diff options
Diffstat (limited to 'OpenSim/Region/ClientStack/Linden/UDP')
-rw-r--r-- | OpenSim/Region/ClientStack/Linden/UDP/J2KImage.cs | 3 | ||||
-rw-r--r-- | OpenSim/Region/ClientStack/Linden/UDP/LLClientView.cs | 1497 | ||||
-rw-r--r-- | OpenSim/Region/ClientStack/Linden/UDP/LLUDPClient.cs | 115 | ||||
-rw-r--r-- | OpenSim/Region/ClientStack/Linden/UDP/LLUDPServer.cs | 229 | ||||
-rw-r--r-- | OpenSim/Region/ClientStack/Linden/UDP/OpenSimUDPBase.cs | 4 |
5 files changed, 1233 insertions, 615 deletions
diff --git a/OpenSim/Region/ClientStack/Linden/UDP/J2KImage.cs b/OpenSim/Region/ClientStack/Linden/UDP/J2KImage.cs index afbe56b..3995620 100644 --- a/OpenSim/Region/ClientStack/Linden/UDP/J2KImage.cs +++ b/OpenSim/Region/ClientStack/Linden/UDP/J2KImage.cs | |||
@@ -234,6 +234,9 @@ namespace OpenSim.Region.ClientStack.LindenUDP | |||
234 | m_stopPacket = TexturePacketCount(); | 234 | m_stopPacket = TexturePacketCount(); |
235 | } | 235 | } |
236 | 236 | ||
237 | //Give them at least two packets, to play nice with some broken viewers (SL also behaves this way) | ||
238 | if (m_stopPacket == 1 && m_layers[0].End > FIRST_PACKET_SIZE) m_stopPacket++; | ||
239 | |||
237 | m_currentPacket = StartPacket; | 240 | m_currentPacket = StartPacket; |
238 | } | 241 | } |
239 | } | 242 | } |
diff --git a/OpenSim/Region/ClientStack/Linden/UDP/LLClientView.cs b/OpenSim/Region/ClientStack/Linden/UDP/LLClientView.cs index 88b64f5..0a39ded 100644 --- a/OpenSim/Region/ClientStack/Linden/UDP/LLClientView.cs +++ b/OpenSim/Region/ClientStack/Linden/UDP/LLClientView.cs | |||
@@ -99,6 +99,7 @@ namespace OpenSim.Region.ClientStack.LindenUDP | |||
99 | public event AvatarPickerRequest OnAvatarPickerRequest; | 99 | public event AvatarPickerRequest OnAvatarPickerRequest; |
100 | public event StartAnim OnStartAnim; | 100 | public event StartAnim OnStartAnim; |
101 | public event StopAnim OnStopAnim; | 101 | public event StopAnim OnStopAnim; |
102 | public event ChangeAnim OnChangeAnim; | ||
102 | public event Action<IClientAPI> OnRequestAvatarsData; | 103 | public event Action<IClientAPI> OnRequestAvatarsData; |
103 | public event LinkObjects OnLinkObjects; | 104 | public event LinkObjects OnLinkObjects; |
104 | public event DelinkObjects OnDelinkObjects; | 105 | public event DelinkObjects OnDelinkObjects; |
@@ -126,6 +127,7 @@ namespace OpenSim.Region.ClientStack.LindenUDP | |||
126 | public event RequestObjectPropertiesFamily OnRequestObjectPropertiesFamily; | 127 | public event RequestObjectPropertiesFamily OnRequestObjectPropertiesFamily; |
127 | public event UpdatePrimFlags OnUpdatePrimFlags; | 128 | public event UpdatePrimFlags OnUpdatePrimFlags; |
128 | public event UpdatePrimTexture OnUpdatePrimTexture; | 129 | public event UpdatePrimTexture OnUpdatePrimTexture; |
130 | public event ClientChangeObject onClientChangeObject; | ||
129 | public event UpdateVector OnUpdatePrimGroupPosition; | 131 | public event UpdateVector OnUpdatePrimGroupPosition; |
130 | public event UpdateVector OnUpdatePrimSinglePosition; | 132 | public event UpdateVector OnUpdatePrimSinglePosition; |
131 | public event UpdatePrimRotation OnUpdatePrimGroupRotation; | 133 | public event UpdatePrimRotation OnUpdatePrimGroupRotation; |
@@ -159,6 +161,7 @@ namespace OpenSim.Region.ClientStack.LindenUDP | |||
159 | public event RequestTaskInventory OnRequestTaskInventory; | 161 | public event RequestTaskInventory OnRequestTaskInventory; |
160 | public event UpdateInventoryItem OnUpdateInventoryItem; | 162 | public event UpdateInventoryItem OnUpdateInventoryItem; |
161 | public event CopyInventoryItem OnCopyInventoryItem; | 163 | public event CopyInventoryItem OnCopyInventoryItem; |
164 | public event MoveItemsAndLeaveCopy OnMoveItemsAndLeaveCopy; | ||
162 | public event MoveInventoryItem OnMoveInventoryItem; | 165 | public event MoveInventoryItem OnMoveInventoryItem; |
163 | public event RemoveInventoryItem OnRemoveInventoryItem; | 166 | public event RemoveInventoryItem OnRemoveInventoryItem; |
164 | public event RemoveInventoryFolder OnRemoveInventoryFolder; | 167 | public event RemoveInventoryFolder OnRemoveInventoryFolder; |
@@ -257,7 +260,7 @@ namespace OpenSim.Region.ClientStack.LindenUDP | |||
257 | public event ClassifiedInfoRequest OnClassifiedInfoRequest; | 260 | public event ClassifiedInfoRequest OnClassifiedInfoRequest; |
258 | public event ClassifiedInfoUpdate OnClassifiedInfoUpdate; | 261 | public event ClassifiedInfoUpdate OnClassifiedInfoUpdate; |
259 | public event ClassifiedDelete OnClassifiedDelete; | 262 | public event ClassifiedDelete OnClassifiedDelete; |
260 | public event ClassifiedDelete OnClassifiedGodDelete; | 263 | public event ClassifiedGodDelete OnClassifiedGodDelete; |
261 | public event EventNotificationAddRequest OnEventNotificationAddRequest; | 264 | public event EventNotificationAddRequest OnEventNotificationAddRequest; |
262 | public event EventNotificationRemoveRequest OnEventNotificationRemoveRequest; | 265 | public event EventNotificationRemoveRequest OnEventNotificationRemoveRequest; |
263 | public event EventGodDelete OnEventGodDelete; | 266 | public event EventGodDelete OnEventGodDelete; |
@@ -288,10 +291,12 @@ namespace OpenSim.Region.ClientStack.LindenUDP | |||
288 | public event GroupVoteHistoryRequest OnGroupVoteHistoryRequest; | 291 | public event GroupVoteHistoryRequest OnGroupVoteHistoryRequest; |
289 | public event SimWideDeletesDelegate OnSimWideDeletes; | 292 | public event SimWideDeletesDelegate OnSimWideDeletes; |
290 | public event SendPostcard OnSendPostcard; | 293 | public event SendPostcard OnSendPostcard; |
294 | public event ChangeInventoryItemFlags OnChangeInventoryItemFlags; | ||
291 | public event MuteListEntryUpdate OnUpdateMuteListEntry; | 295 | public event MuteListEntryUpdate OnUpdateMuteListEntry; |
292 | public event MuteListEntryRemove OnRemoveMuteListEntry; | 296 | public event MuteListEntryRemove OnRemoveMuteListEntry; |
293 | public event GodlikeMessage onGodlikeMessage; | 297 | public event GodlikeMessage onGodlikeMessage; |
294 | public event GodUpdateRegionInfoUpdate OnGodUpdateRegionInfoUpdate; | 298 | public event GodUpdateRegionInfoUpdate OnGodUpdateRegionInfoUpdate; |
299 | public event GenericCall2 OnUpdateThrottles; | ||
295 | 300 | ||
296 | #endregion Events | 301 | #endregion Events |
297 | 302 | ||
@@ -326,6 +331,10 @@ namespace OpenSim.Region.ClientStack.LindenUDP | |||
326 | private Prioritizer m_prioritizer; | 331 | private Prioritizer m_prioritizer; |
327 | private bool m_disableFacelights = false; | 332 | private bool m_disableFacelights = false; |
328 | 333 | ||
334 | private bool m_VelocityInterpolate = false; | ||
335 | private const uint MaxTransferBytesPerPacket = 600; | ||
336 | |||
337 | |||
329 | /// <value> | 338 | /// <value> |
330 | /// List used in construction of data blocks for an object update packet. This is to stop us having to | 339 | /// List used in construction of data blocks for an object update packet. This is to stop us having to |
331 | /// continually recreate it. | 340 | /// continually recreate it. |
@@ -337,14 +346,15 @@ namespace OpenSim.Region.ClientStack.LindenUDP | |||
337 | /// thread servicing the m_primFullUpdates queue after a kill. If this happens the object persists as an | 346 | /// thread servicing the m_primFullUpdates queue after a kill. If this happens the object persists as an |
338 | /// ownerless phantom. | 347 | /// ownerless phantom. |
339 | /// | 348 | /// |
340 | /// All manipulation of this set has to occur under a lock | 349 | /// All manipulation of this set has to occur under an m_entityUpdates.SyncRoot lock |
341 | /// | 350 | /// |
342 | /// </value> | 351 | /// </value> |
343 | protected HashSet<uint> m_killRecord; | 352 | // protected HashSet<uint> m_killRecord; |
344 | 353 | ||
345 | // protected HashSet<uint> m_attachmentsSent; | 354 | // protected HashSet<uint> m_attachmentsSent; |
346 | 355 | ||
347 | private int m_moneyBalance; | 356 | private int m_moneyBalance; |
357 | private bool m_deliverPackets = true; | ||
348 | private int m_animationSequenceNumber = 1; | 358 | private int m_animationSequenceNumber = 1; |
349 | private bool m_SendLogoutPacketWhenClosing = true; | 359 | private bool m_SendLogoutPacketWhenClosing = true; |
350 | 360 | ||
@@ -391,6 +401,14 @@ namespace OpenSim.Region.ClientStack.LindenUDP | |||
391 | get { return m_startpos; } | 401 | get { return m_startpos; } |
392 | set { m_startpos = value; } | 402 | set { m_startpos = value; } |
393 | } | 403 | } |
404 | public bool DeliverPackets | ||
405 | { | ||
406 | get { return m_deliverPackets; } | ||
407 | set { | ||
408 | m_deliverPackets = value; | ||
409 | m_udpClient.m_deliverPackets = value; | ||
410 | } | ||
411 | } | ||
394 | public UUID AgentId { get { return m_agentId; } } | 412 | public UUID AgentId { get { return m_agentId; } } |
395 | public ISceneAgent SceneAgent { get; set; } | 413 | public ISceneAgent SceneAgent { get; set; } |
396 | public UUID ActiveGroupId { get { return m_activeGroupID; } } | 414 | public UUID ActiveGroupId { get { return m_activeGroupID; } } |
@@ -442,6 +460,7 @@ namespace OpenSim.Region.ClientStack.LindenUDP | |||
442 | } | 460 | } |
443 | 461 | ||
444 | public bool SendLogoutPacketWhenClosing { set { m_SendLogoutPacketWhenClosing = value; } } | 462 | public bool SendLogoutPacketWhenClosing { set { m_SendLogoutPacketWhenClosing = value; } } |
463 | |||
445 | 464 | ||
446 | #endregion Properties | 465 | #endregion Properties |
447 | 466 | ||
@@ -468,7 +487,7 @@ namespace OpenSim.Region.ClientStack.LindenUDP | |||
468 | m_entityUpdates = new PriorityQueue(m_scene.Entities.Count); | 487 | m_entityUpdates = new PriorityQueue(m_scene.Entities.Count); |
469 | m_entityProps = new PriorityQueue(m_scene.Entities.Count); | 488 | m_entityProps = new PriorityQueue(m_scene.Entities.Count); |
470 | m_fullUpdateDataBlocksBuilder = new List<ObjectUpdatePacket.ObjectDataBlock>(); | 489 | m_fullUpdateDataBlocksBuilder = new List<ObjectUpdatePacket.ObjectDataBlock>(); |
471 | m_killRecord = new HashSet<uint>(); | 490 | // m_killRecord = new HashSet<uint>(); |
472 | // m_attachmentsSent = new HashSet<uint>(); | 491 | // m_attachmentsSent = new HashSet<uint>(); |
473 | 492 | ||
474 | m_assetService = m_scene.RequestModuleInterface<IAssetService>(); | 493 | m_assetService = m_scene.RequestModuleInterface<IAssetService>(); |
@@ -498,12 +517,16 @@ namespace OpenSim.Region.ClientStack.LindenUDP | |||
498 | 517 | ||
499 | #region Client Methods | 518 | #region Client Methods |
500 | 519 | ||
520 | |||
521 | /// <summary> | ||
522 | /// Close down the client view | ||
523 | /// </summary> | ||
501 | public void Close() | 524 | public void Close() |
502 | { | 525 | { |
503 | Close(false); | 526 | Close(true, false); |
504 | } | 527 | } |
505 | 528 | ||
506 | public void Close(bool force) | 529 | public void Close(bool sendStop, bool force) |
507 | { | 530 | { |
508 | // We lock here to prevent race conditions between two threads calling close simultaneously (e.g. | 531 | // We lock here to prevent race conditions between two threads calling close simultaneously (e.g. |
509 | // a simultaneous relog just as a client is being closed out due to no packet ack from the old connection. | 532 | // a simultaneous relog just as a client is being closed out due to no packet ack from the old connection. |
@@ -515,7 +538,7 @@ namespace OpenSim.Region.ClientStack.LindenUDP | |||
515 | return; | 538 | return; |
516 | 539 | ||
517 | IsActive = false; | 540 | IsActive = false; |
518 | CloseWithoutChecks(); | 541 | CloseWithoutChecks(sendStop); |
519 | } | 542 | } |
520 | } | 543 | } |
521 | 544 | ||
@@ -528,12 +551,19 @@ namespace OpenSim.Region.ClientStack.LindenUDP | |||
528 | /// | 551 | /// |
529 | /// Callers must lock ClosingSyncLock before calling. | 552 | /// Callers must lock ClosingSyncLock before calling. |
530 | /// </remarks> | 553 | /// </remarks> |
531 | public void CloseWithoutChecks() | 554 | public void CloseWithoutChecks(bool sendStop) |
532 | { | 555 | { |
533 | m_log.DebugFormat( | 556 | m_log.DebugFormat( |
534 | "[CLIENT]: Close has been called for {0} attached to scene {1}", | 557 | "[CLIENT]: Close has been called for {0} attached to scene {1}", |
535 | Name, m_scene.RegionInfo.RegionName); | 558 | Name, m_scene.RegionInfo.RegionName); |
536 | 559 | ||
560 | if (sendStop) | ||
561 | { | ||
562 | // Send the STOP packet | ||
563 | DisableSimulatorPacket disable = (DisableSimulatorPacket)PacketPool.Instance.GetPacket(PacketType.DisableSimulator); | ||
564 | OutPacket(disable, ThrottleOutPacketType.Unknown); | ||
565 | } | ||
566 | |||
537 | // Shutdown the image manager | 567 | // Shutdown the image manager |
538 | ImageManager.Close(); | 568 | ImageManager.Close(); |
539 | 569 | ||
@@ -556,6 +586,7 @@ namespace OpenSim.Region.ClientStack.LindenUDP | |||
556 | // Disable UDP handling for this client | 586 | // Disable UDP handling for this client |
557 | m_udpClient.Shutdown(); | 587 | m_udpClient.Shutdown(); |
558 | 588 | ||
589 | |||
559 | //m_log.InfoFormat("[CLIENTVIEW] Memory pre GC {0}", System.GC.GetTotalMemory(false)); | 590 | //m_log.InfoFormat("[CLIENTVIEW] Memory pre GC {0}", System.GC.GetTotalMemory(false)); |
560 | //GC.Collect(); | 591 | //GC.Collect(); |
561 | //m_log.InfoFormat("[CLIENTVIEW] Memory post GC {0}", System.GC.GetTotalMemory(true)); | 592 | //m_log.InfoFormat("[CLIENTVIEW] Memory post GC {0}", System.GC.GetTotalMemory(true)); |
@@ -791,7 +822,9 @@ namespace OpenSim.Region.ClientStack.LindenUDP | |||
791 | handshake.RegionInfo3.ProductName = Util.StringToBytes256(regionInfo.RegionType); | 822 | handshake.RegionInfo3.ProductName = Util.StringToBytes256(regionInfo.RegionType); |
792 | handshake.RegionInfo3.ProductSKU = Utils.EmptyBytes; | 823 | handshake.RegionInfo3.ProductSKU = Utils.EmptyBytes; |
793 | 824 | ||
794 | OutPacket(handshake, ThrottleOutPacketType.Task); | 825 | // OutPacket(handshake, ThrottleOutPacketType.Task); |
826 | // use same as MoveAgentIntoRegion (both should be task ) | ||
827 | OutPacket(handshake, ThrottleOutPacketType.Unknown); | ||
795 | } | 828 | } |
796 | 829 | ||
797 | public void MoveAgentIntoRegion(RegionInfo regInfo, Vector3 pos, Vector3 look) | 830 | public void MoveAgentIntoRegion(RegionInfo regInfo, Vector3 pos, Vector3 look) |
@@ -831,7 +864,7 @@ namespace OpenSim.Region.ClientStack.LindenUDP | |||
831 | reply.ChatData.OwnerID = ownerID; | 864 | reply.ChatData.OwnerID = ownerID; |
832 | reply.ChatData.SourceID = fromAgentID; | 865 | reply.ChatData.SourceID = fromAgentID; |
833 | 866 | ||
834 | OutPacket(reply, ThrottleOutPacketType.Task); | 867 | OutPacket(reply, ThrottleOutPacketType.Unknown); |
835 | } | 868 | } |
836 | 869 | ||
837 | /// <summary> | 870 | /// <summary> |
@@ -864,32 +897,7 @@ namespace OpenSim.Region.ClientStack.LindenUDP | |||
864 | msg.MessageBlock.Message = Util.StringToBytes1024(im.message); | 897 | msg.MessageBlock.Message = Util.StringToBytes1024(im.message); |
865 | msg.MessageBlock.BinaryBucket = im.binaryBucket; | 898 | msg.MessageBlock.BinaryBucket = im.binaryBucket; |
866 | 899 | ||
867 | if (im.message.StartsWith("[grouptest]")) | 900 | OutPacket(msg, ThrottleOutPacketType.Task); |
868 | { // this block is test code for implementing group IM - delete when group IM is finished | ||
869 | IEventQueue eq = Scene.RequestModuleInterface<IEventQueue>(); | ||
870 | if (eq != null) | ||
871 | { | ||
872 | im.dialog = 17; | ||
873 | |||
874 | //eq.ChatterboxInvitation( | ||
875 | // new UUID("00000000-68f9-1111-024e-222222111123"), | ||
876 | // "OpenSimulator Testing", im.fromAgentID, im.message, im.toAgentID, im.fromAgentName, im.dialog, 0, | ||
877 | // false, 0, new Vector3(), 1, im.imSessionID, im.fromGroup, im.binaryBucket); | ||
878 | |||
879 | eq.ChatterboxInvitation( | ||
880 | new UUID("00000000-68f9-1111-024e-222222111123"), | ||
881 | "OpenSimulator Testing", new UUID(im.fromAgentID), im.message, new UUID(im.toAgentID), im.fromAgentName, im.dialog, 0, | ||
882 | false, 0, new Vector3(), 1, new UUID(im.imSessionID), im.fromGroup, Util.StringToBytes256("OpenSimulator Testing")); | ||
883 | |||
884 | eq.ChatterBoxSessionAgentListUpdates( | ||
885 | new UUID("00000000-68f9-1111-024e-222222111123"), | ||
886 | new UUID(im.fromAgentID), new UUID(im.toAgentID), false, false, false); | ||
887 | } | ||
888 | |||
889 | Console.WriteLine("SendInstantMessage: " + msg); | ||
890 | } | ||
891 | else | ||
892 | OutPacket(msg, ThrottleOutPacketType.Task); | ||
893 | } | 901 | } |
894 | } | 902 | } |
895 | 903 | ||
@@ -1117,6 +1125,10 @@ namespace OpenSim.Region.ClientStack.LindenUDP | |||
1117 | public virtual void SendLayerData(float[] map) | 1125 | public virtual void SendLayerData(float[] map) |
1118 | { | 1126 | { |
1119 | Util.FireAndForget(DoSendLayerData, map); | 1127 | Util.FireAndForget(DoSendLayerData, map); |
1128 | |||
1129 | // Send it sync, and async. It's not that much data | ||
1130 | // and it improves user experience just so much! | ||
1131 | DoSendLayerData(map); | ||
1120 | } | 1132 | } |
1121 | 1133 | ||
1122 | /// <summary> | 1134 | /// <summary> |
@@ -1129,16 +1141,13 @@ namespace OpenSim.Region.ClientStack.LindenUDP | |||
1129 | 1141 | ||
1130 | try | 1142 | try |
1131 | { | 1143 | { |
1132 | //for (int y = 0; y < 16; y++) | 1144 | for (int y = 0; y < 16; y++) |
1133 | //{ | 1145 | { |
1134 | // for (int x = 0; x < 16; x++) | 1146 | for (int x = 0; x < 16; x+=4) |
1135 | // { | 1147 | { |
1136 | // SendLayerData(x, y, map); | 1148 | SendLayerPacket(x, y, map); |
1137 | // } | 1149 | } |
1138 | //} | 1150 | } |
1139 | |||
1140 | // Send LayerData in a spiral pattern. Fun! | ||
1141 | SendLayerTopRight(map, 0, 0, 15, 15); | ||
1142 | } | 1151 | } |
1143 | catch (Exception e) | 1152 | catch (Exception e) |
1144 | { | 1153 | { |
@@ -1146,51 +1155,35 @@ namespace OpenSim.Region.ClientStack.LindenUDP | |||
1146 | } | 1155 | } |
1147 | } | 1156 | } |
1148 | 1157 | ||
1149 | private void SendLayerTopRight(float[] map, int x1, int y1, int x2, int y2) | ||
1150 | { | ||
1151 | // Row | ||
1152 | for (int i = x1; i <= x2; i++) | ||
1153 | SendLayerData(i, y1, map); | ||
