diff options
Diffstat (limited to 'OpenSim/Region/ClientStack/Linden/UDP')
-rw-r--r-- | OpenSim/Region/ClientStack/Linden/UDP/J2KImage.cs | 3 | ||||
-rw-r--r-- | OpenSim/Region/ClientStack/Linden/UDP/LLClientView.cs | 1544 | ||||
-rw-r--r-- | OpenSim/Region/ClientStack/Linden/UDP/LLUDPClient.cs | 115 | ||||
-rw-r--r-- | OpenSim/Region/ClientStack/Linden/UDP/LLUDPServer.cs | 139 | ||||
-rw-r--r-- | OpenSim/Region/ClientStack/Linden/UDP/OpenSimUDPBase.cs | 4 |
5 files changed, 1139 insertions, 666 deletions
diff --git a/OpenSim/Region/ClientStack/Linden/UDP/J2KImage.cs b/OpenSim/Region/ClientStack/Linden/UDP/J2KImage.cs index 4d0568d..15d6f7f 100644 --- a/OpenSim/Region/ClientStack/Linden/UDP/J2KImage.cs +++ b/OpenSim/Region/ClientStack/Linden/UDP/J2KImage.cs | |||
@@ -234,6 +234,9 @@ namespace OpenSim.Region.ClientStack.LindenUDP | |||
234 | m_stopPacket = TexturePacketCount(); | 234 | m_stopPacket = TexturePacketCount(); |
235 | } | 235 | } |
236 | 236 | ||
237 | //Give them at least two packets, to play nice with some broken viewers (SL also behaves this way) | ||
238 | if (m_stopPacket == 1 && m_layers[0].End > FIRST_PACKET_SIZE) m_stopPacket++; | ||
239 | |||
237 | m_currentPacket = StartPacket; | 240 | m_currentPacket = StartPacket; |
238 | } | 241 | } |
239 | } | 242 | } |
diff --git a/OpenSim/Region/ClientStack/Linden/UDP/LLClientView.cs b/OpenSim/Region/ClientStack/Linden/UDP/LLClientView.cs index a04ded5..f8e2a60 100644 --- a/OpenSim/Region/ClientStack/Linden/UDP/LLClientView.cs +++ b/OpenSim/Region/ClientStack/Linden/UDP/LLClientView.cs | |||
@@ -102,6 +102,7 @@ namespace OpenSim.Region.ClientStack.LindenUDP | |||
102 | public event AvatarPickerRequest OnAvatarPickerRequest; | 102 | public event AvatarPickerRequest OnAvatarPickerRequest; |
103 | public event StartAnim OnStartAnim; | 103 | public event StartAnim OnStartAnim; |
104 | public event StopAnim OnStopAnim; | 104 | public event StopAnim OnStopAnim; |
105 | public event ChangeAnim OnChangeAnim; | ||
105 | public event Action<IClientAPI> OnRequestAvatarsData; | 106 | public event Action<IClientAPI> OnRequestAvatarsData; |
106 | public event LinkObjects OnLinkObjects; | 107 | public event LinkObjects OnLinkObjects; |
107 | public event DelinkObjects OnDelinkObjects; | 108 | public event DelinkObjects OnDelinkObjects; |
@@ -129,6 +130,7 @@ namespace OpenSim.Region.ClientStack.LindenUDP | |||
129 | public event RequestObjectPropertiesFamily OnRequestObjectPropertiesFamily; | 130 | public event RequestObjectPropertiesFamily OnRequestObjectPropertiesFamily; |
130 | public event UpdatePrimFlags OnUpdatePrimFlags; | 131 | public event UpdatePrimFlags OnUpdatePrimFlags; |
131 | public event UpdatePrimTexture OnUpdatePrimTexture; | 132 | public event UpdatePrimTexture OnUpdatePrimTexture; |
133 | public event ClientChangeObject onClientChangeObject; | ||
132 | public event UpdateVector OnUpdatePrimGroupPosition; | 134 | public event UpdateVector OnUpdatePrimGroupPosition; |
133 | public event UpdateVector OnUpdatePrimSinglePosition; | 135 | public event UpdateVector OnUpdatePrimSinglePosition; |
134 | public event UpdatePrimRotation OnUpdatePrimGroupRotation; | 136 | public event UpdatePrimRotation OnUpdatePrimGroupRotation; |
@@ -162,6 +164,7 @@ namespace OpenSim.Region.ClientStack.LindenUDP | |||
162 | public event RequestTaskInventory OnRequestTaskInventory; | 164 | public event RequestTaskInventory OnRequestTaskInventory; |
163 | public event UpdateInventoryItem OnUpdateInventoryItem; | 165 | public event UpdateInventoryItem OnUpdateInventoryItem; |
164 | public event CopyInventoryItem OnCopyInventoryItem; | 166 | public event CopyInventoryItem OnCopyInventoryItem; |
167 | public event MoveItemsAndLeaveCopy OnMoveItemsAndLeaveCopy; | ||
165 | public event MoveInventoryItem OnMoveInventoryItem; | 168 | public event MoveInventoryItem OnMoveInventoryItem; |
166 | public event RemoveInventoryItem OnRemoveInventoryItem; | 169 | public event RemoveInventoryItem OnRemoveInventoryItem; |
167 | public event RemoveInventoryFolder OnRemoveInventoryFolder; | 170 | public event RemoveInventoryFolder OnRemoveInventoryFolder; |
@@ -260,7 +263,7 @@ namespace OpenSim.Region.ClientStack.LindenUDP | |||
260 | public event ClassifiedInfoRequest OnClassifiedInfoRequest; | 263 | public event ClassifiedInfoRequest OnClassifiedInfoRequest; |
261 | public event ClassifiedInfoUpdate OnClassifiedInfoUpdate; | 264 | public event ClassifiedInfoUpdate OnClassifiedInfoUpdate; |
262 | public event ClassifiedDelete OnClassifiedDelete; | 265 | public event ClassifiedDelete OnClassifiedDelete; |
263 | public event ClassifiedDelete OnClassifiedGodDelete; | 266 | public event ClassifiedGodDelete OnClassifiedGodDelete; |
264 | public event EventNotificationAddRequest OnEventNotificationAddRequest; | 267 | public event EventNotificationAddRequest OnEventNotificationAddRequest; |
265 | public event EventNotificationRemoveRequest OnEventNotificationRemoveRequest; | 268 | public event EventNotificationRemoveRequest OnEventNotificationRemoveRequest; |
266 | public event EventGodDelete OnEventGodDelete; | 269 | public event EventGodDelete OnEventGodDelete; |
@@ -291,10 +294,12 @@ namespace OpenSim.Region.ClientStack.LindenUDP | |||
291 | public event GroupVoteHistoryRequest OnGroupVoteHistoryRequest; | 294 | public event GroupVoteHistoryRequest OnGroupVoteHistoryRequest; |
292 | public event SimWideDeletesDelegate OnSimWideDeletes; | 295 | public event SimWideDeletesDelegate OnSimWideDeletes; |
293 | public event SendPostcard OnSendPostcard; | 296 | public event SendPostcard OnSendPostcard; |
297 | public event ChangeInventoryItemFlags OnChangeInventoryItemFlags; | ||
294 | public event MuteListEntryUpdate OnUpdateMuteListEntry; | 298 | public event MuteListEntryUpdate OnUpdateMuteListEntry; |
295 | public event MuteListEntryRemove OnRemoveMuteListEntry; | 299 | public event MuteListEntryRemove OnRemoveMuteListEntry; |
296 | public event GodlikeMessage onGodlikeMessage; | 300 | public event GodlikeMessage onGodlikeMessage; |
297 | public event GodUpdateRegionInfoUpdate OnGodUpdateRegionInfoUpdate; | 301 | public event GodUpdateRegionInfoUpdate OnGodUpdateRegionInfoUpdate; |
302 | public event GenericCall2 OnUpdateThrottles; | ||
298 | 303 | ||
299 | #endregion Events | 304 | #endregion Events |
300 | 305 | ||
@@ -323,11 +328,17 @@ namespace OpenSim.Region.ClientStack.LindenUDP | |||
323 | private readonly byte[] m_channelVersion = Utils.EmptyBytes; | 328 | private readonly byte[] m_channelVersion = Utils.EmptyBytes; |
324 | private readonly IGroupsModule m_GroupsModule; | 329 | private readonly IGroupsModule m_GroupsModule; |
325 | 330 | ||
331 | private int m_cachedTextureSerial; | ||
326 | private PriorityQueue m_entityUpdates; | 332 | private PriorityQueue m_entityUpdates; |
327 | private PriorityQueue m_entityProps; | 333 | private PriorityQueue m_entityProps; |
328 | private Prioritizer m_prioritizer; | 334 | private Prioritizer m_prioritizer; |
329 | private bool m_disableFacelights = false; | 335 | private bool m_disableFacelights = false; |
336 | |||
337 | private bool m_VelocityInterpolate = false; | ||
338 | private const uint MaxTransferBytesPerPacket = 600; | ||
339 | |||
330 | private volatile bool m_justEditedTerrain = false; | 340 | private volatile bool m_justEditedTerrain = false; |
341 | |||
331 | /// <value> | 342 | /// <value> |
332 | /// List used in construction of data blocks for an object update packet. This is to stop us having to | 343 | /// List used in construction of data blocks for an object update packet. This is to stop us having to |
333 | /// continually recreate it. | 344 | /// continually recreate it. |
@@ -339,13 +350,14 @@ namespace OpenSim.Region.ClientStack.LindenUDP | |||
339 | /// thread servicing the m_primFullUpdates queue after a kill. If this happens the object persists as an | 350 | /// thread servicing the m_primFullUpdates queue after a kill. If this happens the object persists as an |
340 | /// ownerless phantom. | 351 | /// ownerless phantom. |
341 | /// | 352 | /// |
342 | /// All manipulation of this set has to occur under a lock | 353 | /// All manipulation of this set has to occur under an m_entityUpdates.SyncRoot lock |
343 | /// | 354 | /// |
344 | /// </value> | 355 | /// </value> |
345 | protected HashSet<uint> m_killRecord; | 356 | // protected HashSet<uint> m_killRecord; |
346 | 357 | ||
347 | // protected HashSet<uint> m_attachmentsSent; | 358 | // protected HashSet<uint> m_attachmentsSent; |
348 | 359 | ||
360 | private bool m_deliverPackets = true; | ||
349 | private int m_animationSequenceNumber = 1; | 361 | private int m_animationSequenceNumber = 1; |
350 | private bool m_SendLogoutPacketWhenClosing = true; | 362 | private bool m_SendLogoutPacketWhenClosing = true; |
351 | 363 | ||
@@ -392,6 +404,14 @@ namespace OpenSim.Region.ClientStack.LindenUDP | |||
392 | get { return m_startpos; } | 404 | get { return m_startpos; } |
393 | set { m_startpos = value; } | 405 | set { m_startpos = value; } |
394 | } | 406 | } |
407 | public bool DeliverPackets | ||
408 | { | ||
409 | get { return m_deliverPackets; } | ||
410 | set { | ||
411 | m_deliverPackets = value; | ||
412 | m_udpClient.m_deliverPackets = value; | ||
413 | } | ||
414 | } | ||
395 | public UUID AgentId { get { return m_agentId; } } | 415 | public UUID AgentId { get { return m_agentId; } } |
396 | public ISceneAgent SceneAgent { get; set; } | 416 | public ISceneAgent SceneAgent { get; set; } |
397 | public UUID ActiveGroupId { get { return m_activeGroupID; } } | 417 | public UUID ActiveGroupId { get { return m_activeGroupID; } } |
@@ -442,6 +462,7 @@ namespace OpenSim.Region.ClientStack.LindenUDP | |||
442 | } | 462 | } |
443 | 463 | ||
444 | public bool SendLogoutPacketWhenClosing { set { m_SendLogoutPacketWhenClosing = value; } } | 464 | public bool SendLogoutPacketWhenClosing { set { m_SendLogoutPacketWhenClosing = value; } } |
465 | |||
445 | 466 | ||
446 | #endregion Properties | 467 | #endregion Properties |
447 | 468 | ||
@@ -468,7 +489,7 @@ namespace OpenSim.Region.ClientStack.LindenUDP | |||
468 | m_entityUpdates = new PriorityQueue(m_scene.Entities.Count); | 489 | m_entityUpdates = new PriorityQueue(m_scene.Entities.Count); |
469 | m_entityProps = new PriorityQueue(m_scene.Entities.Count); | 490 | m_entityProps = new PriorityQueue(m_scene.Entities.Count); |
470 | m_fullUpdateDataBlocksBuilder = new List<ObjectUpdatePacket.ObjectDataBlock>(); | 491 | m_fullUpdateDataBlocksBuilder = new List<ObjectUpdatePacket.ObjectDataBlock>(); |
471 | m_killRecord = new HashSet<uint>(); | 492 | // m_killRecord = new HashSet<uint>(); |
472 | // m_attachmentsSent = new HashSet<uint>(); | 493 | // m_attachmentsSent = new HashSet<uint>(); |
473 | 494 | ||
474 | m_assetService = m_scene.RequestModuleInterface<IAssetService>(); | 495 | m_assetService = m_scene.RequestModuleInterface<IAssetService>(); |
@@ -498,12 +519,16 @@ namespace OpenSim.Region.ClientStack.LindenUDP | |||
498 | 519 | ||
499 | #region Client Methods | 520 | #region Client Methods |
500 | 521 | ||
522 | |||
523 | /// <summary> | ||
524 | /// Close down the client view | ||
525 | /// </summary> | ||
501 | public void Close() | 526 | public void Close() |
502 | { | 527 | { |
503 | Close(false); | 528 | Close(true, false); |
504 | } | 529 | } |
505 | 530 | ||
506 | public void Close(bool force) | 531 | public void Close(bool sendStop, bool force) |
507 | { | 532 | { |
508 | // We lock here to prevent race conditions between two threads calling close simultaneously (e.g. | 533 | // We lock here to prevent race conditions between two threads calling close simultaneously (e.g. |
509 | // a simultaneous relog just as a client is being closed out due to no packet ack from the old connection. | 534 | // a simultaneous relog just as a client is being closed out due to no packet ack from the old connection. |
@@ -521,7 +546,7 @@ namespace OpenSim.Region.ClientStack.LindenUDP | |||
521 | } | 546 | } |
522 | 547 | ||
523 | IsActive = false; | 548 | IsActive = false; |
524 | CloseWithoutChecks(); | 549 | CloseWithoutChecks(sendStop); |
525 | } | 550 | } |
526 | } | 551 | } |
527 | 552 | ||
@@ -534,12 +559,19 @@ namespace OpenSim.Region.ClientStack.LindenUDP | |||
534 | /// | 559 | /// |
535 | /// Callers must lock ClosingSyncLock before calling. | 560 | /// Callers must lock ClosingSyncLock before calling. |
536 | /// </remarks> | 561 | /// </remarks> |
537 | public void CloseWithoutChecks() | 562 | public void CloseWithoutChecks(bool sendStop) |
538 | { | 563 | { |
539 | m_log.DebugFormat( | 564 | m_log.DebugFormat( |
540 | "[CLIENT]: Close has been called for {0} attached to scene {1}", | 565 | "[CLIENT]: Close has been called for {0} attached to scene {1}", |
541 | Name, m_scene.RegionInfo.RegionName); | 566 | Name, m_scene.RegionInfo.RegionName); |
542 | 567 | ||
568 | if (sendStop) | ||
569 | { | ||
570 | // Send the STOP packet | ||
571 | DisableSimulatorPacket disable = (DisableSimulatorPacket)PacketPool.Instance.GetPacket(PacketType.DisableSimulator); | ||
572 | OutPacket(disable, ThrottleOutPacketType.Unknown); | ||
573 | } | ||
574 | |||
543 | // Shutdown the image manager | 575 | // Shutdown the image manager |
544 | ImageManager.Close(); | 576 | ImageManager.Close(); |
545 | 577 | ||
@@ -562,6 +594,7 @@ namespace OpenSim.Region.ClientStack.LindenUDP | |||
562 | // Disable UDP handling for this client | 594 | // Disable UDP handling for this client |
563 | m_udpClient.Shutdown(); | 595 | m_udpClient.Shutdown(); |
564 | 596 | ||
597 | |||
565 | //m_log.InfoFormat("[CLIENTVIEW] Memory pre GC {0}", System.GC.GetTotalMemory(false)); | 598 | //m_log.InfoFormat("[CLIENTVIEW] Memory pre GC {0}", System.GC.GetTotalMemory(false)); |
566 | //GC.Collect(); | 599 | //GC.Collect(); |
567 | //m_log.InfoFormat("[CLIENTVIEW] Memory post GC {0}", System.GC.GetTotalMemory(true)); | 600 | //m_log.InfoFormat("[CLIENTVIEW] Memory post GC {0}", System.GC.GetTotalMemory(true)); |
@@ -858,7 +891,7 @@ namespace OpenSim.Region.ClientStack.LindenUDP | |||
858 | reply.ChatData.OwnerID = ownerID; | 891 | reply.ChatData.OwnerID = ownerID; |
859 | reply.ChatData.SourceID = fromAgentID; | 892 | reply.ChatData.SourceID = fromAgentID; |
860 | 893 | ||
861 | OutPacket(reply, ThrottleOutPacketType.Task); | 894 | OutPacket(reply, ThrottleOutPacketType.Unknown); |
862 | } | 895 | } |
863 | 896 | ||
864 | /// <summary> | 897 | /// <summary> |
@@ -891,32 +924,7 @@ namespace OpenSim.Region.ClientStack.LindenUDP | |||
891 | msg.MessageBlock.Message = Util.StringToBytes1024(im.message); | 924 | msg.MessageBlock.Message = Util.StringToBytes1024(im.message); |
892 | msg.MessageBlock.BinaryBucket = im.binaryBucket; | 925 | msg.MessageBlock.BinaryBucket = im.binaryBucket; |
893 | 926 | ||
894 | if (im.message.StartsWith("[grouptest]")) | 927 | OutPacket(msg, ThrottleOutPacketType.Task); |
895 | { // this block is test code for implementing group IM - delete when group IM is finished | ||
896 | IEventQueue eq = Scene.RequestModuleInterface<IEventQueue>(); | ||
897 | if (eq != null) | ||
898 | { | ||
899 | im.dialog = 17; | ||
900 | |||
901 | //eq.ChatterboxInvitation( | ||
902 | // new UUID("00000000-68f9-1111-024e-222222111123"), | ||
903 | // "OpenSimulator Testing", im.fromAgentID, im.message, im.toAgentID, im.fromAgentName, im.dialog, 0, | ||
904 | // false, 0, new Vector3(), 1, im.imSessionID, im.fromGroup, im.binaryBucket); | ||
905 | |||
906 | eq.ChatterboxInvitation( | ||
907 | new UUID("00000000-68f9-1111-024e-222222111123"), | ||
908 | "OpenSimulator Testing", new UUID(im.fromAgentID), im.message, new UUID(im.toAgentID), im.fromAgentName, im.dialog, 0, | ||
909 | false, 0, new Vector3(), 1, new UUID(im.imSessionID), im.fromGroup, Util.StringToBytes256("OpenSimulator Testing")); | ||
910 | |||
911 | eq.ChatterBoxSessionAgentListUpdates( | ||
912 | new UUID("00000000-68f9-1111-024e-222222111123"), | ||
913 | new UUID(im.fromAgentID), new UUID(im.toAgentID), false, false, false); | ||
914 | } | ||
915 | |||
916 | Console.WriteLine("SendInstantMessage: " + msg); | ||
917 | } | ||
918 | else | ||
919 | OutPacket(msg, ThrottleOutPacketType.Task); | ||
920 | } | 928 | } |
921 | } | 929 | } |
922 | 930 | ||
@@ -1154,6 +1162,10 @@ namespace OpenSim.Region.ClientStack.LindenUDP | |||
1154 | public virtual void SendLayerData(float[] map) | 1162 | public virtual void SendLayerData(float[] map) |
1155 | { | 1163 | { |
1156 | Util.FireAndForget(DoSendLayerData, map); | 1164 | Util.FireAndForget(DoSendLayerData, map); |
1165 | |||
1166 | // Send it sync, and async. It's not that much data | ||
1167 | // and it improves user experience just so much! | ||
1168 | DoSendLayerData(map); | ||
1157 | } | 1169 | } |
1158 | 1170 | ||
1159 | /// <summary> | 1171 | /// <summary> |
@@ -1166,16 +1178,13 @@ namespace OpenSim.Region.ClientStack.LindenUDP | |||
1166 | 1178 | ||
1167 | try | 1179 | try |
1168 | { | 1180 | { |
1169 | //for (int y = 0; y < 16; y++) | 1181 | for (int y = 0; y < 16; y++) |
1170 | //{ | 1182 | { |
1171 | // for (int x = 0; x < 16; x++) | 1183 | for (int x = 0; x < 16; x+=4) |
1172 | // { | 1184 | { |
1173 | // SendLayerData(x, y, map); | 1185 | SendLayerPacket(x, y, map); |
1174 | // } | 1186 | } |
1175 | //} | 1187 | } |
1176 | |||
1177 | // Send LayerData in a spiral pattern. Fun! | ||
1178 | SendLayerTopRight(map, 0, 0, 15, 15); | ||
1179 | } | 1188 | } |
1180 | catch (Exception e) | 1189 | catch (Exception e) |
1181 | { | 1190 | { |
@@ -1183,51 +1192,35 @@ namespace OpenSim.Region.ClientStack.LindenUDP | |||
1183 | } | 1192 | } |
1184 | } | 1193 | } |
1185 | 1194 | ||
1186 | private void SendLayerTopRight(float[] map, int x1, int y1, int x2, int y2) | ||
1187 | { | ||
1188 | // Row | ||
1189 | for (int i = x1; i <= x2; i++) | ||
1190 | SendLayerData(i, y1, map); | ||
1191 | |||
1192 | // Column | ||
1193 | for (int j = y1 + 1; j <= y2; j++) | ||
1194 | SendLayerData(x2, j, map); | ||
1195 | |||
1196 | if (x2 - x1 > 0) | ||
1197 | SendLayerBottomLeft(map, x1, y1 + 1, x2 - 1, y2); | ||
1198 | } | ||
1199 | |||
1200 | void SendLayerBottomLeft(float[] map, int x1, int y1, int x2, int y2) | ||
1201 | { | ||
1202 | // Row in reverse | ||
1203 | for (int i = x2; i >= x1; i--) | ||
1204 | SendLayerData(i, y2, map); | ||
1205 | |||
1206 | // Column in reverse | ||
1207 | for (int j = y2 - 1; j >= y1; j--) | ||
1208 | SendLayerData(x1, j, map); | ||
1209 | |||
1210 | if (x2 - x1 > 0) | ||
1211 | SendLayerTopRight(map, x1 + 1, y1, x2, y2 - 1); | ||
1212 | } | ||
1213 | |||
