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Diffstat (limited to 'OpenSim/Region/ClientStack/Linden/UDP/LLClientView.cs')
-rw-r--r--OpenSim/Region/ClientStack/Linden/UDP/LLClientView.cs75
1 files changed, 22 insertions, 53 deletions
diff --git a/OpenSim/Region/ClientStack/Linden/UDP/LLClientView.cs b/OpenSim/Region/ClientStack/Linden/UDP/LLClientView.cs
index 6b58fb7..7984acc 100644
--- a/OpenSim/Region/ClientStack/Linden/UDP/LLClientView.cs
+++ b/OpenSim/Region/ClientStack/Linden/UDP/LLClientView.cs
@@ -34,11 +34,13 @@ using System.Text;
34using System.Threading; 34using System.Threading;
35using System.Timers; 35using System.Timers;
36using System.Xml; 36using System.Xml;
37
37using log4net; 38using log4net;
38using OpenMetaverse; 39using OpenMetaverse;
39using OpenMetaverse.Packets; 40using OpenMetaverse.Packets;
40using OpenMetaverse.Messages.Linden; 41using OpenMetaverse.Messages.Linden;
41using OpenMetaverse.StructuredData; 42using OpenMetaverse.StructuredData;
43
42using OpenSim.Framework; 44using OpenSim.Framework;
43using OpenSim.Framework.Client; 45using OpenSim.Framework.Client;
44using OpenSim.Framework.Monitoring; 46using OpenSim.Framework.Monitoring;
@@ -48,7 +50,6 @@ using OpenSim.Services.Interfaces;
48using Timer = System.Timers.Timer; 50using Timer = System.Timers.Timer;
49using AssetLandmark = OpenSim.Framework.AssetLandmark; 51using AssetLandmark = OpenSim.Framework.AssetLandmark;
50using RegionFlags = OpenMetaverse.RegionFlags; 52using RegionFlags = OpenMetaverse.RegionFlags;
51using Nini.Config;
52 53
53using System.IO; 54using System.IO;
54using PermissionMask = OpenSim.Framework.PermissionMask; 55using PermissionMask = OpenSim.Framework.PermissionMask;
@@ -307,6 +308,7 @@ namespace OpenSim.Region.ClientStack.LindenUDP
307 private const float m_sunPainDaHalfOrbitalCutoff = 4.712388980384689858f; 308 private const float m_sunPainDaHalfOrbitalCutoff = 4.712388980384689858f;
308 309
309 private static readonly ILog m_log = LogManager.GetLogger(MethodBase.GetCurrentMethod().DeclaringType); 310 private static readonly ILog m_log = LogManager.GetLogger(MethodBase.GetCurrentMethod().DeclaringType);
311 private static string LogHeader = "[LLCLIENTVIEW]";
310 protected static Dictionary<PacketType, PacketMethod> PacketHandlers = new Dictionary<PacketType, PacketMethod>(); //Global/static handlers for all clients 312 protected static Dictionary<PacketType, PacketMethod> PacketHandlers = new Dictionary<PacketType, PacketMethod>(); //Global/static handlers for all clients
311 313
312 /// <summary> 314 /// <summary>
@@ -447,7 +449,7 @@ namespace OpenSim.Region.ClientStack.LindenUDP
447 449
448// ~LLClientView() 450// ~LLClientView()
449// { 451// {
450// m_log.DebugFormat("[LLCLIENTVIEW]: Destructor called for {0}, circuit code {1}", Name, CircuitCode); 452// m_log.DebugFormat("{0} Destructor called for {1}, circuit code {2}", LogHeader, Name, CircuitCode);
451// } 453// }
452 454
453 /// <summary> 455 /// <summary>
@@ -513,9 +515,8 @@ namespace OpenSim.Region.ClientStack.LindenUDP
