diff options
Diffstat (limited to '')
-rw-r--r-- | OpenSim/Framework/PacketPool.cs (renamed from OpenSim/Region/ClientStack/Linden/UDP/PacketPool.cs) | 97 | ||||
-rw-r--r-- | OpenSim/Region/ClientStack/Linden/UDP/IncomingPacket.cs | 7 | ||||
-rw-r--r-- | OpenSim/Region/ClientStack/Linden/UDP/LLClientView.cs | 169 | ||||
-rw-r--r-- | OpenSim/Region/ClientStack/Linden/UDP/LLUDPServer.cs | 338 | ||||
-rw-r--r-- | OpenSim/Region/ClientStack/Linden/UDP/OpenSimUDPBase.cs | 116 | ||||
-rw-r--r-- | OpenSim/Region/ClientStack/Linden/UDP/Tests/BasicCircuitTests.cs | 7 |
6 files changed, 157 insertions, 577 deletions
diff --git a/OpenSim/Region/ClientStack/Linden/UDP/PacketPool.cs b/OpenSim/Framework/PacketPool.cs index 9f22fb4..41d17c5 100644 --- a/OpenSim/Region/ClientStack/Linden/UDP/PacketPool.cs +++ b/OpenSim/Framework/PacketPool.cs | |||
@@ -31,10 +31,10 @@ using System.Reflection; | |||
31 | using OpenMetaverse; | 31 | using OpenMetaverse; |
32 | using OpenMetaverse.Packets; | 32 | using OpenMetaverse.Packets; |
33 | using log4net; | 33 | using log4net; |
34 | using OpenSim.Framework.Monitoring; | ||
35 | 34 | ||
36 | namespace OpenSim.Region.ClientStack.LindenUDP | 35 | namespace OpenSim.Framework |
37 | { | 36 | { |
37 | |||
38 | public sealed class PacketPool | 38 | public sealed class PacketPool |
39 | { | 39 | { |
40 | private static readonly ILog m_log = LogManager.GetLogger(MethodBase.GetCurrentMethod().DeclaringType); | 40 | private static readonly ILog m_log = LogManager.GetLogger(MethodBase.GetCurrentMethod().DeclaringType); |
@@ -44,32 +44,14 @@ namespace OpenSim.Region.ClientStack.LindenUDP | |||
44 | private bool packetPoolEnabled = true; | 44 | private bool packetPoolEnabled = true; |
45 | private bool dataBlockPoolEnabled = true; | 45 | private bool dataBlockPoolEnabled = true; |
46 | 46 | ||
47 | private PercentageStat m_packetsReusedStat = new PercentageStat( | ||
48 | "PacketsReused", | ||
49 | "Packets reused", | ||
50 | "Number of packets reused out of all requests to the packet pool", | ||
51 | "clientstack", | ||
52 | "packetpool", | ||
53 | StatType.Push, | ||
54 | null, | ||
55 | StatVerbosity.Debug); | ||
56 | |||
57 | private PercentageStat m_blocksReusedStat = new PercentageStat( | ||
58 | "PacketDataBlocksReused", | ||
59 | "Packet data blocks reused", | ||
60 | "Number of data blocks reused out of all requests to the packet pool", | ||
61 | "clientstack", | ||
62 | "packetpool", | ||
63 | StatType.Push, | ||
64 | null, | ||
65 | StatVerbosity.Debug); | ||
66 | |||
67 | /// <summary> | ||
68 | /// Pool of packets available for reuse. | ||
69 | /// </summary> | ||
70 | private readonly Dictionary<PacketType, Stack<Packet>> pool = new Dictionary<PacketType, Stack<Packet>>(); | 47 | private readonly Dictionary<PacketType, Stack<Packet>> pool = new Dictionary<PacketType, Stack<Packet>>(); |
71 | 48 | ||
72 | private static Dictionary<Type, Stack<Object>> DataBlocks = new Dictionary<Type, Stack<Object>>(); | 49 | private static Dictionary<Type, Stack<Object>> DataBlocks = |
50 | new Dictionary<Type, Stack<Object>>(); | ||
51 | |||
52 | static PacketPool() | ||
53 | { | ||
54 | } | ||
73 | 55 | ||
74 | public static PacketPool Instance | 56 | public static PacketPool Instance |
75 | { | 57 | { |
@@ -88,45 +70,8 @@ namespace OpenSim.Region.ClientStack.LindenUDP | |||
88 | get { return dataBlockPoolEnabled; } | 70 | get { return dataBlockPoolEnabled; } |
89 | } | 71 | } |
90 | 72 | ||
91 | private PacketPool() | ||
92 | { | ||
93 | StatsManager.RegisterStat(m_packetsReusedStat); | ||
94 | StatsManager.RegisterStat(m_blocksReusedStat); | ||
95 | |||
96 | StatsManager.RegisterStat( | ||
97 | new Stat( | ||
98 | "PacketsPoolCount", | ||
99 | "Objects within the packet pool", | ||
100 | "The number of objects currently stored within the packet pool", | ||
101 | "", | ||
102 | "clientstack", | ||
103 | "packetpool", | ||
104 | StatType.Pull, | ||
105 | stat => { lock (pool) { stat.Value = pool.Count; } }, | ||
106 | StatVerbosity.Debug)); | ||
107 | |||
108 | StatsManager.RegisterStat( | ||
109 | new Stat( | ||
110 | "PacketDataBlocksPoolCount", | ||
111 | "Objects within the packet data block pool", | ||
112 | "The number of objects currently stored within the packet data block pool", | ||
113 | "", | ||
114 | "clientstack", | ||
115 | "packetpool", | ||
116 | StatType.Pull, | ||
117 | stat => { lock (DataBlocks) { stat.Value = DataBlocks.Count; } }, | ||
118 | StatVerbosity.Debug)); | ||
119 | } | ||
120 | |||
121 | /// <summary> | ||
122 | /// Gets a packet of the given type. | ||
123 | /// </summary> | ||
124 | /// <param name='type'></param> | ||
125 | /// <returns>Guaranteed to always return a packet, whether from the pool or newly constructed.</returns> | ||
126 | public Packet GetPacket(PacketType type) | 73 | public Packet GetPacket(PacketType type) |
127 | { | 74 | { |
128 | m_packetsReusedStat.Consequent++; | ||
129 | |||
130 | Packet packet; | 75 | Packet packet; |
131 | 76 | ||
132 | if (!packetPoolEnabled) | 77 | if (!packetPoolEnabled) |
@@ -136,19 +81,13 @@ namespace OpenSim.Region.ClientStack.LindenUDP | |||
136 | { | 81 | { |
137 | if (!pool.ContainsKey(type) || pool[type] == null || (pool[type]).Count == 0) | 82 | if (!pool.ContainsKey(type) || pool[type] == null || (pool[type]).Count == 0) |
138 | { | 83 | { |
139 | // m_log.DebugFormat("[PACKETPOOL]: Building {0} packet", type); | ||
140 | |||
141 | // Creating a new packet if we cannot reuse an old package | 84 | // Creating a new packet if we cannot reuse an old package |
142 | packet = Packet.BuildPacket(type); | 85 | packet = Packet.BuildPacket(type); |
143 | } | 86 | } |
144 | else | 87 | else |
145 | { | 88 | { |
146 | // m_log.DebugFormat("[PACKETPOOL]: Pulling {0} packet", type); | ||
147 | |||
148 | // Recycle old packages | 89 | // Recycle old packages |
149 | m_packetsReusedStat.Antecedent++; | 90 | packet = (pool[type]).Pop(); |
150 | |||
151 | packet = pool[type].Pop(); | ||
152 | } | 91 | } |
153 | } | 92 | } |
154 | 93 | ||
@@ -197,7 +136,7 @@ namespace OpenSim.Region.ClientStack.LindenUDP | |||
197 | { | 136 | { |
198 | PacketType type = GetType(bytes); | 137 | PacketType type = GetType(bytes); |
199 | 138 | ||
200 | // Array.Clear(zeroBuffer, 0, zeroBuffer.Length); | 139 | Array.Clear(zeroBuffer, 0, zeroBuffer.Length); |
201 | 140 | ||
202 | int i = 0; | 141 | int i = 0; |
203 | Packet packet = GetPacket(type); | 142 | Packet packet = GetPacket(type); |
@@ -244,7 +183,6 @@ namespace OpenSim.Region.ClientStack.LindenUDP | |||
244 | switch (packet.Type) | 183 | switch (packet.Type) |
245 | { | 184 | { |
246 | // List pooling packets here | 185 | // List pooling packets here |
247 | case PacketType.AgentUpdate: | ||
248 | case PacketType.PacketAck: | 186 | case PacketType.PacketAck: |
249 | case PacketType.ObjectUpdate: | 187 | case PacketType.ObjectUpdate: |
250 | case PacketType.ImprovedTerseObjectUpdate: | 188 | case PacketType.ImprovedTerseObjectUpdate: |
@@ -259,9 +197,7 @@ namespace OpenSim.Region.ClientStack.LindenUDP | |||
259 | 197 | ||
260 | if ((pool[type]).Count < 50) | 198 | if ((pool[type]).Count < 50) |
261 | { | 199 | { |
262 | // m_log.DebugFormat("[PACKETPOOL]: Pushing {0} packet", type); | 200 | (pool[type]).Push(packet); |
263 | |||
264 | pool[type].Push(packet); | ||
265 | } | 201 | } |
266 | } | 202 | } |
267 | break; | 203 | break; |
@@ -273,21 +209,16 @@ namespace OpenSim.Region.ClientStack.LindenUDP | |||
273 | } | 209 | } |
274 | } | 210 | } |
275 | 211 | ||
276 | public T GetDataBlock<T>() where T: new() | 212 | public static T GetDataBlock<T>() where T: new() |
277 | { | 213 | { |
278 | lock (DataBlocks) | 214 | lock (DataBlocks) |
279 | { | 215 | { |
280 | m_blocksReusedStat.Consequent++; | ||
281 | |||
282 | Stack<Object> s; | 216 | Stack<Object> s; |
283 | 217 | ||
284 | if (DataBlocks.TryGetValue(typeof(T), out s)) | 218 | if (DataBlocks.TryGetValue(typeof(T), out s)) |
285 | { | 219 | { |
286 | if (s.Count > 0) | 220 | if (s.Count > 0) |
287 | { | ||
288 | m_blocksReusedStat.Antecedent++; | ||
289 | return (T)s.Pop(); | 221 | return (T)s.Pop(); |
290 | } | ||
291 | } | 222 | } |
292 | else | 223 | else |
293 | { | 224 | { |
@@ -298,7 +229,7 @@ namespace OpenSim.Region.ClientStack.LindenUDP | |||
298 | } | 229 | } |
299 | } | 230 | } |
300 | 231 | ||
301 | public void ReturnDataBlock<T>(T block) where T: new() | 232 | public static void ReturnDataBlock<T>(T block) where T: new() |
302 | { | 233 | { |
303 | if (block == null) | 234 | if (block == null) |
304 | return; | 235 | return; |
@@ -313,4 +244,4 @@ namespace OpenSim.Region.ClientStack.LindenUDP | |||
313 | } | 244 | } |
314 | } | 245 | } |
315 | } | 246 | } |
316 | } \ No newline at end of file | 247 | } |
diff --git a/OpenSim/Region/ClientStack/Linden/UDP/IncomingPacket.cs b/OpenSim/Region/ClientStack/Linden/UDP/IncomingPacket.cs index e22670b..1b8535c 100644 --- a/OpenSim/Region/ClientStack/Linden/UDP/IncomingPacket.cs +++ b/OpenSim/Region/ClientStack/Linden/UDP/IncomingPacket.cs | |||
@@ -45,12 +45,7 @@ namespace OpenSim.Region.ClientStack.LindenUDP | |||
45 | public Packet Packet; | 45 | public Packet Packet; |
46 | 46 | ||
47 | /// <summary> | 47 | /// <summary> |
48 | /// No arg constructor. | 48 | /// Default constructor |
49 | /// </summary> | ||
50 | public IncomingPacket() {} | ||
51 | |||
52 | /// <summary> | ||
53 | /// Constructor | ||
54 | /// </summary> | 49 | /// </summary> |
55 | /// <param name="client">Reference to the client this packet came from</param> | 50 | /// <param name="client">Reference to the client this packet came from</param> |
56 | /// <param name="packet">Packet data</param> | 51 | /// <param name="packet">Packet data</param> |
diff --git a/OpenSim/Region/ClientStack/Linden/UDP/LLClientView.cs b/OpenSim/Region/ClientStack/Linden/UDP/LLClientView.cs index c9aa4ca..ae9ed7f 100644 --- a/OpenSim/Region/ClientStack/Linden/UDP/LLClientView.cs +++ b/OpenSim/Region/ClientStack/Linden/UDP/LLClientView.cs | |||
@@ -47,7 +47,6 @@ using OpenSim.Region.Framework.Scenes; | |||
47 | using OpenSim.Services.Interfaces; | 47 | using OpenSim.Services.Interfaces; |
48 | using Timer = System.Timers.Timer; | 48 | using Timer = System.Timers.Timer; |
49 | using AssetLandmark = OpenSim.Framework.AssetLandmark; | 49 | using AssetLandmark = OpenSim.Framework.AssetLandmark; |
