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-rw-r--r--OpenSim/Region/ClientStack/Linden/UDP/J2KImage.cs3
-rw-r--r--OpenSim/Region/ClientStack/Linden/UDP/LLClientView.cs1479
-rw-r--r--OpenSim/Region/ClientStack/Linden/UDP/LLUDPClient.cs115
-rw-r--r--OpenSim/Region/ClientStack/Linden/UDP/LLUDPServer.cs122
-rw-r--r--OpenSim/Region/ClientStack/Linden/UDP/OpenSimUDPBase.cs4
5 files changed, 1112 insertions, 611 deletions
diff --git a/OpenSim/Region/ClientStack/Linden/UDP/J2KImage.cs b/OpenSim/Region/ClientStack/Linden/UDP/J2KImage.cs
index a168bfe..dfc4419 100644
--- a/OpenSim/Region/ClientStack/Linden/UDP/J2KImage.cs
+++ b/OpenSim/Region/ClientStack/Linden/UDP/J2KImage.cs
@@ -234,6 +234,9 @@ namespace OpenSim.Region.ClientStack.LindenUDP
234 m_stopPacket = TexturePacketCount(); 234 m_stopPacket = TexturePacketCount();
235 } 235 }
236 236
237 //Give them at least two packets, to play nice with some broken viewers (SL also behaves this way)
238 if (m_stopPacket == 1 && m_layers[0].End > FIRST_PACKET_SIZE) m_stopPacket++;
239
237 m_currentPacket = StartPacket; 240 m_currentPacket = StartPacket;
238 } 241 }
239 } 242 }
diff --git a/OpenSim/Region/ClientStack/Linden/UDP/LLClientView.cs b/OpenSim/Region/ClientStack/Linden/UDP/LLClientView.cs
index e014471..9de564b 100644
--- a/OpenSim/Region/ClientStack/Linden/UDP/LLClientView.cs
+++ b/OpenSim/Region/ClientStack/Linden/UDP/LLClientView.cs
@@ -101,6 +101,7 @@ namespace OpenSim.Region.ClientStack.LindenUDP
101 public event AvatarPickerRequest OnAvatarPickerRequest; 101 public event AvatarPickerRequest OnAvatarPickerRequest;
102 public event StartAnim OnStartAnim; 102 public event StartAnim OnStartAnim;
103 public event StopAnim OnStopAnim; 103 public event StopAnim OnStopAnim;
104 public event ChangeAnim OnChangeAnim;
104 public event Action<IClientAPI> OnRequestAvatarsData; 105 public event Action<IClientAPI> OnRequestAvatarsData;
105 public event LinkObjects OnLinkObjects; 106 public event LinkObjects OnLinkObjects;
106 public event DelinkObjects OnDelinkObjects; 107 public event DelinkObjects OnDelinkObjects;
@@ -128,6 +129,7 @@ namespace OpenSim.Region.ClientStack.LindenUDP
128 public event RequestObjectPropertiesFamily OnRequestObjectPropertiesFamily; 129 public event RequestObjectPropertiesFamily OnRequestObjectPropertiesFamily;
129 public event UpdatePrimFlags OnUpdatePrimFlags; 130 public event UpdatePrimFlags OnUpdatePrimFlags;
130 public event UpdatePrimTexture OnUpdatePrimTexture; 131 public event UpdatePrimTexture OnUpdatePrimTexture;
132 public event ClientChangeObject onClientChangeObject;
131 public event UpdateVector OnUpdatePrimGroupPosition; 133 public event UpdateVector OnUpdatePrimGroupPosition;
132 public event UpdateVector OnUpdatePrimSinglePosition; 134 public event UpdateVector OnUpdatePrimSinglePosition;
133 public event UpdatePrimRotation OnUpdatePrimGroupRotation; 135 public event UpdatePrimRotation OnUpdatePrimGroupRotation;
@@ -161,6 +163,7 @@ namespace OpenSim.Region.ClientStack.LindenUDP
161 public event RequestTaskInventory OnRequestTaskInventory; 163 public event RequestTaskInventory OnRequestTaskInventory;
162 public event UpdateInventoryItem OnUpdateInventoryItem; 164 public event UpdateInventoryItem OnUpdateInventoryItem;
163 public event CopyInventoryItem OnCopyInventoryItem; 165 public event CopyInventoryItem OnCopyInventoryItem;
166 public event MoveItemsAndLeaveCopy OnMoveItemsAndLeaveCopy;
164 public event MoveInventoryItem OnMoveInventoryItem; 167 public event MoveInventoryItem OnMoveInventoryItem;
165 public event RemoveInventoryItem OnRemoveInventoryItem; 168 public event RemoveInventoryItem OnRemoveInventoryItem;
166 public event RemoveInventoryFolder OnRemoveInventoryFolder; 169 public event RemoveInventoryFolder OnRemoveInventoryFolder;
@@ -259,7 +262,7 @@ namespace OpenSim.Region.ClientStack.LindenUDP
259 public event ClassifiedInfoRequest OnClassifiedInfoRequest; 262 public event ClassifiedInfoRequest OnClassifiedInfoRequest;
260 public event ClassifiedInfoUpdate OnClassifiedInfoUpdate; 263 public event ClassifiedInfoUpdate OnClassifiedInfoUpdate;
261 public event ClassifiedDelete OnClassifiedDelete; 264 public event ClassifiedDelete OnClassifiedDelete;
262 public event ClassifiedDelete OnClassifiedGodDelete; 265 public event ClassifiedGodDelete OnClassifiedGodDelete;
263 public event EventNotificationAddRequest OnEventNotificationAddRequest; 266 public event EventNotificationAddRequest OnEventNotificationAddRequest;
264 public event EventNotificationRemoveRequest OnEventNotificationRemoveRequest; 267 public event EventNotificationRemoveRequest OnEventNotificationRemoveRequest;
265 public event EventGodDelete OnEventGodDelete; 268 public event EventGodDelete OnEventGodDelete;
@@ -290,10 +293,12 @@ namespace OpenSim.Region.ClientStack.LindenUDP
290 public event GroupVoteHistoryRequest OnGroupVoteHistoryRequest; 293 public event GroupVoteHistoryRequest OnGroupVoteHistoryRequest;
291 public event SimWideDeletesDelegate OnSimWideDeletes; 294 public event SimWideDeletesDelegate OnSimWideDeletes;
292 public event SendPostcard OnSendPostcard; 295 public event SendPostcard OnSendPostcard;
296 public event ChangeInventoryItemFlags OnChangeInventoryItemFlags;
293 public event MuteListEntryUpdate OnUpdateMuteListEntry; 297 public event MuteListEntryUpdate OnUpdateMuteListEntry;
294 public event MuteListEntryRemove OnRemoveMuteListEntry; 298 public event MuteListEntryRemove OnRemoveMuteListEntry;
295 public event GodlikeMessage onGodlikeMessage; 299 public event GodlikeMessage onGodlikeMessage;
296 public event GodUpdateRegionInfoUpdate OnGodUpdateRegionInfoUpdate; 300 public event GodUpdateRegionInfoUpdate OnGodUpdateRegionInfoUpdate;
301 public event GenericCall2 OnUpdateThrottles;
297 302
298 #endregion Events 303 #endregion Events
299 304
@@ -322,11 +327,16 @@ namespace OpenSim.Region.ClientStack.LindenUDP
322 private readonly byte[] m_channelVersion = Utils.EmptyBytes; 327 private readonly byte[] m_channelVersion = Utils.EmptyBytes;
323 private readonly IGroupsModule m_GroupsModule; 328 private readonly IGroupsModule m_GroupsModule;
324 329
330 private int m_cachedTextureSerial;
325 private PriorityQueue m_entityUpdates; 331 private PriorityQueue m_entityUpdates;
326 private PriorityQueue m_entityProps; 332 private PriorityQueue m_entityProps;
327 private Prioritizer m_prioritizer; 333 private Prioritizer m_prioritizer;
328 private bool m_disableFacelights = false; 334 private bool m_disableFacelights = false;
329 335
336 private bool m_VelocityInterpolate = false;
337 private const uint MaxTransferBytesPerPacket = 600;
338
339
330 /// <value> 340 /// <value>
331 /// List used in construction of data blocks for an object update packet. This is to stop us having to 341 /// List used in construction of data blocks for an object update packet. This is to stop us having to
332 /// continually recreate it. 342 /// continually recreate it.
@@ -338,14 +348,15 @@ namespace OpenSim.Region.ClientStack.LindenUDP
338 /// thread servicing the m_primFullUpdates queue after a kill. If this happens the object persists as an 348 /// thread servicing the m_primFullUpdates queue after a kill. If this happens the object persists as an
339 /// ownerless phantom. 349 /// ownerless phantom.
340 /// 350 ///
341 /// All manipulation of this set has to occur under a lock 351 /// All manipulation of this set has to occur under an m_entityUpdates.SyncRoot lock
342 /// 352 ///
343 /// </value> 353 /// </value>
344 protected HashSet<uint> m_killRecord; 354// protected HashSet<uint> m_killRecord;
345 355
346// protected HashSet<uint> m_attachmentsSent; 356// protected HashSet<uint> m_attachmentsSent;
347 357
348 private int m_moneyBalance; 358 private int m_moneyBalance;
359 private bool m_deliverPackets = true;
349 private int m_animationSequenceNumber = 1; 360 private int m_animationSequenceNumber = 1;
350 private bool m_SendLogoutPacketWhenClosing = true; 361 private bool m_SendLogoutPacketWhenClosing = true;
351 362
@@ -392,6 +403,14 @@ namespace OpenSim.Region.ClientStack.LindenUDP
392 get { return m_startpos; } 403 get { return m_startpos; }
393 set { m_startpos = value; } 404 set { m_startpos = value; }
394 } 405 }
406 public bool DeliverPackets
407 {
408 get { return m_deliverPackets; }
409 set {
410 m_deliverPackets = value;
411 m_udpClient.m_deliverPackets = value;
412 }
413 }
395 public UUID AgentId { get { return m_agentId; } } 414 public UUID AgentId { get { return m_agentId; } }
396 public ISceneAgent SceneAgent { get; set; } 415 public ISceneAgent SceneAgent { get; set; }
397 public UUID ActiveGroupId { get { return m_activeGroupID; } } 416 public UUID ActiveGroupId { get { return m_activeGroupID; } }
@@ -443,6 +462,7 @@ namespace OpenSim.Region.ClientStack.LindenUDP
443 } 462 }
444 463
445 public bool SendLogoutPacketWhenClosing { set { m_SendLogoutPacketWhenClosing = value; } } 464 public bool SendLogoutPacketWhenClosing { set { m_SendLogoutPacketWhenClosing = value; } }
465
446 466
447 #endregion Properties 467 #endregion Properties
448 468
@@ -469,7 +489,7 @@ namespace OpenSim.Region.ClientStack.LindenUDP
469 m_entityUpdates = new PriorityQueue(m_scene.Entities.Count); 489 m_entityUpdates = new PriorityQueue(m_scene.Entities.Count);
470 m_entityProps = new PriorityQueue(m_scene.Entities.Count); 490 m_entityProps = new PriorityQueue(m_scene.Entities.Count);
471 m_fullUpdateDataBlocksBuilder = new List<ObjectUpdatePacket.ObjectDataBlock>(); 491 m_fullUpdateDataBlocksBuilder = new List<ObjectUpdatePacket.ObjectDataBlock>();
472 m_killRecord = new HashSet<uint>(); 492// m_killRecord = new HashSet<uint>();
473// m_attachmentsSent = new HashSet<uint>(); 493// m_attachmentsSent = new HashSet<uint>();
474 494
475 m_assetService = m_scene.RequestModuleInterface<IAssetService>(); 495 m_assetService = m_scene.RequestModuleInterface<IAssetService>();
@@ -499,12 +519,16 @@ namespace OpenSim.Region.ClientStack.LindenUDP
499 519
500 #region Client Methods 520 #region Client Methods
501 521
522
523 /// <summary>
524 /// Close down the client view
525 /// </summary>
502 public void Close() 526 public void Close()
503 { 527 {
504 Close(false); 528 Close(true, false);
505 } 529 }
506 530
507 public void Close(bool force) 531 public void Close(bool sendStop, bool force)
508 { 532 {
509 // We lock here to prevent race conditions between two threads calling close simultaneously (e.g. 533 // We lock here to prevent race conditions between two threads calling close simultaneously (e.g.
510 // a simultaneous relog just as a client is being closed out due to no packet ack from the old connection. 534 // a simultaneous relog just as a client is being closed out due to no packet ack from the old connection.
@@ -516,7 +540,7 @@ namespace OpenSim.Region.ClientStack.LindenUDP
516 return; 540 return;
517 541
518 IsActive = false; 542 IsActive = false;
519 CloseWithoutChecks(); 543 CloseWithoutChecks(sendStop);
520 } 544 }
521 } 545 }
522 546
@@ -529,12 +553,19 @@ namespace OpenSim.Region.ClientStack.LindenUDP
529 /// 553 ///
530 /// Callers must lock ClosingSyncLock before calling. 554 /// Callers must lock ClosingSyncLock before calling.
531 /// </remarks> 555 /// </remarks>
532 public void CloseWithoutChecks() 556 public void CloseWithoutChecks(bool sendStop)
533 { 557 {
534 m_log.DebugFormat( 558 m_log.DebugFormat(
535 "[CLIENT]: Close has been called for {0} attached to scene {1}", 559 "[CLIENT]: Close has been called for {0} attached to scene {1}",
536 Name, m_scene.RegionInfo.RegionName); 560 Name, m_scene.RegionInfo.RegionName);
537 561
562 if (sendStop)
563 {
564 // Send the STOP packet
565 DisableSimulatorPacket disable = (DisableSimulatorPacket)PacketPool.Instance.GetPacket(PacketType.DisableSimulator);
566 OutPacket(disable, ThrottleOutPacketType.Unknown);
567 }
568
538 // Shutdown the image manager 569 // Shutdown the image manager
539 ImageManager.Close(); 570 ImageManager.Close();
540 571
@@ -557,6 +588,7 @@ namespace OpenSim.Region.ClientStack.LindenUDP
557 // Disable UDP handling for this client 588 // Disable UDP handling for this client
558 m_udpClient.Shutdown(); 589 m_udpClient.Shutdown();
559 590
591
560 //m_log.InfoFormat("[CLIENTVIEW] Memory pre GC {0}", System.GC.GetTotalMemory(false)); 592 //m_log.InfoFormat("[CLIENTVIEW] Memory pre GC {0}", System.GC.GetTotalMemory(false));
561 //GC.Collect(); 593 //GC.Collect();
562 //m_log.InfoFormat("[CLIENTVIEW] Memory post GC {0}", System.GC.GetTotalMemory(true)); 594 //m_log.InfoFormat("[CLIENTVIEW] Memory post GC {0}", System.GC.GetTotalMemory(true));
@@ -797,7 +829,7 @@ namespace OpenSim.Region.ClientStack.LindenUDP
797 handshake.RegionInfo4[0].RegionFlagsExtended = args.regionFlags; 829 handshake.RegionInfo4[0].RegionFlagsExtended = args.regionFlags;
798 handshake.RegionInfo4[0].RegionProtocols = 0; // 1 here would indicate that SSB is supported 830 handshake.RegionInfo4[0].RegionProtocols = 0; // 1 here would indicate that SSB is supported
799 831
800 OutPacket(handshake, ThrottleOutPacketType.Task); 832 OutPacket(handshake, ThrottleOutPacketType.Unknown);
801 } 833 }
802 834
803 835
@@ -838,7 +870,7 @@ namespace OpenSim.Region.ClientStack.LindenUDP
838 reply.ChatData.OwnerID = ownerID; 870 reply.ChatData.OwnerID = ownerID;
839 reply.ChatData.SourceID = fromAgentID; 871 reply.ChatData.SourceID = fromAgentID;
840 872
841 OutPacket(reply, ThrottleOutPacketType.Task); 873 OutPacket(reply, ThrottleOutPacketType.Unknown);
842 } 874 }
843 875
844 /// <summary> 876 /// <summary>
@@ -871,32 +903,7 @@ namespace OpenSim.Region.ClientStack.LindenUDP
871 msg.MessageBlock.Message = Util.StringToBytes1024(im.message); 903 msg.MessageBlock.Message = Util.StringToBytes1024(im.message);
872 msg.MessageBlock.BinaryBucket = im.binaryBucket; 904 msg.MessageBlock.BinaryBucket = im.binaryBucket;
873 905
874 if (im.message.StartsWith("[grouptest]")) 906 OutPacket(msg, ThrottleOutPacketType.Task);
875 { // this block is test code for implementing group IM - delete when group IM is finished
876 IEventQueue eq = Scene.RequestModuleInterface<IEventQueue>();
877 if (eq != null)
878 {
879 im.dialog = 17;
880
881 //eq.ChatterboxInvitation(
882 // new UUID("00000000-68f9-1111-024e-222222111123"),
883 // "OpenSimulator Testing", im.fromAgentID, im.message, im.toAgentID, im.fromAgentName, im.dialog, 0,
884 // false, 0, new Vector3(), 1, im.imSessionID, im.fromGroup, im.binaryBucket);
885
886 eq.ChatterboxInvitation(
887 new UUID("00000000-68f9-1111-024e-222222111123"),
888 "OpenSimulator Testing", new UUID(im.fromAgentID), im.message, new UUID(im.toAgentID), im.fromAgentName, im.dialog, 0,
889 false, 0, new Vector3(), 1, new UUID(im.imSessionID), im.fromGroup, Util.StringToBytes256("OpenSimulator Testing"));
890
891 eq.ChatterBoxSessionAgentListUpdates(
892 new UUID("00000000-68f9-1111-024e-222222111123"),
893 new UUID(im.fromAgentID), new UUID(im.toAgentID), false, false, false);
894 }
895
896 Console.WriteLine("SendInstantMessage: " + msg);
897 }
898 else
899 OutPacket(msg, ThrottleOutPacketType.Task);
900 } 907 }
901 } 908 }
902 909
@@ -1134,6 +1141,10 @@ namespace OpenSim.Region.ClientStack.LindenUDP
1134 public virtual void SendLayerData(float[] map) 1141 public virtual void SendLayerData(float[] map)
1135 { 1142 {
1136 Util.FireAndForget(DoSendLayerData, map); 1143 Util.FireAndForget(DoSendLayerData, map);
1144
1145 // Send it sync, and async. It's not that much data
1146 // and it improves user experience just so much!
1147 DoSendLayerData(map);
1137 } 1148 }
1138 1149
1139 /// <summary> 1150 /// <summary>
@@ -1146,16 +1157,13 @@ namespace OpenSim.Region.ClientStack.LindenUDP
1146 1157
1147 try 1158 try
1148 { 1159 {
1149 //for (int y = 0; y < 16; y++) 1160 for (int y = 0; y < 16; y++)
1150 //{ 1161 {
1151 // for (int x = 0; x < 16; x++) 1162 for (int x = 0; x < 16; x+=4)
1152 // { 1163 {
1153 // SendLayerData(x, y, map); 1164 SendLayerPacket(x, y, map);
1154 // } 1165 }
1155 //} 1166 }
1156
1157 // Send LayerData in a spiral pattern. Fun!