1214 | /// <summary> | 1195 | /// <summary> |
1215 | /// Sends a set of four patches (x, x+1, ..., x+3) to the client | 1196 | /// Sends a set of four patches (x, x+1, ..., x+3) to the client |
1216 | /// </summary> | 1197 | /// </summary> |
1217 | /// <param name="map">heightmap</param> | 1198 | /// <param name="map">heightmap</param> |
1218 | /// <param name="px">X coordinate for patches 0..12</param> | 1199 | /// <param name="px">X coordinate for patches 0..12</param> |
1219 | /// <param name="py">Y coordinate for patches 0..15</param> | 1200 | /// <param name="py">Y coordinate for patches 0..15</param> |
1220 | // private void SendLayerPacket(float[] map, int y, int x) | 1201 | private void SendLayerPacket(int x, int y, float[] map) |
1221 | // { | 1202 | { |
1222 | // int[] patches = new int[4]; | 1203 | int[] patches = new int[4]; |
1223 | // patches[0] = x + 0 + y * 16; | 1204 | patches[0] = x + 0 + y * 16; |
1224 | // patches[1] = x + 1 + y * 16; | 1205 | patches[1] = x + 1 + y * 16; |
1225 | // patches[2] = x + 2 + y * 16; | 1206 | patches[2] = x + 2 + y * 16; |
1226 | // patches[3] = x + 3 + y * 16; | 1207 | patches[3] = x + 3 + y * 16; |
1227 | 1208 | ||
1228 | // Packet layerpack = LLClientView.TerrainManager.CreateLandPacket(map, patches); | 1209 | float[] heightmap = (map.Length == 65536) ? |
1229 | // OutPacket(layerpack, ThrottleOutPacketType.Land); | 1210 | map : |
1230 | // } | 1211 | LLHeightFieldMoronize(map); |
1212 | |||
1213 | try | ||
1214 | { | ||
1215 | Packet layerpack = TerrainCompressor.CreateLandPacket(heightmap, patches); | ||
1216 | OutPacket(layerpack, ThrottleOutPacketType.Land); | ||
1217 | } | ||
1218 | catch | ||
1219 | { | ||
1220 | for (int px = x ; px < x + 4 ; px++) | ||
1221 | SendLayerData(px, y, map); | ||
1222 | } | ||
1223 | } | ||
1231 | 1224 | ||
1232 | /// <summary> | 1225 | /// <summary> |
1233 | /// Sends a specified patch to a client | 1226 | /// Sends a specified patch to a client |
@@ -1269,7 +1262,7 @@ namespace OpenSim.Region.ClientStack.LindenUDP | |||
1269 | { | 1262 | { |
1270 | layerpack.Header.Reliable = true; | 1263 | layerpack.Header.Reliable = true; |
1271 | OutPacket(layerpack, | 1264 | OutPacket(layerpack, |
1272 | ThrottleOutPacketType.Land); | 1265 | ThrottleOutPacketType.Task); |
1273 | } | 1266 | } |
1274 | } | 1267 | } |
1275 | catch (Exception e) | 1268 | catch (Exception e) |
@@ -1646,7 +1639,8 @@ namespace OpenSim.Region.ClientStack.LindenUDP | |||
1646 | 1639 | ||
1647 | public void SendKillObject(List<uint> localIDs) | 1640 | public void SendKillObject(List<uint> localIDs) |
1648 | { | 1641 | { |
1649 | // m_log.DebugFormat("[CLIENT]: Sending KillObjectPacket to {0} for {1} in {2}", Name, localID, regionHandle); | 1642 | // foreach (uint id in localIDs) |
1643 | // m_log.DebugFormat("[CLIENT]: Sending KillObjectPacket to {0} for {1} in {2}", Name, id, regionHandle); | ||
1650 | 1644 | ||
1651 | KillObjectPacket kill = (KillObjectPacket)PacketPool.Instance.GetPacket(PacketType.KillObject); | 1645 | KillObjectPacket kill = (KillObjectPacket)PacketPool.Instance.GetPacket(PacketType.KillObject); |
1652 | // TODO: don't create new blocks if recycling an old packet | 1646 | // TODO: don't create new blocks if recycling an old packet |
@@ -1668,17 +1662,17 @@ namespace OpenSim.Region.ClientStack.LindenUDP | |||
1668 | // We MUST lock for both manipulating the kill record and sending the packet, in order to avoid a race | 1662 | // We MUST lock for both manipulating the kill record and sending the packet, in order to avoid a race |
1669 | // condition where a kill can be processed before an out-of-date update for the same object. | 1663 | // condition where a kill can be processed before an out-of-date update for the same object. |
1670 | // ProcessEntityUpdates() also takes the m_killRecord lock. | 1664 | // ProcessEntityUpdates() also takes the m_killRecord lock. |
1671 | lock (m_killRecord) | 1665 | // lock (m_killRecord) |
1672 | { | 1666 | // { |
1673 | foreach (uint localID in localIDs) | 1667 | // foreach (uint localID in localIDs) |
1674 | m_killRecord.Add(localID); | 1668 | // m_killRecord.Add(localID); |
1675 | 1669 | ||
1676 | // The throttle queue used here must match that being used for updates. Otherwise, there is a | 1670 | // The throttle queue used here must match that being used for updates. Otherwise, there is a |
1677 | // chance that a kill packet put on a separate queue will be sent to the client before an existing | 1671 | // chance that a kill packet put on a separate queue will be sent to the client before an existing |
1678 | // update packet on another queue. Receiving updates after kills results in unowned and undeletable | 1672 | // update packet on another queue. Receiving updates after kills results in unowned and undeletable |
1679 | // scene objects in a viewer until that viewer is relogged in. | 1673 | // scene objects in a viewer until that viewer is relogged in. |
1680 | OutPacket(kill, ThrottleOutPacketType.Task); | 1674 | OutPacket(kill, ThrottleOutPacketType.Task); |
1681 | } | 1675 | // } |
1682 | } | 1676 | } |
1683 | } | 1677 | } |
1684 | 1678 | ||
@@ -1800,7 +1794,7 @@ namespace OpenSim.Region.ClientStack.LindenUDP | |||
1800 | newBlock.CreationDate = item.CreationDate; | 1794 | newBlock.CreationDate = item.CreationDate; |
1801 | newBlock.SalePrice = item.SalePrice; | 1795 | newBlock.SalePrice = item.SalePrice; |
1802 | newBlock.SaleType = item.SaleType; | 1796 | newBlock.SaleType = item.SaleType; |
1803 | newBlock.Flags = item.Flags; | 1797 | newBlock.Flags = item.Flags & 0xff; |
1804 | 1798 | ||
1805 | newBlock.CRC = | 1799 | newBlock.CRC = |
1806 | Helpers.InventoryCRC(newBlock.CreationDate, newBlock.SaleType, | 1800 | Helpers.InventoryCRC(newBlock.CreationDate, newBlock.SaleType, |
@@ -2054,7 +2048,7 @@ namespace OpenSim.Region.ClientStack.LindenUDP | |||
2054 | itemBlock.GroupID = item.GroupID; | 2048 | itemBlock.GroupID = item.GroupID; |
2055 | itemBlock.GroupOwned = item.GroupOwned; | 2049 | itemBlock.GroupOwned = item.GroupOwned; |
2056 | itemBlock.GroupMask = item.GroupPermissions; | 2050 | itemBlock.GroupMask = item.GroupPermissions; |
2057 | itemBlock.Flags = item.Flags; | 2051 | itemBlock.Flags = item.Flags & 0xff; |
2058 | itemBlock.SalePrice = item.SalePrice; | 2052 | itemBlock.SalePrice = item.SalePrice; |
2059 | itemBlock.SaleType = item.SaleType; | 2053 | itemBlock.SaleType = item.SaleType; |
2060 | itemBlock.CreationDate = item.CreationDate; | 2054 | itemBlock.CreationDate = item.CreationDate; |
@@ -2121,7 +2115,7 @@ namespace OpenSim.Region.ClientStack.LindenUDP | |||
2121 | bulkUpdate.ItemData[0].GroupID = item.GroupID; | 2115 | bulkUpdate.ItemData[0].GroupID = item.GroupID; |
2122 | bulkUpdate.ItemData[0].GroupOwned = item.GroupOwned; | 2116 | bulkUpdate.ItemData[0].GroupOwned = item.GroupOwned; |
2123 | bulkUpdate.ItemData[0].GroupMask = item.GroupPermissions; | 2117 | bulkUpdate.ItemData[0].GroupMask = item.GroupPermissions; |
2124 | bulkUpdate.ItemData[0].Flags = item.Flags; | 2118 | bulkUpdate.ItemData[0].Flags = item.Flags & 0xff; |
2125 | bulkUpdate.ItemData[0].SalePrice = item.SalePrice; | 2119 | bulkUpdate.ItemData[0].SalePrice = item.SalePrice; |
2126 | bulkUpdate.ItemData[0].SaleType = item.SaleType; | 2120 | bulkUpdate.ItemData[0].SaleType = item.SaleType; |
2127 | 2121 | ||
@@ -2137,9 +2131,14 @@ namespace OpenSim.Region.ClientStack.LindenUDP | |||
2137 | OutPacket(bulkUpdate, ThrottleOutPacketType.Asset); | 2131 | OutPacket(bulkUpdate, ThrottleOutPacketType.Asset); |
2138 | } | 2132 | } |
2139 | 2133 | ||
2140 | /// <see>IClientAPI.SendInventoryItemCreateUpdate(InventoryItemBase)</see> | ||
2141 | public void SendInventoryItemCreateUpdate(InventoryItemBase Item, uint callbackId) | 2134 | public void SendInventoryItemCreateUpdate(InventoryItemBase Item, uint callbackId) |
2142 | { | 2135 | { |
2136 | SendInventoryItemCreateUpdate(Item, UUID.Zero, callbackId); | ||
2137 | } | ||
2138 | |||
2139 | /// <see>IClientAPI.SendInventoryItemCreateUpdate(InventoryItemBase)</see> | ||
2140 | public void SendInventoryItemCreateUpdate(InventoryItemBase Item, UUID transactionID, uint callbackId) | ||
2141 | { | ||
2143 | const uint FULL_MASK_PERMISSIONS = (uint)0x7fffffff; | 2142 | const uint FULL_MASK_PERMISSIONS = (uint)0x7fffffff; |
2144 | 2143 | ||
2145 | UpdateCreateInventoryItemPacket InventoryReply | 2144 | UpdateCreateInventoryItemPacket InventoryReply |
@@ -2149,6 +2148,7 @@ namespace OpenSim.Region.ClientStack.LindenUDP | |||
2149 | // TODO: don't create new blocks if recycling an old packet | 2148 | // TODO: don't create new blocks if recycling an old packet |
2150 | InventoryReply.AgentData.AgentID = AgentId; | 2149 | InventoryReply.AgentData.AgentID = AgentId; |
2151 | InventoryReply.AgentData.SimApproved = true; | 2150 | InventoryReply.AgentData.SimApproved = true; |
2151 | InventoryReply.AgentData.TransactionID = transactionID; | ||
2152 | InventoryReply.InventoryData = new UpdateCreateInventoryItemPacket.InventoryDataBlock[1]; | 2152 | InventoryReply.InventoryData = new UpdateCreateInventoryItemPacket.InventoryDataBlock[1]; |
2153 | InventoryReply.InventoryData[0] = new UpdateCreateInventoryItemPacket.InventoryDataBlock(); | 2153 | InventoryReply.InventoryData[0] = new UpdateCreateInventoryItemPacket.InventoryDataBlock(); |
2154 | InventoryReply.InventoryData[0].ItemID = Item.ID; | 2154 | InventoryReply.InventoryData[0].ItemID = Item.ID; |
@@ -2169,7 +2169,7 @@ namespace OpenSim.Region.ClientStack.LindenUDP | |||
2169 | InventoryReply.InventoryData[0].GroupID = Item.GroupID; | 2169 | InventoryReply.InventoryData[0].GroupID = Item.GroupID; |
2170 | InventoryReply.InventoryData[0].GroupOwned = Item.GroupOwned; | 2170 | InventoryReply.InventoryData[0].GroupOwned = Item.GroupOwned; |
2171 | InventoryReply.InventoryData[0].GroupMask = Item.GroupPermissions; | 2171 | InventoryReply.InventoryData[0].GroupMask = Item.GroupPermissions; |
2172 | InventoryReply.InventoryData[0].Flags = Item.Flags; | 2172 | InventoryReply.InventoryData[0].Flags = Item.Flags & 0xff; |
2173 | InventoryReply.InventoryData[0].SalePrice = Item.SalePrice; | 2173 | InventoryReply.InventoryData[0].SalePrice = Item.SalePrice; |
2174 | InventoryReply.InventoryData[0].SaleType = Item.SaleType; | 2174 | InventoryReply.InventoryData[0].SaleType = Item.SaleType; |
2175 | InventoryReply.InventoryData[0].CreationDate = Item.CreationDate; | 2175 | InventoryReply.InventoryData[0].CreationDate = Item.CreationDate; |
@@ -2218,16 +2218,20 @@ namespace OpenSim.Region.ClientStack.LindenUDP | |||
2218 | replytask.InventoryData.TaskID = taskID; | 2218 | replytask.InventoryData.TaskID = taskID; |
2219 | replytask.InventoryData.Serial = serial; | 2219 | replytask.InventoryData.Serial = serial; |
2220 | replytask.InventoryData.Filename = fileName; | 2220 | replytask.InventoryData.Filename = fileName; |
2221 | OutPacket(replytask, ThrottleOutPacketType.Asset); | 2221 | OutPacket(replytask, ThrottleOutPacketType.Task); |
2222 | } | 2222 | } |
2223 | 2223 | ||
2224 | public void SendXferPacket(ulong xferID, uint packet, byte[] data) | 2224 | public void SendXferPacket(ulong xferID, uint packet, byte[] data, bool isTaskInventory) |
2225 | { | 2225 | { |
2226 | ThrottleOutPacketType type = ThrottleOutPacketType.Asset; | ||
2227 | if (isTaskInventory) | ||
2228 | type = ThrottleOutPacketType.Task; | ||
2229 | |||
2226 | SendXferPacketPacket sendXfer = (SendXferPacketPacket)PacketPool.Instance.GetPacket(PacketType.SendXferPacket); | 2230 | SendXferPacketPacket sendXfer = (SendXferPacketPacket)PacketPool.Instance.GetPacket(PacketType.SendXferPacket); |
2227 | sendXfer.XferID.ID = xferID; | 2231 | sendXfer.XferID.ID = xferID; |
2228 | sendXfer.XferID.Packet = packet; | 2232 | sendXfer.XferID.Packet = packet; |
2229 | sendXfer.DataPacket.Data = data; | 2233 | sendXfer.DataPacket.Data = data; |
2230 | OutPacket(sendXfer, ThrottleOutPacketType.Asset); | 2234 | OutPacket(sendXfer, type); |
2231 | } | 2235 | } |
2232 | 2236 | ||
2233 | public void SendAbortXferPacket(ulong xferID) | 2237 | public void SendAbortXferPacket(ulong xferID) |
@@ -2414,6 +2418,15 @@ namespace OpenSim.Region.ClientStack.LindenUDP | |||
2414 | OutPacket(sound, ThrottleOutPacketType.Task); | 2418 | OutPacket(sound, ThrottleOutPacketType.Task); |
2415 | } | 2419 | } |
2416 | 2420 | ||
2421 | public void SendTransferAbort(TransferRequestPacket transferRequest) | ||
2422 | { | ||
2423 | TransferAbortPacket abort = (TransferAbortPacket)PacketPool.Instance.GetPacket(PacketType.TransferAbort); | ||
2424 | abort.TransferInfo.TransferID = transferRequest.TransferInfo.TransferID; | ||
2425 | abort.TransferInfo.ChannelType = transferRequest.TransferInfo.ChannelType; | ||
2426 | m_log.Debug("[Assets] Aborting transfer; asset request failed"); | ||
2427 | OutPacket(abort, ThrottleOutPacketType.Task); | ||
2428 | } | ||
2429 | |||
2417 | public void SendTriggeredSound(UUID soundID, UUID ownerID, UUID objectID, UUID parentID, ulong handle, Vector3 position, float gain) | 2430 | public void SendTriggeredSound(UUID soundID, UUID ownerID, UUID objectID, UUID parentID, ulong handle, Vector3 position, float gain) |
2418 | { | 2431 | { |
2419 | SoundTriggerPacket sound = (SoundTriggerPacket)PacketPool.Instance.GetPacket(PacketType.SoundTrigger); | 2432 | SoundTriggerPacket sound = (SoundTriggerPacket)PacketPool.Instance.GetPacket(PacketType.SoundTrigger); |
@@ -2719,6 +2732,7 @@ namespace OpenSim.Region.ClientStack.LindenUDP | |||
2719 | float friction = part.Friction; | 2732 | float friction = part.Friction; |
2720 | float bounce = part.Restitution; | 2733 | float bounce = part.Restitution; |
2721 | float gravmod = part.GravityModifier; | 2734 | float gravmod = part.GravityModifier; |
2735 | |||
2722 | eq.partPhysicsProperties(localid, physshapetype, density, friction, bounce, gravmod,AgentId); | 2736 | eq.partPhysicsProperties(localid, physshapetype, density, friction, bounce, gravmod,AgentId); |
2723 | } | 2737 | } |
2724 | } | 2738 | } |
@@ -2789,8 +2803,21 @@ namespace OpenSim.Region.ClientStack.LindenUDP | |||
2789 | req.AssetInf.ID, req.AssetInf.Metadata.ContentType); | 2803 | req.AssetInf.ID, req.AssetInf.Metadata.ContentType); |
2790 | return; | 2804 | return; |
2791 | } | 2805 | } |
2806 | int WearableOut = 0; | ||
2807 | bool isWearable = false; | ||
2808 | |||
2809 | if (req.AssetInf != null) | ||
2810 | isWearable = | ||
2811 | ((AssetType) req.AssetInf.Type == | ||
2812 | AssetType.Bodypart || (AssetType) req.AssetInf.Type == AssetType.Clothing); | ||
2792 | 2813 | ||
2793 | //m_log.Debug("sending asset " + req.RequestAssetID); | 2814 | |
2815 | //m_log.Debug("sending asset " + req.RequestAssetID + ", iswearable: " + isWearable); | ||
2816 | |||
2817 | |||
2818 | //if (isWearable) | ||
2819 | // m_log.Debug((AssetType)req.AssetInf.Type); | ||
2820 | |||
2794 | TransferInfoPacket Transfer = new TransferInfoPacket(); | 2821 | TransferInfoPacket Transfer = new TransferInfoPacket(); |
2795 | Transfer.TransferInfo.ChannelType = 2; | 2822 | Transfer.TransferInfo.ChannelType = 2; |
2796 | Transfer.TransferInfo.Status = 0; | 2823 | Transfer.TransferInfo.Status = 0; |
@@ -2812,7 +2839,7 @@ namespace OpenSim.Region.ClientStack.LindenUDP | |||
2812 | Transfer.TransferInfo.Size = req.AssetInf.Data.Length; | 2839 | Transfer.TransferInfo.Size = req.AssetInf.Data.Length; |
2813 | Transfer.TransferInfo.TransferID = req.TransferRequestID; | 2840 | Transfer.TransferInfo.TransferID = req.TransferRequestID; |
2814 | Transfer.Header.Zerocoded = true; | 2841 | Transfer.Header.Zerocoded = true; |
2815 | OutPacket(Transfer, ThrottleOutPacketType.Asset); | 2842 | OutPacket(Transfer, isWearable ? ThrottleOutPacketType.Task | ThrottleOutPacketType.HighPriority : ThrottleOutPacketType.Asset); |
2816 | 2843 | ||
2817 | if (req.NumPackets == 1) | 2844 | if (req.NumPackets == 1) |
2818 | { | 2845 | { |
@@ -2823,12 +2850,14 @@ namespace OpenSim.Region.ClientStack.LindenUDP | |||
2823 | TransferPacket.TransferData.Data = req.AssetInf.Data; | 2850 | TransferPacket.TransferData.Data = req.AssetInf.Data; |
2824 | TransferPacket.TransferData.Status = 1; | 2851 | TransferPacket.TransferData.Status = 1; |
2825 | TransferPacket.Header.Zerocoded = true; | 2852 | TransferPacket.Header.Zerocoded = true; |
2826 | OutPacket(TransferPacket, ThrottleOutPacketType.Asset); | 2853 | OutPacket(TransferPacket, isWearable ? ThrottleOutPacketType.Task | ThrottleOutPacketType.HighPriority : ThrottleOutPacketType.Asset); |
2827 | } | 2854 | } |
2828 | else | 2855 | else |
2829 | { | 2856 | { |
2830 | int processedLength = 0; | 2857 | int processedLength = 0; |
2831 | int maxChunkSize = Settings.MAX_PACKET_SIZE - 100; | 2858 | // int maxChunkSize = Settings.MAX_PACKET_SIZE - 100; |
2859 | |||
2860 | int maxChunkSize = (int) MaxTransferBytesPerPacket; | ||
2832 | int packetNumber = 0; | 2861 | int packetNumber = 0; |
2833 | 2862 | ||
2834 | while (processedLength < req.AssetInf.Data.Length) | 2863 | while (processedLength < req.AssetInf.Data.Length) |
@@ -2854,7 +2883,7 @@ namespace OpenSim.Region.ClientStack.LindenUDP | |||
2854 | TransferPacket.TransferData.Status = 1; | 2883 | TransferPacket.TransferData.Status = 1; |
2855 | } | 2884 | } |
2856 | TransferPacket.Header.Zerocoded = true; | 2885 | TransferPacket.Header.Zerocoded = true; |
2857 | OutPacket(TransferPacket, ThrottleOutPacketType.Asset); | 2886 | OutPacket(TransferPacket, isWearable ? ThrottleOutPacketType.Task | ThrottleOutPacketType.HighPriority : ThrottleOutPacketType.Asset); |
2858 | 2887 | ||
2859 | processedLength += chunkSize; | 2888 | processedLength += chunkSize; |
2860 | packetNumber++; | 2889 | packetNumber++; |
@@ -2899,7 +2928,10 @@ namespace OpenSim.Region.ClientStack.LindenUDP | |||
2899 | reply.Data.ParcelID = parcelID; | 2928 | reply.Data.ParcelID = parcelID; |
2900 | reply.Data.OwnerID = land.OwnerID; | 2929 | reply.Data.OwnerID = land.OwnerID; |
2901 | reply.Data.Name = Utils.StringToBytes(land.Name); | 2930 | reply.Data.Name = Utils.StringToBytes(land.Name); |
2902 | reply.Data.Desc = Utils.StringToBytes(land.Description); | 2931 | if (land != null && land.Description != null && land.Description != String.Empty) |
2932 | reply.Data.Desc = Utils.StringToBytes(land.Description.Substring(0, land.Description.Length > 254 ? 254: land.Description.Length)); | ||
2933 | else | ||
2934 | reply.Data.Desc = new Byte[0]; | ||
2903 | reply.Data.ActualArea = land.Area; | 2935 | reply.Data.ActualArea = land.Area; |
2904 | reply.Data.BillableArea = land.Area; // TODO: what is this? | 2936 | reply.Data.BillableArea = land.Area; // TODO: what is this? |
