diff options
Diffstat (limited to 'OpenSim/Region/ClientStack/Linden/UDP')
5 files changed, 1027 insertions, 562 deletions
diff --git a/OpenSim/Region/ClientStack/Linden/UDP/J2KImage.cs b/OpenSim/Region/ClientStack/Linden/UDP/J2KImage.cs index afbe56b..3995620 100644 --- a/OpenSim/Region/ClientStack/Linden/UDP/J2KImage.cs +++ b/OpenSim/Region/ClientStack/Linden/UDP/J2KImage.cs | |||
@@ -234,6 +234,9 @@ namespace OpenSim.Region.ClientStack.LindenUDP | |||
234 | m_stopPacket = TexturePacketCount(); | 234 | m_stopPacket = TexturePacketCount(); |
235 | } | 235 | } |
236 | 236 | ||
237 | //Give them at least two packets, to play nice with some broken viewers (SL also behaves this way) | ||
238 | if (m_stopPacket == 1 && m_layers[0].End > FIRST_PACKET_SIZE) m_stopPacket++; | ||
239 | |||
237 | m_currentPacket = StartPacket; | 240 | m_currentPacket = StartPacket; |
238 | } | 241 | } |
239 | } | 242 | } |
diff --git a/OpenSim/Region/ClientStack/Linden/UDP/LLClientView.cs b/OpenSim/Region/ClientStack/Linden/UDP/LLClientView.cs index 504df40..ee66485 100644 --- a/OpenSim/Region/ClientStack/Linden/UDP/LLClientView.cs +++ b/OpenSim/Region/ClientStack/Linden/UDP/LLClientView.cs | |||
@@ -99,6 +99,7 @@ namespace OpenSim.Region.ClientStack.LindenUDP | |||
99 | public event AvatarPickerRequest OnAvatarPickerRequest; | 99 | public event AvatarPickerRequest OnAvatarPickerRequest; |
100 | public event StartAnim OnStartAnim; | 100 | public event StartAnim OnStartAnim; |
101 | public event StopAnim OnStopAnim; | 101 | public event StopAnim OnStopAnim; |
102 | public event ChangeAnim OnChangeAnim; | ||
102 | public event Action<IClientAPI> OnRequestAvatarsData; | 103 | public event Action<IClientAPI> OnRequestAvatarsData; |
103 | public event LinkObjects OnLinkObjects; | 104 | public event LinkObjects OnLinkObjects; |
104 | public event DelinkObjects OnDelinkObjects; | 105 | public event DelinkObjects OnDelinkObjects; |
@@ -126,6 +127,7 @@ namespace OpenSim.Region.ClientStack.LindenUDP | |||
126 | public event RequestObjectPropertiesFamily OnRequestObjectPropertiesFamily; | 127 | public event RequestObjectPropertiesFamily OnRequestObjectPropertiesFamily; |
127 | public event UpdatePrimFlags OnUpdatePrimFlags; | 128 | public event UpdatePrimFlags OnUpdatePrimFlags; |
128 | public event UpdatePrimTexture OnUpdatePrimTexture; | 129 | public event UpdatePrimTexture OnUpdatePrimTexture; |
130 | public event ClientChangeObject onClientChangeObject; | ||
129 | public event UpdateVector OnUpdatePrimGroupPosition; | 131 | public event UpdateVector OnUpdatePrimGroupPosition; |
130 | public event UpdateVector OnUpdatePrimSinglePosition; | 132 | public event UpdateVector OnUpdatePrimSinglePosition; |
131 | public event UpdatePrimRotation OnUpdatePrimGroupRotation; | 133 | public event UpdatePrimRotation OnUpdatePrimGroupRotation; |
@@ -159,6 +161,7 @@ namespace OpenSim.Region.ClientStack.LindenUDP | |||
159 | public event RequestTaskInventory OnRequestTaskInventory; | 161 | public event RequestTaskInventory OnRequestTaskInventory; |
160 | public event UpdateInventoryItem OnUpdateInventoryItem; | 162 | public event UpdateInventoryItem OnUpdateInventoryItem; |
161 | public event CopyInventoryItem OnCopyInventoryItem; | 163 | public event CopyInventoryItem OnCopyInventoryItem; |
164 | public event MoveItemsAndLeaveCopy OnMoveItemsAndLeaveCopy; | ||
162 | public event MoveInventoryItem OnMoveInventoryItem; | 165 | public event MoveInventoryItem OnMoveInventoryItem; |
163 | public event RemoveInventoryItem OnRemoveInventoryItem; | 166 | public event RemoveInventoryItem OnRemoveInventoryItem; |
164 | public event RemoveInventoryFolder OnRemoveInventoryFolder; | 167 | public event RemoveInventoryFolder OnRemoveInventoryFolder; |
@@ -257,7 +260,7 @@ namespace OpenSim.Region.ClientStack.LindenUDP | |||
257 | public event ClassifiedInfoRequest OnClassifiedInfoRequest; | 260 | public event ClassifiedInfoRequest OnClassifiedInfoRequest; |
258 | public event ClassifiedInfoUpdate OnClassifiedInfoUpdate; | 261 | public event ClassifiedInfoUpdate OnClassifiedInfoUpdate; |
259 | public event ClassifiedDelete OnClassifiedDelete; | 262 | public event ClassifiedDelete OnClassifiedDelete; |
260 | public event ClassifiedDelete OnClassifiedGodDelete; | 263 | public event ClassifiedGodDelete OnClassifiedGodDelete; |
261 | public event EventNotificationAddRequest OnEventNotificationAddRequest; | 264 | public event EventNotificationAddRequest OnEventNotificationAddRequest; |
262 | public event EventNotificationRemoveRequest OnEventNotificationRemoveRequest; | 265 | public event EventNotificationRemoveRequest OnEventNotificationRemoveRequest; |
263 | public event EventGodDelete OnEventGodDelete; | 266 | public event EventGodDelete OnEventGodDelete; |
@@ -288,10 +291,12 @@ namespace OpenSim.Region.ClientStack.LindenUDP | |||
288 | public event GroupVoteHistoryRequest OnGroupVoteHistoryRequest; | 291 | public event GroupVoteHistoryRequest OnGroupVoteHistoryRequest; |
289 | public event SimWideDeletesDelegate OnSimWideDeletes; | 292 | public event SimWideDeletesDelegate OnSimWideDeletes; |
290 | public event SendPostcard OnSendPostcard; | 293 | public event SendPostcard OnSendPostcard; |
294 | public event ChangeInventoryItemFlags OnChangeInventoryItemFlags; | ||
291 | public event MuteListEntryUpdate OnUpdateMuteListEntry; | 295 | public event MuteListEntryUpdate OnUpdateMuteListEntry; |
292 | public event MuteListEntryRemove OnRemoveMuteListEntry; | 296 | public event MuteListEntryRemove OnRemoveMuteListEntry; |
293 | public event GodlikeMessage onGodlikeMessage; | 297 | public event GodlikeMessage onGodlikeMessage; |
294 | public event GodUpdateRegionInfoUpdate OnGodUpdateRegionInfoUpdate; | 298 | public event GodUpdateRegionInfoUpdate OnGodUpdateRegionInfoUpdate; |
299 | public event GenericCall2 OnUpdateThrottles; | ||
295 | 300 | ||
296 | #endregion Events | 301 | #endregion Events |
297 | 302 | ||
@@ -326,6 +331,10 @@ namespace OpenSim.Region.ClientStack.LindenUDP | |||
326 | private Prioritizer m_prioritizer; | 331 | private Prioritizer m_prioritizer; |
327 | private bool m_disableFacelights = false; | 332 | private bool m_disableFacelights = false; |
328 | 333 | ||
334 | private bool m_VelocityInterpolate = false; | ||
335 | private const uint MaxTransferBytesPerPacket = 600; | ||
336 | |||
337 | |||
329 | /// <value> | 338 | /// <value> |
330 | /// List used in construction of data blocks for an object update packet. This is to stop us having to | 339 | /// List used in construction of data blocks for an object update packet. This is to stop us having to |
331 | /// continually recreate it. | 340 | /// continually recreate it. |
@@ -337,14 +346,15 @@ namespace OpenSim.Region.ClientStack.LindenUDP | |||
337 | /// thread servicing the m_primFullUpdates queue after a kill. If this happens the object persists as an | 346 | /// thread servicing the m_primFullUpdates queue after a kill. If this happens the object persists as an |
338 | /// ownerless phantom. | 347 | /// ownerless phantom. |
339 | /// | 348 | /// |
340 | /// All manipulation of this set has to occur under a lock | 349 | /// All manipulation of this set has to occur under an m_entityUpdates.SyncRoot lock |
341 | /// | 350 | /// |
342 | /// </value> | 351 | /// </value> |
343 | protected HashSet<uint> m_killRecord; | 352 | // protected HashSet<uint> m_killRecord; |
344 | 353 | ||
345 | // protected HashSet<uint> m_attachmentsSent; | 354 | // protected HashSet<uint> m_attachmentsSent; |
346 | 355 | ||
347 | private int m_moneyBalance; | 356 | private int m_moneyBalance; |
357 | private bool m_deliverPackets = true; | ||
348 | private int m_animationSequenceNumber = 1; | 358 | private int m_animationSequenceNumber = 1; |
349 | private bool m_SendLogoutPacketWhenClosing = true; | 359 | private bool m_SendLogoutPacketWhenClosing = true; |
350 | 360 | ||
@@ -391,6 +401,14 @@ namespace OpenSim.Region.ClientStack.LindenUDP | |||
391 | get { return m_startpos; } | 401 | get { return m_startpos; } |
392 | set { m_startpos = value; } | 402 | set { m_startpos = value; } |
393 | } | 403 | } |
404 | public bool DeliverPackets | ||
405 | { | ||
406 | get { return m_deliverPackets; } | ||
407 | set { | ||
408 | m_deliverPackets = value; | ||
409 | m_udpClient.m_deliverPackets = value; | ||
410 | } | ||
411 | } | ||
394 | public UUID AgentId { get { return m_agentId; } } | 412 | public UUID AgentId { get { return m_agentId; } } |
395 | public ISceneAgent SceneAgent { get; set; } | 413 | public ISceneAgent SceneAgent { get; set; } |
396 | public UUID ActiveGroupId { get { return m_activeGroupID; } } | 414 | public UUID ActiveGroupId { get { return m_activeGroupID; } } |
@@ -468,7 +486,7 @@ namespace OpenSim.Region.ClientStack.LindenUDP | |||
468 | m_entityUpdates = new PriorityQueue(m_scene.Entities.Count); | 486 | m_entityUpdates = new PriorityQueue(m_scene.Entities.Count); |
469 | m_entityProps = new PriorityQueue(m_scene.Entities.Count); | 487 | m_entityProps = new PriorityQueue(m_scene.Entities.Count); |
470 | m_fullUpdateDataBlocksBuilder = new List<ObjectUpdatePacket.ObjectDataBlock>(); | 488 | m_fullUpdateDataBlocksBuilder = new List<ObjectUpdatePacket.ObjectDataBlock>(); |
471 | m_killRecord = new HashSet<uint>(); | 489 | // m_killRecord = new HashSet<uint>(); |
472 | // m_attachmentsSent = new HashSet<uint>(); | 490 | // m_attachmentsSent = new HashSet<uint>(); |
473 | 491 | ||
474 | m_assetService = m_scene.RequestModuleInterface<IAssetService>(); | 492 | m_assetService = m_scene.RequestModuleInterface<IAssetService>(); |
@@ -498,12 +516,16 @@ namespace OpenSim.Region.ClientStack.LindenUDP | |||
498 | 516 | ||
499 | #region Client Methods | 517 | #region Client Methods |
500 | 518 | ||
519 | |||
520 | /// <summary> | ||
521 | /// Close down the client view | ||
522 | /// </summary> | ||
501 | public void Close() | 523 | public void Close() |
502 | { | 524 | { |
503 | Close(false); | 525 | Close(true, false); |
504 | } | 526 | } |
505 | 527 | ||
506 | public void Close(bool force) | 528 | public void Close(bool sendStop, bool force) |
507 | { | 529 | { |
508 | // We lock here to prevent race conditions between two threads calling close simultaneously (e.g. | 530 | // We lock here to prevent race conditions between two threads calling close simultaneously (e.g. |
509 | // a simultaneous relog just as a client is being closed out due to no packet ack from the old connection. | 531 | // a simultaneous relog just as a client is being closed out due to no packet ack from the old connection. |
@@ -515,7 +537,7 @@ namespace OpenSim.Region.ClientStack.LindenUDP | |||
515 | return; | 537 | return; |
516 | 538 | ||
517 | IsActive = false; | 539 | IsActive = false; |
518 | CloseWithoutChecks(); | 540 | CloseWithoutChecks(sendStop); |
519 | } | 541 | } |
520 | } | 542 | } |
521 | 543 | ||
@@ -528,12 +550,19 @@ namespace OpenSim.Region.ClientStack.LindenUDP | |||
528 | /// | 550 | /// |
529 | /// Callers must lock ClosingSyncLock before calling. | 551 | /// Callers must lock ClosingSyncLock before calling. |
530 | /// </remarks> | 552 | /// </remarks> |
531 | public void CloseWithoutChecks() | 553 | public void CloseWithoutChecks(bool sendStop) |
532 | { | 554 | { |
533 | m_log.DebugFormat( | 555 | m_log.DebugFormat( |
534 | "[CLIENT]: Close has been called for {0} attached to scene {1}", | 556 | "[CLIENT]: Close has been called for {0} attached to scene {1}", |
535 | Name, m_scene.RegionInfo.RegionName); | 557 | Name, m_scene.RegionInfo.RegionName); |
536 | 558 | ||
559 | if (sendStop) | ||
560 | { | ||
561 | // Send the STOP packet | ||
562 | DisableSimulatorPacket disable = (DisableSimulatorPacket)PacketPool.Instance.GetPacket(PacketType.DisableSimulator); | ||
563 | OutPacket(disable, ThrottleOutPacketType.Unknown); | ||
564 | } | ||
565 | |||
537 | // Shutdown the image manager | 566 | // Shutdown the image manager |
538 | ImageManager.Close(); | 567 | ImageManager.Close(); |
539 | 568 | ||
@@ -791,7 +820,9 @@ namespace OpenSim.Region.ClientStack.LindenUDP | |||
791 | handshake.RegionInfo3.ProductName = Util.StringToBytes256(regionInfo.RegionType); | 820 | handshake.RegionInfo3.ProductName = Util.StringToBytes256(regionInfo.RegionType); |
792 | handshake.RegionInfo3.ProductSKU = Utils.EmptyBytes; | 821 | handshake.RegionInfo3.ProductSKU = Utils.EmptyBytes; |
793 | 822 | ||
794 | OutPacket(handshake, ThrottleOutPacketType.Task); | 823 | // OutPacket(handshake, ThrottleOutPacketType.Task); |
824 | // use same as MoveAgentIntoRegion (both should be task ) | ||
825 | OutPacket(handshake, ThrottleOutPacketType.Unknown); | ||
795 | } | 826 | } |
796 | 827 | ||
797 | public void MoveAgentIntoRegion(RegionInfo regInfo, Vector3 pos, Vector3 look) | 828 | public void MoveAgentIntoRegion(RegionInfo regInfo, Vector3 pos, Vector3 look) |
@@ -831,7 +862,7 @@ namespace OpenSim.Region.ClientStack.LindenUDP | |||
831 | reply.ChatData.OwnerID = ownerID; | 862 | reply.ChatData.OwnerID = ownerID; |
832 | reply.ChatData.SourceID = fromAgentID; | 863 | reply.ChatData.SourceID = fromAgentID; |
833 | 864 | ||
834 | OutPacket(reply, ThrottleOutPacketType.Task); | 865 | OutPacket(reply, ThrottleOutPacketType.Unknown); |
835 | } | 866 | } |
836 | 867 | ||
837 | /// <summary> | 868 | /// <summary> |
@@ -1117,6 +1148,10 @@ namespace OpenSim.Region.ClientStack.LindenUDP | |||
1117 | public virtual void SendLayerData(float[] map) | 1148 | public virtual void SendLayerData(float[] map) |
1118 | { | 1149 | { |
1119 | Util.FireAndForget(DoSendLayerData, map); | 1150 | Util.FireAndForget(DoSendLayerData, map); |
1151 | |||
1152 | // Send it sync, and async. It's not that much data | ||
1153 | // and it improves user experience just so much! | ||
1154 | DoSendLayerData(map); | ||
1120 | } | 1155 | } |
1121 | 1156 | ||
1122 | /// <summary> | 1157 | /// <summary> |
@@ -1129,16 +1164,13 @@ namespace OpenSim.Region.ClientStack.LindenUDP | |||
1129 | 1164 | ||
1130 | try | 1165 | try |
1131 | { | 1166 | { |
1132 | //for (int y = 0; y < 16; y++) | 1167 | for (int y = 0; y < 16; y++) |
1133 | //{ | 1168 | { |
1134 | // for (int x = 0; x < 16; x++) | 1169 | for (int x = 0; x < 16; x+=4) |
1135 | // { | 1170 | { |
1136 | // SendLayerData(x, y, map); | 1171 | SendLayerPacket(x, y, map); |
1137 | // } | 1172 | } |
1138 | //} | 1173 | } |
1139 | |||
1140 | // Send LayerData in a spiral pattern. Fun! | ||
1141 | SendLayerTopRight(map, 0, 0, 15, 15); | ||
1142 | } | 1174 | } |
1143 | catch (Exception e) | 1175 | catch (Exception e) |
1144 | { | 1176 | { |
@@ -1146,51 +1178,35 @@ namespace OpenSim.Region.ClientStack.LindenUDP | |||
1146 | } | 1178 | } |
1147 | } | 1179 | } |
1148 | 1180 | ||
1149 | private void SendLayerTopRight(float[] map, int x1, int y1, int x2, int y2) | ||
1150 | { | ||
1151 | // Row | ||
1152 | for (int i = x1; i <= x2; i++) | ||
1153 | SendLayerData(i, y1, map); | ||
1154 | |||
1155 | // Column | ||
1156 | for (int j = y1 + 1; j <= y2; j++) | ||
1157 | SendLayerData(x2, j, map); | ||
1158 | |||
1159 | if (x2 - x1 > 0) | ||
1160 | SendLayerBottomLeft(map, x1, y1 + 1, x2 - 1, y2); | ||
1161 | } | ||
1162 | |||
1163 | void SendLayerBottomLeft(float[] map, int x1, int y1, int x2, int y2) | ||
1164 | { | ||
1165 | // Row in reverse | ||
1166 | for (int i = x2; i >= x1; i--) | ||
1167 | SendLayerData(i, y2, map); | ||
1168 | |||
1169 | // Column in reverse | ||
1170 | for (int j = y2 - 1; j >= y1; j--) | ||
1171 | SendLayerData(x1, j, map); | ||
