diff options
Diffstat (limited to '')
-rw-r--r-- | OpenSim/Region/ClientStack/Linden/UDP/IncomingPacket.cs | 7 | ||||
-rw-r--r-- | OpenSim/Region/ClientStack/Linden/UDP/LLClientView.cs | 175 | ||||
-rw-r--r-- | OpenSim/Region/ClientStack/Linden/UDP/LLUDPServer.cs | 468 | ||||
-rw-r--r-- | OpenSim/Region/ClientStack/Linden/UDP/OpenSimUDPBase.cs | 101 | ||||
-rw-r--r-- | OpenSim/Region/ClientStack/Linden/UDP/PacketPool.cs (renamed from OpenSim/Framework/PacketPool.cs) | 109 | ||||
-rw-r--r-- | OpenSim/Region/ClientStack/Linden/UDP/Properties/AssemblyInfo.cs | 33 | ||||
-rw-r--r-- | OpenSim/Region/ClientStack/Linden/UDP/Tests/BasicCircuitTests.cs | 7 |
7 files changed, 728 insertions, 172 deletions
diff --git a/OpenSim/Region/ClientStack/Linden/UDP/IncomingPacket.cs b/OpenSim/Region/ClientStack/Linden/UDP/IncomingPacket.cs index 1b8535c..e22670b 100644 --- a/OpenSim/Region/ClientStack/Linden/UDP/IncomingPacket.cs +++ b/OpenSim/Region/ClientStack/Linden/UDP/IncomingPacket.cs | |||
@@ -45,7 +45,12 @@ namespace OpenSim.Region.ClientStack.LindenUDP | |||
45 | public Packet Packet; | 45 | public Packet Packet; |
46 | 46 | ||
47 | /// <summary> | 47 | /// <summary> |
48 | /// Default constructor | 48 | /// No arg constructor. |
49 | /// </summary> | ||
50 | public IncomingPacket() {} | ||
51 | |||
52 | /// <summary> | ||
53 | /// Constructor | ||
49 | /// </summary> | 54 | /// </summary> |
50 | /// <param name="client">Reference to the client this packet came from</param> | 55 | /// <param name="client">Reference to the client this packet came from</param> |
51 | /// <param name="packet">Packet data</param> | 56 | /// <param name="packet">Packet data</param> |
diff --git a/OpenSim/Region/ClientStack/Linden/UDP/LLClientView.cs b/OpenSim/Region/ClientStack/Linden/UDP/LLClientView.cs index ae9ed7f..5551f51 100644 --- a/OpenSim/Region/ClientStack/Linden/UDP/LLClientView.cs +++ b/OpenSim/Region/ClientStack/Linden/UDP/LLClientView.cs | |||
@@ -47,6 +47,7 @@ using OpenSim.Region.Framework.Scenes; | |||
47 | using OpenSim.Services.Interfaces; | 47 | using OpenSim.Services.Interfaces; |
48 | using Timer = System.Timers.Timer; | 48 | using Timer = System.Timers.Timer; |
49 | using AssetLandmark = OpenSim.Framework.AssetLandmark; | 49 | using AssetLandmark = OpenSim.Framework.AssetLandmark; |
50 | using RegionFlags = OpenMetaverse.RegionFlags; | ||
50 | using Nini.Config; | 51 | using Nini.Config; |
51 | 52 | ||
52 | using System.IO; | 53 | using System.IO; |
@@ -355,7 +356,17 @@ namespace OpenSim.Region.ClientStack.LindenUDP | |||
355 | private bool m_deliverPackets = true; | 356 | private bool m_deliverPackets = true; |
356 | private int m_animationSequenceNumber = 1; | 357 | private int m_animationSequenceNumber = 1; |
357 | private bool m_SendLogoutPacketWhenClosing = true; | 358 | private bool m_SendLogoutPacketWhenClosing = true; |
358 | private AgentUpdateArgs lastarg; | 359 | |
360 | /// <summary> | ||
361 | /// We retain a single AgentUpdateArgs so that we can constantly reuse it rather than construct a new one for | ||
362 | /// every single incoming AgentUpdate. Every client sends 10 AgentUpdate UDP messages per second, even if it | ||
363 | /// is doing absolutely nothing. | ||
364 | /// </summary> | ||
365 | /// <remarks> | ||
366 | /// This does mean that agent updates must be processed synchronously, at least for each client, and called methods | ||
367 | /// cannot retain a reference to it outside of that method. | ||
368 | /// </remarks> | ||
369 | private AgentUpdateArgs m_lastAgentUpdateArgs; | ||
359 | 370 | ||
360 | protected Dictionary<PacketType, PacketProcessor> m_packetHandlers = new Dictionary<PacketType, PacketProcessor>(); | 371 | protected Dictionary<PacketType, PacketProcessor> m_packetHandlers = new Dictionary<PacketType, PacketProcessor>(); |
361 | protected Dictionary<string, GenericMessage> m_genericPacketHandlers = new Dictionary<string, GenericMessage>(); //PauPaw:Local Generic Message handlers | 372 | protected Dictionary<string, GenericMessage> m_genericPacketHandlers = new Dictionary<string, GenericMessage>(); //PauPaw:Local Generic Message handlers |
@@ -510,19 +521,18 @@ namespace OpenSim.Region.ClientStack.LindenUDP | |||
510 | /// </summary> | 521 | /// </summary> |
511 | public void Close() | 522 | public void Close() |
512 | { | 523 | { |
513 | Close(true); | 524 | Close(true, false); |
514 | } | 525 | } |
515 | 526 | ||
516 | /// <summary> | 527 | public void Close(bool sendStop, bool force) |
517 | /// Shut down the client view | ||
518 | /// </summary> | ||
519 | public void Close(bool sendStop) | ||
520 | { | 528 | { |
521 | // We lock here to prevent race conditions between two threads calling close simultaneously (e.g. | 529 | // We lock here to prevent race conditions between two threads calling close simultaneously (e.g. |
522 | // a simultaneous relog just as a client is being closed out due to no packet ack from the old connection. | 530 | // a simultaneous relog just as a client is being closed out due to no packet ack from the old connection. |
523 | lock (CloseSyncLock) | 531 | lock (CloseSyncLock) |
524 | { | 532 | { |
525 | if (!IsActive) | 533 | // We still perform a force close inside the sync lock since this is intended to attempt close where |
534 | // there is some unidentified connection problem, not where we have issues due to deadlock | ||
535 | if (!IsActive && !force) | ||
526 | return; | 536 | return; |
527 | 537 | ||
528 | IsActive = false; | 538 | IsActive = false; |
@@ -837,8 +847,9 @@ namespace OpenSim.Region.ClientStack.LindenUDP | |||
837 | OutPacket(mov, ThrottleOutPacketType.Unknown); | 847 | OutPacket(mov, ThrottleOutPacketType.Unknown); |
838 | } | 848 | } |
839 | 849 | ||
840 | public void SendChatMessage(string message, byte type, Vector3 fromPos, string fromName, | 850 | public void SendChatMessage( |
841 | UUID fromAgentID, byte source, byte audible) | 851 | string message, byte type, Vector3 fromPos, string fromName, |
852 | UUID fromAgentID, UUID ownerID, byte source, byte audible) | ||
842 | { | 853 | { |
843 | ChatFromSimulatorPacket reply = (ChatFromSimulatorPacket)PacketPool.Instance.GetPacket(PacketType.ChatFromSimulator); | 854 | ChatFromSimulatorPacket reply = (ChatFromSimulatorPacket)PacketPool.Instance.GetPacket(PacketType.ChatFromSimulator); |
844 | reply.ChatData.Audible = audible; | 855 | reply.ChatData.Audible = audible; |
@@ -847,7 +858,7 @@ namespace OpenSim.Region.ClientStack.LindenUDP | |||
847 | reply.ChatData.SourceType = source; | 858 | reply.ChatData.SourceType = source; |
848 | reply.ChatData.Position = fromPos; | 859 | reply.ChatData.Position = fromPos; |
849 | reply.ChatData.FromName = Util.StringToBytes256(fromName); | 860 | reply.ChatData.FromName = Util.StringToBytes256(fromName); |
850 | reply.ChatData.OwnerID = fromAgentID; | 861 | reply.ChatData.OwnerID = ownerID; |
851 | reply.ChatData.SourceID = fromAgentID; | 862 | reply.ChatData.SourceID = fromAgentID; |
852 | 863 | ||
853 | OutPacket(reply, ThrottleOutPacketType.Unknown); | 864 | OutPacket(reply, ThrottleOutPacketType.Unknown); |
@@ -3985,7 +3996,8 @@ namespace OpenSim.Region.ClientStack.LindenUDP | |||
3985 | { | 3996 | { |
3986 | List<ImprovedTerseObjectUpdatePacket.ObjectDataBlock> blocks = terseAgentUpdateBlocks.Value; | 3997 | List<ImprovedTerseObjectUpdatePacket.ObjectDataBlock> blocks = terseAgentUpdateBlocks.Value; |
3987 | 3998 | ||
3988 | ImprovedTerseObjectUpdatePacket packet = new ImprovedTerseObjectUpdatePacket(); | 3999 | ImprovedTerseObjectUpdatePacket packet |
4000 | = (ImprovedTerseObjectUpdatePacket)PacketPool.Instance.GetPacket(PacketType.ImprovedTerseObjectUpdate); | ||
3989 | packet.RegionData.RegionHandle = m_scene.RegionInfo.RegionHandle; | 4001 | packet.RegionData.RegionHandle = m_scene.RegionInfo.RegionHandle; |
3990 | packet.RegionData.TimeDilation = timeDilation; | 4002 | packet.RegionData.TimeDilation = timeDilation; |
3991 | packet.ObjectData = new ImprovedTerseObjectUpdatePacket.ObjectDataBlock[blocks.Count]; | 4003 | packet.ObjectData = new ImprovedTerseObjectUpdatePacket.ObjectDataBlock[blocks.Count]; |
@@ -4030,7 +4042,9 @@ namespace OpenSim.Region.ClientStack.LindenUDP | |||
4030 | { | 4042 | { |
4031 | List<ImprovedTerseObjectUpdatePacket.ObjectDataBlock> blocks = terseUpdateBlocks.Value; | 4043 | List<ImprovedTerseObjectUpdatePacket.ObjectDataBlock> blocks = terseUpdateBlocks.Value; |
4032 | 4044 | ||
4033 | ImprovedTerseObjectUpdatePacket packet = new ImprovedTerseObjectUpdatePacket(); | 4045 | ImprovedTerseObjectUpdatePacket packet |
4046 | = (ImprovedTerseObjectUpdatePacket)PacketPool.Instance.GetPacket( | ||
4047 | PacketType.ImprovedTerseObjectUpdate); | ||
4034 | packet.RegionData.RegionHandle = m_scene.RegionInfo.RegionHandle; | 4048 | packet.RegionData.RegionHandle = m_scene.RegionInfo.RegionHandle; |
4035 | packet.RegionData.TimeDilation = timeDilation; | 4049 | packet.RegionData.TimeDilation = timeDilation; |
4036 | packet.ObjectData = new ImprovedTerseObjectUpdatePacket.ObjectDataBlock[blocks.Count]; | 4050 | packet.ObjectData = new ImprovedTerseObjectUpdatePacket.ObjectDataBlock[blocks.Count]; |
@@ -4038,7 +4052,7 @@ namespace OpenSim.Region.ClientStack.LindenUDP | |||
4038 | for (int i = 0; i < blocks.Count; i++) | 4052 | for (int i = 0; i < blocks.Count; i++) |
4039 | packet.ObjectData[i] = blocks[i]; | 4053 | packet.ObjectData[i] = blocks[i]; |
4040 | 4054 | ||
4041 | OutPacket(packet, ThrottleOutPacketType.Task, true); | 4055 | OutPacket(packet, ThrottleOutPacketType.Task, true, delegate(OutgoingPacket oPacket) { ResendPrimUpdates(terseUpdates.Value, oPacket); }); |
4042 | } | 4056 | } |
4043 | 4057 | ||
4044 | #endregion Packet Sending | 4058 | #endregion Packet Sending |
@@ -4535,7 +4549,7 @@ namespace OpenSim.Region.ClientStack.LindenUDP | |||
4535 | { | 4549 | { |
4536 | returnblock[j] = new EstateOwnerMessagePacket.ParamListBlock(); | 4550 | returnblock[j] = new EstateOwnerMessagePacket.ParamListBlock(); |
4537 | } | 4551 | } |
4538 | j = 0; | 4552 | j = 0; |
4539 | 4553 | ||
4540 | returnblock[j].Parameter = Utils.StringToBytes(estateID.ToString()); j++; | 4554 | returnblock[j].Parameter = Utils.StringToBytes(estateID.ToString()); j++; |
4541 | returnblock[j].Parameter = Utils.StringToBytes(((int)Constants.EstateAccessCodex.EstateBans).ToString()); j++; | 4555 | returnblock[j].Parameter = Utils.StringToBytes(((int)Constants.EstateAccessCodex.EstateBans).ToString()); j++; |
@@ -5039,7 +5053,9 @@ namespace OpenSim.Region.ClientStack.LindenUDP | |||
5039 | Utils.UInt16ToBytes(Utils.FloatToUInt16(angularVelocity.Y, -64.0f, 64.0f), data, pos); pos += 2; | 5053 | Utils.UInt16ToBytes(Utils.FloatToUInt16(angularVelocity.Y, -64.0f, 64.0f), data, pos); pos += 2; |
5040 | Utils.UInt16ToBytes(Utils.FloatToUInt16(angularVelocity.Z, -64.0f, 64.0f), data, pos); pos += 2; | 5054 | Utils.UInt16ToBytes(Utils.FloatToUInt16(angularVelocity.Z, -64.0f, 64.0f), data, pos); pos += 2; |
5041 | 5055 | ||
5042 | ImprovedTerseObjectUpdatePacket.ObjectDataBlock block = new ImprovedTerseObjectUpdatePacket.ObjectDataBlock(); | 5056 | ImprovedTerseObjectUpdatePacket.ObjectDataBlock block |
5057 | = PacketPool.Instance.GetDataBlock<ImprovedTerseObjectUpdatePacket.ObjectDataBlock>(); | ||
5058 | |||
5043 | block.Data = data; | 5059 | block.Data = data; |
5044 | 5060 | ||
5045 | if (textureEntry != null && textureEntry.Length > 0) | 5061 | if (textureEntry != null && textureEntry.Length > 0) |
@@ -5289,14 +5305,18 @@ namespace OpenSim.Region.ClientStack.LindenUDP | |||
5289 | protected virtual void RegisterLocalPacketHandlers() | 5305 | protected virtual void RegisterLocalPacketHandlers() |
