diff options
Diffstat (limited to 'OpenSim/Region/ClientStack/Linden/UDP')
5 files changed, 465 insertions, 309 deletions
diff --git a/OpenSim/Region/ClientStack/Linden/UDP/J2KImage.cs b/OpenSim/Region/ClientStack/Linden/UDP/J2KImage.cs index e9e2dca..9dd6663 100644 --- a/OpenSim/Region/ClientStack/Linden/UDP/J2KImage.cs +++ b/OpenSim/Region/ClientStack/Linden/UDP/J2KImage.cs | |||
@@ -202,6 +202,9 @@ namespace OpenSim.Region.ClientStack.LindenUDP | |||
202 | m_stopPacket = TexturePacketCount(); | 202 | m_stopPacket = TexturePacketCount(); |
203 | } | 203 | } |
204 | 204 | ||
205 | //Give them at least two packets, to play nice with some broken viewers (SL also behaves this way) | ||
206 | if (m_stopPacket == 1 && Layers[0].End > FIRST_PACKET_SIZE) m_stopPacket++; | ||
207 | |||
205 | m_currentPacket = StartPacket; | 208 | m_currentPacket = StartPacket; |
206 | } | 209 | } |
207 | } | 210 | } |
diff --git a/OpenSim/Region/ClientStack/Linden/UDP/LLClientView.cs b/OpenSim/Region/ClientStack/Linden/UDP/LLClientView.cs index f246637..af68de6 100644 --- a/OpenSim/Region/ClientStack/Linden/UDP/LLClientView.cs +++ b/OpenSim/Region/ClientStack/Linden/UDP/LLClientView.cs | |||
@@ -157,6 +157,7 @@ namespace OpenSim.Region.ClientStack.LindenUDP | |||
157 | public event RequestTaskInventory OnRequestTaskInventory; | 157 | public event RequestTaskInventory OnRequestTaskInventory; |
158 | public event UpdateInventoryItem OnUpdateInventoryItem; | 158 | public event UpdateInventoryItem OnUpdateInventoryItem; |
159 | public event CopyInventoryItem OnCopyInventoryItem; | 159 | public event CopyInventoryItem OnCopyInventoryItem; |
160 | public event MoveItemsAndLeaveCopy OnMoveItemsAndLeaveCopy; | ||
160 | public event MoveInventoryItem OnMoveInventoryItem; | 161 | public event MoveInventoryItem OnMoveInventoryItem; |
161 | public event RemoveInventoryItem OnRemoveInventoryItem; | 162 | public event RemoveInventoryItem OnRemoveInventoryItem; |
162 | public event RemoveInventoryFolder OnRemoveInventoryFolder; | 163 | public event RemoveInventoryFolder OnRemoveInventoryFolder; |
@@ -254,7 +255,7 @@ namespace OpenSim.Region.ClientStack.LindenUDP | |||
254 | public event ClassifiedInfoRequest OnClassifiedInfoRequest; | 255 | public event ClassifiedInfoRequest OnClassifiedInfoRequest; |
255 | public event ClassifiedInfoUpdate OnClassifiedInfoUpdate; | 256 | public event ClassifiedInfoUpdate OnClassifiedInfoUpdate; |
256 | public event ClassifiedDelete OnClassifiedDelete; | 257 | public event ClassifiedDelete OnClassifiedDelete; |
257 | public event ClassifiedDelete OnClassifiedGodDelete; | 258 | public event ClassifiedGodDelete OnClassifiedGodDelete; |
258 | public event EventNotificationAddRequest OnEventNotificationAddRequest; | 259 | public event EventNotificationAddRequest OnEventNotificationAddRequest; |
259 | public event EventNotificationRemoveRequest OnEventNotificationRemoveRequest; | 260 | public event EventNotificationRemoveRequest OnEventNotificationRemoveRequest; |
260 | public event EventGodDelete OnEventGodDelete; | 261 | public event EventGodDelete OnEventGodDelete; |
@@ -285,6 +286,7 @@ namespace OpenSim.Region.ClientStack.LindenUDP | |||
285 | public event GroupVoteHistoryRequest OnGroupVoteHistoryRequest; | 286 | public event GroupVoteHistoryRequest OnGroupVoteHistoryRequest; |
286 | public event SimWideDeletesDelegate OnSimWideDeletes; | 287 | public event SimWideDeletesDelegate OnSimWideDeletes; |
287 | public event SendPostcard OnSendPostcard; | 288 | public event SendPostcard OnSendPostcard; |
289 | public event ChangeInventoryItemFlags OnChangeInventoryItemFlags; | ||
288 | public event MuteListEntryUpdate OnUpdateMuteListEntry; | 290 | public event MuteListEntryUpdate OnUpdateMuteListEntry; |
289 | public event MuteListEntryRemove OnRemoveMuteListEntry; | 291 | public event MuteListEntryRemove OnRemoveMuteListEntry; |
290 | public event GodlikeMessage onGodlikeMessage; | 292 | public event GodlikeMessage onGodlikeMessage; |
@@ -330,7 +332,7 @@ namespace OpenSim.Region.ClientStack.LindenUDP | |||
330 | /// thread servicing the m_primFullUpdates queue after a kill. If this happens the object persists as an | 332 | /// thread servicing the m_primFullUpdates queue after a kill. If this happens the object persists as an |
331 | /// ownerless phantom. | 333 | /// ownerless phantom. |
332 | /// | 334 | /// |
333 | /// All manipulation of this set has to occur under a lock | 335 | /// All manipulation of this set has to occur under an m_entityUpdates.SyncRoot lock |
334 | /// | 336 | /// |
335 | /// </value> | 337 | /// </value> |
336 | protected HashSet<uint> m_killRecord; | 338 | protected HashSet<uint> m_killRecord; |
@@ -338,6 +340,7 @@ namespace OpenSim.Region.ClientStack.LindenUDP | |||
338 | // protected HashSet<uint> m_attachmentsSent; | 340 | // protected HashSet<uint> m_attachmentsSent; |
339 | 341 | ||
340 | private int m_moneyBalance; | 342 | private int m_moneyBalance; |
343 | private bool m_deliverPackets = true; | ||
341 | private int m_animationSequenceNumber = 1; | 344 | private int m_animationSequenceNumber = 1; |
342 | private bool m_SendLogoutPacketWhenClosing = true; | 345 | private bool m_SendLogoutPacketWhenClosing = true; |
343 | private AgentUpdateArgs lastarg; | 346 | private AgentUpdateArgs lastarg; |
@@ -378,6 +381,14 @@ namespace OpenSim.Region.ClientStack.LindenUDP | |||
378 | get { return m_startpos; } | 381 | get { return m_startpos; } |
379 | set { m_startpos = value; } | 382 | set { m_startpos = value; } |
380 | } | 383 | } |
384 | public bool DeliverPackets | ||
385 | { | ||
386 | get { return m_deliverPackets; } | ||
387 | set { | ||
388 | m_deliverPackets = value; | ||
389 | m_udpClient.m_deliverPackets = value; | ||
390 | } | ||
391 | } | ||
381 | public UUID AgentId { get { return m_agentId; } } | 392 | public UUID AgentId { get { return m_agentId; } } |
382 | public ISceneAgent SceneAgent { get; private set; } | 393 | public ISceneAgent SceneAgent { get; private set; } |
383 | public UUID ActiveGroupId { get { return m_activeGroupID; } } | 394 | public UUID ActiveGroupId { get { return m_activeGroupID; } } |
@@ -480,18 +491,30 @@ namespace OpenSim.Region.ClientStack.LindenUDP | |||
480 | 491 | ||
481 | #region Client Methods | 492 | #region Client Methods |
482 | 493 | ||
494 | |||
483 | /// <summary> | 495 | /// <summary> |
484 | /// Shut down the client view | 496 | /// Shut down the client view |
485 | /// </summary> | 497 | /// </summary> |
486 | public void Close() | 498 | public void Close() |
487 | { | 499 | { |
500 | Close(true); | ||
501 | } | ||
502 | |||
503 | /// <summary> | ||
504 | /// Shut down the client view | ||
505 | /// </summary> | ||
506 | public void Close(bool sendStop) | ||
507 | { | ||
488 | m_log.DebugFormat( | 508 | m_log.DebugFormat( |
489 | "[CLIENT]: Close has been called for {0} attached to scene {1}", | 509 | "[CLIENT]: Close has been called for {0} attached to scene {1}", |
490 | Name, m_scene.RegionInfo.RegionName); | 510 | Name, m_scene.RegionInfo.RegionName); |
491 | 511 | ||
492 | // Send the STOP packet | 512 | if (sendStop) |
493 | DisableSimulatorPacket disable = (DisableSimulatorPacket)PacketPool.Instance.GetPacket(PacketType.DisableSimulator); | 513 | { |
494 | OutPacket(disable, ThrottleOutPacketType.Unknown); | 514 | // Send the STOP packet |
515 | DisableSimulatorPacket disable = (DisableSimulatorPacket)PacketPool.Instance.GetPacket(PacketType.DisableSimulator); | ||
516 | OutPacket(disable, ThrottleOutPacketType.Unknown); | ||
517 | } | ||
495 | 518 | ||
