diff options
Diffstat (limited to 'OpenSim/Region/ClientStack/Linden/UDP')
5 files changed, 397 insertions, 291 deletions
diff --git a/OpenSim/Region/ClientStack/Linden/UDP/J2KImage.cs b/OpenSim/Region/ClientStack/Linden/UDP/J2KImage.cs index e9e2dca..9dd6663 100644 --- a/OpenSim/Region/ClientStack/Linden/UDP/J2KImage.cs +++ b/OpenSim/Region/ClientStack/Linden/UDP/J2KImage.cs | |||
@@ -202,6 +202,9 @@ namespace OpenSim.Region.ClientStack.LindenUDP | |||
202 | m_stopPacket = TexturePacketCount(); | 202 | m_stopPacket = TexturePacketCount(); |
203 | } | 203 | } |
204 | 204 | ||
205 | //Give them at least two packets, to play nice with some broken viewers (SL also behaves this way) | ||
206 | if (m_stopPacket == 1 && Layers[0].End > FIRST_PACKET_SIZE) m_stopPacket++; | ||
207 | |||
205 | m_currentPacket = StartPacket; | 208 | m_currentPacket = StartPacket; |
206 | } | 209 | } |
207 | } | 210 | } |
diff --git a/OpenSim/Region/ClientStack/Linden/UDP/LLClientView.cs b/OpenSim/Region/ClientStack/Linden/UDP/LLClientView.cs index 1da9d5e..de40abd 100644 --- a/OpenSim/Region/ClientStack/Linden/UDP/LLClientView.cs +++ b/OpenSim/Region/ClientStack/Linden/UDP/LLClientView.cs | |||
@@ -157,6 +157,7 @@ namespace OpenSim.Region.ClientStack.LindenUDP | |||
157 | public event RequestTaskInventory OnRequestTaskInventory; | 157 | public event RequestTaskInventory OnRequestTaskInventory; |
158 | public event UpdateInventoryItem OnUpdateInventoryItem; | 158 | public event UpdateInventoryItem OnUpdateInventoryItem; |
159 | public event CopyInventoryItem OnCopyInventoryItem; | 159 | public event CopyInventoryItem OnCopyInventoryItem; |
160 | public event MoveItemsAndLeaveCopy OnMoveItemsAndLeaveCopy; | ||
160 | public event MoveInventoryItem OnMoveInventoryItem; | 161 | public event MoveInventoryItem OnMoveInventoryItem; |
161 | public event RemoveInventoryItem OnRemoveInventoryItem; | 162 | public event RemoveInventoryItem OnRemoveInventoryItem; |
162 | public event RemoveInventoryFolder OnRemoveInventoryFolder; | 163 | public event RemoveInventoryFolder OnRemoveInventoryFolder; |
@@ -254,7 +255,7 @@ namespace OpenSim.Region.ClientStack.LindenUDP | |||
254 | public event ClassifiedInfoRequest OnClassifiedInfoRequest; | 255 | public event ClassifiedInfoRequest OnClassifiedInfoRequest; |
255 | public event ClassifiedInfoUpdate OnClassifiedInfoUpdate; | 256 | public event ClassifiedInfoUpdate OnClassifiedInfoUpdate; |
256 | public event ClassifiedDelete OnClassifiedDelete; | 257 | public event ClassifiedDelete OnClassifiedDelete; |
257 | public event ClassifiedDelete OnClassifiedGodDelete; | 258 | public event ClassifiedGodDelete OnClassifiedGodDelete; |
258 | public event EventNotificationAddRequest OnEventNotificationAddRequest; | 259 | public event EventNotificationAddRequest OnEventNotificationAddRequest; |
259 | public event EventNotificationRemoveRequest OnEventNotificationRemoveRequest; | 260 | public event EventNotificationRemoveRequest OnEventNotificationRemoveRequest; |
260 | public event EventGodDelete OnEventGodDelete; | 261 | public event EventGodDelete OnEventGodDelete; |
@@ -330,7 +331,7 @@ namespace OpenSim.Region.ClientStack.LindenUDP | |||
330 | /// thread servicing the m_primFullUpdates queue after a kill. If this happens the object persists as an | 331 | /// thread servicing the m_primFullUpdates queue after a kill. If this happens the object persists as an |
331 | /// ownerless phantom. | 332 | /// ownerless phantom. |
332 | /// | 333 | /// |
333 | /// All manipulation of this set has to occur under a lock | 334 | /// All manipulation of this set has to occur under an m_entityUpdates.SyncRoot lock |
334 | /// | 335 | /// |
335 | /// </value> | 336 | /// </value> |
336 | protected HashSet<uint> m_killRecord; | 337 | protected HashSet<uint> m_killRecord; |
@@ -338,6 +339,7 @@ namespace OpenSim.Region.ClientStack.LindenUDP | |||
338 | // protected HashSet<uint> m_attachmentsSent; | 339 | // protected HashSet<uint> m_attachmentsSent; |
339 | 340 | ||
340 | private int m_moneyBalance; | 341 | private int m_moneyBalance; |
342 | private bool m_deliverPackets = true; | ||
341 | private int m_animationSequenceNumber = 1; | 343 | private int m_animationSequenceNumber = 1; |
342 | private bool m_SendLogoutPacketWhenClosing = true; | 344 | private bool m_SendLogoutPacketWhenClosing = true; |
343 | private AgentUpdateArgs lastarg; | 345 | private AgentUpdateArgs lastarg; |
@@ -378,6 +380,14 @@ namespace OpenSim.Region.ClientStack.LindenUDP | |||
378 | get { return m_startpos; } | 380 | get { return m_startpos; } |
379 | set { m_startpos = value; } | 381 | set { m_startpos = value; } |
380 | } | 382 | } |
383 | public bool DeliverPackets | ||
384 | { | ||
385 | get { return m_deliverPackets; } | ||
386 | set { | ||
387 | m_deliverPackets = value; | ||
388 | m_udpClient.m_deliverPackets = value; | ||
389 | } | ||
390 | } | ||
381 | public UUID AgentId { get { return m_agentId; } } | 391 | public UUID AgentId { get { return m_agentId; } } |
382 | public UUID ActiveGroupId { get { return m_activeGroupID; } } | 392 | public UUID ActiveGroupId { get { return m_activeGroupID; } } |
383 | public string ActiveGroupName { get { return m_activeGroupName; } } | 393 | public string ActiveGroupName { get { return m_activeGroupName; } } |
@@ -479,18 +489,30 @@ namespace OpenSim.Region.ClientStack.LindenUDP | |||
479 | 489 | ||
480 | #region Client Methods | 490 | #region Client Methods |
481 | 491 | ||
492 | |||
482 | /// <summary> | 493 | /// <summary> |
483 | /// Shut down the client view | 494 | /// Shut down the client view |
484 | /// </summary> | 495 | /// </summary> |
485 | public void Close() | 496 | public void Close() |
486 | { | 497 | { |
498 | Close(true); | ||
499 | } | ||
500 | |||
501 | /// <summary> | ||
502 | /// Shut down the client view | ||
503 | /// </summary> | ||
504 | public void Close(bool sendStop) | ||
505 | { | ||
487 | m_log.DebugFormat( | 506 | m_log.DebugFormat( |
488 | "[CLIENT]: Close has been called for {0} attached to scene {1}", | 507 | "[CLIENT]: Close has been called for {0} attached to scene {1}", |
489 | Name, m_scene.RegionInfo.RegionName); | 508 | Name, m_scene.RegionInfo.RegionName); |
490 | 509 | ||
491 | // Send the STOP packet | 510 | if (sendStop) |
492 | DisableSimulatorPacket disable = (DisableSimulatorPacket)PacketPool.Instance.GetPacket(PacketType.DisableSimulator); | 511 | { |
493 | OutPacket(disable, ThrottleOutPacketType.Unknown); | 512 | // Send the STOP packet |
513 | DisableSimulatorPacket disable = (DisableSimulatorPacket)PacketPool.Instance.GetPacket(PacketType.DisableSimulator); | ||
514 | OutPacket(disable, ThrottleOutPacketType.Unknown); | ||
515 | } | ||
494 | 516 | ||
