diff options
Diffstat (limited to 'OpenSim/Region/ClientStack/Linden/UDP/LLClientView.cs')
-rw-r--r-- | OpenSim/Region/ClientStack/Linden/UDP/LLClientView.cs | 972 |
1 files changed, 613 insertions, 359 deletions
diff --git a/OpenSim/Region/ClientStack/Linden/UDP/LLClientView.cs b/OpenSim/Region/ClientStack/Linden/UDP/LLClientView.cs index b388b10..d973a06 100644 --- a/OpenSim/Region/ClientStack/Linden/UDP/LLClientView.cs +++ b/OpenSim/Region/ClientStack/Linden/UDP/LLClientView.cs | |||
@@ -158,6 +158,7 @@ namespace OpenSim.Region.ClientStack.LindenUDP | |||
158 | public event RequestTaskInventory OnRequestTaskInventory; | 158 | public event RequestTaskInventory OnRequestTaskInventory; |
159 | public event UpdateInventoryItem OnUpdateInventoryItem; | 159 | public event UpdateInventoryItem OnUpdateInventoryItem; |
160 | public event CopyInventoryItem OnCopyInventoryItem; | 160 | public event CopyInventoryItem OnCopyInventoryItem; |
161 | public event MoveItemsAndLeaveCopy OnMoveItemsAndLeaveCopy; | ||
161 | public event MoveInventoryItem OnMoveInventoryItem; | 162 | public event MoveInventoryItem OnMoveInventoryItem; |
162 | public event RemoveInventoryItem OnRemoveInventoryItem; | 163 | public event RemoveInventoryItem OnRemoveInventoryItem; |
163 | public event RemoveInventoryFolder OnRemoveInventoryFolder; | 164 | public event RemoveInventoryFolder OnRemoveInventoryFolder; |
@@ -256,7 +257,7 @@ namespace OpenSim.Region.ClientStack.LindenUDP | |||
256 | public event ClassifiedInfoRequest OnClassifiedInfoRequest; | 257 | public event ClassifiedInfoRequest OnClassifiedInfoRequest; |
257 | public event ClassifiedInfoUpdate OnClassifiedInfoUpdate; | 258 | public event ClassifiedInfoUpdate OnClassifiedInfoUpdate; |
258 | public event ClassifiedDelete OnClassifiedDelete; | 259 | public event ClassifiedDelete OnClassifiedDelete; |
259 | public event ClassifiedDelete OnClassifiedGodDelete; | 260 | public event ClassifiedGodDelete OnClassifiedGodDelete; |
260 | public event EventNotificationAddRequest OnEventNotificationAddRequest; | 261 | public event EventNotificationAddRequest OnEventNotificationAddRequest; |
261 | public event EventNotificationRemoveRequest OnEventNotificationRemoveRequest; | 262 | public event EventNotificationRemoveRequest OnEventNotificationRemoveRequest; |
262 | public event EventGodDelete OnEventGodDelete; | 263 | public event EventGodDelete OnEventGodDelete; |
@@ -287,6 +288,7 @@ namespace OpenSim.Region.ClientStack.LindenUDP | |||
287 | public event GroupVoteHistoryRequest OnGroupVoteHistoryRequest; | 288 | public event GroupVoteHistoryRequest OnGroupVoteHistoryRequest; |
288 | public event SimWideDeletesDelegate OnSimWideDeletes; | 289 | public event SimWideDeletesDelegate OnSimWideDeletes; |
289 | public event SendPostcard OnSendPostcard; | 290 | public event SendPostcard OnSendPostcard; |
291 | public event ChangeInventoryItemFlags OnChangeInventoryItemFlags; | ||
290 | public event MuteListEntryUpdate OnUpdateMuteListEntry; | 292 | public event MuteListEntryUpdate OnUpdateMuteListEntry; |
291 | public event MuteListEntryRemove OnRemoveMuteListEntry; | 293 | public event MuteListEntryRemove OnRemoveMuteListEntry; |
292 | public event GodlikeMessage onGodlikeMessage; | 294 | public event GodlikeMessage onGodlikeMessage; |
@@ -336,7 +338,7 @@ namespace OpenSim.Region.ClientStack.LindenUDP | |||
336 | /// thread servicing the m_primFullUpdates queue after a kill. If this happens the object persists as an | 338 | /// thread servicing the m_primFullUpdates queue after a kill. If this happens the object persists as an |
337 | /// ownerless phantom. | 339 | /// ownerless phantom. |
338 | /// | 340 | /// |
339 | /// All manipulation of this set has to occur under a lock | 341 | /// All manipulation of this set has to occur under an m_entityUpdates.SyncRoot lock |
340 | /// | 342 | /// |
341 | /// </value> | 343 | /// </value> |
342 | protected HashSet<uint> m_killRecord; | 344 | protected HashSet<uint> m_killRecord; |
@@ -344,6 +346,7 @@ namespace OpenSim.Region.ClientStack.LindenUDP | |||
344 | // protected HashSet<uint> m_attachmentsSent; | 346 | // protected HashSet<uint> m_attachmentsSent; |
345 | 347 | ||
346 | private int m_moneyBalance; | 348 | private int m_moneyBalance; |
349 | private bool m_deliverPackets = true; | ||
347 | private int m_animationSequenceNumber = 1; | 350 | private int m_animationSequenceNumber = 1; |
348 | private bool m_SendLogoutPacketWhenClosing = true; | 351 | private bool m_SendLogoutPacketWhenClosing = true; |
349 | private AgentUpdateArgs lastarg; | 352 | private AgentUpdateArgs lastarg; |
@@ -383,6 +386,14 @@ namespace OpenSim.Region.ClientStack.LindenUDP | |||
383 | get { return m_startpos; } | 386 | get { return m_startpos; } |
384 | set { m_startpos = value; } | 387 | set { m_startpos = value; } |
385 | } | 388 | } |
389 | public bool DeliverPackets | ||
390 | { | ||
391 | get { return m_deliverPackets; } | ||
392 | set { | ||
393 | m_deliverPackets = value; | ||
394 | m_udpClient.m_deliverPackets = value; | ||
395 | } | ||
396 | } | ||
386 | public UUID AgentId { get { return m_agentId; } } | 397 | public UUID AgentId { get { return m_agentId; } } |
387 | public ISceneAgent SceneAgent { get; private set; } | 398 | public ISceneAgent SceneAgent { get; private set; } |
388 | public UUID ActiveGroupId { get { return m_activeGroupID; } } | 399 | public UUID ActiveGroupId { get { return m_activeGroupID; } } |
@@ -484,18 +495,30 @@ namespace OpenSim.Region.ClientStack.LindenUDP | |||
484 | 495 | ||
485 | #region Client Methods | 496 | #region Client Methods |
486 | 497 | ||
498 | |||
487 | /// <summary> | 499 | /// <summary> |
488 | /// Shut down the client view | 500 | /// Shut down the client view |
489 | /// </summary> | 501 | /// </summary> |
490 | public void Close() | 502 | public void Close() |
491 | { | 503 | { |
504 | Close(true); | ||
505 | } | ||
506 | |||
507 | /// <summary> | ||
508 | /// Shut down the client view | ||
509 | /// </summary> | ||
510 | public void Close(bool sendStop) | ||
511 | { | ||
492 | m_log.DebugFormat( | 512 | m_log.DebugFormat( |
493 | "[CLIENT]: Close has been called for {0} attached to scene {1}", | 513 | "[CLIENT]: Close has been called for {0} attached to scene {1}", |
494 | Name, m_scene.RegionInfo.RegionName); | 514 | Name, m_scene.RegionInfo.RegionName); |
495 | 515 | ||
496 | // Send the STOP packet | 516 | if (sendStop) |
497 | DisableSimulatorPacket disable = (DisableSimulatorPacket)PacketPool.Instance.GetPacket(PacketType.DisableSimulator); | 517 | { |
498 | OutPacket(disable, ThrottleOutPacketType.Unknown); | 518 | // Send the STOP packet |
519 | DisableSimulatorPacket disable = (DisableSimulatorPacket)PacketPool.Instance.GetPacket(PacketType.DisableSimulator); | ||
520 | OutPacket(disable, ThrottleOutPacketType.Unknown); | ||
521 | } | ||
499 | 522 | ||
500 | IsActive = false; | 523 | IsActive = false; |
501 | 524 | ||
@@ -795,7 +818,7 @@ namespace OpenSim.Region.ClientStack.LindenUDP | |||
795 | reply.ChatData.OwnerID = fromAgentID; | 818 | reply.ChatData.OwnerID = fromAgentID; |
796 | reply.ChatData.SourceID = fromAgentID; | 819 | reply.ChatData.SourceID = fromAgentID; |
797 | 820 | ||
798 | OutPacket(reply, ThrottleOutPacketType.Task); | 821 | OutPacket(reply, ThrottleOutPacketType.Unknown); |
799 | } | 822 | } |
800 | 823 | ||
801 | /// <summary> | 824 | /// <summary> |
@@ -1081,6 +1104,10 @@ namespace OpenSim.Region.ClientStack.LindenUDP | |||
1081 | public virtual void SendLayerData(float[] map) | 1104 | public virtual void SendLayerData(float[] map) |
1082 | { | 1105 | { |
1083 | Util.FireAndForget(DoSendLayerData, map); | 1106 | Util.FireAndForget(DoSendLayerData, map); |
1107 | |||
1108 | // Send it sync, and async. It's not that much data | ||
1109 | // and it improves user experience just so much! | ||
1110 | DoSendLayerData(map); | ||
1084 | } | 1111 | } |
1085 | 1112 | ||
1086 | /// <summary> | 1113 | /// <summary> |
@@ -1093,16 +1120,13 @@ namespace OpenSim.Region.ClientStack.LindenUDP | |||
1093 | 1120 | ||
1094 | try | 1121 | try |
1095 | { | 1122 | { |
1096 | //for (int y = 0; y < 16; y++) | 1123 | for (int y = 0; y < 16; y++) |
1097 | //{ | 1124 | { |
1098 | // for (int x = 0; x < 16; x++) | 1125 | for (int x = 0; x < 16; x+=4) |
1099 | // { | 1126 | { |
1100 | // SendLayerData(x, y, map); | 1127 | SendLayerPacket(x, y, map); |
1101 | // } | 1128 | } |
1102 | //} | 1129 | } |
1103 | |||
1104 | // Send LayerData in a spiral pattern. Fun! | ||
1105 | SendLayerTopRight(map, 0, 0, 15, 15); | ||
1106 | } | 1130 | } |
1107 | catch (Exception e) | 1131 | catch (Exception e) |
1108 | { | 1132 | { |
@@ -1110,51 +1134,35 @@ namespace OpenSim.Region.ClientStack.LindenUDP | |||
1110 | } | 1134 | } |
1111 | } | 1135 | } |
1112 | 1136 | ||
1113 | private void SendLayerTopRight(float[] map, int x1, int y1, int x2, int y2) | ||
1114 | { | ||
1115 | // Row | ||
1116 | for (int i = x1; i <= x2; i++) | ||
1117 | SendLayerData(i, y1, map); | ||
1118 | |||
1119 | // Column | ||
1120 | for (int j = y1 + 1; j <= y2; j++) | ||
1121 | SendLayerData(x2, j, map); | ||
1122 | |||
1123 | if (x2 - x1 > 0) | ||
1124 | SendLayerBottomLeft(map, x1, y1 + 1, x2 - 1, y2); | ||
1125 | } | ||
1126 | |||
1127 | void SendLayerBottomLeft(float[] map, int x1, int y1, int x2, int y2) | ||
1128 | { | ||
1129 | // Row in reverse | ||
1130 | for (int i = x2; i >= x1; i--) | ||
1131 | SendLayerData(i, y2, map); | ||
1132 | |||
1133 | // Column in reverse | ||
