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Diffstat (limited to 'OpenSim/Region/ClientStack/Linden/UDP/LLClientView.cs')
-rw-r--r--OpenSim/Region/ClientStack/Linden/UDP/LLClientView.cs6
1 files changed, 3 insertions, 3 deletions
diff --git a/OpenSim/Region/ClientStack/Linden/UDP/LLClientView.cs b/OpenSim/Region/ClientStack/Linden/UDP/LLClientView.cs
index 7866997..34e3a43 100644
--- a/OpenSim/Region/ClientStack/Linden/UDP/LLClientView.cs
+++ b/OpenSim/Region/ClientStack/Linden/UDP/LLClientView.cs
@@ -351,7 +351,7 @@ namespace OpenSim.Region.ClientStack.LindenUDP
351#pragma warning restore 0414 351#pragma warning restore 0414
352 private const uint MaxTransferBytesPerPacket = 600; 352 private const uint MaxTransferBytesPerPacket = 600;
353 353
354 public bool DoObjectAnimations { get; set; } 354 public bool SupportObjectAnimations { get; set; }
355 355
356 /// <value> 356 /// <value>
357 /// Maintain a record of all the objects killed. This allows us to stop an update being sent from the 357 /// Maintain a record of all the objects killed. This allows us to stop an update being sent from the
@@ -3917,7 +3917,7 @@ namespace OpenSim.Region.ClientStack.LindenUDP
3917 public void SendObjectAnimations(UUID[] animations, int[] seqs, UUID senderId) 3917 public void SendObjectAnimations(UUID[] animations, int[] seqs, UUID senderId)
3918 { 3918 {
3919 // m_log.DebugFormat("[LLCLIENTVIEW]: Sending Object animations for {0} to {1}", sourceAgentId, Name); 3919 // m_log.DebugFormat("[LLCLIENTVIEW]: Sending Object animations for {0} to {1}", sourceAgentId, Name);
3920 if(!DoObjectAnimations) 3920 if(!SupportObjectAnimations)
3921 return; 3921 return;
3922 3922
3923 ObjectAnimationPacket ani = (ObjectAnimationPacket)PacketPool.Instance.GetPacket(PacketType.ObjectAnimation); 3923 ObjectAnimationPacket ani = (ObjectAnimationPacket)PacketPool.Instance.GetPacket(PacketType.ObjectAnimation);
@@ -4330,7 +4330,7 @@ namespace OpenSim.Region.ClientStack.LindenUDP
4330 4330
4331 if (update.Entity is SceneObjectPart) 4331 if (update.Entity is SceneObjectPart)
4332 { 4332 {
4333 if (DoObjectAnimations && updateFlags.HasFlag(PrimUpdateFlags.Animations)) 4333 if (SupportObjectAnimations && updateFlags.HasFlag(PrimUpdateFlags.Animations))
4334 { 4334 {
4335 SceneObjectPart sop = (SceneObjectPart)update.Entity; 4335 SceneObjectPart sop = (SceneObjectPart)update.Entity;
4336 if ( sop.Animations != null) 4336 if ( sop.Animations != null)