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Diffstat (limited to 'OpenSim/Region/ClientStack/Linden/UDP/LLUDPServer.cs')
-rw-r--r--OpenSim/Region/ClientStack/Linden/UDP/LLUDPServer.cs23
1 files changed, 23 insertions, 0 deletions
diff --git a/OpenSim/Region/ClientStack/Linden/UDP/LLUDPServer.cs b/OpenSim/Region/ClientStack/Linden/UDP/LLUDPServer.cs
index 4854893..50dae2a 100644
--- a/OpenSim/Region/ClientStack/Linden/UDP/LLUDPServer.cs
+++ b/OpenSim/Region/ClientStack/Linden/UDP/LLUDPServer.cs
@@ -134,6 +134,19 @@ namespace OpenSim.Region.ClientStack.LindenUDP
134 134
135 StatsManager.RegisterStat( 135 StatsManager.RegisterStat(
136 new Stat( 136 new Stat(
137 "IncomingPacketsResentCount",
138 "Number of inbound packets that clients indicate are resends.",
139 "",
140 "",
141 "clientstack",
142 scene.Name,
143 StatType.Pull,
144 MeasuresOfInterest.AverageChangeOverTime,
145 stat => stat.Value = m_udpServer.IncomingPacketsResentCount,
146 StatVerbosity.Debug));
147
148 StatsManager.RegisterStat(
149 new Stat(
137 "OutgoingUDPSendsCount", 150 "OutgoingUDPSendsCount",
138 "Number of UDP sends performed", 151 "Number of UDP sends performed",
139 "", 152 "",
@@ -322,6 +335,11 @@ namespace OpenSim.Region.ClientStack.LindenUDP
322 internal int PacketsSentCount { get; set; } 335 internal int PacketsSentCount { get; set; }
323 336
324 /// <summary> 337 /// <summary>
338 /// Record how many incoming packets are indicated as resends by clients.
339 /// </summary>
340 internal int IncomingPacketsResentCount { get; set; }
341
342 /// <summary>
325 /// Record how many inbound packets could not be recognized as LLUDP packets. 343 /// Record how many inbound packets could not be recognized as LLUDP packets.
326 /// </summary> 344 /// </summary>
327 public int IncomingMalformedPacketCount { get; private set; } 345 public int IncomingMalformedPacketCount { get; private set; }
@@ -1506,6 +1524,11 @@ namespace OpenSim.Region.ClientStack.LindenUDP
1506 1524
1507 #region Incoming Packet Accounting 1525 #region Incoming Packet Accounting
1508 1526
1527 // We're not going to worry about interlock yet since its not currently critical that this total count
1528 // is 100% correct
1529 if (packet.Header.Resent)
1530 IncomingPacketsResentCount++;
1531
1509 // Check the archive of received reliable packet IDs to see whether we already received this packet 1532 // Check the archive of received reliable packet IDs to see whether we already received this packet
1510 if (packet.Header.Reliable && !udpClient.PacketArchive.TryEnqueue(packet.Header.Sequence)) 1533 if (packet.Header.Reliable && !udpClient.PacketArchive.TryEnqueue(packet.Header.Sequence))
1511 { 1534 {