50 | using RegionFlags = OpenMetaverse.RegionFlags; | ||
51 | using Nini.Config; | 50 | using Nini.Config; |
52 | 51 | ||
53 | using System.IO; | 52 | using System.IO; |
@@ -356,17 +355,7 @@ namespace OpenSim.Region.ClientStack.LindenUDP | |||
356 | private bool m_deliverPackets = true; | 355 | private bool m_deliverPackets = true; |
357 | private int m_animationSequenceNumber = 1; | 356 | private int m_animationSequenceNumber = 1; |
358 | private bool m_SendLogoutPacketWhenClosing = true; | 357 | private bool m_SendLogoutPacketWhenClosing = true; |
359 | 358 | private AgentUpdateArgs lastarg; | |
360 | /// <summary> | ||
361 | /// We retain a single AgentUpdateArgs so that we can constantly reuse it rather than construct a new one for | ||
362 | /// every single incoming AgentUpdate. Every client sends 10 AgentUpdate UDP messages per second, even if it | ||
363 | /// is doing absolutely nothing. | ||
364 | /// </summary> | ||
365 | /// <remarks> | ||
366 | /// This does mean that agent updates must be processed synchronously, at least for each client, and called methods | ||
367 | /// cannot retain a reference to it outside of that method. | ||
368 | /// </remarks> | ||
369 | private AgentUpdateArgs m_lastAgentUpdateArgs; | ||
370 | 359 | ||
371 | protected Dictionary<PacketType, PacketProcessor> m_packetHandlers = new Dictionary<PacketType, PacketProcessor>(); | 360 | protected Dictionary<PacketType, PacketProcessor> m_packetHandlers = new Dictionary<PacketType, PacketProcessor>(); |
372 | protected Dictionary<string, GenericMessage> m_genericPacketHandlers = new Dictionary<string, GenericMessage>(); //PauPaw:Local Generic Message handlers | 361 | protected Dictionary<string, GenericMessage> m_genericPacketHandlers = new Dictionary<string, GenericMessage>(); //PauPaw:Local Generic Message handlers |
@@ -521,18 +510,19 @@ namespace OpenSim.Region.ClientStack.LindenUDP | |||
521 | /// </summary> | 510 | /// </summary> |
522 | public void Close() | 511 | public void Close() |
523 | { | 512 | { |
524 | Close(true, false); | 513 | Close(true); |
525 | } | 514 | } |
526 | 515 | ||
527 | public void Close(bool sendStop, bool force) | 516 | /// <summary> |
517 | /// Shut down the client view | ||
518 | /// </summary> | ||
519 | public void Close(bool sendStop) | ||
528 | { | 520 | { |
529 | // We lock here to prevent race conditions between two threads calling close simultaneously (e.g. | 521 | // We lock here to prevent race conditions between two threads calling close simultaneously (e.g. |
530 | // a simultaneous relog just as a client is being closed out due to no packet ack from the old connection. | 522 | // a simultaneous relog just as a client is being closed out due to no packet ack from the old connection. |
531 | lock (CloseSyncLock) | 523 | lock (CloseSyncLock) |
532 | { | 524 | { |
533 | // We still perform a force close inside the sync lock since this is intended to attempt close where | 525 | if (!IsActive) |
534 | // there is some unidentified connection problem, not where we have issues due to deadlock | ||
535 | if (!IsActive && !force) | ||
536 | return; | 526 | return; |
537 | 527 | ||
538 | IsActive = false; | 528 | IsActive = false; |
@@ -847,9 +837,8 @@ namespace OpenSim.Region.ClientStack.LindenUDP | |||
847 | OutPacket(mov, ThrottleOutPacketType.Unknown); | 837 | OutPacket(mov, ThrottleOutPacketType.Unknown); |
848 | } | 838 | } |
849 | 839 | ||
850 | public void SendChatMessage( | 840 | public void SendChatMessage(string message, byte type, Vector3 fromPos, string fromName, |
851 | string message, byte type, Vector3 fromPos, string fromName, | 841 | UUID fromAgentID, byte source, byte audible) |
852 | UUID fromAgentID, UUID ownerID, byte source, byte audible) | ||
853 | { | 842 | { |
854 | ChatFromSimulatorPacket reply = (ChatFromSimulatorPacket)PacketPool.Instance.GetPacket(PacketType.ChatFromSimulator); | 843 | ChatFromSimulatorPacket reply = (ChatFromSimulatorPacket)PacketPool.Instance.GetPacket(PacketType.ChatFromSimulator); |
855 | reply.ChatData.Audible = audible; | 844 | reply.ChatData.Audible = audible; |
@@ -858,7 +847,7 @@ namespace OpenSim.Region.ClientStack.LindenUDP | |||
858 | reply.ChatData.SourceType = source; | 847 | reply.ChatData.SourceType = source; |
859 | reply.ChatData.Position = fromPos; | 848 | reply.ChatData.Position = fromPos; |
860 | reply.ChatData.FromName = Util.StringToBytes256(fromName); | 849 | reply.ChatData.FromName = Util.StringToBytes256(fromName); |
861 | reply.ChatData.OwnerID = ownerID; | 850 | reply.ChatData.OwnerID = fromAgentID; |
862 | reply.ChatData.SourceID = fromAgentID; | 851 | reply.ChatData.SourceID = fromAgentID; |
863 | 852 | ||
864 | OutPacket(reply, ThrottleOutPacketType.Unknown); | 853 | OutPacket(reply, ThrottleOutPacketType.Unknown); |
@@ -3996,8 +3985,7 @@ namespace OpenSim.Region.ClientStack.LindenUDP | |||
3996 | { | 3985 | { |
3997 | List<ImprovedTerseObjectUpdatePacket.ObjectDataBlock> blocks = terseAgentUpdateBlocks.Value; | 3986 | List<ImprovedTerseObjectUpdatePacket.ObjectDataBlock> blocks = terseAgentUpdateBlocks.Value; |
3998 | 3987 | ||
3999 | ImprovedTerseObjectUpdatePacket packet | 3988 | ImprovedTerseObjectUpdatePacket packet = new ImprovedTerseObjectUpdatePacket(); |
4000 | = (ImprovedTerseObjectUpdatePacket)PacketPool.Instance.GetPacket(PacketType.ImprovedTerseObjectUpdate); | ||
4001 | packet.RegionData.RegionHandle = m_scene.RegionInfo.RegionHandle; | 3989 | packet.RegionData.RegionHandle = m_scene.RegionInfo.RegionHandle; |
4002 | packet.RegionData.TimeDilation = timeDilation; | 3990 | packet.RegionData.TimeDilation = timeDilation; |
4003 | packet.ObjectData = new ImprovedTerseObjectUpdatePacket.ObjectDataBlock[blocks.Count]; | 3991 | packet.ObjectData = new ImprovedTerseObjectUpdatePacket.ObjectDataBlock[blocks.Count]; |
@@ -4042,9 +4030,7 @@ namespace OpenSim.Region.ClientStack.LindenUDP | |||
4042 | { | 4030 | { |
4043 | List<ImprovedTerseObjectUpdatePacket.ObjectDataBlock> blocks = terseUpdateBlocks.Value; | 4031 | List<ImprovedTerseObjectUpdatePacket.ObjectDataBlock> blocks = terseUpdateBlocks.Value; |
4044 | 4032 | ||
4045 | ImprovedTerseObjectUpdatePacket packet | 4033 | ImprovedTerseObjectUpdatePacket packet = new ImprovedTerseObjectUpdatePacket(); |
4046 | = (ImprovedTerseObjectUpdatePacket)PacketPool.Instance.GetPacket( | ||
4047 | PacketType.ImprovedTerseObjectUpdate); | ||
4048 | packet.RegionData.RegionHandle = m_scene.RegionInfo.RegionHandle; | 4034 | packet.RegionData.RegionHandle = m_scene.RegionInfo.RegionHandle; |
4049 | packet.RegionData.TimeDilation = timeDilation; | 4035 | packet.RegionData.TimeDilation = timeDilation; |
4050 | packet.ObjectData = new ImprovedTerseObjectUpdatePacket.ObjectDataBlock[blocks.Count]; | 4036 | packet.ObjectData = new ImprovedTerseObjectUpdatePacket.ObjectDataBlock[blocks.Count]; |
@@ -4052,7 +4038,7 @@ namespace OpenSim.Region.ClientStack.LindenUDP | |||
4052 | for (int i = 0; i < blocks.Count; i++) | 4038 | for (int i = 0; i < blocks.Count; i++) |
4053 | packet.ObjectData[i] = blocks[i]; | 4039 | packet.ObjectData[i] = blocks[i]; |
4054 | 4040 | ||
4055 | OutPacket(packet, ThrottleOutPacketType.Task, true, delegate(OutgoingPacket oPacket) { ResendPrimUpdates(terseUpdates.Value, oPacket); }); | 4041 | OutPacket(packet, ThrottleOutPacketType.Task, true); |
4056 | } | 4042 | } |
4057 | 4043 | ||
4058 | #endregion Packet Sending | 4044 | #endregion Packet Sending |
@@ -4549,7 +4535,7 @@ namespace OpenSim.Region.ClientStack.LindenUDP | |||
4549 | { | 4535 | { |
4550 | returnblock[j] = new EstateOwnerMessagePacket.ParamListBlock(); | 4536 | returnblock[j] = new EstateOwnerMessagePacket.ParamListBlock(); |
4551 | } | 4537 | } |
4552 | j = 0; | 4538 | j = 0; |
4553 | 4539 | ||
4554 | returnblock[j].Parameter = Utils.StringToBytes(estateID.ToString()); j++; | 4540 | returnblock[j].Parameter = Utils.StringToBytes(estateID.ToString()); j++; |
4555 | returnblock[j].Parameter = Utils.StringToBytes(((int)Constants.EstateAccessCodex.EstateBans).ToString()); j++; | 4541 | returnblock[j].Parameter = Utils.StringToBytes(((int)Constants.EstateAccessCodex.EstateBans).ToString()); j++; |
@@ -5053,9 +5039,7 @@ namespace OpenSim.Region.ClientStack.LindenUDP | |||
5053 | Utils.UInt16ToBytes(Utils.FloatToUInt16(angularVelocity.Y, -64.0f, 64.0f), data, pos); pos += 2; | 5039 | Utils.UInt16ToBytes(Utils.FloatToUInt16(angularVelocity.Y, -64.0f, 64.0f), data, pos); pos += 2; |
5054 | Utils.UInt16ToBytes(Utils.FloatToUInt16(angularVelocity.Z, -64.0f, 64.0f), data, pos); pos += 2; | 5040 | Utils.UInt16ToBytes(Utils.FloatToUInt16(angularVelocity.Z, -64.0f, 64.0f), data, pos); pos += 2; |
5055 | 5041 | ||
5056 | ImprovedTerseObjectUpdatePacket.ObjectDataBlock block | 5042 | ImprovedTerseObjectUpdatePacket.ObjectDataBlock block = new ImprovedTerseObjectUpdatePacket.ObjectDataBlock(); |
5057 | = PacketPool.Instance.GetDataBlock<ImprovedTerseObjectUpdatePacket.ObjectDataBlock>(); | ||
5058 | |||
5059 | block.Data = data; | 5043 | block.Data = data; |
5060 | 5044 | ||
5061 | if (textureEntry != null && textureEntry.Length > 0) | 5045 | if (textureEntry != null && textureEntry.Length > 0) |
@@ -5305,18 +5289,14 @@ namespace OpenSim.Region.ClientStack.LindenUDP | |||
5305 | protected virtual void RegisterLocalPacketHandlers() | 5289 | protected virtual void RegisterLocalPacketHandlers() |
5306 | { | 5290 | { |
5307 | AddLocalPacketHandler(PacketType.LogoutRequest, HandleLogout); | 5291 | AddLocalPacketHandler(PacketType.LogoutRequest, HandleLogout); |
5308 | |||
5309 | // If AgentUpdate is ever handled asynchronously, then we will also need to construct a new AgentUpdateArgs | ||
5310 | // for each AgentUpdate packet. | ||
5311 | AddLocalPacketHandler(PacketType.AgentUpdate, HandleAgentUpdate, false); | 5292 | AddLocalPacketHandler(PacketType.AgentUpdate, HandleAgentUpdate, false); |
5312 | |||
5313 | AddLocalPacketHandler(PacketType.ViewerEffect, HandleViewerEffect, false); | 5293 | AddLocalPacketHandler(PacketType.ViewerEffect, HandleViewerEffect, false); |
5314 | AddLocalPacketHandler(PacketType.AgentCachedTexture, HandleAgentTextureCached, false); | 5294 | AddLocalPacketHandler(PacketType.AgentCachedTexture, HandleAgentTextureCached, false); |
