a/OpenSim/Region/ClientStack/Linden/UDP/LLUDPClient.cs b/OpenSim/Region/ClientStack/Linden/UDP/LLUDPClient.cs index ffa3be4..ae72175 100644 --- a/OpenSim/Region/ClientStack/Linden/UDP/LLUDPClient.cs +++ b/OpenSim/Region/ClientStack/Linden/UDP/LLUDPClient.cs | |||
@@ -158,6 +158,7 @@ namespace OpenSim.Region.ClientStack.LindenUDP | |||
158 | 158 | ||
159 | private int m_defaultRTO = 1000; // 1sec is the recommendation in the RFC | 159 | private int m_defaultRTO = 1000; // 1sec is the recommendation in the RFC |
160 | private int m_maxRTO = 60000; | 160 | private int m_maxRTO = 60000; |
161 | public bool m_deliverPackets = true; | ||
161 | 162 | ||
162 | /// <summary> | 163 | /// <summary> |
163 | /// Default constructor | 164 | /// Default constructor |
@@ -439,6 +440,13 @@ namespace OpenSim.Region.ClientStack.LindenUDP | |||
439 | if (category >= 0 && category < m_packetOutboxes.Length) | 440 | if (category >= 0 && category < m_packetOutboxes.Length) |
440 | { | 441 | { |
441 | OpenSim.Framework.LocklessQueue<OutgoingPacket> queue = m_packetOutboxes[category]; | 442 | OpenSim.Framework.LocklessQueue<OutgoingPacket> queue = m_packetOutboxes[category]; |
443 | |||
444 | if (m_deliverPackets == false) | ||
445 | { | ||
446 | queue.Enqueue(packet); | ||
447 | return true; | ||
448 | } | ||
449 | |||
442 | TokenBucket bucket = m_throttleCategories[category]; | 450 | TokenBucket bucket = m_throttleCategories[category]; |
443 | 451 | ||
444 | // Don't send this packet if there is already a packet waiting in the queue | 452 | // Don't send this packet if there is already a packet waiting in the queue |
@@ -488,7 +496,9 @@ namespace OpenSim.Region.ClientStack.LindenUDP | |||
488 | /// <returns>True if any packets were sent, otherwise false</returns> | 496 | /// <returns>True if any packets were sent, otherwise false</returns> |
489 | public bool DequeueOutgoing() | 497 | public bool DequeueOutgoing() |
490 | { | 498 | { |
491 | OutgoingPacket packet; | 499 | if (m_deliverPackets == false) return false; |
500 | |||
501 | OutgoingPacket packet = null; | ||
492 | OpenSim.Framework.LocklessQueue<OutgoingPacket> queue; | 502 | OpenSim.Framework.LocklessQueue<OutgoingPacket> queue; |
493 | TokenBucket bucket; | 503 | TokenBucket bucket; |
494 | bool packetSent = false; | 504 | bool packetSent = false; |
@@ -520,32 +530,49 @@ namespace OpenSim.Region.ClientStack.LindenUDP | |||
520 | // No dequeued packet waiting to be sent, try to pull one off | 530 | // No dequeued packet waiting to be sent, try to pull one off |
521 | // this queue | 531 | // this queue |
522 | queue = m_packetOutboxes[i]; | 532 | queue = m_packetOutboxes[i]; |
523 | if (queue.Dequeue(out packet)) | 533 | if (queue != null) |
524 | { | 534 | { |
525 | // A packet was pulled off the queue. See if we have | 535 | bool success = false; |
526 | // enough tokens in the bucket to send it out | 536 | try |
527 | if (bucket.RemoveTokens(packet.Buffer.DataLength)) | ||
528 | { | 537 | { |
529 | // Send the packet | 538 | success = queue.Dequeue(out packet); |
530 | m_udpServer.SendPacketFinal(packet); | ||
531 | packetSent = true; | ||
532 | } | 539 | } |
533 | else | 540 | catch |
534 | { | 541 | { |
535 | // Save the dequeued packet for the next iteration | 542 | m_packetOutboxes[i] = new OpenSim.Framework.LocklessQueue<OutgoingPacket>(); |
536 | m_nextPackets[i] = packet; | ||
537 | } | 543 | } |
538 | 544 | if (success) | |
539 | // If the queue is empty after this dequeue, fire the queue | 545 | { |
540 | // empty callback now so it has a chance to fill before we | 546 | // A packet was pulled off the queue. See if we have |
541 | // get back here | 547 | // enough tokens in the bucket to send it out |
542 | if (queue.Count == 0) | 548 | if (bucket.RemoveTokens(packet.Buffer.DataLength)) |
549 | { | ||
550 | // Send the packet | ||
551 | m_udpServer.SendPacketFinal(packet); | ||