496 | IsActive = false; | 519 | IsActive = false; |
497 | 520 | ||
@@ -793,7 +816,7 @@ namespace OpenSim.Region.ClientStack.LindenUDP | |||
793 | reply.ChatData.OwnerID = fromAgentID; | 816 | reply.ChatData.OwnerID = fromAgentID; |
794 | reply.ChatData.SourceID = fromAgentID; | 817 | reply.ChatData.SourceID = fromAgentID; |
795 | 818 | ||
796 | OutPacket(reply, ThrottleOutPacketType.Task); | 819 | OutPacket(reply, ThrottleOutPacketType.Unknown); |
797 | } | 820 | } |
798 | 821 | ||
799 | /// <summary> | 822 | /// <summary> |
@@ -1079,6 +1102,10 @@ namespace OpenSim.Region.ClientStack.LindenUDP | |||
1079 | public virtual void SendLayerData(float[] map) | 1102 | public virtual void SendLayerData(float[] map) |
1080 | { | 1103 | { |
1081 | Util.FireAndForget(DoSendLayerData, map); | 1104 | Util.FireAndForget(DoSendLayerData, map); |
1105 | |||
1106 | // Send it sync, and async. It's not that much data | ||
1107 | // and it improves user experience just so much! | ||
1108 | DoSendLayerData(map); | ||
1082 | } | 1109 | } |
1083 | 1110 | ||
1084 | /// <summary> | 1111 | /// <summary> |
@@ -1091,16 +1118,13 @@ namespace OpenSim.Region.ClientStack.LindenUDP | |||
1091 | 1118 | ||
1092 | try | 1119 | try |
1093 | { | 1120 | { |
1094 | //for (int y = 0; y < 16; y++) | 1121 | for (int y = 0; y < 16; y++) |
1095 | //{ | 1122 | { |
1096 | // for (int x = 0; x < 16; x++) | 1123 | for (int x = 0; x < 16; x+=4) |
1097 | // { | 1124 | { |
1098 | // SendLayerData(x, y, map); | 1125 | SendLayerPacket(x, y, map); |
1099 | // } | 1126 | } |
1100 | //} | 1127 | } |
1101 | |||
1102 | // Send LayerData in a spiral pattern. Fun! | ||
1103 | SendLayerTopRight(map, 0, 0, 15, 15); | ||
1104 | } | 1128 | } |
1105 | catch (Exception e) | 1129 | catch (Exception e) |
1106 | { | 1130 | { |
@@ -1108,51 +1132,35 @@ namespace OpenSim.Region.ClientStack.LindenUDP | |||
1108 | } | 1132 | } |
1109 | } | 1133 | } |
1110 | 1134 | ||
1111 | private void SendLayerTopRight(float[] map, int x1, int y1, int x2, int y2) | ||
1112 | { | ||
1113 | // Row | ||
1114 | for (int i = x1; i <= x2; i++) | ||
1115 | SendLayerData(i, y1, map); | ||
1116 | |||
1117 | // Column | ||
1118 | for (int j = y1 + 1; j <= y2; j++) | ||
1119 | SendLayerData(x2, j, map); | ||
1120 | |||
1121 | if (x2 - x1 > 0) | ||
1122 | SendLayerBottomLeft(map, x1, y1 + 1, x2 - 1, y2); | ||
1123 | } | ||
1124 | |||
1125 | void SendLayerBottomLeft(float[] map, int x1, int y1, int x2, int y2) | ||
1126 | { | ||
1127 | // Row in reverse | ||
1128 | for (int i = x2; i >= x1; i--) | ||
1129 | SendLayerData(i, y2, map); | ||
1130 | |||
1131 | // Column in reverse | ||
1132 | for (int j = y2 - 1; j >= y1; j--) | ||
1133 | SendLayerData(x1, j, map); | ||
1134 | |||
1135 | if (x2 - x1 > 0) | ||
1136 | SendLayerTopRight(map, x1 + 1, y1, x2, y2 - 1); | ||
1137 | } | ||
1138 | |||
1139 | /// <summary> | 1135 | /// <summary> |
1140 | /// Sends a set of four patches (x, x+1, ..., x+3) to the client | 1136 | /// Sends a set of four patches (x, x+1, ..., x+3) to the client |
1141 | /// </summary> | 1137 | /// </summary> |
1142 | /// <param name="map">heightmap</param> | 1138 | /// <param name="map">heightmap</param> |
1143 | /// <param name="px">X coordinate for patches 0..12</param> | 1139 | /// <param name="px">X coordinate for patches 0..12</param> |
1144 | /// <param name="py">Y coordinate for patches 0..15</param> | 1140 | /// <param name="py">Y coordinate for patches 0..15</param> |
1145 | // private void SendLayerPacket(float[] map, int y, int x) | 1141 | private void SendLayerPacket(int x, int y, float[] map) |
1146 | // { | 1142 | { |
1147 | // int[] patches = new int[4]; | 1143 | int[] patches = new int[4]; |
1148 | // patches[0] = x + 0 + y * 16; | 1144 | patches[0] = x + 0 + y * 16; |
1149 | // patches[1] = x + 1 + y * 16; | 1145 | patches[1] = x + 1 + y * 16; |
1150 | // patches[2] = x + 2 + y * 16; | 1146 | patches[2] = x + 2 + y * 16; |
1151 | // patches[3] = x + 3 + y * 16; | 1147 | patches[3] = x + 3 + y * 16; |
1152 | 1148 | ||
1153 | // Packet layerpack = LLClientView.TerrainManager.CreateLandPacket(map, patches); | 1149 | float[] heightmap = (map.Length == 65536) ? |
1154 | // OutPacket(layerpack, ThrottleOutPacketType.Land); | 1150 | map : |
1155 | // } | 1151 | LLHeightFieldMoronize(map); |
1152 | |||
1153 | try | ||
1154 | { | ||
1155 | Packet layerpack = TerrainCompressor.CreateLandPacket(heightmap, patches); | ||
1156 | OutPacket(layerpack, ThrottleOutPacketType.Land); | ||
1157 | } | ||
1158 | catch | ||
1159 | { | ||
1160 | for (int px = x ; px < x + 4 ; px++) | ||
1161 | SendLayerData(px, y, map); | ||
1162 | } | ||
1163 | } | ||
1156 | 1164 | ||
1157 | /// <summary> | 1165 | /// <summary> |
1158 | /// Sends a specified patch to a client | 1166 | /// Sends a specified patch to a client |
@@ -1172,7 +1180,7 @@ namespace OpenSim.Region.ClientStack.LindenUDP | |||
1172 | LayerDataPacket layerpack = TerrainCompressor.CreateLandPacket(heightmap, patches); | 1180 | LayerDataPacket layerpack = TerrainCompressor.CreateLandPacket(heightmap, patches); |
1173 | layerpack.Header.Reliable = true; | 1181 | layerpack.Header.Reliable = true; |
1174 | 1182 | ||
1175 | OutPacket(layerpack, ThrottleOutPacketType.Land); | 1183 | OutPacket(layerpack, ThrottleOutPacketType.Task); |
1176 | } | 1184 | } |
1177 | catch (Exception e) | 1185 | catch (Exception e) |
1178 | { | 1186 | { |
@@ -2296,6 +2304,15 @@ namespace OpenSim.Region.ClientStack.LindenUDP | |||
2296 | OutPacket(sound, ThrottleOutPacketType.Task); | 2304 | OutPacket(sound, ThrottleOutPacketType.Task); |
2297 | } | 2305 | } |
2298 | 2306 | ||
2307 | public void SendTransferAbort(TransferRequestPacket transferRequest) | ||
2308 | { | ||
2309 | TransferAbortPacket abort = (TransferAbortPacket)PacketPool.Instance.GetPacket(PacketType.TransferAbort); | ||
2310 | abort.TransferInfo.TransferID = transferRequest.TransferInfo.TransferID; | ||
2311 | abort.TransferInfo.ChannelType = transferRequest.TransferInfo.ChannelType; | ||
2312 | m_log.Debug("[Assets] Aborting transfer; asset request failed"); | ||
2313 | OutPacket(abort, ThrottleOutPacketType.Task); | ||
2314 | } | ||
2315 | |||
2299 | public void SendTriggeredSound(UUID soundID, UUID ownerID, UUID objectID, UUID parentID, ulong handle, Vector3 position, float gain) | 2316 | public void SendTriggeredSound(UUID soundID, UUID ownerID, UUID objectID, UUID parentID, ulong handle, Vector3 position, float gain) |
2300 | { | 2317 | { |
2301 | SoundTriggerPacket sound = (SoundTriggerPacket)PacketPool.Instance.GetPacket(PacketType.SoundTrigger); | 2318 | SoundTriggerPacket sound = (SoundTriggerPacket)PacketPool.Instance.GetPacket(PacketType.SoundTrigger); |
@@ -3598,7 +3615,15 @@ namespace OpenSim.Region.ClientStack.LindenUDP | |||
3598 | /// </summary> | 3615 | /// </summary> |
3599 | public void SendEntityUpdate(ISceneEntity entity, PrimUpdateFlags updateFlags) | 3616 | public void SendEntityUpdate(ISceneEntity entity, PrimUpdateFlags updateFlags) |
3600 | { | 3617 | { |
3601 | //double priority = m_prioritizer.GetUpdatePriority(this, entity); | 3618 | if (entity is SceneObjectPart) |
3619 | { | ||
3620 | SceneObjectPart e = (SceneObjectPart)entity; | ||
3621 | SceneObjectGroup g = e.ParentGroup; | ||
3622 | if (g.RootPart.Shape.State > 30) // HUD | ||
3623 | if (g.OwnerID != AgentId) | ||
3624 | return; // Don't send updates for other people's HUDs | ||
3625 | } | ||
3626 | |||
3602 | uint priority = m_prioritizer.GetUpdatePriority(this, entity); | 3627 | uint priority = m_prioritizer.GetUpdatePriority(this, entity); |
