diff options
Diffstat (limited to 'OpenSim/Region/ClientStack/Linden/UDP/OpenSimUDPBase.cs')
-rw-r--r-- | OpenSim/Region/ClientStack/Linden/UDP/OpenSimUDPBase.cs | 116 |
1 files changed, 93 insertions, 23 deletions
diff --git a/OpenSim/Region/ClientStack/Linden/UDP/OpenSimUDPBase.cs b/OpenSim/Region/ClientStack/Linden/UDP/OpenSimUDPBase.cs index cfe7c9d..8bd3461 100644 --- a/OpenSim/Region/ClientStack/Linden/UDP/OpenSimUDPBase.cs +++ b/OpenSim/Region/ClientStack/Linden/UDP/OpenSimUDPBase.cs | |||
@@ -30,6 +30,8 @@ using System.Net; | |||
30 | using System.Net.Sockets; | 30 | using System.Net.Sockets; |
31 | using System.Threading; | 31 | using System.Threading; |
32 | using log4net; | 32 | using log4net; |
33 | using OpenSim.Framework; | ||
34 | using OpenSim.Framework.Monitoring; | ||
33 | 35 | ||
34 | namespace OpenMetaverse | 36 | namespace OpenMetaverse |
35 | { | 37 | { |
@@ -58,17 +60,31 @@ namespace OpenMetaverse | |||
58 | /// <summary>Flag to process packets asynchronously or synchronously</summary> | 60 | /// <summary>Flag to process packets asynchronously or synchronously</summary> |
59 | private bool m_asyncPacketHandling; | 61 | private bool m_asyncPacketHandling; |
60 | 62 | ||
61 | /// <summary>The all important shutdown flag</summary> | 63 | /// <summary> |
62 | private volatile bool m_shutdownFlag = true; | 64 | /// Pool to use for handling data. May be null if UsePools = false; |
65 | /// </summary> | ||
66 | protected OpenSim.Framework.Pool<UDPPacketBuffer> m_pool; | ||
67 | |||
68 | /// <summary> | ||
69 | /// Are we to use object pool(s) to reduce memory churn when receiving data? | ||
70 | /// </summary> | ||
71 | public bool UsePools { get; protected set; } | ||
72 | |||
73 | /// <summary>Returns true if the server is currently listening for inbound packets, otherwise false</summary> | ||
74 | public bool IsRunningInbound { get; private set; } | ||
63 | 75 | ||
64 | /// <summary>Returns true if the server is currently listening, otherwise false</summary> | 76 | /// <summary>Returns true if the server is currently sending outbound packets, otherwise false</summary> |
65 | public bool IsRunning { get { return !m_shutdownFlag; } } | 77 | /// <remarks>If IsRunningOut = false, then any request to send a packet is simply dropped.</remarks> |
78 | public bool IsRunningOutbound { get; private set; } | ||
79 | |||
80 | private Stat m_poolCountStat; | ||
66 | 81 | ||
67 | /// <summary> | 82 | /// <summary> |
68 | /// Default constructor | 83 | /// Default constructor |
69 | /// </summary> | 84 | /// </summary> |
70 | /// <param name="bindAddress">Local IP address to bind the server to</param> | 85 | /// <param name="bindAddress">Local IP address to bind the server to</param> |
71 | /// <param name="port">Port to listening for incoming UDP packets on</param> | 86 | /// <param name="port">Port to listening for incoming UDP packets on</param> |
87 | /// /// <param name="usePool">Are we to use an object pool to get objects for handing inbound data?</param> | ||
72 | public OpenSimUDPBase(IPAddress bindAddress, int port) | 88 | public OpenSimUDPBase(IPAddress bindAddress, int port) |
73 | { | 89 | { |
74 | m_localBindAddress = bindAddress; | 90 | m_localBindAddress = bindAddress; |
@@ -76,7 +92,7 @@ namespace OpenMetaverse | |||
76 | } | 92 | } |
77 | 93 | ||
78 | /// <summary> | 94 | /// <summary> |
79 | /// Start the UDP server | 95 | /// Start inbound UDP packet handling. |
80 | /// </summary> | 96 | /// </summary> |
