diff options
Diffstat (limited to 'OpenSim/Region/ClientStack/Linden/UDP')
-rw-r--r-- | OpenSim/Region/ClientStack/Linden/UDP/J2KImage.cs | 3 | ||||
-rw-r--r-- | OpenSim/Region/ClientStack/Linden/UDP/LLClientView.cs | 1506 | ||||
-rw-r--r-- | OpenSim/Region/ClientStack/Linden/UDP/LLUDPClient.cs | 115 | ||||
-rw-r--r-- | OpenSim/Region/ClientStack/Linden/UDP/LLUDPServer.cs | 122 | ||||
-rw-r--r-- | OpenSim/Region/ClientStack/Linden/UDP/OpenSimUDPBase.cs | 4 |
5 files changed, 1119 insertions, 631 deletions
diff --git a/OpenSim/Region/ClientStack/Linden/UDP/J2KImage.cs b/OpenSim/Region/ClientStack/Linden/UDP/J2KImage.cs index a168bfe..dfc4419 100644 --- a/OpenSim/Region/ClientStack/Linden/UDP/J2KImage.cs +++ b/OpenSim/Region/ClientStack/Linden/UDP/J2KImage.cs | |||
@@ -234,6 +234,9 @@ namespace OpenSim.Region.ClientStack.LindenUDP | |||
234 | m_stopPacket = TexturePacketCount(); | 234 | m_stopPacket = TexturePacketCount(); |
235 | } | 235 | } |
236 | 236 | ||
237 | //Give them at least two packets, to play nice with some broken viewers (SL also behaves this way) | ||
238 | if (m_stopPacket == 1 && m_layers[0].End > FIRST_PACKET_SIZE) m_stopPacket++; | ||
239 | |||
237 | m_currentPacket = StartPacket; | 240 | m_currentPacket = StartPacket; |
238 | } | 241 | } |
239 | } | 242 | } |
diff --git a/OpenSim/Region/ClientStack/Linden/UDP/LLClientView.cs b/OpenSim/Region/ClientStack/Linden/UDP/LLClientView.cs index 9784d15..45c901e 100644 --- a/OpenSim/Region/ClientStack/Linden/UDP/LLClientView.cs +++ b/OpenSim/Region/ClientStack/Linden/UDP/LLClientView.cs | |||
@@ -101,6 +101,7 @@ namespace OpenSim.Region.ClientStack.LindenUDP | |||
101 | public event AvatarPickerRequest OnAvatarPickerRequest; | 101 | public event AvatarPickerRequest OnAvatarPickerRequest; |
102 | public event StartAnim OnStartAnim; | 102 | public event StartAnim OnStartAnim; |
103 | public event StopAnim OnStopAnim; | 103 | public event StopAnim OnStopAnim; |
104 | public event ChangeAnim OnChangeAnim; | ||
104 | public event Action<IClientAPI> OnRequestAvatarsData; | 105 | public event Action<IClientAPI> OnRequestAvatarsData; |
105 | public event LinkObjects OnLinkObjects; | 106 | public event LinkObjects OnLinkObjects; |
106 | public event DelinkObjects OnDelinkObjects; | 107 | public event DelinkObjects OnDelinkObjects; |
@@ -128,6 +129,7 @@ namespace OpenSim.Region.ClientStack.LindenUDP | |||
128 | public event RequestObjectPropertiesFamily OnRequestObjectPropertiesFamily; | 129 | public event RequestObjectPropertiesFamily OnRequestObjectPropertiesFamily; |
129 | public event UpdatePrimFlags OnUpdatePrimFlags; | 130 | public event UpdatePrimFlags OnUpdatePrimFlags; |
130 | public event UpdatePrimTexture OnUpdatePrimTexture; | 131 | public event UpdatePrimTexture OnUpdatePrimTexture; |
132 | public event ClientChangeObject onClientChangeObject; | ||
131 | public event UpdateVector OnUpdatePrimGroupPosition; | 133 | public event UpdateVector OnUpdatePrimGroupPosition; |
132 | public event UpdateVector OnUpdatePrimSinglePosition; | 134 | public event UpdateVector OnUpdatePrimSinglePosition; |
133 | public event UpdatePrimRotation OnUpdatePrimGroupRotation; | 135 | public event UpdatePrimRotation OnUpdatePrimGroupRotation; |
@@ -161,6 +163,7 @@ namespace OpenSim.Region.ClientStack.LindenUDP | |||
161 | public event RequestTaskInventory OnRequestTaskInventory; | 163 | public event RequestTaskInventory OnRequestTaskInventory; |
162 | public event UpdateInventoryItem OnUpdateInventoryItem; | 164 | public event UpdateInventoryItem OnUpdateInventoryItem; |
163 | public event CopyInventoryItem OnCopyInventoryItem; | 165 | public event CopyInventoryItem OnCopyInventoryItem; |
166 | public event MoveItemsAndLeaveCopy OnMoveItemsAndLeaveCopy; | ||
164 | public event MoveInventoryItem OnMoveInventoryItem; | 167 | public event MoveInventoryItem OnMoveInventoryItem; |
165 | public event RemoveInventoryItem OnRemoveInventoryItem; | 168 | public event RemoveInventoryItem OnRemoveInventoryItem; |
166 | public event RemoveInventoryFolder OnRemoveInventoryFolder; | 169 | public event RemoveInventoryFolder OnRemoveInventoryFolder; |
@@ -259,7 +262,7 @@ namespace OpenSim.Region.ClientStack.LindenUDP | |||
259 | public event ClassifiedInfoRequest OnClassifiedInfoRequest; | 262 | public event ClassifiedInfoRequest OnClassifiedInfoRequest; |
260 | public event ClassifiedInfoUpdate OnClassifiedInfoUpdate; | 263 | public event ClassifiedInfoUpdate OnClassifiedInfoUpdate; |
261 | public event ClassifiedDelete OnClassifiedDelete; | 264 | public event ClassifiedDelete OnClassifiedDelete; |
262 | public event ClassifiedDelete OnClassifiedGodDelete; | 265 | public event ClassifiedGodDelete OnClassifiedGodDelete; |
263 | public event EventNotificationAddRequest OnEventNotificationAddRequest; | 266 | public event EventNotificationAddRequest OnEventNotificationAddRequest; |
264 | public event EventNotificationRemoveRequest OnEventNotificationRemoveRequest; | 267 | public event EventNotificationRemoveRequest OnEventNotificationRemoveRequest; |
265 | public event EventGodDelete OnEventGodDelete; | 268 | public event EventGodDelete OnEventGodDelete; |
@@ -290,10 +293,12 @@ namespace OpenSim.Region.ClientStack.LindenUDP | |||
290 | public event GroupVoteHistoryRequest OnGroupVoteHistoryRequest; | 293 | public event GroupVoteHistoryRequest OnGroupVoteHistoryRequest; |
291 | public event SimWideDeletesDelegate OnSimWideDeletes; | 294 | public event SimWideDeletesDelegate OnSimWideDeletes; |
292 | public event SendPostcard OnSendPostcard; | 295 | public event SendPostcard OnSendPostcard; |
296 | public event ChangeInventoryItemFlags OnChangeInventoryItemFlags; | ||
293 | public event MuteListEntryUpdate OnUpdateMuteListEntry; | 297 | public event MuteListEntryUpdate OnUpdateMuteListEntry; |
294 | public event MuteListEntryRemove OnRemoveMuteListEntry; | 298 | public event MuteListEntryRemove OnRemoveMuteListEntry; |
295 | public event GodlikeMessage onGodlikeMessage; | 299 | public event GodlikeMessage onGodlikeMessage; |
296 | public event GodUpdateRegionInfoUpdate OnGodUpdateRegionInfoUpdate; | 300 | public event GodUpdateRegionInfoUpdate OnGodUpdateRegionInfoUpdate; |
301 | public event GenericCall2 OnUpdateThrottles; | ||
297 | 302 | ||
298 | #endregion Events | 303 | #endregion Events |
299 | 304 | ||
@@ -322,11 +327,16 @@ namespace OpenSim.Region.ClientStack.LindenUDP | |||
322 | private readonly byte[] m_channelVersion = Utils.EmptyBytes; | 327 | private readonly byte[] m_channelVersion = Utils.EmptyBytes; |
323 | private readonly IGroupsModule m_GroupsModule; | 328 | private readonly IGroupsModule m_GroupsModule; |
324 | 329 | ||
330 | private int m_cachedTextureSerial; | ||
325 | private PriorityQueue m_entityUpdates; | 331 | private PriorityQueue m_entityUpdates; |
326 | private PriorityQueue m_entityProps; | 332 | private PriorityQueue m_entityProps; |
327 | private Prioritizer m_prioritizer; | 333 | private Prioritizer m_prioritizer; |
328 | private bool m_disableFacelights = false; | 334 | private bool m_disableFacelights = false; |
329 | 335 | ||
336 | private bool m_VelocityInterpolate = false; | ||
337 | private const uint MaxTransferBytesPerPacket = 600; | ||
338 | |||
339 | |||
330 | /// <value> | 340 | /// <value> |
331 | /// List used in construction of data blocks for an object update packet. This is to stop us having to | 341 | /// List used in construction of data blocks for an object update packet. This is to stop us having to |
332 | /// continually recreate it. | 342 | /// continually recreate it. |
@@ -338,13 +348,14 @@ namespace OpenSim.Region.ClientStack.LindenUDP | |||
338 | /// thread servicing the m_primFullUpdates queue after a kill. If this happens the object persists as an | 348 | /// thread servicing the m_primFullUpdates queue after a kill. If this happens the object persists as an |
339 | /// ownerless phantom. | 349 | /// ownerless phantom. |
340 | /// | 350 | /// |
341 | /// All manipulation of this set has to occur under a lock | 351 | /// All manipulation of this set has to occur under an m_entityUpdates.SyncRoot lock |
342 | /// | 352 | /// |
343 | /// </value> | 353 | /// </value> |
344 | protected HashSet<uint> m_killRecord; | 354 | // protected HashSet<uint> m_killRecord; |
345 | 355 | ||
346 | // protected HashSet<uint> m_attachmentsSent; | 356 | // protected HashSet<uint> m_attachmentsSent; |
347 | 357 | ||
358 | private bool m_deliverPackets = true; | ||
348 | private int m_animationSequenceNumber = 1; | 359 | private int m_animationSequenceNumber = 1; |
349 | private bool m_SendLogoutPacketWhenClosing = true; | 360 | private bool m_SendLogoutPacketWhenClosing = true; |
350 | 361 | ||
@@ -391,6 +402,14 @@ namespace OpenSim.Region.ClientStack.LindenUDP | |||
391 | get { return m_startpos; } | 402 | get { return m_startpos; } |
392 | set { m_startpos = value; } | 403 | set { m_startpos = value; } |
393 | } | 404 | } |
405 | public bool DeliverPackets | ||
406 | { | ||
407 | get { return m_deliverPackets; } | ||
408 | set { | ||
409 | m_deliverPackets = value; | ||
410 | m_udpClient.m_deliverPackets = value; | ||
411 | } | ||
412 | } | ||
394 | public UUID AgentId { get { return m_agentId; } } | 413 | public UUID AgentId { get { return m_agentId; } } |
395 | public ISceneAgent SceneAgent { get; set; } | 414 | public ISceneAgent SceneAgent { get; set; } |
396 | public UUID ActiveGroupId { get { return m_activeGroupID; } } | 415 | public UUID ActiveGroupId { get { return m_activeGroupID; } } |
@@ -441,6 +460,7 @@ namespace OpenSim.Region.ClientStack.LindenUDP | |||
441 | } | 460 | } |
442 | 461 | ||
443 | public bool SendLogoutPacketWhenClosing { set { m_SendLogoutPacketWhenClosing = value; } } | 462 | public bool SendLogoutPacketWhenClosing { set { m_SendLogoutPacketWhenClosing = value; } } |
463 | |||
444 | 464 | ||
445 | #endregion Properties | 465 | #endregion Properties |
446 | 466 | ||
@@ -467,7 +487,7 @@ namespace OpenSim.Region.ClientStack.LindenUDP | |||
467 | m_entityUpdates = new PriorityQueue(m_scene.Entities.Count); | 487 | m_entityUpdates = new PriorityQueue(m_scene.Entities.Count); |
468 | m_entityProps = new PriorityQueue(m_scene.Entities.Count); | 488 | m_entityProps = new PriorityQueue(m_scene.Entities.Count); |
469 | m_fullUpdateDataBlocksBuilder = new List<ObjectUpdatePacket.ObjectDataBlock>(); | 489 | m_fullUpdateDataBlocksBuilder = new List<ObjectUpdatePacket.ObjectDataBlock>(); |
470 | m_killRecord = new HashSet<uint>(); | 490 | // m_killRecord = new HashSet<uint>(); |
471 | // m_attachmentsSent = new HashSet<uint>(); | 491 | // m_attachmentsSent = new HashSet<uint>(); |
472 | 492 | ||
473 | m_assetService = m_scene.RequestModuleInterface<IAssetService>(); | 493 | m_assetService = m_scene.RequestModuleInterface<IAssetService>(); |
@@ -496,12 +516,16 @@ namespace OpenSim.Region.ClientStack.LindenUDP | |||
496 | 516 | ||
497 | #region Client Methods | 517 | #region Client Methods |
498 | 518 | ||
519 | |||
520 | /// <summary> | ||
521 | /// Close down the client view | ||
522 | /// </summary> | ||
499 | public void Close() | 523 | public void Close() |
500 | { | 524 | { |
501 | Close(false); | 525 | Close(true, false); |
502 | } | 526 | } |
503 | 527 | ||
504 | public void Close(bool force) | 528 | public void Close(bool sendStop, bool force) |
505 | { | 529 | { |
506 | // We lock here to prevent race conditions between two threads calling close simultaneously (e.g. | 530 | // We lock here to prevent race conditions between two threads calling close simultaneously (e.g. |
507 | // a simultaneous relog just as a client is being closed out due to no packet ack from the old connection. | 531 | // a simultaneous relog just as a client is being closed out due to no packet ack from the old connection. |
@@ -513,7 +537,7 @@ namespace OpenSim.Region.ClientStack.LindenUDP | |||
513 | return; | 537 | return; |
514 | 538 | ||
515 | IsActive = false; | 539 | IsActive = false; |
516 | CloseWithoutChecks(); | 540 | CloseWithoutChecks(sendStop); |
517 | } | 541 | } |
518 | } | 542 | } |
519 | 543 | ||
@@ -526,12 +550,19 @@ namespace OpenSim.Region.ClientStack.LindenUDP | |||
526 | /// | 550 | /// |
527 | /// Callers must lock ClosingSyncLock before calling. | 551 | /// Callers must lock ClosingSyncLock before calling. |
528 | /// </remarks> | 552 | /// </remarks> |
529 | public void CloseWithoutChecks() | 553 | public void CloseWithoutChecks(bool sendStop) |
530 | { | 554 | { |
531 | m_log.DebugFormat( | 555 | m_log.DebugFormat( |
532 | "[CLIENT]: Close has been called for {0} attached to scene {1}", | 556 | "[CLIENT]: Close has been called for {0} attached to scene {1}", |
533 | Name, m_scene.RegionInfo.RegionName); | 557 | Name, m_scene.RegionInfo.RegionName); |
534 | 558 | ||
559 | if (sendStop) | ||
560 | { | ||
561 | // Send the STOP packet | ||
562 | DisableSimulatorPacket disable = (DisableSimulatorPacket)PacketPool.Instance.GetPacket(PacketType.DisableSimulator); | ||
563 | OutPacket(disable, ThrottleOutPacketType.Unknown); | ||
564 | } | ||
565 | |||
535 | // Shutdown the image manager | 566 | // Shutdown the image manager |
536 | ImageManager.Close(); | 567 | ImageManager.Close(); |
537 | 568 | ||
@@ -554,6 +585,7 @@ namespace OpenSim.Region.ClientStack.LindenUDP | |||
554 | // Disable UDP handling for this client | 585 | // Disable UDP handling for this client |
555 | m_udpClient.Shutdown(); | 586 | m_udpClient.Shutdown(); |
556 | 587 | ||
588 | |||
557 | //m_log.InfoFormat("[CLIENTVIEW] Memory pre GC {0}", System.GC.GetTotalMemory(false)); | 589 | //m_log.InfoFormat("[CLIENTVIEW] Memory pre GC {0}", System.GC.GetTotalMemory(false)); |
558 | //GC.Collect(); | 590 | //GC.Collect(); |
559 | //m_log.InfoFormat("[CLIENTVIEW] Memory post GC {0}", System.GC.GetTotalMemory(true)); | 591 | //m_log.InfoFormat("[CLIENTVIEW] Memory post GC {0}", System.GC.GetTotalMemory(true)); |
@@ -794,7 +826,7 @@ namespace OpenSim.Region.ClientStack.LindenUDP | |||
794 | handshake.RegionInfo4[0].RegionFlagsExtended = args.regionFlags; | 826 | handshake.RegionInfo4[0].RegionFlagsExtended = args.regionFlags; |
795 | handshake.RegionInfo4[0].RegionProtocols = 0; // 1 here would indicate that SSB is supported | 827 | handshake.RegionInfo4[0].RegionProtocols = 0; // 1 here would indicate that SSB is supported |
796 | 828 | ||
797 | OutPacket(handshake, ThrottleOutPacketType.Task); | 829 | OutPacket(handshake, ThrottleOutPacketType.Unknown); |
798 | } | 830 | } |
799 | 831 | ||
800 | 832 | ||
@@ -835,7 +867,7 @@ namespace OpenSim.Region.ClientStack.LindenUDP | |||
835 | reply.ChatData.OwnerID = ownerID; | 867 | reply.ChatData.OwnerID = ownerID; |
836 | reply.ChatData.SourceID = fromAgentID; | 868 | reply.ChatData.SourceID = fromAgentID; |
837 | 869 | ||
838 | OutPacket(reply, ThrottleOutPacketType.Task); | 870 | OutPacket(reply, ThrottleOutPacketType.Unknown); |
839 | } | 871 | } |
840 | 872 | ||
841 | /// <summary> | 873 | /// <summary> |
@@ -868,32 +900,7 @@ namespace OpenSim.Region.ClientStack.LindenUDP | |||
868 | msg.MessageBlock.Message = Util.StringToBytes1024(im.message); | 900 | msg.MessageBlock.Message = Util.StringToBytes1024(im.message); |
869 | msg.MessageBlock.BinaryBucket = im.binaryBucket; | 901 | msg.MessageBlock.BinaryBucket = im.binaryBucket; |
870 | 902 | ||
871 | if (im.message.StartsWith("[grouptest]")) | 903 | OutPacket(msg, ThrottleOutPacketType.Task); |
872 | { // this block is test code for implementing group IM - delete when group IM is finished | ||
873 | IEventQueue eq = Scene.RequestModuleInterface<IEventQueue>(); | ||
874 | if (eq != null) | ||
875 | { | ||
876 | im.dialog = 17; | ||
877 | |||
878 | //eq.ChatterboxInvitation( | ||
879 | // new UUID("00000000-68f9-1111-024e-222222111123"), | ||
880 | // "OpenSimulator Testing", im.fromAgentID, im.message, im.toAgentID, im.fromAgentName, im.dialog, 0, | ||
881 | // false, 0, new Vector3(), 1, im.imSessionID, im.fromGroup, im.binaryBucket); | ||
882 | |||
883 | eq.ChatterboxInvitation( | ||
884 | new UUID("00000000-68f9-1111-024e-222222111123"), | ||
885 | "OpenSimulator Testing", new UUID(im.fromAgentID), im.message, new UUID(im.toAgentID), im.fromAgentName, im.dialog, 0, | ||
886 | false, 0, new Vector3(), 1, new UUID(im.imSessionID), im.fromGroup, Util.StringToBytes256("OpenSimulator Testing")); | ||
887 | |||
888 | eq.ChatterBoxSessionAgentListUpdates( | ||
889 | new UUID("00000000-68f9-1111-024e-222222111123"), | ||
890 | new UUID(im.fromAgentID), new UUID(im.toAgentID), false, false, false); | ||
891 | } | ||
892 | |||
893 | Console.WriteLine("SendInstantMessage: " + msg); | ||
894 | } | ||
895 | else | ||
896 | OutPacket(msg, ThrottleOutPacketType.Task); | ||
897 | } | 904 | } |
898 | } | 905 | } |
899 | 906 | ||
@@ -1131,6 +1138,10 @@ namespace OpenSim.Region.ClientStack.LindenUDP | |||
1131 | public virtual void SendLayerData(float[] map) | 1138 | public virtual void SendLayerData(float[] map) |
1132 | { | 1139 | { |
1133 | Util.FireAndForget(DoSendLayerData, map); | 1140 | Util.FireAndForget(DoSendLayerData, map); |
1141 | |||
1142 | // Send it sync, and async. It's not that much data | ||
1143 | // and it improves user experience just so much! | ||
1144 | DoSendLayerData(map); | ||
1134 | } | 1145 | } |
1135 | 1146 | ||
1136 | /// <summary> | 1147 | /// <summary> |
@@ -1143,16 +1154,13 @@ namespace OpenSim.Region.ClientStack.LindenUDP | |||
1143 | 1154 | ||
1144 | try | 1155 | try |
1145 | { | 1156 | { |
1146 | //for (int y = 0; y < 16; y++) | 1157 | for (int y = 0; y < 16; y++) |
1147 | //{ | 1158 | { |
1148 | // for (int x = 0; x < 16; x++) | 1159 | for (int x = 0; x < 16; x+=4) |
1149 | // { | 1160 | { |
1150 | // SendLayerData(x, y, map); | 1161 | SendLayerPacket(x, y, map); |
1151 | // } | 1162 | } |
1152 | //} | 1163 | } |
1153 | |||
1154 | // Send LayerData in a spiral pattern. Fun! | ||
1155 | SendLayerTopRight(map, 0, 0, 15, 15); | ||
1156 | } | 1164 | } |
1157 | catch (Exception e) | 1165 | catch (Exception e) |
1158 | { | 1166 | { |
@@ -1160,51 +1168,35 @@ namespace OpenSim.Region.ClientStack.LindenUDP | |||
1160 | } | 1168 | } |
1161 | } | 1169 | } |
1162 | 1170 | ||
1163 | private void SendLayerTopRight(float[] map, int x1, int y1, int x2, int y2) | ||
1164 | { | ||
1165 | // Row | ||
1166 | for (int i = x1; i <= x2; i++) | ||
1167 | SendLayerData(i, y1, map); | ||
1168 | |||
1169 | // Column | ||
1170 | for (int j = y1 + 1; j <= y2; j++) | ||
1171 | SendLayerData(x2, j, map); | ||