3603 | 3628 | ||
3604 | lock (m_entityUpdates.SyncRoot) | 3629 | lock (m_entityUpdates.SyncRoot) |
@@ -3665,211 +3690,230 @@ namespace OpenSim.Region.ClientStack.LindenUDP | |||
3665 | 3690 | ||
3666 | // We must lock for both manipulating the kill record and sending the packet, in order to avoid a race | 3691 | // We must lock for both manipulating the kill record and sending the packet, in order to avoid a race |
3667 | // condition where a kill can be processed before an out-of-date update for the same object. | 3692 | // condition where a kill can be processed before an out-of-date update for the same object. |
3668 | lock (m_killRecord) | 3693 | float avgTimeDilation = 1.0f; |
3694 | IEntityUpdate iupdate; | ||
3695 | Int32 timeinqueue; // this is just debugging code & can be dropped later | ||
3696 | |||
3697 | while (updatesThisCall < maxUpdates) | ||
3669 | { | 3698 | { |
3670 | float avgTimeDilation = 1.0f; | 3699 | lock (m_entityUpdates.SyncRoot) |
3671 | IEntityUpdate iupdate; | 3700 | if (!m_entityUpdates.TryDequeue(out iupdate, out timeinqueue)) |
3672 | Int32 timeinqueue; // this is just debugging code & can be dropped later | 3701 | break; |
3673 | |||
3674 | while (updatesThisCall < maxUpdates) | ||
3675 | { | ||
3676 | lock (m_entityUpdates.SyncRoot) | ||
3677 | if (!m_entityUpdates.TryDequeue(out iupdate, out timeinqueue)) | ||
3678 | break; | ||
3679 | 3702 | ||
3680 | EntityUpdate update = (EntityUpdate)iupdate; | 3703 | EntityUpdate update = (EntityUpdate)iupdate; |
3681 | 3704 | ||
3682 | avgTimeDilation += update.TimeDilation; | 3705 | avgTimeDilation += update.TimeDilation; |
3683 | avgTimeDilation *= 0.5f; | 3706 | avgTimeDilation *= 0.5f; |
3684 | 3707 | ||
3685 | if (update.Entity is SceneObjectPart) | 3708 | if (update.Entity is SceneObjectPart) |
3709 | { | ||
3710 | SceneObjectPart part = (SceneObjectPart)update.Entity; | ||
3711 | |||
3712 | // Please do not remove this unless you can demonstrate on the OpenSim mailing list that a client | ||
3713 | // will never receive an update after a prim kill. Even then, keeping the kill record may be a good | ||
3714 | // safety measure. | ||
3715 | // | ||
3716 | // If a Linden Lab 1.23.5 client (and possibly later and earlier) receives an object update | ||
3717 | // after a kill, it will keep displaying the deleted object until relog. OpenSim currently performs | ||
3718 | // updates and kills on different threads with different scheduling strategies, hence this protection. | ||
3719 | // | ||
3720 | // This doesn't appear to apply to child prims - a client will happily ignore these updates | ||
3721 | // after the root prim has been deleted. | ||
3722 | lock (m_killRecord) | ||
3686 | { | 3723 | { |
3687 | SceneObjectPart part = (SceneObjectPart)update.Entity; | ||
3688 | |||
3689 | // Please do not remove this unless you can demonstrate on the OpenSim mailing list that a client | ||
3690 | // will never receive an update after a prim kill. Even then, keeping the kill record may be a good | ||
3691 | // safety measure. | ||
3692 | // | ||
3693 | // If a Linden Lab 1.23.5 client (and possibly later and earlier) receives an object update | ||
3694 | // after a kill, it will keep displaying the deleted object until relog. OpenSim currently performs | ||
3695 | // updates and kills on different threads with different scheduling strategies, hence this protection. | ||
3696 | // | ||
3697 | // This doesn't appear to apply to child prims - a client will happily ignore these updates | ||
3698 | // after the root prim has been deleted. | ||
3699 | if (m_killRecord.Contains(part.LocalId)) | 3724 | if (m_killRecord.Contains(part.LocalId)) |
3700 | { | ||
3701 | // m_log.WarnFormat( | ||
3702 | // "[CLIENT]: Preventing update for prim with local id {0} after client for user {1} told it was deleted", | ||
3703 | // part.LocalId, Name); | ||
3704 | continue; | 3725 | continue; |
3705 | } | 3726 | if (m_killRecord.Contains(part.ParentGroup.RootPart.LocalId)) |
3706 | 3727 | continue; | |
3707 | if (part.ParentGroup.IsAttachment && m_disableFacelights) | 3728 | } |
3729 | |||
3730 | if (part.ParentGroup.IsDeleted) | ||
3731 | continue; | ||
3732 | |||
3733 | if (part.ParentGroup.IsAttachment) | ||
3734 | { // Someone else's HUD, why are we getting these? | ||
3735 | if (part.ParentGroup.OwnerID != AgentId && | ||
3736 | part.ParentGroup.RootPart.Shape.State >= 30) | ||
3737 | continue; | ||
3738 | ScenePresence sp; | ||
3739 | // Owner is not in the sim, don't update it to | ||
3740 | // anyone | ||
3741 | if (!m_scene.TryGetScenePresence(part.OwnerID, out sp)) | ||
3742 | continue; | ||
3743 | |||
3744 | List<SceneObjectGroup> atts = sp.GetAttachments(); | ||
3745 | bool found = false; | ||
3746 | foreach (SceneObjectGroup att in atts) | ||
3708 | { | 3747 | { |
3709 | if (part.ParentGroup.RootPart.Shape.State != (byte)AttachmentPoint.LeftHand && | 3748 | if (att == part.ParentGroup) |
3710 | part.ParentGroup.RootPart.Shape.State != (byte)AttachmentPoint.RightHand) | ||
3711 | { | 3749 | { |
3712 | part.Shape.LightEntry = false; | 3750 | found = true; |
3751 | break; | ||
3713 | } | 3752 | } |
3714 | } | 3753 | } |
3754 | |||
3755 | // It's an attachment of a valid avatar, but | ||
3756 | // doesn't seem to be attached, skip | ||
3757 | if (!found) | ||
3758 | continue; | ||
3715 | } | 3759 | } |
3716 | 3760 | if (part.ParentGroup.IsAttachment && m_disableFacelights) | |
3717 | ++updatesThisCall; | ||
3718 | |||
3719 | #region UpdateFlags to packet type conversion | ||
3720 | |||
3721 | PrimUpdateFlags updateFlags = (PrimUpdateFlags)update.Flags; | ||
3722 | |||
3723 | bool canUseCompressed = true; | ||
3724 | bool canUseImproved = true; | ||
3725 | |||
3726 | // Compressed object updates only make sense for LL primitives | ||
3727 | if (!(update.Entity is SceneObjectPart)) | ||
3728 | { | ||
3729 | canUseCompressed = false; | ||
3730 | } | ||
3731 | |||
3732 | if (updateFlags.HasFlag(PrimUpdateFlags.FullUpdate)) | ||
3733 | { | ||
3734 | canUseCompressed = false; | ||
3735 | canUseImproved = false; | ||
3736 | } | ||
3737 | else | ||
3738 | { | 3761 | { |
3739 | if (updateFlags.HasFlag(PrimUpdateFlags.Velocity) || | 3762 | if (part.ParentGroup.RootPart.Shape.State != (byte)AttachmentPoint.LeftHand && |
3740 | updateFlags.HasFlag(PrimUpdateFlags.Acceleration) || | 3763 | part.ParentGroup.RootPart.Shape.State != (byte)AttachmentPoint.RightHand) |
3741 | updateFlags.HasFlag(PrimUpdateFlags.CollisionPlane) || | ||
3742 | updateFlags.HasFlag(PrimUpdateFlags.Joint)) | ||
3743 | { | ||
3744 | canUseCompressed = false; | ||
3745 | } | ||
3746 | |||
3747 | if (updateFlags.HasFlag(PrimUpdateFlags.PrimFlags) || | ||
3748 | updateFlags.HasFlag(PrimUpdateFlags.ParentID) || | ||
3749 | updateFlags.HasFlag(PrimUpdateFlags.Scale) || | ||
3750 | updateFlags.HasFlag(PrimUpdateFlags.PrimData) || | ||
3751 | updateFlags.HasFlag(PrimUpdateFlags.Text) || | ||
3752 | updateFlags.HasFlag(PrimUpdateFlags.NameValue) || | ||
3753 | updateFlags.HasFlag(PrimUpdateFlags.ExtraData) || | ||
3754 | updateFlags.HasFlag(PrimUpdateFlags.TextureAnim) || | ||
3755 | updateFlags.HasFlag(PrimUpdateFlags.Sound) || | ||
3756 | updateFlags.HasFlag(PrimUpdateFlags.Particles) || | ||
3757 | updateFlags.HasFlag(PrimUpdateFlags.Material) || | ||
3758 | updateFlags.HasFlag(PrimUpdateFlags.ClickAction) || | ||
3759 | updateFlags.HasFlag(PrimUpdateFlags.MediaURL) || | ||
3760 | updateFlags.HasFlag(PrimUpdateFlags.Joint)) | ||
3761 | { | 3764 | { |
3762 | canUseImproved = false; | 3765 | part.Shape.LightEntry = false; |