5290 | { | 5306 | { |
5291 | AddLocalPacketHandler(PacketType.LogoutRequest, HandleLogout); | 5307 | AddLocalPacketHandler(PacketType.LogoutRequest, HandleLogout); |
5308 | |||
5309 | // If AgentUpdate is ever handled asynchronously, then we will also need to construct a new AgentUpdateArgs | ||
5310 | // for each AgentUpdate packet. | ||
5292 | AddLocalPacketHandler(PacketType.AgentUpdate, HandleAgentUpdate, false); | 5311 | AddLocalPacketHandler(PacketType.AgentUpdate, HandleAgentUpdate, false); |
5312 | |||
5293 | AddLocalPacketHandler(PacketType.ViewerEffect, HandleViewerEffect, false); | 5313 | AddLocalPacketHandler(PacketType.ViewerEffect, HandleViewerEffect, false); |
5294 | AddLocalPacketHandler(PacketType.AgentCachedTexture, HandleAgentTextureCached, false); | 5314 | AddLocalPacketHandler(PacketType.AgentCachedTexture, HandleAgentTextureCached, false); |
5295 | AddLocalPacketHandler(PacketType.MultipleObjectUpdate, HandleMultipleObjUpdate, false); | 5315 | AddLocalPacketHandler(PacketType.MultipleObjectUpdate, HandleMultipleObjUpdate, false); |
5296 | AddLocalPacketHandler(PacketType.MoneyTransferRequest, HandleMoneyTransferRequest, false); | 5316 | AddLocalPacketHandler(PacketType.MoneyTransferRequest, HandleMoneyTransferRequest, false); |
5297 | AddLocalPacketHandler(PacketType.ParcelBuy, HandleParcelBuyRequest, false); | 5317 | AddLocalPacketHandler(PacketType.ParcelBuy, HandleParcelBuyRequest, false); |
5298 | AddLocalPacketHandler(PacketType.UUIDGroupNameRequest, HandleUUIDGroupNameRequest, false); | 5318 | AddLocalPacketHandler(PacketType.UUIDGroupNameRequest, HandleUUIDGroupNameRequest); |
5299 | AddLocalPacketHandler(PacketType.ObjectGroup, HandleObjectGroupRequest, false); | 5319 | AddLocalPacketHandler(PacketType.ObjectGroup, HandleObjectGroupRequest); |
5300 | AddLocalPacketHandler(PacketType.GenericMessage, HandleGenericMessage); | 5320 | AddLocalPacketHandler(PacketType.GenericMessage, HandleGenericMessage); |
5301 | AddLocalPacketHandler(PacketType.AvatarPropertiesRequest, HandleAvatarPropertiesRequest); | 5321 | AddLocalPacketHandler(PacketType.AvatarPropertiesRequest, HandleAvatarPropertiesRequest); |
5302 | AddLocalPacketHandler(PacketType.ChatFromViewer, HandleChatFromViewer); | 5322 | AddLocalPacketHandler(PacketType.ChatFromViewer, HandleChatFromViewer); |
@@ -5396,9 +5416,9 @@ namespace OpenSim.Region.ClientStack.LindenUDP | |||
5396 | AddLocalPacketHandler(PacketType.RemoveTaskInventory, HandleRemoveTaskInventory); | 5416 | AddLocalPacketHandler(PacketType.RemoveTaskInventory, HandleRemoveTaskInventory); |
5397 | AddLocalPacketHandler(PacketType.MoveTaskInventory, HandleMoveTaskInventory); | 5417 | AddLocalPacketHandler(PacketType.MoveTaskInventory, HandleMoveTaskInventory); |
5398 | AddLocalPacketHandler(PacketType.RezScript, HandleRezScript); | 5418 | AddLocalPacketHandler(PacketType.RezScript, HandleRezScript); |
5399 | AddLocalPacketHandler(PacketType.MapLayerRequest, HandleMapLayerRequest, false); | 5419 | AddLocalPacketHandler(PacketType.MapLayerRequest, HandleMapLayerRequest); |
5400 | AddLocalPacketHandler(PacketType.MapBlockRequest, HandleMapBlockRequest, false); | 5420 | AddLocalPacketHandler(PacketType.MapBlockRequest, HandleMapBlockRequest); |
5401 | AddLocalPacketHandler(PacketType.MapNameRequest, HandleMapNameRequest, false); | 5421 | AddLocalPacketHandler(PacketType.MapNameRequest, HandleMapNameRequest); |
5402 | AddLocalPacketHandler(PacketType.TeleportLandmarkRequest, HandleTeleportLandmarkRequest); | 5422 | AddLocalPacketHandler(PacketType.TeleportLandmarkRequest, HandleTeleportLandmarkRequest); |
5403 | AddLocalPacketHandler(PacketType.TeleportCancel, HandleTeleportCancel); | 5423 | AddLocalPacketHandler(PacketType.TeleportCancel, HandleTeleportCancel); |
5404 | AddLocalPacketHandler(PacketType.TeleportLocationRequest, HandleTeleportLocationRequest); | 5424 | AddLocalPacketHandler(PacketType.TeleportLocationRequest, HandleTeleportLocationRequest); |
@@ -5518,81 +5538,84 @@ namespace OpenSim.Region.ClientStack.LindenUDP | |||
5518 | 5538 | ||
5519 | #region Scene/Avatar | 5539 | #region Scene/Avatar |
5520 | 5540 | ||
5521 | private bool HandleAgentUpdate(IClientAPI sener, Packet Pack) | 5541 | private bool HandleAgentUpdate(IClientAPI sener, Packet packet) |
5522 | { | 5542 | { |
5523 | if (OnAgentUpdate != null) | 5543 | if (OnAgentUpdate != null) |
5524 | { | 5544 | { |
5525 | bool update = false; | 5545 | AgentUpdatePacket agentUpdate = (AgentUpdatePacket)packet; |
5526 | AgentUpdatePacket agenUpdate = (AgentUpdatePacket)Pack; | ||
5527 | 5546 | ||
5528 | #region Packet Session and User Check | 5547 | #region Packet Session and User Check |
5529 | if (agenUpdate.AgentData.SessionID != SessionId || agenUpdate.AgentData.AgentID != AgentId) | 5548 | if (agentUpdate.AgentData.SessionID != SessionId || agentUpdate.AgentData.AgentID != AgentId) |
5549 | { | ||
5550 | PacketPool.Instance.ReturnPacket(packet); | ||
5530 | return false; | 5551 | return false; |
5552 | } | ||
5531 | #endregion | 5553 | #endregion |
5532 | 5554 | ||
5533 | AgentUpdatePacket.AgentDataBlock x = agenUpdate.AgentData; | 5555 | bool update = false; |
5534 | 5556 | AgentUpdatePacket.AgentDataBlock x = agentUpdate.AgentData; | |
5535 | // We can only check when we have something to check | ||
5536 | // against. | ||
5537 | 5557 | ||
5538 | if (lastarg != null) | 5558 | if (m_lastAgentUpdateArgs != null) |
5539 | { | 5559 | { |
5560 | // These should be ordered from most-likely to | ||
5561 | // least likely to change. I've made an initial | ||
5562 | // guess at that. | ||
5540 | update = | 5563 | update = |
5541 | ( | 5564 | ( |
5542 | (x.BodyRotation != lastarg.BodyRotation) || | 5565 | (x.BodyRotation != m_lastAgentUpdateArgs.BodyRotation) || |
5543 | (x.CameraAtAxis != lastarg.CameraAtAxis) || | 5566 | (x.CameraAtAxis != m_lastAgentUpdateArgs.CameraAtAxis) || |
5544 | (x.CameraCenter != lastarg.CameraCenter) || | 5567 | (x.CameraCenter != m_lastAgentUpdateArgs.CameraCenter) || |
5545 | (x.CameraLeftAxis != lastarg.CameraLeftAxis) || | 5568 | (x.CameraLeftAxis != m_lastAgentUpdateArgs.CameraLeftAxis) || |
5546 | (x.CameraUpAxis != lastarg.CameraUpAxis) || | 5569 | (x.CameraUpAxis != m_lastAgentUpdateArgs.CameraUpAxis) || |
5547 | (x.ControlFlags != lastarg.ControlFlags) || | 5570 | (x.ControlFlags != m_lastAgentUpdateArgs.ControlFlags) || |
5548 | (x.ControlFlags != 0) || | 5571 | (x.ControlFlags != 0) || |
5549 | (x.Far != lastarg.Far) || | 5572 | (x.Far != m_lastAgentUpdateArgs.Far) || |
5550 | (x.Flags != lastarg.Flags) || | 5573 | (x.Flags != m_lastAgentUpdateArgs.Flags) || |
5551 | (x.State != lastarg.State) || | 5574 | (x.State != m_lastAgentUpdateArgs.State) || |
5552 | (x.HeadRotation != lastarg.HeadRotation) || | 5575 | (x.HeadRotation != m_lastAgentUpdateArgs.HeadRotation) || |
5553 | (x.SessionID != lastarg.SessionID) || | 5576 | (x.SessionID != m_lastAgentUpdateArgs.SessionID) || |
5554 | (x.AgentID != lastarg.AgentID) | 5577 | (x.AgentID != m_lastAgentUpdateArgs.AgentID) |
5555 | ); | 5578 | ); |
5556 | } | 5579 | } |
5557 | else | 5580 | else |
5558 | { | 5581 | { |
5582 | m_lastAgentUpdateArgs = new AgentUpdateArgs(); | ||
5559 | update = true; | 5583 | update = true; |
5560 | } | 5584 | } |
5561 | 5585 | ||
5562 | // These should be ordered from most-likely to | ||
5563 | // least likely to change. I've made an initial | ||
5564 | // guess at that. | ||
5565 | |||
5566 | if (update) | 5586 | if (update) |
5567 | { | 5587 | { |
5568 | // m_log.DebugFormat("[LLCLIENTVIEW]: Triggered AgentUpdate for {0}", sener.Name); | 5588 | // m_log.DebugFormat("[LLCLIENTVIEW]: Triggered AgentUpdate for {0}", sener.Name); |
5569 | 5589 | ||
5570 | AgentUpdateArgs arg = new AgentUpdateArgs(); | 5590 | m_lastAgentUpdateArgs.AgentID = x.AgentID; |
5571 | arg.AgentID = x.AgentID; | 5591 | m_lastAgentUpdateArgs.BodyRotation = x.BodyRotation; |
5572 | arg.BodyRotation = x.BodyRotation; | 5592 | m_lastAgentUpdateArgs.CameraAtAxis = x.CameraAtAxis; |
5573 | arg.CameraAtAxis = x.CameraAtAxis; | 5593 | m_lastAgentUpdateArgs.CameraCenter = x.CameraCenter; |
5574 | arg.CameraCenter = x.CameraCenter; | 5594 | m_lastAgentUpdateArgs.CameraLeftAxis = x.CameraLeftAxis; |
5575 | arg.CameraLeftAxis = x.CameraLeftAxis; | 5595 | m_lastAgentUpdateArgs.CameraUpAxis = x.CameraUpAxis; |
5576 | arg.CameraUpAxis = x.CameraUpAxis; | 5596 | m_lastAgentUpdateArgs.ControlFlags = x.ControlFlags; |
5577 | arg.ControlFlags = x.ControlFlags; | 5597 | m_lastAgentUpdateArgs.Far = x.Far; |
5578 | arg.Far = x.Far; | 5598 | m_lastAgentUpdateArgs.Flags = x.Flags; |
5579 | arg.Flags = x.Flags; | 5599 | m_lastAgentUpdateArgs.HeadRotation = x.HeadRotation; |
5580 | arg.HeadRotation = x.HeadRotation; | 5600 | m_lastAgentUpdateArgs.SessionID = x.SessionID; |
5581 | arg.SessionID = x.SessionID; | 5601 | m_lastAgentUpdateArgs.State = x.State; |
5582 | arg.State = x.State; | 5602 | |
5583 | UpdateAgent handlerAgentUpdate = OnAgentUpdate; | 5603 | UpdateAgent handlerAgentUpdate = OnAgentUpdate; |
5584 | UpdateAgent handlerPreAgentUpdate = OnPreAgentUpdate; | 5604 | UpdateAgent handlerPreAgentUpdate = OnPreAgentUpdate; |
5585 | lastarg = arg; // save this set of arguments for nexttime | 5605 | |
5586 | if (handlerPreAgentUpdate != null) | 5606 | if (handlerPreAgentUpdate != null) |
5587 | OnPreAgentUpdate(this, arg); | 5607 | OnPreAgentUpdate(this, m_lastAgentUpdateArgs); |
5608 | |||
5588 | if (handlerAgentUpdate != null) | 5609 | if (handlerAgentUpdate != null) |
5589 | OnAgentUpdate(this, arg); | 5610 | OnAgentUpdate(this, m_lastAgentUpdateArgs); |
5590 | 5611 | ||
5591 | handlerAgentUpdate = null; | 5612 | handlerAgentUpdate = null; |
5592 | handlerPreAgentUpdate = null; | 5613 | handlerPreAgentUpdate = null; |
5593 | } | 5614 | } |
5594 | } | 5615 | } |
5595 | 5616 | ||
5617 | PacketPool.Instance.ReturnPacket(packet); | ||
5618 | |||
5596 | return true; | 5619 | return true; |
5597 | } | 5620 | } |
5598 | 5621 | ||
@@ -5964,7 +5987,8 @@ namespace OpenSim.Region.ClientStack.LindenUDP | |||
5964 | msgpack.MessageBlock.ID, | 5987 | msgpack.MessageBlock.ID, |
5965 | msgpack.MessageBlock.Offline != 0 ? true : false, | 5988 | msgpack.MessageBlock.Offline != 0 ? true : false, |
5966 | msgpack.MessageBlock.Position, | 5989 | msgpack.MessageBlock.Position, |
5967 | msgpack.MessageBlock.BinaryBucket); | 5990 | msgpack.MessageBlock.BinaryBucket, |
5991 | true); | ||
5968 | 5992 | ||
5969 | handlerInstantMessage(this, im); | 5993 | handlerInstantMessage(this, im); |
5970 | } | 5994 | } |
@@ -9251,7 +9275,9 @@ namespace OpenSim.Region.ClientStack.LindenUDP | |||
9251 | } | 9275 | } |
9252 | #endregion | 9276 | #endregion |
9253 | 9277 | ||
9254 | switch (Utils.BytesToString(messagePacket.MethodData.Method)) | 9278 | string method = Utils.BytesToString(messagePacket.MethodData.Method); |
9279 | |||
9280 | switch (method) | ||
9255 | { | 9281 | { |
9256 | case "getinfo": | 9282 | case "getinfo": |
9257 | if (((Scene)m_scene).Permissions.CanIssueEstateCommand(AgentId, false)) | 9283 | if (((Scene)m_scene).Permissions.CanIssueEstateCommand(AgentId, false)) |
@@ -9567,7 +9593,17 @@ namespace OpenSim.Region.ClientStack.LindenUDP | |||
9567 | return true; | 9593 | return true; |
9568 | 9594 | ||
9569 | default: | 9595 | default: |
9570 | m_log.Error("EstateOwnerMessage: Unknown method requested\n" + messagePacket); | 9596 | m_log.WarnFormat( |
9597 | "[LLCLIENTVIEW]: EstateOwnerMessage: Unknown method {0} requested for {1} in {2}", | ||
9598 | method, Name, Scene.Name); | ||
9599 | |||
9600 | for (int i = 0; i < messagePacket.ParamList.Length; i++) | ||
9601 | { | ||