1172 | |||
1173 | if (x2 - x1 > 0) | ||
1174 | SendLayerBottomLeft(map, x1, y1 + 1, x2 - 1, y2); | ||
1175 | } | ||
1176 | |||
1177 | void SendLayerBottomLeft(float[] map, int x1, int y1, int x2, int y2) | ||
1178 | { | ||
1179 | // Row in reverse | ||
1180 | for (int i = x2; i >= x1; i--) | ||
1181 | SendLayerData(i, y2, map); | ||
1182 | |||
1183 | // Column in reverse | ||
1184 | for (int j = y2 - 1; j >= y1; j--) | ||
1185 | SendLayerData(x1, j, map); | ||
1186 | |||
1187 | if (x2 - x1 > 0) | ||
1188 | SendLayerTopRight(map, x1 + 1, y1, x2, y2 - 1); | ||
1189 | } | ||
1190 | |||
1191 | /// <summary> | 1171 | /// <summary> |
1192 | /// Sends a set of four patches (x, x+1, ..., x+3) to the client | 1172 | /// Sends a set of four patches (x, x+1, ..., x+3) to the client |
1193 | /// </summary> | 1173 | /// </summary> |
1194 | /// <param name="map">heightmap</param> | 1174 | /// <param name="map">heightmap</param> |
1195 | /// <param name="px">X coordinate for patches 0..12</param> | 1175 | /// <param name="px">X coordinate for patches 0..12</param> |
1196 | /// <param name="py">Y coordinate for patches 0..15</param> | 1176 | /// <param name="py">Y coordinate for patches 0..15</param> |
1197 | // private void SendLayerPacket(float[] map, int y, int x) | 1177 | private void SendLayerPacket(int x, int y, float[] map) |
1198 | // { | 1178 | { |
1199 | // int[] patches = new int[4]; | 1179 | int[] patches = new int[4]; |
1200 | // patches[0] = x + 0 + y * 16; | 1180 | patches[0] = x + 0 + y * 16; |
1201 | // patches[1] = x + 1 + y * 16; | 1181 | patches[1] = x + 1 + y * 16; |
1202 | // patches[2] = x + 2 + y * 16; | 1182 | patches[2] = x + 2 + y * 16; |
1203 | // patches[3] = x + 3 + y * 16; | 1183 | patches[3] = x + 3 + y * 16; |
1204 | 1184 | ||
1205 | // Packet layerpack = LLClientView.TerrainManager.CreateLandPacket(map, patches); | 1185 | float[] heightmap = (map.Length == 65536) ? |
1206 | // OutPacket(layerpack, ThrottleOutPacketType.Land); | 1186 | map : |
1207 | // } | 1187 | LLHeightFieldMoronize(map); |
1188 | |||
1189 | try | ||
1190 | { | ||
1191 | Packet layerpack = TerrainCompressor.CreateLandPacket(heightmap, patches); | ||
1192 | OutPacket(layerpack, ThrottleOutPacketType.Land); | ||
1193 | } | ||
1194 | catch | ||
1195 | { | ||
1196 | for (int px = x ; px < x + 4 ; px++) | ||
1197 | SendLayerData(px, y, map); | ||
1198 | } | ||
1199 | } | ||
1208 | 1200 | ||
1209 | /// <summary> | 1201 | /// <summary> |
1210 | /// Sends a specified patch to a client | 1202 | /// Sends a specified patch to a client |
@@ -1224,7 +1216,7 @@ namespace OpenSim.Region.ClientStack.LindenUDP | |||
1224 | LayerDataPacket layerpack = TerrainCompressor.CreateLandPacket(heightmap, patches); | 1216 | LayerDataPacket layerpack = TerrainCompressor.CreateLandPacket(heightmap, patches); |
1225 | layerpack.Header.Reliable = true; | 1217 | layerpack.Header.Reliable = true; |
1226 | 1218 | ||
1227 | OutPacket(layerpack, ThrottleOutPacketType.Land); | 1219 | OutPacket(layerpack, ThrottleOutPacketType.Task); |
1228 | } | 1220 | } |
1229 | catch (Exception e) | 1221 | catch (Exception e) |
1230 | { | 1222 | { |
@@ -1594,7 +1586,8 @@ namespace OpenSim.Region.ClientStack.LindenUDP | |||
1594 | 1586 | ||
1595 | public void SendKillObject(List<uint> localIDs) | 1587 | public void SendKillObject(List<uint> localIDs) |
1596 | { | 1588 | { |
1597 | // m_log.DebugFormat("[CLIENT]: Sending KillObjectPacket to {0} for {1} in {2}", Name, localID, regionHandle); | 1589 | // foreach (uint id in localIDs) |
1590 | // m_log.DebugFormat("[CLIENT]: Sending KillObjectPacket to {0} for {1} in {2}", Name, id, regionHandle); | ||
1598 | 1591 | ||
1599 | KillObjectPacket kill = (KillObjectPacket)PacketPool.Instance.GetPacket(PacketType.KillObject); | 1592 | KillObjectPacket kill = (KillObjectPacket)PacketPool.Instance.GetPacket(PacketType.KillObject); |
1600 | // TODO: don't create new blocks if recycling an old packet | 1593 | // TODO: don't create new blocks if recycling an old packet |
@@ -1616,17 +1609,17 @@ namespace OpenSim.Region.ClientStack.LindenUDP | |||
1616 | // We MUST lock for both manipulating the kill record and sending the packet, in order to avoid a race | 1609 | // We MUST lock for both manipulating the kill record and sending the packet, in order to avoid a race |
1617 | // condition where a kill can be processed before an out-of-date update for the same object. | 1610 | // condition where a kill can be processed before an out-of-date update for the same object. |
1618 | // ProcessEntityUpdates() also takes the m_killRecord lock. | 1611 | // ProcessEntityUpdates() also takes the m_killRecord lock. |
1619 | lock (m_killRecord) | 1612 | // lock (m_killRecord) |
1620 | { | 1613 | // { |
1621 | foreach (uint localID in localIDs) | 1614 | // foreach (uint localID in localIDs) |
1622 | m_killRecord.Add(localID); | 1615 | // m_killRecord.Add(localID); |
1623 | 1616 | ||
1624 | // The throttle queue used here must match that being used for updates. Otherwise, there is a | 1617 | // The throttle queue used here must match that being used for updates. Otherwise, there is a |
1625 | // chance that a kill packet put on a separate queue will be sent to the client before an existing | 1618 | // chance that a kill packet put on a separate queue will be sent to the client before an existing |
1626 | // update packet on another queue. Receiving updates after kills results in unowned and undeletable | 1619 | // update packet on another queue. Receiving updates after kills results in unowned and undeletable |
1627 | // scene objects in a viewer until that viewer is relogged in. | 1620 | // scene objects in a viewer until that viewer is relogged in. |
1628 | OutPacket(kill, ThrottleOutPacketType.Task); | 1621 | OutPacket(kill, ThrottleOutPacketType.Task); |
1629 | } | 1622 | // } |
1630 | } | 1623 | } |
1631 | } | 1624 | } |
1632 | 1625 | ||
@@ -1748,7 +1741,7 @@ namespace OpenSim.Region.ClientStack.LindenUDP | |||
1748 | newBlock.CreationDate = item.CreationDate; | 1741 | newBlock.CreationDate = item.CreationDate; |
1749 | newBlock.SalePrice = item.SalePrice; | 1742 | newBlock.SalePrice = item.SalePrice; |
1750 | newBlock.SaleType = item.SaleType; | 1743 | newBlock.SaleType = item.SaleType; |
1751 | newBlock.Flags = item.Flags; | 1744 | newBlock.Flags = item.Flags & 0xff; |
1752 | 1745 | ||
1753 | newBlock.CRC = | 1746 | newBlock.CRC = |
1754 | Helpers.InventoryCRC(newBlock.CreationDate, newBlock.SaleType, | 1747 | Helpers.InventoryCRC(newBlock.CreationDate, newBlock.SaleType, |
@@ -2002,7 +1995,7 @@ namespace OpenSim.Region.ClientStack.LindenUDP | |||
2002 | itemBlock.GroupID = item.GroupID; | 1995 | itemBlock.GroupID = item.GroupID; |
2003 | itemBlock.GroupOwned = item.GroupOwned; | 1996 | itemBlock.GroupOwned = item.GroupOwned; |
2004 | itemBlock.GroupMask = item.GroupPermissions; | 1997 | itemBlock.GroupMask = item.GroupPermissions; |
2005 | itemBlock.Flags = item.Flags; | 1998 | itemBlock.Flags = item.Flags & 0xff; |
2006 | itemBlock.SalePrice = item.SalePrice; | 1999 | itemBlock.SalePrice = item.SalePrice; |
2007 | itemBlock.SaleType = item.SaleType; | 2000 | itemBlock.SaleType = item.SaleType; |
2008 | itemBlock.CreationDate = item.CreationDate; | 2001 | itemBlock.CreationDate = item.CreationDate; |
@@ -2069,7 +2062,7 @@ namespace OpenSim.Region.ClientStack.LindenUDP | |||
2069 | bulkUpdate.ItemData[0].GroupID = item.GroupID; | 2062 | bulkUpdate.ItemData[0].GroupID = item.GroupID; |
2070 | bulkUpdate.ItemData[0].GroupOwned = item.GroupOwned; | 2063 | bulkUpdate.ItemData[0].GroupOwned = item.GroupOwned; |
2071 | bulkUpdate.ItemData[0].GroupMask = item.GroupPermissions; | 2064 | bulkUpdate.ItemData[0].GroupMask = item.GroupPermissions; |
2072 | bulkUpdate.ItemData[0].Flags = item.Flags; | 2065 | bulkUpdate.ItemData[0].Flags = item.Flags & 0xff; |
2073 | bulkUpdate.ItemData[0].SalePrice = item.SalePrice; | 2066 | bulkUpdate.ItemData[0].SalePrice = item.SalePrice; |
2074 | bulkUpdate.ItemData[0].SaleType = item.SaleType; | 2067 | bulkUpdate.ItemData[0].SaleType = item.SaleType; |
2075 | 2068 | ||
@@ -2085,9 +2078,14 @@ namespace OpenSim.Region.ClientStack.LindenUDP | |||
2085 | OutPacket(bulkUpdate, ThrottleOutPacketType.Asset); | 2078 | OutPacket(bulkUpdate, ThrottleOutPacketType.Asset); |
2086 | } | 2079 | } |
2087 | 2080 | ||
2088 | /// <see>IClientAPI.SendInventoryItemCreateUpdate(InventoryItemBase)</see> | ||
2089 | public void SendInventoryItemCreateUpdate(InventoryItemBase Item, uint callbackId) | 2081 | public void SendInventoryItemCreateUpdate(InventoryItemBase Item, uint callbackId) |
2090 | { | 2082 | { |
2083 | SendInventoryItemCreateUpdate(Item, UUID.Zero, callbackId); | ||
2084 | } | ||
2085 | |||
2086 | /// <see>IClientAPI.SendInventoryItemCreateUpdate(InventoryItemBase)</see> | ||
2087 | public void SendInventoryItemCreateUpdate(InventoryItemBase Item, UUID transactionID, uint callbackId) | ||
2088 | { | ||
2091 | const uint FULL_MASK_PERMISSIONS = (uint)0x7fffffff; | 2089 | const uint FULL_MASK_PERMISSIONS = (uint)0x7fffffff; |
2092 | 2090 | ||
2093 | UpdateCreateInventoryItemPacket InventoryReply | 2091 | UpdateCreateInventoryItemPacket InventoryReply |
@@ -2097,6 +2095,7 @@ namespace OpenSim.Region.ClientStack.LindenUDP | |||
2097 | // TODO: don't create new blocks if recycling an old packet | 2095 | // TODO: don't create new blocks if recycling an old packet |
2098 | InventoryReply.AgentData.AgentID = AgentId; | 2096 | InventoryReply.AgentData.AgentID = AgentId; |
2099 | InventoryReply.AgentData.SimApproved = true; | 2097 | InventoryReply.AgentData.SimApproved = true; |
2098 | InventoryReply.AgentData.TransactionID = transactionID; | ||
2100 | InventoryReply.InventoryData = new UpdateCreateInventoryItemPacket.InventoryDataBlock[1]; | 2099 | InventoryReply.InventoryData = new UpdateCreateInventoryItemPacket.InventoryDataBlock[1]; |
2101 | InventoryReply.InventoryData[0] = new UpdateCreateInventoryItemPacket.InventoryDataBlock(); | 2100 | InventoryReply.InventoryData[0] = new UpdateCreateInventoryItemPacket.InventoryDataBlock(); |
2102 | InventoryReply.InventoryData[0].ItemID = Item.ID; | 2101 | InventoryReply.InventoryData[0].ItemID = Item.ID; |
@@ -2117,7 +2116,7 @@ namespace OpenSim.Region.ClientStack.LindenUDP | |||
2117 | InventoryReply.InventoryData[0].GroupID = Item.GroupID; | 2116 | InventoryReply.InventoryData[0].GroupID = Item.GroupID; |
2118 | InventoryReply.InventoryData[0].GroupOwned = Item.GroupOwned; | 2117 | InventoryReply.InventoryData[0].GroupOwned = Item.GroupOwned; |
2119 | InventoryReply.InventoryData[0].GroupMask = Item.GroupPermissions; | 2118 | InventoryReply.InventoryData[0].GroupMask = Item.GroupPermissions; |
2120 | InventoryReply.InventoryData[0].Flags = Item.Flags; | 2119 | InventoryReply.InventoryData[0].Flags = Item.Flags & 0xff; |
2121 | InventoryReply.InventoryData[0].SalePrice = Item.SalePrice; | 2120 | InventoryReply.InventoryData[0].SalePrice = Item.SalePrice; |
2122 | InventoryReply.InventoryData[0].SaleType = Item.SaleType; | 2121 | InventoryReply.InventoryData[0].SaleType = Item.SaleType; |
2123 | InventoryReply.InventoryData[0].CreationDate = Item.CreationDate; | 2122 | InventoryReply.InventoryData[0].CreationDate = Item.CreationDate; |
@@ -2166,16 +2165,20 @@ namespace OpenSim.Region.ClientStack.LindenUDP | |||
2166 | replytask.InventoryData.TaskID = taskID; | 2165 | replytask.InventoryData.TaskID = taskID; |
2167 | replytask.InventoryData.Serial = serial; | 2166 | replytask.InventoryData.Serial = serial; |
2168 | replytask.InventoryData.Filename = fileName; | 2167 | replytask.InventoryData.Filename = fileName; |
2169 | OutPacket(replytask, ThrottleOutPacketType.Asset); | 2168 | OutPacket(replytask, ThrottleOutPacketType.Task); |
2170 | } | 2169 | } |
2171 | 2170 | ||
2172 | public void SendXferPacket(ulong xferID, uint packet, byte[] data) | 2171 | public void SendXferPacket(ulong xferID, uint packet, byte[] data, bool isTaskInventory) |
2173 | { | 2172 | { |
2173 | ThrottleOutPacketType type = ThrottleOutPacketType.Asset; | ||
2174 | if (isTaskInventory) | ||
2175 | type = ThrottleOutPacketType.Task; | ||
2176 | |||
2174 | SendXferPacketPacket sendXfer = (SendXferPacketPacket)PacketPool.Instance.GetPacket(PacketType.SendXferPacket); | 2177 | SendXferPacketPacket sendXfer = (SendXferPacketPacket)PacketPool.Instance.GetPacket(PacketType.SendXferPacket); |
2175 | sendXfer.XferID.ID = xferID; | 2178 | sendXfer.XferID.ID = xferID; |
2176 | sendXfer.XferID.Packet = packet; | 2179 | sendXfer.XferID.Packet = packet; |
2177 | sendXfer.DataPacket.Data = data; | 2180 | sendXfer.DataPacket.Data = data; |
2178 | OutPacket(sendXfer, ThrottleOutPacketType.Asset); | 2181 | OutPacket(sendXfer, type); |
2179 | } | 2182 | } |
2180 | 2183 | ||
2181 | public void SendAbortXferPacket(ulong xferID) | 2184 | public void SendAbortXferPacket(ulong xferID) |
@@ -2362,6 +2365,15 @@ namespace OpenSim.Region.ClientStack.LindenUDP | |||
2362 | OutPacket(sound, ThrottleOutPacketType.Task); | 2365 | OutPacket(sound, ThrottleOutPacketType.Task); |
2363 | } | 2366 | } |
2364 | 2367 | ||
2368 | public void SendTransferAbort(TransferRequestPacket transferRequest) | ||
2369 | { | ||
2370 | TransferAbortPacket abort = (TransferAbortPacket)PacketPool.Instance.GetPacket(PacketType.TransferAbort); | ||
2371 | abort.TransferInfo.TransferID = transferRequest.TransferInfo.TransferID; | ||
2372 | abort.TransferInfo.ChannelType = transferRequest.TransferInfo.ChannelType; | ||
2373 | m_log.Debug("[Assets] Aborting transfer; asset request failed"); | ||
2374 | OutPacket(abort, ThrottleOutPacketType.Task); | ||
2375 | } | ||
2376 | |||
2365 | public void SendTriggeredSound(UUID soundID, UUID ownerID, UUID objectID, UUID parentID, ulong handle, Vector3 position, float gain) | 2377 | public void SendTriggeredSound(UUID soundID, UUID ownerID, UUID objectID, UUID parentID, ulong handle, Vector3 position, float gain) |
2366 | { | 2378 | { |
2367 | SoundTriggerPacket sound = (SoundTriggerPacket)PacketPool.Instance.GetPacket(PacketType.SoundTrigger); | 2379 | SoundTriggerPacket sound = (SoundTriggerPacket)PacketPool.Instance.GetPacket(PacketType.SoundTrigger); |
@@ -2670,6 +2682,7 @@ namespace OpenSim.Region.ClientStack.LindenUDP | |||
2670 | float friction = part.Friction; | 2682 | float friction = part.Friction; |
2671 | float bounce = part.Restitution; | 2683 | float bounce = part.Restitution; |
2672 | float gravmod = part.GravityModifier; | 2684 | float gravmod = part.GravityModifier; |
2685 | |||
2673 | eq.partPhysicsProperties(localid, physshapetype, density, friction, bounce, gravmod,AgentId); | 2686 | eq.partPhysicsProperties(localid, physshapetype, density, friction, bounce, gravmod,AgentId); |
2674 | } | 2687 | } |
2675 | } | 2688 | } |
@@ -2740,8 +2753,21 @@ namespace OpenSim.Region.ClientStack.LindenUDP | |||
2740 | req.AssetInf.ID, req.AssetInf.Metadata.ContentType); | 2753 | req.AssetInf.ID, req.AssetInf.Metadata.ContentType); |
2741 | return; | 2754 | return; |
2742 | } | 2755 | } |
2756 | int WearableOut = 0; | ||
2757 | bool isWearable = false; | ||
2758 | |||
2759 | if (req.AssetInf != null) | ||
2760 | isWearable = | ||
2761 | ((AssetType) req.AssetInf.Type == | ||
2762 | AssetType.Bodypart || (AssetType) req.AssetInf.Type == AssetType.Clothing); | ||
2743 | 2763 | ||
2744 | //m_log.Debug("sending asset " + req.RequestAssetID); | 2764 | |
2765 | //m_log.Debug("sending asset " + req.RequestAssetID + ", iswearable: " + isWearable); | ||
2766 | |||
2767 | |||
2768 | //if (isWearable) | ||
2769 | // m_log.Debug((AssetType)req.AssetInf.Type); | ||
2770 | |||
2745 | TransferInfoPacket Transfer = new TransferInfoPacket(); | 2771 | TransferInfoPacket Transfer = new TransferInfoPacket(); |
2746 | Transfer.TransferInfo.ChannelType = 2; | 2772 | Transfer.TransferInfo.ChannelType = 2; |
2747 | Transfer.TransferInfo.Status = 0; | 2773 | Transfer.TransferInfo.Status = 0; |
@@ -2763,7 +2789,7 @@ namespace OpenSim.Region.ClientStack.LindenUDP | |||
2763 | Transfer.TransferInfo.Size = req.AssetInf.Data.Length; | 2789 | Transfer.TransferInfo.Size = req.AssetInf.Data.Length; |
2764 | Transfer.TransferInfo.TransferID = req.TransferRequestID; | 2790 | Transfer.TransferInfo.TransferID = req.TransferRequestID; |
2765 | Transfer.Header.Zerocoded = true; | 2791 | Transfer.Header.Zerocoded = true; |
2766 | OutPacket(Transfer, ThrottleOutPacketType.Asset); | 2792 | OutPacket(Transfer, isWearable ? ThrottleOutPacketType.Task | ThrottleOutPacketType.HighPriority : ThrottleOutPacketType.Asset); |
2767 | 2793 | ||
2768 | if (req.NumPackets == 1) | 2794 | if (req.NumPackets == 1) |
2769 | { | 2795 | { |
@@ -2774,12 +2800,14 @@ namespace OpenSim.Region.ClientStack.LindenUDP | |||
2774 | TransferPacket.TransferData.Data = req.AssetInf.Data; | 2800 | TransferPacket.TransferData.Data = req.AssetInf.Data; |
2775 | TransferPacket.TransferData.Status = 1; | 2801 | TransferPacket.TransferData.Status = 1; |
2776 | TransferPacket.Header.Zerocoded = true; | 2802 | TransferPacket.Header.Zerocoded = true; |
2777 | OutPacket(TransferPacket, ThrottleOutPacketType.Asset); | 2803 | OutPacket(TransferPacket, isWearable ? ThrottleOutPacketType.Task | ThrottleOutPacketType.HighPriority : ThrottleOutPacketType.Asset); |
2778 | } | 2804 | } |
2779 | else | 2805 | else |
2780 | { | 2806 | { |
2781 | int processedLength = 0; | 2807 | int processedLength = 0; |
2782 | int maxChunkSize = Settings.MAX_PACKET_SIZE - 100; | 2808 | // int maxChunkSize = Settings.MAX_PACKET_SIZE - 100; |
2809 | |||
2810 | int maxChunkSize = (int) MaxTransferBytesPerPacket; | ||
2783 | int packetNumber = 0; | 2811 | int packetNumber = 0; |
2784 | 2812 | ||
2785 | while (processedLength < req.AssetInf.Data.Length) | 2813 | while (processedLength < req.AssetInf.Data.Length) |
@@ -2805,7 +2833,7 @@ namespace OpenSim.Region.ClientStack.LindenUDP | |||
2805 | TransferPacket.TransferData.Status = 1; | 2833 | TransferPacket.TransferData.Status = 1; |
2806 | } | 2834 | } |
2807 | TransferPacket.Header.Zerocoded = true; | 2835 | TransferPacket.Header.Zerocoded = true; |
2808 | OutPacket(TransferPacket, ThrottleOutPacketType.Asset); | 2836 | OutPacket(TransferPacket, isWearable ? ThrottleOutPacketType.Task | ThrottleOutPacketType.HighPriority : ThrottleOutPacketType.Asset); |
2809 | 2837 | ||
2810 | processedLength += chunkSize; | 2838 | processedLength += chunkSize; |
2811 | packetNumber++; | 2839 | packetNumber++; |
