diff options
Diffstat (limited to 'OpenSim/Region/ClientStack/Linden/UDP/LLClientView.cs')
-rw-r--r-- | OpenSim/Region/ClientStack/Linden/UDP/LLClientView.cs | 1440 |
1 files changed, 881 insertions, 559 deletions
diff --git a/OpenSim/Region/ClientStack/Linden/UDP/LLClientView.cs b/OpenSim/Region/ClientStack/Linden/UDP/LLClientView.cs index 5675870..cc4d014 100644 --- a/OpenSim/Region/ClientStack/Linden/UDP/LLClientView.cs +++ b/OpenSim/Region/ClientStack/Linden/UDP/LLClientView.cs | |||
@@ -99,6 +99,7 @@ namespace OpenSim.Region.ClientStack.LindenUDP | |||
99 | public event AvatarPickerRequest OnAvatarPickerRequest; | 99 | public event AvatarPickerRequest OnAvatarPickerRequest; |
100 | public event StartAnim OnStartAnim; | 100 | public event StartAnim OnStartAnim; |
101 | public event StopAnim OnStopAnim; | 101 | public event StopAnim OnStopAnim; |
102 | public event ChangeAnim OnChangeAnim; | ||
102 | public event Action<IClientAPI> OnRequestAvatarsData; | 103 | public event Action<IClientAPI> OnRequestAvatarsData; |
103 | public event LinkObjects OnLinkObjects; | 104 | public event LinkObjects OnLinkObjects; |
104 | public event DelinkObjects OnDelinkObjects; | 105 | public event DelinkObjects OnDelinkObjects; |
@@ -126,6 +127,7 @@ namespace OpenSim.Region.ClientStack.LindenUDP | |||
126 | public event RequestObjectPropertiesFamily OnRequestObjectPropertiesFamily; | 127 | public event RequestObjectPropertiesFamily OnRequestObjectPropertiesFamily; |
127 | public event UpdatePrimFlags OnUpdatePrimFlags; | 128 | public event UpdatePrimFlags OnUpdatePrimFlags; |
128 | public event UpdatePrimTexture OnUpdatePrimTexture; | 129 | public event UpdatePrimTexture OnUpdatePrimTexture; |
130 | public event ClientChangeObject onClientChangeObject; | ||
129 | public event UpdateVector OnUpdatePrimGroupPosition; | 131 | public event UpdateVector OnUpdatePrimGroupPosition; |
130 | public event UpdateVector OnUpdatePrimSinglePosition; | 132 | public event UpdateVector OnUpdatePrimSinglePosition; |
131 | public event UpdatePrimRotation OnUpdatePrimGroupRotation; | 133 | public event UpdatePrimRotation OnUpdatePrimGroupRotation; |
@@ -159,6 +161,7 @@ namespace OpenSim.Region.ClientStack.LindenUDP | |||
159 | public event RequestTaskInventory OnRequestTaskInventory; | 161 | public event RequestTaskInventory OnRequestTaskInventory; |
160 | public event UpdateInventoryItem OnUpdateInventoryItem; | 162 | public event UpdateInventoryItem OnUpdateInventoryItem; |
161 | public event CopyInventoryItem OnCopyInventoryItem; | 163 | public event CopyInventoryItem OnCopyInventoryItem; |
164 | public event MoveItemsAndLeaveCopy OnMoveItemsAndLeaveCopy; | ||
162 | public event MoveInventoryItem OnMoveInventoryItem; | 165 | public event MoveInventoryItem OnMoveInventoryItem; |
163 | public event RemoveInventoryItem OnRemoveInventoryItem; | 166 | public event RemoveInventoryItem OnRemoveInventoryItem; |
164 | public event RemoveInventoryFolder OnRemoveInventoryFolder; | 167 | public event RemoveInventoryFolder OnRemoveInventoryFolder; |
@@ -257,7 +260,7 @@ namespace OpenSim.Region.ClientStack.LindenUDP | |||
257 | public event ClassifiedInfoRequest OnClassifiedInfoRequest; | 260 | public event ClassifiedInfoRequest OnClassifiedInfoRequest; |
258 | public event ClassifiedInfoUpdate OnClassifiedInfoUpdate; | 261 | public event ClassifiedInfoUpdate OnClassifiedInfoUpdate; |
259 | public event ClassifiedDelete OnClassifiedDelete; | 262 | public event ClassifiedDelete OnClassifiedDelete; |
260 | public event ClassifiedDelete OnClassifiedGodDelete; | 263 | public event ClassifiedGodDelete OnClassifiedGodDelete; |
261 | public event EventNotificationAddRequest OnEventNotificationAddRequest; | 264 | public event EventNotificationAddRequest OnEventNotificationAddRequest; |
262 | public event EventNotificationRemoveRequest OnEventNotificationRemoveRequest; | 265 | public event EventNotificationRemoveRequest OnEventNotificationRemoveRequest; |
263 | public event EventGodDelete OnEventGodDelete; | 266 | public event EventGodDelete OnEventGodDelete; |
@@ -288,10 +291,12 @@ namespace OpenSim.Region.ClientStack.LindenUDP | |||
288 | public event GroupVoteHistoryRequest OnGroupVoteHistoryRequest; | 291 | public event GroupVoteHistoryRequest OnGroupVoteHistoryRequest; |
289 | public event SimWideDeletesDelegate OnSimWideDeletes; | 292 | public event SimWideDeletesDelegate OnSimWideDeletes; |
290 | public event SendPostcard OnSendPostcard; | 293 | public event SendPostcard OnSendPostcard; |
294 | public event ChangeInventoryItemFlags OnChangeInventoryItemFlags; | ||
291 | public event MuteListEntryUpdate OnUpdateMuteListEntry; | 295 | public event MuteListEntryUpdate OnUpdateMuteListEntry; |
292 | public event MuteListEntryRemove OnRemoveMuteListEntry; | 296 | public event MuteListEntryRemove OnRemoveMuteListEntry; |
293 | public event GodlikeMessage onGodlikeMessage; | 297 | public event GodlikeMessage onGodlikeMessage; |
294 | public event GodUpdateRegionInfoUpdate OnGodUpdateRegionInfoUpdate; | 298 | public event GodUpdateRegionInfoUpdate OnGodUpdateRegionInfoUpdate; |
299 | public event GenericCall2 OnUpdateThrottles; | ||
295 | 300 | ||
296 | #endregion Events | 301 | #endregion Events |
297 | 302 | ||
@@ -326,6 +331,10 @@ namespace OpenSim.Region.ClientStack.LindenUDP | |||
326 | private Prioritizer m_prioritizer; | 331 | private Prioritizer m_prioritizer; |
327 | private bool m_disableFacelights = false; | 332 | private bool m_disableFacelights = false; |
328 | 333 | ||
334 | private bool m_VelocityInterpolate = false; | ||
335 | private const uint MaxTransferBytesPerPacket = 600; | ||
336 | |||
337 | |||
329 | /// <value> | 338 | /// <value> |
330 | /// List used in construction of data blocks for an object update packet. This is to stop us having to | 339 | /// List used in construction of data blocks for an object update packet. This is to stop us having to |
331 | /// continually recreate it. | 340 | /// continually recreate it. |
@@ -337,14 +346,15 @@ namespace OpenSim.Region.ClientStack.LindenUDP | |||
337 | /// thread servicing the m_primFullUpdates queue after a kill. If this happens the object persists as an | 346 | /// thread servicing the m_primFullUpdates queue after a kill. If this happens the object persists as an |
338 | /// ownerless phantom. | 347 | /// ownerless phantom. |
339 | /// | 348 | /// |
340 | /// All manipulation of this set has to occur under a lock | 349 | /// All manipulation of this set has to occur under an m_entityUpdates.SyncRoot lock |
341 | /// | 350 | /// |
342 | /// </value> | 351 | /// </value> |
343 | protected HashSet<uint> m_killRecord; | 352 | // protected HashSet<uint> m_killRecord; |
344 | 353 | ||
345 | // protected HashSet<uint> m_attachmentsSent; | 354 | // protected HashSet<uint> m_attachmentsSent; |
346 | 355 | ||
347 | private int m_moneyBalance; | 356 | private int m_moneyBalance; |
357 | private bool m_deliverPackets = true; | ||
348 | private int m_animationSequenceNumber = 1; | 358 | private int m_animationSequenceNumber = 1; |
349 | private bool m_SendLogoutPacketWhenClosing = true; | 359 | private bool m_SendLogoutPacketWhenClosing = true; |
350 | 360 | ||
@@ -391,6 +401,14 @@ namespace OpenSim.Region.ClientStack.LindenUDP | |||
391 | get { return m_startpos; } | 401 | get { return m_startpos; } |
392 | set { m_startpos = value; } | 402 | set { m_startpos = value; } |
393 | } | 403 | } |
404 | public bool DeliverPackets | ||
405 | { | ||
406 | get { return m_deliverPackets; } | ||
407 | set { | ||
408 | m_deliverPackets = value; | ||
409 | m_udpClient.m_deliverPackets = value; | ||
410 | } | ||
411 | } | ||
394 | public UUID AgentId { get { return m_agentId; } } | 412 | public UUID AgentId { get { return m_agentId; } } |
395 | public ISceneAgent SceneAgent { get; set; } | 413 | public ISceneAgent SceneAgent { get; set; } |
396 | public UUID ActiveGroupId { get { return m_activeGroupID; } } | 414 | public UUID ActiveGroupId { get { return m_activeGroupID; } } |
@@ -442,6 +460,7 @@ namespace OpenSim.Region.ClientStack.LindenUDP | |||
442 | } | 460 | } |
443 | 461 | ||
444 | public bool SendLogoutPacketWhenClosing { set { m_SendLogoutPacketWhenClosing = value; } } | 462 | public bool SendLogoutPacketWhenClosing { set { m_SendLogoutPacketWhenClosing = value; } } |
463 | |||
445 | 464 | ||
446 | #endregion Properties | 465 | #endregion Properties |
447 | 466 | ||
@@ -468,7 +487,7 @@ namespace OpenSim.Region.ClientStack.LindenUDP | |||
468 | m_entityUpdates = new PriorityQueue(m_scene.Entities.Count); | 487 | m_entityUpdates = new PriorityQueue(m_scene.Entities.Count); |
469 | m_entityProps = new PriorityQueue(m_scene.Entities.Count); | 488 | m_entityProps = new PriorityQueue(m_scene.Entities.Count); |
470 | m_fullUpdateDataBlocksBuilder = new List<ObjectUpdatePacket.ObjectDataBlock>(); | 489 | m_fullUpdateDataBlocksBuilder = new List<ObjectUpdatePacket.ObjectDataBlock>(); |
471 | m_killRecord = new HashSet<uint>(); | 490 | // m_killRecord = new HashSet<uint>(); |
472 | // m_attachmentsSent = new HashSet<uint>(); | 491 | // m_attachmentsSent = new HashSet<uint>(); |
473 | 492 | ||
474 | m_assetService = m_scene.RequestModuleInterface<IAssetService>(); | 493 | m_assetService = m_scene.RequestModuleInterface<IAssetService>(); |
@@ -498,12 +517,16 @@ namespace OpenSim.Region.ClientStack.LindenUDP | |||
498 | 517 | ||
499 | #region Client Methods | 518 | #region Client Methods |
500 | 519 | ||
520 | |||
521 | /// <summary> | ||
522 | /// Close down the client view | ||
523 | /// </summary> | ||
501 | public void Close() | 524 | public void Close() |
502 | { | 525 | { |
503 | Close(false); | 526 | Close(true, false); |
504 | } | 527 | } |
505 | 528 | ||
506 | public void Close(bool force) | 529 | public void Close(bool sendStop, bool force) |
507 | { | 530 | { |
508 | // We lock here to prevent race conditions between two threads calling close simultaneously (e.g. | 531 | // We lock here to prevent race conditions between two threads calling close simultaneously (e.g. |
509 | // a simultaneous relog just as a client is being closed out due to no packet ack from the old connection. | 532 | // a simultaneous relog just as a client is being closed out due to no packet ack from the old connection. |
@@ -515,7 +538,7 @@ namespace OpenSim.Region.ClientStack.LindenUDP | |||
515 | return; | 538 | return; |
516 | 539 | ||
517 | IsActive = false; | 540 | IsActive = false; |
518 | CloseWithoutChecks(); | 541 | CloseWithoutChecks(sendStop); |
519 | } | 542 | } |
520 | } | 543 | } |
521 | 544 | ||
@@ -528,12 +551,19 @@ namespace OpenSim.Region.ClientStack.LindenUDP | |||
528 | /// | 551 | /// |
529 | /// Callers must lock ClosingSyncLock before calling. | 552 | /// Callers must lock ClosingSyncLock before calling. |
530 | /// </remarks> | 553 | /// </remarks> |
531 | public void CloseWithoutChecks() | 554 | public void CloseWithoutChecks(bool sendStop) |
532 | { | 555 | { |
533 | m_log.DebugFormat( | 556 | m_log.DebugFormat( |
534 | "[CLIENT]: Close has been called for {0} attached to scene {1}", | 557 | "[CLIENT]: Close has been called for {0} attached to scene {1}", |
535 | Name, m_scene.RegionInfo.RegionName); | 558 | Name, m_scene.RegionInfo.RegionName); |
536 | 559 | ||
560 | if (sendStop) | ||
561 | { | ||
562 | // Send the STOP packet | ||
563 | DisableSimulatorPacket disable = (DisableSimulatorPacket)PacketPool.Instance.GetPacket(PacketType.DisableSimulator); | ||
564 | OutPacket(disable, ThrottleOutPacketType.Unknown); | ||
565 | } | ||
566 | |||
537 | // Shutdown the image manager | 567 | // Shutdown the image manager |
538 | ImageManager.Close(); | 568 | ImageManager.Close(); |
539 | 569 | ||
@@ -556,6 +586,7 @@ namespace OpenSim.Region.ClientStack.LindenUDP | |||
556 | // Disable UDP handling for this client | 586 | // Disable UDP handling for this client |
557 | m_udpClient.Shutdown(); | 587 | m_udpClient.Shutdown(); |
558 | 588 | ||
589 | |||
559 | //m_log.InfoFormat("[CLIENTVIEW] Memory pre GC {0}", System.GC.GetTotalMemory(false)); | 590 | //m_log.InfoFormat("[CLIENTVIEW] Memory pre GC {0}", System.GC.GetTotalMemory(false)); |
560 | //GC.Collect(); | 591 | //GC.Collect(); |
561 | //m_log.InfoFormat("[CLIENTVIEW] Memory post GC {0}", System.GC.GetTotalMemory(true)); | 592 | //m_log.InfoFormat("[CLIENTVIEW] Memory post GC {0}", System.GC.GetTotalMemory(true)); |
@@ -791,7 +822,9 @@ namespace OpenSim.Region.ClientStack.LindenUDP | |||
791 | handshake.RegionInfo3.ProductName = Util.StringToBytes256(regionInfo.RegionType); | 822 | handshake.RegionInfo3.ProductName = Util.StringToBytes256(regionInfo.RegionType); |
792 | handshake.RegionInfo3.ProductSKU = Utils.EmptyBytes; | 823 | handshake.RegionInfo3.ProductSKU = Utils.EmptyBytes; |
793 | 824 | ||
794 | OutPacket(handshake, ThrottleOutPacketType.Task); | 825 | // OutPacket(handshake, ThrottleOutPacketType.Task); |
826 | // use same as MoveAgentIntoRegion (both should be task ) | ||
827 | OutPacket(handshake, ThrottleOutPacketType.Unknown); | ||
795 | } | 828 | } |
796 | 829 | ||
797 | public void MoveAgentIntoRegion(RegionInfo regInfo, Vector3 pos, Vector3 look) | 830 | public void MoveAgentIntoRegion(RegionInfo regInfo, Vector3 pos, Vector3 look) |
@@ -831,7 +864,7 @@ namespace OpenSim.Region.ClientStack.LindenUDP | |||
831 | reply.ChatData.OwnerID = ownerID; | 864 | reply.ChatData.OwnerID = ownerID; |
832 | reply.ChatData.SourceID = fromAgentID; | 865 | reply.ChatData.SourceID = fromAgentID; |
833 | 866 | ||
834 | OutPacket(reply, ThrottleOutPacketType.Task); | 867 | OutPacket(reply, ThrottleOutPacketType.Unknown); |
835 | } | 868 | } |
836 | 869 | ||
837 | /// <summary> | 870 | /// <summary> |
@@ -864,32 +897,7 @@ namespace OpenSim.Region.ClientStack.LindenUDP | |||
864 | msg.MessageBlock.Message = Util.StringToBytes1024(im.message); | 897 | msg.MessageBlock.Message = Util.StringToBytes1024(im.message); |
865 | msg.MessageBlock.BinaryBucket = im.binaryBucket; | 898 | msg.MessageBlock.BinaryBucket = im.binaryBucket; |
866 | 899 | ||
867 | if (im.message.StartsWith("[grouptest]")) | 900 | OutPacket(msg, ThrottleOutPacketType.Task); |
868 | { // this block is test code for implementing group IM - delete when group IM is finished | ||
869 | IEventQueue eq = Scene.RequestModuleInterface<IEventQueue>(); | ||
