diff options
Diffstat (limited to 'OpenSim/Region/ClientStack/Linden/UDP')
-rw-r--r-- | OpenSim/Region/ClientStack/Linden/UDP/J2KImage.cs | 3 | ||||
-rw-r--r-- | OpenSim/Region/ClientStack/Linden/UDP/LLClientView.cs | 1455 | ||||
-rw-r--r-- | OpenSim/Region/ClientStack/Linden/UDP/LLUDPClient.cs | 115 | ||||
-rw-r--r-- | OpenSim/Region/ClientStack/Linden/UDP/LLUDPServer.cs | 121 | ||||
-rw-r--r-- | OpenSim/Region/ClientStack/Linden/UDP/OpenSimUDPBase.cs | 4 |
5 files changed, 1084 insertions, 614 deletions
diff --git a/OpenSim/Region/ClientStack/Linden/UDP/J2KImage.cs b/OpenSim/Region/ClientStack/Linden/UDP/J2KImage.cs index afbe56b..3995620 100644 --- a/OpenSim/Region/ClientStack/Linden/UDP/J2KImage.cs +++ b/OpenSim/Region/ClientStack/Linden/UDP/J2KImage.cs | |||
@@ -234,6 +234,9 @@ namespace OpenSim.Region.ClientStack.LindenUDP | |||
234 | m_stopPacket = TexturePacketCount(); | 234 | m_stopPacket = TexturePacketCount(); |
235 | } | 235 | } |
236 | 236 | ||
237 | //Give them at least two packets, to play nice with some broken viewers (SL also behaves this way) | ||
238 | if (m_stopPacket == 1 && m_layers[0].End > FIRST_PACKET_SIZE) m_stopPacket++; | ||
239 | |||
237 | m_currentPacket = StartPacket; | 240 | m_currentPacket = StartPacket; |
238 | } | 241 | } |
239 | } | 242 | } |
diff --git a/OpenSim/Region/ClientStack/Linden/UDP/LLClientView.cs b/OpenSim/Region/ClientStack/Linden/UDP/LLClientView.cs index 7ea538c..5b2bad4 100644 --- a/OpenSim/Region/ClientStack/Linden/UDP/LLClientView.cs +++ b/OpenSim/Region/ClientStack/Linden/UDP/LLClientView.cs | |||
@@ -99,6 +99,7 @@ namespace OpenSim.Region.ClientStack.LindenUDP | |||
99 | public event AvatarPickerRequest OnAvatarPickerRequest; | 99 | public event AvatarPickerRequest OnAvatarPickerRequest; |
100 | public event StartAnim OnStartAnim; | 100 | public event StartAnim OnStartAnim; |
101 | public event StopAnim OnStopAnim; | 101 | public event StopAnim OnStopAnim; |
102 | public event ChangeAnim OnChangeAnim; | ||
102 | public event Action<IClientAPI> OnRequestAvatarsData; | 103 | public event Action<IClientAPI> OnRequestAvatarsData; |
103 | public event LinkObjects OnLinkObjects; | 104 | public event LinkObjects OnLinkObjects; |
104 | public event DelinkObjects OnDelinkObjects; | 105 | public event DelinkObjects OnDelinkObjects; |
@@ -126,6 +127,7 @@ namespace OpenSim.Region.ClientStack.LindenUDP | |||
126 | public event RequestObjectPropertiesFamily OnRequestObjectPropertiesFamily; | 127 | public event RequestObjectPropertiesFamily OnRequestObjectPropertiesFamily; |
127 | public event UpdatePrimFlags OnUpdatePrimFlags; | 128 | public event UpdatePrimFlags OnUpdatePrimFlags; |
128 | public event UpdatePrimTexture OnUpdatePrimTexture; | 129 | public event UpdatePrimTexture OnUpdatePrimTexture; |
130 | public event ClientChangeObject onClientChangeObject; | ||
129 | public event UpdateVector OnUpdatePrimGroupPosition; | 131 | public event UpdateVector OnUpdatePrimGroupPosition; |
130 | public event UpdateVector OnUpdatePrimSinglePosition; | 132 | public event UpdateVector OnUpdatePrimSinglePosition; |
131 | public event UpdatePrimRotation OnUpdatePrimGroupRotation; | 133 | public event UpdatePrimRotation OnUpdatePrimGroupRotation; |
@@ -159,6 +161,7 @@ namespace OpenSim.Region.ClientStack.LindenUDP | |||
159 | public event RequestTaskInventory OnRequestTaskInventory; | 161 | public event RequestTaskInventory OnRequestTaskInventory; |
160 | public event UpdateInventoryItem OnUpdateInventoryItem; | 162 | public event UpdateInventoryItem OnUpdateInventoryItem; |
161 | public event CopyInventoryItem OnCopyInventoryItem; | 163 | public event CopyInventoryItem OnCopyInventoryItem; |
164 | public event MoveItemsAndLeaveCopy OnMoveItemsAndLeaveCopy; | ||
162 | public event MoveInventoryItem OnMoveInventoryItem; | 165 | public event MoveInventoryItem OnMoveInventoryItem; |
163 | public event RemoveInventoryItem OnRemoveInventoryItem; | 166 | public event RemoveInventoryItem OnRemoveInventoryItem; |
164 | public event RemoveInventoryFolder OnRemoveInventoryFolder; | 167 | public event RemoveInventoryFolder OnRemoveInventoryFolder; |
@@ -257,7 +260,7 @@ namespace OpenSim.Region.ClientStack.LindenUDP | |||
257 | public event ClassifiedInfoRequest OnClassifiedInfoRequest; | 260 | public event ClassifiedInfoRequest OnClassifiedInfoRequest; |
258 | public event ClassifiedInfoUpdate OnClassifiedInfoUpdate; | 261 | public event ClassifiedInfoUpdate OnClassifiedInfoUpdate; |
259 | public event ClassifiedDelete OnClassifiedDelete; | 262 | public event ClassifiedDelete OnClassifiedDelete; |
260 | public event ClassifiedDelete OnClassifiedGodDelete; | 263 | public event ClassifiedGodDelete OnClassifiedGodDelete; |
261 | public event EventNotificationAddRequest OnEventNotificationAddRequest; | 264 | public event EventNotificationAddRequest OnEventNotificationAddRequest; |
262 | public event EventNotificationRemoveRequest OnEventNotificationRemoveRequest; | 265 | public event EventNotificationRemoveRequest OnEventNotificationRemoveRequest; |
263 | public event EventGodDelete OnEventGodDelete; | 266 | public event EventGodDelete OnEventGodDelete; |
@@ -288,10 +291,12 @@ namespace OpenSim.Region.ClientStack.LindenUDP | |||
288 | public event GroupVoteHistoryRequest OnGroupVoteHistoryRequest; | 291 | public event GroupVoteHistoryRequest OnGroupVoteHistoryRequest; |
289 | public event SimWideDeletesDelegate OnSimWideDeletes; | 292 | public event SimWideDeletesDelegate OnSimWideDeletes; |
290 | public event SendPostcard OnSendPostcard; | 293 | public event SendPostcard OnSendPostcard; |
294 | public event ChangeInventoryItemFlags OnChangeInventoryItemFlags; | ||
291 | public event MuteListEntryUpdate OnUpdateMuteListEntry; | 295 | public event MuteListEntryUpdate OnUpdateMuteListEntry; |
292 | public event MuteListEntryRemove OnRemoveMuteListEntry; | 296 | public event MuteListEntryRemove OnRemoveMuteListEntry; |
293 | public event GodlikeMessage onGodlikeMessage; | 297 | public event GodlikeMessage onGodlikeMessage; |
294 | public event GodUpdateRegionInfoUpdate OnGodUpdateRegionInfoUpdate; | 298 | public event GodUpdateRegionInfoUpdate OnGodUpdateRegionInfoUpdate; |
299 | public event GenericCall2 OnUpdateThrottles; | ||
295 | 300 | ||
296 | #endregion Events | 301 | #endregion Events |
297 | 302 | ||
@@ -326,6 +331,10 @@ namespace OpenSim.Region.ClientStack.LindenUDP | |||
326 | private Prioritizer m_prioritizer; | 331 | private Prioritizer m_prioritizer; |
327 | private bool m_disableFacelights = false; | 332 | private bool m_disableFacelights = false; |
328 | 333 | ||
334 | private bool m_VelocityInterpolate = false; | ||
335 | private const uint MaxTransferBytesPerPacket = 600; | ||
336 | |||
337 | |||
329 | /// <value> | 338 | /// <value> |
330 | /// List used in construction of data blocks for an object update packet. This is to stop us having to | 339 | /// List used in construction of data blocks for an object update packet. This is to stop us having to |
331 | /// continually recreate it. | 340 | /// continually recreate it. |
@@ -337,14 +346,15 @@ namespace OpenSim.Region.ClientStack.LindenUDP | |||
337 | /// thread servicing the m_primFullUpdates queue after a kill. If this happens the object persists as an | 346 | /// thread servicing the m_primFullUpdates queue after a kill. If this happens the object persists as an |
338 | /// ownerless phantom. | 347 | /// ownerless phantom. |
339 | /// | 348 | /// |
340 | /// All manipulation of this set has to occur under a lock | 349 | /// All manipulation of this set has to occur under an m_entityUpdates.SyncRoot lock |
341 | /// | 350 | /// |
342 | /// </value> | 351 | /// </value> |
343 | protected HashSet<uint> m_killRecord; | 352 | // protected HashSet<uint> m_killRecord; |
344 | 353 | ||
345 | // protected HashSet<uint> m_attachmentsSent; | 354 | // protected HashSet<uint> m_attachmentsSent; |
346 | 355 | ||
347 | private int m_moneyBalance; | 356 | private int m_moneyBalance; |
357 | private bool m_deliverPackets = true; | ||
348 | private int m_animationSequenceNumber = 1; | 358 | private int m_animationSequenceNumber = 1; |
349 | private bool m_SendLogoutPacketWhenClosing = true; | 359 | private bool m_SendLogoutPacketWhenClosing = true; |
350 | 360 | ||
@@ -391,6 +401,14 @@ namespace OpenSim.Region.ClientStack.LindenUDP | |||
391 | get { return m_startpos; } | 401 | get { return m_startpos; } |
392 | set { m_startpos = value; } | 402 | set { m_startpos = value; } |
393 | } | 403 | } |
404 | public bool DeliverPackets | ||
405 | { | ||
406 | get { return m_deliverPackets; } | ||
407 | set { | ||
408 | m_deliverPackets = value; | ||
409 | m_udpClient.m_deliverPackets = value; | ||
410 | } | ||
411 | } | ||
394 | public UUID AgentId { get { return m_agentId; } } | 412 | public UUID AgentId { get { return m_agentId; } } |
395 | public ISceneAgent SceneAgent { get; set; } | 413 | public ISceneAgent SceneAgent { get; set; } |
396 | public UUID ActiveGroupId { get { return m_activeGroupID; } } | 414 | public UUID ActiveGroupId { get { return m_activeGroupID; } } |
@@ -442,6 +460,7 @@ namespace OpenSim.Region.ClientStack.LindenUDP | |||
442 | } | 460 | } |
443 | 461 | ||
444 | public bool SendLogoutPacketWhenClosing { set { m_SendLogoutPacketWhenClosing = value; } } | 462 | public bool SendLogoutPacketWhenClosing { set { m_SendLogoutPacketWhenClosing = value; } } |
463 | |||
445 | 464 | ||
446 | #endregion Properties | 465 | #endregion Properties |
447 | 466 | ||
@@ -468,7 +487,7 @@ namespace OpenSim.Region.ClientStack.LindenUDP | |||
468 | m_entityUpdates = new PriorityQueue(m_scene.Entities.Count); | 487 | m_entityUpdates = new PriorityQueue(m_scene.Entities.Count); |
469 | m_entityProps = new PriorityQueue(m_scene.Entities.Count); | 488 | m_entityProps = new PriorityQueue(m_scene.Entities.Count); |
470 | m_fullUpdateDataBlocksBuilder = new List<ObjectUpdatePacket.ObjectDataBlock>(); | 489 | m_fullUpdateDataBlocksBuilder = new List<ObjectUpdatePacket.ObjectDataBlock>(); |
471 | m_killRecord = new HashSet<uint>(); | 490 | // m_killRecord = new HashSet<uint>(); |
472 | // m_attachmentsSent = new HashSet<uint>(); | 491 | // m_attachmentsSent = new HashSet<uint>(); |
473 | 492 | ||
474 | m_assetService = m_scene.RequestModuleInterface<IAssetService>(); | 493 | m_assetService = m_scene.RequestModuleInterface<IAssetService>(); |
@@ -498,12 +517,16 @@ namespace OpenSim.Region.ClientStack.LindenUDP | |||
498 | 517 | ||
499 | #region Client Methods | 518 | #region Client Methods |
500 | 519 | ||
520 | |||
521 | /// <summary> | ||
522 | /// Close down the client view | ||
523 | /// </summary> | ||
501 | public void Close() | 524 | public void Close() |
502 | { | 525 | { |
503 | Close(false); | 526 | Close(true, false); |
504 | } | 527 | } |
505 | 528 | ||
506 | public void Close(bool force) | 529 | public void Close(bool sendStop, bool force) |
507 | { | 530 | { |
508 | // We lock here to prevent race conditions between two threads calling close simultaneously (e.g. | 531 | // We lock here to prevent race conditions between two threads calling close simultaneously (e.g. |
509 | // a simultaneous relog just as a client is being closed out due to no packet ack from the old connection. | 532 | // a simultaneous relog just as a client is being closed out due to no packet ack from the old connection. |
@@ -515,7 +538,7 @@ namespace OpenSim.Region.ClientStack.LindenUDP | |||
515 | return; | 538 | return; |
516 | 539 | ||
517 | IsActive = false; | 540 | IsActive = false; |
518 | CloseWithoutChecks(); | 541 | CloseWithoutChecks(sendStop); |
519 | } | 542 | } |
520 | } | 543 | } |
521 | 544 | ||
@@ -528,12 +551,19 @@ namespace OpenSim.Region.ClientStack.LindenUDP | |||
528 | /// | 551 | /// |
529 | /// Callers must lock ClosingSyncLock before calling. | 552 | /// Callers must lock ClosingSyncLock before calling. |
530 | /// </remarks> | 553 | /// </remarks> |
531 | public void CloseWithoutChecks() | 554 | public void CloseWithoutChecks(bool sendStop) |
532 | { | 555 | { |
533 | m_log.DebugFormat( | 556 | m_log.DebugFormat( |
534 | "[CLIENT]: Close has been called for {0} attached to scene {1}", | 557 | "[CLIENT]: Close has been called for {0} attached to scene {1}", |
535 | Name, m_scene.RegionInfo.RegionName); | 558 | Name, m_scene.RegionInfo.RegionName); |
536 | 559 | ||
560 | if (sendStop) | ||
561 | { | ||
562 | // Send the STOP packet | ||
563 | DisableSimulatorPacket disable = (DisableSimulatorPacket)PacketPool.Instance.GetPacket(PacketType.DisableSimulator); | ||
564 | OutPacket(disable, ThrottleOutPacketType.Unknown); | ||
565 | } | ||
566 | |||
537 | // Shutdown the image manager | 567 | // Shutdown the image manager |
538 | ImageManager.Close(); | 568 | ImageManager.Close(); |
539 | 569 | ||
@@ -556,6 +586,7 @@ namespace OpenSim.Region.ClientStack.LindenUDP | |||
556 | // Disable UDP handling for this client | 586 | // Disable UDP handling for this client |
557 | m_udpClient.Shutdown(); | 587 | m_udpClient.Shutdown(); |
558 | 588 | ||
589 | |||
559 | //m_log.InfoFormat("[CLIENTVIEW] Memory pre GC {0}", System.GC.GetTotalMemory(false)); | 590 | //m_log.InfoFormat("[CLIENTVIEW] Memory pre GC {0}", System.GC.GetTotalMemory(false)); |
560 | //GC.Collect(); | 591 | //GC.Collect(); |
561 | //m_log.InfoFormat("[CLIENTVIEW] Memory post GC {0}", System.GC.GetTotalMemory(true)); | 592 | //m_log.InfoFormat("[CLIENTVIEW] Memory post GC {0}", System.GC.GetTotalMemory(true)); |
@@ -790,9 +821,11 @@ namespace OpenSim.Region.ClientStack.LindenUDP | |||
790 | handshake.RegionInfo3.ColoName = Utils.EmptyBytes; | 821 | handshake.RegionInfo3.ColoName = Utils.EmptyBytes; |
791 | handshake.RegionInfo3.ProductName = Util.StringToBytes256(regionInfo.RegionType); | 822 | handshake.RegionInfo3.ProductName = Util.StringToBytes256(regionInfo.RegionType); |
792 | handshake.RegionInfo3.ProductSKU = Utils.EmptyBytes; | 823 | handshake.RegionInfo3.ProductSKU = Utils.EmptyBytes; |
824 | |||
793 | handshake.RegionInfo4 = new RegionHandshakePacket.RegionInfo4Block[0]; | 825 | handshake.RegionInfo4 = new RegionHandshakePacket.RegionInfo4Block[0]; |
794 | 826 | // OutPacket(handshake, ThrottleOutPacketType.Task); | |
795 | OutPacket(handshake, ThrottleOutPacketType.Task); | 827 | // use same as MoveAgentIntoRegion (both should be task ) |
828 | OutPacket(handshake, ThrottleOutPacketType.Unknown); | ||
796 | } | 829 | } |
797 | 830 | ||
798 | public void MoveAgentIntoRegion(RegionInfo regInfo, Vector3 pos, Vector3 look) | 831 | public void MoveAgentIntoRegion(RegionInfo regInfo, Vector3 pos, Vector3 look) |
@@ -832,7 +865,7 @@ namespace OpenSim.Region.ClientStack.LindenUDP | |||
832 | reply.ChatData.OwnerID = ownerID; | 865 | reply.ChatData.OwnerID = ownerID; |
833 | reply.ChatData.SourceID = fromAgentID; | 866 | reply.ChatData.SourceID = fromAgentID; |
834 | 867 | ||
835 | OutPacket(reply, ThrottleOutPacketType.Task); | 868 | OutPacket(reply, ThrottleOutPacketType.Unknown); |
836 | } | 869 | } |
837 | 870 | ||
838 | /// <summary> | 871 | /// <summary> |
@@ -865,32 +898,7 @@ namespace OpenSim.Region.ClientStack.LindenUDP | |||
865 | msg.MessageBlock.Message = Util.StringToBytes1024(im.message); | 898 | msg.MessageBlock.Message = Util.StringToBytes1024(im.message); |
866 | msg.MessageBlock.BinaryBucket = im.binaryBucket; | 899 | msg.MessageBlock.BinaryBucket = im.binaryBucket; |
867 | 900 | ||
868 | if (im.message.StartsWith("[grouptest]")) | 901 | OutPacket(msg, ThrottleOutPacketType.Task); |
869 | { // this block is test code for implementing group IM - delete when group IM is finished | ||
870 | IEventQueue eq = Scene.RequestModuleInterface<IEventQueue>(); | ||
871 | if (eq != null) | ||
872 | { | ||
873 | im.dialog = 17; | ||
874 | |||
875 | //eq.ChatterboxInvitation( | ||
876 | // new UUID("00000000-68f9-1111-024e-222222111123"), | ||
877 | // "OpenSimulator Testing", im.fromAgentID, im.message, im.toAgentID, im.fromAgentName, im.dialog, 0, | ||
878 | // false, 0, new Vector3(), 1, im.imSessionID, im.fromGroup, im.binaryBucket); | ||
879 | |||
880 | eq.ChatterboxInvitation( | ||
881 | new UUID("00000000-68f9-1111-024e-222222111123"), | ||
882 | "OpenSimulator Testing", new UUID(im.fromAgentID), im.message, new UUID(im.toAgentID), im.fromAgentName, im.dialog, 0, | ||
883 | false, 0, new Vector3(), 1, new UUID(im.imSessionID), im.fromGroup, Util.StringToBytes256("OpenSimulator Testing")); | ||
884 | |||
885 | eq.ChatterBoxSessionAgentListUpdates( | ||
886 | new UUID("00000000-68f9-1111-024e-222222111123"), | ||
887 | new UUID(im.fromAgentID), new UUID(im.toAgentID), false, false, false); | ||
888 | } | ||
889 | |||
890 | Console.WriteLine("SendInstantMessage: " + msg); | ||
891 | } | ||
892 | else | ||
893 | OutPacket(msg, ThrottleOutPacketType.Task); | ||
894 | } | 902 | } |
895 | } | 903 | } |
896 | 904 | ||
@@ -1118,6 +1126,10 @@ namespace OpenSim.Region.ClientStack.LindenUDP | |||
1118 | public virtual void SendLayerData(float[] map) | 1126 | public virtual void SendLayerData(float[] map) |
1119 | { | 1127 | { |
1120 | Util.FireAndForget(DoSendLayerData, map); | 1128 | Util.FireAndForget(DoSendLayerData, map); |
1129 | |||
1130 | // Send it sync, and async. It's not that much data | ||
1131 | // and it improves user experience just so much! | ||
1132 | DoSendLayerData(map); | ||
1121 | } | 1133 | } |
1122 | 1134 | ||
1123 | /// <summary> | 1135 | /// <summary> |
@@ -1130,16 +1142,13 @@ namespace OpenSim.Region.ClientStack.LindenUDP | |||
1130 | 1142 | ||
1131 | try | 1143 | try |
1132 | { | 1144 | { |
1133 | //for (int y = 0; y < 16; y++) | 1145 | for (int y = 0; y < 16; y++) |
1134 | //{ | 1146 | { |
