diff options
Diffstat (limited to 'OpenSim/Region/ClientStack/Linden/UDP')
-rw-r--r-- | OpenSim/Region/ClientStack/Linden/UDP/J2KImage.cs | 3 | ||||
-rw-r--r-- | OpenSim/Region/ClientStack/Linden/UDP/LLClientView.cs | 1506 | ||||
-rw-r--r-- | OpenSim/Region/ClientStack/Linden/UDP/LLUDPClient.cs | 115 | ||||
-rw-r--r-- | OpenSim/Region/ClientStack/Linden/UDP/LLUDPServer.cs | 134 | ||||
-rw-r--r-- | OpenSim/Region/ClientStack/Linden/UDP/OpenSimUDPBase.cs | 4 |
5 files changed, 1126 insertions, 636 deletions
diff --git a/OpenSim/Region/ClientStack/Linden/UDP/J2KImage.cs b/OpenSim/Region/ClientStack/Linden/UDP/J2KImage.cs index 4d0568d..15d6f7f 100644 --- a/OpenSim/Region/ClientStack/Linden/UDP/J2KImage.cs +++ b/OpenSim/Region/ClientStack/Linden/UDP/J2KImage.cs | |||
@@ -234,6 +234,9 @@ namespace OpenSim.Region.ClientStack.LindenUDP | |||
234 | m_stopPacket = TexturePacketCount(); | 234 | m_stopPacket = TexturePacketCount(); |
235 | } | 235 | } |
236 | 236 | ||
237 | //Give them at least two packets, to play nice with some broken viewers (SL also behaves this way) | ||
238 | if (m_stopPacket == 1 && m_layers[0].End > FIRST_PACKET_SIZE) m_stopPacket++; | ||
239 | |||
237 | m_currentPacket = StartPacket; | 240 | m_currentPacket = StartPacket; |
238 | } | 241 | } |
239 | } | 242 | } |
diff --git a/OpenSim/Region/ClientStack/Linden/UDP/LLClientView.cs b/OpenSim/Region/ClientStack/Linden/UDP/LLClientView.cs index 1b091bf..dc28be8 100644 --- a/OpenSim/Region/ClientStack/Linden/UDP/LLClientView.cs +++ b/OpenSim/Region/ClientStack/Linden/UDP/LLClientView.cs | |||
@@ -102,6 +102,7 @@ namespace OpenSim.Region.ClientStack.LindenUDP | |||
102 | public event AvatarPickerRequest OnAvatarPickerRequest; | 102 | public event AvatarPickerRequest OnAvatarPickerRequest; |
103 | public event StartAnim OnStartAnim; | 103 | public event StartAnim OnStartAnim; |
104 | public event StopAnim OnStopAnim; | 104 | public event StopAnim OnStopAnim; |
105 | public event ChangeAnim OnChangeAnim; | ||
105 | public event Action<IClientAPI> OnRequestAvatarsData; | 106 | public event Action<IClientAPI> OnRequestAvatarsData; |
106 | public event LinkObjects OnLinkObjects; | 107 | public event LinkObjects OnLinkObjects; |
107 | public event DelinkObjects OnDelinkObjects; | 108 | public event DelinkObjects OnDelinkObjects; |
@@ -129,6 +130,7 @@ namespace OpenSim.Region.ClientStack.LindenUDP | |||
129 | public event RequestObjectPropertiesFamily OnRequestObjectPropertiesFamily; | 130 | public event RequestObjectPropertiesFamily OnRequestObjectPropertiesFamily; |
130 | public event UpdatePrimFlags OnUpdatePrimFlags; | 131 | public event UpdatePrimFlags OnUpdatePrimFlags; |
131 | public event UpdatePrimTexture OnUpdatePrimTexture; | 132 | public event UpdatePrimTexture OnUpdatePrimTexture; |
133 | public event ClientChangeObject onClientChangeObject; | ||
132 | public event UpdateVector OnUpdatePrimGroupPosition; | 134 | public event UpdateVector OnUpdatePrimGroupPosition; |
133 | public event UpdateVector OnUpdatePrimSinglePosition; | 135 | public event UpdateVector OnUpdatePrimSinglePosition; |
134 | public event UpdatePrimRotation OnUpdatePrimGroupRotation; | 136 | public event UpdatePrimRotation OnUpdatePrimGroupRotation; |
@@ -162,6 +164,7 @@ namespace OpenSim.Region.ClientStack.LindenUDP | |||
162 | public event RequestTaskInventory OnRequestTaskInventory; | 164 | public event RequestTaskInventory OnRequestTaskInventory; |
163 | public event UpdateInventoryItem OnUpdateInventoryItem; | 165 | public event UpdateInventoryItem OnUpdateInventoryItem; |
164 | public event CopyInventoryItem OnCopyInventoryItem; | 166 | public event CopyInventoryItem OnCopyInventoryItem; |
167 | public event MoveItemsAndLeaveCopy OnMoveItemsAndLeaveCopy; | ||
165 | public event MoveInventoryItem OnMoveInventoryItem; | 168 | public event MoveInventoryItem OnMoveInventoryItem; |
166 | public event RemoveInventoryItem OnRemoveInventoryItem; | 169 | public event RemoveInventoryItem OnRemoveInventoryItem; |
167 | public event RemoveInventoryFolder OnRemoveInventoryFolder; | 170 | public event RemoveInventoryFolder OnRemoveInventoryFolder; |
@@ -260,7 +263,7 @@ namespace OpenSim.Region.ClientStack.LindenUDP | |||
260 | public event ClassifiedInfoRequest OnClassifiedInfoRequest; | 263 | public event ClassifiedInfoRequest OnClassifiedInfoRequest; |
261 | public event ClassifiedInfoUpdate OnClassifiedInfoUpdate; | 264 | public event ClassifiedInfoUpdate OnClassifiedInfoUpdate; |
262 | public event ClassifiedDelete OnClassifiedDelete; | 265 | public event ClassifiedDelete OnClassifiedDelete; |
263 | public event ClassifiedDelete OnClassifiedGodDelete; | 266 | public event ClassifiedGodDelete OnClassifiedGodDelete; |
264 | public event EventNotificationAddRequest OnEventNotificationAddRequest; | 267 | public event EventNotificationAddRequest OnEventNotificationAddRequest; |
265 | public event EventNotificationRemoveRequest OnEventNotificationRemoveRequest; | 268 | public event EventNotificationRemoveRequest OnEventNotificationRemoveRequest; |
266 | public event EventGodDelete OnEventGodDelete; | 269 | public event EventGodDelete OnEventGodDelete; |
@@ -291,10 +294,12 @@ namespace OpenSim.Region.ClientStack.LindenUDP | |||
291 | public event GroupVoteHistoryRequest OnGroupVoteHistoryRequest; | 294 | public event GroupVoteHistoryRequest OnGroupVoteHistoryRequest; |
292 | public event SimWideDeletesDelegate OnSimWideDeletes; | 295 | public event SimWideDeletesDelegate OnSimWideDeletes; |
293 | public event SendPostcard OnSendPostcard; | 296 | public event SendPostcard OnSendPostcard; |
297 | public event ChangeInventoryItemFlags OnChangeInventoryItemFlags; | ||
294 | public event MuteListEntryUpdate OnUpdateMuteListEntry; | 298 | public event MuteListEntryUpdate OnUpdateMuteListEntry; |
295 | public event MuteListEntryRemove OnRemoveMuteListEntry; | 299 | public event MuteListEntryRemove OnRemoveMuteListEntry; |
296 | public event GodlikeMessage onGodlikeMessage; | 300 | public event GodlikeMessage onGodlikeMessage; |
297 | public event GodUpdateRegionInfoUpdate OnGodUpdateRegionInfoUpdate; | 301 | public event GodUpdateRegionInfoUpdate OnGodUpdateRegionInfoUpdate; |
302 | public event GenericCall2 OnUpdateThrottles; | ||
298 | 303 | ||
299 | #endregion Events | 304 | #endregion Events |
300 | 305 | ||
@@ -323,11 +328,17 @@ namespace OpenSim.Region.ClientStack.LindenUDP | |||
323 | private readonly byte[] m_channelVersion = Utils.EmptyBytes; | 328 | private readonly byte[] m_channelVersion = Utils.EmptyBytes; |
324 | private readonly IGroupsModule m_GroupsModule; | 329 | private readonly IGroupsModule m_GroupsModule; |
325 | 330 | ||
331 | private int m_cachedTextureSerial; | ||
326 | private PriorityQueue m_entityUpdates; | 332 | private PriorityQueue m_entityUpdates; |
327 | private PriorityQueue m_entityProps; | 333 | private PriorityQueue m_entityProps; |
328 | private Prioritizer m_prioritizer; | 334 | private Prioritizer m_prioritizer; |
329 | private bool m_disableFacelights = false; | 335 | private bool m_disableFacelights = false; |
336 | |||
337 | private bool m_VelocityInterpolate = false; | ||
338 | private const uint MaxTransferBytesPerPacket = 600; | ||
339 | |||
330 | private volatile bool m_justEditedTerrain = false; | 340 | private volatile bool m_justEditedTerrain = false; |
341 | |||
331 | /// <value> | 342 | /// <value> |
332 | /// List used in construction of data blocks for an object update packet. This is to stop us having to | 343 | /// List used in construction of data blocks for an object update packet. This is to stop us having to |
333 | /// continually recreate it. | 344 | /// continually recreate it. |
@@ -339,13 +350,14 @@ namespace OpenSim.Region.ClientStack.LindenUDP | |||
339 | /// thread servicing the m_primFullUpdates queue after a kill. If this happens the object persists as an | 350 | /// thread servicing the m_primFullUpdates queue after a kill. If this happens the object persists as an |
340 | /// ownerless phantom. | 351 | /// ownerless phantom. |
341 | /// | 352 | /// |
342 | /// All manipulation of this set has to occur under a lock | 353 | /// All manipulation of this set has to occur under an m_entityUpdates.SyncRoot lock |
343 | /// | 354 | /// |
344 | /// </value> | 355 | /// </value> |
345 | protected HashSet<uint> m_killRecord; | 356 | // protected HashSet<uint> m_killRecord; |
346 | 357 | ||
347 | // protected HashSet<uint> m_attachmentsSent; | 358 | // protected HashSet<uint> m_attachmentsSent; |
348 | 359 | ||
360 | private bool m_deliverPackets = true; | ||
349 | private int m_animationSequenceNumber = 1; | 361 | private int m_animationSequenceNumber = 1; |
350 | private bool m_SendLogoutPacketWhenClosing = true; | 362 | private bool m_SendLogoutPacketWhenClosing = true; |
351 | 363 | ||
@@ -392,6 +404,14 @@ namespace OpenSim.Region.ClientStack.LindenUDP | |||
392 | get { return m_startpos; } | 404 | get { return m_startpos; } |
393 | set { m_startpos = value; } | 405 | set { m_startpos = value; } |
394 | } | 406 | } |
407 | public bool DeliverPackets | ||
408 | { | ||
409 | get { return m_deliverPackets; } | ||
410 | set { | ||
411 | m_deliverPackets = value; | ||
412 | m_udpClient.m_deliverPackets = value; | ||
413 | } | ||
414 | } | ||
395 | public UUID AgentId { get { return m_agentId; } } | 415 | public UUID AgentId { get { return m_agentId; } } |
396 | public ISceneAgent SceneAgent { get; set; } | 416 | public ISceneAgent SceneAgent { get; set; } |
397 | public UUID ActiveGroupId { get { return m_activeGroupID; } } | 417 | public UUID ActiveGroupId { get { return m_activeGroupID; } } |
@@ -442,6 +462,7 @@ namespace OpenSim.Region.ClientStack.LindenUDP | |||
442 | } | 462 | } |
443 | 463 | ||
444 | public bool SendLogoutPacketWhenClosing { set { m_SendLogoutPacketWhenClosing = value; } } | 464 | public bool SendLogoutPacketWhenClosing { set { m_SendLogoutPacketWhenClosing = value; } } |
465 | |||
445 | 466 | ||
446 | #endregion Properties | 467 | #endregion Properties |
447 | 468 | ||
@@ -468,7 +489,7 @@ namespace OpenSim.Region.ClientStack.LindenUDP | |||
468 | m_entityUpdates = new PriorityQueue(m_scene.Entities.Count); | 489 | m_entityUpdates = new PriorityQueue(m_scene.Entities.Count); |
469 | m_entityProps = new PriorityQueue(m_scene.Entities.Count); | 490 | m_entityProps = new PriorityQueue(m_scene.Entities.Count); |
470 | m_fullUpdateDataBlocksBuilder = new List<ObjectUpdatePacket.ObjectDataBlock>(); | 491 | m_fullUpdateDataBlocksBuilder = new List<ObjectUpdatePacket.ObjectDataBlock>(); |
471 | m_killRecord = new HashSet<uint>(); | 492 | // m_killRecord = new HashSet<uint>(); |
472 | // m_attachmentsSent = new HashSet<uint>(); | 493 | // m_attachmentsSent = new HashSet<uint>(); |
473 | 494 | ||
474 | m_assetService = m_scene.RequestModuleInterface<IAssetService>(); | 495 | m_assetService = m_scene.RequestModuleInterface<IAssetService>(); |
@@ -498,12 +519,16 @@ namespace OpenSim.Region.ClientStack.LindenUDP | |||
498 | 519 | ||
499 | #region Client Methods | 520 | #region Client Methods |
500 | 521 | ||
522 | |||
523 | /// <summary> | ||
524 | /// Close down the client view | ||
525 | /// </summary> | ||
501 | public void Close() | 526 | public void Close() |
502 | { | 527 | { |
503 | Close(false); | 528 | Close(true, false); |
504 | } | 529 | } |
505 | 530 | ||
506 | public void Close(bool force) | 531 | public void Close(bool sendStop, bool force) |
507 | { | 532 | { |
508 | // We lock here to prevent race conditions between two threads calling close simultaneously (e.g. | 533 | // We lock here to prevent race conditions between two threads calling close simultaneously (e.g. |
509 | // a simultaneous relog just as a client is being closed out due to no packet ack from the old connection. | 534 | // a simultaneous relog just as a client is being closed out due to no packet ack from the old connection. |
@@ -521,7 +546,7 @@ namespace OpenSim.Region.ClientStack.LindenUDP | |||
521 | } | 546 | } |
522 | 547 | ||
523 | IsActive = false; | 548 | IsActive = false; |
524 | CloseWithoutChecks(); | 549 | CloseWithoutChecks(sendStop); |
525 | } | 550 | } |
526 | } | 551 | } |
527 | 552 | ||
@@ -534,12 +559,19 @@ namespace OpenSim.Region.ClientStack.LindenUDP | |||
534 | /// | 559 | /// |
535 | /// Callers must lock ClosingSyncLock before calling. | 560 | /// Callers must lock ClosingSyncLock before calling. |
536 | /// </remarks> | 561 | /// </remarks> |
537 | public void CloseWithoutChecks() | 562 | public void CloseWithoutChecks(bool sendStop) |
538 | { | 563 | { |
539 | m_log.DebugFormat( | 564 | m_log.DebugFormat( |
540 | "[CLIENT]: Close has been called for {0} attached to scene {1}", | 565 | "[CLIENT]: Close has been called for {0} attached to scene {1}", |
541 | Name, m_scene.RegionInfo.RegionName); | 566 | Name, m_scene.RegionInfo.RegionName); |
542 | 567 | ||
568 | if (sendStop) | ||
569 | { | ||
570 | // Send the STOP packet | ||
571 | DisableSimulatorPacket disable = (DisableSimulatorPacket)PacketPool.Instance.GetPacket(PacketType.DisableSimulator); | ||
572 | OutPacket(disable, ThrottleOutPacketType.Unknown); | ||
573 | } | ||
574 | |||
543 | // Shutdown the image manager | 575 | // Shutdown the image manager |
544 | ImageManager.Close(); | 576 | ImageManager.Close(); |
545 | 577 | ||
@@ -562,6 +594,7 @@ namespace OpenSim.Region.ClientStack.LindenUDP | |||
562 | // Disable UDP handling for this client | 594 | // Disable UDP handling for this client |
563 | m_udpClient.Shutdown(); | 595 | m_udpClient.Shutdown(); |
564 | 596 | ||
597 | |||
565 | //m_log.InfoFormat("[CLIENTVIEW] Memory pre GC {0}", System.GC.GetTotalMemory(false)); | 598 | //m_log.InfoFormat("[CLIENTVIEW] Memory pre GC {0}", System.GC.GetTotalMemory(false)); |
566 | //GC.Collect(); | 599 | //GC.Collect(); |
567 | //m_log.InfoFormat("[CLIENTVIEW] Memory post GC {0}", System.GC.GetTotalMemory(true)); | 600 | //m_log.InfoFormat("[CLIENTVIEW] Memory post GC {0}", System.GC.GetTotalMemory(true)); |
@@ -858,7 +891,7 @@ namespace OpenSim.Region.ClientStack.LindenUDP | |||
858 | reply.ChatData.OwnerID = ownerID; | 891 | reply.ChatData.OwnerID = ownerID; |
859 | reply.ChatData.SourceID = fromAgentID; | 892 | reply.ChatData.SourceID = fromAgentID; |
860 | 893 | ||
861 | OutPacket(reply, ThrottleOutPacketType.Task); | 894 | OutPacket(reply, ThrottleOutPacketType.Unknown); |
862 | } | 895 | } |
863 | 896 | ||
864 | /// <summary> | 897 | /// <summary> |
@@ -891,32 +924,7 @@ namespace OpenSim.Region.ClientStack.LindenUDP | |||
891 | msg.MessageBlock.Message = Util.StringToBytes1024(im.message); | 924 | msg.MessageBlock.Message = Util.StringToBytes1024(im.message); |
892 | msg.MessageBlock.BinaryBucket = im.binaryBucket; | 925 | msg.MessageBlock.BinaryBucket = im.binaryBucket; |
893 | 926 | ||
894 | if (im.message.StartsWith("[grouptest]")) | 927 | OutPacket(msg, ThrottleOutPacketType.Task); |
895 | { // this block is test code for implementing group IM - delete when group IM is finished | ||
896 | IEventQueue eq = Scene.RequestModuleInterface<IEventQueue>(); | ||
897 | if (eq != null) | ||
898 | { | ||
899 | im.dialog = 17; | ||
900 | |||
901 | //eq.ChatterboxInvitation( | ||
902 | // new UUID("00000000-68f9-1111-024e-222222111123"), | ||
903 | // "OpenSimulator Testing", im.fromAgentID, im.message, im.toAgentID, im.fromAgentName, im.dialog, 0, | ||
904 | // false, 0, new Vector3(), 1, im.imSessionID, im.fromGroup, im.binaryBucket); | ||
905 | |||
906 | eq.ChatterboxInvitation( | ||
907 | new UUID("00000000-68f9-1111-024e-222222111123"), | ||
908 | "OpenSimulator Testing", new UUID(im.fromAgentID), im.message, new UUID(im.toAgentID), im.fromAgentName, im.dialog, 0, | ||
909 | false, 0, new Vector3(), 1, new UUID(im.imSessionID), im.fromGroup, Util.StringToBytes256("OpenSimulator Testing")); | ||
910 | |||
911 | eq.ChatterBoxSessionAgentListUpdates( | ||
912 | new UUID("00000000-68f9-1111-024e-222222111123"), | ||
913 | new UUID(im.fromAgentID), new UUID(im.toAgentID), false, false, false); | ||
914 | } | ||
915 | |||
916 | Console.WriteLine("SendInstantMessage: " + msg); | ||
917 | } | ||
918 | else | ||
919 | OutPacket(msg, ThrottleOutPacketType.Task); | ||
920 | } | 928 | } |
921 | } | 929 | } |
922 | 930 | ||
@@ -1154,6 +1162,10 @@ namespace OpenSim.Region.ClientStack.LindenUDP | |||
1154 | public virtual void SendLayerData(float[] map) | 1162 | public virtual void SendLayerData(float[] map) |
1155 | { | 1163 | { |
1156 | Util.FireAndForget(DoSendLayerData, map); | 1164 | Util.FireAndForget(DoSendLayerData, map); |
1165 | |||
1166 | // Send it sync, and async. It's not that much data | ||
1167 | // and it improves user experience just so much! | ||
1168 | DoSendLayerData(map); | ||
1157 | } | 1169 | } |
1158 | 1170 | ||
1159 | /// <summary> | 1171 | /// <summary> |
@@ -1166,16 +1178,13 @@ namespace OpenSim.Region.ClientStack.LindenUDP | |||
1166 | 1178 | ||
1167 | try | 1179 | try |
1168 | { | 1180 | { |
1169 | //for (int y = 0; y < 16; y++) | 1181 | for (int y = 0; y < 16; y++) |
1170 | //{ | 1182 | { |
1171 | // for (int x = 0; x < 16; x++) | 1183 | for (int x = 0; x < 16; x+=4) |
1172 | // { | 1184 | { |
1173 | // SendLayerData(x, y, map); | 1185 | SendLayerPacket(x, y, map); |
1174 | // } | 1186 | } |
1175 | //} | 1187 | } |
1176 | |||
1177 | // Send LayerData in a spiral pattern. Fun! | ||
1178 | SendLayerTopRight(map, 0, 0, 15, 15); | ||
1179 | } | 1188 | } |
1180 | catch (Exception e) | 1189 | catch (Exception e) |
1181 | { | 1190 | { |
@@ -1183,51 +1192,35 @@ namespace OpenSim.Region.ClientStack.LindenUDP | |||
1183 | } | 1192 | } |
1184 | } | 1193 | } |
1185 | 1194 | ||
1186 | private void SendLayerTopRight(float[] map, int x1, int y1, int x2, int y2) | ||
1187 | { | ||
1188 | // Row | ||
1189 | for (int i = x1; i <= x2; i++) | ||
1190 | SendLayerData(i, y1, map); | ||
1191 | |||
1192 | // Column | ||
1193 | for (int j = y1 + 1; j <= y2; j++) | ||
1194 | SendLayerData(x2, j, map); | ||
1195 | |||
1196 | if (x2 - x1 > 0) | ||
1197 | SendLayerBottomLeft(map, x1, y1 + 1, x2 - 1, y2); | ||
1198 | } | ||
1199 | |||
1200 | void SendLayerBottomLeft(float[] map, int x1, int y1, int x2, int y2) | ||
1201 | { | ||
1202 | // Row in reverse | ||
1203 | for (int i = x2; i >= x1; i--) | ||
