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-rw-r--r--OpenSim/Region/ClientStack/Linden/UDP/LLUDPServer.cs13
1 files changed, 11 insertions, 2 deletions
diff --git a/OpenSim/Region/ClientStack/Linden/UDP/LLUDPServer.cs b/OpenSim/Region/ClientStack/Linden/UDP/LLUDPServer.cs
index 465c86b..3c9bb1b 100644
--- a/OpenSim/Region/ClientStack/Linden/UDP/LLUDPServer.cs
+++ b/OpenSim/Region/ClientStack/Linden/UDP/LLUDPServer.cs
@@ -355,6 +355,13 @@ namespace OpenSim.Region.ClientStack.LindenUDP
355 /// </summary> 355 /// </summary>
356 private IClientAPI m_currentIncomingClient; 356 private IClientAPI m_currentIncomingClient;
357 357
358 /// <summary>
359 /// Experimental facility to run queue empty processing within a controlled number of threads rather than
360 /// requiring massive numbers of short-lived threads from the threadpool when there are a high number of
361 /// connections.
362 /// </summary>
363 public OutgoingQueueRefillEngine OqrEngine { get; private set; }
364
358 public LLUDPServer( 365 public LLUDPServer(
359 IPAddress listenIP, ref uint port, int proxyPortOffsetParm, bool allow_alternate_port, 366 IPAddress listenIP, ref uint port, int proxyPortOffsetParm, bool allow_alternate_port,
360 IConfigSource configSource, AgentCircuitManager circuitManager) 367 IConfigSource configSource, AgentCircuitManager circuitManager)
@@ -432,6 +439,8 @@ namespace OpenSim.Region.ClientStack.LindenUDP
432 439
433 if (usePools) 440 if (usePools)
434 EnablePools(); 441 EnablePools();
442
443 OqrEngine = new OutgoingQueueRefillEngine(this);
435 } 444 }
436 445
437 public void Start() 446 public void Start()
@@ -469,7 +478,7 @@ namespace OpenSim.Region.ClientStack.LindenUDP
469 478
470 Watchdog.StartThread( 479 Watchdog.StartThread(
471 OutgoingPacketHandler, 480 OutgoingPacketHandler,
472 string.Format("Outgoing Packets ({0})", Scene.RegionInfo.RegionName), 481 string.Format("Outgoing Packets ({0})", Scene.Name),
473 ThreadPriority.Normal, 482 ThreadPriority.Normal,
474 false, 483 false,
475 true, 484 true,
@@ -479,7 +488,7 @@ namespace OpenSim.Region.ClientStack.LindenUDP
479 488
480 public void Stop() 489 public void Stop()
481 { 490 {
482 m_log.Info("[LLUDPSERVER]: Shutting down the LLUDP server for " + Scene.RegionInfo.RegionName); 491 m_log.Info("[LLUDPSERVER]: Shutting down the LLUDP server for " + Scene.Name);
483 base.StopOutbound(); 492 base.StopOutbound();
484 base.StopInbound(); 493 base.StopInbound();
485 } 494 }