5315 | AddLocalPacketHandler(PacketType.MultipleObjectUpdate, HandleMultipleObjUpdate, false); | 5295 | AddLocalPacketHandler(PacketType.MultipleObjectUpdate, HandleMultipleObjUpdate, false); |
5316 | AddLocalPacketHandler(PacketType.MoneyTransferRequest, HandleMoneyTransferRequest, false); | 5296 | AddLocalPacketHandler(PacketType.MoneyTransferRequest, HandleMoneyTransferRequest, false); |
5317 | AddLocalPacketHandler(PacketType.ParcelBuy, HandleParcelBuyRequest, false); | 5297 | AddLocalPacketHandler(PacketType.ParcelBuy, HandleParcelBuyRequest, false); |
5318 | AddLocalPacketHandler(PacketType.UUIDGroupNameRequest, HandleUUIDGroupNameRequest); | 5298 | AddLocalPacketHandler(PacketType.UUIDGroupNameRequest, HandleUUIDGroupNameRequest, false); |
5319 | AddLocalPacketHandler(PacketType.ObjectGroup, HandleObjectGroupRequest); | 5299 | AddLocalPacketHandler(PacketType.ObjectGroup, HandleObjectGroupRequest, false); |
5320 | AddLocalPacketHandler(PacketType.GenericMessage, HandleGenericMessage); | 5300 | AddLocalPacketHandler(PacketType.GenericMessage, HandleGenericMessage); |
5321 | AddLocalPacketHandler(PacketType.AvatarPropertiesRequest, HandleAvatarPropertiesRequest); | 5301 | AddLocalPacketHandler(PacketType.AvatarPropertiesRequest, HandleAvatarPropertiesRequest); |
5322 | AddLocalPacketHandler(PacketType.ChatFromViewer, HandleChatFromViewer); | 5302 | AddLocalPacketHandler(PacketType.ChatFromViewer, HandleChatFromViewer); |
@@ -5538,84 +5518,81 @@ namespace OpenSim.Region.ClientStack.LindenUDP | |||
5538 | 5518 | ||
5539 | #region Scene/Avatar | 5519 | #region Scene/Avatar |
5540 | 5520 | ||
5541 | private bool HandleAgentUpdate(IClientAPI sener, Packet packet) | 5521 | private bool HandleAgentUpdate(IClientAPI sener, Packet Pack) |
5542 | { | 5522 | { |
5543 | if (OnAgentUpdate != null) | 5523 | if (OnAgentUpdate != null) |
5544 | { | 5524 | { |
5545 | AgentUpdatePacket agentUpdate = (AgentUpdatePacket)packet; | 5525 | bool update = false; |
5526 | AgentUpdatePacket agenUpdate = (AgentUpdatePacket)Pack; | ||
5546 | 5527 | ||
5547 | #region Packet Session and User Check | 5528 | #region Packet Session and User Check |
5548 | if (agentUpdate.AgentData.SessionID != SessionId || agentUpdate.AgentData.AgentID != AgentId) | 5529 | if (agenUpdate.AgentData.SessionID != SessionId || agenUpdate.AgentData.AgentID != AgentId) |
5549 | { | ||
5550 | PacketPool.Instance.ReturnPacket(packet); | ||
5551 | return false; | 5530 | return false; |
5552 | } | ||
5553 | #endregion | 5531 | #endregion |
5554 | 5532 | ||
5555 | bool update = false; | 5533 | AgentUpdatePacket.AgentDataBlock x = agenUpdate.AgentData; |
5556 | AgentUpdatePacket.AgentDataBlock x = agentUpdate.AgentData; | 5534 | |
5535 | // We can only check when we have something to check | ||
5536 | // against. | ||
5557 | 5537 | ||
5558 | if (m_lastAgentUpdateArgs != null) | 5538 | if (lastarg != null) |
5559 | { | 5539 | { |
5560 | // These should be ordered from most-likely to | ||
5561 | // least likely to change. I've made an initial | ||
5562 | // guess at that. | ||
5563 | update = | 5540 | update = |
5564 | ( | 5541 | ( |
5565 | (x.BodyRotation != m_lastAgentUpdateArgs.BodyRotation) || | 5542 | (x.BodyRotation != lastarg.BodyRotation) || |
5566 | (x.CameraAtAxis != m_lastAgentUpdateArgs.CameraAtAxis) || | 5543 | (x.CameraAtAxis != lastarg.CameraAtAxis) || |
5567 | (x.CameraCenter != m_lastAgentUpdateArgs.CameraCenter) || | 5544 | (x.CameraCenter != lastarg.CameraCenter) || |
5568 | (x.CameraLeftAxis != m_lastAgentUpdateArgs.CameraLeftAxis) || | 5545 | (x.CameraLeftAxis != lastarg.CameraLeftAxis) || |
5569 | (x.CameraUpAxis != m_lastAgentUpdateArgs.CameraUpAxis) || | 5546 | (x.CameraUpAxis != lastarg.CameraUpAxis) || |
5570 | (x.ControlFlags != m_lastAgentUpdateArgs.ControlFlags) || | 5547 | (x.ControlFlags != lastarg.ControlFlags) || |
5571 | (x.ControlFlags != 0) || | 5548 | (x.ControlFlags != 0) || |
5572 | (x.Far != m_lastAgentUpdateArgs.Far) || | 5549 | (x.Far != lastarg.Far) || |
5573 | (x.Flags != m_lastAgentUpdateArgs.Flags) || | 5550 | (x.Flags != lastarg.Flags) || |
5574 | (x.State != m_lastAgentUpdateArgs.State) || | 5551 | (x.State != lastarg.State) || |
5575 | (x.HeadRotation != m_lastAgentUpdateArgs.HeadRotation) || | 5552 | (x.HeadRotation != lastarg.HeadRotation) || |
5576 | (x.SessionID != m_lastAgentUpdateArgs.SessionID) || | 5553 | (x.SessionID != lastarg.SessionID) || |
5577 | (x.AgentID != m_lastAgentUpdateArgs.AgentID) | 5554 | (x.AgentID != lastarg.AgentID) |
5578 | ); | 5555 | ); |
5579 | } | 5556 | } |
5580 | else | 5557 | else |
5581 | { | 5558 | { |
5582 | m_lastAgentUpdateArgs = new AgentUpdateArgs(); | ||
5583 | update = true; | 5559 | update = true; |
5584 | } | 5560 | } |
5585 | 5561 | ||
5562 | // These should be ordered from most-likely to | ||
5563 | // least likely to change. I've made an initial | ||
5564 | // guess at that. | ||
5565 | |||
5586 | if (update) | 5566 | if (update) |
5587 | { | 5567 | { |
5588 | // m_log.DebugFormat("[LLCLIENTVIEW]: Triggered AgentUpdate for {0}", sener.Name); | 5568 | // m_log.DebugFormat("[LLCLIENTVIEW]: Triggered AgentUpdate for {0}", sener.Name); |
5589 | 5569 | ||
5590 | m_lastAgentUpdateArgs.AgentID = x.AgentID; | 5570 | AgentUpdateArgs arg = new AgentUpdateArgs(); |
5591 | m_lastAgentUpdateArgs.BodyRotation = x.BodyRotation; | 5571 | arg.AgentID = x.AgentID; |
5592 | m_lastAgentUpdateArgs.CameraAtAxis = x.CameraAtAxis; | 5572 | arg.BodyRotation = x.BodyRotation; |
5593 | m_lastAgentUpdateArgs.CameraCenter = x.CameraCenter; | 5573 | arg.CameraAtAxis = x.CameraAtAxis; |
5594 | m_lastAgentUpdateArgs.CameraLeftAxis = x.CameraLeftAxis; | 5574 | arg.CameraCenter = x.CameraCenter; |
5595 | m_lastAgentUpdateArgs.CameraUpAxis = x.CameraUpAxis; | 5575 | arg.CameraLeftAxis = x.CameraLeftAxis; |
5596 | m_lastAgentUpdateArgs.ControlFlags = x.ControlFlags; | 5576 | arg.CameraUpAxis = x.CameraUpAxis; |
5597 | m_lastAgentUpdateArgs.Far = x.Far; | 5577 | arg.ControlFlags = x.ControlFlags; |
5598 | m_lastAgentUpdateArgs.Flags = x.Flags; | 5578 | arg.Far = x.Far; |
5599 | m_lastAgentUpdateArgs.HeadRotation = x.HeadRotation; | 5579 | arg.Flags = x.Flags; |
5600 | m_lastAgentUpdateArgs.SessionID = x.SessionID; | 5580 | arg.HeadRotation = x.HeadRotation; |
5601 | m_lastAgentUpdateArgs.State = x.State; | 5581 | arg.SessionID = x.SessionID; |
5602 | 5582 | arg.State = x.State; | |
5603 | UpdateAgent handlerAgentUpdate = OnAgentUpdate; | 5583 | UpdateAgent handlerAgentUpdate = OnAgentUpdate; |
5604 | UpdateAgent handlerPreAgentUpdate = OnPreAgentUpdate; | 5584 | UpdateAgent handlerPreAgentUpdate = OnPreAgentUpdate; |
5605 | 5585 | lastarg = arg; // save this set of arguments for nexttime | |
5606 | if (handlerPreAgentUpdate != null) | 5586 | if (handlerPreAgentUpdate != null) |
5607 | OnPreAgentUpdate(this, m_lastAgentUpdateArgs); | 5587 | OnPreAgentUpdate(this, arg); |
5608 | |||
5609 | if (handlerAgentUpdate != null) | 5588 | if (handlerAgentUpdate != null) |
5610 | OnAgentUpdate(this, m_lastAgentUpdateArgs); | 5589 | OnAgentUpdate(this, arg); |
5611 | 5590 | ||
5612 | handlerAgentUpdate = null; | 5591 | handlerAgentUpdate = null; |
5613 | handlerPreAgentUpdate = null; | 5592 | handlerPreAgentUpdate = null; |
5614 | } | 5593 | } |
5615 | } | 5594 | } |
5616 | 5595 | ||
5617 | PacketPool.Instance.ReturnPacket(packet); | ||
5618 | |||
5619 | return true; | 5596 | return true; |
5620 | } | 5597 | } |
5621 | 5598 | ||
@@ -5987,8 +5964,7 @@ namespace OpenSim.Region.ClientStack.LindenUDP | |||
5987 | msgpack.MessageBlock.ID, | 5964 | msgpack.MessageBlock.ID, |
5988 | msgpack.MessageBlock.Offline != 0 ? true : false, | 5965 | msgpack.MessageBlock.Offline != 0 ? true : false, |
5989 | msgpack.MessageBlock.Position, | 5966 | msgpack.MessageBlock.Position, |
5990 | msgpack.MessageBlock.BinaryBucket, | 5967 | msgpack.MessageBlock.BinaryBucket); |
5991 | true); | ||
5992 | 5968 | ||
5993 | handlerInstantMessage(this, im); | 5969 | handlerInstantMessage(this, im); |
5994 | } | 5970 | } |
@@ -9275,9 +9251,7 @@ namespace OpenSim.Region.ClientStack.LindenUDP | |||
9275 | } | 9251 | } |
9276 | #endregion | 9252 | #endregion |
9277 | 9253 | ||
9278 | string method = Utils.BytesToString(messagePacket.MethodData.Method); | 9254 | switch (Utils.BytesToString(messagePacket.MethodData.Method)) |
9279 | |||
9280 | switch (method) | ||
9281 | { | 9255 | { |
9282 | case "getinfo": | 9256 | case "getinfo": |
9283 | if (((Scene)m_scene).Permissions.CanIssueEstateCommand(AgentId, false)) | 9257 | if (((Scene)m_scene).Permissions.CanIssueEstateCommand(AgentId, false)) |
@@ -9593,17 +9567,7 @@ namespace OpenSim.Region.ClientStack.LindenUDP | |||
9593 | return true; | 9567 | return true; |
9594 | 9568 | ||
9595 | default: | 9569 | default: |
9596 | m_log.WarnFormat( | 9570 | m_log.Error("EstateOwnerMessage: Unknown method requested\n" + messagePacket); |
9597 | "[LLCLIENTVIEW]: EstateOwnerMessage: Unknown method {0} requested for {1} in {2}", | ||
9598 | method, Name, Scene.Name); | ||
9599 | |||
9600 | for (int i = 0; i < messagePacket.ParamList.Length; i++) | ||
9601 | { | ||
9602 | EstateOwnerMessagePacket.ParamListBlock block = messagePacket.ParamList[i]; | ||
9603 | string data = (string)Utils.BytesToString(block.Parameter); | ||
9604 | m_log.DebugFormat("[LLCLIENTVIEW]: Param {0}={1}", i, data); | ||
9605 | } | ||
9606 | |||
9607 | return true; | 9571 | return true; |
9608 | } | 9572 | } |
9609 | 9573 | ||
@@ -11996,7 +11960,7 @@ namespace OpenSim.Region.ClientStack.LindenUDP | |||
11996 | logPacket = false; | 11960 | logPacket = false; |
11997 | 11961 | ||
11998 | if (DebugPacketLevel <= 50 | 11962 | if (DebugPacketLevel <= 50 |
11999 | && (packet.Type == PacketType.ImprovedTerseObjectUpdate || packet.Type == PacketType.ObjectUpdate)) | 11963 | & (packet.Type == PacketType.ImprovedTerseObjectUpdate || packet.Type == PacketType.ObjectUpdate)) |
12000 | logPacket = false; | 11964 | logPacket = false; |
12001 | 11965 | ||
12002 | if (DebugPacketLevel <= 25 && packet.Type == PacketType.ObjectPropertiesFamily) | 11966 | if (DebugPacketLevel <= 25 && packet.Type == PacketType.ObjectPropertiesFamily) |
@@ -12070,6 +12034,8 @@ namespace OpenSim.Region.ClientStack.LindenUDP | |||
12070 | 12034 | ||
12071 | if (!ProcessPacketMethod(packet)) | 12035 | if (!ProcessPacketMethod(packet)) |
12072 | m_log.Warn("[CLIENT]: unhandled packet " + packet.Type); | 12036 | m_log.Warn("[CLIENT]: unhandled packet " + packet.Type); |