495 | IsActive = false; | 517 | IsActive = false; |
496 | 518 | ||
@@ -771,7 +793,7 @@ namespace OpenSim.Region.ClientStack.LindenUDP | |||
771 | reply.ChatData.OwnerID = fromAgentID; | 793 | reply.ChatData.OwnerID = fromAgentID; |
772 | reply.ChatData.SourceID = fromAgentID; | 794 | reply.ChatData.SourceID = fromAgentID; |
773 | 795 | ||
774 | OutPacket(reply, ThrottleOutPacketType.Task); | 796 | OutPacket(reply, ThrottleOutPacketType.Unknown); |
775 | } | 797 | } |
776 | 798 | ||
777 | /// <summary> | 799 | /// <summary> |
@@ -1057,6 +1079,10 @@ namespace OpenSim.Region.ClientStack.LindenUDP | |||
1057 | public virtual void SendLayerData(float[] map) | 1079 | public virtual void SendLayerData(float[] map) |
1058 | { | 1080 | { |
1059 | Util.FireAndForget(DoSendLayerData, map); | 1081 | Util.FireAndForget(DoSendLayerData, map); |
1082 | |||
1083 | // Send it sync, and async. It's not that much data | ||
1084 | // and it improves user experience just so much! | ||
1085 | DoSendLayerData(map); | ||
1060 | } | 1086 | } |
1061 | 1087 | ||
1062 | /// <summary> | 1088 | /// <summary> |
@@ -1069,16 +1095,13 @@ namespace OpenSim.Region.ClientStack.LindenUDP | |||
1069 | 1095 | ||
1070 | try | 1096 | try |
1071 | { | 1097 | { |
1072 | //for (int y = 0; y < 16; y++) | 1098 | for (int y = 0; y < 16; y++) |
1073 | //{ | 1099 | { |
1074 | // for (int x = 0; x < 16; x++) | 1100 | for (int x = 0; x < 16; x+=4) |
1075 | // { | 1101 | { |
1076 | // SendLayerData(x, y, map); | 1102 | SendLayerPacket(x, y, map); |
1077 | // } | 1103 | } |
1078 | //} | 1104 | } |
1079 | |||
1080 | // Send LayerData in a spiral pattern. Fun! | ||
1081 | SendLayerTopRight(map, 0, 0, 15, 15); | ||
1082 | } | 1105 | } |
1083 | catch (Exception e) | 1106 | catch (Exception e) |
1084 | { | 1107 | { |
@@ -1086,51 +1109,35 @@ namespace OpenSim.Region.ClientStack.LindenUDP | |||
1086 | } | 1109 | } |
1087 | } | 1110 | } |
1088 | 1111 | ||
1089 | private void SendLayerTopRight(float[] map, int x1, int y1, int x2, int y2) | ||
1090 | { | ||
1091 | // Row | ||
1092 | for (int i = x1; i <= x2; i++) | ||
1093 | SendLayerData(i, y1, map); | ||
1094 | |||
1095 | // Column | ||
1096 | for (int j = y1 + 1; j <= y2; j++) | ||
1097 | SendLayerData(x2, j, map); | ||
1098 | |||
1099 | if (x2 - x1 > 0) | ||
1100 | SendLayerBottomLeft(map, x1, y1 + 1, x2 - 1, y2); | ||
1101 | } | ||
1102 | |||
1103 | void SendLayerBottomLeft(float[] map, int x1, int y1, int x2, int y2) | ||
1104 | { | ||
1105 | // Row in reverse | ||
1106 | for (int i = x2; i >= x1; i--) | ||
1107 | SendLayerData(i, y2, map); | ||
1108 | |||
1109 | // Column in reverse | ||
1110 | for (int j = y2 - 1; j >= y1; j--) | ||
1111 | SendLayerData(x1, j, map); | ||
1112 | |||
1113 | if (x2 - x1 > 0) | ||
1114 | SendLayerTopRight(map, x1 + 1, y1, x2, y2 - 1); | ||
1115 | } | ||
1116 | |||
1117 | /// <summary> | 1112 | /// <summary> |
1118 | /// Sends a set of four patches (x, x+1, ..., x+3) to the client | 1113 | /// Sends a set of four patches (x, x+1, ..., x+3) to the client |
1119 | /// </summary> | 1114 | /// </summary> |
1120 | /// <param name="map">heightmap</param> | 1115 | /// <param name="map">heightmap</param> |
1121 | /// <param name="px">X coordinate for patches 0..12</param> | 1116 | /// <param name="px">X coordinate for patches 0..12</param> |
1122 | /// <param name="py">Y coordinate for patches 0..15</param> | 1117 | /// <param name="py">Y coordinate for patches 0..15</param> |
1123 | // private void SendLayerPacket(float[] map, int y, int x) | 1118 | private void SendLayerPacket(int x, int y, float[] map) |
1124 | // { | 1119 | { |
1125 | // int[] patches = new int[4]; | 1120 | int[] patches = new int[4]; |
1126 | // patches[0] = x + 0 + y * 16; | 1121 | patches[0] = x + 0 + y * 16; |
1127 | // patches[1] = x + 1 + y * 16; | 1122 | patches[1] = x + 1 + y * 16; |
1128 | // patches[2] = x + 2 + y * 16; | 1123 | patches[2] = x + 2 + y * 16; |
1129 | // patches[3] = x + 3 + y * 16; | 1124 | patches[3] = x + 3 + y * 16; |
1130 | 1125 | ||
1131 | // Packet layerpack = LLClientView.TerrainManager.CreateLandPacket(map, patches); | 1126 | float[] heightmap = (map.Length == 65536) ? |
1132 | // OutPacket(layerpack, ThrottleOutPacketType.Land); | 1127 | map : |
1133 | // } | 1128 | LLHeightFieldMoronize(map); |
1129 | |||
1130 | try | ||
1131 | { | ||
1132 | Packet layerpack = TerrainCompressor.CreateLandPacket(heightmap, patches); | ||
1133 | OutPacket(layerpack, ThrottleOutPacketType.Land); | ||
1134 | } | ||
1135 | catch | ||
1136 | { | ||
1137 | for (int px = x ; px < x + 4 ; px++) | ||
1138 | SendLayerData(px, y, map); | ||
1139 | } | ||
1140 | } | ||
1134 | 1141 | ||
1135 | /// <summary> | 1142 | /// <summary> |
1136 | /// Sends a specified patch to a client | 1143 | /// Sends a specified patch to a client |
@@ -1150,7 +1157,7 @@ namespace OpenSim.Region.ClientStack.LindenUDP | |||
1150 | LayerDataPacket layerpack = TerrainCompressor.CreateLandPacket(heightmap, patches); | 1157 | LayerDataPacket layerpack = TerrainCompressor.CreateLandPacket(heightmap, patches); |
1151 | layerpack.Header.Reliable = true; | 1158 | layerpack.Header.Reliable = true; |
1152 | 1159 | ||
1153 | OutPacket(layerpack, ThrottleOutPacketType.Land); | 1160 | OutPacket(layerpack, ThrottleOutPacketType.Task); |
1154 | } | 1161 | } |
1155 | catch (Exception e) | 1162 | catch (Exception e) |
1156 | { | 1163 | { |
@@ -1510,38 +1517,49 @@ namespace OpenSim.Region.ClientStack.LindenUDP | |||
1510 | OutPacket(pc, ThrottleOutPacketType.Unknown); | 1517 | OutPacket(pc, ThrottleOutPacketType.Unknown); |
1511 | } | 1518 | } |
1512 | 1519 | ||
1513 | public void SendKillObject(ulong regionHandle, uint localID) | 1520 | public void SendKillObject(ulong regionHandle, List<uint> localIDs) |
1514 | { | 1521 | { |
1515 | // m_log.DebugFormat("[CLIENT]: Sending KillObjectPacket to {0} for {1} in {2}", Name, localID, regionHandle); | 1522 | // m_log.DebugFormat("[CLIENT]: Sending KillObjectPacket to {0} for {1} in {2}", Name, localID, regionHandle); |
1516 | 1523 | ||
1517 | KillObjectPacket kill = (KillObjectPacket)PacketPool.Instance.GetPacket(PacketType.KillObject); | 1524 | KillObjectPacket kill = (KillObjectPacket)PacketPool.Instance.GetPacket(PacketType.KillObject); |
1518 | // TODO: don't create new blocks if recycling an old packet | 1525 | // TODO: don't create new blocks if recycling an old packet |
1519 | kill.ObjectData = new KillObjectPacket.ObjectDataBlock[1]; | 1526 | kill.ObjectData = new KillObjectPacket.ObjectDataBlock[localIDs.Count]; |
1520 | kill.ObjectData[0] = new KillObjectPacket.ObjectDataBlock(); | 1527 | for (int i = 0 ; i < localIDs.Count ; i++ ) |
1521 | kill.ObjectData[0].ID = localID; | 1528 | { |
