aboutsummaryrefslogtreecommitdiffstatshomepage
path: root/OpenSim/Region/ClientStack/Linden/UDP/LLClientView.cs
diff options
context:
space:
mode:
Diffstat (limited to 'OpenSim/Region/ClientStack/Linden/UDP/LLClientView.cs')
-rw-r--r--OpenSim/Region/ClientStack/Linden/UDP/LLClientView.cs1534
1 files changed, 947 insertions, 587 deletions
diff --git a/OpenSim/Region/ClientStack/Linden/UDP/LLClientView.cs b/OpenSim/Region/ClientStack/Linden/UDP/LLClientView.cs
index 110e50e..7c62f90 100644
--- a/OpenSim/Region/ClientStack/Linden/UDP/LLClientView.cs
+++ b/OpenSim/Region/ClientStack/Linden/UDP/LLClientView.cs
@@ -100,6 +100,7 @@ namespace OpenSim.Region.ClientStack.LindenUDP
100 public event AvatarPickerRequest OnAvatarPickerRequest; 100 public event AvatarPickerRequest OnAvatarPickerRequest;
101 public event StartAnim OnStartAnim; 101 public event StartAnim OnStartAnim;
102 public event StopAnim OnStopAnim; 102 public event StopAnim OnStopAnim;
103 public event ChangeAnim OnChangeAnim;
103 public event Action<IClientAPI> OnRequestAvatarsData; 104 public event Action<IClientAPI> OnRequestAvatarsData;
104 public event LinkObjects OnLinkObjects; 105 public event LinkObjects OnLinkObjects;
105 public event DelinkObjects OnDelinkObjects; 106 public event DelinkObjects OnDelinkObjects;
@@ -127,6 +128,7 @@ namespace OpenSim.Region.ClientStack.LindenUDP
127 public event RequestObjectPropertiesFamily OnRequestObjectPropertiesFamily; 128 public event RequestObjectPropertiesFamily OnRequestObjectPropertiesFamily;
128 public event UpdatePrimFlags OnUpdatePrimFlags; 129 public event UpdatePrimFlags OnUpdatePrimFlags;
129 public event UpdatePrimTexture OnUpdatePrimTexture; 130 public event UpdatePrimTexture OnUpdatePrimTexture;
131 public event ClientChangeObject onClientChangeObject;
130 public event UpdateVector OnUpdatePrimGroupPosition; 132 public event UpdateVector OnUpdatePrimGroupPosition;
131 public event UpdateVector OnUpdatePrimSinglePosition; 133 public event UpdateVector OnUpdatePrimSinglePosition;
132 public event UpdatePrimRotation OnUpdatePrimGroupRotation; 134 public event UpdatePrimRotation OnUpdatePrimGroupRotation;
@@ -160,6 +162,7 @@ namespace OpenSim.Region.ClientStack.LindenUDP
160 public event RequestTaskInventory OnRequestTaskInventory; 162 public event RequestTaskInventory OnRequestTaskInventory;
161 public event UpdateInventoryItem OnUpdateInventoryItem; 163 public event UpdateInventoryItem OnUpdateInventoryItem;
162 public event CopyInventoryItem OnCopyInventoryItem; 164 public event CopyInventoryItem OnCopyInventoryItem;
165 public event MoveItemsAndLeaveCopy OnMoveItemsAndLeaveCopy;
163 public event MoveInventoryItem OnMoveInventoryItem; 166 public event MoveInventoryItem OnMoveInventoryItem;
164 public event RemoveInventoryItem OnRemoveInventoryItem; 167 public event RemoveInventoryItem OnRemoveInventoryItem;
165 public event RemoveInventoryFolder OnRemoveInventoryFolder; 168 public event RemoveInventoryFolder OnRemoveInventoryFolder;
@@ -258,7 +261,7 @@ namespace OpenSim.Region.ClientStack.LindenUDP
258 public event ClassifiedInfoRequest OnClassifiedInfoRequest; 261 public event ClassifiedInfoRequest OnClassifiedInfoRequest;
259 public event ClassifiedInfoUpdate OnClassifiedInfoUpdate; 262 public event ClassifiedInfoUpdate OnClassifiedInfoUpdate;
260 public event ClassifiedDelete OnClassifiedDelete; 263 public event ClassifiedDelete OnClassifiedDelete;
261 public event ClassifiedDelete OnClassifiedGodDelete; 264 public event ClassifiedGodDelete OnClassifiedGodDelete;
262 public event EventNotificationAddRequest OnEventNotificationAddRequest; 265 public event EventNotificationAddRequest OnEventNotificationAddRequest;
263 public event EventNotificationRemoveRequest OnEventNotificationRemoveRequest; 266 public event EventNotificationRemoveRequest OnEventNotificationRemoveRequest;
264 public event EventGodDelete OnEventGodDelete; 267 public event EventGodDelete OnEventGodDelete;
@@ -289,10 +292,12 @@ namespace OpenSim.Region.ClientStack.LindenUDP
289 public event GroupVoteHistoryRequest OnGroupVoteHistoryRequest; 292 public event GroupVoteHistoryRequest OnGroupVoteHistoryRequest;
290 public event SimWideDeletesDelegate OnSimWideDeletes; 293 public event SimWideDeletesDelegate OnSimWideDeletes;
291 public event SendPostcard OnSendPostcard; 294 public event SendPostcard OnSendPostcard;
295 public event ChangeInventoryItemFlags OnChangeInventoryItemFlags;
292 public event MuteListEntryUpdate OnUpdateMuteListEntry; 296 public event MuteListEntryUpdate OnUpdateMuteListEntry;
293 public event MuteListEntryRemove OnRemoveMuteListEntry; 297 public event MuteListEntryRemove OnRemoveMuteListEntry;
294 public event GodlikeMessage onGodlikeMessage; 298 public event GodlikeMessage onGodlikeMessage;
295 public event GodUpdateRegionInfoUpdate OnGodUpdateRegionInfoUpdate; 299 public event GodUpdateRegionInfoUpdate OnGodUpdateRegionInfoUpdate;
300 public event GenericCall2 OnUpdateThrottles;
296 301
297 #endregion Events 302 #endregion Events
298 303
@@ -327,6 +332,10 @@ namespace OpenSim.Region.ClientStack.LindenUDP
327 private Prioritizer m_prioritizer; 332 private Prioritizer m_prioritizer;
328 private bool m_disableFacelights = false; 333 private bool m_disableFacelights = false;
329 334
335 private bool m_VelocityInterpolate = false;
336 private const uint MaxTransferBytesPerPacket = 600;
337
338
330 /// <value> 339 /// <value>
331 /// List used in construction of data blocks for an object update packet. This is to stop us having to 340 /// List used in construction of data blocks for an object update packet. This is to stop us having to
332 /// continually recreate it. 341 /// continually recreate it.
@@ -338,14 +347,14 @@ namespace OpenSim.Region.ClientStack.LindenUDP
338 /// thread servicing the m_primFullUpdates queue after a kill. If this happens the object persists as an 347 /// thread servicing the m_primFullUpdates queue after a kill. If this happens the object persists as an
339 /// ownerless phantom. 348 /// ownerless phantom.
340 /// 349 ///
341 /// All manipulation of this set has to occur under a lock 350 /// All manipulation of this set has to occur under an m_entityUpdates.SyncRoot lock
342 /// 351 ///
343 /// </value> 352 /// </value>
344 protected HashSet<uint> m_killRecord; 353// protected HashSet<uint> m_killRecord;
345 354
346// protected HashSet<uint> m_attachmentsSent; 355// protected HashSet<uint> m_attachmentsSent;
347 356
348 private int m_moneyBalance; 357 private bool m_deliverPackets = true;
349 private int m_animationSequenceNumber = 1; 358 private int m_animationSequenceNumber = 1;
350 private bool m_SendLogoutPacketWhenClosing = true; 359 private bool m_SendLogoutPacketWhenClosing = true;
351 360
@@ -392,6 +401,14 @@ namespace OpenSim.Region.ClientStack.LindenUDP
392 get { return m_startpos; } 401 get { return m_startpos; }
393 set { m_startpos = value; } 402 set { m_startpos = value; }
394 } 403 }
404 public bool DeliverPackets
405 {
406 get { return m_deliverPackets; }
407 set {
408 m_deliverPackets = value;
409 m_udpClient.m_deliverPackets = value;
410 }
411 }
395 public UUID AgentId { get { return m_agentId; } } 412 public UUID AgentId { get { return m_agentId; } }
396 public ISceneAgent SceneAgent { get; set; } 413 public ISceneAgent SceneAgent { get; set; }
397 public UUID ActiveGroupId { get { return m_activeGroupID; } } 414 public UUID ActiveGroupId { get { return m_activeGroupID; } }
@@ -420,7 +437,6 @@ namespace OpenSim.Region.ClientStack.LindenUDP
420 public string Name { get { return FirstName + " " + LastName; } } 437 public string Name { get { return FirstName + " " + LastName; } }
421 438
422 public uint CircuitCode { get { return m_circuitCode; } } 439 public uint CircuitCode { get { return m_circuitCode; } }
423 public int MoneyBalance { get { return m_moneyBalance; } }
424 public int NextAnimationSequenceNumber { get { return m_animationSequenceNumber++; } } 440 public int NextAnimationSequenceNumber { get { return m_animationSequenceNumber++; } }
425 441
426 /// <summary> 442 /// <summary>
@@ -443,6 +459,7 @@ namespace OpenSim.Region.ClientStack.LindenUDP
443 } 459 }
444 460
445 public bool SendLogoutPacketWhenClosing { set { m_SendLogoutPacketWhenClosing = value; } } 461 public bool SendLogoutPacketWhenClosing { set { m_SendLogoutPacketWhenClosing = value; } }
462
446 463
447 #endregion Properties 464 #endregion Properties
448 465
@@ -469,7 +486,7 @@ namespace OpenSim.Region.ClientStack.LindenUDP
469 m_entityUpdates = new PriorityQueue(m_scene.Entities.Count); 486 m_entityUpdates = new PriorityQueue(m_scene.Entities.Count);
470 m_entityProps = new PriorityQueue(m_scene.Entities.Count); 487 m_entityProps = new PriorityQueue(m_scene.Entities.Count);
471 m_fullUpdateDataBlocksBuilder = new List<ObjectUpdatePacket.ObjectDataBlock>(); 488 m_fullUpdateDataBlocksBuilder = new List<ObjectUpdatePacket.ObjectDataBlock>();
472 m_killRecord = new HashSet<uint>(); 489// m_killRecord = new HashSet<uint>();
473// m_attachmentsSent = new HashSet<uint>(); 490// m_attachmentsSent = new HashSet<uint>();
474 491
475 m_assetService = m_scene.RequestModuleInterface<IAssetService>(); 492 m_assetService = m_scene.RequestModuleInterface<IAssetService>();
@@ -483,7 +500,6 @@ namespace OpenSim.Region.ClientStack.LindenUDP
483 m_firstName = sessionInfo.LoginInfo.First; 500 m_firstName = sessionInfo.LoginInfo.First;
484 m_lastName = sessionInfo.LoginInfo.Last; 501 m_lastName = sessionInfo.LoginInfo.Last;
485 m_startpos = sessionInfo.LoginInfo.StartPos; 502 m_startpos = sessionInfo.LoginInfo.StartPos;
486 m_moneyBalance = 1000;
487 503
488 m_udpServer = udpServer; 504 m_udpServer = udpServer;
489 m_udpClient = udpClient; 505 m_udpClient = udpClient;
@@ -499,12 +515,16 @@ namespace OpenSim.Region.ClientStack.LindenUDP
499 515
500 #region Client Methods 516 #region Client Methods
501 517
518
519 /// <summary>
520 /// Close down the client view
521 /// </summary>
502 public void Close() 522 public void Close()
503 { 523 {
504 Close(false); 524 Close(true, false);
505 } 525 }
506 526
507 public void Close(bool force) 527 public void Close(bool sendStop, bool force)
508 { 528 {
509 // We lock here to prevent race conditions between two threads calling close simultaneously (e.g. 529 // We lock here to prevent race conditions between two threads calling close simultaneously (e.g.
510 // a simultaneous relog just as a client is being closed out due to no packet ack from the old connection. 530 // a simultaneous relog just as a client is being closed out due to no packet ack from the old connection.
@@ -516,7 +536,7 @@ namespace OpenSim.Region.ClientStack.LindenUDP
516 return; 536 return;
517 537
518 IsActive = false; 538 IsActive = false;
519 CloseWithoutChecks(); 539 CloseWithoutChecks(sendStop);
520 } 540 }
521 } 541 }
522 542
@@ -529,12 +549,19 @@ namespace OpenSim.Region.ClientStack.LindenUDP
529 /// 549 ///
530 /// Callers must lock ClosingSyncLock before calling. 550 /// Callers must lock ClosingSyncLock before calling.
531 /// </remarks> 551 /// </remarks>
532 public void CloseWithoutChecks() 552 public void CloseWithoutChecks(bool sendStop)
533 { 553 {
534 m_log.DebugFormat( 554 m_log.DebugFormat(
535 "[CLIENT]: Close has been called for {0} attached to scene {1}", 555 "[CLIENT]: Close has been called for {0} attached to scene {1}",
536 Name, m_scene.RegionInfo.RegionName); 556 Name, m_scene.RegionInfo.RegionName);
537 557
558 if (sendStop)
559 {
560 // Send the STOP packet
561 DisableSimulatorPacket disable = (DisableSimulatorPacket)PacketPool.Instance.GetPacket(PacketType.DisableSimulator);
562 OutPacket(disable, ThrottleOutPacketType.Unknown);
563 }
564
538 // Shutdown the image manager 565 // Shutdown the image manager
539 ImageManager.Close(); 566 ImageManager.Close();
540 567
@@ -557,6 +584,7 @@ namespace OpenSim.Region.ClientStack.LindenUDP
557 // Disable UDP handling for this client 584 // Disable UDP handling for this client
558 m_udpClient.Shutdown(); 585 m_udpClient.Shutdown();
559 586
587
560 //m_log.InfoFormat("[CLIENTVIEW] Memory pre GC {0}", System.GC.GetTotalMemory(false)); 588 //m_log.InfoFormat("[CLIENTVIEW] Memory pre GC {0}", System.GC.GetTotalMemory(false));
561 //GC.Collect(); 589 //GC.Collect();
562 //m_log.InfoFormat("[CLIENTVIEW] Memory post GC {0}", System.GC.GetTotalMemory(true)); 590 //m_log.InfoFormat("[CLIENTVIEW] Memory post GC {0}", System.GC.GetTotalMemory(true));
@@ -791,9 +819,11 @@ namespace OpenSim.Region.ClientStack.LindenUDP
791 handshake.RegionInfo3.ColoName = Utils.EmptyBytes; 819 handshake.RegionInfo3.ColoName = Utils.EmptyBytes;
792 handshake.RegionInfo3.ProductName = Util.StringToBytes256(regionInfo.RegionType); 820 handshake.RegionInfo3.ProductName = Util.StringToBytes256(regionInfo.RegionType);
793 handshake.RegionInfo3.ProductSKU = Utils.EmptyBytes; 821 handshake.RegionInfo3.ProductSKU = Utils.EmptyBytes;
822
794 handshake.RegionInfo4 = new RegionHandshakePacket.RegionInfo4Block[0]; 823 handshake.RegionInfo4 = new RegionHandshakePacket.RegionInfo4Block[0];
795 824// OutPacket(handshake, ThrottleOutPacketType.Task);
796 OutPacket(handshake, ThrottleOutPacketType.Task); 825 // use same as MoveAgentIntoRegion (both should be task )
826 OutPacket(handshake, ThrottleOutPacketType.Unknown);
797 } 827 }
798 828
799 public void MoveAgentIntoRegion(RegionInfo regInfo, Vector3 pos, Vector3 look) 829 public void MoveAgentIntoRegion(RegionInfo regInfo, Vector3 pos, Vector3 look)
@@ -833,7 +863,7 @@ namespace OpenSim.Region.ClientStack.LindenUDP
833 reply.ChatData.OwnerID = ownerID; 863 reply.ChatData.OwnerID = ownerID;
834 reply.ChatData.SourceID = fromAgentID; 864 reply.ChatData.SourceID = fromAgentID;
835 865
836 OutPacket(reply, ThrottleOutPacketType.Task); 866 OutPacket(reply, ThrottleOutPacketType.Unknown);
837 } 867 }
838 868
839 /// <summary> 869 /// <summary>
@@ -866,38 +896,18 @@ namespace OpenSim.Region.ClientStack.LindenUDP
866 msg.MessageBlock.Message = Util.StringToBytes1024(im.message); 896 msg.MessageBlock.Message = Util.StringToBytes1024(im.message);
867 msg.MessageBlock.BinaryBucket = im.binaryBucket; 897 msg.MessageBlock.BinaryBucket = im.binaryBucket;
868 898
869 if (im.message.StartsWith("[grouptest]")) 899 OutPacket(msg, ThrottleOutPacketType.Task);
870 { // this block is test code for implementing group IM - delete when group IM is finished
871 IEventQueue eq = Scene.RequestModuleInterface<IEventQueue>();
872 if (eq != null)
873 {
874 im.dialog = 17;
875
876 //eq.ChatterboxInvitation(
877 // new UUID("00000000-68f9-1111-024e-222222111123"),
878 // "OpenSimulator Testing", im.fromAgentID, im.message, im.toAgentID, im.fromAgentName, im.dialog, 0,
879 // false, 0, new Vector3(), 1, im.imSessionID, im.fromGroup, im.binaryBucket);
880
881 eq.ChatterboxInvitation(
882 new UUID("00000000-68f9-1111-024e-222222111123"),
883 "OpenSimulator Testing", new UUID(im.fromAgentID), im.message, new UUID(im.toAgentID), im.fromAgentName, im.dialog, 0,
884 false, 0, new Vector3(), 1, new UUID(im.imSessionID), im.fromGroup, Util.StringToBytes256("OpenSimulator Testing"));
885
886 eq.ChatterBoxSessionAgentListUpdates(
887 new UUID("00000000-68f9-1111-024e-222222111123"),
888 new UUID(im.fromAgentID), new UUID(im.toAgentID), false, false, false);
889 }
890
891 Console.WriteLine("SendInstantMessage: " + msg);
892 }
893 else
894 OutPacket(msg, ThrottleOutPacketType.Task);
895 } 900 }
896 } 901 }
897 902
898 public void SendGenericMessage(string method, List<string> message) 903 public void SendGenericMessage(string method, UUID invoice, List<string> message)
899 { 904 {
900 GenericMessagePacket gmp = new GenericMessagePacket(); 905 GenericMessagePacket gmp = new GenericMessagePacket();
906
907 gmp.AgentData.AgentID = AgentId;
908 gmp.AgentData.SessionID = m_sessionId;
909 gmp.AgentData.TransactionID = invoice;
910
901 gmp.MethodData.Method = Util.StringToBytes256(method); 911 gmp.MethodData.Method = Util.StringToBytes256(method);
902 gmp.ParamList = new GenericMessagePacket.ParamListBlock[message.Count]; 912 gmp.ParamList = new GenericMessagePacket.ParamListBlock[message.Count];
903 int i = 0; 913 int i = 0;
@@ -910,9 +920,14 @@ namespace OpenSim.Region.ClientStack.LindenUDP
910 OutPacket(gmp, ThrottleOutPacketType.Task); 920 OutPacket(gmp, ThrottleOutPacketType.Task);
911 } 921 }
912 922
913 public void SendGenericMessage(string method, List<byte[]> message) 923 public void SendGenericMessage(string method, UUID invoice, List<byte[]> message)
914 { 924 {
915 GenericMessagePacket gmp = new GenericMessagePacket(); 925 GenericMessagePacket gmp = new GenericMessagePacket();
926
927 gmp.AgentData.AgentID = AgentId;
928 gmp.AgentData.SessionID = m_sessionId;
929 gmp.AgentData.TransactionID = invoice;
930
916 gmp.MethodData.Method = Util.StringToBytes256(method); 931 gmp.MethodData.Method = Util.StringToBytes256(method);
917 gmp.ParamList = new GenericMessagePacket.ParamListBlock[message.Count]; 932 gmp.ParamList = new GenericMessagePacket.ParamListBlock[message.Count];
918 int i = 0; 933 int i = 0;
@@ -1119,6 +1134,10 @@ namespace OpenSim.Region.ClientStack.LindenUDP
1119 public virtual void SendLayerData(float[] map) 1134 public virtual void SendLayerData(float[] map)
1120 { 1135 {
1121 Util.FireAndForget(DoSendLayerData, map); 1136 Util.FireAndForget(DoSendLayerData, map);
1137
1138 // Send it sync, and async. It's not that much data
1139 // and it improves user experience just so much!
