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Diffstat (limited to 'OpenSim/Region/ClientStack/Linden/UDP/LLUDPServer.cs')
-rw-r--r--OpenSim/Region/ClientStack/Linden/UDP/LLUDPServer.cs54
1 files changed, 54 insertions, 0 deletions
diff --git a/OpenSim/Region/ClientStack/Linden/UDP/LLUDPServer.cs b/OpenSim/Region/ClientStack/Linden/UDP/LLUDPServer.cs
index f8391d7..fcc69c0 100644
--- a/OpenSim/Region/ClientStack/Linden/UDP/LLUDPServer.cs
+++ b/OpenSim/Region/ClientStack/Linden/UDP/LLUDPServer.cs
@@ -469,6 +469,60 @@ namespace OpenSim.Region.ClientStack.LindenUDP
469 469
470 m_scene = (Scene)scene; 470 m_scene = (Scene)scene;
471 m_location = new Location(m_scene.RegionInfo.RegionHandle); 471 m_location = new Location(m_scene.RegionInfo.RegionHandle);
472
473 // XXX: These stats are also pool stats but we register them separately since they are currently not
474 // turned on and off by EnablePools()/DisablePools()
475 StatsManager.RegisterStat(
476 new PercentageStat(
477 "PacketsReused",
478 "Packets reused",
479 "Number of packets reused out of all requests to the packet pool",
480 "clientstack",
481 m_scene.Name,
482 StatType.Pull,
483 stat =>
484 { PercentageStat pstat = (PercentageStat)stat;
485 pstat.Consequent = PacketPool.Instance.PacketsRequested;
486 pstat.Antecedent = PacketPool.Instance.PacketsReused; },
487 StatVerbosity.Debug));
488
489 StatsManager.RegisterStat(
490 new PercentageStat(
491 "PacketDataBlocksReused",
492 "Packet data blocks reused",
493 "Number of data blocks reused out of all requests to the packet pool",
494 "clientstack",
495 m_scene.Name,
496 StatType.Pull,
497 stat =>
498 { PercentageStat pstat = (PercentageStat)stat;
499 pstat.Consequent = PacketPool.Instance.BlocksRequested;
500 pstat.Antecedent = PacketPool.Instance.BlocksReused; },
501 StatVerbosity.Debug));
502
503 StatsManager.RegisterStat(
504 new Stat(
505 "PacketsPoolCount",
506 "Objects within the packet pool",
507 "The number of objects currently stored within the packet pool",
508 "",
509 "clientstack",
510 m_scene.Name,
511 StatType.Pull,
512 stat => stat.Value = PacketPool.Instance.PacketsPooled,
513 StatVerbosity.Debug));
514
515 StatsManager.RegisterStat(
516 new Stat(
517 "PacketDataBlocksPoolCount",
518 "Objects within the packet data block pool",
519 "The number of objects currently stored within the packet data block pool",
520 "",
521 "clientstack",
522 m_scene.Name,
523 StatType.Pull,
524 stat => stat.Value = PacketPool.Instance.BlocksPooled,
525 StatVerbosity.Debug));
472 526
473 // We delay enabling pool stats to AddScene() instead of Initialize() so that we can distinguish pool stats by 527 // We delay enabling pool stats to AddScene() instead of Initialize() so that we can distinguish pool stats by
474 // scene name 528 // scene name