@@ -2850,7 +2878,10 @@ namespace OpenSim.Region.ClientStack.LindenUDP | |||
2850 | reply.Data.ParcelID = parcelID; | 2878 | reply.Data.ParcelID = parcelID; |
2851 | reply.Data.OwnerID = land.OwnerID; | 2879 | reply.Data.OwnerID = land.OwnerID; |
2852 | reply.Data.Name = Utils.StringToBytes(land.Name); | 2880 | reply.Data.Name = Utils.StringToBytes(land.Name); |
2853 | reply.Data.Desc = Utils.StringToBytes(land.Description); | 2881 | if (land != null && land.Description != null && land.Description != String.Empty) |
2882 | reply.Data.Desc = Utils.StringToBytes(land.Description.Substring(0, land.Description.Length > 254 ? 254: land.Description.Length)); | ||
2883 | else | ||
2884 | reply.Data.Desc = new Byte[0]; | ||
2854 | reply.Data.ActualArea = land.Area; | 2885 | reply.Data.ActualArea = land.Area; |
2855 | reply.Data.BillableArea = land.Area; // TODO: what is this? | 2886 | reply.Data.BillableArea = land.Area; // TODO: what is this? |
2856 | 2887 | ||
@@ -3557,24 +3588,25 @@ namespace OpenSim.Region.ClientStack.LindenUDP | |||
3557 | aw.WearableData = new AgentWearablesUpdatePacket.WearableDataBlock[count]; | 3588 | aw.WearableData = new AgentWearablesUpdatePacket.WearableDataBlock[count]; |
3558 | AgentWearablesUpdatePacket.WearableDataBlock awb; | 3589 | AgentWearablesUpdatePacket.WearableDataBlock awb; |
3559 | int idx = 0; | 3590 | int idx = 0; |
3560 | for (int i = 0; i < wearables.Length; i++) | 3591 | |
3561 | { | 3592 | for (int i = 0; i < wearables.Length; i++) |
3562 | for (int j = 0; j < wearables[i].Count; j++) | 3593 | { |
3563 | { | 3594 | for (int j = 0; j < wearables[i].Count; j++) |
3564 | awb = new AgentWearablesUpdatePacket.WearableDataBlock(); | 3595 | { |
3565 | awb.WearableType = (byte)i; | 3596 | awb = new AgentWearablesUpdatePacket.WearableDataBlock(); |
3566 | awb.AssetID = wearables[i][j].AssetID; | 3597 | awb.WearableType = (byte) i; |
3567 | awb.ItemID = wearables[i][j].ItemID; | 3598 | awb.AssetID = wearables[i][j].AssetID; |
3568 | aw.WearableData[idx] = awb; | 3599 | awb.ItemID = wearables[i][j].ItemID; |
3569 | idx++; | 3600 | aw.WearableData[idx] = awb; |
3570 | 3601 | idx++; | |
3571 | // m_log.DebugFormat( | 3602 | |
3572 | // "[APPEARANCE]: Sending wearable item/asset {0} {1} (index {2}) for {3}", | 3603 | // m_log.DebugFormat( |
3573 | // awb.ItemID, awb.AssetID, i, Name); | 3604 | // "[APPEARANCE]: Sending wearable item/asset {0} {1} (index {2}) for {3}", |
3574 | } | 3605 | // awb.ItemID, awb.AssetID, i, Name); |
3575 | } | 3606 | } |
3607 | } | ||
3576 | 3608 | ||
3577 | OutPacket(aw, ThrottleOutPacketType.Task); | 3609 | OutPacket(aw, ThrottleOutPacketType.Task | ThrottleOutPacketType.HighPriority); |
3578 | } | 3610 | } |
3579 | 3611 | ||
3580 | public void SendAppearance(UUID agentID, byte[] visualParams, byte[] textureEntry) | 3612 | public void SendAppearance(UUID agentID, byte[] visualParams, byte[] textureEntry) |
@@ -3585,7 +3617,7 @@ namespace OpenSim.Region.ClientStack.LindenUDP | |||
3585 | 3617 | ||
3586 | AvatarAppearancePacket avp = (AvatarAppearancePacket)PacketPool.Instance.GetPacket(PacketType.AvatarAppearance); | 3618 | AvatarAppearancePacket avp = (AvatarAppearancePacket)PacketPool.Instance.GetPacket(PacketType.AvatarAppearance); |
3587 | // TODO: don't create new blocks if recycling an old packet | 3619 | // TODO: don't create new blocks if recycling an old packet |
3588 | avp.VisualParam = new AvatarAppearancePacket.VisualParamBlock[218]; | 3620 | avp.VisualParam = new AvatarAppearancePacket.VisualParamBlock[visualParams.Length]; |
3589 | avp.ObjectData.TextureEntry = textureEntry; | 3621 | avp.ObjectData.TextureEntry = textureEntry; |
3590 | 3622 | ||
3591 | AvatarAppearancePacket.VisualParamBlock avblock = null; | 3623 | AvatarAppearancePacket.VisualParamBlock avblock = null; |
@@ -3716,7 +3748,15 @@ namespace OpenSim.Region.ClientStack.LindenUDP | |||
3716 | /// </summary> | 3748 | /// </summary> |
3717 | public void SendEntityUpdate(ISceneEntity entity, PrimUpdateFlags updateFlags) | 3749 | public void SendEntityUpdate(ISceneEntity entity, PrimUpdateFlags updateFlags) |
3718 | { | 3750 | { |
3719 | //double priority = m_prioritizer.GetUpdatePriority(this, entity); | 3751 | if (entity is SceneObjectPart) |
3752 | { | ||
3753 | SceneObjectPart e = (SceneObjectPart)entity; | ||
3754 | SceneObjectGroup g = e.ParentGroup; | ||
3755 | if (g.RootPart.Shape.State > 30) // HUD | ||
3756 | if (g.OwnerID != AgentId) | ||
3757 | return; // Don't send updates for other people's HUDs | ||
3758 | } | ||
3759 | |||
3720 | uint priority = m_prioritizer.GetUpdatePriority(this, entity); | 3760 | uint priority = m_prioritizer.GetUpdatePriority(this, entity); |
3721 | 3761 | ||
3722 | lock (m_entityUpdates.SyncRoot) | 3762 | lock (m_entityUpdates.SyncRoot) |
@@ -3783,27 +3823,74 @@ namespace OpenSim.Region.ClientStack.LindenUDP | |||
3783 | 3823 | ||
3784 | // We must lock for both manipulating the kill record and sending the packet, in order to avoid a race | 3824 | // We must lock for both manipulating the kill record and sending the packet, in order to avoid a race |
3785 | // condition where a kill can be processed before an out-of-date update for the same object. | 3825 | // condition where a kill can be processed before an out-of-date update for the same object. |
3786 | lock (m_killRecord) | 3826 | float avgTimeDilation = 1.0f; |
3827 | IEntityUpdate iupdate; | ||
3828 | Int32 timeinqueue; // this is just debugging code & can be dropped later | ||
3829 | |||
3830 | while (updatesThisCall < maxUpdates) | ||
3787 | { | 3831 | { |
3788 | float avgTimeDilation = 1.0f; | 3832 | lock (m_entityUpdates.SyncRoot) |
3789 | IEntityUpdate iupdate; | 3833 | if (!m_entityUpdates.TryDequeue(out iupdate, out timeinqueue)) |
3790 | Int32 timeinqueue; // this is just debugging code & can be dropped later | 3834 | break; |
3791 | 3835 | ||
3792 | while (updatesThisCall < maxUpdates) | 3836 | EntityUpdate update = (EntityUpdate)iupdate; |
3837 | |||
3838 | avgTimeDilation += update.TimeDilation; | ||
3839 | avgTimeDilation *= 0.5f; | ||
3840 | |||
3841 | if (update.Entity is SceneObjectPart) | ||
3793 | { | 3842 | { |
3794 | lock (m_entityUpdates.SyncRoot) | 3843 | SceneObjectPart part = (SceneObjectPart)update.Entity; |
3795 | if (!m_entityUpdates.TryDequeue(out iupdate, out timeinqueue)) | ||
3796 | break; | ||
3797 | 3844 | ||
3798 | EntityUpdate update = (EntityUpdate)iupdate; | 3845 | if (part.ParentGroup.IsDeleted) |
3799 | 3846 | continue; | |
3800 | avgTimeDilation += update.TimeDilation; | ||
3801 | avgTimeDilation *= 0.5f; | ||
3802 | 3847 | ||
3803 | if (update.Entity is SceneObjectPart) | 3848 | if (part.ParentGroup.IsAttachment) |
3849 | { // Someone else's HUD, why are we getting these? | ||
3850 | if (part.ParentGroup.OwnerID != AgentId && | ||
3851 | part.ParentGroup.RootPart.Shape.State > 30) | ||
3852 | continue; | ||
3853 | ScenePresence sp; | ||
3854 | // Owner is not in the sim, don't update it to | ||
3855 | // anyone | ||
3856 | if (!m_scene.TryGetScenePresence(part.OwnerID, out sp)) | ||
3857 | continue; | ||
3858 | |||
3859 | List<SceneObjectGroup> atts = sp.GetAttachments(); | ||
3860 | bool found = false; | ||
3861 | foreach (SceneObjectGroup att in atts) | ||
3862 | { | ||
3863 | if (att == part.ParentGroup) | ||
3864 | { | ||
3865 | found = true; | ||
3866 | break; | ||
3867 | } | ||
3868 | } | ||
3869 | |||
3870 | // It's an attachment of a valid avatar, but | ||
3871 | // doesn't seem to be attached, skip | ||
3872 | if (!found) | ||
3873 | continue; | ||
3874 | |||
3875 | // On vehicle crossing, the attachments are received | ||
3876 | // while the avatar is still a child. Don't send | ||
3877 | // updates here because the LocalId has not yet | ||
3878 | // been updated and the viewer will derender the | ||
3879 | // attachments until the avatar becomes root. | ||
3880 | if (sp.IsChildAgent) | ||
3881 | continue; | ||
3882 | |||
3883 | // If the object is an attachment we don't want it to be in the kill | ||
3884 | // record. Else attaching from inworld and subsequently dropping | ||
3885 | // it will no longer work. | ||
3886 | // lock (m_killRecord) | ||
3887 | // { | ||
3888 | // m_killRecord.Remove(part.LocalId); | ||
3889 | // m_killRecord.Remove(part.ParentGroup.RootPart.LocalId); | ||
3890 | // } | ||
3891 | } | ||
3892 | else | ||
3804 | { | 3893 | { |
3805 | SceneObjectPart part = (SceneObjectPart)update.Entity; | ||
3806 | |||
3807 | // Please do not remove this unless you can demonstrate on the OpenSim mailing list that a client | 3894 | // Please do not remove this unless you can demonstrate on the OpenSim mailing list that a client |
3808 | // will never receive an update after a prim kill. Even then, keeping the kill record may be a good | 3895 | // will never receive an update after a prim kill. Even then, keeping the kill record may be a good |
3809 | // safety measure. | 3896 | // safety measure. |
@@ -3814,21 +3901,23 @@ namespace OpenSim.Region.ClientStack.LindenUDP | |||
3814 | // | 3901 | // |
3815 | // This doesn't appear to apply to child prims - a client will happily ignore these updates | 3902 | // This doesn't appear to apply to child prims - a client will happily ignore these updates |
3816 | // after the root prim has been deleted. | 3903 | // after the root prim has been deleted. |
3817 | if (m_killRecord.Contains(part.LocalId)) | 3904 | // |
3818 | { | 3905 | // We ignore this for attachments because attaching something from inworld breaks unless we do. |
3819 | // m_log.WarnFormat( | 3906 | // lock (m_killRecord) |
3820 | // "[CLIENT]: Preventing update for prim with local id {0} after client for user {1} told it was deleted", | 3907 | // { |
3821 | // part.LocalId, Name); | 3908 | // if (m_killRecord.Contains(part.LocalId)) |
3822 | continue; | 3909 | // continue; |
3823 | } | 3910 | // if (m_killRecord.Contains(part.ParentGroup.RootPart.LocalId)) |
3824 | 3911 | // continue; | |
3825 | if (part.ParentGroup.IsAttachment && m_disableFacelights) | 3912 | // } |
3913 | } | ||
3914 | |||
3915 | if (part.ParentGroup.IsAttachment && m_disableFacelights) | ||
3916 | { | ||
3917 | if (part.ParentGroup.RootPart.Shape.State != (byte)AttachmentPoint.LeftHand && | ||
3918 | part.ParentGroup.RootPart.Shape.State != (byte)AttachmentPoint.RightHand) | ||
3826 | { | 3919 | { |
3827 | if (part.ParentGroup.RootPart.Shape.State != (byte)AttachmentPoint.LeftHand && | 3920 | part.Shape.LightEntry = false; |
3828 | part.ParentGroup.RootPart.Shape.State != (byte)AttachmentPoint.RightHand) | ||
3829 | { | ||
3830 | part.Shape.LightEntry = false; | ||
3831 | } | ||
3832 | } | 3921 | } |
3833 | 3922 | ||
3834 | if (part.Shape != null && (part.Shape.SculptType == (byte)SculptType.Mesh)) | 3923 | if (part.Shape != null && (part.Shape.SculptType == (byte)SculptType.Mesh)) |
@@ -3839,224 +3928,166 @@ namespace OpenSim.Region.ClientStack.LindenUDP | |||
3839 | part.Shape.ProfileHollow = 27500; | 3928 | part.Shape.ProfileHollow = 27500; |
3840 | } | 3929 | } |
3841 | } | 3930 | } |
3842 | 3931 | ||
3843 | #region UpdateFlags to packet type conversion | 3932 | if (part.Shape != null && (part.Shape.SculptType == (byte)SculptType.Mesh)) |
3844 | |||
3845 | PrimUpdateFlags updateFlags = (PrimUpdateFlags)update.Flags; | ||
3846 | |||
3847 | bool canUseCompressed = true; | ||
3848 | bool canUseImproved = true; | ||
3849 | |||
3850 | // Compressed object updates only make sense for LL primitives | ||
3851 | if (!(update.Entity is SceneObjectPart)) | ||
3852 | { | 3933 | { |
3853 | canUseCompressed = false; | 3934 | // Ensure that mesh has at least 8 valid faces |
3935 | part.Shape.ProfileBegin = 12500; | ||
3936 | part.Shape.ProfileEnd = 0; | ||
3937 | part.Shape.ProfileHollow = 27500; | ||
3854 | } | 3938 | } |
3855 | 3939 | } | |
3856 | if (updateFlags.HasFlag(PrimUpdateFlags.FullUpdate)) | 3940 | |
3941 | ++updatesThisCall; | ||
3942 | |||
3943 | #region UpdateFlags to packet type conversion | ||
3944 | |||
3945 | PrimUpdateFlags updateFlags = (PrimUpdateFlags)update.Flags; | ||
3946 | |||
3947 | bool canUseCompressed = true; | ||
3948 | bool canUseImproved = true; | ||
3949 | |||
3950 | // Compressed object updates only make sense for LL primitives | ||
3951 | if (!(update.Entity is SceneObjectPart)) | ||
3952 | { | ||
3953 | canUseCompressed = false; | ||
3954 | } | ||
3955 | |||
3956 | if (updateFlags.HasFlag(PrimUpdateFlags.FullUpdate)) | ||
3957 | { | ||
3958 | canUseCompressed = false; | ||
3959 | canUseImproved = false; | ||
3960 | } | ||
3961 | else | ||
3962 | { | ||
3963 | if (updateFlags.HasFlag(PrimUpdateFlags.Velocity) || | ||
3964 | updateFlags.HasFlag(PrimUpdateFlags.Acceleration) || | ||
3965 | updateFlags.HasFlag(PrimUpdateFlags.CollisionPlane) || | ||
3966 | updateFlags.HasFlag(PrimUpdateFlags.Joint)) | ||
3857 | { | 3967 | { |
3858 | canUseCompressed = false; | 3968 | canUseCompressed = false; |
3859 | canUseImproved = false; | ||
3860 | } | 3969 | } |
3861 | else | 3970 | |
3971 | if (updateFlags.HasFlag(PrimUpdateFlags.PrimFlags) || | ||
3972 | updateFlags.HasFlag(PrimUpdateFlags.ParentID) || | ||
3973 | updateFlags.HasFlag(PrimUpdateFlags.Scale) || | ||
3974 | updateFlags.HasFlag(PrimUpdateFlags.PrimData) || | ||
3975 | updateFlags.HasFlag(PrimUpdateFlags.Text) || | ||
3976 | updateFlags.HasFlag(PrimUpdateFlags.NameValue) || | ||
3977 | updateFlags.HasFlag(PrimUpdateFlags.ExtraData) || | ||
3978 | updateFlags.HasFlag(PrimUpdateFlags.TextureAnim) || | ||
3979 | updateFlags.HasFlag(PrimUpdateFlags.Sound) || | ||
3980 | updateFlags.HasFlag(PrimUpdateFlags.Particles) || | ||
3981 | updateFlags.HasFlag(PrimUpdateFlags.Material) || | ||
3982 | updateFlags.HasFlag(PrimUpdateFlags.ClickAction) || | ||
3983 | updateFlags.HasFlag(PrimUpdateFlags.MediaURL) || | ||
3984 | updateFlags.HasFlag(PrimUpdateFlags.Joint)) | ||
3862 | { | 3985 | { |
3863 | if (updateFlags.HasFlag(PrimUpdateFlags.Velocity) || | 3986 | canUseImproved = false; |
3864 | updateFlags.HasFlag(PrimUpdateFlags.Acceleration) || | ||
3865 | updateFlags.HasFlag(PrimUpdateFlags.CollisionPlane) || | ||
3866 | updateFlags.HasFlag(PrimUpdateFlags.Joint)) | ||
3867 | { | ||
3868 | canUseCompressed = false; | ||
3869 | } | ||
3870 | |||
3871 | if (updateFlags.HasFlag(PrimUpdateFlags.PrimFlags) || | ||
3872 | updateFlags.HasFlag(PrimUpdateFlags.ParentID) || | ||
3873 | updateFlags.HasFlag(PrimUpdateFlags.Scale) || | ||
3874 | updateFlags.HasFlag(PrimUpdateFlags.PrimData) || | ||
3875 | updateFlags.HasFlag(PrimUpdateFlags.Text) || | ||
3876 | updateFlags.HasFlag(PrimUpdateFlags.NameValue) || | ||
3877 | updateFlags.HasFlag(PrimUpdateFlags.ExtraData) || | ||
3878 | updateFlags.HasFlag(PrimUpdateFlags.TextureAnim) || | ||
3879 | updateFlags.HasFlag(PrimUpdateFlags.Sound) || | ||
3880 | updateFlags.HasFlag(PrimUpdateFlags.Particles) || | ||
3881 | updateFlags.HasFlag(PrimUpdateFlags.Material) || | ||
3882 | updateFlags.HasFlag(PrimUpdateFlags.ClickAction) || | ||
3883 | updateFlags.HasFlag(PrimUpdateFlags.MediaURL) || | ||
3884 | updateFlags.HasFlag(PrimUpdateFlags.Joint)) | ||
3885 | { | ||
3886 | canUseImproved = false; | ||
3887 | } | ||
3888 | } | 3987 | } |
3988 | } | ||
3889 | 3989 | ||
3890 | #endregion UpdateFlags to packet type conversion | 3990 | #endregion UpdateFlags to packet type conversion |
3891 | |||
3892 | #region Block Construction | ||
3893 | |||
3894 | // TODO: Remove this once we can build compressed updates | ||
3895 | canUseCompressed = false; | ||
3896 | |||
3897 | if (!canUseImproved && !canUseCompressed) | ||
3898 | { | ||
3899 | ObjectUpdatePacket.ObjectDataBlock updateBlock; | ||
3900 | 3991 | ||
3901 | if (update.Entity is ScenePresence) | 3992 | #region Block Construction |
3902 | { | ||
3903 | updateBlock = CreateAvatarUpdateBlock((ScenePresence)update.Entity); | ||
3904 | } | ||
3905 | else | ||
3906 | { | ||
3907 | SceneObjectPart part = (SceneObjectPart)update.Entity; | ||
3908 | updateBlock = CreatePrimUpdateBlock(part, AgentId); | ||
3909 | |||
3910 | // If the part has become a private hud since the update was scheduled then we do not | ||
3911 | // want to send it to other avatars. | ||
3912 | if (part.ParentGroup.IsAttachment | ||
3913 | && part.ParentGroup.HasPrivateAttachmentPoint | ||
3914 | && part.ParentGroup.AttachedAvatar != AgentId) | ||
3915 | continue; | ||
3916 | |||
3917 | // If the part has since been deleted, then drop the update. In the case of attachments, | ||
3918 | // this is to avoid spurious updates to other viewers since post-processing of attachments | ||
3919 | // has to change the IsAttachment flag for various reasons (which will end up in a pass | ||
3920 | // of the test above). | ||
3921 | // | ||
3922 | // Actual deletions (kills) happen in another method. | ||
3923 | if (part.ParentGroup.IsDeleted) | ||
3924 | continue; | ||
3925 | } | ||
3926 | 3993 | ||
3927 | objectUpdateBlocks.Value.Add(updateBlock); | 3994 | // TODO: Remove this once we can build compressed updates |
3928 | objectUpdates.Value.Add(update); | 3995 | canUseCompressed = false; |
3929 | } | ||
3930 | else if (!canUseImproved) | ||
3931 | { | ||
3932 | SceneObjectPart part = (SceneObjectPart)update.Entity; | ||
3933 | ObjectUpdateCompressedPacket.ObjectDataBlock compressedBlock | ||
3934 | = CreateCompressedUpdateBlock(part, updateFlags); | ||
3935 | |||
3936 | // If the part has since been deleted, then drop the update. In the case of attachments, | ||
3937 | // this is to avoid spurious updates to other viewers since post-processing of attachments | ||
3938 | // has to change the IsAttachment flag for various reasons (which will end up in a pass | ||
3939 | // of the test above). | ||
3940 | // | ||
3941 | // Actual deletions (kills) happen in another method. | ||
3942 | if (part.ParentGroup.IsDeleted) | ||
3943 | continue; | ||
3944 | 3996 | ||
3945 | compressedUpdateBlocks.Value.Add(compressedBlock); | 3997 | if (!canUseImproved && !canUseCompressed) |
3946 | compressedUpdates.Value.Add(update); | 3998 | { |
3999 | if (update.Entity is ScenePresence) | ||
4000 | { | ||
4001 | objectUpdateBlocks.Value.Add(CreateAvatarUpdateBlock((ScenePresence)update.Entity)); | ||
3947 | } | 4002 | } |
3948 | else | 4003 | else |
3949 | { | 4004 | { |
3950 | if (update.Entity is ScenePresence && ((ScenePresence)update.Entity).UUID == AgentId) | 4005 | objectUpdateBlocks.Value.Add(CreatePrimUpdateBlock((SceneObjectPart)update.Entity, this.m_agentId)); |
3951 | { | ||
