diff options
Diffstat (limited to '')
-rw-r--r-- | OpenSim/Region/ClientStack/Linden/UDP/LLClientView.cs | 6 |
1 files changed, 3 insertions, 3 deletions
diff --git a/OpenSim/Region/ClientStack/Linden/UDP/LLClientView.cs b/OpenSim/Region/ClientStack/Linden/UDP/LLClientView.cs index 526783e..9d606a6 100644 --- a/OpenSim/Region/ClientStack/Linden/UDP/LLClientView.cs +++ b/OpenSim/Region/ClientStack/Linden/UDP/LLClientView.cs | |||
@@ -4811,7 +4811,7 @@ namespace OpenSim.Region.ClientStack.LindenUDP | |||
4811 | 4811 | ||
4812 | EntityUpdate update; | 4812 | EntityUpdate update; |
4813 | 4813 | ||
4814 | bool viewerCache = m_supportViewerCache && (m_viewerHandShakeFlags & 1) != 0 && mysp.IsChildAgent; // only on child agents | 4814 | bool viewerCache = m_supportViewerCache && (m_viewerHandShakeFlags & 1) != 0;// && mysp.IsChildAgent; // only on child agents |
4815 | bool doCulling = m_scene.ObjectsCullingByDistance; | 4815 | bool doCulling = m_scene.ObjectsCullingByDistance; |
4816 | float cullingrange = 64.0f; | 4816 | float cullingrange = 64.0f; |
4817 | Vector3 mypos = Vector3.Zero; | 4817 | Vector3 mypos = Vector3.Zero; |
@@ -5449,7 +5449,7 @@ namespace OpenSim.Region.ClientStack.LindenUDP | |||
5449 | // | 5449 | // |
5450 | } | 5450 | } |
5451 | */ | 5451 | */ |
5452 | public void ReprioritizeUpdates() | 5452 | public void ReprioritizeUpdates() |
5453 | { | 5453 | { |
5454 | lock (m_entityUpdates.SyncRoot) | 5454 | lock (m_entityUpdates.SyncRoot) |
5455 | m_entityUpdates.Reprioritize(UpdatePriorityHandler); | 5455 | m_entityUpdates.Reprioritize(UpdatePriorityHandler); |
@@ -5544,7 +5544,7 @@ namespace OpenSim.Region.ClientStack.LindenUDP | |||
5544 | 5544 | ||
5545 | if(GroupsNeedFullUpdate.Count > 0) | 5545 | if(GroupsNeedFullUpdate.Count > 0) |
5546 | { | 5546 | { |
5547 | bool viewerCache = m_supportViewerCache && (m_viewerHandShakeFlags & 1) != 0 && mysp.IsChildAgent; | 5547 | bool viewerCache = m_supportViewerCache && (m_viewerHandShakeFlags & 1) != 0;// && mysp.IsChildAgent; |
5548 | foreach (SceneObjectGroup grp in GroupsNeedFullUpdate) | 5548 | foreach (SceneObjectGroup grp in GroupsNeedFullUpdate) |
5549 | { | 5549 | { |
5550 | PrimUpdateFlags flags = PrimUpdateFlags.CancelKill; | 5550 | PrimUpdateFlags flags = PrimUpdateFlags.CancelKill; |