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-rw-r--r--OpenSim/Region/ClientStack/Linden/UDP/Tests/MockScene.cs79
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diff --git a/OpenSim/Region/ClientStack/Linden/UDP/Tests/MockScene.cs b/OpenSim/Region/ClientStack/Linden/UDP/Tests/MockScene.cs
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1/*
2 * Copyright (c) Contributors, http://opensimulator.org/
3 * See CONTRIBUTORS.TXT for a full list of copyright holders.
4 *
5 * Redistribution and use in source and binary forms, with or without
6 * modification, are permitted provided that the following conditions are met:
7 * * Redistributions of source code must retain the above copyright
8 * notice, this list of conditions and the following disclaimer.
9 * * Redistributions in binary form must reproduce the above copyright
10 * notice, this list of conditions and the following disclaimer in the
11 * documentation and/or other materials provided with the distribution.
12 * * Neither the name of the OpenSimulator Project nor the
13 * names of its contributors may be used to endorse or promote products
14 * derived from this software without specific prior written permission.
15 *
16 * THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS'' AND ANY
17 * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
18 * WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
19 * DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY
20 * DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
21 * (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
22 * LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
23 * ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
24 * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
25 * SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
26 */
27
28using System.Net;
29using OpenMetaverse;
30using OpenSim.Framework;
31using OpenSim.Region.Framework.Scenes;
32using GridRegion = OpenSim.Services.Interfaces.GridRegion;
33
34namespace OpenSim.Region.ClientStack.LindenUDP.Tests
35{
36 /// <summary>
37 /// Mock scene for unit tests
38 /// </summary>
39 public class MockScene : SceneBase
40 {
41 public int ObjectNameCallsReceived
42 {
43 get { return m_objectNameCallsReceived; }
44 }
45 protected int m_objectNameCallsReceived;
46
47 public MockScene() : base(new RegionInfo(1000, 1000, null, null))
48 {
49 m_regStatus = RegionStatus.Up;
50 }
51
52 public override bool Update(int frames) { return true; }
53 public override void LoadWorldMap() {}
54
55 public override ISceneAgent AddNewAgent(IClientAPI client, PresenceType type)
56 {
57 client.OnObjectName += RecordObjectNameCall;
58
59 // FIXME
60 return null;
61 }
62
63 public override bool CloseAgent(UUID agentID, bool force) { return true; }
64
65 public override bool CheckClient(UUID clientId, IPEndPoint endPoint) { return true; }
66
67 public override void OtherRegionUp(GridRegion otherRegion) { }
68
69 public override bool TryGetScenePresence(UUID uuid, out ScenePresence sp) { sp = null; return false; }
70
71 /// <summary>
72 /// Doesn't really matter what the call is - we're using this to test that a packet has actually been received
73 /// </summary>
74 protected void RecordObjectNameCall(IClientAPI remoteClient, uint localID, string message)
75 {
76 m_objectNameCallsReceived++;
77 }
78 }
79}