diff options
Diffstat (limited to 'OpenSim/Region/ClientStack/Linden/UDP')
5 files changed, 972 insertions, 552 deletions
diff --git a/OpenSim/Region/ClientStack/Linden/UDP/J2KImage.cs b/OpenSim/Region/ClientStack/Linden/UDP/J2KImage.cs index afbe56b..3995620 100644 --- a/OpenSim/Region/ClientStack/Linden/UDP/J2KImage.cs +++ b/OpenSim/Region/ClientStack/Linden/UDP/J2KImage.cs | |||
@@ -234,6 +234,9 @@ namespace OpenSim.Region.ClientStack.LindenUDP | |||
234 | m_stopPacket = TexturePacketCount(); | 234 | m_stopPacket = TexturePacketCount(); |
235 | } | 235 | } |
236 | 236 | ||
237 | //Give them at least two packets, to play nice with some broken viewers (SL also behaves this way) | ||
238 | if (m_stopPacket == 1 && m_layers[0].End > FIRST_PACKET_SIZE) m_stopPacket++; | ||
239 | |||
237 | m_currentPacket = StartPacket; | 240 | m_currentPacket = StartPacket; |
238 | } | 241 | } |
239 | } | 242 | } |
diff --git a/OpenSim/Region/ClientStack/Linden/UDP/LLClientView.cs b/OpenSim/Region/ClientStack/Linden/UDP/LLClientView.cs index 504df40..c0daba2 100644 --- a/OpenSim/Region/ClientStack/Linden/UDP/LLClientView.cs +++ b/OpenSim/Region/ClientStack/Linden/UDP/LLClientView.cs | |||
@@ -99,6 +99,7 @@ namespace OpenSim.Region.ClientStack.LindenUDP | |||
99 | public event AvatarPickerRequest OnAvatarPickerRequest; | 99 | public event AvatarPickerRequest OnAvatarPickerRequest; |
100 | public event StartAnim OnStartAnim; | 100 | public event StartAnim OnStartAnim; |
101 | public event StopAnim OnStopAnim; | 101 | public event StopAnim OnStopAnim; |
102 | public event ChangeAnim OnChangeAnim; | ||
102 | public event Action<IClientAPI> OnRequestAvatarsData; | 103 | public event Action<IClientAPI> OnRequestAvatarsData; |
103 | public event LinkObjects OnLinkObjects; | 104 | public event LinkObjects OnLinkObjects; |
104 | public event DelinkObjects OnDelinkObjects; | 105 | public event DelinkObjects OnDelinkObjects; |
@@ -126,6 +127,7 @@ namespace OpenSim.Region.ClientStack.LindenUDP | |||
126 | public event RequestObjectPropertiesFamily OnRequestObjectPropertiesFamily; | 127 | public event RequestObjectPropertiesFamily OnRequestObjectPropertiesFamily; |
127 | public event UpdatePrimFlags OnUpdatePrimFlags; | 128 | public event UpdatePrimFlags OnUpdatePrimFlags; |
128 | public event UpdatePrimTexture OnUpdatePrimTexture; | 129 | public event UpdatePrimTexture OnUpdatePrimTexture; |
130 | public event ClientChangeObject onClientChangeObject; | ||
129 | public event UpdateVector OnUpdatePrimGroupPosition; | 131 | public event UpdateVector OnUpdatePrimGroupPosition; |
130 | public event UpdateVector OnUpdatePrimSinglePosition; | 132 | public event UpdateVector OnUpdatePrimSinglePosition; |
131 | public event UpdatePrimRotation OnUpdatePrimGroupRotation; | 133 | public event UpdatePrimRotation OnUpdatePrimGroupRotation; |
@@ -159,6 +161,7 @@ namespace OpenSim.Region.ClientStack.LindenUDP | |||
159 | public event RequestTaskInventory OnRequestTaskInventory; | 161 | public event RequestTaskInventory OnRequestTaskInventory; |
160 | public event UpdateInventoryItem OnUpdateInventoryItem; | 162 | public event UpdateInventoryItem OnUpdateInventoryItem; |
161 | public event CopyInventoryItem OnCopyInventoryItem; | 163 | public event CopyInventoryItem OnCopyInventoryItem; |
164 | public event MoveItemsAndLeaveCopy OnMoveItemsAndLeaveCopy; | ||
162 | public event MoveInventoryItem OnMoveInventoryItem; | 165 | public event MoveInventoryItem OnMoveInventoryItem; |
163 | public event RemoveInventoryItem OnRemoveInventoryItem; | 166 | public event RemoveInventoryItem OnRemoveInventoryItem; |
164 | public event RemoveInventoryFolder OnRemoveInventoryFolder; | 167 | public event RemoveInventoryFolder OnRemoveInventoryFolder; |
@@ -257,7 +260,7 @@ namespace OpenSim.Region.ClientStack.LindenUDP | |||
257 | public event ClassifiedInfoRequest OnClassifiedInfoRequest; | 260 | public event ClassifiedInfoRequest OnClassifiedInfoRequest; |
258 | public event ClassifiedInfoUpdate OnClassifiedInfoUpdate; | 261 | public event ClassifiedInfoUpdate OnClassifiedInfoUpdate; |
259 | public event ClassifiedDelete OnClassifiedDelete; | 262 | public event ClassifiedDelete OnClassifiedDelete; |
260 | public event ClassifiedDelete OnClassifiedGodDelete; | 263 | public event ClassifiedGodDelete OnClassifiedGodDelete; |
261 | public event EventNotificationAddRequest OnEventNotificationAddRequest; | 264 | public event EventNotificationAddRequest OnEventNotificationAddRequest; |
262 | public event EventNotificationRemoveRequest OnEventNotificationRemoveRequest; | 265 | public event EventNotificationRemoveRequest OnEventNotificationRemoveRequest; |
263 | public event EventGodDelete OnEventGodDelete; | 266 | public event EventGodDelete OnEventGodDelete; |
@@ -288,10 +291,12 @@ namespace OpenSim.Region.ClientStack.LindenUDP | |||
288 | public event GroupVoteHistoryRequest OnGroupVoteHistoryRequest; | 291 | public event GroupVoteHistoryRequest OnGroupVoteHistoryRequest; |
289 | public event SimWideDeletesDelegate OnSimWideDeletes; | 292 | public event SimWideDeletesDelegate OnSimWideDeletes; |
290 | public event SendPostcard OnSendPostcard; | 293 | public event SendPostcard OnSendPostcard; |
294 | public event ChangeInventoryItemFlags OnChangeInventoryItemFlags; | ||
291 | public event MuteListEntryUpdate OnUpdateMuteListEntry; | 295 | public event MuteListEntryUpdate OnUpdateMuteListEntry; |
292 | public event MuteListEntryRemove OnRemoveMuteListEntry; | 296 | public event MuteListEntryRemove OnRemoveMuteListEntry; |
293 | public event GodlikeMessage onGodlikeMessage; | 297 | public event GodlikeMessage onGodlikeMessage; |
294 | public event GodUpdateRegionInfoUpdate OnGodUpdateRegionInfoUpdate; | 298 | public event GodUpdateRegionInfoUpdate OnGodUpdateRegionInfoUpdate; |
299 | public event GenericCall2 OnUpdateThrottles; | ||
295 | 300 | ||
296 | #endregion Events | 301 | #endregion Events |
297 | 302 | ||
@@ -326,6 +331,9 @@ namespace OpenSim.Region.ClientStack.LindenUDP | |||
326 | private Prioritizer m_prioritizer; | 331 | private Prioritizer m_prioritizer; |
327 | private bool m_disableFacelights = false; | 332 | private bool m_disableFacelights = false; |
328 | 333 | ||
334 | private const uint MaxTransferBytesPerPacket = 600; | ||
335 | |||
336 | |||
329 | /// <value> | 337 | /// <value> |
330 | /// List used in construction of data blocks for an object update packet. This is to stop us having to | 338 | /// List used in construction of data blocks for an object update packet. This is to stop us having to |
331 | /// continually recreate it. | 339 | /// continually recreate it. |
@@ -337,14 +345,15 @@ namespace OpenSim.Region.ClientStack.LindenUDP | |||
337 | /// thread servicing the m_primFullUpdates queue after a kill. If this happens the object persists as an | 345 | /// thread servicing the m_primFullUpdates queue after a kill. If this happens the object persists as an |
338 | /// ownerless phantom. | 346 | /// ownerless phantom. |
339 | /// | 347 | /// |
340 | /// All manipulation of this set has to occur under a lock | 348 | /// All manipulation of this set has to occur under an m_entityUpdates.SyncRoot lock |
341 | /// | 349 | /// |
342 | /// </value> | 350 | /// </value> |
343 | protected HashSet<uint> m_killRecord; | 351 | // protected HashSet<uint> m_killRecord; |
344 | 352 | ||
345 | // protected HashSet<uint> m_attachmentsSent; | 353 | // protected HashSet<uint> m_attachmentsSent; |
346 | 354 | ||
347 | private int m_moneyBalance; | 355 | private int m_moneyBalance; |
356 | private bool m_deliverPackets = true; | ||
348 | private int m_animationSequenceNumber = 1; | 357 | private int m_animationSequenceNumber = 1; |
349 | private bool m_SendLogoutPacketWhenClosing = true; | 358 | private bool m_SendLogoutPacketWhenClosing = true; |
350 | 359 | ||
@@ -391,6 +400,14 @@ namespace OpenSim.Region.ClientStack.LindenUDP | |||
391 | get { return m_startpos; } | 400 | get { return m_startpos; } |
392 | set { m_startpos = value; } | 401 | set { m_startpos = value; } |
393 | } | 402 | } |
403 | public bool DeliverPackets | ||
404 | { | ||
405 | get { return m_deliverPackets; } | ||
406 | set { | ||
407 | m_deliverPackets = value; | ||
408 | m_udpClient.m_deliverPackets = value; | ||
409 | } | ||
410 | } | ||
394 | public UUID AgentId { get { return m_agentId; } } | 411 | public UUID AgentId { get { return m_agentId; } } |
395 | public ISceneAgent SceneAgent { get; set; } | 412 | public ISceneAgent SceneAgent { get; set; } |
396 | public UUID ActiveGroupId { get { return m_activeGroupID; } } | 413 | public UUID ActiveGroupId { get { return m_activeGroupID; } } |
@@ -468,7 +485,7 @@ namespace OpenSim.Region.ClientStack.LindenUDP | |||
468 | m_entityUpdates = new PriorityQueue(m_scene.Entities.Count); | 485 | m_entityUpdates = new PriorityQueue(m_scene.Entities.Count); |
469 | m_entityProps = new PriorityQueue(m_scene.Entities.Count); | 486 | m_entityProps = new PriorityQueue(m_scene.Entities.Count); |
470 | m_fullUpdateDataBlocksBuilder = new List<ObjectUpdatePacket.ObjectDataBlock>(); | 487 | m_fullUpdateDataBlocksBuilder = new List<ObjectUpdatePacket.ObjectDataBlock>(); |
471 | m_killRecord = new HashSet<uint>(); | 488 | // m_killRecord = new HashSet<uint>(); |
472 | // m_attachmentsSent = new HashSet<uint>(); | 489 | // m_attachmentsSent = new HashSet<uint>(); |
473 | 490 | ||
474 | m_assetService = m_scene.RequestModuleInterface<IAssetService>(); | 491 | m_assetService = m_scene.RequestModuleInterface<IAssetService>(); |
@@ -498,12 +515,16 @@ namespace OpenSim.Region.ClientStack.LindenUDP | |||
498 | 515 | ||
499 | #region Client Methods | 516 | #region Client Methods |
500 | 517 | ||
518 | |||
519 | /// <summary> | ||
520 | /// Close down the client view | ||
521 | /// </summary> | ||
501 | public void Close() | 522 | public void Close() |
502 | { | 523 | { |
503 | Close(false); | 524 | Close(true, false); |
504 | } | 525 | } |
505 | 526 | ||
506 | public void Close(bool force) | 527 | public void Close(bool sendStop, bool force) |
507 | { | 528 | { |
508 | // We lock here to prevent race conditions between two threads calling close simultaneously (e.g. | 529 | // We lock here to prevent race conditions between two threads calling close simultaneously (e.g. |
509 | // a simultaneous relog just as a client is being closed out due to no packet ack from the old connection. | 530 | // a simultaneous relog just as a client is being closed out due to no packet ack from the old connection. |
@@ -515,7 +536,7 @@ namespace OpenSim.Region.ClientStack.LindenUDP | |||
515 | return; | 536 | return; |
516 | 537 | ||
517 | IsActive = false; | 538 | IsActive = false; |
518 | CloseWithoutChecks(); | 539 | CloseWithoutChecks(sendStop); |
519 | } | 540 | } |
520 | } | 541 | } |
521 | 542 | ||
@@ -528,12 +549,19 @@ namespace OpenSim.Region.ClientStack.LindenUDP | |||
528 | /// | 549 | /// |
529 | /// Callers must lock ClosingSyncLock before calling. | 550 | /// Callers must lock ClosingSyncLock before calling. |
530 | /// </remarks> | 551 | /// </remarks> |
531 | public void CloseWithoutChecks() | 552 | public void CloseWithoutChecks(bool sendStop) |
532 | { | 553 | { |
533 | m_log.DebugFormat( | 554 | m_log.DebugFormat( |
534 | "[CLIENT]: Close has been called for {0} attached to scene {1}", | 555 | "[CLIENT]: Close has been called for {0} attached to scene {1}", |
535 | Name, m_scene.RegionInfo.RegionName); | 556 | Name, m_scene.RegionInfo.RegionName); |
536 | 557 | ||
558 | if (sendStop) | ||
559 | { | ||
560 | // Send the STOP packet | ||
561 | DisableSimulatorPacket disable = (DisableSimulatorPacket)PacketPool.Instance.GetPacket(PacketType.DisableSimulator); | ||
562 | OutPacket(disable, ThrottleOutPacketType.Unknown); | ||
563 | } | ||
564 | |||
537 | // Shutdown the image manager | 565 | // Shutdown the image manager |
538 | ImageManager.Close(); | 566 | ImageManager.Close(); |
539 | 567 | ||
@@ -791,7 +819,9 @@ namespace OpenSim.Region.ClientStack.LindenUDP | |||
791 | handshake.RegionInfo3.ProductName = Util.StringToBytes256(regionInfo.RegionType); | 819 | handshake.RegionInfo3.ProductName = Util.StringToBytes256(regionInfo.RegionType); |
792 | handshake.RegionInfo3.ProductSKU = Utils.EmptyBytes; | 820 | handshake.RegionInfo3.ProductSKU = Utils.EmptyBytes; |
793 | 821 | ||
794 | OutPacket(handshake, ThrottleOutPacketType.Task); | 822 | // OutPacket(handshake, ThrottleOutPacketType.Task); |
823 | // use same as MoveAgentIntoRegion (both should be task ) | ||
824 | OutPacket(handshake, ThrottleOutPacketType.Unknown); | ||
795 | } | 825 | } |
796 | 826 | ||
797 | public void MoveAgentIntoRegion(RegionInfo regInfo, Vector3 pos, Vector3 look) | 827 | public void MoveAgentIntoRegion(RegionInfo regInfo, Vector3 pos, Vector3 look) |
@@ -831,7 +861,7 @@ namespace OpenSim.Region.ClientStack.LindenUDP | |||
831 | reply.ChatData.OwnerID = ownerID; | 861 | reply.ChatData.OwnerID = ownerID; |
832 | reply.ChatData.SourceID = fromAgentID; | 862 | reply.ChatData.SourceID = fromAgentID; |
833 | 863 | ||
834 | OutPacket(reply, ThrottleOutPacketType.Task); | 864 | OutPacket(reply, ThrottleOutPacketType.Unknown); |
835 | } | 865 | } |
836 | 866 | ||
837 | /// <summary> | 867 | /// <summary> |
@@ -1117,6 +1147,10 @@ namespace OpenSim.Region.ClientStack.LindenUDP | |||
1117 | public virtual void SendLayerData(float[] map) | 1147 | public virtual void SendLayerData(float[] map) |
1118 | { | 1148 | { |
1119 | Util.FireAndForget(DoSendLayerData, map); | 1149 | Util.FireAndForget(DoSendLayerData, map); |
1150 | |||
1151 | // Send it sync, and async. It's not that much data | ||
1152 | // and it improves user experience just so much! | ||
1153 | DoSendLayerData(map); | ||
1120 | } | 1154 | } |
1121 | 1155 | ||
1122 | /// <summary> | 1156 | /// <summary> |
@@ -1129,16 +1163,13 @@ namespace OpenSim.Region.ClientStack.LindenUDP | |||
1129 | 1163 | ||
1130 | try | 1164 | try |
1131 | { | 1165 | { |
1132 | //for (int y = 0; y < 16; y++) | 1166 | for (int y = 0; y < 16; y++) |
1133 | //{ | 1167 | { |
1134 | // for (int x = 0; x < 16; x++) | 1168 | for (int x = 0; x < 16; x+=4) |
1135 | // { | 1169 | { |
1136 | // SendLayerData(x, y, map); | 1170 | SendLayerPacket(x, y, map); |
1137 | // } | 1171 | } |
1138 | //} | 1172 | } |
1139 | |||
1140 | // Send LayerData in a spiral pattern. Fun! | ||
1141 | SendLayerTopRight(map, 0, 0, 15, 15); | ||
1142 | } | 1173 | } |
1143 | catch (Exception e) | 1174 | catch (Exception e) |
1144 | { | 1175 | { |