1135 | // for (int x = 0; x < 16; x++) | 1147 | for (int x = 0; x < 16; x+=4) |
1136 | // { | 1148 | { |
1137 | // SendLayerData(x, y, map); | 1149 | SendLayerPacket(x, y, map); |
1138 | // } | 1150 | } |
1139 | //} | 1151 | } |
1140 | |||
1141 | // Send LayerData in a spiral pattern. Fun! | ||
1142 | SendLayerTopRight(map, 0, 0, 15, 15); | ||
1143 | } | 1152 | } |
1144 | catch (Exception e) | 1153 | catch (Exception e) |
1145 | { | 1154 | { |
@@ -1147,51 +1156,35 @@ namespace OpenSim.Region.ClientStack.LindenUDP | |||
1147 | } | 1156 | } |
1148 | } | 1157 | } |
1149 | 1158 | ||
1150 | private void SendLayerTopRight(float[] map, int x1, int y1, int x2, int y2) | ||
1151 | { | ||
1152 | // Row | ||
1153 | for (int i = x1; i <= x2; i++) | ||
1154 | SendLayerData(i, y1, map); | ||
1155 | |||
1156 | // Column | ||
1157 | for (int j = y1 + 1; j <= y2; j++) | ||
1158 | SendLayerData(x2, j, map); | ||
1159 | |||
1160 | if (x2 - x1 > 0) | ||
1161 | SendLayerBottomLeft(map, x1, y1 + 1, x2 - 1, y2); | ||
1162 | } | ||
1163 | |||
1164 | void SendLayerBottomLeft(float[] map, int x1, int y1, int x2, int y2) | ||
1165 | { | ||
1166 | // Row in reverse | ||
1167 | for (int i = x2; i >= x1; i--) | ||
1168 | SendLayerData(i, y2, map); | ||
1169 | |||
1170 | // Column in reverse | ||
1171 | for (int j = y2 - 1; j >= y1; j--) | ||
1172 | SendLayerData(x1, j, map); | ||
1173 | |||
1174 | if (x2 - x1 > 0) | ||
1175 | SendLayerTopRight(map, x1 + 1, y1, x2, y2 - 1); | ||
1176 | } | ||
1177 | |||
1178 | /// <summary> | 1159 | /// <summary> |
1179 | /// Sends a set of four patches (x, x+1, ..., x+3) to the client | 1160 | /// Sends a set of four patches (x, x+1, ..., x+3) to the client |
1180 | /// </summary> | 1161 | /// </summary> |
1181 | /// <param name="map">heightmap</param> | 1162 | /// <param name="map">heightmap</param> |
1182 | /// <param name="px">X coordinate for patches 0..12</param> | 1163 | /// <param name="px">X coordinate for patches 0..12</param> |
1183 | /// <param name="py">Y coordinate for patches 0..15</param> | 1164 | /// <param name="py">Y coordinate for patches 0..15</param> |
1184 | // private void SendLayerPacket(float[] map, int y, int x) | 1165 | private void SendLayerPacket(int x, int y, float[] map) |
1185 | // { | 1166 | { |
1186 | // int[] patches = new int[4]; | 1167 | int[] patches = new int[4]; |
1187 | // patches[0] = x + 0 + y * 16; | 1168 | patches[0] = x + 0 + y * 16; |
1188 | // patches[1] = x + 1 + y * 16; | 1169 | patches[1] = x + 1 + y * 16; |
1189 | // patches[2] = x + 2 + y * 16; | 1170 | patches[2] = x + 2 + y * 16; |
1190 | // patches[3] = x + 3 + y * 16; | 1171 | patches[3] = x + 3 + y * 16; |
1191 | 1172 | ||
1192 | // Packet layerpack = LLClientView.TerrainManager.CreateLandPacket(map, patches); | 1173 | float[] heightmap = (map.Length == 65536) ? |
1193 | // OutPacket(layerpack, ThrottleOutPacketType.Land); | 1174 | map : |
1194 | // } | 1175 | LLHeightFieldMoronize(map); |
1176 | |||
1177 | try | ||
1178 | { | ||
1179 | Packet layerpack = TerrainCompressor.CreateLandPacket(heightmap, patches); | ||
1180 | OutPacket(layerpack, ThrottleOutPacketType.Land); | ||
1181 | } | ||
1182 | catch | ||
1183 | { | ||
1184 | for (int px = x ; px < x + 4 ; px++) | ||
1185 | SendLayerData(px, y, map); | ||
1186 | } | ||
1187 | } | ||
1195 | 1188 | ||
1196 | /// <summary> | 1189 | /// <summary> |
1197 | /// Sends a specified patch to a client | 1190 | /// Sends a specified patch to a client |
@@ -1211,7 +1204,7 @@ namespace OpenSim.Region.ClientStack.LindenUDP | |||
1211 | LayerDataPacket layerpack = TerrainCompressor.CreateLandPacket(heightmap, patches); | 1204 | LayerDataPacket layerpack = TerrainCompressor.CreateLandPacket(heightmap, patches); |
1212 | layerpack.Header.Reliable = true; | 1205 | layerpack.Header.Reliable = true; |
1213 | 1206 | ||
1214 | OutPacket(layerpack, ThrottleOutPacketType.Land); | 1207 | OutPacket(layerpack, ThrottleOutPacketType.Task); |
1215 | } | 1208 | } |
1216 | catch (Exception e) | 1209 | catch (Exception e) |
1217 | { | 1210 | { |
@@ -1574,7 +1567,8 @@ namespace OpenSim.Region.ClientStack.LindenUDP | |||
1574 | 1567 | ||
1575 | public void SendKillObject(ulong regionHandle, List<uint> localIDs) | 1568 | public void SendKillObject(ulong regionHandle, List<uint> localIDs) |
1576 | { | 1569 | { |
1577 | // m_log.DebugFormat("[CLIENT]: Sending KillObjectPacket to {0} for {1} in {2}", Name, localID, regionHandle); | 1570 | // foreach (uint id in localIDs) |
1571 | // m_log.DebugFormat("[CLIENT]: Sending KillObjectPacket to {0} for {1} in {2}", Name, id, regionHandle); | ||
1578 | 1572 | ||
1579 | KillObjectPacket kill = (KillObjectPacket)PacketPool.Instance.GetPacket(PacketType.KillObject); | 1573 | KillObjectPacket kill = (KillObjectPacket)PacketPool.Instance.GetPacket(PacketType.KillObject); |
1580 | // TODO: don't create new blocks if recycling an old packet | 1574 | // TODO: don't create new blocks if recycling an old packet |
@@ -1596,17 +1590,17 @@ namespace OpenSim.Region.ClientStack.LindenUDP | |||
1596 | // We MUST lock for both manipulating the kill record and sending the packet, in order to avoid a race | 1590 | // We MUST lock for both manipulating the kill record and sending the packet, in order to avoid a race |
1597 | // condition where a kill can be processed before an out-of-date update for the same object. | 1591 | // condition where a kill can be processed before an out-of-date update for the same object. |
1598 | // ProcessEntityUpdates() also takes the m_killRecord lock. | 1592 | // ProcessEntityUpdates() also takes the m_killRecord lock. |
1599 | lock (m_killRecord) | 1593 | // lock (m_killRecord) |
1600 | { | 1594 | // { |
1601 | foreach (uint localID in localIDs) | 1595 | // foreach (uint localID in localIDs) |
1602 | m_killRecord.Add(localID); | 1596 | // m_killRecord.Add(localID); |
1603 | 1597 | ||
1604 | // The throttle queue used here must match that being used for updates. Otherwise, there is a | 1598 | // The throttle queue used here must match that being used for updates. Otherwise, there is a |
1605 | // chance that a kill packet put on a separate queue will be sent to the client before an existing | 1599 | // chance that a kill packet put on a separate queue will be sent to the client before an existing |
1606 | // update packet on another queue. Receiving updates after kills results in unowned and undeletable | 1600 | // update packet on another queue. Receiving updates after kills results in unowned and undeletable |
1607 | // scene objects in a viewer until that viewer is relogged in. | 1601 | // scene objects in a viewer until that viewer is relogged in. |
1608 | OutPacket(kill, ThrottleOutPacketType.Task); | 1602 | OutPacket(kill, ThrottleOutPacketType.Task); |
1609 | } | 1603 | // } |
1610 | } | 1604 | } |
1611 | } | 1605 | } |
1612 | 1606 | ||
@@ -2064,9 +2058,14 @@ namespace OpenSim.Region.ClientStack.LindenUDP | |||
2064 | OutPacket(bulkUpdate, ThrottleOutPacketType.Asset); | 2058 | OutPacket(bulkUpdate, ThrottleOutPacketType.Asset); |
2065 | } | 2059 | } |
2066 | 2060 | ||
2067 | /// <see>IClientAPI.SendInventoryItemCreateUpdate(InventoryItemBase)</see> | ||
2068 | public void SendInventoryItemCreateUpdate(InventoryItemBase Item, uint callbackId) | 2061 | public void SendInventoryItemCreateUpdate(InventoryItemBase Item, uint callbackId) |
2069 | { | 2062 | { |
2063 | SendInventoryItemCreateUpdate(Item, UUID.Zero, callbackId); | ||
2064 | } | ||
2065 | |||
2066 | /// <see>IClientAPI.SendInventoryItemCreateUpdate(InventoryItemBase)</see> | ||
2067 | public void SendInventoryItemCreateUpdate(InventoryItemBase Item, UUID transactionID, uint callbackId) | ||
2068 | { | ||
2070 | const uint FULL_MASK_PERMISSIONS = (uint)PermissionMask.All; | 2069 | const uint FULL_MASK_PERMISSIONS = (uint)PermissionMask.All; |
2071 | 2070 | ||
2072 | UpdateCreateInventoryItemPacket InventoryReply | 2071 | UpdateCreateInventoryItemPacket InventoryReply |
@@ -2076,6 +2075,7 @@ namespace OpenSim.Region.ClientStack.LindenUDP | |||
2076 | // TODO: don't create new blocks if recycling an old packet | 2075 | // TODO: don't create new blocks if recycling an old packet |
2077 | InventoryReply.AgentData.AgentID = AgentId; | 2076 | InventoryReply.AgentData.AgentID = AgentId; |
2078 | InventoryReply.AgentData.SimApproved = true; | 2077 | InventoryReply.AgentData.SimApproved = true; |
2078 | InventoryReply.AgentData.TransactionID = transactionID; | ||
2079 | InventoryReply.InventoryData = new UpdateCreateInventoryItemPacket.InventoryDataBlock[1]; | 2079 | InventoryReply.InventoryData = new UpdateCreateInventoryItemPacket.InventoryDataBlock[1]; |
2080 | InventoryReply.InventoryData[0] = new UpdateCreateInventoryItemPacket.InventoryDataBlock(); | 2080 | InventoryReply.InventoryData[0] = new UpdateCreateInventoryItemPacket.InventoryDataBlock(); |
2081 | InventoryReply.InventoryData[0].ItemID = Item.ID; | 2081 | InventoryReply.InventoryData[0].ItemID = Item.ID; |
@@ -2145,16 +2145,20 @@ namespace OpenSim.Region.ClientStack.LindenUDP | |||
2145 | replytask.InventoryData.TaskID = taskID; | 2145 | replytask.InventoryData.TaskID = taskID; |
2146 | replytask.InventoryData.Serial = serial; | 2146 | replytask.InventoryData.Serial = serial; |
2147 | replytask.InventoryData.Filename = fileName; | 2147 | replytask.InventoryData.Filename = fileName; |
2148 | OutPacket(replytask, ThrottleOutPacketType.Asset); | 2148 | OutPacket(replytask, ThrottleOutPacketType.Task); |
2149 | } | 2149 | } |
2150 | 2150 | ||
2151 | public void SendXferPacket(ulong xferID, uint packet, byte[] data) | 2151 | public void SendXferPacket(ulong xferID, uint packet, byte[] data, bool isTaskInventory) |
2152 | { | 2152 | { |
2153 | ThrottleOutPacketType type = ThrottleOutPacketType.Asset; | ||
2154 | if (isTaskInventory) | ||
2155 | type = ThrottleOutPacketType.Task; | ||
2156 | |||
2153 | SendXferPacketPacket sendXfer = (SendXferPacketPacket)PacketPool.Instance.GetPacket(PacketType.SendXferPacket); | 2157 | SendXferPacketPacket sendXfer = (SendXferPacketPacket)PacketPool.Instance.GetPacket(PacketType.SendXferPacket); |
2154 | sendXfer.XferID.ID = xferID; | 2158 | sendXfer.XferID.ID = xferID; |
2155 | sendXfer.XferID.Packet = packet; | 2159 | sendXfer.XferID.Packet = packet; |
2156 | sendXfer.DataPacket.Data = data; | 2160 | sendXfer.DataPacket.Data = data; |
2157 | OutPacket(sendXfer, ThrottleOutPacketType.Asset); | 2161 | OutPacket(sendXfer, type); |
2158 | } | 2162 | } |
2159 | 2163 | ||
2160 | public void SendAbortXferPacket(ulong xferID) | 2164 | public void SendAbortXferPacket(ulong xferID) |
@@ -2336,6 +2340,15 @@ namespace OpenSim.Region.ClientStack.LindenUDP | |||
2336 | OutPacket(sound, ThrottleOutPacketType.Task); | 2340 | OutPacket(sound, ThrottleOutPacketType.Task); |
2337 | } | 2341 | } |
2338 | 2342 | ||
2343 | public void SendTransferAbort(TransferRequestPacket transferRequest) | ||
2344 | { | ||
2345 | TransferAbortPacket abort = (TransferAbortPacket)PacketPool.Instance.GetPacket(PacketType.TransferAbort); | ||
2346 | abort.TransferInfo.TransferID = transferRequest.TransferInfo.TransferID; | ||
2347 | abort.TransferInfo.ChannelType = transferRequest.TransferInfo.ChannelType; | ||
2348 | m_log.Debug("[Assets] Aborting transfer; asset request failed"); | ||
2349 | OutPacket(abort, ThrottleOutPacketType.Task); | ||
2350 | } | ||
2351 | |||
2339 | public void SendTriggeredSound(UUID soundID, UUID ownerID, UUID objectID, UUID parentID, ulong handle, Vector3 position, float gain) | 2352 | public void SendTriggeredSound(UUID soundID, UUID ownerID, UUID objectID, UUID parentID, ulong handle, Vector3 position, float gain) |
2340 | { | 2353 | { |
2341 | SoundTriggerPacket sound = (SoundTriggerPacket)PacketPool.Instance.GetPacket(PacketType.SoundTrigger); | 2354 | SoundTriggerPacket sound = (SoundTriggerPacket)PacketPool.Instance.GetPacket(PacketType.SoundTrigger); |
@@ -2644,6 +2657,7 @@ namespace OpenSim.Region.ClientStack.LindenUDP | |||
2644 | float friction = part.Friction; | 2657 | float friction = part.Friction; |
2645 | float bounce = part.Restitution; | 2658 | float bounce = part.Restitution; |
2646 | float gravmod = part.GravityModifier; | 2659 | float gravmod = part.GravityModifier; |
2660 | |||
2647 | eq.partPhysicsProperties(localid, physshapetype, density, friction, bounce, gravmod,AgentId); | 2661 | eq.partPhysicsProperties(localid, physshapetype, density, friction, bounce, gravmod,AgentId); |
2648 | } | 2662 | } |
2649 | } | 2663 | } |
@@ -2714,8 +2728,21 @@ namespace OpenSim.Region.ClientStack.LindenUDP | |||
2714 | req.AssetInf.ID, req.AssetInf.Metadata.ContentType); | 2728 | req.AssetInf.ID, req.AssetInf.Metadata.ContentType); |
2715 | return; | 2729 | return; |
2716 | } | 2730 | } |
2731 | int WearableOut = 0; | ||
2732 | bool isWearable = false; | ||
2717 | 2733 | ||
2718 | //m_log.Debug("sending asset " + req.RequestAssetID); | 2734 | if (req.AssetInf != null) |
2735 | isWearable = | ||
2736 | ((AssetType) req.AssetInf.Type == | ||
2737 | AssetType.Bodypart || (AssetType) req.AssetInf.Type == AssetType.Clothing); | ||
2738 | |||
2739 | |||
2740 | //m_log.Debug("sending asset " + req.RequestAssetID + ", iswearable: " + isWearable); | ||
2741 | |||
2742 | |||
2743 | //if (isWearable) | ||
2744 | // m_log.Debug((AssetType)req.AssetInf.Type); | ||
2745 | |||
2719 | TransferInfoPacket Transfer = new TransferInfoPacket(); | 2746 | TransferInfoPacket Transfer = new TransferInfoPacket(); |
2720 | Transfer.TransferInfo.ChannelType = 2; | 2747 | Transfer.TransferInfo.ChannelType = 2; |
2721 | Transfer.TransferInfo.Status = 0; | 2748 | Transfer.TransferInfo.Status = 0; |
@@ -2737,7 +2764,7 @@ namespace OpenSim.Region.ClientStack.LindenUDP | |||
2737 | Transfer.TransferInfo.Size = req.AssetInf.Data.Length; | 2764 | Transfer.TransferInfo.Size = req.AssetInf.Data.Length; |
2738 | Transfer.TransferInfo.TransferID = req.TransferRequestID; | 2765 | Transfer.TransferInfo.TransferID = req.TransferRequestID; |
2739 | Transfer.Header.Zerocoded = true; | 2766 | Transfer.Header.Zerocoded = true; |
2740 | OutPacket(Transfer, ThrottleOutPacketType.Asset); | 2767 | OutPacket(Transfer, isWearable ? ThrottleOutPacketType.Task | ThrottleOutPacketType.HighPriority : ThrottleOutPacketType.Asset); |
2741 | 2768 | ||
2742 | if (req.NumPackets == 1) | 2769 | if (req.NumPackets == 1) |
2743 | { | 2770 | { |
@@ -2748,12 +2775,14 @@ namespace OpenSim.Region.ClientStack.LindenUDP | |||
2748 | TransferPacket.TransferData.Data = req.AssetInf.Data; | 2775 | TransferPacket.TransferData.Data = req.AssetInf.Data; |
2749 | TransferPacket.TransferData.Status = 1; | 2776 | TransferPacket.TransferData.Status = 1; |
2750 | TransferPacket.Header.Zerocoded = true; | 2777 | TransferPacket.Header.Zerocoded = true; |
2751 | OutPacket(TransferPacket, ThrottleOutPacketType.Asset); | 2778 | OutPacket(TransferPacket, isWearable ? ThrottleOutPacketType.Task | ThrottleOutPacketType.HighPriority : ThrottleOutPacketType.Asset); |
2752 | } | 2779 | } |
2753 | else | 2780 | else |
2754 | { | 2781 | { |
2755 | int processedLength = 0; | 2782 | int processedLength = 0; |
2756 | int maxChunkSize = Settings.MAX_PACKET_SIZE - 100; | 2783 | // int maxChunkSize = Settings.MAX_PACKET_SIZE - 100; |
2784 | |||
2785 | int maxChunkSize = (int) MaxTransferBytesPerPacket; | ||
2757 | int packetNumber = 0; | 2786 | int packetNumber = 0; |
2758 | 2787 | ||
2759 | while (processedLength < req.AssetInf.Data.Length) | 2788 | while (processedLength < req.AssetInf.Data.Length) |
@@ -2779,7 +2808,7 @@ namespace OpenSim.Region.ClientStack.LindenUDP | |||
2779 | TransferPacket.TransferData.Status = 1; | 2808 | TransferPacket.TransferData.Status = 1; |
2780 | } | 2809 | } |
2781 | TransferPacket.Header.Zerocoded = true; | 2810 | TransferPacket.Header.Zerocoded = true; |
2782 | OutPacket(TransferPacket, ThrottleOutPacketType.Asset); | 2811 | OutPacket(TransferPacket, isWearable ? ThrottleOutPacketType.Task | ThrottleOutPacketType.HighPriority : ThrottleOutPacketType.Asset); |
2783 | 2812 | ||
2784 | processedLength += chunkSize; | 2813 | processedLength += chunkSize; |
2785 | packetNumber++; | 2814 | packetNumber++; |
@@ -2824,7 +2853,10 @@ namespace OpenSim.Region.ClientStack.LindenUDP | |||
2824 | reply.Data.ParcelID = parcelID; | 2853 | reply.Data.ParcelID = parcelID; |
2825 | reply.Data.OwnerID = land.OwnerID; | 2854 | reply.Data.OwnerID = land.OwnerID; |
2826 | reply.Data.Name = Utils.StringToBytes(land.Name); | 2855 | reply.Data.Name = Utils.StringToBytes(land.Name); |
2827 | reply.Data.Desc = Utils.StringToBytes(land.Description); | 2856 | if (land != null && land.Description != null && land.Description != String.Empty) |
2857 | reply.Data.Desc = Utils.StringToBytes(land.Description.Substring(0, land.Description.Length > 254 ? 254: land.Description.Length)); | ||
2858 | else | ||
2859 | reply.Data.Desc = new Byte[0]; | ||
2828 | reply.Data.ActualArea = land.Area; | 2860 | reply.Data.ActualArea = land.Area; |
2829 | reply.Data.BillableArea = land.Area; // TODO: what is this? | 2861 | reply.Data.BillableArea = land.Area; // TODO: what is this? |
2830 | 2862 | ||
@@ -3531,24 +3563,25 @@ namespace OpenSim.Region.ClientStack.LindenUDP | |||
3531 | aw.WearableData = new AgentWearablesUpdatePacket.WearableDataBlock[count]; | 3563 | aw.WearableData = new AgentWearablesUpdatePacket.WearableDataBlock[count]; |
3532 | AgentWearablesUpdatePacket.WearableDataBlock awb; | 3564 | AgentWearablesUpdatePacket.WearableDataBlock awb; |
3533 | int idx = 0; | 3565 | int idx = 0; |
3534 | for (int i = 0; i < wearables.Length; i++) | 3566 | |
3535 | { | 3567 | for (int i = 0; i < wearables.Length; i++) |
3536 | for (int j = 0; j < wearables[i].Count; j++) | 3568 | { |