1154 | |||
1155 | // Column | ||
1156 | for (int j = y1 + 1; j <= y2; j++) | ||
1157 | SendLayerData(x2, j, map); | ||
1158 | |||
1159 | if (x2 - x1 > 0) | ||
1160 | SendLayerBottomLeft(map, x1, y1 + 1, x2 - 1, y2); | ||
1161 | } | ||
1162 | |||
1163 | void SendLayerBottomLeft(float[] map, int x1, int y1, int x2, int y2) | ||
1164 | { | ||
1165 | // Row in reverse | ||
1166 | for (int i = x2; i >= x1; i--) | ||
1167 | SendLayerData(i, y2, map); | ||
1168 | |||
1169 | // Column in reverse | ||
1170 | for (int j = y2 - 1; j >= y1; j--) | ||
1171 | SendLayerData(x1, j, map); | ||
1172 | |||
1173 | if (x2 - x1 > 0) | ||
1174 | SendLayerTopRight(map, x1 + 1, y1, x2, y2 - 1); | ||
1175 | } | ||
1176 | |||
1177 | /// <summary> | 1158 | /// <summary> |
1178 | /// Sends a set of four patches (x, x+1, ..., x+3) to the client | 1159 | /// Sends a set of four patches (x, x+1, ..., x+3) to the client |
1179 | /// </summary> | 1160 | /// </summary> |
1180 | /// <param name="map">heightmap</param> | 1161 | /// <param name="map">heightmap</param> |
1181 | /// <param name="px">X coordinate for patches 0..12</param> | 1162 | /// <param name="px">X coordinate for patches 0..12</param> |
1182 | /// <param name="py">Y coordinate for patches 0..15</param> | 1163 | /// <param name="py">Y coordinate for patches 0..15</param> |
1183 | // private void SendLayerPacket(float[] map, int y, int x) | 1164 | private void SendLayerPacket(int x, int y, float[] map) |
1184 | // { | 1165 | { |
1185 | // int[] patches = new int[4]; | 1166 | int[] patches = new int[4]; |
1186 | // patches[0] = x + 0 + y * 16; | 1167 | patches[0] = x + 0 + y * 16; |
1187 | // patches[1] = x + 1 + y * 16; | 1168 | patches[1] = x + 1 + y * 16; |
1188 | // patches[2] = x + 2 + y * 16; | 1169 | patches[2] = x + 2 + y * 16; |
1189 | // patches[3] = x + 3 + y * 16; | 1170 | patches[3] = x + 3 + y * 16; |
1190 | 1171 | ||
1191 | // Packet layerpack = LLClientView.TerrainManager.CreateLandPacket(map, patches); | 1172 | float[] heightmap = (map.Length == 65536) ? |
1192 | // OutPacket(layerpack, ThrottleOutPacketType.Land); | 1173 | map : |
1193 | // } | 1174 | LLHeightFieldMoronize(map); |
1175 | |||
1176 | try | ||
1177 | { | ||
1178 | Packet layerpack = TerrainCompressor.CreateLandPacket(heightmap, patches); | ||
1179 | OutPacket(layerpack, ThrottleOutPacketType.Land); | ||
1180 | } | ||
1181 | catch | ||
1182 | { | ||
1183 | for (int px = x ; px < x + 4 ; px++) | ||
1184 | SendLayerData(px, y, map); | ||
1185 | } | ||
1186 | } | ||
1194 | 1187 | ||
1195 | /// <summary> | 1188 | /// <summary> |
1196 | /// Sends a specified patch to a client | 1189 | /// Sends a specified patch to a client |
@@ -1210,7 +1203,7 @@ namespace OpenSim.Region.ClientStack.LindenUDP | |||
1210 | LayerDataPacket layerpack = TerrainCompressor.CreateLandPacket(heightmap, patches); | 1203 | LayerDataPacket layerpack = TerrainCompressor.CreateLandPacket(heightmap, patches); |
1211 | layerpack.Header.Reliable = true; | 1204 | layerpack.Header.Reliable = true; |
1212 | 1205 | ||
1213 | OutPacket(layerpack, ThrottleOutPacketType.Land); | 1206 | OutPacket(layerpack, ThrottleOutPacketType.Task); |
1214 | } | 1207 | } |
1215 | catch (Exception e) | 1208 | catch (Exception e) |
1216 | { | 1209 | { |
@@ -1573,7 +1566,8 @@ namespace OpenSim.Region.ClientStack.LindenUDP | |||
1573 | 1566 | ||
1574 | public void SendKillObject(ulong regionHandle, List<uint> localIDs) | 1567 | public void SendKillObject(ulong regionHandle, List<uint> localIDs) |
1575 | { | 1568 | { |
1576 | // m_log.DebugFormat("[CLIENT]: Sending KillObjectPacket to {0} for {1} in {2}", Name, localID, regionHandle); | 1569 | // foreach (uint id in localIDs) |
1570 | // m_log.DebugFormat("[CLIENT]: Sending KillObjectPacket to {0} for {1} in {2}", Name, id, regionHandle); | ||
1577 | 1571 | ||
1578 | KillObjectPacket kill = (KillObjectPacket)PacketPool.Instance.GetPacket(PacketType.KillObject); | 1572 | KillObjectPacket kill = (KillObjectPacket)PacketPool.Instance.GetPacket(PacketType.KillObject); |
1579 | // TODO: don't create new blocks if recycling an old packet | 1573 | // TODO: don't create new blocks if recycling an old packet |
@@ -1595,17 +1589,17 @@ namespace OpenSim.Region.ClientStack.LindenUDP | |||
1595 | // We MUST lock for both manipulating the kill record and sending the packet, in order to avoid a race | 1589 | // We MUST lock for both manipulating the kill record and sending the packet, in order to avoid a race |
1596 | // condition where a kill can be processed before an out-of-date update for the same object. | 1590 | // condition where a kill can be processed before an out-of-date update for the same object. |
1597 | // ProcessEntityUpdates() also takes the m_killRecord lock. | 1591 | // ProcessEntityUpdates() also takes the m_killRecord lock. |
1598 | lock (m_killRecord) | 1592 | // lock (m_killRecord) |
1599 | { | 1593 | // { |
1600 | foreach (uint localID in localIDs) | 1594 | // foreach (uint localID in localIDs) |
1601 | m_killRecord.Add(localID); | 1595 | // m_killRecord.Add(localID); |
1602 | 1596 | ||
1603 | // The throttle queue used here must match that being used for updates. Otherwise, there is a | 1597 | // The throttle queue used here must match that being used for updates. Otherwise, there is a |
1604 | // chance that a kill packet put on a separate queue will be sent to the client before an existing | 1598 | // chance that a kill packet put on a separate queue will be sent to the client before an existing |
1605 | // update packet on another queue. Receiving updates after kills results in unowned and undeletable | 1599 | // update packet on another queue. Receiving updates after kills results in unowned and undeletable |
1606 | // scene objects in a viewer until that viewer is relogged in. | 1600 | // scene objects in a viewer until that viewer is relogged in. |
1607 | OutPacket(kill, ThrottleOutPacketType.Task); | 1601 | OutPacket(kill, ThrottleOutPacketType.Task); |
1608 | } | 1602 | // } |
1609 | } | 1603 | } |
1610 | } | 1604 | } |
1611 | 1605 | ||
@@ -2063,9 +2057,14 @@ namespace OpenSim.Region.ClientStack.LindenUDP | |||
2063 | OutPacket(bulkUpdate, ThrottleOutPacketType.Asset); | 2057 | OutPacket(bulkUpdate, ThrottleOutPacketType.Asset); |
2064 | } | 2058 | } |
2065 | 2059 | ||
2066 | /// <see>IClientAPI.SendInventoryItemCreateUpdate(InventoryItemBase)</see> | ||
2067 | public void SendInventoryItemCreateUpdate(InventoryItemBase Item, uint callbackId) | 2060 | public void SendInventoryItemCreateUpdate(InventoryItemBase Item, uint callbackId) |
2068 | { | 2061 | { |
2062 | SendInventoryItemCreateUpdate(Item, UUID.Zero, callbackId); | ||
2063 | } | ||
2064 | |||
2065 | /// <see>IClientAPI.SendInventoryItemCreateUpdate(InventoryItemBase)</see> | ||
2066 | public void SendInventoryItemCreateUpdate(InventoryItemBase Item, UUID transactionID, uint callbackId) | ||
2067 | { | ||
2069 | const uint FULL_MASK_PERMISSIONS = (uint)PermissionMask.All; | 2068 | const uint FULL_MASK_PERMISSIONS = (uint)PermissionMask.All; |
2070 | 2069 | ||
2071 | UpdateCreateInventoryItemPacket InventoryReply | 2070 | UpdateCreateInventoryItemPacket InventoryReply |
@@ -2075,6 +2074,7 @@ namespace OpenSim.Region.ClientStack.LindenUDP | |||
2075 | // TODO: don't create new blocks if recycling an old packet | 2074 | // TODO: don't create new blocks if recycling an old packet |
2076 | InventoryReply.AgentData.AgentID = AgentId; | 2075 | InventoryReply.AgentData.AgentID = AgentId; |
2077 | InventoryReply.AgentData.SimApproved = true; | 2076 | InventoryReply.AgentData.SimApproved = true; |
2077 | InventoryReply.AgentData.TransactionID = transactionID; | ||
2078 | InventoryReply.InventoryData = new UpdateCreateInventoryItemPacket.InventoryDataBlock[1]; | 2078 | InventoryReply.InventoryData = new UpdateCreateInventoryItemPacket.InventoryDataBlock[1]; |
2079 | InventoryReply.InventoryData[0] = new UpdateCreateInventoryItemPacket.InventoryDataBlock(); | 2079 | InventoryReply.InventoryData[0] = new UpdateCreateInventoryItemPacket.InventoryDataBlock(); |
2080 | InventoryReply.InventoryData[0].ItemID = Item.ID; | 2080 | InventoryReply.InventoryData[0].ItemID = Item.ID; |
@@ -2144,16 +2144,20 @@ namespace OpenSim.Region.ClientStack.LindenUDP | |||
2144 | replytask.InventoryData.TaskID = taskID; | 2144 | replytask.InventoryData.TaskID = taskID; |
2145 | replytask.InventoryData.Serial = serial; | 2145 | replytask.InventoryData.Serial = serial; |
2146 | replytask.InventoryData.Filename = fileName; | 2146 | replytask.InventoryData.Filename = fileName; |
2147 | OutPacket(replytask, ThrottleOutPacketType.Asset); | 2147 | OutPacket(replytask, ThrottleOutPacketType.Task); |
2148 | } | 2148 | } |
2149 | 2149 | ||
2150 | public void SendXferPacket(ulong xferID, uint packet, byte[] data) | 2150 | public void SendXferPacket(ulong xferID, uint packet, byte[] data, bool isTaskInventory) |
2151 | { | 2151 | { |
2152 | ThrottleOutPacketType type = ThrottleOutPacketType.Asset; | ||
2153 | if (isTaskInventory) | ||
2154 | type = ThrottleOutPacketType.Task; | ||
2155 | |||
2152 | SendXferPacketPacket sendXfer = (SendXferPacketPacket)PacketPool.Instance.GetPacket(PacketType.SendXferPacket); | 2156 | SendXferPacketPacket sendXfer = (SendXferPacketPacket)PacketPool.Instance.GetPacket(PacketType.SendXferPacket); |
2153 | sendXfer.XferID.ID = xferID; | 2157 | sendXfer.XferID.ID = xferID; |
2154 | sendXfer.XferID.Packet = packet; | 2158 | sendXfer.XferID.Packet = packet; |
2155 | sendXfer.DataPacket.Data = data; | 2159 | sendXfer.DataPacket.Data = data; |
2156 | OutPacket(sendXfer, ThrottleOutPacketType.Asset); | 2160 | OutPacket(sendXfer, type); |
2157 | } | 2161 | } |
2158 | 2162 | ||
2159 | public void SendAbortXferPacket(ulong xferID) | 2163 | public void SendAbortXferPacket(ulong xferID) |
@@ -2335,6 +2339,15 @@ namespace OpenSim.Region.ClientStack.LindenUDP | |||
2335 | OutPacket(sound, ThrottleOutPacketType.Task); | 2339 | OutPacket(sound, ThrottleOutPacketType.Task); |
2336 | } | 2340 | } |
2337 | 2341 | ||
2342 | public void SendTransferAbort(TransferRequestPacket transferRequest) | ||
2343 | { | ||
2344 | TransferAbortPacket abort = (TransferAbortPacket)PacketPool.Instance.GetPacket(PacketType.TransferAbort); | ||
2345 | abort.TransferInfo.TransferID = transferRequest.TransferInfo.TransferID; | ||
2346 | abort.TransferInfo.ChannelType = transferRequest.TransferInfo.ChannelType; | ||
2347 | m_log.Debug("[Assets] Aborting transfer; asset request failed"); | ||
2348 | OutPacket(abort, ThrottleOutPacketType.Task); | ||
2349 | } | ||
2350 | |||
2338 | public void SendTriggeredSound(UUID soundID, UUID ownerID, UUID objectID, UUID parentID, ulong handle, Vector3 position, float gain) | 2351 | public void SendTriggeredSound(UUID soundID, UUID ownerID, UUID objectID, UUID parentID, ulong handle, Vector3 position, float gain) |
2339 | { | 2352 | { |
2340 | SoundTriggerPacket sound = (SoundTriggerPacket)PacketPool.Instance.GetPacket(PacketType.SoundTrigger); | 2353 | SoundTriggerPacket sound = (SoundTriggerPacket)PacketPool.Instance.GetPacket(PacketType.SoundTrigger); |
@@ -2627,6 +2640,35 @@ namespace OpenSim.Region.ClientStack.LindenUDP | |||
2627 | } | 2640 | } |
2628 | } | 2641 | } |
2629 | 2642 | ||
2643 | public void SendPartPhysicsProprieties(ISceneEntity entity) | ||
2644 | { | ||
2645 | SceneObjectPart part = (SceneObjectPart)entity; | ||
2646 | if (part != null && AgentId != UUID.Zero) | ||
2647 | { | ||
2648 | try | ||
2649 | { | ||
2650 | IEventQueue eq = Scene.RequestModuleInterface<IEventQueue>(); | ||
2651 | if (eq != null) | ||
2652 | { | ||
2653 | uint localid = part.LocalId; | ||
2654 | byte physshapetype = part.PhysicsShapeType; | ||
2655 | float density = part.Density; | ||
2656 | float friction = part.Friction; | ||
2657 | float bounce = part.Bounciness; | ||
2658 | float gravmod = part.GravityModifier; | ||
2659 | |||
2660 | eq.partPhysicsProperties(localid, physshapetype, density, friction, bounce, gravmod,AgentId); | ||
2661 | } | ||
2662 | } | ||
2663 | catch (Exception ex) | ||
2664 | { | ||
2665 | m_log.Error("Unable to send part Physics Proprieties - exception: " + ex.ToString()); | ||
2666 | } | ||
2667 | part.UpdatePhysRequired = false; | ||
2668 | } | ||
2669 | } | ||
2670 | |||
2671 | |||
2630 | 2672 | ||
2631 | public void SendGroupNameReply(UUID groupLLUID, string GroupName) | 2673 | public void SendGroupNameReply(UUID groupLLUID, string GroupName) |
2632 | { | 2674 | { |
@@ -2685,8 +2727,21 @@ namespace OpenSim.Region.ClientStack.LindenUDP | |||
2685 | req.AssetInf.ID, req.AssetInf.Metadata.ContentType); | 2727 | req.AssetInf.ID, req.AssetInf.Metadata.ContentType); |
2686 | return; | 2728 | return; |
2687 | } | 2729 | } |
2730 | int WearableOut = 0; | ||
2731 | bool isWearable = false; | ||
2688 | 2732 | ||
2689 | //m_log.Debug("sending asset " + req.RequestAssetID); | 2733 | if (req.AssetInf != null) |
2734 | isWearable = | ||
2735 | ((AssetType) req.AssetInf.Type == | ||
2736 | AssetType.Bodypart || (AssetType) req.AssetInf.Type == AssetType.Clothing); | ||
2737 | |||
2738 | |||
2739 | //m_log.Debug("sending asset " + req.RequestAssetID + ", iswearable: " + isWearable); | ||
2740 | |||
2741 | |||
2742 | //if (isWearable) | ||
2743 | // m_log.Debug((AssetType)req.AssetInf.Type); | ||
2744 | |||
2690 | TransferInfoPacket Transfer = new TransferInfoPacket(); | 2745 | TransferInfoPacket Transfer = new TransferInfoPacket(); |
2691 | Transfer.TransferInfo.ChannelType = 2; | 2746 | Transfer.TransferInfo.ChannelType = 2; |
2692 | Transfer.TransferInfo.Status = 0; | 2747 | Transfer.TransferInfo.Status = 0; |
@@ -2708,7 +2763,7 @@ namespace OpenSim.Region.ClientStack.LindenUDP | |||
2708 | Transfer.TransferInfo.Size = req.AssetInf.Data.Length; | 2763 | Transfer.TransferInfo.Size = req.AssetInf.Data.Length; |
2709 | Transfer.TransferInfo.TransferID = req.TransferRequestID; | 2764 | Transfer.TransferInfo.TransferID = req.TransferRequestID; |
2710 | Transfer.Header.Zerocoded = true; | 2765 | Transfer.Header.Zerocoded = true; |
2711 | OutPacket(Transfer, ThrottleOutPacketType.Asset); | 2766 | OutPacket(Transfer, isWearable ? ThrottleOutPacketType.Task | ThrottleOutPacketType.HighPriority : ThrottleOutPacketType.Asset); |
2712 | 2767 | ||
2713 | if (req.NumPackets == 1) | 2768 | if (req.NumPackets == 1) |
2714 | { | 2769 | { |
@@ -2719,12 +2774,14 @@ namespace OpenSim.Region.ClientStack.LindenUDP | |||
2719 | TransferPacket.TransferData.Data = req.AssetInf.Data; | 2774 | TransferPacket.TransferData.Data = req.AssetInf.Data; |
2720 | TransferPacket.TransferData.Status = 1; | 2775 | TransferPacket.TransferData.Status = 1; |
2721 | TransferPacket.Header.Zerocoded = true; | 2776 | TransferPacket.Header.Zerocoded = true; |
2722 | OutPacket(TransferPacket, ThrottleOutPacketType.Asset); | 2777 | OutPacket(TransferPacket, isWearable ? ThrottleOutPacketType.Task | ThrottleOutPacketType.HighPriority : ThrottleOutPacketType.Asset); |
2723 | } | 2778 | } |
2724 | else | 2779 | else |
2725 | { | 2780 | { |
2726 | int processedLength = 0; | 2781 | int processedLength = 0; |
2727 | int maxChunkSize = Settings.MAX_PACKET_SIZE - 100; | 2782 | // int maxChunkSize = Settings.MAX_PACKET_SIZE - 100; |
2783 | |||
2784 | int maxChunkSize = (int) MaxTransferBytesPerPacket; | ||
2728 | int packetNumber = 0; | 2785 | int packetNumber = 0; |
2729 | 2786 | ||
2730 | while (processedLength < req.AssetInf.Data.Length) | 2787 | while (processedLength < req.AssetInf.Data.Length) |
@@ -2750,7 +2807,7 @@ namespace OpenSim.Region.ClientStack.LindenUDP | |||
2750 | TransferPacket.TransferData.Status = 1; | 2807 | TransferPacket.TransferData.Status = 1; |
2751 | } | 2808 | } |
2752 | TransferPacket.Header.Zerocoded = true; | 2809 | TransferPacket.Header.Zerocoded = true; |
2753 | OutPacket(TransferPacket, ThrottleOutPacketType.Asset); | 2810 | OutPacket(TransferPacket, isWearable ? ThrottleOutPacketType.Task | ThrottleOutPacketType.HighPriority : ThrottleOutPacketType.Asset); |
2754 | 2811 | ||
2755 | processedLength += chunkSize; | 2812 | processedLength += chunkSize; |
2756 | packetNumber++; | 2813 | packetNumber++; |
@@ -2795,7 +2852,10 @@ namespace OpenSim.Region.ClientStack.LindenUDP | |||
2795 | reply.Data.ParcelID = parcelID; | 2852 | reply.Data.ParcelID = parcelID; |
2796 | reply.Data.OwnerID = land.OwnerID; | 2853 | reply.Data.OwnerID = land.OwnerID; |
2797 | reply.Data.Name = Utils.StringToBytes(land.Name); | 2854 | reply.Data.Name = Utils.StringToBytes(land.Name); |
2798 | reply.Data.Desc = Utils.StringToBytes(land.Description); | 2855 | if (land != null && land.Description != null && land.Description != String.Empty) |
2856 | reply.Data.Desc = Utils.StringToBytes(land.Description.Substring(0, land.Description.Length > 254 ? 254: land.Description.Length)); | ||
2857 | else | ||
2858 | reply.Data.Desc = new Byte[0]; | ||
2799 | reply.Data.ActualArea = land.Area; | 2859 | reply.Data.ActualArea = land.Area; |
2800 | reply.Data.BillableArea = land.Area; // TODO: what is this? | 2860 | reply.Data.BillableArea = land.Area; // TODO: what is this? |
2801 | 2861 | ||
@@ -3502,24 +3562,25 @@ namespace OpenSim.Region.ClientStack.LindenUDP | |||
3502 | aw.WearableData = new AgentWearablesUpdatePacket.WearableDataBlock[count]; | 3562 | aw.WearableData = new AgentWearablesUpdatePacket.WearableDataBlock[count]; |
3503 | AgentWearablesUpdatePacket.WearableDataBlock awb; | 3563 | AgentWearablesUpdatePacket.WearableDataBlock awb; |
3504 | int idx = 0; | 3564 | int idx = 0; |
3505 | for (int i = 0; i < wearables.Length; i++) | 3565 | |
3506 | { | 3566 | for (int i = 0; i < wearables.Length; i++) |
3507 | for (int j = 0; j < wearables[i].Count; j++) | 3567 | { |
3508 | { | 3568 | for (int j = 0; j < wearables[i].Count; j++) |
3509 | awb = new AgentWearablesUpdatePacket.WearableDataBlock(); | 3569 | { |
3510 | awb.WearableType = (byte)i; | 3570 | awb = new AgentWearablesUpdatePacket.WearableDataBlock(); |
3511 | awb.AssetID = wearables[i][j].AssetID; | 3571 | awb.WearableType = (byte) i; |
3512 | awb.ItemID = wearables[i][j].ItemID; | 3572 | awb.AssetID = wearables[i][j].AssetID; |