3763 | } | 3766 | } |
3764 | } | 3767 | } |
3765 | 3768 | } | |
3766 | #endregion UpdateFlags to packet type conversion | 3769 | |
3767 | 3770 | ++updatesThisCall; | |
3768 | #region Block Construction | 3771 | |
3769 | 3772 | #region UpdateFlags to packet type conversion | |
3770 | // TODO: Remove this once we can build compressed updates | 3773 | |
3774 | PrimUpdateFlags updateFlags = (PrimUpdateFlags)update.Flags; | ||
3775 | |||
3776 | bool canUseCompressed = true; | ||
3777 | bool canUseImproved = true; | ||
3778 | |||
3779 | // Compressed object updates only make sense for LL primitives | ||
3780 | if (!(update.Entity is SceneObjectPart)) | ||
3781 | { | ||
3771 | canUseCompressed = false; | 3782 | canUseCompressed = false; |
3772 | 3783 | } | |
3773 | if (!canUseImproved && !canUseCompressed) | 3784 | |
3774 | { | 3785 | if (updateFlags.HasFlag(PrimUpdateFlags.FullUpdate)) |
3775 | if (update.Entity is ScenePresence) | 3786 | { |
3776 | { | 3787 | canUseCompressed = false; |
3777 | objectUpdateBlocks.Value.Add(CreateAvatarUpdateBlock((ScenePresence)update.Entity)); | 3788 | canUseImproved = false; |
3778 | objectUpdates.Value.Add(update); | 3789 | } |
3779 | } | 3790 | else |
3780 | else | 3791 | { |
3781 | { | 3792 | if (updateFlags.HasFlag(PrimUpdateFlags.Velocity) || |
3782 | objectUpdateBlocks.Value.Add(CreatePrimUpdateBlock((SceneObjectPart)update.Entity, this.m_agentId)); | 3793 | updateFlags.HasFlag(PrimUpdateFlags.Acceleration) || |
3783 | objectUpdates.Value.Add(update); | 3794 | updateFlags.HasFlag(PrimUpdateFlags.CollisionPlane) || |
3784 | } | 3795 | updateFlags.HasFlag(PrimUpdateFlags.Joint)) |
3785 | } | ||
3786 | else if (!canUseImproved) | ||
3787 | { | 3796 | { |
3788 | compressedUpdateBlocks.Value.Add(CreateCompressedUpdateBlock((SceneObjectPart)update.Entity, updateFlags)); | 3797 | canUseCompressed = false; |
3789 | compressedUpdates.Value.Add(update); | ||
3790 | } | 3798 | } |
3791 | else | 3799 | |
3800 | if (updateFlags.HasFlag(PrimUpdateFlags.PrimFlags) || | ||
3801 | updateFlags.HasFlag(PrimUpdateFlags.ParentID) || | ||
3802 | updateFlags.HasFlag(PrimUpdateFlags.Scale) || | ||
3803 | updateFlags.HasFlag(PrimUpdateFlags.PrimData) || | ||
3804 | updateFlags.HasFlag(PrimUpdateFlags.Text) || | ||
3805 | updateFlags.HasFlag(PrimUpdateFlags.NameValue) || | ||
3806 | updateFlags.HasFlag(PrimUpdateFlags.ExtraData) || | ||
3807 | updateFlags.HasFlag(PrimUpdateFlags.TextureAnim) || | ||
3808 | updateFlags.HasFlag(PrimUpdateFlags.Sound) || | ||
3809 | updateFlags.HasFlag(PrimUpdateFlags.Particles) || | ||
3810 | updateFlags.HasFlag(PrimUpdateFlags.Material) || | ||
3811 | updateFlags.HasFlag(PrimUpdateFlags.ClickAction) || | ||
3812 | updateFlags.HasFlag(PrimUpdateFlags.MediaURL) || | ||
3813 | updateFlags.HasFlag(PrimUpdateFlags.Joint)) | ||
3792 | { | 3814 | { |
3793 | if (update.Entity is ScenePresence && ((ScenePresence)update.Entity).UUID == AgentId) | 3815 | canUseImproved = false; |
3794 | { | ||
3795 | // Self updates go into a special list | ||
3796 | terseAgentUpdateBlocks.Value.Add(CreateImprovedTerseBlock(update.Entity, updateFlags.HasFlag(PrimUpdateFlags.Textures))); | ||
3797 | terseAgentUpdates.Value.Add(update); | ||
3798 | } | ||
3799 | else | ||
3800 | { | ||
3801 | // Everything else goes here | ||
3802 | terseUpdateBlocks.Value.Add(CreateImprovedTerseBlock(update.Entity, updateFlags.HasFlag(PrimUpdateFlags.Textures))); | ||
3803 | terseUpdates.Value.Add(update); | ||
3804 | } | ||
3805 | } | 3816 | } |
3806 | |||
3807 | #endregion Block Construction | ||
3808 | } | 3817 | } |
3809 | |||
3810 | |||
3811 | #region Packet Sending | ||
3812 | ushort timeDilation = Utils.FloatToUInt16(avgTimeDilation, 0.0f, 1.0f); | ||
3813 | 3818 | ||
3814 | if (terseAgentUpdateBlocks.IsValueCreated) | 3819 | #endregion UpdateFlags to packet type conversion |
3815 | { | ||
3816 | List<ImprovedTerseObjectUpdatePacket.ObjectDataBlock> blocks = terseAgentUpdateBlocks.Value; | ||
3817 | 3820 | ||
3818 | ImprovedTerseObjectUpdatePacket packet = new ImprovedTerseObjectUpdatePacket(); | 3821 | #region Block Construction |
3819 | packet.RegionData.RegionHandle = m_scene.RegionInfo.RegionHandle; | ||
3820 | packet.RegionData.TimeDilation = timeDilation; | ||
3821 | packet.ObjectData = new ImprovedTerseObjectUpdatePacket.ObjectDataBlock[blocks.Count]; | ||
3822 | 3822 | ||
3823 | for (int i = 0; i < blocks.Count; i++) | 3823 | // TODO: Remove this once we can build compressed updates |
3824 | packet.ObjectData[i] = blocks[i]; | 3824 | canUseCompressed = false; |
3825 | // If any of the packets created from this call go unacknowledged, all of the updates will be resent | ||
3826 | OutPacket(packet, ThrottleOutPacketType.Unknown, true, delegate(OutgoingPacket oPacket) { ResendPrimUpdates(terseAgentUpdates.Value, oPacket); }); | ||
3827 | } | ||
3828 | 3825 | ||
3829 | if (objectUpdateBlocks.IsValueCreated) | 3826 | if (!canUseImproved && !canUseCompressed) |
3830 | { | 3827 | { |
3831 | List<ObjectUpdatePacket.ObjectDataBlock> blocks = objectUpdateBlocks.Value; | 3828 | if (update.Entity is ScenePresence) |
3832 | 3829 | { | |
3833 | ObjectUpdatePacket packet = (ObjectUpdatePacket)PacketPool.Instance.GetPacket(PacketType.ObjectUpdate); | 3830 | objectUpdateBlocks.Value.Add(CreateAvatarUpdateBlock((ScenePresence)update.Entity)); |
3834 | packet.RegionData.RegionHandle = m_scene.RegionInfo.RegionHandle; | 3831 | } |
3835 | packet.RegionData.TimeDilation = timeDilation; | 3832 | else |
3836 | packet.ObjectData = new ObjectUpdatePacket.ObjectDataBlock[blocks.Count]; | 3833 | { |
3837 | 3834 | objectUpdateBlocks.Value.Add(CreatePrimUpdateBlock((SceneObjectPart)update.Entity, this.m_agentId)); | |
3838 | for (int i = 0; i < blocks.Count; i++) | 3835 | } |
3839 | packet.ObjectData[i] = blocks[i]; | ||
3840 | // If any of the packets created from this call go unacknowledged, all of the updates will be resent | ||
3841 | OutPacket(packet, ThrottleOutPacketType.Task, true, delegate(OutgoingPacket oPacket) { ResendPrimUpdates(objectUpdates.Value, oPacket); }); | ||
3842 | } | 3836 | } |
3843 | 3837 | else if (!canUseImproved) | |
3844 | if (compressedUpdateBlocks.IsValueCreated) | ||
3845 | { | 3838 | { |
3846 | List<ObjectUpdateCompressedPacket.ObjectDataBlock> blocks = compressedUpdateBlocks.Value; | 3839 | compressedUpdateBlocks.Value.Add(CreateCompressedUpdateBlock((SceneObjectPart)update.Entity, updateFlags)); |
3847 | |||
3848 | ObjectUpdateCompressedPacket packet = (ObjectUpdateCompressedPacket)PacketPool.Instance.GetPacket(PacketType.ObjectUpdateCompressed); | ||
3849 | packet.RegionData.RegionHandle = m_scene.RegionInfo.RegionHandle; | ||
3850 | packet.RegionData.TimeDilation = timeDilation; | ||
3851 | packet.ObjectData = new ObjectUpdateCompressedPacket.ObjectDataBlock[blocks.Count]; | ||
3852 | |||
3853 | for (int i = 0; i < blocks.Count; i++) | ||
3854 | packet.ObjectData[i] = blocks[i]; | ||
3855 | // If any of the packets created from this call go unacknowledged, all of the updates will be resent | ||
3856 | OutPacket(packet, ThrottleOutPacketType.Task, true, delegate(OutgoingPacket oPacket) { ResendPrimUpdates(compressedUpdates.Value, oPacket); }); | ||
3857 | } | 3840 | } |
3858 | 3841 | else | |
3859 | if (terseUpdateBlocks.IsValueCreated) | ||
3860 | { | 3842 | { |
3861 | List<ImprovedTerseObjectUpdatePacket.ObjectDataBlock> blocks = terseUpdateBlocks.Value; | 3843 | if (update.Entity is ScenePresence && ((ScenePresence)update.Entity).UUID == AgentId) |
3862 | 3844 | // Self updates go into a special list | |