1204 | SendLayerData(i, y2, map); | ||
1205 | |||
1206 | // Column in reverse | ||
1207 | for (int j = y2 - 1; j >= y1; j--) | ||
1208 | SendLayerData(x1, j, map); | ||
1209 | |||
1210 | if (x2 - x1 > 0) | ||
1211 | SendLayerTopRight(map, x1 + 1, y1, x2, y2 - 1); | ||
1212 | } | ||
1213 | |||
1214 | /// <summary> | 1195 | /// <summary> |
1215 | /// Sends a set of four patches (x, x+1, ..., x+3) to the client | 1196 | /// Sends a set of four patches (x, x+1, ..., x+3) to the client |
1216 | /// </summary> | 1197 | /// </summary> |
1217 | /// <param name="map">heightmap</param> | 1198 | /// <param name="map">heightmap</param> |
1218 | /// <param name="px">X coordinate for patches 0..12</param> | 1199 | /// <param name="px">X coordinate for patches 0..12</param> |
1219 | /// <param name="py">Y coordinate for patches 0..15</param> | 1200 | /// <param name="py">Y coordinate for patches 0..15</param> |
1220 | // private void SendLayerPacket(float[] map, int y, int x) | 1201 | private void SendLayerPacket(int x, int y, float[] map) |
1221 | // { | 1202 | { |
1222 | // int[] patches = new int[4]; | 1203 | int[] patches = new int[4]; |
1223 | // patches[0] = x + 0 + y * 16; | 1204 | patches[0] = x + 0 + y * 16; |
1224 | // patches[1] = x + 1 + y * 16; | 1205 | patches[1] = x + 1 + y * 16; |
1225 | // patches[2] = x + 2 + y * 16; | 1206 | patches[2] = x + 2 + y * 16; |
1226 | // patches[3] = x + 3 + y * 16; | 1207 | patches[3] = x + 3 + y * 16; |
1227 | 1208 | ||
1228 | // Packet layerpack = LLClientView.TerrainManager.CreateLandPacket(map, patches); | 1209 | float[] heightmap = (map.Length == 65536) ? |
1229 | // OutPacket(layerpack, ThrottleOutPacketType.Land); | 1210 | map : |
1230 | // } | 1211 | LLHeightFieldMoronize(map); |
1212 | |||
1213 | try | ||
1214 | { | ||
1215 | Packet layerpack = TerrainCompressor.CreateLandPacket(heightmap, patches); | ||
1216 | OutPacket(layerpack, ThrottleOutPacketType.Land); | ||
1217 | } | ||
1218 | catch | ||
1219 | { | ||
1220 | for (int px = x ; px < x + 4 ; px++) | ||
1221 | SendLayerData(px, y, map); | ||
1222 | } | ||
1223 | } | ||
1231 | 1224 | ||
1232 | /// <summary> | 1225 | /// <summary> |
1233 | /// Sends a specified patch to a client | 1226 | /// Sends a specified patch to a client |
@@ -1269,7 +1262,7 @@ namespace OpenSim.Region.ClientStack.LindenUDP | |||
1269 | { | 1262 | { |
1270 | layerpack.Header.Reliable = true; | 1263 | layerpack.Header.Reliable = true; |
1271 | OutPacket(layerpack, | 1264 | OutPacket(layerpack, |
1272 | ThrottleOutPacketType.Land); | 1265 | ThrottleOutPacketType.Task); |
1273 | } | 1266 | } |
1274 | } | 1267 | } |
1275 | catch (Exception e) | 1268 | catch (Exception e) |
@@ -1640,7 +1633,8 @@ namespace OpenSim.Region.ClientStack.LindenUDP | |||
1640 | 1633 | ||
1641 | public void SendKillObject(List<uint> localIDs) | 1634 | public void SendKillObject(List<uint> localIDs) |
1642 | { | 1635 | { |
1643 | // m_log.DebugFormat("[CLIENT]: Sending KillObjectPacket to {0} for {1} in {2}", Name, localID, regionHandle); | 1636 | // foreach (uint id in localIDs) |
1637 | // m_log.DebugFormat("[CLIENT]: Sending KillObjectPacket to {0} for {1} in {2}", Name, id, regionHandle); | ||
1644 | 1638 | ||
1645 | KillObjectPacket kill = (KillObjectPacket)PacketPool.Instance.GetPacket(PacketType.KillObject); | 1639 | KillObjectPacket kill = (KillObjectPacket)PacketPool.Instance.GetPacket(PacketType.KillObject); |
1646 | // TODO: don't create new blocks if recycling an old packet | 1640 | // TODO: don't create new blocks if recycling an old packet |
@@ -1662,17 +1656,17 @@ namespace OpenSim.Region.ClientStack.LindenUDP | |||
1662 | // We MUST lock for both manipulating the kill record and sending the packet, in order to avoid a race | 1656 | // We MUST lock for both manipulating the kill record and sending the packet, in order to avoid a race |
1663 | // condition where a kill can be processed before an out-of-date update for the same object. | 1657 | // condition where a kill can be processed before an out-of-date update for the same object. |
1664 | // ProcessEntityUpdates() also takes the m_killRecord lock. | 1658 | // ProcessEntityUpdates() also takes the m_killRecord lock. |
1665 | lock (m_killRecord) | 1659 | // lock (m_killRecord) |
1666 | { | 1660 | // { |
1667 | foreach (uint localID in localIDs) | 1661 | // foreach (uint localID in localIDs) |
1668 | m_killRecord.Add(localID); | 1662 | // m_killRecord.Add(localID); |
1669 | 1663 | ||
1670 | // The throttle queue used here must match that being used for updates. Otherwise, there is a | 1664 | // The throttle queue used here must match that being used for updates. Otherwise, there is a |
1671 | // chance that a kill packet put on a separate queue will be sent to the client before an existing | 1665 | // chance that a kill packet put on a separate queue will be sent to the client before an existing |
1672 | // update packet on another queue. Receiving updates after kills results in unowned and undeletable | 1666 | // update packet on another queue. Receiving updates after kills results in unowned and undeletable |
1673 | // scene objects in a viewer until that viewer is relogged in. | 1667 | // scene objects in a viewer until that viewer is relogged in. |
1674 | OutPacket(kill, ThrottleOutPacketType.Task); | 1668 | OutPacket(kill, ThrottleOutPacketType.Task); |
1675 | } | 1669 | // } |
1676 | } | 1670 | } |
1677 | } | 1671 | } |
1678 | 1672 | ||
@@ -1794,7 +1788,7 @@ namespace OpenSim.Region.ClientStack.LindenUDP | |||
1794 | newBlock.CreationDate = item.CreationDate; | 1788 | newBlock.CreationDate = item.CreationDate; |
1795 | newBlock.SalePrice = item.SalePrice; | 1789 | newBlock.SalePrice = item.SalePrice; |
1796 | newBlock.SaleType = item.SaleType; | 1790 | newBlock.SaleType = item.SaleType; |
1797 | newBlock.Flags = item.Flags; | 1791 | newBlock.Flags = item.Flags & 0xff; |
1798 | 1792 | ||
1799 | newBlock.CRC = | 1793 | newBlock.CRC = |
1800 | Helpers.InventoryCRC(newBlock.CreationDate, newBlock.SaleType, | 1794 | Helpers.InventoryCRC(newBlock.CreationDate, newBlock.SaleType, |
@@ -2048,7 +2042,7 @@ namespace OpenSim.Region.ClientStack.LindenUDP | |||
2048 | itemBlock.GroupID = item.GroupID; | 2042 | itemBlock.GroupID = item.GroupID; |
2049 | itemBlock.GroupOwned = item.GroupOwned; | 2043 | itemBlock.GroupOwned = item.GroupOwned; |
2050 | itemBlock.GroupMask = item.GroupPermissions; | 2044 | itemBlock.GroupMask = item.GroupPermissions; |
2051 | itemBlock.Flags = item.Flags; | 2045 | itemBlock.Flags = item.Flags & 0xff; |
2052 | itemBlock.SalePrice = item.SalePrice; | 2046 | itemBlock.SalePrice = item.SalePrice; |
2053 | itemBlock.SaleType = item.SaleType; | 2047 | itemBlock.SaleType = item.SaleType; |
2054 | itemBlock.CreationDate = item.CreationDate; | 2048 | itemBlock.CreationDate = item.CreationDate; |
@@ -2115,7 +2109,7 @@ namespace OpenSim.Region.ClientStack.LindenUDP | |||
2115 | bulkUpdate.ItemData[0].GroupID = item.GroupID; | 2109 | bulkUpdate.ItemData[0].GroupID = item.GroupID; |
2116 | bulkUpdate.ItemData[0].GroupOwned = item.GroupOwned; | 2110 | bulkUpdate.ItemData[0].GroupOwned = item.GroupOwned; |
2117 | bulkUpdate.ItemData[0].GroupMask = item.GroupPermissions; | 2111 | bulkUpdate.ItemData[0].GroupMask = item.GroupPermissions; |
2118 | bulkUpdate.ItemData[0].Flags = item.Flags; | 2112 | bulkUpdate.ItemData[0].Flags = item.Flags & 0xff; |
2119 | bulkUpdate.ItemData[0].SalePrice = item.SalePrice; | 2113 | bulkUpdate.ItemData[0].SalePrice = item.SalePrice; |
2120 | bulkUpdate.ItemData[0].SaleType = item.SaleType; | 2114 | bulkUpdate.ItemData[0].SaleType = item.SaleType; |
2121 | 2115 | ||
@@ -2131,9 +2125,14 @@ namespace OpenSim.Region.ClientStack.LindenUDP | |||
2131 | OutPacket(bulkUpdate, ThrottleOutPacketType.Asset); | 2125 | OutPacket(bulkUpdate, ThrottleOutPacketType.Asset); |
2132 | } | 2126 | } |
2133 | 2127 | ||
2134 | /// <see>IClientAPI.SendInventoryItemCreateUpdate(InventoryItemBase)</see> | ||
2135 | public void SendInventoryItemCreateUpdate(InventoryItemBase Item, uint callbackId) | 2128 | public void SendInventoryItemCreateUpdate(InventoryItemBase Item, uint callbackId) |
2136 | { | 2129 | { |
2130 | SendInventoryItemCreateUpdate(Item, UUID.Zero, callbackId); | ||
2131 | } | ||
2132 | |||
2133 | /// <see>IClientAPI.SendInventoryItemCreateUpdate(InventoryItemBase)</see> | ||
2134 | public void SendInventoryItemCreateUpdate(InventoryItemBase Item, UUID transactionID, uint callbackId) | ||
2135 | { | ||
2137 | const uint FULL_MASK_PERMISSIONS = (uint)0x7fffffff; | 2136 | const uint FULL_MASK_PERMISSIONS = (uint)0x7fffffff; |
2138 | 2137 | ||
2139 | UpdateCreateInventoryItemPacket InventoryReply | 2138 | UpdateCreateInventoryItemPacket InventoryReply |
@@ -2143,6 +2142,7 @@ namespace OpenSim.Region.ClientStack.LindenUDP | |||
2143 | // TODO: don't create new blocks if recycling an old packet | 2142 | // TODO: don't create new blocks if recycling an old packet |
2144 | InventoryReply.AgentData.AgentID = AgentId; | 2143 | InventoryReply.AgentData.AgentID = AgentId; |
2145 | InventoryReply.AgentData.SimApproved = true; | 2144 | InventoryReply.AgentData.SimApproved = true; |
2145 | InventoryReply.AgentData.TransactionID = transactionID; | ||
2146 | InventoryReply.InventoryData = new UpdateCreateInventoryItemPacket.InventoryDataBlock[1]; | 2146 | InventoryReply.InventoryData = new UpdateCreateInventoryItemPacket.InventoryDataBlock[1]; |
2147 | InventoryReply.InventoryData[0] = new UpdateCreateInventoryItemPacket.InventoryDataBlock(); | 2147 | InventoryReply.InventoryData[0] = new UpdateCreateInventoryItemPacket.InventoryDataBlock(); |
2148 | InventoryReply.InventoryData[0].ItemID = Item.ID; | 2148 | InventoryReply.InventoryData[0].ItemID = Item.ID; |
@@ -2163,7 +2163,7 @@ namespace OpenSim.Region.ClientStack.LindenUDP | |||
2163 | InventoryReply.InventoryData[0].GroupID = Item.GroupID; | 2163 | InventoryReply.InventoryData[0].GroupID = Item.GroupID; |
2164 | InventoryReply.InventoryData[0].GroupOwned = Item.GroupOwned; | 2164 | InventoryReply.InventoryData[0].GroupOwned = Item.GroupOwned; |
2165 | InventoryReply.InventoryData[0].GroupMask = Item.GroupPermissions; | 2165 | InventoryReply.InventoryData[0].GroupMask = Item.GroupPermissions; |
2166 | InventoryReply.InventoryData[0].Flags = Item.Flags; | 2166 | InventoryReply.InventoryData[0].Flags = Item.Flags & 0xff; |
2167 | InventoryReply.InventoryData[0].SalePrice = Item.SalePrice; | 2167 | InventoryReply.InventoryData[0].SalePrice = Item.SalePrice; |
2168 | InventoryReply.InventoryData[0].SaleType = Item.SaleType; | 2168 | InventoryReply.InventoryData[0].SaleType = Item.SaleType; |
2169 | InventoryReply.InventoryData[0].CreationDate = Item.CreationDate; | 2169 | InventoryReply.InventoryData[0].CreationDate = Item.CreationDate; |
@@ -2212,16 +2212,20 @@ namespace OpenSim.Region.ClientStack.LindenUDP | |||
2212 | replytask.InventoryData.TaskID = taskID; | 2212 | replytask.InventoryData.TaskID = taskID; |
2213 | replytask.InventoryData.Serial = serial; | 2213 | replytask.InventoryData.Serial = serial; |
2214 | replytask.InventoryData.Filename = fileName; | 2214 | replytask.InventoryData.Filename = fileName; |
2215 | OutPacket(replytask, ThrottleOutPacketType.Asset); | 2215 | OutPacket(replytask, ThrottleOutPacketType.Task); |
2216 | } | 2216 | } |
2217 | 2217 | ||
2218 | public void SendXferPacket(ulong xferID, uint packet, byte[] data) | 2218 | public void SendXferPacket(ulong xferID, uint packet, byte[] data, bool isTaskInventory) |
2219 | { | 2219 | { |
2220 | ThrottleOutPacketType type = ThrottleOutPacketType.Asset; | ||
2221 | if (isTaskInventory) | ||
2222 | type = ThrottleOutPacketType.Task; | ||
2223 | |||
2220 | SendXferPacketPacket sendXfer = (SendXferPacketPacket)PacketPool.Instance.GetPacket(PacketType.SendXferPacket); | 2224 | SendXferPacketPacket sendXfer = (SendXferPacketPacket)PacketPool.Instance.GetPacket(PacketType.SendXferPacket); |
2221 | sendXfer.XferID.ID = xferID; | 2225 | sendXfer.XferID.ID = xferID; |
2222 | sendXfer.XferID.Packet = packet; | 2226 | sendXfer.XferID.Packet = packet; |
2223 | sendXfer.DataPacket.Data = data; | 2227 | sendXfer.DataPacket.Data = data; |
2224 | OutPacket(sendXfer, ThrottleOutPacketType.Asset); | 2228 | OutPacket(sendXfer, type); |
2225 | } | 2229 | } |
2226 | 2230 | ||
2227 | public void SendAbortXferPacket(ulong xferID) | 2231 | public void SendAbortXferPacket(ulong xferID) |
@@ -2408,6 +2412,15 @@ namespace OpenSim.Region.ClientStack.LindenUDP | |||
2408 | OutPacket(sound, ThrottleOutPacketType.Task); | 2412 | OutPacket(sound, ThrottleOutPacketType.Task); |
2409 | } | 2413 | } |
2410 | 2414 | ||
2415 | public void SendTransferAbort(TransferRequestPacket transferRequest) | ||
2416 | { | ||
2417 | TransferAbortPacket abort = (TransferAbortPacket)PacketPool.Instance.GetPacket(PacketType.TransferAbort); | ||
2418 | abort.TransferInfo.TransferID = transferRequest.TransferInfo.TransferID; | ||
2419 | abort.TransferInfo.ChannelType = transferRequest.TransferInfo.ChannelType; | ||
2420 | m_log.Debug("[Assets] Aborting transfer; asset request failed"); | ||
2421 | OutPacket(abort, ThrottleOutPacketType.Task); | ||
2422 | } | ||
2423 | |||
2411 | public void SendTriggeredSound(UUID soundID, UUID ownerID, UUID objectID, UUID parentID, ulong handle, Vector3 position, float gain) | 2424 | public void SendTriggeredSound(UUID soundID, UUID ownerID, UUID objectID, UUID parentID, ulong handle, Vector3 position, float gain) |
2412 | { | 2425 | { |
2413 | SoundTriggerPacket sound = (SoundTriggerPacket)PacketPool.Instance.GetPacket(PacketType.SoundTrigger); | 2426 | SoundTriggerPacket sound = (SoundTriggerPacket)PacketPool.Instance.GetPacket(PacketType.SoundTrigger); |
@@ -2716,6 +2729,7 @@ namespace OpenSim.Region.ClientStack.LindenUDP | |||
2716 | float friction = part.Friction; | 2729 | float friction = part.Friction; |
2717 | float bounce = part.Restitution; | 2730 | float bounce = part.Restitution; |
2718 | float gravmod = part.GravityModifier; | 2731 | float gravmod = part.GravityModifier; |
2732 | |||
2719 | eq.partPhysicsProperties(localid, physshapetype, density, friction, bounce, gravmod,AgentId); | 2733 | eq.partPhysicsProperties(localid, physshapetype, density, friction, bounce, gravmod,AgentId); |
2720 | } | 2734 | } |
2721 | } | 2735 | } |
@@ -2786,8 +2800,21 @@ namespace OpenSim.Region.ClientStack.LindenUDP | |||
2786 | req.AssetInf.ID, req.AssetInf.Metadata.ContentType); | 2800 | req.AssetInf.ID, req.AssetInf.Metadata.ContentType); |
2787 | return; | 2801 | return; |
2788 | } | 2802 | } |
2803 | int WearableOut = 0; | ||
2804 | bool isWearable = false; | ||
2789 | 2805 | ||
2790 | //m_log.Debug("sending asset " + req.RequestAssetID); | 2806 | if (req.AssetInf != null) |
2807 | isWearable = | ||
2808 | ((AssetType) req.AssetInf.Type == | ||
2809 | AssetType.Bodypart || (AssetType) req.AssetInf.Type == AssetType.Clothing); | ||
2810 | |||
2811 | |||
2812 | //m_log.Debug("sending asset " + req.RequestAssetID + ", iswearable: " + isWearable); | ||
2813 | |||
2814 | |||
2815 | //if (isWearable) | ||
2816 | // m_log.Debug((AssetType)req.AssetInf.Type); | ||
2817 | |||
2791 | TransferInfoPacket Transfer = new TransferInfoPacket(); | 2818 | TransferInfoPacket Transfer = new TransferInfoPacket(); |
2792 | Transfer.TransferInfo.ChannelType = 2; | 2819 | Transfer.TransferInfo.ChannelType = 2; |
2793 | Transfer.TransferInfo.Status = 0; | 2820 | Transfer.TransferInfo.Status = 0; |
@@ -2809,7 +2836,7 @@ namespace OpenSim.Region.ClientStack.LindenUDP | |||
2809 | Transfer.TransferInfo.Size = req.AssetInf.Data.Length; | 2836 | Transfer.TransferInfo.Size = req.AssetInf.Data.Length; |
2810 | Transfer.TransferInfo.TransferID = req.TransferRequestID; | 2837 | Transfer.TransferInfo.TransferID = req.TransferRequestID; |
2811 | Transfer.Header.Zerocoded = true; | 2838 | Transfer.Header.Zerocoded = true; |
2812 | OutPacket(Transfer, ThrottleOutPacketType.Asset); | 2839 | OutPacket(Transfer, isWearable ? ThrottleOutPacketType.Task | ThrottleOutPacketType.HighPriority : ThrottleOutPacketType.Asset); |
2813 | 2840 | ||
2814 | if (req.NumPackets == 1) | 2841 | if (req.NumPackets == 1) |
2815 | { | 2842 | { |
@@ -2820,12 +2847,14 @@ namespace OpenSim.Region.ClientStack.LindenUDP | |||
2820 | TransferPacket.TransferData.Data = req.AssetInf.Data; | 2847 | TransferPacket.TransferData.Data = req.AssetInf.Data; |
2821 | TransferPacket.TransferData.Status = 1; | 2848 | TransferPacket.TransferData.Status = 1; |
2822 | TransferPacket.Header.Zerocoded = true; | 2849 | TransferPacket.Header.Zerocoded = true; |
2823 | OutPacket(TransferPacket, ThrottleOutPacketType.Asset); | 2850 | OutPacket(TransferPacket, isWearable ? ThrottleOutPacketType.Task | ThrottleOutPacketType.HighPriority : ThrottleOutPacketType.Asset); |
2824 | } | 2851 | } |
2825 | else | 2852 | else |
2826 | { | 2853 | { |
2827 | int processedLength = 0; | 2854 | int processedLength = 0; |
2828 | int maxChunkSize = Settings.MAX_PACKET_SIZE - 100; | 2855 | // int maxChunkSize = Settings.MAX_PACKET_SIZE - 100; |
2856 | |||
2857 | int maxChunkSize = (int) MaxTransferBytesPerPacket; | ||
2829 | int packetNumber = 0; | 2858 | int packetNumber = 0; |
2830 | 2859 | ||
2831 | while (processedLength < req.AssetInf.Data.Length) | 2860 | while (processedLength < req.AssetInf.Data.Length) |
@@ -2851,7 +2880,7 @@ namespace OpenSim.Region.ClientStack.LindenUDP | |||
2851 | TransferPacket.TransferData.Status = 1; | 2880 | TransferPacket.TransferData.Status = 1; |
2852 | } | 2881 | } |
2853 | TransferPacket.Header.Zerocoded = true; | 2882 | TransferPacket.Header.Zerocoded = true; |
2854 | OutPacket(TransferPacket, ThrottleOutPacketType.Asset); | 2883 | OutPacket(TransferPacket, isWearable ? ThrottleOutPacketType.Task | ThrottleOutPacketType.HighPriority : ThrottleOutPacketType.Asset); |
2855 | 2884 | ||
2856 | processedLength += chunkSize; | 2885 | processedLength += chunkSize; |
2857 | packetNumber++; | 2886 | packetNumber++; |
@@ -2896,7 +2925,10 @@ namespace OpenSim.Region.ClientStack.LindenUDP | |||
2896 | reply.Data.ParcelID = parcelID; | 2925 | reply.Data.ParcelID = parcelID; |
2897 | reply.Data.OwnerID = land.OwnerID; | 2926 | reply.Data.OwnerID = land.OwnerID; |
2898 | reply.Data.Name = Utils.StringToBytes(land.Name); | 2927 | reply.Data.Name = Utils.StringToBytes(land.Name); |