12037 | |||
12038 | PacketPool.Instance.ReturnPacket(packet); | ||
12073 | } | 12039 | } |
12074 | 12040 | ||
12075 | private static PrimitiveBaseShape GetShapeFromAddPacket(ObjectAddPacket addPacket) | 12041 | private static PrimitiveBaseShape GetShapeFromAddPacket(ObjectAddPacket addPacket) |
@@ -12238,7 +12204,7 @@ namespace OpenSim.Region.ClientStack.LindenUDP | |||
12238 | { | 12204 | { |
12239 | Kick(reason); | 12205 | Kick(reason); |
12240 | Thread.Sleep(1000); | 12206 | Thread.Sleep(1000); |
12241 | Disconnect(); | 12207 | Close(); |
12242 | } | 12208 | } |
12243 | 12209 | ||
12244 | public void Disconnect() | 12210 | public void Disconnect() |
@@ -12526,10 +12492,7 @@ namespace OpenSim.Region.ClientStack.LindenUDP | |||
12526 | ushort timeDilation = Utils.FloatToUInt16(TIME_DILATION, 0.0f, 1.0f); | 12492 | ushort timeDilation = Utils.FloatToUInt16(TIME_DILATION, 0.0f, 1.0f); |
12527 | 12493 | ||
12528 | 12494 | ||
12529 | ImprovedTerseObjectUpdatePacket packet | 12495 | ImprovedTerseObjectUpdatePacket packet = new ImprovedTerseObjectUpdatePacket(); |
12530 | = (ImprovedTerseObjectUpdatePacket)PacketPool.Instance.GetPacket( | ||
12531 | PacketType.ImprovedTerseObjectUpdate); | ||
12532 | |||
12533 | packet.RegionData.RegionHandle = m_scene.RegionInfo.RegionHandle; | 12496 | packet.RegionData.RegionHandle = m_scene.RegionInfo.RegionHandle; |
12534 | packet.RegionData.TimeDilation = timeDilation; | 12497 | packet.RegionData.TimeDilation = timeDilation; |
12535 | packet.ObjectData = new ImprovedTerseObjectUpdatePacket.ObjectDataBlock[1]; | 12498 | packet.ObjectData = new ImprovedTerseObjectUpdatePacket.ObjectDataBlock[1]; |
diff --git a/OpenSim/Region/ClientStack/Linden/UDP/LLUDPServer.cs b/OpenSim/Region/ClientStack/Linden/UDP/LLUDPServer.cs index b8951d9..d6513c5 100644 --- a/OpenSim/Region/ClientStack/Linden/UDP/LLUDPServer.cs +++ b/OpenSim/Region/ClientStack/Linden/UDP/LLUDPServer.cs | |||
@@ -37,7 +37,6 @@ using log4net; | |||
37 | using Nini.Config; | 37 | using Nini.Config; |
38 | using OpenMetaverse.Packets; | 38 | using OpenMetaverse.Packets; |
39 | using OpenSim.Framework; | 39 | using OpenSim.Framework; |
40 | using OpenSim.Framework.Console; | ||
41 | using OpenSim.Framework.Monitoring; | 40 | using OpenSim.Framework.Monitoring; |
42 | using OpenSim.Region.Framework.Scenes; | 41 | using OpenSim.Region.Framework.Scenes; |
43 | using OpenMetaverse; | 42 | using OpenMetaverse; |
@@ -101,11 +100,9 @@ namespace OpenSim.Region.ClientStack.LindenUDP | |||
101 | 100 | ||
102 | /// <summary>The measured resolution of Environment.TickCount</summary> | 101 | /// <summary>The measured resolution of Environment.TickCount</summary> |
103 | public readonly float TickCountResolution; | 102 | public readonly float TickCountResolution; |
104 | |||
105 | /// <summary>Number of prim updates to put on the queue each time the | 103 | /// <summary>Number of prim updates to put on the queue each time the |
106 | /// OnQueueEmpty event is triggered for updates</summary> | 104 | /// OnQueueEmpty event is triggered for updates</summary> |
107 | public readonly int PrimUpdatesPerCallback; | 105 | public readonly int PrimUpdatesPerCallback; |
108 | |||
109 | /// <summary>Number of texture packets to put on the queue each time the | 106 | /// <summary>Number of texture packets to put on the queue each time the |
110 | /// OnQueueEmpty event is triggered for textures</summary> | 107 | /// OnQueueEmpty event is triggered for textures</summary> |
111 | public readonly int TextureSendLimit; | 108 | public readonly int TextureSendLimit; |
@@ -127,37 +124,28 @@ namespace OpenSim.Region.ClientStack.LindenUDP | |||
127 | 124 | ||
128 | /// <summary>Manages authentication for agent circuits</summary> | 125 | /// <summary>Manages authentication for agent circuits</summary> |
129 | private AgentCircuitManager m_circuitManager; | 126 | private AgentCircuitManager m_circuitManager; |
130 | |||
131 | /// <summary>Reference to the scene this UDP server is attached to</summary> | 127 | /// <summary>Reference to the scene this UDP server is attached to</summary> |
132 | protected Scene m_scene; | 128 | protected Scene m_scene; |
133 | |||
134 | /// <summary>The X/Y coordinates of the scene this UDP server is attached to</summary> | 129 | /// <summary>The X/Y coordinates of the scene this UDP server is attached to</summary> |
135 | private Location m_location; | 130 | private Location m_location; |
136 | |||
137 | /// <summary>The size of the receive buffer for the UDP socket. This value | 131 | /// <summary>The size of the receive buffer for the UDP socket. This value |
138 | /// is passed up to the operating system and used in the system networking | 132 | /// is passed up to the operating system and used in the system networking |
139 | /// stack. Use zero to leave this value as the default</summary> | 133 | /// stack. Use zero to leave this value as the default</summary> |
140 | private int m_recvBufferSize; | 134 | private int m_recvBufferSize; |
141 | |||
142 | /// <summary>Flag to process packets asynchronously or synchronously</summary> | 135 | /// <summary>Flag to process packets asynchronously or synchronously</summary> |
143 | private bool m_asyncPacketHandling; | 136 | private bool m_asyncPacketHandling; |
144 | |||
145 | /// <summary>Tracks whether or not a packet was sent each round so we know | 137 | /// <summary>Tracks whether or not a packet was sent each round so we know |
146 | /// whether or not to sleep</summary> | 138 | /// whether or not to sleep</summary> |
147 | private bool m_packetSent; | 139 | private bool m_packetSent; |
148 | 140 | ||
149 | /// <summary>Environment.TickCount of the last time that packet stats were reported to the scene</summary> | 141 | /// <summary>Environment.TickCount of the last time that packet stats were reported to the scene</summary> |
150 | private int m_elapsedMSSinceLastStatReport = 0; | 142 | private int m_elapsedMSSinceLastStatReport = 0; |
151 | |||
152 | /// <summary>Environment.TickCount of the last time the outgoing packet handler executed</summary> | 143 | /// <summary>Environment.TickCount of the last time the outgoing packet handler executed</summary> |
153 | private int m_tickLastOutgoingPacketHandler; | 144 | private int m_tickLastOutgoingPacketHandler; |
154 | |||
155 | /// <summary>Keeps track of the number of elapsed milliseconds since the last time the outgoing packet handler looped</summary> | 145 | /// <summary>Keeps track of the number of elapsed milliseconds since the last time the outgoing packet handler looped</summary> |
156 | private int m_elapsedMSOutgoingPacketHandler; | 146 | private int m_elapsedMSOutgoingPacketHandler; |
157 | |||
158 | /// <summary>Keeps track of the number of 100 millisecond periods elapsed in the outgoing packet handler executed</summary> | 147 | /// <summary>Keeps track of the number of 100 millisecond periods elapsed in the outgoing packet handler executed</summary> |
159 | private int m_elapsed100MSOutgoingPacketHandler; | 148 | private int m_elapsed100MSOutgoingPacketHandler; |
160 | |||
161 | /// <summary>Keeps track of the number of 500 millisecond periods elapsed in the outgoing packet handler executed</summary> | 149 | /// <summary>Keeps track of the number of 500 millisecond periods elapsed in the outgoing packet handler executed</summary> |
162 | private int m_elapsed500MSOutgoingPacketHandler; | 150 | private int m_elapsed500MSOutgoingPacketHandler; |
163 | 151 | ||
@@ -171,9 +159,6 @@ namespace OpenSim.Region.ClientStack.LindenUDP | |||
171 | protected bool m_sendPing; | 159 | protected bool m_sendPing; |
172 | 160 | ||
173 | private ExpiringCache<IPEndPoint, Queue<UDPPacketBuffer>> m_pendingCache = new ExpiringCache<IPEndPoint, Queue<UDPPacketBuffer>>(); | 161 | private ExpiringCache<IPEndPoint, Queue<UDPPacketBuffer>> m_pendingCache = new ExpiringCache<IPEndPoint, Queue<UDPPacketBuffer>>(); |
174 | private Pool<IncomingPacket> m_incomingPacketPool; | ||
175 | |||
176 | private Stat m_incomingPacketPoolStat; | ||
177 | 162 | ||
178 | private int m_defaultRTO = 0; | 163 | private int m_defaultRTO = 0; |
179 | private int m_maxRTO = 0; | 164 | private int m_maxRTO = 0; |
@@ -195,9 +180,7 @@ namespace OpenSim.Region.ClientStack.LindenUDP | |||
195 | /// </summary> | 180 | /// </summary> |
196 | private IClientAPI m_currentIncomingClient; | 181 | private IClientAPI m_currentIncomingClient; |
197 | 182 | ||
198 | public LLUDPServer( | 183 | public LLUDPServer(IPAddress listenIP, ref uint port, int proxyPortOffsetParm, bool allow_alternate_port, IConfigSource configSource, AgentCircuitManager circuitManager) |
199 | IPAddress listenIP, ref uint port, int proxyPortOffsetParm, bool allow_alternate_port, | ||
200 | IConfigSource configSource, AgentCircuitManager circuitManager) | ||
201 | : base(listenIP, (int)port) | 184 | : base(listenIP, (int)port) |
202 | { | 185 | { |
203 | #region Environment.TickCount Measurement | 186 | #region Environment.TickCount Measurement |
@@ -219,7 +202,6 @@ namespace OpenSim.Region.ClientStack.LindenUDP | |||
219 | 202 | ||
220 | m_circuitManager = circuitManager; | 203 | m_circuitManager = circuitManager; |
221 | int sceneThrottleBps = 0; | 204 | int sceneThrottleBps = 0; |
222 | bool usePools = false; | ||
223 | 205 | ||
224 | IConfig config = configSource.Configs["ClientStack.LindenUDP"]; | 206 | IConfig config = configSource.Configs["ClientStack.LindenUDP"]; |
225 | if (config != null) | 207 | if (config != null) |
@@ -245,16 +227,6 @@ namespace OpenSim.Region.ClientStack.LindenUDP | |||
245 | m_pausedAckTimeout = 1000 * 300; // 5 minutes | 227 | m_pausedAckTimeout = 1000 * 300; // 5 minutes |
246 | } | 228 | } |
247 | 229 | ||
248 | // FIXME: This actually only needs to be done once since the PacketPool is shared across all servers. | ||
249 | // However, there is no harm in temporarily doing it multiple times. | ||
250 | IConfig packetConfig = configSource.Configs["PacketPool"]; | ||
251 | if (packetConfig != null) | ||
252 | { | ||
253 | PacketPool.Instance.RecyclePackets = packetConfig.GetBoolean("RecyclePackets", true); | ||
254 | PacketPool.Instance.RecycleDataBlocks = packetConfig.GetBoolean("RecycleDataBlocks", true); | ||
255 | usePools = packetConfig.GetBoolean("RecycleBaseUDPPackets", usePools); | ||