2905 | 2937 | ||
@@ -3606,24 +3638,25 @@ namespace OpenSim.Region.ClientStack.LindenUDP | |||
3606 | aw.WearableData = new AgentWearablesUpdatePacket.WearableDataBlock[count]; | 3638 | aw.WearableData = new AgentWearablesUpdatePacket.WearableDataBlock[count]; |
3607 | AgentWearablesUpdatePacket.WearableDataBlock awb; | 3639 | AgentWearablesUpdatePacket.WearableDataBlock awb; |
3608 | int idx = 0; | 3640 | int idx = 0; |
3609 | for (int i = 0; i < wearables.Length; i++) | 3641 | |
3610 | { | 3642 | for (int i = 0; i < wearables.Length; i++) |
3611 | for (int j = 0; j < wearables[i].Count; j++) | 3643 | { |
3612 | { | 3644 | for (int j = 0; j < wearables[i].Count; j++) |
3613 | awb = new AgentWearablesUpdatePacket.WearableDataBlock(); | 3645 | { |
3614 | awb.WearableType = (byte)i; | 3646 | awb = new AgentWearablesUpdatePacket.WearableDataBlock(); |
3615 | awb.AssetID = wearables[i][j].AssetID; | 3647 | awb.WearableType = (byte) i; |
3616 | awb.ItemID = wearables[i][j].ItemID; | 3648 | awb.AssetID = wearables[i][j].AssetID; |
3617 | aw.WearableData[idx] = awb; | 3649 | awb.ItemID = wearables[i][j].ItemID; |
3618 | idx++; | 3650 | aw.WearableData[idx] = awb; |
3619 | 3651 | idx++; | |
3620 | // m_log.DebugFormat( | 3652 | |
3621 | // "[APPEARANCE]: Sending wearable item/asset {0} {1} (index {2}) for {3}", | 3653 | // m_log.DebugFormat( |
3622 | // awb.ItemID, awb.AssetID, i, Name); | 3654 | // "[APPEARANCE]: Sending wearable item/asset {0} {1} (index {2}) for {3}", |
3623 | } | 3655 | // awb.ItemID, awb.AssetID, i, Name); |
3624 | } | 3656 | } |
3657 | } | ||
3625 | 3658 | ||
3626 | OutPacket(aw, ThrottleOutPacketType.Task); | 3659 | OutPacket(aw, ThrottleOutPacketType.Task | ThrottleOutPacketType.HighPriority); |
3627 | } | 3660 | } |
3628 | 3661 | ||
3629 | public void SendAppearance(UUID agentID, byte[] visualParams, byte[] textureEntry) | 3662 | public void SendAppearance(UUID agentID, byte[] visualParams, byte[] textureEntry) |
@@ -3634,7 +3667,7 @@ namespace OpenSim.Region.ClientStack.LindenUDP | |||
3634 | 3667 | ||
3635 | AvatarAppearancePacket avp = (AvatarAppearancePacket)PacketPool.Instance.GetPacket(PacketType.AvatarAppearance); | 3668 | AvatarAppearancePacket avp = (AvatarAppearancePacket)PacketPool.Instance.GetPacket(PacketType.AvatarAppearance); |
3636 | // TODO: don't create new blocks if recycling an old packet | 3669 | // TODO: don't create new blocks if recycling an old packet |
3637 | avp.VisualParam = new AvatarAppearancePacket.VisualParamBlock[218]; | 3670 | avp.VisualParam = new AvatarAppearancePacket.VisualParamBlock[visualParams.Length]; |
3638 | avp.ObjectData.TextureEntry = textureEntry; | 3671 | avp.ObjectData.TextureEntry = textureEntry; |
3639 | 3672 | ||
3640 | AvatarAppearancePacket.VisualParamBlock avblock = null; | 3673 | AvatarAppearancePacket.VisualParamBlock avblock = null; |
@@ -3765,7 +3798,15 @@ namespace OpenSim.Region.ClientStack.LindenUDP | |||
3765 | /// </summary> | 3798 | /// </summary> |
3766 | public void SendEntityUpdate(ISceneEntity entity, PrimUpdateFlags updateFlags) | 3799 | public void SendEntityUpdate(ISceneEntity entity, PrimUpdateFlags updateFlags) |
3767 | { | 3800 | { |
3768 | //double priority = m_prioritizer.GetUpdatePriority(this, entity); | 3801 | if (entity is SceneObjectPart) |
3802 | { | ||
3803 | SceneObjectPart e = (SceneObjectPart)entity; | ||
3804 | SceneObjectGroup g = e.ParentGroup; | ||
3805 | if (g.RootPart.Shape.State > 30) // HUD | ||
3806 | if (g.OwnerID != AgentId) | ||
3807 | return; // Don't send updates for other people's HUDs | ||
3808 | } | ||
3809 | |||
3769 | uint priority = m_prioritizer.GetUpdatePriority(this, entity); | 3810 | uint priority = m_prioritizer.GetUpdatePriority(this, entity); |
3770 | 3811 | ||
3771 | lock (m_entityUpdates.SyncRoot) | 3812 | lock (m_entityUpdates.SyncRoot) |
@@ -3856,27 +3897,74 @@ namespace OpenSim.Region.ClientStack.LindenUDP | |||
3856 | 3897 | ||
3857 | // We must lock for both manipulating the kill record and sending the packet, in order to avoid a race | 3898 | // We must lock for both manipulating the kill record and sending the packet, in order to avoid a race |
3858 | // condition where a kill can be processed before an out-of-date update for the same object. | 3899 | // condition where a kill can be processed before an out-of-date update for the same object. |
3859 | lock (m_killRecord) | 3900 | float avgTimeDilation = 1.0f; |
3901 | IEntityUpdate iupdate; | ||
3902 | Int32 timeinqueue; // this is just debugging code & can be dropped later | ||
3903 | |||
3904 | while (updatesThisCall < maxUpdates) | ||
3860 | { | 3905 | { |
3861 | float avgTimeDilation = 1.0f; | 3906 | lock (m_entityUpdates.SyncRoot) |
3862 | IEntityUpdate iupdate; | 3907 | if (!m_entityUpdates.TryDequeue(out iupdate, out timeinqueue)) |
3863 | Int32 timeinqueue; // this is just debugging code & can be dropped later | 3908 | break; |
3909 | |||
3910 | EntityUpdate update = (EntityUpdate)iupdate; | ||
3911 | |||
3912 | avgTimeDilation += update.TimeDilation; | ||
3913 | avgTimeDilation *= 0.5f; | ||
3864 | 3914 | ||
3865 | while (updatesThisCall < maxUpdates) | 3915 | if (update.Entity is SceneObjectPart) |
3866 | { | 3916 | { |
3867 | lock (m_entityUpdates.SyncRoot) | 3917 | SceneObjectPart part = (SceneObjectPart)update.Entity; |
3868 | if (!m_entityUpdates.TryDequeue(out iupdate, out timeinqueue)) | ||
3869 | break; | ||
3870 | 3918 | ||
3871 | EntityUpdate update = (EntityUpdate)iupdate; | 3919 | if (part.ParentGroup.IsDeleted) |
3872 | 3920 | continue; | |
3873 | avgTimeDilation += update.TimeDilation; | ||
3874 | avgTimeDilation *= 0.5f; | ||
3875 | 3921 | ||
3876 | if (update.Entity is SceneObjectPart) | 3922 | if (part.ParentGroup.IsAttachment) |
3923 | { // Someone else's HUD, why are we getting these? | ||
3924 | if (part.ParentGroup.OwnerID != AgentId && | ||
3925 | part.ParentGroup.RootPart.Shape.State > 30) | ||
3926 | continue; | ||
3927 | ScenePresence sp; | ||
3928 | // Owner is not in the sim, don't update it to | ||
3929 | // anyone | ||
3930 | if (!m_scene.TryGetScenePresence(part.OwnerID, out sp)) | ||
3931 | continue; | ||
3932 | |||
3933 | List<SceneObjectGroup> atts = sp.GetAttachments(); | ||
3934 | bool found = false; | ||
3935 | foreach (SceneObjectGroup att in atts) | ||
3936 | { | ||
3937 | if (att == part.ParentGroup) | ||
3938 | { | ||
3939 | found = true; | ||
3940 | break; | ||
3941 | } | ||
3942 | } | ||
3943 | |||
3944 | // It's an attachment of a valid avatar, but | ||
3945 | // doesn't seem to be attached, skip | ||
3946 | if (!found) | ||
3947 | continue; | ||
3948 | |||
3949 | // On vehicle crossing, the attachments are received | ||
3950 | // while the avatar is still a child. Don't send | ||
3951 | // updates here because the LocalId has not yet | ||
3952 | // been updated and the viewer will derender the | ||
3953 | // attachments until the avatar becomes root. | ||
3954 | if (sp.IsChildAgent) | ||
3955 | continue; | ||
3956 | |||
3957 | // If the object is an attachment we don't want it to be in the kill | ||
3958 | // record. Else attaching from inworld and subsequently dropping | ||
3959 | // it will no longer work. | ||
3960 | // lock (m_killRecord) | ||
3961 | // { | ||
3962 | // m_killRecord.Remove(part.LocalId); | ||
3963 | // m_killRecord.Remove(part.ParentGroup.RootPart.LocalId); | ||
3964 | // } | ||
3965 | } | ||
3966 | else | ||
3877 | { | 3967 | { |
3878 | SceneObjectPart part = (SceneObjectPart)update.Entity; | ||
3879 | |||
3880 | // Please do not remove this unless you can demonstrate on the OpenSim mailing list that a client | 3968 | // Please do not remove this unless you can demonstrate on the OpenSim mailing list that a client |
3881 | // will never receive an update after a prim kill. Even then, keeping the kill record may be a good | 3969 | // will never receive an update after a prim kill. Even then, keeping the kill record may be a good |
3882 | // safety measure. | 3970 | // safety measure. |
@@ -3887,21 +3975,23 @@ namespace OpenSim.Region.ClientStack.LindenUDP | |||
3887 | // | 3975 | // |
3888 | // This doesn't appear to apply to child prims - a client will happily ignore these updates | 3976 | // This doesn't appear to apply to child prims - a client will happily ignore these updates |
3889 | // after the root prim has been deleted. | 3977 | // after the root prim has been deleted. |
3890 | if (m_killRecord.Contains(part.LocalId)) | 3978 | // |
3891 | { | 3979 | // We ignore this for attachments because attaching something from inworld breaks unless we do. |
3892 | // m_log.WarnFormat( | 3980 | // lock (m_killRecord) |
3893 | // "[CLIENT]: Preventing update for prim with local id {0} after client for user {1} told it was deleted", | 3981 | // { |
3894 | // part.LocalId, Name); | 3982 | // if (m_killRecord.Contains(part.LocalId)) |
3895 | continue; | 3983 | // continue; |
3896 | } | 3984 | // if (m_killRecord.Contains(part.ParentGroup.RootPart.LocalId)) |
3897 | 3985 | // continue; | |
3898 | if (part.ParentGroup.IsAttachment && m_disableFacelights) | 3986 | // } |
3987 | } | ||
3988 | |||
3989 | if (part.ParentGroup.IsAttachment && m_disableFacelights) | ||
3990 | { | ||
3991 | if (part.ParentGroup.RootPart.Shape.State != (byte)AttachmentPoint.LeftHand && | ||
3992 | part.ParentGroup.RootPart.Shape.State != (byte)AttachmentPoint.RightHand) | ||
3899 | { | 3993 | { |
3900 | if (part.ParentGroup.RootPart.Shape.State != (byte)AttachmentPoint.LeftHand && | 3994 | part.Shape.LightEntry = false; |
3901 | part.ParentGroup.RootPart.Shape.State != (byte)AttachmentPoint.RightHand) | ||
3902 | { | ||
3903 | part.Shape.LightEntry = false; | ||
3904 | } | ||
3905 | } | 3995 | } |
3906 | 3996 | ||
3907 | if (part.Shape != null && (part.Shape.SculptType == (byte)SculptType.Mesh)) | 3997 | if (part.Shape != null && (part.Shape.SculptType == (byte)SculptType.Mesh)) |
@@ -3912,224 +4002,178 @@ namespace OpenSim.Region.ClientStack.LindenUDP | |||
3912 | part.Shape.ProfileHollow = 27500; | 4002 | part.Shape.ProfileHollow = 27500; |
3913 | } | 4003 | } |
3914 | } | 4004 | } |
3915 | 4005 | ||
3916 | #region UpdateFlags to packet type conversion | 4006 | if (part.Shape != null && (part.Shape.SculptType == (byte)SculptType.Mesh)) |
3917 | |||
3918 | PrimUpdateFlags updateFlags = (PrimUpdateFlags)update.Flags; | ||
3919 | |||
3920 | bool canUseCompressed = true; | ||
3921 | bool canUseImproved = true; | ||
3922 | |||
3923 | // Compressed object updates only make sense for LL primitives | ||
3924 | if (!(update.Entity is SceneObjectPart)) | ||
3925 | { | 4007 | { |
3926 | canUseCompressed = false; | 4008 | // Ensure that mesh has at least 8 valid faces |
4009 | part.Shape.ProfileBegin = 12500; | ||
4010 | part.Shape.ProfileEnd = 0; | ||
4011 | part.Shape.ProfileHollow = 27500; | ||
3927 | } | 4012 | } |
3928 | 4013 | } | |
3929 | if (updateFlags.HasFlag(PrimUpdateFlags.FullUpdate)) | 4014 | else if (update.Entity is ScenePresence) |
4015 | { | ||
4016 | ScenePresence presence = (ScenePresence)update.Entity; | ||
4017 | |||
4018 | // If ParentUUID is not UUID.Zero and ParentID is 0, this | ||
4019 | // avatar is in the process of crossing regions while | ||
4020 | // sat on an object. In this state, we don't want any | ||
4021 | // updates because they will visually orbit the avatar. | ||
4022 | // Update will be forced once crossing is completed anyway. | ||
4023 | if (presence.ParentUUID != UUID.Zero && presence.ParentID == 0) | ||
4024 | continue; | ||
4025 | } | ||
4026 | |||
4027 | ++updatesThisCall; | ||
4028 | |||
4029 | #region UpdateFlags to packet type conversion | ||
4030 | |||
4031 | PrimUpdateFlags updateFlags = (PrimUpdateFlags)update.Flags; | ||
4032 | |||
4033 | bool canUseCompressed = true; | ||
4034 | bool canUseImproved = true; | ||
4035 | |||
4036 | // Compressed object updates only make sense for LL primitives | ||
4037 | if (!(update.Entity is SceneObjectPart)) | ||
4038 | { | ||
4039 | canUseCompressed = false; | ||
4040 | } | ||
4041 | |||
4042 | if (updateFlags.HasFlag(PrimUpdateFlags.FullUpdate)) | ||
4043 | { | ||
4044 | canUseCompressed = false; | ||
4045 | canUseImproved = false; | ||
4046 | } | ||
4047 | else | ||
4048 | { | ||
4049 | if (updateFlags.HasFlag(PrimUpdateFlags.Velocity) || | ||
4050 | updateFlags.HasFlag(PrimUpdateFlags.Acceleration) || | ||
4051 | updateFlags.HasFlag(PrimUpdateFlags.CollisionPlane) || | ||
4052 | updateFlags.HasFlag(PrimUpdateFlags.Joint)) | ||
3930 | { | 4053 | { |
3931 | canUseCompressed = false; | 4054 | canUseCompressed = false; |
3932 | canUseImproved = false; | ||
3933 | } | 4055 | } |
3934 | else | 4056 | |
4057 | if (updateFlags.HasFlag(PrimUpdateFlags.PrimFlags) || | ||
4058 | updateFlags.HasFlag(PrimUpdateFlags.ParentID) || | ||
4059 | updateFlags.HasFlag(PrimUpdateFlags.Scale) || | ||
4060 | updateFlags.HasFlag(PrimUpdateFlags.PrimData) || | ||
4061 | updateFlags.HasFlag(PrimUpdateFlags.Text) || | ||
4062 | updateFlags.HasFlag(PrimUpdateFlags.NameValue) || | ||
4063 | updateFlags.HasFlag(PrimUpdateFlags.ExtraData) || | ||
4064 | updateFlags.HasFlag(PrimUpdateFlags.TextureAnim) || | ||
4065 | updateFlags.HasFlag(PrimUpdateFlags.Sound) || | ||
4066 | updateFlags.HasFlag(PrimUpdateFlags.Particles) || | ||
4067 | updateFlags.HasFlag(PrimUpdateFlags.Material) || | ||
4068 | updateFlags.HasFlag(PrimUpdateFlags.ClickAction) || | ||
4069 | updateFlags.HasFlag(PrimUpdateFlags.MediaURL) || | ||
4070 | updateFlags.HasFlag(PrimUpdateFlags.Joint)) | ||
3935 | { | 4071 | { |
3936 | if (updateFlags.HasFlag(PrimUpdateFlags.Velocity) || | 4072 | canUseImproved = false; |
3937 | updateFlags.HasFlag(PrimUpdateFlags.Acceleration) || | ||
3938 | updateFlags.HasFlag(PrimUpdateFlags.CollisionPlane) || | ||
3939 | updateFlags.HasFlag(PrimUpdateFlags.Joint)) | ||
3940 | { | ||
3941 | canUseCompressed = false; | ||
3942 | } | ||
3943 | |||
3944 | if (updateFlags.HasFlag(PrimUpdateFlags.PrimFlags) || | ||
3945 | updateFlags.HasFlag(PrimUpdateFlags.ParentID) || | ||
3946 | updateFlags.HasFlag(PrimUpdateFlags.Scale) || | ||
3947 | updateFlags.HasFlag(PrimUpdateFlags.PrimData) || | ||
3948 | updateFlags.HasFlag(PrimUpdateFlags.Text) || | ||
3949 | updateFlags.HasFlag(PrimUpdateFlags.NameValue) || | ||
3950 | updateFlags.HasFlag(PrimUpdateFlags.ExtraData) || | ||
3951 | updateFlags.HasFlag(PrimUpdateFlags.TextureAnim) || | ||
3952 | updateFlags.HasFlag(PrimUpdateFlags.Sound) || | ||
3953 | updateFlags.HasFlag(PrimUpdateFlags.Particles) || | ||
3954 | updateFlags.HasFlag(PrimUpdateFlags.Material) || | ||
3955 | updateFlags.HasFlag(PrimUpdateFlags.ClickAction) || | ||
3956 | updateFlags.HasFlag(PrimUpdateFlags.MediaURL) || | ||
3957 | updateFlags.HasFlag(PrimUpdateFlags.Joint)) | ||
3958 | { | ||
3959 | canUseImproved = false; | ||
3960 | } | ||
3961 | } | 4073 | } |
4074 | } | ||
3962 | 4075 | ||
3963 | #endregion UpdateFlags to packet type conversion | 4076 | #endregion UpdateFlags to packet type conversion |
3964 | |||
3965 | #region Block Construction | ||
3966 | |||
3967 | // TODO: Remove this once we can build compressed updates | ||
3968 | canUseCompressed = false; | ||
3969 | |||
3970 | if (!canUseImproved && !canUseCompressed) | ||
3971 | { | ||
3972 | ObjectUpdatePacket.ObjectDataBlock updateBlock; | ||
3973 | 4077 | ||
3974 | if (update.Entity is ScenePresence) | 4078 | #region Block Construction |
3975 | { | ||
3976 | updateBlock = CreateAvatarUpdateBlock((ScenePresence)update.Entity); | ||
3977 | } | ||
3978 | else | ||
3979 | { | ||
3980 | SceneObjectPart part = (SceneObjectPart)update.Entity; | ||
3981 | updateBlock = CreatePrimUpdateBlock(part, AgentId); | ||
3982 | |||
3983 | // If the part has become a private hud since the update was scheduled then we do not | ||
3984 | // want to send it to other avatars. | ||
3985 | if (part.ParentGroup.IsAttachment | ||
3986 | && part.ParentGroup.HasPrivateAttachmentPoint | ||
3987 | && part.ParentGroup.AttachedAvatar != AgentId) | ||
3988 | continue; | ||
3989 | |||
3990 | // If the part has since been deleted, then drop the update. In the case of attachments, | ||
3991 | // this is to avoid spurious updates to other viewers since post-processing of attachments | ||
3992 | // has to change the IsAttachment flag for various reasons (which will end up in a pass | ||
3993 | // of the test above). | ||
3994 | // | ||
3995 | // Actual deletions (kills) happen in another method. | ||
3996 | if (part.ParentGroup.IsDeleted) | ||
3997 | continue; | ||
3998 | } | ||
3999 | 4079 | ||
4000 | objectUpdateBlocks.Value.Add(updateBlock); | 4080 | // TODO: Remove this once we can build compressed updates |
4001 | objectUpdates.Value.Add(update); | 4081 | canUseCompressed = false; |
4002 | } | ||
4003 | else if (!canUseImproved) | ||
4004 | { | ||
4005 | SceneObjectPart part = (SceneObjectPart)update.Entity; | ||
4006 | ObjectUpdateCompressedPacket.ObjectDataBlock compressedBlock | ||
4007 | = CreateCompressedUpdateBlock(part, updateFlags); | ||
4008 | |||
4009 | // If the part has since been deleted, then drop the update. In the case of attachments, | ||
4010 | // this is to avoid spurious updates to other viewers since post-processing of attachments | ||
4011 | // has to change the IsAttachment flag for various reasons (which will end up in a pass | ||
4012 | // of the test above). | ||
4013 | // | ||
4014 | // Actual deletions (kills) happen in another method. | ||
4015 | if (part.ParentGroup.IsDeleted) | ||
4016 | continue; | ||
4017 | 4082 | ||
4018 | compressedUpdateBlocks.Value.Add(compressedBlock); | 4083 | if (!canUseImproved && !canUseCompressed) |
4019 | compressedUpdates.Value.Add(update); | 4084 | { |
4085 | if (update.Entity is ScenePresence) | ||
4086 | { | ||
4087 | objectUpdateBlocks.Value.Add(CreateAvatarUpdateBlock((ScenePresence)update.Entity)); | ||
4020 | } | 4088 | } |
4021 | else | 4089 | else |
4022 | { | 4090 | { |
4023 | if (update.Entity is ScenePresence && ((ScenePresence)update.Entity).UUID == AgentId) | 4091 | objectUpdateBlocks.Value.Add(CreatePrimUpdateBlock((SceneObjectPart)update.Entity, this.m_agentId)); |
4024 | { | ||
4025 | // Self updates go into a special list | ||
4026 | terseAgentUpdateBlocks.Value.Add(CreateImprovedTerseBlock(update.Entity, updateFlags.HasFlag(PrimUpdateFlags.Textures))); | ||
4027 | terseAgentUpdates.Value.Add(update); | ||
4028 | } | ||
4029 | else | ||
4030 | { | ||
4031 | ImprovedTerseObjectUpdatePacket.ObjectDataBlock terseUpdateBlock | ||
4032 | = CreateImprovedTerseBlock(update.Entity, updateFlags.HasFlag(PrimUpdateFlags.Textures)); | ||