3537 | { | 3569 | for (int j = 0; j < wearables[i].Count; j++) |
3538 | awb = new AgentWearablesUpdatePacket.WearableDataBlock(); | 3570 | { |
3539 | awb.WearableType = (byte)i; | 3571 | awb = new AgentWearablesUpdatePacket.WearableDataBlock(); |
3540 | awb.AssetID = wearables[i][j].AssetID; | 3572 | awb.WearableType = (byte) i; |
3541 | awb.ItemID = wearables[i][j].ItemID; | 3573 | awb.AssetID = wearables[i][j].AssetID; |
3542 | aw.WearableData[idx] = awb; | 3574 | awb.ItemID = wearables[i][j].ItemID; |
3543 | idx++; | 3575 | aw.WearableData[idx] = awb; |
3544 | 3576 | idx++; | |
3545 | // m_log.DebugFormat( | 3577 | |
3546 | // "[APPEARANCE]: Sending wearable item/asset {0} {1} (index {2}) for {3}", | 3578 | // m_log.DebugFormat( |
3547 | // awb.ItemID, awb.AssetID, i, Name); | 3579 | // "[APPEARANCE]: Sending wearable item/asset {0} {1} (index {2}) for {3}", |
3548 | } | 3580 | // awb.ItemID, awb.AssetID, i, Name); |
3549 | } | 3581 | } |
3582 | } | ||
3550 | 3583 | ||
3551 | OutPacket(aw, ThrottleOutPacketType.Task); | 3584 | OutPacket(aw, ThrottleOutPacketType.Task | ThrottleOutPacketType.HighPriority); |
3552 | } | 3585 | } |
3553 | 3586 | ||
3554 | public void SendAppearance(UUID agentID, byte[] visualParams, byte[] textureEntry) | 3587 | public void SendAppearance(UUID agentID, byte[] visualParams, byte[] textureEntry) |
@@ -3559,7 +3592,7 @@ namespace OpenSim.Region.ClientStack.LindenUDP | |||
3559 | 3592 | ||
3560 | AvatarAppearancePacket avp = (AvatarAppearancePacket)PacketPool.Instance.GetPacket(PacketType.AvatarAppearance); | 3593 | AvatarAppearancePacket avp = (AvatarAppearancePacket)PacketPool.Instance.GetPacket(PacketType.AvatarAppearance); |
3561 | // TODO: don't create new blocks if recycling an old packet | 3594 | // TODO: don't create new blocks if recycling an old packet |
3562 | avp.VisualParam = new AvatarAppearancePacket.VisualParamBlock[218]; | 3595 | avp.VisualParam = new AvatarAppearancePacket.VisualParamBlock[visualParams.Length]; |
3563 | avp.ObjectData.TextureEntry = textureEntry; | 3596 | avp.ObjectData.TextureEntry = textureEntry; |
3564 | 3597 | ||
3565 | AvatarAppearancePacket.VisualParamBlock avblock = null; | 3598 | AvatarAppearancePacket.VisualParamBlock avblock = null; |
@@ -3690,7 +3723,15 @@ namespace OpenSim.Region.ClientStack.LindenUDP | |||
3690 | /// </summary> | 3723 | /// </summary> |
3691 | public void SendEntityUpdate(ISceneEntity entity, PrimUpdateFlags updateFlags) | 3724 | public void SendEntityUpdate(ISceneEntity entity, PrimUpdateFlags updateFlags) |
3692 | { | 3725 | { |
3693 | //double priority = m_prioritizer.GetUpdatePriority(this, entity); | 3726 | if (entity is SceneObjectPart) |
3727 | { | ||
3728 | SceneObjectPart e = (SceneObjectPart)entity; | ||
3729 | SceneObjectGroup g = e.ParentGroup; | ||
3730 | if (g.RootPart.Shape.State > 30) // HUD | ||
3731 | if (g.OwnerID != AgentId) | ||
3732 | return; // Don't send updates for other people's HUDs | ||
3733 | } | ||
3734 | |||
3694 | uint priority = m_prioritizer.GetUpdatePriority(this, entity); | 3735 | uint priority = m_prioritizer.GetUpdatePriority(this, entity); |
3695 | 3736 | ||
3696 | lock (m_entityUpdates.SyncRoot) | 3737 | lock (m_entityUpdates.SyncRoot) |
@@ -3757,27 +3798,74 @@ namespace OpenSim.Region.ClientStack.LindenUDP | |||
3757 | 3798 | ||
3758 | // We must lock for both manipulating the kill record and sending the packet, in order to avoid a race | 3799 | // We must lock for both manipulating the kill record and sending the packet, in order to avoid a race |
3759 | // condition where a kill can be processed before an out-of-date update for the same object. | 3800 | // condition where a kill can be processed before an out-of-date update for the same object. |
3760 | lock (m_killRecord) | 3801 | float avgTimeDilation = 1.0f; |
3802 | IEntityUpdate iupdate; | ||
3803 | Int32 timeinqueue; // this is just debugging code & can be dropped later | ||
3804 | |||
3805 | while (updatesThisCall < maxUpdates) | ||
3761 | { | 3806 | { |
3762 | float avgTimeDilation = 1.0f; | 3807 | lock (m_entityUpdates.SyncRoot) |
3763 | IEntityUpdate iupdate; | 3808 | if (!m_entityUpdates.TryDequeue(out iupdate, out timeinqueue)) |
3764 | Int32 timeinqueue; // this is just debugging code & can be dropped later | 3809 | break; |
3810 | |||
3811 | EntityUpdate update = (EntityUpdate)iupdate; | ||
3812 | |||
3813 | avgTimeDilation += update.TimeDilation; | ||
3814 | avgTimeDilation *= 0.5f; | ||
3765 | 3815 | ||
3766 | while (updatesThisCall < maxUpdates) | 3816 | if (update.Entity is SceneObjectPart) |
3767 | { | 3817 | { |
3768 | lock (m_entityUpdates.SyncRoot) | 3818 | SceneObjectPart part = (SceneObjectPart)update.Entity; |
3769 | if (!m_entityUpdates.TryDequeue(out iupdate, out timeinqueue)) | ||
3770 | break; | ||
3771 | 3819 | ||
3772 | EntityUpdate update = (EntityUpdate)iupdate; | 3820 | if (part.ParentGroup.IsDeleted) |
3773 | 3821 | continue; | |
3774 | avgTimeDilation += update.TimeDilation; | ||
3775 | avgTimeDilation *= 0.5f; | ||
3776 | 3822 | ||
3777 | if (update.Entity is SceneObjectPart) | 3823 | if (part.ParentGroup.IsAttachment) |
3824 | { // Someone else's HUD, why are we getting these? | ||
3825 | if (part.ParentGroup.OwnerID != AgentId && | ||
3826 | part.ParentGroup.RootPart.Shape.State > 30) | ||
3827 | continue; | ||
3828 | ScenePresence sp; | ||
3829 | // Owner is not in the sim, don't update it to | ||
3830 | // anyone | ||
3831 | if (!m_scene.TryGetScenePresence(part.OwnerID, out sp)) | ||
3832 | continue; | ||
3833 | |||
3834 | List<SceneObjectGroup> atts = sp.GetAttachments(); | ||
3835 | bool found = false; | ||
3836 | foreach (SceneObjectGroup att in atts) | ||
3837 | { | ||
3838 | if (att == part.ParentGroup) | ||
3839 | { | ||
3840 | found = true; | ||
3841 | break; | ||
3842 | } | ||
3843 | } | ||
3844 | |||
3845 | // It's an attachment of a valid avatar, but | ||
3846 | // doesn't seem to be attached, skip | ||
3847 | if (!found) | ||
3848 | continue; | ||
3849 | |||
3850 | // On vehicle crossing, the attachments are received | ||
3851 | // while the avatar is still a child. Don't send | ||
3852 | // updates here because the LocalId has not yet | ||
3853 | // been updated and the viewer will derender the | ||
3854 | // attachments until the avatar becomes root. | ||
3855 | if (sp.IsChildAgent) | ||
3856 | continue; | ||
3857 | |||
3858 | // If the object is an attachment we don't want it to be in the kill | ||
3859 | // record. Else attaching from inworld and subsequently dropping | ||
3860 | // it will no longer work. | ||
3861 | // lock (m_killRecord) | ||
3862 | // { | ||
3863 | // m_killRecord.Remove(part.LocalId); | ||
3864 | // m_killRecord.Remove(part.ParentGroup.RootPart.LocalId); | ||
3865 | // } | ||
3866 | } | ||
3867 | else | ||
3778 | { | 3868 | { |
3779 | SceneObjectPart part = (SceneObjectPart)update.Entity; | ||
3780 | |||
3781 | // Please do not remove this unless you can demonstrate on the OpenSim mailing list that a client | 3869 | // Please do not remove this unless you can demonstrate on the OpenSim mailing list that a client |
3782 | // will never receive an update after a prim kill. Even then, keeping the kill record may be a good | 3870 | // will never receive an update after a prim kill. Even then, keeping the kill record may be a good |
3783 | // safety measure. | 3871 | // safety measure. |
@@ -3788,21 +3876,23 @@ namespace OpenSim.Region.ClientStack.LindenUDP | |||
3788 | // | 3876 | // |
3789 | // This doesn't appear to apply to child prims - a client will happily ignore these updates | 3877 | // This doesn't appear to apply to child prims - a client will happily ignore these updates |
3790 | // after the root prim has been deleted. | 3878 | // after the root prim has been deleted. |
3791 | if (m_killRecord.Contains(part.LocalId)) | 3879 | // |
3792 | { | 3880 | // We ignore this for attachments because attaching something from inworld breaks unless we do. |
3793 | // m_log.WarnFormat( | 3881 | // lock (m_killRecord) |
3794 | // "[CLIENT]: Preventing update for prim with local id {0} after client for user {1} told it was deleted", | 3882 | // { |
3795 | // part.LocalId, Name); | 3883 | // if (m_killRecord.Contains(part.LocalId)) |
3796 | continue; | 3884 | // continue; |
3797 | } | 3885 | // if (m_killRecord.Contains(part.ParentGroup.RootPart.LocalId)) |
3798 | 3886 | // continue; | |
3799 | if (part.ParentGroup.IsAttachment && m_disableFacelights) | 3887 | // } |
3888 | } | ||
3889 | |||
3890 | if (part.ParentGroup.IsAttachment && m_disableFacelights) | ||
3891 | { | ||
3892 | if (part.ParentGroup.RootPart.Shape.State != (byte)AttachmentPoint.LeftHand && | ||
3893 | part.ParentGroup.RootPart.Shape.State != (byte)AttachmentPoint.RightHand) | ||
3800 | { | 3894 | { |
3801 | if (part.ParentGroup.RootPart.Shape.State != (byte)AttachmentPoint.LeftHand && | 3895 | part.Shape.LightEntry = false; |
3802 | part.ParentGroup.RootPart.Shape.State != (byte)AttachmentPoint.RightHand) | ||
3803 | { | ||
3804 | part.Shape.LightEntry = false; | ||
3805 | } | ||
3806 | } | 3896 | } |
3807 | 3897 | ||
3808 | if (part.Shape != null && (part.Shape.SculptType == (byte)SculptType.Mesh)) | 3898 | if (part.Shape != null && (part.Shape.SculptType == (byte)SculptType.Mesh)) |
@@ -3813,224 +3903,166 @@ namespace OpenSim.Region.ClientStack.LindenUDP | |||
3813 | part.Shape.ProfileHollow = 27500; | 3903 | part.Shape.ProfileHollow = 27500; |
3814 | } | 3904 | } |
3815 | } | 3905 | } |
3816 | 3906 | ||
3817 | #region UpdateFlags to packet type conversion | 3907 | if (part.Shape != null && (part.Shape.SculptType == (byte)SculptType.Mesh)) |
3818 | |||
3819 | PrimUpdateFlags updateFlags = (PrimUpdateFlags)update.Flags; | ||
3820 | |||
3821 | bool canUseCompressed = true; | ||
3822 | bool canUseImproved = true; | ||
3823 | |||
3824 | // Compressed object updates only make sense for LL primitives | ||
3825 | if (!(update.Entity is SceneObjectPart)) | ||
3826 | { | 3908 | { |
3827 | canUseCompressed = false; | 3909 | // Ensure that mesh has at least 8 valid faces |
3910 | part.Shape.ProfileBegin = 12500; | ||
3911 | part.Shape.ProfileEnd = 0; | ||
3912 | part.Shape.ProfileHollow = 27500; | ||
3828 | } | 3913 | } |
3829 | 3914 | } | |
3830 | if (updateFlags.HasFlag(PrimUpdateFlags.FullUpdate)) | 3915 | |
3916 | ++updatesThisCall; | ||
3917 | |||
3918 | #region UpdateFlags to packet type conversion | ||
3919 | |||
3920 | PrimUpdateFlags updateFlags = (PrimUpdateFlags)update.Flags; | ||
3921 | |||
3922 | bool canUseCompressed = true; | ||
3923 | bool canUseImproved = true; | ||
3924 | |||
3925 | // Compressed object updates only make sense for LL primitives | ||
3926 | if (!(update.Entity is SceneObjectPart)) | ||
3927 | { | ||
3928 | canUseCompressed = false; | ||
3929 | } | ||
3930 | |||
3931 | if (updateFlags.HasFlag(PrimUpdateFlags.FullUpdate)) | ||
3932 | { | ||
3933 | canUseCompressed = false; | ||
3934 | canUseImproved = false; | ||
3935 | } | ||
3936 | else | ||
3937 | { | ||
3938 | if (updateFlags.HasFlag(PrimUpdateFlags.Velocity) || | ||
3939 | updateFlags.HasFlag(PrimUpdateFlags.Acceleration) || | ||
3940 | updateFlags.HasFlag(PrimUpdateFlags.CollisionPlane) || | ||
3941 | updateFlags.HasFlag(PrimUpdateFlags.Joint)) | ||
3831 | { | 3942 | { |
3832 | canUseCompressed = false; | 3943 | canUseCompressed = false; |
3833 | canUseImproved = false; | ||
3834 | } | 3944 | } |
3835 | else | 3945 | |
3946 | if (updateFlags.HasFlag(PrimUpdateFlags.PrimFlags) || | ||
3947 | updateFlags.HasFlag(PrimUpdateFlags.ParentID) || | ||
3948 | updateFlags.HasFlag(PrimUpdateFlags.Scale) || | ||
3949 | updateFlags.HasFlag(PrimUpdateFlags.PrimData) || | ||
3950 | updateFlags.HasFlag(PrimUpdateFlags.Text) || | ||
3951 | updateFlags.HasFlag(PrimUpdateFlags.NameValue) || | ||
3952 | updateFlags.HasFlag(PrimUpdateFlags.ExtraData) || | ||
3953 | updateFlags.HasFlag(PrimUpdateFlags.TextureAnim) || | ||
3954 | updateFlags.HasFlag(PrimUpdateFlags.Sound) || | ||
3955 | updateFlags.HasFlag(PrimUpdateFlags.Particles) || | ||
3956 | updateFlags.HasFlag(PrimUpdateFlags.Material) || | ||
3957 | updateFlags.HasFlag(PrimUpdateFlags.ClickAction) || | ||
3958 | updateFlags.HasFlag(PrimUpdateFlags.MediaURL) || | ||
3959 | updateFlags.HasFlag(PrimUpdateFlags.Joint)) | ||
3836 | { | 3960 | { |
3837 | if (updateFlags.HasFlag(PrimUpdateFlags.Velocity) || | 3961 | canUseImproved = false; |
3838 | updateFlags.HasFlag(PrimUpdateFlags.Acceleration) || | ||
3839 | updateFlags.HasFlag(PrimUpdateFlags.CollisionPlane) || | ||
3840 | updateFlags.HasFlag(PrimUpdateFlags.Joint)) | ||
3841 | { | ||
3842 | canUseCompressed = false; | ||
3843 | } | ||
3844 | |||
3845 | if (updateFlags.HasFlag(PrimUpdateFlags.PrimFlags) || | ||
3846 | updateFlags.HasFlag(PrimUpdateFlags.ParentID) || | ||
3847 | updateFlags.HasFlag(PrimUpdateFlags.Scale) || | ||
3848 | updateFlags.HasFlag(PrimUpdateFlags.PrimData) || | ||
3849 | updateFlags.HasFlag(PrimUpdateFlags.Text) || | ||
3850 | updateFlags.HasFlag(PrimUpdateFlags.NameValue) || | ||
3851 | updateFlags.HasFlag(PrimUpdateFlags.ExtraData) || | ||
3852 | updateFlags.HasFlag(PrimUpdateFlags.TextureAnim) || | ||
3853 | updateFlags.HasFlag(PrimUpdateFlags.Sound) || | ||
3854 | updateFlags.HasFlag(PrimUpdateFlags.Particles) || | ||
3855 | updateFlags.HasFlag(PrimUpdateFlags.Material) || | ||
3856 | updateFlags.HasFlag(PrimUpdateFlags.ClickAction) || | ||
3857 | updateFlags.HasFlag(PrimUpdateFlags.MediaURL) || | ||
3858 | updateFlags.HasFlag(PrimUpdateFlags.Joint)) | ||
3859 | { | ||
3860 | canUseImproved = false; | ||
3861 | } | ||
3862 | } | 3962 | } |
3963 | } | ||
3863 | 3964 | ||
3864 | #endregion UpdateFlags to packet type conversion | 3965 | #endregion UpdateFlags to packet type conversion |
3865 | |||
3866 | #region Block Construction | ||
3867 | |||
3868 | // TODO: Remove this once we can build compressed updates | ||
3869 | canUseCompressed = false; | ||
3870 | |||
3871 | if (!canUseImproved && !canUseCompressed) | ||
3872 | { | ||
3873 | ObjectUpdatePacket.ObjectDataBlock updateBlock; | ||
3874 | 3966 | ||
3875 | if (update.Entity is ScenePresence) | 3967 | #region Block Construction |
3876 | { | ||
3877 | updateBlock = CreateAvatarUpdateBlock((ScenePresence)update.Entity); | ||
3878 | } | ||
3879 | else | ||
3880 | { | ||
3881 | SceneObjectPart part = (SceneObjectPart)update.Entity; | ||
3882 | updateBlock = CreatePrimUpdateBlock(part, AgentId); | ||
3883 | |||
3884 | // If the part has become a private hud since the update was scheduled then we do not | ||
3885 | // want to send it to other avatars. | ||
3886 | if (part.ParentGroup.IsAttachment | ||
3887 | && part.ParentGroup.HasPrivateAttachmentPoint | ||
3888 | && part.ParentGroup.AttachedAvatar != AgentId) | ||
3889 | continue; | ||
3890 | |||
3891 | // If the part has since been deleted, then drop the update. In the case of attachments, | ||
3892 | // this is to avoid spurious updates to other viewers since post-processing of attachments | ||
3893 | // has to change the IsAttachment flag for various reasons (which will end up in a pass | ||
3894 | // of the test above). | ||
3895 | // | ||
3896 | // Actual deletions (kills) happen in another method. | ||
3897 | if (part.ParentGroup.IsDeleted) | ||
3898 | continue; | ||
3899 | } | ||
3900 | 3968 | ||
3901 | objectUpdateBlocks.Value.Add(updateBlock); | 3969 | // TODO: Remove this once we can build compressed updates |
3902 | objectUpdates.Value.Add(update); | 3970 | canUseCompressed = false; |
3903 | } | ||
3904 | else if (!canUseImproved) | ||
3905 | { | ||
3906 | SceneObjectPart part = (SceneObjectPart)update.Entity; | ||
3907 | ObjectUpdateCompressedPacket.ObjectDataBlock compressedBlock | ||
3908 | = CreateCompressedUpdateBlock(part, updateFlags); | ||
3909 | |||
3910 | // If the part has since been deleted, then drop the update. In the case of attachments, | ||
3911 | // this is to avoid spurious updates to other viewers since post-processing of attachments | ||
3912 | // has to change the IsAttachment flag for various reasons (which will end up in a pass | ||
3913 | // of the test above). | ||
3914 | // | ||
3915 | // Actual deletions (kills) happen in another method. | ||
3916 | if (part.ParentGroup.IsDeleted) | ||
3917 | continue; | ||
3918 | 3971 | ||
3919 | compressedUpdateBlocks.Value.Add(compressedBlock); | 3972 | if (!canUseImproved && !canUseCompressed) |
3920 | compressedUpdates.Value.Add(update); | 3973 | { |
3974 | if (update.Entity is ScenePresence) | ||
3975 | { | ||
3976 | objectUpdateBlocks.Value.Add(CreateAvatarUpdateBlock((ScenePresence)update.Entity)); | ||
3921 | } | 3977 | } |
3922 | else | 3978 | else |
3923 | { | 3979 | { |
3924 | if (update.Entity is ScenePresence && ((ScenePresence)update.Entity).UUID == AgentId) | 3980 | objectUpdateBlocks.Value.Add(CreatePrimUpdateBlock((SceneObjectPart)update.Entity, this.m_agentId)); |
3925 | { | ||
3926 | // Self updates go into a special list | ||
3927 | terseAgentUpdateBlocks.Value.Add(CreateImprovedTerseBlock(update.Entity, updateFlags.HasFlag(PrimUpdateFlags.Textures))); | ||
3928 | terseAgentUpdates.Value.Add(update); | ||
3929 | } | ||
3930 | else | ||
3931 | { | ||
3932 | ImprovedTerseObjectUpdatePacket.ObjectDataBlock terseUpdateBlock | ||
3933 | = CreateImprovedTerseBlock(update.Entity, updateFlags.HasFlag(PrimUpdateFlags.Textures)); | ||
3934 | |||
3935 | // Everything else goes here | ||
3936 | if (update.Entity is SceneObjectPart) | ||
3937 | { | ||
3938 | SceneObjectPart part = (SceneObjectPart)update.Entity; | ||
3939 | |||
3940 | // If the part has become a private hud since the update was scheduled then we do not | ||
3941 | // want to send it to other avatars. | ||