256 | } | ||
257 | |||
258 | #region BinaryStats | 230 | #region BinaryStats |
259 | config = configSource.Configs["Statistics.Binary"]; | 231 | config = configSource.Configs["Statistics.Binary"]; |
260 | m_shouldCollectStats = false; | 232 | m_shouldCollectStats = false; |
@@ -282,28 +254,20 @@ namespace OpenSim.Region.ClientStack.LindenUDP | |||
282 | 254 | ||
283 | m_throttle = new TokenBucket(null, sceneThrottleBps); | 255 | m_throttle = new TokenBucket(null, sceneThrottleBps); |
284 | ThrottleRates = new ThrottleRates(configSource); | 256 | ThrottleRates = new ThrottleRates(configSource); |
285 | |||
286 | if (usePools) | ||
287 | EnablePools(); | ||
288 | } | 257 | } |
289 | 258 | ||
290 | public void Start() | 259 | public void Start() |
291 | { | 260 | { |
292 | StartInbound(); | 261 | if (m_scene == null) |
293 | StartOutbound(); | 262 | throw new InvalidOperationException("[LLUDPSERVER]: Cannot LLUDPServer.Start() without an IScene reference"); |
294 | 263 | ||
295 | m_elapsedMSSinceLastStatReport = Environment.TickCount; | ||
296 | } | ||
297 | |||
298 | private void StartInbound() | ||
299 | { | ||
300 | m_log.InfoFormat( | 264 | m_log.InfoFormat( |
301 | "[LLUDPSERVER]: Starting inbound packet processing for the LLUDP server in {0} mode with UsePools = {1}", | 265 | "[LLUDPSERVER]: Starting the LLUDP server in {0} mode", |
302 | m_asyncPacketHandling ? "asynchronous" : "synchronous", UsePools); | 266 | m_asyncPacketHandling ? "asynchronous" : "synchronous"); |
303 | 267 | ||
304 | base.StartInbound(m_recvBufferSize, m_asyncPacketHandling); | 268 | base.Start(m_recvBufferSize, m_asyncPacketHandling); |
305 | 269 | ||
306 | // This thread will process the packets received that are placed on the packetInbox | 270 | // Start the packet processing threads |
307 | Watchdog.StartThread( | 271 | Watchdog.StartThread( |
308 | IncomingPacketHandler, | 272 | IncomingPacketHandler, |
309 | string.Format("Incoming Packets ({0})", m_scene.RegionInfo.RegionName), | 273 | string.Format("Incoming Packets ({0})", m_scene.RegionInfo.RegionName), |
@@ -312,13 +276,6 @@ namespace OpenSim.Region.ClientStack.LindenUDP | |||
312 | true, | 276 | true, |
313 | GetWatchdogIncomingAlarmData, | 277 | GetWatchdogIncomingAlarmData, |
314 | Watchdog.DEFAULT_WATCHDOG_TIMEOUT_MS); | 278 | Watchdog.DEFAULT_WATCHDOG_TIMEOUT_MS); |
315 | } | ||
316 | |||
317 | private new void StartOutbound() | ||
318 | { | ||
319 | m_log.Info("[LLUDPSERVER]: Starting outbound packet processing for the LLUDP server"); | ||
320 | |||
321 | base.StartOutbound(); | ||
322 | 279 | ||
323 | Watchdog.StartThread( | 280 | Watchdog.StartThread( |
324 | OutgoingPacketHandler, | 281 | OutgoingPacketHandler, |
@@ -328,57 +285,8 @@ namespace OpenSim.Region.ClientStack.LindenUDP | |||
328 | true, | 285 | true, |
329 | GetWatchdogOutgoingAlarmData, | 286 | GetWatchdogOutgoingAlarmData, |
330 | Watchdog.DEFAULT_WATCHDOG_TIMEOUT_MS); | 287 | Watchdog.DEFAULT_WATCHDOG_TIMEOUT_MS); |
331 | } | ||
332 | |||
333 | public void Stop() | ||
334 | { | ||
335 | m_log.Info("[LLUDPSERVER]: Shutting down the LLUDP server for " + m_scene.RegionInfo.RegionName); | ||
336 | base.StopOutbound(); | ||
337 | base.StopInbound(); | ||
338 | } | ||
339 | 288 | ||
340 | protected override bool EnablePools() | 289 | m_elapsedMSSinceLastStatReport = Environment.TickCount; |
341 | { | ||
342 | if (!UsePools) | ||
343 | { | ||
344 | base.EnablePools(); | ||
345 | |||
346 | m_incomingPacketPool = new Pool<IncomingPacket>(() => new IncomingPacket(), 500); | ||
347 | |||
348 | m_incomingPacketPoolStat | ||
349 | = new Stat( | ||
350 | "IncomingPacketPoolCount", | ||
351 | "Objects within incoming packet pool", | ||
352 | "The number of objects currently stored within the incoming packet pool", | ||
353 | "", | ||
354 | "clientstack", | ||
355 | "packetpool", | ||
356 | StatType.Pull, | ||
357 | stat => stat.Value = m_incomingPacketPool.Count, | ||
358 | StatVerbosity.Debug); | ||
359 | |||
360 | StatsManager.RegisterStat(m_incomingPacketPoolStat); | ||
361 | |||
362 | return true; | ||
363 | } | ||
364 | |||
365 | return false; | ||
366 | } | ||
367 | |||
368 | protected override bool DisablePools() | ||
369 | { | ||
370 | if (UsePools) | ||
371 | { | ||
372 | base.DisablePools(); | ||
373 | |||
374 | StatsManager.DeregisterStat(m_incomingPacketPoolStat); | ||
375 | |||
376 | // We won't null out the pool to avoid a race condition with code that may be in the middle of using it. | ||
377 | |||
378 | return true; | ||
379 | } | ||
380 | |||
381 | return false; | ||
382 | } | 290 | } |
383 | 291 | ||
384 | /// <summary> | 292 | /// <summary> |
@@ -403,6 +311,12 @@ namespace OpenSim.Region.ClientStack.LindenUDP | |||
403 | m_currentOutgoingClient != null ? m_currentOutgoingClient.Name : "none"); | 311 | m_currentOutgoingClient != null ? m_currentOutgoingClient.Name : "none"); |
404 | } | 312 | } |
405 | 313 | ||
314 | public new void Stop() | ||
315 | { | ||
316 | m_log.Info("[LLUDPSERVER]: Shutting down the LLUDP server for " + m_scene.RegionInfo.RegionName); | ||
317 | base.Stop(); | ||
318 | } | ||
319 | |||
406 | public void AddScene(IScene scene) | 320 | public void AddScene(IScene scene) |
407 | { | 321 | { |
408 | if (m_scene != null) | 322 | if (m_scene != null) |
@@ -419,117 +333,6 @@ namespace OpenSim.Region.ClientStack.LindenUDP | |||
419 | 333 | ||
420 | m_scene = (Scene)scene; | 334 | m_scene = (Scene)scene; |
421 | m_location = new Location(m_scene.RegionInfo.RegionHandle); | 335 | m_location = new Location(m_scene.RegionInfo.RegionHandle); |
422 | |||
423 | MainConsole.Instance.Commands.AddCommand( | ||
424 | "Debug", | ||
425 | false, | ||
426 | "debug lludp start", | ||
427 | "debug lludp start <in|out|all>", | ||
428 | "Control LLUDP packet processing.", | ||
429 | "No effect if packet processing has already started.\n" | ||
430 | + "in - start inbound processing.\n" | ||
431 | + "out - start outbound processing.\n" | ||
432 | + "all - start in and outbound processing.\n", | ||
433 | HandleStartCommand); | ||
434 | |||
435 | MainConsole.Instance.Commands.AddCommand( | ||
436 | "Debug", | ||
437 | false, | ||
438 | "debug lludp stop", | ||
439 | "debug lludp stop <in|out|all>", | ||
440 | "Stop LLUDP packet processing.", | ||
441 | "No effect if packet processing has already stopped.\n" | ||
442 | + "in - stop inbound processing.\n" | ||
443 | + "out - stop outbound processing.\n" | ||
444 | + "all - stop in and outbound processing.\n", | ||
445 | HandleStopCommand); | ||
446 | |||
447 | MainConsole.Instance.Commands.AddCommand( | ||
448 | "Debug", | ||
449 | false, | ||
450 | "debug lludp pool", | ||
451 | "debug lludp pool <on|off>", | ||
452 | "Turn object pooling within the lludp component on or off.", | ||
453 | HandlePoolCommand); | ||
454 | |||
455 | MainConsole.Instance.Commands.AddCommand( | ||
456 | "Debug", | ||
457 | false, | ||
458 | "debug lludp status", | ||
459 | "debug lludp status", | ||
460 | "Return status of LLUDP packet processing.", | ||
461 | HandleStatusCommand); | ||
462 | } | ||
463 | |||
464 | private void HandleStartCommand(string module, string[] args) | ||
465 | { | ||
466 | if (args.Length != 4) | ||
467 | { | ||
468 | MainConsole.Instance.Output("Usage: debug lludp start <in|out|all>"); | ||
469 | return; | ||
470 | } | ||
471 | |||
472 | string subCommand = args[3]; | ||
473 | |||
474 | if (subCommand == "in" || subCommand == "all") | ||
475 | StartInbound(); | ||
476 | |||
477 | if (subCommand == "out" || subCommand == "all") | ||
478 | StartOutbound(); | ||
479 | } | ||
480 | |||
481 | private void HandleStopCommand(string module, string[] args) | ||
482 | { | ||
483 | if (args.Length != 4) | ||
484 | { | ||
485 | MainConsole.Instance.Output("Usage: debug lludp stop <in|out|all>"); | ||
486 | return; | ||
487 | } | ||
488 | |||
489 | string subCommand = args[3]; | ||
490 | |||
491 | if (subCommand == "in" || subCommand == "all") | ||
492 | StopInbound(); | ||
493 | |||
494 | if (subCommand == "out" || subCommand == "all") | ||
495 | StopOutbound(); | ||
496 | } | ||
497 | |||
498 | private void HandlePoolCommand(string module, string[] args) | ||
499 | { | ||
500 | if (args.Length != 4) | ||
501 | { | ||
502 | MainConsole.Instance.Output("Usage: debug lludp pool <on|off>"); | ||
503 | return; | ||
504 | } | ||
505 | |||
506 | string enabled = args[3]; | ||
507 | |||
508 | if (enabled == "on") | ||
509 | { | ||
510 | if (EnablePools()) | ||
511 | MainConsole.Instance.OutputFormat("Packet pools enabled on {0}", m_scene.Name); | ||
512 | } | ||
513 | else if (enabled == "off") | ||
514 | { | ||
515 | if (DisablePools()) | ||
516 | MainConsole.Instance.OutputFormat("Packet pools disabled on {0}", m_scene.Name); | ||
517 | } | ||
518 | else | ||
519 | { | ||
520 | MainConsole.Instance.Output("Usage: debug lludp pool <on|off>"); | ||
521 | } | ||
522 | } | ||
523 | |||
524 | private void HandleStatusCommand(string module, string[] args) | ||
525 | { | ||
526 | MainConsole.Instance.OutputFormat( | ||
527 | "IN LLUDP packet processing for {0} is {1}", m_scene.Name, IsRunningInbound ? "enabled" : "disabled"); | ||
528 | |||
529 | MainConsole.Instance.OutputFormat( | ||
530 | "OUT LLUDP packet processing for {0} is {1}", m_scene.Name, IsRunningOutbound ? "enabled" : "disabled"); | ||
531 | |||
532 | MainConsole.Instance.OutputFormat("LLUDP pools in {0} are {1}", m_scene.Name, UsePools ? "on" : "off"); | ||
533 | } | 336 | } |
534 | 337 | ||
535 | public bool HandlesRegion(Location x) | 338 | public bool HandlesRegion(Location x) |
@@ -613,8 +416,6 @@ namespace OpenSim.Region.ClientStack.LindenUDP | |||
613 | byte[] data = packet.ToBytes(); | 416 | byte[] data = packet.ToBytes(); |
614 | SendPacketData(udpClient, data, packet.Type, category, method); | 417 | SendPacketData(udpClient, data, packet.Type, category, method); |
615 | } | 418 | } |
616 | |||
617 | PacketPool.Instance.ReturnPacket(packet); | ||
618 | } | 419 | } |
619 | 420 | ||
620 | /// <summary> | 421 | /// <summary> |
@@ -899,7 +700,7 @@ namespace OpenSim.Region.ClientStack.LindenUDP | |||
899 | LLUDPClient udpClient = null; | 700 | LLUDPClient udpClient = null; |
900 | Packet packet = null; | 701 | Packet packet = null; |
901 | int packetEnd = buffer.DataLength - 1; | 702 | int packetEnd = buffer.DataLength - 1; |