4033 | |||
4034 | // Everything else goes here | ||
4035 | if (update.Entity is SceneObjectPart) | ||
4036 | { | ||
4037 | SceneObjectPart part = (SceneObjectPart)update.Entity; | ||
4038 | |||
4039 | // If the part has become a private hud since the update was scheduled then we do not | ||
4040 | // want to send it to other avatars. | ||
4041 | if (part.ParentGroup.IsAttachment | ||
4042 | && part.ParentGroup.HasPrivateAttachmentPoint | ||
4043 | && part.ParentGroup.AttachedAvatar != AgentId) | ||
4044 | continue; | ||
4045 | |||
4046 | // If the part has since been deleted, then drop the update. In the case of attachments, | ||
4047 | // this is to avoid spurious updates to other viewers since post-processing of attachments | ||
4048 | // has to change the IsAttachment flag for various reasons (which will end up in a pass | ||
4049 | // of the test above). | ||
4050 | // | ||
4051 | // Actual deletions (kills) happen in another method. | ||
4052 | if (part.ParentGroup.IsDeleted) | ||
4053 | continue; | ||
4054 | } | ||
4055 | |||
4056 | terseUpdateBlocks.Value.Add(terseUpdateBlock); | ||
4057 | terseUpdates.Value.Add(update); | ||
4058 | } | ||
4059 | } | 4092 | } |
4060 | |||
4061 | ++updatesThisCall; | ||
4062 | |||
4063 | #endregion Block Construction | ||
4064 | } | 4093 | } |
4065 | 4094 | else if (!canUseImproved) | |
4066 | #region Packet Sending | 4095 | { |
4067 | ushort timeDilation = Utils.FloatToUInt16(avgTimeDilation, 0.0f, 1.0f); | 4096 | compressedUpdateBlocks.Value.Add(CreateCompressedUpdateBlock((SceneObjectPart)update.Entity, updateFlags)); |
4068 | 4097 | } | |
4069 | if (terseAgentUpdateBlocks.IsValueCreated) | 4098 | else |
4070 | { | 4099 | { |
4071 | List<ImprovedTerseObjectUpdatePacket.ObjectDataBlock> blocks = terseAgentUpdateBlocks.Value; | 4100 | if (update.Entity is ScenePresence && ((ScenePresence)update.Entity).UUID == AgentId) |
4101 | // Self updates go into a special list | ||
4102 | terseAgentUpdateBlocks.Value.Add(CreateImprovedTerseBlock(update.Entity, updateFlags.HasFlag(PrimUpdateFlags.Textures))); | ||
4103 | else | ||
4104 | // Everything else goes here | ||
4105 | terseUpdateBlocks.Value.Add(CreateImprovedTerseBlock(update.Entity, updateFlags.HasFlag(PrimUpdateFlags.Textures))); | ||
4106 | } | ||
4072 | 4107 | ||
4073 | ImprovedTerseObjectUpdatePacket packet | 4108 | #endregion Block Construction |
4074 | = (ImprovedTerseObjectUpdatePacket)PacketPool.Instance.GetPacket(PacketType.ImprovedTerseObjectUpdate); | 4109 | } |
4075 | 4110 | ||
4076 | packet.RegionData.RegionHandle = m_scene.RegionInfo.RegionHandle; | 4111 | #region Packet Sending |
4077 | packet.RegionData.TimeDilation = timeDilation; | 4112 | |
4078 | packet.ObjectData = new ImprovedTerseObjectUpdatePacket.ObjectDataBlock[blocks.Count]; | 4113 | const float TIME_DILATION = 1.0f; |
4114 | ushort timeDilation = Utils.FloatToUInt16(avgTimeDilation, 0.0f, 1.0f); | ||
4115 | |||
4116 | if (terseAgentUpdateBlocks.IsValueCreated) | ||
4117 | { | ||
4118 | List<ImprovedTerseObjectUpdatePacket.ObjectDataBlock> blocks = terseAgentUpdateBlocks.Value; | ||
4079 | 4119 | ||
4080 | for (int i = 0; i < blocks.Count; i++) | 4120 | ImprovedTerseObjectUpdatePacket packet |
4081 | packet.ObjectData[i] = blocks[i]; | 4121 | = (ImprovedTerseObjectUpdatePacket)PacketPool.Instance.GetPacket(PacketType.ImprovedTerseObjectUpdate); |
4082 | // If any of the packets created from this call go unacknowledged, all of the updates will be resent | 4122 | packet.RegionData.RegionHandle = m_scene.RegionInfo.RegionHandle; |
4083 | OutPacket(packet, ThrottleOutPacketType.Unknown, true, delegate(OutgoingPacket oPacket) { ResendPrimUpdates(terseAgentUpdates.Value, oPacket); }); | 4123 | packet.RegionData.TimeDilation = timeDilation; |
4084 | } | 4124 | packet.ObjectData = new ImprovedTerseObjectUpdatePacket.ObjectDataBlock[blocks.Count]; |
4085 | 4125 | ||
4086 | if (objectUpdateBlocks.IsValueCreated) | 4126 | for (int i = 0; i < blocks.Count; i++) |
4087 | { | 4127 | packet.ObjectData[i] = blocks[i]; |
4088 | List<ObjectUpdatePacket.ObjectDataBlock> blocks = objectUpdateBlocks.Value; | ||
4089 | |||
4090 | ObjectUpdatePacket packet = (ObjectUpdatePacket)PacketPool.Instance.GetPacket(PacketType.ObjectUpdate); | ||
4091 | packet.RegionData.RegionHandle = m_scene.RegionInfo.RegionHandle; | ||
4092 | packet.RegionData.TimeDilation = timeDilation; | ||
4093 | packet.ObjectData = new ObjectUpdatePacket.ObjectDataBlock[blocks.Count]; | ||
4094 | |||
4095 | for (int i = 0; i < blocks.Count; i++) | ||
4096 | packet.ObjectData[i] = blocks[i]; | ||
4097 | // If any of the packets created from this call go unacknowledged, all of the updates will be resent | ||
4098 | OutPacket(packet, ThrottleOutPacketType.Task, true, delegate(OutgoingPacket oPacket) { ResendPrimUpdates(objectUpdates.Value, oPacket); }); | ||
4099 | } | ||
4100 | |||
4101 | if (compressedUpdateBlocks.IsValueCreated) | ||
4102 | { | ||
4103 | List<ObjectUpdateCompressedPacket.ObjectDataBlock> blocks = compressedUpdateBlocks.Value; | ||
4104 | |||
4105 | ObjectUpdateCompressedPacket packet = (ObjectUpdateCompressedPacket)PacketPool.Instance.GetPacket(PacketType.ObjectUpdateCompressed); | ||
4106 | packet.RegionData.RegionHandle = m_scene.RegionInfo.RegionHandle; | ||
4107 | packet.RegionData.TimeDilation = timeDilation; | ||
4108 | packet.ObjectData = new ObjectUpdateCompressedPacket.ObjectDataBlock[blocks.Count]; | ||
4109 | |||
4110 | for (int i = 0; i < blocks.Count; i++) | ||
4111 | packet.ObjectData[i] = blocks[i]; | ||
4112 | // If any of the packets created from this call go unacknowledged, all of the updates will be resent | ||
4113 | OutPacket(packet, ThrottleOutPacketType.Task, true, delegate(OutgoingPacket oPacket) { ResendPrimUpdates(compressedUpdates.Value, oPacket); }); | ||
4114 | } | ||
4115 | 4128 | ||
4116 | if (terseUpdateBlocks.IsValueCreated) | 4129 | OutPacket(packet, ThrottleOutPacketType.Unknown, true); |
4117 | { | 4130 | } |
4118 | List<ImprovedTerseObjectUpdatePacket.ObjectDataBlock> blocks = terseUpdateBlocks.Value; | ||
4119 | |||
4120 | ImprovedTerseObjectUpdatePacket packet | ||
4121 | = (ImprovedTerseObjectUpdatePacket)PacketPool.Instance.GetPacket( | ||
4122 | PacketType.ImprovedTerseObjectUpdate); | ||
4123 | 4131 | ||
4124 | packet.RegionData.RegionHandle = m_scene.RegionInfo.RegionHandle; | 4132 | if (objectUpdateBlocks.IsValueCreated) |
4125 | packet.RegionData.TimeDilation = timeDilation; | 4133 | { |
4126 | packet.ObjectData = new ImprovedTerseObjectUpdatePacket.ObjectDataBlock[blocks.Count]; | 4134 | List<ObjectUpdatePacket.ObjectDataBlock> blocks = objectUpdateBlocks.Value; |
4127 | 4135 | ||
4128 | for (int i = 0; i < blocks.Count; i++) | 4136 | ObjectUpdatePacket packet = (ObjectUpdatePacket)PacketPool.Instance.GetPacket(PacketType.ObjectUpdate); |
4129 | packet.ObjectData[i] = blocks[i]; | 4137 | packet.RegionData.RegionHandle = m_scene.RegionInfo.RegionHandle; |
4130 | // If any of the packets created from this call go unacknowledged, all of the updates will be resent | 4138 | packet.RegionData.TimeDilation = timeDilation; |
4131 | OutPacket(packet, ThrottleOutPacketType.Task, true, delegate(OutgoingPacket oPacket) { ResendPrimUpdates(terseUpdates.Value, oPacket); }); | 4139 | packet.ObjectData = new ObjectUpdatePacket.ObjectDataBlock[blocks.Count]; |
4132 | } | 4140 | |
4141 | for (int i = 0; i < blocks.Count; i++) | ||
4142 | packet.ObjectData[i] = blocks[i]; | ||
4143 | |||
4144 | OutPacket(packet, ThrottleOutPacketType.Task, true); | ||
4145 | } | ||
4146 | |||
4147 | if (compressedUpdateBlocks.IsValueCreated) | ||
4148 | { | ||
4149 | List<ObjectUpdateCompressedPacket.ObjectDataBlock> blocks = compressedUpdateBlocks.Value; | ||
4150 | |||
4151 | ObjectUpdateCompressedPacket packet = (ObjectUpdateCompressedPacket)PacketPool.Instance.GetPacket(PacketType.ObjectUpdateCompressed); | ||
4152 | packet.RegionData.RegionHandle = m_scene.RegionInfo.RegionHandle; | ||
4153 | packet.RegionData.TimeDilation = timeDilation; | ||
4154 | packet.ObjectData = new ObjectUpdateCompressedPacket.ObjectDataBlock[blocks.Count]; | ||
4155 | |||
4156 | for (int i = 0; i < blocks.Count; i++) | ||
4157 | packet.ObjectData[i] = blocks[i]; | ||
4158 | |||
4159 | OutPacket(packet, ThrottleOutPacketType.Task, true); | ||
4160 | } | ||
4161 | |||
4162 | if (terseUpdateBlocks.IsValueCreated) | ||
4163 | { | ||
4164 | List<ImprovedTerseObjectUpdatePacket.ObjectDataBlock> blocks = terseUpdateBlocks.Value; | ||
4165 | |||
4166 | ImprovedTerseObjectUpdatePacket packet | ||
4167 | = (ImprovedTerseObjectUpdatePacket)PacketPool.Instance.GetPacket( | ||
4168 | PacketType.ImprovedTerseObjectUpdate); | ||
4169 | packet.RegionData.RegionHandle = m_scene.RegionInfo.RegionHandle; | ||
4170 | packet.RegionData.TimeDilation = timeDilation; | ||
4171 | packet.ObjectData = new ImprovedTerseObjectUpdatePacket.ObjectDataBlock[blocks.Count]; | ||
4172 | |||
4173 | for (int i = 0; i < blocks.Count; i++) | ||
4174 | packet.ObjectData[i] = blocks[i]; | ||
4175 | |||
4176 | OutPacket(packet, ThrottleOutPacketType.Task, true, delegate(OutgoingPacket oPacket) { ResendPrimUpdates(terseUpdates.Value, oPacket); }); | ||
4133 | } | 4177 | } |
4134 | 4178 | ||
4135 | #endregion Packet Sending | 4179 | #endregion Packet Sending |
@@ -4453,11 +4497,13 @@ namespace OpenSim.Region.ClientStack.LindenUDP | |||
4453 | 4497 | ||
4454 | // Pass in the delegate so that if this packet needs to be resent, we send the current properties | 4498 | // Pass in the delegate so that if this packet needs to be resent, we send the current properties |
4455 | // of the object rather than the properties when the packet was created | 4499 | // of the object rather than the properties when the packet was created |
4456 | OutPacket(packet, ThrottleOutPacketType.Task, true, | 4500 | // HACK : Remove intelligent resending until it's fixed in core |
4457 | delegate(OutgoingPacket oPacket) | 4501 | //OutPacket(packet, ThrottleOutPacketType.Task, true, |
4458 | { | 4502 | // delegate(OutgoingPacket oPacket) |
4459 | ResendPropertyUpdates(updates, oPacket); | 4503 | // { |
4460 | }); | 4504 | // ResendPropertyUpdates(updates, oPacket); |
4505 | // }); | ||
4506 | OutPacket(packet, ThrottleOutPacketType.Task, true); | ||
4461 | 4507 | ||
4462 | // pbcnt += blocks.Count; | 4508 | // pbcnt += blocks.Count; |
4463 | // ppcnt++; | 4509 | // ppcnt++; |
@@ -4483,11 +4529,13 @@ namespace OpenSim.Region.ClientStack.LindenUDP | |||
4483 | // of the object rather than the properties when the packet was created | 4529 | // of the object rather than the properties when the packet was created |
4484 | List<ObjectPropertyUpdate> updates = new List<ObjectPropertyUpdate>(); | 4530 | List<ObjectPropertyUpdate> updates = new List<ObjectPropertyUpdate>(); |
4485 | updates.Add(familyUpdates.Value[i]); | 4531 | updates.Add(familyUpdates.Value[i]); |
4486 | OutPacket(packet, ThrottleOutPacketType.Task, true, | 4532 | // HACK : Remove intelligent resending until it's fixed in core |
4487 | delegate(OutgoingPacket oPacket) | 4533 | //OutPacket(packet, ThrottleOutPacketType.Task, true, |
4488 | { | 4534 | // delegate(OutgoingPacket oPacket) |
4489 | ResendPropertyUpdates(updates, oPacket); | 4535 | // { |
4490 | }); | 4536 | // ResendPropertyUpdates(updates, oPacket); |
4537 | // }); | ||
4538 | OutPacket(packet, ThrottleOutPacketType.Task, true); | ||
4491 | 4539 | ||
4492 | // fpcnt++; | 4540 | // fpcnt++; |
4493 | // fbcnt++; | 4541 | // fbcnt++; |
@@ -4885,7 +4933,10 @@ namespace OpenSim.Region.ClientStack.LindenUDP | |||
4885 | 4933 | ||
4886 | if (landData.SimwideArea > 0) | 4934 | if (landData.SimwideArea > 0) |
4887 | { | 4935 | { |
4888 | int simulatorCapacity = (int)(((float)landData.SimwideArea / 65536.0f) * (float)m_scene.RegionInfo.ObjectCapacity * (float)m_scene.RegionInfo.RegionSettings.ObjectBonus); | 4936 | int simulatorCapacity = (int)((long)landData.SimwideArea * (long)m_scene.RegionInfo.ObjectCapacity * (long)m_scene.RegionInfo.RegionSettings.ObjectBonus / 65536L); |
4937 | // Never report more than sim total capacity | ||
4938 | if (simulatorCapacity > m_scene.RegionInfo.ObjectCapacity) | ||
4939 | simulatorCapacity = m_scene.RegionInfo.ObjectCapacity; | ||
4889 | updateMessage.SimWideMaxPrims = simulatorCapacity; | 4940 | updateMessage.SimWideMaxPrims = simulatorCapacity; |
4890 | } | 4941 | } |
4891 | else | 4942 | else |
@@ -5014,14 +5065,14 @@ namespace OpenSim.Region.ClientStack.LindenUDP | |||
5014 | 5065 | ||
5015 | if (notifyCount > 0) | 5066 | if (notifyCount > 0) |
5016 | { | 5067 | { |
5017 | if (notifyCount > 32) | 5068 | // if (notifyCount > 32) |
5018 | { | 5069 | // { |
5019 | m_log.InfoFormat( | 5070 | // m_log.InfoFormat( |
5020 | "[LAND]: More than {0} avatars own prims on this parcel. Only sending back details of first {0}" | 5071 | // "[LAND]: More than {0} avatars own prims on this parcel. Only sending back details of first {0}" |
5021 | + " - a developer might want to investigate whether this is a hard limit", 32); | 5072 | // + " - a developer might want to investigate whether this is a hard limit", 32); |
5022 | 5073 | // | |
5023 | notifyCount = 32; | 5074 | // notifyCount = 32; |
5024 | } | 5075 | // } |
5025 | 5076 | ||
5026 | ParcelObjectOwnersReplyPacket.DataBlock[] dataBlock | 5077 | ParcelObjectOwnersReplyPacket.DataBlock[] dataBlock |
5027 | = new ParcelObjectOwnersReplyPacket.DataBlock[notifyCount]; | 5078 | = new ParcelObjectOwnersReplyPacket.DataBlock[notifyCount]; |
@@ -5076,34 +5127,34 @@ namespace OpenSim.Region.ClientStack.LindenUDP | |||
5076 | { | 5127 | { |
5077 | ScenePresence presence = (ScenePresence)entity; | 5128 | ScenePresence presence = (ScenePresence)entity; |
5078 | 5129 | ||
5130 | position = presence.OffsetPosition; | ||
5131 | rotation = presence.Rotation; | ||
5132 | |||
5133 | if (presence.ParentID != 0) | ||
5134 | { | ||
5135 | SceneObjectPart part = m_scene.GetSceneObjectPart(presence.ParentID); | ||
5136 | if (part != null && part != part.ParentGroup.RootPart) | ||
5137 | { | ||
5138 | position = part.OffsetPosition + presence.OffsetPosition * part.RotationOffset; | ||
5139 | rotation = part.RotationOffset * presence.Rotation; | ||
5140 | } | ||
5141 | angularVelocity = Vector3.Zero; | ||
5142 | } | ||
5143 | else | ||
5144 | { | ||
5145 | angularVelocity = presence.AngularVelocity; | ||
5146 | rotation = presence.Rotation; | ||
5147 | } | ||
5148 | |||
5149 | attachPoint = 0; | ||
5079 | // m_log.DebugFormat( | 5150 | // m_log.DebugFormat( |
5080 | // "[LLCLIENTVIEW]: Sending terse update to {0} with position {1} in {2}", Name, presence.OffsetPosition, m_scene.Name); | 5151 | // "[LLCLIENTVIEW]: Sending terse update to {0} with position {1} in {2}", Name, presence.OffsetPosition, m_scene.Name); |
5081 | 5152 | ||
5082 | attachPoint = presence.State; | 5153 | // attachPoint = presence.State; // Core: commented |
5083 | collisionPlane = presence.CollisionPlane; | 5154 | collisionPlane = presence.CollisionPlane; |
5084 | position = presence.OffsetPosition; | ||
5085 | velocity = presence.Velocity; | 5155 | velocity = presence.Velocity; |
5086 | acceleration = Vector3.Zero; | 5156 | acceleration = Vector3.Zero; |
5087 | 5157 | ||
5088 | // Interestingly, sending this to non-zero will cause the client's avatar to start moving & accelerating | ||
5089 | // in that direction, even though we don't model this on the server. Implementing this in the future | ||
5090 | // may improve movement smoothness. | ||
5091 | // acceleration = new Vector3(1, 0, 0); | ||
5092 | |||
5093 | angularVelocity = presence.AngularVelocity; | ||
5094 | |||
5095 | // Whilst not in mouselook, an avatar will transmit only the Z rotation as this is the only axis | ||
5096 | // it rotates around. | ||
5097 | // In mouselook, X and Y co-ordinate will also be sent but when used in Rotation, these cause unwanted | ||
5098 | // excessive up and down movements of the camera when looking up and down. | ||
5099 | // See http://opensimulator.org/mantis/view.php?id=3274 | ||
5100 | // This does not affect head movement, since this is controlled entirely by camera movement rather than | ||
5101 | // body rotation. It does not affect sitting avatar since it's the sitting part rotation that takes | ||
5102 | // effect, not the avatar rotation. | ||
5103 | rotation = presence.Rotation; | ||
5104 | rotation.X = 0; | ||
5105 | rotation.Y = 0; | ||
5106 | |||
5107 | if (sendTexture) | 5158 | if (sendTexture) |
5108 | textureEntry = presence.Appearance.Texture.GetBytes(); | 5159 | textureEntry = presence.Appearance.Texture.GetBytes(); |
5109 | else | 5160 | else |
@@ -5209,28 +5260,34 @@ namespace OpenSim.Region.ClientStack.LindenUDP | |||
5209 | 5260 | ||
5210 | protected ObjectUpdatePacket.ObjectDataBlock CreateAvatarUpdateBlock(ScenePresence data) | 5261 | protected ObjectUpdatePacket.ObjectDataBlock CreateAvatarUpdateBlock(ScenePresence data) |
5211 | { | 5262 | { |
5263 | Vector3 offsetPosition = data.OffsetPosition; | ||
5264 | Quaternion rotation = data.Rotation; | ||
5265 | uint parentID = data.ParentID; | ||
5266 | |||
5267 | if (parentID != 0) | ||
5268 | { | ||
5269 | SceneObjectPart part = m_scene.GetSceneObjectPart(parentID); | ||
5270 | if (part != null && part != part.ParentGroup.RootPart) | ||
5271 | { | ||
5272 | offsetPosition = part.OffsetPosition + data.OffsetPosition * part.RotationOffset; | ||
5273 | rotation = part.RotationOffset * data.Rotation; | ||
5274 | parentID = part.ParentGroup.RootPart.LocalId; | ||
5275 | } | ||
5276 | } | ||
5212 | // m_log.DebugFormat( | 5277 | // m_log.DebugFormat( |
5213 | // "[LLCLIENTVIEW]: Sending full update to {0} with position {1} in {2}", Name, data.OffsetPosition, m_scene.Name); | 5278 | // "[LLCLIENTVIEW]: Sending full update to {0} with position {1} in {2}", Name, data.OffsetPosition, m_scene.Name); |
5214 | 5279 | ||
5215 | byte[] objectData = new byte[76]; | 5280 | byte[] objectData = new byte[76]; |
5216 | 5281 | ||
5217 | data.CollisionPlane.ToBytes(objectData, 0); | 5282 | data.CollisionPlane.ToBytes(objectData, 0); |
5218 | data.OffsetPosition.ToBytes(objectData, 16); | 5283 | offsetPosition.ToBytes(objectData, 16); |
5284 | Vector3 velocity = new Vector3(0, 0, 0); | ||
5285 | Vector3 acceleration = new Vector3(0, 0, 0); | ||
5286 | velocity.ToBytes(objectData, 28); | ||
5287 | acceleration.ToBytes(objectData, 40); | ||
5219 | // data.Velocity.ToBytes(objectData, 28); | 5288 | // data.Velocity.ToBytes(objectData, 28); |
