diff options
Diffstat (limited to 'OpenSim/Region/ClientStack/Linden/UDP/LLClientView.cs')
-rw-r--r-- | OpenSim/Region/ClientStack/Linden/UDP/LLClientView.cs | 26 |
1 files changed, 26 insertions, 0 deletions
diff --git a/OpenSim/Region/ClientStack/Linden/UDP/LLClientView.cs b/OpenSim/Region/ClientStack/Linden/UDP/LLClientView.cs index 6b58fb7..03cd2b4 100644 --- a/OpenSim/Region/ClientStack/Linden/UDP/LLClientView.cs +++ b/OpenSim/Region/ClientStack/Linden/UDP/LLClientView.cs | |||
@@ -4546,6 +4546,32 @@ namespace OpenSim.Region.ClientStack.LindenUDP | |||
4546 | SceneObjectPart root = sop.ParentGroup.RootPart; | 4546 | SceneObjectPart root = sop.ParentGroup.RootPart; |
4547 | 4547 | ||
4548 | block.TouchName = Util.StringToBytes256(root.TouchName); | 4548 | block.TouchName = Util.StringToBytes256(root.TouchName); |
4549 | |||
4550 | // SL 3.3.4, at least, appears to read this information as a concatenated byte[] stream of UUIDs but | ||
4551 | // it's not yet clear whether this is actually used. If this is done in the future then a pre-cached | ||
4552 | // copy is really needed since it's less efficient to be constantly recreating this byte array. | ||
4553 | // using (MemoryStream memStream = new MemoryStream()) | ||
4554 | // { | ||
4555 | // using (BinaryWriter binWriter = new BinaryWriter(memStream)) | ||
4556 | // { | ||
4557 | // for (int i = 0; i < sop.GetNumberOfSides(); i++) | ||
4558 | // { | ||
4559 | // Primitive.TextureEntryFace teFace = sop.Shape.Textures.FaceTextures[i]; | ||
4560 | // | ||
4561 | // UUID textureID; | ||
4562 | // | ||
4563 | // if (teFace != null) | ||
4564 | // textureID = teFace.TextureID; | ||
4565 | // else | ||
4566 | // textureID = sop.Shape.Textures.DefaultTexture.TextureID; | ||
4567 | // | ||
4568 | // binWriter.Write(textureID.GetBytes()); | ||
4569 | // } | ||
4570 | // | ||
4571 | // block.TextureID = memStream.ToArray(); | ||
4572 | // } | ||
4573 | // } | ||
4574 | |||
4549 | block.TextureID = new byte[0]; // TextureID ??? | 4575 | block.TextureID = new byte[0]; // TextureID ??? |
4550 | block.SitName = Util.StringToBytes256(root.SitName); | 4576 | block.SitName = Util.StringToBytes256(root.SitName); |
4551 | block.OwnerMask = root.OwnerMask; | 4577 | block.OwnerMask = root.OwnerMask; |