diff options
Diffstat (limited to 'OpenSim/Region/ClientStack/Linden/UDP/LLClientView.cs')
-rw-r--r-- | OpenSim/Region/ClientStack/Linden/UDP/LLClientView.cs | 1471 |
1 files changed, 934 insertions, 537 deletions
diff --git a/OpenSim/Region/ClientStack/Linden/UDP/LLClientView.cs b/OpenSim/Region/ClientStack/Linden/UDP/LLClientView.cs index 0ccd69a..12e9d4d 100644 --- a/OpenSim/Region/ClientStack/Linden/UDP/LLClientView.cs +++ b/OpenSim/Region/ClientStack/Linden/UDP/LLClientView.cs | |||
@@ -99,6 +99,7 @@ namespace OpenSim.Region.ClientStack.LindenUDP | |||
99 | public event AvatarPickerRequest OnAvatarPickerRequest; | 99 | public event AvatarPickerRequest OnAvatarPickerRequest; |
100 | public event StartAnim OnStartAnim; | 100 | public event StartAnim OnStartAnim; |
101 | public event StopAnim OnStopAnim; | 101 | public event StopAnim OnStopAnim; |
102 | public event ChangeAnim OnChangeAnim; | ||
102 | public event Action<IClientAPI> OnRequestAvatarsData; | 103 | public event Action<IClientAPI> OnRequestAvatarsData; |
103 | public event LinkObjects OnLinkObjects; | 104 | public event LinkObjects OnLinkObjects; |
104 | public event DelinkObjects OnDelinkObjects; | 105 | public event DelinkObjects OnDelinkObjects; |
@@ -126,6 +127,7 @@ namespace OpenSim.Region.ClientStack.LindenUDP | |||
126 | public event RequestObjectPropertiesFamily OnRequestObjectPropertiesFamily; | 127 | public event RequestObjectPropertiesFamily OnRequestObjectPropertiesFamily; |
127 | public event UpdatePrimFlags OnUpdatePrimFlags; | 128 | public event UpdatePrimFlags OnUpdatePrimFlags; |
128 | public event UpdatePrimTexture OnUpdatePrimTexture; | 129 | public event UpdatePrimTexture OnUpdatePrimTexture; |
130 | public event ClientChangeObject onClientChangeObject; | ||
129 | public event UpdateVector OnUpdatePrimGroupPosition; | 131 | public event UpdateVector OnUpdatePrimGroupPosition; |
130 | public event UpdateVector OnUpdatePrimSinglePosition; | 132 | public event UpdateVector OnUpdatePrimSinglePosition; |
131 | public event UpdatePrimRotation OnUpdatePrimGroupRotation; | 133 | public event UpdatePrimRotation OnUpdatePrimGroupRotation; |
@@ -159,6 +161,7 @@ namespace OpenSim.Region.ClientStack.LindenUDP | |||
159 | public event RequestTaskInventory OnRequestTaskInventory; | 161 | public event RequestTaskInventory OnRequestTaskInventory; |
160 | public event UpdateInventoryItem OnUpdateInventoryItem; | 162 | public event UpdateInventoryItem OnUpdateInventoryItem; |
161 | public event CopyInventoryItem OnCopyInventoryItem; | 163 | public event CopyInventoryItem OnCopyInventoryItem; |
164 | public event MoveItemsAndLeaveCopy OnMoveItemsAndLeaveCopy; | ||
162 | public event MoveInventoryItem OnMoveInventoryItem; | 165 | public event MoveInventoryItem OnMoveInventoryItem; |
163 | public event RemoveInventoryItem OnRemoveInventoryItem; | 166 | public event RemoveInventoryItem OnRemoveInventoryItem; |
164 | public event RemoveInventoryFolder OnRemoveInventoryFolder; | 167 | public event RemoveInventoryFolder OnRemoveInventoryFolder; |
@@ -257,7 +260,7 @@ namespace OpenSim.Region.ClientStack.LindenUDP | |||
257 | public event ClassifiedInfoRequest OnClassifiedInfoRequest; | 260 | public event ClassifiedInfoRequest OnClassifiedInfoRequest; |
258 | public event ClassifiedInfoUpdate OnClassifiedInfoUpdate; | 261 | public event ClassifiedInfoUpdate OnClassifiedInfoUpdate; |
259 | public event ClassifiedDelete OnClassifiedDelete; | 262 | public event ClassifiedDelete OnClassifiedDelete; |
260 | public event ClassifiedDelete OnClassifiedGodDelete; | 263 | public event ClassifiedGodDelete OnClassifiedGodDelete; |
261 | public event EventNotificationAddRequest OnEventNotificationAddRequest; | 264 | public event EventNotificationAddRequest OnEventNotificationAddRequest; |
262 | public event EventNotificationRemoveRequest OnEventNotificationRemoveRequest; | 265 | public event EventNotificationRemoveRequest OnEventNotificationRemoveRequest; |
263 | public event EventGodDelete OnEventGodDelete; | 266 | public event EventGodDelete OnEventGodDelete; |
@@ -288,10 +291,12 @@ namespace OpenSim.Region.ClientStack.LindenUDP | |||
288 | public event GroupVoteHistoryRequest OnGroupVoteHistoryRequest; | 291 | public event GroupVoteHistoryRequest OnGroupVoteHistoryRequest; |
289 | public event SimWideDeletesDelegate OnSimWideDeletes; | 292 | public event SimWideDeletesDelegate OnSimWideDeletes; |
290 | public event SendPostcard OnSendPostcard; | 293 | public event SendPostcard OnSendPostcard; |
294 | public event ChangeInventoryItemFlags OnChangeInventoryItemFlags; | ||
291 | public event MuteListEntryUpdate OnUpdateMuteListEntry; | 295 | public event MuteListEntryUpdate OnUpdateMuteListEntry; |
292 | public event MuteListEntryRemove OnRemoveMuteListEntry; | 296 | public event MuteListEntryRemove OnRemoveMuteListEntry; |
293 | public event GodlikeMessage onGodlikeMessage; | 297 | public event GodlikeMessage onGodlikeMessage; |
294 | public event GodUpdateRegionInfoUpdate OnGodUpdateRegionInfoUpdate; | 298 | public event GodUpdateRegionInfoUpdate OnGodUpdateRegionInfoUpdate; |
299 | public event GenericCall2 OnUpdateThrottles; | ||
295 | 300 | ||
296 | #endregion Events | 301 | #endregion Events |
297 | 302 | ||
@@ -326,6 +331,10 @@ namespace OpenSim.Region.ClientStack.LindenUDP | |||
326 | private Prioritizer m_prioritizer; | 331 | private Prioritizer m_prioritizer; |
327 | private bool m_disableFacelights = false; | 332 | private bool m_disableFacelights = false; |
328 | 333 | ||
334 | private bool m_VelocityInterpolate = false; | ||
335 | private const uint MaxTransferBytesPerPacket = 600; | ||
336 | |||
337 | |||
329 | /// <value> | 338 | /// <value> |
330 | /// List used in construction of data blocks for an object update packet. This is to stop us having to | 339 | /// List used in construction of data blocks for an object update packet. This is to stop us having to |
331 | /// continually recreate it. | 340 | /// continually recreate it. |
@@ -337,14 +346,15 @@ namespace OpenSim.Region.ClientStack.LindenUDP | |||
337 | /// thread servicing the m_primFullUpdates queue after a kill. If this happens the object persists as an | 346 | /// thread servicing the m_primFullUpdates queue after a kill. If this happens the object persists as an |
338 | /// ownerless phantom. | 347 | /// ownerless phantom. |
339 | /// | 348 | /// |
340 | /// All manipulation of this set has to occur under a lock | 349 | /// All manipulation of this set has to occur under an m_entityUpdates.SyncRoot lock |
341 | /// | 350 | /// |
342 | /// </value> | 351 | /// </value> |
343 | protected HashSet<uint> m_killRecord; | 352 | // protected HashSet<uint> m_killRecord; |
344 | 353 | ||
345 | // protected HashSet<uint> m_attachmentsSent; | 354 | // protected HashSet<uint> m_attachmentsSent; |
346 | 355 | ||
347 | private int m_moneyBalance; | 356 | private int m_moneyBalance; |
357 | private bool m_deliverPackets = true; | ||
348 | private int m_animationSequenceNumber = 1; | 358 | private int m_animationSequenceNumber = 1; |
349 | private bool m_SendLogoutPacketWhenClosing = true; | 359 | private bool m_SendLogoutPacketWhenClosing = true; |
350 | 360 | ||
@@ -391,6 +401,14 @@ namespace OpenSim.Region.ClientStack.LindenUDP | |||
391 | get { return m_startpos; } | 401 | get { return m_startpos; } |
392 | set { m_startpos = value; } | 402 | set { m_startpos = value; } |
393 | } | 403 | } |
404 | public bool DeliverPackets | ||
405 | { | ||
406 | get { return m_deliverPackets; } | ||
407 | set { | ||
408 | m_deliverPackets = value; | ||
409 | m_udpClient.m_deliverPackets = value; | ||
410 | } | ||
411 | } | ||
394 | public UUID AgentId { get { return m_agentId; } } | 412 | public UUID AgentId { get { return m_agentId; } } |
395 | public ISceneAgent SceneAgent { get; set; } | 413 | public ISceneAgent SceneAgent { get; set; } |
396 | public UUID ActiveGroupId { get { return m_activeGroupID; } } | 414 | public UUID ActiveGroupId { get { return m_activeGroupID; } } |
@@ -442,6 +460,7 @@ namespace OpenSim.Region.ClientStack.LindenUDP | |||
442 | } | 460 | } |
443 | 461 | ||
444 | public bool SendLogoutPacketWhenClosing { set { m_SendLogoutPacketWhenClosing = value; } } | 462 | public bool SendLogoutPacketWhenClosing { set { m_SendLogoutPacketWhenClosing = value; } } |
463 | |||
445 | 464 | ||
446 | #endregion Properties | 465 | #endregion Properties |
447 | 466 | ||
@@ -468,7 +487,7 @@ namespace OpenSim.Region.ClientStack.LindenUDP | |||
468 | m_entityUpdates = new PriorityQueue(m_scene.Entities.Count); | 487 | m_entityUpdates = new PriorityQueue(m_scene.Entities.Count); |
469 | m_entityProps = new PriorityQueue(m_scene.Entities.Count); | 488 | m_entityProps = new PriorityQueue(m_scene.Entities.Count); |
470 | m_fullUpdateDataBlocksBuilder = new List<ObjectUpdatePacket.ObjectDataBlock>(); | 489 | m_fullUpdateDataBlocksBuilder = new List<ObjectUpdatePacket.ObjectDataBlock>(); |
471 | m_killRecord = new HashSet<uint>(); | 490 | // m_killRecord = new HashSet<uint>(); |
472 | // m_attachmentsSent = new HashSet<uint>(); | 491 | // m_attachmentsSent = new HashSet<uint>(); |
473 | 492 | ||
474 | m_assetService = m_scene.RequestModuleInterface<IAssetService>(); | 493 | m_assetService = m_scene.RequestModuleInterface<IAssetService>(); |
@@ -498,12 +517,16 @@ namespace OpenSim.Region.ClientStack.LindenUDP | |||
498 | 517 | ||
499 | #region Client Methods | 518 | #region Client Methods |
500 | 519 | ||
520 | |||
521 | /// <summary> | ||
522 | /// Close down the client view | ||
523 | /// </summary> | ||
501 | public void Close() | 524 | public void Close() |
502 | { | 525 | { |
503 | Close(false); | 526 | Close(true, false); |
504 | } | 527 | } |
505 | 528 | ||
506 | public void Close(bool force) | 529 | public void Close(bool sendStop, bool force) |
507 | { | 530 | { |
508 | // We lock here to prevent race conditions between two threads calling close simultaneously (e.g. | 531 | // We lock here to prevent race conditions between two threads calling close simultaneously (e.g. |
509 | // a simultaneous relog just as a client is being closed out due to no packet ack from the old connection. | 532 | // a simultaneous relog just as a client is being closed out due to no packet ack from the old connection. |
@@ -515,7 +538,7 @@ namespace OpenSim.Region.ClientStack.LindenUDP | |||
515 | return; | 538 | return; |
516 | 539 | ||
517 | IsActive = false; | 540 | IsActive = false; |
518 | CloseWithoutChecks(); | 541 | CloseWithoutChecks(sendStop); |
519 | } | 542 | } |
520 | } | 543 | } |
521 | 544 | ||
@@ -528,12 +551,19 @@ namespace OpenSim.Region.ClientStack.LindenUDP | |||
528 | /// | 551 | /// |
529 | /// Callers must lock ClosingSyncLock before calling. | 552 | /// Callers must lock ClosingSyncLock before calling. |
530 | /// </remarks> | 553 | /// </remarks> |
531 | public void CloseWithoutChecks() | 554 | public void CloseWithoutChecks(bool sendStop) |
532 | { | 555 | { |
533 | m_log.DebugFormat( | 556 | m_log.DebugFormat( |
534 | "[CLIENT]: Close has been called for {0} attached to scene {1}", | 557 | "[CLIENT]: Close has been called for {0} attached to scene {1}", |
535 | Name, m_scene.RegionInfo.RegionName); | 558 | Name, m_scene.RegionInfo.RegionName); |
536 | 559 | ||
560 | if (sendStop) | ||
561 | { | ||
562 | // Send the STOP packet | ||
563 | DisableSimulatorPacket disable = (DisableSimulatorPacket)PacketPool.Instance.GetPacket(PacketType.DisableSimulator); | ||
564 | OutPacket(disable, ThrottleOutPacketType.Unknown); | ||
565 | } | ||
566 | |||
537 | // Shutdown the image manager | 567 | // Shutdown the image manager |
538 | ImageManager.Close(); | 568 | ImageManager.Close(); |
539 | 569 | ||
@@ -556,6 +586,7 @@ namespace OpenSim.Region.ClientStack.LindenUDP | |||
556 | // Disable UDP handling for this client | 586 | // Disable UDP handling for this client |
557 | m_udpClient.Shutdown(); | 587 | m_udpClient.Shutdown(); |
558 | 588 | ||
589 | |||
559 | //m_log.InfoFormat("[CLIENTVIEW] Memory pre GC {0}", System.GC.GetTotalMemory(false)); | 590 | //m_log.InfoFormat("[CLIENTVIEW] Memory pre GC {0}", System.GC.GetTotalMemory(false)); |
560 | //GC.Collect(); | 591 | //GC.Collect(); |
561 | //m_log.InfoFormat("[CLIENTVIEW] Memory post GC {0}", System.GC.GetTotalMemory(true)); | 592 | //m_log.InfoFormat("[CLIENTVIEW] Memory post GC {0}", System.GC.GetTotalMemory(true)); |
@@ -791,7 +822,9 @@ namespace OpenSim.Region.ClientStack.LindenUDP | |||
791 | handshake.RegionInfo3.ProductName = Util.StringToBytes256(regionInfo.RegionType); | 822 | handshake.RegionInfo3.ProductName = Util.StringToBytes256(regionInfo.RegionType); |
792 | handshake.RegionInfo3.ProductSKU = Utils.EmptyBytes; | 823 | handshake.RegionInfo3.ProductSKU = Utils.EmptyBytes; |
793 | 824 | ||
794 | OutPacket(handshake, ThrottleOutPacketType.Task); | 825 | // OutPacket(handshake, ThrottleOutPacketType.Task); |
826 | // use same as MoveAgentIntoRegion (both should be task ) | ||
827 | OutPacket(handshake, ThrottleOutPacketType.Unknown); | ||
795 | } | 828 | } |
796 | 829 | ||
797 | public void MoveAgentIntoRegion(RegionInfo regInfo, Vector3 pos, Vector3 look) | 830 | public void MoveAgentIntoRegion(RegionInfo regInfo, Vector3 pos, Vector3 look) |
@@ -831,7 +864,7 @@ namespace OpenSim.Region.ClientStack.LindenUDP | |||
831 | reply.ChatData.OwnerID = ownerID; | 864 | reply.ChatData.OwnerID = ownerID; |
832 | reply.ChatData.SourceID = fromAgentID; | 865 | reply.ChatData.SourceID = fromAgentID; |
833 | 866 | ||
834 | OutPacket(reply, ThrottleOutPacketType.Task); | 867 | OutPacket(reply, ThrottleOutPacketType.Unknown); |
835 | } | 868 | } |
836 | 869 | ||
837 | /// <summary> | 870 | /// <summary> |
@@ -1117,6 +1150,10 @@ namespace OpenSim.Region.ClientStack.LindenUDP | |||
1117 | public virtual void SendLayerData(float[] map) | 1150 | public virtual void SendLayerData(float[] map) |
1118 | { | 1151 | { |
1119 | Util.FireAndForget(DoSendLayerData, map); | 1152 | Util.FireAndForget(DoSendLayerData, map); |
1153 | |||
1154 | // Send it sync, and async. It's not that much data | ||
1155 | // and it improves user experience just so much! | ||
1156 | DoSendLayerData(map); | ||
1120 | } | 1157 | } |
1121 | 1158 | ||
1122 | /// <summary> | 1159 | /// <summary> |
@@ -1129,16 +1166,13 @@ namespace OpenSim.Region.ClientStack.LindenUDP | |||
1129 | 1166 | ||