9602 | EstateOwnerMessagePacket.ParamListBlock block = messagePacket.ParamList[i]; | ||
9603 | string data = (string)Utils.BytesToString(block.Parameter); | ||
9604 | m_log.DebugFormat("[LLCLIENTVIEW]: Param {0}={1}", i, data); | ||
9605 | } | ||
9606 | |||
9571 | return true; | 9607 | return true; |
9572 | } | 9608 | } |
9573 | 9609 | ||
@@ -11960,7 +11996,7 @@ namespace OpenSim.Region.ClientStack.LindenUDP | |||
11960 | logPacket = false; | 11996 | logPacket = false; |
11961 | 11997 | ||
11962 | if (DebugPacketLevel <= 50 | 11998 | if (DebugPacketLevel <= 50 |
11963 | & (packet.Type == PacketType.ImprovedTerseObjectUpdate || packet.Type == PacketType.ObjectUpdate)) | 11999 | && (packet.Type == PacketType.ImprovedTerseObjectUpdate || packet.Type == PacketType.ObjectUpdate)) |
11964 | logPacket = false; | 12000 | logPacket = false; |
11965 | 12001 | ||
11966 | if (DebugPacketLevel <= 25 && packet.Type == PacketType.ObjectPropertiesFamily) | 12002 | if (DebugPacketLevel <= 25 && packet.Type == PacketType.ObjectPropertiesFamily) |
@@ -12034,8 +12070,6 @@ namespace OpenSim.Region.ClientStack.LindenUDP | |||
12034 | 12070 | ||
12035 | if (!ProcessPacketMethod(packet)) | 12071 | if (!ProcessPacketMethod(packet)) |
12036 | m_log.Warn("[CLIENT]: unhandled packet " + packet.Type); | 12072 | m_log.Warn("[CLIENT]: unhandled packet " + packet.Type); |
12037 | |||
12038 | PacketPool.Instance.ReturnPacket(packet); | ||
12039 | } | 12073 | } |
12040 | 12074 | ||
12041 | private static PrimitiveBaseShape GetShapeFromAddPacket(ObjectAddPacket addPacket) | 12075 | private static PrimitiveBaseShape GetShapeFromAddPacket(ObjectAddPacket addPacket) |
@@ -12204,7 +12238,7 @@ namespace OpenSim.Region.ClientStack.LindenUDP | |||
12204 | { | 12238 | { |
12205 | Kick(reason); | 12239 | Kick(reason); |
12206 | Thread.Sleep(1000); | 12240 | Thread.Sleep(1000); |
12207 | Close(); | 12241 | Disconnect(); |
12208 | } | 12242 | } |
12209 | 12243 | ||
12210 | public void Disconnect() | 12244 | public void Disconnect() |
@@ -12492,7 +12526,10 @@ namespace OpenSim.Region.ClientStack.LindenUDP | |||
12492 | ushort timeDilation = Utils.FloatToUInt16(TIME_DILATION, 0.0f, 1.0f); | 12526 | ushort timeDilation = Utils.FloatToUInt16(TIME_DILATION, 0.0f, 1.0f); |
12493 | 12527 | ||
12494 | 12528 | ||
12495 | ImprovedTerseObjectUpdatePacket packet = new ImprovedTerseObjectUpdatePacket(); | 12529 | ImprovedTerseObjectUpdatePacket packet |
12530 | = (ImprovedTerseObjectUpdatePacket)PacketPool.Instance.GetPacket( | ||
12531 | PacketType.ImprovedTerseObjectUpdate); | ||
12532 | |||
12496 | packet.RegionData.RegionHandle = m_scene.RegionInfo.RegionHandle; | 12533 | packet.RegionData.RegionHandle = m_scene.RegionInfo.RegionHandle; |
12497 | packet.RegionData.TimeDilation = timeDilation; | 12534 | packet.RegionData.TimeDilation = timeDilation; |
12498 | packet.ObjectData = new ImprovedTerseObjectUpdatePacket.ObjectDataBlock[1]; | 12535 | packet.ObjectData = new ImprovedTerseObjectUpdatePacket.ObjectDataBlock[1]; |
diff --git a/OpenSim/Region/ClientStack/Linden/UDP/LLUDPServer.cs b/OpenSim/Region/ClientStack/Linden/UDP/LLUDPServer.cs index d6513c5..9a4abd4 100644 --- a/OpenSim/Region/ClientStack/Linden/UDP/LLUDPServer.cs +++ b/OpenSim/Region/ClientStack/Linden/UDP/LLUDPServer.cs | |||
@@ -37,6 +37,7 @@ using log4net; | |||
37 | using Nini.Config; | 37 | using Nini.Config; |
38 | using OpenMetaverse.Packets; | 38 | using OpenMetaverse.Packets; |
39 | using OpenSim.Framework; | 39 | using OpenSim.Framework; |
40 | using OpenSim.Framework.Console; | ||
40 | using OpenSim.Framework.Monitoring; | 41 | using OpenSim.Framework.Monitoring; |
41 | using OpenSim.Region.Framework.Scenes; | 42 | using OpenSim.Region.Framework.Scenes; |
42 | using OpenMetaverse; | 43 | using OpenMetaverse; |
@@ -69,6 +70,19 @@ namespace OpenSim.Region.ClientStack.LindenUDP | |||
69 | public void AddScene(IScene scene) | 70 | public void AddScene(IScene scene) |
70 | { | 71 | { |
71 | m_udpServer.AddScene(scene); | 72 | m_udpServer.AddScene(scene); |
73 | |||
74 | StatsManager.RegisterStat( | ||
75 | new Stat( | ||
76 | "IncomingPacketsProcessedCount", | ||
77 | "Number of inbound UDP packets processed", | ||
78 | "Number of inbound UDP packets processed", | ||
79 | "", | ||
80 | "clientstack", | ||
81 | scene.Name, | ||
82 | StatType.Pull, | ||
83 | MeasuresOfInterest.AverageChangeOverTime, | ||
84 | stat => stat.Value = m_udpServer.IncomingPacketsProcessed, | ||
85 | StatVerbosity.Debug)); | ||
72 | } | 86 | } |
73 | 87 | ||
74 | public bool HandlesRegion(Location x) | 88 | public bool HandlesRegion(Location x) |
@@ -100,9 +114,11 @@ namespace OpenSim.Region.ClientStack.LindenUDP | |||
100 | 114 | ||
101 | /// <summary>The measured resolution of Environment.TickCount</summary> | 115 | /// <summary>The measured resolution of Environment.TickCount</summary> |
102 | public readonly float TickCountResolution; | 116 | public readonly float TickCountResolution; |
117 | |||
103 | /// <summary>Number of prim updates to put on the queue each time the | 118 | /// <summary>Number of prim updates to put on the queue each time the |
104 | /// OnQueueEmpty event is triggered for updates</summary> | 119 | /// OnQueueEmpty event is triggered for updates</summary> |
105 | public readonly int PrimUpdatesPerCallback; | 120 | public readonly int PrimUpdatesPerCallback; |
121 | |||
106 | /// <summary>Number of texture packets to put on the queue each time the | 122 | /// <summary>Number of texture packets to put on the queue each time the |
107 | /// OnQueueEmpty event is triggered for textures</summary> | 123 | /// OnQueueEmpty event is triggered for textures</summary> |
108 | public readonly int TextureSendLimit; | 124 | public readonly int TextureSendLimit; |
@@ -124,28 +140,37 @@ namespace OpenSim.Region.ClientStack.LindenUDP | |||
124 | 140 | ||
125 | /// <summary>Manages authentication for agent circuits</summary> | 141 | /// <summary>Manages authentication for agent circuits</summary> |
126 | private AgentCircuitManager m_circuitManager; | 142 | private AgentCircuitManager m_circuitManager; |
143 | |||
127 | /// <summary>Reference to the scene this UDP server is attached to</summary> | 144 | /// <summary>Reference to the scene this UDP server is attached to</summary> |
128 | protected Scene m_scene; | 145 | protected Scene m_scene; |
146 | |||
129 | /// <summary>The X/Y coordinates of the scene this UDP server is attached to</summary> | 147 | /// <summary>The X/Y coordinates of the scene this UDP server is attached to</summary> |
130 | private Location m_location; | 148 | private Location m_location; |
149 | |||
131 | /// <summary>The size of the receive buffer for the UDP socket. This value | 150 | /// <summary>The size of the receive buffer for the UDP socket. This value |
132 | /// is passed up to the operating system and used in the system networking | 151 | /// is passed up to the operating system and used in the system networking |
133 | /// stack. Use zero to leave this value as the default</summary> | 152 | /// stack. Use zero to leave this value as the default</summary> |
134 | private int m_recvBufferSize; | 153 | private int m_recvBufferSize; |
154 | |||
135 | /// <summary>Flag to process packets asynchronously or synchronously</summary> | 155 | /// <summary>Flag to process packets asynchronously or synchronously</summary> |
136 | private bool m_asyncPacketHandling; | 156 | private bool m_asyncPacketHandling; |
157 | |||
137 | /// <summary>Tracks whether or not a packet was sent each round so we know | 158 | /// <summary>Tracks whether or not a packet was sent each round so we know |
138 | /// whether or not to sleep</summary> | 159 | /// whether or not to sleep</summary> |
139 | private bool m_packetSent; | 160 | private bool m_packetSent; |
140 | 161 | ||
141 | /// <summary>Environment.TickCount of the last time that packet stats were reported to the scene</summary> | 162 | /// <summary>Environment.TickCount of the last time that packet stats were reported to the scene</summary> |
142 | private int m_elapsedMSSinceLastStatReport = 0; | 163 | private int m_elapsedMSSinceLastStatReport = 0; |
164 | |||
143 | /// <summary>Environment.TickCount of the last time the outgoing packet handler executed</summary> | 165 | /// <summary>Environment.TickCount of the last time the outgoing packet handler executed</summary> |
144 | private int m_tickLastOutgoingPacketHandler; | 166 | private int m_tickLastOutgoingPacketHandler; |
167 | |||
145 | /// <summary>Keeps track of the number of elapsed milliseconds since the last time the outgoing packet handler looped</summary> | 168 | /// <summary>Keeps track of the number of elapsed milliseconds since the last time the outgoing packet handler looped</summary> |
146 | private int m_elapsedMSOutgoingPacketHandler; | 169 | private int m_elapsedMSOutgoingPacketHandler; |
170 | |||
147 | /// <summary>Keeps track of the number of 100 millisecond periods elapsed in the outgoing packet handler executed</summary> | 171 | /// <summary>Keeps track of the number of 100 millisecond periods elapsed in the outgoing packet handler executed</summary> |
148 | private int m_elapsed100MSOutgoingPacketHandler; | 172 | private int m_elapsed100MSOutgoingPacketHandler; |
173 | |||
149 | /// <summary>Keeps track of the number of 500 millisecond periods elapsed in the outgoing packet handler executed</summary> | 174 | /// <summary>Keeps track of the number of 500 millisecond periods elapsed in the outgoing packet handler executed</summary> |
150 | private int m_elapsed500MSOutgoingPacketHandler; | 175 | private int m_elapsed500MSOutgoingPacketHandler; |
151 | 176 | ||
@@ -159,6 +184,17 @@ namespace OpenSim.Region.ClientStack.LindenUDP | |||
159 | protected bool m_sendPing; | 184 | protected bool m_sendPing; |
160 | 185 | ||
161 | private ExpiringCache<IPEndPoint, Queue<UDPPacketBuffer>> m_pendingCache = new ExpiringCache<IPEndPoint, Queue<UDPPacketBuffer>>(); | 186 | private ExpiringCache<IPEndPoint, Queue<UDPPacketBuffer>> m_pendingCache = new ExpiringCache<IPEndPoint, Queue<UDPPacketBuffer>>(); |
187 | private Pool<IncomingPacket> m_incomingPacketPool; | ||
188 | |||
189 | /// <summary> | ||
190 | /// Stat for number of packets in the main pool awaiting use. | ||
191 | /// </summary> | ||
192 | private Stat m_poolCountStat; | ||
193 | |||
194 | /// <summary> | ||
195 | /// Stat for number of packets in the inbound packet pool awaiting use. | ||
196 | /// </summary> | ||
197 | private Stat m_incomingPacketPoolStat; | ||
162 | 198 | ||
163 | private int m_defaultRTO = 0; | 199 | private int m_defaultRTO = 0; |
164 | private int m_maxRTO = 0; | 200 | private int m_maxRTO = 0; |
@@ -180,7 +216,9 @@ namespace OpenSim.Region.ClientStack.LindenUDP | |||
180 | /// </summary> | 216 | /// </summary> |
181 | private IClientAPI m_currentIncomingClient; | 217 | private IClientAPI m_currentIncomingClient; |
182 | 218 | ||
183 | public LLUDPServer(IPAddress listenIP, ref uint port, int proxyPortOffsetParm, bool allow_alternate_port, IConfigSource configSource, AgentCircuitManager circuitManager) | 219 | public LLUDPServer( |
220 | IPAddress listenIP, ref uint port, int proxyPortOffsetParm, bool allow_alternate_port, | ||
221 | IConfigSource configSource, AgentCircuitManager circuitManager) | ||
184 | : base(listenIP, (int)port) | 222 | : base(listenIP, (int)port) |
185 | { | 223 | { |
186 | #region Environment.TickCount Measurement | 224 | #region Environment.TickCount Measurement |
@@ -202,6 +240,7 @@ namespace OpenSim.Region.ClientStack.LindenUDP | |||
202 | 240 | ||
203 | m_circuitManager = circuitManager; | 241 | m_circuitManager = circuitManager; |