81 | /// <param name="recvBufferSize">The size of the receive buffer for | 97 | /// <param name="recvBufferSize">The size of the receive buffer for |
82 | /// the UDP socket. This value is passed up to the operating system | 98 | /// the UDP socket. This value is passed up to the operating system |
@@ -91,11 +107,11 @@ namespace OpenMetaverse | |||
91 | /// manner (not throwing an exception when the remote side resets the | 107 | /// manner (not throwing an exception when the remote side resets the |
92 | /// connection). This call is ignored on Mono where the flag is not | 108 | /// connection). This call is ignored on Mono where the flag is not |
93 | /// necessary</remarks> | 109 | /// necessary</remarks> |
94 | public void Start(int recvBufferSize, bool asyncPacketHandling) | 110 | public void StartInbound(int recvBufferSize, bool asyncPacketHandling) |
95 | { | 111 | { |
96 | m_asyncPacketHandling = asyncPacketHandling; | 112 | m_asyncPacketHandling = asyncPacketHandling; |
97 | 113 | ||
98 | if (m_shutdownFlag) | 114 | if (!IsRunningInbound) |
99 | { | 115 | { |
100 | const int SIO_UDP_CONNRESET = -1744830452; | 116 | const int SIO_UDP_CONNRESET = -1744830452; |
101 | 117 | ||
@@ -123,8 +139,7 @@ namespace OpenMetaverse | |||
123 | 139 | ||
124 | m_udpSocket.Bind(ipep); | 140 | m_udpSocket.Bind(ipep); |
125 | 141 | ||
126 | // we're not shutting down, we're starting up | 142 | IsRunningInbound = true; |
127 | m_shutdownFlag = false; | ||
128 | 143 | ||
129 | // kick off an async receive. The Start() method will return, the | 144 | // kick off an async receive. The Start() method will return, the |
130 | // actual receives will occur asynchronously and will be caught in | 145 | // actual receives will occur asynchronously and will be caught in |
@@ -134,28 +149,84 @@ namespace OpenMetaverse | |||
134 | } | 149 | } |
135 | 150 | ||
136 | /// <summary> | 151 | /// <summary> |
137 | /// Stops the UDP server | 152 | /// Start outbound UDP packet handling. |
138 | /// </summary> | 153 | /// </summary> |
139 | public void Stop() | 154 | public void StartOutbound() |
155 | { | ||
156 | IsRunningOutbound = true; | ||
157 | } | ||
158 | |||
159 | public void StopInbound() | ||
140 | { | 160 | { |
141 | if (!m_shutdownFlag) | 161 | if (IsRunningInbound) |
142 | { | 162 | { |
143 | // wait indefinitely for a writer lock. Once this is called, the .NET runtime | 163 | // wait indefinitely for a writer lock. Once this is called, the .NET runtime |
144 | // will deny any more reader locks, in effect blocking all other send/receive | 164 | // will deny any more reader locks, in effect blocking all other send/receive |
145 | // threads. Once we have the lock, we set shutdownFlag to inform the other | 165 | // threads. Once we have the lock, we set IsRunningInbound = false to inform the other |
146 | // threads that the socket is closed. | 166 | // threads that the socket is closed. |
147 | m_shutdownFlag = true; | 167 | IsRunningInbound = false; |
148 | m_udpSocket.Close(); | 168 | m_udpSocket.Close(); |
149 | } | 169 | } |
150 | } | 170 | } |
151 | 171 | ||
172 | public void StopOutbound() | ||
173 | { | ||
174 | IsRunningOutbound = false; | ||
175 | } | ||
176 | |||
177 | protected virtual bool EnablePools() | ||
178 | { | ||
179 | if (!UsePools) | ||
180 | { | ||
181 | m_pool = new Pool<UDPPacketBuffer>(() => new UDPPacketBuffer(), 500); | ||
182 | |||
183 | m_poolCountStat | ||
184 | = new Stat( | ||
185 | "UDPPacketBufferPoolCount", | ||
186 | "Objects within the UDPPacketBuffer pool", | ||