3952 | // Self updates go into a special list | ||
3953 | terseAgentUpdateBlocks.Value.Add(CreateImprovedTerseBlock(update.Entity, updateFlags.HasFlag(PrimUpdateFlags.Textures))); | ||
3954 | terseAgentUpdates.Value.Add(update); | ||
3955 | } | ||
3956 | else | ||
3957 | { | ||
3958 | ImprovedTerseObjectUpdatePacket.ObjectDataBlock terseUpdateBlock | ||
3959 | = CreateImprovedTerseBlock(update.Entity, updateFlags.HasFlag(PrimUpdateFlags.Textures)); | ||
3960 | |||
3961 | // Everything else goes here | ||
3962 | if (update.Entity is SceneObjectPart) | ||
3963 | { | ||
3964 | SceneObjectPart part = (SceneObjectPart)update.Entity; | ||
3965 | |||
3966 | // If the part has become a private hud since the update was scheduled then we do not | ||
3967 | // want to send it to other avatars. | ||
3968 | if (part.ParentGroup.IsAttachment | ||
3969 | && part.ParentGroup.HasPrivateAttachmentPoint | ||
3970 | && part.ParentGroup.AttachedAvatar != AgentId) | ||
3971 | continue; | ||
3972 | |||
3973 | // If the part has since been deleted, then drop the update. In the case of attachments, | ||
3974 | // this is to avoid spurious updates to other viewers since post-processing of attachments | ||
3975 | // has to change the IsAttachment flag for various reasons (which will end up in a pass | ||
3976 | // of the test above). | ||
3977 | // | ||
3978 | // Actual deletions (kills) happen in another method. | ||
3979 | if (part.ParentGroup.IsDeleted) | ||
3980 | continue; | ||
3981 | } | ||
3982 | |||
3983 | terseUpdateBlocks.Value.Add(terseUpdateBlock); | ||
3984 | terseUpdates.Value.Add(update); | ||
3985 | } | ||
3986 | } | 4006 | } |
3987 | |||
3988 | ++updatesThisCall; | ||
3989 | |||
3990 | #endregion Block Construction | ||
3991 | } | 4007 | } |
3992 | 4008 | else if (!canUseImproved) | |
3993 | #region Packet Sending | 4009 | { |
3994 | ushort timeDilation = Utils.FloatToUInt16(avgTimeDilation, 0.0f, 1.0f); | 4010 | compressedUpdateBlocks.Value.Add(CreateCompressedUpdateBlock((SceneObjectPart)update.Entity, updateFlags)); |
3995 | 4011 | } | |
3996 | if (terseAgentUpdateBlocks.IsValueCreated) | 4012 | else |
3997 | { | 4013 | { |
3998 | List<ImprovedTerseObjectUpdatePacket.ObjectDataBlock> blocks = terseAgentUpdateBlocks.Value; | 4014 | if (update.Entity is ScenePresence && ((ScenePresence)update.Entity).UUID == AgentId) |
4015 | // Self updates go into a special list | ||
4016 | terseAgentUpdateBlocks.Value.Add(CreateImprovedTerseBlock(update.Entity, updateFlags.HasFlag(PrimUpdateFlags.Textures))); | ||
4017 | else | ||
4018 | // Everything else goes here | ||
4019 | terseUpdateBlocks.Value.Add(CreateImprovedTerseBlock(update.Entity, updateFlags.HasFlag(PrimUpdateFlags.Textures))); | ||
4020 | } | ||
3999 | 4021 | ||
4000 | ImprovedTerseObjectUpdatePacket packet | 4022 | #endregion Block Construction |
4001 | = (ImprovedTerseObjectUpdatePacket)PacketPool.Instance.GetPacket(PacketType.ImprovedTerseObjectUpdate); | 4023 | } |
4002 | 4024 | ||
4003 | packet.RegionData.RegionHandle = m_scene.RegionInfo.RegionHandle; | 4025 | #region Packet Sending |
4004 | packet.RegionData.TimeDilation = timeDilation; | 4026 | |
4005 | packet.ObjectData = new ImprovedTerseObjectUpdatePacket.ObjectDataBlock[blocks.Count]; | 4027 | const float TIME_DILATION = 1.0f; |
4028 | ushort timeDilation = Utils.FloatToUInt16(avgTimeDilation, 0.0f, 1.0f); | ||
4029 | |||
4030 | if (terseAgentUpdateBlocks.IsValueCreated) | ||
4031 | { | ||
4032 | List<ImprovedTerseObjectUpdatePacket.ObjectDataBlock> blocks = terseAgentUpdateBlocks.Value; | ||
4006 | 4033 | ||
4007 | for (int i = 0; i < blocks.Count; i++) | 4034 | ImprovedTerseObjectUpdatePacket packet |
4008 | packet.ObjectData[i] = blocks[i]; | 4035 | = (ImprovedTerseObjectUpdatePacket)PacketPool.Instance.GetPacket(PacketType.ImprovedTerseObjectUpdate); |
4009 | // If any of the packets created from this call go unacknowledged, all of the updates will be resent | 4036 | packet.RegionData.RegionHandle = m_scene.RegionInfo.RegionHandle; |
4010 | OutPacket(packet, ThrottleOutPacketType.Unknown, true, delegate(OutgoingPacket oPacket) { ResendPrimUpdates(terseAgentUpdates.Value, oPacket); }); | 4037 | packet.RegionData.TimeDilation = timeDilation; |
4011 | } | 4038 | packet.ObjectData = new ImprovedTerseObjectUpdatePacket.ObjectDataBlock[blocks.Count]; |
4012 | 4039 | ||
4013 | if (objectUpdateBlocks.IsValueCreated) | 4040 | for (int i = 0; i < blocks.Count; i++) |
4014 | { | 4041 | packet.ObjectData[i] = blocks[i]; |
4015 | List<ObjectUpdatePacket.ObjectDataBlock> blocks = objectUpdateBlocks.Value; | ||
4016 | |||
4017 | ObjectUpdatePacket packet = (ObjectUpdatePacket)PacketPool.Instance.GetPacket(PacketType.ObjectUpdate); | ||
4018 | packet.RegionData.RegionHandle = m_scene.RegionInfo.RegionHandle; | ||
4019 | packet.RegionData.TimeDilation = timeDilation; | ||
4020 | packet.ObjectData = new ObjectUpdatePacket.ObjectDataBlock[blocks.Count]; | ||
4021 | |||
4022 | for (int i = 0; i < blocks.Count; i++) | ||
4023 | packet.ObjectData[i] = blocks[i]; | ||
4024 | // If any of the packets created from this call go unacknowledged, all of the updates will be resent | ||
4025 | OutPacket(packet, ThrottleOutPacketType.Task, true, delegate(OutgoingPacket oPacket) { ResendPrimUpdates(objectUpdates.Value, oPacket); }); | ||
4026 | } | ||
4027 | |||
4028 | if (compressedUpdateBlocks.IsValueCreated) | ||
4029 | { | ||
4030 | List<ObjectUpdateCompressedPacket.ObjectDataBlock> blocks = compressedUpdateBlocks.Value; | ||
4031 | |||
4032 | ObjectUpdateCompressedPacket packet = (ObjectUpdateCompressedPacket)PacketPool.Instance.GetPacket(PacketType.ObjectUpdateCompressed); | ||
4033 | packet.RegionData.RegionHandle = m_scene.RegionInfo.RegionHandle; | ||
4034 | packet.RegionData.TimeDilation = timeDilation; | ||
4035 | packet.ObjectData = new ObjectUpdateCompressedPacket.ObjectDataBlock[blocks.Count]; | ||
4036 | |||
4037 | for (int i = 0; i < blocks.Count; i++) | ||
4038 | packet.ObjectData[i] = blocks[i]; | ||
4039 | // If any of the packets created from this call go unacknowledged, all of the updates will be resent | ||
4040 | OutPacket(packet, ThrottleOutPacketType.Task, true, delegate(OutgoingPacket oPacket) { ResendPrimUpdates(compressedUpdates.Value, oPacket); }); | ||
4041 | } | ||
4042 | 4042 | ||
4043 | if (terseUpdateBlocks.IsValueCreated) | 4043 | OutPacket(packet, ThrottleOutPacketType.Unknown, true); |
4044 | { | 4044 | } |
4045 | List<ImprovedTerseObjectUpdatePacket.ObjectDataBlock> blocks = terseUpdateBlocks.Value; | ||
4046 | |||
4047 | ImprovedTerseObjectUpdatePacket packet | ||
4048 | = (ImprovedTerseObjectUpdatePacket)PacketPool.Instance.GetPacket( | ||
4049 | PacketType.ImprovedTerseObjectUpdate); | ||
4050 | 4045 | ||
4051 | packet.RegionData.RegionHandle = m_scene.RegionInfo.RegionHandle; | 4046 | if (objectUpdateBlocks.IsValueCreated) |
4052 | packet.RegionData.TimeDilation = timeDilation; | 4047 | { |
4053 | packet.ObjectData = new ImprovedTerseObjectUpdatePacket.ObjectDataBlock[blocks.Count]; | 4048 | List<ObjectUpdatePacket.ObjectDataBlock> blocks = objectUpdateBlocks.Value; |
4054 | 4049 | ||
4055 | for (int i = 0; i < blocks.Count; i++) | 4050 | ObjectUpdatePacket packet = (ObjectUpdatePacket)PacketPool.Instance.GetPacket(PacketType.ObjectUpdate); |
4056 | packet.ObjectData[i] = blocks[i]; | 4051 | packet.RegionData.RegionHandle = m_scene.RegionInfo.RegionHandle; |
4057 | // If any of the packets created from this call go unacknowledged, all of the updates will be resent | 4052 | packet.RegionData.TimeDilation = timeDilation; |
4058 | OutPacket(packet, ThrottleOutPacketType.Task, true, delegate(OutgoingPacket oPacket) { ResendPrimUpdates(terseUpdates.Value, oPacket); }); | 4053 | packet.ObjectData = new ObjectUpdatePacket.ObjectDataBlock[blocks.Count]; |
4059 | } | 4054 | |
4055 | for (int i = 0; i < blocks.Count; i++) | ||
4056 | packet.ObjectData[i] = blocks[i]; | ||
4057 | |||
4058 | OutPacket(packet, ThrottleOutPacketType.Task, true); | ||
4059 | } | ||
4060 | |||
4061 | if (compressedUpdateBlocks.IsValueCreated) | ||
4062 | { | ||
4063 | List<ObjectUpdateCompressedPacket.ObjectDataBlock> blocks = compressedUpdateBlocks.Value; | ||
4064 | |||
4065 | ObjectUpdateCompressedPacket packet = (ObjectUpdateCompressedPacket)PacketPool.Instance.GetPacket(PacketType.ObjectUpdateCompressed); | ||
4066 | packet.RegionData.RegionHandle = m_scene.RegionInfo.RegionHandle; | ||
4067 | packet.RegionData.TimeDilation = timeDilation; | ||
4068 | packet.ObjectData = new ObjectUpdateCompressedPacket.ObjectDataBlock[blocks.Count]; | ||
4069 | |||
4070 | for (int i = 0; i < blocks.Count; i++) | ||
4071 | packet.ObjectData[i] = blocks[i]; | ||
4072 | |||
4073 | OutPacket(packet, ThrottleOutPacketType.Task, true); | ||
4074 | } | ||
4075 | |||
4076 | if (terseUpdateBlocks.IsValueCreated) | ||
4077 | { | ||
4078 | List<ImprovedTerseObjectUpdatePacket.ObjectDataBlock> blocks = terseUpdateBlocks.Value; | ||
4079 | |||
4080 | ImprovedTerseObjectUpdatePacket packet | ||
4081 | = (ImprovedTerseObjectUpdatePacket)PacketPool.Instance.GetPacket( | ||
4082 | PacketType.ImprovedTerseObjectUpdate); | ||
4083 | packet.RegionData.RegionHandle = m_scene.RegionInfo.RegionHandle; | ||
4084 | packet.RegionData.TimeDilation = timeDilation; | ||
4085 | packet.ObjectData = new ImprovedTerseObjectUpdatePacket.ObjectDataBlock[blocks.Count]; | ||
4086 | |||
4087 | for (int i = 0; i < blocks.Count; i++) | ||
4088 | packet.ObjectData[i] = blocks[i]; | ||
4089 | |||
4090 | OutPacket(packet, ThrottleOutPacketType.Task, true, delegate(OutgoingPacket oPacket) { ResendPrimUpdates(terseUpdates.Value, oPacket); }); | ||
4060 | } | 4091 | } |
4061 | 4092 | ||
4062 | #endregion Packet Sending | 4093 | #endregion Packet Sending |
@@ -4349,11 +4380,13 @@ namespace OpenSim.Region.ClientStack.LindenUDP | |||
4349 | 4380 | ||
4350 | // Pass in the delegate so that if this packet needs to be resent, we send the current properties | 4381 | // Pass in the delegate so that if this packet needs to be resent, we send the current properties |
4351 | // of the object rather than the properties when the packet was created | 4382 | // of the object rather than the properties when the packet was created |
4352 | OutPacket(packet, ThrottleOutPacketType.Task, true, | 4383 | // HACK : Remove intelligent resending until it's fixed in core |
4353 | delegate(OutgoingPacket oPacket) | 4384 | //OutPacket(packet, ThrottleOutPacketType.Task, true, |
4354 | { | 4385 | // delegate(OutgoingPacket oPacket) |
4355 | ResendPropertyUpdates(updates, oPacket); | 4386 | // { |
4356 | }); | 4387 | // ResendPropertyUpdates(updates, oPacket); |
4388 | // }); | ||
4389 | OutPacket(packet, ThrottleOutPacketType.Task, true); | ||
4357 | 4390 | ||
4358 | // pbcnt += blocks.Count; | 4391 | // pbcnt += blocks.Count; |
4359 | // ppcnt++; | 4392 | // ppcnt++; |
@@ -4379,11 +4412,13 @@ namespace OpenSim.Region.ClientStack.LindenUDP | |||
4379 | // of the object rather than the properties when the packet was created | 4412 | // of the object rather than the properties when the packet was created |
4380 | List<ObjectPropertyUpdate> updates = new List<ObjectPropertyUpdate>(); | 4413 | List<ObjectPropertyUpdate> updates = new List<ObjectPropertyUpdate>(); |
4381 | updates.Add(familyUpdates.Value[i]); | 4414 | updates.Add(familyUpdates.Value[i]); |
4382 | OutPacket(packet, ThrottleOutPacketType.Task, true, | 4415 | // HACK : Remove intelligent resending until it's fixed in core |
4383 | delegate(OutgoingPacket oPacket) | 4416 | //OutPacket(packet, ThrottleOutPacketType.Task, true, |
4384 | { | 4417 | // delegate(OutgoingPacket oPacket) |
4385 | ResendPropertyUpdates(updates, oPacket); | 4418 | // { |
4386 | }); | 4419 | // ResendPropertyUpdates(updates, oPacket); |
4420 | // }); | ||
4421 | OutPacket(packet, ThrottleOutPacketType.Task, true); | ||
4387 | 4422 | ||
4388 | // fpcnt++; | 4423 | // fpcnt++; |
4389 | // fbcnt++; | 4424 | // fbcnt++; |
@@ -4755,7 +4790,10 @@ namespace OpenSim.Region.ClientStack.LindenUDP | |||
4755 | 4790 | ||
4756 | if (landData.SimwideArea > 0) | 4791 | if (landData.SimwideArea > 0) |
4757 | { | 4792 | { |
4758 | int simulatorCapacity = (int)(((float)landData.SimwideArea / 65536.0f) * (float)m_scene.RegionInfo.ObjectCapacity * (float)m_scene.RegionInfo.RegionSettings.ObjectBonus); | 4793 | int simulatorCapacity = (int)((long)landData.SimwideArea * (long)m_scene.RegionInfo.ObjectCapacity * (long)m_scene.RegionInfo.RegionSettings.ObjectBonus / 65536L); |
4794 | // Never report more than sim total capacity | ||
4795 | if (simulatorCapacity > m_scene.RegionInfo.ObjectCapacity) | ||
4796 | simulatorCapacity = m_scene.RegionInfo.ObjectCapacity; | ||
4759 | updateMessage.SimWideMaxPrims = simulatorCapacity; | 4797 | updateMessage.SimWideMaxPrims = simulatorCapacity; |
4760 | } | 4798 | } |
4761 | else | 4799 | else |
@@ -4884,14 +4922,14 @@ namespace OpenSim.Region.ClientStack.LindenUDP | |||
4884 | 4922 | ||
4885 | if (notifyCount > 0) | 4923 | if (notifyCount > 0) |
4886 | { | 4924 | { |
4887 | if (notifyCount > 32) | 4925 | // if (notifyCount > 32) |
4888 | { | 4926 | // { |
4889 | m_log.InfoFormat( | 4927 | // m_log.InfoFormat( |
4890 | "[LAND]: More than {0} avatars own prims on this parcel. Only sending back details of first {0}" | 4928 | // "[LAND]: More than {0} avatars own prims on this parcel. Only sending back details of first {0}" |
4891 | + " - a developer might want to investigate whether this is a hard limit", 32); | 4929 | // + " - a developer might want to investigate whether this is a hard limit", 32); |
4892 | 4930 | // | |
4893 | notifyCount = 32; | 4931 | // notifyCount = 32; |
4894 | } | 4932 | // } |
4895 | 4933 | ||
4896 | ParcelObjectOwnersReplyPacket.DataBlock[] dataBlock | 4934 | ParcelObjectOwnersReplyPacket.DataBlock[] dataBlock |
4897 | = new ParcelObjectOwnersReplyPacket.DataBlock[notifyCount]; | 4935 | = new ParcelObjectOwnersReplyPacket.DataBlock[notifyCount]; |
@@ -4946,9 +4984,27 @@ namespace OpenSim.Region.ClientStack.LindenUDP | |||
4946 | { | 4984 | { |
4947 | ScenePresence presence = (ScenePresence)entity; | 4985 | ScenePresence presence = (ScenePresence)entity; |
4948 | 4986 | ||
4987 | position = presence.OffsetPosition; | ||
4988 | rotation = presence.Rotation; | ||
4989 | |||
4990 | if (presence.ParentID != 0) | ||
4991 | { | ||
4992 | SceneObjectPart part = m_scene.GetSceneObjectPart(presence.ParentID); | ||
4993 | if (part != null && part != part.ParentGroup.RootPart) | ||
4994 | { | ||
4995 | position = part.OffsetPosition + presence.OffsetPosition * part.RotationOffset; | ||
4996 | rotation = part.RotationOffset * presence.Rotation; | ||
4997 | } | ||
4998 | angularVelocity = Vector3.Zero; | ||
4999 | } | ||
5000 | else | ||
5001 | { | ||
5002 | angularVelocity = presence.AngularVelocity; | ||
5003 | rotation = presence.Rotation; | ||
5004 | } | ||
5005 | |||
4949 | attachPoint = 0; | 5006 | attachPoint = 0; |
4950 | collisionPlane = presence.CollisionPlane; | 5007 | collisionPlane = presence.CollisionPlane; |
4951 | position = presence.OffsetPosition; | ||
4952 | velocity = presence.Velocity; | 5008 | velocity = presence.Velocity; |
4953 | acceleration = Vector3.Zero; | 5009 | acceleration = Vector3.Zero; |
4954 | 5010 | ||
@@ -4957,9 +5013,6 @@ namespace OpenSim.Region.ClientStack.LindenUDP | |||
4957 | // may improve movement smoothness. | 5013 | // may improve movement smoothness. |
4958 | // acceleration = new Vector3(1, 0, 0); | 5014 | // acceleration = new Vector3(1, 0, 0); |
4959 | 5015 | ||
4960 | angularVelocity = presence.AngularVelocity; | ||
4961 | rotation = presence.Rotation; | ||
4962 | |||
4963 | if (sendTexture) | 5016 | if (sendTexture) |
4964 | textureEntry = presence.Appearance.Texture.GetBytes(); | 5017 | textureEntry = presence.Appearance.Texture.GetBytes(); |
4965 | else | 5018 | else |
@@ -5065,13 +5118,32 @@ namespace OpenSim.Region.ClientStack.LindenUDP | |||
5065 | 5118 | ||
5066 | protected ObjectUpdatePacket.ObjectDataBlock CreateAvatarUpdateBlock(ScenePresence data) | 5119 | protected ObjectUpdatePacket.ObjectDataBlock CreateAvatarUpdateBlock(ScenePresence data) |
5067 | { | 5120 | { |
5121 | Vector3 offsetPosition = data.OffsetPosition; | ||
5122 | Quaternion rotation = data.Rotation; | ||
5123 | uint parentID = data.ParentID; | ||
5124 | |||
5125 | if (parentID != 0) | ||
5126 | { | ||
5127 | SceneObjectPart part = m_scene.GetSceneObjectPart(parentID); | ||
5128 | if (part != null && part != part.ParentGroup.RootPart) | ||
5129 | { | ||
5130 | offsetPosition = part.OffsetPosition + data.OffsetPosition * part.RotationOffset; | ||
5131 | rotation = part.RotationOffset * data.Rotation; | ||
5132 | parentID = part.ParentGroup.RootPart.LocalId; | ||
5133 | } | ||
5134 | } | ||
5135 | |||
5068 | byte[] objectData = new byte[76]; | 5136 | byte[] objectData = new byte[76]; |
5069 | 5137 | ||
5070 | data.CollisionPlane.ToBytes(objectData, 0); | 5138 | data.CollisionPlane.ToBytes(objectData, 0); |
5071 | data.OffsetPosition.ToBytes(objectData, 16); | 5139 | offsetPosition.ToBytes(objectData, 16); |
5140 | Vector3 velocity = new Vector3(0, 0, 0); | ||
5141 | Vector3 acceleration = new Vector3(0, 0, 0); | ||
5142 | velocity.ToBytes(objectData, 28); | ||
5143 | acceleration.ToBytes(objectData, 40); | ||
5072 | // data.Velocity.ToBytes(objectData, 28); | 5144 | // data.Velocity.ToBytes(objectData, 28); |
5073 | // data.Acceleration.ToBytes(objectData, 40); | 5145 | // data.Acceleration.ToBytes(objectData, 40); |
5074 | data.Rotation.ToBytes(objectData, 52); | 5146 | rotation.ToBytes(objectData, 52); |
5075 | //data.AngularVelocity.ToBytes(objectData, 64); | 5147 | //data.AngularVelocity.ToBytes(objectData, 64); |
5076 | 5148 | ||
5077 | ObjectUpdatePacket.ObjectDataBlock update = new ObjectUpdatePacket.ObjectDataBlock(); | 5149 | ObjectUpdatePacket.ObjectDataBlock update = new ObjectUpdatePacket.ObjectDataBlock(); |
@@ -5085,14 +5157,16 @@ namespace OpenSim.Region.ClientStack.LindenUDP | |||
5085 | update.NameValue = Utils.StringToBytes("FirstName STRING RW SV " + data.Firstname + "\nLastName STRING RW SV " + | 5157 | update.NameValue = Utils.StringToBytes("FirstName STRING RW SV " + data.Firstname + "\nLastName STRING RW SV " + |
5086 | data.Lastname + "\nTitle STRING RW SV " + data.Grouptitle); | 5158 | data.Lastname + "\nTitle STRING RW SV " + data.Grouptitle); |
5087 | update.ObjectData = objectData; | 5159 | update.ObjectData = objectData; |
