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Diffstat (limited to 'OpenSim/Region/ClientStack/Linden/UDP/LLClientView.cs')
-rw-r--r--OpenSim/Region/ClientStack/Linden/UDP/LLClientView.cs251
1 files changed, 149 insertions, 102 deletions
diff --git a/OpenSim/Region/ClientStack/Linden/UDP/LLClientView.cs b/OpenSim/Region/ClientStack/Linden/UDP/LLClientView.cs
index e039fbf..f8ff3c4 100644
--- a/OpenSim/Region/ClientStack/Linden/UDP/LLClientView.cs
+++ b/OpenSim/Region/ClientStack/Linden/UDP/LLClientView.cs
@@ -3891,29 +3891,40 @@ namespace OpenSim.Region.ClientStack.LindenUDP
3891 if (ent == null) 3891 if (ent == null)
3892 return; 3892 return;
3893 3893
3894 ObjectUpdatePacket objupdate = (ObjectUpdatePacket)PacketPool.Instance.GetPacket(PacketType.ObjectUpdate); 3894 if (ent is ScenePresence)
3895 objupdate.Header.Zerocoded = true;
3896
3897 objupdate.RegionData.TimeDilation = Utils.FloatToUInt16(m_scene.TimeDilation, 0.0f, 1.0f);
3898 objupdate.ObjectData = new ObjectUpdatePacket.ObjectDataBlock[1];
3899
3900 if(ent is ScenePresence)
3901 { 3895 {
3902 ScenePresence presence = ent as ScenePresence; 3896 ScenePresence presence = ent as ScenePresence;
3903 objupdate.RegionData.RegionHandle = presence.RegionHandle; 3897
3904 objupdate.ObjectData[0] = CreateAvatarUpdateBlock(presence); 3898 UDPPacketBuffer buf = m_udpServer.GetNewUDPBuffer(m_udpClient.RemoteEndPoint);
3899
3900 //setup header and regioninfo block
3901 Buffer.BlockCopy(objectUpdateHeader, 0, buf.Data, 0, 7);
3902 Utils.UInt64ToBytesSafepos(m_scene.RegionInfo.RegionHandle, buf.Data, 7);
3903 Utils.UInt16ToBytes(Utils.FloatToUInt16(m_scene.TimeDilation, 0.0f, 1.0f), buf.Data, 15);
3904
3905 buf.Data[17] = 1;
3906 int pos = 18;
3907 CreateAvatarUpdateBlock(presence, buf.Data, ref pos);
3908
3909 buf.DataLength = pos;
3910 m_udpServer.SendUDPPacket(m_udpClient, buf, ThrottleOutPacketType.Task | ThrottleOutPacketType.HighPriority, null, false, true);
3905 } 3911 }
3912
3906 else if(ent is SceneObjectPart) 3913 else if(ent is SceneObjectPart)
3907 { 3914 {
3915 ObjectUpdatePacket objupdate = (ObjectUpdatePacket)PacketPool.Instance.GetPacket(PacketType.ObjectUpdate);
3916 objupdate.RegionData.TimeDilation = Utils.FloatToUInt16(m_scene.TimeDilation, 0.0f, 1.0f);
3917 objupdate.ObjectData = new ObjectUpdatePacket.ObjectDataBlock[1];
3918
3908 SceneObjectPart part = ent as SceneObjectPart; 3919 SceneObjectPart part = ent as SceneObjectPart;
3909 objupdate.RegionData.RegionHandle = m_scene.RegionInfo.RegionHandle; 3920 objupdate.RegionData.RegionHandle = m_scene.RegionInfo.RegionHandle;
3910 objupdate.ObjectData[0] = CreatePrimUpdateBlock(part, (ScenePresence)SceneAgent); 3921 objupdate.ObjectData[0] = CreatePrimUpdateBlock(part, (ScenePresence)SceneAgent);
3911 }
3912 3922
3913 OutPacket(objupdate, ThrottleOutPacketType.Task | ThrottleOutPacketType.HighPriority); 3923 OutPacket(objupdate, ThrottleOutPacketType.Task);
3924 }
3914 3925
3915 // We need to record the avatar local id since the root prim of an attachment points to this. 3926 // We need to record the avatar local id since the root prim of an attachment points to this.