204 | int sceneThrottleBps = 0; | 242 | int sceneThrottleBps = 0; |
243 | bool usePools = false; | ||
205 | 244 | ||
206 | IConfig config = configSource.Configs["ClientStack.LindenUDP"]; | 245 | IConfig config = configSource.Configs["ClientStack.LindenUDP"]; |
207 | if (config != null) | 246 | if (config != null) |
@@ -227,6 +266,16 @@ namespace OpenSim.Region.ClientStack.LindenUDP | |||
227 | m_pausedAckTimeout = 1000 * 300; // 5 minutes | 266 | m_pausedAckTimeout = 1000 * 300; // 5 minutes |
228 | } | 267 | } |
229 | 268 | ||
269 | // FIXME: This actually only needs to be done once since the PacketPool is shared across all servers. | ||
270 | // However, there is no harm in temporarily doing it multiple times. | ||
271 | IConfig packetConfig = configSource.Configs["PacketPool"]; | ||
272 | if (packetConfig != null) | ||
273 | { | ||
274 | PacketPool.Instance.RecyclePackets = packetConfig.GetBoolean("RecyclePackets", true); | ||
275 | PacketPool.Instance.RecycleDataBlocks = packetConfig.GetBoolean("RecycleDataBlocks", true); | ||
276 | usePools = packetConfig.GetBoolean("RecycleBaseUDPPackets", usePools); | ||
277 | } | ||
278 | |||
230 | #region BinaryStats | 279 | #region BinaryStats |
231 | config = configSource.Configs["Statistics.Binary"]; | 280 | config = configSource.Configs["Statistics.Binary"]; |
232 | m_shouldCollectStats = false; | 281 | m_shouldCollectStats = false; |
@@ -254,20 +303,28 @@ namespace OpenSim.Region.ClientStack.LindenUDP | |||
254 | 303 | ||
255 | m_throttle = new TokenBucket(null, sceneThrottleBps); | 304 | m_throttle = new TokenBucket(null, sceneThrottleBps); |
256 | ThrottleRates = new ThrottleRates(configSource); | 305 | ThrottleRates = new ThrottleRates(configSource); |
306 | |||
307 | if (usePools) | ||
308 | EnablePools(); | ||
257 | } | 309 | } |
258 | 310 | ||
259 | public void Start() | 311 | public void Start() |
260 | { | 312 | { |
261 | if (m_scene == null) | 313 | StartInbound(); |
262 | throw new InvalidOperationException("[LLUDPSERVER]: Cannot LLUDPServer.Start() without an IScene reference"); | 314 | StartOutbound(); |
315 | |||
316 | m_elapsedMSSinceLastStatReport = Environment.TickCount; | ||
317 | } | ||
263 | 318 | ||
319 | private void StartInbound() | ||
320 | { | ||
264 | m_log.InfoFormat( | 321 | m_log.InfoFormat( |
265 | "[LLUDPSERVER]: Starting the LLUDP server in {0} mode", | 322 | "[LLUDPSERVER]: Starting inbound packet processing for the LLUDP server in {0} mode with UsePools = {1}", |
266 | m_asyncPacketHandling ? "asynchronous" : "synchronous"); | 323 | m_asyncPacketHandling ? "asynchronous" : "synchronous", UsePools); |
267 | 324 | ||
268 | base.Start(m_recvBufferSize, m_asyncPacketHandling); | 325 | base.StartInbound(m_recvBufferSize, m_asyncPacketHandling); |
269 | 326 | ||
270 | // Start the packet processing threads | 327 | // This thread will process the packets received that are placed on the packetInbox |
271 | Watchdog.StartThread( | 328 | Watchdog.StartThread( |
272 | IncomingPacketHandler, | 329 | IncomingPacketHandler, |
273 | string.Format("Incoming Packets ({0})", m_scene.RegionInfo.RegionName), | 330 | string.Format("Incoming Packets ({0})", m_scene.RegionInfo.RegionName), |
@@ -276,6 +333,13 @@ namespace OpenSim.Region.ClientStack.LindenUDP | |||
276 | true, | 333 | true, |
277 | GetWatchdogIncomingAlarmData, | 334 | GetWatchdogIncomingAlarmData, |
278 | Watchdog.DEFAULT_WATCHDOG_TIMEOUT_MS); | 335 | Watchdog.DEFAULT_WATCHDOG_TIMEOUT_MS); |
336 | } | ||
337 | |||
338 | private new void StartOutbound() | ||
339 | { | ||
340 | m_log.Info("[LLUDPSERVER]: Starting outbound packet processing for the LLUDP server"); | ||
341 | |||
342 | base.StartOutbound(); | ||
279 | 343 | ||
280 | Watchdog.StartThread( | 344 | Watchdog.StartThread( |
281 | OutgoingPacketHandler, | 345 | OutgoingPacketHandler, |
@@ -285,8 +349,90 @@ namespace OpenSim.Region.ClientStack.LindenUDP | |||
285 | true, | 349 | true, |
286 | GetWatchdogOutgoingAlarmData, | 350 | GetWatchdogOutgoingAlarmData, |
287 | Watchdog.DEFAULT_WATCHDOG_TIMEOUT_MS); | 351 | Watchdog.DEFAULT_WATCHDOG_TIMEOUT_MS); |
352 | } | ||
288 | 353 | ||
289 | m_elapsedMSSinceLastStatReport = Environment.TickCount; | 354 | public void Stop() |
355 | { | ||
356 | m_log.Info("[LLUDPSERVER]: Shutting down the LLUDP server for " + m_scene.RegionInfo.RegionName); | ||
357 | base.StopOutbound(); | ||
358 | base.StopInbound(); | ||
359 | } | ||
360 | |||
361 | protected override bool EnablePools() | ||
362 | { | ||
363 | if (!UsePools) | ||
364 | { | ||
365 | base.EnablePools(); | ||
366 | |||
367 | m_incomingPacketPool = new Pool<IncomingPacket>(() => new IncomingPacket(), 500); | ||
368 | |||
369 | return true; | ||
370 | } | ||
371 | |||
372 | return false; | ||
373 | } | ||
374 | |||
375 | protected override bool DisablePools() | ||
376 | { | ||
377 | if (UsePools) | ||
378 | { | ||
379 | base.DisablePools(); | ||
380 | |||
381 | StatsManager.DeregisterStat(m_incomingPacketPoolStat); | ||
382 | |||
383 | // We won't null out the pool to avoid a race condition with code that may be in the middle of using it. | ||
384 | |||
385 | return true; | ||
386 | } | ||
387 | |||
388 | return false; | ||
389 | } | ||
390 | |||
391 | /// <summary> | ||
392 | /// This is a seperate method so that it can be called once we have an m_scene to distinguish different scene | ||
393 | /// stats. | ||
394 | /// </summary> | ||
395 | private void EnablePoolStats() | ||
396 | { | ||
397 | m_poolCountStat | ||
398 | = new Stat( | ||
399 | "UDPPacketBufferPoolCount", | ||
400 | "Objects within the UDPPacketBuffer pool", | ||
401 | "The number of objects currently stored within the UDPPacketBuffer pool", | ||
402 | "", | ||
403 | "clientstack", | ||
404 | m_scene.Name, | ||
405 | StatType.Pull, | ||
406 | stat => stat.Value = Pool.Count, | ||
407 | StatVerbosity.Debug); | ||
408 | |||
409 | StatsManager.RegisterStat(m_poolCountStat); | ||
410 | |||
411 | m_incomingPacketPoolStat | ||
412 | = new Stat( | ||
413 | "IncomingPacketPoolCount", | ||
414 | "Objects within incoming packet pool", | ||
415 | "The number of objects currently stored within the incoming packet pool", | ||
416 | "", | ||
417 | "clientstack", | ||
418 | m_scene.Name, | ||
419 | StatType.Pull, | ||
420 | stat => stat.Value = m_incomingPacketPool.Count, | ||
421 | StatVerbosity.Debug); | ||
422 | |||
423 | StatsManager.RegisterStat(m_incomingPacketPoolStat); | ||
424 | } | ||
425 | |||
426 | /// <summary> | ||
427 | /// Disables pool stats. | ||
428 | /// </summary> | ||
429 | private void DisablePoolStats() | ||
430 | { | ||
431 | StatsManager.DeregisterStat(m_poolCountStat); | ||
432 | m_poolCountStat = null; | ||
433 | |||
434 | StatsManager.DeregisterStat(m_incomingPacketPoolStat); | ||
435 | m_incomingPacketPoolStat = null; | ||
290 | } | 436 | } |
291 | 437 | ||
292 | /// <summary> | 438 | /// <summary> |
@@ -311,12 +457,6 @@ namespace OpenSim.Region.ClientStack.LindenUDP | |||
311 | m_currentOutgoingClient != null ? m_currentOutgoingClient.Name : "none"); | 457 | m_currentOutgoingClient != null ? m_currentOutgoingClient.Name : "none"); |
312 | } | 458 | } |
313 | 459 | ||
314 | public new void Stop() | ||
315 | { | ||
316 | m_log.Info("[LLUDPSERVER]: Shutting down the LLUDP server for " + m_scene.RegionInfo.RegionName); | ||
317 | base.Stop(); | ||
318 | } | ||
319 | |||
320 | public void AddScene(IScene scene) | 460 | public void AddScene(IScene scene) |
321 | { | 461 | { |
322 | if (m_scene != null) | 462 | if (m_scene != null) |
@@ -333,6 +473,182 @@ namespace OpenSim.Region.ClientStack.LindenUDP | |||
333 | 473 | ||
334 | m_scene = (Scene)scene; | 474 | m_scene = (Scene)scene; |
335 | m_location = new Location(m_scene.RegionInfo.RegionHandle); | 475 | m_location = new Location(m_scene.RegionInfo.RegionHandle); |
476 | |||
477 | // XXX: These stats are also pool stats but we register them separately since they are currently not | ||
478 | // turned on and off by EnablePools()/DisablePools() | ||
479 | StatsManager.RegisterStat( | ||
480 | new PercentageStat( | ||
481 | "PacketsReused", | ||
482 | "Packets reused", | ||
483 | "Number of packets reused out of all requests to the packet pool", | ||
484 | "clientstack", | ||
485 | m_scene.Name, | ||
486 | StatType.Pull, | ||
487 | stat => | ||
488 | { PercentageStat pstat = (PercentageStat)stat; | ||
489 | pstat.Consequent = PacketPool.Instance.PacketsRequested; | ||
490 | pstat.Antecedent = PacketPool.Instance.PacketsReused; }, | ||
491 | StatVerbosity.Debug)); | ||
492 | |||
493 | StatsManager.RegisterStat( | ||
494 | new PercentageStat( | ||
495 | "PacketDataBlocksReused", | ||
496 | "Packet data blocks reused", | ||
497 | "Number of data blocks reused out of all requests to the packet pool", | ||
498 | "clientstack", | ||
499 | m_scene.Name, | ||
500 | StatType.Pull, | ||
501 | stat => | ||
502 | { PercentageStat pstat = (PercentageStat)stat; | ||
503 | pstat.Consequent = PacketPool.Instance.BlocksRequested; | ||
504 | pstat.Antecedent = PacketPool.Instance.BlocksReused; }, | ||
505 | StatVerbosity.Debug)); | ||
506 | |||
507 | StatsManager.RegisterStat( | ||
508 | new Stat( | ||
509 | "PacketsPoolCount", | ||
510 | "Objects within the packet pool", | ||
511 | "The number of objects currently stored within the packet pool", | ||
512 | "", | ||
513 | "clientstack", | ||
514 | m_scene.Name, | ||
515 | StatType.Pull, | ||
516 | stat => stat.Value = PacketPool.Instance.PacketsPooled, | ||
517 | StatVerbosity.Debug)); | ||
518 | |||
519 | StatsManager.RegisterStat( | ||
520 | new Stat( | ||
521 | "PacketDataBlocksPoolCount", | ||
522 | "Objects within the packet data block pool", | ||
523 | "The number of objects currently stored within the packet data block pool", | ||
524 | "", | ||
525 | "clientstack", | ||
526 | m_scene.Name, | ||
527 | StatType.Pull, | ||
528 | stat => stat.Value = PacketPool.Instance.BlocksPooled, | ||
529 | StatVerbosity.Debug)); | ||
530 | |||
531 | // We delay enabling pool stats to AddScene() instead of Initialize() so that we can distinguish pool stats by | ||
532 | // scene name | ||
533 | if (UsePools) | ||
534 | EnablePoolStats(); | ||
535 | |||
536 | MainConsole.Instance.Commands.AddCommand( | ||
537 | "Debug", | ||
538 | false, | ||
539 | "debug lludp start", | ||
540 | "debug lludp start <in|out|all>", | ||
541 | "Control LLUDP packet processing.", | ||
542 | "No effect if packet processing has already started.\n" | ||
543 | + "in - start inbound processing.\n" | ||
544 | + "out - start outbound processing.\n" | ||
545 | + "all - start in and outbound processing.\n", | ||
546 | HandleStartCommand); | ||
547 | |||
548 | MainConsole.Instance.Commands.AddCommand( | ||
549 | "Debug", | ||
550 | false, | ||
551 | "debug lludp stop", | ||
552 | "debug lludp stop <in|out|all>", | ||
553 | "Stop LLUDP packet processing.", | ||
554 | "No effect if packet processing has already stopped.\n" | ||
555 | + "in - stop inbound processing.\n" | ||
556 | + "out - stop outbound processing.\n" | ||
557 | + "all - stop in and outbound processing.\n", | ||
558 | HandleStopCommand); | ||
559 | |||
560 | MainConsole.Instance.Commands.AddCommand( | ||
561 | "Debug", | ||
562 | false, | ||
563 | "debug lludp pool", | ||
564 | "debug lludp pool <on|off>", | ||
565 | "Turn object pooling within the lludp component on or off.", | ||
566 | HandlePoolCommand); | ||
567 | |||
568 | MainConsole.Instance.Commands.AddCommand( | ||
569 | "Debug", | ||
570 | false, | ||
571 | "debug lludp status", | ||
572 | "debug lludp status", | ||
573 | "Return status of LLUDP packet processing.", | ||
574 | HandleStatusCommand); | ||