1158 SendLayerTopRight(map, 0, 0, 15, 15);
1159 } 1167 }
1160 catch (Exception e) 1168 catch (Exception e)
1161 { 1169 {
@@ -1163,51 +1171,35 @@ namespace OpenSim.Region.ClientStack.LindenUDP
1163 } 1171 }
1164 } 1172 }
1165 1173
1166 private void SendLayerTopRight(float[] map, int x1, int y1, int x2, int y2)
1167 {
1168 // Row
1169 for (int i = x1; i <= x2; i++)
1170 SendLayerData(i, y1, map);
1171
1172 // Column
1173 for (int j = y1 + 1; j <= y2; j++)
1174 SendLayerData(x2, j, map);
1175
1176 if (x2 - x1 > 0)
1177 SendLayerBottomLeft(map, x1, y1 + 1, x2 - 1, y2);
1178 }
1179
1180 void SendLayerBottomLeft(float[] map, int x1, int y1, int x2, int y2)
1181 {
1182 // Row in reverse
1183 for (int i = x2; i >= x1; i--)
1184 SendLayerData(i, y2, map);
1185
1186 // Column in reverse
1187 for (int j = y2 - 1; j >= y1; j--)
1188 SendLayerData(x1, j, map);
1189
1190 if (x2 - x1 > 0)
1191 SendLayerTopRight(map, x1 + 1, y1, x2, y2 - 1);
1192 }
1193
1194 /// <summary> 1174 /// <summary>
1195 /// Sends a set of four patches (x, x+1, ..., x+3) to the client 1175 /// Sends a set of four patches (x, x+1, ..., x+3) to the client
1196 /// </summary> 1176 /// </summary>
1197 /// <param name="map">heightmap</param> 1177 /// <param name="map">heightmap</param>
1198 /// <param name="px">X coordinate for patches 0..12</param> 1178 /// <param name="px">X coordinate for patches 0..12</param>
1199 /// <param name="py">Y coordinate for patches 0..15</param> 1179 /// <param name="py">Y coordinate for patches 0..15</param>
1200 // private void SendLayerPacket(float[] map, int y, int x) 1180 private void SendLayerPacket(int x, int y, float[] map)
1201 // { 1181 {
1202 // int[] patches = new int[4]; 1182 int[] patches = new int[4];
1203 // patches[0] = x + 0 + y * 16; 1183 patches[0] = x + 0 + y * 16;
1204 // patches[1] = x + 1 + y * 16; 1184 patches[1] = x + 1 + y * 16;
1205 // patches[2] = x + 2 + y * 16; 1185 patches[2] = x + 2 + y * 16;
1206 // patches[3] = x + 3 + y * 16; 1186 patches[3] = x + 3 + y * 16;
1207 1187
1208 // Packet layerpack = LLClientView.TerrainManager.CreateLandPacket(map, patches); 1188 float[] heightmap = (map.Length == 65536) ?
1209 // OutPacket(layerpack, ThrottleOutPacketType.Land); 1189 map :
1210 // } 1190 LLHeightFieldMoronize(map);
1191
1192 try
1193 {
1194 Packet layerpack = TerrainCompressor.CreateLandPacket(heightmap, patches);
1195 OutPacket(layerpack, ThrottleOutPacketType.Land);
1196 }
1197 catch
1198 {
1199 for (int px = x ; px < x + 4 ; px++)
1200 SendLayerData(px, y, map);
1201 }
1202 }
1211 1203
1212 /// <summary> 1204 /// <summary>
1213 /// Sends a specified patch to a client 1205 /// Sends a specified patch to a client
@@ -1227,7 +1219,7 @@ namespace OpenSim.Region.ClientStack.LindenUDP
1227 LayerDataPacket layerpack = TerrainCompressor.CreateLandPacket(heightmap, patches); 1219 LayerDataPacket layerpack = TerrainCompressor.CreateLandPacket(heightmap, patches);
1228 layerpack.Header.Reliable = true; 1220 layerpack.Header.Reliable = true;
1229 1221
1230 OutPacket(layerpack, ThrottleOutPacketType.Land); 1222 OutPacket(layerpack, ThrottleOutPacketType.Task);
1231 } 1223 }
1232 catch (Exception e) 1224 catch (Exception e)
1233 { 1225 {
@@ -1590,7 +1582,8 @@ namespace OpenSim.Region.ClientStack.LindenUDP
1590 1582
1591 public void SendKillObject(List<uint> localIDs) 1583 public void SendKillObject(List<uint> localIDs)
1592 { 1584 {
1593// m_log.DebugFormat("[CLIENT]: Sending KillObjectPacket to {0} for {1} in {2}", Name, localID, regionHandle); 1585// foreach (uint id in localIDs)
1586// m_log.DebugFormat("[CLIENT]: Sending KillObjectPacket to {0} for {1} in {2}", Name, id, regionHandle);
1594 1587
1595 KillObjectPacket kill = (KillObjectPacket)PacketPool.Instance.GetPacket(PacketType.KillObject); 1588 KillObjectPacket kill = (KillObjectPacket)PacketPool.Instance.GetPacket(PacketType.KillObject);
1596 // TODO: don't create new blocks if recycling an old packet 1589 // TODO: don't create new blocks if recycling an old packet
@@ -1612,17 +1605,17 @@ namespace OpenSim.Region.ClientStack.LindenUDP
1612 // We MUST lock for both manipulating the kill record and sending the packet, in order to avoid a race 1605 // We MUST lock for both manipulating the kill record and sending the packet, in order to avoid a race
1613 // condition where a kill can be processed before an out-of-date update for the same object. 1606 // condition where a kill can be processed before an out-of-date update for the same object.
1614 // ProcessEntityUpdates() also takes the m_killRecord lock. 1607 // ProcessEntityUpdates() also takes the m_killRecord lock.
1615 lock (m_killRecord) 1608// lock (m_killRecord)
1616 { 1609// {
1617 foreach (uint localID in localIDs) 1610// foreach (uint localID in localIDs)
1618 m_killRecord.Add(localID); 1611// m_killRecord.Add(localID);
1619 1612
1620 // The throttle queue used here must match that being used for updates. Otherwise, there is a 1613 // The throttle queue used here must match that being used for updates. Otherwise, there is a
1621 // chance that a kill packet put on a separate queue will be sent to the client before an existing 1614 // chance that a kill packet put on a separate queue will be sent to the client before an existing
1622 // update packet on another queue. Receiving updates after kills results in unowned and undeletable 1615 // update packet on another queue. Receiving updates after kills results in unowned and undeletable
1623 // scene objects in a viewer until that viewer is relogged in. 1616 // scene objects in a viewer until that viewer is relogged in.
1624 OutPacket(kill, ThrottleOutPacketType.Task); 1617 OutPacket(kill, ThrottleOutPacketType.Task);
1625 } 1618// }
1626 } 1619 }
1627 } 1620 }
1628 1621
@@ -2081,9 +2074,14 @@ namespace OpenSim.Region.ClientStack.LindenUDP
2081 OutPacket(bulkUpdate, ThrottleOutPacketType.Asset); 2074 OutPacket(bulkUpdate, ThrottleOutPacketType.Asset);
2082 } 2075 }
2083 2076
2084 /// <see>IClientAPI.SendInventoryItemCreateUpdate(InventoryItemBase)</see>
2085 public void SendInventoryItemCreateUpdate(InventoryItemBase Item, uint callbackId) 2077 public void SendInventoryItemCreateUpdate(InventoryItemBase Item, uint callbackId)
2086 { 2078 {
2079 SendInventoryItemCreateUpdate(Item, UUID.Zero, callbackId);
2080 }
2081
2082 /// <see>IClientAPI.SendInventoryItemCreateUpdate(InventoryItemBase)</see>
2083 public void SendInventoryItemCreateUpdate(InventoryItemBase Item, UUID transactionID, uint callbackId)
2084 {
2087 const uint FULL_MASK_PERMISSIONS = (uint)0x7fffffff; 2085 const uint FULL_MASK_PERMISSIONS = (uint)0x7fffffff;
2088 2086
2089 UpdateCreateInventoryItemPacket InventoryReply 2087 UpdateCreateInventoryItemPacket InventoryReply
@@ -2093,6 +2091,7 @@ namespace OpenSim.Region.ClientStack.LindenUDP
2093 // TODO: don't create new blocks if recycling an old packet 2091 // TODO: don't create new blocks if recycling an old packet
2094 InventoryReply.AgentData.AgentID = AgentId; 2092 InventoryReply.AgentData.AgentID = AgentId;
2095 InventoryReply.AgentData.SimApproved = true; 2093 InventoryReply.AgentData.SimApproved = true;
2094 InventoryReply.AgentData.TransactionID = transactionID;
2096 InventoryReply.InventoryData = new UpdateCreateInventoryItemPacket.InventoryDataBlock[1]; 2095 InventoryReply.InventoryData = new UpdateCreateInventoryItemPacket.InventoryDataBlock[1];
2097 InventoryReply.InventoryData[0] = new UpdateCreateInventoryItemPacket.InventoryDataBlock(); 2096 InventoryReply.InventoryData[0] = new UpdateCreateInventoryItemPacket.InventoryDataBlock();
2098 InventoryReply.InventoryData[0].ItemID = Item.ID; 2097 InventoryReply.InventoryData[0].ItemID = Item.ID;
@@ -2162,16 +2161,20 @@ namespace OpenSim.Region.ClientStack.LindenUDP
2162 replytask.InventoryData.TaskID = taskID; 2161 replytask.InventoryData.TaskID = taskID;
2163 replytask.InventoryData.Serial = serial; 2162 replytask.InventoryData.Serial = serial;
2164 replytask.InventoryData.Filename = fileName; 2163 replytask.InventoryData.Filename = fileName;
2165 OutPacket(replytask, ThrottleOutPacketType.Asset); 2164 OutPacket(replytask, ThrottleOutPacketType.Task);
2166 } 2165 }
2167 2166
2168 public void SendXferPacket(ulong xferID, uint packet, byte[] data) 2167 public void SendXferPacket(ulong xferID, uint packet, byte[] data, bool isTaskInventory)
2169 { 2168 {
2169 ThrottleOutPacketType type = ThrottleOutPacketType.Asset;
2170 if (isTaskInventory)
2171 type = ThrottleOutPacketType.Task;
2172
2170 SendXferPacketPacket sendXfer = (SendXferPacketPacket)PacketPool.Instance.GetPacket(PacketType.SendXferPacket); 2173 SendXferPacketPacket sendXfer = (SendXferPacketPacket)PacketPool.Instance.GetPacket(PacketType.SendXferPacket);
2171 sendXfer.XferID.ID = xferID; 2174 sendXfer.XferID.ID = xferID;
2172 sendXfer.XferID.Packet = packet; 2175 sendXfer.XferID.Packet = packet;
2173 sendXfer.DataPacket.Data = data; 2176 sendXfer.DataPacket.Data = data;
2174 OutPacket(sendXfer, ThrottleOutPacketType.Asset); 2177 OutPacket(sendXfer, type);
2175 } 2178 }
2176 2179
2177 public void SendAbortXferPacket(ulong xferID) 2180 public void SendAbortXferPacket(ulong xferID)
@@ -2353,6 +2356,15 @@ namespace OpenSim.Region.ClientStack.LindenUDP
2353 OutPacket(sound, ThrottleOutPacketType.Task); 2356 OutPacket(sound, ThrottleOutPacketType.Task);
2354 } 2357 }
2355 2358
2359 public void SendTransferAbort(TransferRequestPacket transferRequest)
2360 {
2361 TransferAbortPacket abort = (TransferAbortPacket)PacketPool.Instance.GetPacket(PacketType.TransferAbort);
2362 abort.TransferInfo.TransferID = transferRequest.TransferInfo.TransferID;
2363 abort.TransferInfo.ChannelType = transferRequest.TransferInfo.ChannelType;
2364 m_log.Debug("[Assets] Aborting transfer; asset request failed");
2365 OutPacket(abort, ThrottleOutPacketType.Task);
2366 }
2367
2356 public void SendTriggeredSound(UUID soundID, UUID ownerID, UUID objectID, UUID parentID, ulong handle, Vector3 position, float gain) 2368 public void SendTriggeredSound(UUID soundID, UUID ownerID, UUID objectID, UUID parentID, ulong handle, Vector3 position, float gain)
2357 { 2369 {
2358 SoundTriggerPacket sound = (SoundTriggerPacket)PacketPool.Instance.GetPacket(PacketType.SoundTrigger); 2370 SoundTriggerPacket sound = (SoundTriggerPacket)PacketPool.Instance.GetPacket(PacketType.SoundTrigger);
@@ -2661,6 +2673,7 @@ namespace OpenSim.Region.ClientStack.LindenUDP
2661 float friction = part.Friction; 2673 float friction = part.Friction;
2662 float bounce = part.Restitution; 2674 float bounce = part.Restitution;
2663 float gravmod = part.GravityModifier; 2675 float gravmod = part.GravityModifier;
2676
2664 eq.partPhysicsProperties(localid, physshapetype, density, friction, bounce, gravmod,AgentId); 2677 eq.partPhysicsProperties(localid, physshapetype, density, friction, bounce, gravmod,AgentId);
2665 } 2678 }
2666 } 2679 }
@@ -2731,8 +2744,21 @@ namespace OpenSim.Region.ClientStack.LindenUDP
2731 req.AssetInf.ID, req.AssetInf.Metadata.ContentType); 2744 req.AssetInf.ID, req.AssetInf.Metadata.ContentType);
2732 return; 2745 return;
2733 } 2746 }
2747 int WearableOut = 0;
2748 bool isWearable = false;
2749
2750 if (req.AssetInf != null)
2751 isWearable =
2752 ((AssetType) req.AssetInf.Type ==
2753 AssetType.Bodypart || (AssetType) req.AssetInf.Type == AssetType.Clothing);
2734 2754
2735 //m_log.Debug("sending asset " + req.RequestAssetID); 2755
2756 //m_log.Debug("sending asset " + req.RequestAssetID + ", iswearable: " + isWearable);
2757
2758
2759 //if (isWearable)
2760 // m_log.Debug((AssetType)req.AssetInf.Type);
2761
2736 TransferInfoPacket Transfer = new TransferInfoPacket(); 2762 TransferInfoPacket Transfer = new TransferInfoPacket();
2737 Transfer.TransferInfo.ChannelType = 2; 2763 Transfer.TransferInfo.ChannelType = 2;
2738 Transfer.TransferInfo.Status = 0; 2764 Transfer.TransferInfo.Status = 0;
@@ -2754,7 +2780,7 @@ namespace OpenSim.Region.ClientStack.LindenUDP
2754 Transfer.TransferInfo.Size = req.AssetInf.Data.Length; 2780 Transfer.TransferInfo.Size = req.AssetInf.Data.Length;
2755 Transfer.TransferInfo.TransferID = req.TransferRequestID; 2781 Transfer.TransferInfo.TransferID = req.TransferRequestID;
2756 Transfer.Header.Zerocoded = true; 2782 Transfer.Header.Zerocoded = true;
2757 OutPacket(Transfer, ThrottleOutPacketType.Asset); 2783 OutPacket(Transfer, isWearable ? ThrottleOutPacketType.Task | ThrottleOutPacketType.HighPriority : ThrottleOutPacketType.Asset);
2758 2784
2759 if (req.NumPackets == 1) 2785 if (req.NumPackets == 1)
2760 { 2786 {
@@ -2765,12 +2791,14 @@ namespace OpenSim.Region.ClientStack.LindenUDP
2765 TransferPacket.TransferData.Data = req.AssetInf.Data; 2791 TransferPacket.TransferData.Data = req.AssetInf.Data;
2766 TransferPacket.TransferData.Status = 1; 2792 TransferPacket.TransferData.Status = 1;
2767 TransferPacket.Header.Zerocoded = true; 2793 TransferPacket.Header.Zerocoded = true;
2768 OutPacket(TransferPacket, ThrottleOutPacketType.Asset); 2794 OutPacket(TransferPacket, isWearable ? ThrottleOutPacketType.Task | ThrottleOutPacketType.HighPriority : ThrottleOutPacketType.Asset);
2769 } 2795 }
2770 else 2796 else
2771 { 2797 {
2772 int processedLength = 0; 2798 int processedLength = 0;
2773 int maxChunkSize = Settings.MAX_PACKET_SIZE - 100; 2799// int maxChunkSize = Settings.MAX_PACKET_SIZE - 100;
2800
2801 int maxChunkSize = (int) MaxTransferBytesPerPacket;
2774 int packetNumber = 0; 2802 int packetNumber = 0;
2775 2803
2776 while (processedLength < req.AssetInf.Data.Length) 2804 while (processedLength < req.AssetInf.Data.Length)
@@ -2796,7 +2824,7 @@ namespace OpenSim.Region.ClientStack.LindenUDP
2796 TransferPacket.TransferData.Status = 1; 2824 TransferPacket.TransferData.Status = 1;
2797 } 2825 }
2798 TransferPacket.Header.Zerocoded = true; 2826 TransferPacket.Header.Zerocoded = true;
2799 OutPacket(TransferPacket, ThrottleOutPacketType.Asset); 2827 OutPacket(TransferPacket, isWearable ? ThrottleOutPacketType.Task | ThrottleOutPacketType.HighPriority : ThrottleOutPacketType.Asset);
2800 2828
2801 processedLength += chunkSize; 2829 processedLength += chunkSize;
2802 packetNumber++; 2830 packetNumber++;
@@ -2841,7 +2869,10 @@ namespace OpenSim.Region.ClientStack.LindenUDP
2841 reply.Data.ParcelID = parcelID; 2869 reply.Data.ParcelID = parcelID;
2842 reply.Data.OwnerID = land.OwnerID; 2870 reply.Data.OwnerID = land.OwnerID;
2843 reply.Data.Name = Utils.StringToBytes(land.Name); 2871 reply.Data.Name = Utils.StringToBytes(land.Name);
2844 reply.Data.Desc = Utils.StringToBytes(land.Description); 2872 if (land != null && land.Description != null && land.Description != String.Empty)
2873 reply.Data.Desc = Utils.StringToBytes(land.Description.Substring(0, land.Description.Length > 254 ? 254: land.Description.Length));
2874 else
2875 reply.Data.Desc = new Byte[0];
2845 reply.Data.ActualArea = land.Area; 2876 reply.Data.ActualArea = land.Area;
2846 reply.Data.BillableArea = land.Area; // TODO: what is this? 2877 reply.Data.BillableArea = land.Area; // TODO: what is this?