1140 DoSendLayerData(map);
1122 } 1141 }
1123 1142
1124 /// <summary> 1143 /// <summary>
@@ -1131,16 +1150,13 @@ namespace OpenSim.Region.ClientStack.LindenUDP
1131 1150
1132 try 1151 try
1133 { 1152 {
1134 //for (int y = 0; y < 16; y++) 1153 for (int y = 0; y < 16; y++)
1135 //{ 1154 {
1136 // for (int x = 0; x < 16; x++) 1155 for (int x = 0; x < 16; x+=4)
1137 // { 1156 {
1138 // SendLayerData(x, y, map); 1157 SendLayerPacket(x, y, map);
1139 // } 1158 }
1140 //} 1159 }
1141
1142 // Send LayerData in a spiral pattern. Fun!
1143 SendLayerTopRight(map, 0, 0, 15, 15);
1144 } 1160 }
1145 catch (Exception e) 1161 catch (Exception e)
1146 { 1162 {
@@ -1148,51 +1164,35 @@ namespace OpenSim.Region.ClientStack.LindenUDP
1148 } 1164 }
1149 } 1165 }
1150 1166
1151 private void SendLayerTopRight(float[] map, int x1, int y1, int x2, int y2)
1152 {
1153 // Row
1154 for (int i = x1; i <= x2; i++)
1155 SendLayerData(i, y1, map);
1156
1157 // Column
1158 for (int j = y1 + 1; j <= y2; j++)
1159 SendLayerData(x2, j, map);
1160
1161 if (x2 - x1 > 0)
1162 SendLayerBottomLeft(map, x1, y1 + 1, x2 - 1, y2);
1163 }
1164
1165 void SendLayerBottomLeft(float[] map, int x1, int y1, int x2, int y2)
1166 {
1167 // Row in reverse
1168 for (int i = x2; i >= x1; i--)
1169 SendLayerData(i, y2, map);
1170
1171 // Column in reverse
1172 for (int j = y2 - 1; j >= y1; j--)
1173 SendLayerData(x1, j, map);
1174
1175 if (x2 - x1 > 0)
1176 SendLayerTopRight(map, x1 + 1, y1, x2, y2 - 1);
1177 }
1178
1179 /// <summary> 1167 /// <summary>
1180 /// Sends a set of four patches (x, x+1, ..., x+3) to the client 1168 /// Sends a set of four patches (x, x+1, ..., x+3) to the client
1181 /// </summary> 1169 /// </summary>
1182 /// <param name="map">heightmap</param> 1170 /// <param name="map">heightmap</param>
1183 /// <param name="px">X coordinate for patches 0..12</param> 1171 /// <param name="px">X coordinate for patches 0..12</param>
1184 /// <param name="py">Y coordinate for patches 0..15</param> 1172 /// <param name="py">Y coordinate for patches 0..15</param>
1185 // private void SendLayerPacket(float[] map, int y, int x) 1173 private void SendLayerPacket(int x, int y, float[] map)
1186 // { 1174 {
1187 // int[] patches = new int[4]; 1175 int[] patches = new int[4];
1188 // patches[0] = x + 0 + y * 16; 1176 patches[0] = x + 0 + y * 16;
1189 // patches[1] = x + 1 + y * 16; 1177 patches[1] = x + 1 + y * 16;
1190 // patches[2] = x + 2 + y * 16; 1178 patches[2] = x + 2 + y * 16;
1191 // patches[3] = x + 3 + y * 16; 1179 patches[3] = x + 3 + y * 16;
1192 1180
1193 // Packet layerpack = LLClientView.TerrainManager.CreateLandPacket(map, patches); 1181 float[] heightmap = (map.Length == 65536) ?
1194 // OutPacket(layerpack, ThrottleOutPacketType.Land); 1182 map :
1195 // } 1183 LLHeightFieldMoronize(map);
1184
1185 try
1186 {
1187 Packet layerpack = TerrainCompressor.CreateLandPacket(heightmap, patches);
1188 OutPacket(layerpack, ThrottleOutPacketType.Land);
1189 }
1190 catch
1191 {
1192 for (int px = x ; px < x + 4 ; px++)
1193 SendLayerData(px, y, map);
1194 }
1195 }
1196 1196
1197 /// <summary> 1197 /// <summary>
1198 /// Sends a specified patch to a client 1198 /// Sends a specified patch to a client
@@ -1212,7 +1212,7 @@ namespace OpenSim.Region.ClientStack.LindenUDP
1212 LayerDataPacket layerpack = TerrainCompressor.CreateLandPacket(heightmap, patches); 1212 LayerDataPacket layerpack = TerrainCompressor.CreateLandPacket(heightmap, patches);
1213 layerpack.Header.Reliable = true; 1213 layerpack.Header.Reliable = true;
1214 1214
1215 OutPacket(layerpack, ThrottleOutPacketType.Land); 1215 OutPacket(layerpack, ThrottleOutPacketType.Task);
1216 } 1216 }
1217 catch (Exception e) 1217 catch (Exception e)
1218 { 1218 {
@@ -1523,7 +1523,7 @@ namespace OpenSim.Region.ClientStack.LindenUDP
1523 OutPacket(tpProgress, ThrottleOutPacketType.Unknown); 1523 OutPacket(tpProgress, ThrottleOutPacketType.Unknown);
1524 } 1524 }
1525 1525
1526 public void SendMoneyBalance(UUID transaction, bool success, byte[] description, int balance) 1526 public void SendMoneyBalance(UUID transaction, bool success, byte[] description, int balance, int transactionType, UUID sourceID, bool sourceIsGroup, UUID destID, bool destIsGroup, int amount, string item)
1527 { 1527 {
1528 MoneyBalanceReplyPacket money = (MoneyBalanceReplyPacket)PacketPool.Instance.GetPacket(PacketType.MoneyBalanceReply); 1528 MoneyBalanceReplyPacket money = (MoneyBalanceReplyPacket)PacketPool.Instance.GetPacket(PacketType.MoneyBalanceReply);
1529 money.MoneyData.AgentID = AgentId; 1529 money.MoneyData.AgentID = AgentId;
@@ -1531,7 +1531,14 @@ namespace OpenSim.Region.ClientStack.LindenUDP
1531 money.MoneyData.TransactionSuccess = success; 1531 money.MoneyData.TransactionSuccess = success;
1532 money.MoneyData.Description = description; 1532 money.MoneyData.Description = description;
1533 money.MoneyData.MoneyBalance = balance; 1533 money.MoneyData.MoneyBalance = balance;
1534 money.TransactionInfo.ItemDescription = Util.StringToBytes256("NONE"); 1534 money.TransactionInfo.TransactionType = transactionType;
1535 money.TransactionInfo.SourceID = sourceID;
1536 money.TransactionInfo.IsSourceGroup = sourceIsGroup;
1537 money.TransactionInfo.DestID = destID;
1538 money.TransactionInfo.IsDestGroup = destIsGroup;
1539 money.TransactionInfo.Amount = amount;
1540 money.TransactionInfo.ItemDescription = Util.StringToBytes256(item);
1541
1535 OutPacket(money, ThrottleOutPacketType.Task); 1542 OutPacket(money, ThrottleOutPacketType.Task);
1536 } 1543 }
1537 1544
@@ -1575,7 +1582,8 @@ namespace OpenSim.Region.ClientStack.LindenUDP
1575 1582
1576 public void SendKillObject(ulong regionHandle, List<uint> localIDs) 1583 public void SendKillObject(ulong regionHandle, List<uint> localIDs)
1577 { 1584 {
1578// m_log.DebugFormat("[CLIENT]: Sending KillObjectPacket to {0} for {1} in {2}", Name, localID, regionHandle); 1585// foreach (uint id in localIDs)
1586// m_log.DebugFormat("[CLIENT]: Sending KillObjectPacket to {0} for {1} in {2}", Name, id, regionHandle);
1579 1587
1580 KillObjectPacket kill = (KillObjectPacket)PacketPool.Instance.GetPacket(PacketType.KillObject); 1588 KillObjectPacket kill = (KillObjectPacket)PacketPool.Instance.GetPacket(PacketType.KillObject);
1581 // TODO: don't create new blocks if recycling an old packet 1589 // TODO: don't create new blocks if recycling an old packet
@@ -1597,17 +1605,17 @@ namespace OpenSim.Region.ClientStack.LindenUDP
1597 // We MUST lock for both manipulating the kill record and sending the packet, in order to avoid a race 1605 // We MUST lock for both manipulating the kill record and sending the packet, in order to avoid a race
1598 // condition where a kill can be processed before an out-of-date update for the same object. 1606 // condition where a kill can be processed before an out-of-date update for the same object.
1599 // ProcessEntityUpdates() also takes the m_killRecord lock. 1607 // ProcessEntityUpdates() also takes the m_killRecord lock.
1600 lock (m_killRecord) 1608// lock (m_killRecord)
1601 { 1609// {
1602 foreach (uint localID in localIDs) 1610// foreach (uint localID in localIDs)
1603 m_killRecord.Add(localID); 1611// m_killRecord.Add(localID);
1604 1612
1605 // The throttle queue used here must match that being used for updates. Otherwise, there is a 1613 // The throttle queue used here must match that being used for updates. Otherwise, there is a
1606 // chance that a kill packet put on a separate queue will be sent to the client before an existing 1614 // chance that a kill packet put on a separate queue will be sent to the client before an existing
1607 // update packet on another queue. Receiving updates after kills results in unowned and undeletable 1615 // update packet on another queue. Receiving updates after kills results in unowned and undeletable
1608 // scene objects in a viewer until that viewer is relogged in. 1616 // scene objects in a viewer until that viewer is relogged in.