575 | } | ||
576 | |||
577 | private void HandleStartCommand(string module, string[] args) | ||
578 | { | ||
579 | if (args.Length != 4) | ||
580 | { | ||
581 | MainConsole.Instance.Output("Usage: debug lludp start <in|out|all>"); | ||
582 | return; | ||
583 | } | ||
584 | |||
585 | string subCommand = args[3]; | ||
586 | |||
587 | if (subCommand == "in" || subCommand == "all") | ||
588 | StartInbound(); | ||
589 | |||
590 | if (subCommand == "out" || subCommand == "all") | ||
591 | StartOutbound(); | ||
592 | } | ||
593 | |||
594 | private void HandleStopCommand(string module, string[] args) | ||
595 | { | ||
596 | if (args.Length != 4) | ||
597 | { | ||
598 | MainConsole.Instance.Output("Usage: debug lludp stop <in|out|all>"); | ||
599 | return; | ||
600 | } | ||
601 | |||
602 | string subCommand = args[3]; | ||
603 | |||
604 | if (subCommand == "in" || subCommand == "all") | ||
605 | StopInbound(); | ||
606 | |||
607 | if (subCommand == "out" || subCommand == "all") | ||
608 | StopOutbound(); | ||
609 | } | ||
610 | |||
611 | private void HandlePoolCommand(string module, string[] args) | ||
612 | { | ||
613 | if (args.Length != 4) | ||
614 | { | ||
615 | MainConsole.Instance.Output("Usage: debug lludp pool <on|off>"); | ||
616 | return; | ||
617 | } | ||
618 | |||
619 | string enabled = args[3]; | ||
620 | |||
621 | if (enabled == "on") | ||
622 | { | ||
623 | if (EnablePools()) | ||
624 | { | ||
625 | EnablePoolStats(); | ||
626 | MainConsole.Instance.OutputFormat("Packet pools enabled on {0}", m_scene.Name); | ||
627 | } | ||
628 | } | ||
629 | else if (enabled == "off") | ||
630 | { | ||
631 | if (DisablePools()) | ||
632 | { | ||
633 | DisablePoolStats(); | ||
634 | MainConsole.Instance.OutputFormat("Packet pools disabled on {0}", m_scene.Name); | ||
635 | } | ||
636 | } | ||
637 | else | ||
638 | { | ||
639 | MainConsole.Instance.Output("Usage: debug lludp pool <on|off>"); | ||
640 | } | ||
641 | } | ||
642 | |||
643 | private void HandleStatusCommand(string module, string[] args) | ||
644 | { | ||
645 | MainConsole.Instance.OutputFormat( | ||
646 | "IN LLUDP packet processing for {0} is {1}", m_scene.Name, IsRunningInbound ? "enabled" : "disabled"); | ||
647 | |||
648 | MainConsole.Instance.OutputFormat( | ||
649 | "OUT LLUDP packet processing for {0} is {1}", m_scene.Name, IsRunningOutbound ? "enabled" : "disabled"); | ||
650 | |||
651 | MainConsole.Instance.OutputFormat("LLUDP pools in {0} are {1}", m_scene.Name, UsePools ? "on" : "off"); | ||
336 | } | 652 | } |
337 | 653 | ||
338 | public bool HandlesRegion(Location x) | 654 | public bool HandlesRegion(Location x) |
@@ -416,6 +732,8 @@ namespace OpenSim.Region.ClientStack.LindenUDP | |||
416 | byte[] data = packet.ToBytes(); | 732 | byte[] data = packet.ToBytes(); |
417 | SendPacketData(udpClient, data, packet.Type, category, method); | 733 | SendPacketData(udpClient, data, packet.Type, category, method); |
418 | } | 734 | } |
735 | |||
736 | PacketPool.Instance.ReturnPacket(packet); | ||
419 | } | 737 | } |
420 | 738 | ||
421 | /// <summary> | 739 | /// <summary> |
@@ -700,7 +1018,7 @@ namespace OpenSim.Region.ClientStack.LindenUDP | |||
700 | LLUDPClient udpClient = null; | 1018 | LLUDPClient udpClient = null; |
701 | Packet packet = null; | 1019 | Packet packet = null; |
702 | int packetEnd = buffer.DataLength - 1; | 1020 | int packetEnd = buffer.DataLength - 1; |
703 | IPEndPoint address = (IPEndPoint)buffer.RemoteEndPoint; | 1021 | IPEndPoint endPoint = (IPEndPoint)buffer.RemoteEndPoint; |
704 | 1022 | ||
705 | #region Decoding | 1023 | #region Decoding |
706 | 1024 | ||
@@ -710,7 +1028,7 @@ namespace OpenSim.Region.ClientStack.LindenUDP | |||
710 | // "[LLUDPSERVER]: Dropping undersized packet with {0} bytes received from {1} in {2}", | 1028 | // "[LLUDPSERVER]: Dropping undersized packet with {0} bytes received from {1} in {2}", |
711 | // buffer.DataLength, buffer.RemoteEndPoint, m_scene.RegionInfo.RegionName); | 1029 | // buffer.DataLength, buffer.RemoteEndPoint, m_scene.RegionInfo.RegionName); |
712 | 1030 | ||
713 | return; // Drop undersizd packet | 1031 | return; // Drop undersized packet |
714 | } | 1032 | } |
715 | 1033 | ||
716 | int headerLen = 7; | 1034 | int headerLen = 7; |
@@ -733,7 +1051,13 @@ namespace OpenSim.Region.ClientStack.LindenUDP | |||
733 | 1051 | ||
734 | try | 1052 | try |
735 | { | 1053 | { |
736 | packet = Packet.BuildPacket(buffer.Data, ref packetEnd, | 1054 | // packet = Packet.BuildPacket(buffer.Data, ref packetEnd, |
1055 | // // Only allocate a buffer for zerodecoding if the packet is zerocoded | ||
1056 | // ((buffer.Data[0] & Helpers.MSG_ZEROCODED) != 0) ? new byte[4096] : null); | ||
1057 | // If OpenSimUDPBase.UsePool == true (which is currently separate from the PacketPool) then we | ||
1058 | // assume that packet construction does not retain a reference to byte[] buffer.Data (instead, all | ||
1059 | // bytes are copied out). | ||
1060 | packet = PacketPool.Instance.GetPacket(buffer.Data, ref packetEnd, | ||
737 | // Only allocate a buffer for zerodecoding if the packet is zerocoded | 1061 | // Only allocate a buffer for zerodecoding if the packet is zerocoded |
738 | ((buffer.Data[0] & Helpers.MSG_ZEROCODED) != 0) ? new byte[4096] : null); | 1062 | ((buffer.Data[0] & Helpers.MSG_ZEROCODED) != 0) ? new byte[4096] : null); |
739 | } | 1063 | } |
@@ -748,11 +1072,13 @@ namespace OpenSim.Region.ClientStack.LindenUDP | |||
748 | 1072 | ||
749 | return; // Drop short packet | 1073 | return; // Drop short packet |
750 | } | 1074 | } |
751 | catch(Exception e) | 1075 | catch (Exception e) |
752 | { | 1076 | { |
753 | if (m_malformedCount < 100) | 1077 | if (m_malformedCount < 100) |
754 | m_log.DebugFormat("[LLUDPSERVER]: Dropped malformed packet: " + e.ToString()); | 1078 | m_log.DebugFormat("[LLUDPSERVER]: Dropped malformed packet: " + e.ToString()); |
1079 | |||
755 | m_malformedCount++; | 1080 | m_malformedCount++; |
1081 | |||
756 | if ((m_malformedCount % 100000) == 0) | 1082 | if ((m_malformedCount % 100000) == 0) |
757 | m_log.DebugFormat("[LLUDPSERVER]: Received {0} malformed packets so far, probable network attack.", m_malformedCount); | 1083 | m_log.DebugFormat("[LLUDPSERVER]: Received {0} malformed packets so far, probable network attack.", m_malformedCount); |
758 | } | 1084 | } |
@@ -772,7 +1098,7 @@ namespace OpenSim.Region.ClientStack.LindenUDP | |||
772 | 1098 | ||
773 | // If there is already a client for this endpoint, don't process UseCircuitCode | 1099 | // If there is already a client for this endpoint, don't process UseCircuitCode |
774 | IClientAPI client = null; | 1100 | IClientAPI client = null; |
775 | if (!m_scene.TryGetClient(address, out client)) | 1101 | if (!m_scene.TryGetClient(endPoint, out client) || !(client is LLClientView)) |
776 | { | 1102 | { |
777 | // UseCircuitCode handling | 1103 | // UseCircuitCode handling |
778 | if (packet.Type == PacketType.UseCircuitCode) | 1104 | if (packet.Type == PacketType.UseCircuitCode) |
@@ -780,13 +1106,15 @@ namespace OpenSim.Region.ClientStack.LindenUDP | |||
780 | // And if there is a UseCircuitCode pending, also drop it | 1106 | // And if there is a UseCircuitCode pending, also drop it |
781 | lock (m_pendingCache) | 1107 | lock (m_pendingCache) |
782 | { | 1108 | { |
783 | if (m_pendingCache.Contains(address)) | 1109 | if (m_pendingCache.Contains(endPoint)) |
784 | return; | 1110 | return; |
785 | 1111 | ||
786 | m_pendingCache.AddOrUpdate(address, new Queue<UDPPacketBuffer>(), 60); | 1112 | m_pendingCache.AddOrUpdate(endPoint, new Queue<UDPPacketBuffer>(), 60); |
787 | } | 1113 | } |
788 | 1114 | ||
789 | object[] array = new object[] { buffer, packet }; | 1115 | // We need to copy the endpoint so that it doesn't get changed when another thread reuses the |
1116 | // buffer. | ||
1117 | object[] array = new object[] { new IPEndPoint(endPoint.Address, endPoint.Port), packet }; | ||
790 | 1118 | ||
791 | Util.FireAndForget(HandleUseCircuitCode, array); | 1119 | Util.FireAndForget(HandleUseCircuitCode, array); |
792 | 1120 | ||
@@ -798,7 +1126,7 @@ namespace OpenSim.Region.ClientStack.LindenUDP | |||
798 | lock (m_pendingCache) | 1126 | lock (m_pendingCache) |
799 | { | 1127 | { |
800 | Queue<UDPPacketBuffer> queue; | 1128 | Queue<UDPPacketBuffer> queue; |
801 | if (m_pendingCache.TryGetValue(address, out queue)) | 1129 | if (m_pendingCache.TryGetValue(endPoint, out queue)) |
802 | { | 1130 | { |
803 | //m_log.DebugFormat("[LLUDPSERVER]: Enqueued a {0} packet into the pending queue", packet.Type); | 1131 | //m_log.DebugFormat("[LLUDPSERVER]: Enqueued a {0} packet into the pending queue", packet.Type); |
804 | queue.Enqueue(buffer); | 1132 | queue.Enqueue(buffer); |
@@ -834,6 +1162,10 @@ namespace OpenSim.Region.ClientStack.LindenUDP | |||
834 | // Handle appended ACKs | 1162 | // Handle appended ACKs |
835 | if (packet.Header.AppendedAcks && packet.Header.AckList != null) | 1163 | if (packet.Header.AppendedAcks && packet.Header.AckList != null) |
836 | { | 1164 | { |
1165 | // m_log.DebugFormat( | ||
1166 | // "[LLUDPSERVER]: Handling {0} appended acks from {1} in {2}", | ||
1167 | // packet.Header.AckList.Length, client.Name, m_scene.Name); | ||
1168 | |||
837 | for (int i = 0; i < packet.Header.AckList.Length; i++) | 1169 | for (int i = 0; i < packet.Header.AckList.Length; i++) |
838 | udpClient.NeedAcks.Acknowledge(packet.Header.AckList[i], now, packet.Header.Resent); | 1170 | udpClient.NeedAcks.Acknowledge(packet.Header.AckList[i], now, packet.Header.Resent); |
839 | } | 1171 | } |
@@ -843,6 +1175,10 @@ namespace OpenSim.Region.ClientStack.LindenUDP | |||
843 | { | 1175 | { |
844 | PacketAckPacket ackPacket = (PacketAckPacket)packet; | 1176 | PacketAckPacket ackPacket = (PacketAckPacket)packet; |
845 | 1177 | ||
1178 | // m_log.DebugFormat( | ||
1179 | // "[LLUDPSERVER]: Handling {0} packet acks for {1} in {2}", | ||
1180 | // ackPacket.Packets.Length, client.Name, m_scene.Name); | ||
1181 | |||
846 | for (int i = 0; i < ackPacket.Packets.Length; i++) | 1182 | for (int i = 0; i < ackPacket.Packets.Length; i++) |
847 | udpClient.NeedAcks.Acknowledge(ackPacket.Packets[i].ID, now, packet.Header.Resent); | 1183 | udpClient.NeedAcks.Acknowledge(ackPacket.Packets[i].ID, now, packet.Header.Resent); |
848 | 1184 | ||
@@ -856,6 +1192,10 @@ namespace OpenSim.Region.ClientStack.LindenUDP | |||
856 | 1192 | ||
857 | if (packet.Header.Reliable) | 1193 | if (packet.Header.Reliable) |
858 | { | 1194 | { |
1195 | // m_log.DebugFormat( | ||
1196 | // "[LLUDPSERVER]: Adding ack request for {0} {1} from {2} in {3}", | ||
1197 | // packet.Type, packet.Header.Sequence, client.Name, m_scene.Name); | ||
1198 | |||
859 | udpClient.PendingAcks.Enqueue(packet.Header.Sequence); | 1199 | udpClient.PendingAcks.Enqueue(packet.Header.Sequence); |
860 | 1200 | ||
861 | // This is a somewhat odd sequence of steps to pull the client.BytesSinceLastACK value out, | 1201 | // This is a somewhat odd sequence of steps to pull the client.BytesSinceLastACK value out, |
@@ -902,6 +1242,8 @@ namespace OpenSim.Region.ClientStack.LindenUDP | |||
902 | 1242 | ||
903 | if (packet.Type == PacketType.StartPingCheck) | 1243 | if (packet.Type == PacketType.StartPingCheck) |
904 | { | 1244 | { |
1245 | // m_log.DebugFormat("[LLUDPSERVER]: Handling ping from {0} in {1}", client.Name, m_scene.Name); | ||
1246 | |||
905 | // We don't need to do anything else with ping checks | 1247 | // We don't need to do anything else with ping checks |
906 | StartPingCheckPacket startPing = (StartPingCheckPacket)packet; | 1248 | StartPingCheckPacket startPing = (StartPingCheckPacket)packet; |