2899 | reply.Data.Desc = Utils.StringToBytes(land.Description); | 2928 | if (land != null && land.Description != null && land.Description != String.Empty) |
2929 | reply.Data.Desc = Utils.StringToBytes(land.Description.Substring(0, land.Description.Length > 254 ? 254: land.Description.Length)); | ||
2930 | else | ||
2931 | reply.Data.Desc = new Byte[0]; | ||
2900 | reply.Data.ActualArea = land.Area; | 2932 | reply.Data.ActualArea = land.Area; |
2901 | reply.Data.BillableArea = land.Area; // TODO: what is this? | 2933 | reply.Data.BillableArea = land.Area; // TODO: what is this? |
2902 | 2934 | ||
@@ -3603,24 +3635,25 @@ namespace OpenSim.Region.ClientStack.LindenUDP | |||
3603 | aw.WearableData = new AgentWearablesUpdatePacket.WearableDataBlock[count]; | 3635 | aw.WearableData = new AgentWearablesUpdatePacket.WearableDataBlock[count]; |
3604 | AgentWearablesUpdatePacket.WearableDataBlock awb; | 3636 | AgentWearablesUpdatePacket.WearableDataBlock awb; |
3605 | int idx = 0; | 3637 | int idx = 0; |
3606 | for (int i = 0; i < wearables.Length; i++) | 3638 | |
3607 | { | 3639 | for (int i = 0; i < wearables.Length; i++) |
3608 | for (int j = 0; j < wearables[i].Count; j++) | 3640 | { |
3609 | { | 3641 | for (int j = 0; j < wearables[i].Count; j++) |
3610 | awb = new AgentWearablesUpdatePacket.WearableDataBlock(); | 3642 | { |
3611 | awb.WearableType = (byte)i; | 3643 | awb = new AgentWearablesUpdatePacket.WearableDataBlock(); |
3612 | awb.AssetID = wearables[i][j].AssetID; | 3644 | awb.WearableType = (byte) i; |
3613 | awb.ItemID = wearables[i][j].ItemID; | 3645 | awb.AssetID = wearables[i][j].AssetID; |
3614 | aw.WearableData[idx] = awb; | 3646 | awb.ItemID = wearables[i][j].ItemID; |
3615 | idx++; | 3647 | aw.WearableData[idx] = awb; |
3616 | 3648 | idx++; | |
3617 | // m_log.DebugFormat( | 3649 | |
3618 | // "[APPEARANCE]: Sending wearable item/asset {0} {1} (index {2}) for {3}", | 3650 | // m_log.DebugFormat( |
3619 | // awb.ItemID, awb.AssetID, i, Name); | 3651 | // "[APPEARANCE]: Sending wearable item/asset {0} {1} (index {2}) for {3}", |
3620 | } | 3652 | // awb.ItemID, awb.AssetID, i, Name); |
3621 | } | 3653 | } |
3654 | } | ||
3622 | 3655 | ||
3623 | OutPacket(aw, ThrottleOutPacketType.Task); | 3656 | OutPacket(aw, ThrottleOutPacketType.Task | ThrottleOutPacketType.HighPriority); |
3624 | } | 3657 | } |
3625 | 3658 | ||
3626 | public void SendAppearance(UUID agentID, byte[] visualParams, byte[] textureEntry) | 3659 | public void SendAppearance(UUID agentID, byte[] visualParams, byte[] textureEntry) |
@@ -3631,7 +3664,7 @@ namespace OpenSim.Region.ClientStack.LindenUDP | |||
3631 | 3664 | ||
3632 | AvatarAppearancePacket avp = (AvatarAppearancePacket)PacketPool.Instance.GetPacket(PacketType.AvatarAppearance); | 3665 | AvatarAppearancePacket avp = (AvatarAppearancePacket)PacketPool.Instance.GetPacket(PacketType.AvatarAppearance); |
3633 | // TODO: don't create new blocks if recycling an old packet | 3666 | // TODO: don't create new blocks if recycling an old packet |
3634 | avp.VisualParam = new AvatarAppearancePacket.VisualParamBlock[218]; | 3667 | avp.VisualParam = new AvatarAppearancePacket.VisualParamBlock[visualParams.Length]; |
3635 | avp.ObjectData.TextureEntry = textureEntry; | 3668 | avp.ObjectData.TextureEntry = textureEntry; |
3636 | 3669 | ||
3637 | AvatarAppearancePacket.VisualParamBlock avblock = null; | 3670 | AvatarAppearancePacket.VisualParamBlock avblock = null; |
@@ -3762,7 +3795,15 @@ namespace OpenSim.Region.ClientStack.LindenUDP | |||
3762 | /// </summary> | 3795 | /// </summary> |
3763 | public void SendEntityUpdate(ISceneEntity entity, PrimUpdateFlags updateFlags) | 3796 | public void SendEntityUpdate(ISceneEntity entity, PrimUpdateFlags updateFlags) |
3764 | { | 3797 | { |
3765 | //double priority = m_prioritizer.GetUpdatePriority(this, entity); | 3798 | if (entity is SceneObjectPart) |
3799 | { | ||
3800 | SceneObjectPart e = (SceneObjectPart)entity; | ||
3801 | SceneObjectGroup g = e.ParentGroup; | ||
3802 | if (g.RootPart.Shape.State > 30) // HUD | ||
3803 | if (g.OwnerID != AgentId) | ||
3804 | return; // Don't send updates for other people's HUDs | ||
3805 | } | ||
3806 | |||
3766 | uint priority = m_prioritizer.GetUpdatePriority(this, entity); | 3807 | uint priority = m_prioritizer.GetUpdatePriority(this, entity); |
3767 | 3808 | ||
3768 | lock (m_entityUpdates.SyncRoot) | 3809 | lock (m_entityUpdates.SyncRoot) |
@@ -3849,27 +3890,74 @@ namespace OpenSim.Region.ClientStack.LindenUDP | |||
3849 | 3890 | ||
3850 | // We must lock for both manipulating the kill record and sending the packet, in order to avoid a race | 3891 | // We must lock for both manipulating the kill record and sending the packet, in order to avoid a race |
3851 | // condition where a kill can be processed before an out-of-date update for the same object. | 3892 | // condition where a kill can be processed before an out-of-date update for the same object. |
3852 | lock (m_killRecord) | 3893 | float avgTimeDilation = 1.0f; |
3894 | IEntityUpdate iupdate; | ||
3895 | Int32 timeinqueue; // this is just debugging code & can be dropped later | ||
3896 | |||
3897 | while (updatesThisCall < maxUpdates) | ||
3853 | { | 3898 | { |
3854 | float avgTimeDilation = 1.0f; | 3899 | lock (m_entityUpdates.SyncRoot) |
3855 | IEntityUpdate iupdate; | 3900 | if (!m_entityUpdates.TryDequeue(out iupdate, out timeinqueue)) |
3856 | Int32 timeinqueue; // this is just debugging code & can be dropped later | 3901 | break; |
3902 | |||
3903 | EntityUpdate update = (EntityUpdate)iupdate; | ||
3904 | |||
3905 | avgTimeDilation += update.TimeDilation; | ||
3906 | avgTimeDilation *= 0.5f; | ||
3857 | 3907 | ||
3858 | while (updatesThisCall < maxUpdates) | 3908 | if (update.Entity is SceneObjectPart) |
3859 | { | 3909 | { |
3860 | lock (m_entityUpdates.SyncRoot) | 3910 | SceneObjectPart part = (SceneObjectPart)update.Entity; |
3861 | if (!m_entityUpdates.TryDequeue(out iupdate, out timeinqueue)) | ||
3862 | break; | ||
3863 | 3911 | ||
3864 | EntityUpdate update = (EntityUpdate)iupdate; | 3912 | if (part.ParentGroup.IsDeleted) |
3865 | 3913 | continue; | |
3866 | avgTimeDilation += update.TimeDilation; | ||
3867 | avgTimeDilation *= 0.5f; | ||
3868 | 3914 | ||
3869 | if (update.Entity is SceneObjectPart) | 3915 | if (part.ParentGroup.IsAttachment) |
3916 | { // Someone else's HUD, why are we getting these? | ||
3917 | if (part.ParentGroup.OwnerID != AgentId && | ||
3918 | part.ParentGroup.RootPart.Shape.State > 30) | ||
3919 | continue; | ||
3920 | ScenePresence sp; | ||
3921 | // Owner is not in the sim, don't update it to | ||
3922 | // anyone | ||
3923 | if (!m_scene.TryGetScenePresence(part.OwnerID, out sp)) | ||
3924 | continue; | ||
3925 | |||
3926 | List<SceneObjectGroup> atts = sp.GetAttachments(); | ||
3927 | bool found = false; | ||
3928 | foreach (SceneObjectGroup att in atts) | ||
3929 | { | ||
3930 | if (att == part.ParentGroup) | ||
3931 | { | ||
3932 | found = true; | ||
3933 | break; | ||
3934 | } | ||
3935 | } | ||
3936 | |||
3937 | // It's an attachment of a valid avatar, but | ||
3938 | // doesn't seem to be attached, skip | ||
3939 | if (!found) | ||
3940 | continue; | ||
3941 | |||
3942 | // On vehicle crossing, the attachments are received | ||
3943 | // while the avatar is still a child. Don't send | ||
3944 | // updates here because the LocalId has not yet | ||
3945 | // been updated and the viewer will derender the | ||
3946 | // attachments until the avatar becomes root. | ||
3947 | if (sp.IsChildAgent) | ||
3948 | continue; | ||
3949 | |||
3950 | // If the object is an attachment we don't want it to be in the kill | ||
3951 | // record. Else attaching from inworld and subsequently dropping | ||
3952 | // it will no longer work. | ||
3953 | // lock (m_killRecord) | ||
3954 | // { | ||
3955 | // m_killRecord.Remove(part.LocalId); | ||
3956 | // m_killRecord.Remove(part.ParentGroup.RootPart.LocalId); | ||
3957 | // } | ||
3958 | } | ||
3959 | else | ||
3870 | { | 3960 | { |
3871 | SceneObjectPart part = (SceneObjectPart)update.Entity; | ||
3872 | |||
3873 | // Please do not remove this unless you can demonstrate on the OpenSim mailing list that a client | 3961 | // Please do not remove this unless you can demonstrate on the OpenSim mailing list that a client |
3874 | // will never receive an update after a prim kill. Even then, keeping the kill record may be a good | 3962 | // will never receive an update after a prim kill. Even then, keeping the kill record may be a good |
3875 | // safety measure. | 3963 | // safety measure. |
@@ -3880,21 +3968,23 @@ namespace OpenSim.Region.ClientStack.LindenUDP | |||
3880 | // | 3968 | // |
3881 | // This doesn't appear to apply to child prims - a client will happily ignore these updates | 3969 | // This doesn't appear to apply to child prims - a client will happily ignore these updates |
3882 | // after the root prim has been deleted. | 3970 | // after the root prim has been deleted. |
3883 | if (m_killRecord.Contains(part.LocalId)) | 3971 | // |
3884 | { | 3972 | // We ignore this for attachments because attaching something from inworld breaks unless we do. |
3885 | // m_log.WarnFormat( | 3973 | // lock (m_killRecord) |
3886 | // "[CLIENT]: Preventing update for prim with local id {0} after client for user {1} told it was deleted", | 3974 | // { |
3887 | // part.LocalId, Name); | 3975 | // if (m_killRecord.Contains(part.LocalId)) |
3888 | continue; | 3976 | // continue; |
3889 | } | 3977 | // if (m_killRecord.Contains(part.ParentGroup.RootPart.LocalId)) |
3890 | 3978 | // continue; | |
3891 | if (part.ParentGroup.IsAttachment && m_disableFacelights) | 3979 | // } |
3980 | } | ||
3981 | |||
3982 | if (part.ParentGroup.IsAttachment && m_disableFacelights) | ||
3983 | { | ||
3984 | if (part.ParentGroup.RootPart.Shape.State != (byte)AttachmentPoint.LeftHand && | ||
3985 | part.ParentGroup.RootPart.Shape.State != (byte)AttachmentPoint.RightHand) | ||
3892 | { | 3986 | { |
3893 | if (part.ParentGroup.RootPart.Shape.State != (byte)AttachmentPoint.LeftHand && | 3987 | part.Shape.LightEntry = false; |
3894 | part.ParentGroup.RootPart.Shape.State != (byte)AttachmentPoint.RightHand) | ||
3895 | { | ||
3896 | part.Shape.LightEntry = false; | ||
3897 | } | ||
3898 | } | 3988 | } |
3899 | 3989 | ||
3900 | if (part.Shape != null && (part.Shape.SculptType == (byte)SculptType.Mesh)) | 3990 | if (part.Shape != null && (part.Shape.SculptType == (byte)SculptType.Mesh)) |
@@ -3905,224 +3995,166 @@ namespace OpenSim.Region.ClientStack.LindenUDP | |||
3905 | part.Shape.ProfileHollow = 27500; | 3995 | part.Shape.ProfileHollow = 27500; |
3906 | } | 3996 | } |
3907 | } | 3997 | } |
3908 | 3998 | ||
3909 | #region UpdateFlags to packet type conversion | 3999 | if (part.Shape != null && (part.Shape.SculptType == (byte)SculptType.Mesh)) |
3910 | |||
3911 | PrimUpdateFlags updateFlags = (PrimUpdateFlags)update.Flags; | ||
3912 | |||
3913 | bool canUseCompressed = true; | ||
3914 | bool canUseImproved = true; | ||
3915 | |||
3916 | // Compressed object updates only make sense for LL primitives | ||
3917 | if (!(update.Entity is SceneObjectPart)) | ||
3918 | { | 4000 | { |
3919 | canUseCompressed = false; | 4001 | // Ensure that mesh has at least 8 valid faces |
4002 | part.Shape.ProfileBegin = 12500; | ||
4003 | part.Shape.ProfileEnd = 0; | ||
4004 | part.Shape.ProfileHollow = 27500; | ||
3920 | } | 4005 | } |
3921 | 4006 | } | |
3922 | if (updateFlags.HasFlag(PrimUpdateFlags.FullUpdate)) | 4007 | |
4008 | ++updatesThisCall; | ||
4009 | |||
4010 | #region UpdateFlags to packet type conversion | ||
4011 | |||
4012 | PrimUpdateFlags updateFlags = (PrimUpdateFlags)update.Flags; | ||
4013 | |||
4014 | bool canUseCompressed = true; | ||
4015 | bool canUseImproved = true; | ||
4016 | |||
4017 | // Compressed object updates only make sense for LL primitives | ||
4018 | if (!(update.Entity is SceneObjectPart)) | ||
4019 | { | ||
4020 | canUseCompressed = false; | ||
4021 | } | ||
4022 | |||
4023 | if (updateFlags.HasFlag(PrimUpdateFlags.FullUpdate)) | ||
4024 | { | ||
4025 | canUseCompressed = false; | ||
4026 | canUseImproved = false; | ||
4027 | } | ||
4028 | else | ||
4029 | { | ||
4030 | if (updateFlags.HasFlag(PrimUpdateFlags.Velocity) || | ||
4031 | updateFlags.HasFlag(PrimUpdateFlags.Acceleration) || | ||
4032 | updateFlags.HasFlag(PrimUpdateFlags.CollisionPlane) || | ||
4033 | updateFlags.HasFlag(PrimUpdateFlags.Joint)) | ||
3923 | { | 4034 | { |
3924 | canUseCompressed = false; | 4035 | canUseCompressed = false; |
3925 | canUseImproved = false; | ||
3926 | } | 4036 | } |
3927 | else | 4037 | |
4038 | if (updateFlags.HasFlag(PrimUpdateFlags.PrimFlags) || | ||
4039 | updateFlags.HasFlag(PrimUpdateFlags.ParentID) || | ||
4040 | updateFlags.HasFlag(PrimUpdateFlags.Scale) || | ||
4041 | updateFlags.HasFlag(PrimUpdateFlags.PrimData) || | ||
4042 | updateFlags.HasFlag(PrimUpdateFlags.Text) || | ||
4043 | updateFlags.HasFlag(PrimUpdateFlags.NameValue) || | ||
4044 | updateFlags.HasFlag(PrimUpdateFlags.ExtraData) || | ||
4045 | updateFlags.HasFlag(PrimUpdateFlags.TextureAnim) || | ||
4046 | updateFlags.HasFlag(PrimUpdateFlags.Sound) || | ||
4047 | updateFlags.HasFlag(PrimUpdateFlags.Particles) || | ||
4048 | updateFlags.HasFlag(PrimUpdateFlags.Material) || | ||
4049 | updateFlags.HasFlag(PrimUpdateFlags.ClickAction) || | ||
4050 | updateFlags.HasFlag(PrimUpdateFlags.MediaURL) || | ||
4051 | updateFlags.HasFlag(PrimUpdateFlags.Joint)) | ||
3928 | { | 4052 | { |
3929 | if (updateFlags.HasFlag(PrimUpdateFlags.Velocity) || | 4053 | canUseImproved = false; |
3930 | updateFlags.HasFlag(PrimUpdateFlags.Acceleration) || | ||
3931 | updateFlags.HasFlag(PrimUpdateFlags.CollisionPlane) || | ||
3932 | updateFlags.HasFlag(PrimUpdateFlags.Joint)) | ||
3933 | { | ||
3934 | canUseCompressed = false; | ||
3935 | } | ||
3936 | |||
3937 | if (updateFlags.HasFlag(PrimUpdateFlags.PrimFlags) || | ||
3938 | updateFlags.HasFlag(PrimUpdateFlags.ParentID) || | ||
3939 | updateFlags.HasFlag(PrimUpdateFlags.Scale) || | ||
3940 | updateFlags.HasFlag(PrimUpdateFlags.PrimData) || | ||
3941 | updateFlags.HasFlag(PrimUpdateFlags.Text) || | ||
3942 | updateFlags.HasFlag(PrimUpdateFlags.NameValue) || | ||
3943 | updateFlags.HasFlag(PrimUpdateFlags.ExtraData) || | ||
3944 | updateFlags.HasFlag(PrimUpdateFlags.TextureAnim) || | ||
3945 | updateFlags.HasFlag(PrimUpdateFlags.Sound) || | ||
3946 | updateFlags.HasFlag(PrimUpdateFlags.Particles) || | ||
3947 | updateFlags.HasFlag(PrimUpdateFlags.Material) || | ||
3948 | updateFlags.HasFlag(PrimUpdateFlags.ClickAction) || | ||
3949 | updateFlags.HasFlag(PrimUpdateFlags.MediaURL) || | ||
3950 | updateFlags.HasFlag(PrimUpdateFlags.Joint)) | ||
3951 | { | ||
3952 | canUseImproved = false; | ||
3953 | } | ||
3954 | } | 4054 | } |
4055 | } | ||
3955 | 4056 | ||
3956 | #endregion UpdateFlags to packet type conversion | 4057 | #endregion UpdateFlags to packet type conversion |
3957 | |||
3958 | #region Block Construction | ||
3959 | |||
3960 | // TODO: Remove this once we can build compressed updates | ||
3961 | canUseCompressed = false; | ||
3962 | |||
3963 | if (!canUseImproved && !canUseCompressed) | ||
3964 | { | ||
3965 | ObjectUpdatePacket.ObjectDataBlock updateBlock; | ||
3966 | 4058 | ||
3967 | if (update.Entity is ScenePresence) | 4059 | #region Block Construction |
3968 | { | ||
3969 | updateBlock = CreateAvatarUpdateBlock((ScenePresence)update.Entity); | ||
3970 | } | ||
3971 | else | ||
3972 | { | ||
3973 | SceneObjectPart part = (SceneObjectPart)update.Entity; | ||
3974 | updateBlock = CreatePrimUpdateBlock(part, AgentId); | ||
3975 | |||
3976 | // If the part has become a private hud since the update was scheduled then we do not | ||
3977 | // want to send it to other avatars. | ||
3978 | if (part.ParentGroup.IsAttachment | ||
3979 | && part.ParentGroup.HasPrivateAttachmentPoint | ||
3980 | && part.ParentGroup.AttachedAvatar != AgentId) | ||
3981 | continue; | ||
3982 | |||
3983 | // If the part has since been deleted, then drop the update. In the case of attachments, | ||
3984 | // this is to avoid spurious updates to other viewers since post-processing of attachments | ||
3985 | // has to change the IsAttachment flag for various reasons (which will end up in a pass | ||
3986 | // of the test above). | ||
3987 | // | ||
3988 | // Actual deletions (kills) happen in another method. | ||
3989 | if (part.ParentGroup.IsDeleted) | ||
3990 | continue; | ||
3991 | } | ||
3992 | 4060 | ||
3993 | objectUpdateBlocks.Value.Add(updateBlock); | 4061 | // TODO: Remove this once we can build compressed updates |
3994 | objectUpdates.Value.Add(update); | 4062 | canUseCompressed = false; |
3995 | } | ||
3996 | else if (!canUseImproved) | ||
3997 | { | ||
3998 | SceneObjectPart part = (SceneObjectPart)update.Entity; | ||
3999 | ObjectUpdateCompressedPacket.ObjectDataBlock compressedBlock | ||
4000 | = CreateCompressedUpdateBlock(part, updateFlags); | ||
4001 | |||
4002 | // If the part has since been deleted, then drop the update. In the case of attachments, | ||
4003 | // this is to avoid spurious updates to other viewers since post-processing of attachments | ||
4004 | // has to change the IsAttachment flag for various reasons (which will end up in a pass | ||
4005 | // of the test above). | ||
4006 | // | ||
4007 | // Actual deletions (kills) happen in another method. | ||
4008 | if (part.ParentGroup.IsDeleted) | ||
4009 | continue; | ||
4010 | 4063 | ||
4011 | compressedUpdateBlocks.Value.Add(compressedBlock); | 4064 | if (!canUseImproved && !canUseCompressed) |
4012 | compressedUpdates.Value.Add(update); | 4065 | { |
4066 | if (update.Entity is ScenePresence) | ||
4067 | { | ||
4068 | objectUpdateBlocks.Value.Add(CreateAvatarUpdateBlock((ScenePresence)update.Entity)); | ||
4013 | } | 4069 | } |
4014 | else | 4070 | else |
4015 | { | 4071 | { |
4016 | if (update.Entity is ScenePresence && ((ScenePresence)update.Entity).UUID == AgentId) | 4072 | objectUpdateBlocks.Value.Add(CreatePrimUpdateBlock((SceneObjectPart)update.Entity, this.m_agentId)); |
4017 | { | ||
4018 | // Self updates go into a special list | ||
4019 | terseAgentUpdateBlocks.Value.Add(CreateImprovedTerseBlock(update.Entity, updateFlags.HasFlag(PrimUpdateFlags.Textures))); | ||
