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-rw-r--r--OpenSim/Region/ClientStack/Linden/UDP/LLClientView.cs12
1 files changed, 12 insertions, 0 deletions
diff --git a/OpenSim/Region/ClientStack/Linden/UDP/LLClientView.cs b/OpenSim/Region/ClientStack/Linden/UDP/LLClientView.cs
index dc28be8..36edd0b 100644
--- a/OpenSim/Region/ClientStack/Linden/UDP/LLClientView.cs
+++ b/OpenSim/Region/ClientStack/Linden/UDP/LLClientView.cs
@@ -4004,6 +4004,18 @@ namespace OpenSim.Region.ClientStack.LindenUDP
4004 part.Shape.ProfileHollow = 27500; 4004 part.Shape.ProfileHollow = 27500;
4005 } 4005 }
4006 } 4006 }
4007 else if (update.Entity is ScenePresence)
4008 {
4009 ScenePresence presence = (ScenePresence)update.Entity;
4010
4011 // If ParentUUID is not UUID.Zero and ParentID is 0, this
4012 // avatar is in the process of crossing regions while
4013 // sat on an object. In this state, we don't want any
4014 // updates because they will visually orbit the avatar.
4015 // Update will be forced once crossing is completed anyway.
4016 if (presence.ParentUUID != UUID.Zero && presence.ParentID == 0)
4017 continue;
4018 }
4007 4019
4008 ++updatesThisCall; 4020 ++updatesThisCall;
4009 4021