1529 | kill.ObjectData[i] = new KillObjectPacket.ObjectDataBlock(); | ||
1530 | kill.ObjectData[i].ID = localIDs[i]; | ||
1531 | } | ||
1522 | kill.Header.Reliable = true; | 1532 | kill.Header.Reliable = true; |
1523 | kill.Header.Zerocoded = true; | 1533 | kill.Header.Zerocoded = true; |
1524 | 1534 | ||
1525 | if (m_scene.GetScenePresence(localID) == null) | 1535 | lock (m_killRecord) |
1526 | { | 1536 | { |
1527 | // We must lock for both manipulating the kill record and sending the packet, in order to avoid a race | 1537 | if (localIDs.Count == 1) |
1528 | // condition where a kill can be processed before an out-of-date update for the same object. | ||
1529 | lock (m_killRecord) | ||
1530 | { | 1538 | { |
1531 | m_killRecord.Add(localID); | 1539 | if (m_scene.GetScenePresence(localIDs[0]) != null) |
1532 | 1540 | { | |
1533 | // The throttle queue used here must match that being used for updates. Otherwise, there is a | 1541 | OutPacket(kill, ThrottleOutPacketType.State); |
1534 | // chance that a kill packet put on a separate queue will be sent to the client before an existing | 1542 | return; |
1535 | // update packet on another queue. Receiving updates after kills results in unowned and undeletable | 1543 | } |
1536 | // scene objects in a viewer until that viewer is relogged in. | 1544 | m_killRecord.Add(localIDs[0]); |
1537 | OutPacket(kill, ThrottleOutPacketType.Task); | 1545 | } |
1546 | else | ||
1547 | { | ||
1548 | lock (m_entityUpdates.SyncRoot) | ||
1549 | { | ||
1550 | foreach (uint localID in localIDs) | ||
1551 | m_killRecord.Add(localID); | ||
1552 | } | ||
1538 | } | 1553 | } |
1539 | } | 1554 | } |
1540 | else | 1555 | |
1541 | { | 1556 | // The throttle queue used here must match that being used for |
1542 | // OutPacket(kill, ThrottleOutPacketType.State); | 1557 | // updates. Otherwise, there is a chance that a kill packet put |
1543 | OutPacket(kill, ThrottleOutPacketType.Task); | 1558 | // on a separate queue will be sent to the client before an |
1544 | } | 1559 | // existing update packet on another queue. Receiving updates |
1560 | // after kills results in unowned and undeletable | ||
1561 | // scene objects in a viewer until that viewer is relogged in. | ||
1562 | OutPacket(kill, ThrottleOutPacketType.Task); | ||
1545 | } | 1563 | } |
1546 | 1564 | ||
1547 | /// <summary> | 1565 | /// <summary> |
@@ -2254,6 +2272,15 @@ namespace OpenSim.Region.ClientStack.LindenUDP | |||
2254 | OutPacket(sound, ThrottleOutPacketType.Task); | 2272 | OutPacket(sound, ThrottleOutPacketType.Task); |
2255 | } | 2273 | } |
2256 | 2274 | ||
2275 | public void SendTransferAbort(TransferRequestPacket transferRequest) | ||
2276 | { | ||
2277 | TransferAbortPacket abort = (TransferAbortPacket)PacketPool.Instance.GetPacket(PacketType.TransferAbort); | ||
2278 | abort.TransferInfo.TransferID = transferRequest.TransferInfo.TransferID; | ||
2279 | abort.TransferInfo.ChannelType = transferRequest.TransferInfo.ChannelType; | ||
2280 | m_log.Debug("[Assets] Aborting transfer; asset request failed"); | ||
2281 | OutPacket(abort, ThrottleOutPacketType.Task); | ||
2282 | } | ||
2283 | |||
2257 | public void SendTriggeredSound(UUID soundID, UUID ownerID, UUID objectID, UUID parentID, ulong handle, Vector3 position, float gain) | 2284 | public void SendTriggeredSound(UUID soundID, UUID ownerID, UUID objectID, UUID parentID, ulong handle, Vector3 position, float gain) |
2258 | { | 2285 | { |
2259 | SoundTriggerPacket sound = (SoundTriggerPacket)PacketPool.Instance.GetPacket(PacketType.SoundTrigger); | 2286 | SoundTriggerPacket sound = (SoundTriggerPacket)PacketPool.Instance.GetPacket(PacketType.SoundTrigger); |
@@ -3558,7 +3585,15 @@ namespace OpenSim.Region.ClientStack.LindenUDP | |||
3558 | /// </summary> | 3585 | /// </summary> |
3559 | public void SendPrimUpdate(ISceneEntity entity, PrimUpdateFlags updateFlags) | 3586 | public void SendPrimUpdate(ISceneEntity entity, PrimUpdateFlags updateFlags) |
3560 | { | 3587 | { |
3561 | //double priority = m_prioritizer.GetUpdatePriority(this, entity); | 3588 | if (entity is SceneObjectPart) |
3589 | { | ||
3590 | SceneObjectPart e = (SceneObjectPart)entity; | ||
3591 | SceneObjectGroup g = e.ParentGroup; | ||
3592 | if (g.RootPart.Shape.State > 30) // HUD | ||
3593 | if (g.OwnerID != AgentId) | ||
3594 | return; // Don't send updates for other people's HUDs | ||
3595 | } | ||
3596 | |||
3562 | uint priority = m_prioritizer.GetUpdatePriority(this, entity); | 3597 | uint priority = m_prioritizer.GetUpdatePriority(this, entity); |
3563 | 3598 | ||
3564 | lock (m_entityUpdates.SyncRoot) | 3599 | lock (m_entityUpdates.SyncRoot) |
@@ -3625,211 +3660,230 @@ namespace OpenSim.Region.ClientStack.LindenUDP | |||
3625 | 3660 | ||
3626 | // We must lock for both manipulating the kill record and sending the packet, in order to avoid a race | 3661 | // We must lock for both manipulating the kill record and sending the packet, in order to avoid a race |
3627 | // condition where a kill can be processed before an out-of-date update for the same object. | 3662 | // condition where a kill can be processed before an out-of-date update for the same object. |
3628 | lock (m_killRecord) | 3663 | float avgTimeDilation = 1.0f; |
3664 | IEntityUpdate iupdate; | ||
3665 | Int32 timeinqueue; // this is just debugging code & can be dropped later | ||
3666 | |||
3667 | while (updatesThisCall < maxUpdates) | ||
3629 | { | 3668 | { |
3630 | float avgTimeDilation = 1.0f; | 3669 | lock (m_entityUpdates.SyncRoot) |
3631 | IEntityUpdate iupdate; | 3670 | if (!m_entityUpdates.TryDequeue(out iupdate, out timeinqueue)) |
3632 | Int32 timeinqueue; // this is just debugging code & can be dropped later | 3671 | break; |
3633 | |||
3634 | while (updatesThisCall < maxUpdates) | ||
3635 | { | ||
3636 | lock (m_entityUpdates.SyncRoot) | ||
3637 | if (!m_entityUpdates.TryDequeue(out iupdate, out timeinqueue)) | ||
3638 | break; | ||
3639 | 3672 | ||
3640 | EntityUpdate update = (EntityUpdate)iupdate; | 3673 | EntityUpdate update = (EntityUpdate)iupdate; |
3641 | 3674 | ||
3642 | avgTimeDilation += update.TimeDilation; | 3675 | avgTimeDilation += update.TimeDilation; |
3643 | avgTimeDilation *= 0.5f; | 3676 | avgTimeDilation *= 0.5f; |
3644 | 3677 | ||
3645 | if (update.Entity is SceneObjectPart) | 3678 | if (update.Entity is SceneObjectPart) |
3679 | { | ||
3680 | SceneObjectPart part = (SceneObjectPart)update.Entity; | ||
3681 | |||
3682 | // Please do not remove this unless you can demonstrate on the OpenSim mailing list that a client | ||
3683 | // will never receive an update after a prim kill. Even then, keeping the kill record may be a good | ||
3684 | // safety measure. | ||
3685 | // | ||