1130 | try | 1167 | try |
1131 | { | 1168 | { |
1132 | //for (int y = 0; y < 16; y++) | 1169 | for (int y = 0; y < 16; y++) |
1133 | //{ | 1170 | { |
1134 | // for (int x = 0; x < 16; x++) | 1171 | for (int x = 0; x < 16; x+=4) |
1135 | // { | 1172 | { |
1136 | // SendLayerData(x, y, map); | 1173 | SendLayerPacket(x, y, map); |
1137 | // } | 1174 | } |
1138 | //} | 1175 | } |
1139 | |||
1140 | // Send LayerData in a spiral pattern. Fun! | ||
1141 | SendLayerTopRight(map, 0, 0, 15, 15); | ||
1142 | } | 1176 | } |
1143 | catch (Exception e) | 1177 | catch (Exception e) |
1144 | { | 1178 | { |
@@ -1146,51 +1180,35 @@ namespace OpenSim.Region.ClientStack.LindenUDP | |||
1146 | } | 1180 | } |
1147 | } | 1181 | } |
1148 | 1182 | ||
1149 | private void SendLayerTopRight(float[] map, int x1, int y1, int x2, int y2) | ||
1150 | { | ||
1151 | // Row | ||
1152 | for (int i = x1; i <= x2; i++) | ||
1153 | SendLayerData(i, y1, map); | ||
1154 | |||
1155 | // Column | ||
1156 | for (int j = y1 + 1; j <= y2; j++) | ||
1157 | SendLayerData(x2, j, map); | ||
1158 | |||
1159 | if (x2 - x1 > 0) | ||
1160 | SendLayerBottomLeft(map, x1, y1 + 1, x2 - 1, y2); | ||
1161 | } | ||
1162 | |||
1163 | void SendLayerBottomLeft(float[] map, int x1, int y1, int x2, int y2) | ||
1164 | { | ||
1165 | // Row in reverse | ||
1166 | for (int i = x2; i >= x1; i--) | ||
1167 | SendLayerData(i, y2, map); | ||
1168 | |||
1169 | // Column in reverse | ||
1170 | for (int j = y2 - 1; j >= y1; j--) | ||
1171 | SendLayerData(x1, j, map); | ||
1172 | |||
1173 | if (x2 - x1 > 0) | ||
1174 | SendLayerTopRight(map, x1 + 1, y1, x2, y2 - 1); | ||
1175 | } | ||
1176 | |||
1177 | /// <summary> | 1183 | /// <summary> |
1178 | /// Sends a set of four patches (x, x+1, ..., x+3) to the client | 1184 | /// Sends a set of four patches (x, x+1, ..., x+3) to the client |
1179 | /// </summary> | 1185 | /// </summary> |
1180 | /// <param name="map">heightmap</param> | 1186 | /// <param name="map">heightmap</param> |
1181 | /// <param name="px">X coordinate for patches 0..12</param> | 1187 | /// <param name="px">X coordinate for patches 0..12</param> |
1182 | /// <param name="py">Y coordinate for patches 0..15</param> | 1188 | /// <param name="py">Y coordinate for patches 0..15</param> |
1183 | // private void SendLayerPacket(float[] map, int y, int x) | 1189 | private void SendLayerPacket(int x, int y, float[] map) |
1184 | // { | 1190 | { |
1185 | // int[] patches = new int[4]; | 1191 | int[] patches = new int[4]; |
1186 | // patches[0] = x + 0 + y * 16; | 1192 | patches[0] = x + 0 + y * 16; |
1187 | // patches[1] = x + 1 + y * 16; | 1193 | patches[1] = x + 1 + y * 16; |
1188 | // patches[2] = x + 2 + y * 16; | 1194 | patches[2] = x + 2 + y * 16; |
1189 | // patches[3] = x + 3 + y * 16; | 1195 | patches[3] = x + 3 + y * 16; |
1190 | 1196 | ||
1191 | // Packet layerpack = LLClientView.TerrainManager.CreateLandPacket(map, patches); | 1197 | float[] heightmap = (map.Length == 65536) ? |
1192 | // OutPacket(layerpack, ThrottleOutPacketType.Land); | 1198 | map : |
1193 | // } | 1199 | LLHeightFieldMoronize(map); |
1200 | |||
1201 | try | ||
1202 | { | ||
1203 | Packet layerpack = TerrainCompressor.CreateLandPacket(heightmap, patches); | ||
1204 | OutPacket(layerpack, ThrottleOutPacketType.Land); | ||
1205 | } | ||
1206 | catch | ||
1207 | { | ||
1208 | for (int px = x ; px < x + 4 ; px++) | ||
1209 | SendLayerData(px, y, map); | ||
1210 | } | ||
1211 | } | ||
1194 | 1212 | ||
1195 | /// <summary> | 1213 | /// <summary> |
1196 | /// Sends a specified patch to a client | 1214 | /// Sends a specified patch to a client |
@@ -1210,7 +1228,7 @@ namespace OpenSim.Region.ClientStack.LindenUDP | |||
1210 | LayerDataPacket layerpack = TerrainCompressor.CreateLandPacket(heightmap, patches); | 1228 | LayerDataPacket layerpack = TerrainCompressor.CreateLandPacket(heightmap, patches); |
1211 | layerpack.Header.Reliable = true; | 1229 | layerpack.Header.Reliable = true; |
1212 | 1230 | ||
1213 | OutPacket(layerpack, ThrottleOutPacketType.Land); | 1231 | OutPacket(layerpack, ThrottleOutPacketType.Task); |
1214 | } | 1232 | } |
1215 | catch (Exception e) | 1233 | catch (Exception e) |
1216 | { | 1234 | { |
@@ -1573,7 +1591,8 @@ namespace OpenSim.Region.ClientStack.LindenUDP | |||
1573 | 1591 | ||
1574 | public void SendKillObject(ulong regionHandle, List<uint> localIDs) | 1592 | public void SendKillObject(ulong regionHandle, List<uint> localIDs) |
1575 | { | 1593 | { |
1576 | // m_log.DebugFormat("[CLIENT]: Sending KillObjectPacket to {0} for {1} in {2}", Name, localID, regionHandle); | 1594 | // foreach (uint id in localIDs) |
1595 | // m_log.DebugFormat("[CLIENT]: Sending KillObjectPacket to {0} for {1} in {2}", Name, id, regionHandle); | ||
1577 | 1596 | ||
1578 | KillObjectPacket kill = (KillObjectPacket)PacketPool.Instance.GetPacket(PacketType.KillObject); | 1597 | KillObjectPacket kill = (KillObjectPacket)PacketPool.Instance.GetPacket(PacketType.KillObject); |
1579 | // TODO: don't create new blocks if recycling an old packet | 1598 | // TODO: don't create new blocks if recycling an old packet |
@@ -1595,17 +1614,17 @@ namespace OpenSim.Region.ClientStack.LindenUDP | |||
1595 | // We MUST lock for both manipulating the kill record and sending the packet, in order to avoid a race | 1614 | // We MUST lock for both manipulating the kill record and sending the packet, in order to avoid a race |
1596 | // condition where a kill can be processed before an out-of-date update for the same object. | 1615 | // condition where a kill can be processed before an out-of-date update for the same object. |
1597 | // ProcessEntityUpdates() also takes the m_killRecord lock. | 1616 | // ProcessEntityUpdates() also takes the m_killRecord lock. |
1598 | lock (m_killRecord) | 1617 | // lock (m_killRecord) |
1599 | { | 1618 | // { |
1600 | foreach (uint localID in localIDs) | 1619 | // foreach (uint localID in localIDs) |
1601 | m_killRecord.Add(localID); | 1620 | // m_killRecord.Add(localID); |
1602 | 1621 | ||
1603 | // The throttle queue used here must match that being used for updates. Otherwise, there is a | 1622 | // The throttle queue used here must match that being used for updates. Otherwise, there is a |
1604 | // chance that a kill packet put on a separate queue will be sent to the client before an existing | 1623 | // chance that a kill packet put on a separate queue will be sent to the client before an existing |
1605 | // update packet on another queue. Receiving updates after kills results in unowned and undeletable | 1624 | // update packet on another queue. Receiving updates after kills results in unowned and undeletable |
1606 | // scene objects in a viewer until that viewer is relogged in. | 1625 | // scene objects in a viewer until that viewer is relogged in. |
1607 | OutPacket(kill, ThrottleOutPacketType.Task); | 1626 | OutPacket(kill, ThrottleOutPacketType.Task); |
1608 | } | 1627 | // } |
1609 | } | 1628 | } |
1610 | } | 1629 | } |
1611 | 1630 | ||
@@ -2063,9 +2082,14 @@ namespace OpenSim.Region.ClientStack.LindenUDP | |||
2063 | OutPacket(bulkUpdate, ThrottleOutPacketType.Asset); | 2082 | OutPacket(bulkUpdate, ThrottleOutPacketType.Asset); |
2064 | } | 2083 | } |
2065 | 2084 | ||
2066 | /// <see>IClientAPI.SendInventoryItemCreateUpdate(InventoryItemBase)</see> | ||
2067 | public void SendInventoryItemCreateUpdate(InventoryItemBase Item, uint callbackId) | 2085 | public void SendInventoryItemCreateUpdate(InventoryItemBase Item, uint callbackId) |
2068 | { | 2086 | { |
2087 | SendInventoryItemCreateUpdate(Item, UUID.Zero, callbackId); | ||
2088 | } | ||
2089 | |||
2090 | /// <see>IClientAPI.SendInventoryItemCreateUpdate(InventoryItemBase)</see> | ||
2091 | public void SendInventoryItemCreateUpdate(InventoryItemBase Item, UUID transactionID, uint callbackId) | ||
2092 | { | ||
2069 | const uint FULL_MASK_PERMISSIONS = (uint)PermissionMask.All; | 2093 | const uint FULL_MASK_PERMISSIONS = (uint)PermissionMask.All; |
2070 | 2094 | ||
2071 | UpdateCreateInventoryItemPacket InventoryReply | 2095 | UpdateCreateInventoryItemPacket InventoryReply |
@@ -2075,6 +2099,7 @@ namespace OpenSim.Region.ClientStack.LindenUDP | |||
2075 | // TODO: don't create new blocks if recycling an old packet | 2099 | // TODO: don't create new blocks if recycling an old packet |
2076 | InventoryReply.AgentData.AgentID = AgentId; | 2100 | InventoryReply.AgentData.AgentID = AgentId; |
2077 | InventoryReply.AgentData.SimApproved = true; | 2101 | InventoryReply.AgentData.SimApproved = true; |
2102 | InventoryReply.AgentData.TransactionID = transactionID; | ||
2078 | InventoryReply.InventoryData = new UpdateCreateInventoryItemPacket.InventoryDataBlock[1]; | 2103 | InventoryReply.InventoryData = new UpdateCreateInventoryItemPacket.InventoryDataBlock[1]; |
2079 | InventoryReply.InventoryData[0] = new UpdateCreateInventoryItemPacket.InventoryDataBlock(); | 2104 | InventoryReply.InventoryData[0] = new UpdateCreateInventoryItemPacket.InventoryDataBlock(); |
2080 | InventoryReply.InventoryData[0].ItemID = Item.ID; | 2105 | InventoryReply.InventoryData[0].ItemID = Item.ID; |
@@ -2144,16 +2169,20 @@ namespace OpenSim.Region.ClientStack.LindenUDP | |||
2144 | replytask.InventoryData.TaskID = taskID; | 2169 | replytask.InventoryData.TaskID = taskID; |
2145 | replytask.InventoryData.Serial = serial; | 2170 | replytask.InventoryData.Serial = serial; |
2146 | replytask.InventoryData.Filename = fileName; | 2171 | replytask.InventoryData.Filename = fileName; |
2147 | OutPacket(replytask, ThrottleOutPacketType.Asset); | 2172 | OutPacket(replytask, ThrottleOutPacketType.Task); |
2148 | } | 2173 | } |
2149 | 2174 | ||
2150 | public void SendXferPacket(ulong xferID, uint packet, byte[] data) | 2175 | public void SendXferPacket(ulong xferID, uint packet, byte[] data, bool isTaskInventory) |
2151 | { | 2176 | { |
2177 | ThrottleOutPacketType type = ThrottleOutPacketType.Asset; | ||
2178 | if (isTaskInventory) | ||
2179 | type = ThrottleOutPacketType.Task; | ||
2180 | |||
2152 | SendXferPacketPacket sendXfer = (SendXferPacketPacket)PacketPool.Instance.GetPacket(PacketType.SendXferPacket); | 2181 | SendXferPacketPacket sendXfer = (SendXferPacketPacket)PacketPool.Instance.GetPacket(PacketType.SendXferPacket); |
2153 | sendXfer.XferID.ID = xferID; | 2182 | sendXfer.XferID.ID = xferID; |
2154 | sendXfer.XferID.Packet = packet; | 2183 | sendXfer.XferID.Packet = packet; |
2155 | sendXfer.DataPacket.Data = data; | 2184 | sendXfer.DataPacket.Data = data; |
2156 | OutPacket(sendXfer, ThrottleOutPacketType.Asset); | 2185 | OutPacket(sendXfer, type); |
2157 | } | 2186 | } |
2158 | 2187 | ||
2159 | public void SendAbortXferPacket(ulong xferID) | 2188 | public void SendAbortXferPacket(ulong xferID) |
@@ -2335,6 +2364,15 @@ namespace OpenSim.Region.ClientStack.LindenUDP | |||
2335 | OutPacket(sound, ThrottleOutPacketType.Task); | 2364 | OutPacket(sound, ThrottleOutPacketType.Task); |
2336 | } | 2365 | } |
2337 | 2366 | ||
2367 | public void SendTransferAbort(TransferRequestPacket transferRequest) | ||
2368 | { | ||
2369 | TransferAbortPacket abort = (TransferAbortPacket)PacketPool.Instance.GetPacket(PacketType.TransferAbort); | ||
2370 | abort.TransferInfo.TransferID = transferRequest.TransferInfo.TransferID; | ||
2371 | abort.TransferInfo.ChannelType = transferRequest.TransferInfo.ChannelType; | ||
2372 | m_log.Debug("[Assets] Aborting transfer; asset request failed"); | ||
2373 | OutPacket(abort, ThrottleOutPacketType.Task); | ||
2374 | } | ||
2375 | |||
2338 | public void SendTriggeredSound(UUID soundID, UUID ownerID, UUID objectID, UUID parentID, ulong handle, Vector3 position, float gain) | 2376 | public void SendTriggeredSound(UUID soundID, UUID ownerID, UUID objectID, UUID parentID, ulong handle, Vector3 position, float gain) |
2339 | { | 2377 | { |
2340 | SoundTriggerPacket sound = (SoundTriggerPacket)PacketPool.Instance.GetPacket(PacketType.SoundTrigger); | 2378 | SoundTriggerPacket sound = (SoundTriggerPacket)PacketPool.Instance.GetPacket(PacketType.SoundTrigger); |
@@ -2627,6 +2665,35 @@ namespace OpenSim.Region.ClientStack.LindenUDP | |||
2627 | } | 2665 | } |
2628 | } | 2666 | } |
2629 | 2667 | ||
2668 | public void SendPartPhysicsProprieties(ISceneEntity entity) | ||
2669 | { | ||
2670 | SceneObjectPart part = (SceneObjectPart)entity; | ||
2671 | if (part != null && AgentId != UUID.Zero) | ||
2672 | { | ||
2673 | try | ||
2674 | { | ||
2675 | IEventQueue eq = Scene.RequestModuleInterface<IEventQueue>(); | ||
2676 | if (eq != null) | ||
2677 | { | ||
2678 | uint localid = part.LocalId; | ||
2679 | byte physshapetype = part.PhysicsShapeType; | ||
2680 | float density = part.Density; | ||
2681 | float friction = part.Friction; | ||
2682 | float bounce = part.Bounciness; | ||
2683 | float gravmod = part.GravityModifier; | ||
2684 | |||
2685 | eq.partPhysicsProperties(localid, physshapetype, density, friction, bounce, gravmod,AgentId); | ||
2686 | } | ||
2687 | } | ||
2688 | catch (Exception ex) | ||
2689 | { | ||
2690 | m_log.Error("Unable to send part Physics Proprieties - exception: " + ex.ToString()); | ||
2691 | } | ||
2692 | part.UpdatePhysRequired = false; | ||
2693 | } | ||
2694 | } | ||
2695 | |||
2696 | |||
2630 | 2697 | ||
2631 | public void SendGroupNameReply(UUID groupLLUID, string GroupName) | 2698 | public void SendGroupNameReply(UUID groupLLUID, string GroupName) |
2632 | { | 2699 | { |
@@ -2685,8 +2752,21 @@ namespace OpenSim.Region.ClientStack.LindenUDP | |||
2685 | req.AssetInf.ID, req.AssetInf.Metadata.ContentType); | 2752 | req.AssetInf.ID, req.AssetInf.Metadata.ContentType); |
2686 | return; | 2753 | return; |
2687 | } | 2754 | } |
2755 | int WearableOut = 0; | ||
2756 | bool isWearable = false; | ||
2757 | |||
2758 | if (req.AssetInf != null) | ||
2759 | isWearable = | ||
2760 | ((AssetType) req.AssetInf.Type == | ||
2761 | AssetType.Bodypart || (AssetType) req.AssetInf.Type == AssetType.Clothing); | ||
2688 | 2762 | ||
2689 | //m_log.Debug("sending asset " + req.RequestAssetID); | 2763 | |
2764 | //m_log.Debug("sending asset " + req.RequestAssetID + ", iswearable: " + isWearable); | ||
2765 | |||
2766 | |||
2767 | //if (isWearable) | ||
2768 | // m_log.Debug((AssetType)req.AssetInf.Type); | ||
2769 | |||
2690 | TransferInfoPacket Transfer = new TransferInfoPacket(); | 2770 | TransferInfoPacket Transfer = new TransferInfoPacket(); |