3942 | if (part.ParentGroup.IsAttachment | ||
3943 | && part.ParentGroup.HasPrivateAttachmentPoint | ||
3944 | && part.ParentGroup.AttachedAvatar != AgentId) | ||
3945 | continue; | ||
3946 | |||
3947 | // If the part has since been deleted, then drop the update. In the case of attachments, | ||
3948 | // this is to avoid spurious updates to other viewers since post-processing of attachments | ||
3949 | // has to change the IsAttachment flag for various reasons (which will end up in a pass | ||
3950 | // of the test above). | ||
3951 | // | ||
3952 | // Actual deletions (kills) happen in another method. | ||
3953 | if (part.ParentGroup.IsDeleted) | ||
3954 | continue; | ||
3955 | } | ||
3956 | |||
3957 | terseUpdateBlocks.Value.Add(terseUpdateBlock); | ||
3958 | terseUpdates.Value.Add(update); | ||
3959 | } | ||
3960 | } | 3981 | } |
3961 | |||
3962 | ++updatesThisCall; | ||
3963 | |||
3964 | #endregion Block Construction | ||
3965 | } | 3982 | } |
3966 | 3983 | else if (!canUseImproved) | |
3967 | #region Packet Sending | 3984 | { |
3968 | ushort timeDilation = Utils.FloatToUInt16(avgTimeDilation, 0.0f, 1.0f); | 3985 | compressedUpdateBlocks.Value.Add(CreateCompressedUpdateBlock((SceneObjectPart)update.Entity, updateFlags)); |
3969 | 3986 | } | |
3970 | if (terseAgentUpdateBlocks.IsValueCreated) | 3987 | else |
3971 | { | 3988 | { |
3972 | List<ImprovedTerseObjectUpdatePacket.ObjectDataBlock> blocks = terseAgentUpdateBlocks.Value; | 3989 | if (update.Entity is ScenePresence && ((ScenePresence)update.Entity).UUID == AgentId) |
3990 | // Self updates go into a special list | ||
3991 | terseAgentUpdateBlocks.Value.Add(CreateImprovedTerseBlock(update.Entity, updateFlags.HasFlag(PrimUpdateFlags.Textures))); | ||
3992 | else | ||
3993 | // Everything else goes here | ||
3994 | terseUpdateBlocks.Value.Add(CreateImprovedTerseBlock(update.Entity, updateFlags.HasFlag(PrimUpdateFlags.Textures))); | ||
3995 | } | ||
3973 | 3996 | ||
3974 | ImprovedTerseObjectUpdatePacket packet | 3997 | #endregion Block Construction |
3975 | = (ImprovedTerseObjectUpdatePacket)PacketPool.Instance.GetPacket(PacketType.ImprovedTerseObjectUpdate); | 3998 | } |
3976 | 3999 | ||
3977 | packet.RegionData.RegionHandle = m_scene.RegionInfo.RegionHandle; | 4000 | #region Packet Sending |
3978 | packet.RegionData.TimeDilation = timeDilation; | 4001 | |
3979 | packet.ObjectData = new ImprovedTerseObjectUpdatePacket.ObjectDataBlock[blocks.Count]; | 4002 | const float TIME_DILATION = 1.0f; |
4003 | ushort timeDilation = Utils.FloatToUInt16(avgTimeDilation, 0.0f, 1.0f); | ||
4004 | |||
4005 | if (terseAgentUpdateBlocks.IsValueCreated) | ||
4006 | { | ||
4007 | List<ImprovedTerseObjectUpdatePacket.ObjectDataBlock> blocks = terseAgentUpdateBlocks.Value; | ||
3980 | 4008 | ||
3981 | for (int i = 0; i < blocks.Count; i++) | 4009 | ImprovedTerseObjectUpdatePacket packet |
3982 | packet.ObjectData[i] = blocks[i]; | 4010 | = (ImprovedTerseObjectUpdatePacket)PacketPool.Instance.GetPacket(PacketType.ImprovedTerseObjectUpdate); |
3983 | // If any of the packets created from this call go unacknowledged, all of the updates will be resent | 4011 | packet.RegionData.RegionHandle = m_scene.RegionInfo.RegionHandle; |
3984 | OutPacket(packet, ThrottleOutPacketType.Unknown, true, delegate(OutgoingPacket oPacket) { ResendPrimUpdates(terseAgentUpdates.Value, oPacket); }); | 4012 | packet.RegionData.TimeDilation = timeDilation; |
3985 | } | 4013 | packet.ObjectData = new ImprovedTerseObjectUpdatePacket.ObjectDataBlock[blocks.Count]; |
3986 | 4014 | ||
3987 | if (objectUpdateBlocks.IsValueCreated) | 4015 | for (int i = 0; i < blocks.Count; i++) |
3988 | { | 4016 | packet.ObjectData[i] = blocks[i]; |
3989 | List<ObjectUpdatePacket.ObjectDataBlock> blocks = objectUpdateBlocks.Value; | ||
3990 | |||
3991 | ObjectUpdatePacket packet = (ObjectUpdatePacket)PacketPool.Instance.GetPacket(PacketType.ObjectUpdate); | ||
3992 | packet.RegionData.RegionHandle = m_scene.RegionInfo.RegionHandle; | ||
3993 | packet.RegionData.TimeDilation = timeDilation; | ||
3994 | packet.ObjectData = new ObjectUpdatePacket.ObjectDataBlock[blocks.Count]; | ||
3995 | |||
3996 | for (int i = 0; i < blocks.Count; i++) | ||
3997 | packet.ObjectData[i] = blocks[i]; | ||
3998 | // If any of the packets created from this call go unacknowledged, all of the updates will be resent | ||
3999 | OutPacket(packet, ThrottleOutPacketType.Task, true, delegate(OutgoingPacket oPacket) { ResendPrimUpdates(objectUpdates.Value, oPacket); }); | ||
4000 | } | ||
4001 | |||
4002 | if (compressedUpdateBlocks.IsValueCreated) | ||
4003 | { | ||
4004 | List<ObjectUpdateCompressedPacket.ObjectDataBlock> blocks = compressedUpdateBlocks.Value; | ||
4005 | |||
4006 | ObjectUpdateCompressedPacket packet = (ObjectUpdateCompressedPacket)PacketPool.Instance.GetPacket(PacketType.ObjectUpdateCompressed); | ||
4007 | packet.RegionData.RegionHandle = m_scene.RegionInfo.RegionHandle; | ||
4008 | packet.RegionData.TimeDilation = timeDilation; | ||
4009 | packet.ObjectData = new ObjectUpdateCompressedPacket.ObjectDataBlock[blocks.Count]; | ||
4010 | |||
4011 | for (int i = 0; i < blocks.Count; i++) | ||
4012 | packet.ObjectData[i] = blocks[i]; | ||
4013 | // If any of the packets created from this call go unacknowledged, all of the updates will be resent | ||
4014 | OutPacket(packet, ThrottleOutPacketType.Task, true, delegate(OutgoingPacket oPacket) { ResendPrimUpdates(compressedUpdates.Value, oPacket); }); | ||
4015 | } | ||
4016 | 4017 | ||
4017 | if (terseUpdateBlocks.IsValueCreated) | 4018 | OutPacket(packet, ThrottleOutPacketType.Unknown, true); |
4018 | { | 4019 | } |
4019 | List<ImprovedTerseObjectUpdatePacket.ObjectDataBlock> blocks = terseUpdateBlocks.Value; | ||
4020 | |||
4021 | ImprovedTerseObjectUpdatePacket packet | ||
4022 | = (ImprovedTerseObjectUpdatePacket)PacketPool.Instance.GetPacket( | ||
4023 | PacketType.ImprovedTerseObjectUpdate); | ||
4024 | 4020 | ||
4025 | packet.RegionData.RegionHandle = m_scene.RegionInfo.RegionHandle; | 4021 | if (objectUpdateBlocks.IsValueCreated) |
4026 | packet.RegionData.TimeDilation = timeDilation; | 4022 | { |
4027 | packet.ObjectData = new ImprovedTerseObjectUpdatePacket.ObjectDataBlock[blocks.Count]; | 4023 | List<ObjectUpdatePacket.ObjectDataBlock> blocks = objectUpdateBlocks.Value; |
4028 | 4024 | ||
4029 | for (int i = 0; i < blocks.Count; i++) | 4025 | ObjectUpdatePacket packet = (ObjectUpdatePacket)PacketPool.Instance.GetPacket(PacketType.ObjectUpdate); |
4030 | packet.ObjectData[i] = blocks[i]; | 4026 | packet.RegionData.RegionHandle = m_scene.RegionInfo.RegionHandle; |
4031 | // If any of the packets created from this call go unacknowledged, all of the updates will be resent | 4027 | packet.RegionData.TimeDilation = timeDilation; |
4032 | OutPacket(packet, ThrottleOutPacketType.Task, true, delegate(OutgoingPacket oPacket) { ResendPrimUpdates(terseUpdates.Value, oPacket); }); | 4028 | packet.ObjectData = new ObjectUpdatePacket.ObjectDataBlock[blocks.Count]; |
4033 | } | 4029 | |
4030 | for (int i = 0; i < blocks.Count; i++) | ||
4031 | packet.ObjectData[i] = blocks[i]; | ||
4032 | |||
4033 | OutPacket(packet, ThrottleOutPacketType.Task, true); | ||
4034 | } | ||
4035 | |||
4036 | if (compressedUpdateBlocks.IsValueCreated) | ||
4037 | { | ||
4038 | List<ObjectUpdateCompressedPacket.ObjectDataBlock> blocks = compressedUpdateBlocks.Value; | ||
4039 | |||
4040 | ObjectUpdateCompressedPacket packet = (ObjectUpdateCompressedPacket)PacketPool.Instance.GetPacket(PacketType.ObjectUpdateCompressed); | ||
4041 | packet.RegionData.RegionHandle = m_scene.RegionInfo.RegionHandle; | ||
4042 | packet.RegionData.TimeDilation = timeDilation; | ||
4043 | packet.ObjectData = new ObjectUpdateCompressedPacket.ObjectDataBlock[blocks.Count]; | ||
4044 | |||
4045 | for (int i = 0; i < blocks.Count; i++) | ||
4046 | packet.ObjectData[i] = blocks[i]; | ||
4047 | |||
4048 | OutPacket(packet, ThrottleOutPacketType.Task, true); | ||
4049 | } | ||
4050 | |||
4051 | if (terseUpdateBlocks.IsValueCreated) | ||
4052 | { | ||
4053 | List<ImprovedTerseObjectUpdatePacket.ObjectDataBlock> blocks = terseUpdateBlocks.Value; | ||
4054 | |||
4055 | ImprovedTerseObjectUpdatePacket packet | ||
4056 | = (ImprovedTerseObjectUpdatePacket)PacketPool.Instance.GetPacket( | ||
4057 | PacketType.ImprovedTerseObjectUpdate); | ||
4058 | packet.RegionData.RegionHandle = m_scene.RegionInfo.RegionHandle; | ||
4059 | packet.RegionData.TimeDilation = timeDilation; | ||
4060 | packet.ObjectData = new ImprovedTerseObjectUpdatePacket.ObjectDataBlock[blocks.Count]; | ||
4061 | |||
4062 | for (int i = 0; i < blocks.Count; i++) | ||
4063 | packet.ObjectData[i] = blocks[i]; | ||
4064 | |||
4065 | OutPacket(packet, ThrottleOutPacketType.Task, true, delegate(OutgoingPacket oPacket) { ResendPrimUpdates(terseUpdates.Value, oPacket); }); | ||
4034 | } | 4066 | } |
4035 | 4067 | ||
4036 | #endregion Packet Sending | 4068 | #endregion Packet Sending |
@@ -4323,11 +4355,13 @@ namespace OpenSim.Region.ClientStack.LindenUDP | |||
4323 | 4355 | ||
4324 | // Pass in the delegate so that if this packet needs to be resent, we send the current properties | 4356 | // Pass in the delegate so that if this packet needs to be resent, we send the current properties |
4325 | // of the object rather than the properties when the packet was created | 4357 | // of the object rather than the properties when the packet was created |
4326 | OutPacket(packet, ThrottleOutPacketType.Task, true, | 4358 | // HACK : Remove intelligent resending until it's fixed in core |
4327 | delegate(OutgoingPacket oPacket) | 4359 | //OutPacket(packet, ThrottleOutPacketType.Task, true, |
4328 | { | 4360 | // delegate(OutgoingPacket oPacket) |
4329 | ResendPropertyUpdates(updates, oPacket); | 4361 | // { |
4330 | }); | 4362 | // ResendPropertyUpdates(updates, oPacket); |
4363 | // }); | ||
4364 | OutPacket(packet, ThrottleOutPacketType.Task, true); | ||
4331 | 4365 | ||
4332 | // pbcnt += blocks.Count; | 4366 | // pbcnt += blocks.Count; |
4333 | // ppcnt++; | 4367 | // ppcnt++; |
@@ -4353,11 +4387,13 @@ namespace OpenSim.Region.ClientStack.LindenUDP | |||
4353 | // of the object rather than the properties when the packet was created | 4387 | // of the object rather than the properties when the packet was created |
4354 | List<ObjectPropertyUpdate> updates = new List<ObjectPropertyUpdate>(); | 4388 | List<ObjectPropertyUpdate> updates = new List<ObjectPropertyUpdate>(); |
4355 | updates.Add(familyUpdates.Value[i]); | 4389 | updates.Add(familyUpdates.Value[i]); |
4356 | OutPacket(packet, ThrottleOutPacketType.Task, true, | 4390 | // HACK : Remove intelligent resending until it's fixed in core |
4357 | delegate(OutgoingPacket oPacket) | 4391 | //OutPacket(packet, ThrottleOutPacketType.Task, true, |
4358 | { | 4392 | // delegate(OutgoingPacket oPacket) |
4359 | ResendPropertyUpdates(updates, oPacket); | 4393 | // { |
4360 | }); | 4394 | // ResendPropertyUpdates(updates, oPacket); |
4395 | // }); | ||
4396 | OutPacket(packet, ThrottleOutPacketType.Task, true); | ||
4361 | 4397 | ||
4362 | // fpcnt++; | 4398 | // fpcnt++; |
4363 | // fbcnt++; | 4399 | // fbcnt++; |
@@ -4729,7 +4765,10 @@ namespace OpenSim.Region.ClientStack.LindenUDP | |||
4729 | 4765 | ||
4730 | if (landData.SimwideArea > 0) | 4766 | if (landData.SimwideArea > 0) |
4731 | { | 4767 | { |
4732 | int simulatorCapacity = (int)(((float)landData.SimwideArea / 65536.0f) * (float)m_scene.RegionInfo.ObjectCapacity * (float)m_scene.RegionInfo.RegionSettings.ObjectBonus); | 4768 | int simulatorCapacity = (int)((long)landData.SimwideArea * (long)m_scene.RegionInfo.ObjectCapacity * (long)m_scene.RegionInfo.RegionSettings.ObjectBonus / 65536L); |
4769 | // Never report more than sim total capacity | ||
4770 | if (simulatorCapacity > m_scene.RegionInfo.ObjectCapacity) | ||
4771 | simulatorCapacity = m_scene.RegionInfo.ObjectCapacity; | ||
4733 | updateMessage.SimWideMaxPrims = simulatorCapacity; | 4772 | updateMessage.SimWideMaxPrims = simulatorCapacity; |
4734 | } | 4773 | } |
4735 | else | 4774 | else |
@@ -4858,14 +4897,14 @@ namespace OpenSim.Region.ClientStack.LindenUDP | |||
4858 | 4897 | ||
4859 | if (notifyCount > 0) | 4898 | if (notifyCount > 0) |
4860 | { | 4899 | { |
4861 | if (notifyCount > 32) | 4900 | // if (notifyCount > 32) |
4862 | { | 4901 | // { |
4863 | m_log.InfoFormat( | 4902 | // m_log.InfoFormat( |
4864 | "[LAND]: More than {0} avatars own prims on this parcel. Only sending back details of first {0}" | 4903 | // "[LAND]: More than {0} avatars own prims on this parcel. Only sending back details of first {0}" |
4865 | + " - a developer might want to investigate whether this is a hard limit", 32); | 4904 | // + " - a developer might want to investigate whether this is a hard limit", 32); |
4866 | 4905 | // | |
4867 | notifyCount = 32; | 4906 | // notifyCount = 32; |
4868 | } | 4907 | // } |
4869 | 4908 | ||
4870 | ParcelObjectOwnersReplyPacket.DataBlock[] dataBlock | 4909 | ParcelObjectOwnersReplyPacket.DataBlock[] dataBlock |
4871 | = new ParcelObjectOwnersReplyPacket.DataBlock[notifyCount]; | 4910 | = new ParcelObjectOwnersReplyPacket.DataBlock[notifyCount]; |
@@ -4920,9 +4959,27 @@ namespace OpenSim.Region.ClientStack.LindenUDP | |||
4920 | { | 4959 | { |
4921 | ScenePresence presence = (ScenePresence)entity; | 4960 | ScenePresence presence = (ScenePresence)entity; |
4922 | 4961 | ||
4962 | position = presence.OffsetPosition; | ||
4963 | rotation = presence.Rotation; | ||
4964 | |||
4965 | if (presence.ParentID != 0) | ||
4966 | { | ||
4967 | SceneObjectPart part = m_scene.GetSceneObjectPart(presence.ParentID); | ||
4968 | if (part != null && part != part.ParentGroup.RootPart) | ||
4969 | { | ||
4970 | position = part.OffsetPosition + presence.OffsetPosition * part.RotationOffset; | ||
4971 | rotation = part.RotationOffset * presence.Rotation; | ||
4972 | } | ||
4973 | angularVelocity = Vector3.Zero; | ||
4974 | } | ||
4975 | else | ||
4976 | { | ||
4977 | angularVelocity = presence.AngularVelocity; | ||
4978 | rotation = presence.Rotation; | ||
4979 | } | ||
4980 | |||
4923 | attachPoint = 0; | 4981 | attachPoint = 0; |
4924 | collisionPlane = presence.CollisionPlane; | 4982 | collisionPlane = presence.CollisionPlane; |
4925 | position = presence.OffsetPosition; | ||
4926 | velocity = presence.Velocity; | 4983 | velocity = presence.Velocity; |
4927 | acceleration = Vector3.Zero; | 4984 | acceleration = Vector3.Zero; |
4928 | 4985 | ||
@@ -4931,9 +4988,6 @@ namespace OpenSim.Region.ClientStack.LindenUDP | |||
4931 | // may improve movement smoothness. | 4988 | // may improve movement smoothness. |
4932 | // acceleration = new Vector3(1, 0, 0); | 4989 | // acceleration = new Vector3(1, 0, 0); |
4933 | 4990 | ||
4934 | angularVelocity = presence.AngularVelocity; | ||
4935 | rotation = presence.Rotation; | ||
4936 | |||
4937 | if (sendTexture) | 4991 | if (sendTexture) |
4938 | textureEntry = presence.Appearance.Texture.GetBytes(); | 4992 | textureEntry = presence.Appearance.Texture.GetBytes(); |
4939 | else | 4993 | else |
@@ -5039,13 +5093,28 @@ namespace OpenSim.Region.ClientStack.LindenUDP | |||
5039 | 5093 | ||
5040 | protected ObjectUpdatePacket.ObjectDataBlock CreateAvatarUpdateBlock(ScenePresence data) | 5094 | protected ObjectUpdatePacket.ObjectDataBlock CreateAvatarUpdateBlock(ScenePresence data) |
5041 | { | 5095 | { |
5096 | Vector3 offsetPosition = data.OffsetPosition; | ||
5097 | Quaternion rotation = data.Rotation; | ||
5098 | uint parentID = data.ParentID; | ||
5099 | |||
5100 | if (parentID != 0) | ||
5101 | { | ||
5102 | SceneObjectPart part = m_scene.GetSceneObjectPart(parentID); | ||
5103 | if (part != null && part != part.ParentGroup.RootPart) | ||
5104 | { | ||
5105 | offsetPosition = part.OffsetPosition + data.OffsetPosition * part.RotationOffset; | ||
5106 | rotation = part.RotationOffset * data.Rotation; | ||
5107 | parentID = part.ParentGroup.RootPart.LocalId; | ||
5108 | } | ||
5109 | } | ||
5110 | |||
5042 | byte[] objectData = new byte[76]; | 5111 | byte[] objectData = new byte[76]; |
5043 | 5112 | ||
5044 | data.CollisionPlane.ToBytes(objectData, 0); | 5113 | data.CollisionPlane.ToBytes(objectData, 0); |
5045 | data.OffsetPosition.ToBytes(objectData, 16); | 5114 | offsetPosition.ToBytes(objectData, 16); |
5046 | // data.Velocity.ToBytes(objectData, 28); | 5115 | // data.Velocity.ToBytes(objectData, 28); |
5047 | // data.Acceleration.ToBytes(objectData, 40); | 5116 | // data.Acceleration.ToBytes(objectData, 40); |
5048 | data.Rotation.ToBytes(objectData, 52); | 5117 | rotation.ToBytes(objectData, 52); |
5049 | //data.AngularVelocity.ToBytes(objectData, 64); | 5118 | //data.AngularVelocity.ToBytes(objectData, 64); |
5050 | 5119 | ||
5051 | ObjectUpdatePacket.ObjectDataBlock update = new ObjectUpdatePacket.ObjectDataBlock(); | 5120 | ObjectUpdatePacket.ObjectDataBlock update = new ObjectUpdatePacket.ObjectDataBlock(); |
@@ -5059,14 +5128,16 @@ namespace OpenSim.Region.ClientStack.LindenUDP | |||
5059 | update.NameValue = Utils.StringToBytes("FirstName STRING RW SV " + data.Firstname + "\nLastName STRING RW SV " + | 5128 | update.NameValue = Utils.StringToBytes("FirstName STRING RW SV " + data.Firstname + "\nLastName STRING RW SV " + |
5060 | data.Lastname + "\nTitle STRING RW SV " + data.Grouptitle); | 5129 | data.Lastname + "\nTitle STRING RW SV " + data.Grouptitle); |
5061 | update.ObjectData = objectData; | 5130 | update.ObjectData = objectData; |
5062 | update.ParentID = data.ParentID; | 5131 | update.ParentID = parentID; |
5063 | update.PathCurve = 16; | 5132 | update.PathCurve = 16; |
5064 | update.PathScaleX = 100; | 5133 | update.PathScaleX = 100; |