1609 OutPacket(kill, ThrottleOutPacketType.Task); 1617 OutPacket(kill, ThrottleOutPacketType.Task);
1610 } 1618// }
1611 } 1619 }
1612 } 1620 }
1613 1621
@@ -1729,7 +1737,7 @@ namespace OpenSim.Region.ClientStack.LindenUDP
1729 newBlock.CreationDate = item.CreationDate; 1737 newBlock.CreationDate = item.CreationDate;
1730 newBlock.SalePrice = item.SalePrice; 1738 newBlock.SalePrice = item.SalePrice;
1731 newBlock.SaleType = item.SaleType; 1739 newBlock.SaleType = item.SaleType;
1732 newBlock.Flags = item.Flags; 1740 newBlock.Flags = item.Flags & 0xff;
1733 1741
1734 newBlock.CRC = 1742 newBlock.CRC =
1735 Helpers.InventoryCRC(newBlock.CreationDate, newBlock.SaleType, 1743 Helpers.InventoryCRC(newBlock.CreationDate, newBlock.SaleType,
@@ -1983,7 +1991,7 @@ namespace OpenSim.Region.ClientStack.LindenUDP
1983 itemBlock.GroupID = item.GroupID; 1991 itemBlock.GroupID = item.GroupID;
1984 itemBlock.GroupOwned = item.GroupOwned; 1992 itemBlock.GroupOwned = item.GroupOwned;
1985 itemBlock.GroupMask = item.GroupPermissions; 1993 itemBlock.GroupMask = item.GroupPermissions;
1986 itemBlock.Flags = item.Flags; 1994 itemBlock.Flags = item.Flags & 0xff;
1987 itemBlock.SalePrice = item.SalePrice; 1995 itemBlock.SalePrice = item.SalePrice;
1988 itemBlock.SaleType = item.SaleType; 1996 itemBlock.SaleType = item.SaleType;
1989 itemBlock.CreationDate = item.CreationDate; 1997 itemBlock.CreationDate = item.CreationDate;
@@ -2050,7 +2058,7 @@ namespace OpenSim.Region.ClientStack.LindenUDP
2050 bulkUpdate.ItemData[0].GroupID = item.GroupID; 2058 bulkUpdate.ItemData[0].GroupID = item.GroupID;
2051 bulkUpdate.ItemData[0].GroupOwned = item.GroupOwned; 2059 bulkUpdate.ItemData[0].GroupOwned = item.GroupOwned;
2052 bulkUpdate.ItemData[0].GroupMask = item.GroupPermissions; 2060 bulkUpdate.ItemData[0].GroupMask = item.GroupPermissions;
2053 bulkUpdate.ItemData[0].Flags = item.Flags; 2061 bulkUpdate.ItemData[0].Flags = item.Flags & 0xff;
2054 bulkUpdate.ItemData[0].SalePrice = item.SalePrice; 2062 bulkUpdate.ItemData[0].SalePrice = item.SalePrice;
2055 bulkUpdate.ItemData[0].SaleType = item.SaleType; 2063 bulkUpdate.ItemData[0].SaleType = item.SaleType;
2056 2064
@@ -2066,9 +2074,14 @@ namespace OpenSim.Region.ClientStack.LindenUDP
2066 OutPacket(bulkUpdate, ThrottleOutPacketType.Asset); 2074 OutPacket(bulkUpdate, ThrottleOutPacketType.Asset);
2067 } 2075 }
2068 2076
2069 /// <see>IClientAPI.SendInventoryItemCreateUpdate(InventoryItemBase)</see>
2070 public void SendInventoryItemCreateUpdate(InventoryItemBase Item, uint callbackId) 2077 public void SendInventoryItemCreateUpdate(InventoryItemBase Item, uint callbackId)
2071 { 2078 {
2079 SendInventoryItemCreateUpdate(Item, UUID.Zero, callbackId);
2080 }
2081
2082 /// <see>IClientAPI.SendInventoryItemCreateUpdate(InventoryItemBase)</see>
2083 public void SendInventoryItemCreateUpdate(InventoryItemBase Item, UUID transactionID, uint callbackId)
2084 {
2072 const uint FULL_MASK_PERMISSIONS = (uint)0x7fffffff; 2085 const uint FULL_MASK_PERMISSIONS = (uint)0x7fffffff;
2073 2086
2074 UpdateCreateInventoryItemPacket InventoryReply 2087 UpdateCreateInventoryItemPacket InventoryReply
@@ -2078,6 +2091,7 @@ namespace OpenSim.Region.ClientStack.LindenUDP
2078 // TODO: don't create new blocks if recycling an old packet 2091 // TODO: don't create new blocks if recycling an old packet
2079 InventoryReply.AgentData.AgentID = AgentId; 2092 InventoryReply.AgentData.AgentID = AgentId;
2080 InventoryReply.AgentData.SimApproved = true; 2093 InventoryReply.AgentData.SimApproved = true;
2094 InventoryReply.AgentData.TransactionID = transactionID;
2081 InventoryReply.InventoryData = new UpdateCreateInventoryItemPacket.InventoryDataBlock[1]; 2095 InventoryReply.InventoryData = new UpdateCreateInventoryItemPacket.InventoryDataBlock[1];
2082 InventoryReply.InventoryData[0] = new UpdateCreateInventoryItemPacket.InventoryDataBlock(); 2096 InventoryReply.InventoryData[0] = new UpdateCreateInventoryItemPacket.InventoryDataBlock();
2083 InventoryReply.InventoryData[0].ItemID = Item.ID; 2097 InventoryReply.InventoryData[0].ItemID = Item.ID;
@@ -2098,7 +2112,7 @@ namespace OpenSim.Region.ClientStack.LindenUDP
2098 InventoryReply.InventoryData[0].GroupID = Item.GroupID; 2112 InventoryReply.InventoryData[0].GroupID = Item.GroupID;
2099 InventoryReply.InventoryData[0].GroupOwned = Item.GroupOwned; 2113 InventoryReply.InventoryData[0].GroupOwned = Item.GroupOwned;
2100 InventoryReply.InventoryData[0].GroupMask = Item.GroupPermissions; 2114 InventoryReply.InventoryData[0].GroupMask = Item.GroupPermissions;
2101 InventoryReply.InventoryData[0].Flags = Item.Flags; 2115 InventoryReply.InventoryData[0].Flags = Item.Flags & 0xff;
2102 InventoryReply.InventoryData[0].SalePrice = Item.SalePrice; 2116 InventoryReply.InventoryData[0].SalePrice = Item.SalePrice;
2103 InventoryReply.InventoryData[0].SaleType = Item.SaleType; 2117 InventoryReply.InventoryData[0].SaleType = Item.SaleType;
2104 InventoryReply.InventoryData[0].CreationDate = Item.CreationDate; 2118 InventoryReply.InventoryData[0].CreationDate = Item.CreationDate;
@@ -2147,16 +2161,20 @@ namespace OpenSim.Region.ClientStack.LindenUDP
2147 replytask.InventoryData.TaskID = taskID; 2161 replytask.InventoryData.TaskID = taskID;
2148 replytask.InventoryData.Serial = serial; 2162 replytask.InventoryData.Serial = serial;
2149 replytask.InventoryData.Filename = fileName; 2163 replytask.InventoryData.Filename = fileName;
2150 OutPacket(replytask, ThrottleOutPacketType.Asset); 2164 OutPacket(replytask, ThrottleOutPacketType.Task);
2151 } 2165 }
2152 2166
2153 public void SendXferPacket(ulong xferID, uint packet, byte[] data) 2167 public void SendXferPacket(ulong xferID, uint packet, byte[] data, bool isTaskInventory)
2154 { 2168 {
2169 ThrottleOutPacketType type = ThrottleOutPacketType.Asset;
2170 if (isTaskInventory)
2171 type = ThrottleOutPacketType.Task;
2172
2155 SendXferPacketPacket sendXfer = (SendXferPacketPacket)PacketPool.Instance.GetPacket(PacketType.SendXferPacket); 2173 SendXferPacketPacket sendXfer = (SendXferPacketPacket)PacketPool.Instance.GetPacket(PacketType.SendXferPacket);
2156 sendXfer.XferID.ID = xferID; 2174 sendXfer.XferID.ID = xferID;
2157 sendXfer.XferID.Packet = packet; 2175 sendXfer.XferID.Packet = packet;
2158 sendXfer.DataPacket.Data = data; 2176 sendXfer.DataPacket.Data = data;
2159 OutPacket(sendXfer, ThrottleOutPacketType.Asset); 2177 OutPacket(sendXfer, type);
2160 } 2178 }
2161 2179
2162 public void SendAbortXferPacket(ulong xferID) 2180 public void SendAbortXferPacket(ulong xferID)
@@ -2215,9 +2233,12 @@ namespace OpenSim.Region.ClientStack.LindenUDP
2215 2233
2216 public void SendAgentDataUpdate(UUID agentid, UUID activegroupid, string firstname, string lastname, ulong grouppowers, string groupname, string grouptitle) 2234 public void SendAgentDataUpdate(UUID agentid, UUID activegroupid, string firstname, string lastname, ulong grouppowers, string groupname, string grouptitle)
2217 { 2235 {
2218 m_activeGroupID = activegroupid; 2236 if (agentid == AgentId)
2219 m_activeGroupName = groupname; 2237 {
2220 m_activeGroupPowers = grouppowers; 2238 m_activeGroupID = activegroupid;
2239 m_activeGroupName = groupname;
2240 m_activeGroupPowers = grouppowers;
2241 }
2221 2242
2222 AgentDataUpdatePacket sendAgentDataUpdate = (AgentDataUpdatePacket)PacketPool.Instance.GetPacket(PacketType.AgentDataUpdate); 2243 AgentDataUpdatePacket sendAgentDataUpdate = (AgentDataUpdatePacket)PacketPool.Instance.GetPacket(PacketType.AgentDataUpdate);
2223 sendAgentDataUpdate.AgentData.ActiveGroupID = activegroupid; 2244 sendAgentDataUpdate.AgentData.ActiveGroupID = activegroupid;
@@ -2264,6 +2285,11 @@ namespace OpenSim.Region.ClientStack.LindenUDP
2264 /// <returns></returns> 2285 /// <returns></returns>
2265 public AgentAlertMessagePacket BuildAgentAlertPacket(string message, bool modal) 2286 public AgentAlertMessagePacket BuildAgentAlertPacket(string message, bool modal)
2266 { 2287 {
2288 // Prepend a slash to make the message come up in the top right
2289 // again.
2290 // Allow special formats to be sent from aware modules.
2291 if (!modal && !message.StartsWith("ALERT: ") && !message.StartsWith("NOTIFY: ") && message != "Home position set." && message != "You died and have been teleported to your home location")
2292 message = "/" + message;
2267 AgentAlertMessagePacket alertPack = (AgentAlertMessagePacket)PacketPool.Instance.GetPacket(PacketType.AgentAlertMessage); 2293 AgentAlertMessagePacket alertPack = (AgentAlertMessagePacket)PacketPool.Instance.GetPacket(PacketType.AgentAlertMessage);
2268 alertPack.AgentData.AgentID = AgentId; 2294 alertPack.AgentData.AgentID = AgentId;
2269 alertPack.AlertData.Message = Util.StringToBytes256(message); 2295 alertPack.AlertData.Message = Util.StringToBytes256(message);
@@ -2338,6 +2364,15 @@ namespace OpenSim.Region.ClientStack.LindenUDP
2338 OutPacket(sound, ThrottleOutPacketType.Task); 2364 OutPacket(sound, ThrottleOutPacketType.Task);
2339 } 2365 }
2340 2366
2367 public void SendTransferAbort(TransferRequestPacket transferRequest)
2368 {
2369 TransferAbortPacket abort = (TransferAbortPacket)PacketPool.Instance.GetPacket(PacketType.TransferAbort);
2370 abort.TransferInfo.TransferID = transferRequest.TransferInfo.TransferID;
2371 abort.TransferInfo.ChannelType = transferRequest.TransferInfo.ChannelType;
2372 m_log.Debug("[Assets] Aborting transfer; asset request failed");
2373 OutPacket(abort, ThrottleOutPacketType.Task);
2374 }
2375
2341 public void SendTriggeredSound(UUID soundID, UUID ownerID, UUID objectID, UUID parentID, ulong handle, Vector3 position, float gain) 2376 public void SendTriggeredSound(UUID soundID, UUID ownerID, UUID objectID, UUID parentID, ulong handle, Vector3 position, float gain)
2342 { 2377 {
2343 SoundTriggerPacket sound = (SoundTriggerPacket)PacketPool.Instance.GetPacket(PacketType.SoundTrigger); 2378 SoundTriggerPacket sound = (SoundTriggerPacket)PacketPool.Instance.GetPacket(PacketType.SoundTrigger);
@@ -2646,6 +2681,7 @@ namespace OpenSim.Region.ClientStack.LindenUDP
2646 float friction = part.Friction; 2681 float friction = part.Friction;
2647 float bounce = part.Restitution; 2682 float bounce = part.Restitution;
2648 float gravmod = part.GravityModifier; 2683 float gravmod = part.GravityModifier;
2684
2649 eq.partPhysicsProperties(localid, physshapetype, density, friction, bounce, gravmod,AgentId); 2685 eq.partPhysicsProperties(localid, physshapetype, density, friction, bounce, gravmod,AgentId);
2650 } 2686 }
2651 } 2687 }
@@ -2716,8 +2752,21 @@ namespace OpenSim.Region.ClientStack.LindenUDP
2716 req.AssetInf.ID, req.AssetInf.Metadata.ContentType); 2752 req.AssetInf.ID, req.AssetInf.Metadata.ContentType);
2717 return; 2753 return;
2718 } 2754 }
2755 int WearableOut = 0;
2756 bool isWearable = false;
2719 2757
2720 //m_log.Debug("sending asset " + req.RequestAssetID); 2758 if (req.AssetInf != null)
2759 isWearable =
2760 ((AssetType) req.AssetInf.Type ==
2761 AssetType.Bodypart || (AssetType) req.AssetInf.Type == AssetType.Clothing);
2762
2763
2764 //m_log.Debug("sending asset " + req.RequestAssetID + ", iswearable: " + isWearable);
2765
2766
2767 //if (isWearable)
2768 // m_log.Debug((AssetType)req.AssetInf.Type);
2769
2721 TransferInfoPacket Transfer = new TransferInfoPacket(); 2770 TransferInfoPacket Transfer = new TransferInfoPacket();
2722 Transfer.TransferInfo.ChannelType = 2; 2771 Transfer.TransferInfo.ChannelType = 2;
2723 Transfer.TransferInfo.Status = 0; 2772 Transfer.TransferInfo.Status = 0;
@@ -2739,7 +2788,7 @@ namespace OpenSim.Region.ClientStack.LindenUDP
2739 Transfer.TransferInfo.Size = req.AssetInf.Data.Length; 2788 Transfer.TransferInfo.Size = req.AssetInf.Data.Length;
2740 Transfer.TransferInfo.TransferID = req.TransferRequestID; 2789 Transfer.TransferInfo.TransferID = req.TransferRequestID;
2741 Transfer.Header.Zerocoded = true; 2790 Transfer.Header.Zerocoded = true;
2742 OutPacket(Transfer, ThrottleOutPacketType.Asset); 2791 OutPacket(Transfer, isWearable ? ThrottleOutPacketType.Task | ThrottleOutPacketType.HighPriority : ThrottleOutPacketType.Asset);
2743 2792
2744 if (req.NumPackets == 1) 2793 if (req.NumPackets == 1)
2745 { 2794 {
@@ -2750,12 +2799,14 @@ namespace OpenSim.Region.ClientStack.LindenUDP
2750 TransferPacket.TransferData.Data = req.AssetInf.Data; 2799 TransferPacket.TransferData.Data = req.AssetInf.Data;
2751 TransferPacket.TransferData.Status = 1; 2800 TransferPacket.TransferData.Status = 1;
2752 TransferPacket.Header.Zerocoded = true; 2801 TransferPacket.Header.Zerocoded = true;
2753 OutPacket(TransferPacket, ThrottleOutPacketType.Asset); 2802 OutPacket(TransferPacket, isWearable ? ThrottleOutPacketType.Task | ThrottleOutPacketType.HighPriority : ThrottleOutPacketType.Asset);
2754 } 2803 }
2755 else 2804 else
2756 { 2805 {
2757 int processedLength = 0; 2806 int processedLength = 0;
2758 int maxChunkSize = Settings.MAX_PACKET_SIZE - 100; 2807// int maxChunkSize = Settings.MAX_PACKET_SIZE - 100;
2808
2809 int maxChunkSize = (int) MaxTransferBytesPerPacket;
2759 int packetNumber = 0; 2810 int packetNumber = 0;
2760 2811
2761 while (processedLength < req.AssetInf.Data.Length) 2812 while (processedLength < req.AssetInf.Data.Length)
@@ -2781,7 +2832,7 @@ namespace OpenSim.Region.ClientStack.LindenUDP
2781 TransferPacket.TransferData.Status = 1; 2832 TransferPacket.TransferData.Status = 1;
2782 } 2833 }
2783 TransferPacket.Header.Zerocoded = true; 2834 TransferPacket.Header.Zerocoded = true;
2784 OutPacket(TransferPacket, ThrottleOutPacketType.Asset); 2835 OutPacket(TransferPacket, isWearable ? ThrottleOutPacketType.Task | ThrottleOutPacketType.HighPriority : ThrottleOutPacketType.Asset);
2785 2836
2786 processedLength += chunkSize; 2837 processedLength += chunkSize;
2787 packetNumber++; 2838 packetNumber++;
@@ -2826,7 +2877,10 @@ namespace OpenSim.Region.ClientStack.LindenUDP
2826 reply.Data.ParcelID = parcelID; 2877 reply.Data.ParcelID = parcelID;
2827 reply.Data.OwnerID = land.OwnerID; 2878 reply.Data.OwnerID = land.OwnerID;
2828 reply.Data.Name = Utils.StringToBytes(land.Name); 2879 reply.Data.Name = Utils.StringToBytes(land.Name);
2829 reply.Data.Desc = Utils.StringToBytes(land.Description); 2880 if (land != null && land.Description != null && land.Description != String.Empty)
2881 reply.Data.Desc = Utils.StringToBytes(land.Description.Substring(0, land.Description.Length > 254 ? 254: land.Description.Length));
2882 else
2883 reply.Data.Desc = new Byte[0];
2830 reply.Data.ActualArea = land.Area; 2884 reply.Data.ActualArea = land.Area;
2831 reply.Data.BillableArea = land.Area; // TODO: what is this? 2885 reply.Data.BillableArea = land.Area; // TODO: what is this?
2832 2886
@@ -3533,24 +3587,25 @@ namespace OpenSim.Region.ClientStack.LindenUDP
3533 aw.WearableData = new AgentWearablesUpdatePacket.WearableDataBlock[count]; 3587 aw.WearableData = new AgentWearablesUpdatePacket.WearableDataBlock[count];
3534 AgentWearablesUpdatePacket.WearableDataBlock awb; 3588 AgentWearablesUpdatePacket.WearableDataBlock awb;
3535 int idx = 0; 3589 int idx = 0;
3536 for (int i = 0; i < wearables.Length; i++) 3590
3537 { 3591 for (int i = 0; i < wearables.Length; i++)
3538 for (int j = 0; j < wearables[i].Count; j++) 3592 {
3539 { 3593 for (int j = 0; j < wearables[i].Count; j++)
3540 awb = new AgentWearablesUpdatePacket.WearableDataBlock(); 3594 {
3541 awb.WearableType = (byte)i; 3595 awb = new AgentWearablesUpdatePacket.WearableDataBlock();
3542 awb.AssetID = wearables[i][j].AssetID; 3596 awb.WearableType = (byte) i;
3543 awb.ItemID = wearables[i][j].ItemID; 3597 awb.AssetID = wearables[i][j].AssetID;
3544 aw.WearableData[idx] = awb; 3598 awb.ItemID = wearables[i][j].ItemID;
3545 idx++; 3599 aw.WearableData[idx] = awb;
3546 3600 idx++;
3547// m_log.DebugFormat( 3601
3548// "[APPEARANCE]: Sending wearable item/asset {0} {1} (index {2}) for {3}", 3602 // m_log.DebugFormat(
3549// awb.ItemID, awb.AssetID, i, Name); 3603 // "[APPEARANCE]: Sending wearable item/asset {0} {1} (index {2}) for {3}",
3550 } 3604 // awb.ItemID, awb.AssetID, i, Name);
3551 } 3605 }
3606 }
3552 3607
3553 OutPacket(aw, ThrottleOutPacketType.Task); 3608 OutPacket(aw, ThrottleOutPacketType.Task | ThrottleOutPacketType.HighPriority);
3554 } 3609 }
3555 3610
3556 public void SendAppearance(UUID agentID, byte[] visualParams, byte[] textureEntry) 3611 public void SendAppearance(UUID agentID, byte[] visualParams, byte[] textureEntry)
@@ -3561,7 +3616,7 @@ namespace OpenSim.Region.ClientStack.LindenUDP
3561 3616
3562 AvatarAppearancePacket avp = (AvatarAppearancePacket)PacketPool.Instance.GetPacket(PacketType.AvatarAppearance); 3617 AvatarAppearancePacket avp = (AvatarAppearancePacket)PacketPool.Instance.GetPacket(PacketType.AvatarAppearance);
3563 // TODO: don't create new blocks if recycling an old packet 3618 // TODO: don't create new blocks if recycling an old packet
3564 avp.VisualParam = new AvatarAppearancePacket.VisualParamBlock[218]; 3619 avp.VisualParam = new AvatarAppearancePacket.VisualParamBlock[visualParams.Length];
3565 avp.ObjectData.TextureEntry = textureEntry; 3620 avp.ObjectData.TextureEntry = textureEntry;
3566 3621
3567 AvatarAppearancePacket.VisualParamBlock avblock = null; 3622 AvatarAppearancePacket.VisualParamBlock avblock = null;
@@ -3692,7 +3747,15 @@ namespace OpenSim.Region.ClientStack.LindenUDP
3692 /// </summary> 3747 /// </summary>
3693 public void SendEntityUpdate(ISceneEntity entity, PrimUpdateFlags updateFlags) 3748 public void SendEntityUpdate(ISceneEntity entity, PrimUpdateFlags updateFlags)
3694 { 3749 {
3695 //double priority = m_prioritizer.GetUpdatePriority(this, entity); 3750 if (entity is SceneObjectPart)
3751 {
3752 SceneObjectPart e = (SceneObjectPart)entity;
3753 SceneObjectGroup g = e.ParentGroup;
3754 if (g.RootPart.Shape.State > 30) // HUD
3755 if (g.OwnerID != AgentId)
3756 return; // Don't send updates for other people's HUDs
3757 }
3758
3696 uint priority = m_prioritizer.GetUpdatePriority(this, entity); 3759 uint priority = m_prioritizer.GetUpdatePriority(this, entity);
3697 3760
3698 lock (m_entityUpdates.SyncRoot) 3761 lock (m_entityUpdates.SyncRoot)
@@ -3759,27 +3822,74 @@ namespace OpenSim.Region.ClientStack.LindenUDP
3759 3822
3760 // We must lock for both manipulating the kill record and sending the packet, in order to avoid a race 3823 // We must lock for both manipulating the kill record and sending the packet, in order to avoid a race
3761 // condition where a kill can be processed before an out-of-date update for the same object. 3824 // condition where a kill can be processed before an out-of-date update for the same object.