3686 | // If a Linden Lab 1.23.5 client (and possibly later and earlier) receives an object update | ||
3687 | // after a kill, it will keep displaying the deleted object until relog. OpenSim currently performs | ||
3688 | // updates and kills on different threads with different scheduling strategies, hence this protection. | ||
3689 | // | ||
3690 | // This doesn't appear to apply to child prims - a client will happily ignore these updates | ||
3691 | // after the root prim has been deleted. | ||
3692 | lock (m_killRecord) | ||
3646 | { | 3693 | { |
3647 | SceneObjectPart part = (SceneObjectPart)update.Entity; | ||
3648 | |||
3649 | // Please do not remove this unless you can demonstrate on the OpenSim mailing list that a client | ||
3650 | // will never receive an update after a prim kill. Even then, keeping the kill record may be a good | ||
3651 | // safety measure. | ||
3652 | // | ||
3653 | // If a Linden Lab 1.23.5 client (and possibly later and earlier) receives an object update | ||
3654 | // after a kill, it will keep displaying the deleted object until relog. OpenSim currently performs | ||
3655 | // updates and kills on different threads with different scheduling strategies, hence this protection. | ||
3656 | // | ||
3657 | // This doesn't appear to apply to child prims - a client will happily ignore these updates | ||
3658 | // after the root prim has been deleted. | ||
3659 | if (m_killRecord.Contains(part.LocalId)) | 3694 | if (m_killRecord.Contains(part.LocalId)) |
3660 | { | ||
3661 | // m_log.WarnFormat( | ||
3662 | // "[CLIENT]: Preventing update for prim with local id {0} after client for user {1} told it was deleted", | ||
3663 | // part.LocalId, Name); | ||
3664 | continue; | 3695 | continue; |
3665 | } | 3696 | if (m_killRecord.Contains(part.ParentGroup.RootPart.LocalId)) |
3666 | 3697 | continue; | |
3667 | if (part.ParentGroup.IsAttachment && m_disableFacelights) | 3698 | } |
3699 | |||
3700 | if (part.ParentGroup.IsDeleted) | ||
3701 | continue; | ||
3702 | |||
3703 | if (part.ParentGroup.IsAttachment) | ||
3704 | { // Someone else's HUD, why are we getting these? | ||
3705 | if (part.ParentGroup.OwnerID != AgentId && | ||
3706 | part.ParentGroup.RootPart.Shape.State >= 30) | ||
3707 | continue; | ||
3708 | ScenePresence sp; | ||
3709 | // Owner is not in the sim, don't update it to | ||
3710 | // anyone | ||
3711 | if (!m_scene.TryGetScenePresence(part.OwnerID, out sp)) | ||
3712 | continue; | ||
3713 | |||
3714 | List<SceneObjectGroup> atts = sp.Attachments; | ||
3715 | bool found = false; | ||
3716 | foreach (SceneObjectGroup att in atts) | ||
3668 | { | 3717 | { |
3669 | if (part.ParentGroup.RootPart.Shape.State != (byte)AttachmentPoint.LeftHand && | 3718 | if (att == part.ParentGroup) |
3670 | part.ParentGroup.RootPart.Shape.State != (byte)AttachmentPoint.RightHand) | ||
3671 | { | 3719 | { |
3672 | part.Shape.LightEntry = false; | 3720 | found = true; |
3721 | break; | ||
3673 | } | 3722 | } |
3674 | } | 3723 | } |
3724 | |||
3725 | // It's an attachment of a valid avatar, but | ||
3726 | // doesn't seem to be attached, skip | ||
3727 | if (!found) | ||
3728 | continue; | ||
3675 | } | 3729 | } |
3676 | 3730 | if (part.ParentGroup.IsAttachment && m_disableFacelights) | |
3677 | ++updatesThisCall; | ||
3678 | |||
3679 | #region UpdateFlags to packet type conversion | ||
3680 | |||
3681 | PrimUpdateFlags updateFlags = (PrimUpdateFlags)update.Flags; | ||
3682 | |||
3683 | bool canUseCompressed = true; | ||
3684 | bool canUseImproved = true; | ||
3685 | |||
3686 | // Compressed object updates only make sense for LL primitives | ||
3687 | if (!(update.Entity is SceneObjectPart)) | ||
3688 | { | ||
3689 | canUseCompressed = false; | ||
3690 | } | ||
3691 | |||
3692 | if (updateFlags.HasFlag(PrimUpdateFlags.FullUpdate)) | ||
3693 | { | ||
3694 | canUseCompressed = false; | ||
3695 | canUseImproved = false; | ||
3696 | } | ||
3697 | else | ||
3698 | { | 3731 | { |
3699 | if (updateFlags.HasFlag(PrimUpdateFlags.Velocity) || | 3732 | if (part.ParentGroup.RootPart.Shape.State != (byte)AttachmentPoint.LeftHand && |
3700 | updateFlags.HasFlag(PrimUpdateFlags.Acceleration) || | 3733 | part.ParentGroup.RootPart.Shape.State != (byte)AttachmentPoint.RightHand) |
3701 | updateFlags.HasFlag(PrimUpdateFlags.CollisionPlane) || | ||
3702 | updateFlags.HasFlag(PrimUpdateFlags.Joint)) | ||
3703 | { | 3734 | { |
3704 | canUseCompressed = false; | 3735 | part.Shape.LightEntry = false; |
3705 | } | ||
3706 | |||
3707 | if (updateFlags.HasFlag(PrimUpdateFlags.PrimFlags) || | ||
3708 | updateFlags.HasFlag(PrimUpdateFlags.ParentID) || | ||
3709 | updateFlags.HasFlag(PrimUpdateFlags.Scale) || | ||
3710 | updateFlags.HasFlag(PrimUpdateFlags.PrimData) || | ||
3711 | updateFlags.HasFlag(PrimUpdateFlags.Text) || | ||
3712 | updateFlags.HasFlag(PrimUpdateFlags.NameValue) || | ||
3713 | updateFlags.HasFlag(PrimUpdateFlags.ExtraData) || | ||
3714 | updateFlags.HasFlag(PrimUpdateFlags.TextureAnim) || | ||
3715 | updateFlags.HasFlag(PrimUpdateFlags.Sound) || | ||
3716 | updateFlags.HasFlag(PrimUpdateFlags.Particles) || | ||
3717 | updateFlags.HasFlag(PrimUpdateFlags.Material) || | ||
3718 | updateFlags.HasFlag(PrimUpdateFlags.ClickAction) || | ||
3719 | updateFlags.HasFlag(PrimUpdateFlags.MediaURL) || | ||
3720 | updateFlags.HasFlag(PrimUpdateFlags.Joint)) | ||
3721 | { | ||
3722 | canUseImproved = false; | ||
3723 | } | 3736 | } |
3724 | } | 3737 | } |
3725 | 3738 | } | |
3726 | #endregion UpdateFlags to packet type conversion | 3739 | |
3727 | 3740 | ++updatesThisCall; | |
3728 | #region Block Construction | 3741 | |
3729 | 3742 | #region UpdateFlags to packet type conversion | |
3730 | // TODO: Remove this once we can build compressed updates | 3743 | |
3744 | PrimUpdateFlags updateFlags = (PrimUpdateFlags)update.Flags; | ||
3745 | |||
3746 | bool canUseCompressed = true; | ||
3747 | bool canUseImproved = true; | ||
3748 | |||
3749 | // Compressed object updates only make sense for LL primitives | ||
3750 | if (!(update.Entity is SceneObjectPart)) | ||
3751 | { | ||
3731 | canUseCompressed = false; | 3752 | canUseCompressed = false; |
3732 | 3753 | } | |
3733 | if (!canUseImproved && !canUseCompressed) | 3754 | |
3734 | { | 3755 | if (updateFlags.HasFlag(PrimUpdateFlags.FullUpdate)) |
3735 | if (update.Entity is ScenePresence) | 3756 | { |
3736 | { | 3757 | canUseCompressed = false; |
3737 | objectUpdateBlocks.Value.Add(CreateAvatarUpdateBlock((ScenePresence)update.Entity)); | 3758 | canUseImproved = false; |
3738 | objectUpdates.Value.Add(update); | 3759 | } |
3739 | } | 3760 | else |
3740 | else | 3761 | { |
3741 | { | 3762 | if (updateFlags.HasFlag(PrimUpdateFlags.Velocity) || |