1134 | for (int j = y2 - 1; j >= y1; j--) | ||
1135 | SendLayerData(x1, j, map); | ||
1136 | |||
1137 | if (x2 - x1 > 0) | ||
1138 | SendLayerTopRight(map, x1 + 1, y1, x2, y2 - 1); | ||
1139 | } | ||
1140 | |||
1141 | /// <summary> | 1137 | /// <summary> |
1142 | /// Sends a set of four patches (x, x+1, ..., x+3) to the client | 1138 | /// Sends a set of four patches (x, x+1, ..., x+3) to the client |
1143 | /// </summary> | 1139 | /// </summary> |
1144 | /// <param name="map">heightmap</param> | 1140 | /// <param name="map">heightmap</param> |
1145 | /// <param name="px">X coordinate for patches 0..12</param> | 1141 | /// <param name="px">X coordinate for patches 0..12</param> |
1146 | /// <param name="py">Y coordinate for patches 0..15</param> | 1142 | /// <param name="py">Y coordinate for patches 0..15</param> |
1147 | // private void SendLayerPacket(float[] map, int y, int x) | 1143 | private void SendLayerPacket(int x, int y, float[] map) |
1148 | // { | 1144 | { |
1149 | // int[] patches = new int[4]; | 1145 | int[] patches = new int[4]; |
1150 | // patches[0] = x + 0 + y * 16; | 1146 | patches[0] = x + 0 + y * 16; |
1151 | // patches[1] = x + 1 + y * 16; | 1147 | patches[1] = x + 1 + y * 16; |
1152 | // patches[2] = x + 2 + y * 16; | 1148 | patches[2] = x + 2 + y * 16; |
1153 | // patches[3] = x + 3 + y * 16; | 1149 | patches[3] = x + 3 + y * 16; |
1154 | 1150 | ||
1155 | // Packet layerpack = LLClientView.TerrainManager.CreateLandPacket(map, patches); | 1151 | float[] heightmap = (map.Length == 65536) ? |
1156 | // OutPacket(layerpack, ThrottleOutPacketType.Land); | 1152 | map : |
1157 | // } | 1153 | LLHeightFieldMoronize(map); |
1154 | |||
1155 | try | ||
1156 | { | ||
1157 | Packet layerpack = TerrainCompressor.CreateLandPacket(heightmap, patches); | ||
1158 | OutPacket(layerpack, ThrottleOutPacketType.Land); | ||
1159 | } | ||
1160 | catch | ||
1161 | { | ||
1162 | for (int px = x ; px < x + 4 ; px++) | ||
1163 | SendLayerData(px, y, map); | ||
1164 | } | ||
1165 | } | ||
1158 | 1166 | ||
1159 | /// <summary> | 1167 | /// <summary> |
1160 | /// Sends a specified patch to a client | 1168 | /// Sends a specified patch to a client |
@@ -1174,7 +1182,7 @@ namespace OpenSim.Region.ClientStack.LindenUDP | |||
1174 | LayerDataPacket layerpack = TerrainCompressor.CreateLandPacket(heightmap, patches); | 1182 | LayerDataPacket layerpack = TerrainCompressor.CreateLandPacket(heightmap, patches); |
1175 | layerpack.Header.Reliable = true; | 1183 | layerpack.Header.Reliable = true; |
1176 | 1184 | ||
1177 | OutPacket(layerpack, ThrottleOutPacketType.Land); | 1185 | OutPacket(layerpack, ThrottleOutPacketType.Task); |
1178 | } | 1186 | } |
1179 | catch (Exception e) | 1187 | catch (Exception e) |
1180 | { | 1188 | { |
@@ -1537,7 +1545,8 @@ namespace OpenSim.Region.ClientStack.LindenUDP | |||
1537 | 1545 | ||
1538 | public void SendKillObject(ulong regionHandle, List<uint> localIDs) | 1546 | public void SendKillObject(ulong regionHandle, List<uint> localIDs) |
1539 | { | 1547 | { |
1540 | // m_log.DebugFormat("[CLIENT]: Sending KillObjectPacket to {0} for {1} in {2}", Name, localID, regionHandle); | 1548 | // foreach (uint id in localIDs) |
1549 | // m_log.DebugFormat("[CLIENT]: Sending KillObjectPacket to {0} for {1} in {2}", Name, id, regionHandle); | ||
1541 | 1550 | ||
1542 | KillObjectPacket kill = (KillObjectPacket)PacketPool.Instance.GetPacket(PacketType.KillObject); | 1551 | KillObjectPacket kill = (KillObjectPacket)PacketPool.Instance.GetPacket(PacketType.KillObject); |
1543 | // TODO: don't create new blocks if recycling an old packet | 1552 | // TODO: don't create new blocks if recycling an old packet |
@@ -2298,6 +2307,15 @@ namespace OpenSim.Region.ClientStack.LindenUDP | |||
2298 | OutPacket(sound, ThrottleOutPacketType.Task); | 2307 | OutPacket(sound, ThrottleOutPacketType.Task); |
2299 | } | 2308 | } |
2300 | 2309 | ||
2310 | public void SendTransferAbort(TransferRequestPacket transferRequest) | ||
2311 | { | ||
2312 | TransferAbortPacket abort = (TransferAbortPacket)PacketPool.Instance.GetPacket(PacketType.TransferAbort); | ||
2313 | abort.TransferInfo.TransferID = transferRequest.TransferInfo.TransferID; | ||
2314 | abort.TransferInfo.ChannelType = transferRequest.TransferInfo.ChannelType; | ||
2315 | m_log.Debug("[Assets] Aborting transfer; asset request failed"); | ||
2316 | OutPacket(abort, ThrottleOutPacketType.Task); | ||
2317 | } | ||
2318 | |||
2301 | public void SendTriggeredSound(UUID soundID, UUID ownerID, UUID objectID, UUID parentID, ulong handle, Vector3 position, float gain) | 2319 | public void SendTriggeredSound(UUID soundID, UUID ownerID, UUID objectID, UUID parentID, ulong handle, Vector3 position, float gain) |
2302 | { | 2320 | { |
2303 | SoundTriggerPacket sound = (SoundTriggerPacket)PacketPool.Instance.GetPacket(PacketType.SoundTrigger); | 2321 | SoundTriggerPacket sound = (SoundTriggerPacket)PacketPool.Instance.GetPacket(PacketType.SoundTrigger); |
@@ -2745,7 +2763,10 @@ namespace OpenSim.Region.ClientStack.LindenUDP | |||
2745 | reply.Data.ParcelID = parcelID; | 2763 | reply.Data.ParcelID = parcelID; |
2746 | reply.Data.OwnerID = land.OwnerID; | 2764 | reply.Data.OwnerID = land.OwnerID; |
2747 | reply.Data.Name = Utils.StringToBytes(land.Name); | 2765 | reply.Data.Name = Utils.StringToBytes(land.Name); |
2748 | reply.Data.Desc = Utils.StringToBytes(land.Description); | 2766 | if (land != null && land.Description != null && land.Description != String.Empty) |
2767 | reply.Data.Desc = Utils.StringToBytes(land.Description.Substring(0, land.Description.Length > 254 ? 254: land.Description.Length)); | ||
2768 | else | ||
2769 | reply.Data.Desc = new Byte[0]; | ||
2749 | reply.Data.ActualArea = land.Area; | 2770 | reply.Data.ActualArea = land.Area; |
2750 | reply.Data.BillableArea = land.Area; // TODO: what is this? | 2771 | reply.Data.BillableArea = land.Area; // TODO: what is this? |
2751 | 2772 | ||
@@ -3608,7 +3629,15 @@ namespace OpenSim.Region.ClientStack.LindenUDP | |||
3608 | /// </summary> | 3629 | /// </summary> |
3609 | public void SendEntityUpdate(ISceneEntity entity, PrimUpdateFlags updateFlags) | 3630 | public void SendEntityUpdate(ISceneEntity entity, PrimUpdateFlags updateFlags) |
3610 | { | 3631 | { |
3611 | //double priority = m_prioritizer.GetUpdatePriority(this, entity); | 3632 | if (entity is SceneObjectPart) |
3633 | { | ||
3634 | SceneObjectPart e = (SceneObjectPart)entity; | ||
3635 | SceneObjectGroup g = e.ParentGroup; | ||
3636 | if (g.RootPart.Shape.State > 30) // HUD | ||
3637 | if (g.OwnerID != AgentId) | ||
3638 | return; // Don't send updates for other people's HUDs | ||
3639 | } | ||
3640 | |||
3612 | uint priority = m_prioritizer.GetUpdatePriority(this, entity); | 3641 | uint priority = m_prioritizer.GetUpdatePriority(this, entity); |
3613 | 3642 | ||
3614 | lock (m_entityUpdates.SyncRoot) | 3643 | lock (m_entityUpdates.SyncRoot) |
@@ -3675,211 +3704,238 @@ namespace OpenSim.Region.ClientStack.LindenUDP | |||
3675 | 3704 | ||
3676 | // We must lock for both manipulating the kill record and sending the packet, in order to avoid a race | 3705 | // We must lock for both manipulating the kill record and sending the packet, in order to avoid a race |
3677 | // condition where a kill can be processed before an out-of-date update for the same object. | 3706 | // condition where a kill can be processed before an out-of-date update for the same object. |
3678 | lock (m_killRecord) | 3707 | float avgTimeDilation = 1.0f; |
3708 | IEntityUpdate iupdate; | ||
3709 | Int32 timeinqueue; // this is just debugging code & can be dropped later | ||
3710 | |||
3711 | while (updatesThisCall < maxUpdates) | ||
3679 | { | 3712 | { |
3680 | float avgTimeDilation = 1.0f; | 3713 | lock (m_entityUpdates.SyncRoot) |
3681 | IEntityUpdate iupdate; | 3714 | if (!m_entityUpdates.TryDequeue(out iupdate, out timeinqueue)) |
3682 | Int32 timeinqueue; // this is just debugging code & can be dropped later | 3715 | break; |
3683 | |||
3684 | while (updatesThisCall < maxUpdates) | ||
3685 | { | ||
3686 | lock (m_entityUpdates.SyncRoot) | ||
3687 | if (!m_entityUpdates.TryDequeue(out iupdate, out timeinqueue)) | ||
3688 | break; | ||
3689 | 3716 | ||
3690 | EntityUpdate update = (EntityUpdate)iupdate; | 3717 | EntityUpdate update = (EntityUpdate)iupdate; |
3691 | 3718 | ||
3692 | avgTimeDilation += update.TimeDilation; | 3719 | avgTimeDilation += update.TimeDilation; |
3693 | avgTimeDilation *= 0.5f; | 3720 | avgTimeDilation *= 0.5f; |
3694 | 3721 | ||
3695 | if (update.Entity is SceneObjectPart) | 3722 | if (update.Entity is SceneObjectPart) |
3723 | { | ||
3724 | SceneObjectPart part = (SceneObjectPart)update.Entity; | ||
3725 | |||
3726 | // Please do not remove this unless you can demonstrate on the OpenSim mailing list that a client | ||
3727 | // will never receive an update after a prim kill. Even then, keeping the kill record may be a good | ||
3728 | // safety measure. | ||
3729 | // | ||
3730 | // If a Linden Lab 1.23.5 client (and possibly later and earlier) receives an object update | ||
3731 | // after a kill, it will keep displaying the deleted object until relog. OpenSim currently performs | ||
3732 | // updates and kills on different threads with different scheduling strategies, hence this protection. | ||
3733 | // | ||
3734 | // This doesn't appear to apply to child prims - a client will happily ignore these updates | ||
3735 | // after the root prim has been deleted. | ||