3513 | aw.WearableData[idx] = awb; | 3573 | awb.ItemID = wearables[i][j].ItemID; |
3514 | idx++; | 3574 | aw.WearableData[idx] = awb; |
3515 | 3575 | idx++; | |
3516 | // m_log.DebugFormat( | 3576 | |
3517 | // "[APPEARANCE]: Sending wearable item/asset {0} {1} (index {2}) for {3}", | 3577 | // m_log.DebugFormat( |
3518 | // awb.ItemID, awb.AssetID, i, Name); | 3578 | // "[APPEARANCE]: Sending wearable item/asset {0} {1} (index {2}) for {3}", |
3519 | } | 3579 | // awb.ItemID, awb.AssetID, i, Name); |
3520 | } | 3580 | } |
3581 | } | ||
3521 | 3582 | ||
3522 | OutPacket(aw, ThrottleOutPacketType.Task); | 3583 | OutPacket(aw, ThrottleOutPacketType.Task | ThrottleOutPacketType.HighPriority); |
3523 | } | 3584 | } |
3524 | 3585 | ||
3525 | public void SendAppearance(UUID agentID, byte[] visualParams, byte[] textureEntry) | 3586 | public void SendAppearance(UUID agentID, byte[] visualParams, byte[] textureEntry) |
@@ -3530,7 +3591,7 @@ namespace OpenSim.Region.ClientStack.LindenUDP | |||
3530 | 3591 | ||
3531 | AvatarAppearancePacket avp = (AvatarAppearancePacket)PacketPool.Instance.GetPacket(PacketType.AvatarAppearance); | 3592 | AvatarAppearancePacket avp = (AvatarAppearancePacket)PacketPool.Instance.GetPacket(PacketType.AvatarAppearance); |
3532 | // TODO: don't create new blocks if recycling an old packet | 3593 | // TODO: don't create new blocks if recycling an old packet |
3533 | avp.VisualParam = new AvatarAppearancePacket.VisualParamBlock[218]; | 3594 | avp.VisualParam = new AvatarAppearancePacket.VisualParamBlock[visualParams.Length]; |
3534 | avp.ObjectData.TextureEntry = textureEntry; | 3595 | avp.ObjectData.TextureEntry = textureEntry; |
3535 | 3596 | ||
3536 | AvatarAppearancePacket.VisualParamBlock avblock = null; | 3597 | AvatarAppearancePacket.VisualParamBlock avblock = null; |
@@ -3543,7 +3604,7 @@ namespace OpenSim.Region.ClientStack.LindenUDP | |||
3543 | 3604 | ||
3544 | avp.Sender.IsTrial = false; | 3605 | avp.Sender.IsTrial = false; |
3545 | avp.Sender.ID = agentID; | 3606 | avp.Sender.ID = agentID; |
3546 | //m_log.DebugFormat("[CLIENT]: Sending appearance for {0} to {1}", agentID.ToString(), AgentId.ToString()); | 3607 | m_log.DebugFormat("[CLIENT]: Sending appearance for {0} to {1}", agentID.ToString(), AgentId.ToString()); |
3547 | OutPacket(avp, ThrottleOutPacketType.Task); | 3608 | OutPacket(avp, ThrottleOutPacketType.Task); |
3548 | } | 3609 | } |
3549 | 3610 | ||
@@ -3660,7 +3721,15 @@ namespace OpenSim.Region.ClientStack.LindenUDP | |||
3660 | /// </summary> | 3721 | /// </summary> |
3661 | public void SendEntityUpdate(ISceneEntity entity, PrimUpdateFlags updateFlags) | 3722 | public void SendEntityUpdate(ISceneEntity entity, PrimUpdateFlags updateFlags) |
3662 | { | 3723 | { |
3663 | //double priority = m_prioritizer.GetUpdatePriority(this, entity); | 3724 | if (entity is SceneObjectPart) |
3725 | { | ||
3726 | SceneObjectPart e = (SceneObjectPart)entity; | ||
3727 | SceneObjectGroup g = e.ParentGroup; | ||
3728 | if (g.RootPart.Shape.State > 30) // HUD | ||
3729 | if (g.OwnerID != AgentId) | ||
3730 | return; // Don't send updates for other people's HUDs | ||
3731 | } | ||
3732 | |||
3664 | uint priority = m_prioritizer.GetUpdatePriority(this, entity); | 3733 | uint priority = m_prioritizer.GetUpdatePriority(this, entity); |
3665 | 3734 | ||
3666 | lock (m_entityUpdates.SyncRoot) | 3735 | lock (m_entityUpdates.SyncRoot) |
@@ -3727,27 +3796,74 @@ namespace OpenSim.Region.ClientStack.LindenUDP | |||
3727 | 3796 | ||
3728 | // We must lock for both manipulating the kill record and sending the packet, in order to avoid a race | 3797 | // We must lock for both manipulating the kill record and sending the packet, in order to avoid a race |
3729 | // condition where a kill can be processed before an out-of-date update for the same object. | 3798 | // condition where a kill can be processed before an out-of-date update for the same object. |
3730 | lock (m_killRecord) | 3799 | float avgTimeDilation = 1.0f; |
3800 | IEntityUpdate iupdate; | ||
3801 | Int32 timeinqueue; // this is just debugging code & can be dropped later | ||
3802 | |||
3803 | while (updatesThisCall < maxUpdates) | ||
3731 | { | 3804 | { |
3732 | float avgTimeDilation = 1.0f; | 3805 | lock (m_entityUpdates.SyncRoot) |
3733 | IEntityUpdate iupdate; | 3806 | if (!m_entityUpdates.TryDequeue(out iupdate, out timeinqueue)) |
3734 | Int32 timeinqueue; // this is just debugging code & can be dropped later | 3807 | break; |
3735 | 3808 | ||
3736 | while (updatesThisCall < maxUpdates) | 3809 | EntityUpdate update = (EntityUpdate)iupdate; |
3810 | |||
3811 | avgTimeDilation += update.TimeDilation; | ||
3812 | avgTimeDilation *= 0.5f; | ||
3813 | |||
3814 | if (update.Entity is SceneObjectPart) | ||
3737 | { | 3815 | { |
3738 | lock (m_entityUpdates.SyncRoot) | 3816 | SceneObjectPart part = (SceneObjectPart)update.Entity; |
3739 | if (!m_entityUpdates.TryDequeue(out iupdate, out timeinqueue)) | ||
3740 | break; | ||
3741 | 3817 | ||
3742 | EntityUpdate update = (EntityUpdate)iupdate; | 3818 | if (part.ParentGroup.IsDeleted) |
3743 | 3819 | continue; | |
3744 | avgTimeDilation += update.TimeDilation; | ||
3745 | avgTimeDilation *= 0.5f; | ||
3746 | 3820 | ||
3747 | if (update.Entity is SceneObjectPart) | 3821 | if (part.ParentGroup.IsAttachment) |
3822 | { // Someone else's HUD, why are we getting these? | ||
3823 | if (part.ParentGroup.OwnerID != AgentId && | ||
3824 | part.ParentGroup.RootPart.Shape.State > 30) | ||
3825 | continue; | ||
3826 | ScenePresence sp; | ||
3827 | // Owner is not in the sim, don't update it to | ||
3828 | // anyone | ||
3829 | if (!m_scene.TryGetScenePresence(part.OwnerID, out sp)) | ||
3830 | continue; | ||
3831 | |||
3832 | List<SceneObjectGroup> atts = sp.GetAttachments(); | ||
3833 | bool found = false; | ||
3834 | foreach (SceneObjectGroup att in atts) | ||
3835 | { | ||
3836 | if (att == part.ParentGroup) | ||
3837 | { | ||
3838 | found = true; | ||
3839 | break; | ||
3840 | } | ||
3841 | } | ||
3842 | |||
3843 | // It's an attachment of a valid avatar, but | ||
3844 | // doesn't seem to be attached, skip | ||
3845 | if (!found) | ||
3846 | continue; | ||
3847 | |||
3848 | // On vehicle crossing, the attachments are received | ||
3849 | // while the avatar is still a child. Don't send | ||
3850 | // updates here because the LocalId has not yet | ||
3851 | // been updated and the viewer will derender the | ||
3852 | // attachments until the avatar becomes root. | ||
3853 | if (sp.IsChildAgent) | ||
3854 | continue; | ||
3855 | |||
3856 | // If the object is an attachment we don't want it to be in the kill | ||
3857 | // record. Else attaching from inworld and subsequently dropping | ||
3858 | // it will no longer work. | ||
3859 | // lock (m_killRecord) | ||
3860 | // { | ||
3861 | // m_killRecord.Remove(part.LocalId); | ||
3862 | // m_killRecord.Remove(part.ParentGroup.RootPart.LocalId); | ||
3863 | // } | ||
3864 | } | ||
3865 | else | ||
3748 | { | 3866 | { |
3749 | SceneObjectPart part = (SceneObjectPart)update.Entity; | ||
3750 | |||
3751 | // Please do not remove this unless you can demonstrate on the OpenSim mailing list that a client | 3867 | // Please do not remove this unless you can demonstrate on the OpenSim mailing list that a client |
3752 | // will never receive an update after a prim kill. Even then, keeping the kill record may be a good | 3868 | // will never receive an update after a prim kill. Even then, keeping the kill record may be a good |
3753 | // safety measure. | 3869 | // safety measure. |
@@ -3758,241 +3874,177 @@ namespace OpenSim.Region.ClientStack.LindenUDP | |||
3758 | // | 3874 | // |
3759 | // This doesn't appear to apply to child prims - a client will happily ignore these updates | 3875 | // This doesn't appear to apply to child prims - a client will happily ignore these updates |
3760 | // after the root prim has been deleted. | 3876 | // after the root prim has been deleted. |
3761 | if (m_killRecord.Contains(part.LocalId)) | 3877 | // |
3762 | { | 3878 | // We ignore this for attachments because attaching something from inworld breaks unless we do. |
3763 | // m_log.WarnFormat( | 3879 | // lock (m_killRecord) |
3764 | // "[CLIENT]: Preventing update for prim with local id {0} after client for user {1} told it was deleted", | 3880 | // { |
3765 | // part.LocalId, Name); | 3881 | // if (m_killRecord.Contains(part.LocalId)) |
3766 | continue; | 3882 | // continue; |
3767 | } | 3883 | // if (m_killRecord.Contains(part.ParentGroup.RootPart.LocalId)) |
3768 | 3884 | // continue; | |
3769 | if (part.ParentGroup.IsAttachment && m_disableFacelights) | 3885 | // } |
3886 | } | ||
3887 | |||
3888 | if (part.ParentGroup.IsAttachment && m_disableFacelights) | ||
3889 | { | ||
3890 | if (part.ParentGroup.RootPart.Shape.State != (byte)AttachmentPoint.LeftHand && | ||
3891 | part.ParentGroup.RootPart.Shape.State != (byte)AttachmentPoint.RightHand) | ||
3770 | { | 3892 | { |
3771 | if (part.ParentGroup.RootPart.Shape.State != (byte)AttachmentPoint.LeftHand && | 3893 | part.Shape.LightEntry = false; |
3772 | part.ParentGroup.RootPart.Shape.State != (byte)AttachmentPoint.RightHand) | ||
3773 | { | ||
3774 | part.Shape.LightEntry = false; | ||
3775 | } | ||
3776 | } | 3894 | } |
3777 | } | 3895 | } |
3778 | 3896 | } | |
3779 | #region UpdateFlags to packet type conversion | 3897 | |
3780 | 3898 | ++updatesThisCall; | |
3781 | PrimUpdateFlags updateFlags = (PrimUpdateFlags)update.Flags; | 3899 | |
3782 | 3900 | #region UpdateFlags to packet type conversion | |
3783 | bool canUseCompressed = true; | 3901 | |
3784 | bool canUseImproved = true; | 3902 | PrimUpdateFlags updateFlags = (PrimUpdateFlags)update.Flags; |
3785 | 3903 | ||
3786 | // Compressed object updates only make sense for LL primitives | 3904 | bool canUseCompressed = true; |
3787 | if (!(update.Entity is SceneObjectPart)) | 3905 | bool canUseImproved = true; |
3906 | |||
3907 | // Compressed object updates only make sense for LL primitives | ||
3908 | if (!(update.Entity is SceneObjectPart)) | ||
3909 | { | ||
3910 | canUseCompressed = false; | ||
3911 | } | ||
3912 | |||
3913 | if (updateFlags.HasFlag(PrimUpdateFlags.FullUpdate)) | ||
3914 | { | ||
3915 | canUseCompressed = false; | ||
3916 | canUseImproved = false; | ||
3917 | } | ||
3918 | else | ||
3919 | { | ||
3920 | if (updateFlags.HasFlag(PrimUpdateFlags.Velocity) || | ||
3921 | updateFlags.HasFlag(PrimUpdateFlags.Acceleration) || | ||
3922 | updateFlags.HasFlag(PrimUpdateFlags.CollisionPlane) || | ||
3923 | updateFlags.HasFlag(PrimUpdateFlags.Joint)) | ||
3788 | { | 3924 | { |
3789 | canUseCompressed = false; | 3925 | canUseCompressed = false; |
3790 | } | 3926 | } |
3791 | 3927 | ||
3792 | if (updateFlags.HasFlag(PrimUpdateFlags.FullUpdate)) | 3928 | if (updateFlags.HasFlag(PrimUpdateFlags.PrimFlags) || |
3929 | updateFlags.HasFlag(PrimUpdateFlags.ParentID) || | ||
3930 | updateFlags.HasFlag(PrimUpdateFlags.Scale) || | ||
3931 | updateFlags.HasFlag(PrimUpdateFlags.PrimData) || | ||
3932 | updateFlags.HasFlag(PrimUpdateFlags.Text) || | ||
3933 | updateFlags.HasFlag(PrimUpdateFlags.NameValue) || | ||
3934 | updateFlags.HasFlag(PrimUpdateFlags.ExtraData) || | ||
3935 | updateFlags.HasFlag(PrimUpdateFlags.TextureAnim) || | ||
3936 | updateFlags.HasFlag(PrimUpdateFlags.Sound) || | ||
3937 | updateFlags.HasFlag(PrimUpdateFlags.Particles) || | ||
3938 | updateFlags.HasFlag(PrimUpdateFlags.Material) || | ||
3939 | updateFlags.HasFlag(PrimUpdateFlags.ClickAction) || | ||
3940 | updateFlags.HasFlag(PrimUpdateFlags.MediaURL) || | ||
3941 | updateFlags.HasFlag(PrimUpdateFlags.Joint)) | ||
3793 | { | 3942 | { |
3794 | canUseCompressed = false; | ||
3795 | canUseImproved = false; | 3943 | canUseImproved = false; |
3796 | } | 3944 | } |
3797 | else | 3945 | } |
3798 | { | ||
3799 | if (updateFlags.HasFlag(PrimUpdateFlags.Velocity) || | ||
3800 | updateFlags.HasFlag(PrimUpdateFlags.Acceleration) || | ||
3801 | updateFlags.HasFlag(PrimUpdateFlags.CollisionPlane) || | ||
3802 | updateFlags.HasFlag(PrimUpdateFlags.Joint)) | ||
3803 | { | ||
3804 | canUseCompressed = false; | ||
3805 | } | ||
3806 | |||
3807 | if (updateFlags.HasFlag(PrimUpdateFlags.PrimFlags) || | ||
3808 | updateFlags.HasFlag(PrimUpdateFlags.ParentID) || | ||
3809 | updateFlags.HasFlag(PrimUpdateFlags.Scale) || | ||
3810 | updateFlags.HasFlag(PrimUpdateFlags.PrimData) || | ||
3811 | updateFlags.HasFlag(PrimUpdateFlags.Text) || | ||
3812 | updateFlags.HasFlag(PrimUpdateFlags.NameValue) || | ||
3813 | updateFlags.HasFlag(PrimUpdateFlags.ExtraData) || | ||
3814 | updateFlags.HasFlag(PrimUpdateFlags.TextureAnim) || | ||
3815 | updateFlags.HasFlag(PrimUpdateFlags.Sound) || | ||
3816 | updateFlags.HasFlag(PrimUpdateFlags.Particles) || | ||
3817 | updateFlags.HasFlag(PrimUpdateFlags.Material) || | ||
3818 | updateFlags.HasFlag(PrimUpdateFlags.ClickAction) || | ||
3819 | updateFlags.HasFlag(PrimUpdateFlags.MediaURL) || | ||
3820 | updateFlags.HasFlag(PrimUpdateFlags.Joint)) | ||
3821 | { | ||
3822 | canUseImproved = false; | ||
3823 | } | ||
3824 | } | ||
3825 | |||
3826 | #endregion UpdateFlags to packet type conversion | ||
3827 | |||
3828 | #region Block Construction | ||
3829 | |||
3830 | // TODO: Remove this once we can build compressed updates | ||
3831 | canUseCompressed = false; | ||
3832 | 3946 | ||
3833 | if (!canUseImproved && !canUseCompressed) | 3947 | #endregion UpdateFlags to packet type conversion |
3834 | { | ||
3835 | ObjectUpdatePacket.ObjectDataBlock updateBlock; | ||
3836 | 3948 | ||
3837 | if (update.Entity is ScenePresence) | 3949 | #region Block Construction |
3838 | { | ||
3839 | updateBlock = CreateAvatarUpdateBlock((ScenePresence)update.Entity); | ||
3840 | } | ||
3841 | else | ||
3842 | { | ||
3843 | SceneObjectPart part = (SceneObjectPart)update.Entity; | ||
3844 | updateBlock = CreatePrimUpdateBlock(part, AgentId); | ||
3845 | |||
3846 | // If the part has become a private hud since the update was scheduled then we do not | ||
3847 | // want to send it to other avatars. | ||
3848 | if (part.ParentGroup.IsAttachment | ||
3849 | && part.ParentGroup.HasPrivateAttachmentPoint | ||
3850 | && part.ParentGroup.AttachedAvatar != AgentId) | ||
3851 | continue; | ||
3852 | |||
3853 | // If the part has since been deleted, then drop the update. In the case of attachments, | ||
3854 | // this is to avoid spurious updates to other viewers since post-processing of attachments | ||
3855 | // has to change the IsAttachment flag for various reasons (which will end up in a pass | ||
3856 | // of the test above). | ||
3857 | // | ||
3858 | // Actual deletions (kills) happen in another method. | ||
3859 | if (part.ParentGroup.IsDeleted) | ||
3860 | continue; | ||
3861 | } | ||
3862 | 3950 | ||
3863 | objectUpdateBlocks.Value.Add(updateBlock); | 3951 | // TODO: Remove this once we can build compressed updates |
3864 | objectUpdates.Value.Add(update); | 3952 | canUseCompressed = false; |
3865 | } | ||
3866 | else if (!canUseImproved) | ||
3867 | { | ||
3868 | SceneObjectPart part = (SceneObjectPart)update.Entity; | ||
3869 | ObjectUpdateCompressedPacket.ObjectDataBlock compressedBlock | ||
3870 | = CreateCompressedUpdateBlock(part, updateFlags); | ||
3871 | |||
3872 | // If the part has since been deleted, then drop the update. In the case of attachments, | ||
3873 | // this is to avoid spurious updates to other viewers since post-processing of attachments | ||
3874 | // has to change the IsAttachment flag for various reasons (which will end up in a pass | ||
3875 | // of the test above). | ||
3876 | // | ||
3877 | // Actual deletions (kills) happen in another method. | ||
3878 | if (part.ParentGroup.IsDeleted) | ||
3879 | continue; | ||
3880 | 3953 | ||
3881 | compressedUpdateBlocks.Value.Add(compressedBlock); | 3954 | if (!canUseImproved && !canUseCompressed) |
3882 | compressedUpdates.Value.Add(update); | 3955 | { |
3956 | if (update.Entity is ScenePresence) | ||
3957 | { | ||
3958 | objectUpdateBlocks.Value.Add(CreateAvatarUpdateBlock((ScenePresence)update.Entity)); | ||
3883 | } | 3959 | } |
3884 | else | 3960 | else |
3885 | { | 3961 | { |
3886 | if (update.Entity is ScenePresence && ((ScenePresence)update.Entity).UUID == AgentId) | 3962 | objectUpdateBlocks.Value.Add(CreatePrimUpdateBlock((SceneObjectPart)update.Entity, this.m_agentId)); |
3887 | { | ||
3888 | // Self updates go into a special list | ||
3889 | terseAgentUpdateBlocks.Value.Add(CreateImprovedTerseBlock(update.Entity, updateFlags.HasFlag(PrimUpdateFlags.Textures))); | ||
3890 | terseAgentUpdates.Value.Add(update); | ||
3891 | } | ||
3892 | else | ||
3893 | { | ||
3894 | ImprovedTerseObjectUpdatePacket.ObjectDataBlock terseUpdateBlock | ||
3895 | = CreateImprovedTerseBlock(update.Entity, updateFlags.HasFlag(PrimUpdateFlags.Textures)); | ||
3896 | |||
3897 | // Everything else goes here | ||
3898 | if (update.Entity is SceneObjectPart) | ||
3899 | { | ||
3900 | SceneObjectPart part = (SceneObjectPart)update.Entity; | ||
3901 | |||
3902 | // If the part has become a private hud since the update was scheduled then we do not | ||
3903 | // want to send it to other avatars. | ||
3904 | if (part.ParentGroup.IsAttachment | ||
3905 | && part.ParentGroup.HasPrivateAttachmentPoint | ||
3906 | && part.ParentGroup.AttachedAvatar != AgentId) | ||
3907 | continue; | ||
3908 | |||
3909 | // If the part has since been deleted, then drop the update. In the case of attachments, | ||
3910 | // this is to avoid spurious updates to other viewers since post-processing of attachments | ||
3911 | // has to change the IsAttachment flag for various reasons (which will end up in a pass | ||
3912 | // of the test above). | ||
3913 | // | ||
3914 | // Actual deletions (kills) happen in another method. | ||
3915 | if (part.ParentGroup.IsDeleted) | ||
3916 | continue; | ||
3917 | } | ||
3918 | |||
3919 | terseUpdateBlocks.Value.Add(terseUpdateBlock); | ||
3920 | terseUpdates.Value.Add(update); | ||
3921 | } | ||
3922 | } | 3963 | } |
3923 | |||
3924 | ++updatesThisCall; | ||
3925 | |||
3926 | #endregion Block Construction | ||
3927 | } | 3964 | } |
3928 | 3965 | else if (!canUseImproved) | |
3929 | #region Packet Sending | 3966 | { |