@@ -1146,51 +1177,35 @@ namespace OpenSim.Region.ClientStack.LindenUDP | |||
1146 | } | 1177 | } |
1147 | } | 1178 | } |
1148 | 1179 | ||
1149 | private void SendLayerTopRight(float[] map, int x1, int y1, int x2, int y2) | ||
1150 | { | ||
1151 | // Row | ||
1152 | for (int i = x1; i <= x2; i++) | ||
1153 | SendLayerData(i, y1, map); | ||
1154 | |||
1155 | // Column | ||
1156 | for (int j = y1 + 1; j <= y2; j++) | ||
1157 | SendLayerData(x2, j, map); | ||
1158 | |||
1159 | if (x2 - x1 > 0) | ||
1160 | SendLayerBottomLeft(map, x1, y1 + 1, x2 - 1, y2); | ||
1161 | } | ||
1162 | |||
1163 | void SendLayerBottomLeft(float[] map, int x1, int y1, int x2, int y2) | ||
1164 | { | ||
1165 | // Row in reverse | ||
1166 | for (int i = x2; i >= x1; i--) | ||
1167 | SendLayerData(i, y2, map); | ||
1168 | |||
1169 | // Column in reverse | ||
1170 | for (int j = y2 - 1; j >= y1; j--) | ||
1171 | SendLayerData(x1, j, map); | ||
1172 | |||
1173 | if (x2 - x1 > 0) | ||
1174 | SendLayerTopRight(map, x1 + 1, y1, x2, y2 - 1); | ||
1175 | } | ||
1176 | |||
1177 | /// <summary> | 1180 | /// <summary> |
1178 | /// Sends a set of four patches (x, x+1, ..., x+3) to the client | 1181 | /// Sends a set of four patches (x, x+1, ..., x+3) to the client |
1179 | /// </summary> | 1182 | /// </summary> |
1180 | /// <param name="map">heightmap</param> | 1183 | /// <param name="map">heightmap</param> |
1181 | /// <param name="px">X coordinate for patches 0..12</param> | 1184 | /// <param name="px">X coordinate for patches 0..12</param> |
1182 | /// <param name="py">Y coordinate for patches 0..15</param> | 1185 | /// <param name="py">Y coordinate for patches 0..15</param> |
1183 | // private void SendLayerPacket(float[] map, int y, int x) | 1186 | private void SendLayerPacket(int x, int y, float[] map) |
1184 | // { | 1187 | { |
1185 | // int[] patches = new int[4]; | 1188 | int[] patches = new int[4]; |
1186 | // patches[0] = x + 0 + y * 16; | 1189 | patches[0] = x + 0 + y * 16; |
1187 | // patches[1] = x + 1 + y * 16; | 1190 | patches[1] = x + 1 + y * 16; |
1188 | // patches[2] = x + 2 + y * 16; | 1191 | patches[2] = x + 2 + y * 16; |
1189 | // patches[3] = x + 3 + y * 16; | 1192 | patches[3] = x + 3 + y * 16; |
1190 | 1193 | ||
1191 | // Packet layerpack = LLClientView.TerrainManager.CreateLandPacket(map, patches); | 1194 | float[] heightmap = (map.Length == 65536) ? |
1192 | // OutPacket(layerpack, ThrottleOutPacketType.Land); | 1195 | map : |
1193 | // } | 1196 | LLHeightFieldMoronize(map); |
1197 | |||
1198 | try | ||
1199 | { | ||
1200 | Packet layerpack = TerrainCompressor.CreateLandPacket(heightmap, patches); | ||
1201 | OutPacket(layerpack, ThrottleOutPacketType.Land); | ||
1202 | } | ||
1203 | catch | ||
1204 | { | ||
1205 | for (int px = x ; px < x + 4 ; px++) | ||
1206 | SendLayerData(px, y, map); | ||
1207 | } | ||
1208 | } | ||
1194 | 1209 | ||
1195 | /// <summary> | 1210 | /// <summary> |
1196 | /// Sends a specified patch to a client | 1211 | /// Sends a specified patch to a client |
@@ -1210,7 +1225,7 @@ namespace OpenSim.Region.ClientStack.LindenUDP | |||
1210 | LayerDataPacket layerpack = TerrainCompressor.CreateLandPacket(heightmap, patches); | 1225 | LayerDataPacket layerpack = TerrainCompressor.CreateLandPacket(heightmap, patches); |
1211 | layerpack.Header.Reliable = true; | 1226 | layerpack.Header.Reliable = true; |
1212 | 1227 | ||
1213 | OutPacket(layerpack, ThrottleOutPacketType.Land); | 1228 | OutPacket(layerpack, ThrottleOutPacketType.Task); |
1214 | } | 1229 | } |
1215 | catch (Exception e) | 1230 | catch (Exception e) |
1216 | { | 1231 | { |
@@ -1573,7 +1588,8 @@ namespace OpenSim.Region.ClientStack.LindenUDP | |||
1573 | 1588 | ||
1574 | public void SendKillObject(ulong regionHandle, List<uint> localIDs) | 1589 | public void SendKillObject(ulong regionHandle, List<uint> localIDs) |
1575 | { | 1590 | { |
1576 | // m_log.DebugFormat("[CLIENT]: Sending KillObjectPacket to {0} for {1} in {2}", Name, localID, regionHandle); | 1591 | // foreach (uint id in localIDs) |
1592 | // m_log.DebugFormat("[CLIENT]: Sending KillObjectPacket to {0} for {1} in {2}", Name, id, regionHandle); | ||
1577 | 1593 | ||
1578 | KillObjectPacket kill = (KillObjectPacket)PacketPool.Instance.GetPacket(PacketType.KillObject); | 1594 | KillObjectPacket kill = (KillObjectPacket)PacketPool.Instance.GetPacket(PacketType.KillObject); |
1579 | // TODO: don't create new blocks if recycling an old packet | 1595 | // TODO: don't create new blocks if recycling an old packet |
@@ -1595,17 +1611,17 @@ namespace OpenSim.Region.ClientStack.LindenUDP | |||
1595 | // We MUST lock for both manipulating the kill record and sending the packet, in order to avoid a race | 1611 | // We MUST lock for both manipulating the kill record and sending the packet, in order to avoid a race |
1596 | // condition where a kill can be processed before an out-of-date update for the same object. | 1612 | // condition where a kill can be processed before an out-of-date update for the same object. |
1597 | // ProcessEntityUpdates() also takes the m_killRecord lock. | 1613 | // ProcessEntityUpdates() also takes the m_killRecord lock. |
1598 | lock (m_killRecord) | 1614 | // lock (m_killRecord) |
1599 | { | 1615 | // { |
1600 | foreach (uint localID in localIDs) | 1616 | // foreach (uint localID in localIDs) |
1601 | m_killRecord.Add(localID); | 1617 | // m_killRecord.Add(localID); |
1602 | 1618 | ||
1603 | // The throttle queue used here must match that being used for updates. Otherwise, there is a | 1619 | // The throttle queue used here must match that being used for updates. Otherwise, there is a |
1604 | // chance that a kill packet put on a separate queue will be sent to the client before an existing | 1620 | // chance that a kill packet put on a separate queue will be sent to the client before an existing |
1605 | // update packet on another queue. Receiving updates after kills results in unowned and undeletable | 1621 | // update packet on another queue. Receiving updates after kills results in unowned and undeletable |
1606 | // scene objects in a viewer until that viewer is relogged in. | 1622 | // scene objects in a viewer until that viewer is relogged in. |
1607 | OutPacket(kill, ThrottleOutPacketType.Task); | 1623 | OutPacket(kill, ThrottleOutPacketType.Task); |
1608 | } | 1624 | // } |
1609 | } | 1625 | } |
1610 | } | 1626 | } |
1611 | 1627 | ||
@@ -2063,9 +2079,14 @@ namespace OpenSim.Region.ClientStack.LindenUDP | |||
2063 | OutPacket(bulkUpdate, ThrottleOutPacketType.Asset); | 2079 | OutPacket(bulkUpdate, ThrottleOutPacketType.Asset); |
2064 | } | 2080 | } |
2065 | 2081 | ||
2066 | /// <see>IClientAPI.SendInventoryItemCreateUpdate(InventoryItemBase)</see> | ||
2067 | public void SendInventoryItemCreateUpdate(InventoryItemBase Item, uint callbackId) | 2082 | public void SendInventoryItemCreateUpdate(InventoryItemBase Item, uint callbackId) |
2068 | { | 2083 | { |
2084 | SendInventoryItemCreateUpdate(Item, UUID.Zero, callbackId); | ||
2085 | } | ||
2086 | |||
2087 | /// <see>IClientAPI.SendInventoryItemCreateUpdate(InventoryItemBase)</see> | ||
2088 | public void SendInventoryItemCreateUpdate(InventoryItemBase Item, UUID transactionID, uint callbackId) | ||
2089 | { | ||
2069 | const uint FULL_MASK_PERMISSIONS = (uint)PermissionMask.All; | 2090 | const uint FULL_MASK_PERMISSIONS = (uint)PermissionMask.All; |
2070 | 2091 | ||
2071 | UpdateCreateInventoryItemPacket InventoryReply | 2092 | UpdateCreateInventoryItemPacket InventoryReply |
@@ -2075,6 +2096,7 @@ namespace OpenSim.Region.ClientStack.LindenUDP | |||
2075 | // TODO: don't create new blocks if recycling an old packet | 2096 | // TODO: don't create new blocks if recycling an old packet |
2076 | InventoryReply.AgentData.AgentID = AgentId; | 2097 | InventoryReply.AgentData.AgentID = AgentId; |
2077 | InventoryReply.AgentData.SimApproved = true; | 2098 | InventoryReply.AgentData.SimApproved = true; |
2099 | InventoryReply.AgentData.TransactionID = transactionID; | ||
2078 | InventoryReply.InventoryData = new UpdateCreateInventoryItemPacket.InventoryDataBlock[1]; | 2100 | InventoryReply.InventoryData = new UpdateCreateInventoryItemPacket.InventoryDataBlock[1]; |
2079 | InventoryReply.InventoryData[0] = new UpdateCreateInventoryItemPacket.InventoryDataBlock(); | 2101 | InventoryReply.InventoryData[0] = new UpdateCreateInventoryItemPacket.InventoryDataBlock(); |
2080 | InventoryReply.InventoryData[0].ItemID = Item.ID; | 2102 | InventoryReply.InventoryData[0].ItemID = Item.ID; |
@@ -2144,16 +2166,20 @@ namespace OpenSim.Region.ClientStack.LindenUDP | |||
2144 | replytask.InventoryData.TaskID = taskID; | 2166 | replytask.InventoryData.TaskID = taskID; |
2145 | replytask.InventoryData.Serial = serial; | 2167 | replytask.InventoryData.Serial = serial; |
2146 | replytask.InventoryData.Filename = fileName; | 2168 | replytask.InventoryData.Filename = fileName; |
2147 | OutPacket(replytask, ThrottleOutPacketType.Asset); | 2169 | OutPacket(replytask, ThrottleOutPacketType.Task); |
2148 | } | 2170 | } |
2149 | 2171 | ||
2150 | public void SendXferPacket(ulong xferID, uint packet, byte[] data) | 2172 | public void SendXferPacket(ulong xferID, uint packet, byte[] data, bool isTaskInventory) |
2151 | { | 2173 | { |
2174 | ThrottleOutPacketType type = ThrottleOutPacketType.Asset; | ||
2175 | if (isTaskInventory) | ||
2176 | type = ThrottleOutPacketType.Task; | ||
2177 | |||
2152 | SendXferPacketPacket sendXfer = (SendXferPacketPacket)PacketPool.Instance.GetPacket(PacketType.SendXferPacket); | 2178 | SendXferPacketPacket sendXfer = (SendXferPacketPacket)PacketPool.Instance.GetPacket(PacketType.SendXferPacket); |
2153 | sendXfer.XferID.ID = xferID; | 2179 | sendXfer.XferID.ID = xferID; |
2154 | sendXfer.XferID.Packet = packet; | 2180 | sendXfer.XferID.Packet = packet; |
2155 | sendXfer.DataPacket.Data = data; | 2181 | sendXfer.DataPacket.Data = data; |
2156 | OutPacket(sendXfer, ThrottleOutPacketType.Asset); | 2182 | OutPacket(sendXfer, type); |
2157 | } | 2183 | } |
2158 | 2184 | ||
2159 | public void SendAbortXferPacket(ulong xferID) | 2185 | public void SendAbortXferPacket(ulong xferID) |
@@ -2335,6 +2361,15 @@ namespace OpenSim.Region.ClientStack.LindenUDP | |||
2335 | OutPacket(sound, ThrottleOutPacketType.Task); | 2361 | OutPacket(sound, ThrottleOutPacketType.Task); |
2336 | } | 2362 | } |
2337 | 2363 | ||
2364 | public void SendTransferAbort(TransferRequestPacket transferRequest) | ||
2365 | { | ||
2366 | TransferAbortPacket abort = (TransferAbortPacket)PacketPool.Instance.GetPacket(PacketType.TransferAbort); | ||
2367 | abort.TransferInfo.TransferID = transferRequest.TransferInfo.TransferID; | ||
2368 | abort.TransferInfo.ChannelType = transferRequest.TransferInfo.ChannelType; | ||
2369 | m_log.Debug("[Assets] Aborting transfer; asset request failed"); | ||
2370 | OutPacket(abort, ThrottleOutPacketType.Task); | ||
2371 | } | ||
2372 | |||
2338 | public void SendTriggeredSound(UUID soundID, UUID ownerID, UUID objectID, UUID parentID, ulong handle, Vector3 position, float gain) | 2373 | public void SendTriggeredSound(UUID soundID, UUID ownerID, UUID objectID, UUID parentID, ulong handle, Vector3 position, float gain) |
2339 | { | 2374 | { |
2340 | SoundTriggerPacket sound = (SoundTriggerPacket)PacketPool.Instance.GetPacket(PacketType.SoundTrigger); | 2375 | SoundTriggerPacket sound = (SoundTriggerPacket)PacketPool.Instance.GetPacket(PacketType.SoundTrigger); |
@@ -2627,6 +2662,35 @@ namespace OpenSim.Region.ClientStack.LindenUDP | |||
2627 | } | 2662 | } |
2628 | } | 2663 | } |
2629 | 2664 | ||
2665 | public void SendPartPhysicsProprieties(ISceneEntity entity) | ||
2666 | { | ||
2667 | SceneObjectPart part = (SceneObjectPart)entity; | ||
2668 | if (part != null && AgentId != UUID.Zero) | ||
2669 | { | ||
2670 | try | ||
2671 | { | ||
2672 | IEventQueue eq = Scene.RequestModuleInterface<IEventQueue>(); | ||
2673 | if (eq != null) | ||
2674 | { | ||
2675 | uint localid = part.LocalId; | ||
2676 | byte physshapetype = part.PhysicsShapeType; | ||
2677 | float density = part.Density; | ||
2678 | float friction = part.Friction; | ||
2679 | float bounce = part.Bounciness; | ||
2680 | float gravmod = part.GravityModifier; | ||
2681 | |||
2682 | eq.partPhysicsProperties(localid, physshapetype, density, friction, bounce, gravmod,AgentId); | ||
2683 | } | ||
2684 | } | ||
2685 | catch (Exception ex) | ||
2686 | { | ||
2687 | m_log.Error("Unable to send part Physics Proprieties - exception: " + ex.ToString()); | ||
2688 | } | ||
2689 | part.UpdatePhysRequired = false; | ||
2690 | } | ||
2691 | } | ||
2692 | |||
2693 | |||
2630 | 2694 | ||
2631 | public void SendGroupNameReply(UUID groupLLUID, string GroupName) | 2695 | public void SendGroupNameReply(UUID groupLLUID, string GroupName) |
2632 | { | 2696 | { |
@@ -2724,7 +2788,9 @@ namespace OpenSim.Region.ClientStack.LindenUDP | |||
2724 | else | 2788 | else |
2725 | { | 2789 | { |
2726 | int processedLength = 0; | 2790 | int processedLength = 0; |
2727 | int maxChunkSize = Settings.MAX_PACKET_SIZE - 100; | 2791 | // int maxChunkSize = Settings.MAX_PACKET_SIZE - 100; |
2792 | |||
2793 | int maxChunkSize = (int) MaxTransferBytesPerPacket; | ||
2728 | int packetNumber = 0; | 2794 | int packetNumber = 0; |
2729 | 2795 | ||
2730 | while (processedLength < req.AssetInf.Data.Length) | 2796 | while (processedLength < req.AssetInf.Data.Length) |
@@ -2795,7 +2861,10 @@ namespace OpenSim.Region.ClientStack.LindenUDP | |||
2795 | reply.Data.ParcelID = parcelID; | 2861 | reply.Data.ParcelID = parcelID; |
2796 | reply.Data.OwnerID = land.OwnerID; | 2862 | reply.Data.OwnerID = land.OwnerID; |
2797 | reply.Data.Name = Utils.StringToBytes(land.Name); | 2863 | reply.Data.Name = Utils.StringToBytes(land.Name); |
2798 | reply.Data.Desc = Utils.StringToBytes(land.Description); | 2864 | if (land != null && land.Description != null && land.Description != String.Empty) |
2865 | reply.Data.Desc = Utils.StringToBytes(land.Description.Substring(0, land.Description.Length > 254 ? 254: land.Description.Length)); | ||
2866 | else | ||
2867 | reply.Data.Desc = new Byte[0]; | ||
2799 | reply.Data.ActualArea = land.Area; | 2868 | reply.Data.ActualArea = land.Area; |
2800 | reply.Data.BillableArea = land.Area; // TODO: what is this? | 2869 | reply.Data.BillableArea = land.Area; // TODO: what is this? |
2801 | 2870 | ||
@@ -3530,7 +3599,7 @@ namespace OpenSim.Region.ClientStack.LindenUDP | |||
3530 | 3599 | ||