1172 | |||
1173 | if (x2 - x1 > 0) | ||
1174 | SendLayerTopRight(map, x1 + 1, y1, x2, y2 - 1); | ||
1175 | } | ||
1176 | |||
1177 | /// <summary> | 1181 | /// <summary> |
1178 | /// Sends a set of four patches (x, x+1, ..., x+3) to the client | 1182 | /// Sends a set of four patches (x, x+1, ..., x+3) to the client |
1179 | /// </summary> | 1183 | /// </summary> |
1180 | /// <param name="map">heightmap</param> | 1184 | /// <param name="map">heightmap</param> |
1181 | /// <param name="px">X coordinate for patches 0..12</param> | 1185 | /// <param name="px">X coordinate for patches 0..12</param> |
1182 | /// <param name="py">Y coordinate for patches 0..15</param> | 1186 | /// <param name="py">Y coordinate for patches 0..15</param> |
1183 | // private void SendLayerPacket(float[] map, int y, int x) | 1187 | private void SendLayerPacket(int x, int y, float[] map) |
1184 | // { | 1188 | { |
1185 | // int[] patches = new int[4]; | 1189 | int[] patches = new int[4]; |
1186 | // patches[0] = x + 0 + y * 16; | 1190 | patches[0] = x + 0 + y * 16; |
1187 | // patches[1] = x + 1 + y * 16; | 1191 | patches[1] = x + 1 + y * 16; |
1188 | // patches[2] = x + 2 + y * 16; | 1192 | patches[2] = x + 2 + y * 16; |
1189 | // patches[3] = x + 3 + y * 16; | 1193 | patches[3] = x + 3 + y * 16; |
1190 | 1194 | ||
1191 | // Packet layerpack = LLClientView.TerrainManager.CreateLandPacket(map, patches); | 1195 | float[] heightmap = (map.Length == 65536) ? |
1192 | // OutPacket(layerpack, ThrottleOutPacketType.Land); | 1196 | map : |
1193 | // } | 1197 | LLHeightFieldMoronize(map); |
1198 | |||
1199 | try | ||
1200 | { | ||
1201 | Packet layerpack = TerrainCompressor.CreateLandPacket(heightmap, patches); | ||
1202 | OutPacket(layerpack, ThrottleOutPacketType.Land); | ||
1203 | } | ||
1204 | catch | ||
1205 | { | ||
1206 | for (int px = x ; px < x + 4 ; px++) | ||
1207 | SendLayerData(px, y, map); | ||
1208 | } | ||
1209 | } | ||
1194 | 1210 | ||
1195 | /// <summary> | 1211 | /// <summary> |
1196 | /// Sends a specified patch to a client | 1212 | /// Sends a specified patch to a client |
@@ -1210,7 +1226,7 @@ namespace OpenSim.Region.ClientStack.LindenUDP | |||
1210 | LayerDataPacket layerpack = TerrainCompressor.CreateLandPacket(heightmap, patches); | 1226 | LayerDataPacket layerpack = TerrainCompressor.CreateLandPacket(heightmap, patches); |
1211 | layerpack.Header.Reliable = true; | 1227 | layerpack.Header.Reliable = true; |
1212 | 1228 | ||
1213 | OutPacket(layerpack, ThrottleOutPacketType.Land); | 1229 | OutPacket(layerpack, ThrottleOutPacketType.Task); |
1214 | } | 1230 | } |
1215 | catch (Exception e) | 1231 | catch (Exception e) |
1216 | { | 1232 | { |
@@ -1573,7 +1589,8 @@ namespace OpenSim.Region.ClientStack.LindenUDP | |||
1573 | 1589 | ||
1574 | public void SendKillObject(ulong regionHandle, List<uint> localIDs) | 1590 | public void SendKillObject(ulong regionHandle, List<uint> localIDs) |
1575 | { | 1591 | { |
1576 | // m_log.DebugFormat("[CLIENT]: Sending KillObjectPacket to {0} for {1} in {2}", Name, localID, regionHandle); | 1592 | // foreach (uint id in localIDs) |
1593 | // m_log.DebugFormat("[CLIENT]: Sending KillObjectPacket to {0} for {1} in {2}", Name, id, regionHandle); | ||
1577 | 1594 | ||
1578 | KillObjectPacket kill = (KillObjectPacket)PacketPool.Instance.GetPacket(PacketType.KillObject); | 1595 | KillObjectPacket kill = (KillObjectPacket)PacketPool.Instance.GetPacket(PacketType.KillObject); |
1579 | // TODO: don't create new blocks if recycling an old packet | 1596 | // TODO: don't create new blocks if recycling an old packet |
@@ -1595,17 +1612,17 @@ namespace OpenSim.Region.ClientStack.LindenUDP | |||
1595 | // We MUST lock for both manipulating the kill record and sending the packet, in order to avoid a race | 1612 | // We MUST lock for both manipulating the kill record and sending the packet, in order to avoid a race |
1596 | // condition where a kill can be processed before an out-of-date update for the same object. | 1613 | // condition where a kill can be processed before an out-of-date update for the same object. |
1597 | // ProcessEntityUpdates() also takes the m_killRecord lock. | 1614 | // ProcessEntityUpdates() also takes the m_killRecord lock. |
1598 | lock (m_killRecord) | 1615 | // lock (m_killRecord) |
1599 | { | 1616 | // { |
1600 | foreach (uint localID in localIDs) | 1617 | // foreach (uint localID in localIDs) |
1601 | m_killRecord.Add(localID); | 1618 | // m_killRecord.Add(localID); |
1602 | 1619 | ||
1603 | // The throttle queue used here must match that being used for updates. Otherwise, there is a | 1620 | // The throttle queue used here must match that being used for updates. Otherwise, there is a |
1604 | // chance that a kill packet put on a separate queue will be sent to the client before an existing | 1621 | // chance that a kill packet put on a separate queue will be sent to the client before an existing |
1605 | // update packet on another queue. Receiving updates after kills results in unowned and undeletable | 1622 | // update packet on another queue. Receiving updates after kills results in unowned and undeletable |
1606 | // scene objects in a viewer until that viewer is relogged in. | 1623 | // scene objects in a viewer until that viewer is relogged in. |
1607 | OutPacket(kill, ThrottleOutPacketType.Task); | 1624 | OutPacket(kill, ThrottleOutPacketType.Task); |
1608 | } | 1625 | // } |
1609 | } | 1626 | } |
1610 | } | 1627 | } |
1611 | 1628 | ||
@@ -2063,9 +2080,14 @@ namespace OpenSim.Region.ClientStack.LindenUDP | |||
2063 | OutPacket(bulkUpdate, ThrottleOutPacketType.Asset); | 2080 | OutPacket(bulkUpdate, ThrottleOutPacketType.Asset); |
2064 | } | 2081 | } |
2065 | 2082 | ||
2066 | /// <see>IClientAPI.SendInventoryItemCreateUpdate(InventoryItemBase)</see> | ||
2067 | public void SendInventoryItemCreateUpdate(InventoryItemBase Item, uint callbackId) | 2083 | public void SendInventoryItemCreateUpdate(InventoryItemBase Item, uint callbackId) |
2068 | { | 2084 | { |
2085 | SendInventoryItemCreateUpdate(Item, UUID.Zero, callbackId); | ||
2086 | } | ||
2087 | |||
2088 | /// <see>IClientAPI.SendInventoryItemCreateUpdate(InventoryItemBase)</see> | ||
2089 | public void SendInventoryItemCreateUpdate(InventoryItemBase Item, UUID transactionID, uint callbackId) | ||
2090 | { | ||
2069 | const uint FULL_MASK_PERMISSIONS = (uint)PermissionMask.All; | 2091 | const uint FULL_MASK_PERMISSIONS = (uint)PermissionMask.All; |
2070 | 2092 | ||
2071 | UpdateCreateInventoryItemPacket InventoryReply | 2093 | UpdateCreateInventoryItemPacket InventoryReply |
@@ -2075,6 +2097,7 @@ namespace OpenSim.Region.ClientStack.LindenUDP | |||
2075 | // TODO: don't create new blocks if recycling an old packet | 2097 | // TODO: don't create new blocks if recycling an old packet |
2076 | InventoryReply.AgentData.AgentID = AgentId; | 2098 | InventoryReply.AgentData.AgentID = AgentId; |
2077 | InventoryReply.AgentData.SimApproved = true; | 2099 | InventoryReply.AgentData.SimApproved = true; |
2100 | InventoryReply.AgentData.TransactionID = transactionID; | ||
2078 | InventoryReply.InventoryData = new UpdateCreateInventoryItemPacket.InventoryDataBlock[1]; | 2101 | InventoryReply.InventoryData = new UpdateCreateInventoryItemPacket.InventoryDataBlock[1]; |
2079 | InventoryReply.InventoryData[0] = new UpdateCreateInventoryItemPacket.InventoryDataBlock(); | 2102 | InventoryReply.InventoryData[0] = new UpdateCreateInventoryItemPacket.InventoryDataBlock(); |
2080 | InventoryReply.InventoryData[0].ItemID = Item.ID; | 2103 | InventoryReply.InventoryData[0].ItemID = Item.ID; |
@@ -2144,16 +2167,20 @@ namespace OpenSim.Region.ClientStack.LindenUDP | |||
2144 | replytask.InventoryData.TaskID = taskID; | 2167 | replytask.InventoryData.TaskID = taskID; |
2145 | replytask.InventoryData.Serial = serial; | 2168 | replytask.InventoryData.Serial = serial; |
2146 | replytask.InventoryData.Filename = fileName; | 2169 | replytask.InventoryData.Filename = fileName; |
2147 | OutPacket(replytask, ThrottleOutPacketType.Asset); | 2170 | OutPacket(replytask, ThrottleOutPacketType.Task); |
2148 | } | 2171 | } |
2149 | 2172 | ||
2150 | public void SendXferPacket(ulong xferID, uint packet, byte[] data) | 2173 | public void SendXferPacket(ulong xferID, uint packet, byte[] data, bool isTaskInventory) |
2151 | { | 2174 | { |
2175 | ThrottleOutPacketType type = ThrottleOutPacketType.Asset; | ||
2176 | if (isTaskInventory) | ||
2177 | type = ThrottleOutPacketType.Task; | ||
2178 | |||
2152 | SendXferPacketPacket sendXfer = (SendXferPacketPacket)PacketPool.Instance.GetPacket(PacketType.SendXferPacket); | 2179 | SendXferPacketPacket sendXfer = (SendXferPacketPacket)PacketPool.Instance.GetPacket(PacketType.SendXferPacket); |
2153 | sendXfer.XferID.ID = xferID; | 2180 | sendXfer.XferID.ID = xferID; |
2154 | sendXfer.XferID.Packet = packet; | 2181 | sendXfer.XferID.Packet = packet; |
2155 | sendXfer.DataPacket.Data = data; | 2182 | sendXfer.DataPacket.Data = data; |
2156 | OutPacket(sendXfer, ThrottleOutPacketType.Asset); | 2183 | OutPacket(sendXfer, type); |
2157 | } | 2184 | } |
2158 | 2185 | ||
2159 | public void SendAbortXferPacket(ulong xferID) | 2186 | public void SendAbortXferPacket(ulong xferID) |
@@ -2335,6 +2362,15 @@ namespace OpenSim.Region.ClientStack.LindenUDP | |||
2335 | OutPacket(sound, ThrottleOutPacketType.Task); | 2362 | OutPacket(sound, ThrottleOutPacketType.Task); |
2336 | } | 2363 | } |
2337 | 2364 | ||
2365 | public void SendTransferAbort(TransferRequestPacket transferRequest) | ||
2366 | { | ||
2367 | TransferAbortPacket abort = (TransferAbortPacket)PacketPool.Instance.GetPacket(PacketType.TransferAbort); | ||
2368 | abort.TransferInfo.TransferID = transferRequest.TransferInfo.TransferID; | ||
2369 | abort.TransferInfo.ChannelType = transferRequest.TransferInfo.ChannelType; | ||
2370 | m_log.Debug("[Assets] Aborting transfer; asset request failed"); | ||
2371 | OutPacket(abort, ThrottleOutPacketType.Task); | ||
2372 | } | ||
2373 | |||
2338 | public void SendTriggeredSound(UUID soundID, UUID ownerID, UUID objectID, UUID parentID, ulong handle, Vector3 position, float gain) | 2374 | public void SendTriggeredSound(UUID soundID, UUID ownerID, UUID objectID, UUID parentID, ulong handle, Vector3 position, float gain) |
2339 | { | 2375 | { |
2340 | SoundTriggerPacket sound = (SoundTriggerPacket)PacketPool.Instance.GetPacket(PacketType.SoundTrigger); | 2376 | SoundTriggerPacket sound = (SoundTriggerPacket)PacketPool.Instance.GetPacket(PacketType.SoundTrigger); |
@@ -2627,6 +2663,35 @@ namespace OpenSim.Region.ClientStack.LindenUDP | |||
2627 | } | 2663 | } |
2628 | } | 2664 | } |
2629 | 2665 | ||
2666 | public void SendPartPhysicsProprieties(ISceneEntity entity) | ||
2667 | { | ||
2668 | SceneObjectPart part = (SceneObjectPart)entity; | ||
2669 | if (part != null && AgentId != UUID.Zero) | ||
2670 | { | ||
2671 | try | ||
2672 | { | ||
2673 | IEventQueue eq = Scene.RequestModuleInterface<IEventQueue>(); | ||
2674 | if (eq != null) | ||
2675 | { | ||
2676 | uint localid = part.LocalId; | ||
2677 | byte physshapetype = part.PhysicsShapeType; | ||
2678 | float density = part.Density; | ||
2679 | float friction = part.Friction; | ||
2680 | float bounce = part.Bounciness; | ||
2681 | float gravmod = part.GravityModifier; | ||
2682 | |||
2683 | eq.partPhysicsProperties(localid, physshapetype, density, friction, bounce, gravmod,AgentId); | ||
2684 | } | ||
2685 | } | ||
2686 | catch (Exception ex) | ||
2687 | { | ||
2688 | m_log.Error("Unable to send part Physics Proprieties - exception: " + ex.ToString()); | ||
2689 | } | ||
2690 | part.UpdatePhysRequired = false; | ||
2691 | } | ||
2692 | } | ||
2693 | |||
2694 | |||
2630 | 2695 | ||
2631 | public void SendGroupNameReply(UUID groupLLUID, string GroupName) | 2696 | public void SendGroupNameReply(UUID groupLLUID, string GroupName) |
2632 | { | 2697 | { |
@@ -2724,7 +2789,9 @@ namespace OpenSim.Region.ClientStack.LindenUDP | |||
2724 | else | 2789 | else |
2725 | { | 2790 | { |
2726 | int processedLength = 0; | 2791 | int processedLength = 0; |
2727 | int maxChunkSize = Settings.MAX_PACKET_SIZE - 100; | 2792 | // int maxChunkSize = Settings.MAX_PACKET_SIZE - 100; |
2793 | |||
2794 | int maxChunkSize = (int) MaxTransferBytesPerPacket; | ||
2728 | int packetNumber = 0; | 2795 | int packetNumber = 0; |
2729 | 2796 | ||
2730 | while (processedLength < req.AssetInf.Data.Length) | 2797 | while (processedLength < req.AssetInf.Data.Length) |
@@ -2795,7 +2862,10 @@ namespace OpenSim.Region.ClientStack.LindenUDP | |||
2795 | reply.Data.ParcelID = parcelID; | 2862 | reply.Data.ParcelID = parcelID; |
2796 | reply.Data.OwnerID = land.OwnerID; | 2863 | reply.Data.OwnerID = land.OwnerID; |
2797 | reply.Data.Name = Utils.StringToBytes(land.Name); | 2864 | reply.Data.Name = Utils.StringToBytes(land.Name); |
2798 | reply.Data.Desc = Utils.StringToBytes(land.Description); | 2865 | if (land != null && land.Description != null && land.Description != String.Empty) |
2866 | reply.Data.Desc = Utils.StringToBytes(land.Description.Substring(0, land.Description.Length > 254 ? 254: land.Description.Length)); | ||
2867 | else | ||
2868 | reply.Data.Desc = new Byte[0]; | ||
2799 | reply.Data.ActualArea = land.Area; | 2869 | reply.Data.ActualArea = land.Area; |
2800 | reply.Data.BillableArea = land.Area; // TODO: what is this? | 2870 | reply.Data.BillableArea = land.Area; // TODO: what is this? |
2801 | 2871 | ||
@@ -3530,7 +3600,7 @@ namespace OpenSim.Region.ClientStack.LindenUDP | |||
3530 | 3600 | ||
3531 | AvatarAppearancePacket avp = (AvatarAppearancePacket)PacketPool.Instance.GetPacket(PacketType.AvatarAppearance); | 3601 | AvatarAppearancePacket avp = (AvatarAppearancePacket)PacketPool.Instance.GetPacket(PacketType.AvatarAppearance); |
3532 | // TODO: don't create new blocks if recycling an old packet | 3602 | // TODO: don't create new blocks if recycling an old packet |
3533 | avp.VisualParam = new AvatarAppearancePacket.VisualParamBlock[218]; | 3603 | avp.VisualParam = new AvatarAppearancePacket.VisualParamBlock[visualParams.Length]; |
3534 | avp.ObjectData.TextureEntry = textureEntry; | 3604 | avp.ObjectData.TextureEntry = textureEntry; |
3535 | 3605 | ||
3536 | AvatarAppearancePacket.VisualParamBlock avblock = null; | 3606 | AvatarAppearancePacket.VisualParamBlock avblock = null; |
@@ -3660,7 +3730,15 @@ namespace OpenSim.Region.ClientStack.LindenUDP | |||
3660 | /// </summary> | 3730 | /// </summary> |
3661 | public void SendEntityUpdate(ISceneEntity entity, PrimUpdateFlags updateFlags) | 3731 | public void SendEntityUpdate(ISceneEntity entity, PrimUpdateFlags updateFlags) |
3662 | { | 3732 | { |
3663 | //double priority = m_prioritizer.GetUpdatePriority(this, entity); | 3733 | if (entity is SceneObjectPart) |
3734 | { | ||
3735 | SceneObjectPart e = (SceneObjectPart)entity; | ||
3736 | SceneObjectGroup g = e.ParentGroup; | ||
3737 | if (g.RootPart.Shape.State > 30) // HUD | ||
3738 | if (g.OwnerID != AgentId) | ||
3739 | return; // Don't send updates for other people's HUDs | ||
3740 | } | ||
3741 | |||
3664 | uint priority = m_prioritizer.GetUpdatePriority(this, entity); | 3742 | uint priority = m_prioritizer.GetUpdatePriority(this, entity); |
3665 | 3743 | ||
3666 | lock (m_entityUpdates.SyncRoot) | 3744 | lock (m_entityUpdates.SyncRoot) |
@@ -3727,27 +3805,74 @@ namespace OpenSim.Region.ClientStack.LindenUDP | |||
3727 | 3805 | ||