902 | IPEndPoint endPoint = (IPEndPoint)buffer.RemoteEndPoint; | 703 | IPEndPoint address = (IPEndPoint)buffer.RemoteEndPoint; |
903 | 704 | ||
904 | #region Decoding | 705 | #region Decoding |
905 | 706 | ||
@@ -909,7 +710,7 @@ namespace OpenSim.Region.ClientStack.LindenUDP | |||
909 | // "[LLUDPSERVER]: Dropping undersized packet with {0} bytes received from {1} in {2}", | 710 | // "[LLUDPSERVER]: Dropping undersized packet with {0} bytes received from {1} in {2}", |
910 | // buffer.DataLength, buffer.RemoteEndPoint, m_scene.RegionInfo.RegionName); | 711 | // buffer.DataLength, buffer.RemoteEndPoint, m_scene.RegionInfo.RegionName); |
911 | 712 | ||
912 | return; // Drop undersized packet | 713 | return; // Drop undersizd packet |
913 | } | 714 | } |
914 | 715 | ||
915 | int headerLen = 7; | 716 | int headerLen = 7; |
@@ -932,13 +733,7 @@ namespace OpenSim.Region.ClientStack.LindenUDP | |||
932 | 733 | ||
933 | try | 734 | try |
934 | { | 735 | { |
935 | // packet = Packet.BuildPacket(buffer.Data, ref packetEnd, | 736 | packet = Packet.BuildPacket(buffer.Data, ref packetEnd, |
936 | // // Only allocate a buffer for zerodecoding if the packet is zerocoded | ||
937 | // ((buffer.Data[0] & Helpers.MSG_ZEROCODED) != 0) ? new byte[4096] : null); | ||
938 | // If OpenSimUDPBase.UsePool == true (which is currently separate from the PacketPool) then we | ||
939 | // assume that packet construction does not retain a reference to byte[] buffer.Data (instead, all | ||
940 | // bytes are copied out). | ||
941 | packet = PacketPool.Instance.GetPacket(buffer.Data, ref packetEnd, | ||
942 | // Only allocate a buffer for zerodecoding if the packet is zerocoded | 737 | // Only allocate a buffer for zerodecoding if the packet is zerocoded |
943 | ((buffer.Data[0] & Helpers.MSG_ZEROCODED) != 0) ? new byte[4096] : null); | 738 | ((buffer.Data[0] & Helpers.MSG_ZEROCODED) != 0) ? new byte[4096] : null); |
944 | } | 739 | } |
@@ -953,13 +748,11 @@ namespace OpenSim.Region.ClientStack.LindenUDP | |||
953 | 748 | ||
954 | return; // Drop short packet | 749 | return; // Drop short packet |
955 | } | 750 | } |
956 | catch (Exception e) | 751 | catch(Exception e) |
957 | { | 752 | { |
958 | if (m_malformedCount < 100) | 753 | if (m_malformedCount < 100) |
959 | m_log.DebugFormat("[LLUDPSERVER]: Dropped malformed packet: " + e.ToString()); | 754 | m_log.DebugFormat("[LLUDPSERVER]: Dropped malformed packet: " + e.ToString()); |
960 | |||
961 | m_malformedCount++; | 755 | m_malformedCount++; |
962 | |||
963 | if ((m_malformedCount % 100000) == 0) | 756 | if ((m_malformedCount % 100000) == 0) |
964 | m_log.DebugFormat("[LLUDPSERVER]: Received {0} malformed packets so far, probable network attack.", m_malformedCount); | 757 | m_log.DebugFormat("[LLUDPSERVER]: Received {0} malformed packets so far, probable network attack.", m_malformedCount); |
965 | } | 758 | } |
@@ -979,7 +772,7 @@ namespace OpenSim.Region.ClientStack.LindenUDP | |||
979 | 772 | ||
980 | // If there is already a client for this endpoint, don't process UseCircuitCode | 773 | // If there is already a client for this endpoint, don't process UseCircuitCode |
981 | IClientAPI client = null; | 774 | IClientAPI client = null; |
982 | if (!m_scene.TryGetClient(endPoint, out client) || !(client is LLClientView)) | 775 | if (!m_scene.TryGetClient(address, out client)) |
983 | { | 776 | { |
984 | // UseCircuitCode handling | 777 | // UseCircuitCode handling |
985 | if (packet.Type == PacketType.UseCircuitCode) | 778 | if (packet.Type == PacketType.UseCircuitCode) |
@@ -987,15 +780,13 @@ namespace OpenSim.Region.ClientStack.LindenUDP | |||
987 | // And if there is a UseCircuitCode pending, also drop it | 780 | // And if there is a UseCircuitCode pending, also drop it |
988 | lock (m_pendingCache) | 781 | lock (m_pendingCache) |
989 | { | 782 | { |
990 | if (m_pendingCache.Contains(endPoint)) | 783 | if (m_pendingCache.Contains(address)) |
991 | return; | 784 | return; |
992 | 785 | ||
993 | m_pendingCache.AddOrUpdate(endPoint, new Queue<UDPPacketBuffer>(), 60); | 786 | m_pendingCache.AddOrUpdate(address, new Queue<UDPPacketBuffer>(), 60); |
994 | } | 787 | } |
995 | 788 | ||
996 | // We need to copy the endpoint so that it doesn't get changed when another thread reuses the | 789 | object[] array = new object[] { buffer, packet }; |
997 | // buffer. | ||
998 | object[] array = new object[] { new IPEndPoint(endPoint.Address, endPoint.Port), packet }; | ||
999 | 790 | ||
1000 | Util.FireAndForget(HandleUseCircuitCode, array); | 791 | Util.FireAndForget(HandleUseCircuitCode, array); |
1001 | 792 | ||
@@ -1007,7 +798,7 @@ namespace OpenSim.Region.ClientStack.LindenUDP | |||
1007 | lock (m_pendingCache) | 798 | lock (m_pendingCache) |
1008 | { | 799 | { |
1009 | Queue<UDPPacketBuffer> queue; | 800 | Queue<UDPPacketBuffer> queue; |
1010 | if (m_pendingCache.TryGetValue(endPoint, out queue)) | 801 | if (m_pendingCache.TryGetValue(address, out queue)) |
1011 | { | 802 | { |
1012 | //m_log.DebugFormat("[LLUDPSERVER]: Enqueued a {0} packet into the pending queue", packet.Type); | 803 | //m_log.DebugFormat("[LLUDPSERVER]: Enqueued a {0} packet into the pending queue", packet.Type); |
1013 | queue.Enqueue(buffer); | 804 | queue.Enqueue(buffer); |
@@ -1043,10 +834,6 @@ namespace OpenSim.Region.ClientStack.LindenUDP | |||
1043 | // Handle appended ACKs | 834 | // Handle appended ACKs |
1044 | if (packet.Header.AppendedAcks && packet.Header.AckList != null) | 835 | if (packet.Header.AppendedAcks && packet.Header.AckList != null) |
1045 | { | 836 | { |
1046 | // m_log.DebugFormat( | ||
1047 | // "[LLUDPSERVER]: Handling {0} appended acks from {1} in {2}", | ||
1048 | // packet.Header.AckList.Length, client.Name, m_scene.Name); | ||
1049 | |||
1050 | for (int i = 0; i < packet.Header.AckList.Length; i++) | 837 | for (int i = 0; i < packet.Header.AckList.Length; i++) |
1051 | udpClient.NeedAcks.Acknowledge(packet.Header.AckList[i], now, packet.Header.Resent); | 838 | udpClient.NeedAcks.Acknowledge(packet.Header.AckList[i], now, packet.Header.Resent); |
1052 | } | 839 | } |
@@ -1056,10 +843,6 @@ namespace OpenSim.Region.ClientStack.LindenUDP | |||
1056 | { | 843 | { |
1057 | PacketAckPacket ackPacket = (PacketAckPacket)packet; | 844 | PacketAckPacket ackPacket = (PacketAckPacket)packet; |
1058 | 845 | ||
1059 | // m_log.DebugFormat( | ||
1060 | // "[LLUDPSERVER]: Handling {0} packet acks for {1} in {2}", | ||
1061 | // ackPacket.Packets.Length, client.Name, m_scene.Name); | ||
1062 | |||
1063 | for (int i = 0; i < ackPacket.Packets.Length; i++) | 846 | for (int i = 0; i < ackPacket.Packets.Length; i++) |
1064 | udpClient.NeedAcks.Acknowledge(ackPacket.Packets[i].ID, now, packet.Header.Resent); | 847 | udpClient.NeedAcks.Acknowledge(ackPacket.Packets[i].ID, now, packet.Header.Resent); |
1065 | 848 | ||
@@ -1073,10 +856,6 @@ namespace OpenSim.Region.ClientStack.LindenUDP | |||
1073 | 856 | ||
1074 | if (packet.Header.Reliable) | 857 | if (packet.Header.Reliable) |
1075 | { | 858 | { |
1076 | // m_log.DebugFormat( | ||
1077 | // "[LLUDPSERVER]: Adding ack request for {0} {1} from {2} in {3}", | ||
1078 | // packet.Type, packet.Header.Sequence, client.Name, m_scene.Name); | ||
1079 | |||
1080 | udpClient.PendingAcks.Enqueue(packet.Header.Sequence); | 859 | udpClient.PendingAcks.Enqueue(packet.Header.Sequence); |
1081 | 860 | ||
1082 | // This is a somewhat odd sequence of steps to pull the client.BytesSinceLastACK value out, | 861 | // This is a somewhat odd sequence of steps to pull the client.BytesSinceLastACK value out, |
@@ -1123,8 +902,6 @@ namespace OpenSim.Region.ClientStack.LindenUDP | |||
1123 | 902 | ||
1124 | if (packet.Type == PacketType.StartPingCheck) | 903 | if (packet.Type == PacketType.StartPingCheck) |
1125 | { | 904 | { |
1126 | // m_log.DebugFormat("[LLUDPSERVER]: Handling ping from {0} in {1}", client.Name, m_scene.Name); | ||
1127 | |||
1128 | // We don't need to do anything else with ping checks | 905 | // We don't need to do anything else with ping checks |
1129 | StartPingCheckPacket startPing = (StartPingCheckPacket)packet; | 906 | StartPingCheckPacket startPing = (StartPingCheckPacket)packet; |
1130 | CompletePing(udpClient, startPing.PingID.PingID); | 907 | CompletePing(udpClient, startPing.PingID.PingID); |
@@ -1144,25 +921,13 @@ namespace OpenSim.Region.ClientStack.LindenUDP | |||
1144 | 921 | ||
1145 | #endregion Ping Check Handling | 922 | #endregion Ping Check Handling |
1146 | 923 | ||
1147 | IncomingPacket incomingPacket; | ||
1148 | |||
1149 | // Inbox insertion | 924 | // Inbox insertion |
1150 | if (UsePools) | 925 | if (packet.Type == PacketType.AgentUpdate || |
1151 | { | 926 | packet.Type == PacketType.ChatFromViewer) |
1152 | incomingPacket = m_incomingPacketPool.GetObject(); | 927 | packetInbox.EnqueueHigh(new IncomingPacket((LLClientView)client, packet)); |
1153 | incomingPacket.Client = (LLClientView)client; | ||
1154 | incomingPacket.Packet = packet; | ||
1155 | } | ||
1156 | else | ||
1157 | { | ||
1158 | incomingPacket = new IncomingPacket((LLClientView)client, packet); | ||
1159 | } | ||
1160 | |||
1161 | if (incomingPacket.Packet.Type == PacketType.AgentUpdate || | ||
1162 | incomingPacket.Packet.Type == PacketType.ChatFromViewer) | ||
1163 | packetInbox.EnqueueHigh(incomingPacket); | ||
1164 | else | 928 | else |
1165 | packetInbox.EnqueueLow(incomingPacket); | 929 | packetInbox.EnqueueLow(new IncomingPacket((LLClientView)client, packet)); |
930 | // packetInbox.Enqueue(new IncomingPacket((LLClientView)client, packet)); | ||
1166 | } | 931 | } |
1167 | 932 | ||
1168 | #region BinaryStats | 933 | #region BinaryStats |
@@ -1248,19 +1013,21 @@ namespace OpenSim.Region.ClientStack.LindenUDP | |||
1248 | 1013 | ||
1249 | private void HandleUseCircuitCode(object o) | 1014 | private void HandleUseCircuitCode(object o) |
1250 | { | 1015 | { |
1251 | IPEndPoint endPoint = null; | 1016 | IPEndPoint remoteEndPoint = null; |
1252 | IClientAPI client = null; | 1017 | IClientAPI client = null; |
1253 | 1018 | ||
1254 | try | 1019 | try |
1255 | { | 1020 | { |
1256 | // DateTime startTime = DateTime.Now; | 1021 | // DateTime startTime = DateTime.Now; |
1257 | object[] array = (object[])o; | 1022 | object[] array = (object[])o; |
1258 | endPoint = (IPEndPoint)array[0]; | 1023 | UDPPacketBuffer buffer = (UDPPacketBuffer)array[0]; |