3736 | lock (m_killRecord) | ||
3696 | { | 3737 | { |
3697 | SceneObjectPart part = (SceneObjectPart)update.Entity; | ||
3698 | |||
3699 | // Please do not remove this unless you can demonstrate on the OpenSim mailing list that a client | ||
3700 | // will never receive an update after a prim kill. Even then, keeping the kill record may be a good | ||
3701 | // safety measure. | ||
3702 | // | ||
3703 | // If a Linden Lab 1.23.5 client (and possibly later and earlier) receives an object update | ||
3704 | // after a kill, it will keep displaying the deleted object until relog. OpenSim currently performs | ||
3705 | // updates and kills on different threads with different scheduling strategies, hence this protection. | ||
3706 | // | ||
3707 | // This doesn't appear to apply to child prims - a client will happily ignore these updates | ||
3708 | // after the root prim has been deleted. | ||
3709 | if (m_killRecord.Contains(part.LocalId)) | 3738 | if (m_killRecord.Contains(part.LocalId)) |
3710 | { | ||
3711 | // m_log.WarnFormat( | ||
3712 | // "[CLIENT]: Preventing update for prim with local id {0} after client for user {1} told it was deleted", | ||
3713 | // part.LocalId, Name); | ||
3714 | continue; | 3739 | continue; |
3715 | } | 3740 | if (m_killRecord.Contains(part.ParentGroup.RootPart.LocalId)) |
3716 | 3741 | continue; | |
3717 | if (part.ParentGroup.IsAttachment && m_disableFacelights) | 3742 | } |
3743 | |||
3744 | if (part.ParentGroup.IsDeleted) | ||
3745 | continue; | ||
3746 | |||
3747 | if (part.ParentGroup.IsAttachment) | ||
3748 | { // Someone else's HUD, why are we getting these? | ||
3749 | if (part.ParentGroup.OwnerID != AgentId && | ||
3750 | part.ParentGroup.RootPart.Shape.State >= 30) | ||
3751 | continue; | ||
3752 | ScenePresence sp; | ||
3753 | // Owner is not in the sim, don't update it to | ||
3754 | // anyone | ||
3755 | if (!m_scene.TryGetScenePresence(part.OwnerID, out sp)) | ||
3756 | continue; | ||
3757 | |||
3758 | List<SceneObjectGroup> atts = sp.GetAttachments(); | ||
3759 | bool found = false; | ||
3760 | foreach (SceneObjectGroup att in atts) | ||
3718 | { | 3761 | { |
3719 | if (part.ParentGroup.RootPart.Shape.State != (byte)AttachmentPoint.LeftHand && | 3762 | if (att == part.ParentGroup) |
3720 | part.ParentGroup.RootPart.Shape.State != (byte)AttachmentPoint.RightHand) | ||
3721 | { | 3763 | { |
3722 | part.Shape.LightEntry = false; | 3764 | found = true; |
3765 | break; | ||
3723 | } | 3766 | } |
3724 | } | 3767 | } |
3768 | |||
3769 | // It's an attachment of a valid avatar, but | ||
3770 | // doesn't seem to be attached, skip | ||
3771 | if (!found) | ||
3772 | continue; | ||
3773 | |||
3774 | // On vehicle crossing, the attachments are received | ||
3775 | // while the avatar is still a child. Don't send | ||
3776 | // updates here because the LocalId has not yet | ||
3777 | // been updated and the viewer will derender the | ||
3778 | // attachments until the avatar becomes root. | ||
3779 | if (sp.IsChildAgent) | ||
3780 | continue; | ||
3725 | } | 3781 | } |
3726 | 3782 | if (part.ParentGroup.IsAttachment && m_disableFacelights) | |
3727 | ++updatesThisCall; | ||
3728 | |||
3729 | #region UpdateFlags to packet type conversion | ||
3730 | |||
3731 | PrimUpdateFlags updateFlags = (PrimUpdateFlags)update.Flags; | ||
3732 | |||
3733 | bool canUseCompressed = true; | ||
3734 | bool canUseImproved = true; | ||
3735 | |||
3736 | // Compressed object updates only make sense for LL primitives | ||
3737 | if (!(update.Entity is SceneObjectPart)) | ||
3738 | { | ||
3739 | canUseCompressed = false; | ||
3740 | } | ||
3741 | |||
3742 | if (updateFlags.HasFlag(PrimUpdateFlags.FullUpdate)) | ||
3743 | { | 3783 | { |
3744 | canUseCompressed = false; | 3784 | if (part.ParentGroup.RootPart.Shape.State != (byte)AttachmentPoint.LeftHand && |
3745 | canUseImproved = false; | 3785 | part.ParentGroup.RootPart.Shape.State != (byte)AttachmentPoint.RightHand) |
3746 | } | ||
3747 | else | ||
3748 | { | ||
3749 | if (updateFlags.HasFlag(PrimUpdateFlags.Velocity) || | ||
3750 | updateFlags.HasFlag(PrimUpdateFlags.Acceleration) || | ||
3751 | updateFlags.HasFlag(PrimUpdateFlags.CollisionPlane) || | ||
3752 | updateFlags.HasFlag(PrimUpdateFlags.Joint)) | ||
3753 | { | ||
3754 | canUseCompressed = false; | ||
3755 | } | ||
3756 | |||
3757 | if (updateFlags.HasFlag(PrimUpdateFlags.PrimFlags) || | ||
3758 | updateFlags.HasFlag(PrimUpdateFlags.ParentID) || | ||
3759 | updateFlags.HasFlag(PrimUpdateFlags.Scale) || | ||
3760 | updateFlags.HasFlag(PrimUpdateFlags.PrimData) || | ||
3761 | updateFlags.HasFlag(PrimUpdateFlags.Text) || | ||
3762 | updateFlags.HasFlag(PrimUpdateFlags.NameValue) || | ||
3763 | updateFlags.HasFlag(PrimUpdateFlags.ExtraData) || | ||
3764 | updateFlags.HasFlag(PrimUpdateFlags.TextureAnim) || | ||
3765 | updateFlags.HasFlag(PrimUpdateFlags.Sound) || | ||
3766 | updateFlags.HasFlag(PrimUpdateFlags.Particles) || | ||
3767 | updateFlags.HasFlag(PrimUpdateFlags.Material) || | ||
3768 | updateFlags.HasFlag(PrimUpdateFlags.ClickAction) || | ||
3769 | updateFlags.HasFlag(PrimUpdateFlags.MediaURL) || | ||
3770 | updateFlags.HasFlag(PrimUpdateFlags.Joint)) | ||
3771 | { | 3786 | { |
3772 | canUseImproved = false; | 3787 | part.Shape.LightEntry = false; |
3773 | } | 3788 | } |
3774 | } | 3789 | } |
3775 | 3790 | } | |
3776 | #endregion UpdateFlags to packet type conversion | 3791 | |
3777 | 3792 | ++updatesThisCall; | |
3778 | #region Block Construction | 3793 | |
3779 | 3794 | #region UpdateFlags to packet type conversion | |
3780 | // TODO: Remove this once we can build compressed updates | 3795 | |
3796 | PrimUpdateFlags updateFlags = (PrimUpdateFlags)update.Flags; | ||
3797 | |||
3798 | bool canUseCompressed = true; | ||
3799 | bool canUseImproved = true; | ||
3800 | |||
3801 | // Compressed object updates only make sense for LL primitives | ||
3802 | if (!(update.Entity is SceneObjectPart)) | ||
3803 | { | ||
3781 | canUseCompressed = false; | 3804 | canUseCompressed = false; |
3782 | 3805 | } | |
3783 | if (!canUseImproved && !canUseCompressed) | 3806 | |
3784 | { | 3807 | if (updateFlags.HasFlag(PrimUpdateFlags.FullUpdate)) |
3785 | if (update.Entity is ScenePresence) | 3808 | { |
3786 | { | 3809 | canUseCompressed = false; |
3787 | objectUpdateBlocks.Value.Add(CreateAvatarUpdateBlock((ScenePresence)update.Entity)); | 3810 | canUseImproved = false; |
3788 | objectUpdates.Value.Add(update); | 3811 | } |
3789 | } | 3812 | else |
3790 | else | 3813 | { |
3791 | { | 3814 | if (updateFlags.HasFlag(PrimUpdateFlags.Velocity) || |
3792 | objectUpdateBlocks.Value.Add(CreatePrimUpdateBlock((SceneObjectPart)update.Entity, this.m_agentId)); | 3815 | updateFlags.HasFlag(PrimUpdateFlags.Acceleration) || |
3793 | objectUpdates.Value.Add(update); | 3816 | updateFlags.HasFlag(PrimUpdateFlags.CollisionPlane) || |
3794 | } | 3817 | updateFlags.HasFlag(PrimUpdateFlags.Joint)) |
3795 | } | ||
3796 | else if (!canUseImproved) | ||
3797 | { | 3818 | { |
3798 | compressedUpdateBlocks.Value.Add(CreateCompressedUpdateBlock((SceneObjectPart)update.Entity, updateFlags)); | 3819 | canUseCompressed = false; |
3799 | compressedUpdates.Value.Add(update); | ||
3800 | } | 3820 | } |
3801 | else | 3821 | |
3822 | if (updateFlags.HasFlag(PrimUpdateFlags.PrimFlags) || | ||
3823 | updateFlags.HasFlag(PrimUpdateFlags.ParentID) || | ||
3824 | updateFlags.HasFlag(PrimUpdateFlags.Scale) || | ||
3825 | updateFlags.HasFlag(PrimUpdateFlags.PrimData) || | ||
3826 | updateFlags.HasFlag(PrimUpdateFlags.Text) || | ||
3827 | updateFlags.HasFlag(PrimUpdateFlags.NameValue) || | ||
3828 | updateFlags.HasFlag(PrimUpdateFlags.ExtraData) || | ||
3829 | updateFlags.HasFlag(PrimUpdateFlags.TextureAnim) || | ||
3830 | updateFlags.HasFlag(PrimUpdateFlags.Sound) || | ||
3831 | updateFlags.HasFlag(PrimUpdateFlags.Particles) || | ||
3832 | updateFlags.HasFlag(PrimUpdateFlags.Material) || | ||
3833 | updateFlags.HasFlag(PrimUpdateFlags.ClickAction) || | ||
3834 | updateFlags.HasFlag(PrimUpdateFlags.MediaURL) || | ||
3835 | updateFlags.HasFlag(PrimUpdateFlags.Joint)) | ||
3802 | { | 3836 | { |
3803 | if (update.Entity is ScenePresence && ((ScenePresence)update.Entity).UUID == AgentId) | 3837 | canUseImproved = false; |
3804 | { | ||
3805 | // Self updates go into a special list | ||
3806 | terseAgentUpdateBlocks.Value.Add(CreateImprovedTerseBlock(update.Entity, updateFlags.HasFlag(PrimUpdateFlags.Textures))); | ||
3807 | terseAgentUpdates.Value.Add(update); | ||
3808 | } | ||
3809 | else | ||
3810 | { | ||
3811 | // Everything else goes here | ||
3812 | terseUpdateBlocks.Value.Add(CreateImprovedTerseBlock(update.Entity, updateFlags.HasFlag(PrimUpdateFlags.Textures))); | ||
3813 | terseUpdates.Value.Add(update); | ||
3814 | } | ||
3815 | } | 3838 | } |
3816 | |||
3817 | #endregion Block Construction | ||
3818 | } | 3839 | } |
3819 | |||
3820 | |||
3821 | #region Packet Sending | ||
3822 | ushort timeDilation = Utils.FloatToUInt16(avgTimeDilation, 0.0f, 1.0f); | ||
3823 | 3840 | ||
3824 | if (terseAgentUpdateBlocks.IsValueCreated) | 3841 | #endregion UpdateFlags to packet type conversion |
3825 | { | ||
3826 | List<ImprovedTerseObjectUpdatePacket.ObjectDataBlock> blocks = terseAgentUpdateBlocks.Value; | ||
3827 | 3842 | ||
3828 | ImprovedTerseObjectUpdatePacket packet = new ImprovedTerseObjectUpdatePacket(); | 3843 | #region Block Construction |
3829 | packet.RegionData.RegionHandle = m_scene.RegionInfo.RegionHandle; | ||
3830 | packet.RegionData.TimeDilation = timeDilation; | ||