3728 | // We must lock for both manipulating the kill record and sending the packet, in order to avoid a race | 3806 | // We must lock for both manipulating the kill record and sending the packet, in order to avoid a race |
3729 | // condition where a kill can be processed before an out-of-date update for the same object. | 3807 | // condition where a kill can be processed before an out-of-date update for the same object. |
3730 | lock (m_killRecord) | 3808 | float avgTimeDilation = 1.0f; |
3809 | IEntityUpdate iupdate; | ||
3810 | Int32 timeinqueue; // this is just debugging code & can be dropped later | ||
3811 | |||
3812 | while (updatesThisCall < maxUpdates) | ||
3731 | { | 3813 | { |
3732 | float avgTimeDilation = 1.0f; | 3814 | lock (m_entityUpdates.SyncRoot) |
3733 | IEntityUpdate iupdate; | 3815 | if (!m_entityUpdates.TryDequeue(out iupdate, out timeinqueue)) |
3734 | Int32 timeinqueue; // this is just debugging code & can be dropped later | 3816 | break; |
3735 | 3817 | ||
3736 | while (updatesThisCall < maxUpdates) | 3818 | EntityUpdate update = (EntityUpdate)iupdate; |
3819 | |||
3820 | avgTimeDilation += update.TimeDilation; | ||
3821 | avgTimeDilation *= 0.5f; | ||
3822 | |||
3823 | if (update.Entity is SceneObjectPart) | ||
3737 | { | 3824 | { |
3738 | lock (m_entityUpdates.SyncRoot) | 3825 | SceneObjectPart part = (SceneObjectPart)update.Entity; |
3739 | if (!m_entityUpdates.TryDequeue(out iupdate, out timeinqueue)) | ||
3740 | break; | ||
3741 | 3826 | ||
3742 | EntityUpdate update = (EntityUpdate)iupdate; | 3827 | if (part.ParentGroup.IsDeleted) |
3743 | 3828 | continue; | |
3744 | avgTimeDilation += update.TimeDilation; | ||
3745 | avgTimeDilation *= 0.5f; | ||
3746 | 3829 | ||
3747 | if (update.Entity is SceneObjectPart) | 3830 | if (part.ParentGroup.IsAttachment) |
3831 | { // Someone else's HUD, why are we getting these? | ||
3832 | if (part.ParentGroup.OwnerID != AgentId && | ||
3833 | part.ParentGroup.RootPart.Shape.State > 30) | ||
3834 | continue; | ||
3835 | ScenePresence sp; | ||
3836 | // Owner is not in the sim, don't update it to | ||
3837 | // anyone | ||
3838 | if (!m_scene.TryGetScenePresence(part.OwnerID, out sp)) | ||
3839 | continue; | ||
3840 | |||
3841 | List<SceneObjectGroup> atts = sp.GetAttachments(); | ||
3842 | bool found = false; | ||
3843 | foreach (SceneObjectGroup att in atts) | ||
3844 | { | ||
3845 | if (att == part.ParentGroup) | ||
3846 | { | ||
3847 | found = true; | ||
3848 | break; | ||
3849 | } | ||
3850 | } | ||
3851 | |||
3852 | // It's an attachment of a valid avatar, but | ||
3853 | // doesn't seem to be attached, skip | ||
3854 | if (!found) | ||
3855 | continue; | ||
3856 | |||
3857 | // On vehicle crossing, the attachments are received | ||
3858 | // while the avatar is still a child. Don't send | ||
3859 | // updates here because the LocalId has not yet | ||
3860 | // been updated and the viewer will derender the | ||
3861 | // attachments until the avatar becomes root. | ||
3862 | if (sp.IsChildAgent) | ||
3863 | continue; | ||
3864 | |||
3865 | // If the object is an attachment we don't want it to be in the kill | ||
3866 | // record. Else attaching from inworld and subsequently dropping | ||
3867 | // it will no longer work. | ||
3868 | // lock (m_killRecord) | ||
3869 | // { | ||
3870 | // m_killRecord.Remove(part.LocalId); | ||
3871 | // m_killRecord.Remove(part.ParentGroup.RootPart.LocalId); | ||
3872 | // } | ||
3873 | } | ||
3874 | else | ||
3748 | { | 3875 | { |
3749 | SceneObjectPart part = (SceneObjectPart)update.Entity; | ||
3750 | |||
3751 | // Please do not remove this unless you can demonstrate on the OpenSim mailing list that a client | 3876 | // Please do not remove this unless you can demonstrate on the OpenSim mailing list that a client |
3752 | // will never receive an update after a prim kill. Even then, keeping the kill record may be a good | 3877 | // will never receive an update after a prim kill. Even then, keeping the kill record may be a good |
3753 | // safety measure. | 3878 | // safety measure. |
@@ -3758,241 +3883,177 @@ namespace OpenSim.Region.ClientStack.LindenUDP | |||
3758 | // | 3883 | // |
3759 | // This doesn't appear to apply to child prims - a client will happily ignore these updates | 3884 | // This doesn't appear to apply to child prims - a client will happily ignore these updates |
3760 | // after the root prim has been deleted. | 3885 | // after the root prim has been deleted. |
3761 | if (m_killRecord.Contains(part.LocalId)) | 3886 | // |
3762 | { | 3887 | // We ignore this for attachments because attaching something from inworld breaks unless we do. |
3763 | // m_log.WarnFormat( | 3888 | // lock (m_killRecord) |
3764 | // "[CLIENT]: Preventing update for prim with local id {0} after client for user {1} told it was deleted", | 3889 | // { |
3765 | // part.LocalId, Name); | 3890 | // if (m_killRecord.Contains(part.LocalId)) |
3766 | continue; | 3891 | // continue; |
3767 | } | 3892 | // if (m_killRecord.Contains(part.ParentGroup.RootPart.LocalId)) |
3768 | 3893 | // continue; | |
3769 | if (part.ParentGroup.IsAttachment && m_disableFacelights) | 3894 | // } |
3895 | } | ||
3896 | |||
3897 | if (part.ParentGroup.IsAttachment && m_disableFacelights) | ||
3898 | { | ||
3899 | if (part.ParentGroup.RootPart.Shape.State != (byte)AttachmentPoint.LeftHand && | ||
3900 | part.ParentGroup.RootPart.Shape.State != (byte)AttachmentPoint.RightHand) | ||
3770 | { | 3901 | { |
3771 | if (part.ParentGroup.RootPart.Shape.State != (byte)AttachmentPoint.LeftHand && | 3902 | part.Shape.LightEntry = false; |
3772 | part.ParentGroup.RootPart.Shape.State != (byte)AttachmentPoint.RightHand) | ||
3773 | { | ||
3774 | part.Shape.LightEntry = false; | ||
3775 | } | ||
3776 | } | 3903 | } |
3777 | } | 3904 | } |
3778 | 3905 | } | |
3779 | #region UpdateFlags to packet type conversion | 3906 | |
3780 | 3907 | ++updatesThisCall; | |
3781 | PrimUpdateFlags updateFlags = (PrimUpdateFlags)update.Flags; | 3908 | |
3782 | 3909 | #region UpdateFlags to packet type conversion | |
3783 | bool canUseCompressed = true; | 3910 | |
3784 | bool canUseImproved = true; | 3911 | PrimUpdateFlags updateFlags = (PrimUpdateFlags)update.Flags; |
3785 | 3912 | ||
3786 | // Compressed object updates only make sense for LL primitives | 3913 | bool canUseCompressed = true; |
3787 | if (!(update.Entity is SceneObjectPart)) | 3914 | bool canUseImproved = true; |
3915 | |||
3916 | // Compressed object updates only make sense for LL primitives | ||
3917 | if (!(update.Entity is SceneObjectPart)) | ||
3918 | { | ||
3919 | canUseCompressed = false; | ||
3920 | } | ||
3921 | |||
3922 | if (updateFlags.HasFlag(PrimUpdateFlags.FullUpdate)) | ||
3923 | { | ||
3924 | canUseCompressed = false; | ||
3925 | canUseImproved = false; | ||
3926 | } | ||
3927 | else | ||
3928 | { | ||
3929 | if (updateFlags.HasFlag(PrimUpdateFlags.Velocity) || | ||
3930 | updateFlags.HasFlag(PrimUpdateFlags.Acceleration) || | ||
3931 | updateFlags.HasFlag(PrimUpdateFlags.CollisionPlane) || | ||
3932 | updateFlags.HasFlag(PrimUpdateFlags.Joint)) | ||
3788 | { | 3933 | { |
3789 | canUseCompressed = false; | 3934 | canUseCompressed = false; |
3790 | } | 3935 | } |
3791 | 3936 | ||
3792 | if (updateFlags.HasFlag(PrimUpdateFlags.FullUpdate)) | 3937 | if (updateFlags.HasFlag(PrimUpdateFlags.PrimFlags) || |
3938 | updateFlags.HasFlag(PrimUpdateFlags.ParentID) || | ||
3939 | updateFlags.HasFlag(PrimUpdateFlags.Scale) || | ||
3940 | updateFlags.HasFlag(PrimUpdateFlags.PrimData) || | ||
3941 | updateFlags.HasFlag(PrimUpdateFlags.Text) || | ||
3942 | updateFlags.HasFlag(PrimUpdateFlags.NameValue) || | ||
3943 | updateFlags.HasFlag(PrimUpdateFlags.ExtraData) || | ||
3944 | updateFlags.HasFlag(PrimUpdateFlags.TextureAnim) || | ||
3945 | updateFlags.HasFlag(PrimUpdateFlags.Sound) || | ||
3946 | updateFlags.HasFlag(PrimUpdateFlags.Particles) || | ||
3947 | updateFlags.HasFlag(PrimUpdateFlags.Material) || | ||
3948 | updateFlags.HasFlag(PrimUpdateFlags.ClickAction) || | ||
3949 | updateFlags.HasFlag(PrimUpdateFlags.MediaURL) || | ||
3950 | updateFlags.HasFlag(PrimUpdateFlags.Joint)) | ||
3793 | { | 3951 | { |
3794 | canUseCompressed = false; | ||
3795 | canUseImproved = false; | 3952 | canUseImproved = false; |
3796 | } | 3953 | } |
3797 | else | 3954 | } |
3798 | { | ||
3799 | if (updateFlags.HasFlag(PrimUpdateFlags.Velocity) || | ||
3800 | updateFlags.HasFlag(PrimUpdateFlags.Acceleration) || | ||
3801 | updateFlags.HasFlag(PrimUpdateFlags.CollisionPlane) || | ||
3802 | updateFlags.HasFlag(PrimUpdateFlags.Joint)) | ||
3803 | { | ||
3804 | canUseCompressed = false; | ||
3805 | } | ||
3806 | |||
3807 | if (updateFlags.HasFlag(PrimUpdateFlags.PrimFlags) || | ||
3808 | updateFlags.HasFlag(PrimUpdateFlags.ParentID) || | ||
3809 | updateFlags.HasFlag(PrimUpdateFlags.Scale) || | ||
3810 | updateFlags.HasFlag(PrimUpdateFlags.PrimData) || | ||
3811 | updateFlags.HasFlag(PrimUpdateFlags.Text) || | ||
3812 | updateFlags.HasFlag(PrimUpdateFlags.NameValue) || | ||
3813 | updateFlags.HasFlag(PrimUpdateFlags.ExtraData) || | ||
3814 | updateFlags.HasFlag(PrimUpdateFlags.TextureAnim) || | ||
3815 | updateFlags.HasFlag(PrimUpdateFlags.Sound) || | ||
3816 | updateFlags.HasFlag(PrimUpdateFlags.Particles) || | ||
3817 | updateFlags.HasFlag(PrimUpdateFlags.Material) || | ||
3818 | updateFlags.HasFlag(PrimUpdateFlags.ClickAction) || | ||
3819 | updateFlags.HasFlag(PrimUpdateFlags.MediaURL) || | ||
3820 | updateFlags.HasFlag(PrimUpdateFlags.Joint)) | ||
3821 | { | ||
3822 | canUseImproved = false; | ||
3823 | } | ||
3824 | } | ||
3825 | |||
3826 | #endregion UpdateFlags to packet type conversion | ||
3827 | |||
3828 | #region Block Construction | ||
3829 | |||
3830 | // TODO: Remove this once we can build compressed updates | ||
3831 | canUseCompressed = false; | ||
3832 | 3955 | ||
3833 | if (!canUseImproved && !canUseCompressed) | 3956 | #endregion UpdateFlags to packet type conversion |
3834 | { | ||
3835 | ObjectUpdatePacket.ObjectDataBlock updateBlock; | ||
3836 | 3957 | ||
3837 | if (update.Entity is ScenePresence) | 3958 | #region Block Construction |
3838 | { | ||
3839 | updateBlock = CreateAvatarUpdateBlock((ScenePresence)update.Entity); | ||
3840 | } | ||
3841 | else | ||
3842 | { | ||
3843 | SceneObjectPart part = (SceneObjectPart)update.Entity; | ||
3844 | updateBlock = CreatePrimUpdateBlock(part, AgentId); | ||
3845 | |||
3846 | // If the part has become a private hud since the update was scheduled then we do not | ||
3847 | // want to send it to other avatars. | ||
3848 | if (part.ParentGroup.IsAttachment | ||
3849 | && part.ParentGroup.HasPrivateAttachmentPoint | ||
3850 | && part.ParentGroup.AttachedAvatar != AgentId) | ||
3851 | continue; | ||
3852 | |||
3853 | // If the part has since been deleted, then drop the update. In the case of attachments, | ||
3854 | // this is to avoid spurious updates to other viewers since post-processing of attachments | ||
3855 | // has to change the IsAttachment flag for various reasons (which will end up in a pass | ||
3856 | // of the test above). | ||
3857 | // | ||
3858 | // Actual deletions (kills) happen in another method. | ||
3859 | if (part.ParentGroup.IsDeleted) | ||
3860 | continue; | ||
3861 | } | ||
3862 | 3959 | ||
3863 | objectUpdateBlocks.Value.Add(updateBlock); | 3960 | // TODO: Remove this once we can build compressed updates |
3864 | objectUpdates.Value.Add(update); | 3961 | canUseCompressed = false; |
3865 | } | ||
3866 | else if (!canUseImproved) | ||
3867 | { | ||
3868 | SceneObjectPart part = (SceneObjectPart)update.Entity; | ||
3869 | ObjectUpdateCompressedPacket.ObjectDataBlock compressedBlock | ||
3870 | = CreateCompressedUpdateBlock(part, updateFlags); | ||
3871 | |||
3872 | // If the part has since been deleted, then drop the update. In the case of attachments, | ||
3873 | // this is to avoid spurious updates to other viewers since post-processing of attachments | ||
3874 | // has to change the IsAttachment flag for various reasons (which will end up in a pass | ||
3875 | // of the test above). | ||
3876 | // | ||
3877 | // Actual deletions (kills) happen in another method. | ||
3878 | if (part.ParentGroup.IsDeleted) | ||
3879 | continue; | ||
3880 | 3962 | ||
3881 | compressedUpdateBlocks.Value.Add(compressedBlock); | 3963 | if (!canUseImproved && !canUseCompressed) |
3882 | compressedUpdates.Value.Add(update); | 3964 | { |
3965 | if (update.Entity is ScenePresence) | ||
3966 | { | ||
3967 | objectUpdateBlocks.Value.Add(CreateAvatarUpdateBlock((ScenePresence)update.Entity)); | ||
3883 | } | 3968 | } |
3884 | else | 3969 | else |
3885 | { | 3970 | { |
3886 | if (update.Entity is ScenePresence && ((ScenePresence)update.Entity).UUID == AgentId) | 3971 | objectUpdateBlocks.Value.Add(CreatePrimUpdateBlock((SceneObjectPart)update.Entity, this.m_agentId)); |
3887 | { | ||
3888 | // Self updates go into a special list | ||
3889 | terseAgentUpdateBlocks.Value.Add(CreateImprovedTerseBlock(update.Entity, updateFlags.HasFlag(PrimUpdateFlags.Textures))); | ||
3890 | terseAgentUpdates.Value.Add(update); | ||
3891 | } | ||
3892 | else | ||
3893 | { | ||
3894 | ImprovedTerseObjectUpdatePacket.ObjectDataBlock terseUpdateBlock | ||
3895 | = CreateImprovedTerseBlock(update.Entity, updateFlags.HasFlag(PrimUpdateFlags.Textures)); | ||
3896 | |||
3897 | // Everything else goes here | ||
3898 | if (update.Entity is SceneObjectPart) | ||
3899 | { | ||
3900 | SceneObjectPart part = (SceneObjectPart)update.Entity; | ||
3901 | |||
3902 | // If the part has become a private hud since the update was scheduled then we do not | ||
3903 | // want to send it to other avatars. | ||
3904 | if (part.ParentGroup.IsAttachment | ||
3905 | && part.ParentGroup.HasPrivateAttachmentPoint | ||
3906 | && part.ParentGroup.AttachedAvatar != AgentId) | ||
3907 | continue; | ||
3908 | |||
3909 | // If the part has since been deleted, then drop the update. In the case of attachments, | ||
3910 | // this is to avoid spurious updates to other viewers since post-processing of attachments | ||
3911 | // has to change the IsAttachment flag for various reasons (which will end up in a pass | ||
3912 | // of the test above). | ||
3913 | // | ||
3914 | // Actual deletions (kills) happen in another method. | ||
3915 | if (part.ParentGroup.IsDeleted) | ||
3916 | continue; | ||
3917 | } | ||
3918 | |||
3919 | terseUpdateBlocks.Value.Add(terseUpdateBlock); | ||
3920 | terseUpdates.Value.Add(update); | ||
3921 | } | ||
3922 | } | 3972 | } |
3923 | |||
3924 | ++updatesThisCall; | ||
3925 | |||
3926 | #endregion Block Construction | ||
3927 | } | 3973 | } |
3928 | 3974 | else if (!canUseImproved) | |
3929 | #region Packet Sending | ||
3930 | ushort timeDilation = Utils.FloatToUInt16(avgTimeDilation, 0.0f, 1.0f); | ||
3931 | |||
3932 | if (terseAgentUpdateBlocks.IsValueCreated) | ||
3933 | { | 3975 | { |
3934 | List<ImprovedTerseObjectUpdatePacket.ObjectDataBlock> blocks = terseAgentUpdateBlocks.Value; | 3976 | compressedUpdateBlocks.Value.Add(CreateCompressedUpdateBlock((SceneObjectPart)update.Entity, updateFlags)); |
3977 | } | ||
3978 | else | ||
3979 | { | ||
3980 | if (update.Entity is ScenePresence && ((ScenePresence)update.Entity).UUID == AgentId) | ||
3981 | // Self updates go into a special list | ||
3982 | terseAgentUpdateBlocks.Value.Add(CreateImprovedTerseBlock(update.Entity, updateFlags.HasFlag(PrimUpdateFlags.Textures))); | ||
3983 | else | ||
3984 | // Everything else goes here | ||
3985 | terseUpdateBlocks.Value.Add(CreateImprovedTerseBlock(update.Entity, updateFlags.HasFlag(PrimUpdateFlags.Textures))); | ||