3762 lock (m_killRecord) 3825 float avgTimeDilation = 1.0f;
3826 IEntityUpdate iupdate;
3827 Int32 timeinqueue; // this is just debugging code & can be dropped later
3828
3829 while (updatesThisCall < maxUpdates)
3763 { 3830 {
3764 float avgTimeDilation = 1.0f; 3831 lock (m_entityUpdates.SyncRoot)
3765 IEntityUpdate iupdate; 3832 if (!m_entityUpdates.TryDequeue(out iupdate, out timeinqueue))
3766 Int32 timeinqueue; // this is just debugging code & can be dropped later 3833 break;
3834
3835 EntityUpdate update = (EntityUpdate)iupdate;
3836
3837 avgTimeDilation += update.TimeDilation;
3838 avgTimeDilation *= 0.5f;
3767 3839
3768 while (updatesThisCall < maxUpdates) 3840 if (update.Entity is SceneObjectPart)
3769 { 3841 {
3770 lock (m_entityUpdates.SyncRoot) 3842 SceneObjectPart part = (SceneObjectPart)update.Entity;
3771 if (!m_entityUpdates.TryDequeue(out iupdate, out timeinqueue))
3772 break;
3773 3843
3774 EntityUpdate update = (EntityUpdate)iupdate; 3844 if (part.ParentGroup.IsDeleted)
3775 3845 continue;
3776 avgTimeDilation += update.TimeDilation;
3777 avgTimeDilation *= 0.5f;
3778 3846
3779 if (update.Entity is SceneObjectPart) 3847 if (part.ParentGroup.IsAttachment)
3848 { // Someone else's HUD, why are we getting these?
3849 if (part.ParentGroup.OwnerID != AgentId &&
3850 part.ParentGroup.RootPart.Shape.State > 30)
3851 continue;
3852 ScenePresence sp;
3853 // Owner is not in the sim, don't update it to
3854 // anyone
3855 if (!m_scene.TryGetScenePresence(part.OwnerID, out sp))
3856 continue;
3857
3858 List<SceneObjectGroup> atts = sp.GetAttachments();
3859 bool found = false;
3860 foreach (SceneObjectGroup att in atts)
3861 {
3862 if (att == part.ParentGroup)
3863 {
3864 found = true;
3865 break;
3866 }
3867 }
3868
3869 // It's an attachment of a valid avatar, but
3870 // doesn't seem to be attached, skip
3871 if (!found)
3872 continue;
3873
3874 // On vehicle crossing, the attachments are received
3875 // while the avatar is still a child. Don't send
3876 // updates here because the LocalId has not yet
3877 // been updated and the viewer will derender the
3878 // attachments until the avatar becomes root.
3879 if (sp.IsChildAgent)
3880 continue;
3881
3882 // If the object is an attachment we don't want it to be in the kill
3883 // record. Else attaching from inworld and subsequently dropping
3884 // it will no longer work.
3885// lock (m_killRecord)
3886// {
3887// m_killRecord.Remove(part.LocalId);
3888// m_killRecord.Remove(part.ParentGroup.RootPart.LocalId);
3889// }
3890 }
3891 else
3780 { 3892 {
3781 SceneObjectPart part = (SceneObjectPart)update.Entity;
3782
3783 // Please do not remove this unless you can demonstrate on the OpenSim mailing list that a client 3893 // Please do not remove this unless you can demonstrate on the OpenSim mailing list that a client
3784 // will never receive an update after a prim kill. Even then, keeping the kill record may be a good 3894 // will never receive an update after a prim kill. Even then, keeping the kill record may be a good
3785 // safety measure. 3895 // safety measure.
@@ -3790,21 +3900,23 @@ namespace OpenSim.Region.ClientStack.LindenUDP
3790 // 3900 //
3791 // This doesn't appear to apply to child prims - a client will happily ignore these updates 3901 // This doesn't appear to apply to child prims - a client will happily ignore these updates
3792 // after the root prim has been deleted. 3902 // after the root prim has been deleted.
3793 if (m_killRecord.Contains(part.LocalId)) 3903 //
3794 { 3904 // We ignore this for attachments because attaching something from inworld breaks unless we do.
3795 // m_log.WarnFormat( 3905// lock (m_killRecord)
3796 // "[CLIENT]: Preventing update for prim with local id {0} after client for user {1} told it was deleted", 3906// {
3797 // part.LocalId, Name); 3907// if (m_killRecord.Contains(part.LocalId))
3798 continue; 3908// continue;
3799 } 3909// if (m_killRecord.Contains(part.ParentGroup.RootPart.LocalId))
3800 3910// continue;
3801 if (part.ParentGroup.IsAttachment && m_disableFacelights) 3911// }
3912 }
3913
3914 if (part.ParentGroup.IsAttachment && m_disableFacelights)
3915 {
3916 if (part.ParentGroup.RootPart.Shape.State != (byte)AttachmentPoint.LeftHand &&
3917 part.ParentGroup.RootPart.Shape.State != (byte)AttachmentPoint.RightHand)
3802 { 3918 {
3803 if (part.ParentGroup.RootPart.Shape.State != (byte)AttachmentPoint.LeftHand && 3919 part.Shape.LightEntry = false;
3804 part.ParentGroup.RootPart.Shape.State != (byte)AttachmentPoint.RightHand)
3805 {
3806 part.Shape.LightEntry = false;
3807 }
3808 } 3920 }
3809 3921
3810 if (part.Shape != null && (part.Shape.SculptType == (byte)SculptType.Mesh)) 3922 if (part.Shape != null && (part.Shape.SculptType == (byte)SculptType.Mesh))
@@ -3815,224 +3927,178 @@ namespace OpenSim.Region.ClientStack.LindenUDP
3815 part.Shape.ProfileHollow = 27500; 3927 part.Shape.ProfileHollow = 27500;
3816 } 3928 }
3817 } 3929 }
3818 3930
3819 #region UpdateFlags to packet type conversion 3931 if (part.Shape != null && (part.Shape.SculptType == (byte)SculptType.Mesh))
3820
3821 PrimUpdateFlags updateFlags = (PrimUpdateFlags)update.Flags;
3822
3823 bool canUseCompressed = true;
3824 bool canUseImproved = true;
3825
3826 // Compressed object updates only make sense for LL primitives
3827 if (!(update.Entity is SceneObjectPart))
3828 { 3932 {
3829 canUseCompressed = false; 3933 // Ensure that mesh has at least 8 valid faces
3934 part.Shape.ProfileBegin = 12500;
3935 part.Shape.ProfileEnd = 0;
3936 part.Shape.ProfileHollow = 27500;
3830 } 3937 }
3831 3938 }
3832 if (updateFlags.HasFlag(PrimUpdateFlags.FullUpdate)) 3939 else if (update.Entity is ScenePresence)
3940 {
3941 ScenePresence presence = (ScenePresence)update.Entity;
3942
3943 // If ParentUUID is not UUID.Zero and ParentID is 0, this
3944 // avatar is in the process of crossing regions while
3945 // sat on an object. In this state, we don't want any
3946 // updates because they will visually orbit the avatar.
3947 // Update will be forced once crossing is completed anyway.
3948 if (presence.ParentUUID != UUID.Zero && presence.ParentID == 0)
3949 continue;
3950 }
3951
3952 ++updatesThisCall;
3953
3954 #region UpdateFlags to packet type conversion
3955
3956 PrimUpdateFlags updateFlags = (PrimUpdateFlags)update.Flags;
3957
3958 bool canUseCompressed = true;
3959 bool canUseImproved = true;
3960
3961 // Compressed object updates only make sense for LL primitives
3962 if (!(update.Entity is SceneObjectPart))
3963 {
3964 canUseCompressed = false;
3965 }
3966
3967 if (updateFlags.HasFlag(PrimUpdateFlags.FullUpdate))
3968 {
3969 canUseCompressed = false;
3970 canUseImproved = false;
3971 }
3972 else
3973 {
3974 if (updateFlags.HasFlag(PrimUpdateFlags.Velocity) ||
3975 updateFlags.HasFlag(PrimUpdateFlags.Acceleration) ||
3976 updateFlags.HasFlag(PrimUpdateFlags.CollisionPlane) ||
3977 updateFlags.HasFlag(PrimUpdateFlags.Joint))
3833 { 3978 {
3834 canUseCompressed = false; 3979 canUseCompressed = false;
3835 canUseImproved = false;
3836 } 3980 }
3837 else 3981
3982 if (updateFlags.HasFlag(PrimUpdateFlags.PrimFlags) ||
3983 updateFlags.HasFlag(PrimUpdateFlags.ParentID) ||
3984 updateFlags.HasFlag(PrimUpdateFlags.Scale) ||
3985 updateFlags.HasFlag(PrimUpdateFlags.PrimData) ||
3986 updateFlags.HasFlag(PrimUpdateFlags.Text) ||
3987 updateFlags.HasFlag(PrimUpdateFlags.NameValue) ||
3988 updateFlags.HasFlag(PrimUpdateFlags.ExtraData) ||
3989 updateFlags.HasFlag(PrimUpdateFlags.TextureAnim) ||
3990 updateFlags.HasFlag(PrimUpdateFlags.Sound) ||
3991 updateFlags.HasFlag(PrimUpdateFlags.Particles) ||
3992 updateFlags.HasFlag(PrimUpdateFlags.Material) ||
3993 updateFlags.HasFlag(PrimUpdateFlags.ClickAction) ||
3994 updateFlags.HasFlag(PrimUpdateFlags.MediaURL) ||
3995 updateFlags.HasFlag(PrimUpdateFlags.Joint))
3838 { 3996 {
3839 if (updateFlags.HasFlag(PrimUpdateFlags.Velocity) || 3997 canUseImproved = false;
3840 updateFlags.HasFlag(PrimUpdateFlags.Acceleration) ||
3841 updateFlags.HasFlag(PrimUpdateFlags.CollisionPlane) ||
3842 updateFlags.HasFlag(PrimUpdateFlags.Joint))
3843 {
3844 canUseCompressed = false;
3845 }
3846
3847 if (updateFlags.HasFlag(PrimUpdateFlags.PrimFlags) ||
3848 updateFlags.HasFlag(PrimUpdateFlags.ParentID) ||
3849 updateFlags.HasFlag(PrimUpdateFlags.Scale) ||
3850 updateFlags.HasFlag(PrimUpdateFlags.PrimData) ||
3851 updateFlags.HasFlag(PrimUpdateFlags.Text) ||
3852 updateFlags.HasFlag(PrimUpdateFlags.NameValue) ||
3853 updateFlags.HasFlag(PrimUpdateFlags.ExtraData) ||
3854 updateFlags.HasFlag(PrimUpdateFlags.TextureAnim) ||
3855 updateFlags.HasFlag(PrimUpdateFlags.Sound) ||
3856 updateFlags.HasFlag(PrimUpdateFlags.Particles) ||
3857 updateFlags.HasFlag(PrimUpdateFlags.Material) ||
3858 updateFlags.HasFlag(PrimUpdateFlags.ClickAction) ||
3859 updateFlags.HasFlag(PrimUpdateFlags.MediaURL) ||
3860 updateFlags.HasFlag(PrimUpdateFlags.Joint))
3861 {
3862 canUseImproved = false;
3863 }
3864 } 3998 }
3999 }
3865 4000
3866 #endregion UpdateFlags to packet type conversion 4001 #endregion UpdateFlags to packet type conversion
3867
3868 #region Block Construction
3869
3870 // TODO: Remove this once we can build compressed updates
3871 canUseCompressed = false;
3872
3873 if (!canUseImproved && !canUseCompressed)
3874 {
3875 ObjectUpdatePacket.ObjectDataBlock updateBlock;
3876 4002
3877 if (update.Entity is ScenePresence) 4003 #region Block Construction
3878 {
3879 updateBlock = CreateAvatarUpdateBlock((ScenePresence)update.Entity);
3880 }
3881 else
3882 {
3883 SceneObjectPart part = (SceneObjectPart)update.Entity;
3884 updateBlock = CreatePrimUpdateBlock(part, AgentId);
3885
3886 // If the part has become a private hud since the update was scheduled then we do not
3887 // want to send it to other avatars.
3888 if (part.ParentGroup.IsAttachment
3889 && part.ParentGroup.HasPrivateAttachmentPoint
3890 && part.ParentGroup.AttachedAvatar != AgentId)
3891 continue;
3892
3893 // If the part has since been deleted, then drop the update. In the case of attachments,
3894 // this is to avoid spurious updates to other viewers since post-processing of attachments
3895 // has to change the IsAttachment flag for various reasons (which will end up in a pass
3896 // of the test above).
3897 //
3898 // Actual deletions (kills) happen in another method.
3899 if (part.ParentGroup.IsDeleted)
3900 continue;
3901 }
3902 4004
3903 objectUpdateBlocks.Value.Add(updateBlock); 4005 // TODO: Remove this once we can build compressed updates
3904 objectUpdates.Value.Add(update); 4006 canUseCompressed = false;
3905 }
3906 else if (!canUseImproved)
3907 {
3908 SceneObjectPart part = (SceneObjectPart)update.Entity;
3909 ObjectUpdateCompressedPacket.ObjectDataBlock compressedBlock
3910 = CreateCompressedUpdateBlock(part, updateFlags);
3911
3912 // If the part has since been deleted, then drop the update. In the case of attachments,
3913 // this is to avoid spurious updates to other viewers since post-processing of attachments
3914 // has to change the IsAttachment flag for various reasons (which will end up in a pass
3915 // of the test above).
3916 //
3917 // Actual deletions (kills) happen in another method.
3918 if (part.ParentGroup.IsDeleted)
3919 continue;
3920 4007
3921 compressedUpdateBlocks.Value.Add(compressedBlock); 4008 if (!canUseImproved && !canUseCompressed)
3922 compressedUpdates.Value.Add(update); 4009 {
4010 if (update.Entity is ScenePresence)
4011 {
4012 objectUpdateBlocks.Value.Add(CreateAvatarUpdateBlock((ScenePresence)update.Entity));
3923 } 4013 }
3924 else 4014 else
3925 { 4015 {
3926 if (update.Entity is ScenePresence && ((ScenePresence)update.Entity).UUID == AgentId) 4016 objectUpdateBlocks.Value.Add(CreatePrimUpdateBlock((SceneObjectPart)update.Entity, this.m_agentId));
3927 {
3928 // Self updates go into a special list
3929 terseAgentUpdateBlocks.Value.Add(CreateImprovedTerseBlock(update.Entity, updateFlags.HasFlag(PrimUpdateFlags.Textures)));
3930 terseAgentUpdates.Value.Add(update);
3931 }
3932 else
3933 {
3934 ImprovedTerseObjectUpdatePacket.ObjectDataBlock terseUpdateBlock
3935 = CreateImprovedTerseBlock(update.Entity, updateFlags.HasFlag(PrimUpdateFlags.Textures));
3936
3937 // Everything else goes here
3938 if (update.Entity is SceneObjectPart)
3939 {
3940 SceneObjectPart part = (SceneObjectPart)update.Entity;
3941
3942 // If the part has become a private hud since the update was scheduled then we do not
3943 // want to send it to other avatars.
3944 if (part.ParentGroup.IsAttachment
3945 && part.ParentGroup.HasPrivateAttachmentPoint
3946 && part.ParentGroup.AttachedAvatar != AgentId)
3947 continue;
3948
3949 // If the part has since been deleted, then drop the update. In the case of attachments,
3950 // this is to avoid spurious updates to other viewers since post-processing of attachments
3951 // has to change the IsAttachment flag for various reasons (which will end up in a pass
3952 // of the test above).
3953 //
3954 // Actual deletions (kills) happen in another method.