3531 | AvatarAppearancePacket avp = (AvatarAppearancePacket)PacketPool.Instance.GetPacket(PacketType.AvatarAppearance); | 3600 | AvatarAppearancePacket avp = (AvatarAppearancePacket)PacketPool.Instance.GetPacket(PacketType.AvatarAppearance); |
3532 | // TODO: don't create new blocks if recycling an old packet | 3601 | // TODO: don't create new blocks if recycling an old packet |
3533 | avp.VisualParam = new AvatarAppearancePacket.VisualParamBlock[218]; | 3602 | avp.VisualParam = new AvatarAppearancePacket.VisualParamBlock[visualParams.Length]; |
3534 | avp.ObjectData.TextureEntry = textureEntry; | 3603 | avp.ObjectData.TextureEntry = textureEntry; |
3535 | 3604 | ||
3536 | AvatarAppearancePacket.VisualParamBlock avblock = null; | 3605 | AvatarAppearancePacket.VisualParamBlock avblock = null; |
@@ -3660,7 +3729,15 @@ namespace OpenSim.Region.ClientStack.LindenUDP | |||
3660 | /// </summary> | 3729 | /// </summary> |
3661 | public void SendEntityUpdate(ISceneEntity entity, PrimUpdateFlags updateFlags) | 3730 | public void SendEntityUpdate(ISceneEntity entity, PrimUpdateFlags updateFlags) |
3662 | { | 3731 | { |
3663 | //double priority = m_prioritizer.GetUpdatePriority(this, entity); | 3732 | if (entity is SceneObjectPart) |
3733 | { | ||
3734 | SceneObjectPart e = (SceneObjectPart)entity; | ||
3735 | SceneObjectGroup g = e.ParentGroup; | ||
3736 | if (g.RootPart.Shape.State > 30) // HUD | ||
3737 | if (g.OwnerID != AgentId) | ||
3738 | return; // Don't send updates for other people's HUDs | ||
3739 | } | ||
3740 | |||
3664 | uint priority = m_prioritizer.GetUpdatePriority(this, entity); | 3741 | uint priority = m_prioritizer.GetUpdatePriority(this, entity); |
3665 | 3742 | ||
3666 | lock (m_entityUpdates.SyncRoot) | 3743 | lock (m_entityUpdates.SyncRoot) |
@@ -3727,27 +3804,74 @@ namespace OpenSim.Region.ClientStack.LindenUDP | |||
3727 | 3804 | ||
3728 | // We must lock for both manipulating the kill record and sending the packet, in order to avoid a race | 3805 | // We must lock for both manipulating the kill record and sending the packet, in order to avoid a race |
3729 | // condition where a kill can be processed before an out-of-date update for the same object. | 3806 | // condition where a kill can be processed before an out-of-date update for the same object. |
3730 | lock (m_killRecord) | 3807 | float avgTimeDilation = 1.0f; |
3808 | IEntityUpdate iupdate; | ||
3809 | Int32 timeinqueue; // this is just debugging code & can be dropped later | ||
3810 | |||
3811 | while (updatesThisCall < maxUpdates) | ||
3731 | { | 3812 | { |
3732 | float avgTimeDilation = 1.0f; | 3813 | lock (m_entityUpdates.SyncRoot) |
3733 | IEntityUpdate iupdate; | 3814 | if (!m_entityUpdates.TryDequeue(out iupdate, out timeinqueue)) |
3734 | Int32 timeinqueue; // this is just debugging code & can be dropped later | 3815 | break; |
3816 | |||
3817 | EntityUpdate update = (EntityUpdate)iupdate; | ||
3818 | |||
3819 | avgTimeDilation += update.TimeDilation; | ||
3820 | avgTimeDilation *= 0.5f; | ||
3735 | 3821 | ||
3736 | while (updatesThisCall < maxUpdates) | 3822 | if (update.Entity is SceneObjectPart) |
3737 | { | 3823 | { |
3738 | lock (m_entityUpdates.SyncRoot) | 3824 | SceneObjectPart part = (SceneObjectPart)update.Entity; |
3739 | if (!m_entityUpdates.TryDequeue(out iupdate, out timeinqueue)) | ||
3740 | break; | ||
3741 | 3825 | ||
3742 | EntityUpdate update = (EntityUpdate)iupdate; | 3826 | if (part.ParentGroup.IsDeleted) |
3743 | 3827 | continue; | |
3744 | avgTimeDilation += update.TimeDilation; | ||
3745 | avgTimeDilation *= 0.5f; | ||
3746 | 3828 | ||
3747 | if (update.Entity is SceneObjectPart) | 3829 | if (part.ParentGroup.IsAttachment) |
3830 | { // Someone else's HUD, why are we getting these? | ||
3831 | if (part.ParentGroup.OwnerID != AgentId && | ||
3832 | part.ParentGroup.RootPart.Shape.State > 30) | ||
3833 | continue; | ||
3834 | ScenePresence sp; | ||
3835 | // Owner is not in the sim, don't update it to | ||
3836 | // anyone | ||
3837 | if (!m_scene.TryGetScenePresence(part.OwnerID, out sp)) | ||
3838 | continue; | ||
3839 | |||
3840 | List<SceneObjectGroup> atts = sp.GetAttachments(); | ||
3841 | bool found = false; | ||
3842 | foreach (SceneObjectGroup att in atts) | ||
3843 | { | ||
3844 | if (att == part.ParentGroup) | ||
3845 | { | ||
3846 | found = true; | ||
3847 | break; | ||
3848 | } | ||
3849 | } | ||
3850 | |||
3851 | // It's an attachment of a valid avatar, but | ||
3852 | // doesn't seem to be attached, skip | ||
3853 | if (!found) | ||
3854 | continue; | ||
3855 | |||
3856 | // On vehicle crossing, the attachments are received | ||
3857 | // while the avatar is still a child. Don't send | ||
3858 | // updates here because the LocalId has not yet | ||
3859 | // been updated and the viewer will derender the | ||
3860 | // attachments until the avatar becomes root. | ||
3861 | if (sp.IsChildAgent) | ||
3862 | continue; | ||
3863 | |||
3864 | // If the object is an attachment we don't want it to be in the kill | ||
3865 | // record. Else attaching from inworld and subsequently dropping | ||
3866 | // it will no longer work. | ||
3867 | // lock (m_killRecord) | ||
3868 | // { | ||
3869 | // m_killRecord.Remove(part.LocalId); | ||
3870 | // m_killRecord.Remove(part.ParentGroup.RootPart.LocalId); | ||
3871 | // } | ||
3872 | } | ||
3873 | else | ||
3748 | { | 3874 | { |
3749 | SceneObjectPart part = (SceneObjectPart)update.Entity; | ||
3750 | |||
3751 | // Please do not remove this unless you can demonstrate on the OpenSim mailing list that a client | 3875 | // Please do not remove this unless you can demonstrate on the OpenSim mailing list that a client |
3752 | // will never receive an update after a prim kill. Even then, keeping the kill record may be a good | 3876 | // will never receive an update after a prim kill. Even then, keeping the kill record may be a good |
3753 | // safety measure. | 3877 | // safety measure. |
@@ -3758,241 +3882,177 @@ namespace OpenSim.Region.ClientStack.LindenUDP | |||
3758 | // | 3882 | // |
3759 | // This doesn't appear to apply to child prims - a client will happily ignore these updates | 3883 | // This doesn't appear to apply to child prims - a client will happily ignore these updates |
3760 | // after the root prim has been deleted. | 3884 | // after the root prim has been deleted. |
3761 | if (m_killRecord.Contains(part.LocalId)) | 3885 | // |
3762 | { | 3886 | // We ignore this for attachments because attaching something from inworld breaks unless we do. |
3763 | // m_log.WarnFormat( | 3887 | // lock (m_killRecord) |
3764 | // "[CLIENT]: Preventing update for prim with local id {0} after client for user {1} told it was deleted", | 3888 | // { |
3765 | // part.LocalId, Name); | 3889 | // if (m_killRecord.Contains(part.LocalId)) |
3766 | continue; | 3890 | // continue; |
3767 | } | 3891 | // if (m_killRecord.Contains(part.ParentGroup.RootPart.LocalId)) |
3768 | 3892 | // continue; | |
3769 | if (part.ParentGroup.IsAttachment && m_disableFacelights) | 3893 | // } |
3894 | } | ||
3895 | |||
3896 | if (part.ParentGroup.IsAttachment && m_disableFacelights) | ||
3897 | { | ||
3898 | if (part.ParentGroup.RootPart.Shape.State != (byte)AttachmentPoint.LeftHand && | ||
3899 | part.ParentGroup.RootPart.Shape.State != (byte)AttachmentPoint.RightHand) | ||
3770 | { | 3900 | { |
3771 | if (part.ParentGroup.RootPart.Shape.State != (byte)AttachmentPoint.LeftHand && | 3901 | part.Shape.LightEntry = false; |
3772 | part.ParentGroup.RootPart.Shape.State != (byte)AttachmentPoint.RightHand) | ||
3773 | { | ||
3774 | part.Shape.LightEntry = false; | ||
3775 | } | ||
3776 | } | 3902 | } |
3777 | } | 3903 | } |
3778 | 3904 | } | |
3779 | #region UpdateFlags to packet type conversion | 3905 | |
3780 | 3906 | ++updatesThisCall; | |
3781 | PrimUpdateFlags updateFlags = (PrimUpdateFlags)update.Flags; | 3907 | |
3782 | 3908 | #region UpdateFlags to packet type conversion | |
3783 | bool canUseCompressed = true; | 3909 | |
3784 | bool canUseImproved = true; | 3910 | PrimUpdateFlags updateFlags = (PrimUpdateFlags)update.Flags; |
3785 | 3911 | ||
3786 | // Compressed object updates only make sense for LL primitives | 3912 | bool canUseCompressed = true; |
3787 | if (!(update.Entity is SceneObjectPart)) | 3913 | bool canUseImproved = true; |
3914 | |||
3915 | // Compressed object updates only make sense for LL primitives | ||
3916 | if (!(update.Entity is SceneObjectPart)) | ||
3917 | { | ||
3918 | canUseCompressed = false; | ||
3919 | } | ||
3920 | |||
3921 | if (updateFlags.HasFlag(PrimUpdateFlags.FullUpdate)) | ||
3922 | { | ||
3923 | canUseCompressed = false; | ||
3924 | canUseImproved = false; | ||
3925 | } | ||
3926 | else | ||
3927 | { | ||
3928 | if (updateFlags.HasFlag(PrimUpdateFlags.Velocity) || | ||
3929 | updateFlags.HasFlag(PrimUpdateFlags.Acceleration) || | ||
3930 | updateFlags.HasFlag(PrimUpdateFlags.CollisionPlane) || | ||
3931 | updateFlags.HasFlag(PrimUpdateFlags.Joint)) | ||
3788 | { | 3932 | { |
3789 | canUseCompressed = false; | 3933 | canUseCompressed = false; |
3790 | } | 3934 | } |
3791 | 3935 | ||
3792 | if (updateFlags.HasFlag(PrimUpdateFlags.FullUpdate)) | 3936 | if (updateFlags.HasFlag(PrimUpdateFlags.PrimFlags) || |
3937 | updateFlags.HasFlag(PrimUpdateFlags.ParentID) || | ||
3938 | updateFlags.HasFlag(PrimUpdateFlags.Scale) || | ||
3939 | updateFlags.HasFlag(PrimUpdateFlags.PrimData) || | ||
3940 | updateFlags.HasFlag(PrimUpdateFlags.Text) || | ||
3941 | updateFlags.HasFlag(PrimUpdateFlags.NameValue) || | ||
3942 | updateFlags.HasFlag(PrimUpdateFlags.ExtraData) || | ||
3943 | updateFlags.HasFlag(PrimUpdateFlags.TextureAnim) || | ||
3944 | updateFlags.HasFlag(PrimUpdateFlags.Sound) || | ||
3945 | updateFlags.HasFlag(PrimUpdateFlags.Particles) || | ||
3946 | updateFlags.HasFlag(PrimUpdateFlags.Material) || | ||
3947 | updateFlags.HasFlag(PrimUpdateFlags.ClickAction) || | ||
3948 | updateFlags.HasFlag(PrimUpdateFlags.MediaURL) || | ||
3949 | updateFlags.HasFlag(PrimUpdateFlags.Joint)) | ||
3793 | { | 3950 | { |
3794 | canUseCompressed = false; | ||
3795 | canUseImproved = false; | 3951 | canUseImproved = false; |
3796 | } | 3952 | } |
3797 | else | 3953 | } |
3798 | { | ||
3799 | if (updateFlags.HasFlag(PrimUpdateFlags.Velocity) || | ||
3800 | updateFlags.HasFlag(PrimUpdateFlags.Acceleration) || | ||
3801 | updateFlags.HasFlag(PrimUpdateFlags.CollisionPlane) || | ||
3802 | updateFlags.HasFlag(PrimUpdateFlags.Joint)) | ||
3803 | { | ||
3804 | canUseCompressed = false; | ||
3805 | } | ||
3806 | |||
3807 | if (updateFlags.HasFlag(PrimUpdateFlags.PrimFlags) || | ||
3808 | updateFlags.HasFlag(PrimUpdateFlags.ParentID) || | ||
3809 | updateFlags.HasFlag(PrimUpdateFlags.Scale) || | ||
3810 | updateFlags.HasFlag(PrimUpdateFlags.PrimData) || | ||
3811 | updateFlags.HasFlag(PrimUpdateFlags.Text) || | ||
3812 | updateFlags.HasFlag(PrimUpdateFlags.NameValue) || | ||
3813 | updateFlags.HasFlag(PrimUpdateFlags.ExtraData) || | ||
3814 | updateFlags.HasFlag(PrimUpdateFlags.TextureAnim) || | ||
3815 | updateFlags.HasFlag(PrimUpdateFlags.Sound) || | ||
3816 | updateFlags.HasFlag(PrimUpdateFlags.Particles) || | ||
3817 | updateFlags.HasFlag(PrimUpdateFlags.Material) || | ||
3818 | updateFlags.HasFlag(PrimUpdateFlags.ClickAction) || | ||
3819 | updateFlags.HasFlag(PrimUpdateFlags.MediaURL) || | ||
3820 | updateFlags.HasFlag(PrimUpdateFlags.Joint)) | ||
3821 | { | ||
3822 | canUseImproved = false; | ||
3823 | } | ||
3824 | } | ||
3825 | |||
3826 | #endregion UpdateFlags to packet type conversion | ||
3827 | |||
3828 | #region Block Construction | ||
3829 | |||
3830 | // TODO: Remove this once we can build compressed updates | ||
3831 | canUseCompressed = false; | ||
3832 | 3954 | ||
3833 | if (!canUseImproved && !canUseCompressed) | 3955 | #endregion UpdateFlags to packet type conversion |
3834 | { | ||
3835 | ObjectUpdatePacket.ObjectDataBlock updateBlock; | ||
3836 | 3956 | ||
3837 | if (update.Entity is ScenePresence) | 3957 | #region Block Construction |
3838 | { | ||
3839 | updateBlock = CreateAvatarUpdateBlock((ScenePresence)update.Entity); | ||
3840 | } | ||
3841 | else | ||
3842 | { | ||
3843 | SceneObjectPart part = (SceneObjectPart)update.Entity; | ||
3844 | updateBlock = CreatePrimUpdateBlock(part, AgentId); | ||
3845 | |||
3846 | // If the part has become a private hud since the update was scheduled then we do not | ||
3847 | // want to send it to other avatars. | ||
3848 | if (part.ParentGroup.IsAttachment | ||
3849 | && part.ParentGroup.HasPrivateAttachmentPoint | ||
3850 | && part.ParentGroup.AttachedAvatar != AgentId) | ||
3851 | continue; | ||
3852 | |||
3853 | // If the part has since been deleted, then drop the update. In the case of attachments, | ||
3854 | // this is to avoid spurious updates to other viewers since post-processing of attachments | ||
3855 | // has to change the IsAttachment flag for various reasons (which will end up in a pass | ||
3856 | // of the test above). | ||
3857 | // | ||
3858 | // Actual deletions (kills) happen in another method. | ||
3859 | if (part.ParentGroup.IsDeleted) | ||
3860 | continue; | ||
3861 | } | ||
3862 | 3958 | ||
3863 | objectUpdateBlocks.Value.Add(updateBlock); | 3959 | // TODO: Remove this once we can build compressed updates |
3864 | objectUpdates.Value.Add(update); | 3960 | canUseCompressed = false; |
3865 | } | ||
3866 | else if (!canUseImproved) | ||
3867 | { | ||
3868 | SceneObjectPart part = (SceneObjectPart)update.Entity; | ||
3869 | ObjectUpdateCompressedPacket.ObjectDataBlock compressedBlock | ||
3870 | = CreateCompressedUpdateBlock(part, updateFlags); | ||
3871 | |||
3872 | // If the part has since been deleted, then drop the update. In the case of attachments, | ||
3873 | // this is to avoid spurious updates to other viewers since post-processing of attachments | ||
3874 | // has to change the IsAttachment flag for various reasons (which will end up in a pass | ||
3875 | // of the test above). | ||
3876 | // | ||
3877 | // Actual deletions (kills) happen in another method. | ||
3878 | if (part.ParentGroup.IsDeleted) | ||
3879 | continue; | ||
3880 | 3961 | ||
3881 | compressedUpdateBlocks.Value.Add(compressedBlock); | 3962 | if (!canUseImproved && !canUseCompressed) |
3882 | compressedUpdates.Value.Add(update); | 3963 | { |
3964 | if (update.Entity is ScenePresence) | ||
3965 | { | ||
3966 | objectUpdateBlocks.Value.Add(CreateAvatarUpdateBlock((ScenePresence)update.Entity)); | ||
3883 | } | 3967 | } |
3884 | else | 3968 | else |
3885 | { | 3969 | { |
3886 | if (update.Entity is ScenePresence && ((ScenePresence)update.Entity).UUID == AgentId) | 3970 | objectUpdateBlocks.Value.Add(CreatePrimUpdateBlock((SceneObjectPart)update.Entity, this.m_agentId)); |