3930 | ushort timeDilation = Utils.FloatToUInt16(avgTimeDilation, 0.0f, 1.0f); | 3967 | compressedUpdateBlocks.Value.Add(CreateCompressedUpdateBlock((SceneObjectPart)update.Entity, updateFlags)); |
3931 | 3968 | } | |
3932 | if (terseAgentUpdateBlocks.IsValueCreated) | 3969 | else |
3933 | { | 3970 | { |
3934 | List<ImprovedTerseObjectUpdatePacket.ObjectDataBlock> blocks = terseAgentUpdateBlocks.Value; | 3971 | if (update.Entity is ScenePresence && ((ScenePresence)update.Entity).UUID == AgentId) |
3972 | // Self updates go into a special list | ||
3973 | terseAgentUpdateBlocks.Value.Add(CreateImprovedTerseBlock(update.Entity, updateFlags.HasFlag(PrimUpdateFlags.Textures))); | ||
3974 | else | ||
3975 | // Everything else goes here | ||
3976 | terseUpdateBlocks.Value.Add(CreateImprovedTerseBlock(update.Entity, updateFlags.HasFlag(PrimUpdateFlags.Textures))); | ||
3977 | } | ||
3935 | 3978 | ||
3936 | ImprovedTerseObjectUpdatePacket packet | 3979 | #endregion Block Construction |
3937 | = (ImprovedTerseObjectUpdatePacket)PacketPool.Instance.GetPacket(PacketType.ImprovedTerseObjectUpdate); | 3980 | } |
3938 | 3981 | ||
3939 | packet.RegionData.RegionHandle = m_scene.RegionInfo.RegionHandle; | 3982 | #region Packet Sending |
3940 | packet.RegionData.TimeDilation = timeDilation; | 3983 | |
3941 | packet.ObjectData = new ImprovedTerseObjectUpdatePacket.ObjectDataBlock[blocks.Count]; | 3984 | const float TIME_DILATION = 1.0f; |
3985 | ushort timeDilation = Utils.FloatToUInt16(avgTimeDilation, 0.0f, 1.0f); | ||
3986 | |||
3987 | if (terseAgentUpdateBlocks.IsValueCreated) | ||
3988 | { | ||
3989 | List<ImprovedTerseObjectUpdatePacket.ObjectDataBlock> blocks = terseAgentUpdateBlocks.Value; | ||
3942 | 3990 | ||
3943 | for (int i = 0; i < blocks.Count; i++) | 3991 | ImprovedTerseObjectUpdatePacket packet |
3944 | packet.ObjectData[i] = blocks[i]; | 3992 | = (ImprovedTerseObjectUpdatePacket)PacketPool.Instance.GetPacket(PacketType.ImprovedTerseObjectUpdate); |
3945 | // If any of the packets created from this call go unacknowledged, all of the updates will be resent | 3993 | packet.RegionData.RegionHandle = m_scene.RegionInfo.RegionHandle; |
3946 | OutPacket(packet, ThrottleOutPacketType.Unknown, true, delegate(OutgoingPacket oPacket) { ResendPrimUpdates(terseAgentUpdates.Value, oPacket); }); | 3994 | packet.RegionData.TimeDilation = timeDilation; |
3947 | } | 3995 | packet.ObjectData = new ImprovedTerseObjectUpdatePacket.ObjectDataBlock[blocks.Count]; |
3948 | 3996 | ||
3949 | if (objectUpdateBlocks.IsValueCreated) | 3997 | for (int i = 0; i < blocks.Count; i++) |
3950 | { | 3998 | packet.ObjectData[i] = blocks[i]; |
3951 | List<ObjectUpdatePacket.ObjectDataBlock> blocks = objectUpdateBlocks.Value; | ||
3952 | |||
3953 | ObjectUpdatePacket packet = (ObjectUpdatePacket)PacketPool.Instance.GetPacket(PacketType.ObjectUpdate); | ||
3954 | packet.RegionData.RegionHandle = m_scene.RegionInfo.RegionHandle; | ||
3955 | packet.RegionData.TimeDilation = timeDilation; | ||
3956 | packet.ObjectData = new ObjectUpdatePacket.ObjectDataBlock[blocks.Count]; | ||
3957 | |||
3958 | for (int i = 0; i < blocks.Count; i++) | ||
3959 | packet.ObjectData[i] = blocks[i]; | ||
3960 | // If any of the packets created from this call go unacknowledged, all of the updates will be resent | ||
3961 | OutPacket(packet, ThrottleOutPacketType.Task, true, delegate(OutgoingPacket oPacket) { ResendPrimUpdates(objectUpdates.Value, oPacket); }); | ||
3962 | } | ||
3963 | |||
3964 | if (compressedUpdateBlocks.IsValueCreated) | ||
3965 | { | ||
3966 | List<ObjectUpdateCompressedPacket.ObjectDataBlock> blocks = compressedUpdateBlocks.Value; | ||
3967 | |||
3968 | ObjectUpdateCompressedPacket packet = (ObjectUpdateCompressedPacket)PacketPool.Instance.GetPacket(PacketType.ObjectUpdateCompressed); | ||
3969 | packet.RegionData.RegionHandle = m_scene.RegionInfo.RegionHandle; | ||
3970 | packet.RegionData.TimeDilation = timeDilation; | ||
3971 | packet.ObjectData = new ObjectUpdateCompressedPacket.ObjectDataBlock[blocks.Count]; | ||
3972 | |||
3973 | for (int i = 0; i < blocks.Count; i++) | ||
3974 | packet.ObjectData[i] = blocks[i]; | ||
3975 | // If any of the packets created from this call go unacknowledged, all of the updates will be resent | ||
3976 | OutPacket(packet, ThrottleOutPacketType.Task, true, delegate(OutgoingPacket oPacket) { ResendPrimUpdates(compressedUpdates.Value, oPacket); }); | ||
3977 | } | ||
3978 | 3999 | ||
3979 | if (terseUpdateBlocks.IsValueCreated) | 4000 | OutPacket(packet, ThrottleOutPacketType.Unknown, true); |
3980 | { | 4001 | } |
3981 | List<ImprovedTerseObjectUpdatePacket.ObjectDataBlock> blocks = terseUpdateBlocks.Value; | ||
3982 | |||
3983 | ImprovedTerseObjectUpdatePacket packet | ||
3984 | = (ImprovedTerseObjectUpdatePacket)PacketPool.Instance.GetPacket( | ||
3985 | PacketType.ImprovedTerseObjectUpdate); | ||
3986 | 4002 | ||
3987 | packet.RegionData.RegionHandle = m_scene.RegionInfo.RegionHandle; | 4003 | if (objectUpdateBlocks.IsValueCreated) |
3988 | packet.RegionData.TimeDilation = timeDilation; | 4004 | { |
3989 | packet.ObjectData = new ImprovedTerseObjectUpdatePacket.ObjectDataBlock[blocks.Count]; | 4005 | List<ObjectUpdatePacket.ObjectDataBlock> blocks = objectUpdateBlocks.Value; |
3990 | 4006 | ||
3991 | for (int i = 0; i < blocks.Count; i++) | 4007 | ObjectUpdatePacket packet = (ObjectUpdatePacket)PacketPool.Instance.GetPacket(PacketType.ObjectUpdate); |
3992 | packet.ObjectData[i] = blocks[i]; | 4008 | packet.RegionData.RegionHandle = m_scene.RegionInfo.RegionHandle; |
3993 | // If any of the packets created from this call go unacknowledged, all of the updates will be resent | 4009 | packet.RegionData.TimeDilation = timeDilation; |
3994 | OutPacket(packet, ThrottleOutPacketType.Task, true, delegate(OutgoingPacket oPacket) { ResendPrimUpdates(terseUpdates.Value, oPacket); }); | 4010 | packet.ObjectData = new ObjectUpdatePacket.ObjectDataBlock[blocks.Count]; |
3995 | } | 4011 | |
4012 | for (int i = 0; i < blocks.Count; i++) | ||
4013 | packet.ObjectData[i] = blocks[i]; | ||
4014 | |||
4015 | OutPacket(packet, ThrottleOutPacketType.Task, true); | ||
4016 | } | ||
4017 | |||
4018 | if (compressedUpdateBlocks.IsValueCreated) | ||
4019 | { | ||
4020 | List<ObjectUpdateCompressedPacket.ObjectDataBlock> blocks = compressedUpdateBlocks.Value; | ||
4021 | |||
4022 | ObjectUpdateCompressedPacket packet = (ObjectUpdateCompressedPacket)PacketPool.Instance.GetPacket(PacketType.ObjectUpdateCompressed); | ||
4023 | packet.RegionData.RegionHandle = m_scene.RegionInfo.RegionHandle; | ||
4024 | packet.RegionData.TimeDilation = timeDilation; | ||
4025 | packet.ObjectData = new ObjectUpdateCompressedPacket.ObjectDataBlock[blocks.Count]; | ||
4026 | |||
4027 | for (int i = 0; i < blocks.Count; i++) | ||
4028 | packet.ObjectData[i] = blocks[i]; | ||
4029 | |||
4030 | OutPacket(packet, ThrottleOutPacketType.Task, true); | ||
4031 | } | ||
4032 | |||
4033 | if (terseUpdateBlocks.IsValueCreated) | ||
4034 | { | ||
4035 | List<ImprovedTerseObjectUpdatePacket.ObjectDataBlock> blocks = terseUpdateBlocks.Value; | ||
4036 | |||
4037 | ImprovedTerseObjectUpdatePacket packet | ||
4038 | = (ImprovedTerseObjectUpdatePacket)PacketPool.Instance.GetPacket( | ||
4039 | PacketType.ImprovedTerseObjectUpdate); | ||
4040 | packet.RegionData.RegionHandle = m_scene.RegionInfo.RegionHandle; | ||
4041 | packet.RegionData.TimeDilation = timeDilation; | ||
4042 | packet.ObjectData = new ImprovedTerseObjectUpdatePacket.ObjectDataBlock[blocks.Count]; | ||
4043 | |||
4044 | for (int i = 0; i < blocks.Count; i++) | ||
4045 | packet.ObjectData[i] = blocks[i]; | ||
4046 | |||
4047 | OutPacket(packet, ThrottleOutPacketType.Task, true, delegate(OutgoingPacket oPacket) { ResendPrimUpdates(terseUpdates.Value, oPacket); }); | ||
3996 | } | 4048 | } |
3997 | 4049 | ||
3998 | #endregion Packet Sending | 4050 | #endregion Packet Sending |
@@ -4285,11 +4337,13 @@ namespace OpenSim.Region.ClientStack.LindenUDP | |||
4285 | 4337 | ||
4286 | // Pass in the delegate so that if this packet needs to be resent, we send the current properties | 4338 | // Pass in the delegate so that if this packet needs to be resent, we send the current properties |
4287 | // of the object rather than the properties when the packet was created | 4339 | // of the object rather than the properties when the packet was created |
4288 | OutPacket(packet, ThrottleOutPacketType.Task, true, | 4340 | // HACK : Remove intelligent resending until it's fixed in core |
4289 | delegate(OutgoingPacket oPacket) | 4341 | //OutPacket(packet, ThrottleOutPacketType.Task, true, |
4290 | { | 4342 | // delegate(OutgoingPacket oPacket) |
4291 | ResendPropertyUpdates(updates, oPacket); | 4343 | // { |
4292 | }); | 4344 | // ResendPropertyUpdates(updates, oPacket); |
4345 | // }); | ||
4346 | OutPacket(packet, ThrottleOutPacketType.Task, true); | ||
4293 | 4347 | ||
4294 | // pbcnt += blocks.Count; | 4348 | // pbcnt += blocks.Count; |
4295 | // ppcnt++; | 4349 | // ppcnt++; |
@@ -4315,11 +4369,13 @@ namespace OpenSim.Region.ClientStack.LindenUDP | |||
4315 | // of the object rather than the properties when the packet was created | 4369 | // of the object rather than the properties when the packet was created |
4316 | List<ObjectPropertyUpdate> updates = new List<ObjectPropertyUpdate>(); | 4370 | List<ObjectPropertyUpdate> updates = new List<ObjectPropertyUpdate>(); |
4317 | updates.Add(familyUpdates.Value[i]); | 4371 | updates.Add(familyUpdates.Value[i]); |
4318 | OutPacket(packet, ThrottleOutPacketType.Task, true, | 4372 | // HACK : Remove intelligent resending until it's fixed in core |
4319 | delegate(OutgoingPacket oPacket) | 4373 | //OutPacket(packet, ThrottleOutPacketType.Task, true, |
4320 | { | 4374 | // delegate(OutgoingPacket oPacket) |
4321 | ResendPropertyUpdates(updates, oPacket); | 4375 | // { |
4322 | }); | 4376 | // ResendPropertyUpdates(updates, oPacket); |
4377 | // }); | ||
4378 | OutPacket(packet, ThrottleOutPacketType.Task, true); | ||
4323 | 4379 | ||
4324 | // fpcnt++; | 4380 | // fpcnt++; |
4325 | // fbcnt++; | 4381 | // fbcnt++; |
@@ -4691,7 +4747,10 @@ namespace OpenSim.Region.ClientStack.LindenUDP | |||
4691 | 4747 | ||
4692 | if (landData.SimwideArea > 0) | 4748 | if (landData.SimwideArea > 0) |
4693 | { | 4749 | { |
4694 | int simulatorCapacity = (int)(((float)landData.SimwideArea / 65536.0f) * (float)m_scene.RegionInfo.ObjectCapacity * (float)m_scene.RegionInfo.RegionSettings.ObjectBonus); | 4750 | int simulatorCapacity = (int)((long)landData.SimwideArea * (long)m_scene.RegionInfo.ObjectCapacity * (long)m_scene.RegionInfo.RegionSettings.ObjectBonus / 65536L); |
4751 | // Never report more than sim total capacity | ||
4752 | if (simulatorCapacity > m_scene.RegionInfo.ObjectCapacity) | ||
4753 | simulatorCapacity = m_scene.RegionInfo.ObjectCapacity; | ||
4695 | updateMessage.SimWideMaxPrims = simulatorCapacity; | 4754 | updateMessage.SimWideMaxPrims = simulatorCapacity; |
4696 | } | 4755 | } |
4697 | else | 4756 | else |
@@ -4820,14 +4879,14 @@ namespace OpenSim.Region.ClientStack.LindenUDP | |||
4820 | 4879 | ||
4821 | if (notifyCount > 0) | 4880 | if (notifyCount > 0) |
4822 | { | 4881 | { |
4823 | if (notifyCount > 32) | 4882 | // if (notifyCount > 32) |
4824 | { | 4883 | // { |
4825 | m_log.InfoFormat( | 4884 | // m_log.InfoFormat( |
4826 | "[LAND]: More than {0} avatars own prims on this parcel. Only sending back details of first {0}" | 4885 | // "[LAND]: More than {0} avatars own prims on this parcel. Only sending back details of first {0}" |
4827 | + " - a developer might want to investigate whether this is a hard limit", 32); | 4886 | // + " - a developer might want to investigate whether this is a hard limit", 32); |
4828 | 4887 | // | |
4829 | notifyCount = 32; | 4888 | // notifyCount = 32; |
4830 | } | 4889 | // } |
4831 | 4890 | ||
4832 | ParcelObjectOwnersReplyPacket.DataBlock[] dataBlock | 4891 | ParcelObjectOwnersReplyPacket.DataBlock[] dataBlock |
4833 | = new ParcelObjectOwnersReplyPacket.DataBlock[notifyCount]; | 4892 | = new ParcelObjectOwnersReplyPacket.DataBlock[notifyCount]; |
@@ -4882,9 +4941,21 @@ namespace OpenSim.Region.ClientStack.LindenUDP | |||
4882 | { | 4941 | { |
4883 | ScenePresence presence = (ScenePresence)entity; | 4942 | ScenePresence presence = (ScenePresence)entity; |
4884 | 4943 | ||
4944 | position = presence.OffsetPosition; | ||
4945 | rotation = presence.Rotation; | ||
4946 | |||
4947 | if (presence.ParentID != 0) | ||
4948 | { | ||
4949 | SceneObjectPart part = m_scene.GetSceneObjectPart(presence.ParentID); | ||
4950 | if (part != null && part != part.ParentGroup.RootPart) | ||
4951 | { | ||
4952 | position = part.OffsetPosition + presence.OffsetPosition * part.RotationOffset; | ||
4953 | rotation = part.RotationOffset * presence.Rotation; | ||
4954 | } | ||
4955 | } | ||
4956 | |||
4885 | attachPoint = 0; | 4957 | attachPoint = 0; |
4886 | collisionPlane = presence.CollisionPlane; | 4958 | collisionPlane = presence.CollisionPlane; |
4887 | position = presence.OffsetPosition; | ||
4888 | velocity = presence.Velocity; | 4959 | velocity = presence.Velocity; |
4889 | acceleration = Vector3.Zero; | 4960 | acceleration = Vector3.Zero; |
4890 | 4961 | ||
@@ -5001,13 +5072,28 @@ namespace OpenSim.Region.ClientStack.LindenUDP | |||
5001 | 5072 | ||
5002 | protected ObjectUpdatePacket.ObjectDataBlock CreateAvatarUpdateBlock(ScenePresence data) | 5073 | protected ObjectUpdatePacket.ObjectDataBlock CreateAvatarUpdateBlock(ScenePresence data) |
5003 | { | 5074 | { |
5075 | Vector3 offsetPosition = data.OffsetPosition; | ||
5076 | Quaternion rotation = data.Rotation; | ||
5077 | uint parentID = data.ParentID; | ||
5078 | |||
5079 | if (parentID != 0) | ||
5080 | { | ||
5081 | SceneObjectPart part = m_scene.GetSceneObjectPart(parentID); | ||
5082 | if (part != null && part != part.ParentGroup.RootPart) | ||
5083 | { | ||
5084 | offsetPosition = part.OffsetPosition + data.OffsetPosition * part.RotationOffset; | ||
5085 | rotation = part.RotationOffset * data.Rotation; | ||
5086 | parentID = part.ParentGroup.RootPart.LocalId; | ||
5087 | } | ||
5088 | } | ||
5089 | |||
5004 | byte[] objectData = new byte[76]; | 5090 | byte[] objectData = new byte[76]; |
5005 | 5091 | ||
5006 | data.CollisionPlane.ToBytes(objectData, 0); | 5092 | data.CollisionPlane.ToBytes(objectData, 0); |
5007 | data.OffsetPosition.ToBytes(objectData, 16); | 5093 | offsetPosition.ToBytes(objectData, 16); |
5008 | // data.Velocity.ToBytes(objectData, 28); | 5094 | // data.Velocity.ToBytes(objectData, 28); |
5009 | // data.Acceleration.ToBytes(objectData, 40); | 5095 | // data.Acceleration.ToBytes(objectData, 40); |
5010 | data.Rotation.ToBytes(objectData, 52); | 5096 | rotation.ToBytes(objectData, 52); |
5011 | //data.AngularVelocity.ToBytes(objectData, 64); | 5097 | //data.AngularVelocity.ToBytes(objectData, 64); |
5012 | 5098 | ||
5013 | ObjectUpdatePacket.ObjectDataBlock update = new ObjectUpdatePacket.ObjectDataBlock(); | 5099 | ObjectUpdatePacket.ObjectDataBlock update = new ObjectUpdatePacket.ObjectDataBlock(); |
@@ -5021,14 +5107,16 @@ namespace OpenSim.Region.ClientStack.LindenUDP | |||
5021 | update.NameValue = Utils.StringToBytes("FirstName STRING RW SV " + data.Firstname + "\nLastName STRING RW SV " + | 5107 | update.NameValue = Utils.StringToBytes("FirstName STRING RW SV " + data.Firstname + "\nLastName STRING RW SV " + |
5022 | data.Lastname + "\nTitle STRING RW SV " + data.Grouptitle); | 5108 | data.Lastname + "\nTitle STRING RW SV " + data.Grouptitle); |
5023 | update.ObjectData = objectData; | 5109 | update.ObjectData = objectData; |
5024 | update.ParentID = data.ParentID; | 5110 | update.ParentID = parentID; |
5025 | update.PathCurve = 16; | 5111 | update.PathCurve = 16; |
5026 | update.PathScaleX = 100; | 5112 | update.PathScaleX = 100; |
5027 | update.PathScaleY = 100; | 5113 | update.PathScaleY = 100; |
5028 | update.PCode = (byte)PCode.Avatar; | 5114 | update.PCode = (byte)PCode.Avatar; |
5029 | update.ProfileCurve = 1; | 5115 | update.ProfileCurve = 1; |
5030 | update.PSBlock = Utils.EmptyBytes; | 5116 | update.PSBlock = Utils.EmptyBytes; |
5031 | update.Scale = new Vector3(0.45f, 0.6f, 1.9f); | 5117 | update.Scale = data.Appearance.AvatarSize; |
5118 | // update.Scale.Z -= 0.2f; | ||
5119 | |||
5032 | update.Text = Utils.EmptyBytes; | 5120 | update.Text = Utils.EmptyBytes; |
5033 | update.TextColor = new byte[4]; | 5121 | update.TextColor = new byte[4]; |
5034 | 5122 | ||
@@ -5039,10 +5127,13 @@ namespace OpenSim.Region.ClientStack.LindenUDP | |||
5039 | update.TextureEntry = Utils.EmptyBytes; | 5127 | update.TextureEntry = Utils.EmptyBytes; |
5040 | // update.TextureEntry = (data.Appearance.Texture != null) ? data.Appearance.Texture.GetBytes() : Utils.EmptyBytes; | 5128 | // update.TextureEntry = (data.Appearance.Texture != null) ? data.Appearance.Texture.GetBytes() : Utils.EmptyBytes; |
5041 | 5129 | ||
5130 | /* all this flags seem related to prims and not avatars. This allow for wrong viewer side move of a avatar in prim edition mode (anv mantis 854) | ||
5042 | update.UpdateFlags = (uint)( | 5131 | update.UpdateFlags = (uint)( |
5043 | PrimFlags.Physics | PrimFlags.ObjectModify | PrimFlags.ObjectCopy | PrimFlags.ObjectAnyOwner | | 5132 | PrimFlags.Physics | PrimFlags.ObjectModify | PrimFlags.ObjectCopy | PrimFlags.ObjectAnyOwner | |
5044 | PrimFlags.ObjectYouOwner | PrimFlags.ObjectMove | PrimFlags.InventoryEmpty | PrimFlags.ObjectTransfer | | 5133 | PrimFlags.ObjectYouOwner | PrimFlags.ObjectMove | PrimFlags.InventoryEmpty | PrimFlags.ObjectTransfer | |
5045 | PrimFlags.ObjectOwnerModify); | 5134 | PrimFlags.ObjectOwnerModify); |
5135 | */ | ||
5136 | update.UpdateFlags = 0; | ||
5046 | 5137 | ||
5047 | return update; | 5138 | return update; |
5048 | } | 5139 | } |
@@ -5213,8 +5304,10 @@ namespace OpenSim.Region.ClientStack.LindenUDP | |||
5213 | // If AgentUpdate is ever handled asynchronously, then we will also need to construct a new AgentUpdateArgs | 5304 | // If AgentUpdate is ever handled asynchronously, then we will also need to construct a new AgentUpdateArgs |