552 | packetSent = true; | ||
553 | } | ||
554 | else | ||
555 | { | ||
556 | // Save the dequeued packet for the next iteration | ||
557 | m_nextPackets[i] = packet; | ||
558 | } | ||
559 | |||
560 | // If the queue is empty after this dequeue, fire the queue | ||
561 | // empty callback now so it has a chance to fill before we | ||
562 | // get back here | ||
563 | if (queue.Count == 0) | ||
564 | emptyCategories |= CategoryToFlag(i); | ||
565 | } | ||
566 | else | ||
567 | { | ||
568 | // No packets in this queue. Fire the queue empty callback | ||
569 | // if it has not been called recently | ||
543 | emptyCategories |= CategoryToFlag(i); | 570 | emptyCategories |= CategoryToFlag(i); |
571 | } | ||
544 | } | 572 | } |
545 | else | 573 | else |
546 | { | 574 | { |
547 | // No packets in this queue. Fire the queue empty callback | 575 | m_packetOutboxes[i] = new OpenSim.Framework.LocklessQueue<OutgoingPacket>(); |
548 | // if it has not been called recently | ||
549 | emptyCategories |= CategoryToFlag(i); | 576 | emptyCategories |= CategoryToFlag(i); |
550 | } | 577 | } |
551 | } | 578 | } |
@@ -703,4 +730,4 @@ namespace OpenSim.Region.ClientStack.LindenUDP | |||
703 | } | 730 | } |
704 | } | 731 | } |
705 | } | 732 | } |
706 | } \ No newline at end of file | 733 | } |
diff --git a/OpenSim/Region/ClientStack/Linden/UDP/LLUDPServer.cs b/OpenSim/Region/ClientStack/Linden/UDP/LLUDPServer.cs index 5126d84..22cc194 100644 --- a/OpenSim/Region/ClientStack/Linden/UDP/LLUDPServer.cs +++ b/OpenSim/Region/ClientStack/Linden/UDP/LLUDPServer.cs | |||
@@ -1138,7 +1138,7 @@ namespace OpenSim.Region.ClientStack.LindenUDP | |||
1138 | if (!client.SceneAgent.IsChildAgent) | 1138 | if (!client.SceneAgent.IsChildAgent) |
1139 | client.Kick("Simulator logged you out due to connection timeout"); | 1139 | client.Kick("Simulator logged you out due to connection timeout"); |
1140 | 1140 | ||
1141 | client.Close(); | 1141 | Util.FireAndForget(o => client.Close()); |
1142 | } | 1142 | } |
1143 | 1143 | ||
1144 | private void IncomingPacketHandler() | 1144 | private void IncomingPacketHandler() |
@@ -1149,6 +1149,7 @@ namespace OpenSim.Region.ClientStack.LindenUDP | |||
1149 | 1149 | ||
1150 | while (base.IsRunning) | 1150 | while (base.IsRunning) |
1151 | { | 1151 | { |
1152 | m_scene.ThreadAlive(1); | ||
1152 | try | 1153 | try |
1153 | { | 1154 | { |
1154 | IncomingPacket incomingPacket = null; | 1155 | IncomingPacket incomingPacket = null; |
@@ -1191,6 +1192,7 @@ namespace OpenSim.Region.ClientStack.LindenUDP | |||
1191 | 1192 | ||
1192 | while (base.IsRunning) | 1193 | while (base.IsRunning) |
1193 | { | 1194 | { |
1195 | m_scene.ThreadAlive(2); | ||
1194 | try | 1196 | try |
1195 | { | 1197 | { |
1196 | m_packetSent = false; | 1198 | m_packetSent = false; |
@@ -1460,4 +1462,4 @@ namespace OpenSim.Region.ClientStack.LindenUDP | |||
1460 | } | 1462 | } |
1461 | } | 1463 | } |
1462 | } | 1464 | } |
1463 | } \ No newline at end of file | 1465 | } |
diff --git a/OpenSim/Region/ClientStack/Linden/UDP/OpenSimUDPBase.cs b/OpenSim/Region/ClientStack/Linden/UDP/OpenSimUDPBase.cs index 039379d..cfe7c9d 100644 --- a/OpenSim/Region/ClientStack/Linden/UDP/OpenSimUDPBase.cs +++ b/OpenSim/Region/ClientStack/Linden/UDP/OpenSimUDPBase.cs | |||
@@ -100,10 +100,6 @@ namespace OpenMetaverse | |||
100 | const int SIO_UDP_CONNRESET = -1744830452; | 100 | const int SIO_UDP_CONNRESET = -1744830452; |
101 | 101 | ||
102 | IPEndPoint ipep = new IPEndPoint(m_localBindAddress, m_udpPort); | 102 | IPEndPoint ipep = new IPEndPoint(m_localBindAddress, m_udpPort); |
103 | |||
104 | m_log.DebugFormat( | ||
105 | "[UDPBASE]: Binding UDP listener using internal IP address config {0}:{1}", | ||
106 | ipep.Address, ipep.Port); | ||
107 | 103 | ||
108 | m_udpSocket = new Socket( | 104 | m_udpSocket = new Socket( |
109 | AddressFamily.InterNetwork, | 105 | AddressFamily.InterNetwork, |