3986 | } | ||
3935 | 3987 | ||
3936 | ImprovedTerseObjectUpdatePacket packet | 3988 | #endregion Block Construction |
3937 | = (ImprovedTerseObjectUpdatePacket)PacketPool.Instance.GetPacket(PacketType.ImprovedTerseObjectUpdate); | 3989 | } |
3938 | 3990 | ||
3939 | packet.RegionData.RegionHandle = m_scene.RegionInfo.RegionHandle; | 3991 | #region Packet Sending |
3940 | packet.RegionData.TimeDilation = timeDilation; | 3992 | |
3941 | packet.ObjectData = new ImprovedTerseObjectUpdatePacket.ObjectDataBlock[blocks.Count]; | 3993 | const float TIME_DILATION = 1.0f; |
3994 | ushort timeDilation = Utils.FloatToUInt16(avgTimeDilation, 0.0f, 1.0f); | ||
3995 | |||
3996 | if (terseAgentUpdateBlocks.IsValueCreated) | ||
3997 | { | ||
3998 | List<ImprovedTerseObjectUpdatePacket.ObjectDataBlock> blocks = terseAgentUpdateBlocks.Value; | ||
3942 | 3999 | ||
3943 | for (int i = 0; i < blocks.Count; i++) | 4000 | ImprovedTerseObjectUpdatePacket packet |
3944 | packet.ObjectData[i] = blocks[i]; | 4001 | = (ImprovedTerseObjectUpdatePacket)PacketPool.Instance.GetPacket(PacketType.ImprovedTerseObjectUpdate); |
3945 | // If any of the packets created from this call go unacknowledged, all of the updates will be resent | 4002 | packet.RegionData.RegionHandle = m_scene.RegionInfo.RegionHandle; |
3946 | OutPacket(packet, ThrottleOutPacketType.Unknown, true, delegate(OutgoingPacket oPacket) { ResendPrimUpdates(terseAgentUpdates.Value, oPacket); }); | 4003 | packet.RegionData.TimeDilation = timeDilation; |
3947 | } | 4004 | packet.ObjectData = new ImprovedTerseObjectUpdatePacket.ObjectDataBlock[blocks.Count]; |
3948 | 4005 | ||
3949 | if (objectUpdateBlocks.IsValueCreated) | 4006 | for (int i = 0; i < blocks.Count; i++) |
3950 | { | 4007 | packet.ObjectData[i] = blocks[i]; |
3951 | List<ObjectUpdatePacket.ObjectDataBlock> blocks = objectUpdateBlocks.Value; | ||
3952 | |||
3953 | ObjectUpdatePacket packet = (ObjectUpdatePacket)PacketPool.Instance.GetPacket(PacketType.ObjectUpdate); | ||
3954 | packet.RegionData.RegionHandle = m_scene.RegionInfo.RegionHandle; | ||
3955 | packet.RegionData.TimeDilation = timeDilation; | ||
3956 | packet.ObjectData = new ObjectUpdatePacket.ObjectDataBlock[blocks.Count]; | ||
3957 | |||
3958 | for (int i = 0; i < blocks.Count; i++) | ||
3959 | packet.ObjectData[i] = blocks[i]; | ||
3960 | // If any of the packets created from this call go unacknowledged, all of the updates will be resent | ||
3961 | OutPacket(packet, ThrottleOutPacketType.Task, true, delegate(OutgoingPacket oPacket) { ResendPrimUpdates(objectUpdates.Value, oPacket); }); | ||
3962 | } | ||
3963 | |||
3964 | if (compressedUpdateBlocks.IsValueCreated) | ||
3965 | { | ||
3966 | List<ObjectUpdateCompressedPacket.ObjectDataBlock> blocks = compressedUpdateBlocks.Value; | ||
3967 | |||
3968 | ObjectUpdateCompressedPacket packet = (ObjectUpdateCompressedPacket)PacketPool.Instance.GetPacket(PacketType.ObjectUpdateCompressed); | ||
3969 | packet.RegionData.RegionHandle = m_scene.RegionInfo.RegionHandle; | ||
3970 | packet.RegionData.TimeDilation = timeDilation; | ||
3971 | packet.ObjectData = new ObjectUpdateCompressedPacket.ObjectDataBlock[blocks.Count]; | ||
3972 | |||
3973 | for (int i = 0; i < blocks.Count; i++) | ||
3974 | packet.ObjectData[i] = blocks[i]; | ||
3975 | // If any of the packets created from this call go unacknowledged, all of the updates will be resent | ||
3976 | OutPacket(packet, ThrottleOutPacketType.Task, true, delegate(OutgoingPacket oPacket) { ResendPrimUpdates(compressedUpdates.Value, oPacket); }); | ||
3977 | } | ||
3978 | 4008 | ||
3979 | if (terseUpdateBlocks.IsValueCreated) | 4009 | OutPacket(packet, ThrottleOutPacketType.Unknown, true); |
3980 | { | 4010 | } |
3981 | List<ImprovedTerseObjectUpdatePacket.ObjectDataBlock> blocks = terseUpdateBlocks.Value; | ||
3982 | |||
3983 | ImprovedTerseObjectUpdatePacket packet | ||
3984 | = (ImprovedTerseObjectUpdatePacket)PacketPool.Instance.GetPacket( | ||
3985 | PacketType.ImprovedTerseObjectUpdate); | ||
3986 | 4011 | ||
3987 | packet.RegionData.RegionHandle = m_scene.RegionInfo.RegionHandle; | 4012 | if (objectUpdateBlocks.IsValueCreated) |
3988 | packet.RegionData.TimeDilation = timeDilation; | 4013 | { |
3989 | packet.ObjectData = new ImprovedTerseObjectUpdatePacket.ObjectDataBlock[blocks.Count]; | 4014 | List<ObjectUpdatePacket.ObjectDataBlock> blocks = objectUpdateBlocks.Value; |
3990 | 4015 | ||
3991 | for (int i = 0; i < blocks.Count; i++) | 4016 | ObjectUpdatePacket packet = (ObjectUpdatePacket)PacketPool.Instance.GetPacket(PacketType.ObjectUpdate); |
3992 | packet.ObjectData[i] = blocks[i]; | 4017 | packet.RegionData.RegionHandle = m_scene.RegionInfo.RegionHandle; |
3993 | // If any of the packets created from this call go unacknowledged, all of the updates will be resent | 4018 | packet.RegionData.TimeDilation = timeDilation; |
3994 | OutPacket(packet, ThrottleOutPacketType.Task, true, delegate(OutgoingPacket oPacket) { ResendPrimUpdates(terseUpdates.Value, oPacket); }); | 4019 | packet.ObjectData = new ObjectUpdatePacket.ObjectDataBlock[blocks.Count]; |
3995 | } | 4020 | |
4021 | for (int i = 0; i < blocks.Count; i++) | ||
4022 | packet.ObjectData[i] = blocks[i]; | ||
4023 | |||
4024 | OutPacket(packet, ThrottleOutPacketType.Task, true); | ||
4025 | } | ||
4026 | |||
4027 | if (compressedUpdateBlocks.IsValueCreated) | ||
4028 | { | ||
4029 | List<ObjectUpdateCompressedPacket.ObjectDataBlock> blocks = compressedUpdateBlocks.Value; | ||
4030 | |||
4031 | ObjectUpdateCompressedPacket packet = (ObjectUpdateCompressedPacket)PacketPool.Instance.GetPacket(PacketType.ObjectUpdateCompressed); | ||
4032 | packet.RegionData.RegionHandle = m_scene.RegionInfo.RegionHandle; | ||
4033 | packet.RegionData.TimeDilation = timeDilation; | ||
4034 | packet.ObjectData = new ObjectUpdateCompressedPacket.ObjectDataBlock[blocks.Count]; | ||
4035 | |||
4036 | for (int i = 0; i < blocks.Count; i++) | ||
4037 | packet.ObjectData[i] = blocks[i]; | ||
4038 | |||
4039 | OutPacket(packet, ThrottleOutPacketType.Task, true); | ||
4040 | } | ||
4041 | |||
4042 | if (terseUpdateBlocks.IsValueCreated) | ||
4043 | { | ||
4044 | List<ImprovedTerseObjectUpdatePacket.ObjectDataBlock> blocks = terseUpdateBlocks.Value; | ||
4045 | |||
4046 | ImprovedTerseObjectUpdatePacket packet | ||
4047 | = (ImprovedTerseObjectUpdatePacket)PacketPool.Instance.GetPacket( | ||
4048 | PacketType.ImprovedTerseObjectUpdate); | ||
4049 | packet.RegionData.RegionHandle = m_scene.RegionInfo.RegionHandle; | ||
4050 | packet.RegionData.TimeDilation = timeDilation; | ||
4051 | packet.ObjectData = new ImprovedTerseObjectUpdatePacket.ObjectDataBlock[blocks.Count]; | ||
4052 | |||
4053 | for (int i = 0; i < blocks.Count; i++) | ||
4054 | packet.ObjectData[i] = blocks[i]; | ||
4055 | |||
4056 | OutPacket(packet, ThrottleOutPacketType.Task, true, delegate(OutgoingPacket oPacket) { ResendPrimUpdates(terseUpdates.Value, oPacket); }); | ||
3996 | } | 4057 | } |
3997 | 4058 | ||
3998 | #endregion Packet Sending | 4059 | #endregion Packet Sending |
@@ -4285,11 +4346,13 @@ namespace OpenSim.Region.ClientStack.LindenUDP | |||
4285 | 4346 | ||
4286 | // Pass in the delegate so that if this packet needs to be resent, we send the current properties | 4347 | // Pass in the delegate so that if this packet needs to be resent, we send the current properties |
4287 | // of the object rather than the properties when the packet was created | 4348 | // of the object rather than the properties when the packet was created |
4288 | OutPacket(packet, ThrottleOutPacketType.Task, true, | 4349 | // HACK : Remove intelligent resending until it's fixed in core |
4289 | delegate(OutgoingPacket oPacket) | 4350 | //OutPacket(packet, ThrottleOutPacketType.Task, true, |
4290 | { | 4351 | // delegate(OutgoingPacket oPacket) |
4291 | ResendPropertyUpdates(updates, oPacket); | 4352 | // { |
4292 | }); | 4353 | // ResendPropertyUpdates(updates, oPacket); |
4354 | // }); | ||
4355 | OutPacket(packet, ThrottleOutPacketType.Task, true); | ||
4293 | 4356 | ||
4294 | // pbcnt += blocks.Count; | 4357 | // pbcnt += blocks.Count; |
4295 | // ppcnt++; | 4358 | // ppcnt++; |
@@ -4315,11 +4378,13 @@ namespace OpenSim.Region.ClientStack.LindenUDP | |||
4315 | // of the object rather than the properties when the packet was created | 4378 | // of the object rather than the properties when the packet was created |
4316 | List<ObjectPropertyUpdate> updates = new List<ObjectPropertyUpdate>(); | 4379 | List<ObjectPropertyUpdate> updates = new List<ObjectPropertyUpdate>(); |
4317 | updates.Add(familyUpdates.Value[i]); | 4380 | updates.Add(familyUpdates.Value[i]); |
4318 | OutPacket(packet, ThrottleOutPacketType.Task, true, | 4381 | // HACK : Remove intelligent resending until it's fixed in core |
4319 | delegate(OutgoingPacket oPacket) | 4382 | //OutPacket(packet, ThrottleOutPacketType.Task, true, |
4320 | { | 4383 | // delegate(OutgoingPacket oPacket) |
4321 | ResendPropertyUpdates(updates, oPacket); | 4384 | // { |
4322 | }); | 4385 | // ResendPropertyUpdates(updates, oPacket); |
4386 | // }); | ||
4387 | OutPacket(packet, ThrottleOutPacketType.Task, true); | ||
4323 | 4388 | ||
4324 | // fpcnt++; | 4389 | // fpcnt++; |
4325 | // fbcnt++; | 4390 | // fbcnt++; |
@@ -4691,7 +4756,10 @@ namespace OpenSim.Region.ClientStack.LindenUDP | |||
4691 | 4756 | ||
4692 | if (landData.SimwideArea > 0) | 4757 | if (landData.SimwideArea > 0) |
4693 | { | 4758 | { |
4694 | int simulatorCapacity = (int)(((float)landData.SimwideArea / 65536.0f) * (float)m_scene.RegionInfo.ObjectCapacity * (float)m_scene.RegionInfo.RegionSettings.ObjectBonus); | 4759 | int simulatorCapacity = (int)((long)landData.SimwideArea * (long)m_scene.RegionInfo.ObjectCapacity * (long)m_scene.RegionInfo.RegionSettings.ObjectBonus / 65536L); |
4760 | // Never report more than sim total capacity | ||
4761 | if (simulatorCapacity > m_scene.RegionInfo.ObjectCapacity) | ||
4762 | simulatorCapacity = m_scene.RegionInfo.ObjectCapacity; | ||
4695 | updateMessage.SimWideMaxPrims = simulatorCapacity; | 4763 | updateMessage.SimWideMaxPrims = simulatorCapacity; |
4696 | } | 4764 | } |
4697 | else | 4765 | else |
@@ -4820,14 +4888,14 @@ namespace OpenSim.Region.ClientStack.LindenUDP | |||
4820 | 4888 | ||
4821 | if (notifyCount > 0) | 4889 | if (notifyCount > 0) |
4822 | { | 4890 | { |
4823 | if (notifyCount > 32) | 4891 | // if (notifyCount > 32) |
4824 | { | 4892 | // { |
4825 | m_log.InfoFormat( | 4893 | // m_log.InfoFormat( |
4826 | "[LAND]: More than {0} avatars own prims on this parcel. Only sending back details of first {0}" | 4894 | // "[LAND]: More than {0} avatars own prims on this parcel. Only sending back details of first {0}" |
4827 | + " - a developer might want to investigate whether this is a hard limit", 32); | 4895 | // + " - a developer might want to investigate whether this is a hard limit", 32); |
4828 | 4896 | // | |
4829 | notifyCount = 32; | 4897 | // notifyCount = 32; |
4830 | } | 4898 | // } |
4831 | 4899 | ||
4832 | ParcelObjectOwnersReplyPacket.DataBlock[] dataBlock | 4900 | ParcelObjectOwnersReplyPacket.DataBlock[] dataBlock |
4833 | = new ParcelObjectOwnersReplyPacket.DataBlock[notifyCount]; | 4901 | = new ParcelObjectOwnersReplyPacket.DataBlock[notifyCount]; |
@@ -4882,9 +4950,21 @@ namespace OpenSim.Region.ClientStack.LindenUDP | |||
4882 | { | 4950 | { |
4883 | ScenePresence presence = (ScenePresence)entity; | 4951 | ScenePresence presence = (ScenePresence)entity; |
4884 | 4952 | ||
4953 | position = presence.OffsetPosition; | ||
4954 | rotation = presence.Rotation; | ||
4955 | |||
4956 | if (presence.ParentID != 0) | ||
4957 | { | ||
4958 | SceneObjectPart part = m_scene.GetSceneObjectPart(presence.ParentID); | ||
4959 | if (part != null && part != part.ParentGroup.RootPart) | ||
4960 | { | ||
4961 | position = part.OffsetPosition + presence.OffsetPosition * part.RotationOffset; | ||
4962 | rotation = part.RotationOffset * presence.Rotation; | ||
4963 | } | ||
4964 | } | ||
4965 | |||
4885 | attachPoint = 0; | 4966 | attachPoint = 0; |
4886 | collisionPlane = presence.CollisionPlane; | 4967 | collisionPlane = presence.CollisionPlane; |
4887 | position = presence.OffsetPosition; | ||
4888 | velocity = presence.Velocity; | 4968 | velocity = presence.Velocity; |
4889 | acceleration = Vector3.Zero; | 4969 | acceleration = Vector3.Zero; |
4890 | 4970 | ||
@@ -4892,9 +4972,8 @@ namespace OpenSim.Region.ClientStack.LindenUDP | |||
4892 | // in that direction, even though we don't model this on the server. Implementing this in the future | 4972 | // in that direction, even though we don't model this on the server. Implementing this in the future |
4893 | // may improve movement smoothness. | 4973 | // may improve movement smoothness. |
4894 | // acceleration = new Vector3(1, 0, 0); | 4974 | // acceleration = new Vector3(1, 0, 0); |
4895 | 4975 | ||
4896 | angularVelocity = Vector3.Zero; | 4976 | angularVelocity = Vector3.Zero; |
4897 | rotation = presence.Rotation; | ||
4898 | 4977 | ||
4899 | if (sendTexture) | 4978 | if (sendTexture) |
4900 | textureEntry = presence.Appearance.Texture.GetBytes(); | 4979 | textureEntry = presence.Appearance.Texture.GetBytes(); |
@@ -5001,13 +5080,28 @@ namespace OpenSim.Region.ClientStack.LindenUDP | |||
5001 | 5080 | ||
5002 | protected ObjectUpdatePacket.ObjectDataBlock CreateAvatarUpdateBlock(ScenePresence data) | 5081 | protected ObjectUpdatePacket.ObjectDataBlock CreateAvatarUpdateBlock(ScenePresence data) |
5003 | { | 5082 | { |
5083 | Vector3 offsetPosition = data.OffsetPosition; | ||
5084 | Quaternion rotation = data.Rotation; | ||
5085 | uint parentID = data.ParentID; | ||
5086 | |||
5087 | if (parentID != 0) | ||
5088 | { | ||
5089 | SceneObjectPart part = m_scene.GetSceneObjectPart(parentID); | ||
5090 | if (part != null && part != part.ParentGroup.RootPart) | ||
5091 | { | ||
5092 | offsetPosition = part.OffsetPosition + data.OffsetPosition * part.RotationOffset; | ||
5093 | rotation = part.RotationOffset * data.Rotation; | ||
5094 | parentID = part.ParentGroup.RootPart.LocalId; | ||
5095 | } | ||
5096 | } | ||
5097 | |||
5004 | byte[] objectData = new byte[76]; | 5098 | byte[] objectData = new byte[76]; |
5005 | 5099 | ||
5006 | data.CollisionPlane.ToBytes(objectData, 0); | 5100 | data.CollisionPlane.ToBytes(objectData, 0); |
5007 | data.OffsetPosition.ToBytes(objectData, 16); | 5101 | offsetPosition.ToBytes(objectData, 16); |
5008 | // data.Velocity.ToBytes(objectData, 28); | 5102 | // data.Velocity.ToBytes(objectData, 28); |
5009 | // data.Acceleration.ToBytes(objectData, 40); | 5103 | // data.Acceleration.ToBytes(objectData, 40); |
5010 | data.Rotation.ToBytes(objectData, 52); | 5104 | rotation.ToBytes(objectData, 52); |
5011 | //data.AngularVelocity.ToBytes(objectData, 64); | 5105 | //data.AngularVelocity.ToBytes(objectData, 64); |
5012 | 5106 | ||
5013 | ObjectUpdatePacket.ObjectDataBlock update = new ObjectUpdatePacket.ObjectDataBlock(); | 5107 | ObjectUpdatePacket.ObjectDataBlock update = new ObjectUpdatePacket.ObjectDataBlock(); |
@@ -5021,14 +5115,16 @@ namespace OpenSim.Region.ClientStack.LindenUDP | |||
5021 | update.NameValue = Utils.StringToBytes("FirstName STRING RW SV " + data.Firstname + "\nLastName STRING RW SV " + | 5115 | update.NameValue = Utils.StringToBytes("FirstName STRING RW SV " + data.Firstname + "\nLastName STRING RW SV " + |
5022 | data.Lastname + "\nTitle STRING RW SV " + data.Grouptitle); | 5116 | data.Lastname + "\nTitle STRING RW SV " + data.Grouptitle); |