5214 | // for each AgentUpdate packet. | 5305 | // for each AgentUpdate packet. |
5215 | AddLocalPacketHandler(PacketType.AgentUpdate, HandleAgentUpdate, false); | 5306 | AddLocalPacketHandler(PacketType.AgentUpdate, HandleAgentUpdate, false); |
5216 | 5307 | ||
5217 | AddLocalPacketHandler(PacketType.ViewerEffect, HandleViewerEffect, false); | 5308 | AddLocalPacketHandler(PacketType.ViewerEffect, HandleViewerEffect, false); |
5309 | AddLocalPacketHandler(PacketType.VelocityInterpolateOff, HandleVelocityInterpolateOff, false); | ||
5310 | AddLocalPacketHandler(PacketType.VelocityInterpolateOn, HandleVelocityInterpolateOn, false); | ||
5218 | AddLocalPacketHandler(PacketType.AgentCachedTexture, HandleAgentTextureCached, false); | 5311 | AddLocalPacketHandler(PacketType.AgentCachedTexture, HandleAgentTextureCached, false); |
5219 | AddLocalPacketHandler(PacketType.MultipleObjectUpdate, HandleMultipleObjUpdate, false); | 5312 | AddLocalPacketHandler(PacketType.MultipleObjectUpdate, HandleMultipleObjUpdate, false); |
5220 | AddLocalPacketHandler(PacketType.MoneyTransferRequest, HandleMoneyTransferRequest, false); | 5313 | AddLocalPacketHandler(PacketType.MoneyTransferRequest, HandleMoneyTransferRequest, false); |
@@ -5366,6 +5459,7 @@ namespace OpenSim.Region.ClientStack.LindenUDP | |||
5366 | AddLocalPacketHandler(PacketType.TransferAbort, HandleTransferAbort, false); | 5459 | AddLocalPacketHandler(PacketType.TransferAbort, HandleTransferAbort, false); |
5367 | AddLocalPacketHandler(PacketType.MuteListRequest, HandleMuteListRequest, false); | 5460 | AddLocalPacketHandler(PacketType.MuteListRequest, HandleMuteListRequest, false); |
5368 | AddLocalPacketHandler(PacketType.UseCircuitCode, HandleUseCircuitCode); | 5461 | AddLocalPacketHandler(PacketType.UseCircuitCode, HandleUseCircuitCode); |
5462 | AddLocalPacketHandler(PacketType.CreateNewOutfitAttachments, HandleCreateNewOutfitAttachments); | ||
5369 | AddLocalPacketHandler(PacketType.AgentHeightWidth, HandleAgentHeightWidth, false); | 5463 | AddLocalPacketHandler(PacketType.AgentHeightWidth, HandleAgentHeightWidth, false); |
5370 | AddLocalPacketHandler(PacketType.InventoryDescendents, HandleInventoryDescendents); | 5464 | AddLocalPacketHandler(PacketType.InventoryDescendents, HandleInventoryDescendents); |
5371 | AddLocalPacketHandler(PacketType.DirPlacesQuery, HandleDirPlacesQuery); | 5465 | AddLocalPacketHandler(PacketType.DirPlacesQuery, HandleDirPlacesQuery); |
@@ -5432,6 +5526,7 @@ namespace OpenSim.Region.ClientStack.LindenUDP | |||
5432 | AddLocalPacketHandler(PacketType.GroupVoteHistoryRequest, HandleGroupVoteHistoryRequest); | 5526 | AddLocalPacketHandler(PacketType.GroupVoteHistoryRequest, HandleGroupVoteHistoryRequest); |
5433 | AddLocalPacketHandler(PacketType.SimWideDeletes, HandleSimWideDeletes); | 5527 | AddLocalPacketHandler(PacketType.SimWideDeletes, HandleSimWideDeletes); |
5434 | AddLocalPacketHandler(PacketType.SendPostcard, HandleSendPostcard); | 5528 | AddLocalPacketHandler(PacketType.SendPostcard, HandleSendPostcard); |
5529 | AddLocalPacketHandler(PacketType.ChangeInventoryItemFlags, HandleChangeInventoryItemFlags); | ||
5435 | 5530 | ||
5436 | AddGenericPacketHandler("autopilot", HandleAutopilot); | 5531 | AddGenericPacketHandler("autopilot", HandleAutopilot); |
5437 | } | 5532 | } |
@@ -5470,6 +5565,7 @@ namespace OpenSim.Region.ClientStack.LindenUDP | |||
5470 | (x.CameraLeftAxis != m_lastAgentUpdateArgs.CameraLeftAxis) || | 5565 | (x.CameraLeftAxis != m_lastAgentUpdateArgs.CameraLeftAxis) || |
5471 | (x.CameraUpAxis != m_lastAgentUpdateArgs.CameraUpAxis) || | 5566 | (x.CameraUpAxis != m_lastAgentUpdateArgs.CameraUpAxis) || |
5472 | (x.ControlFlags != m_lastAgentUpdateArgs.ControlFlags) || | 5567 | (x.ControlFlags != m_lastAgentUpdateArgs.ControlFlags) || |
5568 | (x.ControlFlags != 0) || | ||
5473 | (x.Far != m_lastAgentUpdateArgs.Far) || | 5569 | (x.Far != m_lastAgentUpdateArgs.Far) || |
5474 | (x.Flags != m_lastAgentUpdateArgs.Flags) || | 5570 | (x.Flags != m_lastAgentUpdateArgs.Flags) || |
5475 | (x.State != m_lastAgentUpdateArgs.State) || | 5571 | (x.State != m_lastAgentUpdateArgs.State) || |
@@ -5729,6 +5825,29 @@ namespace OpenSim.Region.ClientStack.LindenUDP | |||
5729 | return true; | 5825 | return true; |
5730 | } | 5826 | } |
5731 | 5827 | ||
5828 | private bool HandleVelocityInterpolateOff(IClientAPI sender, Packet Pack) | ||
5829 | { | ||
5830 | VelocityInterpolateOffPacket p = (VelocityInterpolateOffPacket)Pack; | ||
5831 | if (p.AgentData.SessionID != SessionId || | ||
5832 | p.AgentData.AgentID != AgentId) | ||
5833 | return true; | ||
5834 | |||
5835 | m_VelocityInterpolate = false; | ||
5836 | return true; | ||
5837 | } | ||
5838 | |||
5839 | private bool HandleVelocityInterpolateOn(IClientAPI sender, Packet Pack) | ||
5840 | { | ||
5841 | VelocityInterpolateOnPacket p = (VelocityInterpolateOnPacket)Pack; | ||
5842 | if (p.AgentData.SessionID != SessionId || | ||
5843 | p.AgentData.AgentID != AgentId) | ||
5844 | return true; | ||
5845 | |||
5846 | m_VelocityInterpolate = true; | ||
5847 | return true; | ||
5848 | } | ||
5849 | |||
5850 | |||
5732 | private bool HandleAvatarPropertiesRequest(IClientAPI sender, Packet Pack) | 5851 | private bool HandleAvatarPropertiesRequest(IClientAPI sender, Packet Pack) |
5733 | { | 5852 | { |
5734 | AvatarPropertiesRequestPacket avatarProperties = (AvatarPropertiesRequestPacket)Pack; | 5853 | AvatarPropertiesRequestPacket avatarProperties = (AvatarPropertiesRequestPacket)Pack; |
@@ -6149,17 +6268,25 @@ namespace OpenSim.Region.ClientStack.LindenUDP | |||
6149 | // Temporarily protect ourselves from the mantis #951 failure. | 6268 | // Temporarily protect ourselves from the mantis #951 failure. |
6150 | // However, we could do this for several other handlers where a failure isn't terminal | 6269 | // However, we could do this for several other handlers where a failure isn't terminal |
6151 | // for the client session anyway, in order to protect ourselves against bad code in plugins | 6270 | // for the client session anyway, in order to protect ourselves against bad code in plugins |
6271 | Vector3 avSize = appear.AgentData.Size; | ||
6152 | try | 6272 | try |
6153 | { | 6273 | { |
6154 | byte[] visualparams = new byte[appear.VisualParam.Length]; | 6274 | byte[] visualparams = new byte[appear.VisualParam.Length]; |
6155 | for (int i = 0; i < appear.VisualParam.Length; i++) | 6275 | for (int i = 0; i < appear.VisualParam.Length; i++) |
6156 | visualparams[i] = appear.VisualParam[i].ParamValue; | 6276 | visualparams[i] = appear.VisualParam[i].ParamValue; |
6157 | 6277 | //var b = appear.WearableData[0]; | |
6278 | |||
6158 | Primitive.TextureEntry te = null; | 6279 | Primitive.TextureEntry te = null; |
6159 | if (appear.ObjectData.TextureEntry.Length > 1) | 6280 | if (appear.ObjectData.TextureEntry.Length > 1) |
6160 | te = new Primitive.TextureEntry(appear.ObjectData.TextureEntry, 0, appear.ObjectData.TextureEntry.Length); | 6281 | te = new Primitive.TextureEntry(appear.ObjectData.TextureEntry, 0, appear.ObjectData.TextureEntry.Length); |
6282 | |||
6283 | WearableCacheItem[] cacheitems = new WearableCacheItem[appear.WearableData.Length]; | ||
6284 | for (int i=0; i<appear.WearableData.Length;i++) | ||
6285 | cacheitems[i] = new WearableCacheItem(){CacheId = appear.WearableData[i].CacheID,TextureIndex=Convert.ToUInt32(appear.WearableData[i].TextureIndex)}; | ||
6286 | |||
6287 | |||
6161 | 6288 | ||
6162 | handlerSetAppearance(sender, te, visualparams); | 6289 | handlerSetAppearance(sender, te, visualparams,avSize, cacheitems); |
6163 | } | 6290 | } |
6164 | catch (Exception e) | 6291 | catch (Exception e) |
6165 | { | 6292 | { |
@@ -6368,6 +6495,9 @@ namespace OpenSim.Region.ClientStack.LindenUDP | |||
6368 | { | 6495 | { |
6369 | handlerCompleteMovementToRegion(sender, true); | 6496 | handlerCompleteMovementToRegion(sender, true); |
6370 | } | 6497 | } |
6498 | else | ||
6499 | m_log.Debug("HandleCompleteAgentMovement NULL handler"); | ||
6500 | |||
6371 | handlerCompleteMovementToRegion = null; | 6501 | handlerCompleteMovementToRegion = null; |
6372 | 6502 | ||
6373 | return true; | 6503 | return true; |
@@ -6385,7 +6515,7 @@ namespace OpenSim.Region.ClientStack.LindenUDP | |||
6385 | return true; | 6515 | return true; |
6386 | } | 6516 | } |
6387 | #endregion | 6517 | #endregion |
6388 | 6518 | /* | |
6389 | StartAnim handlerStartAnim = null; | 6519 | StartAnim handlerStartAnim = null; |
6390 | StopAnim handlerStopAnim = null; | 6520 | StopAnim handlerStopAnim = null; |
6391 | 6521 | ||
@@ -6409,6 +6539,25 @@ namespace OpenSim.Region.ClientStack.LindenUDP | |||
6409 | } | 6539 | } |
6410 | } | 6540 | } |
6411 | return true; | 6541 | return true; |
6542 | */ | ||
6543 | ChangeAnim handlerChangeAnim = null; | ||
6544 | |||
6545 | for (int i = 0; i < AgentAni.AnimationList.Length; i++) | ||
6546 | { | ||
6547 | handlerChangeAnim = OnChangeAnim; | ||
6548 | if (handlerChangeAnim != null) | ||
6549 | { | ||
6550 | handlerChangeAnim(AgentAni.AnimationList[i].AnimID, AgentAni.AnimationList[i].StartAnim, false); | ||
6551 | } | ||
6552 | } | ||
6553 | |||
6554 | handlerChangeAnim = OnChangeAnim; | ||
6555 | if (handlerChangeAnim != null) | ||
6556 | { | ||
6557 | handlerChangeAnim(UUID.Zero, false, true); | ||
6558 | } | ||
6559 | |||
6560 | return true; | ||
6412 | } | 6561 | } |
6413 | 6562 | ||
6414 | private bool HandleAgentRequestSit(IClientAPI sender, Packet Pack) | 6563 | private bool HandleAgentRequestSit(IClientAPI sender, Packet Pack) |
@@ -6634,6 +6783,11 @@ namespace OpenSim.Region.ClientStack.LindenUDP | |||
6634 | #endregion | 6783 | #endregion |
6635 | 6784 | ||
6636 | m_udpClient.SetThrottles(atpack.Throttle.Throttles); | 6785 | m_udpClient.SetThrottles(atpack.Throttle.Throttles); |
6786 | GenericCall2 handler = OnUpdateThrottles; | ||
6787 | if (handler != null) | ||
6788 | { | ||
6789 | handler(); | ||
6790 | } | ||
6637 | return true; | 6791 | return true; |
6638 | } | 6792 | } |
6639 | 6793 | ||
@@ -7035,10 +7189,33 @@ namespace OpenSim.Region.ClientStack.LindenUDP | |||
7035 | // 46,47,48 are special positions within the packet | 7189 | // 46,47,48 are special positions within the packet |
7036 | // This may change so perhaps we need a better way | 7190 | // This may change so perhaps we need a better way |
7037 | // of storing this (OMV.FlagUpdatePacket.UsePhysics,etc?) | 7191 | // of storing this (OMV.FlagUpdatePacket.UsePhysics,etc?) |
7038 | bool UsePhysics = (data[46] != 0) ? true : false; | 7192 | /* |
7039 | bool IsTemporary = (data[47] != 0) ? true : false; | 7193 | bool UsePhysics = (data[46] != 0) ? true : false; |
7040 | bool IsPhantom = (data[48] != 0) ? true : false; | 7194 | bool IsTemporary = (data[47] != 0) ? true : false; |
7041 | handlerUpdatePrimFlags(flags.AgentData.ObjectLocalID, UsePhysics, IsTemporary, IsPhantom, this); | 7195 | bool IsPhantom = (data[48] != 0) ? true : false; |
7196 | handlerUpdatePrimFlags(flags.AgentData.ObjectLocalID, UsePhysics, IsTemporary, IsPhantom, this); | ||
7197 | */ | ||
7198 | bool UsePhysics = flags.AgentData.UsePhysics; | ||
7199 | bool IsPhantom = flags.AgentData.IsPhantom; | ||
7200 | bool IsTemporary = flags.AgentData.IsTemporary; | ||
7201 | ObjectFlagUpdatePacket.ExtraPhysicsBlock[] blocks = flags.ExtraPhysics; | ||
7202 | ExtraPhysicsData physdata = new ExtraPhysicsData(); | ||
7203 | |||
7204 | if (blocks == null || blocks.Length == 0) | ||
7205 | { | ||
7206 | physdata.PhysShapeType = PhysShapeType.invalid; | ||
7207 | } | ||
7208 | else | ||
7209 | { | ||
7210 | ObjectFlagUpdatePacket.ExtraPhysicsBlock phsblock = blocks[0]; | ||
7211 | physdata.PhysShapeType = (PhysShapeType)phsblock.PhysicsShapeType; | ||
7212 | physdata.Bounce = phsblock.Restitution; | ||
7213 | physdata.Density = phsblock.Density; | ||
7214 | physdata.Friction = phsblock.Friction; | ||
7215 | physdata.GravitationModifier = phsblock.GravityMultiplier; | ||
7216 | } | ||
7217 | |||
7218 | handlerUpdatePrimFlags(flags.AgentData.ObjectLocalID, UsePhysics, IsTemporary, IsPhantom, physdata, this); | ||
7042 | } | 7219 | } |
7043 | return true; | 7220 | return true; |
7044 | } | 7221 | } |
@@ -7621,6 +7798,7 @@ namespace OpenSim.Region.ClientStack.LindenUDP | |||
7621 | // surrounding scene | 7798 | // surrounding scene |
7622 | if ((ImageType)block.Type == ImageType.Baked) | 7799 | if ((ImageType)block.Type == ImageType.Baked) |
7623 | args.Priority *= 2.0f; | 7800 | args.Priority *= 2.0f; |
7801 | int wearableout = 0; | ||
7624 | 7802 | ||
7625 | ImageManager.EnqueueReq(args); | 7803 | ImageManager.EnqueueReq(args); |
7626 | } | 7804 | } |
@@ -8639,16 +8817,61 @@ namespace OpenSim.Region.ClientStack.LindenUDP | |||
8639 | 8817 | ||
8640 | #region Parcel related packets | 8818 | #region Parcel related packets |
8641 | 8819 | ||
8820 | // acumulate several HandleRegionHandleRequest consecutive overlaping requests | ||
8821 | // to be done with minimal resources as possible | ||
8822 | // variables temporary here while in test | ||
8823 | |||
8824 | Queue<UUID> RegionHandleRequests = new Queue<UUID>(); | ||
8825 | bool RegionHandleRequestsInService = false; | ||
8826 | |||
8642 | private bool HandleRegionHandleRequest(IClientAPI sender, Packet Pack) | 8827 | private bool HandleRegionHandleRequest(IClientAPI sender, Packet Pack) |
8643 | { | 8828 | { |
8644 | RegionHandleRequestPacket rhrPack = (RegionHandleRequestPacket)Pack; | 8829 | UUID currentUUID; |
8645 | 8830 | ||
8646 | RegionHandleRequest handlerRegionHandleRequest = OnRegionHandleRequest; | 8831 | RegionHandleRequest handlerRegionHandleRequest = OnRegionHandleRequest; |
8647 | if (handlerRegionHandleRequest != null) | 8832 | |
8833 | if (handlerRegionHandleRequest == null) | ||
8834 | return true; | ||
8835 | |||
8836 | RegionHandleRequestPacket rhrPack = (RegionHandleRequestPacket)Pack; | ||
8837 | |||
8838 | lock (RegionHandleRequests) | ||
8648 | { | 8839 | { |
8649 | handlerRegionHandleRequest(this, rhrPack.RequestBlock.RegionID); | 8840 | if (RegionHandleRequestsInService) |
8841 | { | ||
8842 | // we are already busy doing a previus request | ||
8843 | // so enqueue it | ||
8844 | RegionHandleRequests.Enqueue(rhrPack.RequestBlock.RegionID); | ||
8845 | return true; | ||
8846 | } | ||
8847 | |||
8848 | // else do it | ||
8849 | currentUUID = rhrPack.RequestBlock.RegionID; | ||
8850 | RegionHandleRequestsInService = true; | ||
8650 | } | 8851 | } |
8651 | return true; | 8852 | |
8853 | while (true) | ||
8854 | { | ||
8855 | handlerRegionHandleRequest(this, currentUUID); | ||
8856 | |||
8857 | lock (RegionHandleRequests) | ||
8858 | { | ||
8859 | // exit condition, nothing to do or closed | ||
8860 | // current code seems to assume we may loose the handler at anytime, | ||
8861 | // so keep checking it | ||
8862 | handlerRegionHandleRequest = OnRegionHandleRequest; | ||
8863 | |||
8864 | if (RegionHandleRequests.Count == 0 || !IsActive || handlerRegionHandleRequest == null) | ||
8865 | { | ||
8866 | RegionHandleRequests.Clear(); | ||
8867 | RegionHandleRequestsInService = false; | ||
8868 | return true; | ||
8869 | } | ||
8870 | currentUUID = RegionHandleRequests.Dequeue(); | ||
8871 | } | ||
8872 | } | ||
8873 | |||
8874 | return true; // actually unreached | ||
8652 | } | 8875 | } |
8653 | 8876 | ||
8654 | private bool HandleParcelInfoRequest(IClientAPI sender, Packet Pack) | 8877 | private bool HandleParcelInfoRequest(IClientAPI sender, Packet Pack) |
@@ -9904,7 +10127,7 @@ namespace OpenSim.Region.ClientStack.LindenUDP | |||
9904 | handlerUpdateMuteListEntry(this, UpdateMuteListEntry.MuteData.MuteID, | 10127 | handlerUpdateMuteListEntry(this, UpdateMuteListEntry.MuteData.MuteID, |
9905 | Utils.BytesToString(UpdateMuteListEntry.MuteData.MuteName), | 10128 | Utils.BytesToString(UpdateMuteListEntry.MuteData.MuteName), |
9906 | UpdateMuteListEntry.MuteData.MuteType, | 10129 | UpdateMuteListEntry.MuteData.MuteType, |
9907 | UpdateMuteListEntry.AgentData.AgentID); | 10130 | UpdateMuteListEntry.MuteData.MuteFlags); |
9908 | return true; | 10131 | return true; |
9909 | } | 10132 | } |
9910 | return false; | 10133 | return false; |
@@ -9919,8 +10142,7 @@ namespace OpenSim.Region.ClientStack.LindenUDP | |||
9919 | { | 10142 | { |
9920 | handlerRemoveMuteListEntry(this, | 10143 | handlerRemoveMuteListEntry(this, |
9921 | RemoveMuteListEntry.MuteData.MuteID, | 10144 | RemoveMuteListEntry.MuteData.MuteID, |
9922 | Utils.BytesToString(RemoveMuteListEntry.MuteData.MuteName), | 10145 | Utils.BytesToString(RemoveMuteListEntry.MuteData.MuteName)); |
9923 | RemoveMuteListEntry.AgentData.AgentID); | ||
9924 | return true; | 10146 | return true; |
9925 | } | 10147 | } |
9926 | return false; | 10148 | return false; |
@@ -9964,10 +10186,55 @@ namespace OpenSim.Region.ClientStack.LindenUDP | |||
9964 | return false; | 10186 | return false; |
9965 | } | 10187 | } |
9966 | 10188 | ||
10189 | private bool HandleChangeInventoryItemFlags(IClientAPI client, Packet packet) | ||
10190 | { | ||
10191 | ChangeInventoryItemFlagsPacket ChangeInventoryItemFlags = | ||
10192 | (ChangeInventoryItemFlagsPacket)packet; | ||
10193 | ChangeInventoryItemFlags handlerChangeInventoryItemFlags = OnChangeInventoryItemFlags; | ||
10194 | if (handlerChangeInventoryItemFlags != null) | ||
10195 | { | ||
10196 | foreach(ChangeInventoryItemFlagsPacket.InventoryDataBlock b in ChangeInventoryItemFlags.InventoryData) | ||
10197 | handlerChangeInventoryItemFlags(this, b.ItemID, b.Flags); | ||
10198 | return true; | ||
10199 | } | ||
10200 | return false; | ||
10201 | } | ||
10202 | |||
9967 | private bool HandleUseCircuitCode(IClientAPI sender, Packet Pack) | 10203 | private bool HandleUseCircuitCode(IClientAPI sender, Packet Pack) |
9968 | { | 10204 | { |
9969 | return true; | 10205 | return true; |
9970 | } | 10206 | } |
10207 | |||
10208 | private bool HandleCreateNewOutfitAttachments(IClientAPI sender, Packet Pack) | ||
10209 | { | ||
10210 | CreateNewOutfitAttachmentsPacket packet = (CreateNewOutfitAttachmentsPacket)Pack; | ||
10211 | |||
10212 | #region Packet Session and User Check | ||
10213 | if (m_checkPackets) | ||
10214 | { | ||