3916// m_attachmentsSent.Add(avatar.LocalId); 3927 // m_attachmentsSent.Add(avatar.LocalId);
3917 } 3928 }
3918 3929
3919 public void SendEntityTerseUpdateImmediate(ISceneEntity ent) 3930 public void SendEntityTerseUpdateImmediate(ISceneEntity ent)
@@ -4084,8 +4095,15 @@ namespace OpenSim.Region.ClientStack.LindenUDP
4084 ResendPrimUpdate(update); 4095 ResendPrimUpdate(update);
4085 } 4096 }
4086 4097
4098 static private readonly byte[] objectUpdateHeader = new byte[] {
4099 Helpers.MSG_RELIABLE | Helpers.MSG_ZEROCODED,
4100 0, 0, 0, 0, // sequence number
4101 0, // extra
4102 12 // ID (high frequency)
4103 };
4104
4087 static private readonly byte[] terseUpdateHeader = new byte[] { 4105 static private readonly byte[] terseUpdateHeader = new byte[] {
4088 Helpers.MSG_RELIABLE, 4106 Helpers.MSG_RELIABLE | Helpers.MSG_ZEROCODED, // zero code is not as spec
4089 0, 0, 0, 0, // sequence number 4107 0, 0, 0, 0, // sequence number
4090 0, // extra 4108 0, // extra
4091 15 // ID (high frequency) 4109 15 // ID (high frequency)
@@ -4105,7 +4123,6 @@ namespace OpenSim.Region.ClientStack.LindenUDP
4105 List<EntityUpdate> objectUpdates = null; 4123 List<EntityUpdate> objectUpdates = null;
4106 // List<EntityUpdate> compressedUpdates = null; 4124 // List<EntityUpdate> compressedUpdates = null;
4107 List<EntityUpdate> terseUpdates = null; 4125 List<EntityUpdate> terseUpdates = null;
4108 List<EntityUpdate> terseAgentUpdates = null;
4109 List<SceneObjectPart> ObjectAnimationUpdates = null; 4126 List<SceneObjectPart> ObjectAnimationUpdates = null;
4110 4127
4111 // Check to see if this is a flush 4128 // Check to see if this is a flush
@@ -4275,7 +4292,7 @@ namespace OpenSim.Region.ClientStack.LindenUDP
4275 if(ObjectAnimationUpdates == null) 4292 if(ObjectAnimationUpdates == null)
4276 ObjectAnimationUpdates = new List<SceneObjectPart>(); 4293 ObjectAnimationUpdates = new List<SceneObjectPart>();
4277 ObjectAnimationUpdates.Add(sop); 4294 ObjectAnimationUpdates.Add(sop);
4278 maxUpdatesBytes -= 32 * sop.Animations.Count + 16; 4295 maxUpdatesBytes -= 20 * sop.Animations.Count + 24;
4279 } 4296 }
4280 } 4297 }
4281 } 4298 }
@@ -4329,37 +4346,30 @@ namespace OpenSim.Region.ClientStack.LindenUDP
4329 4346
4330 if ((updateFlags & canNotUseImprovedMask) == 0) 4347 if ((updateFlags & canNotUseImprovedMask) == 0)
4331 { 4348 {
4349 if (terseUpdates == null)
4350 {
4351 terseUpdates = new List<EntityUpdate>();
4352 maxUpdatesBytes -= 18;
4353 }
4354 terseUpdates.Add(update);
4332 4355
4333 if (update.Entity is ScenePresence) 4356 if (update.Entity is ScenePresence)
4334 {
4335 // ALL presence updates go into a special list
4336 if (terseAgentUpdates == null)
4337 {
4338 terseAgentUpdates = new List<EntityUpdate>();
4339 maxUpdatesBytes -= 18;
4340 }
4341 terseAgentUpdates.Add(update);
4342 maxUpdatesBytes -= 63; // no texture entry 4357 maxUpdatesBytes -= 63; // no texture entry
4343 }
4344 else 4358 else
4345 { 4359 {
4346 // Everything else goes here 4360 if ((updateFlags & PrimUpdateFlags.Textures) == 0)
4347 if (terseUpdates == null) 4361 maxUpdatesBytes -= 47;