2691 | Transfer.TransferInfo.ChannelType = 2; | 2771 | Transfer.TransferInfo.ChannelType = 2; |
2692 | Transfer.TransferInfo.Status = 0; | 2772 | Transfer.TransferInfo.Status = 0; |
@@ -2708,7 +2788,7 @@ namespace OpenSim.Region.ClientStack.LindenUDP | |||
2708 | Transfer.TransferInfo.Size = req.AssetInf.Data.Length; | 2788 | Transfer.TransferInfo.Size = req.AssetInf.Data.Length; |
2709 | Transfer.TransferInfo.TransferID = req.TransferRequestID; | 2789 | Transfer.TransferInfo.TransferID = req.TransferRequestID; |
2710 | Transfer.Header.Zerocoded = true; | 2790 | Transfer.Header.Zerocoded = true; |
2711 | OutPacket(Transfer, ThrottleOutPacketType.Asset); | 2791 | OutPacket(Transfer, isWearable ? ThrottleOutPacketType.Task : ThrottleOutPacketType.Asset); |
2712 | 2792 | ||
2713 | if (req.NumPackets == 1) | 2793 | if (req.NumPackets == 1) |
2714 | { | 2794 | { |
@@ -2719,12 +2799,14 @@ namespace OpenSim.Region.ClientStack.LindenUDP | |||
2719 | TransferPacket.TransferData.Data = req.AssetInf.Data; | 2799 | TransferPacket.TransferData.Data = req.AssetInf.Data; |
2720 | TransferPacket.TransferData.Status = 1; | 2800 | TransferPacket.TransferData.Status = 1; |
2721 | TransferPacket.Header.Zerocoded = true; | 2801 | TransferPacket.Header.Zerocoded = true; |
2722 | OutPacket(TransferPacket, ThrottleOutPacketType.Asset); | 2802 | OutPacket(TransferPacket, isWearable ? ThrottleOutPacketType.Task : ThrottleOutPacketType.Asset); |
2723 | } | 2803 | } |
2724 | else | 2804 | else |
2725 | { | 2805 | { |
2726 | int processedLength = 0; | 2806 | int processedLength = 0; |
2727 | int maxChunkSize = Settings.MAX_PACKET_SIZE - 100; | 2807 | // int maxChunkSize = Settings.MAX_PACKET_SIZE - 100; |
2808 | |||
2809 | int maxChunkSize = (int) MaxTransferBytesPerPacket; | ||
2728 | int packetNumber = 0; | 2810 | int packetNumber = 0; |
2729 | 2811 | ||
2730 | while (processedLength < req.AssetInf.Data.Length) | 2812 | while (processedLength < req.AssetInf.Data.Length) |
@@ -2750,7 +2832,7 @@ namespace OpenSim.Region.ClientStack.LindenUDP | |||
2750 | TransferPacket.TransferData.Status = 1; | 2832 | TransferPacket.TransferData.Status = 1; |
2751 | } | 2833 | } |
2752 | TransferPacket.Header.Zerocoded = true; | 2834 | TransferPacket.Header.Zerocoded = true; |
2753 | OutPacket(TransferPacket, ThrottleOutPacketType.Asset); | 2835 | OutPacket(TransferPacket, isWearable ? ThrottleOutPacketType.Task : ThrottleOutPacketType.Asset); |
2754 | 2836 | ||
2755 | processedLength += chunkSize; | 2837 | processedLength += chunkSize; |
2756 | packetNumber++; | 2838 | packetNumber++; |
@@ -2795,7 +2877,10 @@ namespace OpenSim.Region.ClientStack.LindenUDP | |||
2795 | reply.Data.ParcelID = parcelID; | 2877 | reply.Data.ParcelID = parcelID; |
2796 | reply.Data.OwnerID = land.OwnerID; | 2878 | reply.Data.OwnerID = land.OwnerID; |
2797 | reply.Data.Name = Utils.StringToBytes(land.Name); | 2879 | reply.Data.Name = Utils.StringToBytes(land.Name); |
2798 | reply.Data.Desc = Utils.StringToBytes(land.Description); | 2880 | if (land != null && land.Description != null && land.Description != String.Empty) |
2881 | reply.Data.Desc = Utils.StringToBytes(land.Description.Substring(0, land.Description.Length > 254 ? 254: land.Description.Length)); | ||
2882 | else | ||
2883 | reply.Data.Desc = new Byte[0]; | ||
2799 | reply.Data.ActualArea = land.Area; | 2884 | reply.Data.ActualArea = land.Area; |
2800 | reply.Data.BillableArea = land.Area; // TODO: what is this? | 2885 | reply.Data.BillableArea = land.Area; // TODO: what is this? |
2801 | 2886 | ||
@@ -3502,22 +3587,23 @@ namespace OpenSim.Region.ClientStack.LindenUDP | |||
3502 | aw.WearableData = new AgentWearablesUpdatePacket.WearableDataBlock[count]; | 3587 | aw.WearableData = new AgentWearablesUpdatePacket.WearableDataBlock[count]; |
3503 | AgentWearablesUpdatePacket.WearableDataBlock awb; | 3588 | AgentWearablesUpdatePacket.WearableDataBlock awb; |
3504 | int idx = 0; | 3589 | int idx = 0; |
3505 | for (int i = 0; i < wearables.Length; i++) | 3590 | |
3506 | { | 3591 | for (int i = 0; i < wearables.Length; i++) |
3507 | for (int j = 0; j < wearables[i].Count; j++) | 3592 | { |
3508 | { | 3593 | for (int j = 0; j < wearables[i].Count; j++) |
3509 | awb = new AgentWearablesUpdatePacket.WearableDataBlock(); | 3594 | { |
3510 | awb.WearableType = (byte)i; | 3595 | awb = new AgentWearablesUpdatePacket.WearableDataBlock(); |
3511 | awb.AssetID = wearables[i][j].AssetID; | 3596 | awb.WearableType = (byte) i; |
3512 | awb.ItemID = wearables[i][j].ItemID; | 3597 | awb.AssetID = wearables[i][j].AssetID; |
3513 | aw.WearableData[idx] = awb; | 3598 | awb.ItemID = wearables[i][j].ItemID; |
3514 | idx++; | 3599 | aw.WearableData[idx] = awb; |
3515 | 3600 | idx++; | |
3516 | // m_log.DebugFormat( | 3601 | |
3517 | // "[APPEARANCE]: Sending wearable item/asset {0} {1} (index {2}) for {3}", | 3602 | // m_log.DebugFormat( |
3518 | // awb.ItemID, awb.AssetID, i, Name); | 3603 | // "[APPEARANCE]: Sending wearable item/asset {0} {1} (index {2}) for {3}", |
3519 | } | 3604 | // awb.ItemID, awb.AssetID, i, Name); |
3520 | } | 3605 | } |
3606 | } | ||
3521 | 3607 | ||
3522 | OutPacket(aw, ThrottleOutPacketType.Task); | 3608 | OutPacket(aw, ThrottleOutPacketType.Task); |
3523 | } | 3609 | } |
@@ -3530,7 +3616,7 @@ namespace OpenSim.Region.ClientStack.LindenUDP | |||
3530 | 3616 | ||
3531 | AvatarAppearancePacket avp = (AvatarAppearancePacket)PacketPool.Instance.GetPacket(PacketType.AvatarAppearance); | 3617 | AvatarAppearancePacket avp = (AvatarAppearancePacket)PacketPool.Instance.GetPacket(PacketType.AvatarAppearance); |
3532 | // TODO: don't create new blocks if recycling an old packet | 3618 | // TODO: don't create new blocks if recycling an old packet |
3533 | avp.VisualParam = new AvatarAppearancePacket.VisualParamBlock[218]; | 3619 | avp.VisualParam = new AvatarAppearancePacket.VisualParamBlock[visualParams.Length]; |
3534 | avp.ObjectData.TextureEntry = textureEntry; | 3620 | avp.ObjectData.TextureEntry = textureEntry; |
3535 | 3621 | ||
3536 | AvatarAppearancePacket.VisualParamBlock avblock = null; | 3622 | AvatarAppearancePacket.VisualParamBlock avblock = null; |
@@ -3543,7 +3629,7 @@ namespace OpenSim.Region.ClientStack.LindenUDP | |||
3543 | 3629 | ||
3544 | avp.Sender.IsTrial = false; | 3630 | avp.Sender.IsTrial = false; |
3545 | avp.Sender.ID = agentID; | 3631 | avp.Sender.ID = agentID; |
3546 | //m_log.DebugFormat("[CLIENT]: Sending appearance for {0} to {1}", agentID.ToString(), AgentId.ToString()); | 3632 | m_log.DebugFormat("[CLIENT]: Sending appearance for {0} to {1}", agentID.ToString(), AgentId.ToString()); |
3547 | OutPacket(avp, ThrottleOutPacketType.Task); | 3633 | OutPacket(avp, ThrottleOutPacketType.Task); |
3548 | } | 3634 | } |
3549 | 3635 | ||
@@ -3660,7 +3746,15 @@ namespace OpenSim.Region.ClientStack.LindenUDP | |||
3660 | /// </summary> | 3746 | /// </summary> |
3661 | public void SendEntityUpdate(ISceneEntity entity, PrimUpdateFlags updateFlags) | 3747 | public void SendEntityUpdate(ISceneEntity entity, PrimUpdateFlags updateFlags) |
3662 | { | 3748 | { |
3663 | //double priority = m_prioritizer.GetUpdatePriority(this, entity); | 3749 | if (entity is SceneObjectPart) |
3750 | { | ||
3751 | SceneObjectPart e = (SceneObjectPart)entity; | ||
3752 | SceneObjectGroup g = e.ParentGroup; | ||
3753 | if (g.RootPart.Shape.State > 30) // HUD | ||
3754 | if (g.OwnerID != AgentId) | ||
3755 | return; // Don't send updates for other people's HUDs | ||
3756 | } | ||
3757 | |||
3664 | uint priority = m_prioritizer.GetUpdatePriority(this, entity); | 3758 | uint priority = m_prioritizer.GetUpdatePriority(this, entity); |
3665 | 3759 | ||
3666 | lock (m_entityUpdates.SyncRoot) | 3760 | lock (m_entityUpdates.SyncRoot) |
@@ -3727,27 +3821,74 @@ namespace OpenSim.Region.ClientStack.LindenUDP | |||
3727 | 3821 | ||
3728 | // We must lock for both manipulating the kill record and sending the packet, in order to avoid a race | 3822 | // We must lock for both manipulating the kill record and sending the packet, in order to avoid a race |
3729 | // condition where a kill can be processed before an out-of-date update for the same object. | 3823 | // condition where a kill can be processed before an out-of-date update for the same object. |
3730 | lock (m_killRecord) | 3824 | float avgTimeDilation = 1.0f; |
3825 | IEntityUpdate iupdate; | ||
3826 | Int32 timeinqueue; // this is just debugging code & can be dropped later | ||
3827 | |||
3828 | while (updatesThisCall < maxUpdates) | ||
3731 | { | 3829 | { |
3732 | float avgTimeDilation = 1.0f; | 3830 | lock (m_entityUpdates.SyncRoot) |
3733 | IEntityUpdate iupdate; | 3831 | if (!m_entityUpdates.TryDequeue(out iupdate, out timeinqueue)) |
3734 | Int32 timeinqueue; // this is just debugging code & can be dropped later | 3832 | break; |
3833 | |||
3834 | EntityUpdate update = (EntityUpdate)iupdate; | ||
3835 | |||
3836 | avgTimeDilation += update.TimeDilation; | ||
3837 | avgTimeDilation *= 0.5f; | ||
3735 | 3838 | ||
3736 | while (updatesThisCall < maxUpdates) | 3839 | if (update.Entity is SceneObjectPart) |
3737 | { | 3840 | { |
3738 | lock (m_entityUpdates.SyncRoot) | 3841 | SceneObjectPart part = (SceneObjectPart)update.Entity; |
3739 | if (!m_entityUpdates.TryDequeue(out iupdate, out timeinqueue)) | ||
3740 | break; | ||
3741 | 3842 | ||
3742 | EntityUpdate update = (EntityUpdate)iupdate; | 3843 | if (part.ParentGroup.IsDeleted) |
3743 | 3844 | continue; | |
3744 | avgTimeDilation += update.TimeDilation; | ||
3745 | avgTimeDilation *= 0.5f; | ||
3746 | 3845 | ||
3747 | if (update.Entity is SceneObjectPart) | 3846 | if (part.ParentGroup.IsAttachment) |
3847 | { // Someone else's HUD, why are we getting these? | ||
3848 | if (part.ParentGroup.OwnerID != AgentId && | ||
3849 | part.ParentGroup.RootPart.Shape.State > 30) | ||
3850 | continue; | ||
3851 | ScenePresence sp; | ||
3852 | // Owner is not in the sim, don't update it to | ||
3853 | // anyone | ||
3854 | if (!m_scene.TryGetScenePresence(part.OwnerID, out sp)) | ||
3855 | continue; | ||
3856 | |||
3857 | List<SceneObjectGroup> atts = sp.GetAttachments(); | ||
3858 | bool found = false; | ||
3859 | foreach (SceneObjectGroup att in atts) | ||
3860 | { | ||
3861 | if (att == part.ParentGroup) | ||
3862 | { | ||
3863 | found = true; | ||
3864 | break; | ||
3865 | } | ||
3866 | } | ||
3867 | |||
3868 | // It's an attachment of a valid avatar, but | ||
3869 | // doesn't seem to be attached, skip | ||
3870 | if (!found) | ||
3871 | continue; | ||
3872 | |||
3873 | // On vehicle crossing, the attachments are received | ||
3874 | // while the avatar is still a child. Don't send | ||
3875 | // updates here because the LocalId has not yet | ||
3876 | // been updated and the viewer will derender the | ||
3877 | // attachments until the avatar becomes root. | ||
3878 | if (sp.IsChildAgent) | ||
3879 | continue; | ||
3880 | |||
3881 | // If the object is an attachment we don't want it to be in the kill | ||
3882 | // record. Else attaching from inworld and subsequently dropping | ||
3883 | // it will no longer work. | ||
3884 | // lock (m_killRecord) | ||
3885 | // { | ||
3886 | // m_killRecord.Remove(part.LocalId); | ||
3887 | // m_killRecord.Remove(part.ParentGroup.RootPart.LocalId); | ||
3888 | // } | ||
3889 | } | ||
3890 | else | ||
3748 | { | 3891 | { |
3749 | SceneObjectPart part = (SceneObjectPart)update.Entity; | ||
3750 | |||
3751 | // Please do not remove this unless you can demonstrate on the OpenSim mailing list that a client | 3892 | // Please do not remove this unless you can demonstrate on the OpenSim mailing list that a client |
3752 | // will never receive an update after a prim kill. Even then, keeping the kill record may be a good | 3893 | // will never receive an update after a prim kill. Even then, keeping the kill record may be a good |
3753 | // safety measure. | 3894 | // safety measure. |
@@ -3758,241 +3899,177 @@ namespace OpenSim.Region.ClientStack.LindenUDP | |||
3758 | // | 3899 | // |
3759 | // This doesn't appear to apply to child prims - a client will happily ignore these updates | 3900 | // This doesn't appear to apply to child prims - a client will happily ignore these updates |
3760 | // after the root prim has been deleted. | 3901 | // after the root prim has been deleted. |
3761 | if (m_killRecord.Contains(part.LocalId)) | 3902 | // |
3762 | { | 3903 | // We ignore this for attachments because attaching something from inworld breaks unless we do. |
3763 | // m_log.WarnFormat( | 3904 | // lock (m_killRecord) |
3764 | // "[CLIENT]: Preventing update for prim with local id {0} after client for user {1} told it was deleted", | 3905 | // { |
3765 | // part.LocalId, Name); | 3906 | // if (m_killRecord.Contains(part.LocalId)) |
3766 | continue; | 3907 | // continue; |
3767 | } | 3908 | // if (m_killRecord.Contains(part.ParentGroup.RootPart.LocalId)) |
3768 | 3909 | // continue; | |
3769 | if (part.ParentGroup.IsAttachment && m_disableFacelights) | 3910 | // } |
3911 | } | ||
3912 | |||
3913 | if (part.ParentGroup.IsAttachment && m_disableFacelights) | ||
3914 | { | ||
3915 | if (part.ParentGroup.RootPart.Shape.State != (byte)AttachmentPoint.LeftHand && | ||
3916 | part.ParentGroup.RootPart.Shape.State != (byte)AttachmentPoint.RightHand) | ||
3770 | { | 3917 | { |
3771 | if (part.ParentGroup.RootPart.Shape.State != (byte)AttachmentPoint.LeftHand && | 3918 | part.Shape.LightEntry = false; |
3772 | part.ParentGroup.RootPart.Shape.State != (byte)AttachmentPoint.RightHand) | ||
3773 | { | ||
3774 | part.Shape.LightEntry = false; | ||
3775 | } | ||
3776 | } | 3919 | } |
3777 | } | 3920 | } |
3778 | 3921 | } | |
3779 | #region UpdateFlags to packet type conversion | 3922 | |
3780 | 3923 | ++updatesThisCall; | |
3781 | PrimUpdateFlags updateFlags = (PrimUpdateFlags)update.Flags; | 3924 | |
3782 | 3925 | #region UpdateFlags to packet type conversion | |
3783 | bool canUseCompressed = true; | 3926 | |
3784 | bool canUseImproved = true; | 3927 | PrimUpdateFlags updateFlags = (PrimUpdateFlags)update.Flags; |
3785 | 3928 | ||
3786 | // Compressed object updates only make sense for LL primitives | 3929 | bool canUseCompressed = true; |
3787 | if (!(update.Entity is SceneObjectPart)) | 3930 | bool canUseImproved = true; |
3931 | |||
3932 | // Compressed object updates only make sense for LL primitives | ||