4020 | terseAgentUpdates.Value.Add(update); | ||
4021 | } | ||
4022 | else | ||
4023 | { | ||
4024 | ImprovedTerseObjectUpdatePacket.ObjectDataBlock terseUpdateBlock | ||
4025 | = CreateImprovedTerseBlock(update.Entity, updateFlags.HasFlag(PrimUpdateFlags.Textures)); | ||
4026 | |||
4027 | // Everything else goes here | ||
4028 | if (update.Entity is SceneObjectPart) | ||
4029 | { | ||
4030 | SceneObjectPart part = (SceneObjectPart)update.Entity; | ||
4031 | |||
4032 | // If the part has become a private hud since the update was scheduled then we do not | ||
4033 | // want to send it to other avatars. | ||
4034 | if (part.ParentGroup.IsAttachment | ||
4035 | && part.ParentGroup.HasPrivateAttachmentPoint | ||
4036 | && part.ParentGroup.AttachedAvatar != AgentId) | ||
4037 | continue; | ||
4038 | |||
4039 | // If the part has since been deleted, then drop the update. In the case of attachments, | ||
4040 | // this is to avoid spurious updates to other viewers since post-processing of attachments | ||
4041 | // has to change the IsAttachment flag for various reasons (which will end up in a pass | ||
4042 | // of the test above). | ||
4043 | // | ||
4044 | // Actual deletions (kills) happen in another method. | ||
4045 | if (part.ParentGroup.IsDeleted) | ||
4046 | continue; | ||
4047 | } | ||
4048 | |||
4049 | terseUpdateBlocks.Value.Add(terseUpdateBlock); | ||
4050 | terseUpdates.Value.Add(update); | ||
4051 | } | ||
4052 | } | 4073 | } |
4053 | |||
4054 | ++updatesThisCall; | ||
4055 | |||
4056 | #endregion Block Construction | ||
4057 | } | 4074 | } |
4058 | 4075 | else if (!canUseImproved) | |
4059 | #region Packet Sending | 4076 | { |
4060 | ushort timeDilation = Utils.FloatToUInt16(avgTimeDilation, 0.0f, 1.0f); | 4077 | compressedUpdateBlocks.Value.Add(CreateCompressedUpdateBlock((SceneObjectPart)update.Entity, updateFlags)); |
4061 | 4078 | } | |
4062 | if (terseAgentUpdateBlocks.IsValueCreated) | 4079 | else |
4063 | { | 4080 | { |
4064 | List<ImprovedTerseObjectUpdatePacket.ObjectDataBlock> blocks = terseAgentUpdateBlocks.Value; | 4081 | if (update.Entity is ScenePresence && ((ScenePresence)update.Entity).UUID == AgentId) |
4082 | // Self updates go into a special list | ||
4083 | terseAgentUpdateBlocks.Value.Add(CreateImprovedTerseBlock(update.Entity, updateFlags.HasFlag(PrimUpdateFlags.Textures))); | ||
4084 | else | ||
4085 | // Everything else goes here | ||
4086 | terseUpdateBlocks.Value.Add(CreateImprovedTerseBlock(update.Entity, updateFlags.HasFlag(PrimUpdateFlags.Textures))); | ||
4087 | } | ||
4065 | 4088 | ||
4066 | ImprovedTerseObjectUpdatePacket packet | 4089 | #endregion Block Construction |
4067 | = (ImprovedTerseObjectUpdatePacket)PacketPool.Instance.GetPacket(PacketType.ImprovedTerseObjectUpdate); | 4090 | } |
4068 | 4091 | ||
4069 | packet.RegionData.RegionHandle = m_scene.RegionInfo.RegionHandle; | 4092 | #region Packet Sending |
4070 | packet.RegionData.TimeDilation = timeDilation; | 4093 | |
4071 | packet.ObjectData = new ImprovedTerseObjectUpdatePacket.ObjectDataBlock[blocks.Count]; | 4094 | const float TIME_DILATION = 1.0f; |
4095 | ushort timeDilation = Utils.FloatToUInt16(avgTimeDilation, 0.0f, 1.0f); | ||
4096 | |||
4097 | if (terseAgentUpdateBlocks.IsValueCreated) | ||
4098 | { | ||
4099 | List<ImprovedTerseObjectUpdatePacket.ObjectDataBlock> blocks = terseAgentUpdateBlocks.Value; | ||
4072 | 4100 | ||
4073 | for (int i = 0; i < blocks.Count; i++) | 4101 | ImprovedTerseObjectUpdatePacket packet |
4074 | packet.ObjectData[i] = blocks[i]; | 4102 | = (ImprovedTerseObjectUpdatePacket)PacketPool.Instance.GetPacket(PacketType.ImprovedTerseObjectUpdate); |
4075 | // If any of the packets created from this call go unacknowledged, all of the updates will be resent | 4103 | packet.RegionData.RegionHandle = m_scene.RegionInfo.RegionHandle; |
4076 | OutPacket(packet, ThrottleOutPacketType.Unknown, true, delegate(OutgoingPacket oPacket) { ResendPrimUpdates(terseAgentUpdates.Value, oPacket); }); | 4104 | packet.RegionData.TimeDilation = timeDilation; |
4077 | } | 4105 | packet.ObjectData = new ImprovedTerseObjectUpdatePacket.ObjectDataBlock[blocks.Count]; |
4078 | 4106 | ||
4079 | if (objectUpdateBlocks.IsValueCreated) | 4107 | for (int i = 0; i < blocks.Count; i++) |
4080 | { | 4108 | packet.ObjectData[i] = blocks[i]; |
4081 | List<ObjectUpdatePacket.ObjectDataBlock> blocks = objectUpdateBlocks.Value; | ||
4082 | |||
4083 | ObjectUpdatePacket packet = (ObjectUpdatePacket)PacketPool.Instance.GetPacket(PacketType.ObjectUpdate); | ||
4084 | packet.RegionData.RegionHandle = m_scene.RegionInfo.RegionHandle; | ||
4085 | packet.RegionData.TimeDilation = timeDilation; | ||
4086 | packet.ObjectData = new ObjectUpdatePacket.ObjectDataBlock[blocks.Count]; | ||
4087 | |||
4088 | for (int i = 0; i < blocks.Count; i++) | ||
4089 | packet.ObjectData[i] = blocks[i]; | ||
4090 | // If any of the packets created from this call go unacknowledged, all of the updates will be resent | ||
4091 | OutPacket(packet, ThrottleOutPacketType.Task, true, delegate(OutgoingPacket oPacket) { ResendPrimUpdates(objectUpdates.Value, oPacket); }); | ||
4092 | } | ||
4093 | |||
4094 | if (compressedUpdateBlocks.IsValueCreated) | ||
4095 | { | ||
4096 | List<ObjectUpdateCompressedPacket.ObjectDataBlock> blocks = compressedUpdateBlocks.Value; | ||
4097 | |||
4098 | ObjectUpdateCompressedPacket packet = (ObjectUpdateCompressedPacket)PacketPool.Instance.GetPacket(PacketType.ObjectUpdateCompressed); | ||
4099 | packet.RegionData.RegionHandle = m_scene.RegionInfo.RegionHandle; | ||
4100 | packet.RegionData.TimeDilation = timeDilation; | ||
4101 | packet.ObjectData = new ObjectUpdateCompressedPacket.ObjectDataBlock[blocks.Count]; | ||
4102 | |||
4103 | for (int i = 0; i < blocks.Count; i++) | ||
4104 | packet.ObjectData[i] = blocks[i]; | ||
4105 | // If any of the packets created from this call go unacknowledged, all of the updates will be resent | ||
4106 | OutPacket(packet, ThrottleOutPacketType.Task, true, delegate(OutgoingPacket oPacket) { ResendPrimUpdates(compressedUpdates.Value, oPacket); }); | ||
4107 | } | ||
4108 | 4109 | ||
4109 | if (terseUpdateBlocks.IsValueCreated) | 4110 | OutPacket(packet, ThrottleOutPacketType.Unknown, true); |
4110 | { | 4111 | } |
4111 | List<ImprovedTerseObjectUpdatePacket.ObjectDataBlock> blocks = terseUpdateBlocks.Value; | ||
4112 | |||
4113 | ImprovedTerseObjectUpdatePacket packet | ||
4114 | = (ImprovedTerseObjectUpdatePacket)PacketPool.Instance.GetPacket( | ||
4115 | PacketType.ImprovedTerseObjectUpdate); | ||
4116 | 4112 | ||
4117 | packet.RegionData.RegionHandle = m_scene.RegionInfo.RegionHandle; | 4113 | if (objectUpdateBlocks.IsValueCreated) |
4118 | packet.RegionData.TimeDilation = timeDilation; | 4114 | { |
4119 | packet.ObjectData = new ImprovedTerseObjectUpdatePacket.ObjectDataBlock[blocks.Count]; | 4115 | List<ObjectUpdatePacket.ObjectDataBlock> blocks = objectUpdateBlocks.Value; |
4120 | 4116 | ||
4121 | for (int i = 0; i < blocks.Count; i++) | 4117 | ObjectUpdatePacket packet = (ObjectUpdatePacket)PacketPool.Instance.GetPacket(PacketType.ObjectUpdate); |
4122 | packet.ObjectData[i] = blocks[i]; | 4118 | packet.RegionData.RegionHandle = m_scene.RegionInfo.RegionHandle; |
4123 | // If any of the packets created from this call go unacknowledged, all of the updates will be resent | 4119 | packet.RegionData.TimeDilation = timeDilation; |
4124 | OutPacket(packet, ThrottleOutPacketType.Task, true, delegate(OutgoingPacket oPacket) { ResendPrimUpdates(terseUpdates.Value, oPacket); }); | 4120 | packet.ObjectData = new ObjectUpdatePacket.ObjectDataBlock[blocks.Count]; |
4125 | } | 4121 | |
4122 | for (int i = 0; i < blocks.Count; i++) | ||
4123 | packet.ObjectData[i] = blocks[i]; | ||
4124 | |||
4125 | OutPacket(packet, ThrottleOutPacketType.Task, true); | ||
4126 | } | ||
4127 | |||
4128 | if (compressedUpdateBlocks.IsValueCreated) | ||
4129 | { | ||
4130 | List<ObjectUpdateCompressedPacket.ObjectDataBlock> blocks = compressedUpdateBlocks.Value; | ||
4131 | |||
4132 | ObjectUpdateCompressedPacket packet = (ObjectUpdateCompressedPacket)PacketPool.Instance.GetPacket(PacketType.ObjectUpdateCompressed); | ||
4133 | packet.RegionData.RegionHandle = m_scene.RegionInfo.RegionHandle; | ||
4134 | packet.RegionData.TimeDilation = timeDilation; | ||
4135 | packet.ObjectData = new ObjectUpdateCompressedPacket.ObjectDataBlock[blocks.Count]; | ||
4136 | |||
4137 | for (int i = 0; i < blocks.Count; i++) | ||
4138 | packet.ObjectData[i] = blocks[i]; | ||
4139 | |||
4140 | OutPacket(packet, ThrottleOutPacketType.Task, true); | ||
4141 | } | ||
4142 | |||
4143 | if (terseUpdateBlocks.IsValueCreated) | ||
4144 | { | ||
4145 | List<ImprovedTerseObjectUpdatePacket.ObjectDataBlock> blocks = terseUpdateBlocks.Value; | ||
4146 | |||
4147 | ImprovedTerseObjectUpdatePacket packet | ||
4148 | = (ImprovedTerseObjectUpdatePacket)PacketPool.Instance.GetPacket( | ||
4149 | PacketType.ImprovedTerseObjectUpdate); | ||
4150 | packet.RegionData.RegionHandle = m_scene.RegionInfo.RegionHandle; | ||
4151 | packet.RegionData.TimeDilation = timeDilation; | ||
4152 | packet.ObjectData = new ImprovedTerseObjectUpdatePacket.ObjectDataBlock[blocks.Count]; | ||
4153 | |||
4154 | for (int i = 0; i < blocks.Count; i++) | ||
4155 | packet.ObjectData[i] = blocks[i]; | ||
4156 | |||
4157 | OutPacket(packet, ThrottleOutPacketType.Task, true, delegate(OutgoingPacket oPacket) { ResendPrimUpdates(terseUpdates.Value, oPacket); }); | ||
4126 | } | 4158 | } |
4127 | 4159 | ||
4128 | #endregion Packet Sending | 4160 | #endregion Packet Sending |
@@ -4442,11 +4474,13 @@ namespace OpenSim.Region.ClientStack.LindenUDP | |||
4442 | 4474 | ||
4443 | // Pass in the delegate so that if this packet needs to be resent, we send the current properties | 4475 | // Pass in the delegate so that if this packet needs to be resent, we send the current properties |
4444 | // of the object rather than the properties when the packet was created | 4476 | // of the object rather than the properties when the packet was created |
4445 | OutPacket(packet, ThrottleOutPacketType.Task, true, | 4477 | // HACK : Remove intelligent resending until it's fixed in core |
4446 | delegate(OutgoingPacket oPacket) | 4478 | //OutPacket(packet, ThrottleOutPacketType.Task, true, |
4447 | { | 4479 | // delegate(OutgoingPacket oPacket) |
4448 | ResendPropertyUpdates(updates, oPacket); | 4480 | // { |
4449 | }); | 4481 | // ResendPropertyUpdates(updates, oPacket); |
4482 | // }); | ||
4483 | OutPacket(packet, ThrottleOutPacketType.Task, true); | ||
4450 | 4484 | ||
4451 | // pbcnt += blocks.Count; | 4485 | // pbcnt += blocks.Count; |
4452 | // ppcnt++; | 4486 | // ppcnt++; |
@@ -4472,11 +4506,13 @@ namespace OpenSim.Region.ClientStack.LindenUDP | |||
4472 | // of the object rather than the properties when the packet was created | 4506 | // of the object rather than the properties when the packet was created |
4473 | List<ObjectPropertyUpdate> updates = new List<ObjectPropertyUpdate>(); | 4507 | List<ObjectPropertyUpdate> updates = new List<ObjectPropertyUpdate>(); |
4474 | updates.Add(familyUpdates.Value[i]); | 4508 | updates.Add(familyUpdates.Value[i]); |
4475 | OutPacket(packet, ThrottleOutPacketType.Task, true, | 4509 | // HACK : Remove intelligent resending until it's fixed in core |
4476 | delegate(OutgoingPacket oPacket) | 4510 | //OutPacket(packet, ThrottleOutPacketType.Task, true, |
4477 | { | 4511 | // delegate(OutgoingPacket oPacket) |
4478 | ResendPropertyUpdates(updates, oPacket); | 4512 | // { |
4479 | }); | 4513 | // ResendPropertyUpdates(updates, oPacket); |
4514 | // }); | ||
4515 | OutPacket(packet, ThrottleOutPacketType.Task, true); | ||
4480 | 4516 | ||
4481 | // fpcnt++; | 4517 | // fpcnt++; |
4482 | // fbcnt++; | 4518 | // fbcnt++; |
@@ -4848,7 +4884,10 @@ namespace OpenSim.Region.ClientStack.LindenUDP | |||
4848 | 4884 | ||
4849 | if (landData.SimwideArea > 0) | 4885 | if (landData.SimwideArea > 0) |
4850 | { | 4886 | { |
4851 | int simulatorCapacity = (int)(((float)landData.SimwideArea / 65536.0f) * (float)m_scene.RegionInfo.ObjectCapacity * (float)m_scene.RegionInfo.RegionSettings.ObjectBonus); | 4887 | int simulatorCapacity = (int)((long)landData.SimwideArea * (long)m_scene.RegionInfo.ObjectCapacity * (long)m_scene.RegionInfo.RegionSettings.ObjectBonus / 65536L); |
4888 | // Never report more than sim total capacity | ||
4889 | if (simulatorCapacity > m_scene.RegionInfo.ObjectCapacity) | ||
4890 | simulatorCapacity = m_scene.RegionInfo.ObjectCapacity; | ||
4852 | updateMessage.SimWideMaxPrims = simulatorCapacity; | 4891 | updateMessage.SimWideMaxPrims = simulatorCapacity; |
4853 | } | 4892 | } |
4854 | else | 4893 | else |
@@ -4977,14 +5016,14 @@ namespace OpenSim.Region.ClientStack.LindenUDP | |||
4977 | 5016 | ||
4978 | if (notifyCount > 0) | 5017 | if (notifyCount > 0) |
4979 | { | 5018 | { |
4980 | if (notifyCount > 32) | 5019 | // if (notifyCount > 32) |
4981 | { | 5020 | // { |
4982 | m_log.InfoFormat( | 5021 | // m_log.InfoFormat( |
4983 | "[LAND]: More than {0} avatars own prims on this parcel. Only sending back details of first {0}" | 5022 | // "[LAND]: More than {0} avatars own prims on this parcel. Only sending back details of first {0}" |
4984 | + " - a developer might want to investigate whether this is a hard limit", 32); | 5023 | // + " - a developer might want to investigate whether this is a hard limit", 32); |
4985 | 5024 | // | |
4986 | notifyCount = 32; | 5025 | // notifyCount = 32; |
4987 | } | 5026 | // } |
4988 | 5027 | ||
4989 | ParcelObjectOwnersReplyPacket.DataBlock[] dataBlock | 5028 | ParcelObjectOwnersReplyPacket.DataBlock[] dataBlock |
4990 | = new ParcelObjectOwnersReplyPacket.DataBlock[notifyCount]; | 5029 | = new ParcelObjectOwnersReplyPacket.DataBlock[notifyCount]; |
@@ -5039,9 +5078,27 @@ namespace OpenSim.Region.ClientStack.LindenUDP | |||
5039 | { | 5078 | { |
5040 | ScenePresence presence = (ScenePresence)entity; | 5079 | ScenePresence presence = (ScenePresence)entity; |
5041 | 5080 | ||
5042 | attachPoint = presence.State; | ||
5043 | collisionPlane = presence.CollisionPlane; | ||
5044 | position = presence.OffsetPosition; | 5081 | position = presence.OffsetPosition; |
5082 | rotation = presence.Rotation; | ||
5083 | |||
5084 | if (presence.ParentID != 0) | ||
5085 | { | ||
5086 | SceneObjectPart part = m_scene.GetSceneObjectPart(presence.ParentID); | ||
5087 | if (part != null && part != part.ParentGroup.RootPart) | ||
5088 | { | ||
5089 | position = part.OffsetPosition + presence.OffsetPosition * part.RotationOffset; | ||
5090 | rotation = part.RotationOffset * presence.Rotation; | ||
5091 | } | ||
5092 | angularVelocity = Vector3.Zero; | ||
5093 | } | ||
5094 | else | ||
5095 | { | ||
5096 | angularVelocity = presence.AngularVelocity; | ||
5097 | rotation = presence.Rotation; | ||
5098 | } | ||
5099 | |||
5100 | attachPoint = 0; | ||
5101 | collisionPlane = presence.CollisionPlane; | ||
5045 | velocity = presence.Velocity; | 5102 | velocity = presence.Velocity; |
5046 | acceleration = Vector3.Zero; | 5103 | acceleration = Vector3.Zero; |
5047 | 5104 | ||
@@ -5050,9 +5107,6 @@ namespace OpenSim.Region.ClientStack.LindenUDP | |||
5050 | // may improve movement smoothness. | 5107 | // may improve movement smoothness. |
5051 | // acceleration = new Vector3(1, 0, 0); | 5108 | // acceleration = new Vector3(1, 0, 0); |
5052 | 5109 | ||
5053 | angularVelocity = presence.AngularVelocity; | ||
5054 | rotation = presence.Rotation; | ||
5055 | |||
5056 | if (sendTexture) | 5110 | if (sendTexture) |
5057 | textureEntry = presence.Appearance.Texture.GetBytes(); | 5111 | textureEntry = presence.Appearance.Texture.GetBytes(); |
5058 | else | 5112 | else |
@@ -5158,13 +5212,32 @@ namespace OpenSim.Region.ClientStack.LindenUDP | |||
5158 | 5212 | ||
5159 | protected ObjectUpdatePacket.ObjectDataBlock CreateAvatarUpdateBlock(ScenePresence data) | 5213 | protected ObjectUpdatePacket.ObjectDataBlock CreateAvatarUpdateBlock(ScenePresence data) |
5160 | { | 5214 | { |
5215 | Vector3 offsetPosition = data.OffsetPosition; | ||
5216 | Quaternion rotation = data.Rotation; | ||
5217 | uint parentID = data.ParentID; | ||
5218 | |||
5219 | if (parentID != 0) | ||
5220 | { | ||
5221 | SceneObjectPart part = m_scene.GetSceneObjectPart(parentID); | ||
5222 | if (part != null && part != part.ParentGroup.RootPart) | ||
5223 | { | ||
5224 | offsetPosition = part.OffsetPosition + data.OffsetPosition * part.RotationOffset; | ||
5225 | rotation = part.RotationOffset * data.Rotation; | ||
5226 | parentID = part.ParentGroup.RootPart.LocalId; | ||
5227 | } | ||
5228 | } | ||
5229 | |||
5161 | byte[] objectData = new byte[76]; | 5230 | byte[] objectData = new byte[76]; |
5162 | 5231 | ||
5163 | data.CollisionPlane.ToBytes(objectData, 0); | 5232 | data.CollisionPlane.ToBytes(objectData, 0); |
5164 | data.OffsetPosition.ToBytes(objectData, 16); | 5233 | offsetPosition.ToBytes(objectData, 16); |
5234 | Vector3 velocity = new Vector3(0, 0, 0); | ||
5235 | Vector3 acceleration = new Vector3(0, 0, 0); | ||
5236 | velocity.ToBytes(objectData, 28); | ||
5237 | acceleration.ToBytes(objectData, 40); | ||
5165 | // data.Velocity.ToBytes(objectData, 28); | 5238 | // data.Velocity.ToBytes(objectData, 28); |
5166 | // data.Acceleration.ToBytes(objectData, 40); | 5239 | // data.Acceleration.ToBytes(objectData, 40); |
5167 | data.Rotation.ToBytes(objectData, 52); | 5240 | rotation.ToBytes(objectData, 52); |
5168 | //data.AngularVelocity.ToBytes(objectData, 64); | 5241 | //data.AngularVelocity.ToBytes(objectData, 64); |
5169 | 5242 | ||
5170 | ObjectUpdatePacket.ObjectDataBlock update = new ObjectUpdatePacket.ObjectDataBlock(); | 5243 | ObjectUpdatePacket.ObjectDataBlock update = new ObjectUpdatePacket.ObjectDataBlock(); |
@@ -5178,14 +5251,16 @@ namespace OpenSim.Region.ClientStack.LindenUDP | |||
5178 | update.NameValue = Utils.StringToBytes("FirstName STRING RW SV " + data.Firstname + "\nLastName STRING RW SV " + | 5251 | update.NameValue = Utils.StringToBytes("FirstName STRING RW SV " + data.Firstname + "\nLastName STRING RW SV " + |
5179 | data.Lastname + "\nTitle STRING RW SV " + data.Grouptitle); | 5252 | data.Lastname + "\nTitle STRING RW SV " + data.Grouptitle); |