3831 | packet.ObjectData = new ImprovedTerseObjectUpdatePacket.ObjectDataBlock[blocks.Count]; | ||
3832 | 3844 | ||
3833 | for (int i = 0; i < blocks.Count; i++) | 3845 | // TODO: Remove this once we can build compressed updates |
3834 | packet.ObjectData[i] = blocks[i]; | 3846 | canUseCompressed = false; |
3835 | // If any of the packets created from this call go unacknowledged, all of the updates will be resent | ||
3836 | OutPacket(packet, ThrottleOutPacketType.Unknown, true, delegate(OutgoingPacket oPacket) { ResendPrimUpdates(terseAgentUpdates.Value, oPacket); }); | ||
3837 | } | ||
3838 | 3847 | ||
3839 | if (objectUpdateBlocks.IsValueCreated) | 3848 | if (!canUseImproved && !canUseCompressed) |
3840 | { | 3849 | { |
3841 | List<ObjectUpdatePacket.ObjectDataBlock> blocks = objectUpdateBlocks.Value; | 3850 | if (update.Entity is ScenePresence) |
3842 | 3851 | { | |
3843 | ObjectUpdatePacket packet = (ObjectUpdatePacket)PacketPool.Instance.GetPacket(PacketType.ObjectUpdate); | 3852 | objectUpdateBlocks.Value.Add(CreateAvatarUpdateBlock((ScenePresence)update.Entity)); |
3844 | packet.RegionData.RegionHandle = m_scene.RegionInfo.RegionHandle; | 3853 | } |
3845 | packet.RegionData.TimeDilation = timeDilation; | 3854 | else |
3846 | packet.ObjectData = new ObjectUpdatePacket.ObjectDataBlock[blocks.Count]; | 3855 | { |
3847 | 3856 | objectUpdateBlocks.Value.Add(CreatePrimUpdateBlock((SceneObjectPart)update.Entity, this.m_agentId)); | |
3848 | for (int i = 0; i < blocks.Count; i++) | 3857 | } |
3849 | packet.ObjectData[i] = blocks[i]; | ||
3850 | // If any of the packets created from this call go unacknowledged, all of the updates will be resent | ||
3851 | OutPacket(packet, ThrottleOutPacketType.Task, true, delegate(OutgoingPacket oPacket) { ResendPrimUpdates(objectUpdates.Value, oPacket); }); | ||
3852 | } | 3858 | } |
3853 | 3859 | else if (!canUseImproved) | |
3854 | if (compressedUpdateBlocks.IsValueCreated) | ||
3855 | { | 3860 | { |
3856 | List<ObjectUpdateCompressedPacket.ObjectDataBlock> blocks = compressedUpdateBlocks.Value; | 3861 | compressedUpdateBlocks.Value.Add(CreateCompressedUpdateBlock((SceneObjectPart)update.Entity, updateFlags)); |
3857 | |||
3858 | ObjectUpdateCompressedPacket packet = (ObjectUpdateCompressedPacket)PacketPool.Instance.GetPacket(PacketType.ObjectUpdateCompressed); | ||
3859 | packet.RegionData.RegionHandle = m_scene.RegionInfo.RegionHandle; | ||
3860 | packet.RegionData.TimeDilation = timeDilation; | ||
3861 | packet.ObjectData = new ObjectUpdateCompressedPacket.ObjectDataBlock[blocks.Count]; | ||
3862 | |||
3863 | for (int i = 0; i < blocks.Count; i++) | ||
3864 | packet.ObjectData[i] = blocks[i]; | ||
3865 | // If any of the packets created from this call go unacknowledged, all of the updates will be resent | ||
3866 | OutPacket(packet, ThrottleOutPacketType.Task, true, delegate(OutgoingPacket oPacket) { ResendPrimUpdates(compressedUpdates.Value, oPacket); }); | ||
3867 | } | 3862 | } |
3868 | 3863 | else | |
3869 | if (terseUpdateBlocks.IsValueCreated) | ||
3870 | { | 3864 | { |
3871 | List<ImprovedTerseObjectUpdatePacket.ObjectDataBlock> blocks = terseUpdateBlocks.Value; | 3865 | if (update.Entity is ScenePresence && ((ScenePresence)update.Entity).UUID == AgentId) |
3872 | 3866 | // Self updates go into a special list | |
3873 | ImprovedTerseObjectUpdatePacket packet = new ImprovedTerseObjectUpdatePacket(); | 3867 | terseAgentUpdateBlocks.Value.Add(CreateImprovedTerseBlock(update.Entity, updateFlags.HasFlag(PrimUpdateFlags.Textures))); |
3874 | packet.RegionData.RegionHandle = m_scene.RegionInfo.RegionHandle; | 3868 | else |
3875 | packet.RegionData.TimeDilation = timeDilation; | 3869 | // Everything else goes here |
3876 | packet.ObjectData = new ImprovedTerseObjectUpdatePacket.ObjectDataBlock[blocks.Count]; | 3870 | terseUpdateBlocks.Value.Add(CreateImprovedTerseBlock(update.Entity, updateFlags.HasFlag(PrimUpdateFlags.Textures))); |
3877 | |||
3878 | for (int i = 0; i < blocks.Count; i++) | ||
3879 | packet.ObjectData[i] = blocks[i]; | ||
3880 | // If any of the packets created from this call go unacknowledged, all of the updates will be resent | ||
3881 | OutPacket(packet, ThrottleOutPacketType.Task, true, delegate(OutgoingPacket oPacket) { ResendPrimUpdates(terseUpdates.Value, oPacket); }); | ||
3882 | } | 3871 | } |
3872 | |||
3873 | #endregion Block Construction | ||
3874 | } | ||
3875 | |||
3876 | #region Packet Sending | ||
3877 | |||
3878 | const float TIME_DILATION = 1.0f; | ||
3879 | ushort timeDilation = Utils.FloatToUInt16(avgTimeDilation, 0.0f, 1.0f); | ||
3880 | |||
3881 | if (terseAgentUpdateBlocks.IsValueCreated) | ||
3882 | { | ||
3883 | List<ImprovedTerseObjectUpdatePacket.ObjectDataBlock> blocks = terseAgentUpdateBlocks.Value; | ||
3884 | |||
3885 | ImprovedTerseObjectUpdatePacket packet = new ImprovedTerseObjectUpdatePacket(); | ||
3886 | packet.RegionData.RegionHandle = m_scene.RegionInfo.RegionHandle; | ||
3887 | packet.RegionData.TimeDilation = timeDilation; | ||
3888 | packet.ObjectData = new ImprovedTerseObjectUpdatePacket.ObjectDataBlock[blocks.Count]; | ||
3889 | |||
3890 | for (int i = 0; i < blocks.Count; i++) | ||
3891 | packet.ObjectData[i] = blocks[i]; | ||
3892 | |||
3893 | OutPacket(packet, ThrottleOutPacketType.Unknown, true); | ||
3894 | } | ||
3895 | |||
3896 | if (objectUpdateBlocks.IsValueCreated) | ||
3897 | { | ||
3898 | List<ObjectUpdatePacket.ObjectDataBlock> blocks = objectUpdateBlocks.Value; | ||
3899 | |||
3900 | ObjectUpdatePacket packet = (ObjectUpdatePacket)PacketPool.Instance.GetPacket(PacketType.ObjectUpdate); | ||
3901 | packet.RegionData.RegionHandle = m_scene.RegionInfo.RegionHandle; | ||
3902 | packet.RegionData.TimeDilation = timeDilation; | ||
3903 | packet.ObjectData = new ObjectUpdatePacket.ObjectDataBlock[blocks.Count]; | ||
3904 | |||
3905 | for (int i = 0; i < blocks.Count; i++) | ||
3906 | packet.ObjectData[i] = blocks[i]; | ||
3907 | |||
3908 | OutPacket(packet, ThrottleOutPacketType.Task, true); | ||
3909 | } | ||
3910 | |||
3911 | if (compressedUpdateBlocks.IsValueCreated) | ||
3912 | { | ||
3913 | List<ObjectUpdateCompressedPacket.ObjectDataBlock> blocks = compressedUpdateBlocks.Value; | ||
3914 | |||
3915 | ObjectUpdateCompressedPacket packet = (ObjectUpdateCompressedPacket)PacketPool.Instance.GetPacket(PacketType.ObjectUpdateCompressed); | ||
3916 | packet.RegionData.RegionHandle = m_scene.RegionInfo.RegionHandle; | ||
3917 | packet.RegionData.TimeDilation = timeDilation; | ||
3918 | packet.ObjectData = new ObjectUpdateCompressedPacket.ObjectDataBlock[blocks.Count]; | ||
3919 | |||
3920 | for (int i = 0; i < blocks.Count; i++) | ||
3921 | packet.ObjectData[i] = blocks[i]; | ||
3922 | |||
3923 | OutPacket(packet, ThrottleOutPacketType.Task, true); | ||
3924 | } | ||
3925 | |||
3926 | if (terseUpdateBlocks.IsValueCreated) | ||
3927 | { | ||
3928 | List<ImprovedTerseObjectUpdatePacket.ObjectDataBlock> blocks = terseUpdateBlocks.Value; | ||
3929 | |||
3930 | ImprovedTerseObjectUpdatePacket packet = new ImprovedTerseObjectUpdatePacket(); | ||
3931 | packet.RegionData.RegionHandle = m_scene.RegionInfo.RegionHandle; | ||
3932 | packet.RegionData.TimeDilation = timeDilation; | ||
3933 | packet.ObjectData = new ImprovedTerseObjectUpdatePacket.ObjectDataBlock[blocks.Count]; | ||
3934 | |||
3935 | for (int i = 0; i < blocks.Count; i++) | ||
3936 | packet.ObjectData[i] = blocks[i]; | ||
3937 | |||
3938 | OutPacket(packet, ThrottleOutPacketType.Task, true); | ||
3883 | } | 3939 | } |
3884 | 3940 | ||
3885 | #endregion Packet Sending | 3941 | #endregion Packet Sending |
@@ -4172,11 +4228,13 @@ namespace OpenSim.Region.ClientStack.LindenUDP | |||
4172 | 4228 | ||
4173 | // Pass in the delegate so that if this packet needs to be resent, we send the current properties | 4229 | // Pass in the delegate so that if this packet needs to be resent, we send the current properties |
4174 | // of the object rather than the properties when the packet was created | 4230 | // of the object rather than the properties when the packet was created |
4175 | OutPacket(packet, ThrottleOutPacketType.Task, true, | 4231 | // HACK : Remove intelligent resending until it's fixed in core |
4176 | delegate(OutgoingPacket oPacket) | 4232 | //OutPacket(packet, ThrottleOutPacketType.Task, true, |
4177 | { | 4233 | // delegate(OutgoingPacket oPacket) |
4178 | ResendPropertyUpdates(updates, oPacket); | 4234 | // { |
4179 | }); | 4235 | // ResendPropertyUpdates(updates, oPacket); |
4236 | // }); | ||
4237 | OutPacket(packet, ThrottleOutPacketType.Task, true); | ||
4180 | 4238 | ||
4181 | // pbcnt += blocks.Count; | 4239 | // pbcnt += blocks.Count; |
4182 | // ppcnt++; | 4240 | // ppcnt++; |
@@ -4202,11 +4260,13 @@ namespace OpenSim.Region.ClientStack.LindenUDP | |||
4202 | // of the object rather than the properties when the packet was created | 4260 | // of the object rather than the properties when the packet was created |
4203 | List<ObjectPropertyUpdate> updates = new List<ObjectPropertyUpdate>(); | 4261 | List<ObjectPropertyUpdate> updates = new List<ObjectPropertyUpdate>(); |
4204 | updates.Add(familyUpdates.Value[i]); | 4262 | updates.Add(familyUpdates.Value[i]); |
4205 | OutPacket(packet, ThrottleOutPacketType.Task, true, | 4263 | // HACK : Remove intelligent resending until it's fixed in core |
4206 | delegate(OutgoingPacket oPacket) | 4264 | //OutPacket(packet, ThrottleOutPacketType.Task, true, |
4207 | { | 4265 | // delegate(OutgoingPacket oPacket) |