3933 | if (!(update.Entity is SceneObjectPart)) | ||
3934 | { | ||
3935 | canUseCompressed = false; | ||
3936 | } | ||
3937 | |||
3938 | if (updateFlags.HasFlag(PrimUpdateFlags.FullUpdate)) | ||
3939 | { | ||
3940 | canUseCompressed = false; | ||
3941 | canUseImproved = false; | ||
3942 | } | ||
3943 | else | ||
3944 | { | ||
3945 | if (updateFlags.HasFlag(PrimUpdateFlags.Velocity) || | ||
3946 | updateFlags.HasFlag(PrimUpdateFlags.Acceleration) || | ||
3947 | updateFlags.HasFlag(PrimUpdateFlags.CollisionPlane) || | ||
3948 | updateFlags.HasFlag(PrimUpdateFlags.Joint)) | ||
3788 | { | 3949 | { |
3789 | canUseCompressed = false; | 3950 | canUseCompressed = false; |
3790 | } | 3951 | } |
3791 | 3952 | ||
3792 | if (updateFlags.HasFlag(PrimUpdateFlags.FullUpdate)) | 3953 | if (updateFlags.HasFlag(PrimUpdateFlags.PrimFlags) || |
3954 | updateFlags.HasFlag(PrimUpdateFlags.ParentID) || | ||
3955 | updateFlags.HasFlag(PrimUpdateFlags.Scale) || | ||
3956 | updateFlags.HasFlag(PrimUpdateFlags.PrimData) || | ||
3957 | updateFlags.HasFlag(PrimUpdateFlags.Text) || | ||
3958 | updateFlags.HasFlag(PrimUpdateFlags.NameValue) || | ||
3959 | updateFlags.HasFlag(PrimUpdateFlags.ExtraData) || | ||
3960 | updateFlags.HasFlag(PrimUpdateFlags.TextureAnim) || | ||
3961 | updateFlags.HasFlag(PrimUpdateFlags.Sound) || | ||
3962 | updateFlags.HasFlag(PrimUpdateFlags.Particles) || | ||
3963 | updateFlags.HasFlag(PrimUpdateFlags.Material) || | ||
3964 | updateFlags.HasFlag(PrimUpdateFlags.ClickAction) || | ||
3965 | updateFlags.HasFlag(PrimUpdateFlags.MediaURL) || | ||
3966 | updateFlags.HasFlag(PrimUpdateFlags.Joint)) | ||
3793 | { | 3967 | { |
3794 | canUseCompressed = false; | ||
3795 | canUseImproved = false; | 3968 | canUseImproved = false; |
3796 | } | 3969 | } |
3797 | else | 3970 | } |
3798 | { | ||
3799 | if (updateFlags.HasFlag(PrimUpdateFlags.Velocity) || | ||
3800 | updateFlags.HasFlag(PrimUpdateFlags.Acceleration) || | ||
3801 | updateFlags.HasFlag(PrimUpdateFlags.CollisionPlane) || | ||
3802 | updateFlags.HasFlag(PrimUpdateFlags.Joint)) | ||
3803 | { | ||
3804 | canUseCompressed = false; | ||
3805 | } | ||
3806 | |||
3807 | if (updateFlags.HasFlag(PrimUpdateFlags.PrimFlags) || | ||
3808 | updateFlags.HasFlag(PrimUpdateFlags.ParentID) || | ||
3809 | updateFlags.HasFlag(PrimUpdateFlags.Scale) || | ||
3810 | updateFlags.HasFlag(PrimUpdateFlags.PrimData) || | ||
3811 | updateFlags.HasFlag(PrimUpdateFlags.Text) || | ||
3812 | updateFlags.HasFlag(PrimUpdateFlags.NameValue) || | ||
3813 | updateFlags.HasFlag(PrimUpdateFlags.ExtraData) || | ||
3814 | updateFlags.HasFlag(PrimUpdateFlags.TextureAnim) || | ||
3815 | updateFlags.HasFlag(PrimUpdateFlags.Sound) || | ||
3816 | updateFlags.HasFlag(PrimUpdateFlags.Particles) || | ||
3817 | updateFlags.HasFlag(PrimUpdateFlags.Material) || | ||
3818 | updateFlags.HasFlag(PrimUpdateFlags.ClickAction) || | ||
3819 | updateFlags.HasFlag(PrimUpdateFlags.MediaURL) || | ||
3820 | updateFlags.HasFlag(PrimUpdateFlags.Joint)) | ||
3821 | { | ||
3822 | canUseImproved = false; | ||
3823 | } | ||
3824 | } | ||
3825 | |||
3826 | #endregion UpdateFlags to packet type conversion | ||
3827 | |||
3828 | #region Block Construction | ||
3829 | |||
3830 | // TODO: Remove this once we can build compressed updates | ||
3831 | canUseCompressed = false; | ||
3832 | 3971 | ||
3833 | if (!canUseImproved && !canUseCompressed) | 3972 | #endregion UpdateFlags to packet type conversion |
3834 | { | ||
3835 | ObjectUpdatePacket.ObjectDataBlock updateBlock; | ||
3836 | 3973 | ||
3837 | if (update.Entity is ScenePresence) | 3974 | #region Block Construction |
3838 | { | ||
3839 | updateBlock = CreateAvatarUpdateBlock((ScenePresence)update.Entity); | ||
3840 | } | ||
3841 | else | ||
3842 | { | ||
3843 | SceneObjectPart part = (SceneObjectPart)update.Entity; | ||
3844 | updateBlock = CreatePrimUpdateBlock(part, AgentId); | ||
3845 | |||
3846 | // If the part has become a private hud since the update was scheduled then we do not | ||
3847 | // want to send it to other avatars. | ||
3848 | if (part.ParentGroup.IsAttachment | ||
3849 | && part.ParentGroup.HasPrivateAttachmentPoint | ||
3850 | && part.ParentGroup.AttachedAvatar != AgentId) | ||
3851 | continue; | ||
3852 | |||
3853 | // If the part has since been deleted, then drop the update. In the case of attachments, | ||
3854 | // this is to avoid spurious updates to other viewers since post-processing of attachments | ||
3855 | // has to change the IsAttachment flag for various reasons (which will end up in a pass | ||
3856 | // of the test above). | ||
3857 | // | ||
3858 | // Actual deletions (kills) happen in another method. | ||
3859 | if (part.ParentGroup.IsDeleted) | ||
3860 | continue; | ||
3861 | } | ||
3862 | 3975 | ||
3863 | objectUpdateBlocks.Value.Add(updateBlock); | 3976 | // TODO: Remove this once we can build compressed updates |
3864 | objectUpdates.Value.Add(update); | 3977 | canUseCompressed = false; |
3865 | } | ||
3866 | else if (!canUseImproved) | ||
3867 | { | ||
3868 | SceneObjectPart part = (SceneObjectPart)update.Entity; | ||
3869 | ObjectUpdateCompressedPacket.ObjectDataBlock compressedBlock | ||
3870 | = CreateCompressedUpdateBlock(part, updateFlags); | ||
3871 | |||
3872 | // If the part has since been deleted, then drop the update. In the case of attachments, | ||
3873 | // this is to avoid spurious updates to other viewers since post-processing of attachments | ||
3874 | // has to change the IsAttachment flag for various reasons (which will end up in a pass | ||
3875 | // of the test above). | ||
3876 | // | ||
3877 | // Actual deletions (kills) happen in another method. | ||
3878 | if (part.ParentGroup.IsDeleted) | ||
3879 | continue; | ||
3880 | 3978 | ||
3881 | compressedUpdateBlocks.Value.Add(compressedBlock); | 3979 | if (!canUseImproved && !canUseCompressed) |
3882 | compressedUpdates.Value.Add(update); | 3980 | { |
3981 | if (update.Entity is ScenePresence) | ||
3982 | { | ||
3983 | objectUpdateBlocks.Value.Add(CreateAvatarUpdateBlock((ScenePresence)update.Entity)); | ||
3883 | } | 3984 | } |
3884 | else | 3985 | else |
3885 | { | 3986 | { |
3886 | if (update.Entity is ScenePresence && ((ScenePresence)update.Entity).UUID == AgentId) | 3987 | objectUpdateBlocks.Value.Add(CreatePrimUpdateBlock((SceneObjectPart)update.Entity, this.m_agentId)); |
3887 | { | ||
3888 | // Self updates go into a special list | ||
3889 | terseAgentUpdateBlocks.Value.Add(CreateImprovedTerseBlock(update.Entity, updateFlags.HasFlag(PrimUpdateFlags.Textures))); | ||
3890 | terseAgentUpdates.Value.Add(update); | ||
3891 | } | ||
3892 | else | ||
3893 | { | ||
3894 | ImprovedTerseObjectUpdatePacket.ObjectDataBlock terseUpdateBlock | ||
3895 | = CreateImprovedTerseBlock(update.Entity, updateFlags.HasFlag(PrimUpdateFlags.Textures)); | ||
3896 | |||
3897 | // Everything else goes here | ||
3898 | if (update.Entity is SceneObjectPart) | ||
3899 | { | ||
3900 | SceneObjectPart part = (SceneObjectPart)update.Entity; | ||
3901 | |||
3902 | // If the part has become a private hud since the update was scheduled then we do not | ||
3903 | // want to send it to other avatars. | ||
3904 | if (part.ParentGroup.IsAttachment | ||
3905 | && part.ParentGroup.HasPrivateAttachmentPoint | ||
3906 | && part.ParentGroup.AttachedAvatar != AgentId) | ||
3907 | continue; | ||
3908 | |||
3909 | // If the part has since been deleted, then drop the update. In the case of attachments, | ||
3910 | // this is to avoid spurious updates to other viewers since post-processing of attachments | ||
3911 | // has to change the IsAttachment flag for various reasons (which will end up in a pass | ||
3912 | // of the test above). | ||
3913 | // | ||
3914 | // Actual deletions (kills) happen in another method. | ||
3915 | if (part.ParentGroup.IsDeleted) | ||
3916 | continue; | ||
3917 | } | ||
3918 | |||
3919 | terseUpdateBlocks.Value.Add(terseUpdateBlock); | ||
3920 | terseUpdates.Value.Add(update); | ||
3921 | } | ||
3922 | } | 3988 | } |
3923 | |||
3924 | ++updatesThisCall; | ||
3925 | |||
3926 | #endregion Block Construction | ||
3927 | } | 3989 | } |
3928 | 3990 | else if (!canUseImproved) | |
3929 | #region Packet Sending | ||
3930 | ushort timeDilation = Utils.FloatToUInt16(avgTimeDilation, 0.0f, 1.0f); | ||
3931 | |||
3932 | if (terseAgentUpdateBlocks.IsValueCreated) | ||
3933 | { | 3991 | { |
3934 | List<ImprovedTerseObjectUpdatePacket.ObjectDataBlock> blocks = terseAgentUpdateBlocks.Value; | 3992 | compressedUpdateBlocks.Value.Add(CreateCompressedUpdateBlock((SceneObjectPart)update.Entity, updateFlags)); |
3993 | } | ||
3994 | else | ||
3995 | { | ||
3996 | if (update.Entity is ScenePresence && ((ScenePresence)update.Entity).UUID == AgentId) | ||
3997 | // Self updates go into a special list | ||
3998 | terseAgentUpdateBlocks.Value.Add(CreateImprovedTerseBlock(update.Entity, updateFlags.HasFlag(PrimUpdateFlags.Textures))); | ||
3999 | else | ||
4000 | // Everything else goes here | ||
4001 | terseUpdateBlocks.Value.Add(CreateImprovedTerseBlock(update.Entity, updateFlags.HasFlag(PrimUpdateFlags.Textures))); | ||
4002 | } | ||
3935 | 4003 | ||
3936 | ImprovedTerseObjectUpdatePacket packet | 4004 | #endregion Block Construction |
3937 | = (ImprovedTerseObjectUpdatePacket)PacketPool.Instance.GetPacket(PacketType.ImprovedTerseObjectUpdate); | 4005 | } |
3938 | 4006 | ||
3939 | packet.RegionData.RegionHandle = m_scene.RegionInfo.RegionHandle; | 4007 | #region Packet Sending |
3940 | packet.RegionData.TimeDilation = timeDilation; | 4008 | |
3941 | packet.ObjectData = new ImprovedTerseObjectUpdatePacket.ObjectDataBlock[blocks.Count]; | 4009 | const float TIME_DILATION = 1.0f; |
4010 | ushort timeDilation = Utils.FloatToUInt16(avgTimeDilation, 0.0f, 1.0f); | ||
4011 | |||
4012 | if (terseAgentUpdateBlocks.IsValueCreated) | ||
4013 | { | ||
4014 | List<ImprovedTerseObjectUpdatePacket.ObjectDataBlock> blocks = terseAgentUpdateBlocks.Value; | ||
3942 | 4015 | ||
3943 | for (int i = 0; i < blocks.Count; i++) | 4016 | ImprovedTerseObjectUpdatePacket packet |
3944 | packet.ObjectData[i] = blocks[i]; | 4017 | = (ImprovedTerseObjectUpdatePacket)PacketPool.Instance.GetPacket(PacketType.ImprovedTerseObjectUpdate); |
3945 | // If any of the packets created from this call go unacknowledged, all of the updates will be resent | 4018 | packet.RegionData.RegionHandle = m_scene.RegionInfo.RegionHandle; |
3946 | OutPacket(packet, ThrottleOutPacketType.Unknown, true, delegate(OutgoingPacket oPacket) { ResendPrimUpdates(terseAgentUpdates.Value, oPacket); }); | 4019 | packet.RegionData.TimeDilation = timeDilation; |
3947 | } | 4020 | packet.ObjectData = new ImprovedTerseObjectUpdatePacket.ObjectDataBlock[blocks.Count]; |
3948 | 4021 | ||
3949 | if (objectUpdateBlocks.IsValueCreated) | 4022 | for (int i = 0; i < blocks.Count; i++) |
3950 | { | 4023 | packet.ObjectData[i] = blocks[i]; |
3951 | List<ObjectUpdatePacket.ObjectDataBlock> blocks = objectUpdateBlocks.Value; | ||
3952 | |||
3953 | ObjectUpdatePacket packet = (ObjectUpdatePacket)PacketPool.Instance.GetPacket(PacketType.ObjectUpdate); | ||
3954 | packet.RegionData.RegionHandle = m_scene.RegionInfo.RegionHandle; | ||
3955 | packet.RegionData.TimeDilation = timeDilation; | ||
3956 | packet.ObjectData = new ObjectUpdatePacket.ObjectDataBlock[blocks.Count]; | ||
3957 | |||
3958 | for (int i = 0; i < blocks.Count; i++) | ||
3959 | packet.ObjectData[i] = blocks[i]; | ||
3960 | // If any of the packets created from this call go unacknowledged, all of the updates will be resent | ||
3961 | OutPacket(packet, ThrottleOutPacketType.Task, true, delegate(OutgoingPacket oPacket) { ResendPrimUpdates(objectUpdates.Value, oPacket); }); | ||
3962 | } | ||
3963 | |||
3964 | if (compressedUpdateBlocks.IsValueCreated) | ||
3965 | { | ||
3966 | List<ObjectUpdateCompressedPacket.ObjectDataBlock> blocks = compressedUpdateBlocks.Value; | ||
3967 | |||
3968 | ObjectUpdateCompressedPacket packet = (ObjectUpdateCompressedPacket)PacketPool.Instance.GetPacket(PacketType.ObjectUpdateCompressed); | ||
3969 | packet.RegionData.RegionHandle = m_scene.RegionInfo.RegionHandle; | ||
3970 | packet.RegionData.TimeDilation = timeDilation; | ||
3971 | packet.ObjectData = new ObjectUpdateCompressedPacket.ObjectDataBlock[blocks.Count]; | ||
3972 | |||
3973 | for (int i = 0; i < blocks.Count; i++) | ||
3974 | packet.ObjectData[i] = blocks[i]; | ||
3975 | // If any of the packets created from this call go unacknowledged, all of the updates will be resent | ||
3976 | OutPacket(packet, ThrottleOutPacketType.Task, true, delegate(OutgoingPacket oPacket) { ResendPrimUpdates(compressedUpdates.Value, oPacket); }); | ||
3977 | } | ||
3978 | 4024 | ||
3979 | if (terseUpdateBlocks.IsValueCreated) | 4025 | OutPacket(packet, ThrottleOutPacketType.Unknown, true); |
3980 | { | 4026 | } |
3981 | List<ImprovedTerseObjectUpdatePacket.ObjectDataBlock> blocks = terseUpdateBlocks.Value; | ||
3982 | |||
3983 | ImprovedTerseObjectUpdatePacket packet | ||
3984 | = (ImprovedTerseObjectUpdatePacket)PacketPool.Instance.GetPacket( | ||
3985 | PacketType.ImprovedTerseObjectUpdate); | ||
3986 | 4027 | ||
3987 | packet.RegionData.RegionHandle = m_scene.RegionInfo.RegionHandle; | 4028 | if (objectUpdateBlocks.IsValueCreated) |
3988 | packet.RegionData.TimeDilation = timeDilation; | 4029 | { |
3989 | packet.ObjectData = new ImprovedTerseObjectUpdatePacket.ObjectDataBlock[blocks.Count]; | 4030 | List<ObjectUpdatePacket.ObjectDataBlock> blocks = objectUpdateBlocks.Value; |
3990 | 4031 | ||
3991 | for (int i = 0; i < blocks.Count; i++) | 4032 | ObjectUpdatePacket packet = (ObjectUpdatePacket)PacketPool.Instance.GetPacket(PacketType.ObjectUpdate); |
3992 | packet.ObjectData[i] = blocks[i]; | 4033 | packet.RegionData.RegionHandle = m_scene.RegionInfo.RegionHandle; |
3993 | // If any of the packets created from this call go unacknowledged, all of the updates will be resent | 4034 | packet.RegionData.TimeDilation = timeDilation; |
3994 | OutPacket(packet, ThrottleOutPacketType.Task, true, delegate(OutgoingPacket oPacket) { ResendPrimUpdates(terseUpdates.Value, oPacket); }); | 4035 | packet.ObjectData = new ObjectUpdatePacket.ObjectDataBlock[blocks.Count]; |
3995 | } | 4036 | |
4037 | for (int i = 0; i < blocks.Count; i++) | ||
4038 | packet.ObjectData[i] = blocks[i]; | ||
4039 | |||
4040 | OutPacket(packet, ThrottleOutPacketType.Task, true); | ||