3863 | ImprovedTerseObjectUpdatePacket packet = new ImprovedTerseObjectUpdatePacket(); | 3845 | terseAgentUpdateBlocks.Value.Add(CreateImprovedTerseBlock(update.Entity, updateFlags.HasFlag(PrimUpdateFlags.Textures))); |
3864 | packet.RegionData.RegionHandle = m_scene.RegionInfo.RegionHandle; | 3846 | else |
3865 | packet.RegionData.TimeDilation = timeDilation; | 3847 | // Everything else goes here |
3866 | packet.ObjectData = new ImprovedTerseObjectUpdatePacket.ObjectDataBlock[blocks.Count]; | 3848 | terseUpdateBlocks.Value.Add(CreateImprovedTerseBlock(update.Entity, updateFlags.HasFlag(PrimUpdateFlags.Textures))); |
3867 | |||
3868 | for (int i = 0; i < blocks.Count; i++) | ||
3869 | packet.ObjectData[i] = blocks[i]; | ||
3870 | // If any of the packets created from this call go unacknowledged, all of the updates will be resent | ||
3871 | OutPacket(packet, ThrottleOutPacketType.Task, true, delegate(OutgoingPacket oPacket) { ResendPrimUpdates(terseUpdates.Value, oPacket); }); | ||
3872 | } | 3849 | } |
3850 | |||
3851 | #endregion Block Construction | ||
3852 | } | ||
3853 | |||
3854 | #region Packet Sending | ||
3855 | |||
3856 | const float TIME_DILATION = 1.0f; | ||
3857 | ushort timeDilation = Utils.FloatToUInt16(avgTimeDilation, 0.0f, 1.0f); | ||
3858 | |||
3859 | if (terseAgentUpdateBlocks.IsValueCreated) | ||
3860 | { | ||
3861 | List<ImprovedTerseObjectUpdatePacket.ObjectDataBlock> blocks = terseAgentUpdateBlocks.Value; | ||
3862 | |||
3863 | ImprovedTerseObjectUpdatePacket packet = new ImprovedTerseObjectUpdatePacket(); | ||
3864 | packet.RegionData.RegionHandle = m_scene.RegionInfo.RegionHandle; | ||
3865 | packet.RegionData.TimeDilation = timeDilation; | ||
3866 | packet.ObjectData = new ImprovedTerseObjectUpdatePacket.ObjectDataBlock[blocks.Count]; | ||
3867 | |||
3868 | for (int i = 0; i < blocks.Count; i++) | ||
3869 | packet.ObjectData[i] = blocks[i]; | ||
3870 | |||
3871 | OutPacket(packet, ThrottleOutPacketType.Unknown, true); | ||
3872 | } | ||
3873 | |||
3874 | if (objectUpdateBlocks.IsValueCreated) | ||
3875 | { | ||
3876 | List<ObjectUpdatePacket.ObjectDataBlock> blocks = objectUpdateBlocks.Value; | ||
3877 | |||
3878 | ObjectUpdatePacket packet = (ObjectUpdatePacket)PacketPool.Instance.GetPacket(PacketType.ObjectUpdate); | ||
3879 | packet.RegionData.RegionHandle = m_scene.RegionInfo.RegionHandle; | ||
3880 | packet.RegionData.TimeDilation = timeDilation; | ||
3881 | packet.ObjectData = new ObjectUpdatePacket.ObjectDataBlock[blocks.Count]; | ||
3882 | |||
3883 | for (int i = 0; i < blocks.Count; i++) | ||
3884 | packet.ObjectData[i] = blocks[i]; | ||
3885 | |||
3886 | OutPacket(packet, ThrottleOutPacketType.Task, true); | ||
3887 | } | ||
3888 | |||
3889 | if (compressedUpdateBlocks.IsValueCreated) | ||
3890 | { | ||
3891 | List<ObjectUpdateCompressedPacket.ObjectDataBlock> blocks = compressedUpdateBlocks.Value; | ||
3892 | |||
3893 | ObjectUpdateCompressedPacket packet = (ObjectUpdateCompressedPacket)PacketPool.Instance.GetPacket(PacketType.ObjectUpdateCompressed); | ||
3894 | packet.RegionData.RegionHandle = m_scene.RegionInfo.RegionHandle; | ||
3895 | packet.RegionData.TimeDilation = timeDilation; | ||
3896 | packet.ObjectData = new ObjectUpdateCompressedPacket.ObjectDataBlock[blocks.Count]; | ||
3897 | |||
3898 | for (int i = 0; i < blocks.Count; i++) | ||
3899 | packet.ObjectData[i] = blocks[i]; | ||
3900 | |||
3901 | OutPacket(packet, ThrottleOutPacketType.Task, true); | ||
3902 | } | ||
3903 | |||
3904 | if (terseUpdateBlocks.IsValueCreated) | ||
3905 | { | ||
3906 | List<ImprovedTerseObjectUpdatePacket.ObjectDataBlock> blocks = terseUpdateBlocks.Value; | ||
3907 | |||
3908 | ImprovedTerseObjectUpdatePacket packet = new ImprovedTerseObjectUpdatePacket(); | ||
3909 | packet.RegionData.RegionHandle = m_scene.RegionInfo.RegionHandle; | ||
3910 | packet.RegionData.TimeDilation = timeDilation; | ||
3911 | packet.ObjectData = new ImprovedTerseObjectUpdatePacket.ObjectDataBlock[blocks.Count]; | ||
3912 | |||
3913 | for (int i = 0; i < blocks.Count; i++) | ||
3914 | packet.ObjectData[i] = blocks[i]; | ||
3915 | |||
3916 | OutPacket(packet, ThrottleOutPacketType.Task, true); | ||
3873 | } | 3917 | } |
3874 | 3918 | ||
3875 | #endregion Packet Sending | 3919 | #endregion Packet Sending |
@@ -4170,11 +4214,13 @@ namespace OpenSim.Region.ClientStack.LindenUDP | |||
4170 | 4214 | ||
4171 | // Pass in the delegate so that if this packet needs to be resent, we send the current properties | 4215 | // Pass in the delegate so that if this packet needs to be resent, we send the current properties |
4172 | // of the object rather than the properties when the packet was created | 4216 | // of the object rather than the properties when the packet was created |
4173 | OutPacket(packet, ThrottleOutPacketType.Task, true, | 4217 | // HACK : Remove intelligent resending until it's fixed in core |
4174 | delegate(OutgoingPacket oPacket) | 4218 | //OutPacket(packet, ThrottleOutPacketType.Task, true, |
4175 | { | 4219 | // delegate(OutgoingPacket oPacket) |
4176 | ResendPropertyUpdates(updates, oPacket); | 4220 | // { |
4177 | }); | 4221 | // ResendPropertyUpdates(updates, oPacket); |
4222 | // }); | ||
4223 | OutPacket(packet, ThrottleOutPacketType.Task, true); | ||
4178 | 4224 | ||
4179 | // pbcnt += blocks.Count; | 4225 | // pbcnt += blocks.Count; |
4180 | // ppcnt++; | 4226 | // ppcnt++; |
@@ -4200,11 +4246,13 @@ namespace OpenSim.Region.ClientStack.LindenUDP | |||
4200 | // of the object rather than the properties when the packet was created | 4246 | // of the object rather than the properties when the packet was created |
4201 | List<ObjectPropertyUpdate> updates = new List<ObjectPropertyUpdate>(); | 4247 | List<ObjectPropertyUpdate> updates = new List<ObjectPropertyUpdate>(); |
4202 | updates.Add(familyUpdates.Value[i]); | 4248 | updates.Add(familyUpdates.Value[i]); |
4203 | OutPacket(packet, ThrottleOutPacketType.Task, true, | 4249 | // HACK : Remove intelligent resending until it's fixed in core |
4204 | delegate(OutgoingPacket oPacket) | 4250 | //OutPacket(packet, ThrottleOutPacketType.Task, true, |
4205 | { | 4251 | // delegate(OutgoingPacket oPacket) |
4206 | ResendPropertyUpdates(updates, oPacket); | 4252 | // { |
4207 | }); | 4253 | // ResendPropertyUpdates(updates, oPacket); |
4254 | // }); | ||
4255 | OutPacket(packet, ThrottleOutPacketType.Task, true); | ||
4208 | 4256 | ||
4209 | // fpcnt++; | 4257 | // fpcnt++; |
4210 | // fbcnt++; | 4258 | // fbcnt++; |
@@ -4353,37 +4401,44 @@ namespace OpenSim.Region.ClientStack.LindenUDP | |||
4353 | if (bl[i].BannedUserID == UUID.Zero) | 4401 | if (bl[i].BannedUserID == UUID.Zero) |
4354 | continue; | 4402 | continue; |
4355 | BannedUsers.Add(bl[i].BannedUserID); | 4403 | BannedUsers.Add(bl[i].BannedUserID); |
4356 | } | ||
4357 | 4404 | ||
4358 | EstateOwnerMessagePacket packet = new EstateOwnerMessagePacket(); | 4405 | if (BannedUsers.Count >= 50 || (i == (bl.Length - 1) && BannedUsers.Count > 0)) |
4359 | packet.AgentData.TransactionID = UUID.Random(); | 4406 | { |
4360 | packet.AgentData.AgentID = AgentId; | 4407 | EstateOwnerMessagePacket packet = new EstateOwnerMessagePacket(); |
4361 | packet.AgentData.SessionID = SessionId; | 4408 | packet.AgentData.TransactionID = UUID.Random(); |
4362 | packet.MethodData.Invoice = invoice; | 4409 | packet.AgentData.AgentID = AgentId; |
4363 | packet.MethodData.Method = Utils.StringToBytes("setaccess"); | 4410 | packet.AgentData.SessionID = SessionId; |
4411 | packet.MethodData.Invoice = invoice; | ||
4412 | packet.MethodData.Method = Utils.StringToBytes("setaccess"); | ||