5180 | update.ObjectData = objectData; | 5253 | update.ObjectData = objectData; |
5181 | update.ParentID = data.ParentID; | 5254 | update.ParentID = parentID; |
5182 | update.PathCurve = 16; | 5255 | update.PathCurve = 16; |
5183 | update.PathScaleX = 100; | 5256 | update.PathScaleX = 100; |
5184 | update.PathScaleY = 100; | 5257 | update.PathScaleY = 100; |
5185 | update.PCode = (byte)PCode.Avatar; | 5258 | update.PCode = (byte)PCode.Avatar; |
5186 | update.ProfileCurve = 1; | 5259 | update.ProfileCurve = 1; |
5187 | update.PSBlock = Utils.EmptyBytes; | 5260 | update.PSBlock = Utils.EmptyBytes; |
5188 | update.Scale = new Vector3(0.45f, 0.6f, 1.9f); | 5261 | update.Scale = data.Appearance.AvatarSize; |
5262 | // update.Scale.Z -= 0.2f; | ||
5263 | |||
5189 | update.Text = Utils.EmptyBytes; | 5264 | update.Text = Utils.EmptyBytes; |
5190 | update.TextColor = new byte[4]; | 5265 | update.TextColor = new byte[4]; |
5191 | 5266 | ||
@@ -5196,10 +5271,13 @@ namespace OpenSim.Region.ClientStack.LindenUDP | |||
5196 | update.TextureEntry = Utils.EmptyBytes; | 5271 | update.TextureEntry = Utils.EmptyBytes; |
5197 | // update.TextureEntry = (data.Appearance.Texture != null) ? data.Appearance.Texture.GetBytes() : Utils.EmptyBytes; | 5272 | // update.TextureEntry = (data.Appearance.Texture != null) ? data.Appearance.Texture.GetBytes() : Utils.EmptyBytes; |
5198 | 5273 | ||
5274 | /* all this flags seem related to prims and not avatars. This allow for wrong viewer side move of a avatar in prim edition mode (anv mantis 854) | ||
5199 | update.UpdateFlags = (uint)( | 5275 | update.UpdateFlags = (uint)( |
5200 | PrimFlags.Physics | PrimFlags.ObjectModify | PrimFlags.ObjectCopy | PrimFlags.ObjectAnyOwner | | 5276 | PrimFlags.Physics | PrimFlags.ObjectModify | PrimFlags.ObjectCopy | PrimFlags.ObjectAnyOwner | |
5201 | PrimFlags.ObjectYouOwner | PrimFlags.ObjectMove | PrimFlags.InventoryEmpty | PrimFlags.ObjectTransfer | | 5277 | PrimFlags.ObjectYouOwner | PrimFlags.ObjectMove | PrimFlags.InventoryEmpty | PrimFlags.ObjectTransfer | |
5202 | PrimFlags.ObjectOwnerModify); | 5278 | PrimFlags.ObjectOwnerModify); |
5279 | */ | ||
5280 | update.UpdateFlags = 0; | ||
5203 | 5281 | ||
5204 | return update; | 5282 | return update; |
5205 | } | 5283 | } |
@@ -5370,8 +5448,10 @@ namespace OpenSim.Region.ClientStack.LindenUDP | |||
5370 | // If AgentUpdate is ever handled asynchronously, then we will also need to construct a new AgentUpdateArgs | 5448 | // If AgentUpdate is ever handled asynchronously, then we will also need to construct a new AgentUpdateArgs |
5371 | // for each AgentUpdate packet. | 5449 | // for each AgentUpdate packet. |
5372 | AddLocalPacketHandler(PacketType.AgentUpdate, HandleAgentUpdate, false); | 5450 | AddLocalPacketHandler(PacketType.AgentUpdate, HandleAgentUpdate, false); |
5373 | 5451 | ||
5374 | AddLocalPacketHandler(PacketType.ViewerEffect, HandleViewerEffect, false); | 5452 | AddLocalPacketHandler(PacketType.ViewerEffect, HandleViewerEffect, false); |
5453 | AddLocalPacketHandler(PacketType.VelocityInterpolateOff, HandleVelocityInterpolateOff, false); | ||
5454 | AddLocalPacketHandler(PacketType.VelocityInterpolateOn, HandleVelocityInterpolateOn, false); | ||
5375 | AddLocalPacketHandler(PacketType.AgentCachedTexture, HandleAgentTextureCached, false); | 5455 | AddLocalPacketHandler(PacketType.AgentCachedTexture, HandleAgentTextureCached, false); |
5376 | AddLocalPacketHandler(PacketType.MultipleObjectUpdate, HandleMultipleObjUpdate, false); | 5456 | AddLocalPacketHandler(PacketType.MultipleObjectUpdate, HandleMultipleObjUpdate, false); |
5377 | AddLocalPacketHandler(PacketType.MoneyTransferRequest, HandleMoneyTransferRequest, false); | 5457 | AddLocalPacketHandler(PacketType.MoneyTransferRequest, HandleMoneyTransferRequest, false); |
@@ -5523,6 +5603,7 @@ namespace OpenSim.Region.ClientStack.LindenUDP | |||
5523 | AddLocalPacketHandler(PacketType.TransferAbort, HandleTransferAbort, false); | 5603 | AddLocalPacketHandler(PacketType.TransferAbort, HandleTransferAbort, false); |
5524 | AddLocalPacketHandler(PacketType.MuteListRequest, HandleMuteListRequest, false); | 5604 | AddLocalPacketHandler(PacketType.MuteListRequest, HandleMuteListRequest, false); |
5525 | AddLocalPacketHandler(PacketType.UseCircuitCode, HandleUseCircuitCode); | 5605 | AddLocalPacketHandler(PacketType.UseCircuitCode, HandleUseCircuitCode); |
5606 | AddLocalPacketHandler(PacketType.CreateNewOutfitAttachments, HandleCreateNewOutfitAttachments); | ||
5526 | AddLocalPacketHandler(PacketType.AgentHeightWidth, HandleAgentHeightWidth, false); | 5607 | AddLocalPacketHandler(PacketType.AgentHeightWidth, HandleAgentHeightWidth, false); |
5527 | AddLocalPacketHandler(PacketType.InventoryDescendents, HandleInventoryDescendents); | 5608 | AddLocalPacketHandler(PacketType.InventoryDescendents, HandleInventoryDescendents); |
5528 | AddLocalPacketHandler(PacketType.DirPlacesQuery, HandleDirPlacesQuery); | 5609 | AddLocalPacketHandler(PacketType.DirPlacesQuery, HandleDirPlacesQuery); |
@@ -5589,6 +5670,7 @@ namespace OpenSim.Region.ClientStack.LindenUDP | |||
5589 | AddLocalPacketHandler(PacketType.GroupVoteHistoryRequest, HandleGroupVoteHistoryRequest); | 5670 | AddLocalPacketHandler(PacketType.GroupVoteHistoryRequest, HandleGroupVoteHistoryRequest); |
5590 | AddLocalPacketHandler(PacketType.SimWideDeletes, HandleSimWideDeletes); | 5671 | AddLocalPacketHandler(PacketType.SimWideDeletes, HandleSimWideDeletes); |
5591 | AddLocalPacketHandler(PacketType.SendPostcard, HandleSendPostcard); | 5672 | AddLocalPacketHandler(PacketType.SendPostcard, HandleSendPostcard); |
5673 | AddLocalPacketHandler(PacketType.ChangeInventoryItemFlags, HandleChangeInventoryItemFlags); | ||
5592 | 5674 | ||
5593 | AddGenericPacketHandler("autopilot", HandleAutopilot); | 5675 | AddGenericPacketHandler("autopilot", HandleAutopilot); |
5594 | } | 5676 | } |
@@ -5941,6 +6023,29 @@ namespace OpenSim.Region.ClientStack.LindenUDP | |||
5941 | return true; | 6023 | return true; |
5942 | } | 6024 | } |
5943 | 6025 | ||
6026 | private bool HandleVelocityInterpolateOff(IClientAPI sender, Packet Pack) | ||
6027 | { | ||
6028 | VelocityInterpolateOffPacket p = (VelocityInterpolateOffPacket)Pack; | ||
6029 | if (p.AgentData.SessionID != SessionId || | ||
6030 | p.AgentData.AgentID != AgentId) | ||
6031 | return true; | ||
6032 | |||
6033 | m_VelocityInterpolate = false; | ||
6034 | return true; | ||
6035 | } | ||
6036 | |||
6037 | private bool HandleVelocityInterpolateOn(IClientAPI sender, Packet Pack) | ||
6038 | { | ||
6039 | VelocityInterpolateOnPacket p = (VelocityInterpolateOnPacket)Pack; | ||
6040 | if (p.AgentData.SessionID != SessionId || | ||
6041 | p.AgentData.AgentID != AgentId) | ||
6042 | return true; | ||
6043 | |||
6044 | m_VelocityInterpolate = true; | ||
6045 | return true; | ||
6046 | } | ||
6047 | |||
6048 | |||
5944 | private bool HandleAvatarPropertiesRequest(IClientAPI sender, Packet Pack) | 6049 | private bool HandleAvatarPropertiesRequest(IClientAPI sender, Packet Pack) |
5945 | { | 6050 | { |
5946 | AvatarPropertiesRequestPacket avatarProperties = (AvatarPropertiesRequestPacket)Pack; | 6051 | AvatarPropertiesRequestPacket avatarProperties = (AvatarPropertiesRequestPacket)Pack; |
@@ -6365,26 +6470,25 @@ namespace OpenSim.Region.ClientStack.LindenUDP | |||
6365 | // Temporarily protect ourselves from the mantis #951 failure. | 6470 | // Temporarily protect ourselves from the mantis #951 failure. |
6366 | // However, we could do this for several other handlers where a failure isn't terminal | 6471 | // However, we could do this for several other handlers where a failure isn't terminal |
6367 | // for the client session anyway, in order to protect ourselves against bad code in plugins | 6472 | // for the client session anyway, in order to protect ourselves against bad code in plugins |
6473 | Vector3 avSize = appear.AgentData.Size; | ||
6368 | try | 6474 | try |
6369 | { | 6475 | { |
6370 | byte[] visualparams = new byte[appear.VisualParam.Length]; | 6476 | byte[] visualparams = new byte[appear.VisualParam.Length]; |
6371 | for (int i = 0; i < appear.VisualParam.Length; i++) | 6477 | for (int i = 0; i < appear.VisualParam.Length; i++) |
6372 | visualparams[i] = appear.VisualParam[i].ParamValue; | 6478 | visualparams[i] = appear.VisualParam[i].ParamValue; |
6373 | 6479 | //var b = appear.WearableData[0]; | |
6480 | |||
6374 | Primitive.TextureEntry te = null; | 6481 | Primitive.TextureEntry te = null; |
6375 | if (appear.ObjectData.TextureEntry.Length > 1) | 6482 | if (appear.ObjectData.TextureEntry.Length > 1) |
6376 | te = new Primitive.TextureEntry(appear.ObjectData.TextureEntry, 0, appear.ObjectData.TextureEntry.Length); | 6483 | te = new Primitive.TextureEntry(appear.ObjectData.TextureEntry, 0, appear.ObjectData.TextureEntry.Length); |
6484 | |||
6485 | WearableCacheItem[] cacheitems = new WearableCacheItem[appear.WearableData.Length]; | ||
6486 | for (int i=0; i<appear.WearableData.Length;i++) | ||
6487 | cacheitems[i] = new WearableCacheItem(){CacheId = appear.WearableData[i].CacheID,TextureIndex=Convert.ToUInt32(appear.WearableData[i].TextureIndex)}; | ||
6377 | 6488 | ||
6378 | List<CachedTextureRequestArg> hashes = new List<CachedTextureRequestArg>(); | 6489 | |
6379 | for (int i = 0; i < appear.WearableData.Length; i++) | ||
6380 | { | ||
6381 | CachedTextureRequestArg arg = new CachedTextureRequestArg(); | ||
6382 | arg.BakedTextureIndex = appear.WearableData[i].TextureIndex; | ||
6383 | arg.WearableHashID = appear.WearableData[i].CacheID; | ||
6384 | hashes.Add(arg); | ||
6385 | } | ||
6386 | 6490 | ||
6387 | handlerSetAppearance(sender, te, visualparams, hashes); | 6491 | handlerSetAppearance(sender, te, visualparams,avSize, cacheitems); |
6388 | } | 6492 | } |
6389 | catch (Exception e) | 6493 | catch (Exception e) |
6390 | { | 6494 | { |
@@ -6593,6 +6697,9 @@ namespace OpenSim.Region.ClientStack.LindenUDP | |||
6593 | { | 6697 | { |
6594 | handlerCompleteMovementToRegion(sender, true); | 6698 | handlerCompleteMovementToRegion(sender, true); |
6595 | } | 6699 | } |
6700 | else | ||
6701 | m_log.Debug("HandleCompleteAgentMovement NULL handler"); | ||
6702 | |||
6596 | handlerCompleteMovementToRegion = null; | 6703 | handlerCompleteMovementToRegion = null; |
6597 | 6704 | ||
6598 | return true; | 6705 | return true; |
@@ -6610,7 +6717,7 @@ namespace OpenSim.Region.ClientStack.LindenUDP | |||
6610 | return true; | 6717 | return true; |
6611 | } | 6718 | } |
6612 | #endregion | 6719 | #endregion |
6613 | 6720 | /* | |
6614 | StartAnim handlerStartAnim = null; | 6721 | StartAnim handlerStartAnim = null; |
6615 | StopAnim handlerStopAnim = null; | 6722 | StopAnim handlerStopAnim = null; |
6616 | 6723 | ||
@@ -6634,6 +6741,25 @@ namespace OpenSim.Region.ClientStack.LindenUDP | |||
6634 | } | 6741 | } |
6635 | } | 6742 | } |
6636 | return true; | 6743 | return true; |
6744 | */ | ||
6745 | ChangeAnim handlerChangeAnim = null; | ||
6746 | |||
6747 | for (int i = 0; i < AgentAni.AnimationList.Length; i++) | ||
6748 | { | ||
6749 | handlerChangeAnim = OnChangeAnim; | ||
6750 | if (handlerChangeAnim != null) | ||
6751 | { | ||
6752 | handlerChangeAnim(AgentAni.AnimationList[i].AnimID, AgentAni.AnimationList[i].StartAnim, false); | ||
6753 | } | ||
6754 | } | ||
6755 | |||
6756 | handlerChangeAnim = OnChangeAnim; | ||
6757 | if (handlerChangeAnim != null) | ||
6758 | { | ||
6759 | handlerChangeAnim(UUID.Zero, false, true); | ||
6760 | } | ||
6761 | |||
6762 | return true; | ||
6637 | } | 6763 | } |
6638 | 6764 | ||
6639 | private bool HandleAgentRequestSit(IClientAPI sender, Packet Pack) | 6765 | private bool HandleAgentRequestSit(IClientAPI sender, Packet Pack) |
@@ -6879,6 +7005,11 @@ namespace OpenSim.Region.ClientStack.LindenUDP | |||
6879 | #endregion | 7005 | #endregion |
6880 | 7006 | ||
6881 | m_udpClient.SetThrottles(atpack.Throttle.Throttles); | 7007 | m_udpClient.SetThrottles(atpack.Throttle.Throttles); |
7008 | GenericCall2 handler = OnUpdateThrottles; | ||
7009 | if (handler != null) | ||
7010 | { | ||
7011 | handler(); | ||
7012 | } | ||
6882 | return true; | 7013 | return true; |
6883 | } | 7014 | } |
6884 | 7015 | ||
@@ -7303,7 +7434,7 @@ namespace OpenSim.Region.ClientStack.LindenUDP | |||
7303 | physdata.Bounce = phsblock.Restitution; | 7434 | physdata.Bounce = phsblock.Restitution; |
7304 | physdata.Density = phsblock.Density; | 7435 | physdata.Density = phsblock.Density; |
7305 | physdata.Friction = phsblock.Friction; | 7436 | physdata.Friction = phsblock.Friction; |
7306 | physdata.GravitationModifier = phsblock.GravityMultiplier; | 7437 | physdata.GravitationModifier = phsblock.GravityMultiplier; |
7307 | } | 7438 | } |
7308 | 7439 | ||
7309 | handlerUpdatePrimFlags(flags.AgentData.ObjectLocalID, UsePhysics, IsTemporary, IsPhantom, physdata, this); | 7440 | handlerUpdatePrimFlags(flags.AgentData.ObjectLocalID, UsePhysics, IsTemporary, IsPhantom, physdata, this); |
@@ -7889,6 +8020,7 @@ namespace OpenSim.Region.ClientStack.LindenUDP | |||
7889 | // surrounding scene | 8020 | // surrounding scene |
7890 | if ((ImageType)block.Type == ImageType.Baked) | 8021 | if ((ImageType)block.Type == ImageType.Baked) |
7891 | args.Priority *= 2.0f; | 8022 | args.Priority *= 2.0f; |
8023 | int wearableout = 0; | ||
7892 | 8024 | ||
7893 | ImageManager.EnqueueReq(args); | 8025 | ImageManager.EnqueueReq(args); |
7894 | } | 8026 | } |
@@ -8923,16 +9055,61 @@ namespace OpenSim.Region.ClientStack.LindenUDP | |||
8923 | 9055 | ||
8924 | #region Parcel related packets | 9056 | #region Parcel related packets |
8925 | 9057 | ||
9058 | // acumulate several HandleRegionHandleRequest consecutive overlaping requests | ||
9059 | // to be done with minimal resources as possible | ||
9060 | // variables temporary here while in test | ||
9061 | |||
9062 | Queue<UUID> RegionHandleRequests = new Queue<UUID>(); | ||
9063 | bool RegionHandleRequestsInService = false; | ||
9064 | |||
8926 | private bool HandleRegionHandleRequest(IClientAPI sender, Packet Pack) | 9065 | private bool HandleRegionHandleRequest(IClientAPI sender, Packet Pack) |
8927 | { | 9066 | { |
8928 | RegionHandleRequestPacket rhrPack = (RegionHandleRequestPacket)Pack; | 9067 | UUID currentUUID; |
8929 | 9068 | ||
8930 | RegionHandleRequest handlerRegionHandleRequest = OnRegionHandleRequest; | 9069 | RegionHandleRequest handlerRegionHandleRequest = OnRegionHandleRequest; |
8931 | if (handlerRegionHandleRequest != null) | 9070 | |
9071 | if (handlerRegionHandleRequest == null) | ||
9072 | return true; | ||
9073 | |||
9074 | RegionHandleRequestPacket rhrPack = (RegionHandleRequestPacket)Pack; | ||
9075 | |||
9076 | lock (RegionHandleRequests) | ||
8932 | { | 9077 | { |
8933 | handlerRegionHandleRequest(this, rhrPack.RequestBlock.RegionID); | 9078 | if (RegionHandleRequestsInService) |
9079 | { | ||
9080 | // we are already busy doing a previus request | ||
9081 | // so enqueue it | ||
9082 | RegionHandleRequests.Enqueue(rhrPack.RequestBlock.RegionID); | ||
9083 | return true; | ||
9084 | } | ||
9085 | |||
9086 | // else do it | ||
9087 | currentUUID = rhrPack.RequestBlock.RegionID; | ||
9088 | RegionHandleRequestsInService = true; | ||
8934 | } | 9089 | } |
8935 | return true; | 9090 | |
9091 | while (true) | ||
9092 | { | ||
9093 | handlerRegionHandleRequest(this, currentUUID); | ||
9094 | |||
9095 | lock (RegionHandleRequests) | ||
9096 | { | ||
9097 | // exit condition, nothing to do or closed | ||
9098 | // current code seems to assume we may loose the handler at anytime, | ||
9099 | // so keep checking it | ||
9100 | handlerRegionHandleRequest = OnRegionHandleRequest; | ||
9101 | |||
9102 | if (RegionHandleRequests.Count == 0 || !IsActive || handlerRegionHandleRequest == null) | ||
9103 | { | ||
9104 | RegionHandleRequests.Clear(); | ||
9105 | RegionHandleRequestsInService = false; | ||
9106 | return true; | ||
9107 | } | ||
9108 | currentUUID = RegionHandleRequests.Dequeue(); | ||
9109 | } | ||
9110 | } | ||
9111 | |||
9112 | return true; // actually unreached | ||
8936 | } | 9113 | } |
8937 | 9114 | ||
8938 | private bool HandleParcelInfoRequest(IClientAPI sender, Packet Pack) | 9115 | private bool HandleParcelInfoRequest(IClientAPI sender, Packet Pack) |
@@ -10188,7 +10365,7 @@ namespace OpenSim.Region.ClientStack.LindenUDP | |||
10188 | handlerUpdateMuteListEntry(this, UpdateMuteListEntry.MuteData.MuteID, | 10365 | handlerUpdateMuteListEntry(this, UpdateMuteListEntry.MuteData.MuteID, |
10189 | Utils.BytesToString(UpdateMuteListEntry.MuteData.MuteName), | 10366 | Utils.BytesToString(UpdateMuteListEntry.MuteData.MuteName), |
10190 | UpdateMuteListEntry.MuteData.MuteType, | 10367 | UpdateMuteListEntry.MuteData.MuteType, |
10191 | UpdateMuteListEntry.AgentData.AgentID); | 10368 | UpdateMuteListEntry.MuteData.MuteFlags); |
10192 | return true; | 10369 | return true; |
10193 | } | 10370 | } |
10194 | return false; | 10371 | return false; |
@@ -10203,8 +10380,7 @@ namespace OpenSim.Region.ClientStack.LindenUDP | |||
10203 | { | 10380 | { |
10204 | handlerRemoveMuteListEntry(this, | 10381 | handlerRemoveMuteListEntry(this, |
10205 | RemoveMuteListEntry.MuteData.MuteID, | 10382 | RemoveMuteListEntry.MuteData.MuteID, |
10206 | Utils.BytesToString(RemoveMuteListEntry.MuteData.MuteName), | 10383 | Utils.BytesToString(RemoveMuteListEntry.MuteData.MuteName)); |
10207 | RemoveMuteListEntry.AgentData.AgentID); | ||
10208 | return true; | 10384 | return true; |
10209 | } | 10385 | } |
10210 | return false; | 10386 | return false; |
@@ -10248,10 +10424,55 @@ namespace OpenSim.Region.ClientStack.LindenUDP | |||
10248 | return false; | 10424 | return false; |
10249 | } | 10425 | } |
10250 | 10426 | ||
10427 | private bool HandleChangeInventoryItemFlags(IClientAPI client, Packet packet) | ||
10428 | { | ||
10429 | ChangeInventoryItemFlagsPacket ChangeInventoryItemFlags = | ||
10430 | (ChangeInventoryItemFlagsPacket)packet; | ||
10431 | ChangeInventoryItemFlags handlerChangeInventoryItemFlags = OnChangeInventoryItemFlags; | ||
10432 | if (handlerChangeInventoryItemFlags != null) | ||
10433 | { | ||
10434 | foreach(ChangeInventoryItemFlagsPacket.InventoryDataBlock b in ChangeInventoryItemFlags.InventoryData) | ||
10435 | handlerChangeInventoryItemFlags(this, b.ItemID, b.Flags); | ||