3742 | objectUpdateBlocks.Value.Add(CreatePrimUpdateBlock((SceneObjectPart)update.Entity, this.m_agentId)); | 3763 | updateFlags.HasFlag(PrimUpdateFlags.Acceleration) || |
3743 | objectUpdates.Value.Add(update); | 3764 | updateFlags.HasFlag(PrimUpdateFlags.CollisionPlane) || |
3744 | } | 3765 | updateFlags.HasFlag(PrimUpdateFlags.Joint)) |
3745 | } | ||
3746 | else if (!canUseImproved) | ||
3747 | { | 3766 | { |
3748 | compressedUpdateBlocks.Value.Add(CreateCompressedUpdateBlock((SceneObjectPart)update.Entity, updateFlags)); | 3767 | canUseCompressed = false; |
3749 | compressedUpdates.Value.Add(update); | ||
3750 | } | 3768 | } |
3751 | else | 3769 | |
3770 | if (updateFlags.HasFlag(PrimUpdateFlags.PrimFlags) || | ||
3771 | updateFlags.HasFlag(PrimUpdateFlags.ParentID) || | ||
3772 | updateFlags.HasFlag(PrimUpdateFlags.Scale) || | ||
3773 | updateFlags.HasFlag(PrimUpdateFlags.PrimData) || | ||
3774 | updateFlags.HasFlag(PrimUpdateFlags.Text) || | ||
3775 | updateFlags.HasFlag(PrimUpdateFlags.NameValue) || | ||
3776 | updateFlags.HasFlag(PrimUpdateFlags.ExtraData) || | ||
3777 | updateFlags.HasFlag(PrimUpdateFlags.TextureAnim) || | ||
3778 | updateFlags.HasFlag(PrimUpdateFlags.Sound) || | ||
3779 | updateFlags.HasFlag(PrimUpdateFlags.Particles) || | ||
3780 | updateFlags.HasFlag(PrimUpdateFlags.Material) || | ||
3781 | updateFlags.HasFlag(PrimUpdateFlags.ClickAction) || | ||
3782 | updateFlags.HasFlag(PrimUpdateFlags.MediaURL) || | ||
3783 | updateFlags.HasFlag(PrimUpdateFlags.Joint)) | ||
3752 | { | 3784 | { |
3753 | if (update.Entity is ScenePresence && ((ScenePresence)update.Entity).UUID == AgentId) | 3785 | canUseImproved = false; |
3754 | { | ||
3755 | // Self updates go into a special list | ||
3756 | terseAgentUpdateBlocks.Value.Add(CreateImprovedTerseBlock(update.Entity, updateFlags.HasFlag(PrimUpdateFlags.Textures))); | ||
3757 | terseAgentUpdates.Value.Add(update); | ||
3758 | } | ||
3759 | else | ||
3760 | { | ||
3761 | // Everything else goes here | ||
3762 | terseUpdateBlocks.Value.Add(CreateImprovedTerseBlock(update.Entity, updateFlags.HasFlag(PrimUpdateFlags.Textures))); | ||
3763 | terseUpdates.Value.Add(update); | ||
3764 | } | ||
3765 | } | 3786 | } |
3766 | |||
3767 | #endregion Block Construction | ||
3768 | } | 3787 | } |
3769 | |||
3770 | |||
3771 | #region Packet Sending | ||
3772 | ushort timeDilation = Utils.FloatToUInt16(avgTimeDilation, 0.0f, 1.0f); | ||
3773 | 3788 | ||
3774 | if (terseAgentUpdateBlocks.IsValueCreated) | 3789 | #endregion UpdateFlags to packet type conversion |
3775 | { | ||
3776 | List<ImprovedTerseObjectUpdatePacket.ObjectDataBlock> blocks = terseAgentUpdateBlocks.Value; | ||
3777 | 3790 | ||
3778 | ImprovedTerseObjectUpdatePacket packet = new ImprovedTerseObjectUpdatePacket(); | 3791 | #region Block Construction |
3779 | packet.RegionData.RegionHandle = m_scene.RegionInfo.RegionHandle; | ||
3780 | packet.RegionData.TimeDilation = timeDilation; | ||
3781 | packet.ObjectData = new ImprovedTerseObjectUpdatePacket.ObjectDataBlock[blocks.Count]; | ||
3782 | 3792 | ||
3783 | for (int i = 0; i < blocks.Count; i++) | 3793 | // TODO: Remove this once we can build compressed updates |
3784 | packet.ObjectData[i] = blocks[i]; | 3794 | canUseCompressed = false; |
3785 | // If any of the packets created from this call go unacknowledged, all of the updates will be resent | ||
3786 | OutPacket(packet, ThrottleOutPacketType.Unknown, true, delegate(OutgoingPacket oPacket) { ResendPrimUpdates(terseAgentUpdates.Value, oPacket); }); | ||
3787 | } | ||
3788 | 3795 | ||
3789 | if (objectUpdateBlocks.IsValueCreated) | 3796 | if (!canUseImproved && !canUseCompressed) |
3790 | { | 3797 | { |
3791 | List<ObjectUpdatePacket.ObjectDataBlock> blocks = objectUpdateBlocks.Value; | 3798 | if (update.Entity is ScenePresence) |
3792 | 3799 | { | |
3793 | ObjectUpdatePacket packet = (ObjectUpdatePacket)PacketPool.Instance.GetPacket(PacketType.ObjectUpdate); | 3800 | objectUpdateBlocks.Value.Add(CreateAvatarUpdateBlock((ScenePresence)update.Entity)); |
3794 | packet.RegionData.RegionHandle = m_scene.RegionInfo.RegionHandle; | 3801 | } |
3795 | packet.RegionData.TimeDilation = timeDilation; | 3802 | else |
3796 | packet.ObjectData = new ObjectUpdatePacket.ObjectDataBlock[blocks.Count]; | 3803 | { |
3797 | 3804 | objectUpdateBlocks.Value.Add(CreatePrimUpdateBlock((SceneObjectPart)update.Entity, this.m_agentId)); | |
3798 | for (int i = 0; i < blocks.Count; i++) | 3805 | } |
3799 | packet.ObjectData[i] = blocks[i]; | ||
3800 | // If any of the packets created from this call go unacknowledged, all of the updates will be resent | ||
3801 | OutPacket(packet, ThrottleOutPacketType.Task, true, delegate(OutgoingPacket oPacket) { ResendPrimUpdates(objectUpdates.Value, oPacket); }); | ||
3802 | } | 3806 | } |
3803 | 3807 | else if (!canUseImproved) | |
3804 | if (compressedUpdateBlocks.IsValueCreated) | ||
3805 | { | 3808 | { |
3806 | List<ObjectUpdateCompressedPacket.ObjectDataBlock> blocks = compressedUpdateBlocks.Value; | 3809 | compressedUpdateBlocks.Value.Add(CreateCompressedUpdateBlock((SceneObjectPart)update.Entity, updateFlags)); |
3807 | |||
3808 | ObjectUpdateCompressedPacket packet = (ObjectUpdateCompressedPacket)PacketPool.Instance.GetPacket(PacketType.ObjectUpdateCompressed); | ||
3809 | packet.RegionData.RegionHandle = m_scene.RegionInfo.RegionHandle; | ||
3810 | packet.RegionData.TimeDilation = timeDilation; | ||
3811 | packet.ObjectData = new ObjectUpdateCompressedPacket.ObjectDataBlock[blocks.Count]; | ||
3812 | |||
3813 | for (int i = 0; i < blocks.Count; i++) | ||
3814 | packet.ObjectData[i] = blocks[i]; | ||
3815 | // If any of the packets created from this call go unacknowledged, all of the updates will be resent | ||
3816 | OutPacket(packet, ThrottleOutPacketType.Task, true, delegate(OutgoingPacket oPacket) { ResendPrimUpdates(compressedUpdates.Value, oPacket); }); | ||
3817 | } | 3810 | } |
3818 | 3811 | else | |
3819 | if (terseUpdateBlocks.IsValueCreated) | ||
3820 | { | 3812 | { |
3821 | List<ImprovedTerseObjectUpdatePacket.ObjectDataBlock> blocks = terseUpdateBlocks.Value; | 3813 | if (update.Entity is ScenePresence && ((ScenePresence)update.Entity).UUID == AgentId) |
3822 | 3814 | // Self updates go into a special list | |
3823 | ImprovedTerseObjectUpdatePacket packet = new ImprovedTerseObjectUpdatePacket(); | 3815 | terseAgentUpdateBlocks.Value.Add(CreateImprovedTerseBlock(update.Entity, updateFlags.HasFlag(PrimUpdateFlags.Textures))); |
3824 | packet.RegionData.RegionHandle = m_scene.RegionInfo.RegionHandle; | 3816 | else |
3825 | packet.RegionData.TimeDilation = timeDilation; | 3817 | // Everything else goes here |
