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1/*
2 * Copyright (c) Contributors, http://opensimulator.org/
3 * See CONTRIBUTORS.TXT for a full list of copyright holders.
4 *
5 * Redistribution and use in source and binary forms, with or without
6 * modification, are permitted provided that the following conditions are met:
7 * * Redistributions of source code must retain the above copyright
8 * notice, this list of conditions and the following disclaimer.
9 * * Redistributions in binary form must reproduce the above copyright
10 * notice, this list of conditions and the following disclaimer in the
11 * documentation and/or other materials provided with the distribution.
12 * * Neither the name of the OpenSimulator Project nor the
13 * names of its contributors may be used to endorse or promote products
14 * derived from this software without specific prior written permission.
15 *
16 * THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS'' AND ANY
17 * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
18 * WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
19 * DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY
20 * DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
21 * (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
22 * LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
23 * ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
24 * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
25 * SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
26 */
27
28using Nini.Config;
29using NUnit.Framework;
30using OpenMetaverse;
31using OpenMetaverse.Packets;
32using OpenSim.Framework;
33using OpenSim.Tests.Common;
34
35namespace OpenSim.Region.ClientStack.LindenUDP.Tests
36{
37 /// <summary>
38 /// Tests for the LL packet handler
39 /// </summary>
40 [TestFixture]
41 public class PacketHandlerTests : OpenSimTestCase
42 {
43// [Test]
44// /// <summary>
45// /// More a placeholder, really
46// /// </summary>
47// public void InPacketTest()
48// {
49// TestHelper.InMethod();
50//
51// AgentCircuitData agent = new AgentCircuitData();
52// agent.AgentID = UUID.Random();
53// agent.firstname = "testfirstname";
54// agent.lastname = "testlastname";
55// agent.SessionID = UUID.Zero;
56// agent.SecureSessionID = UUID.Zero;
57// agent.circuitcode = 123;
58// agent.BaseFolder = UUID.Zero;
59// agent.InventoryFolder = UUID.Zero;
60// agent.startpos = Vector3.Zero;
61// agent.CapsPath = "http://wibble.com";
62//
63// TestLLUDPServer testLLUDPServer;
64// TestLLPacketServer testLLPacketServer;
65// AgentCircuitManager acm;
66// IScene scene = new MockScene();
67// SetupStack(scene, out testLLUDPServer, out testLLPacketServer, out acm);
68//
69// TestClient testClient = new TestClient(agent, scene);
70//
71// LLPacketHandler packetHandler
72// = new LLPacketHandler(testClient, testLLPacketServer, new ClientStackUserSettings());
73//
74// packetHandler.InPacket(new AgentAnimationPacket());
75// LLQueItem receivedPacket = packetHandler.PacketQueue.Dequeue();
76//
77// Assert.That(receivedPacket, Is.Not.Null);
78// Assert.That(receivedPacket.Incoming, Is.True);
79// Assert.That(receivedPacket.Packet, Is.TypeOf(typeof(AgentAnimationPacket)));
80// }
81//
82// /// <summary>
83// /// Add a client for testing
84// /// </summary>
85// /// <param name="scene"></param>
86// /// <param name="testLLUDPServer"></param>
87// /// <param name="testPacketServer"></param>
88// /// <param name="acm">Agent circuit manager used in setting up the stack</param>
89// protected void SetupStack(
90// IScene scene, out TestLLUDPServer testLLUDPServer, out TestLLPacketServer testPacketServer,
91// out AgentCircuitManager acm)
92// {
93// IConfigSource configSource = new IniConfigSource();
94// ClientStackUserSettings userSettings = new ClientStackUserSettings();
95// testLLUDPServer = new TestLLUDPServer();
96// acm = new AgentCircuitManager();
97//
98// uint port = 666;
99// testLLUDPServer.Initialise(null, ref port, 0, false, configSource, acm);
100// testPacketServer = new TestLLPacketServer(testLLUDPServer, userSettings);
101// testLLUDPServer.LocalScene = scene;
102// }
103 }
104}