4208 | ResendPropertyUpdates(updates, oPacket); | 4266 | // { |
4209 | }); | 4267 | // ResendPropertyUpdates(updates, oPacket); |
4268 | // }); | ||
4269 | OutPacket(packet, ThrottleOutPacketType.Task, true); | ||
4210 | 4270 | ||
4211 | // fpcnt++; | 4271 | // fpcnt++; |
4212 | // fbcnt++; | 4272 | // fbcnt++; |
@@ -4355,37 +4415,44 @@ namespace OpenSim.Region.ClientStack.LindenUDP | |||
4355 | if (bl[i].BannedUserID == UUID.Zero) | 4415 | if (bl[i].BannedUserID == UUID.Zero) |
4356 | continue; | 4416 | continue; |
4357 | BannedUsers.Add(bl[i].BannedUserID); | 4417 | BannedUsers.Add(bl[i].BannedUserID); |
4358 | } | ||
4359 | 4418 | ||
4360 | EstateOwnerMessagePacket packet = new EstateOwnerMessagePacket(); | 4419 | if (BannedUsers.Count >= 50 || (i == (bl.Length - 1) && BannedUsers.Count > 0)) |
4361 | packet.AgentData.TransactionID = UUID.Random(); | 4420 | { |
4362 | packet.AgentData.AgentID = AgentId; | 4421 | EstateOwnerMessagePacket packet = new EstateOwnerMessagePacket(); |
4363 | packet.AgentData.SessionID = SessionId; | 4422 | packet.AgentData.TransactionID = UUID.Random(); |
4364 | packet.MethodData.Invoice = invoice; | 4423 | packet.AgentData.AgentID = AgentId; |
4365 | packet.MethodData.Method = Utils.StringToBytes("setaccess"); | 4424 | packet.AgentData.SessionID = SessionId; |
4425 | packet.MethodData.Invoice = invoice; | ||
4426 | packet.MethodData.Method = Utils.StringToBytes("setaccess"); | ||
4366 | 4427 | ||
4367 | EstateOwnerMessagePacket.ParamListBlock[] returnblock = new EstateOwnerMessagePacket.ParamListBlock[6 + BannedUsers.Count]; | 4428 | EstateOwnerMessagePacket.ParamListBlock[] returnblock = new EstateOwnerMessagePacket.ParamListBlock[6 + BannedUsers.Count]; |
4368 | 4429 | ||
4369 | for (int i = 0; i < (6 + BannedUsers.Count); i++) | 4430 | int j; |
4370 | { | 4431 | for (j = 0; j < (6 + BannedUsers.Count); j++) |
4371 | returnblock[i] = new EstateOwnerMessagePacket.ParamListBlock(); | 4432 | { |
4372 | } | 4433 | returnblock[j] = new EstateOwnerMessagePacket.ParamListBlock(); |
4373 | int j = 0; | 4434 | } |
4435 | j = 0; | ||
4374 | 4436 | ||
4375 | returnblock[j].Parameter = Utils.StringToBytes(estateID.ToString()); j++; | 4437 | returnblock[j].Parameter = Utils.StringToBytes(estateID.ToString()); j++; |
4376 | returnblock[j].Parameter = Utils.StringToBytes(((int)Constants.EstateAccessCodex.EstateBans).ToString()); j++; | 4438 | returnblock[j].Parameter = Utils.StringToBytes(((int)Constants.EstateAccessCodex.EstateBans).ToString()); j++; |
4377 | returnblock[j].Parameter = Utils.StringToBytes("0"); j++; | 4439 | returnblock[j].Parameter = Utils.StringToBytes("0"); j++; |
4378 | returnblock[j].Parameter = Utils.StringToBytes("0"); j++; | 4440 | returnblock[j].Parameter = Utils.StringToBytes("0"); j++; |
4379 | returnblock[j].Parameter = Utils.StringToBytes(BannedUsers.Count.ToString()); j++; | 4441 | returnblock[j].Parameter = Utils.StringToBytes(BannedUsers.Count.ToString()); j++; |
4380 | returnblock[j].Parameter = Utils.StringToBytes("0"); j++; | 4442 | returnblock[j].Parameter = Utils.StringToBytes("0"); j++; |
4381 | 4443 | ||
4382 | foreach (UUID banned in BannedUsers) | 4444 | foreach (UUID banned in BannedUsers) |
4383 | { | 4445 | { |
4384 | returnblock[j].Parameter = banned.GetBytes(); j++; | 4446 | returnblock[j].Parameter = banned.GetBytes(); j++; |
4447 | } | ||
4448 | packet.ParamList = returnblock; | ||
4449 | packet.Header.Reliable = true; | ||
4450 | OutPacket(packet, ThrottleOutPacketType.Task); | ||
4451 | |||
4452 | BannedUsers.Clear(); | ||
4453 | } | ||
4385 | } | 4454 | } |
4386 | packet.ParamList = returnblock; | 4455 | |
4387 | packet.Header.Reliable = false; | ||
4388 | OutPacket(packet, ThrottleOutPacketType.Task); | ||
4389 | } | 4456 | } |
4390 | 4457 | ||
4391 | public void SendRegionInfoToEstateMenu(RegionInfoForEstateMenuArgs args) | 4458 | public void SendRegionInfoToEstateMenu(RegionInfoForEstateMenuArgs args) |
@@ -4571,7 +4638,10 @@ namespace OpenSim.Region.ClientStack.LindenUDP | |||
4571 | 4638 | ||
4572 | if (landData.SimwideArea > 0) | 4639 | if (landData.SimwideArea > 0) |
4573 | { | 4640 | { |
4574 | int simulatorCapacity = (int)(((float)landData.SimwideArea / 65536.0f) * (float)m_scene.RegionInfo.ObjectCapacity * (float)m_scene.RegionInfo.RegionSettings.ObjectBonus); | 4641 | int simulatorCapacity = (int)((long)landData.SimwideArea * (long)m_scene.RegionInfo.ObjectCapacity * (long)m_scene.RegionInfo.RegionSettings.ObjectBonus / 65536L); |
4642 | // Never report more than sim total capacity | ||
4643 | if (simulatorCapacity > m_scene.RegionInfo.ObjectCapacity) | ||
4644 | simulatorCapacity = m_scene.RegionInfo.ObjectCapacity; | ||
4575 | updateMessage.SimWideMaxPrims = simulatorCapacity; | 4645 | updateMessage.SimWideMaxPrims = simulatorCapacity; |
4576 | } | 4646 | } |
4577 | else | 4647 | else |
@@ -4700,14 +4770,14 @@ namespace OpenSim.Region.ClientStack.LindenUDP | |||
4700 | 4770 | ||
4701 | if (notifyCount > 0) | 4771 | if (notifyCount > 0) |
4702 | { | 4772 | { |
4703 | if (notifyCount > 32) | 4773 | // if (notifyCount > 32) |
4704 | { | 4774 | // { |
4705 | m_log.InfoFormat( | 4775 | // m_log.InfoFormat( |
4706 | "[LAND]: More than {0} avatars own prims on this parcel. Only sending back details of first {0}" | 4776 | // "[LAND]: More than {0} avatars own prims on this parcel. Only sending back details of first {0}" |
4707 | + " - a developer might want to investigate whether this is a hard limit", 32); | 4777 | // + " - a developer might want to investigate whether this is a hard limit", 32); |
4708 | 4778 | // | |
4709 | notifyCount = 32; | 4779 | // notifyCount = 32; |
4710 | } | 4780 | // } |
4711 | 4781 | ||
4712 | ParcelObjectOwnersReplyPacket.DataBlock[] dataBlock | 4782 | ParcelObjectOwnersReplyPacket.DataBlock[] dataBlock |
4713 | = new ParcelObjectOwnersReplyPacket.DataBlock[notifyCount]; | 4783 | = new ParcelObjectOwnersReplyPacket.DataBlock[notifyCount]; |
@@ -4762,9 +4832,21 @@ namespace OpenSim.Region.ClientStack.LindenUDP | |||
4762 | { | 4832 | { |
4763 | ScenePresence presence = (ScenePresence)entity; | 4833 | ScenePresence presence = (ScenePresence)entity; |
4764 | 4834 | ||
4835 | position = presence.OffsetPosition; | ||
4836 | rotation = presence.Rotation; | ||
4837 | |||
4838 | if (presence.ParentID != 0) | ||
4839 | { | ||
4840 | SceneObjectPart part = m_scene.GetSceneObjectPart(presence.ParentID); | ||
4841 | if (part != null && part != part.ParentGroup.RootPart) | ||
4842 | { | ||
4843 | position = part.OffsetPosition + presence.OffsetPosition * part.RotationOffset; | ||
4844 | rotation = part.RotationOffset * presence.Rotation; | ||
4845 | } | ||
4846 | } | ||
4847 | |||
4765 | attachPoint = 0; | 4848 | attachPoint = 0; |
4766 | collisionPlane = presence.CollisionPlane; | 4849 | collisionPlane = presence.CollisionPlane; |
4767 | position = presence.OffsetPosition; | ||
4768 | velocity = presence.Velocity; | 4850 | velocity = presence.Velocity; |
4769 | acceleration = Vector3.Zero; | 4851 | acceleration = Vector3.Zero; |
4770 | 4852 | ||
@@ -4774,7 +4856,6 @@ namespace OpenSim.Region.ClientStack.LindenUDP | |||
4774 | // acceleration = new Vector3(1, 0, 0); | 4856 | // acceleration = new Vector3(1, 0, 0); |
4775 | 4857 | ||
4776 | angularVelocity = Vector3.Zero; | 4858 | angularVelocity = Vector3.Zero; |
4777 | rotation = presence.Rotation; | ||
4778 | 4859 | ||
4779 | if (sendTexture) | 4860 | if (sendTexture) |
4780 | textureEntry = presence.Appearance.Texture.GetBytes(); | 4861 | textureEntry = presence.Appearance.Texture.GetBytes(); |
@@ -4879,13 +4960,28 @@ namespace OpenSim.Region.ClientStack.LindenUDP | |||
4879 | 4960 | ||
4880 | protected ObjectUpdatePacket.ObjectDataBlock CreateAvatarUpdateBlock(ScenePresence data) | 4961 | protected ObjectUpdatePacket.ObjectDataBlock CreateAvatarUpdateBlock(ScenePresence data) |
4881 | { | 4962 | { |
4963 | Vector3 offsetPosition = data.OffsetPosition; | ||
4964 | Quaternion rotation = data.Rotation; | ||
4965 | uint parentID = data.ParentID; | ||
4966 | |||
4967 | if (parentID != 0) | ||
4968 | { | ||
4969 | SceneObjectPart part = m_scene.GetSceneObjectPart(parentID); | ||
4970 | if (part != null && part != part.ParentGroup.RootPart) | ||
4971 | { | ||
4972 | offsetPosition = part.OffsetPosition + data.OffsetPosition * part.RotationOffset; | ||
4973 | rotation = part.RotationOffset * data.Rotation; | ||
4974 | parentID = part.ParentGroup.RootPart.LocalId; | ||
4975 | } | ||
4976 | } | ||
4977 | |||
4882 | byte[] objectData = new byte[76]; | 4978 | byte[] objectData = new byte[76]; |
4883 | 4979 | ||
4884 | data.CollisionPlane.ToBytes(objectData, 0); | 4980 | data.CollisionPlane.ToBytes(objectData, 0); |
4885 | data.OffsetPosition.ToBytes(objectData, 16); | 4981 | offsetPosition.ToBytes(objectData, 16); |
4886 | // data.Velocity.ToBytes(objectData, 28); | 4982 | // data.Velocity.ToBytes(objectData, 28); |
4887 | // data.Acceleration.ToBytes(objectData, 40); | 4983 | // data.Acceleration.ToBytes(objectData, 40); |
4888 | data.Rotation.ToBytes(objectData, 52); | 4984 | rotation.ToBytes(objectData, 52); |
4889 | //data.AngularVelocity.ToBytes(objectData, 64); | 4985 | //data.AngularVelocity.ToBytes(objectData, 64); |
4890 | 4986 | ||
4891 | ObjectUpdatePacket.ObjectDataBlock update = new ObjectUpdatePacket.ObjectDataBlock(); | 4987 | ObjectUpdatePacket.ObjectDataBlock update = new ObjectUpdatePacket.ObjectDataBlock(); |
@@ -4899,7 +4995,7 @@ namespace OpenSim.Region.ClientStack.LindenUDP | |||