3955 if (part.ParentGroup.IsDeleted)
3956 continue;
3957 }
3958
3959 terseUpdateBlocks.Value.Add(terseUpdateBlock);
3960 terseUpdates.Value.Add(update);
3961 }
3962 } 4017 }
3963
3964 ++updatesThisCall;
3965
3966 #endregion Block Construction
3967 } 4018 }
3968 4019 else if (!canUseImproved)
3969 #region Packet Sending
3970 ushort timeDilation = Utils.FloatToUInt16(avgTimeDilation, 0.0f, 1.0f);
3971
3972 if (terseAgentUpdateBlocks.IsValueCreated)
3973 { 4020 {
3974 List<ImprovedTerseObjectUpdatePacket.ObjectDataBlock> blocks = terseAgentUpdateBlocks.Value; 4021 compressedUpdateBlocks.Value.Add(CreateCompressedUpdateBlock((SceneObjectPart)update.Entity, updateFlags));
4022 }
4023 else
4024 {
4025 if (update.Entity is ScenePresence && ((ScenePresence)update.Entity).UUID == AgentId)
4026 // Self updates go into a special list
4027 terseAgentUpdateBlocks.Value.Add(CreateImprovedTerseBlock(update.Entity, updateFlags.HasFlag(PrimUpdateFlags.Textures)));
4028 else
4029 // Everything else goes here
4030 terseUpdateBlocks.Value.Add(CreateImprovedTerseBlock(update.Entity, updateFlags.HasFlag(PrimUpdateFlags.Textures)));
4031 }
3975 4032
3976 ImprovedTerseObjectUpdatePacket packet 4033 #endregion Block Construction
3977 = (ImprovedTerseObjectUpdatePacket)PacketPool.Instance.GetPacket(PacketType.ImprovedTerseObjectUpdate); 4034 }
3978 4035
3979 packet.RegionData.RegionHandle = m_scene.RegionInfo.RegionHandle; 4036 #region Packet Sending
3980 packet.RegionData.TimeDilation = timeDilation; 4037
3981 packet.ObjectData = new ImprovedTerseObjectUpdatePacket.ObjectDataBlock[blocks.Count]; 4038 const float TIME_DILATION = 1.0f;
4039 ushort timeDilation = Utils.FloatToUInt16(avgTimeDilation, 0.0f, 1.0f);
4040
4041 if (terseAgentUpdateBlocks.IsValueCreated)
4042 {
4043 List<ImprovedTerseObjectUpdatePacket.ObjectDataBlock> blocks = terseAgentUpdateBlocks.Value;
3982 4044
3983 for (int i = 0; i < blocks.Count; i++) 4045 ImprovedTerseObjectUpdatePacket packet
3984 packet.ObjectData[i] = blocks[i]; 4046 = (ImprovedTerseObjectUpdatePacket)PacketPool.Instance.GetPacket(PacketType.ImprovedTerseObjectUpdate);
3985 // If any of the packets created from this call go unacknowledged, all of the updates will be resent 4047 packet.RegionData.RegionHandle = m_scene.RegionInfo.RegionHandle;
3986 OutPacket(packet, ThrottleOutPacketType.Unknown, true, delegate(OutgoingPacket oPacket) { ResendPrimUpdates(terseAgentUpdates.Value, oPacket); }); 4048 packet.RegionData.TimeDilation = timeDilation;
3987 } 4049 packet.ObjectData = new ImprovedTerseObjectUpdatePacket.ObjectDataBlock[blocks.Count];
3988 4050
3989 if (objectUpdateBlocks.IsValueCreated) 4051 for (int i = 0; i < blocks.Count; i++)
3990 { 4052 packet.ObjectData[i] = blocks[i];
3991 List<ObjectUpdatePacket.ObjectDataBlock> blocks = objectUpdateBlocks.Value;
3992
3993 ObjectUpdatePacket packet = (ObjectUpdatePacket)PacketPool.Instance.GetPacket(PacketType.ObjectUpdate);
3994 packet.RegionData.RegionHandle = m_scene.RegionInfo.RegionHandle;
3995 packet.RegionData.TimeDilation = timeDilation;
3996 packet.ObjectData = new ObjectUpdatePacket.ObjectDataBlock[blocks.Count];
3997
3998 for (int i = 0; i < blocks.Count; i++)
3999 packet.ObjectData[i] = blocks[i];
4000 // If any of the packets created from this call go unacknowledged, all of the updates will be resent
4001 OutPacket(packet, ThrottleOutPacketType.Task, true, delegate(OutgoingPacket oPacket) { ResendPrimUpdates(objectUpdates.Value, oPacket); });
4002 }
4003
4004 if (compressedUpdateBlocks.IsValueCreated)
4005 {
4006 List<ObjectUpdateCompressedPacket.ObjectDataBlock> blocks = compressedUpdateBlocks.Value;
4007
4008 ObjectUpdateCompressedPacket packet = (ObjectUpdateCompressedPacket)PacketPool.Instance.GetPacket(PacketType.ObjectUpdateCompressed);
4009 packet.RegionData.RegionHandle = m_scene.RegionInfo.RegionHandle;
4010 packet.RegionData.TimeDilation = timeDilation;
4011 packet.ObjectData = new ObjectUpdateCompressedPacket.ObjectDataBlock[blocks.Count];
4012
4013 for (int i = 0; i < blocks.Count; i++)
4014 packet.ObjectData[i] = blocks[i];
4015 // If any of the packets created from this call go unacknowledged, all of the updates will be resent
4016 OutPacket(packet, ThrottleOutPacketType.Task, true, delegate(OutgoingPacket oPacket) { ResendPrimUpdates(compressedUpdates.Value, oPacket); });
4017 }
4018 4053
4019 if (terseUpdateBlocks.IsValueCreated) 4054 OutPacket(packet, ThrottleOutPacketType.Unknown, true);
4020 { 4055 }
4021 List<ImprovedTerseObjectUpdatePacket.ObjectDataBlock> blocks = terseUpdateBlocks.Value;
4022
4023 ImprovedTerseObjectUpdatePacket packet
4024 = (ImprovedTerseObjectUpdatePacket)PacketPool.Instance.GetPacket(
4025 PacketType.ImprovedTerseObjectUpdate);
4026 4056
4027 packet.RegionData.RegionHandle = m_scene.RegionInfo.RegionHandle; 4057 if (objectUpdateBlocks.IsValueCreated)
4028 packet.RegionData.TimeDilation = timeDilation; 4058 {
4029 packet.ObjectData = new ImprovedTerseObjectUpdatePacket.ObjectDataBlock[blocks.Count]; 4059 List<ObjectUpdatePacket.ObjectDataBlock> blocks = objectUpdateBlocks.Value;
4030 4060
4031 for (int i = 0; i < blocks.Count; i++) 4061 ObjectUpdatePacket packet = (ObjectUpdatePacket)PacketPool.Instance.GetPacket(PacketType.ObjectUpdate);
4032 packet.ObjectData[i] = blocks[i]; 4062 packet.RegionData.RegionHandle = m_scene.RegionInfo.RegionHandle;
4033 // If any of the packets created from this call go unacknowledged, all of the updates will be resent 4063 packet.RegionData.TimeDilation = timeDilation;
4034 OutPacket(packet, ThrottleOutPacketType.Task, true, delegate(OutgoingPacket oPacket) { ResendPrimUpdates(terseUpdates.Value, oPacket); }); 4064 packet.ObjectData = new ObjectUpdatePacket.ObjectDataBlock[blocks.Count];
4035 } 4065
4066 for (int i = 0; i < blocks.Count; i++)
4067 packet.ObjectData[i] = blocks[i];
4068
4069 OutPacket(packet, ThrottleOutPacketType.Task, true);
4070 }
4071
4072 if (compressedUpdateBlocks.IsValueCreated)
4073 {
4074 List<ObjectUpdateCompressedPacket.ObjectDataBlock> blocks = compressedUpdateBlocks.Value;
4075
4076 ObjectUpdateCompressedPacket packet = (ObjectUpdateCompressedPacket)PacketPool.Instance.GetPacket(PacketType.ObjectUpdateCompressed);
4077 packet.RegionData.RegionHandle = m_scene.RegionInfo.RegionHandle;
4078 packet.RegionData.TimeDilation = timeDilation;
4079 packet.ObjectData = new ObjectUpdateCompressedPacket.ObjectDataBlock[blocks.Count];
4080
4081 for (int i = 0; i < blocks.Count; i++)
4082 packet.ObjectData[i] = blocks[i];
4083
4084 OutPacket(packet, ThrottleOutPacketType.Task, true);
4085 }
4086
4087 if (terseUpdateBlocks.IsValueCreated)
4088 {
4089 List<ImprovedTerseObjectUpdatePacket.ObjectDataBlock> blocks = terseUpdateBlocks.Value;
4090
4091 ImprovedTerseObjectUpdatePacket packet
4092 = (ImprovedTerseObjectUpdatePacket)PacketPool.Instance.GetPacket(
4093 PacketType.ImprovedTerseObjectUpdate);
4094 packet.RegionData.RegionHandle = m_scene.RegionInfo.RegionHandle;
4095 packet.RegionData.TimeDilation = timeDilation;
4096 packet.ObjectData = new ImprovedTerseObjectUpdatePacket.ObjectDataBlock[blocks.Count];
4097
4098 for (int i = 0; i < blocks.Count; i++)
4099 packet.ObjectData[i] = blocks[i];
4100
4101 OutPacket(packet, ThrottleOutPacketType.Task, true, delegate(OutgoingPacket oPacket) { ResendPrimUpdates(terseUpdates.Value, oPacket); });
4036 } 4102 }
4037 4103
4038 #endregion Packet Sending 4104 #endregion Packet Sending
@@ -4325,11 +4391,13 @@ namespace OpenSim.Region.ClientStack.LindenUDP
4325 4391
4326 // Pass in the delegate so that if this packet needs to be resent, we send the current properties 4392 // Pass in the delegate so that if this packet needs to be resent, we send the current properties
4327 // of the object rather than the properties when the packet was created 4393 // of the object rather than the properties when the packet was created
4328 OutPacket(packet, ThrottleOutPacketType.Task, true, 4394 // HACK : Remove intelligent resending until it's fixed in core
4329 delegate(OutgoingPacket oPacket) 4395 //OutPacket(packet, ThrottleOutPacketType.Task, true,
4330 { 4396 // delegate(OutgoingPacket oPacket)
4331 ResendPropertyUpdates(updates, oPacket); 4397 // {
4332 }); 4398 // ResendPropertyUpdates(updates, oPacket);
4399 // });
4400 OutPacket(packet, ThrottleOutPacketType.Task, true);
4333 4401
4334 // pbcnt += blocks.Count; 4402 // pbcnt += blocks.Count;
4335 // ppcnt++; 4403 // ppcnt++;
@@ -4355,11 +4423,13 @@ namespace OpenSim.Region.ClientStack.LindenUDP
4355 // of the object rather than the properties when the packet was created 4423 // of the object rather than the properties when the packet was created
4356 List<ObjectPropertyUpdate> updates = new List<ObjectPropertyUpdate>(); 4424 List<ObjectPropertyUpdate> updates = new List<ObjectPropertyUpdate>();
4357 updates.Add(familyUpdates.Value[i]); 4425 updates.Add(familyUpdates.Value[i]);
4358 OutPacket(packet, ThrottleOutPacketType.Task, true, 4426 // HACK : Remove intelligent resending until it's fixed in core
4359 delegate(OutgoingPacket oPacket) 4427 //OutPacket(packet, ThrottleOutPacketType.Task, true,
4360 { 4428 // delegate(OutgoingPacket oPacket)
4361 ResendPropertyUpdates(updates, oPacket); 4429 // {
4362 }); 4430 // ResendPropertyUpdates(updates, oPacket);
4431 // });
4432 OutPacket(packet, ThrottleOutPacketType.Task, true);
4363 4433
4364 // fpcnt++; 4434 // fpcnt++;
4365 // fbcnt++; 4435 // fbcnt++;
@@ -4731,7 +4801,10 @@ namespace OpenSim.Region.ClientStack.LindenUDP
4731 4801
4732 if (landData.SimwideArea > 0) 4802 if (landData.SimwideArea > 0)
4733 { 4803 {
4734 int simulatorCapacity = (int)(((float)landData.SimwideArea / 65536.0f) * (float)m_scene.RegionInfo.ObjectCapacity * (float)m_scene.RegionInfo.RegionSettings.ObjectBonus); 4804 int simulatorCapacity = (int)((long)landData.SimwideArea * (long)m_scene.RegionInfo.ObjectCapacity * (long)m_scene.RegionInfo.RegionSettings.ObjectBonus / 65536L);
4805 // Never report more than sim total capacity
4806 if (simulatorCapacity > m_scene.RegionInfo.ObjectCapacity)
4807 simulatorCapacity = m_scene.RegionInfo.ObjectCapacity;
4735 updateMessage.SimWideMaxPrims = simulatorCapacity; 4808 updateMessage.SimWideMaxPrims = simulatorCapacity;
4736 } 4809 }
4737 else 4810 else
@@ -4860,14 +4933,14 @@ namespace OpenSim.Region.ClientStack.LindenUDP
4860 4933
4861 if (notifyCount > 0) 4934 if (notifyCount > 0)
4862 { 4935 {
4863 if (notifyCount > 32) 4936// if (notifyCount > 32)
4864 { 4937// {
4865 m_log.InfoFormat( 4938// m_log.InfoFormat(
4866 "[LAND]: More than {0} avatars own prims on this parcel. Only sending back details of first {0}" 4939// "[LAND]: More than {0} avatars own prims on this parcel. Only sending back details of first {0}"
4867 + " - a developer might want to investigate whether this is a hard limit", 32); 4940// + " - a developer might want to investigate whether this is a hard limit", 32);
4868 4941//
4869 notifyCount = 32; 4942// notifyCount = 32;
4870 } 4943// }
4871 4944
4872 ParcelObjectOwnersReplyPacket.DataBlock[] dataBlock 4945 ParcelObjectOwnersReplyPacket.DataBlock[] dataBlock
4873 = new ParcelObjectOwnersReplyPacket.DataBlock[notifyCount]; 4946 = new ParcelObjectOwnersReplyPacket.DataBlock[notifyCount];
@@ -4922,9 +4995,27 @@ namespace OpenSim.Region.ClientStack.LindenUDP
4922 { 4995 {
4923 ScenePresence presence = (ScenePresence)entity; 4996 ScenePresence presence = (ScenePresence)entity;
4924 4997
4998 position = presence.OffsetPosition;
4999 rotation = presence.Rotation;
5000
5001 if (presence.ParentID != 0)
5002 {
5003 SceneObjectPart part = m_scene.GetSceneObjectPart(presence.ParentID);
5004 if (part != null && part != part.ParentGroup.RootPart)
5005 {
5006 position = part.OffsetPosition + presence.OffsetPosition * part.RotationOffset;
5007 rotation = part.RotationOffset * presence.Rotation;
5008 }
5009 angularVelocity = Vector3.Zero;
5010 }
5011 else
5012 {
5013 angularVelocity = presence.AngularVelocity;
5014 rotation = presence.Rotation;
5015 }
5016
4925 attachPoint = 0; 5017 attachPoint = 0;
4926 collisionPlane = presence.CollisionPlane; 5018 collisionPlane = presence.CollisionPlane;
4927 position = presence.OffsetPosition;
4928 velocity = presence.Velocity; 5019 velocity = presence.Velocity;
4929 acceleration = Vector3.Zero; 5020 acceleration = Vector3.Zero;
4930 5021
@@ -4933,9 +5024,6 @@ namespace OpenSim.Region.ClientStack.LindenUDP
4933 // may improve movement smoothness. 5024 // may improve movement smoothness.