4041 | } | ||
4042 | |||
4043 | if (compressedUpdateBlocks.IsValueCreated) | ||
4044 | { | ||
4045 | List<ObjectUpdateCompressedPacket.ObjectDataBlock> blocks = compressedUpdateBlocks.Value; | ||
4046 | |||
4047 | ObjectUpdateCompressedPacket packet = (ObjectUpdateCompressedPacket)PacketPool.Instance.GetPacket(PacketType.ObjectUpdateCompressed); | ||
4048 | packet.RegionData.RegionHandle = m_scene.RegionInfo.RegionHandle; | ||
4049 | packet.RegionData.TimeDilation = timeDilation; | ||
4050 | packet.ObjectData = new ObjectUpdateCompressedPacket.ObjectDataBlock[blocks.Count]; | ||
4051 | |||
4052 | for (int i = 0; i < blocks.Count; i++) | ||
4053 | packet.ObjectData[i] = blocks[i]; | ||
4054 | |||
4055 | OutPacket(packet, ThrottleOutPacketType.Task, true); | ||
4056 | } | ||
4057 | |||
4058 | if (terseUpdateBlocks.IsValueCreated) | ||
4059 | { | ||
4060 | List<ImprovedTerseObjectUpdatePacket.ObjectDataBlock> blocks = terseUpdateBlocks.Value; | ||
4061 | |||
4062 | ImprovedTerseObjectUpdatePacket packet | ||
4063 | = (ImprovedTerseObjectUpdatePacket)PacketPool.Instance.GetPacket( | ||
4064 | PacketType.ImprovedTerseObjectUpdate); | ||
4065 | packet.RegionData.RegionHandle = m_scene.RegionInfo.RegionHandle; | ||
4066 | packet.RegionData.TimeDilation = timeDilation; | ||
4067 | packet.ObjectData = new ImprovedTerseObjectUpdatePacket.ObjectDataBlock[blocks.Count]; | ||
4068 | |||
4069 | for (int i = 0; i < blocks.Count; i++) | ||
4070 | packet.ObjectData[i] = blocks[i]; | ||
4071 | |||
4072 | OutPacket(packet, ThrottleOutPacketType.Task, true, delegate(OutgoingPacket oPacket) { ResendPrimUpdates(terseUpdates.Value, oPacket); }); | ||
3996 | } | 4073 | } |
3997 | 4074 | ||
3998 | #endregion Packet Sending | 4075 | #endregion Packet Sending |
@@ -4285,11 +4362,13 @@ namespace OpenSim.Region.ClientStack.LindenUDP | |||
4285 | 4362 | ||
4286 | // Pass in the delegate so that if this packet needs to be resent, we send the current properties | 4363 | // Pass in the delegate so that if this packet needs to be resent, we send the current properties |
4287 | // of the object rather than the properties when the packet was created | 4364 | // of the object rather than the properties when the packet was created |
4288 | OutPacket(packet, ThrottleOutPacketType.Task, true, | 4365 | // HACK : Remove intelligent resending until it's fixed in core |
4289 | delegate(OutgoingPacket oPacket) | 4366 | //OutPacket(packet, ThrottleOutPacketType.Task, true, |
4290 | { | 4367 | // delegate(OutgoingPacket oPacket) |
4291 | ResendPropertyUpdates(updates, oPacket); | 4368 | // { |
4292 | }); | 4369 | // ResendPropertyUpdates(updates, oPacket); |
4370 | // }); | ||
4371 | OutPacket(packet, ThrottleOutPacketType.Task, true); | ||
4293 | 4372 | ||
4294 | // pbcnt += blocks.Count; | 4373 | // pbcnt += blocks.Count; |
4295 | // ppcnt++; | 4374 | // ppcnt++; |
@@ -4315,11 +4394,13 @@ namespace OpenSim.Region.ClientStack.LindenUDP | |||
4315 | // of the object rather than the properties when the packet was created | 4394 | // of the object rather than the properties when the packet was created |
4316 | List<ObjectPropertyUpdate> updates = new List<ObjectPropertyUpdate>(); | 4395 | List<ObjectPropertyUpdate> updates = new List<ObjectPropertyUpdate>(); |
4317 | updates.Add(familyUpdates.Value[i]); | 4396 | updates.Add(familyUpdates.Value[i]); |
4318 | OutPacket(packet, ThrottleOutPacketType.Task, true, | 4397 | // HACK : Remove intelligent resending until it's fixed in core |
4319 | delegate(OutgoingPacket oPacket) | 4398 | //OutPacket(packet, ThrottleOutPacketType.Task, true, |
4320 | { | 4399 | // delegate(OutgoingPacket oPacket) |
4321 | ResendPropertyUpdates(updates, oPacket); | 4400 | // { |
4322 | }); | 4401 | // ResendPropertyUpdates(updates, oPacket); |
4402 | // }); | ||
4403 | OutPacket(packet, ThrottleOutPacketType.Task, true); | ||
4323 | 4404 | ||
4324 | // fpcnt++; | 4405 | // fpcnt++; |
4325 | // fbcnt++; | 4406 | // fbcnt++; |
@@ -4691,7 +4772,10 @@ namespace OpenSim.Region.ClientStack.LindenUDP | |||
4691 | 4772 | ||
4692 | if (landData.SimwideArea > 0) | 4773 | if (landData.SimwideArea > 0) |
4693 | { | 4774 | { |
4694 | int simulatorCapacity = (int)(((float)landData.SimwideArea / 65536.0f) * (float)m_scene.RegionInfo.ObjectCapacity * (float)m_scene.RegionInfo.RegionSettings.ObjectBonus); | 4775 | int simulatorCapacity = (int)((long)landData.SimwideArea * (long)m_scene.RegionInfo.ObjectCapacity * (long)m_scene.RegionInfo.RegionSettings.ObjectBonus / 65536L); |
4776 | // Never report more than sim total capacity | ||
4777 | if (simulatorCapacity > m_scene.RegionInfo.ObjectCapacity) | ||
4778 | simulatorCapacity = m_scene.RegionInfo.ObjectCapacity; | ||
4695 | updateMessage.SimWideMaxPrims = simulatorCapacity; | 4779 | updateMessage.SimWideMaxPrims = simulatorCapacity; |
4696 | } | 4780 | } |
4697 | else | 4781 | else |
@@ -4820,14 +4904,14 @@ namespace OpenSim.Region.ClientStack.LindenUDP | |||
4820 | 4904 | ||
4821 | if (notifyCount > 0) | 4905 | if (notifyCount > 0) |
4822 | { | 4906 | { |
4823 | if (notifyCount > 32) | 4907 | // if (notifyCount > 32) |
4824 | { | 4908 | // { |
4825 | m_log.InfoFormat( | 4909 | // m_log.InfoFormat( |
4826 | "[LAND]: More than {0} avatars own prims on this parcel. Only sending back details of first {0}" | 4910 | // "[LAND]: More than {0} avatars own prims on this parcel. Only sending back details of first {0}" |
4827 | + " - a developer might want to investigate whether this is a hard limit", 32); | 4911 | // + " - a developer might want to investigate whether this is a hard limit", 32); |
4828 | 4912 | // | |
4829 | notifyCount = 32; | 4913 | // notifyCount = 32; |
4830 | } | 4914 | // } |
4831 | 4915 | ||
4832 | ParcelObjectOwnersReplyPacket.DataBlock[] dataBlock | 4916 | ParcelObjectOwnersReplyPacket.DataBlock[] dataBlock |
4833 | = new ParcelObjectOwnersReplyPacket.DataBlock[notifyCount]; | 4917 | = new ParcelObjectOwnersReplyPacket.DataBlock[notifyCount]; |
@@ -4882,9 +4966,21 @@ namespace OpenSim.Region.ClientStack.LindenUDP | |||
4882 | { | 4966 | { |
4883 | ScenePresence presence = (ScenePresence)entity; | 4967 | ScenePresence presence = (ScenePresence)entity; |
4884 | 4968 | ||
4969 | position = presence.OffsetPosition; | ||
4970 | rotation = presence.Rotation; | ||
4971 | |||
4972 | if (presence.ParentID != 0) | ||
4973 | { | ||
4974 | SceneObjectPart part = m_scene.GetSceneObjectPart(presence.ParentID); | ||
4975 | if (part != null && part != part.ParentGroup.RootPart) | ||
4976 | { | ||
4977 | position = part.OffsetPosition + presence.OffsetPosition * part.RotationOffset; | ||
4978 | rotation = part.RotationOffset * presence.Rotation; | ||
4979 | } | ||
4980 | } | ||
4981 | |||
4885 | attachPoint = 0; | 4982 | attachPoint = 0; |
4886 | collisionPlane = presence.CollisionPlane; | 4983 | collisionPlane = presence.CollisionPlane; |
4887 | position = presence.OffsetPosition; | ||
4888 | velocity = presence.Velocity; | 4984 | velocity = presence.Velocity; |
4889 | acceleration = Vector3.Zero; | 4985 | acceleration = Vector3.Zero; |
4890 | 4986 | ||
@@ -4892,9 +4988,8 @@ namespace OpenSim.Region.ClientStack.LindenUDP | |||
4892 | // in that direction, even though we don't model this on the server. Implementing this in the future | 4988 | // in that direction, even though we don't model this on the server. Implementing this in the future |
4893 | // may improve movement smoothness. | 4989 | // may improve movement smoothness. |
4894 | // acceleration = new Vector3(1, 0, 0); | 4990 | // acceleration = new Vector3(1, 0, 0); |
4895 | 4991 | ||
4896 | angularVelocity = Vector3.Zero; | 4992 | angularVelocity = Vector3.Zero; |
4897 | rotation = presence.Rotation; | ||
4898 | 4993 | ||
4899 | if (sendTexture) | 4994 | if (sendTexture) |
4900 | textureEntry = presence.Appearance.Texture.GetBytes(); | 4995 | textureEntry = presence.Appearance.Texture.GetBytes(); |
@@ -5001,13 +5096,28 @@ namespace OpenSim.Region.ClientStack.LindenUDP | |||
5001 | 5096 | ||
5002 | protected ObjectUpdatePacket.ObjectDataBlock CreateAvatarUpdateBlock(ScenePresence data) | 5097 | protected ObjectUpdatePacket.ObjectDataBlock CreateAvatarUpdateBlock(ScenePresence data) |
5003 | { | 5098 | { |
5099 | Vector3 offsetPosition = data.OffsetPosition; | ||
5100 | Quaternion rotation = data.Rotation; | ||
5101 | uint parentID = data.ParentID; | ||
5102 | |||
5103 | if (parentID != 0) | ||
5104 | { | ||
5105 | SceneObjectPart part = m_scene.GetSceneObjectPart(parentID); | ||
5106 | if (part != null && part != part.ParentGroup.RootPart) | ||
5107 | { | ||
5108 | offsetPosition = part.OffsetPosition + data.OffsetPosition * part.RotationOffset; | ||
5109 | rotation = part.RotationOffset * data.Rotation; | ||
5110 | parentID = part.ParentGroup.RootPart.LocalId; | ||
5111 | } | ||
5112 | } | ||
5113 | |||
5004 | byte[] objectData = new byte[76]; | 5114 | byte[] objectData = new byte[76]; |
5005 | 5115 | ||
5006 | data.CollisionPlane.ToBytes(objectData, 0); | 5116 | data.CollisionPlane.ToBytes(objectData, 0); |
5007 | data.OffsetPosition.ToBytes(objectData, 16); | 5117 | offsetPosition.ToBytes(objectData, 16); |
5008 | // data.Velocity.ToBytes(objectData, 28); | 5118 | // data.Velocity.ToBytes(objectData, 28); |
5009 | // data.Acceleration.ToBytes(objectData, 40); | 5119 | // data.Acceleration.ToBytes(objectData, 40); |
5010 | data.Rotation.ToBytes(objectData, 52); | 5120 | rotation.ToBytes(objectData, 52); |
5011 | //data.AngularVelocity.ToBytes(objectData, 64); | 5121 | //data.AngularVelocity.ToBytes(objectData, 64); |
5012 | 5122 | ||
5013 | ObjectUpdatePacket.ObjectDataBlock update = new ObjectUpdatePacket.ObjectDataBlock(); | 5123 | ObjectUpdatePacket.ObjectDataBlock update = new ObjectUpdatePacket.ObjectDataBlock(); |
@@ -5021,14 +5131,16 @@ namespace OpenSim.Region.ClientStack.LindenUDP | |||
5021 | update.NameValue = Utils.StringToBytes("FirstName STRING RW SV " + data.Firstname + "\nLastName STRING RW SV " + | 5131 | update.NameValue = Utils.StringToBytes("FirstName STRING RW SV " + data.Firstname + "\nLastName STRING RW SV " + |
5022 | data.Lastname + "\nTitle STRING RW SV " + data.Grouptitle); | 5132 | data.Lastname + "\nTitle STRING RW SV " + data.Grouptitle); |
5023 | update.ObjectData = objectData; | 5133 | update.ObjectData = objectData; |
5024 | update.ParentID = data.ParentID; | 5134 | update.ParentID = parentID; |
5025 | update.PathCurve = 16; | 5135 | update.PathCurve = 16; |
5026 | update.PathScaleX = 100; | 5136 | update.PathScaleX = 100; |
5027 | update.PathScaleY = 100; | 5137 | update.PathScaleY = 100; |
5028 | update.PCode = (byte)PCode.Avatar; | 5138 | update.PCode = (byte)PCode.Avatar; |
5029 | update.ProfileCurve = 1; | 5139 | update.ProfileCurve = 1; |
5030 | update.PSBlock = Utils.EmptyBytes; | 5140 | update.PSBlock = Utils.EmptyBytes; |
5031 | update.Scale = new Vector3(0.45f, 0.6f, 1.9f); | 5141 | update.Scale = data.Appearance.AvatarSize; |
5142 | // update.Scale.Z -= 0.2f; | ||
5143 | |||
5032 | update.Text = Utils.EmptyBytes; | 5144 | update.Text = Utils.EmptyBytes; |
5033 | update.TextColor = new byte[4]; | 5145 | update.TextColor = new byte[4]; |
5034 | 5146 | ||
@@ -5039,10 +5151,13 @@ namespace OpenSim.Region.ClientStack.LindenUDP | |||
5039 | update.TextureEntry = Utils.EmptyBytes; | 5151 | update.TextureEntry = Utils.EmptyBytes; |
5040 | // update.TextureEntry = (data.Appearance.Texture != null) ? data.Appearance.Texture.GetBytes() : Utils.EmptyBytes; | 5152 | // update.TextureEntry = (data.Appearance.Texture != null) ? data.Appearance.Texture.GetBytes() : Utils.EmptyBytes; |
5041 | 5153 | ||
5154 | /* all this flags seem related to prims and not avatars. This allow for wrong viewer side move of a avatar in prim edition mode (anv mantis 854) | ||
5042 | update.UpdateFlags = (uint)( | 5155 | update.UpdateFlags = (uint)( |
5043 | PrimFlags.Physics | PrimFlags.ObjectModify | PrimFlags.ObjectCopy | PrimFlags.ObjectAnyOwner | | 5156 | PrimFlags.Physics | PrimFlags.ObjectModify | PrimFlags.ObjectCopy | PrimFlags.ObjectAnyOwner | |
5044 | PrimFlags.ObjectYouOwner | PrimFlags.ObjectMove | PrimFlags.InventoryEmpty | PrimFlags.ObjectTransfer | | 5157 | PrimFlags.ObjectYouOwner | PrimFlags.ObjectMove | PrimFlags.InventoryEmpty | PrimFlags.ObjectTransfer | |
5045 | PrimFlags.ObjectOwnerModify); | 5158 | PrimFlags.ObjectOwnerModify); |
5159 | */ | ||
5160 | update.UpdateFlags = 0; | ||
5046 | 5161 | ||
5047 | return update; | 5162 | return update; |
5048 | } | 5163 | } |
@@ -5213,8 +5328,10 @@ namespace OpenSim.Region.ClientStack.LindenUDP | |||
5213 | // If AgentUpdate is ever handled asynchronously, then we will also need to construct a new AgentUpdateArgs | 5328 | // If AgentUpdate is ever handled asynchronously, then we will also need to construct a new AgentUpdateArgs |
5214 | // for each AgentUpdate packet. | 5329 | // for each AgentUpdate packet. |
5215 | AddLocalPacketHandler(PacketType.AgentUpdate, HandleAgentUpdate, false); | 5330 | AddLocalPacketHandler(PacketType.AgentUpdate, HandleAgentUpdate, false); |
5216 | 5331 | ||
5217 | AddLocalPacketHandler(PacketType.ViewerEffect, HandleViewerEffect, false); | 5332 | AddLocalPacketHandler(PacketType.ViewerEffect, HandleViewerEffect, false); |
5333 | AddLocalPacketHandler(PacketType.VelocityInterpolateOff, HandleVelocityInterpolateOff, false); | ||
5334 | AddLocalPacketHandler(PacketType.VelocityInterpolateOn, HandleVelocityInterpolateOn, false); | ||
5218 | AddLocalPacketHandler(PacketType.AgentCachedTexture, HandleAgentTextureCached, false); | 5335 | AddLocalPacketHandler(PacketType.AgentCachedTexture, HandleAgentTextureCached, false); |
5219 | AddLocalPacketHandler(PacketType.MultipleObjectUpdate, HandleMultipleObjUpdate, false); | 5336 | AddLocalPacketHandler(PacketType.MultipleObjectUpdate, HandleMultipleObjUpdate, false); |
5220 | AddLocalPacketHandler(PacketType.MoneyTransferRequest, HandleMoneyTransferRequest, false); | 5337 | AddLocalPacketHandler(PacketType.MoneyTransferRequest, HandleMoneyTransferRequest, false); |
@@ -5366,6 +5483,7 @@ namespace OpenSim.Region.ClientStack.LindenUDP | |||
5366 | AddLocalPacketHandler(PacketType.TransferAbort, HandleTransferAbort, false); | 5483 | AddLocalPacketHandler(PacketType.TransferAbort, HandleTransferAbort, false); |
