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-rw-r--r--OpenSim/Region/ClientStack/Linden/UDP/LLUDPClient.cs8
1 files changed, 8 insertions, 0 deletions
diff --git a/OpenSim/Region/ClientStack/Linden/UDP/LLUDPClient.cs b/OpenSim/Region/ClientStack/Linden/UDP/LLUDPClient.cs
index ea3db0b..e9f1ca2 100644
--- a/OpenSim/Region/ClientStack/Linden/UDP/LLUDPClient.cs
+++ b/OpenSim/Region/ClientStack/Linden/UDP/LLUDPClient.cs
@@ -415,6 +415,14 @@ namespace OpenSim.Region.ClientStack.LindenUDP
415 int texture = (int)(BitConverter.ToSingle(adjData, pos) * 0.125f); pos += 4; 415 int texture = (int)(BitConverter.ToSingle(adjData, pos) * 0.125f); pos += 4;
416 int asset = (int)(BitConverter.ToSingle(adjData, pos) * 0.125f); 416 int asset = (int)(BitConverter.ToSingle(adjData, pos) * 0.125f);
417 417
418 if (ThrottleDebugLevel > 0)
419 {
420 long total = resend + land + wind + cloud + task + texture + asset;
421 m_log.DebugFormat(
422 "[LLUDPCLIENT]: {0} is setting throttles in {1} to Resend={2}, Land={3}, Wind={4}, Cloud={5}, Task={6}, Texture={7}, Asset={8}, TOTAL = {9}",
423 AgentID, m_udpServer.Scene.Name, resend, land, wind, cloud, task, texture, asset, total);
424 }
425
418 // Make sure none of the throttles are set below our packet MTU, 426 // Make sure none of the throttles are set below our packet MTU,
419 // otherwise a throttle could become permanently clogged 427 // otherwise a throttle could become permanently clogged
420 resend = Math.Max(resend, LLUDPServer.MTU); 428 resend = Math.Max(resend, LLUDPServer.MTU);