4934// acceleration = new Vector3(1, 0, 0); 5025// acceleration = new Vector3(1, 0, 0);
4935 5026
4936 angularVelocity = presence.AngularVelocity;
4937 rotation = presence.Rotation;
4938
4939 if (sendTexture) 5027 if (sendTexture)
4940 textureEntry = presence.Appearance.Texture.GetBytes(); 5028 textureEntry = presence.Appearance.Texture.GetBytes();
4941 else 5029 else
@@ -5041,13 +5129,32 @@ namespace OpenSim.Region.ClientStack.LindenUDP
5041 5129
5042 protected ObjectUpdatePacket.ObjectDataBlock CreateAvatarUpdateBlock(ScenePresence data) 5130 protected ObjectUpdatePacket.ObjectDataBlock CreateAvatarUpdateBlock(ScenePresence data)
5043 { 5131 {
5132 Vector3 offsetPosition = data.OffsetPosition;
5133 Quaternion rotation = data.Rotation;
5134 uint parentID = data.ParentID;
5135
5136 if (parentID != 0)
5137 {
5138 SceneObjectPart part = m_scene.GetSceneObjectPart(parentID);
5139 if (part != null && part != part.ParentGroup.RootPart)
5140 {
5141 offsetPosition = part.OffsetPosition + data.OffsetPosition * part.RotationOffset;
5142 rotation = part.RotationOffset * data.Rotation;
5143 parentID = part.ParentGroup.RootPart.LocalId;
5144 }
5145 }
5146
5044 byte[] objectData = new byte[76]; 5147 byte[] objectData = new byte[76];
5045 5148
5046 data.CollisionPlane.ToBytes(objectData, 0); 5149 data.CollisionPlane.ToBytes(objectData, 0);
5047 data.OffsetPosition.ToBytes(objectData, 16); 5150 offsetPosition.ToBytes(objectData, 16);
5151 Vector3 velocity = new Vector3(0, 0, 0);
5152 Vector3 acceleration = new Vector3(0, 0, 0);
5153 velocity.ToBytes(objectData, 28);
5154 acceleration.ToBytes(objectData, 40);
5048// data.Velocity.ToBytes(objectData, 28); 5155// data.Velocity.ToBytes(objectData, 28);
5049// data.Acceleration.ToBytes(objectData, 40); 5156// data.Acceleration.ToBytes(objectData, 40);
5050 data.Rotation.ToBytes(objectData, 52); 5157 rotation.ToBytes(objectData, 52);
5051 //data.AngularVelocity.ToBytes(objectData, 64); 5158 //data.AngularVelocity.ToBytes(objectData, 64);
5052 5159
5053 ObjectUpdatePacket.ObjectDataBlock update = new ObjectUpdatePacket.ObjectDataBlock(); 5160 ObjectUpdatePacket.ObjectDataBlock update = new ObjectUpdatePacket.ObjectDataBlock();
@@ -5061,14 +5168,16 @@ namespace OpenSim.Region.ClientStack.LindenUDP
5061 update.NameValue = Utils.StringToBytes("FirstName STRING RW SV " + data.Firstname + "\nLastName STRING RW SV " + 5168 update.NameValue = Utils.StringToBytes("FirstName STRING RW SV " + data.Firstname + "\nLastName STRING RW SV " +
5062 data.Lastname + "\nTitle STRING RW SV " + data.Grouptitle); 5169 data.Lastname + "\nTitle STRING RW SV " + data.Grouptitle);
5063 update.ObjectData = objectData; 5170 update.ObjectData = objectData;
5064 update.ParentID = data.ParentID; 5171 update.ParentID = parentID;
5065 update.PathCurve = 16; 5172 update.PathCurve = 16;
5066 update.PathScaleX = 100; 5173 update.PathScaleX = 100;
5067 update.PathScaleY = 100; 5174 update.PathScaleY = 100;
5068 update.PCode = (byte)PCode.Avatar; 5175 update.PCode = (byte)PCode.Avatar;
5069 update.ProfileCurve = 1; 5176 update.ProfileCurve = 1;
5070 update.PSBlock = Utils.EmptyBytes; 5177 update.PSBlock = Utils.EmptyBytes;
5071 update.Scale = new Vector3(0.45f, 0.6f, 1.9f); 5178 update.Scale = data.Appearance.AvatarSize;
5179// update.Scale.Z -= 0.2f;
5180
5072 update.Text = Utils.EmptyBytes; 5181 update.Text = Utils.EmptyBytes;
5073 update.TextColor = new byte[4]; 5182 update.TextColor = new byte[4];
5074 5183
@@ -5079,10 +5188,13 @@ namespace OpenSim.Region.ClientStack.LindenUDP
5079 update.TextureEntry = Utils.EmptyBytes; 5188 update.TextureEntry = Utils.EmptyBytes;
5080// update.TextureEntry = (data.Appearance.Texture != null) ? data.Appearance.Texture.GetBytes() : Utils.EmptyBytes; 5189// update.TextureEntry = (data.Appearance.Texture != null) ? data.Appearance.Texture.GetBytes() : Utils.EmptyBytes;
5081 5190
5191/* all this flags seem related to prims and not avatars. This allow for wrong viewer side move of a avatar in prim edition mode (anv mantis 854)
5082 update.UpdateFlags = (uint)( 5192 update.UpdateFlags = (uint)(
5083 PrimFlags.Physics | PrimFlags.ObjectModify | PrimFlags.ObjectCopy | PrimFlags.ObjectAnyOwner | 5193 PrimFlags.Physics | PrimFlags.ObjectModify | PrimFlags.ObjectCopy | PrimFlags.ObjectAnyOwner |
5084 PrimFlags.ObjectYouOwner | PrimFlags.ObjectMove | PrimFlags.InventoryEmpty | PrimFlags.ObjectTransfer | 5194 PrimFlags.ObjectYouOwner | PrimFlags.ObjectMove | PrimFlags.InventoryEmpty | PrimFlags.ObjectTransfer |
5085 PrimFlags.ObjectOwnerModify); 5195 PrimFlags.ObjectOwnerModify);
5196*/
5197 update.UpdateFlags = 0;
5086 5198
5087 return update; 5199 return update;
5088 } 5200 }
@@ -5253,8 +5365,10 @@ namespace OpenSim.Region.ClientStack.LindenUDP
5253 // If AgentUpdate is ever handled asynchronously, then we will also need to construct a new AgentUpdateArgs 5365 // If AgentUpdate is ever handled asynchronously, then we will also need to construct a new AgentUpdateArgs
5254 // for each AgentUpdate packet. 5366 // for each AgentUpdate packet.
5255 AddLocalPacketHandler(PacketType.AgentUpdate, HandleAgentUpdate, false); 5367 AddLocalPacketHandler(PacketType.AgentUpdate, HandleAgentUpdate, false);
5256 5368
5257 AddLocalPacketHandler(PacketType.ViewerEffect, HandleViewerEffect, false); 5369 AddLocalPacketHandler(PacketType.ViewerEffect, HandleViewerEffect, false);
5370 AddLocalPacketHandler(PacketType.VelocityInterpolateOff, HandleVelocityInterpolateOff, false);
5371 AddLocalPacketHandler(PacketType.VelocityInterpolateOn, HandleVelocityInterpolateOn, false);
5258 AddLocalPacketHandler(PacketType.AgentCachedTexture, HandleAgentTextureCached, false); 5372 AddLocalPacketHandler(PacketType.AgentCachedTexture, HandleAgentTextureCached, false);
5259 AddLocalPacketHandler(PacketType.MultipleObjectUpdate, HandleMultipleObjUpdate, false); 5373 AddLocalPacketHandler(PacketType.MultipleObjectUpdate, HandleMultipleObjUpdate, false);
5260 AddLocalPacketHandler(PacketType.MoneyTransferRequest, HandleMoneyTransferRequest, false); 5374 AddLocalPacketHandler(PacketType.MoneyTransferRequest, HandleMoneyTransferRequest, false);
@@ -5406,6 +5520,7 @@ namespace OpenSim.Region.ClientStack.LindenUDP
5406 AddLocalPacketHandler(PacketType.TransferAbort, HandleTransferAbort, false); 5520 AddLocalPacketHandler(PacketType.TransferAbort, HandleTransferAbort, false);
5407 AddLocalPacketHandler(PacketType.MuteListRequest, HandleMuteListRequest, false); 5521 AddLocalPacketHandler(PacketType.MuteListRequest, HandleMuteListRequest, false);
5408 AddLocalPacketHandler(PacketType.UseCircuitCode, HandleUseCircuitCode); 5522 AddLocalPacketHandler(PacketType.UseCircuitCode, HandleUseCircuitCode);
5523 AddLocalPacketHandler(PacketType.CreateNewOutfitAttachments, HandleCreateNewOutfitAttachments);
5409 AddLocalPacketHandler(PacketType.AgentHeightWidth, HandleAgentHeightWidth, false); 5524 AddLocalPacketHandler(PacketType.AgentHeightWidth, HandleAgentHeightWidth, false);
5410 AddLocalPacketHandler(PacketType.InventoryDescendents, HandleInventoryDescendents); 5525 AddLocalPacketHandler(PacketType.InventoryDescendents, HandleInventoryDescendents);
5411 AddLocalPacketHandler(PacketType.DirPlacesQuery, HandleDirPlacesQuery); 5526 AddLocalPacketHandler(PacketType.DirPlacesQuery, HandleDirPlacesQuery);
@@ -5472,6 +5587,7 @@ namespace OpenSim.Region.ClientStack.LindenUDP
5472 AddLocalPacketHandler(PacketType.GroupVoteHistoryRequest, HandleGroupVoteHistoryRequest); 5587 AddLocalPacketHandler(PacketType.GroupVoteHistoryRequest, HandleGroupVoteHistoryRequest);
5473 AddLocalPacketHandler(PacketType.SimWideDeletes, HandleSimWideDeletes); 5588 AddLocalPacketHandler(PacketType.SimWideDeletes, HandleSimWideDeletes);
5474 AddLocalPacketHandler(PacketType.SendPostcard, HandleSendPostcard); 5589 AddLocalPacketHandler(PacketType.SendPostcard, HandleSendPostcard);
5590 AddLocalPacketHandler(PacketType.ChangeInventoryItemFlags, HandleChangeInventoryItemFlags);
5475 5591
5476 AddGenericPacketHandler("autopilot", HandleAutopilot); 5592 AddGenericPacketHandler("autopilot", HandleAutopilot);
5477 } 5593 }
@@ -5510,6 +5626,7 @@ namespace OpenSim.Region.ClientStack.LindenUDP
5510 (x.CameraLeftAxis != m_lastAgentUpdateArgs.CameraLeftAxis) || 5626 (x.CameraLeftAxis != m_lastAgentUpdateArgs.CameraLeftAxis) ||
5511 (x.CameraUpAxis != m_lastAgentUpdateArgs.CameraUpAxis) || 5627 (x.CameraUpAxis != m_lastAgentUpdateArgs.CameraUpAxis) ||
5512 (x.ControlFlags != m_lastAgentUpdateArgs.ControlFlags) || 5628 (x.ControlFlags != m_lastAgentUpdateArgs.ControlFlags) ||
5629 (x.ControlFlags != 0) ||
5513 (x.Far != m_lastAgentUpdateArgs.Far) || 5630 (x.Far != m_lastAgentUpdateArgs.Far) ||
5514 (x.Flags != m_lastAgentUpdateArgs.Flags) || 5631 (x.Flags != m_lastAgentUpdateArgs.Flags) ||
5515 (x.State != m_lastAgentUpdateArgs.State) || 5632 (x.State != m_lastAgentUpdateArgs.State) ||
@@ -5769,6 +5886,29 @@ namespace OpenSim.Region.ClientStack.LindenUDP
5769 return true; 5886 return true;
5770 } 5887 }
5771 5888
5889 private bool HandleVelocityInterpolateOff(IClientAPI sender, Packet Pack)
5890 {
5891 VelocityInterpolateOffPacket p = (VelocityInterpolateOffPacket)Pack;
5892 if (p.AgentData.SessionID != SessionId ||
5893 p.AgentData.AgentID != AgentId)
5894 return true;
5895
5896 m_VelocityInterpolate = false;
5897 return true;
5898 }
5899
5900 private bool HandleVelocityInterpolateOn(IClientAPI sender, Packet Pack)
5901 {
5902 VelocityInterpolateOnPacket p = (VelocityInterpolateOnPacket)Pack;
5903 if (p.AgentData.SessionID != SessionId ||
5904 p.AgentData.AgentID != AgentId)
5905 return true;
5906
5907 m_VelocityInterpolate = true;
5908 return true;
5909 }
5910
5911
5772 private bool HandleAvatarPropertiesRequest(IClientAPI sender, Packet Pack) 5912 private bool HandleAvatarPropertiesRequest(IClientAPI sender, Packet Pack)
5773 { 5913 {
5774 AvatarPropertiesRequestPacket avatarProperties = (AvatarPropertiesRequestPacket)Pack; 5914 AvatarPropertiesRequestPacket avatarProperties = (AvatarPropertiesRequestPacket)Pack;
@@ -6189,17 +6329,25 @@ namespace OpenSim.Region.ClientStack.LindenUDP
6189 // Temporarily protect ourselves from the mantis #951 failure. 6329 // Temporarily protect ourselves from the mantis #951 failure.
6190 // However, we could do this for several other handlers where a failure isn't terminal 6330 // However, we could do this for several other handlers where a failure isn't terminal
6191 // for the client session anyway, in order to protect ourselves against bad code in plugins 6331 // for the client session anyway, in order to protect ourselves against bad code in plugins
6332 Vector3 avSize = appear.AgentData.Size;
6192 try 6333 try
6193 { 6334 {
6194 byte[] visualparams = new byte[appear.VisualParam.Length]; 6335 byte[] visualparams = new byte[appear.VisualParam.Length];
6195 for (int i = 0; i < appear.VisualParam.Length; i++) 6336 for (int i = 0; i < appear.VisualParam.Length; i++)
6196 visualparams[i] = appear.VisualParam[i].ParamValue; 6337 visualparams[i] = appear.VisualParam[i].ParamValue;
6197 6338 //var b = appear.WearableData[0];
6339
6198 Primitive.TextureEntry te = null; 6340 Primitive.TextureEntry te = null;
6199 if (appear.ObjectData.TextureEntry.Length > 1) 6341 if (appear.ObjectData.TextureEntry.Length > 1)
6200 te = new Primitive.TextureEntry(appear.ObjectData.TextureEntry, 0, appear.ObjectData.TextureEntry.Length); 6342 te = new Primitive.TextureEntry(appear.ObjectData.TextureEntry, 0, appear.ObjectData.TextureEntry.Length);
6343
6344 WearableCacheItem[] cacheitems = new WearableCacheItem[appear.WearableData.Length];
6345 for (int i=0; i<appear.WearableData.Length;i++)
6346 cacheitems[i] = new WearableCacheItem(){CacheId = appear.WearableData[i].CacheID,TextureIndex=Convert.ToUInt32(appear.WearableData[i].TextureIndex)};
6347
6348
6201 6349
6202 handlerSetAppearance(sender, te, visualparams); 6350 handlerSetAppearance(sender, te, visualparams,avSize, cacheitems);
6203 } 6351 }
6204 catch (Exception e) 6352 catch (Exception e)
6205 { 6353 {
@@ -6408,6 +6556,9 @@ namespace OpenSim.Region.ClientStack.LindenUDP
6408 { 6556 {
6409 handlerCompleteMovementToRegion(sender, true); 6557 handlerCompleteMovementToRegion(sender, true);
6410 } 6558 }
6559 else
6560 m_log.Debug("HandleCompleteAgentMovement NULL handler");
6561
6411 handlerCompleteMovementToRegion = null; 6562 handlerCompleteMovementToRegion = null;
6412 6563
6413 return true; 6564 return true;
@@ -6425,7 +6576,7 @@ namespace OpenSim.Region.ClientStack.LindenUDP
6425 return true; 6576 return true;
6426 } 6577 }
6427 #endregion 6578 #endregion
6428 6579/*
6429 StartAnim handlerStartAnim = null; 6580 StartAnim handlerStartAnim = null;
6430 StopAnim handlerStopAnim = null; 6581 StopAnim handlerStopAnim = null;
6431 6582
@@ -6449,6 +6600,25 @@ namespace OpenSim.Region.ClientStack.LindenUDP
6449 } 6600 }
6450 } 6601 }
6451 return true; 6602 return true;
6603*/
6604 ChangeAnim handlerChangeAnim = null;
6605
6606 for (int i = 0; i < AgentAni.AnimationList.Length; i++)
6607 {
6608 handlerChangeAnim = OnChangeAnim;
6609 if (handlerChangeAnim != null)
6610 {