4348 { 4362 else
4349 terseUpdates = new List<EntityUpdate>(); 4363 maxUpdatesBytes -= 150; // aprox
4350 maxUpdatesBytes -= 18;
4351 }
4352 terseUpdates.Add(update);
4353 maxUpdatesBytes -= 47;
4354 if ((updateFlags & PrimUpdateFlags.Textures) != 0)
4355 maxUpdatesBytes -= 100; // aprox
4356 } 4364 }
4357 } 4365 }
4358 else 4366 else
4359 { 4367 {
4360 ObjectUpdatePacket.ObjectDataBlock ablock; 4368 ObjectUpdatePacket.ObjectDataBlock ablock;
4361 if (update.Entity is ScenePresence) 4369 if (update.Entity is ScenePresence)
4370 {
4362 ablock = CreateAvatarUpdateBlock((ScenePresence)update.Entity); 4371 ablock = CreateAvatarUpdateBlock((ScenePresence)update.Entity);
4372 }
4363 else 4373 else
4364 ablock = CreatePrimUpdateBlock((SceneObjectPart)update.Entity, mysp); 4374 ablock = CreatePrimUpdateBlock((SceneObjectPart)update.Entity, mysp);
4365 if(objectUpdateBlocks == null) 4375 if(objectUpdateBlocks == null)
@@ -4385,57 +4395,6 @@ namespace OpenSim.Region.ClientStack.LindenUDP
4385 4395
4386 timeDilation = Utils.FloatToUInt16(m_scene.TimeDilation, 0.0f, 1.0f); 4396 timeDilation = Utils.FloatToUInt16(m_scene.TimeDilation, 0.0f, 1.0f);
4387 4397
4388 if (terseAgentUpdates != null)
4389 {
4390 const int maxNBlocks = (LLUDPServer.MTU - 18) / 63; // no texture entry
4391 int blocks = terseAgentUpdates.Count;
4392 int curNBlocks = blocks > maxNBlocks ? maxNBlocks : blocks;
4393 List<EntityUpdate> tau = new List<EntityUpdate>(curNBlocks);
4394
4395 UDPPacketBuffer buf = m_udpServer.GetNewUDPBuffer(m_udpClient.RemoteEndPoint);
4396
4397 //setup header and regioninfo block
4398 Buffer.BlockCopy(terseUpdateHeader, 0, buf.Data, 0, 7);
4399 Utils.UInt64ToBytesSafepos(m_scene.RegionInfo.RegionHandle, buf.Data, 7);
4400 Utils.UInt16ToBytes(timeDilation, buf.Data, 15);
4401 buf.Data[17] = (byte)curNBlocks;
4402 int pos = 18;
4403
4404 int count = 0;
4405 foreach (EntityUpdate eu in terseAgentUpdates)
4406 {
4407 CreateImprovedTerseBlock(eu.Entity, buf.Data, ref pos, false);
4408 tau.Add(eu);
4409 ++count;
4410 --blocks;
4411 if (count == curNBlocks && blocks > 0)
4412 {
4413 // we need more packets
4414 UDPPacketBuffer newbuf = m_udpServer.GetNewUDPBuffer(m_udpClient.RemoteEndPoint);
4415 Buffer.BlockCopy(buf.Data, 0, newbuf.Data, 0, 17); // start is the same
4416
4417 buf.DataLength = pos;
4418 m_udpServer.SendUDPPacket(m_udpClient, buf, ThrottleOutPacketType.Unknown,
4419 delegate (OutgoingPacket oPacket) { ResendPrimUpdates(tau, oPacket); }, false);
4420
4421 curNBlocks = blocks > maxNBlocks ? maxNBlocks : blocks;
4422 tau = new List<EntityUpdate>(curNBlocks);
4423 count = 0;
4424
4425 buf = newbuf;
4426 buf.Data[17] = (byte)curNBlocks;
4427 pos = 18;
4428 }
4429 }
4430
4431 if (count > 0)
4432 {
4433 buf.DataLength = pos;
4434 m_udpServer.SendUDPPacket(m_udpClient, buf, ThrottleOutPacketType.Unknown,
4435 delegate (OutgoingPacket oPacket) { ResendPrimUpdates(tau, oPacket); }, false);
4436 }
4437 }
4438
4439 if (objectUpdateBlocks != null) 4398 if (objectUpdateBlocks != null)
4440 { 4399 {