5367 | AddLocalPacketHandler(PacketType.MuteListRequest, HandleMuteListRequest, false); | 5484 | AddLocalPacketHandler(PacketType.MuteListRequest, HandleMuteListRequest, false); |
5368 | AddLocalPacketHandler(PacketType.UseCircuitCode, HandleUseCircuitCode); | 5485 | AddLocalPacketHandler(PacketType.UseCircuitCode, HandleUseCircuitCode); |
5486 | AddLocalPacketHandler(PacketType.CreateNewOutfitAttachments, HandleCreateNewOutfitAttachments); | ||
5369 | AddLocalPacketHandler(PacketType.AgentHeightWidth, HandleAgentHeightWidth, false); | 5487 | AddLocalPacketHandler(PacketType.AgentHeightWidth, HandleAgentHeightWidth, false); |
5370 | AddLocalPacketHandler(PacketType.InventoryDescendents, HandleInventoryDescendents); | 5488 | AddLocalPacketHandler(PacketType.InventoryDescendents, HandleInventoryDescendents); |
5371 | AddLocalPacketHandler(PacketType.DirPlacesQuery, HandleDirPlacesQuery); | 5489 | AddLocalPacketHandler(PacketType.DirPlacesQuery, HandleDirPlacesQuery); |
@@ -5432,6 +5550,7 @@ namespace OpenSim.Region.ClientStack.LindenUDP | |||
5432 | AddLocalPacketHandler(PacketType.GroupVoteHistoryRequest, HandleGroupVoteHistoryRequest); | 5550 | AddLocalPacketHandler(PacketType.GroupVoteHistoryRequest, HandleGroupVoteHistoryRequest); |
5433 | AddLocalPacketHandler(PacketType.SimWideDeletes, HandleSimWideDeletes); | 5551 | AddLocalPacketHandler(PacketType.SimWideDeletes, HandleSimWideDeletes); |
5434 | AddLocalPacketHandler(PacketType.SendPostcard, HandleSendPostcard); | 5552 | AddLocalPacketHandler(PacketType.SendPostcard, HandleSendPostcard); |
5553 | AddLocalPacketHandler(PacketType.ChangeInventoryItemFlags, HandleChangeInventoryItemFlags); | ||
5435 | 5554 | ||
5436 | AddGenericPacketHandler("autopilot", HandleAutopilot); | 5555 | AddGenericPacketHandler("autopilot", HandleAutopilot); |
5437 | } | 5556 | } |
@@ -5470,6 +5589,7 @@ namespace OpenSim.Region.ClientStack.LindenUDP | |||
5470 | (x.CameraLeftAxis != m_lastAgentUpdateArgs.CameraLeftAxis) || | 5589 | (x.CameraLeftAxis != m_lastAgentUpdateArgs.CameraLeftAxis) || |
5471 | (x.CameraUpAxis != m_lastAgentUpdateArgs.CameraUpAxis) || | 5590 | (x.CameraUpAxis != m_lastAgentUpdateArgs.CameraUpAxis) || |
5472 | (x.ControlFlags != m_lastAgentUpdateArgs.ControlFlags) || | 5591 | (x.ControlFlags != m_lastAgentUpdateArgs.ControlFlags) || |
5592 | (x.ControlFlags != 0) || | ||
5473 | (x.Far != m_lastAgentUpdateArgs.Far) || | 5593 | (x.Far != m_lastAgentUpdateArgs.Far) || |
5474 | (x.Flags != m_lastAgentUpdateArgs.Flags) || | 5594 | (x.Flags != m_lastAgentUpdateArgs.Flags) || |
5475 | (x.State != m_lastAgentUpdateArgs.State) || | 5595 | (x.State != m_lastAgentUpdateArgs.State) || |
@@ -5729,6 +5849,29 @@ namespace OpenSim.Region.ClientStack.LindenUDP | |||
5729 | return true; | 5849 | return true; |
5730 | } | 5850 | } |
5731 | 5851 | ||
5852 | private bool HandleVelocityInterpolateOff(IClientAPI sender, Packet Pack) | ||
5853 | { | ||
5854 | VelocityInterpolateOffPacket p = (VelocityInterpolateOffPacket)Pack; | ||
5855 | if (p.AgentData.SessionID != SessionId || | ||
5856 | p.AgentData.AgentID != AgentId) | ||
5857 | return true; | ||
5858 | |||
5859 | m_VelocityInterpolate = false; | ||
5860 | return true; | ||
5861 | } | ||
5862 | |||
5863 | private bool HandleVelocityInterpolateOn(IClientAPI sender, Packet Pack) | ||
5864 | { | ||
5865 | VelocityInterpolateOnPacket p = (VelocityInterpolateOnPacket)Pack; | ||
5866 | if (p.AgentData.SessionID != SessionId || | ||
5867 | p.AgentData.AgentID != AgentId) | ||
5868 | return true; | ||
5869 | |||
5870 | m_VelocityInterpolate = true; | ||
5871 | return true; | ||
5872 | } | ||
5873 | |||
5874 | |||
5732 | private bool HandleAvatarPropertiesRequest(IClientAPI sender, Packet Pack) | 5875 | private bool HandleAvatarPropertiesRequest(IClientAPI sender, Packet Pack) |
5733 | { | 5876 | { |
5734 | AvatarPropertiesRequestPacket avatarProperties = (AvatarPropertiesRequestPacket)Pack; | 5877 | AvatarPropertiesRequestPacket avatarProperties = (AvatarPropertiesRequestPacket)Pack; |
@@ -6149,17 +6292,25 @@ namespace OpenSim.Region.ClientStack.LindenUDP | |||
6149 | // Temporarily protect ourselves from the mantis #951 failure. | 6292 | // Temporarily protect ourselves from the mantis #951 failure. |
6150 | // However, we could do this for several other handlers where a failure isn't terminal | 6293 | // However, we could do this for several other handlers where a failure isn't terminal |
6151 | // for the client session anyway, in order to protect ourselves against bad code in plugins | 6294 | // for the client session anyway, in order to protect ourselves against bad code in plugins |
6295 | Vector3 avSize = appear.AgentData.Size; | ||
6152 | try | 6296 | try |
6153 | { | 6297 | { |
6154 | byte[] visualparams = new byte[appear.VisualParam.Length]; | 6298 | byte[] visualparams = new byte[appear.VisualParam.Length]; |
6155 | for (int i = 0; i < appear.VisualParam.Length; i++) | 6299 | for (int i = 0; i < appear.VisualParam.Length; i++) |
6156 | visualparams[i] = appear.VisualParam[i].ParamValue; | 6300 | visualparams[i] = appear.VisualParam[i].ParamValue; |
6157 | 6301 | //var b = appear.WearableData[0]; | |
6302 | |||
6158 | Primitive.TextureEntry te = null; | 6303 | Primitive.TextureEntry te = null; |
6159 | if (appear.ObjectData.TextureEntry.Length > 1) | 6304 | if (appear.ObjectData.TextureEntry.Length > 1) |
6160 | te = new Primitive.TextureEntry(appear.ObjectData.TextureEntry, 0, appear.ObjectData.TextureEntry.Length); | 6305 | te = new Primitive.TextureEntry(appear.ObjectData.TextureEntry, 0, appear.ObjectData.TextureEntry.Length); |
6306 | |||
6307 | WearableCacheItem[] cacheitems = new WearableCacheItem[appear.WearableData.Length]; | ||
6308 | for (int i=0; i<appear.WearableData.Length;i++) | ||
6309 | cacheitems[i] = new WearableCacheItem(){CacheId = appear.WearableData[i].CacheID,TextureIndex=Convert.ToUInt32(appear.WearableData[i].TextureIndex)}; | ||
6161 | 6310 | ||
6162 | handlerSetAppearance(sender, te, visualparams); | 6311 | |
6312 | |||
6313 | handlerSetAppearance(sender, te, visualparams,avSize, cacheitems); | ||
6163 | } | 6314 | } |
6164 | catch (Exception e) | 6315 | catch (Exception e) |
6165 | { | 6316 | { |
@@ -6368,6 +6519,9 @@ namespace OpenSim.Region.ClientStack.LindenUDP | |||
6368 | { | 6519 | { |
6369 | handlerCompleteMovementToRegion(sender, true); | 6520 | handlerCompleteMovementToRegion(sender, true); |
6370 | } | 6521 | } |
6522 | else | ||
6523 | m_log.Debug("HandleCompleteAgentMovement NULL handler"); | ||
6524 | |||
6371 | handlerCompleteMovementToRegion = null; | 6525 | handlerCompleteMovementToRegion = null; |
6372 | 6526 | ||
6373 | return true; | 6527 | return true; |
@@ -6385,7 +6539,7 @@ namespace OpenSim.Region.ClientStack.LindenUDP | |||
6385 | return true; | 6539 | return true; |
6386 | } | 6540 | } |
6387 | #endregion | 6541 | #endregion |
6388 | 6542 | /* | |
6389 | StartAnim handlerStartAnim = null; | 6543 | StartAnim handlerStartAnim = null; |
6390 | StopAnim handlerStopAnim = null; | 6544 | StopAnim handlerStopAnim = null; |
6391 | 6545 | ||
@@ -6409,6 +6563,25 @@ namespace OpenSim.Region.ClientStack.LindenUDP | |||
6409 | } | 6563 | } |
6410 | } | 6564 | } |
6411 | return true; | 6565 | return true; |
6566 | */ | ||
6567 | ChangeAnim handlerChangeAnim = null; | ||
6568 | |||
6569 | for (int i = 0; i < AgentAni.AnimationList.Length; i++) | ||
6570 | { | ||
6571 | handlerChangeAnim = OnChangeAnim; | ||
6572 | if (handlerChangeAnim != null) | ||
6573 | { | ||
6574 | handlerChangeAnim(AgentAni.AnimationList[i].AnimID, AgentAni.AnimationList[i].StartAnim, false); | ||
6575 | } | ||
6576 | } | ||
6577 | |||
6578 | handlerChangeAnim = OnChangeAnim; | ||
6579 | if (handlerChangeAnim != null) | ||
6580 | { | ||
6581 | handlerChangeAnim(UUID.Zero, false, true); | ||
6582 | } | ||
6583 | |||
6584 | return true; | ||
6412 | } | 6585 | } |
6413 | 6586 | ||
6414 | private bool HandleAgentRequestSit(IClientAPI sender, Packet Pack) | 6587 | private bool HandleAgentRequestSit(IClientAPI sender, Packet Pack) |
@@ -6634,6 +6807,11 @@ namespace OpenSim.Region.ClientStack.LindenUDP | |||
6634 | #endregion | 6807 | #endregion |
6635 | 6808 | ||
6636 | m_udpClient.SetThrottles(atpack.Throttle.Throttles); | 6809 | m_udpClient.SetThrottles(atpack.Throttle.Throttles); |
6810 | GenericCall2 handler = OnUpdateThrottles; | ||
6811 | if (handler != null) | ||
6812 | { | ||
6813 | handler(); | ||
6814 | } | ||
6637 | return true; | 6815 | return true; |
6638 | } | 6816 | } |
6639 | 6817 | ||
@@ -7035,10 +7213,33 @@ namespace OpenSim.Region.ClientStack.LindenUDP | |||
7035 | // 46,47,48 are special positions within the packet | 7213 | // 46,47,48 are special positions within the packet |
7036 | // This may change so perhaps we need a better way | 7214 | // This may change so perhaps we need a better way |
7037 | // of storing this (OMV.FlagUpdatePacket.UsePhysics,etc?) | 7215 | // of storing this (OMV.FlagUpdatePacket.UsePhysics,etc?) |
7038 | bool UsePhysics = (data[46] != 0) ? true : false; | 7216 | /* |
7039 | bool IsTemporary = (data[47] != 0) ? true : false; | 7217 | bool UsePhysics = (data[46] != 0) ? true : false; |
7040 | bool IsPhantom = (data[48] != 0) ? true : false; | 7218 | bool IsTemporary = (data[47] != 0) ? true : false; |
7041 | handlerUpdatePrimFlags(flags.AgentData.ObjectLocalID, UsePhysics, IsTemporary, IsPhantom, this); | 7219 | bool IsPhantom = (data[48] != 0) ? true : false; |
7220 | handlerUpdatePrimFlags(flags.AgentData.ObjectLocalID, UsePhysics, IsTemporary, IsPhantom, this); | ||
7221 | */ | ||
7222 | bool UsePhysics = flags.AgentData.UsePhysics; | ||
7223 | bool IsPhantom = flags.AgentData.IsPhantom; | ||
7224 | bool IsTemporary = flags.AgentData.IsTemporary; | ||
7225 | ObjectFlagUpdatePacket.ExtraPhysicsBlock[] blocks = flags.ExtraPhysics; | ||
7226 | ExtraPhysicsData physdata = new ExtraPhysicsData(); | ||
7227 | |||
7228 | if (blocks == null || blocks.Length == 0) | ||
7229 | { | ||
7230 | physdata.PhysShapeType = PhysShapeType.invalid; | ||
7231 | } | ||
7232 | else | ||
7233 | { | ||
7234 | ObjectFlagUpdatePacket.ExtraPhysicsBlock phsblock = blocks[0]; | ||
7235 | physdata.PhysShapeType = (PhysShapeType)phsblock.PhysicsShapeType; | ||
7236 | physdata.Bounce = phsblock.Restitution; | ||
7237 | physdata.Density = phsblock.Density; | ||
7238 | physdata.Friction = phsblock.Friction; | ||
7239 | physdata.GravitationModifier = phsblock.GravityMultiplier; | ||
7240 | } | ||
7241 | |||
7242 | handlerUpdatePrimFlags(flags.AgentData.ObjectLocalID, UsePhysics, IsTemporary, IsPhantom, physdata, this); | ||
7042 | } | 7243 | } |
7043 | return true; | 7244 | return true; |
7044 | } | 7245 | } |
@@ -7621,6 +7822,7 @@ namespace OpenSim.Region.ClientStack.LindenUDP | |||
7621 | // surrounding scene | 7822 | // surrounding scene |
7622 | if ((ImageType)block.Type == ImageType.Baked) | 7823 | if ((ImageType)block.Type == ImageType.Baked) |
7623 | args.Priority *= 2.0f; | 7824 | args.Priority *= 2.0f; |
7825 | int wearableout = 0; | ||
7624 | 7826 | ||
7625 | ImageManager.EnqueueReq(args); | 7827 | ImageManager.EnqueueReq(args); |
7626 | } | 7828 | } |
@@ -8639,16 +8841,61 @@ namespace OpenSim.Region.ClientStack.LindenUDP | |||
8639 | 8841 | ||
8640 | #region Parcel related packets | 8842 | #region Parcel related packets |
8641 | 8843 | ||
8844 | // acumulate several HandleRegionHandleRequest consecutive overlaping requests | ||
8845 | // to be done with minimal resources as possible | ||
8846 | // variables temporary here while in test | ||
8847 | |||
8848 | Queue<UUID> RegionHandleRequests = new Queue<UUID>(); | ||
8849 | bool RegionHandleRequestsInService = false; | ||
8850 | |||
8642 | private bool HandleRegionHandleRequest(IClientAPI sender, Packet Pack) | 8851 | private bool HandleRegionHandleRequest(IClientAPI sender, Packet Pack) |
8643 | { | 8852 | { |
8644 | RegionHandleRequestPacket rhrPack = (RegionHandleRequestPacket)Pack; | 8853 | UUID currentUUID; |
8645 | 8854 | ||
8646 | RegionHandleRequest handlerRegionHandleRequest = OnRegionHandleRequest; | 8855 | RegionHandleRequest handlerRegionHandleRequest = OnRegionHandleRequest; |
8647 | if (handlerRegionHandleRequest != null) | 8856 | |
8857 | if (handlerRegionHandleRequest == null) | ||
8858 | return true; | ||
8859 | |||
8860 | RegionHandleRequestPacket rhrPack = (RegionHandleRequestPacket)Pack; | ||
8861 | |||
8862 | lock (RegionHandleRequests) | ||
8648 | { | 8863 | { |
8649 | handlerRegionHandleRequest(this, rhrPack.RequestBlock.RegionID); | 8864 | if (RegionHandleRequestsInService) |
8865 | { | ||
8866 | // we are already busy doing a previus request | ||
8867 | // so enqueue it | ||
8868 | RegionHandleRequests.Enqueue(rhrPack.RequestBlock.RegionID); | ||
8869 | return true; | ||
8870 | } | ||
8871 | |||
8872 | // else do it | ||
8873 | currentUUID = rhrPack.RequestBlock.RegionID; | ||
8874 | RegionHandleRequestsInService = true; | ||
8650 | } | 8875 | } |
8651 | return true; | 8876 | |
8877 | while (true) | ||
8878 | { | ||
8879 | handlerRegionHandleRequest(this, currentUUID); | ||
8880 | |||
8881 | lock (RegionHandleRequests) | ||
8882 | { | ||
8883 | // exit condition, nothing to do or closed | ||
8884 | // current code seems to assume we may loose the handler at anytime, | ||
8885 | // so keep checking it | ||
8886 | handlerRegionHandleRequest = OnRegionHandleRequest; | ||
8887 | |||
8888 | if (RegionHandleRequests.Count == 0 || !IsActive || handlerRegionHandleRequest == null) | ||
8889 | { | ||
8890 | RegionHandleRequests.Clear(); | ||
8891 | RegionHandleRequestsInService = false; | ||
8892 | return true; | ||
8893 | } | ||
8894 | currentUUID = RegionHandleRequests.Dequeue(); | ||
8895 | } | ||
8896 | } | ||
8897 | |||
8898 | return true; // actually unreached | ||
8652 | } | 8899 | } |
8653 | 8900 | ||
8654 | private bool HandleParcelInfoRequest(IClientAPI sender, Packet Pack) | 8901 | private bool HandleParcelInfoRequest(IClientAPI sender, Packet Pack) |
@@ -9904,7 +10151,7 @@ namespace OpenSim.Region.ClientStack.LindenUDP | |||
9904 | handlerUpdateMuteListEntry(this, UpdateMuteListEntry.MuteData.MuteID, | 10151 | handlerUpdateMuteListEntry(this, UpdateMuteListEntry.MuteData.MuteID, |
9905 | Utils.BytesToString(UpdateMuteListEntry.MuteData.MuteName), | 10152 | Utils.BytesToString(UpdateMuteListEntry.MuteData.MuteName), |
9906 | UpdateMuteListEntry.MuteData.MuteType, | 10153 | UpdateMuteListEntry.MuteData.MuteType, |