5023 | update.ObjectData = objectData; | 5117 | update.ObjectData = objectData; |
5024 | update.ParentID = data.ParentID; | 5118 | update.ParentID = parentID; |
5025 | update.PathCurve = 16; | 5119 | update.PathCurve = 16; |
5026 | update.PathScaleX = 100; | 5120 | update.PathScaleX = 100; |
5027 | update.PathScaleY = 100; | 5121 | update.PathScaleY = 100; |
5028 | update.PCode = (byte)PCode.Avatar; | 5122 | update.PCode = (byte)PCode.Avatar; |
5029 | update.ProfileCurve = 1; | 5123 | update.ProfileCurve = 1; |
5030 | update.PSBlock = Utils.EmptyBytes; | 5124 | update.PSBlock = Utils.EmptyBytes; |
5031 | update.Scale = new Vector3(0.45f, 0.6f, 1.9f); | 5125 | update.Scale = data.Appearance.AvatarSize; |
5126 | // update.Scale.Z -= 0.2f; | ||
5127 | |||
5032 | update.Text = Utils.EmptyBytes; | 5128 | update.Text = Utils.EmptyBytes; |
5033 | update.TextColor = new byte[4]; | 5129 | update.TextColor = new byte[4]; |
5034 | 5130 | ||
@@ -5039,10 +5135,13 @@ namespace OpenSim.Region.ClientStack.LindenUDP | |||
5039 | update.TextureEntry = Utils.EmptyBytes; | 5135 | update.TextureEntry = Utils.EmptyBytes; |
5040 | // update.TextureEntry = (data.Appearance.Texture != null) ? data.Appearance.Texture.GetBytes() : Utils.EmptyBytes; | 5136 | // update.TextureEntry = (data.Appearance.Texture != null) ? data.Appearance.Texture.GetBytes() : Utils.EmptyBytes; |
5041 | 5137 | ||
5138 | /* all this flags seem related to prims and not avatars. This allow for wrong viewer side move of a avatar in prim edition mode (anv mantis 854) | ||
5042 | update.UpdateFlags = (uint)( | 5139 | update.UpdateFlags = (uint)( |
5043 | PrimFlags.Physics | PrimFlags.ObjectModify | PrimFlags.ObjectCopy | PrimFlags.ObjectAnyOwner | | 5140 | PrimFlags.Physics | PrimFlags.ObjectModify | PrimFlags.ObjectCopy | PrimFlags.ObjectAnyOwner | |
5044 | PrimFlags.ObjectYouOwner | PrimFlags.ObjectMove | PrimFlags.InventoryEmpty | PrimFlags.ObjectTransfer | | 5141 | PrimFlags.ObjectYouOwner | PrimFlags.ObjectMove | PrimFlags.InventoryEmpty | PrimFlags.ObjectTransfer | |
5045 | PrimFlags.ObjectOwnerModify); | 5142 | PrimFlags.ObjectOwnerModify); |
5143 | */ | ||
5144 | update.UpdateFlags = 0; | ||
5046 | 5145 | ||
5047 | return update; | 5146 | return update; |
5048 | } | 5147 | } |
@@ -5213,8 +5312,10 @@ namespace OpenSim.Region.ClientStack.LindenUDP | |||
5213 | // If AgentUpdate is ever handled asynchronously, then we will also need to construct a new AgentUpdateArgs | 5312 | // If AgentUpdate is ever handled asynchronously, then we will also need to construct a new AgentUpdateArgs |
5214 | // for each AgentUpdate packet. | 5313 | // for each AgentUpdate packet. |
5215 | AddLocalPacketHandler(PacketType.AgentUpdate, HandleAgentUpdate, false); | 5314 | AddLocalPacketHandler(PacketType.AgentUpdate, HandleAgentUpdate, false); |
5216 | 5315 | ||
5217 | AddLocalPacketHandler(PacketType.ViewerEffect, HandleViewerEffect, false); | 5316 | AddLocalPacketHandler(PacketType.ViewerEffect, HandleViewerEffect, false); |
5317 | AddLocalPacketHandler(PacketType.VelocityInterpolateOff, HandleVelocityInterpolateOff, false); | ||
5318 | AddLocalPacketHandler(PacketType.VelocityInterpolateOn, HandleVelocityInterpolateOn, false); | ||
5218 | AddLocalPacketHandler(PacketType.AgentCachedTexture, HandleAgentTextureCached, false); | 5319 | AddLocalPacketHandler(PacketType.AgentCachedTexture, HandleAgentTextureCached, false); |
5219 | AddLocalPacketHandler(PacketType.MultipleObjectUpdate, HandleMultipleObjUpdate, false); | 5320 | AddLocalPacketHandler(PacketType.MultipleObjectUpdate, HandleMultipleObjUpdate, false); |
5220 | AddLocalPacketHandler(PacketType.MoneyTransferRequest, HandleMoneyTransferRequest, false); | 5321 | AddLocalPacketHandler(PacketType.MoneyTransferRequest, HandleMoneyTransferRequest, false); |
@@ -5366,6 +5467,7 @@ namespace OpenSim.Region.ClientStack.LindenUDP | |||
5366 | AddLocalPacketHandler(PacketType.TransferAbort, HandleTransferAbort, false); | 5467 | AddLocalPacketHandler(PacketType.TransferAbort, HandleTransferAbort, false); |
5367 | AddLocalPacketHandler(PacketType.MuteListRequest, HandleMuteListRequest, false); | 5468 | AddLocalPacketHandler(PacketType.MuteListRequest, HandleMuteListRequest, false); |
5368 | AddLocalPacketHandler(PacketType.UseCircuitCode, HandleUseCircuitCode); | 5469 | AddLocalPacketHandler(PacketType.UseCircuitCode, HandleUseCircuitCode); |
5470 | AddLocalPacketHandler(PacketType.CreateNewOutfitAttachments, HandleCreateNewOutfitAttachments); | ||
5369 | AddLocalPacketHandler(PacketType.AgentHeightWidth, HandleAgentHeightWidth, false); | 5471 | AddLocalPacketHandler(PacketType.AgentHeightWidth, HandleAgentHeightWidth, false); |
5370 | AddLocalPacketHandler(PacketType.InventoryDescendents, HandleInventoryDescendents); | 5472 | AddLocalPacketHandler(PacketType.InventoryDescendents, HandleInventoryDescendents); |
5371 | AddLocalPacketHandler(PacketType.DirPlacesQuery, HandleDirPlacesQuery); | 5473 | AddLocalPacketHandler(PacketType.DirPlacesQuery, HandleDirPlacesQuery); |
@@ -5432,6 +5534,7 @@ namespace OpenSim.Region.ClientStack.LindenUDP | |||
5432 | AddLocalPacketHandler(PacketType.GroupVoteHistoryRequest, HandleGroupVoteHistoryRequest); | 5534 | AddLocalPacketHandler(PacketType.GroupVoteHistoryRequest, HandleGroupVoteHistoryRequest); |
5433 | AddLocalPacketHandler(PacketType.SimWideDeletes, HandleSimWideDeletes); | 5535 | AddLocalPacketHandler(PacketType.SimWideDeletes, HandleSimWideDeletes); |
5434 | AddLocalPacketHandler(PacketType.SendPostcard, HandleSendPostcard); | 5536 | AddLocalPacketHandler(PacketType.SendPostcard, HandleSendPostcard); |
5537 | AddLocalPacketHandler(PacketType.ChangeInventoryItemFlags, HandleChangeInventoryItemFlags); | ||
5435 | 5538 | ||
5436 | AddGenericPacketHandler("autopilot", HandleAutopilot); | 5539 | AddGenericPacketHandler("autopilot", HandleAutopilot); |
5437 | } | 5540 | } |
@@ -5470,6 +5573,7 @@ namespace OpenSim.Region.ClientStack.LindenUDP | |||
5470 | (x.CameraLeftAxis != m_lastAgentUpdateArgs.CameraLeftAxis) || | 5573 | (x.CameraLeftAxis != m_lastAgentUpdateArgs.CameraLeftAxis) || |
5471 | (x.CameraUpAxis != m_lastAgentUpdateArgs.CameraUpAxis) || | 5574 | (x.CameraUpAxis != m_lastAgentUpdateArgs.CameraUpAxis) || |
5472 | (x.ControlFlags != m_lastAgentUpdateArgs.ControlFlags) || | 5575 | (x.ControlFlags != m_lastAgentUpdateArgs.ControlFlags) || |
5576 | (x.ControlFlags != 0) || | ||
5473 | (x.Far != m_lastAgentUpdateArgs.Far) || | 5577 | (x.Far != m_lastAgentUpdateArgs.Far) || |
5474 | (x.Flags != m_lastAgentUpdateArgs.Flags) || | 5578 | (x.Flags != m_lastAgentUpdateArgs.Flags) || |
5475 | (x.State != m_lastAgentUpdateArgs.State) || | 5579 | (x.State != m_lastAgentUpdateArgs.State) || |
@@ -5729,6 +5833,29 @@ namespace OpenSim.Region.ClientStack.LindenUDP | |||
5729 | return true; | 5833 | return true; |
5730 | } | 5834 | } |
5731 | 5835 | ||
5836 | private bool HandleVelocityInterpolateOff(IClientAPI sender, Packet Pack) | ||
5837 | { | ||
5838 | VelocityInterpolateOffPacket p = (VelocityInterpolateOffPacket)Pack; | ||
5839 | if (p.AgentData.SessionID != SessionId || | ||
5840 | p.AgentData.AgentID != AgentId) | ||
5841 | return true; | ||
5842 | |||
5843 | m_VelocityInterpolate = false; | ||
5844 | return true; | ||
5845 | } | ||
5846 | |||
5847 | private bool HandleVelocityInterpolateOn(IClientAPI sender, Packet Pack) | ||
5848 | { | ||
5849 | VelocityInterpolateOnPacket p = (VelocityInterpolateOnPacket)Pack; | ||
5850 | if (p.AgentData.SessionID != SessionId || | ||
5851 | p.AgentData.AgentID != AgentId) | ||
5852 | return true; | ||
5853 | |||
5854 | m_VelocityInterpolate = true; | ||
5855 | return true; | ||
5856 | } | ||
5857 | |||
5858 | |||
5732 | private bool HandleAvatarPropertiesRequest(IClientAPI sender, Packet Pack) | 5859 | private bool HandleAvatarPropertiesRequest(IClientAPI sender, Packet Pack) |
5733 | { | 5860 | { |
5734 | AvatarPropertiesRequestPacket avatarProperties = (AvatarPropertiesRequestPacket)Pack; | 5861 | AvatarPropertiesRequestPacket avatarProperties = (AvatarPropertiesRequestPacket)Pack; |
@@ -6149,6 +6276,7 @@ namespace OpenSim.Region.ClientStack.LindenUDP | |||
6149 | // Temporarily protect ourselves from the mantis #951 failure. | 6276 | // Temporarily protect ourselves from the mantis #951 failure. |
6150 | // However, we could do this for several other handlers where a failure isn't terminal | 6277 | // However, we could do this for several other handlers where a failure isn't terminal |
6151 | // for the client session anyway, in order to protect ourselves against bad code in plugins | 6278 | // for the client session anyway, in order to protect ourselves against bad code in plugins |
6279 | Vector3 avSize = appear.AgentData.Size; | ||
6152 | try | 6280 | try |
6153 | { | 6281 | { |
6154 | byte[] visualparams = new byte[appear.VisualParam.Length]; | 6282 | byte[] visualparams = new byte[appear.VisualParam.Length]; |
@@ -6159,7 +6287,7 @@ namespace OpenSim.Region.ClientStack.LindenUDP | |||
6159 | if (appear.ObjectData.TextureEntry.Length > 1) | 6287 | if (appear.ObjectData.TextureEntry.Length > 1) |
6160 | te = new Primitive.TextureEntry(appear.ObjectData.TextureEntry, 0, appear.ObjectData.TextureEntry.Length); | 6288 | te = new Primitive.TextureEntry(appear.ObjectData.TextureEntry, 0, appear.ObjectData.TextureEntry.Length); |
6161 | 6289 | ||
6162 | handlerSetAppearance(sender, te, visualparams); | 6290 | handlerSetAppearance(sender, te, visualparams,avSize); |
6163 | } | 6291 | } |
6164 | catch (Exception e) | 6292 | catch (Exception e) |
6165 | { | 6293 | { |
@@ -6368,6 +6496,9 @@ namespace OpenSim.Region.ClientStack.LindenUDP | |||
6368 | { | 6496 | { |
6369 | handlerCompleteMovementToRegion(sender, true); | 6497 | handlerCompleteMovementToRegion(sender, true); |
6370 | } | 6498 | } |
6499 | else | ||
6500 | m_log.Debug("HandleCompleteAgentMovement NULL handler"); | ||
6501 | |||
6371 | handlerCompleteMovementToRegion = null; | 6502 | handlerCompleteMovementToRegion = null; |
6372 | 6503 | ||
6373 | return true; | 6504 | return true; |
@@ -6385,7 +6516,7 @@ namespace OpenSim.Region.ClientStack.LindenUDP | |||
6385 | return true; | 6516 | return true; |
6386 | } | 6517 | } |
6387 | #endregion | 6518 | #endregion |
6388 | 6519 | /* | |
6389 | StartAnim handlerStartAnim = null; | 6520 | StartAnim handlerStartAnim = null; |
6390 | StopAnim handlerStopAnim = null; | 6521 | StopAnim handlerStopAnim = null; |
6391 | 6522 | ||
@@ -6409,6 +6540,25 @@ namespace OpenSim.Region.ClientStack.LindenUDP | |||
6409 | } | 6540 | } |
6410 | } | 6541 | } |
6411 | return true; | 6542 | return true; |
6543 | */ | ||
6544 | ChangeAnim handlerChangeAnim = null; | ||
6545 | |||
6546 | for (int i = 0; i < AgentAni.AnimationList.Length; i++) | ||
6547 | { | ||
6548 | handlerChangeAnim = OnChangeAnim; | ||
6549 | if (handlerChangeAnim != null) | ||
6550 | { | ||
6551 | handlerChangeAnim(AgentAni.AnimationList[i].AnimID, AgentAni.AnimationList[i].StartAnim, false); | ||
6552 | } | ||
6553 | } | ||
6554 | |||
6555 | handlerChangeAnim = OnChangeAnim; | ||
6556 | if (handlerChangeAnim != null) | ||
6557 | { | ||
6558 | handlerChangeAnim(UUID.Zero, false, true); | ||
6559 | } | ||
6560 | |||
6561 | return true; | ||
6412 | } | 6562 | } |
6413 | 6563 | ||
6414 | private bool HandleAgentRequestSit(IClientAPI sender, Packet Pack) | 6564 | private bool HandleAgentRequestSit(IClientAPI sender, Packet Pack) |
@@ -6633,6 +6783,11 @@ namespace OpenSim.Region.ClientStack.LindenUDP | |||
6633 | #endregion | 6783 | #endregion |
6634 | 6784 | ||
6635 | m_udpClient.SetThrottles(atpack.Throttle.Throttles); | 6785 | m_udpClient.SetThrottles(atpack.Throttle.Throttles); |
6786 | GenericCall2 handler = OnUpdateThrottles; | ||
6787 | if (handler != null) | ||
6788 | { | ||
6789 | handler(); | ||
6790 | } | ||
6636 | return true; | 6791 | return true; |
6637 | } | 6792 | } |
6638 | 6793 | ||
@@ -7034,10 +7189,33 @@ namespace OpenSim.Region.ClientStack.LindenUDP | |||
7034 | // 46,47,48 are special positions within the packet | 7189 | // 46,47,48 are special positions within the packet |
7035 | // This may change so perhaps we need a better way | 7190 | // This may change so perhaps we need a better way |
7036 | // of storing this (OMV.FlagUpdatePacket.UsePhysics,etc?) | 7191 | // of storing this (OMV.FlagUpdatePacket.UsePhysics,etc?) |
7037 | bool UsePhysics = (data[46] != 0) ? true : false; | 7192 | /* |
7038 | bool IsTemporary = (data[47] != 0) ? true : false; | 7193 | bool UsePhysics = (data[46] != 0) ? true : false; |
7039 | bool IsPhantom = (data[48] != 0) ? true : false; | 7194 | bool IsTemporary = (data[47] != 0) ? true : false; |
7040 | handlerUpdatePrimFlags(flags.AgentData.ObjectLocalID, UsePhysics, IsTemporary, IsPhantom, this); | 7195 | bool IsPhantom = (data[48] != 0) ? true : false; |
7196 | handlerUpdatePrimFlags(flags.AgentData.ObjectLocalID, UsePhysics, IsTemporary, IsPhantom, this); | ||
7197 | */ | ||
7198 | bool UsePhysics = flags.AgentData.UsePhysics; | ||
7199 | bool IsPhantom = flags.AgentData.IsPhantom; | ||
7200 | bool IsTemporary = flags.AgentData.IsTemporary; | ||
7201 | ObjectFlagUpdatePacket.ExtraPhysicsBlock[] blocks = flags.ExtraPhysics; | ||
7202 | ExtraPhysicsData physdata = new ExtraPhysicsData(); | ||
7203 | |||
7204 | if (blocks == null || blocks.Length == 0) | ||
7205 | { | ||
7206 | physdata.PhysShapeType = PhysShapeType.invalid; | ||
7207 | } | ||
7208 | else | ||
7209 | { | ||
7210 | ObjectFlagUpdatePacket.ExtraPhysicsBlock phsblock = blocks[0]; | ||
7211 | physdata.PhysShapeType = (PhysShapeType)phsblock.PhysicsShapeType; | ||
7212 | physdata.Bounce = phsblock.Restitution; | ||
7213 | physdata.Density = phsblock.Density; | ||
7214 | physdata.Friction = phsblock.Friction; | ||
7215 | physdata.GravitationModifier = phsblock.GravityMultiplier; | ||
7216 | } | ||
7217 | |||
7218 | handlerUpdatePrimFlags(flags.AgentData.ObjectLocalID, UsePhysics, IsTemporary, IsPhantom, physdata, this); | ||
7041 | } | 7219 | } |
7042 | return true; | 7220 | return true; |
7043 | } | 7221 | } |
@@ -8638,16 +8816,61 @@ namespace OpenSim.Region.ClientStack.LindenUDP | |||
8638 | 8816 | ||
8639 | #region Parcel related packets | 8817 | #region Parcel related packets |
8640 | 8818 | ||
8819 | // acumulate several HandleRegionHandleRequest consecutive overlaping requests | ||
8820 | // to be done with minimal resources as possible | ||
8821 | // variables temporary here while in test | ||
8822 | |||
8823 | Queue<UUID> RegionHandleRequests = new Queue<UUID>(); | ||
8824 | bool RegionHandleRequestsInService = false; | ||
8825 | |||
8641 | private bool HandleRegionHandleRequest(IClientAPI sender, Packet Pack) | 8826 | private bool HandleRegionHandleRequest(IClientAPI sender, Packet Pack) |
8642 | { | 8827 | { |
8643 | RegionHandleRequestPacket rhrPack = (RegionHandleRequestPacket)Pack; | 8828 | UUID currentUUID; |
8644 | 8829 | ||
8645 | RegionHandleRequest handlerRegionHandleRequest = OnRegionHandleRequest; | 8830 | RegionHandleRequest handlerRegionHandleRequest = OnRegionHandleRequest; |
8646 | if (handlerRegionHandleRequest != null) | 8831 | |
8832 | if (handlerRegionHandleRequest == null) | ||
8833 | return true; | ||
8834 | |||
8835 | RegionHandleRequestPacket rhrPack = (RegionHandleRequestPacket)Pack; | ||
8836 | |||
8837 | lock (RegionHandleRequests) | ||
8647 | { | 8838 | { |
8648 | handlerRegionHandleRequest(this, rhrPack.RequestBlock.RegionID); | 8839 | if (RegionHandleRequestsInService) |