5065 | update.PathScaleY = 100; | 5134 | update.PathScaleY = 100; |
5066 | update.PCode = (byte)PCode.Avatar; | 5135 | update.PCode = (byte)PCode.Avatar; |
5067 | update.ProfileCurve = 1; | 5136 | update.ProfileCurve = 1; |
5068 | update.PSBlock = Utils.EmptyBytes; | 5137 | update.PSBlock = Utils.EmptyBytes; |
5069 | update.Scale = new Vector3(0.45f, 0.6f, 1.9f); | 5138 | update.Scale = data.Appearance.AvatarSize; |
5139 | // update.Scale.Z -= 0.2f; | ||
5140 | |||
5070 | update.Text = Utils.EmptyBytes; | 5141 | update.Text = Utils.EmptyBytes; |
5071 | update.TextColor = new byte[4]; | 5142 | update.TextColor = new byte[4]; |
5072 | 5143 | ||
@@ -5077,10 +5148,13 @@ namespace OpenSim.Region.ClientStack.LindenUDP | |||
5077 | update.TextureEntry = Utils.EmptyBytes; | 5148 | update.TextureEntry = Utils.EmptyBytes; |
5078 | // update.TextureEntry = (data.Appearance.Texture != null) ? data.Appearance.Texture.GetBytes() : Utils.EmptyBytes; | 5149 | // update.TextureEntry = (data.Appearance.Texture != null) ? data.Appearance.Texture.GetBytes() : Utils.EmptyBytes; |
5079 | 5150 | ||
5151 | /* all this flags seem related to prims and not avatars. This allow for wrong viewer side move of a avatar in prim edition mode (anv mantis 854) | ||
5080 | update.UpdateFlags = (uint)( | 5152 | update.UpdateFlags = (uint)( |
5081 | PrimFlags.Physics | PrimFlags.ObjectModify | PrimFlags.ObjectCopy | PrimFlags.ObjectAnyOwner | | 5153 | PrimFlags.Physics | PrimFlags.ObjectModify | PrimFlags.ObjectCopy | PrimFlags.ObjectAnyOwner | |
5082 | PrimFlags.ObjectYouOwner | PrimFlags.ObjectMove | PrimFlags.InventoryEmpty | PrimFlags.ObjectTransfer | | 5154 | PrimFlags.ObjectYouOwner | PrimFlags.ObjectMove | PrimFlags.InventoryEmpty | PrimFlags.ObjectTransfer | |
5083 | PrimFlags.ObjectOwnerModify); | 5155 | PrimFlags.ObjectOwnerModify); |
5156 | */ | ||
5157 | update.UpdateFlags = 0; | ||
5084 | 5158 | ||
5085 | return update; | 5159 | return update; |
5086 | } | 5160 | } |
@@ -5251,8 +5325,10 @@ namespace OpenSim.Region.ClientStack.LindenUDP | |||
5251 | // If AgentUpdate is ever handled asynchronously, then we will also need to construct a new AgentUpdateArgs | 5325 | // If AgentUpdate is ever handled asynchronously, then we will also need to construct a new AgentUpdateArgs |
5252 | // for each AgentUpdate packet. | 5326 | // for each AgentUpdate packet. |
5253 | AddLocalPacketHandler(PacketType.AgentUpdate, HandleAgentUpdate, false); | 5327 | AddLocalPacketHandler(PacketType.AgentUpdate, HandleAgentUpdate, false); |
5254 | 5328 | ||
5255 | AddLocalPacketHandler(PacketType.ViewerEffect, HandleViewerEffect, false); | 5329 | AddLocalPacketHandler(PacketType.ViewerEffect, HandleViewerEffect, false); |
5330 | AddLocalPacketHandler(PacketType.VelocityInterpolateOff, HandleVelocityInterpolateOff, false); | ||
5331 | AddLocalPacketHandler(PacketType.VelocityInterpolateOn, HandleVelocityInterpolateOn, false); | ||
5256 | AddLocalPacketHandler(PacketType.AgentCachedTexture, HandleAgentTextureCached, false); | 5332 | AddLocalPacketHandler(PacketType.AgentCachedTexture, HandleAgentTextureCached, false); |
5257 | AddLocalPacketHandler(PacketType.MultipleObjectUpdate, HandleMultipleObjUpdate, false); | 5333 | AddLocalPacketHandler(PacketType.MultipleObjectUpdate, HandleMultipleObjUpdate, false); |
5258 | AddLocalPacketHandler(PacketType.MoneyTransferRequest, HandleMoneyTransferRequest, false); | 5334 | AddLocalPacketHandler(PacketType.MoneyTransferRequest, HandleMoneyTransferRequest, false); |
@@ -5404,6 +5480,7 @@ namespace OpenSim.Region.ClientStack.LindenUDP | |||
5404 | AddLocalPacketHandler(PacketType.TransferAbort, HandleTransferAbort, false); | 5480 | AddLocalPacketHandler(PacketType.TransferAbort, HandleTransferAbort, false); |
5405 | AddLocalPacketHandler(PacketType.MuteListRequest, HandleMuteListRequest, false); | 5481 | AddLocalPacketHandler(PacketType.MuteListRequest, HandleMuteListRequest, false); |
5406 | AddLocalPacketHandler(PacketType.UseCircuitCode, HandleUseCircuitCode); | 5482 | AddLocalPacketHandler(PacketType.UseCircuitCode, HandleUseCircuitCode); |
5483 | AddLocalPacketHandler(PacketType.CreateNewOutfitAttachments, HandleCreateNewOutfitAttachments); | ||
5407 | AddLocalPacketHandler(PacketType.AgentHeightWidth, HandleAgentHeightWidth, false); | 5484 | AddLocalPacketHandler(PacketType.AgentHeightWidth, HandleAgentHeightWidth, false); |
5408 | AddLocalPacketHandler(PacketType.InventoryDescendents, HandleInventoryDescendents); | 5485 | AddLocalPacketHandler(PacketType.InventoryDescendents, HandleInventoryDescendents); |
5409 | AddLocalPacketHandler(PacketType.DirPlacesQuery, HandleDirPlacesQuery); | 5486 | AddLocalPacketHandler(PacketType.DirPlacesQuery, HandleDirPlacesQuery); |
@@ -5470,6 +5547,7 @@ namespace OpenSim.Region.ClientStack.LindenUDP | |||
5470 | AddLocalPacketHandler(PacketType.GroupVoteHistoryRequest, HandleGroupVoteHistoryRequest); | 5547 | AddLocalPacketHandler(PacketType.GroupVoteHistoryRequest, HandleGroupVoteHistoryRequest); |
5471 | AddLocalPacketHandler(PacketType.SimWideDeletes, HandleSimWideDeletes); | 5548 | AddLocalPacketHandler(PacketType.SimWideDeletes, HandleSimWideDeletes); |
5472 | AddLocalPacketHandler(PacketType.SendPostcard, HandleSendPostcard); | 5549 | AddLocalPacketHandler(PacketType.SendPostcard, HandleSendPostcard); |
5550 | AddLocalPacketHandler(PacketType.ChangeInventoryItemFlags, HandleChangeInventoryItemFlags); | ||
5473 | 5551 | ||
5474 | AddGenericPacketHandler("autopilot", HandleAutopilot); | 5552 | AddGenericPacketHandler("autopilot", HandleAutopilot); |
5475 | } | 5553 | } |
@@ -5508,6 +5586,7 @@ namespace OpenSim.Region.ClientStack.LindenUDP | |||
5508 | (x.CameraLeftAxis != m_lastAgentUpdateArgs.CameraLeftAxis) || | 5586 | (x.CameraLeftAxis != m_lastAgentUpdateArgs.CameraLeftAxis) || |
5509 | (x.CameraUpAxis != m_lastAgentUpdateArgs.CameraUpAxis) || | 5587 | (x.CameraUpAxis != m_lastAgentUpdateArgs.CameraUpAxis) || |
5510 | (x.ControlFlags != m_lastAgentUpdateArgs.ControlFlags) || | 5588 | (x.ControlFlags != m_lastAgentUpdateArgs.ControlFlags) || |
5589 | (x.ControlFlags != 0) || | ||
5511 | (x.Far != m_lastAgentUpdateArgs.Far) || | 5590 | (x.Far != m_lastAgentUpdateArgs.Far) || |
5512 | (x.Flags != m_lastAgentUpdateArgs.Flags) || | 5591 | (x.Flags != m_lastAgentUpdateArgs.Flags) || |
5513 | (x.State != m_lastAgentUpdateArgs.State) || | 5592 | (x.State != m_lastAgentUpdateArgs.State) || |
@@ -5767,6 +5846,29 @@ namespace OpenSim.Region.ClientStack.LindenUDP | |||
5767 | return true; | 5846 | return true; |
5768 | } | 5847 | } |
5769 | 5848 | ||
5849 | private bool HandleVelocityInterpolateOff(IClientAPI sender, Packet Pack) | ||
5850 | { | ||
5851 | VelocityInterpolateOffPacket p = (VelocityInterpolateOffPacket)Pack; | ||
5852 | if (p.AgentData.SessionID != SessionId || | ||
5853 | p.AgentData.AgentID != AgentId) | ||
5854 | return true; | ||
5855 | |||
5856 | m_VelocityInterpolate = false; | ||
5857 | return true; | ||
5858 | } | ||
5859 | |||
5860 | private bool HandleVelocityInterpolateOn(IClientAPI sender, Packet Pack) | ||
5861 | { | ||
5862 | VelocityInterpolateOnPacket p = (VelocityInterpolateOnPacket)Pack; | ||
5863 | if (p.AgentData.SessionID != SessionId || | ||
5864 | p.AgentData.AgentID != AgentId) | ||
5865 | return true; | ||
5866 | |||
5867 | m_VelocityInterpolate = true; | ||
5868 | return true; | ||
5869 | } | ||
5870 | |||
5871 | |||
5770 | private bool HandleAvatarPropertiesRequest(IClientAPI sender, Packet Pack) | 5872 | private bool HandleAvatarPropertiesRequest(IClientAPI sender, Packet Pack) |
5771 | { | 5873 | { |
5772 | AvatarPropertiesRequestPacket avatarProperties = (AvatarPropertiesRequestPacket)Pack; | 5874 | AvatarPropertiesRequestPacket avatarProperties = (AvatarPropertiesRequestPacket)Pack; |
@@ -6187,17 +6289,25 @@ namespace OpenSim.Region.ClientStack.LindenUDP | |||
6187 | // Temporarily protect ourselves from the mantis #951 failure. | 6289 | // Temporarily protect ourselves from the mantis #951 failure. |
6188 | // However, we could do this for several other handlers where a failure isn't terminal | 6290 | // However, we could do this for several other handlers where a failure isn't terminal |
6189 | // for the client session anyway, in order to protect ourselves against bad code in plugins | 6291 | // for the client session anyway, in order to protect ourselves against bad code in plugins |
6292 | Vector3 avSize = appear.AgentData.Size; | ||
6190 | try | 6293 | try |
6191 | { | 6294 | { |
6192 | byte[] visualparams = new byte[appear.VisualParam.Length]; | 6295 | byte[] visualparams = new byte[appear.VisualParam.Length]; |
6193 | for (int i = 0; i < appear.VisualParam.Length; i++) | 6296 | for (int i = 0; i < appear.VisualParam.Length; i++) |
6194 | visualparams[i] = appear.VisualParam[i].ParamValue; | 6297 | visualparams[i] = appear.VisualParam[i].ParamValue; |
6195 | 6298 | //var b = appear.WearableData[0]; | |
6299 | |||
6196 | Primitive.TextureEntry te = null; | 6300 | Primitive.TextureEntry te = null; |
6197 | if (appear.ObjectData.TextureEntry.Length > 1) | 6301 | if (appear.ObjectData.TextureEntry.Length > 1) |
6198 | te = new Primitive.TextureEntry(appear.ObjectData.TextureEntry, 0, appear.ObjectData.TextureEntry.Length); | 6302 | te = new Primitive.TextureEntry(appear.ObjectData.TextureEntry, 0, appear.ObjectData.TextureEntry.Length); |
6303 | |||
6304 | WearableCacheItem[] cacheitems = new WearableCacheItem[appear.WearableData.Length]; | ||
6305 | for (int i=0; i<appear.WearableData.Length;i++) | ||
6306 | cacheitems[i] = new WearableCacheItem(){CacheId = appear.WearableData[i].CacheID,TextureIndex=Convert.ToUInt32(appear.WearableData[i].TextureIndex)}; | ||
6199 | 6307 | ||
6200 | handlerSetAppearance(sender, te, visualparams); | 6308 | |
6309 | |||
6310 | handlerSetAppearance(sender, te, visualparams,avSize, cacheitems); | ||
6201 | } | 6311 | } |
6202 | catch (Exception e) | 6312 | catch (Exception e) |
6203 | { | 6313 | { |
@@ -6406,6 +6516,9 @@ namespace OpenSim.Region.ClientStack.LindenUDP | |||
6406 | { | 6516 | { |
6407 | handlerCompleteMovementToRegion(sender, true); | 6517 | handlerCompleteMovementToRegion(sender, true); |
6408 | } | 6518 | } |
6519 | else | ||
6520 | m_log.Debug("HandleCompleteAgentMovement NULL handler"); | ||
6521 | |||
6409 | handlerCompleteMovementToRegion = null; | 6522 | handlerCompleteMovementToRegion = null; |
6410 | 6523 | ||
6411 | return true; | 6524 | return true; |
@@ -6423,7 +6536,7 @@ namespace OpenSim.Region.ClientStack.LindenUDP | |||
6423 | return true; | 6536 | return true; |
6424 | } | 6537 | } |
6425 | #endregion | 6538 | #endregion |
6426 | 6539 | /* | |
6427 | StartAnim handlerStartAnim = null; | 6540 | StartAnim handlerStartAnim = null; |
6428 | StopAnim handlerStopAnim = null; | 6541 | StopAnim handlerStopAnim = null; |
6429 | 6542 | ||
@@ -6447,6 +6560,25 @@ namespace OpenSim.Region.ClientStack.LindenUDP | |||
6447 | } | 6560 | } |
6448 | } | 6561 | } |
6449 | return true; | 6562 | return true; |
6563 | */ | ||
6564 | ChangeAnim handlerChangeAnim = null; | ||
6565 | |||
6566 | for (int i = 0; i < AgentAni.AnimationList.Length; i++) | ||
6567 | { | ||
6568 | handlerChangeAnim = OnChangeAnim; | ||
6569 | if (handlerChangeAnim != null) | ||
6570 | { | ||
6571 | handlerChangeAnim(AgentAni.AnimationList[i].AnimID, AgentAni.AnimationList[i].StartAnim, false); | ||
6572 | } | ||
6573 | } | ||
6574 | |||
6575 | handlerChangeAnim = OnChangeAnim; | ||
6576 | if (handlerChangeAnim != null) | ||
6577 | { | ||
6578 | handlerChangeAnim(UUID.Zero, false, true); | ||
6579 | } | ||
6580 | |||
6581 | return true; | ||
6450 | } | 6582 | } |
6451 | 6583 | ||
6452 | private bool HandleAgentRequestSit(IClientAPI sender, Packet Pack) | 6584 | private bool HandleAgentRequestSit(IClientAPI sender, Packet Pack) |
@@ -6672,6 +6804,11 @@ namespace OpenSim.Region.ClientStack.LindenUDP | |||
6672 | #endregion | 6804 | #endregion |
6673 | 6805 | ||
6674 | m_udpClient.SetThrottles(atpack.Throttle.Throttles); | 6806 | m_udpClient.SetThrottles(atpack.Throttle.Throttles); |
6807 | GenericCall2 handler = OnUpdateThrottles; | ||
6808 | if (handler != null) | ||
6809 | { | ||
6810 | handler(); | ||
6811 | } | ||
6675 | return true; | 6812 | return true; |
6676 | } | 6813 | } |
6677 | 6814 | ||
@@ -7096,7 +7233,7 @@ namespace OpenSim.Region.ClientStack.LindenUDP | |||
7096 | physdata.Bounce = phsblock.Restitution; | 7233 | physdata.Bounce = phsblock.Restitution; |
7097 | physdata.Density = phsblock.Density; | 7234 | physdata.Density = phsblock.Density; |
7098 | physdata.Friction = phsblock.Friction; | 7235 | physdata.Friction = phsblock.Friction; |
7099 | physdata.GravitationModifier = phsblock.GravityMultiplier; | 7236 | physdata.GravitationModifier = phsblock.GravityMultiplier; |
7100 | } | 7237 | } |
7101 | 7238 | ||
7102 | handlerUpdatePrimFlags(flags.AgentData.ObjectLocalID, UsePhysics, IsTemporary, IsPhantom, physdata, this); | 7239 | handlerUpdatePrimFlags(flags.AgentData.ObjectLocalID, UsePhysics, IsTemporary, IsPhantom, physdata, this); |
@@ -7682,6 +7819,7 @@ namespace OpenSim.Region.ClientStack.LindenUDP | |||
7682 | // surrounding scene | 7819 | // surrounding scene |
7683 | if ((ImageType)block.Type == ImageType.Baked) | 7820 | if ((ImageType)block.Type == ImageType.Baked) |
7684 | args.Priority *= 2.0f; | 7821 | args.Priority *= 2.0f; |
7822 | int wearableout = 0; | ||
7685 | 7823 | ||
7686 | ImageManager.EnqueueReq(args); | 7824 | ImageManager.EnqueueReq(args); |
7687 | } | 7825 | } |
@@ -8700,16 +8838,61 @@ namespace OpenSim.Region.ClientStack.LindenUDP | |||
8700 | 8838 | ||
8701 | #region Parcel related packets | 8839 | #region Parcel related packets |
8702 | 8840 | ||
8841 | // acumulate several HandleRegionHandleRequest consecutive overlaping requests | ||
8842 | // to be done with minimal resources as possible | ||
8843 | // variables temporary here while in test | ||
8844 | |||
8845 | Queue<UUID> RegionHandleRequests = new Queue<UUID>(); | ||
8846 | bool RegionHandleRequestsInService = false; | ||
8847 | |||
8703 | private bool HandleRegionHandleRequest(IClientAPI sender, Packet Pack) | 8848 | private bool HandleRegionHandleRequest(IClientAPI sender, Packet Pack) |
8704 | { | 8849 | { |
8705 | RegionHandleRequestPacket rhrPack = (RegionHandleRequestPacket)Pack; | 8850 | UUID currentUUID; |
8706 | 8851 | ||
8707 | RegionHandleRequest handlerRegionHandleRequest = OnRegionHandleRequest; | 8852 | RegionHandleRequest handlerRegionHandleRequest = OnRegionHandleRequest; |
8708 | if (handlerRegionHandleRequest != null) | 8853 | |
8854 | if (handlerRegionHandleRequest == null) | ||
8855 | return true; | ||
8856 | |||
8857 | RegionHandleRequestPacket rhrPack = (RegionHandleRequestPacket)Pack; | ||
8858 | |||
8859 | lock (RegionHandleRequests) | ||
8709 | { | 8860 | { |
8710 | handlerRegionHandleRequest(this, rhrPack.RequestBlock.RegionID); | 8861 | if (RegionHandleRequestsInService) |
8862 | { | ||
8863 | // we are already busy doing a previus request | ||
8864 | // so enqueue it | ||
8865 | RegionHandleRequests.Enqueue(rhrPack.RequestBlock.RegionID); | ||
8866 | return true; | ||
8867 | } | ||
8868 | |||
8869 | // else do it | ||
8870 | currentUUID = rhrPack.RequestBlock.RegionID; | ||
8871 | RegionHandleRequestsInService = true; | ||
8711 | } | 8872 | } |
8712 | return true; | 8873 | |
8874 | while (true) | ||
8875 | { | ||
8876 | handlerRegionHandleRequest(this, currentUUID); | ||
8877 | |||
8878 | lock (RegionHandleRequests) | ||
8879 | { | ||
8880 | // exit condition, nothing to do or closed | ||
8881 | // current code seems to assume we may loose the handler at anytime, | ||
8882 | // so keep checking it | ||
8883 | handlerRegionHandleRequest = OnRegionHandleRequest; | ||
8884 | |||
8885 | if (RegionHandleRequests.Count == 0 || !IsActive || handlerRegionHandleRequest == null) | ||
8886 | { | ||
8887 | RegionHandleRequests.Clear(); | ||
8888 | RegionHandleRequestsInService = false; | ||
8889 | return true; | ||
8890 | } | ||
8891 | currentUUID = RegionHandleRequests.Dequeue(); | ||
8892 | } | ||
8893 | } | ||
8894 | |||
8895 | return true; // actually unreached | ||
8713 | } | 8896 | } |
8714 | 8897 | ||
8715 | private bool HandleParcelInfoRequest(IClientAPI sender, Packet Pack) | 8898 | private bool HandleParcelInfoRequest(IClientAPI sender, Packet Pack) |
@@ -9965,7 +10148,7 @@ namespace OpenSim.Region.ClientStack.LindenUDP | |||
9965 | handlerUpdateMuteListEntry(this, UpdateMuteListEntry.MuteData.MuteID, | 10148 | handlerUpdateMuteListEntry(this, UpdateMuteListEntry.MuteData.MuteID, |
9966 | Utils.BytesToString(UpdateMuteListEntry.MuteData.MuteName), | 10149 | Utils.BytesToString(UpdateMuteListEntry.MuteData.MuteName), |
9967 | UpdateMuteListEntry.MuteData.MuteType, | 10150 | UpdateMuteListEntry.MuteData.MuteType, |
9968 | UpdateMuteListEntry.AgentData.AgentID); | 10151 | UpdateMuteListEntry.MuteData.MuteFlags); |
9969 | return true; | 10152 | return true; |
9970 | } | 10153 | } |
9971 | return false; | 10154 | return false; |
@@ -9980,8 +10163,7 @@ namespace OpenSim.Region.ClientStack.LindenUDP | |||
9980 | { | 10163 | { |
9981 | handlerRemoveMuteListEntry(this, | 10164 | handlerRemoveMuteListEntry(this, |
9982 | RemoveMuteListEntry.MuteData.MuteID, | 10165 | RemoveMuteListEntry.MuteData.MuteID, |
9983 | Utils.BytesToString(RemoveMuteListEntry.MuteData.MuteName), | 10166 | Utils.BytesToString(RemoveMuteListEntry.MuteData.MuteName)); |
9984 | RemoveMuteListEntry.AgentData.AgentID); | ||
9985 | return true; | 10167 | return true; |
9986 | } | 10168 | } |
9987 | return false; | 10169 | return false; |
@@ -10025,10 +10207,55 @@ namespace OpenSim.Region.ClientStack.LindenUDP | |||