5088 | update.ParentID = data.ParentID; | 5160 | update.ParentID = parentID; |
5089 | update.PathCurve = 16; | 5161 | update.PathCurve = 16; |
5090 | update.PathScaleX = 100; | 5162 | update.PathScaleX = 100; |
5091 | update.PathScaleY = 100; | 5163 | update.PathScaleY = 100; |
5092 | update.PCode = (byte)PCode.Avatar; | 5164 | update.PCode = (byte)PCode.Avatar; |
5093 | update.ProfileCurve = 1; | 5165 | update.ProfileCurve = 1; |
5094 | update.PSBlock = Utils.EmptyBytes; | 5166 | update.PSBlock = Utils.EmptyBytes; |
5095 | update.Scale = new Vector3(0.45f, 0.6f, 1.9f); | 5167 | update.Scale = data.Appearance.AvatarSize; |
5168 | // update.Scale.Z -= 0.2f; | ||
5169 | |||
5096 | update.Text = Utils.EmptyBytes; | 5170 | update.Text = Utils.EmptyBytes; |
5097 | update.TextColor = new byte[4]; | 5171 | update.TextColor = new byte[4]; |
5098 | 5172 | ||
@@ -5103,10 +5177,13 @@ namespace OpenSim.Region.ClientStack.LindenUDP | |||
5103 | update.TextureEntry = Utils.EmptyBytes; | 5177 | update.TextureEntry = Utils.EmptyBytes; |
5104 | // update.TextureEntry = (data.Appearance.Texture != null) ? data.Appearance.Texture.GetBytes() : Utils.EmptyBytes; | 5178 | // update.TextureEntry = (data.Appearance.Texture != null) ? data.Appearance.Texture.GetBytes() : Utils.EmptyBytes; |
5105 | 5179 | ||
5180 | /* all this flags seem related to prims and not avatars. This allow for wrong viewer side move of a avatar in prim edition mode (anv mantis 854) | ||
5106 | update.UpdateFlags = (uint)( | 5181 | update.UpdateFlags = (uint)( |
5107 | PrimFlags.Physics | PrimFlags.ObjectModify | PrimFlags.ObjectCopy | PrimFlags.ObjectAnyOwner | | 5182 | PrimFlags.Physics | PrimFlags.ObjectModify | PrimFlags.ObjectCopy | PrimFlags.ObjectAnyOwner | |
5108 | PrimFlags.ObjectYouOwner | PrimFlags.ObjectMove | PrimFlags.InventoryEmpty | PrimFlags.ObjectTransfer | | 5183 | PrimFlags.ObjectYouOwner | PrimFlags.ObjectMove | PrimFlags.InventoryEmpty | PrimFlags.ObjectTransfer | |
5109 | PrimFlags.ObjectOwnerModify); | 5184 | PrimFlags.ObjectOwnerModify); |
5185 | */ | ||
5186 | update.UpdateFlags = 0; | ||
5110 | 5187 | ||
5111 | return update; | 5188 | return update; |
5112 | } | 5189 | } |
@@ -5277,8 +5354,10 @@ namespace OpenSim.Region.ClientStack.LindenUDP | |||
5277 | // If AgentUpdate is ever handled asynchronously, then we will also need to construct a new AgentUpdateArgs | 5354 | // If AgentUpdate is ever handled asynchronously, then we will also need to construct a new AgentUpdateArgs |
5278 | // for each AgentUpdate packet. | 5355 | // for each AgentUpdate packet. |
5279 | AddLocalPacketHandler(PacketType.AgentUpdate, HandleAgentUpdate, false); | 5356 | AddLocalPacketHandler(PacketType.AgentUpdate, HandleAgentUpdate, false); |
5280 | 5357 | ||
5281 | AddLocalPacketHandler(PacketType.ViewerEffect, HandleViewerEffect, false); | 5358 | AddLocalPacketHandler(PacketType.ViewerEffect, HandleViewerEffect, false); |
5359 | AddLocalPacketHandler(PacketType.VelocityInterpolateOff, HandleVelocityInterpolateOff, false); | ||
5360 | AddLocalPacketHandler(PacketType.VelocityInterpolateOn, HandleVelocityInterpolateOn, false); | ||
5282 | AddLocalPacketHandler(PacketType.AgentCachedTexture, HandleAgentTextureCached, false); | 5361 | AddLocalPacketHandler(PacketType.AgentCachedTexture, HandleAgentTextureCached, false); |
5283 | AddLocalPacketHandler(PacketType.MultipleObjectUpdate, HandleMultipleObjUpdate, false); | 5362 | AddLocalPacketHandler(PacketType.MultipleObjectUpdate, HandleMultipleObjUpdate, false); |
5284 | AddLocalPacketHandler(PacketType.MoneyTransferRequest, HandleMoneyTransferRequest, false); | 5363 | AddLocalPacketHandler(PacketType.MoneyTransferRequest, HandleMoneyTransferRequest, false); |
@@ -5430,6 +5509,7 @@ namespace OpenSim.Region.ClientStack.LindenUDP | |||
5430 | AddLocalPacketHandler(PacketType.TransferAbort, HandleTransferAbort, false); | 5509 | AddLocalPacketHandler(PacketType.TransferAbort, HandleTransferAbort, false); |
5431 | AddLocalPacketHandler(PacketType.MuteListRequest, HandleMuteListRequest, false); | 5510 | AddLocalPacketHandler(PacketType.MuteListRequest, HandleMuteListRequest, false); |
5432 | AddLocalPacketHandler(PacketType.UseCircuitCode, HandleUseCircuitCode); | 5511 | AddLocalPacketHandler(PacketType.UseCircuitCode, HandleUseCircuitCode); |
5512 | AddLocalPacketHandler(PacketType.CreateNewOutfitAttachments, HandleCreateNewOutfitAttachments); | ||
5433 | AddLocalPacketHandler(PacketType.AgentHeightWidth, HandleAgentHeightWidth, false); | 5513 | AddLocalPacketHandler(PacketType.AgentHeightWidth, HandleAgentHeightWidth, false); |
5434 | AddLocalPacketHandler(PacketType.InventoryDescendents, HandleInventoryDescendents); | 5514 | AddLocalPacketHandler(PacketType.InventoryDescendents, HandleInventoryDescendents); |
5435 | AddLocalPacketHandler(PacketType.DirPlacesQuery, HandleDirPlacesQuery); | 5515 | AddLocalPacketHandler(PacketType.DirPlacesQuery, HandleDirPlacesQuery); |
@@ -5496,6 +5576,7 @@ namespace OpenSim.Region.ClientStack.LindenUDP | |||
5496 | AddLocalPacketHandler(PacketType.GroupVoteHistoryRequest, HandleGroupVoteHistoryRequest); | 5576 | AddLocalPacketHandler(PacketType.GroupVoteHistoryRequest, HandleGroupVoteHistoryRequest); |
5497 | AddLocalPacketHandler(PacketType.SimWideDeletes, HandleSimWideDeletes); | 5577 | AddLocalPacketHandler(PacketType.SimWideDeletes, HandleSimWideDeletes); |
5498 | AddLocalPacketHandler(PacketType.SendPostcard, HandleSendPostcard); | 5578 | AddLocalPacketHandler(PacketType.SendPostcard, HandleSendPostcard); |
5579 | AddLocalPacketHandler(PacketType.ChangeInventoryItemFlags, HandleChangeInventoryItemFlags); | ||
5499 | 5580 | ||
5500 | AddGenericPacketHandler("autopilot", HandleAutopilot); | 5581 | AddGenericPacketHandler("autopilot", HandleAutopilot); |
5501 | } | 5582 | } |
@@ -5534,6 +5615,7 @@ namespace OpenSim.Region.ClientStack.LindenUDP | |||
5534 | (x.CameraLeftAxis != m_lastAgentUpdateArgs.CameraLeftAxis) || | 5615 | (x.CameraLeftAxis != m_lastAgentUpdateArgs.CameraLeftAxis) || |
5535 | (x.CameraUpAxis != m_lastAgentUpdateArgs.CameraUpAxis) || | 5616 | (x.CameraUpAxis != m_lastAgentUpdateArgs.CameraUpAxis) || |
5536 | (x.ControlFlags != m_lastAgentUpdateArgs.ControlFlags) || | 5617 | (x.ControlFlags != m_lastAgentUpdateArgs.ControlFlags) || |
5618 | (x.ControlFlags != 0) || | ||
5537 | (x.Far != m_lastAgentUpdateArgs.Far) || | 5619 | (x.Far != m_lastAgentUpdateArgs.Far) || |
5538 | (x.Flags != m_lastAgentUpdateArgs.Flags) || | 5620 | (x.Flags != m_lastAgentUpdateArgs.Flags) || |
5539 | (x.State != m_lastAgentUpdateArgs.State) || | 5621 | (x.State != m_lastAgentUpdateArgs.State) || |
@@ -5793,6 +5875,29 @@ namespace OpenSim.Region.ClientStack.LindenUDP | |||
5793 | return true; | 5875 | return true; |
5794 | } | 5876 | } |
5795 | 5877 | ||
5878 | private bool HandleVelocityInterpolateOff(IClientAPI sender, Packet Pack) | ||
5879 | { | ||
5880 | VelocityInterpolateOffPacket p = (VelocityInterpolateOffPacket)Pack; | ||
5881 | if (p.AgentData.SessionID != SessionId || | ||
5882 | p.AgentData.AgentID != AgentId) | ||
5883 | return true; | ||
5884 | |||
5885 | m_VelocityInterpolate = false; | ||
5886 | return true; | ||
5887 | } | ||
5888 | |||
5889 | private bool HandleVelocityInterpolateOn(IClientAPI sender, Packet Pack) | ||
5890 | { | ||
5891 | VelocityInterpolateOnPacket p = (VelocityInterpolateOnPacket)Pack; | ||
5892 | if (p.AgentData.SessionID != SessionId || | ||
5893 | p.AgentData.AgentID != AgentId) | ||
5894 | return true; | ||
5895 | |||
5896 | m_VelocityInterpolate = true; | ||
5897 | return true; | ||
5898 | } | ||
5899 | |||
5900 | |||
5796 | private bool HandleAvatarPropertiesRequest(IClientAPI sender, Packet Pack) | 5901 | private bool HandleAvatarPropertiesRequest(IClientAPI sender, Packet Pack) |
5797 | { | 5902 | { |
5798 | AvatarPropertiesRequestPacket avatarProperties = (AvatarPropertiesRequestPacket)Pack; | 5903 | AvatarPropertiesRequestPacket avatarProperties = (AvatarPropertiesRequestPacket)Pack; |
@@ -6213,26 +6318,25 @@ namespace OpenSim.Region.ClientStack.LindenUDP | |||
6213 | // Temporarily protect ourselves from the mantis #951 failure. | 6318 | // Temporarily protect ourselves from the mantis #951 failure. |
6214 | // However, we could do this for several other handlers where a failure isn't terminal | 6319 | // However, we could do this for several other handlers where a failure isn't terminal |
6215 | // for the client session anyway, in order to protect ourselves against bad code in plugins | 6320 | // for the client session anyway, in order to protect ourselves against bad code in plugins |
6321 | Vector3 avSize = appear.AgentData.Size; | ||
6216 | try | 6322 | try |
6217 | { | 6323 | { |
6218 | byte[] visualparams = new byte[appear.VisualParam.Length]; | 6324 | byte[] visualparams = new byte[appear.VisualParam.Length]; |
6219 | for (int i = 0; i < appear.VisualParam.Length; i++) | 6325 | for (int i = 0; i < appear.VisualParam.Length; i++) |
6220 | visualparams[i] = appear.VisualParam[i].ParamValue; | 6326 | visualparams[i] = appear.VisualParam[i].ParamValue; |
6221 | 6327 | //var b = appear.WearableData[0]; | |
6328 | |||
6222 | Primitive.TextureEntry te = null; | 6329 | Primitive.TextureEntry te = null; |
6223 | if (appear.ObjectData.TextureEntry.Length > 1) | 6330 | if (appear.ObjectData.TextureEntry.Length > 1) |
6224 | te = new Primitive.TextureEntry(appear.ObjectData.TextureEntry, 0, appear.ObjectData.TextureEntry.Length); | 6331 | te = new Primitive.TextureEntry(appear.ObjectData.TextureEntry, 0, appear.ObjectData.TextureEntry.Length); |
6332 | |||
6333 | WearableCacheItem[] cacheitems = new WearableCacheItem[appear.WearableData.Length]; | ||
6334 | for (int i=0; i<appear.WearableData.Length;i++) | ||
6335 | cacheitems[i] = new WearableCacheItem(){CacheId = appear.WearableData[i].CacheID,TextureIndex=Convert.ToUInt32(appear.WearableData[i].TextureIndex)}; | ||
6225 | 6336 | ||
6226 | List<CachedTextureRequestArg> hashes = new List<CachedTextureRequestArg>(); | 6337 | |
6227 | for (int i = 0; i < appear.WearableData.Length; i++) | ||
6228 | { | ||
6229 | CachedTextureRequestArg arg = new CachedTextureRequestArg(); | ||
6230 | arg.BakedTextureIndex = appear.WearableData[i].TextureIndex; | ||
6231 | arg.WearableHashID = appear.WearableData[i].CacheID; | ||
6232 | hashes.Add(arg); | ||
6233 | } | ||
6234 | 6338 | ||
6235 | handlerSetAppearance(sender, te, visualparams, hashes); | 6339 | handlerSetAppearance(sender, te, visualparams,avSize, cacheitems); |
6236 | } | 6340 | } |
6237 | catch (Exception e) | 6341 | catch (Exception e) |
6238 | { | 6342 | { |
@@ -6441,6 +6545,9 @@ namespace OpenSim.Region.ClientStack.LindenUDP | |||
6441 | { | 6545 | { |
6442 | handlerCompleteMovementToRegion(sender, true); | 6546 | handlerCompleteMovementToRegion(sender, true); |
6443 | } | 6547 | } |
6548 | else | ||
6549 | m_log.Debug("HandleCompleteAgentMovement NULL handler"); | ||
6550 | |||
6444 | handlerCompleteMovementToRegion = null; | 6551 | handlerCompleteMovementToRegion = null; |
6445 | 6552 | ||
6446 | return true; | 6553 | return true; |
@@ -6458,7 +6565,7 @@ namespace OpenSim.Region.ClientStack.LindenUDP | |||
6458 | return true; | 6565 | return true; |
6459 | } | 6566 | } |
6460 | #endregion | 6567 | #endregion |
6461 | 6568 | /* | |
6462 | StartAnim handlerStartAnim = null; | 6569 | StartAnim handlerStartAnim = null; |
6463 | StopAnim handlerStopAnim = null; | 6570 | StopAnim handlerStopAnim = null; |
6464 | 6571 | ||
@@ -6482,6 +6589,25 @@ namespace OpenSim.Region.ClientStack.LindenUDP | |||
6482 | } | 6589 | } |
6483 | } | 6590 | } |
6484 | return true; | 6591 | return true; |
6592 | */ | ||
6593 | ChangeAnim handlerChangeAnim = null; | ||
6594 | |||
6595 | for (int i = 0; i < AgentAni.AnimationList.Length; i++) | ||
6596 | { | ||
6597 | handlerChangeAnim = OnChangeAnim; | ||
6598 | if (handlerChangeAnim != null) | ||
6599 | { | ||
6600 | handlerChangeAnim(AgentAni.AnimationList[i].AnimID, AgentAni.AnimationList[i].StartAnim, false); | ||
6601 | } | ||
6602 | } | ||
6603 | |||
6604 | handlerChangeAnim = OnChangeAnim; | ||
6605 | if (handlerChangeAnim != null) | ||
6606 | { | ||
6607 | handlerChangeAnim(UUID.Zero, false, true); | ||
6608 | } | ||
6609 | |||
6610 | return true; | ||
6485 | } | 6611 | } |
6486 | 6612 | ||
6487 | private bool HandleAgentRequestSit(IClientAPI sender, Packet Pack) | 6613 | private bool HandleAgentRequestSit(IClientAPI sender, Packet Pack) |
@@ -6707,6 +6833,11 @@ namespace OpenSim.Region.ClientStack.LindenUDP | |||
6707 | #endregion | 6833 | #endregion |
6708 | 6834 | ||
6709 | m_udpClient.SetThrottles(atpack.Throttle.Throttles); | 6835 | m_udpClient.SetThrottles(atpack.Throttle.Throttles); |
6836 | GenericCall2 handler = OnUpdateThrottles; | ||
6837 | if (handler != null) | ||
6838 | { | ||
6839 | handler(); | ||
6840 | } | ||
6710 | return true; | 6841 | return true; |
6711 | } | 6842 | } |
6712 | 6843 | ||
@@ -7131,7 +7262,7 @@ namespace OpenSim.Region.ClientStack.LindenUDP | |||
7131 | physdata.Bounce = phsblock.Restitution; | 7262 | physdata.Bounce = phsblock.Restitution; |
7132 | physdata.Density = phsblock.Density; | 7263 | physdata.Density = phsblock.Density; |
7133 | physdata.Friction = phsblock.Friction; | 7264 | physdata.Friction = phsblock.Friction; |
7134 | physdata.GravitationModifier = phsblock.GravityMultiplier; | 7265 | physdata.GravitationModifier = phsblock.GravityMultiplier; |
7135 | } | 7266 | } |
7136 | 7267 | ||
7137 | handlerUpdatePrimFlags(flags.AgentData.ObjectLocalID, UsePhysics, IsTemporary, IsPhantom, physdata, this); | 7268 | handlerUpdatePrimFlags(flags.AgentData.ObjectLocalID, UsePhysics, IsTemporary, IsPhantom, physdata, this); |
@@ -7717,6 +7848,7 @@ namespace OpenSim.Region.ClientStack.LindenUDP | |||
7717 | // surrounding scene | 7848 | // surrounding scene |
7718 | if ((ImageType)block.Type == ImageType.Baked) | 7849 | if ((ImageType)block.Type == ImageType.Baked) |
7719 | args.Priority *= 2.0f; | 7850 | args.Priority *= 2.0f; |
7851 | int wearableout = 0; | ||
7720 | 7852 | ||
7721 | ImageManager.EnqueueReq(args); | 7853 | ImageManager.EnqueueReq(args); |
7722 | } | 7854 | } |
@@ -8735,16 +8867,61 @@ namespace OpenSim.Region.ClientStack.LindenUDP | |||
8735 | 8867 | ||
8736 | #region Parcel related packets | 8868 | #region Parcel related packets |
8737 | 8869 | ||
8870 | // acumulate several HandleRegionHandleRequest consecutive overlaping requests | ||
8871 | // to be done with minimal resources as possible | ||
8872 | // variables temporary here while in test | ||
8873 | |||
8874 | Queue<UUID> RegionHandleRequests = new Queue<UUID>(); | ||
8875 | bool RegionHandleRequestsInService = false; | ||
8876 | |||
8738 | private bool HandleRegionHandleRequest(IClientAPI sender, Packet Pack) | 8877 | private bool HandleRegionHandleRequest(IClientAPI sender, Packet Pack) |
8739 | { | 8878 | { |
8740 | RegionHandleRequestPacket rhrPack = (RegionHandleRequestPacket)Pack; | 8879 | UUID currentUUID; |
8741 | 8880 | ||
8742 | RegionHandleRequest handlerRegionHandleRequest = OnRegionHandleRequest; | 8881 | RegionHandleRequest handlerRegionHandleRequest = OnRegionHandleRequest; |
8743 | if (handlerRegionHandleRequest != null) | 8882 | |
8883 | if (handlerRegionHandleRequest == null) | ||
8884 | return true; | ||
8885 | |||
8886 | RegionHandleRequestPacket rhrPack = (RegionHandleRequestPacket)Pack; | ||
8887 | |||
8888 | lock (RegionHandleRequests) | ||
8744 | { | 8889 | { |
8745 | handlerRegionHandleRequest(this, rhrPack.RequestBlock.RegionID); | 8890 | if (RegionHandleRequestsInService) |
8891 | { | ||
8892 | // we are already busy doing a previus request | ||
8893 | // so enqueue it | ||
8894 | RegionHandleRequests.Enqueue(rhrPack.RequestBlock.RegionID); | ||
8895 | return true; | ||
8896 | } | ||
8897 | |||
8898 | // else do it | ||
8899 | currentUUID = rhrPack.RequestBlock.RegionID; | ||
8900 | RegionHandleRequestsInService = true; | ||
8746 | } | 8901 | } |
8747 | return true; | 8902 | |
8903 | while (true) | ||
8904 | { | ||
8905 | handlerRegionHandleRequest(this, currentUUID); | ||
8906 | |||
8907 | lock (RegionHandleRequests) | ||
8908 | { | ||
8909 | // exit condition, nothing to do or closed | ||
8910 | // current code seems to assume we may loose the handler at anytime, | ||
8911 | // so keep checking it | ||
8912 | handlerRegionHandleRequest = OnRegionHandleRequest; | ||
8913 | |||
8914 | if (RegionHandleRequests.Count == 0 || !IsActive || handlerRegionHandleRequest == null) | ||
8915 | { | ||
8916 | RegionHandleRequests.Clear(); | ||
8917 | RegionHandleRequestsInService = false; | ||
8918 | return true; | ||
8919 | } | ||
8920 | currentUUID = RegionHandleRequests.Dequeue(); | ||
8921 | } | ||
8922 | } | ||
8923 | |||
8924 | return true; // actually unreached | ||
8748 | } | 8925 | } |
8749 | 8926 | ||
8750 | private bool HandleParcelInfoRequest(IClientAPI sender, Packet Pack) | 8927 | private bool HandleParcelInfoRequest(IClientAPI sender, Packet Pack) |
@@ -10000,7 +10177,7 @@ namespace OpenSim.Region.ClientStack.LindenUDP | |||
10000 | handlerUpdateMuteListEntry(this, UpdateMuteListEntry.MuteData.MuteID, | 10177 | handlerUpdateMuteListEntry(this, UpdateMuteListEntry.MuteData.MuteID, |
10001 | Utils.BytesToString(UpdateMuteListEntry.MuteData.MuteName), | 10178 | Utils.BytesToString(UpdateMuteListEntry.MuteData.MuteName), |
10002 | UpdateMuteListEntry.MuteData.MuteType, | 10179 | UpdateMuteListEntry.MuteData.MuteType, |
10003 | UpdateMuteListEntry.AgentData.AgentID); | 10180 | UpdateMuteListEntry.MuteData.MuteFlags); |
10004 | return true; | 10181 | return true; |
10005 | } | 10182 | } |
10006 | return false; | 10183 | return false; |
@@ -10015,8 +10192,7 @@ namespace OpenSim.Region.ClientStack.LindenUDP | |||
10015 | { | 10192 | { |
10016 | handlerRemoveMuteListEntry(this, | 10193 | handlerRemoveMuteListEntry(this, |
10017 | RemoveMuteListEntry.MuteData.MuteID, | 10194 | RemoveMuteListEntry.MuteData.MuteID, |
10018 | Utils.BytesToString(RemoveMuteListEntry.MuteData.MuteName), | 10195 | Utils.BytesToString(RemoveMuteListEntry.MuteData.MuteName)); |
10019 | RemoveMuteListEntry.AgentData.AgentID); | ||
10020 | return true; | 10196 | return true; |
10021 | } | 10197 | } |
10022 | return false; | 10198 | return false; |
@@ -10060,10 +10236,55 @@ namespace OpenSim.Region.ClientStack.LindenUDP | |||
10060 | return false; | 10236 | return false; |
10061 | } | 10237 | } |
10062 | 10238 | ||