4441 ObjectUpdatePacket packet = (ObjectUpdatePacket)PacketPool.Instance.GetPacket(PacketType.ObjectUpdate); 4400 ObjectUpdatePacket packet = (ObjectUpdatePacket)PacketPool.Instance.GetPacket(PacketType.ObjectUpdate);
@@ -4497,8 +4456,9 @@ namespace OpenSim.Region.ClientStack.LindenUDP
4497 4456
4498 buf.Data[17] = (byte)count; 4457 buf.Data[17] = (byte)count;
4499 buf.DataLength = lastpos; 4458 buf.DataLength = lastpos;
4459 // zero encode is not as spec
4500 m_udpServer.SendUDPPacket(m_udpClient, buf, ThrottleOutPacketType.Task, 4460 m_udpServer.SendUDPPacket(m_udpClient, buf, ThrottleOutPacketType.Task,
4501 delegate (OutgoingPacket oPacket) { ResendPrimUpdates(tau, oPacket); }, false); 4461 delegate (OutgoingPacket oPacket) { ResendPrimUpdates(tau, oPacket); }, false, true);
4502 4462
4503 tau = new List<EntityUpdate>(30); 4463 tau = new List<EntityUpdate>(30);
4504 tau.Add(eu); 4464 tau.Add(eu);
@@ -4513,7 +4473,7 @@ namespace OpenSim.Region.ClientStack.LindenUDP
4513 buf.Data[17] = (byte)count; 4473 buf.Data[17] = (byte)count;
4514 buf.DataLength = pos; 4474 buf.DataLength = pos;
4515 m_udpServer.SendUDPPacket(m_udpClient, buf, ThrottleOutPacketType.Task, 4475 m_udpServer.SendUDPPacket(m_udpClient, buf, ThrottleOutPacketType.Task,
4516 delegate (OutgoingPacket oPacket) { ResendPrimUpdates(tau, oPacket); }, false); 4476 delegate (OutgoingPacket oPacket) { ResendPrimUpdates(tau, oPacket); }, false, true);
4517 } 4477 }
4518 } 4478 }
4519 4479
@@ -4534,13 +4494,11 @@ namespace OpenSim.Region.ClientStack.LindenUDP
4534 UUID[] ids = null; 4494 UUID[] ids = null;
4535 int[] seqs = null; 4495 int[] seqs = null;
4536 int count = sop.GetAnimations(out ids, out seqs); 4496 int count = sop.GetAnimations(out ids, out seqs);
4537 if(count < 0)
4538 continue;
4539 4497
4540 ObjectAnimationPacket ani = (ObjectAnimationPacket)PacketPool.Instance.GetPacket(PacketType.ObjectAnimation); 4498 ObjectAnimationPacket ani = (ObjectAnimationPacket)PacketPool.Instance.GetPacket(PacketType.ObjectAnimation);
4541 ani.Sender = new ObjectAnimationPacket.SenderBlock(); 4499 ani.Sender = new ObjectAnimationPacket.SenderBlock();
4542 ani.Sender.ID = sop.UUID; 4500 ani.Sender.ID = sop.UUID;
4543 ani.AnimationList = new ObjectAnimationPacket.AnimationListBlock[sop.Animations.Count]; 4501 ani.AnimationList = new ObjectAnimationPacket.AnimationListBlock[count];
4544 4502
4545 for(int i = 0; i< count; i++) 4503 for(int i = 0; i< count; i++)
4546 { 4504 {
@@ -5732,7 +5690,6 @@ namespace OpenSim.Region.ClientStack.LindenUDP
5732 return block; 5690 return block;
5733 } 5691 }
5734 5692
5735
5736 protected void CreateImprovedTerseBlock(ISceneEntity entity, byte[] data, ref int pos, bool includeTexture) 5693 protected void CreateImprovedTerseBlock(ISceneEntity entity, byte[] data, ref int pos, bool includeTexture)
5737 { 5694 {
5738 #region ScenePresence/SOP Handling 5695 #region ScenePresence/SOP Handling
@@ -5871,7 +5828,6 @@ namespace OpenSim.Region.ClientStack.LindenUDP
5871 5828