3826 | packet.ObjectData = new ImprovedTerseObjectUpdatePacket.ObjectDataBlock[blocks.Count]; | 3818 | terseUpdateBlocks.Value.Add(CreateImprovedTerseBlock(update.Entity, updateFlags.HasFlag(PrimUpdateFlags.Textures))); |
3827 | |||
3828 | for (int i = 0; i < blocks.Count; i++) | ||
3829 | packet.ObjectData[i] = blocks[i]; | ||
3830 | // If any of the packets created from this call go unacknowledged, all of the updates will be resent | ||
3831 | OutPacket(packet, ThrottleOutPacketType.Task, true, delegate(OutgoingPacket oPacket) { ResendPrimUpdates(terseUpdates.Value, oPacket); }); | ||
3832 | } | 3819 | } |
3820 | |||
3821 | #endregion Block Construction | ||
3822 | } | ||
3823 | |||
3824 | #region Packet Sending | ||
3825 | |||
3826 | const float TIME_DILATION = 1.0f; | ||
3827 | ushort timeDilation = Utils.FloatToUInt16(avgTimeDilation, 0.0f, 1.0f); | ||
3828 | |||
3829 | if (terseAgentUpdateBlocks.IsValueCreated) | ||
3830 | { | ||
3831 | List<ImprovedTerseObjectUpdatePacket.ObjectDataBlock> blocks = terseAgentUpdateBlocks.Value; | ||
3832 | |||
3833 | ImprovedTerseObjectUpdatePacket packet = new ImprovedTerseObjectUpdatePacket(); | ||
3834 | packet.RegionData.RegionHandle = m_scene.RegionInfo.RegionHandle; | ||
3835 | packet.RegionData.TimeDilation = timeDilation; | ||
3836 | packet.ObjectData = new ImprovedTerseObjectUpdatePacket.ObjectDataBlock[blocks.Count]; | ||
3837 | |||
3838 | for (int i = 0; i < blocks.Count; i++) | ||
3839 | packet.ObjectData[i] = blocks[i]; | ||
3840 | |||
3841 | OutPacket(packet, ThrottleOutPacketType.Unknown, true); | ||
3842 | } | ||
3843 | |||
3844 | if (objectUpdateBlocks.IsValueCreated) | ||
3845 | { | ||
3846 | List<ObjectUpdatePacket.ObjectDataBlock> blocks = objectUpdateBlocks.Value; | ||
3847 | |||
3848 | ObjectUpdatePacket packet = (ObjectUpdatePacket)PacketPool.Instance.GetPacket(PacketType.ObjectUpdate); | ||
3849 | packet.RegionData.RegionHandle = m_scene.RegionInfo.RegionHandle; | ||
3850 | packet.RegionData.TimeDilation = timeDilation; | ||
3851 | packet.ObjectData = new ObjectUpdatePacket.ObjectDataBlock[blocks.Count]; | ||
3852 | |||
3853 | for (int i = 0; i < blocks.Count; i++) | ||
3854 | packet.ObjectData[i] = blocks[i]; | ||
3855 | |||
3856 | OutPacket(packet, ThrottleOutPacketType.Task, true); | ||
3857 | } | ||
3858 | |||
3859 | if (compressedUpdateBlocks.IsValueCreated) | ||
3860 | { | ||
3861 | List<ObjectUpdateCompressedPacket.ObjectDataBlock> blocks = compressedUpdateBlocks.Value; | ||
3862 | |||
3863 | ObjectUpdateCompressedPacket packet = (ObjectUpdateCompressedPacket)PacketPool.Instance.GetPacket(PacketType.ObjectUpdateCompressed); | ||
3864 | packet.RegionData.RegionHandle = m_scene.RegionInfo.RegionHandle; | ||
3865 | packet.RegionData.TimeDilation = timeDilation; | ||
3866 | packet.ObjectData = new ObjectUpdateCompressedPacket.ObjectDataBlock[blocks.Count]; | ||
3867 | |||
3868 | for (int i = 0; i < blocks.Count; i++) | ||
3869 | packet.ObjectData[i] = blocks[i]; | ||
3870 | |||
3871 | OutPacket(packet, ThrottleOutPacketType.Task, true); | ||
3872 | } | ||
3873 | |||
3874 | if (terseUpdateBlocks.IsValueCreated) | ||
3875 | { | ||
3876 | List<ImprovedTerseObjectUpdatePacket.ObjectDataBlock> blocks = terseUpdateBlocks.Value; | ||
3877 | |||
3878 | ImprovedTerseObjectUpdatePacket packet = new ImprovedTerseObjectUpdatePacket(); | ||
3879 | packet.RegionData.RegionHandle = m_scene.RegionInfo.RegionHandle; | ||
3880 | packet.RegionData.TimeDilation = timeDilation; | ||
3881 | packet.ObjectData = new ImprovedTerseObjectUpdatePacket.ObjectDataBlock[blocks.Count]; | ||
3882 | |||
3883 | for (int i = 0; i < blocks.Count; i++) | ||
3884 | packet.ObjectData[i] = blocks[i]; | ||
3885 | |||
3886 | OutPacket(packet, ThrottleOutPacketType.Task, true); | ||
3833 | } | 3887 | } |
3834 | 3888 | ||
3835 | #endregion Packet Sending | 3889 | #endregion Packet Sending |
@@ -4641,14 +4695,14 @@ namespace OpenSim.Region.ClientStack.LindenUDP | |||
4641 | 4695 | ||
4642 | if (notifyCount > 0) | 4696 | if (notifyCount > 0) |
4643 | { | 4697 | { |
4644 | if (notifyCount > 32) | 4698 | // if (notifyCount > 32) |
4645 | { | 4699 | // { |
4646 | m_log.InfoFormat( | 4700 | // m_log.InfoFormat( |
4647 | "[LAND]: More than {0} avatars own prims on this parcel. Only sending back details of first {0}" | 4701 | // "[LAND]: More than {0} avatars own prims on this parcel. Only sending back details of first {0}" |
4648 | + " - a developer might want to investigate whether this is a hard limit", 32); | 4702 | // + " - a developer might want to investigate whether this is a hard limit", 32); |
4649 | 4703 | // | |
4650 | notifyCount = 32; | 4704 | // notifyCount = 32; |
4651 | } | 4705 | // } |
4652 | 4706 | ||
4653 | ParcelObjectOwnersReplyPacket.DataBlock[] dataBlock | 4707 | ParcelObjectOwnersReplyPacket.DataBlock[] dataBlock |
4654 | = new ParcelObjectOwnersReplyPacket.DataBlock[notifyCount]; | 4708 | = new ParcelObjectOwnersReplyPacket.DataBlock[notifyCount]; |
@@ -5164,6 +5218,7 @@ namespace OpenSim.Region.ClientStack.LindenUDP | |||
5164 | AddLocalPacketHandler(PacketType.TransferAbort, HandleTransferAbort, false); | 5218 | AddLocalPacketHandler(PacketType.TransferAbort, HandleTransferAbort, false); |
5165 | AddLocalPacketHandler(PacketType.MuteListRequest, HandleMuteListRequest, false); | 5219 | AddLocalPacketHandler(PacketType.MuteListRequest, HandleMuteListRequest, false); |
5166 | AddLocalPacketHandler(PacketType.UseCircuitCode, HandleUseCircuitCode); | 5220 | AddLocalPacketHandler(PacketType.UseCircuitCode, HandleUseCircuitCode); |
5221 | AddLocalPacketHandler(PacketType.CreateNewOutfitAttachments, HandleCreateNewOutfitAttachments); | ||
5167 | AddLocalPacketHandler(PacketType.AgentHeightWidth, HandleAgentHeightWidth, false); | 5222 | AddLocalPacketHandler(PacketType.AgentHeightWidth, HandleAgentHeightWidth, false); |
5168 | AddLocalPacketHandler(PacketType.InventoryDescendents, HandleInventoryDescendents); | 5223 | AddLocalPacketHandler(PacketType.InventoryDescendents, HandleInventoryDescendents); |
5169 | AddLocalPacketHandler(PacketType.DirPlacesQuery, HandleDirPlacesQuery); | 5224 | AddLocalPacketHandler(PacketType.DirPlacesQuery, HandleDirPlacesQuery); |
@@ -5263,6 +5318,7 @@ namespace OpenSim.Region.ClientStack.LindenUDP | |||
5263 | (x.CameraLeftAxis != lastarg.CameraLeftAxis) || | 5318 | (x.CameraLeftAxis != lastarg.CameraLeftAxis) || |
5264 | (x.CameraUpAxis != lastarg.CameraUpAxis) || | 5319 | (x.CameraUpAxis != lastarg.CameraUpAxis) || |
5265 | (x.ControlFlags != lastarg.ControlFlags) || | 5320 | (x.ControlFlags != lastarg.ControlFlags) || |
5321 | (x.ControlFlags != 0) || | ||
5266 | (x.Far != lastarg.Far) || | 5322 | (x.Far != lastarg.Far) || |
5267 | (x.Flags != lastarg.Flags) || | 5323 | (x.Flags != lastarg.Flags) || |
5268 | (x.State != lastarg.State) || | 5324 | (x.State != lastarg.State) || |