870 | if (eq != null) | ||
871 | { | ||
872 | im.dialog = 17; | ||
873 | |||
874 | //eq.ChatterboxInvitation( | ||
875 | // new UUID("00000000-68f9-1111-024e-222222111123"), | ||
876 | // "OpenSimulator Testing", im.fromAgentID, im.message, im.toAgentID, im.fromAgentName, im.dialog, 0, | ||
877 | // false, 0, new Vector3(), 1, im.imSessionID, im.fromGroup, im.binaryBucket); | ||
878 | |||
879 | eq.ChatterboxInvitation( | ||
880 | new UUID("00000000-68f9-1111-024e-222222111123"), | ||
881 | "OpenSimulator Testing", new UUID(im.fromAgentID), im.message, new UUID(im.toAgentID), im.fromAgentName, im.dialog, 0, | ||
882 | false, 0, new Vector3(), 1, new UUID(im.imSessionID), im.fromGroup, Util.StringToBytes256("OpenSimulator Testing")); | ||
883 | |||
884 | eq.ChatterBoxSessionAgentListUpdates( | ||
885 | new UUID("00000000-68f9-1111-024e-222222111123"), | ||
886 | new UUID(im.fromAgentID), new UUID(im.toAgentID), false, false, false); | ||
887 | } | ||
888 | |||
889 | Console.WriteLine("SendInstantMessage: " + msg); | ||
890 | } | ||
891 | else | ||
892 | OutPacket(msg, ThrottleOutPacketType.Task); | ||
893 | } | 901 | } |
894 | } | 902 | } |
895 | 903 | ||
@@ -1117,6 +1125,10 @@ namespace OpenSim.Region.ClientStack.LindenUDP | |||
1117 | public virtual void SendLayerData(float[] map) | 1125 | public virtual void SendLayerData(float[] map) |
1118 | { | 1126 | { |
1119 | Util.FireAndForget(DoSendLayerData, map); | 1127 | Util.FireAndForget(DoSendLayerData, map); |
1128 | |||
1129 | // Send it sync, and async. It's not that much data | ||
1130 | // and it improves user experience just so much! | ||
1131 | DoSendLayerData(map); | ||
1120 | } | 1132 | } |
1121 | 1133 | ||
1122 | /// <summary> | 1134 | /// <summary> |
@@ -1129,16 +1141,13 @@ namespace OpenSim.Region.ClientStack.LindenUDP | |||
1129 | 1141 | ||
1130 | try | 1142 | try |
1131 | { | 1143 | { |
1132 | //for (int y = 0; y < 16; y++) | 1144 | for (int y = 0; y < 16; y++) |
1133 | //{ | 1145 | { |
1134 | // for (int x = 0; x < 16; x++) | 1146 | for (int x = 0; x < 16; x+=4) |
1135 | // { | 1147 | { |
1136 | // SendLayerData(x, y, map); | 1148 | SendLayerPacket(x, y, map); |
1137 | // } | 1149 | } |
1138 | //} | 1150 | } |
1139 | |||
1140 | // Send LayerData in a spiral pattern. Fun! | ||
1141 | SendLayerTopRight(map, 0, 0, 15, 15); | ||
1142 | } | 1151 | } |
1143 | catch (Exception e) | 1152 | catch (Exception e) |
1144 | { | 1153 | { |
@@ -1146,51 +1155,35 @@ namespace OpenSim.Region.ClientStack.LindenUDP | |||
1146 | } | 1155 | } |
1147 | } | 1156 | } |
1148 | 1157 | ||
1149 | private void SendLayerTopRight(float[] map, int x1, int y1, int x2, int y2) | ||
1150 | { | ||
1151 | // Row | ||
1152 | for (int i = x1; i <= x2; i++) | ||
1153 | SendLayerData(i, y1, map); | ||
1154 | |||
1155 | // Column | ||
1156 | for (int j = y1 + 1; j <= y2; j++) | ||
1157 | SendLayerData(x2, j, map); | ||
1158 | |||
1159 | if (x2 - x1 > 0) | ||
1160 | SendLayerBottomLeft(map, x1, y1 + 1, x2 - 1, y2); | ||
1161 | } | ||
1162 | |||
1163 | void SendLayerBottomLeft(float[] map, int x1, int y1, int x2, int y2) | ||
1164 | { | ||
1165 | // Row in reverse | ||
1166 | for (int i = x2; i >= x1; i--) | ||
1167 | SendLayerData(i, y2, map); | ||
1168 | |||
1169 | // Column in reverse | ||
1170 | for (int j = y2 - 1; j >= y1; j--) | ||
1171 | SendLayerData(x1, j, map); | ||
1172 | |||
1173 | if (x2 - x1 > 0) | ||
1174 | SendLayerTopRight(map, x1 + 1, y1, x2, y2 - 1); | ||
1175 | } | ||
1176 | |||
1177 | /// <summary> | 1158 | /// <summary> |
1178 | /// Sends a set of four patches (x, x+1, ..., x+3) to the client | 1159 | /// Sends a set of four patches (x, x+1, ..., x+3) to the client |
1179 | /// </summary> | 1160 | /// </summary> |
1180 | /// <param name="map">heightmap</param> | 1161 | /// <param name="map">heightmap</param> |
1181 | /// <param name="px">X coordinate for patches 0..12</param> | 1162 | /// <param name="px">X coordinate for patches 0..12</param> |
1182 | /// <param name="py">Y coordinate for patches 0..15</param> | 1163 | /// <param name="py">Y coordinate for patches 0..15</param> |
1183 | // private void SendLayerPacket(float[] map, int y, int x) | 1164 | private void SendLayerPacket(int x, int y, float[] map) |
1184 | // { | 1165 | { |
1185 | // int[] patches = new int[4]; | 1166 | int[] patches = new int[4]; |
1186 | // patches[0] = x + 0 + y * 16; | 1167 | patches[0] = x + 0 + y * 16; |
1187 | // patches[1] = x + 1 + y * 16; | 1168 | patches[1] = x + 1 + y * 16; |
1188 | // patches[2] = x + 2 + y * 16; | 1169 | patches[2] = x + 2 + y * 16; |
1189 | // patches[3] = x + 3 + y * 16; | 1170 | patches[3] = x + 3 + y * 16; |
1190 | 1171 | ||
1191 | // Packet layerpack = LLClientView.TerrainManager.CreateLandPacket(map, patches); | 1172 | float[] heightmap = (map.Length == 65536) ? |
1192 | // OutPacket(layerpack, ThrottleOutPacketType.Land); | 1173 | map : |
1193 | // } | 1174 | LLHeightFieldMoronize(map); |
1175 | |||
1176 | try | ||
1177 | { | ||
1178 | Packet layerpack = TerrainCompressor.CreateLandPacket(heightmap, patches); | ||
1179 | OutPacket(layerpack, ThrottleOutPacketType.Land); | ||
1180 | } | ||
1181 | catch | ||
1182 | { | ||
1183 | for (int px = x ; px < x + 4 ; px++) | ||
1184 | SendLayerData(px, y, map); | ||
1185 | } | ||
1186 | } | ||
1194 | 1187 | ||
1195 | /// <summary> | 1188 | /// <summary> |
1196 | /// Sends a specified patch to a client | 1189 | /// Sends a specified patch to a client |
@@ -1210,7 +1203,7 @@ namespace OpenSim.Region.ClientStack.LindenUDP | |||
1210 | LayerDataPacket layerpack = TerrainCompressor.CreateLandPacket(heightmap, patches); | 1203 | LayerDataPacket layerpack = TerrainCompressor.CreateLandPacket(heightmap, patches); |
1211 | layerpack.Header.Reliable = true; | 1204 | layerpack.Header.Reliable = true; |
1212 | 1205 | ||
1213 | OutPacket(layerpack, ThrottleOutPacketType.Land); | 1206 | OutPacket(layerpack, ThrottleOutPacketType.Task); |
1214 | } | 1207 | } |
1215 | catch (Exception e) | 1208 | catch (Exception e) |
1216 | { | 1209 | { |
@@ -1573,7 +1566,8 @@ namespace OpenSim.Region.ClientStack.LindenUDP | |||
1573 | 1566 | ||
1574 | public void SendKillObject(ulong regionHandle, List<uint> localIDs) | 1567 | public void SendKillObject(ulong regionHandle, List<uint> localIDs) |
1575 | { | 1568 | { |
1576 | // m_log.DebugFormat("[CLIENT]: Sending KillObjectPacket to {0} for {1} in {2}", Name, localID, regionHandle); | 1569 | // foreach (uint id in localIDs) |
1570 | // m_log.DebugFormat("[CLIENT]: Sending KillObjectPacket to {0} for {1} in {2}", Name, id, regionHandle); | ||
1577 | 1571 | ||
1578 | KillObjectPacket kill = (KillObjectPacket)PacketPool.Instance.GetPacket(PacketType.KillObject); | 1572 | KillObjectPacket kill = (KillObjectPacket)PacketPool.Instance.GetPacket(PacketType.KillObject); |
1579 | // TODO: don't create new blocks if recycling an old packet | 1573 | // TODO: don't create new blocks if recycling an old packet |
@@ -1595,17 +1589,17 @@ namespace OpenSim.Region.ClientStack.LindenUDP | |||
1595 | // We MUST lock for both manipulating the kill record and sending the packet, in order to avoid a race | 1589 | // We MUST lock for both manipulating the kill record and sending the packet, in order to avoid a race |
1596 | // condition where a kill can be processed before an out-of-date update for the same object. | 1590 | // condition where a kill can be processed before an out-of-date update for the same object. |
1597 | // ProcessEntityUpdates() also takes the m_killRecord lock. | 1591 | // ProcessEntityUpdates() also takes the m_killRecord lock. |
1598 | lock (m_killRecord) | 1592 | // lock (m_killRecord) |
1599 | { | 1593 | // { |
1600 | foreach (uint localID in localIDs) | 1594 | // foreach (uint localID in localIDs) |
1601 | m_killRecord.Add(localID); | 1595 | // m_killRecord.Add(localID); |
1602 | 1596 | ||
1603 | // The throttle queue used here must match that being used for updates. Otherwise, there is a | 1597 | // The throttle queue used here must match that being used for updates. Otherwise, there is a |
1604 | // chance that a kill packet put on a separate queue will be sent to the client before an existing | 1598 | // chance that a kill packet put on a separate queue will be sent to the client before an existing |
1605 | // update packet on another queue. Receiving updates after kills results in unowned and undeletable | 1599 | // update packet on another queue. Receiving updates after kills results in unowned and undeletable |
1606 | // scene objects in a viewer until that viewer is relogged in. | 1600 | // scene objects in a viewer until that viewer is relogged in. |
1607 | OutPacket(kill, ThrottleOutPacketType.Task); | 1601 | OutPacket(kill, ThrottleOutPacketType.Task); |
1608 | } | 1602 | // } |
1609 | } | 1603 | } |
1610 | } | 1604 | } |
1611 | 1605 | ||
@@ -2063,9 +2057,14 @@ namespace OpenSim.Region.ClientStack.LindenUDP | |||
2063 | OutPacket(bulkUpdate, ThrottleOutPacketType.Asset); | 2057 | OutPacket(bulkUpdate, ThrottleOutPacketType.Asset); |
2064 | } | 2058 | } |
2065 | 2059 | ||
2066 | /// <see>IClientAPI.SendInventoryItemCreateUpdate(InventoryItemBase)</see> | ||
2067 | public void SendInventoryItemCreateUpdate(InventoryItemBase Item, uint callbackId) | 2060 | public void SendInventoryItemCreateUpdate(InventoryItemBase Item, uint callbackId) |
2068 | { | 2061 | { |
2062 | SendInventoryItemCreateUpdate(Item, UUID.Zero, callbackId); | ||
2063 | } | ||
2064 | |||
2065 | /// <see>IClientAPI.SendInventoryItemCreateUpdate(InventoryItemBase)</see> | ||
2066 | public void SendInventoryItemCreateUpdate(InventoryItemBase Item, UUID transactionID, uint callbackId) | ||
2067 | { | ||
2069 | const uint FULL_MASK_PERMISSIONS = (uint)PermissionMask.All; | 2068 | const uint FULL_MASK_PERMISSIONS = (uint)PermissionMask.All; |
2070 | 2069 | ||
2071 | UpdateCreateInventoryItemPacket InventoryReply | 2070 | UpdateCreateInventoryItemPacket InventoryReply |
@@ -2075,6 +2074,7 @@ namespace OpenSim.Region.ClientStack.LindenUDP | |||
2075 | // TODO: don't create new blocks if recycling an old packet | 2074 | // TODO: don't create new blocks if recycling an old packet |
2076 | InventoryReply.AgentData.AgentID = AgentId; | 2075 | InventoryReply.AgentData.AgentID = AgentId; |
2077 | InventoryReply.AgentData.SimApproved = true; | 2076 | InventoryReply.AgentData.SimApproved = true; |
2077 | InventoryReply.AgentData.TransactionID = transactionID; | ||
2078 | InventoryReply.InventoryData = new UpdateCreateInventoryItemPacket.InventoryDataBlock[1]; | 2078 | InventoryReply.InventoryData = new UpdateCreateInventoryItemPacket.InventoryDataBlock[1]; |
2079 | InventoryReply.InventoryData[0] = new UpdateCreateInventoryItemPacket.InventoryDataBlock(); | 2079 | InventoryReply.InventoryData[0] = new UpdateCreateInventoryItemPacket.InventoryDataBlock(); |
2080 | InventoryReply.InventoryData[0].ItemID = Item.ID; | 2080 | InventoryReply.InventoryData[0].ItemID = Item.ID; |
@@ -2144,16 +2144,20 @@ namespace OpenSim.Region.ClientStack.LindenUDP | |||
2144 | replytask.InventoryData.TaskID = taskID; | 2144 | replytask.InventoryData.TaskID = taskID; |
2145 | replytask.InventoryData.Serial = serial; | 2145 | replytask.InventoryData.Serial = serial; |
2146 | replytask.InventoryData.Filename = fileName; | 2146 | replytask.InventoryData.Filename = fileName; |
2147 | OutPacket(replytask, ThrottleOutPacketType.Asset); | 2147 | OutPacket(replytask, ThrottleOutPacketType.Task); |
2148 | } | 2148 | } |
2149 | 2149 | ||
2150 | public void SendXferPacket(ulong xferID, uint packet, byte[] data) | 2150 | public void SendXferPacket(ulong xferID, uint packet, byte[] data, bool isTaskInventory) |
2151 | { | 2151 | { |
2152 | ThrottleOutPacketType type = ThrottleOutPacketType.Asset; | ||
2153 | if (isTaskInventory) | ||
2154 | type = ThrottleOutPacketType.Task; | ||
2155 | |||
2152 | SendXferPacketPacket sendXfer = (SendXferPacketPacket)PacketPool.Instance.GetPacket(PacketType.SendXferPacket); | 2156 | SendXferPacketPacket sendXfer = (SendXferPacketPacket)PacketPool.Instance.GetPacket(PacketType.SendXferPacket); |
2153 | sendXfer.XferID.ID = xferID; | 2157 | sendXfer.XferID.ID = xferID; |
2154 | sendXfer.XferID.Packet = packet; | 2158 | sendXfer.XferID.Packet = packet; |
2155 | sendXfer.DataPacket.Data = data; | 2159 | sendXfer.DataPacket.Data = data; |
2156 | OutPacket(sendXfer, ThrottleOutPacketType.Asset); | 2160 | OutPacket(sendXfer, type); |
2157 | } | 2161 | } |
2158 | 2162 | ||
2159 | public void SendAbortXferPacket(ulong xferID) | 2163 | public void SendAbortXferPacket(ulong xferID) |
@@ -2335,6 +2339,15 @@ namespace OpenSim.Region.ClientStack.LindenUDP | |||
2335 | OutPacket(sound, ThrottleOutPacketType.Task); | 2339 | OutPacket(sound, ThrottleOutPacketType.Task); |
2336 | } | 2340 | } |
2337 | 2341 | ||
2342 | public void SendTransferAbort(TransferRequestPacket transferRequest) | ||
2343 | { | ||
2344 | TransferAbortPacket abort = (TransferAbortPacket)PacketPool.Instance.GetPacket(PacketType.TransferAbort); | ||
2345 | abort.TransferInfo.TransferID = transferRequest.TransferInfo.TransferID; | ||
2346 | abort.TransferInfo.ChannelType = transferRequest.TransferInfo.ChannelType; | ||
2347 | m_log.Debug("[Assets] Aborting transfer; asset request failed"); | ||
2348 | OutPacket(abort, ThrottleOutPacketType.Task); | ||
2349 | } | ||
2350 | |||
2338 | public void SendTriggeredSound(UUID soundID, UUID ownerID, UUID objectID, UUID parentID, ulong handle, Vector3 position, float gain) | 2351 | public void SendTriggeredSound(UUID soundID, UUID ownerID, UUID objectID, UUID parentID, ulong handle, Vector3 position, float gain) |
2339 | { | 2352 | { |
2340 | SoundTriggerPacket sound = (SoundTriggerPacket)PacketPool.Instance.GetPacket(PacketType.SoundTrigger); | 2353 | SoundTriggerPacket sound = (SoundTriggerPacket)PacketPool.Instance.GetPacket(PacketType.SoundTrigger); |
@@ -2643,6 +2656,7 @@ namespace OpenSim.Region.ClientStack.LindenUDP | |||
2643 | float friction = part.Friction; | 2656 | float friction = part.Friction; |
2644 | float bounce = part.Restitution; | 2657 | float bounce = part.Restitution; |
2645 | float gravmod = part.GravityModifier; | 2658 | float gravmod = part.GravityModifier; |
2659 | |||