2847 2878
@@ -3548,24 +3579,25 @@ namespace OpenSim.Region.ClientStack.LindenUDP
3548 aw.WearableData = new AgentWearablesUpdatePacket.WearableDataBlock[count]; 3579 aw.WearableData = new AgentWearablesUpdatePacket.WearableDataBlock[count];
3549 AgentWearablesUpdatePacket.WearableDataBlock awb; 3580 AgentWearablesUpdatePacket.WearableDataBlock awb;
3550 int idx = 0; 3581 int idx = 0;
3551 for (int i = 0; i < wearables.Length; i++) 3582
3552 { 3583 for (int i = 0; i < wearables.Length; i++)
3553 for (int j = 0; j < wearables[i].Count; j++) 3584 {
3554 { 3585 for (int j = 0; j < wearables[i].Count; j++)
3555 awb = new AgentWearablesUpdatePacket.WearableDataBlock(); 3586 {
3556 awb.WearableType = (byte)i; 3587 awb = new AgentWearablesUpdatePacket.WearableDataBlock();
3557 awb.AssetID = wearables[i][j].AssetID; 3588 awb.WearableType = (byte) i;
3558 awb.ItemID = wearables[i][j].ItemID; 3589 awb.AssetID = wearables[i][j].AssetID;
3559 aw.WearableData[idx] = awb; 3590 awb.ItemID = wearables[i][j].ItemID;
3560 idx++; 3591 aw.WearableData[idx] = awb;
3561 3592 idx++;
3562// m_log.DebugFormat( 3593
3563// "[APPEARANCE]: Sending wearable item/asset {0} {1} (index {2}) for {3}", 3594 // m_log.DebugFormat(
3564// awb.ItemID, awb.AssetID, i, Name); 3595 // "[APPEARANCE]: Sending wearable item/asset {0} {1} (index {2}) for {3}",
3565 } 3596 // awb.ItemID, awb.AssetID, i, Name);
3566 } 3597 }
3598 }
3567 3599
3568 OutPacket(aw, ThrottleOutPacketType.Task); 3600 OutPacket(aw, ThrottleOutPacketType.Task | ThrottleOutPacketType.HighPriority);
3569 } 3601 }
3570 3602
3571 public void SendAppearance(UUID agentID, byte[] visualParams, byte[] textureEntry) 3603 public void SendAppearance(UUID agentID, byte[] visualParams, byte[] textureEntry)
@@ -3576,7 +3608,7 @@ namespace OpenSim.Region.ClientStack.LindenUDP
3576 3608
3577 AvatarAppearancePacket avp = (AvatarAppearancePacket)PacketPool.Instance.GetPacket(PacketType.AvatarAppearance); 3609 AvatarAppearancePacket avp = (AvatarAppearancePacket)PacketPool.Instance.GetPacket(PacketType.AvatarAppearance);
3578 // TODO: don't create new blocks if recycling an old packet 3610 // TODO: don't create new blocks if recycling an old packet
3579 avp.VisualParam = new AvatarAppearancePacket.VisualParamBlock[218]; 3611 avp.VisualParam = new AvatarAppearancePacket.VisualParamBlock[visualParams.Length];
3580 avp.ObjectData.TextureEntry = textureEntry; 3612 avp.ObjectData.TextureEntry = textureEntry;
3581 3613
3582 AvatarAppearancePacket.VisualParamBlock avblock = null; 3614 AvatarAppearancePacket.VisualParamBlock avblock = null;
@@ -3707,7 +3739,15 @@ namespace OpenSim.Region.ClientStack.LindenUDP
3707 /// </summary> 3739 /// </summary>
3708 public void SendEntityUpdate(ISceneEntity entity, PrimUpdateFlags updateFlags) 3740 public void SendEntityUpdate(ISceneEntity entity, PrimUpdateFlags updateFlags)
3709 { 3741 {
3710 //double priority = m_prioritizer.GetUpdatePriority(this, entity); 3742 if (entity is SceneObjectPart)
3743 {
3744 SceneObjectPart e = (SceneObjectPart)entity;
3745 SceneObjectGroup g = e.ParentGroup;
3746 if (g.RootPart.Shape.State > 30) // HUD
3747 if (g.OwnerID != AgentId)
3748 return; // Don't send updates for other people's HUDs
3749 }
3750
3711 uint priority = m_prioritizer.GetUpdatePriority(this, entity); 3751 uint priority = m_prioritizer.GetUpdatePriority(this, entity);
3712 3752
3713 lock (m_entityUpdates.SyncRoot) 3753 lock (m_entityUpdates.SyncRoot)
@@ -3774,27 +3814,74 @@ namespace OpenSim.Region.ClientStack.LindenUDP
3774 3814
3775 // We must lock for both manipulating the kill record and sending the packet, in order to avoid a race 3815 // We must lock for both manipulating the kill record and sending the packet, in order to avoid a race
3776 // condition where a kill can be processed before an out-of-date update for the same object. 3816 // condition where a kill can be processed before an out-of-date update for the same object.
3777 lock (m_killRecord) 3817 float avgTimeDilation = 1.0f;
3818 IEntityUpdate iupdate;
3819 Int32 timeinqueue; // this is just debugging code & can be dropped later
3820
3821 while (updatesThisCall < maxUpdates)
3778 { 3822 {
3779 float avgTimeDilation = 1.0f; 3823 lock (m_entityUpdates.SyncRoot)
3780 IEntityUpdate iupdate; 3824 if (!m_entityUpdates.TryDequeue(out iupdate, out timeinqueue))
3781 Int32 timeinqueue; // this is just debugging code & can be dropped later 3825 break;
3826
3827 EntityUpdate update = (EntityUpdate)iupdate;
3828
3829 avgTimeDilation += update.TimeDilation;
3830 avgTimeDilation *= 0.5f;
3782 3831
3783 while (updatesThisCall < maxUpdates) 3832 if (update.Entity is SceneObjectPart)
3784 { 3833 {
3785 lock (m_entityUpdates.SyncRoot) 3834 SceneObjectPart part = (SceneObjectPart)update.Entity;
3786 if (!m_entityUpdates.TryDequeue(out iupdate, out timeinqueue))
3787 break;
3788 3835
3789 EntityUpdate update = (EntityUpdate)iupdate; 3836 if (part.ParentGroup.IsDeleted)
3790 3837 continue;
3791 avgTimeDilation += update.TimeDilation;
3792 avgTimeDilation *= 0.5f;
3793 3838
3794 if (update.Entity is SceneObjectPart) 3839 if (part.ParentGroup.IsAttachment)
3840 { // Someone else's HUD, why are we getting these?
3841 if (part.ParentGroup.OwnerID != AgentId &&
3842 part.ParentGroup.RootPart.Shape.State > 30)
3843 continue;
3844 ScenePresence sp;
3845 // Owner is not in the sim, don't update it to
3846 // anyone
3847 if (!m_scene.TryGetScenePresence(part.OwnerID, out sp))
3848 continue;
3849
3850 List<SceneObjectGroup> atts = sp.GetAttachments();
3851 bool found = false;
3852 foreach (SceneObjectGroup att in atts)
3853 {
3854 if (att == part.ParentGroup)
3855 {
3856 found = true;
3857 break;
3858 }
3859 }
3860
3861 // It's an attachment of a valid avatar, but
3862 // doesn't seem to be attached, skip
3863 if (!found)
3864 continue;
3865
3866 // On vehicle crossing, the attachments are received
3867 // while the avatar is still a child. Don't send
3868 // updates here because the LocalId has not yet
3869 // been updated and the viewer will derender the
3870 // attachments until the avatar becomes root.
3871 if (sp.IsChildAgent)
3872 continue;
3873
3874 // If the object is an attachment we don't want it to be in the kill
3875 // record. Else attaching from inworld and subsequently dropping
3876 // it will no longer work.
3877// lock (m_killRecord)
3878// {
3879// m_killRecord.Remove(part.LocalId);
3880// m_killRecord.Remove(part.ParentGroup.RootPart.LocalId);
3881// }
3882 }
3883 else
3795 { 3884 {
3796 SceneObjectPart part = (SceneObjectPart)update.Entity;
3797
3798 // Please do not remove this unless you can demonstrate on the OpenSim mailing list that a client 3885 // Please do not remove this unless you can demonstrate on the OpenSim mailing list that a client
3799 // will never receive an update after a prim kill. Even then, keeping the kill record may be a good 3886 // will never receive an update after a prim kill. Even then, keeping the kill record may be a good
3800 // safety measure. 3887 // safety measure.
@@ -3805,21 +3892,23 @@ namespace OpenSim.Region.ClientStack.LindenUDP
3805 // 3892 //
3806 // This doesn't appear to apply to child prims - a client will happily ignore these updates 3893 // This doesn't appear to apply to child prims - a client will happily ignore these updates
3807 // after the root prim has been deleted. 3894 // after the root prim has been deleted.
3808 if (m_killRecord.Contains(part.LocalId)) 3895 //
3809 { 3896 // We ignore this for attachments because attaching something from inworld breaks unless we do.
3810 // m_log.WarnFormat( 3897// lock (m_killRecord)
3811 // "[CLIENT]: Preventing update for prim with local id {0} after client for user {1} told it was deleted", 3898// {
3812 // part.LocalId, Name); 3899// if (m_killRecord.Contains(part.LocalId))
3813 continue; 3900// continue;
3814 } 3901// if (m_killRecord.Contains(part.ParentGroup.RootPart.LocalId))
3815 3902// continue;
3816 if (part.ParentGroup.IsAttachment && m_disableFacelights) 3903// }
3904 }
3905
3906 if (part.ParentGroup.IsAttachment && m_disableFacelights)
3907 {
3908 if (part.ParentGroup.RootPart.Shape.State != (byte)AttachmentPoint.LeftHand &&
3909 part.ParentGroup.RootPart.Shape.State != (byte)AttachmentPoint.RightHand)
3817 { 3910 {
3818 if (part.ParentGroup.RootPart.Shape.State != (byte)AttachmentPoint.LeftHand && 3911 part.Shape.LightEntry = false;
3819 part.ParentGroup.RootPart.Shape.State != (byte)AttachmentPoint.RightHand)
3820 {
3821 part.Shape.LightEntry = false;
3822 }
3823 } 3912 }
3824 3913
3825 if (part.Shape != null && (part.Shape.SculptType == (byte)SculptType.Mesh)) 3914 if (part.Shape != null && (part.Shape.SculptType == (byte)SculptType.Mesh))
@@ -3830,224 +3919,166 @@ namespace OpenSim.Region.ClientStack.LindenUDP
3830 part.Shape.ProfileHollow = 27500; 3919 part.Shape.ProfileHollow = 27500;
3831 } 3920 }
3832 } 3921 }
3833 3922
3834 #region UpdateFlags to packet type conversion 3923 if (part.Shape != null && (part.Shape.SculptType == (byte)SculptType.Mesh))
3835
3836 PrimUpdateFlags updateFlags = (PrimUpdateFlags)update.Flags;
3837
3838 bool canUseCompressed = true;
3839 bool canUseImproved = true;
3840
3841 // Compressed object updates only make sense for LL primitives
3842 if (!(update.Entity is SceneObjectPart))
3843 { 3924 {
3844 canUseCompressed = false; 3925 // Ensure that mesh has at least 8 valid faces
3926 part.Shape.ProfileBegin = 12500;
3927 part.Shape.ProfileEnd = 0;
3928 part.Shape.ProfileHollow = 27500;
3845 } 3929 }
3846 3930 }
3847 if (updateFlags.HasFlag(PrimUpdateFlags.FullUpdate)) 3931
3932 ++updatesThisCall;
3933
3934 #region UpdateFlags to packet type conversion
3935
3936 PrimUpdateFlags updateFlags = (PrimUpdateFlags)update.Flags;
3937
3938 bool canUseCompressed = true;
3939 bool canUseImproved = true;
3940
3941 // Compressed object updates only make sense for LL primitives
3942 if (!(update.Entity is SceneObjectPart))
3943 {
3944 canUseCompressed = false;
3945 }
3946
3947 if (updateFlags.HasFlag(PrimUpdateFlags.FullUpdate))
3948 {
3949 canUseCompressed = false;
3950 canUseImproved = false;
3951 }
3952 else
3953 {
3954 if (updateFlags.HasFlag(PrimUpdateFlags.Velocity) ||
3955 updateFlags.HasFlag(PrimUpdateFlags.Acceleration) ||
3956 updateFlags.HasFlag(PrimUpdateFlags.CollisionPlane) ||
3957 updateFlags.HasFlag(PrimUpdateFlags.Joint))
3848 { 3958 {
3849 canUseCompressed = false; 3959 canUseCompressed = false;
3850 canUseImproved = false;
3851 } 3960 }
3852 else 3961
3962 if (updateFlags.HasFlag(PrimUpdateFlags.PrimFlags) ||
3963 updateFlags.HasFlag(PrimUpdateFlags.ParentID) ||
3964 updateFlags.HasFlag(PrimUpdateFlags.Scale) ||
3965 updateFlags.HasFlag(PrimUpdateFlags.PrimData) ||
3966 updateFlags.HasFlag(PrimUpdateFlags.Text) ||
3967 updateFlags.HasFlag(PrimUpdateFlags.NameValue) ||
3968 updateFlags.HasFlag(PrimUpdateFlags.ExtraData) ||
3969 updateFlags.HasFlag(PrimUpdateFlags.TextureAnim) ||
3970 updateFlags.HasFlag(PrimUpdateFlags.Sound) ||
3971 updateFlags.HasFlag(PrimUpdateFlags.Particles) ||
3972 updateFlags.HasFlag(PrimUpdateFlags.Material) ||
3973 updateFlags.HasFlag(PrimUpdateFlags.ClickAction) ||
3974 updateFlags.HasFlag(PrimUpdateFlags.MediaURL) ||
3975 updateFlags.HasFlag(PrimUpdateFlags.Joint))
3853 { 3976 {
3854 if (updateFlags.HasFlag(PrimUpdateFlags.Velocity) || 3977 canUseImproved = false;
3855 updateFlags.HasFlag(PrimUpdateFlags.Acceleration) ||
3856 updateFlags.HasFlag(PrimUpdateFlags.CollisionPlane) ||
3857 updateFlags.HasFlag(PrimUpdateFlags.Joint))
3858 {
3859 canUseCompressed = false;
3860 }
3861
3862 if (updateFlags.HasFlag(PrimUpdateFlags.PrimFlags) ||
3863 updateFlags.HasFlag(PrimUpdateFlags.ParentID) ||
3864 updateFlags.HasFlag(PrimUpdateFlags.Scale) ||
3865 updateFlags.HasFlag(PrimUpdateFlags.PrimData) ||
3866 updateFlags.HasFlag(PrimUpdateFlags.Text) ||
3867 updateFlags.HasFlag(PrimUpdateFlags.NameValue) ||
3868 updateFlags.HasFlag(PrimUpdateFlags.ExtraData) ||
3869 updateFlags.HasFlag(PrimUpdateFlags.TextureAnim) ||
3870 updateFlags.HasFlag(PrimUpdateFlags.Sound) ||
3871 updateFlags.HasFlag(PrimUpdateFlags.Particles) ||
3872 updateFlags.HasFlag(PrimUpdateFlags.Material) ||
3873 updateFlags.HasFlag(PrimUpdateFlags.ClickAction) ||
3874 updateFlags.HasFlag(PrimUpdateFlags.MediaURL) ||
3875 updateFlags.HasFlag(PrimUpdateFlags.Joint))
3876 {
3877 canUseImproved = false;
3878 }
3879 } 3978 }
3979 }
3880 3980
3881 #endregion UpdateFlags to packet type conversion 3981 #endregion UpdateFlags to packet type conversion
3882
3883 #region Block Construction
3884
3885 // TODO: Remove this once we can build compressed updates
3886 canUseCompressed = false;
3887
3888 if (!canUseImproved && !canUseCompressed)
3889 {
3890 ObjectUpdatePacket.ObjectDataBlock updateBlock;
3891 3982
3892 if (update.Entity is ScenePresence) 3983 #region Block Construction
3893 {
3894 updateBlock = CreateAvatarUpdateBlock((ScenePresence)update.Entity);
3895 }
3896 else
3897 {
3898 SceneObjectPart part = (SceneObjectPart)update.Entity;
3899 updateBlock = CreatePrimUpdateBlock(part, AgentId);
3900
3901 // If the part has become a private hud since the update was scheduled then we do not
3902 // want to send it to other avatars.
3903 if (part.ParentGroup.IsAttachment
3904 && part.ParentGroup.HasPrivateAttachmentPoint
3905 && part.ParentGroup.AttachedAvatar != AgentId)
3906 continue;
3907
3908 // If the part has since been deleted, then drop the update. In the case of attachments,
3909 // this is to avoid spurious updates to other viewers since post-processing of attachments
3910 // has to change the IsAttachment flag for various reasons (which will end up in a pass
3911 // of the test above).
3912 //
3913 // Actual deletions (kills) happen in another method.
3914 if (part.ParentGroup.IsDeleted)
3915 continue;
3916 }
3917 3984
3918 objectUpdateBlocks.Value.Add(updateBlock); 3985 // TODO: Remove this once we can build compressed updates
3919 objectUpdates.Value.Add(update); 3986 canUseCompressed = false;
3920 }
3921 else if (!canUseImproved)
3922 {
3923 SceneObjectPart part = (SceneObjectPart)update.Entity;
3924 ObjectUpdateCompressedPacket.ObjectDataBlock compressedBlock
3925 = CreateCompressedUpdateBlock(part, updateFlags);
3926
3927 // If the part has since been deleted, then drop the update. In the case of attachments,
3928 // this is to avoid spurious updates to other viewers since post-processing of attachments
3929 // has to change the IsAttachment flag for various reasons (which will end up in a pass
3930 // of the test above).
3931 //
3932 // Actual deletions (kills) happen in another method.
3933 if (part.ParentGroup.IsDeleted)
3934 continue;
3935 3987
3936 compressedUpdateBlocks.Value.Add(compressedBlock); 3988 if (!canUseImproved && !canUseCompressed)
3937 compressedUpdates.Value.Add(update); 3989 {
3990 if (update.Entity is ScenePresence)
3991 {
3992 objectUpdateBlocks.Value.Add(CreateAvatarUpdateBlock((ScenePresence)update.Entity));
3938 } 3993 }
3939 else 3994 else
3940 { 3995 {
3941 if (update.Entity is ScenePresence && ((ScenePresence)update.Entity).UUID == AgentId) 3996 objectUpdateBlocks.Value.Add(CreatePrimUpdateBlock((SceneObjectPart)update.Entity, this.m_agentId));
3942 {
3943 // Self updates go into a special list
3944 terseAgentUpdateBlocks.Value.Add(CreateImprovedTerseBlock(update.Entity, updateFlags.HasFlag(PrimUpdateFlags.Textures)));
3945 terseAgentUpdates.Value.Add(update);
3946 }
3947 else
3948 {
3949 ImprovedTerseObjectUpdatePacket.ObjectDataBlock terseUpdateBlock
3950 = CreateImprovedTerseBlock(update.Entity, updateFlags.HasFlag(PrimUpdateFlags.Textures));
3951
3952 // Everything else goes here
3953 if (update.Entity is SceneObjectPart)
3954 {
3955 SceneObjectPart part = (SceneObjectPart)update.Entity;
3956
3957 // If the part has become a private hud since the update was scheduled then we do not
3958 // want to send it to other avatars.
3959 if (part.ParentGroup.IsAttachment
3960 && part.ParentGroup.HasPrivateAttachmentPoint
3961 && part.ParentGroup.AttachedAvatar != AgentId)
3962 continue;
3963
3964 // If the part has since been deleted, then drop the update. In the case of attachments,
3965 // this is to avoid spurious updates to other viewers since post-processing of attachments
3966 // has to change the IsAttachment flag for various reasons (which will end up in a pass
3967 // of the test above).
3968 //
3969 // Actual deletions (kills) happen in another method.