10215 | if (packet.AgentData.SessionID != SessionId || | ||
10216 | packet.AgentData.AgentID != AgentId) | ||
10217 | return true; | ||
10218 | } | ||
10219 | #endregion | ||
10220 | MoveItemsAndLeaveCopy handlerMoveItemsAndLeaveCopy = null; | ||
10221 | List<InventoryItemBase> items = new List<InventoryItemBase>(); | ||
10222 | foreach (CreateNewOutfitAttachmentsPacket.ObjectDataBlock n in packet.ObjectData) | ||
10223 | { | ||
10224 | InventoryItemBase b = new InventoryItemBase(); | ||
10225 | b.ID = n.OldItemID; | ||
10226 | b.Folder = n.OldFolderID; | ||
10227 | items.Add(b); | ||
10228 | } | ||
10229 | |||
10230 | handlerMoveItemsAndLeaveCopy = OnMoveItemsAndLeaveCopy; | ||
10231 | if (handlerMoveItemsAndLeaveCopy != null) | ||
10232 | { | ||
10233 | handlerMoveItemsAndLeaveCopy(this, items, packet.HeaderData.NewFolderID); | ||
10234 | } | ||
10235 | |||
10236 | return true; | ||
10237 | } | ||
9971 | 10238 | ||
9972 | private bool HandleAgentHeightWidth(IClientAPI sender, Packet Pack) | 10239 | private bool HandleAgentHeightWidth(IClientAPI sender, Packet Pack) |
9973 | { | 10240 | { |
@@ -10394,6 +10661,20 @@ namespace OpenSim.Region.ClientStack.LindenUDP | |||
10394 | groupProfileReply.GroupData.MaturePublish = d.MaturePublish; | 10661 | groupProfileReply.GroupData.MaturePublish = d.MaturePublish; |
10395 | groupProfileReply.GroupData.OwnerRole = d.OwnerRole; | 10662 | groupProfileReply.GroupData.OwnerRole = d.OwnerRole; |
10396 | 10663 | ||
10664 | Scene scene = (Scene)m_scene; | ||
10665 | if (scene.Permissions.IsGod(sender.AgentId) && (!sender.IsGroupMember(groupProfileRequest.GroupData.GroupID))) | ||
10666 | { | ||
10667 | ScenePresence p; | ||
10668 | if (scene.TryGetScenePresence(sender.AgentId, out p)) | ||
10669 | { | ||
10670 | if (p.GodLevel >= 200) | ||
10671 | { | ||
10672 | groupProfileReply.GroupData.OpenEnrollment = true; | ||
10673 | groupProfileReply.GroupData.MembershipFee = 0; | ||
10674 | } | ||
10675 | } | ||
10676 | } | ||
10677 | |||
10397 | OutPacket(groupProfileReply, ThrottleOutPacketType.Task); | 10678 | OutPacket(groupProfileReply, ThrottleOutPacketType.Task); |
10398 | } | 10679 | } |
10399 | return true; | 10680 | return true; |
@@ -10967,11 +11248,16 @@ namespace OpenSim.Region.ClientStack.LindenUDP | |||
10967 | 11248 | ||
10968 | StartLure handlerStartLure = OnStartLure; | 11249 | StartLure handlerStartLure = OnStartLure; |
10969 | if (handlerStartLure != null) | 11250 | if (handlerStartLure != null) |
10970 | handlerStartLure(startLureRequest.Info.LureType, | 11251 | { |
10971 | Utils.BytesToString( | 11252 | for (int i = 0 ; i < startLureRequest.TargetData.Length ; i++) |
10972 | startLureRequest.Info.Message), | 11253 | { |
10973 | startLureRequest.TargetData[0].TargetID, | 11254 | handlerStartLure(startLureRequest.Info.LureType, |
10974 | this); | 11255 | Utils.BytesToString( |
11256 | startLureRequest.Info.Message), | ||
11257 | startLureRequest.TargetData[i].TargetID, | ||
11258 | this); | ||
11259 | } | ||
11260 | } | ||
10975 | return true; | 11261 | return true; |
10976 | } | 11262 | } |
10977 | private bool HandleTeleportLureRequest(IClientAPI sender, Packet Pack) | 11263 | private bool HandleTeleportLureRequest(IClientAPI sender, Packet Pack) |
@@ -11085,10 +11371,11 @@ namespace OpenSim.Region.ClientStack.LindenUDP | |||
11085 | } | 11371 | } |
11086 | #endregion | 11372 | #endregion |
11087 | 11373 | ||
11088 | ClassifiedDelete handlerClassifiedGodDelete = OnClassifiedGodDelete; | 11374 | ClassifiedGodDelete handlerClassifiedGodDelete = OnClassifiedGodDelete; |
11089 | if (handlerClassifiedGodDelete != null) | 11375 | if (handlerClassifiedGodDelete != null) |
11090 | handlerClassifiedGodDelete( | 11376 | handlerClassifiedGodDelete( |
11091 | classifiedGodDelete.Data.ClassifiedID, | 11377 | classifiedGodDelete.Data.ClassifiedID, |
11378 | classifiedGodDelete.Data.QueryID, | ||
11092 | this); | 11379 | this); |
11093 | return true; | 11380 | return true; |
11094 | } | 11381 | } |
@@ -11401,6 +11688,7 @@ namespace OpenSim.Region.ClientStack.LindenUDP | |||
11401 | 11688 | ||
11402 | if (cachedtex.AgentData.SessionID != SessionId) | 11689 | if (cachedtex.AgentData.SessionID != SessionId) |
11403 | return false; | 11690 | return false; |
11691 | |||
11404 | 11692 | ||
11405 | // TODO: don't create new blocks if recycling an old packet | 11693 | // TODO: don't create new blocks if recycling an old packet |
11406 | cachedresp.AgentData.AgentID = AgentId; | 11694 | cachedresp.AgentData.AgentID = AgentId; |
@@ -11410,14 +11698,140 @@ namespace OpenSim.Region.ClientStack.LindenUDP | |||
11410 | cachedresp.WearableData = | 11698 | cachedresp.WearableData = |
11411 | new AgentCachedTextureResponsePacket.WearableDataBlock[cachedtex.WearableData.Length]; | 11699 | new AgentCachedTextureResponsePacket.WearableDataBlock[cachedtex.WearableData.Length]; |
11412 | 11700 | ||
11413 | for (int i = 0; i < cachedtex.WearableData.Length; i++) | 11701 | //IAvatarFactoryModule fac = m_scene.RequestModuleInterface<IAvatarFactoryModule>(); |
11702 | // var item = fac.GetBakedTextureFaces(AgentId); | ||
11703 | //WearableCacheItem[] items = fac.GetCachedItems(AgentId); | ||
11704 | |||
11705 | IAssetService cache = m_scene.AssetService; | ||
11706 | IBakedTextureModule bakedTextureModule = m_scene.RequestModuleInterface<IBakedTextureModule>(); | ||
11707 | //bakedTextureModule = null; | ||
11708 | int maxWearablesLoop = cachedtex.WearableData.Length; | ||
11709 | if (maxWearablesLoop > AvatarWearable.MAX_WEARABLES) | ||
11710 | maxWearablesLoop = AvatarWearable.MAX_WEARABLES; | ||
11711 | |||
11712 | if (bakedTextureModule != null && cache != null) | ||
11414 | { | 11713 | { |
11415 | cachedresp.WearableData[i] = new AgentCachedTextureResponsePacket.WearableDataBlock(); | 11714 | // We need to make sure the asset stored in the bake is available on this server also by it's assetid before we map it to a Cacheid |
11416 | cachedresp.WearableData[i].TextureIndex = cachedtex.WearableData[i].TextureIndex; | 11715 | |
11417 | cachedresp.WearableData[i].TextureID = UUID.Zero; | 11716 | WearableCacheItem[] cacheItems = null; |
11418 | cachedresp.WearableData[i].HostName = new byte[0]; | 11717 | ScenePresence p = m_scene.GetScenePresence(AgentId); |
11718 | if (p.Appearance != null) | ||
11719 | if (p.Appearance.WearableCacheItems == null || p.Appearance.WearableCacheItemsDirty) | ||
11720 | { | ||
11721 | try | ||
11722 | { | ||
11723 | cacheItems = bakedTextureModule.Get(AgentId); | ||
11724 | p.Appearance.WearableCacheItems = cacheItems; | ||
11725 | p.Appearance.WearableCacheItemsDirty = false; | ||
11726 | } | ||
11727 | |||
11728 | /* | ||
11729 | * The following Catch types DO NOT WORK, it jumps to the General Packet Exception Handler if you don't catch Exception! | ||
11730 | * | ||
11731 | catch (System.Net.Sockets.SocketException) | ||
11732 | { | ||
11733 | cacheItems = null; | ||
11734 | } | ||
11735 | catch (WebException) | ||
11736 | { | ||
11737 | cacheItems = null; | ||
11738 | } | ||
11739 | catch (InvalidOperationException) | ||
11740 | { | ||
11741 | cacheItems = null; | ||
11742 | } */ | ||
11743 | catch (Exception) | ||
11744 | { | ||
11745 | cacheItems = null; | ||
11746 | } | ||
11747 | |||
11748 | } | ||
11749 | else if (p.Appearance.WearableCacheItems != null) | ||
11750 | { | ||
11751 | cacheItems = p.Appearance.WearableCacheItems; | ||
11752 | } | ||
11753 | |||
11754 | if (cache != null && cacheItems != null) | ||
11755 | { | ||
11756 | foreach (WearableCacheItem item in cacheItems) | ||
11757 | { | ||
11758 | |||
11759 | if (cache.GetCached(item.TextureID.ToString()) == null) | ||
11760 | { | ||
11761 | item.TextureAsset.Temporary = true; | ||
11762 | cache.Store(item.TextureAsset); | ||
11763 | } | ||
11764 | |||
11765 | |||
11766 | } | ||
11767 | } | ||
11768 | |||
11769 | if (cacheItems != null) | ||
11770 | { | ||
11771 | |||
11772 | for (int i = 0; i < maxWearablesLoop; i++) | ||
11773 | { | ||
11774 | WearableCacheItem item = | ||
11775 | WearableCacheItem.SearchTextureIndex(cachedtex.WearableData[i].TextureIndex,cacheItems); | ||
11776 | |||
11777 | cachedresp.WearableData[i] = new AgentCachedTextureResponsePacket.WearableDataBlock(); | ||
11778 | cachedresp.WearableData[i].TextureIndex= cachedtex.WearableData[i].TextureIndex; | ||
11779 | cachedresp.WearableData[i].HostName = new byte[0]; | ||
11780 | if (item != null && cachedtex.WearableData[i].ID == item.CacheId) | ||
11781 | { | ||
11782 | |||
11783 | cachedresp.WearableData[i].TextureID = item.TextureID; | ||
11784 | } | ||
11785 | else | ||
11786 | { | ||
11787 | cachedresp.WearableData[i].TextureID = UUID.Zero; | ||
11788 | } | ||
11789 | } | ||
11790 | } | ||
11791 | else | ||
11792 | { | ||
11793 | for (int i = 0; i < maxWearablesLoop; i++) | ||
11794 | { | ||
11795 | cachedresp.WearableData[i] = new AgentCachedTextureResponsePacket.WearableDataBlock(); | ||
11796 | cachedresp.WearableData[i].TextureIndex = cachedtex.WearableData[i].TextureIndex; | ||
11797 | cachedresp.WearableData[i].TextureID = UUID.Zero; | ||
11798 | //UUID.Parse("8334fb6e-c2f5-46ee-807d-a435f61a8d46"); | ||
11799 | cachedresp.WearableData[i].HostName = new byte[0]; | ||
11800 | } | ||
11801 | } | ||
11419 | } | 11802 | } |
11803 | else | ||
11804 | { | ||
11805 | if (cache == null) | ||
11806 | { | ||
11807 | for (int i = 0; i < maxWearablesLoop; i++) | ||
11808 | { | ||
11809 | cachedresp.WearableData[i] = new AgentCachedTextureResponsePacket.WearableDataBlock(); | ||
11810 | cachedresp.WearableData[i].TextureIndex = cachedtex.WearableData[i].TextureIndex; | ||
11811 | cachedresp.WearableData[i].TextureID = UUID.Zero; | ||
11812 | //UUID.Parse("8334fb6e-c2f5-46ee-807d-a435f61a8d46"); | ||
11813 | cachedresp.WearableData[i].HostName = new byte[0]; | ||
11814 | } | ||
11815 | } | ||
11816 | else | ||
11817 | { | ||
11818 | for (int i = 0; i < maxWearablesLoop; i++) | ||
11819 | { | ||
11820 | cachedresp.WearableData[i] = new AgentCachedTextureResponsePacket.WearableDataBlock(); | ||
11821 | cachedresp.WearableData[i].TextureIndex = cachedtex.WearableData[i].TextureIndex; | ||
11822 | |||
11420 | 11823 | ||
11824 | |||
11825 | if (cache.GetCached(cachedresp.WearableData[i].TextureID.ToString()) == null) | ||
11826 | cachedresp.WearableData[i].TextureID = UUID.Zero; | ||
11827 | //UUID.Parse("8334fb6e-c2f5-46ee-807d-a435f61a8d46"); | ||
11828 | else | ||
11829 | cachedresp.WearableData[i].TextureID = UUID.Zero; | ||
11830 | // UUID.Parse("8334fb6e-c2f5-46ee-807d-a435f61a8d46"); | ||
11831 | cachedresp.WearableData[i].HostName = new byte[0]; | ||
11832 | } | ||
11833 | } | ||
11834 | } | ||
11421 | cachedresp.Header.Zerocoded = true; | 11835 | cachedresp.Header.Zerocoded = true; |
11422 | OutPacket(cachedresp, ThrottleOutPacketType.Task); | 11836 | OutPacket(cachedresp, ThrottleOutPacketType.Task); |
11423 | 11837 | ||
@@ -11454,209 +11868,147 @@ namespace OpenSim.Region.ClientStack.LindenUDP | |||
11454 | } | 11868 | } |
11455 | else | 11869 | else |
11456 | { | 11870 | { |
11457 | // m_log.DebugFormat( | 11871 | ClientChangeObject updatehandler = onClientChangeObject; |
11458 | // "[CLIENT]: Processing block {0} type {1} for {2} {3}", | ||
11459 | // i, block.Type, part.Name, part.LocalId); | ||
11460 | 11872 | ||
11461 | // // Do this once since fetch parts creates a new array. | 11873 | if (updatehandler != null) |
11462 | // SceneObjectPart[] parts = part.ParentGroup.Parts; | 11874 | { |
11463 | // for (int j = 0; j < parts.Length; j++) | 11875 | ObjectChangeData udata = new ObjectChangeData(); |
11464 | // { | ||
11465 | // part.StoreUndoState(); | ||
11466 | // parts[j].IgnoreUndoUpdate = true; | ||
11467 | // } | ||
11468 | 11876 | ||
11469 | UpdatePrimGroupRotation handlerUpdatePrimGroupRotation; | 11877 | /*ubit from ll JIRA: |
11878 | * 0x01 position | ||
11879 | * 0x02 rotation | ||
11880 | * 0x04 scale | ||
11881 | |||
11882 | * 0x08 LINK_SET | ||
11883 | * 0x10 UNIFORM for scale | ||
11884 | */ | ||
11470 | 11885 | ||
11471 | switch (block.Type) | 11886 | // translate to internal changes |
11472 | { | 11887 | // not all cases .. just the ones older code did |
11473 | case 1: | ||
11474 | Vector3 pos1 = new Vector3(block.Data, 0); | ||
11475 | 11888 | ||
11476 | UpdateVector handlerUpdatePrimSinglePosition = OnUpdatePrimSinglePosition; | 11889 | switch (block.Type) |
11477 | if (handlerUpdatePrimSinglePosition != null) | 11890 | { |
11478 | { | 11891 | case 1: //change position sp |
11479 | // m_log.Debug("new movement position is " + pos.X + " , " + pos.Y + " , " + pos.Z); | 11892 | udata.position = new Vector3(block.Data, 0); |
11480 | handlerUpdatePrimSinglePosition(localId, pos1, this); | ||
11481 | } | ||
11482 | break; | ||
11483 | 11893 | ||
11484 | case 2: | 11894 | udata.change = ObjectChangeType.primP; |
11485 | Quaternion rot1 = new Quaternion(block.Data, 0, true); | 11895 | updatehandler(localId, udata, this); |
11896 | break; | ||
11486 | 11897 | ||
11487 | UpdatePrimSingleRotation handlerUpdatePrimSingleRotation = OnUpdatePrimSingleRotation; | 11898 | case 2: // rotation sp |
11488 | if (handlerUpdatePrimSingleRotation != null) | 11899 | udata.rotation = new Quaternion(block.Data, 0, true); |
11489 | { | ||
11490 | // m_log.Info("new tab rotation is " + rot1.X + " , " + rot1.Y + " , " + rot1.Z + " , " + rot1.W); | ||
11491 | handlerUpdatePrimSingleRotation(localId, rot1, this); | ||
11492 | } | ||
11493 | break; | ||
11494 | 11900 | ||
11495 | case 3: | 11901 | udata.change = ObjectChangeType.primR; |
11496 | Vector3 rotPos = new Vector3(block.Data, 0); | 11902 | updatehandler(localId, udata, this); |
11497 | Quaternion rot2 = new Quaternion(block.Data, 12, true); | 11903 | break; |
11498 | 11904 | ||
11499 | UpdatePrimSingleRotationPosition handlerUpdatePrimSingleRotationPosition = OnUpdatePrimSingleRotationPosition; | 11905 | case 3: // position plus rotation |
11500 | if (handlerUpdatePrimSingleRotationPosition != null) | 11906 | udata.position = new Vector3(block.Data, 0); |
11501 | { | 11907 | udata.rotation = new Quaternion(block.Data, 12, true); |
11502 | // m_log.Debug("new mouse rotation position is " + rotPos.X + " , " + rotPos.Y + " , " + rotPos.Z); | ||
11503 | // m_log.Info("new mouse rotation is " + rot2.X + " , " + rot2.Y + " , " + rot2.Z + " , " + rot2.W); | ||
11504 | handlerUpdatePrimSingleRotationPosition(localId, rot2, rotPos, this); | ||
11505 | } | ||
11506 | break; | ||
11507 | 11908 | ||
11508 | case 4: | 11909 | udata.change = ObjectChangeType.primPR; |
11509 | case 20: | 11910 | updatehandler(localId, udata, this); |
11510 | Vector3 scale4 = new Vector3(block.Data, 0); | 11911 | break; |
11511 | 11912 | ||
11512 | UpdateVector handlerUpdatePrimScale = OnUpdatePrimScale; | 11913 | case 4: // scale sp |
11513 | if (handlerUpdatePrimScale != null) | 11914 | udata.scale = new Vector3(block.Data, 0); |
11514 | { | 11915 | udata.change = ObjectChangeType.primS; |
11515 | // m_log.Debug("new scale is " + scale4.X + " , " + scale4.Y + " , " + scale4.Z); | ||
11516 | handlerUpdatePrimScale(localId, scale4, this); | ||
11517 | } | ||
11518 | break; | ||
11519 | 11916 | ||
11520 | case 5: | 11917 | updatehandler(localId, udata, this); |
11521 | Vector3 scale1 = new Vector3(block.Data, 12); | 11918 | break; |
11522 | Vector3 pos11 = new Vector3(block.Data, 0); | ||
11523 | 11919 | ||
11524 | handlerUpdatePrimScale = OnUpdatePrimScale; | 11920 | case 0x14: // uniform scale sp |
11525 | if (handlerUpdatePrimScale != null) | 11921 | udata.scale = new Vector3(block.Data, 0); |
11526 | { | ||
11527 | // m_log.Debug("new scale is " + scale.X + " , " + scale.Y + " , " + scale.Z); | ||
11528 | handlerUpdatePrimScale(localId, scale1, this); | ||
11529 | 11922 | ||
11530 | handlerUpdatePrimSinglePosition = OnUpdatePrimSinglePosition; | 11923 | udata.change = ObjectChangeType.primUS; |
11531 | if (handlerUpdatePrimSinglePosition != null) | 11924 | updatehandler(localId, udata, this); |
11532 | { | 11925 | break; |
11533 | handlerUpdatePrimSinglePosition(localId, pos11, this); | ||
11534 | } | ||
11535 | } | ||
11536 | break; | ||
11537 | 11926 | ||
11538 | case 9: | 11927 | case 5: // scale and position sp |
11539 | Vector3 pos2 = new Vector3(block.Data, 0); | 11928 | udata.position = new Vector3(block.Data, 0); |
11929 | udata.scale = new Vector3(block.Data, 12); | ||
11540 | 11930 | ||
11541 | UpdateVector handlerUpdateVector = OnUpdatePrimGroupPosition; | 11931 | udata.change = ObjectChangeType.primPS; |
11932 | updatehandler(localId, udata, this); | ||
11933 | break; | ||
11542 | 11934 | ||
11543 | if (handlerUpdateVector != null) | 11935 | case 0x15: //uniform scale and position |
11544 | { | 11936 | udata.position = new Vector3(block.Data, 0); |
11545 | handlerUpdateVector(localId, pos2, this); | 11937 | udata.scale = new Vector3(block.Data, 12); |
11546 | } | ||
11547 | break; | ||
11548 | 11938 | ||
11549 | case 10: | 11939 | udata.change = ObjectChangeType.primPUS; |
11550 | Quaternion rot3 = new Quaternion(block.Data, 0, true); | 11940 | updatehandler(localId, udata, this); |
11941 | break; | ||
11551 | 11942 | ||
11552 | UpdatePrimRotation handlerUpdatePrimRotation = OnUpdatePrimGroupRotation; | 11943 | // now group related (bit 4) |
11553 | if (handlerUpdatePrimRotation != null) | 11944 | case 9: //( 8 + 1 )group position |
11554 | { | 11945 | udata.position = new Vector3(block.Data, 0); |
11555 | // Console.WriteLine("new rotation is " + rot3.X + " , " + rot3.Y + " , " + rot3.Z + " , " + rot3.W); | ||
11556 | handlerUpdatePrimRotation(localId, rot3, this); | ||
11557 | } | ||
11558 | break; | ||
11559 | 11946 | ||
11560 | case 11: | 11947 | udata.change = ObjectChangeType.groupP; |
11561 | Vector3 pos3 = new Vector3(block.Data, 0); | 11948 | updatehandler(localId, udata, this); |
11562 | Quaternion rot4 = new Quaternion(block.Data, 12, true); | 11949 | break; |
11563 | 11950 | ||
11564 | handlerUpdatePrimGroupRotation = OnUpdatePrimGroupMouseRotation; | 11951 | case 0x0A: // (8 + 2) group rotation |
11565 | if (handlerUpdatePrimGroupRotation != null) | 11952 | udata.rotation = new Quaternion(block.Data, 0, true); |
11566 | { | ||