10436 | return true; | ||
10437 | } | ||
10438 | return false; | ||
10439 | } | ||
10440 | |||
10251 | private bool HandleUseCircuitCode(IClientAPI sender, Packet Pack) | 10441 | private bool HandleUseCircuitCode(IClientAPI sender, Packet Pack) |
10252 | { | 10442 | { |
10253 | return true; | 10443 | return true; |
10254 | } | 10444 | } |
10445 | |||
10446 | private bool HandleCreateNewOutfitAttachments(IClientAPI sender, Packet Pack) | ||
10447 | { | ||
10448 | CreateNewOutfitAttachmentsPacket packet = (CreateNewOutfitAttachmentsPacket)Pack; | ||
10449 | |||
10450 | #region Packet Session and User Check | ||
10451 | if (m_checkPackets) | ||
10452 | { | ||
10453 | if (packet.AgentData.SessionID != SessionId || | ||
10454 | packet.AgentData.AgentID != AgentId) | ||
10455 | return true; | ||
10456 | } | ||
10457 | #endregion | ||
10458 | MoveItemsAndLeaveCopy handlerMoveItemsAndLeaveCopy = null; | ||
10459 | List<InventoryItemBase> items = new List<InventoryItemBase>(); | ||
10460 | foreach (CreateNewOutfitAttachmentsPacket.ObjectDataBlock n in packet.ObjectData) | ||
10461 | { | ||
10462 | InventoryItemBase b = new InventoryItemBase(); | ||
10463 | b.ID = n.OldItemID; | ||
10464 | b.Folder = n.OldFolderID; | ||
10465 | items.Add(b); | ||
10466 | } | ||
10467 | |||
10468 | handlerMoveItemsAndLeaveCopy = OnMoveItemsAndLeaveCopy; | ||
10469 | if (handlerMoveItemsAndLeaveCopy != null) | ||
10470 | { | ||
10471 | handlerMoveItemsAndLeaveCopy(this, items, packet.HeaderData.NewFolderID); | ||
10472 | } | ||
10473 | |||
10474 | return true; | ||
10475 | } | ||
10255 | 10476 | ||
10256 | private bool HandleAgentHeightWidth(IClientAPI sender, Packet Pack) | 10477 | private bool HandleAgentHeightWidth(IClientAPI sender, Packet Pack) |
10257 | { | 10478 | { |
@@ -10678,6 +10899,20 @@ namespace OpenSim.Region.ClientStack.LindenUDP | |||
10678 | groupProfileReply.GroupData.MaturePublish = d.MaturePublish; | 10899 | groupProfileReply.GroupData.MaturePublish = d.MaturePublish; |
10679 | groupProfileReply.GroupData.OwnerRole = d.OwnerRole; | 10900 | groupProfileReply.GroupData.OwnerRole = d.OwnerRole; |
10680 | 10901 | ||
10902 | Scene scene = (Scene)m_scene; | ||
10903 | if (scene.Permissions.IsGod(sender.AgentId) && (!sender.IsGroupMember(groupProfileRequest.GroupData.GroupID))) | ||
10904 | { | ||
10905 | ScenePresence p; | ||
10906 | if (scene.TryGetScenePresence(sender.AgentId, out p)) | ||
10907 | { | ||
10908 | if (p.GodLevel >= 200) | ||
10909 | { | ||
10910 | groupProfileReply.GroupData.OpenEnrollment = true; | ||
10911 | groupProfileReply.GroupData.MembershipFee = 0; | ||
10912 | } | ||
10913 | } | ||
10914 | } | ||
10915 | |||
10681 | OutPacket(groupProfileReply, ThrottleOutPacketType.Task); | 10916 | OutPacket(groupProfileReply, ThrottleOutPacketType.Task); |
10682 | } | 10917 | } |
10683 | return true; | 10918 | return true; |
@@ -11251,11 +11486,16 @@ namespace OpenSim.Region.ClientStack.LindenUDP | |||
11251 | 11486 | ||
11252 | StartLure handlerStartLure = OnStartLure; | 11487 | StartLure handlerStartLure = OnStartLure; |
11253 | if (handlerStartLure != null) | 11488 | if (handlerStartLure != null) |
11254 | handlerStartLure(startLureRequest.Info.LureType, | 11489 | { |
11255 | Utils.BytesToString( | 11490 | for (int i = 0 ; i < startLureRequest.TargetData.Length ; i++) |
11256 | startLureRequest.Info.Message), | 11491 | { |
11257 | startLureRequest.TargetData[0].TargetID, | 11492 | handlerStartLure(startLureRequest.Info.LureType, |
11258 | this); | 11493 | Utils.BytesToString( |
11494 | startLureRequest.Info.Message), | ||
11495 | startLureRequest.TargetData[i].TargetID, | ||
11496 | this); | ||
11497 | } | ||
11498 | } | ||
11259 | return true; | 11499 | return true; |
11260 | } | 11500 | } |
11261 | private bool HandleTeleportLureRequest(IClientAPI sender, Packet Pack) | 11501 | private bool HandleTeleportLureRequest(IClientAPI sender, Packet Pack) |
@@ -11369,10 +11609,11 @@ namespace OpenSim.Region.ClientStack.LindenUDP | |||
11369 | } | 11609 | } |
11370 | #endregion | 11610 | #endregion |
11371 | 11611 | ||
11372 | ClassifiedDelete handlerClassifiedGodDelete = OnClassifiedGodDelete; | 11612 | ClassifiedGodDelete handlerClassifiedGodDelete = OnClassifiedGodDelete; |
11373 | if (handlerClassifiedGodDelete != null) | 11613 | if (handlerClassifiedGodDelete != null) |
11374 | handlerClassifiedGodDelete( | 11614 | handlerClassifiedGodDelete( |
11375 | classifiedGodDelete.Data.ClassifiedID, | 11615 | classifiedGodDelete.Data.ClassifiedID, |
11616 | classifiedGodDelete.Data.QueryID, | ||
11376 | this); | 11617 | this); |
11377 | return true; | 11618 | return true; |
11378 | } | 11619 | } |
@@ -11675,12 +11916,14 @@ namespace OpenSim.Region.ClientStack.LindenUDP | |||
11675 | /// <param name="simclient"></param> | 11916 | /// <param name="simclient"></param> |
11676 | /// <param name="packet"></param> | 11917 | /// <param name="packet"></param> |
11677 | /// <returns></returns> | 11918 | /// <returns></returns> |
11678 | protected bool HandleAgentTextureCached(IClientAPI simclient, Packet packet) | 11919 | // TODO: Convert old handler to use new method |
11920 | /*protected bool HandleAgentTextureCached(IClientAPI simclient, Packet packet) | ||
11679 | { | 11921 | { |
11680 | AgentCachedTexturePacket cachedtex = (AgentCachedTexturePacket)packet; | 11922 | AgentCachedTexturePacket cachedtex = (AgentCachedTexturePacket)packet; |
11681 | 11923 | ||
11682 | if (cachedtex.AgentData.SessionID != SessionId) | 11924 | if (cachedtex.AgentData.SessionID != SessionId) |
11683 | return false; | 11925 | return false; |
11926 | |||
11684 | 11927 | ||
11685 | List<CachedTextureRequestArg> requestArgs = new List<CachedTextureRequestArg>(); | 11928 | List<CachedTextureRequestArg> requestArgs = new List<CachedTextureRequestArg>(); |
11686 | 11929 | ||
@@ -11693,23 +11936,173 @@ namespace OpenSim.Region.ClientStack.LindenUDP | |||
11693 | requestArgs.Add(arg); | 11936 | requestArgs.Add(arg); |
11694 | } | 11937 | } |
11695 | 11938 | ||
11696 | try | 11939 | CachedTextureRequest handlerCachedTextureRequest = OnCachedTextureRequest; |
11940 | if (handlerCachedTextureRequest != null) | ||
11697 | { | 11941 | { |
11698 | CachedTextureRequest handlerCachedTextureRequest = OnCachedTextureRequest; | 11942 | handlerCachedTextureRequest(simclient,cachedtex.AgentData.SerialNum,requestArgs); |
11699 | if (handlerCachedTextureRequest != null) | 11943 | } |
11944 | |||
11945 | return true; | ||
11946 | }*/ | ||
11947 | |||
11948 | protected bool HandleAgentTextureCached(IClientAPI simclient, Packet packet) | ||
11949 | { | ||
11950 | //m_log.Debug("texture cached: " + packet.ToString()); | ||
11951 | AgentCachedTexturePacket cachedtex = (AgentCachedTexturePacket)packet; | ||
11952 | AgentCachedTextureResponsePacket cachedresp = (AgentCachedTextureResponsePacket)PacketPool.Instance.GetPacket(PacketType.AgentCachedTextureResponse); | ||
11953 | |||
11954 | if (cachedtex.AgentData.SessionID != SessionId) | ||
11955 | return false; | ||
11956 | |||
11957 | |||
11958 | // TODO: don't create new blocks if recycling an old packet | ||
11959 | cachedresp.AgentData.AgentID = AgentId; | ||
11960 | cachedresp.AgentData.SessionID = m_sessionId; | ||
11961 | cachedresp.AgentData.SerialNum = m_cachedTextureSerial; | ||
11962 | m_cachedTextureSerial++; | ||
11963 | cachedresp.WearableData = | ||
11964 | new AgentCachedTextureResponsePacket.WearableDataBlock[cachedtex.WearableData.Length]; | ||
11965 | |||
11966 | //IAvatarFactoryModule fac = m_scene.RequestModuleInterface<IAvatarFactoryModule>(); | ||
11967 | // var item = fac.GetBakedTextureFaces(AgentId); | ||
11968 | //WearableCacheItem[] items = fac.GetCachedItems(AgentId); | ||
11969 | |||
11970 | IAssetService cache = m_scene.AssetService; | ||
11971 | IBakedTextureModule bakedTextureModule = m_scene.RequestModuleInterface<IBakedTextureModule>(); | ||
11972 | //bakedTextureModule = null; | ||
11973 | int maxWearablesLoop = cachedtex.WearableData.Length; | ||
11974 | if (maxWearablesLoop > AvatarWearable.MAX_WEARABLES) | ||
11975 | maxWearablesLoop = AvatarWearable.MAX_WEARABLES; | ||
11976 | |||
11977 | if (bakedTextureModule != null && cache != null) | ||
11978 | { | ||
11979 | // We need to make sure the asset stored in the bake is available on this server also by it's assetid before we map it to a Cacheid | ||
11980 | |||
11981 | WearableCacheItem[] cacheItems = null; | ||
11982 | ScenePresence p = m_scene.GetScenePresence(AgentId); | ||
11983 | if (p.Appearance != null) | ||
11984 | if (p.Appearance.WearableCacheItems == null || p.Appearance.WearableCacheItemsDirty) | ||
11985 | { | ||
11986 | try | ||
11987 | { | ||
11988 | cacheItems = bakedTextureModule.Get(AgentId); | ||
11989 | p.Appearance.WearableCacheItems = cacheItems; | ||
11990 | p.Appearance.WearableCacheItemsDirty = false; | ||
11991 | } | ||
11992 | |||
11993 | /* | ||
11994 | * The following Catch types DO NOT WORK, it jumps to the General Packet Exception Handler if you don't catch Exception! | ||
11995 | * | ||
11996 | catch (System.Net.Sockets.SocketException) | ||
11997 | { | ||
11998 | cacheItems = null; | ||
11999 | } | ||
12000 | catch (WebException) | ||
12001 | { | ||
12002 | cacheItems = null; | ||
12003 | } | ||
12004 | catch (InvalidOperationException) | ||
12005 | { | ||
12006 | cacheItems = null; | ||
12007 | } */ | ||
12008 | catch (Exception) | ||
12009 | { | ||
12010 | cacheItems = null; | ||
12011 | } | ||
12012 | |||
12013 | } | ||
12014 | else if (p.Appearance.WearableCacheItems != null) | ||
12015 | { | ||
12016 | cacheItems = p.Appearance.WearableCacheItems; | ||
12017 | } | ||
12018 | |||
12019 | if (cache != null && cacheItems != null) | ||
11700 | { | 12020 | { |
11701 | handlerCachedTextureRequest(simclient,cachedtex.AgentData.SerialNum,requestArgs); | 12021 | foreach (WearableCacheItem item in cacheItems) |
12022 | { | ||
12023 | |||
12024 | if (cache.GetCached(item.TextureID.ToString()) == null) | ||
12025 | { | ||
12026 | item.TextureAsset.Temporary = true; | ||
12027 | cache.Store(item.TextureAsset); | ||
12028 | } | ||
12029 | |||
12030 | |||
12031 | } | ||
12032 | } | ||
12033 | |||
12034 | if (cacheItems != null) | ||
12035 | { | ||
12036 | |||
12037 | for (int i = 0; i < maxWearablesLoop; i++) | ||
12038 | { | ||
12039 | WearableCacheItem item = | ||
12040 | WearableCacheItem.SearchTextureIndex(cachedtex.WearableData[i].TextureIndex,cacheItems); | ||
12041 | |||
12042 | cachedresp.WearableData[i] = new AgentCachedTextureResponsePacket.WearableDataBlock(); | ||
12043 | cachedresp.WearableData[i].TextureIndex= cachedtex.WearableData[i].TextureIndex; | ||
12044 | cachedresp.WearableData[i].HostName = new byte[0]; | ||
12045 | if (item != null && cachedtex.WearableData[i].ID == item.CacheId) | ||
12046 | { | ||
12047 | |||
12048 | cachedresp.WearableData[i].TextureID = item.TextureID; | ||
12049 | } | ||
12050 | else | ||
12051 | { | ||
12052 | cachedresp.WearableData[i].TextureID = UUID.Zero; | ||
12053 | } | ||
12054 | } | ||
12055 | } | ||
12056 | else | ||
12057 | { | ||
12058 | for (int i = 0; i < maxWearablesLoop; i++) | ||
12059 | { | ||
12060 | cachedresp.WearableData[i] = new AgentCachedTextureResponsePacket.WearableDataBlock(); | ||
12061 | cachedresp.WearableData[i].TextureIndex = cachedtex.WearableData[i].TextureIndex; | ||
12062 | cachedresp.WearableData[i].TextureID = UUID.Zero; | ||
12063 | //UUID.Parse("8334fb6e-c2f5-46ee-807d-a435f61a8d46"); | ||
12064 | cachedresp.WearableData[i].HostName = new byte[0]; | ||
12065 | } | ||
11702 | } | 12066 | } |
11703 | } | 12067 | } |
11704 | catch (Exception e) | 12068 | else |
11705 | { | 12069 | { |
11706 | m_log.ErrorFormat("[CLIENT VIEW]: AgentTextureCached packet handler threw an exception, {0}", e); | 12070 | if (cache == null) |
11707 | return false; | 12071 | { |
12072 | for (int i = 0; i < maxWearablesLoop; i++) | ||
12073 | { | ||
12074 | cachedresp.WearableData[i] = new AgentCachedTextureResponsePacket.WearableDataBlock(); | ||
12075 | cachedresp.WearableData[i].TextureIndex = cachedtex.WearableData[i].TextureIndex; | ||
12076 | cachedresp.WearableData[i].TextureID = UUID.Zero; | ||
12077 | //UUID.Parse("8334fb6e-c2f5-46ee-807d-a435f61a8d46"); | ||
12078 | cachedresp.WearableData[i].HostName = new byte[0]; | ||
12079 | } | ||
12080 | } | ||
12081 | else | ||
12082 | { | ||
12083 | for (int i = 0; i < maxWearablesLoop; i++) | ||
12084 | { | ||
12085 | cachedresp.WearableData[i] = new AgentCachedTextureResponsePacket.WearableDataBlock(); | ||
12086 | cachedresp.WearableData[i].TextureIndex = cachedtex.WearableData[i].TextureIndex; | ||
12087 | |||
12088 | |||
12089 | |||
12090 | if (cache.GetCached(cachedresp.WearableData[i].TextureID.ToString()) == null) | ||
12091 | cachedresp.WearableData[i].TextureID = UUID.Zero; | ||
12092 | //UUID.Parse("8334fb6e-c2f5-46ee-807d-a435f61a8d46"); | ||
12093 | else | ||
12094 | cachedresp.WearableData[i].TextureID = UUID.Zero; | ||
12095 | // UUID.Parse("8334fb6e-c2f5-46ee-807d-a435f61a8d46"); | ||
12096 | cachedresp.WearableData[i].HostName = new byte[0]; | ||
12097 | } | ||
12098 | } | ||
11708 | } | 12099 | } |
11709 | 12100 | cachedresp.Header.Zerocoded = true; | |
12101 | OutPacket(cachedresp, ThrottleOutPacketType.Task); | ||
12102 | |||
11710 | return true; | 12103 | return true; |
11711 | } | 12104 | } |
11712 | 12105 | ||
11713 | /// <summary> | 12106 | /// <summary> |
11714 | /// Send a response back to a client when it asks the asset server (via the region server) if it has | 12107 | /// Send a response back to a client when it asks the asset server (via the region server) if it has |
11715 | /// its appearance texture cached. | 12108 | /// its appearance texture cached. |
@@ -11773,209 +12166,147 @@ namespace OpenSim.Region.ClientStack.LindenUDP | |||
11773 | } | 12166 | } |
11774 | else | 12167 | else |
11775 | { | 12168 | { |
11776 | // m_log.DebugFormat( | 12169 | ClientChangeObject updatehandler = onClientChangeObject; |
11777 | // "[CLIENT]: Processing block {0} type {1} for {2} {3}", | ||
11778 | // i, block.Type, part.Name, part.LocalId); | ||
11779 | 12170 | ||
11780 | // // Do this once since fetch parts creates a new array. | 12171 | if (updatehandler != null) |
11781 | // SceneObjectPart[] parts = part.ParentGroup.Parts; | 12172 | { |
11782 | // for (int j = 0; j < parts.Length; j++) | 12173 | ObjectChangeData udata = new ObjectChangeData(); |
11783 | // { | ||
11784 | // part.StoreUndoState(); | ||
11785 | // parts[j].IgnoreUndoUpdate = true; | ||
11786 | // } | ||
11787 | 12174 | ||
11788 | UpdatePrimGroupRotation handlerUpdatePrimGroupRotation; | 12175 | /*ubit from ll JIRA: |
12176 | * 0x01 position | ||
12177 | * 0x02 rotation | ||
12178 | * 0x04 scale | ||
12179 | |||
12180 | * 0x08 LINK_SET | ||
12181 | * 0x10 UNIFORM for scale | ||
12182 | */ | ||
11789 | 12183 | ||
11790 | switch (block.Type) | 12184 | // translate to internal changes |
11791 | { | 12185 | // not all cases .. just the ones older code did |
11792 | case 1: | ||
11793 | Vector3 pos1 = new Vector3(block.Data, 0); | ||
11794 | 12186 | ||
11795 | UpdateVector handlerUpdatePrimSinglePosition = OnUpdatePrimSinglePosition; | 12187 | switch (block.Type) |
11796 | if (handlerUpdatePrimSinglePosition != null) | 12188 | { |
11797 | { | 12189 | case 1: //change position sp |
11798 | // m_log.Debug("new movement position is " + pos.X + " , " + pos.Y + " , " + pos.Z); | 12190 | udata.position = new Vector3(block.Data, 0); |
11799 | handlerUpdatePrimSinglePosition(localId, pos1, this); | ||
11800 | } | ||
11801 | break; | ||
11802 | 12191 | ||
11803 | case 2: | 12192 | udata.change = ObjectChangeType.primP; |
11804 | Quaternion rot1 = new Quaternion(block.Data, 0, true); | 12193 | updatehandler(localId, udata, this); |
12194 | break; | ||
11805 | 12195 | ||
11806 | UpdatePrimSingleRotation handlerUpdatePrimSingleRotation = OnUpdatePrimSingleRotation; | 12196 | case 2: // rotation sp |
11807 | if (handlerUpdatePrimSingleRotation != null) | 12197 | udata.rotation = new Quaternion(block.Data, 0, true); |
11808 | { | ||
11809 | // m_log.Info("new tab rotation is " + rot1.X + " , " + rot1.Y + " , " + rot1.Z + " , " + rot1.W); | ||
11810 | handlerUpdatePrimSingleRotation(localId, rot1, this); | ||
11811 | } | ||
11812 | break; | ||
11813 | 12198 | ||
11814 | case 3: | 12199 | udata.change = ObjectChangeType.primR; |
11815 | Vector3 rotPos = new Vector3(block.Data, 0); | 12200 | updatehandler(localId, udata, this); |
11816 | Quaternion rot2 = new Quaternion(block.Data, 12, true); | 12201 | break; |
11817 | 12202 | ||
11818 | UpdatePrimSingleRotationPosition handlerUpdatePrimSingleRotationPosition = OnUpdatePrimSingleRotationPosition; | 12203 | case 3: // position plus rotation |
11819 | if (handlerUpdatePrimSingleRotationPosition != null) | 12204 | udata.position = new Vector3(block.Data, 0); |
11820 | { | 12205 | udata.rotation = new Quaternion(block.Data, 12, true); |
11821 | // m_log.Debug("new mouse rotation position is " + rotPos.X + " , " + rotPos.Y + " , " + rotPos.Z); | ||
11822 | // m_log.Info("new mouse rotation is " + rot2.X + " , " + rot2.Y + " , " + rot2.Z + " , " + rot2.W); | ||
11823 | handlerUpdatePrimSingleRotationPosition(localId, rot2, rotPos, this); | ||
11824 | } | ||
11825 | break; | ||
11826 | 12206 | ||
11827 | case 4: | 12207 | udata.change = ObjectChangeType.primPR; |
11828 | case 20: | 12208 | updatehandler(localId, udata, this); |
11829 | Vector3 scale4 = new Vector3(block.Data, 0); | 12209 | break; |
11830 | 12210 | ||
11831 | UpdateVector handlerUpdatePrimScale = OnUpdatePrimScale; | 12211 | case 4: // scale sp |
11832 | if (handlerUpdatePrimScale != null) | 12212 | udata.scale = new Vector3(block.Data, 0); |
11833 | { | 12213 | udata.change = ObjectChangeType.primS; |
11834 | // m_log.Debug("new scale is " + scale4.X + " , " + scale4.Y + " , " + scale4.Z); | ||
11835 | handlerUpdatePrimScale(localId, scale4, this); | ||
11836 | } | ||
11837 | break; | ||
11838 | 12214 | ||
11839 | case 5: | 12215 | updatehandler(localId, udata, this); |
11840 | Vector3 scale1 = new Vector3(block.Data, 12); | 12216 | break; |
11841 | Vector3 pos11 = new Vector3(block.Data, 0); | ||
11842 | 12217 | ||
11843 | handlerUpdatePrimScale = OnUpdatePrimScale; | 12218 | case 0x14: // uniform scale sp |