3970 if (part.ParentGroup.IsDeleted)
3971 continue;
3972 }
3973
3974 terseUpdateBlocks.Value.Add(terseUpdateBlock);
3975 terseUpdates.Value.Add(update);
3976 }
3977 } 3997 }
3978
3979 ++updatesThisCall;
3980
3981 #endregion Block Construction
3982 } 3998 }
3983 3999 else if (!canUseImproved)
3984 #region Packet Sending
3985 ushort timeDilation = Utils.FloatToUInt16(avgTimeDilation, 0.0f, 1.0f);
3986
3987 if (terseAgentUpdateBlocks.IsValueCreated)
3988 { 4000 {
3989 List<ImprovedTerseObjectUpdatePacket.ObjectDataBlock> blocks = terseAgentUpdateBlocks.Value; 4001 compressedUpdateBlocks.Value.Add(CreateCompressedUpdateBlock((SceneObjectPart)update.Entity, updateFlags));
4002 }
4003 else
4004 {
4005 if (update.Entity is ScenePresence && ((ScenePresence)update.Entity).UUID == AgentId)
4006 // Self updates go into a special list
4007 terseAgentUpdateBlocks.Value.Add(CreateImprovedTerseBlock(update.Entity, updateFlags.HasFlag(PrimUpdateFlags.Textures)));
4008 else
4009 // Everything else goes here
4010 terseUpdateBlocks.Value.Add(CreateImprovedTerseBlock(update.Entity, updateFlags.HasFlag(PrimUpdateFlags.Textures)));
4011 }
3990 4012
3991 ImprovedTerseObjectUpdatePacket packet 4013 #endregion Block Construction
3992 = (ImprovedTerseObjectUpdatePacket)PacketPool.Instance.GetPacket(PacketType.ImprovedTerseObjectUpdate); 4014 }
3993 4015
3994 packet.RegionData.RegionHandle = m_scene.RegionInfo.RegionHandle; 4016 #region Packet Sending
3995 packet.RegionData.TimeDilation = timeDilation; 4017
3996 packet.ObjectData = new ImprovedTerseObjectUpdatePacket.ObjectDataBlock[blocks.Count]; 4018 const float TIME_DILATION = 1.0f;
4019 ushort timeDilation = Utils.FloatToUInt16(avgTimeDilation, 0.0f, 1.0f);
4020
4021 if (terseAgentUpdateBlocks.IsValueCreated)
4022 {
4023 List<ImprovedTerseObjectUpdatePacket.ObjectDataBlock> blocks = terseAgentUpdateBlocks.Value;
3997 4024
3998 for (int i = 0; i < blocks.Count; i++) 4025 ImprovedTerseObjectUpdatePacket packet
3999 packet.ObjectData[i] = blocks[i]; 4026 = (ImprovedTerseObjectUpdatePacket)PacketPool.Instance.GetPacket(PacketType.ImprovedTerseObjectUpdate);
4000 // If any of the packets created from this call go unacknowledged, all of the updates will be resent 4027 packet.RegionData.RegionHandle = m_scene.RegionInfo.RegionHandle;
4001 OutPacket(packet, ThrottleOutPacketType.Unknown, true, delegate(OutgoingPacket oPacket) { ResendPrimUpdates(terseAgentUpdates.Value, oPacket); }); 4028 packet.RegionData.TimeDilation = timeDilation;
4002 } 4029 packet.ObjectData = new ImprovedTerseObjectUpdatePacket.ObjectDataBlock[blocks.Count];
4003 4030
4004 if (objectUpdateBlocks.IsValueCreated) 4031 for (int i = 0; i < blocks.Count; i++)
4005 { 4032 packet.ObjectData[i] = blocks[i];
4006 List<ObjectUpdatePacket.ObjectDataBlock> blocks = objectUpdateBlocks.Value;
4007
4008 ObjectUpdatePacket packet = (ObjectUpdatePacket)PacketPool.Instance.GetPacket(PacketType.ObjectUpdate);
4009 packet.RegionData.RegionHandle = m_scene.RegionInfo.RegionHandle;
4010 packet.RegionData.TimeDilation = timeDilation;
4011 packet.ObjectData = new ObjectUpdatePacket.ObjectDataBlock[blocks.Count];
4012
4013 for (int i = 0; i < blocks.Count; i++)
4014 packet.ObjectData[i] = blocks[i];
4015 // If any of the packets created from this call go unacknowledged, all of the updates will be resent
4016 OutPacket(packet, ThrottleOutPacketType.Task, true, delegate(OutgoingPacket oPacket) { ResendPrimUpdates(objectUpdates.Value, oPacket); });
4017 }
4018
4019 if (compressedUpdateBlocks.IsValueCreated)
4020 {
4021 List<ObjectUpdateCompressedPacket.ObjectDataBlock> blocks = compressedUpdateBlocks.Value;
4022
4023 ObjectUpdateCompressedPacket packet = (ObjectUpdateCompressedPacket)PacketPool.Instance.GetPacket(PacketType.ObjectUpdateCompressed);
4024 packet.RegionData.RegionHandle = m_scene.RegionInfo.RegionHandle;
4025 packet.RegionData.TimeDilation = timeDilation;
4026 packet.ObjectData = new ObjectUpdateCompressedPacket.ObjectDataBlock[blocks.Count];
4027
4028 for (int i = 0; i < blocks.Count; i++)
4029 packet.ObjectData[i] = blocks[i];
4030 // If any of the packets created from this call go unacknowledged, all of the updates will be resent
4031 OutPacket(packet, ThrottleOutPacketType.Task, true, delegate(OutgoingPacket oPacket) { ResendPrimUpdates(compressedUpdates.Value, oPacket); });
4032 }
4033 4033
4034 if (terseUpdateBlocks.IsValueCreated) 4034 OutPacket(packet, ThrottleOutPacketType.Unknown, true);
4035 { 4035 }
4036 List<ImprovedTerseObjectUpdatePacket.ObjectDataBlock> blocks = terseUpdateBlocks.Value;
4037
4038 ImprovedTerseObjectUpdatePacket packet
4039 = (ImprovedTerseObjectUpdatePacket)PacketPool.Instance.GetPacket(
4040 PacketType.ImprovedTerseObjectUpdate);
4041 4036
4042 packet.RegionData.RegionHandle = m_scene.RegionInfo.RegionHandle; 4037 if (objectUpdateBlocks.IsValueCreated)
4043 packet.RegionData.TimeDilation = timeDilation; 4038 {
4044 packet.ObjectData = new ImprovedTerseObjectUpdatePacket.ObjectDataBlock[blocks.Count]; 4039 List<ObjectUpdatePacket.ObjectDataBlock> blocks = objectUpdateBlocks.Value;
4045 4040
4046 for (int i = 0; i < blocks.Count; i++) 4041 ObjectUpdatePacket packet = (ObjectUpdatePacket)PacketPool.Instance.GetPacket(PacketType.ObjectUpdate);
4047 packet.ObjectData[i] = blocks[i]; 4042 packet.RegionData.RegionHandle = m_scene.RegionInfo.RegionHandle;
4048 // If any of the packets created from this call go unacknowledged, all of the updates will be resent 4043 packet.RegionData.TimeDilation = timeDilation;
4049 OutPacket(packet, ThrottleOutPacketType.Task, true, delegate(OutgoingPacket oPacket) { ResendPrimUpdates(terseUpdates.Value, oPacket); }); 4044 packet.ObjectData = new ObjectUpdatePacket.ObjectDataBlock[blocks.Count];
4050 } 4045
4046 for (int i = 0; i < blocks.Count; i++)
4047 packet.ObjectData[i] = blocks[i];
4048
4049 OutPacket(packet, ThrottleOutPacketType.Task, true);
4050 }
4051
4052 if (compressedUpdateBlocks.IsValueCreated)
4053 {
4054 List<ObjectUpdateCompressedPacket.ObjectDataBlock> blocks = compressedUpdateBlocks.Value;
4055
4056 ObjectUpdateCompressedPacket packet = (ObjectUpdateCompressedPacket)PacketPool.Instance.GetPacket(PacketType.ObjectUpdateCompressed);
4057 packet.RegionData.RegionHandle = m_scene.RegionInfo.RegionHandle;
4058 packet.RegionData.TimeDilation = timeDilation;
4059 packet.ObjectData = new ObjectUpdateCompressedPacket.ObjectDataBlock[blocks.Count];
4060
4061 for (int i = 0; i < blocks.Count; i++)
4062 packet.ObjectData[i] = blocks[i];
4063
4064 OutPacket(packet, ThrottleOutPacketType.Task, true);
4065 }
4066
4067 if (terseUpdateBlocks.IsValueCreated)
4068 {
4069 List<ImprovedTerseObjectUpdatePacket.ObjectDataBlock> blocks = terseUpdateBlocks.Value;
4070
4071 ImprovedTerseObjectUpdatePacket packet
4072 = (ImprovedTerseObjectUpdatePacket)PacketPool.Instance.GetPacket(
4073 PacketType.ImprovedTerseObjectUpdate);
4074 packet.RegionData.RegionHandle = m_scene.RegionInfo.RegionHandle;
4075 packet.RegionData.TimeDilation = timeDilation;
4076 packet.ObjectData = new ImprovedTerseObjectUpdatePacket.ObjectDataBlock[blocks.Count];
4077
4078 for (int i = 0; i < blocks.Count; i++)
4079 packet.ObjectData[i] = blocks[i];
4080
4081 OutPacket(packet, ThrottleOutPacketType.Task, true, delegate(OutgoingPacket oPacket) { ResendPrimUpdates(terseUpdates.Value, oPacket); });
4051 } 4082 }
4052 4083
4053 #endregion Packet Sending 4084 #endregion Packet Sending
@@ -4340,11 +4371,13 @@ namespace OpenSim.Region.ClientStack.LindenUDP
4340 4371
4341 // Pass in the delegate so that if this packet needs to be resent, we send the current properties 4372 // Pass in the delegate so that if this packet needs to be resent, we send the current properties
4342 // of the object rather than the properties when the packet was created 4373 // of the object rather than the properties when the packet was created
4343 OutPacket(packet, ThrottleOutPacketType.Task, true, 4374 // HACK : Remove intelligent resending until it's fixed in core
4344 delegate(OutgoingPacket oPacket) 4375 //OutPacket(packet, ThrottleOutPacketType.Task, true,
4345 { 4376 // delegate(OutgoingPacket oPacket)
4346 ResendPropertyUpdates(updates, oPacket); 4377 // {
4347 }); 4378 // ResendPropertyUpdates(updates, oPacket);
4379 // });
4380 OutPacket(packet, ThrottleOutPacketType.Task, true);
4348 4381
4349 // pbcnt += blocks.Count; 4382 // pbcnt += blocks.Count;
4350 // ppcnt++; 4383 // ppcnt++;
@@ -4370,11 +4403,13 @@ namespace OpenSim.Region.ClientStack.LindenUDP
4370 // of the object rather than the properties when the packet was created 4403 // of the object rather than the properties when the packet was created
4371 List<ObjectPropertyUpdate> updates = new List<ObjectPropertyUpdate>(); 4404 List<ObjectPropertyUpdate> updates = new List<ObjectPropertyUpdate>();
4372 updates.Add(familyUpdates.Value[i]); 4405 updates.Add(familyUpdates.Value[i]);
4373 OutPacket(packet, ThrottleOutPacketType.Task, true, 4406 // HACK : Remove intelligent resending until it's fixed in core
4374 delegate(OutgoingPacket oPacket) 4407 //OutPacket(packet, ThrottleOutPacketType.Task, true,
4375 { 4408 // delegate(OutgoingPacket oPacket)
4376 ResendPropertyUpdates(updates, oPacket); 4409 // {
4377 }); 4410 // ResendPropertyUpdates(updates, oPacket);
4411 // });
4412 OutPacket(packet, ThrottleOutPacketType.Task, true);
4378 4413
4379 // fpcnt++; 4414 // fpcnt++;
4380 // fbcnt++; 4415 // fbcnt++;
@@ -4746,7 +4781,10 @@ namespace OpenSim.Region.ClientStack.LindenUDP
4746 4781
4747 if (landData.SimwideArea > 0) 4782 if (landData.SimwideArea > 0)
4748 { 4783 {
4749 int simulatorCapacity = (int)(((float)landData.SimwideArea / 65536.0f) * (float)m_scene.RegionInfo.ObjectCapacity * (float)m_scene.RegionInfo.RegionSettings.ObjectBonus); 4784 int simulatorCapacity = (int)((long)landData.SimwideArea * (long)m_scene.RegionInfo.ObjectCapacity * (long)m_scene.RegionInfo.RegionSettings.ObjectBonus / 65536L);
4785 // Never report more than sim total capacity
4786 if (simulatorCapacity > m_scene.RegionInfo.ObjectCapacity)
4787 simulatorCapacity = m_scene.RegionInfo.ObjectCapacity;
4750 updateMessage.SimWideMaxPrims = simulatorCapacity; 4788 updateMessage.SimWideMaxPrims = simulatorCapacity;
4751 } 4789 }
4752 else 4790 else
@@ -4875,14 +4913,14 @@ namespace OpenSim.Region.ClientStack.LindenUDP
4875 4913
4876 if (notifyCount > 0) 4914 if (notifyCount > 0)
4877 { 4915 {
4878 if (notifyCount > 32) 4916// if (notifyCount > 32)
4879 { 4917// {
4880 m_log.InfoFormat( 4918// m_log.InfoFormat(
4881 "[LAND]: More than {0} avatars own prims on this parcel. Only sending back details of first {0}" 4919// "[LAND]: More than {0} avatars own prims on this parcel. Only sending back details of first {0}"
4882 + " - a developer might want to investigate whether this is a hard limit", 32); 4920// + " - a developer might want to investigate whether this is a hard limit", 32);
4883 4921//
4884 notifyCount = 32; 4922// notifyCount = 32;
4885 } 4923// }
4886 4924
4887 ParcelObjectOwnersReplyPacket.DataBlock[] dataBlock 4925 ParcelObjectOwnersReplyPacket.DataBlock[] dataBlock
4888 = new ParcelObjectOwnersReplyPacket.DataBlock[notifyCount]; 4926 = new ParcelObjectOwnersReplyPacket.DataBlock[notifyCount];
@@ -4937,9 +4975,27 @@ namespace OpenSim.Region.ClientStack.LindenUDP
4937 { 4975 {
4938 ScenePresence presence = (ScenePresence)entity; 4976 ScenePresence presence = (ScenePresence)entity;
4939 4977
4978 position = presence.OffsetPosition;
4979 rotation = presence.Rotation;
4980
4981 if (presence.ParentID != 0)
4982 {
4983 SceneObjectPart part = m_scene.GetSceneObjectPart(presence.ParentID);
4984 if (part != null && part != part.ParentGroup.RootPart)
4985 {
4986 position = part.OffsetPosition + presence.OffsetPosition * part.RotationOffset;
4987 rotation = part.RotationOffset * presence.Rotation;
4988 }
4989 angularVelocity = Vector3.Zero;
4990 }
4991 else
4992 {
4993 angularVelocity = presence.AngularVelocity;
4994 rotation = presence.Rotation;
4995 }
4996
4940 attachPoint = 0; 4997 attachPoint = 0;
4941 collisionPlane = presence.CollisionPlane; 4998 collisionPlane = presence.CollisionPlane;
4942 position = presence.OffsetPosition;
4943 velocity = presence.Velocity; 4999 velocity = presence.Velocity;
4944 acceleration = Vector3.Zero; 5000 acceleration = Vector3.Zero;
4945 5001
@@ -4948,9 +5004,6 @@ namespace OpenSim.Region.ClientStack.LindenUDP
4948 // may improve movement smoothness. 5004 // may improve movement smoothness.
4949// acceleration = new Vector3(1, 0, 0); 5005// acceleration = new Vector3(1, 0, 0);
4950 5006
4951 angularVelocity = presence.AngularVelocity;
4952 rotation = presence.Rotation;
4953
4954 if (sendTexture) 5007 if (sendTexture)
4955 textureEntry = presence.Appearance.Texture.GetBytes(); 5008 textureEntry = presence.Appearance.Texture.GetBytes();
4956 else 5009 else
@@ -5056,13 +5109,28 @@ namespace OpenSim.Region.ClientStack.LindenUDP
5056 5109
5057 protected ObjectUpdatePacket.ObjectDataBlock CreateAvatarUpdateBlock(ScenePresence data) 5110 protected ObjectUpdatePacket.ObjectDataBlock CreateAvatarUpdateBlock(ScenePresence data)
5058 { 5111 {
5112 Vector3 offsetPosition = data.OffsetPosition;
5113 Quaternion rotation = data.Rotation;
5114 uint parentID = data.ParentID;
5115
5116 if (parentID != 0)
5117 {
5118 SceneObjectPart part = m_scene.GetSceneObjectPart(parentID);
5119 if (part != null && part != part.ParentGroup.RootPart)
5120 {
5121 offsetPosition = part.OffsetPosition + data.OffsetPosition * part.RotationOffset;
5122 rotation = part.RotationOffset * data.Rotation;
5123 parentID = part.ParentGroup.RootPart.LocalId;
5124 }
5125 }
5126
5059 byte[] objectData = new byte[76]; 5127 byte[] objectData = new byte[76];
5060 5128
5061 data.CollisionPlane.ToBytes(objectData, 0); 5129 data.CollisionPlane.ToBytes(objectData, 0);
5062 data.OffsetPosition.ToBytes(objectData, 16); 5130 offsetPosition.ToBytes(objectData, 16);
5063// data.Velocity.ToBytes(objectData, 28); 5131// data.Velocity.ToBytes(objectData, 28);
5064// data.Acceleration.ToBytes(objectData, 40); 5132// data.Acceleration.ToBytes(objectData, 40);
5065 data.Rotation.ToBytes(objectData, 52); 5133 rotation.ToBytes(objectData, 52);
5066 //data.AngularVelocity.ToBytes(objectData, 64); 5134 //data.AngularVelocity.ToBytes(objectData, 64);
5067 5135
5068 ObjectUpdatePacket.ObjectDataBlock update = new ObjectUpdatePacket.ObjectDataBlock(); 5136 ObjectUpdatePacket.ObjectDataBlock update = new ObjectUpdatePacket.ObjectDataBlock();
@@ -5076,14 +5144,16 @@ namespace OpenSim.Region.ClientStack.LindenUDP
5076 update.NameValue = Utils.StringToBytes("FirstName STRING RW SV " + data.Firstname + "\nLastName STRING RW SV " + 5144 update.NameValue = Utils.StringToBytes("FirstName STRING RW SV " + data.Firstname + "\nLastName STRING RW SV " +
5077 data.Lastname + "\nTitle STRING RW SV " + data.Grouptitle); 5145 data.Lastname + "\nTitle STRING RW SV " + data.Grouptitle);
5078 update.ObjectData = objectData; 5146 update.ObjectData = objectData;
5079 update.ParentID = data.ParentID; 5147 update.ParentID = parentID;
5080 update.PathCurve = 16; 5148 update.PathCurve = 16;
5081 update.PathScaleX = 100; 5149 update.PathScaleX = 100;
5082 update.PathScaleY = 100; 5150 update.PathScaleY = 100;
5083 update.PCode = (byte)PCode.Avatar; 5151 update.PCode = (byte)PCode.Avatar;
5084 update.ProfileCurve = 1; 5152 update.ProfileCurve = 1;
5085 update.PSBlock = Utils.EmptyBytes; 5153 update.PSBlock = Utils.EmptyBytes;
5086 update.Scale = new Vector3(0.45f, 0.6f, 1.9f); 5154 update.Scale = data.Appearance.AvatarSize;
5155// update.Scale.Z -= 0.2f;
5156
5087 update.Text = Utils.EmptyBytes; 5157 update.Text = Utils.EmptyBytes;
5088 update.TextColor = new byte[4]; 5158 update.TextColor = new byte[4];
5089 5159
@@ -5094,10 +5164,13 @@ namespace OpenSim.Region.ClientStack.LindenUDP
5094 update.TextureEntry = Utils.EmptyBytes; 5164 update.TextureEntry = Utils.EmptyBytes;
5095// update.TextureEntry = (data.Appearance.Texture != null) ? data.Appearance.Texture.GetBytes() : Utils.EmptyBytes; 5165// update.TextureEntry = (data.Appearance.Texture != null) ? data.Appearance.Texture.GetBytes() : Utils.EmptyBytes;
5096 5166
5167/* all this flags seem related to prims and not avatars. This allow for wrong viewer side move of a avatar in prim edition mode (anv mantis 854)
5097 update.UpdateFlags = (uint)( 5168 update.UpdateFlags = (uint)(
5098 PrimFlags.Physics | PrimFlags.ObjectModify | PrimFlags.ObjectCopy | PrimFlags.ObjectAnyOwner | 5169 PrimFlags.Physics | PrimFlags.ObjectModify | PrimFlags.ObjectCopy | PrimFlags.ObjectAnyOwner |
5099 PrimFlags.ObjectYouOwner | PrimFlags.ObjectMove | PrimFlags.InventoryEmpty | PrimFlags.ObjectTransfer | 5170 PrimFlags.ObjectYouOwner | PrimFlags.ObjectMove | PrimFlags.InventoryEmpty | PrimFlags.ObjectTransfer |
5100 PrimFlags.ObjectOwnerModify); 5171 PrimFlags.ObjectOwnerModify);
5172*/
5173 update.UpdateFlags = 0;
5101 5174
5102 return update; 5175 return update;
5103 } 5176 }
@@ -5268,8 +5341,10 @@ namespace OpenSim.Region.ClientStack.LindenUDP
5268 // If AgentUpdate is ever handled asynchronously, then we will also need to construct a new AgentUpdateArgs 5341 // If AgentUpdate is ever handled asynchronously, then we will also need to construct a new AgentUpdateArgs
5269 // for each AgentUpdate packet. 5342 // for each AgentUpdate packet.