513 // there is some unidentified connection problem, not where we have issues due to deadlock 515 // there is some unidentified connection problem, not where we have issues due to deadlock
514 if (!IsActive && !force) 516 if (!IsActive && !force)
515 { 517 {
516 m_log.DebugFormat( 518 m_log.DebugFormat( "{0} Not attempting to close inactive client {1} in {2} since force flag is not set",
517 "[CLIENT]: Not attempting to close inactive client {0} in {1} since force flag is not set", 519 LogHeader, Name, m_scene.Name);
518 Name, m_scene.Name);
519 520
520 return; 521 return;
521 } 522 }
@@ -1162,10 +1163,11 @@ namespace OpenSim.Region.ClientStack.LindenUDP
1162 /// <param name="o"></param> 1163 /// <param name="o"></param>
1163 private void DoSendLayerData(object o) 1164 private void DoSendLayerData(object o)
1164 { 1165 {
1165 float[] map = LLHeightFieldMoronize((float[])o); 1166 float[] map = (float[])o;
1166 1167
1167 try 1168 try
1168 { 1169 {
1170 // Send LayerData in typerwriter pattern
1169 //for (int y = 0; y < 16; y++) 1171 //for (int y = 0; y < 16; y++)
1170 //{ 1172 //{
1171 // for (int x = 0; x < 16; x++) 1173 // for (int x = 0; x < 16; x++)
@@ -1230,7 +1232,9 @@ namespace OpenSim.Region.ClientStack.LindenUDP
1230 // } 1232 // }
1231 1233
1232 /// <summary> 1234 /// <summary>
1233 /// Sends a specified patch to a client 1235 /// Sends a terrain packet for the point specified.
1236 /// This is a legacy call that has refarbed the terrain into a flat map of floats.
1237 /// We just use the terrain from the region we know about.
1234 /// </summary> 1238 /// </summary>
1235 /// <param name="px">Patch coordinate (x) 0..15</param> 1239 /// <param name="px">Patch coordinate (x) 0..15</param>
1236 /// <param name="py">Patch coordinate (y) 0..15</param> 1240 /// <param name="py">Patch coordinate (y) 0..15</param>
@@ -1239,12 +1243,11 @@ namespace OpenSim.Region.ClientStack.LindenUDP
1239 { 1243 {
1240 try 1244 try
1241 { 1245 {
1242 int[] patches = new int[] { py * 16 + px }; 1246 // For unknown reasons, after this point, patch numbers are swapped X for y.
1243 float[] heightmap = (map.Length == 65536) ? 1247 // That means, that for <patchNumX, patchNumY, the array location is computed as map[patchNumY * 16 + patchNumX].
1244 map : 1248 // TODO: someday straighten the below implementation to keep the X row order for patch numbers.
1245 LLHeightFieldMoronize(map); 1249 // Since this is passing only one patch, we just swap the patch numbers.
1246 1250 LayerDataPacket layerpack = OpenSimTerrainCompressor.CreateLandPacket(m_scene.Heightmap.GetTerrainData(), px, py);
1247 LayerDataPacket layerpack = TerrainCompressor.CreateLandPacket(heightmap, patches);
1248 1251
1249 // When a user edits the terrain, so much data is sent, the data queues up fast and presents a sub optimal editing experience. 1252 // When a user edits the terrain, so much data is sent, the data queues up fast and presents a sub optimal editing experience.
1250 // To alleviate this issue, when the user edits the terrain, we start skipping the queues until they're done editing the terrain. 1253 // To alleviate this issue, when the user edits the terrain, we start skipping the queues until they're done editing the terrain.