2646 | eq.partPhysicsProperties(localid, physshapetype, density, friction, bounce, gravmod,AgentId); | 2660 | eq.partPhysicsProperties(localid, physshapetype, density, friction, bounce, gravmod,AgentId); |
2647 | } | 2661 | } |
2648 | } | 2662 | } |
@@ -2713,8 +2727,21 @@ namespace OpenSim.Region.ClientStack.LindenUDP | |||
2713 | req.AssetInf.ID, req.AssetInf.Metadata.ContentType); | 2727 | req.AssetInf.ID, req.AssetInf.Metadata.ContentType); |
2714 | return; | 2728 | return; |
2715 | } | 2729 | } |
2730 | int WearableOut = 0; | ||
2731 | bool isWearable = false; | ||
2732 | |||
2733 | if (req.AssetInf != null) | ||
2734 | isWearable = | ||
2735 | ((AssetType) req.AssetInf.Type == | ||
2736 | AssetType.Bodypart || (AssetType) req.AssetInf.Type == AssetType.Clothing); | ||
2716 | 2737 | ||
2717 | //m_log.Debug("sending asset " + req.RequestAssetID); | 2738 | |
2739 | //m_log.Debug("sending asset " + req.RequestAssetID + ", iswearable: " + isWearable); | ||
2740 | |||
2741 | |||
2742 | //if (isWearable) | ||
2743 | // m_log.Debug((AssetType)req.AssetInf.Type); | ||
2744 | |||
2718 | TransferInfoPacket Transfer = new TransferInfoPacket(); | 2745 | TransferInfoPacket Transfer = new TransferInfoPacket(); |
2719 | Transfer.TransferInfo.ChannelType = 2; | 2746 | Transfer.TransferInfo.ChannelType = 2; |
2720 | Transfer.TransferInfo.Status = 0; | 2747 | Transfer.TransferInfo.Status = 0; |
@@ -2736,7 +2763,7 @@ namespace OpenSim.Region.ClientStack.LindenUDP | |||
2736 | Transfer.TransferInfo.Size = req.AssetInf.Data.Length; | 2763 | Transfer.TransferInfo.Size = req.AssetInf.Data.Length; |
2737 | Transfer.TransferInfo.TransferID = req.TransferRequestID; | 2764 | Transfer.TransferInfo.TransferID = req.TransferRequestID; |
2738 | Transfer.Header.Zerocoded = true; | 2765 | Transfer.Header.Zerocoded = true; |
2739 | OutPacket(Transfer, ThrottleOutPacketType.Asset); | 2766 | OutPacket(Transfer, isWearable ? ThrottleOutPacketType.Task | ThrottleOutPacketType.HighPriority : ThrottleOutPacketType.Asset); |
2740 | 2767 | ||
2741 | if (req.NumPackets == 1) | 2768 | if (req.NumPackets == 1) |
2742 | { | 2769 | { |
@@ -2747,12 +2774,14 @@ namespace OpenSim.Region.ClientStack.LindenUDP | |||
2747 | TransferPacket.TransferData.Data = req.AssetInf.Data; | 2774 | TransferPacket.TransferData.Data = req.AssetInf.Data; |
2748 | TransferPacket.TransferData.Status = 1; | 2775 | TransferPacket.TransferData.Status = 1; |
2749 | TransferPacket.Header.Zerocoded = true; | 2776 | TransferPacket.Header.Zerocoded = true; |
2750 | OutPacket(TransferPacket, ThrottleOutPacketType.Asset); | 2777 | OutPacket(TransferPacket, isWearable ? ThrottleOutPacketType.Task | ThrottleOutPacketType.HighPriority : ThrottleOutPacketType.Asset); |
2751 | } | 2778 | } |
2752 | else | 2779 | else |
2753 | { | 2780 | { |
2754 | int processedLength = 0; | 2781 | int processedLength = 0; |
2755 | int maxChunkSize = Settings.MAX_PACKET_SIZE - 100; | 2782 | // int maxChunkSize = Settings.MAX_PACKET_SIZE - 100; |
2783 | |||
2784 | int maxChunkSize = (int) MaxTransferBytesPerPacket; | ||
2756 | int packetNumber = 0; | 2785 | int packetNumber = 0; |
2757 | 2786 | ||
2758 | while (processedLength < req.AssetInf.Data.Length) | 2787 | while (processedLength < req.AssetInf.Data.Length) |
@@ -2778,7 +2807,7 @@ namespace OpenSim.Region.ClientStack.LindenUDP | |||
2778 | TransferPacket.TransferData.Status = 1; | 2807 | TransferPacket.TransferData.Status = 1; |
2779 | } | 2808 | } |
2780 | TransferPacket.Header.Zerocoded = true; | 2809 | TransferPacket.Header.Zerocoded = true; |
2781 | OutPacket(TransferPacket, ThrottleOutPacketType.Asset); | 2810 | OutPacket(TransferPacket, isWearable ? ThrottleOutPacketType.Task | ThrottleOutPacketType.HighPriority : ThrottleOutPacketType.Asset); |
2782 | 2811 | ||
2783 | processedLength += chunkSize; | 2812 | processedLength += chunkSize; |
2784 | packetNumber++; | 2813 | packetNumber++; |
@@ -2823,7 +2852,10 @@ namespace OpenSim.Region.ClientStack.LindenUDP | |||
2823 | reply.Data.ParcelID = parcelID; | 2852 | reply.Data.ParcelID = parcelID; |
2824 | reply.Data.OwnerID = land.OwnerID; | 2853 | reply.Data.OwnerID = land.OwnerID; |
2825 | reply.Data.Name = Utils.StringToBytes(land.Name); | 2854 | reply.Data.Name = Utils.StringToBytes(land.Name); |
2826 | reply.Data.Desc = Utils.StringToBytes(land.Description); | 2855 | if (land != null && land.Description != null && land.Description != String.Empty) |
2856 | reply.Data.Desc = Utils.StringToBytes(land.Description.Substring(0, land.Description.Length > 254 ? 254: land.Description.Length)); | ||
2857 | else | ||
2858 | reply.Data.Desc = new Byte[0]; | ||
2827 | reply.Data.ActualArea = land.Area; | 2859 | reply.Data.ActualArea = land.Area; |
2828 | reply.Data.BillableArea = land.Area; // TODO: what is this? | 2860 | reply.Data.BillableArea = land.Area; // TODO: what is this? |
2829 | 2861 | ||
@@ -3530,24 +3562,25 @@ namespace OpenSim.Region.ClientStack.LindenUDP | |||
3530 | aw.WearableData = new AgentWearablesUpdatePacket.WearableDataBlock[count]; | 3562 | aw.WearableData = new AgentWearablesUpdatePacket.WearableDataBlock[count]; |
3531 | AgentWearablesUpdatePacket.WearableDataBlock awb; | 3563 | AgentWearablesUpdatePacket.WearableDataBlock awb; |
3532 | int idx = 0; | 3564 | int idx = 0; |
3533 | for (int i = 0; i < wearables.Length; i++) | 3565 | |
3534 | { | 3566 | for (int i = 0; i < wearables.Length; i++) |
3535 | for (int j = 0; j < wearables[i].Count; j++) | 3567 | { |
3536 | { | 3568 | for (int j = 0; j < wearables[i].Count; j++) |
3537 | awb = new AgentWearablesUpdatePacket.WearableDataBlock(); | 3569 | { |
3538 | awb.WearableType = (byte)i; | 3570 | awb = new AgentWearablesUpdatePacket.WearableDataBlock(); |
3539 | awb.AssetID = wearables[i][j].AssetID; | 3571 | awb.WearableType = (byte) i; |
3540 | awb.ItemID = wearables[i][j].ItemID; | 3572 | awb.AssetID = wearables[i][j].AssetID; |
3541 | aw.WearableData[idx] = awb; | 3573 | awb.ItemID = wearables[i][j].ItemID; |
3542 | idx++; | 3574 | aw.WearableData[idx] = awb; |
3543 | 3575 | idx++; | |
3544 | // m_log.DebugFormat( | 3576 | |
3545 | // "[APPEARANCE]: Sending wearable item/asset {0} {1} (index {2}) for {3}", | 3577 | // m_log.DebugFormat( |
3546 | // awb.ItemID, awb.AssetID, i, Name); | 3578 | // "[APPEARANCE]: Sending wearable item/asset {0} {1} (index {2}) for {3}", |
3547 | } | 3579 | // awb.ItemID, awb.AssetID, i, Name); |
3548 | } | 3580 | } |
3581 | } | ||
3549 | 3582 | ||
3550 | OutPacket(aw, ThrottleOutPacketType.Task); | 3583 | OutPacket(aw, ThrottleOutPacketType.Task | ThrottleOutPacketType.HighPriority); |
3551 | } | 3584 | } |
3552 | 3585 | ||
3553 | public void SendAppearance(UUID agentID, byte[] visualParams, byte[] textureEntry) | 3586 | public void SendAppearance(UUID agentID, byte[] visualParams, byte[] textureEntry) |
@@ -3558,7 +3591,7 @@ namespace OpenSim.Region.ClientStack.LindenUDP | |||
3558 | 3591 | ||
3559 | AvatarAppearancePacket avp = (AvatarAppearancePacket)PacketPool.Instance.GetPacket(PacketType.AvatarAppearance); | 3592 | AvatarAppearancePacket avp = (AvatarAppearancePacket)PacketPool.Instance.GetPacket(PacketType.AvatarAppearance); |
3560 | // TODO: don't create new blocks if recycling an old packet | 3593 | // TODO: don't create new blocks if recycling an old packet |
3561 | avp.VisualParam = new AvatarAppearancePacket.VisualParamBlock[218]; | 3594 | avp.VisualParam = new AvatarAppearancePacket.VisualParamBlock[visualParams.Length]; |
3562 | avp.ObjectData.TextureEntry = textureEntry; | 3595 | avp.ObjectData.TextureEntry = textureEntry; |
3563 | 3596 | ||
3564 | AvatarAppearancePacket.VisualParamBlock avblock = null; | 3597 | AvatarAppearancePacket.VisualParamBlock avblock = null; |
@@ -3571,7 +3604,7 @@ namespace OpenSim.Region.ClientStack.LindenUDP | |||
3571 | 3604 | ||
3572 | avp.Sender.IsTrial = false; | 3605 | avp.Sender.IsTrial = false; |
3573 | avp.Sender.ID = agentID; | 3606 | avp.Sender.ID = agentID; |
3574 | //m_log.DebugFormat("[CLIENT]: Sending appearance for {0} to {1}", agentID.ToString(), AgentId.ToString()); | 3607 | m_log.DebugFormat("[CLIENT]: Sending appearance for {0} to {1}", agentID.ToString(), AgentId.ToString()); |
3575 | OutPacket(avp, ThrottleOutPacketType.Task); | 3608 | OutPacket(avp, ThrottleOutPacketType.Task); |
3576 | } | 3609 | } |
3577 | 3610 | ||
@@ -3688,7 +3721,15 @@ namespace OpenSim.Region.ClientStack.LindenUDP | |||
3688 | /// </summary> | 3721 | /// </summary> |
3689 | public void SendEntityUpdate(ISceneEntity entity, PrimUpdateFlags updateFlags) | 3722 | public void SendEntityUpdate(ISceneEntity entity, PrimUpdateFlags updateFlags) |
3690 | { | 3723 | { |
3691 | //double priority = m_prioritizer.GetUpdatePriority(this, entity); | 3724 | if (entity is SceneObjectPart) |
3725 | { | ||
3726 | SceneObjectPart e = (SceneObjectPart)entity; | ||
3727 | SceneObjectGroup g = e.ParentGroup; | ||
3728 | if (g.RootPart.Shape.State > 30) // HUD | ||
3729 | if (g.OwnerID != AgentId) | ||
3730 | return; // Don't send updates for other people's HUDs | ||
3731 | } | ||
3732 | |||
3692 | uint priority = m_prioritizer.GetUpdatePriority(this, entity); | 3733 | uint priority = m_prioritizer.GetUpdatePriority(this, entity); |
3693 | 3734 | ||
3694 | lock (m_entityUpdates.SyncRoot) | 3735 | lock (m_entityUpdates.SyncRoot) |
@@ -3755,27 +3796,74 @@ namespace OpenSim.Region.ClientStack.LindenUDP | |||
3755 | 3796 | ||
3756 | // We must lock for both manipulating the kill record and sending the packet, in order to avoid a race | 3797 | // We must lock for both manipulating the kill record and sending the packet, in order to avoid a race |
3757 | // condition where a kill can be processed before an out-of-date update for the same object. | 3798 | // condition where a kill can be processed before an out-of-date update for the same object. |
3758 | lock (m_killRecord) | 3799 | float avgTimeDilation = 1.0f; |
3800 | IEntityUpdate iupdate; | ||
3801 | Int32 timeinqueue; // this is just debugging code & can be dropped later | ||
3802 | |||
3803 | while (updatesThisCall < maxUpdates) | ||
3759 | { | 3804 | { |
3760 | float avgTimeDilation = 1.0f; | 3805 | lock (m_entityUpdates.SyncRoot) |
3761 | IEntityUpdate iupdate; | 3806 | if (!m_entityUpdates.TryDequeue(out iupdate, out timeinqueue)) |
3762 | Int32 timeinqueue; // this is just debugging code & can be dropped later | 3807 | break; |
3808 | |||
3809 | EntityUpdate update = (EntityUpdate)iupdate; | ||
3810 | |||
3811 | avgTimeDilation += update.TimeDilation; | ||
3812 | avgTimeDilation *= 0.5f; | ||
3763 | 3813 | ||
3764 | while (updatesThisCall < maxUpdates) | 3814 | if (update.Entity is SceneObjectPart) |
3765 | { | 3815 | { |
3766 | lock (m_entityUpdates.SyncRoot) | 3816 | SceneObjectPart part = (SceneObjectPart)update.Entity; |
3767 | if (!m_entityUpdates.TryDequeue(out iupdate, out timeinqueue)) | ||
3768 | break; | ||
3769 | 3817 | ||
3770 | EntityUpdate update = (EntityUpdate)iupdate; | 3818 | if (part.ParentGroup.IsDeleted) |
3771 | 3819 | continue; | |
3772 | avgTimeDilation += update.TimeDilation; | ||
3773 | avgTimeDilation *= 0.5f; | ||
3774 | 3820 | ||
3775 | if (update.Entity is SceneObjectPart) | 3821 | if (part.ParentGroup.IsAttachment) |
3822 | { // Someone else's HUD, why are we getting these? | ||
3823 | if (part.ParentGroup.OwnerID != AgentId && | ||
3824 | part.ParentGroup.RootPart.Shape.State > 30) | ||
3825 | continue; | ||
3826 | ScenePresence sp; | ||
3827 | // Owner is not in the sim, don't update it to | ||
3828 | // anyone | ||
3829 | if (!m_scene.TryGetScenePresence(part.OwnerID, out sp)) | ||
3830 | continue; | ||
3831 | |||
3832 | List<SceneObjectGroup> atts = sp.GetAttachments(); | ||
3833 | bool found = false; | ||
3834 | foreach (SceneObjectGroup att in atts) | ||
3835 | { | ||
3836 | if (att == part.ParentGroup) | ||
3837 | { | ||
3838 | found = true; | ||
3839 | break; | ||
3840 | } | ||
3841 | } | ||
3842 | |||
3843 | // It's an attachment of a valid avatar, but | ||
3844 | // doesn't seem to be attached, skip | ||
3845 | if (!found) | ||
3846 | continue; | ||
3847 | |||
3848 | // On vehicle crossing, the attachments are received | ||
3849 | // while the avatar is still a child. Don't send | ||
3850 | // updates here because the LocalId has not yet | ||
3851 | // been updated and the viewer will derender the | ||
3852 | // attachments until the avatar becomes root. | ||
3853 | if (sp.IsChildAgent) | ||
3854 | continue; | ||
3855 | |||
3856 | // If the object is an attachment we don't want it to be in the kill | ||
3857 | // record. Else attaching from inworld and subsequently dropping | ||
3858 | // it will no longer work. | ||
3859 | // lock (m_killRecord) | ||
3860 | // { | ||
3861 | // m_killRecord.Remove(part.LocalId); | ||
3862 | // m_killRecord.Remove(part.ParentGroup.RootPart.LocalId); | ||
3863 | // } | ||
3864 | } | ||
3865 | else | ||
3776 | { | 3866 | { |
3777 | SceneObjectPart part = (SceneObjectPart)update.Entity; | ||
3778 | |||
3779 | // Please do not remove this unless you can demonstrate on the OpenSim mailing list that a client | 3867 | // Please do not remove this unless you can demonstrate on the OpenSim mailing list that a client |
3780 | // will never receive an update after a prim kill. Even then, keeping the kill record may be a good | 3868 | // will never receive an update after a prim kill. Even then, keeping the kill record may be a good |
3781 | // safety measure. | 3869 | // safety measure. |
@@ -3786,21 +3874,23 @@ namespace OpenSim.Region.ClientStack.LindenUDP | |||
3786 | // | 3874 | // |
3787 | // This doesn't appear to apply to child prims - a client will happily ignore these updates | 3875 | // This doesn't appear to apply to child prims - a client will happily ignore these updates |
3788 | // after the root prim has been deleted. | 3876 | // after the root prim has been deleted. |
3789 | if (m_killRecord.Contains(part.LocalId)) | 3877 | // |
3790 | { | 3878 | // We ignore this for attachments because attaching something from inworld breaks unless we do. |
3791 | // m_log.WarnFormat( | 3879 | // lock (m_killRecord) |
3792 | // "[CLIENT]: Preventing update for prim with local id {0} after client for user {1} told it was deleted", | 3880 | // { |
3793 | // part.LocalId, Name); | 3881 | // if (m_killRecord.Contains(part.LocalId)) |
3794 | continue; | 3882 | // continue; |