10025 | return false; | 10207 | return false; |
10026 | } | 10208 | } |
10027 | 10209 | ||
10210 | private bool HandleChangeInventoryItemFlags(IClientAPI client, Packet packet) | ||
10211 | { | ||
10212 | ChangeInventoryItemFlagsPacket ChangeInventoryItemFlags = | ||
10213 | (ChangeInventoryItemFlagsPacket)packet; | ||
10214 | ChangeInventoryItemFlags handlerChangeInventoryItemFlags = OnChangeInventoryItemFlags; | ||
10215 | if (handlerChangeInventoryItemFlags != null) | ||
10216 | { | ||
10217 | foreach(ChangeInventoryItemFlagsPacket.InventoryDataBlock b in ChangeInventoryItemFlags.InventoryData) | ||
10218 | handlerChangeInventoryItemFlags(this, b.ItemID, b.Flags); | ||
10219 | return true; | ||
10220 | } | ||
10221 | return false; | ||
10222 | } | ||
10223 | |||
10028 | private bool HandleUseCircuitCode(IClientAPI sender, Packet Pack) | 10224 | private bool HandleUseCircuitCode(IClientAPI sender, Packet Pack) |
10029 | { | 10225 | { |
10030 | return true; | 10226 | return true; |
10031 | } | 10227 | } |
10228 | |||
10229 | private bool HandleCreateNewOutfitAttachments(IClientAPI sender, Packet Pack) | ||
10230 | { | ||
10231 | CreateNewOutfitAttachmentsPacket packet = (CreateNewOutfitAttachmentsPacket)Pack; | ||
10232 | |||
10233 | #region Packet Session and User Check | ||
10234 | if (m_checkPackets) | ||
10235 | { | ||
10236 | if (packet.AgentData.SessionID != SessionId || | ||
10237 | packet.AgentData.AgentID != AgentId) | ||
10238 | return true; | ||
10239 | } | ||
10240 | #endregion | ||
10241 | MoveItemsAndLeaveCopy handlerMoveItemsAndLeaveCopy = null; | ||
10242 | List<InventoryItemBase> items = new List<InventoryItemBase>(); | ||
10243 | foreach (CreateNewOutfitAttachmentsPacket.ObjectDataBlock n in packet.ObjectData) | ||
10244 | { | ||
10245 | InventoryItemBase b = new InventoryItemBase(); | ||
10246 | b.ID = n.OldItemID; | ||
10247 | b.Folder = n.OldFolderID; | ||
10248 | items.Add(b); | ||
10249 | } | ||
10250 | |||
10251 | handlerMoveItemsAndLeaveCopy = OnMoveItemsAndLeaveCopy; | ||
10252 | if (handlerMoveItemsAndLeaveCopy != null) | ||
10253 | { | ||
10254 | handlerMoveItemsAndLeaveCopy(this, items, packet.HeaderData.NewFolderID); | ||
10255 | } | ||
10256 | |||
10257 | return true; | ||
10258 | } | ||
10032 | 10259 | ||
10033 | private bool HandleAgentHeightWidth(IClientAPI sender, Packet Pack) | 10260 | private bool HandleAgentHeightWidth(IClientAPI sender, Packet Pack) |
10034 | { | 10261 | { |
@@ -10455,6 +10682,20 @@ namespace OpenSim.Region.ClientStack.LindenUDP | |||
10455 | groupProfileReply.GroupData.MaturePublish = d.MaturePublish; | 10682 | groupProfileReply.GroupData.MaturePublish = d.MaturePublish; |
10456 | groupProfileReply.GroupData.OwnerRole = d.OwnerRole; | 10683 | groupProfileReply.GroupData.OwnerRole = d.OwnerRole; |
10457 | 10684 | ||
10685 | Scene scene = (Scene)m_scene; | ||
10686 | if (scene.Permissions.IsGod(sender.AgentId) && (!sender.IsGroupMember(groupProfileRequest.GroupData.GroupID))) | ||
10687 | { | ||
10688 | ScenePresence p; | ||
10689 | if (scene.TryGetScenePresence(sender.AgentId, out p)) | ||
10690 | { | ||
10691 | if (p.GodLevel >= 200) | ||
10692 | { | ||
10693 | groupProfileReply.GroupData.OpenEnrollment = true; | ||
10694 | groupProfileReply.GroupData.MembershipFee = 0; | ||
10695 | } | ||
10696 | } | ||
10697 | } | ||
10698 | |||
10458 | OutPacket(groupProfileReply, ThrottleOutPacketType.Task); | 10699 | OutPacket(groupProfileReply, ThrottleOutPacketType.Task); |
10459 | } | 10700 | } |
10460 | return true; | 10701 | return true; |
@@ -11028,11 +11269,16 @@ namespace OpenSim.Region.ClientStack.LindenUDP | |||
11028 | 11269 | ||
11029 | StartLure handlerStartLure = OnStartLure; | 11270 | StartLure handlerStartLure = OnStartLure; |
11030 | if (handlerStartLure != null) | 11271 | if (handlerStartLure != null) |
11031 | handlerStartLure(startLureRequest.Info.LureType, | 11272 | { |
11032 | Utils.BytesToString( | 11273 | for (int i = 0 ; i < startLureRequest.TargetData.Length ; i++) |
11033 | startLureRequest.Info.Message), | 11274 | { |
11034 | startLureRequest.TargetData[0].TargetID, | 11275 | handlerStartLure(startLureRequest.Info.LureType, |
11035 | this); | 11276 | Utils.BytesToString( |
11277 | startLureRequest.Info.Message), | ||
11278 | startLureRequest.TargetData[i].TargetID, | ||
11279 | this); | ||
11280 | } | ||
11281 | } | ||
11036 | return true; | 11282 | return true; |
11037 | } | 11283 | } |
11038 | private bool HandleTeleportLureRequest(IClientAPI sender, Packet Pack) | 11284 | private bool HandleTeleportLureRequest(IClientAPI sender, Packet Pack) |
@@ -11146,10 +11392,11 @@ namespace OpenSim.Region.ClientStack.LindenUDP | |||
11146 | } | 11392 | } |
11147 | #endregion | 11393 | #endregion |
11148 | 11394 | ||
11149 | ClassifiedDelete handlerClassifiedGodDelete = OnClassifiedGodDelete; | 11395 | ClassifiedGodDelete handlerClassifiedGodDelete = OnClassifiedGodDelete; |
11150 | if (handlerClassifiedGodDelete != null) | 11396 | if (handlerClassifiedGodDelete != null) |
11151 | handlerClassifiedGodDelete( | 11397 | handlerClassifiedGodDelete( |
11152 | classifiedGodDelete.Data.ClassifiedID, | 11398 | classifiedGodDelete.Data.ClassifiedID, |
11399 | classifiedGodDelete.Data.QueryID, | ||
11153 | this); | 11400 | this); |
11154 | return true; | 11401 | return true; |
11155 | } | 11402 | } |
@@ -11462,6 +11709,7 @@ namespace OpenSim.Region.ClientStack.LindenUDP | |||
11462 | 11709 | ||
11463 | if (cachedtex.AgentData.SessionID != SessionId) | 11710 | if (cachedtex.AgentData.SessionID != SessionId) |
11464 | return false; | 11711 | return false; |
11712 | |||
11465 | 11713 | ||
11466 | // TODO: don't create new blocks if recycling an old packet | 11714 | // TODO: don't create new blocks if recycling an old packet |
11467 | cachedresp.AgentData.AgentID = AgentId; | 11715 | cachedresp.AgentData.AgentID = AgentId; |
@@ -11471,14 +11719,140 @@ namespace OpenSim.Region.ClientStack.LindenUDP | |||
11471 | cachedresp.WearableData = | 11719 | cachedresp.WearableData = |
11472 | new AgentCachedTextureResponsePacket.WearableDataBlock[cachedtex.WearableData.Length]; | 11720 | new AgentCachedTextureResponsePacket.WearableDataBlock[cachedtex.WearableData.Length]; |
11473 | 11721 | ||
11474 | for (int i = 0; i < cachedtex.WearableData.Length; i++) | 11722 | //IAvatarFactoryModule fac = m_scene.RequestModuleInterface<IAvatarFactoryModule>(); |
11723 | // var item = fac.GetBakedTextureFaces(AgentId); | ||
11724 | //WearableCacheItem[] items = fac.GetCachedItems(AgentId); | ||
11725 | |||
11726 | IAssetService cache = m_scene.AssetService; | ||
11727 | IBakedTextureModule bakedTextureModule = m_scene.RequestModuleInterface<IBakedTextureModule>(); | ||
11728 | //bakedTextureModule = null; | ||
11729 | int maxWearablesLoop = cachedtex.WearableData.Length; | ||
11730 | if (maxWearablesLoop > AvatarWearable.MAX_WEARABLES) | ||
11731 | maxWearablesLoop = AvatarWearable.MAX_WEARABLES; | ||
11732 | |||
11733 | if (bakedTextureModule != null && cache != null) | ||
11475 | { | 11734 | { |
11476 | cachedresp.WearableData[i] = new AgentCachedTextureResponsePacket.WearableDataBlock(); | 11735 | // We need to make sure the asset stored in the bake is available on this server also by it's assetid before we map it to a Cacheid |
11477 | cachedresp.WearableData[i].TextureIndex = cachedtex.WearableData[i].TextureIndex; | 11736 | |
11478 | cachedresp.WearableData[i].TextureID = UUID.Zero; | 11737 | WearableCacheItem[] cacheItems = null; |
11479 | cachedresp.WearableData[i].HostName = new byte[0]; | 11738 | ScenePresence p = m_scene.GetScenePresence(AgentId); |
11739 | if (p.Appearance != null) | ||
11740 | if (p.Appearance.WearableCacheItems == null || p.Appearance.WearableCacheItemsDirty) | ||
11741 | { | ||
11742 | try | ||
11743 | { | ||
11744 | cacheItems = bakedTextureModule.Get(AgentId); | ||
11745 | p.Appearance.WearableCacheItems = cacheItems; | ||
11746 | p.Appearance.WearableCacheItemsDirty = false; | ||
11747 | } | ||
11748 | |||
11749 | /* | ||
11750 | * The following Catch types DO NOT WORK, it jumps to the General Packet Exception Handler if you don't catch Exception! | ||
11751 | * | ||
11752 | catch (System.Net.Sockets.SocketException) | ||
11753 | { | ||
11754 | cacheItems = null; | ||
11755 | } | ||
11756 | catch (WebException) | ||
11757 | { | ||
11758 | cacheItems = null; | ||
11759 | } | ||
11760 | catch (InvalidOperationException) | ||
11761 | { | ||
11762 | cacheItems = null; | ||
11763 | } */ | ||
11764 | catch (Exception) | ||
11765 | { | ||
11766 | cacheItems = null; | ||
11767 | } | ||
11768 | |||
11769 | } | ||
11770 | else if (p.Appearance.WearableCacheItems != null) | ||
11771 | { | ||
11772 | cacheItems = p.Appearance.WearableCacheItems; | ||
11773 | } | ||
11774 | |||
11775 | if (cache != null && cacheItems != null) | ||
11776 | { | ||
11777 | foreach (WearableCacheItem item in cacheItems) | ||
11778 | { | ||
11779 | |||
11780 | if (cache.GetCached(item.TextureID.ToString()) == null) | ||
11781 | { | ||
11782 | item.TextureAsset.Temporary = true; | ||
11783 | cache.Store(item.TextureAsset); | ||
11784 | } | ||
11785 | |||
11786 | |||
11787 | } | ||
11788 | } | ||
11789 | |||
11790 | if (cacheItems != null) | ||
11791 | { | ||
11792 | |||
11793 | for (int i = 0; i < maxWearablesLoop; i++) | ||
11794 | { | ||
11795 | WearableCacheItem item = | ||
11796 | WearableCacheItem.SearchTextureIndex(cachedtex.WearableData[i].TextureIndex,cacheItems); | ||
11797 | |||
11798 | cachedresp.WearableData[i] = new AgentCachedTextureResponsePacket.WearableDataBlock(); | ||
11799 | cachedresp.WearableData[i].TextureIndex= cachedtex.WearableData[i].TextureIndex; | ||
11800 | cachedresp.WearableData[i].HostName = new byte[0]; | ||
11801 | if (item != null && cachedtex.WearableData[i].ID == item.CacheId) | ||
11802 | { | ||
11803 | |||
11804 | cachedresp.WearableData[i].TextureID = item.TextureID; | ||
11805 | } | ||
11806 | else | ||
11807 | { | ||
11808 | cachedresp.WearableData[i].TextureID = UUID.Zero; | ||
11809 | } | ||
11810 | } | ||
11811 | } | ||
11812 | else | ||
11813 | { | ||
11814 | for (int i = 0; i < maxWearablesLoop; i++) | ||
11815 | { | ||
11816 | cachedresp.WearableData[i] = new AgentCachedTextureResponsePacket.WearableDataBlock(); | ||
11817 | cachedresp.WearableData[i].TextureIndex = cachedtex.WearableData[i].TextureIndex; | ||
11818 | cachedresp.WearableData[i].TextureID = UUID.Zero; | ||
11819 | //UUID.Parse("8334fb6e-c2f5-46ee-807d-a435f61a8d46"); | ||
11820 | cachedresp.WearableData[i].HostName = new byte[0]; | ||
11821 | } | ||
11822 | } | ||
11480 | } | 11823 | } |
11824 | else | ||
11825 | { | ||
11826 | if (cache == null) | ||
11827 | { | ||
11828 | for (int i = 0; i < maxWearablesLoop; i++) | ||
11829 | { | ||
11830 | cachedresp.WearableData[i] = new AgentCachedTextureResponsePacket.WearableDataBlock(); | ||
11831 | cachedresp.WearableData[i].TextureIndex = cachedtex.WearableData[i].TextureIndex; | ||
11832 | cachedresp.WearableData[i].TextureID = UUID.Zero; | ||
11833 | //UUID.Parse("8334fb6e-c2f5-46ee-807d-a435f61a8d46"); | ||
11834 | cachedresp.WearableData[i].HostName = new byte[0]; | ||
11835 | } | ||
11836 | } | ||
11837 | else | ||
11838 | { | ||
11839 | for (int i = 0; i < maxWearablesLoop; i++) | ||
11840 | { | ||
11841 | cachedresp.WearableData[i] = new AgentCachedTextureResponsePacket.WearableDataBlock(); | ||
11842 | cachedresp.WearableData[i].TextureIndex = cachedtex.WearableData[i].TextureIndex; | ||
11481 | 11843 | ||
11844 | |||
11845 | |||
11846 | if (cache.GetCached(cachedresp.WearableData[i].TextureID.ToString()) == null) | ||
11847 | cachedresp.WearableData[i].TextureID = UUID.Zero; | ||
11848 | //UUID.Parse("8334fb6e-c2f5-46ee-807d-a435f61a8d46"); | ||
11849 | else | ||
11850 | cachedresp.WearableData[i].TextureID = UUID.Zero; | ||
11851 | // UUID.Parse("8334fb6e-c2f5-46ee-807d-a435f61a8d46"); | ||
11852 | cachedresp.WearableData[i].HostName = new byte[0]; | ||
11853 | } | ||
11854 | } | ||
11855 | } | ||
11482 | cachedresp.Header.Zerocoded = true; | 11856 | cachedresp.Header.Zerocoded = true; |
11483 | OutPacket(cachedresp, ThrottleOutPacketType.Task); | 11857 | OutPacket(cachedresp, ThrottleOutPacketType.Task); |
11484 | 11858 | ||
@@ -11515,209 +11889,147 @@ namespace OpenSim.Region.ClientStack.LindenUDP | |||
11515 | } | 11889 | } |
11516 | else | 11890 | else |
11517 | { | 11891 | { |
11518 | // m_log.DebugFormat( | 11892 | ClientChangeObject updatehandler = onClientChangeObject; |
11519 | // "[CLIENT]: Processing block {0} type {1} for {2} {3}", | ||
11520 | // i, block.Type, part.Name, part.LocalId); | ||
11521 | 11893 | ||
11522 | // // Do this once since fetch parts creates a new array. | 11894 | if (updatehandler != null) |
11523 | // SceneObjectPart[] parts = part.ParentGroup.Parts; | 11895 | { |
11524 | // for (int j = 0; j < parts.Length; j++) | 11896 | ObjectChangeData udata = new ObjectChangeData(); |
11525 | // { | ||
11526 | // part.StoreUndoState(); | ||
11527 | // parts[j].IgnoreUndoUpdate = true; | ||
11528 | // } | ||
11529 | 11897 | ||
11530 | UpdatePrimGroupRotation handlerUpdatePrimGroupRotation; | 11898 | /*ubit from ll JIRA: |
11899 | * 0x01 position | ||
11900 | * 0x02 rotation | ||
11901 | * 0x04 scale | ||
11902 | |||
11903 | * 0x08 LINK_SET | ||
11904 | * 0x10 UNIFORM for scale | ||
11905 | */ | ||
11531 | 11906 | ||
11532 | switch (block.Type) | 11907 | // translate to internal changes |
11533 | { | 11908 | // not all cases .. just the ones older code did |
11534 | case 1: | ||
11535 | Vector3 pos1 = new Vector3(block.Data, 0); | ||
11536 | 11909 | ||
11537 | UpdateVector handlerUpdatePrimSinglePosition = OnUpdatePrimSinglePosition; | 11910 | switch (block.Type) |
11538 | if (handlerUpdatePrimSinglePosition != null) | 11911 | { |
11539 | { | 11912 | case 1: //change position sp |
11540 | // m_log.Debug("new movement position is " + pos.X + " , " + pos.Y + " , " + pos.Z); | 11913 | udata.position = new Vector3(block.Data, 0); |
11541 | handlerUpdatePrimSinglePosition(localId, pos1, this); | ||
11542 | } | ||
11543 | break; | ||
11544 | 11914 | ||
11545 | case 2: | 11915 | udata.change = ObjectChangeType.primP; |
11546 | Quaternion rot1 = new Quaternion(block.Data, 0, true); | 11916 | updatehandler(localId, udata, this); |
11917 | break; | ||
11547 | 11918 | ||
11548 | UpdatePrimSingleRotation handlerUpdatePrimSingleRotation = OnUpdatePrimSingleRotation; | 11919 | case 2: // rotation sp |
11549 | if (handlerUpdatePrimSingleRotation != null) | 11920 | udata.rotation = new Quaternion(block.Data, 0, true); |
11550 | { | ||
11551 | // m_log.Info("new tab rotation is " + rot1.X + " , " + rot1.Y + " , " + rot1.Z + " , " + rot1.W); | ||
11552 | handlerUpdatePrimSingleRotation(localId, rot1, this); | ||
11553 | } | ||
11554 | break; | ||
11555 | 11921 | ||
11556 | case 3: | 11922 | udata.change = ObjectChangeType.primR; |
11557 | Vector3 rotPos = new Vector3(block.Data, 0); | 11923 | updatehandler(localId, udata, this); |
11558 | Quaternion rot2 = new Quaternion(block.Data, 12, true); | 11924 | break; |
11559 | 11925 | ||
11560 | UpdatePrimSingleRotationPosition handlerUpdatePrimSingleRotationPosition = OnUpdatePrimSingleRotationPosition; | 11926 | case 3: // position plus rotation |
11561 | if (handlerUpdatePrimSingleRotationPosition != null) | 11927 | udata.position = new Vector3(block.Data, 0); |
11562 | { | 11928 | udata.rotation = new Quaternion(block.Data, 12, true); |
11563 | // m_log.Debug("new mouse rotation position is " + rotPos.X + " , " + rotPos.Y + " , " + rotPos.Z); | ||
11564 | // m_log.Info("new mouse rotation is " + rot2.X + " , " + rot2.Y + " , " + rot2.Z + " , " + rot2.W); | ||
11565 | handlerUpdatePrimSingleRotationPosition(localId, rot2, rotPos, this); | ||
11566 | } | ||
11567 | break; | ||
11568 | 11929 | ||
11569 | case 4: | 11930 | udata.change = ObjectChangeType.primPR; |
11570 | case 20: | 11931 | updatehandler(localId, udata, this); |
11571 | Vector3 scale4 = new Vector3(block.Data, 0); | 11932 | break; |
11572 | 11933 | ||
11573 | UpdateVector handlerUpdatePrimScale = OnUpdatePrimScale; | 11934 | case 4: // scale sp |
11574 | if (handlerUpdatePrimScale != null) | 11935 | udata.scale = new Vector3(block.Data, 0); |
11575 | { | 11936 | udata.change = ObjectChangeType.primS; |
11576 | // m_log.Debug("new scale is " + scale4.X + " , " + scale4.Y + " , " + scale4.Z); | ||
11577 | handlerUpdatePrimScale(localId, scale4, this); | ||
11578 | } | ||
11579 | break; | ||
11580 | 11937 | ||
11581 | case 5: | 11938 | updatehandler(localId, udata, this); |
11582 | Vector3 scale1 = new Vector3(block.Data, 12); | 11939 | break; |
11583 | Vector3 pos11 = new Vector3(block.Data, 0); | ||
11584 | 11940 | ||
11585 | handlerUpdatePrimScale = OnUpdatePrimScale; | 11941 | case 0x14: // uniform scale sp |
11586 | if (handlerUpdatePrimScale != null) | 11942 | udata.scale = new Vector3(block.Data, 0); |
11587 | { | ||
11588 | // m_log.Debug("new scale is " + scale.X + " , " + scale.Y + " , " + scale.Z); | ||
11589 | handlerUpdatePrimScale(localId, scale1, this); | ||
11590 | 11943 | ||
11591 | handlerUpdatePrimSinglePosition = OnUpdatePrimSinglePosition; | 11944 | udata.change = ObjectChangeType.primUS; |
11592 | if (handlerUpdatePrimSinglePosition != null) | 11945 | updatehandler(localId, udata, this); |
11593 | { | 11946 | break; |
11594 | handlerUpdatePrimSinglePosition(localId, pos11, this); | ||
11595 | } | ||
11596 | } | ||
11597 | break; | ||
11598 | 11947 | ||
11599 | case 9: | 11948 | case 5: // scale and position sp |
11600 | Vector3 pos2 = new Vector3(block.Data, 0); | 11949 | udata.position = new Vector3(block.Data, 0); |
11950 | udata.scale = new Vector3(block.Data, 12); | ||