3887 | { | ||
3888 | // Self updates go into a special list | ||
3889 | terseAgentUpdateBlocks.Value.Add(CreateImprovedTerseBlock(update.Entity, updateFlags.HasFlag(PrimUpdateFlags.Textures))); | ||
3890 | terseAgentUpdates.Value.Add(update); | ||
3891 | } | ||
3892 | else | ||
3893 | { | ||
3894 | ImprovedTerseObjectUpdatePacket.ObjectDataBlock terseUpdateBlock | ||
3895 | = CreateImprovedTerseBlock(update.Entity, updateFlags.HasFlag(PrimUpdateFlags.Textures)); | ||
3896 | |||
3897 | // Everything else goes here | ||
3898 | if (update.Entity is SceneObjectPart) | ||
3899 | { | ||
3900 | SceneObjectPart part = (SceneObjectPart)update.Entity; | ||
3901 | |||
3902 | // If the part has become a private hud since the update was scheduled then we do not | ||
3903 | // want to send it to other avatars. | ||
3904 | if (part.ParentGroup.IsAttachment | ||
3905 | && part.ParentGroup.HasPrivateAttachmentPoint | ||
3906 | && part.ParentGroup.AttachedAvatar != AgentId) | ||
3907 | continue; | ||
3908 | |||
3909 | // If the part has since been deleted, then drop the update. In the case of attachments, | ||
3910 | // this is to avoid spurious updates to other viewers since post-processing of attachments | ||
3911 | // has to change the IsAttachment flag for various reasons (which will end up in a pass | ||
3912 | // of the test above). | ||
3913 | // | ||
3914 | // Actual deletions (kills) happen in another method. | ||
3915 | if (part.ParentGroup.IsDeleted) | ||
3916 | continue; | ||
3917 | } | ||
3918 | |||
3919 | terseUpdateBlocks.Value.Add(terseUpdateBlock); | ||
3920 | terseUpdates.Value.Add(update); | ||
3921 | } | ||
3922 | } | 3971 | } |
3923 | |||
3924 | ++updatesThisCall; | ||
3925 | |||
3926 | #endregion Block Construction | ||
3927 | } | 3972 | } |
3928 | 3973 | else if (!canUseImproved) | |
3929 | #region Packet Sending | 3974 | { |
3930 | ushort timeDilation = Utils.FloatToUInt16(avgTimeDilation, 0.0f, 1.0f); | 3975 | compressedUpdateBlocks.Value.Add(CreateCompressedUpdateBlock((SceneObjectPart)update.Entity, updateFlags)); |
3931 | 3976 | } | |
3932 | if (terseAgentUpdateBlocks.IsValueCreated) | 3977 | else |
3933 | { | 3978 | { |
3934 | List<ImprovedTerseObjectUpdatePacket.ObjectDataBlock> blocks = terseAgentUpdateBlocks.Value; | 3979 | if (update.Entity is ScenePresence && ((ScenePresence)update.Entity).UUID == AgentId) |
3980 | // Self updates go into a special list | ||
3981 | terseAgentUpdateBlocks.Value.Add(CreateImprovedTerseBlock(update.Entity, updateFlags.HasFlag(PrimUpdateFlags.Textures))); | ||
3982 | else | ||
3983 | // Everything else goes here | ||
3984 | terseUpdateBlocks.Value.Add(CreateImprovedTerseBlock(update.Entity, updateFlags.HasFlag(PrimUpdateFlags.Textures))); | ||
3985 | } | ||
3935 | 3986 | ||
3936 | ImprovedTerseObjectUpdatePacket packet | 3987 | #endregion Block Construction |
3937 | = (ImprovedTerseObjectUpdatePacket)PacketPool.Instance.GetPacket(PacketType.ImprovedTerseObjectUpdate); | 3988 | } |
3938 | 3989 | ||
3939 | packet.RegionData.RegionHandle = m_scene.RegionInfo.RegionHandle; | 3990 | #region Packet Sending |
3940 | packet.RegionData.TimeDilation = timeDilation; | 3991 | |
3941 | packet.ObjectData = new ImprovedTerseObjectUpdatePacket.ObjectDataBlock[blocks.Count]; | 3992 | const float TIME_DILATION = 1.0f; |
3993 | ushort timeDilation = Utils.FloatToUInt16(avgTimeDilation, 0.0f, 1.0f); | ||
3994 | |||
3995 | if (terseAgentUpdateBlocks.IsValueCreated) | ||
3996 | { | ||
3997 | List<ImprovedTerseObjectUpdatePacket.ObjectDataBlock> blocks = terseAgentUpdateBlocks.Value; | ||
3942 | 3998 | ||
3943 | for (int i = 0; i < blocks.Count; i++) | 3999 | ImprovedTerseObjectUpdatePacket packet |
3944 | packet.ObjectData[i] = blocks[i]; | 4000 | = (ImprovedTerseObjectUpdatePacket)PacketPool.Instance.GetPacket(PacketType.ImprovedTerseObjectUpdate); |
3945 | // If any of the packets created from this call go unacknowledged, all of the updates will be resent | 4001 | packet.RegionData.RegionHandle = m_scene.RegionInfo.RegionHandle; |
3946 | OutPacket(packet, ThrottleOutPacketType.Unknown, true, delegate(OutgoingPacket oPacket) { ResendPrimUpdates(terseAgentUpdates.Value, oPacket); }); | 4002 | packet.RegionData.TimeDilation = timeDilation; |
3947 | } | 4003 | packet.ObjectData = new ImprovedTerseObjectUpdatePacket.ObjectDataBlock[blocks.Count]; |
3948 | 4004 | ||
3949 | if (objectUpdateBlocks.IsValueCreated) | 4005 | for (int i = 0; i < blocks.Count; i++) |
3950 | { | 4006 | packet.ObjectData[i] = blocks[i]; |
3951 | List<ObjectUpdatePacket.ObjectDataBlock> blocks = objectUpdateBlocks.Value; | ||
3952 | |||
3953 | ObjectUpdatePacket packet = (ObjectUpdatePacket)PacketPool.Instance.GetPacket(PacketType.ObjectUpdate); | ||
3954 | packet.RegionData.RegionHandle = m_scene.RegionInfo.RegionHandle; | ||
3955 | packet.RegionData.TimeDilation = timeDilation; | ||
3956 | packet.ObjectData = new ObjectUpdatePacket.ObjectDataBlock[blocks.Count]; | ||
3957 | |||
3958 | for (int i = 0; i < blocks.Count; i++) | ||
3959 | packet.ObjectData[i] = blocks[i]; | ||
3960 | // If any of the packets created from this call go unacknowledged, all of the updates will be resent | ||
3961 | OutPacket(packet, ThrottleOutPacketType.Task, true, delegate(OutgoingPacket oPacket) { ResendPrimUpdates(objectUpdates.Value, oPacket); }); | ||
3962 | } | ||
3963 | |||
3964 | if (compressedUpdateBlocks.IsValueCreated) | ||
3965 | { | ||
3966 | List<ObjectUpdateCompressedPacket.ObjectDataBlock> blocks = compressedUpdateBlocks.Value; | ||
3967 | |||
3968 | ObjectUpdateCompressedPacket packet = (ObjectUpdateCompressedPacket)PacketPool.Instance.GetPacket(PacketType.ObjectUpdateCompressed); | ||
3969 | packet.RegionData.RegionHandle = m_scene.RegionInfo.RegionHandle; | ||
3970 | packet.RegionData.TimeDilation = timeDilation; | ||
3971 | packet.ObjectData = new ObjectUpdateCompressedPacket.ObjectDataBlock[blocks.Count]; | ||
3972 | |||
3973 | for (int i = 0; i < blocks.Count; i++) | ||
3974 | packet.ObjectData[i] = blocks[i]; | ||
3975 | // If any of the packets created from this call go unacknowledged, all of the updates will be resent | ||
3976 | OutPacket(packet, ThrottleOutPacketType.Task, true, delegate(OutgoingPacket oPacket) { ResendPrimUpdates(compressedUpdates.Value, oPacket); }); | ||
3977 | } | ||
3978 | 4007 | ||
3979 | if (terseUpdateBlocks.IsValueCreated) | 4008 | OutPacket(packet, ThrottleOutPacketType.Unknown, true); |
3980 | { | 4009 | } |
3981 | List<ImprovedTerseObjectUpdatePacket.ObjectDataBlock> blocks = terseUpdateBlocks.Value; | ||
3982 | |||
3983 | ImprovedTerseObjectUpdatePacket packet | ||
3984 | = (ImprovedTerseObjectUpdatePacket)PacketPool.Instance.GetPacket( | ||
3985 | PacketType.ImprovedTerseObjectUpdate); | ||
3986 | 4010 | ||
3987 | packet.RegionData.RegionHandle = m_scene.RegionInfo.RegionHandle; | 4011 | if (objectUpdateBlocks.IsValueCreated) |
3988 | packet.RegionData.TimeDilation = timeDilation; | 4012 | { |
3989 | packet.ObjectData = new ImprovedTerseObjectUpdatePacket.ObjectDataBlock[blocks.Count]; | 4013 | List<ObjectUpdatePacket.ObjectDataBlock> blocks = objectUpdateBlocks.Value; |
3990 | 4014 | ||
3991 | for (int i = 0; i < blocks.Count; i++) | 4015 | ObjectUpdatePacket packet = (ObjectUpdatePacket)PacketPool.Instance.GetPacket(PacketType.ObjectUpdate); |
3992 | packet.ObjectData[i] = blocks[i]; | 4016 | packet.RegionData.RegionHandle = m_scene.RegionInfo.RegionHandle; |
3993 | // If any of the packets created from this call go unacknowledged, all of the updates will be resent | 4017 | packet.RegionData.TimeDilation = timeDilation; |
3994 | OutPacket(packet, ThrottleOutPacketType.Task, true, delegate(OutgoingPacket oPacket) { ResendPrimUpdates(terseUpdates.Value, oPacket); }); | 4018 | packet.ObjectData = new ObjectUpdatePacket.ObjectDataBlock[blocks.Count]; |
3995 | } | 4019 | |
4020 | for (int i = 0; i < blocks.Count; i++) | ||
4021 | packet.ObjectData[i] = blocks[i]; | ||
4022 | |||
4023 | OutPacket(packet, ThrottleOutPacketType.Task, true); | ||
4024 | } | ||
4025 | |||
4026 | if (compressedUpdateBlocks.IsValueCreated) | ||
4027 | { | ||
4028 | List<ObjectUpdateCompressedPacket.ObjectDataBlock> blocks = compressedUpdateBlocks.Value; | ||
4029 | |||
4030 | ObjectUpdateCompressedPacket packet = (ObjectUpdateCompressedPacket)PacketPool.Instance.GetPacket(PacketType.ObjectUpdateCompressed); | ||
4031 | packet.RegionData.RegionHandle = m_scene.RegionInfo.RegionHandle; | ||
4032 | packet.RegionData.TimeDilation = timeDilation; | ||
4033 | packet.ObjectData = new ObjectUpdateCompressedPacket.ObjectDataBlock[blocks.Count]; | ||
4034 | |||
4035 | for (int i = 0; i < blocks.Count; i++) | ||
4036 | packet.ObjectData[i] = blocks[i]; | ||
4037 | |||
4038 | OutPacket(packet, ThrottleOutPacketType.Task, true); | ||
4039 | } | ||
4040 | |||
4041 | if (terseUpdateBlocks.IsValueCreated) | ||
4042 | { | ||
4043 | List<ImprovedTerseObjectUpdatePacket.ObjectDataBlock> blocks = terseUpdateBlocks.Value; | ||
4044 | |||
4045 | ImprovedTerseObjectUpdatePacket packet | ||
4046 | = (ImprovedTerseObjectUpdatePacket)PacketPool.Instance.GetPacket( | ||
4047 | PacketType.ImprovedTerseObjectUpdate); | ||
4048 | packet.RegionData.RegionHandle = m_scene.RegionInfo.RegionHandle; | ||
4049 | packet.RegionData.TimeDilation = timeDilation; | ||
4050 | packet.ObjectData = new ImprovedTerseObjectUpdatePacket.ObjectDataBlock[blocks.Count]; | ||
4051 | |||
4052 | for (int i = 0; i < blocks.Count; i++) | ||
4053 | packet.ObjectData[i] = blocks[i]; | ||
4054 | |||
4055 | OutPacket(packet, ThrottleOutPacketType.Task, true, delegate(OutgoingPacket oPacket) { ResendPrimUpdates(terseUpdates.Value, oPacket); }); | ||
3996 | } | 4056 | } |
3997 | 4057 | ||
3998 | #endregion Packet Sending | 4058 | #endregion Packet Sending |
@@ -4285,11 +4345,13 @@ namespace OpenSim.Region.ClientStack.LindenUDP | |||
4285 | 4345 | ||
4286 | // Pass in the delegate so that if this packet needs to be resent, we send the current properties | 4346 | // Pass in the delegate so that if this packet needs to be resent, we send the current properties |
4287 | // of the object rather than the properties when the packet was created | 4347 | // of the object rather than the properties when the packet was created |
4288 | OutPacket(packet, ThrottleOutPacketType.Task, true, | 4348 | // HACK : Remove intelligent resending until it's fixed in core |
4289 | delegate(OutgoingPacket oPacket) | 4349 | //OutPacket(packet, ThrottleOutPacketType.Task, true, |
4290 | { | 4350 | // delegate(OutgoingPacket oPacket) |
4291 | ResendPropertyUpdates(updates, oPacket); | 4351 | // { |
4292 | }); | 4352 | // ResendPropertyUpdates(updates, oPacket); |
4353 | // }); | ||
4354 | OutPacket(packet, ThrottleOutPacketType.Task, true); | ||
4293 | 4355 | ||
4294 | // pbcnt += blocks.Count; | 4356 | // pbcnt += blocks.Count; |
4295 | // ppcnt++; | 4357 | // ppcnt++; |
@@ -4315,11 +4377,13 @@ namespace OpenSim.Region.ClientStack.LindenUDP | |||
4315 | // of the object rather than the properties when the packet was created | 4377 | // of the object rather than the properties when the packet was created |
4316 | List<ObjectPropertyUpdate> updates = new List<ObjectPropertyUpdate>(); | 4378 | List<ObjectPropertyUpdate> updates = new List<ObjectPropertyUpdate>(); |
4317 | updates.Add(familyUpdates.Value[i]); | 4379 | updates.Add(familyUpdates.Value[i]); |
4318 | OutPacket(packet, ThrottleOutPacketType.Task, true, | 4380 | // HACK : Remove intelligent resending until it's fixed in core |
4319 | delegate(OutgoingPacket oPacket) | 4381 | //OutPacket(packet, ThrottleOutPacketType.Task, true, |
4320 | { | 4382 | // delegate(OutgoingPacket oPacket) |
4321 | ResendPropertyUpdates(updates, oPacket); | 4383 | // { |
4322 | }); | 4384 | // ResendPropertyUpdates(updates, oPacket); |
4385 | // }); | ||
4386 | OutPacket(packet, ThrottleOutPacketType.Task, true); | ||
4323 | 4387 | ||
4324 | // fpcnt++; | 4388 | // fpcnt++; |
4325 | // fbcnt++; | 4389 | // fbcnt++; |
@@ -4691,7 +4755,10 @@ namespace OpenSim.Region.ClientStack.LindenUDP | |||
4691 | 4755 | ||
4692 | if (landData.SimwideArea > 0) | 4756 | if (landData.SimwideArea > 0) |
4693 | { | 4757 | { |
4694 | int simulatorCapacity = (int)(((float)landData.SimwideArea / 65536.0f) * (float)m_scene.RegionInfo.ObjectCapacity * (float)m_scene.RegionInfo.RegionSettings.ObjectBonus); | 4758 | int simulatorCapacity = (int)((long)landData.SimwideArea * (long)m_scene.RegionInfo.ObjectCapacity * (long)m_scene.RegionInfo.RegionSettings.ObjectBonus / 65536L); |
4759 | // Never report more than sim total capacity | ||
4760 | if (simulatorCapacity > m_scene.RegionInfo.ObjectCapacity) | ||
4761 | simulatorCapacity = m_scene.RegionInfo.ObjectCapacity; | ||
4695 | updateMessage.SimWideMaxPrims = simulatorCapacity; | 4762 | updateMessage.SimWideMaxPrims = simulatorCapacity; |
4696 | } | 4763 | } |
4697 | else | 4764 | else |
@@ -4820,14 +4887,14 @@ namespace OpenSim.Region.ClientStack.LindenUDP | |||
4820 | 4887 | ||
4821 | if (notifyCount > 0) | 4888 | if (notifyCount > 0) |
4822 | { | 4889 | { |
4823 | if (notifyCount > 32) | 4890 | // if (notifyCount > 32) |
4824 | { | 4891 | // { |
4825 | m_log.InfoFormat( | 4892 | // m_log.InfoFormat( |
4826 | "[LAND]: More than {0} avatars own prims on this parcel. Only sending back details of first {0}" | 4893 | // "[LAND]: More than {0} avatars own prims on this parcel. Only sending back details of first {0}" |
4827 | + " - a developer might want to investigate whether this is a hard limit", 32); | 4894 | // + " - a developer might want to investigate whether this is a hard limit", 32); |
4828 | 4895 | // | |
4829 | notifyCount = 32; | 4896 | // notifyCount = 32; |
4830 | } | 4897 | // } |
4831 | 4898 | ||
4832 | ParcelObjectOwnersReplyPacket.DataBlock[] dataBlock | 4899 | ParcelObjectOwnersReplyPacket.DataBlock[] dataBlock |
4833 | = new ParcelObjectOwnersReplyPacket.DataBlock[notifyCount]; | 4900 | = new ParcelObjectOwnersReplyPacket.DataBlock[notifyCount]; |
@@ -4882,9 +4949,21 @@ namespace OpenSim.Region.ClientStack.LindenUDP | |||
4882 | { | 4949 | { |
4883 | ScenePresence presence = (ScenePresence)entity; | 4950 | ScenePresence presence = (ScenePresence)entity; |
4884 | 4951 | ||
4952 | position = presence.OffsetPosition; | ||
4953 | rotation = presence.Rotation; | ||
4954 | |||
4955 | if (presence.ParentID != 0) | ||
4956 | { | ||
4957 | SceneObjectPart part = m_scene.GetSceneObjectPart(presence.ParentID); | ||