5220 | // data.Acceleration.ToBytes(objectData, 40); | 5289 | // data.Acceleration.ToBytes(objectData, 40); |
5221 | 5290 | rotation.ToBytes(objectData, 52); | |
5222 | // Whilst not in mouselook, an avatar will transmit only the Z rotation as this is the only axis | ||
5223 | // it rotates around. | ||
5224 | // In mouselook, X and Y co-ordinate will also be sent but when used in Rotation, these cause unwanted | ||
5225 | // excessive up and down movements of the camera when looking up and down. | ||
5226 | // See http://opensimulator.org/mantis/view.php?id=3274 | ||
5227 | // This does not affect head movement, since this is controlled entirely by camera movement rather than | ||
5228 | // body rotation. It does not affect sitting avatar since it's the sitting part rotation that takes | ||
5229 | // effect, not the avatar rotation. | ||
5230 | Quaternion rot = data.Rotation; | ||
5231 | rot.X = 0; | ||
5232 | rot.Y = 0; | ||
5233 | rot.ToBytes(objectData, 52); | ||
5234 | //data.AngularVelocity.ToBytes(objectData, 64); | 5291 | //data.AngularVelocity.ToBytes(objectData, 64); |
5235 | 5292 | ||
5236 | ObjectUpdatePacket.ObjectDataBlock update = new ObjectUpdatePacket.ObjectDataBlock(); | 5293 | ObjectUpdatePacket.ObjectDataBlock update = new ObjectUpdatePacket.ObjectDataBlock(); |
@@ -5257,7 +5314,9 @@ namespace OpenSim.Region.ClientStack.LindenUDP | |||
5257 | update.PCode = (byte)PCode.Avatar; | 5314 | update.PCode = (byte)PCode.Avatar; |
5258 | update.ProfileCurve = 1; | 5315 | update.ProfileCurve = 1; |
5259 | update.PSBlock = Utils.EmptyBytes; | 5316 | update.PSBlock = Utils.EmptyBytes; |
5260 | update.Scale = new Vector3(0.45f, 0.6f, 1.9f); | 5317 | update.Scale = data.Appearance.AvatarSize; |
5318 | // update.Scale.Z -= 0.2f; | ||
5319 | |||
5261 | update.Text = Utils.EmptyBytes; | 5320 | update.Text = Utils.EmptyBytes; |
5262 | update.TextColor = new byte[4]; | 5321 | update.TextColor = new byte[4]; |
5263 | 5322 | ||
@@ -5268,10 +5327,13 @@ namespace OpenSim.Region.ClientStack.LindenUDP | |||
5268 | update.TextureEntry = Utils.EmptyBytes; | 5327 | update.TextureEntry = Utils.EmptyBytes; |
5269 | // update.TextureEntry = (data.Appearance.Texture != null) ? data.Appearance.Texture.GetBytes() : Utils.EmptyBytes; | 5328 | // update.TextureEntry = (data.Appearance.Texture != null) ? data.Appearance.Texture.GetBytes() : Utils.EmptyBytes; |
5270 | 5329 | ||
5330 | /* all this flags seem related to prims and not avatars. This allow for wrong viewer side move of a avatar in prim edition mode (anv mantis 854) | ||
5271 | update.UpdateFlags = (uint)( | 5331 | update.UpdateFlags = (uint)( |
5272 | PrimFlags.Physics | PrimFlags.ObjectModify | PrimFlags.ObjectCopy | PrimFlags.ObjectAnyOwner | | 5332 | PrimFlags.Physics | PrimFlags.ObjectModify | PrimFlags.ObjectCopy | PrimFlags.ObjectAnyOwner | |
5273 | PrimFlags.ObjectYouOwner | PrimFlags.ObjectMove | PrimFlags.InventoryEmpty | PrimFlags.ObjectTransfer | | 5333 | PrimFlags.ObjectYouOwner | PrimFlags.ObjectMove | PrimFlags.InventoryEmpty | PrimFlags.ObjectTransfer | |
5274 | PrimFlags.ObjectOwnerModify); | 5334 | PrimFlags.ObjectOwnerModify); |
5335 | */ | ||
5336 | update.UpdateFlags = 0; | ||
5275 | 5337 | ||
5276 | return update; | 5338 | return update; |
5277 | } | 5339 | } |
@@ -5442,8 +5504,10 @@ namespace OpenSim.Region.ClientStack.LindenUDP | |||
5442 | // If AgentUpdate is ever handled asynchronously, then we will also need to construct a new AgentUpdateArgs | 5504 | // If AgentUpdate is ever handled asynchronously, then we will also need to construct a new AgentUpdateArgs |
5443 | // for each AgentUpdate packet. | 5505 | // for each AgentUpdate packet. |
5444 | AddLocalPacketHandler(PacketType.AgentUpdate, HandleAgentUpdate, false); | 5506 | AddLocalPacketHandler(PacketType.AgentUpdate, HandleAgentUpdate, false); |
5445 | 5507 | ||
5446 | AddLocalPacketHandler(PacketType.ViewerEffect, HandleViewerEffect, false); | 5508 | AddLocalPacketHandler(PacketType.ViewerEffect, HandleViewerEffect, false); |
5509 | AddLocalPacketHandler(PacketType.VelocityInterpolateOff, HandleVelocityInterpolateOff, false); | ||
5510 | AddLocalPacketHandler(PacketType.VelocityInterpolateOn, HandleVelocityInterpolateOn, false); | ||
5447 | AddLocalPacketHandler(PacketType.AgentCachedTexture, HandleAgentTextureCached, false); | 5511 | AddLocalPacketHandler(PacketType.AgentCachedTexture, HandleAgentTextureCached, false); |
5448 | AddLocalPacketHandler(PacketType.MultipleObjectUpdate, HandleMultipleObjUpdate, false); | 5512 | AddLocalPacketHandler(PacketType.MultipleObjectUpdate, HandleMultipleObjUpdate, false); |
5449 | AddLocalPacketHandler(PacketType.MoneyTransferRequest, HandleMoneyTransferRequest, false); | 5513 | AddLocalPacketHandler(PacketType.MoneyTransferRequest, HandleMoneyTransferRequest, false); |
@@ -5595,6 +5659,7 @@ namespace OpenSim.Region.ClientStack.LindenUDP | |||
5595 | AddLocalPacketHandler(PacketType.TransferAbort, HandleTransferAbort, false); | 5659 | AddLocalPacketHandler(PacketType.TransferAbort, HandleTransferAbort, false); |
5596 | AddLocalPacketHandler(PacketType.MuteListRequest, HandleMuteListRequest, false); | 5660 | AddLocalPacketHandler(PacketType.MuteListRequest, HandleMuteListRequest, false); |
5597 | AddLocalPacketHandler(PacketType.UseCircuitCode, HandleUseCircuitCode); | 5661 | AddLocalPacketHandler(PacketType.UseCircuitCode, HandleUseCircuitCode); |
5662 | AddLocalPacketHandler(PacketType.CreateNewOutfitAttachments, HandleCreateNewOutfitAttachments); | ||
5598 | AddLocalPacketHandler(PacketType.AgentHeightWidth, HandleAgentHeightWidth, false); | 5663 | AddLocalPacketHandler(PacketType.AgentHeightWidth, HandleAgentHeightWidth, false); |
5599 | AddLocalPacketHandler(PacketType.InventoryDescendents, HandleInventoryDescendents); | 5664 | AddLocalPacketHandler(PacketType.InventoryDescendents, HandleInventoryDescendents); |
5600 | AddLocalPacketHandler(PacketType.DirPlacesQuery, HandleDirPlacesQuery); | 5665 | AddLocalPacketHandler(PacketType.DirPlacesQuery, HandleDirPlacesQuery); |
@@ -5661,6 +5726,7 @@ namespace OpenSim.Region.ClientStack.LindenUDP | |||
5661 | AddLocalPacketHandler(PacketType.GroupVoteHistoryRequest, HandleGroupVoteHistoryRequest); | 5726 | AddLocalPacketHandler(PacketType.GroupVoteHistoryRequest, HandleGroupVoteHistoryRequest); |
5662 | AddLocalPacketHandler(PacketType.SimWideDeletes, HandleSimWideDeletes); | 5727 | AddLocalPacketHandler(PacketType.SimWideDeletes, HandleSimWideDeletes); |
5663 | AddLocalPacketHandler(PacketType.SendPostcard, HandleSendPostcard); | 5728 | AddLocalPacketHandler(PacketType.SendPostcard, HandleSendPostcard); |
5729 | AddLocalPacketHandler(PacketType.ChangeInventoryItemFlags, HandleChangeInventoryItemFlags); | ||
5664 | 5730 | ||
5665 | AddGenericPacketHandler("autopilot", HandleAutopilot); | 5731 | AddGenericPacketHandler("autopilot", HandleAutopilot); |
5666 | } | 5732 | } |
@@ -6013,6 +6079,29 @@ namespace OpenSim.Region.ClientStack.LindenUDP | |||
6013 | return true; | 6079 | return true; |
6014 | } | 6080 | } |
6015 | 6081 | ||
6082 | private bool HandleVelocityInterpolateOff(IClientAPI sender, Packet Pack) | ||
6083 | { | ||
6084 | VelocityInterpolateOffPacket p = (VelocityInterpolateOffPacket)Pack; | ||
6085 | if (p.AgentData.SessionID != SessionId || | ||
6086 | p.AgentData.AgentID != AgentId) | ||
6087 | return true; | ||
6088 | |||
6089 | m_VelocityInterpolate = false; | ||
6090 | return true; | ||
6091 | } | ||
6092 | |||
6093 | private bool HandleVelocityInterpolateOn(IClientAPI sender, Packet Pack) | ||
6094 | { | ||
6095 | VelocityInterpolateOnPacket p = (VelocityInterpolateOnPacket)Pack; | ||
6096 | if (p.AgentData.SessionID != SessionId || | ||
6097 | p.AgentData.AgentID != AgentId) | ||
6098 | return true; | ||
6099 | |||
6100 | m_VelocityInterpolate = true; | ||
6101 | return true; | ||
6102 | } | ||
6103 | |||
6104 | |||
6016 | private bool HandleAvatarPropertiesRequest(IClientAPI sender, Packet Pack) | 6105 | private bool HandleAvatarPropertiesRequest(IClientAPI sender, Packet Pack) |
6017 | { | 6106 | { |
6018 | AvatarPropertiesRequestPacket avatarProperties = (AvatarPropertiesRequestPacket)Pack; | 6107 | AvatarPropertiesRequestPacket avatarProperties = (AvatarPropertiesRequestPacket)Pack; |
@@ -6437,26 +6526,25 @@ namespace OpenSim.Region.ClientStack.LindenUDP | |||
6437 | // Temporarily protect ourselves from the mantis #951 failure. | 6526 | // Temporarily protect ourselves from the mantis #951 failure. |
6438 | // However, we could do this for several other handlers where a failure isn't terminal | 6527 | // However, we could do this for several other handlers where a failure isn't terminal |
6439 | // for the client session anyway, in order to protect ourselves against bad code in plugins | 6528 | // for the client session anyway, in order to protect ourselves against bad code in plugins |
6529 | Vector3 avSize = appear.AgentData.Size; | ||
6440 | try | 6530 | try |
6441 | { | 6531 | { |
6442 | byte[] visualparams = new byte[appear.VisualParam.Length]; | 6532 | byte[] visualparams = new byte[appear.VisualParam.Length]; |
6443 | for (int i = 0; i < appear.VisualParam.Length; i++) | 6533 | for (int i = 0; i < appear.VisualParam.Length; i++) |
6444 | visualparams[i] = appear.VisualParam[i].ParamValue; | 6534 | visualparams[i] = appear.VisualParam[i].ParamValue; |
6445 | 6535 | //var b = appear.WearableData[0]; | |
6536 | |||
6446 | Primitive.TextureEntry te = null; | 6537 | Primitive.TextureEntry te = null; |
6447 | if (appear.ObjectData.TextureEntry.Length > 1) | 6538 | if (appear.ObjectData.TextureEntry.Length > 1) |
6448 | te = new Primitive.TextureEntry(appear.ObjectData.TextureEntry, 0, appear.ObjectData.TextureEntry.Length); | 6539 | te = new Primitive.TextureEntry(appear.ObjectData.TextureEntry, 0, appear.ObjectData.TextureEntry.Length); |
6540 | |||
6541 | WearableCacheItem[] cacheitems = new WearableCacheItem[appear.WearableData.Length]; | ||
6542 | for (int i=0; i<appear.WearableData.Length;i++) | ||
6543 | cacheitems[i] = new WearableCacheItem(){CacheId = appear.WearableData[i].CacheID,TextureIndex=Convert.ToUInt32(appear.WearableData[i].TextureIndex)}; | ||
6449 | 6544 | ||
6450 | List<CachedTextureRequestArg> hashes = new List<CachedTextureRequestArg>(); | 6545 | |
6451 | for (int i = 0; i < appear.WearableData.Length; i++) | ||
6452 | { | ||
6453 | CachedTextureRequestArg arg = new CachedTextureRequestArg(); | ||
6454 | arg.BakedTextureIndex = appear.WearableData[i].TextureIndex; | ||
6455 | arg.WearableHashID = appear.WearableData[i].CacheID; | ||
6456 | hashes.Add(arg); | ||
6457 | } | ||
6458 | 6546 | ||
6459 | handlerSetAppearance(sender, te, visualparams, hashes); | 6547 | handlerSetAppearance(sender, te, visualparams,avSize, cacheitems); |
6460 | } | 6548 | } |
6461 | catch (Exception e) | 6549 | catch (Exception e) |
6462 | { | 6550 | { |
@@ -6665,6 +6753,9 @@ namespace OpenSim.Region.ClientStack.LindenUDP | |||
6665 | { | 6753 | { |
6666 | handlerCompleteMovementToRegion(sender, true); | 6754 | handlerCompleteMovementToRegion(sender, true); |
6667 | } | 6755 | } |
6756 | else | ||
6757 | m_log.Debug("HandleCompleteAgentMovement NULL handler"); | ||
6758 | |||
6668 | handlerCompleteMovementToRegion = null; | 6759 | handlerCompleteMovementToRegion = null; |
6669 | 6760 | ||
6670 | return true; | 6761 | return true; |
@@ -6682,7 +6773,7 @@ namespace OpenSim.Region.ClientStack.LindenUDP | |||
6682 | return true; | 6773 | return true; |
6683 | } | 6774 | } |
6684 | #endregion | 6775 | #endregion |
6685 | 6776 | /* | |
6686 | StartAnim handlerStartAnim = null; | 6777 | StartAnim handlerStartAnim = null; |
6687 | StopAnim handlerStopAnim = null; | 6778 | StopAnim handlerStopAnim = null; |
6688 | 6779 | ||
@@ -6706,6 +6797,25 @@ namespace OpenSim.Region.ClientStack.LindenUDP | |||
6706 | } | 6797 | } |
6707 | } | 6798 | } |
6708 | return true; | 6799 | return true; |
6800 | */ | ||
6801 | ChangeAnim handlerChangeAnim = null; | ||
6802 | |||
6803 | for (int i = 0; i < AgentAni.AnimationList.Length; i++) | ||
6804 | { | ||
6805 | handlerChangeAnim = OnChangeAnim; | ||
6806 | if (handlerChangeAnim != null) | ||
6807 | { | ||
6808 | handlerChangeAnim(AgentAni.AnimationList[i].AnimID, AgentAni.AnimationList[i].StartAnim, false); | ||
6809 | } | ||
6810 | } | ||
6811 | |||
6812 | handlerChangeAnim = OnChangeAnim; | ||
6813 | if (handlerChangeAnim != null) | ||
6814 | { | ||
6815 | handlerChangeAnim(UUID.Zero, false, true); | ||
6816 | } | ||
6817 | |||
6818 | return true; | ||
6709 | } | 6819 | } |
6710 | 6820 | ||
6711 | private bool HandleAgentRequestSit(IClientAPI sender, Packet Pack) | 6821 | private bool HandleAgentRequestSit(IClientAPI sender, Packet Pack) |
@@ -6951,6 +7061,11 @@ namespace OpenSim.Region.ClientStack.LindenUDP | |||
6951 | #endregion | 7061 | #endregion |
6952 | 7062 | ||
6953 | m_udpClient.SetThrottles(atpack.Throttle.Throttles); | 7063 | m_udpClient.SetThrottles(atpack.Throttle.Throttles); |
7064 | GenericCall2 handler = OnUpdateThrottles; | ||
7065 | if (handler != null) | ||
7066 | { | ||
7067 | handler(); | ||
7068 | } | ||
6954 | return true; | 7069 | return true; |
6955 | } | 7070 | } |
6956 | 7071 | ||
@@ -7375,7 +7490,7 @@ namespace OpenSim.Region.ClientStack.LindenUDP | |||
7375 | physdata.Bounce = phsblock.Restitution; | 7490 | physdata.Bounce = phsblock.Restitution; |
7376 | physdata.Density = phsblock.Density; | 7491 | physdata.Density = phsblock.Density; |
7377 | physdata.Friction = phsblock.Friction; | 7492 | physdata.Friction = phsblock.Friction; |
7378 | physdata.GravitationModifier = phsblock.GravityMultiplier; | 7493 | physdata.GravitationModifier = phsblock.GravityMultiplier; |
7379 | } | 7494 | } |
7380 | 7495 | ||
7381 | handlerUpdatePrimFlags(flags.AgentData.ObjectLocalID, UsePhysics, IsTemporary, IsPhantom, physdata, this); | 7496 | handlerUpdatePrimFlags(flags.AgentData.ObjectLocalID, UsePhysics, IsTemporary, IsPhantom, physdata, this); |
@@ -7961,6 +8076,7 @@ namespace OpenSim.Region.ClientStack.LindenUDP | |||
7961 | // surrounding scene | 8076 | // surrounding scene |
7962 | if ((ImageType)block.Type == ImageType.Baked) | 8077 | if ((ImageType)block.Type == ImageType.Baked) |
7963 | args.Priority *= 2.0f; | 8078 | args.Priority *= 2.0f; |
8079 | int wearableout = 0; | ||
7964 | 8080 | ||
7965 | ImageManager.EnqueueReq(args); | 8081 | ImageManager.EnqueueReq(args); |
7966 | } | 8082 | } |
@@ -8995,16 +9111,61 @@ namespace OpenSim.Region.ClientStack.LindenUDP | |||
8995 | 9111 | ||
8996 | #region Parcel related packets | 9112 | #region Parcel related packets |
8997 | 9113 | ||
9114 | // acumulate several HandleRegionHandleRequest consecutive overlaping requests | ||
9115 | // to be done with minimal resources as possible | ||
9116 | // variables temporary here while in test | ||
9117 | |||
9118 | Queue<UUID> RegionHandleRequests = new Queue<UUID>(); | ||
9119 | bool RegionHandleRequestsInService = false; | ||
9120 | |||
8998 | private bool HandleRegionHandleRequest(IClientAPI sender, Packet Pack) | 9121 | private bool HandleRegionHandleRequest(IClientAPI sender, Packet Pack) |
8999 | { | 9122 | { |
9000 | RegionHandleRequestPacket rhrPack = (RegionHandleRequestPacket)Pack; | 9123 | UUID currentUUID; |
9001 | 9124 | ||
9002 | RegionHandleRequest handlerRegionHandleRequest = OnRegionHandleRequest; | 9125 | RegionHandleRequest handlerRegionHandleRequest = OnRegionHandleRequest; |
9003 | if (handlerRegionHandleRequest != null) | 9126 | |
9127 | if (handlerRegionHandleRequest == null) | ||
9128 | return true; | ||
9129 | |||
9130 | RegionHandleRequestPacket rhrPack = (RegionHandleRequestPacket)Pack; | ||
9131 | |||
9132 | lock (RegionHandleRequests) | ||
9004 | { | 9133 | { |
9005 | handlerRegionHandleRequest(this, rhrPack.RequestBlock.RegionID); | 9134 | if (RegionHandleRequestsInService) |
9135 | { | ||
9136 | // we are already busy doing a previus request | ||
9137 | // so enqueue it | ||
9138 | RegionHandleRequests.Enqueue(rhrPack.RequestBlock.RegionID); | ||
9139 | return true; | ||
9140 | } | ||
9141 | |||
9142 | // else do it | ||
9143 | currentUUID = rhrPack.RequestBlock.RegionID; | ||
9144 | RegionHandleRequestsInService = true; | ||
9006 | } | 9145 | } |
9007 | return true; | 9146 | |
9147 | while (true) | ||
9148 | { | ||
9149 | handlerRegionHandleRequest(this, currentUUID); | ||
9150 | |||
9151 | lock (RegionHandleRequests) | ||
9152 | { | ||
9153 | // exit condition, nothing to do or closed | ||
9154 | // current code seems to assume we may loose the handler at anytime, | ||
9155 | // so keep checking it | ||
9156 | handlerRegionHandleRequest = OnRegionHandleRequest; | ||
9157 | |||
9158 | if (RegionHandleRequests.Count == 0 || !IsActive || handlerRegionHandleRequest == null) | ||
9159 | { | ||
9160 | RegionHandleRequests.Clear(); | ||
9161 | RegionHandleRequestsInService = false; | ||
9162 | return true; | ||
9163 | } | ||
9164 | currentUUID = RegionHandleRequests.Dequeue(); | ||
9165 | } | ||
9166 | } | ||
9167 | |||
9168 | return true; // actually unreached | ||
9008 | } | 9169 | } |
9009 | 9170 | ||
9010 | private bool HandleParcelInfoRequest(IClientAPI sender, Packet Pack) | 9171 | private bool HandleParcelInfoRequest(IClientAPI sender, Packet Pack) |
@@ -10260,7 +10421,7 @@ namespace OpenSim.Region.ClientStack.LindenUDP | |||
10260 | handlerUpdateMuteListEntry(this, UpdateMuteListEntry.MuteData.MuteID, | 10421 | handlerUpdateMuteListEntry(this, UpdateMuteListEntry.MuteData.MuteID, |
10261 | Utils.BytesToString(UpdateMuteListEntry.MuteData.MuteName), | 10422 | Utils.BytesToString(UpdateMuteListEntry.MuteData.MuteName), |
10262 | UpdateMuteListEntry.MuteData.MuteType, | 10423 | UpdateMuteListEntry.MuteData.MuteType, |
10263 | UpdateMuteListEntry.AgentData.AgentID); | 10424 | UpdateMuteListEntry.MuteData.MuteFlags); |
10264 | return true; | 10425 | return true; |
10265 | } | 10426 | } |
10266 | return false; | 10427 | return false; |
@@ -10275,8 +10436,7 @@ namespace OpenSim.Region.ClientStack.LindenUDP | |||
10275 | { | 10436 | { |
10276 | handlerRemoveMuteListEntry(this, | 10437 | handlerRemoveMuteListEntry(this, |
10277 | RemoveMuteListEntry.MuteData.MuteID, | 10438 | RemoveMuteListEntry.MuteData.MuteID, |
10278 | Utils.BytesToString(RemoveMuteListEntry.MuteData.MuteName), | 10439 | Utils.BytesToString(RemoveMuteListEntry.MuteData.MuteName)); |
10279 | RemoveMuteListEntry.AgentData.AgentID); | ||
10280 | return true; | 10440 | return true; |
10281 | } | 10441 | } |
10282 | return false; | 10442 | return false; |
@@ -10320,10 +10480,55 @@ namespace OpenSim.Region.ClientStack.LindenUDP | |||
