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-rw-r--r--OpenSim/Region/ClientStack/Linden/UDP/Tests/BasicCircuitTests.cs5
1 files changed, 2 insertions, 3 deletions
diff --git a/OpenSim/Region/ClientStack/Linden/UDP/Tests/BasicCircuitTests.cs b/OpenSim/Region/ClientStack/Linden/UDP/Tests/BasicCircuitTests.cs
index 1457194..a575e36 100644
--- a/OpenSim/Region/ClientStack/Linden/UDP/Tests/BasicCircuitTests.cs
+++ b/OpenSim/Region/ClientStack/Linden/UDP/Tests/BasicCircuitTests.cs
@@ -202,10 +202,9 @@ namespace OpenSim.Region.ClientStack.LindenUDP.Tests
202 ScenePresence sp = scene.GetScenePresence(myAgentUuid); 202 ScenePresence sp = scene.GetScenePresence(myAgentUuid);
203 Assert.That(sp.UUID, Is.EqualTo(myAgentUuid)); 203 Assert.That(sp.UUID, Is.EqualTo(myAgentUuid));
204 204
205 // FIXME: We're still replying to an ack when the client is not authorized, which is not correct behaviour. 205 Assert.That(llUdpServer.PacketsSent.Count, Is.EqualTo(1));
206 Assert.That(llUdpServer.PacketsSent.Count, Is.EqualTo(2));
207 206
208 Packet packet = llUdpServer.PacketsSent[1]; 207 Packet packet = llUdpServer.PacketsSent[0];
209 Assert.That(packet, Is.InstanceOf(typeof(PacketAckPacket))); 208 Assert.That(packet, Is.InstanceOf(typeof(PacketAckPacket)));
210 209
211 PacketAckPacket ackPacket = packet as PacketAckPacket; 210 PacketAckPacket ackPacket = packet as PacketAckPacket;