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-rw-r--r--OpenSim/Region/ClientStack/Linden/UDP/LLUDPClient.cs14
1 files changed, 14 insertions, 0 deletions
diff --git a/OpenSim/Region/ClientStack/Linden/UDP/LLUDPClient.cs b/OpenSim/Region/ClientStack/Linden/UDP/LLUDPClient.cs
index 202cc62..51433cb 100644
--- a/OpenSim/Region/ClientStack/Linden/UDP/LLUDPClient.cs
+++ b/OpenSim/Region/ClientStack/Linden/UDP/LLUDPClient.cs
@@ -162,6 +162,12 @@ namespace OpenSim.Region.ClientStack.LindenUDP
162 private int m_defaultRTO = 1000; // 1sec is the recommendation in the RFC 162 private int m_defaultRTO = 1000; // 1sec is the recommendation in the RFC
163 private int m_maxRTO = 60000; 163 private int m_maxRTO = 60000;
164 164
165 /// <summary>
166 /// This is the percentage of the udp texture queue to add to the task queue since
167 /// textures are now generally handled through http.
168 /// </summary>
169 private double m_cannibalrate = 0.0;
170
165 private ClientInfo m_info = new ClientInfo(); 171 private ClientInfo m_info = new ClientInfo();
166 172
167 /// <summary> 173 /// <summary>
@@ -201,6 +207,8 @@ namespace OpenSim.Region.ClientStack.LindenUDP
201 // Create an array of token buckets for this clients different throttle categories 207 // Create an array of token buckets for this clients different throttle categories
202 m_throttleCategories = new TokenBucket[THROTTLE_CATEGORY_COUNT]; 208 m_throttleCategories = new TokenBucket[THROTTLE_CATEGORY_COUNT];
203 209
210 m_cannibalrate = rates.CannibalizeTextureRate;
211
204 for (int i = 0; i < THROTTLE_CATEGORY_COUNT; i++) 212 for (int i = 0; i < THROTTLE_CATEGORY_COUNT; i++)
205 { 213 {
206 ThrottleOutPacketType type = (ThrottleOutPacketType)i; 214 ThrottleOutPacketType type = (ThrottleOutPacketType)i;
@@ -349,6 +357,12 @@ namespace OpenSim.Region.ClientStack.LindenUDP
349 texture = Math.Max(texture, LLUDPServer.MTU); 357 texture = Math.Max(texture, LLUDPServer.MTU);
350 asset = Math.Max(asset, LLUDPServer.MTU); 358 asset = Math.Max(asset, LLUDPServer.MTU);
351 359
360 // Since most textures are now delivered through http, make it possible
361 // to cannibalize some of the bw from the texture throttle to use for
362 // the task queue (e.g. object updates)
363 task = task + (int)(m_cannibalrate * texture);
364 texture = (int)((1 - m_cannibalrate) * texture);
365
352 //int total = resend + land + wind + cloud + task + texture + asset; 366 //int total = resend + land + wind + cloud + task + texture + asset;
353 //m_log.DebugFormat("[LLUDPCLIENT]: {0} is setting throttles. Resend={1}, Land={2}, Wind={3}, Cloud={4}, Task={5}, Texture={6}, Asset={7}, Total={8}", 367 //m_log.DebugFormat("[LLUDPCLIENT]: {0} is setting throttles. Resend={1}, Land={2}, Wind={3}, Cloud={4}, Task={5}, Texture={6}, Asset={7}, Total={8}",
354 // AgentID, resend, land, wind, cloud, task, texture, asset, total); 368 // AgentID, resend, land, wind, cloud, task, texture, asset, total);