8840 | { | ||
8841 | // we are already busy doing a previus request | ||
8842 | // so enqueue it | ||
8843 | RegionHandleRequests.Enqueue(rhrPack.RequestBlock.RegionID); | ||
8844 | return true; | ||
8845 | } | ||
8846 | |||
8847 | // else do it | ||
8848 | currentUUID = rhrPack.RequestBlock.RegionID; | ||
8849 | RegionHandleRequestsInService = true; | ||
8649 | } | 8850 | } |
8650 | return true; | 8851 | |
8852 | while (true) | ||
8853 | { | ||
8854 | handlerRegionHandleRequest(this, currentUUID); | ||
8855 | |||
8856 | lock (RegionHandleRequests) | ||
8857 | { | ||
8858 | // exit condition, nothing to do or closed | ||
8859 | // current code seems to assume we may loose the handler at anytime, | ||
8860 | // so keep checking it | ||
8861 | handlerRegionHandleRequest = OnRegionHandleRequest; | ||
8862 | |||
8863 | if (RegionHandleRequests.Count == 0 || !IsActive || handlerRegionHandleRequest == null) | ||
8864 | { | ||
8865 | RegionHandleRequests.Clear(); | ||
8866 | RegionHandleRequestsInService = false; | ||
8867 | return true; | ||
8868 | } | ||
8869 | currentUUID = RegionHandleRequests.Dequeue(); | ||
8870 | } | ||
8871 | } | ||
8872 | |||
8873 | return true; // actually unreached | ||
8651 | } | 8874 | } |
8652 | 8875 | ||
8653 | private bool HandleParcelInfoRequest(IClientAPI sender, Packet Pack) | 8876 | private bool HandleParcelInfoRequest(IClientAPI sender, Packet Pack) |
@@ -9903,7 +10126,7 @@ namespace OpenSim.Region.ClientStack.LindenUDP | |||
9903 | handlerUpdateMuteListEntry(this, UpdateMuteListEntry.MuteData.MuteID, | 10126 | handlerUpdateMuteListEntry(this, UpdateMuteListEntry.MuteData.MuteID, |
9904 | Utils.BytesToString(UpdateMuteListEntry.MuteData.MuteName), | 10127 | Utils.BytesToString(UpdateMuteListEntry.MuteData.MuteName), |
9905 | UpdateMuteListEntry.MuteData.MuteType, | 10128 | UpdateMuteListEntry.MuteData.MuteType, |
9906 | UpdateMuteListEntry.AgentData.AgentID); | 10129 | UpdateMuteListEntry.MuteData.MuteFlags); |
9907 | return true; | 10130 | return true; |
9908 | } | 10131 | } |
9909 | return false; | 10132 | return false; |
@@ -9918,8 +10141,7 @@ namespace OpenSim.Region.ClientStack.LindenUDP | |||
9918 | { | 10141 | { |
9919 | handlerRemoveMuteListEntry(this, | 10142 | handlerRemoveMuteListEntry(this, |
9920 | RemoveMuteListEntry.MuteData.MuteID, | 10143 | RemoveMuteListEntry.MuteData.MuteID, |
9921 | Utils.BytesToString(RemoveMuteListEntry.MuteData.MuteName), | 10144 | Utils.BytesToString(RemoveMuteListEntry.MuteData.MuteName)); |
9922 | RemoveMuteListEntry.AgentData.AgentID); | ||
9923 | return true; | 10145 | return true; |
9924 | } | 10146 | } |
9925 | return false; | 10147 | return false; |
@@ -9963,10 +10185,55 @@ namespace OpenSim.Region.ClientStack.LindenUDP | |||
9963 | return false; | 10185 | return false; |
9964 | } | 10186 | } |
9965 | 10187 | ||
10188 | private bool HandleChangeInventoryItemFlags(IClientAPI client, Packet packet) | ||
10189 | { | ||
10190 | ChangeInventoryItemFlagsPacket ChangeInventoryItemFlags = | ||
10191 | (ChangeInventoryItemFlagsPacket)packet; | ||
10192 | ChangeInventoryItemFlags handlerChangeInventoryItemFlags = OnChangeInventoryItemFlags; | ||
10193 | if (handlerChangeInventoryItemFlags != null) | ||
10194 | { | ||
10195 | foreach(ChangeInventoryItemFlagsPacket.InventoryDataBlock b in ChangeInventoryItemFlags.InventoryData) | ||
10196 | handlerChangeInventoryItemFlags(this, b.ItemID, b.Flags); | ||
10197 | return true; | ||
10198 | } | ||
10199 | return false; | ||
10200 | } | ||
10201 | |||
9966 | private bool HandleUseCircuitCode(IClientAPI sender, Packet Pack) | 10202 | private bool HandleUseCircuitCode(IClientAPI sender, Packet Pack) |
9967 | { | 10203 | { |
9968 | return true; | 10204 | return true; |
9969 | } | 10205 | } |
10206 | |||
10207 | private bool HandleCreateNewOutfitAttachments(IClientAPI sender, Packet Pack) | ||
10208 | { | ||
10209 | CreateNewOutfitAttachmentsPacket packet = (CreateNewOutfitAttachmentsPacket)Pack; | ||
10210 | |||
10211 | #region Packet Session and User Check | ||
10212 | if (m_checkPackets) | ||
10213 | { | ||
10214 | if (packet.AgentData.SessionID != SessionId || | ||
10215 | packet.AgentData.AgentID != AgentId) | ||
10216 | return true; | ||
10217 | } | ||
10218 | #endregion | ||
10219 | MoveItemsAndLeaveCopy handlerMoveItemsAndLeaveCopy = null; | ||
10220 | List<InventoryItemBase> items = new List<InventoryItemBase>(); | ||
10221 | foreach (CreateNewOutfitAttachmentsPacket.ObjectDataBlock n in packet.ObjectData) | ||
10222 | { | ||
10223 | InventoryItemBase b = new InventoryItemBase(); | ||
10224 | b.ID = n.OldItemID; | ||
10225 | b.Folder = n.OldFolderID; | ||
10226 | items.Add(b); | ||
10227 | } | ||
10228 | |||
10229 | handlerMoveItemsAndLeaveCopy = OnMoveItemsAndLeaveCopy; | ||
10230 | if (handlerMoveItemsAndLeaveCopy != null) | ||
10231 | { | ||
10232 | handlerMoveItemsAndLeaveCopy(this, items, packet.HeaderData.NewFolderID); | ||
10233 | } | ||
10234 | |||
10235 | return true; | ||
10236 | } | ||
9970 | 10237 | ||
9971 | private bool HandleAgentHeightWidth(IClientAPI sender, Packet Pack) | 10238 | private bool HandleAgentHeightWidth(IClientAPI sender, Packet Pack) |
9972 | { | 10239 | { |
@@ -10393,6 +10660,20 @@ namespace OpenSim.Region.ClientStack.LindenUDP | |||
10393 | groupProfileReply.GroupData.MaturePublish = d.MaturePublish; | 10660 | groupProfileReply.GroupData.MaturePublish = d.MaturePublish; |
10394 | groupProfileReply.GroupData.OwnerRole = d.OwnerRole; | 10661 | groupProfileReply.GroupData.OwnerRole = d.OwnerRole; |
10395 | 10662 | ||
10663 | Scene scene = (Scene)m_scene; | ||
10664 | if (scene.Permissions.IsGod(sender.AgentId) && (!sender.IsGroupMember(groupProfileRequest.GroupData.GroupID))) | ||
10665 | { | ||
10666 | ScenePresence p; | ||
10667 | if (scene.TryGetScenePresence(sender.AgentId, out p)) | ||
10668 | { | ||
10669 | if (p.GodLevel >= 200) | ||
10670 | { | ||
10671 | groupProfileReply.GroupData.OpenEnrollment = true; | ||
10672 | groupProfileReply.GroupData.MembershipFee = 0; | ||
10673 | } | ||
10674 | } | ||
10675 | } | ||
10676 | |||
10396 | OutPacket(groupProfileReply, ThrottleOutPacketType.Task); | 10677 | OutPacket(groupProfileReply, ThrottleOutPacketType.Task); |
10397 | } | 10678 | } |
10398 | return true; | 10679 | return true; |
@@ -10966,11 +11247,16 @@ namespace OpenSim.Region.ClientStack.LindenUDP | |||
10966 | 11247 | ||
10967 | StartLure handlerStartLure = OnStartLure; | 11248 | StartLure handlerStartLure = OnStartLure; |
10968 | if (handlerStartLure != null) | 11249 | if (handlerStartLure != null) |
10969 | handlerStartLure(startLureRequest.Info.LureType, | 11250 | { |
10970 | Utils.BytesToString( | 11251 | for (int i = 0 ; i < startLureRequest.TargetData.Length ; i++) |
10971 | startLureRequest.Info.Message), | 11252 | { |
10972 | startLureRequest.TargetData[0].TargetID, | 11253 | handlerStartLure(startLureRequest.Info.LureType, |
10973 | this); | 11254 | Utils.BytesToString( |
11255 | startLureRequest.Info.Message), | ||
11256 | startLureRequest.TargetData[i].TargetID, | ||
11257 | this); | ||
11258 | } | ||
11259 | } | ||
10974 | return true; | 11260 | return true; |
10975 | } | 11261 | } |
10976 | private bool HandleTeleportLureRequest(IClientAPI sender, Packet Pack) | 11262 | private bool HandleTeleportLureRequest(IClientAPI sender, Packet Pack) |
@@ -11084,10 +11370,11 @@ namespace OpenSim.Region.ClientStack.LindenUDP | |||
11084 | } | 11370 | } |
11085 | #endregion | 11371 | #endregion |
11086 | 11372 | ||
11087 | ClassifiedDelete handlerClassifiedGodDelete = OnClassifiedGodDelete; | 11373 | ClassifiedGodDelete handlerClassifiedGodDelete = OnClassifiedGodDelete; |
11088 | if (handlerClassifiedGodDelete != null) | 11374 | if (handlerClassifiedGodDelete != null) |
11089 | handlerClassifiedGodDelete( | 11375 | handlerClassifiedGodDelete( |
11090 | classifiedGodDelete.Data.ClassifiedID, | 11376 | classifiedGodDelete.Data.ClassifiedID, |
11377 | classifiedGodDelete.Data.QueryID, | ||
11091 | this); | 11378 | this); |
11092 | return true; | 11379 | return true; |
11093 | } | 11380 | } |
@@ -11409,14 +11696,30 @@ namespace OpenSim.Region.ClientStack.LindenUDP | |||
11409 | cachedresp.WearableData = | 11696 | cachedresp.WearableData = |
11410 | new AgentCachedTextureResponsePacket.WearableDataBlock[cachedtex.WearableData.Length]; | 11697 | new AgentCachedTextureResponsePacket.WearableDataBlock[cachedtex.WearableData.Length]; |
11411 | 11698 | ||
11412 | for (int i = 0; i < cachedtex.WearableData.Length; i++) | 11699 | IImprovedAssetCache cache = m_scene.RequestModuleInterface<IImprovedAssetCache>(); |
11700 | if (cache == null) | ||
11413 | { | 11701 | { |
11414 | cachedresp.WearableData[i] = new AgentCachedTextureResponsePacket.WearableDataBlock(); | 11702 | for (int i = 0; i < cachedtex.WearableData.Length; i++) |
11415 | cachedresp.WearableData[i].TextureIndex = cachedtex.WearableData[i].TextureIndex; | 11703 | { |
11416 | cachedresp.WearableData[i].TextureID = UUID.Zero; | 11704 | cachedresp.WearableData[i] = new AgentCachedTextureResponsePacket.WearableDataBlock(); |
11417 | cachedresp.WearableData[i].HostName = new byte[0]; | 11705 | cachedresp.WearableData[i].TextureIndex = cachedtex.WearableData[i].TextureIndex; |
11706 | cachedresp.WearableData[i].TextureID = UUID.Zero; | ||
11707 | cachedresp.WearableData[i].HostName = new byte[0]; | ||
11708 | } | ||
11709 | } | ||
11710 | else | ||
11711 | { | ||
11712 | for (int i = 0; i < cachedtex.WearableData.Length; i++) | ||
11713 | { | ||
11714 | cachedresp.WearableData[i] = new AgentCachedTextureResponsePacket.WearableDataBlock(); | ||
11715 | cachedresp.WearableData[i].TextureIndex = cachedtex.WearableData[i].TextureIndex; | ||
11716 | if(cache.Check(cachedtex.WearableData[i].ID.ToString())) | ||
11717 | cachedresp.WearableData[i].TextureID = UUID.Zero; | ||
11718 | else | ||
11719 | cachedresp.WearableData[i].TextureID = UUID.Zero; | ||
11720 | cachedresp.WearableData[i].HostName = new byte[0]; | ||
11721 | } | ||
11418 | } | 11722 | } |
11419 | |||
11420 | cachedresp.Header.Zerocoded = true; | 11723 | cachedresp.Header.Zerocoded = true; |
11421 | OutPacket(cachedresp, ThrottleOutPacketType.Task); | 11724 | OutPacket(cachedresp, ThrottleOutPacketType.Task); |
11422 | 11725 | ||
@@ -11453,209 +11756,147 @@ namespace OpenSim.Region.ClientStack.LindenUDP | |||
11453 | } | 11756 | } |
11454 | else | 11757 | else |
11455 | { | 11758 | { |
11456 | // m_log.DebugFormat( | 11759 | ClientChangeObject updatehandler = onClientChangeObject; |
11457 | // "[CLIENT]: Processing block {0} type {1} for {2} {3}", | ||
11458 | // i, block.Type, part.Name, part.LocalId); | ||
11459 | 11760 | ||
11460 | // // Do this once since fetch parts creates a new array. | 11761 | if (updatehandler != null) |
11461 | // SceneObjectPart[] parts = part.ParentGroup.Parts; | 11762 | { |
11462 | // for (int j = 0; j < parts.Length; j++) | 11763 | ObjectChangeData udata = new ObjectChangeData(); |
11463 | // { | ||
11464 | // part.StoreUndoState(); | ||
11465 | // parts[j].IgnoreUndoUpdate = true; | ||
11466 | // } | ||
11467 | 11764 | ||
11468 | UpdatePrimGroupRotation handlerUpdatePrimGroupRotation; | 11765 | /*ubit from ll JIRA: |
11766 | * 0x01 position | ||
11767 | * 0x02 rotation | ||
11768 | * 0x04 scale | ||
11769 | |||
11770 | * 0x08 LINK_SET | ||
11771 | * 0x10 UNIFORM for scale | ||
11772 | */ | ||
11469 | 11773 | ||
11470 | switch (block.Type) | 11774 | // translate to internal changes |
11471 | { | 11775 | // not all cases .. just the ones older code did |
11472 | case 1: | ||
11473 | Vector3 pos1 = new Vector3(block.Data, 0); | ||
11474 | 11776 | ||
11475 | UpdateVector handlerUpdatePrimSinglePosition = OnUpdatePrimSinglePosition; | 11777 | switch (block.Type) |
11476 | if (handlerUpdatePrimSinglePosition != null) | 11778 | { |
11477 | { | 11779 | case 1: //change position sp |
11478 | // m_log.Debug("new movement position is " + pos.X + " , " + pos.Y + " , " + pos.Z); | 11780 | udata.position = new Vector3(block.Data, 0); |
11479 | handlerUpdatePrimSinglePosition(localId, pos1, this); | ||
11480 | } | ||
11481 | break; | ||
11482 | 11781 | ||
11483 | case 2: | 11782 | udata.change = ObjectChangeType.primP; |
11484 | Quaternion rot1 = new Quaternion(block.Data, 0, true); | 11783 | updatehandler(localId, udata, this); |
11784 | break; | ||
11485 | 11785 | ||
11486 | UpdatePrimSingleRotation handlerUpdatePrimSingleRotation = OnUpdatePrimSingleRotation; | 11786 | case 2: // rotation sp |
11487 | if (handlerUpdatePrimSingleRotation != null) | 11787 | udata.rotation = new Quaternion(block.Data, 0, true); |
11488 | { | ||
11489 | // m_log.Info("new tab rotation is " + rot1.X + " , " + rot1.Y + " , " + rot1.Z + " , " + rot1.W); | ||
11490 | handlerUpdatePrimSingleRotation(localId, rot1, this); | ||
11491 | } | ||
11492 | break; | ||
11493 | 11788 | ||
11494 | case 3: | 11789 | udata.change = ObjectChangeType.primR; |
11495 | Vector3 rotPos = new Vector3(block.Data, 0); | 11790 | updatehandler(localId, udata, this); |
11496 | Quaternion rot2 = new Quaternion(block.Data, 12, true); | 11791 | break; |
11497 | 11792 | ||
11498 | UpdatePrimSingleRotationPosition handlerUpdatePrimSingleRotationPosition = OnUpdatePrimSingleRotationPosition; | 11793 | case 3: // position plus rotation |
11499 | if (handlerUpdatePrimSingleRotationPosition != null) | 11794 | udata.position = new Vector3(block.Data, 0); |
11500 | { | 11795 | udata.rotation = new Quaternion(block.Data, 12, true); |
11501 | // m_log.Debug("new mouse rotation position is " + rotPos.X + " , " + rotPos.Y + " , " + rotPos.Z); | ||
11502 | // m_log.Info("new mouse rotation is " + rot2.X + " , " + rot2.Y + " , " + rot2.Z + " , " + rot2.W); | ||
11503 | handlerUpdatePrimSingleRotationPosition(localId, rot2, rotPos, this); | ||
11504 | } | ||
11505 | break; | ||
11506 | 11796 | ||
11507 | case 4: | 11797 | udata.change = ObjectChangeType.primPR; |
11508 | case 20: | 11798 | updatehandler(localId, udata, this); |
11509 | Vector3 scale4 = new Vector3(block.Data, 0); | 11799 | break; |
11510 | 11800 | ||
11511 | UpdateVector handlerUpdatePrimScale = OnUpdatePrimScale; | 11801 | case 4: // scale sp |
11512 | if (handlerUpdatePrimScale != null) | 11802 | udata.scale = new Vector3(block.Data, 0); |
11513 | { | 11803 | udata.change = ObjectChangeType.primS; |
11514 | // m_log.Debug("new scale is " + scale4.X + " , " + scale4.Y + " , " + scale4.Z); | ||
11515 | handlerUpdatePrimScale(localId, scale4, this); | ||
11516 | } | ||
11517 | break; | ||
11518 | 11804 | ||
11519 | case 5: | 11805 | updatehandler(localId, udata, this); |
11520 | Vector3 scale1 = new Vector3(block.Data, 12); | 11806 | break; |
11521 | Vector3 pos11 = new Vector3(block.Data, 0); | ||
11522 | 11807 | ||
11523 | handlerUpdatePrimScale = OnUpdatePrimScale; | 11808 | case 0x14: // uniform scale sp |
11524 | if (handlerUpdatePrimScale != null) | 11809 | udata.scale = new Vector3(block.Data, 0); |
11525 | { | ||
11526 | // m_log.Debug("new scale is " + scale.X + " , " + scale.Y + " , " + scale.Z); | ||
11527 | handlerUpdatePrimScale(localId, scale1, this); | ||
11528 | 11810 | ||
11529 | handlerUpdatePrimSinglePosition = OnUpdatePrimSinglePosition; | 11811 | udata.change = ObjectChangeType.primUS; |
11530 | if (handlerUpdatePrimSinglePosition != null) | 11812 | updatehandler(localId, udata, this); |
11531 | { | 11813 | break; |
11532 | handlerUpdatePrimSinglePosition(localId, pos11, this); | ||