11567 | // m_log.Debug("new rotation position is " + pos.X + " , " + pos.Y + " , " + pos.Z); | ||
11568 | // m_log.Debug("new group mouse rotation is " + rot4.X + " , " + rot4.Y + " , " + rot4.Z + " , " + rot4.W); | ||
11569 | handlerUpdatePrimGroupRotation(localId, pos3, rot4, this); | ||
11570 | } | ||
11571 | break; | ||
11572 | case 12: | ||
11573 | case 28: | ||
11574 | Vector3 scale7 = new Vector3(block.Data, 0); | ||
11575 | 11953 | ||
11576 | UpdateVector handlerUpdatePrimGroupScale = OnUpdatePrimGroupScale; | 11954 | udata.change = ObjectChangeType.groupR; |
11577 | if (handlerUpdatePrimGroupScale != null) | 11955 | updatehandler(localId, udata, this); |
11578 | { | 11956 | break; |
11579 | // m_log.Debug("new scale is " + scale7.X + " , " + scale7.Y + " , " + scale7.Z); | ||
11580 | handlerUpdatePrimGroupScale(localId, scale7, this); | ||
11581 | } | ||
11582 | break; | ||
11583 | 11957 | ||
11584 | case 13: | 11958 | case 0x0B: //( 8 + 2 + 1) group rotation and position |
11585 | Vector3 scale2 = new Vector3(block.Data, 12); | 11959 | udata.position = new Vector3(block.Data, 0); |
11586 | Vector3 pos4 = new Vector3(block.Data, 0); | 11960 | udata.rotation = new Quaternion(block.Data, 12, true); |
11587 | 11961 | ||
11588 | handlerUpdatePrimScale = OnUpdatePrimScale; | 11962 | udata.change = ObjectChangeType.groupPR; |
11589 | if (handlerUpdatePrimScale != null) | 11963 | updatehandler(localId, udata, this); |
11590 | { | 11964 | break; |
11591 | //m_log.Debug("new scale is " + scale.X + " , " + scale.Y + " , " + scale.Z); | ||
11592 | handlerUpdatePrimScale(localId, scale2, this); | ||
11593 | 11965 | ||
11594 | // Change the position based on scale (for bug number 246) | 11966 | case 0x0C: // (8 + 4) group scale |
11595 | handlerUpdatePrimSinglePosition = OnUpdatePrimSinglePosition; | 11967 | // only afects root prim and only sent by viewer editor object tab scaling |
11596 | // m_log.Debug("new movement position is " + pos.X + " , " + pos.Y + " , " + pos.Z); | 11968 | // mouse edition only allows uniform scaling |
11597 | if (handlerUpdatePrimSinglePosition != null) | 11969 | // SL MAY CHANGE THIS in viewers |
11598 | { | ||
11599 | handlerUpdatePrimSinglePosition(localId, pos4, this); | ||
11600 | } | ||
11601 | } | ||
11602 | break; | ||
11603 | 11970 | ||
11604 | case 29: | 11971 | udata.scale = new Vector3(block.Data, 0); |
11605 | Vector3 scale5 = new Vector3(block.Data, 12); | ||
11606 | Vector3 pos5 = new Vector3(block.Data, 0); | ||
11607 | 11972 | ||
11608 | handlerUpdatePrimGroupScale = OnUpdatePrimGroupScale; | 11973 | udata.change = ObjectChangeType.groupS; |
11609 | if (handlerUpdatePrimGroupScale != null) | 11974 | updatehandler(localId, udata, this); |
11610 | { | ||
11611 | // m_log.Debug("new scale is " + scale.X + " , " + scale.Y + " , " + scale.Z); | ||
11612 | part.StoreUndoState(true); | ||
11613 | part.IgnoreUndoUpdate = true; | ||
11614 | handlerUpdatePrimGroupScale(localId, scale5, this); | ||
11615 | handlerUpdateVector = OnUpdatePrimGroupPosition; | ||
11616 | 11975 | ||
11617 | if (handlerUpdateVector != null) | 11976 | break; |
11618 | { | ||
11619 | handlerUpdateVector(localId, pos5, this); | ||
11620 | } | ||
11621 | 11977 | ||
11622 | part.IgnoreUndoUpdate = false; | 11978 | case 0x0D: //(8 + 4 + 1) group scale and position |
11623 | } | 11979 | // exception as above |
11624 | 11980 | ||
11625 | break; | 11981 | udata.position = new Vector3(block.Data, 0); |
11982 | udata.scale = new Vector3(block.Data, 12); | ||
11626 | 11983 | ||
11627 | case 21: | 11984 | udata.change = ObjectChangeType.groupPS; |
11628 | Vector3 scale6 = new Vector3(block.Data, 12); | 11985 | updatehandler(localId, udata, this); |
11629 | Vector3 pos6 = new Vector3(block.Data, 0); | 11986 | break; |
11630 | 11987 | ||
11631 | handlerUpdatePrimScale = OnUpdatePrimScale; | 11988 | case 0x1C: // (0x10 + 8 + 4 ) group scale UNIFORM |
11632 | if (handlerUpdatePrimScale != null) | 11989 | udata.scale = new Vector3(block.Data, 0); |
11633 | { | ||
11634 | part.StoreUndoState(false); | ||
11635 | part.IgnoreUndoUpdate = true; | ||
11636 | 11990 | ||
11637 | // m_log.Debug("new scale is " + scale.X + " , " + scale.Y + " , " + scale.Z); | 11991 | udata.change = ObjectChangeType.groupUS; |
11638 | handlerUpdatePrimScale(localId, scale6, this); | 11992 | updatehandler(localId, udata, this); |
11639 | handlerUpdatePrimSinglePosition = OnUpdatePrimSinglePosition; | 11993 | break; |
11640 | if (handlerUpdatePrimSinglePosition != null) | ||
11641 | { | ||
11642 | handlerUpdatePrimSinglePosition(localId, pos6, this); | ||
11643 | } | ||
11644 | 11994 | ||
11645 | part.IgnoreUndoUpdate = false; | 11995 | case 0x1D: // (UNIFORM + GROUP + SCALE + POS) |
11646 | } | 11996 | udata.position = new Vector3(block.Data, 0); |
11647 | break; | 11997 | udata.scale = new Vector3(block.Data, 12); |
11648 | 11998 | ||
11649 | default: | 11999 | udata.change = ObjectChangeType.groupPUS; |
11650 | m_log.Debug("[CLIENT]: MultipleObjUpdate recieved an unknown packet type: " + (block.Type)); | 12000 | updatehandler(localId, udata, this); |
11651 | break; | 12001 | break; |
12002 | |||
12003 | default: | ||
12004 | m_log.Debug("[CLIENT]: MultipleObjUpdate recieved an unknown packet type: " + (block.Type)); | ||
12005 | break; | ||
12006 | } | ||
11652 | } | 12007 | } |
11653 | 12008 | ||
11654 | // for (int j = 0; j < parts.Length; j++) | ||
11655 | // parts[j].IgnoreUndoUpdate = false; | ||
11656 | } | 12009 | } |
11657 | } | 12010 | } |
11658 | } | 12011 | } |
11659 | |||
11660 | return true; | 12012 | return true; |
11661 | } | 12013 | } |
11662 | 12014 | ||
@@ -11717,9 +12069,26 @@ namespace OpenSim.Region.ClientStack.LindenUDP | |||
11717 | public void SetChildAgentThrottle(byte[] throttles) | 12069 | public void SetChildAgentThrottle(byte[] throttles) |
11718 | { | 12070 | { |
11719 | m_udpClient.SetThrottles(throttles); | 12071 | m_udpClient.SetThrottles(throttles); |
12072 | GenericCall2 handler = OnUpdateThrottles; | ||
12073 | if (handler != null) | ||
12074 | { | ||
12075 | handler(); | ||
12076 | } | ||
11720 | } | 12077 | } |
11721 | 12078 | ||
11722 | /// <summary> | 12079 | /// <summary> |
12080 | /// Sets the throttles from values supplied by the client | ||
12081 | /// </summary> | ||
12082 | /// <param name="throttles"></param> | ||
12083 | public void SetAgentThrottleSilent(int throttle, int setting) | ||
12084 | { | ||
12085 | m_udpClient.ForceThrottleSetting(throttle,setting); | ||
12086 | //m_udpClient.SetThrottles(throttles); | ||
12087 | |||
12088 | } | ||
12089 | |||
12090 | |||
12091 | /// <summary> | ||
11723 | /// Get the current throttles for this client as a packed byte array | 12092 | /// Get the current throttles for this client as a packed byte array |
11724 | /// </summary> | 12093 | /// </summary> |
11725 | /// <param name="multiplier">Unused</param> | 12094 | /// <param name="multiplier">Unused</param> |
@@ -12106,7 +12475,10 @@ namespace OpenSim.Region.ClientStack.LindenUDP | |||
12106 | // "[LLCLIENTVIEW]: Received transfer request for {0} in {1} type {2} by {3}", | 12475 | // "[LLCLIENTVIEW]: Received transfer request for {0} in {1} type {2} by {3}", |
12107 | // requestID, taskID, (SourceType)sourceType, Name); | 12476 | // requestID, taskID, (SourceType)sourceType, Name); |
12108 | 12477 | ||
12478 | |||
12479 | //Note, the bool returned from the below function is useless since it is always false. | ||
12109 | m_assetService.Get(requestID.ToString(), transferRequest, AssetReceived); | 12480 | m_assetService.Get(requestID.ToString(), transferRequest, AssetReceived); |
12481 | |||
12110 | } | 12482 | } |
12111 | 12483 | ||
12112 | /// <summary> | 12484 | /// <summary> |
@@ -12172,7 +12544,8 @@ namespace OpenSim.Region.ClientStack.LindenUDP | |||
12172 | /// <returns></returns> | 12544 | /// <returns></returns> |
12173 | private static int CalculateNumPackets(byte[] data) | 12545 | private static int CalculateNumPackets(byte[] data) |
12174 | { | 12546 | { |
12175 | const uint m_maxPacketSize = 600; | 12547 | // const uint m_maxPacketSize = 600; |
12548 | uint m_maxPacketSize = MaxTransferBytesPerPacket; | ||
12176 | int numPackets = 1; | 12549 | int numPackets = 1; |
12177 | 12550 | ||
12178 | if (data == null) | 12551 | if (data == null) |
diff --git a/OpenSim/Region/ClientStack/Linden/UDP/LLUDPClient.cs b/OpenSim/Region/ClientStack/Linden/UDP/LLUDPClient.cs index 621e0fd..e52ac37 100644 --- a/OpenSim/Region/ClientStack/Linden/UDP/LLUDPClient.cs +++ b/OpenSim/Region/ClientStack/Linden/UDP/LLUDPClient.cs | |||
@@ -92,7 +92,7 @@ namespace OpenSim.Region.ClientStack.LindenUDP | |||
92 | /// <summary>Packets we have sent that need to be ACKed by the client</summary> | 92 | /// <summary>Packets we have sent that need to be ACKed by the client</summary> |
93 | public readonly UnackedPacketCollection NeedAcks = new UnackedPacketCollection(); | 93 | public readonly UnackedPacketCollection NeedAcks = new UnackedPacketCollection(); |
94 | /// <summary>ACKs that are queued up, waiting to be sent to the client</summary> | 94 | /// <summary>ACKs that are queued up, waiting to be sent to the client</summary> |
95 | public readonly OpenSim.Framework.LocklessQueue<uint> PendingAcks = new OpenSim.Framework.LocklessQueue<uint>(); | 95 | public readonly DoubleLocklessQueue<uint> PendingAcks = new DoubleLocklessQueue<uint>(); |
96 | 96 | ||
97 | /// <summary>Current packet sequence number</summary> | 97 | /// <summary>Current packet sequence number</summary> |
98 | public int CurrentSequence; | 98 | public int CurrentSequence; |
@@ -146,7 +146,7 @@ namespace OpenSim.Region.ClientStack.LindenUDP | |||
146 | /// <summary>Throttle buckets for each packet category</summary> | 146 | /// <summary>Throttle buckets for each packet category</summary> |
147 | private readonly TokenBucket[] m_throttleCategories; | 147 | private readonly TokenBucket[] m_throttleCategories; |
148 | /// <summary>Outgoing queues for throttled packets</summary> | 148 | /// <summary>Outgoing queues for throttled packets</summary> |
149 | private readonly OpenSim.Framework.LocklessQueue<OutgoingPacket>[] m_packetOutboxes = new OpenSim.Framework.LocklessQueue<OutgoingPacket>[THROTTLE_CATEGORY_COUNT]; | 149 | private readonly DoubleLocklessQueue<OutgoingPacket>[] m_packetOutboxes = new DoubleLocklessQueue<OutgoingPacket>[THROTTLE_CATEGORY_COUNT]; |
150 | /// <summary>A container that can hold one packet for each outbox, used to store | 150 | /// <summary>A container that can hold one packet for each outbox, used to store |
151 | /// dequeued packets that are being held for throttling</summary> | 151 | /// dequeued packets that are being held for throttling</summary> |
152 | private readonly OutgoingPacket[] m_nextPackets = new OutgoingPacket[THROTTLE_CATEGORY_COUNT]; | 152 | private readonly OutgoingPacket[] m_nextPackets = new OutgoingPacket[THROTTLE_CATEGORY_COUNT]; |
@@ -158,6 +158,7 @@ namespace OpenSim.Region.ClientStack.LindenUDP | |||
158 | 158 | ||
159 | private int m_defaultRTO = 1000; // 1sec is the recommendation in the RFC | 159 | private int m_defaultRTO = 1000; // 1sec is the recommendation in the RFC |
160 | private int m_maxRTO = 60000; | 160 | private int m_maxRTO = 60000; |
161 | public bool m_deliverPackets = true; | ||
161 | 162 | ||
162 | /// <summary> | 163 | /// <summary> |
163 | /// Default constructor | 164 | /// Default constructor |
@@ -201,7 +202,7 @@ namespace OpenSim.Region.ClientStack.LindenUDP | |||
201 | ThrottleOutPacketType type = (ThrottleOutPacketType)i; | 202 | ThrottleOutPacketType type = (ThrottleOutPacketType)i; |
202 | 203 | ||
203 | // Initialize the packet outboxes, where packets sit while they are waiting for tokens | 204 | // Initialize the packet outboxes, where packets sit while they are waiting for tokens |
204 | m_packetOutboxes[i] = new OpenSim.Framework.LocklessQueue<OutgoingPacket>(); | 205 | m_packetOutboxes[i] = new DoubleLocklessQueue<OutgoingPacket>(); |
205 | // Initialize the token buckets that control the throttling for each category | 206 | // Initialize the token buckets that control the throttling for each category |
206 | m_throttleCategories[i] = new TokenBucket(m_throttleCategory, rates.GetRate(type)); | 207 | m_throttleCategories[i] = new TokenBucket(m_throttleCategory, rates.GetRate(type)); |
207 | } | 208 | } |
@@ -429,11 +430,23 @@ namespace OpenSim.Region.ClientStack.LindenUDP | |||
429 | /// </returns> | 430 | /// </returns> |
430 | public bool EnqueueOutgoing(OutgoingPacket packet, bool forceQueue) | 431 | public bool EnqueueOutgoing(OutgoingPacket packet, bool forceQueue) |
431 | { | 432 | { |
433 | return EnqueueOutgoing(packet, forceQueue, false); | ||
434 | } | ||
435 | |||
436 | public bool EnqueueOutgoing(OutgoingPacket packet, bool forceQueue, bool highPriority) | ||
437 | { | ||
432 | int category = (int)packet.Category; | 438 | int category = (int)packet.Category; |
433 | 439 | ||
434 | if (category >= 0 && category < m_packetOutboxes.Length) | 440 | if (category >= 0 && category < m_packetOutboxes.Length) |
435 | { | 441 | { |
436 | OpenSim.Framework.LocklessQueue<OutgoingPacket> queue = m_packetOutboxes[category]; | 442 | DoubleLocklessQueue<OutgoingPacket> queue = m_packetOutboxes[category]; |
443 | |||
444 | if (m_deliverPackets == false) | ||
445 | { | ||
446 | queue.Enqueue(packet, highPriority); | ||
447 | return true; | ||
448 | } | ||
449 | |||
437 | TokenBucket bucket = m_throttleCategories[category]; | 450 | TokenBucket bucket = m_throttleCategories[category]; |
438 | 451 | ||
439 | // Don't send this packet if there is already a packet waiting in the queue | 452 | // Don't send this packet if there is already a packet waiting in the queue |
@@ -441,7 +454,7 @@ namespace OpenSim.Region.ClientStack.LindenUDP | |||
441 | // queued packets | 454 | // queued packets |
442 | if (queue.Count > 0) | 455 | if (queue.Count > 0) |
443 | { | 456 | { |
444 | queue.Enqueue(packet); | 457 | queue.Enqueue(packet, highPriority); |
445 | return true; | 458 | return true; |
446 | } | 459 | } |
447 | 460 | ||
@@ -454,7 +467,7 @@ namespace OpenSim.Region.ClientStack.LindenUDP | |||
454 | else | 467 | else |
455 | { | 468 | { |
456 | // Force queue specified or not enough tokens in the bucket, queue this packet | 469 | // Force queue specified or not enough tokens in the bucket, queue this packet |
457 | queue.Enqueue(packet); | 470 | queue.Enqueue(packet, highPriority); |
458 | return true; | 471 | return true; |
459 | } | 472 | } |
460 | } | 473 | } |
@@ -483,8 +496,10 @@ namespace OpenSim.Region.ClientStack.LindenUDP | |||
483 | /// <returns>True if any packets were sent, otherwise false</returns> | 496 | /// <returns>True if any packets were sent, otherwise false</returns> |
484 | public bool DequeueOutgoing() | 497 | public bool DequeueOutgoing() |
485 | { | 498 | { |
486 | OutgoingPacket packet; | 499 | if (m_deliverPackets == false) return false; |
487 | OpenSim.Framework.LocklessQueue<OutgoingPacket> queue; | 500 | |
501 | OutgoingPacket packet = null; | ||
502 | DoubleLocklessQueue<OutgoingPacket> queue; | ||
488 | TokenBucket bucket; | 503 | TokenBucket bucket; |
489 | bool packetSent = false; | 504 | bool packetSent = false; |
490 | ThrottleOutPacketTypeFlags emptyCategories = 0; | 505 | ThrottleOutPacketTypeFlags emptyCategories = 0; |
@@ -515,32 +530,49 @@ namespace OpenSim.Region.ClientStack.LindenUDP | |||
515 | // No dequeued packet waiting to be sent, try to pull one off | 530 | // No dequeued packet waiting to be sent, try to pull one off |
516 | // this queue | 531 | // this queue |
517 | queue = m_packetOutboxes[i]; | 532 | queue = m_packetOutboxes[i]; |
518 | if (queue.Dequeue(out packet)) | 533 | if (queue != null) |
519 | { | 534 | { |
520 | // A packet was pulled off the queue. See if we have | 535 | bool success = false; |
521 | // enough tokens in the bucket to send it out | 536 | try |
522 | if (bucket.RemoveTokens(packet.Buffer.DataLength)) | ||
523 | { | 537 | { |
524 | // Send the packet | 538 | success = queue.Dequeue(out packet); |
525 | m_udpServer.SendPacketFinal(packet); | ||
526 | packetSent = true; | ||
527 | } | 539 | } |
528 | else | 540 | catch |
529 | { | 541 | { |
530 | // Save the dequeued packet for the next iteration | 542 | m_packetOutboxes[i] = new DoubleLocklessQueue<OutgoingPacket>(); |
531 | m_nextPackets[i] = packet; | ||
532 | } | 543 | } |
533 | 544 | if (success) | |
534 | // If the queue is empty after this dequeue, fire the queue | 545 | { |
535 | // empty callback now so it has a chance to fill before we | 546 | // A packet was pulled off the queue. See if we have |
536 | // get back here | 547 | // enough tokens in the bucket to send it out |
537 | if (queue.Count == 0) | 548 | if (bucket.RemoveTokens(packet.Buffer.DataLength)) |
549 | { | ||
550 | // Send the packet | ||
551 | m_udpServer.SendPacketFinal(packet); | ||
552 | packetSent = true; | ||
553 | } | ||
554 | else | ||
555 | { | ||
556 | // Save the dequeued packet for the next iteration | ||
557 | m_nextPackets[i] = packet; | ||
558 | } | ||
559 | |||
560 | // If the queue is empty after this dequeue, fire the queue | ||
561 | // empty callback now so it has a chance to fill before we | ||
562 | // get back here | ||
563 | if (queue.Count == 0) | ||
564 | emptyCategories |= CategoryToFlag(i); | ||
565 | } | ||
566 | else | ||
567 | { | ||
568 | // No packets in this queue. Fire the queue empty callback | ||
569 | // if it has not been called recently | ||
538 | emptyCategories |= CategoryToFlag(i); | 570 | emptyCategories |= CategoryToFlag(i); |
571 | } | ||
539 | } | 572 | } |
540 | else | 573 | else |
541 | { | 574 | { |
542 | // No packets in this queue. Fire the queue empty callback | 575 | m_packetOutboxes[i] = new DoubleLocklessQueue<OutgoingPacket>(); |
543 | // if it has not been called recently | ||
544 | emptyCategories |= CategoryToFlag(i); | 576 | emptyCategories |= CategoryToFlag(i); |
545 | } | 577 | } |
546 | } | 578 | } |
@@ -649,6 +681,10 @@ namespace OpenSim.Region.ClientStack.LindenUDP | |||
649 | if (m_nextOnQueueEmpty == 0) | 681 | if (m_nextOnQueueEmpty == 0) |