4958 | if (part != null && part != part.ParentGroup.RootPart) | ||
4959 | { | ||
4960 | position = part.OffsetPosition + presence.OffsetPosition * part.RotationOffset; | ||
4961 | rotation = part.RotationOffset * presence.Rotation; | ||
4962 | } | ||
4963 | } | ||
4964 | |||
4885 | attachPoint = 0; | 4965 | attachPoint = 0; |
4886 | collisionPlane = presence.CollisionPlane; | 4966 | collisionPlane = presence.CollisionPlane; |
4887 | position = presence.OffsetPosition; | ||
4888 | velocity = presence.Velocity; | 4967 | velocity = presence.Velocity; |
4889 | acceleration = Vector3.Zero; | 4968 | acceleration = Vector3.Zero; |
4890 | 4969 | ||
@@ -4894,7 +4973,6 @@ namespace OpenSim.Region.ClientStack.LindenUDP | |||
4894 | // acceleration = new Vector3(1, 0, 0); | 4973 | // acceleration = new Vector3(1, 0, 0); |
4895 | 4974 | ||
4896 | angularVelocity = Vector3.Zero; | 4975 | angularVelocity = Vector3.Zero; |
4897 | rotation = presence.Rotation; | ||
4898 | 4976 | ||
4899 | if (sendTexture) | 4977 | if (sendTexture) |
4900 | textureEntry = presence.Appearance.Texture.GetBytes(); | 4978 | textureEntry = presence.Appearance.Texture.GetBytes(); |
@@ -5001,13 +5079,28 @@ namespace OpenSim.Region.ClientStack.LindenUDP | |||
5001 | 5079 | ||
5002 | protected ObjectUpdatePacket.ObjectDataBlock CreateAvatarUpdateBlock(ScenePresence data) | 5080 | protected ObjectUpdatePacket.ObjectDataBlock CreateAvatarUpdateBlock(ScenePresence data) |
5003 | { | 5081 | { |
5082 | Vector3 offsetPosition = data.OffsetPosition; | ||
5083 | Quaternion rotation = data.Rotation; | ||
5084 | uint parentID = data.ParentID; | ||
5085 | |||
5086 | if (parentID != 0) | ||
5087 | { | ||
5088 | SceneObjectPart part = m_scene.GetSceneObjectPart(parentID); | ||
5089 | if (part != null && part != part.ParentGroup.RootPart) | ||
5090 | { | ||
5091 | offsetPosition = part.OffsetPosition + data.OffsetPosition * part.RotationOffset; | ||
5092 | rotation = part.RotationOffset * data.Rotation; | ||
5093 | parentID = part.ParentGroup.RootPart.LocalId; | ||
5094 | } | ||
5095 | } | ||
5096 | |||
5004 | byte[] objectData = new byte[76]; | 5097 | byte[] objectData = new byte[76]; |
5005 | 5098 | ||
5006 | data.CollisionPlane.ToBytes(objectData, 0); | 5099 | data.CollisionPlane.ToBytes(objectData, 0); |
5007 | data.OffsetPosition.ToBytes(objectData, 16); | 5100 | offsetPosition.ToBytes(objectData, 16); |
5008 | // data.Velocity.ToBytes(objectData, 28); | 5101 | // data.Velocity.ToBytes(objectData, 28); |
5009 | // data.Acceleration.ToBytes(objectData, 40); | 5102 | // data.Acceleration.ToBytes(objectData, 40); |
5010 | data.Rotation.ToBytes(objectData, 52); | 5103 | rotation.ToBytes(objectData, 52); |
5011 | //data.AngularVelocity.ToBytes(objectData, 64); | 5104 | //data.AngularVelocity.ToBytes(objectData, 64); |
5012 | 5105 | ||
5013 | ObjectUpdatePacket.ObjectDataBlock update = new ObjectUpdatePacket.ObjectDataBlock(); | 5106 | ObjectUpdatePacket.ObjectDataBlock update = new ObjectUpdatePacket.ObjectDataBlock(); |
@@ -5021,7 +5114,7 @@ namespace OpenSim.Region.ClientStack.LindenUDP | |||
5021 | update.NameValue = Utils.StringToBytes("FirstName STRING RW SV " + data.Firstname + "\nLastName STRING RW SV " + | 5114 | update.NameValue = Utils.StringToBytes("FirstName STRING RW SV " + data.Firstname + "\nLastName STRING RW SV " + |
5022 | data.Lastname + "\nTitle STRING RW SV " + data.Grouptitle); | 5115 | data.Lastname + "\nTitle STRING RW SV " + data.Grouptitle); |
5023 | update.ObjectData = objectData; | 5116 | update.ObjectData = objectData; |
5024 | update.ParentID = data.ParentID; | 5117 | update.ParentID = parentID; |
5025 | update.PathCurve = 16; | 5118 | update.PathCurve = 16; |
5026 | update.PathScaleX = 100; | 5119 | update.PathScaleX = 100; |
5027 | update.PathScaleY = 100; | 5120 | update.PathScaleY = 100; |
@@ -5039,10 +5132,13 @@ namespace OpenSim.Region.ClientStack.LindenUDP | |||
5039 | update.TextureEntry = Utils.EmptyBytes; | 5132 | update.TextureEntry = Utils.EmptyBytes; |
5040 | // update.TextureEntry = (data.Appearance.Texture != null) ? data.Appearance.Texture.GetBytes() : Utils.EmptyBytes; | 5133 | // update.TextureEntry = (data.Appearance.Texture != null) ? data.Appearance.Texture.GetBytes() : Utils.EmptyBytes; |
5041 | 5134 | ||
5135 | /* all this flags seem related to prims and not avatars. This allow for wrong viewer side move of a avatar in prim edition mode (anv mantis 854) | ||
5042 | update.UpdateFlags = (uint)( | 5136 | update.UpdateFlags = (uint)( |
5043 | PrimFlags.Physics | PrimFlags.ObjectModify | PrimFlags.ObjectCopy | PrimFlags.ObjectAnyOwner | | 5137 | PrimFlags.Physics | PrimFlags.ObjectModify | PrimFlags.ObjectCopy | PrimFlags.ObjectAnyOwner | |
5044 | PrimFlags.ObjectYouOwner | PrimFlags.ObjectMove | PrimFlags.InventoryEmpty | PrimFlags.ObjectTransfer | | 5138 | PrimFlags.ObjectYouOwner | PrimFlags.ObjectMove | PrimFlags.InventoryEmpty | PrimFlags.ObjectTransfer | |
5045 | PrimFlags.ObjectOwnerModify); | 5139 | PrimFlags.ObjectOwnerModify); |
5140 | */ | ||
5141 | update.UpdateFlags = 0; | ||
5046 | 5142 | ||
5047 | return update; | 5143 | return update; |
5048 | } | 5144 | } |
@@ -5366,6 +5462,7 @@ namespace OpenSim.Region.ClientStack.LindenUDP | |||
5366 | AddLocalPacketHandler(PacketType.TransferAbort, HandleTransferAbort, false); | 5462 | AddLocalPacketHandler(PacketType.TransferAbort, HandleTransferAbort, false); |
5367 | AddLocalPacketHandler(PacketType.MuteListRequest, HandleMuteListRequest, false); | 5463 | AddLocalPacketHandler(PacketType.MuteListRequest, HandleMuteListRequest, false); |
5368 | AddLocalPacketHandler(PacketType.UseCircuitCode, HandleUseCircuitCode); | 5464 | AddLocalPacketHandler(PacketType.UseCircuitCode, HandleUseCircuitCode); |
5465 | AddLocalPacketHandler(PacketType.CreateNewOutfitAttachments, HandleCreateNewOutfitAttachments); | ||
5369 | AddLocalPacketHandler(PacketType.AgentHeightWidth, HandleAgentHeightWidth, false); | 5466 | AddLocalPacketHandler(PacketType.AgentHeightWidth, HandleAgentHeightWidth, false); |
5370 | AddLocalPacketHandler(PacketType.InventoryDescendents, HandleInventoryDescendents); | 5467 | AddLocalPacketHandler(PacketType.InventoryDescendents, HandleInventoryDescendents); |
5371 | AddLocalPacketHandler(PacketType.DirPlacesQuery, HandleDirPlacesQuery); | 5468 | AddLocalPacketHandler(PacketType.DirPlacesQuery, HandleDirPlacesQuery); |
@@ -5432,6 +5529,7 @@ namespace OpenSim.Region.ClientStack.LindenUDP | |||
5432 | AddLocalPacketHandler(PacketType.GroupVoteHistoryRequest, HandleGroupVoteHistoryRequest); | 5529 | AddLocalPacketHandler(PacketType.GroupVoteHistoryRequest, HandleGroupVoteHistoryRequest); |
5433 | AddLocalPacketHandler(PacketType.SimWideDeletes, HandleSimWideDeletes); | 5530 | AddLocalPacketHandler(PacketType.SimWideDeletes, HandleSimWideDeletes); |
5434 | AddLocalPacketHandler(PacketType.SendPostcard, HandleSendPostcard); | 5531 | AddLocalPacketHandler(PacketType.SendPostcard, HandleSendPostcard); |
5532 | AddLocalPacketHandler(PacketType.ChangeInventoryItemFlags, HandleChangeInventoryItemFlags); | ||
5435 | 5533 | ||
5436 | AddGenericPacketHandler("autopilot", HandleAutopilot); | 5534 | AddGenericPacketHandler("autopilot", HandleAutopilot); |
5437 | } | 5535 | } |
@@ -5470,6 +5568,7 @@ namespace OpenSim.Region.ClientStack.LindenUDP | |||
5470 | (x.CameraLeftAxis != m_lastAgentUpdateArgs.CameraLeftAxis) || | 5568 | (x.CameraLeftAxis != m_lastAgentUpdateArgs.CameraLeftAxis) || |
5471 | (x.CameraUpAxis != m_lastAgentUpdateArgs.CameraUpAxis) || | 5569 | (x.CameraUpAxis != m_lastAgentUpdateArgs.CameraUpAxis) || |
5472 | (x.ControlFlags != m_lastAgentUpdateArgs.ControlFlags) || | 5570 | (x.ControlFlags != m_lastAgentUpdateArgs.ControlFlags) || |
5571 | (x.ControlFlags != 0) || | ||
5473 | (x.Far != m_lastAgentUpdateArgs.Far) || | 5572 | (x.Far != m_lastAgentUpdateArgs.Far) || |
5474 | (x.Flags != m_lastAgentUpdateArgs.Flags) || | 5573 | (x.Flags != m_lastAgentUpdateArgs.Flags) || |
5475 | (x.State != m_lastAgentUpdateArgs.State) || | 5574 | (x.State != m_lastAgentUpdateArgs.State) || |
@@ -6368,6 +6467,9 @@ namespace OpenSim.Region.ClientStack.LindenUDP | |||
6368 | { | 6467 | { |
6369 | handlerCompleteMovementToRegion(sender, true); | 6468 | handlerCompleteMovementToRegion(sender, true); |
6370 | } | 6469 | } |
6470 | else | ||
6471 | m_log.Debug("HandleCompleteAgentMovement NULL handler"); | ||
6472 | |||
6371 | handlerCompleteMovementToRegion = null; | 6473 | handlerCompleteMovementToRegion = null; |
6372 | 6474 | ||
6373 | return true; | 6475 | return true; |
@@ -6385,7 +6487,7 @@ namespace OpenSim.Region.ClientStack.LindenUDP | |||
6385 | return true; | 6487 | return true; |
6386 | } | 6488 | } |
6387 | #endregion | 6489 | #endregion |
6388 | 6490 | /* | |
6389 | StartAnim handlerStartAnim = null; | 6491 | StartAnim handlerStartAnim = null; |
6390 | StopAnim handlerStopAnim = null; | 6492 | StopAnim handlerStopAnim = null; |
6391 | 6493 | ||
@@ -6409,6 +6511,25 @@ namespace OpenSim.Region.ClientStack.LindenUDP | |||
6409 | } | 6511 | } |
6410 | } | 6512 | } |
6411 | return true; | 6513 | return true; |
6514 | */ | ||
6515 | ChangeAnim handlerChangeAnim = null; | ||
6516 | |||
6517 | for (int i = 0; i < AgentAni.AnimationList.Length; i++) | ||
6518 | { | ||
6519 | handlerChangeAnim = OnChangeAnim; | ||
6520 | if (handlerChangeAnim != null) | ||
6521 | { | ||
6522 | handlerChangeAnim(AgentAni.AnimationList[i].AnimID, AgentAni.AnimationList[i].StartAnim, false); | ||
6523 | } | ||
6524 | } | ||
6525 | |||
6526 | handlerChangeAnim = OnChangeAnim; | ||
6527 | if (handlerChangeAnim != null) | ||
6528 | { | ||
6529 | handlerChangeAnim(UUID.Zero, false, true); | ||
6530 | } | ||
6531 | |||
6532 | return true; | ||
6412 | } | 6533 | } |
6413 | 6534 | ||
6414 | private bool HandleAgentRequestSit(IClientAPI sender, Packet Pack) | 6535 | private bool HandleAgentRequestSit(IClientAPI sender, Packet Pack) |
@@ -6633,6 +6754,11 @@ namespace OpenSim.Region.ClientStack.LindenUDP | |||
6633 | #endregion | 6754 | #endregion |
6634 | 6755 | ||
6635 | m_udpClient.SetThrottles(atpack.Throttle.Throttles); | 6756 | m_udpClient.SetThrottles(atpack.Throttle.Throttles); |
6757 | GenericCall2 handler = OnUpdateThrottles; | ||
6758 | if (handler != null) | ||
6759 | { | ||
6760 | handler(); | ||
6761 | } | ||
6636 | return true; | 6762 | return true; |
6637 | } | 6763 | } |
6638 | 6764 | ||
@@ -7034,10 +7160,33 @@ namespace OpenSim.Region.ClientStack.LindenUDP | |||
7034 | // 46,47,48 are special positions within the packet | 7160 | // 46,47,48 are special positions within the packet |
7035 | // This may change so perhaps we need a better way | 7161 | // This may change so perhaps we need a better way |
7036 | // of storing this (OMV.FlagUpdatePacket.UsePhysics,etc?) | 7162 | // of storing this (OMV.FlagUpdatePacket.UsePhysics,etc?) |
7037 | bool UsePhysics = (data[46] != 0) ? true : false; | 7163 | /* |
7038 | bool IsTemporary = (data[47] != 0) ? true : false; | 7164 | bool UsePhysics = (data[46] != 0) ? true : false; |
7039 | bool IsPhantom = (data[48] != 0) ? true : false; | 7165 | bool IsTemporary = (data[47] != 0) ? true : false; |
7040 | handlerUpdatePrimFlags(flags.AgentData.ObjectLocalID, UsePhysics, IsTemporary, IsPhantom, this); | 7166 | bool IsPhantom = (data[48] != 0) ? true : false; |
7167 | handlerUpdatePrimFlags(flags.AgentData.ObjectLocalID, UsePhysics, IsTemporary, IsPhantom, this); | ||
7168 | */ | ||
7169 | bool UsePhysics = flags.AgentData.UsePhysics; | ||
7170 | bool IsPhantom = flags.AgentData.IsPhantom; | ||
7171 | bool IsTemporary = flags.AgentData.IsTemporary; | ||
7172 | ObjectFlagUpdatePacket.ExtraPhysicsBlock[] blocks = flags.ExtraPhysics; | ||
7173 | ExtraPhysicsData physdata = new ExtraPhysicsData(); | ||
7174 | |||
7175 | if (blocks == null || blocks.Length == 0) | ||
7176 | { | ||
7177 | physdata.PhysShapeType = PhysShapeType.invalid; | ||
7178 | } | ||
7179 | else | ||
7180 | { | ||
7181 | ObjectFlagUpdatePacket.ExtraPhysicsBlock phsblock = blocks[0]; | ||
7182 | physdata.PhysShapeType = (PhysShapeType)phsblock.PhysicsShapeType; | ||
7183 | physdata.Bounce = phsblock.Restitution; | ||
7184 | physdata.Density = phsblock.Density; | ||
7185 | physdata.Friction = phsblock.Friction; | ||
7186 | physdata.GravitationModifier = phsblock.GravityMultiplier; | ||
7187 | } | ||
7188 | |||
7189 | handlerUpdatePrimFlags(flags.AgentData.ObjectLocalID, UsePhysics, IsTemporary, IsPhantom, physdata, this); | ||
7041 | } | 7190 | } |
7042 | return true; | 7191 | return true; |
7043 | } | 7192 | } |
@@ -8638,16 +8787,61 @@ namespace OpenSim.Region.ClientStack.LindenUDP | |||
8638 | 8787 | ||
8639 | #region Parcel related packets | 8788 | #region Parcel related packets |
8640 | 8789 | ||
8790 | // acumulate several HandleRegionHandleRequest consecutive overlaping requests | ||
8791 | // to be done with minimal resources as possible | ||
8792 | // variables temporary here while in test | ||
8793 | |||
8794 | Queue<UUID> RegionHandleRequests = new Queue<UUID>(); | ||
8795 | bool RegionHandleRequestsInService = false; | ||
8796 | |||
8641 | private bool HandleRegionHandleRequest(IClientAPI sender, Packet Pack) | 8797 | private bool HandleRegionHandleRequest(IClientAPI sender, Packet Pack) |
8642 | { | 8798 | { |
8643 | RegionHandleRequestPacket rhrPack = (RegionHandleRequestPacket)Pack; | 8799 | UUID currentUUID; |
8644 | 8800 | ||
8645 | RegionHandleRequest handlerRegionHandleRequest = OnRegionHandleRequest; | 8801 | RegionHandleRequest handlerRegionHandleRequest = OnRegionHandleRequest; |
8646 | if (handlerRegionHandleRequest != null) | 8802 | |
8803 | if (handlerRegionHandleRequest == null) | ||
8804 | return true; | ||
8805 | |||
8806 | RegionHandleRequestPacket rhrPack = (RegionHandleRequestPacket)Pack; | ||
8807 | |||
8808 | lock (RegionHandleRequests) | ||
8647 | { | 8809 | { |
8648 | handlerRegionHandleRequest(this, rhrPack.RequestBlock.RegionID); | 8810 | if (RegionHandleRequestsInService) |
8811 | { | ||
8812 | // we are already busy doing a previus request | ||
8813 | // so enqueue it | ||
8814 | RegionHandleRequests.Enqueue(rhrPack.RequestBlock.RegionID); | ||
8815 | return true; | ||
8816 | } | ||
8817 | |||
8818 | // else do it | ||
8819 | currentUUID = rhrPack.RequestBlock.RegionID; | ||
8820 | RegionHandleRequestsInService = true; | ||
8649 | } | 8821 | } |
8650 | return true; | 8822 | |
8823 | while (true) | ||
8824 | { | ||
8825 | handlerRegionHandleRequest(this, currentUUID); | ||
8826 | |||