3795 | } | 3883 | // if (m_killRecord.Contains(part.ParentGroup.RootPart.LocalId)) |
3796 | 3884 | // continue; | |
3797 | if (part.ParentGroup.IsAttachment && m_disableFacelights) | 3885 | // } |
3886 | } | ||
3887 | |||
3888 | if (part.ParentGroup.IsAttachment && m_disableFacelights) | ||
3889 | { | ||
3890 | if (part.ParentGroup.RootPart.Shape.State != (byte)AttachmentPoint.LeftHand && | ||
3891 | part.ParentGroup.RootPart.Shape.State != (byte)AttachmentPoint.RightHand) | ||
3798 | { | 3892 | { |
3799 | if (part.ParentGroup.RootPart.Shape.State != (byte)AttachmentPoint.LeftHand && | 3893 | part.Shape.LightEntry = false; |
3800 | part.ParentGroup.RootPart.Shape.State != (byte)AttachmentPoint.RightHand) | ||
3801 | { | ||
3802 | part.Shape.LightEntry = false; | ||
3803 | } | ||
3804 | } | 3894 | } |
3805 | 3895 | ||
3806 | if (part.Shape != null && (part.Shape.SculptType == (byte)SculptType.Mesh)) | 3896 | if (part.Shape != null && (part.Shape.SculptType == (byte)SculptType.Mesh)) |
@@ -3811,224 +3901,158 @@ namespace OpenSim.Region.ClientStack.LindenUDP | |||
3811 | part.Shape.ProfileHollow = 27500; | 3901 | part.Shape.ProfileHollow = 27500; |
3812 | } | 3902 | } |
3813 | } | 3903 | } |
3814 | 3904 | } | |
3815 | #region UpdateFlags to packet type conversion | 3905 | |
3816 | 3906 | ++updatesThisCall; | |
3817 | PrimUpdateFlags updateFlags = (PrimUpdateFlags)update.Flags; | 3907 | |
3818 | 3908 | #region UpdateFlags to packet type conversion | |
3819 | bool canUseCompressed = true; | 3909 | |
3820 | bool canUseImproved = true; | 3910 | PrimUpdateFlags updateFlags = (PrimUpdateFlags)update.Flags; |
3821 | 3911 | ||
3822 | // Compressed object updates only make sense for LL primitives | 3912 | bool canUseCompressed = true; |
3823 | if (!(update.Entity is SceneObjectPart)) | 3913 | bool canUseImproved = true; |
3914 | |||
3915 | // Compressed object updates only make sense for LL primitives | ||
3916 | if (!(update.Entity is SceneObjectPart)) | ||
3917 | { | ||
3918 | canUseCompressed = false; | ||
3919 | } | ||
3920 | |||
3921 | if (updateFlags.HasFlag(PrimUpdateFlags.FullUpdate)) | ||
3922 | { | ||
3923 | canUseCompressed = false; | ||
3924 | canUseImproved = false; | ||
3925 | } | ||
3926 | else | ||
3927 | { | ||
3928 | if (updateFlags.HasFlag(PrimUpdateFlags.Velocity) || | ||
3929 | updateFlags.HasFlag(PrimUpdateFlags.Acceleration) || | ||
3930 | updateFlags.HasFlag(PrimUpdateFlags.CollisionPlane) || | ||
3931 | updateFlags.HasFlag(PrimUpdateFlags.Joint)) | ||
3824 | { | 3932 | { |
3825 | canUseCompressed = false; | 3933 | canUseCompressed = false; |
3826 | } | 3934 | } |
3827 | 3935 | ||
3828 | if (updateFlags.HasFlag(PrimUpdateFlags.FullUpdate)) | 3936 | if (updateFlags.HasFlag(PrimUpdateFlags.PrimFlags) || |
3937 | updateFlags.HasFlag(PrimUpdateFlags.ParentID) || | ||
3938 | updateFlags.HasFlag(PrimUpdateFlags.Scale) || | ||
3939 | updateFlags.HasFlag(PrimUpdateFlags.PrimData) || | ||
3940 | updateFlags.HasFlag(PrimUpdateFlags.Text) || | ||
3941 | updateFlags.HasFlag(PrimUpdateFlags.NameValue) || | ||
3942 | updateFlags.HasFlag(PrimUpdateFlags.ExtraData) || | ||
3943 | updateFlags.HasFlag(PrimUpdateFlags.TextureAnim) || | ||
3944 | updateFlags.HasFlag(PrimUpdateFlags.Sound) || | ||
3945 | updateFlags.HasFlag(PrimUpdateFlags.Particles) || | ||
3946 | updateFlags.HasFlag(PrimUpdateFlags.Material) || | ||
3947 | updateFlags.HasFlag(PrimUpdateFlags.ClickAction) || | ||
3948 | updateFlags.HasFlag(PrimUpdateFlags.MediaURL) || | ||
3949 | updateFlags.HasFlag(PrimUpdateFlags.Joint)) | ||
3829 | { | 3950 | { |
3830 | canUseCompressed = false; | ||
3831 | canUseImproved = false; | 3951 | canUseImproved = false; |
3832 | } | 3952 | } |
3833 | else | 3953 | } |
3834 | { | ||
3835 | if (updateFlags.HasFlag(PrimUpdateFlags.Velocity) || | ||
3836 | updateFlags.HasFlag(PrimUpdateFlags.Acceleration) || | ||
3837 | updateFlags.HasFlag(PrimUpdateFlags.CollisionPlane) || | ||
3838 | updateFlags.HasFlag(PrimUpdateFlags.Joint)) | ||
3839 | { | ||
3840 | canUseCompressed = false; | ||
3841 | } | ||
3842 | |||
3843 | if (updateFlags.HasFlag(PrimUpdateFlags.PrimFlags) || | ||
3844 | updateFlags.HasFlag(PrimUpdateFlags.ParentID) || | ||
3845 | updateFlags.HasFlag(PrimUpdateFlags.Scale) || | ||
3846 | updateFlags.HasFlag(PrimUpdateFlags.PrimData) || | ||
3847 | updateFlags.HasFlag(PrimUpdateFlags.Text) || | ||
3848 | updateFlags.HasFlag(PrimUpdateFlags.NameValue) || | ||
3849 | updateFlags.HasFlag(PrimUpdateFlags.ExtraData) || | ||
3850 | updateFlags.HasFlag(PrimUpdateFlags.TextureAnim) || | ||
3851 | updateFlags.HasFlag(PrimUpdateFlags.Sound) || | ||
3852 | updateFlags.HasFlag(PrimUpdateFlags.Particles) || | ||
3853 | updateFlags.HasFlag(PrimUpdateFlags.Material) || | ||
3854 | updateFlags.HasFlag(PrimUpdateFlags.ClickAction) || | ||
3855 | updateFlags.HasFlag(PrimUpdateFlags.MediaURL) || | ||
3856 | updateFlags.HasFlag(PrimUpdateFlags.Joint)) | ||
3857 | { | ||
3858 | canUseImproved = false; | ||
3859 | } | ||
3860 | } | ||
3861 | |||
3862 | #endregion UpdateFlags to packet type conversion | ||
3863 | |||
3864 | #region Block Construction | ||
3865 | |||
3866 | // TODO: Remove this once we can build compressed updates | ||
3867 | canUseCompressed = false; | ||
3868 | 3954 | ||
3869 | if (!canUseImproved && !canUseCompressed) | 3955 | #endregion UpdateFlags to packet type conversion |
3870 | { | ||
3871 | ObjectUpdatePacket.ObjectDataBlock updateBlock; | ||
3872 | 3956 | ||
3873 | if (update.Entity is ScenePresence) | 3957 | #region Block Construction |
3874 | { | ||
3875 | updateBlock = CreateAvatarUpdateBlock((ScenePresence)update.Entity); | ||
3876 | } | ||
3877 | else | ||
3878 | { | ||
3879 | SceneObjectPart part = (SceneObjectPart)update.Entity; | ||
3880 | updateBlock = CreatePrimUpdateBlock(part, AgentId); | ||
3881 | |||
3882 | // If the part has become a private hud since the update was scheduled then we do not | ||
3883 | // want to send it to other avatars. | ||
3884 | if (part.ParentGroup.IsAttachment | ||
3885 | && part.ParentGroup.HasPrivateAttachmentPoint | ||
3886 | && part.ParentGroup.AttachedAvatar != AgentId) | ||
3887 | continue; | ||
3888 | |||
3889 | // If the part has since been deleted, then drop the update. In the case of attachments, | ||
3890 | // this is to avoid spurious updates to other viewers since post-processing of attachments | ||
3891 | // has to change the IsAttachment flag for various reasons (which will end up in a pass | ||
3892 | // of the test above). | ||
3893 | // | ||
3894 | // Actual deletions (kills) happen in another method. | ||
3895 | if (part.ParentGroup.IsDeleted) | ||
3896 | continue; | ||
3897 | } | ||
3898 | 3958 | ||
3899 | objectUpdateBlocks.Value.Add(updateBlock); | 3959 | // TODO: Remove this once we can build compressed updates |
3900 | objectUpdates.Value.Add(update); | 3960 | canUseCompressed = false; |
3901 | } | ||
3902 | else if (!canUseImproved) | ||
3903 | { | ||
3904 | SceneObjectPart part = (SceneObjectPart)update.Entity; | ||
3905 | ObjectUpdateCompressedPacket.ObjectDataBlock compressedBlock | ||
3906 | = CreateCompressedUpdateBlock(part, updateFlags); | ||
3907 | |||
3908 | // If the part has since been deleted, then drop the update. In the case of attachments, | ||
3909 | // this is to avoid spurious updates to other viewers since post-processing of attachments | ||
3910 | // has to change the IsAttachment flag for various reasons (which will end up in a pass | ||
3911 | // of the test above). | ||
3912 | // | ||
3913 | // Actual deletions (kills) happen in another method. | ||
3914 | if (part.ParentGroup.IsDeleted) | ||
3915 | continue; | ||
3916 | 3961 | ||
3917 | compressedUpdateBlocks.Value.Add(compressedBlock); | 3962 | if (!canUseImproved && !canUseCompressed) |
3918 | compressedUpdates.Value.Add(update); | 3963 | { |
3964 | if (update.Entity is ScenePresence) | ||
3965 | { | ||
3966 | objectUpdateBlocks.Value.Add(CreateAvatarUpdateBlock((ScenePresence)update.Entity)); | ||
3919 | } | 3967 | } |
3920 | else | 3968 | else |
3921 | { | 3969 | { |
3922 | if (update.Entity is ScenePresence && ((ScenePresence)update.Entity).UUID == AgentId) | 3970 | objectUpdateBlocks.Value.Add(CreatePrimUpdateBlock((SceneObjectPart)update.Entity, this.m_agentId)); |
3923 | { | ||
3924 | // Self updates go into a special list | ||
3925 | terseAgentUpdateBlocks.Value.Add(CreateImprovedTerseBlock(update.Entity, updateFlags.HasFlag(PrimUpdateFlags.Textures))); | ||
3926 | terseAgentUpdates.Value.Add(update); | ||
3927 | } | ||
3928 | else | ||
3929 | { | ||
3930 | ImprovedTerseObjectUpdatePacket.ObjectDataBlock terseUpdateBlock | ||
3931 | = CreateImprovedTerseBlock(update.Entity, updateFlags.HasFlag(PrimUpdateFlags.Textures)); | ||
3932 | |||
3933 | // Everything else goes here | ||
3934 | if (update.Entity is SceneObjectPart) | ||
3935 | { | ||
3936 | SceneObjectPart part = (SceneObjectPart)update.Entity; | ||
3937 | |||
3938 | // If the part has become a private hud since the update was scheduled then we do not | ||
3939 | // want to send it to other avatars. | ||
3940 | if (part.ParentGroup.IsAttachment | ||
3941 | && part.ParentGroup.HasPrivateAttachmentPoint | ||
3942 | && part.ParentGroup.AttachedAvatar != AgentId) | ||
3943 | continue; | ||
3944 | |||
3945 | // If the part has since been deleted, then drop the update. In the case of attachments, | ||
3946 | // this is to avoid spurious updates to other viewers since post-processing of attachments | ||
3947 | // has to change the IsAttachment flag for various reasons (which will end up in a pass | ||
3948 | // of the test above). | ||
3949 | // | ||
3950 | // Actual deletions (kills) happen in another method. | ||
3951 | if (part.ParentGroup.IsDeleted) | ||
3952 | continue; | ||
3953 | } | ||
3954 | |||
3955 | terseUpdateBlocks.Value.Add(terseUpdateBlock); | ||
3956 | terseUpdates.Value.Add(update); | ||
3957 | } | ||
3958 | } | 3971 | } |
3959 | |||
3960 | ++updatesThisCall; | ||
3961 | |||
3962 | #endregion Block Construction | ||
3963 | } | 3972 | } |
3964 | 3973 | else if (!canUseImproved) | |
3965 | #region Packet Sending | 3974 | { |
3966 | ushort timeDilation = Utils.FloatToUInt16(avgTimeDilation, 0.0f, 1.0f); | 3975 | compressedUpdateBlocks.Value.Add(CreateCompressedUpdateBlock((SceneObjectPart)update.Entity, updateFlags)); |
3967 | 3976 | } | |
3968 | if (terseAgentUpdateBlocks.IsValueCreated) | 3977 | else |
3969 | { | 3978 | { |
3970 | List<ImprovedTerseObjectUpdatePacket.ObjectDataBlock> blocks = terseAgentUpdateBlocks.Value; | 3979 | if (update.Entity is ScenePresence && ((ScenePresence)update.Entity).UUID == AgentId) |
3980 | // Self updates go into a special list | ||
3981 | terseAgentUpdateBlocks.Value.Add(CreateImprovedTerseBlock(update.Entity, updateFlags.HasFlag(PrimUpdateFlags.Textures))); | ||
3982 | else | ||
3983 | // Everything else goes here | ||
3984 | terseUpdateBlocks.Value.Add(CreateImprovedTerseBlock(update.Entity, updateFlags.HasFlag(PrimUpdateFlags.Textures))); | ||
3985 | } | ||
3971 | 3986 | ||
3972 | ImprovedTerseObjectUpdatePacket packet | 3987 | #endregion Block Construction |
3973 | = (ImprovedTerseObjectUpdatePacket)PacketPool.Instance.GetPacket(PacketType.ImprovedTerseObjectUpdate); | 3988 | } |
3974 | 3989 | ||
3975 | packet.RegionData.RegionHandle = m_scene.RegionInfo.RegionHandle; | 3990 | #region Packet Sending |
3976 | packet.RegionData.TimeDilation = timeDilation; | 3991 | |
3977 | packet.ObjectData = new ImprovedTerseObjectUpdatePacket.ObjectDataBlock[blocks.Count]; | 3992 | const float TIME_DILATION = 1.0f; |
3993 | ushort timeDilation = Utils.FloatToUInt16(avgTimeDilation, 0.0f, 1.0f); | ||
3994 | |||
3995 | if (terseAgentUpdateBlocks.IsValueCreated) | ||
3996 | { | ||
3997 | List<ImprovedTerseObjectUpdatePacket.ObjectDataBlock> blocks = terseAgentUpdateBlocks.Value; | ||
3978 | 3998 | ||
3979 | for (int i = 0; i < blocks.Count; i++) | 3999 | ImprovedTerseObjectUpdatePacket packet |
3980 | packet.ObjectData[i] = blocks[i]; | 4000 | = (ImprovedTerseObjectUpdatePacket)PacketPool.Instance.GetPacket(PacketType.ImprovedTerseObjectUpdate); |
3981 | // If any of the packets created from this call go unacknowledged, all of the updates will be resent | 4001 | packet.RegionData.RegionHandle = m_scene.RegionInfo.RegionHandle; |
3982 | OutPacket(packet, ThrottleOutPacketType.Unknown, true, delegate(OutgoingPacket oPacket) { ResendPrimUpdates(terseAgentUpdates.Value, oPacket); }); | 4002 | packet.RegionData.TimeDilation = timeDilation; |
3983 | } | 4003 | packet.ObjectData = new ImprovedTerseObjectUpdatePacket.ObjectDataBlock[blocks.Count]; |
3984 | 4004 | ||
3985 | if (objectUpdateBlocks.IsValueCreated) | 4005 | for (int i = 0; i < blocks.Count; i++) |
3986 | { | 4006 | packet.ObjectData[i] = blocks[i]; |
3987 | List<ObjectUpdatePacket.ObjectDataBlock> blocks = objectUpdateBlocks.Value; | ||
3988 | |||
3989 | ObjectUpdatePacket packet = (ObjectUpdatePacket)PacketPool.Instance.GetPacket(PacketType.ObjectUpdate); | ||
3990 | packet.RegionData.RegionHandle = m_scene.RegionInfo.RegionHandle; | ||
3991 | packet.RegionData.TimeDilation = timeDilation; | ||
3992 | packet.ObjectData = new ObjectUpdatePacket.ObjectDataBlock[blocks.Count]; | ||
3993 | |||
3994 | for (int i = 0; i < blocks.Count; i++) | ||
3995 | packet.ObjectData[i] = blocks[i]; | ||
3996 | // If any of the packets created from this call go unacknowledged, all of the updates will be resent | ||
3997 | OutPacket(packet, ThrottleOutPacketType.Task, true, delegate(OutgoingPacket oPacket) { ResendPrimUpdates(objectUpdates.Value, oPacket); }); | ||
3998 | } | ||
3999 | |||
4000 | if (compressedUpdateBlocks.IsValueCreated) | ||
4001 | { | ||
4002 | List<ObjectUpdateCompressedPacket.ObjectDataBlock> blocks = compressedUpdateBlocks.Value; | ||
4003 | |||
4004 | ObjectUpdateCompressedPacket packet = (ObjectUpdateCompressedPacket)PacketPool.Instance.GetPacket(PacketType.ObjectUpdateCompressed); | ||
4005 | packet.RegionData.RegionHandle = m_scene.RegionInfo.RegionHandle; | ||
4006 | packet.RegionData.TimeDilation = timeDilation; | ||
4007 | packet.ObjectData = new ObjectUpdateCompressedPacket.ObjectDataBlock[blocks.Count]; | ||
4008 | |||
4009 | for (int i = 0; i < blocks.Count; i++) | ||
4010 | packet.ObjectData[i] = blocks[i]; | ||