11844 | if (handlerUpdatePrimScale != null) | 12219 | udata.scale = new Vector3(block.Data, 0); |
11845 | { | ||
11846 | // m_log.Debug("new scale is " + scale.X + " , " + scale.Y + " , " + scale.Z); | ||
11847 | handlerUpdatePrimScale(localId, scale1, this); | ||
11848 | 12220 | ||
11849 | handlerUpdatePrimSinglePosition = OnUpdatePrimSinglePosition; | 12221 | udata.change = ObjectChangeType.primUS; |
11850 | if (handlerUpdatePrimSinglePosition != null) | 12222 | updatehandler(localId, udata, this); |
11851 | { | 12223 | break; |
11852 | handlerUpdatePrimSinglePosition(localId, pos11, this); | ||
11853 | } | ||
11854 | } | ||
11855 | break; | ||
11856 | 12224 | ||
11857 | case 9: | 12225 | case 5: // scale and position sp |
11858 | Vector3 pos2 = new Vector3(block.Data, 0); | 12226 | udata.position = new Vector3(block.Data, 0); |
12227 | udata.scale = new Vector3(block.Data, 12); | ||
11859 | 12228 | ||
11860 | UpdateVector handlerUpdateVector = OnUpdatePrimGroupPosition; | 12229 | udata.change = ObjectChangeType.primPS; |
12230 | updatehandler(localId, udata, this); | ||
12231 | break; | ||
11861 | 12232 | ||
11862 | if (handlerUpdateVector != null) | 12233 | case 0x15: //uniform scale and position |
11863 | { | 12234 | udata.position = new Vector3(block.Data, 0); |
11864 | handlerUpdateVector(localId, pos2, this); | 12235 | udata.scale = new Vector3(block.Data, 12); |
11865 | } | ||
11866 | break; | ||
11867 | 12236 | ||
11868 | case 10: | 12237 | udata.change = ObjectChangeType.primPUS; |
11869 | Quaternion rot3 = new Quaternion(block.Data, 0, true); | 12238 | updatehandler(localId, udata, this); |
12239 | break; | ||
11870 | 12240 | ||
11871 | UpdatePrimRotation handlerUpdatePrimRotation = OnUpdatePrimGroupRotation; | 12241 | // now group related (bit 4) |
11872 | if (handlerUpdatePrimRotation != null) | 12242 | case 9: //( 8 + 1 )group position |
11873 | { | 12243 | udata.position = new Vector3(block.Data, 0); |
11874 | // Console.WriteLine("new rotation is " + rot3.X + " , " + rot3.Y + " , " + rot3.Z + " , " + rot3.W); | ||
11875 | handlerUpdatePrimRotation(localId, rot3, this); | ||
11876 | } | ||
11877 | break; | ||
11878 | 12244 | ||
11879 | case 11: | 12245 | udata.change = ObjectChangeType.groupP; |
11880 | Vector3 pos3 = new Vector3(block.Data, 0); | 12246 | updatehandler(localId, udata, this); |
11881 | Quaternion rot4 = new Quaternion(block.Data, 12, true); | 12247 | break; |
11882 | 12248 | ||
11883 | handlerUpdatePrimGroupRotation = OnUpdatePrimGroupMouseRotation; | 12249 | case 0x0A: // (8 + 2) group rotation |
11884 | if (handlerUpdatePrimGroupRotation != null) | 12250 | udata.rotation = new Quaternion(block.Data, 0, true); |
11885 | { | ||
11886 | // m_log.Debug("new rotation position is " + pos.X + " , " + pos.Y + " , " + pos.Z); | ||
11887 | // m_log.Debug("new group mouse rotation is " + rot4.X + " , " + rot4.Y + " , " + rot4.Z + " , " + rot4.W); | ||
11888 | handlerUpdatePrimGroupRotation(localId, pos3, rot4, this); | ||
11889 | } | ||
11890 | break; | ||
11891 | case 12: | ||
11892 | case 28: | ||
11893 | Vector3 scale7 = new Vector3(block.Data, 0); | ||
11894 | 12251 | ||
11895 | UpdateVector handlerUpdatePrimGroupScale = OnUpdatePrimGroupScale; | 12252 | udata.change = ObjectChangeType.groupR; |
11896 | if (handlerUpdatePrimGroupScale != null) | 12253 | updatehandler(localId, udata, this); |
11897 | { | 12254 | break; |
11898 | // m_log.Debug("new scale is " + scale7.X + " , " + scale7.Y + " , " + scale7.Z); | ||
11899 | handlerUpdatePrimGroupScale(localId, scale7, this); | ||
11900 | } | ||
11901 | break; | ||
11902 | 12255 | ||
11903 | case 13: | 12256 | case 0x0B: //( 8 + 2 + 1) group rotation and position |
11904 | Vector3 scale2 = new Vector3(block.Data, 12); | 12257 | udata.position = new Vector3(block.Data, 0); |
11905 | Vector3 pos4 = new Vector3(block.Data, 0); | 12258 | udata.rotation = new Quaternion(block.Data, 12, true); |
11906 | 12259 | ||
11907 | handlerUpdatePrimScale = OnUpdatePrimScale; | 12260 | udata.change = ObjectChangeType.groupPR; |
11908 | if (handlerUpdatePrimScale != null) | 12261 | updatehandler(localId, udata, this); |
11909 | { | 12262 | break; |
11910 | //m_log.Debug("new scale is " + scale.X + " , " + scale.Y + " , " + scale.Z); | ||
11911 | handlerUpdatePrimScale(localId, scale2, this); | ||
11912 | 12263 | ||
11913 | // Change the position based on scale (for bug number 246) | 12264 | case 0x0C: // (8 + 4) group scale |
11914 | handlerUpdatePrimSinglePosition = OnUpdatePrimSinglePosition; | 12265 | // only afects root prim and only sent by viewer editor object tab scaling |
11915 | // m_log.Debug("new movement position is " + pos.X + " , " + pos.Y + " , " + pos.Z); | 12266 | // mouse edition only allows uniform scaling |
11916 | if (handlerUpdatePrimSinglePosition != null) | 12267 | // SL MAY CHANGE THIS in viewers |
11917 | { | ||
11918 | handlerUpdatePrimSinglePosition(localId, pos4, this); | ||
11919 | } | ||
11920 | } | ||
11921 | break; | ||
11922 | 12268 | ||
11923 | case 29: | 12269 | udata.scale = new Vector3(block.Data, 0); |
11924 | Vector3 scale5 = new Vector3(block.Data, 12); | ||
11925 | Vector3 pos5 = new Vector3(block.Data, 0); | ||
11926 | 12270 | ||
11927 | handlerUpdatePrimGroupScale = OnUpdatePrimGroupScale; | 12271 | udata.change = ObjectChangeType.groupS; |
11928 | if (handlerUpdatePrimGroupScale != null) | 12272 | updatehandler(localId, udata, this); |
11929 | { | ||
11930 | // m_log.Debug("new scale is " + scale.X + " , " + scale.Y + " , " + scale.Z); | ||
11931 | part.StoreUndoState(true); | ||
11932 | part.IgnoreUndoUpdate = true; | ||
11933 | handlerUpdatePrimGroupScale(localId, scale5, this); | ||
11934 | handlerUpdateVector = OnUpdatePrimGroupPosition; | ||
11935 | 12273 | ||
11936 | if (handlerUpdateVector != null) | 12274 | break; |
11937 | { | ||
11938 | handlerUpdateVector(localId, pos5, this); | ||
11939 | } | ||
11940 | 12275 | ||
11941 | part.IgnoreUndoUpdate = false; | 12276 | case 0x0D: //(8 + 4 + 1) group scale and position |
11942 | } | 12277 | // exception as above |
11943 | 12278 | ||
11944 | break; | 12279 | udata.position = new Vector3(block.Data, 0); |
12280 | udata.scale = new Vector3(block.Data, 12); | ||
11945 | 12281 | ||
11946 | case 21: | 12282 | udata.change = ObjectChangeType.groupPS; |
11947 | Vector3 scale6 = new Vector3(block.Data, 12); | 12283 | updatehandler(localId, udata, this); |
11948 | Vector3 pos6 = new Vector3(block.Data, 0); | 12284 | break; |
11949 | 12285 | ||
11950 | handlerUpdatePrimScale = OnUpdatePrimScale; | 12286 | case 0x1C: // (0x10 + 8 + 4 ) group scale UNIFORM |
11951 | if (handlerUpdatePrimScale != null) | 12287 | udata.scale = new Vector3(block.Data, 0); |
11952 | { | ||
11953 | part.StoreUndoState(false); | ||
11954 | part.IgnoreUndoUpdate = true; | ||
11955 | 12288 | ||
11956 | // m_log.Debug("new scale is " + scale.X + " , " + scale.Y + " , " + scale.Z); | 12289 | udata.change = ObjectChangeType.groupUS; |
11957 | handlerUpdatePrimScale(localId, scale6, this); | 12290 | updatehandler(localId, udata, this); |
11958 | handlerUpdatePrimSinglePosition = OnUpdatePrimSinglePosition; | 12291 | break; |
11959 | if (handlerUpdatePrimSinglePosition != null) | ||
11960 | { | ||
11961 | handlerUpdatePrimSinglePosition(localId, pos6, this); | ||
11962 | } | ||
11963 | 12292 | ||
11964 | part.IgnoreUndoUpdate = false; | 12293 | case 0x1D: // (UNIFORM + GROUP + SCALE + POS) |
11965 | } | 12294 | udata.position = new Vector3(block.Data, 0); |
11966 | break; | 12295 | udata.scale = new Vector3(block.Data, 12); |
11967 | 12296 | ||
11968 | default: | 12297 | udata.change = ObjectChangeType.groupPUS; |
11969 | m_log.Debug("[CLIENT]: MultipleObjUpdate recieved an unknown packet type: " + (block.Type)); | 12298 | updatehandler(localId, udata, this); |
11970 | break; | 12299 | break; |
12300 | |||
12301 | default: | ||
12302 | m_log.Debug("[CLIENT]: MultipleObjUpdate recieved an unknown packet type: " + (block.Type)); | ||
12303 | break; | ||
12304 | } | ||
11971 | } | 12305 | } |
11972 | 12306 | ||
11973 | // for (int j = 0; j < parts.Length; j++) | ||
11974 | // parts[j].IgnoreUndoUpdate = false; | ||
11975 | } | 12307 | } |
11976 | } | 12308 | } |
11977 | } | 12309 | } |
11978 | |||
11979 | return true; | 12310 | return true; |
11980 | } | 12311 | } |
11981 | 12312 | ||
@@ -12036,9 +12367,26 @@ namespace OpenSim.Region.ClientStack.LindenUDP | |||
12036 | public void SetChildAgentThrottle(byte[] throttles) | 12367 | public void SetChildAgentThrottle(byte[] throttles) |
12037 | { | 12368 | { |
12038 | m_udpClient.SetThrottles(throttles); | 12369 | m_udpClient.SetThrottles(throttles); |
12370 | GenericCall2 handler = OnUpdateThrottles; | ||
12371 | if (handler != null) | ||
12372 | { | ||
12373 | handler(); | ||
12374 | } | ||
12039 | } | 12375 | } |
12040 | 12376 | ||
12041 | /// <summary> | 12377 | /// <summary> |
12378 | /// Sets the throttles from values supplied by the client | ||
12379 | /// </summary> | ||
12380 | /// <param name="throttles"></param> | ||
12381 | public void SetAgentThrottleSilent(int throttle, int setting) | ||
12382 | { | ||
12383 | m_udpClient.ForceThrottleSetting(throttle,setting); | ||
12384 | //m_udpClient.SetThrottles(throttles); | ||
12385 | |||
12386 | } | ||
12387 | |||
12388 | |||
12389 | /// <summary> | ||
12042 | /// Get the current throttles for this client as a packed byte array | 12390 | /// Get the current throttles for this client as a packed byte array |
12043 | /// </summary> | 12391 | /// </summary> |
12044 | /// <param name="multiplier">Unused</param> | 12392 | /// <param name="multiplier">Unused</param> |
@@ -12420,7 +12768,10 @@ namespace OpenSim.Region.ClientStack.LindenUDP | |||
12420 | // "[LLCLIENTVIEW]: Received transfer request for {0} in {1} type {2} by {3}", | 12768 | // "[LLCLIENTVIEW]: Received transfer request for {0} in {1} type {2} by {3}", |
12421 | // requestID, taskID, (SourceType)sourceType, Name); | 12769 | // requestID, taskID, (SourceType)sourceType, Name); |
12422 | 12770 | ||
12771 | |||
12772 | //Note, the bool returned from the below function is useless since it is always false. | ||
12423 | m_assetService.Get(requestID.ToString(), transferRequest, AssetReceived); | 12773 | m_assetService.Get(requestID.ToString(), transferRequest, AssetReceived); |
12774 | |||
12424 | } | 12775 | } |
12425 | 12776 | ||
12426 | /// <summary> | 12777 | /// <summary> |
@@ -12486,7 +12837,8 @@ namespace OpenSim.Region.ClientStack.LindenUDP | |||
12486 | /// <returns></returns> | 12837 | /// <returns></returns> |
12487 | private static int CalculateNumPackets(byte[] data) | 12838 | private static int CalculateNumPackets(byte[] data) |
12488 | { | 12839 | { |
12489 | const uint m_maxPacketSize = 600; | 12840 | // const uint m_maxPacketSize = 600; |
12841 | uint m_maxPacketSize = MaxTransferBytesPerPacket; | ||
12490 | int numPackets = 1; | 12842 | int numPackets = 1; |
12491 | 12843 | ||
12492 | if (data == null) | 12844 | if (data == null) |
diff --git a/OpenSim/Region/ClientStack/Linden/UDP/LLUDPClient.cs b/OpenSim/Region/ClientStack/Linden/UDP/LLUDPClient.cs index 202cc62..d52ad7e 100644 --- a/OpenSim/Region/ClientStack/Linden/UDP/LLUDPClient.cs +++ b/OpenSim/Region/ClientStack/Linden/UDP/LLUDPClient.cs | |||
@@ -95,7 +95,7 @@ namespace OpenSim.Region.ClientStack.LindenUDP | |||
95 | /// <summary>Packets we have sent that need to be ACKed by the client</summary> | 95 | /// <summary>Packets we have sent that need to be ACKed by the client</summary> |
96 | public readonly UnackedPacketCollection NeedAcks = new UnackedPacketCollection(); | 96 | public readonly UnackedPacketCollection NeedAcks = new UnackedPacketCollection(); |
97 | /// <summary>ACKs that are queued up, waiting to be sent to the client</summary> | 97 | /// <summary>ACKs that are queued up, waiting to be sent to the client</summary> |
98 | public readonly OpenSim.Framework.LocklessQueue<uint> PendingAcks = new OpenSim.Framework.LocklessQueue<uint>(); | 98 | public readonly DoubleLocklessQueue<uint> PendingAcks = new DoubleLocklessQueue<uint>(); |
99 | 99 | ||
100 | /// <summary>Current packet sequence number</summary> | 100 | /// <summary>Current packet sequence number</summary> |
101 | public int CurrentSequence; | 101 | public int CurrentSequence; |
@@ -149,7 +149,7 @@ namespace OpenSim.Region.ClientStack.LindenUDP | |||
149 | /// <summary>Throttle buckets for each packet category</summary> | 149 | /// <summary>Throttle buckets for each packet category</summary> |
150 | private readonly TokenBucket[] m_throttleCategories; | 150 | private readonly TokenBucket[] m_throttleCategories; |
151 | /// <summary>Outgoing queues for throttled packets</summary> | 151 | /// <summary>Outgoing queues for throttled packets</summary> |
152 | private readonly OpenSim.Framework.LocklessQueue<OutgoingPacket>[] m_packetOutboxes = new OpenSim.Framework.LocklessQueue<OutgoingPacket>[THROTTLE_CATEGORY_COUNT]; | 152 | private readonly DoubleLocklessQueue<OutgoingPacket>[] m_packetOutboxes = new DoubleLocklessQueue<OutgoingPacket>[THROTTLE_CATEGORY_COUNT]; |
153 | /// <summary>A container that can hold one packet for each outbox, used to store | 153 | /// <summary>A container that can hold one packet for each outbox, used to store |
154 | /// dequeued packets that are being held for throttling</summary> | 154 | /// dequeued packets that are being held for throttling</summary> |
155 | private readonly OutgoingPacket[] m_nextPackets = new OutgoingPacket[THROTTLE_CATEGORY_COUNT]; | 155 | private readonly OutgoingPacket[] m_nextPackets = new OutgoingPacket[THROTTLE_CATEGORY_COUNT]; |
@@ -161,6 +161,7 @@ namespace OpenSim.Region.ClientStack.LindenUDP | |||
161 | 161 | ||
162 | private int m_defaultRTO = 1000; // 1sec is the recommendation in the RFC | 162 | private int m_defaultRTO = 1000; // 1sec is the recommendation in the RFC |
163 | private int m_maxRTO = 60000; | 163 | private int m_maxRTO = 60000; |
164 | public bool m_deliverPackets = true; | ||
164 | 165 | ||
165 | private ClientInfo m_info = new ClientInfo(); | 166 | private ClientInfo m_info = new ClientInfo(); |
166 | 167 | ||
@@ -206,7 +207,7 @@ namespace OpenSim.Region.ClientStack.LindenUDP | |||
206 | ThrottleOutPacketType type = (ThrottleOutPacketType)i; | 207 | ThrottleOutPacketType type = (ThrottleOutPacketType)i; |
207 | 208 | ||
208 | // Initialize the packet outboxes, where packets sit while they are waiting for tokens | 209 | // Initialize the packet outboxes, where packets sit while they are waiting for tokens |
209 | m_packetOutboxes[i] = new OpenSim.Framework.LocklessQueue<OutgoingPacket>(); | 210 | m_packetOutboxes[i] = new DoubleLocklessQueue<OutgoingPacket>(); |
210 | // Initialize the token buckets that control the throttling for each category | 211 | // Initialize the token buckets that control the throttling for each category |
211 | m_throttleCategories[i] = new TokenBucket(m_throttleCategory, rates.GetRate(type)); | 212 | m_throttleCategories[i] = new TokenBucket(m_throttleCategory, rates.GetRate(type)); |
212 | } | 213 | } |
@@ -431,11 +432,23 @@ namespace OpenSim.Region.ClientStack.LindenUDP | |||
431 | /// </returns> | 432 | /// </returns> |
432 | public bool EnqueueOutgoing(OutgoingPacket packet, bool forceQueue) | 433 | public bool EnqueueOutgoing(OutgoingPacket packet, bool forceQueue) |
433 | { | 434 | { |
435 | return EnqueueOutgoing(packet, forceQueue, false); | ||
436 | } | ||
437 | |||
438 | public bool EnqueueOutgoing(OutgoingPacket packet, bool forceQueue, bool highPriority) | ||
439 | { | ||
434 | int category = (int)packet.Category; | 440 | int category = (int)packet.Category; |
435 | 441 | ||
436 | if (category >= 0 && category < m_packetOutboxes.Length) | 442 | if (category >= 0 && category < m_packetOutboxes.Length) |
437 | { | 443 | { |
438 | OpenSim.Framework.LocklessQueue<OutgoingPacket> queue = m_packetOutboxes[category]; | 444 | DoubleLocklessQueue<OutgoingPacket> queue = m_packetOutboxes[category]; |
445 | |||
446 | if (m_deliverPackets == false) | ||
447 | { | ||
448 | queue.Enqueue(packet, highPriority); | ||
449 | return true; | ||
450 | } | ||
451 | |||
439 | TokenBucket bucket = m_throttleCategories[category]; | 452 | TokenBucket bucket = m_throttleCategories[category]; |
440 | 453 | ||
441 | // Don't send this packet if there is already a packet waiting in the queue | 454 | // Don't send this packet if there is already a packet waiting in the queue |
@@ -443,7 +456,7 @@ namespace OpenSim.Region.ClientStack.LindenUDP | |||
443 | // queued packets | 456 | // queued packets |
444 | if (queue.Count > 0) | 457 | if (queue.Count > 0) |
445 | { | 458 | { |
446 | queue.Enqueue(packet); | 459 | queue.Enqueue(packet, highPriority); |
447 | return true; | 460 | return true; |
448 | } | 461 | } |
449 | 462 | ||
@@ -456,7 +469,7 @@ namespace OpenSim.Region.ClientStack.LindenUDP | |||
456 | else | 469 | else |
457 | { | 470 | { |
458 | // Force queue specified or not enough tokens in the bucket, queue this packet | 471 | // Force queue specified or not enough tokens in the bucket, queue this packet |
459 | queue.Enqueue(packet); | 472 | queue.Enqueue(packet, highPriority); |
460 | return true; | 473 | return true; |
461 | } | 474 | } |
462 | } | 475 | } |
@@ -485,8 +498,10 @@ namespace OpenSim.Region.ClientStack.LindenUDP | |||
485 | /// <returns>True if any packets were sent, otherwise false</returns> | 498 | /// <returns>True if any packets were sent, otherwise false</returns> |
486 | public bool DequeueOutgoing() | 499 | public bool DequeueOutgoing() |
487 | { | 500 | { |
488 | OutgoingPacket packet; | 501 | if (m_deliverPackets == false) return false; |
489 | OpenSim.Framework.LocklessQueue<OutgoingPacket> queue; | 502 | |
503 | OutgoingPacket packet = null; | ||
504 | DoubleLocklessQueue<OutgoingPacket> queue; | ||
490 | TokenBucket bucket; | 505 | TokenBucket bucket; |
491 | bool packetSent = false; | 506 | bool packetSent = false; |
492 | ThrottleOutPacketTypeFlags emptyCategories = 0; | 507 | ThrottleOutPacketTypeFlags emptyCategories = 0; |
@@ -517,32 +532,49 @@ namespace OpenSim.Region.ClientStack.LindenUDP | |||
517 | // No dequeued packet waiting to be sent, try to pull one off | 532 | // No dequeued packet waiting to be sent, try to pull one off |