8827 | lock (RegionHandleRequests) | ||
8828 | { | ||
8829 | // exit condition, nothing to do or closed | ||
8830 | // current code seems to assume we may loose the handler at anytime, | ||
8831 | // so keep checking it | ||
8832 | handlerRegionHandleRequest = OnRegionHandleRequest; | ||
8833 | |||
8834 | if (RegionHandleRequests.Count == 0 || !IsActive || handlerRegionHandleRequest == null) | ||
8835 | { | ||
8836 | RegionHandleRequests.Clear(); | ||
8837 | RegionHandleRequestsInService = false; | ||
8838 | return true; | ||
8839 | } | ||
8840 | currentUUID = RegionHandleRequests.Dequeue(); | ||
8841 | } | ||
8842 | } | ||
8843 | |||
8844 | return true; // actually unreached | ||
8651 | } | 8845 | } |
8652 | 8846 | ||
8653 | private bool HandleParcelInfoRequest(IClientAPI sender, Packet Pack) | 8847 | private bool HandleParcelInfoRequest(IClientAPI sender, Packet Pack) |
@@ -9903,7 +10097,7 @@ namespace OpenSim.Region.ClientStack.LindenUDP | |||
9903 | handlerUpdateMuteListEntry(this, UpdateMuteListEntry.MuteData.MuteID, | 10097 | handlerUpdateMuteListEntry(this, UpdateMuteListEntry.MuteData.MuteID, |
9904 | Utils.BytesToString(UpdateMuteListEntry.MuteData.MuteName), | 10098 | Utils.BytesToString(UpdateMuteListEntry.MuteData.MuteName), |
9905 | UpdateMuteListEntry.MuteData.MuteType, | 10099 | UpdateMuteListEntry.MuteData.MuteType, |
9906 | UpdateMuteListEntry.AgentData.AgentID); | 10100 | UpdateMuteListEntry.MuteData.MuteFlags); |
9907 | return true; | 10101 | return true; |
9908 | } | 10102 | } |
9909 | return false; | 10103 | return false; |
@@ -9918,8 +10112,7 @@ namespace OpenSim.Region.ClientStack.LindenUDP | |||
9918 | { | 10112 | { |
9919 | handlerRemoveMuteListEntry(this, | 10113 | handlerRemoveMuteListEntry(this, |
9920 | RemoveMuteListEntry.MuteData.MuteID, | 10114 | RemoveMuteListEntry.MuteData.MuteID, |
9921 | Utils.BytesToString(RemoveMuteListEntry.MuteData.MuteName), | 10115 | Utils.BytesToString(RemoveMuteListEntry.MuteData.MuteName)); |
9922 | RemoveMuteListEntry.AgentData.AgentID); | ||
9923 | return true; | 10116 | return true; |
9924 | } | 10117 | } |
9925 | return false; | 10118 | return false; |
@@ -9963,10 +10156,55 @@ namespace OpenSim.Region.ClientStack.LindenUDP | |||
9963 | return false; | 10156 | return false; |
9964 | } | 10157 | } |
9965 | 10158 | ||
10159 | private bool HandleChangeInventoryItemFlags(IClientAPI client, Packet packet) | ||
10160 | { | ||
10161 | ChangeInventoryItemFlagsPacket ChangeInventoryItemFlags = | ||
10162 | (ChangeInventoryItemFlagsPacket)packet; | ||
10163 | ChangeInventoryItemFlags handlerChangeInventoryItemFlags = OnChangeInventoryItemFlags; | ||
10164 | if (handlerChangeInventoryItemFlags != null) | ||
10165 | { | ||
10166 | foreach(ChangeInventoryItemFlagsPacket.InventoryDataBlock b in ChangeInventoryItemFlags.InventoryData) | ||
10167 | handlerChangeInventoryItemFlags(this, b.ItemID, b.Flags); | ||
10168 | return true; | ||
10169 | } | ||
10170 | return false; | ||
10171 | } | ||
10172 | |||
9966 | private bool HandleUseCircuitCode(IClientAPI sender, Packet Pack) | 10173 | private bool HandleUseCircuitCode(IClientAPI sender, Packet Pack) |
9967 | { | 10174 | { |
9968 | return true; | 10175 | return true; |
9969 | } | 10176 | } |
10177 | |||
10178 | private bool HandleCreateNewOutfitAttachments(IClientAPI sender, Packet Pack) | ||
10179 | { | ||
10180 | CreateNewOutfitAttachmentsPacket packet = (CreateNewOutfitAttachmentsPacket)Pack; | ||
10181 | |||
10182 | #region Packet Session and User Check | ||
10183 | if (m_checkPackets) | ||
10184 | { | ||
10185 | if (packet.AgentData.SessionID != SessionId || | ||
10186 | packet.AgentData.AgentID != AgentId) | ||
10187 | return true; | ||
10188 | } | ||
10189 | #endregion | ||
10190 | MoveItemsAndLeaveCopy handlerMoveItemsAndLeaveCopy = null; | ||
10191 | List<InventoryItemBase> items = new List<InventoryItemBase>(); | ||
10192 | foreach (CreateNewOutfitAttachmentsPacket.ObjectDataBlock n in packet.ObjectData) | ||
10193 | { | ||
10194 | InventoryItemBase b = new InventoryItemBase(); | ||
10195 | b.ID = n.OldItemID; | ||
10196 | b.Folder = n.OldFolderID; | ||
10197 | items.Add(b); | ||
10198 | } | ||
10199 | |||
10200 | handlerMoveItemsAndLeaveCopy = OnMoveItemsAndLeaveCopy; | ||
10201 | if (handlerMoveItemsAndLeaveCopy != null) | ||
10202 | { | ||
10203 | handlerMoveItemsAndLeaveCopy(this, items, packet.HeaderData.NewFolderID); | ||
10204 | } | ||
10205 | |||
10206 | return true; | ||
10207 | } | ||
9970 | 10208 | ||
9971 | private bool HandleAgentHeightWidth(IClientAPI sender, Packet Pack) | 10209 | private bool HandleAgentHeightWidth(IClientAPI sender, Packet Pack) |
9972 | { | 10210 | { |
@@ -10393,6 +10631,20 @@ namespace OpenSim.Region.ClientStack.LindenUDP | |||
10393 | groupProfileReply.GroupData.MaturePublish = d.MaturePublish; | 10631 | groupProfileReply.GroupData.MaturePublish = d.MaturePublish; |
10394 | groupProfileReply.GroupData.OwnerRole = d.OwnerRole; | 10632 | groupProfileReply.GroupData.OwnerRole = d.OwnerRole; |
10395 | 10633 | ||
10634 | Scene scene = (Scene)m_scene; | ||
10635 | if (scene.Permissions.IsGod(sender.AgentId) && (!sender.IsGroupMember(groupProfileRequest.GroupData.GroupID))) | ||
10636 | { | ||
10637 | ScenePresence p; | ||
10638 | if (scene.TryGetScenePresence(sender.AgentId, out p)) | ||
10639 | { | ||
10640 | if (p.GodLevel >= 200) | ||
10641 | { | ||
10642 | groupProfileReply.GroupData.OpenEnrollment = true; | ||
10643 | groupProfileReply.GroupData.MembershipFee = 0; | ||
10644 | } | ||
10645 | } | ||
10646 | } | ||
10647 | |||
10396 | OutPacket(groupProfileReply, ThrottleOutPacketType.Task); | 10648 | OutPacket(groupProfileReply, ThrottleOutPacketType.Task); |
10397 | } | 10649 | } |
10398 | return true; | 10650 | return true; |
@@ -10966,11 +11218,16 @@ namespace OpenSim.Region.ClientStack.LindenUDP | |||
10966 | 11218 | ||
10967 | StartLure handlerStartLure = OnStartLure; | 11219 | StartLure handlerStartLure = OnStartLure; |
10968 | if (handlerStartLure != null) | 11220 | if (handlerStartLure != null) |
10969 | handlerStartLure(startLureRequest.Info.LureType, | 11221 | { |
10970 | Utils.BytesToString( | 11222 | for (int i = 0 ; i < startLureRequest.TargetData.Length ; i++) |
10971 | startLureRequest.Info.Message), | 11223 | { |
10972 | startLureRequest.TargetData[0].TargetID, | 11224 | handlerStartLure(startLureRequest.Info.LureType, |
10973 | this); | 11225 | Utils.BytesToString( |
11226 | startLureRequest.Info.Message), | ||
11227 | startLureRequest.TargetData[i].TargetID, | ||
11228 | this); | ||
11229 | } | ||
11230 | } | ||
10974 | return true; | 11231 | return true; |
10975 | } | 11232 | } |
10976 | private bool HandleTeleportLureRequest(IClientAPI sender, Packet Pack) | 11233 | private bool HandleTeleportLureRequest(IClientAPI sender, Packet Pack) |
@@ -11084,10 +11341,11 @@ namespace OpenSim.Region.ClientStack.LindenUDP | |||
11084 | } | 11341 | } |
11085 | #endregion | 11342 | #endregion |
11086 | 11343 | ||
11087 | ClassifiedDelete handlerClassifiedGodDelete = OnClassifiedGodDelete; | 11344 | ClassifiedGodDelete handlerClassifiedGodDelete = OnClassifiedGodDelete; |
11088 | if (handlerClassifiedGodDelete != null) | 11345 | if (handlerClassifiedGodDelete != null) |
11089 | handlerClassifiedGodDelete( | 11346 | handlerClassifiedGodDelete( |
11090 | classifiedGodDelete.Data.ClassifiedID, | 11347 | classifiedGodDelete.Data.ClassifiedID, |
11348 | classifiedGodDelete.Data.QueryID, | ||
11091 | this); | 11349 | this); |
11092 | return true; | 11350 | return true; |
11093 | } | 11351 | } |
@@ -11453,209 +11711,147 @@ namespace OpenSim.Region.ClientStack.LindenUDP | |||
11453 | } | 11711 | } |
11454 | else | 11712 | else |
11455 | { | 11713 | { |
11456 | // m_log.DebugFormat( | 11714 | ClientChangeObject updatehandler = onClientChangeObject; |
11457 | // "[CLIENT]: Processing block {0} type {1} for {2} {3}", | ||
11458 | // i, block.Type, part.Name, part.LocalId); | ||
11459 | 11715 | ||
11460 | // // Do this once since fetch parts creates a new array. | 11716 | if (updatehandler != null) |
11461 | // SceneObjectPart[] parts = part.ParentGroup.Parts; | 11717 | { |
11462 | // for (int j = 0; j < parts.Length; j++) | 11718 | ObjectChangeData udata = new ObjectChangeData(); |
11463 | // { | ||
11464 | // part.StoreUndoState(); | ||
11465 | // parts[j].IgnoreUndoUpdate = true; | ||
11466 | // } | ||
11467 | 11719 | ||
11468 | UpdatePrimGroupRotation handlerUpdatePrimGroupRotation; | 11720 | /*ubit from ll JIRA: |
11721 | * 0x01 position | ||
11722 | * 0x02 rotation | ||
11723 | * 0x04 scale | ||
11724 | |||
11725 | * 0x08 LINK_SET | ||
11726 | * 0x10 UNIFORM for scale | ||
11727 | */ | ||
11469 | 11728 | ||
11470 | switch (block.Type) | 11729 | // translate to internal changes |
11471 | { | 11730 | // not all cases .. just the ones older code did |
11472 | case 1: | ||
11473 | Vector3 pos1 = new Vector3(block.Data, 0); | ||
11474 | 11731 | ||
11475 | UpdateVector handlerUpdatePrimSinglePosition = OnUpdatePrimSinglePosition; | 11732 | switch (block.Type) |
11476 | if (handlerUpdatePrimSinglePosition != null) | 11733 | { |
11477 | { | 11734 | case 1: //change position sp |
11478 | // m_log.Debug("new movement position is " + pos.X + " , " + pos.Y + " , " + pos.Z); | 11735 | udata.position = new Vector3(block.Data, 0); |
11479 | handlerUpdatePrimSinglePosition(localId, pos1, this); | ||
11480 | } | ||
11481 | break; | ||
11482 | 11736 | ||
11483 | case 2: | 11737 | udata.change = ObjectChangeType.primP; |
11484 | Quaternion rot1 = new Quaternion(block.Data, 0, true); | 11738 | updatehandler(localId, udata, this); |
11739 | break; | ||
11485 | 11740 | ||
11486 | UpdatePrimSingleRotation handlerUpdatePrimSingleRotation = OnUpdatePrimSingleRotation; | 11741 | case 2: // rotation sp |
11487 | if (handlerUpdatePrimSingleRotation != null) | 11742 | udata.rotation = new Quaternion(block.Data, 0, true); |
11488 | { | ||
11489 | // m_log.Info("new tab rotation is " + rot1.X + " , " + rot1.Y + " , " + rot1.Z + " , " + rot1.W); | ||
11490 | handlerUpdatePrimSingleRotation(localId, rot1, this); | ||
11491 | } | ||
11492 | break; | ||
11493 | 11743 | ||
11494 | case 3: | 11744 | udata.change = ObjectChangeType.primR; |
11495 | Vector3 rotPos = new Vector3(block.Data, 0); | 11745 | updatehandler(localId, udata, this); |
11496 | Quaternion rot2 = new Quaternion(block.Data, 12, true); | 11746 | break; |
11497 | 11747 | ||
11498 | UpdatePrimSingleRotationPosition handlerUpdatePrimSingleRotationPosition = OnUpdatePrimSingleRotationPosition; | 11748 | case 3: // position plus rotation |
11499 | if (handlerUpdatePrimSingleRotationPosition != null) | 11749 | udata.position = new Vector3(block.Data, 0); |
11500 | { | 11750 | udata.rotation = new Quaternion(block.Data, 12, true); |
11501 | // m_log.Debug("new mouse rotation position is " + rotPos.X + " , " + rotPos.Y + " , " + rotPos.Z); | ||
11502 | // m_log.Info("new mouse rotation is " + rot2.X + " , " + rot2.Y + " , " + rot2.Z + " , " + rot2.W); | ||
11503 | handlerUpdatePrimSingleRotationPosition(localId, rot2, rotPos, this); | ||
11504 | } | ||
11505 | break; | ||
11506 | 11751 | ||
11507 | case 4: | 11752 | udata.change = ObjectChangeType.primPR; |
11508 | case 20: | 11753 | updatehandler(localId, udata, this); |
11509 | Vector3 scale4 = new Vector3(block.Data, 0); | 11754 | break; |
11510 | 11755 | ||
11511 | UpdateVector handlerUpdatePrimScale = OnUpdatePrimScale; | 11756 | case 4: // scale sp |
11512 | if (handlerUpdatePrimScale != null) | 11757 | udata.scale = new Vector3(block.Data, 0); |
11513 | { | 11758 | udata.change = ObjectChangeType.primS; |
11514 | // m_log.Debug("new scale is " + scale4.X + " , " + scale4.Y + " , " + scale4.Z); | ||
11515 | handlerUpdatePrimScale(localId, scale4, this); | ||
11516 | } | ||
11517 | break; | ||
11518 | 11759 | ||
11519 | case 5: | 11760 | updatehandler(localId, udata, this); |
11520 | Vector3 scale1 = new Vector3(block.Data, 12); | 11761 | break; |
11521 | Vector3 pos11 = new Vector3(block.Data, 0); | ||
11522 | 11762 | ||
11523 | handlerUpdatePrimScale = OnUpdatePrimScale; | 11763 | case 0x14: // uniform scale sp |
11524 | if (handlerUpdatePrimScale != null) | 11764 | udata.scale = new Vector3(block.Data, 0); |
11525 | { | ||
11526 | // m_log.Debug("new scale is " + scale.X + " , " + scale.Y + " , " + scale.Z); | ||
11527 | handlerUpdatePrimScale(localId, scale1, this); | ||
11528 | 11765 | ||
11529 | handlerUpdatePrimSinglePosition = OnUpdatePrimSinglePosition; | 11766 | udata.change = ObjectChangeType.primUS; |
11530 | if (handlerUpdatePrimSinglePosition != null) | 11767 | updatehandler(localId, udata, this); |
11531 | { | 11768 | break; |
11532 | handlerUpdatePrimSinglePosition(localId, pos11, this); | ||
11533 | } | ||
11534 | } | ||
11535 | break; | ||
11536 | 11769 | ||
11537 | case 9: | 11770 | case 5: // scale and position sp |
11538 | Vector3 pos2 = new Vector3(block.Data, 0); | 11771 | udata.position = new Vector3(block.Data, 0); |
11772 | udata.scale = new Vector3(block.Data, 12); | ||
11539 | 11773 | ||
11540 | UpdateVector handlerUpdateVector = OnUpdatePrimGroupPosition; | 11774 | udata.change = ObjectChangeType.primPS; |
11775 | updatehandler(localId, udata, this); | ||
11776 | break; | ||
11541 | 11777 | ||
11542 | if (handlerUpdateVector != null) | 11778 | case 0x15: //uniform scale and position |
11543 | { | 11779 | udata.position = new Vector3(block.Data, 0); |
11544 | handlerUpdateVector(localId, pos2, this); | 11780 | udata.scale = new Vector3(block.Data, 12); |
11545 | } | ||
11546 | break; | ||
11547 | 11781 | ||
11548 | case 10: | 11782 | udata.change = ObjectChangeType.primPUS; |
11549 | Quaternion rot3 = new Quaternion(block.Data, 0, true); | 11783 | updatehandler(localId, udata, this); |
11784 | break; | ||
11550 | 11785 | ||
11551 | UpdatePrimRotation handlerUpdatePrimRotation = OnUpdatePrimGroupRotation; | 11786 | // now group related (bit 4) |
11552 | if (handlerUpdatePrimRotation != null) | 11787 | case 9: //( 8 + 1 )group position |
11553 | { | 11788 | udata.position = new Vector3(block.Data, 0); |
11554 | // Console.WriteLine("new rotation is " + rot3.X + " , " + rot3.Y + " , " + rot3.Z + " , " + rot3.W); | ||
11555 | handlerUpdatePrimRotation(localId, rot3, this); | ||
11556 | } | ||
11557 | break; | ||
11558 | 11789 | ||
11559 | case 11: | 11790 | udata.change = ObjectChangeType.groupP; |
11560 | Vector3 pos3 = new Vector3(block.Data, 0); | 11791 | updatehandler(localId, udata, this); |
11561 | Quaternion rot4 = new Quaternion(block.Data, 12, true); | 11792 | break; |