10239 | private bool HandleChangeInventoryItemFlags(IClientAPI client, Packet packet) | ||
10240 | { | ||
10241 | ChangeInventoryItemFlagsPacket ChangeInventoryItemFlags = | ||
10242 | (ChangeInventoryItemFlagsPacket)packet; | ||
10243 | ChangeInventoryItemFlags handlerChangeInventoryItemFlags = OnChangeInventoryItemFlags; | ||
10244 | if (handlerChangeInventoryItemFlags != null) | ||
10245 | { | ||
10246 | foreach(ChangeInventoryItemFlagsPacket.InventoryDataBlock b in ChangeInventoryItemFlags.InventoryData) | ||
10247 | handlerChangeInventoryItemFlags(this, b.ItemID, b.Flags); | ||
10248 | return true; | ||
10249 | } | ||
10250 | return false; | ||
10251 | } | ||
10252 | |||
10063 | private bool HandleUseCircuitCode(IClientAPI sender, Packet Pack) | 10253 | private bool HandleUseCircuitCode(IClientAPI sender, Packet Pack) |
10064 | { | 10254 | { |
10065 | return true; | 10255 | return true; |
10066 | } | 10256 | } |
10257 | |||
10258 | private bool HandleCreateNewOutfitAttachments(IClientAPI sender, Packet Pack) | ||
10259 | { | ||
10260 | CreateNewOutfitAttachmentsPacket packet = (CreateNewOutfitAttachmentsPacket)Pack; | ||
10261 | |||
10262 | #region Packet Session and User Check | ||
10263 | if (m_checkPackets) | ||
10264 | { | ||
10265 | if (packet.AgentData.SessionID != SessionId || | ||
10266 | packet.AgentData.AgentID != AgentId) | ||
10267 | return true; | ||
10268 | } | ||
10269 | #endregion | ||
10270 | MoveItemsAndLeaveCopy handlerMoveItemsAndLeaveCopy = null; | ||
10271 | List<InventoryItemBase> items = new List<InventoryItemBase>(); | ||
10272 | foreach (CreateNewOutfitAttachmentsPacket.ObjectDataBlock n in packet.ObjectData) | ||
10273 | { | ||
10274 | InventoryItemBase b = new InventoryItemBase(); | ||
10275 | b.ID = n.OldItemID; | ||
10276 | b.Folder = n.OldFolderID; | ||
10277 | items.Add(b); | ||
10278 | } | ||
10279 | |||
10280 | handlerMoveItemsAndLeaveCopy = OnMoveItemsAndLeaveCopy; | ||
10281 | if (handlerMoveItemsAndLeaveCopy != null) | ||
10282 | { | ||
10283 | handlerMoveItemsAndLeaveCopy(this, items, packet.HeaderData.NewFolderID); | ||
10284 | } | ||
10285 | |||
10286 | return true; | ||
10287 | } | ||
10067 | 10288 | ||
10068 | private bool HandleAgentHeightWidth(IClientAPI sender, Packet Pack) | 10289 | private bool HandleAgentHeightWidth(IClientAPI sender, Packet Pack) |
10069 | { | 10290 | { |
@@ -10490,6 +10711,20 @@ namespace OpenSim.Region.ClientStack.LindenUDP | |||
10490 | groupProfileReply.GroupData.MaturePublish = d.MaturePublish; | 10711 | groupProfileReply.GroupData.MaturePublish = d.MaturePublish; |
10491 | groupProfileReply.GroupData.OwnerRole = d.OwnerRole; | 10712 | groupProfileReply.GroupData.OwnerRole = d.OwnerRole; |
10492 | 10713 | ||
10714 | Scene scene = (Scene)m_scene; | ||
10715 | if (scene.Permissions.IsGod(sender.AgentId) && (!sender.IsGroupMember(groupProfileRequest.GroupData.GroupID))) | ||
10716 | { | ||
10717 | ScenePresence p; | ||
10718 | if (scene.TryGetScenePresence(sender.AgentId, out p)) | ||
10719 | { | ||
10720 | if (p.GodLevel >= 200) | ||
10721 | { | ||
10722 | groupProfileReply.GroupData.OpenEnrollment = true; | ||
10723 | groupProfileReply.GroupData.MembershipFee = 0; | ||
10724 | } | ||
10725 | } | ||
10726 | } | ||
10727 | |||
10493 | OutPacket(groupProfileReply, ThrottleOutPacketType.Task); | 10728 | OutPacket(groupProfileReply, ThrottleOutPacketType.Task); |
10494 | } | 10729 | } |
10495 | return true; | 10730 | return true; |
@@ -11063,11 +11298,16 @@ namespace OpenSim.Region.ClientStack.LindenUDP | |||
11063 | 11298 | ||
11064 | StartLure handlerStartLure = OnStartLure; | 11299 | StartLure handlerStartLure = OnStartLure; |
11065 | if (handlerStartLure != null) | 11300 | if (handlerStartLure != null) |
11066 | handlerStartLure(startLureRequest.Info.LureType, | 11301 | { |
11067 | Utils.BytesToString( | 11302 | for (int i = 0 ; i < startLureRequest.TargetData.Length ; i++) |
11068 | startLureRequest.Info.Message), | 11303 | { |
11069 | startLureRequest.TargetData[0].TargetID, | 11304 | handlerStartLure(startLureRequest.Info.LureType, |
11070 | this); | 11305 | Utils.BytesToString( |
11306 | startLureRequest.Info.Message), | ||
11307 | startLureRequest.TargetData[i].TargetID, | ||
11308 | this); | ||
11309 | } | ||
11310 | } | ||
11071 | return true; | 11311 | return true; |
11072 | } | 11312 | } |
11073 | private bool HandleTeleportLureRequest(IClientAPI sender, Packet Pack) | 11313 | private bool HandleTeleportLureRequest(IClientAPI sender, Packet Pack) |
@@ -11181,10 +11421,11 @@ namespace OpenSim.Region.ClientStack.LindenUDP | |||
11181 | } | 11421 | } |
11182 | #endregion | 11422 | #endregion |
11183 | 11423 | ||
11184 | ClassifiedDelete handlerClassifiedGodDelete = OnClassifiedGodDelete; | 11424 | ClassifiedGodDelete handlerClassifiedGodDelete = OnClassifiedGodDelete; |
11185 | if (handlerClassifiedGodDelete != null) | 11425 | if (handlerClassifiedGodDelete != null) |
11186 | handlerClassifiedGodDelete( | 11426 | handlerClassifiedGodDelete( |
11187 | classifiedGodDelete.Data.ClassifiedID, | 11427 | classifiedGodDelete.Data.ClassifiedID, |
11428 | classifiedGodDelete.Data.QueryID, | ||
11188 | this); | 11429 | this); |
11189 | return true; | 11430 | return true; |
11190 | } | 11431 | } |
@@ -11487,12 +11728,14 @@ namespace OpenSim.Region.ClientStack.LindenUDP | |||
11487 | /// <param name="simclient"></param> | 11728 | /// <param name="simclient"></param> |
11488 | /// <param name="packet"></param> | 11729 | /// <param name="packet"></param> |
11489 | /// <returns></returns> | 11730 | /// <returns></returns> |
11490 | protected bool HandleAgentTextureCached(IClientAPI simclient, Packet packet) | 11731 | // TODO: Convert old handler to use new method |
11732 | /*protected bool HandleAgentTextureCached(IClientAPI simclient, Packet packet) | ||
11491 | { | 11733 | { |
11492 | AgentCachedTexturePacket cachedtex = (AgentCachedTexturePacket)packet; | 11734 | AgentCachedTexturePacket cachedtex = (AgentCachedTexturePacket)packet; |
11493 | 11735 | ||
11494 | if (cachedtex.AgentData.SessionID != SessionId) | 11736 | if (cachedtex.AgentData.SessionID != SessionId) |
11495 | return false; | 11737 | return false; |
11738 | |||
11496 | 11739 | ||
11497 | List<CachedTextureRequestArg> requestArgs = new List<CachedTextureRequestArg>(); | 11740 | List<CachedTextureRequestArg> requestArgs = new List<CachedTextureRequestArg>(); |
11498 | 11741 | ||
@@ -11505,23 +11748,173 @@ namespace OpenSim.Region.ClientStack.LindenUDP | |||
11505 | requestArgs.Add(arg); | 11748 | requestArgs.Add(arg); |
11506 | } | 11749 | } |
11507 | 11750 | ||
11508 | try | 11751 | CachedTextureRequest handlerCachedTextureRequest = OnCachedTextureRequest; |
11752 | if (handlerCachedTextureRequest != null) | ||
11509 | { | 11753 | { |
11510 | CachedTextureRequest handlerCachedTextureRequest = OnCachedTextureRequest; | 11754 | handlerCachedTextureRequest(simclient,cachedtex.AgentData.SerialNum,requestArgs); |
11511 | if (handlerCachedTextureRequest != null) | 11755 | } |
11756 | |||
11757 | return true; | ||
11758 | }*/ | ||
11759 | |||
11760 | protected bool HandleAgentTextureCached(IClientAPI simclient, Packet packet) | ||
11761 | { | ||
11762 | //m_log.Debug("texture cached: " + packet.ToString()); | ||
11763 | AgentCachedTexturePacket cachedtex = (AgentCachedTexturePacket)packet; | ||
11764 | AgentCachedTextureResponsePacket cachedresp = (AgentCachedTextureResponsePacket)PacketPool.Instance.GetPacket(PacketType.AgentCachedTextureResponse); | ||
11765 | |||
11766 | if (cachedtex.AgentData.SessionID != SessionId) | ||
11767 | return false; | ||
11768 | |||
11769 | |||
11770 | // TODO: don't create new blocks if recycling an old packet | ||
11771 | cachedresp.AgentData.AgentID = AgentId; | ||
11772 | cachedresp.AgentData.SessionID = m_sessionId; | ||
11773 | cachedresp.AgentData.SerialNum = m_cachedTextureSerial; | ||
11774 | m_cachedTextureSerial++; | ||
11775 | cachedresp.WearableData = | ||
11776 | new AgentCachedTextureResponsePacket.WearableDataBlock[cachedtex.WearableData.Length]; | ||
11777 | |||
11778 | //IAvatarFactoryModule fac = m_scene.RequestModuleInterface<IAvatarFactoryModule>(); | ||
11779 | // var item = fac.GetBakedTextureFaces(AgentId); | ||
11780 | //WearableCacheItem[] items = fac.GetCachedItems(AgentId); | ||
11781 | |||
11782 | IAssetService cache = m_scene.AssetService; | ||
11783 | IBakedTextureModule bakedTextureModule = m_scene.RequestModuleInterface<IBakedTextureModule>(); | ||
11784 | //bakedTextureModule = null; | ||
11785 | int maxWearablesLoop = cachedtex.WearableData.Length; | ||
11786 | if (maxWearablesLoop > AvatarWearable.MAX_WEARABLES) | ||
11787 | maxWearablesLoop = AvatarWearable.MAX_WEARABLES; | ||
11788 | |||
11789 | if (bakedTextureModule != null && cache != null) | ||
11790 | { | ||
11791 | // We need to make sure the asset stored in the bake is available on this server also by it's assetid before we map it to a Cacheid | ||
11792 | |||
11793 | WearableCacheItem[] cacheItems = null; | ||
11794 | ScenePresence p = m_scene.GetScenePresence(AgentId); | ||
11795 | if (p.Appearance != null) | ||
11796 | if (p.Appearance.WearableCacheItems == null || p.Appearance.WearableCacheItemsDirty) | ||
11797 | { | ||
11798 | try | ||
11799 | { | ||
11800 | cacheItems = bakedTextureModule.Get(AgentId); | ||
11801 | p.Appearance.WearableCacheItems = cacheItems; | ||
11802 | p.Appearance.WearableCacheItemsDirty = false; | ||
11803 | } | ||
11804 | |||
11805 | /* | ||
11806 | * The following Catch types DO NOT WORK, it jumps to the General Packet Exception Handler if you don't catch Exception! | ||
11807 | * | ||
11808 | catch (System.Net.Sockets.SocketException) | ||
11809 | { | ||
11810 | cacheItems = null; | ||
11811 | } | ||
11812 | catch (WebException) | ||
11813 | { | ||
11814 | cacheItems = null; | ||
11815 | } | ||
11816 | catch (InvalidOperationException) | ||
11817 | { | ||
11818 | cacheItems = null; | ||
11819 | } */ | ||
11820 | catch (Exception) | ||
11821 | { | ||
11822 | cacheItems = null; | ||
11823 | } | ||
11824 | |||
11825 | } | ||
11826 | else if (p.Appearance.WearableCacheItems != null) | ||
11827 | { | ||
11828 | cacheItems = p.Appearance.WearableCacheItems; | ||
11829 | } | ||
11830 | |||
11831 | if (cache != null && cacheItems != null) | ||
11512 | { | 11832 | { |
11513 | handlerCachedTextureRequest(simclient,cachedtex.AgentData.SerialNum,requestArgs); | 11833 | foreach (WearableCacheItem item in cacheItems) |
11834 | { | ||
11835 | |||
11836 | if (cache.GetCached(item.TextureID.ToString()) == null) | ||
11837 | { | ||
11838 | item.TextureAsset.Temporary = true; | ||
11839 | cache.Store(item.TextureAsset); | ||
11840 | } | ||
11841 | |||
11842 | |||
11843 | } | ||
11844 | } | ||
11845 | |||
11846 | if (cacheItems != null) | ||
11847 | { | ||
11848 | |||
11849 | for (int i = 0; i < maxWearablesLoop; i++) | ||
11850 | { | ||
11851 | WearableCacheItem item = | ||
11852 | WearableCacheItem.SearchTextureIndex(cachedtex.WearableData[i].TextureIndex,cacheItems); | ||
11853 | |||
11854 | cachedresp.WearableData[i] = new AgentCachedTextureResponsePacket.WearableDataBlock(); | ||
11855 | cachedresp.WearableData[i].TextureIndex= cachedtex.WearableData[i].TextureIndex; | ||
11856 | cachedresp.WearableData[i].HostName = new byte[0]; | ||
11857 | if (item != null && cachedtex.WearableData[i].ID == item.CacheId) | ||
11858 | { | ||
11859 | |||
11860 | cachedresp.WearableData[i].TextureID = item.TextureID; | ||
11861 | } | ||
11862 | else | ||
11863 | { | ||
11864 | cachedresp.WearableData[i].TextureID = UUID.Zero; | ||
11865 | } | ||
11866 | } | ||
11867 | } | ||
11868 | else | ||
11869 | { | ||
11870 | for (int i = 0; i < maxWearablesLoop; i++) | ||
11871 | { | ||
11872 | cachedresp.WearableData[i] = new AgentCachedTextureResponsePacket.WearableDataBlock(); | ||
11873 | cachedresp.WearableData[i].TextureIndex = cachedtex.WearableData[i].TextureIndex; | ||
11874 | cachedresp.WearableData[i].TextureID = UUID.Zero; | ||
11875 | //UUID.Parse("8334fb6e-c2f5-46ee-807d-a435f61a8d46"); | ||
11876 | cachedresp.WearableData[i].HostName = new byte[0]; | ||
11877 | } | ||
11514 | } | 11878 | } |
11515 | } | 11879 | } |
11516 | catch (Exception e) | 11880 | else |
11517 | { | 11881 | { |
11518 | m_log.ErrorFormat("[CLIENT VIEW]: AgentTextureCached packet handler threw an exception, {0}", e); | 11882 | if (cache == null) |
11519 | return false; | 11883 | { |
11884 | for (int i = 0; i < maxWearablesLoop; i++) | ||
11885 | { | ||
11886 | cachedresp.WearableData[i] = new AgentCachedTextureResponsePacket.WearableDataBlock(); | ||
11887 | cachedresp.WearableData[i].TextureIndex = cachedtex.WearableData[i].TextureIndex; | ||
11888 | cachedresp.WearableData[i].TextureID = UUID.Zero; | ||
11889 | //UUID.Parse("8334fb6e-c2f5-46ee-807d-a435f61a8d46"); | ||
11890 | cachedresp.WearableData[i].HostName = new byte[0]; | ||
11891 | } | ||
11892 | } | ||
11893 | else | ||
11894 | { | ||
11895 | for (int i = 0; i < maxWearablesLoop; i++) | ||
11896 | { | ||
11897 | cachedresp.WearableData[i] = new AgentCachedTextureResponsePacket.WearableDataBlock(); | ||
11898 | cachedresp.WearableData[i].TextureIndex = cachedtex.WearableData[i].TextureIndex; | ||
11899 | |||
11900 | |||
11901 | |||
11902 | if (cache.GetCached(cachedresp.WearableData[i].TextureID.ToString()) == null) | ||
11903 | cachedresp.WearableData[i].TextureID = UUID.Zero; | ||
11904 | //UUID.Parse("8334fb6e-c2f5-46ee-807d-a435f61a8d46"); | ||
11905 | else | ||
11906 | cachedresp.WearableData[i].TextureID = UUID.Zero; | ||
11907 | // UUID.Parse("8334fb6e-c2f5-46ee-807d-a435f61a8d46"); | ||
11908 | cachedresp.WearableData[i].HostName = new byte[0]; | ||
11909 | } | ||
11910 | } | ||
11520 | } | 11911 | } |
11521 | 11912 | cachedresp.Header.Zerocoded = true; | |
11913 | OutPacket(cachedresp, ThrottleOutPacketType.Task); | ||
11914 | |||
11522 | return true; | 11915 | return true; |
11523 | } | 11916 | } |
11524 | 11917 | ||
11525 | /// <summary> | 11918 | /// <summary> |
11526 | /// Send a response back to a client when it asks the asset server (via the region server) if it has | 11919 | /// Send a response back to a client when it asks the asset server (via the region server) if it has |
11527 | /// its appearance texture cached. | 11920 | /// its appearance texture cached. |
@@ -11585,209 +11978,147 @@ namespace OpenSim.Region.ClientStack.LindenUDP | |||
11585 | } | 11978 | } |
11586 | else | 11979 | else |
11587 | { | 11980 | { |
11588 | // m_log.DebugFormat( | 11981 | ClientChangeObject updatehandler = onClientChangeObject; |
11589 | // "[CLIENT]: Processing block {0} type {1} for {2} {3}", | ||
11590 | // i, block.Type, part.Name, part.LocalId); | ||
11591 | 11982 | ||
11592 | // // Do this once since fetch parts creates a new array. | 11983 | if (updatehandler != null) |
11593 | // SceneObjectPart[] parts = part.ParentGroup.Parts; | 11984 | { |
11594 | // for (int j = 0; j < parts.Length; j++) | 11985 | ObjectChangeData udata = new ObjectChangeData(); |
11595 | // { | ||
11596 | // part.StoreUndoState(); | ||
11597 | // parts[j].IgnoreUndoUpdate = true; | ||
11598 | // } | ||
11599 | 11986 | ||
11600 | UpdatePrimGroupRotation handlerUpdatePrimGroupRotation; | 11987 | /*ubit from ll JIRA: |
11988 | * 0x01 position | ||
11989 | * 0x02 rotation | ||
11990 | * 0x04 scale | ||
11991 | |||
11992 | * 0x08 LINK_SET | ||
11993 | * 0x10 UNIFORM for scale | ||
11994 | */ | ||
11601 | 11995 | ||
11602 | switch (block.Type) | 11996 | // translate to internal changes |
11603 | { | 11997 | // not all cases .. just the ones older code did |
11604 | case 1: | ||
11605 | Vector3 pos1 = new Vector3(block.Data, 0); | ||
11606 | 11998 | ||
11607 | UpdateVector handlerUpdatePrimSinglePosition = OnUpdatePrimSinglePosition; | 11999 | switch (block.Type) |
11608 | if (handlerUpdatePrimSinglePosition != null) | 12000 | { |
11609 | { | 12001 | case 1: //change position sp |
11610 | // m_log.Debug("new movement position is " + pos.X + " , " + pos.Y + " , " + pos.Z); | 12002 | udata.position = new Vector3(block.Data, 0); |
11611 | handlerUpdatePrimSinglePosition(localId, pos1, this); | ||
11612 | } | ||
11613 | break; | ||
11614 | 12003 | ||
11615 | case 2: | 12004 | udata.change = ObjectChangeType.primP; |
11616 | Quaternion rot1 = new Quaternion(block.Data, 0, true); | 12005 | updatehandler(localId, udata, this); |
12006 | break; | ||
11617 | 12007 | ||
11618 | UpdatePrimSingleRotation handlerUpdatePrimSingleRotation = OnUpdatePrimSingleRotation; | 12008 | case 2: // rotation sp |
11619 | if (handlerUpdatePrimSingleRotation != null) | 12009 | udata.rotation = new Quaternion(block.Data, 0, true); |
11620 | { | ||
11621 | // m_log.Info("new tab rotation is " + rot1.X + " , " + rot1.Y + " , " + rot1.Z + " , " + rot1.W); | ||
11622 | handlerUpdatePrimSingleRotation(localId, rot1, this); | ||
11623 | } | ||
11624 | break; | ||
11625 | 12010 | ||
11626 | case 3: | 12011 | udata.change = ObjectChangeType.primR; |
11627 | Vector3 rotPos = new Vector3(block.Data, 0); | 12012 | updatehandler(localId, udata, this); |
11628 | Quaternion rot2 = new Quaternion(block.Data, 12, true); | 12013 | break; |
11629 | 12014 | ||
11630 | UpdatePrimSingleRotationPosition handlerUpdatePrimSingleRotationPosition = OnUpdatePrimSingleRotationPosition; | 12015 | case 3: // position plus rotation |
11631 | if (handlerUpdatePrimSingleRotationPosition != null) | 12016 | udata.position = new Vector3(block.Data, 0); |
11632 | { | 12017 | udata.rotation = new Quaternion(block.Data, 12, true); |
11633 | // m_log.Debug("new mouse rotation position is " + rotPos.X + " , " + rotPos.Y + " , " + rotPos.Z); | ||
11634 | // m_log.Info("new mouse rotation is " + rot2.X + " , " + rot2.Y + " , " + rot2.Z + " , " + rot2.W); | ||
11635 | handlerUpdatePrimSingleRotationPosition(localId, rot2, rotPos, this); | ||
11636 | } | ||
11637 | break; | ||
11638 | 12018 | ||
11639 | case 4: | 12019 | udata.change = ObjectChangeType.primPR; |
11640 | case 20: | 12020 | updatehandler(localId, udata, this); |
11641 | Vector3 scale4 = new Vector3(block.Data, 0); | 12021 | break; |
11642 | 12022 | ||
11643 | UpdateVector handlerUpdatePrimScale = OnUpdatePrimScale; | 12023 | case 4: // scale sp |
11644 | if (handlerUpdatePrimScale != null) | 12024 | udata.scale = new Vector3(block.Data, 0); |
11645 | { | 12025 | udata.change = ObjectChangeType.primS; |
11646 | // m_log.Debug("new scale is " + scale4.X + " , " + scale4.Y + " , " + scale4.Z); | ||