@@ -5636,7 +5692,7 @@ namespace OpenSim.Region.ClientStack.LindenUDP | |||
5636 | args.Channel = ch; | 5692 | args.Channel = ch; |
5637 | args.From = String.Empty; | 5693 | args.From = String.Empty; |
5638 | args.Message = Utils.BytesToString(msg); | 5694 | args.Message = Utils.BytesToString(msg); |
5639 | args.Type = ChatTypeEnum.Shout; | 5695 | args.Type = ChatTypeEnum.Region; //Behaviour in SL is that the response can be heard from any distance |
5640 | args.Position = new Vector3(); | 5696 | args.Position = new Vector3(); |
5641 | args.Scene = Scene; | 5697 | args.Scene = Scene; |
5642 | args.Sender = this; | 5698 | args.Sender = this; |
@@ -9623,7 +9679,7 @@ namespace OpenSim.Region.ClientStack.LindenUDP | |||
9623 | handlerUpdateMuteListEntry(this, UpdateMuteListEntry.MuteData.MuteID, | 9679 | handlerUpdateMuteListEntry(this, UpdateMuteListEntry.MuteData.MuteID, |
9624 | Utils.BytesToString(UpdateMuteListEntry.MuteData.MuteName), | 9680 | Utils.BytesToString(UpdateMuteListEntry.MuteData.MuteName), |
9625 | UpdateMuteListEntry.MuteData.MuteType, | 9681 | UpdateMuteListEntry.MuteData.MuteType, |
9626 | UpdateMuteListEntry.AgentData.AgentID); | 9682 | UpdateMuteListEntry.MuteData.MuteFlags); |
9627 | return true; | 9683 | return true; |
9628 | } | 9684 | } |
9629 | return false; | 9685 | return false; |
@@ -9638,8 +9694,7 @@ namespace OpenSim.Region.ClientStack.LindenUDP | |||
9638 | { | 9694 | { |
9639 | handlerRemoveMuteListEntry(this, | 9695 | handlerRemoveMuteListEntry(this, |
9640 | RemoveMuteListEntry.MuteData.MuteID, | 9696 | RemoveMuteListEntry.MuteData.MuteID, |
9641 | Utils.BytesToString(RemoveMuteListEntry.MuteData.MuteName), | 9697 | Utils.BytesToString(RemoveMuteListEntry.MuteData.MuteName)); |
9642 | RemoveMuteListEntry.AgentData.AgentID); | ||
9643 | return true; | 9698 | return true; |
9644 | } | 9699 | } |
9645 | return false; | 9700 | return false; |
@@ -9687,6 +9742,37 @@ namespace OpenSim.Region.ClientStack.LindenUDP | |||
9687 | { | 9742 | { |
9688 | return true; | 9743 | return true; |
9689 | } | 9744 | } |
9745 | |||
9746 | private bool HandleCreateNewOutfitAttachments(IClientAPI sender, Packet Pack) | ||
9747 | { | ||
9748 | CreateNewOutfitAttachmentsPacket packet = (CreateNewOutfitAttachmentsPacket)Pack; | ||
9749 | |||
9750 | #region Packet Session and User Check | ||
9751 | if (m_checkPackets) | ||
9752 | { | ||
9753 | if (packet.AgentData.SessionID != SessionId || | ||
9754 | packet.AgentData.AgentID != AgentId) | ||
9755 | return true; | ||
9756 | } | ||
9757 | #endregion | ||
9758 | MoveItemsAndLeaveCopy handlerMoveItemsAndLeaveCopy = null; | ||
9759 | List<InventoryItemBase> items = new List<InventoryItemBase>(); | ||
9760 | foreach (CreateNewOutfitAttachmentsPacket.ObjectDataBlock n in packet.ObjectData) | ||
9761 | { | ||
9762 | InventoryItemBase b = new InventoryItemBase(); | ||
9763 | b.ID = n.OldItemID; | ||
9764 | b.Folder = n.OldFolderID; | ||
9765 | items.Add(b); | ||
9766 | } | ||
9767 | |||
9768 | handlerMoveItemsAndLeaveCopy = OnMoveItemsAndLeaveCopy; | ||
9769 | if (handlerMoveItemsAndLeaveCopy != null) | ||
9770 | { | ||
9771 | handlerMoveItemsAndLeaveCopy(this, items, packet.HeaderData.NewFolderID); | ||
9772 | } | ||
9773 | |||
9774 | return true; | ||
9775 | } | ||
9690 | 9776 | ||
9691 | private bool HandleAgentHeightWidth(IClientAPI sender, Packet Pack) | 9777 | private bool HandleAgentHeightWidth(IClientAPI sender, Packet Pack) |
9692 | { | 9778 | { |
@@ -10113,6 +10199,20 @@ namespace OpenSim.Region.ClientStack.LindenUDP | |||
10113 | groupProfileReply.GroupData.MaturePublish = d.MaturePublish; | 10199 | groupProfileReply.GroupData.MaturePublish = d.MaturePublish; |
10114 | groupProfileReply.GroupData.OwnerRole = d.OwnerRole; | 10200 | groupProfileReply.GroupData.OwnerRole = d.OwnerRole; |
10115 | 10201 | ||
10202 | Scene scene = (Scene)m_scene; | ||
10203 | if (scene.Permissions.IsGod(sender.AgentId) && (!sender.IsGroupMember(groupProfileRequest.GroupData.GroupID))) | ||
10204 | { | ||
10205 | ScenePresence p; | ||
10206 | if (scene.TryGetScenePresence(sender.AgentId, out p)) | ||
10207 | { | ||
10208 | if (p.GodLevel >= 200) | ||
10209 | { | ||
10210 | groupProfileReply.GroupData.OpenEnrollment = true; | ||
10211 | groupProfileReply.GroupData.MembershipFee = 0; | ||
10212 | } | ||
10213 | } | ||
10214 | } | ||
10215 | |||
10116 | OutPacket(groupProfileReply, ThrottleOutPacketType.Task); | 10216 | OutPacket(groupProfileReply, ThrottleOutPacketType.Task); |
10117 | } | 10217 | } |
10118 | return true; | 10218 | return true; |
@@ -10685,11 +10785,16 @@ namespace OpenSim.Region.ClientStack.LindenUDP | |||
10685 | 10785 | ||
10686 | StartLure handlerStartLure = OnStartLure; | 10786 | StartLure handlerStartLure = OnStartLure; |
10687 | if (handlerStartLure != null) | 10787 | if (handlerStartLure != null) |
10688 | handlerStartLure(startLureRequest.Info.LureType, | 10788 | { |
10689 | Utils.BytesToString( | 10789 | for (int i = 0 ; i < startLureRequest.TargetData.Length ; i++) |
10690 | startLureRequest.Info.Message), | 10790 | { |
10691 | startLureRequest.TargetData[0].TargetID, | 10791 | handlerStartLure(startLureRequest.Info.LureType, |
10692 | this); | 10792 | Utils.BytesToString( |
10793 | startLureRequest.Info.Message), | ||
10794 | startLureRequest.TargetData[i].TargetID, | ||
10795 | this); | ||
10796 | } | ||
10797 | } | ||
10693 | return true; | 10798 | return true; |
10694 | } | 10799 | } |
10695 | private bool HandleTeleportLureRequest(IClientAPI sender, Packet Pack) | 10800 | private bool HandleTeleportLureRequest(IClientAPI sender, Packet Pack) |
@@ -10803,10 +10908,11 @@ namespace OpenSim.Region.ClientStack.LindenUDP | |||
10803 | } | 10908 | } |
10804 | #endregion | 10909 | #endregion |
10805 | 10910 | ||
10806 | ClassifiedDelete handlerClassifiedGodDelete = OnClassifiedGodDelete; | 10911 | ClassifiedGodDelete handlerClassifiedGodDelete = OnClassifiedGodDelete; |
10807 | if (handlerClassifiedGodDelete != null) | 10912 | if (handlerClassifiedGodDelete != null) |
10808 | handlerClassifiedGodDelete( | 10913 | handlerClassifiedGodDelete( |
10809 | classifiedGodDelete.Data.ClassifiedID, | 10914 | classifiedGodDelete.Data.ClassifiedID, |
10915 | classifiedGodDelete.Data.QueryID, | ||
10810 | this); | 10916 | this); |
10811 | return true; | 10917 | return true; |
10812 | } | 10918 | } |
@@ -11184,7 +11290,7 @@ namespace OpenSim.Region.ClientStack.LindenUDP | |||
11184 | { | 11290 | { |
11185 | // It's a ghost! tell the client to delete it from view. | 11291 | // It's a ghost! tell the client to delete it from view. |
11186 | simClient.SendKillObject(Scene.RegionInfo.RegionHandle, | 11292 | simClient.SendKillObject(Scene.RegionInfo.RegionHandle, |