4899 | update.NameValue = Utils.StringToBytes("FirstName STRING RW SV " + data.Firstname + "\nLastName STRING RW SV " + | 4995 | update.NameValue = Utils.StringToBytes("FirstName STRING RW SV " + data.Firstname + "\nLastName STRING RW SV " + |
4900 | data.Lastname + "\nTitle STRING RW SV " + data.Grouptitle); | 4996 | data.Lastname + "\nTitle STRING RW SV " + data.Grouptitle); |
4901 | update.ObjectData = objectData; | 4997 | update.ObjectData = objectData; |
4902 | update.ParentID = data.ParentID; | 4998 | update.ParentID = parentID; |
4903 | update.PathCurve = 16; | 4999 | update.PathCurve = 16; |
4904 | update.PathScaleX = 100; | 5000 | update.PathScaleX = 100; |
4905 | update.PathScaleY = 100; | 5001 | update.PathScaleY = 100; |
@@ -5240,6 +5336,7 @@ namespace OpenSim.Region.ClientStack.LindenUDP | |||
5240 | AddLocalPacketHandler(PacketType.TransferAbort, HandleTransferAbort, false); | 5336 | AddLocalPacketHandler(PacketType.TransferAbort, HandleTransferAbort, false); |
5241 | AddLocalPacketHandler(PacketType.MuteListRequest, HandleMuteListRequest, false); | 5337 | AddLocalPacketHandler(PacketType.MuteListRequest, HandleMuteListRequest, false); |
5242 | AddLocalPacketHandler(PacketType.UseCircuitCode, HandleUseCircuitCode); | 5338 | AddLocalPacketHandler(PacketType.UseCircuitCode, HandleUseCircuitCode); |
5339 | AddLocalPacketHandler(PacketType.CreateNewOutfitAttachments, HandleCreateNewOutfitAttachments); | ||
5243 | AddLocalPacketHandler(PacketType.AgentHeightWidth, HandleAgentHeightWidth, false); | 5340 | AddLocalPacketHandler(PacketType.AgentHeightWidth, HandleAgentHeightWidth, false); |
5244 | AddLocalPacketHandler(PacketType.InventoryDescendents, HandleInventoryDescendents); | 5341 | AddLocalPacketHandler(PacketType.InventoryDescendents, HandleInventoryDescendents); |
5245 | AddLocalPacketHandler(PacketType.DirPlacesQuery, HandleDirPlacesQuery); | 5342 | AddLocalPacketHandler(PacketType.DirPlacesQuery, HandleDirPlacesQuery); |
@@ -5306,6 +5403,7 @@ namespace OpenSim.Region.ClientStack.LindenUDP | |||
5306 | AddLocalPacketHandler(PacketType.GroupVoteHistoryRequest, HandleGroupVoteHistoryRequest); | 5403 | AddLocalPacketHandler(PacketType.GroupVoteHistoryRequest, HandleGroupVoteHistoryRequest); |
5307 | AddLocalPacketHandler(PacketType.SimWideDeletes, HandleSimWideDeletes); | 5404 | AddLocalPacketHandler(PacketType.SimWideDeletes, HandleSimWideDeletes); |
5308 | AddLocalPacketHandler(PacketType.SendPostcard, HandleSendPostcard); | 5405 | AddLocalPacketHandler(PacketType.SendPostcard, HandleSendPostcard); |
5406 | AddLocalPacketHandler(PacketType.ChangeInventoryItemFlags, HandleChangeInventoryItemFlags); | ||
5309 | 5407 | ||
5310 | AddGenericPacketHandler("autopilot", HandleAutopilot); | 5408 | AddGenericPacketHandler("autopilot", HandleAutopilot); |
5311 | } | 5409 | } |
@@ -5341,6 +5439,7 @@ namespace OpenSim.Region.ClientStack.LindenUDP | |||
5341 | (x.CameraLeftAxis != lastarg.CameraLeftAxis) || | 5439 | (x.CameraLeftAxis != lastarg.CameraLeftAxis) || |
5342 | (x.CameraUpAxis != lastarg.CameraUpAxis) || | 5440 | (x.CameraUpAxis != lastarg.CameraUpAxis) || |
5343 | (x.ControlFlags != lastarg.ControlFlags) || | 5441 | (x.ControlFlags != lastarg.ControlFlags) || |
5442 | (x.ControlFlags != 0) || | ||
5344 | (x.Far != lastarg.Far) || | 5443 | (x.Far != lastarg.Far) || |
5345 | (x.Flags != lastarg.Flags) || | 5444 | (x.Flags != lastarg.Flags) || |
5346 | (x.State != lastarg.State) || | 5445 | (x.State != lastarg.State) || |
@@ -5718,7 +5817,7 @@ namespace OpenSim.Region.ClientStack.LindenUDP | |||
5718 | args.Channel = ch; | 5817 | args.Channel = ch; |
5719 | args.From = String.Empty; | 5818 | args.From = String.Empty; |
5720 | args.Message = Utils.BytesToString(msg); | 5819 | args.Message = Utils.BytesToString(msg); |
5721 | args.Type = ChatTypeEnum.Shout; | 5820 | args.Type = ChatTypeEnum.Region; //Behaviour in SL is that the response can be heard from any distance |
5722 | args.Position = new Vector3(); | 5821 | args.Position = new Vector3(); |
5723 | args.Scene = Scene; | 5822 | args.Scene = Scene; |
5724 | args.Sender = this; | 5823 | args.Sender = this; |
@@ -9763,7 +9862,7 @@ namespace OpenSim.Region.ClientStack.LindenUDP | |||
9763 | handlerUpdateMuteListEntry(this, UpdateMuteListEntry.MuteData.MuteID, | 9862 | handlerUpdateMuteListEntry(this, UpdateMuteListEntry.MuteData.MuteID, |
9764 | Utils.BytesToString(UpdateMuteListEntry.MuteData.MuteName), | 9863 | Utils.BytesToString(UpdateMuteListEntry.MuteData.MuteName), |
9765 | UpdateMuteListEntry.MuteData.MuteType, | 9864 | UpdateMuteListEntry.MuteData.MuteType, |
9766 | UpdateMuteListEntry.AgentData.AgentID); | 9865 | UpdateMuteListEntry.MuteData.MuteFlags); |
9767 | return true; | 9866 | return true; |
9768 | } | 9867 | } |
9769 | return false; | 9868 | return false; |
@@ -9778,8 +9877,7 @@ namespace OpenSim.Region.ClientStack.LindenUDP | |||
9778 | { | 9877 | { |
9779 | handlerRemoveMuteListEntry(this, | 9878 | handlerRemoveMuteListEntry(this, |
9780 | RemoveMuteListEntry.MuteData.MuteID, | 9879 | RemoveMuteListEntry.MuteData.MuteID, |
9781 | Utils.BytesToString(RemoveMuteListEntry.MuteData.MuteName), | 9880 | Utils.BytesToString(RemoveMuteListEntry.MuteData.MuteName)); |
9782 | RemoveMuteListEntry.AgentData.AgentID); | ||
9783 | return true; | 9881 | return true; |
9784 | } | 9882 | } |
9785 | return false; | 9883 | return false; |
@@ -9823,10 +9921,55 @@ namespace OpenSim.Region.ClientStack.LindenUDP | |||
9823 | return false; | 9921 | return false; |
9824 | } | 9922 | } |
9825 | 9923 | ||
9924 | private bool HandleChangeInventoryItemFlags(IClientAPI client, Packet packet) | ||
9925 | { | ||
9926 | ChangeInventoryItemFlagsPacket ChangeInventoryItemFlags = | ||
9927 | (ChangeInventoryItemFlagsPacket)packet; | ||
9928 | ChangeInventoryItemFlags handlerChangeInventoryItemFlags = OnChangeInventoryItemFlags; | ||
9929 | if (handlerChangeInventoryItemFlags != null) | ||
9930 | { | ||
9931 | foreach(ChangeInventoryItemFlagsPacket.InventoryDataBlock b in ChangeInventoryItemFlags.InventoryData) | ||
9932 | handlerChangeInventoryItemFlags(this, b.ItemID, b.Flags); | ||
9933 | return true; | ||
9934 | } | ||
9935 | return false; | ||
9936 | } | ||
9937 | |||
9826 | private bool HandleUseCircuitCode(IClientAPI sender, Packet Pack) | 9938 | private bool HandleUseCircuitCode(IClientAPI sender, Packet Pack) |
9827 | { | 9939 | { |
9828 | return true; | 9940 | return true; |
9829 | } | 9941 | } |
9942 | |||
9943 | private bool HandleCreateNewOutfitAttachments(IClientAPI sender, Packet Pack) | ||
9944 | { | ||
9945 | CreateNewOutfitAttachmentsPacket packet = (CreateNewOutfitAttachmentsPacket)Pack; | ||
9946 | |||
9947 | #region Packet Session and User Check | ||
9948 | if (m_checkPackets) | ||
9949 | { | ||
9950 | if (packet.AgentData.SessionID != SessionId || | ||
9951 | packet.AgentData.AgentID != AgentId) | ||
9952 | return true; | ||
9953 | } | ||
9954 | #endregion | ||
9955 | MoveItemsAndLeaveCopy handlerMoveItemsAndLeaveCopy = null; | ||
9956 | List<InventoryItemBase> items = new List<InventoryItemBase>(); | ||
9957 | foreach (CreateNewOutfitAttachmentsPacket.ObjectDataBlock n in packet.ObjectData) | ||
9958 | { | ||
9959 | InventoryItemBase b = new InventoryItemBase(); | ||
9960 | b.ID = n.OldItemID; | ||
9961 | b.Folder = n.OldFolderID; | ||
9962 | items.Add(b); | ||
9963 | } | ||
9964 | |||
9965 | handlerMoveItemsAndLeaveCopy = OnMoveItemsAndLeaveCopy; | ||
9966 | if (handlerMoveItemsAndLeaveCopy != null) | ||
9967 | { | ||
9968 | handlerMoveItemsAndLeaveCopy(this, items, packet.HeaderData.NewFolderID); | ||
9969 | } | ||
9970 | |||
9971 | return true; | ||
9972 | } | ||
9830 | 9973 | ||
9831 | private bool HandleAgentHeightWidth(IClientAPI sender, Packet Pack) | 9974 | private bool HandleAgentHeightWidth(IClientAPI sender, Packet Pack) |
9832 | { | 9975 | { |
@@ -10253,6 +10396,20 @@ namespace OpenSim.Region.ClientStack.LindenUDP | |||
10253 | groupProfileReply.GroupData.MaturePublish = d.MaturePublish; | 10396 | groupProfileReply.GroupData.MaturePublish = d.MaturePublish; |
10254 | groupProfileReply.GroupData.OwnerRole = d.OwnerRole; | 10397 | groupProfileReply.GroupData.OwnerRole = d.OwnerRole; |
10255 | 10398 | ||
10399 | Scene scene = (Scene)m_scene; | ||
10400 | if (scene.Permissions.IsGod(sender.AgentId) && (!sender.IsGroupMember(groupProfileRequest.GroupData.GroupID))) | ||
10401 | { | ||
10402 | ScenePresence p; | ||
10403 | if (scene.TryGetScenePresence(sender.AgentId, out p)) | ||
10404 | { | ||
10405 | if (p.GodLevel >= 200) | ||
10406 | { | ||
10407 | groupProfileReply.GroupData.OpenEnrollment = true; | ||
10408 | groupProfileReply.GroupData.MembershipFee = 0; | ||
10409 | } | ||
10410 | } | ||
10411 | } | ||
10412 | |||
10256 | OutPacket(groupProfileReply, ThrottleOutPacketType.Task); | 10413 | OutPacket(groupProfileReply, ThrottleOutPacketType.Task); |
10257 | } | 10414 | } |
10258 | return true; | 10415 | return true; |
@@ -10826,11 +10983,16 @@ namespace OpenSim.Region.ClientStack.LindenUDP | |||
10826 | 10983 | ||
10827 | StartLure handlerStartLure = OnStartLure; | 10984 | StartLure handlerStartLure = OnStartLure; |
10828 | if (handlerStartLure != null) | 10985 | if (handlerStartLure != null) |
10829 | handlerStartLure(startLureRequest.Info.LureType, | 10986 | { |
10830 | Utils.BytesToString( | 10987 | for (int i = 0 ; i < startLureRequest.TargetData.Length ; i++) |
10831 | startLureRequest.Info.Message), | 10988 | { |
