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-rw-r--r--OpenSim/Region/ClientStack/Linden/UDP/LLUDPServer.cs2
1 files changed, 1 insertions, 1 deletions
diff --git a/OpenSim/Region/ClientStack/Linden/UDP/LLUDPServer.cs b/OpenSim/Region/ClientStack/Linden/UDP/LLUDPServer.cs
index 2aab4f9..85270a6 100644
--- a/OpenSim/Region/ClientStack/Linden/UDP/LLUDPServer.cs
+++ b/OpenSim/Region/ClientStack/Linden/UDP/LLUDPServer.cs
@@ -1469,7 +1469,7 @@ namespace OpenSim.Region.ClientStack.LindenUDP
1469 { 1469 {
1470 AgentCircuitData aCircuit = m_scene.AuthenticateHandler.GetAgentCircuitData(uccp.CircuitCode.Code); 1470 AgentCircuitData aCircuit = m_scene.AuthenticateHandler.GetAgentCircuitData(uccp.CircuitCode.Code);
1471 bool tp = (aCircuit.teleportFlags > 0); 1471 bool tp = (aCircuit.teleportFlags > 0);
1472 // Let's delay this for TP agents, otherwise the viewer doesn't know where to get meshes from 1472 // Let's delay this for TP agents, otherwise the viewer doesn't know where to get resources from
1473 if (!tp) 1473 if (!tp)
1474 client.SceneAgent.SendInitialDataToMe(); 1474 client.SceneAgent.SendInitialDataToMe();
1475 } 1475 }