4011 | // If any of the packets created from this call go unacknowledged, all of the updates will be resent | ||
4012 | OutPacket(packet, ThrottleOutPacketType.Task, true, delegate(OutgoingPacket oPacket) { ResendPrimUpdates(compressedUpdates.Value, oPacket); }); | ||
4013 | } | ||
4014 | 4007 | ||
4015 | if (terseUpdateBlocks.IsValueCreated) | 4008 | OutPacket(packet, ThrottleOutPacketType.Unknown, true); |
4016 | { | 4009 | } |
4017 | List<ImprovedTerseObjectUpdatePacket.ObjectDataBlock> blocks = terseUpdateBlocks.Value; | ||
4018 | |||
4019 | ImprovedTerseObjectUpdatePacket packet | ||
4020 | = (ImprovedTerseObjectUpdatePacket)PacketPool.Instance.GetPacket( | ||
4021 | PacketType.ImprovedTerseObjectUpdate); | ||
4022 | 4010 | ||
4023 | packet.RegionData.RegionHandle = m_scene.RegionInfo.RegionHandle; | 4011 | if (objectUpdateBlocks.IsValueCreated) |
4024 | packet.RegionData.TimeDilation = timeDilation; | 4012 | { |
4025 | packet.ObjectData = new ImprovedTerseObjectUpdatePacket.ObjectDataBlock[blocks.Count]; | 4013 | List<ObjectUpdatePacket.ObjectDataBlock> blocks = objectUpdateBlocks.Value; |
4026 | 4014 | ||
4027 | for (int i = 0; i < blocks.Count; i++) | 4015 | ObjectUpdatePacket packet = (ObjectUpdatePacket)PacketPool.Instance.GetPacket(PacketType.ObjectUpdate); |
4028 | packet.ObjectData[i] = blocks[i]; | 4016 | packet.RegionData.RegionHandle = m_scene.RegionInfo.RegionHandle; |
4029 | // If any of the packets created from this call go unacknowledged, all of the updates will be resent | 4017 | packet.RegionData.TimeDilation = timeDilation; |
4030 | OutPacket(packet, ThrottleOutPacketType.Task, true, delegate(OutgoingPacket oPacket) { ResendPrimUpdates(terseUpdates.Value, oPacket); }); | 4018 | packet.ObjectData = new ObjectUpdatePacket.ObjectDataBlock[blocks.Count]; |
4031 | } | 4019 | |
4020 | for (int i = 0; i < blocks.Count; i++) | ||
4021 | packet.ObjectData[i] = blocks[i]; | ||
4022 | |||
4023 | OutPacket(packet, ThrottleOutPacketType.Task, true); | ||
4024 | } | ||
4025 | |||
4026 | if (compressedUpdateBlocks.IsValueCreated) | ||
4027 | { | ||
4028 | List<ObjectUpdateCompressedPacket.ObjectDataBlock> blocks = compressedUpdateBlocks.Value; | ||
4029 | |||
4030 | ObjectUpdateCompressedPacket packet = (ObjectUpdateCompressedPacket)PacketPool.Instance.GetPacket(PacketType.ObjectUpdateCompressed); | ||
4031 | packet.RegionData.RegionHandle = m_scene.RegionInfo.RegionHandle; | ||
4032 | packet.RegionData.TimeDilation = timeDilation; | ||
4033 | packet.ObjectData = new ObjectUpdateCompressedPacket.ObjectDataBlock[blocks.Count]; | ||
4034 | |||
4035 | for (int i = 0; i < blocks.Count; i++) | ||
4036 | packet.ObjectData[i] = blocks[i]; | ||
4037 | |||
4038 | OutPacket(packet, ThrottleOutPacketType.Task, true); | ||
4039 | } | ||
4040 | |||
4041 | if (terseUpdateBlocks.IsValueCreated) | ||
4042 | { | ||
4043 | List<ImprovedTerseObjectUpdatePacket.ObjectDataBlock> blocks = terseUpdateBlocks.Value; | ||
4044 | |||
4045 | ImprovedTerseObjectUpdatePacket packet | ||
4046 | = (ImprovedTerseObjectUpdatePacket)PacketPool.Instance.GetPacket( | ||
4047 | PacketType.ImprovedTerseObjectUpdate); | ||
4048 | packet.RegionData.RegionHandle = m_scene.RegionInfo.RegionHandle; | ||
4049 | packet.RegionData.TimeDilation = timeDilation; | ||
4050 | packet.ObjectData = new ImprovedTerseObjectUpdatePacket.ObjectDataBlock[blocks.Count]; | ||
4051 | |||
4052 | for (int i = 0; i < blocks.Count; i++) | ||
4053 | packet.ObjectData[i] = blocks[i]; | ||
4054 | |||
4055 | OutPacket(packet, ThrottleOutPacketType.Task, true, delegate(OutgoingPacket oPacket) { ResendPrimUpdates(terseUpdates.Value, oPacket); }); | ||
4032 | } | 4056 | } |
4033 | 4057 | ||
4034 | #endregion Packet Sending | 4058 | #endregion Packet Sending |
@@ -4321,11 +4345,13 @@ namespace OpenSim.Region.ClientStack.LindenUDP | |||
4321 | 4345 | ||
4322 | // Pass in the delegate so that if this packet needs to be resent, we send the current properties | 4346 | // Pass in the delegate so that if this packet needs to be resent, we send the current properties |
4323 | // of the object rather than the properties when the packet was created | 4347 | // of the object rather than the properties when the packet was created |
4324 | OutPacket(packet, ThrottleOutPacketType.Task, true, | 4348 | // HACK : Remove intelligent resending until it's fixed in core |
4325 | delegate(OutgoingPacket oPacket) | 4349 | //OutPacket(packet, ThrottleOutPacketType.Task, true, |
4326 | { | 4350 | // delegate(OutgoingPacket oPacket) |
4327 | ResendPropertyUpdates(updates, oPacket); | 4351 | // { |
4328 | }); | 4352 | // ResendPropertyUpdates(updates, oPacket); |
4353 | // }); | ||
4354 | OutPacket(packet, ThrottleOutPacketType.Task, true); | ||
4329 | 4355 | ||
4330 | // pbcnt += blocks.Count; | 4356 | // pbcnt += blocks.Count; |
4331 | // ppcnt++; | 4357 | // ppcnt++; |
@@ -4351,11 +4377,13 @@ namespace OpenSim.Region.ClientStack.LindenUDP | |||
4351 | // of the object rather than the properties when the packet was created | 4377 | // of the object rather than the properties when the packet was created |
4352 | List<ObjectPropertyUpdate> updates = new List<ObjectPropertyUpdate>(); | 4378 | List<ObjectPropertyUpdate> updates = new List<ObjectPropertyUpdate>(); |
4353 | updates.Add(familyUpdates.Value[i]); | 4379 | updates.Add(familyUpdates.Value[i]); |
4354 | OutPacket(packet, ThrottleOutPacketType.Task, true, | 4380 | // HACK : Remove intelligent resending until it's fixed in core |
4355 | delegate(OutgoingPacket oPacket) | 4381 | //OutPacket(packet, ThrottleOutPacketType.Task, true, |
4356 | { | 4382 | // delegate(OutgoingPacket oPacket) |
4357 | ResendPropertyUpdates(updates, oPacket); | 4383 | // { |
4358 | }); | 4384 | // ResendPropertyUpdates(updates, oPacket); |
4385 | // }); | ||
4386 | OutPacket(packet, ThrottleOutPacketType.Task, true); | ||
4359 | 4387 | ||
4360 | // fpcnt++; | 4388 | // fpcnt++; |
4361 | // fbcnt++; | 4389 | // fbcnt++; |
@@ -4727,7 +4755,10 @@ namespace OpenSim.Region.ClientStack.LindenUDP | |||
4727 | 4755 | ||
4728 | if (landData.SimwideArea > 0) | 4756 | if (landData.SimwideArea > 0) |
4729 | { | 4757 | { |
4730 | int simulatorCapacity = (int)(((float)landData.SimwideArea / 65536.0f) * (float)m_scene.RegionInfo.ObjectCapacity * (float)m_scene.RegionInfo.RegionSettings.ObjectBonus); | 4758 | int simulatorCapacity = (int)((long)landData.SimwideArea * (long)m_scene.RegionInfo.ObjectCapacity * (long)m_scene.RegionInfo.RegionSettings.ObjectBonus / 65536L); |
4759 | // Never report more than sim total capacity | ||
4760 | if (simulatorCapacity > m_scene.RegionInfo.ObjectCapacity) | ||
4761 | simulatorCapacity = m_scene.RegionInfo.ObjectCapacity; | ||
4731 | updateMessage.SimWideMaxPrims = simulatorCapacity; | 4762 | updateMessage.SimWideMaxPrims = simulatorCapacity; |
4732 | } | 4763 | } |
4733 | else | 4764 | else |
@@ -4856,14 +4887,14 @@ namespace OpenSim.Region.ClientStack.LindenUDP | |||
4856 | 4887 | ||
4857 | if (notifyCount > 0) | 4888 | if (notifyCount > 0) |
4858 | { | 4889 | { |
4859 | if (notifyCount > 32) | 4890 | // if (notifyCount > 32) |
4860 | { | 4891 | // { |
4861 | m_log.InfoFormat( | 4892 | // m_log.InfoFormat( |
4862 | "[LAND]: More than {0} avatars own prims on this parcel. Only sending back details of first {0}" | 4893 | // "[LAND]: More than {0} avatars own prims on this parcel. Only sending back details of first {0}" |
4863 | + " - a developer might want to investigate whether this is a hard limit", 32); | 4894 | // + " - a developer might want to investigate whether this is a hard limit", 32); |
4864 | 4895 | // | |
4865 | notifyCount = 32; | 4896 | // notifyCount = 32; |
4866 | } | 4897 | // } |
4867 | 4898 | ||
4868 | ParcelObjectOwnersReplyPacket.DataBlock[] dataBlock | 4899 | ParcelObjectOwnersReplyPacket.DataBlock[] dataBlock |
4869 | = new ParcelObjectOwnersReplyPacket.DataBlock[notifyCount]; | 4900 | = new ParcelObjectOwnersReplyPacket.DataBlock[notifyCount]; |
@@ -4918,9 +4949,21 @@ namespace OpenSim.Region.ClientStack.LindenUDP | |||
4918 | { | 4949 | { |
4919 | ScenePresence presence = (ScenePresence)entity; | 4950 | ScenePresence presence = (ScenePresence)entity; |
4920 | 4951 | ||
4952 | position = presence.OffsetPosition; | ||
4953 | rotation = presence.Rotation; | ||
4954 | |||
4955 | if (presence.ParentID != 0) | ||
4956 | { | ||
4957 | SceneObjectPart part = m_scene.GetSceneObjectPart(presence.ParentID); | ||
4958 | if (part != null && part != part.ParentGroup.RootPart) | ||
4959 | { | ||
4960 | position = part.OffsetPosition + presence.OffsetPosition * part.RotationOffset; | ||
4961 | rotation = part.RotationOffset * presence.Rotation; | ||
4962 | } | ||
4963 | } | ||
4964 | |||
4921 | attachPoint = 0; | 4965 | attachPoint = 0; |
4922 | collisionPlane = presence.CollisionPlane; | 4966 | collisionPlane = presence.CollisionPlane; |
4923 | position = presence.OffsetPosition; | ||
4924 | velocity = presence.Velocity; | 4967 | velocity = presence.Velocity; |
4925 | acceleration = Vector3.Zero; | 4968 | acceleration = Vector3.Zero; |
4926 | 4969 | ||
@@ -5037,13 +5080,28 @@ namespace OpenSim.Region.ClientStack.LindenUDP | |||
5037 | 5080 | ||
5038 | protected ObjectUpdatePacket.ObjectDataBlock CreateAvatarUpdateBlock(ScenePresence data) | 5081 | protected ObjectUpdatePacket.ObjectDataBlock CreateAvatarUpdateBlock(ScenePresence data) |
5039 | { | 5082 | { |
5083 | Vector3 offsetPosition = data.OffsetPosition; | ||
5084 | Quaternion rotation = data.Rotation; | ||
5085 | uint parentID = data.ParentID; | ||
5086 | |||
5087 | if (parentID != 0) | ||
5088 | { | ||
5089 | SceneObjectPart part = m_scene.GetSceneObjectPart(parentID); | ||
5090 | if (part != null && part != part.ParentGroup.RootPart) | ||
5091 | { | ||
5092 | offsetPosition = part.OffsetPosition + data.OffsetPosition * part.RotationOffset; | ||
5093 | rotation = part.RotationOffset * data.Rotation; | ||
5094 | parentID = part.ParentGroup.RootPart.LocalId; | ||
5095 | } | ||
5096 | } | ||
5097 | |||
5040 | byte[] objectData = new byte[76]; | 5098 | byte[] objectData = new byte[76]; |
5041 | 5099 | ||
5042 | data.CollisionPlane.ToBytes(objectData, 0); | 5100 | data.CollisionPlane.ToBytes(objectData, 0); |
5043 | data.OffsetPosition.ToBytes(objectData, 16); | 5101 | offsetPosition.ToBytes(objectData, 16); |
5044 | // data.Velocity.ToBytes(objectData, 28); | 5102 | // data.Velocity.ToBytes(objectData, 28); |
5045 | // data.Acceleration.ToBytes(objectData, 40); | 5103 | // data.Acceleration.ToBytes(objectData, 40); |
5046 | data.Rotation.ToBytes(objectData, 52); | 5104 | rotation.ToBytes(objectData, 52); |
5047 | //data.AngularVelocity.ToBytes(objectData, 64); | 5105 | //data.AngularVelocity.ToBytes(objectData, 64); |
5048 | 5106 | ||
5049 | ObjectUpdatePacket.ObjectDataBlock update = new ObjectUpdatePacket.ObjectDataBlock(); | 5107 | ObjectUpdatePacket.ObjectDataBlock update = new ObjectUpdatePacket.ObjectDataBlock(); |
@@ -5057,14 +5115,16 @@ namespace OpenSim.Region.ClientStack.LindenUDP | |||
5057 | update.NameValue = Utils.StringToBytes("FirstName STRING RW SV " + data.Firstname + "\nLastName STRING RW SV " + | 5115 | update.NameValue = Utils.StringToBytes("FirstName STRING RW SV " + data.Firstname + "\nLastName STRING RW SV " + |
5058 | data.Lastname + "\nTitle STRING RW SV " + data.Grouptitle); | 5116 | data.Lastname + "\nTitle STRING RW SV " + data.Grouptitle); |
5059 | update.ObjectData = objectData; | 5117 | update.ObjectData = objectData; |
5060 | update.ParentID = data.ParentID; | 5118 | update.ParentID = parentID; |
5061 | update.PathCurve = 16; | 5119 | update.PathCurve = 16; |
5062 | update.PathScaleX = 100; | 5120 | update.PathScaleX = 100; |
5063 | update.PathScaleY = 100; | 5121 | update.PathScaleY = 100; |
5064 | update.PCode = (byte)PCode.Avatar; | 5122 | update.PCode = (byte)PCode.Avatar; |
5065 | update.ProfileCurve = 1; | 5123 | update.ProfileCurve = 1; |
5066 | update.PSBlock = Utils.EmptyBytes; | 5124 | update.PSBlock = Utils.EmptyBytes; |
5067 | update.Scale = new Vector3(0.45f, 0.6f, 1.9f); | 5125 | update.Scale = data.Appearance.AvatarSize; |
5126 | // update.Scale.Z -= 0.2f; | ||
5127 | |||
5068 | update.Text = Utils.EmptyBytes; | 5128 | update.Text = Utils.EmptyBytes; |
5069 | update.TextColor = new byte[4]; | 5129 | update.TextColor = new byte[4]; |
5070 | 5130 | ||
@@ -5075,10 +5135,13 @@ namespace OpenSim.Region.ClientStack.LindenUDP | |||
5075 | update.TextureEntry = Utils.EmptyBytes; | 5135 | update.TextureEntry = Utils.EmptyBytes; |
5076 | // update.TextureEntry = (data.Appearance.Texture != null) ? data.Appearance.Texture.GetBytes() : Utils.EmptyBytes; | 5136 | // update.TextureEntry = (data.Appearance.Texture != null) ? data.Appearance.Texture.GetBytes() : Utils.EmptyBytes; |
5077 | 5137 | ||
5138 | /* all this flags seem related to prims and not avatars. This allow for wrong viewer side move of a avatar in prim edition mode (anv mantis 854) | ||
5078 | update.UpdateFlags = (uint)( | 5139 | update.UpdateFlags = (uint)( |
5079 | PrimFlags.Physics | PrimFlags.ObjectModify | PrimFlags.ObjectCopy | PrimFlags.ObjectAnyOwner | | 5140 | PrimFlags.Physics | PrimFlags.ObjectModify | PrimFlags.ObjectCopy | PrimFlags.ObjectAnyOwner | |
5080 | PrimFlags.ObjectYouOwner | PrimFlags.ObjectMove | PrimFlags.InventoryEmpty | PrimFlags.ObjectTransfer | | 5141 | PrimFlags.ObjectYouOwner | PrimFlags.ObjectMove | PrimFlags.InventoryEmpty | PrimFlags.ObjectTransfer | |
5081 | PrimFlags.ObjectOwnerModify); | 5142 | PrimFlags.ObjectOwnerModify); |
5143 | */ | ||
5144 | update.UpdateFlags = 0; | ||
5082 | 5145 | ||
5083 | return update; | 5146 | return update; |
5084 | } | 5147 | } |
@@ -5249,8 +5312,10 @@ namespace OpenSim.Region.ClientStack.LindenUDP | |||
5249 | // If AgentUpdate is ever handled asynchronously, then we will also need to construct a new AgentUpdateArgs | 5312 | // If AgentUpdate is ever handled asynchronously, then we will also need to construct a new AgentUpdateArgs |
5250 | // for each AgentUpdate packet. | 5313 | // for each AgentUpdate packet. |
5251 | AddLocalPacketHandler(PacketType.AgentUpdate, HandleAgentUpdate, false); | 5314 | AddLocalPacketHandler(PacketType.AgentUpdate, HandleAgentUpdate, false); |
5252 | 5315 | ||
5253 | AddLocalPacketHandler(PacketType.ViewerEffect, HandleViewerEffect, false); | 5316 | AddLocalPacketHandler(PacketType.ViewerEffect, HandleViewerEffect, false); |