11647 | handlerUpdatePrimScale(localId, scale4, this); | ||
11648 | } | ||
11649 | break; | ||
11650 | 12026 | ||
11651 | case 5: | 12027 | updatehandler(localId, udata, this); |
11652 | Vector3 scale1 = new Vector3(block.Data, 12); | 12028 | break; |
11653 | Vector3 pos11 = new Vector3(block.Data, 0); | ||
11654 | 12029 | ||
11655 | handlerUpdatePrimScale = OnUpdatePrimScale; | 12030 | case 0x14: // uniform scale sp |
11656 | if (handlerUpdatePrimScale != null) | 12031 | udata.scale = new Vector3(block.Data, 0); |
11657 | { | ||
11658 | // m_log.Debug("new scale is " + scale.X + " , " + scale.Y + " , " + scale.Z); | ||
11659 | handlerUpdatePrimScale(localId, scale1, this); | ||
11660 | 12032 | ||
11661 | handlerUpdatePrimSinglePosition = OnUpdatePrimSinglePosition; | 12033 | udata.change = ObjectChangeType.primUS; |
11662 | if (handlerUpdatePrimSinglePosition != null) | 12034 | updatehandler(localId, udata, this); |
11663 | { | 12035 | break; |
11664 | handlerUpdatePrimSinglePosition(localId, pos11, this); | ||
11665 | } | ||
11666 | } | ||
11667 | break; | ||
11668 | 12036 | ||
11669 | case 9: | 12037 | case 5: // scale and position sp |
11670 | Vector3 pos2 = new Vector3(block.Data, 0); | 12038 | udata.position = new Vector3(block.Data, 0); |
12039 | udata.scale = new Vector3(block.Data, 12); | ||
11671 | 12040 | ||
11672 | UpdateVector handlerUpdateVector = OnUpdatePrimGroupPosition; | 12041 | udata.change = ObjectChangeType.primPS; |
12042 | updatehandler(localId, udata, this); | ||
12043 | break; | ||
11673 | 12044 | ||
11674 | if (handlerUpdateVector != null) | 12045 | case 0x15: //uniform scale and position |
11675 | { | 12046 | udata.position = new Vector3(block.Data, 0); |
11676 | handlerUpdateVector(localId, pos2, this); | 12047 | udata.scale = new Vector3(block.Data, 12); |
11677 | } | ||
11678 | break; | ||
11679 | 12048 | ||
11680 | case 10: | 12049 | udata.change = ObjectChangeType.primPUS; |
11681 | Quaternion rot3 = new Quaternion(block.Data, 0, true); | 12050 | updatehandler(localId, udata, this); |
12051 | break; | ||
11682 | 12052 | ||
11683 | UpdatePrimRotation handlerUpdatePrimRotation = OnUpdatePrimGroupRotation; | 12053 | // now group related (bit 4) |
11684 | if (handlerUpdatePrimRotation != null) | 12054 | case 9: //( 8 + 1 )group position |
11685 | { | 12055 | udata.position = new Vector3(block.Data, 0); |
11686 | // Console.WriteLine("new rotation is " + rot3.X + " , " + rot3.Y + " , " + rot3.Z + " , " + rot3.W); | ||
11687 | handlerUpdatePrimRotation(localId, rot3, this); | ||
11688 | } | ||
11689 | break; | ||
11690 | 12056 | ||
11691 | case 11: | 12057 | udata.change = ObjectChangeType.groupP; |
11692 | Vector3 pos3 = new Vector3(block.Data, 0); | 12058 | updatehandler(localId, udata, this); |
11693 | Quaternion rot4 = new Quaternion(block.Data, 12, true); | 12059 | break; |
11694 | 12060 | ||
11695 | handlerUpdatePrimGroupRotation = OnUpdatePrimGroupMouseRotation; | 12061 | case 0x0A: // (8 + 2) group rotation |
11696 | if (handlerUpdatePrimGroupRotation != null) | 12062 | udata.rotation = new Quaternion(block.Data, 0, true); |
11697 | { | ||
11698 | // m_log.Debug("new rotation position is " + pos.X + " , " + pos.Y + " , " + pos.Z); | ||
11699 | // m_log.Debug("new group mouse rotation is " + rot4.X + " , " + rot4.Y + " , " + rot4.Z + " , " + rot4.W); | ||
11700 | handlerUpdatePrimGroupRotation(localId, pos3, rot4, this); | ||
11701 | } | ||
11702 | break; | ||
11703 | case 12: | ||
11704 | case 28: | ||
11705 | Vector3 scale7 = new Vector3(block.Data, 0); | ||
11706 | 12063 | ||
11707 | UpdateVector handlerUpdatePrimGroupScale = OnUpdatePrimGroupScale; | 12064 | udata.change = ObjectChangeType.groupR; |
11708 | if (handlerUpdatePrimGroupScale != null) | 12065 | updatehandler(localId, udata, this); |
11709 | { | 12066 | break; |
11710 | // m_log.Debug("new scale is " + scale7.X + " , " + scale7.Y + " , " + scale7.Z); | ||
11711 | handlerUpdatePrimGroupScale(localId, scale7, this); | ||
11712 | } | ||
11713 | break; | ||
11714 | 12067 | ||
11715 | case 13: | 12068 | case 0x0B: //( 8 + 2 + 1) group rotation and position |
11716 | Vector3 scale2 = new Vector3(block.Data, 12); | 12069 | udata.position = new Vector3(block.Data, 0); |
11717 | Vector3 pos4 = new Vector3(block.Data, 0); | 12070 | udata.rotation = new Quaternion(block.Data, 12, true); |
11718 | 12071 | ||
11719 | handlerUpdatePrimScale = OnUpdatePrimScale; | 12072 | udata.change = ObjectChangeType.groupPR; |
11720 | if (handlerUpdatePrimScale != null) | 12073 | updatehandler(localId, udata, this); |
11721 | { | 12074 | break; |
11722 | //m_log.Debug("new scale is " + scale.X + " , " + scale.Y + " , " + scale.Z); | ||
11723 | handlerUpdatePrimScale(localId, scale2, this); | ||
11724 | 12075 | ||
11725 | // Change the position based on scale (for bug number 246) | 12076 | case 0x0C: // (8 + 4) group scale |
11726 | handlerUpdatePrimSinglePosition = OnUpdatePrimSinglePosition; | 12077 | // only afects root prim and only sent by viewer editor object tab scaling |
11727 | // m_log.Debug("new movement position is " + pos.X + " , " + pos.Y + " , " + pos.Z); | 12078 | // mouse edition only allows uniform scaling |
11728 | if (handlerUpdatePrimSinglePosition != null) | 12079 | // SL MAY CHANGE THIS in viewers |
11729 | { | ||
11730 | handlerUpdatePrimSinglePosition(localId, pos4, this); | ||
11731 | } | ||
11732 | } | ||
11733 | break; | ||
11734 | 12080 | ||
11735 | case 29: | 12081 | udata.scale = new Vector3(block.Data, 0); |
11736 | Vector3 scale5 = new Vector3(block.Data, 12); | ||
11737 | Vector3 pos5 = new Vector3(block.Data, 0); | ||
11738 | 12082 | ||
11739 | handlerUpdatePrimGroupScale = OnUpdatePrimGroupScale; | 12083 | udata.change = ObjectChangeType.groupS; |
11740 | if (handlerUpdatePrimGroupScale != null) | 12084 | updatehandler(localId, udata, this); |
11741 | { | ||
11742 | // m_log.Debug("new scale is " + scale.X + " , " + scale.Y + " , " + scale.Z); | ||
11743 | part.StoreUndoState(true); | ||
11744 | part.IgnoreUndoUpdate = true; | ||
11745 | handlerUpdatePrimGroupScale(localId, scale5, this); | ||
11746 | handlerUpdateVector = OnUpdatePrimGroupPosition; | ||
11747 | 12085 | ||
11748 | if (handlerUpdateVector != null) | 12086 | break; |
11749 | { | ||
11750 | handlerUpdateVector(localId, pos5, this); | ||
11751 | } | ||
11752 | 12087 | ||
11753 | part.IgnoreUndoUpdate = false; | 12088 | case 0x0D: //(8 + 4 + 1) group scale and position |
11754 | } | 12089 | // exception as above |
11755 | 12090 | ||
11756 | break; | 12091 | udata.position = new Vector3(block.Data, 0); |
12092 | udata.scale = new Vector3(block.Data, 12); | ||
11757 | 12093 | ||
11758 | case 21: | 12094 | udata.change = ObjectChangeType.groupPS; |
11759 | Vector3 scale6 = new Vector3(block.Data, 12); | 12095 | updatehandler(localId, udata, this); |
11760 | Vector3 pos6 = new Vector3(block.Data, 0); | 12096 | break; |
11761 | 12097 | ||
11762 | handlerUpdatePrimScale = OnUpdatePrimScale; | 12098 | case 0x1C: // (0x10 + 8 + 4 ) group scale UNIFORM |
11763 | if (handlerUpdatePrimScale != null) | 12099 | udata.scale = new Vector3(block.Data, 0); |
11764 | { | ||
11765 | part.StoreUndoState(false); | ||
11766 | part.IgnoreUndoUpdate = true; | ||
11767 | 12100 | ||
11768 | // m_log.Debug("new scale is " + scale.X + " , " + scale.Y + " , " + scale.Z); | 12101 | udata.change = ObjectChangeType.groupUS; |
11769 | handlerUpdatePrimScale(localId, scale6, this); | 12102 | updatehandler(localId, udata, this); |
11770 | handlerUpdatePrimSinglePosition = OnUpdatePrimSinglePosition; | 12103 | break; |
11771 | if (handlerUpdatePrimSinglePosition != null) | ||
11772 | { | ||
11773 | handlerUpdatePrimSinglePosition(localId, pos6, this); | ||
11774 | } | ||
11775 | 12104 | ||
11776 | part.IgnoreUndoUpdate = false; | 12105 | case 0x1D: // (UNIFORM + GROUP + SCALE + POS) |
11777 | } | 12106 | udata.position = new Vector3(block.Data, 0); |
11778 | break; | 12107 | udata.scale = new Vector3(block.Data, 12); |
11779 | 12108 | ||
11780 | default: | 12109 | udata.change = ObjectChangeType.groupPUS; |
11781 | m_log.Debug("[CLIENT]: MultipleObjUpdate recieved an unknown packet type: " + (block.Type)); | 12110 | updatehandler(localId, udata, this); |
11782 | break; | 12111 | break; |
12112 | |||
12113 | default: | ||
12114 | m_log.Debug("[CLIENT]: MultipleObjUpdate recieved an unknown packet type: " + (block.Type)); | ||
12115 | break; | ||
12116 | } | ||
11783 | } | 12117 | } |
11784 | 12118 | ||
11785 | // for (int j = 0; j < parts.Length; j++) | ||
11786 | // parts[j].IgnoreUndoUpdate = false; | ||
11787 | } | 12119 | } |
11788 | } | 12120 | } |
11789 | } | 12121 | } |
11790 | |||
11791 | return true; | 12122 | return true; |
11792 | } | 12123 | } |
11793 | 12124 | ||
@@ -11848,9 +12179,26 @@ namespace OpenSim.Region.ClientStack.LindenUDP | |||
11848 | public void SetChildAgentThrottle(byte[] throttles) | 12179 | public void SetChildAgentThrottle(byte[] throttles) |
11849 | { | 12180 | { |
11850 | m_udpClient.SetThrottles(throttles); | 12181 | m_udpClient.SetThrottles(throttles); |
12182 | GenericCall2 handler = OnUpdateThrottles; | ||
12183 | if (handler != null) | ||
12184 | { | ||
12185 | handler(); | ||
12186 | } | ||
11851 | } | 12187 | } |
11852 | 12188 | ||
11853 | /// <summary> | 12189 | /// <summary> |
12190 | /// Sets the throttles from values supplied by the client | ||
12191 | /// </summary> | ||
12192 | /// <param name="throttles"></param> | ||
12193 | public void SetAgentThrottleSilent(int throttle, int setting) | ||
12194 | { | ||
12195 | m_udpClient.ForceThrottleSetting(throttle,setting); | ||
12196 | //m_udpClient.SetThrottles(throttles); | ||
12197 | |||
12198 | } | ||
12199 | |||
12200 | |||
12201 | /// <summary> | ||
11854 | /// Get the current throttles for this client as a packed byte array | 12202 | /// Get the current throttles for this client as a packed byte array |
11855 | /// </summary> | 12203 | /// </summary> |
11856 | /// <param name="multiplier">Unused</param> | 12204 | /// <param name="multiplier">Unused</param> |
@@ -12231,7 +12579,10 @@ namespace OpenSim.Region.ClientStack.LindenUDP | |||
12231 | // "[LLCLIENTVIEW]: Received transfer request for {0} in {1} type {2} by {3}", | 12579 | // "[LLCLIENTVIEW]: Received transfer request for {0} in {1} type {2} by {3}", |
12232 | // requestID, taskID, (SourceType)sourceType, Name); | 12580 | // requestID, taskID, (SourceType)sourceType, Name); |
12233 | 12581 | ||
12582 | |||
12583 | //Note, the bool returned from the below function is useless since it is always false. | ||
12234 | m_assetService.Get(requestID.ToString(), transferRequest, AssetReceived); | 12584 | m_assetService.Get(requestID.ToString(), transferRequest, AssetReceived); |
12585 | |||
12235 | } | 12586 | } |
12236 | 12587 | ||
12237 | /// <summary> | 12588 | /// <summary> |
@@ -12297,7 +12648,8 @@ namespace OpenSim.Region.ClientStack.LindenUDP | |||
12297 | /// <returns></returns> | 12648 | /// <returns></returns> |
12298 | private static int CalculateNumPackets(byte[] data) | 12649 | private static int CalculateNumPackets(byte[] data) |
12299 | { | 12650 | { |
12300 | const uint m_maxPacketSize = 600; | 12651 | // const uint m_maxPacketSize = 600; |
12652 | uint m_maxPacketSize = MaxTransferBytesPerPacket; | ||
12301 | int numPackets = 1; | 12653 | int numPackets = 1; |
12302 | 12654 | ||
12303 | if (data == null) | 12655 | if (data == null) |
diff --git a/OpenSim/Region/ClientStack/Linden/UDP/LLUDPClient.cs b/OpenSim/Region/ClientStack/Linden/UDP/LLUDPClient.cs index 621e0fd..e52ac37 100644 --- a/OpenSim/Region/ClientStack/Linden/UDP/LLUDPClient.cs +++ b/OpenSim/Region/ClientStack/Linden/UDP/LLUDPClient.cs | |||
@@ -92,7 +92,7 @@ namespace OpenSim.Region.ClientStack.LindenUDP | |||
92 | /// <summary>Packets we have sent that need to be ACKed by the client</summary> | 92 | /// <summary>Packets we have sent that need to be ACKed by the client</summary> |
93 | public readonly UnackedPacketCollection NeedAcks = new UnackedPacketCollection(); | 93 | public readonly UnackedPacketCollection NeedAcks = new UnackedPacketCollection(); |
94 | /// <summary>ACKs that are queued up, waiting to be sent to the client</summary> | 94 | /// <summary>ACKs that are queued up, waiting to be sent to the client</summary> |
95 | public readonly OpenSim.Framework.LocklessQueue<uint> PendingAcks = new OpenSim.Framework.LocklessQueue<uint>(); | 95 | public readonly DoubleLocklessQueue<uint> PendingAcks = new DoubleLocklessQueue<uint>(); |
96 | 96 | ||
97 | /// <summary>Current packet sequence number</summary> | 97 | /// <summary>Current packet sequence number</summary> |
98 | public int CurrentSequence; | 98 | public int CurrentSequence; |
@@ -146,7 +146,7 @@ namespace OpenSim.Region.ClientStack.LindenUDP | |||
146 | /// <summary>Throttle buckets for each packet category</summary> | 146 | /// <summary>Throttle buckets for each packet category</summary> |
147 | private readonly TokenBucket[] m_throttleCategories; | 147 | private readonly TokenBucket[] m_throttleCategories; |
148 | /// <summary>Outgoing queues for throttled packets</summary> | 148 | /// <summary>Outgoing queues for throttled packets</summary> |
149 | private readonly OpenSim.Framework.LocklessQueue<OutgoingPacket>[] m_packetOutboxes = new OpenSim.Framework.LocklessQueue<OutgoingPacket>[THROTTLE_CATEGORY_COUNT]; | 149 | private readonly DoubleLocklessQueue<OutgoingPacket>[] m_packetOutboxes = new DoubleLocklessQueue<OutgoingPacket>[THROTTLE_CATEGORY_COUNT]; |
150 | /// <summary>A container that can hold one packet for each outbox, used to store | 150 | /// <summary>A container that can hold one packet for each outbox, used to store |
151 | /// dequeued packets that are being held for throttling</summary> | 151 | /// dequeued packets that are being held for throttling</summary> |
152 | private readonly OutgoingPacket[] m_nextPackets = new OutgoingPacket[THROTTLE_CATEGORY_COUNT]; | 152 | private readonly OutgoingPacket[] m_nextPackets = new OutgoingPacket[THROTTLE_CATEGORY_COUNT]; |
@@ -158,6 +158,7 @@ namespace OpenSim.Region.ClientStack.LindenUDP | |||
158 | 158 | ||
159 | private int m_defaultRTO = 1000; // 1sec is the recommendation in the RFC | 159 | private int m_defaultRTO = 1000; // 1sec is the recommendation in the RFC |
160 | private int m_maxRTO = 60000; | 160 | private int m_maxRTO = 60000; |
161 | public bool m_deliverPackets = true; | ||
161 | 162 | ||
162 | /// <summary> | 163 | /// <summary> |
163 | /// Default constructor | 164 | /// Default constructor |
@@ -201,7 +202,7 @@ namespace OpenSim.Region.ClientStack.LindenUDP | |||
201 | ThrottleOutPacketType type = (ThrottleOutPacketType)i; | 202 | ThrottleOutPacketType type = (ThrottleOutPacketType)i; |
202 | 203 | ||
203 | // Initialize the packet outboxes, where packets sit while they are waiting for tokens | 204 | // Initialize the packet outboxes, where packets sit while they are waiting for tokens |
204 | m_packetOutboxes[i] = new OpenSim.Framework.LocklessQueue<OutgoingPacket>(); | 205 | m_packetOutboxes[i] = new DoubleLocklessQueue<OutgoingPacket>(); |
205 | // Initialize the token buckets that control the throttling for each category | 206 | // Initialize the token buckets that control the throttling for each category |
206 | m_throttleCategories[i] = new TokenBucket(m_throttleCategory, rates.GetRate(type)); | 207 | m_throttleCategories[i] = new TokenBucket(m_throttleCategory, rates.GetRate(type)); |
207 | } | 208 | } |
@@ -429,11 +430,23 @@ namespace OpenSim.Region.ClientStack.LindenUDP | |||
429 | /// </returns> | 430 | /// </returns> |
430 | public bool EnqueueOutgoing(OutgoingPacket packet, bool forceQueue) | 431 | public bool EnqueueOutgoing(OutgoingPacket packet, bool forceQueue) |
431 | { | 432 | { |
433 | return EnqueueOutgoing(packet, forceQueue, false); | ||
434 | } | ||
435 | |||
436 | public bool EnqueueOutgoing(OutgoingPacket packet, bool forceQueue, bool highPriority) | ||
437 | { | ||
432 | int category = (int)packet.Category; | 438 | int category = (int)packet.Category; |
433 | 439 | ||
434 | if (category >= 0 && category < m_packetOutboxes.Length) | 440 | if (category >= 0 && category < m_packetOutboxes.Length) |
435 | { | 441 | { |
436 | OpenSim.Framework.LocklessQueue<OutgoingPacket> queue = m_packetOutboxes[category]; | 442 | DoubleLocklessQueue<OutgoingPacket> queue = m_packetOutboxes[category]; |
443 | |||
444 | if (m_deliverPackets == false) | ||
445 | { | ||
446 | queue.Enqueue(packet, highPriority); | ||
447 | return true; | ||
448 | } | ||
449 | |||
437 | TokenBucket bucket = m_throttleCategories[category]; | 450 | TokenBucket bucket = m_throttleCategories[category]; |
438 | 451 | ||
439 | // Don't send this packet if there is already a packet waiting in the queue | 452 | // Don't send this packet if there is already a packet waiting in the queue |
@@ -441,7 +454,7 @@ namespace OpenSim.Region.ClientStack.LindenUDP | |||
441 | // queued packets | 454 | // queued packets |
442 | if (queue.Count > 0) | 455 | if (queue.Count > 0) |
443 | { | 456 | { |
444 | queue.Enqueue(packet); | 457 | queue.Enqueue(packet, highPriority); |
445 | return true; | 458 | return true; |
446 | } | 459 | } |
447 | 460 | ||
@@ -454,7 +467,7 @@ namespace OpenSim.Region.ClientStack.LindenUDP | |||
454 | else | 467 | else |
455 | { | 468 | { |
456 | // Force queue specified or not enough tokens in the bucket, queue this packet | 469 | // Force queue specified or not enough tokens in the bucket, queue this packet |
457 | queue.Enqueue(packet); | 470 | queue.Enqueue(packet, highPriority); |
458 | return true; | 471 | return true; |
459 | } | 472 | } |
460 | } | 473 | } |
@@ -483,8 +496,10 @@ namespace OpenSim.Region.ClientStack.LindenUDP | |||
483 | /// <returns>True if any packets were sent, otherwise false</returns> | 496 | /// <returns>True if any packets were sent, otherwise false</returns> |
484 | public bool DequeueOutgoing() | 497 | public bool DequeueOutgoing() |
485 | { | 498 | { |
486 | OutgoingPacket packet; | 499 | if (m_deliverPackets == false) return false; |
487 | OpenSim.Framework.LocklessQueue<OutgoingPacket> queue; | 500 | |
501 | OutgoingPacket packet = null; | ||
502 | DoubleLocklessQueue<OutgoingPacket> queue; | ||
488 | TokenBucket bucket; | 503 | TokenBucket bucket; |
489 | bool packetSent = false; | 504 | bool packetSent = false; |
490 | ThrottleOutPacketTypeFlags emptyCategories = 0; | 505 | ThrottleOutPacketTypeFlags emptyCategories = 0; |