@@ -1262,14 +1265,12 @@ namespace OpenSim.Region.ClientStack.LindenUDP
1262 if (m_justEditedTerrain) 1265 if (m_justEditedTerrain)
1263 { 1266 {
1264 layerpack.Header.Reliable = false; 1267 layerpack.Header.Reliable = false;
1265 OutPacket(layerpack, 1268 OutPacket(layerpack, ThrottleOutPacketType.Unknown );
1266 ThrottleOutPacketType.Unknown );
1267 } 1269 }
1268 else 1270 else
1269 { 1271 {
1270 layerpack.Header.Reliable = true; 1272 layerpack.Header.Reliable = true;
1271 OutPacket(layerpack, 1273 OutPacket(layerpack, ThrottleOutPacketType.Land);
1272 ThrottleOutPacketType.Land);
1273 } 1274 }
1274 } 1275 }
1275 catch (Exception e) 1276 catch (Exception e)
@@ -1279,38 +1280,6 @@ namespace OpenSim.Region.ClientStack.LindenUDP
1279 } 1280 }
1280 1281
1281 /// <summary> 1282 /// <summary>
1282 /// Munges heightfield into the LLUDP backed in restricted heightfield.
1283 /// </summary>
1284 /// <param name="map">float array in the base; Constants.RegionSize</param>
1285 /// <returns>float array in the base 256</returns>
1286 internal float[] LLHeightFieldMoronize(float[] map)
1287 {
1288 if (map.Length == 65536)
1289 return map;
1290 else
1291 {
1292 float[] returnmap = new float[65536];
1293
1294 if (map.Length < 65535)
1295 {
1296 // rebase the vector stride to 256
1297 for (int i = 0; i < Constants.RegionSize; i++)
1298 Array.Copy(map, i * (int)Constants.RegionSize, returnmap, i * 256, (int)Constants.RegionSize);
1299 }
1300 else
1301 {
1302 for (int i = 0; i < 256; i++)
1303 Array.Copy(map, i * (int)Constants.RegionSize, returnmap, i * 256, 256);
1304 }
1305
1306 //Array.Copy(map,0,returnmap,0,(map.Length < 65536)? map.Length : 65536);
1307
1308 return returnmap;
1309 }
1310
1311 }
1312
1313 /// <summary>
1314 /// Send the wind matrix to the client 1283 /// Send the wind matrix to the client
1315 /// </summary> 1284 /// </summary>
1316 /// <param name="windSpeeds">16x16 array of wind speeds</param> 1285 /// <param name="windSpeeds">16x16 array of wind speeds</param>
@@ -2782,8 +2751,8 @@ namespace OpenSim.Region.ClientStack.LindenUDP
2782 { 2751 {
2783 if (req.AssetInf.Data == null) 2752 if (req.AssetInf.Data == null)
2784 { 2753 {
2785 m_log.ErrorFormat("Cannot send asset {0} ({1}), asset data is null", 2754 m_log.ErrorFormat("{0} Cannot send asset {1} ({2}), asset data is null",
2786 req.AssetInf.ID, req.AssetInf.Metadata.ContentType); 2755 LogHeader, req.AssetInf.ID, req.AssetInf.Metadata.ContentType);
2787 return; 2756 return;
2788 } 2757 }
2789 2758
@@ -2910,8 +2879,8 @@ namespace OpenSim.Region.ClientStack.LindenUDP
2910 { 2879 {
2911 pos = (land.AABBMax + land.AABBMin) * 0.5f; 2880 pos = (land.AABBMax + land.AABBMin) * 0.5f;
2912 } 2881 }
2913 reply.Data.GlobalX = info.RegionLocX + x; 2882 reply.Data.GlobalX = info.LegacyRegionLocX + x;
2914 reply.Data.GlobalY = info.RegionLocY + y; 2883 reply.Data.GlobalY = info.LegacyRegionLocY + y;
2915 reply.Data.GlobalZ = pos.Z; 2884 reply.Data.GlobalZ = pos.Z;
2916 reply.Data.SimName = Utils.StringToBytes(info.RegionName); 2885 reply.Data.SimName = Utils.StringToBytes(info.RegionName);
2917 reply.Data.SnapshotID = land.SnapshotID; 2886 reply.Data.SnapshotID = land.SnapshotID;