11562 | 11793 | ||
11563 | handlerUpdatePrimGroupRotation = OnUpdatePrimGroupMouseRotation; | 11794 | case 0x0A: // (8 + 2) group rotation |
11564 | if (handlerUpdatePrimGroupRotation != null) | 11795 | udata.rotation = new Quaternion(block.Data, 0, true); |
11565 | { | ||
11566 | // m_log.Debug("new rotation position is " + pos.X + " , " + pos.Y + " , " + pos.Z); | ||
11567 | // m_log.Debug("new group mouse rotation is " + rot4.X + " , " + rot4.Y + " , " + rot4.Z + " , " + rot4.W); | ||
11568 | handlerUpdatePrimGroupRotation(localId, pos3, rot4, this); | ||
11569 | } | ||
11570 | break; | ||
11571 | case 12: | ||
11572 | case 28: | ||
11573 | Vector3 scale7 = new Vector3(block.Data, 0); | ||
11574 | 11796 | ||
11575 | UpdateVector handlerUpdatePrimGroupScale = OnUpdatePrimGroupScale; | 11797 | udata.change = ObjectChangeType.groupR; |
11576 | if (handlerUpdatePrimGroupScale != null) | 11798 | updatehandler(localId, udata, this); |
11577 | { | 11799 | break; |
11578 | // m_log.Debug("new scale is " + scale7.X + " , " + scale7.Y + " , " + scale7.Z); | ||
11579 | handlerUpdatePrimGroupScale(localId, scale7, this); | ||
11580 | } | ||
11581 | break; | ||
11582 | 11800 | ||
11583 | case 13: | 11801 | case 0x0B: //( 8 + 2 + 1) group rotation and position |
11584 | Vector3 scale2 = new Vector3(block.Data, 12); | 11802 | udata.position = new Vector3(block.Data, 0); |
11585 | Vector3 pos4 = new Vector3(block.Data, 0); | 11803 | udata.rotation = new Quaternion(block.Data, 12, true); |
11586 | 11804 | ||
11587 | handlerUpdatePrimScale = OnUpdatePrimScale; | 11805 | udata.change = ObjectChangeType.groupPR; |
11588 | if (handlerUpdatePrimScale != null) | 11806 | updatehandler(localId, udata, this); |
11589 | { | 11807 | break; |
11590 | //m_log.Debug("new scale is " + scale.X + " , " + scale.Y + " , " + scale.Z); | ||
11591 | handlerUpdatePrimScale(localId, scale2, this); | ||
11592 | 11808 | ||
11593 | // Change the position based on scale (for bug number 246) | 11809 | case 0x0C: // (8 + 4) group scale |
11594 | handlerUpdatePrimSinglePosition = OnUpdatePrimSinglePosition; | 11810 | // only afects root prim and only sent by viewer editor object tab scaling |
11595 | // m_log.Debug("new movement position is " + pos.X + " , " + pos.Y + " , " + pos.Z); | 11811 | // mouse edition only allows uniform scaling |
11596 | if (handlerUpdatePrimSinglePosition != null) | 11812 | // SL MAY CHANGE THIS in viewers |
11597 | { | ||
11598 | handlerUpdatePrimSinglePosition(localId, pos4, this); | ||
11599 | } | ||
11600 | } | ||
11601 | break; | ||
11602 | 11813 | ||
11603 | case 29: | 11814 | udata.scale = new Vector3(block.Data, 0); |
11604 | Vector3 scale5 = new Vector3(block.Data, 12); | ||
11605 | Vector3 pos5 = new Vector3(block.Data, 0); | ||
11606 | 11815 | ||
11607 | handlerUpdatePrimGroupScale = OnUpdatePrimGroupScale; | 11816 | udata.change = ObjectChangeType.groupS; |
11608 | if (handlerUpdatePrimGroupScale != null) | 11817 | updatehandler(localId, udata, this); |
11609 | { | ||
11610 | // m_log.Debug("new scale is " + scale.X + " , " + scale.Y + " , " + scale.Z); | ||
11611 | part.StoreUndoState(true); | ||
11612 | part.IgnoreUndoUpdate = true; | ||
11613 | handlerUpdatePrimGroupScale(localId, scale5, this); | ||
11614 | handlerUpdateVector = OnUpdatePrimGroupPosition; | ||
11615 | 11818 | ||
11616 | if (handlerUpdateVector != null) | 11819 | break; |
11617 | { | ||
11618 | handlerUpdateVector(localId, pos5, this); | ||
11619 | } | ||
11620 | 11820 | ||
11621 | part.IgnoreUndoUpdate = false; | 11821 | case 0x0D: //(8 + 4 + 1) group scale and position |
11622 | } | 11822 | // exception as above |
11623 | 11823 | ||
11624 | break; | 11824 | udata.position = new Vector3(block.Data, 0); |
11825 | udata.scale = new Vector3(block.Data, 12); | ||
11625 | 11826 | ||
11626 | case 21: | 11827 | udata.change = ObjectChangeType.groupPS; |
11627 | Vector3 scale6 = new Vector3(block.Data, 12); | 11828 | updatehandler(localId, udata, this); |
11628 | Vector3 pos6 = new Vector3(block.Data, 0); | 11829 | break; |
11629 | 11830 | ||
11630 | handlerUpdatePrimScale = OnUpdatePrimScale; | 11831 | case 0x1C: // (0x10 + 8 + 4 ) group scale UNIFORM |
11631 | if (handlerUpdatePrimScale != null) | 11832 | udata.scale = new Vector3(block.Data, 0); |
11632 | { | ||
11633 | part.StoreUndoState(false); | ||
11634 | part.IgnoreUndoUpdate = true; | ||
11635 | 11833 | ||
11636 | // m_log.Debug("new scale is " + scale.X + " , " + scale.Y + " , " + scale.Z); | 11834 | udata.change = ObjectChangeType.groupUS; |
11637 | handlerUpdatePrimScale(localId, scale6, this); | 11835 | updatehandler(localId, udata, this); |
11638 | handlerUpdatePrimSinglePosition = OnUpdatePrimSinglePosition; | 11836 | break; |
11639 | if (handlerUpdatePrimSinglePosition != null) | ||
11640 | { | ||
11641 | handlerUpdatePrimSinglePosition(localId, pos6, this); | ||
11642 | } | ||
11643 | 11837 | ||
11644 | part.IgnoreUndoUpdate = false; | 11838 | case 0x1D: // (UNIFORM + GROUP + SCALE + POS) |
11645 | } | 11839 | udata.position = new Vector3(block.Data, 0); |
11646 | break; | 11840 | udata.scale = new Vector3(block.Data, 12); |
11647 | 11841 | ||
11648 | default: | 11842 | udata.change = ObjectChangeType.groupPUS; |
11649 | m_log.Debug("[CLIENT]: MultipleObjUpdate recieved an unknown packet type: " + (block.Type)); | 11843 | updatehandler(localId, udata, this); |
11650 | break; | 11844 | break; |
11845 | |||
11846 | default: | ||
11847 | m_log.Debug("[CLIENT]: MultipleObjUpdate recieved an unknown packet type: " + (block.Type)); | ||
11848 | break; | ||
11849 | } | ||
11651 | } | 11850 | } |
11652 | 11851 | ||
11653 | // for (int j = 0; j < parts.Length; j++) | ||
11654 | // parts[j].IgnoreUndoUpdate = false; | ||
11655 | } | 11852 | } |
11656 | } | 11853 | } |
11657 | } | 11854 | } |
11658 | |||
11659 | return true; | 11855 | return true; |
11660 | } | 11856 | } |
11661 | 11857 | ||
@@ -11716,8 +11912,25 @@ namespace OpenSim.Region.ClientStack.LindenUDP | |||
11716 | public void SetChildAgentThrottle(byte[] throttles) | 11912 | public void SetChildAgentThrottle(byte[] throttles) |
11717 | { | 11913 | { |
11718 | m_udpClient.SetThrottles(throttles); | 11914 | m_udpClient.SetThrottles(throttles); |
11915 | GenericCall2 handler = OnUpdateThrottles; | ||
11916 | if (handler != null) | ||
11917 | { | ||
11918 | handler(); | ||
11919 | } | ||
11920 | } | ||
11921 | |||
11922 | /// <summary> | ||
11923 | /// Sets the throttles from values supplied by the client | ||
11924 | /// </summary> | ||
11925 | /// <param name="throttles"></param> | ||
11926 | public void SetAgentThrottleSilent(int throttle, int setting) | ||
11927 | { | ||
11928 | m_udpClient.ForceThrottleSetting(throttle,setting); | ||
11929 | //m_udpClient.SetThrottles(throttles); | ||
11930 | |||
11719 | } | 11931 | } |
11720 | 11932 | ||
11933 | |||
11721 | /// <summary> | 11934 | /// <summary> |
11722 | /// Get the current throttles for this client as a packed byte array | 11935 | /// Get the current throttles for this client as a packed byte array |
11723 | /// </summary> | 11936 | /// </summary> |
@@ -12105,7 +12318,10 @@ namespace OpenSim.Region.ClientStack.LindenUDP | |||
12105 | // "[LLCLIENTVIEW]: Received transfer request for {0} in {1} type {2} by {3}", | 12318 | // "[LLCLIENTVIEW]: Received transfer request for {0} in {1} type {2} by {3}", |
12106 | // requestID, taskID, (SourceType)sourceType, Name); | 12319 | // requestID, taskID, (SourceType)sourceType, Name); |
12107 | 12320 | ||
12321 | |||
12322 | //Note, the bool returned from the below function is useless since it is always false. | ||
12108 | m_assetService.Get(requestID.ToString(), transferRequest, AssetReceived); | 12323 | m_assetService.Get(requestID.ToString(), transferRequest, AssetReceived); |
12324 | |||
12109 | } | 12325 | } |
12110 | 12326 | ||
12111 | /// <summary> | 12327 | /// <summary> |
@@ -12171,7 +12387,8 @@ namespace OpenSim.Region.ClientStack.LindenUDP | |||
12171 | /// <returns></returns> | 12387 | /// <returns></returns> |
12172 | private static int CalculateNumPackets(byte[] data) | 12388 | private static int CalculateNumPackets(byte[] data) |
12173 | { | 12389 | { |
12174 | const uint m_maxPacketSize = 600; | 12390 | // const uint m_maxPacketSize = 600; |
12391 | uint m_maxPacketSize = MaxTransferBytesPerPacket; | ||
12175 | int numPackets = 1; | 12392 | int numPackets = 1; |
12176 | 12393 | ||
12177 | if (data == null) | 12394 | if (data == null) |
diff --git a/OpenSim/Region/ClientStack/Linden/UDP/LLUDPClient.cs b/OpenSim/Region/ClientStack/Linden/UDP/LLUDPClient.cs index 8963756..f675377 100644 --- a/OpenSim/Region/ClientStack/Linden/UDP/LLUDPClient.cs +++ b/OpenSim/Region/ClientStack/Linden/UDP/LLUDPClient.cs | |||
@@ -158,6 +158,7 @@ namespace OpenSim.Region.ClientStack.LindenUDP | |||
158 | 158 | ||
159 | private int m_defaultRTO = 1000; // 1sec is the recommendation in the RFC | 159 | private int m_defaultRTO = 1000; // 1sec is the recommendation in the RFC |
160 | private int m_maxRTO = 60000; | 160 | private int m_maxRTO = 60000; |
161 | public bool m_deliverPackets = true; | ||
161 | 162 | ||
162 | /// <summary> | 163 | /// <summary> |
163 | /// Default constructor | 164 | /// Default constructor |
@@ -440,6 +441,13 @@ namespace OpenSim.Region.ClientStack.LindenUDP | |||
440 | if (category >= 0 && category < m_packetOutboxes.Length) | 441 | if (category >= 0 && category < m_packetOutboxes.Length) |
441 | { | 442 | { |
442 | OpenSim.Framework.LocklessQueue<OutgoingPacket> queue = m_packetOutboxes[category]; | 443 | OpenSim.Framework.LocklessQueue<OutgoingPacket> queue = m_packetOutboxes[category]; |
444 | |||
445 | if (m_deliverPackets == false) | ||
446 | { | ||
447 | queue.Enqueue(packet); | ||
448 | return true; | ||
449 | } | ||
450 | |||
443 | TokenBucket bucket = m_throttleCategories[category]; | 451 | TokenBucket bucket = m_throttleCategories[category]; |
444 | 452 | ||
445 | // Don't send this packet if there is already a packet waiting in the queue | 453 | // Don't send this packet if there is already a packet waiting in the queue |
@@ -489,7 +497,9 @@ namespace OpenSim.Region.ClientStack.LindenUDP | |||
489 | /// <returns>True if any packets were sent, otherwise false</returns> | 497 | /// <returns>True if any packets were sent, otherwise false</returns> |
490 | public bool DequeueOutgoing() | 498 | public bool DequeueOutgoing() |
491 | { | 499 | { |
492 | OutgoingPacket packet; | 500 | if (m_deliverPackets == false) return false; |
501 | |||
502 | OutgoingPacket packet = null; | ||
493 | OpenSim.Framework.LocklessQueue<OutgoingPacket> queue; | 503 | OpenSim.Framework.LocklessQueue<OutgoingPacket> queue; |
494 | TokenBucket bucket; | 504 | TokenBucket bucket; |
495 | bool packetSent = false; | 505 | bool packetSent = false; |
@@ -521,32 +531,49 @@ namespace OpenSim.Region.ClientStack.LindenUDP | |||
521 | // No dequeued packet waiting to be sent, try to pull one off | 531 | // No dequeued packet waiting to be sent, try to pull one off |
522 | // this queue | 532 | // this queue |
523 | queue = m_packetOutboxes[i]; | 533 | queue = m_packetOutboxes[i]; |
524 | if (queue.Dequeue(out packet)) | 534 | if (queue != null) |
525 | { | 535 | { |
526 | // A packet was pulled off the queue. See if we have | 536 | bool success = false; |
527 | // enough tokens in the bucket to send it out | 537 | try |
528 | if (bucket.RemoveTokens(packet.Buffer.DataLength)) | ||
529 | { | 538 | { |
530 | // Send the packet | 539 | success = queue.Dequeue(out packet); |
531 | m_udpServer.SendPacketFinal(packet); | ||
532 | packetSent = true; | ||
533 | } | 540 | } |
534 | else | 541 | catch |
535 | { | 542 | { |
536 | // Save the dequeued packet for the next iteration | 543 | m_packetOutboxes[i] = new OpenSim.Framework.LocklessQueue<OutgoingPacket>(); |
537 | m_nextPackets[i] = packet; | ||
538 | } | 544 | } |
539 | 545 | if (success) | |
540 | // If the queue is empty after this dequeue, fire the queue | 546 | { |
541 | // empty callback now so it has a chance to fill before we | 547 | // A packet was pulled off the queue. See if we have |
542 | // get back here | 548 | // enough tokens in the bucket to send it out |
543 | if (queue.Count == 0) | 549 | if (bucket.RemoveTokens(packet.Buffer.DataLength)) |
550 | { | ||
551 | // Send the packet | ||
552 | m_udpServer.SendPacketFinal(packet); | ||
553 | packetSent = true; | ||
554 | } | ||
555 | else | ||
556 | { | ||
557 | // Save the dequeued packet for the next iteration | ||
558 | m_nextPackets[i] = packet; | ||
559 | } | ||
560 | |||
561 | // If the queue is empty after this dequeue, fire the queue | ||
562 | // empty callback now so it has a chance to fill before we | ||
563 | // get back here | ||
564 | if (queue.Count == 0) | ||
565 | emptyCategories |= CategoryToFlag(i); | ||
566 | } | ||
567 | else | ||
568 | { | ||
569 | // No packets in this queue. Fire the queue empty callback | ||
570 | // if it has not been called recently | ||
544 | emptyCategories |= CategoryToFlag(i); | 571 | emptyCategories |= CategoryToFlag(i); |
572 | } | ||
545 | } | 573 | } |
546 | else | 574 | else |
547 | { | 575 | { |
548 | // No packets in this queue. Fire the queue empty callback | 576 | m_packetOutboxes[i] = new OpenSim.Framework.LocklessQueue<OutgoingPacket>(); |
549 | // if it has not been called recently | ||
550 | emptyCategories |= CategoryToFlag(i); | 577 | emptyCategories |= CategoryToFlag(i); |
551 | } | 578 | } |
552 | } | 579 | } |
@@ -655,6 +682,10 @@ namespace OpenSim.Region.ClientStack.LindenUDP | |||
655 | if (m_nextOnQueueEmpty == 0) | 682 | if (m_nextOnQueueEmpty == 0) |
656 | m_nextOnQueueEmpty = 1; | 683 | m_nextOnQueueEmpty = 1; |
657 | } | 684 | } |
685 | internal void ForceThrottleSetting(int throttle, int setting) | ||
686 | { | ||
687 | m_throttleCategories[throttle].RequestedDripRate = Math.Max(setting, LLUDPServer.MTU); ; | ||
688 | } | ||
658 | 689 | ||
659 | /// <summary> | 690 | /// <summary> |
660 | /// Converts a <seealso cref="ThrottleOutPacketType"/> integer to a | 691 | /// Converts a <seealso cref="ThrottleOutPacketType"/> integer to a |
@@ -704,4 +735,4 @@ namespace OpenSim.Region.ClientStack.LindenUDP | |||
704 | } | 735 | } |
705 | } | 736 | } |
706 | } | 737 | } |
707 | } \ No newline at end of file | 738 | } |
diff --git a/OpenSim/Region/ClientStack/Linden/UDP/LLUDPServer.cs b/OpenSim/Region/ClientStack/Linden/UDP/LLUDPServer.cs index a7628d2..9a4abd4 100644 --- a/OpenSim/Region/ClientStack/Linden/UDP/LLUDPServer.cs +++ b/OpenSim/Region/ClientStack/Linden/UDP/LLUDPServer.cs | |||