5317 | AddLocalPacketHandler(PacketType.VelocityInterpolateOff, HandleVelocityInterpolateOff, false); | ||
5318 | AddLocalPacketHandler(PacketType.VelocityInterpolateOn, HandleVelocityInterpolateOn, false); | ||
5254 | AddLocalPacketHandler(PacketType.AgentCachedTexture, HandleAgentTextureCached, false); | 5319 | AddLocalPacketHandler(PacketType.AgentCachedTexture, HandleAgentTextureCached, false); |
5255 | AddLocalPacketHandler(PacketType.MultipleObjectUpdate, HandleMultipleObjUpdate, false); | 5320 | AddLocalPacketHandler(PacketType.MultipleObjectUpdate, HandleMultipleObjUpdate, false); |
5256 | AddLocalPacketHandler(PacketType.MoneyTransferRequest, HandleMoneyTransferRequest, false); | 5321 | AddLocalPacketHandler(PacketType.MoneyTransferRequest, HandleMoneyTransferRequest, false); |
@@ -5402,6 +5467,7 @@ namespace OpenSim.Region.ClientStack.LindenUDP | |||
5402 | AddLocalPacketHandler(PacketType.TransferAbort, HandleTransferAbort, false); | 5467 | AddLocalPacketHandler(PacketType.TransferAbort, HandleTransferAbort, false); |
5403 | AddLocalPacketHandler(PacketType.MuteListRequest, HandleMuteListRequest, false); | 5468 | AddLocalPacketHandler(PacketType.MuteListRequest, HandleMuteListRequest, false); |
5404 | AddLocalPacketHandler(PacketType.UseCircuitCode, HandleUseCircuitCode); | 5469 | AddLocalPacketHandler(PacketType.UseCircuitCode, HandleUseCircuitCode); |
5470 | AddLocalPacketHandler(PacketType.CreateNewOutfitAttachments, HandleCreateNewOutfitAttachments); | ||
5405 | AddLocalPacketHandler(PacketType.AgentHeightWidth, HandleAgentHeightWidth, false); | 5471 | AddLocalPacketHandler(PacketType.AgentHeightWidth, HandleAgentHeightWidth, false); |
5406 | AddLocalPacketHandler(PacketType.InventoryDescendents, HandleInventoryDescendents); | 5472 | AddLocalPacketHandler(PacketType.InventoryDescendents, HandleInventoryDescendents); |
5407 | AddLocalPacketHandler(PacketType.DirPlacesQuery, HandleDirPlacesQuery); | 5473 | AddLocalPacketHandler(PacketType.DirPlacesQuery, HandleDirPlacesQuery); |
@@ -5468,6 +5534,7 @@ namespace OpenSim.Region.ClientStack.LindenUDP | |||
5468 | AddLocalPacketHandler(PacketType.GroupVoteHistoryRequest, HandleGroupVoteHistoryRequest); | 5534 | AddLocalPacketHandler(PacketType.GroupVoteHistoryRequest, HandleGroupVoteHistoryRequest); |
5469 | AddLocalPacketHandler(PacketType.SimWideDeletes, HandleSimWideDeletes); | 5535 | AddLocalPacketHandler(PacketType.SimWideDeletes, HandleSimWideDeletes); |
5470 | AddLocalPacketHandler(PacketType.SendPostcard, HandleSendPostcard); | 5536 | AddLocalPacketHandler(PacketType.SendPostcard, HandleSendPostcard); |
5537 | AddLocalPacketHandler(PacketType.ChangeInventoryItemFlags, HandleChangeInventoryItemFlags); | ||
5471 | 5538 | ||
5472 | AddGenericPacketHandler("autopilot", HandleAutopilot); | 5539 | AddGenericPacketHandler("autopilot", HandleAutopilot); |
5473 | } | 5540 | } |
@@ -5506,6 +5573,7 @@ namespace OpenSim.Region.ClientStack.LindenUDP | |||
5506 | (x.CameraLeftAxis != m_lastAgentUpdateArgs.CameraLeftAxis) || | 5573 | (x.CameraLeftAxis != m_lastAgentUpdateArgs.CameraLeftAxis) || |
5507 | (x.CameraUpAxis != m_lastAgentUpdateArgs.CameraUpAxis) || | 5574 | (x.CameraUpAxis != m_lastAgentUpdateArgs.CameraUpAxis) || |
5508 | (x.ControlFlags != m_lastAgentUpdateArgs.ControlFlags) || | 5575 | (x.ControlFlags != m_lastAgentUpdateArgs.ControlFlags) || |
5576 | (x.ControlFlags != 0) || | ||
5509 | (x.Far != m_lastAgentUpdateArgs.Far) || | 5577 | (x.Far != m_lastAgentUpdateArgs.Far) || |
5510 | (x.Flags != m_lastAgentUpdateArgs.Flags) || | 5578 | (x.Flags != m_lastAgentUpdateArgs.Flags) || |
5511 | (x.State != m_lastAgentUpdateArgs.State) || | 5579 | (x.State != m_lastAgentUpdateArgs.State) || |
@@ -5765,6 +5833,29 @@ namespace OpenSim.Region.ClientStack.LindenUDP | |||
5765 | return true; | 5833 | return true; |
5766 | } | 5834 | } |
5767 | 5835 | ||
5836 | private bool HandleVelocityInterpolateOff(IClientAPI sender, Packet Pack) | ||
5837 | { | ||
5838 | VelocityInterpolateOffPacket p = (VelocityInterpolateOffPacket)Pack; | ||
5839 | if (p.AgentData.SessionID != SessionId || | ||
5840 | p.AgentData.AgentID != AgentId) | ||
5841 | return true; | ||
5842 | |||
5843 | m_VelocityInterpolate = false; | ||
5844 | return true; | ||
5845 | } | ||
5846 | |||
5847 | private bool HandleVelocityInterpolateOn(IClientAPI sender, Packet Pack) | ||
5848 | { | ||
5849 | VelocityInterpolateOnPacket p = (VelocityInterpolateOnPacket)Pack; | ||
5850 | if (p.AgentData.SessionID != SessionId || | ||
5851 | p.AgentData.AgentID != AgentId) | ||
5852 | return true; | ||
5853 | |||
5854 | m_VelocityInterpolate = true; | ||
5855 | return true; | ||
5856 | } | ||
5857 | |||
5858 | |||
5768 | private bool HandleAvatarPropertiesRequest(IClientAPI sender, Packet Pack) | 5859 | private bool HandleAvatarPropertiesRequest(IClientAPI sender, Packet Pack) |
5769 | { | 5860 | { |
5770 | AvatarPropertiesRequestPacket avatarProperties = (AvatarPropertiesRequestPacket)Pack; | 5861 | AvatarPropertiesRequestPacket avatarProperties = (AvatarPropertiesRequestPacket)Pack; |
@@ -6185,17 +6276,25 @@ namespace OpenSim.Region.ClientStack.LindenUDP | |||
6185 | // Temporarily protect ourselves from the mantis #951 failure. | 6276 | // Temporarily protect ourselves from the mantis #951 failure. |
6186 | // However, we could do this for several other handlers where a failure isn't terminal | 6277 | // However, we could do this for several other handlers where a failure isn't terminal |
6187 | // for the client session anyway, in order to protect ourselves against bad code in plugins | 6278 | // for the client session anyway, in order to protect ourselves against bad code in plugins |
6279 | Vector3 avSize = appear.AgentData.Size; | ||
6188 | try | 6280 | try |
6189 | { | 6281 | { |
6190 | byte[] visualparams = new byte[appear.VisualParam.Length]; | 6282 | byte[] visualparams = new byte[appear.VisualParam.Length]; |
6191 | for (int i = 0; i < appear.VisualParam.Length; i++) | 6283 | for (int i = 0; i < appear.VisualParam.Length; i++) |
6192 | visualparams[i] = appear.VisualParam[i].ParamValue; | 6284 | visualparams[i] = appear.VisualParam[i].ParamValue; |
6193 | 6285 | //var b = appear.WearableData[0]; | |
6286 | |||
6194 | Primitive.TextureEntry te = null; | 6287 | Primitive.TextureEntry te = null; |
6195 | if (appear.ObjectData.TextureEntry.Length > 1) | 6288 | if (appear.ObjectData.TextureEntry.Length > 1) |
6196 | te = new Primitive.TextureEntry(appear.ObjectData.TextureEntry, 0, appear.ObjectData.TextureEntry.Length); | 6289 | te = new Primitive.TextureEntry(appear.ObjectData.TextureEntry, 0, appear.ObjectData.TextureEntry.Length); |
6290 | |||
6291 | WearableCacheItem[] cacheitems = new WearableCacheItem[appear.WearableData.Length]; | ||
6292 | for (int i=0; i<appear.WearableData.Length;i++) | ||
6293 | cacheitems[i] = new WearableCacheItem(){CacheId = appear.WearableData[i].CacheID,TextureIndex=Convert.ToUInt32(appear.WearableData[i].TextureIndex)}; | ||
6197 | 6294 | ||
6198 | handlerSetAppearance(sender, te, visualparams); | 6295 | |
6296 | |||
6297 | handlerSetAppearance(sender, te, visualparams,avSize, cacheitems); | ||
6199 | } | 6298 | } |
6200 | catch (Exception e) | 6299 | catch (Exception e) |
6201 | { | 6300 | { |
@@ -6404,6 +6503,9 @@ namespace OpenSim.Region.ClientStack.LindenUDP | |||
6404 | { | 6503 | { |
6405 | handlerCompleteMovementToRegion(sender, true); | 6504 | handlerCompleteMovementToRegion(sender, true); |
6406 | } | 6505 | } |
6506 | else | ||
6507 | m_log.Debug("HandleCompleteAgentMovement NULL handler"); | ||
6508 | |||
6407 | handlerCompleteMovementToRegion = null; | 6509 | handlerCompleteMovementToRegion = null; |
6408 | 6510 | ||
6409 | return true; | 6511 | return true; |
@@ -6421,7 +6523,7 @@ namespace OpenSim.Region.ClientStack.LindenUDP | |||
6421 | return true; | 6523 | return true; |
6422 | } | 6524 | } |
6423 | #endregion | 6525 | #endregion |
6424 | 6526 | /* | |
6425 | StartAnim handlerStartAnim = null; | 6527 | StartAnim handlerStartAnim = null; |
6426 | StopAnim handlerStopAnim = null; | 6528 | StopAnim handlerStopAnim = null; |
6427 | 6529 | ||
@@ -6445,6 +6547,25 @@ namespace OpenSim.Region.ClientStack.LindenUDP | |||
6445 | } | 6547 | } |
6446 | } | 6548 | } |
6447 | return true; | 6549 | return true; |
6550 | */ | ||
6551 | ChangeAnim handlerChangeAnim = null; | ||
6552 | |||
6553 | for (int i = 0; i < AgentAni.AnimationList.Length; i++) | ||
6554 | { | ||
6555 | handlerChangeAnim = OnChangeAnim; | ||
6556 | if (handlerChangeAnim != null) | ||
6557 | { | ||
6558 | handlerChangeAnim(AgentAni.AnimationList[i].AnimID, AgentAni.AnimationList[i].StartAnim, false); | ||
6559 | } | ||
6560 | } | ||
6561 | |||
6562 | handlerChangeAnim = OnChangeAnim; | ||
6563 | if (handlerChangeAnim != null) | ||
6564 | { | ||
6565 | handlerChangeAnim(UUID.Zero, false, true); | ||
6566 | } | ||
6567 | |||
6568 | return true; | ||
6448 | } | 6569 | } |
6449 | 6570 | ||
6450 | private bool HandleAgentRequestSit(IClientAPI sender, Packet Pack) | 6571 | private bool HandleAgentRequestSit(IClientAPI sender, Packet Pack) |
@@ -6670,6 +6791,11 @@ namespace OpenSim.Region.ClientStack.LindenUDP | |||
6670 | #endregion | 6791 | #endregion |
6671 | 6792 | ||
6672 | m_udpClient.SetThrottles(atpack.Throttle.Throttles); | 6793 | m_udpClient.SetThrottles(atpack.Throttle.Throttles); |
6794 | GenericCall2 handler = OnUpdateThrottles; | ||
6795 | if (handler != null) | ||
6796 | { | ||
6797 | handler(); | ||
6798 | } | ||
6673 | return true; | 6799 | return true; |
6674 | } | 6800 | } |
6675 | 6801 | ||
@@ -7094,7 +7220,7 @@ namespace OpenSim.Region.ClientStack.LindenUDP | |||
7094 | physdata.Bounce = phsblock.Restitution; | 7220 | physdata.Bounce = phsblock.Restitution; |
7095 | physdata.Density = phsblock.Density; | 7221 | physdata.Density = phsblock.Density; |
7096 | physdata.Friction = phsblock.Friction; | 7222 | physdata.Friction = phsblock.Friction; |
7097 | physdata.GravitationModifier = phsblock.GravityMultiplier; | 7223 | physdata.GravitationModifier = phsblock.GravityMultiplier; |
7098 | } | 7224 | } |
7099 | 7225 | ||
7100 | handlerUpdatePrimFlags(flags.AgentData.ObjectLocalID, UsePhysics, IsTemporary, IsPhantom, physdata, this); | 7226 | handlerUpdatePrimFlags(flags.AgentData.ObjectLocalID, UsePhysics, IsTemporary, IsPhantom, physdata, this); |
@@ -7680,6 +7806,7 @@ namespace OpenSim.Region.ClientStack.LindenUDP | |||
7680 | // surrounding scene | 7806 | // surrounding scene |
7681 | if ((ImageType)block.Type == ImageType.Baked) | 7807 | if ((ImageType)block.Type == ImageType.Baked) |
7682 | args.Priority *= 2.0f; | 7808 | args.Priority *= 2.0f; |
7809 | int wearableout = 0; | ||
7683 | 7810 | ||
7684 | ImageManager.EnqueueReq(args); | 7811 | ImageManager.EnqueueReq(args); |
7685 | } | 7812 | } |
@@ -8698,16 +8825,61 @@ namespace OpenSim.Region.ClientStack.LindenUDP | |||
8698 | 8825 | ||
8699 | #region Parcel related packets | 8826 | #region Parcel related packets |
8700 | 8827 | ||
8828 | // acumulate several HandleRegionHandleRequest consecutive overlaping requests | ||
8829 | // to be done with minimal resources as possible | ||
8830 | // variables temporary here while in test | ||
8831 | |||
8832 | Queue<UUID> RegionHandleRequests = new Queue<UUID>(); | ||
8833 | bool RegionHandleRequestsInService = false; | ||
8834 | |||
8701 | private bool HandleRegionHandleRequest(IClientAPI sender, Packet Pack) | 8835 | private bool HandleRegionHandleRequest(IClientAPI sender, Packet Pack) |
8702 | { | 8836 | { |
8703 | RegionHandleRequestPacket rhrPack = (RegionHandleRequestPacket)Pack; | 8837 | UUID currentUUID; |
8704 | 8838 | ||
8705 | RegionHandleRequest handlerRegionHandleRequest = OnRegionHandleRequest; | 8839 | RegionHandleRequest handlerRegionHandleRequest = OnRegionHandleRequest; |
8706 | if (handlerRegionHandleRequest != null) | 8840 | |
8841 | if (handlerRegionHandleRequest == null) | ||
8842 | return true; | ||
8843 | |||
8844 | RegionHandleRequestPacket rhrPack = (RegionHandleRequestPacket)Pack; | ||
8845 | |||
8846 | lock (RegionHandleRequests) | ||
8707 | { | 8847 | { |
8708 | handlerRegionHandleRequest(this, rhrPack.RequestBlock.RegionID); | 8848 | if (RegionHandleRequestsInService) |
8849 | { | ||
8850 | // we are already busy doing a previus request | ||
8851 | // so enqueue it | ||
8852 | RegionHandleRequests.Enqueue(rhrPack.RequestBlock.RegionID); | ||
8853 | return true; | ||
8854 | } | ||
8855 | |||
8856 | // else do it | ||
8857 | currentUUID = rhrPack.RequestBlock.RegionID; | ||
8858 | RegionHandleRequestsInService = true; | ||
8709 | } | 8859 | } |
8710 | return true; | 8860 | |
8861 | while (true) | ||
8862 | { | ||
8863 | handlerRegionHandleRequest(this, currentUUID); | ||
8864 | |||
8865 | lock (RegionHandleRequests) | ||
8866 | { | ||
8867 | // exit condition, nothing to do or closed | ||
8868 | // current code seems to assume we may loose the handler at anytime, | ||
8869 | // so keep checking it | ||
8870 | handlerRegionHandleRequest = OnRegionHandleRequest; | ||
8871 | |||
8872 | if (RegionHandleRequests.Count == 0 || !IsActive || handlerRegionHandleRequest == null) | ||
8873 | { | ||
8874 | RegionHandleRequests.Clear(); | ||
8875 | RegionHandleRequestsInService = false; | ||
8876 | return true; | ||
8877 | } | ||
8878 | currentUUID = RegionHandleRequests.Dequeue(); | ||
8879 | } | ||
8880 | } | ||
8881 | |||
8882 | return true; // actually unreached | ||
8711 | } | 8883 | } |
8712 | 8884 | ||
8713 | private bool HandleParcelInfoRequest(IClientAPI sender, Packet Pack) | 8885 | private bool HandleParcelInfoRequest(IClientAPI sender, Packet Pack) |
@@ -9963,7 +10135,7 @@ namespace OpenSim.Region.ClientStack.LindenUDP | |||
9963 | handlerUpdateMuteListEntry(this, UpdateMuteListEntry.MuteData.MuteID, | 10135 | handlerUpdateMuteListEntry(this, UpdateMuteListEntry.MuteData.MuteID, |
9964 | Utils.BytesToString(UpdateMuteListEntry.MuteData.MuteName), | 10136 | Utils.BytesToString(UpdateMuteListEntry.MuteData.MuteName), |
9965 | UpdateMuteListEntry.MuteData.MuteType, | 10137 | UpdateMuteListEntry.MuteData.MuteType, |
9966 | UpdateMuteListEntry.AgentData.AgentID); | 10138 | UpdateMuteListEntry.MuteData.MuteFlags); |