5270 AddLocalPacketHandler(PacketType.AgentUpdate, HandleAgentUpdate, false); 5343 AddLocalPacketHandler(PacketType.AgentUpdate, HandleAgentUpdate, false);
5271 5344
5272 AddLocalPacketHandler(PacketType.ViewerEffect, HandleViewerEffect, false); 5345 AddLocalPacketHandler(PacketType.ViewerEffect, HandleViewerEffect, false);
5346 AddLocalPacketHandler(PacketType.VelocityInterpolateOff, HandleVelocityInterpolateOff, false);
5347 AddLocalPacketHandler(PacketType.VelocityInterpolateOn, HandleVelocityInterpolateOn, false);
5273 AddLocalPacketHandler(PacketType.AgentCachedTexture, HandleAgentTextureCached, false); 5348 AddLocalPacketHandler(PacketType.AgentCachedTexture, HandleAgentTextureCached, false);
5274 AddLocalPacketHandler(PacketType.MultipleObjectUpdate, HandleMultipleObjUpdate, false); 5349 AddLocalPacketHandler(PacketType.MultipleObjectUpdate, HandleMultipleObjUpdate, false);
5275 AddLocalPacketHandler(PacketType.MoneyTransferRequest, HandleMoneyTransferRequest, false); 5350 AddLocalPacketHandler(PacketType.MoneyTransferRequest, HandleMoneyTransferRequest, false);
@@ -5421,6 +5496,7 @@ namespace OpenSim.Region.ClientStack.LindenUDP
5421 AddLocalPacketHandler(PacketType.TransferAbort, HandleTransferAbort, false); 5496 AddLocalPacketHandler(PacketType.TransferAbort, HandleTransferAbort, false);
5422 AddLocalPacketHandler(PacketType.MuteListRequest, HandleMuteListRequest, false); 5497 AddLocalPacketHandler(PacketType.MuteListRequest, HandleMuteListRequest, false);
5423 AddLocalPacketHandler(PacketType.UseCircuitCode, HandleUseCircuitCode); 5498 AddLocalPacketHandler(PacketType.UseCircuitCode, HandleUseCircuitCode);
5499 AddLocalPacketHandler(PacketType.CreateNewOutfitAttachments, HandleCreateNewOutfitAttachments);
5424 AddLocalPacketHandler(PacketType.AgentHeightWidth, HandleAgentHeightWidth, false); 5500 AddLocalPacketHandler(PacketType.AgentHeightWidth, HandleAgentHeightWidth, false);
5425 AddLocalPacketHandler(PacketType.InventoryDescendents, HandleInventoryDescendents); 5501 AddLocalPacketHandler(PacketType.InventoryDescendents, HandleInventoryDescendents);
5426 AddLocalPacketHandler(PacketType.DirPlacesQuery, HandleDirPlacesQuery); 5502 AddLocalPacketHandler(PacketType.DirPlacesQuery, HandleDirPlacesQuery);
@@ -5487,6 +5563,7 @@ namespace OpenSim.Region.ClientStack.LindenUDP
5487 AddLocalPacketHandler(PacketType.GroupVoteHistoryRequest, HandleGroupVoteHistoryRequest); 5563 AddLocalPacketHandler(PacketType.GroupVoteHistoryRequest, HandleGroupVoteHistoryRequest);
5488 AddLocalPacketHandler(PacketType.SimWideDeletes, HandleSimWideDeletes); 5564 AddLocalPacketHandler(PacketType.SimWideDeletes, HandleSimWideDeletes);
5489 AddLocalPacketHandler(PacketType.SendPostcard, HandleSendPostcard); 5565 AddLocalPacketHandler(PacketType.SendPostcard, HandleSendPostcard);
5566 AddLocalPacketHandler(PacketType.ChangeInventoryItemFlags, HandleChangeInventoryItemFlags);
5490 5567
5491 AddGenericPacketHandler("autopilot", HandleAutopilot); 5568 AddGenericPacketHandler("autopilot", HandleAutopilot);
5492 } 5569 }
@@ -5525,6 +5602,7 @@ namespace OpenSim.Region.ClientStack.LindenUDP
5525 (x.CameraLeftAxis != m_lastAgentUpdateArgs.CameraLeftAxis) || 5602 (x.CameraLeftAxis != m_lastAgentUpdateArgs.CameraLeftAxis) ||
5526 (x.CameraUpAxis != m_lastAgentUpdateArgs.CameraUpAxis) || 5603 (x.CameraUpAxis != m_lastAgentUpdateArgs.CameraUpAxis) ||
5527 (x.ControlFlags != m_lastAgentUpdateArgs.ControlFlags) || 5604 (x.ControlFlags != m_lastAgentUpdateArgs.ControlFlags) ||
5605 (x.ControlFlags != 0) ||
5528 (x.Far != m_lastAgentUpdateArgs.Far) || 5606 (x.Far != m_lastAgentUpdateArgs.Far) ||
5529 (x.Flags != m_lastAgentUpdateArgs.Flags) || 5607 (x.Flags != m_lastAgentUpdateArgs.Flags) ||
5530 (x.State != m_lastAgentUpdateArgs.State) || 5608 (x.State != m_lastAgentUpdateArgs.State) ||
@@ -5784,6 +5862,29 @@ namespace OpenSim.Region.ClientStack.LindenUDP
5784 return true; 5862 return true;
5785 } 5863 }
5786 5864
5865 private bool HandleVelocityInterpolateOff(IClientAPI sender, Packet Pack)
5866 {
5867 VelocityInterpolateOffPacket p = (VelocityInterpolateOffPacket)Pack;
5868 if (p.AgentData.SessionID != SessionId ||
5869 p.AgentData.AgentID != AgentId)
5870 return true;
5871
5872 m_VelocityInterpolate = false;
5873 return true;
5874 }
5875
5876 private bool HandleVelocityInterpolateOn(IClientAPI sender, Packet Pack)
5877 {
5878 VelocityInterpolateOnPacket p = (VelocityInterpolateOnPacket)Pack;
5879 if (p.AgentData.SessionID != SessionId ||
5880 p.AgentData.AgentID != AgentId)
5881 return true;
5882
5883 m_VelocityInterpolate = true;
5884 return true;
5885 }
5886
5887
5787 private bool HandleAvatarPropertiesRequest(IClientAPI sender, Packet Pack) 5888 private bool HandleAvatarPropertiesRequest(IClientAPI sender, Packet Pack)
5788 { 5889 {
5789 AvatarPropertiesRequestPacket avatarProperties = (AvatarPropertiesRequestPacket)Pack; 5890 AvatarPropertiesRequestPacket avatarProperties = (AvatarPropertiesRequestPacket)Pack;
@@ -6204,17 +6305,25 @@ namespace OpenSim.Region.ClientStack.LindenUDP
6204 // Temporarily protect ourselves from the mantis #951 failure. 6305 // Temporarily protect ourselves from the mantis #951 failure.
6205 // However, we could do this for several other handlers where a failure isn't terminal 6306 // However, we could do this for several other handlers where a failure isn't terminal
6206 // for the client session anyway, in order to protect ourselves against bad code in plugins 6307 // for the client session anyway, in order to protect ourselves against bad code in plugins
6308 Vector3 avSize = appear.AgentData.Size;
6207 try 6309 try
6208 { 6310 {
6209 byte[] visualparams = new byte[appear.VisualParam.Length]; 6311 byte[] visualparams = new byte[appear.VisualParam.Length];
6210 for (int i = 0; i < appear.VisualParam.Length; i++) 6312 for (int i = 0; i < appear.VisualParam.Length; i++)
6211 visualparams[i] = appear.VisualParam[i].ParamValue; 6313 visualparams[i] = appear.VisualParam[i].ParamValue;
6212 6314 //var b = appear.WearableData[0];
6315
6213 Primitive.TextureEntry te = null; 6316 Primitive.TextureEntry te = null;
6214 if (appear.ObjectData.TextureEntry.Length > 1) 6317 if (appear.ObjectData.TextureEntry.Length > 1)
6215 te = new Primitive.TextureEntry(appear.ObjectData.TextureEntry, 0, appear.ObjectData.TextureEntry.Length); 6318 te = new Primitive.TextureEntry(appear.ObjectData.TextureEntry, 0, appear.ObjectData.TextureEntry.Length);
6319
6320 WearableCacheItem[] cacheitems = new WearableCacheItem[appear.WearableData.Length];
6321 for (int i=0; i<appear.WearableData.Length;i++)
6322 cacheitems[i] = new WearableCacheItem(){CacheId = appear.WearableData[i].CacheID,TextureIndex=Convert.ToUInt32(appear.WearableData[i].TextureIndex)};
6216 6323
6217 handlerSetAppearance(sender, te, visualparams); 6324
6325
6326 handlerSetAppearance(sender, te, visualparams,avSize, cacheitems);
6218 } 6327 }
6219 catch (Exception e) 6328 catch (Exception e)
6220 { 6329 {
@@ -6423,6 +6532,9 @@ namespace OpenSim.Region.ClientStack.LindenUDP
6423 { 6532 {
6424 handlerCompleteMovementToRegion(sender, true); 6533 handlerCompleteMovementToRegion(sender, true);
6425 } 6534 }
6535 else
6536 m_log.Debug("HandleCompleteAgentMovement NULL handler");
6537
6426 handlerCompleteMovementToRegion = null; 6538 handlerCompleteMovementToRegion = null;
6427 6539
6428 return true; 6540 return true;
@@ -6440,7 +6552,7 @@ namespace OpenSim.Region.ClientStack.LindenUDP
6440 return true; 6552 return true;
6441 } 6553 }
6442 #endregion 6554 #endregion
6443 6555/*
6444 StartAnim handlerStartAnim = null; 6556 StartAnim handlerStartAnim = null;
6445 StopAnim handlerStopAnim = null; 6557 StopAnim handlerStopAnim = null;
6446 6558
@@ -6464,6 +6576,25 @@ namespace OpenSim.Region.ClientStack.LindenUDP
6464 } 6576 }
6465 } 6577 }
6466 return true; 6578 return true;
6579*/
6580 ChangeAnim handlerChangeAnim = null;
6581
6582 for (int i = 0; i < AgentAni.AnimationList.Length; i++)
6583 {
6584 handlerChangeAnim = OnChangeAnim;
6585 if (handlerChangeAnim != null)
6586 {
6587 handlerChangeAnim(AgentAni.AnimationList[i].AnimID, AgentAni.AnimationList[i].StartAnim, false);
6588 }
6589 }
6590
6591 handlerChangeAnim = OnChangeAnim;
6592 if (handlerChangeAnim != null)
6593 {
6594 handlerChangeAnim(UUID.Zero, false, true);
6595 }
6596
6597 return true;
6467 } 6598 }
6468 6599
6469 private bool HandleAgentRequestSit(IClientAPI sender, Packet Pack) 6600 private bool HandleAgentRequestSit(IClientAPI sender, Packet Pack)
@@ -6689,6 +6820,11 @@ namespace OpenSim.Region.ClientStack.LindenUDP
6689 #endregion 6820 #endregion
6690 6821
6691 m_udpClient.SetThrottles(atpack.Throttle.Throttles); 6822 m_udpClient.SetThrottles(atpack.Throttle.Throttles);
6823 GenericCall2 handler = OnUpdateThrottles;
6824 if (handler != null)
6825 {
6826 handler();
6827 }
6692 return true; 6828 return true;
6693 } 6829 }
6694 6830
@@ -7113,7 +7249,7 @@ namespace OpenSim.Region.ClientStack.LindenUDP
7113 physdata.Bounce = phsblock.Restitution; 7249 physdata.Bounce = phsblock.Restitution;
7114 physdata.Density = phsblock.Density; 7250 physdata.Density = phsblock.Density;
7115 physdata.Friction = phsblock.Friction; 7251 physdata.Friction = phsblock.Friction;
7116 physdata.GravitationModifier = phsblock.GravityMultiplier; 7252 physdata.GravitationModifier = phsblock.GravityMultiplier;
7117 } 7253 }
7118 7254
7119 handlerUpdatePrimFlags(flags.AgentData.ObjectLocalID, UsePhysics, IsTemporary, IsPhantom, physdata, this); 7255 handlerUpdatePrimFlags(flags.AgentData.ObjectLocalID, UsePhysics, IsTemporary, IsPhantom, physdata, this);
@@ -7699,6 +7835,7 @@ namespace OpenSim.Region.ClientStack.LindenUDP
7699 // surrounding scene 7835 // surrounding scene
7700 if ((ImageType)block.Type == ImageType.Baked) 7836 if ((ImageType)block.Type == ImageType.Baked)
7701 args.Priority *= 2.0f; 7837 args.Priority *= 2.0f;
7838 int wearableout = 0;
7702 7839
7703 ImageManager.EnqueueReq(args); 7840 ImageManager.EnqueueReq(args);
7704 } 7841 }
@@ -8717,16 +8854,61 @@ namespace OpenSim.Region.ClientStack.LindenUDP
8717 8854
8718 #region Parcel related packets 8855 #region Parcel related packets
8719 8856
8857 // acumulate several HandleRegionHandleRequest consecutive overlaping requests
8858 // to be done with minimal resources as possible
8859 // variables temporary here while in test
8860
8861 Queue<UUID> RegionHandleRequests = new Queue<UUID>();
8862 bool RegionHandleRequestsInService = false;
8863
8720 private bool HandleRegionHandleRequest(IClientAPI sender, Packet Pack) 8864 private bool HandleRegionHandleRequest(IClientAPI sender, Packet Pack)
8721 { 8865 {
8722 RegionHandleRequestPacket rhrPack = (RegionHandleRequestPacket)Pack; 8866 UUID currentUUID;
8723 8867
8724 RegionHandleRequest handlerRegionHandleRequest = OnRegionHandleRequest; 8868 RegionHandleRequest handlerRegionHandleRequest = OnRegionHandleRequest;
8725 if (handlerRegionHandleRequest != null) 8869
8870 if (handlerRegionHandleRequest == null)
8871 return true;
8872
8873 RegionHandleRequestPacket rhrPack = (RegionHandleRequestPacket)Pack;
8874
8875 lock (RegionHandleRequests)
8876 {
8877 if (RegionHandleRequestsInService)
8878 {
8879 // we are already busy doing a previus request
8880 // so enqueue it
8881 RegionHandleRequests.Enqueue(rhrPack.RequestBlock.RegionID);
8882 return true;
8883 }
8884
8885 // else do it
8886 currentUUID = rhrPack.RequestBlock.RegionID;
8887 RegionHandleRequestsInService = true;
8888 }
8889
8890 while (true)
8726 { 8891 {
8727 handlerRegionHandleRequest(this, rhrPack.RequestBlock.RegionID); 8892 handlerRegionHandleRequest(this, currentUUID);
8893
8894 lock (RegionHandleRequests)
8895 {
8896 // exit condition, nothing to do or closed
8897 // current code seems to assume we may loose the handler at anytime,
8898 // so keep checking it
8899 handlerRegionHandleRequest = OnRegionHandleRequest;
8900
8901 if (RegionHandleRequests.Count == 0 || !IsActive || handlerRegionHandleRequest == null)
8902 {
8903 RegionHandleRequests.Clear();
8904 RegionHandleRequestsInService = false;
8905 return true;
8906 }
8907 currentUUID = RegionHandleRequests.Dequeue();
8908 }
8728 } 8909 }
8729 return true; 8910
8911 return true; // actually unreached
8730 } 8912 }
8731 8913
8732 private bool HandleParcelInfoRequest(IClientAPI sender, Packet Pack) 8914 private bool HandleParcelInfoRequest(IClientAPI sender, Packet Pack)
@@ -9982,7 +10164,7 @@ namespace OpenSim.Region.ClientStack.LindenUDP
9982 handlerUpdateMuteListEntry(this, UpdateMuteListEntry.MuteData.MuteID, 10164 handlerUpdateMuteListEntry(this, UpdateMuteListEntry.MuteData.MuteID,