1259 | UseCircuitCodePacket uccp = (UseCircuitCodePacket)array[1]; | 1024 | UseCircuitCodePacket uccp = (UseCircuitCodePacket)array[1]; |
1260 | 1025 | ||
1261 | m_log.DebugFormat( | 1026 | m_log.DebugFormat( |
1262 | "[LLUDPSERVER]: Handling UseCircuitCode request for circuit {0} to {1} from IP {2}", | 1027 | "[LLUDPSERVER]: Handling UseCircuitCode request for circuit {0} to {1} from IP {2}", |
1263 | uccp.CircuitCode.Code, m_scene.RegionInfo.RegionName, endPoint); | 1028 | uccp.CircuitCode.Code, m_scene.RegionInfo.RegionName, buffer.RemoteEndPoint); |
1029 | |||
1030 | remoteEndPoint = (IPEndPoint)buffer.RemoteEndPoint; | ||
1264 | 1031 | ||
1265 | AuthenticateResponse sessionInfo; | 1032 | AuthenticateResponse sessionInfo; |
1266 | if (IsClientAuthorized(uccp, out sessionInfo)) | 1033 | if (IsClientAuthorized(uccp, out sessionInfo)) |
@@ -1271,13 +1038,13 @@ namespace OpenSim.Region.ClientStack.LindenUDP | |||
1271 | uccp.CircuitCode.Code, | 1038 | uccp.CircuitCode.Code, |
1272 | uccp.CircuitCode.ID, | 1039 | uccp.CircuitCode.ID, |
1273 | uccp.CircuitCode.SessionID, | 1040 | uccp.CircuitCode.SessionID, |
1274 | endPoint, | 1041 | remoteEndPoint, |
1275 | sessionInfo); | 1042 | sessionInfo); |
1276 | 1043 | ||
1277 | // Send ack straight away to let the viewer know that the connection is active. | 1044 | // Send ack straight away to let the viewer know that the connection is active. |
1278 | // The client will be null if it already exists (e.g. if on a region crossing the client sends a use | 1045 | // The client will be null if it already exists (e.g. if on a region crossing the client sends a use |
1279 | // circuit code to the existing child agent. This is not particularly obvious. | 1046 | // circuit code to the existing child agent. This is not particularly obvious. |
1280 | SendAckImmediate(endPoint, uccp.Header.Sequence); | 1047 | SendAckImmediate(remoteEndPoint, uccp.Header.Sequence); |
1281 | 1048 | ||
1282 | // We only want to send initial data to new clients, not ones which are being converted from child to root. | 1049 | // We only want to send initial data to new clients, not ones which are being converted from child to root. |
1283 | if (client != null) | 1050 | if (client != null) |
@@ -1291,12 +1058,12 @@ namespace OpenSim.Region.ClientStack.LindenUDP | |||
1291 | 1058 | ||
1292 | lock (m_pendingCache) | 1059 | lock (m_pendingCache) |
1293 | { | 1060 | { |
1294 | if (!m_pendingCache.TryGetValue(endPoint, out queue)) | 1061 | if (!m_pendingCache.TryGetValue(remoteEndPoint, out queue)) |
1295 | { | 1062 | { |
1296 | m_log.DebugFormat("[LLUDPSERVER]: Client created but no pending queue present"); | 1063 | m_log.DebugFormat("[LLUDPSERVER]: Client created but no pending queue present"); |
1297 | return; | 1064 | return; |
1298 | } | 1065 | } |
1299 | m_pendingCache.Remove(endPoint); | 1066 | m_pendingCache.Remove(remoteEndPoint); |
1300 | } | 1067 | } |
1301 | 1068 | ||
1302 | m_log.DebugFormat("[LLUDPSERVER]: Client created, processing pending queue, {0} entries", queue.Count); | 1069 | m_log.DebugFormat("[LLUDPSERVER]: Client created, processing pending queue, {0} entries", queue.Count); |
@@ -1314,9 +1081,9 @@ namespace OpenSim.Region.ClientStack.LindenUDP | |||
1314 | // Don't create clients for unauthorized requesters. | 1081 | // Don't create clients for unauthorized requesters. |
1315 | m_log.WarnFormat( | 1082 | m_log.WarnFormat( |
1316 | "[LLUDPSERVER]: Ignoring connection request for {0} to {1} with unknown circuit code {2} from IP {3}", | 1083 | "[LLUDPSERVER]: Ignoring connection request for {0} to {1} with unknown circuit code {2} from IP {3}", |
1317 | uccp.CircuitCode.ID, m_scene.RegionInfo.RegionName, uccp.CircuitCode.Code, endPoint); | 1084 | uccp.CircuitCode.ID, m_scene.RegionInfo.RegionName, uccp.CircuitCode.Code, remoteEndPoint); |
1318 | lock (m_pendingCache) | 1085 | lock (m_pendingCache) |
1319 | m_pendingCache.Remove(endPoint); | 1086 | m_pendingCache.Remove(remoteEndPoint); |
1320 | } | 1087 | } |
1321 | 1088 | ||
1322 | // m_log.DebugFormat( | 1089 | // m_log.DebugFormat( |
@@ -1328,7 +1095,7 @@ namespace OpenSim.Region.ClientStack.LindenUDP | |||
1328 | { | 1095 | { |
1329 | m_log.ErrorFormat( | 1096 | m_log.ErrorFormat( |
1330 | "[LLUDPSERVER]: UseCircuitCode handling from endpoint {0}, client {1} {2} failed. Exception {3}{4}", | 1097 | "[LLUDPSERVER]: UseCircuitCode handling from endpoint {0}, client {1} {2} failed. Exception {3}{4}", |
1331 | endPoint != null ? endPoint.ToString() : "n/a", | 1098 | remoteEndPoint != null ? remoteEndPoint.ToString() : "n/a", |
1332 | client != null ? client.Name : "unknown", | 1099 | client != null ? client.Name : "unknown", |
1333 | client != null ? client.AgentId.ToString() : "unknown", | 1100 | client != null ? client.AgentId.ToString() : "unknown", |
1334 | e.Message, | 1101 | e.Message, |
@@ -1393,20 +1160,20 @@ namespace OpenSim.Region.ClientStack.LindenUDP | |||
1393 | { | 1160 | { |
1394 | IClientAPI client = null; | 1161 | IClientAPI client = null; |
1395 | 1162 | ||
1396 | // We currently synchronize this code across the whole scene to avoid issues such as | 1163 | // In priciple there shouldn't be more than one thread here, ever. |
1397 | // http://opensimulator.org/mantis/view.php?id=5365 However, once locking per agent circuit can be done | 1164 | // But in case that happens, we need to synchronize this piece of code |
1398 | // consistently, this lock could probably be removed. | 1165 | // because it's too important |
1399 | lock (this) | 1166 | lock (this) |
1400 | { | 1167 | { |
1401 | if (!m_scene.TryGetClient(agentID, out client)) | 1168 | if (!m_scene.TryGetClient(agentID, out client)) |
1402 | { | 1169 | { |
1403 | LLUDPClient udpClient = new LLUDPClient(this, ThrottleRates, m_throttle, circuitCode, agentID, remoteEndPoint, m_defaultRTO, m_maxRTO); | 1170 | LLUDPClient udpClient = new LLUDPClient(this, ThrottleRates, m_throttle, circuitCode, agentID, remoteEndPoint, m_defaultRTO, m_maxRTO); |
1404 | 1171 | ||
1405 | client = new LLClientView(m_scene, this, udpClient, sessionInfo, agentID, sessionID, circuitCode); | 1172 | client = new LLClientView(m_scene, this, udpClient, sessionInfo, agentID, sessionID, circuitCode); |
1406 | client.OnLogout += LogoutHandler; | 1173 | client.OnLogout += LogoutHandler; |
1407 | 1174 | ||
1408 | ((LLClientView)client).DisableFacelights = m_disableFacelights; | 1175 | ((LLClientView)client).DisableFacelights = m_disableFacelights; |
1409 | 1176 | ||
1410 | client.Start(); | 1177 | client.Start(); |
1411 | } | 1178 | } |
1412 | } | 1179 | } |
@@ -1445,7 +1212,7 @@ namespace OpenSim.Region.ClientStack.LindenUDP | |||
1445 | // on to en-US to avoid number parsing issues | 1212 | // on to en-US to avoid number parsing issues |
1446 | Culture.SetCurrentCulture(); | 1213 | Culture.SetCurrentCulture(); |
1447 | 1214 | ||
1448 | while (IsRunningInbound) | 1215 | while (base.IsRunning) |
1449 | { | 1216 | { |
1450 | m_scene.ThreadAlive(1); | 1217 | m_scene.ThreadAlive(1); |
1451 | try | 1218 | try |
@@ -1461,12 +1228,7 @@ namespace OpenSim.Region.ClientStack.LindenUDP | |||
1461 | } | 1228 | } |
1462 | 1229 | ||
1463 | if (packetInbox.Dequeue(100, ref incomingPacket)) | 1230 | if (packetInbox.Dequeue(100, ref incomingPacket)) |
1464 | { | ||
1465 | ProcessInPacket(incomingPacket);//, incomingPacket); Util.FireAndForget(ProcessInPacket, incomingPacket); | 1231 | ProcessInPacket(incomingPacket);//, incomingPacket); Util.FireAndForget(ProcessInPacket, incomingPacket); |
1466 | |||
1467 | if (UsePools) | ||
1468 | m_incomingPacketPool.ReturnObject(incomingPacket); | ||
1469 | } | ||
1470 | } | 1232 | } |
1471 | catch (Exception ex) | 1233 | catch (Exception ex) |
1472 | { | 1234 | { |
@@ -1493,7 +1255,7 @@ namespace OpenSim.Region.ClientStack.LindenUDP | |||
1493 | // Action generic every round | 1255 | // Action generic every round |
1494 | Action<IClientAPI> clientPacketHandler = ClientOutgoingPacketHandler; | 1256 | Action<IClientAPI> clientPacketHandler = ClientOutgoingPacketHandler; |
1495 | 1257 | ||
1496 | while (base.IsRunningOutbound) | 1258 | while (base.IsRunning) |
1497 | { | 1259 | { |
1498 | m_scene.ThreadAlive(2); | 1260 | m_scene.ThreadAlive(2); |
1499 | try | 1261 | try |
@@ -1761,7 +1523,7 @@ namespace OpenSim.Region.ClientStack.LindenUDP | |||
1761 | if (!client.IsLoggingOut) | 1523 | if (!client.IsLoggingOut) |
1762 | { | 1524 | { |
1763 | client.IsLoggingOut = true; | 1525 | client.IsLoggingOut = true; |
1764 | client.Close(false, false); | 1526 | client.Close(false); |
1765 | } | 1527 | } |
1766 | } | 1528 | } |
1767 | } | 1529 | } |
diff --git a/OpenSim/Region/ClientStack/Linden/UDP/OpenSimUDPBase.cs b/OpenSim/Region/ClientStack/Linden/UDP/OpenSimUDPBase.cs index 8bd3461..cfe7c9d 100644 --- a/OpenSim/Region/ClientStack/Linden/UDP/OpenSimUDPBase.cs +++ b/OpenSim/Region/ClientStack/Linden/UDP/OpenSimUDPBase.cs | |||
@@ -30,8 +30,6 @@ using System.Net; | |||
30 | using System.Net.Sockets; | 30 | using System.Net.Sockets; |
31 | using System.Threading; | 31 | using System.Threading; |
32 | using log4net; | 32 | using log4net; |
33 | using OpenSim.Framework; | ||
34 | using OpenSim.Framework.Monitoring; | ||
35 | 33 | ||
36 | namespace OpenMetaverse | 34 | namespace OpenMetaverse |
37 | { | 35 | { |
@@ -60,31 +58,17 @@ namespace OpenMetaverse | |||
60 | /// <summary>Flag to process packets asynchronously or synchronously</summary> | 58 | /// <summary>Flag to process packets asynchronously or synchronously</summary> |
61 | private bool m_asyncPacketHandling; | 59 | private bool m_asyncPacketHandling; |
62 | 60 | ||
63 | /// <summary> | 61 | /// <summary>The all important shutdown flag</summary> |
64 | /// Pool to use for handling data. May be null if UsePools = false; | 62 | private volatile bool m_shutdownFlag = true; |
65 | /// </summary> | ||
66 | protected OpenSim.Framework.Pool<UDPPacketBuffer> m_pool; | ||
67 | |||
68 | /// <summary> | ||
69 | /// Are we to use object pool(s) to reduce memory churn when receiving data? | ||
70 | /// </summary> | ||
71 | public bool UsePools { get; protected set; } | ||
72 | |||
73 | /// <summary>Returns true if the server is currently listening for inbound packets, otherwise false</summary> | ||
74 | public bool IsRunningInbound { get; private set; } | ||
75 | 63 | ||