@@ -515,32 +530,49 @@ namespace OpenSim.Region.ClientStack.LindenUDP | |||
515 | // No dequeued packet waiting to be sent, try to pull one off | 530 | // No dequeued packet waiting to be sent, try to pull one off |
516 | // this queue | 531 | // this queue |
517 | queue = m_packetOutboxes[i]; | 532 | queue = m_packetOutboxes[i]; |
518 | if (queue.Dequeue(out packet)) | 533 | if (queue != null) |
519 | { | 534 | { |
520 | // A packet was pulled off the queue. See if we have | 535 | bool success = false; |
521 | // enough tokens in the bucket to send it out | 536 | try |
522 | if (bucket.RemoveTokens(packet.Buffer.DataLength)) | ||
523 | { | 537 | { |
524 | // Send the packet | 538 | success = queue.Dequeue(out packet); |
525 | m_udpServer.SendPacketFinal(packet); | ||
526 | packetSent = true; | ||
527 | } | 539 | } |
528 | else | 540 | catch |
529 | { | 541 | { |
530 | // Save the dequeued packet for the next iteration | 542 | m_packetOutboxes[i] = new DoubleLocklessQueue<OutgoingPacket>(); |
531 | m_nextPackets[i] = packet; | ||
532 | } | 543 | } |
533 | 544 | if (success) | |
534 | // If the queue is empty after this dequeue, fire the queue | 545 | { |
535 | // empty callback now so it has a chance to fill before we | 546 | // A packet was pulled off the queue. See if we have |
536 | // get back here | 547 | // enough tokens in the bucket to send it out |
537 | if (queue.Count == 0) | 548 | if (bucket.RemoveTokens(packet.Buffer.DataLength)) |
549 | { | ||
550 | // Send the packet | ||
551 | m_udpServer.SendPacketFinal(packet); | ||
552 | packetSent = true; | ||
553 | } | ||
554 | else | ||
555 | { | ||
556 | // Save the dequeued packet for the next iteration | ||
557 | m_nextPackets[i] = packet; | ||
558 | } | ||
559 | |||
560 | // If the queue is empty after this dequeue, fire the queue | ||
561 | // empty callback now so it has a chance to fill before we | ||
562 | // get back here | ||
563 | if (queue.Count == 0) | ||
564 | emptyCategories |= CategoryToFlag(i); | ||
565 | } | ||
566 | else | ||
567 | { | ||
568 | // No packets in this queue. Fire the queue empty callback | ||
569 | // if it has not been called recently | ||
538 | emptyCategories |= CategoryToFlag(i); | 570 | emptyCategories |= CategoryToFlag(i); |
571 | } | ||
539 | } | 572 | } |
540 | else | 573 | else |
541 | { | 574 | { |
542 | // No packets in this queue. Fire the queue empty callback | 575 | m_packetOutboxes[i] = new DoubleLocklessQueue<OutgoingPacket>(); |
543 | // if it has not been called recently | ||
544 | emptyCategories |= CategoryToFlag(i); | 576 | emptyCategories |= CategoryToFlag(i); |
545 | } | 577 | } |
546 | } | 578 | } |
@@ -649,6 +681,10 @@ namespace OpenSim.Region.ClientStack.LindenUDP | |||
649 | if (m_nextOnQueueEmpty == 0) | 681 | if (m_nextOnQueueEmpty == 0) |
650 | m_nextOnQueueEmpty = 1; | 682 | m_nextOnQueueEmpty = 1; |
651 | } | 683 | } |
684 | internal void ForceThrottleSetting(int throttle, int setting) | ||
685 | { | ||
686 | m_throttleCategories[throttle].RequestedDripRate = Math.Max(setting, LLUDPServer.MTU); ; | ||
687 | } | ||
652 | 688 | ||
653 | /// <summary> | 689 | /// <summary> |
654 | /// Converts a <seealso cref="ThrottleOutPacketType"/> integer to a | 690 | /// Converts a <seealso cref="ThrottleOutPacketType"/> integer to a |
@@ -693,4 +729,33 @@ namespace OpenSim.Region.ClientStack.LindenUDP | |||
693 | } | 729 | } |
694 | } | 730 | } |
695 | } | 731 | } |
732 | |||
733 | public class DoubleLocklessQueue<T> : OpenSim.Framework.LocklessQueue<T> | ||
734 | { | ||
735 | OpenSim.Framework.LocklessQueue<T> highQueue = new OpenSim.Framework.LocklessQueue<T>(); | ||
736 | |||
737 | public override int Count | ||
738 | { | ||
739 | get | ||
740 | { | ||
741 | return base.Count + highQueue.Count; | ||
742 | } | ||
743 | } | ||
744 | |||
745 | public override bool Dequeue(out T item) | ||
746 | { | ||
747 | if (highQueue.Dequeue(out item)) | ||
748 | return true; | ||
749 | |||
750 | return base.Dequeue(out item); | ||
751 | } | ||
752 | |||
753 | public void Enqueue(T item, bool highPriority) | ||
754 | { | ||
755 | if (highPriority) | ||
756 | highQueue.Enqueue(item); | ||
757 | else | ||
758 | Enqueue(item); | ||
759 | } | ||
760 | } | ||
696 | } | 761 | } |
diff --git a/OpenSim/Region/ClientStack/Linden/UDP/LLUDPServer.cs b/OpenSim/Region/ClientStack/Linden/UDP/LLUDPServer.cs index 8eb2e06..d008702 100644 --- a/OpenSim/Region/ClientStack/Linden/UDP/LLUDPServer.cs +++ b/OpenSim/Region/ClientStack/Linden/UDP/LLUDPServer.cs | |||
@@ -121,7 +121,9 @@ namespace OpenSim.Region.ClientStack.LindenUDP | |||
121 | /// <summary>Handlers for incoming packets</summary> | 121 | /// <summary>Handlers for incoming packets</summary> |
122 | //PacketEventDictionary packetEvents = new PacketEventDictionary(); | 122 | //PacketEventDictionary packetEvents = new PacketEventDictionary(); |
123 | /// <summary>Incoming packets that are awaiting handling</summary> | 123 | /// <summary>Incoming packets that are awaiting handling</summary> |
124 | private OpenMetaverse.BlockingQueue<IncomingPacket> packetInbox = new OpenMetaverse.BlockingQueue<IncomingPacket>(); | 124 | //private OpenMetaverse.BlockingQueue<IncomingPacket> packetInbox = new OpenMetaverse.BlockingQueue<IncomingPacket>(); |
125 | |||
126 | private DoubleQueue<IncomingPacket> packetInbox = new DoubleQueue<IncomingPacket>(); | ||
125 | 127 | ||
126 | /// <summary></summary> | 128 | /// <summary></summary> |
127 | //private UDPClientCollection m_clients = new UDPClientCollection(); | 129 | //private UDPClientCollection m_clients = new UDPClientCollection(); |
@@ -176,6 +178,7 @@ namespace OpenSim.Region.ClientStack.LindenUDP | |||
176 | /// <summary>Flag to signal when clients should send pings</summary> | 178 | /// <summary>Flag to signal when clients should send pings</summary> |
177 | protected bool m_sendPing; | 179 | protected bool m_sendPing; |
178 | 180 | ||
181 | private ExpiringCache<IPEndPoint, Queue<UDPPacketBuffer>> m_pendingCache = new ExpiringCache<IPEndPoint, Queue<UDPPacketBuffer>>(); | ||
179 | private Pool<IncomingPacket> m_incomingPacketPool; | 182 | private Pool<IncomingPacket> m_incomingPacketPool; |
180 | 183 | ||
181 | /// <summary> | 184 | /// <summary> |
@@ -782,6 +785,14 @@ namespace OpenSim.Region.ClientStack.LindenUDP | |||
782 | 785 | ||
783 | #region Queue or Send | 786 | #region Queue or Send |
784 | 787 | ||
788 | bool highPriority = false; | ||
789 | |||
790 | if (category != ThrottleOutPacketType.Unknown && (category & ThrottleOutPacketType.HighPriority) != 0) | ||
791 | { | ||
792 | category = (ThrottleOutPacketType)((int)category & 127); | ||
793 | highPriority = true; | ||
794 | } | ||
795 | |||
785 | OutgoingPacket outgoingPacket = new OutgoingPacket(udpClient, buffer, category, null); | 796 | OutgoingPacket outgoingPacket = new OutgoingPacket(udpClient, buffer, category, null); |
786 | // If we were not provided a method for handling unacked, use the UDPServer default method | 797 | // If we were not provided a method for handling unacked, use the UDPServer default method |
787 | outgoingPacket.UnackedMethod = ((method == null) ? delegate(OutgoingPacket oPacket) { ResendUnacked(oPacket); } : method); | 798 | outgoingPacket.UnackedMethod = ((method == null) ? delegate(OutgoingPacket oPacket) { ResendUnacked(oPacket); } : method); |
@@ -790,7 +801,7 @@ namespace OpenSim.Region.ClientStack.LindenUDP | |||
790 | // continue to display the deleted object until relog. Therefore, we need to always queue a kill object | 801 | // continue to display the deleted object until relog. Therefore, we need to always queue a kill object |
791 | // packet so that it isn't sent before a queued update packet. | 802 | // packet so that it isn't sent before a queued update packet. |
792 | bool requestQueue = type == PacketType.KillObject; | 803 | bool requestQueue = type == PacketType.KillObject; |
793 | if (!outgoingPacket.Client.EnqueueOutgoing(outgoingPacket, requestQueue)) | 804 | if (!outgoingPacket.Client.EnqueueOutgoing(outgoingPacket, requestQueue, highPriority)) |
794 | SendPacketFinal(outgoingPacket); | 805 | SendPacketFinal(outgoingPacket); |
795 | 806 | ||
796 | #endregion Queue or Send | 807 | #endregion Queue or Send |
@@ -1075,21 +1086,46 @@ namespace OpenSim.Region.ClientStack.LindenUDP | |||
1075 | 1086 | ||
1076 | #region Packet to Client Mapping | 1087 | #region Packet to Client Mapping |
1077 | 1088 | ||
1078 | // UseCircuitCode handling | 1089 | // If there is already a client for this endpoint, don't process UseCircuitCode |
1079 | if (packet.Type == PacketType.UseCircuitCode) | 1090 | IClientAPI client = null; |
1091 | if (!m_scene.TryGetClient(endPoint, out client) || !(client is LLClientView)) | ||
1080 | { | 1092 | { |
1081 | // We need to copy the endpoint so that it doesn't get changed when another thread reuses the | 1093 | // UseCircuitCode handling |
1082 | // buffer. | 1094 | if (packet.Type == PacketType.UseCircuitCode) |
1083 | object[] array = new object[] { new IPEndPoint(endPoint.Address, endPoint.Port), packet }; | 1095 | { |
1096 | // And if there is a UseCircuitCode pending, also drop it | ||
1097 | lock (m_pendingCache) | ||
1098 | { | ||
1099 | if (m_pendingCache.Contains(endPoint)) | ||
1100 | return; | ||
1084 | 1101 | ||
1085 | Util.FireAndForget(HandleUseCircuitCode, array); | 1102 | m_pendingCache.AddOrUpdate(endPoint, new Queue<UDPPacketBuffer>(), 60); |
1103 | } | ||
1086 | 1104 | ||
1087 | return; | 1105 | // We need to copy the endpoint so that it doesn't get changed when another thread reuses the |
1106 | // buffer. | ||
1107 | object[] array = new object[] { new IPEndPoint(endPoint.Address, endPoint.Port), packet }; | ||
1108 | |||
1109 | Util.FireAndForget(HandleUseCircuitCode, array); | ||
1110 | |||
1111 | return; | ||
1112 | } | ||
1113 | } | ||
1114 | |||
1115 | // If this is a pending connection, enqueue, don't process yet | ||
1116 | lock (m_pendingCache) | ||
1117 | { | ||
1118 | Queue<UDPPacketBuffer> queue; | ||
1119 | if (m_pendingCache.TryGetValue(endPoint, out queue)) | ||
1120 | { | ||
1121 | //m_log.DebugFormat("[LLUDPSERVER]: Enqueued a {0} packet into the pending queue", packet.Type); | ||
1122 | queue.Enqueue(buffer); | ||
1123 | return; | ||
1124 | } | ||
1088 | } | 1125 | } |
1089 | 1126 | ||
1090 | // Determine which agent this packet came from | 1127 | // Determine which agent this packet came from |
1091 | IClientAPI client; | 1128 | if (client == null || !(client is LLClientView)) |
1092 | if (!m_scene.TryGetClient(endPoint, out client) || !(client is LLClientView)) | ||
1093 | { | 1129 | { |
1094 | //m_log.Debug("[LLUDPSERVER]: Received a " + packet.Type + " packet from an unrecognized source: " + address + " in " + m_scene.RegionInfo.RegionName); | 1130 | //m_log.Debug("[LLUDPSERVER]: Received a " + packet.Type + " packet from an unrecognized source: " + address + " in " + m_scene.RegionInfo.RegionName); |
1095 | return; | 1131 | return; |
@@ -1098,7 +1134,10 @@ namespace OpenSim.Region.ClientStack.LindenUDP | |||
1098 | udpClient = ((LLClientView)client).UDPClient; | 1134 | udpClient = ((LLClientView)client).UDPClient; |
1099 | 1135 | ||
1100 | if (!udpClient.IsConnected) | 1136 | if (!udpClient.IsConnected) |
1137 | { | ||
1138 | m_log.Debug("[LLUDPSERVER]: Received a " + packet.Type + " packet for a unConnected client in " + m_scene.RegionInfo.RegionName); | ||
1101 | return; | 1139 | return; |
1140 | } | ||
1102 | 1141 | ||
1103 | #endregion Packet to Client Mapping | 1142 | #endregion Packet to Client Mapping |
1104 | 1143 | ||
@@ -1228,7 +1267,11 @@ namespace OpenSim.Region.ClientStack.LindenUDP | |||
1228 | incomingPacket = new IncomingPacket((LLClientView)client, packet); | 1267 | incomingPacket = new IncomingPacket((LLClientView)client, packet); |
1229 | } | 1268 | } |
1230 | 1269 | ||
1231 | packetInbox.Enqueue(incomingPacket); | 1270 | if (incomingPacket.Packet.Type == PacketType.AgentUpdate || |
1271 | incomingPacket.Packet.Type == PacketType.ChatFromViewer) | ||
1272 | packetInbox.EnqueueHigh(incomingPacket); | ||
1273 | else | ||
1274 | packetInbox.EnqueueLow(incomingPacket); | ||
1232 | } | 1275 | } |
1233 | 1276 | ||
1234 | #region BinaryStats | 1277 | #region BinaryStats |
@@ -1376,10 +1419,35 @@ namespace OpenSim.Region.ClientStack.LindenUDP | |||
1376 | { | 1419 | { |
1377 | AgentCircuitData aCircuit = m_scene.AuthenticateHandler.GetAgentCircuitData(uccp.CircuitCode.Code); | 1420 | AgentCircuitData aCircuit = m_scene.AuthenticateHandler.GetAgentCircuitData(uccp.CircuitCode.Code); |
1378 | bool tp = (aCircuit.teleportFlags > 0); | 1421 | bool tp = (aCircuit.teleportFlags > 0); |
1379 | // Let's delay this for TP agents, otherwise the viewer doesn't know where to get meshes from | ||
1380 | if (!tp) | 1422 | if (!tp) |
1381 | client.SceneAgent.SendInitialDataToMe(); | 1423 | client.SceneAgent.SendInitialDataToMe(); |
1382 | } | 1424 | } |
1425 | |||
1426 | // Now we know we can handle more data | ||
1427 | Thread.Sleep(200); | ||
1428 | |||
1429 | // Obtain the queue and remove it from the cache | ||
1430 | Queue<UDPPacketBuffer> queue = null; | ||
1431 | |||
1432 | lock (m_pendingCache) | ||
1433 | { | ||
1434 | if (!m_pendingCache.TryGetValue(endPoint, out queue)) | ||
1435 | { | ||
1436 | m_log.DebugFormat("[LLUDPSERVER]: Client created but no pending queue present"); | ||
1437 | return; | ||
1438 | } | ||
1439 | m_pendingCache.Remove(endPoint); | ||
1440 | } | ||
1441 | |||
1442 | m_log.DebugFormat("[LLUDPSERVER]: Client created, processing pending queue, {0} entries", queue.Count); | ||
1443 | |||
1444 | // Reinject queued packets | ||
1445 | while(queue.Count > 0) | ||
1446 | { | ||
1447 | UDPPacketBuffer buf = queue.Dequeue(); | ||
1448 | PacketReceived(buf); | ||
1449 | } | ||
1450 | queue = null; | ||
1383 | } | 1451 | } |
1384 | else | 1452 | else |
1385 | { | 1453 | { |
@@ -1387,6 +1455,8 @@ namespace OpenSim.Region.ClientStack.LindenUDP | |||
1387 | m_log.WarnFormat( | 1455 | m_log.WarnFormat( |
1388 | "[LLUDPSERVER]: Ignoring connection request for {0} to {1} with unknown circuit code {2} from IP {3}", | 1456 | "[LLUDPSERVER]: Ignoring connection request for {0} to {1} with unknown circuit code {2} from IP {3}", |
1389 | uccp.CircuitCode.ID, m_scene.RegionInfo.RegionName, uccp.CircuitCode.Code, endPoint); | 1457 | uccp.CircuitCode.ID, m_scene.RegionInfo.RegionName, uccp.CircuitCode.Code, endPoint); |
1458 | lock (m_pendingCache) | ||
1459 | m_pendingCache.Remove(endPoint); | ||
1390 | } | 1460 | } |
1391 | 1461 | ||
1392 | // m_log.DebugFormat( | 1462 | // m_log.DebugFormat( |
@@ -1505,7 +1575,7 @@ namespace OpenSim.Region.ClientStack.LindenUDP | |||
1505 | if (!client.SceneAgent.IsChildAgent) | 1575 | if (!client.SceneAgent.IsChildAgent) |
1506 | client.Kick("Simulator logged you out due to connection timeout"); | 1576 | client.Kick("Simulator logged you out due to connection timeout"); |
1507 | 1577 | ||
1508 | client.CloseWithoutChecks(); | 1578 | client.CloseWithoutChecks(true); |
1509 | } | 1579 | } |
1510 | } | 1580 | } |
1511 | 1581 | ||
@@ -1517,6 +1587,7 @@ namespace OpenSim.Region.ClientStack.LindenUDP | |||
1517 | 1587 | ||
1518 | while (IsRunningInbound) | 1588 | while (IsRunningInbound) |
1519 | { | 1589 | { |
1590 | m_scene.ThreadAlive(1); | ||
1520 | try | 1591 | try |
1521 | { | 1592 | { |
1522 | IncomingPacket incomingPacket = null; | 1593 | IncomingPacket incomingPacket = null; |
@@ -1564,6 +1635,7 @@ namespace OpenSim.Region.ClientStack.LindenUDP | |||
1564 | 1635 | ||
1565 | while (base.IsRunningOutbound) | 1636 | while (base.IsRunningOutbound) |
1566 | { | 1637 | { |
1638 | m_scene.ThreadAlive(2); | ||
1567 | try | 1639 | try |
1568 | { | 1640 | { |
1569 | m_packetSent = false; | 1641 | m_packetSent = false; |
@@ -1794,8 +1866,8 @@ namespace OpenSim.Region.ClientStack.LindenUDP | |||
1794 | Packet packet = incomingPacket.Packet; | 1866 | Packet packet = incomingPacket.Packet; |
1795 | LLClientView client = incomingPacket.Client; | 1867 | LLClientView client = incomingPacket.Client; |
1796 | 1868 | ||
1797 | if (client.IsActive) | 1869 | // if (client.IsActive) |
1798 | { | 1870 | // { |
1799 | m_currentIncomingClient = client; | 1871 | m_currentIncomingClient = client; |
1800 | 1872 | ||
1801 | try | 1873 | try |
@@ -1822,13 +1894,13 @@ namespace OpenSim.Region.ClientStack.LindenUDP | |||
1822 | { | 1894 | { |
1823 | m_currentIncomingClient = null; | 1895 | m_currentIncomingClient = null; |
1824 | } | 1896 | } |
1825 | } | 1897 | // } |
1826 | else | 1898 | // else |
1827 | { | 1899 | // { |
1828 | m_log.DebugFormat( | 1900 | // m_log.DebugFormat( |
1829 | "[LLUDPSERVER]: Dropped incoming {0} for dead client {1} in {2}", | 1901 | // "[LLUDPSERVER]: Dropped incoming {0} for dead client {1} in {2}", |
1830 | packet.Type, client.Name, m_scene.RegionInfo.RegionName); | 1902 | // packet.Type, client.Name, m_scene.RegionInfo.RegionName); |
1831 | } | 1903 | // } |
1832 | 1904 | ||
1833 | IncomingPacketsProcessed++; | 1905 | IncomingPacketsProcessed++; |
1834 | } | 1906 | } |
@@ -1840,8 +1912,8 @@ namespace OpenSim.Region.ClientStack.LindenUDP | |||
1840 | if (!client.IsLoggingOut) | 1912 | if (!client.IsLoggingOut) |
1841 | { | 1913 | { |
1842 | client.IsLoggingOut = true; | 1914 | client.IsLoggingOut = true; |
1843 | client.Close(); | 1915 | client.Close(false, false); |
1844 | } | 1916 | } |
1845 | } | 1917 | } |
1846 | } | 1918 | } |
1847 | } \ No newline at end of file | 1919 | } |
diff --git a/OpenSim/Region/ClientStack/Linden/UDP/OpenSimUDPBase.cs b/OpenSim/Region/ClientStack/Linden/UDP/OpenSimUDPBase.cs index f143c32..7035e38 100644 --- a/OpenSim/Region/ClientStack/Linden/UDP/OpenSimUDPBase.cs +++ b/OpenSim/Region/ClientStack/Linden/UDP/OpenSimUDPBase.cs | |||
@@ -114,10 +114,6 @@ namespace OpenMetaverse | |||
114 | const int SIO_UDP_CONNRESET = -1744830452; | 114 | const int SIO_UDP_CONNRESET = -1744830452; |
115 | 115 | ||
116 | IPEndPoint ipep = new IPEndPoint(m_localBindAddress, m_udpPort); | 116 | IPEndPoint ipep = new IPEndPoint(m_localBindAddress, m_udpPort); |
117 | |||
118 | m_log.DebugFormat( | ||
119 | "[UDPBASE]: Binding UDP listener using internal IP address config {0}:{1}", | ||
120 | ipep.Address, ipep.Port); | ||
121 | 117 | ||
122 | m_udpSocket = new Socket( | 118 | m_udpSocket = new Socket( |
123 | AddressFamily.InterNetwork, | 119 | AddressFamily.InterNetwork, |