907 | CompletePing(udpClient, startPing.PingID.PingID); | 1249 | CompletePing(udpClient, startPing.PingID.PingID); |
@@ -921,13 +1263,25 @@ namespace OpenSim.Region.ClientStack.LindenUDP | |||
921 | 1263 | ||
922 | #endregion Ping Check Handling | 1264 | #endregion Ping Check Handling |
923 | 1265 | ||
1266 | IncomingPacket incomingPacket; | ||
1267 | |||
924 | // Inbox insertion | 1268 | // Inbox insertion |
925 | if (packet.Type == PacketType.AgentUpdate || | 1269 | if (UsePools) |
926 | packet.Type == PacketType.ChatFromViewer) | 1270 | { |
927 | packetInbox.EnqueueHigh(new IncomingPacket((LLClientView)client, packet)); | 1271 | incomingPacket = m_incomingPacketPool.GetObject(); |
1272 | incomingPacket.Client = (LLClientView)client; | ||
1273 | incomingPacket.Packet = packet; | ||
1274 | } | ||
1275 | else | ||
1276 | { | ||
1277 | incomingPacket = new IncomingPacket((LLClientView)client, packet); | ||
1278 | } | ||
1279 | |||
1280 | if (incomingPacket.Packet.Type == PacketType.AgentUpdate || | ||
1281 | incomingPacket.Packet.Type == PacketType.ChatFromViewer) | ||
1282 | packetInbox.EnqueueHigh(incomingPacket); | ||
928 | else | 1283 | else |
929 | packetInbox.EnqueueLow(new IncomingPacket((LLClientView)client, packet)); | 1284 | packetInbox.EnqueueLow(incomingPacket); |
930 | // packetInbox.Enqueue(new IncomingPacket((LLClientView)client, packet)); | ||
931 | } | 1285 | } |
932 | 1286 | ||
933 | #region BinaryStats | 1287 | #region BinaryStats |
@@ -1013,21 +1367,19 @@ namespace OpenSim.Region.ClientStack.LindenUDP | |||
1013 | 1367 | ||
1014 | private void HandleUseCircuitCode(object o) | 1368 | private void HandleUseCircuitCode(object o) |
1015 | { | 1369 | { |
1016 | IPEndPoint remoteEndPoint = null; | 1370 | IPEndPoint endPoint = null; |
1017 | IClientAPI client = null; | 1371 | IClientAPI client = null; |
1018 | 1372 | ||
1019 | try | 1373 | try |
1020 | { | 1374 | { |
1021 | // DateTime startTime = DateTime.Now; | 1375 | // DateTime startTime = DateTime.Now; |
1022 | object[] array = (object[])o; | 1376 | object[] array = (object[])o; |
1023 | UDPPacketBuffer buffer = (UDPPacketBuffer)array[0]; | 1377 | endPoint = (IPEndPoint)array[0]; |
1024 | UseCircuitCodePacket uccp = (UseCircuitCodePacket)array[1]; | 1378 | UseCircuitCodePacket uccp = (UseCircuitCodePacket)array[1]; |
1025 | 1379 | ||
1026 | m_log.DebugFormat( | 1380 | m_log.DebugFormat( |
1027 | "[LLUDPSERVER]: Handling UseCircuitCode request for circuit {0} to {1} from IP {2}", | 1381 | "[LLUDPSERVER]: Handling UseCircuitCode request for circuit {0} to {1} from IP {2}", |
1028 | uccp.CircuitCode.Code, m_scene.RegionInfo.RegionName, buffer.RemoteEndPoint); | 1382 | uccp.CircuitCode.Code, m_scene.RegionInfo.RegionName, endPoint); |
1029 | |||
1030 | remoteEndPoint = (IPEndPoint)buffer.RemoteEndPoint; | ||
1031 | 1383 | ||
1032 | AuthenticateResponse sessionInfo; | 1384 | AuthenticateResponse sessionInfo; |
1033 | if (IsClientAuthorized(uccp, out sessionInfo)) | 1385 | if (IsClientAuthorized(uccp, out sessionInfo)) |
@@ -1038,13 +1390,13 @@ namespace OpenSim.Region.ClientStack.LindenUDP | |||
1038 | uccp.CircuitCode.Code, | 1390 | uccp.CircuitCode.Code, |
1039 | uccp.CircuitCode.ID, | 1391 | uccp.CircuitCode.ID, |
1040 | uccp.CircuitCode.SessionID, | 1392 | uccp.CircuitCode.SessionID, |
1041 | remoteEndPoint, | 1393 | endPoint, |
1042 | sessionInfo); | 1394 | sessionInfo); |
1043 | 1395 | ||
1044 | // Send ack straight away to let the viewer know that the connection is active. | 1396 | // Send ack straight away to let the viewer know that the connection is active. |
1045 | // The client will be null if it already exists (e.g. if on a region crossing the client sends a use | 1397 | // The client will be null if it already exists (e.g. if on a region crossing the client sends a use |
1046 | // circuit code to the existing child agent. This is not particularly obvious. | 1398 | // circuit code to the existing child agent. This is not particularly obvious. |
1047 | SendAckImmediate(remoteEndPoint, uccp.Header.Sequence); | 1399 | SendAckImmediate(endPoint, uccp.Header.Sequence); |
1048 | 1400 | ||
1049 | // We only want to send initial data to new clients, not ones which are being converted from child to root. | 1401 | // We only want to send initial data to new clients, not ones which are being converted from child to root. |
1050 | if (client != null) | 1402 | if (client != null) |
@@ -1058,12 +1410,12 @@ namespace OpenSim.Region.ClientStack.LindenUDP | |||
1058 | 1410 | ||
1059 | lock (m_pendingCache) | 1411 | lock (m_pendingCache) |
1060 | { | 1412 | { |
1061 | if (!m_pendingCache.TryGetValue(remoteEndPoint, out queue)) | 1413 | if (!m_pendingCache.TryGetValue(endPoint, out queue)) |
1062 | { | 1414 | { |
1063 | m_log.DebugFormat("[LLUDPSERVER]: Client created but no pending queue present"); | 1415 | m_log.DebugFormat("[LLUDPSERVER]: Client created but no pending queue present"); |
1064 | return; | 1416 | return; |
1065 | } | 1417 | } |
1066 | m_pendingCache.Remove(remoteEndPoint); | 1418 | m_pendingCache.Remove(endPoint); |
1067 | } | 1419 | } |
1068 | 1420 | ||
1069 | m_log.DebugFormat("[LLUDPSERVER]: Client created, processing pending queue, {0} entries", queue.Count); | 1421 | m_log.DebugFormat("[LLUDPSERVER]: Client created, processing pending queue, {0} entries", queue.Count); |
@@ -1081,9 +1433,9 @@ namespace OpenSim.Region.ClientStack.LindenUDP | |||
1081 | // Don't create clients for unauthorized requesters. | 1433 | // Don't create clients for unauthorized requesters. |
1082 | m_log.WarnFormat( | 1434 | m_log.WarnFormat( |
1083 | "[LLUDPSERVER]: Ignoring connection request for {0} to {1} with unknown circuit code {2} from IP {3}", | 1435 | "[LLUDPSERVER]: Ignoring connection request for {0} to {1} with unknown circuit code {2} from IP {3}", |
1084 | uccp.CircuitCode.ID, m_scene.RegionInfo.RegionName, uccp.CircuitCode.Code, remoteEndPoint); | 1436 | uccp.CircuitCode.ID, m_scene.RegionInfo.RegionName, uccp.CircuitCode.Code, endPoint); |
1085 | lock (m_pendingCache) | 1437 | lock (m_pendingCache) |
1086 | m_pendingCache.Remove(remoteEndPoint); | 1438 | m_pendingCache.Remove(endPoint); |
1087 | } | 1439 | } |
1088 | 1440 | ||
1089 | // m_log.DebugFormat( | 1441 | // m_log.DebugFormat( |
@@ -1095,7 +1447,7 @@ namespace OpenSim.Region.ClientStack.LindenUDP | |||
1095 | { | 1447 | { |
1096 | m_log.ErrorFormat( | 1448 | m_log.ErrorFormat( |
1097 | "[LLUDPSERVER]: UseCircuitCode handling from endpoint {0}, client {1} {2} failed. Exception {3}{4}", | 1449 | "[LLUDPSERVER]: UseCircuitCode handling from endpoint {0}, client {1} {2} failed. Exception {3}{4}", |
1098 | remoteEndPoint != null ? remoteEndPoint.ToString() : "n/a", | 1450 | endPoint != null ? endPoint.ToString() : "n/a", |
1099 | client != null ? client.Name : "unknown", | 1451 | client != null ? client.Name : "unknown", |
1100 | client != null ? client.AgentId.ToString() : "unknown", | 1452 | client != null ? client.AgentId.ToString() : "unknown", |
1101 | e.Message, | 1453 | e.Message, |
@@ -1160,20 +1512,20 @@ namespace OpenSim.Region.ClientStack.LindenUDP | |||
1160 | { | 1512 | { |
1161 | IClientAPI client = null; | 1513 | IClientAPI client = null; |
1162 | 1514 | ||
1163 | // In priciple there shouldn't be more than one thread here, ever. | 1515 | // We currently synchronize this code across the whole scene to avoid issues such as |
1164 | // But in case that happens, we need to synchronize this piece of code | 1516 | // http://opensimulator.org/mantis/view.php?id=5365 However, once locking per agent circuit can be done |
1165 | // because it's too important | 1517 | // consistently, this lock could probably be removed. |
1166 | lock (this) | 1518 | lock (this) |
1167 | { | 1519 | { |
1168 | if (!m_scene.TryGetClient(agentID, out client)) | 1520 | if (!m_scene.TryGetClient(agentID, out client)) |
1169 | { | 1521 | { |
1170 | LLUDPClient udpClient = new LLUDPClient(this, ThrottleRates, m_throttle, circuitCode, agentID, remoteEndPoint, m_defaultRTO, m_maxRTO); | 1522 | LLUDPClient udpClient = new LLUDPClient(this, ThrottleRates, m_throttle, circuitCode, agentID, remoteEndPoint, m_defaultRTO, m_maxRTO); |
1171 | 1523 | ||
1172 | client = new LLClientView(m_scene, this, udpClient, sessionInfo, agentID, sessionID, circuitCode); | 1524 | client = new LLClientView(m_scene, this, udpClient, sessionInfo, agentID, sessionID, circuitCode); |
1173 | client.OnLogout += LogoutHandler; | 1525 | client.OnLogout += LogoutHandler; |
1174 | 1526 | ||
1175 | ((LLClientView)client).DisableFacelights = m_disableFacelights; | 1527 | ((LLClientView)client).DisableFacelights = m_disableFacelights; |
1176 | 1528 | ||
1177 | client.Start(); | 1529 | client.Start(); |
1178 | } | 1530 | } |
1179 | } | 1531 | } |
@@ -1212,7 +1564,7 @@ namespace OpenSim.Region.ClientStack.LindenUDP | |||
1212 | // on to en-US to avoid number parsing issues | 1564 | // on to en-US to avoid number parsing issues |
1213 | Culture.SetCurrentCulture(); | 1565 | Culture.SetCurrentCulture(); |
1214 | 1566 | ||
1215 | while (base.IsRunning) | 1567 | while (IsRunningInbound) |
1216 | { | 1568 | { |
1217 | m_scene.ThreadAlive(1); | 1569 | m_scene.ThreadAlive(1); |
1218 | try | 1570 | try |
@@ -1228,7 +1580,12 @@ namespace OpenSim.Region.ClientStack.LindenUDP | |||
1228 | } | 1580 | } |
1229 | 1581 | ||
1230 | if (packetInbox.Dequeue(100, ref incomingPacket)) | 1582 | if (packetInbox.Dequeue(100, ref incomingPacket)) |
1583 | { | ||
1231 | ProcessInPacket(incomingPacket);//, incomingPacket); Util.FireAndForget(ProcessInPacket, incomingPacket); | 1584 | ProcessInPacket(incomingPacket);//, incomingPacket); Util.FireAndForget(ProcessInPacket, incomingPacket); |
1585 | |||
1586 | if (UsePools) | ||
1587 | m_incomingPacketPool.ReturnObject(incomingPacket); | ||
1588 | } | ||
1232 | } | 1589 | } |
1233 | catch (Exception ex) | 1590 | catch (Exception ex) |
1234 | { | 1591 | { |
@@ -1255,7 +1612,7 @@ namespace OpenSim.Region.ClientStack.LindenUDP | |||
1255 | // Action generic every round | 1612 | // Action generic every round |
1256 | Action<IClientAPI> clientPacketHandler = ClientOutgoingPacketHandler; | 1613 | Action<IClientAPI> clientPacketHandler = ClientOutgoingPacketHandler; |
1257 | 1614 | ||
1258 | while (base.IsRunning) | 1615 | while (base.IsRunningOutbound) |
1259 | { | 1616 | { |
1260 | m_scene.ThreadAlive(2); | 1617 | m_scene.ThreadAlive(2); |
1261 | try | 1618 | try |
@@ -1383,6 +1740,11 @@ namespace OpenSim.Region.ClientStack.LindenUDP | |||
1383 | private int npacksSent = 0; | 1740 | private int npacksSent = 0; |
1384 | private int npackNotSent = 0; | 1741 | private int npackNotSent = 0; |
1385 | 1742 | ||
1743 | /// <summary> | ||
1744 | /// Number of inbound packets processed since startup. | ||
1745 | /// </summary> | ||
1746 | public long IncomingPacketsProcessed { get; private set; } | ||
1747 | |||
1386 | private void MonitoredClientOutgoingPacketHandler(IClientAPI client) | 1748 | private void MonitoredClientOutgoingPacketHandler(IClientAPI client) |
1387 | { | 1749 | { |
1388 | nticks++; | 1750 | nticks++; |
@@ -1442,7 +1804,9 @@ namespace OpenSim.Region.ClientStack.LindenUDP | |||
1442 | npacksSent++; | 1804 | npacksSent++; |
1443 | } | 1805 | } |
1444 | else | 1806 | else |
1807 | { | ||
1445 | npackNotSent++; | 1808 | npackNotSent++; |
1809 | } | ||
1446 | 1810 | ||
1447 | watch2.Stop(); | 1811 | watch2.Stop(); |
1448 | avgDequeueTicks = (nticks - 1) / (float)nticks * avgDequeueTicks + (watch2.ElapsedTicks / (float)nticks); | 1812 | avgDequeueTicks = (nticks - 1) / (float)nticks * avgDequeueTicks + (watch2.ElapsedTicks / (float)nticks); |
@@ -1450,7 +1814,9 @@ namespace OpenSim.Region.ClientStack.LindenUDP | |||
