diff options
Diffstat (limited to 'OpenSim/Region/ClientStack/Linden/UDP/LLUDPClient.cs')
-rw-r--r-- | OpenSim/Region/ClientStack/Linden/UDP/LLUDPClient.cs | 27 |
1 files changed, 13 insertions, 14 deletions
diff --git a/OpenSim/Region/ClientStack/Linden/UDP/LLUDPClient.cs b/OpenSim/Region/ClientStack/Linden/UDP/LLUDPClient.cs index 621e0fd..7749446 100644 --- a/OpenSim/Region/ClientStack/Linden/UDP/LLUDPClient.cs +++ b/OpenSim/Region/ClientStack/Linden/UDP/LLUDPClient.cs | |||
@@ -159,6 +159,8 @@ namespace OpenSim.Region.ClientStack.LindenUDP | |||
159 | private int m_defaultRTO = 1000; // 1sec is the recommendation in the RFC | 159 | private int m_defaultRTO = 1000; // 1sec is the recommendation in the RFC |
160 | private int m_maxRTO = 60000; | 160 | private int m_maxRTO = 60000; |
161 | 161 | ||
162 | private ClientInfo m_info = new ClientInfo(); | ||
163 | |||
162 | /// <summary> | 164 | /// <summary> |
163 | /// Default constructor | 165 | /// Default constructor |
164 | /// </summary> | 166 | /// </summary> |
@@ -240,20 +242,17 @@ namespace OpenSim.Region.ClientStack.LindenUDP | |||
240 | // TODO: This data structure is wrong in so many ways. Locking and copying the entire lists | 242 | // TODO: This data structure is wrong in so many ways. Locking and copying the entire lists |
241 | // of pending and needed ACKs for every client every time some method wants information about | 243 | // of pending and needed ACKs for every client every time some method wants information about |
242 | // this connection is a recipe for poor performance | 244 | // this connection is a recipe for poor performance |
243 | ClientInfo info = new ClientInfo(); | 245 | |
244 | info.pendingAcks = new Dictionary<uint, uint>(); | 246 | m_info.resendThrottle = (int)m_throttleCategories[(int)ThrottleOutPacketType.Resend].DripRate; |
245 | info.needAck = new Dictionary<uint, byte[]>(); | 247 | m_info.landThrottle = (int)m_throttleCategories[(int)ThrottleOutPacketType.Land].DripRate; |
246 | 248 | m_info.windThrottle = (int)m_throttleCategories[(int)ThrottleOutPacketType.Wind].DripRate; | |
247 | info.resendThrottle = (int)m_throttleCategories[(int)ThrottleOutPacketType.Resend].DripRate; | 249 | m_info.cloudThrottle = (int)m_throttleCategories[(int)ThrottleOutPacketType.Cloud].DripRate; |
248 | info.landThrottle = (int)m_throttleCategories[(int)ThrottleOutPacketType.Land].DripRate; | 250 | m_info.taskThrottle = (int)m_throttleCategories[(int)ThrottleOutPacketType.Task].DripRate; |
249 | info.windThrottle = (int)m_throttleCategories[(int)ThrottleOutPacketType.Wind].DripRate; | 251 | m_info.assetThrottle = (int)m_throttleCategories[(int)ThrottleOutPacketType.Asset].DripRate; |
250 | info.cloudThrottle = (int)m_throttleCategories[(int)ThrottleOutPacketType.Cloud].DripRate; | 252 | m_info.textureThrottle = (int)m_throttleCategories[(int)ThrottleOutPacketType.Texture].DripRate; |
251 | info.taskThrottle = (int)m_throttleCategories[(int)ThrottleOutPacketType.Task].DripRate; | 253 | m_info.totalThrottle = (int)m_throttleCategory.DripRate; |
252 | info.assetThrottle = (int)m_throttleCategories[(int)ThrottleOutPacketType.Asset].DripRate; | 254 | |
253 | info.textureThrottle = (int)m_throttleCategories[(int)ThrottleOutPacketType.Texture].DripRate; | 255 | return m_info; |
254 | info.totalThrottle = (int)m_throttleCategory.DripRate; | ||
255 | |||
256 | return info; | ||
257 | } | 256 | } |
258 | 257 | ||
259 | /// <summary> | 258 | /// <summary> |