9983 Utils.BytesToString(UpdateMuteListEntry.MuteData.MuteName), 10165 Utils.BytesToString(UpdateMuteListEntry.MuteData.MuteName),
9984 UpdateMuteListEntry.MuteData.MuteType, 10166 UpdateMuteListEntry.MuteData.MuteType,
9985 UpdateMuteListEntry.AgentData.AgentID); 10167 UpdateMuteListEntry.MuteData.MuteFlags);
9986 return true; 10168 return true;
9987 } 10169 }
9988 return false; 10170 return false;
@@ -9997,8 +10179,7 @@ namespace OpenSim.Region.ClientStack.LindenUDP
9997 { 10179 {
9998 handlerRemoveMuteListEntry(this, 10180 handlerRemoveMuteListEntry(this,
9999 RemoveMuteListEntry.MuteData.MuteID, 10181 RemoveMuteListEntry.MuteData.MuteID,
10000 Utils.BytesToString(RemoveMuteListEntry.MuteData.MuteName), 10182 Utils.BytesToString(RemoveMuteListEntry.MuteData.MuteName));
10001 RemoveMuteListEntry.AgentData.AgentID);
10002 return true; 10183 return true;
10003 } 10184 }
10004 return false; 10185 return false;
@@ -10042,10 +10223,55 @@ namespace OpenSim.Region.ClientStack.LindenUDP
10042 return false; 10223 return false;
10043 } 10224 }
10044 10225
10226 private bool HandleChangeInventoryItemFlags(IClientAPI client, Packet packet)
10227 {
10228 ChangeInventoryItemFlagsPacket ChangeInventoryItemFlags =
10229 (ChangeInventoryItemFlagsPacket)packet;
10230 ChangeInventoryItemFlags handlerChangeInventoryItemFlags = OnChangeInventoryItemFlags;
10231 if (handlerChangeInventoryItemFlags != null)
10232 {
10233 foreach(ChangeInventoryItemFlagsPacket.InventoryDataBlock b in ChangeInventoryItemFlags.InventoryData)
10234 handlerChangeInventoryItemFlags(this, b.ItemID, b.Flags);
10235 return true;
10236 }
10237 return false;
10238 }
10239
10045 private bool HandleUseCircuitCode(IClientAPI sender, Packet Pack) 10240 private bool HandleUseCircuitCode(IClientAPI sender, Packet Pack)
10046 { 10241 {
10047 return true; 10242 return true;
10048 } 10243 }
10244
10245 private bool HandleCreateNewOutfitAttachments(IClientAPI sender, Packet Pack)
10246 {
10247 CreateNewOutfitAttachmentsPacket packet = (CreateNewOutfitAttachmentsPacket)Pack;
10248
10249 #region Packet Session and User Check
10250 if (m_checkPackets)
10251 {
10252 if (packet.AgentData.SessionID != SessionId ||
10253 packet.AgentData.AgentID != AgentId)
10254 return true;
10255 }
10256 #endregion
10257 MoveItemsAndLeaveCopy handlerMoveItemsAndLeaveCopy = null;
10258 List<InventoryItemBase> items = new List<InventoryItemBase>();
10259 foreach (CreateNewOutfitAttachmentsPacket.ObjectDataBlock n in packet.ObjectData)
10260 {
10261 InventoryItemBase b = new InventoryItemBase();
10262 b.ID = n.OldItemID;
10263 b.Folder = n.OldFolderID;
10264 items.Add(b);
10265 }
10266
10267 handlerMoveItemsAndLeaveCopy = OnMoveItemsAndLeaveCopy;
10268 if (handlerMoveItemsAndLeaveCopy != null)
10269 {
10270 handlerMoveItemsAndLeaveCopy(this, items, packet.HeaderData.NewFolderID);
10271 }
10272
10273 return true;
10274 }
10049 10275
10050 private bool HandleAgentHeightWidth(IClientAPI sender, Packet Pack) 10276 private bool HandleAgentHeightWidth(IClientAPI sender, Packet Pack)
10051 { 10277 {
@@ -10472,6 +10698,20 @@ namespace OpenSim.Region.ClientStack.LindenUDP
10472 groupProfileReply.GroupData.MaturePublish = d.MaturePublish; 10698 groupProfileReply.GroupData.MaturePublish = d.MaturePublish;
10473 groupProfileReply.GroupData.OwnerRole = d.OwnerRole; 10699 groupProfileReply.GroupData.OwnerRole = d.OwnerRole;
10474 10700
10701 Scene scene = (Scene)m_scene;
10702 if (scene.Permissions.IsGod(sender.AgentId) && (!sender.IsGroupMember(groupProfileRequest.GroupData.GroupID)))
10703 {
10704 ScenePresence p;
10705 if (scene.TryGetScenePresence(sender.AgentId, out p))
10706 {
10707 if (p.GodLevel >= 200)
10708 {
10709 groupProfileReply.GroupData.OpenEnrollment = true;
10710 groupProfileReply.GroupData.MembershipFee = 0;
10711 }
10712 }
10713 }
10714
10475 OutPacket(groupProfileReply, ThrottleOutPacketType.Task); 10715 OutPacket(groupProfileReply, ThrottleOutPacketType.Task);
10476 } 10716 }
10477 return true; 10717 return true;
@@ -11045,11 +11285,16 @@ namespace OpenSim.Region.ClientStack.LindenUDP
11045 11285
11046 StartLure handlerStartLure = OnStartLure; 11286 StartLure handlerStartLure = OnStartLure;
11047 if (handlerStartLure != null) 11287 if (handlerStartLure != null)
11048 handlerStartLure(startLureRequest.Info.LureType, 11288 {
11049 Utils.BytesToString( 11289 for (int i = 0 ; i < startLureRequest.TargetData.Length ; i++)
11050 startLureRequest.Info.Message), 11290 {
11051 startLureRequest.TargetData[0].TargetID, 11291 handlerStartLure(startLureRequest.Info.LureType,
11052 this); 11292 Utils.BytesToString(
11293 startLureRequest.Info.Message),
11294 startLureRequest.TargetData[i].TargetID,
11295 this);
11296 }
11297 }
11053 return true; 11298 return true;
11054 } 11299 }
11055 private bool HandleTeleportLureRequest(IClientAPI sender, Packet Pack) 11300 private bool HandleTeleportLureRequest(IClientAPI sender, Packet Pack)
@@ -11163,10 +11408,11 @@ namespace OpenSim.Region.ClientStack.LindenUDP
11163 } 11408 }
11164 #endregion 11409 #endregion
11165 11410
11166 ClassifiedDelete handlerClassifiedGodDelete = OnClassifiedGodDelete; 11411 ClassifiedGodDelete handlerClassifiedGodDelete = OnClassifiedGodDelete;
11167 if (handlerClassifiedGodDelete != null) 11412 if (handlerClassifiedGodDelete != null)
11168 handlerClassifiedGodDelete( 11413 handlerClassifiedGodDelete(
11169 classifiedGodDelete.Data.ClassifiedID, 11414 classifiedGodDelete.Data.ClassifiedID,
11415 classifiedGodDelete.Data.QueryID,
11170 this); 11416 this);
11171 return true; 11417 return true;
11172 } 11418 }
@@ -11469,12 +11715,14 @@ namespace OpenSim.Region.ClientStack.LindenUDP
11469 /// <param name="simclient"></param> 11715 /// <param name="simclient"></param>
11470 /// <param name="packet"></param> 11716 /// <param name="packet"></param>
11471 /// <returns></returns> 11717 /// <returns></returns>
11472 protected bool HandleAgentTextureCached(IClientAPI simclient, Packet packet) 11718 // TODO: Convert old handler to use new method
11719 /*protected bool HandleAgentTextureCached(IClientAPI simclient, Packet packet)
11473 { 11720 {
11474 AgentCachedTexturePacket cachedtex = (AgentCachedTexturePacket)packet; 11721 AgentCachedTexturePacket cachedtex = (AgentCachedTexturePacket)packet;
11475 11722
11476 if (cachedtex.AgentData.SessionID != SessionId) 11723 if (cachedtex.AgentData.SessionID != SessionId)
11477 return false; 11724 return false;
11725
11478 11726
11479 List<CachedTextureRequestArg> requestArgs = new List<CachedTextureRequestArg>(); 11727 List<CachedTextureRequestArg> requestArgs = new List<CachedTextureRequestArg>();
11480 11728
@@ -11494,8 +11742,166 @@ namespace OpenSim.Region.ClientStack.LindenUDP
11494 } 11742 }
11495 11743
11496 return true; 11744 return true;
11745 }*/
11746
11747 protected bool HandleAgentTextureCached(IClientAPI simclient, Packet packet)
11748 {
11749 //m_log.Debug("texture cached: " + packet.ToString());
11750 AgentCachedTexturePacket cachedtex = (AgentCachedTexturePacket)packet;
11751 AgentCachedTextureResponsePacket cachedresp = (AgentCachedTextureResponsePacket)PacketPool.Instance.GetPacket(PacketType.AgentCachedTextureResponse);
11752
11753 if (cachedtex.AgentData.SessionID != SessionId)
11754 return false;
11755
11756
11757 // TODO: don't create new blocks if recycling an old packet
11758 cachedresp.AgentData.AgentID = AgentId;
11759 cachedresp.AgentData.SessionID = m_sessionId;
11760 cachedresp.AgentData.SerialNum = m_cachedTextureSerial;
11761 m_cachedTextureSerial++;
11762 cachedresp.WearableData =
11763 new AgentCachedTextureResponsePacket.WearableDataBlock[cachedtex.WearableData.Length];
11764
11765 //IAvatarFactoryModule fac = m_scene.RequestModuleInterface<IAvatarFactoryModule>();
11766 // var item = fac.GetBakedTextureFaces(AgentId);
11767 //WearableCacheItem[] items = fac.GetCachedItems(AgentId);
11768
11769 IAssetService cache = m_scene.AssetService;
11770 IBakedTextureModule bakedTextureModule = m_scene.RequestModuleInterface<IBakedTextureModule>();
11771 //bakedTextureModule = null;
11772 int maxWearablesLoop = cachedtex.WearableData.Length;
11773 if (maxWearablesLoop > AvatarWearable.MAX_WEARABLES)
11774 maxWearablesLoop = AvatarWearable.MAX_WEARABLES;
11775
11776 if (bakedTextureModule != null && cache != null)
11777 {
11778 // We need to make sure the asset stored in the bake is available on this server also by it's assetid before we map it to a Cacheid
11779
11780 WearableCacheItem[] cacheItems = null;
11781 ScenePresence p = m_scene.GetScenePresence(AgentId);
11782 if (p.Appearance != null)
11783 if (p.Appearance.WearableCacheItems == null || p.Appearance.WearableCacheItemsDirty)
11784 {
11785 try
11786 {
11787 cacheItems = bakedTextureModule.Get(AgentId);
11788 p.Appearance.WearableCacheItems = cacheItems;
11789 p.Appearance.WearableCacheItemsDirty = false;
11790 }
11791
11792 /*
11793 * The following Catch types DO NOT WORK, it jumps to the General Packet Exception Handler if you don't catch Exception!
11794 *
11795 catch (System.Net.Sockets.SocketException)
11796 {
11797 cacheItems = null;
11798 }
11799 catch (WebException)
11800 {
11801 cacheItems = null;
11802 }
11803 catch (InvalidOperationException)
11804 {
11805 cacheItems = null;
11806 } */
11807 catch (Exception)
11808 {
11809 cacheItems = null;
11810 }
11811
11812 }
11813 else if (p.Appearance.WearableCacheItems != null)
11814 {
11815 cacheItems = p.Appearance.WearableCacheItems;
11816 }
11817
11818 if (cache != null && cacheItems != null)
11819 {
11820 foreach (WearableCacheItem item in cacheItems)
11821 {
11822
11823 if (cache.GetCached(item.TextureID.ToString()) == null)
11824 {
11825 item.TextureAsset.Temporary = true;
11826 cache.Store(item.TextureAsset);
11827 }
11828
11829
11830 }
11831 }
11832
11833 if (cacheItems != null)
11834 {
11835
11836 for (int i = 0; i < maxWearablesLoop; i++)
11837 {
11838 WearableCacheItem item =
11839 WearableCacheItem.SearchTextureIndex(cachedtex.WearableData[i].TextureIndex,cacheItems);
11840
11841 cachedresp.WearableData[i] = new AgentCachedTextureResponsePacket.WearableDataBlock();
11842 cachedresp.WearableData[i].TextureIndex= cachedtex.WearableData[i].TextureIndex;
11843 cachedresp.WearableData[i].HostName = new byte[0];
11844 if (item != null && cachedtex.WearableData[i].ID == item.CacheId)
11845 {
11846
11847 cachedresp.WearableData[i].TextureID = item.TextureID;
11848 }
11849 else
11850 {
11851 cachedresp.WearableData[i].TextureID = UUID.Zero;
11852 }
11853 }
11854 }
11855 else
11856 {
11857 for (int i = 0; i < maxWearablesLoop; i++)
11858 {
11859 cachedresp.WearableData[i] = new AgentCachedTextureResponsePacket.WearableDataBlock();
11860 cachedresp.WearableData[i].TextureIndex = cachedtex.WearableData[i].TextureIndex;
11861 cachedresp.WearableData[i].TextureID = UUID.Zero;
11862 //UUID.Parse("8334fb6e-c2f5-46ee-807d-a435f61a8d46");
11863 cachedresp.WearableData[i].HostName = new byte[0];
11864 }
11865 }
11866 }
11867 else
11868 {
11869 if (cache == null)
11870 {
11871 for (int i = 0; i < maxWearablesLoop; i++)
11872 {
11873 cachedresp.WearableData[i] = new AgentCachedTextureResponsePacket.WearableDataBlock();
11874 cachedresp.WearableData[i].TextureIndex = cachedtex.WearableData[i].TextureIndex;
11875 cachedresp.WearableData[i].TextureID = UUID.Zero;
11876 //UUID.Parse("8334fb6e-c2f5-46ee-807d-a435f61a8d46");
11877 cachedresp.WearableData[i].HostName = new byte[0];
11878 }
11879 }
11880 else
11881 {
11882 for (int i = 0; i < maxWearablesLoop; i++)
11883 {
11884 cachedresp.WearableData[i] = new AgentCachedTextureResponsePacket.WearableDataBlock();
11885 cachedresp.WearableData[i].TextureIndex = cachedtex.WearableData[i].TextureIndex;
11886
11887
11888
11889 if (cache.GetCached(cachedresp.WearableData[i].TextureID.ToString()) == null)
11890 cachedresp.WearableData[i].TextureID = UUID.Zero;
11891 //UUID.Parse("8334fb6e-c2f5-46ee-807d-a435f61a8d46");
11892 else
11893 cachedresp.WearableData[i].TextureID = UUID.Zero;
11894 // UUID.Parse("8334fb6e-c2f5-46ee-807d-a435f61a8d46");
11895 cachedresp.WearableData[i].HostName = new byte[0];
11896 }
11897 }
11898 }
11899 cachedresp.Header.Zerocoded = true;
11900 OutPacket(cachedresp, ThrottleOutPacketType.Task);
11901
11902 return true;
11497 } 11903 }
11498 11904
11499 /// <summary> 11905 /// <summary>
11500 /// Send a response back to a client when it asks the asset server (via the region server) if it has 11906 /// Send a response back to a client when it asks the asset server (via the region server) if it has
11501 /// its appearance texture cached. 11907 /// its appearance texture cached.