11187 | localId); | 11293 | new List<uint>() { localId }); |
11188 | } | 11294 | } |
11189 | else | 11295 | else |
11190 | { | 11296 | { |
@@ -11573,22 +11679,8 @@ namespace OpenSim.Region.ClientStack.LindenUDP | |||
11573 | /// <param name="Pack">OpenMetaverse.packet</param> | 11679 | /// <param name="Pack">OpenMetaverse.packet</param> |
11574 | public void ProcessInPacket(Packet packet) | 11680 | public void ProcessInPacket(Packet packet) |
11575 | { | 11681 | { |
11576 | if (m_debugPacketLevel > 0) | 11682 | if (m_debugPacketLevel >= 255) |
11577 | { | 11683 | m_log.DebugFormat("[CLIENT]: Packet IN {0}", packet.Type); |
11578 | bool outputPacket = true; | ||
11579 | |||
11580 | if (m_debugPacketLevel <= 255 && packet.Type == PacketType.AgentUpdate) | ||
11581 | outputPacket = false; | ||
11582 | |||
11583 | if (m_debugPacketLevel <= 200 && packet.Type == PacketType.RequestImage) | ||
11584 | outputPacket = false; | ||
11585 | |||
11586 | if (m_debugPacketLevel <= 100 && (packet.Type == PacketType.ViewerEffect || packet.Type == PacketType.AgentAnimation)) | ||
11587 | outputPacket = false; | ||
11588 | |||
11589 | if (outputPacket) | ||
11590 | m_log.DebugFormat("[CLIENT]: Packet IN {0}", packet.Type); | ||
11591 | } | ||
11592 | 11684 | ||
11593 | if (!ProcessPacketMethod(packet)) | 11685 | if (!ProcessPacketMethod(packet)) |
11594 | m_log.Warn("[CLIENT]: unhandled packet " + packet.Type); | 11686 | m_log.Warn("[CLIENT]: unhandled packet " + packet.Type); |
@@ -11830,7 +11922,10 @@ namespace OpenSim.Region.ClientStack.LindenUDP | |||
11830 | 11922 | ||
11831 | // m_log.DebugFormat("[CLIENT]: {0} requesting asset {1}", Name, requestID); | 11923 | // m_log.DebugFormat("[CLIENT]: {0} requesting asset {1}", Name, requestID); |
11832 | 11924 | ||
11925 | |||
11926 | //Note, the bool returned from the below function is useless since it is always false. | ||
11833 | m_assetService.Get(requestID.ToString(), transferRequest, AssetReceived); | 11927 | m_assetService.Get(requestID.ToString(), transferRequest, AssetReceived); |
11928 | |||
11834 | } | 11929 | } |
11835 | 11930 | ||
11836 | /// <summary> | 11931 | /// <summary> |
diff --git a/OpenSim/Region/ClientStack/Linden/UDP/LLUDPClient.cs b/OpenSim/Region/ClientStack/Linden/UDP/LLUDPClient.cs index ca5501d..95a8e23 100644 --- a/OpenSim/Region/ClientStack/Linden/UDP/LLUDPClient.cs +++ b/OpenSim/Region/ClientStack/Linden/UDP/LLUDPClient.cs | |||
@@ -158,6 +158,7 @@ namespace OpenSim.Region.ClientStack.LindenUDP | |||
158 | 158 | ||
159 | private int m_defaultRTO = 1000; // 1sec is the recommendation in the RFC | 159 | private int m_defaultRTO = 1000; // 1sec is the recommendation in the RFC |
160 | private int m_maxRTO = 60000; | 160 | private int m_maxRTO = 60000; |
161 | public bool m_deliverPackets = true; | ||
161 | 162 | ||
162 | /// <summary> | 163 | /// <summary> |
163 | /// Default constructor | 164 | /// Default constructor |
@@ -430,6 +431,13 @@ namespace OpenSim.Region.ClientStack.LindenUDP | |||
430 | if (category >= 0 && category < m_packetOutboxes.Length) | 431 | if (category >= 0 && category < m_packetOutboxes.Length) |
431 | { | 432 | { |
432 | OpenSim.Framework.LocklessQueue<OutgoingPacket> queue = m_packetOutboxes[category]; | 433 | OpenSim.Framework.LocklessQueue<OutgoingPacket> queue = m_packetOutboxes[category]; |
434 | |||
435 | if (m_deliverPackets == false) | ||
436 | { | ||
437 | queue.Enqueue(packet); | ||
438 | return true; | ||
439 | } | ||
440 | |||
433 | TokenBucket bucket = m_throttleCategories[category]; | 441 | TokenBucket bucket = m_throttleCategories[category]; |
434 | 442 | ||
435 | // Don't send this packet if there is already a packet waiting in the queue | 443 | // Don't send this packet if there is already a packet waiting in the queue |
@@ -479,6 +487,8 @@ namespace OpenSim.Region.ClientStack.LindenUDP | |||
479 | /// <returns>True if any packets were sent, otherwise false</returns> | 487 | /// <returns>True if any packets were sent, otherwise false</returns> |
480 | public bool DequeueOutgoing() | 488 | public bool DequeueOutgoing() |
481 | { | 489 | { |
490 | if (m_deliverPackets == false) return false; | ||
491 | |||
482 | OutgoingPacket packet; | 492 | OutgoingPacket packet; |
483 | OpenSim.Framework.LocklessQueue<OutgoingPacket> queue; | 493 | OpenSim.Framework.LocklessQueue<OutgoingPacket> queue; |
484 | TokenBucket bucket; | 494 | TokenBucket bucket; |
diff --git a/OpenSim/Region/ClientStack/Linden/UDP/LLUDPServer.cs b/OpenSim/Region/ClientStack/Linden/UDP/LLUDPServer.cs index aff90c5..ab6674d 100644 --- a/OpenSim/Region/ClientStack/Linden/UDP/LLUDPServer.cs +++ b/OpenSim/Region/ClientStack/Linden/UDP/LLUDPServer.cs | |||
@@ -960,7 +960,7 @@ namespace OpenSim.Region.ClientStack.LindenUDP | |||
960 | if (m_scene.TryGetClient(udpClient.AgentID, out client)) | 960 | if (m_scene.TryGetClient(udpClient.AgentID, out client)) |
961 | { | 961 | { |
962 | client.IsLoggingOut = true; | 962 | client.IsLoggingOut = true; |
963 | client.Close(); | 963 | client.Close(false); |
964 | } | 964 | } |
965 | } | 965 | } |
966 | 966 | ||
@@ -972,6 +972,7 @@ namespace OpenSim.Region.ClientStack.LindenUDP | |||
972 | 972 | ||
973 | while (base.IsRunning) | 973 | while (base.IsRunning) |
974 | { | 974 | { |
975 | m_scene.ThreadAlive(1); | ||
975 | try | 976 | try |
976 | { | 977 | { |
977 | IncomingPacket incomingPacket = null; | 978 | IncomingPacket incomingPacket = null; |
@@ -1014,6 +1015,7 @@ namespace OpenSim.Region.ClientStack.LindenUDP | |||
1014 | 1015 | ||
1015 | while (base.IsRunning) | 1016 | while (base.IsRunning) |
1016 | { | 1017 | { |
1018 | m_scene.ThreadAlive(2); | ||
1017 | try | 1019 | try |
1018 | { | 1020 | { |
1019 | m_packetSent = false; | 1021 | m_packetSent = false; |
diff --git a/OpenSim/Region/ClientStack/Linden/UDP/OpenSimUDPBase.cs b/OpenSim/Region/ClientStack/Linden/UDP/OpenSimUDPBase.cs index 6eebd9d..d2779ba 100644 --- a/OpenSim/Region/ClientStack/Linden/UDP/OpenSimUDPBase.cs +++ b/OpenSim/Region/ClientStack/Linden/UDP/OpenSimUDPBase.cs | |||
@@ -100,10 +100,6 @@ namespace OpenMetaverse | |||
100 | const int SIO_UDP_CONNRESET = -1744830452; | 100 | const int SIO_UDP_CONNRESET = -1744830452; |
101 | 101 | ||
102 | IPEndPoint ipep = new IPEndPoint(m_localBindAddress, m_udpPort); | 102 | IPEndPoint ipep = new IPEndPoint(m_localBindAddress, m_udpPort); |
103 | |||
104 | m_log.DebugFormat( | ||
105 | "[UDPBASE]: Binding UDP listener using internal IP address config {0}:{1}", | ||
106 | ipep.Address, ipep.Port); | ||
107 | 103 | ||
108 | m_udpSocket = new Socket( | 104 | m_udpSocket = new Socket( |
109 | AddressFamily.InterNetwork, | 105 | AddressFamily.InterNetwork, |