9967 | return true; | 10139 | return true; |
9968 | } | 10140 | } |
9969 | return false; | 10141 | return false; |
@@ -9978,8 +10150,7 @@ namespace OpenSim.Region.ClientStack.LindenUDP | |||
9978 | { | 10150 | { |
9979 | handlerRemoveMuteListEntry(this, | 10151 | handlerRemoveMuteListEntry(this, |
9980 | RemoveMuteListEntry.MuteData.MuteID, | 10152 | RemoveMuteListEntry.MuteData.MuteID, |
9981 | Utils.BytesToString(RemoveMuteListEntry.MuteData.MuteName), | 10153 | Utils.BytesToString(RemoveMuteListEntry.MuteData.MuteName)); |
9982 | RemoveMuteListEntry.AgentData.AgentID); | ||
9983 | return true; | 10154 | return true; |
9984 | } | 10155 | } |
9985 | return false; | 10156 | return false; |
@@ -10023,10 +10194,55 @@ namespace OpenSim.Region.ClientStack.LindenUDP | |||
10023 | return false; | 10194 | return false; |
10024 | } | 10195 | } |
10025 | 10196 | ||
10197 | private bool HandleChangeInventoryItemFlags(IClientAPI client, Packet packet) | ||
10198 | { | ||
10199 | ChangeInventoryItemFlagsPacket ChangeInventoryItemFlags = | ||
10200 | (ChangeInventoryItemFlagsPacket)packet; | ||
10201 | ChangeInventoryItemFlags handlerChangeInventoryItemFlags = OnChangeInventoryItemFlags; | ||
10202 | if (handlerChangeInventoryItemFlags != null) | ||
10203 | { | ||
10204 | foreach(ChangeInventoryItemFlagsPacket.InventoryDataBlock b in ChangeInventoryItemFlags.InventoryData) | ||
10205 | handlerChangeInventoryItemFlags(this, b.ItemID, b.Flags); | ||
10206 | return true; | ||
10207 | } | ||
10208 | return false; | ||
10209 | } | ||
10210 | |||
10026 | private bool HandleUseCircuitCode(IClientAPI sender, Packet Pack) | 10211 | private bool HandleUseCircuitCode(IClientAPI sender, Packet Pack) |
10027 | { | 10212 | { |
10028 | return true; | 10213 | return true; |
10029 | } | 10214 | } |
10215 | |||
10216 | private bool HandleCreateNewOutfitAttachments(IClientAPI sender, Packet Pack) | ||
10217 | { | ||
10218 | CreateNewOutfitAttachmentsPacket packet = (CreateNewOutfitAttachmentsPacket)Pack; | ||
10219 | |||
10220 | #region Packet Session and User Check | ||
10221 | if (m_checkPackets) | ||
10222 | { | ||
10223 | if (packet.AgentData.SessionID != SessionId || | ||
10224 | packet.AgentData.AgentID != AgentId) | ||
10225 | return true; | ||
10226 | } | ||
10227 | #endregion | ||
10228 | MoveItemsAndLeaveCopy handlerMoveItemsAndLeaveCopy = null; | ||
10229 | List<InventoryItemBase> items = new List<InventoryItemBase>(); | ||
10230 | foreach (CreateNewOutfitAttachmentsPacket.ObjectDataBlock n in packet.ObjectData) | ||
10231 | { | ||
10232 | InventoryItemBase b = new InventoryItemBase(); | ||
10233 | b.ID = n.OldItemID; | ||
10234 | b.Folder = n.OldFolderID; | ||
10235 | items.Add(b); | ||
10236 | } | ||
10237 | |||
10238 | handlerMoveItemsAndLeaveCopy = OnMoveItemsAndLeaveCopy; | ||
10239 | if (handlerMoveItemsAndLeaveCopy != null) | ||
10240 | { | ||
10241 | handlerMoveItemsAndLeaveCopy(this, items, packet.HeaderData.NewFolderID); | ||
10242 | } | ||
10243 | |||
10244 | return true; | ||
10245 | } | ||
10030 | 10246 | ||
10031 | private bool HandleAgentHeightWidth(IClientAPI sender, Packet Pack) | 10247 | private bool HandleAgentHeightWidth(IClientAPI sender, Packet Pack) |
10032 | { | 10248 | { |
@@ -10453,6 +10669,20 @@ namespace OpenSim.Region.ClientStack.LindenUDP | |||
10453 | groupProfileReply.GroupData.MaturePublish = d.MaturePublish; | 10669 | groupProfileReply.GroupData.MaturePublish = d.MaturePublish; |
10454 | groupProfileReply.GroupData.OwnerRole = d.OwnerRole; | 10670 | groupProfileReply.GroupData.OwnerRole = d.OwnerRole; |
10455 | 10671 | ||
10672 | Scene scene = (Scene)m_scene; | ||
10673 | if (scene.Permissions.IsGod(sender.AgentId) && (!sender.IsGroupMember(groupProfileRequest.GroupData.GroupID))) | ||
10674 | { | ||
10675 | ScenePresence p; | ||
10676 | if (scene.TryGetScenePresence(sender.AgentId, out p)) | ||
10677 | { | ||
10678 | if (p.GodLevel >= 200) | ||
10679 | { | ||
10680 | groupProfileReply.GroupData.OpenEnrollment = true; | ||
10681 | groupProfileReply.GroupData.MembershipFee = 0; | ||
10682 | } | ||
10683 | } | ||
10684 | } | ||
10685 | |||
10456 | OutPacket(groupProfileReply, ThrottleOutPacketType.Task); | 10686 | OutPacket(groupProfileReply, ThrottleOutPacketType.Task); |
10457 | } | 10687 | } |
10458 | return true; | 10688 | return true; |
@@ -11026,11 +11256,16 @@ namespace OpenSim.Region.ClientStack.LindenUDP | |||
11026 | 11256 | ||
11027 | StartLure handlerStartLure = OnStartLure; | 11257 | StartLure handlerStartLure = OnStartLure; |
11028 | if (handlerStartLure != null) | 11258 | if (handlerStartLure != null) |
11029 | handlerStartLure(startLureRequest.Info.LureType, | 11259 | { |
11030 | Utils.BytesToString( | 11260 | for (int i = 0 ; i < startLureRequest.TargetData.Length ; i++) |
11031 | startLureRequest.Info.Message), | 11261 | { |
11032 | startLureRequest.TargetData[0].TargetID, | 11262 | handlerStartLure(startLureRequest.Info.LureType, |
11033 | this); | 11263 | Utils.BytesToString( |
11264 | startLureRequest.Info.Message), | ||
11265 | startLureRequest.TargetData[i].TargetID, | ||
11266 | this); | ||
11267 | } | ||
11268 | } | ||
11034 | return true; | 11269 | return true; |
11035 | } | 11270 | } |
11036 | private bool HandleTeleportLureRequest(IClientAPI sender, Packet Pack) | 11271 | private bool HandleTeleportLureRequest(IClientAPI sender, Packet Pack) |
@@ -11144,10 +11379,11 @@ namespace OpenSim.Region.ClientStack.LindenUDP | |||
11144 | } | 11379 | } |
11145 | #endregion | 11380 | #endregion |
11146 | 11381 | ||
11147 | ClassifiedDelete handlerClassifiedGodDelete = OnClassifiedGodDelete; | 11382 | ClassifiedGodDelete handlerClassifiedGodDelete = OnClassifiedGodDelete; |
11148 | if (handlerClassifiedGodDelete != null) | 11383 | if (handlerClassifiedGodDelete != null) |
11149 | handlerClassifiedGodDelete( | 11384 | handlerClassifiedGodDelete( |
11150 | classifiedGodDelete.Data.ClassifiedID, | 11385 | classifiedGodDelete.Data.ClassifiedID, |
11386 | classifiedGodDelete.Data.QueryID, | ||
11151 | this); | 11387 | this); |
11152 | return true; | 11388 | return true; |
11153 | } | 11389 | } |
@@ -11460,6 +11696,7 @@ namespace OpenSim.Region.ClientStack.LindenUDP | |||
11460 | 11696 | ||
11461 | if (cachedtex.AgentData.SessionID != SessionId) | 11697 | if (cachedtex.AgentData.SessionID != SessionId) |
11462 | return false; | 11698 | return false; |
11699 | |||
11463 | 11700 | ||
11464 | // TODO: don't create new blocks if recycling an old packet | 11701 | // TODO: don't create new blocks if recycling an old packet |
11465 | cachedresp.AgentData.AgentID = AgentId; | 11702 | cachedresp.AgentData.AgentID = AgentId; |
@@ -11469,14 +11706,140 @@ namespace OpenSim.Region.ClientStack.LindenUDP | |||
11469 | cachedresp.WearableData = | 11706 | cachedresp.WearableData = |
11470 | new AgentCachedTextureResponsePacket.WearableDataBlock[cachedtex.WearableData.Length]; | 11707 | new AgentCachedTextureResponsePacket.WearableDataBlock[cachedtex.WearableData.Length]; |
11471 | 11708 | ||
11472 | for (int i = 0; i < cachedtex.WearableData.Length; i++) | 11709 | //IAvatarFactoryModule fac = m_scene.RequestModuleInterface<IAvatarFactoryModule>(); |
11710 | // var item = fac.GetBakedTextureFaces(AgentId); | ||
11711 | //WearableCacheItem[] items = fac.GetCachedItems(AgentId); | ||
11712 | |||
11713 | IAssetService cache = m_scene.AssetService; | ||
11714 | IBakedTextureModule bakedTextureModule = m_scene.RequestModuleInterface<IBakedTextureModule>(); | ||
11715 | //bakedTextureModule = null; | ||
11716 | int maxWearablesLoop = cachedtex.WearableData.Length; | ||
11717 | if (maxWearablesLoop > AvatarWearable.MAX_WEARABLES) | ||
11718 | maxWearablesLoop = AvatarWearable.MAX_WEARABLES; | ||
11719 | |||
11720 | if (bakedTextureModule != null && cache != null) | ||
11473 | { | 11721 | { |
11474 | cachedresp.WearableData[i] = new AgentCachedTextureResponsePacket.WearableDataBlock(); | 11722 | // We need to make sure the asset stored in the bake is available on this server also by it's assetid before we map it to a Cacheid |
11475 | cachedresp.WearableData[i].TextureIndex = cachedtex.WearableData[i].TextureIndex; | 11723 | |
11476 | cachedresp.WearableData[i].TextureID = UUID.Zero; | 11724 | WearableCacheItem[] cacheItems = null; |
11477 | cachedresp.WearableData[i].HostName = new byte[0]; | 11725 | ScenePresence p = m_scene.GetScenePresence(AgentId); |
11726 | if (p.Appearance != null) | ||
11727 | if (p.Appearance.WearableCacheItems == null || p.Appearance.WearableCacheItemsDirty) | ||
11728 | { | ||
11729 | try | ||
11730 | { | ||
11731 | cacheItems = bakedTextureModule.Get(AgentId); | ||
11732 | p.Appearance.WearableCacheItems = cacheItems; | ||
11733 | p.Appearance.WearableCacheItemsDirty = false; | ||
11734 | } | ||
11735 | |||
11736 | /* | ||
11737 | * The following Catch types DO NOT WORK, it jumps to the General Packet Exception Handler if you don't catch Exception! | ||
11738 | * | ||
11739 | catch (System.Net.Sockets.SocketException) | ||
11740 | { | ||
11741 | cacheItems = null; | ||
11742 | } | ||
11743 | catch (WebException) | ||
11744 | { | ||
11745 | cacheItems = null; | ||
11746 | } | ||
11747 | catch (InvalidOperationException) | ||
11748 | { | ||
11749 | cacheItems = null; | ||
11750 | } */ | ||
11751 | catch (Exception) | ||
11752 | { | ||
11753 | cacheItems = null; | ||
11754 | } | ||
11755 | |||
11756 | } | ||
11757 | else if (p.Appearance.WearableCacheItems != null) | ||
11758 | { | ||
11759 | cacheItems = p.Appearance.WearableCacheItems; | ||
11760 | } | ||
11761 | |||
11762 | if (cache != null && cacheItems != null) | ||
11763 | { | ||
11764 | foreach (WearableCacheItem item in cacheItems) | ||
11765 | { | ||
11766 | |||
11767 | if (cache.GetCached(item.TextureID.ToString()) == null) | ||
11768 | { | ||
11769 | item.TextureAsset.Temporary = true; | ||
11770 | cache.Store(item.TextureAsset); | ||
11771 | } | ||
11772 | |||
11773 | |||
11774 | } | ||
11775 | } | ||
11776 | |||
11777 | if (cacheItems != null) | ||
11778 | { | ||
11779 | |||
11780 | for (int i = 0; i < maxWearablesLoop; i++) | ||
11781 | { | ||
11782 | WearableCacheItem item = | ||
11783 | WearableCacheItem.SearchTextureIndex(cachedtex.WearableData[i].TextureIndex,cacheItems); | ||
11784 | |||
11785 | cachedresp.WearableData[i] = new AgentCachedTextureResponsePacket.WearableDataBlock(); | ||
11786 | cachedresp.WearableData[i].TextureIndex= cachedtex.WearableData[i].TextureIndex; | ||
11787 | cachedresp.WearableData[i].HostName = new byte[0]; | ||
11788 | if (item != null && cachedtex.WearableData[i].ID == item.CacheId) | ||
11789 | { | ||
11790 | |||
11791 | cachedresp.WearableData[i].TextureID = item.TextureID; | ||
11792 | } | ||
11793 | else | ||
11794 | { | ||
11795 | cachedresp.WearableData[i].TextureID = UUID.Zero; | ||
11796 | } | ||
11797 | } | ||
11798 | } | ||
11799 | else | ||
11800 | { | ||
11801 | for (int i = 0; i < maxWearablesLoop; i++) | ||
11802 | { | ||
11803 | cachedresp.WearableData[i] = new AgentCachedTextureResponsePacket.WearableDataBlock(); | ||
11804 | cachedresp.WearableData[i].TextureIndex = cachedtex.WearableData[i].TextureIndex; | ||
11805 | cachedresp.WearableData[i].TextureID = UUID.Zero; | ||
11806 | //UUID.Parse("8334fb6e-c2f5-46ee-807d-a435f61a8d46"); | ||
11807 | cachedresp.WearableData[i].HostName = new byte[0]; | ||
11808 | } | ||
11809 | } | ||
11478 | } | 11810 | } |
11811 | else | ||
11812 | { | ||
11813 | if (cache == null) | ||
11814 | { | ||
11815 | for (int i = 0; i < maxWearablesLoop; i++) | ||
11816 | { | ||
11817 | cachedresp.WearableData[i] = new AgentCachedTextureResponsePacket.WearableDataBlock(); | ||
11818 | cachedresp.WearableData[i].TextureIndex = cachedtex.WearableData[i].TextureIndex; | ||
11819 | cachedresp.WearableData[i].TextureID = UUID.Zero; | ||
11820 | //UUID.Parse("8334fb6e-c2f5-46ee-807d-a435f61a8d46"); | ||
11821 | cachedresp.WearableData[i].HostName = new byte[0]; | ||
11822 | } | ||
11823 | } | ||
11824 | else | ||
11825 | { | ||
11826 | for (int i = 0; i < maxWearablesLoop; i++) | ||
11827 | { | ||
11828 | cachedresp.WearableData[i] = new AgentCachedTextureResponsePacket.WearableDataBlock(); | ||
11829 | cachedresp.WearableData[i].TextureIndex = cachedtex.WearableData[i].TextureIndex; | ||
11830 | |||
11479 | 11831 | ||
11832 | |||
11833 | if (cache.GetCached(cachedresp.WearableData[i].TextureID.ToString()) == null) | ||
11834 | cachedresp.WearableData[i].TextureID = UUID.Zero; | ||
11835 | //UUID.Parse("8334fb6e-c2f5-46ee-807d-a435f61a8d46"); | ||
11836 | else | ||
11837 | cachedresp.WearableData[i].TextureID = UUID.Zero; | ||
11838 | // UUID.Parse("8334fb6e-c2f5-46ee-807d-a435f61a8d46"); | ||
11839 | cachedresp.WearableData[i].HostName = new byte[0]; | ||
11840 | } | ||
11841 | } | ||
11842 | } | ||
11480 | cachedresp.Header.Zerocoded = true; | 11843 | cachedresp.Header.Zerocoded = true; |
11481 | OutPacket(cachedresp, ThrottleOutPacketType.Task); | 11844 | OutPacket(cachedresp, ThrottleOutPacketType.Task); |
11482 | 11845 | ||
@@ -11513,209 +11876,147 @@ namespace OpenSim.Region.ClientStack.LindenUDP | |||
11513 | } | 11876 | } |
11514 | else | 11877 | else |
11515 | { | 11878 | { |
11516 | // m_log.DebugFormat( | 11879 | ClientChangeObject updatehandler = onClientChangeObject; |
11517 | // "[CLIENT]: Processing block {0} type {1} for {2} {3}", | ||
11518 | // i, block.Type, part.Name, part.LocalId); | ||
11519 | 11880 | ||
11520 | // // Do this once since fetch parts creates a new array. | 11881 | if (updatehandler != null) |
11521 | // SceneObjectPart[] parts = part.ParentGroup.Parts; | 11882 | { |
11522 | // for (int j = 0; j < parts.Length; j++) | 11883 | ObjectChangeData udata = new ObjectChangeData(); |
11523 | // { | ||
11524 | // part.StoreUndoState(); | ||
11525 | // parts[j].IgnoreUndoUpdate = true; | ||
11526 | // } | ||
11527 | 11884 | ||
11528 | UpdatePrimGroupRotation handlerUpdatePrimGroupRotation; | 11885 | /*ubit from ll JIRA: |
11886 | * 0x01 position | ||
11887 | * 0x02 rotation | ||
11888 | * 0x04 scale | ||
11889 | |||
11890 | * 0x08 LINK_SET | ||
11891 | * 0x10 UNIFORM for scale | ||
11892 | */ | ||
11529 | 11893 | ||
11530 | switch (block.Type) | 11894 | // translate to internal changes |
11531 | { | 11895 | // not all cases .. just the ones older code did |
11532 | case 1: | ||
