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-rw-r--r--OpenSim/Region/ClientStack/Linden/UDP/Tests/BasicCircuitTests.cs272
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diff --git a/OpenSim/Region/ClientStack/Linden/UDP/Tests/BasicCircuitTests.cs b/OpenSim/Region/ClientStack/Linden/UDP/Tests/BasicCircuitTests.cs
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1/*
2 * Copyright (c) Contributors, http://opensimulator.org/
3 * See CONTRIBUTORS.TXT for a full list of copyright holders.
4 *
5 * Redistribution and use in source and binary forms, with or without
6 * modification, are permitted provided that the following conditions are met:
7 * * Redistributions of source code must retain the above copyright
8 * notice, this list of conditions and the following disclaimer.
9 * * Redistributions in binary form must reproduce the above copyright
10 * notice, this list of conditions and the following disclaimer in the
11 * documentation and/or other materials provided with the distribution.
12 * * Neither the name of the OpenSimulator Project nor the
13 * names of its contributors may be used to endorse or promote products
14 * derived from this software without specific prior written permission.
15 *
16 * THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS'' AND ANY
17 * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
18 * WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
19 * DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY
20 * DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
21 * (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
22 * LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
23 * ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
24 * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
25 * SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
26 */
27
28using System;
29using System.Net;
30using log4net.Config;
31using Nini.Config;
32using NUnit.Framework;
33using OpenMetaverse;
34using OpenMetaverse.Packets;
35using OpenSim.Framework;
36using OpenSim.Framework.Monitoring;
37using OpenSim.Region.Framework.Scenes;
38using OpenSim.Tests.Common;
39
40namespace OpenSim.Region.ClientStack.LindenUDP.Tests
41{
42 /// <summary>
43 /// This will contain basic tests for the LindenUDP client stack
44 /// </summary>
45 [TestFixture]
46 public class BasicCircuitTests : OpenSimTestCase
47 {
48 private Scene m_scene;
49
50 [TestFixtureSetUp]
51 public void FixtureInit()
52 {
53 // Don't allow tests to be bamboozled by asynchronous events. Execute everything on the same thread.
54 Util.FireAndForgetMethod = FireAndForgetMethod.RegressionTest;
55 }
56
57 [TestFixtureTearDown]
58 public void TearDown()
59 {
60 // We must set this back afterwards, otherwise later tests will fail since they're expecting multiple
61 // threads. Possibly, later tests should be rewritten so none of them require async stuff (which regression
62 // tests really shouldn't).
63 Util.FireAndForgetMethod = Util.DefaultFireAndForgetMethod;
64 }
65
66 [SetUp]
67 public override void SetUp()
68 {
69 base.SetUp();
70 m_scene = new SceneHelpers().SetupScene();
71 StatsManager.SimExtraStats = new SimExtraStatsCollector();
72 }
73
74// /// <summary>
75// /// Build an object name packet for test purposes
76// /// </summary>
77// /// <param name="objectLocalId"></param>
78// /// <param name="objectName"></param>
79// private ObjectNamePacket BuildTestObjectNamePacket(uint objectLocalId, string objectName)
80// {
81// ObjectNamePacket onp = new ObjectNamePacket();
82// ObjectNamePacket.ObjectDataBlock odb = new ObjectNamePacket.ObjectDataBlock();
83// odb.LocalID = objectLocalId;
84// odb.Name = Utils.StringToBytes(objectName);
85// onp.ObjectData = new ObjectNamePacket.ObjectDataBlock[] { odb };
86// onp.Header.Zerocoded = false;
87//
88// return onp;
89// }
90//
91 /// <summary>
92 /// Test adding a client to the stack
93 /// </summary>
94 [Test]
95 public void TestAddClient()
96 {
97 TestHelpers.InMethod();
98// TestHelpers.EnableLogging();
99
100 TestLLUDPServer udpServer = ClientStackHelpers.AddUdpServer(m_scene);
101
102 UUID myAgentUuid = TestHelpers.ParseTail(0x1);
103 UUID mySessionUuid = TestHelpers.ParseTail(0x2);
104 uint myCircuitCode = 123456;
105 IPEndPoint testEp = new IPEndPoint(IPAddress.Loopback, 999);
106
107 UseCircuitCodePacket uccp = new UseCircuitCodePacket();
108
109 UseCircuitCodePacket.CircuitCodeBlock uccpCcBlock
110 = new UseCircuitCodePacket.CircuitCodeBlock();
111 uccpCcBlock.Code = myCircuitCode;
112 uccpCcBlock.ID = myAgentUuid;
113 uccpCcBlock.SessionID = mySessionUuid;
114 uccp.CircuitCode = uccpCcBlock;
115
116 byte[] uccpBytes = uccp.ToBytes();
117 UDPPacketBuffer upb = new UDPPacketBuffer(testEp, uccpBytes.Length);
118 upb.DataLength = uccpBytes.Length; // God knows why this isn't set by the constructor.