9907 | UpdateMuteListEntry.AgentData.AgentID); | 10154 | UpdateMuteListEntry.MuteData.MuteFlags); |
9908 | return true; | 10155 | return true; |
9909 | } | 10156 | } |
9910 | return false; | 10157 | return false; |
@@ -9919,8 +10166,7 @@ namespace OpenSim.Region.ClientStack.LindenUDP | |||
9919 | { | 10166 | { |
9920 | handlerRemoveMuteListEntry(this, | 10167 | handlerRemoveMuteListEntry(this, |
9921 | RemoveMuteListEntry.MuteData.MuteID, | 10168 | RemoveMuteListEntry.MuteData.MuteID, |
9922 | Utils.BytesToString(RemoveMuteListEntry.MuteData.MuteName), | 10169 | Utils.BytesToString(RemoveMuteListEntry.MuteData.MuteName)); |
9923 | RemoveMuteListEntry.AgentData.AgentID); | ||
9924 | return true; | 10170 | return true; |
9925 | } | 10171 | } |
9926 | return false; | 10172 | return false; |
@@ -9964,10 +10210,55 @@ namespace OpenSim.Region.ClientStack.LindenUDP | |||
9964 | return false; | 10210 | return false; |
9965 | } | 10211 | } |
9966 | 10212 | ||
10213 | private bool HandleChangeInventoryItemFlags(IClientAPI client, Packet packet) | ||
10214 | { | ||
10215 | ChangeInventoryItemFlagsPacket ChangeInventoryItemFlags = | ||
10216 | (ChangeInventoryItemFlagsPacket)packet; | ||
10217 | ChangeInventoryItemFlags handlerChangeInventoryItemFlags = OnChangeInventoryItemFlags; | ||
10218 | if (handlerChangeInventoryItemFlags != null) | ||
10219 | { | ||
10220 | foreach(ChangeInventoryItemFlagsPacket.InventoryDataBlock b in ChangeInventoryItemFlags.InventoryData) | ||
10221 | handlerChangeInventoryItemFlags(this, b.ItemID, b.Flags); | ||
10222 | return true; | ||
10223 | } | ||
10224 | return false; | ||
10225 | } | ||
10226 | |||
9967 | private bool HandleUseCircuitCode(IClientAPI sender, Packet Pack) | 10227 | private bool HandleUseCircuitCode(IClientAPI sender, Packet Pack) |
9968 | { | 10228 | { |
9969 | return true; | 10229 | return true; |
9970 | } | 10230 | } |
10231 | |||
10232 | private bool HandleCreateNewOutfitAttachments(IClientAPI sender, Packet Pack) | ||
10233 | { | ||
10234 | CreateNewOutfitAttachmentsPacket packet = (CreateNewOutfitAttachmentsPacket)Pack; | ||
10235 | |||
10236 | #region Packet Session and User Check | ||
10237 | if (m_checkPackets) | ||
10238 | { | ||
10239 | if (packet.AgentData.SessionID != SessionId || | ||
10240 | packet.AgentData.AgentID != AgentId) | ||
10241 | return true; | ||
10242 | } | ||
10243 | #endregion | ||
10244 | MoveItemsAndLeaveCopy handlerMoveItemsAndLeaveCopy = null; | ||
10245 | List<InventoryItemBase> items = new List<InventoryItemBase>(); | ||
10246 | foreach (CreateNewOutfitAttachmentsPacket.ObjectDataBlock n in packet.ObjectData) | ||
10247 | { | ||
10248 | InventoryItemBase b = new InventoryItemBase(); | ||
10249 | b.ID = n.OldItemID; | ||
10250 | b.Folder = n.OldFolderID; | ||
10251 | items.Add(b); | ||
10252 | } | ||
10253 | |||
10254 | handlerMoveItemsAndLeaveCopy = OnMoveItemsAndLeaveCopy; | ||
10255 | if (handlerMoveItemsAndLeaveCopy != null) | ||
10256 | { | ||
10257 | handlerMoveItemsAndLeaveCopy(this, items, packet.HeaderData.NewFolderID); | ||
10258 | } | ||
10259 | |||
10260 | return true; | ||
10261 | } | ||
9971 | 10262 | ||
9972 | private bool HandleAgentHeightWidth(IClientAPI sender, Packet Pack) | 10263 | private bool HandleAgentHeightWidth(IClientAPI sender, Packet Pack) |
9973 | { | 10264 | { |
@@ -10394,6 +10685,20 @@ namespace OpenSim.Region.ClientStack.LindenUDP | |||
10394 | groupProfileReply.GroupData.MaturePublish = d.MaturePublish; | 10685 | groupProfileReply.GroupData.MaturePublish = d.MaturePublish; |
10395 | groupProfileReply.GroupData.OwnerRole = d.OwnerRole; | 10686 | groupProfileReply.GroupData.OwnerRole = d.OwnerRole; |
10396 | 10687 | ||
10688 | Scene scene = (Scene)m_scene; | ||
10689 | if (scene.Permissions.IsGod(sender.AgentId) && (!sender.IsGroupMember(groupProfileRequest.GroupData.GroupID))) | ||
10690 | { | ||
10691 | ScenePresence p; | ||
10692 | if (scene.TryGetScenePresence(sender.AgentId, out p)) | ||
10693 | { | ||
10694 | if (p.GodLevel >= 200) | ||
10695 | { | ||
10696 | groupProfileReply.GroupData.OpenEnrollment = true; | ||
10697 | groupProfileReply.GroupData.MembershipFee = 0; | ||
10698 | } | ||
10699 | } | ||
10700 | } | ||
10701 | |||
10397 | OutPacket(groupProfileReply, ThrottleOutPacketType.Task); | 10702 | OutPacket(groupProfileReply, ThrottleOutPacketType.Task); |
10398 | } | 10703 | } |
10399 | return true; | 10704 | return true; |
@@ -10967,11 +11272,16 @@ namespace OpenSim.Region.ClientStack.LindenUDP | |||
10967 | 11272 | ||
10968 | StartLure handlerStartLure = OnStartLure; | 11273 | StartLure handlerStartLure = OnStartLure; |
10969 | if (handlerStartLure != null) | 11274 | if (handlerStartLure != null) |
10970 | handlerStartLure(startLureRequest.Info.LureType, | 11275 | { |
10971 | Utils.BytesToString( | 11276 | for (int i = 0 ; i < startLureRequest.TargetData.Length ; i++) |
10972 | startLureRequest.Info.Message), | 11277 | { |
10973 | startLureRequest.TargetData[0].TargetID, | 11278 | handlerStartLure(startLureRequest.Info.LureType, |
10974 | this); | 11279 | Utils.BytesToString( |
11280 | startLureRequest.Info.Message), | ||
11281 | startLureRequest.TargetData[i].TargetID, | ||
11282 | this); | ||
11283 | } | ||
11284 | } | ||
10975 | return true; | 11285 | return true; |
10976 | } | 11286 | } |
10977 | private bool HandleTeleportLureRequest(IClientAPI sender, Packet Pack) | 11287 | private bool HandleTeleportLureRequest(IClientAPI sender, Packet Pack) |
@@ -11085,10 +11395,11 @@ namespace OpenSim.Region.ClientStack.LindenUDP | |||
11085 | } | 11395 | } |
11086 | #endregion | 11396 | #endregion |
11087 | 11397 | ||
11088 | ClassifiedDelete handlerClassifiedGodDelete = OnClassifiedGodDelete; | 11398 | ClassifiedGodDelete handlerClassifiedGodDelete = OnClassifiedGodDelete; |
11089 | if (handlerClassifiedGodDelete != null) | 11399 | if (handlerClassifiedGodDelete != null) |
11090 | handlerClassifiedGodDelete( | 11400 | handlerClassifiedGodDelete( |
11091 | classifiedGodDelete.Data.ClassifiedID, | 11401 | classifiedGodDelete.Data.ClassifiedID, |
11402 | classifiedGodDelete.Data.QueryID, | ||
11092 | this); | 11403 | this); |
11093 | return true; | 11404 | return true; |
11094 | } | 11405 | } |
@@ -11401,6 +11712,7 @@ namespace OpenSim.Region.ClientStack.LindenUDP | |||
11401 | 11712 | ||
11402 | if (cachedtex.AgentData.SessionID != SessionId) | 11713 | if (cachedtex.AgentData.SessionID != SessionId) |
11403 | return false; | 11714 | return false; |
11715 | |||
11404 | 11716 | ||
11405 | // TODO: don't create new blocks if recycling an old packet | 11717 | // TODO: don't create new blocks if recycling an old packet |
11406 | cachedresp.AgentData.AgentID = AgentId; | 11718 | cachedresp.AgentData.AgentID = AgentId; |
@@ -11410,14 +11722,140 @@ namespace OpenSim.Region.ClientStack.LindenUDP | |||
11410 | cachedresp.WearableData = | 11722 | cachedresp.WearableData = |
11411 | new AgentCachedTextureResponsePacket.WearableDataBlock[cachedtex.WearableData.Length]; | 11723 | new AgentCachedTextureResponsePacket.WearableDataBlock[cachedtex.WearableData.Length]; |
11412 | 11724 | ||
11413 | for (int i = 0; i < cachedtex.WearableData.Length; i++) | 11725 | //IAvatarFactoryModule fac = m_scene.RequestModuleInterface<IAvatarFactoryModule>(); |
11726 | // var item = fac.GetBakedTextureFaces(AgentId); | ||
11727 | //WearableCacheItem[] items = fac.GetCachedItems(AgentId); | ||
11728 | |||
11729 | IAssetService cache = m_scene.AssetService; | ||
11730 | IBakedTextureModule bakedTextureModule = m_scene.RequestModuleInterface<IBakedTextureModule>(); | ||
11731 | //bakedTextureModule = null; | ||
11732 | int maxWearablesLoop = cachedtex.WearableData.Length; | ||
11733 | if (maxWearablesLoop > AvatarWearable.MAX_WEARABLES) | ||
11734 | maxWearablesLoop = AvatarWearable.MAX_WEARABLES; | ||
11735 | |||
11736 | if (bakedTextureModule != null && cache != null) | ||
11414 | { | 11737 | { |
11415 | cachedresp.WearableData[i] = new AgentCachedTextureResponsePacket.WearableDataBlock(); | 11738 | // We need to make sure the asset stored in the bake is available on this server also by it's assetid before we map it to a Cacheid |
11416 | cachedresp.WearableData[i].TextureIndex = cachedtex.WearableData[i].TextureIndex; | 11739 | |
11417 | cachedresp.WearableData[i].TextureID = UUID.Zero; | 11740 | WearableCacheItem[] cacheItems = null; |
11418 | cachedresp.WearableData[i].HostName = new byte[0]; | 11741 | ScenePresence p = m_scene.GetScenePresence(AgentId); |
11742 | if (p.Appearance != null) | ||
11743 | if (p.Appearance.WearableCacheItems == null || p.Appearance.WearableCacheItemsDirty) | ||
11744 | { | ||
11745 | try | ||
11746 | { | ||
11747 | cacheItems = bakedTextureModule.Get(AgentId); | ||
11748 | p.Appearance.WearableCacheItems = cacheItems; | ||
11749 | p.Appearance.WearableCacheItemsDirty = false; | ||
11750 | } | ||
11751 | |||
11752 | /* | ||
11753 | * The following Catch types DO NOT WORK, it jumps to the General Packet Exception Handler if you don't catch Exception! | ||
11754 | * | ||
11755 | catch (System.Net.Sockets.SocketException) | ||
11756 | { | ||
11757 | cacheItems = null; | ||
11758 | } | ||
11759 | catch (WebException) | ||
11760 | { | ||
11761 | cacheItems = null; | ||
11762 | } | ||
11763 | catch (InvalidOperationException) | ||
11764 | { | ||
11765 | cacheItems = null; | ||
11766 | } */ | ||
11767 | catch (Exception) | ||
11768 | { | ||
11769 | cacheItems = null; | ||
11770 | } | ||
11771 | |||
11772 | } | ||
11773 | else if (p.Appearance.WearableCacheItems != null) | ||
11774 | { | ||
11775 | cacheItems = p.Appearance.WearableCacheItems; | ||
11776 | } | ||
11777 | |||
11778 | if (cache != null && cacheItems != null) | ||
11779 | { | ||
11780 | foreach (WearableCacheItem item in cacheItems) | ||
11781 | { | ||
11782 | |||
11783 | if (cache.GetCached(item.TextureID.ToString()) == null) | ||
11784 | { | ||
11785 | item.TextureAsset.Temporary = true; | ||
11786 | cache.Store(item.TextureAsset); | ||
11787 | } | ||
11788 | |||
11789 | |||
11790 | } | ||
11791 | } | ||
11792 | |||
11793 | if (cacheItems != null) | ||
11794 | { | ||
11795 | |||
11796 | for (int i = 0; i < maxWearablesLoop; i++) | ||
11797 | { | ||
11798 | WearableCacheItem item = | ||
11799 | WearableCacheItem.SearchTextureIndex(cachedtex.WearableData[i].TextureIndex,cacheItems); | ||
11800 | |||
11801 | cachedresp.WearableData[i] = new AgentCachedTextureResponsePacket.WearableDataBlock(); | ||
11802 | cachedresp.WearableData[i].TextureIndex= cachedtex.WearableData[i].TextureIndex; | ||
11803 | cachedresp.WearableData[i].HostName = new byte[0]; | ||
11804 | if (item != null && cachedtex.WearableData[i].ID == item.CacheId) | ||
11805 | { | ||
11806 | |||
11807 | cachedresp.WearableData[i].TextureID = item.TextureID; | ||
11808 | } | ||
11809 | else | ||
11810 | { | ||
11811 | cachedresp.WearableData[i].TextureID = UUID.Zero; | ||
11812 | } | ||
11813 | } | ||
11814 | } | ||
11815 | else | ||
11816 | { | ||
11817 | for (int i = 0; i < maxWearablesLoop; i++) | ||
11818 | { | ||
11819 | cachedresp.WearableData[i] = new AgentCachedTextureResponsePacket.WearableDataBlock(); | ||
11820 | cachedresp.WearableData[i].TextureIndex = cachedtex.WearableData[i].TextureIndex; | ||
11821 | cachedresp.WearableData[i].TextureID = UUID.Zero; | ||
11822 | //UUID.Parse("8334fb6e-c2f5-46ee-807d-a435f61a8d46"); | ||
11823 | cachedresp.WearableData[i].HostName = new byte[0]; | ||
11824 | } | ||
11825 | } | ||
11419 | } | 11826 | } |
11827 | else | ||
11828 | { | ||
11829 | if (cache == null) | ||
11830 | { | ||
11831 | for (int i = 0; i < maxWearablesLoop; i++) | ||
11832 | { | ||
11833 | cachedresp.WearableData[i] = new AgentCachedTextureResponsePacket.WearableDataBlock(); | ||
11834 | cachedresp.WearableData[i].TextureIndex = cachedtex.WearableData[i].TextureIndex; | ||
11835 | cachedresp.WearableData[i].TextureID = UUID.Zero; | ||
11836 | //UUID.Parse("8334fb6e-c2f5-46ee-807d-a435f61a8d46"); | ||
11837 | cachedresp.WearableData[i].HostName = new byte[0]; | ||
11838 | } | ||
11839 | } | ||
11840 | else | ||
11841 | { | ||
11842 | for (int i = 0; i < maxWearablesLoop; i++) | ||
11843 | { | ||
11844 | cachedresp.WearableData[i] = new AgentCachedTextureResponsePacket.WearableDataBlock(); | ||
11845 | cachedresp.WearableData[i].TextureIndex = cachedtex.WearableData[i].TextureIndex; | ||
11420 | 11846 | ||
11847 | |||
11848 | |||
11849 | if (cache.GetCached(cachedresp.WearableData[i].TextureID.ToString()) == null) | ||
11850 | cachedresp.WearableData[i].TextureID = UUID.Zero; | ||
11851 | //UUID.Parse("8334fb6e-c2f5-46ee-807d-a435f61a8d46"); | ||
11852 | else | ||
11853 | cachedresp.WearableData[i].TextureID = UUID.Zero; | ||
11854 | // UUID.Parse("8334fb6e-c2f5-46ee-807d-a435f61a8d46"); | ||
11855 | cachedresp.WearableData[i].HostName = new byte[0]; | ||
11856 | } | ||
11857 | } | ||
11858 | } | ||
11421 | cachedresp.Header.Zerocoded = true; | 11859 | cachedresp.Header.Zerocoded = true; |
11422 | OutPacket(cachedresp, ThrottleOutPacketType.Task); | 11860 | OutPacket(cachedresp, ThrottleOutPacketType.Task); |
11423 | 11861 | ||
@@ -11454,209 +11892,147 @@ namespace OpenSim.Region.ClientStack.LindenUDP | |||
11454 | } | 11892 | } |
11455 | else | 11893 | else |
11456 | { | 11894 | { |
11457 | // m_log.DebugFormat( | 11895 | ClientChangeObject updatehandler = onClientChangeObject; |
11458 | // "[CLIENT]: Processing block {0} type {1} for {2} {3}", | ||
11459 | // i, block.Type, part.Name, part.LocalId); | ||
11460 | 11896 | ||
11461 | // // Do this once since fetch parts creates a new array. | 11897 | if (updatehandler != null) |
11462 | // SceneObjectPart[] parts = part.ParentGroup.Parts; | 11898 | { |
11463 | // for (int j = 0; j < parts.Length; j++) | 11899 | ObjectChangeData udata = new ObjectChangeData(); |
11464 | // { | ||
11465 | // part.StoreUndoState(); | ||
11466 | // parts[j].IgnoreUndoUpdate = true; | ||
11467 | // } | ||
11468 | 11900 | ||
11469 | UpdatePrimGroupRotation handlerUpdatePrimGroupRotation; | 11901 | /*ubit from ll JIRA: |
11902 | * 0x01 position | ||
11903 | * 0x02 rotation | ||
11904 | * 0x04 scale | ||
11905 | |||
11906 | * 0x08 LINK_SET | ||
11907 | * 0x10 UNIFORM for scale | ||
11908 | */ | ||
11470 | 11909 | ||
11471 | switch (block.Type) | 11910 | // translate to internal changes |