11533 | Vector3 pos1 = new Vector3(block.Data, 0); | ||
11534 | 11896 | ||
11535 | UpdateVector handlerUpdatePrimSinglePosition = OnUpdatePrimSinglePosition; | 11897 | switch (block.Type) |
11536 | if (handlerUpdatePrimSinglePosition != null) | 11898 | { |
11537 | { | 11899 | case 1: //change position sp |
11538 | // m_log.Debug("new movement position is " + pos.X + " , " + pos.Y + " , " + pos.Z); | 11900 | udata.position = new Vector3(block.Data, 0); |
11539 | handlerUpdatePrimSinglePosition(localId, pos1, this); | ||
11540 | } | ||
11541 | break; | ||
11542 | 11901 | ||
11543 | case 2: | 11902 | udata.change = ObjectChangeType.primP; |
11544 | Quaternion rot1 = new Quaternion(block.Data, 0, true); | 11903 | updatehandler(localId, udata, this); |
11904 | break; | ||
11545 | 11905 | ||
11546 | UpdatePrimSingleRotation handlerUpdatePrimSingleRotation = OnUpdatePrimSingleRotation; | 11906 | case 2: // rotation sp |
11547 | if (handlerUpdatePrimSingleRotation != null) | 11907 | udata.rotation = new Quaternion(block.Data, 0, true); |
11548 | { | ||
11549 | // m_log.Info("new tab rotation is " + rot1.X + " , " + rot1.Y + " , " + rot1.Z + " , " + rot1.W); | ||
11550 | handlerUpdatePrimSingleRotation(localId, rot1, this); | ||
11551 | } | ||
11552 | break; | ||
11553 | 11908 | ||
11554 | case 3: | 11909 | udata.change = ObjectChangeType.primR; |
11555 | Vector3 rotPos = new Vector3(block.Data, 0); | 11910 | updatehandler(localId, udata, this); |
11556 | Quaternion rot2 = new Quaternion(block.Data, 12, true); | 11911 | break; |
11557 | 11912 | ||
11558 | UpdatePrimSingleRotationPosition handlerUpdatePrimSingleRotationPosition = OnUpdatePrimSingleRotationPosition; | 11913 | case 3: // position plus rotation |
11559 | if (handlerUpdatePrimSingleRotationPosition != null) | 11914 | udata.position = new Vector3(block.Data, 0); |
11560 | { | 11915 | udata.rotation = new Quaternion(block.Data, 12, true); |
11561 | // m_log.Debug("new mouse rotation position is " + rotPos.X + " , " + rotPos.Y + " , " + rotPos.Z); | ||
11562 | // m_log.Info("new mouse rotation is " + rot2.X + " , " + rot2.Y + " , " + rot2.Z + " , " + rot2.W); | ||
11563 | handlerUpdatePrimSingleRotationPosition(localId, rot2, rotPos, this); | ||
11564 | } | ||
11565 | break; | ||
11566 | 11916 | ||
11567 | case 4: | 11917 | udata.change = ObjectChangeType.primPR; |
11568 | case 20: | 11918 | updatehandler(localId, udata, this); |
11569 | Vector3 scale4 = new Vector3(block.Data, 0); | 11919 | break; |
11570 | 11920 | ||
11571 | UpdateVector handlerUpdatePrimScale = OnUpdatePrimScale; | 11921 | case 4: // scale sp |
11572 | if (handlerUpdatePrimScale != null) | 11922 | udata.scale = new Vector3(block.Data, 0); |
11573 | { | 11923 | udata.change = ObjectChangeType.primS; |
11574 | // m_log.Debug("new scale is " + scale4.X + " , " + scale4.Y + " , " + scale4.Z); | ||
11575 | handlerUpdatePrimScale(localId, scale4, this); | ||
11576 | } | ||
11577 | break; | ||
11578 | 11924 | ||
11579 | case 5: | 11925 | updatehandler(localId, udata, this); |
11580 | Vector3 scale1 = new Vector3(block.Data, 12); | 11926 | break; |
11581 | Vector3 pos11 = new Vector3(block.Data, 0); | ||
11582 | 11927 | ||
11583 | handlerUpdatePrimScale = OnUpdatePrimScale; | 11928 | case 0x14: // uniform scale sp |
11584 | if (handlerUpdatePrimScale != null) | 11929 | udata.scale = new Vector3(block.Data, 0); |
11585 | { | ||
11586 | // m_log.Debug("new scale is " + scale.X + " , " + scale.Y + " , " + scale.Z); | ||
11587 | handlerUpdatePrimScale(localId, scale1, this); | ||
11588 | 11930 | ||
11589 | handlerUpdatePrimSinglePosition = OnUpdatePrimSinglePosition; | 11931 | udata.change = ObjectChangeType.primUS; |
11590 | if (handlerUpdatePrimSinglePosition != null) | 11932 | updatehandler(localId, udata, this); |
11591 | { | 11933 | break; |
11592 | handlerUpdatePrimSinglePosition(localId, pos11, this); | ||
11593 | } | ||
11594 | } | ||
11595 | break; | ||
11596 | 11934 | ||
11597 | case 9: | 11935 | case 5: // scale and position sp |
11598 | Vector3 pos2 = new Vector3(block.Data, 0); | 11936 | udata.position = new Vector3(block.Data, 0); |
11937 | udata.scale = new Vector3(block.Data, 12); | ||
11599 | 11938 | ||
11600 | UpdateVector handlerUpdateVector = OnUpdatePrimGroupPosition; | 11939 | udata.change = ObjectChangeType.primPS; |
11940 | updatehandler(localId, udata, this); | ||
11941 | break; | ||
11601 | 11942 | ||
11602 | if (handlerUpdateVector != null) | 11943 | case 0x15: //uniform scale and position |
11603 | { | 11944 | udata.position = new Vector3(block.Data, 0); |
11604 | handlerUpdateVector(localId, pos2, this); | 11945 | udata.scale = new Vector3(block.Data, 12); |
11605 | } | ||
11606 | break; | ||
11607 | 11946 | ||
11608 | case 10: | 11947 | udata.change = ObjectChangeType.primPUS; |
11609 | Quaternion rot3 = new Quaternion(block.Data, 0, true); | 11948 | updatehandler(localId, udata, this); |
11949 | break; | ||
11610 | 11950 | ||
11611 | UpdatePrimRotation handlerUpdatePrimRotation = OnUpdatePrimGroupRotation; | 11951 | // now group related (bit 4) |
11612 | if (handlerUpdatePrimRotation != null) | 11952 | case 9: //( 8 + 1 )group position |
11613 | { | 11953 | udata.position = new Vector3(block.Data, 0); |
11614 | // Console.WriteLine("new rotation is " + rot3.X + " , " + rot3.Y + " , " + rot3.Z + " , " + rot3.W); | ||
11615 | handlerUpdatePrimRotation(localId, rot3, this); | ||
11616 | } | ||
11617 | break; | ||
11618 | 11954 | ||
11619 | case 11: | 11955 | udata.change = ObjectChangeType.groupP; |
11620 | Vector3 pos3 = new Vector3(block.Data, 0); | 11956 | updatehandler(localId, udata, this); |
11621 | Quaternion rot4 = new Quaternion(block.Data, 12, true); | 11957 | break; |
11622 | 11958 | ||
11623 | handlerUpdatePrimGroupRotation = OnUpdatePrimGroupMouseRotation; | 11959 | case 0x0A: // (8 + 2) group rotation |
11624 | if (handlerUpdatePrimGroupRotation != null) | 11960 | udata.rotation = new Quaternion(block.Data, 0, true); |
11625 | { | ||
11626 | // m_log.Debug("new rotation position is " + pos.X + " , " + pos.Y + " , " + pos.Z); | ||
11627 | // m_log.Debug("new group mouse rotation is " + rot4.X + " , " + rot4.Y + " , " + rot4.Z + " , " + rot4.W); | ||
11628 | handlerUpdatePrimGroupRotation(localId, pos3, rot4, this); | ||
11629 | } | ||
11630 | break; | ||
11631 | case 12: | ||
11632 | case 28: | ||
11633 | Vector3 scale7 = new Vector3(block.Data, 0); | ||
11634 | 11961 | ||
11635 | UpdateVector handlerUpdatePrimGroupScale = OnUpdatePrimGroupScale; | 11962 | udata.change = ObjectChangeType.groupR; |
11636 | if (handlerUpdatePrimGroupScale != null) | 11963 | updatehandler(localId, udata, this); |
11637 | { | 11964 | break; |
11638 | // m_log.Debug("new scale is " + scale7.X + " , " + scale7.Y + " , " + scale7.Z); | ||
11639 | handlerUpdatePrimGroupScale(localId, scale7, this); | ||
11640 | } | ||
11641 | break; | ||
11642 | 11965 | ||
11643 | case 13: | 11966 | case 0x0B: //( 8 + 2 + 1) group rotation and position |
11644 | Vector3 scale2 = new Vector3(block.Data, 12); | 11967 | udata.position = new Vector3(block.Data, 0); |
11645 | Vector3 pos4 = new Vector3(block.Data, 0); | 11968 | udata.rotation = new Quaternion(block.Data, 12, true); |
11646 | 11969 | ||
11647 | handlerUpdatePrimScale = OnUpdatePrimScale; | 11970 | udata.change = ObjectChangeType.groupPR; |
11648 | if (handlerUpdatePrimScale != null) | 11971 | updatehandler(localId, udata, this); |
11649 | { | 11972 | break; |
11650 | //m_log.Debug("new scale is " + scale.X + " , " + scale.Y + " , " + scale.Z); | ||
11651 | handlerUpdatePrimScale(localId, scale2, this); | ||
11652 | 11973 | ||
11653 | // Change the position based on scale (for bug number 246) | 11974 | case 0x0C: // (8 + 4) group scale |
11654 | handlerUpdatePrimSinglePosition = OnUpdatePrimSinglePosition; | 11975 | // only afects root prim and only sent by viewer editor object tab scaling |
11655 | // m_log.Debug("new movement position is " + pos.X + " , " + pos.Y + " , " + pos.Z); | 11976 | // mouse edition only allows uniform scaling |
11656 | if (handlerUpdatePrimSinglePosition != null) | 11977 | // SL MAY CHANGE THIS in viewers |
11657 | { | ||
11658 | handlerUpdatePrimSinglePosition(localId, pos4, this); | ||
11659 | } | ||
11660 | } | ||
11661 | break; | ||
11662 | 11978 | ||
11663 | case 29: | 11979 | udata.scale = new Vector3(block.Data, 0); |
11664 | Vector3 scale5 = new Vector3(block.Data, 12); | ||
11665 | Vector3 pos5 = new Vector3(block.Data, 0); | ||
11666 | 11980 | ||
11667 | handlerUpdatePrimGroupScale = OnUpdatePrimGroupScale; | 11981 | udata.change = ObjectChangeType.groupS; |
11668 | if (handlerUpdatePrimGroupScale != null) | 11982 | updatehandler(localId, udata, this); |
11669 | { | ||
11670 | // m_log.Debug("new scale is " + scale.X + " , " + scale.Y + " , " + scale.Z); | ||
11671 | part.StoreUndoState(true); | ||
11672 | part.IgnoreUndoUpdate = true; | ||
11673 | handlerUpdatePrimGroupScale(localId, scale5, this); | ||
11674 | handlerUpdateVector = OnUpdatePrimGroupPosition; | ||
11675 | 11983 | ||
11676 | if (handlerUpdateVector != null) | 11984 | break; |
11677 | { | ||
11678 | handlerUpdateVector(localId, pos5, this); | ||
11679 | } | ||
11680 | 11985 | ||
11681 | part.IgnoreUndoUpdate = false; | 11986 | case 0x0D: //(8 + 4 + 1) group scale and position |
11682 | } | 11987 | // exception as above |
11683 | 11988 | ||
11684 | break; | 11989 | udata.position = new Vector3(block.Data, 0); |
11990 | udata.scale = new Vector3(block.Data, 12); | ||
11685 | 11991 | ||
11686 | case 21: | 11992 | udata.change = ObjectChangeType.groupPS; |
11687 | Vector3 scale6 = new Vector3(block.Data, 12); | 11993 | updatehandler(localId, udata, this); |
11688 | Vector3 pos6 = new Vector3(block.Data, 0); | 11994 | break; |
11689 | 11995 | ||
11690 | handlerUpdatePrimScale = OnUpdatePrimScale; | 11996 | case 0x1C: // (0x10 + 8 + 4 ) group scale UNIFORM |
11691 | if (handlerUpdatePrimScale != null) | 11997 | udata.scale = new Vector3(block.Data, 0); |
11692 | { | ||
11693 | part.StoreUndoState(false); | ||
11694 | part.IgnoreUndoUpdate = true; | ||
11695 | 11998 | ||
11696 | // m_log.Debug("new scale is " + scale.X + " , " + scale.Y + " , " + scale.Z); | 11999 | udata.change = ObjectChangeType.groupUS; |
11697 | handlerUpdatePrimScale(localId, scale6, this); | 12000 | updatehandler(localId, udata, this); |
11698 | handlerUpdatePrimSinglePosition = OnUpdatePrimSinglePosition; | 12001 | break; |
11699 | if (handlerUpdatePrimSinglePosition != null) | ||
11700 | { | ||
11701 | handlerUpdatePrimSinglePosition(localId, pos6, this); | ||
11702 | } | ||
11703 | 12002 | ||
11704 | part.IgnoreUndoUpdate = false; | 12003 | case 0x1D: // (UNIFORM + GROUP + SCALE + POS) |
11705 | } | 12004 | udata.position = new Vector3(block.Data, 0); |
11706 | break; | 12005 | udata.scale = new Vector3(block.Data, 12); |
11707 | 12006 | ||
11708 | default: | 12007 | udata.change = ObjectChangeType.groupPUS; |
11709 | m_log.Debug("[CLIENT]: MultipleObjUpdate recieved an unknown packet type: " + (block.Type)); | 12008 | updatehandler(localId, udata, this); |
11710 | break; | 12009 | break; |
12010 | |||
12011 | default: | ||
12012 | m_log.Debug("[CLIENT]: MultipleObjUpdate recieved an unknown packet type: " + (block.Type)); | ||
12013 | break; | ||
12014 | } | ||
11711 | } | 12015 | } |
11712 | 12016 | ||
11713 | // for (int j = 0; j < parts.Length; j++) | ||
11714 | // parts[j].IgnoreUndoUpdate = false; | ||
11715 | } | 12017 | } |
11716 | } | 12018 | } |
11717 | } | 12019 | } |
11718 | |||
11719 | return true; | 12020 | return true; |
11720 | } | 12021 | } |
11721 | 12022 | ||
@@ -11776,9 +12077,26 @@ namespace OpenSim.Region.ClientStack.LindenUDP | |||
11776 | public void SetChildAgentThrottle(byte[] throttles) | 12077 | public void SetChildAgentThrottle(byte[] throttles) |
11777 | { | 12078 | { |
11778 | m_udpClient.SetThrottles(throttles); | 12079 | m_udpClient.SetThrottles(throttles); |
12080 | GenericCall2 handler = OnUpdateThrottles; | ||
12081 | if (handler != null) | ||
12082 | { | ||
12083 | handler(); | ||
12084 | } | ||
11779 | } | 12085 | } |
11780 | 12086 | ||
11781 | /// <summary> | 12087 | /// <summary> |
12088 | /// Sets the throttles from values supplied by the client | ||
12089 | /// </summary> | ||
12090 | /// <param name="throttles"></param> | ||
12091 | public void SetAgentThrottleSilent(int throttle, int setting) | ||
12092 | { | ||
12093 | m_udpClient.ForceThrottleSetting(throttle,setting); | ||
12094 | //m_udpClient.SetThrottles(throttles); | ||
12095 | |||
12096 | } | ||
12097 | |||
12098 | |||
12099 | /// <summary> | ||
11782 | /// Get the current throttles for this client as a packed byte array | 12100 | /// Get the current throttles for this client as a packed byte array |
11783 | /// </summary> | 12101 | /// </summary> |
11784 | /// <param name="multiplier">Unused</param> | 12102 | /// <param name="multiplier">Unused</param> |
@@ -12170,7 +12488,10 @@ namespace OpenSim.Region.ClientStack.LindenUDP | |||
12170 | // "[LLCLIENTVIEW]: Received transfer request for {0} in {1} type {2} by {3}", | 12488 | // "[LLCLIENTVIEW]: Received transfer request for {0} in {1} type {2} by {3}", |
12171 | // requestID, taskID, (SourceType)sourceType, Name); | 12489 | // requestID, taskID, (SourceType)sourceType, Name); |
12172 | 12490 | ||
12491 | |||
12492 | //Note, the bool returned from the below function is useless since it is always false. | ||
12173 | m_assetService.Get(requestID.ToString(), transferRequest, AssetReceived); | 12493 | m_assetService.Get(requestID.ToString(), transferRequest, AssetReceived); |
12494 | |||
12174 | } | 12495 | } |
12175 | 12496 | ||
12176 | /// <summary> | 12497 | /// <summary> |
@@ -12236,7 +12557,8 @@ namespace OpenSim.Region.ClientStack.LindenUDP | |||
12236 | /// <returns></returns> | 12557 | /// <returns></returns> |
12237 | private static int CalculateNumPackets(byte[] data) | 12558 | private static int CalculateNumPackets(byte[] data) |
12238 | { | 12559 | { |
12239 | const uint m_maxPacketSize = 600; | 12560 | // const uint m_maxPacketSize = 600; |
12561 | uint m_maxPacketSize = MaxTransferBytesPerPacket; | ||
12240 | int numPackets = 1; | 12562 | int numPackets = 1; |
12241 | 12563 | ||
12242 | if (data == null) | 12564 | if (data == null) |