187 | "The number of objects currently stored within the UDPPacketBuffer pool", | ||
188 | "", | ||
189 | "clientstack", | ||
190 | "packetpool", | ||
191 | StatType.Pull, | ||
192 | stat => stat.Value = m_pool.Count, | ||
193 | StatVerbosity.Debug); | ||
194 | |||
195 | StatsManager.RegisterStat(m_poolCountStat); | ||
196 | |||
197 | UsePools = true; | ||
198 | |||
199 | return true; | ||
200 | } | ||
201 | |||
202 | return false; | ||
203 | } | ||
204 | |||
205 | protected virtual bool DisablePools() | ||
206 | { | ||
207 | if (UsePools) | ||
208 | { | ||
209 | UsePools = false; | ||
210 | StatsManager.DeregisterStat(m_poolCountStat); | ||
211 | |||
212 | // We won't null out the pool to avoid a race condition with code that may be in the middle of using it. | ||
213 | |||
214 | return true; | ||
215 | } | ||
216 | |||
217 | return false; | ||
218 | } | ||
219 | |||
152 | private void AsyncBeginReceive() | 220 | private void AsyncBeginReceive() |
153 | { | 221 | { |
154 | // allocate a packet buffer | 222 | UDPPacketBuffer buf; |
155 | //WrappedObject<UDPPacketBuffer> wrappedBuffer = Pool.CheckOut(); | 223 | |
156 | UDPPacketBuffer buf = new UDPPacketBuffer(); | 224 | if (UsePools) |
225 | buf = m_pool.GetObject(); | ||
226 | else | ||
227 | buf = new UDPPacketBuffer(); | ||
157 | 228 | ||
158 | if (!m_shutdownFlag) | 229 | if (IsRunningInbound) |
159 | { | 230 | { |
160 | try | 231 | try |
161 | { | 232 | { |
@@ -208,7 +279,7 @@ namespace OpenMetaverse | |||
208 | { | 279 | { |
209 | // Asynchronous receive operations will complete here through the call | 280 | // Asynchronous receive operations will complete here through the call |
210 | // to AsyncBeginReceive | 281 | // to AsyncBeginReceive |
211 | if (!m_shutdownFlag) | 282 | if (IsRunningInbound) |
212 | { | 283 | { |
213 | // Asynchronous mode will start another receive before the | 284 | // Asynchronous mode will start another receive before the |
214 | // callback for this packet is even fired. Very parallel :-) | 285 | // callback for this packet is even fired. Very parallel :-) |
@@ -217,8 +288,6 @@ namespace OpenMetaverse | |||
217 | 288 | ||
218 | // get the buffer that was created in AsyncBeginReceive | 289 | // get the buffer that was created in AsyncBeginReceive |
219 | // this is the received data | 290 | // this is the received data |
220 | //WrappedObject<UDPPacketBuffer> wrappedBuffer = (WrappedObject<UDPPacketBuffer>)iar.AsyncState; | ||
221 | //UDPPacketBuffer buffer = wrappedBuffer.Instance; | ||
222 | UDPPacketBuffer buffer = (UDPPacketBuffer)iar.AsyncState; | 291 | UDPPacketBuffer buffer = (UDPPacketBuffer)iar.AsyncState; |
223 | 292 | ||
224 | try | 293 | try |
@@ -235,7 +304,8 @@ namespace OpenMetaverse | |||
235 | catch (ObjectDisposedException) { } | 304 | catch (ObjectDisposedException) { } |
236 | finally | 305 | finally |
237 | { | 306 | { |
238 | //wrappedBuffer.Dispose(); | 307 | if (UsePools) |
308 | m_pool.ReturnObject(buffer); | ||
239 | 309 | ||
240 | // Synchronous mode waits until the packet callback completes | 310 | // Synchronous mode waits until the packet callback completes |
241 | // before starting the receive to fetch another packet | 311 | // before starting the receive to fetch another packet |
@@ -248,7 +318,7 @@ namespace OpenMetaverse | |||
248 | 318 | ||
249 | public void AsyncBeginSend(UDPPacketBuffer buf) | 319 | public void AsyncBeginSend(UDPPacketBuffer buf) |
250 | { | 320 | { |
251 | if (!m_shutdownFlag) | 321 | if (IsRunningOutbound) |
252 | { | 322 | { |
253 | try | 323 | try |
254 | { | 324 | { |