5872 protected ObjectUpdatePacket.ObjectDataBlock CreateAvatarUpdateBlock(ScenePresence data) 5829 protected ObjectUpdatePacket.ObjectDataBlock CreateAvatarUpdateBlock(ScenePresence data)
5873 { 5830 {
5874 Vector3 offsetPosition = data.OffsetPosition;
5875 Quaternion rotation = data.Rotation; 5831 Quaternion rotation = data.Rotation;
5876 // tpvs can only see rotations around Z in some cases 5832 // tpvs can only see rotations around Z in some cases
5877 if(!data.Flying && !data.IsSatOnObject) 5833 if(!data.Flying && !data.IsSatOnObject)
@@ -5881,27 +5837,26 @@ namespace OpenSim.Region.ClientStack.LindenUDP
5881 } 5837 }
5882 rotation.Normalize(); 5838 rotation.Normalize();
5883 5839
5884 uint parentID = data.ParentID;
5885
5886// m_log.DebugFormat( 5840// m_log.DebugFormat(
5887// "[LLCLIENTVIEW]: Sending full update to {0} with pos {1}, vel {2} in {3}", Name, data.OffsetPosition, data.Velocity, m_scene.Name); 5841// "[LLCLIENTVIEW]: Sending full update to {0} with pos {1}, vel {2} in {3}", Name, data.OffsetPosition, data.Velocity, m_scene.Name);
5888 5842
5889 byte[] objectData = new byte[76]; 5843 byte[] objectData = new byte[76];
5890 5844
5891 Vector3 velocity = new Vector3(0, 0, 0); 5845 //Vector3 velocity = Vector3.Zero;
5892 Vector3 acceleration = new Vector3(0, 0, 0); 5846 Vector3 acceleration = Vector3.Zero;
5847 Vector3 angularvelocity = Vector3.Zero;
5893 5848
5894 data.CollisionPlane.ToBytes(objectData, 0); 5849 data.CollisionPlane.ToBytes(objectData, 0);
5895 offsetPosition.ToBytes(objectData, 16); 5850 data.OffsetPosition.ToBytes(objectData, 16);
5896 velocity.ToBytes(objectData, 28); 5851 data.Velocity.ToBytes(objectData, 28);
5897 acceleration.ToBytes(objectData, 40); 5852 acceleration.ToBytes(objectData, 40);
5898 rotation.ToBytes(objectData, 52); 5853 rotation.ToBytes(objectData, 52);
5899 data.AngularVelocity.ToBytes(objectData, 64); 5854 angularvelocity.ToBytes(objectData, 64);
5900 5855
5901 ObjectUpdatePacket.ObjectDataBlock update = new ObjectUpdatePacket.ObjectDataBlock(); 5856 ObjectUpdatePacket.ObjectDataBlock update = new ObjectUpdatePacket.ObjectDataBlock();
5902 5857
5903 update.Data = Utils.EmptyBytes; 5858 update.Data = Utils.EmptyBytes;
5904 update.ExtraParams = new byte[1]; 5859 update.ExtraParams = Utils.EmptyBytes;
5905 update.FullID = data.UUID; 5860 update.FullID = data.UUID;
5906 update.ID = data.LocalId; 5861 update.ID = data.LocalId;
5907 update.Material = (byte)Material.Flesh; 5862 update.Material = (byte)Material.Flesh;
@@ -5938,7 +5893,99 @@ namespace OpenSim.Region.ClientStack.LindenUDP
5938 return update; 5893 return update;
5939 } 5894 }
5940 5895
5941// protected ObjectUpdatePacket.ObjectDataBlock CreatePrimUpdateBlock(SceneObjectPart data, UUID recipientID) 5896 protected void CreateAvatarUpdateBlock(ScenePresence data, byte[] dest, ref int pos)
5897 {
5898 Quaternion rotation = data.Rotation;
5899 // tpvs can only see rotations around Z in some cases
5900 if (!data.Flying && !data.IsSatOnObject)
5901 {
5902 rotation.X = 0f;
5903 rotation.Y = 0f;
5904 }
5905 rotation.Normalize();
5906
5907 //Vector3 velocity = Vector3.Zero;
5908 //Vector3 acceleration = Vector3.Zero;