6611 handlerChangeAnim(AgentAni.AnimationList[i].AnimID, AgentAni.AnimationList[i].StartAnim, false);
6612 }
6613 }
6614
6615 handlerChangeAnim = OnChangeAnim;
6616 if (handlerChangeAnim != null)
6617 {
6618 handlerChangeAnim(UUID.Zero, false, true);
6619 }
6620
6621 return true;
6452 } 6622 }
6453 6623
6454 private bool HandleAgentRequestSit(IClientAPI sender, Packet Pack) 6624 private bool HandleAgentRequestSit(IClientAPI sender, Packet Pack)
@@ -6674,6 +6844,11 @@ namespace OpenSim.Region.ClientStack.LindenUDP
6674 #endregion 6844 #endregion
6675 6845
6676 m_udpClient.SetThrottles(atpack.Throttle.Throttles); 6846 m_udpClient.SetThrottles(atpack.Throttle.Throttles);
6847 GenericCall2 handler = OnUpdateThrottles;
6848 if (handler != null)
6849 {
6850 handler();
6851 }
6677 return true; 6852 return true;
6678 } 6853 }
6679 6854
@@ -7098,7 +7273,7 @@ namespace OpenSim.Region.ClientStack.LindenUDP
7098 physdata.Bounce = phsblock.Restitution; 7273 physdata.Bounce = phsblock.Restitution;
7099 physdata.Density = phsblock.Density; 7274 physdata.Density = phsblock.Density;
7100 physdata.Friction = phsblock.Friction; 7275 physdata.Friction = phsblock.Friction;
7101 physdata.GravitationModifier = phsblock.GravityMultiplier; 7276 physdata.GravitationModifier = phsblock.GravityMultiplier;
7102 } 7277 }
7103 7278
7104 handlerUpdatePrimFlags(flags.AgentData.ObjectLocalID, UsePhysics, IsTemporary, IsPhantom, physdata, this); 7279 handlerUpdatePrimFlags(flags.AgentData.ObjectLocalID, UsePhysics, IsTemporary, IsPhantom, physdata, this);
@@ -7684,6 +7859,7 @@ namespace OpenSim.Region.ClientStack.LindenUDP
7684 // surrounding scene 7859 // surrounding scene
7685 if ((ImageType)block.Type == ImageType.Baked) 7860 if ((ImageType)block.Type == ImageType.Baked)
7686 args.Priority *= 2.0f; 7861 args.Priority *= 2.0f;
7862 int wearableout = 0;
7687 7863
7688 ImageManager.EnqueueReq(args); 7864 ImageManager.EnqueueReq(args);
7689 } 7865 }
@@ -8702,16 +8878,61 @@ namespace OpenSim.Region.ClientStack.LindenUDP
8702 8878
8703 #region Parcel related packets 8879 #region Parcel related packets
8704 8880
8881 // acumulate several HandleRegionHandleRequest consecutive overlaping requests
8882 // to be done with minimal resources as possible
8883 // variables temporary here while in test
8884
8885 Queue<UUID> RegionHandleRequests = new Queue<UUID>();
8886 bool RegionHandleRequestsInService = false;
8887
8705 private bool HandleRegionHandleRequest(IClientAPI sender, Packet Pack) 8888 private bool HandleRegionHandleRequest(IClientAPI sender, Packet Pack)
8706 { 8889 {
8707 RegionHandleRequestPacket rhrPack = (RegionHandleRequestPacket)Pack; 8890 UUID currentUUID;
8708 8891
8709 RegionHandleRequest handlerRegionHandleRequest = OnRegionHandleRequest; 8892 RegionHandleRequest handlerRegionHandleRequest = OnRegionHandleRequest;
8710 if (handlerRegionHandleRequest != null) 8893
8894 if (handlerRegionHandleRequest == null)
8895 return true;
8896
8897 RegionHandleRequestPacket rhrPack = (RegionHandleRequestPacket)Pack;
8898
8899 lock (RegionHandleRequests)
8711 { 8900 {
8712 handlerRegionHandleRequest(this, rhrPack.RequestBlock.RegionID); 8901 if (RegionHandleRequestsInService)
8902 {
8903 // we are already busy doing a previus request
8904 // so enqueue it
8905 RegionHandleRequests.Enqueue(rhrPack.RequestBlock.RegionID);
8906 return true;
8907 }
8908
8909 // else do it
8910 currentUUID = rhrPack.RequestBlock.RegionID;
8911 RegionHandleRequestsInService = true;
8713 } 8912 }
8714 return true; 8913
8914 while (true)
8915 {
8916 handlerRegionHandleRequest(this, currentUUID);
8917
8918 lock (RegionHandleRequests)
8919 {
8920 // exit condition, nothing to do or closed
8921 // current code seems to assume we may loose the handler at anytime,
8922 // so keep checking it
8923 handlerRegionHandleRequest = OnRegionHandleRequest;
8924
8925 if (RegionHandleRequests.Count == 0 || !IsActive || handlerRegionHandleRequest == null)
8926 {
8927 RegionHandleRequests.Clear();
8928 RegionHandleRequestsInService = false;
8929 return true;
8930 }
8931 currentUUID = RegionHandleRequests.Dequeue();
8932 }
8933 }
8934
8935 return true; // actually unreached
8715 } 8936 }
8716 8937
8717 private bool HandleParcelInfoRequest(IClientAPI sender, Packet Pack) 8938 private bool HandleParcelInfoRequest(IClientAPI sender, Packet Pack)
@@ -9667,7 +9888,7 @@ namespace OpenSim.Region.ClientStack.LindenUDP
9667 EconomyDataRequest handlerEconomoyDataRequest = OnEconomyDataRequest; 9888 EconomyDataRequest handlerEconomoyDataRequest = OnEconomyDataRequest;
9668 if (handlerEconomoyDataRequest != null) 9889 if (handlerEconomoyDataRequest != null)
9669 { 9890 {
9670 handlerEconomoyDataRequest(AgentId); 9891 handlerEconomoyDataRequest(this);
9671 } 9892 }
9672 return true; 9893 return true;
9673 } 9894 }
@@ -9967,7 +10188,7 @@ namespace OpenSim.Region.ClientStack.LindenUDP
9967 handlerUpdateMuteListEntry(this, UpdateMuteListEntry.MuteData.MuteID, 10188 handlerUpdateMuteListEntry(this, UpdateMuteListEntry.MuteData.MuteID,
9968 Utils.BytesToString(UpdateMuteListEntry.MuteData.MuteName), 10189 Utils.BytesToString(UpdateMuteListEntry.MuteData.MuteName),
9969 UpdateMuteListEntry.MuteData.MuteType, 10190 UpdateMuteListEntry.MuteData.MuteType,
9970 UpdateMuteListEntry.AgentData.AgentID); 10191 UpdateMuteListEntry.MuteData.MuteFlags);
9971 return true; 10192 return true;
9972 } 10193 }
9973 return false; 10194 return false;
@@ -9982,8 +10203,7 @@ namespace OpenSim.Region.ClientStack.LindenUDP
9982 { 10203 {
9983 handlerRemoveMuteListEntry(this, 10204 handlerRemoveMuteListEntry(this,
9984 RemoveMuteListEntry.MuteData.MuteID, 10205 RemoveMuteListEntry.MuteData.MuteID,
9985 Utils.BytesToString(RemoveMuteListEntry.MuteData.MuteName), 10206 Utils.BytesToString(RemoveMuteListEntry.MuteData.MuteName));
9986 RemoveMuteListEntry.AgentData.AgentID);
9987 return true; 10207 return true;
9988 } 10208 }
9989 return false; 10209 return false;
@@ -10027,10 +10247,55 @@ namespace OpenSim.Region.ClientStack.LindenUDP
10027 return false; 10247 return false;
10028 } 10248 }
10029 10249
10250 private bool HandleChangeInventoryItemFlags(IClientAPI client, Packet packet)
10251 {
10252 ChangeInventoryItemFlagsPacket ChangeInventoryItemFlags =
10253 (ChangeInventoryItemFlagsPacket)packet;
10254 ChangeInventoryItemFlags handlerChangeInventoryItemFlags = OnChangeInventoryItemFlags;
10255 if (handlerChangeInventoryItemFlags != null)
10256 {
10257 foreach(ChangeInventoryItemFlagsPacket.InventoryDataBlock b in ChangeInventoryItemFlags.InventoryData)
10258 handlerChangeInventoryItemFlags(this, b.ItemID, b.Flags);
10259 return true;
10260 }
10261 return false;
10262 }
10263
10030 private bool HandleUseCircuitCode(IClientAPI sender, Packet Pack) 10264 private bool HandleUseCircuitCode(IClientAPI sender, Packet Pack)
10031 { 10265 {
10032 return true; 10266 return true;
10033 } 10267 }
10268
10269 private bool HandleCreateNewOutfitAttachments(IClientAPI sender, Packet Pack)
10270 {
10271 CreateNewOutfitAttachmentsPacket packet = (CreateNewOutfitAttachmentsPacket)Pack;
10272
10273 #region Packet Session and User Check
10274 if (m_checkPackets)
10275 {
10276 if (packet.AgentData.SessionID != SessionId ||
10277 packet.AgentData.AgentID != AgentId)
10278 return true;
10279 }
10280 #endregion
10281 MoveItemsAndLeaveCopy handlerMoveItemsAndLeaveCopy = null;
10282 List<InventoryItemBase> items = new List<InventoryItemBase>();
10283 foreach (CreateNewOutfitAttachmentsPacket.ObjectDataBlock n in packet.ObjectData)
10284 {
10285 InventoryItemBase b = new InventoryItemBase();
10286 b.ID = n.OldItemID;
10287 b.Folder = n.OldFolderID;
10288 items.Add(b);
10289 }
10290
10291 handlerMoveItemsAndLeaveCopy = OnMoveItemsAndLeaveCopy;
10292 if (handlerMoveItemsAndLeaveCopy != null)
10293 {
10294 handlerMoveItemsAndLeaveCopy(this, items, packet.HeaderData.NewFolderID);
10295 }
10296
10297 return true;
10298 }
10034 10299
10035 private bool HandleAgentHeightWidth(IClientAPI sender, Packet Pack) 10300 private bool HandleAgentHeightWidth(IClientAPI sender, Packet Pack)
10036 { 10301 {
@@ -10457,6 +10722,20 @@ namespace OpenSim.Region.ClientStack.LindenUDP
10457 groupProfileReply.GroupData.MaturePublish = d.MaturePublish; 10722 groupProfileReply.GroupData.MaturePublish = d.MaturePublish;
10458 groupProfileReply.GroupData.OwnerRole = d.OwnerRole; 10723 groupProfileReply.GroupData.OwnerRole = d.OwnerRole;
10459 10724
10725 Scene scene = (Scene)m_scene;
10726 if (scene.Permissions.IsGod(sender.AgentId) && (!sender.IsGroupMember(groupProfileRequest.GroupData.GroupID)))
10727 {
10728 ScenePresence p;
10729 if (scene.TryGetScenePresence(sender.AgentId, out p))
10730 {
10731 if (p.GodLevel >= 200)
10732 {
10733 groupProfileReply.GroupData.OpenEnrollment = true;
10734 groupProfileReply.GroupData.MembershipFee = 0;
10735 }
10736 }
10737 }
10738
10460 OutPacket(groupProfileReply, ThrottleOutPacketType.Task); 10739 OutPacket(groupProfileReply, ThrottleOutPacketType.Task);
10461 } 10740 }
10462 return true; 10741 return true;
@@ -11030,11 +11309,16 @@ namespace OpenSim.Region.ClientStack.LindenUDP
11030 11309
11031 StartLure handlerStartLure = OnStartLure; 11310 StartLure handlerStartLure = OnStartLure;
11032 if (handlerStartLure != null) 11311 if (handlerStartLure != null)
11033 handlerStartLure(startLureRequest.Info.LureType, 11312 {
11034 Utils.BytesToString( 11313 for (int i = 0 ; i < startLureRequest.TargetData.Length ; i++)
11035 startLureRequest.Info.Message), 11314 {
11036 startLureRequest.TargetData[0].TargetID, 11315 handlerStartLure(startLureRequest.Info.LureType,
11037 this); 11316 Utils.BytesToString(
11317 startLureRequest.Info.Message),
11318 startLureRequest.TargetData[i].TargetID,
11319 this);
11320 }
11321 }
11038 return true; 11322 return true;
11039 } 11323 }
11040 private bool HandleTeleportLureRequest(IClientAPI sender, Packet Pack) 11324 private bool HandleTeleportLureRequest(IClientAPI sender, Packet Pack)
@@ -11148,10 +11432,11 @@ namespace OpenSim.Region.ClientStack.LindenUDP
11148 } 11432 }
11149 #endregion 11433 #endregion
11150 11434
11151 ClassifiedDelete handlerClassifiedGodDelete = OnClassifiedGodDelete; 11435 ClassifiedGodDelete handlerClassifiedGodDelete = OnClassifiedGodDelete;
11152 if (handlerClassifiedGodDelete != null) 11436 if (handlerClassifiedGodDelete != null)
11153 handlerClassifiedGodDelete( 11437 handlerClassifiedGodDelete(
11154 classifiedGodDelete.Data.ClassifiedID, 11438 classifiedGodDelete.Data.ClassifiedID,
11439 classifiedGodDelete.Data.QueryID,
11155 this); 11440 this);
11156 return true; 11441 return true;
11157 } 11442 }
@@ -11464,6 +11749,7 @@ namespace OpenSim.Region.ClientStack.LindenUDP
11464 11749
11465 if (cachedtex.AgentData.SessionID != SessionId) 11750 if (cachedtex.AgentData.SessionID != SessionId)
11466 return false; 11751 return false;
11752
11467 11753
11468 // TODO: don't create new blocks if recycling an old packet 11754 // TODO: don't create new blocks if recycling an old packet
11469 cachedresp.AgentData.AgentID = AgentId; 11755 cachedresp.AgentData.AgentID = AgentId;
@@ -11473,14 +11759,140 @@ namespace OpenSim.Region.ClientStack.LindenUDP
11473 cachedresp.WearableData = 11759 cachedresp.WearableData =
11474 new AgentCachedTextureResponsePacket.WearableDataBlock[cachedtex.WearableData.Length]; 11760 new AgentCachedTextureResponsePacket.WearableDataBlock[cachedtex.WearableData.Length];
11475 11761
11476 for (int i = 0; i < cachedtex.WearableData.Length; i++) 11762 //IAvatarFactoryModule fac = m_scene.RequestModuleInterface<IAvatarFactoryModule>();
11763 // var item = fac.GetBakedTextureFaces(AgentId);
11764 //WearableCacheItem[] items = fac.GetCachedItems(AgentId);
11765
11766 IAssetService cache = m_scene.AssetService;
11767 IBakedTextureModule bakedTextureModule = m_scene.RequestModuleInterface<IBakedTextureModule>();
11768 //bakedTextureModule = null;
11769 int maxWearablesLoop = cachedtex.WearableData.Length;
11770 if (maxWearablesLoop > AvatarWearable.MAX_WEARABLES)
11771 maxWearablesLoop = AvatarWearable.MAX_WEARABLES;
11772
11773 if (bakedTextureModule != null && cache != null)
11477 { 11774 {
11478 cachedresp.WearableData[i] = new AgentCachedTextureResponsePacket.WearableDataBlock(); 11775 // We need to make sure the asset stored in the bake is available on this server also by it's assetid before we map it to a Cacheid
11479 cachedresp.WearableData[i].TextureIndex = cachedtex.WearableData[i].TextureIndex; 11776
11480 cachedresp.WearableData[i].TextureID = UUID.Zero; 11777 WearableCacheItem[] cacheItems = null;
11481 cachedresp.WearableData[i].HostName = new byte[0]; 11778 ScenePresence p = m_scene.GetScenePresence(AgentId);
11779 if (p.Appearance != null)
11780 if (p.Appearance.WearableCacheItems == null || p.Appearance.WearableCacheItemsDirty)
11781 {
11782 try
11783 {
11784 cacheItems = bakedTextureModule.Get(AgentId);
11785 p.Appearance.WearableCacheItems = cacheItems;
11786 p.Appearance.WearableCacheItemsDirty = false;
11787 }
11788
11789 /*
11790 * The following Catch types DO NOT WORK, it jumps to the General Packet Exception Handler if you don't catch Exception!