@@ -126,7 +126,9 @@ namespace OpenSim.Region.ClientStack.LindenUDP | |||
126 | /// <summary>Handlers for incoming packets</summary> | 126 | /// <summary>Handlers for incoming packets</summary> |
127 | //PacketEventDictionary packetEvents = new PacketEventDictionary(); | 127 | //PacketEventDictionary packetEvents = new PacketEventDictionary(); |
128 | /// <summary>Incoming packets that are awaiting handling</summary> | 128 | /// <summary>Incoming packets that are awaiting handling</summary> |
129 | private OpenMetaverse.BlockingQueue<IncomingPacket> packetInbox = new OpenMetaverse.BlockingQueue<IncomingPacket>(); | 129 | //private OpenMetaverse.BlockingQueue<IncomingPacket> packetInbox = new OpenMetaverse.BlockingQueue<IncomingPacket>(); |
130 | |||
131 | private DoubleQueue<IncomingPacket> packetInbox = new DoubleQueue<IncomingPacket>(); | ||
130 | 132 | ||
131 | /// <summary></summary> | 133 | /// <summary></summary> |
132 | //private UDPClientCollection m_clients = new UDPClientCollection(); | 134 | //private UDPClientCollection m_clients = new UDPClientCollection(); |
@@ -181,6 +183,7 @@ namespace OpenSim.Region.ClientStack.LindenUDP | |||
181 | /// <summary>Flag to signal when clients should send pings</summary> | 183 | /// <summary>Flag to signal when clients should send pings</summary> |
182 | protected bool m_sendPing; | 184 | protected bool m_sendPing; |
183 | 185 | ||
186 | private ExpiringCache<IPEndPoint, Queue<UDPPacketBuffer>> m_pendingCache = new ExpiringCache<IPEndPoint, Queue<UDPPacketBuffer>>(); | ||
184 | private Pool<IncomingPacket> m_incomingPacketPool; | 187 | private Pool<IncomingPacket> m_incomingPacketPool; |
185 | 188 | ||
186 | /// <summary> | 189 | /// <summary> |
@@ -1093,21 +1096,46 @@ namespace OpenSim.Region.ClientStack.LindenUDP | |||
1093 | 1096 | ||
1094 | #region Packet to Client Mapping | 1097 | #region Packet to Client Mapping |
1095 | 1098 | ||
1096 | // UseCircuitCode handling | 1099 | // If there is already a client for this endpoint, don't process UseCircuitCode |
1097 | if (packet.Type == PacketType.UseCircuitCode) | 1100 | IClientAPI client = null; |
1101 | if (!m_scene.TryGetClient(endPoint, out client) || !(client is LLClientView)) | ||
1098 | { | 1102 | { |
1099 | // We need to copy the endpoint so that it doesn't get changed when another thread reuses the | 1103 | // UseCircuitCode handling |
1100 | // buffer. | 1104 | if (packet.Type == PacketType.UseCircuitCode) |
1101 | object[] array = new object[] { new IPEndPoint(endPoint.Address, endPoint.Port), packet }; | 1105 | { |
1106 | // And if there is a UseCircuitCode pending, also drop it | ||
1107 | lock (m_pendingCache) | ||
1108 | { | ||
1109 | if (m_pendingCache.Contains(endPoint)) | ||
1110 | return; | ||
1102 | 1111 | ||
1103 | Util.FireAndForget(HandleUseCircuitCode, array); | 1112 | m_pendingCache.AddOrUpdate(endPoint, new Queue<UDPPacketBuffer>(), 60); |
1113 | } | ||
1104 | 1114 | ||
1105 | return; | 1115 | // We need to copy the endpoint so that it doesn't get changed when another thread reuses the |
1116 | // buffer. | ||
1117 | object[] array = new object[] { new IPEndPoint(endPoint.Address, endPoint.Port), packet }; | ||
1118 | |||
1119 | Util.FireAndForget(HandleUseCircuitCode, array); | ||
1120 | |||
1121 | return; | ||
1122 | } | ||
1123 | } | ||
1124 | |||
1125 | // If this is a pending connection, enqueue, don't process yet | ||
1126 | lock (m_pendingCache) | ||
1127 | { | ||
1128 | Queue<UDPPacketBuffer> queue; | ||
1129 | if (m_pendingCache.TryGetValue(endPoint, out queue)) | ||
1130 | { | ||
1131 | //m_log.DebugFormat("[LLUDPSERVER]: Enqueued a {0} packet into the pending queue", packet.Type); | ||
1132 | queue.Enqueue(buffer); | ||
1133 | return; | ||
1134 | } | ||
1106 | } | 1135 | } |
1107 | 1136 | ||
1108 | // Determine which agent this packet came from | 1137 | // Determine which agent this packet came from |
1109 | IClientAPI client; | 1138 | if (client == null || !(client is LLClientView)) |
1110 | if (!m_scene.TryGetClient(endPoint, out client) || !(client is LLClientView)) | ||
1111 | { | 1139 | { |
1112 | //m_log.Debug("[LLUDPSERVER]: Received a " + packet.Type + " packet from an unrecognized source: " + address + " in " + m_scene.RegionInfo.RegionName); | 1140 | //m_log.Debug("[LLUDPSERVER]: Received a " + packet.Type + " packet from an unrecognized source: " + address + " in " + m_scene.RegionInfo.RegionName); |
1113 | return; | 1141 | return; |
@@ -1116,7 +1144,10 @@ namespace OpenSim.Region.ClientStack.LindenUDP | |||
1116 | udpClient = ((LLClientView)client).UDPClient; | 1144 | udpClient = ((LLClientView)client).UDPClient; |
1117 | 1145 | ||
1118 | if (!udpClient.IsConnected) | 1146 | if (!udpClient.IsConnected) |
1147 | { | ||
1148 | // m_log.Debug("[LLUDPSERVER]: Received a " + packet.Type + " packet for a unConnected client in " + m_scene.RegionInfo.RegionName); | ||
1119 | return; | 1149 | return; |
1150 | } | ||
1120 | 1151 | ||
1121 | #endregion Packet to Client Mapping | 1152 | #endregion Packet to Client Mapping |
1122 | 1153 | ||
@@ -1246,7 +1277,11 @@ namespace OpenSim.Region.ClientStack.LindenUDP | |||
1246 | incomingPacket = new IncomingPacket((LLClientView)client, packet); | 1277 | incomingPacket = new IncomingPacket((LLClientView)client, packet); |
1247 | } | 1278 | } |
1248 | 1279 | ||
1249 | packetInbox.Enqueue(incomingPacket); | 1280 | if (incomingPacket.Packet.Type == PacketType.AgentUpdate || |
1281 | incomingPacket.Packet.Type == PacketType.ChatFromViewer) | ||
1282 | packetInbox.EnqueueHigh(incomingPacket); | ||
1283 | else | ||
1284 | packetInbox.EnqueueLow(incomingPacket); | ||
1250 | } | 1285 | } |
1251 | 1286 | ||
1252 | #region BinaryStats | 1287 | #region BinaryStats |
@@ -1366,6 +1401,32 @@ namespace OpenSim.Region.ClientStack.LindenUDP | |||
1366 | // We only want to send initial data to new clients, not ones which are being converted from child to root. | 1401 | // We only want to send initial data to new clients, not ones which are being converted from child to root. |
1367 | if (client != null) | 1402 | if (client != null) |
1368 | client.SceneAgent.SendInitialDataToMe(); | 1403 | client.SceneAgent.SendInitialDataToMe(); |
1404 | |||
1405 | // Now we know we can handle more data | ||
1406 | Thread.Sleep(200); | ||
1407 | |||
1408 | // Obtain the queue and remove it from the cache | ||
1409 | Queue<UDPPacketBuffer> queue = null; | ||
1410 | |||
1411 | lock (m_pendingCache) | ||
1412 | { | ||
1413 | if (!m_pendingCache.TryGetValue(endPoint, out queue)) | ||
1414 | { | ||
1415 | m_log.DebugFormat("[LLUDPSERVER]: Client created but no pending queue present"); | ||
1416 | return; | ||
1417 | } | ||
1418 | m_pendingCache.Remove(endPoint); | ||
1419 | } | ||
1420 | |||
1421 | m_log.DebugFormat("[LLUDPSERVER]: Client created, processing pending queue, {0} entries", queue.Count); | ||
1422 | |||
1423 | // Reinject queued packets | ||
1424 | while(queue.Count > 0) | ||
1425 | { | ||
1426 | UDPPacketBuffer buf = queue.Dequeue(); | ||
1427 | PacketReceived(buf); | ||
1428 | } | ||
1429 | queue = null; | ||
1369 | } | 1430 | } |
1370 | else | 1431 | else |
1371 | { | 1432 | { |
@@ -1373,6 +1434,8 @@ namespace OpenSim.Region.ClientStack.LindenUDP | |||
1373 | m_log.WarnFormat( | 1434 | m_log.WarnFormat( |
1374 | "[LLUDPSERVER]: Ignoring connection request for {0} to {1} with unknown circuit code {2} from IP {3}", | 1435 | "[LLUDPSERVER]: Ignoring connection request for {0} to {1} with unknown circuit code {2} from IP {3}", |
1375 | uccp.CircuitCode.ID, m_scene.RegionInfo.RegionName, uccp.CircuitCode.Code, endPoint); | 1436 | uccp.CircuitCode.ID, m_scene.RegionInfo.RegionName, uccp.CircuitCode.Code, endPoint); |
1437 | lock (m_pendingCache) | ||
1438 | m_pendingCache.Remove(endPoint); | ||
1376 | } | 1439 | } |
1377 | 1440 | ||
1378 | // m_log.DebugFormat( | 1441 | // m_log.DebugFormat( |
@@ -1491,7 +1554,7 @@ namespace OpenSim.Region.ClientStack.LindenUDP | |||
1491 | if (!client.SceneAgent.IsChildAgent) | 1554 | if (!client.SceneAgent.IsChildAgent) |
1492 | client.Kick("Simulator logged you out due to connection timeout"); | 1555 | client.Kick("Simulator logged you out due to connection timeout"); |
1493 | 1556 | ||
1494 | client.CloseWithoutChecks(); | 1557 | client.CloseWithoutChecks(true); |
1495 | } | 1558 | } |
1496 | } | 1559 | } |
1497 | 1560 | ||
@@ -1503,6 +1566,7 @@ namespace OpenSim.Region.ClientStack.LindenUDP | |||
1503 | 1566 | ||
1504 | while (IsRunningInbound) | 1567 | while (IsRunningInbound) |
1505 | { | 1568 | { |
1569 | m_scene.ThreadAlive(1); | ||
1506 | try | 1570 | try |
1507 | { | 1571 | { |
1508 | IncomingPacket incomingPacket = null; | 1572 | IncomingPacket incomingPacket = null; |
@@ -1550,6 +1614,7 @@ namespace OpenSim.Region.ClientStack.LindenUDP | |||
1550 | 1614 | ||
1551 | while (base.IsRunningOutbound) | 1615 | while (base.IsRunningOutbound) |
1552 | { | 1616 | { |
1617 | m_scene.ThreadAlive(2); | ||
1553 | try | 1618 | try |
1554 | { | 1619 | { |
1555 | m_packetSent = false; | 1620 | m_packetSent = false; |
@@ -1780,8 +1845,8 @@ namespace OpenSim.Region.ClientStack.LindenUDP | |||
1780 | Packet packet = incomingPacket.Packet; | 1845 | Packet packet = incomingPacket.Packet; |
1781 | LLClientView client = incomingPacket.Client; | 1846 | LLClientView client = incomingPacket.Client; |
1782 | 1847 | ||
1783 | if (client.IsActive) | 1848 | // if (client.IsActive) |
1784 | { | 1849 | // { |
1785 | m_currentIncomingClient = client; | 1850 | m_currentIncomingClient = client; |
1786 | 1851 | ||
1787 | try | 1852 | try |
@@ -1808,13 +1873,13 @@ namespace OpenSim.Region.ClientStack.LindenUDP | |||
1808 | { | 1873 | { |
1809 | m_currentIncomingClient = null; | 1874 | m_currentIncomingClient = null; |
1810 | } | 1875 | } |
1811 | } | 1876 | // } |
1812 | else | 1877 | // else |
1813 | { | 1878 | // { |
1814 | m_log.DebugFormat( | 1879 | // m_log.DebugFormat( |
1815 | "[LLUDPSERVER]: Dropped incoming {0} for dead client {1} in {2}", | 1880 | // "[LLUDPSERVER]: Dropped incoming {0} for dead client {1} in {2}", |
1816 | packet.Type, client.Name, m_scene.RegionInfo.RegionName); | 1881 | // packet.Type, client.Name, m_scene.RegionInfo.RegionName); |
1817 | } | 1882 | // } |
1818 | 1883 | ||
1819 | IncomingPacketsProcessed++; | 1884 | IncomingPacketsProcessed++; |
1820 | } | 1885 | } |
@@ -1826,8 +1891,116 @@ namespace OpenSim.Region.ClientStack.LindenUDP | |||
1826 | if (!client.IsLoggingOut) | 1891 | if (!client.IsLoggingOut) |
1827 | { | 1892 | { |
1828 | client.IsLoggingOut = true; | 1893 | client.IsLoggingOut = true; |
1829 | client.Close(); | 1894 | client.Close(false, false); |
1895 | } | ||
1896 | } | ||
1897 | } | ||
1898 | |||
1899 | internal class DoubleQueue<T> where T:class | ||
1900 | { | ||
1901 | private Queue<T> m_lowQueue = new Queue<T>(); | ||
1902 | private Queue<T> m_highQueue = new Queue<T>(); | ||
1903 | |||
1904 | private object m_syncRoot = new object(); | ||
1905 | private Semaphore m_s = new Semaphore(0, 1); | ||
1906 | |||
1907 | public DoubleQueue() | ||
1908 | { | ||
1909 | } | ||
1910 | |||
1911 | public virtual int Count | ||
1912 | { | ||
1913 | get { return m_highQueue.Count + m_lowQueue.Count; } | ||
1914 | } | ||
1915 | |||
1916 | public virtual void Enqueue(T data) | ||
1917 | { | ||
1918 | Enqueue(m_lowQueue, data); | ||
1919 | } | ||
1920 | |||
1921 | public virtual void EnqueueLow(T data) | ||
1922 | { | ||
1923 | Enqueue(m_lowQueue, data); | ||
1924 | } | ||
1925 | |||
1926 | public virtual void EnqueueHigh(T data) | ||
1927 | { | ||
1928 | Enqueue(m_highQueue, data); | ||
1929 | } | ||
1930 | |||
1931 | private void Enqueue(Queue<T> q, T data) | ||
1932 | { | ||
1933 | lock (m_syncRoot) | ||
1934 | { | ||
1935 | m_lowQueue.Enqueue(data); | ||
1936 | m_s.WaitOne(0); | ||
1937 | m_s.Release(); | ||
1938 | } | ||
1939 | } | ||
1940 | |||
1941 | public virtual T Dequeue() | ||
1942 | { | ||
1943 | return Dequeue(Timeout.Infinite); | ||
1944 | } | ||
1945 | |||
1946 | public virtual T Dequeue(int tmo) | ||
1947 | { | ||
1948 | return Dequeue(TimeSpan.FromMilliseconds(tmo)); | ||
1949 | } | ||
1950 | |||
1951 | public virtual T Dequeue(TimeSpan wait) | ||
1952 | { | ||
1953 | T res = null; | ||
1954 | |||
1955 | if (!Dequeue(wait, ref res)) | ||
1956 | return null; | ||
1957 | |||
1958 | return res; | ||
1959 | } | ||
1960 | |||
1961 | public bool Dequeue(int timeout, ref T res) | ||
1962 | { | ||
1963 | return Dequeue(TimeSpan.FromMilliseconds(timeout), ref res); | ||
1964 | } | ||
1965 | |||
1966 | public bool Dequeue(TimeSpan wait, ref T res) | ||
1967 | { | ||
1968 | if (!m_s.WaitOne(wait)) | ||
1969 | return false; | ||
1970 | |||
1971 | lock (m_syncRoot) | ||
1972 | { | ||
1973 | if (m_highQueue.Count > 0) | ||
1974 | res = m_highQueue.Dequeue(); | ||
1975 | else | ||
1976 | res = m_lowQueue.Dequeue(); | ||
1977 | |||
1978 | if (m_highQueue.Count == 0 && m_lowQueue.Count == 0) | ||
1979 | return true; | ||
1980 | |||
1981 | try | ||
1982 | { | ||
1983 | m_s.Release(); | ||
1984 | } | ||
1985 | catch | ||
1986 | { | ||
1987 | } | ||
1988 | |||
1989 | return true; | ||
1990 | } | ||
1991 | } | ||
1992 | |||
1993 | public virtual void Clear() | ||
1994 | { | ||
1995 | |||
1996 | lock (m_syncRoot) | ||
1997 | { | ||
1998 | // Make sure sem count is 0 | ||
1999 | m_s.WaitOne(0); | ||
2000 | |||
2001 | m_lowQueue.Clear(); | ||
2002 | m_highQueue.Clear(); | ||
1830 | } | 2003 | } |
1831 | } | 2004 | } |
1832 | } | 2005 | } |
1833 | } \ No newline at end of file | 2006 | } |
diff --git a/OpenSim/Region/ClientStack/Linden/UDP/OpenSimUDPBase.cs b/OpenSim/Region/ClientStack/Linden/UDP/OpenSimUDPBase.cs index 3f7ca2b..2aeb4cc 100644 --- a/OpenSim/Region/ClientStack/Linden/UDP/OpenSimUDPBase.cs +++ b/OpenSim/Region/ClientStack/Linden/UDP/OpenSimUDPBase.cs | |||
@@ -114,10 +114,6 @@ namespace OpenMetaverse | |||
114 | const int SIO_UDP_CONNRESET = -1744830452; | 114 | const int SIO_UDP_CONNRESET = -1744830452; |
115 | 115 | ||
116 | IPEndPoint ipep = new IPEndPoint(m_localBindAddress, m_udpPort); | 116 | IPEndPoint ipep = new IPEndPoint(m_localBindAddress, m_udpPort); |
117 | |||
118 | m_log.DebugFormat( | ||
119 | "[UDPBASE]: Binding UDP listener using internal IP address config {0}:{1}", | ||
120 | ipep.Address, ipep.Port); | ||
121 | 117 | ||
122 | m_udpSocket = new Socket( | 118 | m_udpSocket = new Socket( |
123 | AddressFamily.InterNetwork, | 119 | AddressFamily.InterNetwork, |