11533 | } | ||
11534 | } | ||
11535 | break; | ||
11536 | 11814 | ||
11537 | case 9: | 11815 | case 5: // scale and position sp |
11538 | Vector3 pos2 = new Vector3(block.Data, 0); | 11816 | udata.position = new Vector3(block.Data, 0); |
11817 | udata.scale = new Vector3(block.Data, 12); | ||
11539 | 11818 | ||
11540 | UpdateVector handlerUpdateVector = OnUpdatePrimGroupPosition; | 11819 | udata.change = ObjectChangeType.primPS; |
11820 | updatehandler(localId, udata, this); | ||
11821 | break; | ||
11541 | 11822 | ||
11542 | if (handlerUpdateVector != null) | 11823 | case 0x15: //uniform scale and position |
11543 | { | 11824 | udata.position = new Vector3(block.Data, 0); |
11544 | handlerUpdateVector(localId, pos2, this); | 11825 | udata.scale = new Vector3(block.Data, 12); |
11545 | } | ||
11546 | break; | ||
11547 | 11826 | ||
11548 | case 10: | 11827 | udata.change = ObjectChangeType.primPUS; |
11549 | Quaternion rot3 = new Quaternion(block.Data, 0, true); | 11828 | updatehandler(localId, udata, this); |
11829 | break; | ||
11550 | 11830 | ||
11551 | UpdatePrimRotation handlerUpdatePrimRotation = OnUpdatePrimGroupRotation; | 11831 | // now group related (bit 4) |
11552 | if (handlerUpdatePrimRotation != null) | 11832 | case 9: //( 8 + 1 )group position |
11553 | { | 11833 | udata.position = new Vector3(block.Data, 0); |
11554 | // Console.WriteLine("new rotation is " + rot3.X + " , " + rot3.Y + " , " + rot3.Z + " , " + rot3.W); | ||
11555 | handlerUpdatePrimRotation(localId, rot3, this); | ||
11556 | } | ||
11557 | break; | ||
11558 | 11834 | ||
11559 | case 11: | 11835 | udata.change = ObjectChangeType.groupP; |
11560 | Vector3 pos3 = new Vector3(block.Data, 0); | 11836 | updatehandler(localId, udata, this); |
11561 | Quaternion rot4 = new Quaternion(block.Data, 12, true); | 11837 | break; |
11562 | 11838 | ||
11563 | handlerUpdatePrimGroupRotation = OnUpdatePrimGroupMouseRotation; | 11839 | case 0x0A: // (8 + 2) group rotation |
11564 | if (handlerUpdatePrimGroupRotation != null) | 11840 | udata.rotation = new Quaternion(block.Data, 0, true); |
11565 | { | ||
11566 | // m_log.Debug("new rotation position is " + pos.X + " , " + pos.Y + " , " + pos.Z); | ||
11567 | // m_log.Debug("new group mouse rotation is " + rot4.X + " , " + rot4.Y + " , " + rot4.Z + " , " + rot4.W); | ||
11568 | handlerUpdatePrimGroupRotation(localId, pos3, rot4, this); | ||
11569 | } | ||
11570 | break; | ||
11571 | case 12: | ||
11572 | case 28: | ||
11573 | Vector3 scale7 = new Vector3(block.Data, 0); | ||
11574 | 11841 | ||
11575 | UpdateVector handlerUpdatePrimGroupScale = OnUpdatePrimGroupScale; | 11842 | udata.change = ObjectChangeType.groupR; |
11576 | if (handlerUpdatePrimGroupScale != null) | 11843 | updatehandler(localId, udata, this); |
11577 | { | 11844 | break; |
11578 | // m_log.Debug("new scale is " + scale7.X + " , " + scale7.Y + " , " + scale7.Z); | ||
11579 | handlerUpdatePrimGroupScale(localId, scale7, this); | ||
11580 | } | ||
11581 | break; | ||
11582 | 11845 | ||
11583 | case 13: | 11846 | case 0x0B: //( 8 + 2 + 1) group rotation and position |
11584 | Vector3 scale2 = new Vector3(block.Data, 12); | 11847 | udata.position = new Vector3(block.Data, 0); |
11585 | Vector3 pos4 = new Vector3(block.Data, 0); | 11848 | udata.rotation = new Quaternion(block.Data, 12, true); |
11586 | 11849 | ||
11587 | handlerUpdatePrimScale = OnUpdatePrimScale; | 11850 | udata.change = ObjectChangeType.groupPR; |
11588 | if (handlerUpdatePrimScale != null) | 11851 | updatehandler(localId, udata, this); |
11589 | { | 11852 | break; |
11590 | //m_log.Debug("new scale is " + scale.X + " , " + scale.Y + " , " + scale.Z); | ||
11591 | handlerUpdatePrimScale(localId, scale2, this); | ||
11592 | 11853 | ||
11593 | // Change the position based on scale (for bug number 246) | 11854 | case 0x0C: // (8 + 4) group scale |
11594 | handlerUpdatePrimSinglePosition = OnUpdatePrimSinglePosition; | 11855 | // only afects root prim and only sent by viewer editor object tab scaling |
11595 | // m_log.Debug("new movement position is " + pos.X + " , " + pos.Y + " , " + pos.Z); | 11856 | // mouse edition only allows uniform scaling |
11596 | if (handlerUpdatePrimSinglePosition != null) | 11857 | // SL MAY CHANGE THIS in viewers |
11597 | { | ||
11598 | handlerUpdatePrimSinglePosition(localId, pos4, this); | ||
11599 | } | ||
11600 | } | ||
11601 | break; | ||
11602 | 11858 | ||
11603 | case 29: | 11859 | udata.scale = new Vector3(block.Data, 0); |
11604 | Vector3 scale5 = new Vector3(block.Data, 12); | ||
11605 | Vector3 pos5 = new Vector3(block.Data, 0); | ||
11606 | 11860 | ||
11607 | handlerUpdatePrimGroupScale = OnUpdatePrimGroupScale; | 11861 | udata.change = ObjectChangeType.groupS; |
11608 | if (handlerUpdatePrimGroupScale != null) | 11862 | updatehandler(localId, udata, this); |
11609 | { | ||
11610 | // m_log.Debug("new scale is " + scale.X + " , " + scale.Y + " , " + scale.Z); | ||
11611 | part.StoreUndoState(true); | ||
11612 | part.IgnoreUndoUpdate = true; | ||
11613 | handlerUpdatePrimGroupScale(localId, scale5, this); | ||
11614 | handlerUpdateVector = OnUpdatePrimGroupPosition; | ||
11615 | 11863 | ||
11616 | if (handlerUpdateVector != null) | 11864 | break; |
11617 | { | ||
11618 | handlerUpdateVector(localId, pos5, this); | ||
11619 | } | ||
11620 | 11865 | ||
11621 | part.IgnoreUndoUpdate = false; | 11866 | case 0x0D: //(8 + 4 + 1) group scale and position |
11622 | } | 11867 | // exception as above |
11623 | 11868 | ||
11624 | break; | 11869 | udata.position = new Vector3(block.Data, 0); |
11870 | udata.scale = new Vector3(block.Data, 12); | ||
11625 | 11871 | ||
11626 | case 21: | 11872 | udata.change = ObjectChangeType.groupPS; |
11627 | Vector3 scale6 = new Vector3(block.Data, 12); | 11873 | updatehandler(localId, udata, this); |
11628 | Vector3 pos6 = new Vector3(block.Data, 0); | 11874 | break; |
11629 | 11875 | ||
11630 | handlerUpdatePrimScale = OnUpdatePrimScale; | 11876 | case 0x1C: // (0x10 + 8 + 4 ) group scale UNIFORM |
11631 | if (handlerUpdatePrimScale != null) | 11877 | udata.scale = new Vector3(block.Data, 0); |
11632 | { | ||
11633 | part.StoreUndoState(false); | ||
11634 | part.IgnoreUndoUpdate = true; | ||
11635 | 11878 | ||
11636 | // m_log.Debug("new scale is " + scale.X + " , " + scale.Y + " , " + scale.Z); | 11879 | udata.change = ObjectChangeType.groupUS; |
11637 | handlerUpdatePrimScale(localId, scale6, this); | 11880 | updatehandler(localId, udata, this); |
11638 | handlerUpdatePrimSinglePosition = OnUpdatePrimSinglePosition; | 11881 | break; |
11639 | if (handlerUpdatePrimSinglePosition != null) | ||
11640 | { | ||
11641 | handlerUpdatePrimSinglePosition(localId, pos6, this); | ||
11642 | } | ||
11643 | 11882 | ||
11644 | part.IgnoreUndoUpdate = false; | 11883 | case 0x1D: // (UNIFORM + GROUP + SCALE + POS) |
11645 | } | 11884 | udata.position = new Vector3(block.Data, 0); |
11646 | break; | 11885 | udata.scale = new Vector3(block.Data, 12); |
11647 | 11886 | ||
11648 | default: | 11887 | udata.change = ObjectChangeType.groupPUS; |
11649 | m_log.Debug("[CLIENT]: MultipleObjUpdate recieved an unknown packet type: " + (block.Type)); | 11888 | updatehandler(localId, udata, this); |
11650 | break; | 11889 | break; |
11890 | |||
11891 | default: | ||
11892 | m_log.Debug("[CLIENT]: MultipleObjUpdate recieved an unknown packet type: " + (block.Type)); | ||
11893 | break; | ||
11894 | } | ||
11651 | } | 11895 | } |
11652 | 11896 | ||
11653 | // for (int j = 0; j < parts.Length; j++) | ||
11654 | // parts[j].IgnoreUndoUpdate = false; | ||
11655 | } | 11897 | } |
11656 | } | 11898 | } |
11657 | } | 11899 | } |
11658 | |||
11659 | return true; | 11900 | return true; |
11660 | } | 11901 | } |
11661 | 11902 | ||
@@ -11716,9 +11957,26 @@ namespace OpenSim.Region.ClientStack.LindenUDP | |||
11716 | public void SetChildAgentThrottle(byte[] throttles) | 11957 | public void SetChildAgentThrottle(byte[] throttles) |
11717 | { | 11958 | { |
11718 | m_udpClient.SetThrottles(throttles); | 11959 | m_udpClient.SetThrottles(throttles); |
11960 | GenericCall2 handler = OnUpdateThrottles; | ||
11961 | if (handler != null) | ||
11962 | { | ||
11963 | handler(); | ||
11964 | } | ||
11719 | } | 11965 | } |
11720 | 11966 | ||
11721 | /// <summary> | 11967 | /// <summary> |
11968 | /// Sets the throttles from values supplied by the client | ||
11969 | /// </summary> | ||
11970 | /// <param name="throttles"></param> | ||
11971 | public void SetAgentThrottleSilent(int throttle, int setting) | ||
11972 | { | ||
11973 | m_udpClient.ForceThrottleSetting(throttle,setting); | ||
11974 | //m_udpClient.SetThrottles(throttles); | ||
11975 | |||
11976 | } | ||
11977 | |||
11978 | |||
11979 | /// <summary> | ||
11722 | /// Get the current throttles for this client as a packed byte array | 11980 | /// Get the current throttles for this client as a packed byte array |
11723 | /// </summary> | 11981 | /// </summary> |
11724 | /// <param name="multiplier">Unused</param> | 11982 | /// <param name="multiplier">Unused</param> |
@@ -12105,7 +12363,10 @@ namespace OpenSim.Region.ClientStack.LindenUDP | |||
12105 | // "[LLCLIENTVIEW]: Received transfer request for {0} in {1} type {2} by {3}", | 12363 | // "[LLCLIENTVIEW]: Received transfer request for {0} in {1} type {2} by {3}", |
12106 | // requestID, taskID, (SourceType)sourceType, Name); | 12364 | // requestID, taskID, (SourceType)sourceType, Name); |
12107 | 12365 | ||
12366 | |||
12367 | //Note, the bool returned from the below function is useless since it is always false. | ||
12108 | m_assetService.Get(requestID.ToString(), transferRequest, AssetReceived); | 12368 | m_assetService.Get(requestID.ToString(), transferRequest, AssetReceived); |
12369 | |||
12109 | } | 12370 | } |
12110 | 12371 | ||
12111 | /// <summary> | 12372 | /// <summary> |
@@ -12171,7 +12432,8 @@ namespace OpenSim.Region.ClientStack.LindenUDP | |||
12171 | /// <returns></returns> | 12432 | /// <returns></returns> |
12172 | private static int CalculateNumPackets(byte[] data) | 12433 | private static int CalculateNumPackets(byte[] data) |
12173 | { | 12434 | { |
12174 | const uint m_maxPacketSize = 600; | 12435 | // const uint m_maxPacketSize = 600; |
12436 | uint m_maxPacketSize = MaxTransferBytesPerPacket; | ||
12175 | int numPackets = 1; | 12437 | int numPackets = 1; |
12176 | 12438 | ||
12177 | if (data == null) | 12439 | if (data == null) |
diff --git a/OpenSim/Region/ClientStack/Linden/UDP/LLUDPClient.cs b/OpenSim/Region/ClientStack/Linden/UDP/LLUDPClient.cs index 8963756..f675377 100644 --- a/OpenSim/Region/ClientStack/Linden/UDP/LLUDPClient.cs +++ b/OpenSim/Region/ClientStack/Linden/UDP/LLUDPClient.cs | |||
@@ -158,6 +158,7 @@ namespace OpenSim.Region.ClientStack.LindenUDP | |||
158 | 158 | ||
159 | private int m_defaultRTO = 1000; // 1sec is the recommendation in the RFC | 159 | private int m_defaultRTO = 1000; // 1sec is the recommendation in the RFC |
160 | private int m_maxRTO = 60000; | 160 | private int m_maxRTO = 60000; |
161 | public bool m_deliverPackets = true; | ||
161 | 162 | ||
162 | /// <summary> | 163 | /// <summary> |
163 | /// Default constructor | 164 | /// Default constructor |
@@ -440,6 +441,13 @@ namespace OpenSim.Region.ClientStack.LindenUDP | |||
440 | if (category >= 0 && category < m_packetOutboxes.Length) | 441 | if (category >= 0 && category < m_packetOutboxes.Length) |
441 | { | 442 | { |
442 | OpenSim.Framework.LocklessQueue<OutgoingPacket> queue = m_packetOutboxes[category]; | 443 | OpenSim.Framework.LocklessQueue<OutgoingPacket> queue = m_packetOutboxes[category]; |
444 | |||
445 | if (m_deliverPackets == false) | ||
446 | { | ||
447 | queue.Enqueue(packet); | ||
448 | return true; | ||
449 | } | ||
450 | |||
443 | TokenBucket bucket = m_throttleCategories[category]; | 451 | TokenBucket bucket = m_throttleCategories[category]; |
444 | 452 | ||
445 | // Don't send this packet if there is already a packet waiting in the queue | 453 | // Don't send this packet if there is already a packet waiting in the queue |
@@ -489,7 +497,9 @@ namespace OpenSim.Region.ClientStack.LindenUDP | |||
489 | /// <returns>True if any packets were sent, otherwise false</returns> | 497 | /// <returns>True if any packets were sent, otherwise false</returns> |
490 | public bool DequeueOutgoing() | 498 | public bool DequeueOutgoing() |
491 | { | 499 | { |
492 | OutgoingPacket packet; | 500 | if (m_deliverPackets == false) return false; |
501 | |||
502 | OutgoingPacket packet = null; | ||
493 | OpenSim.Framework.LocklessQueue<OutgoingPacket> queue; | 503 | OpenSim.Framework.LocklessQueue<OutgoingPacket> queue; |
494 | TokenBucket bucket; | 504 | TokenBucket bucket; |
495 | bool packetSent = false; | 505 | bool packetSent = false; |
@@ -521,32 +531,49 @@ namespace OpenSim.Region.ClientStack.LindenUDP | |||
521 | // No dequeued packet waiting to be sent, try to pull one off | 531 | // No dequeued packet waiting to be sent, try to pull one off |
522 | // this queue | 532 | // this queue |
523 | queue = m_packetOutboxes[i]; | 533 | queue = m_packetOutboxes[i]; |
524 | if (queue.Dequeue(out packet)) | 534 | if (queue != null) |
525 | { | 535 | { |
526 | // A packet was pulled off the queue. See if we have | 536 | bool success = false; |
527 | // enough tokens in the bucket to send it out | 537 | try |
528 | if (bucket.RemoveTokens(packet.Buffer.DataLength)) | ||
529 | { | 538 | { |
530 | // Send the packet | 539 | success = queue.Dequeue(out packet); |
531 | m_udpServer.SendPacketFinal(packet); | ||
532 | packetSent = true; | ||
533 | } | 540 | } |
534 | else | 541 | catch |
535 | { | 542 | { |
536 | // Save the dequeued packet for the next iteration | 543 | m_packetOutboxes[i] = new OpenSim.Framework.LocklessQueue<OutgoingPacket>(); |
537 | m_nextPackets[i] = packet; | ||
538 | } | 544 | } |
539 | 545 | if (success) | |
540 | // If the queue is empty after this dequeue, fire the queue | 546 | { |
541 | // empty callback now so it has a chance to fill before we | 547 | // A packet was pulled off the queue. See if we have |
542 | // get back here | 548 | // enough tokens in the bucket to send it out |
543 | if (queue.Count == 0) | 549 | if (bucket.RemoveTokens(packet.Buffer.DataLength)) |
550 | { | ||
551 | // Send the packet | ||
552 | m_udpServer.SendPacketFinal(packet); | ||
553 | packetSent = true; | ||
554 | } | ||
555 | else | ||
556 | { | ||
557 | // Save the dequeued packet for the next iteration | ||
558 | m_nextPackets[i] = packet; | ||
559 | } | ||
560 | |||
561 | // If the queue is empty after this dequeue, fire the queue | ||
562 | // empty callback now so it has a chance to fill before we | ||
563 | // get back here | ||
564 | if (queue.Count == 0) | ||
565 | emptyCategories |= CategoryToFlag(i); | ||
566 | } | ||
567 | else | ||
568 | { | ||
569 | // No packets in this queue. Fire the queue empty callback | ||
570 | // if it has not been called recently | ||
544 | emptyCategories |= CategoryToFlag(i); | 571 | emptyCategories |= CategoryToFlag(i); |
572 | } | ||
545 | } | 573 | } |
546 | else | 574 | else |
547 | { | 575 | { |
548 | // No packets in this queue. Fire the queue empty callback | 576 | m_packetOutboxes[i] = new OpenSim.Framework.LocklessQueue<OutgoingPacket>(); |
549 | // if it has not been called recently | ||
550 | emptyCategories |= CategoryToFlag(i); | 577 | emptyCategories |= CategoryToFlag(i); |
551 | } | 578 | } |
552 | } | 579 | } |
@@ -655,6 +682,10 @@ namespace OpenSim.Region.ClientStack.LindenUDP | |||