11472 | { | 11911 | // not all cases .. just the ones older code did |
11473 | case 1: | ||
11474 | Vector3 pos1 = new Vector3(block.Data, 0); | ||
11475 | 11912 | ||
11476 | UpdateVector handlerUpdatePrimSinglePosition = OnUpdatePrimSinglePosition; | 11913 | switch (block.Type) |
11477 | if (handlerUpdatePrimSinglePosition != null) | 11914 | { |
11478 | { | 11915 | case 1: //change position sp |
11479 | // m_log.Debug("new movement position is " + pos.X + " , " + pos.Y + " , " + pos.Z); | 11916 | udata.position = new Vector3(block.Data, 0); |
11480 | handlerUpdatePrimSinglePosition(localId, pos1, this); | ||
11481 | } | ||
11482 | break; | ||
11483 | 11917 | ||
11484 | case 2: | 11918 | udata.change = ObjectChangeType.primP; |
11485 | Quaternion rot1 = new Quaternion(block.Data, 0, true); | 11919 | updatehandler(localId, udata, this); |
11920 | break; | ||
11486 | 11921 | ||
11487 | UpdatePrimSingleRotation handlerUpdatePrimSingleRotation = OnUpdatePrimSingleRotation; | 11922 | case 2: // rotation sp |
11488 | if (handlerUpdatePrimSingleRotation != null) | 11923 | udata.rotation = new Quaternion(block.Data, 0, true); |
11489 | { | ||
11490 | // m_log.Info("new tab rotation is " + rot1.X + " , " + rot1.Y + " , " + rot1.Z + " , " + rot1.W); | ||
11491 | handlerUpdatePrimSingleRotation(localId, rot1, this); | ||
11492 | } | ||
11493 | break; | ||
11494 | 11924 | ||
11495 | case 3: | 11925 | udata.change = ObjectChangeType.primR; |
11496 | Vector3 rotPos = new Vector3(block.Data, 0); | 11926 | updatehandler(localId, udata, this); |
11497 | Quaternion rot2 = new Quaternion(block.Data, 12, true); | 11927 | break; |
11498 | 11928 | ||
11499 | UpdatePrimSingleRotationPosition handlerUpdatePrimSingleRotationPosition = OnUpdatePrimSingleRotationPosition; | 11929 | case 3: // position plus rotation |
11500 | if (handlerUpdatePrimSingleRotationPosition != null) | 11930 | udata.position = new Vector3(block.Data, 0); |
11501 | { | 11931 | udata.rotation = new Quaternion(block.Data, 12, true); |
11502 | // m_log.Debug("new mouse rotation position is " + rotPos.X + " , " + rotPos.Y + " , " + rotPos.Z); | ||
11503 | // m_log.Info("new mouse rotation is " + rot2.X + " , " + rot2.Y + " , " + rot2.Z + " , " + rot2.W); | ||
11504 | handlerUpdatePrimSingleRotationPosition(localId, rot2, rotPos, this); | ||
11505 | } | ||
11506 | break; | ||
11507 | 11932 | ||
11508 | case 4: | 11933 | udata.change = ObjectChangeType.primPR; |
11509 | case 20: | 11934 | updatehandler(localId, udata, this); |
11510 | Vector3 scale4 = new Vector3(block.Data, 0); | 11935 | break; |
11511 | 11936 | ||
11512 | UpdateVector handlerUpdatePrimScale = OnUpdatePrimScale; | 11937 | case 4: // scale sp |
11513 | if (handlerUpdatePrimScale != null) | 11938 | udata.scale = new Vector3(block.Data, 0); |
11514 | { | 11939 | udata.change = ObjectChangeType.primS; |
11515 | // m_log.Debug("new scale is " + scale4.X + " , " + scale4.Y + " , " + scale4.Z); | ||
11516 | handlerUpdatePrimScale(localId, scale4, this); | ||
11517 | } | ||
11518 | break; | ||
11519 | 11940 | ||
11520 | case 5: | 11941 | updatehandler(localId, udata, this); |
11521 | Vector3 scale1 = new Vector3(block.Data, 12); | 11942 | break; |
11522 | Vector3 pos11 = new Vector3(block.Data, 0); | ||
11523 | 11943 | ||
11524 | handlerUpdatePrimScale = OnUpdatePrimScale; | 11944 | case 0x14: // uniform scale sp |
11525 | if (handlerUpdatePrimScale != null) | 11945 | udata.scale = new Vector3(block.Data, 0); |
11526 | { | ||
11527 | // m_log.Debug("new scale is " + scale.X + " , " + scale.Y + " , " + scale.Z); | ||
11528 | handlerUpdatePrimScale(localId, scale1, this); | ||
11529 | 11946 | ||
11530 | handlerUpdatePrimSinglePosition = OnUpdatePrimSinglePosition; | 11947 | udata.change = ObjectChangeType.primUS; |
11531 | if (handlerUpdatePrimSinglePosition != null) | 11948 | updatehandler(localId, udata, this); |
11532 | { | 11949 | break; |
11533 | handlerUpdatePrimSinglePosition(localId, pos11, this); | ||
11534 | } | ||
11535 | } | ||
11536 | break; | ||
11537 | 11950 | ||
11538 | case 9: | 11951 | case 5: // scale and position sp |
11539 | Vector3 pos2 = new Vector3(block.Data, 0); | 11952 | udata.position = new Vector3(block.Data, 0); |
11953 | udata.scale = new Vector3(block.Data, 12); | ||
11540 | 11954 | ||
11541 | UpdateVector handlerUpdateVector = OnUpdatePrimGroupPosition; | 11955 | udata.change = ObjectChangeType.primPS; |
11956 | updatehandler(localId, udata, this); | ||
11957 | break; | ||
11542 | 11958 | ||
11543 | if (handlerUpdateVector != null) | 11959 | case 0x15: //uniform scale and position |
11544 | { | 11960 | udata.position = new Vector3(block.Data, 0); |
11545 | handlerUpdateVector(localId, pos2, this); | 11961 | udata.scale = new Vector3(block.Data, 12); |
11546 | } | ||
11547 | break; | ||
11548 | 11962 | ||
11549 | case 10: | 11963 | udata.change = ObjectChangeType.primPUS; |
11550 | Quaternion rot3 = new Quaternion(block.Data, 0, true); | 11964 | updatehandler(localId, udata, this); |
11965 | break; | ||
11551 | 11966 | ||
11552 | UpdatePrimRotation handlerUpdatePrimRotation = OnUpdatePrimGroupRotation; | 11967 | // now group related (bit 4) |
11553 | if (handlerUpdatePrimRotation != null) | 11968 | case 9: //( 8 + 1 )group position |
11554 | { | 11969 | udata.position = new Vector3(block.Data, 0); |
11555 | // Console.WriteLine("new rotation is " + rot3.X + " , " + rot3.Y + " , " + rot3.Z + " , " + rot3.W); | ||
11556 | handlerUpdatePrimRotation(localId, rot3, this); | ||
11557 | } | ||
11558 | break; | ||
11559 | 11970 | ||
11560 | case 11: | 11971 | udata.change = ObjectChangeType.groupP; |
11561 | Vector3 pos3 = new Vector3(block.Data, 0); | 11972 | updatehandler(localId, udata, this); |
11562 | Quaternion rot4 = new Quaternion(block.Data, 12, true); | 11973 | break; |
11563 | 11974 | ||
11564 | handlerUpdatePrimGroupRotation = OnUpdatePrimGroupMouseRotation; | 11975 | case 0x0A: // (8 + 2) group rotation |
11565 | if (handlerUpdatePrimGroupRotation != null) | 11976 | udata.rotation = new Quaternion(block.Data, 0, true); |
11566 | { | ||
11567 | // m_log.Debug("new rotation position is " + pos.X + " , " + pos.Y + " , " + pos.Z); | ||
11568 | // m_log.Debug("new group mouse rotation is " + rot4.X + " , " + rot4.Y + " , " + rot4.Z + " , " + rot4.W); | ||
11569 | handlerUpdatePrimGroupRotation(localId, pos3, rot4, this); | ||
11570 | } | ||
11571 | break; | ||
11572 | case 12: | ||
11573 | case 28: | ||
11574 | Vector3 scale7 = new Vector3(block.Data, 0); | ||
11575 | 11977 | ||
11576 | UpdateVector handlerUpdatePrimGroupScale = OnUpdatePrimGroupScale; | 11978 | udata.change = ObjectChangeType.groupR; |
11577 | if (handlerUpdatePrimGroupScale != null) | 11979 | updatehandler(localId, udata, this); |
11578 | { | 11980 | break; |
11579 | // m_log.Debug("new scale is " + scale7.X + " , " + scale7.Y + " , " + scale7.Z); | ||
11580 | handlerUpdatePrimGroupScale(localId, scale7, this); | ||
11581 | } | ||
11582 | break; | ||
11583 | 11981 | ||
11584 | case 13: | 11982 | case 0x0B: //( 8 + 2 + 1) group rotation and position |
11585 | Vector3 scale2 = new Vector3(block.Data, 12); | 11983 | udata.position = new Vector3(block.Data, 0); |
11586 | Vector3 pos4 = new Vector3(block.Data, 0); | 11984 | udata.rotation = new Quaternion(block.Data, 12, true); |
11587 | 11985 | ||
11588 | handlerUpdatePrimScale = OnUpdatePrimScale; | 11986 | udata.change = ObjectChangeType.groupPR; |
11589 | if (handlerUpdatePrimScale != null) | 11987 | updatehandler(localId, udata, this); |
11590 | { | 11988 | break; |
11591 | //m_log.Debug("new scale is " + scale.X + " , " + scale.Y + " , " + scale.Z); | ||
11592 | handlerUpdatePrimScale(localId, scale2, this); | ||
11593 | 11989 | ||
11594 | // Change the position based on scale (for bug number 246) | 11990 | case 0x0C: // (8 + 4) group scale |
11595 | handlerUpdatePrimSinglePosition = OnUpdatePrimSinglePosition; | 11991 | // only afects root prim and only sent by viewer editor object tab scaling |
11596 | // m_log.Debug("new movement position is " + pos.X + " , " + pos.Y + " , " + pos.Z); | 11992 | // mouse edition only allows uniform scaling |
11597 | if (handlerUpdatePrimSinglePosition != null) | 11993 | // SL MAY CHANGE THIS in viewers |
11598 | { | ||
11599 | handlerUpdatePrimSinglePosition(localId, pos4, this); | ||
11600 | } | ||
11601 | } | ||
11602 | break; | ||
11603 | 11994 | ||
11604 | case 29: | 11995 | udata.scale = new Vector3(block.Data, 0); |
11605 | Vector3 scale5 = new Vector3(block.Data, 12); | ||
11606 | Vector3 pos5 = new Vector3(block.Data, 0); | ||
11607 | 11996 | ||
11608 | handlerUpdatePrimGroupScale = OnUpdatePrimGroupScale; | 11997 | udata.change = ObjectChangeType.groupS; |
11609 | if (handlerUpdatePrimGroupScale != null) | 11998 | updatehandler(localId, udata, this); |
11610 | { | ||
11611 | // m_log.Debug("new scale is " + scale.X + " , " + scale.Y + " , " + scale.Z); | ||
11612 | part.StoreUndoState(true); | ||
11613 | part.IgnoreUndoUpdate = true; | ||
11614 | handlerUpdatePrimGroupScale(localId, scale5, this); | ||
11615 | handlerUpdateVector = OnUpdatePrimGroupPosition; | ||
11616 | 11999 | ||
11617 | if (handlerUpdateVector != null) | 12000 | break; |
11618 | { | ||
11619 | handlerUpdateVector(localId, pos5, this); | ||
11620 | } | ||
11621 | 12001 | ||
11622 | part.IgnoreUndoUpdate = false; | 12002 | case 0x0D: //(8 + 4 + 1) group scale and position |
11623 | } | 12003 | // exception as above |
11624 | 12004 | ||
11625 | break; | 12005 | udata.position = new Vector3(block.Data, 0); |
12006 | udata.scale = new Vector3(block.Data, 12); | ||
11626 | 12007 | ||
11627 | case 21: | 12008 | udata.change = ObjectChangeType.groupPS; |
11628 | Vector3 scale6 = new Vector3(block.Data, 12); | 12009 | updatehandler(localId, udata, this); |
11629 | Vector3 pos6 = new Vector3(block.Data, 0); | 12010 | break; |
11630 | 12011 | ||
11631 | handlerUpdatePrimScale = OnUpdatePrimScale; | 12012 | case 0x1C: // (0x10 + 8 + 4 ) group scale UNIFORM |
11632 | if (handlerUpdatePrimScale != null) | 12013 | udata.scale = new Vector3(block.Data, 0); |
11633 | { | ||
11634 | part.StoreUndoState(false); | ||
11635 | part.IgnoreUndoUpdate = true; | ||
11636 | 12014 | ||
11637 | // m_log.Debug("new scale is " + scale.X + " , " + scale.Y + " , " + scale.Z); | 12015 | udata.change = ObjectChangeType.groupUS; |
11638 | handlerUpdatePrimScale(localId, scale6, this); | 12016 | updatehandler(localId, udata, this); |
11639 | handlerUpdatePrimSinglePosition = OnUpdatePrimSinglePosition; | 12017 | break; |
11640 | if (handlerUpdatePrimSinglePosition != null) | ||
11641 | { | ||
11642 | handlerUpdatePrimSinglePosition(localId, pos6, this); | ||
11643 | } | ||
11644 | 12018 | ||
11645 | part.IgnoreUndoUpdate = false; | 12019 | case 0x1D: // (UNIFORM + GROUP + SCALE + POS) |
11646 | } | 12020 | udata.position = new Vector3(block.Data, 0); |
11647 | break; | 12021 | udata.scale = new Vector3(block.Data, 12); |
11648 | 12022 | ||
11649 | default: | 12023 | udata.change = ObjectChangeType.groupPUS; |
11650 | m_log.Debug("[CLIENT]: MultipleObjUpdate recieved an unknown packet type: " + (block.Type)); | 12024 | updatehandler(localId, udata, this); |
11651 | break; | 12025 | break; |
12026 | |||
12027 | default: | ||
12028 | m_log.Debug("[CLIENT]: MultipleObjUpdate recieved an unknown packet type: " + (block.Type)); | ||
12029 | break; | ||
12030 | } | ||
11652 | } | 12031 | } |
11653 | 12032 | ||
11654 | // for (int j = 0; j < parts.Length; j++) | ||
11655 | // parts[j].IgnoreUndoUpdate = false; | ||
11656 | } | 12033 | } |
11657 | } | 12034 | } |
11658 | } | 12035 | } |
11659 | |||
11660 | return true; | 12036 | return true; |
11661 | } | 12037 | } |
11662 | 12038 | ||
@@ -11717,9 +12093,26 @@ namespace OpenSim.Region.ClientStack.LindenUDP | |||
11717 | public void SetChildAgentThrottle(byte[] throttles) | 12093 | public void SetChildAgentThrottle(byte[] throttles) |
11718 | { | 12094 | { |
11719 | m_udpClient.SetThrottles(throttles); | 12095 | m_udpClient.SetThrottles(throttles); |
12096 | GenericCall2 handler = OnUpdateThrottles; | ||
12097 | if (handler != null) | ||
12098 | { | ||
12099 | handler(); | ||
12100 | } | ||
11720 | } | 12101 | } |
11721 | 12102 | ||
11722 | /// <summary> | 12103 | /// <summary> |
12104 | /// Sets the throttles from values supplied by the client | ||
12105 | /// </summary> | ||
12106 | /// <param name="throttles"></param> | ||
12107 | public void SetAgentThrottleSilent(int throttle, int setting) | ||
12108 | { | ||
12109 | m_udpClient.ForceThrottleSetting(throttle,setting); | ||
12110 | //m_udpClient.SetThrottles(throttles); | ||
12111 | |||
12112 | } | ||
12113 | |||
12114 | |||
12115 | /// <summary> | ||
11723 | /// Get the current throttles for this client as a packed byte array | 12116 | /// Get the current throttles for this client as a packed byte array |
11724 | /// </summary> | 12117 | /// </summary> |
11725 | /// <param name="multiplier">Unused</param> | 12118 | /// <param name="multiplier">Unused</param> |
@@ -12106,7 +12499,10 @@ namespace OpenSim.Region.ClientStack.LindenUDP | |||
12106 | // "[LLCLIENTVIEW]: Received transfer request for {0} in {1} type {2} by {3}", | 12499 | // "[LLCLIENTVIEW]: Received transfer request for {0} in {1} type {2} by {3}", |
12107 | // requestID, taskID, (SourceType)sourceType, Name); | 12500 | // requestID, taskID, (SourceType)sourceType, Name); |
12108 | 12501 | ||
12502 | |||
12503 | //Note, the bool returned from the below function is useless since it is always false. | ||
12109 | m_assetService.Get(requestID.ToString(), transferRequest, AssetReceived); | 12504 | m_assetService.Get(requestID.ToString(), transferRequest, AssetReceived); |
12505 | |||
12110 | } | 12506 | } |
12111 | 12507 | ||
12112 | /// <summary> | 12508 | /// <summary> |
@@ -12172,7 +12568,8 @@ namespace OpenSim.Region.ClientStack.LindenUDP | |||
12172 | /// <returns></returns> | 12568 | /// <returns></returns> |
12173 | private static int CalculateNumPackets(byte[] data) | 12569 | private static int CalculateNumPackets(byte[] data) |
12174 | { | 12570 | { |
12175 | const uint m_maxPacketSize = 600; | 12571 | // const uint m_maxPacketSize = 600; |
12572 | uint m_maxPacketSize = MaxTransferBytesPerPacket; | ||
12176 | int numPackets = 1; | 12573 | int numPackets = 1; |
12177 | 12574 | ||
12178 | if (data == null) | 12575 | if (data == null) |