4364 | 4413 | ||
4365 | EstateOwnerMessagePacket.ParamListBlock[] returnblock = new EstateOwnerMessagePacket.ParamListBlock[6 + BannedUsers.Count]; | 4414 | EstateOwnerMessagePacket.ParamListBlock[] returnblock = new EstateOwnerMessagePacket.ParamListBlock[6 + BannedUsers.Count]; |
4366 | 4415 | ||
4367 | for (int i = 0; i < (6 + BannedUsers.Count); i++) | 4416 | int j; |
4368 | { | 4417 | for (j = 0; j < (6 + BannedUsers.Count); j++) |
4369 | returnblock[i] = new EstateOwnerMessagePacket.ParamListBlock(); | 4418 | { |
4370 | } | 4419 | returnblock[j] = new EstateOwnerMessagePacket.ParamListBlock(); |
4371 | int j = 0; | 4420 | } |
4421 | j = 0; | ||
4372 | 4422 | ||
4373 | returnblock[j].Parameter = Utils.StringToBytes(estateID.ToString()); j++; | 4423 | returnblock[j].Parameter = Utils.StringToBytes(estateID.ToString()); j++; |
4374 | returnblock[j].Parameter = Utils.StringToBytes(((int)Constants.EstateAccessCodex.EstateBans).ToString()); j++; | 4424 | returnblock[j].Parameter = Utils.StringToBytes(((int)Constants.EstateAccessCodex.EstateBans).ToString()); j++; |
4375 | returnblock[j].Parameter = Utils.StringToBytes("0"); j++; | 4425 | returnblock[j].Parameter = Utils.StringToBytes("0"); j++; |
4376 | returnblock[j].Parameter = Utils.StringToBytes("0"); j++; | 4426 | returnblock[j].Parameter = Utils.StringToBytes("0"); j++; |
4377 | returnblock[j].Parameter = Utils.StringToBytes(BannedUsers.Count.ToString()); j++; | 4427 | returnblock[j].Parameter = Utils.StringToBytes(BannedUsers.Count.ToString()); j++; |
4378 | returnblock[j].Parameter = Utils.StringToBytes("0"); j++; | 4428 | returnblock[j].Parameter = Utils.StringToBytes("0"); j++; |
4379 | 4429 | ||
4380 | foreach (UUID banned in BannedUsers) | 4430 | foreach (UUID banned in BannedUsers) |
4381 | { | 4431 | { |
4382 | returnblock[j].Parameter = banned.GetBytes(); j++; | 4432 | returnblock[j].Parameter = banned.GetBytes(); j++; |
4433 | } | ||
4434 | packet.ParamList = returnblock; | ||
4435 | packet.Header.Reliable = true; | ||
4436 | OutPacket(packet, ThrottleOutPacketType.Task); | ||
4437 | |||
4438 | BannedUsers.Clear(); | ||
4439 | } | ||
4383 | } | 4440 | } |
4384 | packet.ParamList = returnblock; | 4441 | |
4385 | packet.Header.Reliable = false; | ||
4386 | OutPacket(packet, ThrottleOutPacketType.Task); | ||
4387 | } | 4442 | } |
4388 | 4443 | ||
4389 | public void SendRegionInfoToEstateMenu(RegionInfoForEstateMenuArgs args) | 4444 | public void SendRegionInfoToEstateMenu(RegionInfoForEstateMenuArgs args) |
@@ -4552,7 +4607,10 @@ namespace OpenSim.Region.ClientStack.LindenUDP | |||
4552 | 4607 | ||
4553 | if (landData.SimwideArea > 0) | 4608 | if (landData.SimwideArea > 0) |
4554 | { | 4609 | { |
4555 | int simulatorCapacity = (int)(((float)landData.SimwideArea / 65536.0f) * (float)m_scene.RegionInfo.ObjectCapacity * (float)m_scene.RegionInfo.RegionSettings.ObjectBonus); | 4610 | int simulatorCapacity = (int)((double)(landData.SimwideArea * m_scene.RegionInfo.ObjectCapacity) * m_scene.RegionInfo.RegionSettings.ObjectBonus) / 65536; |
4611 | // Never report more than sim total capacity | ||
4612 | if (simulatorCapacity > m_scene.RegionInfo.ObjectCapacity) | ||
4613 | simulatorCapacity = m_scene.RegionInfo.ObjectCapacity; | ||
4556 | updateMessage.SimWideMaxPrims = simulatorCapacity; | 4614 | updateMessage.SimWideMaxPrims = simulatorCapacity; |
4557 | } | 4615 | } |
4558 | else | 4616 | else |
@@ -4681,14 +4739,14 @@ namespace OpenSim.Region.ClientStack.LindenUDP | |||
4681 | 4739 | ||
4682 | if (notifyCount > 0) | 4740 | if (notifyCount > 0) |
4683 | { | 4741 | { |
4684 | if (notifyCount > 32) | 4742 | // if (notifyCount > 32) |
4685 | { | 4743 | // { |
4686 | m_log.InfoFormat( | 4744 | // m_log.InfoFormat( |
4687 | "[LAND]: More than {0} avatars own prims on this parcel. Only sending back details of first {0}" | 4745 | // "[LAND]: More than {0} avatars own prims on this parcel. Only sending back details of first {0}" |
4688 | + " - a developer might want to investigate whether this is a hard limit", 32); | 4746 | // + " - a developer might want to investigate whether this is a hard limit", 32); |
4689 | 4747 | // | |
4690 | notifyCount = 32; | 4748 | // notifyCount = 32; |
4691 | } | 4749 | // } |
4692 | 4750 | ||
4693 | ParcelObjectOwnersReplyPacket.DataBlock[] dataBlock | 4751 | ParcelObjectOwnersReplyPacket.DataBlock[] dataBlock |
4694 | = new ParcelObjectOwnersReplyPacket.DataBlock[notifyCount]; | 4752 | = new ParcelObjectOwnersReplyPacket.DataBlock[notifyCount]; |
@@ -5222,6 +5280,7 @@ namespace OpenSim.Region.ClientStack.LindenUDP | |||
5222 | AddLocalPacketHandler(PacketType.TransferAbort, HandleTransferAbort, false); | 5280 | AddLocalPacketHandler(PacketType.TransferAbort, HandleTransferAbort, false); |
5223 | AddLocalPacketHandler(PacketType.MuteListRequest, HandleMuteListRequest, false); | 5281 | AddLocalPacketHandler(PacketType.MuteListRequest, HandleMuteListRequest, false); |
5224 | AddLocalPacketHandler(PacketType.UseCircuitCode, HandleUseCircuitCode); | 5282 | AddLocalPacketHandler(PacketType.UseCircuitCode, HandleUseCircuitCode); |
5283 | AddLocalPacketHandler(PacketType.CreateNewOutfitAttachments, HandleCreateNewOutfitAttachments); | ||
5225 | AddLocalPacketHandler(PacketType.AgentHeightWidth, HandleAgentHeightWidth, false); | 5284 | AddLocalPacketHandler(PacketType.AgentHeightWidth, HandleAgentHeightWidth, false); |
5226 | AddLocalPacketHandler(PacketType.InventoryDescendents, HandleInventoryDescendents); | 5285 | AddLocalPacketHandler(PacketType.InventoryDescendents, HandleInventoryDescendents); |
5227 | AddLocalPacketHandler(PacketType.DirPlacesQuery, HandleDirPlacesQuery); | 5286 | AddLocalPacketHandler(PacketType.DirPlacesQuery, HandleDirPlacesQuery); |
@@ -5288,6 +5347,7 @@ namespace OpenSim.Region.ClientStack.LindenUDP | |||
5288 | AddLocalPacketHandler(PacketType.GroupVoteHistoryRequest, HandleGroupVoteHistoryRequest); | 5347 | AddLocalPacketHandler(PacketType.GroupVoteHistoryRequest, HandleGroupVoteHistoryRequest); |
5289 | AddLocalPacketHandler(PacketType.SimWideDeletes, HandleSimWideDeletes); | 5348 | AddLocalPacketHandler(PacketType.SimWideDeletes, HandleSimWideDeletes); |
5290 | AddLocalPacketHandler(PacketType.SendPostcard, HandleSendPostcard); | 5349 | AddLocalPacketHandler(PacketType.SendPostcard, HandleSendPostcard); |
5350 | AddLocalPacketHandler(PacketType.ChangeInventoryItemFlags, HandleChangeInventoryItemFlags); | ||
5291 | 5351 | ||
5292 | AddGenericPacketHandler("autopilot", HandleAutopilot); | 5352 | AddGenericPacketHandler("autopilot", HandleAutopilot); |
5293 | } | 5353 | } |
@@ -5323,6 +5383,7 @@ namespace OpenSim.Region.ClientStack.LindenUDP | |||
5323 | (x.CameraLeftAxis != lastarg.CameraLeftAxis) || | 5383 | (x.CameraLeftAxis != lastarg.CameraLeftAxis) || |
5324 | (x.CameraUpAxis != lastarg.CameraUpAxis) || | 5384 | (x.CameraUpAxis != lastarg.CameraUpAxis) || |
5325 | (x.ControlFlags != lastarg.ControlFlags) || | 5385 | (x.ControlFlags != lastarg.ControlFlags) || |
5386 | (x.ControlFlags != 0) || | ||
5326 | (x.Far != lastarg.Far) || | 5387 | (x.Far != lastarg.Far) || |
5327 | (x.Flags != lastarg.Flags) || | 5388 | (x.Flags != lastarg.Flags) || |
5328 | (x.State != lastarg.State) || | 5389 | (x.State != lastarg.State) || |
@@ -5700,7 +5761,7 @@ namespace OpenSim.Region.ClientStack.LindenUDP | |||
5700 | args.Channel = ch; | 5761 | args.Channel = ch; |
5701 | args.From = String.Empty; | 5762 | args.From = String.Empty; |
5702 | args.Message = Utils.BytesToString(msg); | 5763 | args.Message = Utils.BytesToString(msg); |