650 | m_nextOnQueueEmpty = 1; | 682 | m_nextOnQueueEmpty = 1; |
651 | } | 683 | } |
684 | internal void ForceThrottleSetting(int throttle, int setting) | ||
685 | { | ||
686 | m_throttleCategories[throttle].RequestedDripRate = Math.Max(setting, LLUDPServer.MTU); ; | ||
687 | } | ||
652 | 688 | ||
653 | /// <summary> | 689 | /// <summary> |
654 | /// Converts a <seealso cref="ThrottleOutPacketType"/> integer to a | 690 | /// Converts a <seealso cref="ThrottleOutPacketType"/> integer to a |
@@ -693,4 +729,33 @@ namespace OpenSim.Region.ClientStack.LindenUDP | |||
693 | } | 729 | } |
694 | } | 730 | } |
695 | } | 731 | } |
732 | |||
733 | public class DoubleLocklessQueue<T> : OpenSim.Framework.LocklessQueue<T> | ||
734 | { | ||
735 | OpenSim.Framework.LocklessQueue<T> highQueue = new OpenSim.Framework.LocklessQueue<T>(); | ||
736 | |||
737 | public override int Count | ||
738 | { | ||
739 | get | ||
740 | { | ||
741 | return base.Count + highQueue.Count; | ||
742 | } | ||
743 | } | ||
744 | |||
745 | public override bool Dequeue(out T item) | ||
746 | { | ||
747 | if (highQueue.Dequeue(out item)) | ||
748 | return true; | ||
749 | |||
750 | return base.Dequeue(out item); | ||
751 | } | ||
752 | |||
753 | public void Enqueue(T item, bool highPriority) | ||
754 | { | ||
755 | if (highPriority) | ||
756 | highQueue.Enqueue(item); | ||
757 | else | ||
758 | Enqueue(item); | ||
759 | } | ||
760 | } | ||
696 | } | 761 | } |
diff --git a/OpenSim/Region/ClientStack/Linden/UDP/LLUDPServer.cs b/OpenSim/Region/ClientStack/Linden/UDP/LLUDPServer.cs index a7628d2..6c72edc 100644 --- a/OpenSim/Region/ClientStack/Linden/UDP/LLUDPServer.cs +++ b/OpenSim/Region/ClientStack/Linden/UDP/LLUDPServer.cs | |||
@@ -126,7 +126,9 @@ namespace OpenSim.Region.ClientStack.LindenUDP | |||
126 | /// <summary>Handlers for incoming packets</summary> | 126 | /// <summary>Handlers for incoming packets</summary> |
127 | //PacketEventDictionary packetEvents = new PacketEventDictionary(); | 127 | //PacketEventDictionary packetEvents = new PacketEventDictionary(); |
128 | /// <summary>Incoming packets that are awaiting handling</summary> | 128 | /// <summary>Incoming packets that are awaiting handling</summary> |
129 | private OpenMetaverse.BlockingQueue<IncomingPacket> packetInbox = new OpenMetaverse.BlockingQueue<IncomingPacket>(); | 129 | //private OpenMetaverse.BlockingQueue<IncomingPacket> packetInbox = new OpenMetaverse.BlockingQueue<IncomingPacket>(); |
130 | |||
131 | private DoubleQueue<IncomingPacket> packetInbox = new DoubleQueue<IncomingPacket>(); | ||
130 | 132 | ||
131 | /// <summary></summary> | 133 | /// <summary></summary> |
132 | //private UDPClientCollection m_clients = new UDPClientCollection(); | 134 | //private UDPClientCollection m_clients = new UDPClientCollection(); |
@@ -181,6 +183,7 @@ namespace OpenSim.Region.ClientStack.LindenUDP | |||
181 | /// <summary>Flag to signal when clients should send pings</summary> | 183 | /// <summary>Flag to signal when clients should send pings</summary> |
182 | protected bool m_sendPing; | 184 | protected bool m_sendPing; |
183 | 185 | ||
186 | private ExpiringCache<IPEndPoint, Queue<UDPPacketBuffer>> m_pendingCache = new ExpiringCache<IPEndPoint, Queue<UDPPacketBuffer>>(); | ||
184 | private Pool<IncomingPacket> m_incomingPacketPool; | 187 | private Pool<IncomingPacket> m_incomingPacketPool; |
185 | 188 | ||
186 | /// <summary> | 189 | /// <summary> |
@@ -800,6 +803,14 @@ namespace OpenSim.Region.ClientStack.LindenUDP | |||
800 | 803 | ||
801 | #region Queue or Send | 804 | #region Queue or Send |
802 | 805 | ||
806 | bool highPriority = false; | ||
807 | |||
808 | if (category != ThrottleOutPacketType.Unknown && (category & ThrottleOutPacketType.HighPriority) != 0) | ||
809 | { | ||
810 | category = (ThrottleOutPacketType)((int)category & 127); | ||
811 | highPriority = true; | ||
812 | } | ||
813 | |||
803 | OutgoingPacket outgoingPacket = new OutgoingPacket(udpClient, buffer, category, null); | 814 | OutgoingPacket outgoingPacket = new OutgoingPacket(udpClient, buffer, category, null); |
804 | // If we were not provided a method for handling unacked, use the UDPServer default method | 815 | // If we were not provided a method for handling unacked, use the UDPServer default method |
805 | outgoingPacket.UnackedMethod = ((method == null) ? delegate(OutgoingPacket oPacket) { ResendUnacked(oPacket); } : method); | 816 | outgoingPacket.UnackedMethod = ((method == null) ? delegate(OutgoingPacket oPacket) { ResendUnacked(oPacket); } : method); |
@@ -808,7 +819,7 @@ namespace OpenSim.Region.ClientStack.LindenUDP | |||
808 | // continue to display the deleted object until relog. Therefore, we need to always queue a kill object | 819 | // continue to display the deleted object until relog. Therefore, we need to always queue a kill object |
809 | // packet so that it isn't sent before a queued update packet. | 820 | // packet so that it isn't sent before a queued update packet. |
810 | bool requestQueue = type == PacketType.KillObject; | 821 | bool requestQueue = type == PacketType.KillObject; |
811 | if (!outgoingPacket.Client.EnqueueOutgoing(outgoingPacket, requestQueue)) | 822 | if (!outgoingPacket.Client.EnqueueOutgoing(outgoingPacket, requestQueue, highPriority)) |
812 | SendPacketFinal(outgoingPacket); | 823 | SendPacketFinal(outgoingPacket); |
813 | 824 | ||
814 | #endregion Queue or Send | 825 | #endregion Queue or Send |
@@ -1093,21 +1104,46 @@ namespace OpenSim.Region.ClientStack.LindenUDP | |||
1093 | 1104 | ||
1094 | #region Packet to Client Mapping | 1105 | #region Packet to Client Mapping |
1095 | 1106 | ||
1096 | // UseCircuitCode handling | 1107 | // If there is already a client for this endpoint, don't process UseCircuitCode |
1097 | if (packet.Type == PacketType.UseCircuitCode) | 1108 | IClientAPI client = null; |
1109 | if (!m_scene.TryGetClient(endPoint, out client) || !(client is LLClientView)) | ||
1098 | { | 1110 | { |
1099 | // We need to copy the endpoint so that it doesn't get changed when another thread reuses the | 1111 | // UseCircuitCode handling |
1100 | // buffer. | 1112 | if (packet.Type == PacketType.UseCircuitCode) |
1101 | object[] array = new object[] { new IPEndPoint(endPoint.Address, endPoint.Port), packet }; | 1113 | { |
1114 | // And if there is a UseCircuitCode pending, also drop it | ||
1115 | lock (m_pendingCache) | ||
1116 | { | ||
1117 | if (m_pendingCache.Contains(endPoint)) | ||
1118 | return; | ||
1119 | |||
1120 | m_pendingCache.AddOrUpdate(endPoint, new Queue<UDPPacketBuffer>(), 60); | ||
1121 | } | ||
1102 | 1122 | ||
1103 | Util.FireAndForget(HandleUseCircuitCode, array); | 1123 | // We need to copy the endpoint so that it doesn't get changed when another thread reuses the |
1124 | // buffer. | ||
1125 | object[] array = new object[] { new IPEndPoint(endPoint.Address, endPoint.Port), packet }; | ||
1104 | 1126 | ||
1105 | return; | 1127 | Util.FireAndForget(HandleUseCircuitCode, array); |
1128 | |||
1129 | return; | ||
1130 | } | ||
1131 | } | ||
1132 | |||
1133 | // If this is a pending connection, enqueue, don't process yet | ||
1134 | lock (m_pendingCache) | ||
1135 | { | ||
1136 | Queue<UDPPacketBuffer> queue; | ||
1137 | if (m_pendingCache.TryGetValue(endPoint, out queue)) | ||
1138 | { | ||
1139 | //m_log.DebugFormat("[LLUDPSERVER]: Enqueued a {0} packet into the pending queue", packet.Type); | ||
1140 | queue.Enqueue(buffer); | ||
1141 | return; | ||
1142 | } | ||
1106 | } | 1143 | } |
1107 | 1144 | ||
1108 | // Determine which agent this packet came from | 1145 | // Determine which agent this packet came from |
1109 | IClientAPI client; | 1146 | if (client == null || !(client is LLClientView)) |
1110 | if (!m_scene.TryGetClient(endPoint, out client) || !(client is LLClientView)) | ||
1111 | { | 1147 | { |
1112 | //m_log.Debug("[LLUDPSERVER]: Received a " + packet.Type + " packet from an unrecognized source: " + address + " in " + m_scene.RegionInfo.RegionName); | 1148 | //m_log.Debug("[LLUDPSERVER]: Received a " + packet.Type + " packet from an unrecognized source: " + address + " in " + m_scene.RegionInfo.RegionName); |
1113 | return; | 1149 | return; |
@@ -1116,7 +1152,10 @@ namespace OpenSim.Region.ClientStack.LindenUDP | |||
1116 | udpClient = ((LLClientView)client).UDPClient; | 1152 | udpClient = ((LLClientView)client).UDPClient; |
1117 | 1153 | ||
1118 | if (!udpClient.IsConnected) | 1154 | if (!udpClient.IsConnected) |
1155 | { | ||
1156 | // m_log.Debug("[LLUDPSERVER]: Received a " + packet.Type + " packet for a unConnected client in " + m_scene.RegionInfo.RegionName); | ||
1119 | return; | 1157 | return; |
1158 | } | ||
1120 | 1159 | ||
1121 | #endregion Packet to Client Mapping | 1160 | #endregion Packet to Client Mapping |
1122 | 1161 | ||
@@ -1246,7 +1285,11 @@ namespace OpenSim.Region.ClientStack.LindenUDP | |||
1246 | incomingPacket = new IncomingPacket((LLClientView)client, packet); | 1285 | incomingPacket = new IncomingPacket((LLClientView)client, packet); |
1247 | } | 1286 | } |
1248 | 1287 | ||
1249 | packetInbox.Enqueue(incomingPacket); | 1288 | if (incomingPacket.Packet.Type == PacketType.AgentUpdate || |
1289 | incomingPacket.Packet.Type == PacketType.ChatFromViewer) | ||
1290 | packetInbox.EnqueueHigh(incomingPacket); | ||
1291 | else | ||
1292 | packetInbox.EnqueueLow(incomingPacket); | ||
1250 | } | 1293 | } |
1251 | 1294 | ||
1252 | #region BinaryStats | 1295 | #region BinaryStats |
@@ -1366,6 +1409,32 @@ namespace OpenSim.Region.ClientStack.LindenUDP | |||
1366 | // We only want to send initial data to new clients, not ones which are being converted from child to root. | 1409 | // We only want to send initial data to new clients, not ones which are being converted from child to root. |
1367 | if (client != null) | 1410 | if (client != null) |
1368 | client.SceneAgent.SendInitialDataToMe(); | 1411 | client.SceneAgent.SendInitialDataToMe(); |
1412 | |||
1413 | // Now we know we can handle more data | ||
1414 | Thread.Sleep(200); | ||
1415 | |||
1416 | // Obtain the queue and remove it from the cache | ||
1417 | Queue<UDPPacketBuffer> queue = null; | ||
1418 | |||
1419 | lock (m_pendingCache) | ||
1420 | { | ||
1421 | if (!m_pendingCache.TryGetValue(endPoint, out queue)) | ||
1422 | { | ||
1423 | m_log.DebugFormat("[LLUDPSERVER]: Client created but no pending queue present"); | ||
1424 | return; | ||
1425 | } | ||
1426 | m_pendingCache.Remove(endPoint); | ||
1427 | } | ||
1428 | |||
1429 | m_log.DebugFormat("[LLUDPSERVER]: Client created, processing pending queue, {0} entries", queue.Count); | ||
1430 | |||
1431 | // Reinject queued packets | ||
1432 | while(queue.Count > 0) | ||
1433 | { | ||
1434 | UDPPacketBuffer buf = queue.Dequeue(); | ||
1435 | PacketReceived(buf); | ||
1436 | } | ||
1437 | queue = null; | ||
1369 | } | 1438 | } |
1370 | else | 1439 | else |
1371 | { | 1440 | { |
@@ -1373,6 +1442,8 @@ namespace OpenSim.Region.ClientStack.LindenUDP | |||
1373 | m_log.WarnFormat( | 1442 | m_log.WarnFormat( |
1374 | "[LLUDPSERVER]: Ignoring connection request for {0} to {1} with unknown circuit code {2} from IP {3}", | 1443 | "[LLUDPSERVER]: Ignoring connection request for {0} to {1} with unknown circuit code {2} from IP {3}", |
1375 | uccp.CircuitCode.ID, m_scene.RegionInfo.RegionName, uccp.CircuitCode.Code, endPoint); | 1444 | uccp.CircuitCode.ID, m_scene.RegionInfo.RegionName, uccp.CircuitCode.Code, endPoint); |
1445 | lock (m_pendingCache) | ||
1446 | m_pendingCache.Remove(endPoint); | ||
1376 | } | 1447 | } |
1377 | 1448 | ||
1378 | // m_log.DebugFormat( | 1449 | // m_log.DebugFormat( |
@@ -1491,7 +1562,7 @@ namespace OpenSim.Region.ClientStack.LindenUDP | |||
1491 | if (!client.SceneAgent.IsChildAgent) | 1562 | if (!client.SceneAgent.IsChildAgent) |
1492 | client.Kick("Simulator logged you out due to connection timeout"); | 1563 | client.Kick("Simulator logged you out due to connection timeout"); |
1493 | 1564 | ||
1494 | client.CloseWithoutChecks(); | 1565 | client.CloseWithoutChecks(true); |
1495 | } | 1566 | } |
1496 | } | 1567 | } |
1497 | 1568 | ||
@@ -1503,6 +1574,7 @@ namespace OpenSim.Region.ClientStack.LindenUDP | |||
1503 | 1574 | ||
1504 | while (IsRunningInbound) | 1575 | while (IsRunningInbound) |
1505 | { | 1576 | { |
1577 | m_scene.ThreadAlive(1); | ||
1506 | try | 1578 | try |
1507 | { | 1579 | { |
1508 | IncomingPacket incomingPacket = null; | 1580 | IncomingPacket incomingPacket = null; |
@@ -1550,6 +1622,7 @@ namespace OpenSim.Region.ClientStack.LindenUDP | |||
1550 | 1622 | ||
1551 | while (base.IsRunningOutbound) | 1623 | while (base.IsRunningOutbound) |
1552 | { | 1624 | { |
1625 | m_scene.ThreadAlive(2); | ||
1553 | try | 1626 | try |
1554 | { | 1627 | { |
1555 | m_packetSent = false; | 1628 | m_packetSent = false; |
@@ -1780,8 +1853,8 @@ namespace OpenSim.Region.ClientStack.LindenUDP | |||
1780 | Packet packet = incomingPacket.Packet; | 1853 | Packet packet = incomingPacket.Packet; |
1781 | LLClientView client = incomingPacket.Client; | 1854 | LLClientView client = incomingPacket.Client; |
1782 | 1855 | ||
1783 | if (client.IsActive) | 1856 | // if (client.IsActive) |
1784 | { | 1857 | // { |
1785 | m_currentIncomingClient = client; | 1858 | m_currentIncomingClient = client; |
1786 | 1859 | ||
1787 | try | 1860 | try |
@@ -1808,13 +1881,13 @@ namespace OpenSim.Region.ClientStack.LindenUDP | |||
1808 | { | 1881 | { |
1809 | m_currentIncomingClient = null; | 1882 | m_currentIncomingClient = null; |
1810 | } | 1883 | } |
1811 | } | 1884 | // } |
1812 | else | 1885 | // else |
1813 | { | 1886 | // { |
1814 | m_log.DebugFormat( | 1887 | // m_log.DebugFormat( |
1815 | "[LLUDPSERVER]: Dropped incoming {0} for dead client {1} in {2}", | 1888 | // "[LLUDPSERVER]: Dropped incoming {0} for dead client {1} in {2}", |
1816 | packet.Type, client.Name, m_scene.RegionInfo.RegionName); | 1889 | // packet.Type, client.Name, m_scene.RegionInfo.RegionName); |
1817 | } | 1890 | // } |
1818 | 1891 | ||
1819 | IncomingPacketsProcessed++; | 1892 | IncomingPacketsProcessed++; |
1820 | } | 1893 | } |
@@ -1826,8 +1899,116 @@ namespace OpenSim.Region.ClientStack.LindenUDP | |||
1826 | if (!client.IsLoggingOut) | 1899 | if (!client.IsLoggingOut) |
1827 | { | 1900 | { |
1828 | client.IsLoggingOut = true; | 1901 | client.IsLoggingOut = true; |
1829 | client.Close(); | 1902 | client.Close(false, false); |
1903 | } | ||
1904 | } | ||
1905 | } | ||
1906 | |||
1907 | internal class DoubleQueue<T> where T:class | ||
1908 | { | ||
1909 | private Queue<T> m_lowQueue = new Queue<T>(); | ||
1910 | private Queue<T> m_highQueue = new Queue<T>(); | ||
1911 | |||
1912 | private object m_syncRoot = new object(); | ||
1913 | private Semaphore m_s = new Semaphore(0, 1); | ||
1914 | |||
1915 | public DoubleQueue() | ||
1916 | { | ||
1917 | } | ||
1918 | |||
1919 | public virtual int Count | ||
1920 | { | ||
1921 | get { return m_highQueue.Count + m_lowQueue.Count; } | ||
1922 | } | ||
1923 | |||
1924 | public virtual void Enqueue(T data) | ||
1925 | { | ||
1926 | Enqueue(m_lowQueue, data); | ||
1927 | } | ||
1928 | |||
1929 | public virtual void EnqueueLow(T data) | ||
1930 | { | ||
1931 | Enqueue(m_lowQueue, data); | ||
1932 | } | ||
1933 | |||
1934 | public virtual void EnqueueHigh(T data) | ||
1935 | { | ||
1936 | Enqueue(m_highQueue, data); | ||
1937 | } | ||
1938 | |||
1939 | private void Enqueue(Queue<T> q, T data) | ||
1940 | { | ||
1941 | lock (m_syncRoot) | ||
1942 | { | ||
1943 | m_lowQueue.Enqueue(data); | ||
1944 | m_s.WaitOne(0); | ||
1945 | m_s.Release(); | ||
1946 | } | ||
1947 | } | ||
1948 | |||
1949 | public virtual T Dequeue() | ||
1950 | { | ||
1951 | return Dequeue(Timeout.Infinite); | ||
1952 | } | ||
1953 | |||
1954 | public virtual T Dequeue(int tmo) | ||
1955 | { | ||
1956 | return Dequeue(TimeSpan.FromMilliseconds(tmo)); | ||
1957 | } | ||
1958 | |||
1959 | public virtual T Dequeue(TimeSpan wait) | ||
1960 | { | ||
1961 | T res = null; | ||
1962 | |||
1963 | if (!Dequeue(wait, ref res)) | ||
1964 | return null; | ||
1965 | |||
1966 | return res; | ||
1967 | } | ||
1968 | |||
1969 | public bool Dequeue(int timeout, ref T res) | ||
1970 | { | ||
1971 | return Dequeue(TimeSpan.FromMilliseconds(timeout), ref res); | ||
1972 | } | ||
1973 | |||
1974 | public bool Dequeue(TimeSpan wait, ref T res) | ||
1975 | { | ||
1976 | if (!m_s.WaitOne(wait)) | ||
1977 | return false; | ||
1978 | |||
1979 | lock (m_syncRoot) | ||
1980 | { | ||
1981 | if (m_highQueue.Count > 0) | ||
1982 | res = m_highQueue.Dequeue(); | ||
1983 | else | ||
1984 | res = m_lowQueue.Dequeue(); | ||
1985 | |||
1986 | if (m_highQueue.Count == 0 && m_lowQueue.Count == 0) | ||
1987 | return true; | ||
1988 | |||
1989 | try | ||
1990 | { | ||
1991 | m_s.Release(); | ||
1992 | } | ||
1993 | catch | ||
1994 | { | ||
1995 | } | ||
1996 | |||
1997 | return true; | ||
1998 | } | ||
1999 | } | ||
2000 | |||
2001 | public virtual void Clear() | ||
2002 | { | ||
2003 | |||
2004 | lock (m_syncRoot) | ||
2005 | { | ||
2006 | // Make sure sem count is 0 | ||
2007 | m_s.WaitOne(0); | ||
2008 | |||
2009 | m_lowQueue.Clear(); | ||
2010 | m_highQueue.Clear(); | ||
1830 | } | 2011 | } |
1831 | } | 2012 | } |
1832 | } | 2013 | } |
1833 | } \ No newline at end of file | 2014 | } |
diff --git a/OpenSim/Region/ClientStack/Linden/UDP/OpenSimUDPBase.cs b/OpenSim/Region/ClientStack/Linden/UDP/OpenSimUDPBase.cs index f143c32..7035e38 100644 --- a/OpenSim/Region/ClientStack/Linden/UDP/OpenSimUDPBase.cs +++ b/OpenSim/Region/ClientStack/Linden/UDP/OpenSimUDPBase.cs | |||
@@ -114,10 +114,6 @@ namespace OpenMetaverse | |||
114 | const int SIO_UDP_CONNRESET = -1744830452; | 114 | const int SIO_UDP_CONNRESET = -1744830452; |
115 | 115 | ||
116 | IPEndPoint ipep = new IPEndPoint(m_localBindAddress, m_udpPort); | 116 | IPEndPoint ipep = new IPEndPoint(m_localBindAddress, m_udpPort); |
117 | |||
118 | m_log.DebugFormat( | ||
119 | "[UDPBASE]: Binding UDP listener using internal IP address config {0}:{1}", | ||
120 | ipep.Address, ipep.Port); | ||
121 | 117 | ||
122 | m_udpSocket = new Socket( | 118 | m_udpSocket = new Socket( |
123 | AddressFamily.InterNetwork, | 119 | AddressFamily.InterNetwork, |