10320 | return false; | 10480 | return false; |
10321 | } | 10481 | } |
10322 | 10482 | ||
10483 | private bool HandleChangeInventoryItemFlags(IClientAPI client, Packet packet) | ||
10484 | { | ||
10485 | ChangeInventoryItemFlagsPacket ChangeInventoryItemFlags = | ||
10486 | (ChangeInventoryItemFlagsPacket)packet; | ||
10487 | ChangeInventoryItemFlags handlerChangeInventoryItemFlags = OnChangeInventoryItemFlags; | ||
10488 | if (handlerChangeInventoryItemFlags != null) | ||
10489 | { | ||
10490 | foreach(ChangeInventoryItemFlagsPacket.InventoryDataBlock b in ChangeInventoryItemFlags.InventoryData) | ||
10491 | handlerChangeInventoryItemFlags(this, b.ItemID, b.Flags); | ||
10492 | return true; | ||
10493 | } | ||
10494 | return false; | ||
10495 | } | ||
10496 | |||
10323 | private bool HandleUseCircuitCode(IClientAPI sender, Packet Pack) | 10497 | private bool HandleUseCircuitCode(IClientAPI sender, Packet Pack) |
10324 | { | 10498 | { |
10325 | return true; | 10499 | return true; |
10326 | } | 10500 | } |
10501 | |||
10502 | private bool HandleCreateNewOutfitAttachments(IClientAPI sender, Packet Pack) | ||
10503 | { | ||
10504 | CreateNewOutfitAttachmentsPacket packet = (CreateNewOutfitAttachmentsPacket)Pack; | ||
10505 | |||
10506 | #region Packet Session and User Check | ||
10507 | if (m_checkPackets) | ||
10508 | { | ||
10509 | if (packet.AgentData.SessionID != SessionId || | ||
10510 | packet.AgentData.AgentID != AgentId) | ||
10511 | return true; | ||
10512 | } | ||
10513 | #endregion | ||
10514 | MoveItemsAndLeaveCopy handlerMoveItemsAndLeaveCopy = null; | ||
10515 | List<InventoryItemBase> items = new List<InventoryItemBase>(); | ||
10516 | foreach (CreateNewOutfitAttachmentsPacket.ObjectDataBlock n in packet.ObjectData) | ||
10517 | { | ||
10518 | InventoryItemBase b = new InventoryItemBase(); | ||
10519 | b.ID = n.OldItemID; | ||
10520 | b.Folder = n.OldFolderID; | ||
10521 | items.Add(b); | ||
10522 | } | ||
10523 | |||
10524 | handlerMoveItemsAndLeaveCopy = OnMoveItemsAndLeaveCopy; | ||
10525 | if (handlerMoveItemsAndLeaveCopy != null) | ||
10526 | { | ||
10527 | handlerMoveItemsAndLeaveCopy(this, items, packet.HeaderData.NewFolderID); | ||
10528 | } | ||
10529 | |||
10530 | return true; | ||
10531 | } | ||
10327 | 10532 | ||
10328 | private bool HandleAgentHeightWidth(IClientAPI sender, Packet Pack) | 10533 | private bool HandleAgentHeightWidth(IClientAPI sender, Packet Pack) |
10329 | { | 10534 | { |
@@ -10750,6 +10955,20 @@ namespace OpenSim.Region.ClientStack.LindenUDP | |||
10750 | groupProfileReply.GroupData.MaturePublish = d.MaturePublish; | 10955 | groupProfileReply.GroupData.MaturePublish = d.MaturePublish; |
10751 | groupProfileReply.GroupData.OwnerRole = d.OwnerRole; | 10956 | groupProfileReply.GroupData.OwnerRole = d.OwnerRole; |
10752 | 10957 | ||
10958 | Scene scene = (Scene)m_scene; | ||
10959 | if (scene.Permissions.IsGod(sender.AgentId) && (!sender.IsGroupMember(groupProfileRequest.GroupData.GroupID))) | ||
10960 | { | ||
10961 | ScenePresence p; | ||
10962 | if (scene.TryGetScenePresence(sender.AgentId, out p)) | ||
10963 | { | ||
10964 | if (p.GodLevel >= 200) | ||
10965 | { | ||
10966 | groupProfileReply.GroupData.OpenEnrollment = true; | ||
10967 | groupProfileReply.GroupData.MembershipFee = 0; | ||
10968 | } | ||
10969 | } | ||
10970 | } | ||
10971 | |||
10753 | OutPacket(groupProfileReply, ThrottleOutPacketType.Task); | 10972 | OutPacket(groupProfileReply, ThrottleOutPacketType.Task); |
10754 | } | 10973 | } |
10755 | return true; | 10974 | return true; |
@@ -11323,11 +11542,16 @@ namespace OpenSim.Region.ClientStack.LindenUDP | |||
11323 | 11542 | ||
11324 | StartLure handlerStartLure = OnStartLure; | 11543 | StartLure handlerStartLure = OnStartLure; |
11325 | if (handlerStartLure != null) | 11544 | if (handlerStartLure != null) |
11326 | handlerStartLure(startLureRequest.Info.LureType, | 11545 | { |
11327 | Utils.BytesToString( | 11546 | for (int i = 0 ; i < startLureRequest.TargetData.Length ; i++) |
11328 | startLureRequest.Info.Message), | 11547 | { |
11329 | startLureRequest.TargetData[0].TargetID, | 11548 | handlerStartLure(startLureRequest.Info.LureType, |
11330 | this); | 11549 | Utils.BytesToString( |
11550 | startLureRequest.Info.Message), | ||
11551 | startLureRequest.TargetData[i].TargetID, | ||
11552 | this); | ||
11553 | } | ||
11554 | } | ||
11331 | return true; | 11555 | return true; |
11332 | } | 11556 | } |
11333 | private bool HandleTeleportLureRequest(IClientAPI sender, Packet Pack) | 11557 | private bool HandleTeleportLureRequest(IClientAPI sender, Packet Pack) |
@@ -11441,10 +11665,11 @@ namespace OpenSim.Region.ClientStack.LindenUDP | |||
11441 | } | 11665 | } |
11442 | #endregion | 11666 | #endregion |
11443 | 11667 | ||
11444 | ClassifiedDelete handlerClassifiedGodDelete = OnClassifiedGodDelete; | 11668 | ClassifiedGodDelete handlerClassifiedGodDelete = OnClassifiedGodDelete; |
11445 | if (handlerClassifiedGodDelete != null) | 11669 | if (handlerClassifiedGodDelete != null) |
11446 | handlerClassifiedGodDelete( | 11670 | handlerClassifiedGodDelete( |
11447 | classifiedGodDelete.Data.ClassifiedID, | 11671 | classifiedGodDelete.Data.ClassifiedID, |
11672 | classifiedGodDelete.Data.QueryID, | ||
11448 | this); | 11673 | this); |
11449 | return true; | 11674 | return true; |
11450 | } | 11675 | } |
@@ -11747,12 +11972,14 @@ namespace OpenSim.Region.ClientStack.LindenUDP | |||
11747 | /// <param name="simclient"></param> | 11972 | /// <param name="simclient"></param> |
11748 | /// <param name="packet"></param> | 11973 | /// <param name="packet"></param> |
11749 | /// <returns></returns> | 11974 | /// <returns></returns> |
11750 | protected bool HandleAgentTextureCached(IClientAPI simclient, Packet packet) | 11975 | // TODO: Convert old handler to use new method |
11976 | /*protected bool HandleAgentTextureCached(IClientAPI simclient, Packet packet) | ||
11751 | { | 11977 | { |
11752 | AgentCachedTexturePacket cachedtex = (AgentCachedTexturePacket)packet; | 11978 | AgentCachedTexturePacket cachedtex = (AgentCachedTexturePacket)packet; |
11753 | 11979 | ||
11754 | if (cachedtex.AgentData.SessionID != SessionId) | 11980 | if (cachedtex.AgentData.SessionID != SessionId) |
11755 | return false; | 11981 | return false; |
11982 | |||
11756 | 11983 | ||
11757 | List<CachedTextureRequestArg> requestArgs = new List<CachedTextureRequestArg>(); | 11984 | List<CachedTextureRequestArg> requestArgs = new List<CachedTextureRequestArg>(); |
11758 | 11985 | ||
@@ -11765,23 +11992,173 @@ namespace OpenSim.Region.ClientStack.LindenUDP | |||
11765 | requestArgs.Add(arg); | 11992 | requestArgs.Add(arg); |
11766 | } | 11993 | } |
11767 | 11994 | ||
11768 | try | 11995 | CachedTextureRequest handlerCachedTextureRequest = OnCachedTextureRequest; |
11996 | if (handlerCachedTextureRequest != null) | ||
11769 | { | 11997 | { |
11770 | CachedTextureRequest handlerCachedTextureRequest = OnCachedTextureRequest; | 11998 | handlerCachedTextureRequest(simclient,cachedtex.AgentData.SerialNum,requestArgs); |
11771 | if (handlerCachedTextureRequest != null) | 11999 | } |
12000 | |||
12001 | return true; | ||
12002 | }*/ | ||
12003 | |||
12004 | protected bool HandleAgentTextureCached(IClientAPI simclient, Packet packet) | ||
12005 | { | ||
12006 | //m_log.Debug("texture cached: " + packet.ToString()); | ||
12007 | AgentCachedTexturePacket cachedtex = (AgentCachedTexturePacket)packet; | ||
12008 | AgentCachedTextureResponsePacket cachedresp = (AgentCachedTextureResponsePacket)PacketPool.Instance.GetPacket(PacketType.AgentCachedTextureResponse); | ||
12009 | |||
12010 | if (cachedtex.AgentData.SessionID != SessionId) | ||
12011 | return false; | ||
12012 | |||
12013 | |||
12014 | // TODO: don't create new blocks if recycling an old packet | ||
12015 | cachedresp.AgentData.AgentID = AgentId; | ||
12016 | cachedresp.AgentData.SessionID = m_sessionId; | ||
12017 | cachedresp.AgentData.SerialNum = m_cachedTextureSerial; | ||
12018 | m_cachedTextureSerial++; | ||
12019 | cachedresp.WearableData = | ||
12020 | new AgentCachedTextureResponsePacket.WearableDataBlock[cachedtex.WearableData.Length]; | ||
12021 | |||
12022 | //IAvatarFactoryModule fac = m_scene.RequestModuleInterface<IAvatarFactoryModule>(); | ||
12023 | // var item = fac.GetBakedTextureFaces(AgentId); | ||
12024 | //WearableCacheItem[] items = fac.GetCachedItems(AgentId); | ||
12025 | |||
12026 | IAssetService cache = m_scene.AssetService; | ||
12027 | IBakedTextureModule bakedTextureModule = m_scene.RequestModuleInterface<IBakedTextureModule>(); | ||
12028 | //bakedTextureModule = null; | ||
12029 | int maxWearablesLoop = cachedtex.WearableData.Length; | ||
12030 | if (maxWearablesLoop > AvatarWearable.MAX_WEARABLES) | ||
12031 | maxWearablesLoop = AvatarWearable.MAX_WEARABLES; | ||
12032 | |||
12033 | if (bakedTextureModule != null && cache != null) | ||
12034 | { | ||
12035 | // We need to make sure the asset stored in the bake is available on this server also by it's assetid before we map it to a Cacheid | ||
12036 | |||
12037 | WearableCacheItem[] cacheItems = null; | ||
12038 | ScenePresence p = m_scene.GetScenePresence(AgentId); | ||
12039 | if (p.Appearance != null) | ||
12040 | if (p.Appearance.WearableCacheItems == null || p.Appearance.WearableCacheItemsDirty) | ||
12041 | { | ||
12042 | try | ||
12043 | { | ||
12044 | cacheItems = bakedTextureModule.Get(AgentId); | ||
12045 | p.Appearance.WearableCacheItems = cacheItems; | ||
12046 | p.Appearance.WearableCacheItemsDirty = false; | ||
12047 | } | ||
12048 | |||
12049 | /* | ||
12050 | * The following Catch types DO NOT WORK, it jumps to the General Packet Exception Handler if you don't catch Exception! | ||
12051 | * | ||
12052 | catch (System.Net.Sockets.SocketException) | ||
12053 | { | ||
12054 | cacheItems = null; | ||
12055 | } | ||
12056 | catch (WebException) | ||
12057 | { | ||
12058 | cacheItems = null; | ||
12059 | } | ||
12060 | catch (InvalidOperationException) | ||
12061 | { | ||
12062 | cacheItems = null; | ||
12063 | } */ | ||
12064 | catch (Exception) | ||
12065 | { | ||
12066 | cacheItems = null; | ||
12067 | } | ||
12068 | |||
12069 | } | ||
12070 | else if (p.Appearance.WearableCacheItems != null) | ||
12071 | { | ||
12072 | cacheItems = p.Appearance.WearableCacheItems; | ||
12073 | } | ||
12074 | |||
12075 | if (cache != null && cacheItems != null) | ||
12076 | { | ||
12077 | foreach (WearableCacheItem item in cacheItems) | ||
12078 | { | ||
12079 | |||
12080 | if (cache.GetCached(item.TextureID.ToString()) == null) | ||
12081 | { | ||
12082 | item.TextureAsset.Temporary = true; | ||
12083 | cache.Store(item.TextureAsset); | ||
12084 | } | ||
12085 | |||
12086 | |||
12087 | } | ||
12088 | } | ||
12089 | |||
12090 | if (cacheItems != null) | ||
12091 | { | ||
12092 | |||
12093 | for (int i = 0; i < maxWearablesLoop; i++) | ||
12094 | { | ||
12095 | WearableCacheItem item = | ||
12096 | WearableCacheItem.SearchTextureIndex(cachedtex.WearableData[i].TextureIndex,cacheItems); | ||
12097 | |||
12098 | cachedresp.WearableData[i] = new AgentCachedTextureResponsePacket.WearableDataBlock(); | ||
12099 | cachedresp.WearableData[i].TextureIndex= cachedtex.WearableData[i].TextureIndex; | ||
12100 | cachedresp.WearableData[i].HostName = new byte[0]; | ||
12101 | if (item != null && cachedtex.WearableData[i].ID == item.CacheId) | ||
12102 | { | ||
12103 | |||
12104 | cachedresp.WearableData[i].TextureID = item.TextureID; | ||
12105 | } | ||
12106 | else | ||
12107 | { | ||
12108 | cachedresp.WearableData[i].TextureID = UUID.Zero; | ||
12109 | } | ||
12110 | } | ||
12111 | } | ||
12112 | else | ||
11772 | { | 12113 | { |
11773 | handlerCachedTextureRequest(simclient,cachedtex.AgentData.SerialNum,requestArgs); | 12114 | for (int i = 0; i < maxWearablesLoop; i++) |
12115 | { | ||
12116 | cachedresp.WearableData[i] = new AgentCachedTextureResponsePacket.WearableDataBlock(); | ||
12117 | cachedresp.WearableData[i].TextureIndex = cachedtex.WearableData[i].TextureIndex; | ||
12118 | cachedresp.WearableData[i].TextureID = UUID.Zero; | ||
12119 | //UUID.Parse("8334fb6e-c2f5-46ee-807d-a435f61a8d46"); | ||
12120 | cachedresp.WearableData[i].HostName = new byte[0]; | ||
12121 | } | ||
11774 | } | 12122 | } |
11775 | } | 12123 | } |
11776 | catch (Exception e) | 12124 | else |
11777 | { | 12125 | { |
11778 | m_log.ErrorFormat("[CLIENT VIEW]: AgentTextureCached packet handler threw an exception, {0}", e); | 12126 | if (cache == null) |
11779 | return false; | 12127 | { |
12128 | for (int i = 0; i < maxWearablesLoop; i++) | ||
12129 | { | ||
12130 | cachedresp.WearableData[i] = new AgentCachedTextureResponsePacket.WearableDataBlock(); | ||
12131 | cachedresp.WearableData[i].TextureIndex = cachedtex.WearableData[i].TextureIndex; | ||
12132 | cachedresp.WearableData[i].TextureID = UUID.Zero; | ||
12133 | //UUID.Parse("8334fb6e-c2f5-46ee-807d-a435f61a8d46"); | ||
12134 | cachedresp.WearableData[i].HostName = new byte[0]; | ||
12135 | } | ||
12136 | } | ||
12137 | else | ||
12138 | { | ||
12139 | for (int i = 0; i < maxWearablesLoop; i++) | ||
12140 | { | ||
12141 | cachedresp.WearableData[i] = new AgentCachedTextureResponsePacket.WearableDataBlock(); | ||
12142 | cachedresp.WearableData[i].TextureIndex = cachedtex.WearableData[i].TextureIndex; | ||
12143 | |||
12144 | |||
12145 | |||
12146 | if (cache.GetCached(cachedresp.WearableData[i].TextureID.ToString()) == null) | ||
12147 | cachedresp.WearableData[i].TextureID = UUID.Zero; | ||
12148 | //UUID.Parse("8334fb6e-c2f5-46ee-807d-a435f61a8d46"); | ||
12149 | else | ||
12150 | cachedresp.WearableData[i].TextureID = UUID.Zero; | ||
12151 | // UUID.Parse("8334fb6e-c2f5-46ee-807d-a435f61a8d46"); | ||
12152 | cachedresp.WearableData[i].HostName = new byte[0]; | ||
12153 | } | ||
12154 | } | ||
11780 | } | 12155 | } |
11781 | 12156 | cachedresp.Header.Zerocoded = true; | |
12157 | OutPacket(cachedresp, ThrottleOutPacketType.Task); | ||
12158 | |||
11782 | return true; | 12159 | return true; |
11783 | } | 12160 | } |
11784 | 12161 | ||
11785 | /// <summary> | 12162 | /// <summary> |
11786 | /// Send a response back to a client when it asks the asset server (via the region server) if it has | 12163 | /// Send a response back to a client when it asks the asset server (via the region server) if it has |
11787 | /// its appearance texture cached. | 12164 | /// its appearance texture cached. |
@@ -11845,209 +12222,147 @@ namespace OpenSim.Region.ClientStack.LindenUDP | |||
11845 | } | 12222 | } |
11846 | else | 12223 | else |
11847 | { | 12224 | { |
11848 | // m_log.DebugFormat( | 12225 | ClientChangeObject updatehandler = onClientChangeObject; |
11849 | // "[CLIENT]: Processing block {0} type {1} for {2} {3}", | ||
11850 | // i, block.Type, part.Name, part.LocalId); | ||
11851 | 12226 | ||
11852 | // // Do this once since fetch parts creates a new array. | 12227 | if (updatehandler != null) |
11853 | // SceneObjectPart[] parts = part.ParentGroup.Parts; | 12228 | { |
11854 | // for (int j = 0; j < parts.Length; j++) | 12229 | ObjectChangeData udata = new ObjectChangeData(); |
11855 | // { | ||
11856 | // part.StoreUndoState(); | ||
11857 | // parts[j].IgnoreUndoUpdate = true; | ||
11858 | // } | ||
11859 | 12230 | ||
11860 | UpdatePrimGroupRotation handlerUpdatePrimGroupRotation; | 12231 | /*ubit from ll JIRA: |
12232 | * 0x01 position | ||
12233 | * 0x02 rotation | ||
12234 | * 0x04 scale | ||
12235 | |||
12236 | * 0x08 LINK_SET | ||
12237 | * 0x10 UNIFORM for scale | ||
12238 | */ | ||
11861 | 12239 | ||
11862 | switch (block.Type) | 12240 | // translate to internal changes |
11863 | { | 12241 | // not all cases .. just the ones older code did |
11864 | case 1: | ||
11865 | Vector3 pos1 = new Vector3(block.Data, 0); | ||
11866 | 12242 | ||
11867 | UpdateVector handlerUpdatePrimSinglePosition = OnUpdatePrimSinglePosition; | 12243 | switch (block.Type) |
11868 | if (handlerUpdatePrimSinglePosition != null) | 12244 | { |
11869 | { | 12245 | case 1: //change position sp |
11870 | // m_log.Debug("new movement position is " + pos.X + " , " + pos.Y + " , " + pos.Z); | 12246 | udata.position = new Vector3(block.Data, 0); |
11871 | handlerUpdatePrimSinglePosition(localId, pos1, this); | ||
11872 | } | ||
11873 | break; | ||
11874 | 12247 | ||
11875 | case 2: | 12248 | udata.change = ObjectChangeType.primP; |
11876 | Quaternion rot1 = new Quaternion(block.Data, 0, true); | 12249 | updatehandler(localId, udata, this); |
12250 | break; | ||
11877 | 12251 | ||
11878 | UpdatePrimSingleRotation handlerUpdatePrimSingleRotation = OnUpdatePrimSingleRotation; | 12252 | case 2: // rotation sp |
11879 | if (handlerUpdatePrimSingleRotation != null) | 12253 | udata.rotation = new Quaternion(block.Data, 0, true); |
11880 | { | ||
11881 | // m_log.Info("new tab rotation is " + rot1.X + " , " + rot1.Y + " , " + rot1.Z + " , " + rot1.W); | ||
11882 | handlerUpdatePrimSingleRotation(localId, rot1, this); | ||
11883 | } | ||
11884 | break; | ||
11885 | 12254 | ||
11886 | case 3: | 12255 | udata.change = ObjectChangeType.primR; |
11887 | Vector3 rotPos = new Vector3(block.Data, 0); | 12256 | updatehandler(localId, udata, this); |
11888 | Quaternion rot2 = new Quaternion(block.Data, 12, true); | 12257 | break; |
11889 | 12258 | ||
11890 | UpdatePrimSingleRotationPosition handlerUpdatePrimSingleRotationPosition = OnUpdatePrimSingleRotationPosition; | 12259 | case 3: // position plus rotation |
11891 | if (handlerUpdatePrimSingleRotationPosition != null) | 12260 | udata.position = new Vector3(block.Data, 0); |
11892 | { | 12261 | udata.rotation = new Quaternion(block.Data, 12, true); |
11893 | // m_log.Debug("new mouse rotation position is " + rotPos.X + " , " + rotPos.Y + " , " + rotPos.Z); | ||
11894 | // m_log.Info("new mouse rotation is " + rot2.X + " , " + rot2.Y + " , " + rot2.Z + " , " + rot2.W); | ||
11895 | handlerUpdatePrimSingleRotationPosition(localId, rot2, rotPos, this); | ||
11896 | } | ||
11897 | break; | ||
11898 | 12262 | ||
11899 | case 4: | 12263 | udata.change = ObjectChangeType.primPR; |
11900 | case 20: | 12264 | updatehandler(localId, udata, this); |
11901 | Vector3 scale4 = new Vector3(block.Data, 0); | 12265 | break; |
11902 | 12266 | ||
11903 | UpdateVector handlerUpdatePrimScale = OnUpdatePrimScale; | 12267 | case 4: // scale sp |
11904 | if (handlerUpdatePrimScale != null) | 12268 | udata.scale = new Vector3(block.Data, 0); |
11905 | { | 12269 | udata.change = ObjectChangeType.primS; |
11906 | // m_log.Debug("new scale is " + scale4.X + " , " + scale4.Y + " , " + scale4.Z); | ||
