diff options
Diffstat (limited to 'OpenSim/Region/ClientStack/Linden/UDP/LLUDPClient.cs')
-rw-r--r-- | OpenSim/Region/ClientStack/Linden/UDP/LLUDPClient.cs | 14 |
1 files changed, 14 insertions, 0 deletions
diff --git a/OpenSim/Region/ClientStack/Linden/UDP/LLUDPClient.cs b/OpenSim/Region/ClientStack/Linden/UDP/LLUDPClient.cs index d52ad7e..bd4e617 100644 --- a/OpenSim/Region/ClientStack/Linden/UDP/LLUDPClient.cs +++ b/OpenSim/Region/ClientStack/Linden/UDP/LLUDPClient.cs | |||
@@ -163,6 +163,12 @@ namespace OpenSim.Region.ClientStack.LindenUDP | |||
163 | private int m_maxRTO = 60000; | 163 | private int m_maxRTO = 60000; |
164 | public bool m_deliverPackets = true; | 164 | public bool m_deliverPackets = true; |
165 | 165 | ||
166 | /// <summary> | ||
167 | /// This is the percentage of the udp texture queue to add to the task queue since | ||
168 | /// textures are now generally handled through http. | ||
169 | /// </summary> | ||
170 | private double m_cannibalrate = 0.0; | ||
171 | |||
166 | private ClientInfo m_info = new ClientInfo(); | 172 | private ClientInfo m_info = new ClientInfo(); |
167 | 173 | ||
168 | /// <summary> | 174 | /// <summary> |
@@ -202,6 +208,8 @@ namespace OpenSim.Region.ClientStack.LindenUDP | |||
202 | // Create an array of token buckets for this clients different throttle categories | 208 | // Create an array of token buckets for this clients different throttle categories |
203 | m_throttleCategories = new TokenBucket[THROTTLE_CATEGORY_COUNT]; | 209 | m_throttleCategories = new TokenBucket[THROTTLE_CATEGORY_COUNT]; |
204 | 210 | ||
211 | m_cannibalrate = rates.CannibalizeTextureRate; | ||
212 | |||
205 | for (int i = 0; i < THROTTLE_CATEGORY_COUNT; i++) | 213 | for (int i = 0; i < THROTTLE_CATEGORY_COUNT; i++) |
206 | { | 214 | { |
207 | ThrottleOutPacketType type = (ThrottleOutPacketType)i; | 215 | ThrottleOutPacketType type = (ThrottleOutPacketType)i; |
@@ -350,6 +358,12 @@ namespace OpenSim.Region.ClientStack.LindenUDP | |||
350 | texture = Math.Max(texture, LLUDPServer.MTU); | 358 | texture = Math.Max(texture, LLUDPServer.MTU); |
351 | asset = Math.Max(asset, LLUDPServer.MTU); | 359 | asset = Math.Max(asset, LLUDPServer.MTU); |
352 | 360 | ||
361 | // Since most textures are now delivered through http, make it possible | ||
362 | // to cannibalize some of the bw from the texture throttle to use for | ||
363 | // the task queue (e.g. object updates) | ||
364 | task = task + (int)(m_cannibalrate * texture); | ||
365 | texture = (int)((1 - m_cannibalrate) * texture); | ||
366 | |||
353 | //int total = resend + land + wind + cloud + task + texture + asset; | 367 | //int total = resend + land + wind + cloud + task + texture + asset; |
354 | //m_log.DebugFormat("[LLUDPCLIENT]: {0} is setting throttles. Resend={1}, Land={2}, Wind={3}, Cloud={4}, Task={5}, Texture={6}, Asset={7}, Total={8}", | 368 | //m_log.DebugFormat("[LLUDPCLIENT]: {0} is setting throttles. Resend={1}, Land={2}, Wind={3}, Cloud={4}, Task={5}, Texture={6}, Asset={7}, Total={8}", |
355 | // AgentID, resend, land, wind, cloud, task, texture, asset, total); | 369 | // AgentID, resend, land, wind, cloud, task, texture, asset, total); |