119 Buffer.BlockCopy(uccpBytes, 0, upb.Data, 0, uccpBytes.Length);
120
121 udpServer.PacketReceived(upb);
122
123 // Presence shouldn't exist since the circuit manager doesn't know about this circuit for authentication yet
124 Assert.That(m_scene.GetScenePresence(myAgentUuid), Is.Null);
125
126 AgentCircuitData acd = new AgentCircuitData();
127 acd.AgentID = myAgentUuid;
128 acd.SessionID = mySessionUuid;
129
130 m_scene.AuthenticateHandler.AddNewCircuit(myCircuitCode, acd);
131
132 udpServer.PacketReceived(upb);
133
134 // Should succeed now
135 ScenePresence sp = m_scene.GetScenePresence(myAgentUuid);
136 Assert.That(sp.UUID, Is.EqualTo(myAgentUuid));
137
138 Assert.That(udpServer.PacketsSent.Count, Is.EqualTo(1));
139
140 Packet packet = udpServer.PacketsSent[0];
141 Assert.That(packet, Is.InstanceOf(typeof(PacketAckPacket)));
142
143 PacketAckPacket ackPacket = packet as PacketAckPacket;
144 Assert.That(ackPacket.Packets.Length, Is.EqualTo(1));
145 Assert.That(ackPacket.Packets[0].ID, Is.EqualTo(0));
146 }
147
148 [Test]
149 public void TestLogoutClientDueToAck()
150 {
151 TestHelpers.InMethod();
152// TestHelpers.EnableLogging();
153
154 IniConfigSource ics = new IniConfigSource();
155 IConfig config = ics.AddConfig("ClientStack.LindenUDP");
156 config.Set("AckTimeout", -1);
157 TestLLUDPServer udpServer = ClientStackHelpers.AddUdpServer(m_scene, ics);
158
159 ScenePresence sp
160 = ClientStackHelpers.AddChildClient(
161 m_scene, udpServer, TestHelpers.ParseTail(0x1), TestHelpers.ParseTail(0x2), 123456);
162
163 udpServer.ClientOutgoingPacketHandler(sp.ControllingClient, true, false, false);
164
165 ScenePresence spAfterAckTimeout = m_scene.GetScenePresence(sp.UUID);
166 Assert.That(spAfterAckTimeout, Is.Null);
167 }
168
169// /// <summary>
170// /// Test removing a client from the stack
171// /// </summary>
172// [Test]
173// public void TestRemoveClient()
174// {
175// TestHelper.InMethod();
176//
177// uint myCircuitCode = 123457;
178//
179// TestLLUDPServer testLLUDPServer;
180// TestLLPacketServer testLLPacketServer;
181// AgentCircuitManager acm;
182// SetupStack(new MockScene(), out testLLUDPServer, out testLLPacketServer, out acm);
183// AddClient(myCircuitCode, new IPEndPoint(IPAddress.Loopback, 1000), testLLUDPServer, acm);
184//
185// testLLUDPServer.RemoveClientCircuit(myCircuitCode);
186// Assert.IsFalse(testLLUDPServer.HasCircuit(myCircuitCode));
187//
188// // Check that removing a non-existent circuit doesn't have any bad effects
189// testLLUDPServer.RemoveClientCircuit(101);
190// Assert.IsFalse(testLLUDPServer.HasCircuit(101));
191// }
192//
193// /// <summary>
194// /// Make sure that the client stack reacts okay to malformed packets
195// /// </summary>
196// [Test]
197// public void TestMalformedPacketSend()
198// {
199// TestHelper.InMethod();
200//
201// uint myCircuitCode = 123458;
202// EndPoint testEp = new IPEndPoint(IPAddress.Loopback, 1001);
203// MockScene scene = new MockScene();
204//