5703 | args.Type = ChatTypeEnum.Shout; | 5764 | args.Type = ChatTypeEnum.Region; //Behaviour in SL is that the response can be heard from any distance |
5704 | args.Position = new Vector3(); | 5765 | args.Position = new Vector3(); |
5705 | args.Scene = Scene; | 5766 | args.Scene = Scene; |
5706 | args.Sender = this; | 5767 | args.Sender = this; |
@@ -9706,7 +9767,7 @@ namespace OpenSim.Region.ClientStack.LindenUDP | |||
9706 | handlerUpdateMuteListEntry(this, UpdateMuteListEntry.MuteData.MuteID, | 9767 | handlerUpdateMuteListEntry(this, UpdateMuteListEntry.MuteData.MuteID, |
9707 | Utils.BytesToString(UpdateMuteListEntry.MuteData.MuteName), | 9768 | Utils.BytesToString(UpdateMuteListEntry.MuteData.MuteName), |
9708 | UpdateMuteListEntry.MuteData.MuteType, | 9769 | UpdateMuteListEntry.MuteData.MuteType, |
9709 | UpdateMuteListEntry.AgentData.AgentID); | 9770 | UpdateMuteListEntry.MuteData.MuteFlags); |
9710 | return true; | 9771 | return true; |
9711 | } | 9772 | } |
9712 | return false; | 9773 | return false; |
@@ -9721,8 +9782,7 @@ namespace OpenSim.Region.ClientStack.LindenUDP | |||
9721 | { | 9782 | { |
9722 | handlerRemoveMuteListEntry(this, | 9783 | handlerRemoveMuteListEntry(this, |
9723 | RemoveMuteListEntry.MuteData.MuteID, | 9784 | RemoveMuteListEntry.MuteData.MuteID, |
9724 | Utils.BytesToString(RemoveMuteListEntry.MuteData.MuteName), | 9785 | Utils.BytesToString(RemoveMuteListEntry.MuteData.MuteName)); |
9725 | RemoveMuteListEntry.AgentData.AgentID); | ||
9726 | return true; | 9786 | return true; |
9727 | } | 9787 | } |
9728 | return false; | 9788 | return false; |
@@ -9766,10 +9826,55 @@ namespace OpenSim.Region.ClientStack.LindenUDP | |||
9766 | return false; | 9826 | return false; |
9767 | } | 9827 | } |
9768 | 9828 | ||
9829 | private bool HandleChangeInventoryItemFlags(IClientAPI client, Packet packet) | ||
9830 | { | ||
9831 | ChangeInventoryItemFlagsPacket ChangeInventoryItemFlags = | ||
9832 | (ChangeInventoryItemFlagsPacket)packet; | ||
9833 | ChangeInventoryItemFlags handlerChangeInventoryItemFlags = OnChangeInventoryItemFlags; | ||
9834 | if (handlerChangeInventoryItemFlags != null) | ||
9835 | { | ||
9836 | foreach(ChangeInventoryItemFlagsPacket.InventoryDataBlock b in ChangeInventoryItemFlags.InventoryData) | ||
9837 | handlerChangeInventoryItemFlags(this, b.ItemID, b.Flags); | ||
9838 | return true; | ||
9839 | } | ||
9840 | return false; | ||
9841 | } | ||
9842 | |||
9769 | private bool HandleUseCircuitCode(IClientAPI sender, Packet Pack) | 9843 | private bool HandleUseCircuitCode(IClientAPI sender, Packet Pack) |
9770 | { | 9844 | { |
9771 | return true; | 9845 | return true; |
9772 | } | 9846 | } |
9847 | |||
9848 | private bool HandleCreateNewOutfitAttachments(IClientAPI sender, Packet Pack) | ||
9849 | { | ||
9850 | CreateNewOutfitAttachmentsPacket packet = (CreateNewOutfitAttachmentsPacket)Pack; | ||
9851 | |||
9852 | #region Packet Session and User Check | ||
9853 | if (m_checkPackets) | ||
9854 | { | ||
9855 | if (packet.AgentData.SessionID != SessionId || | ||
9856 | packet.AgentData.AgentID != AgentId) | ||
9857 | return true; | ||
9858 | } | ||
9859 | #endregion | ||
9860 | MoveItemsAndLeaveCopy handlerMoveItemsAndLeaveCopy = null; | ||
9861 | List<InventoryItemBase> items = new List<InventoryItemBase>(); | ||
9862 | foreach (CreateNewOutfitAttachmentsPacket.ObjectDataBlock n in packet.ObjectData) | ||
9863 | { | ||
9864 | InventoryItemBase b = new InventoryItemBase(); | ||
9865 | b.ID = n.OldItemID; | ||
9866 | b.Folder = n.OldFolderID; | ||
9867 | items.Add(b); | ||
9868 | } | ||
9869 | |||
9870 | handlerMoveItemsAndLeaveCopy = OnMoveItemsAndLeaveCopy; | ||
9871 | if (handlerMoveItemsAndLeaveCopy != null) | ||
9872 | { | ||
9873 | handlerMoveItemsAndLeaveCopy(this, items, packet.HeaderData.NewFolderID); | ||
9874 | } | ||
9875 | |||
9876 | return true; | ||
9877 | } | ||
9773 | 9878 | ||
9774 | private bool HandleAgentHeightWidth(IClientAPI sender, Packet Pack) | 9879 | private bool HandleAgentHeightWidth(IClientAPI sender, Packet Pack) |
9775 | { | 9880 | { |
@@ -10196,6 +10301,20 @@ namespace OpenSim.Region.ClientStack.LindenUDP | |||
10196 | groupProfileReply.GroupData.MaturePublish = d.MaturePublish; | 10301 | groupProfileReply.GroupData.MaturePublish = d.MaturePublish; |
10197 | groupProfileReply.GroupData.OwnerRole = d.OwnerRole; | 10302 | groupProfileReply.GroupData.OwnerRole = d.OwnerRole; |
10198 | 10303 | ||
10304 | Scene scene = (Scene)m_scene; | ||
10305 | if (scene.Permissions.IsGod(sender.AgentId) && (!sender.IsGroupMember(groupProfileRequest.GroupData.GroupID))) | ||
10306 | { | ||
10307 | ScenePresence p; | ||
10308 | if (scene.TryGetScenePresence(sender.AgentId, out p)) | ||
10309 | { | ||
10310 | if (p.GodLevel >= 200) | ||
10311 | { | ||
10312 | groupProfileReply.GroupData.OpenEnrollment = true; | ||
10313 | groupProfileReply.GroupData.MembershipFee = 0; | ||
10314 | } | ||
10315 | } | ||
10316 | } | ||
10317 | |||
10199 | OutPacket(groupProfileReply, ThrottleOutPacketType.Task); | 10318 | OutPacket(groupProfileReply, ThrottleOutPacketType.Task); |
10200 | } | 10319 | } |
10201 | return true; | 10320 | return true; |
@@ -10768,11 +10887,16 @@ namespace OpenSim.Region.ClientStack.LindenUDP | |||
10768 | 10887 | ||
10769 | StartLure handlerStartLure = OnStartLure; | 10888 | StartLure handlerStartLure = OnStartLure; |
10770 | if (handlerStartLure != null) | 10889 | if (handlerStartLure != null) |
10771 | handlerStartLure(startLureRequest.Info.LureType, | 10890 | { |
10772 | Utils.BytesToString( | 10891 | for (int i = 0 ; i < startLureRequest.TargetData.Length ; i++) |
10773 | startLureRequest.Info.Message), | 10892 | { |
10774 | startLureRequest.TargetData[0].TargetID, | 10893 | handlerStartLure(startLureRequest.Info.LureType, |
10775 | this); | 10894 | Utils.BytesToString( |
10895 | startLureRequest.Info.Message), | ||
10896 | startLureRequest.TargetData[i].TargetID, | ||
10897 | this); | ||
10898 | } | ||
10899 | } | ||
10776 | return true; | 10900 | return true; |
10777 | } | 10901 | } |
10778 | private bool HandleTeleportLureRequest(IClientAPI sender, Packet Pack) | 10902 | private bool HandleTeleportLureRequest(IClientAPI sender, Packet Pack) |
@@ -10886,10 +11010,11 @@ namespace OpenSim.Region.ClientStack.LindenUDP | |||
10886 | } | 11010 | } |
10887 | #endregion | 11011 | #endregion |
10888 | 11012 | ||
10889 | ClassifiedDelete handlerClassifiedGodDelete = OnClassifiedGodDelete; | 11013 | ClassifiedGodDelete handlerClassifiedGodDelete = OnClassifiedGodDelete; |
10890 | if (handlerClassifiedGodDelete != null) | 11014 | if (handlerClassifiedGodDelete != null) |
10891 | handlerClassifiedGodDelete( | 11015 | handlerClassifiedGodDelete( |
10892 | classifiedGodDelete.Data.ClassifiedID, | 11016 | classifiedGodDelete.Data.ClassifiedID, |
11017 | classifiedGodDelete.Data.QueryID, | ||
10893 | this); | 11018 | this); |
10894 | return true; | 11019 | return true; |
10895 | } | 11020 | } |
@@ -11925,7 +12050,10 @@ namespace OpenSim.Region.ClientStack.LindenUDP | |||
11925 | 12050 | ||
11926 | // m_log.DebugFormat("[CLIENT]: {0} requesting asset {1}", Name, requestID); | 12051 | // m_log.DebugFormat("[CLIENT]: {0} requesting asset {1}", Name, requestID); |
11927 | 12052 | ||
12053 | |||
12054 | //Note, the bool returned from the below function is useless since it is always false. | ||
11928 | m_assetService.Get(requestID.ToString(), transferRequest, AssetReceived); | 12055 | m_assetService.Get(requestID.ToString(), transferRequest, AssetReceived); |
12056 | |||