655 | if (m_nextOnQueueEmpty == 0) | 682 | if (m_nextOnQueueEmpty == 0) |
656 | m_nextOnQueueEmpty = 1; | 683 | m_nextOnQueueEmpty = 1; |
657 | } | 684 | } |
685 | internal void ForceThrottleSetting(int throttle, int setting) | ||
686 | { | ||
687 | m_throttleCategories[throttle].RequestedDripRate = Math.Max(setting, LLUDPServer.MTU); ; | ||
688 | } | ||
658 | 689 | ||
659 | /// <summary> | 690 | /// <summary> |
660 | /// Converts a <seealso cref="ThrottleOutPacketType"/> integer to a | 691 | /// Converts a <seealso cref="ThrottleOutPacketType"/> integer to a |
@@ -704,4 +735,4 @@ namespace OpenSim.Region.ClientStack.LindenUDP | |||
704 | } | 735 | } |
705 | } | 736 | } |
706 | } | 737 | } |
707 | } \ No newline at end of file | 738 | } |
diff --git a/OpenSim/Region/ClientStack/Linden/UDP/LLUDPServer.cs b/OpenSim/Region/ClientStack/Linden/UDP/LLUDPServer.cs index a7628d2..9a4abd4 100644 --- a/OpenSim/Region/ClientStack/Linden/UDP/LLUDPServer.cs +++ b/OpenSim/Region/ClientStack/Linden/UDP/LLUDPServer.cs | |||
@@ -126,7 +126,9 @@ namespace OpenSim.Region.ClientStack.LindenUDP | |||
126 | /// <summary>Handlers for incoming packets</summary> | 126 | /// <summary>Handlers for incoming packets</summary> |
127 | //PacketEventDictionary packetEvents = new PacketEventDictionary(); | 127 | //PacketEventDictionary packetEvents = new PacketEventDictionary(); |
128 | /// <summary>Incoming packets that are awaiting handling</summary> | 128 | /// <summary>Incoming packets that are awaiting handling</summary> |
129 | private OpenMetaverse.BlockingQueue<IncomingPacket> packetInbox = new OpenMetaverse.BlockingQueue<IncomingPacket>(); | 129 | //private OpenMetaverse.BlockingQueue<IncomingPacket> packetInbox = new OpenMetaverse.BlockingQueue<IncomingPacket>(); |
130 | |||
131 | private DoubleQueue<IncomingPacket> packetInbox = new DoubleQueue<IncomingPacket>(); | ||
130 | 132 | ||
131 | /// <summary></summary> | 133 | /// <summary></summary> |
132 | //private UDPClientCollection m_clients = new UDPClientCollection(); | 134 | //private UDPClientCollection m_clients = new UDPClientCollection(); |
@@ -181,6 +183,7 @@ namespace OpenSim.Region.ClientStack.LindenUDP | |||
181 | /// <summary>Flag to signal when clients should send pings</summary> | 183 | /// <summary>Flag to signal when clients should send pings</summary> |
182 | protected bool m_sendPing; | 184 | protected bool m_sendPing; |
183 | 185 | ||
186 | private ExpiringCache<IPEndPoint, Queue<UDPPacketBuffer>> m_pendingCache = new ExpiringCache<IPEndPoint, Queue<UDPPacketBuffer>>(); | ||
184 | private Pool<IncomingPacket> m_incomingPacketPool; | 187 | private Pool<IncomingPacket> m_incomingPacketPool; |
185 | 188 | ||
186 | /// <summary> | 189 | /// <summary> |
@@ -1093,21 +1096,46 @@ namespace OpenSim.Region.ClientStack.LindenUDP | |||
1093 | 1096 | ||
1094 | #region Packet to Client Mapping | 1097 | #region Packet to Client Mapping |
1095 | 1098 | ||
1096 | // UseCircuitCode handling | 1099 | // If there is already a client for this endpoint, don't process UseCircuitCode |
1097 | if (packet.Type == PacketType.UseCircuitCode) | 1100 | IClientAPI client = null; |
1101 | if (!m_scene.TryGetClient(endPoint, out client) || !(client is LLClientView)) | ||
1098 | { | 1102 | { |
1099 | // We need to copy the endpoint so that it doesn't get changed when another thread reuses the | 1103 | // UseCircuitCode handling |
1100 | // buffer. | 1104 | if (packet.Type == PacketType.UseCircuitCode) |
1101 | object[] array = new object[] { new IPEndPoint(endPoint.Address, endPoint.Port), packet }; | 1105 | { |
1106 | // And if there is a UseCircuitCode pending, also drop it | ||
1107 | lock (m_pendingCache) | ||
1108 | { | ||
1109 | if (m_pendingCache.Contains(endPoint)) | ||
1110 | return; | ||
1102 | 1111 | ||
1103 | Util.FireAndForget(HandleUseCircuitCode, array); | 1112 | m_pendingCache.AddOrUpdate(endPoint, new Queue<UDPPacketBuffer>(), 60); |
1113 | } | ||
1104 | 1114 | ||
1105 | return; | 1115 | // We need to copy the endpoint so that it doesn't get changed when another thread reuses the |
1116 | // buffer. | ||
1117 | object[] array = new object[] { new IPEndPoint(endPoint.Address, endPoint.Port), packet }; | ||
1118 | |||
1119 | Util.FireAndForget(HandleUseCircuitCode, array); | ||
1120 | |||
1121 | return; | ||
1122 | } | ||
1123 | } | ||
1124 | |||
1125 | // If this is a pending connection, enqueue, don't process yet | ||
1126 | lock (m_pendingCache) | ||
1127 | { | ||
1128 | Queue<UDPPacketBuffer> queue; | ||
1129 | if (m_pendingCache.TryGetValue(endPoint, out queue)) | ||
1130 | { | ||
1131 | //m_log.DebugFormat("[LLUDPSERVER]: Enqueued a {0} packet into the pending queue", packet.Type); | ||
1132 | queue.Enqueue(buffer); | ||
1133 | return; | ||
1134 | } | ||
1106 | } | 1135 | } |
1107 | 1136 | ||
1108 | // Determine which agent this packet came from | 1137 | // Determine which agent this packet came from |
1109 | IClientAPI client; | 1138 | if (client == null || !(client is LLClientView)) |
1110 | if (!m_scene.TryGetClient(endPoint, out client) || !(client is LLClientView)) | ||
1111 | { | 1139 | { |
1112 | //m_log.Debug("[LLUDPSERVER]: Received a " + packet.Type + " packet from an unrecognized source: " + address + " in " + m_scene.RegionInfo.RegionName); | 1140 | //m_log.Debug("[LLUDPSERVER]: Received a " + packet.Type + " packet from an unrecognized source: " + address + " in " + m_scene.RegionInfo.RegionName); |
1113 | return; | 1141 | return; |
@@ -1116,7 +1144,10 @@ namespace OpenSim.Region.ClientStack.LindenUDP | |||
1116 | udpClient = ((LLClientView)client).UDPClient; | 1144 | udpClient = ((LLClientView)client).UDPClient; |
1117 | 1145 | ||
1118 | if (!udpClient.IsConnected) | 1146 | if (!udpClient.IsConnected) |
1147 | { | ||
1148 | // m_log.Debug("[LLUDPSERVER]: Received a " + packet.Type + " packet for a unConnected client in " + m_scene.RegionInfo.RegionName); | ||
1119 | return; | 1149 | return; |
1150 | } | ||
1120 | 1151 | ||
1121 | #endregion Packet to Client Mapping | 1152 | #endregion Packet to Client Mapping |
1122 | 1153 | ||
@@ -1246,7 +1277,11 @@ namespace OpenSim.Region.ClientStack.LindenUDP | |||
1246 | incomingPacket = new IncomingPacket((LLClientView)client, packet); | 1277 | incomingPacket = new IncomingPacket((LLClientView)client, packet); |
1247 | } | 1278 | } |
1248 | 1279 | ||
1249 | packetInbox.Enqueue(incomingPacket); | 1280 | if (incomingPacket.Packet.Type == PacketType.AgentUpdate || |
1281 | incomingPacket.Packet.Type == PacketType.ChatFromViewer) | ||
1282 | packetInbox.EnqueueHigh(incomingPacket); | ||
1283 | else | ||
1284 | packetInbox.EnqueueLow(incomingPacket); | ||
1250 | } | 1285 | } |
1251 | 1286 | ||
1252 | #region BinaryStats | 1287 | #region BinaryStats |
@@ -1366,6 +1401,32 @@ namespace OpenSim.Region.ClientStack.LindenUDP | |||
1366 | // We only want to send initial data to new clients, not ones which are being converted from child to root. | 1401 | // We only want to send initial data to new clients, not ones which are being converted from child to root. |
1367 | if (client != null) | 1402 | if (client != null) |
1368 | client.SceneAgent.SendInitialDataToMe(); | 1403 | client.SceneAgent.SendInitialDataToMe(); |
1404 | |||
1405 | // Now we know we can handle more data | ||
1406 | Thread.Sleep(200); | ||
1407 | |||
1408 | // Obtain the queue and remove it from the cache | ||
1409 | Queue<UDPPacketBuffer> queue = null; | ||
1410 | |||
1411 | lock (m_pendingCache) | ||
1412 | { | ||
1413 | if (!m_pendingCache.TryGetValue(endPoint, out queue)) | ||
1414 | { | ||
1415 | m_log.DebugFormat("[LLUDPSERVER]: Client created but no pending queue present"); | ||
1416 | return; | ||
1417 | } | ||
1418 | m_pendingCache.Remove(endPoint); | ||
1419 | } | ||
1420 | |||
1421 | m_log.DebugFormat("[LLUDPSERVER]: Client created, processing pending queue, {0} entries", queue.Count); | ||
1422 | |||
1423 | // Reinject queued packets | ||
1424 | while(queue.Count > 0) | ||
1425 | { | ||
1426 | UDPPacketBuffer buf = queue.Dequeue(); | ||
1427 | PacketReceived(buf); | ||
1428 | } | ||
1429 | queue = null; | ||
1369 | } | 1430 | } |
1370 | else | 1431 | else |
1371 | { | 1432 | { |
@@ -1373,6 +1434,8 @@ namespace OpenSim.Region.ClientStack.LindenUDP | |||
1373 | m_log.WarnFormat( | 1434 | m_log.WarnFormat( |
1374 | "[LLUDPSERVER]: Ignoring connection request for {0} to {1} with unknown circuit code {2} from IP {3}", | 1435 | "[LLUDPSERVER]: Ignoring connection request for {0} to {1} with unknown circuit code {2} from IP {3}", |
1375 | uccp.CircuitCode.ID, m_scene.RegionInfo.RegionName, uccp.CircuitCode.Code, endPoint); | 1436 | uccp.CircuitCode.ID, m_scene.RegionInfo.RegionName, uccp.CircuitCode.Code, endPoint); |
1437 | lock (m_pendingCache) | ||
1438 | m_pendingCache.Remove(endPoint); | ||
1376 | } | 1439 | } |
1377 | 1440 | ||
1378 | // m_log.DebugFormat( | 1441 | // m_log.DebugFormat( |
@@ -1491,7 +1554,7 @@ namespace OpenSim.Region.ClientStack.LindenUDP | |||
1491 | if (!client.SceneAgent.IsChildAgent) | 1554 | if (!client.SceneAgent.IsChildAgent) |
1492 | client.Kick("Simulator logged you out due to connection timeout"); | 1555 | client.Kick("Simulator logged you out due to connection timeout"); |
1493 | 1556 | ||
1494 | client.CloseWithoutChecks(); | 1557 | client.CloseWithoutChecks(true); |
1495 | } | 1558 | } |
1496 | } | 1559 | } |
1497 | 1560 | ||
@@ -1503,6 +1566,7 @@ namespace OpenSim.Region.ClientStack.LindenUDP | |||
1503 | 1566 | ||
1504 | while (IsRunningInbound) | 1567 | while (IsRunningInbound) |
1505 | { | 1568 | { |
1569 | m_scene.ThreadAlive(1); | ||
1506 | try | 1570 | try |
1507 | { | 1571 | { |
1508 | IncomingPacket incomingPacket = null; | 1572 | IncomingPacket incomingPacket = null; |
@@ -1550,6 +1614,7 @@ namespace OpenSim.Region.ClientStack.LindenUDP | |||
1550 | 1614 | ||
1551 | while (base.IsRunningOutbound) | 1615 | while (base.IsRunningOutbound) |
1552 | { | 1616 | { |
1617 | m_scene.ThreadAlive(2); | ||
1553 | try | 1618 | try |
1554 | { | 1619 | { |
1555 | m_packetSent = false; | 1620 | m_packetSent = false; |
@@ -1780,8 +1845,8 @@ namespace OpenSim.Region.ClientStack.LindenUDP | |||
1780 | Packet packet = incomingPacket.Packet; | 1845 | Packet packet = incomingPacket.Packet; |
1781 | LLClientView client = incomingPacket.Client; | 1846 | LLClientView client = incomingPacket.Client; |
1782 | 1847 | ||
1783 | if (client.IsActive) | 1848 | // if (client.IsActive) |
1784 | { | 1849 | // { |
1785 | m_currentIncomingClient = client; | 1850 | m_currentIncomingClient = client; |
1786 | 1851 | ||
1787 | try | 1852 | try |
@@ -1808,13 +1873,13 @@ namespace OpenSim.Region.ClientStack.LindenUDP | |||
1808 | { | 1873 | { |
1809 | m_currentIncomingClient = null; | 1874 | m_currentIncomingClient = null; |
1810 | } | 1875 | } |
1811 | } | 1876 | // } |
1812 | else | 1877 | // else |
1813 | { | 1878 | // { |
1814 | m_log.DebugFormat( | 1879 | // m_log.DebugFormat( |
1815 | "[LLUDPSERVER]: Dropped incoming {0} for dead client {1} in {2}", | 1880 | // "[LLUDPSERVER]: Dropped incoming {0} for dead client {1} in {2}", |
1816 | packet.Type, client.Name, m_scene.RegionInfo.RegionName); | 1881 | // packet.Type, client.Name, m_scene.RegionInfo.RegionName); |
1817 | } | 1882 | // } |
1818 | 1883 | ||
1819 | IncomingPacketsProcessed++; | 1884 | IncomingPacketsProcessed++; |
1820 | } | 1885 | } |
@@ -1826,8 +1891,116 @@ namespace OpenSim.Region.ClientStack.LindenUDP | |||
1826 | if (!client.IsLoggingOut) | 1891 | if (!client.IsLoggingOut) |
1827 | { | 1892 | { |
1828 | client.IsLoggingOut = true; | 1893 | client.IsLoggingOut = true; |
1829 | client.Close(); | 1894 | client.Close(false, false); |
1895 | } | ||
1896 | } | ||
1897 | } | ||
1898 | |||
1899 | internal class DoubleQueue<T> where T:class | ||
1900 | { | ||
1901 | private Queue<T> m_lowQueue = new Queue<T>(); | ||
1902 | private Queue<T> m_highQueue = new Queue<T>(); | ||
1903 | |||
1904 | private object m_syncRoot = new object(); | ||
1905 | private Semaphore m_s = new Semaphore(0, 1); | ||
1906 | |||
1907 | public DoubleQueue() | ||
1908 | { | ||
1909 | } | ||
1910 | |||
1911 | public virtual int Count | ||
1912 | { | ||
1913 | get { return m_highQueue.Count + m_lowQueue.Count; } | ||
1914 | } | ||
1915 | |||
1916 | public virtual void Enqueue(T data) | ||
1917 | { | ||
1918 | Enqueue(m_lowQueue, data); | ||
1919 | } | ||
1920 | |||
1921 | public virtual void EnqueueLow(T data) | ||
1922 | { | ||
1923 | Enqueue(m_lowQueue, data); | ||
1924 | } | ||
1925 | |||
1926 | public virtual void EnqueueHigh(T data) | ||
1927 | { | ||
1928 | Enqueue(m_highQueue, data); | ||
1929 | } | ||
1930 | |||
1931 | private void Enqueue(Queue<T> q, T data) | ||
1932 | { | ||
1933 | lock (m_syncRoot) | ||
1934 | { | ||
1935 | m_lowQueue.Enqueue(data); | ||
1936 | m_s.WaitOne(0); | ||
1937 | m_s.Release(); | ||
1938 | } | ||
1939 | } | ||
1940 | |||
1941 | public virtual T Dequeue() | ||
1942 | { | ||
1943 | return Dequeue(Timeout.Infinite); | ||
1944 | } | ||
1945 | |||
1946 | public virtual T Dequeue(int tmo) | ||
1947 | { | ||
1948 | return Dequeue(TimeSpan.FromMilliseconds(tmo)); | ||
1949 | } | ||
1950 | |||
1951 | public virtual T Dequeue(TimeSpan wait) | ||
1952 | { | ||
1953 | T res = null; | ||
1954 | |||
1955 | if (!Dequeue(wait, ref res)) | ||
1956 | return null; | ||
1957 | |||
1958 | return res; | ||
1959 | } | ||
1960 | |||
1961 | public bool Dequeue(int timeout, ref T res) | ||
1962 | { | ||
1963 | return Dequeue(TimeSpan.FromMilliseconds(timeout), ref res); | ||
1964 | } | ||
1965 | |||
1966 | public bool Dequeue(TimeSpan wait, ref T res) | ||
1967 | { | ||
1968 | if (!m_s.WaitOne(wait)) | ||
1969 | return false; | ||
1970 | |||
1971 | lock (m_syncRoot) | ||
1972 | { | ||
1973 | if (m_highQueue.Count > 0) | ||
1974 | res = m_highQueue.Dequeue(); | ||
1975 | else | ||
1976 | res = m_lowQueue.Dequeue(); | ||
1977 | |||
1978 | if (m_highQueue.Count == 0 && m_lowQueue.Count == 0) | ||
1979 | return true; | ||
1980 | |||
1981 | try | ||
1982 | { | ||
1983 | m_s.Release(); | ||
1984 | } | ||
1985 | catch | ||
1986 | { | ||
1987 | } | ||
1988 | |||
1989 | return true; | ||
1990 | } | ||
1991 | } | ||
1992 | |||
1993 | public virtual void Clear() | ||
1994 | { | ||
1995 | |||
1996 | lock (m_syncRoot) | ||
1997 | { | ||
1998 | // Make sure sem count is 0 | ||
1999 | m_s.WaitOne(0); | ||
2000 | |||
2001 | m_lowQueue.Clear(); | ||
2002 | m_highQueue.Clear(); | ||
1830 | } | 2003 | } |
1831 | } | 2004 | } |
1832 | } | 2005 | } |
1833 | } \ No newline at end of file | 2006 | } |
diff --git a/OpenSim/Region/ClientStack/Linden/UDP/OpenSimUDPBase.cs b/OpenSim/Region/ClientStack/Linden/UDP/OpenSimUDPBase.cs index f143c32..7035e38 100644 --- a/OpenSim/Region/ClientStack/Linden/UDP/OpenSimUDPBase.cs +++ b/OpenSim/Region/ClientStack/Linden/UDP/OpenSimUDPBase.cs | |||
@@ -114,10 +114,6 @@ namespace OpenMetaverse | |||
114 | const int SIO_UDP_CONNRESET = -1744830452; | 114 | const int SIO_UDP_CONNRESET = -1744830452; |
115 | 115 | ||
116 | IPEndPoint ipep = new IPEndPoint(m_localBindAddress, m_udpPort); | 116 | IPEndPoint ipep = new IPEndPoint(m_localBindAddress, m_udpPort); |
117 | |||
118 | m_log.DebugFormat( | ||
119 | "[UDPBASE]: Binding UDP listener using internal IP address config {0}:{1}", | ||
120 | ipep.Address, ipep.Port); | ||
121 | 117 | ||
122 | m_udpSocket = new Socket( | 118 | m_udpSocket = new Socket( |
123 | AddressFamily.InterNetwork, | 119 | AddressFamily.InterNetwork, |