76 | /// <summary>Returns true if the server is currently sending outbound packets, otherwise false</summary> | 64 | /// <summary>Returns true if the server is currently listening, otherwise false</summary> |
77 | /// <remarks>If IsRunningOut = false, then any request to send a packet is simply dropped.</remarks> | 65 | public bool IsRunning { get { return !m_shutdownFlag; } } |
78 | public bool IsRunningOutbound { get; private set; } | ||
79 | |||
80 | private Stat m_poolCountStat; | ||
81 | 66 | ||
82 | /// <summary> | 67 | /// <summary> |
83 | /// Default constructor | 68 | /// Default constructor |
84 | /// </summary> | 69 | /// </summary> |
85 | /// <param name="bindAddress">Local IP address to bind the server to</param> | 70 | /// <param name="bindAddress">Local IP address to bind the server to</param> |
86 | /// <param name="port">Port to listening for incoming UDP packets on</param> | 71 | /// <param name="port">Port to listening for incoming UDP packets on</param> |
87 | /// /// <param name="usePool">Are we to use an object pool to get objects for handing inbound data?</param> | ||
88 | public OpenSimUDPBase(IPAddress bindAddress, int port) | 72 | public OpenSimUDPBase(IPAddress bindAddress, int port) |
89 | { | 73 | { |
90 | m_localBindAddress = bindAddress; | 74 | m_localBindAddress = bindAddress; |
@@ -92,7 +76,7 @@ namespace OpenMetaverse | |||
92 | } | 76 | } |
93 | 77 | ||
94 | /// <summary> | 78 | /// <summary> |
95 | /// Start inbound UDP packet handling. | 79 | /// Start the UDP server |
96 | /// </summary> | 80 | /// </summary> |
97 | /// <param name="recvBufferSize">The size of the receive buffer for | 81 | /// <param name="recvBufferSize">The size of the receive buffer for |
98 | /// the UDP socket. This value is passed up to the operating system | 82 | /// the UDP socket. This value is passed up to the operating system |
@@ -107,11 +91,11 @@ namespace OpenMetaverse | |||
107 | /// manner (not throwing an exception when the remote side resets the | 91 | /// manner (not throwing an exception when the remote side resets the |
108 | /// connection). This call is ignored on Mono where the flag is not | 92 | /// connection). This call is ignored on Mono where the flag is not |
109 | /// necessary</remarks> | 93 | /// necessary</remarks> |
110 | public void StartInbound(int recvBufferSize, bool asyncPacketHandling) | 94 | public void Start(int recvBufferSize, bool asyncPacketHandling) |
111 | { | 95 | { |
112 | m_asyncPacketHandling = asyncPacketHandling; | 96 | m_asyncPacketHandling = asyncPacketHandling; |
113 | 97 | ||
114 | if (!IsRunningInbound) | 98 | if (m_shutdownFlag) |
115 | { | 99 | { |
116 | const int SIO_UDP_CONNRESET = -1744830452; | 100 | const int SIO_UDP_CONNRESET = -1744830452; |
117 | 101 | ||
@@ -139,7 +123,8 @@ namespace OpenMetaverse | |||
139 | 123 | ||
140 | m_udpSocket.Bind(ipep); | 124 | m_udpSocket.Bind(ipep); |
141 | 125 | ||
142 | IsRunningInbound = true; | 126 | // we're not shutting down, we're starting up |
127 | m_shutdownFlag = false; | ||
143 | 128 | ||
144 | // kick off an async receive. The Start() method will return, the | 129 | // kick off an async receive. The Start() method will return, the |
145 | // actual receives will occur asynchronously and will be caught in | 130 | // actual receives will occur asynchronously and will be caught in |
@@ -149,84 +134,28 @@ namespace OpenMetaverse | |||
149 | } | 134 | } |
150 | 135 | ||
151 | /// <summary> | 136 | /// <summary> |
152 | /// Start outbound UDP packet handling. | 137 | /// Stops the UDP server |
153 | /// </summary> | 138 | /// </summary> |
154 | public void StartOutbound() | 139 | public void Stop() |
155 | { | ||
156 | IsRunningOutbound = true; | ||
157 | } | ||
158 | |||
159 | public void StopInbound() | ||
160 | { | 140 | { |
161 | if (IsRunningInbound) | 141 | if (!m_shutdownFlag) |
162 | { | 142 | { |
163 | // wait indefinitely for a writer lock. Once this is called, the .NET runtime | 143 | // wait indefinitely for a writer lock. Once this is called, the .NET runtime |
164 | // will deny any more reader locks, in effect blocking all other send/receive | 144 | // will deny any more reader locks, in effect blocking all other send/receive |
165 | // threads. Once we have the lock, we set IsRunningInbound = false to inform the other | 145 | // threads. Once we have the lock, we set shutdownFlag to inform the other |
166 | // threads that the socket is closed. | 146 | // threads that the socket is closed. |
167 | IsRunningInbound = false; | 147 | m_shutdownFlag = true; |
168 | m_udpSocket.Close(); | 148 | m_udpSocket.Close(); |
169 | } | 149 | } |
170 | } | 150 | } |
171 | 151 | ||
172 | public void StopOutbound() | ||
173 | { | ||
174 | IsRunningOutbound = false; | ||
175 | } | ||
176 | |||
177 | protected virtual bool EnablePools() | ||
178 | { | ||
179 | if (!UsePools) | ||
180 | { | ||
181 | m_pool = new Pool<UDPPacketBuffer>(() => new UDPPacketBuffer(), 500); | ||
182 | |||
183 | m_poolCountStat | ||
184 | = new Stat( | ||
185 | "UDPPacketBufferPoolCount", | ||
186 | "Objects within the UDPPacketBuffer pool", | ||
187 | "The number of objects currently stored within the UDPPacketBuffer pool", | ||
188 | "", | ||
189 | "clientstack", | ||
190 | "packetpool", | ||
191 | StatType.Pull, | ||
192 | stat => stat.Value = m_pool.Count, | ||
193 | StatVerbosity.Debug); | ||
194 | |||
195 | StatsManager.RegisterStat(m_poolCountStat); | ||
196 | |||
197 | UsePools = true; | ||
198 | |||
199 | return true; | ||
200 | } | ||
201 | |||
202 | return false; | ||
203 | } | ||
204 | |||
205 | protected virtual bool DisablePools() | ||
206 | { | ||
207 | if (UsePools) | ||
208 | { | ||
209 | UsePools = false; | ||
210 | StatsManager.DeregisterStat(m_poolCountStat); | ||
211 | |||
212 | // We won't null out the pool to avoid a race condition with code that may be in the middle of using it. | ||
213 | |||
214 | return true; | ||
215 | } | ||
216 | |||
217 | return false; | ||
218 | } | ||
219 | |||
220 | private void AsyncBeginReceive() | 152 | private void AsyncBeginReceive() |
221 | { | 153 | { |
222 | UDPPacketBuffer buf; | 154 | // allocate a packet buffer |
223 | 155 | //WrappedObject<UDPPacketBuffer> wrappedBuffer = Pool.CheckOut(); | |
224 | if (UsePools) | 156 | UDPPacketBuffer buf = new UDPPacketBuffer(); |
225 | buf = m_pool.GetObject(); | ||
226 | else | ||
227 | buf = new UDPPacketBuffer(); | ||
228 | 157 | ||
229 | if (IsRunningInbound) | 158 | if (!m_shutdownFlag) |
230 | { | 159 | { |
231 | try | 160 | try |
232 | { | 161 | { |
@@ -279,7 +208,7 @@ namespace OpenMetaverse | |||
279 | { | 208 | { |
280 | // Asynchronous receive operations will complete here through the call | 209 | // Asynchronous receive operations will complete here through the call |
281 | // to AsyncBeginReceive | 210 | // to AsyncBeginReceive |
282 | if (IsRunningInbound) | 211 | if (!m_shutdownFlag) |
283 | { | 212 | { |
284 | // Asynchronous mode will start another receive before the | 213 | // Asynchronous mode will start another receive before the |
285 | // callback for this packet is even fired. Very parallel :-) | 214 | // callback for this packet is even fired. Very parallel :-) |
@@ -288,6 +217,8 @@ namespace OpenMetaverse | |||
288 | 217 | ||
289 | // get the buffer that was created in AsyncBeginReceive | 218 | // get the buffer that was created in AsyncBeginReceive |
290 | // this is the received data | 219 | // this is the received data |
220 | //WrappedObject<UDPPacketBuffer> wrappedBuffer = (WrappedObject<UDPPacketBuffer>)iar.AsyncState; | ||
221 | //UDPPacketBuffer buffer = wrappedBuffer.Instance; | ||
291 | UDPPacketBuffer buffer = (UDPPacketBuffer)iar.AsyncState; | 222 | UDPPacketBuffer buffer = (UDPPacketBuffer)iar.AsyncState; |
292 | 223 | ||
293 | try | 224 | try |
@@ -304,8 +235,7 @@ namespace OpenMetaverse | |||
304 | catch (ObjectDisposedException) { } | 235 | catch (ObjectDisposedException) { } |
305 | finally | 236 | finally |
306 | { | 237 | { |
307 | if (UsePools) | 238 | //wrappedBuffer.Dispose(); |
308 | m_pool.ReturnObject(buffer); | ||
309 | 239 | ||
310 | // Synchronous mode waits until the packet callback completes | 240 | // Synchronous mode waits until the packet callback completes |
311 | // before starting the receive to fetch another packet | 241 | // before starting the receive to fetch another packet |
@@ -318,7 +248,7 @@ namespace OpenMetaverse | |||
318 | 248 | ||
319 | public void AsyncBeginSend(UDPPacketBuffer buf) | 249 | public void AsyncBeginSend(UDPPacketBuffer buf) |
320 | { | 250 | { |
321 | if (IsRunningOutbound) | 251 | if (!m_shutdownFlag) |
322 | { | 252 | { |
323 | try | 253 | try |
324 | { | 254 | { |
diff --git a/OpenSim/Region/ClientStack/Linden/UDP/Tests/BasicCircuitTests.cs b/OpenSim/Region/ClientStack/Linden/UDP/Tests/BasicCircuitTests.cs index 556df30..109a8e1 100644 --- a/OpenSim/Region/ClientStack/Linden/UDP/Tests/BasicCircuitTests.cs +++ b/OpenSim/Region/ClientStack/Linden/UDP/Tests/BasicCircuitTests.cs | |||
@@ -43,7 +43,7 @@ namespace OpenSim.Region.ClientStack.LindenUDP.Tests | |||
43 | /// This will contain basic tests for the LindenUDP client stack | 43 | /// This will contain basic tests for the LindenUDP client stack |
44 | /// </summary> | 44 | /// </summary> |
45 | [TestFixture] | 45 | [TestFixture] |
46 | public class BasicCircuitTests : OpenSimTestCase | 46 | public class BasicCircuitTests |
47 | { | 47 | { |
48 | private Scene m_scene; | 48 | private Scene m_scene; |
49 | private TestLLUDPServer m_udpServer; | 49 | private TestLLUDPServer m_udpServer; |
@@ -65,9 +65,8 @@ namespace OpenSim.Region.ClientStack.LindenUDP.Tests | |||
65 | } | 65 | } |
66 | 66 | ||
67 | [SetUp] | 67 | [SetUp] |
68 | public override void SetUp() | 68 | public void SetUp() |
69 | { | 69 | { |
70 | base.SetUp(); | ||
71 | m_scene = new SceneHelpers().SetupScene(); | 70 | m_scene = new SceneHelpers().SetupScene(); |
72 | } | 71 | } |
73 | 72 | ||
@@ -144,7 +143,7 @@ namespace OpenSim.Region.ClientStack.LindenUDP.Tests | |||
144 | public void TestAddClient() | 143 | public void TestAddClient() |
145 | { | 144 | { |
146 | TestHelpers.InMethod(); | 145 | TestHelpers.InMethod(); |
147 | // TestHelpers.EnableLogging(); | 146 | // XmlConfigurator.Configure(); |
148 | 147 | ||
149 | AddUdpServer(); | 148 | AddUdpServer(); |
150 | 149 | ||