11929 | } | 12057 | } |
11930 | 12058 | ||
11931 | /// <summary> | 12059 | /// <summary> |
diff --git a/OpenSim/Region/ClientStack/Linden/UDP/LLUDPClient.cs b/OpenSim/Region/ClientStack/Linden/UDP/LLUDPClient.cs index ffa3be4..ae72175 100644 --- a/OpenSim/Region/ClientStack/Linden/UDP/LLUDPClient.cs +++ b/OpenSim/Region/ClientStack/Linden/UDP/LLUDPClient.cs | |||
@@ -158,6 +158,7 @@ namespace OpenSim.Region.ClientStack.LindenUDP | |||
158 | 158 | ||
159 | private int m_defaultRTO = 1000; // 1sec is the recommendation in the RFC | 159 | private int m_defaultRTO = 1000; // 1sec is the recommendation in the RFC |
160 | private int m_maxRTO = 60000; | 160 | private int m_maxRTO = 60000; |
161 | public bool m_deliverPackets = true; | ||
161 | 162 | ||
162 | /// <summary> | 163 | /// <summary> |
163 | /// Default constructor | 164 | /// Default constructor |
@@ -439,6 +440,13 @@ namespace OpenSim.Region.ClientStack.LindenUDP | |||
439 | if (category >= 0 && category < m_packetOutboxes.Length) | 440 | if (category >= 0 && category < m_packetOutboxes.Length) |
440 | { | 441 | { |
441 | OpenSim.Framework.LocklessQueue<OutgoingPacket> queue = m_packetOutboxes[category]; | 442 | OpenSim.Framework.LocklessQueue<OutgoingPacket> queue = m_packetOutboxes[category]; |
443 | |||
444 | if (m_deliverPackets == false) | ||
445 | { | ||
446 | queue.Enqueue(packet); | ||
447 | return true; | ||
448 | } | ||
449 | |||
442 | TokenBucket bucket = m_throttleCategories[category]; | 450 | TokenBucket bucket = m_throttleCategories[category]; |
443 | 451 | ||
444 | // Don't send this packet if there is already a packet waiting in the queue | 452 | // Don't send this packet if there is already a packet waiting in the queue |
@@ -488,7 +496,9 @@ namespace OpenSim.Region.ClientStack.LindenUDP | |||
488 | /// <returns>True if any packets were sent, otherwise false</returns> | 496 | /// <returns>True if any packets were sent, otherwise false</returns> |
489 | public bool DequeueOutgoing() | 497 | public bool DequeueOutgoing() |
490 | { | 498 | { |
491 | OutgoingPacket packet; | 499 | if (m_deliverPackets == false) return false; |
500 | |||
501 | OutgoingPacket packet = null; | ||
492 | OpenSim.Framework.LocklessQueue<OutgoingPacket> queue; | 502 | OpenSim.Framework.LocklessQueue<OutgoingPacket> queue; |
493 | TokenBucket bucket; | 503 | TokenBucket bucket; |
494 | bool packetSent = false; | 504 | bool packetSent = false; |
@@ -520,32 +530,49 @@ namespace OpenSim.Region.ClientStack.LindenUDP | |||
520 | // No dequeued packet waiting to be sent, try to pull one off | 530 | // No dequeued packet waiting to be sent, try to pull one off |
521 | // this queue | 531 | // this queue |
522 | queue = m_packetOutboxes[i]; | 532 | queue = m_packetOutboxes[i]; |
523 | if (queue.Dequeue(out packet)) | 533 | if (queue != null) |
524 | { | 534 | { |
525 | // A packet was pulled off the queue. See if we have | 535 | bool success = false; |
526 | // enough tokens in the bucket to send it out | 536 | try |
527 | if (bucket.RemoveTokens(packet.Buffer.DataLength)) | ||
528 | { | 537 | { |
529 | // Send the packet | 538 | success = queue.Dequeue(out packet); |
530 | m_udpServer.SendPacketFinal(packet); | ||
531 | packetSent = true; | ||
532 | } | 539 | } |
533 | else | 540 | catch |
534 | { | 541 | { |
535 | // Save the dequeued packet for the next iteration | 542 | m_packetOutboxes[i] = new OpenSim.Framework.LocklessQueue<OutgoingPacket>(); |
536 | m_nextPackets[i] = packet; | ||
537 | } | 543 | } |
538 | 544 | if (success) | |
539 | // If the queue is empty after this dequeue, fire the queue | 545 | { |
540 | // empty callback now so it has a chance to fill before we | 546 | // A packet was pulled off the queue. See if we have |
541 | // get back here | 547 | // enough tokens in the bucket to send it out |
542 | if (queue.Count == 0) | 548 | if (bucket.RemoveTokens(packet.Buffer.DataLength)) |
549 | { | ||
550 | // Send the packet | ||
551 | m_udpServer.SendPacketFinal(packet); | ||
552 | packetSent = true; | ||
553 | } | ||
554 | else | ||
555 | { | ||
556 | // Save the dequeued packet for the next iteration | ||
557 | m_nextPackets[i] = packet; | ||
558 | } | ||
559 | |||
560 | // If the queue is empty after this dequeue, fire the queue | ||
561 | // empty callback now so it has a chance to fill before we | ||
562 | // get back here | ||
563 | if (queue.Count == 0) | ||
564 | emptyCategories |= CategoryToFlag(i); | ||
565 | } | ||
566 | else | ||
567 | { | ||
568 | // No packets in this queue. Fire the queue empty callback | ||
569 | // if it has not been called recently | ||
543 | emptyCategories |= CategoryToFlag(i); | 570 | emptyCategories |= CategoryToFlag(i); |
571 | } | ||
544 | } | 572 | } |
545 | else | 573 | else |
546 | { | 574 | { |
547 | // No packets in this queue. Fire the queue empty callback | 575 | m_packetOutboxes[i] = new OpenSim.Framework.LocklessQueue<OutgoingPacket>(); |
548 | // if it has not been called recently | ||
549 | emptyCategories |= CategoryToFlag(i); | 576 | emptyCategories |= CategoryToFlag(i); |
550 | } | 577 | } |
551 | } | 578 | } |
@@ -703,4 +730,4 @@ namespace OpenSim.Region.ClientStack.LindenUDP | |||
703 | } | 730 | } |
704 | } | 731 | } |
705 | } | 732 | } |
706 | } \ No newline at end of file | 733 | } |
diff --git a/OpenSim/Region/ClientStack/Linden/UDP/LLUDPServer.cs b/OpenSim/Region/ClientStack/Linden/UDP/LLUDPServer.cs index 5610c09..bf5b85a 100644 --- a/OpenSim/Region/ClientStack/Linden/UDP/LLUDPServer.cs +++ b/OpenSim/Region/ClientStack/Linden/UDP/LLUDPServer.cs | |||
@@ -1030,7 +1030,7 @@ namespace OpenSim.Region.ClientStack.LindenUDP | |||
1030 | if (m_scene.TryGetClient(udpClient.AgentID, out client)) | 1030 | if (m_scene.TryGetClient(udpClient.AgentID, out client)) |
1031 | { | 1031 | { |
1032 | client.IsLoggingOut = true; | 1032 | client.IsLoggingOut = true; |
1033 | client.Close(); | 1033 | client.Close(false); |
1034 | } | 1034 | } |
1035 | } | 1035 | } |
1036 | 1036 | ||
@@ -1042,6 +1042,7 @@ namespace OpenSim.Region.ClientStack.LindenUDP | |||
1042 | 1042 | ||
1043 | while (base.IsRunning) | 1043 | while (base.IsRunning) |
1044 | { | 1044 | { |
1045 | m_scene.ThreadAlive(1); | ||
1045 | try | 1046 | try |
1046 | { | 1047 | { |
1047 | IncomingPacket incomingPacket = null; | 1048 | IncomingPacket incomingPacket = null; |
@@ -1084,6 +1085,7 @@ namespace OpenSim.Region.ClientStack.LindenUDP | |||
1084 | 1085 | ||
1085 | while (base.IsRunning) | 1086 | while (base.IsRunning) |
1086 | { | 1087 | { |
1088 | m_scene.ThreadAlive(2); | ||
1087 | try | 1089 | try |
1088 | { | 1090 | { |
1089 | m_packetSent = false; | 1091 | m_packetSent = false; |
diff --git a/OpenSim/Region/ClientStack/Linden/UDP/OpenSimUDPBase.cs b/OpenSim/Region/ClientStack/Linden/UDP/OpenSimUDPBase.cs index 039379d..cfe7c9d 100644 --- a/OpenSim/Region/ClientStack/Linden/UDP/OpenSimUDPBase.cs +++ b/OpenSim/Region/ClientStack/Linden/UDP/OpenSimUDPBase.cs | |||
@@ -100,10 +100,6 @@ namespace OpenMetaverse | |||
100 | const int SIO_UDP_CONNRESET = -1744830452; | 100 | const int SIO_UDP_CONNRESET = -1744830452; |
101 | 101 | ||
102 | IPEndPoint ipep = new IPEndPoint(m_localBindAddress, m_udpPort); | 102 | IPEndPoint ipep = new IPEndPoint(m_localBindAddress, m_udpPort); |
103 | |||
104 | m_log.DebugFormat( | ||
105 | "[UDPBASE]: Binding UDP listener using internal IP address config {0}:{1}", | ||
106 | ipep.Address, ipep.Port); | ||
107 | 103 | ||
108 | m_udpSocket = new Socket( | 104 | m_udpSocket = new Socket( |
109 | AddressFamily.InterNetwork, | 105 | AddressFamily.InterNetwork, |