5909 //Vector3 angularvelocity = Vector3.Zero;
5910
5911 Utils.UIntToBytesSafepos(data.LocalId, dest, pos); pos += 4;
5912 dest[pos++] = 0; // state
5913 data.UUID.ToBytes(dest, pos); pos += 16;
5914 Utils.UIntToBytesSafepos(0 , dest, pos); pos += 4; // crc
5915 dest[pos++] = (byte)PCode.Avatar;
5916 dest[pos++] = (byte)Material.Flesh;
5917 dest[pos++] = 0; // clickaction
5918 data.Appearance.AvatarSize.ToBytes(dest, pos); pos += 12;
5919
5920 // objectdata block
5921 dest[pos++] = 76;
5922 data.CollisionPlane.ToBytes(dest, pos); pos += 16;
5923 data.OffsetPosition.ToBytes(dest, pos); pos += 12;
5924 data.Velocity.ToBytes(dest, pos); pos += 12;
5925
5926 //acceleration.ToBytes(dest, pos); pos += 12;
5927 Array.Clear(dest, pos, 12); pos += 12;
5928
5929 rotation.ToBytes(dest, pos); pos += 12;
5930
5931 //angularvelocity.ToBytes(dest, pos); pos += 12;
5932 Array.Clear(dest, pos, 12); pos += 12;
5933
5934 SceneObjectPart parentPart = data.ParentPart;
5935 if (parentPart != null)
5936 {
5937 Utils.UIntToBytesSafepos(parentPart.ParentGroup.LocalId, dest, pos);
5938 pos += 4;
5939 }
5940 else
5941 {
5942// Utils.UIntToBytesSafepos(0, dest, pos);
5943// pos += 4;
5944 dest[pos++] = 0;
5945 dest[pos++] = 0;
5946 dest[pos++] = 0;
5947 dest[pos++] = 0;
5948 }
5949
5950 //Utils.UIntToBytesSafepos(0, dest, pos); pos += 4; //update flags
5951 dest[pos++] = 0;
5952 dest[pos++] = 0;
5953 dest[pos++] = 0;
5954 dest[pos++] = 0;
5955
5956 //pbs
5957 dest[pos++] = 16;
5958 dest[pos++] = 1;
5959 //Utils.UInt16ToBytes(0, dest, pos); pos += 2;
5960 //Utils.UInt16ToBytes(0, dest, pos); pos += 2;
5961 dest[pos++] = 0;
5962 dest[pos++] = 0;
5963 dest[pos++] = 0;
5964 dest[pos++] = 0;
5965
5966 dest[pos++] = 100;
5967 dest[pos++] = 100;
5968
5969 // rest of pbs is 0 (15), texture entry (2) and texture anim (1)
5970 const int pbszeros = 15 + 2 + 1;
5971 Array.Clear(dest, pos, pbszeros); pos += pbszeros;
5972
5973 //NameValue
5974 byte[] nv = Utils.StringToBytes("FirstName STRING RW SV " + data.Firstname + "\nLastName STRING RW SV " +
5975 data.Lastname + "\nTitle STRING RW SV " + data.Grouptitle);
5976 int len = nv.Length;
5977 dest[pos++] = (byte)len;
5978 dest[pos++] = (byte)(len >> 8);
5979 Buffer.BlockCopy(nv, 0, dest, pos, len); pos += len;
5980
5981 // data(2), text(1), text color(4), media url(1), PBblock(1), ExtramParams(1),
5982 // sound id(16), sound owner(16) gain (4), flags (1), radius (4)
5983 // jointtype(1) joint pivot(12) joint offset(12)
5984 const int lastzeros = 2 + 1 + 4 + 1 + 1 + 1 + 16 + 16 + 4 + 1 + 4 + 1 + 12 + 12;
5985 Array.Clear(dest, pos, lastzeros); pos += lastzeros;
5986 }
5987
5988 // protected ObjectUpdatePacket.ObjectDataBlock CreatePrimUpdateBlock(SceneObjectPart data, UUID recipientID)
5942 protected ObjectUpdatePacket.ObjectDataBlock CreatePrimUpdateBlock(SceneObjectPart part, ScenePresence sp) 5989 protected ObjectUpdatePacket.ObjectDataBlock CreatePrimUpdateBlock(SceneObjectPart part, ScenePresence sp)
5943 { 5990 {
5944 byte[] objectData = new byte[60]; 5991 byte[] objectData = new byte[60];