10832 | startLureRequest.TargetData[0].TargetID, | 10989 | handlerStartLure(startLureRequest.Info.LureType, |
10833 | this); | 10990 | Utils.BytesToString( |
10991 | startLureRequest.Info.Message), | ||
10992 | startLureRequest.TargetData[i].TargetID, | ||
10993 | this); | ||
10994 | } | ||
10995 | } | ||
10834 | return true; | 10996 | return true; |
10835 | } | 10997 | } |
10836 | private bool HandleTeleportLureRequest(IClientAPI sender, Packet Pack) | 10998 | private bool HandleTeleportLureRequest(IClientAPI sender, Packet Pack) |
@@ -10944,10 +11106,11 @@ namespace OpenSim.Region.ClientStack.LindenUDP | |||
10944 | } | 11106 | } |
10945 | #endregion | 11107 | #endregion |
10946 | 11108 | ||
10947 | ClassifiedDelete handlerClassifiedGodDelete = OnClassifiedGodDelete; | 11109 | ClassifiedGodDelete handlerClassifiedGodDelete = OnClassifiedGodDelete; |
10948 | if (handlerClassifiedGodDelete != null) | 11110 | if (handlerClassifiedGodDelete != null) |
10949 | handlerClassifiedGodDelete( | 11111 | handlerClassifiedGodDelete( |
10950 | classifiedGodDelete.Data.ClassifiedID, | 11112 | classifiedGodDelete.Data.ClassifiedID, |
11113 | classifiedGodDelete.Data.QueryID, | ||
10951 | this); | 11114 | this); |
10952 | return true; | 11115 | return true; |
10953 | } | 11116 | } |
@@ -11330,183 +11493,270 @@ namespace OpenSim.Region.ClientStack.LindenUDP | |||
11330 | // } | 11493 | // } |
11331 | 11494 | ||
11332 | UpdatePrimGroupRotation handlerUpdatePrimGroupRotation; | 11495 | UpdatePrimGroupRotation handlerUpdatePrimGroupRotation; |
11496 | UpdateVector handlerUpdatePrimGroupScale; | ||
11497 | |||
11498 | Quaternion arot; | ||
11499 | Vector3 ascale; | ||
11500 | Vector3 apos; | ||
11501 | /*ubit from ll JIRA: | ||
11502 | * 0x01 position | ||
11503 | * 0x02 rotation | ||
11504 | * 0x04 scale | ||
11505 | |||
11506 | * 0x08 LINK_SET | ||
11507 | * 0x10 UNIFORM for scale | ||
11508 | */ | ||
11509 | |||
11333 | 11510 | ||
11334 | switch (block.Type) | 11511 | switch (block.Type) |
11335 | { | 11512 | { |
11336 | case 1: | 11513 | case 1: //change position sp |
11337 | Vector3 pos1 = new Vector3(block.Data, 0); | 11514 | apos = new Vector3(block.Data, 0); |
11338 | 11515 | ||
11339 | UpdateVector handlerUpdatePrimSinglePosition = OnUpdatePrimSinglePosition; | 11516 | UpdateVector handlerUpdatePrimSinglePosition = OnUpdatePrimSinglePosition; |
11340 | if (handlerUpdatePrimSinglePosition != null) | 11517 | if (handlerUpdatePrimSinglePosition != null) |
11341 | { | 11518 | { |
11519 | part.StoreUndoState(); | ||
11520 | part.IgnoreUndoUpdate = true; | ||
11521 | |||
11342 | // m_log.Debug("new movement position is " + pos.X + " , " + pos.Y + " , " + pos.Z); | 11522 | // m_log.Debug("new movement position is " + pos.X + " , " + pos.Y + " , " + pos.Z); |
11343 | handlerUpdatePrimSinglePosition(localId, pos1, this); | 11523 | handlerUpdatePrimSinglePosition(localId, apos, this); |
11524 | |||
11525 | part.IgnoreUndoUpdate = false; | ||
11344 | } | 11526 | } |
11345 | break; | 11527 | break; |
11346 | 11528 | ||
11347 | case 2: | 11529 | case 2: // rotation sp |
11348 | Quaternion rot1 = new Quaternion(block.Data, 0, true); | 11530 | arot = new Quaternion(block.Data, 0, true); |
11349 | 11531 | ||
11350 | UpdatePrimSingleRotation handlerUpdatePrimSingleRotation = OnUpdatePrimSingleRotation; | 11532 | UpdatePrimSingleRotation handlerUpdatePrimSingleRotation = OnUpdatePrimSingleRotation; |
11351 | if (handlerUpdatePrimSingleRotation != null) | 11533 | if (handlerUpdatePrimSingleRotation != null) |
11352 | { | 11534 | { |
11353 | // m_log.Info("new tab rotation is " + rot1.X + " , " + rot1.Y + " , " + rot1.Z + " , " + rot1.W); | 11535 | part.StoreUndoState(); |
11354 | handlerUpdatePrimSingleRotation(localId, rot1, this); | 11536 | part.IgnoreUndoUpdate = true; |
11537 | |||
11538 | handlerUpdatePrimSingleRotation(localId, arot, this); | ||
11539 | |||
11540 | part.IgnoreUndoUpdate = false; | ||
11355 | } | 11541 | } |
11356 | break; | 11542 | break; |
11357 | 11543 | ||
11358 | case 3: | 11544 | case 3: // position plus rotation |
11359 | Vector3 rotPos = new Vector3(block.Data, 0); | 11545 | apos = new Vector3(block.Data, 0); |
11360 | Quaternion rot2 = new Quaternion(block.Data, 12, true); | 11546 | arot = new Quaternion(block.Data, 12, true); |
11361 | 11547 | ||
11362 | UpdatePrimSingleRotationPosition handlerUpdatePrimSingleRotationPosition = OnUpdatePrimSingleRotationPosition; | 11548 | UpdatePrimSingleRotationPosition handlerUpdatePrimSingleRotationPosition = OnUpdatePrimSingleRotationPosition; |
11363 | if (handlerUpdatePrimSingleRotationPosition != null) | 11549 | if (handlerUpdatePrimSingleRotationPosition != null) |
11364 | { | 11550 | { |
11365 | // m_log.Debug("new mouse rotation position is " + rotPos.X + " , " + rotPos.Y + " , " + rotPos.Z); | 11551 | part.StoreUndoState(); |
11366 | // m_log.Info("new mouse rotation is " + rot2.X + " , " + rot2.Y + " , " + rot2.Z + " , " + rot2.W); | 11552 | part.IgnoreUndoUpdate = true; |
11367 | handlerUpdatePrimSingleRotationPosition(localId, rot2, rotPos, this); | 11553 | |
11554 | handlerUpdatePrimSingleRotationPosition(localId, arot, apos, this); | ||
11555 | |||
11556 | part.IgnoreUndoUpdate = false; | ||
11368 | } | 11557 | } |
11369 | break; | 11558 | break; |
11370 | 11559 | ||
11371 | case 4: | 11560 | case 4: // scale sp |
11372 | case 20: | 11561 | case 0x14: // uniform scale sp |
11373 | Vector3 scale4 = new Vector3(block.Data, 0); | 11562 | ascale = new Vector3(block.Data, 0); |
11374 | 11563 | ||
11375 | UpdateVector handlerUpdatePrimScale = OnUpdatePrimScale; | 11564 | UpdateVector handlerUpdatePrimScale = OnUpdatePrimScale; |
11376 | if (handlerUpdatePrimScale != null) | 11565 | if (handlerUpdatePrimScale != null) |
11377 | { | 11566 | { |
11378 | // m_log.Debug("new scale is " + scale4.X + " , " + scale4.Y + " , " + scale4.Z); | 11567 | part.StoreUndoState(); |
11379 | handlerUpdatePrimScale(localId, scale4, this); | 11568 | part.IgnoreUndoUpdate = true; |
11569 | |||
11570 | handlerUpdatePrimScale(localId, ascale, this); | ||
11571 | |||
11572 | part.IgnoreUndoUpdate = false; | ||
11380 | } | 11573 | } |
11381 | break; | 11574 | break; |
11382 | 11575 | ||
11383 | case 5: | 11576 | case 5: // scale and position sp |
11384 | Vector3 scale1 = new Vector3(block.Data, 12); | 11577 | apos = new Vector3(block.Data, 0); |
11385 | Vector3 pos11 = new Vector3(block.Data, 0); | 11578 | ascale = new Vector3(block.Data, 12); |
11579 | |||
11386 | 11580 | ||
11387 | handlerUpdatePrimScale = OnUpdatePrimScale; | 11581 | handlerUpdatePrimScale = OnUpdatePrimScale; |
11388 | if (handlerUpdatePrimScale != null) | 11582 | if (handlerUpdatePrimScale != null) |
11389 | { | 11583 | { |
11390 | // m_log.Debug("new scale is " + scale.X + " , " + scale.Y + " , " + scale.Z); | 11584 | part.StoreUndoState(); |
11391 | handlerUpdatePrimScale(localId, scale1, this); | 11585 | part.IgnoreUndoUpdate = true; |
11586 | |||
11587 | handlerUpdatePrimScale(localId, ascale, this); | ||
11588 | |||
11589 | handlerUpdatePrimSinglePosition = OnUpdatePrimSinglePosition; | ||
11590 | |||
11591 | if (handlerUpdatePrimSinglePosition != null) | ||
11592 | { | ||
11593 | handlerUpdatePrimSinglePosition(localId, apos, this); | ||
11594 | } | ||
11595 | part.IgnoreUndoUpdate = false; | ||
11596 | } | ||
11597 | break; | ||
11598 | |||
11599 | case 0x15: //uniform scale and position | ||
11600 | apos = new Vector3(block.Data, 0); | ||
11601 | ascale = new Vector3(block.Data, 12); | ||
11602 | |||
11603 | |||
11604 | handlerUpdatePrimScale = OnUpdatePrimScale; | ||
11605 | if (handlerUpdatePrimScale != null) | ||
11606 | { | ||
11607 | part.StoreUndoState(false); | ||
11608 | part.IgnoreUndoUpdate = true; | ||
11392 | 11609 | ||
11610 | // m_log.Debug("new scale is " + scale.X + " , " + scale.Y + " , " + scale.Z); | ||
11611 | handlerUpdatePrimScale(localId, ascale, this); | ||
11393 | handlerUpdatePrimSinglePosition = OnUpdatePrimSinglePosition; | 11612 | handlerUpdatePrimSinglePosition = OnUpdatePrimSinglePosition; |
11394 | if (handlerUpdatePrimSinglePosition != null) | 11613 | if (handlerUpdatePrimSinglePosition != null) |
11395 | { | 11614 | { |
11396 | handlerUpdatePrimSinglePosition(localId, pos11, this); | 11615 | handlerUpdatePrimSinglePosition(localId, apos, this); |
11397 | } | 11616 | } |
11617 | |||
11618 | part.IgnoreUndoUpdate = false; | ||
11398 | } | 11619 | } |
11399 | break; | 11620 | break; |
11400 | 11621 | ||
11401 | case 9: | 11622 | // now group related (bit 4) |
11402 | Vector3 pos2 = new Vector3(block.Data, 0); | 11623 | case 9: //( 8 + 1 )group position |
11624 | apos = new Vector3(block.Data, 0); | ||
11403 | 11625 | ||
11404 | UpdateVector handlerUpdateVector = OnUpdatePrimGroupPosition; | 11626 | UpdateVector handlerUpdateVector = OnUpdatePrimGroupPosition; |
11405 | 11627 | ||
11406 | if (handlerUpdateVector != null) | 11628 | if (handlerUpdateVector != null) |
11407 | { | 11629 | { |
11408 | handlerUpdateVector(localId, pos2, this); | 11630 | part.StoreUndoState(true); |
11631 | part.IgnoreUndoUpdate = true; | ||
11632 | |||
11633 | handlerUpdateVector(localId, apos, this); | ||
11634 | |||
11635 | part.IgnoreUndoUpdate = false; | ||
11409 | } | 11636 | } |
11410 | break; | 11637 | break; |
11411 | 11638 | ||
11412 | case 10: | 11639 | case 0x0A: // (8 + 2) group rotation |
11413 | Quaternion rot3 = new Quaternion(block.Data, 0, true); | 11640 | arot = new Quaternion(block.Data, 0, true); |
11414 | 11641 | ||