1450 | 1814 | ||
1451 | } | 1815 | } |
1452 | else | 1816 | else |
1817 | { | ||
1453 | m_log.WarnFormat("[LLUDPSERVER]: Client is not connected"); | 1818 | m_log.WarnFormat("[LLUDPSERVER]: Client is not connected"); |
1819 | } | ||
1454 | } | 1820 | } |
1455 | } | 1821 | } |
1456 | catch (Exception ex) | 1822 | catch (Exception ex) |
@@ -1514,6 +1880,8 @@ namespace OpenSim.Region.ClientStack.LindenUDP | |||
1514 | // "[LLUDPSERVER]: Dropped incoming {0} for dead client {1} in {2}", | 1880 | // "[LLUDPSERVER]: Dropped incoming {0} for dead client {1} in {2}", |
1515 | // packet.Type, client.Name, m_scene.RegionInfo.RegionName); | 1881 | // packet.Type, client.Name, m_scene.RegionInfo.RegionName); |
1516 | // } | 1882 | // } |
1883 | |||
1884 | IncomingPacketsProcessed++; | ||
1517 | } | 1885 | } |
1518 | 1886 | ||
1519 | protected void LogoutHandler(IClientAPI client) | 1887 | protected void LogoutHandler(IClientAPI client) |
@@ -1523,7 +1891,7 @@ namespace OpenSim.Region.ClientStack.LindenUDP | |||
1523 | if (!client.IsLoggingOut) | 1891 | if (!client.IsLoggingOut) |
1524 | { | 1892 | { |
1525 | client.IsLoggingOut = true; | 1893 | client.IsLoggingOut = true; |
1526 | client.Close(false); | 1894 | client.Close(false, false); |
1527 | } | 1895 | } |
1528 | } | 1896 | } |
1529 | } | 1897 | } |
diff --git a/OpenSim/Region/ClientStack/Linden/UDP/OpenSimUDPBase.cs b/OpenSim/Region/ClientStack/Linden/UDP/OpenSimUDPBase.cs index cfe7c9d..2aeb4cc 100644 --- a/OpenSim/Region/ClientStack/Linden/UDP/OpenSimUDPBase.cs +++ b/OpenSim/Region/ClientStack/Linden/UDP/OpenSimUDPBase.cs | |||
@@ -30,6 +30,8 @@ using System.Net; | |||
30 | using System.Net.Sockets; | 30 | using System.Net.Sockets; |
31 | using System.Threading; | 31 | using System.Threading; |
32 | using log4net; | 32 | using log4net; |
33 | using OpenSim.Framework; | ||
34 | using OpenSim.Framework.Monitoring; | ||
33 | 35 | ||
34 | namespace OpenMetaverse | 36 | namespace OpenMetaverse |
35 | { | 37 | { |
@@ -58,17 +60,29 @@ namespace OpenMetaverse | |||
58 | /// <summary>Flag to process packets asynchronously or synchronously</summary> | 60 | /// <summary>Flag to process packets asynchronously or synchronously</summary> |
59 | private bool m_asyncPacketHandling; | 61 | private bool m_asyncPacketHandling; |
60 | 62 | ||
61 | /// <summary>The all important shutdown flag</summary> | 63 | /// <summary> |
62 | private volatile bool m_shutdownFlag = true; | 64 | /// Are we to use object pool(s) to reduce memory churn when receiving data? |
65 | /// </summary> | ||
66 | public bool UsePools { get; protected set; } | ||
67 | |||
68 | /// <summary> | ||
69 | /// Pool to use for handling data. May be null if UsePools = false; | ||
70 | /// </summary> | ||
71 | protected OpenSim.Framework.Pool<UDPPacketBuffer> Pool { get; private set; } | ||
72 | |||
73 | /// <summary>Returns true if the server is currently listening for inbound packets, otherwise false</summary> | ||
74 | public bool IsRunningInbound { get; private set; } | ||
63 | 75 | ||
64 | /// <summary>Returns true if the server is currently listening, otherwise false</summary> | 76 | /// <summary>Returns true if the server is currently sending outbound packets, otherwise false</summary> |
65 | public bool IsRunning { get { return !m_shutdownFlag; } } | 77 | /// <remarks>If IsRunningOut = false, then any request to send a packet is simply dropped.</remarks> |
78 | public bool IsRunningOutbound { get; private set; } | ||
66 | 79 | ||
67 | /// <summary> | 80 | /// <summary> |
68 | /// Default constructor | 81 | /// Default constructor |
69 | /// </summary> | 82 | /// </summary> |
70 | /// <param name="bindAddress">Local IP address to bind the server to</param> | 83 | /// <param name="bindAddress">Local IP address to bind the server to</param> |
71 | /// <param name="port">Port to listening for incoming UDP packets on</param> | 84 | /// <param name="port">Port to listening for incoming UDP packets on</param> |
85 | /// /// <param name="usePool">Are we to use an object pool to get objects for handing inbound data?</param> | ||
72 | public OpenSimUDPBase(IPAddress bindAddress, int port) | 86 | public OpenSimUDPBase(IPAddress bindAddress, int port) |
73 | { | 87 | { |
74 | m_localBindAddress = bindAddress; | 88 | m_localBindAddress = bindAddress; |
@@ -76,7 +90,7 @@ namespace OpenMetaverse | |||
76 | } | 90 | } |
77 | 91 | ||
78 | /// <summary> | 92 | /// <summary> |
79 | /// Start the UDP server | 93 | /// Start inbound UDP packet handling. |
80 | /// </summary> | 94 | /// </summary> |
81 | /// <param name="recvBufferSize">The size of the receive buffer for | 95 | /// <param name="recvBufferSize">The size of the receive buffer for |
82 | /// the UDP socket. This value is passed up to the operating system | 96 | /// the UDP socket. This value is passed up to the operating system |
@@ -91,11 +105,11 @@ namespace OpenMetaverse | |||
91 | /// manner (not throwing an exception when the remote side resets the | 105 | /// manner (not throwing an exception when the remote side resets the |
92 | /// connection). This call is ignored on Mono where the flag is not | 106 | /// connection). This call is ignored on Mono where the flag is not |
93 | /// necessary</remarks> | 107 | /// necessary</remarks> |
94 | public void Start(int recvBufferSize, bool asyncPacketHandling) | 108 | public void StartInbound(int recvBufferSize, bool asyncPacketHandling) |
95 | { | 109 | { |
96 | m_asyncPacketHandling = asyncPacketHandling; | 110 | m_asyncPacketHandling = asyncPacketHandling; |
97 | 111 | ||
98 | if (m_shutdownFlag) | 112 | if (!IsRunningInbound) |
99 | { | 113 | { |
100 | const int SIO_UDP_CONNRESET = -1744830452; | 114 | const int SIO_UDP_CONNRESET = -1744830452; |
101 | 115 | ||
@@ -123,8 +137,7 @@ namespace OpenMetaverse | |||
123 | 137 | ||
124 | m_udpSocket.Bind(ipep); | 138 | m_udpSocket.Bind(ipep); |
125 | 139 | ||
126 | // we're not shutting down, we're starting up | 140 | IsRunningInbound = true; |
127 | m_shutdownFlag = false; | ||
128 | 141 | ||
129 | // kick off an async receive. The Start() method will return, the | 142 | // kick off an async receive. The Start() method will return, the |
130 | // actual receives will occur asynchronously and will be caught in | 143 | // actual receives will occur asynchronously and will be caught in |
@@ -134,28 +147,69 @@ namespace OpenMetaverse | |||
134 | } | 147 | } |
135 | 148 | ||
136 | /// <summary> | 149 | /// <summary> |
137 | /// Stops the UDP server | 150 | /// Start outbound UDP packet handling. |
138 | /// </summary> | 151 | /// </summary> |
139 | public void Stop() | 152 | public void StartOutbound() |
140 | { | 153 | { |
141 | if (!m_shutdownFlag) | 154 | IsRunningOutbound = true; |
155 | } | ||
156 | |||
157 | public void StopInbound() | ||
158 | { | ||
159 | if (IsRunningInbound) | ||
142 | { | 160 | { |
143 | // wait indefinitely for a writer lock. Once this is called, the .NET runtime | 161 | // wait indefinitely for a writer lock. Once this is called, the .NET runtime |
144 | // will deny any more reader locks, in effect blocking all other send/receive | 162 | // will deny any more reader locks, in effect blocking all other send/receive |
145 | // threads. Once we have the lock, we set shutdownFlag to inform the other | 163 | // threads. Once we have the lock, we set IsRunningInbound = false to inform the other |
146 | // threads that the socket is closed. | 164 | // threads that the socket is closed. |
147 | m_shutdownFlag = true; | 165 | IsRunningInbound = false; |
148 | m_udpSocket.Close(); | 166 | m_udpSocket.Close(); |
149 | } | 167 | } |
150 | } | 168 | } |
151 | 169 | ||
170 | public void StopOutbound() | ||
171 | { | ||
172 | IsRunningOutbound = false; | ||
173 | } | ||
174 | |||
175 | protected virtual bool EnablePools() | ||
176 | { | ||
177 | if (!UsePools) | ||
178 | { | ||
179 | Pool = new Pool<UDPPacketBuffer>(() => new UDPPacketBuffer(), 500); | ||
180 | |||
181 | UsePools = true; | ||
182 | |||
183 | return true; | ||
184 | } | ||
185 | |||
186 | return false; | ||
187 | } | ||
188 | |||
189 | protected virtual bool DisablePools() | ||
190 | { | ||
191 | if (UsePools) | ||
192 | { | ||
193 | UsePools = false; | ||
194 | |||
195 | // We won't null out the pool to avoid a race condition with code that may be in the middle of using it. | ||
196 | |||
197 | return true; | ||
198 | } | ||
199 | |||
200 | return false; | ||
201 | } | ||
202 | |||
152 | private void AsyncBeginReceive() | 203 | private void AsyncBeginReceive() |
153 | { | 204 | { |
154 | // allocate a packet buffer | 205 | UDPPacketBuffer buf; |
155 | //WrappedObject<UDPPacketBuffer> wrappedBuffer = Pool.CheckOut(); | 206 | |
156 | UDPPacketBuffer buf = new UDPPacketBuffer(); | 207 | if (UsePools) |
208 | buf = Pool.GetObject(); | ||
209 | else | ||
210 | buf = new UDPPacketBuffer(); | ||
157 | 211 | ||
158 | if (!m_shutdownFlag) | 212 | if (IsRunningInbound) |
159 | { | 213 | { |
160 | try | 214 | try |
161 | { | 215 | { |
@@ -208,7 +262,7 @@ namespace OpenMetaverse | |||
208 | { | 262 | { |
209 | // Asynchronous receive operations will complete here through the call | 263 | // Asynchronous receive operations will complete here through the call |
210 | // to AsyncBeginReceive | 264 | // to AsyncBeginReceive |
211 | if (!m_shutdownFlag) | 265 | if (IsRunningInbound) |
212 | { | 266 | { |
213 | // Asynchronous mode will start another receive before the | 267 | // Asynchronous mode will start another receive before the |
214 | // callback for this packet is even fired. Very parallel :-) | 268 | // callback for this packet is even fired. Very parallel :-) |
@@ -217,8 +271,6 @@ namespace OpenMetaverse | |||
217 | 271 | ||
218 | // get the buffer that was created in AsyncBeginReceive | 272 | // get the buffer that was created in AsyncBeginReceive |
219 | // this is the received data | 273 | // this is the received data |
220 | //WrappedObject<UDPPacketBuffer> wrappedBuffer = (WrappedObject<UDPPacketBuffer>)iar.AsyncState; | ||
221 | //UDPPacketBuffer buffer = wrappedBuffer.Instance; | ||
222 | UDPPacketBuffer buffer = (UDPPacketBuffer)iar.AsyncState; | 274 | UDPPacketBuffer buffer = (UDPPacketBuffer)iar.AsyncState; |
223 | 275 | ||
224 | try | 276 | try |
@@ -235,7 +287,8 @@ namespace OpenMetaverse | |||
235 | catch (ObjectDisposedException) { } | 287 | catch (ObjectDisposedException) { } |
236 | finally | 288 | finally |
237 | { | 289 | { |
238 | //wrappedBuffer.Dispose(); | 290 | if (UsePools) |
291 | Pool.ReturnObject(buffer); | ||
239 | 292 | ||
240 | // Synchronous mode waits until the packet callback completes | 293 | // Synchronous mode waits until the packet callback completes |
241 | // before starting the receive to fetch another packet | 294 | // before starting the receive to fetch another packet |
@@ -248,7 +301,7 @@ namespace OpenMetaverse | |||
248 | 301 | ||
249 | public void AsyncBeginSend(UDPPacketBuffer buf) | 302 | public void AsyncBeginSend(UDPPacketBuffer buf) |
250 | { | 303 | { |
251 | if (!m_shutdownFlag) | 304 | if (IsRunningOutbound) |
252 | { | 305 | { |
253 | try | 306 | try |
254 | { | 307 | { |
@@ -277,4 +330,4 @@ namespace OpenMetaverse | |||
277 | catch (ObjectDisposedException) { } | 330 | catch (ObjectDisposedException) { } |
278 | } | 331 | } |
279 | } | 332 | } |
280 | } | 333 | } \ No newline at end of file |
diff --git a/OpenSim/Framework/PacketPool.cs b/OpenSim/Region/ClientStack/Linden/UDP/PacketPool.cs index 41d17c5..1fdc410 100644 --- a/OpenSim/Framework/PacketPool.cs +++ b/OpenSim/Region/ClientStack/Linden/UDP/PacketPool.cs | |||
@@ -31,63 +31,114 @@ using System.Reflection; | |||