@@ -11559,209 +11965,147 @@ namespace OpenSim.Region.ClientStack.LindenUDP
11559 } 11965 }
11560 else 11966 else
11561 { 11967 {
11562// m_log.DebugFormat( 11968 ClientChangeObject updatehandler = onClientChangeObject;
11563// "[CLIENT]: Processing block {0} type {1} for {2} {3}",
11564// i, block.Type, part.Name, part.LocalId);
11565 11969
11566// // Do this once since fetch parts creates a new array. 11970 if (updatehandler != null)
11567// SceneObjectPart[] parts = part.ParentGroup.Parts; 11971 {
11568// for (int j = 0; j < parts.Length; j++) 11972 ObjectChangeData udata = new ObjectChangeData();
11569// {
11570// part.StoreUndoState();
11571// parts[j].IgnoreUndoUpdate = true;
11572// }
11573 11973
11574 UpdatePrimGroupRotation handlerUpdatePrimGroupRotation; 11974 /*ubit from ll JIRA:
11975 * 0x01 position
11976 * 0x02 rotation
11977 * 0x04 scale
11978
11979 * 0x08 LINK_SET
11980 * 0x10 UNIFORM for scale
11981 */
11575 11982
11576 switch (block.Type) 11983 // translate to internal changes
11577 { 11984 // not all cases .. just the ones older code did
11578 case 1:
11579 Vector3 pos1 = new Vector3(block.Data, 0);
11580 11985
11581 UpdateVector handlerUpdatePrimSinglePosition = OnUpdatePrimSinglePosition; 11986 switch (block.Type)
11582 if (handlerUpdatePrimSinglePosition != null) 11987 {
11583 { 11988 case 1: //change position sp
11584 // m_log.Debug("new movement position is " + pos.X + " , " + pos.Y + " , " + pos.Z); 11989 udata.position = new Vector3(block.Data, 0);
11585 handlerUpdatePrimSinglePosition(localId, pos1, this);
11586 }
11587 break;
11588 11990
11589 case 2: 11991 udata.change = ObjectChangeType.primP;
11590 Quaternion rot1 = new Quaternion(block.Data, 0, true); 11992 updatehandler(localId, udata, this);
11993 break;
11591 11994
11592 UpdatePrimSingleRotation handlerUpdatePrimSingleRotation = OnUpdatePrimSingleRotation; 11995 case 2: // rotation sp
11593 if (handlerUpdatePrimSingleRotation != null) 11996 udata.rotation = new Quaternion(block.Data, 0, true);
11594 {
11595 // m_log.Info("new tab rotation is " + rot1.X + " , " + rot1.Y + " , " + rot1.Z + " , " + rot1.W);
11596 handlerUpdatePrimSingleRotation(localId, rot1, this);
11597 }
11598 break;
11599 11997
11600 case 3: 11998 udata.change = ObjectChangeType.primR;
11601 Vector3 rotPos = new Vector3(block.Data, 0); 11999 updatehandler(localId, udata, this);
11602 Quaternion rot2 = new Quaternion(block.Data, 12, true); 12000 break;
11603 12001
11604 UpdatePrimSingleRotationPosition handlerUpdatePrimSingleRotationPosition = OnUpdatePrimSingleRotationPosition; 12002 case 3: // position plus rotation
11605 if (handlerUpdatePrimSingleRotationPosition != null) 12003 udata.position = new Vector3(block.Data, 0);
11606 { 12004 udata.rotation = new Quaternion(block.Data, 12, true);
11607 // m_log.Debug("new mouse rotation position is " + rotPos.X + " , " + rotPos.Y + " , " + rotPos.Z);
11608 // m_log.Info("new mouse rotation is " + rot2.X + " , " + rot2.Y + " , " + rot2.Z + " , " + rot2.W);
11609 handlerUpdatePrimSingleRotationPosition(localId, rot2, rotPos, this);
11610 }
11611 break;
11612 12005
11613 case 4: 12006 udata.change = ObjectChangeType.primPR;
11614 case 20: 12007 updatehandler(localId, udata, this);
11615 Vector3 scale4 = new Vector3(block.Data, 0); 12008 break;
11616 12009
11617 UpdateVector handlerUpdatePrimScale = OnUpdatePrimScale; 12010 case 4: // scale sp
11618 if (handlerUpdatePrimScale != null) 12011 udata.scale = new Vector3(block.Data, 0);
11619 { 12012 udata.change = ObjectChangeType.primS;
11620 // m_log.Debug("new scale is " + scale4.X + " , " + scale4.Y + " , " + scale4.Z);
11621 handlerUpdatePrimScale(localId, scale4, this);
11622 }
11623 break;
11624 12013
11625 case 5: 12014 updatehandler(localId, udata, this);
11626 Vector3 scale1 = new Vector3(block.Data, 12); 12015 break;
11627 Vector3 pos11 = new Vector3(block.Data, 0);
11628 12016
11629 handlerUpdatePrimScale = OnUpdatePrimScale; 12017 case 0x14: // uniform scale sp
11630 if (handlerUpdatePrimScale != null) 12018 udata.scale = new Vector3(block.Data, 0);
11631 {
11632 // m_log.Debug("new scale is " + scale.X + " , " + scale.Y + " , " + scale.Z);
11633 handlerUpdatePrimScale(localId, scale1, this);
11634 12019
11635 handlerUpdatePrimSinglePosition = OnUpdatePrimSinglePosition; 12020 udata.change = ObjectChangeType.primUS;
11636 if (handlerUpdatePrimSinglePosition != null) 12021 updatehandler(localId, udata, this);
11637 { 12022 break;
11638 handlerUpdatePrimSinglePosition(localId, pos11, this);
11639 }
11640 }
11641 break;
11642 12023
11643 case 9: 12024 case 5: // scale and position sp
11644 Vector3 pos2 = new Vector3(block.Data, 0); 12025 udata.position = new Vector3(block.Data, 0);
12026 udata.scale = new Vector3(block.Data, 12);
11645 12027
11646 UpdateVector handlerUpdateVector = OnUpdatePrimGroupPosition; 12028 udata.change = ObjectChangeType.primPS;
12029 updatehandler(localId, udata, this);
12030 break;
11647 12031
11648 if (handlerUpdateVector != null) 12032 case 0x15: //uniform scale and position
11649 { 12033 udata.position = new Vector3(block.Data, 0);
11650 handlerUpdateVector(localId, pos2, this); 12034 udata.scale = new Vector3(block.Data, 12);
11651 }
11652 break;
11653 12035
11654 case 10: 12036 udata.change = ObjectChangeType.primPUS;
11655 Quaternion rot3 = new Quaternion(block.Data, 0, true); 12037 updatehandler(localId, udata, this);
12038 break;
11656 12039
11657 UpdatePrimRotation handlerUpdatePrimRotation = OnUpdatePrimGroupRotation; 12040 // now group related (bit 4)
11658 if (handlerUpdatePrimRotation != null) 12041 case 9: //( 8 + 1 )group position
11659 { 12042 udata.position = new Vector3(block.Data, 0);
11660 // Console.WriteLine("new rotation is " + rot3.X + " , " + rot3.Y + " , " + rot3.Z + " , " + rot3.W);
11661 handlerUpdatePrimRotation(localId, rot3, this);
11662 }
11663 break;
11664 12043
11665 case 11: 12044 udata.change = ObjectChangeType.groupP;
11666 Vector3 pos3 = new Vector3(block.Data, 0); 12045 updatehandler(localId, udata, this);
11667 Quaternion rot4 = new Quaternion(block.Data, 12, true); 12046 break;
11668 12047
11669 handlerUpdatePrimGroupRotation = OnUpdatePrimGroupMouseRotation; 12048 case 0x0A: // (8 + 2) group rotation
11670 if (handlerUpdatePrimGroupRotation != null) 12049 udata.rotation = new Quaternion(block.Data, 0, true);
11671 {
11672 // m_log.Debug("new rotation position is " + pos.X + " , " + pos.Y + " , " + pos.Z);
11673 // m_log.Debug("new group mouse rotation is " + rot4.X + " , " + rot4.Y + " , " + rot4.Z + " , " + rot4.W);
11674 handlerUpdatePrimGroupRotation(localId, pos3, rot4, this);
11675 }
11676 break;
11677 case 12:
11678 case 28:
11679 Vector3 scale7 = new Vector3(block.Data, 0);
11680 12050
11681 UpdateVector handlerUpdatePrimGroupScale = OnUpdatePrimGroupScale; 12051 udata.change = ObjectChangeType.groupR;
11682 if (handlerUpdatePrimGroupScale != null) 12052 updatehandler(localId, udata, this);
11683 { 12053 break;
11684 // m_log.Debug("new scale is " + scale7.X + " , " + scale7.Y + " , " + scale7.Z);
11685 handlerUpdatePrimGroupScale(localId, scale7, this);
11686 }
11687 break;
11688 12054
11689 case 13: 12055 case 0x0B: //( 8 + 2 + 1) group rotation and position
11690 Vector3 scale2 = new Vector3(block.Data, 12); 12056 udata.position = new Vector3(block.Data, 0);
11691 Vector3 pos4 = new Vector3(block.Data, 0); 12057 udata.rotation = new Quaternion(block.Data, 12, true);
11692 12058
11693 handlerUpdatePrimScale = OnUpdatePrimScale; 12059 udata.change = ObjectChangeType.groupPR;
11694 if (handlerUpdatePrimScale != null) 12060 updatehandler(localId, udata, this);
11695 { 12061 break;
11696 //m_log.Debug("new scale is " + scale.X + " , " + scale.Y + " , " + scale.Z);
11697 handlerUpdatePrimScale(localId, scale2, this);
11698 12062
11699 // Change the position based on scale (for bug number 246) 12063 case 0x0C: // (8 + 4) group scale
11700 handlerUpdatePrimSinglePosition = OnUpdatePrimSinglePosition; 12064 // only afects root prim and only sent by viewer editor object tab scaling
11701 // m_log.Debug("new movement position is " + pos.X + " , " + pos.Y + " , " + pos.Z); 12065 // mouse edition only allows uniform scaling
11702 if (handlerUpdatePrimSinglePosition != null) 12066 // SL MAY CHANGE THIS in viewers
11703 {
11704 handlerUpdatePrimSinglePosition(localId, pos4, this);
11705 }
11706 }
11707 break;
11708 12067
11709 case 29: 12068 udata.scale = new Vector3(block.Data, 0);
11710 Vector3 scale5 = new Vector3(block.Data, 12);
11711 Vector3 pos5 = new Vector3(block.Data, 0);
11712 12069
11713 handlerUpdatePrimGroupScale = OnUpdatePrimGroupScale; 12070 udata.change = ObjectChangeType.groupS;
11714 if (handlerUpdatePrimGroupScale != null) 12071 updatehandler(localId, udata, this);
11715 {
11716 // m_log.Debug("new scale is " + scale.X + " , " + scale.Y + " , " + scale.Z);
11717 part.StoreUndoState(true);
11718 part.IgnoreUndoUpdate = true;
11719 handlerUpdatePrimGroupScale(localId, scale5, this);
11720 handlerUpdateVector = OnUpdatePrimGroupPosition;
11721 12072
11722 if (handlerUpdateVector != null) 12073 break;
11723 {
11724 handlerUpdateVector(localId, pos5, this);
11725 }
11726 12074
11727 part.IgnoreUndoUpdate = false; 12075 case 0x0D: //(8 + 4 + 1) group scale and position
11728 } 12076 // exception as above
11729 12077
11730 break; 12078 udata.position = new Vector3(block.Data, 0);
12079 udata.scale = new Vector3(block.Data, 12);
11731 12080
11732 case 21: 12081 udata.change = ObjectChangeType.groupPS;
11733 Vector3 scale6 = new Vector3(block.Data, 12); 12082 updatehandler(localId, udata, this);
11734 Vector3 pos6 = new Vector3(block.Data, 0); 12083 break;
11735 12084
11736 handlerUpdatePrimScale = OnUpdatePrimScale; 12085 case 0x1C: // (0x10 + 8 + 4 ) group scale UNIFORM
11737 if (handlerUpdatePrimScale != null) 12086 udata.scale = new Vector3(block.Data, 0);
11738 {
11739 part.StoreUndoState(false);
11740 part.IgnoreUndoUpdate = true;
11741 12087
11742 // m_log.Debug("new scale is " + scale.X + " , " + scale.Y + " , " + scale.Z); 12088 udata.change = ObjectChangeType.groupUS;
11743 handlerUpdatePrimScale(localId, scale6, this); 12089 updatehandler(localId, udata, this);
11744 handlerUpdatePrimSinglePosition = OnUpdatePrimSinglePosition; 12090 break;
11745 if (handlerUpdatePrimSinglePosition != null)
11746 {
11747 handlerUpdatePrimSinglePosition(localId, pos6, this);
11748 }
11749 12091
11750 part.IgnoreUndoUpdate = false; 12092 case 0x1D: // (UNIFORM + GROUP + SCALE + POS)
11751 } 12093 udata.position = new Vector3(block.Data, 0);
11752 break; 12094 udata.scale = new Vector3(block.Data, 12);
11753 12095
11754 default: 12096 udata.change = ObjectChangeType.groupPUS;
11755 m_log.Debug("[CLIENT]: MultipleObjUpdate recieved an unknown packet type: " + (block.Type)); 12097 updatehandler(localId, udata, this);
11756 break; 12098 break;
12099
12100 default:
12101 m_log.Debug("[CLIENT]: MultipleObjUpdate recieved an unknown packet type: " + (block.Type));
12102 break;
12103 }
11757 } 12104 }
11758 12105
11759// for (int j = 0; j < parts.Length; j++)
11760// parts[j].IgnoreUndoUpdate = false;
11761 } 12106 }
11762 } 12107 }
11763 } 12108 }
11764
11765 return true; 12109 return true;
11766 } 12110 }
11767 12111
@@ -11822,9 +12166,26 @@ namespace OpenSim.Region.ClientStack.LindenUDP
11822 public void SetChildAgentThrottle(byte[] throttles) 12166 public void SetChildAgentThrottle(byte[] throttles)
11823 { 12167 {
11824 m_udpClient.SetThrottles(throttles); 12168 m_udpClient.SetThrottles(throttles);
12169 GenericCall2 handler = OnUpdateThrottles;
12170 if (handler != null)
12171 {
12172 handler();
12173 }
11825 } 12174 }
11826 12175
11827 /// <summary> 12176 /// <summary>
12177 /// Sets the throttles from values supplied by the client
12178 /// </summary>
12179 /// <param name="throttles"></param>
12180 public void SetAgentThrottleSilent(int throttle, int setting)
12181 {
12182 m_udpClient.ForceThrottleSetting(throttle,setting);
12183 //m_udpClient.SetThrottles(throttles);
12184
12185 }
12186
12187
12188 /// <summary>
11828 /// Get the current throttles for this client as a packed byte array 12189 /// Get the current throttles for this client as a packed byte array
11829 /// </summary> 12190 /// </summary>
11830 /// <param name="multiplier">Unused</param> 12191 /// <param name="multiplier">Unused</param>
@@ -12216,7 +12577,10 @@ namespace OpenSim.Region.ClientStack.LindenUDP
12216// "[LLCLIENTVIEW]: Received transfer request for {0} in {1} type {2} by {3}", 12577// "[LLCLIENTVIEW]: Received transfer request for {0} in {1} type {2} by {3}",
12217// requestID, taskID, (SourceType)sourceType, Name); 12578// requestID, taskID, (SourceType)sourceType, Name);
12218 12579
12580
12581 //Note, the bool returned from the below function is useless since it is always false.
12219 m_assetService.Get(requestID.ToString(), transferRequest, AssetReceived); 12582 m_assetService.Get(requestID.ToString(), transferRequest, AssetReceived);
12583
12220 } 12584 }
12221 12585
12222 /// <summary> 12586 /// <summary>
@@ -12282,7 +12646,8 @@ namespace OpenSim.Region.ClientStack.LindenUDP
12282 /// <returns></returns> 12646 /// <returns></returns>
12283 private static int CalculateNumPackets(byte[] data) 12647 private static int CalculateNumPackets(byte[] data)
12284 { 12648 {
12285 const uint m_maxPacketSize = 600; 12649// const uint m_maxPacketSize = 600;
12650 uint m_maxPacketSize = MaxTransferBytesPerPacket;
12286 int numPackets = 1; 12651 int numPackets = 1;
12287 12652
12288 if (data == null) 12653 if (data == null)
diff --git a/OpenSim/Region/ClientStack/Linden/UDP/LLUDPClient.cs b/OpenSim/Region/ClientStack/Linden/UDP/LLUDPClient.cs
index 621e0fd..e52ac37 100644
--- a/OpenSim/Region/ClientStack/Linden/UDP/LLUDPClient.cs
+++ b/OpenSim/Region/ClientStack/Linden/UDP/LLUDPClient.cs
@@ -92,7 +92,7 @@ namespace OpenSim.Region.ClientStack.LindenUDP
92 /// <summary>Packets we have sent that need to be ACKed by the client</summary> 92 /// <summary>Packets we have sent that need to be ACKed by the client</summary>
93 public readonly UnackedPacketCollection NeedAcks = new UnackedPacketCollection(); 93 public readonly UnackedPacketCollection NeedAcks = new UnackedPacketCollection();
94 /// <summary>ACKs that are queued up, waiting to be sent to the client</summary> 94 /// <summary>ACKs that are queued up, waiting to be sent to the client</summary>
95 public readonly OpenSim.Framework.LocklessQueue<uint> PendingAcks = new OpenSim.Framework.LocklessQueue<uint>(); 95 public readonly DoubleLocklessQueue<uint> PendingAcks = new DoubleLocklessQueue<uint>();
96 96
97 /// <summary>Current packet sequence number</summary> 97 /// <summary>Current packet sequence number</summary>
98 public int CurrentSequence; 98 public int CurrentSequence;
@@ -146,7 +146,7 @@ namespace OpenSim.Region.ClientStack.LindenUDP
146 /// <summary>Throttle buckets for each packet category</summary> 146 /// <summary>Throttle buckets for each packet category</summary>
147 private readonly TokenBucket[] m_throttleCategories; 147 private readonly TokenBucket[] m_throttleCategories;
148 /// <summary>Outgoing queues for throttled packets</summary> 148 /// <summary>Outgoing queues for throttled packets</summary>
149 private readonly OpenSim.Framework.LocklessQueue<OutgoingPacket>[] m_packetOutboxes = new OpenSim.Framework.LocklessQueue<OutgoingPacket>[THROTTLE_CATEGORY_COUNT]; 149 private readonly DoubleLocklessQueue<OutgoingPacket>[] m_packetOutboxes = new DoubleLocklessQueue<OutgoingPacket>[THROTTLE_CATEGORY_COUNT];
150 /// <summary>A container that can hold one packet for each outbox, used to store 150 /// <summary>A container that can hold one packet for each outbox, used to store
151 /// dequeued packets that are being held for throttling</summary> 151 /// dequeued packets that are being held for throttling</summary>
152 private readonly OutgoingPacket[] m_nextPackets = new OutgoingPacket[THROTTLE_CATEGORY_COUNT]; 152 private readonly OutgoingPacket[] m_nextPackets = new OutgoingPacket[THROTTLE_CATEGORY_COUNT];
@@ -158,6 +158,7 @@ namespace OpenSim.Region.ClientStack.LindenUDP
158 158
159 private int m_defaultRTO = 1000; // 1sec is the recommendation in the RFC 159 private int m_defaultRTO = 1000; // 1sec is the recommendation in the RFC
160 private int m_maxRTO = 60000; 160 private int m_maxRTO = 60000;
161 public bool m_deliverPackets = true;
161 162
162 /// <summary> 163 /// <summary>
163 /// Default constructor 164 /// Default constructor
@@ -201,7 +202,7 @@ namespace OpenSim.Region.ClientStack.LindenUDP
201 ThrottleOutPacketType type = (ThrottleOutPacketType)i; 202 ThrottleOutPacketType type = (ThrottleOutPacketType)i;
202 203
203 // Initialize the packet outboxes, where packets sit while they are waiting for tokens 204 // Initialize the packet outboxes, where packets sit while they are waiting for tokens
204 m_packetOutboxes[i] = new OpenSim.Framework.LocklessQueue<OutgoingPacket>(); 205 m_packetOutboxes[i] = new DoubleLocklessQueue<OutgoingPacket>();
205 // Initialize the token buckets that control the throttling for each category 206 // Initialize the token buckets that control the throttling for each category
206 m_throttleCategories[i] = new TokenBucket(m_throttleCategory, rates.GetRate(type)); 207 m_throttleCategories[i] = new TokenBucket(m_throttleCategory, rates.GetRate(type));
207 } 208 }
@@ -429,11 +430,23 @@ namespace OpenSim.Region.ClientStack.LindenUDP
429 /// </returns> 430 /// </returns>
430 public bool EnqueueOutgoing(OutgoingPacket packet, bool forceQueue) 431 public bool EnqueueOutgoing(OutgoingPacket packet, bool forceQueue)
431 { 432 {
433 return EnqueueOutgoing(packet, forceQueue, false);
434 }
435
436 public bool EnqueueOutgoing(OutgoingPacket packet, bool forceQueue, bool highPriority)
437 {
432 int category = (int)packet.Category; 438 int category = (int)packet.Category;
433 439
434 if (category >= 0 && category < m_packetOutboxes.Length) 440 if (category >= 0 && category < m_packetOutboxes.Length)