518 | // this queue | 533 | // this queue |
519 | queue = m_packetOutboxes[i]; | 534 | queue = m_packetOutboxes[i]; |
520 | if (queue.Dequeue(out packet)) | 535 | if (queue != null) |
521 | { | 536 | { |
522 | // A packet was pulled off the queue. See if we have | 537 | bool success = false; |
523 | // enough tokens in the bucket to send it out | 538 | try |
524 | if (bucket.RemoveTokens(packet.Buffer.DataLength)) | ||
525 | { | 539 | { |
526 | // Send the packet | 540 | success = queue.Dequeue(out packet); |
527 | m_udpServer.SendPacketFinal(packet); | ||
528 | packetSent = true; | ||
529 | } | 541 | } |
530 | else | 542 | catch |
531 | { | 543 | { |
532 | // Save the dequeued packet for the next iteration | 544 | m_packetOutboxes[i] = new DoubleLocklessQueue<OutgoingPacket>(); |
533 | m_nextPackets[i] = packet; | ||
534 | } | 545 | } |
535 | 546 | if (success) | |
536 | // If the queue is empty after this dequeue, fire the queue | 547 | { |
537 | // empty callback now so it has a chance to fill before we | 548 | // A packet was pulled off the queue. See if we have |
538 | // get back here | 549 | // enough tokens in the bucket to send it out |
539 | if (queue.Count == 0) | 550 | if (bucket.RemoveTokens(packet.Buffer.DataLength)) |
551 | { | ||
552 | // Send the packet | ||
553 | m_udpServer.SendPacketFinal(packet); | ||
554 | packetSent = true; | ||
555 | } | ||
556 | else | ||
557 | { | ||
558 | // Save the dequeued packet for the next iteration | ||
559 | m_nextPackets[i] = packet; | ||
560 | } | ||
561 | |||
562 | // If the queue is empty after this dequeue, fire the queue | ||
563 | // empty callback now so it has a chance to fill before we | ||
564 | // get back here | ||
565 | if (queue.Count == 0) | ||
566 | emptyCategories |= CategoryToFlag(i); | ||
567 | } | ||
568 | else | ||
569 | { | ||
570 | // No packets in this queue. Fire the queue empty callback | ||
571 | // if it has not been called recently | ||
540 | emptyCategories |= CategoryToFlag(i); | 572 | emptyCategories |= CategoryToFlag(i); |
573 | } | ||
541 | } | 574 | } |
542 | else | 575 | else |
543 | { | 576 | { |
544 | // No packets in this queue. Fire the queue empty callback | 577 | m_packetOutboxes[i] = new DoubleLocklessQueue<OutgoingPacket>(); |
545 | // if it has not been called recently | ||
546 | emptyCategories |= CategoryToFlag(i); | 578 | emptyCategories |= CategoryToFlag(i); |
547 | } | 579 | } |
548 | } | 580 | } |
@@ -683,6 +715,10 @@ namespace OpenSim.Region.ClientStack.LindenUDP | |||
683 | 715 | ||
684 | m_isQueueEmptyRunning = false; | 716 | m_isQueueEmptyRunning = false; |
685 | } | 717 | } |
718 | internal void ForceThrottleSetting(int throttle, int setting) | ||
719 | { | ||
720 | m_throttleCategories[throttle].RequestedDripRate = Math.Max(setting, LLUDPServer.MTU); ; | ||
721 | } | ||
686 | 722 | ||
687 | /// <summary> | 723 | /// <summary> |
688 | /// Converts a <seealso cref="ThrottleOutPacketType"/> integer to a | 724 | /// Converts a <seealso cref="ThrottleOutPacketType"/> integer to a |
@@ -727,4 +763,33 @@ namespace OpenSim.Region.ClientStack.LindenUDP | |||
727 | } | 763 | } |
728 | } | 764 | } |
729 | } | 765 | } |
766 | |||
767 | public class DoubleLocklessQueue<T> : OpenSim.Framework.LocklessQueue<T> | ||
768 | { | ||
769 | OpenSim.Framework.LocklessQueue<T> highQueue = new OpenSim.Framework.LocklessQueue<T>(); | ||
770 | |||
771 | public override int Count | ||
772 | { | ||
773 | get | ||
774 | { | ||
775 | return base.Count + highQueue.Count; | ||
776 | } | ||
777 | } | ||
778 | |||
779 | public override bool Dequeue(out T item) | ||
780 | { | ||
781 | if (highQueue.Dequeue(out item)) | ||
782 | return true; | ||
783 | |||
784 | return base.Dequeue(out item); | ||
785 | } | ||
786 | |||
787 | public void Enqueue(T item, bool highPriority) | ||
788 | { | ||
789 | if (highPriority) | ||
790 | highQueue.Enqueue(item); | ||
791 | else | ||
792 | Enqueue(item); | ||
793 | } | ||
794 | } | ||
730 | } | 795 | } |
diff --git a/OpenSim/Region/ClientStack/Linden/UDP/LLUDPServer.cs b/OpenSim/Region/ClientStack/Linden/UDP/LLUDPServer.cs index 102e581..ad3f715 100644 --- a/OpenSim/Region/ClientStack/Linden/UDP/LLUDPServer.cs +++ b/OpenSim/Region/ClientStack/Linden/UDP/LLUDPServer.cs | |||
@@ -210,7 +210,9 @@ namespace OpenSim.Region.ClientStack.LindenUDP | |||
210 | /// <summary>Handlers for incoming packets</summary> | 210 | /// <summary>Handlers for incoming packets</summary> |
211 | //PacketEventDictionary packetEvents = new PacketEventDictionary(); | 211 | //PacketEventDictionary packetEvents = new PacketEventDictionary(); |
212 | /// <summary>Incoming packets that are awaiting handling</summary> | 212 | /// <summary>Incoming packets that are awaiting handling</summary> |
213 | private OpenMetaverse.BlockingQueue<IncomingPacket> packetInbox = new OpenMetaverse.BlockingQueue<IncomingPacket>(); | 213 | //private OpenMetaverse.BlockingQueue<IncomingPacket> packetInbox = new OpenMetaverse.BlockingQueue<IncomingPacket>(); |
214 | |||
215 | private DoubleQueue<IncomingPacket> packetInbox = new DoubleQueue<IncomingPacket>(); | ||
214 | 216 | ||
215 | /// <summary></summary> | 217 | /// <summary></summary> |
216 | //private UDPClientCollection m_clients = new UDPClientCollection(); | 218 | //private UDPClientCollection m_clients = new UDPClientCollection(); |
@@ -265,6 +267,8 @@ namespace OpenSim.Region.ClientStack.LindenUDP | |||
265 | /// <summary>Flag to signal when clients should send pings</summary> | 267 | /// <summary>Flag to signal when clients should send pings</summary> |
266 | protected bool m_sendPing; | 268 | protected bool m_sendPing; |
267 | 269 | ||
270 | private ExpiringCache<IPEndPoint, Queue<UDPPacketBuffer>> m_pendingCache = new ExpiringCache<IPEndPoint, Queue<UDPPacketBuffer>>(); | ||
271 | |||
268 | /// <summary> | 272 | /// <summary> |
269 | /// Event used to signal when queued packets are available for sending. | 273 | /// Event used to signal when queued packets are available for sending. |
270 | /// </summary> | 274 | /// </summary> |
@@ -1011,6 +1015,14 @@ namespace OpenSim.Region.ClientStack.LindenUDP | |||
1011 | 1015 | ||
1012 | #region Queue or Send | 1016 | #region Queue or Send |
1013 | 1017 | ||
1018 | bool highPriority = false; | ||
1019 | |||
1020 | if (category != ThrottleOutPacketType.Unknown && (category & ThrottleOutPacketType.HighPriority) != 0) | ||
1021 | { | ||
1022 | category = (ThrottleOutPacketType)((int)category & 127); | ||
1023 | highPriority = true; | ||
1024 | } | ||
1025 | |||
1014 | OutgoingPacket outgoingPacket = new OutgoingPacket(udpClient, buffer, category, null); | 1026 | OutgoingPacket outgoingPacket = new OutgoingPacket(udpClient, buffer, category, null); |
1015 | // If we were not provided a method for handling unacked, use the UDPServer default method | 1027 | // If we were not provided a method for handling unacked, use the UDPServer default method |
1016 | outgoingPacket.UnackedMethod = ((method == null) ? delegate(OutgoingPacket oPacket) { ResendUnacked(oPacket); } : method); | 1028 | outgoingPacket.UnackedMethod = ((method == null) ? delegate(OutgoingPacket oPacket) { ResendUnacked(oPacket); } : method); |
@@ -1019,7 +1031,7 @@ namespace OpenSim.Region.ClientStack.LindenUDP | |||
1019 | // continue to display the deleted object until relog. Therefore, we need to always queue a kill object | 1031 | // continue to display the deleted object until relog. Therefore, we need to always queue a kill object |
1020 | // packet so that it isn't sent before a queued update packet. | 1032 | // packet so that it isn't sent before a queued update packet. |
1021 | bool requestQueue = type == PacketType.KillObject; | 1033 | bool requestQueue = type == PacketType.KillObject; |
1022 | if (!outgoingPacket.Client.EnqueueOutgoing(outgoingPacket, requestQueue)) | 1034 | if (!outgoingPacket.Client.EnqueueOutgoing(outgoingPacket, requestQueue, highPriority)) |
1023 | SendPacketFinal(outgoingPacket); | 1035 | SendPacketFinal(outgoingPacket); |
1024 | 1036 | ||
1025 | #endregion Queue or Send | 1037 | #endregion Queue or Send |
@@ -1310,34 +1322,59 @@ namespace OpenSim.Region.ClientStack.LindenUDP | |||
1310 | 1322 | ||
1311 | #region Packet to Client Mapping | 1323 | #region Packet to Client Mapping |
1312 | 1324 | ||
1313 | // UseCircuitCode handling | 1325 | // If there is already a client for this endpoint, don't process UseCircuitCode |
1314 | if (packet.Type == PacketType.UseCircuitCode) | 1326 | IClientAPI client = null; |
1327 | if (!m_scene.TryGetClient(endPoint, out client) || !(client is LLClientView)) | ||
1315 | { | 1328 | { |
1316 | // We need to copy the endpoint so that it doesn't get changed when another thread reuses the | 1329 | // UseCircuitCode handling |
1317 | // buffer. | 1330 | if (packet.Type == PacketType.UseCircuitCode) |
1318 | object[] array = new object[] { new IPEndPoint(endPoint.Address, endPoint.Port), packet }; | 1331 | { |
1332 | // And if there is a UseCircuitCode pending, also drop it | ||
1333 | lock (m_pendingCache) | ||
1334 | { | ||
1335 | if (m_pendingCache.Contains(endPoint)) | ||
1336 | return; | ||
1319 | 1337 | ||
1320 | Util.FireAndForget(HandleUseCircuitCode, array); | 1338 | m_pendingCache.AddOrUpdate(endPoint, new Queue<UDPPacketBuffer>(), 60); |
1339 | } | ||
1321 | 1340 | ||
1322 | return; | 1341 | // We need to copy the endpoint so that it doesn't get changed when another thread reuses the |
1342 | // buffer. | ||
1343 | object[] array = new object[] { new IPEndPoint(endPoint.Address, endPoint.Port), packet }; | ||
1344 | |||
1345 | Util.FireAndForget(HandleUseCircuitCode, array); | ||
1346 | |||
1347 | return; | ||
1348 | } | ||
1323 | } | 1349 | } |
1324 | else if (packet.Type == PacketType.CompleteAgentMovement) | 1350 | |
1351 | // If this is a pending connection, enqueue, don't process yet | ||
1352 | lock (m_pendingCache) | ||
1325 | { | 1353 | { |
1326 | // Send ack straight away to let the viewer know that we got it. | 1354 | Queue<UDPPacketBuffer> queue; |
1327 | SendAckImmediate(endPoint, packet.Header.Sequence); | 1355 | if (m_pendingCache.TryGetValue(endPoint, out queue)) |
1356 | { | ||
1357 | //m_log.DebugFormat("[LLUDPSERVER]: Enqueued a {0} packet into the pending queue", packet.Type); | ||
1358 | queue.Enqueue(buffer); | ||
1359 | return; | ||
1360 | } | ||
1361 | else if (packet.Type == PacketType.CompleteAgentMovement) | ||
1362 | { | ||
1363 | // Send ack straight away to let the viewer know that we got it. | ||
1364 | SendAckImmediate(endPoint, packet.Header.Sequence); | ||
1328 | 1365 | ||
1329 | // We need to copy the endpoint so that it doesn't get changed when another thread reuses the | 1366 | // We need to copy the endpoint so that it doesn't get changed when another thread reuses the |
1330 | // buffer. | 1367 | // buffer. |
1331 | object[] array = new object[] { new IPEndPoint(endPoint.Address, endPoint.Port), packet }; | 1368 | object[] array = new object[] { new IPEndPoint(endPoint.Address, endPoint.Port), packet }; |
1332 | 1369 | ||
1333 | Util.FireAndForget(HandleCompleteMovementIntoRegion, array); | 1370 | Util.FireAndForget(HandleCompleteMovementIntoRegion, array); |
1334 | 1371 | ||
1335 | return; | 1372 | return; |
1373 | } | ||
1336 | } | 1374 | } |
1337 | 1375 | ||
1338 | // Determine which agent this packet came from | 1376 | // Determine which agent this packet came from |
1339 | IClientAPI client; | 1377 | if (client == null || !(client is LLClientView)) |
1340 | if (!m_scene.TryGetClient(endPoint, out client) || !(client is LLClientView)) | ||
1341 | { | 1378 | { |
1342 | //m_log.Debug("[LLUDPSERVER]: Received a " + packet.Type + " packet from an unrecognized source: " + address + " in " + m_scene.RegionInfo.RegionName); | 1379 | //m_log.Debug("[LLUDPSERVER]: Received a " + packet.Type + " packet from an unrecognized source: " + address + " in " + m_scene.RegionInfo.RegionName); |
1343 | 1380 | ||
@@ -1354,7 +1391,10 @@ namespace OpenSim.Region.ClientStack.LindenUDP | |||
1354 | udpClient = ((LLClientView)client).UDPClient; | 1391 | udpClient = ((LLClientView)client).UDPClient; |
1355 | 1392 | ||
1356 | if (!udpClient.IsConnected) | 1393 | if (!udpClient.IsConnected) |
1394 | { | ||
1395 | m_log.Debug("[LLUDPSERVER]: Received a " + packet.Type + " packet for a unConnected client in " + m_scene.RegionInfo.RegionName); | ||
1357 | return; | 1396 | return; |
1397 | } | ||
1358 | 1398 | ||
1359 | #endregion Packet to Client Mapping | 1399 | #endregion Packet to Client Mapping |
1360 | 1400 | ||
@@ -1503,7 +1543,11 @@ namespace OpenSim.Region.ClientStack.LindenUDP | |||
1503 | incomingPacket = new IncomingPacket((LLClientView)client, packet); | 1543 | incomingPacket = new IncomingPacket((LLClientView)client, packet); |
1504 | } | 1544 | } |
1505 | 1545 | ||
1506 | packetInbox.Enqueue(incomingPacket); | 1546 | if (incomingPacket.Packet.Type == PacketType.AgentUpdate || |
1547 | incomingPacket.Packet.Type == PacketType.ChatFromViewer) | ||
1548 | packetInbox.EnqueueHigh(incomingPacket); | ||
1549 | else | ||
1550 | packetInbox.EnqueueLow(incomingPacket); | ||
1507 | } | 1551 | } |
1508 | 1552 | ||
1509 | #region BinaryStats | 1553 | #region BinaryStats |
@@ -1655,6 +1699,32 @@ namespace OpenSim.Region.ClientStack.LindenUDP | |||
1655 | if (!tp) | 1699 | if (!tp) |
1656 | client.SceneAgent.SendInitialDataToMe(); | 1700 | client.SceneAgent.SendInitialDataToMe(); |
1657 | } | 1701 | } |
1702 | |||
1703 | // Now we know we can handle more data | ||
1704 | Thread.Sleep(200); | ||
1705 | |||
1706 | // Obtain the queue and remove it from the cache | ||
1707 | Queue<UDPPacketBuffer> queue = null; | ||
1708 | |||
1709 | lock (m_pendingCache) | ||
1710 | { | ||
1711 | if (!m_pendingCache.TryGetValue(endPoint, out queue)) | ||
1712 | { | ||
1713 | m_log.DebugFormat("[LLUDPSERVER]: Client created but no pending queue present"); | ||
1714 | return; | ||
1715 | } | ||
1716 | m_pendingCache.Remove(endPoint); | ||
1717 | } | ||
1718 | |||
1719 | m_log.DebugFormat("[LLUDPSERVER]: Client created, processing pending queue, {0} entries", queue.Count); | ||
1720 | |||
1721 | // Reinject queued packets | ||
1722 | while(queue.Count > 0) | ||
1723 | { | ||
1724 | UDPPacketBuffer buf = queue.Dequeue(); | ||
1725 | PacketReceived(buf); | ||
1726 | } | ||
1727 | queue = null; | ||
1658 | } | 1728 | } |
1659 | else | 1729 | else |
1660 | { | 1730 | { |
@@ -1662,6 +1732,8 @@ namespace OpenSim.Region.ClientStack.LindenUDP | |||
1662 | m_log.WarnFormat( | 1732 | m_log.WarnFormat( |
1663 | "[LLUDPSERVER]: Ignoring connection request for {0} to {1} with unknown circuit code {2} from IP {3}", | 1733 | "[LLUDPSERVER]: Ignoring connection request for {0} to {1} with unknown circuit code {2} from IP {3}", |
1664 | uccp.CircuitCode.ID, m_scene.RegionInfo.RegionName, uccp.CircuitCode.Code, endPoint); | 1734 | uccp.CircuitCode.ID, m_scene.RegionInfo.RegionName, uccp.CircuitCode.Code, endPoint); |
1735 | lock (m_pendingCache) | ||
1736 | m_pendingCache.Remove(endPoint); | ||
1665 | } | 1737 | } |
1666 | 1738 | ||
1667 | // m_log.DebugFormat( | 1739 | // m_log.DebugFormat( |
@@ -1860,6 +1932,7 @@ namespace OpenSim.Region.ClientStack.LindenUDP | |||
1860 | 1932 | ||
1861 | while (IsRunningInbound) | 1933 | while (IsRunningInbound) |
1862 | { | 1934 | { |
1935 | m_scene.ThreadAlive(1); | ||
1863 | try | 1936 | try |
1864 | { | 1937 | { |
1865 | IncomingPacket incomingPacket = null; | 1938 | IncomingPacket incomingPacket = null; |
@@ -1909,6 +1982,7 @@ namespace OpenSim.Region.ClientStack.LindenUDP | |||
1909 | 1982 | ||
1910 | while (base.IsRunningOutbound) | 1983 | while (base.IsRunningOutbound) |
1911 | { | 1984 | { |
1985 | m_scene.ThreadAlive(2); | ||
1912 | try | 1986 | try |
1913 | { | 1987 | { |
1914 | m_packetSent = false; | 1988 | m_packetSent = false; |
@@ -2144,8 +2218,8 @@ namespace OpenSim.Region.ClientStack.LindenUDP | |||
2144 | Packet packet = incomingPacket.Packet; | 2218 | Packet packet = incomingPacket.Packet; |
2145 | LLClientView client = incomingPacket.Client; | 2219 | LLClientView client = incomingPacket.Client; |
2146 | 2220 | ||
2147 | if (client.IsActive) | 2221 | // if (client.IsActive) |
2148 | { | 2222 | // { |
2149 | m_currentIncomingClient = client; | 2223 | m_currentIncomingClient = client; |
2150 | 2224 | ||
2151 | try | 2225 | try |
@@ -2172,13 +2246,13 @@ namespace OpenSim.Region.ClientStack.LindenUDP | |||
2172 | { | 2246 | { |
2173 | m_currentIncomingClient = null; | 2247 | m_currentIncomingClient = null; |
2174 | } | 2248 | } |
2175 | } | 2249 | // } |
2176 | else | 2250 | // else |
2177 | { | 2251 | // { |
2178 | m_log.DebugFormat( | 2252 | // m_log.DebugFormat( |
2179 | "[LLUDPSERVER]: Dropped incoming {0} for dead client {1} in {2}", | 2253 | // "[LLUDPSERVER]: Dropped incoming {0} for dead client {1} in {2}", |
2180 | packet.Type, client.Name, m_scene.RegionInfo.RegionName); | 2254 | // packet.Type, client.Name, m_scene.RegionInfo.RegionName); |
2181 | } | 2255 | // } |
2182 | 2256 | ||
2183 | IncomingPacketsProcessed++; | 2257 | IncomingPacketsProcessed++; |
2184 | } | 2258 | } |
@@ -2194,4 +2268,4 @@ namespace OpenSim.Region.ClientStack.LindenUDP | |||
2194 | } | 2268 | } |
2195 | } | 2269 | } |
2196 | } | 2270 | } |
2197 | } \ No newline at end of file | 2271 | } |
diff --git a/OpenSim/Region/ClientStack/Linden/UDP/OpenSimUDPBase.cs b/OpenSim/Region/ClientStack/Linden/UDP/OpenSimUDPBase.cs index d0ed7e8..48c5b37 100644 --- a/OpenSim/Region/ClientStack/Linden/UDP/OpenSimUDPBase.cs +++ b/OpenSim/Region/ClientStack/Linden/UDP/OpenSimUDPBase.cs | |||
@@ -146,10 +146,6 @@ namespace OpenMetaverse | |||
146 | const int SIO_UDP_CONNRESET = -1744830452; | 146 | const int SIO_UDP_CONNRESET = -1744830452; |
147 | 147 | ||
148 | IPEndPoint ipep = new IPEndPoint(m_localBindAddress, m_udpPort); | 148 | IPEndPoint ipep = new IPEndPoint(m_localBindAddress, m_udpPort); |
149 | |||
150 | m_log.DebugFormat( | ||
151 | "[UDPBASE]: Binding UDP listener using internal IP address config {0}:{1}", | ||
152 | ipep.Address, ipep.Port); | ||
153 | 149 | ||
154 | m_udpSocket = new Socket( | 150 | m_udpSocket = new Socket( |
155 | AddressFamily.InterNetwork, | 151 | AddressFamily.InterNetwork, |