31 | using OpenMetaverse; | 31 | using OpenMetaverse; |
32 | using OpenMetaverse.Packets; | 32 | using OpenMetaverse.Packets; |
33 | using log4net; | 33 | using log4net; |
34 | using OpenSim.Framework.Monitoring; | ||
34 | 35 | ||
35 | namespace OpenSim.Framework | 36 | namespace OpenSim.Region.ClientStack.LindenUDP |
36 | { | 37 | { |
37 | |||
38 | public sealed class PacketPool | 38 | public sealed class PacketPool |
39 | { | 39 | { |
40 | private static readonly ILog m_log = LogManager.GetLogger(MethodBase.GetCurrentMethod().DeclaringType); | 40 | private static readonly ILog m_log = LogManager.GetLogger(MethodBase.GetCurrentMethod().DeclaringType); |
41 | 41 | ||
42 | private static readonly PacketPool instance = new PacketPool(); | 42 | private static readonly PacketPool instance = new PacketPool(); |
43 | 43 | ||
44 | private bool packetPoolEnabled = true; | 44 | /// <summary> |
45 | private bool dataBlockPoolEnabled = true; | 45 | /// Pool of packets available for reuse. |
46 | 46 | /// </summary> | |
47 | private readonly Dictionary<PacketType, Stack<Packet>> pool = new Dictionary<PacketType, Stack<Packet>>(); | 47 | private readonly Dictionary<PacketType, Stack<Packet>> pool = new Dictionary<PacketType, Stack<Packet>>(); |
48 | 48 | ||
49 | private static Dictionary<Type, Stack<Object>> DataBlocks = | 49 | private static Dictionary<Type, Stack<Object>> DataBlocks = new Dictionary<Type, Stack<Object>>(); |
50 | new Dictionary<Type, Stack<Object>>(); | ||
51 | 50 | ||
52 | static PacketPool() | 51 | public static PacketPool Instance |
53 | { | 52 | { |
53 | get { return instance; } | ||
54 | } | 54 | } |
55 | 55 | ||
56 | public static PacketPool Instance | 56 | public bool RecyclePackets { get; set; } |
57 | |||
58 | public bool RecycleDataBlocks { get; set; } | ||
59 | |||
60 | /// <summary> | ||
61 | /// The number of packets pooled | ||
62 | /// </summary> | ||
63 | public int PacketsPooled | ||
57 | { | 64 | { |
58 | get { return instance; } | 65 | get |
66 | { | ||
67 | lock (pool) | ||
68 | return pool.Count; | ||
69 | } | ||
59 | } | 70 | } |
60 | 71 | ||
61 | public bool RecyclePackets | 72 | /// <summary> |
73 | /// The number of blocks pooled. | ||
74 | /// </summary> | ||
75 | public int BlocksPooled | ||
62 | { | 76 | { |
63 | set { packetPoolEnabled = value; } | 77 | get |
64 | get { return packetPoolEnabled; } | 78 | { |
79 | lock (DataBlocks) | ||
80 | return DataBlocks.Count; | ||
81 | } | ||
65 | } | 82 | } |
66 | 83 | ||
67 | public bool RecycleDataBlocks | 84 | /// <summary> |
85 | /// Number of packets requested. | ||
86 | /// </summary> | ||
87 | public long PacketsRequested { get; private set; } | ||
88 | |||
89 | /// <summary> | ||
90 | /// Number of packets reused. | ||
91 | /// </summary> | ||
92 | public long PacketsReused { get; private set; } | ||
93 | |||
94 | /// <summary> | ||
95 | /// Number of packet blocks requested. | ||
96 | /// </summary> | ||
97 | public long BlocksRequested { get; private set; } | ||
98 | |||
99 | /// <summary> | ||
100 | /// Number of packet blocks reused. | ||
101 | /// </summary> | ||
102 | public long BlocksReused { get; private set; } | ||
103 | |||
104 | private PacketPool() | ||
68 | { | 105 | { |
69 | set { dataBlockPoolEnabled = value; } | 106 | // defaults |
70 | get { return dataBlockPoolEnabled; } | 107 | RecyclePackets = true; |
108 | RecycleDataBlocks = true; | ||
71 | } | 109 | } |
72 | 110 | ||
111 | /// <summary> | ||
112 | /// Gets a packet of the given type. | ||
113 | /// </summary> | ||
114 | /// <param name='type'></param> | ||
115 | /// <returns>Guaranteed to always return a packet, whether from the pool or newly constructed.</returns> | ||
73 | public Packet GetPacket(PacketType type) | 116 | public Packet GetPacket(PacketType type) |
74 | { | 117 | { |
118 | PacketsRequested++; | ||
119 | |||
75 | Packet packet; | 120 | Packet packet; |
76 | 121 | ||
77 | if (!packetPoolEnabled) | 122 | if (!RecyclePackets) |
78 | return Packet.BuildPacket(type); | 123 | return Packet.BuildPacket(type); |
79 | 124 | ||
80 | lock (pool) | 125 | lock (pool) |
81 | { | 126 | { |
82 | if (!pool.ContainsKey(type) || pool[type] == null || (pool[type]).Count == 0) | 127 | if (!pool.ContainsKey(type) || pool[type] == null || (pool[type]).Count == 0) |
83 | { | 128 | { |
129 | // m_log.DebugFormat("[PACKETPOOL]: Building {0} packet", type); | ||
130 | |||
84 | // Creating a new packet if we cannot reuse an old package | 131 | // Creating a new packet if we cannot reuse an old package |
85 | packet = Packet.BuildPacket(type); | 132 | packet = Packet.BuildPacket(type); |
86 | } | 133 | } |
87 | else | 134 | else |
88 | { | 135 | { |
136 | // m_log.DebugFormat("[PACKETPOOL]: Pulling {0} packet", type); | ||
137 | |||
89 | // Recycle old packages | 138 | // Recycle old packages |
90 | packet = (pool[type]).Pop(); | 139 | PacketsReused++; |
140 | |||
141 | packet = pool[type].Pop(); | ||
91 | } | 142 | } |
92 | } | 143 | } |
93 | 144 | ||
@@ -136,7 +187,7 @@ namespace OpenSim.Framework | |||
136 | { | 187 | { |
137 | PacketType type = GetType(bytes); | 188 | PacketType type = GetType(bytes); |
138 | 189 | ||
139 | Array.Clear(zeroBuffer, 0, zeroBuffer.Length); | 190 | // Array.Clear(zeroBuffer, 0, zeroBuffer.Length); |
140 | 191 | ||
141 | int i = 0; | 192 | int i = 0; |
142 | Packet packet = GetPacket(type); | 193 | Packet packet = GetPacket(type); |
@@ -154,7 +205,7 @@ namespace OpenSim.Framework | |||
154 | /// <param name="packet"></param> | 205 | /// <param name="packet"></param> |
155 | public void ReturnPacket(Packet packet) | 206 | public void ReturnPacket(Packet packet) |
156 | { | 207 | { |
157 | if (dataBlockPoolEnabled) | 208 | if (RecycleDataBlocks) |
158 | { | 209 | { |
159 | switch (packet.Type) | 210 | switch (packet.Type) |
160 | { | 211 | { |
@@ -178,11 +229,12 @@ namespace OpenSim.Framework | |||
178 | } | 229 | } |
179 | } | 230 | } |
180 | 231 | ||
181 | if (packetPoolEnabled) | 232 | if (RecyclePackets) |
182 | { | 233 | { |
183 | switch (packet.Type) | 234 | switch (packet.Type) |
184 | { | 235 | { |
185 | // List pooling packets here | 236 | // List pooling packets here |
237 | case PacketType.AgentUpdate: | ||
186 | case PacketType.PacketAck: | 238 | case PacketType.PacketAck: |
187 | case PacketType.ObjectUpdate: | 239 | case PacketType.ObjectUpdate: |
188 | case PacketType.ImprovedTerseObjectUpdate: | 240 | case PacketType.ImprovedTerseObjectUpdate: |
@@ -197,7 +249,9 @@ namespace OpenSim.Framework | |||
197 | 249 | ||
198 | if ((pool[type]).Count < 50) | 250 | if ((pool[type]).Count < 50) |
199 | { | 251 | { |
200 | (pool[type]).Push(packet); | 252 | // m_log.DebugFormat("[PACKETPOOL]: Pushing {0} packet", type); |
253 | |||
254 | pool[type].Push(packet); | ||
201 | } | 255 | } |
202 | } | 256 | } |
203 | break; | 257 | break; |
@@ -209,16 +263,21 @@ namespace OpenSim.Framework | |||
209 | } | 263 | } |
210 | } | 264 | } |
211 | 265 | ||
212 | public static T GetDataBlock<T>() where T: new() | 266 | public T GetDataBlock<T>() where T: new() |
213 | { | 267 | { |
214 | lock (DataBlocks) | 268 | lock (DataBlocks) |
215 | { | 269 | { |
270 | BlocksRequested++; | ||
271 | |||
216 | Stack<Object> s; | 272 | Stack<Object> s; |
217 | 273 | ||
218 | if (DataBlocks.TryGetValue(typeof(T), out s)) | 274 | if (DataBlocks.TryGetValue(typeof(T), out s)) |
219 | { | 275 | { |
220 | if (s.Count > 0) | 276 | if (s.Count > 0) |
277 | { | ||
278 | BlocksReused++; | ||
221 | return (T)s.Pop(); | 279 | return (T)s.Pop(); |
280 | } | ||
222 | } | 281 | } |
223 | else | 282 | else |
224 | { | 283 | { |
@@ -229,7 +288,7 @@ namespace OpenSim.Framework | |||
229 | } | 288 | } |
230 | } | 289 | } |
231 | 290 | ||
232 | public static void ReturnDataBlock<T>(T block) where T: new() | 291 | public void ReturnDataBlock<T>(T block) where T: new() |
233 | { | 292 | { |
234 | if (block == null) | 293 | if (block == null) |
235 | return; | 294 | return; |
@@ -244,4 +303,4 @@ namespace OpenSim.Framework | |||
244 | } | 303 | } |
245 | } | 304 | } |
246 | } | 305 | } |
247 | } | 306 | } \ No newline at end of file |
diff --git a/OpenSim/Region/ClientStack/Linden/UDP/Properties/AssemblyInfo.cs b/OpenSim/Region/ClientStack/Linden/UDP/Properties/AssemblyInfo.cs new file mode 100644 index 0000000..af2f6f8 --- /dev/null +++ b/OpenSim/Region/ClientStack/Linden/UDP/Properties/AssemblyInfo.cs | |||
@@ -0,0 +1,33 @@ | |||
1 | using System.Reflection; | ||
2 | using System.Runtime.CompilerServices; | ||
3 | using System.Runtime.InteropServices; | ||
4 | |||
5 | // General Information about an assembly is controlled through the following | ||
6 | // set of attributes. Change these attribute values to modify the information | ||
7 | // associated with an assembly. | ||
8 | [assembly: AssemblyTitle("OpenSim.Region.ClientStack.LindenUDP")] | ||
9 | [assembly: AssemblyDescription("")] | ||
10 | [assembly: AssemblyConfiguration("")] | ||
11 | [assembly: AssemblyCompany("http://opensimulator.org")] | ||
12 | [assembly: AssemblyProduct("OpenSim")] | ||
13 | [assembly: AssemblyCopyright("OpenSimulator developers")] | ||
14 | [assembly: AssemblyTrademark("")] | ||
15 | [assembly: AssemblyCulture("")] | ||
16 | |||
17 | // Setting ComVisible to false makes the types in this assembly not visible | ||
18 | // to COM components. If you need to access a type in this assembly from | ||
19 | // COM, set the ComVisible attribute to true on that type. | ||
20 | [assembly: ComVisible(false)] | ||
21 | |||
22 | // The following GUID is for the ID of the typelib if this project is exposed to COM | ||
23 | [assembly: Guid("9d3dbc6b-9d85-483b-af48-c1dfc261b7ac")] | ||
24 | |||
25 | // Version information for an assembly consists of the following four values: | ||
26 | // | ||
27 | // Major Version | ||
28 | // Minor Version | ||
29 | // Build Number | ||
30 | // Revision | ||
31 | // | ||
32 | [assembly: AssemblyVersion("0.7.5.*")] | ||
33 | [assembly: AssemblyFileVersion("1.0.0.0")] | ||
diff --git a/OpenSim/Region/ClientStack/Linden/UDP/Tests/BasicCircuitTests.cs b/OpenSim/Region/ClientStack/Linden/UDP/Tests/BasicCircuitTests.cs index 109a8e1..556df30 100644 --- a/OpenSim/Region/ClientStack/Linden/UDP/Tests/BasicCircuitTests.cs +++ b/OpenSim/Region/ClientStack/Linden/UDP/Tests/BasicCircuitTests.cs | |||
@@ -43,7 +43,7 @@ namespace OpenSim.Region.ClientStack.LindenUDP.Tests | |||
43 | /// This will contain basic tests for the LindenUDP client stack | 43 | /// This will contain basic tests for the LindenUDP client stack |
44 | /// </summary> | 44 | /// </summary> |
45 | [TestFixture] | 45 | [TestFixture] |
46 | public class BasicCircuitTests | 46 | public class BasicCircuitTests : OpenSimTestCase |
47 | { | 47 | { |
48 | private Scene m_scene; | 48 | private Scene m_scene; |
49 | private TestLLUDPServer m_udpServer; | 49 | private TestLLUDPServer m_udpServer; |
@@ -65,8 +65,9 @@ namespace OpenSim.Region.ClientStack.LindenUDP.Tests | |||
65 | } | 65 | } |
66 | 66 | ||
67 | [SetUp] | 67 | [SetUp] |
68 | public void SetUp() | 68 | public override void SetUp() |
69 | { | 69 | { |
70 | base.SetUp(); | ||
70 | m_scene = new SceneHelpers().SetupScene(); | 71 | m_scene = new SceneHelpers().SetupScene(); |
71 | } | 72 | } |
72 | 73 | ||
@@ -143,7 +144,7 @@ namespace OpenSim.Region.ClientStack.LindenUDP.Tests | |||
143 | public void TestAddClient() | 144 | public void TestAddClient() |
144 | { | 145 | { |
145 | TestHelpers.InMethod(); | 146 | TestHelpers.InMethod(); |
146 | // XmlConfigurator.Configure(); | 147 | // TestHelpers.EnableLogging(); |
147 | 148 | ||
148 | AddUdpServer(); | 149 | AddUdpServer(); |
149 | 150 | ||