11791 *
11792 catch (System.Net.Sockets.SocketException)
11793 {
11794 cacheItems = null;
11795 }
11796 catch (WebException)
11797 {
11798 cacheItems = null;
11799 }
11800 catch (InvalidOperationException)
11801 {
11802 cacheItems = null;
11803 } */
11804 catch (Exception)
11805 {
11806 cacheItems = null;
11807 }
11808
11809 }
11810 else if (p.Appearance.WearableCacheItems != null)
11811 {
11812 cacheItems = p.Appearance.WearableCacheItems;
11813 }
11814
11815 if (cache != null && cacheItems != null)
11816 {
11817 foreach (WearableCacheItem item in cacheItems)
11818 {
11819
11820 if (cache.GetCached(item.TextureID.ToString()) == null)
11821 {
11822 item.TextureAsset.Temporary = true;
11823 cache.Store(item.TextureAsset);
11824 }
11825
11826
11827 }
11828 }
11829
11830 if (cacheItems != null)
11831 {
11832
11833 for (int i = 0; i < maxWearablesLoop; i++)
11834 {
11835 WearableCacheItem item =
11836 WearableCacheItem.SearchTextureIndex(cachedtex.WearableData[i].TextureIndex,cacheItems);
11837
11838 cachedresp.WearableData[i] = new AgentCachedTextureResponsePacket.WearableDataBlock();
11839 cachedresp.WearableData[i].TextureIndex= cachedtex.WearableData[i].TextureIndex;
11840 cachedresp.WearableData[i].HostName = new byte[0];
11841 if (item != null && cachedtex.WearableData[i].ID == item.CacheId)
11842 {
11843
11844 cachedresp.WearableData[i].TextureID = item.TextureID;
11845 }
11846 else
11847 {
11848 cachedresp.WearableData[i].TextureID = UUID.Zero;
11849 }
11850 }
11851 }
11852 else
11853 {
11854 for (int i = 0; i < maxWearablesLoop; i++)
11855 {
11856 cachedresp.WearableData[i] = new AgentCachedTextureResponsePacket.WearableDataBlock();
11857 cachedresp.WearableData[i].TextureIndex = cachedtex.WearableData[i].TextureIndex;
11858 cachedresp.WearableData[i].TextureID = UUID.Zero;
11859 //UUID.Parse("8334fb6e-c2f5-46ee-807d-a435f61a8d46");
11860 cachedresp.WearableData[i].HostName = new byte[0];
11861 }
11862 }
11482 } 11863 }
11864 else
11865 {
11866 if (cache == null)
11867 {
11868 for (int i = 0; i < maxWearablesLoop; i++)
11869 {
11870 cachedresp.WearableData[i] = new AgentCachedTextureResponsePacket.WearableDataBlock();
11871 cachedresp.WearableData[i].TextureIndex = cachedtex.WearableData[i].TextureIndex;
11872 cachedresp.WearableData[i].TextureID = UUID.Zero;
11873 //UUID.Parse("8334fb6e-c2f5-46ee-807d-a435f61a8d46");
11874 cachedresp.WearableData[i].HostName = new byte[0];
11875 }
11876 }
11877 else
11878 {
11879 for (int i = 0; i < maxWearablesLoop; i++)
11880 {
11881 cachedresp.WearableData[i] = new AgentCachedTextureResponsePacket.WearableDataBlock();
11882 cachedresp.WearableData[i].TextureIndex = cachedtex.WearableData[i].TextureIndex;
11883
11483 11884
11885
11886 if (cache.GetCached(cachedresp.WearableData[i].TextureID.ToString()) == null)
11887 cachedresp.WearableData[i].TextureID = UUID.Zero;
11888 //UUID.Parse("8334fb6e-c2f5-46ee-807d-a435f61a8d46");
11889 else
11890 cachedresp.WearableData[i].TextureID = UUID.Zero;
11891 // UUID.Parse("8334fb6e-c2f5-46ee-807d-a435f61a8d46");
11892 cachedresp.WearableData[i].HostName = new byte[0];
11893 }
11894 }
11895 }
11484 cachedresp.Header.Zerocoded = true; 11896 cachedresp.Header.Zerocoded = true;
11485 OutPacket(cachedresp, ThrottleOutPacketType.Task); 11897 OutPacket(cachedresp, ThrottleOutPacketType.Task);
11486 11898
@@ -11517,209 +11929,147 @@ namespace OpenSim.Region.ClientStack.LindenUDP
11517 } 11929 }
11518 else 11930 else
11519 { 11931 {
11520// m_log.DebugFormat( 11932 ClientChangeObject updatehandler = onClientChangeObject;
11521// "[CLIENT]: Processing block {0} type {1} for {2} {3}",
11522// i, block.Type, part.Name, part.LocalId);
11523 11933
11524// // Do this once since fetch parts creates a new array. 11934 if (updatehandler != null)
11525// SceneObjectPart[] parts = part.ParentGroup.Parts; 11935 {
11526// for (int j = 0; j < parts.Length; j++) 11936 ObjectChangeData udata = new ObjectChangeData();
11527// {
11528// part.StoreUndoState();
11529// parts[j].IgnoreUndoUpdate = true;
11530// }
11531 11937
11532 UpdatePrimGroupRotation handlerUpdatePrimGroupRotation; 11938 /*ubit from ll JIRA:
11939 * 0x01 position
11940 * 0x02 rotation
11941 * 0x04 scale
11942
11943 * 0x08 LINK_SET
11944 * 0x10 UNIFORM for scale
11945 */
11533 11946
11534 switch (block.Type) 11947 // translate to internal changes
11535 { 11948 // not all cases .. just the ones older code did
11536 case 1:
11537 Vector3 pos1 = new Vector3(block.Data, 0);
11538 11949
11539 UpdateVector handlerUpdatePrimSinglePosition = OnUpdatePrimSinglePosition; 11950 switch (block.Type)
11540 if (handlerUpdatePrimSinglePosition != null) 11951 {
11541 { 11952 case 1: //change position sp
11542 // m_log.Debug("new movement position is " + pos.X + " , " + pos.Y + " , " + pos.Z); 11953 udata.position = new Vector3(block.Data, 0);
11543 handlerUpdatePrimSinglePosition(localId, pos1, this);
11544 }
11545 break;
11546 11954
11547 case 2: 11955 udata.change = ObjectChangeType.primP;
11548 Quaternion rot1 = new Quaternion(block.Data, 0, true); 11956 updatehandler(localId, udata, this);
11957 break;
11549 11958
11550 UpdatePrimSingleRotation handlerUpdatePrimSingleRotation = OnUpdatePrimSingleRotation; 11959 case 2: // rotation sp
11551 if (handlerUpdatePrimSingleRotation != null) 11960 udata.rotation = new Quaternion(block.Data, 0, true);
11552 {
11553 // m_log.Info("new tab rotation is " + rot1.X + " , " + rot1.Y + " , " + rot1.Z + " , " + rot1.W);
11554 handlerUpdatePrimSingleRotation(localId, rot1, this);
11555 }
11556 break;
11557 11961
11558 case 3: 11962 udata.change = ObjectChangeType.primR;
11559 Vector3 rotPos = new Vector3(block.Data, 0); 11963 updatehandler(localId, udata, this);
11560 Quaternion rot2 = new Quaternion(block.Data, 12, true); 11964 break;
11561 11965
11562 UpdatePrimSingleRotationPosition handlerUpdatePrimSingleRotationPosition = OnUpdatePrimSingleRotationPosition; 11966 case 3: // position plus rotation
11563 if (handlerUpdatePrimSingleRotationPosition != null) 11967 udata.position = new Vector3(block.Data, 0);
11564 { 11968 udata.rotation = new Quaternion(block.Data, 12, true);
11565 // m_log.Debug("new mouse rotation position is " + rotPos.X + " , " + rotPos.Y + " , " + rotPos.Z);
11566 // m_log.Info("new mouse rotation is " + rot2.X + " , " + rot2.Y + " , " + rot2.Z + " , " + rot2.W);
11567 handlerUpdatePrimSingleRotationPosition(localId, rot2, rotPos, this);
11568 }
11569 break;
11570 11969
11571 case 4: 11970 udata.change = ObjectChangeType.primPR;
11572 case 20: 11971 updatehandler(localId, udata, this);
11573 Vector3 scale4 = new Vector3(block.Data, 0); 11972 break;
11574 11973
11575 UpdateVector handlerUpdatePrimScale = OnUpdatePrimScale; 11974 case 4: // scale sp
11576 if (handlerUpdatePrimScale != null) 11975 udata.scale = new Vector3(block.Data, 0);
11577 { 11976 udata.change = ObjectChangeType.primS;
11578 // m_log.Debug("new scale is " + scale4.X + " , " + scale4.Y + " , " + scale4.Z);
11579 handlerUpdatePrimScale(localId, scale4, this);
11580 }
11581 break;
11582 11977
11583 case 5: 11978 updatehandler(localId, udata, this);
11584 Vector3 scale1 = new Vector3(block.Data, 12); 11979 break;
11585 Vector3 pos11 = new Vector3(block.Data, 0);
11586 11980
11587 handlerUpdatePrimScale = OnUpdatePrimScale; 11981 case 0x14: // uniform scale sp
11588 if (handlerUpdatePrimScale != null) 11982 udata.scale = new Vector3(block.Data, 0);
11589 {
11590 // m_log.Debug("new scale is " + scale.X + " , " + scale.Y + " , " + scale.Z);
11591 handlerUpdatePrimScale(localId, scale1, this);
11592 11983
11593 handlerUpdatePrimSinglePosition = OnUpdatePrimSinglePosition; 11984 udata.change = ObjectChangeType.primUS;
11594 if (handlerUpdatePrimSinglePosition != null) 11985 updatehandler(localId, udata, this);
11595 { 11986 break;
11596 handlerUpdatePrimSinglePosition(localId, pos11, this);
11597 }
11598 }
11599 break;
11600 11987
11601 case 9: 11988 case 5: // scale and position sp
11602 Vector3 pos2 = new Vector3(block.Data, 0); 11989 udata.position = new Vector3(block.Data, 0);
11990 udata.scale = new Vector3(block.Data, 12);
11603 11991
11604 UpdateVector handlerUpdateVector = OnUpdatePrimGroupPosition; 11992 udata.change = ObjectChangeType.primPS;
11993 updatehandler(localId, udata, this);
11994 break;
11605 11995
11606 if (handlerUpdateVector != null) 11996 case 0x15: //uniform scale and position
11607 { 11997 udata.position = new Vector3(block.Data, 0);
11608 handlerUpdateVector(localId, pos2, this); 11998 udata.scale = new Vector3(block.Data, 12);
11609 }
11610 break;
11611 11999
11612 case 10: 12000 udata.change = ObjectChangeType.primPUS;
11613 Quaternion rot3 = new Quaternion(block.Data, 0, true); 12001 updatehandler(localId, udata, this);
12002 break;
11614 12003
11615 UpdatePrimRotation handlerUpdatePrimRotation = OnUpdatePrimGroupRotation; 12004 // now group related (bit 4)
11616 if (handlerUpdatePrimRotation != null) 12005 case 9: //( 8 + 1 )group position
11617 { 12006 udata.position = new Vector3(block.Data, 0);
11618 // Console.WriteLine("new rotation is " + rot3.X + " , " + rot3.Y + " , " + rot3.Z + " , " + rot3.W);
11619 handlerUpdatePrimRotation(localId, rot3, this);
11620 }
11621 break;
11622 12007
11623 case 11: 12008 udata.change = ObjectChangeType.groupP;
11624 Vector3 pos3 = new Vector3(block.Data, 0); 12009 updatehandler(localId, udata, this);
11625 Quaternion rot4 = new Quaternion(block.Data, 12, true); 12010 break;
11626 12011
11627 handlerUpdatePrimGroupRotation = OnUpdatePrimGroupMouseRotation; 12012 case 0x0A: // (8 + 2) group rotation
11628 if (handlerUpdatePrimGroupRotation != null) 12013 udata.rotation = new Quaternion(block.Data, 0, true);
11629 {
11630 // m_log.Debug("new rotation position is " + pos.X + " , " + pos.Y + " , " + pos.Z);
11631 // m_log.Debug("new group mouse rotation is " + rot4.X + " , " + rot4.Y + " , " + rot4.Z + " , " + rot4.W);
11632 handlerUpdatePrimGroupRotation(localId, pos3, rot4, this);
11633 }
11634 break;
11635 case 12:
11636 case 28:
11637 Vector3 scale7 = new Vector3(block.Data, 0);
11638 12014
11639 UpdateVector handlerUpdatePrimGroupScale = OnUpdatePrimGroupScale; 12015 udata.change = ObjectChangeType.groupR;
11640 if (handlerUpdatePrimGroupScale != null) 12016 updatehandler(localId, udata, this);
11641 { 12017 break;
11642 // m_log.Debug("new scale is " + scale7.X + " , " + scale7.Y + " , " + scale7.Z);
11643 handlerUpdatePrimGroupScale(localId, scale7, this);
11644 }
11645 break;
11646 12018
11647 case 13: 12019 case 0x0B: //( 8 + 2 + 1) group rotation and position
11648 Vector3 scale2 = new Vector3(block.Data, 12); 12020 udata.position = new Vector3(block.Data, 0);
11649 Vector3 pos4 = new Vector3(block.Data, 0); 12021 udata.rotation = new Quaternion(block.Data, 12, true);
11650 12022
11651 handlerUpdatePrimScale = OnUpdatePrimScale; 12023 udata.change = ObjectChangeType.groupPR;
11652 if (handlerUpdatePrimScale != null) 12024 updatehandler(localId, udata, this);
11653 { 12025 break;
11654 //m_log.Debug("new scale is " + scale.X + " , " + scale.Y + " , " + scale.Z);
11655 handlerUpdatePrimScale(localId, scale2, this);
11656 12026
11657 // Change the position based on scale (for bug number 246) 12027 case 0x0C: // (8 + 4) group scale
11658 handlerUpdatePrimSinglePosition = OnUpdatePrimSinglePosition; 12028 // only afects root prim and only sent by viewer editor object tab scaling
11659 // m_log.Debug("new movement position is " + pos.X + " , " + pos.Y + " , " + pos.Z); 12029 // mouse edition only allows uniform scaling
11660 if (handlerUpdatePrimSinglePosition != null) 12030 // SL MAY CHANGE THIS in viewers
11661 {
11662 handlerUpdatePrimSinglePosition(localId, pos4, this);
11663 }
11664 }
11665 break;
11666 12031
11667 case 29: 12032 udata.scale = new Vector3(block.Data, 0);
11668 Vector3 scale5 = new Vector3(block.Data, 12);
11669 Vector3 pos5 = new Vector3(block.Data, 0);
11670 12033
11671 handlerUpdatePrimGroupScale = OnUpdatePrimGroupScale; 12034 udata.change = ObjectChangeType.groupS;
11672 if (handlerUpdatePrimGroupScale != null) 12035 updatehandler(localId, udata, this);
11673 {
11674 // m_log.Debug("new scale is " + scale.X + " , " + scale.Y + " , " + scale.Z);
11675 part.StoreUndoState(true);
11676 part.IgnoreUndoUpdate = true;
11677 handlerUpdatePrimGroupScale(localId, scale5, this);
11678 handlerUpdateVector = OnUpdatePrimGroupPosition;
11679 12036
11680 if (handlerUpdateVector != null) 12037 break;
11681 {
11682 handlerUpdateVector(localId, pos5, this);
11683 }
11684 12038
11685 part.IgnoreUndoUpdate = false; 12039 case 0x0D: //(8 + 4 + 1) group scale and position
11686 } 12040 // exception as above
11687 12041
11688 break; 12042 udata.position = new Vector3(block.Data, 0);
12043 udata.scale = new Vector3(block.Data, 12);
11689 12044
11690 case 21: 12045 udata.change = ObjectChangeType.groupPS;
11691 Vector3 scale6 = new Vector3(block.Data, 12); 12046 updatehandler(localId, udata, this);
11692 Vector3 pos6 = new Vector3(block.Data, 0); 12047 break;
11693 12048
11694 handlerUpdatePrimScale = OnUpdatePrimScale; 12049 case 0x1C: // (0x10 + 8 + 4 ) group scale UNIFORM
11695 if (handlerUpdatePrimScale != null) 12050 udata.scale = new Vector3(block.Data, 0);
11696 {
11697 part.StoreUndoState(false);
11698 part.IgnoreUndoUpdate = true;
11699 12051
11700 // m_log.Debug("new scale is " + scale.X + " , " + scale.Y + " , " + scale.Z); 12052 udata.change = ObjectChangeType.groupUS;
11701 handlerUpdatePrimScale(localId, scale6, this); 12053 updatehandler(localId, udata, this);
11702 handlerUpdatePrimSinglePosition = OnUpdatePrimSinglePosition; 12054 break;
11703 if (handlerUpdatePrimSinglePosition != null)
11704 {
11705 handlerUpdatePrimSinglePosition(localId, pos6, this);
11706 }
11707 12055
11708 part.IgnoreUndoUpdate = false; 12056 case 0x1D: // (UNIFORM + GROUP + SCALE + POS)
11709 } 12057 udata.position = new Vector3(block.Data, 0);
11710 break; 12058 udata.scale = new Vector3(block.Data, 12);
11711 12059
11712 default: 12060 udata.change = ObjectChangeType.groupPUS;
11713 m_log.Debug("[CLIENT]: MultipleObjUpdate recieved an unknown packet type: " + (block.Type)); 12061 updatehandler(localId, udata, this);
11714 break; 12062 break;
12063
12064 default:
12065 m_log.Debug("[CLIENT]: MultipleObjUpdate recieved an unknown packet type: " + (block.Type));
12066 break;
12067 }
11715 } 12068 }
11716 12069
11717// for (int j = 0; j < parts.Length; j++)
11718// parts[j].IgnoreUndoUpdate = false;
11719 } 12070 }
11720 } 12071 }
11721 } 12072 }
11722
11723 return true; 12073 return true;
11724 } 12074 }
11725 12075
@@ -11780,9 +12130,26 @@ namespace OpenSim.Region.ClientStack.LindenUDP
11780 public void SetChildAgentThrottle(byte[] throttles) 12130 public void SetChildAgentThrottle(byte[] throttles)
11781 { 12131 {
11782 m_udpClient.SetThrottles(throttles); 12132 m_udpClient.SetThrottles(throttles);
12133 GenericCall2 handler = OnUpdateThrottles;
12134 if (handler != null)
12135 {
12136 handler();
12137 }
11783 } 12138 }
11784 12139
11785 /// <summary> 12140 /// <summary>
12141 /// Sets the throttles from values supplied by the client
12142 /// </summary>
12143 /// <param name="throttles"></param>
12144 public void SetAgentThrottleSilent(int throttle, int setting)
12145 {
12146 m_udpClient.ForceThrottleSetting(throttle,setting);
12147 //m_udpClient.SetThrottles(throttles);
12148
12149 }
12150
12151
12152 /// <summary>
11786 /// Get the current throttles for this client as a packed byte array 12153 /// Get the current throttles for this client as a packed byte array
11787 /// </summary> 12154 /// </summary>
11788 /// <param name="multiplier">Unused</param> 12155 /// <param name="multiplier">Unused</param>
@@ -11874,17 +12241,6 @@ namespace OpenSim.Region.ClientStack.LindenUDP
11874 m_udpServer.SendPacket(m_udpClient, packet, throttlePacketType, doAutomaticSplitting, method); 12241 m_udpServer.SendPacket(m_udpClient, packet, throttlePacketType, doAutomaticSplitting, method);
11875 } 12242 }
11876 12243
11877 public bool AddMoney(int debit)
11878 {
11879 if (m_moneyBalance + debit >= 0)
11880 {
11881 m_moneyBalance += debit;
11882 SendMoneyBalance(UUID.Zero, true, Util.StringToBytes256("Poof Poof!"), m_moneyBalance);
11883 return true;
11884 }
11885 return false;
11886 }
11887
11888 protected void HandleAutopilot(Object sender, string method, List<String> args) 12244 protected void HandleAutopilot(Object sender, string method, List<String> args)
11889 { 12245 {
11890 float locx = 0; 12246 float locx = 0;
@@ -12174,7 +12530,10 @@ namespace OpenSim.Region.ClientStack.LindenUDP
12174// "[LLCLIENTVIEW]: Received transfer request for {0} in {1} type {2} by {3}", 12530// "[LLCLIENTVIEW]: Received transfer request for {0} in {1} type {2} by {3}",
12175// requestID, taskID, (SourceType)sourceType, Name); 12531// requestID, taskID, (SourceType)sourceType, Name);
12176 12532
12533
12534 //Note, the bool returned from the below function is useless since it is always false.
12177 m_assetService.Get(requestID.ToString(), transferRequest, AssetReceived); 12535 m_assetService.Get(requestID.ToString(), transferRequest, AssetReceived);
12536
12178 } 12537 }
12179 12538
12180 /// <summary> 12539 /// <summary>
@@ -12240,7 +12599,8 @@ namespace OpenSim.Region.ClientStack.LindenUDP
12240 /// <returns></returns> 12599 /// <returns></returns>
12241 private static int CalculateNumPackets(byte[] data) 12600 private static int CalculateNumPackets(byte[] data)
12242 { 12601 {
12243 const uint m_maxPacketSize = 600; 12602// const uint m_maxPacketSize = 600;
12603 uint m_maxPacketSize = MaxTransferBytesPerPacket;
12244 int numPackets = 1; 12604 int numPackets = 1;
12245 12605
12246 if (data == null) 12606 if (data == null)