11907 | handlerUpdatePrimScale(localId, scale4, this); | ||
11908 | } | ||
11909 | break; | ||
11910 | 12270 | ||
11911 | case 5: | 12271 | updatehandler(localId, udata, this); |
11912 | Vector3 scale1 = new Vector3(block.Data, 12); | 12272 | break; |
11913 | Vector3 pos11 = new Vector3(block.Data, 0); | ||
11914 | 12273 | ||
11915 | handlerUpdatePrimScale = OnUpdatePrimScale; | 12274 | case 0x14: // uniform scale sp |
11916 | if (handlerUpdatePrimScale != null) | 12275 | udata.scale = new Vector3(block.Data, 0); |
11917 | { | ||
11918 | // m_log.Debug("new scale is " + scale.X + " , " + scale.Y + " , " + scale.Z); | ||
11919 | handlerUpdatePrimScale(localId, scale1, this); | ||
11920 | 12276 | ||
11921 | handlerUpdatePrimSinglePosition = OnUpdatePrimSinglePosition; | 12277 | udata.change = ObjectChangeType.primUS; |
11922 | if (handlerUpdatePrimSinglePosition != null) | 12278 | updatehandler(localId, udata, this); |
11923 | { | 12279 | break; |
11924 | handlerUpdatePrimSinglePosition(localId, pos11, this); | ||
11925 | } | ||
11926 | } | ||
11927 | break; | ||
11928 | 12280 | ||
11929 | case 9: | 12281 | case 5: // scale and position sp |
11930 | Vector3 pos2 = new Vector3(block.Data, 0); | 12282 | udata.position = new Vector3(block.Data, 0); |
12283 | udata.scale = new Vector3(block.Data, 12); | ||
11931 | 12284 | ||
11932 | UpdateVector handlerUpdateVector = OnUpdatePrimGroupPosition; | 12285 | udata.change = ObjectChangeType.primPS; |
12286 | updatehandler(localId, udata, this); | ||
12287 | break; | ||
11933 | 12288 | ||
11934 | if (handlerUpdateVector != null) | 12289 | case 0x15: //uniform scale and position |
11935 | { | 12290 | udata.position = new Vector3(block.Data, 0); |
11936 | handlerUpdateVector(localId, pos2, this); | 12291 | udata.scale = new Vector3(block.Data, 12); |
11937 | } | ||
11938 | break; | ||
11939 | 12292 | ||
11940 | case 10: | 12293 | udata.change = ObjectChangeType.primPUS; |
11941 | Quaternion rot3 = new Quaternion(block.Data, 0, true); | 12294 | updatehandler(localId, udata, this); |
12295 | break; | ||
11942 | 12296 | ||
11943 | UpdatePrimRotation handlerUpdatePrimRotation = OnUpdatePrimGroupRotation; | 12297 | // now group related (bit 4) |
11944 | if (handlerUpdatePrimRotation != null) | 12298 | case 9: //( 8 + 1 )group position |
11945 | { | 12299 | udata.position = new Vector3(block.Data, 0); |
11946 | // Console.WriteLine("new rotation is " + rot3.X + " , " + rot3.Y + " , " + rot3.Z + " , " + rot3.W); | ||
11947 | handlerUpdatePrimRotation(localId, rot3, this); | ||
11948 | } | ||
11949 | break; | ||
11950 | 12300 | ||
11951 | case 11: | 12301 | udata.change = ObjectChangeType.groupP; |
11952 | Vector3 pos3 = new Vector3(block.Data, 0); | 12302 | updatehandler(localId, udata, this); |
11953 | Quaternion rot4 = new Quaternion(block.Data, 12, true); | 12303 | break; |
11954 | 12304 | ||
11955 | handlerUpdatePrimGroupRotation = OnUpdatePrimGroupMouseRotation; | 12305 | case 0x0A: // (8 + 2) group rotation |
11956 | if (handlerUpdatePrimGroupRotation != null) | 12306 | udata.rotation = new Quaternion(block.Data, 0, true); |
11957 | { | ||
11958 | // m_log.Debug("new rotation position is " + pos.X + " , " + pos.Y + " , " + pos.Z); | ||
11959 | // m_log.Debug("new group mouse rotation is " + rot4.X + " , " + rot4.Y + " , " + rot4.Z + " , " + rot4.W); | ||
11960 | handlerUpdatePrimGroupRotation(localId, pos3, rot4, this); | ||
11961 | } | ||
11962 | break; | ||
11963 | case 12: | ||
11964 | case 28: | ||
11965 | Vector3 scale7 = new Vector3(block.Data, 0); | ||
11966 | 12307 | ||
11967 | UpdateVector handlerUpdatePrimGroupScale = OnUpdatePrimGroupScale; | 12308 | udata.change = ObjectChangeType.groupR; |
11968 | if (handlerUpdatePrimGroupScale != null) | 12309 | updatehandler(localId, udata, this); |
11969 | { | 12310 | break; |
11970 | // m_log.Debug("new scale is " + scale7.X + " , " + scale7.Y + " , " + scale7.Z); | ||
11971 | handlerUpdatePrimGroupScale(localId, scale7, this); | ||
11972 | } | ||
11973 | break; | ||
11974 | 12311 | ||
11975 | case 13: | 12312 | case 0x0B: //( 8 + 2 + 1) group rotation and position |
11976 | Vector3 scale2 = new Vector3(block.Data, 12); | 12313 | udata.position = new Vector3(block.Data, 0); |
11977 | Vector3 pos4 = new Vector3(block.Data, 0); | 12314 | udata.rotation = new Quaternion(block.Data, 12, true); |
11978 | 12315 | ||
11979 | handlerUpdatePrimScale = OnUpdatePrimScale; | 12316 | udata.change = ObjectChangeType.groupPR; |
11980 | if (handlerUpdatePrimScale != null) | 12317 | updatehandler(localId, udata, this); |
11981 | { | 12318 | break; |
11982 | //m_log.Debug("new scale is " + scale.X + " , " + scale.Y + " , " + scale.Z); | ||
11983 | handlerUpdatePrimScale(localId, scale2, this); | ||
11984 | 12319 | ||
11985 | // Change the position based on scale (for bug number 246) | 12320 | case 0x0C: // (8 + 4) group scale |
11986 | handlerUpdatePrimSinglePosition = OnUpdatePrimSinglePosition; | 12321 | // only afects root prim and only sent by viewer editor object tab scaling |
11987 | // m_log.Debug("new movement position is " + pos.X + " , " + pos.Y + " , " + pos.Z); | 12322 | // mouse edition only allows uniform scaling |
11988 | if (handlerUpdatePrimSinglePosition != null) | 12323 | // SL MAY CHANGE THIS in viewers |
11989 | { | ||
11990 | handlerUpdatePrimSinglePosition(localId, pos4, this); | ||
11991 | } | ||
11992 | } | ||
11993 | break; | ||
11994 | 12324 | ||
11995 | case 29: | 12325 | udata.scale = new Vector3(block.Data, 0); |
11996 | Vector3 scale5 = new Vector3(block.Data, 12); | ||
11997 | Vector3 pos5 = new Vector3(block.Data, 0); | ||
11998 | 12326 | ||
11999 | handlerUpdatePrimGroupScale = OnUpdatePrimGroupScale; | 12327 | udata.change = ObjectChangeType.groupS; |
12000 | if (handlerUpdatePrimGroupScale != null) | 12328 | updatehandler(localId, udata, this); |
12001 | { | ||
12002 | // m_log.Debug("new scale is " + scale.X + " , " + scale.Y + " , " + scale.Z); | ||
12003 | part.StoreUndoState(true); | ||
12004 | part.IgnoreUndoUpdate = true; | ||
12005 | handlerUpdatePrimGroupScale(localId, scale5, this); | ||
12006 | handlerUpdateVector = OnUpdatePrimGroupPosition; | ||
12007 | 12329 | ||
12008 | if (handlerUpdateVector != null) | 12330 | break; |
12009 | { | ||
12010 | handlerUpdateVector(localId, pos5, this); | ||
12011 | } | ||
12012 | 12331 | ||
12013 | part.IgnoreUndoUpdate = false; | 12332 | case 0x0D: //(8 + 4 + 1) group scale and position |
12014 | } | 12333 | // exception as above |
12015 | 12334 | ||
12016 | break; | 12335 | udata.position = new Vector3(block.Data, 0); |
12336 | udata.scale = new Vector3(block.Data, 12); | ||
12017 | 12337 | ||
12018 | case 21: | 12338 | udata.change = ObjectChangeType.groupPS; |
12019 | Vector3 scale6 = new Vector3(block.Data, 12); | 12339 | updatehandler(localId, udata, this); |
12020 | Vector3 pos6 = new Vector3(block.Data, 0); | 12340 | break; |
12021 | 12341 | ||
12022 | handlerUpdatePrimScale = OnUpdatePrimScale; | 12342 | case 0x1C: // (0x10 + 8 + 4 ) group scale UNIFORM |
12023 | if (handlerUpdatePrimScale != null) | 12343 | udata.scale = new Vector3(block.Data, 0); |
12024 | { | ||
12025 | part.StoreUndoState(false); | ||
12026 | part.IgnoreUndoUpdate = true; | ||
12027 | 12344 | ||
12028 | // m_log.Debug("new scale is " + scale.X + " , " + scale.Y + " , " + scale.Z); | 12345 | udata.change = ObjectChangeType.groupUS; |
12029 | handlerUpdatePrimScale(localId, scale6, this); | 12346 | updatehandler(localId, udata, this); |
12030 | handlerUpdatePrimSinglePosition = OnUpdatePrimSinglePosition; | 12347 | break; |
12031 | if (handlerUpdatePrimSinglePosition != null) | ||
12032 | { | ||
12033 | handlerUpdatePrimSinglePosition(localId, pos6, this); | ||
12034 | } | ||
12035 | 12348 | ||
12036 | part.IgnoreUndoUpdate = false; | 12349 | case 0x1D: // (UNIFORM + GROUP + SCALE + POS) |
12037 | } | 12350 | udata.position = new Vector3(block.Data, 0); |
12038 | break; | 12351 | udata.scale = new Vector3(block.Data, 12); |
12039 | 12352 | ||
12040 | default: | 12353 | udata.change = ObjectChangeType.groupPUS; |
12041 | m_log.Debug("[CLIENT]: MultipleObjUpdate recieved an unknown packet type: " + (block.Type)); | 12354 | updatehandler(localId, udata, this); |
12042 | break; | 12355 | break; |
12356 | |||
12357 | default: | ||
12358 | m_log.Debug("[CLIENT]: MultipleObjUpdate recieved an unknown packet type: " + (block.Type)); | ||
12359 | break; | ||
12360 | } | ||
12043 | } | 12361 | } |
12044 | 12362 | ||
12045 | // for (int j = 0; j < parts.Length; j++) | ||
12046 | // parts[j].IgnoreUndoUpdate = false; | ||
12047 | } | 12363 | } |
12048 | } | 12364 | } |
12049 | } | 12365 | } |
12050 | |||
12051 | return true; | 12366 | return true; |
12052 | } | 12367 | } |
12053 | 12368 | ||
@@ -12108,8 +12423,25 @@ namespace OpenSim.Region.ClientStack.LindenUDP | |||
12108 | public void SetChildAgentThrottle(byte[] throttles) | 12423 | public void SetChildAgentThrottle(byte[] throttles) |
12109 | { | 12424 | { |
12110 | m_udpClient.SetThrottles(throttles); | 12425 | m_udpClient.SetThrottles(throttles); |
12426 | GenericCall2 handler = OnUpdateThrottles; | ||
12427 | if (handler != null) | ||
12428 | { | ||
12429 | handler(); | ||
12430 | } | ||
12431 | } | ||
12432 | |||
12433 | /// <summary> | ||
12434 | /// Sets the throttles from values supplied by the client | ||
12435 | /// </summary> | ||
12436 | /// <param name="throttles"></param> | ||
12437 | public void SetAgentThrottleSilent(int throttle, int setting) | ||
12438 | { | ||
12439 | m_udpClient.ForceThrottleSetting(throttle,setting); | ||
12440 | //m_udpClient.SetThrottles(throttles); | ||
12441 | |||
12111 | } | 12442 | } |
12112 | 12443 | ||
12444 | |||
12113 | /// <summary> | 12445 | /// <summary> |
12114 | /// Get the current throttles for this client as a packed byte array | 12446 | /// Get the current throttles for this client as a packed byte array |
12115 | /// </summary> | 12447 | /// </summary> |
@@ -12493,7 +12825,10 @@ namespace OpenSim.Region.ClientStack.LindenUDP | |||
12493 | // "[LLCLIENTVIEW]: Received transfer request for {0} in {1} type {2} by {3}", | 12825 | // "[LLCLIENTVIEW]: Received transfer request for {0} in {1} type {2} by {3}", |
12494 | // requestID, taskID, (SourceType)sourceType, Name); | 12826 | // requestID, taskID, (SourceType)sourceType, Name); |
12495 | 12827 | ||
12828 | |||
12829 | //Note, the bool returned from the below function is useless since it is always false. | ||
12496 | m_assetService.Get(requestID.ToString(), transferRequest, AssetReceived); | 12830 | m_assetService.Get(requestID.ToString(), transferRequest, AssetReceived); |
12831 | |||
12497 | } | 12832 | } |
12498 | 12833 | ||
12499 | /// <summary> | 12834 | /// <summary> |
@@ -12559,7 +12894,8 @@ namespace OpenSim.Region.ClientStack.LindenUDP | |||
12559 | /// <returns></returns> | 12894 | /// <returns></returns> |
12560 | private static int CalculateNumPackets(byte[] data) | 12895 | private static int CalculateNumPackets(byte[] data) |
12561 | { | 12896 | { |
12562 | const uint m_maxPacketSize = 600; | 12897 | // const uint m_maxPacketSize = 600; |
12898 | uint m_maxPacketSize = MaxTransferBytesPerPacket; | ||
12563 | int numPackets = 1; | 12899 | int numPackets = 1; |
12564 | 12900 | ||
12565 | if (data == null) | 12901 | if (data == null) |
diff --git a/OpenSim/Region/ClientStack/Linden/UDP/LLUDPClient.cs b/OpenSim/Region/ClientStack/Linden/UDP/LLUDPClient.cs index 202cc62..d52ad7e 100644 --- a/OpenSim/Region/ClientStack/Linden/UDP/LLUDPClient.cs +++ b/OpenSim/Region/ClientStack/Linden/UDP/LLUDPClient.cs | |||
@@ -95,7 +95,7 @@ namespace OpenSim.Region.ClientStack.LindenUDP | |||
95 | /// <summary>Packets we have sent that need to be ACKed by the client</summary> | 95 | /// <summary>Packets we have sent that need to be ACKed by the client</summary> |
96 | public readonly UnackedPacketCollection NeedAcks = new UnackedPacketCollection(); | 96 | public readonly UnackedPacketCollection NeedAcks = new UnackedPacketCollection(); |
97 | /// <summary>ACKs that are queued up, waiting to be sent to the client</summary> | 97 | /// <summary>ACKs that are queued up, waiting to be sent to the client</summary> |
98 | public readonly OpenSim.Framework.LocklessQueue<uint> PendingAcks = new OpenSim.Framework.LocklessQueue<uint>(); | 98 | public readonly DoubleLocklessQueue<uint> PendingAcks = new DoubleLocklessQueue<uint>(); |
99 | 99 | ||
100 | /// <summary>Current packet sequence number</summary> | 100 | /// <summary>Current packet sequence number</summary> |
101 | public int CurrentSequence; | 101 | public int CurrentSequence; |
@@ -149,7 +149,7 @@ namespace OpenSim.Region.ClientStack.LindenUDP | |||
149 | /// <summary>Throttle buckets for each packet category</summary> | 149 | /// <summary>Throttle buckets for each packet category</summary> |
150 | private readonly TokenBucket[] m_throttleCategories; | 150 | private readonly TokenBucket[] m_throttleCategories; |
151 | /// <summary>Outgoing queues for throttled packets</summary> | 151 | /// <summary>Outgoing queues for throttled packets</summary> |
152 | private readonly OpenSim.Framework.LocklessQueue<OutgoingPacket>[] m_packetOutboxes = new OpenSim.Framework.LocklessQueue<OutgoingPacket>[THROTTLE_CATEGORY_COUNT]; | 152 | private readonly DoubleLocklessQueue<OutgoingPacket>[] m_packetOutboxes = new DoubleLocklessQueue<OutgoingPacket>[THROTTLE_CATEGORY_COUNT]; |
153 | /// <summary>A container that can hold one packet for each outbox, used to store | 153 | /// <summary>A container that can hold one packet for each outbox, used to store |
154 | /// dequeued packets that are being held for throttling</summary> | 154 | /// dequeued packets that are being held for throttling</summary> |
155 | private readonly OutgoingPacket[] m_nextPackets = new OutgoingPacket[THROTTLE_CATEGORY_COUNT]; | 155 | private readonly OutgoingPacket[] m_nextPackets = new OutgoingPacket[THROTTLE_CATEGORY_COUNT]; |
@@ -161,6 +161,7 @@ namespace OpenSim.Region.ClientStack.LindenUDP | |||
161 | 161 | ||
162 | private int m_defaultRTO = 1000; // 1sec is the recommendation in the RFC | 162 | private int m_defaultRTO = 1000; // 1sec is the recommendation in the RFC |
163 | private int m_maxRTO = 60000; | 163 | private int m_maxRTO = 60000; |
164 | public bool m_deliverPackets = true; | ||
164 | 165 | ||
165 | private ClientInfo m_info = new ClientInfo(); | 166 | private ClientInfo m_info = new ClientInfo(); |
166 | 167 | ||
@@ -206,7 +207,7 @@ namespace OpenSim.Region.ClientStack.LindenUDP | |||
206 | ThrottleOutPacketType type = (ThrottleOutPacketType)i; | 207 | ThrottleOutPacketType type = (ThrottleOutPacketType)i; |
207 | 208 | ||
208 | // Initialize the packet outboxes, where packets sit while they are waiting for tokens | 209 | // Initialize the packet outboxes, where packets sit while they are waiting for tokens |
209 | m_packetOutboxes[i] = new OpenSim.Framework.LocklessQueue<OutgoingPacket>(); | 210 | m_packetOutboxes[i] = new DoubleLocklessQueue<OutgoingPacket>(); |
210 | // Initialize the token buckets that control the throttling for each category | 211 | // Initialize the token buckets that control the throttling for each category |
211 | m_throttleCategories[i] = new TokenBucket(m_throttleCategory, rates.GetRate(type)); | 212 | m_throttleCategories[i] = new TokenBucket(m_throttleCategory, rates.GetRate(type)); |
212 | } | 213 | } |
@@ -431,11 +432,23 @@ namespace OpenSim.Region.ClientStack.LindenUDP | |||
431 | /// </returns> | 432 | /// </returns> |
432 | public bool EnqueueOutgoing(OutgoingPacket packet, bool forceQueue) | 433 | public bool EnqueueOutgoing(OutgoingPacket packet, bool forceQueue) |
433 | { | 434 | { |
435 | return EnqueueOutgoing(packet, forceQueue, false); | ||
436 | } | ||
437 | |||
438 | public bool EnqueueOutgoing(OutgoingPacket packet, bool forceQueue, bool highPriority) | ||
439 | { | ||
434 | int category = (int)packet.Category; | 440 | int category = (int)packet.Category; |
435 | 441 | ||
436 | if (category >= 0 && category < m_packetOutboxes.Length) | 442 | if (category >= 0 && category < m_packetOutboxes.Length) |
437 | { | 443 | { |
438 | OpenSim.Framework.LocklessQueue<OutgoingPacket> queue = m_packetOutboxes[category]; | 444 | DoubleLocklessQueue<OutgoingPacket> queue = m_packetOutboxes[category]; |
445 | |||
446 | if (m_deliverPackets == false) | ||
447 | { | ||
448 | queue.Enqueue(packet, highPriority); | ||
449 | return true; | ||
450 | } | ||
451 | |||
439 | TokenBucket bucket = m_throttleCategories[category]; | 452 | TokenBucket bucket = m_throttleCategories[category]; |
440 | 453 | ||
441 | // Don't send this packet if there is already a packet waiting in the queue | 454 | // Don't send this packet if there is already a packet waiting in the queue |
@@ -443,7 +456,7 @@ namespace OpenSim.Region.ClientStack.LindenUDP | |||
443 | // queued packets | 456 | // queued packets |
444 | if (queue.Count > 0) | 457 | if (queue.Count > 0) |
445 | { | 458 | { |
446 | queue.Enqueue(packet); | 459 | queue.Enqueue(packet, highPriority); |
447 | return true; | 460 | return true; |
448 | } | 461 | } |
449 | 462 | ||
@@ -456,7 +469,7 @@ namespace OpenSim.Region.ClientStack.LindenUDP | |||
456 | else | 469 | else |
457 | { | 470 | { |
458 | // Force queue specified or not enough tokens in the bucket, queue this packet | 471 | // Force queue specified or not enough tokens in the bucket, queue this packet |
459 | queue.Enqueue(packet); | 472 | queue.Enqueue(packet, highPriority); |
460 | return true; | 473 | return true; |
461 | } | 474 | } |
462 | } | 475 | } |
@@ -485,8 +498,10 @@ namespace OpenSim.Region.ClientStack.LindenUDP | |||
485 | /// <returns>True if any packets were sent, otherwise false</returns> | 498 | /// <returns>True if any packets were sent, otherwise false</returns> |
486 | public bool DequeueOutgoing() | 499 | public bool DequeueOutgoing() |
487 | { | 500 | { |
488 | OutgoingPacket packet; | 501 | if (m_deliverPackets == false) return false; |
489 | OpenSim.Framework.LocklessQueue<OutgoingPacket> queue; | 502 | |
503 | OutgoingPacket packet = null; | ||
504 | DoubleLocklessQueue<OutgoingPacket> queue; | ||
490 | TokenBucket bucket; | 505 | TokenBucket bucket; |
491 | bool packetSent = false; | 506 | bool packetSent = false; |
492 | ThrottleOutPacketTypeFlags emptyCategories = 0; | 507 | ThrottleOutPacketTypeFlags emptyCategories = 0; |
@@ -517,32 +532,49 @@ namespace OpenSim.Region.ClientStack.LindenUDP | |||
517 | // No dequeued packet waiting to be sent, try to pull one off | 532 | // No dequeued packet waiting to be sent, try to pull one off |