11601 | 11951 | ||
11602 | UpdateVector handlerUpdateVector = OnUpdatePrimGroupPosition; | 11952 | udata.change = ObjectChangeType.primPS; |
11953 | updatehandler(localId, udata, this); | ||
11954 | break; | ||
11603 | 11955 | ||
11604 | if (handlerUpdateVector != null) | 11956 | case 0x15: //uniform scale and position |
11605 | { | 11957 | udata.position = new Vector3(block.Data, 0); |
11606 | handlerUpdateVector(localId, pos2, this); | 11958 | udata.scale = new Vector3(block.Data, 12); |
11607 | } | ||
11608 | break; | ||
11609 | 11959 | ||
11610 | case 10: | 11960 | udata.change = ObjectChangeType.primPUS; |
11611 | Quaternion rot3 = new Quaternion(block.Data, 0, true); | 11961 | updatehandler(localId, udata, this); |
11962 | break; | ||
11612 | 11963 | ||
11613 | UpdatePrimRotation handlerUpdatePrimRotation = OnUpdatePrimGroupRotation; | 11964 | // now group related (bit 4) |
11614 | if (handlerUpdatePrimRotation != null) | 11965 | case 9: //( 8 + 1 )group position |
11615 | { | 11966 | udata.position = new Vector3(block.Data, 0); |
11616 | // Console.WriteLine("new rotation is " + rot3.X + " , " + rot3.Y + " , " + rot3.Z + " , " + rot3.W); | ||
11617 | handlerUpdatePrimRotation(localId, rot3, this); | ||
11618 | } | ||
11619 | break; | ||
11620 | 11967 | ||
11621 | case 11: | 11968 | udata.change = ObjectChangeType.groupP; |
11622 | Vector3 pos3 = new Vector3(block.Data, 0); | 11969 | updatehandler(localId, udata, this); |
11623 | Quaternion rot4 = new Quaternion(block.Data, 12, true); | 11970 | break; |
11624 | 11971 | ||
11625 | handlerUpdatePrimGroupRotation = OnUpdatePrimGroupMouseRotation; | 11972 | case 0x0A: // (8 + 2) group rotation |
11626 | if (handlerUpdatePrimGroupRotation != null) | 11973 | udata.rotation = new Quaternion(block.Data, 0, true); |
11627 | { | ||
11628 | // m_log.Debug("new rotation position is " + pos.X + " , " + pos.Y + " , " + pos.Z); | ||
11629 | // m_log.Debug("new group mouse rotation is " + rot4.X + " , " + rot4.Y + " , " + rot4.Z + " , " + rot4.W); | ||
11630 | handlerUpdatePrimGroupRotation(localId, pos3, rot4, this); | ||
11631 | } | ||
11632 | break; | ||
11633 | case 12: | ||
11634 | case 28: | ||
11635 | Vector3 scale7 = new Vector3(block.Data, 0); | ||
11636 | 11974 | ||
11637 | UpdateVector handlerUpdatePrimGroupScale = OnUpdatePrimGroupScale; | 11975 | udata.change = ObjectChangeType.groupR; |
11638 | if (handlerUpdatePrimGroupScale != null) | 11976 | updatehandler(localId, udata, this); |
11639 | { | 11977 | break; |
11640 | // m_log.Debug("new scale is " + scale7.X + " , " + scale7.Y + " , " + scale7.Z); | ||
11641 | handlerUpdatePrimGroupScale(localId, scale7, this); | ||
11642 | } | ||
11643 | break; | ||
11644 | 11978 | ||
11645 | case 13: | 11979 | case 0x0B: //( 8 + 2 + 1) group rotation and position |
11646 | Vector3 scale2 = new Vector3(block.Data, 12); | 11980 | udata.position = new Vector3(block.Data, 0); |
11647 | Vector3 pos4 = new Vector3(block.Data, 0); | 11981 | udata.rotation = new Quaternion(block.Data, 12, true); |
11648 | 11982 | ||
11649 | handlerUpdatePrimScale = OnUpdatePrimScale; | 11983 | udata.change = ObjectChangeType.groupPR; |
11650 | if (handlerUpdatePrimScale != null) | 11984 | updatehandler(localId, udata, this); |
11651 | { | 11985 | break; |
11652 | //m_log.Debug("new scale is " + scale.X + " , " + scale.Y + " , " + scale.Z); | ||
11653 | handlerUpdatePrimScale(localId, scale2, this); | ||
11654 | 11986 | ||
11655 | // Change the position based on scale (for bug number 246) | 11987 | case 0x0C: // (8 + 4) group scale |
11656 | handlerUpdatePrimSinglePosition = OnUpdatePrimSinglePosition; | 11988 | // only afects root prim and only sent by viewer editor object tab scaling |
11657 | // m_log.Debug("new movement position is " + pos.X + " , " + pos.Y + " , " + pos.Z); | 11989 | // mouse edition only allows uniform scaling |
11658 | if (handlerUpdatePrimSinglePosition != null) | 11990 | // SL MAY CHANGE THIS in viewers |
11659 | { | ||
11660 | handlerUpdatePrimSinglePosition(localId, pos4, this); | ||
11661 | } | ||
11662 | } | ||
11663 | break; | ||
11664 | 11991 | ||
11665 | case 29: | 11992 | udata.scale = new Vector3(block.Data, 0); |
11666 | Vector3 scale5 = new Vector3(block.Data, 12); | ||
11667 | Vector3 pos5 = new Vector3(block.Data, 0); | ||
11668 | 11993 | ||
11669 | handlerUpdatePrimGroupScale = OnUpdatePrimGroupScale; | 11994 | udata.change = ObjectChangeType.groupS; |
11670 | if (handlerUpdatePrimGroupScale != null) | 11995 | updatehandler(localId, udata, this); |
11671 | { | ||
11672 | // m_log.Debug("new scale is " + scale.X + " , " + scale.Y + " , " + scale.Z); | ||
11673 | part.StoreUndoState(true); | ||
11674 | part.IgnoreUndoUpdate = true; | ||
11675 | handlerUpdatePrimGroupScale(localId, scale5, this); | ||
11676 | handlerUpdateVector = OnUpdatePrimGroupPosition; | ||
11677 | 11996 | ||
11678 | if (handlerUpdateVector != null) | 11997 | break; |
11679 | { | ||
11680 | handlerUpdateVector(localId, pos5, this); | ||
11681 | } | ||
11682 | 11998 | ||
11683 | part.IgnoreUndoUpdate = false; | 11999 | case 0x0D: //(8 + 4 + 1) group scale and position |
11684 | } | 12000 | // exception as above |
11685 | 12001 | ||
11686 | break; | 12002 | udata.position = new Vector3(block.Data, 0); |
12003 | udata.scale = new Vector3(block.Data, 12); | ||
11687 | 12004 | ||
11688 | case 21: | 12005 | udata.change = ObjectChangeType.groupPS; |
11689 | Vector3 scale6 = new Vector3(block.Data, 12); | 12006 | updatehandler(localId, udata, this); |
11690 | Vector3 pos6 = new Vector3(block.Data, 0); | 12007 | break; |
11691 | 12008 | ||
11692 | handlerUpdatePrimScale = OnUpdatePrimScale; | 12009 | case 0x1C: // (0x10 + 8 + 4 ) group scale UNIFORM |
11693 | if (handlerUpdatePrimScale != null) | 12010 | udata.scale = new Vector3(block.Data, 0); |
11694 | { | ||
11695 | part.StoreUndoState(false); | ||
11696 | part.IgnoreUndoUpdate = true; | ||
11697 | 12011 | ||
11698 | // m_log.Debug("new scale is " + scale.X + " , " + scale.Y + " , " + scale.Z); | 12012 | udata.change = ObjectChangeType.groupUS; |
11699 | handlerUpdatePrimScale(localId, scale6, this); | 12013 | updatehandler(localId, udata, this); |
11700 | handlerUpdatePrimSinglePosition = OnUpdatePrimSinglePosition; | 12014 | break; |
11701 | if (handlerUpdatePrimSinglePosition != null) | ||
11702 | { | ||
11703 | handlerUpdatePrimSinglePosition(localId, pos6, this); | ||
11704 | } | ||
11705 | 12015 | ||
11706 | part.IgnoreUndoUpdate = false; | 12016 | case 0x1D: // (UNIFORM + GROUP + SCALE + POS) |
11707 | } | 12017 | udata.position = new Vector3(block.Data, 0); |
11708 | break; | 12018 | udata.scale = new Vector3(block.Data, 12); |
11709 | 12019 | ||
11710 | default: | 12020 | udata.change = ObjectChangeType.groupPUS; |
11711 | m_log.Debug("[CLIENT]: MultipleObjUpdate recieved an unknown packet type: " + (block.Type)); | 12021 | updatehandler(localId, udata, this); |
11712 | break; | 12022 | break; |
12023 | |||
12024 | default: | ||
12025 | m_log.Debug("[CLIENT]: MultipleObjUpdate recieved an unknown packet type: " + (block.Type)); | ||
12026 | break; | ||
12027 | } | ||
11713 | } | 12028 | } |
11714 | 12029 | ||
11715 | // for (int j = 0; j < parts.Length; j++) | ||
11716 | // parts[j].IgnoreUndoUpdate = false; | ||
11717 | } | 12030 | } |
11718 | } | 12031 | } |
11719 | } | 12032 | } |
11720 | |||
11721 | return true; | 12033 | return true; |
11722 | } | 12034 | } |
11723 | 12035 | ||
@@ -11778,9 +12090,26 @@ namespace OpenSim.Region.ClientStack.LindenUDP | |||
11778 | public void SetChildAgentThrottle(byte[] throttles) | 12090 | public void SetChildAgentThrottle(byte[] throttles) |
11779 | { | 12091 | { |
11780 | m_udpClient.SetThrottles(throttles); | 12092 | m_udpClient.SetThrottles(throttles); |
12093 | GenericCall2 handler = OnUpdateThrottles; | ||
12094 | if (handler != null) | ||
12095 | { | ||
12096 | handler(); | ||
12097 | } | ||
11781 | } | 12098 | } |
11782 | 12099 | ||
11783 | /// <summary> | 12100 | /// <summary> |
12101 | /// Sets the throttles from values supplied by the client | ||
12102 | /// </summary> | ||
12103 | /// <param name="throttles"></param> | ||
12104 | public void SetAgentThrottleSilent(int throttle, int setting) | ||
12105 | { | ||
12106 | m_udpClient.ForceThrottleSetting(throttle,setting); | ||
12107 | //m_udpClient.SetThrottles(throttles); | ||
12108 | |||
12109 | } | ||
12110 | |||
12111 | |||
12112 | /// <summary> | ||
11784 | /// Get the current throttles for this client as a packed byte array | 12113 | /// Get the current throttles for this client as a packed byte array |
11785 | /// </summary> | 12114 | /// </summary> |
11786 | /// <param name="multiplier">Unused</param> | 12115 | /// <param name="multiplier">Unused</param> |
@@ -12172,7 +12501,10 @@ namespace OpenSim.Region.ClientStack.LindenUDP | |||
12172 | // "[LLCLIENTVIEW]: Received transfer request for {0} in {1} type {2} by {3}", | 12501 | // "[LLCLIENTVIEW]: Received transfer request for {0} in {1} type {2} by {3}", |
12173 | // requestID, taskID, (SourceType)sourceType, Name); | 12502 | // requestID, taskID, (SourceType)sourceType, Name); |
12174 | 12503 | ||
12504 | |||
12505 | //Note, the bool returned from the below function is useless since it is always false. | ||
12175 | m_assetService.Get(requestID.ToString(), transferRequest, AssetReceived); | 12506 | m_assetService.Get(requestID.ToString(), transferRequest, AssetReceived); |
12507 | |||
12176 | } | 12508 | } |
12177 | 12509 | ||
12178 | /// <summary> | 12510 | /// <summary> |
@@ -12238,7 +12570,8 @@ namespace OpenSim.Region.ClientStack.LindenUDP | |||
12238 | /// <returns></returns> | 12570 | /// <returns></returns> |
12239 | private static int CalculateNumPackets(byte[] data) | 12571 | private static int CalculateNumPackets(byte[] data) |
12240 | { | 12572 | { |
12241 | const uint m_maxPacketSize = 600; | 12573 | // const uint m_maxPacketSize = 600; |
12574 | uint m_maxPacketSize = MaxTransferBytesPerPacket; | ||
12242 | int numPackets = 1; | 12575 | int numPackets = 1; |
12243 | 12576 | ||
12244 | if (data == null) | 12577 | if (data == null) |
diff --git a/OpenSim/Region/ClientStack/Linden/UDP/LLUDPClient.cs b/OpenSim/Region/ClientStack/Linden/UDP/LLUDPClient.cs index 621e0fd..e52ac37 100644 --- a/OpenSim/Region/ClientStack/Linden/UDP/LLUDPClient.cs +++ b/OpenSim/Region/ClientStack/Linden/UDP/LLUDPClient.cs | |||
@@ -92,7 +92,7 @@ namespace OpenSim.Region.ClientStack.LindenUDP | |||
92 | /// <summary>Packets we have sent that need to be ACKed by the client</summary> | 92 | /// <summary>Packets we have sent that need to be ACKed by the client</summary> |
93 | public readonly UnackedPacketCollection NeedAcks = new UnackedPacketCollection(); | 93 | public readonly UnackedPacketCollection NeedAcks = new UnackedPacketCollection(); |
94 | /// <summary>ACKs that are queued up, waiting to be sent to the client</summary> | 94 | /// <summary>ACKs that are queued up, waiting to be sent to the client</summary> |
95 | public readonly OpenSim.Framework.LocklessQueue<uint> PendingAcks = new OpenSim.Framework.LocklessQueue<uint>(); | 95 | public readonly DoubleLocklessQueue<uint> PendingAcks = new DoubleLocklessQueue<uint>(); |
96 | 96 | ||
97 | /// <summary>Current packet sequence number</summary> | 97 | /// <summary>Current packet sequence number</summary> |
98 | public int CurrentSequence; | 98 | public int CurrentSequence; |
@@ -146,7 +146,7 @@ namespace OpenSim.Region.ClientStack.LindenUDP | |||
146 | /// <summary>Throttle buckets for each packet category</summary> | 146 | /// <summary>Throttle buckets for each packet category</summary> |
147 | private readonly TokenBucket[] m_throttleCategories; | 147 | private readonly TokenBucket[] m_throttleCategories; |
148 | /// <summary>Outgoing queues for throttled packets</summary> | 148 | /// <summary>Outgoing queues for throttled packets</summary> |
149 | private readonly OpenSim.Framework.LocklessQueue<OutgoingPacket>[] m_packetOutboxes = new OpenSim.Framework.LocklessQueue<OutgoingPacket>[THROTTLE_CATEGORY_COUNT]; | 149 | private readonly DoubleLocklessQueue<OutgoingPacket>[] m_packetOutboxes = new DoubleLocklessQueue<OutgoingPacket>[THROTTLE_CATEGORY_COUNT]; |
150 | /// <summary>A container that can hold one packet for each outbox, used to store | 150 | /// <summary>A container that can hold one packet for each outbox, used to store |
151 | /// dequeued packets that are being held for throttling</summary> | 151 | /// dequeued packets that are being held for throttling</summary> |
152 | private readonly OutgoingPacket[] m_nextPackets = new OutgoingPacket[THROTTLE_CATEGORY_COUNT]; | 152 | private readonly OutgoingPacket[] m_nextPackets = new OutgoingPacket[THROTTLE_CATEGORY_COUNT]; |
@@ -158,6 +158,7 @@ namespace OpenSim.Region.ClientStack.LindenUDP | |||
158 | 158 | ||
159 | private int m_defaultRTO = 1000; // 1sec is the recommendation in the RFC | 159 | private int m_defaultRTO = 1000; // 1sec is the recommendation in the RFC |
160 | private int m_maxRTO = 60000; | 160 | private int m_maxRTO = 60000; |
161 | public bool m_deliverPackets = true; | ||
161 | 162 | ||
162 | /// <summary> | 163 | /// <summary> |
163 | /// Default constructor | 164 | /// Default constructor |
@@ -201,7 +202,7 @@ namespace OpenSim.Region.ClientStack.LindenUDP | |||
201 | ThrottleOutPacketType type = (ThrottleOutPacketType)i; | 202 | ThrottleOutPacketType type = (ThrottleOutPacketType)i; |
202 | 203 | ||
203 | // Initialize the packet outboxes, where packets sit while they are waiting for tokens | 204 | // Initialize the packet outboxes, where packets sit while they are waiting for tokens |
204 | m_packetOutboxes[i] = new OpenSim.Framework.LocklessQueue<OutgoingPacket>(); | 205 | m_packetOutboxes[i] = new DoubleLocklessQueue<OutgoingPacket>(); |
205 | // Initialize the token buckets that control the throttling for each category | 206 | // Initialize the token buckets that control the throttling for each category |
206 | m_throttleCategories[i] = new TokenBucket(m_throttleCategory, rates.GetRate(type)); | 207 | m_throttleCategories[i] = new TokenBucket(m_throttleCategory, rates.GetRate(type)); |
207 | } | 208 | } |
@@ -429,11 +430,23 @@ namespace OpenSim.Region.ClientStack.LindenUDP | |||
429 | /// </returns> | 430 | /// </returns> |
430 | public bool EnqueueOutgoing(OutgoingPacket packet, bool forceQueue) | 431 | public bool EnqueueOutgoing(OutgoingPacket packet, bool forceQueue) |
431 | { | 432 | { |
433 | return EnqueueOutgoing(packet, forceQueue, false); | ||
434 | } | ||
435 | |||
436 | public bool EnqueueOutgoing(OutgoingPacket packet, bool forceQueue, bool highPriority) | ||
437 | { | ||
432 | int category = (int)packet.Category; | 438 | int category = (int)packet.Category; |
433 | 439 | ||
434 | if (category >= 0 && category < m_packetOutboxes.Length) | 440 | if (category >= 0 && category < m_packetOutboxes.Length) |
435 | { | 441 | { |
436 | OpenSim.Framework.LocklessQueue<OutgoingPacket> queue = m_packetOutboxes[category]; | 442 | DoubleLocklessQueue<OutgoingPacket> queue = m_packetOutboxes[category]; |
443 | |||
444 | if (m_deliverPackets == false) | ||
445 | { | ||
446 | queue.Enqueue(packet, highPriority); | ||
447 | return true; | ||
448 | } | ||
449 | |||
437 | TokenBucket bucket = m_throttleCategories[category]; | 450 | TokenBucket bucket = m_throttleCategories[category]; |
438 | 451 | ||
439 | // Don't send this packet if there is already a packet waiting in the queue | 452 | // Don't send this packet if there is already a packet waiting in the queue |
@@ -441,7 +454,7 @@ namespace OpenSim.Region.ClientStack.LindenUDP | |||
441 | // queued packets | 454 | // queued packets |
442 | if (queue.Count > 0) | 455 | if (queue.Count > 0) |
443 | { | 456 | { |
444 | queue.Enqueue(packet); | 457 | queue.Enqueue(packet, highPriority); |
445 | return true; | 458 | return true; |
446 | } | 459 | } |
447 | 460 | ||
@@ -454,7 +467,7 @@ namespace OpenSim.Region.ClientStack.LindenUDP | |||
454 | else | 467 | else |
455 | { | 468 | { |
456 | // Force queue specified or not enough tokens in the bucket, queue this packet | 469 | // Force queue specified or not enough tokens in the bucket, queue this packet |
457 | queue.Enqueue(packet); | 470 | queue.Enqueue(packet, highPriority); |
458 | return true; | 471 | return true; |
459 | } | 472 | } |
460 | } | 473 | } |
@@ -483,8 +496,10 @@ namespace OpenSim.Region.ClientStack.LindenUDP | |||
483 | /// <returns>True if any packets were sent, otherwise false</returns> | 496 | /// <returns>True if any packets were sent, otherwise false</returns> |
484 | public bool DequeueOutgoing() | 497 | public bool DequeueOutgoing() |
485 | { | 498 | { |
486 | OutgoingPacket packet; | 499 | if (m_deliverPackets == false) return false; |
487 | OpenSim.Framework.LocklessQueue<OutgoingPacket> queue; | 500 | |
501 | OutgoingPacket packet = null; | ||
502 | DoubleLocklessQueue<OutgoingPacket> queue; | ||
488 | TokenBucket bucket; | 503 | TokenBucket bucket; |
489 | bool packetSent = false; | 504 | bool packetSent = false; |
490 | ThrottleOutPacketTypeFlags emptyCategories = 0; | 505 | ThrottleOutPacketTypeFlags emptyCategories = 0; |
@@ -515,32 +530,49 @@ namespace OpenSim.Region.ClientStack.LindenUDP | |||
515 | // No dequeued packet waiting to be sent, try to pull one off | 530 | // No dequeued packet waiting to be sent, try to pull one off |
516 | // this queue | 531 | // this queue |
517 | queue = m_packetOutboxes[i]; | 532 | queue = m_packetOutboxes[i]; |
518 | if (queue.Dequeue(out packet)) | 533 | if (queue != null) |
519 | { | 534 | { |
520 | // A packet was pulled off the queue. See if we have | 535 | bool success = false; |