435 { 441 {
436 OpenSim.Framework.LocklessQueue<OutgoingPacket> queue = m_packetOutboxes[category]; 442 DoubleLocklessQueue<OutgoingPacket> queue = m_packetOutboxes[category];
443
444 if (m_deliverPackets == false)
445 {
446 queue.Enqueue(packet, highPriority);
447 return true;
448 }
449
437 TokenBucket bucket = m_throttleCategories[category]; 450 TokenBucket bucket = m_throttleCategories[category];
438 451
439 // Don't send this packet if there is already a packet waiting in the queue 452 // Don't send this packet if there is already a packet waiting in the queue
@@ -441,7 +454,7 @@ namespace OpenSim.Region.ClientStack.LindenUDP
441 // queued packets 454 // queued packets
442 if (queue.Count > 0) 455 if (queue.Count > 0)
443 { 456 {
444 queue.Enqueue(packet); 457 queue.Enqueue(packet, highPriority);
445 return true; 458 return true;
446 } 459 }
447 460
@@ -454,7 +467,7 @@ namespace OpenSim.Region.ClientStack.LindenUDP
454 else 467 else
455 { 468 {
456 // Force queue specified or not enough tokens in the bucket, queue this packet 469 // Force queue specified or not enough tokens in the bucket, queue this packet
457 queue.Enqueue(packet); 470 queue.Enqueue(packet, highPriority);
458 return true; 471 return true;
459 } 472 }
460 } 473 }
@@ -483,8 +496,10 @@ namespace OpenSim.Region.ClientStack.LindenUDP
483 /// <returns>True if any packets were sent, otherwise false</returns> 496 /// <returns>True if any packets were sent, otherwise false</returns>
484 public bool DequeueOutgoing() 497 public bool DequeueOutgoing()
485 { 498 {
486 OutgoingPacket packet; 499 if (m_deliverPackets == false) return false;
487 OpenSim.Framework.LocklessQueue<OutgoingPacket> queue; 500
501 OutgoingPacket packet = null;
502 DoubleLocklessQueue<OutgoingPacket> queue;
488 TokenBucket bucket; 503 TokenBucket bucket;
489 bool packetSent = false; 504 bool packetSent = false;
490 ThrottleOutPacketTypeFlags emptyCategories = 0; 505 ThrottleOutPacketTypeFlags emptyCategories = 0;
@@ -515,32 +530,49 @@ namespace OpenSim.Region.ClientStack.LindenUDP
515 // No dequeued packet waiting to be sent, try to pull one off 530 // No dequeued packet waiting to be sent, try to pull one off
516 // this queue 531 // this queue
517 queue = m_packetOutboxes[i]; 532 queue = m_packetOutboxes[i];
518 if (queue.Dequeue(out packet)) 533 if (queue != null)
519 { 534 {
520 // A packet was pulled off the queue. See if we have 535 bool success = false;
521 // enough tokens in the bucket to send it out 536 try
522 if (bucket.RemoveTokens(packet.Buffer.DataLength))
523 { 537 {
524 // Send the packet 538 success = queue.Dequeue(out packet);
525 m_udpServer.SendPacketFinal(packet);
526 packetSent = true;
527 } 539 }
528 else 540 catch
529 { 541 {
530 // Save the dequeued packet for the next iteration 542 m_packetOutboxes[i] = new DoubleLocklessQueue<OutgoingPacket>();
531 m_nextPackets[i] = packet;
532 } 543 }
533 544 if (success)
534 // If the queue is empty after this dequeue, fire the queue 545 {
535 // empty callback now so it has a chance to fill before we 546 // A packet was pulled off the queue. See if we have
536 // get back here 547 // enough tokens in the bucket to send it out
537 if (queue.Count == 0) 548 if (bucket.RemoveTokens(packet.Buffer.DataLength))
549 {
550 // Send the packet
551 m_udpServer.SendPacketFinal(packet);
552 packetSent = true;
553 }
554 else
555 {
556 // Save the dequeued packet for the next iteration
557 m_nextPackets[i] = packet;
558 }
559
560 // If the queue is empty after this dequeue, fire the queue
561 // empty callback now so it has a chance to fill before we
562 // get back here
563 if (queue.Count == 0)
564 emptyCategories |= CategoryToFlag(i);
565 }
566 else
567 {
568 // No packets in this queue. Fire the queue empty callback
569 // if it has not been called recently
538 emptyCategories |= CategoryToFlag(i); 570 emptyCategories |= CategoryToFlag(i);
571 }
539 } 572 }
540 else 573 else
541 { 574 {
542 // No packets in this queue. Fire the queue empty callback 575 m_packetOutboxes[i] = new DoubleLocklessQueue<OutgoingPacket>();
543 // if it has not been called recently
544 emptyCategories |= CategoryToFlag(i); 576 emptyCategories |= CategoryToFlag(i);
545 } 577 }
546 } 578 }
@@ -649,6 +681,10 @@ namespace OpenSim.Region.ClientStack.LindenUDP
649 if (m_nextOnQueueEmpty == 0) 681 if (m_nextOnQueueEmpty == 0)
650 m_nextOnQueueEmpty = 1; 682 m_nextOnQueueEmpty = 1;
651 } 683 }
684 internal void ForceThrottleSetting(int throttle, int setting)
685 {
686 m_throttleCategories[throttle].RequestedDripRate = Math.Max(setting, LLUDPServer.MTU); ;
687 }
652 688
653 /// <summary> 689 /// <summary>
654 /// Converts a <seealso cref="ThrottleOutPacketType"/> integer to a 690 /// Converts a <seealso cref="ThrottleOutPacketType"/> integer to a
@@ -693,4 +729,33 @@ namespace OpenSim.Region.ClientStack.LindenUDP
693 } 729 }
694 } 730 }
695 } 731 }
732
733 public class DoubleLocklessQueue<T> : OpenSim.Framework.LocklessQueue<T>
734 {
735 OpenSim.Framework.LocklessQueue<T> highQueue = new OpenSim.Framework.LocklessQueue<T>();
736
737 public override int Count
738 {
739 get
740 {
741 return base.Count + highQueue.Count;
742 }
743 }
744
745 public override bool Dequeue(out T item)
746 {
747 if (highQueue.Dequeue(out item))
748 return true;
749
750 return base.Dequeue(out item);
751 }
752
753 public void Enqueue(T item, bool highPriority)
754 {
755 if (highPriority)
756 highQueue.Enqueue(item);
757 else
758 Enqueue(item);
759 }
760 }
696} 761}
diff --git a/OpenSim/Region/ClientStack/Linden/UDP/LLUDPServer.cs b/OpenSim/Region/ClientStack/Linden/UDP/LLUDPServer.cs
index 8eb2e06..fab66ce 100644
--- a/OpenSim/Region/ClientStack/Linden/UDP/LLUDPServer.cs
+++ b/OpenSim/Region/ClientStack/Linden/UDP/LLUDPServer.cs
@@ -121,7 +121,9 @@ namespace OpenSim.Region.ClientStack.LindenUDP
121 /// <summary>Handlers for incoming packets</summary> 121 /// <summary>Handlers for incoming packets</summary>
122 //PacketEventDictionary packetEvents = new PacketEventDictionary(); 122 //PacketEventDictionary packetEvents = new PacketEventDictionary();
123 /// <summary>Incoming packets that are awaiting handling</summary> 123 /// <summary>Incoming packets that are awaiting handling</summary>
124 private OpenMetaverse.BlockingQueue<IncomingPacket> packetInbox = new OpenMetaverse.BlockingQueue<IncomingPacket>(); 124 //private OpenMetaverse.BlockingQueue<IncomingPacket> packetInbox = new OpenMetaverse.BlockingQueue<IncomingPacket>();
125
126 private DoubleQueue<IncomingPacket> packetInbox = new DoubleQueue<IncomingPacket>();
125 127
126 /// <summary></summary> 128 /// <summary></summary>
127 //private UDPClientCollection m_clients = new UDPClientCollection(); 129 //private UDPClientCollection m_clients = new UDPClientCollection();
@@ -176,6 +178,7 @@ namespace OpenSim.Region.ClientStack.LindenUDP
176 /// <summary>Flag to signal when clients should send pings</summary> 178 /// <summary>Flag to signal when clients should send pings</summary>
177 protected bool m_sendPing; 179 protected bool m_sendPing;
178 180
181 private ExpiringCache<IPEndPoint, Queue<UDPPacketBuffer>> m_pendingCache = new ExpiringCache<IPEndPoint, Queue<UDPPacketBuffer>>();
179 private Pool<IncomingPacket> m_incomingPacketPool; 182 private Pool<IncomingPacket> m_incomingPacketPool;
180 183
181 /// <summary> 184 /// <summary>
@@ -782,6 +785,14 @@ namespace OpenSim.Region.ClientStack.LindenUDP
782 785
783 #region Queue or Send 786 #region Queue or Send
784 787
788 bool highPriority = false;
789
790 if (category != ThrottleOutPacketType.Unknown && (category & ThrottleOutPacketType.HighPriority) != 0)
791 {
792 category = (ThrottleOutPacketType)((int)category & 127);
793 highPriority = true;
794 }
795
785 OutgoingPacket outgoingPacket = new OutgoingPacket(udpClient, buffer, category, null); 796 OutgoingPacket outgoingPacket = new OutgoingPacket(udpClient, buffer, category, null);
786 // If we were not provided a method for handling unacked, use the UDPServer default method 797 // If we were not provided a method for handling unacked, use the UDPServer default method
787 outgoingPacket.UnackedMethod = ((method == null) ? delegate(OutgoingPacket oPacket) { ResendUnacked(oPacket); } : method); 798 outgoingPacket.UnackedMethod = ((method == null) ? delegate(OutgoingPacket oPacket) { ResendUnacked(oPacket); } : method);
@@ -790,7 +801,7 @@ namespace OpenSim.Region.ClientStack.LindenUDP
790 // continue to display the deleted object until relog. Therefore, we need to always queue a kill object 801 // continue to display the deleted object until relog. Therefore, we need to always queue a kill object
791 // packet so that it isn't sent before a queued update packet. 802 // packet so that it isn't sent before a queued update packet.
792 bool requestQueue = type == PacketType.KillObject; 803 bool requestQueue = type == PacketType.KillObject;
793 if (!outgoingPacket.Client.EnqueueOutgoing(outgoingPacket, requestQueue)) 804 if (!outgoingPacket.Client.EnqueueOutgoing(outgoingPacket, requestQueue, highPriority))
794 SendPacketFinal(outgoingPacket); 805 SendPacketFinal(outgoingPacket);
795 806
796 #endregion Queue or Send 807 #endregion Queue or Send
@@ -1075,21 +1086,46 @@ namespace OpenSim.Region.ClientStack.LindenUDP
1075 1086
1076 #region Packet to Client Mapping 1087 #region Packet to Client Mapping
1077 1088
1078 // UseCircuitCode handling 1089 // If there is already a client for this endpoint, don't process UseCircuitCode
1079 if (packet.Type == PacketType.UseCircuitCode) 1090 IClientAPI client = null;
1091 if (!m_scene.TryGetClient(endPoint, out client) || !(client is LLClientView))
1080 { 1092 {
1081 // We need to copy the endpoint so that it doesn't get changed when another thread reuses the 1093 // UseCircuitCode handling
1082 // buffer. 1094 if (packet.Type == PacketType.UseCircuitCode)
1083 object[] array = new object[] { new IPEndPoint(endPoint.Address, endPoint.Port), packet }; 1095 {
1096 // And if there is a UseCircuitCode pending, also drop it
1097 lock (m_pendingCache)
1098 {
1099 if (m_pendingCache.Contains(endPoint))
1100 return;
1084 1101
1085 Util.FireAndForget(HandleUseCircuitCode, array); 1102 m_pendingCache.AddOrUpdate(endPoint, new Queue<UDPPacketBuffer>(), 60);
1103 }
1086 1104
1087 return; 1105 // We need to copy the endpoint so that it doesn't get changed when another thread reuses the
1106 // buffer.
1107 object[] array = new object[] { new IPEndPoint(endPoint.Address, endPoint.Port), packet };
1108
1109 Util.FireAndForget(HandleUseCircuitCode, array);
1110
1111 return;
1112 }
1113 }
1114
1115 // If this is a pending connection, enqueue, don't process yet
1116 lock (m_pendingCache)
1117 {
1118 Queue<UDPPacketBuffer> queue;
1119 if (m_pendingCache.TryGetValue(endPoint, out queue))
1120 {
1121 //m_log.DebugFormat("[LLUDPSERVER]: Enqueued a {0} packet into the pending queue", packet.Type);
1122 queue.Enqueue(buffer);
1123 return;
1124 }
1088 } 1125 }
1089 1126
1090 // Determine which agent this packet came from 1127 // Determine which agent this packet came from
1091 IClientAPI client; 1128 if (client == null || !(client is LLClientView))
1092 if (!m_scene.TryGetClient(endPoint, out client) || !(client is LLClientView))
1093 { 1129 {
1094 //m_log.Debug("[LLUDPSERVER]: Received a " + packet.Type + " packet from an unrecognized source: " + address + " in " + m_scene.RegionInfo.RegionName); 1130 //m_log.Debug("[LLUDPSERVER]: Received a " + packet.Type + " packet from an unrecognized source: " + address + " in " + m_scene.RegionInfo.RegionName);
1095 return; 1131 return;
@@ -1098,7 +1134,10 @@ namespace OpenSim.Region.ClientStack.LindenUDP
1098 udpClient = ((LLClientView)client).UDPClient; 1134 udpClient = ((LLClientView)client).UDPClient;
1099 1135
1100 if (!udpClient.IsConnected) 1136 if (!udpClient.IsConnected)
1137 {
1138// m_log.Debug("[LLUDPSERVER]: Received a " + packet.Type + " packet for a unConnected client in " + m_scene.RegionInfo.RegionName);
1101 return; 1139 return;
1140 }
1102 1141
1103 #endregion Packet to Client Mapping 1142 #endregion Packet to Client Mapping
1104 1143
@@ -1228,7 +1267,11 @@ namespace OpenSim.Region.ClientStack.LindenUDP
1228 incomingPacket = new IncomingPacket((LLClientView)client, packet); 1267 incomingPacket = new IncomingPacket((LLClientView)client, packet);
1229 } 1268 }
1230 1269
1231 packetInbox.Enqueue(incomingPacket); 1270 if (incomingPacket.Packet.Type == PacketType.AgentUpdate ||
1271 incomingPacket.Packet.Type == PacketType.ChatFromViewer)
1272 packetInbox.EnqueueHigh(incomingPacket);
1273 else
1274 packetInbox.EnqueueLow(incomingPacket);
1232 } 1275 }
1233 1276
1234 #region BinaryStats 1277 #region BinaryStats
@@ -1376,10 +1419,35 @@ namespace OpenSim.Region.ClientStack.LindenUDP
1376 { 1419 {
1377 AgentCircuitData aCircuit = m_scene.AuthenticateHandler.GetAgentCircuitData(uccp.CircuitCode.Code); 1420 AgentCircuitData aCircuit = m_scene.AuthenticateHandler.GetAgentCircuitData(uccp.CircuitCode.Code);
1378 bool tp = (aCircuit.teleportFlags > 0); 1421 bool tp = (aCircuit.teleportFlags > 0);
1379 // Let's delay this for TP agents, otherwise the viewer doesn't know where to get meshes from
1380 if (!tp) 1422 if (!tp)
1381 client.SceneAgent.SendInitialDataToMe(); 1423 client.SceneAgent.SendInitialDataToMe();
1382 } 1424 }
1425
1426 // Now we know we can handle more data
1427 Thread.Sleep(200);
1428
1429 // Obtain the queue and remove it from the cache
1430 Queue<UDPPacketBuffer> queue = null;
1431
1432 lock (m_pendingCache)
1433 {
1434 if (!m_pendingCache.TryGetValue(endPoint, out queue))
1435 {
1436 m_log.DebugFormat("[LLUDPSERVER]: Client created but no pending queue present");
1437 return;
1438 }
1439 m_pendingCache.Remove(endPoint);
1440 }
1441
1442 m_log.DebugFormat("[LLUDPSERVER]: Client created, processing pending queue, {0} entries", queue.Count);
1443
1444 // Reinject queued packets
1445 while(queue.Count > 0)
1446 {
1447 UDPPacketBuffer buf = queue.Dequeue();
1448 PacketReceived(buf);
1449 }
1450 queue = null;
1383 } 1451 }
1384 else 1452 else
1385 { 1453 {
@@ -1387,6 +1455,8 @@ namespace OpenSim.Region.ClientStack.LindenUDP
1387 m_log.WarnFormat( 1455 m_log.WarnFormat(
1388 "[LLUDPSERVER]: Ignoring connection request for {0} to {1} with unknown circuit code {2} from IP {3}", 1456 "[LLUDPSERVER]: Ignoring connection request for {0} to {1} with unknown circuit code {2} from IP {3}",
1389 uccp.CircuitCode.ID, m_scene.RegionInfo.RegionName, uccp.CircuitCode.Code, endPoint); 1457 uccp.CircuitCode.ID, m_scene.RegionInfo.RegionName, uccp.CircuitCode.Code, endPoint);
1458 lock (m_pendingCache)
1459 m_pendingCache.Remove(endPoint);
1390 } 1460 }
1391 1461
1392 // m_log.DebugFormat( 1462 // m_log.DebugFormat(
@@ -1505,7 +1575,7 @@ namespace OpenSim.Region.ClientStack.LindenUDP
1505 if (!client.SceneAgent.IsChildAgent) 1575 if (!client.SceneAgent.IsChildAgent)
1506 client.Kick("Simulator logged you out due to connection timeout"); 1576 client.Kick("Simulator logged you out due to connection timeout");
1507 1577
1508 client.CloseWithoutChecks(); 1578 client.CloseWithoutChecks(true);
1509 } 1579 }
1510 } 1580 }
1511 1581
@@ -1517,6 +1587,7 @@ namespace OpenSim.Region.ClientStack.LindenUDP
1517 1587
1518 while (IsRunningInbound) 1588 while (IsRunningInbound)
1519 { 1589 {
1590 m_scene.ThreadAlive(1);
1520 try 1591 try
1521 { 1592 {
1522 IncomingPacket incomingPacket = null; 1593 IncomingPacket incomingPacket = null;
@@ -1564,6 +1635,7 @@ namespace OpenSim.Region.ClientStack.LindenUDP
1564 1635
1565 while (base.IsRunningOutbound) 1636 while (base.IsRunningOutbound)
1566 { 1637 {
1638 m_scene.ThreadAlive(2);
1567 try 1639 try
1568 { 1640 {
1569 m_packetSent = false; 1641 m_packetSent = false;
@@ -1794,8 +1866,8 @@ namespace OpenSim.Region.ClientStack.LindenUDP
1794 Packet packet = incomingPacket.Packet; 1866 Packet packet = incomingPacket.Packet;
1795 LLClientView client = incomingPacket.Client; 1867 LLClientView client = incomingPacket.Client;
1796 1868
1797 if (client.IsActive) 1869// if (client.IsActive)
1798 { 1870// {
1799 m_currentIncomingClient = client; 1871 m_currentIncomingClient = client;
1800 1872
1801 try 1873 try
@@ -1822,13 +1894,13 @@ namespace OpenSim.Region.ClientStack.LindenUDP
1822 { 1894 {
1823 m_currentIncomingClient = null; 1895 m_currentIncomingClient = null;
1824 } 1896 }
1825 } 1897// }
1826 else 1898// else
1827 { 1899// {
1828 m_log.DebugFormat( 1900// m_log.DebugFormat(
1829 "[LLUDPSERVER]: Dropped incoming {0} for dead client {1} in {2}", 1901// "[LLUDPSERVER]: Dropped incoming {0} for dead client {1} in {2}",
1830 packet.Type, client.Name, m_scene.RegionInfo.RegionName); 1902// packet.Type, client.Name, m_scene.RegionInfo.RegionName);
1831 } 1903// }
1832 1904
1833 IncomingPacketsProcessed++; 1905 IncomingPacketsProcessed++;
1834 } 1906 }
@@ -1840,8 +1912,8 @@ namespace OpenSim.Region.ClientStack.LindenUDP
1840 if (!client.IsLoggingOut) 1912 if (!client.IsLoggingOut)
1841 { 1913 {
1842 client.IsLoggingOut = true; 1914 client.IsLoggingOut = true;
1843 client.Close(); 1915 client.Close(false, false);
1844 } 1916 }
1845 } 1917 }
1846 } 1918 }
1847} \ No newline at end of file 1919}
diff --git a/OpenSim/Region/ClientStack/Linden/UDP/OpenSimUDPBase.cs b/OpenSim/Region/ClientStack/Linden/UDP/OpenSimUDPBase.cs
index f143c32..7035e38 100644
--- a/OpenSim/Region/ClientStack/Linden/UDP/OpenSimUDPBase.cs
+++ b/OpenSim/Region/ClientStack/Linden/UDP/OpenSimUDPBase.cs
@@ -114,10 +114,6 @@ namespace OpenMetaverse
114 const int SIO_UDP_CONNRESET = -1744830452; 114 const int SIO_UDP_CONNRESET = -1744830452;
115 115
116 IPEndPoint ipep = new IPEndPoint(m_localBindAddress, m_udpPort); 116 IPEndPoint ipep = new IPEndPoint(m_localBindAddress, m_udpPort);
117
118 m_log.DebugFormat(
119 "[UDPBASE]: Binding UDP listener using internal IP address config {0}:{1}",
120 ipep.Address, ipep.Port);
121 117
122 m_udpSocket = new Socket( 118 m_udpSocket = new Socket(
123 AddressFamily.InterNetwork, 119 AddressFamily.InterNetwork,