518 | // this queue | 533 | // this queue |
519 | queue = m_packetOutboxes[i]; | 534 | queue = m_packetOutboxes[i]; |
520 | if (queue.Dequeue(out packet)) | 535 | if (queue != null) |
521 | { | 536 | { |
522 | // A packet was pulled off the queue. See if we have | 537 | bool success = false; |
523 | // enough tokens in the bucket to send it out | 538 | try |
524 | if (bucket.RemoveTokens(packet.Buffer.DataLength)) | ||
525 | { | 539 | { |
526 | // Send the packet | 540 | success = queue.Dequeue(out packet); |
527 | m_udpServer.SendPacketFinal(packet); | ||
528 | packetSent = true; | ||
529 | } | 541 | } |
530 | else | 542 | catch |
531 | { | 543 | { |
532 | // Save the dequeued packet for the next iteration | 544 | m_packetOutboxes[i] = new DoubleLocklessQueue<OutgoingPacket>(); |
533 | m_nextPackets[i] = packet; | ||
534 | } | 545 | } |
535 | 546 | if (success) | |
536 | // If the queue is empty after this dequeue, fire the queue | 547 | { |
537 | // empty callback now so it has a chance to fill before we | 548 | // A packet was pulled off the queue. See if we have |
538 | // get back here | 549 | // enough tokens in the bucket to send it out |
539 | if (queue.Count == 0) | 550 | if (bucket.RemoveTokens(packet.Buffer.DataLength)) |
551 | { | ||
552 | // Send the packet | ||
553 | m_udpServer.SendPacketFinal(packet); | ||
554 | packetSent = true; | ||
555 | } | ||
556 | else | ||
557 | { | ||
558 | // Save the dequeued packet for the next iteration | ||
559 | m_nextPackets[i] = packet; | ||
560 | } | ||
561 | |||
562 | // If the queue is empty after this dequeue, fire the queue | ||
563 | // empty callback now so it has a chance to fill before we | ||
564 | // get back here | ||
565 | if (queue.Count == 0) | ||
566 | emptyCategories |= CategoryToFlag(i); | ||
567 | } | ||
568 | else | ||
569 | { | ||
570 | // No packets in this queue. Fire the queue empty callback | ||
571 | // if it has not been called recently | ||
540 | emptyCategories |= CategoryToFlag(i); | 572 | emptyCategories |= CategoryToFlag(i); |
573 | } | ||
541 | } | 574 | } |
542 | else | 575 | else |
543 | { | 576 | { |
544 | // No packets in this queue. Fire the queue empty callback | 577 | m_packetOutboxes[i] = new DoubleLocklessQueue<OutgoingPacket>(); |
545 | // if it has not been called recently | ||
546 | emptyCategories |= CategoryToFlag(i); | 578 | emptyCategories |= CategoryToFlag(i); |
547 | } | 579 | } |
548 | } | 580 | } |
@@ -683,6 +715,10 @@ namespace OpenSim.Region.ClientStack.LindenUDP | |||
683 | 715 | ||
684 | m_isQueueEmptyRunning = false; | 716 | m_isQueueEmptyRunning = false; |
685 | } | 717 | } |
718 | internal void ForceThrottleSetting(int throttle, int setting) | ||
719 | { | ||
720 | m_throttleCategories[throttle].RequestedDripRate = Math.Max(setting, LLUDPServer.MTU); ; | ||
721 | } | ||
686 | 722 | ||
687 | /// <summary> | 723 | /// <summary> |
688 | /// Converts a <seealso cref="ThrottleOutPacketType"/> integer to a | 724 | /// Converts a <seealso cref="ThrottleOutPacketType"/> integer to a |
@@ -727,4 +763,33 @@ namespace OpenSim.Region.ClientStack.LindenUDP | |||
727 | } | 763 | } |
728 | } | 764 | } |
729 | } | 765 | } |
766 | |||
767 | public class DoubleLocklessQueue<T> : OpenSim.Framework.LocklessQueue<T> | ||
768 | { | ||
769 | OpenSim.Framework.LocklessQueue<T> highQueue = new OpenSim.Framework.LocklessQueue<T>(); | ||
770 | |||
771 | public override int Count | ||
772 | { | ||
773 | get | ||
774 | { | ||
775 | return base.Count + highQueue.Count; | ||
776 | } | ||
777 | } | ||
778 | |||
779 | public override bool Dequeue(out T item) | ||
780 | { | ||
781 | if (highQueue.Dequeue(out item)) | ||
782 | return true; | ||
783 | |||
784 | return base.Dequeue(out item); | ||
785 | } | ||
786 | |||
787 | public void Enqueue(T item, bool highPriority) | ||
788 | { | ||
789 | if (highPriority) | ||
790 | highQueue.Enqueue(item); | ||
791 | else | ||
792 | Enqueue(item); | ||
793 | } | ||
794 | } | ||
730 | } | 795 | } |
diff --git a/OpenSim/Region/ClientStack/Linden/UDP/LLUDPServer.cs b/OpenSim/Region/ClientStack/Linden/UDP/LLUDPServer.cs index c0a4e56..50dae2a 100644 --- a/OpenSim/Region/ClientStack/Linden/UDP/LLUDPServer.cs +++ b/OpenSim/Region/ClientStack/Linden/UDP/LLUDPServer.cs | |||
@@ -236,7 +236,9 @@ namespace OpenSim.Region.ClientStack.LindenUDP | |||
236 | /// <summary>Handlers for incoming packets</summary> | 236 | /// <summary>Handlers for incoming packets</summary> |
237 | //PacketEventDictionary packetEvents = new PacketEventDictionary(); | 237 | //PacketEventDictionary packetEvents = new PacketEventDictionary(); |
238 | /// <summary>Incoming packets that are awaiting handling</summary> | 238 | /// <summary>Incoming packets that are awaiting handling</summary> |
239 | private OpenMetaverse.BlockingQueue<IncomingPacket> packetInbox = new OpenMetaverse.BlockingQueue<IncomingPacket>(); | 239 | //private OpenMetaverse.BlockingQueue<IncomingPacket> packetInbox = new OpenMetaverse.BlockingQueue<IncomingPacket>(); |
240 | |||
241 | private DoubleQueue<IncomingPacket> packetInbox = new DoubleQueue<IncomingPacket>(); | ||
240 | 242 | ||
241 | /// <summary></summary> | 243 | /// <summary></summary> |
242 | //private UDPClientCollection m_clients = new UDPClientCollection(); | 244 | //private UDPClientCollection m_clients = new UDPClientCollection(); |
@@ -291,6 +293,8 @@ namespace OpenSim.Region.ClientStack.LindenUDP | |||
291 | /// <summary>Flag to signal when clients should send pings</summary> | 293 | /// <summary>Flag to signal when clients should send pings</summary> |
292 | protected bool m_sendPing; | 294 | protected bool m_sendPing; |
293 | 295 | ||
296 | private ExpiringCache<IPEndPoint, Queue<UDPPacketBuffer>> m_pendingCache = new ExpiringCache<IPEndPoint, Queue<UDPPacketBuffer>>(); | ||
297 | |||
294 | /// <summary> | 298 | /// <summary> |
295 | /// Event used to signal when queued packets are available for sending. | 299 | /// Event used to signal when queued packets are available for sending. |
296 | /// </summary> | 300 | /// </summary> |
@@ -1058,6 +1062,14 @@ namespace OpenSim.Region.ClientStack.LindenUDP | |||
1058 | 1062 | ||
1059 | #region Queue or Send | 1063 | #region Queue or Send |
1060 | 1064 | ||
1065 | bool highPriority = false; | ||
1066 | |||
1067 | if (category != ThrottleOutPacketType.Unknown && (category & ThrottleOutPacketType.HighPriority) != 0) | ||
1068 | { | ||
1069 | category = (ThrottleOutPacketType)((int)category & 127); | ||
1070 | highPriority = true; | ||
1071 | } | ||
1072 | |||
1061 | OutgoingPacket outgoingPacket = new OutgoingPacket(udpClient, buffer, category, null); | 1073 | OutgoingPacket outgoingPacket = new OutgoingPacket(udpClient, buffer, category, null); |
1062 | // If we were not provided a method for handling unacked, use the UDPServer default method | 1074 | // If we were not provided a method for handling unacked, use the UDPServer default method |
1063 | outgoingPacket.UnackedMethod = ((method == null) ? delegate(OutgoingPacket oPacket) { ResendUnacked(oPacket); } : method); | 1075 | outgoingPacket.UnackedMethod = ((method == null) ? delegate(OutgoingPacket oPacket) { ResendUnacked(oPacket); } : method); |
@@ -1066,15 +1078,14 @@ namespace OpenSim.Region.ClientStack.LindenUDP | |||
1066 | // continue to display the deleted object until relog. Therefore, we need to always queue a kill object | 1078 | // continue to display the deleted object until relog. Therefore, we need to always queue a kill object |
1067 | // packet so that it isn't sent before a queued update packet. | 1079 | // packet so that it isn't sent before a queued update packet. |
1068 | bool requestQueue = type == PacketType.KillObject; | 1080 | bool requestQueue = type == PacketType.KillObject; |
1081 | if (!outgoingPacket.Client.EnqueueOutgoing(outgoingPacket, requestQueue, highPriority)) | ||
1069 | if (!outgoingPacket.Client.EnqueueOutgoing(outgoingPacket, requestQueue)) | 1082 | if (!outgoingPacket.Client.EnqueueOutgoing(outgoingPacket, requestQueue)) |
1070 | { | 1083 | { |
1071 | SendPacketFinal(outgoingPacket); | 1084 | SendPacketFinal(outgoingPacket); |
1072 | return true; | 1085 | return true; |
1073 | } | 1086 | } |
1074 | else | 1087 | |
1075 | { | 1088 | return false; |
1076 | return false; | ||
1077 | } | ||
1078 | 1089 | ||
1079 | #endregion Queue or Send | 1090 | #endregion Queue or Send |
1080 | } | 1091 | } |
@@ -1372,34 +1383,59 @@ namespace OpenSim.Region.ClientStack.LindenUDP | |||
1372 | 1383 | ||
1373 | #region Packet to Client Mapping | 1384 | #region Packet to Client Mapping |
1374 | 1385 | ||
1375 | // UseCircuitCode handling | 1386 | // If there is already a client for this endpoint, don't process UseCircuitCode |
1376 | if (packet.Type == PacketType.UseCircuitCode) | 1387 | IClientAPI client = null; |
1388 | if (!m_scene.TryGetClient(endPoint, out client) || !(client is LLClientView)) | ||
1377 | { | 1389 | { |
1378 | // We need to copy the endpoint so that it doesn't get changed when another thread reuses the | 1390 | // UseCircuitCode handling |
1379 | // buffer. | 1391 | if (packet.Type == PacketType.UseCircuitCode) |
1380 | object[] array = new object[] { new IPEndPoint(endPoint.Address, endPoint.Port), packet }; | 1392 | { |
1393 | // And if there is a UseCircuitCode pending, also drop it | ||
1394 | lock (m_pendingCache) | ||
1395 | { | ||
1396 | if (m_pendingCache.Contains(endPoint)) | ||
1397 | return; | ||
1381 | 1398 | ||
1382 | Util.FireAndForget(HandleUseCircuitCode, array); | 1399 | m_pendingCache.AddOrUpdate(endPoint, new Queue<UDPPacketBuffer>(), 60); |
1400 | } | ||
1383 | 1401 | ||
1384 | return; | 1402 | // We need to copy the endpoint so that it doesn't get changed when another thread reuses the |
1403 | // buffer. | ||
1404 | object[] array = new object[] { new IPEndPoint(endPoint.Address, endPoint.Port), packet }; | ||
1405 | |||
1406 | Util.FireAndForget(HandleUseCircuitCode, array); | ||
1407 | |||
1408 | return; | ||
1409 | } | ||
1385 | } | 1410 | } |
1386 | else if (packet.Type == PacketType.CompleteAgentMovement) | 1411 | |
1412 | // If this is a pending connection, enqueue, don't process yet | ||
1413 | lock (m_pendingCache) | ||
1387 | { | 1414 | { |
1388 | // Send ack straight away to let the viewer know that we got it. | 1415 | Queue<UDPPacketBuffer> queue; |
1389 | SendAckImmediate(endPoint, packet.Header.Sequence); | 1416 | if (m_pendingCache.TryGetValue(endPoint, out queue)) |
1417 | { | ||
1418 | //m_log.DebugFormat("[LLUDPSERVER]: Enqueued a {0} packet into the pending queue", packet.Type); | ||
1419 | queue.Enqueue(buffer); | ||
1420 | return; | ||
1421 | } | ||
1422 | else if (packet.Type == PacketType.CompleteAgentMovement) | ||
1423 | { | ||
1424 | // Send ack straight away to let the viewer know that we got it. | ||
1425 | SendAckImmediate(endPoint, packet.Header.Sequence); | ||
1390 | 1426 | ||
1391 | // We need to copy the endpoint so that it doesn't get changed when another thread reuses the | 1427 | // We need to copy the endpoint so that it doesn't get changed when another thread reuses the |
1392 | // buffer. | 1428 | // buffer. |
1393 | object[] array = new object[] { new IPEndPoint(endPoint.Address, endPoint.Port), packet }; | 1429 | object[] array = new object[] { new IPEndPoint(endPoint.Address, endPoint.Port), packet }; |
1394 | 1430 | ||
1395 | Util.FireAndForget(HandleCompleteMovementIntoRegion, array); | 1431 | Util.FireAndForget(HandleCompleteMovementIntoRegion, array); |
1396 | 1432 | ||
1397 | return; | 1433 | return; |
1434 | } | ||
1398 | } | 1435 | } |
1399 | 1436 | ||
1400 | // Determine which agent this packet came from | 1437 | // Determine which agent this packet came from |
1401 | IClientAPI client; | 1438 | if (client == null || !(client is LLClientView)) |
1402 | if (!m_scene.TryGetClient(endPoint, out client) || !(client is LLClientView)) | ||
1403 | { | 1439 | { |
1404 | //m_log.Debug("[LLUDPSERVER]: Received a " + packet.Type + " packet from an unrecognized source: " + address + " in " + m_scene.RegionInfo.RegionName); | 1440 | //m_log.Debug("[LLUDPSERVER]: Received a " + packet.Type + " packet from an unrecognized source: " + address + " in " + m_scene.RegionInfo.RegionName); |
1405 | 1441 | ||
@@ -1416,7 +1452,10 @@ namespace OpenSim.Region.ClientStack.LindenUDP | |||
1416 | udpClient = ((LLClientView)client).UDPClient; | 1452 | udpClient = ((LLClientView)client).UDPClient; |
1417 | 1453 | ||
1418 | if (!udpClient.IsConnected) | 1454 | if (!udpClient.IsConnected) |
1455 | { | ||
1456 | m_log.Debug("[LLUDPSERVER]: Received a " + packet.Type + " packet for a unConnected client in " + m_scene.RegionInfo.RegionName); | ||
1419 | return; | 1457 | return; |
1458 | } | ||
1420 | 1459 | ||
1421 | #endregion Packet to Client Mapping | 1460 | #endregion Packet to Client Mapping |
1422 | 1461 | ||
@@ -1570,7 +1609,11 @@ namespace OpenSim.Region.ClientStack.LindenUDP | |||
1570 | incomingPacket = new IncomingPacket((LLClientView)client, packet); | 1609 | incomingPacket = new IncomingPacket((LLClientView)client, packet); |
1571 | } | 1610 | } |
1572 | 1611 | ||
1573 | packetInbox.Enqueue(incomingPacket); | 1612 | if (incomingPacket.Packet.Type == PacketType.AgentUpdate || |
1613 | incomingPacket.Packet.Type == PacketType.ChatFromViewer) | ||
1614 | packetInbox.EnqueueHigh(incomingPacket); | ||
1615 | else | ||
1616 | packetInbox.EnqueueLow(incomingPacket); | ||
1574 | } | 1617 | } |
1575 | 1618 | ||
1576 | #region BinaryStats | 1619 | #region BinaryStats |
@@ -1722,6 +1765,32 @@ namespace OpenSim.Region.ClientStack.LindenUDP | |||
1722 | if (!tp) | 1765 | if (!tp) |
1723 | client.SceneAgent.SendInitialDataToMe(); | 1766 | client.SceneAgent.SendInitialDataToMe(); |
1724 | } | 1767 | } |
1768 | |||
1769 | // Now we know we can handle more data | ||
1770 | Thread.Sleep(200); | ||
1771 | |||
1772 | // Obtain the queue and remove it from the cache | ||
1773 | Queue<UDPPacketBuffer> queue = null; | ||
1774 | |||
1775 | lock (m_pendingCache) | ||
1776 | { | ||
1777 | if (!m_pendingCache.TryGetValue(endPoint, out queue)) | ||
1778 | { | ||
1779 | m_log.DebugFormat("[LLUDPSERVER]: Client created but no pending queue present"); | ||
1780 | return; | ||
1781 | } | ||
1782 | m_pendingCache.Remove(endPoint); | ||
1783 | } | ||
1784 | |||
1785 | m_log.DebugFormat("[LLUDPSERVER]: Client created, processing pending queue, {0} entries", queue.Count); | ||
1786 | |||
1787 | // Reinject queued packets | ||
1788 | while(queue.Count > 0) | ||
1789 | { | ||
1790 | UDPPacketBuffer buf = queue.Dequeue(); | ||
1791 | PacketReceived(buf); | ||
1792 | } | ||
1793 | queue = null; | ||
1725 | } | 1794 | } |
1726 | else | 1795 | else |
1727 | { | 1796 | { |
@@ -1729,6 +1798,8 @@ namespace OpenSim.Region.ClientStack.LindenUDP | |||
1729 | m_log.WarnFormat( | 1798 | m_log.WarnFormat( |
1730 | "[LLUDPSERVER]: Ignoring connection request for {0} to {1} with unknown circuit code {2} from IP {3}", | 1799 | "[LLUDPSERVER]: Ignoring connection request for {0} to {1} with unknown circuit code {2} from IP {3}", |
1731 | uccp.CircuitCode.ID, m_scene.RegionInfo.RegionName, uccp.CircuitCode.Code, endPoint); | 1800 | uccp.CircuitCode.ID, m_scene.RegionInfo.RegionName, uccp.CircuitCode.Code, endPoint); |
1801 | lock (m_pendingCache) | ||
1802 | m_pendingCache.Remove(endPoint); | ||
1732 | } | 1803 | } |
1733 | 1804 | ||
1734 | // m_log.DebugFormat( | 1805 | // m_log.DebugFormat( |
@@ -1971,6 +2042,7 @@ namespace OpenSim.Region.ClientStack.LindenUDP | |||
1971 | 2042 | ||
1972 | while (IsRunningInbound) | 2043 | while (IsRunningInbound) |
1973 | { | 2044 | { |
2045 | m_scene.ThreadAlive(1); | ||
1974 | try | 2046 | try |
1975 | { | 2047 | { |
1976 | IncomingPacket incomingPacket = null; | 2048 | IncomingPacket incomingPacket = null; |
@@ -2020,6 +2092,7 @@ namespace OpenSim.Region.ClientStack.LindenUDP | |||
2020 | 2092 | ||
2021 | while (base.IsRunningOutbound) | 2093 | while (base.IsRunningOutbound) |
2022 | { | 2094 | { |
2095 | m_scene.ThreadAlive(2); | ||
2023 | try | 2096 | try |
2024 | { | 2097 | { |
2025 | m_packetSent = false; | 2098 | m_packetSent = false; |
@@ -2255,8 +2328,8 @@ namespace OpenSim.Region.ClientStack.LindenUDP | |||
2255 | Packet packet = incomingPacket.Packet; | 2328 | Packet packet = incomingPacket.Packet; |
2256 | LLClientView client = incomingPacket.Client; | 2329 | LLClientView client = incomingPacket.Client; |
2257 | 2330 | ||
2258 | if (client.IsActive) | 2331 | // if (client.IsActive) |
2259 | { | 2332 | // { |
2260 | m_currentIncomingClient = client; | 2333 | m_currentIncomingClient = client; |
2261 | 2334 | ||
2262 | try | 2335 | try |
@@ -2283,13 +2356,13 @@ namespace OpenSim.Region.ClientStack.LindenUDP | |||
2283 | { | 2356 | { |
2284 | m_currentIncomingClient = null; | 2357 | m_currentIncomingClient = null; |
2285 | } | 2358 | } |
2286 | } | 2359 | // } |
2287 | else | 2360 | // else |
2288 | { | 2361 | // { |
2289 | m_log.DebugFormat( | 2362 | // m_log.DebugFormat( |
2290 | "[LLUDPSERVER]: Dropped incoming {0} for dead client {1} in {2}", | 2363 | // "[LLUDPSERVER]: Dropped incoming {0} for dead client {1} in {2}", |
2291 | packet.Type, client.Name, m_scene.RegionInfo.RegionName); | 2364 | // packet.Type, client.Name, m_scene.RegionInfo.RegionName); |
2292 | } | 2365 | // } |
2293 | 2366 | ||
2294 | IncomingPacketsProcessed++; | 2367 | IncomingPacketsProcessed++; |
2295 | } | 2368 | } |
@@ -2305,4 +2378,4 @@ namespace OpenSim.Region.ClientStack.LindenUDP | |||
2305 | } | 2378 | } |
2306 | } | 2379 | } |
2307 | } | 2380 | } |
2308 | } \ No newline at end of file | 2381 | } |
diff --git a/OpenSim/Region/ClientStack/Linden/UDP/OpenSimUDPBase.cs b/OpenSim/Region/ClientStack/Linden/UDP/OpenSimUDPBase.cs index 88494be..881e768 100644 --- a/OpenSim/Region/ClientStack/Linden/UDP/OpenSimUDPBase.cs +++ b/OpenSim/Region/ClientStack/Linden/UDP/OpenSimUDPBase.cs | |||
@@ -146,10 +146,6 @@ namespace OpenMetaverse | |||
146 | const int SIO_UDP_CONNRESET = -1744830452; | 146 | const int SIO_UDP_CONNRESET = -1744830452; |
147 | 147 | ||
148 | IPEndPoint ipep = new IPEndPoint(m_localBindAddress, m_udpPort); | 148 | IPEndPoint ipep = new IPEndPoint(m_localBindAddress, m_udpPort); |
149 | |||
150 | m_log.DebugFormat( | ||
151 | "[UDPBASE]: Binding UDP listener using internal IP address config {0}:{1}", | ||
152 | ipep.Address, ipep.Port); | ||
153 | 149 | ||
154 | m_udpSocket = new Socket( | 150 | m_udpSocket = new Socket( |
155 | AddressFamily.InterNetwork, | 151 | AddressFamily.InterNetwork, |