521 | // enough tokens in the bucket to send it out | 536 | try |
522 | if (bucket.RemoveTokens(packet.Buffer.DataLength)) | ||
523 | { | 537 | { |
524 | // Send the packet | 538 | success = queue.Dequeue(out packet); |
525 | m_udpServer.SendPacketFinal(packet); | ||
526 | packetSent = true; | ||
527 | } | 539 | } |
528 | else | 540 | catch |
529 | { | 541 | { |
530 | // Save the dequeued packet for the next iteration | 542 | m_packetOutboxes[i] = new DoubleLocklessQueue<OutgoingPacket>(); |
531 | m_nextPackets[i] = packet; | ||
532 | } | 543 | } |
533 | 544 | if (success) | |
534 | // If the queue is empty after this dequeue, fire the queue | 545 | { |
535 | // empty callback now so it has a chance to fill before we | 546 | // A packet was pulled off the queue. See if we have |
536 | // get back here | 547 | // enough tokens in the bucket to send it out |
537 | if (queue.Count == 0) | 548 | if (bucket.RemoveTokens(packet.Buffer.DataLength)) |
549 | { | ||
550 | // Send the packet | ||
551 | m_udpServer.SendPacketFinal(packet); | ||
552 | packetSent = true; | ||
553 | } | ||
554 | else | ||
555 | { | ||
556 | // Save the dequeued packet for the next iteration | ||
557 | m_nextPackets[i] = packet; | ||
558 | } | ||
559 | |||
560 | // If the queue is empty after this dequeue, fire the queue | ||
561 | // empty callback now so it has a chance to fill before we | ||
562 | // get back here | ||
563 | if (queue.Count == 0) | ||
564 | emptyCategories |= CategoryToFlag(i); | ||
565 | } | ||
566 | else | ||
567 | { | ||
568 | // No packets in this queue. Fire the queue empty callback | ||
569 | // if it has not been called recently | ||
538 | emptyCategories |= CategoryToFlag(i); | 570 | emptyCategories |= CategoryToFlag(i); |
571 | } | ||
539 | } | 572 | } |
540 | else | 573 | else |
541 | { | 574 | { |
542 | // No packets in this queue. Fire the queue empty callback | 575 | m_packetOutboxes[i] = new DoubleLocklessQueue<OutgoingPacket>(); |
543 | // if it has not been called recently | ||
544 | emptyCategories |= CategoryToFlag(i); | 576 | emptyCategories |= CategoryToFlag(i); |
545 | } | 577 | } |
546 | } | 578 | } |
@@ -649,6 +681,10 @@ namespace OpenSim.Region.ClientStack.LindenUDP | |||
649 | if (m_nextOnQueueEmpty == 0) | 681 | if (m_nextOnQueueEmpty == 0) |
650 | m_nextOnQueueEmpty = 1; | 682 | m_nextOnQueueEmpty = 1; |
651 | } | 683 | } |
684 | internal void ForceThrottleSetting(int throttle, int setting) | ||
685 | { | ||
686 | m_throttleCategories[throttle].RequestedDripRate = Math.Max(setting, LLUDPServer.MTU); ; | ||
687 | } | ||
652 | 688 | ||
653 | /// <summary> | 689 | /// <summary> |
654 | /// Converts a <seealso cref="ThrottleOutPacketType"/> integer to a | 690 | /// Converts a <seealso cref="ThrottleOutPacketType"/> integer to a |
@@ -693,4 +729,33 @@ namespace OpenSim.Region.ClientStack.LindenUDP | |||
693 | } | 729 | } |
694 | } | 730 | } |
695 | } | 731 | } |
732 | |||
733 | public class DoubleLocklessQueue<T> : OpenSim.Framework.LocklessQueue<T> | ||
734 | { | ||
735 | OpenSim.Framework.LocklessQueue<T> highQueue = new OpenSim.Framework.LocklessQueue<T>(); | ||
736 | |||
737 | public override int Count | ||
738 | { | ||
739 | get | ||
740 | { | ||
741 | return base.Count + highQueue.Count; | ||
742 | } | ||
743 | } | ||
744 | |||
745 | public override bool Dequeue(out T item) | ||
746 | { | ||
747 | if (highQueue.Dequeue(out item)) | ||
748 | return true; | ||
749 | |||
750 | return base.Dequeue(out item); | ||
751 | } | ||
752 | |||
753 | public void Enqueue(T item, bool highPriority) | ||
754 | { | ||
755 | if (highPriority) | ||
756 | highQueue.Enqueue(item); | ||
757 | else | ||
758 | Enqueue(item); | ||
759 | } | ||
760 | } | ||
696 | } | 761 | } |
diff --git a/OpenSim/Region/ClientStack/Linden/UDP/LLUDPServer.cs b/OpenSim/Region/ClientStack/Linden/UDP/LLUDPServer.cs index 72516cd..e07ce4c 100644 --- a/OpenSim/Region/ClientStack/Linden/UDP/LLUDPServer.cs +++ b/OpenSim/Region/ClientStack/Linden/UDP/LLUDPServer.cs | |||
@@ -126,7 +126,9 @@ namespace OpenSim.Region.ClientStack.LindenUDP | |||
126 | /// <summary>Handlers for incoming packets</summary> | 126 | /// <summary>Handlers for incoming packets</summary> |
127 | //PacketEventDictionary packetEvents = new PacketEventDictionary(); | 127 | //PacketEventDictionary packetEvents = new PacketEventDictionary(); |
128 | /// <summary>Incoming packets that are awaiting handling</summary> | 128 | /// <summary>Incoming packets that are awaiting handling</summary> |
129 | private OpenMetaverse.BlockingQueue<IncomingPacket> packetInbox = new OpenMetaverse.BlockingQueue<IncomingPacket>(); | 129 | //private OpenMetaverse.BlockingQueue<IncomingPacket> packetInbox = new OpenMetaverse.BlockingQueue<IncomingPacket>(); |
130 | |||
131 | private DoubleQueue<IncomingPacket> packetInbox = new DoubleQueue<IncomingPacket>(); | ||
130 | 132 | ||
131 | /// <summary></summary> | 133 | /// <summary></summary> |
132 | //private UDPClientCollection m_clients = new UDPClientCollection(); | 134 | //private UDPClientCollection m_clients = new UDPClientCollection(); |
@@ -181,6 +183,7 @@ namespace OpenSim.Region.ClientStack.LindenUDP | |||
181 | /// <summary>Flag to signal when clients should send pings</summary> | 183 | /// <summary>Flag to signal when clients should send pings</summary> |
182 | protected bool m_sendPing; | 184 | protected bool m_sendPing; |
183 | 185 | ||
186 | private ExpiringCache<IPEndPoint, Queue<UDPPacketBuffer>> m_pendingCache = new ExpiringCache<IPEndPoint, Queue<UDPPacketBuffer>>(); | ||
184 | private Pool<IncomingPacket> m_incomingPacketPool; | 187 | private Pool<IncomingPacket> m_incomingPacketPool; |
185 | 188 | ||
186 | /// <summary> | 189 | /// <summary> |
@@ -787,6 +790,14 @@ namespace OpenSim.Region.ClientStack.LindenUDP | |||
787 | 790 | ||
788 | #region Queue or Send | 791 | #region Queue or Send |
789 | 792 | ||
793 | bool highPriority = false; | ||
794 | |||
795 | if (category != ThrottleOutPacketType.Unknown && (category & ThrottleOutPacketType.HighPriority) != 0) | ||
796 | { | ||
797 | category = (ThrottleOutPacketType)((int)category & 127); | ||
798 | highPriority = true; | ||
799 | } | ||
800 | |||
790 | OutgoingPacket outgoingPacket = new OutgoingPacket(udpClient, buffer, category, null); | 801 | OutgoingPacket outgoingPacket = new OutgoingPacket(udpClient, buffer, category, null); |
791 | // If we were not provided a method for handling unacked, use the UDPServer default method | 802 | // If we were not provided a method for handling unacked, use the UDPServer default method |
792 | outgoingPacket.UnackedMethod = ((method == null) ? delegate(OutgoingPacket oPacket) { ResendUnacked(oPacket); } : method); | 803 | outgoingPacket.UnackedMethod = ((method == null) ? delegate(OutgoingPacket oPacket) { ResendUnacked(oPacket); } : method); |
@@ -795,7 +806,7 @@ namespace OpenSim.Region.ClientStack.LindenUDP | |||
795 | // continue to display the deleted object until relog. Therefore, we need to always queue a kill object | 806 | // continue to display the deleted object until relog. Therefore, we need to always queue a kill object |
796 | // packet so that it isn't sent before a queued update packet. | 807 | // packet so that it isn't sent before a queued update packet. |
797 | bool requestQueue = type == PacketType.KillObject; | 808 | bool requestQueue = type == PacketType.KillObject; |
798 | if (!outgoingPacket.Client.EnqueueOutgoing(outgoingPacket, requestQueue)) | 809 | if (!outgoingPacket.Client.EnqueueOutgoing(outgoingPacket, requestQueue, highPriority)) |
799 | SendPacketFinal(outgoingPacket); | 810 | SendPacketFinal(outgoingPacket); |
800 | 811 | ||
801 | #endregion Queue or Send | 812 | #endregion Queue or Send |
@@ -1080,21 +1091,46 @@ namespace OpenSim.Region.ClientStack.LindenUDP | |||
1080 | 1091 | ||
1081 | #region Packet to Client Mapping | 1092 | #region Packet to Client Mapping |
1082 | 1093 | ||
1083 | // UseCircuitCode handling | 1094 | // If there is already a client for this endpoint, don't process UseCircuitCode |
1084 | if (packet.Type == PacketType.UseCircuitCode) | 1095 | IClientAPI client = null; |
1096 | if (!m_scene.TryGetClient(endPoint, out client) || !(client is LLClientView)) | ||
1085 | { | 1097 | { |
1086 | // We need to copy the endpoint so that it doesn't get changed when another thread reuses the | 1098 | // UseCircuitCode handling |
1087 | // buffer. | 1099 | if (packet.Type == PacketType.UseCircuitCode) |
1088 | object[] array = new object[] { new IPEndPoint(endPoint.Address, endPoint.Port), packet }; | 1100 | { |
1101 | // And if there is a UseCircuitCode pending, also drop it | ||
1102 | lock (m_pendingCache) | ||
1103 | { | ||
1104 | if (m_pendingCache.Contains(endPoint)) | ||
1105 | return; | ||
1089 | 1106 | ||
1090 | Util.FireAndForget(HandleUseCircuitCode, array); | 1107 | m_pendingCache.AddOrUpdate(endPoint, new Queue<UDPPacketBuffer>(), 60); |
1108 | } | ||
1091 | 1109 | ||
1092 | return; | 1110 | // We need to copy the endpoint so that it doesn't get changed when another thread reuses the |
1111 | // buffer. | ||
1112 | object[] array = new object[] { new IPEndPoint(endPoint.Address, endPoint.Port), packet }; | ||
1113 | |||
1114 | Util.FireAndForget(HandleUseCircuitCode, array); | ||
1115 | |||
1116 | return; | ||
1117 | } | ||
1118 | } | ||
1119 | |||
1120 | // If this is a pending connection, enqueue, don't process yet | ||
1121 | lock (m_pendingCache) | ||
1122 | { | ||
1123 | Queue<UDPPacketBuffer> queue; | ||
1124 | if (m_pendingCache.TryGetValue(endPoint, out queue)) | ||
1125 | { | ||
1126 | //m_log.DebugFormat("[LLUDPSERVER]: Enqueued a {0} packet into the pending queue", packet.Type); | ||
1127 | queue.Enqueue(buffer); | ||
1128 | return; | ||
1129 | } | ||
1093 | } | 1130 | } |
1094 | 1131 | ||
1095 | // Determine which agent this packet came from | 1132 | // Determine which agent this packet came from |
1096 | IClientAPI client; | 1133 | if (client == null || !(client is LLClientView)) |
1097 | if (!m_scene.TryGetClient(endPoint, out client) || !(client is LLClientView)) | ||
1098 | { | 1134 | { |
1099 | //m_log.Debug("[LLUDPSERVER]: Received a " + packet.Type + " packet from an unrecognized source: " + address + " in " + m_scene.RegionInfo.RegionName); | 1135 | //m_log.Debug("[LLUDPSERVER]: Received a " + packet.Type + " packet from an unrecognized source: " + address + " in " + m_scene.RegionInfo.RegionName); |
1100 | return; | 1136 | return; |
@@ -1103,7 +1139,10 @@ namespace OpenSim.Region.ClientStack.LindenUDP | |||
1103 | udpClient = ((LLClientView)client).UDPClient; | 1139 | udpClient = ((LLClientView)client).UDPClient; |
1104 | 1140 | ||
1105 | if (!udpClient.IsConnected) | 1141 | if (!udpClient.IsConnected) |
1142 | { | ||
1143 | // m_log.Debug("[LLUDPSERVER]: Received a " + packet.Type + " packet for a unConnected client in " + m_scene.RegionInfo.RegionName); | ||
1106 | return; | 1144 | return; |
1145 | } | ||
1107 | 1146 | ||
1108 | #endregion Packet to Client Mapping | 1147 | #endregion Packet to Client Mapping |
1109 | 1148 | ||
@@ -1233,7 +1272,11 @@ namespace OpenSim.Region.ClientStack.LindenUDP | |||
1233 | incomingPacket = new IncomingPacket((LLClientView)client, packet); | 1272 | incomingPacket = new IncomingPacket((LLClientView)client, packet); |
1234 | } | 1273 | } |
1235 | 1274 | ||
1236 | packetInbox.Enqueue(incomingPacket); | 1275 | if (incomingPacket.Packet.Type == PacketType.AgentUpdate || |
1276 | incomingPacket.Packet.Type == PacketType.ChatFromViewer) | ||
1277 | packetInbox.EnqueueHigh(incomingPacket); | ||
1278 | else | ||
1279 | packetInbox.EnqueueLow(incomingPacket); | ||
1237 | } | 1280 | } |
1238 | 1281 | ||
1239 | #region BinaryStats | 1282 | #region BinaryStats |
@@ -1379,6 +1422,32 @@ namespace OpenSim.Region.ClientStack.LindenUDP | |||
1379 | // We only want to send initial data to new clients, not ones which are being converted from child to root. | 1422 | // We only want to send initial data to new clients, not ones which are being converted from child to root. |
1380 | if (client != null) | 1423 | if (client != null) |
1381 | client.SceneAgent.SendInitialDataToMe(); | 1424 | client.SceneAgent.SendInitialDataToMe(); |
1425 | |||
1426 | // Now we know we can handle more data | ||
1427 | Thread.Sleep(200); | ||
1428 | |||
1429 | // Obtain the queue and remove it from the cache | ||
1430 | Queue<UDPPacketBuffer> queue = null; | ||
1431 | |||
1432 | lock (m_pendingCache) | ||
1433 | { | ||
1434 | if (!m_pendingCache.TryGetValue(endPoint, out queue)) | ||
1435 | { | ||
1436 | m_log.DebugFormat("[LLUDPSERVER]: Client created but no pending queue present"); | ||
1437 | return; | ||
1438 | } | ||
1439 | m_pendingCache.Remove(endPoint); | ||
1440 | } | ||
1441 | |||
1442 | m_log.DebugFormat("[LLUDPSERVER]: Client created, processing pending queue, {0} entries", queue.Count); | ||
1443 | |||
1444 | // Reinject queued packets | ||
1445 | while(queue.Count > 0) | ||
1446 | { | ||
1447 | UDPPacketBuffer buf = queue.Dequeue(); | ||
1448 | PacketReceived(buf); | ||
1449 | } | ||
1450 | queue = null; | ||
1382 | } | 1451 | } |
1383 | else | 1452 | else |
1384 | { | 1453 | { |
@@ -1386,6 +1455,8 @@ namespace OpenSim.Region.ClientStack.LindenUDP | |||
1386 | m_log.WarnFormat( | 1455 | m_log.WarnFormat( |
1387 | "[LLUDPSERVER]: Ignoring connection request for {0} to {1} with unknown circuit code {2} from IP {3}", | 1456 | "[LLUDPSERVER]: Ignoring connection request for {0} to {1} with unknown circuit code {2} from IP {3}", |
1388 | uccp.CircuitCode.ID, m_scene.RegionInfo.RegionName, uccp.CircuitCode.Code, endPoint); | 1457 | uccp.CircuitCode.ID, m_scene.RegionInfo.RegionName, uccp.CircuitCode.Code, endPoint); |
1458 | lock (m_pendingCache) | ||
1459 | m_pendingCache.Remove(endPoint); | ||
1389 | } | 1460 | } |
1390 | 1461 | ||
1391 | // m_log.DebugFormat( | 1462 | // m_log.DebugFormat( |
@@ -1504,7 +1575,7 @@ namespace OpenSim.Region.ClientStack.LindenUDP | |||
1504 | if (!client.SceneAgent.IsChildAgent) | 1575 | if (!client.SceneAgent.IsChildAgent) |
1505 | client.Kick("Simulator logged you out due to connection timeout"); | 1576 | client.Kick("Simulator logged you out due to connection timeout"); |
1506 | 1577 | ||
1507 | client.CloseWithoutChecks(); | 1578 | client.CloseWithoutChecks(true); |
1508 | } | 1579 | } |
1509 | } | 1580 | } |
1510 | 1581 | ||
@@ -1516,6 +1587,7 @@ namespace OpenSim.Region.ClientStack.LindenUDP | |||
1516 | 1587 | ||
1517 | while (IsRunningInbound) | 1588 | while (IsRunningInbound) |
1518 | { | 1589 | { |
1590 | m_scene.ThreadAlive(1); | ||
1519 | try | 1591 | try |
1520 | { | 1592 | { |
1521 | IncomingPacket incomingPacket = null; | 1593 | IncomingPacket incomingPacket = null; |
@@ -1563,6 +1635,7 @@ namespace OpenSim.Region.ClientStack.LindenUDP | |||
1563 | 1635 | ||
1564 | while (base.IsRunningOutbound) | 1636 | while (base.IsRunningOutbound) |
1565 | { | 1637 | { |
1638 | m_scene.ThreadAlive(2); | ||
1566 | try | 1639 | try |
1567 | { | 1640 | { |
1568 | m_packetSent = false; | 1641 | m_packetSent = false; |
@@ -1793,8 +1866,8 @@ namespace OpenSim.Region.ClientStack.LindenUDP | |||
1793 | Packet packet = incomingPacket.Packet; | 1866 | Packet packet = incomingPacket.Packet; |
1794 | LLClientView client = incomingPacket.Client; | 1867 | LLClientView client = incomingPacket.Client; |
1795 | 1868 | ||
1796 | if (client.IsActive) | 1869 | // if (client.IsActive) |
1797 | { | 1870 | // { |
1798 | m_currentIncomingClient = client; | 1871 | m_currentIncomingClient = client; |
1799 | 1872 | ||
1800 | try | 1873 | try |
@@ -1821,13 +1894,13 @@ namespace OpenSim.Region.ClientStack.LindenUDP | |||
1821 | { | 1894 | { |
1822 | m_currentIncomingClient = null; | 1895 | m_currentIncomingClient = null; |
1823 | } | 1896 | } |
1824 | } | 1897 | // } |
1825 | else | 1898 | // else |
1826 | { | 1899 | // { |
1827 | m_log.DebugFormat( | 1900 | // m_log.DebugFormat( |
1828 | "[LLUDPSERVER]: Dropped incoming {0} for dead client {1} in {2}", | 1901 | // "[LLUDPSERVER]: Dropped incoming {0} for dead client {1} in {2}", |
1829 | packet.Type, client.Name, m_scene.RegionInfo.RegionName); | 1902 | // packet.Type, client.Name, m_scene.RegionInfo.RegionName); |
1830 | } | 1903 | // } |
1831 | 1904 | ||
1832 | IncomingPacketsProcessed++; | 1905 | IncomingPacketsProcessed++; |
1833 | } | 1906 | } |
@@ -1839,8 +1912,8 @@ namespace OpenSim.Region.ClientStack.LindenUDP | |||
1839 | if (!client.IsLoggingOut) | 1912 | if (!client.IsLoggingOut) |
1840 | { | 1913 | { |
1841 | client.IsLoggingOut = true; | 1914 | client.IsLoggingOut = true; |
1842 | client.Close(); | 1915 | client.Close(false, false); |
1843 | } | 1916 | } |
1844 | } | 1917 | } |
1845 | } | 1918 | } |
1846 | } \ No newline at end of file | 1919 | } |
diff --git a/OpenSim/Region/ClientStack/Linden/UDP/OpenSimUDPBase.cs b/OpenSim/Region/ClientStack/Linden/UDP/OpenSimUDPBase.cs index f143c32..7035e38 100644 --- a/OpenSim/Region/ClientStack/Linden/UDP/OpenSimUDPBase.cs +++ b/OpenSim/Region/ClientStack/Linden/UDP/OpenSimUDPBase.cs | |||
@@ -114,10 +114,6 @@ namespace OpenMetaverse | |||
114 | const int SIO_UDP_CONNRESET = -1744830452; | 114 | const int SIO_UDP_CONNRESET = -1744830452; |
115 | 115 | ||
116 | IPEndPoint ipep = new IPEndPoint(m_localBindAddress, m_udpPort); | 116 | IPEndPoint ipep = new IPEndPoint(m_localBindAddress, m_udpPort); |
117 | |||
118 | m_log.DebugFormat( | ||
119 | "[UDPBASE]: Binding UDP listener using internal IP address config {0}:{1}", | ||
120 | ipep.Address, ipep.Port); | ||
121 | 117 | ||
122 | m_udpSocket = new Socket( | 118 | m_udpSocket = new Socket( |
123 | AddressFamily.InterNetwork, | 119 | AddressFamily.InterNetwork, |