205// TestLLUDPServer testLLUDPServer;
206// TestLLPacketServer testLLPacketServer;
207// AgentCircuitManager acm;
208// SetupStack(scene, out testLLUDPServer, out testLLPacketServer, out acm);
209// AddClient(myCircuitCode, testEp, testLLUDPServer, acm);
210//
211// byte[] data = new byte[] { 0x01, 0x02, 0x03, 0x04 };
212//
213// // Send two garbled 'packets' in succession
214// testLLUDPServer.LoadReceive(data, testEp);
215// testLLUDPServer.LoadReceive(data, testEp);
216// testLLUDPServer.ReceiveData(null);
217//
218// // Check that we are still here
219// Assert.IsTrue(testLLUDPServer.HasCircuit(myCircuitCode));
220// Assert.That(testLLPacketServer.GetTotalPacketsReceived(), Is.EqualTo(0));
221//
222// // Check that sending a valid packet to same circuit still succeeds
223// Assert.That(scene.ObjectNameCallsReceived, Is.EqualTo(0));
224//
225// testLLUDPServer.LoadReceive(BuildTestObjectNamePacket(1, "helloooo"), testEp);
226// testLLUDPServer.ReceiveData(null);
227//
228// Assert.That(testLLPacketServer.GetTotalPacketsReceived(), Is.EqualTo(1));
229// Assert.That(testLLPacketServer.GetPacketsReceivedFor(PacketType.ObjectName), Is.EqualTo(1));
230// }
231//
232// /// <summary>
233// /// Test that the stack continues to work even if some client has caused a
234// /// SocketException on Socket.BeginReceive()
235// /// </summary>
236// [Test]
237// public void TestExceptionOnBeginReceive()
238// {
239// TestHelper.InMethod();
240//
241// MockScene scene = new MockScene();
242//
243// uint circuitCodeA = 130000;
244// EndPoint epA = new IPEndPoint(IPAddress.Loopback, 1300);
245// UUID agentIdA = UUID.Parse("00000000-0000-0000-0000-000000001300");
246// UUID sessionIdA = UUID.Parse("00000000-0000-0000-0000-000000002300");
247//
248// uint circuitCodeB = 130001;
249// EndPoint epB = new IPEndPoint(IPAddress.Loopback, 1301);
250// UUID agentIdB = UUID.Parse("00000000-0000-0000-0000-000000001301");
251// UUID sessionIdB = UUID.Parse("00000000-0000-0000-0000-000000002301");
252//
253// TestLLUDPServer testLLUDPServer;
254// TestLLPacketServer testLLPacketServer;
255// AgentCircuitManager acm;
256// SetupStack(scene, out testLLUDPServer, out testLLPacketServer, out acm);
257// AddClient(circuitCodeA, epA, agentIdA, sessionIdA, testLLUDPServer, acm);
258// AddClient(circuitCodeB, epB, agentIdB, sessionIdB, testLLUDPServer, acm);
259//
260// testLLUDPServer.LoadReceive(BuildTestObjectNamePacket(1, "packet1"), epA);
261// testLLUDPServer.LoadReceive(BuildTestObjectNamePacket(1, "packet2"), epB);
262// testLLUDPServer.LoadReceiveWithBeginException(epA);
263// testLLUDPServer.LoadReceive(BuildTestObjectNamePacket(2, "packet3"), epB);
264// testLLUDPServer.ReceiveData(null);
265//
266// Assert.IsFalse(testLLUDPServer.HasCircuit(circuitCodeA));
267//
268// Assert.That(testLLPacketServer.GetTotalPacketsReceived(), Is.EqualTo(3));
269// Assert.That(testLLPacketServer.GetPacketsReceivedFor(PacketType.ObjectName), Is.EqualTo(3));
270// }
271 }
272}