11415 | UpdatePrimRotation handlerUpdatePrimRotation = OnUpdatePrimGroupRotation; | 11642 | UpdatePrimRotation handlerUpdatePrimRotation = OnUpdatePrimGroupRotation; |
11416 | if (handlerUpdatePrimRotation != null) | 11643 | if (handlerUpdatePrimRotation != null) |
11417 | { | 11644 | { |
11418 | // Console.WriteLine("new rotation is " + rot3.X + " , " + rot3.Y + " , " + rot3.Z + " , " + rot3.W); | 11645 | // Console.WriteLine("new rotation is " + rot3.X + " , " + rot3.Y + " , " + rot3.Z + " , " + rot3.W); |
11419 | handlerUpdatePrimRotation(localId, rot3, this); | 11646 | part.StoreUndoState(true); |
11647 | part.IgnoreUndoUpdate = true; | ||
11648 | |||
11649 | handlerUpdatePrimRotation(localId, arot, this); | ||
11650 | |||
11651 | part.IgnoreUndoUpdate = false; | ||
11420 | } | 11652 | } |
11421 | break; | 11653 | break; |
11422 | 11654 | ||
11423 | case 11: | 11655 | case 0x0B: //( 8 + 2 + 1) group rotation and position |
11424 | Vector3 pos3 = new Vector3(block.Data, 0); | 11656 | apos = new Vector3(block.Data, 0); |
11425 | Quaternion rot4 = new Quaternion(block.Data, 12, true); | 11657 | arot = new Quaternion(block.Data, 12, true); |
11426 | 11658 | ||
11427 | handlerUpdatePrimGroupRotation = OnUpdatePrimGroupMouseRotation; | 11659 | handlerUpdatePrimGroupRotation = OnUpdatePrimGroupMouseRotation; |
11428 | if (handlerUpdatePrimGroupRotation != null) | 11660 | if (handlerUpdatePrimGroupRotation != null) |
11429 | { | 11661 | { |
11430 | // m_log.Debug("new rotation position is " + pos.X + " , " + pos.Y + " , " + pos.Z); | 11662 | // m_log.Debug("new rotation position is " + pos.X + " , " + pos.Y + " , " + pos.Z); |
11431 | // m_log.Debug("new group mouse rotation is " + rot4.X + " , " + rot4.Y + " , " + rot4.Z + " , " + rot4.W); | 11663 | // m_log.Debug("new group mouse rotation is " + rot4.X + " , " + rot4.Y + " , " + rot4.Z + " , " + rot4.W); |
11432 | handlerUpdatePrimGroupRotation(localId, pos3, rot4, this); | 11664 | part.StoreUndoState(true); |
11665 | part.IgnoreUndoUpdate = true; | ||
11666 | |||
11667 | handlerUpdatePrimGroupRotation(localId, apos, arot, this); | ||
11668 | |||
11669 | part.IgnoreUndoUpdate = false; | ||
11433 | } | 11670 | } |
11434 | break; | 11671 | break; |
11435 | case 12: | ||
11436 | case 28: | ||
11437 | Vector3 scale7 = new Vector3(block.Data, 0); | ||
11438 | 11672 | ||
11439 | UpdateVector handlerUpdatePrimGroupScale = OnUpdatePrimGroupScale; | 11673 | case 0x0C: // (8 + 4) group scale |
11440 | if (handlerUpdatePrimGroupScale != null) | 11674 | // only afects root prim and only sent by viewer editor object tab scaling |
11675 | // mouse edition only allows uniform scaling | ||
11676 | // SL MAY CHANGE THIS in viewers | ||
11677 | |||
11678 | ascale = new Vector3(block.Data, 0); | ||
11679 | |||
11680 | handlerUpdatePrimScale = OnUpdatePrimScale; | ||
11681 | if (handlerUpdatePrimScale != null) | ||
11441 | { | 11682 | { |
11442 | // m_log.Debug("new scale is " + scale7.X + " , " + scale7.Y + " , " + scale7.Z); | 11683 | // m_log.Debug("new scale is " + scale7.X + " , " + scale7.Y + " , " + scale7.Z); |
11443 | handlerUpdatePrimGroupScale(localId, scale7, this); | 11684 | part.StoreUndoState(false); // <- SL Exception make it apply to root prim and not group |
11685 | part.IgnoreUndoUpdate = true; | ||
11686 | |||
11687 | handlerUpdatePrimScale(localId, ascale, this); | ||
11688 | |||
11689 | part.IgnoreUndoUpdate = false; | ||
11444 | } | 11690 | } |
11445 | break; | 11691 | break; |
11446 | 11692 | ||
11447 | case 13: | 11693 | case 0x0D: //(8 + 4 + 1) group scale and position |
11448 | Vector3 scale2 = new Vector3(block.Data, 12); | 11694 | // exception as above |
11449 | Vector3 pos4 = new Vector3(block.Data, 0); | ||
11450 | 11695 | ||
11696 | apos = new Vector3(block.Data, 0); | ||
11697 | ascale = new Vector3(block.Data, 12); | ||
11698 | |||
11451 | handlerUpdatePrimScale = OnUpdatePrimScale; | 11699 | handlerUpdatePrimScale = OnUpdatePrimScale; |
11452 | if (handlerUpdatePrimScale != null) | 11700 | if (handlerUpdatePrimScale != null) |
11453 | { | 11701 | { |
11454 | //m_log.Debug("new scale is " + scale.X + " , " + scale.Y + " , " + scale.Z); | 11702 | //m_log.Debug("new scale is " + scale.X + " , " + scale.Y + " , " + scale.Z); |
11455 | handlerUpdatePrimScale(localId, scale2, this); | 11703 | part.StoreUndoState(false); // <- make it apply to root prim and not group |
11704 | part.IgnoreUndoUpdate = true; | ||
11705 | |||
11706 | handlerUpdatePrimScale(localId, ascale, this); | ||
11456 | 11707 | ||
11457 | // Change the position based on scale (for bug number 246) | 11708 | // Change the position based on scale (for bug number 246) |
11458 | handlerUpdatePrimSinglePosition = OnUpdatePrimSinglePosition; | 11709 | handlerUpdatePrimSinglePosition = OnUpdatePrimSinglePosition; |
11459 | // m_log.Debug("new movement position is " + pos.X + " , " + pos.Y + " , " + pos.Z); | 11710 | // m_log.Debug("new movement position is " + pos.X + " , " + pos.Y + " , " + pos.Z); |
11460 | if (handlerUpdatePrimSinglePosition != null) | 11711 | if (handlerUpdatePrimSinglePosition != null) |
11461 | { | 11712 | { |
11462 | handlerUpdatePrimSinglePosition(localId, pos4, this); | 11713 | handlerUpdatePrimSinglePosition(localId, apos, this); |
11463 | } | 11714 | } |
11715 | |||
11716 | part.IgnoreUndoUpdate = false; | ||
11464 | } | 11717 | } |
11465 | break; | 11718 | break; |
11466 | 11719 | ||
11467 | case 29: | 11720 | case 0x1C: // (0x10 + 8 + 4 ) group scale UNIFORM |
11468 | Vector3 scale5 = new Vector3(block.Data, 12); | 11721 | ascale = new Vector3(block.Data, 0); |
11469 | Vector3 pos5 = new Vector3(block.Data, 0); | ||
11470 | 11722 | ||
11471 | handlerUpdatePrimGroupScale = OnUpdatePrimGroupScale; | 11723 | handlerUpdatePrimGroupScale = OnUpdatePrimGroupScale; |
11472 | if (handlerUpdatePrimGroupScale != null) | 11724 | if (handlerUpdatePrimGroupScale != null) |
11473 | { | 11725 | { |
11474 | // m_log.Debug("new scale is " + scale.X + " , " + scale.Y + " , " + scale.Z); | 11726 | // m_log.Debug("new scale is " + scale7.X + " , " + scale7.Y + " , " + scale7.Z); |
11475 | part.StoreUndoState(true); | 11727 | part.StoreUndoState(true); |
11476 | part.IgnoreUndoUpdate = true; | 11728 | part.IgnoreUndoUpdate = true; |
11477 | handlerUpdatePrimGroupScale(localId, scale5, this); | ||
11478 | handlerUpdateVector = OnUpdatePrimGroupPosition; | ||
11479 | 11729 | ||
11480 | if (handlerUpdateVector != null) | 11730 | handlerUpdatePrimGroupScale(localId, ascale, this); |
11481 | { | ||
11482 | handlerUpdateVector(localId, pos5, this); | ||
11483 | } | ||
11484 | 11731 | ||
11485 | part.IgnoreUndoUpdate = false; | 11732 | part.IgnoreUndoUpdate = false; |
11486 | } | 11733 | } |
11487 | |||
11488 | break; | 11734 | break; |
11489 | 11735 | ||
11490 | case 21: | 11736 | case 0x1D: // (UNIFORM + GROUP + SCALE + POS) |
11491 | Vector3 scale6 = new Vector3(block.Data, 12); | 11737 | apos = new Vector3(block.Data, 0); |
11492 | Vector3 pos6 = new Vector3(block.Data, 0); | 11738 | ascale = new Vector3(block.Data, 12); |
11739 | |||
11493 | 11740 | ||
11494 | handlerUpdatePrimScale = OnUpdatePrimScale; | 11741 | handlerUpdatePrimGroupScale = OnUpdatePrimGroupScale; |
11495 | if (handlerUpdatePrimScale != null) | 11742 | if (handlerUpdatePrimGroupScale != null) |
11496 | { | 11743 | { |
11497 | part.StoreUndoState(false); | 11744 | // m_log.Debug("new scale is " + scale.X + " , " + scale.Y + " , " + scale.Z); |
11745 | part.StoreUndoState(true); | ||
11498 | part.IgnoreUndoUpdate = true; | 11746 | part.IgnoreUndoUpdate = true; |
11499 | 11747 | ||
11500 | // m_log.Debug("new scale is " + scale.X + " , " + scale.Y + " , " + scale.Z); | 11748 | handlerUpdatePrimGroupScale(localId, ascale, this); |
11501 | handlerUpdatePrimScale(localId, scale6, this); | 11749 | |
11502 | handlerUpdatePrimSinglePosition = OnUpdatePrimSinglePosition; | 11750 | handlerUpdateVector = OnUpdatePrimGroupPosition; |
11503 | if (handlerUpdatePrimSinglePosition != null) | 11751 | |
11752 | if (handlerUpdateVector != null) | ||
11504 | { | 11753 | { |
11505 | handlerUpdatePrimSinglePosition(localId, pos6, this); | 11754 | handlerUpdateVector(localId, apos, this); |
11506 | } | 11755 | } |
11507 | 11756 | ||
11508 | part.IgnoreUndoUpdate = false; | 11757 | part.IgnoreUndoUpdate = false; |
11509 | } | 11758 | } |
11759 | |||
11510 | break; | 11760 | break; |
11511 | 11761 | ||
11512 | default: | 11762 | default: |
@@ -11516,6 +11766,7 @@ namespace OpenSim.Region.ClientStack.LindenUDP | |||
11516 | 11766 | ||
11517 | // for (int j = 0; j < parts.Length; j++) | 11767 | // for (int j = 0; j < parts.Length; j++) |
11518 | // parts[j].IgnoreUndoUpdate = false; | 11768 | // parts[j].IgnoreUndoUpdate = false; |
11769 | |||
11519 | } | 11770 | } |
11520 | } | 11771 | } |
11521 | } | 11772 | } |
@@ -11975,7 +12226,10 @@ namespace OpenSim.Region.ClientStack.LindenUDP | |||
11975 | 12226 | ||
11976 | // m_log.DebugFormat("[CLIENT]: {0} requesting asset {1}", Name, requestID); | 12227 | // m_log.DebugFormat("[CLIENT]: {0} requesting asset {1}", Name, requestID); |
11977 | 12228 | ||
12229 | |||
12230 | //Note, the bool returned from the below function is useless since it is always false. | ||
11978 | m_assetService.Get(requestID.ToString(), transferRequest, AssetReceived); | 12231 | m_assetService.Get(requestID.ToString(), transferRequest, AssetReceived); |
12232 | |||
11979 | } | 12233 | } |
11980 | 12234 | ||
11981 | /// <summary> | 12235 | /// <summary> |